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Saved game - Wikipedia

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href="#Time_and_location_of_saving"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>Time and location of saving</span> </div> </a> <button aria-controls="toc-Time_and_location_of_saving-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Time and location of saving subsection</span> </button> <ul id="toc-Time_and_location_of_saving-sublist" class="vector-toc-list"> <li id="toc-Savescumming" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Savescumming"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.1</span> <span>Savescumming</span> </div> </a> <ul id="toc-Savescumming-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Types_of_saved_games" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Types_of_saved_games"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>Types of saved games</span> </div> </a> <button aria-controls="toc-Types_of_saved_games-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Types of saved games subsection</span> </button> <ul id="toc-Types_of_saved_games-sublist" class="vector-toc-list"> <li id="toc-Autosave" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Autosave"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.1</span> <span>Autosave</span> </div> </a> <ul id="toc-Autosave-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Checkpoints" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Checkpoints"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.2</span> <span>Checkpoints</span> </div> </a> <ul id="toc-Checkpoints-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Quick-saving" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Quick-saving"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.3</span> <span>Quick-saving</span> </div> </a> <ul id="toc-Quick-saving-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Password" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Password"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.4</span> <span>Password</span> </div> </a> <ul id="toc-Password-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Save_states" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Save_states"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.5</span> <span>Save states</span> </div> </a> <ul id="toc-Save_states-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Presentation" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Presentation"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Presentation</span> </div> </a> <ul id="toc-Presentation-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Save_sharing" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Save_sharing"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>Save sharing</span> </div> </a> <ul id="toc-Save_sharing-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Arcade_games" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Arcade_games"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>Arcade games</span> </div> </a> <ul id="toc-Arcade_games-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-See_also" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#See_also"> <div class="vector-toc-text"> <span class="vector-toc-numb">7</span> <span>See also</span> </div> </a> <ul id="toc-See_also-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">8</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" 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Available in 18 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-18" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">18 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D8%AD%D9%81%D8%B8_%D8%A7%D9%84%D9%84%D8%B9%D8%A8%D8%A9" title="حفظ اللعبة – Arabic" lang="ar" hreflang="ar" data-title="حفظ اللعبة" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Savegame" title="Savegame – German" lang="de" hreflang="de" data-title="Savegame" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Partida_guardada" title="Partida guardada – Spanish" lang="es" hreflang="es" data-title="Partida guardada" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D8%A8%D8%A7%D8%B2%DB%8C_%D8%B0%D8%AE%DB%8C%D8%B1%D9%87%E2%80%8C%D8%B4%D8%AF%D9%87" title="بازی ذخیره‌شده – Persian" lang="fa" hreflang="fa" data-title="بازی ذخیره‌شده" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Sauvegarde_(jeu_vid%C3%A9o)" title="Sauvegarde (jeu vidéo) – French" lang="fr" hreflang="fr" data-title="Sauvegarde (jeu vidéo)" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EA%B2%8C%EC%9E%84_%EC%84%B8%EC%9D%B4%EB%B8%8C" title="게임 세이브 – Korean" lang="ko" hreflang="ko" data-title="게임 세이브" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-id mw-list-item"><a href="https://id.wikipedia.org/wiki/Permainan_tersimpan" title="Permainan tersimpan – Indonesian" lang="id" hreflang="id" data-title="Permainan tersimpan" data-language-autonym="Bahasa Indonesia" data-language-local-name="Indonesian" class="interlanguage-link-target"><span>Bahasa Indonesia</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Salvataggio_(informatica)" title="Salvataggio (informatica) – Italian" lang="it" hreflang="it" data-title="Salvataggio (informatica)" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Savegame" title="Savegame – Dutch" lang="nl" hreflang="nl" data-title="Savegame" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/%E3%82%BB%E3%83%BC%E3%83%96_(%E3%82%B3%E3%83%B3%E3%83%94%E3%83%A5%E3%83%BC%E3%82%BF)" title="セーブ (コンピュータ) – Japanese" lang="ja" hreflang="ja" data-title="セーブ (コンピュータ)" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-uz mw-list-item"><a href="https://uz.wikipedia.org/wiki/Saqlangan_o%CA%BByin" title="Saqlangan oʻyin – Uzbek" lang="uz" hreflang="uz" data-title="Saqlangan oʻyin" data-language-autonym="Oʻzbekcha / ўзбекча" data-language-local-name="Uzbek" class="interlanguage-link-target"><span>Oʻzbekcha / ўзбекча</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Zapis_gry" title="Zapis gry – Polish" lang="pl" hreflang="pl" data-title="Zapis gry" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Jogo_salvo" title="Jogo salvo – Portuguese" lang="pt" hreflang="pt" data-title="Jogo salvo" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/%D0%A1%D0%BE%D1%85%D1%80%D0%B0%D0%BD%D0%B5%D0%BD%D0%B8%D0%B5_%D0%B8%D0%B3%D1%80%D1%8B" title="Сохранение игры – Russian" lang="ru" hreflang="ru" data-title="Сохранение игры" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/Kay%C4%B1tl%C4%B1_oyun" title="Kayıtlı oyun – Turkish" lang="tr" hreflang="tr" data-title="Kayıtlı oyun" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/%D0%97%D0%B1%D0%B5%D1%80%D0%B5%D0%B6%D0%B5%D0%BD%D0%BD%D1%8F_%D0%B3%D1%80%D0%B8" title="Збереження гри – Ukrainian" lang="uk" hreflang="uk" data-title="Збереження гри" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-zh-yue mw-list-item"><a href="https://zh-yue.wikipedia.org/wiki/%E9%81%8A%E6%88%B2%E5%AD%98%E6%AA%94" title="遊戲存檔 – Cantonese" lang="yue" hreflang="yue" data-title="遊戲存檔" data-language-autonym="粵語" data-language-local-name="Cantonese" class="interlanguage-link-target"><span>粵語</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/%E6%B8%B8%E6%88%8F%E5%AD%98%E6%A1%A3" title="游戏存档 – Chinese" lang="zh" hreflang="zh" data-title="游戏存档" data-language-autonym="中文" data-language-local-name="Chinese" class="interlanguage-link-target"><span>中文</span></a></li> </ul> 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dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Digital information about player progress</div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">"Save point" redirects here. 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typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/b/b4/Ambox_important.svg/40px-Ambox_important.svg.png" decoding="async" width="40" height="40" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/b/b4/Ambox_important.svg/60px-Ambox_important.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/b/b4/Ambox_important.svg/80px-Ambox_important.svg.png 2x" data-file-width="40" data-file-height="40" /></span></span></div></td><td class="mbox-text"><div class="mbox-text-span"><div class="multiple-issues-text mw-collapsible"><b>This article has multiple issues.