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Gaussian approximation

<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns="http://www.w3.org/TR/REC-html40"> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> <meta http-equiv="Content-Language" content="en-us"> <meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> <title>Gaussian approximation</title> <meta name="keywords" content="Gaussian approximation, paraxial approximation, telescope, optics, focal length"> <meta name="description" content="Gaussina approximation and its use in determining image distance in a telescope."> <link rel="File-List" href="gaussian_approximation_files/filelist.xml"> <style fprolloverstyle>A:hover {color: #FF8204} </style> <!--[if !mso]> <style> v\:* { behavior: url(#default#VML) } o\:* { behavior: url(#default#VML) } .shape { behavior: url(#default#VML) } </style> <![endif]--><!--[if gte mso 9]> <xml><o:shapedefaults v:ext="edit" spidmax="1027"/> </xml><![endif]--> </head> <body link="#0000FF" vlink="#993399" alink="#FF0000" style="font-family: Verdana; font-size: 10px" bgcolor="#F4F4DF"> <div align="center"> <table border="0" cellpadding="0" cellspacing="0" width="800" height="770" bgcolor="#FFE066"> <!-- MSTableType="layout" --> <tr> <td valign="top" height="704" style="text-indent: 21; padding-left:21px; padding-right:21px; padding-top:21px; padding-bottom:3px; border-left-style:solid; border-left-width:0px; border-right-style:solid; border-right-width:0px; border-top-style:solid; border-top-width:0px"> <!-- MSCellType="ContentBody" --> <p align="center" style="text-indent: 0"> <b><font size="3" color="#518FBD" face="Verdana">telescope</font></b><font face="Microsoft Sans Serif" size="5" color="#518FBD">&#1138;</font><b><font size="3" face="Verdana" color="#518FBD">ptics.net</font><font face="Verdana" color="#95AAA6" size="3">&nbsp;&nbsp; </font></b> <font size="1" color="#95AAA6">&#9642;</font><font color="#95AAA6"><b> </b> </font><b><font face="Verdana" color="#95AAA6" size="3">&nbsp; </font></b> <font size="1" color="#95AAA6">&#9642;</font><font size="1" face="Verdana" color="#95AAA6">&nbsp;&nbsp; </font> <font size="1" color="#95AAA6">&#9642;</font><font face="Verdana" color="#95AAA6"><b><font size="2"> </font></b><font size="1">&nbsp;</font></font><font size="1" color="#95AAA6">&#9642;</font><font size="1" face="Verdana" color="#95AAA6"> </font><font size="1" color="#95AAA6">&#9642;&#9642;&#9642;&#9642;</font><font size="1" face="Verdana" color="#95AAA6"> </font><font size="1" color="#95AAA6">&#9642;</font><font size="1" face="Verdana" color="#95AAA6"> </font><font size="1" color="#95AAA6">&#9642;</font><font size="1" face="Verdana" color="#95AAA6">&nbsp; </font><font size="1" color="#95AAA6">&#9642;</font><font size="1" face="Verdana" color="#95AAA6">&nbsp;&nbsp; </font><font size="1" color="#95AAA6">&#9642;</font><font size="1" face="Verdana" color="#95AAA6">&nbsp;&nbsp;&nbsp; </font><font size="1" color="#95AAA6">&#9642;</font><font size="1" face="Verdana" color="#95AAA6">&nbsp;&nbsp;&nbsp;&nbsp; </font><font size="1" color="#95AAA6">&#9642;</font><font size="1" face="Verdana" color="#95AAA6">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </font><font size="1" color="#95AAA6">&#9642;</font><font size="1" face="Verdana" color="#95AAA6">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </font><font size="1" color="#95AAA6">&#9642;</font><font size="1" face="Verdana" color="#95AAA6">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </font><font size="1" color="#95AAA6">&#9642;</font><font size="1" face="Verdana" color="#95AAA6">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font><font face="Verdana" color="#518FBD"><b><font size="2">&nbsp;</font></b></font><font face="Verdana"><span style="font-weight: 400"><font size="2"><a href="index.htm#TABLE_OF_CONTENTS">CONTENTS</a></font></span></font><font size="2"><span style="font-weight: 400"><font size="2" face="Arial"><br> &nbsp;</font></span></p> <h3 align="center" style="text-indent: 0"> <span style="font-weight: 400"> <font size="2" face="Arial" color="#336699">&#9668;</font><font face="Verdana" size="2"> </font></span><font size="2" face="Verdana"> <span style="font-weight: 400"> <a href="system.htm">1.3. Optical system of a telescope</a></span>&nbsp;</font><font size="2" face="Arial"><font color="#C0C0C0">&nbsp; &#9616;</font>&nbsp;&nbsp;&nbsp;&nbsp; </font> <span style="font-weight: 400"><font face="Verdana" size="2"> <a href="functions.htm">2. MAIN FUNCTIONS OF A TELESCOPE</a> </font> </span> <font face="Arial" size="2" color="#336699">&#9658;</font><br> &nbsp;</h3> <h1 align="center" style="text-indent: 0"> <font face="Trebuchet MS" size="3" color="#336699">1.3.1.<span style="font-weight: 400"> </span><b>Gaussian approximation</b></font></h1> <div style="background-color: #F4F4DF"> <p align="center" style="text-indent: 0"> PAGE HIGHLIGHTS<br> &bull; <a href="#equal_to_the">Thin lens equation</a>&nbsp;&nbsp;&nbsp; &bull; <a href="#focal_length">Mirror focal length</a>&nbsp;&nbsp; &bull; <a href="#reasons">Gaussian lens formula</a>&nbsp;&nbsp; &bull; <a href="#geometry">Image formation</a>&nbsp;&nbsp; &bull; <a href="#geometry">Thick lens</a></div> <p align="justify"><font face="Verdana" size="2"><!