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Dungeons & Dragons gameplay - Wikipedia
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id="toc-Ability_scores-sublist" class="vector-toc-list"> <li id="toc-Ability_modifiers" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Ability_modifiers"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.1</span> <span>Ability modifiers</span> </div> </a> <ul id="toc-Ability_modifiers-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Determining_ability_scores" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Determining_ability_scores"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.2</span> <span>Determining ability scores</span> </div> </a> <ul id="toc-Determining_ability_scores-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Optional_ability_scores" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Optional_ability_scores"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.3</span> <span>Optional ability scores</span> 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<a class="vector-toc-link" href="#Defenses"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.1.1</span> <span>Defenses</span> </div> </a> <ul id="toc-Defenses-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Hit_points" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Hit_points"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.2</span> <span>Hit points</span> </div> </a> <ul id="toc-Hit_points-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Saving_throws" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Saving_throws"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.3</span> <span>Saving throws</span> </div> </a> <ul id="toc-Saving_throws-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Attacking" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Attacking"> <div class="vector-toc-text"> <span 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<ul id="toc-Skills-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Feats" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Feats"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>Feats</span> </div> </a> <ul id="toc-Feats-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc 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<div class="vector-body-before-content"> <div class="mw-indicators"> </div> <div id="siteSub" class="noprint">From Wikipedia, the free encyclopedia</div> </div> <div id="contentSub"><div id="mw-content-subtitle"></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Game mechanics of the Dungeons & Dragons role-playing game</div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">For general information on terminology in role-playing games, see <a href="/wiki/Role-playing_game_terms" title="Role-playing game terms">Role-playing game terms</a>.</div> <p>In the <i><a href="/wiki/Dungeons_%26_Dragons" title="Dungeons & Dragons">Dungeons & Dragons</a></i> <a href="/wiki/Role-playing_game" title="Role-playing game">role-playing game</a>, <b>game mechanics</b> and dice rolls determine much of what happens. These mechanics include: </p> <ul><li><b>Ability scores</b>, the most basic statistics of a character, which influence all other statistics</li> <li><b>Armor class</b>, how well-protected a character is against physical attack</li> <li><b>Hit points</b>, how much punishment a character can take before falling unconscious or dying</li> <li><b>Saving throws</b>, a character's defenses against nonphysical or area attacks (like poisons, fireballs, and enchantments)</li> <li><b>Attack rolls</b> and <b>damage rolls</b>, how effectively a character can score hits against, and inflict damage on, another character</li> <li><b>Skills</b>, how competent a character is in various areas of expertise</li> <li><b>Feats</b>, what special advantages a character has through natural aptitude or training</li></ul> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Ability_scores">Ability scores</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dungeons_%26_Dragons_gameplay&action=edit&section=1" title="Edit section: Ability scores"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">For general information on abilities in role-playing games, see <a href="/wiki/Attribute_(role-playing_games)" title="Attribute (role-playing games)">Attribute (role-playing games)</a>.</div> <p>All player characters have six basic <a href="/wiki/Statistic_(role-playing_games)" title="Statistic (role-playing games)">statistics</a>:<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:0_2-0" class="reference"><a href="#cite_note-:0-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:1_3-0" class="reference"><a href="#cite_note-:1-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> </p> <ul><li><b>Strength</b> (STR): Strength is a measure of muscle, endurance and stamina combined; a high strength score indicates superiority in all these attributes. Strength affects the ability of characters to lift and carry weights, melee attack rolls, damage rolls (for both melee and ranged weapons), certain physical skills, several combat actions, and general checks involving moving or breaking objects.</li> <li><b>Dexterity</b> (DEX): Dexterity encompasses a number of physical attributes including <a href="/wiki/Hand-eye_coordination" class="mw-redirect" title="Hand-eye coordination">hand-eye coordination</a>, <a href="/wiki/Agility" title="Agility">agility</a>, <a href="/wiki/Reflex" title="Reflex">reflexes</a>, <a href="/wiki/Fine_motor_skill" title="Fine motor skill">fine motor skills</a>, <a href="/wiki/Balance_(ability)" title="Balance (ability)">balance</a> and speed of movement; a high dexterity score indicates superiority in all these attributes. Dexterity affects characters with regard to initiative in combat, ranged attack rolls, armor class, saving throws, and other physical skills. Dexterity is the ability most influenced by outside influences (such as armor).</li> <li><b>Constitution</b> (CON): Constitution is a term which encompasses the character's physique, toughness, health and resistance to disease and poison; a high constitution score indicates superiority in all these attributes. The higher a character's constitution, the more hit points that character will have. Constitution also is important for saving throws, and fatigue-based general checks. Unlike the other ability scores, which render the character unconscious or immobile when they hit 0, having 0 Constitution is fatal.</li> <li><b>Intelligence</b> (INT): Intelligence is similar to IQ, but also includes mnemonic ability, reasoning and learning ability outside those measured by the written word; a high intelligence score indicates superiority in all these attributes. Intelligence dictates the number of languages a character can learn, and it influences the number of spells a preparation-based arcane spell-caster (like a <a href="/wiki/Wizard_(Dungeons_%26_Dragons)" title="Wizard (Dungeons & Dragons)">Wizard</a>) may cast per day, and the effectiveness of said spells. It also affects certain mental skills.</li> <li><b>Wisdom</b> (WIS): Wisdom is a composite term for the character's enlightenment, judgment, wile, willpower and intuitiveness; a high wisdom score indicates superiority in all these attributes. Wisdom influences the number of spells a divine spell-caster (such as clerics, druids, paladins, and rangers) can cast per day, and the effectiveness of said spells. It also affects saving throws and linked skills.</li> <li><b>Charisma</b> (CHA): Charisma is the measure of the character's combined physical attractiveness, persuasiveness, and personal magnetism; a high charisma score indicates superiority in all these attributes. A generally non-beautiful character can have a very high charisma due to strong measures of the other two aspects of charisma. Charisma influences how many spells spontaneous arcane spell-casters (such as sorcerers and bards) can cast per day, and the effectiveness of said spells.</li></ul> <p>An ability score is a <a href="/wiki/Natural_number" title="Natural number">natural number</a>, with a value of 10 or 11 representing average ability.<sup id="cite_ref-:2_5-0" class="reference"><a href="#cite_note-:2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> "These ability scores help determine whether [a] character succeeds or fails at something they try" when a player rolls a <a href="/wiki/Dice_notation" title="Dice notation">d20</a>.<sup id="cite_ref-:5_6-0" class="reference"><a href="#cite_note-:5-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> For example, "a Dwarf with 15 strength can probably lift up a huge rock quite easily. A wizard with 6 wisdom probably won't realize when they're getting conned. A bookish monk with 20 intelligence but just 4 constitution [...], would intuitively know the perfect regimen for training for a marathon, but couldn't even come close [to] completing one".<sup id="cite_ref-:5_6-1" class="reference"><a href="#cite_note-:5-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Ability_modifiers">Ability modifiers</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dungeons_%26_Dragons_gameplay&action=edit&section=2" title="Edit section: Ability modifiers"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Beginning with the 3rd Edition, each score has a corresponding <i>ability modifier</i>, where <i>Modifier</i> = <style data-mw-deduplicate="TemplateStyles:r1214402035">.mw-parser-output .sfrac{white-space:nowrap}.mw-parser-output .sfrac.tion,.mw-parser-output .sfrac .tion{display:inline-block;vertical-align:-0.5em;font-size:85%;text-align:center}.mw-parser-output .sfrac .num{display:block;line-height:1em;margin:0.0em 0.1em;border-bottom:1px solid}.mw-parser-output .sfrac .den{display:block;line-height:1em;margin:0.1em 0.1em}.mw-parser-output .sr-only{border:0;clip:rect(0,0,0,0);clip-path:polygon(0px 0px,0px 0px,0px 0px);height:1px;margin:-1px;overflow:hidden;padding:0;position:absolute;width:1px}</style><span class="sfrac">⁠<span class="tion"><span class="num"><i>Score</i> − 10</span><span class="sr-only">/</span><span class="den">2</span></span>⁠</span>, rounded down.<sup id="cite_ref-:5_6-2" class="reference"><a href="#cite_note-:5-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> It acts as a bonus or penalty depending on a character's ability scores. This modifier is added to the appropriate dice rolls.<sup id="cite_ref-:5_6-3" class="reference"><a href="#cite_note-:5-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:3_7-0" class="reference"><a href="#cite_note-:3-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> For example, the strength modifier would be added to the damage dealt by a sword, the dexterity modifier to Armor Class (see below) as the character's ability to dodge attacks, and the charisma modifier to an attempt to smooth-talk a merchant. </p> <div class="mw-heading mw-heading3"><h3 id="Determining_ability_scores">Determining ability scores</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dungeons_%26_Dragons_gameplay&action=edit&section=3" title="Edit section: Determining ability scores"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:6sided_dice_(cropped).jpg" class="mw-file-description"><img alt="6-Sided Dice" src="//upload.wikimedia.org/wikipedia/commons/thumb/1/1c/6sided_dice_%28cropped%29.jpg/220px-6sided_dice_%28cropped%29.jpg" decoding="async" width="220" height="191" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/1/1c/6sided_dice_%28cropped%29.jpg/330px-6sided_dice_%28cropped%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/1/1c/6sided_dice_%28cropped%29.jpg/440px-6sided_dice_%28cropped%29.jpg 2x" data-file-width="923" data-file-height="802" /></a><figcaption>6-sided dice</figcaption></figure> <p>In <i>AD&D</i>, ability scores were "determined by rolling three 6-sided dice and adding up their values".