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Set Up a Dev Env - libGDX
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The following steps detail how you can get your first libGDX project up and running.</p> <style> .svg-container { display: inline-block; position: relative; width: 100%; vertical-align: middle; overflow: hidden; padding-top: 15px; padding-bottom: 20px; } .svg-text { color: white; font-size: 12px !important; } .svg-link { text-decoration: none !important; } </style> <div class="svg-container"> <svg version="1.1" viewBox="0 0 500 50" preserveAspectRatio="xMinYMin meet" class="svg-content"> <defs> <marker id="arrow" markerWidth="4" markerHeight="10" viewBox="-2 -4 4 4" refX="0" refY="0" markerUnits="strokeWidth" orient="auto"> <polyline points="2,-2 0,0 2,2" stroke="#443c3d" stroke-width="0.75px" fill="none" /> </marker> </defs> <g class="box-group"> <a xlink:href="/wiki/start/setup" class="svg-link"> <!-- Dev Env --> <g transform="translate(4)"> <rect fill="#66cc00" x="2" y="2" rx="3" ry="3" width="90" height="45" /> <foreignObject x="8" y="6" width="78" height="45"> <p xmlns="http://www.w3.org/1999/xhtml" class="svg-text">Set Up a Dev Environment</p> </foreignObject> </g> </a> <line x1="100" x2="136" y1="27" y2="27" stroke-width="2" stroke="#443c3d" stroke-dasharray="2,1" /> <a xlink:href="/wiki/start/project-generation" class="svg-link"> <!-- Generate Project --> <g transform="translate(136)"> <rect fill="#747871" x="2" y="2" rx="3" ry="3" width="90" height="45" /> <foreignObject x="8" y="6" width="78" height="45"> <p xmlns="http://www.w3.org/1999/xhtml" class="svg-text">Generate a Project</p> </foreignObject> </g> </a> <line x1="230" x2="268" y1="27" y2="27" stroke-width="2" stroke="#443c3d" stroke-dasharray="2,1" /> <a xlink:href="/wiki/start/import-and-running" class="svg-link"> <!-- Import & Run Configs --> <g transform="translate(268)"> <rect fill="#747871" x="2" y="2" rx="3" ry="3" width="90" height="45" /> <foreignObject x="8" y="6" width="78" height="45"> <p xmlns="http://www.w3.org/1999/xhtml" class="svg-text">Importing & Running</p> </foreignObject> </g> </a> <line x1="362" x2="400" y1="27" y2="27" stroke-width="2" stroke="#443c3d" stroke-dasharray="2,1" /> <a xlink:href="/wiki/start/a-simple-game" class="svg-link"> <!-- Simple Game --> <g transform="translate(400)"> <rect fill="#747871" x="2" y="2" rx="3" ry="3" width="90" height="45" /> <foreignObject x="8" y="6" width="78" height="45"> <p xmlns="http://www.w3.org/1999/xhtml" class="svg-text">A Simple Game</p> </foreignObject> </g> </a> </g> </svg> </div> <p>Before you can get started with libGDX, you need to set up an IDE (Integrated Development Environment). It is basically an editor for your Java files, which makes developing Java applications considerably more convenient in various ways. <strong>If you already have an IDE installed, you can skip to the next <a href="/wiki/start/project-generation">step</a>.</strong></p> <p>The Java world offers a lot of different IDEs. All of them will have minor advantages and disadvantages, but in the end they all do their job, so feel free to choose whichever you like most.</p> <h2 id="1-android-studio">(1.) Android Studio</h2> <p class="notice--info">For newcomers wanting to not only target desktop, but mobile platforms as well, <strong>we recommend Android Studio</strong>.