</b> Please help <b><a href="/wiki/Special:EditPage/Saved_game" title="Special:EditPage/Saved game">improve it</a></b> or discuss these issues on the <b><a href="/wiki/Talk:Saved_game" title="Talk:Saved game">talk page</a></b>. <small><i>(<a href="/wiki/Help:Maintenance_template_removal" title="Help:Maintenance template removal">Learn how and when to remove these messages</a>)</i></small> <div class="mw-collapsible-content"> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1251242444"><table class="box-More_citations_needed plainlinks metadata ambox ambox-content ambox-Refimprove" role="presentation"><tbody><tr><td class="mbox-image"><div class="mbox-image-div"><span typeof="mw:File"><a href="/wiki/File:Question_book-new.svg" class="mw-file-description"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/50px-Question_book-new.svg.png" decoding="async" width="50" height="39" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/75px-Question_book-new.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/100px-Question_book-new.svg.png 2x" data-file-width="512" data-file-height="399" /></a></span></div></td><td class="mbox-text"><div class="mbox-text-span">This article <b>needs additional citations for <a href="/wiki/Wikipedia:Verifiability" title="Wikipedia:Verifiability">verification</a></b>.<span class="hide-when-compact"> Please help <a href="/wiki/Special:EditPage/Saved_game" title="Special:EditPage/Saved game">improve this article</a> by <a href="/wiki/Help:Referencing_for_beginners" title="Help:Referencing for beginners">adding citations to reliable sources</a>. Unsourced material may be challenged and removed.<br /><small><span class="plainlinks"><i>Find sources:</i>&#160;<a rel="nofollow" class="external text" href="https://www.google.com/search?as_eq=wikipedia&amp;q=%22Saved+game%22">"Saved game"</a>&#160;–&#160;<a rel="nofollow" class="external text" href="https://www.google.com/search?tbm=nws&amp;q=%22Saved+game%22+-wikipedia&amp;tbs=ar:1">news</a>&#160;<b>·</b> <a rel="nofollow" class="external text" href="https://www.google.com/search?&amp;q=%22Saved+game%22&amp;tbs=bkt:s&amp;tbm=bks">newspapers</a>&#160;<b>·</b> <a rel="nofollow" class="external text" href="https://www.google.com/search?tbs=bks:1&amp;q=%22Saved+game%22+-wikipedia">books</a>&#160;<b>·</b> <a rel="nofollow" class="external text" href="https://scholar.google.com/scholar?q=%22Saved+game%22">scholar</a>&#160;<b>·</b> <a rel="nofollow" class="external text" href="https://www.jstor.org/action/doBasicSearch?Query=%22Saved+game%22&amp;acc=on&amp;wc=on">JSTOR</a></span></small></span> <span class="date-container"><i>(<span class="date">April 2008</span>)</i></span><span class="hide-when-compact"><i> (<small><a href="/wiki/Help:Maintenance_template_removal" title="Help:Maintenance template removal">Learn how and when to remove this message</a></small>)</i></span></div></td></tr></tbody></table> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1251242444"><table class="box-Original_research plainlinks metadata ambox ambox-content ambox-Original_research" role="presentation"><tbody><tr><td class="mbox-image"><div class="mbox-image-div"><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/b/b4/Ambox_important.svg/40px-Ambox_important.svg.png" decoding="async" width="40" height="40" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/b/b4/Ambox_important.svg/60px-Ambox_important.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/b/b4/Ambox_important.svg/80px-Ambox_important.svg.png 2x" data-file-width="40" data-file-height="40" /></span></span></div></td><td class="mbox-text"><div class="mbox-text-span">This article <b>possibly contains <a href="/wiki/Wikipedia:No_original_research" title="Wikipedia:No original research">original research</a></b>.<span class="hide-when-compact"> Please <a class="external text" href="https://en.wikipedia.org/w/index.php?title=Saved_game&amp;action=edit">improve it</a> by <a href="/wiki/Wikipedia:Verifiability" title="Wikipedia:Verifiability">verifying</a> the claims made and adding <a href="/wiki/Wikipedia:Citing_sources#Inline_citations" title="Wikipedia:Citing sources">inline citations</a>. Statements consisting only of original research should be removed.</span> <span class="date-container"><i>(<span class="date">January 2013</span>)</i></span><span class="hide-when-compact"><i> (<small><a href="/wiki/Help:Maintenance_template_removal" title="Help:Maintenance template removal">Learn how and when to remove this message</a></small>)</i></span></div></td></tr></tbody></table> </div> </div><span class="hide-when-compact"><i> (<small><a href="/wiki/Help:Maintenance_template_removal" title="Help:Maintenance template removal">Learn how and when to remove this message</a></small>)</i></span></div></td></tr></tbody></table> <figure typeof="mw:File/Thumb"><a href="/wiki/File:PSX-Memory-Card.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/a/ae/PSX-Memory-Card.jpg/250px-PSX-Memory-Card.jpg" decoding="async" width="250" height="189" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/a/ae/PSX-Memory-Card.jpg/375px-PSX-Memory-Card.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/a/ae/PSX-Memory-Card.jpg/500px-PSX-Memory-Card.jpg 2x" data-file-width="2220" data-file-height="1680" /></a><figcaption>Electronic <a href="/wiki/Memory_card" title="Memory card">memory cards</a> used explicitly for game saves, such as this one for the <a href="/wiki/PlayStation_(console)" title="PlayStation (console)">Sony PlayStation</a>, were common during the 5th and 6th generation of consoles as read-only media became more popular.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (January 2023)">citation needed</span></a></i>&#93;</sup> This method of storing game saves has been largely replaced in newer consoles by internal <a href="/wiki/Hard_disk_drive" title="Hard disk drive">hard disk drives</a> and <a href="/wiki/Solid-state_drive" title="Solid-state drive">solid-state drives</a>.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (January 2023)">citation needed</span></a></i>&#93;</sup></figcaption></figure> <p>A <b>saved game</b> (also called a <b>game save</b>, <b>savegame</b>, <b>savefile</b>, <b>save point</b>, or simply <b>save</b>) is a piece of <a href="/wiki/Computer_file_management" class="mw-redirect" title="Computer file management">digitally stored</a> information about the progress of a <a href="/wiki/Player_character" title="Player character">player</a> in a <a href="/wiki/Video_game" title="Video game">video game</a>. </p><p>From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a "<a href="/wiki/Game_over" title="Game over">game over</a>". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh".<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (March 2024)">citation needed</span></a></i>&#93;</sup> </p><p>Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on regretting a choice, continue from an earlier point on. </p><p>Although the feature of save games often allows for gameplay to resume after a game over, a notable exception is in games where save games are deleted when it is game over. Several names are used to describe this feature, including "<a href="/wiki/Permadeath" title="Permadeath">permadeath</a>", "iron man", and "hardcore", and the feature has developed over the years from being the only kind of save system per game to the more modern 'suspend game' feature among regular save points. For online games, the game's progress is maintained on the remote server. In some games, upon resuming the game from a save game, the software locks or marks the save game. Early examples include <i><a href="/wiki/Moria_(1983_video_game)" title="Moria (1983 video game)">Moria</a></i> and <i><a href="/wiki/Diablo_II" title="Diablo II">Diablo II</a></i><span class="nowrap" style="padding-left:0.1em;">&#39;s</span> "hardcore" mode where the character save game is managed by the server. The use of saved games is very common in modern video games, particularly in <a href="/wiki/Role-playing_video_game" title="Role-playing video game">role-playing video games</a>, which are usually much too long to finish in a single session. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Overview_and_history">Overview and history</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Saved_game&amp;action=edit&amp;section=1" title="Edit section: Overview and history"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In early <a href="/wiki/Video_game" title="Video game">video games</a>, there was no need for saving games, since these games usually had no actual plot to develop and were generally very short in length.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (January 2023)">citation needed</span></a></i>&#93;</sup> </p><p>Classic <a href="/wiki/Arcade_video_game" title="Arcade video game">arcade video games</a> from the <a href="/wiki/Golden_age_of_arcade_video_games" title="Golden age of arcade video games">golden age of arcade video games</a> did not save the player's progress towards completing the game, but rather <a href="/wiki/High_score" class="mw-redirect" title="High score">high scores</a>, custom settings, and other features. The first game to save the player's score was <a href="/wiki/Taito" title="Taito">Taito</a>'s seminal 1978 <a href="/wiki/Shoot_%27em_up" title="Shoot &#39;em up">shoot 'em up</a> title <i><a href="/wiki/Space_Invaders" title="Space Invaders">Space Invaders</a></i>.<sup id="cite_ref-IGN-10_1-0" class="reference"><a href="#cite_note-IGN-10-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> </p><p>The relative complexity and inconvenience of storing game state information on early <a href="/wiki/Home_computers" class="mw-redirect" title="Home computers">home computers</a> (and the fact that early <a href="/wiki/Video_game_consoles" class="mw-redirect" title="Video game consoles">video game consoles</a> had no <a href="/wiki/Non-volatile" class="mw-redirect" title="Non-volatile">non-volatile</a> <a href="/wiki/Data_storage" title="Data storage">data storage</a>) meant that initially game saves were represented as "<a href="/wiki/Password_(video_games)" class="mw-redirect" title="Password (video games)">passwords</a>" (often strings of characters that encoded the game state) that players could write down and later input into the game when resuming.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (January 2023)">citation needed</span></a></i>&#93;</sup> </p><p><i><a href="/wiki/BYTE" class="mw-redirect" title="BYTE">BYTE</a></i> magazine stated in 1981, regarding the computer <a href="/wiki/Text_adventure" class="mw-redirect" title="Text adventure">text adventure</a> <i><a href="/wiki/Zork_I" class="mw-redirect" title="Zork I">Zork I</a></i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s save-game feature, that "while some cowards use it to retain their hard-earned position in the game before making some dangerous move", it was intended to let players play over many weeks.<sup id="cite_ref-liddil198102_2-0" class="reference"><a href="#cite_note-liddil198102-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/InfoWorld" title="InfoWorld">InfoWorld</a></i> disagreed that year, stating that save games "allow users to experiment with different approaches to the same situation".<sup id="cite_ref-barry19810511_3-0" class="reference"><a href="#cite_note-barry19810511-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> Home computers in the early 1980s had the advantage of using external media for saving, with <a href="/wiki/Cassette_tape#Data_recording" title="Cassette tape">compact cassettes</a> and <a href="/wiki/Floppy_disk" title="Floppy disk">floppy disks</a>, before finally using internal <a href="/wiki/Hard_drive" class="mw-redirect" title="Hard drive">hard drives</a>.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (January 2023)">citation needed</span></a></i>&#93;</sup> </p><p>For later <a href="/wiki/ROM_cartridge" title="ROM cartridge">cartridge</a>-based <a href="/wiki/Console_games" class="mw-redirect" title="Console games">console games</a>, such as <i><a href="/wiki/The_Legend_of_Zelda_(video_game)" title="The Legend of Zelda (video game)">The Legend of Zelda</a></i> and <i><a href="/wiki/Kirby%27s_Adventure" title="Kirby&#39;s Adventure">Kirby's Adventure</a></i>, saved games were stored in battery-backed <a href="/wiki/Random-access_memory" title="Random-access memory">random-access memory</a> on the game cartridge itself. <i>Pop and Chips</i> (1985) for the <a href="/wiki/Super_Cassette_Vision" title="Super Cassette Vision">Super Cassette Vision</a> was the first-ever game to allow saving game progress on a video game console, using an <a href="/wiki/AA_batteries" class="mw-redirect" title="AA batteries">AA battery</a> on the game cassette.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (January 2023)">citation needed</span></a></i>&#93;</sup> </p><p>In modern consoles, which use <a href="/wiki/Disk_storage" title="Disk storage">disks</a> for storing games, saved games are stored in other ways,<sup class="noprint Inline-Template" style="margin-left:0.1em; white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:Please_clarify" title="Wikipedia:Please clarify"><span title="The text near this tag may need clarification or removal of jargon. (January 2023)">clarification needed</span></a></i>&#93;</sup> such as by use of <a href="/wiki/Memory_card" title="Memory card">memory cards</a> or internal <a href="/wiki/Hard_drive" class="mw-redirect" title="Hard drive">hard drives</a> on the game machine itself. The use of memory cards for saving game data dates back to <a href="/wiki/SNK" title="SNK">SNK</a>'s cartridge-based <a href="/wiki/Neo_Geo_(system)" title="Neo Geo (system)">Neo Geo</a> arcade system and home console in 1990.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup> </p><p>Depending on the game, a player will have the ability to save the game either at any arbitrary point (usually when the game has been paused), after a specific task has been completed (such as at the end of a level), or at designated areas within the game known as save points.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (January 2023)">citation needed</span></a></i>&#93;</sup> </p><p>The available ways to save a game affect gameplay, and can represent a practice of players or an explicit decision by designers to give the game a particular feel or alter its difficulty.<sup id="cite_ref-PlayingwithGameTime_5-0" class="reference"><a href="#cite_note-PlayingwithGameTime-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Time_and_location_of_saving">Time and location of saving</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Saved_game&amp;action=edit&amp;section=2" title="Edit section: Time and location of saving"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1251242444"><table class="box-Unreferenced_section plainlinks metadata ambox ambox-content ambox-Unreferenced" role="presentation"><tbody><tr><td class="mbox-image"><div class="mbox-image-div"><span typeof="mw:File"><a href="/wiki/File:Question_book-new.svg" class="mw-file-description"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/50px-Question_book-new.svg.png" decoding="async" width="50" height="39" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/75px-Question_book-new.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/100px-Question_book-new.svg.png 2x" data-file-width="512" data-file-height="399" /></a></span></div></td><td class="mbox-text"><div class="mbox-text-span">This section <b>does not <a href="/wiki/Wikipedia:Citing_sources" title="Wikipedia:Citing sources">cite</a> any <a href="/wiki/Wikipedia:Verifiability" title="Wikipedia:Verifiability">sources</a></b>.<span class="hide-when-compact"> Please help <a href="/wiki/Special:EditPage/Saved_game" title="Special:EditPage/Saved game">improve this section</a> by <a href="/wiki/Help:Referencing_for_beginners" title="Help:Referencing for beginners">adding citations to reliable sources</a>. Unsourced material may be challenged and <a href="/wiki/Wikipedia:Verifiability#Burden_of_evidence" title="Wikipedia:Verifiability">removed</a>.