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(PDF) The effect of augmented reality based mobile software on students' academic achievement | behcet öznacar - Academia.edu
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window.loswp.shouldDetectTimezone = true; window.loswp.shouldShowBulkDownload = true; window.loswp.showSignupCaptcha = false window.loswp.willEdgeCache = false; window.loswp.work = {"work":{"id":94621961,"created_at":"2023-01-09T03:26:39.690-08:00","from_world_paper_id":224872385,"updated_at":"2024-11-23T00:41:40.405-08:00","_data":{"publisher":"Intell. Decis. Technol.","grobid_abstract":"This study aims to determine the effect of augmented reality-based mobile software on students' academic achievement in the technical drawing lesson. Quantitative method was used in the study. In order to determine the effect of augmented realitybased mobile software developed on the students' academic achievement, a static group pre-test-posttest experimental design was used. The study group consists of 84 engineering students. Thirty-seven of the students participating in the study are female and 47 are male. Academic achievement test was used in the study. T-test was used in data analysis. In the results of study it was concluded that the use of augmented reality technology in technical drawing lessons increased students' academic achievement.","publication_date":"2020,,","publication_name":"Intell. Decis. Technol.","grobid_abstract_attachment_id":"97028022"},"document_type":"paper","pre_hit_view_count_baseline":null,"quality":"high","language":"en","title":"The effect of augmented reality based mobile software on students' academic achievement","broadcastable":true,"draft":null,"has_indexable_attachment":true,"indexable":true}}["work"]; window.loswp.workCoauthors = [11801501]; window.loswp.locale = "en"; window.loswp.countryCode = "SG"; window.loswp.cwvAbTestBucket = ""; window.loswp.designVariant = "ds_vanilla"; window.loswp.fullPageMobileSutdModalVariant = "full_page_mobile_sutd_modal"; window.loswp.useOptimizedScribd4genScript = false; window.loswp.appleClientId = 'edu.academia.applesignon';</script><script defer="" src="https://accounts.google.com/gsi/client"></script><div class="ds-loswp-container"><div class="ds-work-card--grid-container"><div class="ds-work-card--container js-loswp-work-card"><div class="ds-work-card--cover"><div class="ds-work-cover--wrapper"><div class="ds-work-cover--container"><button class="ds-work-cover--clickable js-swp-download-button" data-signup-modal="{"location":"swp-splash-paper-cover","attachmentId":97028022,"attachmentType":"pdf"}"><img alt="First page of “The effect of augmented reality based mobile software on students' academic achievement”" class="ds-work-cover--cover-thumbnail" src="https://0.academia-photos.com/attachment_thumbnails/97028022/mini_magick20230109-1-1qm0tv4.png?1673264180" /><img alt="PDF Icon" class="ds-work-cover--file-icon" src="//a.academia-assets.com/assets/single_work_splash/adobe.icon-574afd46eb6b03a77a153a647fb47e30546f9215c0ee6a25df597a779717f9ef.svg" /><div class="ds-work-cover--hover-container"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">download</span><p>Download Free PDF</p></div><div class="ds-work-cover--ribbon-container">Download Free PDF</div><div class="ds-work-cover--ribbon-triangle"></div></button></div></div></div><div class="ds-work-card--work-information"><h1 class="ds-work-card--work-title">The effect of augmented reality based mobile software on students' academic achievement</h1><div class="ds-work-card--work-authors ds-work-card--detail"><a class="ds-work-card--author js-wsj-grid-card-author ds2-5-body-md ds2-5-body-link" data-author-id="11801501" href="https://neu-tr.academia.edu/behcet%C3%B6znacar"><img alt="Profile image of behcet öznacar" class="ds-work-card--author-avatar" src="https://0.academia-photos.com/11801501/66464676/54817013/s65_behcet._znacar.jpg" />behcet öznacar</a></div><div class="ds-work-card--detail"><p class="ds-work-card--detail ds2-5-body-sm">2020, Intell. Decis. Technol.</p><div class="ds-work-card--work-metadata"><div class="ds-work-card--work-metadata__stat"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">visibility</span><p class="ds2-5-body-sm" id="work-metadata-view-count">…</p></div><div class="ds-work-card--work-metadata__stat"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">description</span><p class="ds2-5-body-sm">6 pages</p></div><div class="ds-work-card--work-metadata__stat"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">link</span><p class="ds2-5-body-sm">1 file</p></div></div><script>(async () => { const workId = 94621961; const worksViewsPath = "/v0/works/views?subdomain_param=api&work_ids%5B%5D=94621961"; const getWorkViews = async (workId) => { const response = await fetch(worksViewsPath); if (!response.ok) { throw new Error('Failed to load work views'); } const data = await response.json(); return data.views[workId]; }; // Get