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(PDF) ADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training
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window.loswp.willEdgeCache = false; window.loswp.work = {"work":{"id":113797488,"created_at":"2024-01-20T17:54:04.705-08:00","from_world_paper_id":248540580,"updated_at":"2025-01-01T00:05:02.105-08:00","_data":{"publisher":"SCITEPRESS - Science and Technology Publications","grobid_abstract":"Over the years, cognitive deterioration appears, which is even more evident as age increases; therefore, it requires attention and treatment. Among the older adults' primary needs are learning and entertainment. These needs promote older people, caregivers, and health personnel to seek technological solutions that help during their free time while training the executive functions in the home or gerontological centers. Hence, serious games can teach without neglecting entertainment and fun. Thus, it is necessary to develop techniques, methods, tools, or standards for creating serious games by following a process that considers all the needs and specific characteristics of older adults. Hence, this paper presents a method named ADE2 that aims to facilitate the development of serious games for older adults aligned to usability standards, human-computer interaction (HCI) techniques, and healthcare and software engineering experts' considerations. Evaluating the feasibility of the method has been presented the construction of a serious game and a case study that evaluates the game's use perception. The evaluation was developed from the point of view of the psychological area and the enduser (older adult).","publication_date":"2021,,","publication_name":"Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health","grobid_abstract_attachment_id":"110667217"},"document_type":"paper","pre_hit_view_count_baseline":null,"quality":"high","language":"en","title":"ADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training","broadcastable":true,"draft":null,"has_indexable_attachment":true,"indexable":true}}["work"]; window.loswp.workCoauthors = [290348998]; window.loswp.locale = "en"; window.loswp.countryCode = "SG"; window.loswp.cwvAbTestBucket = ""; window.loswp.designVariant = "ds_vanilla"; window.loswp.fullPageMobileSutdModalVariant = "control"; window.loswp.useOptimizedScribd4genScript = false; window.loginModal = {}; window.loginModal.appleClientId = 'edu.academia.applesignon'; window.userInChina = "false";</script><script defer="" src="https://accounts.google.com/gsi/client"></script><div class="ds-loswp-container"><div class="ds-work-card--grid-container"><div class="ds-work-card--container js-loswp-work-card"><div class="ds-work-card--cover"><div class="ds-work-cover--wrapper"><div class="ds-work-cover--container"><button class="ds-work-cover--clickable js-swp-download-button" data-signup-modal="{"location":"swp-splash-paper-cover","attachmentId":110667217,"attachmentType":"pdf"}"><img alt="First page of “ADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training”" class="ds-work-cover--cover-thumbnail" src="https://0.academia-photos.com/attachment_thumbnails/110667217/mini_magick20240121-1-xc90yt.png?1705802145" /><img alt="PDF Icon" class="ds-work-cover--file-icon" src="//a.academia-assets.com/images/single_work_splash/adobe_icon.svg" /><div class="ds-work-cover--hover-container"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">download</span><p>Download Free PDF</p></div><div class="ds-work-cover--ribbon-container">Download Free PDF</div><div class="ds-work-cover--ribbon-triangle"></div></button></div></div></div><div class="ds-work-card--work-information"><h1 class="ds-work-card--work-title">ADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training</h1><div class="ds-work-card--work-authors ds-work-card--detail"><a class="ds-work-card--author js-wsj-grid-card-author ds2-5-body-md ds2-5-body-link" data-author-id="290348998" href="https://independent.academia.edu/PriscilaCedillo1"><img alt="Profile image of Priscila Cedillo" class="ds-work-card--author-avatar" src="https://0.academia-photos.com/290348998/147298903/136848908/s65_priscila.cedillo.jpeg" />Priscila Cedillo</a></div><div class="ds-work-card--detail"><p class="ds-work-card--detail ds2-5-body-sm">2021, Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health</p><div class="ds-work-card--work-metadata"><div class="ds-work-card--work-metadata__stat"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">visibility</span><p class="ds2-5-body-sm" id="work-metadata-view-count">…</p></div><div class="ds-work-card--work-metadata__stat"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">description</span><p class="ds2-5-body-sm">11 pages</p></div><div class="ds-work-card--work-metadata__stat"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">link</span><p class="ds2-5-body-sm">1 file</p></div></div><script>(async () => { const workId = 113797488; 