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Affective computing - Wikipedia
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class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Databases"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.1.2</span> <span>Databases</span> </div> </a> <ul id="toc-Databases-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Speech_descriptors" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Speech_descriptors"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.1.3</span> <span>Speech descriptors</span> </div> </a> <ul id="toc-Speech_descriptors-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Facial_affect_detection" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Facial_affect_detection"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.2</span> <span>Facial affect detection</span> </div> </a> <ul id="toc-Facial_affect_detection-sublist" class="vector-toc-list"> <li id="toc-Facial_expression_databases" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Facial_expression_databases"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.2.1</span> <span>Facial expression databases</span> </div> </a> <ul id="toc-Facial_expression_databases-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Emotion_classification" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Emotion_classification"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.2.2</span> <span>Emotion classification</span> </div> </a> <ul id="toc-Emotion_classification-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Facial_Action_Coding_System" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Facial_Action_Coding_System"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.2.3</span> <span>Facial Action Coding System</span> </div> </a> <ul id="toc-Facial_Action_Coding_System-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Challenges_in_facial_detection" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Challenges_in_facial_detection"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.2.4</span> <span>Challenges in facial detection</span> </div> </a> <ul id="toc-Challenges_in_facial_detection-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Body_gesture" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Body_gesture"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.3</span> <span>Body gesture</span> </div> </a> <ul id="toc-Body_gesture-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Physiological_monitoring" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Physiological_monitoring"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.4</span> <span>Physiological monitoring</span> </div> </a> <ul id="toc-Physiological_monitoring-sublist" class="vector-toc-list"> <li id="toc-Blood_volume_pulse" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Blood_volume_pulse"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.4.1</span> <span>Blood volume pulse</span> </div> </a> <ul id="toc-Blood_volume_pulse-sublist" class="vector-toc-list"> <li id="toc-Overview" class="vector-toc-list-item vector-toc-level-4"> <a class="vector-toc-link" href="#Overview"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.4.1.1</span> <span>Overview</span> </div> </a> <ul id="toc-Overview-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Methodology" class="vector-toc-list-item vector-toc-level-4"> <a class="vector-toc-link" href="#Methodology"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.4.1.2</span> <span>Methodology</span> </div> </a> <ul id="toc-Methodology-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Disadvantages" class="vector-toc-list-item vector-toc-level-4"> <a class="vector-toc-link" href="#Disadvantages"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.4.1.3</span> <span>Disadvantages</span> </div> </a> <ul id="toc-Disadvantages-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Facial_electromyography" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Facial_electromyography"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.4.2</span> <span>Facial electromyography</span> </div> </a> <ul id="toc-Facial_electromyography-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Galvanic_skin_response" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Galvanic_skin_response"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.4.3</span> <span>Galvanic skin response</span> </div> </a> <ul id="toc-Galvanic_skin_response-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Facial_color" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Facial_color"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.4.4</span> <span>Facial color</span> </div> </a> <ul id="toc-Facial_color-sublist" class="vector-toc-list"> <li id="toc-Overview_2" class="vector-toc-list-item vector-toc-level-4"> <a class="vector-toc-link" href="#Overview_2"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.4.4.1</span> <span>Overview</span> </div> </a> <ul id="toc-Overview_2-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Methodology_2" class="vector-toc-list-item vector-toc-level-4"> <a class="vector-toc-link" href="#Methodology_2"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.4.4.2</span> <span>Methodology</span> </div> </a> <ul id="toc-Methodology_2-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> </ul> </li> <li id="toc-Visual_aesthetics" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Visual_aesthetics"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.5</span> <span>Visual aesthetics</span> </div> </a> <ul id="toc-Visual_aesthetics-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Potential_applications" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Potential_applications"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>Potential applications</span> </div> </a> <button aria-controls="toc-Potential_applications-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Potential applications subsection</span> </button> <ul id="toc-Potential_applications-sublist" class="vector-toc-list"> <li id="toc-Education" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Education"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.1</span> <span>Education</span> </div> </a> <ul id="toc-Education-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Transportation" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Transportation"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.2</span> <span>Transportation</span> </div> </a> <ul id="toc-Transportation-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Healthcare" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Healthcare"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.3</span> <span>Healthcare</span> </div> </a> <ul id="toc-Healthcare-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Video_games" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Video_games"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.4</span> <span>Video games</span> </div> </a> <ul id="toc-Video_games-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Psychomotor_training" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Psychomotor_training"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.5</span> <span>Psychomotor training</span> </div> </a> <ul id="toc-Psychomotor_training-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Other_applications" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Other_applications"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.6</span> <span>Other applications</span> </div> </a> <ul id="toc-Other_applications-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Cognitivist_vs._interactional_approaches" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Cognitivist_vs._interactional_approaches"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Cognitivist vs. interactional approaches</span> </div> </a> <ul id="toc-Cognitivist_vs._interactional_approaches-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-See_also" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#See_also"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>See also</span> </div> </a> <ul id="toc-See_also-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>References</span> </div> </a> <button aria-controls="toc-References-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle References subsection</span> </button> <ul id="toc-References-sublist" class="vector-toc-list"> <li id="toc-Citations" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Citations"> <div class="vector-toc-text"> <span class="vector-toc-numb">6.1</span> <span>Citations</span> </div> </a> <ul id="toc-Citations-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Works_cited" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Works_cited"> <div class="vector-toc-text"> <span class="vector-toc-numb">6.2</span> <span>Works cited</span> </div> </a> <ul id="toc-Works_cited-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" > <input 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<input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. Available in 17 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-17" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">17 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D8%AD%D9%88%D8%B3%D8%A8%D8%A9_%D8%B9%D8%A7%D8%B7%D9%81%D9%8A%D8%A9" title="حوسبة عاطفية – Arabic" lang="ar" hreflang="ar" data-title="حوسبة عاطفية" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/Computaci%C3%B3_afectiva" title="Computació afectiva – Catalan" lang="ca" hreflang="ca" data-title="Computació afectiva" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Affective_Computing" title="Affective Computing – German" lang="de" hreflang="de" data-title="Affective Computing" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-et mw-list-item"><a href="https://et.wikipedia.org/wiki/Masintundmus" title="Masintundmus – Estonian" lang="et" hreflang="et" data-title="Masintundmus" data-language-autonym="Eesti" data-language-local-name="Estonian" class="interlanguage-link-target"><span>Eesti</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Computaci%C3%B3n_afectiva" title="Computación afectiva – Spanish" lang="es" hreflang="es" data-title="Computación afectiva" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D8%B1%D8%A7%DB%8C%D8%A7%D9%86%D8%B4_%D8%A7%D8%AD%D8%B3%D8%A7%D8%B3%DB%8C" title="رایانش احساسی – Persian" lang="fa" hreflang="fa" data-title="رایانش احساسی" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Informatique_affective" title="Informatique affective – French" lang="fr" hreflang="fr" data-title="Informatique affective" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EA%B0%90%EC%84%B1_%EC%BB%B4%ED%93%A8%ED%8C%85" title="감성 컴퓨팅 – Korean" lang="ko" hreflang="ko" data-title="감성 컴퓨팅" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Affective_computing" title="Affective computing – Italian" lang="it" hreflang="it" data-title="Affective computing" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-he mw-list-item"><a href="https://he.wikipedia.org/wiki/%D7%9E%D7%97%D7%A9%D7%95%D7%91_%D7%97%D7%99%D7%A9%D7%AA%D7%99" title="מחשוב חישתי – Hebrew" lang="he" hreflang="he" data-title="מחשוב חישתי" data-language-autonym="עברית" data-language-local-name="Hebrew" class="interlanguage-link-target"><span>עברית</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Informatyka_afektywna" title="Informatyka afektywna – Polish" lang="pl" hreflang="pl" data-title="Informatyka afektywna" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Computa%C3%A7%C3%A3o_afetiva" title="Computação afetiva – Portuguese" lang="pt" hreflang="pt" data-title="Computação afetiva" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-sq mw-list-item"><a href="https://sq.wikipedia.org/wiki/Kompjutimi_afektiv" title="Kompjutimi afektiv – Albanian" lang="sq" hreflang="sq" data-title="Kompjutimi afektiv" data-language-autonym="Shqip" data-language-local-name="Albanian" class="interlanguage-link-target"><span>Shqip</span></a></li><li class="interlanguage-link interwiki-sr mw-list-item"><a href="https://sr.wikipedia.org/wiki/Afektivno_ra%C4%8Dunarstvo" title="Afektivno računarstvo – Serbian" lang="sr" hreflang="sr" data-title="Afektivno računarstvo" data-language-autonym="Српски / srpski" data-language-local-name="Serbian" class="interlanguage-link-target"><span>Српски / srpski</span></a></li><li class="interlanguage-link interwiki-th mw-list-item"><a href="https://th.wikipedia.org/wiki/%E0%B8%81%E0%B8%B2%E0%B8%A3%E0%B8%84%E0%B8%B3%E0%B8%99%E0%B8%A7%E0%B8%93%E0%B9%80%E0%B8%8A%E0%B8%B4%E0%B8%87%E0%B8%AD%E0%B8%B2%E0%B8%A3%E0%B8%A1%E0%B8%93%E0%B9%8C" title="การคำนวณเชิงอารมณ์ – Thai" lang="th" hreflang="th" data-title="การคำนวณเชิงอารมณ์" data-language-autonym="ไทย" data-language-local-name="Thai" class="interlanguage-link-target"><span>ไทย</span></a></li><li class="interlanguage-link interwiki-zh-yue mw-list-item"><a href="https://zh-yue.wikipedia.org/wiki/%E6%83%85%E6%84%9F%E9%81%8B%E7%AE%97" title="情感運算 – Cantonese" lang="yue" hreflang="yue" data-title="情感運算" data-language-autonym="粵語" data-language-local-name="Cantonese" class="interlanguage-link-target"><span>粵語</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/%E6%83%85%E6%84%9F%E8%AE%A1%E7%AE%97" title="情感计算 – Chinese" lang="zh" hreflang="zh" data-title="情感计算" data-language-autonym="中文" data-language-local-name="Chinese" class="interlanguage-link-target"><span>中文</span></a></li> </ul> <div class="after-portlet after-portlet-lang"><span class="wb-langlinks-edit wb-langlinks-link"><a href="https://www.wikidata.org/wiki/Special:EntityPage/Q1185804#sitelinks-wikipedia" title="Edit interlanguage links" class="wbc-editpage">Edit links</a></span></div> </div> </div> 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src="//upload.wikimedia.org/wikipedia/commons/thumb/5/53/Ambox_current_red_Americas.svg/42px-Ambox_current_red_Americas.svg.png" decoding="async" width="42" height="34" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/53/Ambox_current_red_Americas.svg/63px-Ambox_current_red_Americas.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/53/Ambox_current_red_Americas.svg/84px-Ambox_current_red_Americas.svg.png 2x" data-file-width="360" data-file-height="290" /></span></span></div></td><td class="mbox-text"><div class="mbox-text-span">This article needs to be <b>updated</b>.<span class="hide-when-compact"> Please help update this article to reflect recent events or newly available information.</span> <span class="date-container"><i>(<span class="date">January 2023</span>)</i></span></div></td></tr></tbody></table> <div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Area of research in computer science aiming to understand the emotional state of users</div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Sophia_at_the_AI_for_Good_Global_Summit_2018_(27254369347)_(cropped).jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/1/1e/Sophia_at_the_AI_for_Good_Global_Summit_2018_%2827254369347%29_%28cropped%29.jpg/220px-Sophia_at_the_AI_for_Good_Global_Summit_2018_%2827254369347%29_%28cropped%29.jpg" decoding="async" width="220" height="279" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/1/1e/Sophia_at_the_AI_for_Good_Global_Summit_2018_%2827254369347%29_%28cropped%29.jpg/330px-Sophia_at_the_AI_for_Good_Global_Summit_2018_%2827254369347%29_%28cropped%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/1/1e/Sophia_at_the_AI_for_Good_Global_Summit_2018_%2827254369347%29_%28cropped%29.jpg/440px-Sophia_at_the_AI_for_Good_Global_Summit_2018_%2827254369347%29_%28cropped%29.jpg 2x" data-file-width="2635" data-file-height="3345" /></a><figcaption>Electronic devices such as robots are increasingly able to recognise and mimic human emotion</figcaption></figure> <p><b>Affective computing</b> is the study and development of systems and devices that can recognize, interpret, process, and simulate human <a href="/wiki/Affect_(psychology)" title="Affect (psychology)">affects</a>. It is an interdisciplinary field spanning <a href="/wiki/Computer_science" title="Computer science">computer science</a>, <a href="/wiki/Psychology" title="Psychology">psychology</a>, and <a href="/wiki/Cognitive_science" title="Cognitive science">cognitive science</a>.