</p> <ul> <li>JDK: is provided by Android Studio</li> <li>IDE itself: <a href="https://developer.android.com/studio">Android Studio</a></li> <li>Android: is offered out-of-the-box</li> <li>For iOS: <a href="https://mobivm.github.io">RoboVM OSS IntelliJ plugin</a></li> </ul> <h2 id="2-idea">(2.) IDEA</h2> <ul> <li>JDK 17 or 21: there are different distributions, but <a href="https://adoptium.net/">Adoptium</a> should fit your needs</li> <li>IDE itself: <a href="https://www.jetbrains.com/idea/download/">IntelliJ IDEA</a> (the “Community” edition is sufficient)</li> <li>For Android: <a href="https://developer.android.com/tools/releases/platform-tools">Android SDK</a></li> <li>For iOS: <a href="https://mobivm.github.io">RoboVM OSS IntelliJ plugin</a></li> </ul> <h2 id="3-eclipse">(3.) Eclipse</h2> <ul> <li>JDK 17 or 21: there are different distributions, but <a href="https://adoptium.net/">Adoptium</a> should fit your needs</li> <li>IDE itself: <a href="https://www.eclipse.org/downloads/">Eclipse</a></li> <li>Android: not officially supported, but you may have success with <a href="https://projects.eclipse.org/projects/tools.andmore">Andmore</a> or tinkering around with an older <a href="https://marketplace.eclipse.org/content/android-development-tools-eclipse">ADT</a> version</li> <li>For iOS: <a href="https://mobivm.github.io">RoboVM OSS Eclipse plugin</a></li> </ul> <h2 id="4-other-ides">(4.) Other IDEs</h2> <p class="notice--info">Of course, you can also use any other IDE for Java, e.g. NetBeans or Visual Studio Code. However, as those are not commonly used in the libGDX community, it may prove difficult to get any help if IDE-specific issues arise!</p> <ul> <li><a href="https://netbeans.apache.org/download/index.html">NetBeans</a> requires the NetBeans Gradle Plugin; Android and iOS are not officially supported</li> <li>Visual Studio Code requires extensions to support Java; see the <a href="https://code.visualstudio.com/docs/java/java-tutorial#_coding-pack-for-java">Coding Pack for Java</a>; Android and iOS are not officially supported</li> <li>AIDE only supports Android development on devices running Android 10 or older; libGDX’s JAR files can be found <a href="https://repo1.maven.org/maven2/com/badlogicgames/gdx/">here</a></li> </ul> <h2 id="5-no-ide">(5.) No IDE</h2> <p class="notice--info">It is also possible to develop libGDX applications entirely without any IDE, just using a simple editor like Notepad or <a href="https://www.vim.org">Vim</a>. This is <strong>not</strong> recommended, because IDEs provide some very convenient features, such as code completion and error checking. However, if you insist on doing so: libGDX applications are Gradle applications, so they can be built and executed via the command line.</p> <ul> <li>JDK 17 or 21: there are different distributions, but <a href="https://adoptium.net/">Adoptium</a> should fit your needs</li> <li>For Android: <a href="https://developer.android.com/tools/releases/platform-tools">Android SDK</a></li> <li>Set the ANDROID_HOME environment variable, or use gradle.properties</li> </ul> <p><br /></p> <p><strong>Now that you have a development environment, you can create your very first libGDX project. libGDX offers a setup tool for that, which generates all the necessary files. To get started with it, take a look <a href="/wiki/start/project-generation">here</a>.</strong></p> <aside class="sidebar__right"> <div class="toc"> <div class="wiki_toc__menu"> <input id="wiki_ac-toc" name="accordion-toc" type="checkbox" /> <label for="wiki_ac-toc">Toggle Menu</label> <div class="wiki_nav__items"> <h1 id="table-of-contents">Table of Contents</h1> <h2 id="getting-started">Getting Started</h2> <ul> <li><a href="/wiki/start/setup">Setting Up a Dev Environment</a></li> <li><a href="/wiki/start/project-generation">Creating Your First libGDX Project</a></li> <li><a href="/wiki/start/import-and-running">Importing & Running It</a></li> <li><a href="/wiki/start/a-simple-game">A Simple Game</a></li> <li><a href="/wiki/start/simple-game-extended">Extending the Simple Game</a></li> <li><a href="/wiki/start/demos-and-tutorials">Demos & Tutorials</a></li> </ul> <h2 id="developers-guide">Developer’s Guide</h2> <details><summary>The Application Framework</summary> <div> <ul> <li><a href="/wiki/app/the-application-framework">The Application Framework</a></li> <li><a href="/wiki/app/the-life-cycle">The life-cycle</a></li> <li><a href="/wiki/app/modules-overview">Modules