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Loading screen - Wikipedia
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[o]" accesskey="o"><span class="vector-icon mw-ui-icon-logIn mw-ui-icon-wikimedia-logIn"></span> <span>Log in</span></a></li> </ul> </div> </div> <div id="p-user-menu-anon-editor" class="vector-menu mw-portlet mw-portlet-user-menu-anon-editor" > <div class="vector-menu-heading"> Pages for logged out editors <a href="/wiki/Help:Introduction" aria-label="Learn more about editing"><span>learn more</span></a> </div> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li id="pt-anoncontribs" class="mw-list-item"><a href="/wiki/Special:MyContributions" title="A list of edits made from this IP address [y]" accesskey="y"><span>Contributions</span></a></li><li id="pt-anontalk" class="mw-list-item"><a href="/wiki/Special:MyTalk" title="Discussion about edits from this IP address [n]" accesskey="n"><span>Talk</span></a></li> </ul> </div> </div> </div> </div> </nav> </div> </header> </div> <div class="mw-page-container"> <div class="mw-page-container-inner"> <div class="vector-sitenotice-container"> <div id="siteNotice"><!-- CentralNotice --></div> </div> <div class="vector-column-start"> <div class="vector-main-menu-container"> <div id="mw-navigation"> <nav id="mw-panel" class="vector-main-menu-landmark" aria-label="Site"> <div id="vector-main-menu-pinned-container" class="vector-pinned-container"> </div> </nav> </div> </div> <div class="vector-sticky-pinned-container"> <nav id="mw-panel-toc" aria-label="Contents" data-event-name="ui.sidebar-toc" class="mw-table-of-contents-container vector-toc-landmark"> <div id="vector-toc-pinned-container" class="vector-pinned-container"> <div id="vector-toc" class="vector-toc vector-pinnable-element"> <div class="vector-pinnable-header vector-toc-pinnable-header vector-pinnable-header-pinned" data-feature-name="toc-pinned" data-pinnable-element-id="vector-toc" > <h2 class="vector-pinnable-header-label">Contents</h2> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-pin-button" 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class="vector-toc-numb">2</span> <span>Variations</span> </div> </a> <button aria-controls="toc-Variations-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Variations subsection</span> </button> <ul id="toc-Variations-sublist" class="vector-toc-list"> <li id="toc-Minigames" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Minigames"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.1</span> <span>Minigames</span> </div> </a> <ul id="toc-Minigames-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Cutscenes" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Cutscenes"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.2</span> <span>Cutscenes</span> </div> </a> <ul id="toc-Cutscenes-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Music" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Music"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.3</span> <span>Music</span> </div> </a> <ul id="toc-Music-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-See_also" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#See_also"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>See also</span> </div> </a> <ul id="toc-See_also-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main 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href="/wiki/Wikipedia:Manual_of_Style/Lead_section#Provide_an_accessible_overview" title="Wikipedia:Manual of Style/Lead section">provide an accessible overview</a> of all important aspects of the article.</span> <span class="date-container"><i>(<span class="date">June 2011</span>)</i></span></div></td></tr></tbody></table> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1251242444"><table class="box-More_citations_needed plainlinks metadata ambox ambox-content ambox-Refimprove" role="presentation"><tbody><tr><td class="mbox-image"><div class="mbox-image-div"><span typeof="mw:File"><a href="/wiki/File:Question_book-new.svg" class="mw-file-description"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/50px-Question_book-new.svg.png" decoding="async" width="50" height="39" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/75px-Question_book-new.