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Mixed reality - Wikipedia

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id="toc-Applications-sublist" class="vector-toc-list"> <li id="toc-Education" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Education"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.1</span> <span>Education</span> </div> </a> <ul id="toc-Education-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Entertainment" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Entertainment"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.2</span> <span>Entertainment</span> </div> </a> <ul id="toc-Entertainment-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Military_training" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Military_training"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.3</span> <span>Military training</span> </div> </a> <ul id="toc-Military_training-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Blended_spaces" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Blended_spaces"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.4</span> <span>Blended spaces</span> </div> </a> <ul id="toc-Blended_spaces-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Remote_working" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Remote_working"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.5</span> <span>Remote working</span> </div> </a> <ul id="toc-Remote_working-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Functional_mockup" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Functional_mockup"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.6</span> <span>Functional mockup</span> </div> </a> <ul id="toc-Functional_mockup-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Healthcare" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Healthcare"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.7</span> <span>Healthcare</span> </div> </a> <ul id="toc-Healthcare-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Product_content_management" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Product_content_management"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.8</span> <span>Product content management</span> </div> </a> <ul id="toc-Product_content_management-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Human-in-the-loop_operation_of_robots" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Human-in-the-loop_operation_of_robots"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.9</span> <span>Human-in-the-loop operation of robots</span> </div> </a> <ul id="toc-Human-in-the-loop_operation_of_robots-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Business_firms" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Business_firms"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.10</span> <span>Business firms</span> </div> </a> <ul id="toc-Business_firms-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Display_technologies_and_products" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Display_technologies_and_products"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>Display technologies and products</span> </div> </a> <button aria-controls="toc-Display_technologies_and_products-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Display technologies and products subsection</span> </button> <ul id="toc-Display_technologies_and_products-sublist" class="vector-toc-list"> <li id="toc-Cave_automatic_virtual_environment" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Cave_automatic_virtual_environment"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.1</span> <span>Cave automatic virtual environment</span> </div> </a> <ul id="toc-Cave_automatic_virtual_environment-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Head-up_display" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Head-up_display"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.2</span> <span>Head-up display</span> </div> </a> <ul id="toc-Head-up_display-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Head-mounted_display" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Head-mounted_display"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.3</span> <span>Head-mounted display</span> </div> </a> <ul id="toc-Head-mounted_display-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Mobile_devices" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Mobile_devices"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.4</span> <span>Mobile devices</span> </div> </a> <ul id="toc-Mobile_devices-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-See_also" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#See_also"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>See also</span> </div> </a> <ul id="toc-See_also-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Further_reading" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Further_reading"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>Further reading</span> </div> </a> <ul id="toc-Further_reading-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-External_links" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#External_links"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>External links</span> </div> </a> <ul id="toc-External_links-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-page-titlebar-toc" class="vector-dropdown-checkbox " aria-label="Toggle the table of contents" > <label id="vector-page-titlebar-toc-label" for="vector-page-titlebar-toc-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span class="vector-icon mw-ui-icon-listBullet mw-ui-icon-wikimedia-listBullet"></span> <span class="vector-dropdown-label-text">Toggle the table of contents</span> </label> <div class="vector-dropdown-content"> <div id="vector-page-titlebar-toc-unpinned-container" class="vector-unpinned-container"> </div> </div> </div> </nav> <h1 id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">Mixed reality</span></h1> <div id="p-lang-btn" class="vector-dropdown mw-portlet mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. Available in 33 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-33" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">33 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D9%88%D8%A7%D9%82%D8%B9_%D9%87%D8%AC%D9%8A%D9%86" title="واقع هجين – Arabic" lang="ar" hreflang="ar" data-title="واقع هجين" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-bn mw-list-item"><a href="https://bn.wikipedia.org/wiki/%E0%A6%AE%E0%A6%BF%E0%A6%B6%E0%A7%8D%E0%A6%B0_%E0%A6%AC%E0%A6%BE%E0%A6%B8%E0%A7%8D%E0%A6%A4%E0%A6%AC%E0%A6%A4%E0%A6%BE" title="মিশ্র বাস্তবতা – Bangla" lang="bn" hreflang="bn" data-title="মিশ্র বাস্তবতা" data-language-autonym="বাংলা" data-language-local-name="Bangla" class="interlanguage-link-target"><span>বাংলা</span></a></li><li class="interlanguage-link interwiki-be mw-list-item"><a href="https://be.wikipedia.org/wiki/%D0%97%D0%BC%D0%B5%D1%88%D0%B0%D0%BD%D0%B0%D1%8F_%D1%80%D1%8D%D0%B0%D0%BB%D1%8C%D0%BD%D0%B0%D1%81%D1%86%D1%8C" title="Змешаная рэальнасць – Belarusian" lang="be" hreflang="be" data-title="Змешаная рэальнасць" data-language-autonym="Беларуская" data-language-local-name="Belarusian" class="interlanguage-link-target"><span>Беларуская</span></a></li><li class="interlanguage-link interwiki-bg mw-list-item"><a href="https://bg.wikipedia.org/wiki/%D0%A1%D0%BC%D0%B5%D1%81%D0%B5%D0%BD%D0%B0_%D1%80%D0%B5%D0%B0%D0%BB%D0%BD%D0%BE%D1%81%D1%82" title="Смесена реалност – Bulgarian" lang="bg" hreflang="bg" data-title="Смесена реалност" data-language-autonym="Български" data-language-local-name="Bulgarian" class="interlanguage-link-target"><span>Български</span></a></li><li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/Realitat_mixta" title="Realitat mixta – Catalan" lang="ca" hreflang="ca" data-title="Realitat mixta" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-cs mw-list-item"><a href="https://cs.wikipedia.org/wiki/Sm%C3%AD%C5%A1en%C3%A1_realita" title="Smíšená realita – Czech" lang="cs" hreflang="cs" data-title="Smíšená realita" data-language-autonym="Čeština" data-language-local-name="Czech" class="interlanguage-link-target"><span>Čeština</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Mixed_reality" title="Mixed reality – German" lang="de" hreflang="de" data-title="Mixed reality" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Realidad_mixta" title="Realidad mixta – Spanish" lang="es" hreflang="es" data-title="Realidad mixta" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D9%88%D8%A7%D9%82%D8%B9%DB%8C%D8%AA_%D8%AA%D8%B1%DA%A9%DB%8C%D8%A8%DB%8C" title="واقعیت ترکیبی – Persian" lang="fa" hreflang="fa" data-title="واقعیت ترکیبی" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/R%C3%A9alit%C3%A9_mixte" title="Réalité mixte – French" lang="fr" hreflang="fr" data-title="Réalité mixte" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%ED%98%BC%ED%95%A9_%ED%98%84%EC%8B%A4" title="혼합 현실 – Korean" lang="ko" hreflang="ko" data-title="혼합 현실" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-hy mw-list-item"><a href="https://hy.wikipedia.org/wiki/%D4%BD%D5%A1%D5%BC%D5%A8_%D5%AB%D6%80%D5%A1%D5%AF%D5%A1%D5%B6%D5%B8%D6%82%D5%A9%D5%B5%D5%B8%D6%82%D5%B6" title="Խառը իրականություն – Armenian" lang="hy" hreflang="hy" data-title="Խառը իրականություն" data-language-autonym="Հայերեն" data-language-local-name="Armenian" class="interlanguage-link-target"><span>Հայերեն</span></a></li><li class="interlanguage-link interwiki-id mw-list-item"><a href="https://id.wikipedia.org/wiki/Realitas_campuran" title="Realitas campuran – Indonesian" lang="id" hreflang="id" data-title="Realitas campuran" data-language-autonym="Bahasa Indonesia" data-language-local-name="Indonesian" class="interlanguage-link-target"><span>Bahasa Indonesia</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Realt%C3%A0_mista" title="Realtà mista – Italian" lang="it" hreflang="it" data-title="Realtà mista" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-kk mw-list-item"><a href="https://kk.wikipedia.org/wiki/%D0%90%D1%80%D0%B0%D0%BB%D0%B0%D1%81_%D1%88%D1%8B%D0%BD%D0%B4%D1%8B%D2%9B" title="Аралас шындық – Kazakh" lang="kk" hreflang="kk" data-title="Аралас шындық" data-language-autonym="Қазақша" data-language-local-name="Kazakh" class="interlanguage-link-target"><span>Қазақша</span></a></li><li class="interlanguage-link interwiki-lv mw-list-item"><a href="https://lv.wikipedia.org/wiki/Jaukt%C4%81_realit%C4%81te" title="Jauktā realitāte – Latvian" lang="lv" hreflang="lv" data-title="Jauktā realitāte" data-language-autonym="Latviešu" data-language-local-name="Latvian" class="interlanguage-link-target"><span>Latviešu</span></a></li><li class="interlanguage-link interwiki-mk mw-list-item"><a href="https://mk.wikipedia.org/wiki/%D0%98%D0%B7%D0%BC%D0%B5%D1%88%D0%B0%D0%BD%D0%B0_%D1%80%D0%B5%D0%B0%D0%BB%D0%BD%D0%BE%D1%81%D1%82" title="Измешана реалност – Macedonian" lang="mk" hreflang="mk" data-title="Измешана реалност" data-language-autonym="Македонски" data-language-local-name="Macedonian" class="interlanguage-link-target"><span>Македонски</span></a></li><li class="interlanguage-link interwiki-ml mw-list-item"><a href="https://ml.wikipedia.org/wiki/%E0%B4%AE%E0%B4%BF%E0%B4%95%E0%B5%8D%E0%B4%B8%E0%B5%8D%E0%B4%A1%E0%B5%8D_%E0%B4%B1%E0%B4%BF%E0%B4%AF%E0%B4%BE%E0%B4%B2%E0%B4%BF%E0%B4%B1%E0%B5%8D%E0%B4%B1%E0%B4%BF" title="മിക്സ്ഡ് റിയാലിറ്റി – Malayalam" lang="ml" hreflang="ml" data-title="മിക്സ്ഡ് റിയാലിറ്റി" data-language-autonym="മലയാളം" data-language-local-name="Malayalam" class="interlanguage-link-target"><span>മലയാളം</span></a></li><li class="interlanguage-link interwiki-ms mw-list-item"><a href="https://ms.wikipedia.org/wiki/Realiti_campuran" title="Realiti campuran – Malay" lang="ms" hreflang="ms" data-title="Realiti campuran" data-language-autonym="Bahasa Melayu" data-language-local-name="Malay" class="interlanguage-link-target"><span>Bahasa Melayu</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Gemengde_werkelijkheid" title="Gemengde werkelijkheid – Dutch" lang="nl" hreflang="nl" data-title="Gemengde werkelijkheid" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/%E8%A4%87%E5%90%88%E7%8F%BE%E5%AE%9F" title="複合現実 – Japanese" lang="ja" hreflang="ja" data-title="複合現実" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-uz mw-list-item"><a href="https://uz.wikipedia.org/wiki/Aralash_haqiqat" title="Aralash haqiqat – Uzbek" lang="uz" hreflang="uz" data-title="Aralash haqiqat" data-language-autonym="Oʻzbekcha / ўзбекча" data-language-local-name="Uzbek" class="interlanguage-link-target"><span>Oʻzbekcha / ўзбекча</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Rzeczywisto%C5%9B%C4%87_mieszana" title="Rzeczywistość mieszana – Polish" lang="pl" hreflang="pl" data-title="Rzeczywistość mieszana" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Realidade_mista" title="Realidade mista – Portuguese" lang="pt" hreflang="pt" data-title="Realidade mista" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ro mw-list-item"><a href="https://ro.wikipedia.org/wiki/Realitate_mixt%C4%83" title="Realitate mixtă – Romanian" lang="ro" hreflang="ro" data-title="Realitate mixtă" data-language-autonym="Română" data-language-local-name="Romanian" class="interlanguage-link-target"><span>Română</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/%D0%A1%D0%BC%D0%B5%D1%88%D0%B0%D0%BD%D0%BD%D0%B0%D1%8F_%D1%80%D0%B5%D0%B0%D0%BB%D1%8C%D0%BD%D0%BE%D1%81%D1%82%D1%8C" title="Смешанная реальность – Russian" lang="ru" hreflang="ru" data-title="Смешанная реальность" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/Tehostettu_todellisuus" title="Tehostettu todellisuus – Finnish" lang="fi" hreflang="fi" data-title="Tehostettu todellisuus" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/Blandad_verklighet" title="Blandad verklighet – Swedish" lang="sv" hreflang="sv" data-title="Blandad verklighet" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/Karma_ger%C3%A7eklik" title="Karma gerçeklik – Turkish" lang="tr" hreflang="tr" data-title="Karma gerçeklik" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/%D0%97%D0%BC%D1%96%D1%88%D0%B0%D0%BD%D0%B0_%D1%80%D0%B5%D0%B0%D0%BB%D1%8C%D0%BD%D1%96%D1%81%D1%82%D1%8C" title="Змішана реальність – Ukrainian" lang="uk" hreflang="uk" data-title="Змішана реальність" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-vi mw-list-item"><a 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id="mw-content-subtitle"></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Merging of real and virtual worlds to produce new environments</div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">For the Microsoft product, see <a href="/wiki/Windows_Mixed_Reality" title="Windows Mixed Reality">Windows Mixed Reality</a>. For the music album, see <a href="/wiki/Mixed_Reality_(album)" title="Mixed Reality (album)">Mixed Reality (album)</a>.</div> <p class="mw-empty-elt"> </p> <figure class="mw-default-size" typeof="mw:File/Thumb"><span><video id="mwe_player_0" poster="//upload.wikimedia.org/wikipedia/commons/thumb/f/fb/Job_Simulator_mixed_reality_test_001.webm/220px--Job_Simulator_mixed_reality_test_001.webm.jpg" controls="" preload="none" data-mw-tmh="" class="mw-file-element" width="220" height="124" data-durationhint="8" data-mwtitle="Job_Simulator_mixed_reality_test_001.webm" data-mwprovider="wikimediacommons" resource="/wiki/File:Job_Simulator_mixed_reality_test_001.webm"><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/f/fb/Job_Simulator_mixed_reality_test_001.webm/Job_Simulator_mixed_reality_test_001.webm.480p.vp9.webm" type="video/webm; codecs=&quot;vp9, opus&quot;" data-transcodekey="480p.vp9.webm" data-width="854" data-height="480" /><source src="//upload.wikimedia.org/wikipedia/commons/f/fb/Job_Simulator_mixed_reality_test_001.webm" type="video/webm; codecs=&quot;vp9, opus&quot;" data-width="1280" data-height="720" /><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/f/fb/Job_Simulator_mixed_reality_test_001.webm/Job_Simulator_mixed_reality_test_001.webm.720p.vp9.webm" type="video/webm; codecs=&quot;vp9, opus&quot;" data-transcodekey="720p.vp9.webm" data-width="1280" data-height="720" /><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/f/fb/Job_Simulator_mixed_reality_test_001.webm/Job_Simulator_mixed_reality_test_001.webm.144p.mjpeg.mov" type="video/quicktime" data-transcodekey="144p.mjpeg.mov" data-width="256" data-height="144" /><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/f/fb/Job_Simulator_mixed_reality_test_001.webm/Job_Simulator_mixed_reality_test_001.webm.240p.vp9.webm" type="video/webm; codecs=&quot;vp9, opus&quot;" data-transcodekey="240p.vp9.webm" data-width="426" data-height="240" /><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/f/fb/Job_Simulator_mixed_reality_test_001.webm/Job_Simulator_mixed_reality_test_001.webm.360p.webm" type="video/webm; codecs=&quot;vp8, vorbis&quot;" data-transcodekey="360p.webm" data-width="640" data-height="360" /><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/f/fb/Job_Simulator_mixed_reality_test_001.webm/Job_Simulator_mixed_reality_test_001.webm.360p.vp9.webm" type="video/webm; codecs=&quot;vp9, opus&quot;" data-transcodekey="360p.vp9.webm" data-width="640" data-height="360" /></video></span><figcaption>Clip from a mixed reality Job Simulator game</figcaption></figure> <p><b>Mixed reality</b> (<b>MR</b>) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time. </p><p>Mixed reality that incorporates <a href="/wiki/Haptic_technology" title="Haptic technology">haptics</a> has sometimes been referred to as visuo-haptic mixed reality.<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup> </p><p>In a physics context, the term "interreality system" refers to a virtual reality system coupled with its real-world counterpart.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> A 2007 paper describes an interreality system comprising a real physical pendulum coupled to a pendulum that only exists in virtual reality.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup> This system has two stable states of motion: a "dual reality" state in which the motion of the two pendula are uncorrelated, and a "mixed reality" state in which the pendula exhibit stable phase-locked motion, which is highly correlated. The use of the terms "mixed reality" and "interreality" is clearly defined in the context of physics and may be slightly different in other fields, however, it is generally seen as, "bridging the physical and virtual world".<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Applications">Applications</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Mixed_reality&amp;action=edit&amp;section=1" title="Edit section: Applications"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Mixed reality has been used in applications across fields including design, education, entertainment, military training, healthcare, product content management, and human-in-the-loop operation of robots. </p> <div class="mw-heading mw-heading3"><h3 id="Education">Education</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Mixed_reality&amp;action=edit&amp;section=2" title="Edit section: Education"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Simulation-based learning includes VR and AR based training and interactive, experiential learning. There are many potential use cases for mixed reality in both educational settings and professional training settings. In education, AR has been used to simulate historical battles, providing an unparalleled immersive experience for students and potentially enhanced learning experiences.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup> In addition, AR has shown effectiveness in university education for health science and medical students within disciplines that benefit from 3D representations of models, such as physiology and anatomy.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Entertainment">Entertainment</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Mixed_reality&amp;action=edit&amp;section=3" title="Edit section: Entertainment"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/List_of_augmented_reality_software" class="mw-redirect" title="List of augmented reality software">List of augmented reality software § Games</a></div> <p>From television shows to game consoles, mixed reality has many applications in the field of entertainment. </p><p>The 2004 British game show <i><a href="/wiki/Bamzooki" title="Bamzooki">Bamzooki</a></i> called upon child contestants to create virtual "Zooks" and watch them compete in a variety of challenges.<sup id="cite_ref-:5_9-0" class="reference"><a href="#cite_note-:5-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup> The show used mixed reality to bring the Zooks to life. The television show ran for four seasons, ending in 2010.<sup id="cite_ref-:5_9-1" class="reference"><a href="#cite_note-:5-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup> </p><p>The 2003 game show <i><a href="/wiki/FightBox" title="FightBox">FightBox</a></i> also called upon contestants to create competitive characters and used mixed reality to allow them to interact.