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Return from the Abyss [SP campaign for 1.12/1.14] - Page 3 - The Battle for Wesnoth Forums

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href="./../viewtopic.php?t=44545&amp;sid=6f7dec09746a881cac77bbdd466f807a&amp;start=60" role="button">5</a></li> <li class="ellipsis" role="separator"><span>…</span></li> <li><a class="button" href="./../viewtopic.php?t=44545&amp;sid=6f7dec09746a881cac77bbdd466f807a&amp;start=210" role="button">15</a></li> <li class="arrow next"><a class="button button-icon-only" href="./../viewtopic.php?t=44545&amp;sid=6f7dec09746a881cac77bbdd466f807a&amp;start=45" rel="next" role="button"><i class="icon fa-chevron-right fa-fw" aria-hidden="true"></i><span class="sr-only">Next</span></a></li> </ul> </div> </div> <div id="p605805" class="post has-profile bg2"> <div class="inner"> <dl class="postprofile" id="profile605805"> <dt class="no-profile-rank no-avatar"> <div class="avatar-container"> </div> <a href="./../memberlist.php?mode=viewprofile&amp;u=138726&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">lesasch</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./../search.php?author_id=138726&amp;sr=posts&amp;sid=6f7dec09746a881cac77bbdd466f807a">8</a></dd> <dd class="profile-joined"><strong>Joined:</strong> January 9th, 2015, 5:11 pm</dd> </dl> <div class="postbody"> <div id="post_content605805"> <h3 class="first"> <a href="./../viewtopic.php?p=605805&amp;sid=6f7dec09746a881cac77bbdd466f807a#p605805">Re: Return from the Abyss [WIP campaign for 1.12]</a> </h3> <ul class="post-buttons"> <li> <a href="./../posting.php?mode=quote&amp;p=605805&amp;sid=6f7dec09746a881cac77bbdd466f807a" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./../viewtopic.php?p=605805&amp;sid=6f7dec09746a881cac77bbdd466f807a#p605805" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./../memberlist.php?mode=viewprofile&amp;u=138726&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">lesasch</a></strong> &raquo; </span><time datetime="2016-12-04T10:21:49+00:00">December 4th, 2016, 10:21 am</time> </p> <div class="content">Hi skeptical_troll,<br> if it does help with your playtesting, here is a replay for Scenario 10 on hard. Had to try several times due to Gnargs suicidal tendencies and bad tactics on my side but in the end it was quite playable. Even though I had to sacrifice some veterans <img class="smilies" src="./../images/smilies/icon_sad.gif" width="15" height="15" alt=":(" title="Sad"> <br> I do like the campaign a lot, catchy story and challenging battles, sometimes at the limit of being annoyingly challenging (I HATE centipedes by now). I definitely like the little specials (lighthouses, campfires etc). And it's fun playing Khalifates...<br> <br> Thanks for this campaign (and for Hunters of the east as well, nearly all said applys to that one too) !</div> <dl class="attachbox"> <dt> Attachments </dt> <dd> <dl class="file"> <dt><img src="./images/upload_icons/zip.gif" alt="" /> <a class="postlink" href="./../download/file.php?id=73160&amp;sid=6f7dec09746a881cac77bbdd466f807a">RftA-At_war_replay.gz</a></dt> <dd>(73.91 KiB) Downloaded 408 times</dd> </dl> </dd> </dl> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p605828" class="post has-profile bg1"> <div class="inner"> <dl class="postprofile" id="profile605828"> <dt class="no-profile-rank has-avatar"> <div class="avatar-container"> <a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="avatar"><img class="avatar" src="./../download/file.php?avatar=140363_1452892654.png" width="72" height="72" alt="User avatar" /></a> </div> <a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">skeptical_troll</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./../search.php?author_id=140363&amp;sr=posts&amp;sid=6f7dec09746a881cac77bbdd466f807a">526</a></dd> <dd class="profile-joined"><strong>Joined:</strong> August 31st, 2015, 11:06 pm</dd> </dl> <div class="postbody"> <div id="post_content605828"> <h3 > <a href="./../viewtopic.php?p=605828&amp;sid=6f7dec09746a881cac77bbdd466f807a#p605828">Re: Return from the Abyss [WIP campaign for 1.12]</a> </h3> <ul class="post-buttons"> <li> <a href="./../posting.php?mode=quote&amp;p=605828&amp;sid=6f7dec09746a881cac77bbdd466f807a" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./../viewtopic.php?p=605828&amp;sid=6f7dec09746a881cac77bbdd466f807a#p605828" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">skeptical_troll</a></strong> &raquo; </span><time datetime="2016-12-05T01:59:29+00:00">December 5th, 2016, 1:59 am</time> </p> <div class="content">Hi lesasch, I'm glad that you are liking the campaign and thanks for pioneering this scenario in advance on the release! <img class="smilies" src="./../images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"> Looking at your replay it seemed indeed too tense. Since that version I've made a few changes (which will be uploaded together with the rest of the second part), in particular I gave the player control of Gnarg (with a bit less gold) and moved the elvish leader closer to the river, so that the final hunt is less tedious. It should be easier now, although finish early and getting enough gold for the next one will be important. <br> <br> You're not the first one having bad experiences with the centipedes, that level seems to be an early bottleneck. I may decide to decrease their number a bit, or make them weaker. <br> <br> One question: is it clear that the shaman has the 'instigation' ability (helps in bad day times)? I'm afraid it is only vaguely hinted to in 'Path to Light', but I shall probably spell it out somewhere.</div> <div id="sig605828" class="signature">Culprit of <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=44545" class="postlink">Return from the Abyss</a>, <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=51830&amp;p=651827#p651827" class="postlink">Children of the Dust</a>, <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=48642" class="postlink">The Wolves' Last Path</a>, <a href="https://forums.wesnoth.org/viewtopic.php?p=694578#p694578" class="postlink">A March of Justice</a> and <a href="https://forums.wesnoth.org/viewtopic.php?t=58782" class="postlink">Beyond the Watcher's Horizon</a></div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p605976" class="post has-profile bg2"> <div class="inner"> <dl class="postprofile" id="profile605976"> <dt class="no-profile-rank no-avatar"> <div class="avatar-container"> </div> <a href="./../memberlist.php?mode=viewprofile&amp;u=138726&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">lesasch</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./../search.php?author_id=138726&amp;sr=posts&amp;sid=6f7dec09746a881cac77bbdd466f807a">8</a></dd> <dd class="profile-joined"><strong>Joined:</strong> January 9th, 2015, 5:11 pm</dd> </dl> <div class="postbody"> <div id="post_content605976"> <h3 > <a href="./../viewtopic.php?p=605976&amp;sid=6f7dec09746a881cac77bbdd466f807a#p605976">Re: Return from the Abyss [WIP campaign for 1.12]</a> </h3> <ul class="post-buttons"> <li> <a href="./../posting.php?mode=quote&amp;p=605976&amp;sid=6f7dec09746a881cac77bbdd466f807a" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./../viewtopic.php?p=605976&amp;sid=6f7dec09746a881cac77bbdd466f807a#p605976" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./../memberlist.php?mode=viewprofile&amp;u=138726&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">lesasch</a></strong> &raquo; </span><time datetime="2016-12-09T07:31:02+00:00">December 9th, 2016, 7:31 am</time> </p> <div class="content">Hi skeptical_troll,<br> I somehow had a good look on the shaman and spotted the instigation-ability, if it does not show in the replay - im actually not a good player, forgetting a lot about using the traits... <img class="smilies" src="./../images/smilies/icon_sad.gif" width="15" height="15" alt=":(" title="Sad"><br> I do not know, if i would have realized by reading the dialogue. Actually I just had to read through the scenario-file to spot the<br> "Dark and light, good and evil, the stones on which the world is built they are. Fear them not. Stay close to me in the battle, help you I will." but I have to admit that when I started to play that Scenario the first time it was late nighttime and I was a bit sloppy about reading.....looking for it it was easy to spot, so actually it is quite clear and I think it's a nice feature of your campaigns that it pays off to read dialogues attentively. By now, everybody who did not spot it can read it here <img class="smilies" src="./../images/smilies/icon_wink.gif" width="15" height="15" alt=";)" title="Wink"><br> <br> I have to replay the "Path" anyway, I did not recruit a Spearman and had to leave the hero spear behind, can't stand that....