<sup id="cite_ref-:4_8-0" class="reference"><a href="#cite_note-:4-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> This had a significant impact on character creations as "certain classes could only be taken up by characters with the right combination of statistics. As a result, players often" re-rolled characters until they ended up with the combination of ability scores they desired.<sup id="cite_ref-:1_3-1" class="reference"><a href="#cite_note-:1-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup class="reference nowrap"><span title="Page / location: 149">: 149 </span></sup> The point buy system was originally added as an optional ruleset in the second edition supplement <i><a href="/wiki/Player%27s_Option:_Skills_%26_Powers" title="Player's Option: Skills & Powers">Player's Option: Skills & Powers</a></i> (1995) and while it is "largely incompatible with most of the other books released for AD&D second edition" it still "proved very popular among fans".<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> "A point system to ensure total player control over the character's attributes while at the same time limiting just how powerful the character could become [...] [was] formalized in the third edition".<sup id="cite_ref-:1_3-2" class="reference"><a href="#cite_note-:1-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup class="reference nowrap"><span title="Page / location: 149">: 149 </span></sup> </p><p>There are now several methods of determining a character's initial ability scores during <a href="/wiki/Character_creation" title="Character creation">character creation</a>: </p> <ul><li><b>Rolling dice (3d6)</b>: This is the standard method for older editions. For each ability score, the player rolls <a href="/wiki/Dice_notation" title="Dice notation">3d6</a>, and adds the values, resulting in scores ranging from three to eighteen, averaging 10.5.<sup id="cite_ref-anydice-4d6_10-0" class="reference"><a href="#cite_note-anydice-4d6-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup></li> <li><b>Rolling dice (4d6, keep 3)</b>: This is the standard method since 3rd edition.<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> For each ability score, the player rolls <a href="/wiki/Dice_notation" title="Dice notation">4d6</a>, and adds the three highest values, resulting in scores ranging from three to eighteen, skewed towards higher numbers, averaging 12.24, though the most probable result is 13.<sup id="cite_ref-anydice-4d6_10-1" class="reference"><a href="#cite_note-anydice-4d6-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup></li> <li><b>Predetermined array of scores</b>: Each player uses the same set of numbers, choosing which ability score to apply them to.<sup id="cite_ref-:3_7-1" class="reference"><a href="#cite_note-:3-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-5e_PHB_12-0" class="reference"><a href="#cite_note-5e_PHB-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup></li> <li><b>Point buy</b>: In the <i>point buy</i> system, a player has a certain number of points to spend on ability scores, and each score has a certain point cost affixed to it, where higher scores cost more points than lower ones.<sup id="cite_ref-:3_7-2" class="reference"><a href="#cite_note-:3-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-5e_PHB_12-1" class="reference"><a href="#cite_note-5e_PHB-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup></li></ul> <div class="mw-heading mw-heading3"><h3 id="Optional_ability_scores">Optional ability scores</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dungeons_%26_Dragons_gameplay&action=edit&section=4" title="Edit section: Optional ability scores"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><b>Comeliness</b> (COM): In the first edition of <i>AD&D</i>, comeliness was introduced as a seventh ability score in the supplemental rulebook <i><a href="/wiki/Unearthed_Arcana" title="Unearthed Arcana">Unearthed Arcana</a></i> and <i><a href="/wiki/Oriental_Adventures" title="Oriental Adventures">Oriental Adventures</a></i> to differentiate between physical attractiveness and charisma.<sup id="cite_ref-:9_13-0" class="reference"><a href="#cite_note-:9-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:82_14-0" class="reference"><a href="#cite_note-:82-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> Comeliness has not appeared as an officially supported ability score since,<sup id="cite_ref-:9_13-1" class="reference"><a href="#cite_note-:9-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> although the second edition supplement <i>Player's Option: Skills & Powers</i> (1995) included optional rules for splitting each ability score into two sub-scores with "appearance" as a "subability" score of Charisma.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup></li> <li><b>Sanity</b> (SAN): An optional score suggested in the 5th Edition <i><a href="/wiki/Dungeon_Master%27s_Guide" title="Dungeon Master's Guide">Dungeon Master's Guide</a></i> (<i>DMG</i>) for campaigns shaped by the constant risk of insanity.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> It is checked for actions "around entities of an utterly alien and unspeakable nature" and used with the Madness ruleset.<sup id="cite_ref-:8_17-0" class="reference"><a href="#cite_note-:8-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup class="reference nowrap"><span title="Page / location: 265">: 265 </span></sup> The 5th Edition campaign guide <i><a href="/wiki/Van_Richten%27s_Guide_to_Ravenloft" title="Van Richten's Guide to Ravenloft">Van Richten's Guide to Ravenloft</a></i> (2021) added new "Fear and Stress" rules as a replacement for the "Madness and Sanity" rules suggested in the <i>DMG</i>.<sup id="cite_ref-:7_18-0" class="reference"><a href="#cite_note-:7-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> Christian Hoffer, for <i>ComicBook.com</i>, called the previous Madness ruleset "dated"<sup id="cite_ref-:52_19-0" class="reference"><a href="#cite_note-:52-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> and highlighted that "the 'Stress' mechanic is a more straightforward alternative to the 'Madness" mechanic' [...] With this new ruleset, each player has a Stress Score that increases in trying situations and decreases when players take steps to mentally fortify themselves with care or support. [...] When a player has a Stress Score, they subtract that score whenever they make an attack roll, ability check, or saving throw".<sup id="cite_ref-:7_18-1" class="reference"><a href="#cite_note-:7-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup></li> <li><b>Honor</b> (HON): An optional score included in sourcebooks such as the first edition <i>Oriental Adventures</i> and the 5th Edition <i>DMG</i>.<sup id="cite_ref-:82_14-1" class="reference"><a href="#cite_note-:82-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:8_17-1" class="reference"><a href="#cite_note-:8-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> Honor determines how well the character adheres to the respective society's code, how well they understands its tenets, and it may also reflect others' perception of the character's honorability. Mechanically, it is used in social interaction in situations in which it may be more relevant than a person's charisma or in a saving throw. Unlike others, this ability score can not be raised by the player after character creation. Instead, the dungeon master can increase or decrease its value at the end of an adventure according to the player character's actions throughout it.<sup id="cite_ref-:8_17-2" class="reference"><a href="#cite_note-:8-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> The 5th Edition <i>DMG</i> suggests using honor in campaigns with "cultures where a rigid code of honor is part of daily life"; the <i>DMG</i> also suggests using this score in settings "inspired by Asian cultures, such as <a href="/wiki/Kara-Tur:_The_Eastern_Realms" title="Kara-Tur: The Eastern Realms">Kara-Tur</a>".<sup id="cite_ref-:8_17-3" class="reference"><a href="#cite_note-:8-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup class="reference nowrap"><span title="Page / location: 264">: 264 </span></sup> Aaron Trammell, in the academic journal <i>Analog Game Studies</i>, wrote that "unlike honor for a paladin in a traditional <i>Dungeons & Dragons</i> campaign, Honor in this context has been detached from the ethical matrix of <a href="/wiki/Alignment_(Dungeons_%26_Dragons)" title="Alignment (Dungeons & Dragons)">alignment</a>. Honorable characters in <i>Oriental Adventures</i> can be evil, and dishonorable characters in <i>Oriental Adventures</i> can be good. [...] Honor is a paradigm case of <a href="/wiki/Orientalism#Critical_studies" title="Orientalism">Orientalism</a> in <i>Dungeons & Dragons</i>, as it explicitly compares an imagined Oriental ethic and the West".<sup id="cite_ref-:82_14-2" class="reference"><a href="#cite_note-:82-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup></li></ul> <div class="mw-heading mw-heading2"><h2 id="Combat">Combat</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dungeons_%26_Dragons_gameplay&action=edit&section=5" title="Edit section: Combat"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1251242444">.mw-parser-output .ambox{border:1px solid #a2a9b1;border-left:10px solid #36c;background-color:#fbfbfb;box-sizing:border-box}.mw-parser-output .ambox+link+.ambox,.mw-parser-output .ambox+link+style+.ambox,.mw-parser-output .ambox+link+link+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+style+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+link+.ambox{margin-top:-1px}html body.mediawiki .mw-parser-output .ambox.mbox-small-left{margin:4px 1em 4px 0;overflow:hidden;width:238px;border-collapse:collapse;font-size:88%;line-height:1.25em}.mw-parser-output .ambox-speedy{border-left:10px solid #b32424;background-color:#fee7e6}.mw-parser-output .ambox-delete{border-left:10px solid #b32424}.mw-parser-output .ambox-content{border-left:10px solid #f28500}.mw-parser-output .ambox-style{border-left:10px solid #fc3}.mw-parser-output .ambox-move{border-left:10px solid #9932cc}.mw-parser-output .ambox-protection{border-left:10px solid #a2a9b1}.mw-parser-output .ambox .mbox-text{border:none;padding:0.25em 0.5em;width:100%}.mw-parser-output .ambox .mbox-image{border:none;padding:2px 0 2px 0.5em;text-align:center}.mw-parser-output .ambox .mbox-imageright{border:none;padding:2px 0.5em 2px 0;text-align:center}.mw-parser-output .ambox .mbox-empty-cell{border:none;padding:0;width:1px}.mw-parser-output .ambox .mbox-image-div{width:52px}@media(min-width:720px){.mw-parser-output .ambox{margin:0 10%}}@media print{body.ns-0 .mw-parser-output .ambox{display:none!important}}</style><table class="box-More_citations_needed_section plainlinks metadata ambox ambox-content ambox-Refimprove" role="presentation"><tbody><tr><td class="mbox-image"><div class="mbox-image-div"><span typeof="mw:File"><a href="/wiki/File:Question_book-new.svg" class="mw-file-description"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/50px-Question_book-new.svg.png" decoding="async" width="50" height="39" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/75px-Question_book-new.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/100px-Question_book-new.svg.png 2x" data-file-width="512" data-file-height="399" /></a></span></div></td><td class="mbox-text"><div class="mbox-text-span">This section <b>needs additional citations for <a href="/wiki/Wikipedia:Verifiability" title="Wikipedia:Verifiability">verification</a></b>.<span class="hide-when-compact"> Please help <a href="/wiki/Special:EditPage/Dungeons_%26_Dragons_gameplay" title="Special:EditPage/Dungeons & Dragons gameplay">improve this article</a> by <a href="/wiki/Help:Referencing_for_beginners" title="Help:Referencing for beginners">adding citations to reliable sources</a> in this section. Unsourced material may be challenged and removed.