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Search results for: usability management
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9850</div> </div> </div> </div> <h1 class="mt-3 mb-3 text-center" style="font-size:1.6rem;">Search results for: usability management</h1> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9850</span> WebGIS Development Framework With Prioritized Usability Elements</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Ezekiel%20Mwangi">Ezekiel Mwangi</a>, <a href="https://publications.waset.org/abstracts/search?q=Stephen%20Kimani"> Stephen Kimani</a>, <a href="https://publications.waset.org/abstracts/search?q=Agnes%20Mindila"> Agnes Mindila</a> </p> <p class="card-text"><strong>Abstract:</strong></p> Usability is one of the key factors that determine the success or failure of any WebGIS (technology normally applied on the internet to analyze and present spatial data on the Internet). However, not all the usability attributes have the same impact on usability. It is, therefore, necessary to prioritize WebGIS usability elements and determine the ones that are more crucial to the success of the WebGIS. This research aims to identify the main elements of WebGIS usability, investigate the order of importance and priority of the usability elements of WebGIS, and propose a WebGIS development framework that incorporates the prioritization of the usability elements. This will be achieved through a literature review. The outcome of this research will help usability specialists and WebGIS developers in determining specific usability elements that should be accorded more emphasis during the design and development of WebGIS. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=framework" title="framework">framework</a>, <a href="https://publications.waset.org/abstracts/search?q=prioritization" title=" prioritization"> prioritization</a>, <a href="https://publications.waset.org/abstracts/search?q=usability" title=" usability"> usability</a>, <a href="https://publications.waset.org/abstracts/search?q=WebGIS" title=" WebGIS"> WebGIS</a> </p> <a href="https://publications.waset.org/abstracts/129371/webgis-development-framework-with-prioritized-usability-elements" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/129371.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">158</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9849</span> A Unified Approach to Support the Coordination of Usability Work in Agile Software Development</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Fouad%20Abdulameer%20Salman">Fouad Abdulameer Salman</a>, <a href="https://publications.waset.org/abstracts/search?q=Aziz%20Bin%20Deraman"> Aziz Bin Deraman</a>, <a href="https://publications.waset.org/abstracts/search?q=Masita%20Binti%20Abdul%20Jalil"> Masita Binti Abdul Jalil</a> </p> <p class="card-text"><strong>Abstract:</strong></p> Usability evaluation is essential for developing usable software systems, yet its integration within agile software development remains a challenging interdisciplinary endeavour. In this paper, the authors present a study to investigate obstacles of such integration from the management perspective. The study incorporates two methods, namely an online questionnaire survey and a series of interviews with participants that answered the questionnaire. Based on the obtained results, a unified approach is proposed for enabling coordinate the efforts of agile developers and usability engineers to produce usable software systems. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=usability" title="usability">usability</a>, <a href="https://publications.waset.org/abstracts/search?q=usability%20evaluation" title=" usability evaluation"> usability evaluation</a>, <a href="https://publications.waset.org/abstracts/search?q=software%20development%20process" title=" software development process"> software development process</a>, <a href="https://publications.waset.org/abstracts/search?q=usability%20management" title=" usability management"> usability management</a> </p> <a href="https://publications.waset.org/abstracts/85662/a-unified-approach-to-support-the-coordination-of-usability-work-in-agile-software-development" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/85662.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">458</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9848</span> Elements of Usability and Sociability in Activity Management System for e-Masjid</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Hidayah%20bt%20Rahmalan">Hidayah bt Rahmalan</a>, <a href="https://publications.waset.org/abstracts/search?q=Marhazli%20Kipli"> Marhazli Kipli</a>, <a href="https://publications.waset.org/abstracts/search?q=Muhammad%20Suffian%20Sikandar%20Ghani"> Muhammad Suffian Sikandar Ghani</a>, <a href="https://publications.waset.org/abstracts/search?q=Maisarah%20Abu"> Maisarah Abu</a>, <a href="https://publications.waset.org/abstracts/search?q=Muhammad%20Faisal%20Ashaari"> Muhammad Faisal Ashaari</a>, <a href="https://publications.waset.org/abstracts/search?q=Norlizam%20Md%20Sukiban"> Norlizam Md Sukiban</a> </p> <p class="card-text"><strong>Abstract:</strong></p> This study presents an example of activity management system for e-Masjid implementing elements of usability and sociability. It is expected to resolve the shortcomings of the most e-Masjid that provide lot of activities to their community. However, the data on handling a lot of activities or events in which involve a lot of people will be difficult to manipulate. Thus, this paper presents the usability and sociability element on an activity management system that not only eases the job for the user but being practical for future when the community join any events. For the time being, this activity management system was only applied for Sayyidina Abu Bakar Mosque in Utem, Malacca. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=e-masjid" title="e-masjid">e-masjid</a>, <a href="https://publications.waset.org/abstracts/search?q=usability" title=" usability"> usability</a>, <a href="https://publications.waset.org/abstracts/search?q=sociability" title=" sociability"> sociability</a>, <a href="https://publications.waset.org/abstracts/search?q=activity%20management%20system" title=" activity management system"> activity management system</a> </p> <a href="https://publications.waset.org/abstracts/30718/elements-of-usability-and-sociability-in-activity-management-system-for-e-masjid" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/30718.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">366</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9847</span> Identifying Mitigation Plans in Reducing Usability Risk Using Delphi Method</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Jayaletchumi%20T.%20Sambantha%20Moorthy">Jayaletchumi T. Sambantha Moorthy</a>, <a href="https://publications.waset.org/abstracts/search?q=Suhaimi%20bin%20Ibrahim"> Suhaimi bin Ibrahim</a>, <a href="https://publications.waset.org/abstracts/search?q=Mohd%20Naz%E2%80%99ri%20Mahrin"> Mohd Naz’ri Mahrin</a> </p> <p class="card-text"><strong>Abstract:</strong></p> Most quality models have defined usability as a significant factor that leads to improving product acceptability, increasing user satisfaction, improving product reliability, and also financially benefiting companies. Usability is also the best factor that acts as a balance for both the technical and human aspects of a software product, which is an important aspect in defining quality during software development process. A usability risk can be defined as a potential usability risk factor that a chosen action or activity may lead to a possible loss or an undesirable outcome. This could impact the usability of a software product thereby contributing to negative user experiences and causing a possible software product failure. Hence, it is important to mitigate and reduce usability risks in the software development process itself. By managing possible involved usability risks in software development process, failure of software product could be reduced. Therefore, this research uses the Delphi method to identify mitigation plans to reduce potential usability risks. The Delphi method is conducted with seven experts from the field of risk management and software development. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=usability" title="usability">usability</a>, <a href="https://publications.waset.org/abstracts/search?q=usability%20risk" title=" usability risk"> usability risk</a>, <a href="https://publications.waset.org/abstracts/search?q=risk%20management" title=" risk management"> risk management</a>, <a href="https://publications.waset.org/abstracts/search?q=risk%20mitigation" title=" risk mitigation"> risk mitigation</a>, <a href="https://publications.waset.org/abstracts/search?q=delphi%20study" title=" delphi study"> delphi study</a> </p> <a href="https://publications.waset.org/abstracts/11891/identifying-mitigation-plans-in-reducing-usability-risk-using-delphi-method" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/11891.