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Sega Saturn - Wikipedia
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<li id="toc-Background" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Background"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.1</span> <span>Background</span> </div> </a> <ul id="toc-Background-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Development" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Development"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.2</span> <span>Development</span> </div> </a> <ul id="toc-Development-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Launch" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Launch"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.3</span> <span>Launch</span> </div> </a> <ul id="toc-Launch-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Changes_at_Sega" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Changes_at_Sega"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.4</span> <span>Changes at Sega</span> </div> </a> <ul id="toc-Changes_at_Sega-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Cancellation_of_Sonic_X-treme" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Cancellation_of_Sonic_X-treme"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.5</span> <span>Cancellation of <i>Sonic X-treme</i></span> </div> </a> <ul id="toc-Cancellation_of_Sonic_X-treme-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Decline" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Decline"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.6</span> <span>Decline</span> </div> </a> <ul id="toc-Decline-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Technical_specifications" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Technical_specifications"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>Technical specifications</span> </div> </a> <ul id="toc-Technical_specifications-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Game_library" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Game_library"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>Game library</span> </div> </a> <ul id="toc-Game_library-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Reception_and_legacy" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Reception_and_legacy"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Reception and legacy</span> </div> </a> <ul id="toc-Reception_and_legacy-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Notes" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Notes"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>Notes</span> </div> </a> <ul id="toc-Notes-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Bibliography" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Bibliography"> <div class="vector-toc-text"> <span class="vector-toc-numb">7</span> <span>Bibliography</span> </div> </a> <ul id="toc-Bibliography-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" title="Table of Contents" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-page-titlebar-toc" class="vector-dropdown-checkbox " aria-label="Toggle the table of contents" > <label id="vector-page-titlebar-toc-label" for="vector-page-titlebar-toc-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span class="vector-icon mw-ui-icon-listBullet mw-ui-icon-wikimedia-listBullet"></span> <span class="vector-dropdown-label-text">Toggle the table of contents</span> </label> <div class="vector-dropdown-content"> <div id="vector-page-titlebar-toc-unpinned-container" class="vector-unpinned-container"> </div> </div> </div> </nav> <h1 id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">Sega Saturn</span></h1> <div id="p-lang-btn" class="vector-dropdown mw-portlet mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. Available in 52 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-52" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">52 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D8%B3%D9%8A%D8%BA%D8%A7_%D8%B3%D8%A7%D8%AA%D8%B1%D9%86" title="سيغا ساترن – Arabic" lang="ar" hreflang="ar" data-title="سيغا ساترن" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-an mw-list-item"><a href="https://an.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Aragonese" lang="an" hreflang="an" data-title="Sega Saturn" data-language-autonym="Aragonés" data-language-local-name="Aragonese" class="interlanguage-link-target"><span>Aragonés</span></a></li><li class="interlanguage-link interwiki-ast mw-list-item"><a href="https://ast.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Asturian" lang="ast" hreflang="ast" data-title="Sega Saturn" data-language-autonym="Asturianu" data-language-local-name="Asturian" class="interlanguage-link-target"><span>Asturianu</span></a></li><li class="interlanguage-link interwiki-az mw-list-item"><a href="https://az.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Azerbaijani" lang="az" hreflang="az" data-title="Sega Saturn" data-language-autonym="Azərbaycanca" data-language-local-name="Azerbaijani" class="interlanguage-link-target"><span>Azərbaycanca</span></a></li><li class="interlanguage-link interwiki-zh-min-nan mw-list-item"><a href="https://zh-min-nan.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Minnan" lang="nan" hreflang="nan" data-title="Sega Saturn" data-language-autonym="閩南語 / Bân-lâm-gú" data-language-local-name="Minnan" class="interlanguage-link-target"><span>閩南語 / Bân-lâm-gú</span></a></li><li class="interlanguage-link interwiki-be mw-list-item"><a href="https://be.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Belarusian" lang="be" hreflang="be" data-title="Sega Saturn" data-language-autonym="Беларуская" data-language-local-name="Belarusian" class="interlanguage-link-target"><span>Беларуская</span></a></li><li class="interlanguage-link interwiki-br mw-list-item"><a href="https://br.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Breton" lang="br" hreflang="br" data-title="Sega Saturn" data-language-autonym="Brezhoneg" data-language-local-name="Breton" class="interlanguage-link-target"><span>Brezhoneg</span></a></li><li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Catalan" lang="ca" hreflang="ca" data-title="Sega Saturn" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-cs mw-list-item"><a href="https://cs.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Czech" lang="cs" hreflang="cs" data-title="Sega Saturn" data-language-autonym="Čeština" data-language-local-name="Czech" class="interlanguage-link-target"><span>Čeština</span></a></li><li class="interlanguage-link interwiki-da mw-list-item"><a href="https://da.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Danish" lang="da" hreflang="da" data-title="Sega Saturn" data-language-autonym="Dansk" data-language-local-name="Danish" class="interlanguage-link-target"><span>Dansk</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – German" lang="de" hreflang="de" data-title="Sega Saturn" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-et mw-list-item"><a href="https://et.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Estonian" lang="et" hreflang="et" data-title="Sega Saturn" data-language-autonym="Eesti" data-language-local-name="Estonian" class="interlanguage-link-target"><span>Eesti</span></a></li><li class="interlanguage-link interwiki-el mw-list-item"><a href="https://el.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Greek" lang="el" hreflang="el" data-title="Sega Saturn" data-language-autonym="Ελληνικά" data-language-local-name="Greek" class="interlanguage-link-target"><span>Ελληνικά</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Spanish" lang="es" hreflang="es" data-title="Sega Saturn" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-eo mw-list-item"><a href="https://eo.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Esperanto" lang="eo" hreflang="eo" data-title="Sega Saturn" data-language-autonym="Esperanto" data-language-local-name="Esperanto" class="interlanguage-link-target"><span>Esperanto</span></a></li><li class="interlanguage-link interwiki-eu mw-list-item"><a href="https://eu.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Basque" lang="eu" hreflang="eu" data-title="Sega Saturn" data-language-autonym="Euskara" data-language-local-name="Basque" class="interlanguage-link-target"><span>Euskara</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D8%B3%DA%AF%D8%A7_%D8%B3%D8%A7%D8%AA%D8%B1%D9%86" title="سگا ساترن – Persian" lang="fa" hreflang="fa" data-title="سگا ساترن" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr badge-Q17437798 badge-goodarticle mw-list-item" title="good article badge"><a href="https://fr.wikipedia.org/wiki/Saturn_(console_de_jeux_vid%C3%A9o)" title="Saturn (console de jeux vidéo) – French" lang="fr" hreflang="fr" data-title="Saturn (console de jeux vidéo)" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-gl mw-list-item"><a href="https://gl.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Galician" lang="gl" hreflang="gl" data-title="Sega Saturn" data-language-autonym="Galego" data-language-local-name="Galician" class="interlanguage-link-target"><span>Galego</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EC%84%B8%EA%B0%80_%EC%83%88%ED%84%B4" title="세가 새턴 – Korean" lang="ko" hreflang="ko" data-title="세가 새턴" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-hr mw-list-item"><a href="https://hr.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Croatian" lang="hr" hreflang="hr" data-title="Sega Saturn" data-language-autonym="Hrvatski" data-language-local-name="Croatian" class="interlanguage-link-target"><span>Hrvatski</span></a></li><li class="interlanguage-link interwiki-id mw-list-item"><a href="https://id.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Indonesian" lang="id" hreflang="id" data-title="Sega Saturn" data-language-autonym="Bahasa Indonesia" data-language-local-name="Indonesian" class="interlanguage-link-target"><span>Bahasa Indonesia</span></a></li><li class="interlanguage-link interwiki-is mw-list-item"><a href="https://is.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Icelandic" lang="is" hreflang="is" data-title="Sega Saturn" data-language-autonym="Íslenska" data-language-local-name="Icelandic" class="interlanguage-link-target"><span>Íslenska</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Italian" lang="it" hreflang="it" data-title="Sega Saturn" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-he mw-list-item"><a href="https://he.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Hebrew" lang="he" hreflang="he" data-title="Sega Saturn" data-language-autonym="עברית" data-language-local-name="Hebrew" class="interlanguage-link-target"><span>עברית</span></a></li><li class="interlanguage-link interwiki-ka mw-list-item"><a href="https://ka.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Georgian" lang="ka" hreflang="ka" data-title="Sega Saturn" data-language-autonym="ქართული" data-language-local-name="Georgian" class="interlanguage-link-target"><span>ქართული</span></a></li><li class="interlanguage-link interwiki-lt mw-list-item"><a href="https://lt.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Lithuanian" lang="lt" hreflang="lt" data-title="Sega Saturn" data-language-autonym="Lietuvių" data-language-local-name="Lithuanian" class="interlanguage-link-target"><span>Lietuvių</span></a></li><li class="interlanguage-link interwiki-lmo mw-list-item"><a href="https://lmo.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Lombard" lang="lmo" hreflang="lmo" data-title="Sega Saturn" data-language-autonym="Lombard" data-language-local-name="Lombard" class="interlanguage-link-target"><span>Lombard</span></a></li><li class="interlanguage-link interwiki-hu mw-list-item"><a href="https://hu.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Hungarian" lang="hu" hreflang="hu" data-title="Sega Saturn" data-language-autonym="Magyar" data-language-local-name="Hungarian" class="interlanguage-link-target"><span>Magyar</span></a></li><li class="interlanguage-link interwiki-arz mw-list-item"><a href="https://arz.wikipedia.org/wiki/%D8%B3%D9%8A%D8%AC%D8%A7_%D8%B3%D8%A7%D8%AA%D8%B1%D9%86" title="سيجا ساترن – Egyptian Arabic" lang="arz" hreflang="arz" data-title="سيجا ساترن" data-language-autonym="مصرى" data-language-local-name="Egyptian Arabic" class="interlanguage-link-target"><span>مصرى</span></a></li><li class="interlanguage-link interwiki-ms mw-list-item"><a href="https://ms.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Malay" lang="ms" hreflang="ms" data-title="Sega Saturn" data-language-autonym="Bahasa Melayu" data-language-local-name="Malay" class="interlanguage-link-target"><span>Bahasa Melayu</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Dutch" lang="nl" hreflang="nl" data-title="Sega Saturn" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/%E3%82%BB%E3%82%AC%E3%82%B5%E3%82%BF%E3%83%BC%E3%83%B3" title="セガサターン – Japanese" lang="ja" hreflang="ja" data-title="セガサターン" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-no mw-list-item"><a href="https://no.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Norwegian Bokmål" lang="nb" hreflang="nb" data-title="Sega Saturn" data-language-autonym="Norsk bokmål" data-language-local-name="Norwegian Bokmål" class="interlanguage-link-target"><span>Norsk bokmål</span></a></li><li class="interlanguage-link interwiki-nn mw-list-item"><a href="https://nn.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Norwegian Nynorsk" lang="nn" hreflang="nn" data-title="Sega Saturn" data-language-autonym="Norsk nynorsk" data-language-local-name="Norwegian Nynorsk" class="interlanguage-link-target"><span>Norsk nynorsk</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Polish" lang="pl" hreflang="pl" data-title="Sega Saturn" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Portuguese" lang="pt" hreflang="pt" data-title="Sega Saturn" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ro mw-list-item"><a href="https://ro.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Romanian" lang="ro" hreflang="ro" data-title="Sega Saturn" data-language-autonym="Română" data-language-local-name="Romanian" class="interlanguage-link-target"><span>Română</span></a></li><li class="interlanguage-link interwiki-qu mw-list-item"><a href="https://qu.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Quechua" lang="qu" hreflang="qu" data-title="Sega Saturn" data-language-autonym="Runa Simi" data-language-local-name="Quechua" class="interlanguage-link-target"><span>Runa Simi</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Russian" lang="ru" hreflang="ru" data-title="Sega Saturn" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-simple mw-list-item"><a href="https://simple.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Simple English" lang="en-simple" hreflang="en-simple" data-title="Sega Saturn" data-language-autonym="Simple English" data-language-local-name="Simple English" class="interlanguage-link-target"><span>Simple English</span></a></li><li class="interlanguage-link interwiki-sk mw-list-item"><a href="https://sk.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Slovak" lang="sk" hreflang="sk" data-title="Sega Saturn" data-language-autonym="Slovenčina" data-language-local-name="Slovak" class="interlanguage-link-target"><span>Slovenčina</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Finnish" lang="fi" hreflang="fi" data-title="Sega Saturn" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Swedish" lang="sv" hreflang="sv" data-title="Sega Saturn" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-th mw-list-item"><a href="https://th.wikipedia.org/wiki/%E0%B9%80%E0%B8%8B%E0%B8%81%E0%B8%B2_%E0%B9%81%E0%B8%8B%E0%B8%95%E0%B9%80%E0%B8%97%E0%B8%B4%E0%B8%A3%E0%B9%8C%E0%B8%99" title="เซกา แซตเทิร์น – Thai" lang="th" hreflang="th" data-title="เซกา แซตเทิร์น" data-language-autonym="ไทย" data-language-local-name="Thai" class="interlanguage-link-target"><span>ไทย</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Turkish" lang="tr" hreflang="tr" data-title="Sega Saturn" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Ukrainian" lang="uk" hreflang="uk" data-title="Sega Saturn" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-vi mw-list-item"><a href="https://vi.wikipedia.org/wiki/Sega_Saturn" title="Sega Saturn – Vietnamese" lang="vi" hreflang="vi" data-title="Sega Saturn" data-language-autonym="Tiếng Việt" data-language-local-name="Vietnamese" class="interlanguage-link-target"><span>Tiếng Việt</span></a></li><li class="interlanguage-link interwiki-wuu mw-list-item"><a href="https://wuu.wikipedia.org/wiki/%E4%B8%96%E5%98%89%E5%9C%9F%E6%98%9F" title="世嘉土星 – Wu" lang="wuu" hreflang="wuu" data-title="世嘉土星" data-language-autonym="吴语" data-language-local-name="Wu" 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.infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><table class="infobox hproduct vevent"><caption class="infobox-title fn summary">Sega Saturn</caption><tbody><tr><td colspan="2" class="infobox-image"><span typeof="mw:File"><a href="/wiki/File:Sega_Saturn_USA_logo.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/b/b9/Sega_Saturn_USA_logo.svg/250px-Sega_Saturn_USA_logo.svg.png" decoding="async" width="250" height="39" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/b9/Sega_Saturn_USA_logo.svg/375px-Sega_Saturn_USA_logo.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/b/b9/Sega_Saturn_USA_logo.svg/500px-Sega_Saturn_USA_logo.svg.png 2x" data-file-width="512" data-file-height="80" /></a></span><br /><span typeof="mw:File"><a href="/wiki/File:Sega_Saturn_Japanese_logo_with_blue_planet.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/a/a0/Sega_Saturn_Japanese_logo_with_blue_planet.svg/250px-Sega_Saturn_Japanese_logo_with_blue_planet.svg.png" decoding="async" width="250" height="52" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/a/a0/Sega_Saturn_Japanese_logo_with_blue_planet.svg/375px-Sega_Saturn_Japanese_logo_with_blue_planet.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/a/a0/Sega_Saturn_Japanese_logo_with_blue_planet.svg/500px-Sega_Saturn_Japanese_logo_with_blue_planet.svg.png 2x" data-file-width="512" data-file-height="106" /></a></span><div class="infobox-caption">Western (top) and Eastern (bottom) logos</div></td></tr><tr><td colspan="2" class="infobox-image"><span typeof="mw:File"><a href="/wiki/File:Sega-Saturn-Console-Set-Mk2.png" class="mw-file-description" title="Model 2 North American Saturn"><img alt="Model 2 North American Saturn" src="//upload.wikimedia.org/wikipedia/commons/thumb/c/cb/Sega-Saturn-Console-Set-Mk2.png/250px-Sega-Saturn-Console-Set-Mk2.png" decoding="async" width="250" height="136" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/c/cb/Sega-Saturn-Console-Set-Mk2.png/375px-Sega-Saturn-Console-Set-Mk2.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/c/cb/Sega-Saturn-Console-Set-Mk2.png/500px-Sega-Saturn-Console-Set-Mk2.png 2x" data-file-width="4780" data-file-height="2600" /></a></span><br /><span typeof="mw:File"><a href="/wiki/File:Sega-Saturn-JP-Mk2-Console-Set.png" class="mw-file-description" title="Model 2 Japanese Saturn"><img alt="Model 2 Japanese Saturn" src="//upload.wikimedia.org/wikipedia/commons/thumb/2/2d/Sega-Saturn-JP-Mk2-Console-Set.png/250px-Sega-Saturn-JP-Mk2-Console-Set.png" decoding="async" width="250" height="140" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/2/2d/Sega-Saturn-JP-Mk2-Console-Set.png/375px-Sega-Saturn-JP-Mk2-Console-Set.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/2/2d/Sega-Saturn-JP-Mk2-Console-Set.png/500px-Sega-Saturn-JP-Mk2-Console-Set.png 2x" data-file-width="4200" data-file-height="2360" /></a></span><div class="infobox-caption">Top: Model 2 from North America<br />Bottom: Model 2 from Japan</div></td></tr><tr><th scope="row" class="infobox-label">Manufacturer</th><td class="infobox-data"><a href="/wiki/Sega" title="Sega">Sega</a></td></tr><tr><th scope="row" class="infobox-label">Type</th><td class="infobox-data"><a href="/wiki/Home_video_game_console" title="Home video game console">Home video game console</a></td></tr><tr><th scope="row" class="infobox-label">Generation</th><td class="infobox-data"><a href="/wiki/Fifth_generation_of_video_game_consoles" title="Fifth generation of video game consoles">Fifth</a></td></tr><tr><th scope="row" class="infobox-label">Release date</th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="/wiki/Japan" title="Japan">JP</a>:</span> November 22, 1994</li><li><span style="font-size:97%;"><a href="/wiki/North_America" title="North America">NA</a>:</span> May 11, 1995</li><li><span style="font-size:97%;"><a href="/wiki/Europe" title="Europe">EU</a>:</span> July 8, 1995</li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Lifespan</th><td class="infobox-data">1994–2000</td></tr><tr><th scope="row" class="infobox-label">Introductory price</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul style="margin-left:1em;text-indent:-1em;"><li><span style="white-space: nowrap"><a href="/wiki/Japanese_yen" title="Japanese yen">¥</a>44,800</span> (equivalent to ¥46,526 in 2019)</li><li><span style="white-space: nowrap"><a href="/wiki/United_States_dollar" title="United States dollar">US$</a>399.99</span> (equivalent to $800 in 2023)</li><li><span style="white-space: nowrap"><a href="/wiki/Pound_sterling" title="Pound sterling">£</a>399.99</span> (equivalent to £971 in 2023)</li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Discontinued</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="/wiki/Europe" title="Europe">EU</a>:</span> 1998</li><li><span style="font-size:97%;"><a href="/wiki/North_America" title="North America">NA</a>:</span> March 1998<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup></li><li><span style="font-size:97%;"><a href="/wiki/Japan" title="Japan">JP</a>:</span> 2000</li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Units sold</th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1116488514">.mw-parser-output .treeview ul{padding:0;margin:0}.mw-parser-output .treeview li{padding:0;margin:0;list-style-type:none;list-style-image:none}.mw-parser-output .treeview li li{background:url("https://upload.wikimedia.org/wikipedia/commons/f/f2/Treeview-grey-line.png")no-repeat 0 -2981px;padding-left:21px;text-indent:0.3em}.mw-parser-output .treeview li li:last-child{background-position:0 -5971px}.mw-parser-output .treeview li.emptyline>ul>.mw-empty-elt:first-child+.emptyline,.mw-parser-output .treeview li.emptyline>ul>li:first-child{background-position:0 9px}</style><div class="treeview"> <ul><li>Worldwide: 9.26 million <ul><li>Japan: 5.75 million</li> <li>United States: 1.8 million</li> <li>Europe: 1 million</li> <li>Elsewhere: 530,000</li></ul></li></ul> </div></td></tr><tr><th scope="row" class="infobox-label">Media</th><td class="infobox-data"><a href="/wiki/CD-ROM" title="CD-ROM">CD-ROM</a>, <a href="/wiki/CD%2BG" title="CD+G">CD+G</a>, <a href="/wiki/CD%2BEG" class="mw-redirect" title="CD+EG">CD+EG</a>, <a href="/wiki/Video_CD" title="Video CD">Video CD</a>, <a href="/wiki/Mini_CD" title="Mini CD">Mini CD</a>, <a href="/wiki/Photo_CD" title="Photo CD">Photo CD</a>, <a href="/wiki/E-book" class="mw-redirect" title="E-book">e-book</a><sup id="cite_ref-Move_Card_2-0" class="reference"><a href="#cite_note-Move_Card-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Central_processing_unit" title="Central processing unit">CPU</a></th><td class="infobox-data">2× Hitachi <a href="/wiki/SuperH" title="SuperH">SH-2</a> @ 28.6 <a href="/wiki/MHz" class="mw-redirect" title="MHz">MHz</a></td></tr><tr><th scope="row" class="infobox-label">Memory</th><td class="infobox-data">2 MB <a href="/wiki/RAM" class="mw-redirect" title="RAM">RAM</a>, 1.5 MB <a href="/wiki/VRAM" class="mw-redirect" title="VRAM">VRAM</a>, 512 KB sound RAM, expandable with Extended RAM Cartridge</td></tr><tr><th scope="row" class="infobox-label">Storage</th><td class="infobox-data">Internal RAM, cartridge</td></tr><tr><th scope="row" class="infobox-label">Graphics</th><td class="infobox-data">VDP1 & VDP2 video display processors</td></tr><tr><th scope="row" class="infobox-label">Sound</th><td class="infobox-data"><a href="/wiki/Yamaha_YMF292" title="Yamaha YMF292">Yamaha YMF292</a></td></tr><tr><th scope="row" class="infobox-label">Online services</th><td class="infobox-data"><a href="/wiki/Sega_NetLink" class="mw-redirect" title="Sega NetLink">Sega NetLink</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/List_of_best-selling_video_games" title="List of best-selling video games">Best-selling game</a></th><td class="infobox-data"><i><a href="/wiki/Virtua_Fighter_2" title="Virtua Fighter 2">Virtua Fighter 2</a></i>, 1.7 million<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup></td></tr><tr><th scope="row" class="infobox-label">Predecessor</th><td class="infobox-data"><a href="/wiki/Sega_Genesis" title="Sega Genesis">Sega Genesis</a></td></tr><tr><th scope="row" class="infobox-label">Successor</th><td class="infobox-data"><a href="/wiki/Dreamcast" title="Dreamcast">Dreamcast</a></td></tr></tbody></table> <p>The <b>Sega Saturn</b><sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>a<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>b<span class="cite-bracket">]</span></a></sup> is a <a href="/wiki/Home_video_game_console" title="Home video game console">home video game console</a> developed by <a href="/wiki/Sega" title="Sega">Sega</a> and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the <a href="/wiki/Fifth_generation_of_video_game_consoles" title="Fifth generation of video game consoles">fifth generation of video game consoles</a>, it is the successor to the successful <a href="/wiki/Sega_Genesis" title="Sega Genesis">Genesis</a>. The Saturn has a dual-<a href="/wiki/Central_processing_unit" title="Central processing unit">CPU</a> architecture and eight processors. Its games are in <a href="/wiki/CD-ROM" title="CD-ROM">CD-ROM</a> format, including several <a href="/wiki/Porting" title="Porting">ports</a> of <a href="/wiki/Arcade_game" title="Arcade game">arcade games</a> and original games. </p><p>Development of the Saturn began in 1992, the same year Sega's groundbreaking <a href="/wiki/3D_computer_graphics" title="3D computer graphics">3D</a> <a href="/wiki/Sega_Model_1" class="mw-redirect" title="Sega Model 1">Model 1</a> arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company <a href="/wiki/Hitachi" title="Hitachi">Hitachi</a>. Another video display processor was added in early 1994 to better compete with the 3D graphics of <a href="/wiki/Sony_Interactive_Entertainment" title="Sony Interactive Entertainment">Sony</a>'s forthcoming <a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a>. </p><p>The Saturn was initially successful in Japan but not in the United States, where it was hindered by a surprise May 1995 launch, four months before its scheduled release date. After the debut of the <a href="/wiki/Nintendo_64" title="Nintendo 64">Nintendo 64</a> in late 1996, the Saturn rapidly lost market share in the US, where it was discontinued in 1998. The Saturn is considered a <a href="/wiki/List_of_commercial_failures_in_video_games" title="List of commercial failures in video games">commercial failure</a>; this was affected by the cancellation of <i><a href="/wiki/Sonic_X-treme" title="Sonic X-treme">Sonic X-treme</a></i>, planned as the first 3D entry in Sega's popular <i><a href="/wiki/Sonic_the_Hedgehog" title="Sonic the Hedgehog">Sonic the Hedgehog</a></i> series. The Saturn was succeeded in 1998 by the <a href="/wiki/Dreamcast" title="Dreamcast">Dreamcast</a>, having sold 9.26 million units sold worldwide, most in Japan. </p><p>The Saturn has several well-regarded games, including <i><a href="/wiki/Nights_into_Dreams" title="Nights into Dreams">Nights into Dreams</a></i>, the <i><a href="/wiki/Panzer_Dragoon" title="Panzer Dragoon">Panzer Dragoon</a></i> series, and the <i><a href="/wiki/Virtua_Fighter" title="Virtua Fighter">Virtua Fighter</a></i> series, although much of its library was confined to the Japanese market where the system fared better than the West. The Saturn's reception is mixed due to its complex hardware design and limited <a href="/wiki/Third-party_developer" class="mw-redirect" title="Third-party developer">third-party</a> support; Sega's management has been criticized for its decisions during the Saturn's development and discontinuation. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="History">History</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Sega_Saturn&action=edit&section=1" title="Edit section: History"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Background">Background</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Sega_Saturn&action=edit&section=2" title="Edit section: Background"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In the early 1990s, Sega had success with the <a href="/wiki/Sega_Genesis" title="Sega Genesis">Genesis</a> (known as the Mega Drive in most countries outside of North America),<sup id="cite_ref-Retroinspection_6-0" class="reference"><a href="#cite_note-Retroinspection-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> backed by aggressive advertising campaigns and the popularity of its <i><a href="/wiki/Sonic_the_Hedgehog" title="Sonic the Hedgehog">Sonic the Hedgehog</a></i> series.<sup id="cite_ref-FOOTNOTEKent2001431_7-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001431-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Sega also had success with <a href="/wiki/Arcade_game" title="Arcade game">arcade games</a>; in 1992 and 1993, the new <a href="/wiki/Sega_Model_1" class="mw-redirect" title="Sega Model 1">Sega Model 1</a> arcade system board showcased <a href="/wiki/Sega_AM2" title="Sega AM2">Sega AM2</a>'s <i><a href="/wiki/Virtua_Racing" title="Virtua Racing">Virtua Racing</a></i> and <i><a href="/wiki/Virtua_Fighter_(video_game)" title="Virtua Fighter (video game)">Virtua Fighter</a></i> (the first <a href="/wiki/3D_computer_graphics" title="3D computer graphics">3D</a> <a href="/wiki/Fighting_game" title="Fighting game">fighting game</a>), crucial to popularizing 3D polygonal graphics.<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-1UP_VF_9-0" class="reference"><a href="#cite_note-1UP_VF-9"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEMott2013226,_250._"''Virtua_Racing''_[...]_was_perhaps_the_first_to_treat_polygons_not_as_a_graphical_gimmick_but_as_an_opportunity_to_expand_the_boundaries_of_traditional_driving_games_[...]_It's_like_witnessing_the_discovery_of_fire_[...]_[''Virtua_Fighter'']_establish[ed]_the_template_that_future_3-D_fighters_would_follow"_11-0" class="reference"><a href="#cite_note-FOOTNOTEMott2013226,_250._"''Virtua_Racing''_[...]_was_perhaps_the_first_to_treat_polygons_not_as_a_graphical_gimmick_but_as_an_opportunity_to_expand_the_boundaries_of_traditional_driving_games_[...]_It's_like_witnessing_the_discovery_of_fire_[...]_[''Virtua_Fighter'']_establish[ed]_the_template_that_future_3-D_fighters_would_follow"-11"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEKent2001501–502_12-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001501–502-12"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Edge_VF_13-0" class="reference"><a href="#cite_note-Edge_VF-13"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> The Model 1 was expensive, so several alternatives helped bring Sega's newest arcade games to Genesis, such as the <a href="/wiki/Sega_Genesis#Sega_Virtua_Processor" title="Sega Genesis">Virtua Processor</a> chip used for <i>Virtua Racing</i>, and the <a href="/wiki/32X" title="32X">32X</a> add-on.<sup id="cite_ref-RetroinspectionSaturn_14-0" class="reference"><a href="#cite_note-RetroinspectionSaturn-14"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Development">Development</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Sega_Saturn&action=edit&section=3" title="Edit section: Development"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Development of the Saturn was supervised by Hideki Sato, Sega's director and deputy general manager of <a href="/wiki/Research_and_development" title="Research and development">research and development</a>.<sup id="cite_ref-FOOTNOTEHarris2014386_15-0" class="reference"><a href="#cite_note-FOOTNOTEHarris2014386-15"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> According to project manager Hideki Okamura, the project <a href="/wiki/Codename" class="mw-redirect" title="Codename">codenamed</a> Saturn started over two years before its announcement at the Tokyo Toy Show in June 1994.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> It was developed by the same team that developed the <a href="/wiki/System_32_(arcade)" class="mw-redirect" title="System 32 (arcade)">System 32</a> arcade board.<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> Sato regrets that he did not go with the Model 1 arcade hardware as a base, as he was too concerned of leaving all the developers behind that were focused on sprites rather than 3D, which were the majority of developers.<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> </p><p>In 1993, Sega and the Japanese electronics company <a href="/wiki/Hitachi" title="Hitachi">Hitachi</a> formed a joint venture to develop a new CPU for the Saturn, which resulted in the creation of the "SuperH <a href="/wiki/Reduced_instruction_set_computing" class="mw-redirect" title="Reduced instruction set computing">RISC</a> Engine" (or <a href="/wiki/SuperH" title="SuperH">SH-2</a>) later that year.<sup id="cite_ref-NG_February_19-0" class="reference"><a href="#cite_note-NG_February-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> The Saturn was designed around a dual-SH2 configuration. According to Kazuhiro Hamada, Sega's section chief for Saturn development during the system's conception, "the SH-2 was chosen for reasons of cost and efficiency. The chip has a calculation system similar to a DSP [<a href="/wiki/Digital_signal_processor" title="Digital signal processor">digital signal processor</a>], but we realized that a single CPU would not be enough to calculate a 3D world."<sup id="cite_ref-NG_February_19-1" class="reference"><a href="#cite_note-NG_February-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NextGenDec_21-0" class="reference"><a href="#cite_note-NextGenDec-21"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> Although the Saturn's design was largely finished before the end of 1993, reports in early 1994 of the technical capabilities of <a href="/wiki/Sony" title="Sony">Sony</a>'s upcoming <a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a> console prompted Sega to include another video display processor (VDP) to improve 2D performance and 3D texture mapping.<sup id="cite_ref-NG_February_19-2" class="reference"><a href="#cite_note-NG_February-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NextGenDec_21-1" class="reference"><a href="#cite_note-NextGenDec-21"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NG_January_22-0" class="reference"><a href="#cite_note-NG_January-22"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> Sega considered making CD-ROM-based and cartridge-only versions of the Saturn, but discarded the idea due to concerns over the lower quality and higher price of cartridge games.<sup id="cite_ref-NG_February_19-3" class="reference"><a href="#cite_note-NG_February-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> </p><p>According to president <a href="/wiki/Tom_Kalinske" title="Tom Kalinske">Tom Kalinske</a>, Sega of America "fought against the architecture of Saturn for quite some time".<sup id="cite_ref-1UP_Pleasure_and_Pain_23-0" class="reference"><a href="#cite_note-1UP_Pleasure_and_Pain-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> Seeking an alternative graphics chip for the Saturn, Kalinske attempted to broker a deal with <a href="/wiki/Silicon_Graphics" title="Silicon Graphics">Silicon Graphics</a>, but Sega of Japan rejected the proposal.<sup id="cite_ref-IGNHistory_pg6_24-0" class="reference"><a href="#cite_note-IGNHistory_pg6-24"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Tale_of_Two_E3s_25-0" class="reference"><a href="#cite_note-Tale_of_Two_E3s-25"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEHarris2014465_26-0" class="reference"><a href="#cite_note-FOOTNOTEHarris2014465-26"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Silicon Graphics subsequently collaborated with <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a> on the <a href="/wiki/Nintendo_64" title="Nintendo 64">Nintendo 64</a>.<sup id="cite_ref-IGNHistory_pg6_24-1" class="reference"><a href="#cite_note-IGNHistory_pg6-24"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEHarris2014464_27-0" class="reference"><a href="#cite_note-FOOTNOTEHarris2014464-27"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> Kalinske, Sony Electronic Publishing's <a href="/wiki/%C3%93lafur_J%C3%B3hann_%C3%93lafsson" title="Ólafur Jóhann Ólafsson">Olaf Olafsson</a>, and Sony America's Micky Schulhof had discussed development of a joint "Sega/Sony hardware system", which never materialized due to Sega's desire to create hardware for both 2D and 3D visuals and Sony's competing notion of focusing on 3D technology.<sup id="cite_ref-Tale_of_Two_E3s_25-1" class="reference"><a href="#cite_note-Tale_of_Two_E3s-25"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Sega-16_Kalinske_28-0" class="reference"><a href="#cite_note-Sega-16_Kalinske-28"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEHarris2014452_29-0" class="reference"><a href="#cite_note-FOOTNOTEHarris2014452-29"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> Publicly, Kalinske defended the Saturn's design: "Our people feel that they need the multiprocessing to be able to bring to the home what we're doing next year in the arcades."<sup id="cite_ref-FOOTNOTEKent2001509_30-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001509-30"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> </p><p>In 1993, Sega restructured its internal studios in preparation for the Saturn's launch. To ensure high-quality 3D games would be available early in the Saturn's life, and to create a more energetic working environment, developers from Sega's arcade division were asked to create console games. New teams, such as the <i><a href="/wiki/Panzer_Dragoon" title="Panzer Dragoon">Panzer Dragoon</a></i> developer <a href="/wiki/Team_Andromeda" class="mw-redirect" title="Team Andromeda">Team Andromeda</a>, were formed during this time.<sup id="cite_ref-Making_of_Panzer_Dragoon_31-0" class="reference"><a href="#cite_note-Making_of_Panzer_Dragoon-31"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> In early 1994, the <a href="/wiki/Sega_Titan_Video" class="mw-redirect" title="Sega Titan Video">Sega Titan Video</a> arcade system was announced as an arcade counterpart to the Saturn. In April 1994, <a href="/wiki/Acclaim_Entertainment" title="Acclaim Entertainment">Acclaim Entertainment</a> announced it would be the first American publisher to produce software for the Titan.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> </p><p>In January 1994, Sega began to develop the <a href="/wiki/32X" title="32X">32X</a> add-on for the Genesis, as a less expensive entry into the <a href="/wiki/Fifth_generation_of_video_game_consoles" title="Fifth generation of video game consoles">32-bit era</a>. The 32X was approved by Sega CEO <a href="/wiki/Hayao_Nakayama" title="Hayao Nakayama">Hayao Nakayama</a> and widely supported by Sega of America employees.<sup id="cite_ref-Retroinspection32X_33-0" class="reference"><a href="#cite_note-Retroinspection32X-33"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> According to the former Sega of America producer Scot Bayless, Nakayama was worried that the Saturn would not be available until after 1994 and that the recently released <a href="/wiki/Atari_Jaguar" title="Atari Jaguar">Atari Jaguar</a> would reduce Sega's hardware sales. As a result, Nakayama ordered his engineers to have the system ready for launch by the end of the year.<sup id="cite_ref-Retroinspection32X_33-1" class="reference"><a href="#cite_note-Retroinspection32X-33"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> The 32X would not be compatible with the Saturn, but Sega executive Richard Brudvik-Lindner pointed out that the 32X would play Genesis games, and had the same system architecture as the Saturn.<sup id="cite_ref-FOOTNOTEKent2001494_34-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001494-34"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> This was justified by Sega's statement that both platforms would run at the same time, and that the 32X would be aimed at players who could not afford the more expensive Saturn.<sup id="cite_ref-Retroinspection32X_33-2" class="reference"><a href="#cite_note-Retroinspection32X-33"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Allgame32X_35-0" class="reference"><a href="#cite_note-Allgame32X-35"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> According to Sega of America research and development head Joe Miller, the 32X familiarized development teams with the dual SH-2 architecture also used in the Saturn.<sup id="cite_ref-Miller_36-0" class="reference"><a href="#cite_note-Miller-36"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Because the machines share many parts and were prepared to launch around the same time, tensions emerged between Sega of America and Sega of Japan when the Saturn was given priority.<sup id="cite_ref-Retroinspection32X_33-3" class="reference"><a href="#cite_note-Retroinspection32X-33"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Launch">Launch</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Sega_Saturn&action=edit&section=4" title="Edit section: Launch"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Sega-Saturn-JP-Mk1-Console-Set.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/9/95/Sega-Saturn-JP-Mk1-Console-Set.jpg/220px-Sega-Saturn-JP-Mk1-Console-Set.jpg" decoding="async" width="220" height="124" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/9/95/Sega-Saturn-JP-Mk1-Console-Set.jpg/330px-Sega-Saturn-JP-Mk1-Console-Set.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/9/95/Sega-Saturn-JP-Mk1-Console-Set.jpg/440px-Sega-Saturn-JP-Mk1-Console-Set.jpg 2x" data-file-width="4080" data-file-height="2300" /></a><figcaption>A first-model Japanese Saturn unit</figcaption></figure> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Sega-Saturn-Console-Set-Mk1.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/2/20/Sega-Saturn-Console-Set-Mk1.png/220px-Sega-Saturn-Console-Set-Mk1.png" decoding="async" width="220" height="122" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/2/20/Sega-Saturn-Console-Set-Mk1.png/330px-Sega-Saturn-Console-Set-Mk1.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/2/20/Sega-Saturn-Console-Set-Mk1.png/440px-Sega-Saturn-Console-Set-Mk1.png 2x" data-file-width="4120" data-file-height="2280" /></a><figcaption>A first-model American Saturn unit</figcaption></figure> <p>Sega released the Saturn in Japan on November 22, 1994, at a price of <a href="/wiki/Japanese_yen" title="Japanese yen">¥</a>44,800 (equivalent to <a href="/wiki/United_States_dollar" title="United States dollar">US$</a>440 at the time).<sup id="cite_ref-Saturn_37-0" class="reference"><a href="#cite_note-Saturn-37"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> <i>Virtua Fighter</i>, a faithful port of the popular arcade game, sold at a nearly one-to-one ratio with the Saturn console at launch and was crucial to the system's early success in Japan.<sup id="cite_ref-FOOTNOTEKent2001501–502_12-1" class="reference"><a href="#cite_note-FOOTNOTEKent2001501–502-12"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Edge_VF_13-1" class="reference"><a href="#cite_note-Edge_VF-13"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Edge_Japanese_launch_38-0" class="reference"><a href="#cite_note-Edge_Japanese_launch-38"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> Though Sega had wanted to launch with <i><a href="/wiki/Clockwork_Knight" title="Clockwork Knight">Clockwork Knight</a></i> and <i><a href="/wiki/Panzer_Dragoon_(video_game)" title="Panzer Dragoon (video game)">Panzer Dragoon</a></i>,<sup id="cite_ref-Making_of_Panzer_Dragoon_31-1" class="reference"><a href="#cite_note-Making_of_Panzer_Dragoon-31"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> the only other first-party game available at launch was <i>Wan Chai Connection</i>.<sup id="cite_ref-39" class="reference"><a href="#cite_note-39"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> Boosted by the popularity of <i>Virtua Fighter</i>, Sega's initial shipment of 200,000 Saturn units sold out on the first day.<sup id="cite_ref-Edge_Japanese_launch_38-1" class="reference"><a href="#cite_note-Edge_Japanese_launch-38"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGNHistory_pg8_40-0" class="reference"><a href="#cite_note-IGNHistory_pg8-40"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEHarris2014536,_gives_a_lower_figure_of_170,000_41-0" class="reference"><a href="#cite_note-FOOTNOTEHarris2014536,_gives_a_lower_figure_of_170,000-41"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> Sega waited until the December 3 launch of the PlayStation to ship more units; when both were sold side by side, the Saturn proved more popular.<sup id="cite_ref-Edge_Japanese_launch_38-2" class="reference"><a href="#cite_note-Edge_Japanese_launch-38"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEKent2001502_42-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001502-42"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> </p><p>Meanwhile, Sega released the 32X on November 21, 1994, in North America, December 3, 1994, in Japan, and January 1995 in PAL territories, at less than half of the Saturn's launch price.<sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-jp_44-0" class="reference"><a href="#cite_note-jp-44"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> After the holiday season, however, interest in the 32X rapidly declined.<sup id="cite_ref-Retroinspection32X_33-4" class="reference"><a href="#cite_note-Retroinspection32X-33"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Allgame32X_35-1" class="reference"><a href="#cite_note-Allgame32X-35"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> Half a million Saturn units were sold in Japan by the end of 1994 (compared to 300,000 PlayStation units),<sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> and sales exceeded 1 million within the following six months.<sup id="cite_ref-Next_Gen_8_46-0" class="reference"><a href="#cite_note-Next_Gen_8-46"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> There were conflicting reports that the PlayStation had a higher <a href="/wiki/Sell-through" title="Sell-through">sell-through</a> rate, and the system gradually began to overtake the Saturn in sales during 1995.