the view count for the work - we send this immediately rather than waiting for // the DOM to load, so it can be available as soon as possible (but without holding up // the backend or other resource requests, because it's a bit expensive and not critical). const viewCount = await getWorkViews(workId); const updateViewCount = (viewCount) => { const viewCountBody = document.getElementById('work-metadata-view-count'); if (viewCountBody) { viewCountBody.textContent = `${viewCount} views`; } else { throw new Error('Failed to find work views element'); } }; // If the DOM is still loading, wait for it to be ready before updating the view count. if (document.readyState === "loading") { document.addEventListener('DOMContentLoaded', () => { updateViewCount(viewCount); }); // Otherwise, just update it immediately. } else { updateViewCount(viewCount); } })();</script></div><div class="ds-work-card--button-container"><button class="ds2-5-button js-swp-download-button" data-signup-modal="{"location":"continue-reading-button--work-card","attachmentId":97028022,"attachmentType":"pdf","workUrl":"https://www.academia.edu/94621961/The_effect_of_augmented_reality_based_mobile_software_on_students_academic_achievement"}">See full PDF</button><button class="ds2-5-button ds2-5-button--secondary js-swp-download-button" data-signup-modal="{"location":"download-pdf-button--work-card","attachmentId":97028022,"attachmentType":"pdf","workUrl":"https://www.academia.edu/94621961/The_effect_of_augmented_reality_based_mobile_software_on_students_academic_achievement"}"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">download</span>Download PDF</button></div></div></div></div><div data-auto_select="false" data-client_id="331998490334-rsn3chp12mbkiqhl6e7lu2q0mlbu0f1b" data-doc_id="97028022" data-landing_url="https://www.academia.edu/94621961/The_effect_of_augmented_reality_based_mobile_software_on_students_academic_achievement" data-login_uri="https://www.academia.edu/registrations/google_one_tap" data-moment_callback="onGoogleOneTapEvent" id="g_id_onload"></div><div class="ds-top-related-works--grid-container"><div class="ds-related-content--container ds-top-related-works--container"><h2 class="ds-related-content--heading">Related papers</h2><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="0" data-entity-id="82691456" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/82691456/The_Effects_of_Augmented_Reality_in_the_Technical_Drawing_Course_on_Engineering_Students_Spatial_Ability_and_Academic_Achievement">The Effects of Augmented Reality in the Technical Drawing Course on Engineering Students' Spatial Ability and Academic Achievement</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="8648925" href="https://inonu.academia.edu/ilyasakkus">Ilyas Akkus</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Joltida, 2022</p><p class="ds-related-work--abstract ds2-5-body-sm">The purpose of this study is to investigate the effects of Augmented Reality (AR) intervention on students' spatial skills and academic achievement. The study was conducted in a freshman technical drawing course at Mechanical Engineering Department. An exploratory quasi-experimental method was used for the study. The study was conducted in two groups (Experiment-Control) as a quasiexperimental pre-post design. The pre-test results were used only to determine the control group and the experimental group. The research process was conducted within a four-week experimental period, including a one-week pilot study. The researchers and lecturers who are recognised experts prepared the instruments. The drawings of the experimental and control groups were evaluated using the evaluation criteria prepared by the two expert lecturers of the course. In the evaluation, two types of scores were given to the students, namely "Academic Achievement Score" and "Spatial Ability Score". Using ANOVA, the effects of AR intervention on students' spatial skills and academic performance were examined over three experimental periods. There was a significant main effect for both groups with a large effect size (η2=.253). However, it was found that there was no significant effect between the control group and the experimental group on spatial skills. However, it was found that there was a significant interaction effect providing the interaction between time and group on spatial abilities. In addition, no statistically significant difference was found between the academic performance of the experimental group and the control group and no significant difference was found in the weekly measurements of the groups. It was suggested that AR applications are very useful for students' spatial skills in technical drawing.