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Ubisoft Anvil - Wikipedia

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<span>Features</span> </div> </a> <ul id="toc-Features-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Games_using_Ubisoft_Anvil" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Games_using_Ubisoft_Anvil"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>Games using Ubisoft Anvil</span> </div> </a> <button aria-controls="toc-Games_using_Ubisoft_Anvil-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Games using Ubisoft Anvil subsection</span> </button> <ul id="toc-Games_using_Ubisoft_Anvil-sublist" class="vector-toc-list"> <li id="toc-Scimitar" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Scimitar"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.1</span> <span>Scimitar</span> </div> </a> <ul id="toc-Scimitar-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Anvil" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Anvil"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.2</span> <span>Anvil</span> </div> </a> <ul id="toc-Anvil-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-AnvilNext" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#AnvilNext"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.3</span> <span>AnvilNext</span> </div> </a> <ul id="toc-AnvilNext-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-AnvilNext_2.0" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#AnvilNext_2.0"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.4</span> <span>AnvilNext 2.0</span> </div> </a> <ul id="toc-AnvilNext_2.0-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Ubisoft_Anvil" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Ubisoft_Anvil"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.5</span> <span>Ubisoft Anvil</span> </div> </a> <ul id="toc-Ubisoft_Anvil-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" 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Available in 22 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-22" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">22 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D8%A3%D9%86%D9%81%D9%8A%D9%84_(%D9%85%D8%AD%D8%B1%D9%83_%D9%84%D8%B9%D8%A8%D8%A9)" title="أنفيل (محرك لعبة) – Arabic" lang="ar" hreflang="ar" data-title="أنفيل (محرك لعبة)" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-az mw-list-item"><a href="https://az.wikipedia.org/wiki/Anvil_(oyun_m%C3%BCh%C9%99rriki)" title="Anvil (oyun mühərriki) – Azerbaijani" lang="az" hreflang="az" data-title="Anvil (oyun mühərriki)" data-language-autonym="Azərbaycanca" data-language-local-name="Azerbaijani" class="interlanguage-link-target"><span>Azərbaycanca</span></a></li><li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/Anvil_(motor_de_videojocs)" title="Anvil (motor de videojocs) – Catalan" lang="ca" hreflang="ca" data-title="Anvil (motor de videojocs)" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Anvil_(Spiel-Engine)" title="Anvil (Spiel-Engine) – German" lang="de" hreflang="de" data-title="Anvil (Spiel-Engine)" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Ubisoft_Anvil" title="Ubisoft Anvil – Spanish" lang="es" hreflang="es" data-title="Ubisoft Anvil" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%DB%8C%D9%88%D8%A8%DB%8C%E2%80%8C%D8%B3%D8%A7%D9%81%D8%AA_%D8%A2%D9%86%D9%88%DB%8C%D9%84" title="یوبی‌سافت آنویل – Persian" lang="fa" hreflang="fa" data-title="یوبی‌سافت آنویل" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Ubisoft_Anvil" title="Ubisoft Anvil – French" lang="fr" hreflang="fr" data-title="Ubisoft Anvil" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EC%95%A4%EB%B9%8C_(%EA%B2%8C%EC%9E%84_%EC%97%94%EC%A7%84)" title="앤빌 (게임 엔진) – Korean" lang="ko" hreflang="ko" data-title="앤빌 (게임 엔진)" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-id mw-list-item"><a href="https://id.wikipedia.org/wiki/Ubisoft_Anvil" title="Ubisoft Anvil – Indonesian" lang="id" hreflang="id" data-title="Ubisoft Anvil" data-language-autonym="Bahasa Indonesia" data-language-local-name="Indonesian" class="interlanguage-link-target"><span>Bahasa Indonesia</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Anvil_Engine" title="Anvil Engine – Italian" lang="it" hreflang="it" data-title="Anvil Engine" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Anvil_(engine)" title="Anvil (engine) – Dutch" lang="nl" hreflang="nl" data-title="Anvil (engine)" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/Anvil_(%E3%82%B2%E3%83%BC%E3%83%A0%E3%82%A8%E3%83%B3%E3%82%B8%E3%83%B3)" title="Anvil (ゲームエンジン) – Japanese" lang="ja" hreflang="ja" data-title="Anvil (ゲームエンジン)" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Anvil_(silnik_gry)" title="Anvil (silnik gry) – Polish" lang="pl" hreflang="pl" data-title="Anvil (silnik gry)" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Ubisoft_Anvil" title="Ubisoft Anvil – Portuguese" lang="pt" hreflang="pt" data-title="Ubisoft Anvil" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/Ubisoft_Anvil" title="Ubisoft Anvil – Russian" lang="ru" hreflang="ru" data-title="Ubisoft Anvil" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-sr mw-list-item"><a href="https://sr.wikipedia.org/wiki/Anvil_Engine" title="Anvil Engine – Serbian" lang="sr" hreflang="sr" data-title="Anvil Engine" data-language-autonym="Српски / srpski" data-language-local-name="Serbian" class="interlanguage-link-target"><span>Српски / srpski</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/Anvil_(pelimoottori)" title="Anvil (pelimoottori) – Finnish" lang="fi" hreflang="fi" data-title="Anvil (pelimoottori)" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/Anvil" title="Anvil – Swedish" lang="sv" hreflang="sv" data-title="Anvil" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/Anvil" title="Anvil – Turkish" lang="tr" hreflang="tr" data-title="Anvil" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/Anvil" title="Anvil – Ukrainian" lang="uk" hreflang="uk" data-title="Anvil" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-vi mw-list-item"><a href="https://vi.wikipedia.org/wiki/AnvilNext" title="AnvilNext – Vietnamese" lang="vi" hreflang="vi" data-title="AnvilNext" data-language-autonym="Tiếng Việt" data-language-local-name="Vietnamese" class="interlanguage-link-target"><span>Tiếng Việt</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/Anvil%E5%BC%95%E6%93%8E" 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class="vector-pinnable-header vector-appearance-pinnable-header vector-pinnable-header-pinned" data-feature-name="appearance-pinned" data-pinnable-element-id="vector-appearance" data-pinned-container-id="vector-appearance-pinned-container" data-unpinned-container-id="vector-appearance-unpinned-container" > <div class="vector-pinnable-header-label">Appearance</div> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-pin-button" data-event-name="pinnable-header.vector-appearance.pin">move to sidebar</button> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-unpin-button" data-event-name="pinnable-header.vector-appearance.unpin">hide</button> </div> </div> </div> </nav> </div> </div> <div id="bodyContent" class="vector-body" aria-labelledby="firstHeading" data-mw-ve-target-container> <div class="vector-body-before-content"> <div class="mw-indicators"> </div> <div id="siteSub" class="noprint">From Wikipedia, the free encyclopedia</div> </div> <div id="contentSub"><div id="mw-content-subtitle"></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><p class="mw-empty-elt"> </p> <div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Game engine developed by Ubisoft Montreal</div> <style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><table class="infobox vevent"><caption class="infobox-title summary">Ubisoft Anvil</caption><tbody><tr><td colspan="2" class="infobox-image logo"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Ubisoft_Anvil_logo.