<sup id="cite_ref-:6_10-0" class="reference"><a href="#cite_note-:6-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> Unlike <i>Bamzoomi</i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s generally non-violent challenges, the goal of <i>FightBox</i> was for new contestants to create the strongest fighter to win the competition.<sup id="cite_ref-:6_10-1" class="reference"><a href="#cite_note-:6-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> </p><p>In 2009, researchers presented to the International Symposium on Mixed and Augmented Reality (<a href="/wiki/International_Symposium_on_Mixed_and_Augmented_Reality" title="International Symposium on Mixed and Augmented Reality">ISMAR</a>) their social product called "BlogWall", which consisted of a projected screen on a wall.<sup id="cite_ref-:4_11-0" class="reference"><a href="#cite_note-:4-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> Users could post short text clips or images on the wall and play simple games such as <i><a href="/wiki/Pong" title="Pong">Pong</a></i>.<sup id="cite_ref-:4_11-1" class="reference"><a href="#cite_note-:4-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> The BlogWall also featured a poetry mode where it would rearrange the messages it received to form a poem and a polling mode where users could ask others to answer their polls.<sup id="cite_ref-:4_11-2" class="reference"><a href="#cite_note-:4-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> </p><p><i><a href="/wiki/Mario_Kart_Live:_Home_Circuit" title="Mario Kart Live: Home Circuit">Mario Kart Live: Home Circuit</a></i> is a mixed reality racing game for the Nintendo Switch that was released in October 2020.[16a-New] The game allows players to use their home as a race track<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> Within the first week of release, 73,918 copies were sold in Japan, making it the country's best selling game of the week.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> </p><p>Other research has examined the potential for mixed reality to be applied to theatre, film, and theme parks.<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Military_training">Military training</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Mixed_reality&amp;action=edit&amp;section=4" title="Edit section: Military training"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The first fully immersive mixed reality system was the <a href="/wiki/Virtual_fixture" title="Virtual fixture">Virtual Fixtures</a> platform, which was developed in 1992 by Louis Rosenberg at the <a href="/wiki/Armstrong_Labs" class="mw-redirect" title="Armstrong Labs">Armstrong Laboratories</a> of the <a href="/wiki/United_States_Air_Force" title="United States Air Force">United States Air Force</a>.<sup id="cite_ref-ros92_15-0" class="reference"><a href="#cite_note-ros92-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> It enabled human users to control <a href="/wiki/Robot" title="Robot">robots</a> in real-world environments that included real physical objects and 3D virtual overlays ("fixtures") that were added enhance human performance of manipulation tasks. Published studies showed that by introducing virtual objects into the real world, significant performance increases could be achieved by human operators.<sup id="cite_ref-ros92_15-1" class="reference"><a href="#cite_note-ros92-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> </p><p>Combat reality can be simulated and represented using complex, layered data and visual aides, most of which are <a href="/wiki/Head-mounted_display" title="Head-mounted display">head-mounted displays</a> (HMD), which encompass any display technology that can be worn on the user's head.<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Military training solutions are often built on <a href="/wiki/Commercial_off-the-shelf" title="Commercial off-the-shelf">commercial off-the-shelf</a> (COTS) technologies, such as <a href="/wiki/Improbable_(company)" title="Improbable (company)">Improbable's</a> synthetic environment platform, Virtual Battlespace 3 and VirTra, with the latter two platforms used by the <a href="/wiki/United_States_Army" title="United States Army">United States Army</a>. As of 2018<sup class="plainlinks noexcerpt noprint asof-tag update" style="display:none;"><a class="external text" href="https://en.wikipedia.org/w/index.php?title=Mixed_reality&amp;action=edit">&#91;update&#93;</a></sup>, VirTra is being used by both civilian and military law enforcement to train personnel in a variety of scenarios, including active shooter, domestic violence, and military traffic stops.<sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup>&#160;Mixed reality technologies have been used by the <a href="/wiki/United_States_Army_Research_Laboratory" title="United States Army Research Laboratory">United States Army Research Laboratory</a> to study how this stress affects <a href="/wiki/Decision-making" title="Decision-making">decision-making</a>. With mixed reality, researchers may safely study military personnel in scenarios where soldiers would not likely survive.<sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">&#91;</span>21<span class="cite-bracket">&#93;</span></a></sup> </p><p>In 2017, the U.S. Army was developing the Synthetic Training Environment (STE), a collection of technologies for training purposes that was expected to include mixed reality. As of 2018<sup class="plainlinks noexcerpt noprint asof-tag update" style="display:none;"><a class="external text" href="https://en.wikipedia.org/w/index.php?title=Mixed_reality&amp;action=edit">&#91;update&#93;</a></sup>, STE was still in development without a projected completion date. Some recorded goals of STE included enhancing realism and increasing simulation training capabilities and STE availability to other systems.<sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup> </p><p>It was claimed that mixed-reality environments like STE could reduce training costs,<sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup> such as reducing the amount of <a href="/wiki/Ammunition" title="Ammunition">ammunition</a> expended during training.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">&#91;</span>25<span class="cite-bracket">&#93;</span></a></sup> In 2018, it was reported that STE would include representation of any part of the world's terrain for training purposes.<sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">&#91;</span>26<span class="cite-bracket">&#93;</span></a></sup> STE would offer a variety of training opportunities for squad brigade and combat teams, including <a href="/wiki/Stryker" title="Stryker">Stryker</a>, armory, and infantry teams.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">&#91;</span>27<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Blended_spaces">Blended spaces</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Mixed_reality&amp;action=edit&amp;section=5" title="Edit section: Blended spaces"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>A blended space is a space in which a <a href="/wiki/Biophysical_environment" class="mw-redirect" title="Biophysical environment">physical environment</a> and a <a href="/wiki/Virtual_environment" title="Virtual environment">virtual environment</a> are deliberately integrated in a close knit way. The aim of blended space design is to provide people with the experience of feeling a sense of presence in the blended space, acting directly on the content of the blended space.<sup id="cite_ref-SoI_28-0" class="reference"><a href="#cite_note-SoI-28"><span class="cite-bracket">&#91;</span>28<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-presencePaper_29-0" class="reference"><a href="#cite_note-presencePaper-29"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup> Examples of blended spaces include <a href="/wiki/Augmented_reality" title="Augmented reality">augmented reality</a> devices such as the <a href="/wiki/Microsoft_HoloLens" title="Microsoft HoloLens">Microsoft HoloLens</a> and games such as <i><a href="/wiki/Pok%C3%A9mon_Go" title="Pokémon Go">Pokémon Go</a></i> in addition to many smartphone tourism apps, smart meeting rooms and applications such as bus tracker systems. </p><p>The idea of blending comes from the ideas of conceptual integration, or <a href="/wiki/Conceptual_blending" title="Conceptual blending">conceptual blending</a> introduced by <a href="/wiki/Gilles_Fauconnier" title="Gilles Fauconnier">Gilles Fauconnier</a> and <a href="/wiki/Mark_Turner_(cognitive_scientist)" title="Mark Turner (cognitive scientist)">Mark Turner</a>. </p><p>Manuel Imaz and David Benyon introduced blending theory to look at concepts in <a href="/wiki/Software_engineering" title="Software engineering">software engineering</a> and human-computer interaction.<sup id="cite_ref-Benyon_30-0" class="reference"><a href="#cite_note-Benyon-30"><span class="cite-bracket">&#91;</span>30<span class="cite-bracket">&#93;</span></a></sup> </p><p>The simplest implementation of a blended space requires two features. The first required feature is input. The input can range from tactile, to changes in the environment. The next required feature is notifications received from the digital spaces. The correspondences between the physical and digital space have to be abstracted and exploited by the design of the blended space. Seamless integration of both the spaces is rare. Blended spaces need anchoring points or technologies to link the spaces.<sup id="cite_ref-presencePaper_29-1" class="reference"><a href="#cite_note-presencePaper-29"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup> </p><p>A well designed blended space advertises and conveys the digital content in a subtle and unobtrusive way. Presence can be measured using physiological, behavioral, and subjective measures derived from the space.<sup id="cite_ref-Benyon_30-1" class="reference"><a href="#cite_note-Benyon-30"><span class="cite-bracket">&#91;</span>30<span class="cite-bracket">&#93;</span></a></sup> </p> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:BlendedSpacesImage.JPG" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/e/e9/BlendedSpacesImage.JPG/220px-BlendedSpacesImage.JPG" decoding="async" width="220" height="194" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/e/e9/BlendedSpacesImage.JPG/330px-BlendedSpacesImage.JPG 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/e/e9/BlendedSpacesImage.JPG/440px-BlendedSpacesImage.JPG 2x" data-file-width="618" data-file-height="545" /></a><figcaption>Conceptual blending in mixed reality spaces</figcaption></figure> <p>There are two main components to any space. They are: </p> <ol><li><b>Objects</b> – The actual distinct objects which make up the medium/space. The objects thus effectively describe the space.