<sup id="cite_ref-TaoTan_1-0" class="reference"><a href="#cite_note-TaoTan-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> While some core ideas in the field may be traced as far back as to early philosophical inquiries into <a href="/wiki/Emotion#James–Lange_theory" title="Emotion">emotion</a>,<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> the more modern branch of computer science originated with <a href="/wiki/Rosalind_Picard" title="Rosalind Picard">Rosalind Picard</a>'s 1995 paper<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> on affective computing and her book <i>Affective Computing</i><sup id="cite_ref-Affective_Computing_4-0" class="reference"><a href="#cite_note-Affective_Computing-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> published by <a href="/wiki/MIT_Press" title="MIT Press">MIT Press</a>.<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> One of the motivations for the research is the ability to give machines <a href="/wiki/Emotional_intelligence" title="Emotional intelligence">emotional intelligence</a>, including to <a href="/wiki/Artificial_empathy" title="Artificial empathy">simulate empathy</a>. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response to those emotions. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Areas">Areas</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=1" title="Edit section: Areas"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Detecting_and_recognizing_emotional_information">Detecting and recognizing emotional information</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=2" title="Edit section: Detecting and recognizing emotional information"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Detecting emotional information usually begins with passive <a href="/wiki/Sensors" class="mw-redirect" title="Sensors">sensors</a> that capture data about the user's physical state or behavior without interpreting the input. The data gathered is analogous to the cues humans use to perceive emotions in others. For example, a video camera might capture facial expressions, body posture, and gestures, while a microphone might capture speech. Other sensors detect emotional cues by directly measuring <a href="/wiki/Physiological" class="mw-redirect" title="Physiological">physiological</a> data, such as skin temperature and <a href="/wiki/Galvanic_skin_response" class="mw-redirect" title="Galvanic skin response">galvanic resistance</a>.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> </p><p>Recognizing emotional information requires the extraction of meaningful patterns from the gathered data. This is done using machine learning techniques that process different <a href="/wiki/Modality_(human%E2%80%93computer_interaction)" title="Modality (human–computer interaction)">modalities</a>, such as <a href="/wiki/Speech_recognition" title="Speech recognition">speech recognition</a>, <a href="/wiki/Natural_language_processing" title="Natural language processing">natural language processing</a>, or <a href="/wiki/Face_recognition" class="mw-redirect" title="Face recognition">facial expression detection</a>. The goal of most of these techniques is to produce labels that would match the labels a human perceiver would give in the same situation: For example, if a person makes a facial expression furrowing their brow, then the computer vision system might be taught to label their face as appearing "confused" or as "concentrating" or "slightly negative" (as opposed to positive, which it might say if they were smiling in a happy-appearing way). These labels may or may not correspond to what the person is actually feeling. </p> <div class="mw-heading mw-heading3"><h3 id="Emotion_in_machines">Emotion in machines</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=3" title="Edit section: Emotion in machines"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Another area within affective computing is the design of computational devices proposed to exhibit either innate emotional capabilities or that are capable of convincingly simulating emotions. A more practical approach, based on current technological capabilities, is the simulation of emotions in conversational agents in order to enrich and facilitate interactivity between human and machine.<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> </p><p><a href="/wiki/Marvin_Minsky" title="Marvin Minsky">Marvin Minsky</a>, one of the pioneering computer scientists in <a href="/wiki/Artificial_intelligence" title="Artificial intelligence">artificial intelligence</a>, relates emotions to the broader issues of machine intelligence stating in <i><a href="/wiki/The_Emotion_Machine" title="The Emotion Machine">The Emotion Machine</a></i> that emotion is "not especially different from the processes that we call 'thinking.'"<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> The innovative approach "digital humans" or <a href="/wiki/Virtual_human" title="Virtual human">virtual humans</a> includes an attempt to give these programs, which simulate humans, the emotional dimension as well, including reactions in accordance with the reaction that a real person would react in a certain emotionally stimulating situation as well as facial expressions and gestures.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> </p><p>Emotion in machines often refers to emotion in computational, often AI-based, systems. As a result, the terms 'emotional AI' and '<a rel="nofollow" class="external text" href="https://mitsloan.mit.edu/ideas-made-to-matter/emotion-ai-explained">emotion AI</a>' are being used.<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Technologies">Technologies</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=4" title="Edit section: Technologies"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In psychology, cognitive science, and in neuroscience, there have been two main approaches for describing how humans perceive and classify emotion: continuous or categorical. The continuous approach tends to use dimensions such as negative vs. positive, calm vs. aroused. </p><p>The categorical approach tends to use discrete classes such as happy, sad, angry, fearful, surprise, disgust. Different kinds of machine learning regression and classification models can be used for having machines produce continuous or discrete labels. Sometimes models are also built that allow combinations across the categories, e.g. a happy-surprised face or a fearful-surprised face.<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> </p><p>The following sections consider many of the kinds of input data used for the task of <a href="/wiki/Emotion_recognition" title="Emotion recognition">emotion recognition</a>. </p> <div class="mw-heading mw-heading3"><h3 id="Emotional_speech">Emotional speech</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=5" title="Edit section: Emotional speech"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Various changes in the autonomic nervous system can indirectly alter a person's speech, and affective technologies can leverage this information to recognize emotion. For example, speech produced in a state of fear, anger, or joy becomes fast, loud, and precisely enunciated, with a higher and wider range in pitch, whereas emotions such as tiredness, boredom, or sadness tend to generate slow, low-pitched, and slurred speech.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> Some emotions have been found to be more easily computationally identified, such as anger<sup id="cite_ref-Dellaert_14-0" class="reference"><a href="#cite_note-Dellaert-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> or approval.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> </p><p>Emotional speech processing technologies recognize the user's emotional state using computational analysis of speech features. Vocal parameters and <a href="/wiki/Prosody_(linguistics)" title="Prosody (linguistics)">prosodic</a> features such as pitch variables and speech rate can be analyzed through pattern recognition techniques.<sup id="cite_ref-Dellaert_14-1" class="reference"><a href="#cite_note-Dellaert-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Lee_16-0" class="reference"><a href="#cite_note-Lee-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> </p><p>Speech analysis is an effective method of identifying affective state, having an average reported accuracy of 70 to 80% in research from 2003 and 2006.<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> These systems tend to outperform average human accuracy (approximately 60%<sup id="cite_ref-Dellaert_14-2" class="reference"><a href="#cite_note-Dellaert-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup>) but are less accurate than systems which employ other modalities for emotion detection, such as physiological states or facial expressions.<sup id="cite_ref-Hudlicka-2003-p24_19-0" class="reference"><a href="#cite_note-Hudlicka-2003-p24-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> However, since many speech characteristics are independent of semantics or culture, this technique is considered to be a promising route for further research.<sup id="cite_ref-Hudlicka-2003-p25_20-0" class="reference"><a href="#cite_note-Hudlicka-2003-p25-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading4"><h4 id="Algorithms">Algorithms</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=6" title="Edit section: Algorithms"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The process of speech/text affect detection requires the creation of a reliable <a href="/wiki/Database" title="Database">database</a>, <a href="/wiki/Knowledge_base" title="Knowledge base">knowledge base</a>, or <a href="/wiki/Vector_space_model" title="Vector space model">vector space model</a>,<sup id="cite_ref-Osgood75_21-0" class="reference"><a href="#cite_note-Osgood75-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> broad enough to fit every need for its application, as well as the selection of a successful classifier which will allow for quick and accurate emotion identification. </p><p>As of 2010<sup class="plainlinks noexcerpt noprint asof-tag update" style="display:none;"><a class="external text" href="https://en.wikipedia.org/w/index.php?title=Affective_computing&action=edit">[update]</a></sup>, the most frequently used classifiers were linear discriminant classifiers (LDC), k-nearest neighbor (k-NN), Gaussian mixture model (GMM), support vector machines (SVM), artificial neural networks (ANN), decision tree algorithms and hidden Markov models (HMMs).<sup id="cite_ref-Scherer-2010-p241_22-0" class="reference"><a href="#cite_note-Scherer-2010-p241-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> Various studies showed that choosing the appropriate classifier can significantly enhance the overall performance of the system.<sup id="cite_ref-Hudlicka-2003-p24_19-1" class="reference"><a href="#cite_note-Hudlicka-2003-p24-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> The list below gives a brief description of each algorithm: </p> <ul><li><a href="/wiki/Linear_classifier" title="Linear classifier">LDC</a> – Classification happens based on the value obtained from the linear combination of the feature values, which are usually provided in the form of vector features.</li> <li><a href="/wiki/K-nearest_neighbor_algorithm" class="mw-redirect" title="K-nearest neighbor algorithm">k-NN</a> – Classification happens by locating the object in the feature space, and comparing it with the k nearest neighbors (training examples). The majority vote decides on the classification.</li> <li><a href="/wiki/Gaussian_mixture_model" class="mw-redirect" title="Gaussian mixture model">GMM</a> – is a probabilistic model used for representing the existence of subpopulations within the overall population. Each sub-population is described using the mixture distribution, which allows for classification of observations into the sub-populations.<sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup></li> <li><a href="/wiki/Support_vector_machine" title="Support vector machine">SVM</a> – is a type of (usually binary) linear classifier which decides in which of the two (or more) possible classes, each input may fall into.</li> <li><a href="/wiki/Artificial_neural_network" class="mw-redirect" title="Artificial neural network">ANN</a> – is a mathematical model, inspired by biological neural networks, that can better grasp possible non-linearities of the feature space.</li> <li><a href="/wiki/Decision_tree_learning" title="Decision tree learning">Decision tree algorithms</a> – work based on following a decision tree in which leaves represent the classification outcome, and branches represent the conjunction of subsequent features that lead to the classification.</li> <li><a href="/wiki/Hidden_Markov_model" title="Hidden Markov model">HMMs</a> – a statistical Markov model in which the states and state transitions are not directly available to observation. Instead, the series of outputs dependent on the states are visible. In the case of affect recognition, the outputs represent the sequence of speech feature vectors, which allow the deduction of states' sequences through which the model progressed. The states can consist of various intermediate steps in the expression of an emotion, and each of them has a probability distribution over the possible output vectors. The states' sequences allow us to predict the affective state which we are trying to classify, and this is one of the most commonly used techniques within the area of speech affect detection.</li></ul> <p>It is proved that having enough acoustic evidence available the emotional state of a person can be classified by a set of majority voting classifiers. The proposed set of classifiers is based on three main classifiers: kNN, C4.5 and SVM-RBF Kernel. This set achieves better performance than each basic classifier taken separately. It is compared with two other sets of classifiers: one-against-all (OAA) multiclass SVM with Hybrid kernels and the set of classifiers which consists of the following two basic classifiers: C5.0 and Neural Network. The proposed variant achieves better performance than the other two sets of classifiers.<sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading4"><h4 id="Databases">Databases</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=7" title="Edit section: Databases"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The vast majority of present systems are data-dependent. This creates one of the biggest challenges in detecting emotions based on speech, as it implicates choosing an appropriate database used to train the classifier. Most of the currently possessed data was obtained from actors and is thus a representation of archetypal emotions. Those so-called acted databases are usually based on the Basic Emotions theory (by <a href="/wiki/Paul_Ekman" title="Paul Ekman">Paul Ekman</a>), which assumes the existence of six basic emotions (anger, fear, disgust, surprise, joy, sadness), the others simply being a mix of the former ones.<sup id="cite_ref-Ekman,_P._1969_25-0" class="reference"><a href="#cite_note-Ekman,_P._1969-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> Nevertheless, these still offer high audio quality and balanced classes (although often too few), which contribute to high success rates in recognizing emotions. </p><p>However, for real life application, naturalistic data is preferred. A naturalistic database can be produced by observation and analysis of subjects in their natural context. Ultimately, such database should allow the system to recognize emotions based on their context as well as work out the goals and outcomes of the interaction. The nature of this type of data allows for authentic real life implementation, due to the fact it describes states naturally occurring during the <a href="/wiki/Human%E2%80%93computer_interaction" title="Human–computer interaction">human–computer interaction</a> (HCI). </p><p>Despite the numerous advantages which naturalistic data has over acted data, it is difficult to obtain and usually has low emotional intensity. Moreover, data obtained in a natural context has lower signal quality, due to surroundings noise and distance of the subjects from the microphone. The first attempt to produce such database was the FAU Aibo Emotion Corpus for CEICES (Combining Efforts for Improving Automatic Classification of Emotional User States), which was developed based on a realistic context of children (age 10–13) playing with Sony's Aibo robot pet.<sup id="cite_ref-Steidl-2011_26-0" class="reference"><a href="#cite_note-Steidl-2011-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Scherer-2010-p243_27-0" class="reference"><a href="#cite_note-Scherer-2010-p243-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> Likewise, producing one standard database for all emotional research would provide a method of evaluating and comparing different affect recognition systems. </p> <div class="mw-heading mw-heading4"><h4 id="Speech_descriptors">Speech descriptors</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=8" title="Edit section: Speech descriptors"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The complexity of the affect recognition process increases with the number of classes (affects) and speech descriptors used within the classifier. It is, therefore, crucial to select only the most relevant features in order to assure the ability of the model to successfully identify emotions, as well as increasing the performance, which is particularly significant to real-time detection. The range of possible choices is vast, with some studies mentioning the use of over 200 distinct features.<sup id="cite_ref-Scherer-2010-p241_22-1" class="reference"><a href="#cite_note-Scherer-2010-p241-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> It is crucial to identify those that are redundant and undesirable in order to optimize the system and increase the success rate of correct emotion detection. The most common speech characteristics are categorized into the following groups.<sup id="cite_ref-Steidl-2011_26-1" class="reference"><a href="#cite_note-Steidl-2011-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Scherer-2010-p243_27-1" class="reference"><a href="#cite_note-Scherer-2010-p243-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> </p> <ol><li>Frequency characteristics<sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> <ul><li>Accent shape – affected by the rate of change of the fundamental frequency.</li> <li>Average pitch – description of how high/low the speaker speaks relative to the normal speech.</li> <li>Contour slope – describes the tendency of the frequency change over time, it can be rising, falling or level.</li> <li>Final lowering – the amount by which the frequency falls at the end of an utterance.</li> <li>Pitch range – measures the spread between the maximum and minimum frequency of an utterance.</li></ul></li> <li>Time-related features: <ul><li>Speech rate – describes the rate of words or syllables uttered over a unit of time</li> <li>Stress frequency – measures the rate of occurrences of pitch accented utterances</li></ul></li> <li>Voice quality parameters and energy descriptors: <ul><li>Breathiness – measures the aspiration noise in speech</li> <li>Brilliance – describes the dominance of high or low frequencies In the speech</li> <li>Loudness – measures the amplitude of the speech waveform, translates to the energy of an utterance</li> <li>Pause Discontinuity – describes the transitions between sound and silence</li> <li>Pitch Discontinuity – describes the transitions of the fundamental frequency.</li></ul></li></ol> <div class="mw-heading mw-heading3"><h3 id="Facial_affect_detection">Facial affect detection</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=9" title="Edit section: Facial affect detection"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The detection and processing of facial expression are achieved through various methods such as <a href="/wiki/Optical_flow" title="Optical flow">optical flow</a>, <a href="/wiki/Hidden_Markov_model" title="Hidden Markov model">hidden Markov models</a>, <a href="/wiki/Artificial_neural_network" class="mw-redirect" title="Artificial neural network">neural network</a> processing or active appearance models. More than one modality can be combined or fused (multimodal recognition, e.g. facial expressions and speech prosody,<sup id="cite_ref-face-prosody_29-0" class="reference"><a href="#cite_note-face-prosody-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> facial expressions and hand gestures,<sup id="cite_ref-face-gesture_30-0" class="reference"><a href="#cite_note-face-gesture-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> or facial expressions with speech and text for multimodal data and metadata analysis) to provide a more robust estimation of the subject's emotional state. </p> <div class="mw-heading mw-heading4"><h4 id="Facial_expression_databases">Facial expression databases</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=10" title="Edit section: Facial expression databases"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Facial_expression_databases" class="mw-redirect" title="Facial expression databases">Facial expression databases</a></div> <p>Creation of an emotion database is a difficult and time-consuming task. However, database creation is an essential step in the creation of a system that will recognize human emotions. Most of the publicly available emotion databases include posed facial expressions only. In posed expression databases, the participants are asked to display different basic emotional expressions, while in spontaneous expression database, the expressions are natural. Spontaneous emotion elicitation requires significant effort in the selection of proper stimuli which can lead to a rich display of intended emotions. Secondly, the process involves tagging of emotions by trained individuals manually which makes the databases highly reliable. Since perception of expressions and their intensity is subjective in nature, the annotation by experts is essential for the purpose of validation. </p><p>Researchers work with three types of databases, such as a database of peak expression images only, a database of image sequences portraying an emotion from neutral to its peak, and video clips with emotional annotations. Many facial expression databases have been created and made public for expression recognition purpose. Two of the widely used databases are CK+ and JAFFE. </p> <div class="mw-heading mw-heading4"><h4 id="Emotion_classification">Emotion classification</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=11" title="Edit section: Emotion classification"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Emotion_classification" title="Emotion classification">Emotion classification</a></div> <p>By doing cross-cultural research in Papua, New Guinea, on the Fore Tribesmen, at the end of the 1960s, <a href="/wiki/Paul_Ekman" title="Paul Ekman">Paul Ekman</a> proposed the idea that facial expressions of emotion are not culturally determined, but universal. Thus, he suggested that they are biological in origin and can, therefore, be safely and correctly categorized.<sup id="cite_ref-Ekman,_P._1969_25-1" class="reference"><a href="#cite_note-Ekman,_P._1969-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> He therefore officially put forth six basic emotions, in 1972:<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> </p> <ul><li><a href="/wiki/Anger" title="Anger">Anger</a></li> <li><a href="/wiki/Disgust" title="Disgust">Disgust</a></li> <li><a href="/wiki/Fear" title="Fear">Fear</a></li> <li><a href="/wiki/Happiness" title="Happiness">Happiness</a></li> <li><a href="/wiki/Sadness" title="Sadness">Sadness</a></li> <li><a href="/wiki/Surprise_(emotion)" title="Surprise (emotion)">Surprise</a></li></ul> <p>However, in the 1990s Ekman expanded his list of basic emotions, including a range of positive and <a href="/wiki/Negative_emotion" class="mw-redirect" title="Negative emotion">negative emotions</a> not all of which are encoded in facial muscles.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> The newly included emotions are: </p> <ol><li><a href="/wiki/Amusement" title="Amusement">Amusement</a></li> <li><a href="/wiki/Contempt" title="Contempt">Contempt</a></li> <li><a href="/wiki/Contentment" title="Contentment">Contentment</a></li> <li><a href="/wiki/Embarrassment" title="Embarrassment">Embarrassment</a></li> <li><a href="/wiki/Anticipation_(emotion)" class="mw-redirect" title="Anticipation (emotion)">Excitement</a></li> <li><a href="/wiki/Guilt_(emotion)" title="Guilt (emotion)">Guilt</a></li> <li><a href="/wiki/Pride" title="Pride"> Pride in achievement</a></li> <li><a href="/wiki/Relief_(emotion)" title="Relief (emotion)">Relief</a></li> <li><a href="/wiki/Contentment" title="Contentment">Satisfaction</a></li> <li><a href="/wiki/Pleasure" title="Pleasure">Sensory pleasure</a></li> <li><a href="/wiki/Shame" title="Shame">Shame</a></li></ol> <div class="mw-heading mw-heading4"><h4 id="Facial_Action_Coding_System">Facial Action Coding System</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=12" title="Edit section: Facial Action Coding System"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Facial_Action_Coding_System" title="Facial Action Coding System">Facial Action Coding System</a></div> <p>A system has been conceived by psychologists in order to formally categorize the physical expression of emotions on faces. The central concept of the <a href="/wiki/Facial_Action_Coding_System" title="Facial Action Coding System">Facial Action Coding System</a>, or FACS, as created by Paul Ekman and Wallace V. Friesen in 1978 based on earlier work by <a href="/wiki/Carl-Herman_Hjortsj%C3%B6" title="Carl-Herman Hjortsjö">Carl-Herman Hjortsjö</a><sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> are action units (AU). They are, basically, a contraction or a relaxation of one or more muscles. Psychologists have proposed the following classification of six basic emotions, according to their action units ("+" here mean "and"): </p> <table class="wikitable sortable"> <tbody><tr> <th>Emotion</th> <th>Action units </th></tr> <tr> <td>Happiness</td> <td>6+12 </td></tr> <tr> <td>Sadness</td> <td>1+4+15 </td></tr> <tr> <td>Surprise</td> <td>1+2+5B+26 </td></tr> <tr> <td>Fear</td> <td>1+2+4+5+20+26 </td></tr> <tr> <td>Anger</td> <td>4+5+7+23 </td></tr> <tr> <td>Disgust</td> <td>9+15+16 </td></tr> <tr> <td>Contempt</td> <td>R12A+R14A </td></tr></tbody></table> <div class="mw-heading mw-heading4"><h4 id="Challenges_in_facial_detection">Challenges in facial detection</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=13" title="Edit section: Challenges in facial detection"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>As with every computational practice, in affect detection by facial processing, some obstacles need to be surpassed, in order to fully unlock the hidden potential of the overall algorithm or method employed. In the early days of almost every kind of AI-based detection (speech recognition, face recognition, affect recognition), the accuracy of modeling and tracking has been an issue. As hardware evolves, as more data are collected and as new discoveries are made and new practices introduced, this lack of accuracy fades, leaving behind noise issues. However, methods for noise removal exist including neighborhood averaging, <a href="/wiki/Gaussian_blur" title="Gaussian blur">linear Gaussian smoothing</a>, median filtering,<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> or newer methods such as the Bacterial Foraging Optimization Algorithm.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> </p><p>Other challenges include </p> <ul><li>The fact that posed expressions, as used by most subjects of the various studies, are not natural, and therefore algorithms trained on these may not apply to natural expressions.</li> <li>The lack of rotational movement freedom. Affect detection works very well with frontal use, but upon rotating the head more than 20 degrees, "there've been problems".<sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup></li> <li>Facial expressions do not always correspond to an underlying emotion that matches them (e.g. they can be posed or faked, or a person can feel emotions but maintain a "poker face").</li> <li>FACS did not include dynamics, while dynamics can help disambiguate (e.g. smiles of genuine happiness tend to have different dynamics than "try to look happy" smiles.)</li> <li>The FACS combinations do not correspond in a 1:1 way with the emotions that the psychologists originally proposed (note that this lack of a 1:1 mapping also occurs in speech recognition with homophones and homonyms and many other sources of ambiguity, and may be mitigated by bringing in other channels of information).</li> <li>Accuracy of recognition is improved by adding context; however, adding context and other modalities increases computational cost and complexity</li></ul> <div class="mw-heading mw-heading3"><h3 id="Body_gesture">Body gesture</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=14" title="Edit section: Body gesture"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Gesture_recognition" title="Gesture recognition">Gesture recognition</a></div> <p>Gestures could be efficiently used as a means of detecting a particular emotional state of the user, especially when used in conjunction with speech and face recognition. Depending on the specific action, gestures could be simple reflexive responses, like lifting your shoulders when you don't know the answer to a question, or they could be complex and meaningful as when communicating with sign language. Without making use of any object or surrounding environment, we can wave our hands, clap or beckon. On the other hand, when using objects, we can point at them, move, touch or handle these. A computer should be able to recognize these, analyze the context and respond in a meaningful way, in order to be efficiently used for Human–Computer Interaction. </p><p>There are many proposed methods<sup id="cite_ref-JK_38-0" class="reference"><a href="#cite_note-JK-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> to detect the body gesture. Some literature differentiates 2 different approaches in gesture recognition: a 3D model based and an appearance-based.