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Dune (video game) - Wikipedia
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class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Dune_(Computerspiel)" title="Dune (Computerspiel) – German" lang="de" hreflang="de" data-title="Dune (Computerspiel)" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Dune_(videojuego)" title="Dune (videojuego) – Spanish" lang="es" hreflang="es" data-title="Dune (videojuego)" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Dune_(jeu_vid%C3%A9o)" title="Dune (jeu vidéo) – French" lang="fr" hreflang="fr" data-title="Dune (jeu vidéo)" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Dune_(videogioco)" title="Dune (videogioco) – Italian" lang="it" hreflang="it" data-title="Dune (videogioco)" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-lld mw-list-item"><a href="https://lld.wikipedia.org/wiki/Dune" title="Dune – Ladin" lang="lld" hreflang="lld" data-title="Dune" data-language-autonym="Ladin" data-language-local-name="Ladin" class="interlanguage-link-target"><span>Ladin</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Dune_(computerspel)" title="Dune (computerspel) – Dutch" lang="nl" hreflang="nl" data-title="Dune (computerspel)" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-no mw-list-item"><a href="https://no.wikipedia.org/wiki/Dune_(videospill)" title="Dune (videospill) – Norwegian Bokmål" lang="nb" hreflang="nb" data-title="Dune (videospill)" data-language-autonym="Norsk bokmål" data-language-local-name="Norwegian Bokmål" class="interlanguage-link-target"><span>Norsk bokmål</span></a></li><li class="interlanguage-link interwiki-oc mw-list-item"><a href="https://oc.wikipedia.org/wiki/Dune_(videoj%C3%B2c)" title="Dune (videojòc) – Occitan" lang="oc" hreflang="oc" data-title="Dune (videojòc)" data-language-autonym="Occitan" data-language-local-name="Occitan" class="interlanguage-link-target"><span>Occitan</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Dune_(gra_komputerowa)" title="Dune (gra komputerowa) – Polish" lang="pl" hreflang="pl" data-title="Dune (gra komputerowa)" 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class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">1992 video game</div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">This article is about the 1992 video game. For the 2001 video game, see <a href="/wiki/Frank_Herbert%27s_Dune_(video_game)" title="Frank Herbert's Dune (video game)">Frank Herbert's Dune (video game)</a>. For other video games, see <a href="/wiki/List_of_games_based_on_Dune" title="List of games based on Dune">List of games based on Dune</a>.</div> <p class="mw-empty-elt"> </p> <div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">1992 video game</div><style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><style data-mw-deduplicate="TemplateStyles:r1117680521">.mw-parser-output .ib-video-game .infobox-label{white-space:nowrap;padding-right:0.65em}.mw-parser-output .ib-video-game .infobox-above{font-style:italic}</style><table class="infobox ib-video-game hproduct"><tbody><tr><th colspan="2" class="infobox-above fn">Dune</th></tr><tr><td colspan="2" class="infobox-image"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Dune_cover.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/f/f4/Dune_cover.png/220px-Dune_cover.png" decoding="async" width="220" height="280" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/f/f4/Dune_cover.png 1.5x" data-file-width="280" data-file-height="356" /></a></span></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_developer" title="Video game developer">Developer(s)</a></th><td class="infobox-data"><a href="/wiki/Cryo_Interactive" title="Cryo Interactive">Cryo Interactive</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_publisher" title="Video game publisher">Publisher(s)</a></th><td class="infobox-data"><a href="/wiki/Virgin_Interactive" class="mw-redirect" title="Virgin Interactive">Virgin Games</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_creative_director" class="mw-redirect" title="Video game creative director">Director(s)</a></th><td class="infobox-data">Rémi Herbulot</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_producer" title="Video game producer">Producer(s)</a></th><td class="infobox-data"><a href="/wiki/Stephen_Clarke-Willson" title="Stephen Clarke-Willson">Stephen Clarke-Willson</a><br />David A. Luehmann<br />David Bishop</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_programmer" title="Video game programmer">Programmer(s)</a></th><td class="infobox-data">Rémi Herbulot<br />Patrick Dublanchet</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_artist" class="mw-redirect" title="Video game artist">Artist(s)</a></th><td class="infobox-data">Jean-Jacques Chaubin<br />Didier Bouchon<br />Sohor Ty</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_composer" class="mw-redirect" title="Video game composer">Composer(s)</a></th><td class="infobox-data">Stéphane Picq, <a href="/wiki/Philippe_Ulrich" title="Philippe Ulrich">Philippe Ulrich</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><a href="/wiki/MS-DOS" title="MS-DOS">MS-DOS</a>, <a href="/wiki/Amiga" title="Amiga">Amiga</a>, <a href="/wiki/Sega_CD" title="Sega CD">Sega CD</a></td></tr><tr><th scope="row" class="infobox-label">Release</th><td class="infobox-data">1992 (DOS, Amiga)<br />1993 (Sega CD)</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_genre" title="Video game genre">Genre(s)</a></th><td class="infobox-data"><a href="/wiki/Adventure_game" title="Adventure game">Adventure</a>, <a href="/wiki/Strategy_video_game" title="Strategy video game">strategy</a></td></tr><tr><th scope="row" class="infobox-label">Mode(s)</th><td class="infobox-data"><a href="/wiki/Single-player_video_game" title="Single-player video game">Single-player</a></td></tr></tbody></table> <p><i><b>Dune</b></i> is a 1992 <a href="/wiki/Adventure_game" title="Adventure game">adventure</a> <a href="/wiki/Strategy_video_game" title="Strategy video game">strategy game</a> based on the 1965 science-fiction novel <a href="/wiki/Dune_(novel)" title="Dune (novel)">of the same name</a> by <a href="/wiki/Frank_Herbert" title="Frank Herbert">Frank Herbert</a>. It was developed by <a href="/wiki/Cryo_Interactive" title="Cryo Interactive">Cryo Interactive</a> and published by <a href="/wiki/Virgin_Interactive" class="mw-redirect" title="Virgin Interactive">Virgin Interactive</a>. </p><p><i>Dune</i> blends adventure with economic and military strategy. Loosely following the story of the novel, the game casts the player as <a href="/wiki/Paul_Atreides" title="Paul Atreides">Paul Atreides</a>, with the ultimate goal of driving the <a href="/wiki/House_Harkonnen" class="mw-redirect" title="House Harkonnen">House Harkonnen</a> from the planet <a href="/wiki/Arrakis" title="Arrakis">Arrakis</a>, while managing <a href="/wiki/Melange_(fictional_drug)" title="Melange (fictional drug)">spice</a> extraction, military, and, later, ecology through the native <a href="/wiki/Fremen" title="Fremen">Fremen</a> tribes. As the player progresses, his troops are equipped with weapons from "<a href="/wiki/Crysknife" class="mw-redirect" title="Crysknife">crysknives</a>" to atomics, tap into Paul's latent psychic powers, and get acquainted with such characters from the novel as <a href="/wiki/Chani_(character)" title="Chani (character)">Chani</a> and <a href="/wiki/Liet-Kynes" class="mw-redirect" title="Liet-Kynes">Liet-Kynes</a>. </p><p>Released for the <a href="/wiki/Amiga" title="Amiga">Amiga</a> and <a href="/wiki/IBM_PC_compatible" class="mw-redirect" title="IBM PC compatible">IBM PC compatibles</a>, it was one of the first floppy games to be converted to CD format, which included footage of the <a href="/wiki/David_Lynch" title="David Lynch">David Lynch</a> <a href="/wiki/Dune_(1984_film)" title="Dune (1984 film)">film</a>, voice-acting for all speaking roles, and improved 3D-rendered traveling and location screens. This version, a mix of the Amiga graphics and the extras of the PC-CD version, was also released on the <a href="/wiki/Sega_CD" title="Sega CD">Sega CD</a> / Mega CD console. The audio track, created by <a href="/wiki/St%C3%A9phane_Picq" title="Stéphane Picq">Stéphane Picq</a> and <a href="/wiki/Philip_Ulrich" class="mw-redirect" title="Philip Ulrich">Philip Ulrich</a>, was released by Cryo (formerly Exxos) on the album <i><a href="/wiki/Dune:_Spice_Opera" class="mw-redirect" title="Dune: Spice Opera">Dune: Spice Opera</a></i>. </p><p>It was followed the same year by <i><a href="/wiki/Dune_II" title="Dune II">Dune II</a></i>, which ultimately set the standard for the genre of <a href="/wiki/Real-time_strategy" title="Real-time strategy">real-time strategy</a> video games.<sup id="cite_ref-ignstate_1-0" class="reference"><a href="#cite_note-ignstate-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-gspystrategy1_2-0" class="reference"><a href="#cite_note-gspystrategy1-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Gameplay">Gameplay</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dune_(video_game)&action=edit&section=1" title="Edit section: Gameplay"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Dune_cryo.