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if (!viewCountBody) { throw new Error('Failed to find work views element'); } viewCountBody.textContent = `${commaizedViewCount} views`; } catch (error) { // Remove the whole views element if there was some issue parsing. document.getElementById('work-metadata-view-count')?.parentNode?.remove(); throw new Error(`Failed to parse view count: ${viewCount}`, error); } }; // If the DOM is still loading, wait for it to be ready before updating the view count. if (document.readyState === "loading") { document.addEventListener('DOMContentLoaded', () => { updateViewCount(viewCount); }); // Otherwise, just update it immediately. } else { updateViewCount(viewCount); } })();</script></div><p class="ds-work-card--work-abstract ds-work-card--detail ds2-5-body-md">Over the years, cognitive deterioration appears, which is even more evident as age increases; therefore, it requires attention and treatment. Among the older adults' primary needs are learning and entertainment. These needs promote older people, caregivers, and health personnel to seek technological solutions that help during their free time while training the executive functions in the home or gerontological centers. Hence, serious games can teach without neglecting entertainment and fun. Thus, it is necessary to develop techniques, methods, tools, or standards for creating serious games by following a process that considers all the needs and specific characteristics of older adults. Hence, this paper presents a method named ADE2 that aims to facilitate the development of serious games for older adults aligned to usability standards, human-computer interaction (HCI) techniques, and healthcare and software engineering experts' considerations. Evaluating the feasibility of the method has been presented the construction of a serious game and a case study that evaluates the game's use perception. The evaluation was developed from the point of view of the psychological area and the enduser (older adult).</p><div class="ds-work-card--button-container"><button class="ds2-5-button js-swp-download-button" data-signup-modal="{"location":"continue-reading-button--work-card","attachmentId":110667217,"attachmentType":"pdf","workUrl":"https://www.academia.edu/113797488/ADE2_Towards_a_Method_for_Implementing_Serious_Games_for_Older_Peoples_Memory_Training"}">See full PDF</button><button class="ds2-5-button ds2-5-button--secondary js-swp-download-button" data-signup-modal="{"location":"download-pdf-button--work-card","attachmentId":110667217,"attachmentType":"pdf","workUrl":"https://www.academia.edu/113797488/ADE2_Towards_a_Method_for_Implementing_Serious_Games_for_Older_Peoples_Memory_Training"}"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">download</span>Download PDF</button></div><div class="ds-signup-banner-trigger-container"><div class="ds-signup-banner-trigger ds-signup-banner-trigger-control"></div></div><div class="ds-signup-banner ds-signup-banner-control"><div id="ds-signup-banner-close-button"><button class="ds2-5-button ds2-5-button--secondary ds2-5-button--inverse"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">close</span></button></div><div class="ds-signup-banner-ctas"><img src="//a.academia-assets.com/images/academia-logo-capital-white.svg" /><h4 class="ds2-5-heading-serif-sm">Sign up for access to the world's latest research</h4><button class="ds2-5-button ds2-5-button--inverse ds2-5-button--full-width js-swp-download-button" data-signup-modal="{"location":"signup-banner"}">Sign up for free<span class="material-symbols-outlined" style="font-size: 20px" translate="no">arrow_forward</span></button></div><div class="ds-signup-banner-divider"></div><div class="ds-signup-banner-reasons"><div class="ds-signup-banner-reasons-item"><span class="material-symbols-outlined" style="font-size: 24px" translate="no">check</span><span>Get notified about relevant papers</span></div><div class="ds-signup-banner-reasons-item"><span class="material-symbols-outlined" style="font-size: 24px" translate="no">check</span><span>Save papers to use in your research</span></div><div class="ds-signup-banner-reasons-item"><span class="material-symbols-outlined" style="font-size: 24px" translate="no">check</span><span>Join the discussion with peers</span></div><div class="ds-signup-banner-reasons-item"><span class="material-symbols-outlined" style="font-size: 24px" translate="no">check</span><span>Track your impact</span></div></div></div><script>(() => { // Set up signup banner show/hide behavior: // 1. 