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(PDF) The technology of Augmented Reality Based 3D Animation with Grinding Machine Forms to Improve Vocational Student’s Understanding Skills in the Era of Educational 4.0 | Affero Ismail - Academia.edu

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In this study, the method used" /> <title>(PDF) The technology of Augmented Reality Based 3D Animation with Grinding Machine Forms to Improve Vocational Student’s Understanding Skills in the Era of Educational 4.0 | Affero Ismail - Academia.edu</title> <link rel="canonical" href="https://www.academia.edu/69701534/The_technology_of_Augmented_Reality_Based_3D_Animation_with_Grinding_Machine_Forms_to_Improve_Vocational_Student_s_Understanding_Skills_in_the_Era_of_Educational_4_0" /> <script async src="https://www.googletagmanager.com/gtag/js?id=G-5VKX33P2DS"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-5VKX33P2DS', { cookie_domain: 'academia.edu', send_page_view: false, }); gtag('event', 'page_view', { 'controller': "single_work", 'action': "show", 'controller_action': 'single_work#show', 'logged_in': 'false', 'edge': 'unknown', // Send nil if there is no A/B test bucket, in case some records get logged // with missing data - that way we can distinguish between the two cases. // ab_test_bucket should be of the form <ab_test_name>:<bucket> 'ab_test_bucket': null, }) </script> <script> var $controller_name = 'single_work'; var $action_name = "show"; var $rails_env = 'production'; var $app_rev = '1bba2257721fc9a617e8a7d41e91ce5a46d8bfc4'; var $domain = 'academia.edu'; var $app_host = "academia.edu"; var $asset_host = "academia-assets.com"; var $start_time = new Date().getTime(); var $recaptcha_key = "6LdxlRMTAAAAADnu_zyLhLg0YF9uACwz78shpjJB"; var $recaptcha_invisible_key = "6Lf3KHUUAAAAACggoMpmGJdQDtiyrjVlvGJ6BbAj"; var $disableClientRecordHit = false; </script> <script> window.require = { config: function() { return function() {} } } </script> <script> window.Aedu = window.Aedu || {}; window.Aedu.hit_data = null; window.Aedu.serverRenderTime = new Date(1734016090000); window.Aedu.timeDifference = new Date().getTime() - 1734016090000; </script> <script type="application/ld+json">{"@context":"https://schema.org","@type":"ScholarlyArticle","abstract":"This research aims to (1) develop augmented reality technology based on 3D animation with a grinding machine; (2) test the level of product attractiveness; and (3) test the effectiveness of the product being developed. In this study, the method used is research and development (R\u0026amp;amp;D), followed by quasi-experimental experiments to test its effectiveness. The findings in this study include: (1) augmented reality technology based on 3D animation with a form of grinding machine that was developed to have a relatively high level of attractiveness and completeness of vocational material; (2) augmented reality technology based on 3D animation with a form of grinding machine that was developed proved to be able to improve the skills of understanding vocational students in the era of education 4.0; and (3) the results of research and development in this article can be used as an alternative reference for developing the next learning technology.","author":[{"@context":"https://schema.org","@type":"Person","name":"Affero Ismail"}],"contributor":[],"dateCreated":"2022-01-27","dateModified":"2022-01-27","datePublished":"2019-01-01","headline":"The technology of Augmented Reality Based 3D Animation with Grinding Machine Forms to Improve Vocational Student’s Understanding Skills in the Era of Educational 4.0","image":"https://attachments.academia-assets.com/79695608/thumbnails/1.jpg","inLanguage":"en","keywords":[],"publisher":{"@context":"https://schema.org","@type":"Organization","name":null},"sourceOrganization":[{"@context":"https://schema.org","@type":"EducationalOrganization","name":"uthm"}],"thumbnailUrl":"https://attachments.academia-assets.com/79695608/thumbnails/1.jpg","url":"https://www.academia.edu/69701534/The_technology_of_Augmented_Reality_Based_3D_Animation_with_Grinding_Machine_Forms_to_Improve_Vocational_Student_s_Understanding_Skills_in_the_Era_of_Educational_4_0"}</script><link rel="stylesheet" media="all" href="//a.academia-assets.com/assets/single_work_page/loswp-102fa537001ba4d8dcd921ad9bd56c474abc201906ea4843e7e7efe9dfbf561d.css" /><link rel="stylesheet" media="all" href="//a.academia-assets.com/assets/design_system/body-8d679e925718b5e8e4b18e9a4fab37f7eaa99e43386459376559080ac8f2856a.css" /><link rel="stylesheet" media="all" 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In this study, the method used is research and development (R\u0026D), followed by quasi-experimental experiments to test its effectiveness. The findings in this