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/8/89/Ubisoft_Anvil_logo.png/220px-Ubisoft_Anvil_logo.png" decoding="async" width="220" height="154" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/8/89/Ubisoft_Anvil_logo.png/330px-Ubisoft_Anvil_logo.png 1.5x, //upload.wikimedia.org/wikipedia/en/8/89/Ubisoft_Anvil_logo.png 2x" data-file-width="377" data-file-height="264" /></a></span></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Programmer" title="Programmer">Developer(s)</a></th><td class="infobox-data"><a href="/wiki/Ubisoft_Montreal" title="Ubisoft Montreal">Ubisoft Montreal</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Computing_platform" title="Computing platform">Platform</a></th><td class="infobox-data"><a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="/wiki/MacOS" title="MacOS">macOS</a>, <a href="/wiki/IOS" title="IOS">iOS</a>, <a href="/wiki/IPadOS" title="IPadOS">iPadOS</a>, <a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a>, <a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a>, <a href="/wiki/PlayStation_5" title="PlayStation 5">PlayStation 5</a>, <a href="/wiki/PlayStation_Vita" title="PlayStation Vita">PlayStation Vita</a>, <a href="/wiki/Wii_U" title="Wii U">Wii U</a>, <a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a>, <a href="/wiki/Google_Stadia" title="Google Stadia">Stadia</a>, <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a>, <a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a>, <a href="/wiki/Xbox_Series_X/S" class="mw-redirect" title="Xbox Series X/S">Xbox Series X/S</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Software_categories#Categorization_approaches" title="Software categories">Type</a></th><td class="infobox-data"><a href="/wiki/Game_engine" title="Game engine">Game engine</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Software_license" title="Software license">License</a></th><td class="infobox-data"><a href="/wiki/Proprietary_software" title="Proprietary software">Proprietary</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Website</th><td class="infobox-data"><span class="url"><a rel="nofollow" class="external text" href="https://www.ubisoft.com/en-us/company/how-we-make-games/technology">www<wbr />.ubisoft<wbr />.com<wbr />/en-us<wbr />/company<wbr />/how-we-make-games<wbr />/technology</a></span></td></tr></tbody></table> <p><b>Ubisoft Anvil</b> (until 2009 known as <b>Scimitar</b> and until 2020 as <b>AnvilNext</b>) is a <a href="/wiki/Game_engine" title="Game engine">game engine</a> created by <a href="/wiki/Ubisoft_Montreal" title="Ubisoft Montreal">Ubisoft Montreal</a> and used in the <i><a href="/wiki/Assassin%27s_Creed" title="Assassin&#39;s Creed">Assassin's Creed</a></i> video game series as well as other <a href="/wiki/Ubisoft" title="Ubisoft">Ubisoft</a> games. The engine is used on <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="/wiki/MacOS" title="MacOS">macOS</a>, <a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a>, <a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a>, <a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a>, <a href="/wiki/PlayStation_5" title="PlayStation 5">PlayStation 5</a>, <a href="/wiki/PlayStation_Vita" title="PlayStation Vita">PlayStation Vita</a>, <a href="/wiki/Wii_U" title="Wii U">Wii U</a>, <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a>, <a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a>, <a href="/wiki/Xbox_Series_X/S" class="mw-redirect" title="Xbox Series X/S">Xbox Series X/S</a> and <a href="/wiki/Google_Stadia" title="Google Stadia">Stadia</a>. Ubisoft Anvil is one of the primary game engines used by Ubisoft along with <a href="/wiki/Ubisoft#Disrupt" title="Ubisoft">Disrupt</a>, <a href="/wiki/Ubisoft#Dunia" title="Ubisoft">Dunia</a>, and <a href="/wiki/Snowdrop_(game_engine)" title="Snowdrop (game engine)">Snowdrop</a>.<sup id="cite_ref-IGN_1-0" class="reference"><a href="#cite_note-IGN-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="History">History</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Ubisoft_Anvil&amp;action=edit&amp;section=1" title="Edit section: History"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The engine was originally known as Scimitar.<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup> Creative Director of Ubisoft Montreal <a href="/wiki/Patrice_D%C3%A9silets" title="Patrice Désilets">Patrice Désilets</a> said the engine was written from the ground up for <i><a href="/wiki/Assassin%27s_Creed_(video_game)" title="Assassin&#39;s Creed (video game)">Assassin's Creed</a></i> in 2007.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> The engine uses <a href="/wiki/Autodesk" title="Autodesk">Autodesk</a>'s <a href="/wiki/Autodesk_Gameware" title="Autodesk Gameware">HumanIK</a> middleware to correctly position the character's hands and feet in climbing and pushing animations at run-time. Anvil was improved for <i><a href="/wiki/Assassin%27s_Creed_II" title="Assassin&#39;s Creed II">Assassin's Creed II</a></i> to include a full night and day cycle, enhanced draw distance, the same vegetation technology used in <i><a href="/wiki/Far_Cry_2" title="Far Cry 2">Far Cry 2</a></i>, improved lighting, reflection and special effects, new cloth system, and a new AI and NPC navigation system.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/Assassin%27s_Creed:_Lineage" title="Assassin&#39;s Creed: Lineage">Assassin's Creed: Lineage</a></i> short films made by Hybride Technologies (a <a href="/wiki/Post-production" title="Post-production">post-production</a> <a href="/wiki/Visual_effects" title="Visual effects">VFX</a> studio acquired by Ubisoft) and Ubisoft Digital Arts used assets from Anvil to recreate the environment in which the live actors are filmed.<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/Assassin%27s_Creed:_Brotherhood" title="Assassin&#39;s Creed: Brotherhood">Assassin's Creed: Brotherhood</a></i> and <i><a href="/wiki/Prince_of_Persia:_The_Forgotten_Sands" title="Prince of Persia: The Forgotten Sands">Prince of Persia: The Forgotten Sands</a></i> run on an improved version of Anvil.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/Assassin%27s_Creed:_Revelations" class="mw-redirect" title="Assassin&#39;s Creed: Revelations">Assassin's Creed: Revelations</a></i> in 2011 was the last game to have been developed on the first generation Anvil.<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup> </p><p>In 2012 an updated version was released called AnvilNext, which was developed for <i><a href="/wiki/Assassin%27s_Creed_III" title="Assassin&#39;s Creed III">Assassin's Creed III</a></i> and beyond, featuring a number of enhancements.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> AnvilNext features global illumination and support for a new weather system, which allows for specific weather settings as well as an automatically cycling mode as seen in <i><a href="/wiki/Assassin%27s_Creed_IV:_Black_Flag" title="Assassin&#39;s Creed IV: Black Flag">Assassin's Creed IV: Black Flag</a></i>.<sup id="cite_ref-features1_12-0" class="reference"><a href="#cite_note-features1-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> The renderer was rewritten for higher efficiency and support for additional post-processing techniques, enabling up to 2,000 non-playable characters to be rendered in real time (compared to the few hundreds in the previous Anvil engine).<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup> AnvilNext adds technology from <i><a href="/wiki/Far_Cry_3" title="Far Cry 3">Far Cry 3</a></i> wherein loading screens have been removed when transitioning from travelling on land to navigating the seas.<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/Assassin%27s_Creed_Rogue" title="Assassin&#39;s Creed Rogue">Assassin's Creed Rogue</a></i> in 2014 was the last game to use AnvilNext.<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> </p><p>AnvilNext 2.0 made its debut in 2014 with <i><a href="/wiki/Assassin%27s_Creed_Unity" title="Assassin&#39;s Creed Unity">Assassin's Creed Unity</a></i>. AnvilNext 2.0 is capable of generating structures in a flexible and automatic manner while following specific design rules and templates, which reduces the amount of time and manual effort required for artists and designers to create an intricate urban environment. Specific landmarks, such as the <a href="/wiki/Notre_Dame_de_Paris" class="mw-redirect" title="Notre Dame de Paris">Notre Dame de Paris</a>, are still designed by hand but now could be rendered at an almost 1:1 ratio to its real-life counterpart. AnvilNext 2.0 also features improved AI for non-playable characters.<sup id="cite_ref-features2_19-0" class="reference"><a href="#cite_note-features2-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup> The engine was rebuilt from the ground up for the game.<sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">&#91;</span>21<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup> After <i>Assassin's Creed Unity</i> was released with multiple technical issues at launch, Ubisoft made fixes and improved the engine for <i><a href="/wiki/Assassin%27s_Creed_Syndicate" title="Assassin&#39;s Creed Syndicate">Assassin's Creed Syndicate</a></i>.<sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">&#91;</span>25<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">&#91;</span>26<span class="cite-bracket">&#93;</span></a></sup> AnvilNext 2.0 would be further refined for <i><a href="/wiki/Assassin%27s_Creed_Origins" title="Assassin&#39;s Creed Origins">Assassin's Creed Origins</a></i> and <i><a href="/wiki/Assassin%27s_Creed_Odyssey" title="Assassin&#39;s Creed Odyssey">Assassin's Creed Odyssey</a></i>.<sup id="cite_ref-IGN_1-1" class="reference"><a href="#cite_note-IGN-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">&#91;</span>27<span class="cite-bracket">&#93;</span></a></sup> Aside from the <i>Assassin's Creed</i> series, AnvilNext 2.0 would be used for other Ubisoft games including <i><a href="/wiki/Tom_Clancy%27s_Rainbow_Six_Siege" title="Tom Clancy&#39;s Rainbow Six Siege">Tom Clancy's Rainbow Six Siege</a></i>,<sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">&#91;</span>28<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/For_Honor" title="For Honor">For Honor</a></i>,<sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/Tom_Clancy%27s_Ghost_Recon_Wildlands" title="Tom Clancy&#39;s Ghost Recon Wildlands">Tom Clancy's Ghost Recon Wildlands</a></i>,<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">&#91;</span>30<span class="cite-bracket">&#93;</span></a></sup> and <i><a href="/wiki/Tom_Clancy%27s_Ghost_Recon_Breakpoint" title="Tom Clancy&#39;s Ghost Recon Breakpoint">Tom Clancy's Ghost Recon Breakpoint</a></i>.<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">&#91;</span>31<span class="cite-bracket">&#93;</span></a></sup> </p><p>Beginning with <i><a href="/wiki/Assassin%27s_Creed_Valhalla" title="Assassin&#39;s Creed Valhalla">Assassin's Creed Valhalla</a></i> in 2020, the engine was rebranded as Ubisoft Anvil.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">&#91;</span>32<span class="cite-bracket">&#93;</span></a></sup> Ubisoft Anvil would also be used for <i><a href="/wiki/Prince_of_Persia:_The_Sands_of_Time_Remake" class="mw-redirect" title="Prince of Persia: The Sands of Time Remake">Prince of Persia: The Sands of Time Remake</a></i>,<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">&#91;</span>33<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/Immortals_Fenyx_Rising" title="Immortals Fenyx Rising">Immortals Fenyx Rising</a></i>,<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">&#91;</span>34<span class="cite-bracket">&#93;</span></a></sup> and <i><a href="/wiki/Assassin%27s_Creed_Mirage" title="Assassin&#39;s Creed Mirage">Assassin's Creed Mirage</a></i>.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">&#91;</span>35<span class="cite-bracket">&#93;</span></a></sup> Ubisoft announced they will continue to upscale and develop the engine.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">&#91;</span>36<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">&#91;</span>37<span class="cite-bracket">&#93;</span></a></sup> An upgraded Anvil engine version was used for <i><a href="/wiki/Assassin%27s_Creed_Shadows" title="Assassin&#39;s Creed Shadows">Assassin's Creed Shadows</a></i>,<sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">&#91;</span>38<span class="cite-bracket">&#93;</span></a></sup> enhancing lighting, introducing breakable props, and implementing a new seasonal system which progresses through time.<sup id="cite_ref-39" class="reference"><a href="#cite_note-39"><span class="cite-bracket">&#91;</span>39<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Features">Features</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Ubisoft_Anvil&amp;action=edit&amp;section=2" title="Edit section: Features"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The engine received a variety of significant upgrades, including pre-baked <a href="/wiki/Global_illumination" title="Global illumination">global illumination</a>, <a href="/wiki/Reflection_mapping" title="Reflection mapping">reflection mapping</a>, volumetric fog, dynamic weather, and dynamic foliage to name but a few examples. For <i>Assassin's Creed Unity</i> there has been a similar upgrade, advanced control mechanics with <a href="/wiki/Physically_based_rendering" title="Physically based rendering">physically based rendering</a> (PBR) being the stand-out addition, enabling materials, objects and surfaces to look and react more realistically to lighting, shading and shadowing. Furthermore, the global illumination system is now more realistic with the addition of volumetric technology, physics-led objects react more realistically, and cloth behaves in a realistic manner on the protagonist, in the environment, and on other characters. The world now supports larger landmasses, more objects, bigger buildings, building interiors that can be accessed without loading screens, and many other additions that enhance visual fidelity, immersion, and the gameplay.<sup id="cite_ref-features1_12-1" class="reference"><a href="#cite_note-features1-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-features2_19-1" class="reference"><a href="#cite_note-features2-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Games_using_Ubisoft_Anvil">Games using Ubisoft Anvil</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Ubisoft_Anvil&amp;action=edit&amp;section=3" title="Edit section: Games using Ubisoft Anvil"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Scimitar">Scimitar</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Ubisoft_Anvil&amp;action=edit&amp;section=4" title="Edit section: Scimitar"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><i><a href="/wiki/Assassin%27s_Creed_(video_game)" title="Assassin&#39;s Creed (video game)">Assassin's Creed</a></i> (2007)</li> <li><i><a href="/wiki/Prince_of_Persia_(2008_video_game)" title="Prince of Persia (2008 video game)">Prince of Persia</a></i> (2008)</li> <li><i><a href="/wiki/Shaun_White_Snowboarding" title="Shaun White Snowboarding">Shaun White Snowboarding</a></i> (2008)</li></ul> <div class="mw-heading mw-heading3"><h3 id="Anvil">Anvil</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Ubisoft_Anvil&amp;action=edit&amp;section=5" title="Edit section: Anvil"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><i><a href="/wiki/Assassin%27s_Creed_II" title="Assassin&#39;s Creed II">Assassin's Creed II</a></i> (2009)</li> <li><i><a href="/wiki/Prince_of_Persia:_The_Forgotten_Sands" title="Prince of Persia: The Forgotten Sands">Prince of Persia: The Forgotten Sands</a></i> (2010)</li> <li><i><a href="/wiki/Assassin%27s_Creed:_Brotherhood" title="Assassin&#39;s Creed: Brotherhood">Assassin's Creed: Brotherhood</a></i> (2010)</li> <li><i><a href="/wiki/Assassin%27s_Creed:_Revelations" class="mw-redirect" title="Assassin&#39;s Creed: Revelations">Assassin's Creed: Revelations</a></i> (2011)</li> <li><i><a href="/wiki/Tom_Clancy%27s_Rainbow_6:_Patriots" title="Tom Clancy&#39;s Rainbow 6: Patriots">Tom Clancy's Rainbow 6: Patriots</a></i> (Cancelled)</li></ul> <div class="mw-heading mw-heading3"><h3 id="AnvilNext">AnvilNext</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Ubisoft_Anvil&amp;action=edit&amp;section=6" title="Edit section: AnvilNext"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><i><a href="/wiki/Assassin%27s_Creed_III" title="Assassin&#39;s Creed III">Assassin's Creed III</a></i> (2012)</li> <li><i><a href="/wiki/Assassin%27s_Creed_III:_Liberation" title="Assassin&#39;s Creed III: Liberation">Assassin's Creed III: Liberation</a></i> (2012)</li> <li><i><a href="/wiki/Assassin%27s_Creed_IV:_Black_Flag" title="Assassin&#39;s Creed IV: Black Flag">Assassin's Creed IV: Black Flag</a></i> (2013)</li> <li><i><a href="/wiki/Assassin%27s_Creed_Freedom_Cry" title="Assassin&#39;s Creed Freedom Cry">Assassin's Creed Freedom Cry</a></i> (2013)</li> <li><i><a href="/wiki/Assassin%27s_Creed_Rogue" title="Assassin&#39;s Creed Rogue">Assassin's Creed Rogue</a></i> (2014)</li></ul> <div class="mw-heading mw-heading3"><h3 id="AnvilNext_2.0">AnvilNext 2.0</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Ubisoft_Anvil&amp;action=edit&amp;section=7" title="Edit section: AnvilNext 2.0"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><i><a href="/wiki/Assassin%27s_Creed_Unity" title="Assassin&#39;s Creed Unity">Assassin's Creed Unity</a></i> (2014)</li> <li><i><a href="/wiki/Assassin%27s_Creed_Syndicate" title="Assassin&#39;s Creed Syndicate">Assassin's Creed Syndicate</a></i> (2015)</li> <li><i><a href="/wiki/Tom_Clancy%27s_Rainbow_Six_Siege" title="Tom Clancy&#39;s Rainbow Six Siege">Tom Clancy's Rainbow Six Siege</a></i> (2015)</li> <li><i><a