<br> <br> The centipede-level is a thing ... actually I do not think anybody will pass it in the first try as you have to be prepared for the bloody worms. Due to the hint, that one will not control dwarves for much longer i hardly recruited them because i didn't want to spoil XP... A save way to not manage the level, I only learned that by reading this thread <img class="smilies" src="./../images/smilies/icon_wink.gif" width="15" height="15" alt=";)" title="Wink"><br> My only way too avoid getting rooted by the centipedes was to use a lot of dwarves and to be prepared to move to the Cave where the Shrine is (see attached Replay). But on the other hand, why not - no-pro-players playing on hard should expect hard times.....And I really liked exploring the cave, it has some nice details. Liked the Lighthouse-feature! Maybe I have to replay the campaign on easy, just to relish the feeling of crushing worms....</div> <dl class="attachbox"> <dt> Attachments </dt> <dd> <dl class="file"> <dt><img src="./images/upload_icons/zip.gif" alt="" /> <a class="postlink" href="./../download/file.php?id=73205&amp;sid=6f7dec09746a881cac77bbdd466f807a">RftA-The_Old_Castle_replay.gz</a></dt> <dd>(75.03 KiB) Downloaded 399 times</dd> </dl> </dd> </dl> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p605988" class="post has-profile bg1"> <div class="inner"> <dl class="postprofile" id="profile605988"> <dt class="no-profile-rank has-avatar"> <div class="avatar-container"> <a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="avatar"><img class="avatar" src="./../download/file.php?avatar=140363_1452892654.png" width="72" height="72" alt="User avatar" /></a> </div> <a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">skeptical_troll</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./../search.php?author_id=140363&amp;sr=posts&amp;sid=6f7dec09746a881cac77bbdd466f807a">526</a></dd> <dd class="profile-joined"><strong>Joined:</strong> August 31st, 2015, 11:06 pm</dd> </dl> <div class="postbody"> <div id="post_content605988"> <h3 > <a href="./../viewtopic.php?p=605988&amp;sid=6f7dec09746a881cac77bbdd466f807a#p605988">Re: Return from the Abyss [WIP campaign for 1.12]</a> </h3> <ul class="post-buttons"> <li> <a href="./../posting.php?mode=quote&amp;p=605988&amp;sid=6f7dec09746a881cac77bbdd466f807a" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./../viewtopic.php?p=605988&amp;sid=6f7dec09746a881cac77bbdd466f807a#p605988" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">skeptical_troll</a></strong> &raquo; </span><time datetime="2016-12-09T16:13:50+00:00">December 9th, 2016, 4:13 pm</time> </p> <div class="content">There we go: <strong class="text-strong">second part is now out</strong>! <br> Contrary to the first part, here you'll have a lot of sun, fresh air, wide distances, wind blowing on your face etc etc.. There are seven more scenarios in this part (and 2.5 cut scenes), but two of them are alternative in a fork. Similar to the first part, in some scenarios you will have to combine your khalifate units with other factions. Game mechanic might be a bit unusual from time to time, I personally tested and roughly balanced the scenarios a few times but your feedback is really welcome, as always. <br> <br> If you had a version of the campaign with the dummy epilogue you can load from there, otherwise you should either start from 'path to light' or use :cl in debug mode to select the right level (search for 'with_the_orcs') and then adjust your gold. <br> <br> @lesasch: thanks for the replay, that's a really creative way of passing the level! I never even thought of that <img class="smilies" src="./../images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"> I agree that many people will have to restart that scenario, luckily it's not a very long one (at least for my standards!). I may eventually remove that note on the dwarves.</div> <div id="sig605988" class="signature">Culprit of <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=44545" class="postlink">Return from the Abyss</a>, <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=51830&amp;p=651827#p651827" class="postlink">Children of the Dust</a>, <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=48642" class="postlink">The Wolves' Last Path</a>, <a href="https://forums.wesnoth.org/viewtopic.php?p=694578#p694578" class="postlink">A March of Justice</a> and <a href="https://forums.wesnoth.org/viewtopic.php?t=58782" class="postlink">Beyond the Watcher's Horizon</a></div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p606685" class="post has-profile bg2"> <div class="inner"> <dl class="postprofile" id="profile606685"> <dt class="no-profile-rank has-avatar"> <div class="avatar-container"> <a href="./../memberlist.php?mode=viewprofile&amp;u=128176&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="avatar"><img class="avatar" src="./../download/file.php?avatar=128176_1341673905.png" width="72" height="72" alt="User avatar" /></a> </div> <a href="./../memberlist.php?mode=viewprofile&amp;u=128176&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">taptap</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./../search.php?author_id=128176&amp;sr=posts&amp;sid=6f7dec09746a881cac77bbdd466f807a">980</a></dd> <dd class="profile-joined"><strong>Joined:</strong> October 6th, 2011, 5:42 pm</dd> </dl> <div class="postbody"> <div id="post_content606685"> <h3 > <a href="./../viewtopic.php?p=606685&amp;sid=6f7dec09746a881cac77bbdd466f807a#p606685">Re: Return from the Abyss [WIP campaign for 1.12]</a> </h3> <ul class="post-buttons"> <li> <a href="./../posting.php?mode=quote&amp;p=606685&amp;sid=6f7dec09746a881cac77bbdd466f807a" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./../viewtopic.php?p=606685&amp;sid=6f7dec09746a881cac77bbdd466f807a#p606685" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./../memberlist.php?mode=viewprofile&amp;u=128176&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">taptap</a></strong> &raquo; </span><time datetime="2016-12-26T12:32:17+00:00">December 26th, 2016, 12:32 pm</time> </p> <div class="content">Thank you for the update...<br> <br> I finished Path to Light from an old mid-scenario save yesterday (earlier i had a lot of trouble with the naga, but this time i did not linger long and it worked fine) and looked around the next scenario a little. Today without any update in between I could start none of the campaign saves start of scenario, mid-scenario, none whatsoever (due to unknown unit type rfta old orc shaman). When I un- and reinstalled the campaign the saves work again, but even now the game crashes consistently when loading scenario save while I am in the replay of Path to Light.<br> <br> Path to Light hands you a bunch of loyals toward the end, I did not bother hanging around to level them, but nothing really would have prevented it, which makes it possible to play quite gamey towards the end of Path to Light and start with 5 xp optimised loyal orcs in the next one. I don't think it matters much, the next scenario does not look that hard.</div> <dl class="attachbox"> <dt> Attachments </dt> <dd> <dl class="file"> <dt><img src="./images/upload_icons/zip.gif" alt="" /> <a class="postlink" href="./../download/file.php?id=73372&amp;sid=6f7dec09746a881cac77bbdd466f807a">RftA-Path_to_Light_replay.gz</a></dt> <dd>(147.44 KiB) Downloaded 404 times</dd> </dl> </dd> </dl> <div id="sig606685" class="signature">I am a Saurian Skirmisher: I'm a real pest, especially at night.</div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p606688" class="post has-profile bg1"> <div class="inner"> <dl class="postprofile" id="profile606688"> <dt class="no-profile-rank has-avatar"> <div class="avatar-container"> <a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="avatar"><img class="avatar" src="./../download/file.php?avatar=140363_1452892654.png" width="72" height="72" alt="User avatar" /></a> </div> <a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">skeptical_troll</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./../search.php?author_id=140363&amp;sr=posts&amp;sid=6f7dec09746a881cac77bbdd466f807a">526</a></dd> <dd class="profile-joined"><strong>Joined:</strong> August 31st, 2015, 11:06 pm</dd> </dl> <div class="postbody"> <div id="post_content606688"> <h3 > <a href="./../viewtopic.php?p=606688&amp;sid=6f7dec09746a881cac77bbdd466f807a#p606688">Re: Return from the Abyss [WIP campaign for 1.12]</a> </h3> <ul class="post-buttons"> <li> <a href="./../posting.php?mode=quote&amp;p=606688&amp;sid=6f7dec09746a881cac77bbdd466f807a" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./../viewtopic.php?p=606688&amp;sid=6f7dec09746a881cac77bbdd466f807a#p606688" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">skeptical_troll</a></strong> &raquo; </span><time datetime="2016-12-26T13:58:41+00:00">December 26th, 2016, 1:58 pm</time> </p> <div class="content">Thanks for the replay. My impression is that it is definitely too long (and probably repetitive) now. Maybe decreasing the enemies a bit will do, it will be slightly easier and smoother, but will also reduce the xp-farming. I thought that in the final part the Nagas horde was sufficient to motivate the player to escape quickly. I don't think you can rotate indefinitely because you don't have healing and the enemies will just keep coming, so you may lose precious units. In your case you had quite an impressive army though, thanks to all the experience you gained. <br> <br> I am not sure what is causing the bug, now that you re-installed the campaign is the problem limited to loading old saves from replays? It could be connected to the fact that I fixed the #textdomain of some units' .cfg file.