overview</a></li> <li><a href="/wiki/app/starter-classes-and-configuration">Starter classes and configuration</a></li> <li><a href="/wiki/app/querying">Querying</a></li> <li><a href="/wiki/app/logging">Logging</a></li> <li><a href="/wiki/app/threading">Threading</a></li> <li><a href="/wiki/app/interfacing-with-platform-specific-code">Interfacing with platform specific code</a></li> </ul> </div> </details> <details><summary>Audio</summary> <div> <ul> <li><a href="/wiki/audio/audio">Audio</a></li> <li><a href="/wiki/audio/playing-pcm-audio">Playing PCM audio</a></li> <li><a href="/wiki/audio/recording-pcm-audio">Recording PCM audio</a></li> <li><a href="/wiki/audio/sound-effects">Sound effects</a></li> <li><a href="/wiki/audio/streaming-music">Streaming music</a></li> </ul> </div> </details> <details><summary>Deployment</summary> <div> <ul> <li><a href="/wiki/deployment/deploying-your-application">Deploying Your Application</a></li> <li><a href="/wiki/deployment/bundling-a-jre">Bundling a JRE</a></li> </ul> </div> </details> <details><summary>Extensions</summary> <div> <ul> <li><a href="/wiki/extensions/physics/physics">Physics</a> <ul> <li><a href="/wiki/extensions/physics/bullet/bullet-physics">Bullet Physics</a> <ul> <li><a href="/wiki/extensions/physics/bullet/bullet-wrapper-contact-callbacks">Bullet Wrapper Contact callbacks</a></li> <li><a href="/wiki/extensions/physics/bullet/bullet-wrapper-custom-classes">Bullet Wrapper Custom classes</a></li> <li><a href="/wiki/extensions/physics/bullet/bullet-wrapper-debugging">Bullet Wrapper Debugging</a></li> <li><a href="/wiki/extensions/physics/bullet/bullet-wrapper-setup">Bullet Wrapper Setup</a></li> <li><a href="/wiki/extensions/physics/bullet/bullet-wrapper-using-models">Bullet Wrapper Using models</a></li> <li><a href="/wiki/extensions/physics/bullet/bullet-wrapper-using-the-wrapper">Bullet Wrapper Using the wrapper</a></li> </ul> </li> <li><a href="/wiki/extensions/physics/box2d">Box2d</a></li> </ul> </li> <li><a href="/wiki/extensions/artificial-intelligence">Artificial Intelligence</a></li> <li><a href="/wiki/extensions/gdx-freetype">Gdx freetype</a></li> <li><a href="/wiki/extensions/gdx-pay">gdx pay</a></li> </ul> </div> </details> <p><a href="/wiki/file-handling">File handling</a></p> <details><summary>Graphics</summary> <div> <ul> <li><a href="/wiki/graphics/graphics">Graphics</a></li> <li>2D Graphics <ul> <li>Bitmap Fonts <ul> <li><a href="/wiki/graphics/2d/fonts/bitmap-fonts">Bitmap fonts</a></li> <li><a href="/wiki/graphics/2d/fonts/color-markup-language">Color Markup Language</a></li> <li><a href="/wiki/graphics/2d/fonts/distance-field-fonts">Distance field fonts</a></li> </ul> </li> <li>Scene2d <ul> <li><a href="/wiki/graphics/2d/scene2d/scene2d-ui">Scene2d.ui</a></li> <li><a href="/wiki/graphics/2d/scene2d/scene2d">Scene2d</a></li> <li><a href="/wiki/graphics/2d/scene2d/skin">Skin</a></li> <li><a href="/wiki/graphics/2d/scene2d/table">Table</a></li> </ul> </li> <li><a href="/wiki/graphics/2d/2d-animation">2D Animation</a></li> <li><a href="/wiki/graphics/2d/2d-particleeffects">2D ParticleEffects</a></li> <li><a href="/wiki/graphics/2d/clipping-with-the-use-of-scissorstack">Clipping, with the use of scissorstack</a></li> <li><a href="/wiki/graphics/2d/imgui">ImGui</a></li> <li><a href="/wiki/graphics/2d/masking">Masking</a></li> <li><a href="/wiki/graphics/2d/ninepatches">Ninepatches</a></li> <li><a href="/wiki/graphics/2d/orthographic-camera">Orthographic camera</a></li> <li><a href="/wiki/graphics/2d/packing-atlases-at-runtime">Packing atlases at runtime</a></li> <li><a href="/wiki/graphics/2d/pixmaps">Pixmaps</a></li> <li><a href="/wiki/graphics/2d/spritebatch-textureregions-and-sprites">SpriteBatch, TextureRegions, and Sprites</a></li> <li><a href="/wiki/graphics/2d/texture-compression">Texture Compression</a></li> <li><a href="/wiki/graphics/2d/tile-maps">Tile maps</a></li> </ul> </li> <li><a