<sup id="cite_ref-IGN_History_of_PlayStation_47-0" class="reference"><a href="#cite_note-IGN_History_of_PlayStation-47"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> Sony attracted many third-party developers to the PlayStation with a liberal $10 licensing fee, excellent development tools, and the introduction of a 7- to 10-day order system that allowed publishers to meet <a href="/wiki/Demand" title="Demand">demand</a> more efficiently than the 10- to 12-week <a href="/wiki/Lead_time" title="Lead time">lead times</a> for cartridges that had previously been standard in the Japanese video game industry.<sup id="cite_ref-FOOTNOTEKent2001504_48-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001504-48"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-49" class="reference"><a href="#cite_note-49"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> </p><p>In March 1995, Sega of America CEO Tom Kalinske announced the Saturn's launch in the U.S. on "Saturnday" (Saturday), September 2, 1995.<sup id="cite_ref-FOOTNOTEKent2001516_50-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001516-50"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Saturnday/1:1_51-0" class="reference"><a href="#cite_note-Saturnday/1:1-51"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-cnet_52-0" class="reference"><a href="#cite_note-cnet-52"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> However, Sega of Japan mandated an early launch to give the Saturn an advantage over the PlayStation.<sup id="cite_ref-FOOTNOTEHarris2014536_53-0" class="reference"><a href="#cite_note-FOOTNOTEHarris2014536-53"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> At the first <a href="/wiki/Electronic_Entertainment_Expo" class="mw-redirect" title="Electronic Entertainment Expo">Electronic Entertainment Expo</a> (E3) in Los Angeles on May 11, 1995, Kalinske gave a keynote presentation in which he revealed the release price of <span style="white-space: nowrap">$399</span> (including a copy of <i>Virtua Fighter</i><sup id="cite_ref-Six_launch_54-0" class="reference"><a href="#cite_note-Six_launch-54"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup>), and described the features of the console. Kalinske also revealed that, due to "high consumer demand",<sup id="cite_ref-This_Day_55-0" class="reference"><a href="#cite_note-This_Day-55"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> Sega had already shipped 30,000 Saturns to <a href="/wiki/Toys_%22R%22_Us" title="Toys "R" Us">Toys "R" Us</a>, <a href="/wiki/Babbage%27s" class="mw-redirect" title="Babbage's">Babbage's</a>, <a href="/wiki/Electronics_Boutique" class="mw-redirect" title="Electronics Boutique">Electronics Boutique</a>, and <a href="/wiki/Software_Etc." class="mw-redirect" title="Software Etc.">Software Etc.</a> for immediate release.<sup id="cite_ref-FOOTNOTEKent2001516_50-1" class="reference"><a href="#cite_note-FOOTNOTEKent2001516-50"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> The announcement upset retailers who were not informed of the surprise release, including <a href="/wiki/Best_Buy" title="Best Buy">Best Buy</a> and <a href="/wiki/Walmart" title="Walmart">Walmart</a>;<sup id="cite_ref-Tale_of_Two_E3s_25-2" class="reference"><a href="#cite_note-Tale_of_Two_E3s-25"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Schilling_56-0" class="reference"><a href="#cite_note-Schilling-56"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-cnet_52-1" class="reference"><a href="#cite_note-cnet-52"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Kalinske_on_launch_and_price_57-0" class="reference"><a href="#cite_note-Kalinske_on_launch_and_price-57"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup> <a href="/wiki/KB_Toys" title="KB Toys">KB Toys</a>, which was not part of the early launch, responded by refusing to carry the Saturn and its games.<sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-cnet_52-2" class="reference"><a href="#cite_note-cnet-52"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEKent2001516_50-2" class="reference"><a href="#cite_note-FOOTNOTEKent2001516-50"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> Sony subsequently unveiled the retail price for the PlayStation; Olaf Olafsson, the head of Sony Computer Entertainment America (SCEA), summoned Steve Race to the stage, who uttered "$299", and then walked away to applause.<sup id="cite_ref-Tale_of_Two_E3s_25-3" class="reference"><a href="#cite_note-Tale_of_Two_E3s-25"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEHarris2014545_59-0" class="reference"><a href="#cite_note-FOOTNOTEHarris2014545-59"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEKent2001505,_516_60-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001505,_516-60"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-62" class="reference"><a href="#cite_note-62"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> The Saturn's release in Europe also came before the previously announced North American date, on July 8, 1995, at <a href="/wiki/Pound_sterling" title="Pound sterling">£</a>399.99.<sup id="cite_ref-RetroinspectionSaturn_14-1" class="reference"><a href="#cite_note-RetroinspectionSaturn-14"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> European retailers and press did not have time to promote the system or its games, harming sales.<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> The PlayStation launched in Europe on September 29, 1995; by November, it had already outsold the Saturn by a factor of three in the United Kingdom, where Sony had allocated £20 million of marketing during the holiday season compared to Sega's £4 million.<sup id="cite_ref-64" class="reference"><a href="#cite_note-64"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-65" class="reference"><a href="#cite_note-65"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> </p><p>The Saturn's U.S. launch was accompanied by a reported $50 million advertising campaign including coverage in publications such as <i><a href="/wiki/Wired_(magazine)" title="Wired (magazine)">Wired</a></i> and <i><a href="/wiki/Playboy" title="Playboy">Playboy</a></i>.<sup id="cite_ref-Next_Gen_8_46-1" class="reference"><a href="#cite_note-Next_Gen_8-46"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-66" class="reference"><a href="#cite_note-66"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Finn_67-0" class="reference"><a href="#cite_note-Finn-67"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> Early advertising for the system was targeted at a more mature, adult audience than the Genesis ads.<sup id="cite_ref-68" class="reference"><a href="#cite_note-68"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-69" class="reference"><a href="#cite_note-69"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> The early rescheduling yielded only six <a href="/wiki/Launch_games" class="mw-redirect" title="Launch games">launch games</a> (all published by Sega) because most third-party games were scheduled around the original launch date.<sup id="cite_ref-Six_launch_54-1" class="reference"><a href="#cite_note-Six_launch-54"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-70" class="reference"><a href="#cite_note-70"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-71" class="reference"><a href="#cite_note-71"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup> <i>Virtua Fighter</i><span class="nowrap" style="padding-left:0.1em;">'</span>s relative lack of popularity in the West, combined with a release schedule of only two games between the surprise launch and September 1995, prevented Sega from capitalizing on the Saturn's early timing.<sup id="cite_ref-1UP_Pleasure_and_Pain_23-1" class="reference"><a href="#cite_note-1UP_Pleasure_and_Pain-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGNHistory_pg8_40-1" class="reference"><a href="#cite_note-IGNHistory_pg8-40"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEKent2001533_72-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001533-72"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup> Within two days of its September 9, 1995, launch in North America, the PlayStation (backed by a large marketing campaign<sup id="cite_ref-FOOTNOTEKent2001504_48-1" class="reference"><a href="#cite_note-FOOTNOTEKent2001504-48"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEDeMariaWilson2004282_73-0" class="reference"><a href="#cite_note-FOOTNOTEDeMariaWilson2004282-73"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup>) had more units sold than the Saturn had in the five months following its surprise launch, with almost all of the initial shipment of 100,000 units being sold in advance, and the rest selling out across the U.S.<sup id="cite_ref-IGN_History_of_PlayStation_47-1" class="reference"><a href="#cite_note-IGN_History_of_PlayStation-47"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEKent2001519–520_74-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001519–520-74"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> </p><p>A high-quality port of the <a href="/wiki/Namco" title="Namco">Namco</a> arcade game <i><a href="/wiki/Ridge_Racer_(video_game)" class="mw-redirect" title="Ridge Racer (video game)">Ridge Racer</a></i> contributed to the PlayStation's early success,<sup id="cite_ref-FOOTNOTEKent2001502_42-1" class="reference"><a href="#cite_note-FOOTNOTEKent2001502-42"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-75" class="reference"><a href="#cite_note-75"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup> and garnered favorable media in comparison to the Saturn version of Sega's <i><a href="/wiki/Daytona_USA" title="Daytona USA">Daytona USA</a></i>, which was considered inferior to its arcade counterpart.<sup id="cite_ref-76" class="reference"><a href="#cite_note-76"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEMott2013239._"A_disastrous_home_version_[of_''Daytona_USA'']_for_the_Sega_Saturn_in_1995_is_reviled_for_its_choppy_frame_rate_and_flickering_polygons"_77-0" class="reference"><a href="#cite_note-FOOTNOTEMott2013239._"A_disastrous_home_version_[of_''Daytona_USA'']_for_the_Sega_Saturn_in_1995_is_reviled_for_its_choppy_frame_rate_and_flickering_polygons"-77"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> Namco, a longtime arcade competitor with Sega,<sup id="cite_ref-1UP_VF_9-1" class="reference"><a href="#cite_note-1UP_VF-9"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEKent2001582_78-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001582-78"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> also unveiled the <a href="/wiki/Namco_System_11" class="mw-redirect" title="Namco System 11">Namco System 11</a> arcade board, based on raw PlayStation hardware.<sup id="cite_ref-Cheap_79-0" class="reference"><a href="#cite_note-Cheap-79"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> Although the System 11 is technically inferior to Sega's <a href="/wiki/Sega_Model_2" class="mw-redirect" title="Sega Model 2">Model 2</a> arcade board, its lower price made it attractive to smaller arcades.<sup id="cite_ref-Cheap_79-1" class="reference"><a href="#cite_note-Cheap-79"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Fight_Club_80-0" class="reference"><a href="#cite_note-Fight_Club-80"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup> Following a 1994 acquisition of Sega developers, Namco released <i><a href="/wiki/Tekken_(video_game)" title="Tekken (video game)">Tekken</a></i> for the System 11 and PlayStation. Directed by former <i>Virtua Fighter</i> designer <a href="/wiki/Seiichi_Ishii" title="Seiichi Ishii">Seiichi Ishii</a>, <i>Tekken</i> was intended to be fundamentally similar, with the addition of detailed textures and twice the <a href="/wiki/Frame_rate" title="Frame rate">frame rate</a>.<sup id="cite_ref-NG_81-0" class="reference"><a href="#cite_note-NG-81"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-82" class="reference"><a href="#cite_note-82"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Harada_83-0" class="reference"><a href="#cite_note-Harada-83"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> <i>Tekken</i> surpassed <i>Virtua Fighter</i> in popularity due to its superior graphics and nearly arcade-perfect console port, becoming the first million-selling PlayStation game.<sup id="cite_ref-Fight_Club_80-1" class="reference"><a href="#cite_note-Fight_Club-80"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEMott2013254_84-0" class="reference"><a href="#cite_note-FOOTNOTEMott2013254-84"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-85" class="reference"><a href="#cite_note-85"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup> </p><p>On October 2, Sega announced a Saturn price reduction to $299.<sup id="cite_ref-86" class="reference"><a href="#cite_note-86"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup> High-quality Saturn ports of the Sega Model 2 arcade hits <i><a href="/wiki/Sega_Rally_Championship" title="Sega Rally Championship">Sega Rally Championship</a></i>,<sup id="cite_ref-87" class="reference"><a href="#cite_note-87"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Virtua_Cop" title="Virtua Cop">Virtua Cop</a></i>,<sup id="cite_ref-88" class="reference"><a href="#cite_note-88"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup> and <i><a href="/wiki/Virtua_Fighter_2" title="Virtua Fighter 2">Virtua Fighter 2</a></i> (running at 60 frames per second at a high resolution)<sup id="cite_ref-VF2_89-0" class="reference"><a href="#cite_note-VF2-89"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-90" class="reference"><a href="#cite_note-90"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-91" class="reference"><a href="#cite_note-91"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup> were available by the end of the year and were generally regarded as superior to competitors on the PlayStation.<sup id="cite_ref-RetroinspectionSaturn_14-2" class="reference"><a href="#cite_note-RetroinspectionSaturn-14"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-US_streets_92-0" class="reference"><a href="#cite_note-US_streets-92"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup> Notwithstanding a subsequent increase in Saturn sales during the 1995 holiday season, the games were not enough to reverse the PlayStation's decisive lead.<sup id="cite_ref-US_streets_92-1" class="reference"><a href="#cite_note-US_streets-92"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-1995_market_share_93-0" class="reference"><a href="#cite_note-1995_market_share-93"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup> By 1996, the PlayStation had a considerably larger library than the Saturn, although Sega hoped to generate interest with upcoming exclusives such as <i><a href="/wiki/Nights_into_Dreams" title="Nights into Dreams">Nights into Dreams</a></i>.<sup id="cite_ref-FOOTNOTEKent2001533_72-1" class="reference"><a href="#cite_note-FOOTNOTEKent2001533-72"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup> An informal survey of retailers showed that the Saturn and PlayStation sold in roughly equal numbers during the first quarter of 1996.<sup id="cite_ref-94" class="reference"><a href="#cite_note-94"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup> Within its first year, the PlayStation secured over 20% of the entire U.S. video game market.<sup id="cite_ref-Finn_67-1" class="reference"><a href="#cite_note-Finn-67"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> On the first day of the May 1996 E3 show, Sony announced a PlayStation price reduction to $199,<sup id="cite_ref-IGN_History_of_PlayStation_47-2" class="reference"><a href="#cite_note-IGN_History_of_PlayStation-47"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> a reaction to the release of the Model 2 Saturn in Japan at a price roughly equivalent to $199.<sup id="cite_ref-EGM83_95-0" class="reference"><a href="#cite_note-EGM83-95"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup> On the second day, Sega announced it would match this price, though Saturn hardware was more expensive to manufacture.<sup id="cite_ref-FOOTNOTEKent2001532_96-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001532-96"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-97" class="reference"><a href="#cite_note-97"><span class="cite-bracket">[</span>95<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Changes_at_Sega">Changes at Sega</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Sega_Saturn&action=edit&section=5" title="Edit section: Changes at Sega"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1224211176">.mw-parser-output .quotebox{background-color:#F9F9F9;border:1px solid #aaa;box-sizing:border-box;padding:10px;font-size:88%;max-width:100%}.mw-parser-output .quotebox.floatleft{margin:.5em 1.4em .8em 0}.mw-parser-output .quotebox.floatright{margin:.5em 0 .8em 1.4em}.mw-parser-output .quotebox.centered{overflow:hidden;position:relative;margin:.5em auto .8em auto}.mw-parser-output .quotebox.floatleft span,.mw-parser-output .quotebox.floatright span{font-style:inherit}.mw-parser-output .quotebox>blockquote{margin:0;padding:0;border-left:0;font-family:inherit;font-size:inherit}.mw-parser-output .quotebox-title{text-align:center;font-size:110%;font-weight:bold}.mw-parser-output .quotebox-quote>:first-child{margin-top:0}.mw-parser-output .quotebox-quote:last-child>:last-child{margin-bottom:0}.mw-parser-output .quotebox-quote.quoted:before{font-family:"Times New Roman",serif;font-weight:bold;font-size:large;color:gray;content:" “ ";vertical-align:-45%;line-height:0}.mw-parser-output .quotebox-quote.quoted:after{font-family:"Times New Roman",serif;font-weight:bold;font-size:large;color:gray;content:" ” ";line-height:0}.mw-parser-output .quotebox .left-aligned{text-align:left}.mw-parser-output .quotebox .right-aligned{text-align:right}.mw-parser-output .quotebox .center-aligned{text-align:center}.mw-parser-output .quotebox .quote-title,.mw-parser-output .quotebox .quotebox-quote{display:block}.mw-parser-output .quotebox cite{display:block;font-style:normal}@media screen and (max-width:640px){.mw-parser-output .quotebox{width:100%!important;margin:0 0 .8em!important;float:none!important}}</style><div class="quotebox pullquote floatright" style="width:30em; ;"> <blockquote class="quotebox-quote left-aligned" style=""> <p>I thought the world of [Hayao] Nakayama because of his love of software. We spoke about building a new hardware platform that I would be very, very involved with, shape the direction of this platform, and hire a new team of people and restructure Sega. That, to me, was a great opportunity. </p> </blockquote> <div style="padding-bottom: 0; padding-top: 0.5em"><cite class="left-aligned" style="">—Bernie Stolar on joining Sega of America<sup id="cite_ref-IGNHistory_pg8_40-2" class="reference"><a href="#cite_note-IGNHistory_pg8-40"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup></cite></div> </div> <p>After the launch of the PlayStation and Saturn, sales of 16-bit games and consoles continued to account for 64% of the video game market in 1995.<sup id="cite_ref-FOOTNOTEKent2001531_98-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001531-98"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Innovation_and_competition_99-0" class="reference"><a href="#cite_note-Innovation_and_competition-99"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup> Sega underestimated the continued popularity of the Genesis, and did not have the inventory to meet demand.<sup id="cite_ref-1995_market_share_93-1" class="reference"><a href="#cite_note-1995_market_share-93"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEKent2001531_98-1" class="reference"><a href="#cite_note-FOOTNOTEKent2001531-98"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup> Sega was able to capture 43% of the dollar share of the U.S. video game market and sell more than 2 million Genesis units in 1995, but Kalinske estimated that "we could have sold another 300,000 Genesis systems in the November/December timeframe."<sup id="cite_ref-1995_market_share_93-2" class="reference"><a href="#cite_note-1995_market_share-93"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup> Nakayama's decision to focus on the Saturn over the Genesis, based on the systems' relative performance in Japan, has been cited as the major contributing factor in this miscalculation.<sup id="cite_ref-FOOTNOTEKent2001508_100-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001508-100"><span class="cite-bracket">[</span>98<span class="cite-bracket">]</span></a></sup> </p><p>Due to long-standing disagreements with Sega of Japan,<sup id="cite_ref-Tale_of_Two_E3s_25-4" class="reference"><a href="#cite_note-Tale_of_Two_E3s-25"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGNHistory_pg8_40-3" class="reference"><a href="#cite_note-IGNHistory_pg8-40"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> Kalinske lost interest in his work as CEO of Sega of America.<sup id="cite_ref-FOOTNOTEKent2001535._'''Michael_Latham:'''_"[Tom]_would_fall_asleep_on_occasion_in_meetings._That_is_true._These_were_nine-hour_meetings._Sega_had_a_thing_for_meetings._You'd_get_there_at_8:00_A.M._and_then_you'd_get_out_of_the_meeting_at,_like,_4:00_P.M.,_so_he_wasn't_the_only_person&nbsp;[...]_It_wasn't_the_failure_of_the_Saturn_that_made_him_lose_interest;_it_was_the_inability_to_do_something_about_it._He_was_not_allowed_to_do_anything._The_U.S._side_was_basically_no_longer_in_control"_101-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001535._'''Michael_Latham:'''_"[Tom]_would_fall_asleep_on_occasion_in_meetings._That_is_true._These_were_nine-hour_meetings._Sega_had_a_thing_for_meetings._You'd_get_there_at_8:00_A.M._and_then_you'd_get_out_of_the_meeting_at,_like,_4:00_P.M.,_so_he_wasn't_the_only_person&nbsp;[...]_It_wasn't_the_failure_of_the_Saturn_that_made_him_lose_interest;_it_was_the_inability_to_do_something_about_it._He_was_not_allowed_to_do_anything._The_U.S._side_was_basically_no_longer_in_control"-101"><span class="cite-bracket">[</span>99<span class="cite-bracket">]</span></a></sup> By early 1996, rumors were circulating that Kalinske planned to leave Sega,<sup id="cite_ref-FOOTNOTEKent2001534_102-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001534-102"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup> and a July 13 article in the press reported speculation that Sega of Japan was planning significant changes to Sega of America's management.<sup id="cite_ref-Newsflash_103-0" class="reference"><a href="#cite_note-Newsflash-103"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> On July 16, 1996, Sega announced that Kalinske would leave Sega after September 30, and that <a href="/wiki/Shoichiro_Irimajiri" title="Shoichiro Irimajiri">Shoichiro Irimajiri</a> had been appointed chairman and CEO of Sega of America.<sup id="cite_ref-M2_Press_104-0" class="reference"><a href="#cite_note-M2_Press-104"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Kalinske_out_105-0" class="reference"><a href="#cite_note-Kalinske_out-105"><span class="cite-bracket">[</span>103<span class="cite-bracket">]</span></a></sup> A former <a href="/wiki/Honda" title="Honda">Honda</a> executive,<sup id="cite_ref-NYT_106-0" class="reference"><a href="#cite_note-NYT-106"><span class="cite-bracket">[</span>104<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEKent2001559_107-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001559-107"><span class="cite-bracket">[</span>105<span class="cite-bracket">]</span></a></sup> Irimajiri had been involved with Sega of America since joining Sega in 1993.<sup id="cite_ref-M2_Press_104-1" class="reference"><a href="#cite_note-M2_Press-104"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-108" class="reference"><a href="#cite_note-108"><span class="cite-bracket">[</span>106<span class="cite-bracket">]</span></a></sup> Sega also announced that <a href="/wiki/David_Rosen_(business)" class="mw-redirect" title="David Rosen (business)">David Rosen</a> and Nakayama had resigned from their positions as chairman and co-chairman of Sega of America, though both remained with the company.<sup id="cite_ref-M2_Press_104-2" class="reference"><a href="#cite_note-M2_Press-104"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEKent2001535_109-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001535-109"><span class="cite-bracket">[</span>107<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Bernie_Stolar" title="Bernie Stolar">Bernie Stolar</a>, a former executive at Sony Computer Entertainment of America,<sup id="cite_ref-Newsflash_103-1" class="reference"><a href="#cite_note-Newsflash-103"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEKent2001558_110-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001558-110"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup> was named Sega of America's executive vice president in charge of product development and third-party relations.<sup id="cite_ref-M2_Press_104-3" class="reference"><a href="#cite_note-M2_Press-104"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Kalinske_out_105-1" class="reference"><a href="#cite_note-Kalinske_out-105"><span class="cite-bracket">[</span>103<span class="cite-bracket">]</span></a></sup> Stolar, who had arranged a six-month PlayStation exclusivity deal for <i><a href="/wiki/Mortal_Kombat_3" title="Mortal Kombat 3">Mortal Kombat 3</a></i><sup id="cite_ref-FOOTNOTEKent2001506_111-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001506-111"><span class="cite-bracket">[</span>109<span class="cite-bracket">]</span></a></sup> and helped build close relations with <a href="/wiki/Electronic_Arts" title="Electronic Arts">Electronic Arts</a><sup id="cite_ref-IGNHistory_pg8_40-4" class="reference"><a href="#cite_note-IGNHistory_pg8-40"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> while at Sony, was perceived as a major asset by Sega officials.<sup id="cite_ref-Kalinske_out_105-2" class="reference"><a href="#cite_note-Kalinske_out-105"><span class="cite-bracket">[</span>103<span class="cite-bracket">]</span></a></sup> Finally, Sega of America made plans to expand its PC software business.<sup id="cite_ref-M2_Press_104-4" class="reference"><a href="#cite_note-M2_Press-104"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEKent2001559_107-1" class="reference"><a href="#cite_note-FOOTNOTEKent2001559-107"><span class="cite-bracket">[</span>105<span class="cite-bracket">]</span></a></sup> </p><p>Stolar was not supportive of the Saturn, deciding it was poorly designed, and publicly announced at E3 1997 that "the Saturn is not our future".<sup id="cite_ref-IGNHistory_pg8_40-5" class="reference"><a href="#cite_note-IGNHistory_pg8-40"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> Though Stolar had "no interest in lying to people" about the Saturn's prospects, he continued to emphasize quality games for the system,<sup id="cite_ref-IGNHistory_pg8_40-6" class="reference"><a href="#cite_note-IGNHistory_pg8-40"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> and later said that "we tried to wind it down as cleanly as we could for the consumer".<sup id="cite_ref-FOOTNOTEKent2001558_110-1" class="reference"><a href="#cite_note-FOOTNOTEKent2001558-110"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup> At Sony, Stolar had opposed the localization of Japanese games that he decided would not represent PlayStation well in North America, and advocated a similar policy for the Saturn, although he later sought to distance himself from his actions.<sup id="cite_ref-IGNHistory_pg8_40-7" class="reference"><a href="#cite_note-IGNHistory_pg8-40"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEKent2001506_111-1" class="reference"><a href="#cite_note-FOOTNOTEKent2001506-111"><span class="cite-bracket">[</span>109<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-112" class="reference"><a href="#cite_note-112"><span class="cite-bracket">[</span>110<span class="cite-bracket">]</span></a></sup> These changes were accompanied by a softer image that Sega was beginning to portray in its advertising, including removing the "Sega!" scream and holding press events for the education industry.<sup id="cite_ref-FOOTNOTEKent2001533_72-2" class="reference"><a href="#cite_note-FOOTNOTEKent2001533-72"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup> Marketing for the Saturn in Japan also changed with the introduction of <a href="/wiki/Segata_Sanshiro" title="Segata Sanshiro">Segata Sanshiro</a> (played by <a href="/wiki/Hiroshi_Fujioka" title="Hiroshi Fujioka">Hiroshi Fujioka</a>), a character in a series of TV advertisements starting in 1997; the character eventually starred in a Saturn game.<sup id="cite_ref-Shiro_113-0" class="reference"><a href="#cite_note-Shiro-113"><span class="cite-bracket">[</span>111<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-114" class="reference"><a href="#cite_note-114"><span class="cite-bracket">[</span>112<span class="cite-bracket">]</span></a></sup> </p><p>Temporarily abandoning arcade development, Sega AM2 head <a href="/wiki/Yu_Suzuki" title="Yu Suzuki">Yu Suzuki</a> began developing several Saturn-exclusive games, including a <a href="/wiki/Role-playing_game" title="Role-playing game">role-playing game</a> in the <i>Virtua Fighter</i> series.<sup id="cite_ref-Ages_115-0" class="reference"><a href="#cite_note-Ages-115"><span class="cite-bracket">[</span>113<span class="cite-bracket">]</span></a></sup> Initially conceived as an obscure prototype, "The Old Man and the Peach Tree", and intended to address the flaws of contemporary Japanese RPGs (such as poor <a href="/wiki/Non-player_character" title="Non-player character">non-player character</a> <a href="/wiki/Artificial_intelligence" title="Artificial intelligence">artificial intelligence</a> routines), <i>Virtua Fighter RPG</i> evolved into a planned 11-part, 45-hour "revenge epic in the tradition of <a href="/wiki/Cinema_of_China" title="Cinema of China">Chinese cinema</a>", which Suzuki hoped would become the Saturn's <a href="/wiki/Killer_app" class="mw-redirect" title="Killer app">killer app</a>.<sup id="cite_ref-IGNHistory_pg8_40-8" class="reference"><a href="#cite_note-IGNHistory_pg8-40"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-116" class="reference"><a href="#cite_note-116"><span class="cite-bracket">[</span>114<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-117" class="reference"><a href="#cite_note-117"><span class="cite-bracket">[</span>115<span class="cite-bracket">]</span></a></sup> The game was eventually released as <i><a href="/wiki/Shenmue_(video_game)" title="Shenmue (video game)">Shenmue</a></i> for the Saturn's successor, the <a href="/wiki/Dreamcast" title="Dreamcast">Dreamcast</a>.<sup id="cite_ref-IGN_Shenmue_118-0" class="reference"><a href="#cite_note-IGN_Shenmue-118"><span class="cite-bracket">[</span>116<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEMott2013406_119-0" class="reference"><a href="#cite_note-FOOTNOTEMott2013406-119"><span class="cite-bracket">[</span>117<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Cancellation_of_Sonic_X-treme">Cancellation of <i>Sonic X-treme</i></h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Sega_Saturn&action=edit&section=6" title="Edit section: Cancellation of Sonic X-treme"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Sonic_X-treme" title="Sonic X-treme">Sonic X-treme</a></div> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Sxtreme-jadegully.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/2/29/Sxtreme-jadegully.jpg/220px-Sxtreme-jadegully.jpg" decoding="async" width="220" height="139" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/2/29/Sxtreme-jadegully.jpg 1.5x" data-file-width="320" data-file-height="202" /></a><figcaption>Chris Senn and Ofer Alon's version of <i><a href="/wiki/Sonic_X-treme" title="Sonic X-treme">Sonic X-treme</a></i> was canceled, and the lack of a fully 3D <i><a href="/wiki/Sonic_the_Hedgehog" title="Sonic the Hedgehog">Sonic the Hedgehog</a></i> platformer became a significant factor in the Saturn's <a href="/wiki/List_of_commercial_failures_in_video_gaming" class="mw-redirect" title="List of commercial failures in video gaming">commercial failure</a>.</figcaption></figure> <p>As <a href="/wiki/Sonic_Team" title="Sonic Team">Sonic Team</a> was working on <i>Nights into Dreams</i>,<sup id="cite_ref-Sega-16_STI_120-0" class="reference"><a href="#cite_note-Sega-16_STI-120"><span class="cite-bracket">[</span>118<span class="cite-bracket">]</span></a></sup> Sega tasked the U.S.-based <a href="/wiki/Sega_Technical_Institute" title="Sega Technical Institute">Sega Technical Institute</a> (STI) with developing the first fully 3D entry in its popular <i><a href="/wiki/Sonic_the_Hedgehog" title="Sonic the Hedgehog">Sonic the Hedgehog</a></i> series. The game, <i><a href="/wiki/Sonic_X-treme" title="Sonic X-treme">Sonic X-treme</a></i>, was moved to the Saturn after several prototypes for other hardware (including the 32X) were discarded.<sup id="cite_ref-Sega-16_STI_120-1" class="reference"><a href="#cite_note-Sega-16_STI-120"><span class="cite-bracket">[</span>118<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Fahs_revisited_121-0" class="reference"><a href="#cite_note-Fahs_revisited-121"><span class="cite-bracket">[</span>119<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Xtreme_122-0" class="reference"><a href="#cite_note-Xtreme-122"><span class="cite-bracket">[</span>120<span class="cite-bracket">]</span></a></sup> It featured a <a href="/wiki/Fisheye_lens" title="Fisheye lens">fisheye lens</a> camera system that rotated levels with <a href="/wiki/Sonic_the_Hedgehog_(character)" title="Sonic the Hedgehog (character)">Sonic</a>'s movement. After Nakayama ordered the game be reworked around the <a href="/wiki/Game_engine" title="Game engine">engine</a> created for its boss battles, the developers were forced to work between 16 and 20 hours a day to meet their December 1996 deadline. Weeks of development were wasted after Stolar rescinded STI's access to Sonic Team's <i>Nights into Dreams</i> engine following an ultimatum by <i>Nights</i> programmer <a href="/wiki/Yuji_Naka" title="Yuji Naka">Yuji Naka</a>.<sup id="cite_ref-Fahs_revisited_121-1" class="reference"><a href="#cite_note-Fahs_revisited-121"><span class="cite-bracket">[</span>119<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Xtreme_122-1" class="reference"><a href="#cite_note-Xtreme-122"><span class="cite-bracket">[</span>120<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Edge_X-Treme_123-0" class="reference"><a href="#cite_note-Edge_X-Treme-123"><span class="cite-bracket">[</span>121<span class="cite-bracket">]</span></a></sup> After programmer Ofer Alon quit and designers Chris Senn and Chris Coffin became ill, <i>Sonic X-Treme</i> was cancelled in early 1997.<sup id="cite_ref-Fahs_revisited_121-2" class="reference"><a href="#cite_note-Fahs_revisited-121"><span class="cite-bracket">[</span>119<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Xtreme_122-2" class="reference"><a href="#cite_note-Xtreme-122"><span class="cite-bracket">[</span>120<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Edge_X-Treme_123-1" class="reference"><a href="#cite_note-Edge_X-Treme-123"><span class="cite-bracket">[</span>121<span class="cite-bracket">]</span></a></sup> Sonic Team started work on an original 3D <i>Sonic</i> game for the Saturn, but development shifted to the Dreamcast as <i><a href="/wiki/Sonic_Adventure" title="Sonic Adventure">Sonic Adventure</a></i>.<sup id="cite_ref-124" class="reference"><a href="#cite_note-124"><span class="cite-bracket">[</span>122<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Relief_125-0" class="reference"><a href="#cite_note-Relief-125"><span class="cite-bracket">[</span>123<span class="cite-bracket">]</span></a></sup> STI was disbanded in 1996 as a result of changes in management at Sega of America.<sup id="cite_ref-Sega-16_STI_120-2" class="reference"><a href="#cite_note-Sega-16_STI-120"><span class="cite-bracket">[</span>118<span class="cite-bracket">]</span></a></sup> </p><p>Journalists and fans have speculated about the impact a completed <i>X-treme</i> might have had on the market. David Houghton of <i><a href="/wiki/GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</a></i> described the prospect of "a good 3D <i>Sonic</i> game" on the Saturn as "a 'What if...' situation on a par with the dinosaurs not becoming extinct".<sup id="cite_ref-Xtreme_122-3" class="reference"><a href="#cite_note-Xtreme-122"><span class="cite-bracket">[</span>120<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/IGN" title="IGN">IGN</a></i><span class="nowrap" style="padding-left:0.1em;">'</span>s Travis Fahs called <i>X-treme</i> "the turning point not only for Sega's mascot and their 32-bit console, but for the entire company [and] an empty vessel for Sega's ambitions and the hopes of their fans".<sup id="cite_ref-Fahs_revisited_121-3" class="reference"><a href="#cite_note-Fahs_revisited-121"><span class="cite-bracket">[</span>119<span class="cite-bracket">]</span></a></sup> Dave Zdyrko, who operated a prominent Saturn fan website during the system's lifespan, said: "I don't know if [<i>X-treme</i>] could've saved the Saturn, but [...] <i>Sonic</i> helped make the Genesis and it made absolutely no sense why there wasn't a great new <i>Sonic</i> title ready at or near the launch of the [Saturn]."<sup id="cite_ref-1UP_Pleasure_and_Pain_23-2" class="reference"><a href="#cite_note-1UP_Pleasure_and_Pain-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> In a 2007 retrospective, producer Mike Wallis maintained that <i>X-treme</i> "definitely would have been competitive" with Nintendo's <i><a href="/wiki/Super_Mario_64" title="Super Mario 64">Super Mario 64</a></i>.<sup id="cite_ref-Edge_X-Treme_123-2" class="reference"><a href="#cite_note-Edge_X-Treme-123"><span class="cite-bracket">[</span>121<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i> reported in late 1996 that <i>X-treme</i> would have harmed Sega's reputation if it did not compare well to contemporary competition.<sup id="cite_ref-126" class="reference"><a href="#cite_note-126"><span class="cite-bracket">[</span>124<span class="cite-bracket">]</span></a></sup> Naka said he had been relieved by the cancellation, because the game was not promising.<sup id="cite_ref-Relief_125-1" class="reference"><a href="#cite_note-Relief-125"><span class="cite-bracket">[</span>123<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Decline">Decline</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Sega_Saturn&action=edit&section=7" title="Edit section: Decline"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>From 1993 to early 1996, although Sega's revenue declined as part of an industry-wide slowdown,<sup id="cite_ref-Finn_67-2" class="reference"><a href="#cite_note-Finn-67"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEKent2001500_127-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001500-127"><span class="cite-bracket">[</span>125<span class="cite-bracket">]</span></a></sup> the company retained control of 38% of the U.S. video game market (compared to Nintendo's 30% and Sony's 24%).<sup id="cite_ref-Innovation_and_competition_99-1" class="reference"><a href="#cite_note-Innovation_and_competition-99"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup> Eight hundred thousand PlayStation units were sold in the U.S. by the end of 1995, compared to 400,000 Saturn units.<sup id="cite_ref-FOOTNOTEKent2001520_128-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001520-128"><span class="cite-bracket">[</span>126<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-129" class="reference"><a href="#cite_note-129"><span class="cite-bracket">[</span>127<span class="cite-bracket">]</span></a></sup> In part due to an aggressive <a href="/wiki/Price_war" title="Price war">price war</a>,<sup id="cite_ref-Finn_67-3" class="reference"><a href="#cite_note-Finn-67"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> the PlayStation outsold the Saturn by two to one in 1996, and Sega's 16-bit sales declined markedly.<sup id="cite_ref-Innovation_and_competition_99-2" class="reference"><a href="#cite_note-Innovation_and_competition-99"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup> By the end of 1996, the PlayStation had 2.9 million units sold in the U.S., more than twice the 1.2 million Saturn units sold.<sup id="cite_ref-Schilling_56-1" class="reference"><a href="#cite_note-Schilling-56"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> The Christmas 1996 "Three Free" pack, which bundled the Saturn with <i>Daytona USA</i>, <i>Virtua Fighter 2</i>, and <i>Virtua Cop</i>, drove sales dramatically and ensured the Saturn remained a competitor into 1997.<sup id="cite_ref-130" class="reference"><a href="#cite_note-130"><span class="cite-bracket">[</span>128<span class="cite-bracket">]</span></a></sup> </p><p>However, the Saturn failed to take the lead. After the launch of the Nintendo 64 in 1996, sales of the Saturn and its games were sharply reduced,<sup id="cite_ref-FOOTNOTEKent2001558_110-2" class="reference"><a href="#cite_note-FOOTNOTEKent2001558-110"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup> and the PlayStation outsold the Saturn by three-to-one in the U.S. in 1997.<sup id="cite_ref-Finn_67-4" class="reference"><a href="#cite_note-Finn-67"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> The 1997 release of <i><a href="/wiki/Final_Fantasy_VII" title="Final Fantasy VII">Final Fantasy VII</a></i> significantly increased the PlayStation's popularity in Japan.<sup id="cite_ref-131" class="reference"><a href="#cite_note-131"><span class="cite-bracket">[</span>129<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEMott2013332_132-0" class="reference"><a href="#cite_note-FOOTNOTEMott2013332-132"><span class="cite-bracket">[</span>130<span class="cite-bracket">]</span></a></sup> The game helped push PlayStation sales ahead of the Saturn in Japan, after the PlayStation and Saturn had been very close in Japan prior to the game's release.<sup id="cite_ref-133" class="reference"><a href="#cite_note-133"><span class="cite-bracket">[</span>131<span class="cite-bracket">]</span></a></sup> As of August 1997, Sony controlled 47% of the console market, Nintendo 40%, and Sega only 12%. Neither price cuts nor high-profile game releases proved helpful.<sup id="cite_ref-FOOTNOTEKent2001558_110-3" class="reference"><a href="#cite_note-FOOTNOTEKent2001558-110"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup> Reflecting decreased demand for the system, worldwide Saturn shipments during March to September 1997 declined from 2.35 million to 600,000 versus the same period in 1996; shipments in North America declined from 800,000 to 50,000.<sup id="cite_ref-134" class="reference"><a href="#cite_note-134"><span class="cite-bracket">[</span>132<span class="cite-bracket">]</span></a></sup> Due to the Saturn's poor performance in North America, 60 of Sega of America's 200 employees were laid off in late 1997.<sup id="cite_ref-NYT_106-1" class="reference"><a href="#cite_note-NYT-106"><span class="cite-bracket">[</span>104<span class="cite-bracket">]</span></a></sup> </p> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1224211176"><div class="quotebox pullquote floatright" style="width:30em; ;"> <blockquote class="quotebox-quote left-aligned" style=""> <p>I thought the Saturn was a mistake as far as hardware was concerned. The games were obviously terrific, but the hardware just wasn't there. </p> </blockquote> <div style="padding-bottom: 0; padding-top: 0.5em"><cite class="left-aligned" style="">—Bernie Stolar, former president of Sega of America, assessed the Saturn in 2009.<sup id="cite_ref-IGNHistory_pg8_40-9" class="reference"><a href="#cite_note-IGNHistory_pg8-40"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup></cite></div> </div> <p>As a result of Sega's deteriorating financial situation, Nakayama resigned as president in January 1998 in favor of Irimajiri.<sup id="cite_ref-NYT_106-2" class="reference"><a href="#cite_note-NYT-106"><span class="cite-bracket">[</span>104<span class="cite-bracket">]</span></a></sup> Stolar subsequently acceded to president of Sega of America.<sup id="cite_ref-FOOTNOTEKent2001558_110-4" class="reference"><a href="#cite_note-FOOTNOTEKent2001558-110"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-135" class="reference"><a href="#cite_note-135"><span class="cite-bracket">[</span>133<span class="cite-bracket">]</span></a></sup> Following five years of generally declining profits,<sup id="cite_ref-1998_report_136-0" class="reference"><a href="#cite_note-1998_report-136"><span class="cite-bracket">[</span>134<span class="cite-bracket">]</span></a></sup> in the fiscal year ending March 31, 1998, Sega suffered its first parent and consolidated financial losses since its 1988 listing on the <a href="/wiki/Tokyo_Stock_Exchange" title="Tokyo Stock Exchange">Tokyo Stock Exchange</a>.<sup id="cite_ref-137" class="reference"><a href="#cite_note-137"><span class="cite-bracket">[</span>135<span class="cite-bracket">]</span></a></sup> Due to a 54.8% decline in consumer product sales (including a 75.4% decline overseas), the company reported a net loss of ¥43.3 billion (<span style="white-space: nowrap">$327.8 million</span>) and a consolidated net loss of ¥35.6 billion (<span style="white-space: nowrap">$269.8 million</span>).<sup id="cite_ref-1998_report_136-1" class="reference"><a href="#cite_note-1998_report-136"><span class="cite-bracket">[</span>134<span class="cite-bracket">]</span></a></sup> </p><p>Shortly before announcing its financial losses, Sega announced that it was discontinuing the Saturn in North America to prepare for the launch of its successor.<sup id="cite_ref-NYT_106-3" class="reference"><a href="#cite_note-NYT-106"><span class="cite-bracket">[</span>104<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEKent2001558_110-5" class="reference"><a href="#cite_note-FOOTNOTEKent2001558-110"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup> Only 7 Saturn games were released in North America in 1998 (<i><a href="/wiki/Magic_Knight_Rayearth_(video_game)" title="Magic Knight Rayearth (video game)">Magic Knight Rayearth</a></i> is the final official release), compared to 119 in 1996.<sup id="cite_ref-Lemos_138-0" class="reference"><a href="#cite_note-Lemos-138"><span class="cite-bracket">[</span>136<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Parish_139-0" class="reference"><a href="#cite_note-Parish-139"><span class="cite-bracket">[</span>137<span class="cite-bracket">]</span></a></sup> The Saturn lasted longer in Japan,<sup id="cite_ref-FOOTNOTEKent2001559_107-2" class="reference"><a href="#cite_note-FOOTNOTEKent2001559-107"><span class="cite-bracket">[</span>105<span class="cite-bracket">]</span></a></sup> with Irimajiri announcing in early 1998 that Sega would continue supporting the Saturn in Japan after its successor was released.<sup id="cite_ref-140" class="reference"><a href="#cite_note-140"><span class="cite-bracket">[</span>138<span class="cite-bracket">]</span></a></sup> Between June 1996 and August 1998, a further 1,103,468 consoles and 29,685,781 games were sold in Japan, giving the Saturn a Japanese <a href="/wiki/Attach_rate" title="Attach rate">attach rate</a> of 16.71 games per console, the highest of that generation.