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Virtual reality - Wikipedia
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id="toc-1970–1990" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#1970–1990"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.1.1</span> <span>1970–1990</span> </div> </a> <ul id="toc-1970–1990-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-1990–2000" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#1990–2000"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.1.2</span> <span>1990–2000</span> </div> </a> <ul id="toc-1990–2000-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-21st_century" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#21st_century"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.2</span> <span>21st century</span> </div> </a> <ul id="toc-21st_century-sublist" class="vector-toc-list"> <li id="toc-2010–present" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#2010–present"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.2.1</span> <span>2010–present</span> </div> </a> <ul id="toc-2010–present-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> </ul> </li> <li id="toc-Technology" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Technology"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Technology</span> </div> </a> <button aria-controls="toc-Technology-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Technology subsection</span> </button> <ul id="toc-Technology-sublist" class="vector-toc-list"> <li id="toc-Hardware" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Hardware"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.1</span> <span>Hardware</span> </div> </a> <ul id="toc-Hardware-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Software" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Software"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.2</span> <span>Software</span> </div> </a> <ul id="toc-Software-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Visual_immersion_experience" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Visual_immersion_experience"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>Visual immersion experience</span> </div> </a> <button aria-controls="toc-Visual_immersion_experience-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Visual immersion experience subsection</span> </button> <ul id="toc-Visual_immersion_experience-sublist" class="vector-toc-list"> <li id="toc-Display_resolution" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Display_resolution"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.1</span> <span>Display resolution</span> </div> </a> <ul id="toc-Display_resolution-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Image_latency_and_display_refresh_frequency" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Image_latency_and_display_refresh_frequency"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.2</span> <span>Image latency and display refresh frequency</span> </div> </a> <ul id="toc-Image_latency_and_display_refresh_frequency-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Relationship_between_display_and_field_of_view" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Relationship_between_display_and_field_of_view"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.3</span> <span>Relationship between display and field of view</span> </div> </a> <ul id="toc-Relationship_between_display_and_field_of_view-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Applications" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Applications"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>Applications</span> </div> </a> <ul id="toc-Applications-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Medical_uses_of_VR" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Medical_uses_of_VR"> <div class="vector-toc-text"> <span class="vector-toc-numb">7</span> <span>Medical uses of VR</span> </div> </a> <ul