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Overgrowth - The Cutting Room Floor
<!DOCTYPE html> <html class="client-nojs" lang="en" dir="ltr"> <head> <meta charset="UTF-8"/> <title>Overgrowth - The Cutting Room Floor</title> <script>document.documentElement.className="client-js";RLCONF={"wgCanonicalNamespace":"","wgCanonicalSpecialPageName":!1,"wgNamespaceNumber":0,"wgPageName":"Overgrowth","wgTitle":"Overgrowth","wgCurRevisionId":907285,"wgRevisionId":907285,"wgArticleId":197686,"wgIsArticle":!0,"wgIsRedirect":!1,"wgAction":"view","wgUserName":null,"wgUserGroups":["*"],"wgCategories":["Pages missing developer references","Games developed by Wolfire Games","Pages missing publisher references","Games published by Wolfire Games","Windows games","Pages missing date references","Games released in 2017","Games released in October","Games released on October 16","Games with unused areas","Games with unused code","Games with unused enemies","Games with unused graphics","Games with unused models","Games with unused cinematics","Games with unused items","Games with unused music","Games with unused sounds","Games with unused text","Games with debugging functions","Games with revisional differences", "Needs more images"],"wgBreakFrames":!1,"wgPageContentLanguage":"en","wgPageContentModel":"wikitext","wgSeparatorTransformTable":["",""],"wgDigitTransformTable":["",""],"wgDefaultDateFormat":"dmy","wgMonthNames":["","January","February","March","April","May","June","July","August","September","October","November","December"],"wgMonthNamesShort":["","Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"],"wgRelevantPageName":"Overgrowth","wgRelevantArticleId":197686,"wgRequestId":"188383507a1a895e50820b0a","wgCSPNonce":!1,"wgIsProbablyEditable":!1,"wgRelevantPageIsProbablyEditable":!1,"wgRestrictionEdit":[],"wgRestrictionMove":[],"wgULSAcceptLanguageList":[],"wgULSCurrentAutonym":"English","simpleBatchUploadMaxFilesPerBatch":{"*":1000}};RLSTATE={"site.styles":"ready","noscript":"ready","user.styles":"ready","user":"ready","user.options":"ready","user.tokens":"loading","mediawiki.legacy.shared":"ready","mediawiki.legacy.commonPrint":"ready", "mediawiki.toc.styles":"ready","ext.uls.pt":"ready","mediawiki.skinning.interface":"ready","skins.vector.styles":"ready"};RLPAGEMODULES=["site","mediawiki.page.startup","mediawiki.page.ready","mediawiki.toc","mediawiki.searchSuggest","ext.uls.interface","skins.vector.js"];</script> <script>(RLQ=window.RLQ||[]).push(function(){mw.loader.implement("user.tokens@tffin",function($,jQuery,require,module){/*@nomin*/mw.user.tokens.set({"editToken":"+\\","patrolToken":"+\\","watchToken":"+\\","csrfToken":"+\\"}); });});</script> <link rel="stylesheet" href="/load.php?lang=en&modules=ext.uls.pt%7Cmediawiki.legacy.commonPrint%2Cshared%7Cmediawiki.skinning.interface%7Cmediawiki.toc.styles%7Cskins.vector.styles&only=styles&skin=vector"/> <script async="" src="/load.php?lang=en&modules=startup&only=scripts&raw=1&skin=vector"></script> <meta name="ResourceLoaderDynamicStyles" content=""/> <link rel="stylesheet" href="/load.php?lang=en&modules=site.styles&only=styles&skin=vector"/> <meta name="generator" content="MediaWiki 1.34.0"/> <link rel="shortcut icon" href="/images/c/c4/SMB2-smiley.png"/> <link rel="search" type="application/opensearchdescription+xml" href="/opensearch_desc.php" title="The Cutting Room Floor (en)"/> <link rel="EditURI" type="application/rsd+xml" href="https://tcrf.net/api.php?action=rsd"/> <link rel="license" href="https://creativecommons.org/licenses/by/3.0/"/> <link rel="alternate" type="application/atom+xml" title="The Cutting Room Floor Atom feed" href="/index.php?title=Special:RecentChanges&feed=atom"/> <!--[if lt IE 9]><script src="/resources/lib/html5shiv/html5shiv.js"></script><![endif]--> </head> <body class="mediawiki ltr sitedir-ltr mw-hide-empty-elt ns-0 ns-subject page-Overgrowth rootpage-Overgrowth skin-vector action-view"> <div id="mw-page-base" class="noprint"></div> <div id="mw-head-base" class="noprint"></div> <div id="content" class="mw-body" role="main"> <a id="top"></a> <div id="siteNotice" class="mw-body-content"><div id="localNotice" lang="en" dir="ltr"><div class="msgbox" style="border: 1px solid #4a4; background: #efe; padding: 0.5em 1em 0.5em 1em; color: #171; text-align: center; margin-bottom: 0.5em; margin-top: 0.5em;"> If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on <a class="external text" href="https://www.patreon.com/tcrfwiki">Patreon</a>. Thanks for all your support!<br /></div></div></div> <div class="mw-indicators mw-body-content"> <div id="mw-indicator-talk" class="mw-indicator"><a href="/Talk:Overgrowth" title="This article has a talk page!"