href="/wiki/graphics/3d/3d-graphics">3D Graphics</a> <ul> <li><a href="/wiki/graphics/3d/3d-animations-and-skinning">3D animations and skinning</a></li> <li><a href="/wiki/graphics/3d/3d-particle-effects">3D Particle Effects</a></li> <li><a href="/wiki/graphics/3d/3d-picking">3D Picking</a></li> <li><a href="/wiki/graphics/3d/decals">Decals</a></li> <li><a href="/wiki/graphics/3d/importing-blender-models-in-libgdx">Importing Blender models in LibGDX</a></li> <li><a href="/wiki/graphics/3d/material-and-environment">Material and environment</a></li> <li><a href="/wiki/graphics/3d/modelbatch">ModelBatch</a></li> <li><a href="/wiki/graphics/3d/modelbuilder-meshbuilder-and-meshpartbuilder">ModelBuilder, MeshBuilder and MeshPartBuilder</a></li> <li><a href="/wiki/graphics/3d/modelcache">ModelCache</a></li> <li><a href="/wiki/graphics/3d/models">Models</a></li> <li><a href="/wiki/graphics/3d/quick-start">Quick start</a></li> <li><a href="/wiki/graphics/3d/virtual-reality">Virtual Reality (VR)</a></li> </ul> </li> <li>OpenGL Utility Classes <ul> <li><a href="/wiki/graphics/opengl-utils/frame-buffer-objects">Frame buffer objects</a></li> <li><a href="/wiki/graphics/opengl-utils/meshes">Meshes</a></li> <li><a href="/wiki/graphics/opengl-utils/rendering-shapes">Rendering shapes</a></li> <li><a href="/wiki/graphics/opengl-utils/shaders">Shaders</a></li> </ul> </li> <li><a href="/wiki/graphics/clearing-the-screen">Clearing the screen</a></li> <li><a href="/wiki/graphics/continuous-and-non-continuous-rendering">Continuous and Non Continuous Rendering</a></li> <li><a href="/wiki/graphics/integrating-libgdx-and-the-device-camera">Integrating libgdx and the device camera</a></li> <li><a href="/wiki/graphics/opengl-es-support">OpenGL (ES) Support</a></li> <li><a href="/wiki/graphics/profiling">Profiling</a></li> <li><a href="/wiki/graphics/querying-and-configuring-graphics">Querying and Configuring Graphics (monitors, display modes, vsync, display cutouts)</a></li> <li><a href="/wiki/graphics/taking-a-screenshot">Taking a Screenshot</a></li> <li><a href="/wiki/graphics/viewports">Viewports</a></li> </ul> </div> </details> <p><a href="/wiki/html5-backend-and-gwt-specifics">HTML5 Backend and GWT Specifics</a></p> <details><summary>Input Handling</summary> <div> <ul> <li><a href="/wiki/input/input-handling">Input Handling</a></li> <li><a href="/wiki/input/accelerometer">Accelerometer</a></li> <li><a href="/wiki/input/back-and-menu-key-catching">Back and menu key catching</a></li> <li><a href="/wiki/input/compass">Compass</a></li> <li><a href="/wiki/input/configuration-and-querying">Configuration and Querying</a></li> <li><a href="/wiki/input/controllers">Controllers</a></li> <li><a href="/wiki/input/cursor-visibility-and-catching">Cursor Visibility and Catching</a></li> <li><a href="/wiki/input/event-handling">Event handling</a></li> <li><a href="/wiki/input/gesture-detection">Gesture detection</a></li> <li><a href="/wiki/input/gyroscope">Gyroscope</a></li> <li><a href="/wiki/input/mouse-touch-and-keyboard">Mouse, Touch and Keyboard</a></li> <li><a href="/wiki/input/polling">Polling</a></li> <li><a href="/wiki/input/simple-text-input">Simple text input</a></li> <li><a href="/wiki/input/vibrator">Vibrator</a></li> </ul> </div> </details> <p><a href="/wiki/internationalization-and-localization">Internationalization and Localization</a></p> <details><summary>Using libGDX With Other JVM Languages</summary> <div> <ul> <li><a href="/wiki/jvm-langs/using-libgdx-with-other-jvm-languages">Using libGDX With Other JVM Languages</a></li> <li><a href="/wiki/jvm-langs/using-libgdx-with-clojure">Using libgdx with Clojure</a></li> <li><a href="/wiki/jvm-langs/using-libgdx-with-kotlin">Using libGDX with Kotlin</a></li> <li><a href="/wiki/jvm-langs/using-libgdx-with-python">Using libgdx with Python</a></li> <li><a href="/wiki/jvm-langs/using-libgdx-with-scala">Using libgdx with Scala</a></li> </ul> </div> </details> <p><a href="/wiki/managing-your-assets">Managing your assets</a></p> <details><summary>Math Utilities</summary> <div> <ul> <li><a href="/wiki/math-utils/math-utilities">Math Utilities</a></li> <li><a href="/wiki/math-utils/circles-planes-rays-etc">Circles, planes, rays, etc.