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(PDF) Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project | francisco Ibanez - Academia.edu
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The project merges two major areas to which technology for elderly people is applied: health and social engagement. Its platform will allow users to improve their cognitive skills and individual well-being by playing on a mixed-reality platform; in addition, it will offer the unusual experience of communicating with people located in other countries without the need to share the same language. After introducing the field of gerontology and the project, this paper describes the main cognitive abilities that change with aging (perception, attention, memory, and other more specific processes such as decision-making), and that have to be taken into account while designing a technology for elderly people. Some guidelines that are specifically meant to ensure usability of these products are listed in the conclusions.","publication_date":"2006,,","publication_name":"Psychnology Journal","grobid_abstract_attachment_id":"35352681"},"document_type":"paper","pre_hit_view_count_baseline":null,"quality":"high","language":"en","title":"Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project","broadcastable":true,"draft":null,"has_indexable_attachment":true,"indexable":true}}["work"]; window.loswp.workCoauthors = [20434530]; window.loswp.locale = "en"; window.loswp.countryCode = "SG"; window.loswp.cwvAbTestBucket = ""; window.loswp.designVariant = "ds_vanilla"; window.loswp.fullPageMobileSutdModalVariant = "full_page_mobile_sutd_modal"; window.loswp.useOptimizedScribd4genScript = false; window.loswp.appleClientId = 'edu.academia.applesignon';</script><script defer="" src="https://accounts.google.com/gsi/client"></script><div class="ds-loswp-container"><div 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data-login_uri="https://www.academia.edu/registrations/google_one_tap" data-moment_callback="onGoogleOneTapEvent" id="g_id_onload"></div><div class="ds-top-related-works--grid-container"><div class="ds-related-content--container ds-top-related-works--container"><h2 class="ds-related-content--heading">Related papers</h2><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="0" data-entity-id="98800932" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/98800932/Eldergames_videogames_for_empowering_training_and_monitoring_elderly_cognitive_capabilities">Eldergames: videogames for empowering, training and monitoring elderly cognitive capabilities</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="238606389" href="https://independent.academia.edu/MARIAELENAFABREGATCABRERA">MARIA ELENA FABREGAT 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ds2-5-body-sm">Currently, the different technological advances and developments have allowed the generation of new computing paradigms, one of these being pervasive systems. This type of systems has been used to generate pervasive game experiences, to which new devices have been incorporated in the contexts of game-based systems (GBS). These advances have allowed the emergence of new enriched experiences through the integration of the virtual and real worlds within the game world. Although these new paradigms offer different benefits, they also generate new challenges for their design, being more complex when they are intended to be used in specific populations such as the elderly, which is one of the main objectives of this research work. These experiences can be oriented in different ways, some of them being entertainment, leisure, learning or obtaining benefits. In order to achieve such pervasive experiences, the existing technological gap and the consequences of human aging, such as physical and cognitive abilities and the impact on their emotional level, must be considered. For this reason, this article identifies the different aspects that should be considered for the design of pervasive GBS in order to adjust to the particularities of this population.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population","attachmentId":116215344,"attachmentType":"pdf","work_url":"https://www.academia.edu/121300360/Considerations_in_the_Design_of_Pervasive_Game_Based_Systems_for_the_Older_Adult_Population","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/121300360/Considerations_in_the_Design_of_Pervasive_Game_Based_Systems_for_the_Older_Adult_Population"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="2" data-entity-id="30680754" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/30680754/Eldergames_project_An_innovative_mixed_reality_table_top_solution_to_preserve_cognitive_functions_in_elderly_people">Eldergames project: An innovative mixed reality table-top solution to preserve cognitive functions in elderly people</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="58427913" href="https://ufps.academia.edu/JavierAndres">Javier Andres</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2009 2nd Conference on Human System Interactions, 2009</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Eldergames project: An innovative mixed reality table-top solution to preserve cognitive functions in elderly