><img alt="This article has a talk page!" src="/images/e/ea/TextIcon.png" decoding="async" width="32" height="32" /></a></div> </div> <h1 id="firstHeading" class="firstHeading" lang="en">Overgrowth</h1> <div id="bodyContent" class="mw-body-content"> <div id="siteSub" class="noprint">From The Cutting Room Floor</div> <div id="contentSub"></div> <div id="jump-to-nav"></div> <a class="mw-jump-link" href="#mw-head">Jump to navigation</a> <a class="mw-jump-link" href="#p-search">Jump to search</a> <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><table cellpadding="0" cellspacing="0" class="breakout" style="margin-left:1em" width="262px"> <tbody><tr> <td style="text-align: center;"> <p><a href="/File:Overgrowth_Title_Screen.png" class="image" title="Title Screen"><img alt="Title Screen" src="/images/thumb/1/16/Overgrowth_Title_Screen.png/320px-Overgrowth_Title_Screen.png" decoding="async" width="320" height="180" srcset="/images/thumb/1/16/Overgrowth_Title_Screen.png/480px-Overgrowth_Title_Screen.png 1.5x, /images/thumb/1/16/Overgrowth_Title_Screen.png/640px-Overgrowth_Title_Screen.png 2x" /></a> </p> </td></tr> <tr class="breakouttitle"> <th><i>Overgrowth</i> </th></tr> <tr> <td style="padding: 0.3em; line-height: 1.5em; padding-left: 5px;"> <p><b>Developer</b>: <span style="white-space: nowrap;"><a href="/Category:Games_developed_by_Wolfire_Games" title="Category:Games developed by Wolfire Games">Wolfire Games</a></span><br /><b>Publisher</b>: <span style="white-space: nowrap;"><a href="/Category:Games_published_by_Wolfire_Games" title="Category:Games published by Wolfire Games">Wolfire Games</a></span><br /><b>Platform</b>: <span style="white-space: nowrap;"><a href="/Category:Windows_games" title="Category:Windows games">Windows</a></span><br /><b>Released internationally</b>: October 16, 2017<br /> </p> <hr /> <p style="font-size:90%"><a href="/Category:Games_with_unused_areas" title="Category:Games with unused areas"><img alt="AreasIcon.png" src="/images/f/f3/AreasIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_areas" title="Category:Games with unused areas">unused areas</a>.<br /><a href="/Category:Games_with_unused_code" title="Category:Games with unused code"><img alt="CodeIcon.png" src="/images/6/6b/CodeIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_code" title="Category:Games with unused code">unused code</a>.<br /><a href="/Category:Games_with_unused_enemies" title="Category:Games with unused enemies"><img alt="EnemyIcon.png" src="/images/3/34/EnemyIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_enemies" title="Category:Games with unused enemies">unused enemies</a>.<br /><a href="/Category:Games_with_unused_graphics" title="Category:Games with unused graphics"><img alt="GraphicsIcon.png" src="/images/c/ce/GraphicsIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_graphics" title="Category:Games with unused graphics">unused graphics</a>.<br /><a href="/Category:Games_with_unused_models" title="Category:Games with unused models"><img alt="ModelsIcon.png" src="/images/8/85/ModelsIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_models" title="Category:Games with unused models">unused models</a>.<br /><a href="/Category:Games_with_unused_cinematics" title="Category:Games with unused cinematics"><img alt="MovieIcon.png" src="/images/c/cb/MovieIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_cinematics" title="Category:Games with unused cinematics">unused cinematics</a>.<br /><a href="/Category:Games_with_unused_items" title="Category:Games with unused items"><img alt="ItemsIcon.png" src="/images/e/e3/ItemsIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_items" title="Category:Games with unused items">unused items</a>.<br /><a href="/Category:Games_with_unused_music" title="Category:Games with unused music"><img alt="MusicIcon.png" src="/images/9/9b/MusicIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_music" title="Category:Games with unused music">unused music</a>.<br /><a href="/Category:Games_with_unused_sounds" title="Category:Games with unused sounds"><img alt="SoundIcon.png" src="/images/2/23/SoundIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_sounds" title="Category:Games with unused sounds">unused sounds</a>.<br /><a href="/Category:Games_with_unused_text" title="Category:Games with unused text"><img alt="TextIcon.png" src="/images/e/ea/TextIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_text" title="Category:Games with unused text">unused text</a>.<br /><a href="/Category:Games_with_debugging_functions" title="Category:Games with debugging functions"><img alt="DebugIcon.png" src="/images/4/46/DebugIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_debugging_functions" title="Category:Games with debugging functions">debugging material</a>.<br /><a href="/Category:Games_with_revisional_differences" title="Category:Games with revisional differences"><img alt="Carts.png" src="/images/b/b7/Carts.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_revisional_differences" title="Category:Games with revisional differences">revisional differences</a>.<br /> </p><hr /> <p class="mw-empty-elt"></p> </td></tr></tbody></table> <table class="msgbox" style="border-color: #ace; background: #cdf;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Tcrf-needsimagesicon.png" class="image" title="Careful, you'll lose an eye."><img alt="Careful, you'll lose an eye." src="/images/5/55/Tcrf-needsimagesicon.png" decoding="async" width="47" height="39" /></a></div></div></td><td><b>This page or section needs more images.</b> <br /> <i>There's a whole lotta words here, but not enough pictures. <a href="/Special:Upload" title="Special:Upload">Please fix this</a>.