id="toc-Medical_uses_of_VR-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Concerts" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Concerts"> <div class="vector-toc-text"> <span class="vector-toc-numb">8</span> <span>Concerts</span> </div> </a> <ul id="toc-Concerts-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Concerns_and_challenges" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Concerns_and_challenges"> <div class="vector-toc-text"> <span class="vector-toc-numb">9</span> <span>Concerns and challenges</span> </div> </a> <button aria-controls="toc-Concerns_and_challenges-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Concerns and challenges subsection</span> </button> <ul id="toc-Concerns_and_challenges-sublist" class="vector-toc-list"> <li id="toc-Health_and_safety" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Health_and_safety"> <div class="vector-toc-text"> <span class="vector-toc-numb">9.1</span> <span>Health and safety</span> </div> </a> <ul id="toc-Health_and_safety-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Children_and_teenagers_in_virtual_reality" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Children_and_teenagers_in_virtual_reality"> <div class="vector-toc-text"> <span class="vector-toc-numb">9.2</span> <span>Children and teenagers in virtual reality</span> </div> </a> <ul id="toc-Children_and_teenagers_in_virtual_reality-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Privacy" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Privacy"> <div class="vector-toc-text"> <span class="vector-toc-numb">9.3</span> <span>Privacy</span> </div> </a> <ul id="toc-Privacy-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Virtual_reality_in_fiction" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Virtual_reality_in_fiction"> <div class="vector-toc-text"> <span class="vector-toc-numb">10</span> <span>Virtual reality in fiction</span> </div> </a> <ul id="toc-Virtual_reality_in_fiction-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-See_also" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#See_also"> <div class="vector-toc-text"> <span class="vector-toc-numb">11</span> <span>See also</span> </div> </a> <ul id="toc-See_also-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">12</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Further_reading" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Further_reading"> <div class="vector-toc-text"> <span class="vector-toc-numb">13</span> <span>Further reading</span> </div> </a> <ul id="toc-Further_reading-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-External_links" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#External_links"> <div class="vector-toc-text"> <span class="vector-toc-numb">14</span> <span>External links</span> </div> </a> <ul id="toc-External_links-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" title="Table of Contents" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-page-titlebar-toc" class="vector-dropdown-checkbox " aria-label="Toggle the table of contents" > <label id="vector-page-titlebar-toc-label" for="vector-page-titlebar-toc-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span class="vector-icon mw-ui-icon-listBullet mw-ui-icon-wikimedia-listBullet"></span> <span class="vector-dropdown-label-text">Toggle the table of contents</span> </label> <div class="vector-dropdown-content"> <div id="vector-page-titlebar-toc-unpinned-container" class="vector-unpinned-container"> </div> </div> </div> </nav> <h1 id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">Virtual reality</span></h1> <div id="p-lang-btn" class="vector-dropdown mw-portlet mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. Available in 88 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-88" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">88 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-af mw-list-item"><a href="https://af.wikipedia.org/wiki/Skynwerklikheid" title="Skynwerklikheid – Afrikaans" lang="af" hreflang="af" data-title="Skynwerklikheid" data-language-autonym="Afrikaans" data-language-local-name="Afrikaans" class="interlanguage-link-target"><span>Afrikaans</span></a></li><li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D9%88%D8%A7%D9%82%D8%B9_%D8%A7%D9%81%D8%AA%D8%B1%D8%A7%D8%B6%D9%8A" title="واقع افتراضي – Arabic" lang="ar" hreflang="ar" data-title="واقع افتراضي" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-an mw-list-item"><a href="https://an.wikipedia.org/wiki/Realidat_virtual" title="Realidat virtual – Aragonese" lang="an" hreflang="an" data-title="Realidat virtual" data-language-autonym="Aragonés" data-language-local-name="Aragonese" class="interlanguage-link-target"><span>Aragonés</span></a></li><li class="interlanguage-link interwiki-ast mw-list-item"><a href="https://ast.wikipedia.org/wiki/Realid%C3%A1_virtual" title="Realidá virtual – Asturian" lang="ast" hreflang="ast" data-title="Realidá virtual" data-language-autonym="Asturianu" data-language-local-name="Asturian" class="interlanguage-link-target"><span>Asturianu</span></a></li><li class="interlanguage-link interwiki-az mw-list-item"><a href="https://az.wikipedia.org/wiki/Virtual_reall%C4%B1q" title="Virtual reallıq – Azerbaijani" lang="az" hreflang="az" data-title="Virtual reallıq" data-language-autonym="Azərbaycanca" data-language-local-name="Azerbaijani" class="interlanguage-link-target"><span>Azərbaycanca</span></a></li><li class="interlanguage-link interwiki-azb mw-list-item"><a href="https://azb.wikipedia.org/wiki/%D9%85%D8%AC%D8%A7%D8%B2%DB%8C_%D9%88%D8%A7%D9%82%D8%B9%DB%8C%D8%AA" title="مجازی واقعیت – South Azerbaijani" lang="azb" hreflang="azb" data-title="مجازی واقعیت" data-language-autonym="تۆرکجه" data-language-local-name="South Azerbaijani" class="interlanguage-link-target"><span>تۆرکجه</span></a></li><li class="interlanguage-link interwiki-bn mw-list-item"><a href="https://bn.wikipedia.org/wiki/%E0%A6%85%E0%A6%AA%E0%A7%8D%E0%A6%B0%E0%A6%95%E0%A7%83%E0%A6%A4_%E0%A6%AC%E0%A6%BE%E0%A6%B8%E0%A7%8D%E0%A6%A4%E0%A6%AC%E0%A6%A4%E0%A6%BE" title="অপ্রকৃত বাস্তবতা – Bangla" lang="bn" hreflang="bn" data-title="অপ্রকৃত বাস্তবতা" data-language-autonym="বাংলা" data-language-local-name="Bangla" class="interlanguage-link-target"><span>বাংলা</span></a></li><li class="interlanguage-link interwiki-zh-min-nan mw-list-item"><a href="https://zh-min-nan.wikipedia.org/wiki/Hi-g%C3%AD_si%CC%8Dt-k%C3%A9ng" title="Hi-gí si̍t-kéng – Minnan" lang="nan" hreflang="nan" data-title="Hi-gí si̍t-kéng" data-language-autonym="閩南語 / Bân-lâm-gú" data-language-local-name="Minnan" class="interlanguage-link-target"><span>閩南語 / Bân-lâm-gú</span></a></li><li class="interlanguage-link interwiki-be mw-list-item"><a href="https://be.wikipedia.org/wiki/%D0%92%D1%96%D1%80%D1%82%D1%83%D0%B0%D0%BB%D1%8C%D0%BD%D0%B0%D1%8F_%D1%80%D1%8D%D0%B0%D0%BB%D1%8C%D0%BD%D0%B0%D1%81%D1%86%D1%8C" title="Віртуальная рэальнасць – Belarusian" lang="be" hreflang="be" data-title="Віртуальная рэальнасць" data-language-autonym="Беларуская" data-language-local-name="Belarusian" class="interlanguage-link-target"><span>Беларуская</span></a></li><li class="interlanguage-link interwiki-be-x-old mw-list-item"><a href="https://be-tarask.wikipedia.org/wiki/%D0%92%D1%96%D1%80%D1%82%D1%83%D0%B0%D0%BB%D1%8C%D0%BD%D0%B0%D1%8F_%D1%80%D1%8D%D0%B0%D0%BB%D1%8C%D0%BD%D0%B0%D1%81%D1%8C%D1%86%D1%8C" title="Віртуальная рэальнасьць – Belarusian (Taraškievica orthography)" lang="be-tarask" hreflang="be-tarask" data-title="Віртуальная рэальнасьць" data-language-autonym="Беларуская (тарашкевіца)" data-language-local-name="Belarusian (Taraškievica orthography)" class="interlanguage-link-target"><span>Беларуская (тарашкевіца)</span></a></li><li class="interlanguage-link interwiki-bg mw-list-item"><a href="https://bg.wikipedia.org/wiki/%D0%92%D0%B8%D1%80%D1%82%D1%83%D0%B0%D0%BB%D0%BD%D0%B0_%D1%80%D0%B5%D0%B0%D0%BB%D0%BD%D0%BE%D1%81%D1%82" title="Виртуална реалност – Bulgarian" lang="bg" hreflang="bg" data-title="Виртуална