people","attachmentId":51121930,"attachmentType":"pdf","work_url":"https://www.academia.edu/30680754/Eldergames_project_An_innovative_mixed_reality_table_top_solution_to_preserve_cognitive_functions_in_elderly_people","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/30680754/Eldergames_project_An_innovative_mixed_reality_table_top_solution_to_preserve_cognitive_functions_in_elderly_people"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="3" data-entity-id="83326671" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/83326671/Games_for_Elderly_The_Design_Issues">Games for Elderly: The Design Issues</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="43139458" href="https://independent.academia.edu/SabaHilal">Saba Hilal</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2015</p><p class="ds-related-work--abstract ds2-5-body-sm">Elder Games provides an environment for coming together, leisure, work out and refreshing the lives of the elderly population. Designing and developing precise computer games applications for elderly population could assist them to get happiness and at the same time to be engaged in training or exercising, without getting bothered or bored. However, the development of Games for Elderly requires the implementation of a thoughtful design approach to make games useful for Elderly. Therefore, the significant issues related to design and development of Games for Elderly are studied and presented in this paper.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Games for Elderly: The Design Issues","attachmentId":88708686,"attachmentType":"pdf","work_url":"https://www.academia.edu/83326671/Games_for_Elderly_The_Design_Issues","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/83326671/Games_for_Elderly_The_Design_Issues"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="4" data-entity-id="5934178" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/5934178/Cognitive_Games_for_Healthy_Elderly_People_in_a_Multitouch_Screen">Cognitive Games for Healthy Elderly People in a Multitouch Screen</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="8819768" href="https://independent.academia.edu/ValeriaMartinez4">Valeria Martinez</a></div><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Cognitive Games for Healthy Elderly People in a Multitouch Screen","attachmentId":32907794,"attachmentType":"pdf","work_url":"https://www.academia.edu/5934178/Cognitive_Games_for_Healthy_Elderly_People_in_a_Multitouch_Screen","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/5934178/Cognitive_Games_for_Healthy_Elderly_People_in_a_Multitouch_Screen"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="5" data-entity-id="1054611" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/1054611/Designing_and_Evaluating_Digital_Games_for_Frail_Elderly_Persons">Designing and Evaluating Digital Games for Frail Elderly Persons</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="896328" href="https://usask.academia.edu/KathrinGerling">Kathrin Gerling</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2011</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Designing and Evaluating Digital Games for Frail Elderly Persons","attachmentId":6449628,"attachmentType":"pdf","work_url":"https://www.academia.edu/1054611/Designing_and_Evaluating_Digital_Games_for_Frail_Elderly_Persons","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/1054611/Designing_and_Evaluating_Digital_Games_for_Frail_Elderly_Persons"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="6" data-entity-id="100256316" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/100256316/The_cognitive_mobile_games_for_older_adults_a_Chinese_user_experience_study">The cognitive mobile games for older adults - a Chinese user experience study</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="219448072" href="https://independent.academia.edu/XiaoYuanXu3">Xiao Yuan Xu</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH), 2017</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"The cognitive mobile games for older adults - a Chinese user experience study","attachmentId":101130956,"attachmentType":"pdf","work_url":"https://www.academia.edu/100256316/The_cognitive_mobile_games_for_older_adults_a_Chinese_user_experience_study","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/100256316/The_cognitive_mobile_games_for_older_adults_a_Chinese_user_experience_study"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="7" data-entity-id="996921" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/996921/Digital_game_design_for_elderly_users">Digital game design for elderly users</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="3405517" href="https://tue.academia.edu/yvonnedeKort">yvonne de Kort</a><span>, </span><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="830779" href="https://tue.academia.edu/WijnandIJsselsteijn">Wijnand IJsselsteijn</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Proceedings of the 2007 …, 2007</p><p class="ds-related-work--abstract ds2-5-body-sm">The current paper reviews and discusses digital game design for elderly users. The aim of the paper is to look beyond the traditional perspective of usability requirements imposed by age-related functional limitations, towards the design opportunities that exist to create digital games that will offer engaging content combined with an interface that seniors can easily and pleasurably use.