study include: (1) augmented reality technology based on 3D animation with a form of grinding machine that was developed to have a relatively high level of attractiveness and completeness of vocational material; (2) augmented reality technology based on 3D animation with a form of grinding machine that was developed proved to be able to improve the skills of understanding vocational students in the era of education 4.0; and (3) the results of research and development in this article can be used as an alternative reference for developing the next learning technology.","publication_date":"2019,,"},"document_type":"paper","pre_hit_view_count_baseline":null,"quality":"high","language":"en","title":"The technology of Augmented Reality Based 3D Animation with Grinding Machine Forms to Improve Vocational Student’s Understanding Skills in the Era of Educational 4.0","broadcastable":false,"draft":null,"has_indexable_attachment":true,"indexable":true}}["work"]; window.loswp.workCoauthors = [107932378]; window.loswp.locale = "en"; window.loswp.countryCode = "SG"; window.loswp.cwvAbTestBucket = ""; window.loswp.designVariant = "ds_vanilla"; window.loswp.fullPageMobileSutdModalVariant = "control"; window.loswp.useOptimizedScribd4genScript = false; window.loginModal = {}; window.loginModal.appleClientId = 'edu.academia.applesignon';</script><script defer="" src="https://accounts.google.com/gsi/client"></script><div class="ds-loswp-container"><div class="ds-work-card--grid-container"><div class="ds-work-card--container js-loswp-work-card"><div class="ds-work-card--cover"><div class="ds-work-cover--wrapper"><div class="ds-work-cover--container"><button class="ds-work-cover--clickable js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;swp-splash-paper-cover&quot;,&quot;attachmentId&quot;:79695608,&quot;attachmentType&quot;:&quot;pdf&quot;}"><img alt="First page of “The technology of Augmented Reality Based 3D Animation with Grinding Machine Forms to Improve Vocational Student’s Understanding Skills in the Era of Educational 4.0”" class="ds-work-cover--cover-thumbnail" src="https://0.academia-photos.com/attachment_thumbnails/79695608/mini_magick20220127-4634-lo7i16.png?1643335509" /><img alt="PDF Icon" class="ds-work-cover--file-icon" src="//a.academia-assets.com/images/single_work_splash/adobe_icon.svg" /><div class="ds-work-cover--hover-container"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">download</span><p>Download Free PDF</p></div><div class="ds-work-cover--ribbon-container">Download Free PDF</div><div class="ds-work-cover--ribbon-triangle"></div></button></div></div></div><div class="ds-work-card--work-information"><h1 class="ds-work-card--work-title">The technology of Augmented Reality Based 3D Animation with Grinding Machine Forms to Improve Vocational Student’s Understanding Skills in the Era of Educational 4.0</h1><div class="ds-work-card--work-authors ds-work-card--detail"><a class="ds-work-card--author js-wsj-grid-card-author ds2-5-body-md ds2-5-body-link" data-author-id="107932378" href="https://uthm.academia.edu/AIsmail"><img alt="Profile image of Affero Ismail" class="ds-work-card--author-avatar" src="https://0.academia-photos.com/107932378/29629791/27547683/s65_affero.ismail.jpg" />Affero Ismail</a></div><div class="ds-work-card--detail"><p class="ds-work-card--detail ds2-5-body-sm">2019</p><div class="ds-work-card--work-metadata"><div class="ds-work-card--work-metadata__stat"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">visibility</span><p class="ds2-5-body-sm" id="work-metadata-view-count">…</p></div><div class="ds-work-card--work-metadata__stat"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">description</span><p class="ds2-5-body-sm">11 pages</p></div><div class="ds-work-card--work-metadata__stat"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">link</span><p class="ds2-5-body-sm">1 file</p></div></div><script>(async () => { const workId = 69701534; const worksViewsPath = "/v0/works/views?subdomain_param=api&amp;work_ids%5B%5D=69701534"; const getWorkViews = async (workId) => { const response = await fetch(worksViewsPath); if (!response.ok) { throw new Error('Failed to load work views'); } const data = await response.json(); return data.views[workId]; }; // Get the view count for the work - we send this immediately rather than waiting for // the DOM to load, so it can be available as soon as possible (but without holding up // the backend or other resource requests, because it's a bit expensive and not critical). const viewCount = await getWorkViews(workId); const updateViewCount = (viewCount) => { try { const viewCountNumber = parseInt(viewCount, 10); if (viewCountNumber === 0) { // Remove the whole views element if there are zero