--[if gte vml 1]><v:line id="_x0000_s1025" style='position:absolute;left:0;text-align:left;top:0;z-index:3' from="374.25pt,258pt" to="374.25pt,258pt"> <v:stroke endarrow="block"/> </v:line><![endif]--><![if !vml]><span style='mso-ignore:vglayout;position: absolute;z-index:3;left:498px;top:338px;width:3px;height:12px'><img width=3 height=12 src="gaussian_approximation_files/image001.gif" v:shapes="_x0000_s1025"></span><![endif]></font></p> <font face="Verdana"> <p align="justify" style="line-height: 150%">In the <i>paraxial</i>, or <i>Gaussian approximation</i>, the image of a point is assumed to be formed by the rays close to optical axis - paraxial rays - for which sine of the angle practically equals the angle itself (in radians). Replacing sine by the angle simplifies the expressions for refraction and reflection (<a href="reflection.htm#roughness">Snell's law</a>), allowing for quick, yet accurate assessment of basic spatial and geometric image properties, derived from the pupil-to-image separation. Since it effectively uses only a small central portion of the optical surface, it does not provide information on image quality, i.e. aberrations. In aberration-free systems, Gaussian and actual focus coincide. </p> <p align="justify" style="line-height: 150%">&nbsp;Image separation for an imaging surface, refracting or reflecting, is obtained from this basic equation relating object distance <b>O</b>, single optical surface radius of curvature <b>R</b> and image-to-surface separation <b>I</b>:</p> <p align="center" style="text-indent: 0"> <img border="0" src="images/eq5nn.PNG" width="182" height="36"></p> <p align="justify" style="text-indent: 0; line-height:150%">with <b>n</b> and <b>n'</b> being the refractive index before and after reflection or refraction, respectively. This gives the image separation I=n'RO/[(n'-n)O+nR]. In other words, <b>n</b> is the index of incident medium, and <b>n'</b> is index of the refractive or reflective medium. Numerically, either is positive for light traveling from left to right, and negative for the opposite direction (also, according to the <a href="terms_and_conventions.htm#conveniently,">sign convention</a>, object or image distance is negative when either is to the left of surface, positive when to the right). </p> <p align="justify" style="text-indent: 22px; line-height:150%">For a given surface radius <b>R</b>, image and object distance are in inverse relation; the image of farther away objects is closer to the objective. As the object distance <b>O</b> approaches infinity, image distance <b>I</b> reduces to the focal length I=R/[1-(n/n')]=f. The focal point is called paraxial, or <span style="background-color: #FFFFCC"><i>Gaussian focus</i></span>. This relation is derived from the geometry of refracting (or reflecting) ray, illustrated below, for reflecting and refracting surface of similar radius of curvature (<b>FIG. 9</b>). </p> <div style="background-color: #FFFFFF; padding-left:3px; padding-right:3px"> <p align="center" style="text-indent: 0; "> <img border="0" src="images/Gaussian_image.PNG" width="750" height="365"><br> <font face="Tahoma"> <b>FIGURE 9</b>: The geometry of refraction/reflection leading into the fundamental relation of Gaussian approximation (all angles are exaggerated for clarity). <b>O</b> and <b>I</b> are object and image distance, respectively, <b>n</b> and <b>n'</b> are index of refraction before and after refraction/reflection, respectively, and <b>R</b> is surface radius of curvature; </font><b> <font face="Georgia"> &#966;</font></b></font><font face="Tahoma" size="2"> is field angle, </font> <b> <font face="Lucida Sans Unicode" size="2"> &#945;</font></b><font face="Tahoma" size="2"> is angle of incidence to surface normal, </font><b> <font face="Georgia" size="2"> &#948;</font></b><font face="Tahoma" size="2"> is angle of normal to the axis, </font><b> <font face="Lucida Sans Unicode" size="2"> &#945;</font></b><font face="Tahoma" size="2"><b>'</b> is angle to the surface normal of refracted/reflected ray and </font><b> <font face="Georgia"> &#966;</font></b><font face="Tahoma"><b>'</b> is angle of refracted/reflected ray to the axis. The subscripts <b><font size="1">G</font></b> and <b><font size="1">M</font></b> are for &quot;mirror&quot; and &quot;glass&quot;, respectively. </font></p></div> </div> <p align="justify" style="text-indent: 22px; line-height:150%"> <font face="Verdana"> In paraxial approximation, angles are small enough that their sines correlate as the angles themselves. Thus the Snell law of refraction, nsin</font><font face="Lucida Sans Unicode" size="2">&#945;</font><font size="2" face="Verdana">=n'sin</font><font face="Lucida Sans Unicode" size="2">&#945;</font><font size="2" face="Verdana">' simplifies to n</font><font face="Lucida Sans Unicode">&#945;</font><font face="Verdana">=n'</font><font face="Lucida Sans Unicode">&#945;</font><font face="Verdana">', leading to the equality </font><font face="Lucida Sans Unicode">&#948;</font><font face="Verdana">=</font>&#966;<font face="Lucida Sans Unicode">-&#945;</font><font face="Verdana">=</font>&#966;'<font face="Verdana">-</font><font face="Lucida Sans Unicode">&#945;</font><font face="Verdana">', with </font><b><font face="Lucida Sans Unicode">&#948;</font></b><font face="Verdana"> being the angle between the surface normal and the axis, </font></font> <b><font size="2">&#966;</font></b><font size="2">,<font face="Verdana"> </font><b><font face="Lucida Sans Unicode">&#945;</font></b><font face="Verdana"> the incident ray angle with the axis and surface normal, respectively, and </font></font><b><font size="2">&#966;</font></b><font face="Verdana" size="2"><b>'</b></font><font size="2">,<b> <font face="Lucida Sans Unicode">&#945;</font></b><font face="Verdana"><b>'</b> the angle of refracted/reflected ray to the axis and normal, respectively (according to the sign convention, </font><b><font face="Lucida Sans Unicode">&#945;</font></b><font size="1" face="Terminal"><span style="vertical-align: sub">M</span></font><font face="Verdana">, </font><b><font face="Lucida Sans Unicode">&#948;</font></b><font size="1" face="Terminal"><span style="vertical-align: sub">G</span></font><font face="Verdana"> and </font><b>&#966;'</b><font size="1" face="Terminal"><span style="vertical-align: sub">G</span></font><font face="Verdana"> are numerically negative; applying sign convention makes possible to use the same relations for both, reflection and refraction). With </font> <font face="Lucida Sans Unicode">&#945;</font><font face="Verdana">=</font>&#966;<font face="Lucida Sans Unicode">-&#948;</font><font face="Verdana"> and </font><font face="Lucida Sans Unicode">&#945;</font><font face="Verdana">'=</font>&#966;'<font face="Verdana">-</font><font face="Lucida Sans Unicode">&#948;,</font><font face="Verdana"> substituting into the simplified Snell's law gives </font><font size="2" face="Verdana">n</font><font face="Lucida Sans Unicode">(</font>&#966;<font face="Lucida Sans Unicode">-&#948;)</font><font face="Verdana">=n'(</font>&#966;'<font face="Verdana">-</font><font face="Lucida Sans Unicode">&#948;</font><font face="Verdana">)=n'</font>&#966;<font face="Verdana">-n</font><font face="Lucida Sans Unicode">&#948;</font><font face="Verdana">=(n'-n)</font><font face="Lucida Sans Unicode">&#948;</font><font face="Verdana"> which, after replacing the angles with the appropriate height/distance ratio (</font>&#966;<font face="Verdana">=h/O, </font> <font face="Lucida Sans Unicode">&#948;</font><font face="Verdana">=h/R and </font> &#966;<font face="Verdana">'=h/I, with the common ray height <b>h</b> at the surface cancelling out), leads into <b>Eq. 1</b>.</font></font></p> <p align="justify" style="text-indent: 22px; line-height:150%"> <font face="Verdana" size="2">Similar scheme can illustrate what defines magnification of the image formed by an optical surface.</font></p> <div style="background-color: #FFFFFF"> <p align="center" style="text-indent: 0; "> <font face="Verdana" size="2"> <img border="0" src="images/rays2.png" width="751" height="188"><br> </font><br> <font face="Tahoma" size="2"><b><font color="#000080">Transverse magnification</font></b> <b>M</b></font><font size="1" face="Lucida Console"><span style="vertical-align: sub">T</span></font><font face="Tahoma" size="2"> of the image formed by optical surface is given as a ratio of the image vs. object height, M</font><font size="1" face="Terminal"><span style="vertical-align: sub">T</span></font><font face="Tahoma" size="2">=h'/h</font><font face="Verdana" size="2">.</font><font face="Tahoma" size="2"> With h=I</font><font face="Georgia" size="2">&#964;</font><font face="Verdana" size="2">'</font><font face="Tahoma" size="2">, where <b>I</b> is the image separation and</font><font face="Verdana" size="2"> </font> <b><font face="Georgia" size="2">&#964;</font></b><font face="Verdana" size="2"><b>'</b> </font> <font face="Tahoma" size="2">the refracted/reflected angle, and h=O</font><font face="Georgia" size="2">&#964;</font><font face="Tahoma" size="2">, where <b>O</b> is the object separation and </font><b> <font face="Georgia" size="2">&#964;</font></b><font face="Verdana" size="2"> </font> <font face="Tahoma" size="2">the angle of incidence, M</font><font size="1" face="Lucida Console"><span style="vertical-align: sub">T</span></font><font face="Tahoma" size="2">=I</font><font face="Georgia" size="2">&#964;</font><font face="Verdana" size="2">'</font><font face="Tahoma" size="2">/O</font><font face="Georgia" size="2">&#964;</font><font face="Tahoma" size="2">. Since, according to the Snell's low, in paraxial approximation </font> <font face="Georgia" size="2">&#964;</font><font face="Verdana" size="2">'</font><font face="Tahoma" size="2">=(n/n')</font><font face="Georgia" size="2">&#964;</font><font face="Verdana" size="2">,</font><font face="Tahoma" size="2"> with <b>n</b> and <b>n'</b> being the refractive index of incident and transmitting media, respectively, transverse image magnification can be written as <br> <b>M</b></font><font size="1" face="Terminal"><span style="vertical-align: sub">T</span></font><font face="Tahoma" size="2"><b>=nI/n'O</b>. <br> Since <b>O</b>,<b> I</b> and <b>n'</b> </font><font size="2"> <font face="Tahoma">are numerically negative for mirror surface, and <b> O</b> is numerically negative for refractive surface, transverse magnification is for both numerically negative, i.e. image orientation is opposite to that of the object. As before, parameters related to the reflected ray have subscript </font><b><font size="1">M</font></b><font size="2"> (for <i>mirror</i>) and those related to the refracted ray subscript </font> <b><font size="1">G</font></b><font size="2"> (for <i>glass</i>); the illustration assumes common scenario where either surface is in air (n=1).