</li> <li><b>Agents</b> – Correspondents/users inside the space who interact with it through the objects.<sup id="cite_ref-SoI_28-1" class="reference"><a href="#cite_note-SoI-28"><span class="cite-bracket">&#91;</span>28<span class="cite-bracket">&#93;</span></a></sup></li></ol> <p>For presence in a blended space, there must be a physical space and a digital space. In the context of blended space, the higher the communication between the physical and digital spaces, the richer the experience.<sup id="cite_ref-SoI_28-2" class="reference"><a href="#cite_note-SoI-28"><span class="cite-bracket">&#91;</span>28<span class="cite-bracket">&#93;</span></a></sup> This communication happens through the medium of correspondents which relay the state and nature of objects.<br />For the purpose of looking at blended spaces, the nature and characteristics of any space can be represented by these factors:# Ontology – Different types of objects present in the space the total number of objects and the relationships between objects and the space. </p> <ol><li>Topology – The way objects are placed and positioned.</li> <li>Volatility – Frequency with which the objects change.</li> <li>Agency – Medium of communication between the objects, and between the objects and users. Agency also encompasses the users inside the space.</li></ol> <p><b>Physical space</b> – Physical spaces are spaces which afford spatial interaction.<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">&#91;</span>31<span class="cite-bracket">&#93;</span></a></sup> This kind of spatial interaction greatly impacts the user's cognitive model.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">&#91;</span>32<span class="cite-bracket">&#93;</span></a></sup> <br /><b>Digital space</b> – Digital space (also called the information space) consists of all the information content. This content can be in any form.<sup id="cite_ref-designPaper_33-0" class="reference"><a href="#cite_note-designPaper-33"><span class="cite-bracket">&#91;</span>33<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Remote_working">Remote working</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Mixed_reality&amp;action=edit&amp;section=6" title="Edit section: Remote working"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Mixed reality allows a global workforce of remote teams to work together and tackle an organization's business challenges. No matter where they are physically located, an employee can wear a headset and <a href="/wiki/Noise-canceling_headphones" class="mw-redirect" title="Noise-canceling headphones">noise-canceling headphones</a> and enter a collaborative, immersive virtual environment. As these applications can accurately translate in real time, <a href="/wiki/Language_barrier" title="Language barrier">language barriers</a> become irrelevant. This process also increases flexibility. While many employers still use inflexible models of fixed working time and location, there is evidence that employees are more productive if they have greater autonomy over where, when, and how they work. Some employees prefer loud work environments, while others need silence. Some work best in the morning; others work best at night. Employees also benefit from autonomy in how they work because of different ways of processing information. The classic model for learning styles differentiates between visual, auditory, and <a href="/wiki/Kinesthetic_learning" title="Kinesthetic learning">kinesthetic learners</a>.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">&#91;</span>34<span class="cite-bracket">&#93;</span></a></sup> </p><p>Machine maintenance can also be executed with the help of mixed reality. Larger companies with multiple manufacturing locations and a lot of machinery can use mixed reality to educate and instruct their employees. The machines need regular checkups and have to be adjusted every now and then. These adjustments are mostly done by humans, so employees need to be informed about needed adjustments. By using mixed reality, employees from multiple locations can wear headsets and receive live instructions about the changes. Instructors can operate the representation that every employee sees, and can glide through the production area, zooming in to technical details and explaining every change needed. Employees completing a five-minute training session with such a mixed-reality program have been shown to attain the same learning results as reading a 50-page training manual.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">&#91;</span>35<span class="cite-bracket">&#93;</span></a></sup> An extension to this environment is the incorporation of live data from operating machinery into the virtual collaborative space and then associated with three dimensional virtual models of the equipment. This enables training and execution of maintenance, operational and safety work processes, which would otherwise be difficult in a live setting, while making use of expertise, no matter their physical location.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">&#91;</span>36<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Functional_mockup">Functional mockup</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Mixed_reality&amp;action=edit&amp;section=7" title="Edit section: Functional mockup"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Mixed reality can be used to build <a href="/wiki/Mockup" title="Mockup">mockups</a> that combine physical and digital elements. With the use of <a href="/wiki/Simultaneous_localization_and_mapping" title="Simultaneous localization and mapping">simultaneous localization and mapping</a> (SLAM), mockups can interact with the physical world to gain control of more realistic sensory experiences<sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">&#91;</span>37<span class="cite-bracket">&#93;</span></a></sup> like <a href="/wiki/Object_permanence" title="Object permanence">object permanence</a>, which would normally be infeasible or extremely difficult to track and analyze without the use of both digital and physical aides.<sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">&#91;</span>38<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-sciencedirect.com_39-0" class="reference"><a href="#cite_note-sciencedirect.com-39"><span class="cite-bracket">&#91;</span>39<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Healthcare">Healthcare</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Mixed_reality&amp;action=edit&amp;section=8" title="Edit section: Healthcare"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><a href="/wiki/Smartglasses" title="Smartglasses">Smartglasses</a> can be incorporated into the operating room to aide in surgical procedures; possibly displaying patient data conveniently while overlaying precise visual guides for the surgeon.<sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">&#91;</span>40<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-:8_41-0" class="reference"><a href="#cite_note-:8-41"><span class="cite-bracket">&#91;</span>41<span class="cite-bracket">&#93;</span></a></sup> Mixed reality headsets like the <a href="/wiki/Microsoft_HoloLens" title="Microsoft HoloLens">Microsoft HoloLens</a> have been theorized to allow for efficient sharing of information between doctors, in addition to providing a platform for enhanced training.<sup id="cite_ref-42" class="reference"><a href="#cite_note-42"><span class="cite-bracket">&#91;</span>42<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-:8_41-1" class="reference"><a href="#cite_note-:8-41"><span class="cite-bracket">&#91;</span>41<span class="cite-bracket">&#93;</span></a></sup> This can, in some situations (i.e. patient infected with contagious disease), improve doctor safety and reduce <a href="/wiki/Personal_protective_equipment" title="Personal protective equipment">PPE</a> use.<sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">&#91;</span>43<span class="cite-bracket">&#93;</span></a></sup> While mixed reality has lots of potential for enhancing healthcare, it does have some drawbacks too.<sup id="cite_ref-:8_41-2" class="reference"><a href="#cite_note-:8-41"><span class="cite-bracket">&#91;</span>41<span class="cite-bracket">&#93;</span></a></sup> The technology may never fully integrate into scenarios when a patient is present, as there are ethical concerns surrounding the doctor not being able to see the patient.<sup id="cite_ref-:8_41-3" class="reference"><a href="#cite_note-:8-41"><span class="cite-bracket">&#91;</span>41<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-sciencedirect.com_39-1" class="reference"><a href="#cite_note-sciencedirect.com-39"><span class="cite-bracket">&#91;</span>39<span class="cite-bracket">&#93;</span></a></sup> Mixed reality is also useful for healthcare education. For example, according to a 2022 report from the World Economic Forum, 85% of first-year medical students at Case Western Reserve University reported that mixed reality for teaching anatomy was "equivalent" or "better" than the in-person class.<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">&#91;</span>44<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Product_content_management">Product content management</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Mixed_reality&amp;action=edit&amp;section=9" title="Edit section: Product content management"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Product content management before the advent of mixed reality consisted largely of brochures and little customer-product engagement outside of this 2-dimensional realm.<sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">&#91;</span>45<span class="cite-bracket">&#93;</span></a></sup> With mixed reality technology improvements, new forms of interactive product content management has emerged. Most notably, 3-dimensional digital renderings of normally 2-dimensional products have increased reachability and effectiveness of consumer-product interaction.<sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">&#91;</span>46<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Human-in-the-loop_operation_of_robots">Human-in-the-loop operation of robots</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Mixed_reality&amp;action=edit&amp;section=10" title="Edit section: Human-in-the-loop operation of robots"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Recent advances in mixed-reality technologies have renewed interest in alternative modes of communication for human-robot interaction.<sup id="cite_ref-47" class="reference"><a href="#cite_note-47"><span class="cite-bracket">&#91;</span>47<span class="cite-bracket">&#93;</span></a></sup> Human operators wearing mixed reality glasses such as <a href="/wiki/Microsoft_HoloLens" title="Microsoft HoloLens">HoloLens</a> can interact with (control and monitor) e.g. robots and lifting machines<sup id="cite_ref-Tu_9480_48-0" class="reference"><a href="#cite_note-Tu_9480-48"><span class="cite-bracket">&#91;</span>48<span class="cite-bracket">&#93;</span></a></sup> on site in a digital factory setup. This use case typically requires real-time data communication between a mixed reality interface with the machine / process / system, which could be enabled by incorporating <a href="/wiki/Digital_twin" title="Digital twin">digital twin technology.</a><sup id="cite_ref-Tu_9480_48-1" class="reference"><a href="#cite_note-Tu_9480-48"><span class="cite-bracket">&#91;</span>48<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Business_firms">Business firms</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Mixed_reality&amp;action=edit&amp;section=11" title="Edit section: Business firms"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Mixed reality allows sellers to show the customers how a certain commodity will suit their demands. A seller may demonstrate how a certain product will fit into the homes of the buyer. The buyer with the assistance of the VR can virtually pick the item, spin around and place to their desired points. This improves the buyer's confidence of making a purchase and reduces the number of returns.<sup id="cite_ref-49" class="reference"><a href="#cite_note-49"><span class="cite-bracket">&#91;</span>49<span class="cite-bracket">&#93;</span></a></sup> </p><p>Architectural firms can allow customers to virtually visit their desired homes. </p> <div class="mw-heading mw-heading2"><h2 id="Display_technologies_and_products">Display technologies and products</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Mixed_reality&amp;action=edit&amp;section=12" title="Edit section: Display technologies and products"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>While mixed reality refers to the intertwining of the virtual world and the physical world at a high level, there are a variety of digital mediums used to accomplish a mixed reality environment. They may range from handheld devices to entire rooms, each having practical uses in different disciplines.<sup id="cite_ref-:1_50-0" class="reference"><a href="#cite_note-:1-50"><span class="cite-bracket">&#91;</span>50<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Demidova_2016_02010_51-0" class="reference"><a href="#cite_note-Demidova_2016_02010-51"><span class="cite-bracket">&#91;</span>51<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Cave_automatic_virtual_environment">Cave automatic virtual environment</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Mixed_reality&amp;action=edit&amp;section=13" title="Edit section: Cave automatic virtual environment"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Cave_automatic_virtual_environment" title="Cave automatic virtual environment">Cave automatic virtual environment</a></div> <figure typeof="mw:File/Thumb"><a href="/wiki/File:CAVE_Crayoland.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/6/6d/CAVE_Crayoland.jpg/178px-CAVE_Crayoland.jpg" decoding="async" width="178" height="134" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/6/6d/CAVE_Crayoland.jpg/267px-CAVE_Crayoland.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/6/6d/CAVE_Crayoland.jpg/356px-CAVE_Crayoland.jpg 2x" data-file-width="1280" data-file-height="960" /></a><figcaption>A user standing in the middle of a Cave Automatic Virtual Environment</figcaption></figure> <p>The cave automatic virtual environment (CAVE) is an environment, typically a small room located in a larger outer room, in which a user is surrounded by projected displays around them, above them, and below them.<sup id="cite_ref-:1_50-1" class="reference"><a href="#cite_note-:1-50"><span class="cite-bracket">&#91;</span>50<span class="cite-bracket">&#93;</span></a></sup> 3D glasses and surround sound complement the projections to provide the user with a sense of perspective that aims to simulate the physical world.<sup id="cite_ref-:1_50-2" class="reference"><a href="#cite_note-:1-50"><span class="cite-bracket">&#91;</span>50<span class="cite-bracket">&#93;</span></a></sup> Since being developed, CAVE systems have been adopted by engineers developing and testing prototype products.<sup id="cite_ref-:2_52-0" class="reference"><a href="#cite_note-:2-52"><span class="cite-bracket">&#91;</span>52<span class="cite-bracket">&#93;</span></a></sup> They allow product designers to test their prototypes before expending resources to produce a physical prototype, while also opening doors for "hands-on" testing on non-tangible objects such as microscopic environments or entire factory floors.<sup id="cite_ref-:2_52-1" class="reference"><a href="#cite_note-:2-52"><span class="cite-bracket">&#91;</span>52<span class="cite-bracket">&#93;</span></a></sup> After developing the CAVE, the same researchers eventually released the CAVE2, which builds off of the original CAVE's shortcomings.<sup id="cite_ref-:3_53-0" class="reference"><a href="#cite_note-:3-53"><span class="cite-bracket">&#91;</span>53<span class="cite-bracket">&#93;</span></a></sup> The original projections were substituted for 37 megapixel 3D LCD panels, network cables integrate the CAVE2 with the internet, and a more precise camera system allows the environment to shift as the user moves throughout it.<sup id="cite_ref-:3_53-1" class="reference"><a href="#cite_note-:3-53"><span class="cite-bracket">&#91;</span>53<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Head-up_display">Head-up display</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Mixed_reality&amp;action=edit&amp;section=14" title="Edit section: Head-up display"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Head-up_display" title="Head-up display">Head-up display</a></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Hud_on_the_cat.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/4/4f/Hud_on_the_cat.jpg/220px-Hud_on_the_cat.jpg" decoding="async" width="220" height="165" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/4f/Hud_on_the_cat.jpg/330px-Hud_on_the_cat.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/4f/Hud_on_the_cat.jpg/440px-Hud_on_the_cat.jpg 2x" data-file-width="640" data-file-height="480" /></a><figcaption>Photograph of the Head-up display of a F/A-18C</figcaption></figure> <p>Head-up display (HUD) is a display that projects imagery directly in front of a viewer without heavily obfuscating their environment. A standard HUD is composed of three elements: a projector, which is responsible for overlaying the graphics of the HUD, the combiner, which is the surface the graphics are projected onto, and the computer, which integrates the two other components and computes any real-time calculations or adjustments.<sup id="cite_ref-54" class="reference"><a href="#cite_note-54"><span class="cite-bracket">&#91;</span>54<span class="cite-bracket">&#93;</span></a></sup> Prototype HUDs were first used in military applications to aid fighter pilots in combat, but eventually evolved to aid in all aspects of flight – not just combat.<sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">&#91;</span>55<span class="cite-bracket">&#93;</span></a></sup> HUDs were then standardized across commercial aviation as well, eventually creeping into the automotive industry. One of the first applications of HUD in automotive transport came with Pioneer's Heads-up system, which replaces the driver-side sun visor with a display that projects navigation instructions onto the road in front of the driver.<sup id="cite_ref-56" class="reference"><a href="#cite_note-56"><span class="cite-bracket">&#91;</span>56<span class="cite-bracket">&#93;</span></a></sup> Major manufacturers such as General Motors, Toyota, Audi, and BMW have since included some form of head-up display in certain models. </p> <div class="mw-heading mw-heading3"><h3 id="Head-mounted_display">Head-mounted display</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Mixed_reality&amp;action=edit&amp;section=15" title="Edit section: Head-mounted display"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Head-mounted_display" title="Head-mounted display">Head-mounted display</a></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:HoloLens_2.jpeg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/7/7f/HoloLens_2.jpeg/220px-HoloLens_2.jpeg" decoding="async" width="220" height="109" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/7/7f/HoloLens_2.jpeg/330px-HoloLens_2.jpeg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/7/7f/HoloLens_2.jpeg/440px-HoloLens_2.jpeg 2x" data-file-width="478" data-file-height="237" /></a><figcaption>An <a href="/wiki/Augmented_reality" title="Augmented reality">augmented reality</a> head-mounted display</figcaption></figure> <p>A head-mounted display (HMD), worn over the entire head or worn in front of the eyes, is a device that uses one or two optics to project an image directly in front of the user's eyes. Its applications range across medicine, entertainment, aviation, and engineering, providing a layer of visual immersion that traditional displays cannot achieve.<sup id="cite_ref-57" class="reference"><a href="#cite_note-57"><span class="cite-bracket">&#91;</span>57<span class="cite-bracket">&#93;</span></a></sup> Head-mounted displays are most popular with consumers in the entertainment market, with major tech companies developing HMDs to complement their existing products.<sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">&#91;</span>58<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">&#91;</span>59<span class="cite-bracket">&#93;</span></a></sup> However, these head-mounted displays are virtual reality displays and do not integrate the physical world. Popular <a href="/wiki/Augmented_reality" title="Augmented reality">augmented reality</a> HMDs, however, are more favorable in enterprise environments. Microsoft's HoloLens is an augmented reality HMD that has applications in medicine, giving doctors more profound real-time insight, as well as engineering, overlaying important information on top of the physical world.<sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">&#91;</span>60<span class="cite-bracket">&#93;</span></a></sup> Another notable augmented reality HMD has been developed by Magic Leap, a startup developing a similar product with applications in both the private sector and the consumer market.<sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">&#91;</span>61<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Mobile_devices">Mobile devices</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Mixed_reality&amp;action=edit&amp;section=16" title="Edit section: Mobile devices"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Mobile_device" title="Mobile device">Mobile device</a></div> <p>Mobile devices, including smartphones and tablets, have continued to increase in computing power and portability. Many modern mobile devices come equipped with toolkits for developing augmented reality applications.<sup id="cite_ref-Demidova_2016_02010_51-1" class="reference"><a href="#cite_note-Demidova_2016_02010-51"><span class="cite-bracket">&#91;</span>51<span class="cite-bracket">&#93;</span></a></sup> These applications allow developers to overlay computer graphics over videos of the physical world. The first augmented reality mobile game with widespread success was Pokémon GO, which released in 2016 and accumulated 800 million downloads.<sup id="cite_ref-62" class="reference"><a href="#cite_note-62"><span class="cite-bracket">&#91;</span>62<span class="cite-bracket">&#93;</span></a></sup> While entertainment applications utilizing AR have proven successful, productivity and utility apps have also begun integrating AR features. Google has released updates to their Google Maps application that includes AR navigation directions overlaid onto the streets in front of the user, as well as expanding their translate app to overlay translated text onto physical writing in over 20 foreign languages.<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">&#91;</span>63<span class="cite-bracket">&#93;</span></a></sup> Mobile devices are unique display technologies due to the fact that they are commonly equipped at all times. </p> <div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Mixed_reality&amp;action=edit&amp;section=17" title="Edit section: See also"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1184024115">.mw-parser-output .div-col{margin-top:0.3em;column-width:30em}.mw-parser-output .div-col-small{font-size:90%}.mw-parser-output .div-col-rules{column-rule:1px solid #aaa}.mw-parser-output .div-col dl,.mw-parser-output .div-col ol,.mw-parser-output .div-col ul{margin-top:0}.mw-parser-output .div-col li,.mw-parser-output .div-col dd{page-break-inside:avoid;break-inside:avoid-column}</style><div class="div-col" style="column-width: 22em;"> <ul><li><a href="/wiki/Computer-mediated_reality" title="Computer-mediated reality">Computer-mediated reality</a></li> <li><a href="/wiki/Extended_reality" title="Extended reality">Extended reality</a></li> <li><a href="/wiki/Mixed_reality_game" title="Mixed reality game">Mixed reality games</a></li> <li><a href="/wiki/Multimodal_interaction" title="Multimodal interaction">Multimodal interaction</a></li> <li><a href="/wiki/Simulated_reality" title="Simulated reality">Simulated reality</a></li></ul> </div> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Mixed_reality&amp;action=edit&amp;section=18" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-columns references-column-width" style="column-width: 30em;"> <ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFCoscoGarreBrunoMuzzupappa2013" class="citation journal cs1">Cosco, Francesco; Garre, Carlos; Bruno, Fabio; Muzzupappa, Maurizio; Otaduy, Miguel A. (January 2013). <a rel="nofollow" class="external text" href="https://ieeexplore.ieee.org/document/6185544">"Visuo-Haptic Mixed Reality with Unobstructed Tool-Hand Integration"</a>. <i>IEEE Transactions on Visualization and Computer Graphics</i>. <b>19</b> (1): 159–172. <a href="/wiki/Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1109%2FTVCG.2012.107">10.1109/TVCG.2012.107</a>. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1941-0506">1941-0506</a>. <a href="/wiki/PMID_(identifier)" class="mw-redirect" title="PMID (identifier)">PMID</a>&#160;<a rel="nofollow" class="external text" href="https://pubmed.ncbi.nlm.nih.gov/22508901">22508901</a>. <a href="/wiki/S2CID_(identifier)" class="mw-redirect" title="S2CID (identifier)">S2CID</a>&#160;<a rel="nofollow" class="external text" href="https://api.semanticscholar.org/CorpusID:2894269">2894269</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=IEEE+Transactions+on+Visualization+and+Computer+Graphics&amp;rft.atitle=Visuo-Haptic+Mixed+Reality+with+Unobstructed+Tool-Hand+Integration&amp;rft.volume=19&amp;rft.issue=1&amp;rft.pages=159-172&amp;rft.date=2013-01&amp;rft.issn=1941-0506&amp;rft_id=https%3A%2F%2Fapi.semanticscholar.org%2FCorpusID%3A2894269%23id-name%3DS2CID&amp;rft_id=info%3Apmid%2F22508901&amp;rft_id=info%3Adoi%2F10.1109%2FTVCG.2012.107&amp;rft.aulast=Cosco&amp;rft.aufirst=Francesco&amp;rft.au=Garre%2C+Carlos&amp;rft.au=Bruno%2C+Fabio&amp;rft.au=Muzzupappa%2C+Maurizio&amp;rft.au=Otaduy%2C+Miguel+A.&amp;rft_id=https%3A%2F%2Fieeexplore.ieee.org%2Fdocument%2F6185544&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AMixed+reality" class="Z3988"></span></span> </li> <li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFAygünÖğütBaysalTaşcıoğlu2020" class="citation journal cs1">Aygün, Mehmet Murat; Öğüt, Yusuf Çağrı; Baysal, Hulusi; Taşcıoğlu, Yiğit (January 2020). <a rel="nofollow" class="external text" href="https://doi.org/10.3390%2Fapp10155344">"Visuo-Haptic Mixed Reality Simulation Using Unbound Handheld Tools"</a>. <i>Applied Sciences</i>. <b>10</b> (15): 5344. <a href="/wiki/Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<span class="id-lock-free" title="Freely accessible"><a rel="nofollow" class="external text" href="https://doi.org/10.3390%2Fapp10155344">10.3390/app10155344</a></span>. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/2076-3417">2076-3417</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Applied+Sciences&amp;rft.atitle=Visuo-Haptic+Mixed+Reality+Simulation+Using+Unbound+Handheld+Tools&amp;rft.volume=10&amp;rft.issue=15&amp;rft.pages=5344&amp;rft.date=2020-01&amp;rft_id=info%3Adoi%2F10.3390%2Fapp10155344&amp;rft.issn=2076-3417&amp;rft.aulast=Ayg%C3%BCn&amp;rft.aufirst=Mehmet+Murat&amp;rft.au=%C3%96%C4%9F%C3%BCt%2C+Yusuf+%C3%87a%C4%9Fr%C4%B1&amp;rft.au=Baysal%2C+Hulusi&amp;rft.au=Ta%C5%9Fc%C4%B1o%C4%9Flu%2C+Yi%C4%9Fit&amp;rft_id=https%3A%2F%2Fdoi.org%2F10.3390%252Fapp10155344&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AMixed+reality" class="Z3988"></span></span> </li> <li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text">J. van Kokswijk, <a rel="nofollow" class="external text" href="http://www.kokswijk.nl/hum@n.pdf"><i>Hum@n, Telecoms &amp; Internet as Interface to Interreality</i></a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20070926235344/http://www.kokswijk.nl/hum@n.pdf">Archived</a> 26 September 2007 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a> (Bergboek, The Netherlands, 2003).</span> </li> <li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text">V. 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(2017). <a rel="nofollow" class="external text" href="https://arxiv.org/abs/1703.08288">Tangible Holograms: Towards Mobile Physical Augmentation of Virtual Objects</a>, Technical Report WISE Lab, WISE-2017-01, March 2017.</li> <li>Fleischmann, Monika; Strauss, Wolfgang (eds.) (2001). <a rel="nofollow" class="external text" href="http://netzspannung.org/version1/extensions/cast01-proceedings/pdf/cast01_proceedings_bw.pdf">Proceedings</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160303190905/http://netzspannung.org/version1/extensions/cast01-proceedings/pdf/cast01_proceedings_bw.pdf">Archived</a> 3 March 2016 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a> of <a rel="nofollow" class="external text" href="http://netzspannung.org/version1/cast01/index.html">"CAST01//Living in Mixed Realities"</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20201116040627/http://netzspannung.org/version1/cast01/index.html">Archived</a> 16 November 2020 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a> Intl. Conf. On Communication of Art, Science and Technology, Fraunhofer IMK 2001, 401. ISSN 1618-1379 (Print), ISSN 1618-1387 (Internet).</li> <li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20120224205747/http://www.iml.org.sg/">Interactive Multimedia Lab</a> A research lab at the National University of Singapore focuses on Multi-modal Mixed Reality interfaces.</li> <li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20070210044908/http://www.soi.city.ac.uk/~fotisl/MRGIS/mrgis.htm">Mixed Reality Geographical Information System (MRGIS)</a></li> <li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20100814140917if_/http://www.t2i.se/pub/papers/springer_5440.pdf">Costanza, E., Kunz, A., and Fjeld, M. 2009. Mixed Reality: A Survey</a> Costanza, E., Kunz, A., and Fjeld, M. 2009. Mixed Reality: A Survey. In Human Machine interaction: Research Results of the MMI Program, D. Lalanne and J. Kohlas (Eds.) LNCS 5440, pp.&#160;47–68.</li> <li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20120205014845if_/http://csdl2.computer.org/comp/proceedings/ismar/2003/2006/00/20060290.pdf">H. Regenbrecht and C. Ott and M. Wagner and T. Lum and P. Kohler and W. Wilke and E. Mueller, An Augmented Virtuality Approach to 3D Videoconferencing, Proceedings of the 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, pp 290-291, 2003</a></li> <li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20070930043301if_/http://www.sics.se/~kalle/published/wow.pdf">Kristian Simsarian and Karl-Petter Akesson, Windows on the World: An example of Augmented Virtuality, Interface Sixth International Conference Montpellier, Man-machine interaction, pp 68-71, 1997</a></li> <li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20140105201145/http://architecturemixedreality.com/">Mixed Reality Project: experimental applications on Mixed Reality (Augmented Reality, Augmented Virtuality) and Virtual Reality.