</div> <div id="sig606688" class="signature">Culprit of <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=44545" class="postlink">Return from the Abyss</a>, <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=51830&amp;p=651827#p651827" class="postlink">Children of the Dust</a>, <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=48642" class="postlink">The Wolves' Last Path</a>, <a href="https://forums.wesnoth.org/viewtopic.php?p=694578#p694578" class="postlink">A March of Justice</a> and <a href="https://forums.wesnoth.org/viewtopic.php?t=58782" class="postlink">Beyond the Watcher's Horizon</a></div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p607302" class="post has-profile bg2"> <div class="inner"> <dl class="postprofile" id="profile607302"> <dt class="has-profile-rank has-avatar"> <div class="avatar-container"> <a href="./../memberlist.php?mode=viewprofile&amp;u=138069&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="avatar"><img class="avatar" src="./../download/file.php?avatar=138069_1411349038.png" width="72" height="72" alt="User avatar" /></a> </div> <a href="./../memberlist.php?mode=viewprofile&amp;u=138069&amp;sid=6f7dec09746a881cac77bbdd466f807a" style="color: #008000;" class="username-coloured">Inky</a> </dt> <dd class="profile-rank">Forum Moderator</dd> <dd class="profile-posts"><strong>Posts:</strong> <a href="./../search.php?author_id=138069&amp;sr=posts&amp;sid=6f7dec09746a881cac77bbdd466f807a">528</a></dd> <dd class="profile-joined"><strong>Joined:</strong> September 22nd, 2014, 1:02 am</dd> <dd class="profile-custom-field profile-phpbb_location"><strong>Location:</strong> USA</dd> </dl> <div class="postbody"> <div id="post_content607302"> <h3 > <a href="./../viewtopic.php?p=607302&amp;sid=6f7dec09746a881cac77bbdd466f807a#p607302">Re: Return from the Abyss [WIP campaign for 1.12]</a> </h3> <ul class="post-buttons"> <li> <a href="./../posting.php?mode=quote&amp;p=607302&amp;sid=6f7dec09746a881cac77bbdd466f807a" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./../viewtopic.php?p=607302&amp;sid=6f7dec09746a881cac77bbdd466f807a#p607302" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./../memberlist.php?mode=viewprofile&amp;u=138069&amp;sid=6f7dec09746a881cac77bbdd466f807a" style="color: #008000;" class="username-coloured">Inky</a></strong> &raquo; </span><time datetime="2017-01-12T04:48:33+00:00">January 12th, 2017, 4:48 am</time> </p> <div class="content">It's really great to see that part II is here!! I've played the first 3 scenarios so far (campaign version 0.1.0). (I didn't have any issues loading my "At War" scenario start save from the older version.)<br> <br> <strong class="text-strong">The Orcs Strike Back:</strong><br> This was an epic scenario- it really had the feel of storming a fortress and was an intense battle from start to finish!<br> <br> The objectives ("Defeat the enemy leaders") seem to imply that you have to defeat all leaders, but you only have to kill the two in the fortress. Also the gold carryover (40%) wasn't stated in the objectives.<br> <br> This doesn't actually affect anything, but after this scenario when you view the full recall list (by using the recall hotkey without selecting a hex first) you can still see the orc units in the list.<br> <br> <strong class="text-strong">Iron and mud:</strong><br> I really loved this scenario's map, with all the extra areas to explore. Very creative design!<br> <br> Objectives: Maybe specify "Khalifate explorers" just to make it 100% clear. I think that defeating all the leaders is actually faster than moving 6 explorers back to the starting camp, in addition to giving experience and the early finish gold. It also allows you to use the explorers in the battle and even get them killed (maybe it should be required that at least 6 survive?).<br> <br> I didn't find all the free saurian reinforcements necessary (I was already winning the battle without them) but they were a nice flavor event.<br> <br> Maybe instead of having tunnels to the dungeon entrances, a unit could get automatically transported to the dungeon when stepping on the trapdoor and vice versa. It's not a big deal, but the tunnel requires you to manually scroll the map all the way to the destination hex every time.<br> <div style="margin:1.3em 0"><div><input type="button" value="▸" title="Expand section" style="font-weight:bold;font-size:1em;width:2em;margin:0;padding:0" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].style.display = ''; this.title = 'Collapse section'; this.value = '▾'; this.innerText = ''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.title = 'Expand section'; this.value = '▸'; this.innerText = ''; }"> <b>Replay summaries</b></div><div style="margin:2em;margin-top:5px;display:none">At War:<br> Sent a few units to grab the huge clump of mostly unguarded villages in the center. The leaders just stayed in the northwest banking their gold (not recruiting much) until the enemies arrived, so that the main battle would take place near the starting keep where you get access to healing from the villages. Gnarg's troops acted as cannon fodder/distractions to protect Khafir's units. It's important to finish early because both Khafir and Gnarg benefit from the early finish bonus and need the extra gold for next scenario.<br> Finished turn 26/35. Losses (Khafir): lvl 1 Naffat, lvl 3 Mighwar. And almost every single one of Gnarg's poor units died for the cause <img class="smilies" src="./../images/smilies/icon_whistle.gif" width="28" height="15" alt=":whistle:" title="Whistle"> <br> <br> The orcs strike back:<br> 260 (Khafir)/185 (Gnarg) starting gold. This was a very tough battle with all the enemy reinforcements! In retrospect I should have been more careful about preserving units in the initial battle. After defeating the initial wave of enemies and fighting my way across the river, I tried to rush the fort as fast as possible before the reinforcements started piling up, since I was negative on gold and couldn't get more units. Got rid of the elvish leader first, and then made a big nighttime attack on the main loyalist leader. Fortunately for me the leaders were not too bright and would come out of their keep to attack, making them much easier to kill.<br> Finished turn 26/36. Losses: the orcs generously sacrificed themselves so all the Khalifate units could survive. I also got very good luck throughout the scenario.<br> <br> Iron and mud:<br> 235 starting gold. It's easy to rush the northwest merman leader during the first night since he doesn't start with many units and will come out to attack. After killing the NW merman I tried to put everybody on dry ground to face the main merman army coming from the southeast. After defeating the main merman forces, the army split in half, with one half going southeast toward the main prison and SE leader, and the other half going east and then south to the remaining leader.<br> Finished turn 40/50. Losses: lvl 1 Jundi, lvl 1 Khaiyal, lvl 3 Mighwar, 2 saurians.