</span> <span class="date-container"><i>(<span class="date">January 2023</span>)</i></span><span class="hide-when-compact"><i> (<small><a href="/wiki/Help:Maintenance_template_removal" title="Help:Maintenance template removal">Learn how and when to remove this message</a></small>)</i></span></div></td></tr></tbody></table> <p>A video game may allow the user to save at any point of the game at any time. There are also modified versions of this. For example, in the <a href="/wiki/GameCube" title="GameCube">GameCube</a> game <i><a href="/wiki/Eternal_Darkness" title="Eternal Darkness">Eternal Darkness</a></i>, the player can save at almost any time, but only if no enemies are in the room. To make gaming more engaging, some video games may impose a limit on the number of times a player saves the game. For instance, <i><a href="/wiki/IGI_2:_Covert_Strike" class="mw-redirect" title="IGI 2: Covert Strike">IGI 2</a></i> allows only a handful of saves in each mission; <i><a href="/wiki/Max_Payne_2:_The_Fall_of_Max_Payne" title="Max Payne 2: The Fall of Max Payne">Max Payne 2</a></i> imposes this restriction on the highest level of difficulty. </p><p>Some video games only allow the game to be saved at predetermined points in the game, called save points.<sup class="noprint Inline-Template" style="margin-left:0.1em; white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:Manual_of_Style/Words_to_watch#Unsupported_attributions" title="Wikipedia:Manual of Style/Words to watch"><span title="The material near this tag may use weasel words or too-vague attribution. (January 2023)">according to whom?</span></a></i>&#93;</sup> (Not to be confused with "<a href="#Checkpoints">checkpoints</a>".) Save points are employed either because the game is too complex to allow saving at any given point or to attempt to make the game more challenging by forcing the player to rely on their skills instead of on the ability to retry indefinitely. Save points are easier to program and thus attractive from a development standpoint. </p><p>Some games use a hybrid system where both save anywhere and save points are used. For example, <i><a href="/wiki/Final_Fantasy_VII" title="Final Fantasy VII">Final Fantasy VII</a></i> permits saving anywhere when the player is traveling on the world map, but once the player enters a location (e.g. town, cavern or forest), saving is only possible at save points. </p> <div class="mw-heading mw-heading3"><h3 id="Savescumming">Savescumming</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Saved_game&amp;action=edit&amp;section=3" title="Edit section: Savescumming"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1251242444"><table class="box-Unreferenced_section plainlinks metadata ambox ambox-content ambox-Unreferenced" role="presentation"><tbody><tr><td class="mbox-image"><div class="mbox-image-div"><span typeof="mw:File"><a href="/wiki/File:Question_book-new.svg" class="mw-file-description"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/50px-Question_book-new.svg.png" decoding="async" width="50" height="39" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/75px-Question_book-new.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/100px-Question_book-new.svg.png 2x" data-file-width="512" data-file-height="399" /></a></span></div></td><td class="mbox-text"><div class="mbox-text-span">This section <b>does not <a href="/wiki/Wikipedia:Citing_sources" title="Wikipedia:Citing sources">cite</a> any <a href="/wiki/Wikipedia:Verifiability" title="Wikipedia:Verifiability">sources</a></b>.<span class="hide-when-compact"> Please help <a href="/wiki/Special:EditPage/Saved_game" title="Special:EditPage/Saved game">improve this section</a> by <a href="/wiki/Help:Referencing_for_beginners" title="Help:Referencing for beginners">adding citations to reliable sources</a>. Unsourced material may be challenged and <a href="/wiki/Wikipedia:Verifiability#Burden_of_evidence" title="Wikipedia:Verifiability">removed</a>.</span> <span class="date-container"><i>(<span class="date">January 2023</span>)</i></span><span class="hide-when-compact"><i> (<small><a href="/wiki/Help:Maintenance_template_removal" title="Help:Maintenance template removal">Learn how and when to remove this message</a></small>)</i></span></div></td></tr></tbody></table> <p>Overusing saved games may be seen as unfair and in such a context is referred to as "savescumming". Savescumming makes losing a game impossible because whenever the player loses or is about to lose, a savegame is loaded, effectively turning back time to the situation before the loss. In a video game, this could for example be done when the player loses a battle/race, misses the best performance grading for a level (such as an <a href="/wiki/Glossary_of_video_game_terms#S" title="Glossary of video game terms">S-rank</a>) or runs into an <a href="/wiki/Unwinnable" class="mw-redirect" title="Unwinnable">unwinnable</a> situation by losing anyone or anything needed to continue and win. For example, in a game that features a casino, the player could save the game and then bet all their in-game money on black at a roulette table. If the outcome is black, their money is doubled and the player saves the game again. If the outcome is red (or green), the player disregards this outcome by reloading their last savegame. This allows for an indefinite winning streak. </p><p>Game programmers may defend against savescumming by various means, such as checking timestamps. For example, on multiuser Unix systems, <i><a href="/wiki/NetHack" title="NetHack">NetHack</a></i> uses <a href="/wiki/Setgid" class="mw-redirect" title="Setgid">setgid</a> to prevent users from copying save files into the necessary directory. Another technique is to use a deterministic, seeded <a href="/wiki/Pseudorandom_number_generator" title="Pseudorandom number generator">pseudorandom number generator</a>, so that undesired random outcomes cannot be avoided simply by saving and reloading. In this situation, when the player reloads a saved game, 'random' events will occur identically every time – the only way to get a different outcome is to play differently. </p><p>Savescumming is made an in-built feature in most game emulators. In this case, a savegame with a loss condition used in this way is usually referred to as a "save state". </p> <div class="mw-heading mw-heading2"><h2 id="Types_of_saved_games">Types of saved games</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Saved_game&amp;action=edit&amp;section=4" title="Edit section: Types of saved games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Autosave">Autosave</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Saved_game&amp;action=edit&amp;section=5" title="Edit section: Autosave"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Autosave" title="Autosave">Autosave</a></div> <p>Game saving does not need to be manual. Some video games save the game in progress automatically, such as after the pass of a fixed amount of time, at certain predetermined points in the game as an extension to the save point concept, or when the player exits.<sup id="cite_ref-Geerts_6-0" class="reference"><a href="#cite_note-Geerts-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup> </p><p>Some games only permit "suspend saves" in which the game is automatically saved upon exiting and reloaded upon restarting. The aim of a suspend save is only to allow the gameplay to be temporarily interrupted; as such, suspend saves are erased when the player resumes the game. This concept was popularized by <i><a href="/wiki/Rogue_(video_game)" title="Rogue (video game)">Rogue</a></i> and <a href="/wiki/Roguelike" title="Roguelike">the namesake genre</a>, which are known for employing the mechanic such that if the player were to die in the game, their save file is deleted and the game must be restarted. The term "perma-death" would come to refer to the concept used for that purpose. It is possible to cheat the system by copying and reusing suspend save files in an act of what is considered to be a form of savescumming.<sup id="cite_ref-Geerts_6-1" class="reference"><a href="#cite_note-Geerts-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Checkpoints">Checkpoints</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Saved_game&amp;action=edit&amp;section=6" title="Edit section: Checkpoints"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Supertux-checkpoint.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/4/4a/Supertux-checkpoint.png/220px-Supertux-checkpoint.png" decoding="async" width="220" height="165" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/4a/Supertux-checkpoint.png/330px-Supertux-checkpoint.