href="/wiki/Steep_(video_game)" title="Steep (video game)">Steep</a></i> (2016)</li> <li><i><a href="/wiki/For_Honor" title="For Honor">For Honor</a></i> (2017)</li> <li><i><a href="/wiki/Tom_Clancy%27s_Ghost_Recon_Wildlands" title="Tom Clancy&#39;s Ghost Recon Wildlands">Tom Clancy's Ghost Recon Wildlands</a></i> (2017)</li> <li><i><a href="/wiki/Assassin%27s_Creed_Origins" title="Assassin&#39;s Creed Origins">Assassin's Creed Origins</a></i> (2017)</li> <li><i><a href="/wiki/Assassin%27s_Creed_Odyssey" title="Assassin&#39;s Creed Odyssey">Assassin's Creed Odyssey</a></i> (2018)</li> <li><i><a href="/wiki/Tom_Clancy%27s_Ghost_Recon_Breakpoint" title="Tom Clancy&#39;s Ghost Recon Breakpoint">Tom Clancy's Ghost Recon Breakpoint</a></i> (2019)</li> <li><i><a href="/wiki/Hyper_Scape" title="Hyper Scape">Hyper Scape</a></i> (2020)</li> <li><i><a href="/wiki/Riders_Republic" title="Riders Republic">Riders Republic</a></i> (2021)</li> <li><i><a href="/wiki/Tom_Clancy%27s_Rainbow_Six_Extraction" title="Tom Clancy&#39;s Rainbow Six Extraction">Tom Clancy's Rainbow Six Extraction</a></i> (2022)</li></ul> <div class="mw-heading mw-heading3"><h3 id="Ubisoft_Anvil">Ubisoft Anvil</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Ubisoft_Anvil&amp;action=edit&amp;section=8" title="Edit section: Ubisoft Anvil"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><i><a href="/wiki/Assassin%27s_Creed_Valhalla" title="Assassin&#39;s Creed Valhalla">Assassin's Creed Valhalla</a></i> (2020)</li> <li><i><a href="/wiki/Immortals_Fenyx_Rising" title="Immortals Fenyx Rising">Immortals Fenyx Rising</a></i> (2020)</li> <li><i><a href="/wiki/Assassin%27s_Creed_Mirage" title="Assassin&#39;s Creed Mirage">Assassin's Creed Mirage</a></i> (2023)</li> <li><i><a href="/wiki/Skull_and_Bones_(video_game)" title="Skull and Bones (video game)">Skull and Bones</a></i> (2024)</li> <li><i><a href="/wiki/Assassin%27s_Creed_Shadows" title="Assassin&#39;s Creed Shadows">Assassin's Creed Shadows</a></i> (2025)</li> <li><i><a href="/wiki/Prince_of_Persia:_The_Sands_of_Time_Remake" class="mw-redirect" title="Prince of Persia: The Sands of Time Remake">Prince of Persia: The Sands of Time Remake</a></i> (2026)</li></ul> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Ubisoft_Anvil&amp;action=edit&amp;section=9" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-IGN-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGN_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGN_1-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/articles/2017/09/15/why-ubisoft-ditched-unreal-in-favor-of-its-own-proprietary-tech">"Why Ubisoft Ditched Unreal in Favor of Its Own Proprietary Tech"</a>. <i>IGN</i>. 16 September 2017.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Why+Ubisoft+Ditched+Unreal+in+Favor+of+Its+Own+Proprietary+Tech&amp;rft.date=2017-09-16&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2017%2F09%2F15%2Fwhy-ubisoft-ditched-unreal-in-favor-of-its-own-proprietary-tech&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/assassins-creed-evolution-of-an-engine-article">"Assassin's Creed: Evolution of an engine"</a>. <i>Eurogamer</i>. 14 July 2009.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Assassin%27s+Creed%3A+Evolution+of+an+engine&amp;rft.date=2009-07-14&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fassassins-creed-evolution-of-an-engine-article&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/qanda-ubisoft-dissects-assassins-creed/1100-6179138/">"Q&amp;A: Ubisoft dissects Assassin's Creed"</a>. <i>GameSpot</i>. 20 September 2007.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=Q%26A%3A+Ubisoft+dissects+Assassin%27s+Creed&amp;rft.date=2007-09-20&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fqanda-ubisoft-dissects-assassins-creed%2F1100-6179138%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/digitalfoundry-assassins-creed-ii-face-off-article">"Face-Off: Assassin's Creed II"</a>. <i>Eurogamer</i>. 28 January 2010.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Face-Off%3A+Assassin%27s+Creed+II&amp;rft.date=2010-01-28&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fdigitalfoundry-assassins-creed-ii-face-off-article&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.awn.com/vfxworld/converging-ubisofts-acquisition-hybride">"Converging on Ubisoft's Acquisition of Hybride"</a>. <i>Animation World Network</i>. 15 October 2008.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Animation+World+Network&amp;rft.atitle=Converging+on+Ubisoft%27s+Acquisition+of+Hybride&amp;rft.date=2008-10-15&amp;rft_id=https%3A%2F%2Fwww.awn.com%2Fvfxworld%2Fconverging-ubisofts-acquisition-hybride&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.fxguide.com/fxfeatured/assassins-creed-iii-the-tech-behind-or-beneath-the-action/">"Assassin's Creed III: The tech behind (or beneath) the action"</a>. <i>fxguide</i>. 11 December 2012.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=fxguide&amp;rft.atitle=Assassin%E2%80%99s+Creed+III%3A+The+tech+behind+%28or+beneath%29+the+action&amp;rft.date=2012-12-11&amp;rft_id=https%3A%2F%2Fwww.fxguide.com%2Ffxfeatured%2Fassassins-creed-iii-the-tech-behind-or-beneath-the-action%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-7">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/digitalfoundry-assassins-creed-brotherhood-face-off?page=2">"Face-Off: Assassin's Creed: Brotherhood"</a>. <i>Eurogamer</i>. 18 November 2010.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Face-Off%3A+Assassin%27s+Creed%3A+Brotherhood&amp;rft.date=2010-11-18&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fdigitalfoundry-assassins-creed-brotherhood-face-off%3Fpage%3D2&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-8">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://kotaku.com/the-latest-prince-of-persia-plays-with-solid-water-and-5475893">"The Latest Prince of Persia Plays With Solid Water and Flexible Time"</a>. <i>Kotaku</i>. 19 February 2010.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Kotaku&amp;rft.atitle=The+Latest+Prince+of+Persia+Plays+With+Solid+Water+and+Flexible+Time&amp;rft.date=2010-02-19&amp;rft_id=https%3A%2F%2Fkotaku.com%2Fthe-latest-prince-of-persia-plays-with-solid-water-and-5475893&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/digitalfoundry-face-off-assassins-creed-revelations">"Face-Off: Assassin's Creed: Revelations"</a>. <i>Eurogamer</i>. 19 November 2011.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Face-Off%3A+Assassin%27s+Creed%3A+Revelations&amp;rft.date=2011-11-19&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fdigitalfoundry-face-off-assassins-creed-revelations&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.polygon.com/gaming/2012/8/2/3215517/assassins-creed-3s-newest-video-shows-off-its-anvilnext-engine">"<span class="cs1-kern-left"></span>'Assassin's Creed 3's' newest video shows off its AnvilNext engine"</a>. <i>Polygon</i>. 2 August 2012.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=%27Assassin%27s+Creed+3%27s%27+newest+video+shows+off+its+AnvilNext+engine&amp;rft.date=2012-08-02&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2Fgaming%2F2012%2F8%2F2%2F3215517%2Fassassins-creed-3s-newest-video-shows-off-its-anvilnext-engine&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-11">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/assassins-creed-3-footage-boasts-new-anvilnext-engine">"Assassin's Creed 3 footage boasts new AnvilNext engine"</a>. <i>Eurogamer</i>. 2 August 2012.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Assassin%27s+Creed+3+footage+boasts+new+AnvilNext+engine&amp;rft.date=2012-08-02&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fassassins-creed-3-footage-boasts-new-anvilnext-engine&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-features1-12"><span class="mw-cite-backlink">^ <a href="#cite_ref-features1_12-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-features1_12-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.dsogaming.com/interviews/ubisoft-talks-ac4-tech-anvilnext-engine-features-global-illumination-dx11-2-amds-mantle/">"Ubisoft Talks AC4 Tech – AnvilNext Engine Features, Global Illumination, DX11.2, AMD's Mantle"</a>. <i>DSOGaming</i>. 11 October 2013.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=DSOGaming&amp;rft.atitle=Ubisoft+Talks+AC4+Tech+%E2%80%93+AnvilNext+Engine+Features%2C+Global+Illumination%2C+DX11.2%2C+AMD%27s+Mantle&amp;rft.date=2013-10-11&amp;rft_id=https%3A%2F%2Fwww.dsogaming.com%2Finterviews%2Fubisoft-talks-ac4-tech-anvilnext-engine-features-global-illumination-dx11-2-amds-mantle%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-13">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/digitalfoundry-assassins-creed-4-black-flag-face-off">"Face-Off: Assassin's Creed 4: Black Flag"</a>. <i>Eurogamer</i>. 