</div></div> <div style="margin:1.3em 0"><div><input type="button" value="▸" title="Expand section" style="font-weight:bold;font-size:1em;width:2em;margin:0;padding:0" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].style.display = ''; this.title = 'Collapse section'; this.value = '▾'; this.innerText = ''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.title = 'Expand section'; this.value = '▸'; this.innerText = ''; }"> <b>Typos</b></div><div style="margin:2em;margin-top:5px;display:none"><strong class="text-strong">10 Orcish territory</strong><br> <br> Line #:<br> 49: Burlog had <span style="text-decoration:underline">lead</span> us to his people. -&gt; led<br> 257, 311: Falawèe -&gt; Falaweè<br> 470: During the battle <span style="text-decoration:underline">messenger</span> were sent. -&gt; messengers<br> <br> <strong class="text-strong">11 Orcs strike back</strong><br> <br> 35: we swiftly marched south and east, where the Alliance stronghold <span style="text-decoration:underline">lied</span>, -&gt; lay<br> 560: You do not understand how orcs' <span style="text-decoration:underline">mind</span> work! -&gt; minds<br> 603: Caravans are sent periodically from Wesnoth, <span style="text-decoration:underline">on</span> the West. -&gt; in / to<br> 648: the power of Wesnoth's cavalry is <span style="text-decoration:underline">renown</span> in the whole continent -&gt; renowned<br> 904: <span style="text-decoration:underline">loosing</span> this stronghold -&gt; losing<br> <br> <strong class="text-strong">12 Explorer under the stars</strong><br> <br> 16: I didn't participate <span style="text-decoration:underline">to</span> the jubilation -&gt; in<br> 20: trascended -&gt; transcended<br> 35: Soon they <span style="text-decoration:underline">where</span> walking down the hill -&gt; were<br> 35: <span style="text-decoration:underline">Me and my men</span> kept watching them, -&gt; My men and I<br> 35: For a long time, we could still hear their steps and their armors <span style="text-decoration:underline">clinging</span>, -&gt; clanging<br> 41: but in that moment I <span style="text-decoration:underline">realize</span> -&gt; realized<br> 46: It was a long time <span style="text-decoration:underline">I did not look</span> at the stars. -&gt; since I looked<br> 46: we estimated that the spring equinox had passed <span style="text-decoration:underline">since few weeks</span>, -&gt; a few weeks ago <br> 46: and that we were <span style="text-decoration:underline">much north</span> of the Khalifate -&gt; far north<br> 49: Not that it made any difference, since they <span style="text-decoration:underline">run</span> away in terror every time they spotted us. -&gt; ran<br> 52: while <span style="text-decoration:underline">on</span> the east the desert was too wide -&gt; in / to<br> 150: you probably don't know me, but <span style="text-decoration:underline">I know you</span> since you were a child. -&gt; I have known you<br> 183: I started meeting bands of armed <span style="text-decoration:underline">man</span>. -&gt; men<br> 292: but many others were pushed <span style="text-decoration:underline">in</span> a swamp <span style="text-decoration:underline">were</span> the horses could not run -&gt; into, where<br> <br> <strong class="text-strong">13 Dethroned King</strong><br> <br> 861: What kind of <span style="text-decoration:underline">men</span> would I be if I abandoned them here? -&gt; man<br> 921: You didn't <span style="text-decoration:underline">told</span> me there were saurians in the swamp! -&gt; tell<br> 1136: How many men do <span style="text-decoration:underline">your</span> bring? -&gt; you<br> 1192: None of our men <span style="text-decoration:underline">is</span> here! -&gt; are<br> 1327: worrysome -&gt; worrisome<br> 1339: Neither <span style="text-decoration:underline">me</span> nor the other explorers said anything -&gt; I<br> 1454: Your queen <span style="text-decoration:underline">bid</span> you to fight for your freedom! -&gt; bids<br> 1484: Those humans are releasing the prisoners and fighting along <span style="text-decoration:underline">with with</span> my soldiers!<br> 1496: Did those monsters found and killed him? -&gt; Have those monsters found and killed him? / Did those monsters find and kill him?<br> 1530: <span style="text-decoration:underline">Rise</span> your heads and spears! -&gt; Raise<br> 1635: the wise accepts and lives with his limits, <span style="text-decoration:underline">for what painful it can be.</span> -&gt; however painful it may be.<br> 1683, 1720: <span style="text-decoration:underline">your</span> were the spark that started the fire. -&gt; you</div></div></div> <dl class="attachbox"> <dt> Attachments </dt> <dd> <dl class="file"> <dt><img src="./images/upload_icons/zip.gif" alt="" /> <a class="postlink" href="./../download/file.php?id=73688&amp;sid=6f7dec09746a881cac77bbdd466f807a">RftA-Iron_and_mud_replay.gz</a></dt> <dd><em>8th scenario</em></dd> <dd>(101.08 KiB) Downloaded 376 times</dd> </dl> </dd> <dd> <dl class="file"> <dt><img src="./images/upload_icons/zip.gif" alt="" /> <a class="postlink" href="./../download/file.php?id=73687&amp;sid=6f7dec09746a881cac77bbdd466f807a">RftA-The_Orcs_Strike_Back_replay.gz</a></dt> <dd><em>7th scenario</em></dd> <dd>(89.32 KiB) Downloaded 407 times</dd> </dl> </dd> <dd> <dl class="file"> <dt><img src="./images/upload_icons/zip.gif" alt="" /> <a class="postlink" href="./../download/file.php?id=73686&amp;sid=6f7dec09746a881cac77bbdd466f807a">RftA-At_war_replay.gz</a></dt> <dd><em>6th scenario</em></dd> <dd>(73.15 KiB) Downloaded 380 times</dd> </dl> </dd> </dl> <div id="sig607302" class="signature">Screenshot playthroughs: <a href="https://forums.wesnoth.org/viewtopic.php?f=3&amp;t=43304" class="postlink">Let's Play Dead Water</a>, <a href="https://forums.wesnoth.org/viewtopic.php?f=3&amp;t=43960" class="postlink">Let's Play Invasion from the Unknown</a> and <a href="http://forums.wesnoth.org/viewtopic.php?f=3&amp;t=45055" class="postlink">Let's Play After the Storm</a></div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p607321" class="post has-profile bg1"> <div class="inner"> <dl class="postprofile" id="profile607321"> <dt class="no-profile-rank has-avatar"> <div class="avatar-container"> <a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="avatar"><img class="avatar" src="./../download/file.php?avatar=140363_1452892654.png" width="72" height="72" alt="User avatar" /></a> </div> <a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">skeptical_troll</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./../search.php?author_id=140363&amp;sr=posts&amp;sid=6f7dec09746a881cac77bbdd466f807a">526</a></dd> <dd class="profile-joined"><strong>Joined:</strong> August 31st, 2015, 11:06 pm</dd> </dl> <div class="postbody"> <div id="post_content607321"> <h3 > <a href="./../viewtopic.php?p=607321&amp;sid=6f7dec09746a881cac77bbdd466f807a#p607321">Re: Return from the Abyss [WIP campaign for 1.12]</a> </h3> <ul class="post-buttons"> <li> <a href="./../posting.php?mode=quote&amp;p=607321&amp;sid=6f7dec09746a881cac77bbdd466f807a" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./../viewtopic.php?p=607321&amp;sid=6f7dec09746a881cac77bbdd466f807a#p607321" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">skeptical_troll</a></strong> &raquo; </span><time datetime="2017-01-13T00:34:42+00:00">January 13th, 2017, 12:34 am</time> </p> <div class="content">Hi Inky, thanks for your comments and for the corrections, as always! <blockquote><div><cite>Inky wrote:</cite>The Orcs Strike Back:<br> This was an epic scenario- it really had the feel of storming a fortress and was an intense battle from start to finish!<br> The objectives ("Defeat the enemy leaders") seem to imply that you have to defeat all leaders, but you only have to kill the two in the fortress. Also the gold carryover (40%) wasn't stated in the objectives.<br> This doesn't actually affect anything, but after this scenario when you view the full recall list (by using the recall hotkey without selecting a hex first) you can still see the orc units in the list.</div></blockquote> I'm glad that you liked it, took a while to set up. In the ideal balance, I would like to reward the player that sends forces to cut out the naval supply, but on 'hard' this seems not doable at the moment. Maybe I could place the ford further north in the map, a bit out of the main action. I fixed the objectives and removed the orcs from the recall list, thanks for noting. <br> <br> Iron and mud: <blockquote><div><cite>Inky wrote:</cite>Maybe instead of having tunnels to the dungeon entrances, a unit could get automatically transported to the dungeon when stepping on the trapdoor and vice versa. It's not a big deal, but the tunnel requires you to manually scroll the map all the way to the destination hex every time.</div></blockquote> I've thought about that, but teleporting automatically the units would make it tricky if the player wants to keep them at the entrance for whatever reason (maybe there is a fight going on there) and it might also break the ZOC of a possible enemy adjacent to the trapdoor. I am not sure if there are ways of going around that, maybe an option dialog which ask confirmation to the player and triggers only if there is no ZOC? It might be equally annoying as scrolling the map though. <br> <br> I also agree that in this scenario, as things stand, finishing off the enemies is easier than retreating with the rescued explorers (I now request them to stay alive even in the former case, as you suggested). I was considering adding enemies reinforcements towards the end from the south-east (they are even mentioned in the initial dialog), which would also make the final fight more interesting.