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/4a/Supertux-checkpoint.png/440px-Supertux-checkpoint.png 2x" data-file-width="800" data-file-height="600" /></a><figcaption><a href="/wiki/Tux_(mascot)" title="Tux (mascot)">Tux</a> passes a checkpoint (the yellow bell) in the video game <i><a href="/wiki/SuperTux" title="SuperTux">SuperTux</a></i>.</figcaption></figure> <p>"Checkpoints" are locations in a video game where a player character <a href="/wiki/Spawning_(video_gaming)" class="mw-redirect" title="Spawning (video gaming)">respawns</a> after death. Characters generally respawn at the last checkpoint that they have reached. A respawn is most often due to the death of the in-game character, but it can also be caused by the failure to meet an objective required to advance in the game. Checkpoints might be temporary, as they stop working when the player loses their last life, completes or quits the level, especially in platform games. Most modern games, however, save the game to memory at these points, known as <a href="/wiki/Autosave" title="Autosave">auto-saving</a>.<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup> </p><p>Checkpoints might be visible or invisible to the player. Visible checkpoints might give a player a sense of security when activated, but in turn sacrifice some <a href="/wiki/Immersion_(virtual_reality)" title="Immersion (virtual reality)">immersion</a>, as checkpoints are intrinsically "gamey" and might even need an explanation of how they work. Invisible checkpoints do not break immersion but make players unsure of where they will respawn. Usually, if a player does get a game over, then their progress will be lost, and the player would lose all of their checkpoints.<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Quick-saving">Quick-saving</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Saved_game&amp;action=edit&amp;section=7" title="Edit section: Quick-saving"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Quick-saving and quick-loading allow the player to save or load the game with a single keystroke. These terms are used to differentiate between the traditional saving mechanism where the player is required to invoke a menu or dialog box, issue save the order, specify a title for the game being saved and, if applicable, confirm whether an old saved game file with the same title should be overwritten. The term "quick save" may be used in video games that lack the traditional saving mechanism altogether. </p><p>The advantage of quick saving is its low burden: The player only has to press a button and, if applicable, wait a few seconds. The disadvantage is the automatic loss of the previous quick-saved game. Games that only offer quick saving may be impossible to play by two different players (or more) unless there is a mechanism to distinguish players, such as <a href="/wiki/User_accounts" class="mw-redirect" title="User accounts">user accounts</a>. Leaving the decision of when to save up to the player increases the likelihood that a save will be made during a less than favourable game state. A quicksave shortly before an event which kills the player creates what is known as a death loop.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Password">Password</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Saved_game&amp;action=edit&amp;section=8" title="Edit section: Password"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Passwords are a form of saved game not stored on <a href="/wiki/Non-volatile_memory" title="Non-volatile memory">non-volatile memory</a>. Instead, everything needed to reconstruct the game state is encoded in and displayed on-screen as a string of text, usually comprising random alphanumeric characters, and the player can then record or memorize it. The player may later resume play from that point by entering the same password. Passwords were widely used by home console games before the advent of non-volatile memory and later internal and external storage.<sup id="cite_ref-Lowood-Guins_11-0" class="reference"><a href="#cite_note-Lowood-Guins-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Save_states">Save states</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Saved_game&amp;action=edit&amp;section=9" title="Edit section: Save states"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>A "save state" is a form of a saved game in <a href="/wiki/Emulator" title="Emulator">emulators</a>. A save state is generated when the emulator stores the contents of <a href="/wiki/Random-access_memory" title="Random-access memory">random-access memory</a> of an emulated program to disk. Save states enable players to save their games even when the emulated game or system does not support the feature. For instance, save states may be used to circumvent saving restrictions or as a savescumming technique. An associated concept is <b>save state hacking</b>, the practice of which uses a <a href="/wiki/Hex_editor" title="Hex editor">hex editor</a> to modify the save states to alter gameplay conditions, usually in favor of the player. Save states are comparable to <a href="/wiki/Snapshot_(computer_storage)" title="Snapshot (computer storage)">snapshots of a computer system's state</a> or <a href="/wiki/Hibernation_(computing)" title="Hibernation (computing)">hibernation</a> in computing, with save states being a limited form of snapshots.<sup id="cite_ref-Lowood-Guins_11-1" class="reference"><a href="#cite_note-Lowood-Guins-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> </p><p>Save states have started to receive mainstream usage in the early 2010s with Nintendo's Virtual Console. Some <a href="/wiki/Wii_U" title="Wii U">Wii U</a> and <a href="/wiki/3DS_Virtual_Console" class="mw-redirect" title="3DS Virtual Console">3DS Virtual Console</a> titles allow players to save a "restore point," which is like a quick save but has no restrictions on reloading.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> Although likely derived from quick saves, restore points are functionally identical to save states, and can be used for many of the same purposes. </p> <div class="mw-heading mw-heading2"><h2 id="Presentation">Presentation</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Saved_game&amp;action=edit&amp;section=10" title="Edit section: Presentation"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Game designers often attempt to integrate the save points into the style of the game using <a href="/wiki/Skeuomorph" title="Skeuomorph">skeuomorphism</a>. <i><a href="/wiki/Resident_Evil_(1996_video_game)" title="Resident Evil (1996 video game)">Resident Evil</a></i> represents save points with old fashioned <a href="/wiki/Typewriter" title="Typewriter">typewriters</a> (which require an ink ribbon item for each save), the <i><a href="/wiki/Grand_Theft_Auto" title="Grand Theft Auto">Grand Theft Auto</a></i> series used representations appropriate to the era of the setting: <a href="/wiki/Cassette_tape" title="Cassette tape">cassette tapes</a> for the mid-1980s (<i><a href="/wiki/Grand_Theft_Auto:_Vice_City" title="Grand Theft Auto: Vice City">Grand Theft Auto: Vice City</a></i>), <a href="/wiki/Floppy_disk#microfloppy" title="Floppy disk">3½-inch disks</a> for the early-1990s (<i><a href="/wiki/Grand_Theft_Auto:_San_Andreas" title="Grand Theft Auto: San Andreas">Grand Theft Auto: San Andreas</a></i>), and <a href="/wiki/Compact_disc" title="Compact disc">compact discs</a> for the late-1990s (<i><a href="/wiki/Grand_Theft_Auto:_Liberty_City_Stories" title="Grand Theft Auto: Liberty City Stories">Grand Theft Auto: Liberty City Stories</a></i>). </p><p>Although save points are typically seen as boons, some games have traps which use this tendency to fool the player. In <i><a href="/wiki/Chrono_Trigger" title="Chrono Trigger">Chrono Trigger</a></i>, attempting to use a fake save point in Magus's castle can actually bring the party into battle. </p><p>Some games employ limits to saving in order to prevent players from using them as a primary means of succeeding in the game. In <i><a href="/wiki/Tomb_Raider_(1996_video_game)" title="Tomb Raider (1996 video game)">Tomb Raider</a></i> save points are consumed upon use, <i><a href="/wiki/Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest" title="Donkey