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">467</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9846</span> A Tool to Measure the Usability Guidelines for Arab E-Government Websites</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Omyma%20Alosaimi">Omyma Alosaimi</a>, <a href="https://publications.waset.org/abstracts/search?q=Asma%20Alsumait"> Asma Alsumait</a> </p> <p class="card-text"><strong>Abstract:</strong></p> The website developer and designer should follow usability guidelines to provide a user-friendly interface. Using tools to measure usability, the evaluator can evaluate automatically hundreds of links within few minutes. It has the advantage of detecting some violations that only machines can detect. For that using usability evaluating tool is important to find as many violations as possible. There are many websites usability testing tools, but none is developed to measure the usability of e-government website nor Arabic e-government websites. To measure the usability of the Arabic e-government websites, a tool is developed and tested in this paper. A comparison of using a tool specifically developed for e-government websites and general usability testing tool is presented. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=e-government" title="e-government">e-government</a>, <a href="https://publications.waset.org/abstracts/search?q=human%20computer%20interaction" title=" human computer interaction"> human computer interaction</a>, <a href="https://publications.waset.org/abstracts/search?q=usability%20evaluation" title=" usability evaluation"> usability evaluation</a>, <a href="https://publications.waset.org/abstracts/search?q=usability%20guidelines" title=" usability guidelines"> usability guidelines</a> </p> <a href="https://publications.waset.org/abstracts/13592/a-tool-to-measure-the-usability-guidelines-for-arab-e-government-websites" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/13592.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">423</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9845</span> Usability Evaluation in Practice: Selecting the Appropriate Method </h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Hanan%20Hayat">Hanan Hayat</a>, <a href="https://publications.waset.org/abstracts/search?q=Russell%20Lock"> Russell Lock</a> </p> <p class="card-text"><strong>Abstract:</strong></p> The importance of usability in ensuring software quality has been well established in literature and widely accepted by software development practitioners. Consequently, numerous usability evaluation methods have been developed. However, the availability of large variety of evaluation methods alongside insufficient studies that critically analyse them resulted in an ambiguous process of selection amongst non-usability-expert practitioners. This study investigates the factors affecting the selection of usability evaluation methods within a project by interviewing a software development team. The results of the data gathered are then analysed and integrated in developing a framework. The framework developed poses a solution to the selection processes of usability evaluation methods by adjusting to individual projects resources and goals. It has the potential to be further evaluated to verify its applicability and usability within the domain of this study. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=usability%20evaluation" title="usability evaluation">usability evaluation</a>, <a href="https://publications.waset.org/abstracts/search?q=evaluating%20usability%20in%20non-user%20entered%20designs" title=" evaluating usability in non-user entered designs"> evaluating usability in non-user entered designs</a>, <a href="https://publications.waset.org/abstracts/search?q=usability%20evaluation%20methods%20%28UEM%29" title=" usability evaluation methods (UEM)"> usability evaluation methods (UEM)</a>, <a href="https://publications.waset.org/abstracts/search?q=usability%20evaluation%20in%20projects" title=" usability evaluation in projects"> usability evaluation in projects</a> </p> <a href="https://publications.waset.org/abstracts/122850/usability-evaluation-in-practice-selecting-the-appropriate-method" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/122850.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">158</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9844</span> Requirements Gathering for Improved Software Usability and the Potential for Usage-Centred Design</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Kholod%20J.%20Alotaibi">Kholod J. Alotaibi</a>, <a href="https://publications.waset.org/abstracts/search?q=Andrew%20M.%20Gravell"> Andrew M. Gravell</a> </p> <p class="card-text"><strong>Abstract:</strong></p> Usability is an important software quality that is often neglected at the design stage. Although methods exist to incorporate elements of usability engineering, there is a need for more balanced usability focused methods that can enhance the experience of software usability for users. In this regard, the potential for Usage-Centered Design is explored with respect to requirements gathering and is shown to lead to high software usability besides other benefits. It achieves this through its focus on usage, defining essential use cases, by conducting task modeling, encouraging user collaboration, refining requirements, and so on. The requirements gathering process in UgCD is described in detail. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=requirements%20gathering" title="requirements gathering">requirements gathering</a>, <a href="https://publications.waset.org/abstracts/search?q=usability" title=" usability"> usability</a>, <a href="https://publications.waset.org/abstracts/search?q=usage-centred%20design" title=" usage-centred design"> usage-centred design</a>, <a href="https://publications.waset.org/abstracts/search?q=computer%20science" title=" computer science"> computer science</a> </p> <a href="https://publications.waset.org/abstracts/2468/requirements-gathering-for-improved-software-usability-and-the-potential-for-usage-centred-design" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/2468.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">358</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9843</span> The Importance of Applying Established Web Site Design Principles on an Online Performance Management System </h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=R.%20W.%20Brown">R. W. Brown</a>, <a href="https://publications.waset.org/abstracts/search?q=P.%20J.%20Blignaut"> P. J. Blignaut</a> </p> <p class="card-text"><strong>Abstract:</strong></p> An online performance management system was evaluated, and recommendations were made to improve the system. The study shows the effects of not adhering to the established web design principles and conventions. Furthermore, the study indicates that if the online performance management system is not well designed, it may have negative effects on the overall usability of the system and these negative effects will have consequences for both the employer and employees. The evaluation was done in terms of the usability metrics of effectiveness, efficiency and user satisfaction. Effectiveness was measured in terms of the success rate with which users could execute prescribed tasks in a sandbox system. Efficiency was expressed in terms of the time it took participants to understand what is expected of them and to execute the tasks. Post-test questionnaires were used in order to determine the satisfaction of the participants. Recommendations were made to improve the usability of the online performance management system. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=eye%20tracking" title="eye tracking">eye tracking</a>, <a href="https://publications.waset.org/abstracts/search?q=human%20resource%20management" title=" human resource management"> human resource management</a>, <a href="https://publications.waset.org/abstracts/search?q=performance%20management" title=" performance management"> performance management</a>, <a href="https://publications.waset.org/abstracts/search?q=usability" title=" usability"> usability</a> </p> <a href="https://publications.waset.org/abstracts/92773/the-importance-of-applying-established-web-site-design-principles-on-an-online-performance-management-system" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/92773.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">205</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9842</span> Assessing Usability of Behavior Coaching Organizer</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Nathaniel%20A.%20Hoston">Nathaniel A. Hoston</a> </p> <p class="card-text"><strong>Abstract:</strong></p> Teacher coaching is necessary for improving student behaviors. While coaching technologies (e.g., bug-in-ear coaching, video-coaching) can assist the coaching process, little is known about the usability of those tools. This study assessed the usability and perceived efficacy of the Behavior Coaching Organizer (BCO) using usability testing methods (i.e., concurrent think-aloud, retrospective probing) in a simulated learning environment. Participants found that the BCO is moderately usable while perceiving the tool as highly effective for addressing concerning student behaviors. Additionally, participants noted a general need for continued coaching support. The results indicate a need for further usability testing with education research. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=behavioral%20interventions" title="behavioral interventions">behavioral interventions</a>, <a href="https://publications.waset.org/abstracts/search?q=Behavior%20Coaching%20Organizer" title=" Behavior Coaching Organizer"> Behavior Coaching Organizer</a>, <a href="https://publications.waset.org/abstracts/search?q=coaching%20technologies" title=" coaching technologies"> coaching technologies</a>, <a href="https://publications.waset.org/abstracts/search?q=usability%20methods" title=" usability methods"> usability methods</a> </p> <a href="https://publications.waset.org/abstracts/128481/assessing-usability-of-behavior-coaching-organizer" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/128481.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">124</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9841</span> Investigating the Usability of a University Website from the Users’ Perspective: An Empirical Study of Benue State University Website </h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Abraham%20Undu">Abraham Undu</a>, <a href="https://publications.waset.org/abstracts/search?q=Stephen%20Akuma"> Stephen Akuma</a> </p> <p class="card-text"><strong>Abstract:</strong></p> Websites are becoming a major component of an organization’s success in our ever globalizing competitive world. The website symbolizes an organization, interacting or projecting an organization’s principles, culture, values, vision, and perspectives. It is an interface connecting organizations and their clients. The university, as an academic institution, makes use of a website to communicate and offer computing services to its stakeholders (students, staff, host community, university management etc). Unfortunately, website designers often give more consideration to the technology, organizational structure and business objectives of the university than to the usability of the site. Website designers end up designing university websites which do not meet the needs of the primary users. This empirical study investigated the Benue State University website from the point view of students. This research was realized by using a standardized website usability questionnaire based on the five factors of usability defined by WAMMI (Website Analysis and Measurement Inventory): attractiveness, controllability, efficiency, learnability and helpfulness. The result of the investigation showed that the university website (https://portal.bsum.edu.ng/) has neutral usability level because of the usability issues associated with the website. The research recommended feasible solutions to improve the usability of the website from the users’ perspective and also provided a modified usability model that will be used for better evaluation of the Benue State University website. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=Benue%20State%20University" title="Benue State University">Benue State University</a>, <a href="https://publications.waset.org/abstracts/search?q=modified%20usability%20model" title=" modified usability model"> modified usability model</a>, <a href="https://publications.waset.org/abstracts/search?q=usability" title=" usability"> usability</a>, <a href="https://publications.waset.org/abstracts/search?q=usability%20factors" title=" usability factors"> usability factors</a> </p> <a href="https://publications.waset.org/abstracts/99249/investigating-the-usability-of-a-university-website-from-the-users-perspective-an-empirical-study-of-benue-state-university-website" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/99249.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">151</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9840</span> Integrating Eye-Tracking Analysis to Enhance Web Usability Evaluation</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Johanna%20Renny%20Octavia">Johanna Renny Octavia</a>, <a href="https://publications.waset.org/abstracts/search?q=Meliana%20Nurdin"> Meliana Nurdin</a>, <a href="https://publications.waset.org/abstracts/search?q=Ignatius%20Kevin%20Kurniawan"> Ignatius Kevin Kurniawan</a>, <a href="https://publications.waset.org/abstracts/search?q=Ricca%20Aksara"> Ricca Aksara</a> </p> <p class="card-text"><strong>Abstract:</strong></p> It is widely believed that usability evaluation is necessary to evaluate a website design for further improvement. Traditional methods of usability evaluation have given sufficient insights to reveal usability problems of websites. Eye-tracking analysis has been considered as a useful method that adds a powerful dimension to web usability evaluation. It allows web designers and usability researchers to understand exactly what users do and do not see on a web page, thus disclose more information on web usability and provide a more complete insights on a website design. This paper elaborates on moving beyond traditional methods of web usability evaluation by integrating eye-tracking analysis to enhance the evaluation of website design, and presents three case studies to support this approach. In these case studies, eye movement metrics such as gaze plots and fixation-derived metrics, and user performance data such as task completion times and number of errors were recorded as objective measurements that can inform the necessity for website design improvements. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=design" title="design">design</a>, <a href="https://publications.waset.org/abstracts/search?q=eye-tracking" title=" eye-tracking"> eye-tracking</a>, <a href="https://publications.waset.org/abstracts/search?q=usability%20evaluation" title=" usability evaluation"> usability evaluation</a>, <a href="https://publications.waset.org/abstracts/search?q=website" title=" website"> website</a> </p> <a href="https://publications.waset.org/abstracts/54471/integrating-eye-tracking-analysis-to-enhance-web-usability-evaluation" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/54471.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">303</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9839</span> The Correlation between Users’ Star Rating and Usability on Mobile Applications</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Abdulmohsen%20A.%20AlBesher">Abdulmohsen A. AlBesher</a>, <a href="https://publications.waset.org/abstracts/search?q=Richard%20T.%20Stone"> Richard T. Stone</a> </p> <p class="card-text"><strong>Abstract:</strong></p> Star rating for mobile applications is a very useful way to differentiate between the best and worst rated applications. However, the question is whether the rating reflects the level of usability or not. The aim of this paper is to find out if the user’ star ratings on mobile apps correlate with the usability of those apps. Thus, we tested three mobile apps, which have different star ratings: low, medium, and high. Participating in the study, 15 mobile phone users were asked to do one single task for each of the three tested apps. After each task, the participant evaluated the app by answering a survey based on the System Usability Scale (SUS). The results found that there is no major correlation between the star rating and the usability. However, it was found that the task completion time and the numbers of errors that may happen while completing the task were significantly correlated to the usability. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=mobile%20applications" title="mobile applications">mobile applications</a>, <a href="https://publications.waset.org/abstracts/search?q=SUS" title=" SUS"> SUS</a>, <a href="https://publications.waset.org/abstracts/search?q=star%20rating" title=" star rating"> star rating</a>, <a href="https://publications.waset.org/abstracts/search?q=usability" title=" usability"> usability</a> </p> <a href="https://publications.waset.org/abstracts/61079/the-correlation-between-users-star-rating-and-usability-on-mobile-applications" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/61079.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">321</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9838</span> Usability Guidelines for Arab E-Government Websites</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Omyma%20Alosaimi">Omyma Alosaimi</a>, <a href="https://publications.waset.org/abstracts/search?q=Asma%20Alsumait"> Asma Alsumait</a> </p> <p class="card-text"><strong>Abstract:</strong></p> The website developer and designer should follow usability guidelines to provide a user-friendly interface. Many guidelines and heuristics have been developed by previous studies to help both the developer and designer in this task, but E-government websites are special cases that require specialized guidelines. This paper introduces a set of eighteen guidelines for evaluating the usability of e-government websites in general and Arabic e-government websites specifically, along with a check list of how to apply them. The validity and effectiveness of these guidelines were evaluated against a variety of user characteristics. The results indicated that the proposed set of guidelines can be used to identify qualitative similarities and differences with user testing and that the new set is best suited for evaluating general and e-governmental usability. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=e-government" title="e-government">e-government</a>, <a href="https://publications.waset.org/abstracts/search?q=human%20computer%20interaction" title=" human computer interaction"> human computer interaction</a>, <a href="https://publications.waset.org/abstracts/search?q=usability%20evaluation" title=" usability evaluation"> usability evaluation</a>, <a href="https://publications.waset.org/abstracts/search?q=usability%20guidelines" title=" usability guidelines"> usability guidelines</a> </p> <a href="https://publications.waset.org/abstracts/4322/usability-guidelines-for-arab-e-government-websites" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/4322.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">395</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9837</span> Usability Evaluation of a Mobile Application to Enhance the Use of Smartphone, by Visually Impaired Users in Indonesia</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Johanna%20Renny%20Octavia">Johanna Renny Octavia</a>, <a href="https://publications.waset.org/abstracts/search?q=Kamila%20Okta%20Saarah"> Kamila Okta Saarah</a> </p> <p class="card-text"><strong>Abstract:</strong></p> Smartphone nowadays is widely used by many people all over the world. However, people with vision impairment may experience difficulties that interfere with the proper usage of the smartphone. In Indonesia, the population of visually impaired is about 13 million people (estimated 285 million people worldwide). There are a number of mobile applications developed to enhance the use of smartphone by visually impaired. This paper discusses the usability evaluation of a mobile application, namely Ray Vision, designed to help visually impaired in using smartphone. A series of usability testing with a number of Indonesian visually impaired revealed 28 usability problems in the mobile application that led to 14 design recommendations. The redesigned application was then re-evaluated through another usability testing series. The results showed that all five usability criteria assessed were increased (usefulness by 13%, effectiveness by 27%, efficiency by 27%, satisfaction by 23%, and learnability by 12%). The System Usability Score (SUS) was also increased by 14.92%. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=mobile%20application" title="mobile application">mobile application</a>, <a href="https://publications.waset.org/abstracts/search?q=smartphone" title=" smartphone"> smartphone</a>, <a href="https://publications.waset.org/abstracts/search?q=usability%20evaluation" title=" usability evaluation"> usability evaluation</a>, <a href="https://publications.waset.org/abstracts/search?q=vision%20impaired" title=" vision impaired"> vision impaired</a> </p> <a href="https://publications.waset.org/abstracts/57817/usability-evaluation-of-a-mobile-application-to-enhance-the-use-of-smartphone-by-visually-impaired-users-in-indonesia" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/57817.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">312</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9836</span> Assessing the Usability and Accessibility of Turkey E-Government Websites</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Yakup%20Akg%C3%BCl">Yakup Akgül</a>, <a href="https://publications.waset.org/abstracts/search?q=Kemal%20Vatansever"> Kemal Vatansever</a> </p> <p class="card-text"><strong>Abstract:</strong></p> E-Government services offer citizens an easy way to accomplish their work anytime and anywhere. Ensuring the accessibility and usability of such services is crucial to citizens to allow smooth online transaction. In this paper, an empirical study to investigate the accessibility and usability of a representative sample of Turkish e-government services presented. The study evaluated sixty one Turkish government websites according to four perspectives.The accessibility will be based on the compliance to WCAG 2.0 recommendations, and the usability will be based on a heuristics-based content, HTML and CSS validity and current use of HTML 5 and ARIA. The evaluation results show that the examined e-Government services have one or more accessibility issues. On the other hand, in terms of usability, most services were usable and well designed, thus little work is recommended to make them more user-friendly and attractive to citizen. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=accessibility" title="accessibility">accessibility</a>, <a href="https://publications.waset.org/abstracts/search?q=e-government" title=" e-government"> e-government</a>, <a href="https://publications.waset.org/abstracts/search?q=usability" title=" usability"> usability</a>, <a href="https://publications.waset.org/abstracts/search?q=Turkey" title=" Turkey"> Turkey</a> </p> <a href="https://publications.waset.org/abstracts/26891/assessing-the-usability-and-accessibility-of-turkey-e-government-websites" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/26891.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">562</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9835</span> Challenges in Promoting Software Usability and Applying Principles of Usage-Centred Design in Saudi Arabia</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Kholod%20J.%20Alotaibi">Kholod J. Alotaibi</a>, <a href="https://publications.waset.org/abstracts/search?q=Andrew%20M.%20Gravell"> Andrew M. Gravell</a> </p> <p class="card-text"><strong>Abstract:</strong></p> A study was conducted in which 212 software developers in higher education institutions in Saudi Arabia were surveyed to gather an indication of their understanding of the concept of usability, their acceptance of its importance, and to see how well its principles are applied. Interviews were then held with 20 of these developers, and a demonstration of Usage-Centred Design was attempted, a highly usability focused software development methodology, at one select institution for its redesign of an e-learning exam system interface during the requirements gathering phase. The study confirms the need to raise awareness of usability and its importance, and for Usage-Centred Design to be applied in its entirety, also need to encourage greater consultation with potential end-users of software and collaborative practices. The demonstration of Usage-Centred Design confirmed its ability to capture usability requirements more completely and precisely than would otherwise be the case, and hence its usefulness for developers concerned with improving software usability. The concluding discussion delves on the challenges for promoting usability and Usage-Centred Design in light of the research results and findings and recommendations are made for the same. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=usability" title="usability">usability</a>, <a href="https://publications.waset.org/abstracts/search?q=usage-centred" title=" usage-centred"> usage-centred</a>, <a href="https://publications.waset.org/abstracts/search?q=applying%20principles%20of%20usage-centred" title=" applying principles of usage-centred"> applying principles of usage-centred</a>, <a href="https://publications.waset.org/abstracts/search?q=Saudi%20Arabia" title=" Saudi Arabia"> Saudi Arabia</a> </p> <a href="https://publications.waset.org/abstracts/22698/challenges-in-promoting-software-usability-and-applying-principles-of-usage-centred-design-in-saudi-arabia" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/22698.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">392</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9834</span> Usability Issues of Smart Phone Applications: For Visually Challenged People</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Anam%20Ashraf">Anam Ashraf</a>, <a href="https://publications.waset.org/abstracts/search?q=Arif%20Raza"> Arif Raza</a> </p> <p class="card-text"><strong>Abstract:</strong></p> In this era of globalization, adoption of technology is quite difficult for people with physical disabilities compared to people with normal abilities. The advancement in mobile based accessible applications has opened up several different avenues for the visually challenged across the globe. Smartphones applications are not very common for blind people, but they access and use these applications in their daily lives to some extent. Several smartphone applications have a number of usability issues for the visually impaired. In this paper, we evaluate the usability of various android and iPhone applications for blind people through analysis and surveys. This paper aspires to provide guidance in order to increase smartphone application accessibility for the visually impaired. An abstract application design is also proposed to overcome usability issues in smartphone applications for visually challenged people. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=eyes-free%20shell" title="eyes-free shell">eyes-free shell</a>, <a href="https://publications.waset.org/abstracts/search?q=human%20computer%20interaction" title=" human computer interaction"> human computer interaction</a>, <a href="https://publications.waset.org/abstracts/search?q=usability%20engineering" title=" usability engineering"> usability engineering</a>, <a href="https://publications.waset.org/abstracts/search?q=visually%20challenged" title=" visually challenged"> visually challenged</a> </p> <a href="https://publications.waset.org/abstracts/8962/usability-issues-of-smart-phone-applications-for-visually-challenged-people" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/8962.