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GDevelop - Wikipedia

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data-event-name="pinnable-header.vector-toc.pin">move to sidebar</button> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-unpin-button" data-event-name="pinnable-header.vector-toc.unpin">hide</button> </div> <ul class="vector-toc-contents" id="mw-panel-toc-list"> <li id="toc-mw-content-text" class="vector-toc-list-item vector-toc-level-1"> <a href="#" class="vector-toc-link"> <div class="vector-toc-text">(Top)</div> </a> </li> <li id="toc-Game_creation_without_programming_languages" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Game_creation_without_programming_languages"> <div class="vector-toc-text"> <span class="vector-toc-numb">1</span> <span>Game creation without programming languages</span> </div> </a> <button aria-controls="toc-Game_creation_without_programming_languages-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Game creation without programming languages subsection</span> </button> <ul id="toc-Game_creation_without_programming_languages-sublist" class="vector-toc-list"> <li id="toc-Event-based_logic" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Event-based_logic"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.1</span> <span>Event-based logic</span> </div> </a> <ul id="toc-Event-based_logic-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Behaviors" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Behaviors"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.2</span> <span>Behaviors</span> </div> </a> <ul id="toc-Behaviors-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Built-In_Asset_Store" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Built-In_Asset_Store"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.3</span> <span>Built-In Asset Store</span> </div> </a> <ul id="toc-Built-In_Asset_Store-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Easy_content_pipeline" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Easy_content_pipeline"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.4</span> <span>Easy content pipeline</span> </div> </a> <ul id="toc-Easy_content_pipeline-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Other_features" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Other_features"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>Other features</span> </div> </a> <button aria-controls="toc-Other_features-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon 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class="vector-toc-numb">2.3</span> <span>Monetization support</span> </div> </a> <ul id="toc-Monetization_support-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Mobile_editor_app" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Mobile_editor_app"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.4</span> <span>Mobile editor app</span> </div> </a> <ul id="toc-Mobile_editor_app-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Game_analytics" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Game_analytics"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.5</span> <span>Game analytics</span> </div> </a> <ul id="toc-Game_analytics-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Shader_effects" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Shader_effects"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.6</span> 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class="vector-toc-text"> <span class="vector-toc-numb">2.9</span> <span>gd.games: GDevelop's own game hosting platform</span> </div> </a> <ul id="toc-gd.games:_GDevelop&#039;s_own_game_hosting_platform-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Supported_platforms" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Supported_platforms"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>Supported platforms</span> </div> </a> <ul id="toc-Supported_platforms-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Technologies_used" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Technologies_used"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Technologies used</span> </div> </a> <button aria-controls="toc-Technologies_used-sublist" class="cdx-button cdx-button--weight-quiet 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vevent"><caption class="infobox-title summary">GDevelop</caption><tbody><tr><td colspan="2" class="infobox-image logo"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:GDevelop_complete_logo_(purple_background).svg" class="mw-file-description"><img alt="GDevelop logo" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/54/GDevelop_complete_logo_%28purple_background%29.svg/120px-GDevelop_complete_logo_%28purple_background%29.svg.png" decoding="async" width="120" height="58" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/54/GDevelop_complete_logo_%28purple_background%29.svg/180px-GDevelop_complete_logo_%28purple_background%29.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/54/GDevelop_complete_logo_%28purple_background%29.svg/240px-GDevelop_complete_logo_%28purple_background%29.svg.png 2x" data-file-width="310" data-file-height="150" /></a></span></td></tr><tr><td colspan="2" class="infobox-image logo"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:GDevelop_5-5.2.169_editor,_2023.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/b/b6/GDevelop_5-5.2.169_editor%2C_2023.png/220px-GDevelop_5-5.2.169_editor%2C_2023.png" decoding="async" width="220" height="114" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/b6/GDevelop_5-5.2.169_editor%2C_2023.png/330px-GDevelop_5-5.2.169_editor%2C_2023.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/b/b6/GDevelop_5-5.2.169_editor%2C_2023.png/440px-GDevelop_5-5.2.169_editor%2C_2023.png 2x" data-file-width="1365" data-file-height="708" /></a></span><div class="infobox-caption">Screenshot of GDevelop version 5-5.2.169</div></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Programmer" title="Programmer">Original author(s)</a></th><td class="infobox-data">florian rival(4ian)</td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Programmer" title="Programmer">Developer(s)</a></th><td class="infobox-data">florian rivial (4ian), Victor Levasseur, Aurélien Vivet (Bouh), Arthur Pacaud (arthuro555), Franco Maciel (Lizard-13), Todor Imreorov (blurymind)<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Initial release</th><td class="infobox-data">August&#160;11, 2008<span class="noprint">&#59;&#32;16 years ago</span><span style="display:none">&#160;(<span class="bday dtstart published updated">2008-08-11</span>)</span></td></tr><tr style="display: none;"><td colspan="2" class="infobox-full-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1257001546"></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Software_release_life_cycle" title="Software release life cycle">Stable release</a></th><td class="infobox-data"><div style="margin:0px;">5.4.218<sup id="cite_ref-wikidata-33fd95f29cf2517f873a0db8bba6e8c62f6ebb0e-v18_2-0" class="reference"><a href="#cite_note-wikidata-33fd95f29cf2517f873a0db8bba6e8c62f6ebb0e-v18-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup>&#160;<span class="mw-valign-text-top" typeof="mw:File/Frameless"><a href="https://www.wikidata.org/wiki/Q3094963?uselang=en#P348" title="Edit this on Wikidata"><img alt="Edit this on Wikidata" src="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/10px-OOjs_UI_icon_edit-ltr-progressive.svg.png" decoding="async" width="10" height="10" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/15px-OOjs_UI_icon_edit-ltr-progressive.