<br> <b><font color="#000080">Angular magnification</font></b> <b>M</b></font></font><font size="1" face="Terminal"><span style="vertical-align: sub">A</span></font><font face="Tahoma" size="2"> is defined as a ratio of the angle between axis and a ray connecting the axial object and image point through a given surface zonal height <b>z</b>, the angle at the image vs. angle at the object, or M</font><font size="1" face="Terminal"><span style="vertical-align: sub">A</span></font><font size="2"><font face="Tahoma">=</font>&#966;<font face="Verdana">'/</font>&#966;<font face="Verdana">. </font> <font face="Tahoma">With &#966;=z/O and &#966;'=z/I, it can be written as M</font></font><font size="1" face="Terminal"><span style="vertical-align: sub">A</span></font><font face="Tahoma" size="2">=O/I. Hence, M</font><font size="1" face="Terminal"><span style="vertical-align: sub">T</span></font><font face="Tahoma" size="2">M</font><font size="1" face="Terminal"><span style="vertical-align: sub">A</span></font><font face="Tahoma" size="2">=n/n' and, substituting</font><font face="Verdana" size="2"> </font> <font face="Tahoma" size="2">M</font><font size="1" face="Terminal"><span style="vertical-align: sub">T</span></font><font face="Tahoma" size="2">=h'/h</font><font size="2"><font face="Verdana"> </font> <font face="Tahoma">and</font><font face="Verdana"> </font> <font face="Tahoma">M</font></font><font size="1" face="Terminal"><span style="vertical-align: sub">A</span></font><font size="2"><font face="Tahoma">=</font>&#966;<font face="Verdana">'/</font>&#966;<font face="Verdana">, </font> <font face="Tahoma">gives n'h'&#966;'=nh&#966;. In other words, change of these three parameters in the transmitting vs. incident medium offset one another, and the quantity <b>nh&#966;</b>, called <i>Lagrange invariant</i>, doesn't change with reflection/refraction. </p></div> </font><font face="Verdana"> <p align="justify" style="text-indent: 22px; line-height:150%"> Gaussian approximation is strictly valid only for rays close to the optical axis - <i>paraxial</i> rays - and used to determine their points of convergence. In principle, these points coincide with the points of convergence of a perfect (aberration-free) system. While Gaussian approximation does not provide direct information about image aberrations, it is a quick, practical way of determining location of the paraxial focus of an optical surface, or <a name="element.">element.</a></p> <p align="justify" style="line-height: 150%">For thin lens in air, first surface indici are n=1 for light traveling from left to right, and n'=n<font size="1" face="Terminal"><span style="vertical-align: sub">G</span></font>, <b>n</b><font size="1" face="Terminal"><span style="vertical-align: sub">G</span></font> being the glass refractive index, so <b>Eq. 1</b> applied to the first surface becomes </font></p> <p align="center" style="line-height:150%"> <img border="0" src="images/eq6nn.PNG" width="188" height="38"></p> <p align="justify" style="line-height:150%"><font face="Verdana"><b>I</b></font><font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font><font face="Verdana"> being the front surface to (its) image separation, and <b>R</b></font><font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font><font face="Verdana"> being the front surface radius of curvature. For a very distant object, <b> 1/O</b> is infinitely small, and its image forms at a distance <b>I</b></font><font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font><b><font face="Verdana">=nR</font></b><font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font><font face="Verdana"><b>/(n-1)</b> from the first surface. This is now the object distance <b>O</b> for the second surface (n=n<font size="1" face="Lucida Console"><span style="vertical-align: sub">G</span></font> and n'=1), which will form the final image at a distance <b>I</b></font><font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font><font face="Verdana">, <a name="equal_to_the">equal to the</a> <b><font color="#000080">lens' focal length</font></b> <b>f</b></font><font size="1" face="Terminal"><span style="vertical-align: sub">l</span></font><font face="Verdana"> according to (1/I</font><font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font><font face="Verdana">)=1/f=[(n<font size="1" face="Terminal"><span style="vertical-align: sub">G</span></font>-1)/R</font><font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font><font face="Verdana">]-(n<font size="1" face="Terminal"><span style="vertical-align: sub">G</span></font>-1)/R</font><font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font><font face="Verdana">, which comes to:</p> <p align="center" style="text-indent: 0"> <img border="0" src="images/eq7nn.PNG" width="222" height="40"></p> <p align="justify" style="text-indent: 