</span> <span class="date-container"><i>(<span class="date">May 2021</span>)</i></span><span class="hide-when-compact"><i> (<small><a href="/wiki/Help:Maintenance_template_removal" title="Help:Maintenance template removal">Learn how and when to remove this message</a></small>)</i></span></div></td></tr></tbody></table> <div class="mw-heading mw-heading3"><h3 id="Armor_class">Armor class</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dungeons_%26_Dragons_gameplay&action=edit&section=6" title="Edit section: Armor class"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Armor_class" class="mw-redirect" title="Armor class">Armor class</a></div> <p>Armor class (AC) is a rating used to determine how difficult it is to damage a creature/character. It is based on several factors such as a creature's natural aversion to physical injury, magical enhancements, and any protective garments worn.<sup id="cite_ref-:1_3-3" class="reference"><a href="#cite_note-:1-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:2_5-1" class="reference"><a href="#cite_note-:2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> The dexterity ability score grants bonuses to AC. </p> <ul><li>In the original game, armor class ranged from 9 to 0, because armor and dexterity modifiers were applied to hit rolls instead. Negative values first appeared in the <i><a href="/wiki/Greyhawk_(supplement)" title="Greyhawk (supplement)">Greyhawk</a></i> supplement, because it first applied them directly to the Armor Class.<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup></li> <li>In editions prior to 3rd, armor class ranges from -10 to 10. Having an AC of 10 was the weakest, and a -10 being the strongest possible written AC.<sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup></li> <li>In subsequent editions, armor class instead starts at 10 and increases. Extremely non-dexterous or non-moving creatures may suffer penalties that lower their armor class below 10.</li></ul> <div class="mw-heading mw-heading4"><h4 id="Defenses">Defenses</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dungeons_%26_Dragons_gameplay&action=edit&section=7" title="Edit section: Defenses"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In 4th edition, there are three defenses that function similarly to armor class. Fortitude is based on strength or constitution; it represents a character's endurance to pain. Reflex is based on dexterity or intelligence and can be modified by a shield; it represents a character's ability to dodge. Will is based on wisdom or charisma; it represents a character's strength of mind and resistance to mental attack. These defenses are typically lower than AC, so an attack against fortitude is usually better than an attack against AC.<sup id="cite_ref-:3_7-3" class="reference"><a href="#cite_note-:3-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Hit_points">Hit points</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dungeons_%26_Dragons_gameplay&action=edit&section=8" title="Edit section: Hit points"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><a href="/wiki/Hit_point" class="mw-redirect" title="Hit point">Hit points</a> (HP) are a measure of a character's vitality or health; they are determined by the character's class or race, and Constitution score. Hit points are reduced whenever a character takes damage.<sup id="cite_ref-:0_2-1" class="reference"><a href="#cite_note-:0-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:1_3-4" class="reference"><a href="#cite_note-:1-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> </p><p>In the original <i>D&D</i> game a character died when his/her hit point total reached 0. First edition <i>AD&D</i> introduced an optional rule in which a character died when his/her hit points reached -10, with beings falling unconscious at 0 HP, and creatures reduced to negative HPs continue to lose HPs due to bleeding, etc. unless they are stabilized by aid or healing (natural or magical). In third edition, this rule became part of the core rules. </p><p>In 4th Edition, death occurs when a character's hit point value is reduced to half their total expressed as a negative number.<sup id="cite_ref-:3_7-4" class="reference"><a href="#cite_note-:3-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> For example, if a character has hit points of 52, the character is unconscious and dying at 0 hit points and death occurs when the character's hit points reach -26. </p><p>In 5th Edition, a character is killed automatically if the damage is greater than the negative value of their maximum hit points. Otherwise, a player at 0 hit points must begin making "death saving throws", where an unmodified d20 roll resulting in 10 or above is a success, below 10 a failure. If the player gets three failures before three successes, the character is dead. If three successes are recorded, the character is stable but unconscious. A result of 1 counts as two failures, while a result of 20 is automatic success and the character regains 1 hit point. A fellow player may attempt to stabilize their companion using a medicine skill check, or use more advanced healing options.<sup id="cite_ref-5e_PHB_12-2" class="reference"><a href="#cite_note-5e_PHB-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Saving_throws">Saving throws</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dungeons_%26_Dragons_gameplay&action=edit&section=9" title="Edit section: Saving throws"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">For general information on saving throws in role-playing games, see <a href="/wiki/Saving_throw" title="Saving throw">Saving throw</a>.</div> <p>Certain situations give characters the chance to avoid special types of danger or attacks. These chances are called <i>saving throws</i> or <i>saves</i>. A saving throw is made when a character would come to harm from extraordinary means such as poisons and magical compulsions in nature.<sup id="cite_ref-:2_5-2" class="reference"><a href="#cite_note-:2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> </p><p>In the early editions of <i>D&D</i>, there are five categories of saving throws, based on the form of the potential damage: </p> <ul><li>Paralysis, Poison, or Death Magic</li> <li>Petrification or Polymorph</li> <li>Rods, Staves, Wands – against magical devices</li> <li>Spells</li> <li>Hexes</li> <li>Breath Weapons – such as with dragons or gorgons</li></ul> <p>In 3rd Edition, they were reduced to three kinds of saving throw based on what aspect of the character was under threat. </p> <ul><li>Fortitude – A Fortitude save represents physical toughness. Fortitude saves involve a character's resistance to an effect that directly attacks his health, stamina, or soul. Fortitude saves are affected by the constitution ability score.<sup id="cite_ref-:2_5-3" class="reference"><a href="#cite_note-:2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup></li> <li>Reflex – A Reflex save represents physical agility. Reflex saves are affected by the dexterity ability score.<sup id="cite_ref-:2_5-4" class="reference"><a href="#cite_note-:2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup></li> <li>Will – A Will saves involve a character's mental resistance to mental dominance, confusion, stress, and insanity. Will saves are affected by the wisdom ability score.<sup id="cite_ref-:2_5-5" class="reference"><a href="#cite_note-:2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup></li></ul> <p>In 4th Edition there is only one type of saving throw.<sup id="cite_ref-:3_7-5" class="reference"><a href="#cite_note-:3-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> Saving throws are usually rolled <i>after</i> a character has already been affected by an attack (by hitting the character's AC or fortitude, reflex, or will defense, defenses which the 3rd Edition saves had been converted into), rolled each round to give the character a chance to shake off the effect. They are meant partly to simplify record-keeping for effects that last more than one round but less than the encounter. </p><p>In 5th Edition, saving throws are explicitly tied to the ability scores, and carry their names, resulting in six categories of saves. A saving throw is performed similarly to a skill check, with a d20 roll result added to the relevant ability modifier and, if applicable, the proficiency bonus.<sup id="cite_ref-5e_PHB_12-3" class="reference"><a href="#cite_note-5e_PHB-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Attacking">Attacking</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dungeons_%26_Dragons_gameplay&action=edit&section=10" title="Edit section: Attacking"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>When a character makes an attack, a 20-sided die is rolled to determine success/failure. The result could be adjusted based on any number of possible modifiers the character or its intended target have.<sup id="cite_ref-:2_5-6" class="reference"><a href="#cite_note-:2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> </p><p>The number added to the die roll is actually several different modifiers combined, coming from different places. These modifiers include the character's proficiency with the specific weapon and weapons in general, the quality of the weapon (masterwork craftsmanship or magical enhancements), the modifier of the ability associated with the weapon (strength for melee weapons, and dexterity for ranged weapons), magical effects improving/hampering the character's ability to attack, and any special experience the character has fighting a certain foe.<sup id="cite_ref-:2_5-7" class="reference"><a href="#cite_note-:2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> </p> <ul><li>In the early editions, the final result is compared to a table along with the target's armor class to see if the attack hits. Every general class type had its own matrix-style table, while monsters used the same matrix as the generic <a href="/wiki/Fighter_(Dungeons_%26_Dragons)" title="Fighter (Dungeons & Dragons)">fighter</a> character type.</li> <li>In <i>AD&D</i> 2nd Edition, if the final result equals or exceeds the attacker's <i><a href="/wiki/THAC0" class="mw-redirect" title="THAC0">THAC0</a></i> (the pre-recorded number the character needs <i>T</i>o <i>H</i>it <i>A</i>rmor <i>C</i>lass <i>0</i>"), the attacker has successfully hit a target with armor class 0. If the target has an armor class different from zero (which is far more likely than not), the target's armor class is subtracted from the attacker's <a href="/wiki/THAC0" class="mw-redirect" title="THAC0">THAC0</a>, and that number is what the attacker's roll must equal or exceed to see if the attack hits. This method was informally introduced before the publication of 2nd Edition as a shortcut for players to use.</li> <li>Since 3rd Edition, the attack hits simply if the final result is equal to or greater than the target's armor class.<sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup></li></ul> <div class="mw-heading mw-heading3"><h3 id="Actions">Actions</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dungeons_%26_Dragons_gameplay&action=edit&section=11" title="Edit section: Actions"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The combat mechanic is <a href="/wiki/Turn-based_strategy" title="Turn-based strategy">turn-based</a> and operates in <i>rounds</i>.<sup id="cite_ref-:2_5-8" class="reference"><a href="#cite_note-:2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> A <i>round</i> is a discrete time interval (approximately 6 seconds, game-time in later editions, and approximately 1 minute in earlier editions) in which all involved parties act in the combat. The order in which parties involved in the combat act is determined by <i>Initiative</i>. </p> <ul><li>In older editions, characters are allowed to move their speed and attack every round, or perform a reasonable combination of other actions.