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/20px-OOjs_UI_icon_edit-ltr-progressive.svg.png 2x" data-file-width="20" data-file-height="20" /></a></span> / 14 November 2024<span class="noprint">&#59;&#32;10 days ago</span><span style="display:none">&#160;(<span class="bday dtstart published updated">14 November 2024</span>)</span></div></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Software_release_life_cycle#Beta" title="Software release life cycle">Preview release</a></th><td class="infobox-data"><div style="margin:0px;">5.0.0 beta112 / July&#160;15, 2021<span class="noprint">&#59;&#32;3 years ago</span><span style="display:none">&#160;(<span class="bday dtstart published updated">2021-07-15</span>)</span><sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup></div></td></tr><tr style="display:none"><td colspan="2"> </td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Repository_(version_control)" title="Repository (version control)">Repository</a></th><td class="infobox-data"><a rel="nofollow" class="external free" href="https://github.com/4ian/GDevelop">https://github.com/4ian/GDevelop</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Written in</th><td class="infobox-data"><a href="/wiki/C%2B%2B" title="C++">C++</a>, <a href="/wiki/JavaScript" title="JavaScript">JavaScript</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Operating_system" title="Operating system">Operating system</a></th><td class="infobox-data"><a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Windows</a>, <a href="/wiki/Linux" title="Linux">Linux</a>, <a href="/wiki/MacOS" title="MacOS">macOS</a>, <a href="/wiki/Web_browser" title="Web browser">Web browser</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Computing_platform" title="Computing platform">Platform</a></th><td class="infobox-data"><a href="/wiki/Linux" title="Linux">Linux</a>, <a href="/wiki/MacOS" title="MacOS">macOS</a>, <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Windows</a>, <a href="/wiki/IOS" title="IOS">iOS</a>, <a href="/wiki/Android_(operating_system)" title="Android (operating system)">Android</a>, <a href="/wiki/HTML5" title="HTML5">HTML5</a>, <a href="/wiki/Universal_Windows_Platform" title="Universal Windows Platform">Universal Windows Platform</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Available in</th><td class="infobox-data"><a href="/wiki/English_language" title="English language">English</a>, <a rel="nofollow" class="external text" href="https://crowdin.com/project/gdevelop">Community Provided Translations</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Software_categories#Categorization_approaches" title="Software categories">Type</a></th><td class="infobox-data"><a href="/wiki/Game_creation_system" title="Game creation system">Game creation system</a><br /><a href="/wiki/Game_engine" title="Game engine">Game engine</a><br /><a href="/wiki/Game_integrated_development_environment" title="Game integrated development environment">Game integrated development environment</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Software_license" title="Software license">License</a></th><td class="infobox-data"><a href="/wiki/MIT_License" title="MIT License">MIT License</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Website</th><td class="infobox-data"><span class="url"><a rel="nofollow" class="external text" href="https://gdevelop.io">gdevelop<wbr />.io</a></span></td></tr></tbody></table> <p><b>GDevelop</b> is a 2D and 3D <a href="/wiki/Cross-platform" class="mw-redirect" title="Cross-platform">cross-platform</a>, <a href="/wiki/Free_and_open-source_software" title="Free and open-source software">free and open-source</a> <a href="/wiki/Game_engine" title="Game engine">game engine</a>, which mainly focuses on creating <a href="/wiki/PC_game" title="PC game">PC</a> and <a href="/wiki/Mobile_game" title="Mobile game">mobile games</a>, as well as <a href="/wiki/HTML5_games" class="mw-redirect" title="HTML5 games">HTML5 games</a> playable in the browser.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-:0_6-0" class="reference"><a href="#cite_note-:0-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup> Created by Florian Rival, a software engineer at <a href="/wiki/Google" title="Google">Google</a>,<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup> GDevelop is mainly aimed at non-programmers and game developers of all skillsets, employing event based <a href="/wiki/Visual_programming_language" title="Visual programming language">visual programming</a> similar to engines like <a href="/wiki/Construct_(game_engine)" title="Construct (game engine)">Construct</a>, <a href="/wiki/Stencyl" title="Stencyl">Stencyl</a>, and <a href="/wiki/Tynker" title="Tynker">Tynker</a>.<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-:1_9-0" class="reference"><a href="#cite_note-:1-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup> </p><p>As it was distributed under an open-source license, GDevelop has found uses in games education, ranging from primary schools to university courses.<sup id="cite_ref-:0_6-1" class="reference"><a href="#cite_note-:0-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> It has also been used by educators and researchers to create learning and <a href="/wiki/Serious_game" title="Serious game">serious games</a>.<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Game_creation_without_programming_languages">Game creation without programming languages</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=1" title="Edit section: Game creation without programming languages"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>GDevelop aims to allow creators to create <a href="/wiki/Video_game" title="Video game">video games</a> without any <a href="/wiki/Programming_language" title="Programming language">programming languages</a>. They use these methods to allow this: </p> <div class="mw-heading mw-heading3"><h3 id="Event-based_logic">Event-based logic</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=2" title="Edit section: Event-based logic"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>GDevelop's primary focus is to allow all users to create games without code or a programming language. This is accomplished via an Event system,<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup> which creates logic by monitoring for Conditions on when to trigger, and actions to take once the event conditions are met. The majority of events are presented in normalized language, so creators can avoid having to understand coding concepts found in many programming languages. </p> <div class="mw-heading mw-heading3"><h3 id="Behaviors">Behaviors</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=3" title="Edit section: Behaviors"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Behaviors allow for advanced combinations of pre-built functions and events to add logic like physics-based movement, pathfinding, acting as a platform or platform character game, allowing to move the object with the mouse or touch, transitions, etc.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> Behaviors can be added to game objects, and the same object can have several behaviors. Behaviors can also be created using the Event system - allowing users to extend the existing set of behaviors without coding. </p> <div class="mw-heading mw-heading3"><h3 id="Built-In_Asset_Store">Built-In Asset Store</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=4" title="Edit section: Built-In Asset Store"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>GDevelop has a built-in Asset Store that is host to hundreds of thousands of both free and paid assets. These can easily be inserted into a GDevelop project with a few clicks within the editor interface.