реалност" data-language-autonym="Български" data-language-local-name="Bulgarian" class="interlanguage-link-target"><span>Български</span></a></li><li class="interlanguage-link interwiki-bo mw-list-item"><a href="https://bo.wikipedia.org/wiki/%E0%BD%91%E0%BD%84%E0%BD%BC%E0%BD%A6%E0%BC%8B%E0%BD%91%E0%BD%BC%E0%BD%93%E0%BC%8B%E0%BD%A2%E0%BE%9F%E0%BD%BC%E0%BD%82%E0%BC%8B%E0%BD%96%E0%BD%9F%E0%BD%BC%E0%BC%8D" title="དངོས་དོན་རྟོག་བཟོ། – Tibetan" lang="bo" hreflang="bo" data-title="དངོས་དོན་རྟོག་བཟོ།" data-language-autonym="བོད་ཡིག" data-language-local-name="Tibetan" class="interlanguage-link-target"><span>བོད་ཡིག</span></a></li><li class="interlanguage-link interwiki-bs mw-list-item"><a href="https://bs.wikipedia.org/wiki/Virtualna_realnost" title="Virtualna realnost – Bosnian" lang="bs" hreflang="bs" data-title="Virtualna realnost" data-language-autonym="Bosanski" data-language-local-name="Bosnian" class="interlanguage-link-target"><span>Bosanski</span></a></li><li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/Realitat_virtual" title="Realitat virtual – Catalan" lang="ca" hreflang="ca" data-title="Realitat virtual" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-cs mw-list-item"><a href="https://cs.wikipedia.org/wiki/Virtu%C3%A1ln%C3%AD_realita" title="Virtuální realita – Czech" lang="cs" hreflang="cs" data-title="Virtuální realita" data-language-autonym="Čeština" data-language-local-name="Czech" class="interlanguage-link-target"><span>Čeština</span></a></li><li class="interlanguage-link interwiki-cy mw-list-item"><a href="https://cy.wikipedia.org/wiki/Rhithwir" title="Rhithwir – Welsh" lang="cy" hreflang="cy" data-title="Rhithwir" data-language-autonym="Cymraeg" data-language-local-name="Welsh" class="interlanguage-link-target"><span>Cymraeg</span></a></li><li class="interlanguage-link interwiki-da mw-list-item"><a href="https://da.wikipedia.org/wiki/Virtual_reality" title="Virtual reality – Danish" lang="da" hreflang="da" data-title="Virtual reality" data-language-autonym="Dansk" data-language-local-name="Danish" class="interlanguage-link-target"><span>Dansk</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Virtuelle_Realit%C3%A4t" title="Virtuelle Realität – German" lang="de" hreflang="de" data-title="Virtuelle Realität" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-et mw-list-item"><a href="https://et.wikipedia.org/wiki/Virtuaalreaalsus" title="Virtuaalreaalsus – Estonian" lang="et" hreflang="et" data-title="Virtuaalreaalsus" data-language-autonym="Eesti" data-language-local-name="Estonian" class="interlanguage-link-target"><span>Eesti</span></a></li><li class="interlanguage-link interwiki-el mw-list-item"><a href="https://el.wikipedia.org/wiki/%CE%95%CE%B9%CE%BA%CE%BF%CE%BD%CE%B9%CE%BA%CE%AE_%CF%80%CF%81%CE%B1%CE%B3%CE%BC%CE%B1%CF%84%CE%B9%CE%BA%CF%8C%CF%84%CE%B7%CF%84%CE%B1" title="Εικονική πραγματικότητα – Greek" lang="el" hreflang="el" data-title="Εικονική πραγματικότητα" data-language-autonym="Ελληνικά" data-language-local-name="Greek" class="interlanguage-link-target"><span>Ελληνικά</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Realidad_virtual" title="Realidad virtual – Spanish" lang="es" hreflang="es" data-title="Realidad virtual" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-eo mw-list-item"><a href="https://eo.wikipedia.org/wiki/Virtuala_realeco" title="Virtuala realeco – Esperanto" lang="eo" hreflang="eo" data-title="Virtuala realeco" data-language-autonym="Esperanto" data-language-local-name="Esperanto" class="interlanguage-link-target"><span>Esperanto</span></a></li><li class="interlanguage-link interwiki-eu mw-list-item"><a href="https://eu.wikipedia.org/wiki/Errealitate_birtual" title="Errealitate birtual – Basque" lang="eu" hreflang="eu" data-title="Errealitate birtual" data-language-autonym="Euskara" data-language-local-name="Basque" class="interlanguage-link-target"><span>Euskara</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D9%88%D8%A7%D9%82%D8%B9%DB%8C%D8%AA_%D9%85%D8%AC%D8%A7%D8%B2%DB%8C" title="واقعیت مجازی – Persian" lang="fa" hreflang="fa" data-title="واقعیت مجازی" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/R%C3%A9alit%C3%A9_virtuelle" title="Réalité virtuelle – French" lang="fr" hreflang="fr" data-title="Réalité virtuelle" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-ga mw-list-item"><a href="https://ga.wikipedia.org/wiki/R%C3%A9altacht_fh%C3%ADor%C3%BAil" title="Réaltacht fhíorúil – Irish" lang="ga" hreflang="ga" data-title="Réaltacht fhíorúil" data-language-autonym="Gaeilge" data-language-local-name="Irish" class="interlanguage-link-target"><span>Gaeilge</span></a></li><li class="interlanguage-link interwiki-gl mw-list-item"><a href="https://gl.wikipedia.org/wiki/Realidade_virtual" title="Realidade virtual – Galician" lang="gl" hreflang="gl" data-title="Realidade virtual" data-language-autonym="Galego" data-language-local-name="Galician" class="interlanguage-link-target"><span>Galego</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EA%B0%80%EC%83%81_%ED%98%84%EC%8B%A4" title="가상 현실 – Korean" lang="ko" hreflang="ko" data-title="가상 현실" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-haw mw-list-item"><a href="https://haw.wikipedia.org/wiki/Virtual_reality" title="Virtual reality – Hawaiian" lang="haw" hreflang="haw" data-title="Virtual reality" data-language-autonym="Hawaiʻi" data-language-local-name="Hawaiian" class="interlanguage-link-target"><span>Hawaiʻi</span></a></li><li class="interlanguage-link interwiki-hy mw-list-item"><a href="https://hy.wikipedia.org/wiki/%D5%8E%D5%AB%D6%80%D5%BF%D5%B8%D6%82%D5%A1%D5%AC_%D5%AB%D6%80%D5%A1%D5%AF%D5%A1%D5%B6%D5%B8%D6%82%D5%A9%D5%B5%D5%B8%D6%82%D5%B6" title="Վիրտուալ իրականություն – Armenian" lang="hy" hreflang="hy" data-title="Վիրտուալ իրականություն" data-language-autonym="Հայերեն" data-language-local-name="Armenian" class="interlanguage-link-target"><span>Հայերեն</span></a></li><li class="interlanguage-link interwiki-hi mw-list-item"><a href="https://hi.wikipedia.org/wiki/%E0%A4%86%E0%A4%AD%E0%A4%BE%E0%A4%B8%E0%A5%80_%E0%A4%AF%E0%A4%A5%E0%A4%BE%E0%A4%B0%E0%A5%8D%E0%A4%A5" title="आभासी यथार्थ – Hindi" lang="hi" hreflang="hi" data-title="आभासी यथार्थ" data-language-autonym="हिन्दी" data-language-local-name="Hindi" class="interlanguage-link-target"><span>हिन्दी</span></a></li><li class="interlanguage-link interwiki-hr mw-list-item"><a href="https://hr.wikipedia.org/wiki/Virtualni_svijet" title="Virtualni svijet – Croatian" lang="hr" hreflang="hr" data-title="Virtualni svijet" data-language-autonym="Hrvatski" data-language-local-name="Croatian" class="interlanguage-link-target"><span>Hrvatski</span></a></li><li class="interlanguage-link interwiki-io mw-list-item"><a href="https://io.wikipedia.org/wiki/Virtuala_Realeso_(VR)" title="Virtuala Realeso (VR) – Ido" lang="io" hreflang="io" data-title="Virtuala Realeso (VR)" data-language-autonym="Ido" data-language-local-name="Ido" class="interlanguage-link-target"><span>Ido</span></a></li><li class="interlanguage-link interwiki-id mw-list-item"><a href="https://id.wikipedia.org/wiki/Realitas_virtual" title="Realitas virtual – Indonesian" lang="id" hreflang="id" data-title="Realitas virtual" data-language-autonym="Bahasa Indonesia" data-language-local-name="Indonesian" class="interlanguage-link-target"><span>Bahasa Indonesia</span></a></li><li class="interlanguage-link interwiki-ie mw-list-item"><a href="https://ie.wikipedia.org/wiki/Virtual_realit%C3%A1" title="Virtual realitá – Interlingue" lang="ie" hreflang="ie" data-title="Virtual realitá" data-language-autonym="Interlingue" data-language-local-name="Interlingue" class="interlanguage-link-target"><span>Interlingue</span></a></li><li class="interlanguage-link interwiki-zu mw-list-item"><a href="https://zu.wikipedia.org/wiki/Indwalazo" title="Indwalazo – Zulu" lang="zu" hreflang="zu" data-title="Indwalazo" data-language-autonym="IsiZulu" data-language-local-name="Zulu" class="interlanguage-link-target"><span>IsiZulu</span></a></li><li class="interlanguage-link interwiki-is mw-list-item"><a