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Johnny Alexander Salazar Cardona | Universidad de Granada - Academia.edu

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DesignSystem"><div class="social-profile-container"><div class="left-panel-container"><div class="user-info-component-wrapper"><div class="user-summary-cta-container"><div class="user-summary-container"><div class="social-profile-avatar-container"><img class="profile-avatar u-positionAbsolute" alt="Johnny Alexander Salazar Cardona" border="0" onerror="if (this.src != &#39;//a.academia-assets.com/images/s200_no_pic.png&#39;) this.src = &#39;//a.academia-assets.com/images/s200_no_pic.png&#39;;" width="200" height="200" src="https://0.academia-photos.com/12649511/7409678/149671072/s200_johnny_alexander.salazar_cardona.jpg" /></div><div class="title-container"><h1 class="ds2-5-heading-sans-serif-sm">Johnny Alexander Salazar Cardona</h1><div class="affiliations-container fake-truncate js-profile-affiliations"><div><a class="u-tcGrayDarker" href="https://ugr.academia.edu/">Universidad de Granada</a>, <a class="u-tcGrayDarker" href="https://ugr.academia.edu/Departments/Lenguajes_y_Sistemas_inform%C3%A1ticos/Documents">Lenguajes y Sistemas informáticos</a>, <span class="u-tcGrayDarker">Graduate Student</span></div><div><a class="u-tcGrayDarker" href="https://ucaldas.academia.edu/">Universidad de Caldas</a>, <a class="u-tcGrayDarker" href="https://ucaldas.academia.edu/Departments/Departamento_de_Sistemas_e_Informatica/Documents">Departamento de Sistemas e Informatica</a>, <span class="u-tcGrayDarker">Faculty Member</span></div><div><a class="u-tcGrayDarker" href="https://elecrissrl.academia.edu/">EAM</a>, <a class="u-tcGrayDarker" href="https://elecrissrl.academia.edu/Departments/Ingenieria_de_Sotftware/Documents">Ingenieria de Sotftware</a>, <span class="u-tcGrayDarker">Faculty Member</span></div></div></div></div><div class="sidebar-cta-container"><button class="ds2-5-button hidden profile-cta-button grow js-profile-follow-button" data-broccoli-component="user-info.follow-button" 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class="data">29</p></div></a><a><div class="stat-container js-profile-coauthors" data-broccoli-component="user-info.coauthors-count" data-click-track="profile-expand-user-info-coauthors"><p class="label">Co-authors</p><p class="data">2</p></div></a><a href="/JohnnyAlexanderSalazarCardona/mentions"><div class="stat-container"><p class="label">Mentions</p><p class="data">1</p></div></a><span><div class="stat-container"><p class="label"><span class="js-profile-total-view-text">Public Views</span></p><p class="data"><span class="js-profile-view-count"></span></p></div></span></div><div class="user-bio-container"><div class="profile-bio fake-truncate js-profile-about" style="margin: 0px;">PhD en Tecnologías de la información y la comunicación. Ingeniero de sistemas y computación, Magister en ingeniería computacional con más de 10 años en docencia universitaria en áreas de desarrollo de software y análisis de datos en el sector TIC. Experticia en el análisis de datos a través de la aplicación de inteligencia de negocios y minería de datos por medio de métodos descriptivos y predictivos para apoyar la toma de decisiones. Dominio en el campo de HCI enfocado al diseño y evaluación de Sistemas Basados en juego para obtener altos grados de jugabilidad.<br /><br />Experiencia liderando equipos de desarrollo de software guiándolos al cumplimiento de las necesidades del proyecto, alta orientación hacia la innovación tecnológica de las organizaciones buscando que se alcancen objetivos estratégicos y el uso de los datos en el apoyo a la toma de decisiones. Entre ellos, proyectos de analítica de datos que han permitido realizar prospectiva estratégica a las empresas. Capacidad para desarrollar software web y móvil aplicando frameworks y metodologías agiles. Alta Capacidad de transmitir conocimientos, analizar e investigar, generando productos como artículos científicos, libros de investigación y realización de ponencias. Evaluador - Investigador Junior reconocido por MINCIENCIAS en Colombia.<br /><b>Address:&nbsp;</b>Colombia<br /><div class="js-profile-less-about u-linkUnstyled u-tcGrayDarker u-textDecorationUnderline u-displayNone">less</div></div></div><div class="ri-section"><div class="ri-section-header"><span>Interests</span><a class="ri-more-link js-profile-ri-list-card" data-click-track="profile-user-info-primary-research-interest" data-has-card-for-ri-list="12649511">View All (10)</a></div><div class="ri-tags-container"><a data-click-track="profile-user-info-expand-research-interests" data-has-card-for-ri-list="12649511" href="https://www.academia.edu/Documents/in/Playability"><div id="js-react-on-rails-context" style="display:none" 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data-click-track="profile-user-info-expand-research-interests" data-has-card-for-ri-list="12649511" href="https://www.academia.edu/Documents/in/Player_Experience"><div class="js-react-on-rails-component" style="display:none" data-component-name="Pill" data-props="{&quot;color&quot;:&quot;gray&quot;,&quot;children&quot;:[&quot;Player Experience&quot;]}" data-trace="false" data-dom-id="Pill-react-component-78effa9c-28a5-448e-ad0f-2d5926661c88"></div> <div id="Pill-react-component-78effa9c-28a5-448e-ad0f-2d5926661c88"></div> </a><a data-click-track="profile-user-info-expand-research-interests" data-has-card-for-ri-list="12649511" href="https://www.academia.edu/Documents/in/Data_Mining"><div class="js-react-on-rails-component" style="display:none" data-component-name="Pill" data-props="{&quot;color&quot;:&quot;gray&quot;,&quot;children&quot;:[&quot;Data Mining&quot;]}" data-trace="false" data-dom-id="Pill-react-component-b05e8c5b-ddba-46e9-9660-4bb78c32ec33"></div> <div id="Pill-react-component-b05e8c5b-ddba-46e9-9660-4bb78c32ec33"></div> </a></div></div><div class="external-links-container"><ul class="profile-links new-profile js-UserInfo-social"><li class="profile-profiles js-social-profiles-container"><i class="fa fa-spin fa-spinner"></i></li></ul></div></div></div><div class="right-panel-container"><div class="user-content-wrapper"><div class="uploads-container" id="social-redesign-work-container"><div class="upload-header"><h2 class="ds2-5-heading-sans-serif-xs">Uploads</h2></div><div class="nav-container backbone-profile-documents-nav hidden-xs"><ul class="nav-tablist" role="tablist"><li class="nav-chip active" role="presentation"><a data-section-name="" data-toggle="tab" href="#all" role="tab">all</a></li><li class="nav-chip" role="presentation"><a class="js-profile-docs-nav-section u-textTruncate" data-click-track="profile-works-tab" data-section-name="Papers" data-toggle="tab" href="#papers" role="tab" title="Papers"><span>29</span>&nbsp;<span class="ds2-5-body-sm-bold">Papers</span></a></li><li class="nav-chip" role="presentation"><a class="js-profile-docs-nav-section u-textTruncate" data-click-track="profile-works-tab" data-section-name="Books" data-toggle="tab" href="#books" role="tab" title="Books"><span>3</span>&nbsp;<span class="ds2-5-body-sm-bold">Books</span></a></li><li class="nav-chip" role="presentation"><a class="js-profile-docs-nav-section u-textTruncate" data-click-track="profile-works-tab" data-section-name="Thesis-Chapters" data-toggle="tab" href="#thesischapters" role="tab" title="Thesis Chapters"><span>3</span>&nbsp;<span class="ds2-5-body-sm-bold">Thesis Chapters</span></a></li><li class="nav-chip" role="presentation"><a class="js-profile-docs-nav-section u-textTruncate" data-click-track="profile-works-tab" data-section-name="Conference-Presentations" data-toggle="tab" href="#conferencepresentations" role="tab" title="Conference Presentations"><span>2</span>&nbsp;<span class="ds2-5-body-sm-bold">Conference Presentations</span></a></li></ul></div><div class="divider ds-divider-16" style="margin: 0px;"></div><div class="documents-container backbone-social-profile-documents" style="width: 100%;"><div class="u-taCenter"></div><div class="profile--tab_content_container js-tab-pane tab-pane active" id="all"><div class="profile--tab_heading_container js-section-heading" data-section="Papers" id="Papers"><h3 class="profile--tab_heading_container">Papers by Johnny Alexander Salazar Cardona</h3></div><div class="js-work-strip profile--work_container" data-work-id="124336670"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/124336670/Player_Experience_Evaluation_in_Game_Based_Systems_for_Older_Adults"><img alt="Research paper thumbnail of Player Experience Evaluation in Game-Based Systems for Older Adults" class="work-thumbnail" src="https://a.academia-assets.com/images/blank-paper.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/124336670/Player_Experience_Evaluation_in_Game_Based_Systems_for_Older_Adults">Player Experience Evaluation in Game-Based Systems for Older Adults</a></div><div class="wp-workCard_item"><span>Player Experience Evaluation in Game-Based Systems for Older Adults</span><span>, 2024</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Significant efforts are currently being made to improve the quality of life of the older adult po...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Significant efforts are currently being made to improve the quality of life of the older adult population. These efforts focus on aspects such as health, social interaction, and mental health. One of the approaches that has shown positive results in several studies is the application of game-based systems. These systems are not only used for entertainment, but also as tools for learning and promoting positive feelings. They are a means to overcome loneliness and isolation, as well as to improve health and provide support in daily life. However, it is important to note that, while these experiences are gradually being introduced to the older adult population, they are often designed with a younger audience in mind who are assumed to be more technologically proficient. This supposition can make older adults initially feel intimidated when interacting with this type of technology, which limits their ability to fully utilize and enjoy these technological solutions. Therefore, the purpose of this article is to apply a game experience and fun evaluation process oriented toward the older adult population based on the playability theory of human–computer interaction in virtual reality game experiences. This is expected to offer highly rewarding and pleasurable experiences, which will improve engagement with the older population and promote active and healthy aging.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="124336670"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="124336670"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 124336670; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=124336670]").text(description); $(".js-view-count[data-work-id=124336670]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 124336670; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='124336670']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 124336670, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (false){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "-1" } } $('.js-work-strip[data-work-id=124336670]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":124336670,"title":"Player Experience Evaluation in Game-Based Systems for Older Adults","translated_title":"","metadata":{"doi":"10.3390/s24186121","abstract":"Significant efforts are currently being made to improve the quality of life of the older adult population. These efforts focus on aspects such as health, social interaction, and mental health. One of the approaches that has shown positive results in several studies is the application of game-based systems. These systems are not only used for entertainment, but also as tools for learning and promoting positive feelings. They are a means to overcome loneliness and isolation, as well as to improve health and provide support in daily life. However, it is important to note that, while these experiences are gradually being introduced to the older adult population, they are often designed with a younger audience in mind who are assumed to be more technologically proficient. This supposition can make older adults initially feel intimidated when interacting with this type of technology, which limits their ability to fully utilize and enjoy these technological solutions. Therefore, the purpose of this article is to apply a game experience and fun evaluation process oriented toward the older adult population based on the playability theory of human–computer interaction in virtual reality game experiences. This is expected to offer highly rewarding and pleasurable experiences, which will improve engagement with the older population and promote active and healthy aging.","publication_date":{"day":null,"month":null,"year":2024,"errors":{}},"publication_name":"Player Experience Evaluation in Game-Based Systems for Older Adults"},"translated_abstract":"Significant efforts are currently being made to improve the quality of life of the older adult population. These efforts focus on aspects such as health, social interaction, and mental health. One of the approaches that has shown positive results in several studies is the application of game-based systems. These systems are not only used for entertainment, but also as tools for learning and promoting positive feelings. They are a means to overcome loneliness and isolation, as well as to improve health and provide support in daily life. However, it is important to note that, while these experiences are gradually being introduced to the older adult population, they are often designed with a younger audience in mind who are assumed to be more technologically proficient. This supposition can make older adults initially feel intimidated when interacting with this type of technology, which limits their ability to fully utilize and enjoy these technological solutions. Therefore, the purpose of this article is to apply a game experience and fun evaluation process oriented toward the older adult population based on the playability theory of human–computer interaction in virtual reality game experiences. This is expected to offer highly rewarding and pleasurable experiences, which will improve engagement with the older population and promote active and healthy aging.","internal_url":"https://www.academia.edu/124336670/Player_Experience_Evaluation_in_Game_Based_Systems_for_Older_Adults","translated_internal_url":"","created_at":"2024-10-01T17:16:58.053-07:00","preview_url":null,"current_user_can_edit":null,"current_user_is_owner":null,"owner_id":12649511,"coauthors_can_edit":true,"document_type":"paper","co_author_tags":[],"downloadable_attachments":[],"slug":"Player_Experience_Evaluation_in_Game_Based_Systems_for_Older_Adults","translated_slug":"","page_count":null,"language":"en","content_type":"Work","owner":{"id":12649511,"first_name":"Johnny Alexander","middle_initials":null,"last_name":"Salazar Cardona","page_name":"JohnnyAlexanderSalazarCardona","domain_name":"ugr","created_at":"2014-06-04T09:33:36.687-07:00","display_name":"Johnny Alexander Salazar Cardona","url":"https://ugr.academia.edu/JohnnyAlexanderSalazarCardona"},"attachments":[],"research_interests":[{"id":5199,"name":"Video Games","url":"https://www.academia.edu/Documents/in/Video_Games"},{"id":23997,"name":"HCI","url":"https://www.academia.edu/Documents/in/HCI"},{"id":49363,"name":"Player Experience","url":"https://www.academia.edu/Documents/in/Player_Experience"},{"id":50563,"name":"Older Adults","url":"https://www.academia.edu/Documents/in/Older_Adults"},{"id":51333,"name":"Playability","url":"https://www.academia.edu/Documents/in/Playability"}],"urls":[{"id":44927148,"url":"https://www.mdpi.com/1424-8220/24/18/6121"}]}, dispatcherData: dispatcherData }); $(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="121300360"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/121300360/Considerations_in_the_Design_of_Pervasive_Game_Based_Systems_for_the_Older_Adult_Population"><img alt="Research paper thumbnail of Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population" class="work-thumbnail" src="https://attachments.academia-assets.com/116215344/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/121300360/Considerations_in_the_Design_of_Pervasive_Game_Based_Systems_for_the_Older_Adult_Population">Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population</a></div><div class="wp-workCard_item"><span>Information Systems and Technologies </span><span>, 2024</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Currently, the different technological advances and developments have allowed the generation of n...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Currently, the different technological advances and developments have allowed the generation of new computing paradigms, one of these being pervasive systems. This type of systems has been used to generate pervasive game experiences, to which new devices have been incorporated in the contexts of game-based systems (GBS). These advances have allowed the emergence of new enriched experiences through the integration of the virtual and real worlds within the game world. Although these new paradigms offer different benefits, they also generate new challenges for their design, being more complex when they are intended to be used in specific populations such as the elderly, which is one of the main objectives of this research work. These experiences can be oriented in different ways, some of them being entertainment, leisure, learning or obtaining benefits. In order to achieve such pervasive experiences, the existing technological gap and the consequences of human aging, such as physical and cognitive abilities and the impact on their emotional level, must be considered. For this reason, this article identifies the different aspects that should be considered for the design of pervasive GBS in order to adjust to the particularities of this population.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="99d79ddcad66782c832641d9529b3ad4" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:116215344,&quot;asset_id&quot;:121300360,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/116215344/download_file?st=MTczMzE3NjgyOSw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="121300360"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="121300360"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 121300360; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=121300360]").text(description); $(".js-view-count[data-work-id=121300360]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 121300360; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='121300360']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 121300360, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "99d79ddcad66782c832641d9529b3ad4" } } $('.js-work-strip[data-work-id=121300360]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":121300360,"title":"Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population","translated_title":"","metadata":{"abstract":"Currently, the different technological advances and developments have allowed the generation of new computing paradigms, one of these being pervasive systems. 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$(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="121300329"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/121300329/Considerations_in_the_Design_of_Pervasive_Game_Based_Systems_for_the_Older_Adult_Population"><img alt="Research paper thumbnail of Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population" class="work-thumbnail" src="https://a.academia-assets.com/images/blank-paper.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/121300329/Considerations_in_the_Design_of_Pervasive_Game_Based_Systems_for_the_Older_Adult_Population">Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population</a></div><div class="wp-workCard_item"><span>Information Systems and Technologies </span><span>, 2024</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Currently, the different technological advances and developments have allowed the generation of n...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Currently, the different technological advances and developments have allowed the generation of new computing paradigms, one of these being pervasive systems. This type of systems has been used to generate pervasive game experiences, to which new devices have been incorporated in the contexts of game-based systems (GBS). These advances have allowed the emergence of new enriched experiences through the integration of the virtual and real worlds within the game world. Although these new paradigms offer different benefits, they also generate new challenges for their design, being more complex when they are intended to be used in specific populations such as the elderly, which is one of the main objectives of this research work. These experiences can be oriented in different ways, some of them being entertainment, leisure, learning or obtaining benefits. In order to achieve such pervasive experiences, the existing technological gap and the consequences of human aging, such as physical and cognitive abilities and the impact on their emotional level, must be considered. For this reason, this article identifies the different aspects that should be considered for the design of pervasive GBS in order to adjust to the particularities of this population.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="121300329"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="121300329"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 121300329; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=121300329]").text(description); $(".js-view-count[data-work-id=121300329]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 121300329; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='121300329']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 121300329, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (false){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "-1" } } $('.js-work-strip[data-work-id=121300329]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":121300329,"title":"Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population","translated_title":"","metadata":{"doi":"10.1007/978-3-031-45645-9_32","abstract":"Currently, the different technological advances and developments have allowed the generation of new computing paradigms, one of these being pervasive systems. 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For this reason, this article identifies the different aspects that should be considered for the design of pervasive GBS in order to adjust to the particularities of this population.","publication_date":{"day":null,"month":null,"year":2024,"errors":{}},"publication_name":"Information Systems and Technologies "},"translated_abstract":"Currently, the different technological advances and developments have allowed the generation of new computing paradigms, one of these being pervasive systems. This type of systems has been used to generate pervasive game experiences, to which new devices have been incorporated in the contexts of game-based systems (GBS). These advances have allowed the emergence of new enriched experiences through the integration of the virtual and real worlds within the game world. Although these new paradigms offer different benefits, they also generate new challenges for their design, being more complex when they are intended to be used in specific populations such as the elderly, which is one of the main objectives of this research work. These experiences can be oriented in different ways, some of them being entertainment, leisure, learning or obtaining benefits. In order to achieve such pervasive experiences, the existing technological gap and the consequences of human aging, such as physical and cognitive abilities and the impact on their emotional level, must be considered. For this reason, this article identifies the different aspects that should be considered for the design of pervasive GBS in order to adjust to the particularities of this population.","internal_url":"https://www.academia.edu/121300329/Considerations_in_the_Design_of_Pervasive_Game_Based_Systems_for_the_Older_Adult_Population","translated_internal_url":"","created_at":"2024-06-20T17:28:21.449-07:00","preview_url":null,"current_user_can_edit":null,"current_user_is_owner":null,"owner_id":12649511,"coauthors_can_edit":true,"document_type":"paper","co_author_tags":[{"id":42475813,"work_id":121300329,"tagging_user_id":12649511,"tagged_user_id":10035540,"co_author_invite_id":null,"email":"f***3@gmail.com","display_order":0,"name":"Francisco Luis Gutierrez Vela","title":"Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population"}],"downloadable_attachments":[],"slug":"Considerations_in_the_Design_of_Pervasive_Game_Based_Systems_for_the_Older_Adult_Population","translated_slug":"","page_count":null,"language":"en","content_type":"Work","owner":{"id":12649511,"first_name":"Johnny Alexander","middle_initials":null,"last_name":"Salazar Cardona","page_name":"JohnnyAlexanderSalazarCardona","domain_name":"ugr","created_at":"2014-06-04T09:33:36.687-07:00","display_name":"Johnny Alexander Salazar Cardona","url":"https://ugr.academia.edu/JohnnyAlexanderSalazarCardona"},"attachments":[],"research_interests":[{"id":5199,"name":"Video Games","url":"https://www.academia.edu/Documents/in/Video_Games"},{"id":23997,"name":"HCI","url":"https://www.academia.edu/Documents/in/HCI"},{"id":49363,"name":"Player Experience","url":"https://www.academia.edu/Documents/in/Player_Experience"},{"id":50563,"name":"Older Adults","url":"https://www.academia.edu/Documents/in/Older_Adults"},{"id":51333,"name":"Playability","url":"https://www.academia.edu/Documents/in/Playability"}],"urls":[{"id":43109427,"url":"https://link.springer.com/chapter/10.1007/978-3-031-45645-9_32"}]}, dispatcherData: dispatcherData }); $(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="121300292"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/121300292/Heuristics_for_Designing_Pervasive_Game_Experiences_in_the_Older_Adult_Population"><img alt="Research paper thumbnail of Heuristics for Designing Pervasive Game Experiences in the Older Adult Population" class="work-thumbnail" src="https://a.academia-assets.com/images/blank-paper.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/121300292/Heuristics_for_Designing_Pervasive_Game_Experiences_in_the_Older_Adult_Population">Heuristics for Designing Pervasive Game Experiences in the Older Adult Population</a></div><div class="wp-workCard_item"><span>Good Practices and New Perspectives in Information Systems and Technologies</span><span>, 2024</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Older adults face significant challenges when trying to incorporate contemporary technology into ...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Older adults face significant challenges when trying to incorporate contemporary technology into their lives, which negatively impacts their ability to take full advantage of technological advances in their daily routines. This problem is particularly evident in the entertainment domain, where technological video games can be beneficial to those who venture to use them. Although a growing number of older people are adopting digital games in their daily activities, increasing technological sophistication also creates obstacles in their adaptation process. An example of this is the proliferation of pervasive technological games, which make use of devices such as virtual assistants, sensors embedded in mobile devices, and virtual reality to provide advantages to the older adult population. This article will address the fundamental aspects aimed at improving the game experience in these pervasive environments, taking into consideration the specific needs of this demographic group. This results in the specification of a set of heuristics that can be used to identify potential design problems in game-based systems with some degree of pervasiveness oriented to the elderly population.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="121300292"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="121300292"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 121300292; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=121300292]").text(description); $(".js-view-count[data-work-id=121300292]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 121300292; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='121300292']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 121300292, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (false){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "-1" } } $('.js-work-strip[data-work-id=121300292]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":121300292,"title":"Heuristics for Designing Pervasive Game Experiences in the Older Adult Population","translated_title":"","metadata":{"doi":"10.1007/978-3-031-60224-5_1","abstract":"Older adults face significant challenges when trying to incorporate contemporary technology into their lives, which negatively impacts their ability to take full advantage of technological advances in their daily routines. This problem is particularly evident in the entertainment domain, where technological video games can be beneficial to those who venture to use them. Although a growing number of older people are adopting digital games in their daily activities, increasing technological sophistication also creates obstacles in their adaptation process. An example of this is the proliferation of pervasive technological games, which make use of devices such as virtual assistants, sensors embedded in mobile devices, and virtual reality to provide advantages to the older adult population. This article will address the fundamental aspects aimed at improving the game experience in these pervasive environments, taking into consideration the specific needs of this demographic group. This results in the specification of a set of heuristics that can be used to identify potential design problems in game-based systems with some degree of pervasiveness oriented to the elderly population.","publication_date":{"day":null,"month":null,"year":2024,"errors":{}},"publication_name":"Good Practices and New Perspectives in Information Systems and Technologies"},"translated_abstract":"Older adults face significant challenges when trying to incorporate contemporary technology into their lives, which negatively impacts their ability to take full advantage of technological advances in their daily routines. This problem is particularly evident in the entertainment domain, where technological video games can be beneficial to those who venture to use them. Although a growing number of older people are adopting digital games in their daily activities, increasing technological sophistication also creates obstacles in their adaptation process. An example of this is the proliferation of pervasive technological games, which make use of devices such as virtual assistants, sensors embedded in mobile devices, and virtual reality to provide advantages to the older adult population. This article will address the fundamental aspects aimed at improving the game experience in these pervasive environments, taking into consideration the specific needs of this demographic group. This results in the specification of a set of heuristics that can be used to identify potential design problems in game-based systems with some degree of pervasiveness oriented to the elderly population.","internal_url":"https://www.academia.edu/121300292/Heuristics_for_Designing_Pervasive_Game_Experiences_in_the_Older_Adult_Population","translated_internal_url":"","created_at":"2024-06-20T17:22:37.101-07:00","preview_url":null,"current_user_can_edit":null,"current_user_is_owner":null,"owner_id":12649511,"coauthors_can_edit":true,"document_type":"paper","co_author_tags":[],"downloadable_attachments":[],"slug":"Heuristics_for_Designing_Pervasive_Game_Experiences_in_the_Older_Adult_Population","translated_slug":"","page_count":null,"language":"en","content_type":"Work","owner":{"id":12649511,"first_name":"Johnny Alexander","middle_initials":null,"last_name":"Salazar Cardona","page_name":"JohnnyAlexanderSalazarCardona","domain_name":"ugr","created_at":"2014-06-04T09:33:36.687-07:00","display_name":"Johnny Alexander Salazar Cardona","url":"https://ugr.academia.edu/JohnnyAlexanderSalazarCardona"},"attachments":[],"research_interests":[{"id":5199,"name":"Video Games","url":"https://www.academia.edu/Documents/in/Video_Games"},{"id":23997,"name":"HCI","url":"https://www.academia.edu/Documents/in/HCI"},{"id":49363,"name":"Player Experience","url":"https://www.academia.edu/Documents/in/Player_Experience"},{"id":50563,"name":"Older Adults","url":"https://www.academia.edu/Documents/in/Older_Adults"},{"id":51333,"name":"Playability","url":"https://www.academia.edu/Documents/in/Playability"}],"urls":[{"id":43109404,"url":"https://link.springer.com/chapter/10.1007/978-3-031-60224-5_1"}]}, dispatcherData: dispatcherData }); $(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="110574366"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/110574366/Meaningful_learning_motivations_of_older_adults_in_serious_games"><img alt="Research paper thumbnail of Meaningful learning: motivations of older adults in serious games" class="work-thumbnail" src="https://a.academia-assets.com/images/blank-paper.