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(PDF) Towards Game Based Monitoring and Cognitive Therapy for Elderly using a Neural-Fuzzy approach | Javier Navarro and Victor M Zamudio - Academia.edu
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Information Communication Technology (ICT) is beginning to play an increasing role in" /> <title>(PDF) Towards Game Based Monitoring and Cognitive Therapy for Elderly using a Neural-Fuzzy approach | Javier Navarro and Victor M Zamudio - Academia.edu</title> <link rel="canonical" href="https://www.academia.edu/19599666/Towards_Game_Based_Monitoring_and_Cognitive_Therapy_for_Elderly_using_a_Neural_Fuzzy_approach" /> <script async src="https://www.googletagmanager.com/gtag/js?id=G-5VKX33P2DS"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-5VKX33P2DS', { cookie_domain: 'academia.edu', send_page_view: false, }); gtag('event', 'page_view', { 'controller': "single_work", 'action': "show", 'controller_action': 'single_work#show', 'logged_in': 'false', 'edge': 'unknown', // Send nil if there is no A/B test bucket, in case some records get logged // with missing data - that way we can distinguish between the two cases. // ab_test_bucket should be of the form <ab_test_name>:<bucket> 'ab_test_bucket': null, }) </script> <script> var $controller_name = 'single_work'; var $action_name = "show"; var $rails_env = 'production'; var $app_rev = '49879c2402910372f4abc62630a427bbe033d190'; var $domain = 'academia.edu'; var $app_host = "academia.edu"; var $asset_host = "academia-assets.com"; var $start_time = new Date().getTime(); var $recaptcha_key = "6LdxlRMTAAAAADnu_zyLhLg0YF9uACwz78shpjJB"; var $recaptcha_invisible_key = "6Lf3KHUUAAAAACggoMpmGJdQDtiyrjVlvGJ6BbAj"; var $disableClientRecordHit = false; </script> <script> window.require = { config: function() { return function() {} } } </script> <script> window.Aedu = window.Aedu || {}; window.Aedu.hit_data = null; window.Aedu.serverRenderTime = new Date(1732466664000); window.Aedu.timeDifference = new Date().getTime() - 1732466664000; </script> <script type="application/ld+json">{"@context":"https://schema.org","@type":"ScholarlyArticle","abstract":"As the proportion of older adults grows, the number of special care provisions to help individuals with declining cognitive abilities needs also to increase. Information Communication Technology (ICT) is beginning to play an increasing role in facilitating the work and research of specialists to support and monitor individuals with cognitive impairment within their everyday environments. In addition, advances in artificial intelligence and the development of new algorithmic approaches can be used to approximate the computational processes of human behaviour in different circumstances. In this paper, we report on the development of a software system using game based therapies for older adults in Mexico suffering from cognitive impairment, where this system has been deployed in a unique day therapy centre. We further propose an evaluation module based on using an Artificial Neural Network (ANN) approach to monitor the user performance, a Fuzzy Logic based module to detect significant changes in performance that might indicate a possible cognitive decline, and a bio-signals sensor in order to gather information about the emotional state of the patient during the interaction.","author":[{"@context":"https://schema.org","@type":"Person","name":"Javier Navarro"},{"@context":"https://schema.org","@type":"Person","name":"Victor M Zamudio"}],"contributor":[{"@context":"https://schema.org","@type":"Person","name":"Victor M Zamudio"}],"dateCreated":"2015-12-10","dateModified":"2015-12-10","datePublished":null,"headline":"Towards Game Based Monitoring and Cognitive Therapy for Elderly using a Neural-Fuzzy approach","inLanguage":"en","keywords":["Fuzzy 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Information Communication Technology (ICT) is beginning to play an increasing role in facilitating the work and research of specialists to support and\nmonitor individuals with cognitive impairment within their everyday environments. In addition, advances in artificial intelligence and the development of new algorithmic approaches can be used to approximate the computational processes of human behaviour in different circumstances. In this paper, we report on the development of a software system using game based therapies for older adults in Mexico suffering from cognitive impairment, where this system has been deployed in a unique day therapy centre. We further propose an evaluation module based on using an Artificial Neural Network (ANN) approach to monitor the user performance, a Fuzzy Logic based module to detect significant changes in performance that might indicate a possible cognitive decline, and a bio-signals sensor in order to gather information about the emotional state of the patient during the interaction."