href="https://is.wikipedia.org/wiki/S%C3%BDndarveruleiki" title="Sýndarveruleiki – Icelandic" lang="is" hreflang="is" data-title="Sýndarveruleiki" data-language-autonym="Íslenska" data-language-local-name="Icelandic" class="interlanguage-link-target"><span>Íslenska</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Realt%C3%A0_virtuale" title="Realtà virtuale – Italian" lang="it" hreflang="it" data-title="Realtà virtuale" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-he mw-list-item"><a href="https://he.wikipedia.org/wiki/%D7%9E%D7%A6%D7%99%D7%90%D7%95%D7%AA_%D7%9E%D7%93%D7%95%D7%9E%D7%94" title="מציאות מדומה – Hebrew" lang="he" hreflang="he" data-title="מציאות מדומה" data-language-autonym="עברית" data-language-local-name="Hebrew" class="interlanguage-link-target"><span>עברית</span></a></li><li class="interlanguage-link interwiki-jv mw-list-item"><a href="https://jv.wikipedia.org/wiki/Kasunyatan_amurta" title="Kasunyatan amurta – Javanese" lang="jv" hreflang="jv" data-title="Kasunyatan amurta" data-language-autonym="Jawa" data-language-local-name="Javanese" class="interlanguage-link-target"><span>Jawa</span></a></li><li class="interlanguage-link interwiki-kn mw-list-item"><a href="https://kn.wikipedia.org/wiki/%E0%B2%B5%E0%B2%B0%E0%B3%8D%E0%B2%9A%E0%B3%81%E0%B2%AF%E0%B2%B2%E0%B3%8D_%E0%B2%B0%E0%B2%BF%E0%B2%AF%E0%B2%BE%E0%B2%B2%E0%B2%BF%E0%B2%9F%E0%B2%BF" title="ವರ್ಚುಯಲ್ ರಿಯಾಲಿಟಿ – Kannada" lang="kn" hreflang="kn" data-title="ವರ್ಚುಯಲ್ ರಿಯಾಲಿಟಿ" data-language-autonym="ಕನ್ನಡ" data-language-local-name="Kannada" class="interlanguage-link-target"><span>ಕನ್ನಡ</span></a></li><li class="interlanguage-link interwiki-ka mw-list-item"><a href="https://ka.wikipedia.org/wiki/%E1%83%95%E1%83%98%E1%83%A0%E1%83%A2%E1%83%A3%E1%83%90%E1%83%9A%E1%83%A3%E1%83%A0%E1%83%98_%E1%83%A0%E1%83%94%E1%83%90%E1%83%9A%E1%83%9D%E1%83%91%E1%83%90" title="ვირტუალური რეალობა – Georgian" lang="ka" hreflang="ka" data-title="ვირტუალური რეალობა" data-language-autonym="ქართული" data-language-local-name="Georgian" class="interlanguage-link-target"><span>ქართული</span></a></li><li class="interlanguage-link interwiki-kk mw-list-item"><a href="https://kk.wikipedia.org/wiki/%D0%92%D0%B8%D1%80%D1%82%D1%83%D0%B0%D0%BB%D0%B4%D1%8B_%D1%88%D1%8B%D0%BD%D0%B4%D1%8B%D2%9B" title="Виртуалды шындық – Kazakh" lang="kk" hreflang="kk" data-title="Виртуалды шындық" data-language-autonym="Қазақша" data-language-local-name="Kazakh" class="interlanguage-link-target"><span>Қазақша</span></a></li><li class="interlanguage-link interwiki-ky mw-list-item"><a href="https://ky.wikipedia.org/wiki/%D0%92%D0%B8%D1%80%D1%82%D1%83%D0%B0%D0%BB%D0%B4%D1%83%D1%83_%D0%B0%D0%BD%D1%8B%D0%BA%D1%82%D1%8B%D0%BA" title="Виртуалдуу аныктык – Kyrgyz" lang="ky" hreflang="ky" data-title="Виртуалдуу аныктык" data-language-autonym="Кыргызча" data-language-local-name="Kyrgyz" class="interlanguage-link-target"><span>Кыргызча</span></a></li><li class="interlanguage-link interwiki-la mw-list-item"><a href="https://la.wikipedia.org/wiki/Realitas_virtualis" title="Realitas virtualis – Latin" lang="la" hreflang="la" data-title="Realitas virtualis" data-language-autonym="Latina" data-language-local-name="Latin" class="interlanguage-link-target"><span>Latina</span></a></li><li class="interlanguage-link interwiki-lv mw-list-item"><a href="https://lv.wikipedia.org/wiki/Virtu%C4%81l%C4%81_realit%C4%81te" title="Virtuālā realitāte – Latvian" lang="lv" hreflang="lv" data-title="Virtuālā realitāte" data-language-autonym="Latviešu" data-language-local-name="Latvian" class="interlanguage-link-target"><span>Latviešu</span></a></li><li class="interlanguage-link interwiki-lt mw-list-item"><a href="https://lt.wikipedia.org/wiki/Virtuali_realyb%C4%97" title="Virtuali realybė – Lithuanian" lang="lt" hreflang="lt" data-title="Virtuali realybė" data-language-autonym="Lietuvių" data-language-local-name="Lithuanian" class="interlanguage-link-target"><span>Lietuvių</span></a></li><li class="interlanguage-link interwiki-hu mw-list-item"><a