</li> <li>In 3rd and 3.5 editions, what a character can and cannot do in a given round is more codified; a character may perform one <i>standard</i> and one <i>move</i> action, two <i>move</i> actions or one <i>full-round</i> action in a round, along with any number of <i>free</i> actions, and a single <i>swift</i> or <i>immediate</i> action. Unlike other types of actions, <i>immediate</i> actions may also be taken during someone else's turn, though that counts as using the <i>immediate</i> action slot for the character's following turn.</li> <li>In 4th edition, a character is allotted one <i>standard</i> action, one <i>move</i> action, one <i>minor</i> action, and any number of <i>free</i> actions to be performed during his or her turn. Each action can be downgraded, such as replacing a <i>standard</i> action with a <i>move</i> action or a <i>move</i> action with a <i>minor</i> action. In addition, a character may take one <i>opportunity</i> action during each other character's turn, and one <i>immediate</i> action during any round, defined as the time between the end of the character's turn and the beginning of his next turn. <i>Immediate</i> and <i>opportunity</i> actions each have a defined <i>trigger</i> that allows their use, based on other characters' actions, and are categorized as <i>reactions</i> that are resolved after the trigger or as <i>interrupts</i> that are resolved before or in place of the triggering event. Neither <i>immediate</i> nor <i>opportunity</i> actions may be taken during the character's turn.<sup id="cite_ref-:3_7-6" class="reference"><a href="#cite_note-:3-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup></li> <li>In 5th edition, a character may move up to their full allowed distance and take an action each turn, in any combination the player chooses. Some class features, spells and other circumstances allow a bonus action as well. Reactions triggered by outside factors, such as opportunity attacks, may occur on a player's turn or someone else's.<sup id="cite_ref-5e_PHB_12-4" class="reference"><a href="#cite_note-5e_PHB-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup></li></ul> <div class="mw-heading mw-heading2"><h2 id="Experience">Experience</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dungeons_%26_Dragons_gameplay&action=edit&section=12" title="Edit section: Experience"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Experience_point" title="Experience point">Experience point</a></div> <p>As the game is played, each PC changes over time and generally increases in capability. Characters gain (or sometimes lose) experience, skills<sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> and wealth, and may even alter their alignment<sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> or gain <a href="/wiki/Character_class_(Dungeons_%26_Dragons)#Multi-classing" title="Character class (Dungeons & Dragons)">additional character classes</a>.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> The key way characters progress is by earning <a href="/wiki/Experience_point" title="Experience point">experience points</a> (XP), which happens when they defeat an enemy or accomplish a difficult task.<sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> Acquiring enough XP allows a PC to advance a <a href="/wiki/Experience_level" class="mw-redirect" title="Experience level">level</a>, which grants the character improved class features, abilities and skills.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> XP can be lost in some circumstances, such as encounters with creatures that drain life energy, or by use of certain magical powers that come with an XP cost.<sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Skills">Skills</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dungeons_%26_Dragons_gameplay&action=edit&section=13" title="Edit section: Skills"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">For general information on skills in role-playing games, see <a href="/wiki/Statistic_(role-playing_games)#Skills" title="Statistic (role-playing games)">Statistic (role-playing games) § Skills</a>.</div><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">For general information on magical skills, see <a href="/wiki/Magic_in_Dungeons_%26_Dragons" title="Magic in Dungeons & Dragons">Magic in Dungeons & Dragons</a>.</div> <p><i>Dungeons & Dragons</i>, starting with <i>AD&D</i> 1st Edition and continuing to the current 5th Edition, has many skills that characters may train in.<sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:2_5-9" class="reference"><a href="#cite_note-:2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> </p> <ul><li>In 1st and 2nd editions, these were broken down into "weapon proficiencies" and "non-weapon proficiencies".<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:6_32-0" class="reference"><a href="#cite_note-:6-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup></li> <li>In 3rd Edition they are all simply referred to as "skills". Characters gain skill points for buying skill ranks based on class, level, and intelligence.<sup id="cite_ref-:2_5-10" class="reference"><a href="#cite_note-:2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Some skills can only be taken by certain classes, such as Read Lips or Animal Empathy. These skills are called exclusive skills. Others can be used even if the character has no ranks in that skill (i.e., is not trained in that skill).</li> <li>For 4th edition, the list of skills was drastically reduced. This usually resulted in each skill covering a broader range of activities, though some skills were removed entirely, such as profession and craft. The skill rank system was also removed, each skill being instead <i>trained</i> or <i>untrained</i>, with a constant bonus given to any trained skill along with a bonus based on the character's level. A character begins with a number of <i>trained</i> skills based on and chosen according to his class. The character gains new skill training only through spending a feat for that purpose, though these may be chosen regardless of class.<sup id="cite_ref-:3_7-7" class="reference"><a href="#cite_note-:3-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup></li> <li>In 5th Edition, the skills are more tightly tied to the ability scores, with each skill being seen as an area of specialization within the ability. Any skill check may be attempted by any character, but only characters that have proficiency in the specific skill area apply their proficiency bonus (a flat bonus tied to character level) to those particular skill checks. Characters gain proficiencies from their race, class, and character background, with additional proficiencies added by some feats.<sup id="cite_ref-5e_PHB_12-5" class="reference"><a href="#cite_note-5e_PHB-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:6_32-1" class="reference"><a href="#cite_note-:6-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup></li></ul> <p>A <i>skill check</i> is always a <a href="/wiki/Dice_notation" title="Dice notation">d20</a> roll, with bonuses added. Sometimes, a skill check may be aided by favorable circumstances (such as you brandishing a weapon while using Intimidate) or hampered by unfavorable circumstances (such as using improvised tools to pick a lock).<sup id="cite_ref-:2_5-11" class="reference"><a href="#cite_note-:2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> A skill check is successful when the roll is higher than or equal to the difficulty class (DC) of the task. Usually, the Dungeon Master sets the DC. Sometimes the DC is set by the result of something else's check, this is an "opposed check". An example of an opposed check is spot against stealth: the character is trying to see something else that is trying <i>not</i> to be seen.<sup id="cite_ref-:2_5-12" class="reference"><a href="#cite_note-:2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Feats">Feats</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dungeons_%26_Dragons_gameplay&action=edit&section=14" title="Edit section: Feats"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">For general information on feats in the d20 System, see <a href="/wiki/Feat_(d20_System)" class="mw-redirect" title="Feat (d20 System)">Feat (d20 System)</a>.</div> <p>Feats were introduced in 3rd edition of <i>Dungeons & Dragons</i>. A feat is an <a href="/wiki/Statistic_(role-playing_games)#Advantages_and_disadvantages" title="Statistic (role-playing games)">advantage</a>, often some special option for the character (such as a special combat maneuver) or some modification to game options and the mechanics involved.<sup id="cite_ref-:1_3-5" class="reference"><a href="#cite_note-:1-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:2_5-13" class="reference"><a href="#cite_note-:2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Feats can be contrasted with <a href="/wiki/Skill_(role-playing_games)" class="mw-redirect" title="Skill (role-playing games)">skills</a>, which were also introduced in the same edition, in that using a feat does not usually require the particular success/fail roll that skills do. Instead of possessing a certain rank at a skill, a character either possesses a feat or does not. Many feats require certain prerequisites (such as related feats or minimum ability scores) in order to select that feat.<sup id="cite_ref-ReferenceA_33-0" class="reference"><a href="#cite_note-ReferenceA-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> </p><p>The 4th Edition feat system is similar to the system in 3rd, with each feat having any number of prerequisites and some beneficial effect.<sup id="cite_ref-:3_7-8" class="reference"><a href="#cite_note-:3-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> Feats are also categorized by type, though "general" feats lack a category. "Class" and "Racial" feats require the character to be the indicated class or race. The "Heroic", "Paragon", and "Epic" descriptors indicate that the character must be in that tier or higher in order to choose the feat. "Divinity" feats grant a character with the "Channel Divinity" power an additional, alternative use for that power. </p><p>In 5th Edition, feats are made an optional character customization feature. As characters advance, at certain levels players increase their characters' ability scores. If playing with feats, they may forgo the ability score increases to take feats, which are structured as a package of thematically related improvements, some of which have prerequisites.<sup id="cite_ref-5e_PHB_12-6" class="reference"><a href="#cite_note-5e_PHB-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dungeons_%26_Dragons_gameplay&action=edit&section=15" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFLivingstone1982" class="citation book cs1">Livingstone, Ian (1982). <i><a href="/wiki/Dicing_with_Dragons" title="Dicing with Dragons">Dicing with Dragons</a></i>. Routledge. p. 72. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7100-9466-3" title="Special:BookSources/0-7100-9466-3"><bdi>0-7100-9466-3</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Dicing+with+Dragons&rft.pages=72&rft.pub=Routledge&rft.date=1982&rft.isbn=0-7100-9466-3&rft.aulast=Livingstone&rft.aufirst=Ian&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADungeons+%26+Dragons+gameplay" class="Z3988"></span></span> </li> <li id="cite_note-:0-2"><span class="mw-cite-backlink">^ <a href="#cite_ref-:0_2-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:0_2-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1"><a rel="nofollow" class="external text" href="https://www.worldcat.org/oclc/745980158"><i>Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game</i></a>. Voorhees, Gerald., Call, Josh., Whitlock, Katie. New York: Continuum. 