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/100px-Question_book-new.svg.png 2x" data-file-width="512" data-file-height="399" /></a></span></div></td><td class="mbox-text"><div class="mbox-text-span">This article <b>needs additional citations for <a href="/wiki/Wikipedia:Verifiability" title="Wikipedia:Verifiability">verification</a></b>.<span class="hide-when-compact"> Please help <a href="/wiki/Special:EditPage/Loading_screen" title="Special:EditPage/Loading screen">improve this article</a> by <a href="/wiki/Help:Referencing_for_beginners" title="Help:Referencing for beginners">adding citations to reliable sources</a>. Unsourced material may be challenged and removed.<br /><small><span class="plainlinks"><i>Find sources:</i> <a rel="nofollow" class="external text" href="https://www.google.com/search?as_eq=wikipedia&q=%22Loading+screen%22">"Loading screen"</a> – <a rel="nofollow" class="external text" href="https://www.google.com/search?tbm=nws&q=%22Loading+screen%22+-wikipedia&tbs=ar:1">news</a> <b>·</b> <a rel="nofollow" class="external text" href="https://www.google.com/search?&q=%22Loading+screen%22&tbs=bkt:s&tbm=bks">newspapers</a> <b>·</b> <a rel="nofollow" class="external text" href="https://www.google.com/search?tbs=bks:1&q=%22Loading+screen%22+-wikipedia">books</a> <b>·</b> <a rel="nofollow" class="external text" href="https://scholar.google.com/scholar?q=%22Loading+screen%22">scholar</a> <b>·</b> <a rel="nofollow" class="external text" href="https://www.jstor.org/action/doBasicSearch?Query=%22Loading+screen%22&acc=on&wc=on">JSTOR</a></span></small></span> <span class="date-container"><i>(<span class="date">June 2011</span>)</i></span><span class="hide-when-compact"><i> (<small><a href="/wiki/Help:Maintenance_template_removal" title="Help:Maintenance template removal">Learn how and when to remove this message</a></small>)</i></span></div></td></tr></tbody></table> </div> </div><span class="hide-when-compact"><i> (<small><a href="/wiki/Help:Maintenance_template_removal" title="Help:Maintenance template removal">Learn how and when to remove this message</a></small>)</i></span></div></td></tr></tbody></table> <div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Image shown by a computer program while loading or initializing</div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Loading_screen.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/7/7f/Loading_screen.png/220px-Loading_screen.png" decoding="async" width="220" height="113" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/7/7f/Loading_screen.png/330px-Loading_screen.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/7/7f/Loading_screen.png/440px-Loading_screen.png 2x" data-file-width="514" data-file-height="263" /></a><figcaption>A loading screen</figcaption></figure> <p>A <b>loading screen</b> is a screen shown by a <a href="/wiki/Computer_program" title="Computer program">computer program</a>, very often a <a href="/wiki/Video_game" title="Video game">video game</a>, while the program is loading (moving program data from the <a href="/wiki/Disk_storage" title="Disk storage">disk</a> to <a href="/wiki/Random-access_memory" title="Random-access memory">RAM</a>) or initializing. </p><p>In early video games, the loading screen was also a chance for graphic artists to be creative without the technical limitations often required for the in-game graphics.<sup id="cite_ref-ste_1-0" class="reference"><a href="#cite_note-ste-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Drawing utilities were also limited during this period. <i>Melbourne Draw</i>, one of the few 8-bit screen utilities with a zoom function, was one program of choice for artists.<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> </p><p>While loading screens remain commonplace in video games, background loading is now used in many games, especially <a href="/wiki/Open_world" title="Open world">open world</a> titles, to eliminate loading screens while traversing normally through the game, making them appear only when "teleporting" further than the load distance (e.g. using <a href="/wiki/Warp_(gaming)" class="mw-redirect" title="Warp (gaming)">warps</a> or <a href="/wiki/Fast_travel" title="Fast travel">fast travel</a>) or moving faster than the game can load. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Loading_times">Loading times</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Loading_screen&action=edit&section=1" title="Edit section: Loading times"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Loading screens that disguise the length of time a program takes to load were common when computer games were loaded from a <a href="/wiki/Cassette_tape" title="Cassette tape">cassette tape</a>, a process which could take five minutes or more.<sup id="cite_ref-ste_1-1" class="reference"><a href="#cite_note-ste-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Nowadays, most games are downloaded digitally, and therefore loaded off the hard drive meaning faster load times. However, some games are also loaded off of an <a href="/wiki/Optical_disc" title="Optical disc">optical disc</a>, quicker than previous magnetic media, but still include loading screens to disguise the amount of time taken to initialize the game in <a href="/wiki/Random_Access_Memory" class="mw-redirect" title="Random Access Memory">RAM</a>. </p><p>Since the loading screen data itself needs to be read from the media, it actually can increase the overall loading time. For example, with a <a href="/wiki/ZX_Spectrum" title="ZX Spectrum">ZX Spectrum</a> game, the screen data takes up 6 <a href="/wiki/Kilobyte" title="Kilobyte">kilobytes</a>, representing an increase in loading time of about 13% over the same game without a loading screen.<sup id="cite_ref-ste_1-2" class="reference"><a href="#cite_note-ste-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Recently, however, more powerful hardware has significantly diminished this effect. </p> <div class="mw-heading mw-heading2"><h2 id="Variations">Variations</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Loading_screen&action=edit&section=2" title="Edit section: Variations"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Ubuntu_loader.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/d/df/Ubuntu_loader.png/220px-Ubuntu_loader.png" decoding="async" width="220" height="119" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/df/Ubuntu_loader.png/330px-Ubuntu_loader.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/df/Ubuntu_loader.png/440px-Ubuntu_loader.png 2x" data-file-width="693" data-file-height="375" /></a><figcaption>Loading screen of the <a href="/wiki/Ubuntu_(operating_system)" class="mw-redirect" title="Ubuntu (operating system)">Ubuntu</a> operating system, displaying progress</figcaption></figure> <p>The loading screen does not need to be a static picture. Some loading screens display a <a href="/wiki/Progress_bar" title="Progress bar">progress bar</a> or a timer <a href="/wiki/Countdown" title="Countdown">countdown</a> to show how much data has actually loaded. Others, recently, are not even a picture at all, and are a small video or have parts animated in real time. </p><p>Variations such as the progress bar are sometimes programmed to inaccurately reflect the passage of time or extended during loading; opting instead for artificial pauses or stutters. This can be done in games for a multitude of reasons which includes encouraging players to engage with exposition during time away from gameplay and providing the player with an immersive transition between scenes. One notable example of this practice being used is for the <a href="/wiki/Real-time_strategy" title="Real-time strategy">real-time strategy</a> game <a href="/wiki/Age_of_Empires" title="Age of Empires">Age of Empires</a>, where programmer <a href="/wiki/Greg_Street" title="Greg Street">Greg Street</a> describes his method of timing visual loading queues with appropriate script queues when loading a randomly generated map.<sup id="cite_ref-:0_3-0" class="reference"><a href="#cite_note-:0-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Other developers describe the necessity of an artificial loading timer despite technical advancement making modern loading times near-instantaneous to allow the player a smooth transition between gameplay segments.<sup id="cite_ref-:0_3-1" class="reference"><a href="#cite_note-:0-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> This technique has grounds in the perceived perception of performance denoted by loading times. This perception of loading times can be altered by factors such as the movement of a progress bar.