Kong Country 2: Diddy&#39;s Kong Quest">Donkey Kong Country 2: Diddy's Kong Quest</a></i> charges two banana coins to use a save point more than once, and in <i>Resident Evil</i> the player must find and expend an ink ribbon for each save. </p><p>In some games, save games or save points are part of the plot. In <i><a href="/wiki/Chrono_Cross" title="Chrono Cross">Chrono Cross</a></i>, save points are called Records of Fate, managed by an entity called FATE, an antagonist that uses the save points to control people. In <i><a href="/wiki/Anonymous;Code" title="Anonymous;Code">Anonymous;Code</a></i>, the protagonist Pollon Takaoka has a unique ability to save and load save games, which is central to the plot and the main game mechanic. </p><p>Another way saved games interact with each other is through passing along data to sequels. A famous example of this is the first three installments of the <i><a href="/wiki/Wizardry" title="Wizardry">Wizardry</a></i> series. To play the second and third installments, players needed to import the characters they'd used in the previous installment, which retained all experience and equipment gained in that installment. Later versions of the games made this feature optional, as do franchises such as the <i><a href="/wiki/Fire_Emblem" title="Fire Emblem">Fire Emblem</a></i>, <i><a href="/wiki/Shenmue_(series)" class="mw-redirect" title="Shenmue (series)">Shenmue</a></i> and <i><a href="/wiki/.hack_(video_game_series)" title=".hack (video game series)">.hack</a></i> series. Video games may also take the saved games of other video games into account; for example, the character Rosalina becomes available on <i><a href="/wiki/Mario_Kart_Wii" title="Mario Kart Wii">Mario Kart Wii</a></i> if there is a <i><a href="/wiki/Super_Mario_Galaxy" title="Super Mario Galaxy">Super Mario Galaxy</a></i> save on the console. The save game of <a href="/wiki/Midnight_Club_3:_Dub_Edition" title="Midnight Club 3: Dub Edition"><i>Midnight Club 3: DUB Edition</i></a> can be imported to the Remix version of the game. </p> <div class="mw-heading mw-heading2"><h2 id="Save_sharing">Save sharing</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Saved_game&amp;action=edit&amp;section=11" title="Edit section: Save sharing"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1251242444"><table class="box-More_citations_needed_section plainlinks metadata ambox ambox-content ambox-Refimprove" role="presentation"><tbody><tr><td class="mbox-image"><div class="mbox-image-div"><span typeof="mw:File"><a href="/wiki/File:Question_book-new.svg" class="mw-file-description"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/50px-Question_book-new.svg.png" decoding="async" width="50" height="39" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/75px-Question_book-new.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/100px-Question_book-new.svg.png 2x" data-file-width="512" data-file-height="399" /></a></span></div></td><td class="mbox-text"><div class="mbox-text-span">This section <b>needs additional citations for <a href="/wiki/Wikipedia:Verifiability" title="Wikipedia:Verifiability">verification</a></b>.<span class="hide-when-compact"> Please help <a href="/wiki/Special:EditPage/Saved_game" title="Special:EditPage/Saved game">improve this article</a> by <a href="/wiki/Help:Referencing_for_beginners" title="Help:Referencing for beginners">adding citations to reliable sources</a>&#32;in this section. Unsourced material may be challenged and removed.</span> <span class="date-container"><i>(<span class="date">February 2024</span>)</i></span><span class="hide-when-compact"><i> (<small><a href="/wiki/Help:Maintenance_template_removal" title="Help:Maintenance template removal">Learn how and when to remove this message</a></small>)</i></span></div></td></tr></tbody></table> <p>For many years,<sup class="noprint Inline-Template" style="margin-left:0.1em; white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:Vagueness" title="Wikipedia:Vagueness"><span title="This information is too vague. (January 2023)">vague</span></a></i>&#93;</sup> sharing game saves among friends has been very common. From trading passwords to swapping memory cards, gamers have always been able to help each other out to unlock features in a game. With the growing popularity of the Internet, many people upload their game saves to help out their online friends. However, with the inclusion of a progress meter or "<a href="/wiki/Gamerscore" class="mw-redirect" title="Gamerscore">gamerscore</a>" that tracks player progress in games for the Xbox 360, many players are beginning to view those who load other people's files onto their systems as "cheaters".<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup> Some games such as <i><a href="/wiki/Grand_Theft_Auto_IV" title="Grand Theft Auto IV">Grand Theft Auto IV</a></i> attempt to prevent the use of saved games made by other users. In contrast, <i><a href="/wiki/The_Legend_of_Zelda:_Oracle_of_Seasons_and_Oracle_of_Ages" title="The Legend of Zelda: Oracle of Seasons and Oracle of Ages">The Legend of Zelda: Oracle of Seasons and Oracle of Ages</a></i> actively encourages players that have completed the game to share their progress with others via a password swapping side quest that is available after finishing the main story.<sup class="noprint Inline-Template" style="white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:No_original_research" title="Wikipedia:No original research"><span title="The material near this tag possibly contains original research. (January 2023)">original research?</span></a></i>&#93;</sup> </p> <div class="mw-heading mw-heading2"><h2 id="Arcade_games">Arcade games</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Saved_game&amp;action=edit&amp;section=12" title="Edit section: Arcade games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1251242444"><table class="box-Expand_section plainlinks metadata ambox mbox-small-left ambox-content" role="presentation"><tbody><tr><td class="mbox-image"><span typeof="mw:File"><a href="/wiki/File:Wiki_letter_w_cropped.svg" class="mw-file-description"><img alt="[icon]" src="//upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Wiki_letter_w_cropped.svg/20px-Wiki_letter_w_cropped.svg.png" decoding="async" width="20" height="14" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Wiki_letter_w_cropped.svg/30px-Wiki_letter_w_cropped.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Wiki_letter_w_cropped.svg/40px-Wiki_letter_w_cropped.svg.png 2x" data-file-width="44" data-file-height="31" /></a></span></td><td class="mbox-text"><div class="mbox-text-span">This section <b>needs expansion</b>. You can help by <a class="external text" href="https://en.wikipedia.org/w/index.php?title=Saved_game&amp;action=edit&amp;section=">adding to it</a>. <span class="date-container"><i>(<span class="date">February 2011</span>)</i></span></div></td></tr></tbody></table> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1251242444"><table class="box-Unreferenced_section plainlinks metadata ambox ambox-content ambox-Unreferenced" role="presentation"><tbody><tr><td class="mbox-image"><div class="mbox-image-div"><span typeof="mw:File"><a href="/wiki/File:Question_book-new.svg" class="mw-file-description"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/50px-Question_book-new.svg.png" decoding="async" width="50" height="39" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/75px-Question_book-new.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/100px-Question_book-new.svg.png 2x" data-file-width="512" data-file-height="399" /></a></span></div></td><td class="mbox-text"><div class="mbox-text-span">This section <b>does not <a href="/wiki/Wikipedia:Citing_sources" title="Wikipedia:Citing sources">cite</a> any <a href="/wiki/Wikipedia:Verifiability" title="Wikipedia:Verifiability">sources</a></b>.<span class="hide-when-compact"> Please help <a href="/wiki/Special:EditPage/Saved_game" title="Special:EditPage/Saved game">improve this section</a> by <a href="/wiki/Help:Referencing_for_beginners" title="Help:Referencing for beginners">adding citations to reliable sources</a>. Unsourced material may be challenged and <a href="/wiki/Wikipedia:Verifiability#Burden_of_evidence" title="Wikipedia:Verifiability">removed</a>.