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/110574366/Meaningful_learning_motivations_of_older_adults_in_serious_games">Meaningful learning: motivations of older adults in serious games</a></div><div class="wp-workCard_item"><span>SpringerLink</span><span>, 2023</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Social sustainability is the generation of significant behaviors through balanced levels of educa...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Social sustainability is the generation of significant behaviors through balanced levels of education, learning and awareness so that the population has a good standard of living, achieves self-improvement and supports society. This can be achieved with various strategies, one of which is learning through games, which has gained popularity in recent years due to positive results. This is effectively achieved through serious gaming, which is growing steadily, mostly in education and healthcare. This type of strategy has been typically used in young populations with a transparent interaction with technological processes that facilitate its application. However, one cannot neglect other populations such as the elderly, who may experience a technology gap and may not perceive this type of initiative in the best light. The purpose of this article is to identify the different motivations that can encourage older adults to use serious games to encourage learning processes through technology. For this purpose, different previous research on gaming experiences with older adults has been identified, from which it was possible to categorize a series of factors that motivate this population. Subsequently, we represented these factors by means of a model of motivation for the elderly and, to be able to use it, we have defined a set of heuristics based on this model. Finally, we used the heuristics by means of a questionnaire to evaluate the design of serious gaming for older adults, obtaining positive results for the use of these elements to guide the design and construction of serious games for learning in older adults.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="110574366"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="110574366"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 110574366; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=110574366]").text(description); $(".js-view-count[data-work-id=110574366]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 110574366; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='110574366']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 110574366, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (false){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "-1" } } $('.js-work-strip[data-work-id=110574366]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":110574366,"title":"Meaningful learning: motivations of older adults in serious games","translated_title":"","metadata":{"doi":"10.1007/s10209-023-00987-y","abstract":"Social sustainability is the generation of significant behaviors through balanced levels of education, learning and awareness so that the population has a good standard of living, achieves self-improvement and supports society. This can be achieved with various strategies, one of which is learning through games, which has gained popularity in recent years due to positive results. This is effectively achieved through serious gaming, which is growing steadily, mostly in education and healthcare. This type of strategy has been typically used in young populations with a transparent interaction with technological processes that facilitate its application. However, one cannot neglect other populations such as the elderly, who may experience a technology gap and may not perceive this type of initiative in the best light. The purpose of this article is to identify the different motivations that can encourage older adults to use serious games to encourage learning processes through technology. For this purpose, different previous research on gaming experiences with older adults has been identified, from which it was possible to categorize a series of factors that motivate this population. Subsequently, we represented these factors by means of a model of motivation for the elderly and, to be able to use it, we have defined a set of heuristics based on this model. Finally, we used the heuristics by means of a questionnaire to evaluate the design of serious gaming for older adults, obtaining positive results for the use of these elements to guide the design and construction of serious games for learning in older adults.","publication_date":{"day":null,"month":null,"year":2023,"errors":{}},"publication_name":"SpringerLink"},"translated_abstract":"Social sustainability is the generation of significant behaviors through balanced levels of education, learning and awareness so that the population has a good standard of living, achieves self-improvement and supports society. This can be achieved with various strategies, one of which is learning through games, which has gained popularity in recent years due to positive results. This is effectively achieved through serious gaming, which is growing steadily, mostly in education and healthcare. This type of strategy has been typically used in young populations with a transparent interaction with technological processes that facilitate its application. However, one cannot neglect other populations such as the elderly, who may experience a technology gap and may not perceive this type of initiative in the best light. The purpose of this article is to identify the different motivations that can encourage older adults to use serious games to encourage learning processes through technology. For this purpose, different previous research on gaming experiences with older adults has been identified, from which it was possible to categorize a series of factors that motivate this population. Subsequently, we represented these factors by means of a model of motivation for the elderly and, to be able to use it, we have defined a set of heuristics based on this model. Finally, we used the heuristics by means of a questionnaire to evaluate the design of serious gaming for older adults, obtaining positive results for the use of these elements to guide the design and construction of serious games for learning in older adults.","internal_url":"https://www.academia.edu/110574366/Meaningful_learning_motivations_of_older_adults_in_serious_games","translated_internal_url":"","created_at":"2023-12-04T13:47:49.594-08:00","preview_url":null,"current_user_can_edit":null,"current_user_is_owner":null,"owner_id":12649511,"coauthors_can_edit":true,"document_type":"paper","co_author_tags":[{"id":40836618,"work_id":110574366,"tagging_user_id":12649511,"tagged_user_id":10035540,"co_author_invite_id":null,"email":"f***3@gmail.com","display_order":0,"name":"Francisco Luis Gutierrez Vela","title":"Meaningful learning: motivations of older adults in serious games"},{"id":40836619,"work_id":110574366,"tagging_user_id":12649511,"tagged_user_id":4110504,"co_author_invite_id":null,"email":"j***2@gmail.com","display_order":1073741824,"name":"Jeferson Lopez","title":"Meaningful learning: motivations of older adults in serious games"}],"downloadable_attachments":[],"slug":"Meaningful_learning_motivations_of_older_adults_in_serious_games","translated_slug":"","page_count":null,"language":"en","content_type":"Work","owner":{"id":12649511,"first_name":"Johnny Alexander","middle_initials":null,"last_name":"Salazar Cardona","page_name":"JohnnyAlexanderSalazarCardona","domain_name":"ugr","created_at":"2014-06-04T09:33:36.687-07:00","display_name":"Johnny Alexander Salazar Cardona","url":"https://ugr.academia.edu/JohnnyAlexanderSalazarCardona"},"attachments":[],"research_interests":[{"id":2605,"name":"Serious Games","url":"https://www.academia.edu/Documents/in/Serious_Games"},{"id":46406,"name":"Motivation","url":"https://www.academia.edu/Documents/in/Motivation"},{"id":50563,"name":"Older Adults","url":"https://www.academia.edu/Documents/in/Older_Adults"},{"id":1254144,"name":"Sustanibility","url":"https://www.academia.edu/Documents/in/Sustanibility"}],"urls":[{"id":36449191,"url":"https://link.springer.com/article/10.1007/s10209-023-00987-y"}]}, dispatcherData: dispatcherData }); $(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="110573832"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/110573832/Older_adults_motivations_in_game_based_systems_Heuristic_definition_and_its_connection_with_fun"><img alt="Research paper thumbnail of Older adults&#39; motivations in game based systems: Heuristic definition and its connection with fun" class="work-thumbnail" src="https://attachments.academia-assets.com/108349250/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/110573832/Older_adults_motivations_in_game_based_systems_Heuristic_definition_and_its_connection_with_fun">Older adults&#39; motivations in game based systems: Heuristic definition and its connection with fun</a></div><div class="wp-workCard_item"><span>Computers in Human Behavior Reports</span><span>, 2023</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Efforts are currently being made to generate wellbeing in the elderly population in order to achi...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Efforts are currently being made to generate wellbeing in the elderly population in order to achieve a good quality of life through the improvement of health, social interaction and psychological health. This is achieved, in addition to other options, through the application of game-based systems, presenting positive results that have been evidenced in several studies. These types of approaches are not only applied for entertainment and leisure, but also for learning and generating positive feelings, as a means of escape from loneliness, isolation, health improvement and support in daily life. Although these experiences are gradually being applied to the older adult population, they have usually been oriented to a young population with different characteristics, needs and motivations, where technological mastery is taken for granted. This makes an older adult feel limited when initially interacting with this type of experiences, which prevents them from fully using and enjoying these technological solutions. In this article, different motivational aspects that encourage older adults to use gamebased systems (for learning, fun, health, etc.) were identified and characterized in order to increase the use of this type of technologies, and to improve the design and evaluation of these experiences to obtain greater enjoyment from the end users. These aspects were represented by a motivational model and then established as a set of heuristics. These heuristics were evaluated by means of an expert judgment focused on the design of game experiences, obtaining positive results for the use of these elements as guides in the design and construction of Game-Based Systems oriented to older adults. 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paper thumbnail of Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements" class="work-thumbnail" src="https://attachments.academia-assets.com/108349036/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/110573602/Designing_a_Tangible_User_Interface_TUI_for_the_Elderly_Based_on_Their_Motivations_and_Game_Elements">Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements</a></div><div class="wp-workCard_item"><span>Sensors</span><span>, 2023</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">The elderly population has grown significantly in recent years, requiring strategies focused on p...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">The elderly population has grown significantly in recent years, requiring strategies focused on promoting active aging to improve health and well-being. It may be achieved in many ways, including using technology for this population. We propose an interactive system for older adults based on a tangible user interface. A group of 10 experts conducted a heuristic evaluation of a system of this type utilizing a questionnaire and obtaining satisfactory results. This study evaluated the older adult population’s fun and pervasive game experience. The results will provide a basis for continuing to build this interactive system to promote active aging in older adults, either at the cognitive or physical level, depending on the applied approach.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="b71a2f784e348f86c08e75f806fd8931" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:108349036,&quot;asset_id&quot;:110573602,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/108349036/download_file?st=MTczMzE3NjgzMCw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="110573602"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="110573602"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 110573602; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=110573602]").text(description); $(".js-view-count[data-work-id=110573602]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 110573602; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='110573602']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 110573602, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "b71a2f784e348f86c08e75f806fd8931" } } $('.js-work-strip[data-work-id=110573602]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":110573602,"title":"Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements","translated_title":"","metadata":{"doi":"10.3390/s23239513","abstract":"The elderly population has grown significantly in recent years, requiring strategies focused on promoting active aging to improve health and well-being. 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$(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="94475250"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/94475250/Heuristic_evaluation_for_playability_and_PX_contextualized_analysis_for_game_based_systems"><img alt="Research paper thumbnail of Heuristic evaluation for playability and PX: contextualized analysis for game-based systems" class="work-thumbnail" src="https://attachments.academia-assets.com/96920641/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/94475250/Heuristic_evaluation_for_playability_and_PX_contextualized_analysis_for_game_based_systems">Heuristic evaluation for playability and PX: contextualized analysis for game-based systems</a></div><div class="wp-workCard_item wp-workCard--coauthors"><span>by </span><span><a class="" data-click-track="profile-work-strip-authors" href="https://ugr.academia.edu/JohnnyAlexanderSalazarCardona">Johnny Alexander Salazar Cardona</a> and <a class="" data-click-track="profile-work-strip-authors" href="https://independent.academia.edu/FranciscoLuisGutierrezVela">Francisco Luis Gutierrez Vela</a></span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Heuristic evaluations are one of the most used tools to analyze the quality of videogames. Howeve...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Heuristic evaluations are one of the most used tools to analyze the quality of videogames. However, the general approach to this evaluation doesn&#39;t take into account the type of gamebased system it pretends to evaluate, often leading to not applicable heuristics or results lacking context. Considering evaluation variables such as the player profile the game is made for, the goals of the game-based system, the game genre, etc. can be used to improve the displayed heuristics for a game, as well as giving some heuristics more importance than others when calculating the results of the analysis. We propose the extension of an existing heuristic evaluation tool implementing this functionality and making it open to more variables that may be able to help to contextualize the analysis even more.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="55391dc4e1be4698e2376a1e21f962fb" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:96920641,&quot;asset_id&quot;:94475250,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/96920641/download_file?st=MTczMzE3NjgzMCw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="94475250"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="94475250"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 94475250; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=94475250]").text(description); $(".js-view-count[data-work-id=94475250]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 94475250; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='94475250']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 94475250, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "55391dc4e1be4698e2376a1e21f962fb" } } $('.js-work-strip[data-work-id=94475250]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":94475250,"title":"Heuristic evaluation for playability and PX: contextualized analysis for game-based systems","translated_title":"","metadata":{"abstract":"Heuristic evaluations are one of the most used tools to analyze the quality of videogames. However, the general approach to this evaluation doesn't take into account the type of gamebased system it pretends to evaluate, often leading to not applicable heuristics or results lacking context. Considering evaluation variables such as the player profile the game is made for, the goals of the game-based system, the game genre, etc. can be used to improve the displayed heuristics for a game, as well as giving some heuristics more importance than others when calculating the results of the analysis. We propose the extension of an existing heuristic evaluation tool implementing this functionality and making it open to more variables that may be able to help to contextualize the analysis even more.","publication_date":{"day":null,"month":null,"year":2022,"errors":{}}},"translated_abstract":"Heuristic evaluations are one of the most used tools to analyze the quality of videogames. However, the general approach to this evaluation doesn't take into account the type of gamebased system it pretends to evaluate, often leading to not applicable heuristics or results lacking context. Considering evaluation variables such as the player profile the game is made for, the goals of the game-based system, the game genre, etc. can be used to improve the displayed heuristics for a game, as well as giving some heuristics more importance than others when calculating the results of the analysis. We propose the extension of an existing heuristic evaluation tool implementing this functionality and making it open to more variables that may be able to help to contextualize the analysis even more.","internal_url":"https://www.academia.edu/94475250/Heuristic_evaluation_for_playability_and_PX_contextualized_analysis_for_game_based_systems","translated_internal_url":"","created_at":"2023-01-06T11:56:48.006-08:00","preview_url":null,"current_user_can_edit":null,"current_user_is_owner":null,"owner_id":12649511,"coauthors_can_edit":true,"document_type":"paper","co_author_tags":[{"id":39312752,"work_id":94475250,"tagging_user_id":12649511,"tagged_user_id":10035540,"co_author_invite_id":null,"email":"f***3@gmail.com","display_order":1,"name":"Francisco Luis Gutierrez Vela","title":"Heuristic evaluation for playability and PX: contextualized analysis for game-based systems"},{"id":39312753,"work_id":94475250,"tagging_user_id":12649511,"tagged_user_id":33068810,"co_author_invite_id":null,"email":"p***a@ugr.es","affiliation":"University of Granada","display_order":2,"name":"Patricia Paderewski","title":"Heuristic evaluation for playability and PX: contextualized analysis for game-based systems"}],"downloadable_attachments":[{"id":96920641,"title":"","file_type":"pdf","scribd_thumbnail_url":"https://attachments.academia-assets.com/96920641/thumbnails/1.jpg","file_name":"short4.pdf","download_url":"https://www.academia.edu/attachments/96920641/download_file?st=MTczMzE3NjgzMCw4LjIyMi4yMDguMTQ2&","bulk_download_file_name":"Heuristic_evaluation_for_playability_and.pdf","bulk_download_url":"https://d1wqtxts1xzle7.cloudfront.net/96920641/short4-libre.pdf?1673036258=\u0026response-content-disposition=attachment%3B+filename%3DHeuristic_evaluation_for_playability_and.pdf\u0026Expires=1733180430\u0026Signature=Aigj-~MIjLSpXrXPs~~cQS2exMEfFLuHY5VYpqvXWd8blRxwBkhQ5hiUWp06f6tOrdfmZlKXeSyL3XtEHuOcK5Sn4jzT0S5eNsGLPNWT-YtTCF6PfLvrFKhOr1-VEn859qN-wlO3~73NMUACFfcHrYzJU9DBrCQJojDZuCnaL8znxbri73Xb9B3JOHnZF-qUQPKW~FFWZLQFPXCHm~LjN3EAGcoMKH65ePpzdNyX9SPBcYOrtLITRbuEK3ssdDYHtVi-~donRC7zOI-MGOns8eZFN1Me~qQO5BJ1wORjKugK2X6fUcwTqM5T-sAjtqPHPExX2FNX~EuxKMvKzhOfVg__\u0026Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA"}],"slug":"Heuristic_evaluation_for_playability_and_PX_contextualized_analysis_for_game_based_systems","translated_slug":"","page_count":4,"language":"en","content_type":"Work","owner":{"id":12649511,"first_name":"Johnny Alexander","middle_initials":null,"last_name":"Salazar Cardona","page_name":"JohnnyAlexanderSalazarCardona","domain_name":"ugr","created_at":"2014-06-04T09:33:36.687-07:00","display_name":"Johnny Alexander Salazar Cardona","url":"https://ugr.academia.edu/JohnnyAlexanderSalazarCardona"},"attachments":[{"id":96920641,"title":"","file_type":"pdf","scribd_thumbnail_url":"https://attachments.academia-assets.com/96920641/thumbnails/1.jpg","file_name":"short4.pdf","download_url":"https://www.academia.edu/attachments/96920641/download_file?st=MTczMzE3NjgzMCw4LjIyMi4yMDguMTQ2&","bulk_download_file_name":"Heuristic_evaluation_for_playability_and.pdf","bulk_download_url":"https://d1wqtxts1xzle7.cloudfront.net/96920641/short4-libre.pdf?1673036258=\u0026response-content-disposition=attachment%3B+filename%3DHeuristic_evaluation_for_playability_and.pdf\u0026Expires=1733180430\u0026Signature=Aigj-~MIjLSpXrXPs~~cQS2exMEfFLuHY5VYpqvXWd8blRxwBkhQ5hiUWp06f6tOrdfmZlKXeSyL3XtEHuOcK5Sn4jzT0S5eNsGLPNWT-YtTCF6PfLvrFKhOr1-VEn859qN-wlO3~73NMUACFfcHrYzJU9DBrCQJojDZuCnaL8znxbri73Xb9B3JOHnZF-qUQPKW~FFWZLQFPXCHm~LjN3EAGcoMKH65ePpzdNyX9SPBcYOrtLITRbuEK3ssdDYHtVi-~donRC7zOI-MGOns8eZFN1Me~qQO5BJ1wORjKugK2X6fUcwTqM5T-sAjtqPHPExX2FNX~EuxKMvKzhOfVg__\u0026Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA"}],"research_interests":[{"id":757,"name":"Game Theory","url":"https://www.academia.edu/Documents/in/Game_Theory"},{"id":5006,"name":"Computer Games Technology","url":"https://www.academia.edu/Documents/in/Computer_Games_Technology"},{"id":51333,"name":"Playability","url":"https://www.academia.edu/Documents/in/Playability"}],"urls":[]}, dispatcherData: dispatcherData }); $(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="94475041"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/94475041/Design_of_technology_based_pervasive_gaming_experiences_properties_and_degrees_of_pervasiveness"><img alt="Research paper thumbnail of Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness" class="work-thumbnail" src="https://attachments.academia-assets.com/96920538/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/94475041/Design_of_technology_based_pervasive_gaming_experiences_properties_and_degrees_of_pervasiveness">Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness</a></div><div class="wp-workCard_item wp-workCard--coauthors"><span>by </span><span><a class="" data-click-track="profile-work-strip-authors" href="https://ugr.academia.edu/JohnnyAlexanderSalazarCardona">Johnny Alexander Salazar Cardona</a> and <a class="" data-click-track="profile-work-strip-authors" href="https://independent.academia.edu/FranciscoLuisGutierrezVela">Francisco Luis Gutierrez Vela</a></span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">The current technological development has allowed the incorporation of new peripherals in game-ba...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">The current technological development has allowed the incorporation of new peripherals in game-based systems (GBS), allowing to offer experiences that were not possible before, such as: virtual reality through devices like Oculus glasses or Play Station VR, virtual assistants like Alexa or Google Assistant, motion sensors like Kinect and georeferenced location offered by mobile devices. This incorporation has generated new paradigms such as pervasiveness, which applied in the field of digital games allows the generation of pervasive game experiences, extending the game world from virtual to real, giving way to endless possibilities of implementation. These possibilities also incorporate new challenges and elements to consider in the design of these game experiences, besides producing confusions and misinterpretations in the pervasive context, reducing the efficiency and quality of the experiences made. To reduce this problem, the purpose of this paper is to identify the different properties that characterize pervasive gaming experiences according to their different expansions, and to create a means by which the degree of pervasiveness of a designed gaming experience can be determined.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="dd82de169dcacb2e9abf38afd9661ccb" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:96920538,&quot;asset_id&quot;:94475041,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/96920538/download_file?st=MTczMzE3NjgzMSw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="94475041"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="94475041"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 94475041; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=94475041]").text(description); $(".js-view-count[data-work-id=94475041]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 94475041; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='94475041']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 94475041, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "dd82de169dcacb2e9abf38afd9661ccb" } } $('.js-work-strip[data-work-id=94475041]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":94475041,"title":"Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness","translated_title":"","metadata":{"abstract":"The current technological development has allowed the incorporation of new peripherals in game-based systems (GBS), allowing to offer experiences that were not possible before, such as: virtual reality through devices like Oculus glasses or Play Station VR, virtual assistants like Alexa or Google Assistant, motion sensors like Kinect and georeferenced location offered by mobile devices. This incorporation has generated new paradigms such as pervasiveness, which applied in the field of digital games allows the generation of pervasive game experiences, extending the game world from virtual to real, giving way to endless possibilities of implementation. These possibilities also incorporate new challenges and elements to consider in the design of these game experiences, besides producing confusions and misinterpretations in the pervasive context, reducing the efficiency and quality of the experiences made. To reduce this problem, the purpose of this paper is to identify the different properties that characterize pervasive gaming experiences according to their different expansions, and to create a means by which the degree of pervasiveness of a designed gaming experience can be determined.","publication_date":{"day":null,"month":null,"year":2022,"errors":{}}},"translated_abstract":"The current technological development has allowed the incorporation of new peripherals in game-based systems (GBS), allowing to offer experiences that were not possible before, such as: virtual reality through devices like Oculus glasses or Play Station VR, virtual assistants like Alexa or Google Assistant, motion sensors like Kinect and georeferenced location offered by mobile devices. This incorporation has generated new paradigms such as pervasiveness, which applied in the field of digital games allows the generation of pervasive game experiences, extending the game world from virtual to real, giving way to endless possibilities of implementation. These possibilities also incorporate new challenges and elements to consider in the design of these game experiences, besides producing confusions and misinterpretations in the pervasive context, reducing the efficiency and quality of the experiences made. To reduce this problem, the purpose of this paper is to identify the different properties that characterize pervasive gaming experiences according to their different expansions, and to create a means by which the degree of pervasiveness of a designed gaming experience can be determined.","internal_url":"https://www.academia.edu/94475041/Design_of_technology_based_pervasive_gaming_experiences_properties_and_degrees_of_pervasiveness","translated_internal_url":"","created_at":"2023-01-06T11:54:05.290-08:00","preview_url":null,"current_user_can_edit":null,"current_user_is_owner":null,"owner_id":12649511,"coauthors_can_edit":true,"document_type":"paper","co_author_tags":[{"id":39312741,"work_id":94475041,"tagging_user_id":12649511,"tagged_user_id":10035540,"co_author_invite_id":null,"email":"f***3@gmail.com","display_order":1,"name":"Francisco Luis Gutierrez Vela","title":"Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness"},{"id":39312742,"work_id":94475041,"tagging_user_id":12649511,"tagged_user_id":10834632,"co_author_invite_id":null,"email":"j***l@uniremington.edu.co","display_order":2,"name":"JEFERSON ARANGO LOPEZ","title":"Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness"}],"downloadable_attachments":[{"id":96920538,"title":"","file_type":"pdf","scribd_thumbnail_url":"https://attachments.academia-assets.com/96920538/thumbnails/1.jpg","file_name":"paper5.pdf","download_url":"https://www.academia.edu/attachments/96920538/download_file?st=MTczMzE3NjgzMSw4LjIyMi4yMDguMTQ2&","bulk_download_file_name":"Design_of_technology_based_pervasive_gam.pdf","bulk_download_url":"https://d1wqtxts1xzle7.cloudfront.net/96920538/paper5-libre.pdf?1673036275=\u0026response-content-disposition=attachment%3B+filename%3DDesign_of_technology_based_pervasive_gam.pdf\u0026Expires=1733180430\u0026Signature=YRgEeJWibQCeLw2s114-SCFwJrK9UJHcGWLvun1ASEqY3W3mZvccUhH7ZnrF17axg03fXczov2oMcAE-ImVPo15rdoKHvQ02t3od8N7oCYHAqXnmbtZzE2OrCTZsEw0HU4dZykPPlMArFuaHIsdcNq0GGdYImY3I-2jYIoLfgjG0AwZZyrYT~CCiAmvf589MT5Oh3xnd2sATiDwxPt2AFFfh44PpQSEDVl3B6d2yT~5PVE1dmYuWr5fC6AseYdzqgtXnk3R36cag5gvMtq2mZVFHsNmAy6Mei2m8FC1GiSF1d1Qyd39tyKuJTb66xc7HaBcK2gvNqybEAWhkGuXWew__\u0026Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA"}],"slug":"Design_of_technology_based_pervasive_gaming_experiences_properties_and_degrees_of_pervasiveness","translated_slug":"","page_count":12,"language":"en","content_type":"Work","owner":{"id":12649511,"first_name":"Johnny Alexander","middle_initials":null,"last_name":"Salazar Cardona","page_name":"JohnnyAlexanderSalazarCardona","domain_name":"ugr","created_at":"2014-06-04T09:33:36.687-07:00","display_name":"Johnny Alexander Salazar Cardona","url":"https://ugr.academia.edu/JohnnyAlexanderSalazarCardona"},"attachments":[{"id":96920538,"title":"","file_type":"pdf","scribd_thumbnail_url":"https://attachments.academia-assets.com/96920538/thumbnails/1.jpg","file_name":"paper5.pdf","download_url":"https://www.academia.edu/attachments/96920538/download_file?st=MTczMzE3NjgzMSw4LjIyMi4yMDguMTQ2&","bulk_download_file_name":"Design_of_technology_based_pervasive_gam.pdf","bulk_download_url":"https://d1wqtxts1xzle7.cloudfront.net/96920538/paper5-libre.pdf?1673036275=\u0026response-content-disposition=attachment%3B+filename%3DDesign_of_technology_based_pervasive_gam.pdf\u0026Expires=1733180431\u0026Signature=aNWrESDuWp6O~XIawI8EQA49aiRmtnCO8Rn~zt1gG0bsGZ1T1PY0ghbxdQDbXK~~6rNUox~2HEenrVyhyixr~hen9IEZ0z--Jzbzr~5g1wn75nqn0-ka-zeOnRxxqKWIDSdAInEjJt2ccTA96fssjNpi-ScNlMgqEqcN39xhihVV3OXo~ZLyfdWC4DQ5USIcpnaMeG7XGCKAPRk8WmKv4Gk~fQuL9gdiSCCpnpoAb9IwXdnR~wb9iH~rgFEVyKmxxocT9jD5BZUpQWZKHrT9NTwwreavEJLX01ReSHP51Ti9OSAaxVnFlrcTC9kxiPwFgp~IUzfEyyR934SlPf3-6w__\u0026Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA"}],"research_interests":[{"id":757,"name":"Game Theory","url":"https://www.academia.edu/Documents/in/Game_Theory"},{"id":5199,"name":"Video Games","url":"https://www.academia.edu/Documents/in/Video_Games"},{"id":7641,"name":"Pervasive Gaming","url":"https://www.academia.edu/Documents/in/Pervasive_Gaming"},{"id":89953,"name":"Mobile and Pervasive Computing","url":"https://www.academia.edu/Documents/in/Mobile_and_Pervasive_Computing"}],"urls":[]}, dispatcherData: dispatcherData }); $(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="94474880"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/94474880/Player_types_classification_in_older_adult_population_for_game_based_systems"><img alt="Research paper thumbnail of Player types classification in older adult population for game based systems" class="work-thumbnail" src="https://attachments.academia-assets.com/97105272/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/94474880/Player_types_classification_in_older_adult_population_for_game_based_systems">Player types classification in older adult population for game based systems</a></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Diferente a lo que se podría pensar, la población mayor tiene una alta participación en los siste...