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id Tech - Wikipedia

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data-event-name="pinnable-header.vector-toc.pin">move to sidebar</button> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-unpin-button" data-event-name="pinnable-header.vector-toc.unpin">hide</button> </div> <ul class="vector-toc-contents" id="mw-panel-toc-list"> <li id="toc-mw-content-text" class="vector-toc-list-item vector-toc-level-1"> <a href="#" class="vector-toc-link"> <div class="vector-toc-text">(Top)</div> </a> </li> <li id="toc-Predecessors" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Predecessors"> <div class="vector-toc-text"> <span class="vector-toc-numb">1</span> <span>Predecessors</span> </div> </a> <button aria-controls="toc-Predecessors-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Predecessors subsection</span> </button> <ul id="toc-Predecessors-sublist" class="vector-toc-list"> <li id="toc-Wolfenstein_3D_engine" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Wolfenstein_3D_engine"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.1</span> <span>Wolfenstein 3D engine</span> </div> </a> <ul id="toc-Wolfenstein_3D_engine-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Development" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Development"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>Development</span> </div> </a> <button aria-controls="toc-Development-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Development subsection</span> </button> <ul id="toc-Development-sublist" class="vector-toc-list"> <li id="toc-id_Tech_1" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#id_Tech_1"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.1</span> <span>id Tech 1</span> </div> </a> <ul id="toc-id_Tech_1-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-id_Tech_2" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#id_Tech_2"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.2</span> <span>id Tech 2</span> </div> </a> <ul id="toc-id_Tech_2-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-id_Tech_3" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#id_Tech_3"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.3</span> <span>id Tech 3</span> </div> </a> <ul id="toc-id_Tech_3-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-id_Tech_4" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#id_Tech_4"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.4</span> <span>id Tech 4</span> </div> </a> <ul id="toc-id_Tech_4-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-id_Tech_5" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#id_Tech_5"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.5</span> <span>id Tech 5</span> </div> </a> <ul id="toc-id_Tech_5-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-id_Tech_6" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#id_Tech_6"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.6</span> <span>id Tech 6</span> </div> </a> <ul id="toc-id_Tech_6-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-id_Tech_7" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#id_Tech_7"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.7</span> <span>id Tech 7</span> </div> </a> <ul id="toc-id_Tech_7-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-See_also" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#See_also"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>See also</span> </div> </a> <ul id="toc-See_also-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-External_links" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#External_links"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>External links</span> </div> </a> <ul id="toc-External_links-sublist" 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<div class="mw-indicators"> </div> <div id="siteSub" class="noprint">From Wikipedia, the free encyclopedia</div> </div> <div id="contentSub"><div id="mw-content-subtitle"></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Series of video game engines</div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">For other uses, see <a href="/wiki/Id_tech_(disambiguation)" class="mw-disambig" title="Id tech (disambiguation)">Id tech (disambiguation)</a>.</div> <figure typeof="mw:File/Thumb"><a href="/wiki/File:Quake_-_family_tree_2.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/8/85/Quake_-_family_tree_2.svg/250px-Quake_-_family_tree_2.svg.png" decoding="async" width="250" height="146" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/8/85/Quake_-_family_tree_2.svg/375px-Quake_-_family_tree_2.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/8/85/Quake_-_family_tree_2.svg/500px-Quake_-_family_tree_2.svg.png 2x" data-file-width="5786" data-file-height="3390" /></a><figcaption><i>Quake</i> family tree, showing engines and a selection of games based on the <i>Quake</i> engine</figcaption></figure> <p><b>id Tech</b> is a series of separate <a href="/wiki/Game_engine" title="Game engine">game engines</a> designed and developed by <a href="/wiki/Id_Software" title="Id Software">id Software</a>. Prior to the presentation of the <a href="/wiki/Id_Tech_5" title="Id Tech 5">id Tech 5</a>-based game <i><a href="/wiki/Rage_(video_game)" title="Rage (video game)">Rage</a></i> in 2011, the engines lacked official designation and as such were simply referred to as the <i><a href="/wiki/Doom_(1993_video_game)" title="Doom (1993 video game)">Doom</a></i> and <i><a href="/wiki/Quake_(video_game)" title="Quake (video game)">Quake</a></i> engines, from the name of the main game series the engines had been developed for. "id Tech" has been released as <a href="/wiki/Free_software" title="Free software">free software</a> under the <a href="/wiki/GNU_General_Public_License" title="GNU General Public License">GNU General Public License</a>. id Tech versions 0 to 3 were released under GPL-2.0-or-later. id Tech versions 3.5 to 4.5 were released under GPL-3.0-or-later. id Tech 5 to 7 are proprietary, with id Tech 7 currently being the latest utilized engine. </p><p>According to <i>Eurogamer.net</i>, "id Software has been synonymous with PC game engines since the concept of a detached game engine was first popularised." However <a href="/wiki/Id_Tech_4" title="Id Tech 4">id Tech 4</a> had far fewer licensees than the <a href="/wiki/Unreal_Engine" title="Unreal Engine">Unreal Engine</a> from <a href="/wiki/Epic_Games" title="Epic Games">Epic Games</a>, and id planned to regain the momentum with <a href="/wiki/Id_Tech_5" title="Id Tech 5">id Tech 5</a>,<sup id="cite_ref-www.eurogamer.net_1-0" class="reference"><a href="#cite_note-www.eurogamer.net-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> until they were bought by <a href="/wiki/ZeniMax_Media" title="ZeniMax Media">ZeniMax Media</a> which intended to keep the id Tech engines exclusively for id's sister studios. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Predecessors">Predecessors</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Id_Tech&amp;action=edit&amp;section=1" title="Edit section: Predecessors"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>id Software had developed 3D engines for several games before <i>Wolfenstein 3D</i>. Each engine had progressively more advanced 3D technology. </p> <ul><li><i><a href="/wiki/Hovertank_3D" class="mw-redirect" title="Hovertank 3D">Hovertank 3D</a></i> (1991) used solid-color drawn polygonal walls and scalable sprites. The source code was released by <a href="/wiki/Flat_Rock_Software" class="mw-redirect" title="Flat Rock Software">Flat Rock Software</a> in June 2014 under GPL-2.0-or-later.</li> <li><i><a href="/wiki/Catacomb_3-D" title="Catacomb 3-D">Catacomb 3-D</a></i> (1991) added <a href="/wiki/Texture_mapping" title="Texture mapping">texture mapping</a> to the walls. The source code was released by Flat Rock Software in June 2014 under GPL-2.0-or-later.</li></ul> <div class="mw-heading mw-heading3"><h3 id="Wolfenstein_3D_engine">Wolfenstein 3D engine</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Id_Tech&amp;action=edit&amp;section=2" title="Edit section: Wolfenstein 3D engine"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Wolfenstein_3D_engine" class="mw-redirect" title="Wolfenstein 3D engine">Wolfenstein 3D engine</a></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Rise_of_the_Triad" title="Rise of the Triad">Rise of the Triad</a></div> <p><i><a href="/wiki/Wolfenstein_3D" title="Wolfenstein 3D">Wolfenstein 3D</a></i> (1992) increased the color palette from 16-color <a href="/wiki/Enhanced_Graphics_Adapter" title="Enhanced Graphics Adapter">EGA</a> to 256-color <a href="/wiki/VGA" class="mw-redirect" title="VGA">VGA</a> and also adopted <a href="/wiki/Raycasting" class="mw-redirect" title="Raycasting">raycasting</a>. The <a href="/wiki/Wolfenstein_3D_engine" class="mw-redirect" title="Wolfenstein 3D engine">game engine</a> was also licensed out to other companies. The source code to Wolfenstein 3D, along with its prequel <i>Spear of Destiny</i>, was released on 21 July 1995 under a proprietary license, and then later under GPL-2.0-or-later.<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> </p><p><i><a href="/wiki/ShadowCaster" title="ShadowCaster">ShadowCaster</a></i> (1993) was built upon the Wolfenstein 3D engine and was licensed out to <a href="/wiki/Raven_Software" title="Raven Software">Raven Software</a>.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup> It features diminished lighting, texture mapped floors and ceilings, walls with variable heights, and sloped floors.<sup id="cite_ref-ravensoft.com_5-0" class="reference"><a href="#cite_note-ravensoft.com-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> This Raven engine was later also used by <i><a href="/wiki/CyClones" title="CyClones">CyClones</a></i> and <i><a href="/wiki/In_Pursuit_of_Greed" title="In Pursuit of Greed">In Pursuit of Greed</a></i>. </p><p><i>Rise of the Triad</i> uses an enhanced engine of <i>Wolfenstein 3D</i> and was meant to serve as the sequel to it. The source code was released on 20 December 2002 under GPL-2.0-or-later. </p><p>Other games using this engine are: <i><a href="/wiki/Blake_Stone:_Aliens_of_Gold" title="Blake Stone: Aliens of Gold">Blake Stone: Aliens of Gold</a></i>, <i><a href="/wiki/Blake_Stone:_Planet_Strike" title="Blake Stone: Planet Strike">Blake Stone: Planet Strike</a></i>, <i><a href="/wiki/Corridor_7:_Alien_Invasion" title="Corridor 7: Alien Invasion">Corridor 7: Alien Invasion</a></i>, <i><a href="/wiki/Operation_Body_Count" title="Operation Body Count">Operation Body Count</a></i>, and, with several modifications, <i><a href="/wiki/Rise_of_the_Triad" title="Rise of the Triad">Rise of the Triad</a></i>. </p> <div class="mw-heading mw-heading2"><h2 id="Development">Development</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Id_Tech&amp;action=edit&amp;section=3" title="Edit section: Development"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1212047051">.mw-parser-output .release-timeline{padding:.75em 1em;font-size:85%;line-height:.9;border-collapse:separate;border-spacing:0 1px;background-color:transparent}.mw-parser-output .release-timeline>caption{padding:.4em .4em .2em;font-size:112.5%}.mw-parser-output .release-timeline .rt-subtitle{padding-top:.3em;font-size:90%;font-weight:normal}.mw-parser-output .release-timeline td,.mw-parser-output .release-timeline th{border:none;padding:.4em;background:none;font:inherit;color:inherit}.mw-parser-output .release-timeline td{text-align:left}.mw-parser-output .release-timeline th{text-align:right}.mw-parser-output .release-timeline .rt-first{padding:.4em .4em .2em}.mw-parser-output .release-timeline .rt-next,.mw-parser-output .release-timeline .rt-last{padding:.2em .4em}@media(min-width:720px){.mw-parser-output .release-timeline{float:right;clear:right;margin:.5em 0 .5em 1.4em}.mw-parser-output .rt-left{float:left;clear:left;margin:.5em 1.4em .5em 0}.mw-parser-output .release-timeline caption{white-space:nowrap}}</style><table class="release-timeline wikitable"><caption>Release timeline</caption><tbody><tr><th scope="row" style="border-right:1.4em solid #0BDA51">1993</th><td><a href="/wiki/Doom_engine" title="Doom engine">Doom engine</a></td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">1994–1995</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">1996</th><td><a href="/wiki/Quake_engine" title="Quake engine">Quake engine</a></td></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">1997</th><td><a href="/wiki/Quake_II_engine" title="Quake II engine">Quake II engine</a></td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">1998</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">1999</th><td><a href="/wiki/Id_Tech_3" title="Id Tech 3">id Tech 3</a></td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2000–2003</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2004</th><td><a href="/wiki/Id_Tech_4" title="Id Tech 4">id Tech 4</a></td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2005–2010</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2011</th><td><a href="/wiki/Id_Tech_5" title="Id Tech 5">id Tech 5</a></td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2012–2015</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2016</th><td><a href="/wiki/Id_Tech_6" title="Id Tech 6">id Tech 6</a></td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2017–2019</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2020</th><td><a href="/wiki/Id_Tech_7" title="Id Tech 7">id Tech 7</a></td></tr></tbody></table> <div class="mw-heading mw-heading3"><h3 id="id_Tech_1">id Tech 1</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Id_Tech&amp;action=edit&amp;section=4" title="Edit