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"The Effects of Augmented Reality in the Technical Drawing Course on Engineering Students' Spatial Ability and Academic Achievement","attachmentId":88316039,"attachmentType":"pdf","work_url":"https://www.academia.edu/82691456/The_Effects_of_Augmented_Reality_in_the_Technical_Drawing_Course_on_Engineering_Students_Spatial_Ability_and_Academic_Achievement","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/82691456/The_Effects_of_Augmented_Reality_in_the_Technical_Drawing_Course_on_Engineering_Students_Spatial_Ability_and_Academic_Achievement"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="1" data-entity-id="79569817" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/79569817/Investigation_of_the_Effects_of_Using_Augmented_Reality_Apps_on_Students_Learning_Achievement_and_Motivation_in_Engineering_Drawing_Courses">Investigation of the Effects of Using Augmented Reality Apps on Students' Learning Achievement and Motivation in Engineering Drawing Courses</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="167655" href="https://hud.academia.edu/ertuunver">ertu unver</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Uludağ University Journal of The Faculty of Engineering, 2021</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Investigation of the Effects of Using Augmented Reality Apps on Students' Learning Achievement and Motivation in Engineering Drawing Courses","attachmentId":86239875,"attachmentType":"pdf","work_url":"https://www.academia.edu/79569817/Investigation_of_the_Effects_of_Using_Augmented_Reality_Apps_on_Students_Learning_Achievement_and_Motivation_in_Engineering_Drawing_Courses","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/79569817/Investigation_of_the_Effects_of_Using_Augmented_Reality_Apps_on_Students_Learning_Achievement_and_Motivation_in_Engineering_Drawing_Courses"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="2" data-entity-id="112369955" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/112369955/The_effects_of_Augmented_Reality_applications_on_the_academic_achievement_and_motivation_of_secondary_school_students">The effects of Augmented Reality applications on the academic achievement and motivation of secondary school students</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="70594914" href="https://independent.academia.edu/Aydo%C4%9FanSe%C3%A7il">Seçil Aydoğan</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Malaysian Online Journal of Educational Technology, 2023</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"The effects of Augmented Reality applications on the academic achievement and motivation of secondary school students","attachmentId":109621946,"attachmentType":"pdf","work_url":"https://www.academia.edu/112369955/The_effects_of_Augmented_Reality_applications_on_the_academic_achievement_and_motivation_of_secondary_school_students","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/112369955/The_effects_of_Augmented_Reality_applications_on_the_academic_achievement_and_motivation_of_secondary_school_students"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="3" data-entity-id="84892151" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/84892151/The_effect_of_using_augmented_reality_based_teaching_material_on_students_academic_success_and_opinions">The effect of using augmented reality based teaching material on students' academic success and opinions</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="94162110" href="https://xn--frat-lza.academia.edu/Erhan%C3%96zmen">Erhan Özmen</a></div><p class="ds-related-work--abstract ds2-5-body-sm">The purpose of this research is to determine the effect of course material developed with augmented reality (AR) technology in teaching subjects related to coding on students' academic achievement, their level of permanence in learning and their opinions on the process. The mixed method was used in the study. In the quantitative dimension of the research, semi-experimental design with pretest-posttest control group, and in qualitative dimension phenomenology pattern were preferred. The quantitative data of the research were collected with the achievement test and the qualitative data were collected with a semi-structured interview form. The study group consists of 64 students attending a university in Computer Programming department in Turkey. There are 34 students in the experimental group and 30 students in the control group. The prepared achievement test was applied to the students as pretest, posttest and permanence test. After the application, interviews were made with 15 students selected from the experimental group. As a result of the research, it is seen that the academic achievement and permanence levels of students in the experimental group using AR course material for teaching coding education are higher than the students in the control group. According to the results obtained from the qualitative dimension of the research, it has been determined that AR technology provides many advantages such as efficiency, permanence, comprehensibility and convenience on learning; accordingly, it has been suggested that it should be expanded in different courses and fields.