</span> <span class="date-container"><i>(<span class="date">January 2023</span>)</i></span><span class="hide-when-compact"><i> (<small><a href="/wiki/Help:Maintenance_template_removal" title="Help:Maintenance template removal">Learn how and when to remove this message</a></small>)</i></span></div></td></tr></tbody></table> <p>Saved games have generally been rare at arcades,<sup class="noprint Inline-Template" style="margin-left:0.1em; white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:Manual_of_Style/Words_to_watch#Unsupported_attributions" title="Wikipedia:Manual of Style/Words to watch"><span title="The material near this tag may use weasel words or too-vague attribution. (January 2023)">according to whom?</span></a></i>&#93;</sup> but have found some use, notably in the <a href="/wiki/Konami" title="Konami">Konami</a> <a href="/wiki/E-Amusement" title="E-Amusement">e-Amusement</a> system, <a href="/wiki/Namco" title="Namco">Bandai Namco</a>'s Bandai Namco Passport, or Banapassport system, or by the use of <a href="/wiki/PlayStation" title="PlayStation">PlayStation</a> cards, as in <i><a href="/wiki/Dance_Dance_Revolution" title="Dance Dance Revolution">Dance Dance Revolution</a>.</i> These generally use either a magnetic card to store the data, a card that stores data through network (internet) connection or through a server, or some combination thereof. Similarly, passwords have generally been rare at arcades, with occasional exceptions, such as <i><a href="/wiki/Gauntlet_Legends" title="Gauntlet Legends">Gauntlet Legends</a>.</i> </p> <div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Saved_game&amp;action=edit&amp;section=13" title="Edit section: See also"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239009302">.mw-parser-output .portalbox{padding:0;margin:0.5em 0;display:table;box-sizing:border-box;max-width:175px;list-style:none}.mw-parser-output .portalborder{border:1px solid var(--border-color-base,#a2a9b1);padding:0.1em;background:var(--background-color-neutral-subtle,#f8f9fa)}.mw-parser-output .portalbox-entry{display:table-row;font-size:85%;line-height:110%;height:1.9em;font-style:italic;font-weight:bold}.mw-parser-output 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data-file-height="249" /></span></span></span><span class="portalbox-link"><a href="/wiki/Portal:Video_games" title="Portal:Video games">Video games portal</a></span></li></ul> <ul><li><a href="/wiki/Core_dump" title="Core dump">Core dump</a></li></ul> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Saved_game&amp;action=edit&amp;section=14" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-IGN-10-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-IGN-10_1-0">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite 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Retrieved <span class="nowrap">2019-04-17</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=InfoWorld&amp;rft.atitle=In+Search+of+the+Ultimate+Computer+Game&amp;rft.pages=11%2C+48&amp;rft.date=1981-05-11&amp;rft.aulast=Barry&amp;rft.aufirst=Tim&amp;rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DCz4EAAAAMBAJ%26pg%3DPA11&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASaved+game" class="Z3988"></span></span> </li> <li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/re-play-volume-16-issue-no.-2-november-1990-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%202%20-%20November%201990/page/26/mode/2up">"This Fall Everything Turns To Gold With Neo-Geo: The Player's Gold Card Keeps Them Coming Back For More"</a>. <i>RePlay</i>. 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November 1990. pp.&#160;26–7.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=RePlay&amp;rft.atitle=This+Fall+Everything+Turns+To+Gold+With+Neo-Geo%3A+The+Player%27s+Gold+Card+Keeps+Them+Coming+Back+For+More&amp;rft.volume=16&amp;rft.issue=2&amp;rft.pages=26-7&amp;rft.date=1990-11&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fre-play-volume-16-issue-no.-2-november-1990-600dpi%2FRePlay%2520-%2520Volume%252016%252C%2520Issue%2520No.%25202%2520-%2520November%25201990%2Fpage%2F26%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASaved+game" class="Z3988"></span></span> </li> <li id="cite_note-PlayingwithGameTime-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-PlayingwithGameTime_5-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMoran2010" class="citation journal cs1">Moran, Chuk (2010). <a rel="nofollow" class="external text" href="http://sixteen.fibreculturejournal.org/playing-with-game-time-auto-saves-and-undoing-despite-the-magic-circle/">"Playing with Game Time"</a>. <i>Fibreculture</i>. <b>16</b><span class="reference-accessdate">. Retrieved <span class="nowrap">16 July</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Fibreculture&amp;rft.atitle=Playing+with+Game+Time&amp;rft.volume=16&amp;rft.date=2010&amp;rft.aulast=Moran&amp;rft.aufirst=Chuk&amp;rft_id=http%3A%2F%2Fsixteen.fibreculturejournal.org%2Fplaying-with-game-time-auto-saves-and-undoing-despite-the-magic-circle%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASaved+game" class="Z3988"></span></span> </li> <li id="cite_note-Geerts-6"><span class="mw-cite-backlink">^ <a href="#cite_ref-Geerts_6-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Geerts_6-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGeerts2017" class="citation thesis cs1">Geerts, Femke Lucienne (2017). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211117084748/https://dspace.library.uu.nl/bitstream/handle/1874/351188/Dissertation_Final_FLGEERTS_2017_Final.pdf"><i>Saving the Game is Shaping the Game: Defining and Understanding the Save Mechanic</i></a> <span class="cs1-format">(PDF)</span> (Thesis). <a href="/wiki/Utrecht_University" title="Utrecht University">Utrecht University</a>. p.&#160;13–14, 20–21. <a href="/wiki/Hdl_(identifier)" class="mw-redirect" title="Hdl (identifier)">hdl</a>:<a rel="nofollow" class="external text" href="https://hdl.handle.net/1874%2F351188">1874/351188</a>. Archived from <a rel="nofollow" class="external text" href="https://dspace.library.uu.nl/bitstream/handle/1874/351188/Dissertation_Final_FLGEERTS_2017_Final.pdf">the original</a> <span class="cs1-format">(PDF)</span> on 2021-11-17<span class="reference-accessdate">. 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New Riders. p.&#160;403. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0132104753" title="Special:BookSources/978-0132104753"><bdi>978-0132104753</bdi></a><span class="reference-accessdate">. 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The Guide to Great Video Game Design</i></a>. John Wiley &amp; Sons. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-1118877197" title="Special:BookSources/978-1118877197"><bdi>978-1118877197</bdi></a><span class="reference-accessdate">. Retrieved <span class="nowrap">2014-11-26</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=bookitem&amp;rft.atitle=A+nice+little+calm+spot&amp;rft.btitle=Level+Up%21+The+Guide+to+Great+Video+Game+Design&amp;rft.pub=John+Wiley+%26+Sons&amp;rft.date=2014-04-16&amp;rft.isbn=978-1118877197&amp;rft.aulast=Rogers&amp;rft.aufirst=Scott&amp;rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DUT5jAwAAQBAJ%26q%3Dcheckpoint%2Bvideo%2Bgame&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASaved+game" class="Z3988"></span></span> </li> <li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFAniko2019" class="citation web cs1">Aniko, Angyal (2019-01-02). <a rel="nofollow" class="external text" href="https://thegeek.games/2019/01/02/deathloop-what-is-zenimax-planning/">"Deathloop: What is Zenimax planning?"</a>. 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Retrieved <span class="nowrap">2020-02-13</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Deathloop%3A+What+is+Zenimax+planning%3F&amp;rft.pub=The+Geek&amp;rft.date=2019-01-02&amp;rft.aulast=Aniko&amp;rft.aufirst=Angyal&amp;rft_id=https%3A%2F%2Fthegeek.games%2F2019%2F01%2F02%2Fdeathloop-what-is-zenimax-planning%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASaved+game" class="Z3988"></span></span> </li> <li id="cite_note-Lowood-Guins-11"><span class="mw-cite-backlink">^ <a href="#cite_ref-Lowood-Guins_11-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Lowood-Guins_11-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLowoodGuins2016" class="citation book cs1">Lowood, Henry; Guins, Raiford (2016). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=5F4pDQAAQBAJ&amp;pg=PA385">"45 Save"</a>. <i>Debugging Game History: A Critical Lexicon</i>. <a href="/wiki/MIT_Press" title="MIT Press">MIT Press</a>. pp.&#160;385–387. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/9780262331951" title="Special:BookSources/9780262331951"><bdi>9780262331951</bdi></a><span class="reference-accessdate">. Retrieved <span class="nowrap">2021-11-17</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=bookitem&amp;rft.atitle=45+Save&amp;rft.btitle=Debugging+Game+History%3A+A+Critical+Lexicon&amp;rft.pages=385-387&amp;rft.pub=MIT+Press&amp;rft.date=2016&amp;rft.isbn=9780262331951&amp;rft.aulast=Lowood&amp;rft.aufirst=Henry&amp;rft.au=Guins%2C+Raiford&amp;rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3D5F4pDQAAQBAJ%26pg%3DPA385&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASaved+game" class="Z3988"></span></span> </li> <li id="cite_note-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-12">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFAltice2015" class="citation book cs1">Altice, Nathan (2015). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=GVDpCAAAQBAJ&amp;pg=PA312">"8 Tool-Assisted"</a>. <i>I Am Error: The Nintendo Family Computer / Entertainment System Platform</i>. <a href="/wiki/MIT_Press" title="MIT Press">MIT Press</a>. pp.&#160;312–313. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0-262-32840-1" title="Special:BookSources/978-0-262-32840-1"><bdi>978-0-262-32840-1</bdi></a><span class="reference-accessdate">. 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Archived from <a rel="nofollow" class="external text" href="http://30plusgamer.com/restore-point-or-no-restore-point/">the original</a> on May 28, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">2015-05-28</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=30PLUSGAMER&amp;rft.atitle=Restore+Point+or+No+Restore+Point&amp;rft.date=2013-12-15&amp;rft.aulast=Cazares&amp;rft.aufirst=Sergio&amp;rft_id=http%3A%2F%2F30plusgamer.com%2Frestore-point-or-no-restore-point%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASaved+game" class="Z3988"></span></span> </li> <li id="cite_note-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-14">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGrant2008" class="citation web cs1">Grant, Christopher (2008-03-25). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130620063008/http://www.joystiq.com/2008/03/25/cheaters-branded-on-xbox-live-gamerscore-reset/">"Cheaters Branded on Xbox Live, Gamerscore Reset, <i>Joystiq</i>"</a>. <a href="/wiki/Joystiq" title="Joystiq">Joystiq</a>. 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href="/wiki/Loading_screen" title="Loading screen">Loading screen</a></li> <li><a href="/wiki/Paper_doll_(video_games)" title="Paper doll (video games)">Paper doll</a></li> <li><a href="/wiki/Password_(video_games)" class="mw-redirect" title="Password (video games)">Password</a></li> <li><a href="/wiki/Permadeath" title="Permadeath">Permadeath</a></li> <li><a href="/wiki/Power-up" title="Power-up">Power-up</a></li> <li><a href="/wiki/Quest_(video_games)" title="Quest (video games)">Quest</a></li> <li><a href="/wiki/Quick_time_event" title="Quick time event">Quick time event</a></li> <li><a href="/wiki/Random_encounter" title="Random encounter">Random encounter</a></li> <li><a href="/wiki/Replay_value" title="Replay value">Replay value</a></li> <li><a class="mw-selflink selflink">Saved game</a></li> <li><a href="/wiki/Scripted_sequence" title="Scripted sequence">Scripted sequence</a></li> <li><a href="/wiki/Spawning_(video_games)" title="Spawning (video games)">Spawning</a></li> <li><a href="/wiki/Statistic_(role-playing_games)" title="Statistic (role-playing games)">Stats</a></li> <li><a href="/wiki/Status_effect" title="Status effect">Status effect</a></li> <li><a href="/wiki/Tank_controls" title="Tank controls">Tank controls</a></li> <li><a href="/wiki/Turns,_rounds_and_time-keeping_systems_in_games" class="mw-redirect" title="Turns, rounds and time-keeping systems in games">Turns, rounds and time-keeping systems</a></li> <li><a href="/wiki/Warp_(video_games)" title="Warp (video games)">Warp</a> <ul><li><a href="/wiki/Fast_travel" title="Fast travel">Fast travel</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Scenery</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Destructible_environment" title="Destructible environment">Destructible environment</a></li> <li><a href="/wiki/Instance_dungeon" title="Instance dungeon">Instance dungeon</a></li> <li><a href="/wiki/Level_(video_games)" title="Level (video games)">Level</a> <ul><li><a href="/wiki/Bonus_stage" title="Bonus stage">Bonus stage</a></li> <li><a href="/wiki/Minigame" title="Minigame">Minigame</a></li></ul></li> <li><a href="/wiki/Mini-map" title="Mini-map">Mini-map</a></li> <li><a href="/wiki/Open_world" title="Open world">Open world</a></li> <li><a href="/wiki/Persistent_world" title="Persistent world">Persistent world</a></li> <li><a href="/wiki/Procedural_generation" title="Procedural generation">Procedural generation</a> <ul><li><a href="/wiki/Map_seed" title="Map seed">Map seed</a></li></ul></li> <li><a href="/wiki/Overworld" title="Overworld">Overworld</a></li> <li><a href="/wiki/Skybox_(video_games)" title="Skybox (video games)">Skybox</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Movement techniques</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Rocket_jumping" title="Rocket jumping">Rocket jumping</a></li> <li><a href="/wiki/Strafing_(video_games)" title="Strafing (video games)">Strafing</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Forms of play</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Emergent_gameplay" title="Emergent gameplay">Emergent</a></li> <li><a href="/wiki/Nonlinear_gameplay" title="Nonlinear gameplay">Nonlinear</a></li> <li><a href="/wiki/Twitch_gameplay" title="Twitch gameplay">Twitch</a></li> <li><a href="/wiki/Multiplayer_video_game" title="Multiplayer video game">Multiplayer</a> <ul><li><a href="/wiki/Cooperative_video_game" title="Cooperative video game">Cooperative</a></li> <li><a href="/wiki/Esports" title="Esports">Competitive</a></li></ul></li> <li><a href="/wiki/Single-player_video_game" title="Single-player video game">Single-player</a></li> <li><a href="/wiki/Speedrunning" title="Speedrunning">Speedrunning</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Game modes</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Advance_and_secure" title="Advance and secure">Advance and secure</a></li> <li><a href="/wiki/Campaign_(gaming)" title="Campaign (gaming)">Campaign</a></li> <li><a href="/wiki/Capture_the_flag" title="Capture the flag">Capture the flag</a></li> <li><a href="/wiki/Deathmatch_(video_games)" title="Deathmatch (video games)">Deathmatch</a></li> <li><a href="/wiki/Last_man_standing_(video_games)" title="Last man standing (video games)">Last man standing</a></li> <li><a href="/wiki/New_Game_Plus" title="New Game Plus">New Game Plus</a></li> <li><a href="/wiki/Survival_mode" title="Survival mode">Survival</a></li> <li><a href="/wiki/King_of_the_hill_(game)" title="King of the hill (game)">King of the hill</a></li></ul> </div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐web.codfw.main‐f69cdc8f6‐4xwft Cached time: 20241122143555 Cache expiry: 2592000 Reduced expiry: false Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 0.590 seconds Real time usage: 0.751 seconds Preprocessor visited node count: 4018/1000000 Post‐expand include size: 128801/2097152 bytes Template argument size: 16718/2097152 bytes Highest expansion depth: 14/100 Expensive parser function count: 15/500 Unstrip recursion depth: 1/20 Unstrip post‐expand size: 75577/5000000 bytes Lua time usage: 0.369/10.000 seconds Lua memory usage: 6802799/52428800 bytes Number of Wikibase entities loaded: 0/400 --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 661.875 1 -total 27.64% 182.950 1 Template:Reflist 14.82% 98.079 1 Template:Multiple_issues 14.24% 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