href="https://hu.wikipedia.org/wiki/Virtu%C3%A1lis_val%C3%B3s%C3%A1g" title="Virtuális valóság – Hungarian" lang="hu" hreflang="hu" data-title="Virtuális valóság" data-language-autonym="Magyar" data-language-local-name="Hungarian" class="interlanguage-link-target"><span>Magyar</span></a></li><li class="interlanguage-link interwiki-mk mw-list-item"><a href="https://mk.wikipedia.org/wiki/%D0%92%D0%B8%D1%80%D1%82%D1%83%D0%B5%D0%BB%D0%BD%D0%B0_%D1%80%D0%B5%D0%B0%D0%BB%D0%BD%D0%BE%D1%81%D1%82" title="Виртуелна реалност – Macedonian" lang="mk" hreflang="mk" data-title="Виртуелна реалност" data-language-autonym="Македонски" data-language-local-name="Macedonian" class="interlanguage-link-target"><span>Македонски</span></a></li><li class="interlanguage-link interwiki-ml mw-list-item"><a href="https://ml.wikipedia.org/wiki/%E0%B4%B5%E0%B5%86%E0%B5%BC%E0%B4%9A%E0%B5%8D%E0%B4%B5%E0%B5%BD_%E0%B4%B1%E0%B4%BF%E0%B4%AF%E0%B4%BE%E0%B4%B2%E0%B4%BF%E0%B4%B1%E0%B5%8D%E0%B4%B1%E0%B4%BF" title="വെർച്വൽ റിയാലിറ്റി – Malayalam" lang="ml" hreflang="ml" data-title="വെർച്വൽ റിയാലിറ്റി" data-language-autonym="മലയാളം" data-language-local-name="Malayalam" class="interlanguage-link-target"><span>മലയാളം</span></a></li><li class="interlanguage-link interwiki-ms badge-Q17437796 badge-featuredarticle mw-list-item" title="featured article badge"><a href="https://ms.wikipedia.org/wiki/Realiti_maya" title="Realiti maya – Malay" lang="ms" hreflang="ms" data-title="Realiti maya" data-language-autonym="Bahasa Melayu" data-language-local-name="Malay" class="interlanguage-link-target"><span>Bahasa Melayu</span></a></li><li class="interlanguage-link interwiki-mn mw-list-item"><a href="https://mn.wikipedia.org/wiki/%D0%92%D0%B8%D1%80%D1%82%D1%83%D0%B0%D0%BB_%D0%B1%D0%BE%D0%B4%D0%B8%D1%82_%D0%B1%D0%B0%D0%B9%D0%B4%D0%B0%D0%BB" title="Виртуал бодит байдал – Mongolian" lang="mn" hreflang="mn" data-title="Виртуал бодит байдал" data-language-autonym="Монгол" data-language-local-name="Mongolian" class="interlanguage-link-target"><span>Монгол</span></a></li><li class="interlanguage-link interwiki-my mw-list-item"><a href="https://my.wikipedia.org/wiki/%E1%80%A1%E1%80%9E%E1%80%BD%E1%80%84%E1%80%BA%E1%80%9A%E1%80%B1%E1%80%AC%E1%80%84%E1%80%BA_%E1%80%95%E1%80%80%E1%80%90%E1%80%AD" title="အသွင်ယောင် ပကတိ – Burmese" lang="my" hreflang="my" data-title="အသွင်ယောင် ပကတိ" data-language-autonym="မြန်မာဘာသာ" data-language-local-name="Burmese" class="interlanguage-link-target"><span>မြန်မာဘာသာ</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Virtuele_werkelijkheid" title="Virtuele werkelijkheid – Dutch" lang="nl" hreflang="nl" data-title="Virtuele werkelijkheid" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-nds-nl mw-list-item"><a href="https://nds-nl.wikipedia.org/wiki/Virtuele_warkelikheid" title="Virtuele warkelikheid – Low Saxon" lang="nds-NL" hreflang="nds-NL" data-title="Virtuele warkelikheid" data-language-autonym="Nedersaksies" data-language-local-name="Low Saxon" class="interlanguage-link-target"><span>Nedersaksies</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/%E3%83%90%E3%83%BC%E3%83%81%E3%83%A3%E3%83%AB%E3%83%BB%E3%83%AA%E3%82%A2%E3%83%AA%E3%83%86%E3%82%A3" title="バーチャル・リアリティ – Japanese" lang="ja" hreflang="ja" data-title="バーチャル・リアリティ" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-no mw-list-item"><a href="https://no.wikipedia.org/wiki/Virtuell_virkelighet" title="Virtuell virkelighet – Norwegian Bokmål" lang="nb" hreflang="nb" data-title="Virtuell virkelighet" data-language-autonym="Norsk bokmål" data-language-local-name="Norwegian Bokmål" class="interlanguage-link-target"><span>Norsk bokmål</span></a></li><li class="interlanguage-link interwiki-oc mw-list-item"><a href="https://oc.wikipedia.org/wiki/Realitat_virtuala" title="Realitat virtuala – Occitan" lang="oc" hreflang="oc" data-title="Realitat virtuala" data-language-autonym="Occitan" data-language-local-name="Occitan" class="interlanguage-link-target"><span>Occitan</span></a></li><li class="interlanguage-link interwiki-uz mw-list-item"><a