<sup id="cite_ref-141" class="reference"><a href="#cite_note-141"><span class="cite-bracket">[</span>139<span class="cite-bracket">]</span></a></sup> </p><p>Rumors about the upcoming Dreamcast, spread mainly by Sega, were leaked to the public before the last Saturn games were released.<sup id="cite_ref-FOOTNOTEKent2001559_107-3" class="reference"><a href="#cite_note-FOOTNOTEKent2001559-107"><span class="cite-bracket">[</span>105<span class="cite-bracket">]</span></a></sup> The Dreamcast was released on November 27, 1998, in Japan and on September 9, 1999, in North America.<sup id="cite_ref-FOOTNOTEKent2001563–564_142-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001563–564-142"><span class="cite-bracket">[</span>140<span class="cite-bracket">]</span></a></sup> The decision to abandon the Saturn effectively left the Western market without Sega games for over one year.<sup id="cite_ref-IGN_History_of_Dreamcast_143-0" class="reference"><a href="#cite_note-IGN_History_of_Dreamcast-143"><span class="cite-bracket">[</span>141<span class="cite-bracket">]</span></a></sup> Sega suffered an additional ¥42.881 billion consolidated net loss in the fiscal year ending March 1999 and announced plans to eliminate 1,000 jobs, nearly a quarter of its workforce.<sup id="cite_ref-144" class="reference"><a href="#cite_note-144"><span class="cite-bracket">[</span>142<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-145" class="reference"><a href="#cite_note-145"><span class="cite-bracket">[</span>143<span class="cite-bracket">]</span></a></sup> </p><p>Worldwide Saturn sales include at least the following amounts in each territory: 5.75 million in Japan (surpassing Genesis sales of 3.58 million there<sup id="cite_ref-Sega_Stats_146-0" class="reference"><a href="#cite_note-Sega_Stats-146"><span class="cite-bracket">[</span>144<span class="cite-bracket">]</span></a></sup>), 1.8 million in the United States, 1 million in Europe, and 530,000 elsewhere.<sup id="cite_ref-147" class="reference"><a href="#cite_note-147"><span class="cite-bracket">[</span>145<span class="cite-bracket">]</span></a></sup> With lifetime sales of 9.26 million units,<sup id="cite_ref-148" class="reference"><a href="#cite_note-148"><span class="cite-bracket">[</span>146<span class="cite-bracket">]</span></a></sup> the Saturn is considered a <a href="/wiki/List_of_commercial_failures_in_video_games" title="List of commercial failures in video games">commercial failure</a>,<sup id="cite_ref-brandweek_149-0" class="reference"><a href="#cite_note-brandweek-149"><span class="cite-bracket">[</span>147<span class="cite-bracket">]</span></a></sup> although its install base in Japan, where it did better than the West,<sup id="cite_ref-150" class="reference"><a href="#cite_note-150"><span class="cite-bracket">[</span>148<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-151" class="reference"><a href="#cite_note-151"><span class="cite-bracket">[</span>149<span class="cite-bracket">]</span></a></sup> surpassed the Nintendo 64's 5.54 million,<sup id="cite_ref-152" class="reference"><a href="#cite_note-152"><span class="cite-bracket">[</span>150<span class="cite-bracket">]</span></a></sup> where it became Sega's highest-selling home console.<sup id="cite_ref-153" class="reference"><a href="#cite_note-153"><span class="cite-bracket">[</span>151<span class="cite-bracket">]</span></a></sup> The Saturn ultimately shipped more than 6 million units in Japan.<sup id="cite_ref-154" class="reference"><a href="#cite_note-154"><span class="cite-bracket">[</span>152<span class="cite-bracket">]</span></a></sup> Lack of distribution has been cited as a significant factor of the Saturn's failure, because the system's surprise launch had damaged Sega's reputation with key retailers.<sup id="cite_ref-Schilling_56-2" class="reference"><a href="#cite_note-Schilling-56"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> Conversely, Nintendo's long delay in releasing a 3D console and damage to Sega's reputation caused by poorly supported Genesis add-ons are considered major factors allowing Sony's establishment in the video game market.<sup id="cite_ref-Finn_67-5" class="reference"><a href="#cite_note-Finn-67"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEDeMariaWilson2004282–283_155-0" class="reference"><a href="#cite_note-FOOTNOTEDeMariaWilson2004282–283-155"><span class="cite-bracket">[</span>153<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Technical_specifications">Technical specifications</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Sega_Saturn&action=edit&section=8" title="Edit section: Technical specifications"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <table class="wikitable" style="float:right; margin:0.5em 1.4em 0.5em 0; text-align:center; font-size:85%"> <tbody><tr> <td style="width:100px;"><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:HD6417095_01.jpg" class="mw-file-description" title="Hitachi SH-2"><img alt="Hitachi SH-2" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/4f/HD6417095_01.jpg/100px-HD6417095_01.jpg" decoding="async" width="100" height="93" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/4f/HD6417095_01.jpg/150px-HD6417095_01.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/4f/HD6417095_01.jpg/200px-HD6417095_01.jpg 2x" data-file-width="560" data-file-height="519" /></a><figcaption>Hitachi SH-2</figcaption></figure> </td> <td style="width:100px;"><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:315-5687_01.jpg" class="mw-file-description" title="Saturn sound processor"><img alt="Saturn sound processor" src="//upload.wikimedia.org/wikipedia/commons/thumb/f/f9/315-5687_01.jpg/100px-315-5687_01.jpg" decoding="async" width="100" height="88" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/f/f9/315-5687_01.jpg/150px-315-5687_01.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/f/f9/315-5687_01.jpg/200px-315-5687_01.jpg 2x" data-file-width="800" data-file-height="704" /></a><figcaption>Saturn sound processor</figcaption></figure> </td> <td style="width:100px;"><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:KL_Motorola_68EC000_PLCC.jpg" class="mw-file-description" title="Motorola 68EC000"><img alt="Motorola 68EC000" src="//upload.wikimedia.org/wikipedia/commons/thumb/a/a5/KL_Motorola_68EC000_PLCC.jpg/100px-KL_Motorola_68EC000_PLCC.jpg" decoding="async" width="100" height="100" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/a/a5/KL_Motorola_68EC000_PLCC.jpg/150px-KL_Motorola_68EC000_PLCC.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/a/a5/KL_Motorola_68EC000_PLCC.jpg/200px-KL_Motorola_68EC000_PLCC.jpg 2x" data-file-width="903" data-file-height="900" /></a><figcaption>Motorola 68EC000</figcaption></figure> </td></tr> <tr> <td><a href="/wiki/SuperH" title="SuperH">Hitachi SH-2</a> </td> <td><a href="/wiki/Yamaha_YMF292" title="Yamaha YMF292">Saturn Custom Sound Processor (SCSP)</a> </td> <td><a href="/wiki/Motorola_68000" title="Motorola 68000">Motorola 68EC000</a> </td></tr> <tr> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:315-5689_01.jpg" class="mw-file-description" title="Video display processor 1"><img alt="Video display processor 1" src="//upload.wikimedia.org/wikipedia/commons/thumb/1/1e/315-5689_01.jpg/100px-315-5689_01.jpg" decoding="async" width="100" height="86" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/1/1e/315-5689_01.jpg/150px-315-5689_01.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/1/1e/315-5689_01.jpg/200px-315-5689_01.jpg 2x" data-file-width="800" data-file-height="690" /></a><figcaption>Video display processor 1</figcaption></figure> </td> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:315-5690_VDP2_01.jpg" class="mw-file-description" title="Video display processor 2"><img alt="Video display processor 2" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/4e/315-5690_VDP2_01.jpg/100px-315-5690_VDP2_01.jpg" decoding="async" width="100" height="84" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/4e/315-5690_VDP2_01.jpg/150px-315-5690_VDP2_01.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/4e/315-5690_VDP2_01.jpg/200px-315-5690_VDP2_01.jpg 2x" data-file-width="800" data-file-height="675" /></a><figcaption>Video display processor 2</figcaption></figure> </td> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:Sega-Saturn-Motherboard.jpg" class="mw-file-description" title="Saturn motherboard"><img alt="Saturn motherboard" src="//upload.wikimedia.org/wikipedia/commons/thumb/9/9d/Sega-Saturn-Motherboard.jpg/100px-Sega-Saturn-Motherboard.jpg" decoding="async" width="100" height="94" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/9/9d/Sega-Saturn-Motherboard.jpg/150px-Sega-Saturn-Motherboard.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/9/9d/Sega-Saturn-Motherboard.jpg/200px-Sega-Saturn-Motherboard.jpg 2x" data-file-width="4920" data-file-height="4640" /></a><figcaption>Saturn motherboard</figcaption></figure> </td></tr> <tr> <td>Video Display Processor 1 (VDP1) </td> <td>Video Display Processor 2 (VDP2) </td> <td>Saturn motherboard </td></tr></tbody></table> <p>Featuring eight processors,<sup id="cite_ref-Allgame_156-0" class="reference"><a href="#cite_note-Allgame-156"><span class="cite-bracket">[</span>154<span class="cite-bracket">]</span></a></sup> the Saturn's <a href="/wiki/Central_processing_unit" title="Central processing unit">central processing units</a> are two <a href="/wiki/SuperH#SH-2" title="SuperH">Hitachi SH-2 microprocessors</a> clocked at 28.6 <a href="/wiki/Megahertz" class="mw-redirect" title="Megahertz">MHz</a> and capable of 56 <a href="/wiki/Instructions_per_second" title="Instructions per second">MIPS</a>.<sup id="cite_ref-NG_February_19-4" class="reference"><a href="#cite_note-NG_February-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Schilling_56-3" class="reference"><a href="#cite_note-Schilling-56"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-157" class="reference"><a href="#cite_note-157"><span class="cite-bracket">[</span>155<span class="cite-bracket">]</span></a></sup> It uses a <a href="/wiki/Motorola_68000" title="Motorola 68000">Motorola 68EC000</a> running at 11.3 MHz as a sound controller; a custom <a href="/wiki/Sound_chip" title="Sound chip">sound processor</a> with an integrated Yamaha FH1<sup id="cite_ref-158" class="reference"><a href="#cite_note-158"><span class="cite-bracket">[</span>156<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Digital_signal_processor" title="Digital signal processor">DSP</a> running at 22.6 MHz<sup id="cite_ref-Saturn_Overview_Manual_159-0" class="reference"><a href="#cite_note-Saturn_Overview_Manual-159"><span class="cite-bracket">[</span>157<span class="cite-bracket">]</span></a></sup><sup class="reference nowrap"><span title="Page / location: 6">: 6 </span></sup> capable of up to 32 sound channels with both <a href="/wiki/Frequency_modulation_synthesis" title="Frequency modulation synthesis">FM synthesis</a> and <a href="/wiki/Audio_bit_depth" title="Audio bit depth">16-bit</a> <a href="/wiki/44,100_Hz" title="44,100 Hz">44.1 kHz</a> <a href="/wiki/Pulse-code_modulation" title="Pulse-code modulation">pulse-code modulation</a>;<sup id="cite_ref-SaturnSpecs_160-0" class="reference"><a href="#cite_note-SaturnSpecs-160"><span class="cite-bracket">[</span>158<span class="cite-bracket">]</span></a></sup> and two <a href="/wiki/Graphics_processing_unit" title="Graphics processing unit">video display processors</a>:<sup id="cite_ref-RetroinspectionSaturn_14-3" class="reference"><a href="#cite_note-RetroinspectionSaturn-14"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> the VDP1 (which handles sprites and <a href="/wiki/Polygon_(computer_graphics)" title="Polygon (computer graphics)">polygons</a>) and the VDP2 (which handles backgrounds).<sup id="cite_ref-Saturn_Overview_Manual_159-1" class="reference"><a href="#cite_note-Saturn_Overview_Manual-159"><span class="cite-bracket">[</span>157<span class="cite-bracket">]</span></a></sup><sup class="reference nowrap"><span title="Page / location: 9">: 9 </span></sup> Its double-speed <a href="/wiki/Optical_disc_drive" title="Optical disc drive">CD-ROM drive</a> is controlled by a dedicated <a href="/wiki/SuperH" title="SuperH">Hitachi SH-1</a> processor to reduce load time.<sup id="cite_ref-Edge_Japanese_launch_38-3" class="reference"><a href="#cite_note-Edge_Japanese_launch-38"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> The System Control Unit (SCU), which controls all <a href="/wiki/Bus_(computing)" title="Bus (computing)">buses</a> and functions as a co-processor of the main SH-2 CPU, has an internal DSP running at 14.3 MHz.<sup id="cite_ref-Saturn_Overview_Manual_159-2" class="reference"><a href="#cite_note-Saturn_Overview_Manual-159"><span class="cite-bracket">[</span>157<span class="cite-bracket">]</span></a></sup><sup class="reference nowrap"><span title="Page / location: 6, 8">: 6, 8 </span></sup> It features a cartridge slot that allows memory expansion,<sup id="cite_ref-Allgame_156-1" class="reference"><a href="#cite_note-Allgame-156"><span class="cite-bracket">[</span>154<span class="cite-bracket">]</span></a></sup> 16 <a href="/wiki/Megabit" class="mw-redirect" title="Megabit">Mbit</a> of work <a href="/wiki/Random-access_memory" title="Random-access memory">random-access memory</a> (RAM), 12 Mbit of <a href="/wiki/VRAM" class="mw-redirect" title="VRAM">video RAM</a>, 4 Mbit of RAM for sound functions, 4 Mbit of CD <a href="/wiki/Data_buffer" title="Data buffer">buffer</a> RAM and 256 <a href="/wiki/Kilobit" class="mw-redirect" title="Kilobit">Kbit</a> (32 KB) of <a href="/wiki/Saved_game" title="Saved game">battery backup</a> RAM.<sup id="cite_ref-SaturnSpecs_160-1" class="reference"><a href="#cite_note-SaturnSpecs-160"><span class="cite-bracket">[</span>158<span class="cite-bracket">]</span></a></sup> Its <a href="/wiki/RCA_connector" title="RCA connector">RCA</a> video output<sup id="cite_ref-SaturnSpecs_160-2" class="reference"><a href="#cite_note-SaturnSpecs-160"><span class="cite-bracket">[</span>158<span class="cite-bracket">]</span></a></sup> displays at <a href="/wiki/Display_resolution" title="Display resolution">resolutions</a> from 320×224 to 704×224 <a href="/wiki/Pixel" title="Pixel">pixels</a>,<sup id="cite_ref-161" class="reference"><a href="#cite_note-161"><span class="cite-bracket">[</span>159<span class="cite-bracket">]</span></a></sup> with up to <a href="/wiki/Color_depth#True_color_(24-bit)" title="Color depth">16.78 million</a> <a href="/wiki/List_of_color_palettes" title="List of color palettes">colors</a>.<sup id="cite_ref-SaturnSpecs_160-3" class="reference"><a href="#cite_note-SaturnSpecs-160"><span class="cite-bracket">[</span>158<span class="cite-bracket">]</span></a></sup> The Saturn measures 260 mm × 230 mm × 83 mm (10.2 in × 9.1 in × 3.3 in). It was packaged with an instruction manual, control pad, stereo AV cable, and 100 V AC power supply consuming approximately 15 W.<sup id="cite_ref-SaturnSpecs_160-4" class="reference"><a href="#cite_note-SaturnSpecs-160"><span class="cite-bracket">[</span>158<span class="cite-bracket">]</span></a></sup> </p> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1224211176"><div class="quotebox pullquote floatright" style="width:30em; ;"> <blockquote class="quotebox-quote left-aligned" style=""> <p>One very fast central processor would be preferable. I don't think all programmers have the ability to program two CPUs—most can only get about one-and-a-half times the speed you can get from one <a href="/wiki/SuperH" title="SuperH">SH-2</a>. I think that only 1 in 100 programmers are good enough to get this kind of speed [double] out of the Saturn. </p> </blockquote> <div style="padding-bottom: 0; padding-top: 0.5em"><cite class="left-aligned" style="">—Yu Suzuki reflecting on Saturn <i><a href="/wiki/Virtua_Fighter_(arcade_game)" class="mw-redirect" title="Virtua Fighter (arcade game)">Virtua Fighter</a></i> development<sup id="cite_ref-NG_February_19-5" class="reference"><a href="#cite_note-NG_February-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup></cite></div> </div> <p>The Saturn had technically impressive hardware at the time of its release, but its complexity made harnessing this power difficult for developers accustomed to conventional programming.<sup id="cite_ref-FOOTNOTEKent2001509._"In_theory,_Saturn,_which_featured_two_Hitachi_SH2_32-bit_central_processing_chips,_was_more_powerful_than_PlayStation._The_truth_was_that_the_SH2_chips_were_somewhat_inferior_to_the_chip_Sony_had_selected&nbsp;..._and_allotting_different_operations_to_both_of_the_processing_chips_proved_nearly_impossible"_162-0" class="reference"><a href="#cite_note-FOOTNOTEKent2001509._"In_theory,_Saturn,_which_featured_two_Hitachi_SH2_32-bit_central_processing_chips,_was_more_powerful_than_PlayStation._The_truth_was_that_the_SH2_chips_were_somewhat_inferior_to_the_chip_Sony_had_selected&nbsp;..._and_allotting_different_operations_to_both_of_the_processing_chips_proved_nearly_impossible"-162"><span class="cite-bracket">[</span>160<span class="cite-bracket">]</span></a></sup> The greatest disadvantage was that both CPUs shared the same bus and were unable to access system memory at the same time. Making full use of the 4 KB of <a href="/wiki/CPU_cache" title="CPU cache">cache memory</a> in each CPU was critical to maintaining performance. For example, <i>Virtua Fighter</i> used one CPU for each character,<sup id="cite_ref-NG_February_19-6" class="reference"><a href="#cite_note-NG_February-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> while <i>Nights</i> used one CPU for 3D environments and the other for 2D objects.<sup id="cite_ref-Edge_Nights_163-0" class="reference"><a href="#cite_note-Edge_Nights-163"><span class="cite-bracket">[</span>161<span class="cite-bracket">]</span></a></sup> The Visual Display Processor 2 (VDP2), which can generate and manipulate backgrounds,<sup id="cite_ref-164" class="reference"><a href="#cite_note-164"><span class="cite-bracket">[</span>162<span class="cite-bracket">]</span></a></sup> has also been cited as one of the system's most important features.<sup id="cite_ref-NextGenDec_21-2" class="reference"><a href="#cite_note-NextGenDec-21"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-VF2_89-1" class="reference"><a href="#cite_note-VF2-89"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup> </p><p>The Saturn's design elicited mixed commentary among game developers and journalists. Developers quoted by <i>Next Generation</i> in December 1995 described the Saturn as "a real coder's machine [for] those who love to get their teeth into assembly and really hack the hardware [with] more flexibility [and] more calculating power than the PlayStation". The sound board was widely praised.<sup id="cite_ref-NextGenDec_21-3" class="reference"><a href="#cite_note-NextGenDec-21"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Lobotomy_Software" title="Lobotomy Software">Lobotomy Software</a> programmer Ezra Dreisbach described the Saturn as significantly slower than the PlayStation,<sup id="cite_ref-DreisbachCG_165-0" class="reference"><a href="#cite_note-DreisbachCG-165"><span class="cite-bracket">[</span>163<span class="cite-bracket">]</span></a></sup> whereas <a href="/wiki/Kenji_Eno" title="Kenji Eno">Kenji Eno</a> of <a href="/wiki/Warp_(company)" class="mw-redirect" title="Warp (company)">WARP</a> observed little difference.<sup id="cite_ref-166" class="reference"><a href="#cite_note-166"><span class="cite-bracket">[</span>164<span class="cite-bracket">]</span></a></sup> In particular, Dreisbach criticized the Saturn's use of <a href="/wiki/Quadrilateral" title="Quadrilateral">quadrilaterals</a> as its basic <a href="/wiki/Geometric_primitive" title="Geometric primitive">geometric primitive</a>, in contrast to the triangles rendered by the PlayStation and the Nintendo 64.<sup id="cite_ref-DreisbachCG_165-1" class="reference"><a href="#cite_note-DreisbachCG-165"><span class="cite-bracket">[</span>163<span class="cite-bracket">]</span></a></sup> Ken Humphries of <a href="/wiki/Time_Warner_Interactive" title="Time Warner Interactive">Time Warner Interactive</a> remarked that compared to the PlayStation, the Saturn was worse at generating polygons but better at sprites.<sup id="cite_ref-167" class="reference"><a href="#cite_note-167"><span class="cite-bracket">[</span>165<span class="cite-bracket">]</span></a></sup> Third-party development was initially hindered by the lack of useful <a href="/wiki/Library_(computing)" title="Library (computing)">software libraries</a> and <a href="/wiki/Programming_tool" title="Programming tool">development tools</a>, requiring developers to use <a href="/wiki/Assembly_language" title="Assembly language">assembly language</a>. During early Saturn development, programming in assembly had a speed increase of two to five times above higher-level languages such as <a href="/wiki/C_(programming_language)" title="C (programming language)">C</a>.<sup id="cite_ref-NG_February_19-7" class="reference"><a href="#cite_note-NG_February-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> </p><p>Sega responded to complaints about the difficulty of programming for the Saturn by writing new graphics libraries which were claimed to make development easier.<sup id="cite_ref-NextGenDec_21-4" class="reference"><a href="#cite_note-NextGenDec-21"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> Sega of America purchased a United Kingdom-based development firm, Cross Products, to produce the Saturn's development system.<sup id="cite_ref-Miller_36-1" class="reference"><a href="#cite_note-Miller-36"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-168" class="reference"><a href="#cite_note-168"><span class="cite-bracket">[</span>166<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Treasure_(company)" title="Treasure (company)">Treasure</a> CEO Masato Maegawa stated that the Nintendo 64 was more difficult to develop for than the Saturn.<sup id="cite_ref-169" class="reference"><a href="#cite_note-169"><span class="cite-bracket">[</span>167<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Traveller%27s_Tales" title="Traveller's Tales">Traveller's Tales</a> founder <a href="/wiki/Jon_Burton" title="Jon Burton">Jon Burton</a> said that though the PlayStation was easier "to get started on [...] you quickly reach [its] limits", whereas the Saturn's "complicated [hardware could] improve the speed and look of a game when all used together correctly".<sup id="cite_ref-170" class="reference"><a href="#cite_note-170"><span class="cite-bracket">[</span>168<span class="cite-bracket">]</span></a></sup> A major criticism was the Saturn's use of 2D sprites to generate polygons and simulate 3D space. The PlayStation has a different design, based entirely on 3D triangle-based polygonal rendering, with no direct 2D support. As a result, several analysts described the Saturn as an "essentially" 2D system.<sup id="cite_ref-Retroinspection32X_33-5" class="reference"><a href="#cite_note-Retroinspection32X-33"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NG_February_19-8" class="reference"><a href="#cite_note-NG_February-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-171" class="reference"><a href="#cite_note-171"><span class="cite-bracket">[</span>169<span class="cite-bracket">]</span></a></sup> For example, <a href="/wiki/Steven_L._Kent" title="Steven L. Kent">Steven L. Kent</a> stated: "Although Nintendo and Sony had true 3D game machines, Sega had a 2D console that did a good job with 3D objects but wasn't optimized for 3D environments."<sup id="cite_ref-FOOTNOTEKent2001533_72-3" class="reference"><a href="#cite_note-FOOTNOTEKent2001533-72"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup> The Saturn hardware is extremely difficult to <a href="/wiki/Video_game_console_emulator" title="Video game console emulator">emulate</a>.<sup id="cite_ref-172" class="reference"><a href="#cite_note-172"><span class="cite-bracket">[</span>170<span class="cite-bracket">]</span></a></sup> </p> <table class="wikitable" style="float:right; margin:0.5em 0 0.5em 1.4em; text-align:center; font-size:85%"> <tbody><tr> <td style="width:100px;"><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:Sega-Saturn-Controller-Mk-I-NA-FL.jpg" class="mw-file-description" title="1st North American controller"><img alt="1st North American controller" src="//upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Sega-Saturn-Controller-Mk-I-NA-FL.jpg/100px-Sega-Saturn-Controller-Mk-I-NA-FL.jpg" decoding="async" width="100" height="72" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Sega-Saturn-Controller-Mk-I-NA-FL.jpg/150px-Sega-Saturn-Controller-Mk-I-NA-FL.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Sega-Saturn-Controller-Mk-I-NA-FL.jpg/200px-Sega-Saturn-Controller-Mk-I-NA-FL.jpg 2x" data-file-width="3460" data-file-height="2500" /></a><figcaption>1st North American controller</figcaption></figure> </td> <td style="width:100px;"><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:Sega-Saturn-3D-Controller.jpg" class="mw-file-description" title="3D Pad"><img alt="3D Pad" src="//upload.wikimedia.org/wikipedia/commons/thumb/b/b8/Sega-Saturn-3D-Controller.jpg/100px-Sega-Saturn-3D-Controller.jpg" decoding="async" width="100" height="114" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/b8/Sega-Saturn-3D-Controller.jpg/150px-Sega-Saturn-3D-Controller.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/b/b8/Sega-Saturn-3D-Controller.jpg/200px-Sega-Saturn-3D-Controller.jpg 2x" data-file-width="1940" data-file-height="2220" /></a><figcaption>3D Pad</figcaption></figure> </td> <td style="width:100px;"><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:Sega-Saturn-NetLink-Modem-1.jpg" class="mw-file-description" title="NetLink Modem"><img alt="NetLink Modem" src="//upload.wikimedia.org/wikipedia/commons/thumb/b/b2/Sega-Saturn-NetLink-Modem-1.jpg/100px-Sega-Saturn-NetLink-Modem-1.jpg" decoding="async" width="100" height="94" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/b2/Sega-Saturn-NetLink-Modem-1.jpg/150px-Sega-Saturn-NetLink-Modem-1.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/b/b2/Sega-Saturn-NetLink-Modem-1.jpg/200px-Sega-Saturn-NetLink-Modem-1.jpg 2x" data-file-width="3120" data-file-height="2920" /></a><figcaption>NetLink Modem</figcaption></figure> </td></tr> <tr> <td>Model 1 North American/European controller </td> <td>3D Pad </td> <td>NetLink Modem </td></tr> <tr> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:Sega-Saturn-Controller-NA-Mk-II-FL.jpg" class="mw-file-description" title="2nd North American controller"><img alt="2nd North American controller" src="//upload.wikimedia.org/wikipedia/commons/thumb/e/e0/Sega-Saturn-Controller-NA-Mk-II-FL.jpg/100px-Sega-Saturn-Controller-NA-Mk-II-FL.jpg" decoding="async" width="100" height="69" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/e/e0/Sega-Saturn-Controller-NA-Mk-II-FL.jpg/150px-Sega-Saturn-Controller-NA-Mk-II-FL.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/e/e0/Sega-Saturn-Controller-NA-Mk-II-FL.jpg/200px-Sega-Saturn-Controller-NA-Mk-II-FL.jpg 2x" data-file-width="2880" data-file-height="1980" /></a><figcaption>2nd North American controller</figcaption></figure> </td> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:Sega-Saturn-Multitap.jpg" class="mw-file-description" title="Saturn multitap"><img alt="Saturn multitap" src="//upload.wikimedia.org/wikipedia/commons/thumb/2/25/Sega-Saturn-Multitap.jpg/100px-Sega-Saturn-Multitap.jpg" decoding="async" width="100" height="60" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/2/25/Sega-Saturn-Multitap.jpg/150px-Sega-Saturn-Multitap.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/2/25/Sega-Saturn-Multitap.jpg/200px-Sega-Saturn-Multitap.jpg 2x" data-file-width="4120" data-file-height="2460" /></a><figcaption>Saturn multitap</figcaption></figure> </td> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:Sega-Saturn-Backup.jpg" class="mw-file-description" title="RAM backup cartridge"><img alt="RAM backup cartridge" src="//upload.wikimedia.org/wikipedia/commons/thumb/0/07/Sega-Saturn-Backup.jpg/100px-Sega-Saturn-Backup.jpg" decoding="async" width="100" height="83" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/0/07/Sega-Saturn-Backup.jpg/150px-Sega-Saturn-Backup.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/0/07/Sega-Saturn-Backup.jpg/200px-Sega-Saturn-Backup.jpg 2x" data-file-width="2540" data-file-height="2120" /></a><figcaption>RAM backup cartridge</figcaption></figure> </td></tr> <tr> <td>Model 2 North American/European controller </td> <td>Saturn multitap </td> <td>RAM backup cartridge </td></tr></tbody></table> <p>Several Saturn models were produced in Japan. An updated model in a recolored light gray (officially white<sup id="cite_ref-EGM83_95-1" class="reference"><a href="#cite_note-EGM83-95"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup>) was released at ¥20,000 to reduce the system's cost<sup id="cite_ref-173" class="reference"><a href="#cite_note-173"><span class="cite-bracket">[</span>171<span class="cite-bracket">]</span></a></sup> and raise its appeal among women and younger children.<sup id="cite_ref-EGM83_95-2" class="reference"><a href="#cite_note-EGM83-95"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-174" class="reference"><a href="#cite_note-174"><span class="cite-bracket">[</span>172<span class="cite-bracket">]</span></a></sup> Two models were released by third parties: Hitachi released the Hi-Saturn (a smaller model equipped with a car navigation function),<sup id="cite_ref-175" class="reference"><a href="#cite_note-175"><span class="cite-bracket">[</span>173<span class="cite-bracket">]</span></a></sup> and <a href="/wiki/JVC" title="JVC">JVC</a> released the V-Saturn.<sup id="cite_ref-SaturnSpecs_160-5" class="reference"><a href="#cite_note-SaturnSpecs-160"><span class="cite-bracket">[</span>158<span class="cite-bracket">]</span></a></sup> Saturn controllers have various complementary color schemes.<sup id="cite_ref-176" class="reference"><a href="#cite_note-176"><span class="cite-bracket">[</span>174<span class="cite-bracket">]</span></a></sup> The system also supports several accessories. A wireless controller powered by AA batteries uses infrared signal to connect.<sup id="cite_ref-177" class="reference"><a href="#cite_note-177"><span class="cite-bracket">[</span>175<span class="cite-bracket">]</span></a></sup> Designed to work with <i>Nights</i>, the Saturn <a href="/wiki/Nights_into_Dreams...#Release" class="mw-redirect" title="Nights into Dreams...">3D Pad</a> includes both a control pad and an analog stick for directional input.<sup id="cite_ref-178" class="reference"><a href="#cite_note-178"><span class="cite-bracket">[</span>176<span class="cite-bracket">]</span></a></sup> Sega also released several versions of arcade sticks as peripherals, including the Virtua Stick,<sup id="cite_ref-179" class="reference"><a href="#cite_note-179"><span class="cite-bracket">[</span>177<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-180" class="reference"><a href="#cite_note-180"><span class="cite-bracket">[</span>178<span class="cite-bracket">]</span></a></sup> the Virtua Stick Pro,<sup id="cite_ref-181" class="reference"><a href="#cite_note-181"><span class="cite-bracket">[</span>179<span class="cite-bracket">]</span></a></sup> the Mission Analog Stick,<sup id="cite_ref-182" class="reference"><a href="#cite_note-182"><span class="cite-bracket">[</span>180<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-183" class="reference"><a href="#cite_note-183"><span class="cite-bracket">[</span>181<span class="cite-bracket">]</span></a></sup> and the Twin Stick.<sup id="cite_ref-184" class="reference"><a href="#cite_note-184"><span class="cite-bracket">[</span>182<span class="cite-bracket">]</span></a></sup> Sega created a <a href="/wiki/Light_gun" title="Light gun">light gun</a> peripheral, the Virtua Gun, for <a href="/wiki/Light-gun_shooter" title="Light-gun shooter">shooting games</a> such as <i>Virtua Cop</i>,<sup id="cite_ref-185" class="reference"><a href="#cite_note-185"><span class="cite-bracket">[</span>183<span class="cite-bracket">]</span></a></sup> and the Arcade Racer, a wheel for racing games.<sup id="cite_ref-186" class="reference"><a href="#cite_note-186"><span class="cite-bracket">[</span>184<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-187" class="reference"><a href="#cite_note-187"><span class="cite-bracket">[</span>185<span class="cite-bracket">]</span></a></sup> The Play Cable connects two Saturn consoles for multiplayer gaming across two screens,<sup id="cite_ref-188" class="reference"><a href="#cite_note-188"><span class="cite-bracket">[</span>186<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-189" class="reference"><a href="#cite_note-189"><span class="cite-bracket">[</span>187<span class="cite-bracket">]</span></a></sup> and a multitap connects up to six players to the same console.<sup id="cite_ref-190" class="reference"><a href="#cite_note-190"><span class="cite-bracket">[</span>188<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-191" class="reference"><a href="#cite_note-191"><span class="cite-bracket">[</span>189<span class="cite-bracket">]</span></a></sup> One console with two multitaps can support up to 12 players.<sup id="cite_ref-192" class="reference"><a href="#cite_note-192"><span class="cite-bracket">[</span>190<span class="cite-bracket">]</span></a></sup> Other accessories include RAM expansion cartridges,<sup id="cite_ref-193" class="reference"><a href="#cite_note-193"><span class="cite-bracket">[</span>191<span class="cite-bracket">]</span></a></sup> keyboard,<sup id="cite_ref-194" class="reference"><a href="#cite_note-194"><span class="cite-bracket">[</span>192<span class="cite-bracket">]</span></a></sup> mouse,<sup id="cite_ref-195" class="reference"><a href="#cite_note-195"><span class="cite-bracket">[</span>193<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-196" class="reference"><a href="#cite_note-196"><span class="cite-bracket">[</span>194<span class="cite-bracket">]</span></a></sup> floppy disk drive,<sup id="cite_ref-197" class="reference"><a href="#cite_note-197"><span class="cite-bracket">[</span>195<span class="cite-bracket">]</span></a></sup> and movie card.<sup id="cite_ref-Move_Card_2-1" class="reference"><a href="#cite_note-Move_Card-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-198" class="reference"><a href="#cite_note-198"><span class="cite-bracket">[</span>196<span class="cite-bracket">]</span></a></sup> </p><p>Like the Genesis, the Saturn had an Internet-based gaming service. The <a href="/wiki/Sega_NetLink" class="mw-redirect" title="Sega NetLink">Sega NetLink</a> is a 28.8k <a href="/wiki/Modem" title="Modem">modem</a> for the cartridge slot for direct dial multiplayer games<sup id="cite_ref-RetroinspectionSaturn_14-4" class="reference"><a href="#cite_note-RetroinspectionSaturn-14"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> <i>Daytona USA</i>, <i><a href="/wiki/Duke_Nukem_3D" title="Duke Nukem 3D">Duke Nukem 3D</a></i>, <i><a href="/wiki/Saturn_Bomberman" title="Saturn Bomberman">Saturn Bomberman</a></i>,<sup id="cite_ref-FOOTNOTEMott2013309_199-0" class="reference"><a href="#cite_note-FOOTNOTEMott2013309-199"><span class="cite-bracket">[</span>197<span class="cite-bracket">]</span></a></sup> <i>Sega Rally</i>, and <i><a href="/wiki/Virtual_On:_Cyber_Troopers" title="Virtual On: Cyber Troopers">Virtual On: Cyber Troopers</a></i>.<sup id="cite_ref-IGNSooth_200-0" class="reference"><a href="#cite_note-IGNSooth-200"><span class="cite-bracket">[</span>198<span class="cite-bracket">]</span></a></sup> In Japan, a pay-to-play service was used.<sup id="cite_ref-201" class="reference"><a href="#cite_note-201"><span class="cite-bracket">[</span>199<span class="cite-bracket">]</span></a></sup> It can be used for <a href="/wiki/Web_browsing" class="mw-redirect" title="Web browsing">web browsing</a>, <a href="/wiki/Email" title="Email">email</a>, and <a href="/wiki/Online_chat" title="Online chat">online chat</a>.<sup id="cite_ref-202" class="reference"><a href="#cite_note-202"><span class="cite-bracket">[</span>200<span class="cite-bracket">]</span></a></sup> Because the NetLink was released before the keyboard, Sega produced a series of CDs containing hundreds of website addresses so that Saturn owners could browse with the joypad.<sup id="cite_ref-203" class="reference"><a href="#cite_note-203"><span class="cite-bracket">[</span>201<span class="cite-bracket">]</span></a></sup> <span class="anchor" id="pluto"></span>In 1995, Sega announced a variant of the Saturn featuring a built-in NetLink modem<sup id="cite_ref-204" class="reference"><a href="#cite_note-204"><span class="cite-bracket">[</span>202<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Codename" class="mw-redirect" title="Codename">codenamed</a> Pluto, but it was never released.<sup id="cite_ref-205" class="reference"><a href="#cite_note-205"><span class="cite-bracket">[</span>203<span class="cite-bracket">]</span></a></sup> </p><p>Sega developed a Saturn-based arcade board, the <a href="/wiki/Sega_ST-V" class="mw-redirect" title="Sega ST-V">Sega ST-V</a> (or Titan), intended as an affordable alternative to Sega's Model 2 arcade board and as a testing ground for upcoming Saturn software.<sup id="cite_ref-NG_February_19-9" class="reference"><a href="#cite_note-NG_February-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> The Titan was criticized for its comparatively weak performance compared to the Sega Model 2 arcade system by Yu Suzuki,<sup id="cite_ref-206" class="reference"><a href="#cite_note-206"><span class="cite-bracket">[</span>204<span class="cite-bracket">]</span></a></sup> and it was overproduced by Sega's arcade division.<sup id="cite_ref-Sega-16_STI_120-3" class="reference"><a href="#cite_note-Sega-16_STI-120"><span class="cite-bracket">[</span>118<span class="cite-bracket">]</span></a></sup> Because Sega already had the <i><a href="/wiki/Die_Hard_(film_series)" class="mw-redirect" title="Die Hard (film series)">Die Hard</a></i> license, members of <a href="/wiki/Sega_AM1" title="Sega AM1">Sega AM1</a> working at the Sega Technical Institute developed <i><a href="/wiki/Die_Hard_Arcade" title="Die Hard Arcade">Die Hard Arcade</a></i> for the Titan to clear excess inventory.<sup id="cite_ref-Sega-16_STI_120-4" class="reference"><a href="#cite_note-Sega-16_STI-120"><span class="cite-bracket">[</span>118<span class="cite-bracket">]</span></a></sup> <i>Die Hard</i> became the most successful Sega arcade game produced in the United States at that point.<sup id="cite_ref-Sega-16_STI_120-5" class="reference"><a href="#cite_note-Sega-16_STI-120"><span class="cite-bracket">[</span>118<span class="cite-bracket">]</span></a></sup> Other games released for the Titan include <i><a href="/wiki/Golden_Axe:_The_Duel" title="Golden Axe: The Duel">Golden Axe: The Duel</a></i> and <i><a href="/wiki/Virtua_Fighter_Kids" title="Virtua Fighter Kids">Virtua Fighter Kids</a></i>.<sup id="cite_ref-NG_February_19-10" class="reference"><a href="#cite_note-NG_February-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Fight_Club_80-2" class="reference"><a href="#cite_note-Fight_Club-80"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Game_library">Game library</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Sega_Saturn&action=edit&section=9" title="Edit section: Game library"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/List_of_Sega_Saturn_games" title="List of Sega Saturn games">List of Sega Saturn games</a></div> <p>Much of the Saturn's library is Sega's arcade ports,<sup id="cite_ref-IGNHistory_pg8_40-10" class="reference"><a href="#cite_note-IGNHistory_pg8-40"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> including <i>Daytona USA</i>, <i><a href="/wiki/The_House_of_the_Dead_(video_game)" title="The House of the Dead (video game)">The House of the Dead</a></i>,<sup id="cite_ref-207" class="reference"><a href="#cite_note-207"><span class="cite-bracket">[</span>205<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Last_Bronx" title="Last Bronx">Last Bronx</a></i>, <i>Sega Rally Championship</i>, the <i>Virtua Cop</i> series, the <i>Virtua Fighter</i> series, and <i>Virtual-On</i>.<sup id="cite_ref-GamesRadar_library_208-0" class="reference"><a href="#cite_note-GamesRadar_library-208"><span class="cite-bracket">[</span>206<span class="cite-bracket">]</span></a></sup> Saturn ports of 2D <a href="/wiki/Capcom" title="Capcom">Capcom</a> fighting games including <i><a href="/wiki/Darkstalkers_3" title="Darkstalkers 3">Darkstalkers 3</a></i>, <i><a href="/wiki/Marvel_Super_Heroes_vs._Street_Fighter" title="Marvel Super Heroes vs. Street Fighter">Marvel Super Heroes vs. Street Fighter</a></i>, and <i><a href="/wiki/Street_Fighter_Alpha_3" title="Street Fighter Alpha 3">Street Fighter Alpha 3</a></i> were noted for their faithfulness to their arcade counterparts.<sup id="cite_ref-GamesRadar_library_208-1" class="reference"><a href="#cite_note-GamesRadar_library-208"><span class="cite-bracket">[</span>206<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Number_18_209-0" class="reference"><a href="#cite_note-Number_18-209"><span class="cite-bracket">[</span>207<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Fighters_Megamix" title="Fighters Megamix">Fighters Megamix</a></i>, developed by Sega AM2 for the Saturn rather than arcades,<sup id="cite_ref-IGN_Shenmue_118-1" class="reference"><a href="#cite_note-IGN_Shenmue-118"><span class="cite-bracket">[</span>116<span class="cite-bracket">]</span></a></sup> combined characters from <i><a href="/wiki/Fighting_Vipers" title="Fighting Vipers">Fighting Vipers</a></i> and <i>Virtua Fighter</i> to positive reviews.<sup id="cite_ref-210" class="reference"><a href="#cite_note-210"><span class="cite-bracket">[</span>208<span class="cite-bracket">]</span></a></sup> Highly rated Saturn exclusives include <i><a href="/wiki/Panzer_Dragoon_Saga" title="Panzer Dragoon Saga">Panzer Dragoon Saga</a></i>,<sup id="cite_ref-211" class="reference"><a href="#cite_note-211"><span class="cite-bracket">[</span>209<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Dragon_Force" title="Dragon Force">Dragon Force</a></i>,<sup id="cite_ref-212" class="reference"><a href="#cite_note-212"><span class="cite-bracket">[</span>210<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Guardian_Heroes" title="Guardian Heroes">Guardian Heroes</a></i>,<sup id="cite_ref-213" class="reference"><a href="#cite_note-213"><span class="cite-bracket">[</span>211<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEMott2013300_214-0" class="reference"><a href="#cite_note-FOOTNOTEMott2013300-214"><span class="cite-bracket">[</span>212<span class="cite-bracket">]</span></a></sup> <i>Nights</i>,<sup id="cite_ref-215" class="reference"><a href="#cite_note-215"><span class="cite-bracket">[</span>213<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEMott2013302_216-0" class="reference"><a href="#cite_note-FOOTNOTEMott2013302-216"><span class="cite-bracket">[</span>214<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Panzer_Dragoon_II_Zwei" title="Panzer Dragoon II Zwei">Panzer Dragoon II Zwei</a></i>,<sup id="cite_ref-217" class="reference"><a href="#cite_note-217"><span class="cite-bracket">[</span>215<span class="cite-bracket">]</span></a></sup> and <i><a href="/wiki/Shining_Force_III" title="Shining Force III">Shining Force III</a></i>.<sup id="cite_ref-218" class="reference"><a href="#cite_note-218"><span class="cite-bracket">[</span>216<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-219" class="reference"><a href="#cite_note-219"><span class="cite-bracket">[</span>217<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEMott2013350_220-0" class="reference"><a href="#cite_note-FOOTNOTEMott2013350-220"><span class="cite-bracket">[</span>218<span class="cite-bracket">]</span></a></sup> PlayStation games such as <i><a href="/wiki/Castlevania:_Symphony_of_the_Night" title="Castlevania: Symphony of the Night">Castlevania: Symphony of the Night</a></i>, <i><a href="/wiki/Resident_Evil_(1996_video_game)" title="Resident Evil (1996 video game)">Resident Evil</a></i>, and <i><a href="/wiki/Wipeout_2097" title="Wipeout 2097">Wipeout 2097</a></i> received Saturn ports with mixed results.<sup id="cite_ref-GamesRadar_library_208-2" class="reference"><a href="#cite_note-GamesRadar_library-208"><span class="cite-bracket">[</span>206<span class="cite-bracket">]</span></a></sup> The first-person shooter <i><a href="/wiki/PowerSlave" title="PowerSlave">PowerSlave</a></i> featured some of the most impressive 3D graphics on the system, leading Sega to contract its developers, <a href="/wiki/Lobotomy_Software" title="Lobotomy Software">Lobotomy Software</a>, to produce Saturn ports of <i><a href="/wiki/Duke_Nukem_3D" title="Duke Nukem 3D">Duke Nukem 3D</a></i> and <i><a href="/wiki/Quake_(video_game)" title="Quake (video game)">Quake</a></i>.<sup id="cite_ref-1UP_Pleasure_and_Pain_23-3" class="reference"><a href="#cite_note-1UP_Pleasure_and_Pain-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GamesRadar_library_208-3" class="reference"><a href="#cite_note-GamesRadar_library-208"><span class="cite-bracket">[</span>206<span class="cite-bracket">]</span></a></sup> While Electronic Arts's limited support for the Saturn and Sega's failure to develop a football game for late 1995 gave Sony the lead in the sports genre,<sup id="cite_ref-1UP_Pleasure_and_Pain_23-4" class="reference"><a href="#cite_note-1UP_Pleasure_and_Pain-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGNHistory_pg8_40-11" class="reference"><a href="#cite_note-IGNHistory_pg8-40"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEKent2001533_72-4" class="reference"><a href="#cite_note-FOOTNOTEKent2001533-72"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup> "Sega Sports" published Saturn sports games including the well-regarded <i><a href="/wiki/World_Series_Baseball_(video_game)" class="mw-redirect" title="World Series Baseball (video game)">World Series Baseball</a></i> and <i><a href="/wiki/Sega_Worldwide_Soccer" title="Sega Worldwide Soccer">Sega Worldwide Soccer</a></i> series.<sup id="cite_ref-1UP_Pleasure_and_Pain_23-5" class="reference"><a href="#cite_note-1UP_Pleasure_and_Pain-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-221" class="reference"><a href="#cite_note-221"><span class="cite-bracket">[</span>219<span class="cite-bracket">]</span></a></sup> </p><p>Due to the cancellation of <i>Sonic X-treme</i>, the Saturn lacks an exclusive <i>Sonic the Hedgehog</i> platformer; instead it received a graphically enhanced port of the Genesis game <i><a href="/wiki/Sonic_3D_Blast" title="Sonic 3D Blast">Sonic 3D Blast</a></i>, the compilation <i><a href="/wiki/Sonic_Jam" title="Sonic Jam">Sonic Jam</a></i>, and a racing game, <i><a href="/wiki/Sonic_R" title="Sonic R">Sonic R</a></i>.<sup id="cite_ref-RetroinspectionSaturn_14-5" class="reference"><a href="#cite_note-RetroinspectionSaturn-14"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-222" class="reference"><a href="#cite_note-222"><span class="cite-bracket">[</span>220<span class="cite-bracket">]</span></a></sup> The platformer <i><a href="/wiki/Bug!" title="Bug!">Bug!