</a></li> <li><a href="/wiki/math-utils/interpolation">Interpolation</a></li> <li><a href="/wiki/math-utils/path-interface-and-splines">Path interface and Splines</a></li> <li><a href="/wiki/math-utils/vectors-matrices-quaternions">Vectors, matrices, quaternions</a></li> </ul> </div> </details> <p><a href="/wiki/networking">Networking</a></p> <p><a href="/wiki/preferences">Preferences</a></p> <details><summary>Third Party Services</summary> <div> <ul> <li><a href="/wiki/third-party/admob-in-libgdx">Admob in libgdx</a></li> <li><a href="/wiki/third-party/firebase-in-libgdx">Firebase in libGDX</a></li> <li><a href="/wiki/third-party/google-mobile-ads-in-libgdx">Google Mobile Ads in Libgdx (replaces deprecated AdMob)</a></li> <li><a href="/wiki/third-party/google-play-games-services-in-libgdx">Google Play Games Services in LibGDX</a></li> <li><a href="/wiki/third-party/pollfish-in-libgdx">Pollfish in libgdx</a></li> <li><a href="/wiki/third-party/proguard-dexguard-and-libgdx">ProGuard DexGuard and libGDX</a></li> <li><a href="/wiki/third-party/smaato-in-libgdx">Smaato in libGDX</a></li> </ul> </div> </details> <details><summary>Tools</summary> <div> <ul> <li><a href="/wiki/tools/2d-particle-editor">2D Particle Editor</a></li> <li><a href="/wiki/graphics/3d/3d-particle-effects">Flame</a></li> <li><a href="/wiki/tools/hiero">Hiero</a></li> <li><a href="/wiki/tools/overlap2d">Overlap2D</a></li> <li><a href="/wiki/tools/skin-composer">Skin Composer</a></li> <li><a href="/wiki/tools/texture-packer">Texture packer</a></li> </ul> </div> </details> <details><summary>Utilities</summary> <div> <ul> <li><a href="/wiki/utils/collections">Collections</a></li> <li><a href="/wiki/utils/jnigen">jnigen</a></li> <li><a href="/wiki/utils/reading-and-writing-json">Reading and writing JSON</a></li> <li><a href="/wiki/utils/reading-and-writing-xml">Reading and writing XML</a></li> <li><a href="/wiki/utils/reflection">Reflection</a></li> <li><a href="/wiki/utils/saved-game-serialization">Saved game serialization</a></li> </ul> </div> </details> <h2 id="articles">Articles</h2> <ul> <li><a href="/wiki/articles/getting-help">Getting Help</a></li> <li><a href="/wiki/articles/external-tutorials">External Tutorials</a></li> <li><a href="/wiki/articles/coordinate-systems">Coordinate Systems</a></li> <li><a href="/wiki/articles/memory-management">Memory Management</a></li> <li><a href="/wiki/articles/updating-libgdx">Updating Your libGDX Version</a></li> <li><a href="/wiki/articles/dependency-management-with-gradle">Dependency Management with Gradle: Adding Extensions and Third-Party Libraries</a></li> <li><a href="/wiki/articles/maven-integration">Maven Integration</a></li> <li><a href="/wiki/articles/creating-a-separate-assets-project-in-eclipse">Creating Asset Project in Eclipse</a></li> <li><a href="/wiki/articles/java-development-kit-selection">Java Development Kit - Selection</a></li> <li><a href="/wiki/articles/console-support">Console Support?</a></li> </ul> </div> </div> </div> </aside> <div class="copyright_footer"> <p style="font-size: 13px;margin-bottom: 0px !important;"> <b>© 2025 libGDX</b> • This wiki is a community effort. If you find information out of date or want to add some more in-depth explanations, you are very welcome to do the necessary changes. Before contributing, please take a look at our <a href="/wiki/misc/wiki-style-guide">Wiki Style Guide</a>. <br/> <br/> <b>If you need additional help, check out our community on <a href="/community/discord/">Discord</a>!</b> </p> </div> </section> </div> </article> </div> </div> <script src="/assets/js/main.min.js"></script> </body> </html>