<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> </p><p>Other loading screens double as briefing screens, providing the user with information to read. This information may only be there for storytelling and/or entertainment or it can give the user information that is usable when the loading is complete, such as mission goals or useful gameplay tips. In <a href="/wiki/Fighting_games" class="mw-redirect" title="Fighting games">fighting games</a>, the loading screen is often a versus screen, which shows the fighters who will take part in the match. </p> <div class="mw-heading mw-heading3"><h3 id="Minigames">Minigames</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Loading_screen&action=edit&section=3" title="Edit section: Minigames"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Some games have even included <a href="/wiki/Minigame" title="Minigame">minigames</a> in their loading screen, notably the 1983 <i>Skyline Attack</i> for the <a href="/wiki/Commodore_64" title="Commodore 64">Commodore 64</a> and <i><a href="/wiki/Joe_Blade_2" title="Joe Blade 2">Joe Blade 2</a></i> on the <a href="/wiki/ZX_Spectrum" title="ZX Spectrum">ZX Spectrum</a>. One well-known loader game was <a href="/wiki/Invade-a-Load" class="mw-redirect" title="Invade-a-Load">Invade-a-Load</a>. Another example is <i>"the shop keepers quiz"</i> in <i><a href="/wiki/Dota_2" title="Dota 2">Dota 2</a></i> which was more of a game finding screen rather than loading screen. </p><p><a href="/wiki/Namco" title="Namco">Namco</a> has used playable mini-games during loading screens. Examples include variations of their old arcade games like <i><a href="/wiki/Galaxian" title="Galaxian">Galaxian</a></i> or <i><a href="/wiki/Rally-X" title="Rally-X">Rally-X</a></i> as loading screens when first booting up many of their early <a href="/wiki/PlayStation" title="PlayStation">PlayStation</a> releases. Even many years later, their <a href="/wiki/PlayStation_2" title="PlayStation 2">PlayStation 2</a> games, like <i><a href="/wiki/Tekken_5" title="Tekken 5">Tekken 5</a></i>, still used the games to keep people busy while the game initially boots up. Despite the Invade-a-Load <a href="/wiki/Prior_art" title="Prior art">prior art</a>, Namco filed a patent in 1995<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> that prevented other companies from having playable mini-games on their loading screens, which expired in 2015.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> <a href="/wiki/EA_Sports" title="EA Sports">EA Sports</a> games have "warm up" sessions. For example, <i><a href="/wiki/FIFA_11" title="FIFA 11">FIFA 11</a></i> has the player shooting free-kicks solo and <i><a href="/wiki/NBA_Live_10" title="NBA Live 10">NBA Live 10</a></i> has 2-player shootouts, while the game loads. <i><a href="/wiki/NBA_Live_08" title="NBA Live 08">NBA Live 08</a></i> features a 4-player general knowledge quiz. The PlayStation 3 and Xbox 360 versions of THQ's <i><a href="/wiki/MX_vs._ATV:_Untamed" class="mw-redirect" title="MX vs. ATV: Untamed">MX vs. ATV: Untamed</a></i> lets the player partake in a free-ride session on the test course. </p> <div class="mw-heading mw-heading3"><h3 id="Cutscenes">Cutscenes</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Loading_screen&action=edit&section=4" title="Edit section: Cutscenes"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Some games like a number of <i><a href="/wiki/Call_of_Duty" title="Call of Duty">Call of Duty</a></i> titles have <a href="/wiki/Cutscenes" class="mw-redirect" title="Cutscenes">cutscenes</a> that give an introduction to the level while the game loads in the background. Normally, when the level is completely loaded, the remaining portion of the cutscene may be skipped. The video may not necessarily apply to what is happening in the level, as <i><a href="/wiki/Red_Faction:_Guerrilla" title="Red Faction: Guerrilla">Red Faction: Guerrilla</a></i> sometimes shows news reports <a href="/wiki/Foreshadowing" title="Foreshadowing">foreshadowing</a> events that will <a href="/wiki/Chekhov%27s_Gun" class="mw-redirect" title="Chekhov's Gun">become important</a> later on, or give tidbits about the game's universe. </p> <div class="mw-heading mw-heading3"><h3 id="Music">Music</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Loading_screen&action=edit&section=5" title="Edit