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Therefore, cognitive health professionals use tools and methods to train and assess attention and memory, among those solutions are found serious games. These games are intended to teach, while the player has fun. These games' demands high Human-Computer Interaction (HCI) characteristics which are not formally included during their development. In other contributions, it has been presented a first approach of a method to build serious games named ADE2. In that studies we established as further work the need of perform the empirical evaluation of the solution. Therefore, this paper presents an experimental process in which the ADE2 method has been evaluated by 22 software engineers, who evaluated it by using the Method Evaluation Model (MEM). The results show that the ADE2 method can be successfully adopted by the software engineering community and the actions performed by following each step of the method can be reached effectively and efficiently.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"A Method to Build Serious Games for Older Adults ADE2: Evaluation of User Perceptions and Threats of Validity","attachmentId":98791332,"attachmentType":"pdf","work_url":"https://www.academia.edu/97066540/A_Method_to_Build_Serious_Games_for_Older_Adults_ADE2_Evaluation_of_User_Perceptions_and_Threats_of_Validity","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/97066540/A_Method_to_Build_Serious_Games_for_Older_Adults_ADE2_Evaluation_of_User_Perceptions_and_Threats_of_Validity"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="1" data-entity-id="9048143" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/9048143/Cognition_technology_and_games_for_the_elderly_An_introduction_to_ELDERGAMES_Project">Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="20434530" href="https://independent.academia.edu/franciscoIbanez">francisco Ibanez</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Psychnology Journal, 2006</p><p class="ds-related-work--abstract ds2-5-body-sm">Eldergames is a EU-funded project to develop games using advanced visualisation and interaction interfaces to improve the cognitive, functional and social skills of older users. The project merges two major areas to which technology for elderly people is applied: health and social engagement. Its platform will allow users to improve their cognitive skills and individual well-being by playing on a mixed-reality platform; in addition, it will offer the unusual experience of communicating with people located in other countries without the need to share the same language. After introducing the field of gerontology and the project, this paper describes the main cognitive abilities that change with aging (perception, attention, memory, and other more specific processes such as decision-making), and that have to be taken into account while designing a technology for elderly people. Some guidelines that are specifically meant to ensure usability of these products are listed in the conclusions.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project","attachmentId":35352682,"attachmentType":"pdf","work_url":"https://www.academia.edu/9048143/Cognition_technology_and_games_for_the_elderly_An_introduction_to_ELDERGAMES_Project","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/9048143/Cognition_technology_and_games_for_the_elderly_An_introduction_to_ELDERGAMES_Project"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="2" data-entity-id="83326671" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/83326671/Games_for_Elderly_The_Design_Issues">Games for Elderly: The Design Issues</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="43139458" href="https://independent.academia.edu/SabaHilal">Saba Hilal</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2015</p><p class="ds-related-work--abstract ds2-5-body-sm">Elder Games provides an environment for coming together, leisure, work out and refreshing the lives of the elderly population. Designing and developing precise computer games applications for elderly population could assist them to get happiness and at the same time to be engaged in training or exercising, without getting bothered or bored. However, the development of Games for Elderly requires the implementation of a thoughtful design approach to make games useful for Elderly. Therefore, the significant issues related to design and development of Games for Elderly are studied and presented in this paper.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Games for Elderly: The Design Issues","attachmentId":88708686,"attachmentType":"pdf","work_url":"https://www.academia.edu/83326671/Games_for_Elderly_The_Design_Issues","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/83326671/Games_for_Elderly_The_Design_Issues"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="3" data-entity-id="76616562" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/76616562/Design_and_Evaluation_of_Serious_Games_for_Cognitive_Diagnosis_and_Stimulation_with_Older_Adults_A_Preliminary_Study">Design and Evaluation of Serious Games for Cognitive Diagnosis and Stimulation with Older Adults : A Preliminary Study</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="196677" href="https://coimbra.academia.edu/LicinioRoque">Licinio Roque</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2017</p><p