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Debugmode - The Battle for Wesnoth Wiki

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lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><h2><span class="mw-headline" id="Debug_Mode">Debug Mode</span></h2> <p>Running the game with commandline option <i>--debug</i> or <i>-d</i> enables <b>debug mode</b> within the game. </p><p>Debug mode displays additional information. It also enables context menu options to create units anywhere on the map, changing unit sides, and some additional <a href="/CommandMode" title="CommandMode">CommandMode</a> commands. If you create units in debug mode, you can then use the&#160;:unit command to set the unit's attributes (see <a href="/CommandMode" title="CommandMode">CommandMode</a>). </p><p>Debug mode can also be enabled within the game using&#160;:debug (see <a href="/CommandMode" title="CommandMode">CommandMode</a>), and on Mac versions of the game, by holding down the Option key when starting Wesnoth. </p><p><b> Debug mode is disabled when you play a network multiplayer game. </b> </p> <h2><span class="mw-headline" id="Building_the_game_with_extra_debugging">Building the game with extra debugging</span></h2> <p>The game can be built to support debugging, enabling a few code snippets for the benefit of external debuggers like <i>gdb</i>, and disabling compiler optimizations. </p><p>It is a good idea to run a debug build of the game if you do development, since it can be necessary to diagnose serious problems. </p><p><b>scons:</b> </p> <pre>scons build=debug [...] </pre> <p><b>cmake:</b> </p> <pre>cmake -DCMAKE_BUILD_TYPE=Debug [...] &lt;path to top source dir&gt; make </pre> <p>An unstripped debug build on linux is over 400 MB, compared to around 16 MB stripped. You probably don't want to strip a debugging build, though, since the extra symbols are required by debug tools. </p> <h2><span class="mw-headline" id="See_Also">See Also</span></h2> <ul><li><a href="/CommandMode" title="CommandMode">CommandMode</a></li> <li><a href="/DebuggingWesnoth" title="DebuggingWesnoth">DebuggingWesnoth</a></li> <li><a href="/DeveloperResources" class="mw-redirect" title="DeveloperResources">DeveloperResources</a></li></ul> <!-- NewPP limit report Cached time: 20241127200642 Cache expiry: 86400 Dynamic content: false CPU time usage: 0.002 seconds Real time usage: 0.003 seconds Preprocessor visited node count: 10/1000000 Preprocessor generated node count: 16/1000000 Post‐expand include size: 0/2097152 bytes Template argument size: 0/2097152 bytes Highest expansion depth: 2/40 Expensive parser function count: 0/100 Unstrip recursion depth: 0/20 Unstrip post‐expand size: 0/5000000 bytes --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 0.000 1 -total --> </div> <!-- Saved in parser cache with key wiki-mw_:pcache:idhash:1361-0!canonical and timestamp 20241127200642 and revision id 68508 --> </div> <!-- end wikipage --> <div class="printfooter"> Retrieved from "<a dir="ltr" href="https://wiki.wesnoth.org/index.php?title=DebugMode&amp;oldid=68508">https://wiki.wesnoth.org/index.php?title=DebugMode&amp;oldid=68508</a>" </div> <div id="catlinks" class="catlinks" data-mw="interface"><div id="mw-normal-catlinks" class="mw-normal-catlinks"><a href="/Special:Categories" title="Special:Categories">Categories</a>: <ul><li><a href="/Category:Building_and_Installing" title="Category:Building and Installing">Building and Installing</a></li><li><a href="/Category:Development" title="Category:Development">Development</a></li></ul></div></div><div id="lastmod"> This page was last edited on 22 September 2021, at 06:10.</div> <div class="visualClear"></div> </div> <!-- bodyContent --> </div> <!-- end content --> </div> <!-- end main --> <div id="footer-sep"></div> <div id="footer"><div id="footer-content"><div> <a href="https://wiki.wesnoth.org/StartingPoints">Site Map</a> &#8226; <a href="https://status.wesnoth.org/">Site Status</a><br /> Copyright &copy; 2003&ndash;2024 by <a rel="author" href="https://wiki.wesnoth.org/Project">The Battle for Wesnoth Project</a> — Powered by <a href="https://www.mediawiki.org/">MediaWiki</a><br /> Site design Copyright &copy; 2017&ndash;2024 by Iris Morelle </div></div></div> <script>(window.RLQ=window.RLQ||[]).push(function(){mw.config.set({"wgPageParseReport":{"limitreport":{"cputime":"0.002","walltime":"0.003","ppvisitednodes":{"value":10,"limit":1000000},"ppgeneratednodes":{"value":16,"limit":1000000},"postexpandincludesize":{"value":0,"limit":2097152},"templateargumentsize":{"value":0,"limit":2097152},"expansiondepth":{"value":2,"limit":40},"expensivefunctioncount":{"value":0,"limit":100},"unstrip-depth":{"value":0,"limit":20},"unstrip-size":{"value":0,"limit":5000000},"timingprofile":["100.00% 0.000 1 -total"]},"cachereport":{"timestamp":"20241127200642","ttl":86400,"transientcontent":false}}});});</script><script>(window.RLQ=window.RLQ||[]).push(function(){mw.config.set({"wgBackendResponseTime":22});});</script></body></html>

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