},"document_type":"paper","pre_hit_view_count_baseline":null,"quality":"high","language":"en","title":"Towards Game Based Monitoring and Cognitive Therapy for Elderly using a Neural-Fuzzy approach","broadcastable":true,"draft":null,"has_indexable_attachment":true,"indexable":true}}["work"]; window.loswp.workCoauthors = [39686685,142774]; window.loswp.locale = "en"; window.loswp.countryCode = "SG"; window.loswp.cwvAbTestBucket = ""; window.loswp.designVariant = "ds_vanilla"; window.loswp.fullPageMobileSutdModalVariant = "control"; window.loswp.useOptimizedScribd4genScript = false; window.loswp.appleClientId = 'edu.academia.applesignon';</script><script defer="" src="https://accounts.google.com/gsi/client"></script><div class="ds-loswp-container"><div class="ds-work-card--grid-container"><div class="ds-work-card--container js-loswp-work-card"><div class="ds-work-card--cover"><div class="ds-work-cover--wrapper"><div class="ds-work-cover--container"><button class="ds-work-cover--clickable js-swp-download-button" data-signup-modal="{"location":"swp-splash-paper-cover","attachmentId":40721455,"attachmentType":"pdf"}"><img alt="First page of “Towards Game Based Monitoring and Cognitive Therapy for Elderly using a Neural-Fuzzy approach”" class="ds-work-cover--cover-thumbnail" src="https://0.academia-photos.com/attachment_thumbnails/40721455/mini_magick20190220-24605-3v5bue.png?1550698073" /><img alt="PDF Icon" class="ds-work-cover--file-icon" src="//a.academia-assets.com/assets/single_work_splash/adobe.icon-574afd46eb6b03a77a153a647fb47e30546f9215c0ee6a25df597a779717f9ef.svg" /><div class="ds-work-cover--hover-container"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">download</span><p>Download Free PDF</p></div><div class="ds-work-cover--ribbon-container">Download Free PDF</div><div class="ds-work-cover--ribbon-triangle"></div></button></div></div></div><div class="ds-work-card--work-information"><h1 class="ds-work-card--work-title">Towards Game Based Monitoring and Cognitive Therapy for Elderly using a Neural-Fuzzy approach</h1><div class="ds-work-card--work-authors ds-work-card--detail"><a class="ds-work-card--author js-wsj-grid-card-author ds2-5-body-md ds2-5-body-link" data-author-id="39686685" href="https://nottingham.academia.edu/JavierNavarro"><img alt="Profile image of Javier Navarro" class="ds-work-card--author-avatar" src="https://0.academia-photos.com/39686685/10957672/12518909/s65_javier.navarro.png" />Javier Navarro</a><a class="ds-work-card--author js-wsj-grid-card-author ds2-5-body-md ds2-5-body-link" data-author-id="142774" href="https://itleon.academia.edu/VicZamudio"><img alt="Profile image of Victor M Zamudio" class="ds-work-card--author-avatar" src="https://0.academia-photos.com/142774/37856/15853851/s65_victor.zamudio.jpg" />Victor M Zamudio</a></div><p class="ds-work-card--work-abstract ds-work-card--detail ds2-5-body-md">As the proportion of older adults grows, the number of special care provisions to help individuals with declining cognitive abilities needs also to increase. Information Communication Technology (ICT) is beginning to play an increasing role in facilitating the work and research of specialists to support and monitor individuals with cognitive impairment within their everyday environments. In addition, advances in artificial intelligence and the development of new algorithmic approaches can be used to approximate the computational processes of human behaviour in different circumstances. In this paper, we report on the development of a software system using game based therapies for older adults in Mexico suffering from cognitive impairment, where this system has been deployed in a unique day therapy centre. We further propose an evaluation module based on using an Artificial Neural Network (ANN) approach to monitor the user performance, a Fuzzy Logic based module to detect significant changes in performance that might indicate a possible cognitive decline, and a bio-signals sensor in order to gather information about the emotional state of the patient during the interaction.</p><div class="ds-work-card--button-container"><button class="ds2-5-button js-swp-download-button" data-signup-modal="{"location":"continue-reading-button--work-card","attachmentId":40721455,"attachmentType":"pdf","workUrl":"https://www.academia.edu/19599666/Towards_Game_Based_Monitoring_and_Cognitive_Therapy_for_Elderly_using_a_Neural_Fuzzy_approach"}">See full PDF</button><button class="ds2-5-button ds2-5-button--secondary js-swp-download-button" data-signup-modal="{"location":"download-pdf-button--work-card","attachmentId":40721455,"attachmentType":"pdf","workUrl":"https://www.academia.edu/19599666/Towards_Game_Based_Monitoring_and_Cognitive_Therapy_for_Elderly_using_a_Neural_Fuzzy_approach"}"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">download</span>Download PDF</button></div></div></div></div><div data-auto_select="false" data-client_id="331998490334-rsn3chp12mbkiqhl6e7lu2q0mlbu0f1b" data-doc_id="40721455" data-landing_url="https://www.academia.edu/19599666/Towards_Game_Based_Monitoring_and_Cognitive_Therapy_for_Elderly_using_a_Neural_Fuzzy_approach" data-login_uri="https://www.academia.edu/registrations/google_one_tap" data-moment_callback="onGoogleOneTapEvent" id="g_id_onload"></div><div class="ds-top-related-works--grid-container"><div class="ds-related-content--container ds-top-related-works--container"><h2 class="ds-related-content--heading">Related papers</h2><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="0" data-entity-id="74982414" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/74982414/Towards_Game_Based_Monitoring_and_Cognitive_Therapy_for_Elderly_using_a_Neural_Fuzzy_approach_Conference">Towards Game Based Monitoring and Cognitive Therapy for Elderly using a Neural-Fuzzy approach Conference</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="2957980" href="https://nottingham.academia.edu/JNavarro">Javier Navarro</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2018</p><p class="ds-related-work--abstract ds2-5-body-sm">As the proportion