section: Music"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>On the <a href="/wiki/Commodore_64" title="Commodore 64">Commodore 64</a>, tape loading screens would often have music in the form of a <a href="/wiki/Chiptune" title="Chiptune">chiptune</a> making use of the machine's advanced SID sound chip. </p> <div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Loading_screen&action=edit&section=6" title="Edit section: See also"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><a href="/wiki/Splash_screen" title="Splash screen">Splash screen</a></li> <li><a href="/wiki/Title_screen" class="mw-redirect" title="Title screen">Title screen</a></li></ul> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Loading_screen&action=edit&section=7" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-columns references-column-width" style="column-width: 30em;"> <ol class="references"> <li id="cite_note-ste-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-ste_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ste_1-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-ste_1-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.zee-3.com/pickfordbros/archive/loadingscreens.php">Loading Screens</a> essay by <a href="/wiki/Ste_and_John_Pickford" title="Ste and John Pickford">Ste Pickford</a></span> </li> <li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.crashonline.org.uk/04/rembrnt.htm">"Rembrant + Co"</a> article from CRASH issue 4; retrieved from CRASH The Online Edition</span> </li> <li id="cite_note-:0-3"><span class="mw-cite-backlink">^ <a href="#cite_ref-:0_3-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:0_3-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFJarvis2023" class="citation news cs1">Jarvis, Matt (2023-06-30). <a rel="nofollow" class="external text" href="https://www.rockpapershotgun.com/yes-video-game-loading-bars-are-fake-indie-devs-admit">"Yes, video game loading bars are fake, indie devs admit"</a>. <i>Rock, Paper, Shotgun</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2023-09-20</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Rock%2C+Paper%2C+Shotgun&rft.atitle=Yes%2C+video+game+loading+bars+are+fake%2C+indie+devs+admit&rft.date=2023-06-30&rft.aulast=Jarvis&rft.aufirst=Matt&rft_id=https%3A%2F%2Fwww.rockpapershotgun.com%2Fyes-video-game-loading-bars-are-fake-indie-devs-admit&rfr_id=info%3Asid%2Fen.wikipedia.org%3ALoading+screen" class="Z3988"></span></span> </li> <li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPiper2023" class="citation web cs1">Piper, Grant (2023-07-14). <a rel="nofollow" class="external text" href="https://grantpiperwriting.medium.com/according-to-tech-developers-computer-loading-bars-are-almost-all-fake-d0fec7467d8d">"According To Tech Developers, Computer Loading Bars Are Almost All Fake"</a>. <i>Medium</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2023-09-20</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Medium&rft.atitle=According+To+Tech+Developers%2C+Computer+Loading+Bars+Are+Almost+All+Fake&rft.date=2023-07-14&rft.aulast=Piper&rft.aufirst=Grant&rft_id=https%3A%2F%2Fgrantpiperwriting.medium.com%2Faccording-to-tech-developers-computer-loading-bars-are-almost-all-fake-d0fec7467d8d&rfr_id=info%3Asid%2Fen.wikipedia.org%3ALoading+screen" class="Z3988"></span></span> </li> <li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text">Persson, Samantha. “Improving Perceived Performance of Loading Screens through Animation.” <i>Linnaeus University</i>, 2019. <a rel="nofollow" class="external free" href="https://www.diva-portal.org/smash/get/diva2:1333185/FULLTEXT01.pdf">https://www.diva-portal.org/smash/get/diva2:1333185/FULLTEXT01.pdf</a></span> </li> <li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://patft.uspto.gov/netacgi/nph-Parser?d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=5,718,632.PN.&OS=PN/5,718,632&RS=PN/5,718,632">"United States Patent #5,718,632"</a>. <i>United States Patent and Trademark Office</i><span class="reference-accessdate">. Retrieved <span class="nowrap">14 May</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=United+States+Patent+and+Trademark+Office&rft.atitle=United+States+Patent+%235%2C718%2C632&rft_id=http%3A%2F%2Fpatft.uspto.gov%2Fnetacgi%2Fnph-Parser%3Fd%3DPALL%26p%3D1%26u%3D%252Fnetahtml%252FPTO%252Fsrchnum.htm%26r%3D1%26f%3DG%26l%3D50%26s1%3D5%2C718%2C632.PN.