class="ds-related-work--abstract ds2-5-body-sm">The aging process is often influenced by brain diseases affecting cognitive and physical abilities. From a clinical perspective, methods for neuropsychological assessment and cognitive stimulation adapted for an older population are crucial to quantify the cognitive and functional decline. Ideally, these methods should include relaxed, non-tiring and engaging tasks in order to motivate the elderly. Serious Games that adapt the current neuropsychological tests in order to assess performance of the players can enable useful data collection for medical evaluation. Here were port on initial steps for a methodology concerning the development of serious games for cognitive assessment, involving usability tests on two proposed prototypes. We present and discuss the behavior of the players during usability tests: the responses of players to the interview. An analysis of relevant points from the study concerning the challenges of working with an older population has revealed that the main ch...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Design and Evaluation of Serious Games for Cognitive Diagnosis and Stimulation with Older Adults : A Preliminary Study","attachmentId":84266694,"attachmentType":"pdf","work_url":"https://www.academia.edu/76616562/Design_and_Evaluation_of_Serious_Games_for_Cognitive_Diagnosis_and_Stimulation_with_Older_Adults_A_Preliminary_Study","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/76616562/Design_and_Evaluation_of_Serious_Games_for_Cognitive_Diagnosis_and_Stimulation_with_Older_Adults_A_Preliminary_Study"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="4" data-entity-id="92334025" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/92334025/Serious_games_and_active_healthy_ageing_a_pilot_usability_testing_of_existing_games">Serious games and active healthy ageing: a pilot usability testing of existing games</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="97298718" href="https://utu.academia.edu/JouniSmed">Jouni Smed</a></div><p class="ds-related-work--metadata ds2-5-body-xs">International Journal of Networking and Virtual Organisations, 2016</p><p class="ds-related-work--abstract ds2-5-body-sm">In this paper, we report the findings from the pre-studies of gamified solutions in healthcare (GSH) project, which include mapping the existing games for seniors, conducting a pre-test on console games, interviewing elderly, and a literature review on the motivational factors for elderly. The findings showed us the limitations of the existing games and technologies. The literature review gave the useful game design opportunities. The insights from these pre-studies helped us to form the agenda, activities, and plan for our project. According to the proposed activities, we conducted a pilot testing of existing games with elderly and found out that the existing games have potential to be re-used with further modifications in our project. Furthermore, we learned the important lessons from this testing in terms of game design, interaction, and design opportunities. Then, we continue to redesign the existing games and develop new games followed by a usability testing.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Serious games and active healthy ageing: a pilot usability testing of existing games","attachmentId":95370275,"attachmentType":"pdf","work_url":"https://www.academia.edu/92334025/Serious_games_and_active_healthy_ageing_a_pilot_usability_testing_of_existing_games","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/92334025/Serious_games_and_active_healthy_ageing_a_pilot_usability_testing_of_existing_games"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="5" data-entity-id="61916518" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/61916518/Development_and_Evaluation_of_a_Cognitive_Training_Game_for_Older_People_A_Design_based_Approach">Development and Evaluation of a Cognitive Training Game for Older People: A Design-based Approach</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="27321491" href="https://taiwan.academia.edu/WeijaneLin">Weijane Lin</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Frontiers in psychology, 2017</p><p class="ds-related-work--abstract ds2-5-body-sm">In the research field of cognitive aging, games have gained attention as training interventions to remediate age-related deficits. Cognitive training games on computer, video and mobile platforms have shown ample and positive support. However, the generalized effects are not agreed upon unanimously, and the game tasks are usually simple and decontextualized due to the limitations of measurements. This study adopted a qualitative approach of design-based research (DBR) to systematically review and pragmatically examine the regime, presentation and feedback design of a cognitive training game for older adults. An overview of the literature of cognitive aging and training games was conducted to form the theoretical conjectures of the design, and an iterative cycle and process were employed to develop a mobile game for older adults who are homebound or receiving care in a nursing home. Stakeholders, i.e., elderly users and institutional administrators, were invited to participate in the...