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Thanks for all your support!<br /></div></div></div> <div class="mw-indicators mw-body-content"> </div> <h1 id="firstHeading" class="firstHeading" lang="en">View source for Overgrowth</h1> <div id="bodyContent" class="mw-body-content"> <div id="contentSub">← <a href="/Overgrowth" title="Overgrowth">Overgrowth</a></div> <div id="jump-to-nav"></div> <a class="mw-jump-link" href="#mw-head">Jump to navigation</a> <a class="mw-jump-link" href="#p-search">Jump to search</a> <div id="mw-content-text"><p>You do not have permission to edit this page, for the following reason: </p> <div class="permissions-errors"> <p>The action you have requested is limited to users in one of the groups: <a href="/The_Cutting_Room_Floor:Users" title="The Cutting Room Floor:Users">Users</a>, <a href="/The_Cutting_Room_Floor:Autoconfirmed_users" title="The Cutting Room Floor:Autoconfirmed users">Autoconfirmed users</a>, mathuser. </p> </div><hr /> <p>You can view and copy the source of this page. </p><textarea readonly="" accesskey="," id="wpTextbox1" cols="80" rows="25" style="" class="mw-editfont-monospace" lang="en" dir="ltr" name="wpTextbox1">{{Bob | bobscreen= Overgrowth_Title_Screen.png | screenwidth= 320px | title= Overgrowth | developer= Wolfire Games | publisher= Wolfire Games | system= Windows | world= {{date|2017|October|16}} | areas= y | code= y | enemy= y | graphics= y | models= y | video= y | items= y | music= y | sound= y | text= y | debug= y | revision= y }} {{needsimages}} '''''Overgrowth''''', a sequel to the classic Lugaru. Everyone's favourite anti-slavery, procedural animation, ragdoll-based kung fu rabbit game. ==Sub-Pages== {{subpage|Unused Levels|image=Overgrowth-unusedmaps.png|width=80|text=Level files found in Data/Levels.}} {{subpage|Unused Objects|image=Overgrowth-unusedobjects.png|width=80|text=Objects with both textures and models.}} {{subpage|Unused Textures|image=Overgrowth-unusedtextures.png|width=80|text=Textures that don't fit on any models.}} {{subpage|Unused Models|image=Overgrowth-unusedmodels.png|width=80|text=Models that don't fit with any textures.}} {{subpage|Unused Characters|image=Overgrowth-unusedcharacters.png|width=80|text=Characters that are unused in official levels.}} {{subpage|Unused Scripts|image=Overgrowth-unusedscripts.png|width=80|text=Both level scripts and hotspot scripts that aren't used anywhere in official levels located in Data/Scripts.}} {{subpage|Unused UI|image=Overgrowth-unusedui.png|width=80|text=Pre-IMGUI UI files used in earlier versions of Overgrowth located in Data/UI.}} {{subpage|Unused Sounds|image=Overgrowth-unusedaudio.png|width=80|text=Sound effects, music and voice files located in Data/Sounds.}} ==Unused Sprites== These technically aren't sprites, but they work almost identically to sprites in any source game (for example). ===== decal_box.tga ===== [[File:Overgrowth-decalbox.png|350px]] An early version of the decal render box. Appeared when you selected a decal in very early alphas. {{clear}} ===== Video Particles ===== These can be seen in an [https://www.youtube.com/watch?v=BKc4c56TVLc early Alpha video released by Wolfire]. Their textures (and the capabilties to play them) aren't in the game nowadays, but earlier builds had them. * Data/Particles/fireball.xml Explosion effect. More fiery than usual. * Data/Particles/fire_expanding.xml Could not recover this file from an earlier alpha. * Data/Particles/sparks.xml Sparks, as though sharpening something. * Data/Particles/bigexplosion.xml As the name implies, a large explosion as though seen from a distance. * Data/Particles/bigfire.xml Could not recover this file from an earlier alpha. * Data/Particles/bloodgush.xml