views. document.getElementById('work-metadata-view-count')?.parentNode?.remove(); return; } const commaizedViewCount = viewCountNumber.toLocaleString(); const viewCountBody = document.getElementById('work-metadata-view-count'); if (!viewCountBody) { throw new Error('Failed to find work views element'); } viewCountBody.textContent = `${commaizedViewCount} views`; } catch (error) { // Remove the whole views element if there was some issue parsing. document.getElementById('work-metadata-view-count')?.parentNode?.remove(); throw new Error(`Failed to parse view count: ${viewCount}`, error); } }; // If the DOM is still loading, wait for it to be ready before updating the view count. if (document.readyState === "loading") { document.addEventListener('DOMContentLoaded', () => { updateViewCount(viewCount); }); // Otherwise, just update it immediately. } else { updateViewCount(viewCount); } })();</script></div><p class="ds-work-card--work-abstract ds-work-card--detail ds2-5-body-md">This research aims to (1) develop augmented reality technology based on 3D animation with a grinding machine; (2) test the level of product attractiveness; and (3) test the effectiveness of the product being developed. In this study, the method used is research and development (R&amp;D), followed by quasi-experimental experiments to test its effectiveness. The findings in this study include: (1) augmented reality technology based on 3D animation with a form of grinding machine that was developed to have a relatively high level of attractiveness and completeness of vocational material; (2) augmented reality technology based on 3D animation with a form of grinding machine that was developed proved to be able to improve the skills of understanding vocational students in the era of education 4.0; and (3) the results of research and development in this article can be used as an alternative reference for developing the next learning technology.</p><div class="ds-work-card--button-container"><button class="ds2-5-button js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;continue-reading-button--work-card&quot;,&quot;attachmentId&quot;:79695608,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;workUrl&quot;:&quot;https://www.academia.edu/69701534/The_technology_of_Augmented_Reality_Based_3D_Animation_with_Grinding_Machine_Forms_to_Improve_Vocational_Student_s_Understanding_Skills_in_the_Era_of_Educational_4_0&quot;}">See full PDF</button><button class="ds2-5-button ds2-5-button--secondary js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;download-pdf-button--work-card&quot;,&quot;attachmentId&quot;:79695608,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;workUrl&quot;:&quot;https://www.academia.edu/69701534/The_technology_of_Augmented_Reality_Based_3D_Animation_with_Grinding_Machine_Forms_to_Improve_Vocational_Student_s_Understanding_Skills_in_the_Era_of_Educational_4_0&quot;}"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">download</span>Download PDF</button></div></div></div></div><div data-auto_select="false" data-client_id="331998490334-rsn3chp12mbkiqhl6e7lu2q0mlbu0f1b" data-doc_id="79695608" data-landing_url="https://www.academia.edu/69701534/The_technology_of_Augmented_Reality_Based_3D_Animation_with_Grinding_Machine_Forms_to_Improve_Vocational_Student_s_Understanding_Skills_in_the_Era_of_Educational_4_0" data-login_uri="https://www.academia.edu/registrations/google_one_tap" data-moment_callback="onGoogleOneTapEvent" id="g_id_onload"></div><div class="ds-top-related-works--grid-container"><div class="ds-related-content--container ds-top-related-works--container"><h2 class="ds-related-content--heading">Related papers</h2><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="0" data-entity-id="76169116" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/76169116/The_Innovation_of_Augmented_Reality_Learning_Media_with_Interactive_Component_Model_to_Improve_Special_Ability_of_Vocational_Education_Knowledge_in_the_Digital_Era">The Innovation of Augmented Reality Learning Media with Interactive Component Model to Improve Special Ability of Vocational Education Knowledge in the Digital Era</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="168047855" href="https://independent.academia.edu/tuwosotuwoso">tuwoso tuwoso</a></div><p class="ds-related-work--metadata ds2-5-body-xs">International Journal of Interactive Mobile Technologies (iJIM), 2021</p><p class="ds-related-work--abstract ds2-5-body-sm">This learning media innovation research aims to: (1) develop learning innovations of augmented reality learning media interactive tractor machine with 3D model; (2) test the feasibility level of the most recent advances learning media innovation; and (3) test the effectiveness of the most recent advances learning media innovations. The researcher selected to utilize the research and development (R&amp;D) method for this research, and then used a quasi-experimental research method to examine the effectiveness of the development of learning media innovation. Two teams of professionals, e-learning media professionals and vocational education material professionals, work together to validate products. The study&amp;#39;s results include the following: First, two teams of validators determined that the augmented reality learning media with interactive 3D produced had a high attraction. Second, in the digital 4.0 era, augmented reality learning media with interactive 3D produced can help vocation...