</i><br /></td></tr></tbody></table> <p><i><b>Overgrowth</b></i>, a sequel to the classic Lugaru. Everyone's favourite anti-slavery, procedural animation, ragdoll-based kung fu rabbit game. </p> <div id="toc" class="toc"><input type="checkbox" role="button" id="toctogglecheckbox" class="toctogglecheckbox" style="display:none" /><div class="toctitle" lang="en" dir="ltr"><h2>Contents</h2><span class="toctogglespan"><label class="toctogglelabel" for="toctogglecheckbox"></label></span></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#Sub-Pages"><span class="tocnumber">1</span> <span class="toctext">Sub-Pages</span></a></li> <li class="toclevel-1 tocsection-2"><a href="#Unused_Sprites"><span class="tocnumber">2</span> <span class="toctext">Unused Sprites</span></a> <ul> <li class="toclevel-2 tocsection-3"><a href="#decal_box.tga"><span class="tocnumber">2.1</span> <span class="toctext">decal_box.tga</span></a></li> <li class="toclevel-2 tocsection-4"><a href="#Video_Particles"><span class="tocnumber">2.2</span> <span class="toctext">Video Particles</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-5"><a href="#Unused_Dialogue"><span class="tocnumber">3</span> <span class="toctext">Unused Dialogue</span></a> <ul> <li class="toclevel-2 tocsection-6"><a href="#Dialogue_Test"><span class="tocnumber">3.1</span> <span class="toctext">Dialogue Test</span></a></li> <li class="toclevel-2 tocsection-7"><a href="#Dialogue_Test_2"><span class="tocnumber">3.2</span> <span class="toctext">Dialogue Test 2</span></a></li> <li class="toclevel-2 tocsection-8"><a href="#Dialogue_Test_2_Simple"><span class="tocnumber">3.3</span> <span class="toctext">Dialogue Test 2 Simple</span></a></li> <li class="toclevel-2 tocsection-9"><a href="#Jack.27s_Gone"><span class="tocnumber">3.4</span> <span class="toctext">Jack's Gone</span></a></li> <li class="toclevel-2 tocsection-10"><a href="#Old_Base_1"><span class="tocnumber">3.5</span> <span class="toctext">Old Base 1</span></a></li> <li class="toclevel-2 tocsection-11"><a href="#Old_Base_2"><span class="tocnumber">3.6</span> <span class="toctext">Old Base 2</span></a></li> <li class="toclevel-2 tocsection-12"><a href="#Data.2FDialogues.2Fovergrowth.2F01_slaver1.txt"><span class="tocnumber">3.7</span> <span class="toctext">Data/Dialogues/overgrowth/01_slaver1.txt</span></a></li> <li class="toclevel-2 tocsection-13"><a href="#Data.2FDialogues.2Fovergrowth.2Flukas-test19_barracks_confrontation.txt"><span class="tocnumber">3.8</span> <span class="toctext">Data/Dialogues/overgrowth/lukas-test19_barracks_confrontation.txt</span></a></li> <li class="toclevel-2 tocsection-14"><a href="#Waterfall_Arena_Barracks_Placeholder_Dialogue"><span class="tocnumber">3.9</span> <span class="toctext">Waterfall Arena Barracks Placeholder Dialogue</span></a></li> <li class="toclevel-2 tocsection-15"><a href="#Rebel_Meeting"><span class="tocnumber">3.10</span> <span class="toctext">Rebel Meeting</span></a></li> <li class="toclevel-2 tocsection-16"><a href="#Data.2FDialogues.2Fovergrowth.2Flukas-test23_epilogue.txt"><span class="tocnumber">3.11</span> <span class="toctext">Data/Dialogues/overgrowth/lukas-test23_epilogue.txt</span></a></li> <li class="toclevel-2 tocsection-17"><a href="#Talk_to_Rebels"><span class="tocnumber">3.12</span> <span class="toctext">Talk to Rebels</span></a></li> <li class="toclevel-2 tocsection-18"><a href="#Data.2FDialogues.2Fplaceholder.txt"><span class="tocnumber">3.13</span> <span class="toctext">Data/Dialogues/placeholder.txt</span></a></li> <li class="toclevel-2 tocsection-19"><a href="#Data.2FDialogues.2FKing_2.txt"><span class="tocnumber">3.14</span> <span class="toctext">Data/Dialogues/King_2.txt</span></a></li> </ul> </li> </ul> </div> <h2><span class="mw-headline" id="Sub-Pages">Sub-Pages</span></h2> <table class="msgbox" style="border-color: #ddd; background: #fff;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Overgrowth-unusedmaps.png" class="image"><img alt="Overgrowth-unusedmaps.png" src="/images/8/82/Overgrowth-unusedmaps.png" decoding="async" width="80" height="54" /></a></div></div></td><td><span style="font-size: 150%; line-height: 150%"><b><a href="/Overgrowth/Unused_Levels" title="Overgrowth/Unused Levels"> Unused Levels</a></b></span><br />Level files found in Data/Levels.</td></tr></tbody></table> <table class="msgbox" style="border-color: #ddd; background: #fff;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Overgrowth-unusedobjects.png" class="image"><img alt="Overgrowth-unusedobjects.png" src="/images/3/35/Overgrowth-unusedobjects.png" decoding="async" width="80" height="54" /></a></div></div></td><td><span style="font-size: 150%; line-height: 150%"><b><a href="/Overgrowth/Unused_Objects" title="Overgrowth/Unused Objects"> Unused Objects</a></b></span><br />Objects with both textures and models.</td></tr></tbody></table> <table class="msgbox" style="border-color: #ddd; background: #fff;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Overgrowth-unusedtextures.png" class="image"><img alt="Overgrowth-unusedtextures.png" src="/images/5/5d/Overgrowth-unusedtextures.png" decoding="async" width="80" height="54" /></a></div></div></td><td><span style="font-size: 150%; line-height: 150%"><b><a href="/Overgrowth/Unused_Textures" title="Overgrowth/Unused Textures"> Unused Textures</a></b></span><br />Textures that don't fit on any models.