%26OS%3DPN%2F5%2C718%2C632%26RS%3DPN%2F5%2C718%2C632&rfr_id=info%3Asid%2Fen.wikipedia.org%3ALoading+screen" class="Z3988"></span></span> </li> <li id="cite_note-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-7">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCampbell2015" class="citation web cs1">Campbell, Colin (13 January 2015). <a rel="nofollow" class="external text" href="http://www.polygon.com/2015/1/13/7540047/a-secret-slice-of-loading-screen-history">"A secret slice of loading screen history"</a>. <i>Polygon</i><span class="reference-accessdate">. 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Retrieved <span class="nowrap">14 May</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gamasutra&rft.atitle=2015%3A+The+Year+We+Get+Loading+Screen+Mini-Games+Back&rft.date=2015-01-09&rft.aulast=Hoppe&rft.aufirst=David&rft_id=http%3A%2F%2Fwww.gamasutra.com%2Fblogs%2FDavidHoppe%2F20150109%2F233806%2F2015_The_Year_We_Get_Loading_Screen_MiniGames_Back.php&rfr_id=info%3Asid%2Fen.wikipedia.org%3ALoading+screen" class="Z3988"></span></span> </li> <li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSirlin2007" class="citation web cs1">Sirlin, David (27 February 2007). <a rel="nofollow" class="external text" href="http://www.gamasutra.com/view/feature/130122/the_trouble_with_patents.php">"The Trouble With Patents"</a>. <i>Gamasutra</i><span class="reference-accessdate">. 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Retrieved <span class="nowrap">14 May</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=The+Point+%E2%80%93+The+Patent+That+Gave+Us+20+Years+of+Loading+Screens&rft.aulast=O%27Dwyer&rft.aufirst=Danny&rft_id=http%3A%2F%2Fwww.gamespot.com%2Fvideos%2Fthe-point-the-patent-that-gave-us-20-years-of-load%2F2300-6423024%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ALoading+screen" class="Z3988"></span></span> </li> <li id="cite_note-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-11">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20160129022706/http://mentalfloss.com/uk/games/37627/the-strange-history-of-loading-screen-mini-games">"Random, Interesting, Amazing Facts – Fun Quizzes and Trivia – Mental Floss"</a>. <i>mentalfloss.com</i>. Archived from <a rel="nofollow" class="external text" href="http://mentalfloss.com/uk/games/37627/the-strange-history-of-loading-screen-mini-games">the original</a> on 2016-01-29.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=mentalfloss.com&rft.atitle=Random%2C+Interesting%2C+Amazing+Facts+%E2%80%93+Fun+Quizzes+and+Trivia+%E2%80%93+Mental+Floss&rft_id=http%3A%2F%2Fmentalfloss.com%2Fuk%2Fgames%2F37627%2Fthe-strange-history-of-loading-screen-mini-games&rfr_id=info%3Asid%2Fen.wikipedia.org%3ALoading+screen" class="Z3988"></span></span> </li> <li id="cite_note-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-12">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLarry_Bundy_Jr2016" class="citation web cs1">Larry Bundy Jr (27 March 2016). <a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=jZvD2IOvop8">"4 Sh***y Patents That Ruined Gaming – Fact Hunt"</a>. <a rel="nofollow" class="external text" href="https://ghostarchive.org/varchive/youtube/20211215/jZvD2IOvop8">Archived</a> from the original on 2021-12-15 – via YouTube.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=4+Sh%2A%2A%2Ay+Patents+That+Ruined+Gaming+%E2%80%93+Fact+Hunt&rft.date=2016-03-27&rft.au=Larry+Bundy+Jr&rft_id=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DjZvD2IOvop8&rfr_id=info%3Asid%2Fen.wikipedia.org%3ALoading+screen" class="Z3988"></span></span> </li> </ol></div> <div class="navbox-styles"><style data-mw-deduplicate="TemplateStyles:r1129693374">.mw-parser-output .hlist dl,.mw-parser-output .hlist ol,.mw-parser-output .hlist ul{margin:0;padding:0}.mw-parser-output .hlist dd,.mw-parser-output .hlist dt,.mw-parser-output .hlist li{margin:0;display:inline}.mw-parser-output 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href="/wiki/Template_talk:Video_game_gameplay" title="Template talk:Video game gameplay"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Video_game_gameplay" title="Special:EditPage/Template:Video game gameplay"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Video_game_concepts152" style="font-size:114%;margin:0 