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;The Innovation of Augmented Reality Learning Media with Interactive Component Model to Improve Special Ability of Vocational Education Knowledge in the Digital Era&quot;,&quot;attachmentId&quot;:83931725,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/76169116/The_Innovation_of_Augmented_Reality_Learning_Media_with_Interactive_Component_Model_to_Improve_Special_Ability_of_Vocational_Education_Knowledge_in_the_Digital_Era&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/76169116/The_Innovation_of_Augmented_Reality_Learning_Media_with_Interactive_Component_Model_to_Improve_Special_Ability_of_Vocational_Education_Knowledge_in_the_Digital_Era"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="1" data-entity-id="71665248" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/71665248/Development_of_3D_Augmanted_Reality_Teaching_Materials_Based_on_Virtual_Technology_as_Learning_Media">Development of 3D Augmanted Reality Teaching Materials Based on Virtual Technology as Learning Media</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="21959776" href="https://independent.academia.edu/TeukuDjauhari">Teuku Djauhari</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Dinasti International Journal of Education Management And Social Science</p><p class="ds-related-work--abstract ds2-5-body-sm">Augmented Reality is a concept that combines virtual reality with world and a way to explore 3D objects. 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Based on the results...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Development of 3D Augmanted Reality Teaching Materials Based on Virtual Technology as Learning Media&quot;,&quot;attachmentId&quot;:80913213,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/71665248/Development_of_3D_Augmanted_Reality_Teaching_Materials_Based_on_Virtual_Technology_as_Learning_Media&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/71665248/Development_of_3D_Augmanted_Reality_Teaching_Materials_Based_on_Virtual_Technology_as_Learning_Media"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="2" data-entity-id="118136150" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/118136150/Use_of_Augmented_Reality_in_Education_Field">Use of Augmented Reality in Education Field</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="202249952" href="https://independent.academia.edu/DrNarayanaSwamyRamaiah">Dr Narayana Swamy Ramaiah</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Journal of emerging technologies and innovative research, 2019</p><p class="ds-related-work--abstract ds2-5-body-sm">Digital images are commonly used to simulate a concept or simulation model in postsecondary learning. 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When Aggrandized Reality technology is added to the learning content, the learning process is improved and the incredible and exciting factor in the learning process raised.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Use of Augmented Reality in Education Field&quot;,&quot;attachmentId&quot;:113832855,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/118136150/Use_of_Augmented_Reality_in_Education_Field&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/118136150/Use_of_Augmented_Reality_in_Education_Field"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="3" data-entity-id="69061750" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/69061750/The_Innovation_of_Disruptive_Learning_Media_with_Augmented_Reality_Based_3D_Object_Concept_with_Drill_Machine_Design_to_Improve_Quality_of_Distance_Learning_in_The_Era_of_Education_4_0">The Innovation of Disruptive Learning Media with Augmented Reality Based 3D Object Concept with Drill Machine Design to Improve Quality of Distance Learning in The Era of Education 4.0</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="168047855" href="https://independent.academia.edu/tuwosotuwoso">tuwoso tuwoso</a></div><p class="ds-related-work--metadata ds2-5-body-xs">International Journal of Interactive Mobile Technologies (iJIM)</p><p class="ds-related-work--abstract ds2-5-body-sm">Currently, the