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Digital game design for elderly users","attachmentId":6105356,"attachmentType":"pdf","work_url":"https://www.academia.edu/996921/Digital_game_design_for_elderly_users","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/996921/Digital_game_design_for_elderly_users"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="8" data-entity-id="95102333" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/95102333/Using_Digital_Technology_to_Design_a_Simple_Interactive_System_for_Nostalgic_Gaming_to_Promote_the_Health_of_Slightly_Disabled_Elderly_People">Using Digital Technology to Design a Simple Interactive System for Nostalgic Gaming to Promote the Health of Slightly Disabled Elderly People</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="701403" href="https://yuntech.academia.edu/ChaoMingWang">Chao-Ming Wang</a></div><p class="ds-related-work--metadata ds2-5-body-xs">International Journal of Environmental Research and Public Health</p><p class="ds-related-work--abstract ds2-5-body-sm">An interactive digital gaming system with simple tangible interfaces is proposed for use by slightly disabled elderly people to promote their health and enjoyment of playful aging. The system simulates a rice threshing machine with nostalgic and entertaining functions expected to bring better life quality to older adults. Initially, pieces of literature were reviewed to derive relevant design principles. A prototype system was constructed accordingly and refined according to the invited older users’ comments. The refined system was performed subsequently by slightly disabled elderly people, followed by a questionnaire survey conducted to collect their opinions. The opinion data were analyzed statistically by SPSS and AMOS to be reliable and valid. In addition, interviews were conducted with the users and experts were invited to collect comments on the system’s usability, which were then evaluated to reveal several findings about the system’s effectiveness: (1) digital products relat...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Using Digital Technology to Design a Simple Interactive System for Nostalgic Gaming to Promote the Health of Slightly Disabled Elderly People","attachmentId":97376614,"attachmentType":"pdf","work_url":"https://www.academia.edu/95102333/Using_Digital_Technology_to_Design_a_Simple_Interactive_System_for_Nostalgic_Gaming_to_Promote_the_Health_of_Slightly_Disabled_Elderly_People","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/95102333/Using_Digital_Technology_to_Design_a_Simple_Interactive_System_for_Nostalgic_Gaming_to_Promote_the_Health_of_Slightly_Disabled_Elderly_People"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="9" data-entity-id="80496499" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/80496499/A_Cognitive_Based_Board_Game_With_Augmented_Reality_for_Older_Adults_Development_and_Usability_Study_Preprint_">A Cognitive-Based Board Game With Augmented Reality for Older Adults: Development and Usability Study (Preprint)</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="14848776" href="https://tatung.academia.edu/YenFuChen">Yen-Fu Chen</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2020</p><p class="ds-related-work--abstract ds2-5-body-sm">BACKGROUND Older adults in Taiwan are advised to adopt regular physical and social activities for the maintenance of their cognitive and physical health. Games offer a means of engaging older individuals in these activities. For this study, a collaborative cognitive-based board game, Nostalgic Seekers, was designed and developed with augmented reality technology to support cognitive engagement in older adults. OBJECTIVE A user study of the board game was conducted to understand how the game facilitates communication, problem solving, and emotional response in older players and whether augmented reality is a suitable technology in game design for these players. METHODS A total of 23 participants aged 50 to 59 years were recruited to play and evaluate the game. In each session, participants’ interactions were observed and recorded, then analyzed through Bales’ interaction process analysis. Following each session, participants were interviewed to provide feedback on their experience. R...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"A Cognitive-Based Board Game With Augmented Reality for Older Adults: Development and Usability Study (Preprint)","attachmentId":86858777,"attachmentType":"pdf","work_url":"https://www.academia.edu/80496499/A_Cognitive_Based_Board_Game_With_Augmented_Reality_for_Older_Adults_Development_and_Usability_Study_Preprint_","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/80496499/A_Cognitive_Based_Board_Game_With_Augmented_Reality_for_Older_Adults_Development_and_Usability_Study_Preprint_"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div></div></div><div class="ds-sticky-ctas--wrapper js-loswp-sticky-ctas hidden"><div class="ds-sticky-ctas--grid-container"><div class="ds-sticky-ctas--container"><button class="ds2-5-button js-swp-download-button" data-signup-modal="{"location":"continue-reading-button--sticky-ctas","attachmentId":35352681,"attachmentType":"pdf","workUrl":null}">See