A stream of red liquid gushing out from the side of the screen. * Data/Particles/bloodmist.xml Could not recover this file from an earlier alpha. * Data/Particles/bulletwater.xml Could not recover this file from an earlier alpha. * Data/Particles/dustblast.xml Could not recover this file from an earlier alpha. * Data/Particles/dustpuff.xml Transparent dust erupting. Similar to when a character falls over. * Data/Particles/molotovs.xml Fire erupting as though a molotov were thrown. Plays twice. * Data/Particles/propane.xml Sparks erupt, and then a fiery explosion immediately afterwards. Plays multiple times. ==Unused Dialogue== Found in Data/Dialogues, these raw dialogue files aren't used in any level of the Overgrowth Campaign. ==== Dialogue Test==== <pre> #name "One-person test" #participants 1 send_character_message 1 "set_dialogue_control true" set_character_pos 1 -44.0831 26.6523 58.5592 0 send_character_message 1 "set_animation \"Data/Animations/r_dialogue_thoughtful.anm\"" send_character_message 1 "set_head_target -42.4076 27.785 58.5388 1" send_character_message 1 "set_torso_target -41.2887 27.917 60.1583 1" send_character_message 1 "set_eye_dir 0 0 1 1" set_cam -43.3936 27.2684 58.8805 7.5 -296 0 90 say 1 "Chris" "Hello there! [wait 0.2]How can I help you?" set_cam -43.2 27.2 57.4 -1 -214 0 90 send_character_message 1 "set_animation \"Data/Animations/r_dialogue_facepalm.anm\"" send_character_message 1 "set_head_target -42.4076 27.785 58.5388 0" say 1 "Chris" "Oh, my mistake[wait 0.2] -- I guess I'm talking to myself." send_character_message 1 "set_dialogue_control false" set_cam_control false set_dialogue_visible false </pre> A very early test for the dialogue system. Formatting in this file is noticeably different compared to modern dialogue files. ==== Dialogue Test 2 ==== <pre> #name "Suspicious Guard" #participants 2 send_character_message 1 "set_dialogue_control true" send_character_message 2 "set_dialogue_control true" set_character_pos 1 -40.9262 27.1272 60.9091 -74.9282 send_character_message 1 "set_animation \"Data/Animations/r_actionidle.anm\"" send_character_message 1 "set_head_target -41.7045 28.1216 60.1409 0" send_character_message 1 "set_torso_target -41.1657 27.9335 60.4882 0" send_character_message 1 "set_eye_dir 0 0 0.99 1" set_character_pos 2 -40.4213 27.405 63.3508 104.422 send_character_message 2 "set_animation \"Data/Animations/r_dialogue_point.anm\"" send_character_message 2 "set_head_target -40.7782 27.2924 62.1073 1" send_character_message 2 "set_torso_target -42.5151 28.0668 60.4855 1" send_character_message 2 "set_eye_dir 0.27 0.6 0.74 1" set_cam -41.0483 28.5414 64.4864 -17.9755 -12.3667 1.86379 48.6435 say 2 "Guard" "Hey![wait 0.2] What are you doing here?" wait_for_click send_character_message 1 "set_animation \"Data/Animations/r_dialogue_welcome.anm\"" send_character_message 1 "set_head_target -41.0553 28.3156 61.8357 1" send_character_message 1 "set_torso_target -40.6011 28.0433 63.073 1" send_character_message 1 "set_eye_dir 0 0 0.99 1" send_character_message 2 "set_animation \"Data/Animations/r_dialogue_armcross.anm\"" send_character_message 2 "set_head_target -40.5485 27.3988 62.2323 1" send_character_message 2 "set_torso_target -41.6841 27.3508 60.1027 1" send_character_message 2 "set_eye_dir -0.02 0.61 0.78 0.999881" set_cam -42.2472 28.0386 59.1126 -6.60062 -151.062 -1.7327 39.8293 say 1 "Turner" "Just wandering around,[wait 0.1] nothing to worry about." wait_for_click send_character_message 1 "set_animation \"Data/Animations/r_dialogue_handneck.anm\"" send_character_message 1 "set_head_target -42.4076 27.785 58.5388 1" send_character_message 1 "set_torso_target -41.2887 27.917 60.1583 0.0362775" send_character_message 1 "set_eye_dir 0 0 0.99 1" send_character_message 2 "set_animation \"Data/Animations/r_dialogue_jeer.anm\"" send_character_message 2 "set_head_target -42.4076 27.785 58.5388 1" send_character_message 2 "set_torso_target -41.2887 27.917 60.1583 0.000714719" send_character_message 2 "set_eye_dir 0 0 0.99 1" set_cam -41.1713 28.4945 64.7313 -16.759 -11.9549 -4.15327 43.9116 say 2 "Guard" "Stay out of trouble." wait_for_click send_character_message 1 "set_dialogue_control false" send_character_message 2 "set_dialogue_control false" set_cam_control false set_dialogue_visible false </pre> A very early test for the dialogue system. Some things in this file can't be used or found in modern dialogue files, such as ''set_dialogue_visible'' and ''wait_for_click''. ==== Dialogue Test 2 Simple ==== <pre> #name "Suspicious Guard" #participants 2 say 2 "Guard" "Hey![wait 0.2] What are you doing here?" say 1 "Turner" "Just wandering around,[wait 0.1] nothing to worry about." say 2 "Guard" "Stay out of trouble." </pre> A more "modern" test dialogue file. This hasn't been run through the engine, so it doesn't have any camera or character pos tags. ==== Jack's Gone ==== <pre> set_cam 121.932 -54.0247 289.318 -30 -150 0 90 set_character_pos 1 122.858 -54.9274 289.679 -90 send_character_message 1 "set_eye_dir 122.715 -55.094 291.465 1" send_character_message 1 "set_head_target 122.764 -54.6636 291.406 1" #name "Jack's Gone" #participants 1 say 1 "Turner" "What...[wait 0.4] He's gone!" send_character_message 1 "set_animation \"Data/Animations/r_dialogue_thoughtful.anm\"" set_cam 123.768 -54.5647 290.002 7.27 74.04 0 55.9831 send_character_message 1 "set_torso_target 123.023 -53.6857 290.785 1" send_character_message 1 "set_head_target 123.52 -54.165 290.638 1" send_character_message 1 "set_eye_dir 123.629 -53.3514 289.702 1" say 1 "Turner" "Maybe he went to the Rocky Hall." </pre> An early version of the Lugaru Story's dialogue, using the original 2005 Lugaru script. Would've appeared on Village_2. ====Old Base 1==== <pre> set_character_pos 2 -297.32 19.2411 154.373 30 send_character_message 2 "set_animation \"Data/Animations/r_idle.anm\"" send_character_message 2 "set_eye_dir -295.288 20.3695 153.253 0.998975" send_character_message 2 "set_torso_target -296.504 19.6825 154.008 0.00561699" send_character_message 2 "set_head_target -296.545 20.2684 153.951 0.477348" set_character_pos 1 -293.364 19.7431 152.202 -150 send_character_message 1 "set_animation \"Data/Animations/r_dialogue_welcome.anm\"" send_character_message 1 "set_eye_dir -294.205 20.1712 152.696 1" send_character_message 1 "set_torso_target -294.481 19.8884 152.823 1" send_character_message 1 "set_head_target -294.308 20.1843 152.762 1" set_cam -291.946 20.0276 152.716 -2.81 89.96 1.62 62.7144 #name "Old Base One" #participants 2 say 1 "Turner" "Why aren't you attacking me?" send_character_message 2 "set_torso_target -296.57 19.4825 154.029 0.798052" send_character_message 2 "set_eye_dir -296.779 19.7833 154.124 0.712945" send_character_message 2 "set_head_target -296.616 19.6651 154.509 1" send_character_message 2 "set_animation \"Data/Animations/r_dialogue_worriedpose_2.anm\"" set_cam -295.617 20.2518 153.491 -7.95 120 0 62.7144 say 2 "Ray" "If you beat our leader,[wait 0.3] what chance do I have?