<sup id="cite_ref-Vladimir_39-0" class="reference"><a href="#cite_note-Vladimir-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> The foremost method makes use of 3D information of key elements of the body parts in order to obtain several important parameters, like palm position or joint angles. On the other hand, appearance-based systems use images or videos to for direct interpretation. Hand gestures have been a common focus of body gesture detection methods.<sup id="cite_ref-Vladimir_39-1" class="reference"><a href="#cite_note-Vladimir-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Physiological_monitoring">Physiological monitoring</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=15" title="Edit section: Physiological monitoring"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>This could be used to detect a user's affective state by monitoring and analyzing their physiological signs. These signs range from changes in heart rate and skin conductance to minute contractions of the facial muscles and changes in facial blood flow. This area is gaining momentum and we are now seeing real products that implement the techniques. The four main physiological signs that are usually analyzed are <a href="/wiki/Pulse" title="Pulse">blood volume pulse</a>, <a href="/wiki/Skin_conductance" class="mw-redirect" title="Skin conductance">galvanic skin response</a>, <a href="/wiki/Facial_electromyography" title="Facial electromyography">facial electromyography</a>, and facial color patterns. </p> <div class="mw-heading mw-heading4"><h4 id="Blood_volume_pulse">Blood volume pulse</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=16" title="Edit section: Blood volume pulse"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading5"><h5 id="Overview">Overview</h5><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=17" title="Edit section: Overview"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>A subject's blood volume pulse (BVP) can be measured by a process called <a href="/wiki/Photoplethysmography" class="mw-redirect" title="Photoplethysmography">photoplethysmography</a>, which produces a graph indicating blood flow through the extremities.<sup id="cite_ref-Picard,_Rosalind_1998_40-0" class="reference"><a href="#cite_note-Picard,_Rosalind_1998-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> The peaks of the waves indicate a cardiac cycle where the heart has pumped blood to the extremities. If the subject experiences fear or is startled, their heart usually 'jumps' and beats quickly for some time, causing the amplitude of the cardiac cycle to increase. This can clearly be seen on a photoplethysmograph when the distance between the trough and the peak of the wave has decreased. As the subject calms down, and as the body's inner core expands, allowing more blood to flow back to the extremities, the cycle will return to normal. </p> <div class="mw-heading mw-heading5"><h5 id="Methodology">Methodology</h5><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=18" title="Edit section: Methodology"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Infra-red light is shone on the skin by special sensor hardware, and the amount of light reflected is measured. The amount of reflected and transmitted light correlates to the BVP as light is absorbed by hemoglobin which is found richly in the bloodstream. </p> <div class="mw-heading mw-heading5"><h5 id="Disadvantages">Disadvantages</h5><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=19" title="Edit section: Disadvantages"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>It can be cumbersome to ensure that the sensor shining an infra-red light and monitoring the reflected light is always pointing at the same extremity, especially seeing as subjects often stretch and readjust their position while using a computer. There are other factors that can affect one's blood volume pulse. As it is a measure of blood flow through the extremities, if the subject feels hot, or particularly cold, then their body may allow more, or less, blood to flow to the extremities, all of this regardless of the subject's emotional state. </p> <figure class="mw-default-size mw-halign-left" typeof="mw:File/Thumb"><a href="/wiki/File:Em-face-2.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/e/eb/Em-face-2.png/220px-Em-face-2.png" decoding="async" width="220" height="186" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/e/eb/Em-face-2.png/330px-Em-face-2.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/e/eb/Em-face-2.png/440px-Em-face-2.png 2x" data-file-width="617" data-file-height="521" /></a><figcaption> The corrugator supercilii muscle and zygomaticus major muscle are the 2 main muscles used for measuring the electrical activity, in facial electromyography.</figcaption></figure> <div class="mw-heading mw-heading4"><h4 id="Facial_electromyography">Facial electromyography</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=20" title="Edit section: Facial electromyography"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Facial_electromyography" title="Facial electromyography">Facial electromyography</a></div> <p>Facial electromyography is a technique used to measure the electrical activity of the facial muscles by amplifying the tiny electrical impulses that are generated by muscle fibers when they contract.<sup id="cite_ref-Larsen_JT_2003_41-0" class="reference"><a href="#cite_note-Larsen_JT_2003-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> The face expresses a great deal of emotion, however, there are two main facial muscle groups that are usually studied to detect emotion: The corrugator supercilii muscle, also known as the 'frowning' muscle, draws the brow down into a frown, and therefore is the best test for negative, unpleasant emotional response.↵The zygomaticus major muscle is responsible for pulling the corners of the mouth back when you smile, and therefore is the muscle used to test for a positive emotional response. </p> <figure typeof="mw:File/Thumb"><a href="/wiki/File:Gsrplot.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/f/fa/Gsrplot.svg/500px-Gsrplot.svg.png" decoding="async" width="500" height="235" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/f/fa/Gsrplot.svg/750px-Gsrplot.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/f/fa/Gsrplot.svg/1000px-Gsrplot.svg.png 2x" data-file-width="782" data-file-height="368" /></a><figcaption>Here we can see a plot of skin resistance measured using GSR and time whilst the subject played a video game. There are several peaks that are clear in the graph, which suggests that GSR is a good method of differentiating between an aroused and a non-aroused state. For example, at the start of the game where there is usually not much exciting game play, there is a high level of resistance recorded, which suggests a low level of conductivity and therefore less arousal. This is in clear contrast with the sudden trough where the player is killed as one is usually very stressed and tense as their character is killed in the game.</figcaption></figure> <div class="mw-heading mw-heading4"><h4 id="Galvanic_skin_response">Galvanic skin response</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=21" title="Edit section: Galvanic skin response"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Galvanic_skin_response" class="mw-redirect" title="Galvanic skin response">Galvanic skin response</a></div> <p>Galvanic skin response (GSR) is an outdated term for a more general phenomenon known as [Electrodermal Activity] or EDA. EDA is a general phenomena whereby the skin's electrical properties change. The skin is innervated by the [sympathetic nervous system], so measuring its resistance or conductance provides a way to quantify small changes in the sympathetic branch of the autonomic nervous system. As the sweat glands are activated, even before the skin feels sweaty, the level of the EDA can be captured (usually using conductance) and used to discern small changes in autonomic arousal. The more aroused a subject is, the greater the skin conductance tends to be.<sup id="cite_ref-Picard,_Rosalind_1998_40-1" class="reference"><a href="#cite_note-Picard,_Rosalind_1998-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> </p><p>Skin conductance is often measured using two small <a href="/w/index.php?title=Silver-silver_chloride&action=edit&redlink=1" class="new" title="Silver-silver chloride (page does not exist)">silver-silver chloride</a> electrodes placed somewhere on the skin and applying a small voltage between them. To maximize comfort and reduce irritation the electrodes can be placed on the wrist, legs, or feet, which leaves the hands fully free for daily activity. </p> <div class="mw-heading mw-heading4"><h4 id="Facial_color">Facial color</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=22" title="Edit section: Facial color"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading5"><h5 id="Overview_2">Overview</h5><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=23" title="Edit section: Overview"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The surface of the human face is innervated with a large network of blood vessels. Blood flow variations in these vessels yield visible color changes on the face. Whether or not facial emotions activate facial muscles, variations in blood flow, blood pressure, glucose levels, and other changes occur. Also, the facial color signal is independent from that provided by facial muscle movements.<sup id="cite_ref-face_42-0" class="reference"><a href="#cite_note-face-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading5"><h5 id="Methodology_2">Methodology</h5><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=24" title="Edit section: Methodology"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Approaches are based on facial color changes. Delaunay triangulation is used to create the triangular local areas. Some of these triangles which define the interior of the mouth and eyes (sclera and iris) are removed. Use the left triangular areas’ pixels to create feature vectors.<sup id="cite_ref-face_42-1" class="reference"><a href="#cite_note-face-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> It shows that converting the pixel color of the standard RGB color space to a color space such as oRGB color space<sup id="cite_ref-orgb_43-0" class="reference"><a href="#cite_note-orgb-43"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> or LMS channels perform better when dealing with faces.<sup id="cite_ref-mec_44-0" class="reference"><a href="#cite_note-mec-44"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> So, map the above vector onto the better color space and decompose into red-green and yellow-blue channels. Then use deep learning methods to find equivalent emotions. </p> <div class="mw-heading mw-heading3"><h3 id="Visual_aesthetics">Visual aesthetics</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=25" title="Edit section: Visual aesthetics"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Aesthetics, in the world of art and photography, refers to the principles of the nature and appreciation of beauty. Judging beauty and other aesthetic qualities is a highly subjective task. Computer scientists at Penn State treat the challenge of automatically inferring the aesthetic quality of pictures using their visual content as a machine learning problem, with a peer-rated on-line photo sharing website as a data source.<sup id="cite_ref-datta_45-0" class="reference"><a href="#cite_note-datta-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> They extract certain visual features based on the intuition that they can discriminate between aesthetically pleasing and displeasing images. </p> <div class="mw-heading mw-heading2"><h2 id="Potential_applications">Potential applications</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=26" title="Edit section: Potential applications"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Education">Education</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=27" title="Edit section: Education"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Affection influences learners' learning state. Using affective computing technology, computers can judge the learners' affection and learning state by recognizing their facial expressions. In education, the teacher can use the analysis result to understand the student's learning and accepting ability, and then formulate reasonable teaching plans. At the same time, they can pay attention to students' inner feelings, which is helpful to students' psychological health. Especially in distance education, due to the separation of time and space, there is no emotional incentive between teachers and students for two-way communication. Without the atmosphere brought by traditional classroom learning, students are easily bored, and affect the learning effect. Applying affective computing in distance education system can effectively improve this situation. <sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Transportation">Transportation</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=28" title="Edit section: Transportation"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The applications of sensory computing may contribute to improving road safety. For example, a car can monitor the emotion of all occupants and engage in additional safety measures, such as alerting other vehicles if it detects the driver to be angry.<sup id="cite_ref-47" class="reference"><a href="#cite_note-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> In addition, affective computing systems for monitoring the driver's stress may allow various interventions such as driver assistance systems adjusted according to the stress level<sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> and minimal and direct interventions to change the emotional state of the driver.<sup id="cite_ref-49" class="reference"><a href="#cite_note-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Healthcare">Healthcare</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=29" title="Edit section: Healthcare"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><a href="/wiki/Social_robot" title="Social robot">Social robots</a>, as well as a growing number of robots used in health care benefit from emotional awareness because they can better judge users' and patient's emotional states and alter their actions/programming appropriately. This is especially important in those countries with growing aging populations and/or a lack of younger workers to address their needs.<sup id="cite_ref-50" class="reference"><a href="#cite_note-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> </p><p>Affective computing is also being applied to the development of communicative technologies for use by people with autism.