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">365</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9833</span> Usability in E-Commerce Websites: Results of Eye Tracking Evaluations</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Beste%20Kays%C4%B1">Beste Kaysı</a>, <a href="https://publications.waset.org/abstracts/search?q=Yasemin%20Topalo%C4%9Flu"> Yasemin Topaloğlu</a> </p> <p class="card-text"><strong>Abstract:</strong></p> Usability is one of the most important quality attributes for web-based information systems. Specifically, for e-commerce applications, usability becomes more prominent. In this study, we aimed to explore the features that experienced users seek in e-commerce applications. We used eye tracking method in evaluations. Eye movement data are obtained from the eye-tracking method and analyzed based on task completion time, number of fixations, as well as heat map and gaze plot measures. The results of the analysis show that the eye movements of participants' are too static in certain areas and their areas of interest are scattered in many different places. It has been determined that this causes users to fail to complete their transactions. According to the findings, we outlined the issues to improve the usability of e-commerce websites. Then we propose solutions to identify the issues. In this way, it is expected that e-commerce sites will be developed which will make experienced users more satisfied. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=e-commerce%20websites" title="e-commerce websites">e-commerce websites</a>, <a href="https://publications.waset.org/abstracts/search?q=eye%20tracking%20method" title=" eye tracking method"> eye tracking method</a>, <a href="https://publications.waset.org/abstracts/search?q=usability" title=" usability"> usability</a>, <a href="https://publications.waset.org/abstracts/search?q=website%20evaluations" title=" website evaluations"> website evaluations</a> </p> <a href="https://publications.waset.org/abstracts/97604/usability-in-e-commerce-websites-results-of-eye-tracking-evaluations" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/97604.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">182</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9832</span> Overcoming Usability Challenges of Educational Math Apps: Designing and Testing a Mobile Graphing Calculator</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=M.%20Tomaschko">M. Tomaschko</a> </p> <p class="card-text"><strong>Abstract:</strong></p> The integration of technology in educational settings has gained a lot of interest. Especially the use of mobile devices and accompanying mobile applications can offer great potentials to complement traditional education with new technologies and enrich students’ learning in various ways. Nevertheless, the usability of the deployed mathematics application is an indicative factor to exploit the full potential of technology enhanced learning because directing cognitive load toward using an application will likely inhibit effective learning. For this reason, the purpose of this research study is the identification of possible usability issues of the mobile GeoGebra Graphing Calculator application. Therefore, eye tracking in combination with task scenarios, think aloud method, and a SUS questionnaire were used. Based on the revealed usability issues, the mobile application was iteratively redesigned and assessed in order to verify the success of the usability improvements. In this paper, the identified usability issues are presented, and recommendations on how to overcome these concerns are provided. The main findings relate to the conception of a mathematics keyboard and the interaction design in relation to an equation editor, as well as the representation of geometrical construction tools. In total, 12 recommendations were formed to improve the usability of a mobile graphing calculator application. The benefit to be gained from this research study is not only the improvement of the usability of the existing GeoGebra Graphing Calculator application but also to provide helpful hints that could be considered from designers and developers of mobile math applications. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=GeoGebra" title="GeoGebra">GeoGebra</a>, <a href="https://publications.waset.org/abstracts/search?q=graphing%20calculator" title=" graphing calculator"> graphing calculator</a>, <a href="https://publications.waset.org/abstracts/search?q=math%20education" title=" math education"> math education</a>, <a href="https://publications.waset.org/abstracts/search?q=smartphone" title=" smartphone"> smartphone</a>, <a href="https://publications.waset.org/abstracts/search?q=usability" title=" usability"> usability</a> </p> <a href="https://publications.waset.org/abstracts/114587/overcoming-usability-challenges-of-educational-math-apps-designing-and-testing-a-mobile-graphing-calculator" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/114587.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">134</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9831</span> Usability Testing with Children: BatiKids Case Study</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Hestiasari%20Rante">Hestiasari Rante</a>, <a href="https://publications.waset.org/abstracts/search?q=Leonardo%20De%20Ara%C3%BAjo"> Leonardo De Araújo</a>, <a href="https://publications.waset.org/abstracts/search?q=Heidi%20Schelhowe"> Heidi Schelhowe</a> </p> <p class="card-text"><strong>Abstract:</strong></p> Usability testing with children is similar in many aspects to usability testing with adults. However, there are a few differences that one needs to be aware of in order to get the most out of the sessions, and to ensure that children are comfortable and enjoying the process. This paper presents the need to acquire methodological knowledge for involving children as test users in usability testing, with consideration on Piaget’s theory of cognitive growth. As a case study, we use BatiKids, an application developed to evoke children’s enthusiasm to be involved in culture heritage preservation. The usability test was applied to 24 children from 9 to 10 years old. The children were divided into two groups; one interacted with the application through a graphic tablet with pen, and the other through touch screen. Both of the groups had to accomplish the same amount of tasks. In the end, children were asked to give feedback. The results suggested that children who interacted using the graphic tablet with pen had more difficulties rather than children who interacted through touch screen. However, the difficulty brought by the graphic tablet with pen is an important learning objective in order to understand the difficulties of using <em>canting</em>, which is an important part of batik. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=batikids" title="batikids">batikids</a>, <a href="https://publications.waset.org/abstracts/search?q=children" title=" children"> children</a>, <a href="https://publications.waset.org/abstracts/search?q=child-computer%20interaction" title=" child-computer interaction"> child-computer interaction</a>, <a href="https://publications.waset.org/abstracts/search?q=usability%20test" title=" usability test"> usability test</a> </p> <a href="https://publications.waset.org/abstracts/53176/usability-testing-with-children-batikids-case-study" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/53176.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">296</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9830</span> The Importance of Cultural Adaptation of B2C E-Services Design in Germany</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Rasha%20Alhendawi">Rasha Alhendawi</a> </p> <p class="card-text"><strong>Abstract:</strong></p> This research will give the introductory ideas for cultural adaption of B2C E-Service design in Germany. By the intense competition of E-Service development, many companies have realized the importance of understanding the emotional and cultural characteristics of their customers. Ignoring customers’ needs and requirements throughout the E-Service design can lead to faults, mistakes, and gaps. The term of E-Service usability now is changed not only to develop high quality E-Services, but also to be extended to include customer satisfaction and provide for them to feel local. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=human%20computer%20interaction%20%28HCI%29" title="human computer interaction (HCI)">human computer interaction (HCI)</a>, <a href="https://publications.waset.org/abstracts/search?q=usability" title=" usability"> usability</a>, <a href="https://publications.waset.org/abstracts/search?q=cultural%20usability" title=" cultural usability"> cultural usability</a>, <a href="https://publications.waset.org/abstracts/search?q=E-Services" title=" E-Services"> E-Services</a>, <a href="https://publications.waset.org/abstracts/search?q=business-to-consumer%20%28B2C%29" title=" business-to-consumer (B2C)"> business-to-consumer (B2C)</a>, <a href="https://publications.waset.org/abstracts/search?q=e-services" title=" e-services"> e-services</a> </p> <a href="https://publications.waset.org/abstracts/36756/the-importance-of-cultural-adaptation-of-b2c-e-services-design-in-germany" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/36756.