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/4/42/Dune_cryo.png/220px-Dune_cryo.png" decoding="async" width="220" height="138" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/4/42/Dune_cryo.png 1.5x" data-file-width="320" data-file-height="200" /></a><figcaption>PC screenshot (floppy version)</figcaption></figure> <style data-mw-deduplicate="TemplateStyles:r1251242444">.mw-parser-output .ambox{border:1px solid #a2a9b1;border-left:10px solid #36c;background-color:#fbfbfb;box-sizing:border-box}.mw-parser-output .ambox+link+.ambox,.mw-parser-output .ambox+link+style+.ambox,.mw-parser-output .ambox+link+link+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+style+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+link+.ambox{margin-top:-1px}html body.mediawiki .mw-parser-output .ambox.mbox-small-left{margin:4px 1em 4px 0;overflow:hidden;width:238px;border-collapse:collapse;font-size:88%;line-height:1.25em}.mw-parser-output .ambox-speedy{border-left:10px solid #b32424;background-color:#fee7e6}.mw-parser-output .ambox-delete{border-left:10px solid #b32424}.mw-parser-output .ambox-content{border-left:10px solid #f28500}.mw-parser-output .ambox-style{border-left:10px solid #fc3}.mw-parser-output .ambox-move{border-left:10px solid #9932cc}.mw-parser-output .ambox-protection{border-left:10px solid #a2a9b1}.mw-parser-output .ambox .mbox-text{border:none;padding:0.25em 0.5em;width:100%}.mw-parser-output .ambox .mbox-image{border:none;padding:2px 0 2px 0.5em;text-align:center}.mw-parser-output .ambox .mbox-imageright{border:none;padding:2px 0.5em 2px 0;text-align:center}.mw-parser-output .ambox .mbox-empty-cell{border:none;padding:0;width:1px}.mw-parser-output .ambox .mbox-image-div{width:52px}@media(min-width:720px){.mw-parser-output .ambox{margin:0 10%}}@media print{body.ns-0 .mw-parser-output .ambox{display:none!important}}</style><table class="box-Long_plot plainlinks metadata ambox ambox-style ambox-Plot" role="presentation"><tbody><tr><td class="mbox-image"><div class="mbox-image-div"><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/f/f2/Edit-clear.svg/40px-Edit-clear.svg.png" decoding="async" width="40" height="40" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/f/f2/Edit-clear.svg/60px-Edit-clear.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/f/f2/Edit-clear.svg/80px-Edit-clear.svg.png 2x" data-file-width="48" data-file-height="48" /></span></span></div></td><td class="mbox-text"><div class="mbox-text-span">This article's plot summary <b>may be <a href="/wiki/Wikipedia:How_to_write_a_plot_summary" title="Wikipedia:How to write a plot summary">too long or excessively detailed</a>.</b><span class="hide-when-compact"> Please <a class="external text" href="https://en.wikipedia.org/w/index.php?title=Dune_(video_game)&action=edit">help improve it</a> by removing unnecessary details and making it more concise.</span> <span class="date-container"><i>(<span class="date">May 2024</span>)</i></span><span class="hide-when-compact"><i> (<small><a href="/wiki/Help:Maintenance_template_removal" title="Help:Maintenance template removal">Learn how and when to remove this message</a></small>)</i></span></div></td></tr></tbody></table> <p>The story is mostly based on the plot of the <a href="/wiki/Dune_(novel)" title="Dune (novel)"><i>Dune</i> novel</a>: the player is <a href="/wiki/Paul_Atreides" title="Paul Atreides">Paul Atreides</a>, son of <a href="/wiki/Leto_I_Atreides" class="mw-redirect" title="Leto I Atreides">Duke Leto Atreides</a> and <a href="/wiki/Lady_Jessica" title="Lady Jessica">Lady Jessica</a>. <a href="/wiki/House_Atreides" class="mw-redirect" title="House Atreides">House Atreides</a> was given an irresistible offer by the Emperor <a href="/wiki/Shaddam_IV" class="mw-redirect" title="Shaddam IV">Shaddam IV</a> – mine the spice from the desert planet <a href="/wiki/Arrakis" title="Arrakis">Arrakis</a>, formerly controlled by their ancient enemy: <a href="/wiki/House_Harkonnen" class="mw-redirect" title="House Harkonnen">House Harkonnen</a>. Duke Leto accepts the offer not only to gain the incredible wealth that comes from Spice trading, but also to utilize the native peoples of Arrakis - the fearsome tribal warriors known as the <a href="/wiki/Fremen" title="Fremen">Fremen</a> - against House Harkonnen. </p><p>The game, seen always through the eyes of Paul, is a mix between <a href="/wiki/Real-time_strategy" title="Real-time strategy">real-time strategy</a> and an <a href="/wiki/Adventure_game" title="Adventure game">adventure game</a>. While the basis of the game is the strategy component, dialog between characters and a linear plotline give the game more depth than most strategy games of the time. The player is also required to do some mini-quests involving talking to characters and traveling to locations, which adds a small adventure game element. </p><p>There must be a balance between military and spice mining power. While having a strong military force will provide fast response to the Harkonnen, if Spice is not mined fast enough to keep up with the Emperor's demands, the game will be lost. However, if there is too much focus on spice mining, Harkonnen troops can ambush a sietch, capturing the soldiers inside and reducing available military strength. Since the game is as much resource managing as military conquest, balancing both is the key for successful completion. </p><p><i>Dune</i> consists of two interwoven gameplay layers: an adventure layer reminiscent of <a href="/wiki/Dungeon_crawl" title="Dungeon crawl">dungeon crawler</a> games, and a top-down strategy layer more reminiscent of <a href="/wiki/4X" title="4X">4X</a> games. The player may switch between these two layers at will, to carry out completely different sets of activities required to win the game. </p><p>The adventure layer allows the player to move about short distances, whether inside structures (e.g. the Arrakeen palace, or a sietch) or to walk out into the desert. The strategy layer shows the entire planet Arrakis and allows surveying (and later controlling) Paul's assets in the Spice-mining effort and the fight against the Harkonnen. </p><p>The game runs in real-time, measuring both the time of day (with corresponding changes to the in-game visuals) as well as the number of days elapsed since the beginning of the game. The flow of time is crucial and it passes at the same pace regardless of which layer is being viewed. </p><p>Gameplay evolves in a manner that responds to the evolution of the story itself. As the story progresses, more and more options become available, mirroring Paul's gradual growth as a leader to the Fremen and a danger to House Harkonnen and the Emperor. </p><p>The game begins with Paul at the Arrakeen palace, his family's new residence on Dune. The very early game involves moving around the palace to meet and have conversations with his family members and trusted advisors, introducing the player to the game's setting. </p><p>Conversations in <i>Dune</i> are interactive to a limited degree, with the player able to occasionally select responses in order to advance the plot – but most dialogue options simply command the other character to divulge pertinent strategic information, or to carry out some relevant action in the game world. For example, Duncan Idaho can be asked to give a detailed report on the current status of the Atreides Spice-mining operation, or to send a shipment of Spice to the Emperor. A few characters can be commanded to join Paul in his travels. </p> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Dune_megacd.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/9/91/Dune_megacd.png/220px-Dune_megacd.png" decoding="async" width="220" height="165" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/9/91/Dune_megacd.png 1.5x" data-file-width="320" data-file-height="240" /></a><figcaption>Gurney and a Fremen inside a sietch (<a href="/wiki/Sega_Mega-CD" class="mw-redirect" title="Sega Mega-CD">Sega Mega-CD</a>)</figcaption></figure> <p>Soon enough, Paul is sent out by his father Duke Leto to contact the local Fremen tribes and attempt to convince them to work for House Atreides, which has no military or spice-mining forces of its own. Travel to those Fremen sietches must be done by Ornithopter, by selecting the destination or a general direction and flying there in a straight line. During flight, it is possible to spot certain points of interest from the air. Certain characters who are currently following Paul may increase the probability of spotting such locations. Every visited location (or one whose position had been reported by a character during dialogue with them) is shown on the "select destination" map. The travel sequence can be skipped, but the flight time is calculated and the in-game clock will be advanced accordingly once the destination is reached. Once a Fremen sietch is reached, Paul may converse with the local chieftain to attempt to convince the Fremen to join the Atreides. Though most chieftains will agree immediately, some require further convincing and Paul would need to perform some specific action or raise his reputation score before they will agree to work for him. </p><p>Once at least one tribe has been recruited, the strategy layer becomes unlocked. This layer allows Paul to direct his troops to move to any known location on the planet. It also provides a small interface to examine the availability of spice in each sector of the map (once Spice prospectors have been recruited as well). Finally, any Fremen tribe can be instructed to pick up spice-mining equipment (which increases their mining efficiency) if it is available at their current location, or even to search nearby sietches for such equipment. Tribe movement between sietches takes place in real-time. Tribes will automatically begin to mine Spice at their current location and will continue doing so until the Spice runs out. Spice is automatically moved to the Atreides' stores at Arrakeen, requiring no logistics for its transportation. </p><p>Once Spice begins to accumulate, the Emperor will begin to make demands for Spice shipments. These are received in a communications room at the palace and must be fulfilled within a certain period of time, otherwise the game will end with the Emperor invading Dune and destroying the Atreides. This adds a dimension of gameplay wherein the player must calculate how often they must return to Arrakeen (Atreides