2012. pp. 155, 160–161. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-4411-9189-2" title="Special:BookSources/978-1-4411-9189-2"><bdi>978-1-4411-9189-2</bdi></a>. <a href="/wiki/OCLC_(identifier)" class="mw-redirect" title="OCLC (identifier)">OCLC</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/oclc/745980158">745980158</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Dungeons%2C+Dragons%2C+and+Digital+Denizens%3A+The+Digital+Role-Playing+Game&rft.place=New+York&rft.pages=155%2C+160-161&rft.pub=Continuum&rft.date=2012&rft_id=info%3Aoclcnum%2F745980158&rft.isbn=978-1-4411-9189-2&rft_id=https%3A%2F%2Fwww.worldcat.org%2Foclc%2F745980158&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADungeons+%26+Dragons+gameplay" class="Z3988"></span><span class="cs1-maint citation-comment"><code class="cs1-code">{{<a href="/wiki/Template:Cite_book" title="Template:Cite book">cite book</a>}}</code>: CS1 maint: others (<a href="/wiki/Category:CS1_maint:_others" title="Category:CS1 maint: others">link</a>)</span></span> </li> <li id="cite_note-:1-3"><span class="mw-cite-backlink">^ <a href="#cite_ref-:1_3-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:1_3-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-:1_3-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-:1_3-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-:1_3-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-:1_3-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFTresca2011" class="citation book cs1">Tresca, Michael J. 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Hoboken, NJ: Wiley. pp. 17, 24–25, 113–116, 136–138, 169–182. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7645-9924-0" title="Special:BookSources/0-7645-9924-0"><bdi>0-7645-9924-0</bdi></a>. <a href="/wiki/OCLC_(identifier)" class="mw-redirect" title="OCLC (identifier)">OCLC</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/oclc/59760275">59760275</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Dungeons+%26+Dragons+For+Dummies&rft.place=Hoboken%2C+NJ&rft.pages=17%2C+24-25%2C+113-116%2C+136-138%2C+169-182&rft.pub=Wiley&rft.date=2005&rft_id=info%3Aoclcnum%2F59760275&rft.isbn=0-7645-9924-0&rft.aulast=Slavicsek&rft.aufirst=Bill&rft_id=https%3A%2F%2Fwww.worldcat.org%2Foclc%2F59760275&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADungeons+%26+Dragons+gameplay" class="Z3988"></span></span> </li> <li id="cite_note-:5-6"><span class="mw-cite-backlink">^ <a href="#cite_ref-:5_6-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:5_6-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-:5_6-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-:5_6-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHerkewitz2018" class="citation web cs1">Herkewitz, William (2018-03-20). <a rel="nofollow" class="external text" href="https://www.popularmechanics.com/culture/gaming/a19459855/dugeons-and-dragons-beginners-guide/">"So You Want To Play Dungeons & Dragons..."</a> <i>Popular Mechanics</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2020-06-04</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Popular+Mechanics&rft.atitle=So+You+Want+To+Play+Dungeons+%26+Dragons...&rft.date=2018-03-20&rft.aulast=Herkewitz&rft.aufirst=William&rft_id=https%3A%2F%2Fwww.popularmechanics.com%2Fculture%2Fgaming%2Fa19459855%2Fdugeons-and-dragons-beginners-guide%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADungeons+%26+Dragons+gameplay" class="Z3988"></span></span> </li> <li id="cite_note-:3-7"><span class="mw-cite-backlink">^ <a href="#cite_ref-:3_7-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:3_7-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-:3_7-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-:3_7-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-:3_7-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-:3_7-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-:3_7-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-:3_7-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-:3_7-8"><sup><i><b>i</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSlavicsek2009" class="citation book cs1">Slavicsek, Bill (2009). <a rel="nofollow" class="external text" href="http://www.worldcat.org/oclc/1097094677"><i>Dungeons and Dragons 4th Edition For Dummies</i></a>. Baker, Richard (Lynn Richard). Hoboken, NJ: Wiley. pp. 77–78, 87, 119–120, 155–156, 187–188, 199–201, 397, 408. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/9780470406397" title="Special:BookSources/9780470406397"><bdi>9780470406397</bdi></a>. <a href="/wiki/OCLC_(identifier)" class="mw-redirect" title="OCLC (identifier)">OCLC</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/oclc/59760275">59760275</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Dungeons+and+Dragons+4th+Edition+For+Dummies&rft.place=Hoboken%2C+NJ&rft.pages=77-78%2C+87%2C+119-120%2C+155-156%2C+187-188%2C+199-201%2C+397%2C+408&rft.pub=Wiley&rft.date=2009&rft_id=info%3Aoclcnum%2F59760275&rft.isbn=9780470406397&rft.aulast=Slavicsek&rft.aufirst=Bill&rft_id=http%3A%2F%2Fwww.worldcat.org%2Foclc%2F1097094677&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADungeons+%26+Dragons+gameplay" class="Z3988"></span></span> </li> <li id="cite_note-:4-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-:4_8-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFrank1994" class="citation book cs1">Frank, Harry (1994). <a rel="nofollow" class="external text" href="https://www.worldcat.org/oclc/28708614"><i>Statistics: Concepts and Applications Workbook</i></a>. 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Cambridge [England]: Cambridge University Press. p. 295. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-521-44554-X" title="Special:BookSources/0-521-44554-X"><bdi>0-521-44554-X</bdi></a>. <a href="/wiki/OCLC_(identifier)" class="mw-redirect" title="OCLC (identifier)">OCLC</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/oclc/28708614">28708614</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Statistics%3A+Concepts+and+Applications+Workbook&rft.place=Cambridge+%5BEngland%5D&rft.pages=295&rft.pub=Cambridge+University+Press&rft.date=1994&rft_id=info%3Aoclcnum%2F28708614&rft.isbn=0-521-44554-X&rft.aulast=Frank&rft.aufirst=Harry&rft_id=https%3A%2F%2Fwww.worldcat.org%2Foclc%2F28708614&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADungeons+%26+Dragons+gameplay" class="Z3988"></span></span> </li> <li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFAppelcline" class="citation web cs1">Appelcline, Shannon. <a rel="nofollow" class="external text" href="https://www.drivethrurpg.com/product/16863/Players-Option--Skills--Power-2e">"Player's Option - Skills & Power (2e) | Product History"</a>. <i><a href="/wiki/DriveThruRPG" class="mw-redirect" title="DriveThruRPG">DriveThruRPG</a></i><span class="reference-accessdate">. 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Wizards of the Coast. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/9780786965601" title="Special:BookSources/9780786965601"><bdi>9780786965601</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Dungeons+%26+Dragons+Player%27s+Handbook+5th+Edition&rft.pub=Wizards+of+the+Coast&rft.date=2014&rft.isbn=9780786965601&rft.aulast=Mearls&rft.aufirst=Mike&rft.au=Crawford%2C+Jeremy&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADungeons+%26+Dragons+gameplay" class="Z3988"></span></span> </li> <li id="cite_note-:9-13"><span class="mw-cite-backlink">^ <a href="#cite_ref-:9_13-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:9_13-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://screenrant.com/dungeons-dragons-comeliness-stat-dropped-why-explained/">"D&D: The Comeliness Stat (& Why It Was Dropped) Explained"</a>. <i>ScreenRant</i>. 2021-05-12<span class="reference-accessdate">. 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Retrieved <span class="nowrap">2021-05-24</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=www.rpg.net&rft.atitle=Review+of+Player%27s+Option%3A+Skills+%26+Powers+-+RPGnet+d20+RPG+Game+Index&rft.date=2007-07-27&rft.aulast=Ashe&rft.aufirst=Robin&rft_id=https%3A%2F%2Fwww.rpg.net%2Freviews%2Farchive%2F13%2F13155.phtml&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADungeons+%26+Dragons+gameplay" class="Z3988"></span></span> </li> <li id="cite_note-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-16">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://screenrant.com/dungeons-dragons-dnd-rules-hardest-harsh-difficult-hardcore/">"Dungeons & Dragons Rules Only Sadistic Dungeon Masters Use"</a>. <i>ScreenRant</i>. 2021-04-04<span class="reference-accessdate">. Retrieved <span class="nowrap">2021-05-13</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=ScreenRant&rft.atitle=Dungeons+%26+Dragons+Rules+Only+Sadistic+Dungeon+Masters+Use&rft.date=2021-04-04&rft_id=https%3A%2F%2Fscreenrant.com%2Fdungeons-dragons-dnd-rules-hardest-harsh-difficult-hardcore%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADungeons+%26+Dragons+gameplay" class="Z3988"></span></span> </li> <li id="cite_note-:8-17"><span class="mw-cite-backlink">^ <a href="#cite_ref-:8_17-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:8_17-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-:8_17-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-:8_17-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1"><a rel="nofollow" class="external text" href="https://www.worldcat.org/oclc/884396716"><i>Dungeon Master's Guide</i></a>. Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt, Robert J. Schwalb, Rodney Thompson. Renton, WA. 2014. pp. 264–266. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-0-7869-6562-5" title="Special:BookSources/978-0-7869-6562-5"><bdi>978-0-7869-6562-5</bdi></a>. <a href="/wiki/OCLC_(identifier)" class="mw-redirect" title="OCLC (identifier)">OCLC</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/oclc/884396716">884396716</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Dungeon+Master%27s+Guide&rft.place=Renton%2C+WA&rft.pages=264-266&rft.date=2014&rft_id=info%3Aoclcnum%2F884396716&rft.isbn=978-0-7869-6562-5&rft_id=https%3A%2F%2Fwww.worldcat.org%2Foclc%2F884396716&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADungeons+%26+Dragons+gameplay" class="Z3988"></span><span class="cs1-maint citation-comment"><code class="cs1-code">{{<a href="/wiki/Template:Cite_book" title="Template:Cite book">cite book</a>}}</code>: CS1 maint: location missing publisher (<a href="/wiki/Category:CS1_maint:_location_missing_publisher" title="Category:CS1 maint: location missing publisher">link</a>) CS1 maint: others (<a href="/wiki/Category:CS1_maint:_others" title="Category:CS1 maint: others">link</a>)</span></span> </li> <li id="cite_note-:7-18"><span class="mw-cite-backlink">^ <a href="#cite_ref-:7_18-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:7_18-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://comicbook.com/gaming/news/dungeons-dragons-fear-stress-madness-rules-ravenloft/">"Dungeons & Dragons Adds Fear and Stress Options as Alternative to Madness Rules"</a>. <i>ComicBook.com</i>. May 13, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">2021-05-24</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=ComicBook.com&rft.atitle=Dungeons+%26+Dragons+Adds+Fear+and+Stress+Options+as+Alternative+to+Madness+Rules&rft.date=2021-05-13&rft_id=https%3A%2F%2Fcomicbook.com%2Fgaming%2Fnews%2Fdungeons-dragons-fear-stress-madness-rules-ravenloft%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADungeons+%26+Dragons+gameplay" class="Z3988"></span></span> </li> <li id="cite_note-:52-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-:52_19-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHoffer2021" class="citation web cs1">Hoffer, Christian (May 11, 2021). <a rel="nofollow" class="external text" href="https://comicbook.com/gaming/news/dungeons-dragons-van-richtens-guide-to-ravenloft-review/">"Dungeons & Dragons: Van Richten's Guide to Ravenloft Provides a New Take on a Beloved Campaign Setting"</a>. <i>ComicBook.com</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2021-05-12</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=ComicBook.com&rft.atitle=Dungeons+%26+Dragons%3A+Van+Richten%27s+Guide+to+Ravenloft+Provides+a+New+Take+on+a+Beloved+Campaign+Setting&rft.date=2021-05-11&rft.aulast=Hoffer&rft.aufirst=Christian&rft_id=https%3A%2F%2Fcomicbook.com%2Fgaming%2Fnews%2Fdungeons-dragons-van-richtens-guide-to-ravenloft-review%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADungeons+%26+Dragons+gameplay" class="Z3988"></span></span> </li> <li id="cite_note-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-20">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMahney2009" class="citation web cs1">Mahney, Nathan P. (17 March 2009). <a rel="nofollow" class="external text" href="http://mahney.blogspot.com/2009/03/ultimate-sandbox-supplement-i-greyhawk_17.html">"SAVE OR DIE!: The Ultimate Sandbox: Supplement I - Greyhawk Part 3"</a>. <i>Mahney.blogspot.com</i><span class="reference-accessdate">. Retrieved <span class="nowrap">28 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Mahney.blogspot.com&rft.atitle=SAVE+OR+DIE%21%3A+The+Ultimate+Sandbox%3A+Supplement+I+-+Greyhawk+Part+3&rft.date=2009-03-17&rft.aulast=Mahney&rft.aufirst=Nathan+P.