0; line-height:150%">This expression is referred to as <i>thin lens equation</i>, or <span style="background-color: #FFFFCC; font-style:italic">lensmaker's formula</span>. It can be also written without inverted radii as <b>f</b><font size="1" face="Terminal"><span style="vertical-align: sub">l</span></font>=</font><b><font face="Verdana">R</font></b><font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font><b><font face="Verdana">R</font></b><font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font><font face="Verdana"><b>/(n</b><font size="1" face="Terminal"><span style="vertical-align: sub">G</span></font><b>-1)(R</b></font><font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font><b><font face="Verdana">-R</font></b><font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font><b><font face="Verdana">)</font></b><font face="Verdana">. Note that in the standard right-hand <a href="terms_and_conventions.htm#conveniently,">Cartesian coordinate system</a> distances to the left are negative, and those to the right positive; consequently, biconvex lens has the front radius positive and the rear radius negative.</font></p> <p align="justify" style="text-indent: 0; line-height:150%">&nbsp;&nbsp;&nbsp; This implies that the focal length of thin lens equals lens<font face="Verdana">-to-image distance with object at infinity, i.e. far enough that the rays coming from it are practically parallel. Based on these same principles, with the object for the rear lens being the virtual image formed by the front lens, focal length <b>f</b></font><font size="1" face="Lucida Console"><span style="vertical-align: sub">C</span></font><font face="Verdana"> of two thin lenses in contact, in terms of their focal lengths <b>f</b></font><font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font><font face="Verdana"> and <b>f</b></font><font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font><font face="Verdana"> is:</font></p></font> <p align="center" style="text-indent: 0; "><font face="Comic Sans MS"> 1/f</font><font size="1" face="Terminal"><span style="vertical-align: sub">C</span></font><font size="2"><span style="vertical-align: sub"><b><font size="1" face="Terminal"> </font></b> </span></font> <font face="Comic Sans MS">= (1/f</font><font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font><font face="Comic Sans MS">) + (1/f</font><font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font><font face="Comic Sans MS">)</font><font size="2"><font face="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </font><font face="Comic Sans MS">&nbsp;(1.2.1)</font></p> <p align="justify" style="text-indent: 0; line-height:150%"><font face="Verdana">The relation is still valid for two thin lenses separated by a small air-space, For all practical purposes, it also applies to a cemented lens (with <b>f</b></font><font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font><font face="Verdana"> and <b>f</b></font><font size="1" face="Terminal"><span style="vertical-align: sub">2</span><b><span style="vertical-align: sub"> </span></b></font> <font face="Verdana">being the respective focal lengths in air), since the effect of denser exit media for the front lens is, for all practical purposes, offset by the denser incident media for the rear lens.&nbsp;&nbsp; </font></p> <p align="justify" style="text-indent: 0; line-height:150%"><font face="Verdana">&nbsp;&nbsp;&nbsp;&nbsp; Likewise, for two thin lenses at a separation <b>L</b>, image forms at an effective distance (measured from the rear lens) I=(Lf</font><font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font><font face="Verdana">-xf</font><font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font><font face="Verdana">f</font><font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font><font face="Verdana">)/(L-xf</font><font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font><font face="Verdana">f</font><font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font><font face="Verdana">), where x=O/(O-f</font><font size="1" face="Terminal"><span style="vertical-align: sub">C</span></font><font face="Verdana">). For large object distance <b>O</b>, x=1 and I=f<sub>b</sub>, with <b>f<sub>b</sub></b> being, as before, the back <a name="focal_length">focal length</a>, i.e. the rear-lens-to-image separation:</font></p></font> <p align="center" style="text-indent: 0; line-height:150%"><font face="Comic Sans MS">f</font><font size="1" face="Terminal"><span style="vertical-align: sub">b</span></font><font face="Comic Sans MS"> = (Lf</font><font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font><font face="Comic Sans MS">-f</font><font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font><font face="Comic Sans MS">f</font><font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font><font face="Comic Sans MS">)/(L-f</font><font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font><font face="Comic Sans MS">-f</font><font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font><font face="Comic Sans MS">) </font><font size="2"><font face="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </font><font face="Comic Sans MS">(1.2.2)</font></p> <p align="justify" style="line-height:150%"> The