</td></tr></tbody></table> <table class="msgbox" style="border-color: #ddd; background: #fff;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Overgrowth-unusedmodels.png" class="image"><img alt="Overgrowth-unusedmodels.png" src="/images/4/4f/Overgrowth-unusedmodels.png" decoding="async" width="80" height="54" /></a></div></div></td><td><span style="font-size: 150%; line-height: 150%"><b><a href="/Overgrowth/Unused_Models" title="Overgrowth/Unused Models"> Unused Models</a></b></span><br />Models that don't fit with any textures.</td></tr></tbody></table> <table class="msgbox" style="border-color: #ddd; background: #fff;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Overgrowth-unusedcharacters.png" class="image"><img alt="Overgrowth-unusedcharacters.png" src="/images/d/df/Overgrowth-unusedcharacters.png" decoding="async" width="80" height="54" /></a></div></div></td><td><span style="font-size: 150%; line-height: 150%"><b><a href="/index.php?title=Overgrowth/Unused_Characters&action=edit&redlink=1" class="new" title="Overgrowth/Unused Characters (page does not exist)"> Unused Characters</a></b></span><br />Characters that are unused in official levels.</td></tr></tbody></table> <table class="msgbox" style="border-color: #ddd; background: #fff;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Overgrowth-unusedscripts.png" class="image"><img alt="Overgrowth-unusedscripts.png" src="/images/f/fd/Overgrowth-unusedscripts.png" decoding="async" width="80" height="54" /></a></div></div></td><td><span style="font-size: 150%; line-height: 150%"><b><a href="/Overgrowth/Unused_Scripts" title="Overgrowth/Unused Scripts"> Unused Scripts</a></b></span><br />Both level scripts and hotspot scripts that aren't used anywhere in official levels located in Data/Scripts.</td></tr></tbody></table> <table class="msgbox" style="border-color: #ddd; background: #fff;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Overgrowth-unusedui.png" class="image"><img alt="Overgrowth-unusedui.png" src="/images/9/96/Overgrowth-unusedui.png" decoding="async" width="80" height="54" /></a></div></div></td><td><span style="font-size: 150%; line-height: 150%"><b><a href="/index.php?title=Overgrowth/Unused_UI&action=edit&redlink=1" class="new" title="Overgrowth/Unused UI (page does not exist)"> Unused UI</a></b></span><br />Pre-IMGUI UI files used in earlier versions of Overgrowth located in Data/UI.</td></tr></tbody></table> <table class="msgbox" style="border-color: #ddd; background: #fff;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Overgrowth-unusedaudio.png" class="image"><img alt="Overgrowth-unusedaudio.png" src="/images/4/43/Overgrowth-unusedaudio.png" decoding="async" width="80" height="54" /></a></div></div></td><td><span style="font-size: 150%; line-height: 150%"><b><a href="/Overgrowth/Unused_Sounds" title="Overgrowth/Unused Sounds"> Unused Sounds</a></b></span><br />Sound effects, music and voice files located in Data/Sounds.</td></tr></tbody></table> <h2><span class="mw-headline" id="Unused_Sprites">Unused Sprites</span></h2> <p>These technically aren't sprites, but they work almost identically to sprites in any source game (for example). </p> <h5><span class="mw-headline" id="decal_box.tga">decal_box.tga</span></h5> <p><a href="/File:Overgrowth-decalbox.png" class="image"><img alt="Overgrowth-decalbox.png" src="/images/thumb/5/5f/Overgrowth-decalbox.png/350px-Overgrowth-decalbox.png" decoding="async" width="350" height="350" srcset="/images/5/5f/Overgrowth-decalbox.png 1.5x" /></a> </p><p>An early version of the decal render box. Appeared when you selected a decal in very early alphas. </p> <div style="clear: both;"></div> <h5><span class="mw-headline" id="Video_Particles">Video Particles</span></h5> <p>These can be seen in an <a class="external text" href="https://www.youtube.com/watch?v=BKc4c56TVLc">early Alpha video released by Wolfire</a>. Their textures (and the capabilties to play them) aren't in the game nowadays, but earlier builds had them. </p> <ul><li>Data/Particles/fireball.xml</li></ul> <p>Explosion effect. More fiery than usual. </p> <ul><li>Data/Particles/fire_expanding.xml</li></ul> <p>Could not recover this file from an earlier alpha. </p> <ul><li>Data/Particles/sparks.xml</li></ul> <p>Sparks, as though sharpening something. </p> <ul><li>Data/Particles/bigexplosion.xml</li></ul> <p>As the name implies, a large explosion as though seen from a distance. </p> <ul><li>Data/Particles/bigfire.xml</li></ul> <p>Could not recover this file from an earlier alpha. </p> <ul><li>Data/Particles/bloodgush.xml</li></ul> <p>A stream of red liquid gushing out from the side of the screen. </p> <ul><li>Data/Particles/bloodmist.xml</li></ul> <p>Could not recover this file from an earlier alpha. </p> <ul><li>Data/Particles/bulletwater.xml</li></ul> <p>Could not recover this file from an earlier alpha. </p> <ul><li>Data/Particles/dustblast.xml</li></ul> <p>Could not recover this file from an earlier