</div> <div id="sig607321" class="signature">Culprit of <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=44545" class="postlink">Return from the Abyss</a>, <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=51830&amp;p=651827#p651827" class="postlink">Children of the Dust</a>, <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=48642" class="postlink">The Wolves' Last Path</a>, <a href="https://forums.wesnoth.org/viewtopic.php?p=694578#p694578" class="postlink">A March of Justice</a> and <a href="https://forums.wesnoth.org/viewtopic.php?t=58782" class="postlink">Beyond the Watcher's Horizon</a></div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p607411" class="post has-profile bg2"> <div class="inner"> <dl class="postprofile" id="profile607411"> <dt class="no-profile-rank has-avatar"> <div class="avatar-container"> <a href="./../memberlist.php?mode=viewprofile&amp;u=128176&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="avatar"><img class="avatar" src="./../download/file.php?avatar=128176_1341673905.png" width="72" height="72" alt="User avatar" /></a> </div> <a href="./../memberlist.php?mode=viewprofile&amp;u=128176&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">taptap</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./../search.php?author_id=128176&amp;sr=posts&amp;sid=6f7dec09746a881cac77bbdd466f807a">980</a></dd> <dd class="profile-joined"><strong>Joined:</strong> October 6th, 2011, 5:42 pm</dd> </dl> <div class="postbody"> <div id="post_content607411"> <h3 > <a href="./../viewtopic.php?p=607411&amp;sid=6f7dec09746a881cac77bbdd466f807a#p607411">Re: Return from the Abyss [WIP campaign for 1.12]</a> </h3> <ul class="post-buttons"> <li> <a href="./../posting.php?mode=quote&amp;p=607411&amp;sid=6f7dec09746a881cac77bbdd466f807a" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./../viewtopic.php?p=607411&amp;sid=6f7dec09746a881cac77bbdd466f807a#p607411" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./../memberlist.php?mode=viewprofile&amp;u=128176&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">taptap</a></strong> &raquo; </span><time datetime="2017-01-15T09:58:01+00:00">January 15th, 2017, 9:58 am</time> </p> <div class="content">At War: The reduced carryover is to mitigate the dual carryover game logic fault, I assume. Great to see someone recognise it. (Guess it is a decent fix until there is a better solution. Say a dialog/slider deciding how early finish bonus is distributed among allies?) This is harder than I initially thought, I tried going east in force in an earlier attempt, but that did not work out. I did fairly well around the keep, but the center hill area nearly turned into a disaster (went with insufficient forces and had to extricate loyals), forgot to move the batal earmarked for the area there. The rest is rather sloppily played and I got lucky here and there (after decidedly bad luck initially). I am oddly constrained in using non-loyal high level units for upkeep reasons and without healing veterans do considerably less work than you would hope for. Yet, the L1 northerners I recruited with Gnarg lacked damage output so bad... Did not get the elves to attack me out of order as I wanted, a lot of good grouping going on. (I realised most of my Khalifate veterans have 6 movement. I have mostly slow jundi type units and fast units of the other types in the recall list incl. different traits on loyals compared to Inky.)</div> <dl class="attachbox"> <dt> Attachments </dt> <dd> <dl class="file"> <dt><img src="./images/upload_icons/zip.gif" alt="" /> <a class="postlink" href="./../download/file.php?id=73741&amp;sid=6f7dec09746a881cac77bbdd466f807a">RftA-At_war_replay.gz</a></dt> <dd>(90.63 KiB) Downloaded 416 times</dd> </dl> </dd> </dl> <div id="sig607411" class="signature">I am a Saurian Skirmisher: I'm a real pest, especially at night.</div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p607433" class="post has-profile bg1"> <div class="inner"> <dl class="postprofile" id="profile607433"> <dt class="no-profile-rank no-avatar"> <div class="avatar-container"> </div> <a href="./../memberlist.php?mode=viewprofile&amp;u=132011&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">ahmannar</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./../search.php?author_id=132011&amp;sr=posts&amp;sid=6f7dec09746a881cac77bbdd466f807a">166</a></dd> <dd class="profile-joined"><strong>Joined:</strong> August 26th, 2012, 11:09 pm</dd> </dl> <div class="postbody"> <div id="post_content607433"> <h3 > <a href="./../viewtopic.php?p=607433&amp;sid=6f7dec09746a881cac77bbdd466f807a#p607433">Re: Return from the Abyss [WIP campaign for 1.12]</a> </h3> <ul class="post-buttons"> <li> <a href="./../posting.php?mode=quote&amp;p=607433&amp;sid=6f7dec09746a881cac77bbdd466f807a" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./../viewtopic.php?p=607433&amp;sid=6f7dec09746a881cac77bbdd466f807a#p607433" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./../memberlist.php?mode=viewprofile&amp;u=132011&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">ahmannar</a></strong> &raquo; </span><time datetime="2017-01-15T19:17:44+00:00">January 15th, 2017, 7:17 pm</time> </p> <div class="content">I started playing this campaign and i must say that it´s quite good! The mechanic of having limited recruits is interesting and, although it doesn´t make a difference now, it will probably do in the end of it (i´m currently at 78 available recruits). <div style="margin:20px;margin-top:5px"><div class="quotetitle" style="vertical-align:middle;display:inline-block"><strong>Spoiler:</strong> <input class="button1" style="font-size:0.8em" type="button" value="Show" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].style.display = ''; this.value = 'Hide'; this.innerText = ''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.value = 'Show'; this.innerText = ''; }"></div><div class="quotecontent" style="display:none">Apparently i made the awful decision to give the "cave agility" ability to the Healer unit and i have arrived at the first scenario after he leaves. Would this be enough reason to replay the campaign from the end of the 2 scenario?</div></div> Looking forward to end this one <img class="smilies" src="./../images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"></div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p607454" class="post has-profile bg2"> <div class="inner"> <dl class="postprofile" id="profile607454"> <dt class="no-profile-rank has-avatar"> <div class="avatar-container"> <a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="avatar"><img class="avatar" src="./../download/file.php?avatar=140363_1452892654.png" width="72" height="72" alt="User avatar" /></a> </div> <a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">skeptical_troll</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./../search.php?author_id=140363&amp;sr=posts&amp;sid=6f7dec09746a881cac77bbdd466f807a">526</a></dd> <dd class="profile-joined"><strong>Joined:</strong> August 31st, 2015, 11:06 pm</dd> </dl> <div class="postbody"> <div id="post_content607454"> <h3 > <a href="./../viewtopic.php?p=607454&amp;sid=6f7dec09746a881cac77bbdd466f807a#p607454">Re: Return from the Abyss [WIP campaign for 1.12]</a> </h3> <ul class="post-buttons"> <li> <a href="./../posting.php?mode=quote&amp;p=607454&amp;sid=6f7dec09746a881cac77bbdd466f807a" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./../viewtopic.php?p=607454&amp;sid=6f7dec09746a881cac77bbdd466f807a#p607454" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">skeptical_troll</a></strong> &raquo; </span><time datetime="2017-01-15T22:40:30+00:00">January 15th, 2017, 10:40 pm</time> </p> <div class="content"><blockquote><div><cite>taptap wrote:</cite>The reduced carryover is to mitigate the dual carryover game logic fault, I assume. </div></blockquote> Indeed, I remembered you pointing this out regarding some scenario of Hunters of the East, so I chose this way to reduce the bonus and make it consistent with the standard 40%. It still makes early ending much preferable than banking, but the difference is not so drastic and the bonus comes in a reasonable amount. <br> <br> I noticed that in your replay the villages in the central valley (which are clearly very important) were better defended by the AI compared to Inky's case. That, I think, made things more difficult for you but I'm not sure on what this difference is due to. <br> <blockquote><div><cite>ahmannar wrote:</cite>I started playing this campaign and i must say that it´s quite good! The mechanic of having limited recruits is interesting and, although it doesn´t make a difference now, it will probably do in the end of it</div></blockquote> Thanks! Since the campaign is only 66% complete, the number of recruits is impossible to balance for the moment (if not veeery tentatively), so it is more a flavor thing to give the feel of a close group of comrades. In the future I might make numbers more tight, but during the whole campaign the players got plenty of allied sides to complement the Khalifate troops, so hopefully nobody will get stuck due to this.