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"The effect of using augmented reality based teaching material on students' academic success and opinions","attachmentId":89763214,"attachmentType":"pdf","work_url":"https://www.academia.edu/84892151/The_effect_of_using_augmented_reality_based_teaching_material_on_students_academic_success_and_opinions","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/84892151/The_effect_of_using_augmented_reality_based_teaching_material_on_students_academic_success_and_opinions"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="4" data-entity-id="44563267" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/44563267/A_Research_Based_on_How_Augmented_Reality_can_Impact_on_Student">A Research Based on How Augmented Reality can Impact on Student</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="6079060" href="https://independent.academia.edu/IJRASETPublication">IJRASET Publication</a></div><p class="ds-related-work--metadata ds2-5-body-xs">International Journal For Research In Applied Science & Engineering Technology, 2020</p><p class="ds-related-work--abstract ds2-5-body-sm">Physical-world is three-dimensional and mostly we prefer to use two-dimensional media in education. The mixture of AR technology with the tutorial content creates new quite automated applications and acts to strengthen the effectiveness and attractiveness of teaching and learning for college kids in real-world scenarios. Augmented Reality (AR) could also be a technology field that involves the seamless overlay of a computer generates virtual images on the important world, in such how that the virtual content is aligned with world objects, and may be viewed and interacted with in real-time. Technology in education can influence students to seek out activities and should motivate them, leading to an efficient process of learning. The review of the results of research shows that, overall, AR technologies have positive potential and advantages which may be adopted in education.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"A Research Based on How Augmented Reality can Impact on Student","attachmentId":65017124,"attachmentType":"pdf","work_url":"https://www.academia.edu/44563267/A_Research_Based_on_How_Augmented_Reality_can_Impact_on_Student","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/44563267/A_Research_Based_on_How_Augmented_Reality_can_Impact_on_Student"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="5" data-entity-id="100456836" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/100456836/The_Effect_of_Augmented_Reality_Technology_on_the_Performance_of_University_Students">The Effect of Augmented Reality Technology on the Performance of University Students</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="40230179" href="https://aab-edu.academia.edu/BlertaPrevalla">Blerta Prevalla</a></div><p class="ds-related-work--metadata ds2-5-body-xs">International Journal of Emerging Technologies in Learning (ijet), 2022</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"The Effect of Augmented Reality Technology on the Performance of University Students","attachmentId":101276066,"attachmentType":"pdf","work_url":"https://www.academia.edu/100456836/The_Effect_of_Augmented_Reality_Technology_on_the_Performance_of_University_Students","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/100456836/The_Effect_of_Augmented_Reality_Technology_on_the_Performance_of_University_Students"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="6" data-entity-id="83552841" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/83552841/The_Effect_of_Augmented_Reality_on_Achievement_and_Spatial_Visualization_Skills_in_Technical_Drawing_Course">The Effect of Augmented Reality on Achievement and Spatial Visualization Skills in Technical Drawing Course</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="50934987" href="https://independent.academia.edu/%C5%9EEHNAZBALTACIG%C3%96KTALAY">ŞEHNAZ BALTACI</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Journal of Learning and Teaching in Digital Age, 2022</p><p class="ds-related-work--abstract ds2-5-body-sm">This study investigated the effect of using the technical visual arts lessons' material on visualization skills and attitudes. For this purpose, an augmented reality application called BTRS was designed. The application was created using Unity3D, 3Ds Max, and Vuforia programs. The study was conducted for eight weeks, with a total of 33 students (26 boys and seven girls) attending a vocational and technical high school. The study was designed based on Creswell's sequential explanatory design. While a semi-experimental method with a pretest-posttest control group was conducted for the quantitative part of the study, semi-structured interviews were used for the qualitative component. "Lappan Spatial Visualization Skill Scale," "Purdue Spatial Skill Scale," "AR Attitude Scale," and semi-structured interview form were used