&rft_id=http%3A%2F%2Fmahney.blogspot.com%2F2009%2F03%2Fultimate-sandbox-supplement-i-greyhawk_17.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADungeons+%26+Dragons+gameplay" class="Z3988"></span></span> </li> <li id="cite_note-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-21">^</a></b></span> <span class="reference-text">Livingstone (1982:77).</span> </li> <li id="cite_note-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-22">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFTweet2003" class="citation cs2">Tweet, Jonathan (2003), <i>Player's Handbook</i>, <a href="/wiki/Renton,_Washington" title="Renton, Washington">Renton, Washington</a>: <a href="/wiki/Wizards_of_the_Coast" title="Wizards of the Coast">Wizards of the Coast</a>, p. 134, <q>Attack Roll: If your result equals or beats the target's Armor Class, you hit....</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Player%27s+Handbook&rft.place=Renton%2C+Washington&rft.pages=134&rft.pub=Wizards+of+the+Coast&rft.date=2003&rft.aulast=Tweet&rft.aufirst=Jonathan&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADungeons+%26+Dragons+gameplay" class="Z3988"></span></span> </li> <li id="cite_note-23"><span class="mw-cite-backlink"><b><a href="#cite_ref-23">^</a></b></span> <span class="reference-text">Cook, Williams, Tweet; <i>Dungeon Master's Guide</i> v3.5., p. 197</span> </li> <li id="cite_note-24"><span class="mw-cite-backlink"><b><a href="#cite_ref-24">^</a></b></span> <span class="reference-text">Early editions did not allow or had severe penalties for changing alignment (Gygax; <i>Dungeon Masters Guide</i>, p. 24) but more recent versions are more allowing of change. (Cook, Williams, Tweet; <i>Dungeon Master's Guide</i> v3.5., p. 134)</span> </li> <li id="cite_note-25"><span class="mw-cite-backlink"><b><a href="#cite_ref-25">^</a></b></span> <span class="reference-text">Tweet, Cook, Williams; <i>Player's Handbook</i> v3.5, p. 59</span> </li> <li id="cite_note-26"><span class="mw-cite-backlink"><b><a href="#cite_ref-26">^</a></b></span> <span class="reference-text">Gygax; <i>Dungeon Masters Guide</i>, p. 84</span> </li> <li id="cite_note-27"><span class="mw-cite-backlink"><b><a href="#cite_ref-27">^</a></b></span> <span class="reference-text">Tweet, Cook, Williams; <i>Player's Handbook</i> v3.5, p. 58</span> </li> <li id="cite_note-28"><span class="mw-cite-backlink"><b><a href="#cite_ref-28">^</a></b></span> <span class="reference-text">Cook, Williams, Tweet; <i>Dungeon Master's Guide</i> v3.5., p. 46</span> </li> <li id="cite_note-29"><span class="mw-cite-backlink"><b><a href="#cite_ref-29">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFEwalt2014" class="citation book cs1">Ewalt, David M. (2014). <a rel="nofollow" class="external text" href="https://www.worldcat.org/oclc/800031925"><i>Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It</i></a>. New York: Simon and Schuster. pp. 10–13. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-4516-4050-2" title="Special:BookSources/978-1-4516-4050-2"><bdi>978-1-4516-4050-2</bdi></a>. <a href="/wiki/OCLC_(identifier)" class="mw-redirect" title="OCLC (identifier)">OCLC</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/oclc/800031925">800031925</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Of+Dice+and+Men%3A+The+Story+of+Dungeons+%26+Dragons+and+The+People+Who+Play+It&rft.place=New+York&rft.pages=10-13&rft.pub=Simon+and+Schuster&rft.date=2014&rft_id=info%3Aoclcnum%2F800031925&rft.isbn=978-1-4516-4050-2&rft.aulast=Ewalt&rft.aufirst=David+M.&rft_id=https%3A%2F%2Fwww.worldcat.org%2Foclc%2F800031925&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADungeons+%26+Dragons+gameplay" class="Z3988"></span></span> </li> <li id="cite_note-30"><span class="mw-cite-backlink"><b><a href="#cite_ref-30">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1"><a rel="nofollow" class="external text" href="https://www.worldcat.org/oclc/808344042"><i>Children's Play</i></a>. 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Thousand Oaks, Calif.: Sage Publications. 2005. p. 125. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-4522-6423-3" title="Special:BookSources/978-1-4522-6423-3"><bdi>978-1-4522-6423-3</bdi></a>. <a href="/wiki/OCLC_(identifier)" class="mw-redirect" title="OCLC (identifier)">OCLC</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/oclc/808344042">808344042</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Children%27s+Play&rft.place=Thousand+Oaks%2C+Calif.&rft.pages=125&rft.pub=Sage+Publications&rft.date=2005&rft_id=info%3Aoclcnum%2F808344042&rft.isbn=978-1-4522-6423-3&rft_id=https%3A%2F%2Fwww.worldcat.org%2Foclc%2F808344042&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADungeons+%26+Dragons+gameplay" class="Z3988"></span><span class="cs1-maint citation-comment"><code class="cs1-code">{{<a href="/wiki/Template:Cite_book" title="Template:Cite book">cite book</a>}}</code>: CS1 maint: others (<a href="/wiki/Category:CS1_maint:_others" title="Category:CS1 maint: others">link</a>)</span></span> </li> <li id="cite_note-31"><span class="mw-cite-backlink"><b><a href="#cite_ref-31">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://people.wku.edu/charles.plemons/ad&d/nonweapon.html">"Advanced Dungeons & Dragons 2nd Edition - Nonweapon Proficiencies"</a>. <i>people.wku.edu</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2020-11-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=people.wku.edu&rft.atitle=Advanced+Dungeons+%26+Dragons+2nd+Edition+-+Nonweapon+Proficiencies&rft_id=http%3A%2F%2Fpeople.wku.edu%2Fcharles.plemons%2Fad%26d%2Fnonweapon.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADungeons+%26+Dragons+gameplay" class="Z3988"></span></span> </li> <li id="cite_note-:6-32"><span class="mw-cite-backlink">^ <a href="#cite_ref-:6_32-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:6_32-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLucard2014" class="citation web cs1">Lucard, Alex (July 14, 2014). <a rel="nofollow" class="external text" href="http://diehardgamefan.com/2014/07/14/tabletop-review-dd-starter-set-rulebook-dd-nextdungeons-dragons-fifth-edition/">"Tabletop Review: D&D Starter Set Rulebook (D&D Next/Dungeons & Dragons, Fifth Edition)"</a>. <i>Diehard Gamefan</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2020-11-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Diehard+Gamefan&rft.atitle=Tabletop+Review%3A+D%26D+Starter+Set+Rulebook+%28D%26D+Next%2FDungeons+%26+Dragons%2C+Fifth+Edition%29&rft.date=2014-07-14&rft.aulast=Lucard&rft.aufirst=Alex&rft_id=http%3A%2F%2Fdiehardgamefan.com%2F2014%2F07%2F14%2Ftabletop-review-dd-starter-set-rulebook-dd-nextdungeons-dragons-fifth-edition%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADungeons+%26+Dragons+gameplay" class="Z3988"></span></span> </li> <li id="cite_note-ReferenceA-33"><span class="mw-cite-backlink"><b><a href="#cite_ref-ReferenceA_33-0">^</a></b></span> <span class="reference-text"><i>Player's Handbook</i>. Wizards of the Coast, July 1, 2003. See "Feats".</span> </li> </ol></div></div> <div class="navbox-styles"><style data-mw-deduplicate="TemplateStyles:r1129693374">.mw-parser-output .hlist dl,.mw-parser-output .hlist ol,.mw-parser-output .hlist ul{margin:0;padding:0}.mw-parser-output .hlist dd,.mw-parser-output .hlist dt,.mw-parser-output .hlist li{margin:0;display:inline}.mw-parser-output .hlist.inline,.mw-parser-output .hlist.inline dl,.mw-parser-output .hlist.inline ol,.mw-parser-output .hlist.inline ul,.mw-parser-output .hlist dl dl,.mw-parser-output .hlist dl ol,.mw-parser-output .hlist dl ul,.mw-parser-output .hlist ol dl,.mw-parser-output .hlist ol ol,.mw-parser-output .hlist ol ul,.mw-parser-output .hlist ul dl,.mw-parser-output .hlist ul ol,.mw-parser-output .hlist ul ul{display:inline}.mw-parser-output .hlist .mw-empty-li{display:none}.mw-parser-output .hlist dt::after{content:": "}.mw-parser-output .hlist dd::after,.mw-parser-output .hlist li::after{content:" · ";font-weight:bold}.mw-parser-output .hlist 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abbr{color:var(--color-base)!important}@media(prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}}@media print{.mw-parser-output .navbar{display:none!important}}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:D%26D_topics" title="Template:D&D topics"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:D%26D_topics" title="Template talk:D&D topics"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:D%26D_topics" title="Special:EditPage/Template:D&D topics"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Dungeons_&amp;_Dragons" style="font-size:114%;margin:0 4em"><i><a href="/wiki/Dungeons_%26_Dragons" title="Dungeons & Dragons">Dungeons & Dragons</a></i></div></th></tr><tr><td colspan="2" class="navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks mw-collapsible mw-collapsed navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Basics" style="font-size:114%;margin:0 4em">Basics</div></th></tr><tr><td colspan="2" class="navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">General</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/D%26D_Adventurers_League" title="D&D Adventurers League">Adventurers League</a></li> <li><a href="/wiki/Dungeons_%26_Dragons_controversies" title="Dungeons & Dragons controversies">Controversies</a></li> <li><a href="/wiki/Editions_of_Dungeons_%26_Dragons" title="Editions of Dungeons & Dragons">Editions</a></li> <li><a href="/wiki/Gen_Con" title="Gen Con">Gen Con</a></li> <li><a href="/wiki/Dungeons_%26_Dragons_in_popular_culture" title="Dungeons & Dragons in popular culture">Popular culture</a></li> <li><a href="/wiki/Dungeons_%26_Dragons_(film_series)" title="Dungeons & Dragons (film series)">Film series</a></li> <li><a href="/wiki/Dungeons_%26_Dragons-related_products" class="mw-redirect" title="Dungeons & Dragons-related products">Related products</a></li> <li><a href="/wiki/Dungeons_%26_Dragons_retro-clones" title="Dungeons & Dragons retro-clones">Retro-clones</a></li> <li><a href="/wiki/Sources_and_influences_on_the_development_of_Dungeons_%26_Dragons" class="mw-redirect" title="Sources and influences on the development of Dungeons & Dragons">Sources and influences</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Gameplay</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Adventure_(Dungeons_%26_Dragons)" title="Adventure (Dungeons & Dragons)">Adventures</a></li> <li><a