of older adults grows, the number of special care provisions to help individuals with declining cognitive abilities needs also to increase. Information Communication Technology (ICT) is beginning to play an increasing role in facilitating the work and research of specialists to support and monitor individuals with cognitive impairment within their everyday environments. In addition, advances in artificial intelligence and the development of new algorithmic approaches can be used to approximate the computational processes of human behaviour in different circumstances. In this paper, we report on the development of a software system using game based therapies for older adults in Mexico suffering from cognitive impairment, where this system has been deployed in a unique day therapy centre. We further propose an evaluation module based on using an Artificial Neural Network (ANN) approach to monitor the user performance, a Fuzzy Logic based module to detect significant ...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Towards Game Based Monitoring and Cognitive Therapy for Elderly using a Neural-Fuzzy approach Conference","attachmentId":82936495,"attachmentType":"pdf","work_url":"https://www.academia.edu/74982414/Towards_Game_Based_Monitoring_and_Cognitive_Therapy_for_Elderly_using_a_Neural_Fuzzy_approach_Conference","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/74982414/Towards_Game_Based_Monitoring_and_Cognitive_Therapy_for_Elderly_using_a_Neural_Fuzzy_approach_Conference"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="1" data-entity-id="19599612" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/19599612/Game_based_Monitoring_and_Cognitive_Therapy_for_Elderly">Game based Monitoring and Cognitive Therapy for Elderly</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="142774" href="https://itleon.academia.edu/VicZamudio">Victor M Zamudio</a><span>, </span><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="39686685" href="https://nottingham.academia.edu/JavierNavarro">Javier Navarro</a><span>, </span><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="142787" href="https://itleon.academia.edu/RosarioBaltazar">Rosario Baltazar</a></div><p class="ds-related-work--abstract ds2-5-body-sm">As the proportion of older adults grows, the number of special care provisions to help individuals with declining cognitive abilities needs to also increase. Information Communication Technology (ICT) is beginning to play an increasing role in facilitating the work of specialists to support and monitor individuals with cognitive impairment within their everyday environments. In addition, advances in artificial intelligence and the development of new algorithmic approaches can be used to approximate the computational processes of human behaviour in different circumstances. In this paper, we report on the development of a software system using game based therapies for older adults in Mexico suffering from cognitive impairment, where this system has been deployed in a unique day therapy centre. We further propose an evaluation module based on using AI approaches and affective sensing to monitor and detect significant changes in performance cognation that might indicate a possible cognitive decline.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Game based Monitoring and Cognitive Therapy for Elderly","attachmentId":40721413,"attachmentType":"pdf","work_url":"https://www.academia.edu/19599612/Game_based_Monitoring_and_Cognitive_Therapy_for_Elderly","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/19599612/Game_based_Monitoring_and_Cognitive_Therapy_for_Elderly"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="2" data-entity-id="105571580" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/105571580/Computer_Games_for_Older_Adults_beyond_Entertainment_and_Training_Possible_Tools_for_Early_Warnings_Concept_and_Proof_of_Concept">Computer Games for Older Adults beyond Entertainment and Training: Possible Tools for Early Warnings - Concept and Proof of Concept</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="266051905" href="https://independent.academia.edu/B%C3%A9laPataki2">Béla Pataki</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Proceedings of the 1st International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2015</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Computer Games for Older Adults beyond Entertainment and Training: Possible Tools for Early Warnings - Concept and Proof of Concept","attachmentId":104988353,"attachmentType":"pdf","work_url":"https://www.academia.edu/105571580/Computer_Games_for_Older_Adults_beyond_Entertainment_and_Training_Possible_Tools_for_Early_Warnings_Concept_and_Proof_of_Concept","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/105571580/Computer_Games_for_Older_Adults_beyond_Entertainment_and_Training_Possible_Tools_for_Early_Warnings_Concept_and_Proof_of_Concept"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="3" data-entity-id="74221868" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/74221868/Caregiver_Assessment_Using_Smart_Gaming_Technology_A_Preliminary_Approach">Caregiver Assessment Using Smart Gaming Technology: A Preliminary Approach</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="59105628" href="https://wright.academia.edu/WilliamRomine">William Romine</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2019</p><p class="ds-related-work--abstract ds2-5-body-sm">As pre-diagnostic technologies are becoming increasingly accessible, using them to improve the quality of care available to dementia patients and their caregivers is of increasing interest. Specifically, we aim to develop a tool for non-invasively assessing task performance in a simple gaming application. To address this, we have developed Caregiver Assessment using Smart Gaming Technology (CAST), a mobile application that personalizes a traditional word scramble game. Its core functionality uses a Fuzzy Inference System (FIS) optimized via a Genetic Algorithm (GA) to provide customized performance measures for each user of the system. With CAST, we match the relative level of difficulty of play using the individual&#39;s ability to solve the word scramble tasks. 