alpha. </p> <ul><li>Data/Particles/dustpuff.xml</li></ul> <p>Transparent dust erupting. Similar to when a character falls over. </p> <ul><li>Data/Particles/molotovs.xml</li></ul> <p>Fire erupting as though a molotov were thrown. Plays twice. </p> <ul><li>Data/Particles/propane.xml</li></ul> <p>Sparks erupt, and then a fiery explosion immediately afterwards. Plays multiple times. </p> <h2><span class="mw-headline" id="Unused_Dialogue">Unused Dialogue</span></h2> <p>Found in Data/Dialogues, these raw dialogue files aren't used in any level of the Overgrowth Campaign. </p> <h4><span class="mw-headline" id="Dialogue_Test">Dialogue Test</span></h4> <pre>#name "One-person test" #participants 1 send_character_message 1 "set_dialogue_control true" set_character_pos 1 -44.0831 26.6523 58.5592 0 send_character_message 1 "set_animation \"Data/Animations/r_dialogue_thoughtful.anm\"" send_character_message 1 "set_head_target -42.4076 27.785 58.5388 1" send_character_message 1 "set_torso_target -41.2887 27.917 60.1583 1" send_character_message 1 "set_eye_dir 0 0 1 1" set_cam -43.3936 27.2684 58.8805 7.5 -296 0 90 say 1 "Chris" "Hello there! [wait 0.2]How can I help you?" set_cam -43.2 27.2 57.4 -1 -214 0 90 send_character_message 1 "set_animation \"Data/Animations/r_dialogue_facepalm.anm\"" send_character_message 1 "set_head_target -42.4076 27.785 58.5388 0" say 1 "Chris" "Oh, my mistake[wait 0.2] -- I guess I'm talking to myself." send_character_message 1 "set_dialogue_control false" set_cam_control false set_dialogue_visible false </pre> <p>A very early test for the dialogue system. Formatting in this file is noticeably different compared to modern dialogue files. </p> <h4><span class="mw-headline" id="Dialogue_Test_2">Dialogue Test 2</span></h4> <pre>#name "Suspicious Guard" #participants 2 send_character_message 1 "set_dialogue_control true" send_character_message 2 "set_dialogue_control true" set_character_pos 1 -40.9262 27.1272 60.9091 -74.9282 send_character_message 1 "set_animation \"Data/Animations/r_actionidle.anm\"" send_character_message 1 "set_head_target -41.7045 28.1216 60.1409 0" send_character_message 1 "set_torso_target -41.1657 27.9335 60.4882 0" send_character_message 1 "set_eye_dir 0 0 0.99 1" set_character_pos 2 -40.4213 27.405 63.3508 104.422 send_character_message 2 "set_animation \"Data/Animations/r_dialogue_point.anm\"" send_character_message 2 "set_head_target -40.7782 27.2924 62.1073 1" send_character_message 2 "set_torso_target -42.5151 28.0668 60.4855 1" send_character_message 2 "set_eye_dir 0.27 0.6 0.74 1" set_cam -41.0483 28.5414 64.4864 -17.9755 -12.3667 1.86379 48.6435 say 2 "Guard" "Hey![wait 0.2] What are you doing here?" wait_for_click send_character_message 1 "set_animation \"Data/Animations/r_dialogue_welcome.anm\"" send_character_message 1 "set_head_target -41.0553 28.3156 61.8357 1" send_character_message 1 "set_torso_target -40.6011 28.0433 63.073 1" send_character_message 1 "set_eye_dir 0 0 0.99 1" send_character_message 2 "set_animation \"Data/Animations/r_dialogue_armcross.anm\"" send_character_message 2 "set_head_target -40.5485 27.3988 62.2323 1" send_character_message 2 "set_torso_target -41.6841 27.3508 60.1027 1" send_character_message 2 "set_eye_dir -0.02 0.61 0.78 0.999881" set_cam -42.2472 28.0386 59.1126 -6.60062 -151.062 -1.7327 39.8293 say 1 "Turner" "Just wandering around,[wait 0.1] nothing to worry about." wait_for_click send_character_message 1 "set_animation \"Data/Animations/r_dialogue_handneck.anm\"" send_character_message 1 "set_head_target -42.4076 27.785 58.5388 1" send_character_message 1 "set_torso_target -41.2887 27.917 60.1583 0.0362775" send_character_message 1 "set_eye_dir 0 0 0.99 1" send_character_message 2 "set_animation \"Data/Animations/r_dialogue_jeer.anm\"" send_character_message 2 "set_head_target -42.4076 27.785 58.5388 1" send_character_message 2 "set_torso_target -41.2887 27.917 60.1583 0.000714719" send_character_message 2 "set_eye_dir 0 0 0.99 1" set_cam -41.1713 28.4945 64.7313 -16.759 -11.9549 -4.15327 43.9116 say 2 "Guard" "Stay out of trouble." wait_for_click send_character_message 1 "set_dialogue_control false" send_character_message 2 "set_dialogue_control false" set_cam_control false set_dialogue_visible false </pre> <p>A very early test for the dialogue system. Some things in this file can't be used or found in modern dialogue files, such as <i>set_dialogue_visible</i> and <i>wait_for_click</i>. </p> <h4><span class="mw-headline" id="Dialogue_Test_2_Simple">Dialogue Test 2 Simple</span></h4> <pre>#name "Suspicious Guard" #participants 2 say 2 "Guard" "Hey![wait 0.2] What are you doing here?" say 1 "Turner" "Just wandering around,[wait 0.1] nothing to worry about." say 2 "Guard" "Stay out of trouble." </pre> <p>A more "modern" test dialogue file. This hasn't been run through the engine, so it doesn't have any camera or character pos tags. </p> <h4><span id="Jack's_Gone"></span><span class="mw-headline" id="Jack.27s_Gone">Jack's Gone</span></h4> <pre>set_cam 121.932 -54.0247 289.318 -30 -150 0 90 set_character_pos 1 122.858 -54.9274 289.679 -90 send_character_message 1 "set_eye_dir 122.715 -55.094 291.465 1" send_character_message 1 "set_head_target 122.764 -54.6636 291.406 1" #name "Jack's Gone" #participants 1 say 1 "Turner" "What...