href="/wiki/Alignment_(Dungeons_%26_Dragons)" title="Alignment (Dungeons & Dragons)">Alignment</a></li> <li><a href="/wiki/Attribute_(role-playing_games)" title="Attribute (role-playing games)">Attribute</a></li> <li><a href="/wiki/Dungeon_Master" title="Dungeon Master">Dungeon Master</a></li> <li><a class="mw-selflink selflink">Game mechanics</a></li> <li><a href="/wiki/Magic_of_Dungeons_%26_Dragons" class="mw-redirect" title="Magic of Dungeons & Dragons">Magic</a></li> <li><a href="/wiki/Magic_item_(Dungeons_%26_Dragons)" title="Magic item (Dungeons & Dragons)">Magic item</a></li> <li><a href="/wiki/Miniature_model_(gaming)" title="Miniature model (gaming)">Miniatures</a></li> <li><a href="/wiki/Psionics_(Dungeons_%26_Dragons)" title="Psionics (Dungeons & Dragons)">Psionics</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Creators</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Gary_Gygax" title="Gary Gygax">Gary Gygax</a></li> <li><a href="/wiki/Dave_Arneson" title="Dave Arneson">Dave Arneson</a></li> <li><a href="/wiki/Keith_Baker_(game_designer)" title="Keith Baker (game designer)">Keith Baker</a></li> <li><a href="/wiki/Richard_Baker_(game_designer)" title="Richard Baker (game designer)">Richard Baker</a></li> <li><a href="/wiki/David_Cook_(game_designer)" title="David Cook (game designer)">David Cook</a></li> <li><a href="/wiki/Monte_Cook" title="Monte Cook">Monte Cook</a></li> <li><a href="/wiki/Ed_Greenwood" title="Ed Greenwood">Ed Greenwood</a></li> <li><a href="/wiki/Jeff_Grubb" title="Jeff Grubb">Jeff Grubb</a></li> <li><a href="/wiki/Rob_Heinsoo" title="Rob Heinsoo">Rob Heinsoo</a></li> <li><a href="/wiki/Tracy_Hickman" title="Tracy Hickman">Tracy Hickman</a></li> <li><a href="/wiki/Harold_Johnson_(game_designer)" title="Harold Johnson (game designer)">Harold Johnson</a></li> <li><a href="/wiki/Robert_J._Kuntz" title="Robert J. Kuntz">Robert J. Kuntz</a></li> <li><a href="/wiki/Mike_Mearls" title="Mike Mearls">Mike Mearls</a></li> <li><a href="/wiki/Frank_Mentzer" title="Frank Mentzer">Frank Mentzer</a></li> <li><a href="/wiki/Tom_Moldvay" title="Tom Moldvay">Tom Moldvay</a></li> <li><a href="/wiki/Chris_Perkins_(game_designer)" title="Chris Perkins (game designer)">Chris Perkins</a></li> <li><a href="/wiki/Jon_Pickens" title="Jon Pickens">Jon Pickens</a></li> <li><a href="/wiki/Jonathan_Tweet" title="Jonathan Tweet">Jonathan Tweet</a></li> <li><a href="/wiki/James_M._Ward" title="James M. Ward">Jim Ward</a></li> <li><a href="/wiki/Margaret_Weis" title="Margaret Weis">Margaret Weis</a></li> <li><a href="/wiki/Skip_Williams" title="Skip Williams">Skip Williams</a></li> <li><a href="/wiki/Steve_Winter" title="Steve Winter">Steve Winter</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Companies</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/TSR_(company)" class="mw-redirect" title="TSR (company)">TSR</a></li> <li><a href="/wiki/Wizards_of_the_Coast" title="Wizards of the Coast">Wizards of the Coast</a></li> <li><a href="/wiki/Grenadier_Models_Inc." title="Grenadier Models Inc.">Grenadier Models</a></li> <li><a href="/wiki/Judges_Guild" title="Judges Guild">Judges Guild</a></li> <li><a href="/wiki/Paizo" title="Paizo">Paizo</a></li> <li><a href="/wiki/Ral_Partha_Enterprises" title="Ral Partha Enterprises">Ral Partha</a></li> <li><a href="/wiki/Strategic_Simulations" title="Strategic Simulations">Strategic Simulations</a></li> <li><a href="/wiki/WizKids" title="WizKids">WizKids</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Licenses</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Open_Game_License" title="Open Game License">Open Game License</a></li> <li><a href="/wiki/Game_System_License" title="Game System License">Game System License</a></li> <li><a href="/wiki/System_Reference_Document" title="System Reference Document">System Reference Document</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table><div></div></td></tr><tr><td colspan="2" class="navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks mw-collapsible mw-collapsed navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Geography_and_cosmology" style="font-size:114%;margin:0 4em">Geography and cosmology</div></th></tr><tr><td colspan="2" class="navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Dungeons_%26_Dragons_campaign_settings" title="Dungeons & Dragons campaign settings">Campaign settings</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Birthright_(campaign_setting)" title="Birthright (campaign setting)">Birthright</a></i></li> <li><i><a href="/wiki/Council_of_Wyrms" title="Council of Wyrms">Council of Wyrms</a></i></li> <li><i><a href="/wiki/Dark_Sun" title="Dark Sun">Dark Sun</a></i></li> <li><i><a href="/wiki/Dragonlance" title="Dragonlance">Dragonlance</a></i></li> <li><i><a href="/wiki/Dungeons_%26_Dragons_campaign_settings#Dragon_Fist" title="Dungeons & Dragons campaign settings">Dragon Fist</a></i></li> <li><i><a href="/wiki/Eberron" title="Eberron">Eberron</a></i></li> <li><i><a href="/wiki/Critical_Role" title="Critical Role">Exandria</a></i></li> <li><i><a href="/wiki/Forgotten_Realms" title="Forgotten Realms">Forgotten Realms</a></i> <ul><li><i><a href="/wiki/Faer%C3%BBn" title="Faerûn">Faerûn</a></i></li> <li><i><a href="/wiki/Al-Qadim" title="Al-Qadim">Al-Qadim</a></i></li> <li><i><a href="/wiki/Kara-Tur" class="mw-redirect" title="Kara-Tur">Kara-Tur</a></i></li></ul></li> <li><i><a href="/wiki/Ghostwalk" title="Ghostwalk">Ghostwalk</a></i></li> <li><i><a href="/wiki/Greyhawk" title="Greyhawk">Greyhawk</a></i></li> <li><i><a href="/wiki/Jakandor" class="mw-redirect" title="Jakandor">Jakandor</a></i></li> <li><i><a href="/wiki/Kingdoms_of_Kalamar" class="mw-redirect" title="Kingdoms of Kalamar">Kingdoms of Kalamar</a></i></li> <li><i><a href="/wiki/Magic:_The_Gathering" title="Magic: The Gathering">Magic: The Gathering</a></i> <a href="/wiki/Multiverse_(Magic:_The_Gathering)" title="Multiverse (Magic: The Gathering)">planes</a> <ul><li><i><a href="/wiki/Guildmasters%27_Guide_to_Ravnica" title="Guildmasters' Guide to Ravnica">Ravnica</a></i></li> <li><i><a href="/wiki/Strixhaven:_A_Curriculum_of_Chaos" title="Strixhaven: A Curriculum of Chaos">Strixhaven</a></i></li> <li><i><a href="/wiki/Theros" class="mw-redirect" title="Theros">Theros</a></i></li></ul></li> <li><i><a href="/wiki/Mahasarpa" class="mw-redirect" title="Mahasarpa">Mahasarpa</a></i></li> <li><i><a href="/wiki/Mystara" title="Mystara">Mystara</a></i> <ul><li><i><a href="/wiki/Blackmoor_(campaign_setting)" title="Blackmoor (campaign setting)">Blackmoor</a></i></li> <li><i><a href="/wiki/Savage_Coast" class="mw-redirect" title="Savage Coast">Savage Coast</a></i></li> <li><i><a href="/wiki/Hollow_World" class="mw-redirect" title="Hollow World">Hollow World</a></i></li></ul></li> <li><i><a href="/wiki/Dungeons_%26_Dragons_campaign_settings#Nentir_Vale" title="Dungeons & Dragons campaign settings">Nentir Vale</a></i></li> <li><i><a href="/wiki/Pelinore" class="mw-redirect" title="Pelinore">Pelinore</a></i></li> <li><i><a href="/wiki/Planescape" title="Planescape">Planescape</a></i></li> <li><i><a href="/wiki/Ravenloft" title="Ravenloft">Ravenloft</a></i> <ul><li><i><a href="/wiki/Masque_of_the_Red_Death_(Ravenloft)" class="mw-redirect" title="Masque of the Red Death (Ravenloft)">Masque of the Red Death</a></i></li></ul></li> <li><i><a href="/wiki/Rokugan" class="mw-redirect" title="Rokugan">Rokugan</a></i></li> <li><i><a href="/wiki/Spelljammer" title="Spelljammer">Spelljammer</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Plane_(Dungeons_%26_Dragons)" title="Plane (Dungeons & Dragons)">Planes of existence</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li>Material Plane <ul><li><a href="/wiki/Birthright_(campaign_setting)" title="Birthright (campaign setting)">Aebrynis</a></li> <li><a href="/wiki/Abeir-Toril" title="Abeir-Toril">Abeir-Toril</a></li> <li><a href="/wiki/Athas" class="mw-redirect" title="Athas">Athas</a></li> <li><a href="/wiki/Krynn" class="mw-redirect" title="Krynn">Krynn</a></li> <li><a href="/wiki/Eberron" title="Eberron">Eberron</a></li> <li><a href="/wiki/Mystara" title="Mystara">Mystara</a></li> <li><a href="/wiki/Oerth" class="mw-redirect" title="Oerth">Oerth</a></li> <li><a href="/wiki/Underdark" title="Underdark">Underdark</a></li></ul></li> <li><a href="/wiki/Inner_Plane" class="mw-redirect" title="Inner Plane">Inner Planes</a></li> <li><a href="/wiki/Outer_Plane" title="Outer Plane">Outer Planes</a> <ul><li><a href="/wiki/Sigil_(Dungeons_%26_Dragons)" title="Sigil (Dungeons & Dragons)">Sigil</a></li></ul></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table><div></div></td></tr><tr><td colspan="2" class="navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks mw-collapsible mw-collapsed navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Characters_and_beings" style="font-size:114%;margin:0 4em">Characters and beings</div></th></tr><tr><td colspan="2" class="navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Races and lineages</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Reptilian_humanoid#Games" title="Reptilian humanoid">Dragonborn</a></li> <li><a href="/wiki/Dwarf_(Dungeons_%26_Dragons)" title="Dwarf (Dungeons & Dragons)">Dwarf</a></li> <li><a href="/wiki/Elf_(Dungeons_%26_Dragons)" title="Elf (Dungeons & Dragons)">Elf</a> <ul><li><a href="/wiki/Drow" title="Drow">Drow</a></li></ul></li> <li><a href="/wiki/Gnome_(Dungeons_%26_Dragons)" title="Gnome (Dungeons & Dragons)">Gnome</a></li> <li><a href="/wiki/Half-elf_(Dungeons_%26_Dragons)" title="Half-elf (Dungeons & Dragons)">Half-elf</a></li> <li><a href="/wiki/Orc" title="Orc">Half-orcs</a></li> <li><a href="/wiki/Halfling" title="Halfling">Halfling</a></li> <li><a href="/wiki/Human_(Dungeons_%26_Dragons)" class="mw-redirect" title="Human (Dungeons & Dragons)">Human</a></li> <li><a href="/wiki/Kender_(Dragonlance)" title="Kender (Dragonlance)">Kender</a></li> <li><a href="/wiki/Tiefling" title="Tiefling">Tiefling</a></li> <li><a href="/wiki/Triton_(Dungeons_%26_Dragons)" title="Triton (Dungeons & Dragons)">Triton</a></li> <li><a href="/wiki/Warforged" title="Warforged">Warforged</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Character_class_(Dungeons_%26_Dragons)" title="Character class (Dungeons & Dragons)">Classes</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Artificer_(Dungeons_%26_Dragons)" title="Artificer (Dungeons & Dragons)">Artificer</a></li> <li><a href="/wiki/Barbarian_(Dungeons_%26_Dragons)" title="Barbarian (Dungeons & Dragons)">Barbarian</a></li> <li><a href="/wiki/Bard_(Dungeons_%26_Dragons)" title="Bard (Dungeons & Dragons)">Bard</a></li> <li><a href="/wiki/Cleric_(Dungeons_%26_Dragons)" title="Cleric (Dungeons & Dragons)">Cleric</a></li> <li><a href="/wiki/Druid_(Dungeons_%26_Dragons)" title="Druid (Dungeons & Dragons)">Druid</a></li> <li><a href="/wiki/Fighter_(Dungeons_%26_Dragons)" title="Fighter (Dungeons & Dragons)">Fighter</a></li> <li><a href="/wiki/Monk_(Dungeons_%26_Dragons)" title="Monk (Dungeons & Dragons)">Monk</a></li> <li><a href="/wiki/Paladin_(Dungeons_%26_Dragons)" title="Paladin (Dungeons & Dragons)">Paladin</a></li> <li><a href="/wiki/Ranger_(Dungeons_%26_Dragons)" title="Ranger (Dungeons & Dragons)">Ranger</a></li> <li><a href="/wiki/Rogue_(Dungeons_%26_Dragons)" title="Rogue (Dungeons & Dragons)">Rogue</a></li> <li><a href="/wiki/Sorcerer_(Dungeons_%26_Dragons)" title="Sorcerer (Dungeons & Dragons)">Sorcerer</a></li> <li><a href="/wiki/Warlock_(Dungeons_%26_Dragons)" title="Warlock (Dungeons & Dragons)">Warlock</a></li> <li><a href="/wiki/Wizard_(Dungeons_%26_Dragons)" title="Wizard (Dungeons & Dragons)">Wizard</a></li> <li><a href="/wiki/List_of_alternative_Dungeons_%26_Dragons_classes" class="mw-redirect" title="List of alternative Dungeons & Dragons classes">List of alternative classes</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Character