at the beginning and the end of the application. The Mann-Whitney U, paired-samples t-test, and the Wilcoxon signed-rank test were used for quantitative data. Qualitative data were analyzed by the descriptive analysis method. The study results indicated that the Augmented Reality Application did not significantly affect the achievement of the students and their spatial visualization skills. However, it has been observed that students' excitement and curiosity increased. The students reported that the material was enjoyable, fun, attractive, remarkable, helpful, easy to use, understandable, and persistent. Rotating, zooming, and moving interactive digital models and buttons in the real world have attracted the students. The experimental group described abstract concepts and required spatial thinking skills to be more explicit and more practical.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"The Effect of Augmented Reality on Achievement and Spatial Visualization Skills in Technical Drawing Course","attachmentId":88859066,"attachmentType":"pdf","work_url":"https://www.academia.edu/83552841/The_Effect_of_Augmented_Reality_on_Achievement_and_Spatial_Visualization_Skills_in_Technical_Drawing_Course","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/83552841/The_Effect_of_Augmented_Reality_on_Achievement_and_Spatial_Visualization_Skills_in_Technical_Drawing_Course"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="7" data-entity-id="101308396" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/101308396/The_Effect_of_the_Use_of_Augmented_Reality_Applications_on_the_Academic_Success_and_Motivation_of_7TH_Grade_Students">The Effect of the Use of Augmented Reality Applications on the Academic Success and Motivation of 7TH Grade Students</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="268490558" href="https://independent.academia.edu/melekba%C5%9Fg%C3%BCl">melek başgül</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Journal of Baltic Science Education, 2019</p><p class="ds-related-work--abstract ds2-5-body-sm">The aim of this research was to examine the effects of the Augmented Reality (AR)-supported teaching activities on the academic success, motivation of students towards science learning and attitudes of students towards AR application, in the scope of the seventh grade science course, &quot;Solar System and Beyond&quot; unit. For this purpose, &quot;Solomon Four Group Model&quot;, which controls the internal and external validity, was used. Research was conducted with 120 students in two different schools and involved two experimental and two control groups established by random method. Experimental (1) and Control (1) groups received data collection tools as pre-test and post-test, while Experimental (2) and Control (2) groups received only post-test. During the six-week research, the students were taught in the experimental groups using the &#39;Star-Tracker, Spacecraft, iSolarsystem, Space-4D&#39; mobile AR applications, while the control groups were taught with the activities env...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"The Effect of the Use of Augmented Reality Applications on the Academic Success and Motivation of 7TH Grade Students","attachmentId":101885213,"attachmentType":"pdf","work_url":"https://www.academia.edu/101308396/The_Effect_of_the_Use_of_Augmented_Reality_Applications_on_the_Academic_Success_and_Motivation_of_7TH_Grade_Students","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/101308396/The_Effect_of_the_Use_of_Augmented_Reality_Applications_on_the_Academic_Success_and_Motivation_of_7TH_Grade_Students"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="8" data-entity-id="44134643" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/44134643/Shanlax_International_Journal_of_Education_s_h_a_n_l_a_x_Effects_of_Augmented_Reality_Applications_on_Academic_Success_and_Course_Attitudes_in_Social_Studies_%C5%9Eemseddin_G%C3%BCnd%C3%BCz">Shanlax International Journal of Education s h a n l a x Effects of Augmented Reality Applications on Academic Success and Course Attitudes in Social Studies Şemseddin Gündüz</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="161922215" href="https://independent.academia.edu/B%C3%BC%C5%9FraAz%C4%B1">Fatma Büşra Azı</a></div><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Shanlax International Journal of Education s h a n l a x Effects of Augmented Reality Applications on Academic Success and Course Attitudes in Social Studies Şemseddin Gündüz","attachmentId":64486672,"attachmentType":"pdf","work_url":"https://www.academia.edu/44134643/Shanlax_International_Journal_of_Education_s_h_a_n_l_a_x_Effects_of_Augmented_Reality_Applications_on_Academic_Success_and_Course_Attitudes_in_Social_Studies_%C5%9Eemseddin_G%C3%BCnd%C3%BCz","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/44134643/Shanlax_International_Journal_of_Education_s_h_a_n_l_a_x_Effects_of_Augmented_Reality_Applications_on_Academic_Success_and_Course_Attitudes_in_Social_Studies_%C5%9Eemseddin_G%C3%BCnd%C3%BCz"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="9" data-entity-id="92410582" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/92410582/Comparative_Study_of_Conventional_Methods_and_Augmented_Reality_Effects_on_Class_Performance">Comparative