[wait 0.4] He's gone!" send_character_message 1 "set_animation \"Data/Animations/r_dialogue_thoughtful.anm\"" set_cam 123.768 -54.5647 290.002 7.27 74.04 0 55.9831 send_character_message 1 "set_torso_target 123.023 -53.6857 290.785 1" send_character_message 1 "set_head_target 123.52 -54.165 290.638 1" send_character_message 1 "set_eye_dir 123.629 -53.3514 289.702 1" say 1 "Turner" "Maybe he went to the Rocky Hall." </pre> <p>An early version of the Lugaru Story's dialogue, using the original 2005 Lugaru script. Would've appeared on Village_2. </p> <h4><span class="mw-headline" id="Old_Base_1">Old Base 1</span></h4> <pre>set_character_pos 2 -297.32 19.2411 154.373 30 send_character_message 2 "set_animation \"Data/Animations/r_idle.anm\"" send_character_message 2 "set_eye_dir -295.288 20.3695 153.253 0.998975" send_character_message 2 "set_torso_target -296.504 19.6825 154.008 0.00561699" send_character_message 2 "set_head_target -296.545 20.2684 153.951 0.477348" set_character_pos 1 -293.364 19.7431 152.202 -150 send_character_message 1 "set_animation \"Data/Animations/r_dialogue_welcome.anm\"" send_character_message 1 "set_eye_dir -294.205 20.1712 152.696 1" send_character_message 1 "set_torso_target -294.481 19.8884 152.823 1" send_character_message 1 "set_head_target -294.308 20.1843 152.762 1" set_cam -291.946 20.0276 152.716 -2.81 89.96 1.62 62.7144 #name "Old Base One" #participants 2 say 1 "Turner" "Why aren't you attacking me?" send_character_message 2 "set_torso_target -296.57 19.4825 154.029 0.798052" send_character_message 2 "set_eye_dir -296.779 19.7833 154.124 0.712945" send_character_message 2 "set_head_target -296.616 19.6651 154.509 1" send_character_message 2 "set_animation \"Data/Animations/r_dialogue_worriedpose_2.anm\"" set_cam -295.617 20.2518 153.491 -7.95 120 0 62.7144 say 2 "Ray" "If you beat our leader,[wait 0.3] what chance do I have?[wait 0.4] I don't want to die..." </pre> <p>An early version of the Lugaru Story's dialogue, using the original 2005 Lugaru script. Would've appeared on the (cut) Old Raider Base level. </p> <h4><span class="mw-headline" id="Old_Base_2">Old Base 2</span></h4> <pre>set_character_pos 2 -313.961 18.5344 170.994 47 send_character_message 2 "set_animation \"Data/Animations/r_dialogue_welcome.anm\"" send_character_message 2 "set_eye_dir -312.497 19.353 169.279 1" send_character_message 2 "set_torso_target -313.193 19.3706 170.097 1" send_character_message 2 "set_head_target -313.438 19.3537 170.33 1" set_character_pos 1 -311.359 18.4638 167.971 -120 set_cam -312.669 19.0593 170.534 0 112.34 0 90 #name "Old Base Two" #participants 2 say 2 "Skipper" "Turner![wait 0.4] I'm so glad you're alive!" set_cam -312.219 19.3685 168.455 0 -54.51 0 58.2264 set_character_pos 1 -311.357 18.4638 167.968 -120 send_character_message 1 "set_head_target -312.036 19.4178 167.933 1" send_character_message 1 "set_eye_dir -311.802 19.326 168.379 0.598759" say 1 "Turner" "...[wait 0.5] What?" set_character_pos 1 -310.669 18.1603 166.773 -120 send_character_message 1 "set_animation \"Data/Animations/r_dialogue_handneck.anm\"" send_character_message 2 "set_animation \"Data/Animations/r_idle.anm\"" set_cam -314.864 19.6693 171.024 -29.03 -49.1 0 90 say 2 "Skipper" "Jack set up the raid,[wait 0.3] not me![wait 0.4] He told me about it," say 2 "Skipper" "but swore that nobody would be hurt!" set_cam -313.631 19.5875 171.834 -17.45 -1.45 -1.89 60.7776 send_character_message 1 "set_eye_dir -311.514 18.6973 167.201 0.7989" send_character_message 1 "set_head_target -312.029 18.7199 167.77 1" send_character_message 1 "set_animation \"Data/Animations/r_dialogue_thoughtful.anm\"" say 2 "Skipper" "He wanted the raiders to kill me so I couldn't talk," say 2 "Skipper" "but they kept me alive for ransom." send_character_message 2 "set_head_target -313.422 19.3537 170.365 1" send_character_message 2 "set_torso_target -313.176 19.3706 170.163 1" send_character_message 2 "set_eye_dir -312.497 19.353 169.389 1" send_character_message 1 "set_eye_dir -311.191 18.1659 167.312 0.799923" send_character_message 1 "set_head_target -311.148 18.074 167.116 1" send_character_message 1 "set_animation \"Data/Animations/r_crouch_sad.anm\"" set_cam -311.942 18.7592 166.958 -26.49 -79.57 -1.8 60.7776 say 1 "Turner" "But I saw Jack die!" send_character_message 2 "set_eye_dir -312.9 18.5085 170.811 1" send_character_message 2 "set_torso_target -313.035 18.8526 170.851 1" send_character_message 2 "set_head_target -313.234 19.2625 170.887 1" send_character_message 2 "set_animation \"Data/Animations/r_dialogue_thoughtful.anm\"" send_character_message 1 "set_head_target -311.853 18.881 168.29 1" send_character_message 1 "set_eye_dir -311.943 18.8913 168.459 1" set_cam -313.306 19.2247 172.545 -0.01 0.78 -0.12 60.7776 say 2 "Skipper" "Huh?