<br> <div style="margin:20px;margin-top:5px"><div class="quotetitle" style="vertical-align:middle;display:inline-block"><strong>Spoiler:</strong> <input class="button1" style="font-size:0.8em" type="button" value="Show" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].style.display = ''; this.value = 'Hide'; this.innerText = ''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.value = 'Show'; this.innerText = ''; }"></div><div class="quotecontent" style="display:none"><blockquote><div><cite>ahmannar wrote:</cite>Apparently i made the awful decision to give the "cave agility" ability to the Healer unit and i have arrived at the first scenario after he leaves. Would this be enough reason to replay the campaign from the end of the 2 scenario?</div></blockquote> I had thought about this possibility. Don't worry, this is the last scenario in caves, then you won't need the ring any more. Of course having it would make it slightly easier (it's quite a longish scenario) but it's not crucial and certainly not worth restarting over from scenario 2.</div></div></div> <div id="sig607454" class="signature">Culprit of <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=44545" class="postlink">Return from the Abyss</a>, <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=51830&amp;p=651827#p651827" class="postlink">Children of the Dust</a>, <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=48642" class="postlink">The Wolves' Last Path</a>, <a href="https://forums.wesnoth.org/viewtopic.php?p=694578#p694578" class="postlink">A March of Justice</a> and <a href="https://forums.wesnoth.org/viewtopic.php?t=58782" class="postlink">Beyond the Watcher's Horizon</a></div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p608014" class="post has-profile bg1"> <div class="inner"> <dl class="postprofile" id="profile608014"> <dt class="has-profile-rank has-avatar"> <div class="avatar-container"> <a href="./../memberlist.php?mode=viewprofile&amp;u=138069&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="avatar"><img class="avatar" src="./../download/file.php?avatar=138069_1411349038.png" width="72" height="72" alt="User avatar" /></a> </div> <a href="./../memberlist.php?mode=viewprofile&amp;u=138069&amp;sid=6f7dec09746a881cac77bbdd466f807a" style="color: #008000;" class="username-coloured">Inky</a> </dt> <dd class="profile-rank">Forum Moderator</dd> <dd class="profile-posts"><strong>Posts:</strong> <a href="./../search.php?author_id=138069&amp;sr=posts&amp;sid=6f7dec09746a881cac77bbdd466f807a">528</a></dd> <dd class="profile-joined"><strong>Joined:</strong> September 22nd, 2014, 1:02 am</dd> <dd class="profile-custom-field profile-phpbb_location"><strong>Location:</strong> USA</dd> </dl> <div class="postbody"> <div id="post_content608014"> <h3 > <a href="./../viewtopic.php?p=608014&amp;sid=6f7dec09746a881cac77bbdd466f807a#p608014">Re: Return from the Abyss [WIP campaign for 1.12]</a> </h3> <ul class="post-buttons"> <li> <a href="./../posting.php?mode=quote&amp;p=608014&amp;sid=6f7dec09746a881cac77bbdd466f807a" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./../viewtopic.php?p=608014&amp;sid=6f7dec09746a881cac77bbdd466f807a#p608014" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./../memberlist.php?mode=viewprofile&amp;u=138069&amp;sid=6f7dec09746a881cac77bbdd466f807a" style="color: #008000;" class="username-coloured">Inky</a></strong> &raquo; </span><time datetime="2017-02-01T05:27:51+00:00">February 1st, 2017, 5:27 am</time> </p> <div class="content"><blockquote><div><cite>skeptical_troll wrote:</cite> Iron and mud: <blockquote><div><cite>Inky wrote:</cite>Maybe instead of having tunnels to the dungeon entrances, a unit could get automatically transported to the dungeon when stepping on the trapdoor and vice versa. It's not a big deal, but the tunnel requires you to manually scroll the map all the way to the destination hex every time.</div></blockquote> I've thought about that, but teleporting automatically the units would make it tricky if the player wants to keep them at the entrance for whatever reason (maybe there is a fight going on there) and it might also break the ZOC of a possible enemy adjacent to the trapdoor. I am not sure if there are ways of going around that, maybe an option dialog which ask confirmation to the player and triggers only if there is no ZOC? It might be equally annoying as scrolling the map though.</div></blockquote> Hmm maybe the automatic teleporting could only happen if your unit has at least 1 movement point left? That way a unit won't get teleported if an enemy is adjacent to the trapdoor (because moving adjacent to an enemy unit makes it lose all its movement). I guess doing it this way might be unclear to the player though.<br> <br> ----------------------------------------------<br> Finished the rest of Part 2! (campaign version 0.1.1)<br> <br> <strong class="text-strong">Occult Ridge / Misty Valley</strong><br> <br> I played both branches and they seemed very balanced in terms of gold and XP available, and difficulty. I especially liked the mechanic in Misty Valley of the tide coming in and out - very cool!<br> <br> <strong class="text-strong">The Plague</strong><br> <br> -The peasant leader starts with 44/23 HP. I assume this was intentional to make him live longer but it looks strange; maybe make him a higher level unit instead?<br> -The scenario seems too easy because you can just bypass the village using the swampy crossing to the right. I never had to fight the western bandits, only the southern ones. Maybe modify the map so Khafir's units are forced to go through the village?<br> <br> <strong class="text-strong">Forest of Crossing Paths</strong><br> <br> -Maybe allow Rynwarth's units to also trigger the dialogue with the goblins?<br> -The bandit leader seems too weak at the beginning, because right now you can just quickly swarm him with powerful veterans. I used the 2-hex northwestern keep (I think using the fort could work too) to recall several Khalids etc. and killed the leader on turn 12/57. Probably the main cause of this is that the previous scenario was too easy so you could get quite a bit of carryover (I started Forest of Crossing Paths with 160 = 80 + 80 carryover gold).<br> <br> p.s. I always like reading the two dwarves' dialogue at the end of each scenario <img class="smilies" src="./../images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><br> <div style="margin:1.3em 0"><div><input type="button" value="▸" title="Expand section" style="font-weight:bold;font-size:1em;width:2em;margin:0;padding:0" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].style.display = ''; this.title = 'Collapse section'; this.value = '▾'; this.innerText = ''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.title = 'Expand section'; this.value = '▸'; this.innerText = ''; }"> <b>Replay summaries</b></div><div style="margin:2em;margin-top:5px;display:none">(Branching path) <strong class="text-strong">Occult ridge:</strong><br> 215 starting gold. This scenario took me a few tries, because I kept trying to recall a veteran or two which made the enemy too powerful and they'd end up killing one of my leaders. It seems the best way to go here is to only get some level 1 spam (preferably with a little bit of XP, so they can level by killing one of the enemy leaders), and use some of them as bait to lure the enemies onto bad terrain.<br> Finished turn 15/21 with 108 carryover, one level 1 naffat loss<br> <br> (Branching path) <strong class="text-strong">Misty Valley:</strong><br> 265 starting gold. Recalled several good veterans and some naffat type units (definitely the most useful units in this scenario) to set woses on fire. Took the lower path, advancing during the day when the terrain is good.<br> Finished turn 20/32 with 100 carryover, no losses but I got lucky so there should have been.<br> <br> <strong class="text-strong">The Plague</strong> (continued from Occult Ridge):<br> 238 starting gold. This scenario is very easy if you only get units which can quickly move through the swampy area. (Jundi line are very good here since they have 6 movement and only 2 movement cost for swamp.) The eastern bandits never catch you and by the time the western bandits kill all the villagers your units are already safely in the south. So you only have to fight the southern bandits, which are pretty weak.<br> Finished turn 9/15, no losses.<br> <br> <strong class="text-strong">Forest of Crossing Paths:</strong><br> 160 starting gold. Cheap method: spammed powerful veterans from the 2-hex northwest keep and just rushed the bandit leader, killing him before the loyalists showed up.<br> Finished turn 12/57, a couple veterans lost.