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Easy_content_pipeline">Easy content pipeline</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=5" title="Edit section: Easy content pipeline"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>All game content including character art, backgrounds, text, etc., can be added directly through a point-and-click interface in the editor. Some example content types are Sprites, Tiled Sprites, 9-Patch (Panel) Sprites, Text Objects, Text Objects with BBText support, Shape Painters, and more. Music and Sounds can be imported directly into the events that utilize them. </p> <div class="mw-heading mw-heading2"><h2 id="Other_features">Other features</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=6" title="Edit section: Other features"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>GDevelop has Web, Local and Mobile clients.<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> The web client allowing for game development directly through the browser and saving to a cloud storage solution. Both Web and Local versions share the majority of their feature-set. The mobile version has a more limited feature set to comply with Google Play Store<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> and Apple App Store<sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup> regulations. A non-exhaustive feature-set available to clients include: </p> <div class="mw-heading mw-heading3"><h3 id="Extensions">Extensions</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=7" title="Edit section: Extensions"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>User-made extensions can be created to allow for custom events, behaviors, or functions. Existing events can be turned into extensions from within a project's event sheet. These extensions can be shared within the IDE to the entire community and can be added within a few clicks.<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup> Extensions can also implement new engine capabilities such as Kongregate API integrations or full masking support and improve the quality of the creator's game. Some things extensions can add <a href="/wiki/Game_controller" title="Game controller">gamepad support</a> and cheats like the Konami code. </p> <div class="mw-heading mw-heading3"><h3 id="Javascript_language_support">Javascript language support</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=8" title="Edit section: Javascript language support"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Although GDevelop's primary focus is using the event system to enable development without any programming language code, a JavaScript code block can also be used in place of any event.<sup id="cite_ref-:1_9-1" class="reference"><a href="#cite_note-:1-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup> </p><p>In addition to using JavaScript code blocks for game logic, this also allows advanced users to extend the capabilities of events by directly manipulating the engine, expanding the capabilities of the engine. </p> <div class="mw-heading mw-heading3"><h3 id="Monetization_support">Monetization support</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=9" title="Edit section: Monetization support"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>GDevelop supports <a href="/wiki/AdMob" title="AdMob">AdMob</a>, <a href="/wiki/Shopify" title="Shopify">Shopify</a>, and <a href="/wiki/Facebook_Ads" class="mw-redirect" title="Facebook Ads">Facebook</a> ads allowing for advertising in the form of video, banner, interstitial screen and link to purchase. </p> <div class="mw-heading mw-heading3"><h3 id="Mobile_editor_app">Mobile editor app</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=10" title="Edit section: Mobile editor app"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>GDevelop is available as a mobile app, optimized for both iOS<sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">&#91;</span>21<span class="cite-bracket">&#93;</span></a></sup> and Android.<sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup> There are scene and event limits for free accounts, but any level of Premium membership will unlock the app's full feature set.<sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup> This allows users to create games on Android and iOS devices, with cross-save support, meaning users can start a project on their mobile device and continue on their desktop, or vice-versa. </p> <div class="mw-heading mw-heading3"><h3 id="Game_analytics">Game analytics</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=11" title="Edit section: Game analytics"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Users can opt to collect analytics data from their games, including the number of times the game has been played, the number of players, user retention over time, and more.<sup id="cite_ref-:2_24-0" class="reference"><a href="#cite_note-:2-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup> All of this data is collected anonymously and data collection complies with all current international data protection regulations.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">&#91;</span>25<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Shader_effects">Shader effects</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=12" title="Edit section: Shader effects"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Introduced in beta 84,<sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">&#91;</span>26<span class="cite-bracket">&#93;</span></a></sup> GDevelop currently supports effects applied to each layer of a game scene. Shaders allow for advanced graphical effects, such as drop shadows, reflections, scanlines and color swapping, without having to create custom art for the effect. </p> <div class="mw-heading mw-heading3"><h3 id="Built-in_content_editors">Built-in content editors</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=13" title="Edit section: Built-in content editors"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Gdevelop's IDE also has built-in editors for graphics and audio. Piskel<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">&#91;</span>27<span class="cite-bracket">&#93;</span></a></sup> is integrated for editing art, and JFXR<sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">&#91;</span>28<span class="cite-bracket">&#93;</span></a></sup> is integrated for creating sound effects. </p> <div class="mw-heading mw-heading3"><h3 id="One-click_export">One-click export</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=14" title="Edit section: One-click export"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Games can be exported directly to Android, Windows, <a href="/wiki/Linux" title="Linux">Linux</a>, and Web platforms.<sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup> It is possible to make a local export that allows for manual iOS, Android, or desktop OS compiling, as well as export to platforms like <a href="/wiki/Kongregate" title="Kongregate">Kongregate</a>, <a href="/wiki/Itch.io" title="Itch.io">itch.io</a>, <a href="/wiki/Google_Play" title="Google Play">Google Play</a>, etc. </p> <div class="mw-heading mw-heading3"><h3 id="gd.games:_GDevelop's_own_game_hosting_platform"><span id="gd.games:_GDevelop.27s_own_game_hosting_platform"></span>gd.games: GDevelop's own game hosting platform</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=15" title="Edit section: gd.games: GDevelop&#039;s own game hosting platform"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>GDevelop also allows unlimited<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">&#91;</span>30<span class="cite-bracket">&#93;</span></a></sup> one-click builds to be published on their own game hosting platform, <a rel="nofollow" class="external text" href="https://gd.games">gd.games</a>,<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">&#91;</span>31<span class="cite-bracket">&#93;</span></a></sup> even for free accounts. This gives game creators access to permanent URLs, creator profiles and more integrated analytics for their games.