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Development and Evaluation of a Cognitive Training Game for Older People: A Design-based Approach","attachmentId":74828314,"attachmentType":"pdf","work_url":"https://www.academia.edu/61916518/Development_and_Evaluation_of_a_Cognitive_Training_Game_for_Older_People_A_Design_based_Approach","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/61916518/Development_and_Evaluation_of_a_Cognitive_Training_Game_for_Older_People_A_Design_based_Approach"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="6" data-entity-id="82589771" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/82589771/Learning_with_Educational_Games_Adapting_to_Older_Adults_Needs">Learning with Educational Games: Adapting to Older Adult's Needs</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="75058868" href="https://independent.academia.edu/LSauv%C3%A9">Louise Sauvé</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2019</p><p class="ds-related-work--abstract ds2-5-body-sm">Creating effective online educational games for seniors requires adapting these games to the target players and their specific educational objectives. To improve seniors’ quality of life with games, we must develop games that adapt to the cognitive and physical requirements of this audience. Using a user-centered design methodology, we considered ergonomic criteria (i.e., utility and usability) to design an online educational game for seniors. This paper presents the variables of the study, the way we adapted the design of the game Solitaire for older adults, and the results of the field test done with 42 seniors. The participants reported a high degree of satisfaction with the game&#39;s design and demonstrated learning. We present recommendations to guide the development of online educational games for older adults.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Learning with Educational Games: Adapting to Older Adult's Needs","attachmentId":88248176,"attachmentType":"pdf","work_url":"https://www.academia.edu/82589771/Learning_with_Educational_Games_Adapting_to_Older_Adults_Needs","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/82589771/Learning_with_Educational_Games_Adapting_to_Older_Adults_Needs"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="7" data-entity-id="52614458" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/52614458/Design_Requirements_for_a_Cognitive_Training_Game_for_Elderly_or_Challenged_People">Design Requirements for a Cognitive Training Game for Elderly or Challenged People</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="134926048" href="https://hiroshima-u.academia.edu/MitsuoNagamachi">Mitsuo Nagamachi</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Kansei Engineering International Journal, 2012</p><p class="ds-related-work--abstract ds2-5-body-sm">An electronic-mechanical game was developed for elderly and disabled people so that they could have an enjoyable way to train their cognitive functions. Because our players were not familiar with electronic games, we proposed constraints and requirements to the game so that they were able to play the game and were willing to play repeatedly. Here, we describe our proposed game, "Ikiiki-pom," which was tested on a group of approximately 80 elderly people with energetic bodies, and about 10 people who were physically challenged at facilities, and about 15 young students with developmental disabilities.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Design Requirements for a Cognitive Training Game for Elderly or Challenged People","attachmentId":69795541,"attachmentType":"pdf","work_url":"https://www.academia.edu/52614458/Design_Requirements_for_a_Cognitive_Training_Game_for_Elderly_or_Challenged_People","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/52614458/Design_Requirements_for_a_Cognitive_Training_Game_for_Elderly_or_Challenged_People"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="8" data-entity-id="71807943" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/71807943/Heuristics_and_Recommendations_for_the_Design_of_Mobile_Serious_Games_for_Older_Adults">Heuristics and Recommendations for the Design of Mobile Serious Games for Older Adults</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="199085920" href="https://independent.academia.edu/LIshitani">Lucila Ishitani</a></div><p class="ds-related-work--metadata ds2-5-body-xs">International Journal of Computer Games Technology</p><p class="ds-related-work--abstract ds2-5-body-sm">As people get older, their physical and cognitive functions decline. Meeting these needs is