section: id Tech 1"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main articles: <a href="/wiki/Doom_engine" title="Doom engine">Doom engine</a> and <a href="/wiki/Doom_(1993_video_game)" title="Doom (1993 video game)">Doom (1993 video game)</a></div> <p>Originally known as the "<i>Doom</i> engine", this engine powers the id Software games <i><a href="/wiki/Doom_(1993_video_game)" title="Doom (1993 video game)">Doom</a></i> (1993), <i><a href="/wiki/Doom_II:_Hell_on_Earth" class="mw-redirect" title="Doom II: Hell on Earth">Doom II: Hell on Earth</a></i> (1994) and <i><a href="/wiki/Doom_64" title="Doom 64">Doom 64</a></i> (1997). It was created by <a href="/wiki/John_D._Carmack" class="mw-redirect" title="John D. Carmack">John Carmack</a>, with auxiliary functions written by <a href="/wiki/John_Romero" title="John Romero">John Romero</a>, <a href="/wiki/Dave_D._Taylor" class="mw-redirect" title="Dave D. Taylor">Dave Taylor</a>, and Paul Radek. Initially developed on <a href="/wiki/NeXT" title="NeXT">NeXT</a> computers, it was <a href="/wiki/Porting" title="Porting">ported</a> to <a href="/wiki/MS-DOS" title="MS-DOS">MS-DOS</a> for <i>Doom</i>'s release and was later ported to several <a href="/wiki/Game_console" class="mw-redirect" title="Game console">game consoles</a> and <a href="/wiki/Operating_system" title="Operating system">operating systems</a>. The source code was released on 23 December 1997 under a proprietary license, and then later on 3 October 1999 under GPL-2.0-or-later.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup> </p><p><i>Heretic</i> and <i>Hexen: Beyond Heretic</i> were developed by <a href="/wiki/Raven_Software" title="Raven Software">Raven Software</a> and published by id Software. Their sources were released on 4 September 2008 under GPL-2.0-only. Other games using this engine include <i><a href="/wiki/Strife:_Quest_for_the_Sigil" class="mw-redirect" title="Strife: Quest for the Sigil">Strife: Quest for the Sigil</a></i> and <i><a href="/wiki/Chex_Quest" title="Chex Quest">Chex Quest</a></i>. </p> <div class="mw-heading mw-heading3"><h3 id="id_Tech_2">id Tech 2</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Id_Tech&amp;action=edit&amp;section=5" title="Edit section: id Tech 2"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main articles: <a href="/wiki/Quake_engine" title="Quake engine">Quake engine</a> and <a href="/wiki/Quake_(video_game)" title="Quake (video game)">Quake (video game)</a></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main articles: <a href="/wiki/Quake_II_engine" title="Quake II engine">Quake II engine</a> and <a href="/wiki/Quake_II" title="Quake II">Quake II</a></div> <p>Originally known as the "<b><i>Quake</i> engine</b>", it was originally written to power 1996's <i><a href="/wiki/Quake_(video_game)" title="Quake (video game)">Quake</a></i>. It featured <a href="/wiki/3D_computer_graphics" title="3D computer graphics">true 3D</a> <a href="/wiki/Real-time_rendering" class="mw-redirect" title="Real-time rendering">real-time rendering</a> and is the first id Tech engine to use the <a href="/wiki/Client%E2%80%93server_model" title="Client–server model">client–server model</a>. The source code was released on 21 December 1999 under GPL-2.0-or-later. </p><p>The <i>Quake</i> engine was updated with a new executable titled <i><a href="/wiki/QuakeWorld" class="mw-redirect" title="QuakeWorld">QuakeWorld</a></i> that contained code to enhance the networking capabilities of <i>Quake</i> in response to the demand for across-internet network games that arose as a result of <i>Quake</i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s usage of <a href="/wiki/User_Datagram_Protocol" title="User Datagram Protocol">UDP</a> for networking. </p><p>id Tech 2 was later updated for the release of <i><a href="/wiki/Quake_II" title="Quake II">Quake II</a></i> in 1997, with enhancements such as colored lighting and a new MD2 model format.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup> id Tech 2.5 is the last to include a <a href="/wiki/Software_rendering" title="Software rendering">software renderer</a>. The source code was released on 22 December 2001 under GPL-2.0-or-later. </p> <div class="mw-heading mw-heading3"><h3 id="id_Tech_3">id Tech 3</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Id_Tech&amp;action=edit&amp;section=6" title="Edit section: id Tech 3"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main articles: <a href="/wiki/Id_Tech_3" title="Id Tech 3">id Tech 3</a> and <a href="/wiki/Quake_III_Arena" title="Quake III Arena">Quake III Arena</a></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Return_to_Castle_Wolfenstein" title="Return to Castle Wolfenstein">Return to Castle Wolfenstein</a></div> <p>Originally known as the "<b><i>Quake III Arena</i> engine</b>", it was used to power id Software's <i><a href="/wiki/Quake_III_Arena" title="Quake III Arena">Quake III Arena</a></i> in 1999. The <i>Quake III Arena</i> engine was updated to patch 1.26 and later versions are called "<b>Quake III Team Arena engine</b>" with a new MD4 skeletal model format and huge outdoor areas. id Tech 3 is the first in this series to require an <a href="/wiki/OpenGL" title="OpenGL">OpenGL</a>-compliant <a href="/wiki/Graphics_processing_unit" title="Graphics processing unit">graphics accelerator</a> to run. The source code was released on 19 August 2005 under GPL-2.0-or-later. </p><p>id Tech 3 was updated with the 2001 release of <a href="/wiki/Return_to_Castle_Wolfenstein" title="Return to Castle Wolfenstein"><i>Return To Castle Wolfenstein</i></a> which included a single-player scripting system, and was eventually used to power the first <a href="/wiki/Call_of_Duty_(video_game)" title="Call of Duty (video game)"><i>Call of Duty</i></a> title in 2003, ultimately spawning the <a href="/wiki/IW_engine" class="mw-redirect" title="IW engine">IW engine</a>. It was also used for <i><a href="/wiki/Wolfenstein:_Enemy_Territory" title="Wolfenstein: Enemy Territory">Wolfenstein: Enemy Territory</a></i>. The source code was released on 12 August 2010 under GPL-3.0-or-later. </p> <div class="mw-heading mw-heading3"><h3 id="id_Tech_4">id Tech 4</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Id_Tech&amp;action=edit&amp;section=7" title="Edit section: id Tech 4"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main articles: <a href="/wiki/Id_Tech_4" title="Id Tech 4">id Tech 4</a> and <a href="/wiki/Doom_3" title="Doom 3">Doom 3</a></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Doom_3:_BFG_Edition" title="Doom 3: BFG Edition">Doom 3: BFG Edition</a></div> <p>Commonly known as the "<b><i><a href="/wiki/Doom_3" title="Doom 3">Doom 3</a></i> engine</b>" which was used to power <i>Doom 3</i> as it released in 2004, id Tech 4 began as an enhancement to <a href="/wiki/Id_Tech_3" title="Id Tech 3">id Tech 3</a>. During development, it was initially just a complete rewrite of the engine's <a href="/wiki/Rendering_(computer_graphics)" title="Rendering (computer graphics)">renderer</a>, while still retaining other subsystems, such as file access, and memory management. The decision to switch from <a href="/wiki/C_Programming_Language" class="mw-redirect" title="C Programming Language">C</a> to the <a href="/wiki/C%2B%2B" title="C++">C++</a> <a href="/wiki/Programming_language" title="Programming language">programming language</a> necessitated a restructuring and rewrite of the rest of the engine; today, while id Tech 4 contains code from id Tech 3, much of it has been rewritten.