</a></i> received attention for its eponymous main character being a potential mascot for the Saturn, but it failed to catch on as the <i>Sonic</i> series had.<sup id="cite_ref-223" class="reference"><a href="#cite_note-223"><span class="cite-bracket">[</span>221<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN_Bug!_224-0" class="reference"><a href="#cite_note-IGN_Bug!-224"><span class="cite-bracket">[</span>222<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-225" class="reference"><a href="#cite_note-225"><span class="cite-bracket">[</span>223<span class="cite-bracket">]</span></a></sup> Considered one of the most important Saturn releases, Sonic Team developed <i>Nights into Dreams</i>, a <a href="/wiki/Score_(game)" class="mw-redirect" title="Score (game)">score attack</a> game that attempted to simulate both the joy of flying and the fleeting sensation of dreams. The gameplay of <i>Nights</i> involves steering the <a href="/wiki/Imp" title="Imp">imp</a>-like <a href="/wiki/Androgyny" title="Androgyny">androgynous</a> protagonist, Nights, as it flies on a mostly 2D plane across surreal stages broken into four segments each. The levels repeat for as long as an in-game time limit allows, while flying over or looping around various objects in rapid succession earns additional points. Although it lacked the fully 3D environments of Nintendo's <i>Super Mario 64</i>, the emphasis by <i>Nights</i> on unfettered movement and graceful acrobatic techniques showcased the intuitive potential of analog control.<sup id="cite_ref-Edge_Nights_163-1" class="reference"><a href="#cite_note-Edge_Nights-163"><span class="cite-bracket">[</span>161<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-226" class="reference"><a href="#cite_note-226"><span class="cite-bracket">[</span>224<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Robinson_227-0" class="reference"><a href="#cite_note-Robinson-227"><span class="cite-bracket">[</span>225<span class="cite-bracket">]</span></a></sup> Sonic Team's <i><a href="/wiki/Burning_Rangers" title="Burning Rangers">Burning Rangers</a></i>, a fully 3D<sup id="cite_ref-1UP_Pleasure_and_Pain_23-6" class="reference"><a href="#cite_note-1UP_Pleasure_and_Pain-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Action-adventure_game" title="Action-adventure game">action-adventure game</a> involving a team of outer-space <a href="/wiki/Firefighter" title="Firefighter">firefighters</a>, garnered praise for its <a href="/wiki/Transparency_(graphic)" title="Transparency (graphic)">transparency</a> effects and distinctive art direction, but was released in limited quantities late in the Saturn's lifespan and criticized for its short length.<sup id="cite_ref-228" class="reference"><a href="#cite_note-228"><span class="cite-bracket">[</span>226<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN_BR_229-0" class="reference"><a href="#cite_note-IGN_BR-229"><span class="cite-bracket">[</span>227<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEMott2013353_230-0" class="reference"><a href="#cite_note-FOOTNOTEMott2013353-230"><span class="cite-bracket">[</span>228<span class="cite-bracket">]</span></a></sup> </p><p>Many of the system's well-regarded titles were exclusive to Japan.<sup id="cite_ref-231" class="reference"><a href="#cite_note-231"><span class="cite-bracket">[</span>229<span class="cite-bracket">]</span></a></sup> Some of the biggest killer apps for the Saturn in Japan were the <i><a href="/wiki/Sakura_Wars" title="Sakura Wars">Sakura Wars</a></i> series.<sup id="cite_ref-232" class="reference"><a href="#cite_note-232"><span class="cite-bracket">[</span>230<span class="cite-bracket">]</span></a></sup> Co-developed by Sega and <a href="/wiki/Red_Entertainment" title="Red Entertainment">Red Entertainment</a>, <i>Sakura Wars</i> mixes elements of tactical RPGs, anime cutscenes, and visual novels.<sup id="cite_ref-233" class="reference"><a href="#cite_note-233"><span class="cite-bracket">[</span>231<span class="cite-bracket">]</span></a></sup> That and <i><a href="/wiki/Grandia_(video_game)" title="Grandia (video game)">Grandia</a></i><sup id="cite_ref-1UP_Pleasure_and_Pain_23-7" class="reference"><a href="#cite_note-1UP_Pleasure_and_Pain-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> helped popularize the Saturn in its homeland, but never had a Western release due to Sega of America's policy of not localizing RPGs and other Japanese games that might have damaged the system's reputation in North America.<sup id="cite_ref-IGNHistory_pg8_40-12" class="reference"><a href="#cite_note-IGNHistory_pg8-40"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-234" class="reference"><a href="#cite_note-234"><span class="cite-bracket">[</span>232<span class="cite-bracket">]</span></a></sup> Some games that launched on Saturn, such as <i><a href="/wiki/Dead_or_Alive_(video_game)" title="Dead or Alive (video game)">Dead or Alive</a></i>,<sup id="cite_ref-GamesRadar_library_208-4" class="reference"><a href="#cite_note-GamesRadar_library-208"><span class="cite-bracket">[</span>206<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-235" class="reference"><a href="#cite_note-235"><span class="cite-bracket">[</span>233<span class="cite-bracket">]</span></a></sup> <i>Grandia</i>,<sup id="cite_ref-GamesRadar_library_208-5" class="reference"><a href="#cite_note-GamesRadar_library-208"><span class="cite-bracket">[</span>206<span class="cite-bracket">]</span></a></sup> and <i><a href="/wiki/Lunar:_Silver_Star_Story_Complete" title="Lunar: Silver Star Story Complete">Lunar: Silver Star Story Complete</a></i> only had a Western release on the PlayStation.<sup id="cite_ref-1UP_Pleasure_and_Pain_23-8" class="reference"><a href="#cite_note-1UP_Pleasure_and_Pain-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Working_Designs" title="Working Designs">Working Designs</a> localized several Japanese Saturn games before a public feud between Sega of America's Bernie Stolar and Working Designs president Victor Ireland resulted in the company switching their support to the PlayStation.<sup id="cite_ref-1UP_Pleasure_and_Pain_23-9" class="reference"><a href="#cite_note-1UP_Pleasure_and_Pain-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> According to the review aggregator <a href="/wiki/GameRankings" title="GameRankings">GameRankings</a>, <i>Panzer Dragoon Saga</i> is the most acclaimed Saturn game;<sup id="cite_ref-GR_236-0" class="reference"><a href="#cite_note-GR-236"><span class="cite-bracket">[</span>234<span class="cite-bracket">]</span></a></sup> it was praised for its cinematic presentation, evocative plot, and unique battle system. However, Sega released fewer than 20,000 retail copies in North America in what <i>IGN</i>'s Levi Buchanan characterized as an example of the Saturn's "ignominious send-off" in the region.<sup id="cite_ref-IGN_BR_229-1" class="reference"><a href="#cite_note-IGN_BR-229"><span class="cite-bracket">[</span>227<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Sad_Tale_237-0" class="reference"><a href="#cite_note-Sad_Tale-237"><span class="cite-bracket">[</span>235<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEMott2013361_238-0" class="reference"><a href="#cite_note-FOOTNOTEMott2013361-238"><span class="cite-bracket">[</span>236<span class="cite-bracket">]</span></a></sup> Similarly, only the first of three installments of <i>Shining Force III</i> was released outside Japan.<sup id="cite_ref-FOOTNOTEMott2013350_220-1" class="reference"><a href="#cite_note-FOOTNOTEMott2013350-220"><span class="cite-bracket">[</span>218<span class="cite-bracket">]</span></a></sup> The Saturn's library also garnered criticism for its lack of sequels to high-profile Genesis-era Sega franchises, with Sega of Japan's cancellation of a planned third installment in Sega of America's popular <i><a href="/wiki/Eternal_Champions" title="Eternal Champions">Eternal Champions</a></i> series cited as a significant source of controversy.<sup id="cite_ref-1UP_Pleasure_and_Pain_23-10" class="reference"><a href="#cite_note-1UP_Pleasure_and_Pain-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Parish_139-1" class="reference"><a href="#cite_note-Parish-139"><span class="cite-bracket">[</span>137<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-239" class="reference"><a href="#cite_note-239"><span class="cite-bracket">[</span>237<span class="cite-bracket">]</span></a></sup> </p><p>Later ports of Saturn games including <i>Guardian Heroes</i>,<sup id="cite_ref-240" class="reference"><a href="#cite_note-240"><span class="cite-bracket">[</span>238<span class="cite-bracket">]</span></a></sup> <i>Nights</i>,<sup id="cite_ref-Robinson_227-1" class="reference"><a href="#cite_note-Robinson-227"><span class="cite-bracket">[</span>225<span class="cite-bracket">]</span></a></sup> and <i><a href="/wiki/Shin_Megami_Tensei:_Devil_Summoner:_Soul_Hackers" class="mw-redirect" title="Shin Megami Tensei: Devil Summoner: Soul Hackers">Shin Megami Tensei: Devil Summoner: Soul Hackers</a></i><sup id="cite_ref-241" class="reference"><a href="#cite_note-241"><span class="cite-bracket">[</span>239<span class="cite-bracket">]</span></a></sup> continued to garner positive reviews. Partly due to rarity, Saturn games such as <i>Panzer Dragoon Saga</i><sup id="cite_ref-Sad_Tale_237-1" class="reference"><a href="#cite_note-Sad_Tale-237"><span class="cite-bracket">[</span>235<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEMott2013361_238-1" class="reference"><a href="#cite_note-FOOTNOTEMott2013361-238"><span class="cite-bracket">[</span>236<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-242" class="reference"><a href="#cite_note-242"><span class="cite-bracket">[</span>240<span class="cite-bracket">]</span></a></sup> and <i><a href="/wiki/Radiant_Silvergun" title="Radiant Silvergun">Radiant Silvergun</a></i><sup id="cite_ref-243" class="reference"><a href="#cite_note-243"><span class="cite-bracket">[</span>241<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-244" class="reference"><a href="#cite_note-244"><span class="cite-bracket">[</span>242<span class="cite-bracket">]</span></a></sup> are noted for their <a href="/wiki/Cult_following" title="Cult following">cult following</a>. Due to the system's commercial failure and hardware limitations, Saturn projects such as <i><a href="/wiki/Resident_Evil_2" title="Resident Evil 2">Resident Evil 2</a></i>,<sup id="cite_ref-245" class="reference"><a href="#cite_note-245"><span class="cite-bracket">[</span>243<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Shenmue_(video_game)" title="Shenmue (video game)">Shenmue</a></i>, <i>Sonic Adventure</i>, and <i><a href="/wiki/Virtua_Fighter_3" title="Virtua Fighter 3">Virtua Fighter 3</a></i><sup id="cite_ref-246" class="reference"><a href="#cite_note-246"><span class="cite-bracket">[</span>244<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-247" class="reference"><a href="#cite_note-247"><span class="cite-bracket">[</span>245<span class="cite-bracket">]</span></a></sup> were cancelled and moved to the Dreamcast. As of February 1997, the cumulative software sold had surpassed 28 million units.<sup id="cite_ref-248" class="reference"><a href="#cite_note-248"><span class="cite-bracket">[</span>246<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Reception_and_legacy">Reception and legacy</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Sega_Saturn&action=edit&section=10" title="Edit section: Reception and legacy"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>At the time of the Saturn's release, <i><a href="/wiki/Famicom_Ts%C5%ABshin" class="mw-redirect" title="Famicom Tsūshin">Famicom Tsūshin</a></i> awarded it 24 out of 40, higher than the PlayStation's 19 out of 40.<sup id="cite_ref-249" class="reference"><a href="#cite_note-249"><span class="cite-bracket">[</span>247<span class="cite-bracket">]</span></a></sup> In June 1995, Dennis Lynch of the <i><a href="/wiki/Chicago_Tribune" title="Chicago Tribune">Chicago Tribune</a></i> and Albert Kim of <i><a href="/wiki/Entertainment_Weekly" title="Entertainment Weekly">Entertainment Weekly</a></i> praised the Saturn as the most advanced console available; Lynch praised the double-speed CD-ROM drive and "intense surround-sound capabilities" and Kim cited <i>Panzer Dragoon</i> as a "lyrical and exhilarating epic" demonstrating the ability of new technology to "transform" the industry.<sup id="cite_ref-250" class="reference"><a href="#cite_note-250"><span class="cite-bracket">[</span>248<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-251" class="reference"><a href="#cite_note-251"><span class="cite-bracket">[</span>249<span class="cite-bracket">]</span></a></sup> In December 1995, <i>Next Generation</i> gave the Saturn three and a half stars out of five, highlighting Sega's marketing and arcade background as strengths but the system's complexity as a weakness.<sup id="cite_ref-NextGenDec_21-5" class="reference"><a href="#cite_note-NextGenDec-21"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> Four critics in <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i><span class="nowrap" style="padding-left:0.1em;">'</span>s December 1996 <i>Buyer's Guide</i> rated the Saturn 8, 6, 7, and 8 out of 10 and the PlayStation 9, 10, 9, and 9.<sup id="cite_ref-252" class="reference"><a href="#cite_note-252"><span class="cite-bracket">[</span>250<span class="cite-bracket">]</span></a></sup> By December 1998, <i>EGM</i><span class="nowrap" style="padding-left:0.1em;">'</span>s reviews were more mixed, with reviewers citing the lack of games as a major problem. According to <i>EGM</i> reviewer Crispin Boyer, "the Saturn is the only system that can thrill me one month and totally disappoint me the next".<sup id="cite_ref-253" class="reference"><a href="#cite_note-253"><span class="cite-bracket">[</span>251<span class="cite-bracket">]</span></a></sup> </p><p>Retrospective feedback of the Saturn is mixed, but generally praises its game library.<sup id="cite_ref-IGNHistory_pg8_40-13" class="reference"><a href="#cite_note-IGNHistory_pg8-40"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GamesRadar_library_208-6" class="reference"><a href="#cite_note-GamesRadar_library-208"><span class="cite-bracket">[</span>206<span class="cite-bracket">]</span></a></sup> According to Greg Sewart of <a href="/wiki/1UP.com" class="mw-redirect" title="1UP.com">1UP.com</a>, "the Saturn will go down in history as one of the most troubled, and greatest, systems of all time".<sup id="cite_ref-1UP_Pleasure_and_Pain_23-11" class="reference"><a href="#cite_note-1UP_Pleasure_and_Pain-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> In 2009, IGN named the Saturn the 18th-best console of all time, praising its unique game library. According to the reviewers, "While the Saturn ended up losing the popularity contest to both Sony and Nintendo [...] <i>Nights into Dreams</i>, the <i>Virtua Fighter</i> and <i>Panzer Dragoon</i> series are all examples of exclusive titles that made the console a fan favorite."<sup id="cite_ref-Number_18_209-1" class="reference"><a href="#cite_note-Number_18-209"><span class="cite-bracket">[</span>207<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i> noted that "hardened loyalists continue to reminisce about the console that brought forth games like <i>Burning Rangers</i>, <i>Guardian Heroes</i>, <i>Dragon Force</i> and <i>Panzer Dragoon Saga</i>".<sup id="cite_ref-254" class="reference"><a href="#cite_note-254"><span class="cite-bracket">[</span>252<span class="cite-bracket">]</span></a></sup> In 2015, <i><a href="/wiki/The_Guardian" title="The Guardian">The Guardian</a></i><span class="nowrap" style="padding-left:0.1em;">'</span>s Keith Stuart wrote that "the Saturn has perhaps the strongest line-up of 2D shooters and fighting games in console history".<sup id="cite_ref-255" class="reference"><a href="#cite_note-255"><span class="cite-bracket">[</span>253<span class="cite-bracket">]</span></a></sup> </p><p><i><a href="/wiki/Retro_Gamer" title="Retro Gamer">Retro Gamer</a></i><span class="nowrap" style="padding-left:0.1em;">'</span>s Damien McFerran wrote: "Even today, despite the widespread availability of sequels and re-releases on other formats, the Sega Saturn is still a worthwhile investment for those who appreciate the unique gameplay styles of the companies that supported it."<sup id="cite_ref-RetroinspectionSaturn_14-6" class="reference"><a href="#cite_note-RetroinspectionSaturn-14"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> IGN's Adam Redsell wrote "[Sega's] devil-may-care attitude towards game development in the Saturn and Dreamcast eras is something that we simply do not see outside of the <a href="/wiki/Indie_game" title="Indie game">indie scene</a> today."<sup id="cite_ref-IGNSooth_200-1" class="reference"><a href="#cite_note-IGNSooth-200"><span class="cite-bracket">[</span>198<span class="cite-bracket">]</span></a></sup> Necrosoft Games director <a href="/wiki/Brandon_Sheffield" title="Brandon Sheffield">Brandon Sheffield</a> said that "the Saturn was a landing point for games that were too 'adult' in content for other systems, as it was the only one that allowed an 18+ rating for content in Japan [...] some games, like <i><a href="/wiki/Enemy_Zero" title="Enemy Zero">Enemy Zero</a></i> used it to take body horror to new levels, an important step toward the expansion of games and who they served."<sup id="cite_ref-Parish_139-2" class="reference"><a href="#cite_note-Parish-139"><span class="cite-bracket">[</span>137<span class="cite-bracket">]</span></a></sup> Sewart praised the Saturn's first-party games as "Sega's shining moment as a game developer", with Sonic Team demonstrating its creative range and AM2 producing numerous technically impressive arcade ports. He also commented on the many Japan-exclusive Saturn releases, which he connected with a subsequent boom in the game import market.<sup id="cite_ref-1UP_Pleasure_and_Pain_23-12" class="reference"><a href="#cite_note-1UP_Pleasure_and_Pain-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> IGN's Travis Fahs was critical of the Saturn library's lack of "fresh ideas" and "precious few high-profile franchises", in contrast to what he described as Sega's more creative Dreamcast output.<sup id="cite_ref-IGN_History_of_Dreamcast_143-1" class="reference"><a href="#cite_note-IGN_History_of_Dreamcast-143"><span class="cite-bracket">[</span>141<span class="cite-bracket">]</span></a></sup> </p><p>Sega has been criticized for its management of the Saturn. McFerran said its management staff had "fallen out of touch with both the demands of the market and the industry".<sup id="cite_ref-RetroinspectionSaturn_14-7" class="reference"><a href="#cite_note-RetroinspectionSaturn-14"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> Stolar has also been criticized;<sup id="cite_ref-1UP_Pleasure_and_Pain_23-13" class="reference"><a href="#cite_note-1UP_Pleasure_and_Pain-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> according to Fahs, "Stolar's decision to abandon the Saturn made him a villain to many Sega fans, but [...] it was better to regroup than to enter the next fight battered and bruised. Dreamcast would be Stolar's redemption."<sup id="cite_ref-IGNHistory_pg8_40-14" class="reference"><a href="#cite_note-IGNHistory_pg8-40"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> Stolar defended his decision, saying, "I felt Saturn was hurting the company more than helping it. That was a battle that we weren't going to win."<sup id="cite_ref-FOOTNOTEKent2001558_110-6" class="reference"><a href="#cite_note-FOOTNOTEKent2001558-110"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup> Sheffield said that the Saturn's quadrilaterals undermined third-party support, but because "<a href="/wiki/Nvidia" title="Nvidia">nVidia</a> invested in quads" at the same time, there had been "a remote possibility" they could have "become the standard instead of triangles [...] if somehow, magically, the Saturn were the most popular console of that era."<sup id="cite_ref-Parish_139-3" class="reference"><a href="#cite_note-Parish-139"><span class="cite-bracket">[</span>137<span class="cite-bracket">]</span></a></sup> Speaking more positively, former Working Designs president Victor Ireland described the Saturn as "the start of the future of console gaming" because it "got the better developers thinking and designing with parallel-processing architecture in mind for the first time".<sup id="cite_ref-1UP_Pleasure_and_Pain_23-14" class="reference"><a href="#cite_note-1UP_Pleasure_and_Pain-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> In <a href="/wiki/GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</a>, Justin Towell wrote that the Saturn's 3D Pad "set the template for every successful controller that followed, with analog <a href="/wiki/Shoulder_triggers" class="mw-redirect" title="Shoulder triggers">shoulder triggers</a> and left thumbstick [...] I don't see any three-pronged controllers around the office these days."<sup id="cite_ref-256" class="reference"><a href="#cite_note-256"><span class="cite-bracket">[</span>254<span class="cite-bracket">]</span></a></sup> </p><p>Douglass C. Perry of <a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a> noted that, from its surprise launch to its ultimate failure, the Saturn "soured many gamers on Sega products".<sup id="cite_ref-257" class="reference"><a href="#cite_note-257"><span class="cite-bracket">[</span>255<span class="cite-bracket">]</span></a></sup> Sewart and IGN's Levi Buchanan cited the failure of the Saturn as the major reason for Sega's downfall as a hardware manufacturer, but USgamer's Jeremy Parish described it as "more a symptom [...] than a cause" of the decline, which began with add-ons for the Genesis that fragmented the market and continued with Sega of America's and Sega of Japan's competing designs for the Dreamcast.<sup id="cite_ref-1UP_Pleasure_and_Pain_23-15" class="reference"><a href="#cite_note-1UP_Pleasure_and_Pain-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Parish_139-4" class="reference"><a href="#cite_note-Parish-139"><span class="cite-bracket">[</span>137<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Top_10_258-0" class="reference"><a href="#cite_note-Top_10-258"><span class="cite-bracket">[</span>256<span class="cite-bracket">]</span></a></sup> Sheffield portrayed Sega's mistakes with the Saturn as emblematic of the broader then-decline of the Japanese gaming industry: "They thought they were invincible, and that structure and hierarchy were necessary for their survival, but more flexibility, and a greater participation with the West could have saved them."<sup id="cite_ref-Parish_139-5" class="reference"><a href="#cite_note-Parish-139"><span class="cite-bracket">[</span>137<span class="cite-bracket">]</span></a></sup> According to Stuart, Sega "didn't see [...] the roots of a prevailing trend, away from arcade conversions and traditional role-playing adventures and toward a much wider console development community with fresh ideas about gameplay and structure".<sup id="cite_ref-259" class="reference"><a href="#cite_note-259"><span class="cite-bracket">[</span>257<span class="cite-bracket">]</span></a></sup> Pulp365 reviews editor Matt Paprocki concluded that "the Saturn is a relic, but an important one, which represents the harshness of progress and what it can leave in its wake".<sup id="cite_ref-Parish_139-6" class="reference"><a href="#cite_note-Parish-139"><span class="cite-bracket">[</span>137<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Notes">Notes</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Sega_Saturn&action=edit&section=11" title="Edit section: Notes"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-lower-alpha"> <div class="mw-references-wrap"><ol class="references"> <li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><a href="/wiki/Japanese_language" title="Japanese language">Japanese</a>: <span lang="ja">セガサターン</span>, <a href="/wiki/Hepburn_romanization" title="Hepburn romanization">Hepburn</a>: <span title="Hepburn transliteration"><i lang="ja-Latn">Sega Satān</i></span></span> </li> <li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text">In Asia, the console's name is commonly romanized as <b>SegaSaturn</b>.</span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Sega_Saturn&action=edit&section=12" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239543626"><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFStrom1998" class="citation news cs1">Strom, Stephanie (March 14, 1998). <a rel="nofollow" class="external text" href="https://www.nytimes.com/1998/03/14/business/international-business-sega-enterprises-pulls-its-saturn-video-console-us-market.html">"INTERNATIONAL BUSINESS; Sega Enterprises Pulls Its Saturn Video Console From the U.S. Market"</a> – via NYTimes.com.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=INTERNATIONAL+BUSINESS%3B+Sega+Enterprises+Pulls+Its+Saturn+Video+Console+From+the+U.S.+Market&rft.date=1998-03-14&rft.aulast=Strom&rft.aufirst=Stephanie&rft_id=https%3A%2F%2Fwww.nytimes.com%2F1998%2F03%2F14%2Fbusiness%2Finternational-business-sega-enterprises-pulls-its-saturn-video-console-us-market.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Move_Card-2"><span class="mw-cite-backlink">^ <a href="#cite_ref-Move_Card_2-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Move_Card_2-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://sega.jp/fb/segahard/ss/movie.html">"Movie card"</a> (in Japanese). Sega Corporation. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140730133659/http://sega.jp/fb/segahard/ss/movie.html">Archived</a> from the original on July 30, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Movie+card&rft.pub=Sega+Corporation&rft_id=http%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2Fss%2Fmovie.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20071213230402/http://www.the-magicbox.com/topten2.htm">"Japan Platinum Game Chart"</a>. The Magic Box. Archived from <a rel="nofollow" class="external text" href="http://www.the-magicbox.com/topten2.htm">the original</a> on December 13, 2007<span class="reference-accessdate">. Retrieved <span class="nowrap">November 25,</span> 2007</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Japan+Platinum+Game+Chart&rft.pub=The+Magic+Box&rft_id=http%3A%2F%2Fwww.the-magicbox.com%2Ftopten2.htm&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Retroinspection-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-Retroinspection_6-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSczepaniak2006" class="citation magazine cs1">Sczepaniak, John (2006). <a rel="nofollow" class="external text" href="http://www.sega-16.com/2006/09/retroinspection-mega-drive/">"Retroinspection: Mega Drive"</a>. <i><a href="/wiki/Retro_Gamer" title="Retro Gamer">Retro Gamer</a></i>. No. 27. pp. <span class="nowrap">42–</span>47. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150924100219/http://www.sega-16.com/2006/09/retroinspection-mega-drive/">Archived</a> from the original on September 24, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">May 1,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Retro+Gamer&rft.atitle=Retroinspection%3A+Mega+Drive&rft.issue=27&rft.pages=%3Cspan+class%3D%22nowrap%22%3E42-%3C%2Fspan%3E47&rft.date=2006&rft.aulast=Sczepaniak&rft.aufirst=John&rft_id=http%3A%2F%2Fwww.sega-16.com%2F2006%2F09%2Fretroinspection-mega-drive%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEKent2001431-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEKent2001431_7-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFKent2001">Kent 2001</a>, p. 431.</span> </li> <li id="cite_note-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-8">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20100412225953/http://www.gamespot.com/gamespot/features/video/15influential/p13_01.html">"<i>Virtua Racing</i> – Arcade (1992)"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. 2001. Archived from <a rel="nofollow" class="external text" href="http://www.gamespot.com/gamespot/features/video/15influential/p13_01.html">the original</a> on April 12, 2010<span class="reference-accessdate">. Retrieved <span class="nowrap">June 6,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Virtua+Racing+%E2%80%93+Arcade+%281992%29&rft.date=2001&rft_id=http%3A%2F%2Fwww.gamespot.com%2Fgamespot%2Ffeatures%2Fvideo%2F15influential%2Fp13_01.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFeit2012" class="citation magazine cs1">Feit, Daniel (September 5, 2012). <a rel="nofollow" class="external text" href="https://www.wired.com/2012/09/how-virtua-fighter-saved-playstations-bacon/">"How <i>Virtua Fighter</i> Saved PlayStation's Bacon"</a>. <i><a href="/wiki/Wired_(magazine)" title="Wired (magazine)">Wired</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141014093913/http://www.wired.com/2012/09/how-virtua-fighter-saved-playstations-bacon/">Archived</a> from the original on October 14, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">October 9,</span> 2014</span>. <q><b>Ryoji Akagawa:</b> If it wasn't for <i>Virtua Fighter</i>, the PlayStation probably would have had a completely different hardware concept.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Wired&rft.atitle=How+Virtua+Fighter+Saved+PlayStation%27s+Bacon&rft.date=2012-09-05&rft.aulast=Feit&rft.aufirst=Daniel&rft_id=https%3A%2F%2Fwww.wired.com%2F2012%2F09%2Fhow-virtua-fighter-saved-playstations-bacon%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFThomason2006" class="citation magazine cs1">Thomason, Steve (July 2006). "The Man Behind the Legend". <i><a href="/wiki/Nintendo_Power" title="Nintendo Power">Nintendo Power</a></i>. Vol. 19, no. 205. p. 72. <q><b><a href="/wiki/Toby_Gard" title="Toby Gard">Toby Gard</a>:</b> It became clear to me watching people play <i>Virtua Fighter</i>, which was kind of the first big 3D-character console game, that even though there were only two female characters in the lineup, in almost every game I saw being played, someone was picking one of the two females.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Nintendo+Power&rft.atitle=The+Man+Behind+the+Legend&rft.volume=19&rft.issue=205&rft.pages=72&rft.date=2006-07&rft.aulast=Thomason&rft.aufirst=Steve&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-1UP_VF-9"><span class="mw-cite-backlink">^ <a href="#cite_ref-1UP_VF_9-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-1UP_VF_9-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLeone2010" class="citation web cs1">Leone, Matt (2010). <a rel="nofollow" class="external text" href="https://archive.today/20120719110526/http://www.1up.com/features/essential-50-virtua-fighter">"The Essential 50 Part 35: <i>Virtua Fighter</i>"</a>. <i><a href="/wiki/1UP.com" class="mw-redirect" title="1UP.com">1UP.com</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.1up.com/features/essential-50-virtua-fighter">the original</a> on July 19, 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">December 10,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=1UP.com&rft.atitle=The+Essential+50+Part+35%3A+Virtua+Fighter&rft.date=2010&rft.aulast=Leone&rft.aufirst=Matt&rft_id=http%3A%2F%2Fwww.1up.com%2Ffeatures%2Fessential-50-virtua-fighter&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFDonovan2010" class="citation book cs1">Donovan, Tristan (2010). <a href="/wiki/Replay:_The_History_of_Video_Games" title="Replay: The History of Video Games"><i>Replay: The History of Video Games</i></a>. Yellow Ant. p. 267. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-0956507204" title="Special:BookSources/978-0956507204"><bdi>978-0956507204</bdi></a>. <q>One of the key objections to 3D graphics that developers had been raising with Sony was that while polygons worked fine for inanimate objects such as racing cars, 2D images were superior when it came to animating people or other characters. <i>Virtua Fighter</i>, Suzuki's follow-up to <i>Virtua Racing</i>, was a direct riposte to such thinking [...] The characters may have resembled artists' mannequins but their lifelike movement turned Suzuki's game into a huge success that exploded claims that game characters couldn't be done successfully in 3D [...] Teruhisa Tokunaka, chief executive officer of Sony Computer Entertainment, even went so far as to thank Sega for creating <i>Virtua Fighter</i> and transforming developers' attitudes.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Replay%3A+The+History+of+Video+Games&rft.pages=267&rft.pub=Yellow+Ant&rft.date=2010&rft.isbn=978-0956507204&rft.aulast=Donovan&rft.aufirst=Tristan&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEMott2013226,_250._"''Virtua_Racing''_[...]_was_perhaps_the_first_to_treat_polygons_not_as_a_graphical_gimmick_but_as_an_opportunity_to_expand_the_boundaries_of_traditional_driving_games_[...]_It's_like_witnessing_the_discovery_of_fire_[...]_[''Virtua_Fighter'']_establish[ed]_the_template_that_future_3-D_fighters_would_follow"-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEMott2013226,_250._"''Virtua_Racing''_[...]_was_perhaps_the_first_to_treat_polygons_not_as_a_graphical_gimmick_but_as_an_opportunity_to_expand_the_boundaries_of_traditional_driving_games_[...]_It's_like_witnessing_the_discovery_of_fire_[...]_[''Virtua_Fighter'']_establish[ed]_the_template_that_future_3-D_fighters_would_follow"_11-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFMott2013">Mott 2013</a>, pp. 226, 250. "<i>Virtua Racing</i> [...] was perhaps the first to treat polygons not as a graphical gimmick but as an opportunity to expand the boundaries of traditional driving games [...] It's like witnessing the discovery of fire [...] [<i>Virtua Fighter</i>] establish[ed] the template that future 3-D fighters would follow".</span> </li> <li id="cite_note-FOOTNOTEKent2001501–502-12"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTEKent2001501–502_12-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKent2001501–502_12-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFKent2001">Kent 2001</a>, pp. 501–502.</span> </li> <li id="cite_note-Edge_VF-13"><span class="mw-cite-backlink">^ <a href="#cite_ref-Edge_VF_13-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Edge_VF_13-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20141210173015/http://www.edge-online.com/reviews/virtua-fighter-review/">"<i>Virtua Fighter</i> Review"</a>. <i>Edge</i>. December 22, 1994. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/reviews/virtua-fighter-review/">the original</a> on December 10, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 5,</span> 2015</span>. <q><i>Virtua Fighter</i><span class="nowrap" style="padding-left:0.1em;">'</span>s 3D characters have a presence that 2D sprites just can't match. The characters really do seem 'alive', whether they're throwing a punch, unleashing a special move or reeling from a blow [...] The Saturn version of <i>Virtua Fighter</i> is an exceptional game in many respects. It's arguably the first true 'next generation' console game, fusing the best aspects of combat gameplay with groundbreaking animation and gorgeous sound (CD music and clear samples). In the arcades, <i>Virtua Fighter</i> made people stop and look. On the Saturn, it will make many people stop, look at their bank balance and then fork out for Sega's new machine. Over to you, Sony.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Edge&rft.atitle=Virtua+Fighter+Review&rft.date=1994-12-22&rft_id=http%3A%2F%2Fwww.edge-online.com%2Freviews%2Fvirtua-fighter-review%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-RetroinspectionSaturn-14"><span class="mw-cite-backlink">^ <a href="#cite_ref-RetroinspectionSaturn_14-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-RetroinspectionSaturn_14-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-RetroinspectionSaturn_14-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-RetroinspectionSaturn_14-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-RetroinspectionSaturn_14-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-RetroinspectionSaturn_14-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-RetroinspectionSaturn_14-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-RetroinspectionSaturn_14-7"><sup><i><b>h</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcFerran" class="citation magazine cs1">McFerran, Damien. "Retroinspection: Sega Saturn". <i>Retro Gamer</i>. No. 34. pp. <span class="nowrap">44–</span>49.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Retro+Gamer&rft.atitle=Retroinspection%3A+Sega+Saturn&rft.issue=34&rft.pages=%3Cspan+class%3D%22nowrap%22%3E44-%3C%2Fspan%3E49&rft.aulast=McFerran&rft.aufirst=Damien&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEHarris2014386-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEHarris2014386_15-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFHarris2014">Harris 2014</a>, p. 386.</span> </li> <li id="cite_note-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-16">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"EGM Interviews SEGA SATURN Product Manager HIDEKI OKAMURA". <i><a href="/wiki/EGM2" class="mw-redirect" title="EGM2">EGM2</a></i>. Vol. 1, no. 1. July 1994. p. 114. <q>Hideki Okamura: [Saturn] was just a development code name for hardware that was adopted by the Japanese development staff. The name has become common knowledge and it has a nice ring to it.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=EGM2&rft.atitle=EGM+Interviews+SEGA+SATURN+Product+Manager+HIDEKI+OKAMURA&rft.volume=1&rft.issue=1&rft.pages=114&rft.date=1994-07&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-17"><span class="mw-cite-backlink"><b><a href="#cite_ref-17">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREF株式会社インプレス2016" class="citation web cs1 cs1-prop-foreign-lang-source">株式会社インプレス (May 23, 2016). <a rel="nofollow" class="external text" href="http://game.watch.impress.co.jp/docs/news/758667.html">"「Game On」トークイベント「セガハードの歴史を語り尽くす」レポート 歴代セガハードの生みの親が集結した夢のキャスティングが実現!"</a>. <i>Game Watch</i> (in Japanese)<span class="reference-accessdate">. Retrieved <span class="nowrap">October 15,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Game+Watch&rft.atitle=%E3%80%8CGame+On%E3%80%8D%E3%83%88%E3%83%BC%E3%82%AF%E3%82%A4%E3%83%99%E3%83%B3%E3%83%88%E3%80%8C%E3%82%BB%E3%82%AC%E3%83%8F%E3%83%BC%E3%83%89%E3%81%AE%E6%AD%B4%E5%8F%B2%E3%82%92%E8%AA%9E%E3%82%8A%E5%B0%BD%E3%81%8F%E3%81%99%E3%80%8D%E3%83%AC%E3%83%9D%E3%83%BC%E3%83%88+%E6%AD%B4%E4%BB%A3%E3%82%BB%E3%82%AC%E3%83%8F%E3%83%BC%E3%83%89%E3%81%AE%E7%94%9F%E3%81%BF%E3%81%AE%E8%A6%AA%E3%81%8C%E9%9B%86%E7%B5%90%E3%81%97%E3%81%9F%E5%A4%A2%E3%81%AE%E3%82%AD%E3%83%A3%E3%82%B9%E3%83%86%E3%82%A3%E3%83%B3%E3%82%B0%E3%81%8C%E5%AE%9F%E7%8F%BE%EF%BC%81&rft.date=2016-05-23&rft.au=%E6%A0%AA%E5%BC%8F%E4%BC%9A%E7%A4%BE%E3%82%A4%E3%83%B3%E3%83%97%E3%83%AC%E3%82%B9&rft_id=http%3A%2F%2Fgame.watch.impress.co.jp%2Fdocs%2Fnews%2F758667.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-18">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFManson2021" class="citation web cs1">Manson, Leonard (December 29, 2021). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220127081720/https://www.somagnews.com/new-saturn-development-details-i-regret-not-basing-it-on-the-model-1/">"New Saturn Development Details: "I Regret Not Basing It On The Model 1"<span class="cs1-kern-right"></span>"</a>. <i>Somag News</i><span class="reference-accessdate">. Retrieved <span class="nowrap">October 15,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Somag+News&rft.atitle=New+Saturn+Development+Details%3A+%22I+Regret+Not+Basing+It+On+The+Model+1%22.&rft.date=2021-12-29&rft.aulast=Manson&rft.aufirst=Leonard&rft_id=https%3A%2F%2Fweb.archive.org%2Fweb%2F20220127081720%2Fhttps%3A%2F%2Fwww.somagnews.com%2Fnew-saturn-development-details-i-regret-not-basing-it-on-the-model-1%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-NG_February-19"><span class="mw-cite-backlink">^ <a href="#cite_ref-NG_February_19-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-NG_February_19-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-NG_February_19-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-NG_February_19-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-NG_February_19-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-NG_February_19-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-NG_February_19-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-NG_February_19-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-NG_February_19-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-NG_February_19-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-NG_February_19-10"><sup><i><b>k</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/nextgen-issue-002/page/n37/mode/2up">"Sega Saturn"</a>. <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i>. Vol. 1, no. 2. February 1995. pp. <span class="nowrap">36–</span>43. <q>Sega's knee-jerk reaction was to delay its Saturn development program for a few months to incorporate a new video processor into the system. Not only would this boost its 2D abilities considerably (something that Sony's machine was less proficient at), but it would also provide better texture mapping for 3D graphics ... Of course, Hitachi's link with the Saturn project goes much deeper. In 1993, the Japanese electronics company set up a joint venture with Sega to develop a CPU for the Saturn based on proprietary Hitachi technology. Several Hitachi staff were seconded to Sega's Saturn division (it's now believed that the same team is now working on preliminary 64-bit technology for Sega), and the result was the SH-2 ... As with most Sega hardware, Model 1 was basically an expensive assortment of bought-in chips. Its main CPU, an <a href="/wiki/NEC_V60" title="NEC V60">NEC V60</a> running at just 16 MHz, was simply too slow for the Saturn. And the bulk of <i>Virtua Racing</i><span class="nowrap" style="padding-left:0.1em;">'</span>s number crunching was handled by four serial DSPs that were way too costly to be included in any home system. Sega's consequent development of the SH-2 meant that it could also produce a Saturn-compatible arcade system.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Next+Generation&rft.atitle=Sega+Saturn&rft.volume=1&rft.issue=2&rft.pages=%3Cspan+class%3D%22nowrap%22%3E36-%3C%2Fspan%3E43&rft.date=1995-02&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fnextgen-issue-002%2Fpage%2Fn37%2Fmode%2F2up&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-20">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPollack1993" class="citation web cs1">Pollack, Andrew (September 22, 1993). <a rel="nofollow" class="external text" href="https://www.nytimes.com/1993/09/22/business/company-news-sega-to-use-hitachi-chip-in-video-game-machine.html">"Sega to Use Hitachi Chip In Video Game Machine"</a>. <i><a href="/wiki/The_New_York_Times" title="The New York Times">The New York Times</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140418061414/http://www.nytimes.com/1993/09/22/business/company-news-sega-to-use-hitachi-chip-in-video-game-machine.html">Archived</a> from the original on April 18, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">April 15,</span> 2014</span>. <q>Sega Enterprises said today that it would base its next-generation home video game machine, due in the fall of 1994, on a new chip being developed by Hitachi Ltd [...] One Sega official said Hitachi's chip was attractively priced and would be designed with Sega's needs in mind [...] Yamaha is expected to provide sound chips and JVC the circuitry for compressing video images.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+New+York+Times&rft.atitle=Sega+to+Use+Hitachi+Chip+In+Video+Game+Machine&rft.date=1993-09-22&rft.aulast=Pollack&rft.aufirst=Andrew&rft_id=https%3A%2F%2Fwww.nytimes.com%2F1993%2F09%2F22%2Fbusiness%2Fcompany-news-sega-to-use-hitachi-chip-in-video-game-machine.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Sega to add 64-Bit Processor to New Saturn System!". <i>Electronic Gaming Monthly</i>. Vol. 5, no. 53. December 1993. p. 68. <q>There are reportedly seven different processors in the Saturn. The main processor will be a custom 32-Bit RISC chip under joint development by Sega and Hitachi.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Electronic+Gaming+Monthly&rft.atitle=Sega+to+add+64-Bit+Processor+to+New+Saturn+System%21&rft.volume=5&rft.issue=53&rft.pages=68&rft.date=1993-12&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-NextGenDec-21"><span class="mw-cite-backlink">^ <a href="#cite_ref-NextGenDec_21-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-NextGenDec_21-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-NextGenDec_21-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-NextGenDec_21-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-NextGenDec_21-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-NextGenDec_21-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"NG Hardware: Saturn". <i>Next Generation</i>. Vol. 1, no. 12. December 1995. pp. <span class="nowrap">45–</span>48. <q>The early pictures and technical breakdowns have remained relatively close to the final system, perhaps because the system was completed far earlier than many people realize [...] It was too late to make major alterations to the system, so, at the cost of pushing the launch schedule slightly, a video processor was added to the board to boost its 2D and 3D texture-mapping abilities. The real processing power of the Saturn comes from two Hitachi SH2 32-bit RISC processors running at 28 MHz. These processors were specially commissioned by Sega and are optimized for fast 3D graphics work.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Next+Generation&rft.atitle=NG+Hardware%3A+Saturn&rft.volume=1&rft.issue=12&rft.pages=%3Cspan+class%3D%22nowrap%22%3E45-%3C%2Fspan%3E48&rft.date=1995-12&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-NG_January-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-NG_January_22-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"NG Hardware: Saturn". <i>Next Generation</i>. Vol. 1, no. 1. January 1995. pp. <span class="nowrap">44–</span>45. <q>Sega has spent the last nine months or so playing catch-up with Sony after a publisher-friend tipped Sega off about the power of PlayStation.