an important goal to be reached, to propose activities that may contribute to a better quality of life, including leisure and learning. As such, this paper aims to present a set of heuristics and recommendations for the design of mobile serious games for older adults. To elaborate these heuristics and recommendations, we conducted two studies with older people. In the first study, we invited people aged 60 or more to evaluate mobile games, intending to collect data that could help us to adapt the heuristics that were already published to the public of this research. In the period between the two studies, we developed a serious mobile game (Labuta Batuta) that met the set of adapted heuristics. In the second study, we invited another group of older people, aged 45 or over, to qualitatively evaluate Labuta Batuta, in order to develop a Grounded Theory about the desirable characteristics for...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Heuristics and Recommendations for the Design of Mobile Serious Games for Older Adults","attachmentId":81002511,"attachmentType":"pdf","work_url":"https://www.academia.edu/71807943/Heuristics_and_Recommendations_for_the_Design_of_Mobile_Serious_Games_for_Older_Adults","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/71807943/Heuristics_and_Recommendations_for_the_Design_of_Mobile_Serious_Games_for_Older_Adults"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="9" data-entity-id="100256316" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/100256316/The_cognitive_mobile_games_for_older_adults_a_Chinese_user_experience_study">The cognitive mobile games for older adults - a Chinese user experience study</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="219448072" href="https://independent.academia.edu/XiaoYuanXu3">Xiao Yuan Xu</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH), 2017</p><p class="ds-related-work--abstract ds2-5-body-sm">Cognitive self-rehabilitation lacks updated means and tools. This paper provides a synopsis of novel cognitive recreation game tools, an analysis of their user feedback, as well as potential new ideas for game developers. The purpose of this study was to evaluate the attitudes and user experiences of Chinese elderly people on mobile memory rehabilitation games originally developed in Finland, Europe. Mobile games that require cognitive skills were tested with a test group in a Chinese elderly care home. User feedback was collected by interviews and observations in the game event. The most noteworthy finding was the positive user experience both of the elderly and the nursing staff and the experience of the games being cognitively stimulating. Games also seemed to provide potential for selfrehabilitation and to support social interaction. Also some special characteristics related to the Chinese culture were found in the game trial, although the experiences were surprisingly similar compared to original Finnish trials despite the cultural differences of Finland and China. The results are an encouragement for conducting further testing (on a larger test group, over a longer time) and continuing with the game development for cognitively impaired older adults. These results also encourage further development and testing of welfare technology applications in different cultural environments.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"The cognitive mobile games for older adults - a Chinese user experience study","attachmentId":101130956,"attachmentType":"pdf","work_url":"https://www.academia.edu/100256316/The_cognitive_mobile_games_for_older_adults_a_Chinese_user_experience_study","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/100256316/The_cognitive_mobile_games_for_older_adults_a_Chinese_user_experience_study"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div></div></div><div class="ds-sticky-ctas--wrapper js-loswp-sticky-ctas hidden"><div class="ds-sticky-ctas--grid-container"><div class="ds-sticky-ctas--container"><button class="ds2-5-button js-swp-download-button" data-signup-modal="{"location":"continue-reading-button--sticky-ctas","attachmentId":110667217,"attachmentType":"pdf","workUrl":null}">See full PDF</button><button class="ds2-5-button ds2-5-button--secondary js-swp-download-button" data-signup-modal="{"location":"download-pdf-button--sticky-ctas","attachmentId":110667217,"attachmentType":"pdf","workUrl":null}"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">download</span>Download PDF</button></div></div></div><div class="ds-below-fold--grid-container"><div class="ds-work--container js-loswp-embedded-document"><div class="attachment_preview" data-attachment="Attachment_110667217" style="display: none"><div class="js-scribd-document-container"><div class="scribd--document-loading js-scribd-document-loader" style="display: block;"><img alt="Loading..." src="//a.academia-assets.com/images/loaders/paper-load.gif" /><p>Loading Preview</p></div></div><div style="text-align: center;"><div class="scribd--no-preview-alert js-preview-unavailable"><p>Sorry, preview is currently unavailable. You can download the paper by clicking the button above.