<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup> The source code was released on 22 November 2011 under GPL-3.0-or-later. </p><p>Other games using this engine are: <a href="/wiki/Raven_Software" title="Raven Software">Raven Software</a>'s <i><a href="/wiki/Quake_4" title="Quake 4">Quake 4</a></i> (2005) and <i><a href="/wiki/Wolfenstein_(2009_video_game)" title="Wolfenstein (2009 video game)">Wolfenstein</a></i> (2009), <a href="/wiki/Human_Head_Studios" title="Human Head Studios">Human Head Studios</a>' <i><a href="/wiki/Prey_(2006_video_game)" title="Prey (2006 video game)">Prey</a></i> (2006), <a href="/wiki/Splash_Damage" title="Splash Damage">Splash Damage</a>'s <i><a href="/wiki/Enemy_Territory:_Quake_Wars" title="Enemy Territory: Quake Wars">Enemy Territory: Quake Wars</a></i> (2007) and <a href="/wiki/Brink_(video_game)" title="Brink (video game)"><i>Brink</i></a> (2011). </p><p>id Tech 4 was updated with the 2012 release of <i><a href="/wiki/Doom_3:_BFG_Edition" title="Doom 3: BFG Edition">Doom 3: BFG Edition</a></i> with some features from id Tech 5. The source code was released on 26 November 2012 under GPL-3.0-or-later. </p> <div class="mw-heading mw-heading3"><h3 id="id_Tech_5">id Tech 5</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Id_Tech&amp;action=edit&amp;section=8" title="Edit section: id Tech 5"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Id_Tech_5" title="Id Tech 5">id Tech 5</a></div> <p>Used for id Software's <i><a href="/wiki/Rage_(video_game)" title="Rage (video game)">Rage</a>,</i> the engine is based on the file system frameworks. Some technologies included are the GUI system from <a href="/wiki/Id_Tech_4" title="Id Tech 4">id Tech 4</a>, including a new renderer, <a href="/wiki/MegaTexture" class="mw-redirect" title="MegaTexture">MegaTexture</a> 2.0 technology, soft shadows and more. id is requiring companies that use the engine to publish their games through id's sister company, <a href="/wiki/Bethesda_Softworks" title="Bethesda Softworks">Bethesda Softworks</a>.<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup> </p><p>The engine has since been used to power <a href="/wiki/MachineGames" title="MachineGames">MachineGames</a>' first two <i>Wolfenstein</i> titles; <a href="/wiki/Wolfenstein:_The_New_Order" title="Wolfenstein: The New Order"><i>The New Order</i></a> in 2014 with its standalone expansion <i><a href="/wiki/Wolfenstein:_The_Old_Blood" title="Wolfenstein: The Old Blood">The Old Blood</a>,</i> which released in 2015. It was also used for <a href="/wiki/Tango_Gameworks" title="Tango Gameworks">Tango Gameworks</a>' <i><a href="/wiki/The_Evil_Within" title="The Evil Within">The Evil Within</a></i> (2014). </p><p>id Tech 5 was the first id Software engine not to be released under the <a href="/wiki/GNU_General_Public_License" title="GNU General Public License">GNU GPL license</a>. As of 2024, the engine remains <a href="/wiki/Proprietary_software" title="Proprietary software">closed-source</a>.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="id_Tech_6">id Tech 6</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Id_Tech&amp;action=edit&amp;section=9" title="Edit section: id Tech 6"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Id_Tech_6" title="Id Tech 6">id Tech 6</a></div> <p>Used for <a href="/wiki/Doom_(2016_video_game)" title="Doom (2016 video game)"><i>Doom</i></a> released on May 13, 2016. While the engine uses some of the features from id Tech 5, id has also added support for <a href="/wiki/Vulkan_(API)" class="mw-redirect" title="Vulkan (API)">Vulkan</a> rendering. Development of the renderer is led by Tiago Sousa, who had previously worked on <a href="/wiki/CryEngine" title="CryEngine">CryEngine</a>, following previous <a href="/wiki/Technical_director" title="Technical director">technical director</a> <a href="/wiki/John_Carmack" title="John Carmack">John Carmack</a>'s resignation in 2013. id Tech 6 was also used in <i><a href="/wiki/Wolfenstein_II:_The_New_Colossus" title="Wolfenstein II: The New Colossus">Wolfenstein II: The New Colossus</a></i> (2017), and <i><a href="/wiki/Wolfenstein:_Youngblood" title="Wolfenstein: Youngblood">Wolfenstein: Youngblood</a></i> (2019) again by <a href="/wiki/MachineGames" title="MachineGames">MachineGames</a>. It was not used for <i><a href="/wiki/Quake_Champions" title="Quake Champions">Quake Champions</a></i> however, which combined id Tech features with the <a href="/wiki/Saber3D_Engine" class="mw-redirect" title="Saber3D Engine">Saber3D Engine</a>. </p> <div class="mw-heading mw-heading3"><h3 id="id_Tech_7">id Tech 7</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Id_Tech&amp;action=edit&amp;section=10" title="Edit section: id Tech 7"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Id_Tech_7" title="Id Tech 7">id Tech 7</a></div> <p>At <a href="/wiki/QuakeCon" title="QuakeCon">QuakeCon</a> 2018, id Software announced the release of a new game in the Doom franchise called <i>Doom Eternal</i>.<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> Powered by the id Tech 7 engine, <i><a href="/wiki/Doom_Eternal" title="Doom Eternal">Doom Eternal</a></i> was released on March 20, 2020. The new engine is capable of delivering an increase in geometric detail without drops in frame-rate vs. id Tech 6.<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> On PC, id Tech 7 supports <a href="/wiki/Vulkan_(API)" class="mw-redirect" title="Vulkan (API)">Vulkan</a> rendering only.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Id_Tech&amp;action=edit&amp;section=11" title="Edit section: See also"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><a href="/wiki/First-person_shooter_engine" title="First-person shooter engine">First-person shooter engine</a></li> <li><a href="/wiki/List_of_game_engines" title="List of game engines">List of game engines</a></li></ul> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Id_Tech&amp;action=edit&amp;section=12" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-columns references-column-width reflist-columns-2"> <ol class="references"> <li id="cite_note-www.eurogamer.net-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-www.eurogamer.net_1-0">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFBramwell2007" class="citation web cs1">Bramwell, Tom (2007-09-08). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/id-tech-5-interview">"id Tech 5 - 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Retrieved <span class="nowrap">2018-08-10</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Ars+Technica&amp;rft.atitle=Doom+Eternal+ushers+in+idTech+7%2C+bloody+new+powers&amp;rft.date=2018-10-08&amp;rft.aulast=Machkovech&amp;rft.aufirst=Sam&amp;rft_id=https%3A%2F%2Farstechnica.com%2Fgaming%2F2018%2F08%2Fdoom-eternal-reveals-new-powers-puts-hell-back-on-earth%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AId+Tech" class="Z3988"></span></span> </li> <li id="cite_note-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-12">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBirch2018" class="citation news cs1">Birch, Nathan (2018-08-10). <a rel="nofollow" class="external text" href="https://wccftech.com/doom-eternal-debut-gameplay-quakecon/">"Doom Eternal Unleashes Bloody Debut Gameplay at QuakeCon"</a>. <i>Wccftech</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2018-08-12</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Wccftech&amp;rft.atitle=Doom+Eternal+Unleashes+Bloody+Debut+Gameplay+at+QuakeCon&amp;rft.date=2018-08-10&amp;rft.aulast=Birch&amp;rft.aufirst=Nathan&amp;rft_id=https%3A%2F%2Fwccftech.com%2Fdoom-eternal-debut-gameplay-quakecon%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AId+Tech" class="Z3988"></span></span> </li> <li id="cite_note-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-13">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKhan2018" class="citation web cs1">Khan, Billy [@billykhan] (2018-08-11). <a rel="nofollow" class="external text" href="https://x.com/billykhan/status/1028133659168186368">"Yes, it's #Vulkan only on PC. #Vulkan is the best API if you want to achieve the absolute highest frame rates on PC"</a> (<a href="/wiki/Tweet_(social_media)" title="Tweet (social media)">Tweet</a>) &#8211; via <a href="/wiki/Twitter" title="Twitter">Twitter</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Yes%2C+it%27s+%23Vulkan+only+on+PC.+%23Vulkan+is+the+best+API+if+you+want+to+achieve+the+absolute+highest+frame+rates+on+PC.&amp;rft.date=2018-08-11&amp;rft.aulast=Khan&amp;rft.aufirst=Billy&amp;rft_id=https%3A%2F%2Fx.com%2Fbillykhan%2Fstatus%2F1028133659168186368&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AId+Tech" class="Z3988"></span></span> </li> </ol></div> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Id_Tech&amp;action=edit&amp;section=13" title="Edit section: External links"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> 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colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><style data-mw-deduplicate="TemplateStyles:r1239400231">.mw-parser-output .navbar{display:inline;font-size:88%;font-weight:normal}.mw-parser-output .navbar-collapse{float:left;text-align:left}.mw-parser-output .navbar-boxtext{word-spacing:0}.mw-parser-output .navbar ul{display:inline-block;white-space:nowrap;line-height:inherit}.mw-parser-output .navbar-brackets::before{margin-right:-0.125em;content:"[ "}.mw-parser-output .navbar-brackets::after{margin-left:-0.125em;content:" ]"}.mw-parser-output .navbar li{word-spacing:-0.125em}.mw-parser-output .navbar a>span,.mw-parser-output .navbar a>abbr{text-decoration:inherit}.mw-parser-output .navbar-mini abbr{font-variant:small-caps;border-bottom:none;text-decoration:none;cursor:inherit}.mw-parser-output .navbar-ct-full{font-size:114%;margin:0 7em}.mw-parser-output .navbar-ct-mini{font-size:114%;margin:0 4em}html.skin-theme-clientpref-night .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}@media(prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}}@media print{.mw-parser-output .navbar{display:none!important}}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Id_Software" title="Template:Id Software"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Id_Software" title="Template talk:Id Software"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Id_Software" title="Special:EditPage/Template:Id Software"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="id_Software_(games)" style="font-size:114%;margin:0 4em"><a href="/wiki/Id_Software" title="Id Software">id Software</a> (<a href="/wiki/List_of_id_Software_games" title="List of id Software games">games</a>)</div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Main franchises</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Commander_Keen" title="Commander Keen">Commander Keen</a></i></li> <li><i><a href="/wiki/Doom_(franchise)" title="Doom (franchise)">Doom</a></i></li> <li><i><a href="/wiki/Quake_(series)" title="Quake (series)">Quake</a></i></li> <li><i><a href="/wiki/Wolfenstein" title="Wolfenstein">Wolfenstein</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other games</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Shadow_Knights" title="Shadow Knights">Shadow Knights</a></i></li> <li><i><a href="/wiki/Hovertank_3D" class="mw-redirect" title="Hovertank 3D">Hovertank 3D</a></i></li> <li><i><a href="/wiki/Dangerous_Dave" title="Dangerous Dave">Dangerous Dave</a></i></li> <li><i><a href="/wiki/Rescue_Rover" title="Rescue Rover">Rescue Rover</a></i></li> <li><i><a href="/wiki/Tiles_of_the_Dragon" title="Tiles of the Dragon">Tiles of the Dragon</a></i></li> <li><i><a href="/wiki/Catacomb_3-D" title="Catacomb 3-D">Catacomb 3-D</a></i></li> <li><i><a href="/wiki/Orcs_%26_Elves" title="Orcs &amp; Elves">Orcs &amp; Elves</a></i></li> <li><i><a href="/wiki/Rage_(video_game)" title="Rage (video game)">Rage</a></i> <ul><li><i><a href="/wiki/Rage:_Mutant_Bash_TV" title="Rage: Mutant Bash TV">Mutant Bash TV</a></i></li></ul></li> <li><i><a href="/wiki/Rage_2" title="Rage 2">Rage 2</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games published</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Heretic_(video_game)" title="Heretic (video game)">Heretic</a></i></li> <li><i><a href="/wiki/Hexen:_Beyond_Heretic" title="Hexen: Beyond Heretic">Hexen: Beyond Heretic</a></i></li> <li><i><a href="/wiki/Hexen_II" title="Hexen II">Hexen II</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Kevin_Cloud" title="Kevin Cloud">Kevin Cloud</a></li> <li><a href="/wiki/Robert_Duffy_(programmer)" title="Robert Duffy (programmer)">Robert Duffy</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/John_Carmack" title="John Carmack">John Carmack</a></li> <li><a href="/wiki/John_Romero" title="John Romero">John Romero</a></li> <li><a href="/wiki/Adrian_Carmack" title="Adrian Carmack">Adrian Carmack</a></li> <li><a href="/wiki/Tom_Hall" title="Tom Hall">Tom Hall</a></li> <li><a href="/wiki/Mark_Rein_(software_executive)" class="mw-redirect" title="Mark