world of education is entering a disruptive era. Digital-based educational technology. Especially in the distance education model. The technology used is relatively unsophisticated. This study aims to: (1) develop Disruptive Innovation learning media with Augmented Reality with the concept of 3D objects in the form of a Drill Machine; (2) testing the attractiveness of Disruptive Innovation Learning media with Augmented Reality with a 3D Object Concept in the form of a Drill Machine; and (3) testing the effectiveness level of the product being developed. The method used is research and development (R&amp;D), followed by quasi-experimentation to test its effectiveness. Validation consists of two teams of experts, namely e-learning media experts and vocational education material experts. The findings in this study include augmented reality technology based on 3D objects in the form of a drill machine that was developed has a high level of attractiveness and completeness of v...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;The Innovation of Disruptive Learning Media with Augmented Reality Based 3D Object Concept with Drill Machine Design to Improve Quality of Distance Learning in The Era of Education 4.0&quot;,&quot;attachmentId&quot;:79303961,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/69061750/The_Innovation_of_Disruptive_Learning_Media_with_Augmented_Reality_Based_3D_Object_Concept_with_Drill_Machine_Design_to_Improve_Quality_of_Distance_Learning_in_The_Era_of_Education_4_0&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/69061750/The_Innovation_of_Disruptive_Learning_Media_with_Augmented_Reality_Based_3D_Object_Concept_with_Drill_Machine_Design_to_Improve_Quality_of_Distance_Learning_in_The_Era_of_Education_4_0"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="4" data-entity-id="107742376" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/107742376/Development_of_Augmented_Reality_Code_Application_on_3D_Animation_in_Learning_Procedure_at_School">Development of Augmented Reality Code Application on 3D Animation in Learning Procedure at School</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="232650285" href="https://independent.academia.edu/BanneImaGasong">Banne Ima Gasong</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Edcomtech Jurnal Kajian Teknologi Pendidikan</p><p class="ds-related-work--abstract ds2-5-body-sm">The use of AR (Augmented Reality) technology in the world of education continues to increase. Android, as a booming trend, is currently taking part in adopting AR technology. The ease and usefulness of Android-based AR technology can also be applied to the learning media development strategy. That spreads to the world community will also have an impact on students. Media Flyer Code as a marker on AR technology is applied to 3D Animation subjects. This study aims to determine the Augmented Reality Code Application&#39;s appropriateness, especially the effectiveness, attractiveness, and efficiency of media. This research and development product is in the form of a Flyer Code product that will be used as a code and APK file. Each Flyer Code has one content that is run on the android application. The augmented reality content contains 3D Animation Learning Procedure, and questions contain evaluation material.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Development of Augmented Reality Code Application on 3D Animation in Learning Procedure at School&quot;,&quot;attachmentId&quot;:106322840,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/107742376/Development_of_Augmented_Reality_Code_Application_on_3D_Animation_in_Learning_Procedure_at_School&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/107742376/Development_of_Augmented_Reality_Code_Application_on_3D_Animation_in_Learning_Procedure_at_School"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="5" data-entity-id="115699128" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/115699128/Augmented_Reality_Learning_Materials_for_Animation_Making_Subject">Augmented Reality Learning Materials for Animation Making Subject</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="10656746" href="https://independent.academia.edu/DediKuswandi">Dedi Kuswandi</a></div><p class="ds-related-work--metadata ds2-5-body-xs">DOAJ (DOAJ: Directory of Open Access Journals), 2018</p><p class="ds-related-work--abstract ds2-5-body-sm">Learning materials is one of the important components of learning. Learning materials based on Augmented reality is capable of accommodating the needs of learners. Augmented reality intends to insert virtual objects into the real environment. In recent activity, learning materials are still using conventional media such as presentation slides and the internet. Consequently, students do not obtain appropriate material for certain learning. Learning materials assisted by augmented reality can be a solution for students in understanding moving pictures. The development model used was the Lee &amp; Owens model. It produces valid and effective learning material products with augmented reality.