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Diferente a lo que se podría pensar, la población mayor tiene una alta participación en los sistemas basados en juego, haciendo uso de juegos que estimulan su cognitividad o su actividad física a través de dispositivos de entrada directa y natural. Aunque principalmente los juegos son orientados a este tipo de estimulaciones y generan una motivación en el adulto mayor, esta no es la única motivación que podría usarse para aumentar el tiempo dedicado a este tipo de experiencias. Actualmente no son aprovechados todas las diferentes motivaciones de esta población debido a que no han sido plenamente identificadas para ser llevados al campo de los sistemas basados en juego. Es por esto que el objetivo de este documento es plantear una caracterización de tipos de jugadores en adultos mayores cuando interactuaran con este tipo de sistemas, basados en diferentes motivaciones que han sido identificadas recientemente. Para lograrlo se aplicó un método de investigación cualitativo que permitió la identificación de estos tipos de jugadores junto a sus motivaciones específicas, ofreciendo una base con la finalidad de poder diseñar experiencias de juego más adecuadas a la población adulta mayor.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="57c181eaf1d09c305c6fe9b1ea4f0fca" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:97105272,&quot;asset_id&quot;:94474880,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/97105272/download_file?st=MTczMzE3NjgzMSw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="94474880"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="94474880"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 94474880; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=94474880]").text(description); $(".js-view-count[data-work-id=94474880]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 94474880; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='94474880']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 94474880, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "57c181eaf1d09c305c6fe9b1ea4f0fca" } } $('.js-work-strip[data-work-id=94474880]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":94474880,"title":"Player types classification in older adult population for game based systems","translated_title":"","metadata":{"abstract":"Diferente a lo que se podría pensar, la población mayor tiene una alta participación en los sistemas basados en juego, haciendo uso de juegos que estimulan su cognitividad o su actividad física a través de dispositivos de entrada directa y natural. 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Actualmente no son aprovechados todas las diferentes motivaciones de esta población debido a que no han sido plenamente identificadas para ser llevados al campo de los sistemas basados en juego. Es por esto que el objetivo de este documento es plantear una caracterización de tipos de jugadores en adultos mayores cuando interactuaran con este tipo de sistemas, basados en diferentes motivaciones que han sido identificadas recientemente. 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class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/93966895/Older_adults_and_types_of_players_in_game_based_systems_Classification_based_on_their_motivations"><img alt="Research paper thumbnail of Older adults and types of players in game-based systems: Classification based on their motivations" class="work-thumbnail" src="https://a.academia-assets.com/images/blank-paper.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/93966895/Older_adults_and_types_of_players_in_game_based_systems_Classification_based_on_their_motivations">Older adults and types of players in game-based systems: Classification based on their motivations</a></div><div class="wp-workCard_item wp-workCard--coauthors"><span>by </span><span><a class="" data-click-track="profile-work-strip-authors" href="https://ugr.academia.edu/JohnnyAlexanderSalazarCardona">Johnny Alexander Salazar Cardona</a> and <a class="" data-click-track="profile-work-strip-authors" href="https://independent.academia.edu/FranciscoLuisGutierrezVela">Francisco Luis Gutierrez Vela</a></span></div><div class="wp-workCard_item"><span>XXII International Conference on Human Computer Interaction</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">The main purpose of this article is the generation of a characterization of the types of players ...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">The main purpose of this article is the generation of a characterization of the types of players in the older adult population through their previously identified motivations. For this purpose, the results obtained previously on the identification of the different motivations of older adults were used as a basis, and from this, the characterization of specific typologies of gamers in older adults was achieved, supported by existing characterizations of types of gamers oriented to a general population.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="93966895"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="93966895"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 93966895; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=93966895]").text(description); $(".js-view-count[data-work-id=93966895]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 93966895; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='93966895']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 93966895, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (false){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "-1" } } $('.js-work-strip[data-work-id=93966895]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":93966895,"title":"Older adults and types of players in game-based systems: Classification based on their motivations","translated_title":"","metadata":{"abstract":"The main purpose of this article is the generation of a characterization of the types of players in the older adult population through their previously identified motivations. 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Adultos mayores y tipos de jugadores en sistemas basados en juego: Clasificación basada en sus motivaciones" class="work-thumbnail" src="https://attachments.academia-assets.com/94776722/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/91508775/Adultos_mayores_y_tipos_de_jugadores_en_sistemas_basados_en_juego_Clasificaci%C3%B3n_basada_en_sus_motivaciones">Adultos mayores y tipos de jugadores en sistemas basados en juego: Clasificación basada en sus motivaciones</a></div><div class="wp-workCard_item"><span>Adultos mayores y tipos de jugadores en sistemas basados en juego: Clasificación basada en sus motivaciones</span><span>, 2022</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Los sistemas basados en juego son utilizados tradicionalmente como un medio por el cual los adult...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Los sistemas basados en juego son utilizados tradicionalmente<br />como un medio por el cual los adultos mayores puedan realizar<br />actividad fí sica o entrenamiento cognitivo, a trave s de<br />dispositivos y tecnologí as como son los dispositivos mo&nbsp; viles,<br />las consolas con sensores de movimiento como Kinect de Xbox<br />o Nintendo Wii o perife ricos hechos a medida. Aunque el<br />propo&nbsp; sito de la obtencio&nbsp; n de beneficios orientados a la salud ya<br />es un motivador importante para los adultos mayores, esta no<br />es la u&nbsp; nica motivacio&nbsp; n que se puede usar. No se esta <br />aprovechando otro tipo de motivaciones existentes como<br />mecanismo facilitador para mejorar el nivel de interaccio&nbsp; n<br />entre los juegos y los adultos mayores, debido a que estas<br />motivaciones no esta n claramente identificadas y no han sido<br />llevadas especí ficamente a un entorno de juegos digitales. El<br />principal propo&nbsp; sito de este artí culo es la generacio&nbsp; n de una<br />caracterizacio&nbsp; n de los tipos de jugadores en la poblacio&nbsp; n adulta<br />mayor. La identificacio&nbsp; n y clasificacio&nbsp; n de los tipos de<br />jugadores brindara&nbsp; una base que se pueda considerar en<br />futuros disen&nbsp; os de juegos y así&nbsp; lograr experiencias de usuario<br />ma s ajustadas y agradables. Para lograrlo, se tomo&nbsp; de base<br />resultados previos sobre la identificacio&nbsp; n de diferentes<br />motivaciones en los adultos mayores, y a partir de esto se logro <br />la caracterizacio&nbsp; n de tipologí as especí ficas de jugadores en<br />adultos mayores, apoyados adema s en caracterizaciones<br />existentes de tipos de jugadores orientadas a una poblacio&nbsp; n<br />general.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="e23c69d0c778f140a84be10aef468689" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:94776722,&quot;asset_id&quot;:91508775,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/94776722/download_file?st=MTczMzE3NjgzMSw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="91508775"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="91508775"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 91508775; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=91508775]").text(description); $(".js-view-count[data-work-id=91508775]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 91508775; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='91508775']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 91508775, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "e23c69d0c778f140a84be10aef468689" } } $('.js-work-strip[data-work-id=91508775]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":91508775,"title":"Adultos mayores y tipos de jugadores en sistemas basados en juego: Clasificación basada en sus motivaciones","translated_title":"","metadata":{"abstract":"Los sistemas basados en juego son utilizados tradicionalmente\ncomo un medio por el cual los adultos mayores puedan realizar\nactividad fí sica o entrenamiento cognitivo, a trave s de\ndispositivos y tecnologí as como son los dispositivos mo viles,\nlas consolas con sensores de movimiento como Kinect de Xbox\no Nintendo Wii o perife ricos hechos a medida. Aunque el\npropo sito de la obtencio n de beneficios orientados a la salud ya\nes un motivador importante para los adultos mayores, esta no\nes la u nica motivacio n que se puede usar. No se esta \naprovechando otro tipo de motivaciones existentes como\nmecanismo facilitador para mejorar el nivel de interaccio n\nentre los juegos y los adultos mayores, debido a que estas\nmotivaciones no esta n claramente identificadas y no han sido\nllevadas especí ficamente a un entorno de juegos digitales. El\nprincipal propo sito de este artí culo es la generacio n de una\ncaracterizacio n de los tipos de jugadores en la poblacio n adulta\nmayor. La identificacio n y clasificacio n de los tipos de\njugadores brindara una base que se pueda considerar en\nfuturos disen os de juegos y así lograr experiencias de usuario\nma s ajustadas y agradables. Para lograrlo, se tomo de base\nresultados previos sobre la identificacio n de diferentes\nmotivaciones en los adultos mayores, y a partir de esto se logro \nla caracterizacio n de tipologí as especí ficas de jugadores en\nadultos mayores, apoyados adema s en caracterizaciones\nexistentes de tipos de jugadores orientadas a una poblacio n\ngeneral.","more_info":"ISBN 978-84-09-46611-5","publication_date":{"day":null,"month":null,"year":2022,"errors":{}},"publication_name":"Adultos mayores y tipos de jugadores en sistemas basados en juego: Clasificación basada en sus motivaciones"},"translated_abstract":"Los sistemas basados en juego son utilizados tradicionalmente\ncomo un medio por el cual los adultos mayores puedan realizar\nactividad fí sica o entrenamiento cognitivo, a trave s de\ndispositivos y tecnologí as como son los dispositivos mo viles,\nlas consolas con sensores de movimiento como Kinect de Xbox\no Nintendo Wii o perife ricos hechos a medida. Aunque el\npropo sito de la obtencio n de beneficios orientados a la salud ya\nes un motivador importante para los adultos mayores, esta no\nes la u nica motivacio n que se puede usar. No se esta \naprovechando otro tipo de motivaciones existentes como\nmecanismo facilitador para mejorar el nivel de interaccio n\nentre los juegos y los adultos mayores, debido a que estas\nmotivaciones no esta n claramente identificadas y no han sido\nllevadas especí ficamente a un entorno de juegos digitales. El\nprincipal propo sito de este artí culo es la generacio n de una\ncaracterizacio n de los tipos de jugadores en la poblacio n adulta\nmayor. La identificacio n y clasificacio n de los tipos de\njugadores brindara una base que se pueda considerar en\nfuturos disen os de juegos y así lograr experiencias de usuario\nma s ajustadas y agradables. 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Classification based on their motivations" class="work-thumbnail" src="https://attachments.academia-assets.com/94776535/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/91508544/Older_adults_and_types_of_players_in_game_based_systems_Classification_based_on_their_motivations">Older adults and types of players in game-based systems: Classification based on their motivations</a></div><div class="wp-workCard_item"><span>Older adults and types of players in game-based systems: Classification based on their motivations</span><span>, 2022</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">The main purpose of this article is the generation of a characterization of the types of players ...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">The main purpose of this article is the generation of a characterization of the types of players in the older adult population through their previously identified motivations. For this purpose, the results obtained previously on the identification of the different motivations of older adults were used as a basis, and from this, the characterization of specific typologies of gamers in older adults was achieved, supported by existing characterizations of types of gamers oriented to a general population.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="1e0ce151833aa7a90af973f8ee1c10be" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:94776535,&quot;asset_id&quot;:91508544,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/94776535/download_file?st=MTczMzE3NjgzMSw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="91508544"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="91508544"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 91508544; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=91508544]").text(description); $(".js-view-count[data-work-id=91508544]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 91508544; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='91508544']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 91508544, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "1e0ce151833aa7a90af973f8ee1c10be" } } $('.js-work-strip[data-work-id=91508544]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":91508544,"title":"Older adults and types of players in game-based systems: Classification based on their motivations","translated_title":"","metadata":{"doi":"10.1145/3549865.3549900","abstract":"The main purpose of this article is the generation of a characterization of the types of players in the older adult population through their previously identified motivations. 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href="https://www.academia.edu/91508336/Older_Adults_and_Games_from_a_Perspective_of_Playability_Game_Experience_and_Pervasive_Environments_A_Systematics_Literature_Review"><img alt="Research paper thumbnail of Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review" class="work-thumbnail" src="https://attachments.academia-assets.com/94776444/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/91508336/Older_Adults_and_Games_from_a_Perspective_of_Playability_Game_Experience_and_Pervasive_Environments_A_Systematics_Literature_Review">Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review</a></div><div class="wp-workCard_item"><span>Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review</span><span>, 2022</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Games have had a growth and have been applied in different areas other than fun or entertainment....</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Games have had a growth and have been applied in different areas other than fun or entertainment. In the case of older adults, they are used as a mechanism to increase physical activity or improve cognitive training. Traditionally, games generate entertainment through consoles with motion sensors, traditional digital games or mobile devices. These initiatives can be improved when used in older adults considering the particularities of these people. Improvements can focus on both the gameplay and the design of the experience offered to the player as well as their subsequent evaluation. For this reason, we conducted a systematic review of the literature to identify the actual advances in these areas. Also, through the review it was possible to identify that games have been used to generate deeper and more complete experiences such as those offered by pervasivity in a variety of contexts.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="01800b1c6494356047df735702ab7645" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:94776444,&quot;asset_id&quot;:91508336,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/94776444/download_file?st=MTczMzE3NjgzMSw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="91508336"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="91508336"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 91508336; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=91508336]").text(description); $(".js-view-count[data-work-id=91508336]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 91508336; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='91508336']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 91508336, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "01800b1c6494356047df735702ab7645" } } $('.js-work-strip[data-work-id=91508336]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":91508336,"title":"Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review","translated_title":"","metadata":{"doi":"10.1007/978-3-031-04819-7_42","abstract":"Games have had a growth and have been applied in different areas other than fun or entertainment. 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$(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="91508191"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/91508191/Game_based_systems_Towards_a_new_proposal_for_playability_analysis"><img alt="Research paper thumbnail of Game-based systems: Towards a new proposal for playability analysis" class="work-thumbnail" src="https://attachments.academia-assets.com/94776340/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/91508191/Game_based_systems_Towards_a_new_proposal_for_playability_analysis">Game-based systems: Towards a new proposal for playability analysis</a></div><div class="wp-workCard_item"><span> CoSeCiVi 2021 VII Congreso de la Sociedad Española para las Ciencias del Videojuego 2021</span><span>, 2021</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">A growing number of people are increasingly using digital games with different approaches and typ...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">A growing number of people are increasingly using digital games with different approaches and types, regardless of the gender or age of the participants. This increase justifies the research of elements associated with this field such as playability properties, game-based systems and the relationship with the players&#39; characteristics and preferences. These types of evaluations represent a great challenge and require a clear and complete characterization in order to apply them in a detailed and objective way, not only evaluating the game as a product, but also the experiences that players live individually and as a whole, according to the type of game-based systems, the player type and their characteristics. This paper establishes a proposal for a general framework of playability and game experiences, taking as a basis the playability characterizations of existing models, typologies of game-based systems and types of players, integrating them and including elements that are not currently taken into account but that are necessary to adjust to the new needs and realities presented by games, their types and the goal that each one offers, including fun, interaction, motivation and realism.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="1a93049355e51738de9b15143d057c65" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:94776340,&quot;asset_id&quot;:91508191,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/94776340/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="91508191"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="91508191"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 91508191; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=91508191]").text(description); $(".js-view-count[data-work-id=91508191]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 91508191; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='91508191']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 91508191, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "1a93049355e51738de9b15143d057c65" } } $('.js-work-strip[data-work-id=91508191]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":91508191,"title":"Game-based systems: Towards a new proposal for playability analysis","translated_title":"","metadata":{"abstract":"A growing number of people are increasingly using digital games with different approaches and types, regardless of the gender or age of the participants. 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Thus, the mobile application will allow students and teachers to manage these processes on mobile devices. For the preparation of the application the spiral model development methodology was used in order to carry out the fulfillment of the requirements of software and Java programming language; using the ADT to create native mobile applications for the Android operating system. 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The result of the development in the first instance is the appropriation of knowledge in the field of development for Android operating systems, and a second is the implementation of a mobile solution that can provide the educational community new wa...","publication_date":{"day":null,"month":null,"year":2015,"errors":{}}},"translated_abstract":"This article describes the design and implementation of a mobile application aimed at students and teachers at the Management and Marketing School of Quindio EAM, educational institution of higher education in the department of Quindio, who are currently users of the web site at the institution where they can usually manage academic and administrative processes. Thus, the mobile application will allow students and teachers to manage these processes on mobile devices. For the preparation of the application the spiral model development methodology was used in order to carry out the fulfillment of the requirements of software and Java programming language; using the ADT to create native mobile applications for the Android operating system. The result of the development in the first instance is the appropriation of knowledge in the field of development for Android operating systems, and a second is the implementation of a mobile solution that can provide the educational community new wa...","internal_url":"https://www.academia.edu/68567654/Dise%C3%B1o_e_implementaci%C3%B3n_de_aplicaci%C3%B3n_m%C3%B3vil_para_la_gesti%C3%B3n_acad%C3%A9mica_en_la_EAM","translated_internal_url":"","created_at":"2022-01-17T16:18:15.687-08:00","preview_url":null,"current_user_can_edit":null,"current_user_is_owner":null,"owner_id":12649511,"coauthors_can_edit":true,"document_type":"paper","co_author_tags":[],"downloadable_attachments":[],"slug":"Diseño_e_implementación_de_aplicación_móvil_para_la_gestión_académica_en_la_EAM","translated_slug":"","page_count":null,"language":"en","content_type":"Work","owner":{"id":12649511,"first_name":"Johnny Alexander","middle_initials":null,"last_name":"Salazar Cardona","page_name":"JohnnyAlexanderSalazarCardona","domain_name":"ugr","created_at":"2014-06-04T09:33:36.687-07:00","display_name":"Johnny Alexander Salazar Cardona","url":"https://ugr.academia.edu/JohnnyAlexanderSalazarCardona"},"attachments":[],"research_interests":[{"id":422,"name":"Computer Science","url":"https://www.academia.edu/Documents/in/Computer_Science"}],"urls":[]}, dispatcherData: dispatcherData }); $(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="49411176"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/49411176/Predictive_and_visual_analytics_models_Applied_in_a_stylistic_and_technological_analysis_of_Spindle_whorls_A_case_study"><img alt="Research paper thumbnail of Predictive and visual analytics models Applied in a stylistic and technological analysis of Spindle whorls: A case study" class="work-thumbnail" src="https://attachments.academia-assets.com/94776019/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/49411176/Predictive_and_visual_analytics_models_Applied_in_a_stylistic_and_technological_analysis_of_Spindle_whorls_A_case_study">Predictive and visual analytics models Applied in a stylistic and technological analysis of Spindle whorls: A case study</a></div><div class="wp-workCard_item"><span>International Journal of South American Archaeology - IJSA</span><span>, 2018</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Archeology, like other human sciences has been in constant search of knowledge, for this reason, ...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Archeology, like other human sciences has been in constant search of knowledge, for this reason, it was necessary to incorporate new methods that allow to expand the range of analysis and information discovery to recover and understand in an objective way, the complex social-cultural structures of humanity. Archeology is supported by other academic areas such as Geography, Biology, Geology, GIS and others, which strengthen the processes of information collection that is later analyzed by means of conventional statistics, however, due to its scope, it only provides a description of the data. Currently, there is access to new paradigms that allow analyzing big data in a more efficient and detailed way than with the application of conventional statistical processes such as qualitative or multivariate analyzes. These new paradigms not only describe the behavior of the data, they also generate models that allow to find hidden and new knowledge about the analyzed data. To achieve this, KDP (knowledge discovery processes) must be applied, which guide the application process of data mining on a data set, but unfortunately, its application in the archaeological field is still incipient. This is why this article aims to explain the KDP implementation process and its final results in a set of spindle whorls, found in Colombia, between the departments of Valle del Cauca and Quindío. In these spindle whorls were applied predictive processes with decision trees and descriptive processes with visual analytics to find patterns in the stylistic and technological analysis of these cultural elements.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="2f8c391d221b2233c888f71735eab5f2" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:94776019,&quot;asset_id&quot;:49411176,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/94776019/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="49411176"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="49411176"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 49411176; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=49411176]").text(description); $(".js-view-count[data-work-id=49411176]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 49411176; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='49411176']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 49411176, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "2f8c391d221b2233c888f71735eab5f2" } } $('.js-work-strip[data-work-id=49411176]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":49411176,"title":"Predictive and visual analytics models Applied in a stylistic and technological analysis of Spindle whorls: A case study","translated_title":"","metadata":{"abstract":"Archeology, like other human sciences has been in constant search of knowledge, for this reason, it was necessary to incorporate new methods that allow to expand the range of analysis and information discovery to recover and understand in an objective way, the complex social-cultural structures of humanity. 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This is why this article aims to explain the KDP implementation process and its final results in a set of spindle whorls, found in Colombia, between the departments of Valle del Cauca and Quindío. In these spindle whorls were applied predictive processes with decision trees and descriptive processes with visual analytics to find patterns in the stylistic and technological analysis of these cultural elements.","publication_date":{"day":null,"month":null,"year":2018,"errors":{}},"publication_name":"International Journal of South American Archaeology - IJSA"},"translated_abstract":"Archeology, like other human sciences has been in constant search of knowledge, for this reason, it was necessary to incorporate new methods that allow to expand the range of analysis and information discovery to recover and understand in an objective way, the complex social-cultural structures of humanity. Archeology is supported by other academic areas such as Geography, Biology, Geology, GIS and others, which strengthen the processes of information collection that is later analyzed by means of conventional statistics, however, due to its scope, it only provides a description of the data. Currently, there is access to new paradigms that allow analyzing big data in a more efficient and detailed way than with the application of conventional statistical processes such as qualitative or multivariate analyzes. These new paradigms not only describe the behavior of the data, they also generate models that allow to find hidden and new knowledge about the analyzed data. To achieve this, KDP (knowledge discovery processes) must be applied, which guide the application process of data mining on a data set, but unfortunately, its application in the archaeological field is still incipient. This is why this article aims to explain the KDP implementation process and its final results in a set of spindle whorls, found in Colombia, between the departments of Valle del Cauca and Quindío. In these spindle whorls were applied predictive processes with decision trees and descriptive processes with visual analytics to find patterns in the stylistic and technological analysis of these cultural elements.","internal_url":"https://www.academia.edu/49411176/Predictive_and_visual_analytics_models_Applied_in_a_stylistic_and_technological_analysis_of_Spindle_whorls_A_case_study","translated_internal_url":"","created_at":"2021-06-26T17:21:18.337-07:00","preview_url":null,"current_user_can_edit":null,"current_user_is_owner":null,"owner_id":12649511,"coauthors_can_edit":true,"document_type":"paper","co_author_tags":[{"id":36650591,"work_id":49411176,"tagging_user_id":12649511,"tagged_user_id":82015514,"co_author_invite_id":null,"email":"a***2@gmail.com","affiliation":"Universidad de Caldas","display_order":1,"name":"Angela Murcia","title":"Predictive and visual analytics models Applied in a stylistic and technological analysis of Spindle whorls: A case study"}],"downloadable_attachments":[{"id":94776019,"title":"","file_type":"pdf","scribd_thumbnail_url":"https://attachments.academia-assets.com/94776019/thumbnails/1.jpg","file_name":"ijsa00072.pdf","download_url":"https://www.academia.edu/attachments/94776019/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&","bulk_download_file_name":"Predictive_and_visual_analytics_models_A.pdf","bulk_download_url":"https://d1wqtxts1xzle7.cloudfront.net/94776019/ijsa00072-libre.pdf?1669294524=\u0026response-content-disposition=attachment%3B+filename%3DPredictive_and_visual_analytics_models_A.pdf\u0026Expires=1733180432\u0026Signature=WXS62ZjTmaWDjANkVCvdoaXydV85DjxqQL3VYwqx3Vr2vQOAPQcj2~1m7~EE~mYePMCHxJR3KYqVy3tiq8j6no5mU6yJvoKBz5Fc7Pfs5Y6TJoY9L0ICeEQ6iuAI3PzLpQranhNV0YUHQmhvXFRMQ48Lq7p2nD~fBVWHMaemax1aSTyhlK0-Ojapo296M3eBwYOQzR5q14AdEsCwv~IbaP8F0ixbqAhMp6aaEJ-qI-O4NkImPQB3LmDJk8JXu4aZ1T24Wy516L8CBQpptk8N0RwSqMd7FhC~NDIy64HoKKgdcyGGj2ubYjcx7kvngP2AL47gIARtWW4xbzOz6pChXA__\u0026Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA"}],"slug":"Predictive_and_visual_analytics_models_Applied_in_a_stylistic_and_technological_analysis_of_Spindle_whorls_A_case_study","translated_slug":"","page_count":13,"language":"en","content_type":"Work","owner":{"id":12649511,"first_name":"Johnny Alexander","middle_initials":null,"last_name":"Salazar Cardona","page_name":"JohnnyAlexanderSalazarCardona","domain_name":"ugr","created_at":"2014-06-04T09:33:36.687-07:00","display_name":"Johnny Alexander Salazar Cardona","url":"https://ugr.academia.edu/JohnnyAlexanderSalazarCardona"},"attachments":[{"id":94776019,"title":"","file_type":"pdf","scribd_thumbnail_url":"https://attachments.academia-assets.com/94776019/thumbnails/1.jpg","file_name":"ijsa00072.pdf","download_url":"https://www.academia.edu/attachments/94776019/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&","bulk_download_file_name":"Predictive_and_visual_analytics_models_A.pdf","bulk_download_url":"https://d1wqtxts1xzle7.cloudfront.net/94776019/ijsa00072-libre.pdf?1669294524=\u0026response-content-disposition=attachment%3B+filename%3DPredictive_and_visual_analytics_models_A.pdf\u0026Expires=1733180432\u0026Signature=WXS62ZjTmaWDjANkVCvdoaXydV85DjxqQL3VYwqx3Vr2vQOAPQcj2~1m7~EE~mYePMCHxJR3KYqVy3tiq8j6no5mU6yJvoKBz5Fc7Pfs5Y6TJoY9L0ICeEQ6iuAI3PzLpQranhNV0YUHQmhvXFRMQ48Lq7p2nD~fBVWHMaemax1aSTyhlK0-Ojapo296M3eBwYOQzR5q14AdEsCwv~IbaP8F0ixbqAhMp6aaEJ-qI-O4NkImPQB3LmDJk8JXu4aZ1T24Wy516L8CBQpptk8N0RwSqMd7FhC~NDIy64HoKKgdcyGGj2ubYjcx7kvngP2AL47gIARtWW4xbzOz6pChXA__\u0026Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA"}],"research_interests":[{"id":6078,"name":"Visual Analytics","url":"https://www.academia.edu/Documents/in/Visual_Analytics"},{"id":38945,"name":"Arqueología","url":"https://www.academia.edu/Documents/in/Arqueolog%C3%ADa"},{"id":113865,"name":"Decision Tree Classification","url":"https://www.academia.edu/Documents/in/Decision_Tree_Classification"},{"id":148135,"name":"Spindle Whorls","url":"https://www.academia.edu/Documents/in/Spindle_Whorls"},{"id":569506,"name":"Knowledge Discovery Process Models","url":"https://www.academia.edu/Documents/in/Knowledge_Discovery_Process_Models"},{"id":951143,"name":"Archeology","url":"https://www.academia.edu/Documents/in/Archeology"}],"urls":[]}, dispatcherData: dispatcherData }); $(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="49411147"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/49411147/Procesos_de_descubrimiento_de_conocimiento_aplicado_al_an%C3%A1lisis_tecnol%C3%B3gico_y_estil%C3%ADstico_en_hallazgos_de_una_excavaci%C3%B3n_arqueol%C3%B3gica_Un_estudio_de_caso"><img alt="Research paper thumbnail of Procesos de descubrimiento de conocimiento aplicado al análisis tecnológico y estilístico en hallazgos de una excavación arqueológica: Un estudio de caso" class="work-thumbnail" src="https://attachments.academia-assets.com/67769688/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/49411147/Procesos_de_descubrimiento_de_conocimiento_aplicado_al_an%C3%A1lisis_tecnol%C3%B3gico_y_estil%C3%ADstico_en_hallazgos_de_una_excavaci%C3%B3n_arqueol%C3%B3gica_Un_estudio_de_caso">Procesos de descubrimiento de conocimiento aplicado al análisis tecnológico y estilístico en hallazgos de una excavación arqueológica: Un estudio de caso</a></div><div class="wp-workCard_item"><span>Universidad Tecnológica de Bolívar</span><span>, 2018</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Archeology is the science responsible for identifying, excavating and recovering the evidence tha...