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">437</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9829</span> The Reflection Framework to Enhance the User Experience for Cultural Heritage Spaces’ Websites in Post-Pandemic Times</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Duyen%20Lam">Duyen Lam</a>, <a href="https://publications.waset.org/abstracts/search?q=Thuong%20Hoang"> Thuong Hoang</a>, <a href="https://publications.waset.org/abstracts/search?q=Atul%20Sajjanhar"> Atul Sajjanhar</a>, <a href="https://publications.waset.org/abstracts/search?q=Feifei%20Chen"> Feifei Chen</a> </p> <p class="card-text"><strong>Abstract:</strong></p> With the emerging interactive technology applications helping users connect progressively with cultural artefacts in new approaches, the cultural heritage sector gains significantly. The interactive apps’ issues can be tested via several techniques, including usability surveys and usability evaluations. The severe usability problems for museums’ interactive technologies commonly involve interactions, control, and navigation processes. This study confirms the low quality of being immersive for audio guides in navigating the exhibition and involving experience in the virtual environment, which are the most vital features of new interactive technologies such as AR and VR. In addition, our usability surveys and heuristic evaluations disclosed many usability issues of these interactive technologies relating to interaction functions. Additionally, we use the Wayback Machine to examine what interactive apps/technologies were deployed on these websites during the physical visits limited due to the COVID-19 pandemic lockdown. Based on those inputs, we propose the reflection framework to enhance the UX in the cultural heritage domain with detailed guidelines. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=framework" title="framework">framework</a>, <a href="https://publications.waset.org/abstracts/search?q=user%20experience" title=" user experience"> user experience</a>, <a href="https://publications.waset.org/abstracts/search?q=cultural%20heritage" title=" cultural heritage"> cultural heritage</a>, <a href="https://publications.waset.org/abstracts/search?q=interactive%20technology" title=" interactive technology"> interactive technology</a>, <a href="https://publications.waset.org/abstracts/search?q=museum" title=" museum"> museum</a>, <a href="https://publications.waset.org/abstracts/search?q=COVID-19%20pandemic" title=" COVID-19 pandemic"> COVID-19 pandemic</a>, <a href="https://publications.waset.org/abstracts/search?q=usability%20survey" title=" usability survey"> usability survey</a>, <a href="https://publications.waset.org/abstracts/search?q=heuristic%20evaluation" title=" heuristic evaluation"> heuristic evaluation</a>, <a href="https://publications.waset.org/abstracts/search?q=guidelines" title=" guidelines"> guidelines</a> </p> <a href="https://publications.waset.org/abstracts/181178/the-reflection-framework-to-enhance-the-user-experience-for-cultural-heritage-spaces-websites-in-post-pandemic-times" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/181178.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">68</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9828</span> A Usability Framework to Influence the Intention to Use Mobile Fitness Applications in South Africa</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Bulelani%20Ngamntwini">Bulelani Ngamntwini</a>, <a href="https://publications.waset.org/abstracts/search?q=Liezel%20Cilliers"> Liezel Cilliers</a> </p> <p class="card-text"><strong>Abstract:</strong></p> South Africa has one of the highest prevalence of obese people on the African continent. Forty-six percent of the adults in South Africa are physically inactive. Fitness applications can be used to increase physical inactivity. However, the uptake of mobile fitness applications in South Africa has been found to be poor due to usability challenges with the technology. The study developed a usability framework to influence the intention to use mobile fitness applications in South Africa. The study made use of a positivistic approach to collect data. A questionnaire was used to collect quantitative data from 377 respondents that have used mobile fitness applications in the past. A response rate of 80.90% was recorded. To analyse the data, the Pearson correlation was used to determine the relationships between the various hypotheses. There are four usability factors, efficiency, effectiveness, satisfaction, and learnability, which contribute to the intention of users to make use of mobile fitness applications. The study, therefore, recommends that for a mobile fitness application to be successful, these four factors must be considered and incorporated by developers when designing the applications. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=obese" title="obese">obese</a>, <a href="https://publications.waset.org/abstracts/search?q=overweight" title=" overweight"> overweight</a>, <a href="https://publications.waset.org/abstracts/search?q=physical%20inactivity" title=" physical inactivity"> physical inactivity</a>, <a href="https://publications.waset.org/abstracts/search?q=mobile%20fitness%20application" title=" mobile fitness application"> mobile fitness application</a>, <a href="https://publications.waset.org/abstracts/search?q=usability%20factors" title=" usability factors"> usability factors</a> </p> <a href="https://publications.waset.org/abstracts/130158/a-usability-framework-to-influence-the-intention-to-use-mobile-fitness-applications-in-south-africa" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/130158.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">165</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9827</span> Development of Detachable Brake System for Moving Apparatus</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Bong-Keun%20Jung">Bong-Keun Jung</a>, <a href="https://publications.waset.org/abstracts/search?q=Jung-Yeon%20Kim"> Jung-Yeon Kim</a> </p> <p class="card-text"><strong>Abstract:</strong></p> The aim of this study was to investigate usability of detachable brake system for moving apparatus such as baby strollers, manual wheelchairs or walkers. The current brake system was proposed to prevent that moving apparatus slip on sloping roadways when unattended as current built-in manual brake for the moving apparatus is not able to react for the matter. The developed detachable brake system enacted by force sensor on the hand grip showed the possibilities to prevent unexpected accident due to uncontrolled stroller or wheelchair use. To investigate the quality and acceptance of this new technology, standard stroller testbed was built and the use of moving apparatus which attached to the proposed brake system was analyzed through video recording. Additional usability questionnaires were given to test users for measuring usability issues. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=brake%20system" title="brake system">brake system</a>, <a href="https://publications.waset.org/abstracts/search?q=stroller" title=" stroller"> stroller</a>, <a href="https://publications.waset.org/abstracts/search?q=wheelchair" title=" wheelchair"> wheelchair</a>, <a href="https://publications.waset.org/abstracts/search?q=usability%20test" title=" usability test"> usability test</a> </p> <a href="https://publications.waset.org/abstracts/34809/development-of-detachable-brake-system-for-moving-apparatus" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/34809.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">738</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9826</span> Evaluating Perceived Usability of ProxTalker App Using Arabic Standard Usability Scale: A Student's Perspective</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=S.%20AlBustan">S. AlBustan</a>, <a href="https://publications.waset.org/abstracts/search?q=B.%20AlGhannam"> B. AlGhannam</a> </p> <p class="card-text"><strong>Abstract:</strong></p> This oral presentation discusses a proposal for a study that evaluates the usability of an evidence based application named ProxTalker App. The significance of this study will inform administration and faculty staff at the Department of Communication Sciences Disorders (CDS), College of Life Sciences, Kuwait University whether the app is a suitable tool to use for CDS students. A case study will be used involving a sample of CDS students taking practicum and internship courses during the academic year 2018/2019. The study will follow a process used by previous study. The process of calculating SUS is well documented and will be followed. ProxTalker App is an alternative and augmentative tool that speech language pathologist (SLP) can use to customize boards for their clients. SLPs can customize different boards using this app for various activities. A board can be created by the SLP to improve and support receptive and expressive language. Using technology to support therapy can aid SLPs to integrate this ProxTalker App as part of their clients therapy. Supported tools, games and motivation are some advantages of incorporating apps during therapy sessions. A quantitative methodology will be used. It involves the utilization of a standard tool that was the was adapted to the Arabic language to accommodate native Arabic language users. The tool that will be utilized in this research is the Arabic Standard Usability Scale (A-SUS) questionnaire which is an adoption of System Usability Scale (SUS). Standard usability questionnaires are reliable, valid and their process is properly documented. This study builds upon the development of A-SUS, which is a psychometrically evaluated questionnaire that targets Arabic native speakers. Results of the usability will give preliminary indication of whether the ProxTalker App under investigation is appropriate to be integrated within the practicum and internship curriculum of CDS. The results of this study will inform the CDS department of this specific app is an appropriate tool to be used for our specific students within our environment because usability depends on the product, environment, and users. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=A-SUS" title="A-SUS">A-SUS</a>, <a href="https://publications.waset.org/abstracts/search?q=communication%20disorders%20practicum" title=" communication disorders practicum"> communication disorders practicum</a>, <a href="https://publications.waset.org/abstracts/search?q=evidence%20based%20app" title=" evidence based app"> evidence based app</a>, <a href="https://publications.waset.org/abstracts/search?q=Standard%20Usability%20Scale" title=" Standard Usability Scale"> Standard Usability Scale</a> </p> <a href="https://publications.waset.org/abstracts/97087/evaluating-perceived-usability-of-proxtalker-app-using-arabic-standard-usability-scale-a-students-perspective" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/97087.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">157</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9825</span> Usability Evaluation of a Self-Report Mobile App for COVID-19 Symptoms: Supporting Health Monitoring in the Work Context</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Kevin%20Montanez">Kevin Montanez</a>, <a href="https://publications.waset.org/abstracts/search?q=Patricia%20Garcia"> Patricia Garcia</a> </p> <p class="card-text"><strong>Abstract:</strong></p> The confinement and restrictions adopted to avoid an exponential spread of the COVID-19 have negatively impacted the Peruvian economy. In this context, Industries offering essential products could continue operating, but they have to follow safety protocols and implement strategies to ensure employee health. In view of the increasing internet access and mobile phone ownership, “Alerta Temprana”, a mobile app, was developed to self-report COVID-19 symptoms in the work context. In this study, the usability of the mobile app “Alerta Temprana” was evaluated from the perspective of health monitors and workers. In addition to reporting the metrics related to the usability of the application, the utility of the system is also evaluated from the monitors' perspective. In this descriptive study, the participants used the mobile app for two months. Afterwards, System Usability Scale (SUS) questionnaire was answered by the workers and monitors. A Usefulness questionnaire with open questions was also used for the monitors. The data related to the use of the application was collected during one month. Furthermore, descriptive statistics and bivariate analysis were used. The workers rated the application as good (70.39). In the case of the monitors, usability was excellent (83.0). The most important feature for the monitors were the emails generated by the application. The average interaction per user was 30 seconds and a total of 6172 self-reports were sent. Finally, a statistically significant association was found between the acceptability scale and the work area. The results of this study suggest that Alerta Temprana has the potential to be used for surveillance and health monitoring in any context of face-to-face modality. Participants reported a high degree of ease of use. However, from the perspective of workers, SUS cannot diagnose usability issues and we suggest we use another standard usability questionnaire to improve "Alerta Temprana" for future use. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=public%20health%20in%20informatics" title="public health in informatics">public health in informatics</a>, <a href="https://publications.waset.org/abstracts/search?q=mobile%20app" title=" mobile app"> mobile app</a>, <a href="https://publications.waset.org/abstracts/search?q=usability" title=" usability"> usability</a>, <a href="https://publications.waset.org/abstracts/search?q=self-report" title=" self-report"> self-report</a> </p> <a href="https://publications.waset.org/abstracts/134524/usability-evaluation-of-a-self-report-mobile-app-for-covid-19-symptoms-supporting-health-monitoring-in-the-work-context" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/134524.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">117</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9824</span> A Study of the Tactile Codification on the Philippine Banknote: Redesigning for the Blind</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Ace%20Mari%20S.%20Simbajon">Ace Mari S. Simbajon</a>, <a href="https://publications.waset.org/abstracts/search?q=Rhaella%20J.%20Yba%C3%B1ez"> Rhaella J. Ybañez</a>, <a href="https://publications.waset.org/abstracts/search?q=Mae%20G.%20Nadela"> Mae G. Nadela</a>, <a href="https://publications.waset.org/abstracts/search?q=Cherry%20E.%20Sagun"> Cherry E. Sagun</a>, <a href="https://publications.waset.org/abstracts/search?q=Nera%20Mae%20A.%20Puyo"> Nera Mae A. Puyo</a> </p> <p class="card-text"><strong>Abstract:</strong></p> This study determined the usability of the Philippine banknotes. An experimental design was used in the study involving twenty (n=20) randomly selected blind participants. The three aspects of usability were measured: effectiveness, efficiency, and satisfaction. It was found out that the effectiveness rate of the current Philippine Banknotes ranges from 20 percent to 35 percent which means it is not effective basing from Cauro’s threshold of average effectiveness rate which is 78 percent. Its efficiency rate is ranging from 18.06 to 26.22 seconds per denomination. The average satisfaction rate is 1.45 which means the blind are very dissatisfied. These results were used as a guide in making the proposed tactile codification using embossed dots or embossed lines. A round of simulation was conducted with the blind to assess the usability of the two proposals. Results were then statistically treated using t-test. Results show statistically significant difference between the usability of the current banknotes versus the proposed designs. Moreover, it was found out that the use of embossed dots is more effective, more efficient, and more satisfying than the embossed lines with an effectiveness rate ranging from 90 percent to 100 percent, efficiency rate ranging from 6.73 seconds to 12.99 seconds, and satisfaction rate of 3.4 which means the blind are very satisfied. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=blind" title="blind">blind</a>, <a href="https://publications.waset.org/abstracts/search?q=Philippine%20banknotes" title=" Philippine banknotes"> Philippine banknotes</a>, <a href="https://publications.waset.org/abstracts/search?q=tactile%20codification" title=" tactile codification"> tactile codification</a>, <a href="https://publications.waset.org/abstracts/search?q=usability" title=" usability"> usability</a> </p> <a href="https://publications.waset.org/abstracts/71453/a-study-of-the-tactile-codification-on-the-philippine-banknote-redesigning-for-the-blind" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/71453.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">288</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9823</span> Design Systems and the Need for a Usability Method: Assessing the Fitness of Components and Interaction Patterns in Design Systems Using Atmosphere Methodology</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Patrik%20Johansson">Patrik Johansson</a>, <a href="https://publications.waset.org/abstracts/search?q=Selina%20Mardh"> Selina Mardh</a> </p> <p class="card-text"><strong>Abstract:</strong></p> The present study proposes a usability test method, Atmosphere, to assess the fitness of components and interaction patterns of design systems. The method covers the user’s perception of the components of the system, the efficiency of the logic of the interaction patterns, perceived ease of use as well as the user’s understanding of the intended outcome of interactions. These aspects are assessed by combining measures of first impression, visual affordance and expectancy. The method was applied to a design system developed for the design of an electronic health record system. The study was conducted involving 15 healthcare personnel. It could be concluded that the Atmosphere method provides tangible data that enable human-computer interaction practitioners to analyze and categorize components and patterns based on perceived usability, success rate of identifying interactive components and success rate of understanding components and interaction patterns intended outcome. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=atomic%20design" title="atomic design">atomic design</a>, <a href="https://publications.waset.org/abstracts/search?q=atmosphere%20methodology" title=" atmosphere methodology"> atmosphere methodology</a>, <a href="https://publications.waset.org/abstracts/search?q=design%20system" title=" design system"> design system</a>, <a href="https://publications.waset.org/abstracts/search?q=expectancy%20testing" title=" expectancy testing"> expectancy testing</a>, <a href="https://publications.waset.org/abstracts/search?q=first%20impression%20testing" title=" first impression testing"> first impression testing</a>, <a href="https://publications.waset.org/abstracts/search?q=usability%20testing" title=" usability testing"> usability testing</a>, <a href="https://publications.waset.org/abstracts/search?q=visual%20affordance%20testing" title=" visual affordance testing"> visual affordance testing</a> </p> <a href="https://publications.waset.org/abstracts/139041/design-systems-and-the-need-for-a-usability-method-assessing-the-fitness-of-components-and-interaction-patterns-in-design-systems-using-atmosphere-methodology" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/139041.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">180</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9822</span> Composing Method of Decision-Making Function for Construction Management Using Active 4D/5D/6D Objects</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Hyeon-Seung%20Kim">Hyeon-Seung Kim</a>, <a href="https://publications.waset.org/abstracts/search?q=Sang-Mi%20Park"> Sang-Mi Park</a>, <a href="https://publications.waset.org/abstracts/search?q=Sun-Ju%20Han"> Sun-Ju Han</a>, <a href="https://publications.waset.org/abstracts/search?q=Leen-Seok%20Kang"> Leen-Seok Kang</a> </p> <p class="card-text"><strong>Abstract:</strong></p> As BIM (Building Information Modeling) application continually expands, the visual simulation techniques used for facility design and construction process information are becoming increasingly advanced and diverse. For building structures, BIM application is design - oriented to utilize 3D objects for conflict management, whereas for civil engineering structures, the usability of nD object - oriented construction stage simulation is important in construction management. Simulations of 5D and 6D objects, for which cost and resources are linked along with process simulation in 4D objects, are commonly used, but they do not provide a decision - making function for process management problems that occur on site because they mostly focus on the visual representation of current status for process information. In this study, an nD CAD system is constructed that facilitates an optimized schedule simulation that minimizes process conflict, a construction duration reduction simulation according to execution progress status, optimized process plan simulation according to project cost change by year, and optimized resource simulation for field resource mobilization capability. Through this system, the usability of conventional simple simulation objects is expanded to the usability of active simulation objects with which decision - making is possible. Furthermore, to close the gap between field process situations and planned 4D process objects, a technique is developed to facilitate a comparative simulation through the coordinated synchronization of an actual video object acquired by an on - site web camera and VR concept 4D object. This synchronization and simulation technique can also be applied to smartphone video objects captured in the field in order to increase the usability of the 4D object. Because yearly project costs change frequently for civil engineering construction, an annual process plan should be recomposed appropriately according to project cost decreases/increases compared with the plan. In the 5D CAD system provided in this study, an active 5D object utilization concept is introduced to perform a simulation in an optimized process planning state by finding a process optimized for the changed project cost without changing the construction duration through a technique such as genetic algorithm. Furthermore, in resource management, an active 6D object utilization function is introduced that can analyze and simulate an optimized process plan within a possible scope of moving resources by considering those resources that can be moved under a given field condition, instead of using a simple resource change simulation by schedule. The introduction of an active BIM function is expected to increase the field utilization of conventional nD objects. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=4D" title="4D">4D</a>, <a href="https://publications.waset.org/abstracts/search?q=5D" title=" 5D"> 5D</a>, <a href="https://publications.waset.org/abstracts/search?q=6D" title=" 6D"> 6D</a>, <a href="https://publications.waset.org/abstracts/search?q=active%20BIM" title=" active BIM"> active BIM</a> </p> <a href="https://publications.waset.org/abstracts/43727/composing-method-of-decision-making-function-for-construction-management-using-active-4d5d6d-objects" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/43727.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">276</span> </span> </div> </div> <div class="card paper-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">9821</span> Usability Evaluation of Rice Doctor as a Diagnostic Tool for Agricultural Extension Workers in Selected Areas in the Philippines</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/abstracts/search?q=Jerome%20Cayton%20Barradas">Jerome Cayton Barradas</a>, <a href="https://publications.waset.org/abstracts/search?q=Rowely%20Parico"> Rowely Parico</a>, <a href="https://publications.waset.org/abstracts/search?q=Lauro%20Atienza"> Lauro Atienza</a>, <a href="https://publications.waset.org/abstracts/search?q=Poornima%20Shankar"> Poornima Shankar</a> </p> <p class="card-text"><strong>Abstract:</strong></p> The effective agricultural extension is essential in facilitating improvements in various agricultural areas. One way of doing this is through Information and communication technologies (ICTs) like Rice Doctor (RD), an app-based diagnostic tool that provides accurate and timely diagnosis and management recommendations for more than 80 crop problems. This study aims to evaluate the RD usability by determining the effectiveness, efficiency, and user satisfaction of RD in making an accurate and timely diagnosis. It also aims to identify other factors that affect RD usability. This will be done by comparing RD with two other diagnostic methods: visual identification-based diagnosis and reference-guided diagnosis. The study was implemented in three rice-producing areas and has involved 96 extension workers. Respondents accomplished a self-administered survey and participated in group discussions. Data collected was then subjected to qualitative and quantitative analysis. Most of the respondents were satisfied with RD and believed that references are needed in assuring the accuracy of diagnosis. The majority found it efficient and easy to use. Some found it confusing and complicated, but this is because of their unfamiliarity with RD. Most users were also able to achieve accurate diagnosis proving effectiveness. Lastly, although users have reservations, they are satisfied and open to using RD. The study also found out the importance of visual identification skills in using RD and the need for capacity development and improvement of access to RD devices. From these results, the following are recommended to improve RD usability: review and upgrade diagnostic keys, expand further RD content, initiate capacity development for AEWs, and prepare and implement an RD communication plan. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/abstracts/search?q=agricultural%20extension" title="agricultural extension">agricultural extension</a>, <a href="https://publications.waset.org/abstracts/search?q=crop%20protection" title=" crop protection"> crop protection</a>, <a href="https://publications.waset.org/abstracts/search?q=information%20and%20communication%20technologies" title=" information and communication technologies"> information and communication technologies</a>, <a href="https://publications.waset.org/abstracts/search?q=rice%20doctor" title=" rice doctor"> rice doctor</a> </p> <a href="https://publications.waset.org/abstracts/65593/usability-evaluation-of-rice-doctor-as-a-diagnostic-tool-for-agricultural-extension-workers-in-selected-areas-in-the-philippines" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/abstracts/65593.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">254</span> </span> </div> </div> <ul class="pagination"> <li class="page-item disabled"><span class="page-link">‹</span></li> <li class="page-item active"><span class="page-link">1</span></li> <li class="page-item"><a class="page-link" href="https://publications.waset.org/abstracts/search?q=usability%20management&page=2">2</a></li> <li class="page-item"><a class="page-link" href="https://publications.waset.org/abstracts/search?q=usability%20management&page=3">3</a></li> <li class="page-item"><a class="page-link" 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