[wait 0.4] No that's impossible,[wait 0.3] he must have been faking it." send_character_message 2 "set_eye_dir -313.179 19.4495 170.077 1" send_character_message 2 "set_torso_target -313.031 18.8526 170.802 1" send_character_message 2 "set_head_target -313.297 19.4528 170.209 1" send_character_message 1 "set_animation \"Data/Animations/r_dialogue_armcross.anm\"" set_cam -313.555 19.1649 172.49 -0.05 -12.55 -0.12 48.7785 say 1 "Turner" "I'll go check to see if his body's still there." </pre> <p>An early version of the Lugaru Story's dialogue, using the original 2005 Lugaru script. Would've appeared on the (cut) Old Raider Base level. </p> <h4><span id="Data/Dialogues/overgrowth/01_slaver1.txt"></span><span class="mw-headline" id="Data.2FDialogues.2Fovergrowth.2F01_slaver1.txt">Data/Dialogues/overgrowth/01_slaver1.txt</span></h4> <pre>#name "Stranger" #participants 2 set_character_pos 1 42.3065 13.7056 -8.51332 -175 set_character_pos 2 35.0427 13.3975 -8.12381 0 set_cam 43.7981 13.8694 -5.8936 -5.56 52.52 0 90 say 1 "Turner" "Hey!" say 2 "Stranger" "Fight!" make_participants_aware </pre> <p>Placeholder dialogue for the first fight in White Flags. In the final game, this is replaced with the dialogue where you save Aloe from Falcon and encounter the first enemy in the game. </p> <h4><span id="Data/Dialogues/overgrowth/lukas-test19_barracks_confrontation.txt"></span><span class="mw-headline" id="Data.2FDialogues.2Fovergrowth.2Flukas-test19_barracks_confrontation.txt">Data/Dialogues/overgrowth/lukas-test19_barracks_confrontation.txt</span></h4> <pre>#name "BarracksConfrontation" #participants 3 set_character_pos 2 14.4305 -1.55593 0.365621 -18 set_character_pos 1 16.7386 -1.80098 6.74091 152 set_cam 15.8037 -1.3945 5.95471 0 -121.76 0 90 say 1 "Cat Friend" "Hey, Turner! for some reason I'm angry at you!" set_character_pos 2 14.4284 -1.55464 0.366987 -116 set_cam 14.3299 -1.10152 0.873714 0 -1.35 0 90 say 2 "Rat Friend" "Calm down Cat Friend, let's talk this out." set_cam 16.2314 -1.1011 6.61855 0 -105.28 0 90 say 1 "Cat Friend" "Stay out of this Rat Friend, this is between me and Turner!" say 1 "Cat Friend" "I'm going to render you unconscious, Turner!" set_cam 1.37316 -1.21726 0.225238 0 33.1 0 90 say 3 "Turner" "Woah!" send_level_message "make_all_aware" </pre> <p>Placeholder dialogue for what is Midnight Duel in the final game. Strangely, "Rat Friend" has no equivalent in the final game. Instead, Amethyst pits Turner and Midnight against each other to cause the fight. </p> <h4><span class="mw-headline" id="Waterfall_Arena_Barracks_Placeholder_Dialogue">Waterfall Arena Barracks Placeholder Dialogue</span></h4> <pre>#name "BarracksCutscene" #participants 2 set_character_pos 1 16.7398 -1.80174 6.74013 170 set_cam 16.1857 -1.10017 6.58726 0 -108.17 0 90 say 1 "Cat Friend" "This is some important information which will drive the plot forward." set_cam 1.46888 -1.15721 0.197361 0 51.22 0 90 say 2 "Turner" "Thank you for this valuable information." say 2 "Turner" "This is the end of the level." </pre> <p>Placeholder dialogue for the Waterfall Arena Barracks level. In the final game, this is replaced with the scene where Midnight tells Turner about Sky's note. </p> <h4><span class="mw-headline" id="Rebel_Meeting">Rebel Meeting</span></h4> <pre>#name "RebelMeeting" #participants 2 set_character_pos 2 2.42182 -1.78782 4.42306 76 set_character_pos 1 2.75714 -1.78782 2.49255 -86 set_cam 3.37822 -1.25582 2.43758 0 124.04 0 90 say 1 "Turner" "Cat slavers are in disarray now." say 1 "Turner" "We need somewhere for Rabbits to go." say 1 "Turner" "I've heard rumors of a sanctuary." say 2 "Rabbit rebel" "It's far to the east, let's go!." set_cam 2.94613 -1.14734 2.72588 0 46.1 0 90 say 1 "Turner" "This is the end of the level." </pre> <p>Placeholder dialogue for the end of a level. This is replaced in the final game with the ending cutscene of Cat City. </p> <h4><span id="Data/Dialogues/overgrowth/lukas-test23_epilogue.txt"></span><span class="mw-headline" id="Data.2FDialogues.2Fovergrowth.2Flukas-test23_epilogue.txt">Data/Dialogues/overgrowth/lukas-test23_epilogue.txt</span></h4> <pre>#name "Epilogue" #participants 1 say 1 "Epilogue" "And then they lived happily ever after." say 1 "Epilogue" "The end." </pre> <p>Placeholder dialogue for when you finish Sky Ark. This is replaced with the Epilogue in the final game. </p> <h4><span class="mw-headline" id="Talk_to_Rebels">Talk to Rebels</span></h4> <pre>#name "TalkToRebels" #participants 2 set_character_pos 2 -74.5456 74.5985 127.705 72 set_character_pos 1 -73.3289 74.3583 124.963 -100 set_cam -73.2506 75.2536 126.812 0 139.47 0 90 say 2 "Rabbit rebel" "You're back!" set_cam -73.2069 75.1145 125.392 0 23.82 0 90 say 1 "Turner" "Yes, the sanctuary is safe now." set_cam -74.2523 75.3302 127.444 0 118 0 90 say 2 "Rabbit rebel" "Neat!" set_cam -73.2863 75.1019 125.247 0 6.86 0 90 say 1 "Turner" "This is the end of the level." </pre> <p>This is from a cut level in which you return to the rebels to inform them that Sky Ark is free and welcoming to inhabit. In the final game, this scene is skipped, and the rebels quickly appear on site. </p> <h4><span id="Data/Dialogues/placeholder.txt"></span><span class="mw-headline" id="Data.2FDialogues.2Fplaceholder.txt">Data/Dialogues/placeholder.txt</span></h4> <pre>#name "Placeholder" #participants 2 say 1 "Placeholder" "This is a placeholder." send_level_message "make_all_aware" </pre> <p>The lack of position tags and specific dialogue suggests this would be used for combat