</a></li> <li><a href="https://commons.wikimedia.org/wiki/File:Mixed_Reality_Scale.png" class="extiw" title="commons:File:Mixed Reality Scale.png">Mixed Reality Scale</a> – Milgram and Kishino's (1994) Virtuality Continuum paraphrase with examples.</li> <li><a rel="nofollow" class="external text" href="http://etclab.mie.utoronto.ca/people/paul_dir/IEICE94/ieice.html">IEICE Transactions on Information Systems, Vol E77-D, No.12 December 1994 - A taxonomy of mixed reality visual displays - Paul Milgram, Fumio Kishino</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170504071944/http://etclab.mie.utoronto.ca/people/paul_dir/IEICE94/ieice.html">Archived</a> 4 May 2017 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a></li></ul> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Mixed_reality&amp;action=edit&amp;section=20" title="Edit section: External links"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><span class="noviewer" typeof="mw:File"><a 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href="/wiki/Template:Informatics" title="Template:Informatics"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Informatics" title="Template talk:Informatics"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Informatics" title="Special:EditPage/Template:Informatics"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Information_processing" style="font-size:114%;margin:0 4em"><a href="/wiki/Information_technology" title="Information technology">Information processing</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Information processes</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%;font-weight:normal;">information processes by function</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Perception" title="Perception">perception</a></li> <li><a href="/wiki/Attention" title="Attention">attention</a></li> <li><a href="/wiki/Social_influence" title="Social influence">influence</a></li> <li><a href="/wiki/Remote_control" title="Remote control">operating</a></li> <li><a href="/wiki/Communication" title="Communication">communication</a></li> <li><a href="/wiki/Reason" title="Reason">reasoning</a></li> <li><a href="/wiki/Learning" title="Learning">learning</a></li> <li><a href="/wiki/Information_storage" class="mw-redirect" title="Information storage">storing</a></li> <li><a href="/wiki/Decision-making" title="Decision-making">decision-making</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%;font-weight:normal;">information processing abstractions</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Event_processing" class="mw-redirect" title="Event processing">event processing</a></li> <li><a href="/wiki/Semiotics" title="Semiotics">sign processesing</a></li> <li><a href="/wiki/Signal" title="Signal">signal processing</a></li> <li><a href="/wiki/Data_processing" title="Data processing">data processing</a></li> <li><a href="/wiki/Stream_processing" title="Stream processing">stream processing</a></li> <li><a href="/wiki/Multi-agent_system" title="Multi-agent system">agent processing</a></li> <li><a href="/wiki/State_(computer_science)" title="State (computer science)">state processing</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Information processors</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%;font-weight:normal;">natural</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Natural_computing#Nature_as_information_processing" title="Natural computing">nature as information processing</a></li> <li><a href="/wiki/Information_processing_theory#Humans_as_Information_Processing_Systems" title="Information processing theory">humans as information processing systems</a></li> <li><a href="/wiki/Social_information_processing" title="Social information processing">society as information processing system</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%;font-weight:normal;">mixed</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a class="mw-selflink selflink">mixed reality</a></li> <li><a href="/wiki/Brain%E2%80%93computer_interface" title="Brain–computer interface">brain–computer interface</a></li> <li><a href="/wiki/Physical_computing" title="Physical computing">physical computing</a></li> <li><a href="/wiki/Human%E2%80%93computer_interaction" title="Human–computer interaction">human–computer interaction</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%;font-weight:normal;">artificial</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Processor_(computing)" title="Processor (computing)">processors</a> and <a href="/wiki/Process_(computing)" title="Process (computing)">processes</a></li> <li><a href="/wiki/Bio-inspired_computing" title="Bio-inspired computing">bio-inspired computing</a></li> <li><a href="/wiki/Ubiquitous_computing" title="Ubiquitous computing">ubiquitous computing</a></li> <li><a href="/wiki/Artificial_brain" title="Artificial brain">artificial brain</a> and <a href="/wiki/Mind_uploading" title="Mind uploading">mind uploading</a></li> <li><a href="/wiki/Virtual_reality" title="Virtual reality">virtual reality</a></li> <li><a href="/wiki/Virtual_world" title="Virtual world">virtual world</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Information processing <br />theories and concepts</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%;font-weight:normal;">in biology</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Computational_biology" title="Computational biology">computational</a> and <a href="/wiki/Systems_biology" title="Systems biology">systems biology</a></li> <li><a href="/wiki/Genome_informatics" title="Genome informatics">genetic informatics</a> and <a href="/wiki/Cellular_computing" class="mw-redirect" title="Cellular computing">cellular computing</a></li> <li><a href="/wiki/Computational_neuroscience" title="Computational neuroscience">computational neuroscience</a> and <a href="/wiki/Neurocomputing" class="mw-redirect" title="Neurocomputing">neurocomputing</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%;font-weight:normal;">in cognitive psychology</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Information_processing_theory" title="Information processing theory">information processing theory</a></li> <li><a href="/wiki/Mind" title="Mind">mind</a> and <a href="/wiki/Intelligence" title="Intelligence">intelligence</a></li> <li><a href="/wiki/Cognitive_informatics" class="mw-redirect" title="Cognitive informatics">cognitive informatics</a> and <a href="/wiki/Neuroinformatics" title="Neuroinformatics">neuroinformatics</a></li> <li><a href="/wiki/Behavior_informatics" title="Behavior informatics">behavior informatics</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%;font-weight:normal;">in computer science</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Neural_computation" title="Neural computation">neural computation</a></li> <li><a href="/wiki/Theory_of_computation" title="Theory of computation">computation theory</a></li> <li><a href="/wiki/Algorithms" class="mw-redirect" title="Algorithms">algorithms</a> and <a href="/wiki/Information_structure" title="Information structure">information structures</a></li> <li><a href="/wiki/Circuit_(computer_science)" title="Circuit (computer science)">computational circuits</a></li> <li><a href="/wiki/Artificial_intelligence" title="Artificial intelligence">artificial intelligence</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%;font-weight:normal;">in philosophy</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Computational_theory_of_mind" title="Computational theory of mind">computational theory of mind</a></li> <li><a href="/wiki/Philosophy_of_information" title="Philosophy of information">philosophy of information</a></li> <li><a href="/wiki/Philosophy_of_artificial_intelligence" title="Philosophy of artificial intelligence">philosophy of artificial intelligence</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%;font-weight:normal;">interdisciplinary</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Information_theory" title="Information theory">information theory</a></li> <li><a href="/wiki/Decision_theory" title="Decision theory">decision theory</a></li> <li><a href="/wiki/Systems_theory" title="Systems theory">systems theory</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%;font-weight:normal;">other</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Infosphere" title="Infosphere">infosphere</a></li> <li><a href="/wiki/Inforg" title="Inforg">inforg</a></li> <li><i><a href="/wiki/Decoding_the_Universe" title="Decoding the Universe">Decoding the Universe</a></i></li> <li><a href="/wiki/Information_overload" title="Information overload">information overload</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Computer_science" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Computer_science" title="Template:Computer science"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Computer_science" title="Template talk:Computer science"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Computer_science" title="Special:EditPage/Template:Computer science"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Computer_science" style="font-size:114%;margin:0 4em"><a href="/wiki/Computer_science" title="Computer science">Computer science</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div>Note: This template roughly follows the 2012 <a href="/wiki/ACM_Computing_Classification_System" title="ACM Computing Classification System">ACM Computing Classification System</a>.