corresponding combined focal length is determined by the point of intersection between the marginal ray of axial cone converging toward focal point extended backward to a parallel-to-optical-axis line drawn from the end point of the front lens aperture, i.e. it is larger than the back focal length by a factor 1/[1-(L/f<sub>1</sub>)]. </font><font face="Verdana" size="2"> <p align="justify" style="line-height: 150%"><b><font color="#000080">Mirror focal length </font>f</b><font size="1" face="MS Serif"><span style="vertical-align: sub">m</span></font>, after substituting n=1 and n'=-1 (for incident light traveling from left to right, according to the <a href="terms_and_conventions.htm#conveniently,">sign convention</a>) in <b>Eq. 1</b>, resulting in (1/I)=-2/R=1/f<font size="1" face="MS Serif"><span style="vertical-align: sub">m</span></font>, is defined as:</p> <p align="center" style="text-indent: 0"> <img border="0" src="images/eq8n.PNG" width="125" height="34"></p> <p align="justify" style="text-indent: 0; line-height:150%">with <b>R</b><font size="1" face="MS Serif"><span style="vertical-align: sub">m</span></font> being the mirror radius of curvature. According to the sign convention, both, mirror radius of curvature and its focal length are numerically negative. While it is usually applied to the radius, mirror focal length is often given positive, for practical <a name="reasons">reasons</a>.</p> <p align="justify" style="line-height: 150%">Relation between object distance <b>O</b>, image separation <b>I</b> and objective's focal length <b> f</b> can be expressed in a general form given by the <span style="background-color: #FFFFCC; font-style:italic">Gaussian lens formula</span> as:</p> <p style="text-indent: 0" align="center"> <img border="0" src="images/eq9.PNG" width="366" height="42"></p> <p style="line-height: 150%"> For thin lens, the sign is positive for real object, image and focal length, and negative when they are virtual. It is also valid for mirrors and objectives in general, under the same assumption that object distance and focal length of a converging cone are both numerically positive, with image separation being determined according to their specific values (positive for O&gt;f, negative - indicating diverging imaging cone - for O&lt;f). This is not necessarily in accordance with every sign convention, but is used for convenience when finding these distances is the sole purpose of calculation.</p> <p style="line-height: 150%">For very distant objects, 1/O approaches zero, and O/(I+O) approaches 1, with the focal length <b> f</b> and image separation <b>I</b> practically coinciding. Evidently, the relation directly implies that the closer the object, the farther from the objective its image. </p> <p style="line-height: 150%">In this, form, however, the relation is not generally applicable; for instance, a concave mirror surface oriented to left forms the real image, but its image separation and focal length (for object at infinity) are also measured from right to left, thus numerically negative in the standard coordinate system. Likewise, object distance, if measured from the aperture stop is also numerically negative. In order to make this expression generally applicable, and useable in chosen <a href="terms_and_conventions.htm">sign convention</a>, it needs to be modified to:</p> <p align="center" style="text-indent: 0"> <img border="0" src="images/eq9nm.PNG" width="488" height="44"></p> <p align="justify" style="text-indent: 0; line-height:150%">with <b>n</b><font size="1" face="Terminal"><span style="vertical-align: sub">O</span></font> and <b>n</b><font size="1" face="Terminal"><span style="vertical-align: sub">I</span></font> being the refractive index of object and image space, respectively. For lens, n<font size="1" face="Terminal"><span style="vertical-align: sub">O</span></font>=n<font size="1" face="Terminal"><span style="vertical-align: sub">I</span></font>=1, and for mirror n<font size="1" face="Terminal"><span style="vertical-align: sub">O</span></font>=1 and n<font size="1" face="Terminal"><span style="vertical-align: sub">I</span></font>=-1; image separation <b>I</b> is positive for the former, negative for the latter. Object distance <b>O</b> is negative for both.</p> <p align="justify" style="line-height: 150%"> As noted, both above expressions apply when the imaging medium is air, a common circumstance. In general, focal length is, from <b>Eq. 1.4</b>, defined by <b>f=nIO/(I+O)</b>, with <b>n</b> being the refractive index of the imaging medium. Hence, nominal focal length increases with the medium refractive index. However, due to the change in the effective wavelength - which compresses inside denser media, and vice versa, resulting in the correspondingly smaller diffraction pattern, the effective focal length remains identical to that in air, i.e. smaller by a factor of <b>n</b> (an example being the optical system of <a href="eye.htm">human eye</a>).