4em"><a href="/wiki/Video_game" title="Video game">Video game</a> concepts</div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div><a href="/wiki/Glossary_of_video_game_terms" title="Glossary of video game terms">Glossary of video game terms</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Attributes</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Health_(game_terminology)" title="Health (game terminology)">Health</a></li> <li><a href="/wiki/Life_(video_games)" title="Life (video games)">Life</a></li> <li><a href="/wiki/Experience_point" title="Experience point">Experience point</a></li> <li><a href="/wiki/Magic_(game_terminology)" title="Magic (game terminology)">Magic</a></li> <li><a href="/wiki/Critical_hit" title="Critical hit">Critical hit</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Characters</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Boss_(video_games)" title="Boss (video games)">Boss</a></li> <li><a href="/wiki/Video_game_bot" title="Video game bot">Bot</a></li> <li><a href="/wiki/Non-player_character" title="Non-player character">Non-player character</a></li> <li><a href="/wiki/Player_character" title="Player character">Player character</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Game_mechanics" title="Game mechanics">Mechanics</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Collision_detection" title="Collision detection">Collision detection</a></li> <li><a href="/wiki/Cutscene" title="Cutscene">Cutscene</a></li> <li><a href="/wiki/Dialogue_tree" title="Dialogue tree">Dialogue tree</a></li> <li><a href="/wiki/Fog_of_war#In_video_games" title="Fog of war">Fog of war</a></li> <li><a href="/wiki/Game_over" title="Game over">Game over</a></li> <li><a href="/wiki/HUD_(video_gaming)" class="mw-redirect" title="HUD (video gaming)">HUD</a></li> <li><a href="/wiki/Invisible_wall" title="Invisible wall">Invisible wall</a></li> <li><a href="/wiki/Item_(game_terminology)" title="Item (game terminology)">Item</a></li> <li><a href="/wiki/Line_of_sight_(video_games)" title="Line of sight (video games)">Line of sight</a></li> <li><a class="mw-selflink selflink">Loading screen</a></li> <li><a href="/wiki/Paper_doll_(video_games)" class="mw-redirect" title="Paper doll (video games)">Paper doll</a></li> <li><a href="/wiki/Password_(video_games)" class="mw-redirect" title="Password (video games)">Password</a></li> <li><a href="/wiki/Permadeath" title="Permadeath">Permadeath</a></li> <li><a href="/wiki/Power-up" title="Power-up">Power-up</a></li> <li><a href="/wiki/Quest_(video_games)" title="Quest (video games)">Quest</a></li> <li><a href="/wiki/Quick_time_event" title="Quick time event">Quick time event</a></li> <li><a href="/wiki/Random_encounter" title="Random encounter">Random encounter</a></li> <li><a href="/wiki/Replay_value" title="Replay value">Replay value</a></li> <li><a href="/wiki/Saved_game" title="Saved game">Saved game</a></li> <li><a href="/wiki/Scripted_sequence" title="Scripted sequence">Scripted sequence</a></li> <li><a href="/wiki/Spawning_(video_games)" title="Spawning (video games)">Spawning</a></li> <li><a href="/wiki/Statistic_(role-playing_games)" title="Statistic (role-playing games)">Stats</a></li> <li><a href="/wiki/Status_effect" title="Status effect">Status effect</a></li> <li><a href="/wiki/Tank_controls" title="Tank controls">Tank controls</a></li> <li><a href="/wiki/Turns,_rounds_and_time-keeping_systems_in_games" class="mw-redirect" title="Turns, rounds and time-keeping systems in games">Turns, rounds and time-keeping systems</a></li> <li><a href="/wiki/Warp_(video_games)" title="Warp (video games)">Warp</a> <ul><li><a href="/wiki/Fast_travel" title="Fast travel">Fast travel</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Scenery</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Destructible_environment" title="Destructible environment">Destructible environment</a></li> <li><a href="/wiki/Instance_dungeon" title="Instance dungeon">Instance dungeon</a></li> <li><a href="/wiki/Level_(video_games)" title="Level (video games)">Level</a> <ul><li><a href="/wiki/Bonus_stage" title="Bonus stage">Bonus stage</a></li> <li><a href="/wiki/Minigame" title="Minigame">Minigame</a></li></ul></li> <li><a href="/wiki/Mini-map" title="Mini-map">Mini-map</a></li> <li><a