Palace), since each shipment requires manual confirmation. Duncan can be instructed to send more or less than the requested amount of Spice (assuming it is available), in order to preserve spice or delay the next request, respectively. Spice also serves as a currency that can be used to purchase additional mining (and later military) equipment from Smuggler camps, which will be marked on the map as the game progresses. </p><p>As the story develops, Paul will discover more sietches and gather more and more Spice-mining tribes. Eventually, the Harkonnen will attack one of the sietches and take one of the tribes prisoner, at which point Duke Leto will go on a retaliatory suicide mission and be killed. This scripted event pushes the game into the next stage: creating a military force to defend sietches and ultimately take the fight into Harkonnen territory. To start, Paul must complete certain plot objectives by traveling to specific destinations and conversing with certain characters, primarily Stilgar. Once the requirements are fulfilled, Paul can instruct tribes to switch from Spice-mining activity to military training. Such a tribe can then be equipped with any available weaponry, instead of mining equipment, to increase its combat efficiency. Military tribes can also train to increase their prowess and morale, more-so if Gurney Halleck is told to remain at the sietch where the military forces are training. Once ready, military tribes can be sent to scout out Harkonnen fortresses and attack them. Attacking tribes must outnumber and out-equip the Harkonnen defenders of a fortress in order to win, otherwise they might be destroyed and / or taken captive. Morale also plays a strong part in a military tribe's effectiveness and Paul himself can influence a battle's outcome by traveling to the site of a battle and issuing generalized combat orders (cautious vs. aggressive). This is very risky to Paul himself and can result in him being killed in that battle. If a battle is won, Paul might be able to interrogate to fortress' previous commander for more information and possibly release any tribes held captive there. Over time, a captured fortress will be turned into a new sietch. </p><p>An alternative (or complementary) option to direct combat is to start a <a href="/wiki/Terraforming" title="Terraforming">terraforming</a> project on Dune, setting certain tribes to work on ecology. This option becomes available only after completing a plot thread involving Liet-Kynes. Ecology tribes can construct a wind trap (or use an existing one) at a sietch to begin accumulating water and then be equipped with plant bulbs which they will automatically plant wherever they go. The bulbs will grow into vegetation (seen growing on both the strategy and adventure layers) and will expand northwards over time from the location where they are planted. Vegetation rapidly destroys any spice still left in the soil in any region it expands into. As such, if it ever reaches a Harkonnen fortress, the Harkonnen will lose interest in that region and abandon it without a fight. This method is very time-consuming and will destroy any potential spice-mining prospects in the affected areas, but in conjunction with the military campaign can nevertheless pay off strategically. An important side-benefit to terraforming is that it increases the morale of all Fremen tribes, thereby increasing their efficiency at whatever they are currently doing. </p><p>Early on in the scripted storyline, Paul will begin to have visions of events occurring far from his current location. As time passes and more plot events occur, Paul's telepathic ability will become more and more pronounced. At first, this ability will allow Paul to instantly know whenever a message has been received at the palace (including the all-important demands for Spice from the Emperor). Later on, Paul will be able to contact and command Fremen tribes a short distance from his position on the map. As the game progresses, the range of Paul's telepathic ability will increase, until it eventually spans the entire planet. Furthermore, the Fremen will eventually teach Paul to ride sandworms (as an alternative to Ornithopter flight), which can be used to approach Harkonnen fortresses more safely and further increase the odds of victory in battle. </p><p>The ultimate goal of the game is to destroy all or most of the Harkonnen fortresses, coming within striking distance of the Harkonnen palace, Arrakeen, which is near the north pole of Dune. Then, a massive army must be collected in order to make the final assault and win the game. </p> <div class="mw-heading mw-heading2"><h2 id="Development">Development</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dune_(video_game)&action=edit&section=2" title="Edit section: Development"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Groundwork">Groundwork</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dune_(video_game)&action=edit&section=3" title="Edit section: Groundwork"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><a href="/wiki/Martin_Alper" title="Martin Alper">Martin Alper</a>, the founder of <a href="/wiki/Mastertronic" title="Mastertronic">Mastertronic</a> (later renamed <a href="/wiki/Virgin_Interactive" class="mw-redirect" title="Virgin Interactive">Virgin Interactive</a>), was fascinated by the novel <i>Dune</i> and had been trying to buy the <a href="/wiki/Interactive_media" title="Interactive media">interactive</a> <a href="/wiki/Adaptation" title="Adaptation">adaptation</a> rights since 1988.<sup id="cite_ref-Reve_3-0" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-TiltInterview_4-0" class="reference"><a href="#cite_note-TiltInterview-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> He conducted a study to measure the viability of such an adaptation, estimating that there were between 3 and 4 million fans of the novel in the United States.<sup id="cite_ref-TiltInterview_4-1" class="reference"><a href="#cite_note-TiltInterview-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> He found that <a href="/wiki/Dino_De_Laurentiis" title="Dino De Laurentiis">Dino De Laurentiis</a>, the producer of <a href="/wiki/David_Lynch" title="David Lynch">David Lynch</a>'s film <i><a href="/wiki/Dune_(1984_film)" title="Dune (1984 film)">Dune</a></i>, held the adaptation rights.<sup id="cite_ref-Grospixels_5-0" class="reference"><a href="#cite_note-Grospixels-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Following the release of the film, the production company had gone bankrupt. After the death of Frank Herbert, there were several legal trials to determine who then owned the rights.<sup id="cite_ref-Reve_3-1" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Martin Alper was finally able to buy the rights from <a href="/wiki/Universal_Pictures" title="Universal Pictures">Universal Pictures</a> in the spring of 1990.<sup id="cite_ref-Reve_3-2" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-TiltInterview_4-2" class="reference"><a href="#cite_note-TiltInterview-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> </p><p>The first links between the future French company <a href="/wiki/Cryo_Interactive" title="Cryo Interactive">Cryo Interactive</a>, born out of the ashes of <a href="/wiki/ERE_Informatique" title="ERE Informatique">ERE Informatique</a> and Virgin Interactive were forged when <a href="/wiki/Philippe_Ulrich" title="Philippe Ulrich">Philippe Ulrich</a> met <a href="/w/index.php?title=Jean-Martial_Lefranc&action=edit&redlink=1" class="new" title="Jean-Martial Lefranc (page does not exist)">Jean-Martial Lefranc</a>, recently appointed director of <a href="/w/index.php?title=Virgin_Loisirs&action=edit&redlink=1" class="new" title="Virgin Loisirs (page does not exist)">Virgin Loisirs</a> by <a href="/w/index.php?title=Patrick_Zelnik&action=edit&redlink=1" class="new" title="Patrick Zelnik (page does not exist)">Patrick Zelnik</a>.<sup id="cite_ref-Reve_3-3" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Lefranc was an admirer of Ulrich's team, especially for its recent release of <a href="/wiki/Captain_Blood_(video_game)" title="Captain Blood (video game)">Captain Blood</a>, for which Ulrich was scenario designer.<sup id="cite_ref-Reve_3-4" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> On 20 July 1990, he organized a meeting between Frank Herman, head of the group in London and Ulrich's team.<sup id="cite_ref-Reve_3-5" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Herman promised them a meeting with Martin Alper, president of <a href="/wiki/Virgin_Games" class="mw-redirect" title="Virgin Games">Virgin Games</a> USA.<sup id="cite_ref-Reve_3-6" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> </p><p><a href="/w/index.php?title=R%C3%A9mi_Herbulot&action=edit&redlink=1" class="new" title="Rémi Herbulot (page does not exist)">Rémi Herbulot</a> met with Martin Alper in Los Angeles to pitch three video games, all with strong science fiction elements. In response, Alper proposed to Herbulot the idea of adapting the <i>Dune</i> novel to a video game format, as he held those rights.<sup id="cite_ref-Reve_3-7" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> The rights agreement between the groups was finalized in August 1990, during a dinner at <a href="/wiki/Fouquet%27s" title="Fouquet's">Fouquet's</a>, in the presence of Philippe Ulrich and <a href="/w/index.php?title=Frank_Herman&action=edit&redlink=1" class="new" title="Frank Herman (page does not exist)">Frank Herman</a>.<sup id="cite_ref-Reve_3-8" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Pre-production">Pre-production</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dune_(video_game)&action=edit&section=4" title="Edit section: Pre-production"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>A team of developers, mostly Frank Herbert fans, began to work on the project. The team worked for 6 months on paper and organized weekly meetings.