[wait 0.4] I don't want to die..." </pre> An early version of the Lugaru Story's dialogue, using the original 2005 Lugaru script. Would've appeared on the (cut) Old Raider Base level. ====Old Base 2==== <pre> set_character_pos 2 -313.961 18.5344 170.994 47 send_character_message 2 "set_animation \"Data/Animations/r_dialogue_welcome.anm\"" send_character_message 2 "set_eye_dir -312.497 19.353 169.279 1" send_character_message 2 "set_torso_target -313.193 19.3706 170.097 1" send_character_message 2 "set_head_target -313.438 19.3537 170.33 1" set_character_pos 1 -311.359 18.4638 167.971 -120 set_cam -312.669 19.0593 170.534 0 112.34 0 90 #name "Old Base Two" #participants 2 say 2 "Skipper" "Turner![wait 0.4] I'm so glad you're alive!" set_cam -312.219 19.3685 168.455 0 -54.51 0 58.2264 set_character_pos 1 -311.357 18.4638 167.968 -120 send_character_message 1 "set_head_target -312.036 19.4178 167.933 1" send_character_message 1 "set_eye_dir -311.802 19.326 168.379 0.598759" say 1 "Turner" "...[wait 0.5] What?" set_character_pos 1 -310.669 18.1603 166.773 -120 send_character_message 1 "set_animation \"Data/Animations/r_dialogue_handneck.anm\"" send_character_message 2 "set_animation \"Data/Animations/r_idle.anm\"" set_cam -314.864 19.6693 171.024 -29.03 -49.1 0 90 say 2 "Skipper" "Jack set up the raid,[wait 0.3] not me![wait 0.4] He told me about it," say 2 "Skipper" "but swore that nobody would be hurt!" set_cam -313.631 19.5875 171.834 -17.45 -1.45 -1.89 60.7776 send_character_message 1 "set_eye_dir -311.514 18.6973 167.201 0.7989" send_character_message 1 "set_head_target -312.029 18.7199 167.77 1" send_character_message 1 "set_animation \"Data/Animations/r_dialogue_thoughtful.anm\"" say 2 "Skipper" "He wanted the raiders to kill me so I couldn't talk," say 2 "Skipper" "but they kept me alive for ransom." send_character_message 2 "set_head_target -313.422 19.3537 170.365 1" send_character_message 2 "set_torso_target -313.176 19.3706 170.163 1" send_character_message 2 "set_eye_dir -312.497 19.353 169.389 1" send_character_message 1 "set_eye_dir -311.191 18.1659 167.312 0.799923" send_character_message 1 "set_head_target -311.148 18.074 167.116 1" send_character_message 1 "set_animation \"Data/Animations/r_crouch_sad.anm\"" set_cam -311.942 18.7592 166.958 -26.49 -79.57 -1.8 60.7776 say 1 "Turner" "But I saw Jack die!" send_character_message 2 "set_eye_dir -312.9 18.5085 170.811 1" send_character_message 2 "set_torso_target -313.035 18.8526 170.851 1" send_character_message 2 "set_head_target -313.234 19.2625 170.887 1" send_character_message 2 "set_animation \"Data/Animations/r_dialogue_thoughtful.anm\"" send_character_message 1 "set_head_target -311.853 18.881 168.29 1" send_character_message 1 "set_eye_dir -311.943 18.8913 168.459 1" set_cam -313.306 19.2247 172.545 -0.01 0.78 -0.12 60.7776 say 2 "Skipper" "Huh?[wait 0.4] No that's impossible,[wait 0.3] he must have been faking it." send_character_message 2 "set_eye_dir -313.179 19.4495 170.077 1" send_character_message 2 "set_torso_target -313.031 18.8526 170.802 1" send_character_message 2 "set_head_target -313.297 19.4528 170.209 1" send_character_message 1 "set_animation \"Data/Animations/r_dialogue_armcross.anm\"" set_cam -313.555 19.1649 172.49 -0.05 -12.55 -0.12 48.7785 say 1 "Turner" "I'll go check to see if his body's still there." </pre> An early version of the Lugaru Story's dialogue, using the original 2005 Lugaru script. Would've appeared on the (cut) Old Raider Base level. ====Data/Dialogues/overgrowth/01_slaver1.txt==== <pre> #name "Stranger" #participants 2 set_character_pos 1 42.3065 13.7056 -8.51332 -175 set_character_pos 2 35.0427 13.3975 -8.12381 0 set_cam 43.7981 13.8694 -5.8936 -5.56 52.52 0 90 say 1 "Turner" "Hey!" say 2 "Stranger" "Fight!" make_participants_aware </pre> Placeholder dialogue for the first fight in White Flags. In the final game, this is replaced with the dialogue where you save Aloe from Falcon and encounter the first enemy in the game. ====Data/Dialogues/overgrowth/lukas-test19_barracks_confrontation.txt==== <pre> #name "BarracksConfrontation" #participants 3 set_character_pos 2 14.4305 -1.55593 0.365621 -18 