</p> <p align="justify" style="line-height: 150%"> From <b>Eq. 1</b>, paraxial image distance formed by a single refractive or reflective surface of radius R, for object space refractive index <b>n</b> and image space refractive index <b>n'</b> is I=n'/[(n/O)+(n'-n)/R]. For lens in collimated light, n/O is zero for the first surface, and image formed by it effectively becomes object for the second surface, with the latter forming the final image if this object at the distance equaling focal length. Denoting refractive indici from the object space to the image space as <b>n</b><font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font>, <b>n</b><font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font>' (at the front lens' surface) and <b>n</b><font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font>, <b>n</b><font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font>' (at the rear surface), the focal length is given by f=n<font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font>'/{[(n<font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font>'-n<font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font>)/R<font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font>]+(n<font size="1" face="Lucida Console"><span style="vertical-align: sub">1</span></font>'-n<font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font>)n<font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font>/n<font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font>'R<font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font>}, with <b>R</b><font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font> and <b>R</b><font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font> being the front and rear surface radius of curvature, respectively.</p> <p align="justify" style="line-height: 150%">Alternately, it can be expressed as a complete (<a href="system.htm#objective">thick lens</a>) formula, for <b>n</b><font size="1" face="Terminal"><span style="vertical-align: sub">0</span></font>, <b>n</b><font size="1" face="Lucida Console"><span style="vertical-align: sub">1</span></font>, <b>n</b><font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font> being the refractive index of object space, lens and image space, respectively, 1/f=[(n<font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font>-n<font size="1" face="Terminal"><span style="vertical-align: sub">0</span></font>)/n<font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font>R<font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font>]-(n<font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font>-n<font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font>)/(n<font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font>R<font size="1" face="Terminal"><span style="vertical-align: sub">2</span></font>)[1-(n<font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font>-n<font size="1" face="Terminal"><span style="vertical-align: sub">0</span></font>)t/n<font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font>R<font size="1" face="Terminal"><span style="vertical-align: sub">1</span></font>], where <b>t</b> is the lens axial thickness. For relatively small <b>t</b>, analogously to lens immersed in air, it simplifies to the thin lens formula, 1/f=[(n<sub>1</sub>-n<sub>0</sub>)/n<sub>2</sub>R<sub>1</sub>]-(n<sub>1</sub>-n<sub>2</sub>)/n<sub>2</sub>R<sub>2</sub>.</p> <p align="justify" style="line-height: 150%"> Illustration of the basic <a name="geometry">geometry</a> of image formation is given on <b>FIG. 10</b>. From the geometry of either thin lens or mirror, image vs. object transverse magnification M=h<font size="1" face="Terminal"><span style="vertical-align: sub">I</span></font>/h<font size="1" face="Terminal"><span style="vertical-align: sub">O</span></font>=I/O, with <b>I</b>, <b>O</b> being, as before, image and object distance, respectively. </p> <div style="background-color: #FFFFFF"> <p align="center" style="text-indent: 0"> <img border="0" src="images/image.PNG" width="744" height="513"><!--[if gte vml 1]><v:line id="_x0000_s1030" style='position:absolute;left:0;text-align:left;top:0; z-index:1' from="332.25pt,1554pt" to="332.25pt,1554pt"/><![endif]--><![if !vml]><span style='mso-ignore:vglayout;position:absolute;z-index:1;left:442px;top:2071px; width:2px;height:2px'><img width=2 height=2 src="gaussian_approximation_files/image002.gif" v:shapes="_x0000_s1030"></span><![endif]><br> <font size="2" face="Tahoma"><b>FIGURE 10</b>: Geometry of image formation by thin lens <span style="background-color: #FFFF99">(<b>A</b>)</span> and mirror <span style="background-color: #FFFF99">(<b>B</b>)</span> in air. Incident ray parallel to the optical axis (<b>2</b>) is directed, after reflection or refraction, to the focal point <b>F</b>, located at its intersection with the optical axis. It determines the focal length <b> f</b>. Incident ray <b>3</b> coming from the same object point through the front focus <b>F'</b> or <b>F</b> refracts or reflects parallel to the optical axis; its intersection with ray <b>2</b> determines the image point location. Alternatively, it is also determined by the point of intersection with the incident ray arriving at the center of the objective (<b>1</b>, the <i>chief ray</i>). As object distance increases, incident rays coming through the front focus and center of the objective (<b>3</b> and <b>1</b>, respectively) merge closer, practically merging together for very