<br> <br> I am going to replay this scenario the way it was actually intended, though <img class="smilies" src="./../images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"></div></div> <div style="margin:1.3em 0"><div><input type="button" value="▸" title="Expand section" style="font-weight:bold;font-size:1em;width:2em;margin:0;padding:0" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].style.display = ''; this.title = 'Collapse section'; this.value = '▾'; this.innerText = ''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.title = 'Expand section'; this.value = '▸'; this.innerText = ''; }"> <b>Typos</b></div><div style="margin:2em;margin-top:5px;display:none">14_01 Early escape<br> <br> 14: Most just avoided us, but we <span style="text-decoration:underline">manage</span> to speak with a few of them. -&gt; managed<br> 17: The fact that they were asking <span style="text-decoration:underline">question</span> about my father worried me deeply -&gt; questions<br> 17: and I could not <span style="text-decoration:underline">make a sense</span> out of it. -&gt; make sense<br> 63: The explorers <span style="text-decoration:underline">agrees</span> that -&gt; agree<br> 96: Wait for the night, <span style="text-decoration:underline">than</span> follow the river to the East -&gt; then<br> <br> 14_02 Prompt departure<br> <br> 14: The saurians reserved great honors to us, and we <span style="text-decoration:underline">spend</span> several days with them -&gt; spent<br> 17: The fact that they were asking <span style="text-decoration:underline">question</span> about my father worried me deeply -&gt; questions<br> 17: and I could not <span style="text-decoration:underline">make a sense</span> out of it. -&gt; make sense<br> 175: Wait for the night, <span style="text-decoration:underline">than</span> follow the river to the East -&gt; then<br> <br> 14a Misty valley<br> <br> 258: but the knowledge of their origins <span style="text-decoration:underline">went</span> lost long ago. -&gt; was<br> 266: They fight to preserve the purity of the land <span style="text-decoration:underline">the</span> live on -&gt; they<br> 601: I <span style="text-decoration:underline">don't see</span> that species since our mission to the Ethernal-Earthquake Island, thirty-six years ago. -&gt; haven't seen<br> 621: I wasn't <span style="text-decoration:underline">enjoy</span> this place anyway -&gt; enjoying<br> 621: <span style="text-decoration:underline">despite of</span> the interesting fauna -&gt; despite / in spite of<br> <br> 14b occult ridge<br> <br> 118: And cold, <span style="text-decoration:underline">despite of</span> that small active volcano. -&gt; despite / in spite of<br> 360: They may do, -&gt; They may,<br> <br> 15 Plagued Village<br> <br> 11: "siege_of_laurelmore.ogg" -&gt; laurelmor<br> 30: A few long-abandoned huts were the only sign of civilization we could see, <span style="text-decoration:underline">neither we found any road to follow</span>, -&gt; and we could not find any road to follow / and we found no roads to follow<br> 33: the charge of <span style="text-decoration:underline">the Wesnoth's</span> cavalry. -&gt; Wesnoth's / the Wesnothian<br> 36: although everything <span style="text-decoration:underline">lied</span> in a neglected state. -&gt; lay<br> 36: <span style="text-decoration:underline">other</span> were surrounded by tall palisades -&gt; others<br> 36: despite a column of armed <span style="text-decoration:underline">man</span> <span style="text-decoration:underline">was marching</span> near their houses. -&gt; despite a column of armed men marching near their houses.<br> 176: Don't cross the bridge, if you care <span style="text-decoration:underline">of</span> your life!! -&gt; for<br> 180: Why are you shouting at us so disrespectfully -&gt; missing punctuation at end<br> 298, 301: unit -&gt; units<br> 565: May the spirits have mercy <span style="text-decoration:underline">of</span> their souls. -&gt; on<br> <br> 16 Forest of the crossing paths<br> <br> 25: a mountain ridge <span style="text-decoration:underline">sticked</span> out of the woods -&gt; stuck<br> 25: I knew that the desert <span style="text-decoration:underline">lied</span> just beyond those mountains. -&gt; lay<br> 25: and we were approaching our land from a different route, which I had never <span style="text-decoration:underline">threaded</span> myself. -&gt; treaded<br> 28: I sent sentries to the top of nearby hills and granted <span style="text-decoration:underline">few hour</span> of sleep to my exhausted men. -&gt; a few hours<br> 498: now they hold a much better position <span style="text-decoration:underline">then</span> us. -&gt; than<br> 671: Beside, -&gt; Besides,<br> 691: However, my knowledge of the forest is <span style="text-decoration:underline">somehow</span> limited. -&gt; somewhat<br> 1587: I don't see what is so special about <span style="text-decoration:underline">this</span> mushrooms -&gt; these<br> 1790: One of the closest <span style="text-decoration:underline">agent</span> of the emperor and one of the strongest leaders of the cult died -&gt; agents<br> <br> 17 News from the West<br> <br> 17: he was challenged by a few of Rynwarth's <span style="text-decoration:underline">soldier</span> -&gt; soldiers<br> 92: Since then we have been unable to <span style="text-decoration:underline">make return</span> to our land, -&gt; return / make a return<br> 100: That is actually <span style="text-decoration:underline">were</span> we are coming from -&gt; where<br> 136: letting them <span style="text-decoration:underline">administrating</span> justice in place of our guards. -&gt; administer<br> 136: Wesnoth transformed into a place <span style="text-decoration:underline">were</span> mistakes were hardly tolerated, -&gt; where<br> 228: Why not <span style="text-decoration:underline">killing</span> him then? Why <span style="text-decoration:underline">keeping</span> him alive in the cave? -&gt; kill, keep<br> 235: However, this time there was a factor which he <span style="text-decoration:underline">cannot</span> predict, -&gt; could not<br> 255: The only thing I <span style="text-decoration:underline">now</span> is that this is terribly worrying, -&gt; know<br> 289: I think I have a future to think of now, <span style="text-decoration:underline">for hopeless it may look</span>. -&gt; as hopeless as it may look</div></div></div> <dl class="attachbox"> <dt> Attachments </dt> <dd> <dl class="file"> <dt><img src="./images/upload_icons/zip.gif" alt="" /> <a class="postlink" href="./../download/file.php?id=73828&amp;sid=6f7dec09746a881cac77bbdd466f807a">RftA-The_Forest_of_the_Cros..._replay.gz</a></dt> <dd><em>11th scenario (16)</em></dd> <dd>(85.02 KiB) Downloaded 385 times</dd> </dl> </dd> <dd> <dl class="file"> <dt><img src="./images/upload_icons/zip.gif" alt="" /> <a class="postlink" href="./../download/file.php?id=73827&amp;sid=6f7dec09746a881cac77bbdd466f807a">RftA-The_Plague_replay.gz</a></dt> <dd><em>10th scenario (15)</em></dd> <dd>(64.82 KiB) Downloaded 384 times</dd> </dl> </dd> <dd> <dl class="file"> <dt><img src="./images/upload_icons/zip.gif" alt="" /> <a class="postlink" href="./../download/file.php?id=73826&amp;sid=6f7dec09746a881cac77bbdd466f807a">RftA-Misty_Valley_replay.gz</a></dt> <dd><em>9th scenario, other branch (14a)</em></dd> <dd>(67.59 KiB) Downloaded 387 times</dd> </dl> </dd> <dd> <dl class="file"> <dt><img src="./images/upload_icons/zip.gif" alt="" /> <a class="postlink" href="./../download/file.php?id=73825&amp;sid=6f7dec09746a881cac77bbdd466f807a">RftA-The_Occult_Ridge_replay.gz</a></dt> <dd><em>9th scenario (14b)</em></dd> <dd>(59.38 KiB) Downloaded 409 times</dd> </dl> </dd> </dl> <div id="sig608014" class="signature">Screenshot playthroughs: <a href="https://forums.wesnoth.org/viewtopic.php?f=3&amp;t=43304" class="postlink">Let's Play Dead Water</a>, <a href="https://forums.wesnoth.org/viewtopic.php?f=3&amp;t=43960" class="postlink">Let's Play Invasion from the Unknown</a> and <a href="http://forums.wesnoth.org/viewtopic.php?f=3&amp;t=45055" class="postlink">Let's Play After the Storm</a></div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p608015" class="post has-profile bg2"> <div class="inner"> <dl class="postprofile" id="profile608015"> <dt class="no-profile-rank has-avatar"> <div class="avatar-container"> <a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="avatar"><img class="avatar" src="./../download/file.php?avatar=140363_1452892654.png" width="72" height="72" alt="User avatar" /></a> </div> <a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">skeptical_troll</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./../search.php?author_id=140363&amp;sr=posts&amp;sid=6f7dec09746a881cac77bbdd466f807a">526</a></dd> <dd class="profile-joined"><strong>Joined:</strong> August 31st, 2015, 11:06 pm</dd> </dl> <div class="postbody"> <div id="post_content608015"> <h3 > <a href="./../viewtopic.php?p=608015&amp;sid=6f7dec09746a881cac77bbdd466f807a#p608015">Re: Return from the Abyss [WIP campaign for 1.12]</a> </h3> <ul class="post-buttons"> <li> <a href="./../posting.php?mode=quote&amp;p=608015&amp;sid=6f7dec09746a881cac77bbdd466f807a" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./../viewtopic.php?p=608015&amp;sid=6f7dec09746a881cac77bbdd466f807a#p608015" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">skeptical_troll</a></strong> &raquo; </span><time datetime="2017-02-01T11:45:19+00:00">February 1st, 2017, 11:45 am</time> </p> <div class="content"><blockquote><div><cite>Inky wrote:</cite>-The peasant leader starts with 44/23 HP. I assume this was intentional to make him live longer but it looks strange; maybe make him a higher level unit instead?