href="/wiki/Open_world" title="Open world">Open world</a></li> <li><a href="/wiki/Persistent_world" title="Persistent world">Persistent world</a></li> <li><a href="/wiki/Procedural_generation" title="Procedural generation">Procedural generation</a> <ul><li><a href="/wiki/Map_seed" title="Map seed">Map seed</a></li></ul></li> <li><a href="/wiki/Overworld" title="Overworld">Overworld</a></li> <li><a href="/wiki/Skybox_(video_games)" title="Skybox (video games)">Skybox</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Movement techniques</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Rocket_jumping" title="Rocket jumping">Rocket jumping</a></li> <li><a href="/wiki/Strafing_(video_games)" title="Strafing (video games)">Strafing</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Game modes</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Multiplayer_video_game" title="Multiplayer video game">Multiplayer</a> <ul><li><a href="/wiki/Cooperative_video_game" title="Cooperative video game">Cooperative</a> <ul><li><a href="/wiki/Player_versus_environment" title="Player versus environment">PVE</a></li></ul></li> <li><a href="/wiki/Player_versus_player" title="Player versus player">PVP</a></li> <li><a href="/wiki/Esports" title="Esports">Competitive</a></li> <li><a href="/wiki/Advance_and_secure" title="Advance and secure">Advance and secure</a></li> <li><a href="/wiki/Capture_the_flag" title="Capture the flag">Capture the flag</a></li> <li><a href="/wiki/King_of_the_hill_(game)" title="King of the hill (game)">King of the hill</a></li> <li><a href="/wiki/Deathmatch_(video_games)" title="Deathmatch (video games)">Deathmatch</a> <ul><li><a href="/wiki/Last_man_standing_(video_games)" title="Last man standing (video games)">Last man standing</a></li></ul></li> <li><a href="/wiki/Campaign_(gaming)" title="Campaign (gaming)">Campaign</a></li></ul></li> <li><a href="/wiki/Single-player_video_game" title="Single-player video game">Single-player</a></li> <li><a href="/wiki/Survival_mode" title="Survival mode">Survival</a></li> <li><a href="/wiki/New_Game_Plus" title="New Game Plus">New Game Plus</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Miscellaneous</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Emergent_gameplay" title="Emergent gameplay">Emergent gameplay</a></li> <li><a href="/wiki/Nonlinear_gameplay" title="Nonlinear gameplay">Nonlinear gameplay</a></li> <li><a href="/wiki/Twitch_gameplay" title="Twitch gameplay">Twitch gameplay</a></li> <li><a href="/wiki/Speedrunning" title="Speedrunning">Speedrunning</a></li></ul> </div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐web.codfw.main‐84749c7844‐wjmjt Cached time: 20250210050905 Cache expiry: 2592000 Reduced expiry: false Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 0.344 seconds Real time usage: 0.494 seconds Preprocessor visited node count: 1112/1000000 Post‐expand include size: 72813/2097152 bytes Template argument size: 8896/2097152 bytes Highest expansion depth: 14/100 Expensive parser function count: 4/500 Unstrip recursion depth: 1/20 Unstrip post‐expand size: 56422/5000000 bytes Lua time usage: 0.218/10.000 seconds Lua memory usage: 6054355/52428800 bytes Number of Wikibase entities loaded: 0/400 --> <!-- Transclusion expansion 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cdx-button--icon-only" id="ca-viewsource-sticky-header" tabindex="-1" data-event-name="ve-edit-protected-sticky-header"><span class="vector-icon mw-ui-icon-wikimedia-editLock mw-ui-icon-wikimedia-wikimedia-editLock"></span> <span></span> </a> </div> <div class="vector-sticky-header-buttons"> <button class="cdx-button cdx-button--weight-quiet mw-interlanguage-selector" id="p-lang-btn-sticky-header" tabindex="-1" data-event-name="ui.dropdown-p-lang-btn-sticky-header"><span class="vector-icon mw-ui-icon-wikimedia-language mw-ui-icon-wikimedia-wikimedia-language"></span> <span>9 languages</span> </button> <a href="#" class="cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive" id="ca-addsection-sticky-header" tabindex="-1" data-event-name="addsection-sticky-header"><span class="vector-icon mw-ui-icon-speechBubbleAdd-progressive mw-ui-icon-wikimedia-speechBubbleAdd-progressive"></span> <span>Add topic</span> </a> </div> 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