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Archeology is the science responsible for identifying, excavating and recovering the evidence that the humanity has left implicit in the landscape throughout its existence. In fact, archeology like the humans has gone through different stages, which have been helped by the technological advances. These advances have been very important to collect, process, and analysis the information. Currently, the collection of archeology information is supported by others academic fields such as geology, geography, informatics, among others. That information is processed through conventional statistic to describe its behaviors. At present, we dispose of new methods and technologies to discover knowledge that is hidden in the data, which applying traditional methods such as qualitative and multivariate it would not be possible to identify. Above mentioned is achieved through the implementation of Knowledge Discovery Processes (KDP), which address the application of Data Mining (DM) in every field, but it is little used in archeology. That is why, in this paper, we present partial results the process of applying of KDP over the data collected in an archeological project executed in the region of Quindío and Valle del Cauca (Colombia). With these techniques, we found &quot;spindle whorl&quot;, which were described by visual analytics. In addition, with these results were generated predictive partial models as a decision tree in order to find initial patterns in the technical analysis and stylistic of those cultural elements.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="5e536d696a0f9a2008673f2fc385a8f4" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:67769688,&quot;asset_id&quot;:49411147,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/67769688/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="49411147"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="49411147"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 49411147; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=49411147]").text(description); $(".js-view-count[data-work-id=49411147]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 49411147; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='49411147']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 49411147, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "5e536d696a0f9a2008673f2fc385a8f4" } } $('.js-work-strip[data-work-id=49411147]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":49411147,"title":"Procesos de descubrimiento de conocimiento aplicado al análisis tecnológico y estilístico en hallazgos de una excavación arqueológica: Un estudio de caso","translated_title":"","metadata":{"abstract":"Archeology is the science responsible for identifying, excavating and recovering the evidence that the humanity has left implicit in the landscape throughout its existence. In fact, archeology like the humans has gone through different stages, which have been helped by the technological advances. These advances have been very important to collect, process, and analysis the information. Currently, the collection of archeology information is supported by others academic fields such as geology, geography, informatics, among others. That information is processed through conventional statistic to describe its behaviors. At present, we dispose of new methods and technologies to discover knowledge that is hidden in the data, which applying traditional methods such as qualitative and multivariate it would not be possible to identify. Above mentioned is achieved through the implementation of Knowledge Discovery Processes (KDP), which address the application of Data Mining (DM) in every field, but it is little used in archeology. That is why, in this paper, we present partial results the process of applying of KDP over the data collected in an archeological project executed in the region of Quindío and Valle del Cauca (Colombia). With these techniques, we found \"spindle whorl\", which were described by visual analytics. In addition, with these results were generated predictive partial models as a decision tree in order to find initial patterns in the technical analysis and stylistic of those cultural elements.","publication_date":{"day":null,"month":null,"year":2018,"errors":{}},"publication_name":"Universidad Tecnológica de Bolívar"},"translated_abstract":"Archeology is the science responsible for identifying, excavating and recovering the evidence that the humanity has left implicit in the landscape throughout its existence. In fact, archeology like the humans has gone through different stages, which have been helped by the technological advances. These advances have been very important to collect, process, and analysis the information. Currently, the collection of archeology information is supported by others academic fields such as geology, geography, informatics, among others. That information is processed through conventional statistic to describe its behaviors. At present, we dispose of new methods and technologies to discover knowledge that is hidden in the data, which applying traditional methods such as qualitative and multivariate it would not be possible to identify. Above mentioned is achieved through the implementation of Knowledge Discovery Processes (KDP), which address the application of Data Mining (DM) in every field, but it is little used in archeology. That is why, in this paper, we present partial results the process of applying of KDP over the data collected in an archeological project executed in the region of Quindío and Valle del Cauca (Colombia). With these techniques, we found \"spindle whorl\", which were described by visual analytics. In addition, with these results were generated predictive partial models as a decision tree in order to find initial patterns in the technical analysis and stylistic of those cultural elements.","internal_url":"https://www.academia.edu/49411147/Procesos_de_descubrimiento_de_conocimiento_aplicado_al_an%C3%A1lisis_tecnol%C3%B3gico_y_estil%C3%ADstico_en_hallazgos_de_una_excavaci%C3%B3n_arqueol%C3%B3gica_Un_estudio_de_caso","translated_internal_url":"","created_at":"2021-06-26T17:17:39.997-07:00","preview_url":null,"current_user_can_edit":null,"current_user_is_owner":null,"owner_id":12649511,"coauthors_can_edit":true,"document_type":"paper","co_author_tags":[{"id":36650584,"work_id":49411147,"tagging_user_id":12649511,"tagged_user_id":82015514,"co_author_invite_id":null,"email":"a***2@gmail.com","affiliation":"Universidad de Caldas","display_order":1,"name":"Angela Murcia","title":"Procesos de descubrimiento de conocimiento aplicado al análisis tecnológico y estilístico en hallazgos de una excavación arqueológica: Un estudio de caso"}],"downloadable_attachments":[{"id":67769688,"title":"","file_type":"pdf","scribd_thumbnail_url":"https://attachments.academia-assets.com/67769688/thumbnails/1.jpg","file_name":"Procesos_de_descubrimiento_de_conocimiento_aplicado_al_analisis_tecnologico_y_estilistico.pdf","download_url":"https://www.academia.edu/attachments/67769688/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&","bulk_download_file_name":"Procesos_de_descubrimiento_de_conocimien.pdf","bulk_download_url":"https://d1wqtxts1xzle7.cloudfront.net/67769688/Procesos_de_descubrimiento_de_conocimiento_aplicado_al_analisis_tecnologico_y_estilistico-libre.pdf?1624755117=\u0026response-content-disposition=attachment%3B+filename%3DProcesos_de_descubrimiento_de_conocimien.pdf\u0026Expires=1733180432\u0026Signature=Z~aCAbPonuNJhBm1Y1~-rI2I16T67BqvwGZHYBDVLQ7hjzDq-XemGhcsz5c9B7X~7SFR0t0QErl3Lx~fW38~XgRkYLsAVxe6ZiQflWcIssJioQGx6EFVAFN8ch-JhN25Amer-IhN4y~BRghvtpU3g6RSXb0xNPy5DqRnJJozzFr-Voh9dulXK7YoPVWT8-e6XkwQeXrb2gh0SHy6UTG-Jkd00aBQ8IO3a-2j7cbZTtfM7WS9PYRqPQwmthBy~FileffOlRMQZaRfalymBoEYG3yVinv9xTVRppvhe0H6EDyNabjRjaPDIPg-~C88D3AO0k7ICMF13uBF2DTrDrF0Nw__\u0026Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA"}],"slug":"Procesos_de_descubrimiento_de_conocimiento_aplicado_al_análisis_tecnológico_y_estilístico_en_hallazgos_de_una_excavación_arqueológica_Un_estudio_de_caso","translated_slug":"","page_count":15,"language":"es","content_type":"Work","owner":{"id":12649511,"first_name":"Johnny Alexander","middle_initials":null,"last_name":"Salazar Cardona","page_name":"JohnnyAlexanderSalazarCardona","domain_name":"ugr","created_at":"2014-06-04T09:33:36.687-07:00","display_name":"Johnny Alexander Salazar Cardona","url":"https://ugr.academia.edu/JohnnyAlexanderSalazarCardona"},"attachments":[{"id":67769688,"title":"","file_type":"pdf","scribd_thumbnail_url":"https://attachments.academia-assets.com/67769688/thumbnails/1.jpg","file_name":"Procesos_de_descubrimiento_de_conocimiento_aplicado_al_analisis_tecnologico_y_estilistico.pdf","download_url":"https://www.academia.edu/attachments/67769688/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&","bulk_download_file_name":"Procesos_de_descubrimiento_de_conocimien.pdf","bulk_download_url":"https://d1wqtxts1xzle7.cloudfront.net/67769688/Procesos_de_descubrimiento_de_conocimiento_aplicado_al_analisis_tecnologico_y_estilistico-libre.pdf?1624755117=\u0026response-content-disposition=attachment%3B+filename%3DProcesos_de_descubrimiento_de_conocimien.pdf\u0026Expires=1733180432\u0026Signature=Z~aCAbPonuNJhBm1Y1~-rI2I16T67BqvwGZHYBDVLQ7hjzDq-XemGhcsz5c9B7X~7SFR0t0QErl3Lx~fW38~XgRkYLsAVxe6ZiQflWcIssJioQGx6EFVAFN8ch-JhN25Amer-IhN4y~BRghvtpU3g6RSXb0xNPy5DqRnJJozzFr-Voh9dulXK7YoPVWT8-e6XkwQeXrb2gh0SHy6UTG-Jkd00aBQ8IO3a-2j7cbZTtfM7WS9PYRqPQwmthBy~FileffOlRMQZaRfalymBoEYG3yVinv9xTVRppvhe0H6EDyNabjRjaPDIPg-~C88D3AO0k7ICMF13uBF2DTrDrF0Nw__\u0026Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA"}],"research_interests":[{"id":2009,"name":"Data Mining","url":"https://www.academia.edu/Documents/in/Data_Mining"},{"id":6078,"name":"Visual Analytics","url":"https://www.academia.edu/Documents/in/Visual_Analytics"},{"id":38945,"name":"Arqueología","url":"https://www.academia.edu/Documents/in/Arqueolog%C3%ADa"},{"id":113865,"name":"Decision Tree Classification","url":"https://www.academia.edu/Documents/in/Decision_Tree_Classification"},{"id":148135,"name":"Spindle Whorls","url":"https://www.academia.edu/Documents/in/Spindle_Whorls"},{"id":951143,"name":"Archeology","url":"https://www.academia.edu/Documents/in/Archeology"}],"urls":[]}, dispatcherData: dispatcherData }); $(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> </div><div class="profile--tab_content_container js-tab-pane tab-pane" data-section-id="11326433" id="papers"><div class="js-work-strip profile--work_container" data-work-id="124336670"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/124336670/Player_Experience_Evaluation_in_Game_Based_Systems_for_Older_Adults"><img alt="Research paper thumbnail of Player Experience Evaluation in Game-Based Systems for Older Adults" class="work-thumbnail" src="https://a.academia-assets.com/images/blank-paper.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/124336670/Player_Experience_Evaluation_in_Game_Based_Systems_for_Older_Adults">Player Experience Evaluation in Game-Based Systems for Older Adults</a></div><div class="wp-workCard_item"><span>Player Experience Evaluation in Game-Based Systems for Older Adults</span><span>, 2024</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Significant efforts are currently being made to improve the quality of life of the older adult po...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Significant efforts are currently being made to improve the quality of life of the older adult population. These efforts focus on aspects such as health, social interaction, and mental health. One of the approaches that has shown positive results in several studies is the application of game-based systems. These systems are not only used for entertainment, but also as tools for learning and promoting positive feelings. They are a means to overcome loneliness and isolation, as well as to improve health and provide support in daily life. However, it is important to note that, while these experiences are gradually being introduced to the older adult population, they are often designed with a younger audience in mind who are assumed to be more technologically proficient. This supposition can make older adults initially feel intimidated when interacting with this type of technology, which limits their ability to fully utilize and enjoy these technological solutions. Therefore, the purpose of this article is to apply a game experience and fun evaluation process oriented toward the older adult population based on the playability theory of human–computer interaction in virtual reality game experiences. This is expected to offer highly rewarding and pleasurable experiences, which will improve engagement with the older population and promote active and healthy aging.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="124336670"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="124336670"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 124336670; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=124336670]").text(description); $(".js-view-count[data-work-id=124336670]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 124336670; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='124336670']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 124336670, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (false){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "-1" } } $('.js-work-strip[data-work-id=124336670]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":124336670,"title":"Player Experience Evaluation in Game-Based Systems for Older Adults","translated_title":"","metadata":{"doi":"10.3390/s24186121","abstract":"Significant efforts are currently being made to improve the quality of life of the older adult population. These efforts focus on aspects such as health, social interaction, and mental health. One of the approaches that has shown positive results in several studies is the application of game-based systems. These systems are not only used for entertainment, but also as tools for learning and promoting positive feelings. They are a means to overcome loneliness and isolation, as well as to improve health and provide support in daily life. However, it is important to note that, while these experiences are gradually being introduced to the older adult population, they are often designed with a younger audience in mind who are assumed to be more technologically proficient. This supposition can make older adults initially feel intimidated when interacting with this type of technology, which limits their ability to fully utilize and enjoy these technological solutions. Therefore, the purpose of this article is to apply a game experience and fun evaluation process oriented toward the older adult population based on the playability theory of human–computer interaction in virtual reality game experiences. This is expected to offer highly rewarding and pleasurable experiences, which will improve engagement with the older population and promote active and healthy aging.","publication_date":{"day":null,"month":null,"year":2024,"errors":{}},"publication_name":"Player Experience Evaluation in Game-Based Systems for Older Adults"},"translated_abstract":"Significant efforts are currently being made to improve the quality of life of the older adult population. These efforts focus on aspects such as health, social interaction, and mental health. One of the approaches that has shown positive results in several studies is the application of game-based systems. These systems are not only used for entertainment, but also as tools for learning and promoting positive feelings. They are a means to overcome loneliness and isolation, as well as to improve health and provide support in daily life. However, it is important to note that, while these experiences are gradually being introduced to the older adult population, they are often designed with a younger audience in mind who are assumed to be more technologically proficient. This supposition can make older adults initially feel intimidated when interacting with this type of technology, which limits their ability to fully utilize and enjoy these technological solutions. Therefore, the purpose of this article is to apply a game experience and fun evaluation process oriented toward the older adult population based on the playability theory of human–computer interaction in virtual reality game experiences. This is expected to offer highly rewarding and pleasurable experiences, which will improve engagement with the older population and promote active and healthy aging.","internal_url":"https://www.academia.edu/124336670/Player_Experience_Evaluation_in_Game_Based_Systems_for_Older_Adults","translated_internal_url":"","created_at":"2024-10-01T17:16:58.053-07:00","preview_url":null,"current_user_can_edit":null,"current_user_is_owner":null,"owner_id":12649511,"coauthors_can_edit":true,"document_type":"paper","co_author_tags":[],"downloadable_attachments":[],"slug":"Player_Experience_Evaluation_in_Game_Based_Systems_for_Older_Adults","translated_slug":"","page_count":null,"language":"en","content_type":"Work","owner":{"id":12649511,"first_name":"Johnny Alexander","middle_initials":null,"last_name":"Salazar Cardona","page_name":"JohnnyAlexanderSalazarCardona","domain_name":"ugr","created_at":"2014-06-04T09:33:36.687-07:00","display_name":"Johnny Alexander Salazar Cardona","url":"https://ugr.academia.edu/JohnnyAlexanderSalazarCardona"},"attachments":[],"research_interests":[{"id":5199,"name":"Video Games","url":"https://www.academia.edu/Documents/in/Video_Games"},{"id":23997,"name":"HCI","url":"https://www.academia.edu/Documents/in/HCI"},{"id":49363,"name":"Player Experience","url":"https://www.academia.edu/Documents/in/Player_Experience"},{"id":50563,"name":"Older Adults","url":"https://www.academia.edu/Documents/in/Older_Adults"},{"id":51333,"name":"Playability","url":"https://www.academia.edu/Documents/in/Playability"}],"urls":[{"id":44927148,"url":"https://www.mdpi.com/1424-8220/24/18/6121"}]}, dispatcherData: dispatcherData }); $(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="121300360"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/121300360/Considerations_in_the_Design_of_Pervasive_Game_Based_Systems_for_the_Older_Adult_Population"><img alt="Research paper thumbnail of Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population" class="work-thumbnail" src="https://attachments.academia-assets.com/116215344/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/121300360/Considerations_in_the_Design_of_Pervasive_Game_Based_Systems_for_the_Older_Adult_Population">Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population</a></div><div class="wp-workCard_item"><span>Information Systems and Technologies </span><span>, 2024</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Currently, the different technological advances and developments have allowed the generation of n...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Currently, the different technological advances and developments have allowed the generation of new computing paradigms, one of these being pervasive systems. This type of systems has been used to generate pervasive game experiences, to which new devices have been incorporated in the contexts of game-based systems (GBS). These advances have allowed the emergence of new enriched experiences through the integration of the virtual and real worlds within the game world. Although these new paradigms offer different benefits, they also generate new challenges for their design, being more complex when they are intended to be used in specific populations such as the elderly, which is one of the main objectives of this research work. These experiences can be oriented in different ways, some of them being entertainment, leisure, learning or obtaining benefits. In order to achieve such pervasive experiences, the existing technological gap and the consequences of human aging, such as physical and cognitive abilities and the impact on their emotional level, must be considered. For this reason, this article identifies the different aspects that should be considered for the design of pervasive GBS in order to adjust to the particularities of this population.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="99d79ddcad66782c832641d9529b3ad4" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:116215344,&quot;asset_id&quot;:121300360,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/116215344/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&st=MTczMzE3NjgyOSw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="121300360"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="121300360"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 121300360; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=121300360]").text(description); $(".js-view-count[data-work-id=121300360]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 121300360; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='121300360']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 121300360, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "99d79ddcad66782c832641d9529b3ad4" } } $('.js-work-strip[data-work-id=121300360]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":121300360,"title":"Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population","translated_title":"","metadata":{"abstract":"Currently, the different technological advances and developments have allowed the generation of new computing paradigms, one of these being pervasive systems. This type of systems has been used to generate pervasive game experiences, to which new devices have been incorporated in the contexts of game-based systems (GBS). These advances have allowed the emergence of new enriched experiences through the integration of the virtual and real worlds within the game world. Although these new paradigms offer different benefits, they also generate new challenges for their design, being more complex when they are intended to be used in specific populations such as the elderly, which is one of the main objectives of this research work. These experiences can be oriented in different ways, some of them being entertainment, leisure, learning or obtaining benefits. In order to achieve such pervasive experiences, the existing technological gap and the consequences of human aging, such as physical and cognitive abilities and the impact on their emotional level, must be considered. 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$(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="121300329"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/121300329/Considerations_in_the_Design_of_Pervasive_Game_Based_Systems_for_the_Older_Adult_Population"><img alt="Research paper thumbnail of Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population" class="work-thumbnail" src="https://a.academia-assets.com/images/blank-paper.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/121300329/Considerations_in_the_Design_of_Pervasive_Game_Based_Systems_for_the_Older_Adult_Population">Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population</a></div><div class="wp-workCard_item"><span>Information Systems and Technologies </span><span>, 2024</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Currently, the different technological advances and developments have allowed the generation of n...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Currently, the different technological advances and developments have allowed the generation of new computing paradigms, one of these being pervasive systems. This type of systems has been used to generate pervasive game experiences, to which new devices have been incorporated in the contexts of game-based systems (GBS). These advances have allowed the emergence of new enriched experiences through the integration of the virtual and real worlds within the game world. Although these new paradigms offer different benefits, they also generate new challenges for their design, being more complex when they are intended to be used in specific populations such as the elderly, which is one of the main objectives of this research work. These experiences can be oriented in different ways, some of them being entertainment, leisure, learning or obtaining benefits. In order to achieve such pervasive experiences, the existing technological gap and the consequences of human aging, such as physical and cognitive abilities and the impact on their emotional level, must be considered. For this reason, this article identifies the different aspects that should be considered for the design of pervasive GBS in order to adjust to the particularities of this population.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="121300329"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="121300329"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 121300329; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=121300329]").text(description); $(".js-view-count[data-work-id=121300329]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 121300329; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='121300329']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 121300329, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (false){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "-1" } } $('.js-work-strip[data-work-id=121300329]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":121300329,"title":"Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population","translated_title":"","metadata":{"doi":"10.1007/978-3-031-45645-9_32","abstract":"Currently, the different technological advances and developments have allowed the generation of new computing paradigms, one of these being pervasive systems. 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Although these new paradigms offer different benefits, they also generate new challenges for their design, being more complex when they are intended to be used in specific populations such as the elderly, which is one of the main objectives of this research work. These experiences can be oriented in different ways, some of them being entertainment, leisure, learning or obtaining benefits. In order to achieve such pervasive experiences, the existing technological gap and the consequences of human aging, such as physical and cognitive abilities and the impact on their emotional level, must be considered. 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This problem is particularly evident in the entertainment domain, where technological video games can be beneficial to those who venture to use them. Although a growing number of older people are adopting digital games in their daily activities, increasing technological sophistication also creates obstacles in their adaptation process. An example of this is the proliferation of pervasive technological games, which make use of devices such as virtual assistants, sensors embedded in mobile devices, and virtual reality to provide advantages to the older adult population. This article will address the fundamental aspects aimed at improving the game experience in these pervasive environments, taking into consideration the specific needs of this demographic group. This results in the specification of a set of heuristics that can be used to identify potential design problems in game-based systems with some degree of pervasiveness oriented to the elderly population.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="121300292"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="121300292"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 121300292; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=121300292]").text(description); $(".js-view-count[data-work-id=121300292]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 121300292; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='121300292']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 121300292, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (false){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "-1" } } $('.js-work-strip[data-work-id=121300292]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":121300292,"title":"Heuristics for Designing Pervasive Game Experiences in the Older Adult Population","translated_title":"","metadata":{"doi":"10.1007/978-3-031-60224-5_1","abstract":"Older adults face significant challenges when trying to incorporate contemporary technology into their lives, which negatively impacts their ability to take full advantage of technological advances in their daily routines. This problem is particularly evident in the entertainment domain, where technological video games can be beneficial to those who venture to use them. Although a growing number of older people are adopting digital games in their daily activities, increasing technological sophistication also creates obstacles in their adaptation process. An example of this is the proliferation of pervasive technological games, which make use of devices such as virtual assistants, sensors embedded in mobile devices, and virtual reality to provide advantages to the older adult population. This article will address the fundamental aspects aimed at improving the game experience in these pervasive environments, taking into consideration the specific needs of this demographic group. 