<sup id="cite_ref-:2_24-1" class="reference"><a href="#cite_note-:2-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Supported_platforms">Supported platforms</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=16" title="Edit section: Supported platforms"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>GDevelop allows users to compile games into stand-alone games, without requiring the software to run. </p><p>The following platforms are supported for One-click export: </p> <ul><li>Windows 7/8/10/11</li> <li>macOS</li> <li>Linux</li> <li>Android</li> <li>HTML5 (Web)</li></ul> <p>Additionally, the projects can be exported locally, and manually compiled to the following platforms: </p> <ul><li>Windows 7/8/10/11</li> <li>Windows Store UWP</li> <li>Linux</li> <li>Android</li> <li>iOS</li> <li>HTML5 (Web)</li></ul> <div class="mw-heading mw-heading2"><h2 id="Technologies_used">Technologies used</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=17" title="Edit section: Technologies used"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>For games, GDevelop uses GDJS, a JavaScript engine, with PixiJS and Three.js as 2D and 3D renderers. The editor interface is in React and uses WebAssembly to manipulate projects using the Core classes written in C++.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">&#91;</span>32<span class="cite-bracket">&#93;</span></a></sup> Both the editor interface and games are packaged using Electron. </p><p>GDevelop 4 used a GDCpp, a C++ engine, as well as GDJS, a JavaScript engine. GDCpp uses SFML and GDJS used Pixi.JS as a renderer. The editor interface was written in C++ and was essentially based on the library <a href="/wiki/Simple_and_Fast_Multimedia_Library" title="Simple and Fast Multimedia Library">SFML</a> for multimedia management and on <a href="/wiki/WxWidgets" title="WxWidgets">wxWidgets</a> user interface. The software also used Boost and <a href="/wiki/TinyXML" title="TinyXML">TinyXML</a>. The IDE and GDCpp were packaged via a standard C++ compiler. </p> <div class="mw-heading mw-heading3"><h3 id="History">History</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=18" title="Edit section: History"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div><p> According to the main author of the software:</p><blockquote><p>"The idea with GDevelop is making game creation accessible to anyone, from beginners to seasoned game developers. GDevelop allows you to create the logic of your game using visual events, composed of conditions and actions. You can also build your game objects by composing pre-defined and customizable behaviours. This means that the entry barrier to learning the syntax and idioms of a programming language is removed. For people that are not developers, it’s a way to quickly get up and running with an intuitive interface. Lots of people love sandbox games. GDevelop is a sandbox - but what you can do with it is unlimited."<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">&#91;</span>33<span class="cite-bracket">&#93;</span></a></sup></p></blockquote><p>GDevelop's initial 1.0 release was in 2008, on a foundation that was primarily C++ and had a more native OS focus. Over the years more and more features were added such as tilemap support, a particle system, and limited network support. Leading up to 2018, discussions around migrating GDevelop to a more portable and platform-agnostic base were made, and in January 2018 GDevelop 5 was released.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">&#91;</span>34<span class="cite-bracket">&#93;</span></a></sup> </p><p>Until GDevelop 5, the main engine was the C++ engine (GDCpp). GDevelop 5 dropped support for it in favour of the JavaScript engine (GDJS), first introduced on July 1, 2013.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">&#91;</span>35<span class="cite-bracket">&#93;</span></a></sup> The reason for dropping GDCpp was because it had issues across platforms, couldn't run in the browser or on phones due to the renderer (<a href="/wiki/Simple_and_Fast_Multimedia_Library" title="Simple and Fast Multimedia Library">SFML</a><sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">&#91;</span>36<span class="cite-bracket">&#93;</span></a></sup>) it was using, and GDevelop was lacking contributors in general to support both a JavaScript and a C++ engine. It is planned to bring a native engine back in the long term, but not in the short term<sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">&#91;</span>37<span class="cite-bracket">&#93;</span></a></sup> </p><p>GDevelop 5 included a complete rework of the IDE to begin using web technologies, like PixiJS and <a href="/wiki/React_(JavaScript_library)" class="mw-redirect" title="React (JavaScript library)">React</a>. Support around GDevelop 4 was shifted over to GDevelop 5 to bring focus on enhancing the future of the engine. </p><p>Since GDevelop's launch, additional features and functionality have continually been added, such as BBText support,<sup id="cite_ref-:beta84_38-0" class="reference"><a href="#cite_note-:beta84-38"><span class="cite-bracket">&#91;</span>38<span class="cite-bracket">&#93;</span></a></sup> Dialogue Support via Yarnspinner, layer-based shaders via PixiJS Shaders,<sup id="cite_ref-:beta84_38-1" class="reference"><a href="#cite_note-:beta84-38"><span class="cite-bracket">&#91;</span>38<span class="cite-bracket">&#93;</span></a></sup> and native mobile apps to develop games on Android and iOS devices. Development and enhancement of the platform continues from 4ian and a group of repeat contributors. </p><p>3D support was added to GDevelop 5 on May 18, 2023, along with other changes.<sup id="cite_ref-39" class="reference"><a href="#cite_note-39"><span class="cite-bracket">&#91;</span>39<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=19" title="Edit section: See also"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><a href="/wiki/Construct_(game_engine)" title="Construct (game engine)">Construct (game engine)</a></li> <li><a href="/wiki/Scratch_(programming_language)" title="Scratch (programming language)">Scratch (programming language)</a></li> <li><a href="/wiki/Clickteam#Software_and_video_game_development_software" title="Clickteam">Clickteam Fusion</a></li></ul> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=20" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output 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0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://github.com/4ian/GDevelop/graphs/contributors">"GDevelop contributors list"</a>. <i><a href="/wiki/GitHub" title="GitHub">GitHub</a></i>. 2021-01-11. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210206214126/https://github.com/4ian/GDevelop/graphs/contributors">Archived</a> from the original on 2021-02-06<span class="reference-accessdate">. Retrieved <span class="nowrap">2021-01-11</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GitHub&amp;rft.atitle=GDevelop+contributors+list&amp;rft.date=2021-01-11&amp;rft_id=https%3A%2F%2Fgithub.com%2F4ian%2FGDevelop%2Fgraphs%2Fcontributors&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGDevelop" class="Z3988"></span></span> </li> <li id="cite_note-wikidata-33fd95f29cf2517f873a0db8bba6e8c62f6ebb0e-v18-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-wikidata-33fd95f29cf2517f873a0db8bba6e8c62f6ebb0e-v18_2-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://github.com/4ian/GDevelop/releases/tag/v5.4.218">"Release 5.4.218"</a>. 14 November 2024<span class="reference-accessdate">. Retrieved <span class="nowrap">21 November</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Release+5.4.218&amp;rft.date=2024-11-14&amp;rft_id=https%3A%2F%2Fgithub.com%2F4ian%2FGDevelop%2Freleases%2Ftag%2Fv5.4.218&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGDevelop" class="Z3988"></span></span> </li> <li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://github.com/4ian/GDevelop/releases/tag/v5.0.0-beta105">"GDevelop 5.0.0-beta105"</a>. <i><a href="/wiki/GitHub" title="GitHub">GitHub</a></i>. 2021-02-06. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210214121651/https://github.com/4ian/GDevelop/releases/tag/v5.0.0-beta105">Archived</a> from the original on 2021-02-14<span class="reference-accessdate">. Retrieved <span class="nowrap">2021-02-09</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GitHub&amp;rft.atitle=GDevelop+5.0.0-beta105&amp;rft.date=2021-02-06&amp;rft_id=https%3A%2F%2Fgithub.com%2F4ian%2FGDevelop%2Freleases%2Ftag%2Fv5.0.0-beta105&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGDevelop" class="Z3988"></span></span> </li> <li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHattersley" class="citation web cs1">Hattersley, Lucy. <a rel="nofollow" class="external text" href="https://www.macworld.co.uk/how-to/mac/creating-games-on-your-mac-3641306/">"How to make your own games on a Mac"</a>. <i>Macworld UK</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200722094052/https://www.macworld.co.uk/how-to/mac/creating-games-on-your-mac-3641306/">Archived</a> from the original on 2020-07-22<span class="reference-accessdate">. Retrieved <span class="nowrap">2020-07-22</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Macworld+UK&amp;rft.atitle=How+to+make+your+own+games+on+a+Mac&amp;rft.aulast=Hattersley&amp;rft.aufirst=Lucy&amp;rft_id=https%3A%2F%2Fwww.macworld.co.uk%2Fhow-to%2Fmac%2Fcreating-games-on-your-mac-3641306%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGDevelop" class="Z3988"></span></span> </li> <li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamedev.net/start-game-development/">"Get Started in Game Development - GameDev.net"</a>. <i>www.gamedev.net</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200610111706/https://www.gamedev.net/start-game-development/">Archived</a> from the original on 2020-06-10<span class="reference-accessdate">. Retrieved <span class="nowrap">2020-07-22</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=www.gamedev.net&amp;rft.atitle=Get+Started+in+Game+Development+-+GameDev.net&amp;rft_id=https%3A%2F%2Fwww.gamedev.net%2Fstart-game-development%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGDevelop" class="Z3988"></span></span> </li> <li id="cite_note-:0-6"><span class="mw-cite-backlink">^ <a href="#cite_ref-:0_6-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:0_6-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCorrea2015" class="citation book cs1">Correa, Jose David Cuartas (2015-06-27). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=_7KJDAAAQBAJ&amp;q=%22gdevelop%22+%22game%22&amp;pg=PA4"><i>Digitopolis II: Creation of video games GDevelop</i></a>. Jose David Cuartas Correa. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-958-9146-71-2" title="Special:BookSources/978-958-9146-71-2"><bdi>978-958-9146-71-2</bdi></a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230331142501/https://books.google.com/books?id=_7KJDAAAQBAJ&amp;q=%22gdevelop%22+%22game%22&amp;pg=PA4">Archived</a> from the original on 2023-03-31<span class="reference-accessdate">. Retrieved <span class="nowrap">2020-11-27</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Digitopolis+II%3A+Creation+of+video+games+GDevelop&amp;rft.pub=Jose+David+Cuartas+Correa&amp;rft.date=2015-06-27&amp;rft.isbn=978-958-9146-71-2&amp;rft.aulast=Correa&amp;rft.aufirst=Jose+David+Cuartas&amp;rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3D_7KJDAAAQBAJ%26q%3D%2522gdevelop%2522%2B%2522game%2522%26pg%3DPA4&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGDevelop" class="Z3988"></span></span> </li> <li id="cite_note-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-7">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.infoq.com/articles/wasm-game-editor-port/">"Porting a Desktop Game Editor to the Browser with WebAssembly"</a>. <i>InfoQ</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200812172916/https://www.infoq.com/articles/wasm-game-editor-port/">Archived</a> from the original on 2020-08-12<span class="reference-accessdate">. Retrieved <span class="nowrap">2020-07-22</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=InfoQ&amp;rft.atitle=Porting+a+Desktop+Game+Editor+to+the+Browser+with+WebAssembly&amp;rft_id=https%3A%2F%2Fwww.infoq.com%2Farticles%2Fwasm-game-editor-port%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGDevelop" class="Z3988"></span></span> </li> <li id="cite_note-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-8">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMoore2020" class="citation web cs1">Moore, D. M. (2020-04-14). <a rel="nofollow" class="external text" href="https://www.theverge.com/2020/4/14/21219609/video-game-tools-editor-developer-make-price-free-programming">"11 tools to get you started making video games"</a>. <i>The Verge</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200722094038/https://www.theverge.com/2020/4/14/21219609/video-game-tools-editor-developer-make-price-free-programming">Archived</a> from the original on 2020-07-22<span class="reference-accessdate">. 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(2019-12-12). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=LvrDDwAAQBAJ&amp;q=%22gdevelop%22+%22game%22&amp;pg=PT172"><i>Introduction to Interactive Digital Media: Concept and Practice</i></a>. Routledge. p.&#160;151. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0-429-62073-7" title="Special:BookSources/978-0-429-62073-7"><bdi>978-0-429-62073-7</bdi></a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230331142503/https://books.google.com/books?id=LvrDDwAAQBAJ&amp;q=%22gdevelop%22+%22game%22&amp;pg=PT172">Archived</a> from the original on 2023-03-31<span class="reference-accessdate">. Retrieved <span class="nowrap">2020-11-27</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Introduction+to+Interactive+Digital+Media%3A+Concept+and+Practice&amp;rft.pages=151&amp;rft.pub=Routledge&amp;rft.date=2019-12-12&amp;rft.isbn=978-0-429-62073-7&amp;rft.aulast=Griffey&amp;rft.aufirst=Julia+V.&amp;rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DLvrDDwAAQBAJ%26q%3D%2522gdevelop%2522%2B%2522game%2522%26pg%3DPT172&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGDevelop" class="Z3988"></span></span> </li> <li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFYuTomorrowskills2020" class="citation book cs1">Yu, Chak Tin; Tomorrowskills, Hobbypress (2020-06-10). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=3I-VzQEACAAJ&amp;q=%22gdevelop%22+%22game%22"><i>STEM Education Series: Write Your First 2-player Tank Game: Using GDevelop</i></a>. Amazon Digital Services LLC - KDP Print US. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/979-8-6527-6854-6" title="Special:BookSources/979-8-6527-6854-6"><bdi>979-8-6527-6854-6</bdi></a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230331142514/https://books.google.com/books?id=3I-VzQEACAAJ&amp;q=%22gdevelop%22+%22game%22">Archived</a> from the original on 2023-03-31<span class="reference-accessdate">. Retrieved <span class="nowrap">2020-11-27</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=STEM+Education+Series%3A+Write+Your+First+2-player+Tank+Game%3A+Using+GDevelop&amp;rft.pub=Amazon+Digital+Services+LLC+-+KDP+Print+US&amp;rft.date=2020-06-10&amp;rft.isbn=979-8-6527-6854-6&amp;rft.aulast=Yu&amp;rft.aufirst=Chak+Tin&amp;rft.au=Tomorrowskills%2C+Hobbypress&amp;rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3D3I-VzQEACAAJ%26q%3D%2522gdevelop%2522%2B%2522game%2522&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGDevelop" class="Z3988"></span></span> </li> <li id="cite_note-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-11">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://gdevelop-app.com/education/">"GDevelop for the education - Teach game creation"</a>. <i>gdevelop-app.com</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200723192947/https://gdevelop-app.com/education/">Archived</a> from the original on 2020-07-23<span class="reference-accessdate">. Retrieved <span class="nowrap">2020-07-22</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=gdevelop-app.com&amp;rft.atitle=GDevelop+for+the+education+-+Teach+game+creation&amp;rft_id=https%3A%2F%2Fgdevelop-app.com%2Feducation%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGDevelop" class="Z3988"></span></span> </li> <li id="cite_note-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-12">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKleftodimosEvangelidis2018" class="citation book cs1">Kleftodimos, Alexandros; Evangelidis, Georgios (2018). "Augmenting educational videos with interactive exercises and knowledge testing games". <i>2018 IEEE Global Engineering Education Conference (EDUCON)</i>. pp.&#160;872–877. <a href="/wiki/Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1109%2FEDUCON.2018.8363322">10.1109/EDUCON.2018.8363322</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-1-5386-2957-4" title="Special:BookSources/978-1-5386-2957-4"><bdi>978-1-5386-2957-4</bdi></a>. <a href="/wiki/S2CID_(identifier)" class="mw-redirect" title="S2CID (identifier)">S2CID</a>&#160;<a rel="nofollow" class="external text" href="https://api.semanticscholar.org/CorpusID:44107170">44107170</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=bookitem&amp;rft.atitle=Augmenting+educational+videos+with+interactive+exercises+and+knowledge+testing+games&amp;rft.btitle=2018+IEEE+Global+Engineering+Education+Conference+%28EDUCON%29&amp;rft.pages=872-877&amp;rft.date=2018&amp;rft_id=https%3A%2F%2Fapi.semanticscholar.org%2FCorpusID%3A44107170%23id-name%3DS2CID&amp;rft_id=info%3Adoi%2F10.1109%2FEDUCON.2018.8363322&amp;rft.isbn=978-1-5386-2957-4&amp;rft.aulast=Kleftodimos&amp;rft.aufirst=Alexandros&amp;rft.au=Evangelidis%2C+Georgios&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGDevelop" class="Z3988"></span></span> </li> <li id="cite_note-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-13">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGAM2019" class="citation journal cs1">G, Gabriel Elías Chanchí; A, María Clara Gómez; M, Wilmar Yesid Campo (2019). <a rel="nofollow" class="external text" href="http://repository.udem.edu.co/handle/11407/5676">"Proposal of an educational video game for the teaching-learning of the requirements classification in software engineering &#91;Propuesta de un videojuego educativo para la enseñanza-aprendizaje de la clasificación de requisitos en ingeniería de software&#93;"</a>. <i>RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao</i>. <b>2019</b> (E22): 1–14. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200722171341/https://repository.udem.edu.co/handle/11407/5676">Archived</a> from the original on 2020-07-22<span class="reference-accessdate">. Retrieved <span class="nowrap">2020-07-22</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=RISTI+-+Revista+Iberica+de+Sistemas+e+Tecnologias+de+Informacao&amp;rft.atitle=Proposal+of+an+educational+video+game+for+the+teaching-learning+of+the+requirements+classification+in+software+engineering+%5BPropuesta+de+un+videojuego+educativo+para+la+ense%C3%B1anza-aprendizaje+de+la+clasificaci%C3%B3n+de+requisitos+en+ingenier%C3%ADa+de+software%5D&amp;rft.volume=2019&amp;rft.issue=E22&amp;rft.pages=1-14&amp;rft.date=2019&amp;rft.aulast=G&amp;rft.aufirst=Gabriel+El%C3%ADas+Chanch%C3%AD&amp;rft.au=A%2C+Mar%C3%ADa+Clara+G%C3%B3mez&amp;rft.au=M%2C+Wilmar+Yesid+Campo&amp;rft_id=http%3A%2F%2Frepository.udem.edu.co%2Fhandle%2F11407%2F5676&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGDevelop" class="Z3988"></span></span> </li> <li id="cite_note-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-14">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://wiki.compilgames.net/doku.php/gdevelop5/events">"Events &#91;GDevelop wiki&#93;"</a>. <i>wiki.compilgames.net</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200803113257/http://wiki.compilgames.net/doku.php/gdevelop5/events">Archived</a> from the original on 2020-08-03<span class="reference-accessdate">. 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Retrieved <span class="nowrap">2020-08-09</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GDevelop+official+website&amp;rft.atitle=Statement+%22Native+games+will+be+added+to+GDevelop+5+later.%22+at+the+bottom+of+the+downloads+page&amp;rft_id=https%3A%2F%2Fgdevelop-app.com%2Fdownload&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGDevelop" class="Z3988"></span></span> </li> <li id="cite_note-:beta84-38"><span class="mw-cite-backlink">^ <a href="#cite_ref-:beta84_38-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:beta84_38-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://github.com/4ian/GDevelop/releases/tag/v5.0.0-beta84">"Release 5.0.0-beta84 · 4ian/GDevelop"</a>. <i>GitHub</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220708141741/https://github.com/4ian/GDevelop/releases/tag/v5.0.0-beta84">Archived</a> from the original on 2022-07-08<span class="reference-accessdate">. Retrieved <span class="nowrap">2020-08-07</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GitHub&amp;rft.atitle=Release+5.0.0-beta84+%C2%B7+4ian%2FGDevelop&amp;rft_id=https%3A%2F%2Fgithub.com%2F4ian%2FGDevelop%2Freleases%2Ftag%2Fv5.0.0-beta84&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGDevelop" class="Z3988"></span></span> </li> <li id="cite_note-39"><span class="mw-cite-backlink"><b><a href="#cite_ref-39">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://gamefromscratch.com/gdevelop-engine-adds-3d-support/">"GDevelop Engine Adds 3D Support"</a>. <i>GameFromScratch</i>. 