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Next+Generation&rft.atitle=NG+Hardware%3A+Saturn&rft.volume=1&rft.issue=1&rft.pages=%3Cspan+class%3D%22nowrap%22%3E44-%3C%2Fspan%3E45&rft.date=1995-01&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-1UP_Pleasure_and_Pain-23"><span class="mw-cite-backlink">^ <a href="#cite_ref-1UP_Pleasure_and_Pain_23-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-1UP_Pleasure_and_Pain_23-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-1UP_Pleasure_and_Pain_23-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-1UP_Pleasure_and_Pain_23-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-1UP_Pleasure_and_Pain_23-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-1UP_Pleasure_and_Pain_23-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-1UP_Pleasure_and_Pain_23-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-1UP_Pleasure_and_Pain_23-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-1UP_Pleasure_and_Pain_23-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-1UP_Pleasure_and_Pain_23-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-1UP_Pleasure_and_Pain_23-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-1UP_Pleasure_and_Pain_23-11"><sup><i><b>l</b></i></sup></a> <a href="#cite_ref-1UP_Pleasure_and_Pain_23-12"><sup><i><b>m</b></i></sup></a> <a href="#cite_ref-1UP_Pleasure_and_Pain_23-13"><sup><i><b>n</b></i></sup></a> <a href="#cite_ref-1UP_Pleasure_and_Pain_23-14"><sup><i><b>o</b></i></sup></a> <a href="#cite_ref-1UP_Pleasure_and_Pain_23-15"><sup><i><b>p</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSewart2005" class="citation web cs1">Sewart, Greg (August 5, 2005). <a rel="nofollow" class="external text" href="https://archive.today/20140317211403/http://www.1up.com/features/pleasure-pain?pager.offset=0">"Sega Saturn: The Pleasure And The Pain"</a>. <i>1UP.com</i>. Archived from <a rel="nofollow" class="external text" href="http://www.1up.com/features/pleasure-pain?pager.offset=0">the original</a> on March 17, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">December 10,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=1UP.com&rft.atitle=Sega+Saturn%3A+The+Pleasure+And+The+Pain&rft.date=2005-08-05&rft.aulast=Sewart&rft.aufirst=Greg&rft_id=http%3A%2F%2Fwww.1up.com%2Ffeatures%2Fpleasure-pain%3Fpager.offset%3D0&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-IGNHistory_pg6-24"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGNHistory_pg6_24-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGNHistory_pg6_24-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFahs,_Travis2009" class="citation web cs1">Fahs, Travis (April 21, 2009). <a rel="nofollow" class="external text" href="https://ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=6">"IGN Presents the History of Sega"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. p. 6. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140306162629/http://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=6">Archived</a> from the original on March 6, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">May 1,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=IGN+Presents+the+History+of+Sega&rft.pages=6&rft.date=2009-04-21&rft.au=Fahs%2C+Travis&rft_id=https%3A%2F%2Fign.com%2Farticles%2F2009%2F04%2F21%2Fign-presents-the-history-of-sega%3Fpage%3D6&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Tale_of_Two_E3s-25"><span class="mw-cite-backlink">^ <a href="#cite_ref-Tale_of_Two_E3s_25-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Tale_of_Two_E3s_25-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Tale_of_Two_E3s_25-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Tale_of_Two_E3s_25-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Tale_of_Two_E3s_25-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFDring2013" class="citation web cs1">Dring, Christopher (July 7, 2013). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170222190759/http://www.mcvuk.com/news/read/tale-of-two-e3s-xbox-vs-sony-vs-sega/0118482">"A Tale of Two E3s – Xbox vs Sony vs Sega"</a>. <i>MCVUK.com</i>. Archived from <a rel="nofollow" class="external text" href="http://www.mcvuk.com/news/read/tale-of-two-e3s-xbox-vs-sony-vs-sega/0118482">the original</a> on February 22, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">January 4,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=MCVUK.com&rft.atitle=A+Tale+of+Two+E3s+%E2%80%93+Xbox+vs+Sony+vs+Sega&rft.date=2013-07-07&rft.aulast=Dring&rft.aufirst=Christopher&rft_id=http%3A%2F%2Fwww.mcvuk.com%2Fnews%2Fread%2Ftale-of-two-e3s-xbox-vs-sony-vs-sega%2F0118482&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEHarris2014465-26"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEHarris2014465_26-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFHarris2014">Harris 2014</a>, p. 465.</span> </li> <li id="cite_note-FOOTNOTEHarris2014464-27"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEHarris2014464_27-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFHarris2014">Harris 2014</a>, p. 464.</span> </li> <li id="cite_note-Sega-16_Kalinske-28"><span class="mw-cite-backlink"><b><a href="#cite_ref-Sega-16_Kalinske_28-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHorowitz2006" class="citation web cs1">Horowitz, Ken (July 11, 2006). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20090207173139/http://www.sega-16.com/feature_page.php?id=214&title=Interview%3A%20Tom%20Kalinske">"Interview: Tom Kalinske"</a>. <i>Sega-16</i>. Archived from <a rel="nofollow" class="external text" href="http://www.sega-16.com/feature_page.php?id=214&title=Interview%3A+Tom+Kalinske">the original</a> on February 7, 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">December 24,</span> 2014</span>. <q><b>Tom Kalinske:</b> I remember we had a document that Olaf and Mickey took to Sony that said they'd like to develop jointly the next hardware, the next game platform, with Sega, and here's what we think it ought to do. Sony apparently gave the green light to that [...] Our proposal was that each of us would sell this joint Sega/Sony hardware platform; we'll share the loss on the hardware (whatever that is, we'll split it), combine our advertising and marketing, but we'll each be responsible for the software sales we'll generate. Now, at that particular point in time, Sega knew how to develop software a hell of a lot better than Sony did. They were just coming up the learning curve, so we would have benefited much more greatly [...] I felt that we were rushing Saturn. We didn't have the software right, and we didn't have the pricing right, so I felt we should have stayed with Genesis for another year.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Sega-16&rft.atitle=Interview%3A+Tom+Kalinske&rft.date=2006-07-11&rft.aulast=Horowitz&rft.aufirst=Ken&rft_id=http%3A%2F%2Fwww.sega-16.com%2Ffeature_page.php%3Fid%3D214%26title%3DInterview%253A%2BTom%2BKalinske&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEHarris2014452-29"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEHarris2014452_29-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFHarris2014">Harris 2014</a>, p. 452.</span> </li> <li id="cite_note-FOOTNOTEKent2001509-30"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEKent2001509_30-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFKent2001">Kent 2001</a>, p. 509.</span> </li> <li id="cite_note-Making_of_Panzer_Dragoon-31"><span class="mw-cite-backlink">^ <a href="#cite_ref-Making_of_Panzer_Dragoon_31-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Making_of_Panzer_Dragoon_31-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20140724042310/http://www.nowgamer.com/features/894677/the_making_of_panzer_dragoon_saga_part_1.html">"The Making Of [...] <i>Panzer Dragoon Saga</i> Part 1"</a>. <i>Now Gamer</i>. December 17, 2008. Archived from <a rel="nofollow" class="external text" href="http://www.nowgamer.com/features/894677/the_making_of_panzer_dragoon_saga_part_1.html">the original</a> on July 24, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 20,</span> 2014</span>. <q><b>Kentaro Yoshida:</b> We thought we'd have no problem making games that were superior to PlayStation games.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Now+Gamer&rft.atitle=The+Making+Of+%5B...%5D+Panzer+Dragoon+Saga+Part+1&rft.date=2008-12-17&rft_id=http%3A%2F%2Fwww.nowgamer.com%2Ffeatures%2F894677%2Fthe_making_of_panzer_dragoon_saga_part_1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-32"><span class="mw-cite-backlink"><b><a href="#cite_ref-32">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/re-play-volume-19-issue-no.-8-may-1994/RePlay%20-%20Volume%2019%2C%20Issue%20No.%208%20-%20May%201994/page/14">"News Digest"</a>. <i>RePlay</i>. Vol. 19, no. 8. May 1994. p. 14.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=RePlay&rft.atitle=News+Digest&rft.volume=19&rft.issue=8&rft.pages=14&rft.date=1994-05&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fre-play-volume-19-issue-no.-8-may-1994%2FRePlay%2520-%2520Volume%252019%252C%2520Issue%2520No.%25208%2520-%2520May%25201994%2Fpage%2F14&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Retroinspection32X-33"><span class="mw-cite-backlink">^ <a href="#cite_ref-Retroinspection32X_33-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Retroinspection32X_33-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Retroinspection32X_33-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Retroinspection32X_33-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Retroinspection32X_33-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Retroinspection32X_33-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcFerran,_Damien2010" class="citation magazine cs1">McFerran, Damien (2010). "Retroinspection: Sega 32X". <i>Retro Gamer</i>. No. 77. pp. <span class="nowrap">44–</span>49. <q><b>Scot Bayless:</b> The 32X call was made in early January [1994] [...] There's a part of me that wishes the Saturn had adopted the 32X graphics strategy, but that ship had sailed long before the greenlight call from Nakayama.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Retro+Gamer&rft.atitle=Retroinspection%3A+Sega+32X&rft.issue=77&rft.pages=%3Cspan+class%3D%22nowrap%22%3E44-%3C%2Fspan%3E49&rft.date=2010&rft.au=McFerran%2C+Damien&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEKent2001494-34"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEKent2001494_34-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFKent2001">Kent 2001</a>, p. 494.</span> </li> <li id="cite_note-Allgame32X-35"><span class="mw-cite-backlink">^ <a href="#cite_ref-Allgame32X_35-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Allgame32X_35-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBeuscher,_David" class="citation web cs1">Beuscher, David. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141210012639/http://allgame.com/platform.php?id=35">"Sega Genesis 32X – Overview"</a>. <i>Allgame</i>. Archived from <a rel="nofollow" class="external text" href="http://allgame.com/platform.php?id=35">the original</a> on December 10, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">December 13,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Allgame&rft.atitle=Sega+Genesis+32X+%E2%80%93+Overview&rft.au=Beuscher%2C+David&rft_id=http%3A%2F%2Fallgame.com%2Fplatform.php%3Fid%3D35&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Miller-36"><span class="mw-cite-backlink">^ <a href="#cite_ref-Miller_36-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Miller_36-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHorowitz,_Ken2013" class="citation web cs1">Horowitz, Ken (February 7, 2013). <a rel="nofollow" class="external text" href="http://www.sega-16.com/2013/02/interview-joe-miller/">"Interview: Joe Miller"</a>. <i>Sega-16</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131202233248/http://www.sega-16.com/2013/02/interview-joe-miller/">Archived</a> from the original on December 2, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">May 25,</span> 2014</span>. <q><b>Joe Miller:</b> I'd say that the rhetoric around the deteriorating relationship is probably overblown a little bit, based on what I've read. Nakayama-san and SOJ knew they had a strong, proven management team in place at SOA, and while everyone was concerned about growing the business, neither side lost confidence in the other.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Sega-16&rft.atitle=Interview%3A+Joe+Miller&rft.date=2013-02-07&rft.au=Horowitz%2C+Ken&rft_id=http%3A%2F%2Fwww.sega-16.com%2F2013%2F02%2Finterview-joe-miller%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Saturn-37"><span class="mw-cite-backlink"><b><a href="#cite_ref-Saturn_37-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://sega.jp/fb/segahard/ss/">"Sega Saturn"</a> (in Japanese). Sega Corporation. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140716103105/http://sega.jp/fb/segahard/ss/">Archived</a> from the original on July 16, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sega+Saturn&rft.pub=Sega+Corporation&rft_id=http%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2Fss%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Edge_Japanese_launch-38"><span class="mw-cite-backlink">^ <a href="#cite_ref-Edge_Japanese_launch_38-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Edge_Japanese_launch_38-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Edge_Japanese_launch_38-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Edge_Japanese_launch_38-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Sega and Sony Sell the Dream". <i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i>. Vol. 3, no. 17. February 1995. pp. <span class="nowrap">6–</span>9. <q>The December 3 ship-out of 100,000 PlayStations to stores across Japan ... was not met with the same euphoria-charged reception that the Saturn received ... Saturn arrived to a rapturous reception in Japan on November 22. 200,000 units sold out instantly on day one ... Japanese gamers were beside themselves as they walked away with their prized possession and a near-perfect conversion of the <i>Virtua Fighter</i> coin-op ... Sega (and Sony) have proved that with dedicated processors handling the drive (the SH-1 in the Saturn's case), negligible access times are possible.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Edge&rft.atitle=Sega+and+Sony+Sell+the+Dream&rft.volume=3&rft.issue=17&rft.pages=%3Cspan+class%3D%22nowrap%22%3E6-%3C%2Fspan%3E9&rft.date=1995-02&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-39"><span class="mw-cite-backlink"><b><a href="#cite_ref-39">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSemrad1994" class="citation magazine cs1">Semrad, Ed (December 1994). "Saturn... Ahead of its Time?". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No. 65. p. 6.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Electronic+Gaming+Monthly&rft.atitle=Saturn...+Ahead+of+its+Time%3F&rft.issue=65&rft.pages=6&rft.date=1994-12&rft.aulast=Semrad&rft.aufirst=Ed&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-IGNHistory_pg8-40"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGNHistory_pg8_40-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGNHistory_pg8_40-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-IGNHistory_pg8_40-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-IGNHistory_pg8_40-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-IGNHistory_pg8_40-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-IGNHistory_pg8_40-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-IGNHistory_pg8_40-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-IGNHistory_pg8_40-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-IGNHistory_pg8_40-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-IGNHistory_pg8_40-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-IGNHistory_pg8_40-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-IGNHistory_pg8_40-11"><sup><i><b>l</b></i></sup></a> <a href="#cite_ref-IGNHistory_pg8_40-12"><sup><i><b>m</b></i></sup></a> <a href="#cite_ref-IGNHistory_pg8_40-13"><sup><i><b>n</b></i></sup></a> <a href="#cite_ref-IGNHistory_pg8_40-14"><sup><i><b>o</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFahs,_Travis2009" class="citation web cs1">Fahs, Travis (April 21, 2009). <a rel="nofollow" class="external text" href="https://ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=8">"IGN Presents the History of Sega"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. p. 8. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151106173810/http://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=8">Archived</a> from the original on November 6, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">May 1,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=IGN+Presents+the+History+of+Sega&rft.pages=8&rft.date=2009-04-21&rft.au=Fahs%2C+Travis&rft_id=https%3A%2F%2Fign.com%2Farticles%2F2009%2F04%2F21%2Fign-presents-the-history-of-sega%3Fpage%3D8&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEHarris2014536,_gives_a_lower_figure_of_170,000-41"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEHarris2014536,_gives_a_lower_figure_of_170,000_41-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFHarris2014">Harris 2014</a>, p. 536, gives a lower figure of 170,000.</span> </li> <li id="cite_note-FOOTNOTEKent2001502-42"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTEKent2001502_42-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKent2001502_42-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFKent2001">Kent 2001</a>, p. 502.</span> </li> <li id="cite_note-43"><span class="mw-cite-backlink"><b><a href="#cite_ref-43">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBuchanan,_Levi2008" class="citation web cs1">Buchanan, Levi (October 24, 2008). <a rel="nofollow" class="external text" href="https://ign.com/articles/2008/10/24/32x-follies">"32X Follies"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160417080118/http://www.ign.com/articles/2008/10/24/32x-follies">Archived</a> from the original on April 17, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">May 25,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=32X+Follies&rft.date=2008-10-24&rft.au=Buchanan%2C+Levi&rft_id=https%3A%2F%2Fign.com%2Farticles%2F2008%2F10%2F24%2F32x-follies&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-jp-44"><span class="mw-cite-backlink"><b><a href="#cite_ref-jp_44-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="https://sega.jp/fb/segahard/32x/">"Super 32X"</a> (in Japanese). Sega Corporation. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140716105656/http://sega.jp/fb/segahard/32x/">Archived</a> from the original on July 16, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">February 23,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Super+32X&rft.pub=Sega+Corporation&rft_id=https%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2F32x%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-45"><span class="mw-cite-backlink"><b><a href="#cite_ref-45">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Japanese Stats Give Saturn the Edge". <i>Edge</i>. Vol. 3, no. 19. 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August 28, 1998. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120218120358/http://psx.ign.com/articles/060/060188p1.html">Archived</a> from the original on February 18, 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">November 16,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=History+of+the+PlayStation&rft.date=1998-08-28&rft_id=https%3A%2F%2Fign.com%2Farticles%2F1998%2F08%2F28%2Fhistory-of-the-playstation&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEKent2001504-48"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTEKent2001504_48-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKent2001504_48-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFKent2001">Kent 2001</a>, p. 504.</span> </li> <li id="cite_note-49"><span class="mw-cite-backlink"><b><a href="#cite_ref-49">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20141018182151/http://www.edge-online.com/features/making-playstation/3/">"The Making Of: PlayStation"</a>. <i>Edge</i>. April 24, 2009. p. 3. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/features/making-playstation/3/">the original</a> on October 18, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 5,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Edge&rft.atitle=The+Making+Of%3A+PlayStation&rft.pages=3&rft.date=2009-04-24&rft_id=http%3A%2F%2Fwww.edge-online.com%2Ffeatures%2Fmaking-playstation%2F3%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEKent2001516-50"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTEKent2001516_50-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKent2001516_50-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKent2001516_50-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFKent2001">Kent 2001</a>, p. 516.</span> </li> <li id="cite_note-Saturnday/1:1-51"><span class="mw-cite-backlink"><b><a href="#cite_ref-Saturnday/1:1_51-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation pressrelease cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20141025012132/http://www.thefreelibrary.com/Let+the+games+begin%3a+Sega+Saturn+hits+retail+shelves+across+the...-a016634009">"Let the games begin: Sega Saturn hits retail shelves across the nation Sept. 2; Japanese sales already put Sega on top of the charts"</a> (Press release). <a href="/wiki/Redwood_City,_California" title="Redwood City, California">Redwood City, California</a>. <a href="/wiki/Business_Wire" title="Business Wire">Business Wire</a>. March 9, 1995. Archived from <a rel="nofollow" class="external text" href="http://www.thefreelibrary.com/Let+the+games+begin%3a+Sega+Saturn+hits+retail+shelves+across+the...-a016634009">the original</a> on October 25, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">December 24,</span> 2014</span> – via The Free Library.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Let+the+games+begin%3A+Sega+Saturn+hits+retail+shelves+across+the+nation+Sept.+2%3B+Japanese+sales+already+put+Sega+on+top+of+the+charts.&rft.place=Redwood+City%2C+California&rft.date=1995-03-09&rft_id=http%3A%2F%2Fwww.thefreelibrary.com%2FLet%2Bthe%2Bgames%2Bbegin%253a%2BSega%2BSaturn%2Bhits%2Bretail%2Bshelves%2Bacross%2Bthe...-a016634009&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-cnet-52"><span class="mw-cite-backlink">^ <a href="#cite_ref-cnet_52-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-cnet_52-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-cnet_52-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFReisinger2008" class="citation web cs1">Reisinger, Don (January 31, 2008). <a rel="nofollow" class="external text" href="https://www.cnet.com/home/smart-home/why-the-saturn-was-the-worst-major-console-of-all-time/">"Why the Saturn was the worst major console of all time"</a>. <i><a href="/wiki/CNET" title="CNET">CNET</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">March 13,</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=CNET&rft.atitle=Why+the+Saturn+was+the+worst+major+console+of+all+time&rft.date=2008-01-31&rft.aulast=Reisinger&rft.aufirst=Don&rft_id=https%3A%2F%2Fwww.cnet.com%2Fhome%2Fsmart-home%2Fwhy-the-saturn-was-the-worst-major-console-of-all-time%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEHarris2014536-53"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEHarris2014536_53-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFHarris2014">Harris 2014</a>, p. 536.</span> </li> <li id="cite_note-Six_launch-54"><span class="mw-cite-backlink">^ <a href="#cite_ref-Six_launch_54-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Six_launch_54-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation pressrelease cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20161025111725/https://www.thefreelibrary.com/Sega+Saturn+launch+takes+consumers+and+retailers+by+storm%3B+retailers...-a016867843">"Sega Saturn launch takes consumers and retailers by storm; retailers struggling to keep up with consumer demand"</a> (Press release). <a href="/wiki/Redwood_City,_California" title="Redwood City, California">Redwood City, California</a>. <a href="/wiki/Business_Wire" title="Business Wire">Business Wire</a>. May 19, 1995. Archived from <a rel="nofollow" class="external text" href="https://www.thefreelibrary.com/Sega+Saturn+launch+takes+consumers+and+retailers+by+storm%3B+retailers...-a016867843">the original</a> on October 25, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">October 24,</span> 2016</span> – via The Free Library.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sega+Saturn+launch+takes+consumers+and+retailers+by+storm%3B+retailers+struggling+to+keep+up+with+consumer+demand&rft.place=Redwood+City%2C+California&rft.date=1995-05-19&rft_id=https%3A%2F%2Fwww.thefreelibrary.com%2FSega%2BSaturn%2Blaunch%2Btakes%2Bconsumers%2Band%2Bretailers%2Bby%2Bstorm%253B%2Bretailers...-a016867843&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-This_Day-55"><span class="mw-cite-backlink"><b><a href="#cite_ref-This_Day_55-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCifaldi2010" class="citation web cs1">Cifaldi, Frank (May 11, 2010). <a rel="nofollow" class="external text" href="https://archive.today/20130629122913/http://www.1up.com/news/day-history-sega-announces-surprise">"This Day in History: Sega Announces Surprise Saturn Launch"</a>. <i>1UP.com</i>. Archived from <a rel="nofollow" class="external text" href="http://www.1up.com/news/day-history-sega-announces-surprise">the original</a> on June 29, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">December 10,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=1UP.com&rft.atitle=This+Day+in+History%3A+Sega+Announces+Surprise+Saturn+Launch&rft.date=2010-05-11&rft.aulast=Cifaldi&rft.aufirst=Frank&rft_id=http%3A%2F%2Fwww.1up.com%2Fnews%2Fday-history-sega-announces-surprise&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Schilling-56"><span class="mw-cite-backlink">^ <a href="#cite_ref-Schilling_56-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Schilling_56-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Schilling_56-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Schilling_56-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSchilling2003" class="citation journal cs1">Schilling, Mellissa A. (Spring 2003). "Technological Leapfrogging: Lessons From the U.S. Video Game Console Industry". <i>California Management Review</i>. <b>45</b> (3): 12, 23. <a href="/wiki/Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.2307%2F41166174">10.2307/41166174</a>. <a href="/wiki/JSTOR_(identifier)" class="mw-redirect" title="JSTOR (identifier)">JSTOR</a> <a rel="nofollow" class="external text" href="https://www.jstor.org/stable/41166174">41166174</a>. <a href="/wiki/S2CID_(identifier)" class="mw-redirect" title="S2CID (identifier)">S2CID</a> <a rel="nofollow" class="external text" href="https://api.semanticscholar.org/CorpusID:114838931">114838931</a>. <q>Lack of distribution may have contributed significantly to the failure of the Sega Saturn to gain an installed base. Sega had limited distribution for its Saturn launch, which may have slowed the building of its installed base both directly (because consumers had limited access to the product) and indirectly (because distributors that were initially denied product may have been reluctant to promote the product after the limitations were lifted). Nintendo, by contrast, had unlimited distribution for its Nintendo 64 launch, and Sony not only had unlimited distribution, but had extensive experience with negotiating with retailing giants such as Wal-Mart for its consumer electronics products.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=California+Management+Review&rft.atitle=Technological+Leapfrogging%3A+Lessons+From+the+U.S.+Video+Game+Console+Industry&rft.ssn=spring&rft.volume=45&rft.issue=3&rft.pages=12%2C+23&rft.date=2003&rft_id=https%3A%2F%2Fapi.semanticscholar.org%2FCorpusID%3A114838931%23id-name%3DS2CID&rft_id=https%3A%2F%2Fwww.jstor.org%2Fstable%2F41166174%23id-name%3DJSTOR&rft_id=info%3Adoi%2F10.2307%2F41166174&rft.aulast=Schilling&rft.aufirst=Mellissa+A.&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Kalinske_on_launch_and_price-57"><span class="mw-cite-backlink"><b><a href="#cite_ref-Kalinske_on_launch_and_price_57-0">^</a></b></span> <span class="reference-text">cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Is War hell for Sega?". <i>Next Generation</i>. Vol. 2, no. 13. January 1996. p. 7. <q><b>Tom Kalinske:</b> We needed to do something shocking because we were $100 more than the other guy [...] I still think [the surprise launch] was a good idea. If I had it to do over again would I do it a little differently? Yeah, definitely. I wouldn't take the risk of annoying retailers the way we did. I would clue them in and do an early launch in a region or three regions or something so we could include everybody.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Next+Generation&rft.atitle=Is+War+hell+for+Sega%3F&rft.volume=2&rft.issue=13&rft.pages=7&rft.date=1996-01&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-58"><span class="mw-cite-backlink"><b><a href="#cite_ref-58">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/articles/1996/09/28/k-b-toys-tells-its-side">"K-B Toys tells its side"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. September 28, 1996<span class="reference-accessdate">. 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Archived from <a rel="nofollow" class="external text" href="http://www.syfygames.com/news/article/this-week-in-gaming-history-how-e3-1995-changed-gaming-forever">the original</a> on December 25, 2015<span class="reference-accessdate">. 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Archived from <a rel="nofollow" class="external text" href="https://www.theguardian.com/technology/2015/may/14/sega-saturn-how-one-decision-destroyed-playstations-greatest-rival">the original</a> on March 30, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">June 25,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=the+Guardian&rft.atitle=Sega+Saturn%3A+how+one+decision+destroyed+PlayStation%27s+greatest+rival&rft.date=2015-05-14&rft.au=Keith+Stuart&rft_id=http%3A%2F%2Fwww.theguardian.com%2Ftechnology%2F2015%2Fmay%2F14%2Fsega-saturn-how-one-decision-destroyed-playstations-greatest-rival&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-63"><span class="mw-cite-backlink"><b><a href="#cite_ref-63">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1">"Dear Saturn Mag, I've Heard the Saturn Couldn't Handle <i>Alex Kidd</i>... Is This True?". <i><a href="/wiki/Sega_Saturn_Magazine" title="Sega Saturn Magazine">Sega Saturn Magazine</a></i>. Vol. 1, no. 2. 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Retrieved <span class="nowrap">January 20,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sony+Computer+Entertainment+Inc.+Business+Development%2FEurope&rft.pub=SCE&rft_id=http%3A%2F%2Fscei.co.jp%2Fcorporate%2Fdata%2Fbizdataeu_e.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-66"><span class="mw-cite-backlink"><b><a href="#cite_ref-66">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation pressrelease cs1"><a rel="nofollow" class="external text" href="http://www.thefreelibrary.com/Sega+Saturn+gets+astronomical+send+off+with+landmark+marketing...-a016940474">"Sega Saturn gets astronomical send off with landmark marketing campaign; Sega breaks $50-million marketing campaign to support surprise launch at E3"</a> (Press release). <a href="/wiki/Los_Angeles" title="Los Angeles">Los Angeles</a>. <a href="/wiki/Business_Wire" title="Business Wire">Business Wire</a>. May 11, 1995. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150218104132/http://www.thefreelibrary.com/Sega+Saturn+gets+astronomical+send+off+with+landmark+marketing...-a016940474">Archived</a> from the original on February 18, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">February 18,</span> 2015</span> – via The Free Library.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sega+Saturn+gets+astronomical+send+off+with+landmark+marketing+campaign%3B+Sega+breaks+%2450-million+marketing+campaign+to+support+surprise+launch+at+E3.&rft.place=Los+Angeles&rft.date=1995-05-11&rft_id=http%3A%2F%2Fwww.thefreelibrary.com%2FSega%2BSaturn%2Bgets%2Bastronomical%2Bsend%2Boff%2Bwith%2Blandmark%2Bmarketing...-a016940474&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Finn-67"><span class="mw-cite-backlink">^ <a href="#cite_ref-Finn_67-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Finn_67-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Finn_67-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Finn_67-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Finn_67-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Finn_67-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFinn2002" class="citation book cs1">Finn, Mark (2002). 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Archived from <a rel="nofollow" class="external text" href="http://www.gameinformer.com/b/features/archive/2013/10/30/which-game-console-had-the-best-launch-lineup.aspx?PostPageIndex=3">the original</a> on June 30, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">February 17,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Which+Game+Console+Had+the+Best+Launch+Lineup%3F&rft.pages=3&rft.date=2013-10-30&rft.aulast=Kato&rft.aufirst=Matthew&rft_id=http%3A%2F%2Fwww.gameinformer.com%2Fb%2Ffeatures%2Farchive%2F2013%2F10%2F30%2Fwhich-game-console-had-the-best-launch-lineup.aspx%3FPostPageIndex%3D3&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEKent2001533-72"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTEKent2001533_72-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKent2001533_72-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKent2001533_72-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKent2001533_72-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKent2001533_72-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFKent2001">Kent 2001</a>, p. 533.</span> </li> <li id="cite_note-FOOTNOTEDeMariaWilson2004282-73"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEDeMariaWilson2004282_73-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFDeMariaWilson2004">DeMaria & Wilson 2004</a>, p. 282.</span> </li> <li id="cite_note-FOOTNOTEKent2001519–520-74"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEKent2001519–520_74-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFKent2001">Kent 2001</a>, pp. 519–520.</span> </li> <li id="cite_note-75"><span class="mw-cite-backlink"><b><a href="#cite_ref-75">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFParkin2014" class="citation web cs1">Parkin, Simon (June 19, 2014). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141129042841/http://www.edge-online.com/features/a-history-of-videogame-hardware-sony-playstation/">"A History of Videogame Hardware: Sony PlayStation"</a>. <i>Edge</i>. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/features/a-history-of-videogame-hardware-sony-playstation/">the original</a> on November 29, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 5,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Edge&rft.atitle=A+History+of+Videogame+Hardware%3A+Sony+PlayStation&rft.date=2014-06-19&rft.aulast=Parkin&rft.aufirst=Simon&rft_id=http%3A%2F%2Fwww.edge-online.com%2Ffeatures%2Fa-history-of-videogame-hardware-sony-playstation%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-76"><span class="mw-cite-backlink"><b><a href="#cite_ref-76">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"<i>Daytona USA</i>". <i>Edge</i>. Vol. 3, no. 21. June 1995. pp. <span class="nowrap">72–</span>75. <q>Although AM2 has managed to replicate the coin-op tolerably well, Saturn <i>Daytona</i> fails to capture the arcade experience that PlayStation <i>Ridge Racer</i> so convincingly delivers.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Edge&rft.atitle=Daytona+USA&rft.volume=3&rft.issue=21&rft.pages=%3Cspan+class%3D%22nowrap%22%3E72-%3C%2Fspan%3E75&rft.date=1995-06&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcNamara1995" class="citation magazine cs1">McNamara, Andy; et al. (September 1995). <a rel="nofollow" class="external text" href="https://web.archive.org/web/19971120013114/http://www.gameinformer.com/sep95/rracer.html">"Prepare Yourself for the Ultimate Racing Experience"</a>. <i>Game Informer</i>. Archived from <a rel="nofollow" class="external text" href="http://www.gameinformer.com/sep95/rracer.html">the original</a> on November 20, 1997<span class="reference-accessdate">. Retrieved <span class="nowrap">April 15,</span> 2014</span>. <q><i>Daytona</i> rules the arcade, but I think <i>Ridge Racer</i> dominates the home systems.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Prepare+Yourself+for+the+Ultimate+Racing+Experience&rft.date=1995-09&rft.aulast=McNamara&rft.aufirst=Andy&rft_id=http%3A%2F%2Fwww.gameinformer.com%2Fsep95%2Frracer.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFAir_Hendrix1995" class="citation magazine cs1">Air Hendrix (August 1995). "Pro Review: <i>Daytona USA</i>". <i>GamePro</i>. Vol. 7, no. 73. p. 50. <q><i>Daytona</i> pales in comparison to <i>Ridge Racer</i> for the Japanese PlayStation, which takes an early lead with better features, gameplay, and graphics.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=GamePro&rft.atitle=Pro+Review%3A+Daytona+USA&rft.volume=7&rft.issue=73&rft.pages=50&rft.date=1995-08&rft.au=Air+Hendrix&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEMott2013239._"A_disastrous_home_version_[of_''Daytona_USA'']_for_the_Sega_Saturn_in_1995_is_reviled_for_its_choppy_frame_rate_and_flickering_polygons"-77"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEMott2013239._"A_disastrous_home_version_[of_''Daytona_USA'']_for_the_Sega_Saturn_in_1995_is_reviled_for_its_choppy_frame_rate_and_flickering_polygons"_77-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFMott2013">Mott 2013</a>, p. 239. "A disastrous home version [of <i>Daytona USA</i>] for the Sega Saturn in 1995 is reviled for its choppy frame rate and flickering polygons".</span> </li> <li id="cite_note-FOOTNOTEKent2001582-78"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEKent2001582_78-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFKent2001">Kent 2001</a>, p. 582.</span> </li> <li id="cite_note-Cheap-79"><span class="mw-cite-backlink">^ <a href="#cite_ref-Cheap_79-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Cheap_79-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"<i>Tekken</i>". <i>Edge</i>. Vol. 3, no. 21. June 1995. pp. <span class="nowrap">66–</span>70. <q>Namco took a significant risk in basing its <i>Tekken</i> coin-op on raw PlayStation hardware, considering that it would be competing directly with Sega's Model 2-powered <i>Virtua Fighter 2</i> [...] For once, a home system can boast an identical conversion of a cutting-edge coin-op [...] Namco's research section managing director, Shegeichi Nakamura [...] explains: "When Sony came along we decided to go for a low-cost system—in short, we've left the big arcade stores to Sega and <i>VF2</i> and <i>Tekken</i> has been sold to smaller arcade centres" [...] Namco has a further four titles planned for System 11, all of which are likely to make the jump to the PlayStation.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Edge&rft.atitle=Tekken&rft.volume=3&rft.issue=21&rft.pages=%3Cspan+class%3D%22nowrap%22%3E66-%3C%2Fspan%3E70&rft.date=1995-06&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Fight_Club-80"><span class="mw-cite-backlink">^ <a href="#cite_ref-Fight_Club_80-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Fight_Club_80-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Fight_Club_80-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFTokyo_Drifter2002" class="citation magazine cs1">Tokyo Drifter (April 2002). "Virtua Fight Club". <i>GamePro</i>. Vol. 14, no. 163. pp. <span class="nowrap">48–</span>50.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=GamePro&rft.atitle=Virtua+Fight+Club&rft.volume=14&rft.issue=163&rft.pages=%3Cspan+class%3D%22nowrap%22%3E48-%3C%2Fspan%3E50&rft.date=2002-04&rft.au=Tokyo+Drifter&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-NG-81"><span class="mw-cite-backlink"><b><a href="#cite_ref-NG_81-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Namco". <i>Next Generation</i>. Vol. 1, no. 1. January 1995. pp. <span class="nowrap">70–</span>73.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Next+Generation&rft.atitle=Namco&rft.volume=1&rft.issue=1&rft.pages=%3Cspan+class%3D%22nowrap%22%3E70-%3C%2Fspan%3E73&rft.date=1995-01&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-82"><span class="mw-cite-backlink"><b><a href="#cite_ref-82">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"<i>Tekken</i>". <i>Next Generation</i>. Vol. 1, no. 2. February 1995. p. 82.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Next+Generation&rft.atitle=Tekken&rft.volume=1&rft.issue=2&rft.pages=82&rft.date=1995-02&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Harada-83"><span class="mw-cite-backlink"><b><a href="#cite_ref-Harada_83-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20141129114830/http://www.edge-online.com/features/an-audience-with-katsuhiro-harada/">"An Audience With: Katsuhiro Harada – on 20 years of <i>Tekken</i> and the future of fighting games"</a>. <i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i>. September 23, 2013. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/features/an-audience-with-katsuhiro-harada/">the original</a> on November 29, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 5,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Edge&rft.atitle=An+Audience+With%3A+Katsuhiro+Harada+%E2%80%93+on+20+years+of+Tekken+and+the+future+of+fighting+games&rft.date=2013-09-23&rft_id=http%3A%2F%2Fwww.edge-online.com%2Ffeatures%2Fan-audience-with-katsuhiro-harada%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEMott2013254-84"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEMott2013254_84-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFMott2013">Mott 2013</a>, p. 254.</span> </li> <li id="cite_note-85"><span class="mw-cite-backlink"><b><a href="#cite_ref-85">^</a></b></span> <span class="reference-text">cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFScary_Larry1995" class="citation magazine cs1">Scary Larry (August 1995). "Pro Review: <i>Virtua Fighter</i>". <i>GamePro</i>. Vol. 7, no. 73. p. 48. <q>The graphics were state-of-the-art when this game was released in the arcades a year ago. Other fighters—notably <i>Tekken</i> and <i><a href="/wiki/Battle_Arena_Toshinden" title="Battle Arena Toshinden">Toh Shin Den</a></i>—now make better use of the polygon engine.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=GamePro&rft.atitle=Pro+Review%3A+Virtua+Fighter&rft.volume=7&rft.issue=73&rft.pages=48&rft.date=1995-08&rft.au=Scary+Larry&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-86"><span class="mw-cite-backlink"><b><a href="#cite_ref-86">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation pressrelease cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20140504225632/http://www.thefreelibrary.com/Sega+announces+%24299+Sega+Saturn+core+pack%3b+%27%27Virtua+Fighter+Remix%27%27...-a017512731">"Sega Announces $299 Sega Saturn Core Pack; "<i>Virtua Fighter Remix</i>" Pack-In Available for $349"</a> (Press release). <a href="/wiki/Redwood_City,_California" title="Redwood City, California">Redwood City, California</a>. <a href="/wiki/Business_Wire" title="Business Wire">Business Wire</a>. October 2, 1995. Archived from <a rel="nofollow" class="external text" href="http://www.thefreelibrary.com/Sega+announces+%24299+Sega+Saturn+core+pack%3b+%27%27Virtua+Fighter+Remix%27%27...-a017512731">the original</a> on May 4, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">December 24,</span> 2014</span> – via The Free Library. <q>Sega of America Monday announced that, effective immediately, it will dramatically drop the price of its high-end Sega Saturn system to $299.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sega+Announces+%24299+Sega+Saturn+Core+Pack%3B+%22Virtua+Fighter+Remix%22+Pack-In+Available+for+%24349.&rft.place=Redwood+City%2C+California&rft.date=1995-10-02&rft_id=http%3A%2F%2Fwww.thefreelibrary.com%2FSega%2Bannounces%2B%2524299%2BSega%2BSaturn%2Bcore%2Bpack%253b%2B%2527%2527Virtua%2BFighter%2BRemix%2527%2527...-a017512731&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-87"><span class="mw-cite-backlink"><b><a href="#cite_ref-87">^</a></b></span> <span class="reference-text">cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFReiner1996" class="citation magazine cs1">Reiner, Andrew; et al. (January 1996). <a rel="nofollow" class="external text" href="https://web.archive.org/web/19971120011601/http://www.gameinformer.com/jan96/rally.html">"Easy Left, Baby"</a>. <i>Game Informer</i>. Archived from <a rel="nofollow" class="external text" href="http://www.gameinformer.com/jan96/rally.html">the original</a> on November 20, 1997<span class="reference-accessdate">. Retrieved <span class="nowrap">September 16,</span> 2014</span>. <q>I'm far more impressed with this title than I was with Daytona.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Easy+Left%2C+Baby&rft.date=1996-01&rft.aulast=Reiner&rft.aufirst=Andrew&rft_id=http%3A%2F%2Fwww.gameinformer.com%2Fjan96%2Frally.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Top Gear". <i>Next Generation</i>. Vol. 2, no. 14. February 1996. p. 160.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Next+Generation&rft.atitle=Top+Gear&rft.volume=2&rft.issue=14&rft.pages=160&rft.date=1996-02&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-88"><span class="mw-cite-backlink"><b><a href="#cite_ref-88">^</a></b></span> <span class="reference-text">cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFReiner1996" class="citation magazine cs1">Reiner, Andrew; et al. (January 1996). <a rel="nofollow" class="external text" href="https://web.archive.org/web/19971120011638/http://www.gameinformer.com/jan96/vcop.html">"Rendered and Ready to Wear"</a>. <i>Game Informer</i>. Archived from <a rel="nofollow" class="external text" href="http://www.gameinformer.com/jan96/vcop.html">the original</a> on November 20, 1997<span class="reference-accessdate">. Retrieved <span class="nowrap">September 16,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Rendered+and+Ready+to+Wear&rft.date=1996-01&rft.aulast=Reiner&rft.aufirst=Andrew&rft_id=http%3A%2F%2Fwww.gameinformer.com%2Fjan96%2Fvcop.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Stunning". <i>Next Generation</i>. Vol. 2, no. 14. February 1996. p. 162. <q>Totally eliminates the hit or miss polarity of other light-gun games and adds a whole new level of detail to the genre.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Next+Generation&rft.atitle=Stunning&rft.volume=2&rft.issue=14&rft.pages=162&rft.date=1996-02&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-VF2-89"><span class="mw-cite-backlink">^ <a href="#cite_ref-VF2_89-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-VF2_89-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/19970419221618/http://www.next-generation.com/news/113095b.html">"<i>Virtua Fighter 2</i> is Here at Last!"</a>. <i>Next Generation</i>. Archived from <a rel="nofollow" class="external text" href="http://www.next-generation.com/news/113095b.html">the original</a> on April 19, 1997<span class="reference-accessdate">. Retrieved <span class="nowrap">April 12,</span> 2014</span>. <q>[The VDP2] can generate and manipulate 3D backgrounds. This leaves the twin processors free to deal with manipulating the fighters themselves. The result is swift, elegant animation at 60 frames a second—the same speed as the <i>VF2</i> coin-op ... Sony's machine does not have an equivalent of the VDP2, so the demands for better animation and more realistic movement are placing greater and greater pressure on its central processor.