encounters across all prototype levels. </p> <h4><span id="Data/Dialogues/King_2.txt"></span><span class="mw-headline" id="Data.2FDialogues.2FKing_2.txt">Data/Dialogues/King_2.txt</span></h4> <pre>set_character_pos 3 -34.2968 56.5764 6.33555 30 send_character_message 3 "set_eye_dir -35.6742 56.5265 7.47227 1" send_character_message 3 "set_head_target -34.958 56.9986 6.89661 0" set_character_pos 2 13.3802 57.2403 -3.28077 180 send_character_message 2 "set_animation \"Data/Animations/r_idle.anm\"" send_character_message 2 "set_eye_dir 12.4923 57.5619 -3.54055 1" send_character_message 2 "set_torso_target 13.0767 57.1063 -4.19961 1" send_character_message 2 "set_head_target 12.3305 58.0567 -3.92129 1" set_character_pos 1 -10.8163 61.7982 4.41676 -150 send_character_message 1 "set_eye_dir -12.414 62.005 5.34966 1" send_character_message 1 "set_torso_target -11.6562 62.2084 4.90036 1.36495e-005" send_character_message 1 "set_head_target -11.6308 62.2883 4.88246 0.068218" set_cam 13.7432 57.9524 -4.63651 0.09 160.24 0.09 60.5223 #name "King" #participants 3 say 2 "Hickory" "He can have his fun pretending to be king,[wait 0.2] for now." say 2 "Hickory" "We will see who comes out on top." send_character_message 1 "set_torso_target -11.4609 62.0842 4.74401 1.36495e-005" send_character_message 3 "set_head_target -69.1886 63.6883 0.393223 0" send_character_message 3 "set_eye_dir -69.9048 63.2162 0.968887 1" send_character_message 1 "set_head_target -11.4355 62.3861 4.53121 1" send_character_message 1 "set_eye_dir -12.2187 62.4944 4.94431 0.999921" send_character_message 1 "set_animation \"Data/Animations/r_dialogue_armcross.anm\"" set_cam -9.72338 62.6695 4.63261 -13.6 90.12 -0.09 95.6923 say 1 "Turner" "I'm going to go talk with the alpha wolf,[wait 0.2] and kill him if he doesn't back down." send_character_message 1 "set_eye_dir -13.1894 62.1055 4.64114 0.999921" send_character_message 1 "set_head_target -12.4062 62.3483 4.57024 1" send_character_message 3 "set_head_target -69.1886 63.6883 0.393223 0" send_character_message 3 "set_eye_dir -69.9048 63.2162 0.968887 1" send_character_message 1 "set_torso_target -12.4143 61.6391 5.51174 0.999996" send_character_message 1 "set_animation \"Data/Animations/r_dialogue_point.anm\"" set_cam -9.64577 62.5417 4.81606 -6.62 89.33 -0.46 66.0036 say 1 "Turner" "You have to stay and defend this hall." send_character_message 1 "set_head_target -11.5556 62.4561 4.50105 1" send_character_message 3 "set_head_target -69.1886 63.6883 0.393223 0" send_character_message 3 "set_eye_dir -67.2633 64.252 -0.703672 1" send_character_message 3 "set_animation \"Data/Animations/r_dialogue_welcome.anm\"" send_character_message 1 "set_eye_dir -12.3388 62.2347 4.55499 0.623087" send_character_message 1 "set_torso_target -11.5637 61.7677 5.4839 0.000529677" send_character_message 1 "set_animation \"Data/Animations/r_dialogue_shade.anm\"" set_cam -9.18322 62.8794 3.7897 -13.17 96.66 -0.17 43.3031 say 1 "Turner" "What is your name?" send_character_message 3 "set_eye_dir -33.0296 57.7074 6.23215 1" send_character_message 1 "set_torso_target -11.9499 61.4217 5.36553 0.000529677" send_character_message 1 "set_eye_dir -12.7025 62.2046 4.57521 0.623087" send_character_message 1 "set_head_target -11.9418 62.3477 4.52393 1" send_character_message 3 "set_head_target -33.4661 57.693 6.2226 1" send_character_message 3 "set_animation \"Data/Animations/r_spearstance.anm\"" set_cam -34.9333 57.1779 5.78719 0.16 -100.94 -0.18 98.7561 say 3 "Fiver" "Fiver!" send_character_message 1 "set_head_target -12.0047 62.2656 4.49001 1" send_character_message 1 "set_eye_dir -12.712 62.1276 4.57155 1" send_character_message 1 "set_torso_target -11.921 61.3565 4.97053 1" send_character_message 1 "set_animation \"Data/Animations/r_dialogue_point.anm\"" set_cam -9.83183 62.8727 3.66396 -22.17 109.6 -1.42 64.6349 say 1 "Turner" "You are in charge until I return." send_character_message 3 "set_animation \"Data/Animations/r_spearblockflinch.anm\"" set_cam -35.2314 57.4023 5.37509 -6.28 -122.56 0.13 63.8329 say 3 "Fiver" "Yes,[wait 0.2] sir!" </pre> <p>An early version of the Lugaru Story's dialogue, using the original 2005 Lugaru script. Would've appeared on Rocky Hall. </p> <!-- NewPP limit report Cached time: 20241213054714 Cache expiry: 86400 Dynamic content: false Complications: [vary鈥恜age鈥恑d] CPU time usage: 0.127 seconds Real time usage: 0.158 seconds Preprocessor visited node count: 2410/1000000 Preprocessor generated node count: 0/1000000 Post鈥恊xpand include size: 22695/2097152 bytes Template argument size: 5495/2097152 bytes Highest expansion depth: 15/40 Expensive parser function count: 9/500 Unstrip recursion depth: 0/20 Unstrip post鈥恊xpand size: 15374/5000000 bytes --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 92.322 1 -total 65.02% 60.032 1 Template:Bob 35.80% 33.049 37 Template:Namespace_detect 29.62% 27.346 8 Template:Subpage 26.35% 24.326 9 Template:TalkIndicator 11.81% 10.903 1 Template:Date 8.62% 7.958 1 Template:Developer 6.95% 6.418 9 Template:Mbox 4.00% 3.695 9 Template:UnimportantAwards 3.59% 3.313 1 Template:Imageexists --> <!-- Saved in parser cache with key 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