2023-05-18<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-08-20</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameFromScratch&amp;rft.atitle=GDevelop+Engine+Adds+3D+Support&amp;rft.date=2023-05-18&amp;rft_id=https%3A%2F%2Fgamefromscratch.com%2Fgdevelop-engine-adds-3d-support%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGDevelop" class="Z3988"></span></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GDevelop&amp;action=edit&amp;section=21" title="Edit section: External links"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><span class="official-website"><span class="url"><a rel="nofollow" class="external text" href="https://gdevelop.io">Official website</a></span></span></li></ul> <div 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.navbox-odd{background-color:transparent}.mw-parser-output .navbox .hlist td dl,.mw-parser-output .navbox .hlist td ol,.mw-parser-output .navbox .hlist td ul,.mw-parser-output .navbox td.hlist dl,.mw-parser-output .navbox td.hlist ol,.mw-parser-output .navbox td.hlist ul{padding:0.125em 0}.mw-parser-output .navbox .navbar{display:block;font-size:100%}.mw-parser-output .navbox-title .navbar{float:left;text-align:left;margin-right:0.5em}body.skin--responsive .mw-parser-output .navbox-image img{max-width:none!important}@media print{body.ns-0 .mw-parser-output .navbox{display:none!important}}</style></div><div role="navigation" class="navbox" aria-labelledby="Game_engines_(list)" style="padding:3px"><table class="nowraplinks hlist mw-collapsible mw-collapsed navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><style 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abbr{color:var(--color-base)!important}@media(prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}}@media print{.mw-parser-output .navbar{display:none!important}}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Video_game_engines" title="Template:Video game engines"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Video_game_engines" title="Template talk:Video game engines"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Video_game_engines" title="Special:EditPage/Template:Video game engines"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Game_engines_(list)" style="font-size:114%;margin:0 4em"><a href="/wiki/Game_engine" title="Game engine">Game engines</a> (<a href="/wiki/List_of_game_engines" title="List of game engines">list</a>)</div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><a href="/wiki/Source_port" title="Source port">Source port</a></li> <li><a href="/wiki/First-person_shooter_engine" title="First-person shooter engine">First-person shooter engine</a> <ul><li><a href="/wiki/List_of_first-person_shooter_engines" title="List of first-person shooter engines">list</a></li></ul></li> <li><a href="/wiki/Game_engine_recreation" title="Game engine recreation">Game engine recreation</a> <ul><li><a href="/wiki/List_of_game_engine_recreations" title="List of game engine recreations">list</a></li></ul></li> <li><a href="/wiki/Game_creation_system" title="Game creation system">Game creation system</a></li> <li><a href="/wiki/Game_integrated_development_environment" title="Game integrated development environment">Game IDE</a></li> <li><a href="/wiki/List_of_visual_novel_engines" title="List of visual novel engines">List of visual novel engines</a></li> <li><a href="/wiki/Id_Tech" title="Id Tech">id Tech</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Proprietary_software" title="Proprietary software">Proprietary</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">1980s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cobra_(game_engine)" class="mw-redirect" title="Cobra (game engine)">Cobra</a></li> <li><a href="/wiki/Filmation_(game_engine)" title="Filmation (game engine)">Filmation</a></li> <li><a href="/wiki/Freescape" title="Freescape">Freescape</a></li> <li><a href="/wiki/Gold_Box" title="Gold Box">Gold Box</a></li> <li><a href="/wiki/SCUMM" title="SCUMM">SCUMM</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/3D_GameStudio" title="3D GameStudio">3D GameStudio</a></li> <li><a href="/wiki/Clickteam" title="Clickteam">Clickteam</a></li> <li><a href="/wiki/Dark_Engine" title="Dark Engine">Dark Engine</a></li> <li><a href="/wiki/GameMaker" title="GameMaker">GameMaker</a></li> <li><a href="/wiki/Genie_Engine" title="Genie Engine">Genie Engine</a></li> <li><a href="/wiki/GoldSrc" title="GoldSrc">GoldSrc</a></li> <li><a href="/wiki/Jedi_(game_engine)" title="Jedi (game engine)">Jedi</a></li> <li><a href="/wiki/LithTech" title="LithTech">LithTech</a></li> <li><a href="/wiki/Mugen_(game_engine)" title="Mugen (game engine)">Mugen</a></li> <li><a href="/wiki/Pie_in_the_Sky_(game_engine)" title="Pie in the Sky (game engine)">Pie in the Sky</a></li> <li><a href="/wiki/Reality_Lab" title="Reality Lab">Reality Lab</a></li> <li><a href="/wiki/RenderWare" title="RenderWare">RenderWare</a></li> <li><a href="/wiki/RPG_Maker" title="RPG Maker">RPG Maker</a></li> <li><a href="/wiki/Sim_RPG_Maker" title="Sim RPG Maker">Sim RPG Maker</a></li> <li><a href="/wiki/Unreal_Engine_1" title="Unreal Engine 1">Unreal Engine 1</a></li> <li><a href="/wiki/Virtual_Theatre" title="Virtual Theatre">Virtual Theatre</a></li> <li><a href="/wiki/Voxel_Space" title="Voxel Space">Voxel Space</a></li> <li><a href="/wiki/Zero_(game_engine)" class="mw-redirect" title="Zero (game engine)">Zero</a></li> <li><a href="/wiki/Zillions_of_Games" title="Zillions of Games">Zillions of Games</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Ubisoft_Anvil" title="Ubisoft Anvil">Anvil</a></li> <li><a href="/wiki/C4_Engine" title="C4 Engine">C4 Engine</a></li> <li><a href="/wiki/Chrome_Engine" title="Chrome Engine">Chrome Engine</a></li> <li><a href="/wiki/CryEngine" title="CryEngine">CryEngine</a></li> <li><a href="/wiki/Crystal_Tools" title="Crystal Tools">Crystal Tools</a></li> <li><a href="/wiki/Diesel_(game_engine)" class="mw-redirect" title="Diesel (game engine)">Diesel</a></li> <li><a href="/wiki/Ego_(game_engine)" class="mw-redirect" title="Ego (game engine)">Ego</a></li> <li><a href="/wiki/Essence_Engine" class="mw-redirect" title="Essence Engine">Essence Engine</a></li> <li><a href="/wiki/Euphoria_(software)" title="Euphoria (software)">Euphoria</a></li> <li><a href="/wiki/Flare3D" title="Flare3D">Flare3D</a></li> <li><a href="/wiki/Frostbite_(game_engine)" title="Frostbite (game engine)">Frostbite</a></li> <li><a href="/wiki/Gamebryo" title="Gamebryo">Gamebryo</a></li> <li><a href="/wiki/GameSalad" title="GameSalad">GameSalad</a></li> <li><a href="/wiki/HeroEngine" title="HeroEngine">HeroEngine</a></li> <li><a href="/wiki/IW_(game_engine)" title="IW (game engine)">IW</a></li> <li><a href="/wiki/Leadwerks" title="Leadwerks">Leadwerks</a></li> <li><a href="/wiki/Marmalade_(software)" title="Marmalade (software)">Marmalade</a></li> <li><a href="/wiki/MT_Framework" title="MT Framework">MT Framework</a></li> <li><a href="/wiki/PhyreEngine" title="PhyreEngine">PhyreEngine</a></li> <li><a href="/wiki/Q_(game_engine)" title="Q (game engine)">Q</a></li> <li><a href="/wiki/Rockstar_Advanced_Game_Engine" title="Rockstar Advanced Game Engine">RAGE</a></li> <li><a href="/wiki/Retro_Engine" title="Retro Engine">Retro Engine</a></li> <li><a href="/wiki/SAGE_(game_engine)" class="mw-redirect" title="SAGE (game engine)">SAGE</a></li> <li><a href="/wiki/Shark_3D" title="Shark 3D">Shark 3D</a></li> <li><a href="/wiki/Silent_Storm_engine" title="Silent Storm engine"><i>Silent Storm</i> engine</a></li> <li><a href="/wiki/Source_(game_engine)" title="Source (game engine)">Source</a></li> <li><a href="/wiki/Titan_(game_engine)" title="Titan (game engine)">Titan</a></li> <li><a href="/wiki/Unigine" title="Unigine">Unigine</a></li> <li><a href="/wiki/Unity_(game_engine)" title="Unity (game engine)">Unity</a></li> <li><a href="/wiki/Unreal_Engine_2" title="Unreal Engine 2">Unreal Engine 2</a></li> <li><a href="/wiki/Unreal_Engine_3" title="Unreal Engine 3">Unreal Engine 3</a></li> <li><a href="/wiki/Vicious_Engine" class="mw-redirect" title="Vicious Engine">Vicious Engine</a></li> <li><a href="/wiki/Vision_(game_engine)" title="Vision (game engine)">Vision</a></li> <li><a href="/wiki/Visual3D_Game_Engine" title="Visual3D Game Engine">Visual3D Game Engine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/4A_Engine" title="4A