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Augmented Reality Learning Materials for Animation Making Subject&quot;,&quot;attachmentId&quot;:112033216,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/115699128/Augmented_Reality_Learning_Materials_for_Animation_Making_Subject&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/115699128/Augmented_Reality_Learning_Materials_for_Animation_Making_Subject"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="6" data-entity-id="112370785" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/112370785/Design_of_Augmented_Reality_for_Engineering_Equipment_in_Education">Design of Augmented Reality for Engineering Equipment in Education</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="151369167" href="https://uitm.academia.edu/MKASSIM">MURIZAH KASSIM</a></div><p class="ds-related-work--metadata ds2-5-body-xs">International Journal of Advanced Trends in Computer Science and Engineering, 2019</p><p class="ds-related-work--abstract ds2-5-body-sm">Education is constantly changing with technology, thus new methods and techniques aligned with technology for teaching and learning need updates especially in engineering education. STEM students need to solve some problems by designing and building using various technologies, thus Augmented Reality is one of the solutions. Traditional learning, less of embedded technology techniques to cater blended and online learning. This research presents a designed of an Augmented Reality (AR) on engineering equipment for education called (AREEE) with android smartphone. 3D images of engineering equipment and tools are designed into an AR platform using Google ARCore, Vuforia and Blender Animation tools. Unity 3D is used to develop the AR mobile application. Google Cloud Storage and Google Cloud Anchors are used to enable multiplayer and multi-devices experiences. This research has created an interesting and masking of the natural and computermediated reality for an engineering learning environment with easy access for students and educators to the learning materials as data application. AREEE applications with smartphone is used to scan the tracker and displays some AR 3D model on engineering equipment. Students can interact with the 3D model to create a more engaging learning process. Data analysis of interactivity and benefits of AREEE is presented that shows a positive impact of 80 % on the new AR system. The research is significance to provide better engineering education that engages ongoing perception of a real-world environment that could improve the quality and process of engineering education. It also supports learning society towards digital learning and mixed reality concept in engineering for long distance and interactive education that creates a borderless learning experience especially for STEM education techniques.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Design of Augmented Reality for Engineering Equipment in Education&quot;,&quot;attachmentId&quot;:109622498,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/112370785/Design_of_Augmented_Reality_for_Engineering_Equipment_in_Education&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/112370785/Design_of_Augmented_Reality_for_Engineering_Equipment_in_Education"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="7" data-entity-id="101155765" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/101155765/A_Multicenter_Study_on_Augmented_Reality_in_Technical_Education_Knowledge_and_Interest">A Multicenter Study on Augmented Reality in Technical Education: Knowledge and Interest</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="3267601" href="https://pub.academia.edu/AnaVoichitaTebeanu">Ana Voichita Tebeanu</a></div><p class="ds-related-work--metadata ds2-5-body-xs">INTED2017 Proceedings, 2017</p><p class="ds-related-work--abstract ds2-5-body-sm">Introduction: The digital economy is developing rapidly worldwide. Novel technological trends, such as cloud computing, mobile and social solutions offer a new range of opportunities for business services in the knowledge-based economy. One emerging digital technology which can offer a host of exciting and novel business opportunities is &#39;Augmented Reality (AR)&#39;. As it was already mentioned in 2010 (van Krevelen, Poelman) AR still has some distance to go before industries and the general public will accept it as a familiar user interface. However, this concept-rather