<sup id="cite_ref-51" class="reference"><a href="#cite_note-51"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> The affective component of a text is also increasingly gaining attention, particularly its role in the so-called emotional or <a href="/wiki/Emotive_Internet" title="Emotive Internet">emotive Internet</a>.<sup id="cite_ref-52" class="reference"><a href="#cite_note-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Video_games">Video games</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=30" title="Edit section: Video games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Affective video games can access their players' emotional states through <a href="/wiki/Biofeedback" title="Biofeedback">biofeedback</a> devices.<sup id="cite_ref-53" class="reference"><a href="#cite_note-53"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> A particularly simple form of biofeedback is available through <a href="/wiki/Gamepad" title="Gamepad">gamepads</a> that measure the pressure with which a button is pressed: this has been shown to correlate strongly with the players' level of <a href="/wiki/Arousal" title="Arousal">arousal</a>;<sup id="cite_ref-54" class="reference"><a href="#cite_note-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> at the other end of the scale are <a href="/wiki/Brain%E2%80%93computer_interface" title="Brain–computer interface">brain–computer interfaces</a>.<sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-56" class="reference"><a href="#cite_note-56"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> Affective games have been used in medical research to support the emotional development of <a href="/wiki/Autism" title="Autism">autistic</a> children.<sup id="cite_ref-57" class="reference"><a href="#cite_note-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Psychomotor_training">Psychomotor training</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=31" title="Edit section: Psychomotor training"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Training methods of <a href="/wiki/Psychomotor_learning" title="Psychomotor learning">psychomotor</a> operations such as steering and maneuvering are used in various fields such as aviation, transportation and medicine. Integrating affective computing capabilities in this type of training systems, in accordance with the adaptive automation approach, has been found to be effective in improving the quality of training and shortening the required training duration.<sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Other_applications">Other applications</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=32" title="Edit section: Other applications"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Affective computing has potential applications in <a href="/wiki/Human_computer_interaction" class="mw-redirect" title="Human computer interaction">human–computer interaction</a>, such as affective mirrors allowing the user to see how he or she performs; emotion monitoring agents sending a warning before one sends an angry email; or even music players selecting tracks based on mood.<sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup> </p><p>One idea put forth by the Romanian researcher Dr. Nicu Sebe in an interview is the analysis of a person's face while they are using a certain product (he mentioned ice cream as an example).<sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> Companies would then be able to use such analysis to infer whether their product will or will not be well received by the respective market. </p><p>One could also use affective state recognition in order to judge the impact of a TV advertisement through a real-time video recording of that person and through the subsequent study of his or her facial expression. Averaging the results obtained on a large group of subjects, one can tell whether that commercial (or movie) has the desired effect and what the elements which interest the watcher most are. </p> <div class="mw-heading mw-heading2"><h2 id="Cognitivist_vs._interactional_approaches">Cognitivist vs. interactional approaches</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=33" title="Edit section: Cognitivist vs. interactional approaches"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Within the field of <a href="/wiki/Human%E2%80%93computer_interaction" title="Human–computer interaction">human–computer interaction</a>, <a href="/wiki/Rosalind_Picard" title="Rosalind Picard">Rosalind Picard</a>'s <a href="/wiki/Cognitivism_(psychology)" title="Cognitivism (psychology)">cognitivist</a> or "information model" concept of emotion has been criticized by and contrasted with the "post-cognitivist" or "interactional" <a href="/wiki/Pragmatism" title="Pragmatism">pragmatist</a> approach taken by Kirsten Boehner and others which views emotion as inherently social.<sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> </p><p>Picard's focus is human–computer interaction, and her goal for affective computing is to "give computers the ability to recognize, express, and in some cases, 'have' emotions".<sup id="cite_ref-Affective_Computing_4-1" class="reference"><a href="#cite_note-Affective_Computing-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> In contrast, the interactional approach seeks to help "people to understand and experience their own emotions"<sup id="cite_ref-How_emotion_is_made_and_measured_62-0" class="reference"><a href="#cite_note-How_emotion_is_made_and_measured-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> and to improve computer-mediated interpersonal communication. It does not necessarily seek to map emotion into an objective mathematical model for machine interpretation, but rather let humans make sense of each other's emotional expressions in open-ended ways that might be ambiguous, subjective, and sensitive to context.<sup id="cite_ref-How_emotion_is_made_and_measured_62-1" class="reference"><a href="#cite_note-How_emotion_is_made_and_measured-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup><sup class="reference nowrap"><span title="Page / location: 284">: 284 </span></sup><sup class="noprint Inline-Template" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:AUDIENCE" class="mw-redirect" title="Wikipedia:AUDIENCE"><span title="An editor has requested that an example be provided. (September 2018)">example needed</span></a></i>]</sup> </p><p>Picard's critics describe her concept of emotion as "objective, internal, private, and mechanistic". They say it reduces emotion to a discrete psychological signal occurring inside the body that can be measured and which is an input to cognition, undercutting the complexity of emotional experience.<sup id="cite_ref-How_emotion_is_made_and_measured_62-2" class="reference"><a href="#cite_note-How_emotion_is_made_and_measured-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup><sup class="reference nowrap"><span title="Page / location: 280">: 280 </span></sup><sup id="cite_ref-How_emotion_is_made_and_measured_62-3" class="reference"><a href="#cite_note-How_emotion_is_made_and_measured-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup><sup class="reference nowrap"><span title="Page / location: 278">: 278 </span></sup> </p><p>The interactional approach asserts that though emotion has biophysical aspects, it is "culturally grounded, dynamically experienced, and to some degree constructed in action and interaction".<sup id="cite_ref-How_emotion_is_made_and_measured_62-4" class="reference"><a href="#cite_note-How_emotion_is_made_and_measured-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup><sup class="reference nowrap"><span title="Page / location: 276">: 276 </span></sup> Put another way, it considers "emotion as a social and cultural product experienced through our interactions".<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-How_emotion_is_made_and_measured_62-5" class="reference"><a href="#cite_note-How_emotion_is_made_and_measured-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-64" class="reference"><a href="#cite_note-64"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=34" title="Edit section: See also"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1184024115">.mw-parser-output .div-col{margin-top:0.3em;column-width:30em}.mw-parser-output .div-col-small{font-size:90%}.mw-parser-output .div-col-rules{column-rule:1px solid #aaa}.mw-parser-output .div-col dl,.mw-parser-output .div-col ol,.mw-parser-output .div-col ul{margin-top:0}.mw-parser-output .div-col li,.mw-parser-output .div-col dd{page-break-inside:avoid;break-inside:avoid-column}</style><div class="div-col" style="column-width: 30em;"> <ul><li><a href="/wiki/Affect_control_theory" title="Affect control theory">Affect control theory</a></li> <li><a href="/wiki/Affective_design" title="Affective design">Affective design</a></li> <li><a href="/wiki/Affective_haptics" title="Affective haptics">Affective haptics</a></li> <li><a href="/wiki/Chatterbot" class="mw-redirect" title="Chatterbot">Chatterbot</a></li> <li><a href="/wiki/Character_Computing" class="mw-redirect" title="Character Computing">Character Computing</a></li> <li><a href="/wiki/Emotion_Markup_Language" title="Emotion Markup Language">Emotion Markup Language</a> (EmotionML)</li> <li><a href="/wiki/Emotion_recognition" title="Emotion recognition">Emotion recognition</a></li> <li><a href="/wiki/Friendly_artificial_intelligence" title="Friendly artificial intelligence">Friendly artificial intelligence</a></li> <li><a href="/wiki/Kismet_(robot)" title="Kismet (robot)">Kismet (robot)</a></li> <li><a href="/wiki/Multimodal_sentiment_analysis" title="Multimodal sentiment analysis">Multimodal sentiment analysis</a></li> <li><a href="/wiki/Sentiment_analysis" title="Sentiment analysis">Sentiment analysis</a></li> <li><a href="/wiki/Wearable_computer" title="Wearable computer">Wearable computer</a></li></ul></div> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=35" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Citations">Citations</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=36" title="Edit section: Citations"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-columns references-column-width reflist-columns-2"> <ol class="references"> <li id="cite_note-TaoTan-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-TaoTan_1-0">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFTaoTieniu_Tan2005" class="citation conference cs1 cs1-prop-long-vol">Tao, Jianhua; Tieniu Tan (2005). 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"How emotion is made and measured". <i>International Journal of Human–Computer Studies</i>. <b>65</b> (4): 275–291. <a href="/wiki/Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1016%2Fj.ijhcs.2006.11.016">10.1016/j.ijhcs.2006.11.016</a>. <a href="/wiki/S2CID_(identifier)" class="mw-redirect" title="S2CID (identifier)">S2CID</a> <a rel="nofollow" class="external text" href="https://api.semanticscholar.org/CorpusID:15551492">15551492</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=International+Journal+of+Human%E2%80%93Computer+Studies&rft.atitle=How+emotion+is+made+and+measured&rft.volume=65&rft.issue=4&rft.pages=275-291&rft.date=2007&rft_id=info%3Adoi%2F10.1016%2Fj.ijhcs.2006.11.016&rft_id=https%3A%2F%2Fapi.semanticscholar.org%2FCorpusID%3A15551492%23id-name%3DS2CID&rft.aulast=Boehner&rft.aufirst=Kirsten&rft.au=DePaula%2C+Rogerio&rft.au=Dourish%2C+Paul&rft.au=Sengers%2C+Phoebe&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAffective+computing" class="Z3988"></span></span> </li> <li id="cite_note-63"><span class="mw-cite-backlink"><b><a href="#cite_ref-63">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBoehnerDePaulaDourishSengers2005" class="citation journal cs1">Boehner, Kirsten; DePaula, Rogerio; <a href="/wiki/Paul_Dourish" title="Paul Dourish">Dourish, Paul</a>; <a href="/wiki/Phoebe_Sengers" title="Phoebe Sengers">Sengers, Phoebe</a> (2005). "Affection: From Information to Interaction". <i>Proceedings of the Aarhus Decennial Conference on Critical Computing</i>: 59–68.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Proceedings+of+the+Aarhus+Decennial+Conference+on+Critical+Computing&rft.atitle=Affection%3A+From+Information+to+Interaction&rft.pages=59-68&rft.date=2005&rft.aulast=Boehner&rft.aufirst=Kirsten&rft.au=DePaula%2C+Rogerio&rft.au=Dourish%2C+Paul&rft.au=Sengers%2C+Phoebe&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAffective+computing" class="Z3988"></span></span> </li> <li id="cite_note-64"><span class="mw-cite-backlink"><b><a href="#cite_ref-64">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHookStaahlSundstromLaaksolahti2008" class="citation journal cs1">Hook, Kristina; Staahl, Anna; Sundstrom, Petra; Laaksolahti, Jarmo (2008). <a rel="nofollow" class="external text" href="http://research.microsoft.com/en-us/um/cambridge/projects/hci2020/pdf/interactional%20empowerment%20final%20Jan%2008.pdf">"Interactional empowerment"</a> <span class="cs1-format">(PDF)</span>. <i>Proc. CHI</i>: 647–656.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Proc.+CHI&rft.atitle=Interactional+empowerment&rft.pages=647-656&rft.date=2008&rft.aulast=Hook&rft.aufirst=Kristina&rft.au=Staahl%2C+Anna&rft.au=Sundstrom%2C+Petra&rft.au=Laaksolahti%2C+Jarmo&rft_id=http%3A%2F%2Fresearch.microsoft.com%2Fen-us%2Fum%2Fcambridge%2Fprojects%2Fhci2020%2Fpdf%2Finteractional%2520empowerment%2520final%2520Jan%252008.pdf&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAffective+computing" class="Z3988"></span></span> </li> </ol></div> <div class="mw-heading mw-heading3"><h3 id="Works_cited">Works cited</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Affective_computing&action=edit&section=37" title="Edit section: Works cited"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHudlicka2003" class="citation journal cs1">Hudlicka, Eva (2003). "To feel or not to feel: The role of affect in human–computer interaction". <i>International Journal of Human–Computer Studies</i>. <b>59</b> (1–2): 1–32. <a href="/wiki/CiteSeerX_(identifier)" class="mw-redirect" title="CiteSeerX (identifier)">CiteSeerX</a> <span class="id-lock-free" title="Freely accessible"><a rel="nofollow" class="external text" href="https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.180.6429">10.1.1.180.6429</a></span>. <a href="/wiki/Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1016%2Fs1071-5819%2803%2900047-8">10.1016/s1071-5819(03)00047-8</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=International+Journal+of+Human%E2%80%93Computer+Studies&rft.atitle=To+feel+or+not+to+feel%3A+The+role+of+affect+in+human%E2%80%93computer+interaction&rft.volume=59&rft.issue=1%E2%80%932&rft.pages=1-32&rft.date=2003&rft_id=https%3A%2F%2Fciteseerx.ist.psu.edu%2Fviewdoc%2Fsummary%3Fdoi%3D10.1.1.180.6429%23id-name%3DCiteSeerX&rft_id=info%3Adoi%2F10.1016%2Fs1071-5819%2803%2900047-8&rft.aulast=Hudlicka&rft.aufirst=Eva&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAffective+computing" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSchererBänzigerRoesch2010" class="citation book cs1">Scherer, Klaus R; Bänziger, Tanja; Roesch, Etienne B (2010). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=vOFcf99wU-YC"><i>A Blueprint for Affective Computing: A Sourcebook and Manual</i></a>. Oxford: Oxford University Press. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-0-19-956670-9" title="Special:BookSources/978-0-19-956670-9"><bdi>978-0-19-956670-9</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=A+Blueprint+for+Affective+Computing%3A+A+Sourcebook+and+Manual&rft.place=Oxford&rft.pub=Oxford+University+Press&rft.date=2010&rft.isbn=978-0-19-956670-9&rft.aulast=Scherer&rft.aufirst=Klaus+R&rft.au=B%C3%A4nziger%2C+Tanja&rft.au=Roesch%2C+Etienne+B&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DvOFcf99wU-YC&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAffective+computing" class="Z3988"></span></li></ul> <div class="navbox-styles"><style data-mw-deduplicate="TemplateStyles:r1129693374">.mw-parser-output .hlist dl,.mw-parser-output .hlist ol,.mw-parser-output .hlist ul{margin:0;padding:0}.mw-parser-output .hlist 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href="/wiki/Geographic_information_system" title="Geographic information system">Geographic information system</a></li> <li><a href="/wiki/Decision_support_system" title="Decision support system">Decision support system</a></li> <li><a href="/wiki/Process_control" class="mw-redirect" title="Process control">Process control system</a></li> <li><a href="/wiki/Multimedia_database" title="Multimedia database">Multimedia information system</a></li> <li><a href="/wiki/Data_mining" title="Data mining">Data mining</a></li> <li><a href="/wiki/Digital_library" title="Digital library">Digital library</a></li> <li><a href="/wiki/Computing_platform" title="Computing platform">Computing platform</a></li> <li><a href="/wiki/Digital_marketing" title="Digital marketing">Digital marketing</a></li> <li><a href="/wiki/World_Wide_Web" title="World Wide Web">World Wide Web</a></li> <li><a href="/wiki/Information_retrieval" title="Information retrieval">Information retrieval</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Computer_security" title="Computer security">Security</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cryptography" title="Cryptography">Cryptography</a></li> <li><a href="/wiki/Formal_methods" title="Formal methods">Formal methods</a></li> <li><a href="/wiki/Security_hacker" title="Security hacker">Security hacker</a></li> <li><a href="/wiki/Security_service_(telecommunication)" title="Security service (telecommunication)">Security services</a></li> <li><a href="/wiki/Intrusion_detection_system" title="Intrusion detection system">Intrusion detection system</a></li> <li><a href="/wiki/Hardware_security" title="Hardware security">Hardware security</a></li> <li><a href="/wiki/Network_security" title="Network security">Network security</a></li> <li><a href="/wiki/Information_security" title="Information security">Information security</a></li> <li><a href="/wiki/Application_security" title="Application security">Application security</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Human%E2%80%93computer_interaction" title="Human–computer interaction">Human–computer interaction</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Interaction_design" title="Interaction design">Interaction design</a></li> <li><a href="/wiki/Social_computing" title="Social computing">Social computing</a></li> <li><a href="/wiki/Ubiquitous_computing" title="Ubiquitous computing">Ubiquitous computing</a></li> <li><a href="/wiki/Visualization_(graphics)" title="Visualization (graphics)">Visualization</a></li> <li><a href="/wiki/Computer_accessibility" title="Computer accessibility">Accessibility</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Concurrency_(computer_science)" title="Concurrency (computer science)">Concurrency</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Concurrent_computing" title="Concurrent computing">Concurrent computing</a></li> <li><a href="/wiki/Parallel_computing" title="Parallel computing">Parallel computing</a></li> <li><a href="/wiki/Distributed_computing" title="Distributed computing">Distributed computing</a></li> <li><a href="/wiki/Multithreading_(computer_architecture)" title="Multithreading (computer architecture)">Multithreading</a></li> <li><a href="/wiki/Multiprocessing" title="Multiprocessing">Multiprocessing</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Artificial_intelligence" title="Artificial intelligence">Artificial intelligence</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Natural_language_processing" title="Natural language processing">Natural language processing</a></li> <li><a href="/wiki/Knowledge_representation_and_reasoning" title="Knowledge representation and reasoning">Knowledge representation and reasoning</a></li> <li><a href="/wiki/Computer_vision" title="Computer vision">Computer vision</a></li> <li><a href="/wiki/Automated_planning_and_scheduling" title="Automated planning and scheduling">Automated planning and scheduling</a></li> <li><a href="/wiki/Mathematical_optimization" title="Mathematical optimization">Search methodology</a></li> <li><a href="/wiki/Control_theory" title="Control theory">Control method</a></li> <li><a href="/wiki/Philosophy_of_artificial_intelligence" title="Philosophy of artificial intelligence">Philosophy of artificial intelligence</a></li> <li><a href="/wiki/Distributed_artificial_intelligence" title="Distributed artificial intelligence">Distributed artificial intelligence</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Machine_learning" title="Machine learning">Machine learning</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Supervised_learning" title="Supervised learning">Supervised learning</a></li> <li><a href="/wiki/Unsupervised_learning" title="Unsupervised learning">Unsupervised learning</a></li> <li><a href="/wiki/Reinforcement_learning" title="Reinforcement learning">Reinforcement learning</a></li> <li><a href="/wiki/Multi-task_learning" title="Multi-task learning">Multi-task learning</a></li> <li><a href="/wiki/Cross-validation_(statistics)" title="Cross-validation (statistics)">Cross-validation</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Computer_graphics" title="Computer graphics">Graphics</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Computer_animation" title="Computer animation">Animation</a></li> <li><a href="/wiki/Rendering_(computer_graphics)" title="Rendering (computer graphics)">Rendering</a></li> <li><a href="/wiki/Photograph_manipulation" title="Photograph manipulation">Photograph manipulation</a></li> <li><a href="/wiki/Graphics_processing_unit" title="Graphics processing unit">Graphics processing unit</a></li> <li><a href="/wiki/Mixed_reality" title="Mixed reality">Mixed reality</a></li> <li><a href="/wiki/Virtual_reality" title="Virtual reality">Virtual reality</a></li> <li><a href="/wiki/Image_compression" title="Image compression">Image compression</a></li> <li><a href="/wiki/Solid_modeling" title="Solid modeling">Solid modeling</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Applied computing</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Quantum_Computing" class="mw-redirect" title="Quantum Computing">Quantum Computing</a></li> <li><a href="/wiki/E-commerce" title="E-commerce">E-commerce</a></li> <li><a href="/wiki/Enterprise_software" title="Enterprise software">Enterprise software</a></li> <li><a href="/wiki/Computational_mathematics" title="Computational mathematics">Computational mathematics</a></li> <li><a href="/wiki/Computational_physics" title="Computational physics">Computational physics</a></li> <li><a href="/wiki/Computational_chemistry" title="Computational chemistry">Computational chemistry</a></li> <li><a href="/wiki/Computational_biology" title="Computational biology">Computational biology</a></li> <li><a href="/wiki/Computational_social_science" title="Computational social science">Computational social science</a></li> <li><a href="/wiki/Computational_engineering" title="Computational engineering">Computational engineering</a></li> <li><a href="/wiki/Template:Differentiable_computing" title="Template:Differentiable computing">Differentiable computing</a></li> <li><a href="/wiki/Health_informatics" title="Health informatics">Computational healthcare</a></li> <li><a href="/wiki/Digital_art" title="Digital art">Digital art</a></li> <li><a href="/wiki/Electronic_publishing" title="Electronic publishing">Electronic publishing</a></li> <li><a href="/wiki/Cyberwarfare" title="Cyberwarfare">Cyberwarfare</a></li> <li><a href="/wiki/Electronic_voting" title="Electronic voting">Electronic voting</a></li> <li><a href="/wiki/Video_game" title="Video game">Video games</a></li> <li><a href="/wiki/Word_processor" title="Word processor">Word processing</a></li> <li><a href="/wiki/Operations_research" title="Operations research">Operations research</a></li> <li><a href="/wiki/Educational_technology" title="Educational technology">Educational technology</a></li> <li><a href="/wiki/Document_management_system" title="Document management system">Document management</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Category:Computer_science" title="Category:Computer science">Category</a></li> <li><span class="noviewer" typeof="mw:File"><span title="Outline"><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/41/Global_thinking.svg/10px-Global_thinking.svg.png" decoding="async" width="10" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/41/Global_thinking.svg/15px-Global_thinking.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/41/Global_thinking.svg/21px-Global_thinking.svg.png 2x" data-file-width="130" data-file-height="200" /></span></span> <a href="/wiki/Outline_of_computer_science" title="Outline of computer science">Outline</a></li> <li><span class="noviewer" typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/Symbol_question.svg/16px-Symbol_question.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/Symbol_question.svg/23px-Symbol_question.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/e/e0/Symbol_question.svg/31px-Symbol_question.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Template:Glossaries_of_computers" title="Template:Glossaries of computers">Glossaries</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Emotions_(list)" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="3"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Emotion_navbox" title="Template:Emotion navbox"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Emotion_navbox" title="Template talk:Emotion navbox"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Emotion_navbox" title="Special:EditPage/Template:Emotion navbox"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Emotions_(list)" style="font-size:114%;margin:0 4em"><a href="/wiki/Emotion" title="Emotion">Emotions</a> (<a href="/wiki/Emotion_classification" title="Emotion classification">list</a>)</div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Emotion" title="Emotion">Emotions</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Acceptance" title="Acceptance">Acceptance</a></li> <li><a href="/wiki/Admiration" title="Admiration">Admiration</a></li> <li><a href="/wiki/Adoration" title="Adoration">Adoration</a></li> <li><a href="/wiki/Aesthetic_emotions" title="Aesthetic emotions">Aesthetic</a></li> <li><a href="/wiki/Affection" title="Affection">Affection</a></li> <li><a href="/wiki/Psychomotor_agitation" title="Psychomotor agitation">Agitation</a></li> <li><a href="/wiki/Pain" title="Pain">Agony</a></li> <li><a href="/wiki/Amusement" title="Amusement">Amusement</a></li> <li><a href="/wiki/Anger" title="Anger">Anger</a></li> <li><a href="/wiki/Angst" title="Angst">Angst</a></li> <li><a href="/wiki/Anguish" title="Anguish">Anguish</a></li> <li><a href="/wiki/Annoyance" title="Annoyance">Annoyance</a></li> <li><a href="/wiki/Anticipation" title="Anticipation">Anticipation</a></li> <li><a href="/wiki/Anxiety" title="Anxiety">Anxiety</a></li> <li><a href="/wiki/Apathy" title="Apathy">Apathy</a></li> <li><a href="/wiki/Arousal" title="Arousal">Arousal</a></li> <li><a href="/wiki/Interpersonal_attraction" title="Interpersonal attraction">Attraction</a></li> <li><a href="/wiki/Awe" title="Awe">Awe</a></li> <li><a href="/wiki/Belongingness" title="Belongingness">Belongingness</a></li> <li><a href="/wiki/Boredom" title="Boredom">Boredom</a></li> <li><a href="/wiki/Calmness" title="Calmness">Calmness</a></li> <li><a href="/wiki/Compassion" title="Compassion">Compassion</a></li> <li><a href="/wiki/Confidence" title="Confidence">Confidence</a></li> <li><a href="/wiki/Confusion" title="Confusion">Confusion</a></li> <li><a href="/wiki/Contempt" title="Contempt">Contempt</a></li> <li><a href="/wiki/Contentment" title="Contentment">Contentment</a></li> <li><a href="/wiki/Courage" title="Courage">Courage</a></li> <li><a href="/wiki/Cruelty" title="Cruelty">Cruelty</a></li> <li><a href="/wiki/Curiosity" title="Curiosity">Curiosity</a></li> <li><a href="/wiki/Defeatism" title="Defeatism">Defeat</a></li> <li><a href="/wiki/Depression_(mood)" title="Depression (mood)">Depression</a></li> <li><a href="/wiki/Desire" title="Desire">Desire</a></li> <li><a href="/wiki/Disappointment" title="Disappointment">Disappointment</a></li> <li><a href="/wiki/Disgust" title="Disgust">Disgust</a></li> <li><a href="/wiki/Distrust" title="Distrust">Distrust</a></li> <li><a href="/wiki/Doubt" title="Doubt">Doubt</a></li> <li><a href="/wiki/Ecstasy_(emotion)" title="Ecstasy (emotion)">Ecstasy</a></li> <li><a href="/wiki/Embarrassment" title="Embarrassment">Embarrassment</a> <ul><li><a href="/wiki/Vicarious_embarrassment" title="Vicarious embarrassment">vicarious</a></li></ul></li> <li><a href="/wiki/Emotion_work" title="Emotion work">Emotion work</a></li> <li><a href="/wiki/Empathy" title="Empathy">Empathy</a></li> <li><a href="/wiki/Emptiness" title="Emptiness">Emptiness</a></li> <li><a href="/wiki/Attention" title="Attention">Enthrallment</a></li> <li><a href="/wiki/Enthusiasm" title="Enthusiasm">Enthusiasm</a></li> <li><a href="/wiki/Envy" title="Envy">Envy</a></li> <li><a href="/wiki/Euphoria" title="Euphoria">Euphoria</a></li> <li><a href="/wiki/Stimulation" title="Stimulation">Excitement</a></li> <li><a href="/wiki/Faith" title="Faith">Faith</a></li> <li><a href="/wiki/Fear" title="Fear">Fear</a></li> <li><a href="/wiki/Flow_(psychology)" title="Flow (psychology)">Flow</a></li> <li><a href="/wiki/Frustration" title="Frustration">Frustration</a></li> <li><a href="/wiki/Gratification" title="Gratification">Gratification</a></li> <li><a href="/wiki/Gratitude" title="Gratitude">Gratitude</a></li> <li><a href="/wiki/Greed" title="Greed">Greed</a></li> <li><a href="/wiki/Grief" title="Grief">Grief</a></li> <li><a href="/wiki/Guilt_(emotion)" title="Guilt (emotion)">Guilt</a></li> <li><a href="/wiki/Happiness" title="Happiness">Happiness</a> <ul><li><i><a href="/wiki/Joie_de_vivre" title="Joie de vivre">Joie de vivre</a></i></li></ul></li> <li><a href="/wiki/Hatred" title="Hatred">Hatred</a></li> <li><span title="Welsh-language text"><i lang="cy"><a href="/wiki/Hiraeth" title="Hiraeth">Hiraeth</a></i></span></li> <li><a href="/wiki/Homesickness" title="Homesickness">Homesickness</a></li> <li><a href="/wiki/Hope" title="Hope">Hope</a></li> <li><a href="/wiki/Horror_and_terror" title="Horror and terror">Horror</a></li> <li><a href="/wiki/Hostility" title="Hostility">Hostility</a></li> <li><a href="/wiki/Humiliation" title="Humiliation">Humiliation</a></li> <li><span title="Danish-language text"><i lang="da"><a href="/wiki/Hygge" title="Hygge">Hygge</a></i></span></li> <li><a href="/wiki/Hysteria" title="Hysteria">Hysteria</a></li> <li><a href="/wiki/Ikigai" title="Ikigai"><i>Ikigai</i> (sense of purpose)</a></li> <li><a href="/wiki/Hedonism" title="Hedonism">Indulgence</a></li> <li><a