full PDF</button><button class="ds2-5-button ds2-5-button--secondary js-swp-download-button" data-signup-modal="{"location":"download-pdf-button--sticky-ctas","attachmentId":35352681,"attachmentType":"pdf","workUrl":null}"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">download</span>Download PDF</button></div></div></div><div class="ds-below-fold--grid-container"><div class="ds-work--container js-loswp-embedded-document"><div class="attachment_preview" data-attachment="Attachment_35352681" style="display: none"><div class="js-scribd-document-container"><div class="scribd--document-loading js-scribd-document-loader" style="display: block;"><img alt="Loading..." src="//a.academia-assets.com/images/loaders/paper-load.gif" /><p>Loading Preview</p></div></div><div style="text-align: center;"><div class="scribd--no-preview-alert js-preview-unavailable"><p>Sorry, preview is currently unavailable. 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href="https://independent.academia.edu/PriscilaCedillo1">Priscila Cedillo</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2021</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"ADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training","attachmentId":110667217,"attachmentType":"pdf","work_url":"https://www.academia.edu/113797488/ADE2_Towards_a_Method_for_Implementing_Serious_Games_for_Older_Peoples_Memory_Training","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-related-work-grid-card-view-pdf" href="https://www.academia.edu/113797488/ADE2_Towards_a_Method_for_Implementing_Serious_Games_for_Older_Peoples_Memory_Training"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-related-work-sidebar-card" data-collection-position="5" data-entity-id="65222138" data-sort-order="default"><a class="ds-related-work--title js-related-work-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/65222138/Playing_for_a_Real_Bonus_Videogames_to_Empower_Elderly_People">Playing for a Real Bonus: Videogames to Empower Elderly People</a><div class="ds-related-work--metadata"><a class="js-related-work-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="109883" href="https://alicante.academia.edu/MalenaFabregat">Malena Fabregat</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2008</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Playing for a Real Bonus: Videogames to Empower Elderly People","attachmentId":76917473,"attachmentType":"pdf","work_url":"https://www.academia.edu/65222138/Playing_for_a_Real_Bonus_Videogames_to_Empower_Elderly_People","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-related-work-grid-card-view-pdf" href="https://www.academia.edu/65222138/Playing_for_a_Real_Bonus_Videogames_to_Empower_Elderly_People"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-related-work-sidebar-card" data-collection-position="6" data-entity-id="107422243" data-sort-order="default"><a class="ds-related-work--title js-related-work-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/107422243/The_Andragogical_Perspectives_of_Older_People_s_Interaction_with_Digital_Game_Technologies_Gameplay_on_Gesture_and_Touch_Based_Platforms">The Andragogical Perspectives of Older People’s Interaction with Digital Game Technologies: Gameplay on Gesture and Touch‐Based Platforms</a><div class="ds-related-work--metadata"><a class="js-related-work-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="99252248" href="https://independent.academia.edu/SueJ9">Sue J</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2016</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" 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class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-related-work-sidebar-card" data-collection-position="7" data-entity-id="52614458" data-sort-order="default"><a class="ds-related-work--title js-related-work-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/52614458/Design_Requirements_for_a_Cognitive_Training_Game_for_Elderly_or_Challenged_People">Design Requirements for a Cognitive Training Game for Elderly or Challenged People</a><div class="ds-related-work--metadata"><a class="js-related-work-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="134926048" href="https://hiroshima-u.academia.edu/MitsuoNagamachi">Mitsuo Nagamachi</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Kansei Engineering International Journal, 2012</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline 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js-related-work-sidebar-card" data-collection-position="8" data-entity-id="5944906" data-sort-order="default"><a class="ds-related-work--title js-related-work-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/5944906/An_Interactive_Entertainment_System_Usable_by_Elderly_People_with_Dementia">An Interactive Entertainment System Usable by Elderly People with Dementia</a><div class="ds-related-work--metadata"><a class="js-related-work-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="8845224" href="https://sheffield.academia.edu/ArleneAstell">Arlene Astell</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2007</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"An Interactive Entertainment System Usable by Elderly People with 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