30 October 2013.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Face-Off%3A+Assassin%27s+Creed+4%3A+Black+Flag&amp;rft.date=2013-10-30&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fdigitalfoundry-assassins-creed-4-black-flag-face-off&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-14">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20120330004433/http://www.gameinformer.com/b/features/archive/2012/03/28/ac-iii-the-redesigned-anvil-engine.aspx">"Assassin's Creed III: The Redesigned Anvil Engine"</a>. <i>Game Informer</i>. 28 March 2012. Archived from <a rel="nofollow" class="external text" href="https://www.gameinformer.com/b/features/archive/2012/03/28/ac-iii-the-redesigned-anvil-engine.aspx">the original</a> on 30 March 2012.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Informer&amp;rft.atitle=Assassin%27s+Creed+III%3A+The+Redesigned+Anvil+Engine&amp;rft.date=2012-03-28&amp;rft_id=https%3A%2F%2Fwww.gameinformer.com%2Fb%2Ffeatures%2Farchive%2F2012%2F03%2F28%2Fac-iii-the-redesigned-anvil-engine.aspx&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-15">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://gamerant.com/assassins-creed-3-anvilnext-engine/">"<span class="cs1-kern-left"></span>'Assassin's Creed 3' Trailer Explains AnvilNext Gameplay Engine"</a>. <i>Game Rant</i>. 2 August 2012.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Rant&amp;rft.atitle=%27Assassin%27s+Creed+3%27+Trailer+Explains+AnvilNext+Gameplay+Engine&amp;rft.date=2012-08-02&amp;rft_id=https%3A%2F%2Fgamerant.com%2Fassassins-creed-3-anvilnext-engine%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-16">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/digitalfoundry-assassins-creed-3-face-off">"Face-Off: Assassin's Creed 3"</a>. <i>Eurogamer</i>. 31 October 2012.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Face-Off%3A+Assassin%27s+Creed+3&amp;rft.date=2012-10-31&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fdigitalfoundry-assassins-creed-3-face-off&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-17"><span class="mw-cite-backlink"><b><a href="#cite_ref-17">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/digitalfoundry-tech-analysis-assassins-creed-4">"Tech Analysis: Assassin's Creed 4"</a>. <i>Eurogamer</i>. 20 July 2013.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Tech+Analysis%3A+Assassin%27s+Creed+4&amp;rft.date=2013-07-20&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fdigitalfoundry-tech-analysis-assassins-creed-4&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-18">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/digitalfoundry-2015-assassins-creed-rogue-face-off">"Face-Off: Assassin's Creed Rogue"</a>. <i>Eurogamer</i>. 15 March 2015.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Face-Off%3A+Assassin%27s+Creed+Rogue&amp;rft.date=2015-03-15&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fdigitalfoundry-2015-assassins-creed-rogue-face-off&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-features2-19"><span class="mw-cite-backlink">^ <a href="#cite_ref-features2_19-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-features2_19-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://gamerant.com/assassins-creed-unity-trailer-anvil-engine/">"<span class="cs1-kern-left"></span>'Assassin's Creed Unity' Trailer Highlights Next-Gen Anvil Engine"</a>. <i>Game Rant</i>. 22 July 2014.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Rant&amp;rft.atitle=%27Assassin%27s+Creed+Unity%27+Trailer+Highlights+Next-Gen+Anvil+Engine&amp;rft.date=2014-07-22&amp;rft_id=https%3A%2F%2Fgamerant.com%2Fassassins-creed-unity-trailer-anvil-engine%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-20">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/digitalfoundry-2014-assassins-creed-unity-face-off">"Face-Off: Assassin's Creed Unity"</a>. <i>Eurogamer</i>. 17 November 2015.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Face-Off%3A+Assassin%27s+Creed+Unity&amp;rft.date=2015-11-17&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fdigitalfoundry-2014-assassins-creed-unity-face-off&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-21">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20150213065623/http://www.gameinformer.com/b/news/archive/2015/02/12/ubisoft-says-rebuilding-assassin-s-creed-engine-for-unity-was-painful.aspx">"Ubisoft Says Rebuilding Assassin's Creed Engine For Unity Was 'Painful'<span class="cs1-kern-right"></span>"</a>. <i>Game Informer</i>. 12 February 2015. Archived from <a rel="nofollow" class="external text" href="https://www.gameinformer.com/b/news/archive/2015/02/12/ubisoft-says-rebuilding-assassin-s-creed-engine-for-unity-was-painful.aspx">the original</a> on 13 February 2015.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Informer&amp;rft.atitle=Ubisoft+Says+Rebuilding+Assassin%27s+Creed+Engine+For+Unity+Was+%27Painful%27&amp;rft.date=2015-02-12&amp;rft_id=https%3A%2F%2Fwww.gameinformer.com%2Fb%2Fnews%2Farchive%2F2015%2F02%2F12%2Fubisoft-says-rebuilding-assassin-s-creed-engine-for-unity-was-painful.aspx&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-22">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamedeveloper.com/business/ubisoft-rebuilding-the-i-assassin-s-creed-unity-i-engine-was-painful-">"Ubisoft: Rebuilding the Assassin's Creed Unity engine was 'painful'<span class="cs1-kern-right"></span>"</a>. <i>Game Developer</i>. 12 February 2015.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Developer&amp;rft.atitle=Ubisoft%3A+Rebuilding+the+Assassin%27s+Creed+Unity+engine+was+%27painful%27&amp;rft.date=2015-02-12&amp;rft_id=https%3A%2F%2Fwww.gamedeveloper.com%2Fbusiness%2Fubisoft-rebuilding-the-i-assassin-s-creed-unity-i-engine-was-painful-&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-23"><span class="mw-cite-backlink"><b><a href="#cite_ref-23">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/ubisoft-on-what-created-the-perfect-storm-behind-assassins-creed-unity">"Ubisoft on what created the "perfect storm" behind Assassin's Creed Unity"</a>. <i>Eurogamer</i>. 21 March 2018.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Ubisoft+on+what+created+the+%22perfect+storm%22+behind+Assassin%27s+Creed+Unity&amp;rft.date=2018-03-21&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fubisoft-on-what-created-the-perfect-storm-behind-assassins-creed-unity&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-24"><span class="mw-cite-backlink"><b><a href="#cite_ref-24">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://gamerant.com/assassins-creed-syndicate-learned-from-unity/">"<span class="cs1-kern-left"></span>'Assassin's Creed Syndicate' Has Learned From 'Unity's Mistakes"</a>. <i>Game Rant</i>. 12 May 2015.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Rant&amp;rft.atitle=%27Assassin%27s+Creed+Syndicate%27+Has+Learned+From+%27Unity%E2%80%99s+Mistakes&amp;rft.date=2015-05-12&amp;rft_id=https%3A%2F%2Fgamerant.com%2Fassassins-creed-syndicate-learned-from-unity%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-25"><span class="mw-cite-backlink"><b><a href="#cite_ref-25">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/assassins-creed-syndicate-has-learned-from-unitys-mistakes-but-is-that-enough">"Assassin's Creed Syndicate has learned from Unity's mistakes, but is that enough?"</a>. <i>Eurogamer</i>. 24 September 2015.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Assassin%27s+Creed+Syndicate+has+learned+from+Unity%27s+mistakes%2C+but+is+that+enough%3F&amp;rft.date=2015-09-24&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fassassins-creed-syndicate-has-learned-from-unitys-mistakes-but-is-that-enough&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-26"><span class="mw-cite-backlink"><b><a href="#cite_ref-26">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/digitalfoundry-2015-assassins-creed-syndicate-face-off">"Face-Off: Assassin's Creed Syndicate"</a>. <i>Eurogamer</i>. 27 October 2015.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Face-Off%3A+Assassin%27s+Creed+Syndicate&amp;rft.date=2015-10-27&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fdigitalfoundry-2015-assassins-creed-syndicate-face-off&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-27"><span class="mw-cite-backlink"><b><a href="#cite_ref-27">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/articles/2018/08/13/assassins-creed-odyssey-naval-combat">"How Assassin's Creed Odyssey Is Redesigning Naval Combat"</a>. <i>IGN</i>. 