set_character_pos 1 16.7386 -1.80098 6.74091 152 set_cam 15.8037 -1.3945 5.95471 0 -121.76 0 90 say 1 "Cat Friend" "Hey, Turner! for some reason I'm angry at you!" set_character_pos 2 14.4284 -1.55464 0.366987 -116 set_cam 14.3299 -1.10152 0.873714 0 -1.35 0 90 say 2 "Rat Friend" "Calm down Cat Friend, let's talk this out." set_cam 16.2314 -1.1011 6.61855 0 -105.28 0 90 say 1 "Cat Friend" "Stay out of this Rat Friend, this is between me and Turner!" say 1 "Cat Friend" "I'm going to render you unconscious, Turner!" set_cam 1.37316 -1.21726 0.225238 0 33.1 0 90 say 3 "Turner" "Woah!" send_level_message "make_all_aware" </pre> Placeholder dialogue for what is Midnight Duel in the final game. Strangely, "Rat Friend" has no equivalent in the final game. Instead, Amethyst pits Turner and Midnight against each other to cause the fight. ====Waterfall Arena Barracks Placeholder Dialogue==== <pre> #name "BarracksCutscene" #participants 2 set_character_pos 1 16.7398 -1.80174 6.74013 170 set_cam 16.1857 -1.10017 6.58726 0 -108.17 0 90 say 1 "Cat Friend" "This is some important information which will drive the plot forward." set_cam 1.46888 -1.15721 0.197361 0 51.22 0 90 say 2 "Turner" "Thank you for this valuable information." say 2 "Turner" "This is the end of the level." </pre> Placeholder dialogue for the Waterfall Arena Barracks level. In the final game, this is replaced with the scene where Midnight tells Turner about Sky's note. ====Rebel Meeting==== <pre> #name "RebelMeeting" #participants 2 set_character_pos 2 2.42182 -1.78782 4.42306 76 set_character_pos 1 2.75714 -1.78782 2.49255 -86 set_cam 3.37822 -1.25582 2.43758 0 124.04 0 90 say 1 "Turner" "Cat slavers are in disarray now." say 1 "Turner" "We need somewhere for Rabbits to go." say 1 "Turner" "I've heard rumors of a sanctuary." say 2 "Rabbit rebel" "It's far to the east, let's go!." set_cam 2.94613 -1.14734 2.72588 0 46.1 0 90 say 1 "Turner" "This is the end of the level." </pre> Placeholder dialogue for the end of a level. This is replaced in the final game with the ending cutscene of Cat City. ====Data/Dialogues/overgrowth/lukas-test23_epilogue.txt==== <pre> #name "Epilogue" #participants 1 say 1 "Epilogue" "And then they lived happily ever after." say 1 "Epilogue" "The end." </pre> Placeholder dialogue for when you finish Sky Ark. This is replaced with the Epilogue in the final game. ====Talk to Rebels==== <pre> #name "TalkToRebels" #participants 2 set_character_pos 2 -74.5456 74.5985 127.705 72 set_character_pos 1 -73.3289 74.3583 124.963 -100 set_cam -73.2506 75.2536 126.812 0 139.47 0 90 say 2 "Rabbit rebel" "You're back!" set_cam -73.2069 75.1145 125.392 0 23.82 0 90 say 1 "Turner" "Yes, the sanctuary is safe now." set_cam -74.2523 75.3302 127.444 0 118 0 90 say 2 "Rabbit rebel" "Neat!" set_cam -73.2863 75.1019 125.247 0 6.86 0 90 say 1 "Turner" "This is the end of the level." </pre> This is from a cut level in which you return to the rebels to inform them that Sky Ark is free and welcoming to inhabit. In the final game, this scene is skipped, and the rebels quickly appear on site. ====Data/Dialogues/placeholder.txt==== <pre> #name "Placeholder" #participants 2 say 1 "Placeholder" "This is a placeholder." send_level_message "make_all_aware" </pre> The lack of position tags and specific dialogue suggests this would be used for combat encounters across all prototype levels. ====Data/Dialogues/King_2.txt==== <pre> set_character_pos 3 -34.2968 56.5764 6.33555 30 send_character_message 3 "set_eye_dir -35.6742 56.5265 7.47227 1" send_character_message 3 "set_head_target -34.958 56.9986 6.89661 0" set_character_pos 2 13.3802 57.2403 -3.28077 180 send_character_message 2 "set_animation \"Data/Animations/r_idle.anm\"" send_character_message 