</div></blockquote> Now I changed the max_hitpoints so that it is 44/44, but I agree it's still a bit strange. On the other hand it makes sense for him to be a peasant, for story reason. Alternatively I can pretend he has an armor and give him some resistance. <blockquote><div><cite>Inky wrote:</cite>-The scenario seems too easy because you can just bypass the village using the swampy crossing to the right. I never had to fight the western bandits, only the southern ones. Maybe modify the map so Khafir's units are forced to go through the village?</div></blockquote> So, this is meant to be a very easy one, although in my original idea I was thinking of an engagement with the western forces together with the peasants (with the risk of infection). Changing the maps is probably the way to go. <blockquote><div><cite>Inky wrote:</cite> -Maybe allow Rynwarth's units to also trigger the dialogue with the goblins?</div></blockquote> Indeed, I overlooked that. It has been fixed now <blockquote><div><cite>Inky wrote:</cite>-The bandit leader seems too weak at the beginning, because right now you can just quickly swarm him with powerful veterans. I used the 2-hex northwestern keep (I think using the fort could work too) to recall several Khalids etc. and killed the leader on turn 12/57. Probably the main cause of this is that the previous scenario was too easy so you could get quite a bit of carryover (I started Forest of Crossing Paths with 160 = 80 + 80 carryover gold).</div></blockquote> I knew you would have done that! <img class="smilies" src="./../images/smilies/icon_biggrin.gif" width="15" height="15" alt=":D" title="Very Happy"> <img class="smilies" src="./../images/smilies/icon_whistle.gif" width="28" height="15" alt=":whistle:" title="Whistle"> <br> Carryover is certainly part of the problem, so once I fixed the previous scenario maybe this won't happen anymore. Alternatively I can just leave one hex to recruit in the northwestern keep, so that it won't be possible to have enough firepower for the blitzkrieg strategy, and give the bandits more starting gold so that by the time Khafir reaches the fortress they will have piled up enough units. I will probably change a few things in these last two scenarios anyway.<br> <br> Thanks for testing this part and for the corrections! <img class="smilies" src="./../images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"></div> <div id="sig608015" class="signature">Culprit of <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=44545" class="postlink">Return from the Abyss</a>, <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=51830&amp;p=651827#p651827" class="postlink">Children of the Dust</a>, <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=48642" class="postlink">The Wolves' Last Path</a>, <a href="https://forums.wesnoth.org/viewtopic.php?p=694578#p694578" class="postlink">A March of Justice</a> and <a href="https://forums.wesnoth.org/viewtopic.php?t=58782" class="postlink">Beyond the Watcher's Horizon</a></div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p608403" class="post has-profile bg1"> <div class="inner"> <dl class="postprofile" id="profile608403"> <dt class="no-profile-rank has-avatar"> <div class="avatar-container"> <a href="./../memberlist.php?mode=viewprofile&amp;u=138729&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="avatar"><img class="avatar" src="./../download/file.php?avatar=138729_1557872631.png" width="50" height="50" alt="User avatar" /></a> </div> <a href="./../memberlist.php?mode=viewprofile&amp;u=138729&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">sergey</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./../search.php?author_id=138729&amp;sr=posts&amp;sid=6f7dec09746a881cac77bbdd466f807a">475</a></dd> <dd class="profile-joined"><strong>Joined:</strong> January 9th, 2015, 9:25 pm</dd> </dl> <div class="postbody"> <div id="post_content608403"> <h3 > <a href="./../viewtopic.php?p=608403&amp;sid=6f7dec09746a881cac77bbdd466f807a#p608403">Re: Return from the Abyss [WIP campaign for 1.12]</a> </h3> <ul class="post-buttons"> <li> <a href="./../posting.php?mode=quote&amp;p=608403&amp;sid=6f7dec09746a881cac77bbdd466f807a" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./../viewtopic.php?p=608403&amp;sid=6f7dec09746a881cac77bbdd466f807a#p608403" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./../memberlist.php?mode=viewprofile&amp;u=138729&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">sergey</a></strong> &raquo; </span><time datetime="2017-02-14T12:22:58+00:00">February 14th, 2017, 12:22 pm</time> </p> <div class="content">Hi, skeptical_troll!<br> The campaign is great. Gameplay is fun, story is amazing and it makes me feel like I am personally participating in the events <img class="smilies" src="./../images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><br> I am on scenario 4 "The Old Castle" and found one minor bug. <div style="margin:20px;margin-top:5px"><div class="quotetitle" style="vertical-align:middle;display:inline-block"><strong>Spoiler:</strong> <input class="button1" style="font-size:0.8em" type="button" value="Show" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].style.display = ''; this.value = 'Hide'; this.innerText = ''; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.value = 'Show'; this.innerText = ''; }"></div><div class="quotecontent" style="display:none">Side 3 should have <strong class="text-strong">passive_leader=yes</strong> under the <strong class="text-strong">ai</strong> tag.</div></div></div> <div id="sig608403" class="signature">Author of SP scenario <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=44943" class="postlink">Dragon Fight</a> and SP campaign <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=49778" class="postlink">Captured by a Nightmare</a>. <br> Created <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=51087" class="postlink">The Rise of Wesnoth (alternative mechanics)</a> version of the mainline campaign.</div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p608406" class="post has-profile bg2"> <div class="inner"> <dl class="postprofile" id="profile608406"> <dt class="no-profile-rank has-avatar"> <div class="avatar-container"> <a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="avatar"><img class="avatar" src="./../download/file.php?avatar=140363_1452892654.png" width="72" height="72" alt="User avatar" /></a> </div> <a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">skeptical_troll</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./../search.php?author_id=140363&amp;sr=posts&amp;sid=6f7dec09746a881cac77bbdd466f807a">526</a></dd> <dd class="profile-joined"><strong>Joined:</strong> August 31st, 2015, 11:06 pm</dd> </dl> <div class="postbody"> <div id="post_content608406"> <h3 > <a href="./../viewtopic.php?p=608406&amp;sid=6f7dec09746a881cac77bbdd466f807a#p608406">Re: Return from the Abyss [WIP campaign for 1.12]</a> </h3> <ul class="post-buttons"> <li> <a href="./../posting.php?mode=quote&amp;p=608406&amp;sid=6f7dec09746a881cac77bbdd466f807a" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./../viewtopic.php?p=608406&amp;sid=6f7dec09746a881cac77bbdd466f807a#p608406" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./../memberlist.php?mode=viewprofile&amp;u=140363&amp;sid=6f7dec09746a881cac77bbdd466f807a" class="username">skeptical_troll</a></strong> &raquo; </span><time datetime="2017-02-14T14:19:24+00:00">February 14th, 2017, 2:19 pm</time> </p> <div class="content">Thanks a lot! Well spotted, I fixed it, will be updated in the next release. <img class="smilies" src="./../images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"></div> <div id="sig608406" class="signature">Culprit of <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=44545" class="postlink">Return from the Abyss</a>, <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=51830&amp;p=651827#p651827" class="postlink">Children of the Dust</a>, <a href="https://forums.wesnoth.org/viewtopic.php?f=8&amp;t=48642" class="postlink">The Wolves' Last Path</a>, <a href="https://forums.wesnoth.org/viewtopic.php?p=694578#p694578" class="postlink">A March of Justice</a> and <a href="https://forums.wesnoth.org/viewtopic.php?t=58782" class="postlink">Beyond the Watcher's Horizon</a></div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> 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