Rein (software executive)">Mark Rein</a></li> <li><a href="/wiki/Sandy_Petersen" title="Sandy Petersen">Sandy Petersen</a></li> <li><a href="/wiki/Dave_Taylor_(game_programmer)" title="Dave Taylor (game programmer)">Dave Taylor</a></li> <li><a href="/wiki/American_McGee" title="American McGee">American McGee</a></li> <li><a href="/wiki/Tim_Willits" title="Tim Willits">Tim Willits</a></li> <li><a href="/wiki/Mike_Wilson_(executive)" title="Mike Wilson (executive)">Mike Wilson</a></li> <li><a href="/wiki/Michael_Abrash" title="Michael Abrash">Michael Abrash</a></li> <li><a href="/wiki/Jennell_Jaquays" title="Jennell Jaquays">Jennell Jaquays</a></li> <li><a href="/wiki/Paul_Steed" title="Paul Steed">Paul Steed</a></li> <li><a href="/wiki/Graeme_Devine" title="Graeme Devine">Graeme Devine</a></li> <li><a href="/wiki/Todd_Hollenshead" title="Todd Hollenshead">Todd Hollenshead</a></li> <li><a href="/wiki/Timothee_Besset" title="Timothee Besset">Timothee Besset</a></li> <li><a href="/wiki/Katherine_Anna_Kang" title="Katherine Anna Kang">Katherine Anna Kang</a></li> <li><a href="/wiki/Matthew_Costello" title="Matthew Costello">Matthew Costello</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Publishers</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Softdisk" title="Softdisk">Softdisk</a></li> <li><a href="/wiki/3D_Realms" title="3D Realms">Apogee Software</a></li> <li><a href="/wiki/FormGen" title="FormGen">FormGen</a></li> <li><a href="/wiki/GT_Interactive" class="mw-redirect" title="GT Interactive">GT Interactive</a></li> <li><a href="/wiki/Activision" title="Activision">Activision</a></li> <li><a href="/wiki/ZeniMax_Media" title="ZeniMax Media">ZeniMax Media</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technology</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Adaptive_tile_refresh" title="Adaptive tile refresh">Adaptive tile refresh</a></li> <li><a class="mw-selflink selflink">id Tech</a> <ul><li><a href="/wiki/Doom_engine" title="Doom engine"><i>Doom</i> engine</a></li> <li><a href="/wiki/Quake_engine" title="Quake engine"><i>Quake</i> engine</a></li> <li><a href="/wiki/Quake_II_engine" title="Quake II engine"><i>Quake II</i> engine</a></li> <li><a href="/wiki/Id_Tech_3" title="Id Tech 3">id Tech 3</a></li> <li><a href="/wiki/Id_Tech_4" title="Id Tech 4">id Tech 4</a></li> <li><a href="/wiki/Id_Tech_5" title="Id Tech 5">id Tech 5</a></li> <li><a href="/wiki/Id_Tech_6" title="Id Tech 6">id Tech 6</a></li> <li><a href="/wiki/Id_Tech_7" title="Id Tech 7">id Tech 7</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/QuakeCon" title="QuakeCon">QuakeCon</a></li> <li><i><a href="/wiki/Masters_of_Doom" title="Masters of Doom">Masters of Doom</a></i></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="ZeniMax_Media" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:ZeniMax_Media" title="Template:ZeniMax Media"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:ZeniMax_Media" title="Template talk:ZeniMax Media"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:ZeniMax_Media" title="Special:EditPage/Template:ZeniMax Media"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="ZeniMax_Media" style="font-size:114%;margin:0 4em"><a href="/wiki/ZeniMax_Media" title="ZeniMax Media">ZeniMax Media</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div>A subsidiary of <a href="/wiki/Microsoft_Gaming" title="Microsoft Gaming">Microsoft Gaming</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Founders</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Robert_A._Altman" title="Robert A. Altman">Robert A. Altman</a></li> <li><a href="/wiki/Christopher_Weaver" title="Christopher Weaver">Christopher Weaver</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Publisher</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Bethesda_Softworks" title="Bethesda Softworks">Bethesda Softworks</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Studios</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Arkane_Studios" title="Arkane Studios">Arkane Studios</a></li> <li><a href="/wiki/Bethesda_Game_Studios" title="Bethesda Game Studios">Bethesda Game Studios</a></li> <li><a href="/wiki/Id_Software" title="Id Software">id Software</a></li> <li><a href="/wiki/MachineGames" title="MachineGames">MachineGames</a></li> <li><a href="/wiki/ZeniMax_Online_Studios" title="ZeniMax Online Studios">ZeniMax Online Studios</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former studios</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Alpha_Dog_Games" title="Alpha Dog Games">Alpha Dog Games</a></li> <li><a href="/wiki/Arkane_Austin" class="mw-redirect" title="Arkane Austin">Arkane Austin</a></li> <li><a href="/wiki/Flashpoint_Productions" title="Flashpoint Productions">Flashpoint Productions</a></li> <li><a href="/wiki/Tango_Gameworks" title="Tango Gameworks">Tango Gameworks</a></li> <li><a href="/wiki/Roundhouse_Studios" class="mw-redirect" title="Roundhouse Studios">Roundhouse Studios</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_Bethesda_Softworks_video_games" title="List of Bethesda Softworks video games">Franchises</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Commander_Keen" title="Commander Keen">Commander Keen</a></i></li> <li><i><a href="/wiki/Dishonored_(series)" title="Dishonored (series)">Dishonored</a></i></li> <li><i><a href="/wiki/Doom_(franchise)" title="Doom (franchise)">Doom</a></i></li> <li><i><a href="/wiki/The_Elder_Scrolls" title="The Elder Scrolls">The Elder Scrolls</a></i></li> <li><i><a href="/wiki/The_Evil_Within" title="The Evil Within">The Evil Within</a></i></li> <li><i><a href="/wiki/Fallout_(franchise)" title="Fallout (franchise)">Fallout</a></i></li> <li><i><a href="/wiki/IHRA_Drag_Racing" title="IHRA Drag Racing">IHRA Drag Racing</a></i></li> <li><i><a href="/wiki/Prey_(2017_video_game)" title="Prey (2017 video game)">Prey</a></i></li> <li><i><a href="/wiki/Quake_(series)" title="Quake (series)">Quake</a></i></li> <li><i><a href="/wiki/Rage_(video_game)" title="Rage (video game)">Rage</a></i></li> <li><i><a href="/wiki/Starfield_(video_game)" title="Starfield (video game)">Starfield</a></i></li> <li><i><a href="/wiki/Wolfenstein" title="Wolfenstein">Wolfenstein</a></i></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div><b><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Category:ZeniMax_Media" title="Category:ZeniMax Media">Category</a></b></div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Game_engines_(list)" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Video_game_engines" title="Template:Video game engines"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Video_game_engines" title="Template talk:Video game engines"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Video_game_engines" title="Special:EditPage/Template:Video game