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An example of this is the proliferation of pervasive technological games, which make use of devices such as virtual assistants, sensors embedded in mobile devices, and virtual reality to provide advantages to the older adult population. This article will address the fundamental aspects aimed at improving the game experience in these pervasive environments, taking into consideration the specific needs of this demographic group. This results in the specification of a set of heuristics that can be used to identify potential design problems in game-based systems with some degree of pervasiveness oriented to the elderly population.","internal_url":"https://www.academia.edu/121300292/Heuristics_for_Designing_Pervasive_Game_Experiences_in_the_Older_Adult_Population","translated_internal_url":"","created_at":"2024-06-20T17:22:37.101-07:00","preview_url":null,"current_user_can_edit":null,"current_user_is_owner":null,"owner_id":12649511,"coauthors_can_edit":true,"document_type":"paper","co_author_tags":[],"downloadable_attachments":[],"slug":"Heuristics_for_Designing_Pervasive_Game_Experiences_in_the_Older_Adult_Population","translated_slug":"","page_count":null,"language":"en","content_type":"Work","owner":{"id":12649511,"first_name":"Johnny Alexander","middle_initials":null,"last_name":"Salazar Cardona","page_name":"JohnnyAlexanderSalazarCardona","domain_name":"ugr","created_at":"2014-06-04T09:33:36.687-07:00","display_name":"Johnny Alexander Salazar Cardona","url":"https://ugr.academia.edu/JohnnyAlexanderSalazarCardona"},"attachments":[],"research_interests":[{"id":5199,"name":"Video Games","url":"https://www.academia.edu/Documents/in/Video_Games"},{"id":23997,"name":"HCI","url":"https://www.academia.edu/Documents/in/HCI"},{"id":49363,"name":"Player Experience","url":"https://www.academia.edu/Documents/in/Player_Experience"},{"id":50563,"name":"Older Adults","url":"https://www.academia.edu/Documents/in/Older_Adults"},{"id":51333,"name":"Playability","url":"https://www.academia.edu/Documents/in/Playability"}],"urls":[{"id":43109404,"url":"https://link.springer.com/chapter/10.1007/978-3-031-60224-5_1"}]}, dispatcherData: dispatcherData }); $(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="110574366"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/110574366/Meaningful_learning_motivations_of_older_adults_in_serious_games"><img alt="Research paper thumbnail of Meaningful learning: motivations of older adults in serious games" class="work-thumbnail" src="https://a.academia-assets.com/images/blank-paper.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/110574366/Meaningful_learning_motivations_of_older_adults_in_serious_games">Meaningful learning: motivations of older adults in serious games</a></div><div class="wp-workCard_item"><span>SpringerLink</span><span>, 2023</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Social sustainability is the generation of significant behaviors through balanced levels of educa...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Social sustainability is the generation of significant behaviors through balanced levels of education, learning and awareness so that the population has a good standard of living, achieves self-improvement and supports society. This can be achieved with various strategies, one of which is learning through games, which has gained popularity in recent years due to positive results. This is effectively achieved through serious gaming, which is growing steadily, mostly in education and healthcare. This type of strategy has been typically used in young populations with a transparent interaction with technological processes that facilitate its application. However, one cannot neglect other populations such as the elderly, who may experience a technology gap and may not perceive this type of initiative in the best light. The purpose of this article is to identify the different motivations that can encourage older adults to use serious games to encourage learning processes through technology. For this purpose, different previous research on gaming experiences with older adults has been identified, from which it was possible to categorize a series of factors that motivate this population. Subsequently, we represented these factors by means of a model of motivation for the elderly and, to be able to use it, we have defined a set of heuristics based on this model. Finally, we used the heuristics by means of a questionnaire to evaluate the design of serious gaming for older adults, obtaining positive results for the use of these elements to guide the design and construction of serious games for learning in older adults.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="110574366"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="110574366"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 110574366; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=110574366]").text(description); $(".js-view-count[data-work-id=110574366]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 110574366; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='110574366']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 110574366, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (false){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "-1" } } $('.js-work-strip[data-work-id=110574366]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":110574366,"title":"Meaningful learning: motivations of older adults in serious games","translated_title":"","metadata":{"doi":"10.1007/s10209-023-00987-y","abstract":"Social sustainability is the generation of significant behaviors through balanced levels of education, learning and awareness so that the population has a good standard of living, achieves self-improvement and supports society. This can be achieved with various strategies, one of which is learning through games, which has gained popularity in recent years due to positive results. This is effectively achieved through serious gaming, which is growing steadily, mostly in education and healthcare. This type of strategy has been typically used in young populations with a transparent interaction with technological processes that facilitate its application. However, one cannot neglect other populations such as the elderly, who may experience a technology gap and may not perceive this type of initiative in the best light. The purpose of this article is to identify the different motivations that can encourage older adults to use serious games to encourage learning processes through technology. For this purpose, different previous research on gaming experiences with older adults has been identified, from which it was possible to categorize a series of factors that motivate this population. Subsequently, we represented these factors by means of a model of motivation for the elderly and, to be able to use it, we have defined a set of heuristics based on this model. Finally, we used the heuristics by means of a questionnaire to evaluate the design of serious gaming for older adults, obtaining positive results for the use of these elements to guide the design and construction of serious games for learning in older adults.","publication_date":{"day":null,"month":null,"year":2023,"errors":{}},"publication_name":"SpringerLink"},"translated_abstract":"Social sustainability is the generation of significant behaviors through balanced levels of education, learning and awareness so that the population has a good standard of living, achieves self-improvement and supports society. This can be achieved with various strategies, one of which is learning through games, which has gained popularity in recent years due to positive results. This is effectively achieved through serious gaming, which is growing steadily, mostly in education and healthcare. This type of strategy has been typically used in young populations with a transparent interaction with technological processes that facilitate its application. However, one cannot neglect other populations such as the elderly, who may experience a technology gap and may not perceive this type of initiative in the best light. The purpose of this article is to identify the different motivations that can encourage older adults to use serious games to encourage learning processes through technology. For this purpose, different previous research on gaming experiences with older adults has been identified, from which it was possible to categorize a series of factors that motivate this population. Subsequently, we represented these factors by means of a model of motivation for the elderly and, to be able to use it, we have defined a set of heuristics based on this model. Finally, we used the heuristics by means of a questionnaire to evaluate the design of serious gaming for older adults, obtaining positive results for the use of these elements to guide the design and construction of serious games for learning in older adults.","internal_url":"https://www.academia.edu/110574366/Meaningful_learning_motivations_of_older_adults_in_serious_games","translated_internal_url":"","created_at":"2023-12-04T13:47:49.594-08:00","preview_url":null,"current_user_can_edit":null,"current_user_is_owner":null,"owner_id":12649511,"coauthors_can_edit":true,"document_type":"paper","co_author_tags":[{"id":40836618,"work_id":110574366,"tagging_user_id":12649511,"tagged_user_id":10035540,"co_author_invite_id":null,"email":"f***3@gmail.com","display_order":0,"name":"Francisco Luis Gutierrez Vela","title":"Meaningful learning: motivations of older adults in serious games"},{"id":40836619,"work_id":110574366,"tagging_user_id":12649511,"tagged_user_id":4110504,"co_author_invite_id":null,"email":"j***2@gmail.com","display_order":1073741824,"name":"Jeferson Lopez","title":"Meaningful learning: motivations of older adults in serious games"}],"downloadable_attachments":[],"slug":"Meaningful_learning_motivations_of_older_adults_in_serious_games","translated_slug":"","page_count":null,"language":"en","content_type":"Work","owner":{"id":12649511,"first_name":"Johnny Alexander","middle_initials":null,"last_name":"Salazar Cardona","page_name":"JohnnyAlexanderSalazarCardona","domain_name":"ugr","created_at":"2014-06-04T09:33:36.687-07:00","display_name":"Johnny Alexander Salazar Cardona","url":"https://ugr.academia.edu/JohnnyAlexanderSalazarCardona"},"attachments":[],"research_interests":[{"id":2605,"name":"Serious Games","url":"https://www.academia.edu/Documents/in/Serious_Games"},{"id":46406,"name":"Motivation","url":"https://www.academia.edu/Documents/in/Motivation"},{"id":50563,"name":"Older Adults","url":"https://www.academia.edu/Documents/in/Older_Adults"},{"id":1254144,"name":"Sustanibility","url":"https://www.academia.edu/Documents/in/Sustanibility"}],"urls":[{"id":36449191,"url":"https://link.springer.com/article/10.1007/s10209-023-00987-y"}]}, dispatcherData: dispatcherData }); $(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="110573832"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/110573832/Older_adults_motivations_in_game_based_systems_Heuristic_definition_and_its_connection_with_fun"><img alt="Research paper thumbnail of Older adults&#39; motivations in game based systems: Heuristic definition and its connection with fun" class="work-thumbnail" src="https://attachments.academia-assets.com/108349250/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/110573832/Older_adults_motivations_in_game_based_systems_Heuristic_definition_and_its_connection_with_fun">Older adults&#39; motivations in game based systems: Heuristic definition and its connection with fun</a></div><div class="wp-workCard_item"><span>Computers in Human Behavior Reports</span><span>, 2023</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Efforts are currently being made to generate wellbeing in the elderly population in order to achi...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Efforts are currently being made to generate wellbeing in the elderly population in order to achieve a good quality of life through the improvement of health, social interaction and psychological health. This is achieved, in addition to other options, through the application of game-based systems, presenting positive results that have been evidenced in several studies. These types of approaches are not only applied for entertainment and leisure, but also for learning and generating positive feelings, as a means of escape from loneliness, isolation, health improvement and support in daily life. Although these experiences are gradually being applied to the older adult population, they have usually been oriented to a young population with different characteristics, needs and motivations, where technological mastery is taken for granted. This makes an older adult feel limited when initially interacting with this type of experiences, which prevents them from fully using and enjoying these technological solutions. In this article, different motivational aspects that encourage older adults to use gamebased systems (for learning, fun, health, etc.) were identified and characterized in order to increase the use of this type of technologies, and to improve the design and evaluation of these experiences to obtain greater enjoyment from the end users. These aspects were represented by a motivational model and then established as a set of heuristics. These heuristics were evaluated by means of an expert judgment focused on the design of game experiences, obtaining positive results for the use of these elements as guides in the design and construction of Game-Based Systems oriented to older adults. This set of heuristics and their application were published in the PL/PX web platform for detailed explanation, access and use by the academic community.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="a87327d8d4dcf89c871dfca56a237a7c" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:108349250,&quot;asset_id&quot;:110573832,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/108349250/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&st=MTczMzE3NjgzMCw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="110573832"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="110573832"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 110573832; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=110573832]").text(description); $(".js-view-count[data-work-id=110573832]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 110573832; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='110573832']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 110573832, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "a87327d8d4dcf89c871dfca56a237a7c" } } $('.js-work-strip[data-work-id=110573832]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":110573832,"title":"Older adults' motivations in game based systems: Heuristic definition and its connection with fun","translated_title":"","metadata":{"doi":"10.1016/j.chbr.2023.100304","abstract":"Efforts are currently being made to generate wellbeing in the elderly population in order to achieve a good quality of life through the improvement of health, social interaction and psychological health. 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In this article, different motivational aspects that encourage older adults to use gamebased systems (for learning, fun, health, etc.) were identified and characterized in order to increase the use of this type of technologies, and to improve the design and evaluation of these experiences to obtain greater enjoyment from the end users. These aspects were represented by a motivational model and then established as a set of heuristics. These heuristics were evaluated by means of an expert judgment focused on the design of game experiences, obtaining positive results for the use of these elements as guides in the design and construction of Game-Based Systems oriented to older adults. 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Although these experiences are gradually being applied to the older adult population, they have usually been oriented to a young population with different characteristics, needs and motivations, where technological mastery is taken for granted. This makes an older adult feel limited when initially interacting with this type of experiences, which prevents them from fully using and enjoying these technological solutions. In this article, different motivational aspects that encourage older adults to use gamebased systems (for learning, fun, health, etc.) were identified and characterized in order to increase the use of this type of technologies, and to improve the design and evaluation of these experiences to obtain greater enjoyment from the end users. These aspects were represented by a motivational model and then established as a set of heuristics. These heuristics were evaluated by means of an expert judgment focused on the design of game experiences, obtaining positive results for the use of these elements as guides in the design and construction of Game-Based Systems oriented to older adults. 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paper thumbnail of Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements" class="work-thumbnail" src="https://attachments.academia-assets.com/108349036/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/110573602/Designing_a_Tangible_User_Interface_TUI_for_the_Elderly_Based_on_Their_Motivations_and_Game_Elements">Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements</a></div><div class="wp-workCard_item"><span>Sensors</span><span>, 2023</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">The elderly population has grown significantly in recent years, requiring strategies focused on p...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">The elderly population has grown significantly in recent years, requiring strategies focused on promoting active aging to improve health and well-being. It may be achieved in many ways, including using technology for this population. We propose an interactive system for older adults based on a tangible user interface. A group of 10 experts conducted a heuristic evaluation of a system of this type utilizing a questionnaire and obtaining satisfactory results. This study evaluated the older adult population’s fun and pervasive game experience. The results will provide a basis for continuing to build this interactive system to promote active aging in older adults, either at the cognitive or physical level, depending on the applied approach.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="b71a2f784e348f86c08e75f806fd8931" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:108349036,&quot;asset_id&quot;:110573602,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/108349036/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&st=MTczMzE3NjgzMCw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="110573602"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="110573602"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 110573602; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=110573602]").text(description); $(".js-view-count[data-work-id=110573602]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 110573602; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='110573602']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 110573602, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "b71a2f784e348f86c08e75f806fd8931" } } $('.js-work-strip[data-work-id=110573602]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":110573602,"title":"Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements","translated_title":"","metadata":{"doi":"10.3390/s23239513","abstract":"The elderly population has grown significantly in recent years, requiring strategies focused on promoting active aging to improve health and well-being. 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$(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="94475250"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/94475250/Heuristic_evaluation_for_playability_and_PX_contextualized_analysis_for_game_based_systems"><img alt="Research paper thumbnail of Heuristic evaluation for playability and PX: contextualized analysis for game-based systems" class="work-thumbnail" src="https://attachments.academia-assets.com/96920641/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/94475250/Heuristic_evaluation_for_playability_and_PX_contextualized_analysis_for_game_based_systems">Heuristic evaluation for playability and PX: contextualized analysis for game-based systems</a></div><div class="wp-workCard_item wp-workCard--coauthors"><span>by </span><span><a class="" data-click-track="profile-work-strip-authors" href="https://ugr.academia.edu/JohnnyAlexanderSalazarCardona">Johnny Alexander Salazar Cardona</a> and <a class="" data-click-track="profile-work-strip-authors" href="https://independent.academia.edu/FranciscoLuisGutierrezVela">Francisco Luis Gutierrez Vela</a></span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Heuristic evaluations are one of the most used tools to analyze the quality of videogames. Howeve...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Heuristic evaluations are one of the most used tools to analyze the quality of videogames. However, the general approach to this evaluation doesn&#39;t take into account the type of gamebased system it pretends to evaluate, often leading to not applicable heuristics or results lacking context. Considering evaluation variables such as the player profile the game is made for, the goals of the game-based system, the game genre, etc. can be used to improve the displayed heuristics for a game, as well as giving some heuristics more importance than others when calculating the results of the analysis. We propose the extension of an existing heuristic evaluation tool implementing this functionality and making it open to more variables that may be able to help to contextualize the analysis even more.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="55391dc4e1be4698e2376a1e21f962fb" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:96920641,&quot;asset_id&quot;:94475250,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/96920641/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&st=MTczMzE3NjgzMCw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="94475250"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="94475250"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 94475250; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=94475250]").text(description); $(".js-view-count[data-work-id=94475250]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 94475250; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='94475250']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 94475250, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "55391dc4e1be4698e2376a1e21f962fb" } } $('.js-work-strip[data-work-id=94475250]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":94475250,"title":"Heuristic evaluation for playability and PX: contextualized analysis for game-based systems","translated_title":"","metadata":{"abstract":"Heuristic evaluations are one of the most used tools to analyze the quality of videogames. However, the general approach to this evaluation doesn't take into account the type of gamebased system it pretends to evaluate, often leading to not applicable heuristics or results lacking context. Considering evaluation variables such as the player profile the game is made for, the goals of the game-based system, the game genre, etc. can be used to improve the displayed heuristics for a game, as well as giving some heuristics more importance than others when calculating the results of the analysis. We propose the extension of an existing heuristic evaluation tool implementing this functionality and making it open to more variables that may be able to help to contextualize the analysis even more.","publication_date":{"day":null,"month":null,"year":2022,"errors":{}}},"translated_abstract":"Heuristic evaluations are one of the most used tools to analyze the quality of videogames. 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We propose the extension of an existing heuristic evaluation tool implementing this functionality and making it open to more variables that may be able to help to contextualize the analysis even more.","internal_url":"https://www.academia.edu/94475250/Heuristic_evaluation_for_playability_and_PX_contextualized_analysis_for_game_based_systems","translated_internal_url":"","created_at":"2023-01-06T11:56:48.006-08:00","preview_url":null,"current_user_can_edit":null,"current_user_is_owner":null,"owner_id":12649511,"coauthors_can_edit":true,"document_type":"paper","co_author_tags":[{"id":39312752,"work_id":94475250,"tagging_user_id":12649511,"tagged_user_id":10035540,"co_author_invite_id":null,"email":"f***3@gmail.com","display_order":1,"name":"Francisco Luis Gutierrez Vela","title":"Heuristic evaluation for playability and PX: contextualized analysis for game-based systems"},{"id":39312753,"work_id":94475250,"tagging_user_id":12649511,"tagged_user_id":33068810,"co_author_invite_id":null,"email":"p***a@ugr.es","affiliation":"University of Granada","display_order":2,"name":"Patricia Paderewski","title":"Heuristic evaluation for playability and PX: contextualized analysis for game-based systems"}],"downloadable_attachments":[{"id":96920641,"title":"","file_type":"pdf","scribd_thumbnail_url":"https://attachments.academia-assets.com/96920641/thumbnails/1.jpg","file_name":"short4.pdf","download_url":"https://www.academia.edu/attachments/96920641/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&st=MTczMzE3NjgzMCw4LjIyMi4yMDguMTQ2&","bulk_download_file_name":"Heuristic_evaluation_for_playability_and.pdf","bulk_download_url":"https://d1wqtxts1xzle7.cloudfront.net/96920641/short4-libre.pdf?1673036258=\u0026response-content-disposition=attachment%3B+filename%3DHeuristic_evaluation_for_playability_and.pdf\u0026Expires=1733180430\u0026Signature=Aigj-~MIjLSpXrXPs~~cQS2exMEfFLuHY5VYpqvXWd8blRxwBkhQ5hiUWp06f6tOrdfmZlKXeSyL3XtEHuOcK5Sn4jzT0S5eNsGLPNWT-YtTCF6PfLvrFKhOr1-VEn859qN-wlO3~73NMUACFfcHrYzJU9DBrCQJojDZuCnaL8znxbri73Xb9B3JOHnZF-qUQPKW~FFWZLQFPXCHm~LjN3EAGcoMKH65ePpzdNyX9SPBcYOrtLITRbuEK3ssdDYHtVi-~donRC7zOI-MGOns8eZFN1Me~qQO5BJ1wORjKugK2X6fUcwTqM5T-sAjtqPHPExX2FNX~EuxKMvKzhOfVg__\u0026Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA"}],"slug":"Heuristic_evaluation_for_playability_and_PX_contextualized_analysis_for_game_based_systems","translated_slug":"","page_count":4,"language":"en","content_type":"Work","owner":{"id":12649511,"first_name":"Johnny Alexander","middle_initials":null,"last_name":"Salazar Cardona","page_name":"JohnnyAlexanderSalazarCardona","domain_name":"ugr","created_at":"2014-06-04T09:33:36.687-07:00","display_name":"Johnny Alexander Salazar Cardona","url":"https://ugr.academia.edu/JohnnyAlexanderSalazarCardona"},"attachments":[{"id":96920641,"title":"","file_type":"pdf","scribd_thumbnail_url":"https://attachments.academia-assets.com/96920641/thumbnails/1.jpg","file_name":"short4.pdf","download_url":"https://www.academia.edu/attachments/96920641/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&st=MTczMzE3NjgzMCw4LjIyMi4yMDguMTQ2&","bulk_download_file_name":"Heuristic_evaluation_for_playability_and.pdf","bulk_download_url":"https://d1wqtxts1xzle7.cloudfront.net/96920641/short4-libre.pdf?1673036258=\u0026response-content-disposition=attachment%3B+filename%3DHeuristic_evaluation_for_playability_and.pdf\u0026Expires=1733180430\u0026Signature=Aigj-~MIjLSpXrXPs~~cQS2exMEfFLuHY5VYpqvXWd8blRxwBkhQ5hiUWp06f6tOrdfmZlKXeSyL3XtEHuOcK5Sn4jzT0S5eNsGLPNWT-YtTCF6PfLvrFKhOr1-VEn859qN-wlO3~73NMUACFfcHrYzJU9DBrCQJojDZuCnaL8znxbri73Xb9B3JOHnZF-qUQPKW~FFWZLQFPXCHm~LjN3EAGcoMKH65ePpzdNyX9SPBcYOrtLITRbuEK3ssdDYHtVi-~donRC7zOI-MGOns8eZFN1Me~qQO5BJ1wORjKugK2X6fUcwTqM5T-sAjtqPHPExX2FNX~EuxKMvKzhOfVg__\u0026Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA"}],"research_interests":[{"id":757,"name":"Game Theory","url":"https://www.academia.edu/Documents/in/Game_Theory"},{"id":5006,"name":"Computer Games Technology","url":"https://www.academia.edu/Documents/in/Computer_Games_Technology"},{"id":51333,"name":"Playability","url":"https://www.academia.edu/Documents/in/Playability"}],"urls":[]}, dispatcherData: dispatcherData }); $(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="94475041"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/94475041/Design_of_technology_based_pervasive_gaming_experiences_properties_and_degrees_of_pervasiveness"><img alt="Research paper thumbnail of Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness" class="work-thumbnail" src="https://attachments.academia-assets.com/96920538/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/94475041/Design_of_technology_based_pervasive_gaming_experiences_properties_and_degrees_of_pervasiveness">Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness</a></div><div class="wp-workCard_item wp-workCard--coauthors"><span>by </span><span><a class="" data-click-track="profile-work-strip-authors" href="https://ugr.academia.edu/JohnnyAlexanderSalazarCardona">Johnny Alexander Salazar Cardona</a> and <a class="" data-click-track="profile-work-strip-authors" href="https://independent.academia.edu/FranciscoLuisGutierrezVela">Francisco Luis Gutierrez Vela</a></span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">The current technological development has allowed the incorporation of new peripherals in game-ba...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">The current technological development has allowed the incorporation of new peripherals in game-based systems (GBS), allowing to offer experiences that were not possible before, such as: virtual reality through devices like Oculus glasses or Play Station VR, virtual assistants like Alexa or Google Assistant, motion sensors like Kinect and georeferenced location offered by mobile devices. This incorporation has generated new paradigms such as pervasiveness, which applied in the field of digital games allows the generation of pervasive game experiences, extending the game world from virtual to real, giving way to endless possibilities of implementation. These possibilities also incorporate new challenges and elements to consider in the design of these game experiences, besides producing confusions and misinterpretations in the pervasive context, reducing the efficiency and quality of the experiences made. To reduce this problem, the purpose of this paper is to identify the different properties that characterize pervasive gaming experiences according to their different expansions, and to create a means by which the degree of pervasiveness of a designed gaming experience can be determined.