href="/wiki/Infatuation" title="Infatuation">Infatuation</a></li> <li><a href="/wiki/Insecurity_(emotion)" title="Insecurity (emotion)">Insecurity</a></li> <li><a href="/wiki/Artistic_inspiration" title="Artistic inspiration">Inspiration</a></li> <li><a href="/wiki/Interest_(emotion)" title="Interest (emotion)">Interest</a></li> <li><a href="/wiki/Irritability" title="Irritability">Irritation</a></li> <li><a href="/wiki/Isolation_(psychology)" title="Isolation (psychology)">Isolation</a></li> <li><a href="/wiki/Jealousy" title="Jealousy">Jealousy</a></li> <li><a href="/wiki/Joy" title="Joy">Joy</a></li> <li><a href="/wiki/Kindness" title="Kindness">Kindness</a></li> <li><a href="/wiki/Loneliness" title="Loneliness">Loneliness</a></li> <li><a href="/wiki/Love" title="Love">Love</a> <ul><li><a href="/wiki/Limerence" title="Limerence">limerence</a></li> <li><a href="/wiki/Love_at_first_sight" title="Love at first sight">at first sight</a></li></ul></li> <li><a href="/wiki/Lust" title="Lust">Lust</a></li> <li><span title="Japanese-language text"><i lang="ja-Latn"><a href="/wiki/Mono_no_aware" title="Mono no aware">Mono no aware</a></i></span></li> <li><a href="/wiki/Neglect" title="Neglect">Neglect</a></li> <li><a href="/wiki/Nostalgia" title="Nostalgia">Nostalgia</a></li> <li><a href="/wiki/Outrage_(emotion)" title="Outrage (emotion)">Outrage</a></li> <li><a href="/wiki/Panic" title="Panic">Panic</a></li> <li><a href="/wiki/Passion_(emotion)" title="Passion (emotion)">Passion</a></li> <li><a href="/wiki/Pity" title="Pity">Pity</a> <ul><li><a href="/wiki/Self-pity" title="Self-pity">self-pity</a></li></ul></li> <li><a href="/wiki/Pleasure" title="Pleasure">Pleasure</a></li> <li><a href="/wiki/Pride" title="Pride">Pride</a> <ul><li><a href="/wiki/Grandiosity" title="Grandiosity">grandiosity</a></li> <li><a href="/wiki/Hubris" title="Hubris">hubris</a></li> <li><a href="/wiki/Insult" title="Insult">insult</a></li> <li><a href="/wiki/Vanity" title="Vanity">vanity</a></li></ul></li> <li><a href="/wiki/Rage_(emotion)" title="Rage (emotion)">Rage</a></li> <li><a href="/wiki/Regret" title="Regret">Regret</a></li> <li><a href="/wiki/Social_rejection" title="Social rejection">Rejection</a></li> <li><a href="/wiki/Relief_(emotion)" title="Relief (emotion)">Relief</a></li> <li><a href="/wiki/Remorse" title="Remorse">Remorse</a></li> <li><a href="/wiki/Resentment" title="Resentment">Resentment</a></li> <li><a href="/wiki/Revenge" title="Revenge">Revenge</a></li> <li><a href="/wiki/Sadness" title="Sadness">Sadness</a> <ul><li><a href="/wiki/Melancholia" title="Melancholia">melancholy</a></li></ul></li> <li><span title="Portuguese-language text"><i lang="pt"><a href="/wiki/Saudade" title="Saudade">Saudade</a></i></span></li> <li><span title="German-language text"><i lang="de"><a href="/wiki/Schadenfreude" title="Schadenfreude">Schadenfreude</a></i></span></li> <li><span title="German-language text"><i lang="de"><a href="/wiki/Sehnsucht" title="Sehnsucht">Sehnsucht</a></i></span></li> <li><a href="/wiki/Sentimentality" title="Sentimentality">Sentimentality</a></li> <li><a href="/wiki/Shame" title="Shame">Shame</a></li> <li><a href="/wiki/Acute_stress_reaction" title="Acute stress reaction">Shock</a></li> <li><a href="/wiki/Shyness" title="Shyness">Shyness</a></li> <li><a href="/wiki/Social_connection" title="Social connection">Social connection</a></li> <li><a href="/wiki/Sorrow_(emotion)" title="Sorrow (emotion)">Sorrow</a></li> <li><a href="/wiki/Spite_(sentiment)" title="Spite (sentiment)">Spite</a></li> <li><a href="/wiki/Psychological_stress" title="Psychological stress">Stress</a> <ul><li><a href="/wiki/Chronic_stress" title="Chronic stress">chronic</a></li></ul></li> <li><a href="/wiki/Suffering" title="Suffering">Suffering</a></li> <li><a href="/wiki/Surprise_(emotion)" title="Surprise (emotion)">Surprise</a></li> <li><a href="/wiki/Sympathy" title="Sympathy">Sympathy</a></li> <li><a href="/wiki/Trust_(social_science)" title="Trust (social science)">Trust</a></li> <li><a href="/wiki/Wonder_(emotion)" title="Wonder (emotion)">Wonder</a> <ul><li><a href="/wiki/Sense_of_wonder" title="Sense of wonder">sense of wonder</a></li></ul></li> <li><a href="/wiki/Worry" title="Worry">Worry</a></li></ul> </div></td><td class="noviewer navbox-image" rowspan="3" style="width:1px;padding:0 0 0 2px"><div><span typeof="mw:File"><a href="/wiki/File:Plutchik-wheel.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/c/ce/Plutchik-wheel.svg/90px-Plutchik-wheel.svg.png" decoding="async" width="90" height="91" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/c/ce/Plutchik-wheel.svg/135px-Plutchik-wheel.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/c/ce/Plutchik-wheel.svg/180px-Plutchik-wheel.svg.png 2x" data-file-width="715" data-file-height="725" /></a></span><br /><span typeof="mw:File"><a href="/wiki/File:Plutchik_Dyads.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/a/ad/Plutchik_Dyads.svg/90px-Plutchik_Dyads.svg.png" decoding="async" width="90" height="90" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/a/ad/Plutchik_Dyads.svg/135px-Plutchik_Dyads.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/a/ad/Plutchik_Dyads.svg/180px-Plutchik_Dyads.svg.png 2x" data-file-width="1357" data-file-height="1356" /></a></span></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Worldview" title="Worldview">Worldviews</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cynicism_(contemporary)" title="Cynicism (contemporary)">Cynicism</a></li> <li><a href="/wiki/Defeatism" title="Defeatism">Defeatism</a></li> <li><a href="/wiki/Fatalism" title="Fatalism">Fatalism</a></li> <li><a href="/wiki/Misanthropy" title="Misanthropy">Misanthropy</a></li> <li><a href="/wiki/Nihilism" title="Nihilism">Nihilism</a></li> <li><a href="/wiki/Optimism" title="Optimism">Optimism</a></li> <li><a href="/wiki/Pessimism" title="Pessimism">Pessimism</a></li> <li><a href="/wiki/Recluse" title="Recluse">Reclusion</a></li> <li><span title="German-language text"><i lang="de"><a href="/wiki/Weltschmerz" title="Weltschmerz">Weltschmerz</a></i></span></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li>Affect <ul><li><a href="/wiki/Affect_consciousness" title="Affect consciousness">consciousness</a></li> <li><a href="/wiki/Affect_(education)" title="Affect (education)">in education</a></li> <li><a href="/wiki/Affect_measures" title="Affect measures">measures</a></li> <li><a href="/wiki/Affect_(psychology)" title="Affect (psychology)">in psychology</a></li></ul></li> <li>Affective <ul><li><a class="mw-selflink selflink">computing</a></li> <li><a href="/wiki/Affective_forecasting" title="Affective forecasting">forecasting</a></li> <li><a href="/wiki/Affective_neuroscience" title="Affective neuroscience">neuroscience</a></li> <li><a href="/wiki/Affective_science" title="Affective science">science</a></li> <li><a href="/wiki/Affective_spectrum" title="Affective spectrum">spectrum</a></li></ul></li> <li>Affectivity <ul><li><a href="/wiki/Positive_affectivity" title="Positive affectivity">positive</a></li> <li><a href="/wiki/Negative_affectivity" title="Negative affectivity">negative</a></li></ul></li> <li><a href="/wiki/Appeal_to_emotion" title="Appeal to emotion">Appeal to emotion</a></li> <li><a href="/wiki/Amygdala_hijack" title="Amygdala hijack">Amygdala hijack</a></li> <li>Emotion <ul><li><a href="/wiki/Art_and_emotion" title="Art and emotion">and art</a></li> <li><a href="/wiki/Emotion_and_memory" title="Emotion and memory">and memory</a></li> <li><a href="/wiki/Music_and_emotion" title="Music and emotion">and music</a></li> <li><a href="/wiki/Sex_differences_in_psychology" title="Sex differences in psychology">and sex</a></li> <li><a href="/wiki/Sleep_and_emotions" title="Sleep and emotions">and sleep</a></li> <li><a href="/wiki/Emotion_classification" title="Emotion classification">classification</a></li> <li><a href="/wiki/Evolution_of_emotion" title="Evolution of emotion">evolution</a></li> <li><a href="/wiki/Expressed_emotion" title="Expressed emotion">expressed</a></li> <li><a href="/wiki/Functional_accounts_of_emotion" title="Functional accounts of emotion">functional accounts</a></li> <li><a href="/wiki/Group_emotion" title="Group emotion">group</a></li> <li><a href="/wiki/Homeostatic_emotion" class="mw-redirect" title="Homeostatic emotion">homeostatic</a></li> <li><a href="/wiki/Emotion_in_animals" title="Emotion in animals">in animals</a></li> <li><a href="/wiki/Emotion_perception" title="Emotion perception">perception</a></li> <li><a href="/wiki/Emotion_recognition" title="Emotion recognition">recognition</a> <ul><li><a href="/wiki/Emotion_recognition_in_conversation" title="Emotion recognition in conversation">in conversation</a></li></ul></li> <li><a href="/wiki/Emotional_self-regulation" title="Emotional self-regulation">regulation</a> <ul><li><a href="/wiki/Interpersonal_emotion_regulation" title="Interpersonal emotion regulation">interpersonal</a></li></ul></li> <li><a href="/wiki/Emotion_work" title="Emotion work">work</a></li></ul></li> <li>Emotional <ul><li><a href="/wiki/Emotional_aperture" title="Emotional aperture">aperture</a></li> <li><a href="/wiki/Emotional_bias" title="Emotional bias">bias</a></li> <li><a href="/wiki/Emotional_blackmail" title="Emotional blackmail">blackmail</a></li> <li><a href="/wiki/Emotional_competence" title="Emotional competence">competence</a></li> <li><a href="/wiki/Emotional_conflict" title="Emotional conflict">conflict</a></li> <li><a href="/wiki/Emotional_contagion" title="Emotional contagion">contagion</a></li> <li><a href="/wiki/Emotional_detachment" title="Emotional detachment">detachment</a></li> <li><a href="/wiki/Emotional_dysregulation" title="Emotional dysregulation">dysregulation</a></li> <li><a href="/wiki/Emotional_eating" title="Emotional eating">eating</a></li> <li><a href="/wiki/Emotional_exhaustion" title="Emotional exhaustion">exhaustion</a></li> <li><a href="/wiki/Emotional_expression" title="Emotional expression">expression</a> <ul><li><a href="/wiki/Gender_and_emotional_expression" title="Gender and emotional expression">and gender</a></li></ul></li> <li><a href="/wiki/Emotional_intelligence" title="Emotional intelligence">intelligence</a> <ul><li><a href="/wiki/Bullying_and_emotional_intelligence" title="Bullying and emotional intelligence">and bullying</a></li> <li><a href="/wiki/Empathy_quotient" title="Empathy quotient">Empathy quotient</a></li></ul></li> <li><a href="/wiki/Emotional_intimacy" title="Emotional intimacy">intimacy</a></li> <li><a href="/wiki/Emotional_isolation" title="Emotional isolation">isolation</a></li> <li><a href="/wiki/Emotional_lability" title="Emotional lability">lability</a></li> <li><a href="/wiki/Emotional_labor" title="Emotional labor">labor</a></li> <li><a href="/wiki/Emotional_lateralization" title="Emotional lateralization">lateralization</a></li> <li><a href="/wiki/Emotional_literacy" title="Emotional literacy">literacy</a></li> <li><a href="/wiki/Emotional_prosody" title="Emotional prosody">prosody</a></li> <li><a href="/wiki/Emotional_reasoning" title="Emotional reasoning">reasoning</a></li> <li><a href="/wiki/Emotional_responsivity" title="Emotional responsivity">responsivity</a></li> <li><a href="/wiki/Emotional_security" class="mw-redirect" title="Emotional security">security</a></li> <li><a href="/wiki/Emotional_symbiosis" title="Emotional symbiosis">symbiosis</a></li> <li><a href="/wiki/Emotional_thought_method" title="Emotional thought method">thought method</a></li> <li><a href="/wiki/Emotional_well-being" class="mw-redirect" title="Emotional well-being">well-being</a></li></ul></li> <li><a href="/wiki/Emotionality" title="Emotionality">Emotionality</a> <ul><li><a href="/wiki/Bounded_emotionality" title="Bounded emotionality">bounded</a></li></ul></li> <li>Emotions <ul><li><a href="/wiki/Emotions_and_culture" title="Emotions and culture">and culture</a></li> <li><a href="/wiki/History_of_emotions" title="History of emotions">history</a></li> <li><a href="/wiki/Emotions_in_decision-making" title="Emotions in decision-making">in decision-making</a></li> <li><a href="/wiki/Emotions_in_the_workplace" title="Emotions in the workplace">in the workplace</a></li> <li><a href="/wiki/Emotions_in_virtual_communication" title="Emotions in virtual communication">in virtual communication</a></li> <li><a href="/wiki/Moral_emotions" title="Moral emotions">moral</a></li> <li><a href="/wiki/Self-conscious_emotions" title="Self-conscious emotions">self-conscious</a></li> <li><a href="/wiki/Social_emotions" title="Social emotions">social</a></li> <li><a href="/wiki/Social_sharing_of_emotions" title="Social sharing of emotions">social sharing</a></li> <li><a href="/wiki/Sociology_of_emotions" title="Sociology of emotions">sociology</a></li></ul></li> <li><a href="/wiki/Feeling" title="Feeling">Feeling</a></li> <li><a href="/wiki/Group_affective_tone" title="Group affective tone">Group affective tone</a></li> <li><a href="/wiki/Interactions_between_the_emotional_and_executive_brain_systems" title="Interactions between the emotional and executive brain systems">Interactions between the emotional and executive brain systems</a></li> <li><a href="/wiki/Jealousy_in_art" title="Jealousy in art">Jealousy in art</a></li> <li><a href="/wiki/Meta-emotion" title="Meta-emotion">Meta-emotion</a></li> <li><a href="/wiki/Pathognomy" title="Pathognomy">Pathognomy</a></li> <li><a href="/wiki/Pathos" title="Pathos">Pathos</a></li> <li><a href="/wiki/Social_emotional_development" title="Social emotional development">Social emotional development</a></li> <li><a href="/wiki/Stoic_passions" title="Stoic passions">Stoic passions</a></li> <li>Theory <ul><li><a href="/wiki/Affect_theory" title="Affect theory">affect</a></li> <li><a href="/wiki/Appraisal_theory" title="Appraisal theory">appraisal</a></li> <li><a href="/wiki/Theory_of_constructed_emotion" title="Theory of constructed emotion">constructed emotion</a></li> <li><a href="/wiki/Discrete_emotion_theory" title="Discrete emotion theory">discrete emotion</a></li> <li><a href="/wiki/Somatic_marker_hypothesis" title="Somatic marker hypothesis">somatic marker</a></li></ul></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="3"><div><i>Italics</i> indicate emotion names in foreign languages</div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"><style data-mw-deduplicate="TemplateStyles:r1066933788">.mw-parser-output .excerpt-hat .mw-editsection-like{font-style:normal}</style></div><div role="navigation" class="navbox" aria-labelledby="Psychology" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="3" style="background:#BFD7FF;"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Psychology" title="Template:Psychology"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Psychology" title="Template talk:Psychology"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Psychology" title="Special:EditPage/Template:Psychology"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Psychology" style="font-size:114%;margin:0 4em"><a href="/wiki/Psychology" title="Psychology">Psychology</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="3" style="background:#DFEBFF;"><div> <ul><li><a href="/wiki/History_of_psychology" title="History of psychology">History</a></li> <li><a href="/wiki/Philosophy_of_psychology" title="Philosophy of psychology">Philosophy</a></li> <li><a href="/wiki/Portal:Psychology" title="Portal:Psychology">Portal</a></li> <li><a