engines"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Game_engines_(list)" style="font-size:114%;margin:0 4em"><a href="/wiki/Game_engine" title="Game engine">Game engines</a> (<a href="/wiki/List_of_game_engines" title="List of game engines">list</a>)</div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><a href="/wiki/Source_port" title="Source port">Source port</a></li> <li><a href="/wiki/First-person_shooter_engine" title="First-person shooter engine">First-person shooter engine</a> <ul><li><a href="/wiki/List_of_first-person_shooter_engines" title="List of first-person shooter engines">list</a></li></ul></li> <li><a href="/wiki/Game_engine_recreation" title="Game engine recreation">Game engine recreation</a> <ul><li><a href="/wiki/List_of_game_engine_recreations" title="List of game engine recreations">list</a></li></ul></li> <li><a href="/wiki/Game_creation_system" title="Game creation system">Game creation system</a></li> <li><a href="/wiki/Game_integrated_development_environment" title="Game integrated development environment">Game IDE</a></li> <li><a href="/wiki/List_of_visual_novel_engines" title="List of visual novel engines">List of visual novel engines</a></li> <li><a class="mw-selflink selflink">id Tech</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Proprietary_software" title="Proprietary software">Proprietary</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">1980s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cobra_(game_engine)" class="mw-redirect" title="Cobra (game engine)">Cobra</a></li> <li><a href="/wiki/Filmation_(game_engine)" title="Filmation (game engine)">Filmation</a></li> <li><a href="/wiki/Freescape" title="Freescape">Freescape</a></li> <li><a href="/wiki/Gold_Box" title="Gold Box">Gold Box</a></li> <li><a href="/wiki/SCUMM" title="SCUMM">SCUMM</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/3D_GameStudio" title="3D GameStudio">3D GameStudio</a></li> <li><a href="/wiki/Clickteam" title="Clickteam">Clickteam</a></li> <li><a href="/wiki/Dark_Engine" title="Dark Engine">Dark Engine</a></li> <li><a href="/wiki/GameMaker" title="GameMaker">GameMaker</a></li> <li><a href="/wiki/Genie_Engine" title="Genie Engine">Genie Engine</a></li> <li><a href="/wiki/GoldSrc" title="GoldSrc">GoldSrc</a></li> <li><a href="/wiki/Jedi_(game_engine)" title="Jedi (game engine)">Jedi</a></li> <li><a href="/wiki/LithTech" title="LithTech">LithTech</a></li> <li><a href="/wiki/Mugen_(game_engine)" title="Mugen (game engine)">Mugen</a></li> <li><a href="/wiki/Pie_in_the_Sky_(game_engine)" title="Pie in the Sky (game engine)">Pie in the Sky</a></li> <li><a href="/wiki/Reality_Lab" title="Reality Lab">Reality Lab</a></li> <li><a href="/wiki/RenderWare" title="RenderWare">RenderWare</a></li> <li><a href="/wiki/RPG_Maker" title="RPG Maker">RPG Maker</a></li> <li><a href="/wiki/Sim_RPG_Maker" title="Sim RPG Maker">Sim RPG Maker</a></li> <li><a href="/wiki/Unreal_Engine_1" title="Unreal Engine 1">Unreal Engine 1</a></li> <li><a href="/wiki/Virtual_Theatre" title="Virtual Theatre">Virtual Theatre</a></li> <li><a href="/wiki/Voxel_Space" title="Voxel Space">Voxel Space</a></li> <li><a href="/wiki/Zero_(game_engine)" class="mw-redirect" title="Zero (game engine)">Zero</a></li> <li><a href="/wiki/Zillions_of_Games" title="Zillions of Games">Zillions of Games</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Ubisoft_Anvil" title="Ubisoft Anvil">Anvil</a></li> <li><a href="/wiki/C4_Engine" title="C4 Engine">C4 Engine</a></li> <li><a href="/wiki/Chrome_Engine" title="Chrome Engine">Chrome Engine</a></li> <li><a href="/wiki/CryEngine" title="CryEngine">CryEngine</a></li> <li><a href="/wiki/Crystal_Tools" title="Crystal Tools">Crystal Tools</a></li> <li><a href="/wiki/Diesel_(game_engine)" class="mw-redirect" title="Diesel (game engine)">Diesel</a></li> <li><a href="/wiki/Ego_(game_engine)" class="mw-redirect" title="Ego (game engine)">Ego</a></li> <li><a href="/wiki/Essence_Engine" class="mw-redirect" title="Essence Engine">Essence Engine</a></li> <li><a href="/wiki/Euphoria_(software)" title="Euphoria (software)">Euphoria</a></li> <li><a href="/wiki/Flare3D" title="Flare3D">Flare3D</a></li> <li><a href="/wiki/Frostbite_(game_engine)" title="Frostbite (game engine)">Frostbite</a></li> <li><a href="/wiki/Gamebryo" title="Gamebryo">Gamebryo</a></li> <li><a href="/wiki/GameSalad" title="GameSalad">GameSalad</a></li> <li><a href="/wiki/HeroEngine" title="HeroEngine">HeroEngine</a></li> <li><a href="/wiki/IW_(game_engine)" title="IW (game engine)">IW</a></li> <li><a href="/wiki/Leadwerks" title="Leadwerks">Leadwerks</a></li> <li><a href="/wiki/Marmalade_(software)" title="Marmalade (software)">Marmalade</a></li> <li><a href="/wiki/MT_Framework" title="MT Framework">MT Framework</a></li> <li><a href="/wiki/PhyreEngine" title="PhyreEngine">PhyreEngine</a></li> <li><a href="/wiki/Q_(game_engine)" title="Q (game engine)">Q</a></li> <li><a href="/wiki/Rockstar_Advanced_Game_Engine" title="Rockstar Advanced Game Engine">RAGE</a></li> <li><a href="/wiki/Retro_Engine" title="Retro Engine">Retro Engine</a></li> <li><a href="/wiki/SAGE_(game_engine)" class="mw-redirect" title="SAGE (game engine)">SAGE</a></li> <li><a href="/wiki/Shark_3D" title="Shark 3D">Shark 3D</a></li> <li><a href="/wiki/Silent_Storm_engine" title="Silent Storm engine"><i>Silent Storm</i> engine</a></li> <li><a href="/wiki/Source_(game_engine)" title="Source (game engine)">Source</a></li> <li><a href="/wiki/Titan_(game_engine)" title="Titan (game engine)">Titan</a></li> <li><a href="/wiki/Unigine" title="Unigine">Unigine</a></li> <li><a href="/wiki/Unity_(game_engine)" title="Unity (game engine)">Unity</a></li> <li><a href="/wiki/Unreal_Engine_2" title="Unreal Engine 2">Unreal Engine 2</a></li> <li><a href="/wiki/Unreal_Engine_3" title="Unreal Engine 3">Unreal Engine 3</a></li> <li><a href="/wiki/Vicious_Engine" class="mw-redirect" title="Vicious Engine">Vicious Engine</a></li> <li><a href="/wiki/Vision_(game_engine)" title="Vision (game engine)">Vision</a></li> <li><a href="/wiki/Visual3D_Game_Engine" title="Visual3D Game Engine">Visual3D Game Engine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/4A_Engine" title="4A Engine">4A Engine</a></li> <li><a href="/wiki/Amazon_Lumberyard" title="Amazon Lumberyard">Amazon Lumberyard</a></li> <li><a href="/wiki/Bitsquid" title="Bitsquid">Bitsquid</a></li> <li><a href="/wiki/Buildbox" title="Buildbox">Buildbox</a></li> <li><a href="/wiki/Construct_(game_engine)" title="Construct (game engine)">Construct</a></li> <li><a href="/wiki/Creation_Engine" title="Creation Engine">Creation Engine</a></li> <li><a href="/wiki/Decima_(game_engine)" title="Decima (game engine)">Decima</a></li> <li><a href="/wiki/Defold" title="Defold">Defold</a></li> <li><a href="/wiki/Felgo" title="Felgo">Felgo</a></li> <li><a href="/wiki/Fox_Engine" title="Fox Engine">Fox Engine</a></li> <li><a href="/wiki/Id_Tech_5" title="Id Tech 