14 August 2018.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=How+Assassin%27s+Creed+Odyssey+Is+Redesigning+Naval+Combat&amp;rft.date=2018-08-14&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2018%2F08%2F13%2Fassassins-creed-odyssey-naval-combat&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-28"><span class="mw-cite-backlink"><b><a href="#cite_ref-28">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://gamingbolt.com/tom-clancys-rainbow-six-siege-visual-analysis-ps4-vs-pc-vs-xbox-one">"Tom Clancy's Rainbow Six Siege Visual Analysis: PS4 vs. PC vs. Xbox One"</a>. <i>GamingBolt</i>. 24 December 2015.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamingBolt&amp;rft.atitle=Tom+Clancy%E2%80%99s+Rainbow+Six+Siege+Visual+Analysis%3A+PS4+vs.+PC+vs.+Xbox+One&amp;rft.date=2015-12-24&amp;rft_id=https%3A%2F%2Fgamingbolt.com%2Ftom-clancys-rainbow-six-siege-visual-analysis-ps4-vs-pc-vs-xbox-one&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-29"><span class="mw-cite-backlink"><b><a href="#cite_ref-29">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.techspot.com/review/1333-for-honor-benchmarks/">"For Honor: Graphics &amp; CPU Performance"</a>. <i>TechSpot</i>. 16 February 2017.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=TechSpot&amp;rft.atitle=For+Honor%3A+Graphics+%26+CPU+Performance&amp;rft.date=2017-02-16&amp;rft_id=https%3A%2F%2Fwww.techspot.com%2Freview%2F1333-for-honor-benchmarks%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-30"><span class="mw-cite-backlink"><b><a href="#cite_ref-30">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.tomshardware.com/reviews/ghost-recon-wildlands-performance,4982.html">"Tom Clancy's Ghost Recon Wildlands Performance Review"</a>. <i>Tom's Hardware</i>. 18 March 2017.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Tom%27s+Hardware&amp;rft.atitle=Tom+Clancy%27s+Ghost+Recon+Wildlands+Performance+Review&amp;rft.date=2017-03-18&amp;rft_id=https%3A%2F%2Fwww.tomshardware.com%2Freviews%2Fghost-recon-wildlands-performance%2C4982.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-31"><span class="mw-cite-backlink"><b><a href="#cite_ref-31">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://pcper.com/2020/04/ghost-recon-takes-a-shot-at-vulkan-and-dx11/">"Ghost Recon Takes A Shot At Vulkan And DX11"</a>. <i>PC Perspective</i>. 8 April 2020.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=PC+Perspective&amp;rft.atitle=Ghost+Recon+Takes+A+Shot+At+Vulkan+And+DX11&amp;rft.date=2020-04-08&amp;rft_id=https%3A%2F%2Fpcper.com%2F2020%2F04%2Fghost-recon-takes-a-shot-at-vulkan-and-dx11%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-32"><span class="mw-cite-backlink"><b><a href="#cite_ref-32">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.thegamer.com/assassins-creed-valhalla-full-pc-specs-and-features-revealed/">"Assassin's Creed Valhalla - Full PC Specs And Features Revealed"</a>. <i>TheGamer</i>. 14 October 2020.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=TheGamer&amp;rft.atitle=Assassin%27s+Creed+Valhalla+-+Full+PC+Specs+And+Features+Revealed&amp;rft.date=2020-10-14&amp;rft_id=https%3A%2F%2Fwww.thegamer.com%2Fassassins-creed-valhalla-full-pc-specs-and-features-revealed%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-33"><span class="mw-cite-backlink"><b><a href="#cite_ref-33">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/ubisoft-rewinds-prince-of-persia-sands-of-time-for-a-faster-mocapped-remake/1100-6482042/">"Ubisoft Rewinds Prince Of Persia: Sands Of Time For A Faster, Mocapped Remake"</a>. <i>GameSpot</i>. 30 September 2020.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=Ubisoft+Rewinds+Prince+Of+Persia%3A+Sands+Of+Time+For+A+Faster%2C+Mocapped+Remake&amp;rft.date=2020-09-30&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fubisoft-rewinds-prince-of-persia-sands-of-time-for-a-faster-mocapped-remake%2F1100-6482042%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-34"><span class="mw-cite-backlink"><b><a href="#cite_ref-34">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.pcgamesn.com/immortals-fenyx-rising/system-requirements">"Immortals Fenyx Rising PC system requirements have been revealed"</a>. <i>PCGamesN</i>. 5 November 2022.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=PCGamesN&amp;rft.atitle=Immortals+Fenyx+Rising+PC+system+requirements+have+been+revealed&amp;rft.date=2022-11-05&amp;rft_id=https%3A%2F%2Fwww.pcgamesn.com%2Fimmortals-fenyx-rising%2Fsystem-requirements&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-35"><span class="mw-cite-backlink"><b><a href="#cite_ref-35">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://gamerant.com/assassins-creed-mirage-ac-mirage-parkour-ubisoft-anvil-bad/">"Why AC Valhalla May Still Be Holding Assassin's Creed Mirage Back"</a>. <i>Game Rant</i>. 19 July 2023.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Rant&amp;rft.atitle=Why+AC+Valhalla+May+Still+Be+Holding+Assassin%27s+Creed+Mirage+Back&amp;rft.date=2023-07-19&amp;rft_id=https%3A%2F%2Fgamerant.com%2Fassassins-creed-mirage-ac-mirage-parkour-ubisoft-anvil-bad%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-36"><span class="mw-cite-backlink"><b><a href="#cite_ref-36">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.tweaktown.com/news/78516/ubisoft-scaling-anvil-snowdrop-engines-to-flex-next-gen-consoles/index.html">"Ubisoft scaling Anvil, Snowdrop engines to flex next-gen consoles"</a>. <i>TweakTown</i>. 31 March 2021.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=TweakTown&amp;rft.atitle=Ubisoft+scaling+Anvil%2C+Snowdrop+engines+to+flex+next-gen+consoles&amp;rft.date=2021-03-31&amp;rft_id=https%3A%2F%2Fwww.tweaktown.com%2Fnews%2F78516%2Fubisoft-scaling-anvil-snowdrop-engines-to-flex-next-gen-consoles%2Findex.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-37"><span class="mw-cite-backlink"><b><a href="#cite_ref-37">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.thegamer.com/future-assassins-creed-games-15-hours-long-rather-150/">"Future Assassin's Creed Games Could Be 15 Hours Long Rather Than 150 According To Executive Producer"</a>. <i>TheGamer</i>. 11 September 2022.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=TheGamer&amp;rft.atitle=Future+Assassin%27s+Creed+Games+Could+Be+15+Hours+Long+Rather+Than+150+According+To+Executive+Producer&amp;rft.date=2022-09-11&amp;rft_id=https%3A%2F%2Fwww.thegamer.com%2Ffuture-assassins-creed-games-15-hours-long-rather-150%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-38"><span class="mw-cite-backlink"><b><a href="#cite_ref-38">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/articles/assassins-creed-shadows-inside-ubisofts-ambitious-open-world-japan">"Assassin's Creed Shadows: Inside Ubisoft's Ambitious Open World Japan"</a>. <i>IGN</i>. 15 May 2024.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Assassin%27s+Creed+Shadows%3A+Inside+Ubisoft%27s+Ambitious+Open+World+Japan&amp;rft.date=2024-05-15&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2Fassassins-creed-shadows-inside-ubisofts-ambitious-open-world-japan&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Anvil" class="Z3988"></span></span> </li> <li id="cite_note-39"><span class="mw-cite-backlink"><b><a href="#cite_ref-39">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/articles/assassins-creed-shadows-50-details-you-need-to-know">"Assassin's Creed Shadows: 50 Details You Need To Know"</a>. <i>IGN</i>. 15 May 2024.