lists</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_Dragonlance_characters" title="List of Dragonlance characters">Dragonlance</a></li> <li><a href="/wiki/List_of_Greyhawk_characters" title="List of Greyhawk characters">Greyhawk</a></li> <li><a href="/wiki/List_of_Ravenloft_characters" title="List of Ravenloft characters">Ravenloft</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Notable characters</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Alias_(Forgotten_Realms)" title="Alias (Forgotten Realms)">Alias</a></li> <li><a href="/wiki/Catti-brie" title="Catti-brie">Catti-brie</a></li> <li><a href="/wiki/Drizzt_Do%27Urden" title="Drizzt Do'Urden">Drizzt Do'Urden</a></li> <li><a href="/wiki/Elminster" title="Elminster">Elminster</a></li> <li><a href="/wiki/Volothamp_Geddarm" title="Volothamp Geddarm">Volothamp Geddarm</a></li> <li><a href="/wiki/Gord_the_Rogue" title="Gord the Rogue">Gord the Rogue</a></li> <li><a href="/wiki/Iggwilv" title="Iggwilv">Iggwilv</a></li> <li><a href="/wiki/Lord_Soth" title="Lord Soth">Lord Soth</a></li> <li><a href="/wiki/Raistlin_Majere" title="Raistlin Majere">Raistlin Majere</a></li> <li><a href="/wiki/Minsc" title="Minsc">Minsc</a></li> <li><a href="/wiki/Mordenkainen" title="Mordenkainen">Mordenkainen</a></li> <li><a href="/wiki/Tenser" title="Tenser">Tenser</a></li> <li><a href="/wiki/Strahd_von_Zarovich" title="Strahd von Zarovich">Strahd von Zarovich</a></li> <li><a href="/wiki/Wulfgar_(Forgotten_Realms)" title="Wulfgar (Forgotten Realms)">Wulfgar</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Monsters_in_Dungeons_%26_Dragons" title="Monsters in Dungeons & Dragons">Creatures and monsters</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Beholder_(Dungeons_%26_Dragons)" title="Beholder (Dungeons & Dragons)">Beholders</a></li> <li><a href="/wiki/Centaur_(Dungeons_%26_Dragons)" title="Centaur (Dungeons & Dragons)">Centaur</a></li> <li><a href="/wiki/Devil_(Dungeons_%26_Dragons)" title="Devil (Dungeons & Dragons)">Devils</a></li> <li><a href="/wiki/Dragon_(Dungeons_%26_Dragons)" title="Dragon (Dungeons & Dragons)">Dragons</a></li> <li><a href="/wiki/Gelatinous_cube" title="Gelatinous cube">Gelatinous cube</a></li> <li><a href="/wiki/Giant_(Dungeons_%26_Dragons)" title="Giant (Dungeons & Dragons)">Giants</a></li> <li><a href="/wiki/Goblin_(Dungeons_%26_Dragons)" title="Goblin (Dungeons & Dragons)">Goblins</a></li> <li><a href="/wiki/Illithid" title="Illithid">Illithid (mind flayer)</a></li> <li><a href="/wiki/Lich_(Dungeons_%26_Dragons)" title="Lich (Dungeons & Dragons)">Lich</a></li> <li><a href="/wiki/Mimic_(Dungeons_%26_Dragons)" title="Mimic (Dungeons & Dragons)">Mimic</a></li> <li><a href="/wiki/Owlbear" title="Owlbear">Owlbear</a></li> <li><a href="/wiki/Orc" title="Orc">Orcs</a></li> <li><a href="/wiki/Reptilian_humanoid" title="Reptilian humanoid">Reptilian humanoids</a> <ul><li><a href="/wiki/Kobold_(Dungeons_%26_Dragons)" title="Kobold (Dungeons & Dragons)">Kobolds</a></li></ul></li> <li><a href="/wiki/Slaad" title="Slaad">Slaadi</a></li> <li><a href="/wiki/Troll_(Dungeons_%26_Dragons)" title="Troll (Dungeons & Dragons)">Trolls</a></li> <li><a href="/wiki/Vampire_(Dungeons_%26_Dragons)" title="Vampire (Dungeons & Dragons)">Vampires</a></li> <li><a href="/wiki/List_of_Advanced_Dungeons_%26_Dragons_2nd_edition_monsters" title="List of Advanced Dungeons & Dragons 2nd edition monsters">List of 2nd edition monsters</a></li> <li><a href="/wiki/List_of_Dungeons_%26_Dragons_3rd_edition_monsters" title="List of Dungeons & Dragons 3rd edition monsters">List of 3rd edition monsters</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_Dungeons_%26_Dragons_deities" title="List of Dungeons & Dragons deities">Deities and powers</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Bahamut_(Dungeons_%26_Dragons)" title="Bahamut (Dungeons & Dragons)">Bahamut</a></li> <li><a href="/wiki/Corellon_Larethian" title="Corellon Larethian">Corellon Larethian</a></li> <li><a href="/wiki/Eilistraee" title="Eilistraee">Eilistraee</a></li> <li><a href="/wiki/List_of_Greyhawk_deities" title="List of Greyhawk deities"><i>Greyhawk</i> deities</a> <ul><li><a href="/wiki/Tharizdun" title="Tharizdun">Tharizdun</a></li> <li><a href="/wiki/Vecna" title="Vecna">Vecna</a></li></ul></li> <li><a href="/wiki/Moradin" title="Moradin">Moradin</a></li> <li><a href="/wiki/Mystra_(Forgotten_Realms)" title="Mystra (Forgotten Realms)">Mystra</a></li> <li><a href="/wiki/Tiamat_(Dungeons_%26_Dragons)" title="Tiamat (Dungeons & Dragons)">Tiamat</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table><div></div></td></tr><tr><td colspan="2" class="navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks mw-collapsible mw-collapsed navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Publications" style="font-size:114%;margin:0 4em">Publications</div></th></tr><tr><td colspan="2" class="navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_Dungeons_%26_Dragons_rulebooks" title="List of Dungeons & Dragons rulebooks">Core rulebooks</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Player%27s_Handbook" title="Player's Handbook">Player's Handbook</a></i></li> <li><i><a href="/wiki/Dungeon_Master%27s_Guide" title="Dungeon Master's Guide">Dungeon Master's Guide</a></i></li> <li><i><a href="/wiki/Monster_Manual" title="Monster Manual">Monster Manual</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Classic boxed sets</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Dungeons_%26_Dragons_(1974)" title="Dungeons & Dragons (1974)"><i>Dungeons & Dragons</i> (original)</a></li> <li><a href="/wiki/Dungeons_%26_Dragons_Basic_Set" title="Dungeons & Dragons Basic Set"><i>Basic</i></a></li> <li><a href="/wiki/Dungeons_%26_Dragons_Expert_Set" title="Dungeons & Dragons Expert Set"><i>Expert</i></a></li> <li><a href="/wiki/Dungeons_%26_Dragons_Companion_Set" title="Dungeons & Dragons Companion Set"><i>Companion</i></a></li> <li><a href="/wiki/Dungeons_%26_Dragons_Master_Rules" title="Dungeons & Dragons Master Rules"><i>Master</i></a></li> <li><a href="/wiki/Dungeons_%26_Dragons_Immortals_Rules" title="Dungeons & Dragons Immortals Rules"><i>Immortals</i></a></li> <li><a href="/wiki/Dungeons_%26_Dragons_Rules_Cyclopedia" title="Dungeons & Dragons Rules Cyclopedia"><i>Rules Cyclopedia</i></a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Supplements</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><td colspan="2" class="navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Arms_and_Equipment_Guide" title="Arms and Equipment Guide">Arms and Equipment Guide</a></i></li> <li><i><a href="/wiki/Battlesystem" title="Battlesystem">Battlesystem</a></i></li> <li><i><a href="/wiki/Book_of_Exalted_Deeds" title="Book of Exalted Deeds">Book of Exalted Deeds</a></i></li> <li><i><a href="/wiki/Book_of_Vile_Darkness" title="Book of Vile Darkness">Book of Vile Darkness</a></i></li> <li><i><a href="/wiki/Deities_%26_Demigods" title="Deities & Demigods">Deities & Demigods</a></i></li> <li><i><a href="/wiki/Draconomicon" title="Draconomicon">Draconomicon</a></i></li> <li><i><a href="/wiki/Fiend_Folio" title="Fiend Folio">Fiend Folio</a></i></li> <li><i><a href="/wiki/Forgotten_Realms_Campaign_Setting" title="Forgotten Realms Campaign Setting">Forgotten Realms Campaign Setting</a></i></li> <li><i><a href="/wiki/Libris_Mortis" title="Libris Mortis">Libris Mortis</a></i></li> <li><i><a href="/wiki/Manual_of_the_Planes" title="Manual of the Planes">Manual of the Planes</a></i></li> <li><i><a href="/wiki/Player%27s_Option:_Combat_%26_Tactics" title="Player's Option: Combat & Tactics">Player's Option: Combat & Tactics</a></i></li> <li><i><a href="/wiki/Player%27s_Option:_Skills_%26_Powers" title="Player's Option: Skills & Powers">Player's Option: Skills & Powers</a></i></li> <li><i><a href="/wiki/Player%27s_Option:_Spells_%26_Magic" title="Player's Option: Spells & Magic">Player's Option: Spells & Magic</a></i></li> <li><i><a href="/wiki/Unearthed_Arcana" title="Unearthed Arcana">Unearthed Arcana</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">High-level rules</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Wrath_of_the_Immortals" title="Wrath of the Immortals">Wrath of the Immortals</a></i></li> <li><i><a href="/wiki/Dungeon_Master_Option:_High-Level_Campaigns" title="Dungeon Master Option: High-Level Campaigns">Dungeon Master Option: High-Level Campaigns</a></i></li> <li><i><a href="/wiki/Epic_Level_Handbook" title="Epic Level Handbook">Epic Level Handbook</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Psionics Handbook</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/The_Complete_Psionics_Handbook" title="The Complete Psionics Handbook"><i>AD&D</i> 2nd edition</a></li> <li><a href="/wiki/Psionics_Handbook" title="Psionics Handbook"><i>D&D</i> 3rd edition</a></li> <li><i>D&D</i> v3.5 <i><a href="/wiki/Expanded_Psionics_Handbook" title="Expanded Psionics Handbook">Expanded</a></i> and <i><a href="/wiki/Complete_Psionic" title="Complete Psionic">Complete</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_Dungeons_%26_Dragons_modules" title="List of Dungeons & Dragons modules">Notable<br />modules</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_Eberron_modules_and_sourcebooks" title="List of Eberron modules and sourcebooks">List of <i>Eberron</i> modules and sourcebooks</a></li> <li><i><a href="/wiki/Against_the_Giants" title="Against the Giants">Against the Giants</a></i></li> <li><i><a href="/wiki/Dead_Gods" title="Dead Gods">Dead Gods</a></i></li> <li><i><a href="/wiki/Desert_of_Desolation" title="Desert of Desolation">Desert of Desolation</a></i></li> <li><i><a href="/wiki/DL_series" title="DL series">Dragonlance</a></i></li> <li><i><a href="/wiki/Expedition_to_the_Barrier_Peaks" title="Expedition to the Barrier Peaks">Expedition to the Barrier Peaks</a></i></li> <li><i><a href="/wiki/Expedition_to_the_Demonweb_Pits" title="Expedition to the Demonweb Pits">Expedition to the Demonweb Pits</a></i></li> <li><i><a href="/wiki/The_Gates_of_Firestorm_Peak" title="The Gates of Firestorm Peak">The Gates of Firestorm Peak</a></i></li> <li><i><a href="/wiki/The_Isle_of_Dread" title="The Isle of Dread">The Isle of Dread</a></i></li> <li><i><a href="/wiki/The_Keep_on_the_Borderlands" title="The Keep on the Borderlands">The Keep on the Borderlands</a></i></li> <li><i><a href="/wiki/The_Lost_Caverns_of_Tsojcanth" title="The Lost Caverns of Tsojcanth">The Lost Caverns of Tsojcanth</a></i></li> <li><i><a href="/wiki/Queen_of_the_Spiders" title="Queen of the Spiders">Queen of the Spiders</a></i></li> <li><i><a href="/wiki/Ravenloft_(module)" title="Ravenloft (module)">Ravenloft</a></i></li> <li><i><a href="/wiki/Red_Hand_of_Doom" title="Red Hand of Doom">Red Hand of Doom</a></i></li> <li><i><a href="/wiki/The_Ruins_of_Undermountain" title="The Ruins of Undermountain">The Ruins of Undermountain</a></i></li> <li><i><a href="/wiki/The_Temple_of_Elemental_Evil" title="The Temple of Elemental Evil">The Temple of Elemental Evil</a></i></li> <li><i><a href="/wiki/Tomb_of_Horrors" title="Tomb of Horrors">Tomb of Horrors</a></i></li> <li><i><a href="/wiki/White_Plume_Mountain" title="White Plume Mountain">White Plume Mountain</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Online tools</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/D%26D_Insider" title="D&D Insider">D&D Insider</a></li> <li><a href="/wiki/D%26D_Beyond" title="D&D Beyond">D&D Beyond</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table><div></div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐web.codfw.main‐f69cdc8f6‐89558 Cached time: 20241122142429 Cache expiry: 2592000 Reduced expiry: false Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 0.645 seconds Real time usage: 0.746 seconds Preprocessor visited node count: 3235/1000000 Post‐expand include size: 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