href="/wiki/Psychologist" title="Psychologist">Psychologist</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%;background:#CFE1FF;"><a href="/wiki/Basic_science_(psychology)" title="Basic science (psychology)">Basic <br />psychology</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Abnormal_psychology" title="Abnormal psychology">Abnormal</a></li> <li><a href="/wiki/Affective_neuroscience" title="Affective neuroscience">Affective neuroscience</a></li> <li><a href="/wiki/Affective_science" title="Affective science">Affective science</a></li> <li><a href="/wiki/Behavioural_genetics" title="Behavioural genetics">Behavioral genetics</a></li> <li><a href="/wiki/Behavioral_neuroscience" title="Behavioral neuroscience">Behavioral neuroscience</a></li> <li><a href="/wiki/Behaviorism" title="Behaviorism">Behaviorism</a></li> <li><a href="/wiki/Cognitive_psychology" title="Cognitive psychology">Cognitive</a>/<a href="/wiki/Cognitivism_(psychology)" title="Cognitivism (psychology)">Cognitivism</a></li> <li><a href="/wiki/Cognitive_neuroscience" title="Cognitive neuroscience">Cognitive neuroscience</a> <ul><li><a href="/wiki/Social_cognitive_neuroscience" title="Social cognitive neuroscience">Social</a></li></ul></li> <li><a href="/wiki/Comparative_psychology" title="Comparative psychology">Comparative</a></li> <li><a href="/wiki/Cross-cultural_psychology" title="Cross-cultural psychology">Cross-cultural</a></li> <li><a href="/wiki/Cultural_psychology" title="Cultural psychology">Cultural</a></li> <li><a href="/wiki/Developmental_psychology" title="Developmental psychology">Developmental</a></li> <li><a href="/wiki/Differential_psychology" title="Differential psychology">Differential</a></li> <li><a href="/wiki/Ecological_psychology" title="Ecological psychology">Ecological</a></li> <li><a href="/wiki/Evolutionary_psychology" title="Evolutionary psychology">Evolutionary</a></li> <li><a href="/wiki/Experimental_psychology" title="Experimental psychology">Experimental</a></li> <li><a href="/wiki/Gestalt_psychology" title="Gestalt psychology">Gestalt</a></li> <li><a href="/wiki/Intelligence" title="Intelligence">Intelligence</a></li> <li><a href="/wiki/Mathematical_psychology" title="Mathematical psychology">Mathematical</a></li> <li><a href="/wiki/Moral_psychology" title="Moral psychology">Moral</a></li> <li><a href="/wiki/Neuropsychology" title="Neuropsychology">Neuropsychology</a></li> <li><a href="/wiki/Perception" title="Perception">Perception</a></li> <li><a href="/wiki/Personality_psychology" title="Personality psychology">Personality</a></li> <li><a href="/wiki/Psycholinguistics" title="Psycholinguistics">Psycholinguistics</a></li> <li><a href="/wiki/Psychophysiology" title="Psychophysiology">Psychophysiology</a></li> <li><a href="/wiki/Quantitative_psychology" title="Quantitative psychology">Quantitative</a></li> <li><a href="/wiki/Social_psychology" title="Social psychology">Social</a></li> <li><a href="/wiki/Theoretical_psychology" title="Theoretical psychology">Theoretical</a></li></ul> </div></td><td class="noviewer navbox-image" rowspan="6" style="width:1px;padding:0 0 0 2px"><div><span typeof="mw:File"><a href="/wiki/File:Psi-stylized.svg" class="mw-file-description"><img alt="stylized letter psi" src="//upload.wikimedia.org/wikipedia/commons/thumb/e/e4/Psi-stylized.svg/50px-Psi-stylized.svg.png" decoding="async" width="50" height="50" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/e/e4/Psi-stylized.svg/75px-Psi-stylized.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/e/e4/Psi-stylized.svg/100px-Psi-stylized.svg.png 2x" data-file-width="123" data-file-height="124" /></a></span></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%;background:#CFE1FF;"><a href="/wiki/Applied_psychology" title="Applied psychology">Applied <br />psychology</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Anomalistic_psychology" title="Anomalistic psychology">Anomalistic</a></li> <li><a href="/wiki/Applied_behavior_analysis" title="Applied behavior analysis">Applied behavior analysis</a></li> <li><a href="/wiki/Psychological_testing" title="Psychological testing">Assessment</a></li> <li><a href="/wiki/Clinical_psychology" title="Clinical psychology">Clinical</a></li> <li><a href="/wiki/Coaching_psychology" title="Coaching psychology">Coaching</a></li> <li><a href="/wiki/Community_psychology" title="Community psychology">Community</a></li> <li><a href="/wiki/Consumer_behaviour" title="Consumer behaviour">Consumer</a></li> <li><a href="/wiki/Counseling_psychology" title="Counseling psychology">Counseling</a></li> <li><a href="/wiki/Critical_psychology" title="Critical psychology">Critical</a></li> <li><a href="/wiki/Educational_psychology" title="Educational psychology">Educational</a></li> <li><a href="/wiki/Ergonomics" title="Ergonomics">Ergonomics</a></li> <li><a href="/wiki/Feminist_psychology" title="Feminist psychology">Feminist</a></li> <li><a href="/wiki/Forensic_psychology" title="Forensic psychology">Forensic</a></li> <li><a href="/wiki/Health_psychology" title="Health psychology">Health</a></li> <li><a href="/wiki/Humanistic_psychology" title="Humanistic psychology">Humanistic</a></li> <li><a href="/wiki/Industrial_and_organizational_psychology" title="Industrial and organizational psychology">Industrial and organizational</a></li> <li><a href="/wiki/Legal_psychology" title="Legal psychology">Legal</a></li> <li><a href="/wiki/Media_psychology" title="Media psychology">Media</a></li> <li><a href="/wiki/Medical_psychology" title="Medical psychology">Medical</a></li> <li><a href="/wiki/Military_psychology" title="Military psychology">Military</a></li> <li><a href="/wiki/Music_psychology" title="Music psychology">Music</a></li> <li><a href="/wiki/Occupational_health_psychology" title="Occupational health psychology">Occupational health</a></li> <li><a href="/wiki/Pastoral_psychology" class="mw-redirect" title="Pastoral psychology">Pastoral</a></li> <li><a href="/wiki/Political_psychology" title="Political psychology">Political</a></li> <li><a href="/wiki/Positive_psychology" title="Positive psychology">Positive</a></li> <li><a href="/wiki/Psychometrics" title="Psychometrics">Psychometrics</a></li> <li><a href="/wiki/Psychotherapy" title="Psychotherapy">Psychotherapy</a></li> <li><a href="/wiki/Psychology_of_religion" title="Psychology of religion">Religion</a></li> <li><a href="/wiki/School_psychology" title="School psychology">School</a></li> <li><a href="/wiki/Sport_psychology" title="Sport psychology">Sport and exercise</a></li> <li><a href="/wiki/Suicidology" title="Suicidology">Suicidology</a></li> <li><a href="/wiki/Systems_psychology" title="Systems psychology">Systems</a></li> <li><a href="/wiki/Traffic_psychology" title="Traffic psychology">Traffic</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%;background:#CFE1FF;"><a href="/wiki/List_of_psychological_research_methods" title="List of psychological research methods">Methodologies</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Animal_testing" title="Animal testing">Animal testing</a></li> <li><a href="/wiki/Archival_research" title="Archival research">Archival research</a></li> <li><a href="/wiki/Behavioral_epigenetics" title="Behavioral epigenetics">Behavior epigenetics</a></li> <li><a href="/wiki/Case_study" title="Case study">Case study</a></li> <li><a href="/wiki/Content_analysis" title="Content analysis">Content analysis</a></li> <li><a href="/wiki/Experimental_psychology" title="Experimental psychology">Experiments</a></li> <li><a href="/wiki/Human_subject_research" title="Human subject research">Human subject research</a></li> <li><a href="/wiki/Interview_(research)" title="Interview (research)">Interviews</a></li> <li><a href="/wiki/Neuroimaging" title="Neuroimaging">Neuroimaging</a></li> <li><a href="/wiki/Observation" title="Observation">Observation</a></li> <li><a href="/wiki/Psychophysics" title="Psychophysics">Psychophysics</a></li> <li><a href="/wiki/Qualitative_psychological_research" title="Qualitative psychological research">Qualitative research</a></li> <li><a href="/wiki/Quantitative_psychological_research" title="Quantitative psychological research">Quantitative research</a></li> <li><a href="/wiki/Self-report_inventory" title="Self-report inventory">Self-report inventory</a></li> <li><a href="/wiki/Survey_methodology" title="Survey methodology">Statistical surveys</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%;background:#CFE1FF;">Concepts</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"><div class="excerpt-block"><div class="excerpt"> <ul><li><a href="/wiki/Behavior" title="Behavior">Behavior</a></li> <li><a href="/wiki/Applied_behavior_analysis" title="Applied behavior analysis">Behavioral engineering</a></li> <li><a href="/wiki/Behavioural_genetics" title="Behavioural genetics">Behavioral genetics</a></li> <li><a href="/wiki/Behavioral_neuroscience" title="Behavioral neuroscience">Behavioral neuroscience</a></li> <li><a href="/wiki/Cognition" title="Cognition">Cognition</a></li> <li><a href="/wiki/Competence_(polyseme)" title="Competence (polyseme)">Competence</a></li> <li><a href="/wiki/Consciousness" title="Consciousness">Consciousness</a></li> <li><a href="/wiki/Consumer_behaviour" title="Consumer behaviour">Consumer behavior</a></li> <li><a href="/wiki/Emotion" title="Emotion">Emotions</a></li> <li><a href="/wiki/Feeling" title="Feeling">Feelings</a></li> <li><a href="/wiki/Ergonomics" title="Ergonomics">Human factors and ergonomics</a></li> <li><a href="/wiki/Intelligence" title="Intelligence">Intelligence</a></li> <li><a href="/wiki/Mind" title="Mind">Mind</a></li> <li><a href="/wiki/Psychology_of_religion" title="Psychology of religion">Psychology of religion</a></li> <li><a href="/wiki/Psychometrics" title="Psychometrics">Psychometrics</a></li> <li><a href="/wiki/Terror_management_theory" title="Terror management theory">Terror management theory</a></li></ul></div></div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%;background:#CFE1FF;"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;"><a href="/wiki/List_of_psychologists" title="List of psychologists">Psychologists</a></div></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <li><a href="/wiki/Wilhelm_Wundt" title="Wilhelm Wundt">Wilhelm Wundt</a></li> <li><a href="/wiki/William_James" title="William James">William James</a></li> <li><a href="/wiki/Ivan_Pavlov" title="Ivan Pavlov">Ivan Pavlov</a></li> <li><a href="/wiki/Sigmund_Freud" title="Sigmund Freud">Sigmund Freud</a></li> <li><a href="/wiki/Edward_Thorndike" title="Edward Thorndike">Edward Thorndike</a></li> <li><a href="/wiki/Carl_Jung" title="Carl Jung">Carl Jung</a></li> <li><a href="/wiki/John_B._Watson" title="John B. Watson">John B. Watson</a></li> <li><a href="/wiki/Clark_L._Hull" title="Clark L. Hull">Clark L. Hull</a></li> <li><a href="/wiki/Kurt_Lewin" title="Kurt Lewin">Kurt Lewin</a></li> <li><a href="/wiki/Jean_Piaget" title="Jean Piaget">Jean Piaget</a></li> <li><a href="/wiki/Gordon_Allport" title="Gordon Allport">Gordon Allport</a></li> <li><a href="/wiki/J._P._Guilford" title="J. P. Guilford">J. P. Guilford</a></li> <li><a href="/wiki/Carl_Rogers" title="Carl Rogers">Carl Rogers</a></li> <li><a href="/wiki/Erik_Erikson" title="Erik Erikson">Erik Erikson</a></li> <li><a href="/wiki/B._F._Skinner" title="B. F. Skinner">B. F. Skinner</a></li> <li><a href="/wiki/Donald_O._Hebb" title="Donald O. Hebb">Donald O. 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LeDoux</a></li> <li><a href="/wiki/Richard_Davidson" title="Richard Davidson">Richard Davidson</a></li> <li><a href="/wiki/Susan_Fiske" title="Susan Fiske">Susan Fiske</a></li> <li><a href="/wiki/Roy_Baumeister" title="Roy Baumeister">Roy Baumeister</a></li> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%;background:#CFE1FF;"><a href="/wiki/Category:Psychology_lists" title="Category:Psychology lists">Lists</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Outline_of_counseling" title="Outline of counseling">Counseling topics</a></li> <li><a href="/wiki/List_of_branches_of_psychology" title="List of branches of psychology">Disciplines</a></li> <li><a href="/wiki/List_of_psychology_organizations" title="List of psychology organizations">Organizations</a></li> <li><a href="/wiki/Outline_of_psychology" title="Outline of psychology">Outline</a></li> <li><a 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title="wiktionary:Category:en:Psychology">Wiktionary category</a></li> <li><a href="https://en.wikisource.org/wiki/Category:Psychology" class="extiw" title="wikisource:Category:Psychology">Wikisource</a></li> <li><a href="https://commons.wikimedia.org/wiki/category:Psychology" class="extiw" title="commons:category:Psychology">Wikimedia Commons</a></li> <li><a href="https://en.wikiquote.org/wiki/Psychology" class="extiw" title="wikiquote:Psychology">Wikiquote</a></li> <li><a href="https://en.wikinews.org/wiki/Special:Search/Psychology" class="extiw" title="wikinews:Special:Search/Psychology">Wikinews</a></li> <li><a href="https://en.wikibooks.org/wiki/Psychology" class="extiw" title="wikibooks:Psychology">Wikibooks</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Pervasive_games" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Pervasive_games" title="Template:Pervasive games"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Pervasive_games" title="Template talk:Pervasive games"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Pervasive_games" title="Special:EditPage/Template:Pervasive games"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Pervasive_games" style="font-size:114%;margin:0 4em"><a href="/wiki/Pervasive_game" title="Pervasive game">Pervasive games</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Concepts</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Role-playing" title="Role-playing">Role-playing</a></li> <li><a href="/wiki/Persistent_world" title="Persistent world">Persistence</a></li> <li><a href="/wiki/Performing_arts" title="Performing arts">Performing arts</a></li> <li><a href="/wiki/Storytelling" title="Storytelling">Storytelling</a> <ul><li><a href="/wiki/Transmedia_storytelling" title="Transmedia storytelling">transmedia</a></li></ul></li> <li><a href="/wiki/Gamemaster" title="Gamemaster">Gamemaster</a></li> <li><a href="/wiki/Ubiquitous_computing" title="Ubiquitous computing">Ubiquitous computing</a></li> <li><a href="/wiki/Context_awareness" title="Context awareness">Context 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type="application/ld+json">{"@context":"https:\/\/schema.org","@type":"Article","name":"Affective computing","url":"https:\/\/en.wikipedia.org\/wiki\/Affective_computing","sameAs":"http:\/\/www.wikidata.org\/entity\/Q1185804","mainEntity":"http:\/\/www.wikidata.org\/entity\/Q1185804","author":{"@type":"Organization","name":"Contributors to Wikimedia projects"},"publisher":{"@type":"Organization","name":"Wikimedia Foundation, Inc.","logo":{"@type":"ImageObject","url":"https:\/\/www.wikimedia.org\/static\/images\/wmf-hor-googpub.png"}},"datePublished":"2003-05-25T23:38:10Z","dateModified":"2024-11-06T16:51:46Z","image":"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/1\/1e\/Sophia_at_the_AI_for_Good_Global_Summit_2018_%2827254369347%29_%28cropped%29.jpg","headline":"area of research in computer science aiming to understand the emotional state of users"}</script> </body> </html>