</cite><span 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title="Imagine (video game series)">Imagine</a></i></li> <li><i><a href="/wiki/Just_Dance_(video_game_series)" title="Just Dance (video game series)">Just Dance</a></i></li> <li><i><a href="/wiki/Might_and_Magic" title="Might and Magic">Might and Magic</a></i></li> <li><i><a href="/wiki/Petz" title="Petz">Petz</a></i></li> <li><i><a href="/wiki/Prince_of_Persia" title="Prince of Persia">Prince of Persia</a></i></li> <li><i><a href="/wiki/Rabbids" title="Rabbids">Rabbids</a></i></li> <li><i><a href="/wiki/Rayman" title="Rayman">Rayman</a></i></li> <li><i><a href="/wiki/Red_Steel" title="Red Steel">Red Steel</a></i></li> <li><i><a href="/wiki/The_Settlers" title="The Settlers">The Settlers</a></i></li> <li><i><a href="/wiki/Tom_Clancy%27s" title="Tom Clancy&#39;s">Tom Clancy's</a></i> <ul><li><i><a href="/wiki/Tom_Clancy%27s_Ghost_Recon" title="Tom Clancy&#39;s Ghost Recon">Ghost Recon</a></i></li> <li><i><a href="/wiki/Tom_Clancy%27s_Rainbow_Six" title="Tom Clancy&#39;s Rainbow Six">Rainbow Six</a></i></li> <li><i><a href="/wiki/Tom_Clancy%27s_Splinter_Cell" title="Tom Clancy&#39;s Splinter Cell">Splinter Cell</a></i></li></ul></li> <li><i><a href="/wiki/TrackMania" title="TrackMania">TrackMania</a></i></li> <li><i><a href="/wiki/Trials_(series)" title="Trials (series)">Trials</a></i></li> <li><i><a href="/wiki/Watch_Dogs" title="Watch Dogs">Watch Dogs</a></i></li> <li><i><a href="/wiki/Your_Shape" title="Your Shape">Your Shape</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_Ubisoft_subsidiaries" title="List of Ubisoft subsidiaries">Subsidiaries</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Ubisoft_Blue_Byte" title="Ubisoft Blue Byte">Blue Byte</a></li> <li><a href="/wiki/Ubisoft_Film_%26_Television" title="Ubisoft Film &amp; Television">Film &amp; Television</a></li> <li><a href="/wiki/Ketchapp" title="Ketchapp">Ketchapp</a></li> <li><a href="/wiki/Kolibri_Games" title="Kolibri Games">Kolibri Games</a></li> <li><a href="/wiki/Ubisoft_Leamington" title="Ubisoft Leamington">Leamington</a></li> <li><a href="/wiki/Massive_Entertainment" title="Massive Entertainment">Massive Entertainment</a></li> <li><a href="/wiki/Ubisoft_Montpellier" title="Ubisoft Montpellier">Montpellier</a></li> <li><a href="/wiki/Ubisoft_Montreal" title="Ubisoft Montreal">Montreal</a> <ul><li><a href="/wiki/List_of_Ubisoft_Montreal_video_games" title="List of Ubisoft Montreal video games">games</a></li></ul></li> <li><a href="/wiki/Nadeo" title="Nadeo">Nadeo</a></li> <li><a href="/wiki/Ubisoft_Quebec" title="Ubisoft Quebec">Quebec</a></li> <li><a href="/wiki/Red_Storm_Entertainment" title="Red Storm Entertainment">Red Storm Entertainment</a></li> <li><a href="/wiki/Ubisoft_Reflections" title="Ubisoft Reflections">Reflections</a></li> <li><a href="/wiki/Ubisoft_Singapore" title="Ubisoft Singapore">Singapore</a></li> <li><a href="/wiki/Ubisoft_Toronto" title="Ubisoft Toronto">Toronto</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technology</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/UbiArt_Framework" title="UbiArt Framework">UbiArt Framework</a></li> <li><a class="mw-selflink selflink">Ubisoft Anvil</a></li> <li><a href="/wiki/Ubisoft_Connect" title="Ubisoft Connect">Ubisoft Connect</a></li> <li><a href="/wiki/Snowdrop_(game_engine)" title="Snowdrop (game engine)">Snowdrop</a></li> <li><a href="/wiki/Ubisoft%2B" title="Ubisoft+">Ubisoft+</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Yves_Guillemot" title="Yves Guillemot">Yves Guillemot</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Locations</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Peck_Building" title="Peck Building">Peck Building</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Frag_Dolls" title="Frag Dolls">Frag Dolls</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div><b><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Category:Ubisoft" title="Category:Ubisoft">Category</a></b></div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Game_engines_(list)" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Video_game_engines" title="Template:Video game engines"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Video_game_engines" title="Template talk:Video game engines"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Video_game_engines" title="Special:EditPage/Template:Video game engines"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Game_engines_(list)" style="font-size:114%;margin:0 4em"><a href="/wiki/Game_engine" title="Game engine">Game engines</a> (<a href="/wiki/List_of_game_engines" title="List of game engines">list</a>)</div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><a href="/wiki/Source_port" title="Source port">Source port</a></li> <li><a href="/wiki/First-person_shooter_engine" title="First-person shooter engine">First-person shooter engine</a> <ul><li><a href="/wiki/List_of_first-person_shooter_engines" title="List of first-person shooter engines">list</a></li></ul></li> <li><a href="/wiki/Game_engine_recreation" title="Game engine recreation">Game engine recreation</a> <ul><li><a href="/wiki/List_of_game_engine_recreations" title="List of game engine recreations">list</a></li></ul></li> <li><a href="/wiki/Game_creation_system" title="Game creation system">Game creation system</a></li> <li><a href="/wiki/Game_integrated_development_environment" title="Game integrated development environment">Game IDE</a></li> <li><a href="/wiki/List_of_visual_novel_engines" title="List of visual novel engines">List of visual novel engines</a></li> <li><a href="/wiki/Id_Tech" title="Id Tech">id Tech</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Proprietary_software" title="Proprietary software">Proprietary</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">1980s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cobra_(game_engine)" class="mw-redirect" title="Cobra (game engine)">Cobra</a></li> <li><a href="/wiki/Filmation_(game_engine)" title="Filmation (game engine)">Filmation</a></li> <li><a href="/wiki/Freescape" title="Freescape">Freescape</a></li> <li><a href="/wiki/Gold_Box" title="Gold Box">Gold Box</a></li> <li><a href="/wiki/SCUMM" title="SCUMM">SCUMM</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/3D_GameStudio" title="3D GameStudio">3D GameStudio</a></li> <li><a href="/wiki/Clickteam" title="Clickteam">Clickteam</a></li> <li><a href="/wiki/Dark_Engine" title="Dark Engine">Dark Engine</a></li> <li><a href="/wiki/GameMaker" title="GameMaker">GameMaker</a></li> <li><a href="/wiki/Genie_Engine" title="Genie Engine">Genie Engine</a></li> <li><a href="/wiki/GoldSrc" title="GoldSrc">GoldSrc</a></li> <li><a href="/wiki/Jedi_(game_engine)" title="Jedi (game engine)">Jedi</a></li> <li><a href="/wiki/LithTech" title="LithTech">LithTech</a></li> <li><a href="/wiki/Mugen_(game_engine)" title="Mugen (game engine)">Mugen</a></li> <li><a href="/wiki/Pie_in_the_Sky_(game_engine)" title="Pie in the Sky (game engine)">Pie in the Sky</a></li> <li><a href="/wiki/Reality_Lab" title="Reality Lab">Reality Lab</a></li> <li><a href="/wiki/RenderWare" title="RenderWare">RenderWare</a></li> <li><a href="/wiki/RPG_Maker" title="RPG Maker">RPG Maker</a></li> <li><a href="/wiki/Sim_RPG_Maker" title="Sim RPG Maker">Sim RPG Maker</a></li> <li><a href="/wiki/Unreal_Engine_1" title="Unreal Engine 1">Unreal Engine 1</a></li> <li><a href="/wiki/Virtual_Theatre" title="Virtual Theatre">Virtual Theatre</a></li> <li><a href="/wiki/Voxel_Space" title="Voxel Space">Voxel Space</a></li> <li><a href="/wiki/Zero_(game_engine)" class="mw-redirect" title="Zero (game engine)">Zero</a></li> <li><a href="/wiki/Zillions_of_Games" title="Zillions of Games">Zillions of Games</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a class="mw-selflink selflink">Anvil</a></li> <li><a href="/wiki/C4_Engine" title="C4 Engine">C4 Engine</a></li> <li><a href="/wiki/Chrome_Engine" title="Chrome Engine">Chrome Engine</a></li> <li><a href="/wiki/CryEngine" title="CryEngine">CryEngine</a></li> <li><a href="/wiki/Crystal_Tools" title="Crystal Tools">Crystal Tools</a></li> <li><a href="/wiki/Diesel_(game_engine)" class="mw-redirect" title="Diesel (game engine)">Diesel</a></li> <li><a href="/wiki/Ego_(game_engine)" class="mw-redirect" title="Ego (game engine)">Ego</a></li> <li><a href="/wiki/Essence_Engine" class="mw-redirect" title="Essence Engine">Essence Engine</a></li> <li><a href="/wiki/Euphoria_(software)" title="Euphoria (software)">Euphoria</a></li> <li><a href="/wiki/Flare3D" title="Flare3D">Flare3D</a></li> <li><a href="/wiki/Frostbite_(game_engine)" title="Frostbite (game engine)">Frostbite</a></li> <li><a href="/wiki/Gamebryo" title="Gamebryo">Gamebryo</a></li> <li><a href="/wiki/GameSalad" title="GameSalad">GameSalad</a></li> <li><a href="/wiki/HeroEngine" title="HeroEngine">HeroEngine</a></li> <li><a href="/wiki/IW_(game_engine)" title="IW (game engine)">IW</a></li> <li><a href="/wiki/Leadwerks" title="Leadwerks">Leadwerks</a></li> <li><a href="/wiki/Marmalade_(software)" title="Marmalade (software)">Marmalade</a></li> <li><a href="/wiki/MT_Framework" title="MT Framework">MT Framework</a></li> <li><a href="/wiki/PhyreEngine" title="PhyreEngine">PhyreEngine</a></li> <li><a href="/wiki/Q_(game_engine)" title="Q (game engine)">Q</a></li> <li><a href="/wiki/Rockstar_Advanced_Game_Engine" title="Rockstar Advanced Game Engine">RAGE</a></li> <li><a href="/wiki/Retro_Engine" title="Retro Engine">Retro Engine</a></li> <li><a href="/wiki/SAGE_(game_engine)" class="mw-redirect" title="SAGE (game engine)">SAGE</a></li> <li><a