5">id Tech 5</a></li> <li><a href="/wiki/Id_Tech_6" title="Id Tech 6">id Tech 6</a></li> <li><a href="/wiki/Ignite_(game_engine)" title="Ignite (game engine)">Ignite</a></li> <li><a href="/wiki/Kynapse" title="Kynapse">Kynapse</a></li> <li><a href="/wiki/Luminous_Engine" title="Luminous Engine">Luminous Engine</a></li> <li><a href="/wiki/Nvidia_GameWorks" title="Nvidia GameWorks">Nvidia GameWorks</a></li> <li><a href="/wiki/Panta_Rhei_(game_engine)" title="Panta Rhei (game engine)">Panta Rhei</a></li> <li><a href="/wiki/Pixel_Game_Maker_MV" title="Pixel Game Maker MV">Pixel Game Maker MV</a></li> <li><a href="/wiki/RE_Engine" title="RE Engine">RE Engine</a></li> <li><a href="/wiki/Snowdrop_(game_engine)" title="Snowdrop (game engine)">Snowdrop</a></li> <li><a href="/wiki/Stencyl" title="Stencyl">Stencyl</a></li> <li><a href="/wiki/Source_2" title="Source 2">Source 2</a></li> <li><a href="/wiki/UbiArt_Framework" title="UbiArt Framework">UbiArt Framework</a></li> <li><a href="/wiki/Unreal_Engine_4" title="Unreal Engine 4">Unreal Engine 4</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Id_Tech_7" title="Id Tech 7">id Tech 7</a></li> <li><a href="/wiki/Unreal_Engine_5" title="Unreal Engine 5">Unreal Engine 5</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Free_and_open-source_software" title="Free and open-source software">Free and<br />open-source</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th id="1970s" scope="row" class="navbox-group" style="width:1%">1970s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Z-machine" title="Z-machine">Z-machine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Adventure_Game_Studio" title="Adventure Game Studio">Adventure Game Studio</a></li> <li><a href="/wiki/Build_(game_engine)" title="Build (game engine)">Build</a></li> <li><a href="/wiki/Crystal_Space" title="Crystal Space">Crystal Space</a></li> <li><a href="/wiki/Doom_engine" title="Doom engine"><i>Doom</i> engine</a></li> <li><a href="/wiki/Game-Maker" title="Game-Maker">Game-Maker</a></li> <li><a href="/wiki/OHRRPGCE" class="mw-redirect" title="OHRRPGCE">OHRRPGCE</a></li> <li><a href="/wiki/Quake_engine" title="Quake engine"><i>Quake</i> engine</a></li> <li><a href="/wiki/Quake_II_engine" title="Quake II engine"><i>Quake II</i> engine</a></li> <li><a href="/wiki/Stratagus" title="Stratagus">Stratagus</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Away3D" title="Away3D">Away3D</a></li> <li><a href="/wiki/Blender_Game_Engine" title="Blender Game Engine">Blender Game Engine</a></li> <li><a href="/wiki/Bork3D_Game_Engine" class="mw-redirect" title="Bork3D Game Engine">Bork3D Game Engine</a></li> <li><a href="/wiki/Cocos2d" title="Cocos2d">Cocos2d</a></li> <li><a href="/wiki/Dim3" title="Dim3">Dim3</a></li> <li><a href="/wiki/Game_Editor" title="Game Editor">Game Editor</a></li> <li><a href="/wiki/GDevelop" title="GDevelop">GDevelop</a></li> <li><a href="/wiki/Id_Tech_3" title="Id Tech 3">id Tech 3</a></li> <li><a href="/wiki/Id_Tech_4" title="Id Tech 4">id Tech 4</a></li> <li><a href="/wiki/Irrlicht_Engine" title="Irrlicht Engine">Irrlicht Engine</a></li> <li><a href="/wiki/JMonkeyEngine" title="JMonkeyEngine">jMonkeyEngine</a></li> <li><a href="/wiki/Lightweight_Java_Game_Library" class="mw-redirect" title="Lightweight Java Game Library">Lightweight Java Game Library</a></li> <li><a href="/wiki/L%C3%B6ve_(game_engine)" class="mw-redirect" title="Löve (game engine)">Löve</a></li> <li><a href="/wiki/OGRE" title="OGRE">OGRE</a></li> <li><a href="/wiki/Open_Wonderland" title="Open Wonderland">Open Wonderland</a></li> <li><a href="/wiki/Panda3D" title="Panda3D">Panda3D</a></li> <li><a href="/wiki/Papervision3D" title="Papervision3D">Papervision3D</a></li> <li><a href="/wiki/Plasma_(game_engine)" title="Plasma (game engine)">Plasma</a></li> <li><a href="/wiki/Platinum_Arts_Sandbox" title="Platinum Arts Sandbox">Platinum Arts Sandbox</a></li> <li><a href="/wiki/Pygame" title="Pygame">Pygame</a></li> <li><a href="/wiki/Ren%27Py" title="Ren&#39;Py">Ren'Py</a></li> <li><a href="/wiki/Scratch_(programming_language)" title="Scratch (programming language)">Scratch</a></li> <li><a href="/wiki/Solar2D" title="Solar2D">Solar2D</a></li> <li><a href="/wiki/Spring_Engine" title="Spring Engine">Spring Engine</a></li> <li><a href="/wiki/Thousand_Parsec" title="Thousand Parsec">Thousand Parsec</a></li> <li><a href="/wiki/Torque_(game_engine)" title="Torque (game engine)">Torque</a></li> <li><a href="/wiki/Vassal_Engine" class="mw-redirect" title="Vassal Engine">Vassal Engine</a></li> <li><a href="/wiki/Wintermute_Engine" title="Wintermute Engine">Wintermute Engine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Delta3D" title="Delta3D">Delta3D</a></li> <li><a href="/wiki/Godot_(game_engine)" title="Godot (game engine)">Godot</a></li> <li><a href="/wiki/GPUOpen" title="GPUOpen">GPUOpen</a></li> <li><a href="/wiki/Horde3D" title="Horde3D">Horde3D</a></li> <li><a href="/wiki/LibGDX" title="LibGDX">libGDX</a></li> <li><a href="/wiki/Moai_(software)" title="Moai (software)">Moai</a></li> <li><a href="/wiki/OpenFL" title="OpenFL">OpenFL</a></li> <li><a href="/wiki/ORX" title="ORX">ORX</a></li> <li><a href="/wiki/PlayCanvas" title="PlayCanvas">PlayCanvas</a></li> <li><a href="/wiki/Raylib" title="Raylib">Raylib</a></li> <li><a href="/wiki/Snap!_(programming_language)" title="Snap! (programming language)">Snap!</a></li> <li><a href="/wiki/Stencyl" title="Stencyl">Stencyl</a></li> <li><a href="/wiki/Stride_(game_engine)" title="Stride (game engine)">Stride</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Open_3D_Engine" title="Open 3D Engine">Open 3D Engine</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐web.eqiad.main‐7678f45bf4‐rjrhm Cached time: 20241203072112 Cache expiry: 2592000 Reduced expiry: false Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 0.650 seconds Real time usage: 0.860 seconds Preprocessor visited node count: 1471/1000000 Post‐expand include size: 84608/2097152 bytes Template argument size: 431/2097152 bytes Highest expansion depth: 8/100 Expensive parser function count: 19/500 Unstrip recursion depth: 1/20 Unstrip post‐expand size: 75654/5000000 bytes Lua time usage: 0.465/10.000 seconds Lua memory usage: 21339984/52428800 bytes Number of Wikibase entities loaded: 0/400 --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 759.288 1 -total 40.22% 305.376 1 Template:VG_timeline 19.40% 147.317 1 Template:Reflist 16.88% 128.180 1 Template:Short_description 13.77% 104.561 6 Template:Navbox 13.21% 100.310 10 Template:Cite_web 10.58% 80.325 1 Template:Id_Software 10.20% 77.470 3 Template:Main_other 9.86% 74.832 1 Template:SDcat 5.08% 38.584 2 Template:Pagetype --> <!-- Saved in parser cache with key enwiki:pcache:11728413:|#|:idhash:canonical and timestamp 20241203072112 and revision id 1250807964. 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