than a type of technology-changed already our way to interact with computers and the educational paradigm (Hsin-Kai Wu et al., 2013), enhancing collaborative tasks, both face-to-face and remote tasks (Martín-Gutiérrez et al., 2014) in students-digital natives-and also teachers. This paper presents an analysis of students and teachers needs regarding the Augmented Reality in technical disciplines, conducted between January-March 2015 in the Higher Education centers in Romania, Malta, Iceland and Lithuania. Research methods: To find the relevant needs for teachers, students and entrepreneurs, a cross-sectional multicenter survey was conducted in Romania, Lithuania, Malta and Iceland. The questionnaire included interests and perceived needs regarding the use of AR, as well as suggestions on appropriate training methods or key components. Participants are 354 undergraduate and graduate students willing to acquire entrepreneurial skills and young aspiring business entrepreneurs from the 4 countries mentioned before. Findings: From the 354 participants who answered the survey, only 105 (29,7%) had previous knowledge of AR, and only 19 (5.4%) actually had the chance of using it in a setting. Respondents indicated using AR in educational activities (IT classes, research projects, non-educational project etc.), video games, mobile applications or diverse applications. Participants who only knew about AR indicated various sources (school, projects, advertising etc.). Many of those were incidental, without being linked with a continuous activity. Expectancies of efficacy of are generally high, with lower rates in the knowledgeable group (34% vs. 52%), showing broad positive attitudes toward new technologies. Almost half (45 of 105) of the knowledgeable respondents indicated a training including AR related topic, yet only 8 of them could specified further the type of training involved (basical/part of a former project/tutorials). Participants favor participation on AR training; suggestion on training curricula and delivery method (not exclusively online) are further presented. Conclusion: One third of the respondents indicated use or previous knowledge of AR in educational setting. Among them, some enthusiasm can be found in its implementation in their future activities-teaching, learning or entrepreneurial ones. Still, key issues about where and how the AR functionalities can be used are merely vaguely understood. Future intervention should acknowledge how much of the educational content may be enhanced using the AR, and to independently evaluate how much (if any) of added value can bring.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;A Multicenter Study on Augmented Reality in Technical Education: Knowledge and Interest&quot;,&quot;attachmentId&quot;:101775564,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/101155765/A_Multicenter_Study_on_Augmented_Reality_in_Technical_Education_Knowledge_and_Interest&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/101155765/A_Multicenter_Study_on_Augmented_Reality_in_Technical_Education_Knowledge_and_Interest"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="8" data-entity-id="36698928" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/36698928/APPLICATION_OF_AUGMENTED_REALITY_IN_HIGHER_EDUCATION">APPLICATION OF AUGMENTED REALITY IN HIGHER EDUCATION</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="4072242" href="https://uni-sz.academia.edu/ZlatinaKazlacheva">Zlatina Kazlacheva</a><span>, </span><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="6300784" href="https://uni-sz.academia.edu/VanyaStoykova">Vanya Stoykova</a></div><p class="ds-related-work--abstract ds2-5-body-sm">The stormy development of technologies today gives its influence in the field of education. In the high and higher education the technology connected students of the digital generation are ready and wait the information and communication technologies to be included not only in their everyday life but in the process of education too. The article analyzes the Augmented Reality (AR) and its possibilities about development of training materials and its implementation in the higher education. The technological aspects in developing interactive educational content with added reality and different uses of this modern technology are studied. The development of training materials which correspond to the visually kinetic style of learning of students from the digital generation is the main aim of the use of AR in thee higher education. The paper presents specific possibilities for apply of AR in education in the fields of Mechanical and Fashion Engineering in the Faculty of Technics and Technologies.