<sup id="cite_ref-TiltInterview_4-3" class="reference"><a href="#cite_note-TiltInterview-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Ulrich met the game's producer, David Bishop, of whom he had heard conflicting reports in the past.<sup id="cite_ref-Reve_3-9" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Bishop expressed his desire to design the game himself. In the first few months of development, the documents that the developers sent to the United States did not convince Virgin.<sup id="cite_ref-Reve_3-10" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-TiltInterview_4-4" class="reference"><a href="#cite_note-TiltInterview-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Communication was relayed through Bishop in London, who did not defend the project.<sup id="cite_ref-Reve_3-11" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> The Americans at <a href="/wiki/Virgin_Games" class="mw-redirect" title="Virgin Games">Virgin Games</a> criticized the game for its "French aesthetic" and too-prominent <a href="/wiki/User_interface" title="User interface">user interface</a>. They also were not convinced that the proposed mixture of adventure and strategy gameplay elements would succeed.<sup id="cite_ref-Reve_3-12" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> </p><p>To give the development team a more defined framework, Philippe Ulrich created a new label within Virgin Interactive: <i>Cryo Entertainment</i>. </p> <div class="mw-heading mw-heading3"><h3 id="Trouble">Trouble</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dune_(video_game)&action=edit&section=5" title="Edit section: Trouble"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>On 19 September 1990, after a change in management, Virgin threatened to cancel the production.<sup id="cite_ref-Reve_3-13" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Grospixels_5-1" class="reference"><a href="#cite_note-Grospixels-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> No contract had yet been signed; the developers feared all their work would be lost. </p><p>Frank Herman managed to salvage the project, but the American backers, including Martin Alper, pulled out. Alper entrusted the electronic adaptation rights of <i>Dune</i> to an American studio, <a href="/wiki/Westwood_Studios" title="Westwood Studios">Westwood Studios</a>, at a meeting in <a href="/wiki/Las_Vegas" title="Las Vegas">Las Vegas</a>.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> </p><p>The developers, working on the game practically in secret, ended up with a <a href="/wiki/Design_document" class="mw-redirect" title="Design document">design document</a> more than 100 pages long.<sup id="cite_ref-TiltInterview_4-5" class="reference"><a href="#cite_note-TiltInterview-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> </p><p>The game was inspired by the novel by Frank Herbert, but also by David Lynch's film. <a href="/wiki/Feyd-Rautha" title="Feyd-Rautha">Feyd-Rautha</a>, for example, retained the likeness of <a href="/wiki/Sting_(musician)" title="Sting (musician)">Sting</a>, but the majority of the characters were completely redesigned by Jean-Jacques Chaubin. Also adapted from the film is the "weirding module", a weapon that does not exist in the novel. The graphics were created for <a href="/wiki/VGA" class="mw-redirect" title="VGA">VGA</a> 256 color mode.<sup id="cite_ref-TiltPreview_7-0" class="reference"><a href="#cite_note-TiltPreview-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> In early 1991, the <a href="/wiki/Gulf_War" title="Gulf War">Gulf War</a> seemed to echo the themes of <i>Dune</i> and Ulrich was inspired to integrate images recalling the night bombing of <a href="/wiki/Baghdad" title="Baghdad">Baghdad</a> into the game.<sup id="cite_ref-Reve_3-14" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> </p><p>In April 1991, <a href="/wiki/Sega" title="Sega">Sega</a> bought Virgin's European operations and Cryo lost Jean-Martial Lefranc, its intermediary with the publisher's general management. Their new manager, Christian Brecheteau, discovered that Virgin Entertainment had financed Cryo in secret, but fortunately expressed interest in the project.<sup id="cite_ref-Reve_3-15" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> An audit of the accounts of Sega France, which absorbed Virgin Loisirs, was carried out. Management now realized that the development of <i>Dune</i> in France was still being funded, while Sega had not obtained the <i>Dune</i> license. </p><p>Members of the Cryo team rushed to London to meet with Martin Alper to present their work samples and hopefully save the project.<sup id="cite_ref-Reve_3-16" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Alper and Bishop were excited by the early prototypes and they reversed their cancellation decision, despite still having another <i>Dune</i> project under development. They gave Cryo five weeks to present a prototype able to satisfy the American public. </p><p>The plot was modified from the novel and the developers chose to start the game with the arrival of Paul on Arrakis.<sup id="cite_ref-Reve_3-17" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> A few weeks later, they sent a prototype to the United States. Alper was impressed not only by the game but also by the soundtrack, which he wanted to release on CD. In September 1991, he signed the game <i>Dune</i> and a second game, <i><a href="/wiki/KGB_(video_game)" title="KGB (video game)">KGB</a></i>, which Ulrich had proposed to him at the <a href="/wiki/European_Computer_Trade_Show" title="European Computer Trade Show">European Computer Trade Show</a> in London in 1990.<sup id="cite_ref-Reve_3-18" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Grospixels_5-2" class="reference"><a href="#cite_note-Grospixels-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> In October, the game was in pre-beta, with a demo version planned.<sup id="cite_ref-TiltPreview_7-1" class="reference"><a href="#cite_note-TiltPreview-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> On 27 September, Virgin Games USA signed an agreement with Sega for an adaptation of <i>Dune</i> for <a href="/wiki/Mega-CD" class="mw-redirect" title="Mega-CD">Mega-CD</a>.<sup id="cite_ref-Reve_3-19" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Aftermath">Aftermath</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dune_(video_game)&action=edit&section=6" title="Edit section: Aftermath"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In January 1992, after this comeback, Ulrich, Herbulot and Lefranc spun off Cryo Interactive as an independent company. Cryo's <i>Dune</i> arrived in stores before Westwood's game, which was eventually renamed <i><a href="/wiki/Dune_II" title="Dune II">Dune II</a></i>. The development of <i>Dune</i> cost 3 million <a href="/wiki/French_franc" title="French franc">francs</a>, of which 800,000 was used by Cryo.<sup id="cite_ref-Reve_3-20" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> With the signing of the distribution contract, Cryo was granted a budget of 600,000 francs.<sup id="cite_ref-Reve_3-21" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> </p><p>Cryo planned a number of ports, to <a href="/wiki/Atari_ST" title="Atari ST">Atari ST</a>, <a href="/wiki/Amiga" title="Amiga">Amiga</a>, <a href="/wiki/Amiga_CD32" title="Amiga CD32">CD32</a>, <a href="/wiki/Super_NES" class="mw-redirect" title="Super NES">Super NES</a> and possibly the <a href="/wiki/NES" class="mw-redirect" title="NES">NES</a> and <a href="/wiki/Master_System" title="Master System">Master System</a>.<sup id="cite_ref-TiltPreview_7-2" class="reference"><a href="#cite_note-TiltPreview-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> Most never saw the light of day, although the game was successfully ported to the Amiga and Sega CD. Philippe Ulrich also planned a sequel to the game, which this time would place the player on the side of the <a href="/wiki/House_Harkonnen" class="mw-redirect" title="House Harkonnen">Harkonnens</a>.<sup id="cite_ref-TiltInterview_4-6" class="reference"><a href="#cite_note-TiltInterview-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> </p><p><i>Dune</i> was one of the first <a href="/wiki/Floppy_disk" title="Floppy disk">floppy disk</a> games to be ported to the new CD format. This was thanks to Ulrich's willingness to exploit this new medium, despite initial opposition from David Bishop.<sup id="cite_ref-Reve_3-22" class="reference"><a href="#cite_note-Reve-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> The <a href="/wiki/Sega_Mega-CD" class="mw-redirect" title="Sega Mega-CD">Sega Mega-CD</a> version had graphics close to the Amiga version's, but offered the extras of the DOS CD-ROM version: snippets from Lynch's film, voice acting and new travelling animations. </p><p><i><a href="/wiki/Mega_(magazine)" title="Mega (magazine)">Mega</a></i> placed the game at No. 10 in their Top Mega CD Games of All Time.<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Audio">Audio</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dune_(video_game)&action=edit&section=7" title="Edit section: Audio"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Dune_Front_Full.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/e/e3/Dune_Front_Full.jpg/220px-Dune_Front_Full.jpg" decoding="async" width="220" height="219" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/e/e3/Dune_Front_Full.jpg 1.5x" data-file-width="317" data-file-height="315" /></a><figcaption>Sound track</figcaption></figure> <p><i><b>Dune: Spice Opera</b></i> was released by <a href="/wiki/Virgin_Records" title="Virgin Records">Virgin Records</a> in 1992. The tracks were composed by <a href="/wiki/St%C3%A9phane_Picq" title="Stéphane Picq">Stéphane Picq</a> and <a href="/wiki/Philippe_Ulrich" title="Philippe Ulrich">Philippe Ulrich</a>. Virgin Records was later sold to <a href="/wiki/EMI" title="EMI">EMI</a>, which then became the new holders of the copyright. Picq wished to have the rights in order to re-release the album, though they were not granted.