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Next+Generation&rft.atitle=Virtua+Fighter+2+is+Here+at+Last%21&rft_id=http%3A%2F%2Fwww.next-generation.com%2Fnews%2F113095b.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-90"><span class="mw-cite-backlink"><b><a href="#cite_ref-90">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMarriott" class="citation web cs1">Marriott, Scott Alan. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141114131607/http://www.allgame.com/game.php?id=1982">"<i>Virtua Fighter 2</i>"</a>. <i>Allgame</i>. Archived from <a rel="nofollow" class="external text" href="http://www.allgame.com/game.php?id=1982">the original</a> on November 14, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">December 14,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Allgame&rft.atitle=Virtua+Fighter+2&rft.aulast=Marriott&rft.aufirst=Scott+Alan&rft_id=http%3A%2F%2Fwww.allgame.com%2Fgame.php%3Fid%3D1982&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-91"><span class="mw-cite-backlink"><b><a href="#cite_ref-91">^</a></b></span> <span class="reference-text">cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Platinum Pick: Virtua Fighter 2". <i>Next Generation</i>. Vol. 2, no. 13. January 1996. p. 179. <q>The ultimate arcade translation [...] the best fighting game ever.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Next+Generation&rft.atitle=Platinum+Pick%3A+Virtua+Fighter+2&rft.volume=2&rft.issue=13&rft.pages=179&rft.date=1996-01&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Excellent!". <i>Next Generation</i>. Vol. 2, no. 14. February 1996. p. 160. <q>A general attention to detail that sets a new mark for quality game design.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Next+Generation&rft.atitle=Excellent%21&rft.volume=2&rft.issue=14&rft.pages=160&rft.date=1996-02&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-US_streets-92"><span class="mw-cite-backlink">^ <a href="#cite_ref-US_streets_92-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-US_streets_92-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Sony fights Sega on US streets". <i>Next Generation</i>. Vol. 2, no. 13. January 1996. pp. <span class="nowrap">14–</span>16.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Next+Generation&rft.atitle=Sony+fights+Sega+on+US+streets&rft.volume=2&rft.issue=13&rft.pages=%3Cspan+class%3D%22nowrap%22%3E14-%3C%2Fspan%3E16&rft.date=1996-01&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-1995_market_share-93"><span class="mw-cite-backlink">^ <a href="#cite_ref-1995_market_share_93-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-1995_market_share_93-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-1995_market_share_93-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="http://www.thefreelibrary.com/Sega+captures+dollar+share+of+videogame+market+--+again%3B+diverse...-a018001580">"Sega captures dollar share of videogame market again; diverse product strategy yields market growth; Sega charts path for 1996"</a>. <i>Business Wire</i>. January 10, 1996. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140502075742/http://www.thefreelibrary.com/Sega%2Bcaptures%2Bdollar%2Bshare%2Bof%2Bvideogame%2Bmarket%2B--%2Bagain%3B%2Bdiverse...-a018001580">Archived</a> from the original on May 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">December 24,</span> 2014</span>. <q>Estimated dollar share for Sega-branded interactive entertainment hardware and software in 1995 was 43 percent, compared with Nintendo at 42 percent, Sony at 13 percent and The 3DO Co. at 2 percent. Sega estimates the North American videogame market will total more than $3.9 billion for 1995.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Business+Wire&rft.atitle=Sega+captures+dollar+share+of+videogame+market+again%3B+diverse+product+strategy+yields+market+growth%3B+Sega+charts+path+for+1996.&rft.date=1996-01-10&rft_id=http%3A%2F%2Fwww.thefreelibrary.com%2FSega%2Bcaptures%2Bdollar%2Bshare%2Bof%2Bvideogame%2Bmarket%2B--%2Bagain%253B%2Bdiverse...-a018001580&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-94"><span class="mw-cite-backlink"><b><a href="#cite_ref-94">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Just Who Is Winning the 32-Bit War?". <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i>. No. 17. <a href="/wiki/Imagine_Media" class="mw-redirect" title="Imagine Media">Imagine Media</a>. May 1996. p. 22.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Next+Generation&rft.atitle=Just+Who+Is+Winning+the+32-Bit+War%3F&rft.issue=17&rft.pages=22&rft.date=1996-05&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-EGM83-95"><span class="mw-cite-backlink">^ <a href="#cite_ref-EGM83_95-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-EGM83_95-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-EGM83_95-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Saturn Comes Down to Earth". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No. 83. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. June 1996. pp. <span class="nowrap">14–</span>15.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Electronic+Gaming+Monthly&rft.atitle=Saturn+Comes+Down+to+Earth&rft.issue=83&rft.pages=%3Cspan+class%3D%22nowrap%22%3E14-%3C%2Fspan%3E15&rft.date=1996-06&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEKent2001532-96"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEKent2001532_96-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFKent2001">Kent 2001</a>, p. 532.</span> </li> <li id="cite_note-97"><span class="mw-cite-backlink"><b><a href="#cite_ref-97">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Sony's Video Games Onslaught Continues!". <i>Maximum: The Video Game Magazine</i>. 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June 1996. pp. <span class="nowrap">72–</span>73.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Maximum%3A+The+Video+Game+Magazine&rft.atitle=Sony%27s+Video+Games+Onslaught+Continues%21&rft.issue=7&rft.pages=%3Cspan+class%3D%22nowrap%22%3E72-%3C%2Fspan%3E73&rft.date=1996-06&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEKent2001531-98"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTEKent2001531_98-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKent2001531_98-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFKent2001">Kent 2001</a>, p. 531.</span> </li> <li id="cite_note-Innovation_and_competition-99"><span class="mw-cite-backlink">^ <a href="#cite_ref-Innovation_and_competition_99-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Innovation_and_competition_99-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Innovation_and_competition_99-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGallagherPark2002" class="citation journal cs1">Gallagher, Scott; Park, Seung Ho (February 2002). "Innovation and Competition in Standard-Based Industries: A Historical Analysis of the U.S. Home Video Game Market". <i>IEEE Transactions on Engineering Management</i>. <b>49</b> (1): <span class="nowrap">67–</span>82. <a href="/wiki/Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1109%2F17.985749">10.1109/17.985749</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=IEEE+Transactions+on+Engineering+Management&rft.atitle=Innovation+and+Competition+in+Standard-Based+Industries%3A+A+Historical+Analysis+of+the+U.S.+Home+Video+Game+Market&rft.volume=49&rft.issue=1&rft.pages=%3Cspan+class%3D%22nowrap%22%3E67-%3C%2Fspan%3E82&rft.date=2002-02&rft_id=info%3Adoi%2F10.1109%2F17.985749&rft.aulast=Gallagher&rft.aufirst=Scott&rft.au=Park%2C+Seung+Ho&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEKent2001508-100"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEKent2001508_100-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFKent2001">Kent 2001</a>, p. 508.</span> </li> <li id="cite_note-FOOTNOTEKent2001535._'''Michael_Latham:'''_"[Tom]_would_fall_asleep_on_occasion_in_meetings._That_is_true._These_were_nine-hour_meetings._Sega_had_a_thing_for_meetings._You'd_get_there_at_8:00_A.M._and_then_you'd_get_out_of_the_meeting_at,_like,_4:00_P.M.,_so_he_wasn't_the_only_person&nbsp;[...]_It_wasn't_the_failure_of_the_Saturn_that_made_him_lose_interest;_it_was_the_inability_to_do_something_about_it._He_was_not_allowed_to_do_anything._The_U.S._side_was_basically_no_longer_in_control"-101"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEKent2001535._'''Michael_Latham:'''_"[Tom]_would_fall_asleep_on_occasion_in_meetings._That_is_true._These_were_nine-hour_meetings._Sega_had_a_thing_for_meetings._You'd_get_there_at_8:00_A.M._and_then_you'd_get_out_of_the_meeting_at,_like,_4:00_P.M.,_so_he_wasn't_the_only_person&nbsp;[...]_It_wasn't_the_failure_of_the_Saturn_that_made_him_lose_interest;_it_was_the_inability_to_do_something_about_it._He_was_not_allowed_to_do_anything._The_U.S._side_was_basically_no_longer_in_control"_101-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFKent2001">Kent 2001</a>, p. 535. <b>Michael Latham:</b> "[Tom] would fall asleep on occasion in meetings. That is true. These were nine-hour meetings. Sega had a thing for meetings. You'd get there at 8:00 A.M. and then you'd get out of the meeting at, like, 4:00 P.M., so he wasn't the only person [...] It wasn't the failure of the Saturn that made him lose interest; it was the inability to do something about it. He was not allowed to do anything. The U.S. side was basically no longer in control".</span> </li> <li id="cite_note-FOOTNOTEKent2001534-102"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEKent2001534_102-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFKent2001">Kent 2001</a>, p. 534.</span> </li> <li id="cite_note-Newsflash-103"><span class="mw-cite-backlink">^ <a href="#cite_ref-Newsflash_103-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Newsflash_103-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/19961220200717/http://www.next-generation.com/news/071396a.html">"Sega Planning Drastic Management Reshuffle – World Exclusive"</a>. <i>Next Generation</i>. July 13, 1996. Archived from <a rel="nofollow" class="external text" href="http://www.next-generation.com/news/071396a.html">the original</a> on December 20, 1996<span class="reference-accessdate">. Retrieved <span class="nowrap">May 6,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Next+Generation&rft.atitle=Sega+Planning+Drastic+Management+Reshuffle+%E2%80%93+World+Exclusive&rft.date=1996-07-13&rft_id=http%3A%2F%2Fwww.next-generation.com%2Fnews%2F071396a.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-M2_Press-104"><span class="mw-cite-backlink">^ <a href="#cite_ref-M2_Press_104-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-M2_Press_104-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-M2_Press_104-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-M2_Press_104-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-M2_Press_104-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1"><span class="id-lock-subscription" title="Paid subscription required"><a rel="nofollow" class="external text" href="http://www.m2.com/m2/web/story.php/1996852568440080DDE88025683B005E7A3F">"Sega of America appoints Shoichiro Irimajiri chairman/chief executive officer"</a></span>. <i>M2PressWIRE</i>. July 16, 1996. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141018032603/http://www.m2.com/m2/web/story.php/1996852568440080DDE88025683B005E7A3F">Archived</a> from the original on October 18, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">December 24,</span> 2014</span>. <q>Sega of America Inc. (SOA) Monday announced that Shoichiro Irimajiri has been appointed chairman and chief executive officer. Sega also announced that Bernard Stolar, previously of Sony Computer Entertainment America, has joined the company as executive vice president, responsible for product development and third-party business [...] Sega also announced that Hayao Nakayama and David Rosen have resigned as chairman and co-chairman of Sega of America, respectively.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=M2PressWIRE&rft.atitle=Sega+of+America+appoints+Shoichiro+Irimajiri+chairman%2Fchief+executive+officer&rft.date=1996-07-16&rft_id=http%3A%2F%2Fwww.m2.com%2Fm2%2Fweb%2Fstory.php%2F1996852568440080DDE88025683B005E7A3F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Kalinske_out-105"><span class="mw-cite-backlink">^ <a href="#cite_ref-Kalinske_out_105-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Kalinske_out_105-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Kalinske_out_105-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/19961220200643/http://www.next-generation.com/news/071696a.html">"Kalinske Out"</a>. <i>Next Generation</i>. July 16, 1996. Archived from <a rel="nofollow" class="external text" href="http://www.next-generation.com/news/071696a.html">the original</a> on December 20, 1996<span class="reference-accessdate">. Retrieved <span class="nowrap">May 6,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Next+Generation&rft.atitle=Kalinske+Out&rft.date=1996-07-16&rft_id=http%3A%2F%2Fwww.next-generation.com%2Fnews%2F071696a.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-NYT-106"><span class="mw-cite-backlink">^ <a href="#cite_ref-NYT_106-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-NYT_106-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-NYT_106-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-NYT_106-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFStephanie_Strom1998" class="citation news cs1">Stephanie Strom (March 14, 1998). <a rel="nofollow" class="external text" href="https://www.nytimes.com/1998/03/14/business/international-business-sega-enterprises-pulls-its-saturn-video-console-us-market.html?pagewanted=1">"Sega Enterprises Pulls Its Saturn Video Console From the U.S. Market"</a>. <i>The New York Times</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130430012902/http://www.nytimes.com/1998/03/14/business/international-business-sega-enterprises-pulls-its-saturn-video-console-us-market.html?pagewanted=1">Archived</a> from the original on April 30, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">December 7,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=The+New+York+Times&rft.atitle=Sega+Enterprises+Pulls+Its+Saturn+Video+Console+From+the+U.S.+Market&rft.date=1998-03-14&rft.au=Stephanie+Strom&rft_id=https%3A%2F%2Fwww.nytimes.com%2F1998%2F03%2F14%2Fbusiness%2Finternational-business-sega-enterprises-pulls-its-saturn-video-console-us-market.html%3Fpagewanted%3D1&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEKent2001559-107"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTEKent2001559_107-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKent2001559_107-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKent2001559_107-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKent2001559_107-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFKent2001">Kent 2001</a>, p. 559.</span> </li> <li id="cite_note-108"><span class="mw-cite-backlink"><b><a href="#cite_ref-108">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/19961220195722/http://www.next-generation.com/news/072596b.html">"Irimajiri Settles in at Sega"</a>. <i>Next Generation</i>. July 25, 1996. Archived from <a rel="nofollow" class="external text" href="http://www.next-generation.com/news/072596b.html">the original</a> on December 20, 1996<span class="reference-accessdate">. Retrieved <span class="nowrap">May 6,</span> 2014</span>. <q>Although a familiar face at Sega of America, Shoichiro Irimajiri has spent his first week in charge re-meeting all the staff.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Next+Generation&rft.atitle=Irimajiri+Settles+in+at+Sega&rft.date=1996-07-25&rft_id=http%3A%2F%2Fwww.next-generation.com%2Fnews%2F072596b.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEKent2001535-109"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEKent2001535_109-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFKent2001">Kent 2001</a>, p. 535.</span> </li> <li id="cite_note-FOOTNOTEKent2001558-110"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTEKent2001558_110-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKent2001558_110-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKent2001558_110-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKent2001558_110-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKent2001558_110-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKent2001558_110-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKent2001558_110-6"><sup><i><b>g</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFKent2001">Kent 2001</a>, p. 558.</span> </li> <li id="cite_note-FOOTNOTEKent2001506-111"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTEKent2001506_111-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKent2001506_111-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFKent2001">Kent 2001</a>, p. 506.</span> </li> <li id="cite_note-112"><span class="mw-cite-backlink"><b><a href="#cite_ref-112">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJohnston1998" class="citation web cs1">Johnston, Chris (July 15, 1998). <a rel="nofollow" class="external text" href="http://www.gamespot.com/articles/stolar-talks-dreamcast/1100-2464369/">"Stolar Talks Dreamcast"</a>. <i>GameSpot</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170710051328/https://www.gamespot.com/articles/stolar-talks-dreamcast/1100-2464369/">Archived</a> from the original on July 10, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">December 17,</span> 2014</span>. <q><b>Bernie Stolar:</b> I'm also a big believer in RPGs as well. No one ever believes that because I came out of the coin-op side of the business. But I'm an older, wiser person these days.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Stolar+Talks+Dreamcast&rft.date=1998-07-15&rft.aulast=Johnston&rft.aufirst=Chris&rft_id=http%3A%2F%2Fwww.gamespot.com%2Farticles%2Fstolar-talks-dreamcast%2F1100-2464369%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Shiro-113"><span class="mw-cite-backlink"><b><a href="#cite_ref-Shiro_113-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFTowell,_Justin2012" class="citation web cs1">Towell, Justin (June 23, 2012). <a rel="nofollow" class="external text" href="https://gamesradar.com/mr-sega-saturn-lives-on-via-amazing-t-shirt/">"<span class="cs1-kern-left"></span>'Mr. Sega Saturn' lives on via amazing T-shirt"</a>. <i><a href="/wiki/GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140308232401/http://www.gamesradar.com/mr-sega-saturn-lives-on-via-amazing-t-shirt/">Archived</a> from the original on March 8, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GamesRadar&rft.atitle=%27Mr.+Sega+Saturn%27+lives+on+via+amazing+T-shirt&rft.date=2012-06-23&rft.au=Towell%2C+Justin&rft_id=https%3A%2F%2Fgamesradar.com%2Fmr-sega-saturn-lives-on-via-amazing-t-shirt%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-114"><span class="mw-cite-backlink"><b><a href="#cite_ref-114">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20141103012109/http://www.edge-online.com/features/week-japan-0/">"This Week in Japan"</a>. <i>Edge</i>. June 6, 2008. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/features/week-japan-0/">the original</a> on November 3, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 5,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Edge&rft.atitle=This+Week+in+Japan&rft.date=2008-06-06&rft_id=http%3A%2F%2Fwww.edge-online.com%2Ffeatures%2Fweek-japan-0%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Ages-115"><span class="mw-cite-backlink"><b><a href="#cite_ref-Ages_115-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKolan2007" class="citation web cs1">Kolan, Patrick (August 7, 2007). <a rel="nofollow" class="external text" href="https://ign.com/articles/2007/08/08/shenmue-through-the-ages">"<i>Shenmue</i>: Through the Ages"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141104113911/http://www.ign.com/articles/2007/08/08/shenmue-through-the-ages">Archived</a> from the original on November 4, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">April 30,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Shenmue%3A+Through+the+Ages&rft.date=2007-08-07&rft.aulast=Kolan&rft.aufirst=Patrick&rft_id=https%3A%2F%2Fign.com%2Farticles%2F2007%2F08%2F08%2Fshenmue-through-the-ages&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-116"><span class="mw-cite-backlink"><b><a href="#cite_ref-116">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20141215085448/http://www.edge-online.com/news/the-making-of-shenmue-yu-suzuki-on-its-genesis-development-and-the-series-future/">"The Making of <i>Shenmue</i>: Yu Suzuki on the Cult Classic's Genesis, Development – And Its Future"</a>. <i>Edge</i>. March 20, 2014. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/news/the-making-of-shenmue-yu-suzuki-on-its-genesis-development-and-the-series-future/">the original</a> on December 15, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 5,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Edge&rft.atitle=The+Making+of+Shenmue%3A+Yu+Suzuki+on+the+Cult+Classic%27s+Genesis%2C+Development+%E2%80%93+And+Its+Future&rft.date=2014-03-20&rft_id=http%3A%2F%2Fwww.edge-online.com%2Fnews%2Fthe-making-of-shenmue-yu-suzuki-on-its-genesis-development-and-the-series-future%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-117"><span class="mw-cite-backlink"><b><a href="#cite_ref-117">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCorriea2014" class="citation web cs1">Corriea, Alexa Ray (March 19, 2014). <a rel="nofollow" class="external text" href="http://www.polygon.com/2014/3/19/5527120/yu-suzuki-shenmue-gdc-2014-classic-game-postmortem">"Creator Yu Suzuki shares the story of <i>Shenmue</i><span class="nowrap" style="padding-left:0.1em;">'</span>s development"</a>. <i>Polygon</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150628071042/http://www.polygon.com/2014/3/19/5527120/yu-suzuki-shenmue-gdc-2014-classic-game-postmortem">Archived</a> from the original on June 28, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">December 15,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=Creator+Yu+Suzuki+shares+the+story+of+Shenmue%27s+development&rft.date=2014-03-19&rft.aulast=Corriea&rft.aufirst=Alexa+Ray&rft_id=http%3A%2F%2Fwww.polygon.com%2F2014%2F3%2F19%2F5527120%2Fyu-suzuki-shenmue-gdc-2014-classic-game-postmortem&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-IGN_Shenmue-118"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGN_Shenmue_118-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGN_Shenmue_118-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://ign.com/articles/1999/07/14/shenmue-the-history">"Shenmue, the History: Our look at Shenmue's history begins back in 1996"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. July 13, 1999. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141030003504/http://www.ign.com/articles/1999/07/14/shenmue-the-history">Archived</a> from the original on October 30, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">April 30,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Shenmue%2C+the+History%3A+Our+look+at+Shenmue%27s+history+begins+back+in+1996&rft.date=1999-07-13&rft_id=https%3A%2F%2Fign.com%2Farticles%2F1999%2F07%2F14%2Fshenmue-the-history&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEMott2013406-119"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEMott2013406_119-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFMott2013">Mott 2013</a>, p. 406.</span> </li> <li id="cite_note-Sega-16_STI-120"><span class="mw-cite-backlink">^ <a href="#cite_ref-Sega-16_STI_120-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Sega-16_STI_120-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Sega-16_STI_120-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Sega-16_STI_120-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Sega-16_STI_120-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Sega-16_STI_120-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHorowitz2007" class="citation web cs1">Horowitz, Ken (June 11, 2007). <a rel="nofollow" class="external text" href="http://www.sega-16.com/2007/06/developers-den-sega-technical-institute/">"Developer's Den: Sega Technical Institute"</a>. <i>Sega-16</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160408141746/http://www.sega-16.com/2007/06/developers-den-sega-technical-institute/">Archived</a> from the original on April 8, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">April 16,</span> 2014</span>. <q><b>Roger Hector:</b> When it became obvious that Sony was taking the lead, Sega's corporate personality changed. It became very political, with lots of finger-pointing around the company. Sega tried to get a handle on the situation, but they made a lot of mistakes, and ultimately STI was swallowed up in the corporate turmoil.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Sega-16&rft.atitle=Developer%27s+Den%3A+Sega+Technical+Institute&rft.date=2007-06-11&rft.aulast=Horowitz&rft.aufirst=Ken&rft_id=http%3A%2F%2Fwww.sega-16.com%2F2007%2F06%2Fdevelopers-den-sega-technical-institute%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Fahs_revisited-121"><span class="mw-cite-backlink">^ <a href="#cite_ref-Fahs_revisited_121-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Fahs_revisited_121-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Fahs_revisited_121-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Fahs_revisited_121-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFahs,_Travis2008" class="citation web cs1">Fahs, Travis (May 29, 2008). <a rel="nofollow" class="external text" href="https://ign.com/articles/2008/05/29/sonic-x-treme-revisited">"<i>Sonic X-Treme</i> Revisited"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170712125403/http://www.ign.com/articles/2008/05/29/sonic-x-treme-revisited">Archived</a> from the original on July 12, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">April 30,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Sonic+X-Treme+Revisited&rft.date=2008-05-29&rft.au=Fahs%2C+Travis&rft_id=https%3A%2F%2Fign.com%2Farticles%2F2008%2F05%2F29%2Fsonic-x-treme-revisited&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Xtreme-122"><span class="mw-cite-backlink">^ <a href="#cite_ref-Xtreme_122-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Xtreme_122-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Xtreme_122-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Xtreme_122-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHoughton,_David2008" class="citation web cs1">Houghton, David (April 24, 2008). <a rel="nofollow" class="external text" href="https://gamesradar.com/the-greatest-sonic-game-we-never-got-to-play/">"The greatest <i>Sonic</i> game we never got ..."</a> <i>GamesRadar</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131026090625/http://www.gamesradar.com/the-greatest-sonic-game-we-never-got-to-play/">Archived</a> from the original on October 26, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">July 23,</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GamesRadar&rft.atitle=The+greatest+Sonic+game+we+never+got+...&rft.date=2008-04-24&rft.au=Houghton%2C+David&rft_id=https%3A%2F%2Fgamesradar.com%2Fthe-greatest-sonic-game-we-never-got-to-play%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Edge_X-Treme-123"><span class="mw-cite-backlink">^ <a href="#cite_ref-Edge_X-Treme_123-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Edge_X-Treme_123-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Edge_X-Treme_123-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20130417052400/http://www.edge-online.com/features/the-making-of-sonic-x-treme/">"The Making Of... <i>Sonic X-treme</i>"</a>. <i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i>. Vol. 15, no. 177. <a href="/wiki/Future_plc" title="Future plc">Future plc</a>. July 2007. pp. <span class="nowrap">100–</span>103. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/features/the-making-of-sonic-x-treme/">the original</a> on April 17, 2013 – via Edge Online.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Edge&rft.atitle=The+Making+Of...+Sonic+X-treme&rft.volume=15&rft.issue=177&rft.pages=%3Cspan+class%3D%22nowrap%22%3E100-%3C%2Fspan%3E103&rft.date=2007-07&rft_id=http%3A%2F%2Fwww.edge-online.com%2Ffeatures%2Fthe-making-of-sonic-x-treme%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-124"><span class="mw-cite-backlink"><b><a href="#cite_ref-124">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBarnholt" class="citation web cs1">Barnholt, Ray. <a rel="nofollow" class="external text" href="https://archive.today/20140304180628/http://www.1up.com/features/yuji-naka-interview-ivy-kiwi?pager.offset=2">"Yuji Naka Interview: <i>Ivy the Kiwi</i> and a Little Sega Time Traveling"</a>. <i>1UP.com</i>. Archived from <a rel="nofollow" class="external text" href="http://www.1up.com/features/yuji-naka-interview-ivy-kiwi?pager.offset=2">the original</a> on March 4, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">December 10,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=1UP.com&rft.atitle=Yuji+Naka+Interview%3A+Ivy+the+Kiwi+and+a+Little+Sega+Time+Traveling&rft.aulast=Barnholt&rft.aufirst=Ray&rft_id=http%3A%2F%2Fwww.1up.com%2Ffeatures%2Fyuji-naka-interview-ivy-kiwi%3Fpager.offset%3D2&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Relief-125"><span class="mw-cite-backlink">^ <a href="#cite_ref-Relief_125-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Relief_125-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFTowell2012" class="citation web cs1">Towell, Justin (June 23, 2012). <a rel="nofollow" class="external text" href="https://gamesradar.com/super-rare-1990-sonic-the-hedgehog-prototype-is-missing/">"Super-rare 1990 <i>Sonic The Hedgehog</i> prototype is missing"</a>. <i>GamesRadar</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160324080928/http://www.gamesradar.com/super-rare-1990-sonic-the-hedgehog-prototype-is-missing/">Archived</a> from the original on March 24, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">March 4,</span> 2014</span>. <q><b>Yuji Naka:</b> The reason why there wasn't a Sonic game on Saturn was really because we were concentrating on <i>Nights</i>. We were also working on <i>Sonic Adventure</i>—that was originally intended to be out on Saturn, but because Sega as a company was bringing out a new piece of hardware—the Dreamcast—we resorted to switching it over to the Dreamcast, which was the newest hardware at the time. So that's why there wasn't a Sonic game on Saturn. With regards to <i>X-treme</i>, I'm not really sure on the exact details of why it was cut short, but from looking at how it was going, it wasn't looking very good from my perspective. So I felt relief when I heard it was cancelled.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GamesRadar&rft.atitle=Super-rare+1990+Sonic+The+Hedgehog+prototype+is+missing&rft.date=2012-06-23&rft.aulast=Towell&rft.aufirst=Justin&rft_id=https%3A%2F%2Fgamesradar.com%2Fsuper-rare-1990-sonic-the-hedgehog-prototype-is-missing%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-126"><span class="mw-cite-backlink"><b><a href="#cite_ref-126">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"In the Studio". <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i>. No. 23. <a href="/wiki/Imagine_Media" class="mw-redirect" title="Imagine Media">Imagine Media</a>. 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Sega Enterprises, Ltd. pp. 1, <span class="nowrap">7–</span>8. Archived from <a rel="nofollow" class="external text" href="http://sega.jp/IR/en/ar/ar1998/ar98.pdf">the original</a> <span class="cs1-format">(PDF)</span> on May 4, 2004<span class="reference-accessdate">. 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March 18, 1998. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170705034437/https://www.gamespot.com/articles/sega-news-from-japan/1100-2462352/">Archived</a> from the original on July 5, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">December 7,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Sega+News+From+Japan&rft.date=1998-03-18&rft_id=http%3A%2F%2Fwww.gamespot.com%2Farticles%2Fsega-news-from-japan%2F1100-2462352%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Lemos-138"><span class="mw-cite-backlink"><b><a href="#cite_ref-Lemos_138-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLemos1999" class="citation web cs1">Lemos, Robert (March 17, 1999). <a rel="nofollow" class="external text" href="https://www.zdnet.com/article/sega-makes-play-for-dreamcast-support/">"Sega makes play for Dreamcast support"</a>. <i><a href="/wiki/ZDNet" class="mw-redirect" title="ZDNet">ZDNet</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141217114049/http://www.zdnet.com/article/sega-makes-play-for-dreamcast-support/">Archived</a> from the original on December 17, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">December 17,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=ZDNet&rft.atitle=Sega+makes+play+for+Dreamcast+support&rft.date=1999-03-17&rft.aulast=Lemos&rft.aufirst=Robert&rft_id=https%3A%2F%2Fwww.zdnet.com%2Farticle%2Fsega-makes-play-for-dreamcast-support%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Parish-139"><span class="mw-cite-backlink">^ <a href="#cite_ref-Parish_139-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Parish_139-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Parish_139-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Parish_139-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Parish_139-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Parish_139-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-Parish_139-6"><sup><i><b>g</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFParish2014" class="citation web cs1">Parish, Jeremy (November 18, 2014). <a rel="nofollow" class="external text" href="http://www.usgamer.net/articles/the-lost-child-of-a-house-divided-a-sega-saturn-retrospective">"The Lost Child of a House Divided: A Sega Saturn Retrospective"</a>. <i>USgamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141215095100/http://www.usgamer.net/articles/the-lost-child-of-a-house-divided-a-sega-saturn-retrospective">Archived</a> from the original on December 15, 2014<span class="reference-accessdate">. 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"Battle of the Games". <i><a href="/wiki/Popular_Mechanics" title="Popular Mechanics">Popular Mechanics</a></i>. Vol. 173, no. 12. p. 52.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Popular+Mechanics&rft.atitle=Battle+of+the+Games&rft.volume=173&rft.issue=12&rft.pages=52&rft.date=1996-12&rft.aulast=Day&rft.aufirst=Rebecca&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Saturn_Overview_Manual-159"><span class="mw-cite-backlink">^ <a href="#cite_ref-Saturn_Overview_Manual_159-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Saturn_Overview_Manual_159-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Saturn_Overview_Manual_159-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1"><i>Saturn Overview Manual</i>. Sega of America. June 6, 1994.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Saturn+Overview+Manual&rft.pub=Sega+of+America&rft.date=1994-06-06&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-SaturnSpecs-160"><span class="mw-cite-backlink">^ <a href="#cite_ref-SaturnSpecs_160-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-SaturnSpecs_160-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-SaturnSpecs_160-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-SaturnSpecs_160-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-SaturnSpecs_160-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-SaturnSpecs_160-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://sega.jp/fb/segahard/ss/data.html">"Sega Saturn various data"</a> (in Japanese). <a href="/wiki/Sega" title="Sega">Sega Corporation</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141017191250/http://sega.jp/fb/segahard/ss/data.html">Archived</a> from the original on October 17, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">February 27,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sega+Saturn+various+data&rft.pub=Sega+Corporation&rft_id=http%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2Fss%2Fdata.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-161"><span class="mw-cite-backlink"><b><a href="#cite_ref-161">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1"><i>VDP1 User Manual</i>. Sega of America. June 27, 1995. p. 134.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=VDP1+User+Manual&rft.pages=134&rft.pub=Sega+of+America&rft.date=1995-06-27&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEKent2001509._"In_theory,_Saturn,_which_featured_two_Hitachi_SH2_32-bit_central_processing_chips,_was_more_powerful_than_PlayStation._The_truth_was_that_the_SH2_chips_were_somewhat_inferior_to_the_chip_Sony_had_selected&nbsp;..._and_allotting_different_operations_to_both_of_the_processing_chips_proved_nearly_impossible"-162"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEKent2001509._"In_theory,_Saturn,_which_featured_two_Hitachi_SH2_32-bit_central_processing_chips,_was_more_powerful_than_PlayStation._The_truth_was_that_the_SH2_chips_were_somewhat_inferior_to_the_chip_Sony_had_selected&nbsp;..._and_allotting_different_operations_to_both_of_the_processing_chips_proved_nearly_impossible"_162-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFKent2001">Kent 2001</a>, p. 509. "In theory, Saturn, which featured two Hitachi SH2 32-bit central processing chips, was more powerful than PlayStation. The truth was that the SH2 chips were somewhat inferior to the chip Sony had selected ... and allotting different operations to both of the processing chips proved nearly impossible".</span> </li> <li id="cite_note-Edge_Nights-163"><span class="mw-cite-backlink">^ <a href="#cite_ref-Edge_Nights_163-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Edge_Nights_163-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20141224050554/http://www.edge-online.com/reviews/nights-dreams-review/">"<i>Nights into Dreams</i> (review)"</a>. <i>Edge</i>. August 2, 1996. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/reviews/nights-dreams-review/">the original</a> on December 24, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 5,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Edge&rft.atitle=Nights+into+Dreams+%28review%29&rft.date=1996-08-02&rft_id=http%3A%2F%2Fwww.edge-online.com%2Freviews%2Fnights-dreams-review%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20141031062946/http://www.edge-online.com/features/nights-dreams-retrospective/">"<i>Nights Into Dreams</i> Retrospective"</a>. <i>Edge</i>. June 8, 2007. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/features/nights-dreams-retrospective/">the original</a> on October 31, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 5,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Edge&rft.atitle=Nights+Into+Dreams+Retrospective&rft.date=2007-06-08&rft_id=http%3A%2F%2Fwww.edge-online.com%2Ffeatures%2Fnights-dreams-retrospective%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20141006070937/http://www.edge-online.com/features/retrospective-nights-into-dreams/">"Retrospective: <i>Nights Into Dreams</i>"</a>. <i>Edge</i>. March 15, 2014. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/features/retrospective-nights-into-dreams/">the original</a> on October 6, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 5,</span> 2015</span>. <q>The 3D environments were drawn by one processor, while another handled the 2D enemies, hoops and trees, melding them seamlessly to create a smooth, surprisingly fast-moving game that still looks striking today.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Edge&rft.atitle=Retrospective%3A+Nights+Into+Dreams&rft.date=2014-03-15&rft_id=http%3A%2F%2Fwww.edge-online.com%2Ffeatures%2Fretrospective-nights-into-dreams%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-164"><span class="mw-cite-backlink"><b><a href="#cite_ref-164">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/19961220175019/http://www.next-generation.com/saturn/specs.html">"Saturn Technical Specs"</a>. <i>Next Generation</i>. Archived from <a rel="nofollow" class="external text" href="http://www.next-generation.com/saturn/specs.html">the original</a> on December 20, 1996<span class="reference-accessdate">. Retrieved <span class="nowrap">April 22,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Next+Generation&rft.atitle=Saturn+Technical+Specs&rft_id=http%3A%2F%2Fwww.next-generation.com%2Fsaturn%2Fspecs.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-DreisbachCG-165"><span class="mw-cite-backlink">^ <a href="#cite_ref-DreisbachCG_165-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-DreisbachCG_165-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20070927211250/http://curmudgeongamer.com/article.php?story=20021008212903265">"Interview: Ezra Dreisbach"</a>. <i>Curmudgeon Gamer</i>. July 9, 2002. Archived from <a rel="nofollow" class="external text" href="http://curmudgeongamer.com/article.php?story=20021008212903265">the original</a> on September 27, 2007<span class="reference-accessdate">. Retrieved <span class="nowrap">December 24,</span> 2014</span>. <q><b>Ezra Dreisbach:</b> And really, if you couldn't tell from the games, the PSX is way better than the Saturn. It's way simpler and way faster. There are a lot of things about the Saturn that are totally dumb. Chief among these is that you can't draw triangles, only quadrilaterals.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Curmudgeon+Gamer&rft.atitle=Interview%3A+Ezra+Dreisbach&rft.date=2002-07-09&rft_id=http%3A%2F%2Fcurmudgeongamer.com%2Farticle.php%3Fstory%3D20021008212903265&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-166"><span class="mw-cite-backlink"><b><a href="#cite_ref-166">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBettenhausenMielke" class="citation web cs1">Bettenhausen, Shane; Mielke, James. <a rel="nofollow" class="external text" href="https://archive.today/20140322061518/http://www.1up.com/features/kenji-eno-breaks-silence?pager.offset=6">"Kenji Eno: Reclusive Japanese Game Creator Breaks His Silence"</a>. <i>1UP.com</i>. Archived from <a rel="nofollow" class="external text" href="http://www.1up.com/features/kenji-eno-breaks-silence?pager.offset=6">the original</a> on March 22, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">December 10,</span> 2016</span>. <q><b>Kenji Eno:</b> But, the PlayStation and the Saturn aren't that different, so moving it [<i><a href="/wiki/Enemy_Zero" title="Enemy Zero">Enemy Zero</a></i>] to Saturn wasn't too difficult.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=1UP.com&rft.atitle=Kenji+Eno%3A+Reclusive+Japanese+Game+Creator+Breaks+His+Silence&rft.aulast=Bettenhausen&rft.aufirst=Shane&rft.au=Mielke%2C+James&rft_id=http%3A%2F%2Fwww.1up.com%2Ffeatures%2Fkenji-eno-breaks-silence%3Fpager.offset%3D6&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-167"><span class="mw-cite-backlink"><b><a href="#cite_ref-167">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Primal Rage Interview". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No. 83. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. June 1996. p. 66. <q>The PlayStation does polygons much better, but [<i><a href="/wiki/Primal_Rage" title="Primal Rage">Primal Rage</a></i>] is a sprite-based game, and the Saturn obviously has better sprite handling. We can do better compression. One of the big differences between the PlayStation and the Saturn versions is that the Saturn has 64 colors for each of the dinosaurs and background sprites, as opposed to the PlayStation, which has only 16 color sprites.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Electronic+Gaming+Monthly&rft.atitle=Primal+Rage+Interview&rft.issue=83&rft.pages=66&rft.date=1996-06&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-168"><span class="mw-cite-backlink"><b><a href="#cite_ref-168">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"The official development system". <i>Edge</i>. Vol. 3, no. 23. August 1995. p. 55.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Edge&rft.atitle=The+official+development+system&rft.volume=3&rft.issue=23&rft.pages=55&rft.date=1995-08&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-169"><span class="mw-cite-backlink"><b><a href="#cite_ref-169">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://ign.com/articles/1997/04/15/treasure-talks-yuke-yuke">"Treasure Talks Yuke Yuke"</a>. <i>IGN</i>. April 14, 1997. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140506172752/http://www.ign.com/articles/1997/04/15/treasure-talks-yuke-yuke">Archived</a> from the original on May 6, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">May 26,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Treasure+Talks+Yuke+Yuke&rft.date=1997-04-14&rft_id=https%3A%2F%2Fign.com%2Farticles%2F1997%2F04%2F15%2Ftreasure-talks-yuke-yuke&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-170"><span class="mw-cite-backlink"><b><a href="#cite_ref-170">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Traveller's Tales: <i>Sonic R</i> Programmer Speaks!". <i>Sega Saturn Magazine</i>. Vol. 3, no. 24. October 1997. p. 25.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Sega+Saturn+Magazine&rft.atitle=Traveller%27s+Tales%3A+Sonic+R+Programmer+Speaks%21&rft.volume=3&rft.issue=24&rft.pages=25&rft.date=1997-10&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-171"><span class="mw-cite-backlink"><b><a href="#cite_ref-171">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Inside the PlayStation". <i>Next Generation</i>. Vol. 1, no. 6. June 1995. p. 51.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Next+Generation&rft.atitle=Inside+the+PlayStation&rft.volume=1&rft.issue=6&rft.pages=51&rft.date=1995-06&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-172"><span class="mw-cite-backlink"><b><a href="#cite_ref-172">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMoss2014" class="citation web cs1">Moss, Richard (June 2, 2014). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141202205555/http://www.edge-online.com/features/life-after-death-meet-the-people-ensuring-that-yesterdays-systems-will-never-be-forgotten/">"Life after Death: Meet the People Ensuring that Yesterday's Systems Will Never be Forgotten"</a>. <i>Edge</i>. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/features/life-after-death-meet-the-people-ensuring-that-yesterdays-systems-will-never-be-forgotten/">the original</a> on December 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 5,</span> 2015</span>. <q>Hackers are still unsure how some components work.