distant objects. At that point, image magnification, given as image-to-object-distance ratio, approaches zero - with the field angle</font><font size="2" face="Arial"> </font><b> <font face="Georgia">&#945;</font></b><font face="Arial"> </font> <font face="Tahoma"> reduced to a very small, but finite quantity - and the image practically forms in the focal plane. The height <b>h</b></font><font face="Lucida Console" size="1"><span style="vertical-align: sub">i</span></font><font face="Tahoma"> of the point-image of a point-object producing an oblique incoming pencil is a product of the incoming angle a and lens-to-image separation, hence for any given angle proportional to lens-to-image separation. <br> Inset at top left in (<b>A</b>) shows formation of <i>virtual image</i>; unlike real image, which is formed by converging rays, virtual image is formed by projecting diverging rays in opposite direction. Shown is virtual image of the object inside lens' focal length; unlike real image, virtual image is erect and on the same side as the object. Bringing object still closer results in its virtual image shift toward it, with the two coinciding for the object at the surface. Virtual image is also formed by a negative lens and object farther than its focal length from it. In the presence of an optical surface, or element, following the surface/element producing virtual image, such image becomes its <i>virtual object</i> .<br> When the lens thickness is significant with respect to the object distance and focal length, the ray path through the lens becomes a factor in determining lens' focal length </font> <font size="2" face="Tahoma"> <b> f</b></font><font face="Tahoma">, and needs to be taken into account <span style="background-color: #FFFF99"><b>(C)</b></span>. Here, focal length equals the separation between <i>2nd principal plane</i> - a plane normal to the axis, containing the point of intersection (principal point <b>P</b></font><font face="Terminal" size="1"><span style="vertical-align: sub">2</span></font><font face="Tahoma">) of extended path of a collimated incident ray and reversed path of it after exiting the lens - and the focal point (<b>F'</b>). It is preceded by the 1st principal plane, determined in the same manner with collimated incident ray from the opposite direction (principal point<b> P</b></font><font face="Terminal" size="1"><span style="vertical-align: sub">1</span></font><font face="Tahoma">). The corresponding points on the two principal planes are always at the same separation from axis, i.e. lay on a line parallel to it; in effect, all rays refracted by a lens behave as if the only refraction is taking place at the principal plane. A ray whose incident and final orientation doesn't change (in other words, its path before and after lens are parallel) determines lens' <i>nodal points</i>. For a single lens, nodal points lay in the principal planes, 1st nodal point (<b>N</b>) in the 1st principal plane, and 2nd nodal point (<b>N'</b>) in the 2nd principal plane. Principal planes are not necessarily contained within lens, and may be located at a significant distance from it (for instance, with Maksutov corrector). Also, in unequifocal lenses or systems, such as human eye, with different incident and final medium refractive index (thus different focal lengths in these respective media), nodal points are displaced axially from the principal planes, although the nodal points separation remains identical to that of the principal planes, Note that the above scheme is a paraxial (Gaussian) idealization, ignoring lens' aberrations, thus only valid for paraxial rays.</font><br> &nbsp;</p> </div> </font> <p align="justify" style="text-indent: 22px; line-height:150%"> <font face="Verdana" size="2"> The three pairs of points illustrated on <b>FIG. 10</b> - object space and image space focal point (<b>F</b> and <b>F'</b>), 1st and 2nd principal plane points (<b>P</b><font face="Terminal" size="1"><span style="vertical-align: sub">1</span></font>, <b>P</b><font face="Terminal" size="1"><span style="vertical-align: sub">2</span></font><font face="Arial">)</font> and 1st and 2nd nodal point (<b>N</b>, <b>N</b>') are called <font color="#000080"><b>six cardinal points</b></font> of a lens or imaging system. These points describe its Gaussian imaging. For thin lens, or mirror, a single cardinal point - the focal point - suffice. Thick lens also requires specified principal planes, and systems where nodal point are not contained in the principal plane, require in addition specified nodal points, for determining the angle between object point and the corresponding image point (axis of object orientation, such as visual axis of human eye), as well as the image space focal point. <p align="center" style="text-indent: 0"> <span style="font-weight: 400"> <font size="2" face="Arial" color="#336699">&#9668;</font></span><font face="Verdana" size="2"> <span style="font-weight: 400"> <a href="system.htm">1.3. Optical system of a telescope</a></span>&nbsp;</font><font size="2" face="Arial"><font color="#C0C0C0">&nbsp; &#9616;</font>&nbsp;&nbsp;&nbsp; </font><font face="Verdana" size="2"> <a href="functions.htm">2. 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