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class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="4" data-entity-id="68833217" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/68833217/Caregiver_Assessment_Using_Smart_Gaming_Technology_A_Feasibility_Study">Caregiver Assessment Using Smart Gaming Technology: A Feasibility Study</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="59105628" href="https://wright.academia.edu/WilliamRomine">William Romine</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2019 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE), 2019</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Caregiver Assessment Using Smart Gaming Technology: A Feasibility Study","attachmentId":79166895,"attachmentType":"pdf","work_url":"https://www.academia.edu/68833217/Caregiver_Assessment_Using_Smart_Gaming_Technology_A_Feasibility_Study","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/68833217/Caregiver_Assessment_Using_Smart_Gaming_Technology_A_Feasibility_Study"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="5" data-entity-id="2943413" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/2943413/A_Framework_for_Cognitive_Monitoring_Using_Computer_Game_Interactions">A Framework for Cognitive Monitoring Using Computer Game Interactions</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="3448292" href="https://independent.academia.edu/PaytonBissell">Payton Bissell</a></div><p class="ds-related-work--metadata ds2-5-body-xs">researchgate.net, 2007</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"A Framework for Cognitive Monitoring Using Computer Game Interactions","attachmentId":30900642,"attachmentType":"pdf","work_url":"https://www.academia.edu/2943413/A_Framework_for_Cognitive_Monitoring_Using_Computer_Game_Interactions","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/2943413/A_Framework_for_Cognitive_Monitoring_Using_Computer_Game_Interactions"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="6" data-entity-id="36977544" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/36977544/Fuzzy_Adaptive_Cognitive_Stimulation_Therapy_Generation_for_Alzheimers_Sufferers_Towards_a_Pervasive_Dementia_Care_Monitoring_Platform">Fuzzy Adaptive Cognitive Stimulation Therapy Generation for Alzheimer's Sufferers: Towards a Pervasive Dementia Care Monitoring Platform</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="2957980" href="https://nottingham.academia.edu/JNavarro">Javier Navarro</a></div><p class="ds-related-work--abstract ds2-5-body-sm">In this paper, we present a novel system for cognitive stimulation therapy to progressively assess cognitive impairment and emotional well-being of dementia patients in social care settings. The system assesses patients interactions and computes performance scores for different areas of cognitive stimulation. Patient interactions are initially classified into predefined performance categories through clustering of a sampled population. New personalised stimulation plans tailored to match the patient's changing level of impairment are generated automatically through a set of fuzzy rule based systems using quantitative attributes and the overall scores of patients interactions. Therapists can redefine, evaluate and adjust the rules governing difficulty and activity levels for different stimulation areas to fine tune generated activity plans. The system can also be combined with an Internet of Things (IoT) enabled patient dialogue system for determining the affective state of participants during therapy sessions that could be used as a pervasive condition monitoring platform. Experiments consisting of therapy sessions of patients interacting with the system were performed in which the activity plans were automatically generated. Initial results showed that the system outputs were in agreement with the therapists own assessment in most of the stimulation areas. Simulation experiments were also conducted to analyse the system performance over multiple sessions. The results suggest that the system is able to adapt therapy plans overtime in response to changing levels of impairment/performance while supporting therapists to tune and evaluate therapy plans more effectively.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Fuzzy Adaptive Cognitive Stimulation Therapy Generation for Alzheimer's Sufferers: Towards a Pervasive Dementia Care Monitoring Platform","attachmentId":56926802,"attachmentType":"pdf","work_url":"https://www.academia.edu/36977544/Fuzzy_Adaptive_Cognitive_Stimulation_Therapy_Generation_for_Alzheimers_Sufferers_Towards_a_Pervasive_Dementia_Care_Monitoring_Platform","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link 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