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="dd82de169dcacb2e9abf38afd9661ccb" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:96920538,&quot;asset_id&quot;:94475041,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/96920538/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&st=MTczMzE3NjgzMSw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="94475041"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="94475041"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 94475041; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=94475041]").text(description); $(".js-view-count[data-work-id=94475041]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 94475041; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='94475041']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 94475041, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "dd82de169dcacb2e9abf38afd9661ccb" } } $('.js-work-strip[data-work-id=94475041]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":94475041,"title":"Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness","translated_title":"","metadata":{"abstract":"The current technological development has allowed the incorporation of new peripherals in game-based systems (GBS), allowing to offer experiences that were not possible before, such as: virtual reality through devices like Oculus glasses or Play Station VR, virtual assistants like Alexa or Google Assistant, motion sensors like Kinect and georeferenced location offered by mobile devices. This incorporation has generated new paradigms such as pervasiveness, which applied in the field of digital games allows the generation of pervasive game experiences, extending the game world from virtual to real, giving way to endless possibilities of implementation. These possibilities also incorporate new challenges and elements to consider in the design of these game experiences, besides producing confusions and misinterpretations in the pervasive context, reducing the efficiency and quality of the experiences made. To reduce this problem, the purpose of this paper is to identify the different properties that characterize pervasive gaming experiences according to their different expansions, and to create a means by which the degree of pervasiveness of a designed gaming experience can be determined.","publication_date":{"day":null,"month":null,"year":2022,"errors":{}}},"translated_abstract":"The current technological development has allowed the incorporation of new peripherals in game-based systems (GBS), allowing to offer experiences that were not possible before, such as: virtual reality through devices like Oculus glasses or Play Station VR, virtual assistants like Alexa or Google Assistant, motion sensors like Kinect and georeferenced location offered by mobile devices. This incorporation has generated new paradigms such as pervasiveness, which applied in the field of digital games allows the generation of pervasive game experiences, extending the game world from virtual to real, giving way to endless possibilities of implementation. These possibilities also incorporate new challenges and elements to consider in the design of these game experiences, besides producing confusions and misinterpretations in the pervasive context, reducing the efficiency and quality of the experiences made. To reduce this problem, the purpose of this paper is to identify the different properties that characterize pervasive gaming experiences according to their different expansions, and to create a means by which the degree of pervasiveness of a designed gaming experience can be determined.","internal_url":"https://www.academia.edu/94475041/Design_of_technology_based_pervasive_gaming_experiences_properties_and_degrees_of_pervasiveness","translated_internal_url":"","created_at":"2023-01-06T11:54:05.290-08:00","preview_url":null,"current_user_can_edit":null,"current_user_is_owner":null,"owner_id":12649511,"coauthors_can_edit":true,"document_type":"paper","co_author_tags":[{"id":39312741,"work_id":94475041,"tagging_user_id":12649511,"tagged_user_id":10035540,"co_author_invite_id":null,"email":"f***3@gmail.com","display_order":1,"name":"Francisco Luis Gutierrez Vela","title":"Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness"},{"id":39312742,"work_id":94475041,"tagging_user_id":12649511,"tagged_user_id":10834632,"co_author_invite_id":null,"email":"j***l@uniremington.edu.co","display_order":2,"name":"JEFERSON ARANGO LOPEZ","title":"Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness"}],"downloadable_attachments":[{"id":96920538,"title":"","file_type":"pdf","scribd_thumbnail_url":"https://attachments.academia-assets.com/96920538/thumbnails/1.jpg","file_name":"paper5.pdf","download_url":"https://www.academia.edu/attachments/96920538/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&st=MTczMzE3NjgzMSw4LjIyMi4yMDguMTQ2&","bulk_download_file_name":"Design_of_technology_based_pervasive_gam.pdf","bulk_download_url":"https://d1wqtxts1xzle7.cloudfront.net/96920538/paper5-libre.pdf?1673036275=\u0026response-content-disposition=attachment%3B+filename%3DDesign_of_technology_based_pervasive_gam.pdf\u0026Expires=1733180430\u0026Signature=YRgEeJWibQCeLw2s114-SCFwJrK9UJHcGWLvun1ASEqY3W3mZvccUhH7ZnrF17axg03fXczov2oMcAE-ImVPo15rdoKHvQ02t3od8N7oCYHAqXnmbtZzE2OrCTZsEw0HU4dZykPPlMArFuaHIsdcNq0GGdYImY3I-2jYIoLfgjG0AwZZyrYT~CCiAmvf589MT5Oh3xnd2sATiDwxPt2AFFfh44PpQSEDVl3B6d2yT~5PVE1dmYuWr5fC6AseYdzqgtXnk3R36cag5gvMtq2mZVFHsNmAy6Mei2m8FC1GiSF1d1Qyd39tyKuJTb66xc7HaBcK2gvNqybEAWhkGuXWew__\u0026Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA"}],"slug":"Design_of_technology_based_pervasive_gaming_experiences_properties_and_degrees_of_pervasiveness","translated_slug":"","page_count":12,"language":"en","content_type":"Work","owner":{"id":12649511,"first_name":"Johnny Alexander","middle_initials":null,"last_name":"Salazar Cardona","page_name":"JohnnyAlexanderSalazarCardona","domain_name":"ugr","created_at":"2014-06-04T09:33:36.687-07:00","display_name":"Johnny Alexander Salazar Cardona","url":"https://ugr.academia.edu/JohnnyAlexanderSalazarCardona"},"attachments":[{"id":96920538,"title":"","file_type":"pdf","scribd_thumbnail_url":"https://attachments.academia-assets.com/96920538/thumbnails/1.jpg","file_name":"paper5.pdf","download_url":"https://www.academia.edu/attachments/96920538/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&st=MTczMzE3NjgzMSw4LjIyMi4yMDguMTQ2&","bulk_download_file_name":"Design_of_technology_based_pervasive_gam.pdf","bulk_download_url":"https://d1wqtxts1xzle7.cloudfront.net/96920538/paper5-libre.pdf?1673036275=\u0026response-content-disposition=attachment%3B+filename%3DDesign_of_technology_based_pervasive_gam.pdf\u0026Expires=1733180431\u0026Signature=aNWrESDuWp6O~XIawI8EQA49aiRmtnCO8Rn~zt1gG0bsGZ1T1PY0ghbxdQDbXK~~6rNUox~2HEenrVyhyixr~hen9IEZ0z--Jzbzr~5g1wn75nqn0-ka-zeOnRxxqKWIDSdAInEjJt2ccTA96fssjNpi-ScNlMgqEqcN39xhihVV3OXo~ZLyfdWC4DQ5USIcpnaMeG7XGCKAPRk8WmKv4Gk~fQuL9gdiSCCpnpoAb9IwXdnR~wb9iH~rgFEVyKmxxocT9jD5BZUpQWZKHrT9NTwwreavEJLX01ReSHP51Ti9OSAaxVnFlrcTC9kxiPwFgp~IUzfEyyR934SlPf3-6w__\u0026Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA"}],"research_interests":[{"id":757,"name":"Game Theory","url":"https://www.academia.edu/Documents/in/Game_Theory"},{"id":5199,"name":"Video Games","url":"https://www.academia.edu/Documents/in/Video_Games"},{"id":7641,"name":"Pervasive Gaming","url":"https://www.academia.edu/Documents/in/Pervasive_Gaming"},{"id":89953,"name":"Mobile and Pervasive Computing","url":"https://www.academia.edu/Documents/in/Mobile_and_Pervasive_Computing"}],"urls":[]}, dispatcherData: dispatcherData }); $(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="94474880"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/94474880/Player_types_classification_in_older_adult_population_for_game_based_systems"><img alt="Research paper thumbnail of Player types classification in older adult population for game based systems" class="work-thumbnail" src="https://attachments.academia-assets.com/97105272/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/94474880/Player_types_classification_in_older_adult_population_for_game_based_systems">Player types classification in older adult population for game based systems</a></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Diferente a lo que se podría pensar, la población mayor tiene una alta participación en los siste...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Diferente a lo que se podría pensar, la población mayor tiene una alta participación en los sistemas basados en juego, haciendo uso de juegos que estimulan su cognitividad o su actividad física a través de dispositivos de entrada directa y natural. Aunque principalmente los juegos son orientados a este tipo de estimulaciones y generan una motivación en el adulto mayor, esta no es la única motivación que podría usarse para aumentar el tiempo dedicado a este tipo de experiencias. Actualmente no son aprovechados todas las diferentes motivaciones de esta población debido a que no han sido plenamente identificadas para ser llevados al campo de los sistemas basados en juego. Es por esto que el objetivo de este documento es plantear una caracterización de tipos de jugadores en adultos mayores cuando interactuaran con este tipo de sistemas, basados en diferentes motivaciones que han sido identificadas recientemente. Para lograrlo se aplicó un método de investigación cualitativo que permitió la identificación de estos tipos de jugadores junto a sus motivaciones específicas, ofreciendo una base con la finalidad de poder diseñar experiencias de juego más adecuadas a la población adulta mayor.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="57c181eaf1d09c305c6fe9b1ea4f0fca" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:97105272,&quot;asset_id&quot;:94474880,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/97105272/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&st=MTczMzE3NjgzMSw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="94474880"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="94474880"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 94474880; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=94474880]").text(description); $(".js-view-count[data-work-id=94474880]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 94474880; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='94474880']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 94474880, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "57c181eaf1d09c305c6fe9b1ea4f0fca" } } $('.js-work-strip[data-work-id=94474880]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":94474880,"title":"Player types classification in older adult population for game based systems","translated_title":"","metadata":{"abstract":"Diferente a lo que se podría pensar, la población mayor tiene una alta participación en los sistemas basados en juego, haciendo uso de juegos que estimulan su cognitividad o su actividad física a través de dispositivos de entrada directa y natural. 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class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/93966895/Older_adults_and_types_of_players_in_game_based_systems_Classification_based_on_their_motivations"><img alt="Research paper thumbnail of Older adults and types of players in game-based systems: Classification based on their motivations" class="work-thumbnail" src="https://a.academia-assets.com/images/blank-paper.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/93966895/Older_adults_and_types_of_players_in_game_based_systems_Classification_based_on_their_motivations">Older adults and types of players in game-based systems: Classification based on their motivations</a></div><div class="wp-workCard_item wp-workCard--coauthors"><span>by </span><span><a class="" data-click-track="profile-work-strip-authors" href="https://ugr.academia.edu/JohnnyAlexanderSalazarCardona">Johnny Alexander Salazar Cardona</a> and <a class="" data-click-track="profile-work-strip-authors" href="https://independent.academia.edu/FranciscoLuisGutierrezVela">Francisco Luis Gutierrez Vela</a></span></div><div class="wp-workCard_item"><span>XXII International Conference on Human Computer Interaction</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">The main purpose of this article is the generation of a characterization of the types of players ...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">The main purpose of this article is the generation of a characterization of the types of players in the older adult population through their previously identified motivations. For this purpose, the results obtained previously on the identification of the different motivations of older adults were used as a basis, and from this, the characterization of specific typologies of gamers in older adults was achieved, supported by existing characterizations of types of gamers oriented to a general population.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="93966895"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="93966895"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 93966895; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=93966895]").text(description); $(".js-view-count[data-work-id=93966895]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 93966895; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='93966895']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 93966895, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (false){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "-1" } } $('.js-work-strip[data-work-id=93966895]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":93966895,"title":"Older adults and types of players in game-based systems: Classification based on their motivations","translated_title":"","metadata":{"abstract":"The main purpose of this article is the generation of a characterization of the types of players in the older adult population through their previously identified motivations. 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This increase justifies the research of elements associated with this field such as playability properties, game-based systems and the relationship with the players' characteristics and preferences. These types of evaluations represent a great challenge and require a clear and complete characterization in order to apply them in a detailed and objective way, not only evaluating the game as a product, but also the experiences that players live individually and as a whole, according to the type of game-based systems, the player type and their characteristics. 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Adultos mayores y tipos de jugadores en sistemas basados en juego: Clasificación basada en sus motivaciones" class="work-thumbnail" src="https://attachments.academia-assets.com/94776722/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/91508775/Adultos_mayores_y_tipos_de_jugadores_en_sistemas_basados_en_juego_Clasificaci%C3%B3n_basada_en_sus_motivaciones">Adultos mayores y tipos de jugadores en sistemas basados en juego: Clasificación basada en sus motivaciones</a></div><div class="wp-workCard_item"><span>Adultos mayores y tipos de jugadores en sistemas basados en juego: Clasificación basada en sus motivaciones</span><span>, 2022</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Los sistemas basados en juego son utilizados tradicionalmente como un medio por el cual los adult...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Los sistemas basados en juego son utilizados tradicionalmente<br />como un medio por el cual los adultos mayores puedan realizar<br />actividad fí sica o entrenamiento cognitivo, a trave s de<br />dispositivos y tecnologí as como son los dispositivos mo&nbsp; viles,<br />las consolas con sensores de movimiento como Kinect de Xbox<br />o Nintendo Wii o perife ricos hechos a medida. Aunque el<br />propo&nbsp; sito de la obtencio&nbsp; n de beneficios orientados a la salud ya<br />es un motivador importante para los adultos mayores, esta no<br />es la u&nbsp; nica motivacio&nbsp; n que se puede usar. No se esta <br />aprovechando otro tipo de motivaciones existentes como<br />mecanismo facilitador para mejorar el nivel de interaccio&nbsp; n<br />entre los juegos y los adultos mayores, debido a que estas<br />motivaciones no esta n claramente identificadas y no han sido<br />llevadas especí ficamente a un entorno de juegos digitales. El<br />principal propo&nbsp; sito de este artí culo es la generacio&nbsp; n de una<br />caracterizacio&nbsp; n de los tipos de jugadores en la poblacio&nbsp; n adulta<br />mayor. La identificacio&nbsp; n y clasificacio&nbsp; n de los tipos de<br />jugadores brindara&nbsp; una base que se pueda considerar en<br />futuros disen&nbsp; os de juegos y así&nbsp; lograr experiencias de usuario<br />ma s ajustadas y agradables. Para lograrlo, se tomo&nbsp; de base<br />resultados previos sobre la identificacio&nbsp; n de diferentes<br />motivaciones en los adultos mayores, y a partir de esto se logro <br />la caracterizacio&nbsp; n de tipologí as especí ficas de jugadores en<br />adultos mayores, apoyados adema s en caracterizaciones<br />existentes de tipos de jugadores orientadas a una poblacio&nbsp; n<br />general.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="e23c69d0c778f140a84be10aef468689" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:94776722,&quot;asset_id&quot;:91508775,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/94776722/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&st=MTczMzE3NjgzMSw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="91508775"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="91508775"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 91508775; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=91508775]").text(description); $(".js-view-count[data-work-id=91508775]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 91508775; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='91508775']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 91508775, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "e23c69d0c778f140a84be10aef468689" } } $('.js-work-strip[data-work-id=91508775]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":91508775,"title":"Adultos mayores y tipos de jugadores en sistemas basados en juego: Clasificación basada en sus motivaciones","translated_title":"","metadata":{"abstract":"Los sistemas basados en juego son utilizados tradicionalmente\ncomo un medio por el cual los adultos mayores puedan realizar\nactividad fí sica o entrenamiento cognitivo, a trave s de\ndispositivos y tecnologí as como son los dispositivos mo viles,\nlas consolas con sensores de movimiento como Kinect de Xbox\no Nintendo Wii o perife ricos hechos a medida. Aunque el\npropo sito de la obtencio n de beneficios orientados a la salud ya\nes un motivador importante para los adultos mayores, esta no\nes la u nica motivacio n que se puede usar. No se esta \naprovechando otro tipo de motivaciones existentes como\nmecanismo facilitador para mejorar el nivel de interaccio n\nentre los juegos y los adultos mayores, debido a que estas\nmotivaciones no esta n claramente identificadas y no han sido\nllevadas especí ficamente a un entorno de juegos digitales. El\nprincipal propo sito de este artí culo es la generacio n de una\ncaracterizacio n de los tipos de jugadores en la poblacio n adulta\nmayor. La identificacio n y clasificacio n de los tipos de\njugadores brindara una base que se pueda considerar en\nfuturos disen os de juegos y así lograr experiencias de usuario\nma s ajustadas y agradables. Para lograrlo, se tomo de base\nresultados previos sobre la identificacio n de diferentes\nmotivaciones en los adultos mayores, y a partir de esto se logro \nla caracterizacio n de tipologí as especí ficas de jugadores en\nadultos mayores, apoyados adema s en caracterizaciones\nexistentes de tipos de jugadores orientadas a una poblacio n\ngeneral.","more_info":"ISBN 978-84-09-46611-5","publication_date":{"day":null,"month":null,"year":2022,"errors":{}},"publication_name":"Adultos mayores y tipos de jugadores en sistemas basados en juego: Clasificación basada en sus motivaciones"},"translated_abstract":"Los sistemas basados en juego son utilizados tradicionalmente\ncomo un medio por el cual los adultos mayores puedan realizar\nactividad fí sica o entrenamiento cognitivo, a trave s de\ndispositivos y tecnologí as como son los dispositivos mo viles,\nlas consolas con sensores de movimiento como Kinect de Xbox\no Nintendo Wii o perife ricos hechos a medida. Aunque el\npropo sito de la obtencio n de beneficios orientados a la salud ya\nes un motivador importante para los adultos mayores, esta no\nes la u nica motivacio n que se puede usar. No se esta \naprovechando otro tipo de motivaciones existentes como\nmecanismo facilitador para mejorar el nivel de interaccio n\nentre los juegos y los adultos mayores, debido a que estas\nmotivaciones no esta n claramente identificadas y no han sido\nllevadas especí ficamente a un entorno de juegos digitales. El\nprincipal propo sito de este artí culo es la generacio n de una\ncaracterizacio n de los tipos de jugadores en la poblacio n adulta\nmayor. La identificacio n y clasificacio n de los tipos de\njugadores brindara una base que se pueda considerar en\nfuturos disen os de juegos y así lograr experiencias de usuario\nma s ajustadas y agradables. 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Classification based on their motivations" class="work-thumbnail" src="https://attachments.academia-assets.com/94776535/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/91508544/Older_adults_and_types_of_players_in_game_based_systems_Classification_based_on_their_motivations">Older adults and types of players in game-based systems: Classification based on their motivations</a></div><div class="wp-workCard_item"><span>Older adults and types of players in game-based systems: Classification based on their motivations</span><span>, 2022</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">The main purpose of this article is the generation of a characterization of the types of players ...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">The main purpose of this article is the generation of a characterization of the types of players in the older adult population through their previously identified motivations. For this purpose, the results obtained previously on the identification of the different motivations of older adults were used as a basis, and from this, the characterization of specific typologies of gamers in older adults was achieved, supported by existing characterizations of types of gamers oriented to a general population.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="1e0ce151833aa7a90af973f8ee1c10be" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:94776535,&quot;asset_id&quot;:91508544,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/94776535/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&st=MTczMzE3NjgzMSw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="91508544"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="91508544"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 91508544; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=91508544]").text(description); $(".js-view-count[data-work-id=91508544]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 91508544; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='91508544']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 91508544, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "1e0ce151833aa7a90af973f8ee1c10be" } } $('.js-work-strip[data-work-id=91508544]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":91508544,"title":"Older adults and types of players in game-based systems: Classification based on their motivations","translated_title":"","metadata":{"doi":"10.1145/3549865.3549900","abstract":"The main purpose of this article is the generation of a characterization of the types of players in the older adult population through their previously identified motivations. 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href="https://www.academia.edu/91508336/Older_Adults_and_Games_from_a_Perspective_of_Playability_Game_Experience_and_Pervasive_Environments_A_Systematics_Literature_Review"><img alt="Research paper thumbnail of Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review" class="work-thumbnail" src="https://attachments.academia-assets.com/94776444/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/91508336/Older_Adults_and_Games_from_a_Perspective_of_Playability_Game_Experience_and_Pervasive_Environments_A_Systematics_Literature_Review">Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review</a></div><div class="wp-workCard_item"><span>Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review</span><span>, 2022</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Games have had a growth and have been applied in different areas other than fun or entertainment....</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Games have had a growth and have been applied in different areas other than fun or entertainment. In the case of older adults, they are used as a mechanism to increase physical activity or improve cognitive training. Traditionally, games generate entertainment through consoles with motion sensors, traditional digital games or mobile devices. These initiatives can be improved when used in older adults considering the particularities of these people. Improvements can focus on both the gameplay and the design of the experience offered to the player as well as their subsequent evaluation. For this reason, we conducted a systematic review of the literature to identify the actual advances in these areas. Also, through the review it was possible to identify that games have been used to generate deeper and more complete experiences such as those offered by pervasivity in a variety of contexts.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="01800b1c6494356047df735702ab7645" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:94776444,&quot;asset_id&quot;:91508336,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/94776444/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&st=MTczMzE3NjgzMSw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="91508336"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="91508336"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 91508336; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=91508336]").text(description); $(".js-view-count[data-work-id=91508336]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 91508336; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='91508336']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 91508336, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "01800b1c6494356047df735702ab7645" } } $('.js-work-strip[data-work-id=91508336]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":91508336,"title":"Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review","translated_title":"","metadata":{"doi":"10.1007/978-3-031-04819-7_42","abstract":"Games have had a growth and have been applied in different areas other than fun or entertainment. 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$(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="91508191"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/91508191/Game_based_systems_Towards_a_new_proposal_for_playability_analysis"><img alt="Research paper thumbnail of Game-based systems: Towards a new proposal for playability analysis" class="work-thumbnail" src="https://attachments.academia-assets.com/94776340/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/91508191/Game_based_systems_Towards_a_new_proposal_for_playability_analysis">Game-based systems: Towards a new proposal for playability analysis</a></div><div class="wp-workCard_item"><span> CoSeCiVi 2021 VII Congreso de la Sociedad Española para las Ciencias del Videojuego 2021</span><span>, 2021</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">A growing number of people are increasingly using digital games with different approaches and typ...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">A growing number of people are increasingly using digital games with different approaches and types, regardless of the gender or age of the participants. This increase justifies the research of elements associated with this field such as playability properties, game-based systems and the relationship with the players&#39; characteristics and preferences. These types of evaluations represent a great challenge and require a clear and complete characterization in order to apply them in a detailed and objective way, not only evaluating the game as a product, but also the experiences that players live individually and as a whole, according to the type of game-based systems, the player type and their characteristics. This paper establishes a proposal for a general framework of playability and game experiences, taking as a basis the playability characterizations of existing models, typologies of game-based systems and types of players, integrating them and including elements that are not currently taken into account but that are necessary to adjust to the new needs and realities presented by games, their types and the goal that each one offers, including fun, interaction, motivation and realism.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="1a93049355e51738de9b15143d057c65" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:94776340,&quot;asset_id&quot;:91508191,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/94776340/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="91508191"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="91508191"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 91508191; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=91508191]").text(description); $(".js-view-count[data-work-id=91508191]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 91508191; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='91508191']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 91508191, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "1a93049355e51738de9b15143d057c65" } } $('.js-work-strip[data-work-id=91508191]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":91508191,"title":"Game-based systems: Towards a new proposal for playability analysis","translated_title":"","metadata":{"abstract":"A growing number of people are increasingly using digital games with different approaches and types, regardless of the gender or age of the participants. 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This increase justifies the research of elements associated with this field such as playability properties, game-based systems and the relationship with the players' characteristics and preferences. These types of evaluations represent a great challenge and require a clear and complete characterization in order to apply them in a detailed and objective way, not only evaluating the game as a product, but also the experiences that players live individually and as a whole, according to the type of game-based systems, the player type and their characteristics. 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$(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="68567656"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/68567656/Evaluaci%C3%B3n_y_selecci%C3%B3n_de_herramientas_de_anal%C3%ADtica_visual_para_su_implementaci%C3%B3n_en_una_instituci%C3%B3n_de_educaci%C3%B3n_superior"><img alt="Research paper thumbnail of Evaluación y selección de herramientas de analítica visual para su implementación en una institución de educación superior" class="work-thumbnail" src="https://a.academia-assets.com/images/blank-paper.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/68567656/Evaluaci%C3%B3n_y_selecci%C3%B3n_de_herramientas_de_anal%C3%ADtica_visual_para_su_implementaci%C3%B3n_en_una_instituci%C3%B3n_de_educaci%C3%B3n_superior">Evaluación y selección de herramientas de analítica visual para su implementación en una institución de educación superior</a></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Within the environment of the University Institution EAM from Quindio – Colombia, research projec...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Within the environment of the University Institution EAM from Quindio – Colombia, research projects are implemented in order to promote development processes in the institution and strengthen research groups, a project has been established by the software engineering program entitled &amp;quot;Application of visual analytics in software engineering program to support decision making&amp;quot;, which seeks to implement knowledge Discovery processes with visual analytics, from open data. Among the objectives proposed for the execution of the project, is the realization of a systemic analysis of related works, technologies (for visual analytics with open data approach) and / or approaches (available methodologies in university areas) for the elaboration of Dashboards where the The university community will be able to carry out its own analyzes on these predefined reports. 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Thus, the mobile application will allow students and teachers to manage these processes on mobile devices. For the preparation of the application the spiral model development methodology was used in order to carry out the fulfillment of the requirements of software and Java programming language; using the ADT to create native mobile applications for the Android operating system. 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The result of the development in the first instance is the appropriation of knowledge in the field of development for Android operating systems, and a second is the implementation of a mobile solution that can provide the educational community new wa...","internal_url":"https://www.academia.edu/68567654/Dise%C3%B1o_e_implementaci%C3%B3n_de_aplicaci%C3%B3n_m%C3%B3vil_para_la_gesti%C3%B3n_acad%C3%A9mica_en_la_EAM","translated_internal_url":"","created_at":"2022-01-17T16:18:15.687-08:00","preview_url":null,"current_user_can_edit":null,"current_user_is_owner":null,"owner_id":12649511,"coauthors_can_edit":true,"document_type":"paper","co_author_tags":[],"downloadable_attachments":[],"slug":"Diseño_e_implementación_de_aplicación_móvil_para_la_gestión_académica_en_la_EAM","translated_slug":"","page_count":null,"language":"en","content_type":"Work","owner":{"id":12649511,"first_name":"Johnny Alexander","middle_initials":null,"last_name":"Salazar Cardona","page_name":"JohnnyAlexanderSalazarCardona","domain_name":"ugr","created_at":"2014-06-04T09:33:36.687-07:00","display_name":"Johnny Alexander Salazar Cardona","url":"https://ugr.academia.edu/JohnnyAlexanderSalazarCardona"},"attachments":[],"research_interests":[{"id":422,"name":"Computer Science","url":"https://www.academia.edu/Documents/in/Computer_Science"}],"urls":[]}, dispatcherData: dispatcherData }); $(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="49411176"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/49411176/Predictive_and_visual_analytics_models_Applied_in_a_stylistic_and_technological_analysis_of_Spindle_whorls_A_case_study"><img alt="Research paper thumbnail of Predictive and visual analytics models Applied in a stylistic and technological analysis of Spindle whorls: A case study" class="work-thumbnail" src="https://attachments.academia-assets.com/94776019/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/49411176/Predictive_and_visual_analytics_models_Applied_in_a_stylistic_and_technological_analysis_of_Spindle_whorls_A_case_study">Predictive and visual analytics models Applied in a stylistic and technological analysis of Spindle whorls: A case study</a></div><div class="wp-workCard_item"><span>International Journal of South American Archaeology - IJSA</span><span>, 2018</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Archeology, like other human sciences has been in constant search of knowledge, for this reason, ...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Archeology, like other human sciences has been in constant search of knowledge, for this reason, it was necessary to incorporate new methods that allow to expand the range of analysis and information discovery to recover and understand in an objective way, the complex social-cultural structures of humanity. Archeology is supported by other academic areas such as Geography, Biology, Geology, GIS and others, which strengthen the processes of information collection that is later analyzed by means of conventional statistics, however, due to its scope, it only provides a description of the data. Currently, there is access to new paradigms that allow analyzing big data in a more efficient and detailed way than with the application of conventional statistical processes such as qualitative or multivariate analyzes. These new paradigms not only describe the behavior of the data, they also generate models that allow to find hidden and new knowledge about the analyzed data. To achieve this, KDP (knowledge discovery processes) must be applied, which guide the application process of data mining on a data set, but unfortunately, its application in the archaeological field is still incipient. This is why this article aims to explain the KDP implementation process and its final results in a set of spindle whorls, found in Colombia, between the departments of Valle del Cauca and Quindío. In these spindle whorls were applied predictive processes with decision trees and descriptive processes with visual analytics to find patterns in the stylistic and technological analysis of these cultural elements.