</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Computer_hardware" title="Computer hardware">Hardware</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Printed_circuit_board" title="Printed circuit board">Printed circuit board</a></li> <li><a href="/wiki/Peripheral" title="Peripheral">Peripheral</a></li> <li><a href="/wiki/Integrated_circuit" title="Integrated circuit">Integrated circuit</a></li> <li><a href="/wiki/Very_Large_Scale_Integration" class="mw-redirect" title="Very Large Scale Integration">Very Large Scale Integration</a></li> <li><a href="/wiki/System_on_a_chip" title="System on a chip">Systems on Chip (SoCs)</a></li> <li><a href="/wiki/Green_computing" title="Green computing">Energy consumption (Green computing)</a></li> <li><a href="/wiki/Electronic_design_automation" title="Electronic design automation">Electronic design automation</a></li> <li><a href="/wiki/Hardware_acceleration" title="Hardware acceleration">Hardware acceleration</a></li> <li><a href="/wiki/Processor_(computing)" title="Processor (computing)">Processor</a></li> <li><a href="/wiki/List_of_computer_size_categories" title="List of computer size categories">Size</a> / <a href="/wiki/Form_factor_(design)" title="Form factor (design)">Form</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Computer systems organization</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Computer_architecture" title="Computer architecture">Computer architecture</a></li> <li><a href="/wiki/Computational_complexity" title="Computational complexity">Computational complexity</a></li> <li><a href="/wiki/Dependability" title="Dependability">Dependability</a></li> <li><a href="/wiki/Embedded_system" title="Embedded system">Embedded system</a></li> <li><a href="/wiki/Real-time_computing" title="Real-time computing">Real-time computing</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Computer_network" title="Computer network">Networks</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Network_architecture" title="Network architecture">Network architecture</a></li> <li><a href="/wiki/Network_protocol" class="mw-redirect" title="Network protocol">Network protocol</a></li> <li><a href="/wiki/Networking_hardware" title="Networking hardware">Network components</a></li> <li><a href="/wiki/Network_scheduler" title="Network scheduler">Network scheduler</a></li> <li><a href="/wiki/Network_performance" title="Network performance">Network performance evaluation</a></li> <li><a href="/wiki/Network_service" title="Network service">Network service</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Software organization</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Interpreter_(computing)" title="Interpreter (computing)">Interpreter</a></li> <li><a href="/wiki/Middleware" title="Middleware">Middleware</a></li> <li><a href="/wiki/Virtual_machine" title="Virtual machine">Virtual machine</a></li> <li><a href="/wiki/Operating_system" title="Operating system">Operating system</a></li> <li><a href="/wiki/Software_quality" title="Software quality">Software quality</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Programming_language_theory" title="Programming language theory">Software notations</a> and <a href="/wiki/Programming_tool" title="Programming tool">tools</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Programming_paradigm" title="Programming paradigm">Programming paradigm</a></li> <li><a href="/wiki/Programming_language" title="Programming language">Programming language</a></li> <li><a href="/wiki/Compiler_construction" class="mw-redirect" title="Compiler construction">Compiler</a></li> <li><a href="/wiki/Domain-specific_language" title="Domain-specific language">Domain-specific language</a></li> <li><a href="/wiki/Modeling_language" title="Modeling language">Modeling language</a></li> <li><a href="/wiki/Software_framework" title="Software framework">Software framework</a></li> <li><a href="/wiki/Integrated_development_environment" title="Integrated development environment">Integrated development environment</a></li> <li><a href="/wiki/Software_configuration_management" title="Software configuration management">Software configuration management</a></li> <li><a href="/wiki/Library_(computing)" title="Library (computing)">Software library</a></li> <li><a href="/wiki/Software_repository" title="Software repository">Software repository</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Software_development" title="Software development">Software development</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Control_variable_(programming)" class="mw-redirect" title="Control variable (programming)">Control variable</a></li> <li><a href="/wiki/Software_development_process" title="Software development process">Software development process</a></li> <li><a href="/wiki/Requirements_analysis" title="Requirements analysis">Requirements analysis</a></li> <li><a href="/wiki/Software_design" title="Software design">Software design</a></li> <li><a href="/wiki/Software_construction" title="Software construction">Software construction</a></li> <li><a href="/wiki/Software_deployment" title="Software deployment">Software deployment</a></li> <li><a href="/wiki/Software_engineering" title="Software engineering">Software engineering</a></li> <li><a href="/wiki/Software_maintenance" title="Software maintenance">Software maintenance</a></li> <li><a href="/wiki/Programming_team" title="Programming team">Programming team</a></li> <li><a href="/wiki/Open-source_software" title="Open-source software">Open-source model</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Theory_of_computation" title="Theory of computation">Theory of computation</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Model_of_computation" title="Model of computation">Model of computation</a> <ul><li><a href="/wiki/Stochastic_computing" title="Stochastic computing">Stochastic</a></li></ul></li> <li><a href="/wiki/Formal_language" title="Formal language">Formal language</a></li> <li><a href="/wiki/Automata_theory" title="Automata theory">Automata theory</a></li> <li><a href="/wiki/Computability_theory" title="Computability theory">Computability theory</a></li> <li><a href="/wiki/Computational_complexity_theory" title="Computational complexity theory">Computational complexity theory</a></li> <li><a href="/wiki/Logic_in_computer_science" title="Logic in computer science">Logic</a></li> <li><a href="/wiki/Semantics_(computer_science)" title="Semantics (computer science)">Semantics</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Algorithm" title="Algorithm">Algorithms</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Algorithm_design" class="mw-redirect" title="Algorithm design">Algorithm design</a></li> <li><a href="/wiki/Analysis_of_algorithms" title="Analysis of algorithms">Analysis of algorithms</a></li> <li><a href="/wiki/Algorithmic_efficiency" title="Algorithmic efficiency">Algorithmic efficiency</a></li> <li><a href="/wiki/Randomized_algorithm" title="Randomized algorithm">Randomized algorithm</a></li> <li><a href="/wiki/Computational_geometry" title="Computational geometry">Computational geometry</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Mathematics of <a href="/wiki/Computing" title="Computing">computing</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Discrete_mathematics" title="Discrete mathematics">Discrete mathematics</a></li> <li><a href="/wiki/Probability" title="Probability">Probability</a></li> <li><a href="/wiki/Statistics" title="Statistics">Statistics</a></li> <li><a href="/wiki/Mathematical_software" title="Mathematical software">Mathematical software</a></li> <li><a href="/wiki/Information_theory" title="Information theory">Information theory</a></li> <li><a href="/wiki/Mathematical_analysis" title="Mathematical analysis">Mathematical analysis</a></li> <li><a href="/wiki/Numerical_analysis" title="Numerical analysis">Numerical analysis</a></li> <li><a href="/wiki/Theoretical_computer_science" title="Theoretical computer science">Theoretical computer science</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Information_system" title="Information system">Information systems</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Database" title="Database">Database management system</a></li> <li><a href="/wiki/Computer_data_storage" title="Computer data storage">Information storage systems</a></li> <li><a href="/wiki/Enterprise_information_system" title="Enterprise information system">Enterprise information system</a></li> <li><a href="/wiki/Social_software" title="Social software">Social information systems</a></li> <li><a href="/wiki/Geographic_information_system" title="Geographic information system">Geographic information system</a></li> <li><a href="/wiki/Decision_support_system" title="Decision support system">Decision support system</a></li> <li><a href="/wiki/Process_control" class="mw-redirect" title="Process control">Process control system</a></li> <li><a href="/wiki/Multimedia_database" title="Multimedia database">Multimedia information system</a></li> <li><a href="/wiki/Data_mining" title="Data mining">Data mining</a></li> <li><a href="/wiki/Digital_library" title="Digital library">Digital library</a></li> <li><a href="/wiki/Computing_platform" title="Computing platform">Computing platform</a></li> <li><a href="/wiki/Digital_marketing" title="Digital marketing">Digital marketing</a></li> <li><a href="/wiki/World_Wide_Web" title="World Wide Web">World Wide Web</a></li> <li><a href="/wiki/Information_retrieval" title="Information retrieval">Information retrieval</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Computer_security" title="Computer security">Security</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cryptography" title="Cryptography">Cryptography</a></li> <li><a href="/wiki/Formal_methods" title="Formal methods">Formal methods</a></li> <li><a href="/wiki/Security_hacker" title="Security hacker">Security hacker</a></li> <li><a href="/wiki/Security_service_(telecommunication)" title="Security service (telecommunication)">Security services</a></li> <li><a href="/wiki/Intrusion_detection_system" title="Intrusion detection system">Intrusion detection system</a></li> <li><a href="/wiki/Hardware_security" title="Hardware security">Hardware security</a></li> <li><a href="/wiki/Network_security" title="Network security">Network security</a></li> <li><a href="/wiki/Information_security" title="Information security">Information security</a></li> <li><a href="/wiki/Application_security" title="Application security">Application security</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Human%E2%80%93computer_interaction" title="Human–computer interaction">Human–computer interaction</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Interaction_design" title="Interaction design">Interaction design</a></li> <li><a href="/wiki/Social_computing" title="Social computing">Social computing</a></li> <li><a href="/wiki/Ubiquitous_computing" title="Ubiquitous computing">Ubiquitous computing</a></li> <li><a href="/wiki/Visualization_(graphics)" title="Visualization (graphics)">Visualization</a></li> <li><a href="/wiki/Computer_accessibility" title="Computer accessibility">Accessibility</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Concurrency_(computer_science)" title="Concurrency (computer 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