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> </p><p>In 2023, <a href="/wiki/St%C3%A9phane_Picq" title="Stéphane Picq">Stéphane Picq</a> announced a remaster and re-release of the game's original soundtrack, in digital lossless .<a href="/wiki/FLAC" title="FLAC">FLAC</a> format, to be titled <i>Dune Spice Opera 2024</i>.<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> </p> <style data-mw-deduplicate="TemplateStyles:r1236635009">.mw-parser-output .tracklist{border-spacing:0}.mw-parser-output .tracklist tr{background-color:var(--background-color-base,#fff)}.mw-parser-output .tracklist tr:nth-child(2n-1){background-color:var(--background-color-neutral-subtle,#f8f9fa)}.mw-parser-output .tracklist caption{text-align:left;font-weight:bold}.mw-parser-output .tracklist td,.mw-parser-output .tracklist th[scope="row"]{vertical-align:top}.mw-parser-output .tracklist th[scope="col"]{text-align:left;background-color:var(--background-color-neutral,#eaecf0)}.mw-parser-output .tracklist th.tracklist-length-header,.mw-parser-output .tracklist th.tracklist-number-header,.mw-parser-output .tracklist th[scope="row"],.mw-parser-output .tracklist-length,.mw-parser-output .tracklist-total-length td{padding-right:10px;text-align:right}.mw-parser-output .tracklist th[scope="row"]{font-weight:normal}.mw-parser-output .tracklist-number-header{width:2em;padding-left:10px}.mw-parser-output .tracklist-length-header{width:4em}.mw-parser-output .tracklist tr.tracklist-total-length{background-color:transparent}.mw-parser-output .tracklist .tracklist-total-length th{padding:0;font-weight:bold}.mw-parser-output .tracklist-total-length th>span{float:right;padding:0 10px;background-color:var(--background-color-neutral,#eaecf0)}.mw-parser-output .tracklist-total-length td{background-color:var(--background-color-neutral,#eaecf0);font-weight:bold;padding:0 10px 0 0}</style><div class="track-listing"><table class="tracklist"><caption>Track list</caption><tbody><tr><th class="tracklist-number-header" scope="col"><abbr title="Number">No.</abbr></th><th scope="col" style="width:100%">Title</th><th class="tracklist-length-header" scope="col">Length</th></tr><tr><th id="track1" scope="row">1.</th><td>"Spice Opera"</td><td class="tracklist-length">4:47</td></tr><tr><th id="track2" scope="row">2.</th><td>"Emotion Control"</td><td class="tracklist-length">4:19</td></tr><tr><th id="track3" scope="row">3.</th><td>"Ecolove"</td><td class="tracklist-length">5:01</td></tr><tr><th id="track4" scope="row">4.</th><td>"Water"</td><td class="tracklist-length">3:05</td></tr><tr><th id="track5" scope="row">5.</th><td>"Revelation"</td><td class="tracklist-length">6:00</td></tr><tr><th id="track6" scope="row">6.</th><td>"Free Men"</td><td class="tracklist-length">6:37</td></tr><tr><th id="track7" scope="row">7.</th><td>"Wake Up"</td><td class="tracklist-length">5:15</td></tr><tr><th id="track8" scope="row">8.</th><td>"Dune Theme"</td><td class="tracklist-length">5:07</td></tr><tr><th id="track9" scope="row">9.</th><td>"Chani's Eyes"</td><td class="tracklist-length">5:03</td></tr><tr><th id="track10" scope="row">10.</th><td>"Sign of the Worm"</td><td class="tracklist-length">3:15</td></tr><tr><th id="track11" scope="row">11.</th><td>"Too"</td><td class="tracklist-length">4:35</td></tr><tr><th id="track12" scope="row">12.</th><td>"Dune Variation"</td><td class="tracklist-length">6:20</td></tr><tr><th id="track13" scope="row">13.</th><td>"Cryogenia"</td><td class="tracklist-length">4:46</td></tr><tr class="tracklist-total-length"><th colspan="2" scope="row"><span>Total length:</span></th><td>64:10</td></tr></tbody></table></div> <div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dune_(video_game)&action=edit&section=8" title="Edit section: Reception"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><i>Dune</i> was commercially successful, with sales of 20,000 units in its first week alone. By 1997, it had sold 300,000 units.<sup id="cite_ref-ichbiah_13-0" class="reference"><a href="#cite_note-ichbiah-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> Cryo Interactive's Philippe Ulrich later noted that the company had "bet a lot on the explosion of the PC and the CD-ROM" with <i>Dune</i>, and that the game's hit status was heavily responsible for Cryo's quick growth.<sup id="cite_ref-gen4_14-0" class="reference"><a href="#cite_note-gen4-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> </p><p>Maxwell Eden for <i><a href="/wiki/Computer_Gaming_World" title="Computer Gaming World">Computer Gaming World</a></i> wrote in September 1992 that the developer "had succeeded in distilling the book's complex plot into a game that involves the player in the outcome". It praised the graphics and animation, and concluded that the game was "a light and interesting challenge" easy enough for most players to finish.<sup id="cite_ref-eden199209_15-0" class="reference"><a href="#cite_note-eden199209-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> In April 1994 the magazine said of the CD version that "many of the actors come off better on the PC screen than they fared in the real cinema, and the addition of digitized speech spices up many of the dull parts of the game".<sup id="cite_ref-cgw199404_16-0" class="reference"><a href="#cite_note-cgw199404-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> <i>QuestBusters</i> wrote: "I really enjoyed this game, a high quality product with many surprisingly entertaining aspects". Because of the strategic aspects it recommended the game to those who enjoyed both strategy games and graphic adventures.<sup id="cite_ref-giovetti199209_17-0" class="reference"><a href="#cite_note-giovetti199209-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i> gave the Sega CD version an 8 out of 10, describing it as "involving", and praising the digitized graphics and flight sequences.<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> </p><p>Jim Trunzo reviewed <i>Dune</i> in <i><a href="/wiki/White_Wolf_(magazine)" title="White Wolf (magazine)">White Wolf</a></i> #34 (Jan./Feb., 1993), rating it a 3 out of 5 and stated that "<i>Dune</i>, from Virgin Games, should please fans of Frank Herbert's classic; the game brings the book's characters and places to life. However, for those who believe that 'the game's the thing,' you might end up feeling like someone who's had the appetizer and is left waiting for the main course."<sup id="cite_ref-WW34_19-0" class="reference"><a href="#cite_note-WW34-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Later_games">Later games</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dune_(video_game)&action=edit&section=9" title="Edit section: Later games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In 1992 software company <a href="/wiki/Westwood_Studios" title="Westwood Studios">Westwood Studios</a> produced a sequel to <i>Dune</i> also for <a href="/wiki/Virgin_Interactive" class="mw-redirect" title="Virgin Interactive">Virgin Interactive</a>, <i><a href="/wiki/Dune_II" title="Dune II">Dune II: The Building of a Dynasty</a></i>. Westwood later produced two more games, a remake, <i><a href="/wiki/Dune_2000" title="Dune 2000">Dune 2000</a></i> in 1998 and its sequel <i><a href="/wiki/Emperor:_Battle_for_Dune" title="Emperor: Battle for Dune">Emperor: Battle for Dune</a></i> in 2001. Cryo returned to the <i>Dune</i> universe in 2001 with <i><a href="/wiki/Frank_Herbert%27s_Dune_(video_game)" title="Frank Herbert's Dune (video game)">Frank Herbert's Dune</a></i>, the financial failure of which bankrupted Cryo Interactive, causing the nearly finished <i><a href="/wiki/Dune_Generations" class="mw-redirect" title="Dune Generations">Dune Generations</a></i> to never be released. </p> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dune_(video_game)&action=edit&section=10" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-ignstate-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-ignstate_1-0">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFAdams2006" class="citation web cs1">Adams, Dan (7 April 2006). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20060409154749/http://pc.ign.com/articles/700/700747p1.html">"The State of the RTS"</a>. <i>IGN</i>. Archived from <a rel="nofollow" class="external text" href="http://pc.ign.com/articles/700/700747p1.html">the original</a> on 9 April 2006<span class="reference-accessdate">. Retrieved <span class="nowrap">31 May</span> 2007</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=The+State+of+the+RTS&rft.date=2006-04-07&rft.aulast=Adams&rft.aufirst=Dan&rft_id=http%3A%2F%2Fpc.ign.com%2Farticles%2F700%2F700747p1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADune+%28video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-gspystrategy1-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-gspystrategy1_2-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWalker" class="citation web cs1">Walker, Mark. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20100810204341/http://archive.gamespy.com/articles/february02/strategy1/">"Strategy Gaming: Part I – A Primer"</a>. GameSpy. Archived from <a rel="nofollow" class="external text" href="http://archive.gamespy.com/articles/february02/strategy1/">the original</a> on 10 August 2010<span class="reference-accessdate">. Retrieved <span class="nowrap">28 October</span> 2007</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Strategy+Gaming%3A+Part+I+%E2%80%93+A+Primer&rft.pub=GameSpy&rft.aulast=Walker&rft.aufirst=Mark&rft_id=http%3A%2F%2Farchive.gamespy.com%2Farticles%2Ffebruary02%2Fstrategy1%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADune+%28video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-Reve-3"><span class="mw-cite-backlink">^ <a href="#cite_ref-Reve_3-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Reve_3-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Reve_3-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Reve_3-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Reve_3-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Reve_3-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-Reve_3-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-Reve_3-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-Reve_3-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-Reve_3-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-Reve_3-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-Reve_3-11"><sup><i><b>l</b></i></sup></a> <a href="#cite_ref-Reve_3-12"><sup><i><b>m</b></i></sup></a> <a href="#cite_ref-Reve_3-13"><sup><i><b>n</b></i></sup></a> <a href="#cite_ref-Reve_3-14"><sup><i><b>o</b></i></sup></a> <a href="#cite_ref-Reve_3-15"><sup><i><b>p</b></i></sup></a> <a href="#cite_ref-Reve_3-16"><sup><i><b>q</b></i></sup></a> <a href="#cite_ref-Reve_3-17"><sup><i><b>r</b></i></sup></a> <a href="#cite_ref-Reve_3-18"><sup><i><b>s</b></i></sup></a> <a href="#cite_ref-Reve_3-19"><sup><i><b>t</b></i></sup></a> <a href="#cite_ref-Reve_3-20"><sup><i><b>u</b></i></sup></a> <a href="#cite_ref-Reve_3-21"><sup><i><b>v</b></i></sup></a> <a href="#cite_ref-Reve_3-22"><sup><i><b>w</b></i></sup></a></span> <span class="reference-text"><span class="languageicon">(in French)</span> <i>"Bâtisseurs de rêves : Enquête sur le nouvel eldorado des jeux vidéo"</i> by <a href="/wiki/Daniel_Ichbiah" title="Daniel Ichbiah">Daniel Ichbiah</a>, First, 5 February 1997, 430 pages, section <i>"Dune – Traversée du désert"</i> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/2876913372" title="Special:BookSources/2876913372">2876913372</a>.</span> </li> <li id="cite_note-TiltInterview-4"><span class="mw-cite-backlink">^ <a href="#cite_ref-TiltInterview_4-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-TiltInterview_4-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-TiltInterview_4-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-TiltInterview_4-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-TiltInterview_4-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-TiltInterview_4-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-TiltInterview_4-6"><sup><i><b>g</b></i></sup></a></span> <span class="reference-text"><span class="languageicon">(in French)</span> <i>"Micro Kid's – Dune"</i> interview of Philippe Ulrich, <i><a href="/wiki/Tilt_(French_magazine)" title="Tilt (French magazine)">Tilt</a></i> n°94, October 1991, page 41.</span> </li> <li id="cite_note-Grospixels-5"><span class="mw-cite-backlink">^ <a href="#cite_ref-Grospixels_5-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Grospixels_5-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Grospixels_5-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><span class="languageicon">(in French)</span> <i><a rel="nofollow" class="external text" href="http://www.grospixels.com/site/dune.php">Dune</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160713233457/http://www.grospixels.com/site/dune.php">Archived</a> 13 July 2016 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a></i> by Jean-Baptiste Lebelle, <a href="/w/index.php?title=Grospixels&action=edit&redlink=1" class="new" title="Grospixels (page does not exist)">Grospixels</a>.</span> </li> <li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCobbett2014" class="citation web cs1">Cobbett, Richard (21 June 2014). <a rel="nofollow" class="external text" href="http://www.pcgamer.com/2014/06/21/saturday-crapshoot-dune/">"Saturday Crapshoot: Dune"</a>. <i><a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i>. <a href="/wiki/Future_plc" title="Future plc">Future plc</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140626012159/http://www.pcgamer.com/2014/06/21/saturday-crapshoot-dune/">Archived</a> from the original on 26 June 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">3 July</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=PC+Gamer&rft.atitle=Saturday+Crapshoot%3A+Dune&rft.date=2014-06-21&rft.aulast=Cobbett&rft.aufirst=Richard&rft_id=http%3A%2F%2Fwww.pcgamer.com%2F2014%2F06%2F21%2Fsaturday-crapshoot-dune%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADune+%28video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-TiltPreview-7"><span class="mw-cite-backlink">^ <a href="#cite_ref-TiltPreview_7-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-TiltPreview_7-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-TiltPreview_7-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><span class="languageicon">(in French)</span> <i>"Micro Kid's – Dune"</i> by Jean-Loup Jovanovic, <i><a href="/wiki/Tilt_(French_magazine)" title="Tilt (French magazine)">Tilt</a></i> n°94, October 1991, pages 38–40.</span> </li> <li id="cite_note-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-8">^</a></b></span> <span class="reference-text"><i>"Nous allons pouvoir inventer des univers. Les petits jeux des débuts de l’informatique n’avaient aucune pérennité car la technique était trop pauvre. Grâce au CD-ROM, nous allons réaliser des classiques, des œuvres que nos enfants pourront toujours apprécier dans dix ou quinze ans."</i> <br /><span class="languageicon">(in French)</span> <i>"Bâtisseurs de rêves : Enquête sur le nouvel eldorado des jeux vidéo"</i> by <a href="/wiki/Daniel_Ichbiah" title="Daniel Ichbiah">Daniel Ichbiah</a>, First, 5 February 1997, 430 pages, section <i>"Dune – Traversée du désert"</i> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/2876913372" title="Special:BookSources/2876913372">2876913372</a>.</span> </li> <li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text">Mega magazine issue 26, page 74, <a href="/wiki/Maverick_Magazines" title="Maverick Magazines">Maverick Magazines</a>, November 1994</span> </li> <li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://membres.multimania.fr/esteban/english/news.htm">Stéphane Picq website ~ News</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20121022015917/http://membres.multimania.fr/esteban/english/news.htm">Archived</a> 22 October 2012 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a></span> </li> <li id="cite_note-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-11">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFEklecty-City2020" class="citation web cs1 cs1-prop-foreign-lang-source">Eklecty-City (25 July 2020). <a rel="nofollow" class="external text" href="https://www.eklecty-city.fr/interviews/interview-with-stephane-picq-the-composer-of-lost-eden-and-dune/">"Interview with Stéphane Picq the composer of Lost Eden"</a>. <i>Eklecty-City</i> (in French)<span class="reference-accessdate">. Retrieved <span class="nowrap">30 September</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eklecty-City&rft.atitle=Interview+with+St%C3%A9phane+Picq+the+composer+of+Lost+Eden&rft.date=2020-07-25&rft.au=Eklecty-City&rft_id=https%3A%2F%2Fwww.eklecty-city.fr%2Finterviews%2Finterview-with-stephane-picq-the-composer-of-lost-eden-and-dune%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADune+%28video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-12">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFEklecty-City2023" class="citation web cs1 cs1-prop-foreign-lang-source">Eklecty-City (29 September 2023). <a rel="nofollow" class="external text" href="https://www.eklecty-city.fr/musique/stephane-picq-dune-spice-opera-2024/">"Stéphane Picq annonce la réédition de Dune Spice Opera"</a>. <i>Eklecty-City</i> (in French)<span class="reference-accessdate">. Retrieved <span class="nowrap">30 September</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eklecty-City&rft.atitle=St%C3%A9phane+Picq+annonce+la+r%C3%A9%C3%A9dition+de+Dune+Spice+Opera&rft.date=2023-09-29&rft.au=Eklecty-City&rft_id=https%3A%2F%2Fwww.eklecty-city.fr%2Fmusique%2Fstephane-picq-dune-spice-opera-2024%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADune+%28video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-ichbiah-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-ichbiah_13-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFIchbiah,_Daniel1997" class="citation book cs1"><a href="/wiki/Daniel_Ichbiah" title="Daniel Ichbiah">Ichbiah, Daniel</a> (1997). <span class="id-lock-registration" title="Free registration required"><a rel="nofollow" class="external text" href="https://archive.org/details/lasagadesjeuxvid00dani"><i>La saga des jeux vidéo</i></a></span>. Pocket. pp. <a rel="nofollow" class="external text" href="https://archive.org/details/lasagadesjeuxvid00dani/page/n115">233</a>, 324. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/2-266-08763-0" title="Special:BookSources/2-266-08763-0"><bdi>2-266-08763-0</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=La+saga+des+jeux+vid%C3%A9o&rft.pages=233%2C+324&rft.pub=Pocket&rft.date=1997&rft.isbn=2-266-08763-0&rft.au=Ichbiah%2C+Daniel&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Flasagadesjeuxvid00dani&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADune+%28video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-gen4-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-gen4_14-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFTasserie,_Sébastien1999" class="citation journal cs1 cs1-prop-foreign-lang-source">Tasserie, Sébastien (July–August 1999). "Rencontre; Philippe Ulrich". <i><a href="https://fr.wikipedia.org/wiki/Gen4" class="extiw" title="fr:Gen4">Génération 4</a></i> (in French) (125): 79.