2 "set_eye_dir 12.4923 57.5619 -3.54055 1" send_character_message 2 "set_torso_target 13.0767 57.1063 -4.19961 1" send_character_message 2 "set_head_target 12.3305 58.0567 -3.92129 1" set_character_pos 1 -10.8163 61.7982 4.41676 -150 send_character_message 1 "set_eye_dir -12.414 62.005 5.34966 1" send_character_message 1 "set_torso_target -11.6562 62.2084 4.90036 1.36495e-005" send_character_message 1 "set_head_target -11.6308 62.2883 4.88246 0.068218" set_cam 13.7432 57.9524 -4.63651 0.09 160.24 0.09 60.5223 #name "King" #participants 3 say 2 "Hickory" "He can have his fun pretending to be king,[wait 0.2] for now." say 2 "Hickory" "We will see who comes out on top." send_character_message 1 "set_torso_target -11.4609 62.0842 4.74401 1.36495e-005" send_character_message 3 "set_head_target -69.1886 63.6883 0.393223 0" send_character_message 3 "set_eye_dir -69.9048 63.2162 0.968887 1" send_character_message 1 "set_head_target -11.4355 62.3861 4.53121 1" send_character_message 1 "set_eye_dir -12.2187 62.4944 4.94431 0.999921" send_character_message 1 "set_animation \"Data/Animations/r_dialogue_armcross.anm\"" set_cam -9.72338 62.6695 4.63261 -13.6 90.12 -0.09 95.6923 say 1 "Turner" "I'm going to go talk with the alpha wolf,[wait 0.2] and kill him if he doesn't back down." send_character_message 1 "set_eye_dir -13.1894 62.1055 4.64114 0.999921" send_character_message 1 "set_head_target -12.4062 62.3483 4.57024 1" send_character_message 3 "set_head_target -69.1886 63.6883 0.393223 0" send_character_message 3 "set_eye_dir -69.9048 63.2162 0.968887 1" send_character_message 1 "set_torso_target -12.4143 61.6391 5.51174 0.999996" send_character_message 1 "set_animation \"Data/Animations/r_dialogue_point.anm\"" set_cam -9.64577 62.5417 4.81606 -6.62 89.33 -0.46 66.0036 say 1 "Turner" "You have to stay and defend this hall." send_character_message 1 "set_head_target -11.5556 62.4561 4.50105 1" send_character_message 3 "set_head_target -69.1886 63.6883 0.393223 0" send_character_message 3 "set_eye_dir -67.2633 64.252 -0.703672 1" send_character_message 3 "set_animation \"Data/Animations/r_dialogue_welcome.anm\"" send_character_message 1 "set_eye_dir -12.3388 62.2347 4.55499 0.623087" send_character_message 1 "set_torso_target -11.5637 61.7677 5.4839 0.000529677" send_character_message 1 "set_animation \"Data/Animations/r_dialogue_shade.anm\"" set_cam -9.18322 62.8794 3.7897 -13.17 96.66 -0.17 43.3031 say 1 "Turner" "What is your name?" send_character_message 3 "set_eye_dir -33.0296 57.7074 6.23215 1" send_character_message 1 "set_torso_target -11.9499 61.4217 5.36553 0.000529677" send_character_message 1 "set_eye_dir -12.7025 62.2046 4.57521 0.623087" send_character_message 1 "set_head_target -11.9418 62.3477 4.52393 1" send_character_message 3 "set_head_target -33.4661 57.693 6.2226 1" send_character_message 3 "set_animation \"Data/Animations/r_spearstance.anm\"" set_cam -34.9333 57.1779 5.78719 0.16 -100.94 -0.18 98.7561 say 3 "Fiver" "Fiver!" send_character_message 1 "set_head_target -12.0047 62.2656 4.49001 1" send_character_message 1 "set_eye_dir -12.712 62.1276 4.57155 1" send_character_message 1 "set_torso_target -11.921 61.3565 4.97053 1" send_character_message 1 "set_animation \"Data/Animations/r_dialogue_point.anm\"" set_cam -9.83183 62.8727 3.66396 -22.17 109.6 -1.42 64.6349 say 1 "Turner" "You are in charge until I return." send_character_message 3 "set_animation \"Data/Animations/r_spearblockflinch.anm\"" set_cam -35.2314 57.4023 5.37509 -6.28 -122.56 0.13 63.8329 say 3 "Fiver" "Yes,[wait 0.2] sir!" </pre> An early version of the Lugaru Story's dialogue, using the original 2005 Lugaru script. 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