href="/wiki/Shark_3D" title="Shark 3D">Shark 3D</a></li> <li><a href="/wiki/Silent_Storm_engine" title="Silent Storm engine"><i>Silent Storm</i> engine</a></li> <li><a href="/wiki/Source_(game_engine)" title="Source (game engine)">Source</a></li> <li><a href="/wiki/Titan_(game_engine)" title="Titan (game engine)">Titan</a></li> <li><a href="/wiki/Unigine" title="Unigine">Unigine</a></li> <li><a href="/wiki/Unity_(game_engine)" title="Unity (game engine)">Unity</a></li> <li><a href="/wiki/Unreal_Engine_2" title="Unreal Engine 2">Unreal Engine 2</a></li> <li><a href="/wiki/Unreal_Engine_3" title="Unreal Engine 3">Unreal Engine 3</a></li> <li><a href="/wiki/Vicious_Engine" class="mw-redirect" title="Vicious Engine">Vicious Engine</a></li> <li><a href="/wiki/Vision_(game_engine)" title="Vision (game engine)">Vision</a></li> <li><a href="/wiki/Visual3D_Game_Engine" title="Visual3D Game Engine">Visual3D Game Engine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/4A_Engine" title="4A Engine">4A Engine</a></li> <li><a href="/wiki/Amazon_Lumberyard" title="Amazon Lumberyard">Amazon Lumberyard</a></li> <li><a href="/wiki/Bitsquid" title="Bitsquid">Bitsquid</a></li> <li><a href="/wiki/Buildbox" title="Buildbox">Buildbox</a></li> <li><a href="/wiki/Construct_(game_engine)" title="Construct (game engine)">Construct</a></li> <li><a href="/wiki/Creation_Engine" title="Creation Engine">Creation Engine</a></li> <li><a href="/wiki/Decima_(game_engine)" title="Decima (game engine)">Decima</a></li> <li><a href="/wiki/Defold" title="Defold">Defold</a></li> <li><a href="/wiki/Felgo" title="Felgo">Felgo</a></li> <li><a href="/wiki/Fox_Engine" title="Fox Engine">Fox Engine</a></li> <li><a href="/wiki/Id_Tech_5" title="Id Tech 5">id Tech 5</a></li> <li><a href="/wiki/Id_Tech_6" title="Id Tech 6">id Tech 6</a></li> <li><a href="/wiki/Ignite_(game_engine)" title="Ignite (game engine)">Ignite</a></li> <li><a href="/wiki/Kynapse" title="Kynapse">Kynapse</a></li> <li><a href="/wiki/Luminous_Engine" title="Luminous Engine">Luminous Engine</a></li> <li><a href="/wiki/Nvidia_GameWorks" title="Nvidia GameWorks">Nvidia GameWorks</a></li> <li><a href="/wiki/Panta_Rhei_(game_engine)" title="Panta Rhei (game engine)">Panta Rhei</a></li> <li><a href="/wiki/Pixel_Game_Maker_MV" title="Pixel Game Maker MV">Pixel Game Maker MV</a></li> <li><a href="/wiki/RE_Engine" title="RE Engine">RE Engine</a></li> <li><a href="/wiki/Snowdrop_(game_engine)" title="Snowdrop (game engine)">Snowdrop</a></li> <li><a href="/wiki/Stencyl" title="Stencyl">Stencyl</a></li> <li><a href="/wiki/Source_2" title="Source 2">Source 2</a></li> <li><a href="/wiki/UbiArt_Framework" title="UbiArt Framework">UbiArt Framework</a></li> <li><a href="/wiki/Unreal_Engine_4" title="Unreal Engine 4">Unreal Engine 4</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Id_Tech_7" title="Id Tech 7">id Tech 7</a></li> <li><a href="/wiki/Unreal_Engine_5" title="Unreal Engine 5">Unreal Engine 5</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Free_and_open-source_software" title="Free and open-source software">Free and<br />open-source</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th id="1970s" scope="row" class="navbox-group" style="width:1%">1970s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Z-machine" title="Z-machine">Z-machine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Adventure_Game_Studio" title="Adventure Game Studio">Adventure Game Studio</a></li> <li><a href="/wiki/Build_(game_engine)" title="Build (game engine)">Build</a></li> <li><a href="/wiki/Crystal_Space" title="Crystal Space">Crystal Space</a></li> <li><a href="/wiki/Doom_engine" title="Doom engine"><i>Doom</i> engine</a></li> <li><a href="/wiki/Game-Maker" title="Game-Maker">Game-Maker</a></li> <li><a href="/wiki/OHRRPGCE" class="mw-redirect" title="OHRRPGCE">OHRRPGCE</a></li> <li><a href="/wiki/Quake_engine" title="Quake engine"><i>Quake</i> engine</a></li> <li><a href="/wiki/Quake_II_engine" title="Quake II engine"><i>Quake II</i> engine</a></li> <li><a href="/wiki/Stratagus" title="Stratagus">Stratagus</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Away3D" title="Away3D">Away3D</a></li> <li><a href="/wiki/Blender_Game_Engine" title="Blender Game Engine">Blender Game Engine</a></li> <li><a href="/wiki/Bork3D_Game_Engine" class="mw-redirect" title="Bork3D Game Engine">Bork3D Game Engine</a></li> <li><a href="/wiki/Cocos2d" title="Cocos2d">Cocos2d</a></li> <li><a href="/wiki/Dim3" title="Dim3">Dim3</a></li> <li><a href="/wiki/Game_Editor" title="Game Editor">Game Editor</a></li> <li><a href="/wiki/GDevelop" title="GDevelop">GDevelop</a></li> <li><a href="/wiki/Id_Tech_3" title="Id Tech 3">id Tech 3</a></li> <li><a href="/wiki/Id_Tech_4" title="Id Tech 4">id Tech 4</a></li> <li><a href="/wiki/Irrlicht_Engine" title="Irrlicht Engine">Irrlicht Engine</a></li> <li><a href="/wiki/JMonkeyEngine" title="JMonkeyEngine">jMonkeyEngine</a></li> <li><a href="/wiki/Lightweight_Java_Game_Library" class="mw-redirect" title="Lightweight Java Game Library">Lightweight Java Game Library</a></li> <li><a href="/wiki/L%C3%B6ve_(game_engine)" class="mw-redirect" title="Löve (game engine)">Löve</a></li> <li><a href="/wiki/OGRE" title="OGRE">OGRE</a></li> <li><a href="/wiki/Open_Wonderland" title="Open Wonderland">Open Wonderland</a></li> <li><a href="/wiki/Panda3D" title="Panda3D">Panda3D</a></li> <li><a href="/wiki/Papervision3D" title="Papervision3D">Papervision3D</a></li> <li><a href="/wiki/Plasma_(game_engine)" title="Plasma (game engine)">Plasma</a></li> <li><a href="/wiki/Platinum_Arts_Sandbox" title="Platinum Arts Sandbox">Platinum Arts Sandbox</a></li> <li><a href="/wiki/Pygame" title="Pygame">Pygame</a></li> <li><a href="/wiki/Ren%27Py" title="Ren&#39;Py">Ren'Py</a></li> <li><a href="/wiki/Scratch_(programming_language)" title="Scratch (programming language)">Scratch</a></li> <li><a href="/wiki/Solar2D" title="Solar2D">Solar2D</a></li> <li><a href="/wiki/Spring_Engine" title="Spring Engine">Spring Engine</a></li> <li><a href="/wiki/Thousand_Parsec" title="Thousand Parsec">Thousand Parsec</a></li> <li><a href="/wiki/Torque_(game_engine)" title="Torque (game engine)">Torque</a></li> <li><a href="/wiki/Vassal_Engine" class="mw-redirect" title="Vassal Engine">Vassal Engine</a></li> <li><a href="/wiki/Wintermute_Engine" title="Wintermute Engine">Wintermute Engine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Delta3D" title="Delta3D">Delta3D</a></li> <li><a href="/wiki/Godot_(game_engine)" title="Godot (game engine)">Godot</a></li> <li><a href="/wiki/GPUOpen" title="GPUOpen">GPUOpen</a></li> <li><a href="/wiki/Horde3D" title="Horde3D">Horde3D</a></li> <li><a href="/wiki/LibGDX" title="LibGDX">libGDX</a></li> <li><a href="/wiki/Moai_(software)" title="Moai (software)">Moai</a></li> <li><a href="/wiki/OpenFL" title="OpenFL">OpenFL</a></li> <li><a href="/wiki/ORX" title="ORX">ORX</a></li> <li><a href="/wiki/PlayCanvas" title="PlayCanvas">PlayCanvas</a></li> <li><a href="/wiki/Raylib" title="Raylib">Raylib</a></li> <li><a href="/wiki/Snap!_(programming_language)" title="Snap! (programming language)">Snap!</a></li> <li><a href="/wiki/Stencyl" title="Stencyl">Stencyl</a></li> <li><a href="/wiki/Stride_(game_engine)" title="Stride (game engine)">Stride</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Open_3D_Engine" title="Open 3D Engine">Open 3D Engine</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐web.codfw.main‐f69cdc8f6‐gbhlh Cached time: 20241124065222 Cache expiry: 2592000 Reduced expiry: false Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 0.527 seconds Real time usage: 0.632 seconds Preprocessor visited node count: 2405/1000000 Post‐expand include size: 104858/2097152 bytes Template argument size: 1901/2097152 bytes Highest expansion depth: 13/100 Expensive parser function count: 4/500 Unstrip recursion depth: 1/20 Unstrip post‐expand size: 146193/5000000 bytes Lua time usage: 0.321/10.000 seconds Lua memory usage: 5461565/52428800 bytes Number of Wikibase entities loaded: 1/400 --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 529.037 1 -total 45.96% 243.154 1 Template:Reflist 40.10% 212.152 39 Template:Cite_web 20.73% 109.647 4 Template:Navbox 18.07% 95.592 1 Template:Ubisoft 11.94% 63.156 1 Template:Infobox_software 11.15% 58.974 1 Template:Short_description 10.72% 56.693 1 Template:Infobox 5.77% 30.517 1 Template:Use_dmy_dates 5.73% 30.300 2 Template:Pagetype --> <!-- Saved in parser cache with key enwiki:pcache:idhash:6692931-0!canonical and timestamp 20241124065222 and revision id 1247885801. 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