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=G%C3%A9n%C3%A9ration+4&rft.atitle=Rencontre%3B+Philippe+Ulrich&rft.issue=125&rft.pages=79&rft.date=1999-07%2F1999-08&rft.au=Tasserie%2C+S%C3%A9bastien&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADune+%28video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-eden199209-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-eden199209_15-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFEden1992" class="citation magazine cs1">Eden, Maxwell (September 1992). <a rel="nofollow" class="external text" href="http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=98">"Virgin Games Adds Spice To Computer Gaming"</a>. <i>Computer Gaming World</i>. No. 98. pp. 54, 56. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140702235436/http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=98">Archived</a> from the original on 2 July 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">3 July</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Computer+Gaming+World&rft.atitle=Virgin+Games+Adds+Spice+To+Computer+Gaming&rft.issue=98&rft.pages=54%2C+56&rft.date=1992-09&rft.aulast=Eden&rft.aufirst=Maxwell&rft_id=http%3A%2F%2Fwww.cgwmuseum.org%2Fgalleries%2Findex.php%3Fyear%3D1992%26pub%3D2%26id%3D98&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADune+%28video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-cgw199404-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-cgw199404_16-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=117">"Invasion of the Data Stashers"</a>. <i>Computer Gaming World</i>. April 1994. pp. 20–42.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Computer+Gaming+World&rft.atitle=Invasion+of+the+Data+Stashers&rft.pages=20-42&rft.date=1994-04&rft_id=http%3A%2F%2Fwww.cgwmuseum.org%2Fgalleries%2Findex.php%3Fyear%3D1994%26pub%3D2%26id%3D117&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADune+%28video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-giovetti199209-17"><span class="mw-cite-backlink"><b><a href="#cite_ref-giovetti199209_17-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGiovetti,_Alfred_and_Amanda1992" class="citation news cs1">Giovetti, Alfred and Amanda (September 1992). <a rel="nofollow" class="external text" href="https://archive.org/stream/questbusters-v9n09/qbusters_v9_n09#page/n3/mode/2up">"Dune"</a>. <i>QuestBusters</i>. pp. 4–5. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160311133831/https://archive.org/stream/questbusters-v9n09/qbusters_v9_n09">Archived</a> from the original on 11 March 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">7 January</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=QuestBusters&rft.atitle=Dune&rft.pages=4-5&rft.date=1992-09&rft.au=Giovetti%2C+Alfred+and+Amanda&rft_id=https%3A%2F%2Farchive.org%2Fstream%2Fquestbusters-v9n09%2Fqbusters_v9_n09%23page%2Fn3%2Fmode%2F2up&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADune+%28video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-18">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Review Crew: Dune CD". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No. 56. EGM Media, LLC. March 1994. p. 42.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Electronic+Gaming+Monthly&rft.atitle=Review+Crew%3A+Dune+CD&rft.issue=56&rft.pages=42&rft.date=1994-03&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADune+%28video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-WW34-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-WW34_19-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFTrunzo1993" class="citation magazine cs1">Trunzo, Jim (January–February 1993). "The Silicon Dungeon". <i><a href="/wiki/White_Wolf_Magazine" class="mw-redirect" title="White Wolf Magazine">White Wolf Magazine</a></i>. No. 34. p. 14-15.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=White+Wolf+Magazine&rft.atitle=The+Silicon+Dungeon&rft.issue=34&rft.pages=14-15&rft.date=1993-01%2F1993-02&rft.aulast=Trunzo&rft.aufirst=Jim&rfr_id=info%3Asid%2Fen.wikipedia.org%3ADune+%28video+game%29" class="Z3988"></span></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Dune_(video_game)&action=edit&section=11" title="Edit section: External links"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><a rel="nofollow" class="external text" href="https://www.mobygames.com/game/dune"><i>Dune</i></a> at <a href="/wiki/MobyGames" title="MobyGames">MobyGames</a></li></ul> <div class="navbox-styles"><style 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Interactive</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Arthur's Knights</i></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Arthur%27s_Knights:_Tales_of_Chivalry" class="mw-redirect" title="Arthur's Knights: Tales of Chivalry">Arthur's Knights: Tales of Chivalry</a></i></li> <li><i><a href="/wiki/Arthur%27s_Knights_II:_The_Secret_of_Merlin" title="Arthur's Knights II: The Secret of Merlin">II: The Secret of Merlin</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Atlantis</i></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Atlantis:_The_Lost_Tales" title="Atlantis: The Lost Tales">Atlantis: The Lost Tales</a></i></li> <li><i><a href="/wiki/Atlantis_II" title="Atlantis II">Atlantis II</a></i></li> <li><i><a href="/wiki/Atlantis_III:_The_New_World" title="Atlantis III: The New World">Atlantis III: The New World</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Dragon Lore</i></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Dragon_Lore" title="Dragon Lore">Dragon Lore</a></i></li> <li><i> Dragon Lore II: The Heart of the Dragon Man</i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Dune</i></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a class="mw-selflink selflink">Dune</a></i></li> <li><i><a href="/wiki/Frank_Herbert%27s_Dune_(video_game)" title="Frank Herbert's Dune (video game)">Frank Herbert's Dune</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Egypt</i></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Egypt_1156_B.C." title="Egypt 1156 B.C.">Egypt 1156 B.C.</a></i></li> <li><i><a href="/wiki/Egypt_II:_The_Heliopolis_Prophecy" title="Egypt II: The Heliopolis Prophecy">Egypt II: The Heliopolis Prophecy</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Versailles</i></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Versailles_1685" title="Versailles 1685">Versailles 1685</a></i></li> <li><i><a href="/wiki/Versailles_II:_Testament_of_the_King" title="Versailles II: Testament of the King">II: Testament of the King</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other titles</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/KGB_(video_game)" title="KGB (video game)">KGB</a></i></li> <li><i><a href="/wiki/Aliens:_A_Comic_Book_Adventure" title="Aliens: A Comic Book Adventure">Aliens: A Comic Book Adventure</a></i></li> <li><i><a href="/wiki/Commander_Blood" title="Commander Blood">Commander Blood</a></i></li> <li><i><a href="/wiki/Lost_Eden" title="Lost Eden">Lost Eden</a></i></li> <li><i><a href="/wiki/Dreams_to_Reality" title="Dreams to Reality">Dreams to Reality</a></i></li> <li><i><a href="/wiki/Treasure_Hunter_(video_game)" title="Treasure Hunter (video game)">Treasure Hunter</a></i></li> <li><i><a href="/wiki/China:_The_Forbidden_City" title="China: The Forbidden City">China</a></i></li> <li><i><a href="/wiki/ZeroZone" title="ZeroZone">ZeroZone</a></i></li> <li><i><a href="/wiki/Aztec:_The_Curse_in_the_Heart_of_the_City_of_Gold" title="Aztec: The Curse in the Heart of the City of Gold">Aztec</a></i></li> <li><i><a href="/wiki/The_New_Adventures_of_the_Time_Machine" title="The New Adventures of the Time Machine">The New Adventures of the Time Machine</a></i></li> <li><i><a href="/wiki/Odyssey:_The_Search_for_Ulysses" title="Odyssey: The Search for Ulysses">Odyssey</a></i></li> <li><i><a href="/wiki/Thorgal:_Curse_of_Atlantis" title="Thorgal: Curse of Atlantis">Thorgal: Curse of Atlantis</a></i></li> <li><i><a href="/wiki/The_Secret_of_the_Nautilus" title="The Secret of the Nautilus">The Secret of the Nautilus</a></i></li> <li><i><a href="/wiki/Salammbo:_Battle_for_Carthage" title="Salammbo: Battle for Carthage">Salammbo</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Kheops_Studio" title="Kheops Studio">Kheops Studio</a></li> <li><a href="/wiki/The_Adventure_Company" title="The Adventure Company">The Adventure Company</a></li> <li><i><a href="/wiki/Egypt_III" title="Egypt III">Egypt III</a></i></li> <li><i><a href="/wiki/Atlantis_Evolution" title="Atlantis Evolution">Atlantis Evolution</a></i></li> <li><i><a href="/wiki/The_Secrets_of_Atlantis:_The_Sacred_Legacy" title="The Secrets of Atlantis: The Sacred Legacy">The Secrets of Atlantis: The Sacred Legacy</a></i></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Frank_Herbert&#039;s_Dune" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Dune_franchise" title="Template:Dune franchise"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Dune_franchise" title="Template talk:Dune franchise"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Dune_franchise" title="Special:EditPage/Template:Dune franchise"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Frank_Herbert&#039;s_Dune" style="font-size:114%;margin:0 4em"><a href="/wiki/Frank_Herbert" title="Frank Herbert">Frank Herbert</a>'s <i><a href="/wiki/Dune_(franchise)" title="Dune (franchise)">Dune</a></i></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><a href="/wiki/Brian_Herbert" title="Brian Herbert">Brian Herbert</a></li> <li><a href="/wiki/Kevin_J._Anderson" title="Kevin J. Anderson">Kevin J. Anderson</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Frank Herbert</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Dune_(novel)" title="Dune (novel)">Dune</a></i> (1965)</li> <li><i><a href="/wiki/Dune_Messiah" title="Dune Messiah">Dune Messiah</a></i> (1969)</li> <li><i><a href="/wiki/Children_of_Dune" title="Children of Dune">Children of Dune</a></i> (1976)</li> <li><i><a href="/wiki/God_Emperor_of_Dune" title="God Emperor of Dune">God Emperor of Dune</a></i> (1981)</li> <li><i><a href="/wiki/Heretics_of_Dune" title="Heretics of Dune">Heretics of Dune</a></i> (1984)</li> <li><i><a href="/wiki/Chapterhouse:_Dune" title="Chapterhouse: Dune">Chapterhouse: Dune</a></i> (1985)</li> <li>"<a href="/wiki/The_Road_to_Dune_(short_story)" class="mw-redirect" title="The Road to Dune (short story)">The Road to Dune</a>" (1985)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Brian Herbert<br />Kevin J. Anderson</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Sequels</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Hunters_of_Dune" title="Hunters of Dune">Hunters of Dune</a></i> (2006)</li> <li><i><a href="/wiki/Sandworms_of_Dune" title="Sandworms of Dune">Sandworms of Dune</a></i> (2007)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Dune_prequel_series" title="Dune prequel series">Prequels</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><i><b>Prelude</b></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Dune:_House_Atreides" title="Dune: House Atreides">House Atreides</a></i> (1999)</li> <li><i><a href="/wiki/Dune:_House_Harkonnen" title="Dune: House Harkonnen">House Harkonnen</a></i> (2000)</li> <li><i><a href="/wiki/Dune:_House_Corrino" title="Dune: House Corrino">House Corrino</a></i> (2001)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><b>Legends</b></i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Dune:_The_Butlerian_Jihad" title="Dune: The Butlerian Jihad">The Butlerian Jihad</a></i> (2002)</li> <li><i><a href="/wiki/Dune:_The_Machine_Crusade" title="Dune: The Machine Crusade">The Machine Crusade</a></i> (2003)</li> <li><i><a href="/wiki/Dune:_The_Battle_of_Corrin" title="Dune: The Battle of Corrin">The Battle of Corrin</a></i> (2004)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><b>Heroes</b></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Paul_of_Dune" title="Paul of Dune">Paul of Dune</a></i> (2008)</li> <li><i><a href="/wiki/The_Winds_of_Dune" title="The Winds of Dune">The Winds of Dune</a></i> (2009)</li> <li><i><a href="/wiki/Princess_of_Dune" class="mw-redirect" title="Princess of Dune">Princess of Dune</a></i> (2023)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><b>Great Schools</b></i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Sisterhood_of_Dune" title="Sisterhood of Dune">Sisterhood of Dune</a></i> (2012)</li> <li><i><a href="/wiki/Mentats_of_Dune" title="Mentats of Dune">Mentats of Dune</a></i> (2014)</li> <li><i><a href="/wiki/Navigators_of_Dune" title="Navigators of Dune">Navigators of Dune</a></i> (2016)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><b>Caladan</b></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Dune:_The_Duke_of_Caladan" title="Dune: The Duke of Caladan">The Duke of Caladan</a></i> (2020)</li> <li><i><a href="/wiki/Dune:_The_Lady_of_Caladan" title="Dune: The Lady of Caladan">The Lady of Caladan</a></i> (2021)</li> <li><i><a href="/wiki/Dune:_The_Heir_of_Caladan" title="Dune: The Heir of Caladan">The Heir of Caladan</a></i> (2022)</li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Films</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Dune_(1984_film)" title="Dune (1984 film)">Dune</a></i> (1984) <ul><li><a href="/wiki/Dune_(1984_soundtrack)" title="Dune (1984 soundtrack)">soundtrack</a></li></ul></li> <li><i><a href="/wiki/Dune_(2021_film)" title="Dune (2021 film)">Dune</a></i> (2021) <ul><li><a href="/wiki/Music_of_Dune_(2021_film)" title="Music of Dune (2021 film)">soundtracks</a></li> <li><a href="/wiki/List_of_accolades_received_by_Dune_(2021_film)" title="List of accolades received by Dune (2021 film)">accolades</a></li></ul></li> <li><i><a href="/wiki/Dune:_Part_Two" title="Dune: Part Two">Part Two</a></i> (2024) <ul><li><a href="/wiki/Dune:_Part_Two_(soundtrack)" title="Dune: Part Two (soundtrack)">soundtrack</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Television</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Frank_Herbert%27s_Dune" title="Frank Herbert's Dune">Frank Herbert's Dune</a></i> (2000)</li> <li><i><a href="/wiki/Frank_Herbert%27s_Children_of_Dune" title="Frank Herbert's Children of Dune">Frank Herbert's Children of Dune</a></i> (2003)</li> <li><i><a href="/wiki/Dune:_Prophecy" title="Dune: Prophecy">Prophecy</a></i> (2024)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_games_based_on_Dune" title="List of games based on Dune">Games</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a class="mw-selflink selflink">Dune</a></i></li> <li><i><a href="/wiki/Dune_II" title="Dune II">Dune II</a></i></li> <li><i><a href="/wiki/Dune_2000" title="Dune 2000">Dune 2000</a></i></li> <li><i><a href="/wiki/Emperor:_Battle_for_Dune" title="Emperor: Battle for Dune">Emperor: Battle for Dune</a></i></li> <li><i><a href="/wiki/Frank_Herbert%27s_Dune_(video_game)" title="Frank Herbert's Dune (video game)">Frank Herbert's Dune</a></i></li> <li><i><a href="/wiki/Dune:_Spice_Wars" title="Dune: Spice Wars">Spice Wars</a></i></li> <li><i><a href="/wiki/Dune:_Imperium" title="Dune: Imperium">Imperium</a></i></li> <li><a href="/wiki/Dune_(board_game)" title="Dune (board game)">Board game</a></li> <li><a href="/wiki/Dune_(card_game)" title="Dune (card game)">Card game</a></li> <li><a href="/wiki/Dune:_Chronicles_of_the_Imperium" title="Dune: Chronicles of the Imperium">Role-playing game</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/The_Dune_Encyclopedia" title="The Dune Encyclopedia">The Dune Encyclopedia</a></i> (1984)</li> <li><i><a href="/wiki/National_Lampoon%27s_Doon" title="National Lampoon's Doon">National Lampoon's Doon</a></i> (1984)</li> <li><a href="/wiki/Dune_short_stories" title="Dune short stories">Short stories</a> (1985–2022)</li> <li><i><a href="/wiki/Songs_of_Muad%27Dib" title="Songs of Muad'Dib">Songs of Muad'Dib</a></i> (1992)</li> <li><i><a href="/wiki/Dreamer_of_Dune" title="Dreamer of Dune">Dreamer of Dune</a></i> (2003)</li> <li><i><a href="/wiki/The_Road_to_Dune" title="The Road to Dune">The Road to Dune</a></i> (2005)</li> <li><i><a href="/wiki/The_Science_of_Dune" title="The Science of Dune">The Science of Dune</a></i> (2007)</li> <li><i><a href="/wiki/Jodorowsky%27s_Dune" title="Jodorowsky's Dune">Jodorowsky's Dune</a></i> (2013)</li> <li><i><a href="/wiki/Head-Space" title="Head-Space">Head-Space</a></i> (2016)</li> <li><a href="/wiki/Lego_Dune" title="Lego Dune">Lego <i>Dune</i></a> (2024–present)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Universe</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Organizations_of_the_Dune_universe" title="Organizations of the Dune universe">Organizations</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Bene_Gesserit" title="Bene Gesserit">Bene Gesserit</a></li> <li><a href="/wiki/Bene_Tleilax" class="mw-redirect" title="Bene Tleilax">Bene Tleilax</a></li> <li><a href="/wiki/Face_Dancers" class="mw-redirect" title="Face Dancers">Face Dancers</a></li> <li><a href="/wiki/Fremen" title="Fremen">Fremen</a></li> <li><a href="/wiki/Honored_Matres" class="mw-redirect" title="Honored Matres">Honored Matres</a></li> <li><a href="/wiki/Mentats" class="mw-redirect" title="Mentats">Mentats</a></li> <li><a href="/wiki/Sardaukar" class="mw-redirect" title="Sardaukar">Sardaukar</a></li> <li><a href="/wiki/Spacing_Guild" title="Spacing Guild">Spacing Guild</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_Dune_characters" title="List of Dune characters">Characters</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Alia_Atreides" title="Alia Atreides">Alia Atreides</a></li> <li><a href="/wiki/Leto_II_Atreides" title="Leto II Atreides">Leto II Atreides</a></li> <li><a href="/wiki/Paul_Atreides" title="Paul Atreides">Paul Atreides</a></li> <li><a href="/wiki/Chani_(character)" title="Chani (character)">Chani</a></li> <li><a href="/wiki/Count_Fenring" title="Count Fenring">Count Fenring</a></li> <li><a href="/wiki/Margot_Fenring" title="Margot Fenring">Margot Fenring</a></li> <li><a href="/wiki/Feyd-Rautha" title="Feyd-Rautha">Feyd-Rautha</a></li> <li><a href="/wiki/Gurney_Halleck" title="Gurney Halleck">Gurney Halleck</a></li> <li><a href="/wiki/Valya_Harkonnen" title="Valya Harkonnen">Valya Harkonnen</a></li> <li><a href="/wiki/Vladimir_Harkonnen" title="Vladimir Harkonnen">Vladimir Harkonnen</a></li> <li><a href="/wiki/Duncan_Idaho" title="Duncan Idaho">Duncan Idaho</a></li> <li><a href="/wiki/Princess_Irulan" title="Princess Irulan">Princess Irulan</a></li> <li><a href="/wiki/Lady_Jessica" title="Lady Jessica">Lady Jessica</a></li> <li><a href="/wiki/Gaius_Helen_Mohiam" title="Gaius Helen Mohiam">Gaius Helen Mohiam</a></li> <li><a href="/wiki/List_of_Dune:_Prophecy_characters" title="List of Dune: Prophecy characters"><i>Prophecy</i> characters</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Elements</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Arrakis" title="Arrakis">Arrakis</a></li> <li><a href="/wiki/Butlerian_Jihad" class="mw-redirect" title="Butlerian Jihad">Butlerian Jihad</a></li> <li><a href="/wiki/Melange_(fictional_drug)" title="Melange (fictional drug)">Spice</a></li> <li><a href="/wiki/Sandworm_(Dune)" title="Sandworm (Dune)">Sandworm</a></li> <li><a href="/wiki/List_of_technology_in_the_Dune_universe" title="List of technology in the Dune universe">Technology</a></li> <li><a href="/wiki/Glossary_of_Dune_(franchise)_terminology" title="Glossary of Dune (franchise) terminology">Glossary</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" 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