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Edge&rft.atitle=Life+after+Death%3A+Meet+the+People+Ensuring+that+Yesterday%27s+Systems+Will+Never+be+Forgotten&rft.date=2014-06-02&rft.aulast=Moss&rft.aufirst=Richard&rft_id=http%3A%2F%2Fwww.edge-online.com%2Ffeatures%2Flife-after-death-meet-the-people-ensuring-that-yesterdays-systems-will-never-be-forgotten%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-173"><span class="mw-cite-backlink"><b><a href="#cite_ref-173">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://sega.jp/fb/segahard/ss/saturn.html">"Sega Saturn HST-0014"</a> (in Japanese). Sega Corporation. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141214003448/http://sega.jp/fb/segahard/ss/saturn.html">Archived</a> from the original on December 14, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sega+Saturn+HST-0014&rft.pub=Sega+Corporation&rft_id=http%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2Fss%2Fsaturn.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-174"><span class="mw-cite-backlink"><b><a href="#cite_ref-174">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHunter1996" class="citation magazine cs1">Hunter, Yasuhiro (May 1996). "Sega Reveals a New Saturn!!!". <i>Maximum: The Video Game Magazine</i>. No. 6. <a href="/wiki/Emap_International_Limited" class="mw-redirect" title="Emap International Limited">Emap International Limited</a>. p. 127.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Maximum%3A+The+Video+Game+Magazine&rft.atitle=Sega+Reveals+a+New+Saturn%21%21%21&rft.issue=6&rft.pages=127&rft.date=1996-05&rft.aulast=Hunter&rft.aufirst=Yasuhiro&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-175"><span class="mw-cite-backlink"><b><a href="#cite_ref-175">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1">"On the Move!". <i><a href="/wiki/Sega_Saturn_Magazine" title="Sega Saturn Magazine">Sega Saturn Magazine</a></i>. Vol. 2, no. 4. February 1996. p. 9.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Sega+Saturn+Magazine&rft.atitle=On+the+Move%21&rft.volume=2&rft.issue=4&rft.pages=9&rft.date=1996-02&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-176"><span class="mw-cite-backlink"><b><a href="#cite_ref-176">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://sega.jp/fb/segahard/ss/pad.html">"Sega Saturn controller"</a> (in Japanese). Sega Corporation. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140802232639/http://sega.jp/fb/segahard/ss/pad.html">Archived</a> from the original on August 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sega+Saturn+controller&rft.pub=Sega+Corporation&rft_id=http%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2Fss%2Fpad.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-177"><span class="mw-cite-backlink"><b><a href="#cite_ref-177">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://sega.jp/fb/segahard/ss/codeless.html">"Sega Saturn wireless controller"</a> (in Japanese). Sega Corporation. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140802232606/http://sega.jp/fb/segahard/ss/codeless.html">Archived</a> from the original on August 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sega+Saturn+wireless+controller&rft.pub=Sega+Corporation&rft_id=http%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2Fss%2Fcodeless.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-178"><span class="mw-cite-backlink"><b><a href="#cite_ref-178">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://sega.jp/fb/segahard/ss/multi.html">"Sega Saturn Multi-controller"</a> (in Japanese). Sega Corporation. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131025034442/http://sega.jp/fb/segahard/ss/multi.html">Archived</a> from the original on October 25, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sega+Saturn+Multi-controller&rft.pub=Sega+Corporation&rft_id=http%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2Fss%2Fmulti.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-179"><span class="mw-cite-backlink"><b><a href="#cite_ref-179">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://sega.jp/fb/segahard/ss/stick.html">"Virtua Stick"</a> (in Japanese). Sega Corporation. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140802232545/http://sega.jp/fb/segahard/ss/stick.html">Archived</a> from the original on August 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Virtua+Stick&rft.pub=Sega+Corporation&rft_id=http%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2Fss%2Fstick.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-180"><span class="mw-cite-backlink"><b><a href="#cite_ref-180">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Stick Fix". <i><a href="/wiki/GamePro" title="GamePro">GamePro</a></i>. No. 84. <a href="/wiki/International_Data_Group" title="International Data Group">IDG</a>. September 1995. p. 118.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=GamePro&rft.atitle=Stick+Fix&rft.issue=84&rft.pages=118&rft.date=1995-09&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-181"><span class="mw-cite-backlink"><b><a href="#cite_ref-181">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://sega.jp/fb/segahard/ss/stickpro.html">"Virtua Stick Pro"</a> (in Japanese). Sega Corporation. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140802232452/http://sega.jp/fb/segahard/ss/stickpro.html">Archived</a> from the original on August 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Virtua+Stick+Pro&rft.pub=Sega+Corporation&rft_id=http%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2Fss%2Fstickpro.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-182"><span class="mw-cite-backlink"><b><a href="#cite_ref-182">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://sega.jp/fb/segahard/ss/mission.html">"Mission analog stick"</a> (in Japanese). Sega Corporation. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140802232505/http://sega.jp/fb/segahard/ss/mission.html">Archived</a> from the original on August 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Mission+analog+stick&rft.pub=Sega+Corporation&rft_id=http%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2Fss%2Fmission.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-183"><span class="mw-cite-backlink"><b><a href="#cite_ref-183">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Fired in the Sky". <i><a href="/wiki/GamePro" title="GamePro">GamePro</a></i>. No. 91. <a href="/wiki/International_Data_Group" title="International Data Group">IDG</a>. April 1996. p. 24.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=GamePro&rft.atitle=Fired+in+the+Sky&rft.issue=91&rft.pages=24&rft.date=1996-04&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-184"><span class="mw-cite-backlink"><b><a href="#cite_ref-184">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://sega.jp/fb/segahard/ss/twin.html">"Twin stick"</a> (in Japanese). Sega Corporation. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140802232647/http://sega.jp/fb/segahard/ss/twin.html">Archived</a> from the original on August 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Twin+stick&rft.pub=Sega+Corporation&rft_id=http%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2Fss%2Ftwin.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-185"><span class="mw-cite-backlink"><b><a href="#cite_ref-185">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://sega.jp/fb/segahard/ss/gun.html">"Virtua Gun"</a> (in Japanese). Sega Corporation. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140802232844/http://sega.jp/fb/segahard/ss/gun.html">Archived</a> from the original on August 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Virtua+Gun&rft.pub=Sega+Corporation&rft_id=http%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2Fss%2Fgun.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-186"><span class="mw-cite-backlink"><b><a href="#cite_ref-186">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://sega.jp/fb/segahard/ss/racing.html">"Racing controller"</a> (in Japanese). Sega Corporation. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140802232459/http://sega.jp/fb/segahard/ss/racing.html">Archived</a> from the original on August 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Racing+controller&rft.pub=Sega+Corporation&rft_id=http%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2Fss%2Fracing.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-187"><span class="mw-cite-backlink"><b><a href="#cite_ref-187">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Sega's Saturn is off to the Races!". <i>Electronic Gaming Monthly</i>. Vol. 7, no. 73. August 1995. p. 30.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Electronic+Gaming+Monthly&rft.atitle=Sega%27s+Saturn+is+off+to+the+Races%21&rft.volume=7&rft.issue=73&rft.pages=30&rft.date=1995-08&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-188"><span class="mw-cite-backlink"><b><a href="#cite_ref-188">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Saturn Gets Hooked Up". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No. 82. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. May 1996. p. 20.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Electronic+Gaming+Monthly&rft.atitle=Saturn+Gets+Hooked+Up&rft.issue=82&rft.pages=20&rft.date=1996-05&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-189"><span class="mw-cite-backlink"><b><a href="#cite_ref-189">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://sega.jp/fb/segahard/ss/cable.html">"Play cable"</a> (in Japanese). Sega Corporation. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140802232846/http://sega.jp/fb/segahard/ss/cable.html">Archived</a> from the original on August 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Play+cable&rft.pub=Sega+Corporation&rft_id=http%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2Fss%2Fcable.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-190"><span class="mw-cite-backlink"><b><a href="#cite_ref-190">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Six Packed". <i><a href="/wiki/GamePro" title="GamePro">GamePro</a></i>. No. 85. <a href="/wiki/International_Data_Group" title="International Data Group">IDG</a>. October 1995. p. 154.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=GamePro&rft.atitle=Six+Packed&rft.issue=85&rft.pages=154&rft.date=1995-10&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-191"><span class="mw-cite-backlink"><b><a href="#cite_ref-191">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://sega.jp/fb/segahard/ss/tarminal.html">"Multi-Terminal 6"</a> (in Japanese). Sega Corporation. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140802232528/http://sega.jp/fb/segahard/ss/tarminal.html">Archived</a> from the original on August 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Multi-Terminal+6&rft.pub=Sega+Corporation&rft_id=http%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2Fss%2Ftarminal.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-192"><span class="mw-cite-backlink"><b><a href="#cite_ref-192">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Sega's Saturn Launched in Japan". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No. 65. December 1994. p. 60.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Electronic+Gaming+Monthly&rft.atitle=Sega%27s+Saturn+Launched+in+Japan&rft.issue=65&rft.pages=60&rft.date=1994-12&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-193"><span class="mw-cite-backlink"><b><a href="#cite_ref-193">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://sega.jp/fb/segahard/ss/ram.html">"RAM cartridge"</a> (in Japanese). Sega Corporation. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140802232546/http://sega.jp/fb/segahard/ss/ram.html">Archived</a> from the original on August 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=RAM+cartridge&rft.pub=Sega+Corporation&rft_id=http%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2Fss%2Fram.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-194"><span class="mw-cite-backlink"><b><a href="#cite_ref-194">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://sega.jp/fb/segahard/ss/key.html">"Sega Saturn keyboard"</a> (in Japanese). Sega Corporation. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140802232639/http://sega.jp/fb/segahard/ss/key.html">Archived</a> from the original on August 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sega+Saturn+keyboard&rft.pub=Sega+Corporation&rft_id=http%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2Fss%2Fkey.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-195"><span class="mw-cite-backlink"><b><a href="#cite_ref-195">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://sega.jp/fb/segahard/ss/mouse.html">"Shuttle mouse"</a> (in Japanese). Sega Corporation. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140802232715/http://sega.jp/fb/segahard/ss/mouse.html">Archived</a> from the original on August 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Shuttle+mouse&rft.pub=Sega+Corporation&rft_id=http%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2Fss%2Fmouse.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-196"><span class="mw-cite-backlink"><b><a href="#cite_ref-196">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"The Sega Saturn Enters Orbit". <i><a href="/wiki/GamePro" title="GamePro">GamePro</a></i>. No. 68. March 1995. p. 30.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=GamePro&rft.atitle=The+Sega+Saturn+Enters+Orbit&rft.issue=68&rft.pages=30&rft.date=1995-03&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-197"><span class="mw-cite-backlink"><b><a href="#cite_ref-197">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://sega.jp/fb/segahard/ss/floppy.html">"Sega Saturn floppy disk drive"</a> (in Japanese). Sega Corporation. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140802232636/http://sega.jp/fb/segahard/ss/floppy.html">Archived</a> from the original on August 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sega+Saturn+floppy+disk+drive&rft.pub=Sega+Corporation&rft_id=http%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2Fss%2Ffloppy.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-198"><span class="mw-cite-backlink"><b><a href="#cite_ref-198">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1">"Bring the Noise". <i><a href="/wiki/Sega_Saturn_Magazine" title="Sega Saturn Magazine">Sega Saturn Magazine</a></i>. Vol. 1, no. 1. November 1995. pp. <span class="nowrap">56–</span>57.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Sega+Saturn+Magazine&rft.atitle=Bring+the+Noise&rft.volume=1&rft.issue=1&rft.pages=%3Cspan+class%3D%22nowrap%22%3E56-%3C%2Fspan%3E57&rft.date=1995-11&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEMott2013309-199"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEMott2013309_199-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFMott2013">Mott 2013</a>, p. 309.</span> </li> <li id="cite_note-IGNSooth-200"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGNSooth_200-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGNSooth_200-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRedsell,_Adam2012" class="citation web cs1">Redsell, Adam (May 20, 2012). <a rel="nofollow" class="external text" href="https://ign.com/articles/2012/05/20/sega-a-soothsayer-of-the-games-industry">"SEGA: A Soothsayer of the Games Industry"</a>. <i>IGN</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131012022048/http://www.ign.com/articles/2012/05/20/sega-a-soothsayer-of-the-games-industry">Archived</a> from the original on October 12, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=SEGA%3A+A+Soothsayer+of+the+Games+Industry&rft.date=2012-05-20&rft.au=Redsell%2C+Adam&rft_id=https%3A%2F%2Fign.com%2Farticles%2F2012%2F05%2F20%2Fsega-a-soothsayer-of-the-games-industry&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-201"><span class="mw-cite-backlink"><b><a href="#cite_ref-201">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://sega.jp/fb/segahard/ss/modem.html">"Sega Saturn modem"</a> (in Japanese). Sega Corporation. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140802232525/http://sega.jp/fb/segahard/ss/modem.html">Archived</a> from the original on August 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 3,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sega+Saturn+modem&rft.pub=Sega+Corporation&rft_id=http%3A%2F%2Fsega.jp%2Ffb%2Fsegahard%2Fss%2Fmodem.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-202"><span class="mw-cite-backlink"><b><a href="#cite_ref-202">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Internet Access, Network Games Hit Saturn – For Less than $400". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No. 84. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. July 1996. p. 18.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Electronic+Gaming+Monthly&rft.atitle=Internet+Access%2C+Network+Games+Hit+Saturn+%E2%80%93+For+Less+than+%24400&rft.issue=84&rft.pages=18&rft.date=1996-07&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-203"><span class="mw-cite-backlink"><b><a href="#cite_ref-203">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1">"Saturn to Get Internet Connection Facilities in '96!". <i>Sega Saturn Magazine</i>. Vol. 2, no. 5. March 1996. p. 8.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Sega+Saturn+Magazine&rft.atitle=Saturn+to+Get+Internet+Connection+Facilities+in+%2796%21&rft.volume=2&rft.issue=5&rft.pages=8&rft.date=1996-03&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-204"><span class="mw-cite-backlink"><b><a href="#cite_ref-204">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Is War Hell for Sega?". <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i>. No. 13. <a href="/wiki/Imagine_Media" class="mw-redirect" title="Imagine Media">Imagine Media</a>. January 1996. p. 9. <q>Sega of Japan recently announced it was going to produce a Saturn with Internet access built in.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Next+Generation&rft.atitle=Is+War+Hell+for+Sega%3F&rft.issue=13&rft.pages=9&rft.date=1996-01&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-205"><span class="mw-cite-backlink"><b><a href="#cite_ref-205">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBlagdon2013" class="citation web cs1">Blagdon, Jeff (April 17, 2013). <a rel="nofollow" class="external text" href="https://www.theverge.com/2013/4/17/4237504/sega-pluto-prototype-console-surfaces-online">"Forgotten Sega Pluto console prototype surfaces online (update)"</a>. <i><a href="/wiki/The_Verge" title="The Verge">The Verge</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140322090701/http://www.theverge.com/2013/4/17/4237504/sega-pluto-prototype-console-surfaces-online">Archived</a> from the original on March 22, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 22,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=Forgotten+Sega+Pluto+console+prototype+surfaces+online+%28update%29&rft.date=2013-04-17&rft.aulast=Blagdon&rft.aufirst=Jeff&rft_id=https%3A%2F%2Fwww.theverge.com%2F2013%2F4%2F17%2F4237504%2Fsega-pluto-prototype-console-surfaces-online&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-206"><span class="mw-cite-backlink"><b><a href="#cite_ref-206">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/nextgen-issue-002/page/n43/mode/2up">"Sega Saturn"</a>. <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i>. Vol. 1, no. 2. February 1995. pp. 36–43 (42).</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Next+Generation&rft.atitle=Sega+Saturn&rft.volume=1&rft.issue=2&rft.pages=36-43+%2842%29&rft.date=1995-02&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fnextgen-issue-002%2Fpage%2Fn43%2Fmode%2F2up&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-207"><span class="mw-cite-backlink"><b><a href="#cite_ref-207">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHouse" class="citation web cs1">House, Michael L. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141114130911/http://www.allgame.com/game.php?id=15348&tab=review">"<i>The House of the Dead</i> Review"</a>. <i>Allgame</i>. Archived from <a rel="nofollow" class="external text" href="http://www.allgame.com/game.php?id=15348&tab=review">the original</a> on November 14, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">December 13,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Allgame&rft.atitle=The+House+of+the+Dead+Review&rft.aulast=House&rft.aufirst=Michael+L.&rft_id=http%3A%2F%2Fwww.allgame.com%2Fgame.php%3Fid%3D15348%26tab%3Dreview&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-GamesRadar_library-208"><span class="mw-cite-backlink">^ <a href="#cite_ref-GamesRadar_library_208-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GamesRadar_library_208-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-GamesRadar_library_208-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-GamesRadar_library_208-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-GamesRadar_library_208-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-GamesRadar_library_208-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-GamesRadar_library_208-6"><sup><i><b>g</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://gamesradar.com/best-saturn-games-all-time/">"Best Saturn games of all time"</a>. <i>GamesRadar</i>. March 6, 2014. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160408045155/http://www.gamesradar.com/best-saturn-games-all-time/">Archived</a> from the original on April 8, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">April 6,</span> 2014</span>. <q>But that doesn't mean it's a total bust. Numerous excellent games were released for the console, which was supported primarily in the mid-to-late 1990s, including a variety of original Sega classics and several stellar third-party releases. RPG and fighting game fans, in particular, enjoyed a healthy array of options on the platform.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GamesRadar&rft.atitle=Best+Saturn+games+of+all+time&rft.date=2014-03-06&rft_id=https%3A%2F%2Fgamesradar.com%2Fbest-saturn-games-all-time%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Number_18-209"><span class="mw-cite-backlink">^ <a href="#cite_ref-Number_18_209-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Number_18_209-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://ign.com/top-25-consoles/18.html">"SEGA Saturn is number 18"</a>. <i>IGN</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120120021737/http://www.ign.com/top-25-consoles/18.html">Archived</a> from the original on January 20, 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">January 23,</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=SEGA+Saturn+is+number+18&rft_id=https%3A%2F%2Fign.com%2Ftop-25-consoles%2F18.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-210"><span class="mw-cite-backlink"><b><a href="#cite_ref-210">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamerankings.com/saturn/197327-fighters-megamix/index.html">"<i>Fighters Megamix</i> for Saturn"</a>. <i>GameRankings</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140326134602/http://www.gamerankings.com/saturn/197327-fighters-megamix/index.html">Archived</a> from the original on March 26, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 26,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameRankings&rft.atitle=Fighters+Megamix+for+Saturn&rft_id=http%3A%2F%2Fwww.gamerankings.com%2Fsaturn%2F197327-fighters-megamix%2Findex.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcNamara1997" class="citation magazine cs1">McNamara, Andy; et al. (May 1997). <a rel="nofollow" class="external text" href="https://web.archive.org/web/19990824095521/http://www.gameinformer.com/cgi-bin/review.cgi?sys=sat&path=may97&doc=megamix">"<i>Fighters Megamix</i> – Saturn"</a>. <i>Game Informer</i>. Archived from <a rel="nofollow" class="external text" href="http://www.gameinformer.com/cgi-bin/review.cgi?sys=sat&path=may97&doc=megamix">the original</a> on August 24, 1999<span class="reference-accessdate">. Retrieved <span class="nowrap">March 19,</span> 2014</span>. <q>This has to be one of the finest fighters to ever grace consoles.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Fighters+Megamix+%E2%80%93+Saturn&rft.date=1997-05&rft.aulast=McNamara&rft.aufirst=Andy&rft_id=http%3A%2F%2Fwww.gameinformer.com%2Fcgi-bin%2Freview.cgi%3Fsys%3Dsat%26path%3Dmay97%26doc%3Dmegamix&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWilliamson" class="citation web cs1">Williamson, Colin. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141115042304/http://www.allgame.com/game.php?id=1852&tab=review">"<i>Fighters Megamix</i> Review"</a>. <i>Allgame</i>. Archived from <a rel="nofollow" class="external text" href="http://www.allgame.com/game.php?id=1852&tab=review">the original</a> on November 15, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">December 13,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Allgame&rft.atitle=Fighters+Megamix+Review&rft.aulast=Williamson&rft.aufirst=Colin&rft_id=http%3A%2F%2Fwww.allgame.com%2Fgame.php%3Fid%3D1852%26tab%3Dreview&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/19990831170411/http://www.next-generation.com/jsmid/reviews/507.html">"<i>Fighters Megamix</i>"</a>. <i>Next Generation Online</i>. February 3, 1998. Archived from <a rel="nofollow" class="external text" href="http://www.next-generation.com/jsmid/reviews/507.html">the original</a> on August 31, 1999<span class="reference-accessdate">. Retrieved <span class="nowrap">December 18,</span> 2016</span>. <q>The best console fighter yet.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Next+Generation+Online&rft.atitle=Fighters+Megamix&rft.date=1998-02-03&rft_id=http%3A%2F%2Fwww.next-generation.com%2Fjsmid%2Freviews%2F507.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-211"><span class="mw-cite-backlink"><b><a href="#cite_ref-211">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamerankings.com/saturn/198258-panzer-dragoon-saga/index.html">"<i>Panzer Dragoon Saga</i> for Saturn"</a>. <i>GameRankings</i>. <a rel="nofollow" class="external text" href="https://www.webcitation.org/6DXsyRMIa?url=http://www.gamerankings.com/saturn/198258-panzer-dragoon-saga/index.html">Archived</a> from the original on January 9, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">March 26,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameRankings&rft.atitle=Panzer+Dragoon+Saga+for+Saturn&rft_id=http%3A%2F%2Fwww.gamerankings.com%2Fsaturn%2F198258-panzer-dragoon-saga%2Findex.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/19990824121149/http://www.gameinformer.com/cgi-bin/review.cgi?sys=sat&path=may98&doc=pds">"<i>Panzer Dragoon Saga</i>"</a>. <i>Game Informer</i>. May 1998. Archived from <a rel="nofollow" class="external text" href="http://www.gameinformer.com/cgi-bin/review.cgi?sys=sat&path=may98&doc=pds">the original</a> on August 24, 1999<span class="reference-accessdate">. Retrieved <span class="nowrap">March 26,</span> 2014</span>. <q>Only <i>Final Fantasy VII</i> tops it.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Panzer+Dragoon+Saga&rft.date=1998-05&rft_id=http%3A%2F%2Fwww.gameinformer.com%2Fcgi-bin%2Freview.cgi%3Fsys%3Dsat%26path%3Dmay98%26doc%3Dpds&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20141224050513/http://www.edge-online.com/reviews/panzer-dragoon-saga/">"<i>Panzer Dragoon Saga</i> Review"</a>. <i>Edge</i>. March 25, 1998. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/reviews/panzer-dragoon-saga/">the original</a> on December 24, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 5,</span> 2015</span>. <q>Adds a creative depth only SquareSoft games can currently rival.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Edge&rft.atitle=Panzer+Dragoon+Saga+Review&rft.date=1998-03-25&rft_id=http%3A%2F%2Fwww.edge-online.com%2Freviews%2Fpanzer-dragoon-saga%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/19990829131749/http://www.next-generation.com/jsmid/reviews/1788.html">"<i>Panzer Dragoon Saga</i>"</a>. <i>Next Generation Online</i>. May 14, 1998. Archived from <a rel="nofollow" class="external text" href="http://www.next-generation.com/jsmid/reviews/1788.html">the original</a> on August 29, 1999<span class="reference-accessdate">. Retrieved <span class="nowrap">December 19,</span> 2016</span>. <q>One of the best RPGs ever.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Next+Generation+Online&rft.atitle=Panzer+Dragoon+Saga&rft.date=1998-05-14&rft_id=http%3A%2F%2Fwww.next-generation.com%2Fjsmid%2Freviews%2F1788.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-212"><span class="mw-cite-backlink"><b><a href="#cite_ref-212">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamerankings.com/saturn/197149-dragon-force/index.html">"<i>Dragon Force</i> for Saturn"</a>. <i>GameRankings</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140326140418/http://www.gamerankings.com/saturn/197149-dragon-force/index.html">Archived</a> from the original on March 26, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 26,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameRankings&rft.atitle=Dragon+Force+for+Saturn&rft_id=http%3A%2F%2Fwww.gamerankings.com%2Fsaturn%2F197149-dragon-force%2Findex.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-213"><span class="mw-cite-backlink"><b><a href="#cite_ref-213">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamerankings.com/saturn/573960-guardian-heroes/index.html">"<i>Guardian Heroes</i> for Saturn"</a>. <i>GameRankings</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140326140810/http://www.gamerankings.com/saturn/573960-guardian-heroes/index.html">Archived</a> from the original on March 26, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 26,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameRankings&rft.atitle=Guardian+Heroes+for+Saturn&rft_id=http%3A%2F%2Fwww.gamerankings.com%2Fsaturn%2F573960-guardian-heroes%2Findex.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEMott2013300-214"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEMott2013300_214-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFMott2013">Mott 2013</a>, p. 300.</span> </li> <li id="cite_note-215"><span class="mw-cite-backlink"><b><a href="#cite_ref-215">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamerankings.com/saturn/198201-nights-into-dreams/index.html">"<i>Nights Into Dreams</i> for Saturn"</a>. <i>GameRankings</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160304110105/http://www.gamerankings.com/saturn/198201-nights-into-dreams/index.html">Archived</a> from the original on March 4, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">March 26,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameRankings&rft.atitle=Nights+Into+Dreams+for+Saturn&rft_id=http%3A%2F%2Fwww.gamerankings.com%2Fsaturn%2F198201-nights-into-dreams%2Findex.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEMott2013302-216"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEMott2013302_216-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFMott2013">Mott 2013</a>, p. 302.</span> </li> <li id="cite_note-217"><span class="mw-cite-backlink"><b><a href="#cite_ref-217">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamerankings.com/saturn/562829-panzer-dragoon-ii-zwei/index.html">"<i>Panzer Dragoon II Zwei</i> for Saturn"</a>. <i>GameRankings</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140326135417/http://www.gamerankings.com/saturn/562829-panzer-dragoon-ii-zwei/index.html">Archived</a> from the original on March 26, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 26,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameRankings&rft.atitle=Panzer+Dragoon+II+Zwei+for+Saturn&rft_id=http%3A%2F%2Fwww.gamerankings.com%2Fsaturn%2F562829-panzer-dragoon-ii-zwei%2Findex.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-218"><span class="mw-cite-backlink"><b><a href="#cite_ref-218">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamerankings.com/saturn/198623-shining-force-iii/index.html">"<i>Shining Force III</i> for Saturn"</a>. <i>GameRankings</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140326135954/http://www.gamerankings.com/saturn/198623-shining-force-iii/index.html">Archived</a> from the original on March 26, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 26,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameRankings&rft.atitle=Shining+Force+III+for+Saturn&rft_id=http%3A%2F%2Fwww.gamerankings.com%2Fsaturn%2F198623-shining-force-iii%2Findex.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-219"><span class="mw-cite-backlink"><b><a href="#cite_ref-219">^</a></b></span> <span class="reference-text"><i>Shining</i> creators Hiroyuki Takahashi and Shugo Takahashi have named <i><a href="/wiki/Shining_the_Holy_Ark" title="Shining the Holy Ark">Shining the Holy Ark</a></i> and <i>Shining Force 3</i> their favorite games in the series. See <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Power Profiles: Takahashi Brothers". <i>Nintendo Power</i>. Vol. 21, no. 229. August 2008. pp. <span class="nowrap">80–</span>83.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Nintendo+Power&rft.atitle=Power+Profiles%3A+Takahashi+Brothers&rft.volume=21&rft.issue=229&rft.pages=%3Cspan+class%3D%22nowrap%22%3E80-%3C%2Fspan%3E83&rft.date=2008-08&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEMott2013350-220"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTEMott2013350_220-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTEMott2013350_220-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFMott2013">Mott 2013</a>, p. 350.</span> </li> <li id="cite_note-221"><span class="mw-cite-backlink"><b><a href="#cite_ref-221">^</a></b></span> <span class="reference-text">cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/19990824140309/http://www.gameinformer.com/cgi-bin/review.cgi?sys=sat&path=nov95&doc=series">"Sega Sports Does It One More Time"</a>. <i>Game Informer</i>. November 1995. Archived from <a rel="nofollow" class="external text" href="http://www.gameinformer.com/cgi-bin/review.cgi?sys=sat&path=nov95&doc=series">the original</a> on August 24, 1999<span class="reference-accessdate">. Retrieved <span class="nowrap">March 19,</span> 2014</span>. <q><i>World Series Baseball</i> is by far the smoothest baseball game ever made.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Sega+Sports+Does+It+One+More+Time&rft.date=1995-11&rft_id=http%3A%2F%2Fwww.gameinformer.com%2Fcgi-bin%2Freview.cgi%3Fsys%3Dsat%26path%3Dnov95%26doc%3Dseries&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/19990930170004/http://www.gameinformer.com/cgi-bin/review.cgi?sys=sat&path=jan98&doc=wws">"<i>Worldwide Soccer '98</i>"</a>. <i>Game Informer</i>. January 1998. Archived from <a rel="nofollow" class="external text" href="http://www.gameinformer.com/cgi-bin/review.cgi?sys=sat&path=jan98&doc=wws">the original</a> on September 30, 1999<span class="reference-accessdate">. Retrieved <span class="nowrap">March 19,</span> 2014</span>. <q>The graphics are smooth, and the physics are perfect.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Worldwide+Soccer+%2798&rft.date=1998-01&rft_id=http%3A%2F%2Fwww.gameinformer.com%2Fcgi-bin%2Freview.cgi%3Fsys%3Dsat%26path%3Djan98%26doc%3Dwws&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-222"><span class="mw-cite-backlink"><b><a href="#cite_ref-222">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/19971021144336/http://www.gameinformer.com/jan97/sonic.html">"<i>Sonic 3D Blast</i>"</a>. <i>Game Informer</i>. January 1997. Archived from <a rel="nofollow" class="external text" href="http://www.gameinformer.com/jan97/sonic.html">the original</a> on October 21, 1997<span class="reference-accessdate">. Retrieved <span class="nowrap">November 27,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Sonic+3D+Blast&rft.date=1997-01&rft_id=http%3A%2F%2Fwww.gameinformer.com%2Fjan97%2Fsonic.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-223"><span class="mw-cite-backlink"><b><a href="#cite_ref-223">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamerankings.com/saturn/573934-bug/index.html">"<i>Bug!</i> for Saturn"</a>. <i>GameRankings</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140315201655/http://www.gamerankings.com/saturn/573934-bug/index.html">Archived</a> from the original on March 15, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 15,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameRankings&rft.atitle=Bug%21+for+Saturn&rft_id=http%3A%2F%2Fwww.gamerankings.com%2Fsaturn%2F573934-bug%2Findex.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcNamara1995" class="citation magazine cs1">McNamara, Andy; et al. (September 1995). <a rel="nofollow" class="external text" href="https://web.archive.org/web/19971120012847/http://www.gameinformer.com/sep95/bug.html">"Not To Be Denied!"</a>. <i>Game Informer</i>. Archived from <a rel="nofollow" class="external text" href="http://www.gameinformer.com/sep95/bug.html">the original</a> on November 20, 1997<span class="reference-accessdate">. Retrieved <span class="nowrap">March 15,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Not+To+Be+Denied%21&rft.date=1995-09&rft.aulast=McNamara&rft.aufirst=Andy&rft_id=http%3A%2F%2Fwww.gameinformer.com%2Fsep95%2Fbug.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"<i>Bug!</i> (review)". <i>Electronic Gaming Monthly</i>. Vol. 7, no. 73. August 1995. p. 38.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Electronic+Gaming+Monthly&rft.atitle=Bug%21+%28review%29&rft.volume=7&rft.issue=73&rft.pages=38&rft.date=1995-08&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-IGN_Bug!-224"><span class="mw-cite-backlink"><b><a href="#cite_ref-IGN_Bug!_224-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBuchanan2009" class="citation web cs1">Buchanan, Levi (February 2, 2009). <a rel="nofollow" class="external text" href="https://ign.com/articles/2009/02/02/what-hath-sonic-wrought-vol-10">"What Hath <i>Sonic</i> Wrought? Vol. 10"</a>. <i>IGN</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131111082707/http://www.ign.com/articles/2009/02/02/what-hath-sonic-wrought-vol-10">Archived</a> from the original on November 11, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">March 15,</span> 2014</span>. <q><b><a href="/wiki/Steven_Spielberg" title="Steven Spielberg">Steven Spielberg</a>, CES 1995:</b> This is the character! This is the character that is going to do it for Saturn!</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=What+Hath+Sonic+Wrought%3F+Vol.+10&rft.date=2009-02-02&rft.aulast=Buchanan&rft.aufirst=Levi&rft_id=https%3A%2F%2Fign.com%2Farticles%2F2009%2F02%2F02%2Fwhat-hath-sonic-wrought-vol-10&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-225"><span class="mw-cite-backlink"><b><a href="#cite_ref-225">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"<i>Bug!</i>". <i>Next Generation</i>. Vol. 1, no. 9. September 1995. pp. <span class="nowrap">88–</span>89.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Next+Generation&rft.atitle=Bug%21&rft.volume=1&rft.issue=9&rft.pages=%3Cspan+class%3D%22nowrap%22%3E88-%3C%2Fspan%3E89&rft.date=1995-09&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-226"><span class="mw-cite-backlink"><b><a href="#cite_ref-226">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBuchanan2008" class="citation web cs1">Buchanan, Levi (August 18, 2008). <a rel="nofollow" class="external text" href="https://ign.com/articles/2008/08/18/nights-into-dreams-retro-review">"<i>Nights into Dreams</i> Retro Review"</a>. <i>IGN</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20121227002758/http://www.ign.com/articles/2008/08/18/nights-into-dreams-retro-review">Archived</a> from the original on December 27, 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">December 17,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Nights+into+Dreams+Retro+Review&rft.date=2008-08-18&rft.aulast=Buchanan&rft.aufirst=Levi&rft_id=https%3A%2F%2Fign.com%2Farticles%2F2008%2F08%2F18%2Fnights-into-dreams-retro-review&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Robinson-227"><span class="mw-cite-backlink">^ <a href="#cite_ref-Robinson_227-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Robinson_227-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRobinson2012" class="citation web cs1">Robinson, Martin (May 10, 2012). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2012-10-05-nights-into-dreams-hd-review">"<i>Nights Into Dreams</i> HD review"</a>. <i>Eurogamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20121102234514/http://www.eurogamer.net/articles/2012-10-05-nights-into-dreams-hd-review">Archived</a> from the original on November 2, 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">December 17,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=Nights+Into+Dreams+HD+review&rft.date=2012-05-10&rft.aulast=Robinson&rft.aufirst=Martin&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2012-10-05-nights-into-dreams-hd-review&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-228"><span class="mw-cite-backlink"><b><a href="#cite_ref-228">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Classic Reviews: <i>Burning Rangers</i>". <i>Game Informer</i>. Vol. 12, no. 110. June 2002. p. 104. <q>This futuristic fire-fighting game was an instant cult classic ... The game has all the makings of a masterpiece, but is held back by both the Saturn's limited power and the fireman motif.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Classic+Reviews%3A+Burning+Rangers&rft.volume=12&rft.issue=110&rft.pages=104&rft.date=2002-06&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-IGN_BR-229"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGN_BR_229-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGN_BR_229-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBuchanan2008" class="citation web cs1">Buchanan, Levi (September 3, 2008). <a rel="nofollow" class="external text" href="https://ign.com/articles/2008/09/03/burning-rangers-retro-review">"<i>Burning Rangers</i> Retro Review"</a>. <i>IGN</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141129043357/http://www.ign.com/articles/2008/09/03/burning-rangers-retro-review">Archived</a> from the original on November 29, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">November 18,</span> 2014</span>. <q>A wholly competent (but somewhat workmanlike, as the Saturn was not as good at 3D as the PSone or N64) action-adventure game.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Burning+Rangers+Retro+Review&rft.date=2008-09-03&rft.aulast=Buchanan&rft.aufirst=Levi&rft_id=https%3A%2F%2Fign.com%2Farticles%2F2008%2F09%2F03%2Fburning-rangers-retro-review&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEMott2013353-230"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEMott2013353_230-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFMott2013">Mott 2013</a>, p. 353.</span> </li> <li id="cite_note-231"><span class="mw-cite-backlink"><b><a href="#cite_ref-231">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFExtension2024" class="citation web cs1">Extension, Time (May 10, 2024). <a rel="nofollow" class="external text" href="https://www.timeextension.com/features/is-it-time-to-change-the-narrative-on-the-sega-saturn">"Is It Time To Change The Narrative On The Sega Saturn?"</a>. <i>Time Extension</i><span class="reference-accessdate">. Retrieved <span class="nowrap">August 29,</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Time+Extension&rft.atitle=Is+It+Time+To+Change+The+Narrative+On+The+Sega+Saturn%3F&rft.date=2024-05-10&rft.aulast=Extension&rft.aufirst=Time&rft_id=https%3A%2F%2Fwww.timeextension.com%2Ffeatures%2Fis-it-time-to-change-the-narrative-on-the-sega-saturn&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-232"><span class="mw-cite-backlink"><b><a href="#cite_ref-232">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/articles/1999/10/19/sakura-wars-strikes-the-dreamcast">"Sakura Wars Strikes the Dreamcast - IGN"</a>. October 19, 1999.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sakura+Wars+Strikes+the+Dreamcast+-+IGN&rft.date=1999-10-19&rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F1999%2F10%2F19%2Fsakura-wars-strikes-the-dreamcast&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-233"><span class="mw-cite-backlink"><b><a href="#cite_ref-233">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2020-04-15-an-introduction-to-sakura-wars-the-rpg-series-created-to-save-the-sega-saturn">"An introduction to Sakura Wars, the RPG series created to save the Sega Saturn"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. April 15, 2020.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=An+introduction+to+Sakura+Wars%2C+the+RPG+series+created+to+save+the+Sega+Saturn&rft.date=2020-04-15&rft_id=https%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2020-04-15-an-introduction-to-sakura-wars-the-rpg-series-created-to-save-the-sega-saturn&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-234"><span class="mw-cite-backlink"><b><a href="#cite_ref-234">^</a></b></span> <span class="reference-text">cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20141010035551/http://www.edge-online.com/features/japan-votes-all-time-top-100/">"Japan Votes on All Time Top 100"</a>. <i>Edge</i>. March 3, 2006. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/features/japan-votes-all-time-top-100/">the original</a> on October 10, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 5,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Edge&rft.atitle=Japan+Votes+on+All+Time+Top+100&rft.date=2006-03-03&rft_id=http%3A%2F%2Fwww.edge-online.com%2Ffeatures%2Fjapan-votes-all-time-top-100%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-235"><span class="mw-cite-backlink"><b><a href="#cite_ref-235">^</a></b></span> <span class="reference-text">cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Catching up with Tecmo's Prince of Darkness". <i>Game Informer</i>. Vol. 15, no. 140. December 2004. p. 203. <q><b><a href="/wiki/Tomonobu_Itagaki" title="Tomonobu Itagaki">Tomonobu Itagaki</a>:</b> Saturn was a great machine, great system. If someone were to ask me if I want to make a game for PSone or Saturn I would—100 percent of the time—make games for the Saturn.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Catching+up+with+Tecmo%27s+Prince+of+Darkness&rft.volume=15&rft.issue=140&rft.pages=203&rft.date=2004-12&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-GR-236"><span class="mw-cite-backlink"><b><a href="#cite_ref-GR_236-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20130515165252/http://www.gamerankings.com/saturn/198258-panzer-dragoon-saga/index.html">"<i>Panzer Dragoon Saga</i> for Saturn"</a>. <i><a href="/wiki/GameRankings" title="GameRankings">GameRankings</a></i>. <a href="/wiki/CBS_Interactive" class="mw-redirect" title="CBS Interactive">CBS Interactive</a>. Archived from <a rel="nofollow" class="external text" href="https://www.gamerankings.com/saturn/198258-panzer-dragoon-saga/index.html">the original</a> on 15 May 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">19 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameRankings&rft.atitle=Panzer+Dragoon+Saga+for+Saturn&rft_id=https%3A%2F%2Fwww.gamerankings.com%2Fsaturn%2F198258-panzer-dragoon-saga%2Findex.