Study of Conventional Methods and Augmented Reality: Effects on Class Performance</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="249081120" href="https://independent.academia.edu/AbdulDanish4">Abdul Danish</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2019</p><p class="ds-related-work--abstract ds2-5-body-sm">Article history: Received 11 April 2019 Received in revised form 29 May 2017 Accepted 10 June 2019 Available online 11 July 2019 This paper presents a comparative study between Conventional Methods and Augmented Reality. Pakistan is moving towards becoming a developed nation. As such, the need for adequate human resources in science-related fields is one of the requirements to achieve a developed nation status. The aim is to use the gaming habits of young generation in helping them learn about their courses like Mathematics, Science, English and General Knowledge. This will give them a head start in their studies and help them have an easier time studying which is evident from the results discussed at the end of the paper. Students who learned from augmented reality performed much better in tests cases compared to those who learned through conventional methods. Overall, the results show that the students benefited from the use of the conventional and relevant learning approaches.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Comparative Study of Conventional Methods and Augmented Reality: Effects on Class Performance","attachmentId":95426501,"attachmentType":"pdf","work_url":"https://www.academia.edu/92410582/Comparative_Study_of_Conventional_Methods_and_Augmented_Reality_Effects_on_Class_Performance","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/92410582/Comparative_Study_of_Conventional_Methods_and_Augmented_Reality_Effects_on_Class_Performance"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div></div></div><div class="ds-sticky-ctas--wrapper js-loswp-sticky-ctas hidden"><div class="ds-sticky-ctas--grid-container"><div class="ds-sticky-ctas--container"><button class="ds2-5-button js-swp-download-button" data-signup-modal="{"location":"continue-reading-button--sticky-ctas","attachmentId":97028022,"attachmentType":"pdf","workUrl":null}">See full PDF</button><button class="ds2-5-button ds2-5-button--secondary js-swp-download-button" data-signup-modal="{"location":"download-pdf-button--sticky-ctas","attachmentId":97028022,"attachmentType":"pdf","workUrl":null}"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">download</span>Download PDF</button></div></div></div><div class="ds-below-fold--grid-container"><div class="ds-work--container js-loswp-embedded-document"><div class="attachment_preview" data-attachment="Attachment_97028022" style="display: none"><div class="js-scribd-document-container"><div class="scribd--document-loading js-scribd-document-loader" style="display: block;"><img alt="Loading..." src="//a.academia-assets.com/images/loaders/paper-load.gif" /><p>Loading Preview</p></div></div><div style="text-align: center;"><div class="scribd--no-preview-alert js-preview-unavailable"><p>Sorry, preview is currently unavailable. 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Education","attachmentId":37336101,"attachmentType":"pdf","work_url":"https://www.academia.edu/9992354/Augmented_Reality_and_Application_Sample_on_Education","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-related-work-grid-card-view-pdf" href="https://www.academia.edu/9992354/Augmented_Reality_and_Application_Sample_on_Education"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-related-work-sidebar-card" data-collection-position="3" data-entity-id="8729791" data-sort-order="default"><a class="ds-related-work--title js-related-work-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/8729791/Zarwina_Yusoff_Mohd_Shahrizal_Sunar_2014_Augmented_Reality_A_Survey_in_Educational_Environment_International_Journal_of_Interactive_Digital_Media_Vol_2_1_ISSN_2289_4098_e_ISSN_2289_4101_pp_1_8">Zarwina Yusoff, Mohd Shahrizal Sunar, (2014) Augmented Reality: A Survey in Educational Environment, International Journal of Interactive Digital Media, Vol.2 (1), ISSN 2289-4098, e-ISSN 2289-4101, pp. 1-8</a><div class="ds-related-work--metadata"><a class="js-related-work-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="1083088" href="https://malaya.academia.edu/ZarwinaYusoff">Zarwina Yusoff</a></div><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Zarwina Yusoff, Mohd Shahrizal Sunar, (2014) Augmented Reality: A Survey in Educational Environment, International Journal of Interactive Digital Media, 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