Engine">4A Engine</a></li> <li><a href="/wiki/Amazon_Lumberyard" title="Amazon Lumberyard">Amazon Lumberyard</a></li> <li><a href="/wiki/Bitsquid" title="Bitsquid">Bitsquid</a></li> <li><a href="/wiki/Buildbox" title="Buildbox">Buildbox</a></li> <li><a href="/wiki/Construct_(game_engine)" title="Construct (game engine)">Construct</a></li> <li><a href="/wiki/Creation_Engine" title="Creation Engine">Creation Engine</a></li> <li><a href="/wiki/Decima_(game_engine)" title="Decima (game engine)">Decima</a></li> <li><a href="/wiki/Defold" title="Defold">Defold</a></li> <li><a href="/wiki/Felgo" title="Felgo">Felgo</a></li> <li><a href="/wiki/Fox_Engine" title="Fox Engine">Fox Engine</a></li> <li><a href="/wiki/Id_Tech_5" title="Id Tech 5">id Tech 5</a></li> <li><a href="/wiki/Id_Tech_6" title="Id Tech 6">id Tech 6</a></li> <li><a href="/wiki/Ignite_(game_engine)" title="Ignite (game engine)">Ignite</a></li> <li><a href="/wiki/Kynapse" title="Kynapse">Kynapse</a></li> <li><a href="/wiki/Luminous_Engine" title="Luminous Engine">Luminous Engine</a></li> <li><a href="/wiki/Nvidia_GameWorks" title="Nvidia GameWorks">Nvidia GameWorks</a></li> <li><a href="/wiki/Panta_Rhei_(game_engine)" title="Panta Rhei (game engine)">Panta Rhei</a></li> <li><a href="/wiki/Pixel_Game_Maker_MV" title="Pixel Game Maker MV">Pixel Game Maker MV</a></li> <li><a href="/wiki/RE_Engine" title="RE Engine">RE Engine</a></li> <li><a href="/wiki/Snowdrop_(game_engine)" title="Snowdrop (game engine)">Snowdrop</a></li> <li><a href="/wiki/Stencyl" title="Stencyl">Stencyl</a></li> <li><a href="/wiki/Source_2" title="Source 2">Source 2</a></li> <li><a href="/wiki/UbiArt_Framework" title="UbiArt Framework">UbiArt Framework</a></li> <li><a href="/wiki/Unreal_Engine_4" title="Unreal Engine 4">Unreal Engine 4</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Id_Tech_7" title="Id Tech 7">id Tech 7</a></li> <li><a href="/wiki/Unreal_Engine_5" title="Unreal Engine 5">Unreal Engine 5</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Free_and_open-source_software" title="Free and open-source software">Free and<br />open-source</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th id="1970s" scope="row" class="navbox-group" style="width:1%">1970s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Z-machine" title="Z-machine">Z-machine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Adventure_Game_Studio" title="Adventure Game Studio">Adventure Game Studio</a></li> <li><a href="/wiki/Build_(game_engine)" title="Build (game engine)">Build</a></li> <li><a href="/wiki/Crystal_Space" title="Crystal Space">Crystal Space</a></li> <li><a href="/wiki/Doom_engine" title="Doom engine"><i>Doom</i> engine</a></li> <li><a href="/wiki/Game-Maker" title="Game-Maker">Game-Maker</a></li> <li><a href="/wiki/OHRRPGCE" class="mw-redirect" title="OHRRPGCE">OHRRPGCE</a></li> <li><a href="/wiki/Quake_engine" title="Quake engine"><i>Quake</i> engine</a></li> <li><a href="/wiki/Quake_II_engine" title="Quake II engine"><i>Quake II</i> engine</a></li> <li><a href="/wiki/Stratagus" title="Stratagus">Stratagus</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Away3D" title="Away3D">Away3D</a></li> <li><a href="/wiki/Blender_Game_Engine" title="Blender Game Engine">Blender Game Engine</a></li> <li><a href="/wiki/Bork3D_Game_Engine" class="mw-redirect" title="Bork3D Game Engine">Bork3D Game Engine</a></li> <li><a href="/wiki/Cocos2d" title="Cocos2d">Cocos2d</a></li> <li><a href="/wiki/Dim3" title="Dim3">Dim3</a></li> <li><a href="/wiki/Game_Editor" title="Game Editor">Game Editor</a></li> <li><a class="mw-selflink selflink">GDevelop</a></li> <li><a href="/wiki/Id_Tech_3" title="Id Tech 3">id Tech 3</a></li> <li><a href="/wiki/Id_Tech_4" title="Id Tech 4">id Tech 4</a></li> <li><a href="/wiki/Irrlicht_Engine" title="Irrlicht Engine">Irrlicht Engine</a></li> <li><a href="/wiki/JMonkeyEngine" title="JMonkeyEngine">jMonkeyEngine</a></li> <li><a href="/wiki/Lightweight_Java_Game_Library" class="mw-redirect" title="Lightweight Java Game Library">Lightweight Java Game Library</a></li> <li><a href="/wiki/L%C3%B6ve_(game_engine)" class="mw-redirect" title="Löve (game engine)">Löve</a></li> <li><a href="/wiki/OGRE" title="OGRE">OGRE</a></li> <li><a href="/wiki/Open_Wonderland" title="Open Wonderland">Open Wonderland</a></li> <li><a href="/wiki/Panda3D" title="Panda3D">Panda3D</a></li> <li><a href="/wiki/Papervision3D" title="Papervision3D">Papervision3D</a></li> <li><a href="/wiki/Plasma_(game_engine)" title="Plasma (game engine)">Plasma</a></li> <li><a href="/wiki/Platinum_Arts_Sandbox" title="Platinum Arts Sandbox">Platinum Arts Sandbox</a></li> <li><a href="/wiki/Pygame" title="Pygame">Pygame</a></li> <li><a href="/wiki/Ren%27Py" title="Ren&#39;Py">Ren'Py</a></li> <li><a href="/wiki/Scratch_(programming_language)" title="Scratch (programming language)">Scratch</a></li> <li><a href="/wiki/Solar2D" title="Solar2D">Solar2D</a></li> <li><a href="/wiki/Spring_Engine" title="Spring Engine">Spring Engine</a></li> <li><a href="/wiki/Thousand_Parsec" title="Thousand Parsec">Thousand Parsec</a></li> <li><a href="/wiki/Torque_(game_engine)" title="Torque (game engine)">Torque</a></li> <li><a href="/wiki/Vassal_Engine" class="mw-redirect" title="Vassal Engine">Vassal Engine</a></li> <li><a href="/wiki/Wintermute_Engine" title="Wintermute Engine">Wintermute Engine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Delta3D" title="Delta3D">Delta3D</a></li> <li><a href="/wiki/Godot_(game_engine)" title="Godot (game engine)">Godot</a></li> <li><a href="/wiki/GPUOpen" title="GPUOpen">GPUOpen</a></li> <li><a href="/wiki/Horde3D" title="Horde3D">Horde3D</a></li> <li><a href="/wiki/LibGDX" title="LibGDX">libGDX</a></li> <li><a href="/wiki/Moai_(software)" title="Moai (software)">Moai</a></li> <li><a href="/wiki/OpenFL" title="OpenFL">OpenFL</a></li> <li><a href="/wiki/ORX" title="ORX">ORX</a></li> <li><a href="/wiki/PlayCanvas" title="PlayCanvas">PlayCanvas</a></li> <li><a href="/wiki/Raylib" title="Raylib">Raylib</a></li> <li><a href="/wiki/Snap!_(programming_language)" title="Snap! (programming language)">Snap!</a></li> <li><a href="/wiki/Stencyl" title="Stencyl">Stencyl</a></li> <li><a href="/wiki/Stride_(game_engine)" title="Stride (game engine)">Stride</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Open_3D_Engine" title="Open 3D Engine">Open 3D Engine</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐web.codfw.main‐f69cdc8f6‐tlpwn Cached time: 20241124064900 Cache expiry: 2592000 Reduced expiry: false Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 0.852 seconds Real time usage: 0.981 seconds Preprocessor visited node count: 3370/1000000 Post‐expand include size: 120827/2097152 bytes Template argument size: 5163/2097152 bytes Highest expansion depth: 27/100 Expensive parser function count: 5/500 Unstrip recursion depth: 1/20 Unstrip post‐expand size: 147240/5000000 bytes Lua time usage: 0.569/10.000 seconds Lua memory usage: 8660632/52428800 bytes Number of Wikibase entities loaded: 1/400 --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 854.528 1 -total 37.02% 316.323 2 Template:Infobox 33.09% 282.762 1 Template:Reflist 32.79% 280.192 1 Template:Infobox_software 25.77% 220.217 1 Template:Infobox_software/simple 21.22% 181.310 2 Template:Wikidata 21.05% 179.839 33 Template:Cite_web 13.57% 115.931 3 Template:Navbox 13.27% 113.388 1 Template:Video_game_engines 10.09% 86.248 1 Template:Short_description --> <!-- Saved in parser cache with key enwiki:pcache:idhash:64614811-0!canonical and timestamp 20241124064900 and revision id 1258616518. 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