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="2f8c391d221b2233c888f71735eab5f2" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:94776019,&quot;asset_id&quot;:49411176,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/94776019/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="49411176"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="49411176"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 49411176; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=49411176]").text(description); $(".js-view-count[data-work-id=49411176]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 49411176; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='49411176']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 49411176, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "2f8c391d221b2233c888f71735eab5f2" } } $('.js-work-strip[data-work-id=49411176]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":49411176,"title":"Predictive and visual analytics models Applied in a stylistic and technological analysis of Spindle whorls: A case study","translated_title":"","metadata":{"abstract":"Archeology, like other human sciences has been in constant search of knowledge, for this reason, it was necessary to incorporate new methods that allow to expand the range of analysis and information discovery to recover and understand in an objective way, the complex social-cultural structures of humanity. 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This is why this article aims to explain the KDP implementation process and its final results in a set of spindle whorls, found in Colombia, between the departments of Valle del Cauca and Quindío. In these spindle whorls were applied predictive processes with decision trees and descriptive processes with visual analytics to find patterns in the stylistic and technological analysis of these cultural elements.","publication_date":{"day":null,"month":null,"year":2018,"errors":{}},"publication_name":"International Journal of South American Archaeology - IJSA"},"translated_abstract":"Archeology, like other human sciences has been in constant search of knowledge, for this reason, it was necessary to incorporate new methods that allow to expand the range of analysis and information discovery to recover and understand in an objective way, the complex social-cultural structures of humanity. 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This is why this article aims to explain the KDP implementation process and its final results in a set of spindle whorls, found in Colombia, between the departments of Valle del Cauca and Quindío. 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$(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="49411147"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/49411147/Procesos_de_descubrimiento_de_conocimiento_aplicado_al_an%C3%A1lisis_tecnol%C3%B3gico_y_estil%C3%ADstico_en_hallazgos_de_una_excavaci%C3%B3n_arqueol%C3%B3gica_Un_estudio_de_caso"><img alt="Research paper thumbnail of Procesos de descubrimiento de conocimiento aplicado al análisis tecnológico y estilístico en hallazgos de una excavación arqueológica: Un estudio de caso" class="work-thumbnail" src="https://attachments.academia-assets.com/67769688/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/49411147/Procesos_de_descubrimiento_de_conocimiento_aplicado_al_an%C3%A1lisis_tecnol%C3%B3gico_y_estil%C3%ADstico_en_hallazgos_de_una_excavaci%C3%B3n_arqueol%C3%B3gica_Un_estudio_de_caso">Procesos de descubrimiento de conocimiento aplicado al análisis tecnológico y estilístico en hallazgos de una excavación arqueológica: Un estudio de caso</a></div><div class="wp-workCard_item"><span>Universidad Tecnológica de Bolívar</span><span>, 2018</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Archeology is the science responsible for identifying, excavating and recovering the evidence tha...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Archeology is the science responsible for identifying, excavating and recovering the evidence that the humanity has left implicit in the landscape throughout its existence. In fact, archeology like the humans has gone through different stages, which have been helped by the technological advances. These advances have been very important to collect, process, and analysis the information. Currently, the collection of archeology information is supported by others academic fields such as geology, geography, informatics, among others. That information is processed through conventional statistic to describe its behaviors. At present, we dispose of new methods and technologies to discover knowledge that is hidden in the data, which applying traditional methods such as qualitative and multivariate it would not be possible to identify. Above mentioned is achieved through the implementation of Knowledge Discovery Processes (KDP), which address the application of Data Mining (DM) in every field, but it is little used in archeology. That is why, in this paper, we present partial results the process of applying of KDP over the data collected in an archeological project executed in the region of Quindío and Valle del Cauca (Colombia). With these techniques, we found &quot;spindle whorl&quot;, which were described by visual analytics. In addition, with these results were generated predictive partial models as a decision tree in order to find initial patterns in the technical analysis and stylistic of those cultural elements.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="5e536d696a0f9a2008673f2fc385a8f4" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:67769688,&quot;asset_id&quot;:49411147,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/67769688/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="49411147"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="49411147"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 49411147; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=49411147]").text(description); $(".js-view-count[data-work-id=49411147]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 49411147; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='49411147']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 49411147, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "5e536d696a0f9a2008673f2fc385a8f4" } } $('.js-work-strip[data-work-id=49411147]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":49411147,"title":"Procesos de descubrimiento de conocimiento aplicado al análisis tecnológico y estilístico en hallazgos de una excavación arqueológica: Un estudio de caso","translated_title":"","metadata":{"abstract":"Archeology is the science responsible for identifying, excavating and recovering the evidence that the humanity has left implicit in the landscape throughout its existence. In fact, archeology like the humans has gone through different stages, which have been helped by the technological advances. These advances have been very important to collect, process, and analysis the information. Currently, the collection of archeology information is supported by others academic fields such as geology, geography, informatics, among others. That information is processed through conventional statistic to describe its behaviors. At present, we dispose of new methods and technologies to discover knowledge that is hidden in the data, which applying traditional methods such as qualitative and multivariate it would not be possible to identify. Above mentioned is achieved through the implementation of Knowledge Discovery Processes (KDP), which address the application of Data Mining (DM) in every field, but it is little used in archeology. That is why, in this paper, we present partial results the process of applying of KDP over the data collected in an archeological project executed in the region of Quindío and Valle del Cauca (Colombia). With these techniques, we found \"spindle whorl\", which were described by visual analytics. In addition, with these results were generated predictive partial models as a decision tree in order to find initial patterns in the technical analysis and stylistic of those cultural elements.","publication_date":{"day":null,"month":null,"year":2018,"errors":{}},"publication_name":"Universidad Tecnológica de Bolívar"},"translated_abstract":"Archeology is the science responsible for identifying, excavating and recovering the evidence that the humanity has left implicit in the landscape throughout its existence. In fact, archeology like the humans has gone through different stages, which have been helped by the technological advances. These advances have been very important to collect, process, and analysis the information. Currently, the collection of archeology information is supported by others academic fields such as geology, geography, informatics, among others. That information is processed through conventional statistic to describe its behaviors. At present, we dispose of new methods and technologies to discover knowledge that is hidden in the data, which applying traditional methods such as qualitative and multivariate it would not be possible to identify. Above mentioned is achieved through the implementation of Knowledge Discovery Processes (KDP), which address the application of Data Mining (DM) in every field, but it is little used in archeology. That is why, in this paper, we present partial results the process of applying of KDP over the data collected in an archeological project executed in the region of Quindío and Valle del Cauca (Colombia). With these techniques, we found \"spindle whorl\", which were described by visual analytics. In addition, with these results were generated predictive partial models as a decision tree in order to find initial patterns in the technical analysis and stylistic of those cultural elements.","internal_url":"https://www.academia.edu/49411147/Procesos_de_descubrimiento_de_conocimiento_aplicado_al_an%C3%A1lisis_tecnol%C3%B3gico_y_estil%C3%ADstico_en_hallazgos_de_una_excavaci%C3%B3n_arqueol%C3%B3gica_Un_estudio_de_caso","translated_internal_url":"","created_at":"2021-06-26T17:17:39.997-07:00","preview_url":null,"current_user_can_edit":null,"current_user_is_owner":null,"owner_id":12649511,"coauthors_can_edit":true,"document_type":"paper","co_author_tags":[{"id":36650584,"work_id":49411147,"tagging_user_id":12649511,"tagged_user_id":82015514,"co_author_invite_id":null,"email":"a***2@gmail.com","affiliation":"Universidad de Caldas","display_order":1,"name":"Angela Murcia","title":"Procesos de descubrimiento de conocimiento aplicado al análisis tecnológico y estilístico en hallazgos de una excavación arqueológica: Un estudio de caso"}],"downloadable_attachments":[{"id":67769688,"title":"","file_type":"pdf","scribd_thumbnail_url":"https://attachments.academia-assets.com/67769688/thumbnails/1.jpg","file_name":"Procesos_de_descubrimiento_de_conocimiento_aplicado_al_analisis_tecnologico_y_estilistico.pdf","download_url":"https://www.academia.edu/attachments/67769688/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&","bulk_download_file_name":"Procesos_de_descubrimiento_de_conocimien.pdf","bulk_download_url":"https://d1wqtxts1xzle7.cloudfront.net/67769688/Procesos_de_descubrimiento_de_conocimiento_aplicado_al_analisis_tecnologico_y_estilistico-libre.pdf?1624755117=\u0026response-content-disposition=attachment%3B+filename%3DProcesos_de_descubrimiento_de_conocimien.pdf\u0026Expires=1733180432\u0026Signature=Z~aCAbPonuNJhBm1Y1~-rI2I16T67BqvwGZHYBDVLQ7hjzDq-XemGhcsz5c9B7X~7SFR0t0QErl3Lx~fW38~XgRkYLsAVxe6ZiQflWcIssJioQGx6EFVAFN8ch-JhN25Amer-IhN4y~BRghvtpU3g6RSXb0xNPy5DqRnJJozzFr-Voh9dulXK7YoPVWT8-e6XkwQeXrb2gh0SHy6UTG-Jkd00aBQ8IO3a-2j7cbZTtfM7WS9PYRqPQwmthBy~FileffOlRMQZaRfalymBoEYG3yVinv9xTVRppvhe0H6EDyNabjRjaPDIPg-~C88D3AO0k7ICMF13uBF2DTrDrF0Nw__\u0026Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA"}],"slug":"Procesos_de_descubrimiento_de_conocimiento_aplicado_al_análisis_tecnológico_y_estilístico_en_hallazgos_de_una_excavación_arqueológica_Un_estudio_de_caso","translated_slug":"","page_count":15,"language":"es","content_type":"Work","owner":{"id":12649511,"first_name":"Johnny Alexander","middle_initials":null,"last_name":"Salazar Cardona","page_name":"JohnnyAlexanderSalazarCardona","domain_name":"ugr","created_at":"2014-06-04T09:33:36.687-07:00","display_name":"Johnny Alexander Salazar Cardona","url":"https://ugr.academia.edu/JohnnyAlexanderSalazarCardona"},"attachments":[{"id":67769688,"title":"","file_type":"pdf","scribd_thumbnail_url":"https://attachments.academia-assets.com/67769688/thumbnails/1.jpg","file_name":"Procesos_de_descubrimiento_de_conocimiento_aplicado_al_analisis_tecnologico_y_estilistico.pdf","download_url":"https://www.academia.edu/attachments/67769688/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&","bulk_download_file_name":"Procesos_de_descubrimiento_de_conocimien.pdf","bulk_download_url":"https://d1wqtxts1xzle7.cloudfront.net/67769688/Procesos_de_descubrimiento_de_conocimiento_aplicado_al_analisis_tecnologico_y_estilistico-libre.pdf?1624755117=\u0026response-content-disposition=attachment%3B+filename%3DProcesos_de_descubrimiento_de_conocimien.pdf\u0026Expires=1733180432\u0026Signature=Z~aCAbPonuNJhBm1Y1~-rI2I16T67BqvwGZHYBDVLQ7hjzDq-XemGhcsz5c9B7X~7SFR0t0QErl3Lx~fW38~XgRkYLsAVxe6ZiQflWcIssJioQGx6EFVAFN8ch-JhN25Amer-IhN4y~BRghvtpU3g6RSXb0xNPy5DqRnJJozzFr-Voh9dulXK7YoPVWT8-e6XkwQeXrb2gh0SHy6UTG-Jkd00aBQ8IO3a-2j7cbZTtfM7WS9PYRqPQwmthBy~FileffOlRMQZaRfalymBoEYG3yVinv9xTVRppvhe0H6EDyNabjRjaPDIPg-~C88D3AO0k7ICMF13uBF2DTrDrF0Nw__\u0026Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA"}],"research_interests":[{"id":2009,"name":"Data Mining","url":"https://www.academia.edu/Documents/in/Data_Mining"},{"id":6078,"name":"Visual Analytics","url":"https://www.academia.edu/Documents/in/Visual_Analytics"},{"id":38945,"name":"Arqueología","url":"https://www.academia.edu/Documents/in/Arqueolog%C3%ADa"},{"id":113865,"name":"Decision Tree Classification","url":"https://www.academia.edu/Documents/in/Decision_Tree_Classification"},{"id":148135,"name":"Spindle Whorls","url":"https://www.academia.edu/Documents/in/Spindle_Whorls"},{"id":951143,"name":"Archeology","url":"https://www.academia.edu/Documents/in/Archeology"}],"urls":[]}, dispatcherData: dispatcherData }); $(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> </div><div class="profile--tab_content_container js-tab-pane tab-pane" data-section-id="11378503" id="books"><div class="js-work-strip profile--work_container" data-work-id="122813967"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/122813967/Proceso_de_evaluaci%C3%B3n_de_experiencias_de_juego_y_diversi%C3%B3n_en_adultos_mayores_que_involucre_pervasividad_para_fomentar_el_envejecimiento_activo"><img alt="Research paper thumbnail of Proceso de evaluación de experiencias de juego y diversión en adultos mayores que involucre pervasividad para fomentar el envejecimiento activo" class="work-thumbnail" src="https://attachments.academia-assets.com/117399106/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/122813967/Proceso_de_evaluaci%C3%B3n_de_experiencias_de_juego_y_diversi%C3%B3n_en_adultos_mayores_que_involucre_pervasividad_para_fomentar_el_envejecimiento_activo">Proceso de evaluación de experiencias de juego y diversión en adultos mayores que involucre pervasividad para fomentar el envejecimiento activo</a></div><div class="wp-workCard_item"><span>Universidad de Granada</span><span>, 2024</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">The topics considered to initiate this research were the following: 1. Active aging: The increase...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">The topics considered to initiate this research were the following: 1. Active aging: The increase of the older adult population is a reality, generating a need to ensure a healthy aging for the obtainment of wellbeing. 2. Pervasive games: It has been identified that the older adult population has a greater acceptance of game experiences when they offer sensory immersion and are of direct and natural input, being key the use of game experiences with some degree of pervasiveness to achieve this. 3. Playability: Game-based systems, like any other software, can be measured and evaluated based on their characteristics, being here the playability the focus to achieve it, determining how well built it is, how much it adapts to the particularities and tastes of the older adult population and how much fun it can be. 4. Player experience: To determine the quality of the game-based system it is also necessary to know the perceived experience of the players, to know their opinions and personal perceptions, analyzing subjective aspects that can be evaluated by this field. 5. Evaluation process: Finally, in order to evaluate the gaming and fun experience in the older adult population, it is necessary to establish a clear and rigorous methodological process to design gaming experiences oriented to the older adult population, and then evaluate it with clearly defined criteria from the point of view of the product and the experience it offers, with metrics to determine fun, intension of use and usefulness.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="54b1b5262f6100abc95391858215bdfa" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:117399106,&quot;asset_id&quot;:122813967,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/117399106/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="122813967"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="122813967"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 122813967; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=122813967]").text(description); $(".js-view-count[data-work-id=122813967]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 122813967; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='122813967']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 122813967, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "54b1b5262f6100abc95391858215bdfa" } } $('.js-work-strip[data-work-id=122813967]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":122813967,"title":"Proceso de evaluación de experiencias de juego y diversión en adultos mayores que involucre pervasividad para fomentar el envejecimiento activo","translated_title":"","metadata":{"abstract":"The topics considered to initiate this research were the following: 1. Active aging: The increase of the older adult population is a reality, generating a need to ensure a healthy aging for the obtainment of wellbeing. 2. Pervasive games: It has been identified that the older adult population has a greater acceptance of game experiences when they offer sensory immersion and are of direct and natural input, being key the use of game experiences with some degree of pervasiveness to achieve this. 3. Playability: Game-based systems, like any other software, can be measured and evaluated based on their characteristics, being here the playability the focus to achieve it, determining how well built it is, how much it adapts to the particularities and tastes of the older adult population and how much fun it can be. 4. Player experience: To determine the quality of the game-based system it is also necessary to know the perceived experience of the players, to know their opinions and personal perceptions, analyzing subjective aspects that can be evaluated by this field. 5. Evaluation process: Finally, in order to evaluate the gaming and fun experience in the older adult population, it is necessary to establish a clear and rigorous methodological process to design gaming experiences oriented to the older adult population, and then evaluate it with clearly defined criteria from the point of view of the product and the experience it offers, with metrics to determine fun, intension of use and usefulness.","publication_date":{"day":null,"month":null,"year":2024,"errors":{}},"publication_name":"Universidad de Granada"},"translated_abstract":"The topics considered to initiate this research were the following: 1. Active aging: The increase of the older adult population is a reality, generating a need to ensure a healthy aging for the obtainment of wellbeing. 2. Pervasive games: It has been identified that the older adult population has a greater acceptance of game experiences when they offer sensory immersion and are of direct and natural input, being key the use of game experiences with some degree of pervasiveness to achieve this. 3. Playability: Game-based systems, like any other software, can be measured and evaluated based on their characteristics, being here the playability the focus to achieve it, determining how well built it is, how much it adapts to the particularities and tastes of the older adult population and how much fun it can be. 4. Player experience: To determine the quality of the game-based system it is also necessary to know the perceived experience of the players, to know their opinions and personal perceptions, analyzing subjective aspects that can be evaluated by this field. 5. 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Definición de la metodología ADM (Archaeological Data Mining) y su aplicación en un estudio de caso con volantes de huso" class="work-thumbnail" src="https://attachments.academia-assets.com/67769727/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/49411208/Procesos_de_descubrimiento_de_conocimiento_aplicado_a_la_arqueolog%C3%ADa_Definici%C3%B3n_de_la_metodolog%C3%ADa_ADM_Archaeological_Data_Mining_y_su_aplicaci%C3%B3n_en_un_estudio_de_caso_con_volantes_de_huso">Procesos de descubrimiento de conocimiento aplicado a la arqueología. Definición de la metodología ADM (Archaeological Data Mining) y su aplicación en un estudio de caso con volantes de huso</a></div><div class="wp-workCard_item"><span>Sello editorial Fundación Escuela de Administración y Mercadotecnia del Quindío </span><span>, 2020</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">El ser humano ha logrado a través del tiempo recrear el mundo a sus necesidades físicas y sociale...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">El ser humano ha logrado a través del tiempo recrear el mundo a sus necesidades físicas y sociales, pasando de un ambiente hostil y salvaje a un confort que varía según cada sociedad. Para llegar al mundo que actualmente se tiene, se tuvo que pasar por una serie de avances tecnológicos y científicos que han ido creciendo de manera exponencial, beneficiando significativamente a disciplinas como las Ingenierías, la Medicina, la Aeronáutica, la Biología, la Arquitectura, y en el campo de<br />la computación. Se ha dado una gran revolución debido al cambio tan significativo que los ordenadores, han tenido en la vida de las personas, pasando de ser un “simple” objeto a un bien de prestigio de un valor tan alto que su inexistencia sería casi imposible de comprender en la sociedad moderna.<br /><br />Todos los avances que se han generado gracias a la creación de los ordenadores, ha permitido almacenar información, procesarla y optimizar procesos, valiéndose de metodologías tan complejas que llegan a hacer uso de algoritmos de inteligencia artificial, el cual tiene como finalidad “aprender” sobre un histórico de datos digitalizados para luego brindar información útil. Algunas de las metodologías que<br />aplican éste tipo de algoritmos como las basadas en KDP (Knowledge Discovery Process) también conocido en el sector comercial como Minería de datos o Big Data1 , consisten en direccionar un conjunto de actividades que permiten descubrir conocimiento que a simple vista no es perceptible (Patrones y tendencias), haciendo uso de elementos como la inteligencia artificial, el aprendizaje automático, la<br />estadística y sistemas de bases de datos. Este tipo de procesos son aplicados en sectores como el económico, donde ha servido para apoyar la toma de decisiones frente a la solicitud de préstamos, en el bancario en la detección de fraudes, en la medicina han logrado descubrir nuevos tratamientos que contrarrestan los efectos de algunas enfermedades, en la astronomía ha beneficiado en la búsqueda de<br />nuevos planetas y en muchas otras disciplinas, que es posible identificar diversos avances sustentados en el uso de KDP.<br /><br />A pesar de que el uso de KDP se evidencia en varias disciplinas, desafortunadamente en el campo arqueológico su aplicación ha sido abordado de forma muy general, haciendo uso de diferencias herramientas como el dron, la digitalización 3D, entornos virtuales, sistematización de bases de datos, SIG (Sistema de Información Geográfica), programas de estadística, procesamiento digital de imágenes entre otros usos, donde algunos arqueólogos han logrado sacar provecho de éstos avances tecnológicos para sus investigaciones, como es el caso del arqueólogo Gattiglia G2 que ha logrado mejorar la obtención de información, su procesamiento y análisis. Sin embargo, hasta el momento no existe un proceso de KDP que se ajuste de manera idónea a cualquier contexto arqueológico por ello, éste libro tiene<br />como propósito aplicar una metodología KDP enfocada al área arqueológica, donde se pueda analizar cualquier contexto y evidencia arqueológica, logrando extraer la mayor cantidad de información posible y al mismo tiempo, contribuir a la investigación y al conocimiento de nuestras sociedades antiguas.<br /><br />Con esto querido lector, en los siguientes capítulos se va a encontrar con un paso a paso de lo que se debe hacer para aplicar una metodología que es netamente computacional, verla aplicada en un contexto arqueológico, encontrará una contextualización de lo que es KDP, que usos le han dado de manera muy general algunas<br />investigaciones arqueológicas, como sería aplicar KDP enfocada netamente al área arqueóloga y cómo sería su validación, la cual se logró a partir de un estudio de caso en el proyecto Arqueológico Loop Armenia 8’, trabajando específicamente con los volantes de huso3 que fueron recuperados entre los municipios de Zarzal y La Victoria en el departamento del Valle del Cauca y en el municipio de Montenegro,<br />en el departamento del Quindío. Teniendo como objetivo descubrir conocimiento e información potencialmente útil en los datos, con el fin de identificar posibles patrones o tendencias, definición de grupos, inferencias y/o predicciones para datos futuros. Es importante indicar que la información obtenida está supeditada al tamaño de la muestra, el tipo de variables utilizadas y el tipo de información que se tenga de los grupos a analizar. Por lo cual, es recomendando contrastar los datos<br />obtenidos con análisis especializados como paleoambientales, paloeclimáticos, fitolitos, análisis de suelos entre otros.<br /><br />Con esto, se quiere abrir nuevos nuevos horizontes en cuanto al uso de las tecnologías y cómo éstas pueden beneficiar casi cualquier disciplina, impactando positivamente en la manera en que se procesa los datos y los resultados que claramente ofrecen.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="358e8c5a9105bc31e41e4a6003ba9b5e" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:67769727,&quot;asset_id&quot;:49411208,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/67769727/download_file?st=MTczMzE3NjgzMiw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="49411208"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="49411208"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 49411208; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=49411208]").text(description); $(".js-view-count[data-work-id=49411208]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 49411208; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='49411208']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 49411208, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "358e8c5a9105bc31e41e4a6003ba9b5e" } } $('.js-work-strip[data-work-id=49411208]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":49411208,"title":"Procesos de descubrimiento de conocimiento aplicado a la arqueología. Definición de la metodología ADM (Archaeological Data Mining) y su aplicación en un estudio de caso con volantes de huso","translated_title":"","metadata":{"abstract":"El ser humano ha logrado a través del tiempo recrear el mundo a sus necesidades físicas y sociales, pasando de un ambiente hostil y salvaje a un confort que varía según cada sociedad. Para llegar al mundo que actualmente se tiene, se tuvo que pasar por una serie de avances tecnológicos y científicos que han ido creciendo de manera exponencial, beneficiando significativamente a disciplinas como las Ingenierías, la Medicina, la Aeronáutica, la Biología, la Arquitectura, y en el campo de\nla computación. Se ha dado una gran revolución debido al cambio tan significativo que los ordenadores, han tenido en la vida de las personas, pasando de ser un “simple” objeto a un bien de prestigio de un valor tan alto que su inexistencia sería casi imposible de comprender en la sociedad moderna.\n\nTodos los avances que se han generado gracias a la creación de los ordenadores, ha permitido almacenar información, procesarla y optimizar procesos, valiéndose de metodologías tan complejas que llegan a hacer uso de algoritmos de inteligencia artificial, el cual tiene como finalidad “aprender” sobre un histórico de datos digitalizados para luego brindar información útil. Algunas de las metodologías que\naplican éste tipo de algoritmos como las basadas en KDP (Knowledge Discovery Process) también conocido en el sector comercial como Minería de datos o Big Data1 , consisten en direccionar un conjunto de actividades que permiten descubrir conocimiento que a simple vista no es perceptible (Patrones y tendencias), haciendo uso de elementos como la inteligencia artificial, el aprendizaje automático, la\nestadística y sistemas de bases de datos. Este tipo de procesos son aplicados en sectores como el económico, donde ha servido para apoyar la toma de decisiones frente a la solicitud de préstamos, en el bancario en la detección de fraudes, en la medicina han logrado descubrir nuevos tratamientos que contrarrestan los efectos de algunas enfermedades, en la astronomía ha beneficiado en la búsqueda de\nnuevos planetas y en muchas otras disciplinas, que es posible identificar diversos avances sustentados en el uso de KDP.\n\nA pesar de que el uso de KDP se evidencia en varias disciplinas, desafortunadamente en el campo arqueológico su aplicación ha sido abordado de forma muy general, haciendo uso de diferencias herramientas como el dron, la digitalización 3D, entornos virtuales, sistematización de bases de datos, SIG (Sistema de Información Geográfica), programas de estadística, procesamiento digital de imágenes entre otros usos, donde algunos arqueólogos han logrado sacar provecho de éstos avances tecnológicos para sus investigaciones, como es el caso del arqueólogo Gattiglia G2 que ha logrado mejorar la obtención de información, su procesamiento y análisis. Sin embargo, hasta el momento no existe un proceso de KDP que se ajuste de manera idónea a cualquier contexto arqueológico por ello, éste libro tiene\ncomo propósito aplicar una metodología KDP enfocada al área arqueológica, donde se pueda analizar cualquier contexto y evidencia arqueológica, logrando extraer la mayor cantidad de información posible y al mismo tiempo, contribuir a la investigación y al conocimiento de nuestras sociedades antiguas.\n\nCon esto querido lector, en los siguientes capítulos se va a encontrar con un paso a paso de lo que se debe hacer para aplicar una metodología que es netamente computacional, verla aplicada en un contexto arqueológico, encontrará una contextualización de lo que es KDP, que usos le han dado de manera muy general algunas\ninvestigaciones arqueológicas, como sería aplicar KDP enfocada netamente al área arqueóloga y cómo sería su validación, la cual se logró a partir de un estudio de caso en el proyecto Arqueológico Loop Armenia 8’, trabajando específicamente con los volantes de huso3 que fueron recuperados entre los municipios de Zarzal y La Victoria en el departamento del Valle del Cauca y en el municipio de Montenegro,\nen el departamento del Quindío. Teniendo como objetivo descubrir conocimiento e información potencialmente útil en los datos, con el fin de identificar posibles patrones o tendencias, definición de grupos, inferencias y/o predicciones para datos futuros. Es importante indicar que la información obtenida está supeditada al tamaño de la muestra, el tipo de variables utilizadas y el tipo de información que se tenga de los grupos a analizar. Por lo cual, es recomendando contrastar los datos\nobtenidos con análisis especializados como paleoambientales, paloeclimáticos, fitolitos, análisis de suelos entre otros.