</p></div></div></div></div><div class="ds-sidebar--container js-work-sidebar"><div class="ds-related-content--container"><h2 class="ds-related-content--heading">Related papers</h2><div class="ds-related-work--container js-related-work-sidebar-card" data-collection-position="0" data-entity-id="86592648" data-sort-order="default"><a class="ds-related-work--title js-related-work-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/86592648/Application_of_the_GAMeNT_Framework_for_the_Development_of_a_Serious_Game_Prototype_aimed_at_Older_Adults">Application of the GAMeNT Framework for the Development of a Serious Game Prototype aimed at Older Adults</a><div class="ds-related-work--metadata"><a class="js-related-work-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="1033502" href="https://itcm.academia.edu/MariaLucilaMoralesRodriguez">María Lucila Morales-Rodríguez</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Tecnología Educativa Revista CONAIC</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Application of the GAMeNT Framework for the Development of a Serious Game Prototype aimed at Older Adults","attachmentId":91008965,"attachmentType":"pdf","work_url":"https://www.academia.edu/86592648/Application_of_the_GAMeNT_Framework_for_the_Development_of_a_Serious_Game_Prototype_aimed_at_Older_Adults","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-related-work-grid-card-view-pdf" href="https://www.academia.edu/86592648/Application_of_the_GAMeNT_Framework_for_the_Development_of_a_Serious_Game_Prototype_aimed_at_Older_Adults"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-related-work-sidebar-card" data-collection-position="1" data-entity-id="1054611" data-sort-order="default"><a class="ds-related-work--title js-related-work-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/1054611/Designing_and_Evaluating_Digital_Games_for_Frail_Elderly_Persons">Designing and Evaluating Digital Games for Frail Elderly Persons</a><div class="ds-related-work--metadata"><a class="js-related-work-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="896328" href="https://usask.academia.edu/KathrinGerling">Kathrin Gerling</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2011</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Designing and Evaluating Digital Games for Frail Elderly Persons","attachmentId":6449628,"attachmentType":"pdf","work_url":"https://www.academia.edu/1054611/Designing_and_Evaluating_Digital_Games_for_Frail_Elderly_Persons","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-related-work-grid-card-view-pdf" href="https://www.academia.edu/1054611/Designing_and_Evaluating_Digital_Games_for_Frail_Elderly_Persons"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-related-work-sidebar-card" data-collection-position="2" data-entity-id="20432745" data-sort-order="default"><a class="ds-related-work--title js-related-work-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/20432745/Developing_Serious_Games_Specifically_Adapted_to_People_Suffering_from_Alzheimer">Developing Serious Games Specifically Adapted to People Suffering from Alzheimer</a><div class="ds-related-work--metadata"><a class="js-related-work-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="41850667" href="https://uqac.academia.edu/BobAJMenelas">Bob A. J. Menelas</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Lecture Notes in Computer Science, 2012</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Developing Serious Games Specifically Adapted to People Suffering from Alzheimer","attachmentId":41368266,"attachmentType":"pdf","work_url":"https://www.academia.edu/20432745/Developing_Serious_Games_Specifically_Adapted_to_People_Suffering_from_Alzheimer","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-related-work-grid-card-view-pdf" href="https://www.academia.edu/20432745/Developing_Serious_Games_Specifically_Adapted_to_People_Suffering_from_Alzheimer"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-related-work-sidebar-card" data-collection-position="3" data-entity-id="996921" data-sort-order="default"><a class="ds-related-work--title js-related-work-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/996921/Digital_game_design_for_elderly_users">Digital game design for elderly users</a><div class="ds-related-work--metadata"><a class="js-related-work-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="830779" href="https://tue.academia.edu/WijnandIJsselsteijn">Wijnand IJsselsteijn</a><span>, </span><a class="js-related-work-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="3405517" href="https://tue.academia.edu/yvonnedeKort">yvonne de Kort</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Proceedings of the 2007 …, 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