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;APPLICATION OF AUGMENTED REALITY IN HIGHER EDUCATION&quot;,&quot;attachmentId&quot;:56638128,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/36698928/APPLICATION_OF_AUGMENTED_REALITY_IN_HIGHER_EDUCATION&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/36698928/APPLICATION_OF_AUGMENTED_REALITY_IN_HIGHER_EDUCATION"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="9" data-entity-id="70376531" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/70376531/Use_of_Elements_of_Augmented_Reality_in_the_Educational_Process_in_Higher_Educational_Institutions">Use of Elements of Augmented Reality in the Educational Process in Higher Educational Institutions</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="33370174" href="https://independent.academia.edu/%D0%A2%D0%B0%D1%80%D0%B0%D0%BD%D0%92%D0%B8%D0%BA%D1%82%D0%BE%D1%80%D0%B8%D1%8F">Таран Виктория</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2019</p><p class="ds-related-work--abstract ds2-5-body-sm">The widespread use of various gadgets by students, schoolchildren and even children of preschool age expands the possibilities of educational technologies through the visualization and virtualization of information and processes that are explained by this information. The reality created by gadgets, sometimes absorbs the user so that they can not distinguish between the invented and realized by computer technology environment from the natural. This feature should be used in training to improve its quality and increase its effectiveness, as well as for educational purposes. Combination of real environment and digital information is possible due to technologies of augmented reality. The article provides definitions of augmented reality; its properties are considered. The following types of augmented reality used in education are highlighted: learning applications (addition of teaching visualized information); books with the use of augmented reality; object modeling (drawings in engine...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Use of Elements of Augmented Reality in the Educational Process in Higher Educational Institutions&quot;,&quot;attachmentId&quot;:80156508,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/70376531/Use_of_Elements_of_Augmented_Reality_in_the_Educational_Process_in_Higher_Educational_Institutions&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/70376531/Use_of_Elements_of_Augmented_Reality_in_the_Educational_Process_in_Higher_Educational_Institutions"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div></div></div><div class="ds-sticky-ctas--wrapper js-loswp-sticky-ctas hidden"><div class="ds-sticky-ctas--grid-container"><div class="ds-sticky-ctas--container"><button class="ds2-5-button js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;continue-reading-button--sticky-ctas&quot;,&quot;attachmentId&quot;:79695608,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;workUrl&quot;:null}">See full PDF</button><button class="ds2-5-button ds2-5-button--secondary js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;download-pdf-button--sticky-ctas&quot;,&quot;attachmentId&quot;:79695608,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;workUrl&quot;:null}"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">download</span>Download PDF</button></div></div></div><div class="ds-below-fold--grid-container"><div class="ds-work--container js-loswp-embedded-document"><div class="attachment_preview" data-attachment="Attachment_79695608" style="display: none"><div class="js-scribd-document-container"><div class="scribd--document-loading js-scribd-document-loader" style="display: block;"><img alt="Loading..." src="//a.academia-assets.com/images/loaders/paper-load.gif" /><p>Loading Preview</p></div></div><div style="text-align: center;"><div class="scribd--no-preview-alert js-preview-unavailable"><p>Sorry, preview is currently unavailable. You can download the paper by clicking the button above.</p></div></div></div></div><div class="ds-sidebar--container js-work-sidebar"><div class="ds-related-content--container"><h2 class="ds-related-content--heading">Related papers</h2><div class="ds-related-work--container js-related-work-sidebar-card" data-collection-position="0" data-entity-id="9992354" data-sort-order="default"><a class="ds-related-work--title js-related-work-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/9992354/Augmented_Reality_and_Application_Sample_on_Education">Augmented Reality and Application Sample on Education</a><div class="ds-related-work--metadata"><a class="js-related-work-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="95073" href="https://firat.academia.edu/mustafaulas">Mustafa Ulaş</a></div><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" 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