\n\nCon esto, se quiere abrir nuevos nuevos horizontes en cuanto al uso de las tecnologías y cómo éstas pueden beneficiar casi cualquier disciplina, impactando positivamente en la manera en que se procesa los datos y los resultados que claramente ofrecen.","publication_date":{"day":null,"month":null,"year":2020,"errors":{}},"publication_name":"Sello editorial Fundación Escuela de Administración y Mercadotecnia del Quindío "},"translated_abstract":"El ser humano ha logrado a través del tiempo recrear el mundo a sus necesidades físicas y sociales, pasando de un ambiente hostil y salvaje a un confort que varía según cada sociedad. Para llegar al mundo que actualmente se tiene, se tuvo que pasar por una serie de avances tecnológicos y científicos que han ido creciendo de manera exponencial, beneficiando significativamente a disciplinas como las Ingenierías, la Medicina, la Aeronáutica, la Biología, la Arquitectura, y en el campo de\nla computación. Se ha dado una gran revolución debido al cambio tan significativo que los ordenadores, han tenido en la vida de las personas, pasando de ser un “simple” objeto a un bien de prestigio de un valor tan alto que su inexistencia sería casi imposible de comprender en la sociedad moderna.\n\nTodos los avances que se han generado gracias a la creación de los ordenadores, ha permitido almacenar información, procesarla y optimizar procesos, valiéndose de metodologías tan complejas que llegan a hacer uso de algoritmos de inteligencia artificial, el cual tiene como finalidad “aprender” sobre un histórico de datos digitalizados para luego brindar información útil. Algunas de las metodologías que\naplican éste tipo de algoritmos como las basadas en KDP (Knowledge Discovery Process) también conocido en el sector comercial como Minería de datos o Big Data1 , consisten en direccionar un conjunto de actividades que permiten descubrir conocimiento que a simple vista no es perceptible (Patrones y tendencias), haciendo uso de elementos como la inteligencia artificial, el aprendizaje automático, la\nestadística y sistemas de bases de datos. Este tipo de procesos son aplicados en sectores como el económico, donde ha servido para apoyar la toma de decisiones frente a la solicitud de préstamos, en el bancario en la detección de fraudes, en la medicina han logrado descubrir nuevos tratamientos que contrarrestan los efectos de algunas enfermedades, en la astronomía ha beneficiado en la búsqueda de\nnuevos planetas y en muchas otras disciplinas, que es posible identificar diversos avances sustentados en el uso de KDP.\n\nA pesar de que el uso de KDP se evidencia en varias disciplinas, desafortunadamente en el campo arqueológico su aplicación ha sido abordado de forma muy general, haciendo uso de diferencias herramientas como el dron, la digitalización 3D, entornos virtuales, sistematización de bases de datos, SIG (Sistema de Información Geográfica), programas de estadística, procesamiento digital de imágenes entre otros usos, donde algunos arqueólogos han logrado sacar provecho de éstos avances tecnológicos para sus investigaciones, como es el caso del arqueólogo Gattiglia G2 que ha logrado mejorar la obtención de información, su procesamiento y análisis. Sin embargo, hasta el momento no existe un proceso de KDP que se ajuste de manera idónea a cualquier contexto arqueológico por ello, éste libro tiene\ncomo propósito aplicar una metodología KDP enfocada al área arqueológica, donde se pueda analizar cualquier contexto y evidencia arqueológica, logrando extraer la mayor cantidad de información posible y al mismo tiempo, contribuir a la investigación y al conocimiento de nuestras sociedades antiguas.\n\nCon esto querido lector, en los siguientes capítulos se va a encontrar con un paso a paso de lo que se debe hacer para aplicar una metodología que es netamente computacional, verla aplicada en un contexto arqueológico, encontrará una contextualización de lo que es KDP, que usos le han dado de manera muy general algunas\ninvestigaciones arqueológicas, como sería aplicar KDP enfocada netamente al área arqueóloga y cómo sería su validación, la cual se logró a partir de un estudio de caso en el proyecto Arqueológico Loop Armenia 8’, trabajando específicamente con los volantes de huso3 que fueron recuperados entre los municipios de Zarzal y La Victoria en el departamento del Valle del Cauca y en el municipio de Montenegro,\nen el departamento del Quindío. Teniendo como objetivo descubrir conocimiento e información potencialmente útil en los datos, con el fin de identificar posibles patrones o tendencias, definición de grupos, inferencias y/o predicciones para datos futuros. Es importante indicar que la información obtenida está supeditada al tamaño de la muestra, el tipo de variables utilizadas y el tipo de información que se tenga de los grupos a analizar. Por lo cual, es recomendando contrastar los datos\nobtenidos con análisis especializados como paleoambientales, paloeclimáticos, fitolitos, análisis de suelos entre otros.\n\nCon esto, se quiere abrir nuevos nuevos horizontes en cuanto al uso de las tecnologías y cómo éstas pueden beneficiar casi cualquier disciplina, impactando positivamente en la manera en que se procesa los datos y los resultados que claramente ofrecen.","internal_url":"https://www.academia.edu/49411208/Procesos_de_descubrimiento_de_conocimiento_aplicado_a_la_arqueolog%C3%ADa_Definici%C3%B3n_de_la_metodolog%C3%ADa_ADM_Archaeological_Data_Mining_y_su_aplicaci%C3%B3n_en_un_estudio_de_caso_con_volantes_de_huso","translated_internal_url":"","created_at":"2021-06-26T17:27:24.238-07:00","preview_url":null,"current_user_can_edit":null,"current_user_is_owner":null,"owner_id":12649511,"coauthors_can_edit":true,"document_type":"book","co_author_tags":[{"id":36650621,"work_id":49411208,"tagging_user_id":12649511,"tagged_user_id":24944179,"co_author_invite_id":null,"email":"a***o@gmail.com","affiliation":"Universidad de Caldas","display_order":1,"name":"angela murcia","title":"Procesos de descubrimiento de conocimiento aplicado a la arqueología. 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$(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="49411181"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/49411181/Aplicaci%C3%B3n_de_an%C3%A1lisis_de_datos_en_una_instituci%C3%B3n_de_educaci%C3%B3n_superior_para_apoyar_la_toma_de_decisiones_en_un_entorno_open_data"><img alt="Research paper thumbnail of Aplicación de análisis de datos en una institución de educación superior para apoyar la toma de decisiones en un entorno open data" class="work-thumbnail" src="https://attachments.academia-assets.com/67769710/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/49411181/Aplicaci%C3%B3n_de_an%C3%A1lisis_de_datos_en_una_instituci%C3%B3n_de_educaci%C3%B3n_superior_para_apoyar_la_toma_de_decisiones_en_un_entorno_open_data">Aplicación de análisis de datos en una institución de educación superior para apoyar la toma de decisiones en un entorno open data</a></div><div class="wp-workCard_item"><span>Sello editorial Fundación Escuela de Administración y Mercadotecnia del Quindío </span><span>, 2018</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">La implementación de análisis de datos en el sector educativo, es un factor determinante para el ...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">La implementación de análisis de datos<br />en el sector educativo, es un factor determinante para el mejoramiento continuo de la calidad académica, debido a<br />que permite focalizar esfuerzos según<br />características específicas de los estudiantes, ya sean condiciones personales o procesos de aprendizaje. Dichos<br />análisis de datos son logrados a partir<br />de la implementación de procesos de<br />descubrimiento de conocimiento (aná-<br />lisis predictivos - descriptivos), permitiendo al analista de datos encargado<br />por la institución educativa entender<br />de una manera intuitiva y ágil, el conocimiento que se visualice en pantalla.<br />Si los datos de la institución de educación se encuentran en un contexto de<br />Open Data1 [1], o si se desea implementar este tipo de paradigma, las técnicas<br />de análisis de datos deben priorizarse<br />al entendimiento de estos por parte de<br />toda la comunidad académica (áreas<br />administrativas, docentes, estudiantes,<br />etc.), teniendo en cuenta que no todos<br />los interesados tendrán los conocimientos suficientes para entender resultados<br />complejos, por lo tanto se hace necesario que se brinden elementos interactivos para que estos puedan aplicar sus<br />propios análisis, logrando así que esto<br />no sea una limitante, siento incluyente<br />con toda la comunidad y brindando un<br />proceso totalmente transparente, donde<br />se puedan acceder a los datos en tiempo<br />real para ver el comportamiento de estos,<br />apoyando así la toma de decisiones. Finalmente, cuando esto es logrado se puede proceder a realizar análisis complejos<br />sobre datos sensibles a partir de procesos predictivos2, donde la experticia humana para enfocar el proceso es clave.<br />Uno de los factores determinantes en<br />la ejecución exitosa de un proyecto de<br />análisis de datos sobre un entorno Open<br />Data, es la selección del enfoque y herramienta con la cual, se realizará todo<br />el proceso de análisis de datos que, a<br />mediano plazo, permitirá compartir la<br />información de una manera segura e<br />intuitiva a toda la comunidad académica, y posteriormente sobre estos datos<br />aplicar procesos predictivos para profundizar el conocimiento oculto en ellos.<br />Esto es logrado a partir de la elaboración<br />de dashboards3 o tableros de mando,<br />donde la comunidad universitaria podrá<br />realizar sus propios análisis sobre estos<br />reportes predefinidos [2]. Para lograrlo,<br />se debe tener en cuenta diferentes factores, entre ellos el contexto en el cual se<br />desenvuelve la Institución de educación<br />superior donde se desee aplicar, con el<br />fin de elegir el enfoque más adecuado<br />para la ejecución exitosa de un proyecto<br />de este tipo. Además, se hace necesario<br />la definición o elección de una metodología de descubrimiento de conocimiento,<br />con el fin de establecer los lineamientos<br />guía para la aplicación de este tipo de<br />proyectos en un ámbito universitario,<br />teniendo en cuenta los factores que se<br />encuentran en un campus académico, restricciones, contexto y limitantes.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="c9fd2e2707706ef0695beff716f3fc13" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:67769710,&quot;asset_id&quot;:49411181,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/67769710/download_file?st=MTczMzE3NjgzMyw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="49411181"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="49411181"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 49411181; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=49411181]").text(description); $(".js-view-count[data-work-id=49411181]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 49411181; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='49411181']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 49411181, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "c9fd2e2707706ef0695beff716f3fc13" } } $('.js-work-strip[data-work-id=49411181]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":49411181,"title":"Aplicación de análisis de datos en una institución de educación superior para apoyar la toma de decisiones en un entorno open data","translated_title":"","metadata":{"abstract":"La implementación de análisis de datos\nen el sector educativo, es un factor determinante para el mejoramiento continuo de la calidad académica, debido a\nque permite focalizar esfuerzos según\ncaracterísticas específicas de los estudiantes, ya sean condiciones personales o procesos de aprendizaje. 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Finalmente, cuando esto es logrado se puede proceder a realizar análisis complejos\nsobre datos sensibles a partir de procesos predictivos2, donde la experticia humana para enfocar el proceso es clave.\nUno de los factores determinantes en\nla ejecución exitosa de un proyecto de\nanálisis de datos sobre un entorno Open\nData, es la selección del enfoque y herramienta con la cual, se realizará todo\nel proceso de análisis de datos que, a\nmediano plazo, permitirá compartir la\ninformación de una manera segura e\nintuitiva a toda la comunidad académica, y posteriormente sobre estos datos\naplicar procesos predictivos para profundizar el conocimiento oculto en ellos.\nEsto es logrado a partir de la elaboración\nde dashboards3 o tableros de mando,\ndonde la comunidad universitaria podrá\nrealizar sus propios análisis sobre estos\nreportes predefinidos [2]. 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$(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> </div><div class="profile--tab_content_container js-tab-pane tab-pane" data-section-id="16474981" id="thesischapters"><div class="js-work-strip profile--work_container" data-work-id="121300236"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/121300236/Proceso_de_evaluaci%C3%B3n_de_experiencias_de_juego_y_diversi%C3%B3n_en_adultos_mayores_que_involucre_pervasividad_para_fomentar_el_envejecimiento_activo"><img alt="Research paper thumbnail of Proceso de evaluación de experiencias de juego y diversión en adultos mayores que involucre pervasividad para fomentar el envejecimiento activo" class="work-thumbnail" src="https://attachments.academia-assets.com/116215248/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/121300236/Proceso_de_evaluaci%C3%B3n_de_experiencias_de_juego_y_diversi%C3%B3n_en_adultos_mayores_que_involucre_pervasividad_para_fomentar_el_envejecimiento_activo">Proceso de evaluación de experiencias de juego y diversión en adultos mayores que involucre pervasividad para fomentar el envejecimiento activo</a></div><div class="wp-workCard_item"><span>Universidad de Granada</span><span>, 2024</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Se han considerado los siguientes temas como puntos de partida para esta investigación: 1. Enveje...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Se han considerado los siguientes temas como puntos de partida para esta investigación: 1. Envejecimiento activo: Es evidente el aumento de la población adulta mayor, lo que destaca la necesidad de garantizar un envejecimiento saludable que promueva el bienestar. 2. Juegos pervasivos: Se ha observado que la población adulta mayor muestra una mayor aceptación hacia experiencias de juego que ofrecen inmersión sensorial y una interfaz intuitiva, por lo que es esencial utilizar experiencias de juego con algún grado de pervasividad para lograr este objetivo. 3. Jugabilidad: Los sistemas basados en juego&nbsp; (SBJ) o Game Based Systems (GBS), al igual que cualquier otro software, pueden ser evaluados según sus características, y aquí la propiedad de jugabilidad es un enfoque clave. Determinar la calidad de su construcción, su adaptabilidad a las particularidades y gustos de la población adulta mayor, y su nivel de diversión son aspectos esenciales por considerar. 4. Experiencia del jugador: Para evaluar la calidad de un sistema basado en juego, es necesario comprender la experiencia percibida por los jugadores. Esto implica conocer sus opiniones y percepciones personales, analizando aspectos subjetivos que son relevantes en este campo. 5. Proceso de evaluación: Por último, para evaluar la experiencia de juego y diversión en la población adulta mayor, es fundamental establecer un proceso metodológico claro y riguroso. Este proceso permitirá diseñar experiencias de juego orientadas a este grupo específico y evaluarlas mediante criterios bien definidos, que consideren tanto el producto en sí como la experiencia que ofrece. Se utilizarán métricas para determinar la diversión, la intención de uso y la utilidad de dichas experiencias.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="8a9eb0c97fa9f088daeca8a44225f487" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:116215248,&quot;asset_id&quot;:121300236,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/116215248/download_file?st=MTczMzE3NjgzMyw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="121300236"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="121300236"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 121300236; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=121300236]").text(description); $(".js-view-count[data-work-id=121300236]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 121300236; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='121300236']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 121300236, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "8a9eb0c97fa9f088daeca8a44225f487" } } $('.js-work-strip[data-work-id=121300236]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":121300236,"title":"Proceso de evaluación de experiencias de juego y diversión en adultos mayores que involucre pervasividad para fomentar el envejecimiento activo","translated_title":"","metadata":{"abstract":"Se han considerado los siguientes temas como puntos de partida para esta investigación: 1. 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$(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="91506406"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/91506406/Marco_de_referencia_para_la_implementaci%C3%B3n_del_mapa_de_ruta_establecido_en_los_lineamientos_nacionales_de_apertura_de_datos_del_sector_p%C3%BAblico_y_su_integraci%C3%B3n_con_procesos_de_descubrimiento_de_conocimiento_e_inteligencia_de_negocios"><img alt="Research paper thumbnail of Marco de referencia para la implementación del mapa de ruta establecido en los lineamientos nacionales de apertura de datos del sector público y su integración con procesos de descubrimiento de conocimiento e inteligencia de negocios" class="work-thumbnail" src="https://attachments.academia-assets.com/94775105/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/91506406/Marco_de_referencia_para_la_implementaci%C3%B3n_del_mapa_de_ruta_establecido_en_los_lineamientos_nacionales_de_apertura_de_datos_del_sector_p%C3%BAblico_y_su_integraci%C3%B3n_con_procesos_de_descubrimiento_de_conocimiento_e_inteligencia_de_negocios">Marco de referencia para la implementación del mapa de ruta establecido en los lineamientos nacionales de apertura de datos del sector público y su integración con procesos de descubrimiento de conocimiento e inteligencia de negocios</a></div><div class="wp-workCard_item"><span>Universidad de Caldas</span><span>, 2015</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Los gobiernos a nivel mundial están evolucionando a un nuevo paradigma llamado gobierno abierto q...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Los gobiernos a nivel mundial están evolucionando a un nuevo paradigma llamado gobierno abierto que permite una mayor relación entre el estado y los ciudadanos. Este efecto se da brindando mayor participación a los ciudadanos de una nación, proporcionándoles acceso libre a los diferentes datos generados en el sector público (open data), para que ellos puedan consultarlos y puedan emitir sus propios juicios respecto a los resultados que se estén dando en el gobierno. Colombia como nación también se encuentra trabajando para llegar a este nuevo estado, pero sus lineamientos no han tenido en cuenta tanto los estándares definidos internacionalmente, como algún tipo de medio que facilite la comprensión de los datos publicados a ciudadanos, entidades y terceros que no tengan los conocimientos técnicos necesarios para tal fin.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="16e4c9e71048796def5b006d1111caf6" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:94775105,&quot;asset_id&quot;:91506406,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/94775105/download_file?st=MTczMzE3NjgzMyw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="91506406"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="91506406"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 91506406; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=91506406]").text(description); $(".js-view-count[data-work-id=91506406]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 91506406; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='91506406']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 91506406, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "16e4c9e71048796def5b006d1111caf6" } } $('.js-work-strip[data-work-id=91506406]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":91506406,"title":"Marco de referencia para la implementación del mapa de ruta establecido en los lineamientos nacionales de apertura de datos del sector público y su integración con procesos de descubrimiento de conocimiento e inteligencia de negocios","translated_title":"","metadata":{"doi":"10.13140/RG.2.2.32663.44963","abstract":"Los gobiernos a nivel mundial están evolucionando a un nuevo paradigma llamado gobierno abierto que permite una mayor relación entre el estado y los ciudadanos. 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$(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="91506224"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/91506224/Desarrollo_de_un_sistema_de_gesti%C3%B3n_y_control_para_el_seguimiento_de_medicamentos_posconsumo"><img alt="Research paper thumbnail of Desarrollo de un sistema de gestión y control para el seguimiento de medicamentos posconsumo" class="work-thumbnail" src="https://attachments.academia-assets.com/94774922/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/91506224/Desarrollo_de_un_sistema_de_gesti%C3%B3n_y_control_para_el_seguimiento_de_medicamentos_posconsumo">Desarrollo de un sistema de gestión y control para el seguimiento de medicamentos posconsumo</a></div><div class="wp-workCard_item"><span>Universidad de Caldas</span><span>, 2012</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">El presente trabajo de grado, tuvo como propósito el desarrollo total de un sistema de informació...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">El presente trabajo de grado, tuvo como propósito el desarrollo total de un sistema de información para el control y seguimiento de medicamentos posconsumo. En este se utilizaron diferentes tecnologías y lenguajes, entre los que se encuentran Microsoft Visual Studio como IDE de desarrollo, lenguajes como HTML, JavaScript, C#, y como motor de base de datos se utilizó SQL Server 2008, asimismo el patrón de arquitectura de software utilizado fue MVC (Modelo Vista Controlador). El sistema de información fue nombrado OptiConsumo, el cual está totalmente enfocado a entorno web y será utilizado a nivel nacional por la ANDI (Asociación Nacional de Empresarios de Colombia) para sus procesos de gestión de los medicamentos posconsumo. Este sistema permite, además del control y seguimiento de los medicamentos, generar datos estadísticos a partir de todos los datos ingresados, ayudando así al proceso de toma de decisiones, y también se tendrá una gestión documental para el acceso a toda la documentación almacenada.</span></div><div class="wp-workCard_item wp-workCard--actions"><span class="work-strip-bookmark-button-container"></span><a id="497d4c92dd01e4467265c6b7c0ac5fed" class="wp-workCard--action" rel="nofollow" data-click-track="profile-work-strip-download" data-download="{&quot;attachment_id&quot;:94774922,&quot;asset_id&quot;:91506224,&quot;asset_type&quot;:&quot;Work&quot;,&quot;button_location&quot;:&quot;profile&quot;}" href="https://www.academia.edu/attachments/94774922/download_file?st=MTczMzE3NjgzMyw4LjIyMi4yMDguMTQ2&s=profile"><span><i class="fa fa-arrow-down"></i></span><span>Download</span></a><span class="wp-workCard--action visible-if-viewed-by-owner inline-block" style="display: none;"><span class="js-profile-work-strip-edit-button-wrapper profile-work-strip-edit-button-wrapper" data-work-id="91506224"><a class="js-profile-work-strip-edit-button" tabindex="0"><span><i class="fa fa-pencil"></i></span><span>Edit</span></a></span></span><span id="work-strip-rankings-button-container"></span></div><div class="wp-workCard_item wp-workCard--stats"><span><span><span class="js-view-count view-count u-mr2x" data-work-id="91506224"><i class="fa fa-spinner fa-spin"></i></span><script>$(function () { var workId = 91506224; window.Academia.workViewCountsFetcher.queue(workId, function (count) { var description = window.$h.commaizeInt(count) + " " + window.$h.pluralize(count, 'View'); $(".js-view-count[data-work-id=91506224]").text(description); $(".js-view-count[data-work-id=91506224]").attr('title', description).tooltip(); }); });</script></span></span><span><span class="percentile-widget hidden"><span class="u-mr2x work-percentile"></span></span><script>$(function () { var workId = 91506224; window.Academia.workPercentilesFetcher.queue(workId, function (percentileText) { var container = $(".js-work-strip[data-work-id='91506224']"); container.find('.work-percentile').text(percentileText.charAt(0).toUpperCase() + percentileText.slice(1)); container.find('.percentile-widget').show(); container.find('.percentile-widget').removeClass('hidden'); }); });</script></span><span><script>$(function() { new Works.PaperRankView({ workId: 91506224, container: "", }); });</script></span></div><div id="work-strip-premium-row-container"></div></div></div><script> require.config({ waitSeconds: 90 })(["https://a.academia-assets.com/assets/wow_profile-f77ea15d77ce96025a6048a514272ad8becbad23c641fc2b3bd6e24ca6ff1932.js","https://a.academia-assets.com/assets/work_edit-ad038b8c047c1a8d4fa01b402d530ff93c45fee2137a149a4a5398bc8ad67560.js"], function() { // from javascript_helper.rb var dispatcherData = {} if (true){ window.WowProfile.dispatcher = window.WowProfile.dispatcher || _.clone(Backbone.Events); dispatcherData = { dispatcher: window.WowProfile.dispatcher, downloadLinkId: "497d4c92dd01e4467265c6b7c0ac5fed" } } $('.js-work-strip[data-work-id=91506224]').each(function() { if (!$(this).data('initialized')) { new WowProfile.WorkStripView({ el: this, workJSON: {"id":91506224,"title":"Desarrollo de un sistema de gestión y control para el seguimiento de medicamentos posconsumo","translated_title":"","metadata":{"doi":"10.13140/RG.2.2.29308.00644","abstract":"El presente trabajo de grado, tuvo como propósito el desarrollo total de un sistema de información para el control y seguimiento de medicamentos posconsumo. 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$(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> </div><div class="profile--tab_content_container js-tab-pane tab-pane" data-section-id="18891222" id="conferencepresentations"><div class="js-work-strip profile--work_container" data-work-id="112361069"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/112361069/PL_PX_Platform_Online_tool_for_the_evaluation_of_fun_and_game_experiences"><img alt="Research paper thumbnail of PL/PX Platform: Online tool for the evaluation of fun and game experiences" class="work-thumbnail" src="https://attachments.academia-assets.com/109615874/thumbnails/1.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/112361069/PL_PX_Platform_Online_tool_for_the_evaluation_of_fun_and_game_experiences">PL/PX Platform: Online tool for the evaluation of fun and game experiences</a></div><div class="wp-workCard_item"><span>PL/PX Platform: Online tool for the evaluation of fun and game experiences</span><span>, 2023</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">Playability evaluation relies on heuristics as one of the most prominent approaches by virtue of ...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">Playability evaluation relies on heuristics as one of the most prominent approaches by virtue of their comprehensiveness and relative ease of implementation. However, due to the vastness of available game-based systems, their varied purposes, and the diversity of the player audience, defining heuristics that focus on thorough playability assessment carries a considerable challenge. This paper presents an online tool designed to evaluate the playability of game experiences. For its development, it has been based on a general-purpose playability assessment tool, which has been improved and adjusted according to previous research results. Efforts have been directed towards a specific population, in this case, the elderly, with the purpose of adapting the tool to a specific practical case. It is expected that the results obtained through this tool will provide a solid means to evaluate the playability of game experiences, not only in the general public, but also in specific populations, such as the elderly. 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$(this).data('initialized', true); } }); $a.trackClickSource(".js-work-strip-work-link", "profile_work_strip") }); </script> <div class="js-work-strip profile--work_container" data-work-id="110574134"><div class="profile--work_thumbnail hidden-xs"><a class="js-work-strip-work-link" data-click-track="profile-work-strip-thumbnail" href="https://www.academia.edu/110574134/Pervasiveness_for_Learning_in_Serious_Games_Applied_to_Older_Adults"><img alt="Research paper thumbnail of Pervasiveness for Learning in Serious Games Applied to Older Adults" class="work-thumbnail" src="https://a.academia-assets.com/images/blank-paper.jpg" /></a></div><div class="wp-workCard wp-workCard_itemContainer"><div class="wp-workCard_item wp-workCard--title"><a class="js-work-strip-work-link text-gray-darker" data-click-track="profile-work-strip-title" href="https://www.academia.edu/110574134/Pervasiveness_for_Learning_in_Serious_Games_Applied_to_Older_Adults">Pervasiveness for Learning in Serious Games Applied to Older Adults</a></div><div class="wp-workCard_item"><span>SpringerLink</span><span>, 2023</span></div><div class="wp-workCard_item"><span class="js-work-more-abstract-truncated">The significant growth of the older adult population in recent years, leads to an increase in the...</span><a class="js-work-more-abstract" data-broccoli-component="work_strip.more_abstract" data-click-track="profile-work-strip-more-abstract" href="javascript:;"><span> more </span><span><i class="fa fa-caret-down"></i></span></a><span class="js-work-more-abstract-untruncated hidden">The significant growth of the older adult population in recent years, leads to an increase in the generation of strategies that allow a prosperous and healthy aging for this population group. 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In this way, this article identifies the different aspects that should be considered to offer serious games in pervasive environments with the objective of adjusting them to the particularities of this population.","publication_date":{"day":null,"month":null,"year":2023,"errors":{}},"publication_name":"SpringerLink"},"translated_abstract":"The significant growth of the older adult population in recent years, leads to an increase in the generation of strategies that allow a prosperous and healthy aging for this population group. This can be achieved through several strategies, one of the most used is to provide continuous learning activities that allow activating and favoring the cognitive processes of the elderly, including the possibility of providing useful knowledge applicable to their daily life with motivational tools such as serious games making use of the technology. This learning method has gained relevance in recent years due to the results obtained in all generational groups. In this line, some peripherals have been identified that have a better acceptance in the older adult population. This type of technology is characterized by direct and natural input devices such as those offered by mobile devices, virtual assistants, motion sensors, virtual and augmented reality glasses. These technologies make it possible to offer pervasive experiences to participants. In this way, this article identifies the different aspects that should be considered to offer serious games in pervasive environments with the objective of adjusting them to the particularities of this population.","internal_url":"https://www.academia.edu/110574134/Pervasiveness_for_Learning_in_Serious_Games_Applied_to_Older_Adults","translated_internal_url":"","created_at":"2023-12-04T13:41:52.683-08:00","preview_url":null,"current_user_can_edit":null,"current_user_is_owner":null,"owner_id":12649511,"coauthors_can_edit":true,"document_type":"conference_presentation","co_author_tags":[],"downloadable_attachments":[],"slug":"Pervasiveness_for_Learning_in_Serious_Games_Applied_to_Older_Adults","translated_slug":"","page_count":null,"language":"en","content_type":"Work","owner":{"id":12649511,"first_name":"Johnny Alexander","middle_initials":null,"last_name":"Salazar Cardona","page_name":"JohnnyAlexanderSalazarCardona","domain_name":"ugr","created_at":"2014-06-04T09:33:36.687-07:00","display_name":"Johnny Alexander Salazar Cardona","url":"https://ugr.academia.edu/JohnnyAlexanderSalazarCardona"},"attachments":[],"research_interests":[{"id":2605,"name":"Serious Games","url":"https://www.academia.edu/Documents/in/Serious_Games"},{"id":50563,"name":"Older Adults","url":"https://www.academia.edu/Documents/in/Older_Adults"},{"id":806612,"name":"Pervasiveness","url":"https://www.academia.edu/Documents/in/Pervasiveness"}],"urls":[{"id":36449030,"url":"https://link.springer.com/chapter/10.1007/978-981-99-0942-1_65"}]}, dispatcherData: dispatcherData }); 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