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Sad_Tale-237"><span class="mw-cite-backlink">^ <a href="#cite_ref-Sad_Tale_237-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Sad_Tale_237-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"<i>Panzer Dragoon Saga</i>: The Sad Tale of the Saturn's Last Great Game". <i>Game Informer</i>. Vol. 17, no. 176. December 2007. pp. <span class="nowrap">164–</span>165. <q>One of the greatest games ever crafted by human hands ... Critically, the game was a smash hit, lauded as one of the year's best, and generally considered the Saturn's finest title. But despite glowing reviews across the board, <i>Saga</i> was destined to fail. Sega had moved on—shifted its focus to developing its next console, the Dreamcast, and wasn't willing to risk any more money on a system that had already lost so much. Therefore, less than 20,000 retail copies of <i>Panzer Dragoon Saga</i> were even made, making it a very rare title and a prize for collectors.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Panzer+Dragoon+Saga%3A+The+Sad+Tale+of+the+Saturn%27s+Last+Great+Game&rft.volume=17&rft.issue=176&rft.pages=%3Cspan+class%3D%22nowrap%22%3E164-%3C%2Fspan%3E165&rft.date=2007-12&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEMott2013361-238"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTEMott2013361_238-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTEMott2013361_238-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFMott2013">Mott 2013</a>, p. 361.</span> </li> <li id="cite_note-239"><span class="mw-cite-backlink"><b><a href="#cite_ref-239">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20090517063548/http://www.gamespot.com/features/vgs/sat/segafight/page11.html">"The History of Sega Fighting Games"</a>. <i>GameSpot</i>. p. 11. Archived from <a rel="nofollow" class="external text" href="http://www.gamespot.com/features/vgs/sat/segafight/page11.html">the original</a> on May 17, 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">December 17,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=The+History+of+Sega+Fighting+Games&rft.pages=11&rft_id=http%3A%2F%2Fwww.gamespot.com%2Ffeatures%2Fvgs%2Fsat%2Fsegafight%2Fpage11.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span>; <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20090517061825/http://www.gamespot.com/features/vgs/sat/segafight/page12.html">"The History of Sega Fighting Games"</a>. <i>GameSpot</i>. p. 12. Archived from <a rel="nofollow" class="external text" href="http://www.gamespot.com/features/vgs/sat/segafight/page12.html">the original</a> on May 17, 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">December 17,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=The+History+of+Sega+Fighting+Games&rft.pages=12&rft_id=http%3A%2F%2Fwww.gamespot.com%2Ffeatures%2Fvgs%2Fsat%2Fsegafight%2Fpage12.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-240"><span class="mw-cite-backlink"><b><a href="#cite_ref-240">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFVore2011" class="citation magazine cs1">Vore, Bryan (October 12, 2011). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140330010949/http://www.gameinformer.com/games/guardian_heroes/b/xbox360/archive/2011/10/12/guardian-heroes-review-a-beat-em-up-from-a-different-age.aspx">"<i>Guardian Heroes</i>"</a>. <i>Game Informer</i>. Archived from <a rel="nofollow" class="external text" href="http://www.gameinformer.com/games/guardian_heroes/b/xbox360/archive/2011/10/12/guardian-heroes-review-a-beat-em-up-from-a-different-age.aspx">the original</a> on March 30, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 17,</span> 2014</span>. <q>Even though some aspects of <i>Guardian Heroes</i> haven't aged well, the strength of the battle system, branching paths, and characters help this brawler retain its place near the top of the class.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Guardian+Heroes&rft.date=2011-10-12&rft.aulast=Vore&rft.aufirst=Bryan&rft_id=http%3A%2F%2Fwww.gameinformer.com%2Fgames%2Fguardian_heroes%2Fb%2Fxbox360%2Farchive%2F2011%2F10%2F12%2Fguardian-heroes-review-a-beat-em-up-from-a-different-age.aspx&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFParkin2011" class="citation web cs1">Parkin, Simon (October 12, 2011). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2011-10-12-guardian-heroes-review">"<i>Guardian Heroes</i>"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140203205146/http://www.eurogamer.net/articles/2011-10-12-guardian-heroes-review">Archived</a> from the original on February 3, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 28,</span> 2014</span>. <q>One of the most satisfying combat games ever conceived.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=Guardian+Heroes&rft.date=2011-10-12&rft.aulast=Parkin&rft.aufirst=Simon&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2011-10-12-guardian-heroes-review&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-241"><span class="mw-cite-backlink"><b><a href="#cite_ref-241">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWallace2013" class="citation magazine cs1">Wallace, Kimberley (April 16, 2013). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150104144118/http://www.gameinformer.com/games/shin_megami_tensei_devil_summoner_soul_hackers/b/3ds/archive/2013/04/16/shin-megami-tensei-devil-summoner-soul-hackers-review-.aspx">"<i>Shin Megami Tensei: Devil Summoner: Soul Hackers</i>"</a>. <i>Game Informer</i>. Archived from <a rel="nofollow" class="external text" href="http://www.gameinformer.com/games/shin_megami_tensei_devil_summoner_soul_hackers/b/3ds/archive/2013/04/16/shin-megami-tensei-devil-summoner-soul-hackers-review-.aspx">the original</a> on January 4, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">March 17,</span> 2014</span>. <q>I still can't believe that a game that came out in 1997 feels so fresh and exciting over 15 years later.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Shin+Megami+Tensei%3A+Devil+Summoner%3A+Soul+Hackers&rft.date=2013-04-16&rft.aulast=Wallace&rft.aufirst=Kimberley&rft_id=http%3A%2F%2Fwww.gameinformer.com%2Fgames%2Fshin_megami_tensei_devil_summoner_soul_hackers%2Fb%2F3ds%2Farchive%2F2013%2F04%2F16%2Fshin-megami-tensei-devil-summoner-soul-hackers-review-.aspx&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-242"><span class="mw-cite-backlink"><b><a href="#cite_ref-242">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://archive.today/20120629175729/http://www.1up.com/features/top-10-cult-classics">"Top 10 Cult Classics"</a>. <i>1UP.com</i>. June 22, 2005. Archived from <a rel="nofollow" class="external text" href="http://www.1up.com/features/top-10-cult-classics">the original</a> on June 29, 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">December 10,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=1UP.com&rft.atitle=Top+10+Cult+Classics&rft.date=2005-06-22&rft_id=http%3A%2F%2Fwww.1up.com%2Ffeatures%2Ftop-10-cult-classics&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-243"><span class="mw-cite-backlink"><b><a href="#cite_ref-243">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHatfield2011" class="citation web cs1">Hatfield, Daemon (September 13, 2011). <a rel="nofollow" class="external text" href="https://ign.com/articles/2011/09/14/radiant-silvergun-review">"<i>Radiant Silvergun</i> Review"</a>. <i>IGN</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170712125651/http://www.ign.com/articles/2011/09/14/radiant-silvergun-review">Archived</a> from the original on July 12, 2017<span class="reference-accessdate">. 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Retrieved <span class="nowrap">April 21,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Next+Generation&rft.atitle=Suzuki%3A+%27Yes+on+VF3%27&rft.date=1996-11-22&rft_id=http%3A%2F%2Fwww.next-generation.com%2Fnews%2F112296b.shtml&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-247"><span class="mw-cite-backlink"><b><a href="#cite_ref-247">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20090517084728/http://www.gamespot.com/features/vgs/sat/segafight/page18.html">"The History of Sega Fighting Games, Page 18"</a>. <i>GameSpot</i>. Archived from <a rel="nofollow" class="external text" href="http://www.gamespot.com/features/vgs/sat/segafight/page18.html">the original</a> on May 17, 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">June 6,</span> 2014</span>. <q>Sega executives started to quietly state that <i>Virtua Fighter 3</i> was not going to come out for the Saturn.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=The+History+of+Sega+Fighting+Games%2C+Page+18&rft_id=http%3A%2F%2Fwww.gamespot.com%2Ffeatures%2Fvgs%2Fsat%2Fsegafight%2Fpage18.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-248"><span class="mw-cite-backlink"><b><a href="#cite_ref-248">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="https://web.archive.org/web/19970715065016/http://www.sega-europe.com/FPR5.HTML">"Sega lance une nouvelle offensive sur le marché des consoles de jeux de nouvelle génération"</a> (in French). Sega Europe. February 24, 1997. Archived from <a rel="nofollow" class="external text" href="http://www.sega-europe.com/FPR5.HTML">the original</a> on July 15, 1997<span class="reference-accessdate">. Retrieved <span class="nowrap">February 14,</span> 2025</span>. <q>A ce jour, Sega a vendu plus de 7,2 millions de Sega Saturn à travers le monde et en moyenne 4 jeux par console. Le catalogue des jeux Saturn est composé de plus de 200 titres.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Sega+lance+une+nouvelle+offensive+sur+le+march%C3%A9+des+consoles+de+jeux+de+nouvelle+g%C3%A9n%C3%A9ration.&rft.date=1997-02-24&rft_id=http%3A%2F%2Fwww.sega-europe.com%2FFPR5.HTML&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-249"><span class="mw-cite-backlink"><b><a href="#cite_ref-249">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1 cs1-prop-foreign-lang-source">"Game Machine Cross Review: セガサターン". <i>Weekly Famicom Tsūshin</i> (in Japanese). No. 335. 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Retrieved <span class="nowrap">March 5,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Edge&rft.atitle=How+Consoles+Die&rft.pages=3&rft.date=2008-09-17&rft_id=http%3A%2F%2Fwww.edge-online.com%2Ffeatures%2Fhow-consoles-die%2F3%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-255"><span class="mw-cite-backlink"><b><a href="#cite_ref-255">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFStuart2015" class="citation web cs1">Stuart, Keith (May 15, 2015). <a rel="nofollow" class="external text" href="https://www.theguardian.com/technology/2015/may/15/sega-saturn-how-to-buy">"Sega Saturn – how to buy one and what to play"</a>. <i>The Guardian</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150526192113/http://www.theguardian.com/technology/2015/may/15/sega-saturn-how-to-buy">Archived</a> from the original on May 26, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">May 27,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Guardian&rft.atitle=Sega+Saturn+%E2%80%93+how+to+buy+one+and+what+to+play&rft.date=2015-05-15&rft.aulast=Stuart&rft.aufirst=Keith&rft_id=https%3A%2F%2Fwww.theguardian.com%2Ftechnology%2F2015%2Fmay%2F15%2Fsega-saturn-how-to-buy&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-256"><span class="mw-cite-backlink"><b><a href="#cite_ref-256">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFTowell2014" class="citation web cs1">Towell, Justin (November 22, 2014). <a rel="nofollow" class="external text" href="https://gamesradar.com/sega-saturn-turns-20-its-not-shit-as-you-think/">"Sega Saturn turns 20, and it's not as shit as you think"</a>. <i>GamesRadar</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150120044933/http://www.gamesradar.com/sega-saturn-turns-20-its-not-shit-as-you-think/">Archived</a> from the original on January 20, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">January 20,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GamesRadar&rft.atitle=Sega+Saturn+turns+20%2C+and+it%27s+not+as+shit+as+you+think&rft.date=2014-11-22&rft.aulast=Towell&rft.aufirst=Justin&rft_id=https%3A%2F%2Fgamesradar.com%2Fsega-saturn-turns-20-its-not-shit-as-you-think%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-257"><span class="mw-cite-backlink"><b><a href="#cite_ref-257">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPerry,_Douglass_C.2009" class="citation web cs1">Perry, Douglass C. (September 9, 2009). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140318193258/http://www.gamasutra.com/view/feature/4128/the_rise_and_fall_of_the_dreamcast.php">"The Rise and Fall of Dreamcast"</a>. <i>Gamasutra</i>. Archived from <a rel="nofollow" class="external text" href="http://www.gamasutra.com/view/feature/4128/the_rise_and_fall_of_the_dreamcast.php">the original</a> on March 18, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">December 24,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gamasutra&rft.atitle=The+Rise+and+Fall+of+Dreamcast&rft.date=2009-09-09&rft.au=Perry%2C+Douglass+C.&rft_id=http%3A%2F%2Fwww.gamasutra.com%2Fview%2Ffeature%2F4128%2Fthe_rise_and_fall_of_the_dreamcast.php&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-Top_10-258"><span class="mw-cite-backlink"><b><a href="#cite_ref-Top_10_258-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBuchanan2008" class="citation web cs1">Buchanan, Levi (July 29, 2008). <a rel="nofollow" class="external text" href="https://ign.com/articles/2008/07/29/top-10-sega-saturn-games">"Top 10 SEGA Saturn Games"</a>. <i>IGN</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170712125018/http://www.ign.com/articles/2008/07/29/top-10-sega-saturn-games">Archived</a> from the original on July 12, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">March 26,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Top+10+SEGA+Saturn+Games&rft.date=2008-07-29&rft.aulast=Buchanan&rft.aufirst=Levi&rft_id=https%3A%2F%2Fign.com%2Farticles%2F2008%2F07%2F29%2Ftop-10-sega-saturn-games&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> <li id="cite_note-259"><span class="mw-cite-backlink"><b><a href="#cite_ref-259">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFStuart2015" class="citation web cs1">Stuart, Keith (May 14, 2015). <a rel="nofollow" class="external text" href="https://www.theguardian.com/technology/2015/may/14/sega-saturn-how-one-decision-destroyed-playstations-greatest-rival">"Sega Saturn: how one decision destroyed PlayStation's greatest rival"</a>. <i>The Guardian</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150526191917/http://www.theguardian.com/technology/2015/may/14/sega-saturn-how-one-decision-destroyed-playstations-greatest-rival">Archived</a> from the original on May 26, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">May 27,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Guardian&rft.atitle=Sega+Saturn%3A+how+one+decision+destroyed+PlayStation%27s+greatest+rival&rft.date=2015-05-14&rft.aulast=Stuart&rft.aufirst=Keith&rft_id=https%3A%2F%2Fwww.theguardian.com%2Ftechnology%2F2015%2Fmay%2F14%2Fsega-saturn-how-one-decision-destroyed-playstations-greatest-rival&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="Bibliography">Bibliography</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Sega_Saturn&action=edit&section=13" title="Edit section: Bibliography"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFDeMariaWilson2004" class="citation book cs1">DeMaria, Rusel; Wilson, Johnny L. (2004). <i>High Score!: The Illustrated History of Electronic Games</i>. Emeryville, California: McGraw-Hill/Osborne. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-07-223172-6" title="Special:BookSources/0-07-223172-6"><bdi>0-07-223172-6</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=High+Score%21%3A+The+Illustrated+History+of+Electronic+Games&rft.place=Emeryville%2C+California&rft.pub=McGraw-Hill%2FOsborne&rft.date=2004&rft.isbn=0-07-223172-6&rft.aulast=DeMaria&rft.aufirst=Rusel&rft.au=Wilson%2C+Johnny+L.&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHarris2014" class="citation book cs1">Harris, Blake J. (2014). <i>Console Wars: Sega, Nintendo, and the Battle That Defined a Generation</i>. New York: <a href="/wiki/HarperCollins" title="HarperCollins">HarperCollins</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-0-06-227669-8" title="Special:BookSources/978-0-06-227669-8"><bdi>978-0-06-227669-8</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Console+Wars%3A+Sega%2C+Nintendo%2C+and+the+Battle+That+Defined+a+Generation&rft.place=New+York&rft.pub=HarperCollins&rft.date=2014&rft.isbn=978-0-06-227669-8&rft.aulast=Harris&rft.aufirst=Blake+J.&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1"><a href="/wiki/Steven_L._Kent" title="Steven L. Kent">Kent, Steven L.</a> (2001). <i><a href="/wiki/The_Ultimate_History_of_Video_Games:_The_Story_Behind_the_Craze_That_Touched_Our_Lives_and_Changed_the_World" class="mw-redirect" title="The Ultimate History of Video Games: The Story Behind the Craze That Touched Our Lives and Changed the World">The Ultimate History of Video Games: The Story Behind the Craze That Touched Our Lives and Changed the World</a></i>. Roseville, California: <a href="/wiki/Prima_Games" title="Prima Games">Prima Publishing</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+That+Touched+Our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMott2013" class="citation book cs1">Mott, Tony (2013). <a href="/wiki/1001_Video_Games_You_Must_Play_Before_You_Die" title="1001 Video Games You Must Play Before You Die"><i>1001 Video Games You Must Play Before You Die</i></a>. New York: Universe Publishing. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-0-7893-2090-2" title="Special:BookSources/978-0-7893-2090-2"><bdi>978-0-7893-2090-2</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=1001+Video+Games+You+Must+Play+Before+You+Die&rft.place=New+York&rft.pub=Universe+Publishing&rft.date=2013&rft.isbn=978-0-7893-2090-2&rft.aulast=Mott&rft.aufirst=Tony&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Saturn" class="Z3988"></span></li></ul> <div class="navbox-styles"><style data-mw-deduplicate="TemplateStyles:r1129693374">.mw-parser-output .hlist dl,.mw-parser-output .hlist ol,.mw-parser-output .hlist ul{margin:0;padding:0}.mw-parser-output .hlist dd,.mw-parser-output .hlist dt,.mw-parser-output .hlist li{margin:0;display:inline}.mw-parser-output .hlist.inline,.mw-parser-output .hlist.inline dl,.mw-parser-output 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navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/SG-1000" title="SG-1000">SG-1000</a></li> <li><a href="/wiki/Master_System" title="Master System">Master System</a></li> <li><a href="/wiki/Sega_Genesis" title="Sega Genesis">Mega Drive / Genesis</a> <ul><li><a href="/wiki/Sega_CD" title="Sega CD">CD</a></li> <li><a href="/wiki/32X" title="32X">32X</a></li> <li><a href="/wiki/Sega_Genesis_Mini" title="Sega Genesis Mini">Mini</a></li></ul></li> <li><a href="/wiki/Sega_Pico" title="Sega Pico">Pico</a></li> <li><a class="mw-selflink selflink">Saturn</a></li> <li><a href="/wiki/Dreamcast" title="Dreamcast">Dreamcast</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Portable devices</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Game_Gear" title="Game Gear">Game Gear</a></li> <li><a href="/wiki/Genesis_Nomad" title="Genesis Nomad">Nomad</a></li> <li><a href="/wiki/Sega_Gopher" title="Sega Gopher">Gopher</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Dual systems</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/LaserActive" title="LaserActive">LaserActive</a></li> <li><a href="/wiki/Sega_TeraDrive" class="mw-redirect" title="Sega TeraDrive">TeraDrive</a></li> <li><a href="/wiki/Amstrad_Mega_PC" title="Amstrad Mega PC">Amstrad Mega PC</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Licensed consoles</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Sega_Zone_(console)" title="Sega Zone (console)">Sega Zone</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Online gaming services</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Sega_Meganet" title="Sega Meganet">Sega Meganet</a></li> <li><a href="/wiki/Sega_Channel" title="Sega Channel">Sega Channel</a></li> <li><a href="/wiki/Sega_Net_Link" title="Sega Net Link">Sega Net Link</a></li> <li><a href="/wiki/Dreamcast_online_functionality" title="Dreamcast online functionality">Dreamcast services</a></li> <li><a href="/wiki/ALL.Net" title="ALL.Net">ALL.Net</a></li> <li><a href="/wiki/Sega_Forever" title="Sega Forever">Sega Forever</a></li> <li>Sega Account</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Accessories</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Atomiswave" title="Atomiswave">Atomiswave</a></li> <li><a href="/wiki/Dreamcast_light_guns" title="Dreamcast light guns">Dreamcast Gun</a></li> <li><a href="/wiki/Dreamcast_VGA" title="Dreamcast VGA">Dreamcast VGA</a></li> <li><a href="/wiki/Dreameye" class="mw-redirect" title="Dreameye">Dreameye</a></li> <li><a href="/wiki/GD-ROM" title="GD-ROM">GD-ROM</a></li> <li><a href="/wiki/Sega_Lock-On" title="Sega Lock-On">Lock-On</a></li> <li><a href="/wiki/Menacer" title="Menacer">Menacer</a></li> <li><a href="/wiki/Sega_Card" title="Sega Card">Sega Card</a></li> <li><a href="/wiki/Sega_Net_Link" title="Sega Net Link">Sega Net Link</a></li> <li><a href="/wiki/Sega_VR" title="Sega VR">Sega VR</a></li> <li><a href="/wiki/VMU" title="VMU">VMU</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Amusement venues</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Joypolis" title="Joypolis">Joypolis</a></li> <li><a href="/wiki/Sega_World" title="Sega World">Sega World</a> <ul><li><a href="/wiki/Sega_World_Sydney" title="Sega World Sydney">Sega World Sydney</a></li> <li><a href="/wiki/SegaWorld_London" title="SegaWorld London">SegaWorld London</a></li></ul></li> <li><a href="/wiki/GameWorks" title="GameWorks">GameWorks</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Sega_development_studios" title="Sega development studios">Development studios</a></li> <li><a href="/wiki/Gremlin_Industries" title="Gremlin Industries">Gremlin Industries</a></li> <li><a href="/wiki/Gulf_and_Western_Industries" title="Gulf and Western Industries">Gulf and Western Industries</a></li> <li><a href="/wiki/Sega_Technical_Institute" title="Sega Technical Institute">Sega Technical Institute</a></li> <li><a href="/wiki/Sonic_Team" title="Sonic Team">Sonic Team</a></li> <li><a href="/wiki/Sega_Sammy_Holdings" title="Sega Sammy Holdings">Sega Sammy Holdings</a></li> <li><a href="/wiki/SCSK_Corporation" class="mw-redirect" title="SCSK Corporation">SCSK Corporation</a></li> <li><i><a href="/wiki/Sega_v._Accolade" title="Sega v. Accolade">Sega v. Accolade</a></i></li> <li><a href="/wiki/List_of_Sega_video_game_franchises" title="List of Sega video game franchises">Video game franchises</a> <ul><li><a href="/wiki/Lists_of_Sega_games" title="Lists of Sega games">List of games</a></li></ul></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="3"><div> <ul><li><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Category:Sega" title="Category:Sega">Category</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Video_game_consoles_(fifth_generation)618" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Video_game_consoles" title="Template:Video game consoles"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Video_game_consoles" title="Template talk:Video game consoles"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Video_game_consoles" title="Special:EditPage/Template:Video game consoles"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Video_game_consoles_(fifth_generation)618" style="font-size:114%;margin:0 4em"><a href="/wiki/Video_game_console" title="Video game console">Video game consoles</a> (<a href="/wiki/Fifth_generation_of_video_game_consoles" title="Fifth generation of video game consoles">fifth generation</a>)</div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Form factor</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Home_video_game_console" title="Home video game console">Home video game console</a> <ul><li><a href="/wiki/Microconsole" title="Microconsole">Microconsole</a></li></ul></li> <li><a href="/wiki/Handheld_game_console" title="Handheld game console">Handheld game console</a></li> <li><a href="/wiki/Video_game_console#Hybrid_video_game_console" title="Video game console">Hybrid video game console</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Functionality</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Dedicated_console" title="Dedicated console">Dedicated console</a></li> <li><a href="/wiki/Video_game_console#Retro_style_console" title="Video game console">Retro style console</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Home_video_game_console_generations" class="mw-redirect" title="Home video game console generations">Generations</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/First_generation_of_video_game_consoles" title="First generation of video game consoles">First (1972–1980)</a></li> <li><a href="/wiki/Second_generation_of_video_game_consoles" title="Second generation of video game consoles">Second (1976–1992)</a></li> <li><a href="/wiki/Third_generation_of_video_game_consoles" title="Third generation of video game consoles">Third (1983–2003)</a></li> <li><a href="/wiki/Fourth_generation_of_video_game_consoles" title="Fourth generation of video game consoles">Fourth (1987–2004)</a></li> <li><a href="/wiki/Fifth_generation_of_video_game_consoles" title="Fifth generation of video game consoles">Fifth (1993–2006)</a></li> <li><a href="/wiki/Sixth_generation_of_video_game_consoles" title="Sixth generation of video game consoles">Sixth (1998–2013)</a></li> <li><a href="/wiki/Seventh_generation_of_video_game_consoles" title="Seventh generation of video game consoles">Seventh (2005–2017)</a></li> <li><a href="/wiki/Eighth_generation_of_video_game_consoles" title="Eighth generation of video game consoles">Eighth (2012–present)</a></li> <li><a href="/wiki/Ninth_generation_of_video_game_consoles" title="Ninth generation of video game consoles">Ninth (2020–present)</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Fifth<br />generation</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Home</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/3DO" title="3DO">3DO</a></li> <li><a href="/wiki/Amiga_CD32" title="Amiga CD32">Amiga CD32</a></li> <li><a href="/wiki/Atari_Jaguar" title="Atari Jaguar">Atari Jaguar</a></li> <li><a href="/wiki/Casio_Loopy" title="Casio Loopy">Casio Loopy</a></li> <li><a href="/wiki/FM_Towns_Marty" title="FM Towns Marty">FM Towns Marty</a></li> <li><a href="/wiki/Neo_Geo_CD" title="Neo Geo CD">Neo Geo CD</a></li> <li><a href="/wiki/Nintendo_64" title="Nintendo 64">Nintendo 64</a></li> <li><a href="/wiki/PC-FX" title="PC-FX">NEC PC-FX</a></li> <li><a href="/wiki/Apple_Pippin" title="Apple Pippin">Pippin</a></li> <li><a href="/wiki/Playdia" title="Playdia">Playdia</a></li> <li><a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a></li> <li><a class="mw-selflink selflink">Sega Saturn</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Handheld</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Design_Master_Senshi_Mangajukuu" class="mw-redirect" title="Design Master Senshi Mangajukuu">Design Master Senshi</a></li> <li><a href="/wiki/Game_Boy_Color" title="Game Boy Color">Game Boy Color</a></li> <li><a href="/wiki/Game.com" title="Game.com">Game.com</a></li> <li><a href="/wiki/Neo_Geo_Pocket" class="mw-redirect" title="Neo Geo Pocket">Neo Geo Pocket</a> <ul><li><a href="/wiki/Neo_Geo_Pocket_Color" title="Neo Geo Pocket Color">Color</a></li></ul></li> <li><a href="/wiki/PocketStation" title="PocketStation">PocketStation</a></li> <li><a href="/wiki/R-Zone" title="R-Zone">R-Zone</a></li> <li><a href="/wiki/Genesis_Nomad" title="Genesis Nomad">Genesis Nomad</a></li> <li><a href="/wiki/Virtual_Boy" title="Virtual Boy">Virtual Boy</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Lists</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_dedicated_video_game_consoles" title="List of dedicated video game consoles">Dedicated video game consoles</a></li> <li><a href="/wiki/List_of_handheld_game_consoles" title="List of handheld game consoles">Handheld game consoles</a></li> <li><a href="/wiki/List_of_home_video_game_consoles" class="mw-redirect" title="List of home video game consoles">Home video game consoles</a> <ul><li><a href="/wiki/List_of_microconsoles" title="List of microconsoles">Microconsoles</a></li></ul></li> <li><a href="/wiki/List_of_retro_style_video_game_consoles" title="List of retro style video game consoles">Retro style video game consoles</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow hlist" colspan="2"><div><div style="float: left;"><a href="/wiki/Fourth_generation_of_video_game_consoles" title="Fourth generation of video game consoles">← Fourth generation</a></div> <div style="float: right;"><a href="/wiki/Sixth_generation_of_video_game_consoles" title="Sixth generation of video game consoles">Sixth generation →</a></div> <ul><li><a href="/wiki/Video_game_console_emulator" title="Video game console emulator">Emulator</a></li> <li><a href="/wiki/Console_game" title="Console game">Game</a></li> <li><a href="/wiki/Online_console_gaming" title="Online console gaming">Services</a></li> <li><a href="/wiki/History_of_video_game_consoles" title="History of video game consoles">History</a></li> <li><a href="/wiki/Lists_of_video_game_consoles" title="Lists of video game consoles">List</a></li> <li><a href="/wiki/Console_manufacturer" class="mw-redirect" title="Console manufacturer">Manufacturer</a></li></ul></div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Home_video_game_consoles350" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Home_video_game_consoles" title="Template:Home video game consoles"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Home_video_game_consoles" title="Template talk:Home video game consoles"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Home_video_game_consoles" title="Special:EditPage/Template:Home video game consoles"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Home_video_game_consoles350" style="font-size:114%;margin:0 4em"><a href="/wiki/Home_video_game_console" title="Home video game console">Home video game consoles</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Atari" title="Atari">Atari</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Atari_2600" title="Atari 2600">Atari 2600</a></li> <li><a href="/wiki/Atari_5200" title="Atari 5200">Atari 5200</a></li> <li><a href="/wiki/Atari_7800" title="Atari 7800">Atari 7800</a></li> <li><a href="/wiki/Atari_XEGS" title="Atari XEGS">XEGS</a></li> <li><a href="/wiki/Atari_Jaguar" title="Atari Jaguar">Jaguar</a></li> <li><a href="/wiki/Atari_Flashback" title="Atari Flashback">Flashback</a></li> <li><a href="/wiki/Atari_VCS_(2021_console)" title="Atari VCS (2021 console)">VCS (2021)</a></li> <li><a href="/wiki/Atari_2600%2B" title="Atari 2600+">2600+</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Bandai" title="Bandai">Bandai</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Bandai_Super_Vision_8000" title="Bandai Super Vision 8000">Super Vision 8000</a></li> <li><a href="/wiki/Arcadia_2001#Bandai_Arcadia" title="Arcadia 2001">Arcadia</a></li> <li><a href="/wiki/Bandai_RX-78" title="Bandai RX-78">RX-78</a></li> <li><a href="/wiki/Playdia" title="Playdia">Playdia</a></li> <li><a href="/wiki/Apple_Pippin" title="Apple Pippin">Apple Pippin</a></li> <li><a href="/wiki/Terebikko" title="Terebikko">Terebikko</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Casio" title="Casio">Casio</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/PV-1000" title="PV-1000">PV-1000</a></li> <li><a href="/wiki/Casio_Loopy" title="Casio Loopy">Casio Loopy</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Coleco" title="Coleco">Coleco</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Coleco_Telstar_Arcade" title="Coleco Telstar Arcade">Coleco Telstar Arcade</a></li> <li><a href="/wiki/ColecoVision" title="ColecoVision">ColecoVision</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Commodore_International" title="Commodore International">Commodore</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Commodore_64_Games_System" title="Commodore 64 Games System">Commodore 64 Games System</a></li> <li><a href="/wiki/Commodore_CDTV" class="mw-redirect" title="Commodore CDTV">CDTV</a></li> <li><a href="/wiki/Amiga_CD32" title="Amiga CD32">Amiga CD32</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Epoch_Co." title="Epoch Co.">Epoch</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cassette_Vision" title="Cassette Vision">Cassette Vision</a></li> <li><a href="/wiki/Super_Cassette_Vision" title="Super Cassette Vision">Super Cassette Vision</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/LeapFrog_Enterprises" title="LeapFrog Enterprises">LeapFrog</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Leapster" title="Leapster">Leapster TV</a></li> <li><a href="/wiki/ClickStart" title="ClickStart">ClickStart</a></li> <li><a href="/wiki/LeapTV" title="LeapTV">LeapTV</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Mattel" title="Mattel">Mattel</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Intellivision" title="Intellivision">Intellivision</a></li> <li><a href="/wiki/HyperScan" title="HyperScan">HyperScan</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Microsoft" title="Microsoft">Microsoft</a> (<a href="/wiki/Xbox" title="Xbox">Xbox</a>)</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Xbox_(console)" title="Xbox (console)">Xbox</a></li> <li><a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a></li> <li><a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a></li> <li><a href="/wiki/Xbox_Series_X_and_Series_S" title="Xbox Series X and Series S">Xbox Series X/S</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/NEC" title="NEC">NEC</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/TurboGrafx-16" title="TurboGrafx-16">PC Engine/TurboGrafx-16</a></li> <li><a href="/wiki/PC-FX" title="PC-FX">PC-FX</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Nintendo" title="Nintendo">Nintendo</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Nintendo_Entertainment_System" title="Nintendo Entertainment System">Family Computer/Nintendo Entertainment System</a></li> <li><a href="/wiki/Super_Nintendo_Entertainment_System" title="Super Nintendo Entertainment System">Super Famicom/Super NES</a></li> <li><a href="/wiki/Nintendo_64" title="Nintendo 64">Nintendo 64</a></li> <li><a href="/wiki/GameCube" title="GameCube">GameCube</a></li> <li><a href="/wiki/Wii" title="Wii">Wii</a></li> <li><a href="/wiki/Wii_U" title="Wii U">Wii U</a></li> <li><a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Switch</a></li> <li><a href="/wiki/Nintendo_Switch_2" title="Nintendo Switch 2">Switch 2</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Panasonic" title="Panasonic">Panasonic</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/3DO_Interactive_Multiplayer" class="mw-redirect" title="3DO Interactive Multiplayer">3DO Interactive Multiplayer</a></li> <li><a href="/wiki/Panasonic_Q" class="mw-redirect" title="Panasonic Q">Panasonic Q</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Philips" title="Philips">Philips</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Magnavox_Odyssey" title="Magnavox Odyssey">Magnavox Odyssey</a></li> <li><a href="/wiki/Magnavox_Odyssey_2" title="Magnavox Odyssey 2">Odyssey 2</a></li> <li><a href="/wiki/Philips_Videopac%2B_G7400" title="Philips Videopac+ G7400">Videopac+ G7400</a></li> <li><a href="/wiki/CD-i" title="CD-i">CD-i</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/RCA" title="RCA">RCA</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/RCA_Studio_II" title="RCA Studio II">RCA Studio II</a></li> <li><a href="/wiki/Nuon_(DVD_technology)" title="Nuon (DVD technology)">RCA Nuon</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Sega" title="Sega">Sega</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/SG-1000" title="SG-1000">SG-1000</a></li> <li><a href="/wiki/Master_System" title="Master System">Master System</a></li> <li><a href="/wiki/Sega_Genesis" title="Sega Genesis">Mega Drive/Genesis</a> <ul><li><a href="/wiki/Sega_CD" title="Sega CD">Sega CD</a></li> <li><a href="/wiki/32X" title="32X">32X</a></li></ul></li> <li><a class="mw-selflink selflink">Saturn</a></li> <li><a href="/wiki/Dreamcast" title="Dreamcast">Dreamcast</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/SNK" title="SNK">SNK</a> (<a href="/wiki/Neo_Geo" title="Neo Geo">Neo Geo</a>)</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Neo_Geo_(system)" title="Neo Geo (system)">Neo Geo</a></li> <li><a href="/wiki/Neo_Geo_CD" title="Neo Geo CD">Neo Geo CD</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Sony" title="Sony">Sony</a> (<a href="/wiki/PlayStation" title="PlayStation">PlayStation</a>)</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a></li> <li><a href="/wiki/PlayStation_2" title="PlayStation 2">PlayStation 2</a></li> <li><a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a></li> <li><a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a></li> <li><a href="/wiki/PlayStation_5" title="PlayStation 5">PlayStation 5</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/VTech" title="VTech">VTech</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/VTech_CreatiVision" title="VTech CreatiVision">CreatiVision</a></li> <li><a href="/wiki/VTech_Socrates" title="VTech Socrates">Socrates</a></li> <li><a href="/wiki/V.Smile" title="V.Smile">V.Smile</a></li> <li><a href="/wiki/V.Flash" title="V.Flash">V.Flash</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Others</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">1970s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/APF-MP1000" title="APF-MP1000">APF-MP1000</a></li> <li><a href="/wiki/Bally_Astrocade" title="Bally Astrocade">Bally Astrocade</a></li> <li><a href="/wiki/Fairchild_Channel_F" title="Fairchild Channel F">Fairchild Channel F</a></li> <li><a href="/wiki/Interton_Video_Computer_4000" title="Interton Video Computer 4000">Interton VC 4000</a>/<a href="/wiki/1292_Advanced_Programmable_Video_System" title="1292 Advanced Programmable Video System">1292 Advanced Programmable Video System</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1980s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Action_Max" title="Action Max">Action Max</a></li> <li><a href="/wiki/Arcadia_2001" title="Arcadia 2001">Arcadia 2001</a></li> <li><a href="/wiki/Gakken_Compact_Vision_TV_Boy" title="Gakken Compact Vision TV Boy">Gakken Compact Vision TV Boy</a></li> <li><a href="/wiki/Halcyon_(console)" title="Halcyon (console)">RDI Halcyon</a></li> <li><a href="/wiki/Vectrex" title="Vectrex">Vectrex</a></li> <li><a href="/wiki/View-Master_Interactive_Vision" title="View-Master Interactive Vision">View-Master Interactive Vision</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Amstrad_GX4000" title="Amstrad GX4000">Amstrad GX4000</a></li> <li><a href="/wiki/Apple_Pippin" title="Apple Pippin">Apple Pippin</a></li> <li><a href="/wiki/CP_System#Capcom_Power_System_Changer" title="CP System">CPS Changer</a></li> <li><a href="/wiki/FM_Towns_Marty" title="FM Towns Marty">FM Towns Marty</a></li> <li><a href="/wiki/GoldStar" title="GoldStar">Goldstar</a> (<a href="/wiki/3DO_Interactive_Multiplayer" class="mw-redirect" title="3DO Interactive Multiplayer">3DO Interactive Multiplayer</a>)</li> <li><a href="/wiki/LaserActive" title="LaserActive">LaserActive</a></li> <li><a href="/wiki/Sanyo" title="Sanyo">Sanyo</a> (<a href="/wiki/3DO_Interactive_Multiplayer" class="mw-redirect" title="3DO Interactive Multiplayer">3DO Interactive Multiplayer</a>)</li> <li><a href="/wiki/Super_A%27Can" title="Super A'Can">Super A'Can</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/DISCover" title="DISCover">DISCover</a></li> <li><a href="/wiki/EVO_Smart_Console" title="EVO Smart Console">EVO Smart Console</a></li> <li><a href="/wiki/Game_Wave_Family_Entertainment_System" title="Game Wave Family Entertainment System">Game Wave</a></li> <li><a href="/wiki/Hyperscan" class="mw-redirect" title="Hyperscan">Hyperscan</a></li> <li><a href="/wiki/Xavix" title="Xavix">Xavix</a></li> <li><a href="/wiki/Zeebo" title="Zeebo">Zeebo</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/CT510" title="CT510">CT510</a></li> <li><a href="/wiki/Steam_Machine_(hardware_platform)" class="mw-redirect" title="Steam Machine (hardware platform)">Steam Machine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Polymega" title="Polymega">Polymega</a></li> <li><a href="/wiki/Evercade_VS" title="Evercade VS">Evercade VS</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div><a href="/wiki/List_of_home_video_game_consoles" class="mw-redirect" title="List of home video game consoles">List</a></div></td></tr></tbody></table></div> <style data-mw-deduplicate="TemplateStyles:r1130092004">.mw-parser-output .portal-bar{font-size:88%;font-weight:bold;display:flex;justify-content:center;align-items:baseline}.mw-parser-output .portal-bar-bordered{padding:0 2em;background-color:#fdfdfd;border:1px solid #a2a9b1;clear:both;margin:1em auto 0}.mw-parser-output .portal-bar-related{font-size:100%;justify-content:flex-start}.mw-parser-output .portal-bar-unbordered{padding:0 1.7em;margin-left:0}.mw-parser-output .portal-bar-header{margin:0 1em 0 0.5em;flex:0 0 auto;min-height:24px}.mw-parser-output .portal-bar-content{display:flex;flex-flow:row wrap;flex:0 1 auto;padding:0.15em 0;column-gap:1em;align-items:baseline;margin:0;list-style:none}.mw-parser-output .portal-bar-content-related{margin:0;list-style:none}.mw-parser-output .portal-bar-item{display:inline-block;margin:0.15em 0.2em;min-height:24px;line-height:24px}@media screen and (max-width:768px){.mw-parser-output .portal-bar{font-size:88%;font-weight:bold;display:flex;flex-flow:column wrap;align-items:baseline}.mw-parser-output .portal-bar-header{text-align:center;flex:0;padding-left:0.5em;margin:0 auto}.mw-parser-output .portal-bar-related{font-size:100%;align-items:flex-start}.mw-parser-output .portal-bar-content{display:flex;flex-flow:row wrap;align-items:center;flex:0;column-gap:1em;border-top:1px solid #a2a9b1;margin:0 auto;list-style:none}.mw-parser-output .portal-bar-content-related{border-top:none;margin:0;list-style:none}}.mw-parser-output .navbox+link+.portal-bar,.mw-parser-output .navbox+style+.portal-bar,.mw-parser-output .navbox+link+.portal-bar-bordered,.mw-parser-output .navbox+style+.portal-bar-bordered,.mw-parser-output .sister-bar+link+.portal-bar,.mw-parser-output .sister-bar+style+.portal-bar,.mw-parser-output .portal-bar+.navbox-styles+.navbox,.mw-parser-output .portal-bar+.navbox-styles+.sister-bar{margin-top:-1px}</style><div class="portal-bar noprint metadata noviewer portal-bar-bordered" role="navigation" aria-label="Portals"><span class="portal-bar-header"><a 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class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/29px-WPVG_icon_2016.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/38px-WPVG_icon_2016.svg.png 2x" data-file-width="249" data-file-height="249" /></span></span> </span><a href="/wiki/Portal:Video_games" title="Portal:Video games">Video games</a></li></ul></div> <!-- NewPP limit report Parsed by mw‐api‐ext.codfw.main‐786d8bd985‐ktsfs Cached time: 20250214152546 Cache expiry: 2592000 Reduced expiry: false Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 2.572 seconds Real time usage: 2.830 seconds Preprocessor visited node count: 23854/1000000 Post‐expand include size: 516405/2097152 bytes Template argument size: 11015/2097152 bytes Highest expansion depth: 39/100 Expensive parser function count: 9/500 Unstrip recursion depth: 1/20 Unstrip post‐expand size: 922568/5000000 bytes Lua time usage: 1.645/10.000 seconds Lua memory usage: 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mw-ui-icon-speechBubbleAdd-progressive mw-ui-icon-wikimedia-speechBubbleAdd-progressive"></span> <span>Add topic</span> </a> </div> <div class="vector-sticky-header-icon-end"> <div class="vector-user-links"> </div> </div> </div> </div> </div> <div class="vector-settings" id="p-dock-bottom"> <ul></ul> </div><script>(RLQ=window.RLQ||[]).push(function(){mw.config.set({"wgHostname":"mw-web.codfw.main-b766959bd-ll297","wgBackendResponseTime":139,"wgPageParseReport":{"limitreport":{"cputime":"2.572","walltime":"2.830","ppvisitednodes":{"value":23854,"limit":1000000},"postexpandincludesize":{"value":516405,"limit":2097152},"templateargumentsize":{"value":11015,"limit":2097152},"expansiondepth":{"value":39,"limit":100},"expensivefunctioncount":{"value":9,"limit":500},"unstrip-depth":{"value":1,"limit":20},"unstrip-size":{"value":922568,"limit":5000000},"entityaccesscount":{"value":0,"limit":400},"timingprofile":["100.00% 2504.730 1 -total"," 52.17% 1306.786 2 Template:Reflist"," 24.47% 613.010 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1,\n [\"CITEREFMarriott\"] = 1,\n [\"CITEREFMcCarthy2006\"] = 1,\n [\"CITEREFMcFerran\"] = 1,\n [\"CITEREFMcFerran,_Damien2010\"] = 1,\n [\"CITEREFMcNamara1995\"] = 2,\n [\"CITEREFMcNamara1997\"] = 1,\n [\"CITEREFMoss2014\"] = 1,\n [\"CITEREFMott2013\"] = 1,\n [\"CITEREFOhbuchi1998\"] = 1,\n [\"CITEREFParish2014\"] = 2,\n [\"CITEREFParkin2011\"] = 1,\n [\"CITEREFParkin2014\"] = 1,\n [\"CITEREFPatterson,_Patrick2015\"] = 1,\n [\"CITEREFPerry,_Douglass_C.2009\"] = 1,\n [\"CITEREFPollack1993\"] = 1,\n [\"CITEREFRedsell,_Adam2012\"] = 1,\n [\"CITEREFReiner1996\"] = 2,\n [\"CITEREFReisinger2008\"] = 1,\n [\"CITEREFRobinson2012\"] = 1,\n [\"CITEREFScary_Larry1995\"] = 1,\n [\"CITEREFSchilling2003\"] = 1,\n [\"CITEREFSczepaniak2006\"] = 1,\n [\"CITEREFSemrad1994\"] = 1,\n [\"CITEREFSewart2005\"] = 1,\n [\"CITEREFStephanie_Strom1998\"] = 1,\n [\"CITEREFStrom1998\"] = 1,\n [\"CITEREFStuart2015\"] = 2,\n [\"CITEREFThomason2006\"] = 1,\n [\"CITEREFTokyo_Drifter2002\"] = 1,\n [\"CITEREFTowell,_Justin2012\"] = 1,\n [\"CITEREFTowell2012\"] = 1,\n [\"CITEREFTowell2014\"] = 1,\n [\"CITEREFVore2011\"] = 1,\n [\"CITEREFWallace2013\"] = 1,\n [\"CITEREFWilliamson\"] = 1,\n [\"CITEREF株式会社インプレス2016\"] = 1,\n [\"pluto\"] = 1,\n}\ntemplate_list = table#1 {\n [\"'\"] = 9,\n [\"Anchor\"] = 1,\n [\"Cite book\"] = 10,\n [\"Cite journal\"] = 4,\n [\"Cite magazine\"] = 80,\n [\"Cite news\"] = 9,\n [\"Cite press release\"] = 4,\n [\"Cite web\"] = 131,\n [\"Currency\"] = 1,\n [\"Cvt\"] = 1,\n [\"DEFAULTSORT:Sega Saturn\"] = 1,\n [\"Efn\"] = 1,\n [\"Featured article\"] = 1,\n [\"Fifth generation game consoles\"] = 1,\n [\"GBP\"] = 1,\n [\"Home video game consoles\"] = 1,\n [\"Infobox information appliance\"] = 1,\n [\"JPY\"] = 1,\n [\"Main\"] = 2,\n [\"Nihongo foot\"] = 1,\n [\"Notelist\"] = 1,\n [\"Portal bar\"] = 1,\n [\"Quote box\"] = 3,\n [\"Reflist\"] = 1,\n [\"Rp\"] = 3,\n [\"Sega hardware\"] = 1,\n [\"Sfn\"] = 66,\n [\"Short description\"] = 1,\n [\"To USD\"] = 1,\n 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