href="https://uz.wikipedia.org/wiki/Virtual_reallik" title="Virtual reallik – Uzbek" lang="uz" hreflang="uz" data-title="Virtual reallik" data-language-autonym="Oʻzbekcha / ўзбекча" data-language-local-name="Uzbek" class="interlanguage-link-target"><span>Oʻzbekcha / ўзбекча</span></a></li><li class="interlanguage-link interwiki-pa mw-list-item"><a href="https://pa.wikipedia.org/wiki/%E0%A8%86%E0%A8%AD%E0%A8%BE%E0%A8%B8%E0%A9%80_%E0%A8%85%E0%A8%B8%E0%A8%B2%E0%A9%80%E0%A8%85%E0%A8%A4" title="ਆਭਾਸੀ ਅਸਲੀਅਤ – Punjabi" lang="pa" hreflang="pa" data-title="ਆਭਾਸੀ ਅਸਲੀਅਤ" data-language-autonym="ਪੰਜਾਬੀ" data-language-local-name="Punjabi" class="interlanguage-link-target"><span>ਪੰਜਾਬੀ</span></a></li><li class="interlanguage-link interwiki-pnb mw-list-item"><a href="https://pnb.wikipedia.org/wiki/%D9%85%D8%AC%D8%A7%D8%B2%DB%8C_%D8%AD%D9%82%DB%8C%D9%82%D8%AA" title="مجازی حقیقت – Western Punjabi" lang="pnb" hreflang="pnb" data-title="مجازی حقیقت" data-language-autonym="پنجابی" data-language-local-name="Western Punjabi" class="interlanguage-link-target"><span>پنجابی</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Rzeczywisto%C5%9B%C4%87_wirtualna" title="Rzeczywistość wirtualna – Polish" lang="pl" hreflang="pl" data-title="Rzeczywistość wirtualna" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Realidade_virtual" title="Realidade virtual – Portuguese" lang="pt" hreflang="pt" data-title="Realidade virtual" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ro mw-list-item"><a href="https://ro.wikipedia.org/wiki/Realitate_virtual%C4%83" title="Realitate virtuală – Romanian" lang="ro" hreflang="ro" data-title="Realitate virtuală" data-language-autonym="Română" data-language-local-name="Romanian" class="interlanguage-link-target"><span>Română</span></a></li><li class="interlanguage-link interwiki-qu mw-list-item"><a href="https://qu.wikipedia.org/wiki/Sirma_sullull_kay" title="Sirma sullull kay – Quechua" lang="qu" hreflang="qu" data-title="Sirma sullull kay" data-language-autonym="Runa Simi" data-language-local-name="Quechua" class="interlanguage-link-target"><span>Runa Simi</span></a></li><li class="interlanguage-link interwiki-rue mw-list-item"><a href="https://rue.wikipedia.org/wiki/%D0%92%D1%96%D1%80%D1%82%D1%83%D0%B0%D0%BB%D0%BD%D0%B0_%D1%80%D0%B5%D0%B0%D0%BB%D0%BD%D0%BE%D1%81%D1%82%D1%8C" title="Віртуална реалность – Rusyn" lang="rue" hreflang="rue" data-title="Віртуална реалность" data-language-autonym="Русиньскый" data-language-local-name="Rusyn" class="interlanguage-link-target"><span>Русиньскый</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/%D0%92%D0%B8%D1%80%D1%82%D1%83%D0%B0%D0%BB%D1%8C%D0%BD%D0%B0%D1%8F_%D1%80%D0%B5%D0%B0%D0%BB%D1%8C%D0%BD%D0%BE%D1%81%D1%82%D1%8C" title="Виртуальная реальность – Russian" lang="ru" hreflang="ru" data-title="Виртуальная реальность" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-sq mw-list-item"><a href="https://sq.wikipedia.org/wiki/Realiteti_virtual" title="Realiteti virtual – Albanian" lang="sq" hreflang="sq" data-title="Realiteti virtual" data-language-autonym="Shqip" data-language-local-name="Albanian" class="interlanguage-link-target"><span>Shqip</span></a></li><li class="interlanguage-link interwiki-simple mw-list-item"><a href="https://simple.wikipedia.org/wiki/Virtual_reality" title="Virtual reality – Simple English" lang="en-simple" hreflang="en-simple" data-title="Virtual reality" data-language-autonym="Simple English" data-language-local-name="Simple English" class="interlanguage-link-target"><span>Simple English</span></a></li><li class="interlanguage-link interwiki-sk mw-list-item"><a href="https://sk.wikipedia.org/wiki/Virtu%C3%A1lna_realita" title="Virtuálna realita – Slovak" lang="sk" hreflang="sk" data-title="Virtuálna realita" data-language-autonym="Slovenčina" data-language-local-name="Slovak" class="interlanguage-link-target"><span>Slovenčina</span></a></li><li class="interlanguage-link interwiki-sl mw-list-item"><a href="https://sl.wikipedia.org/wiki/Navidezna_resni%C4%8Dnost" title="Navidezna resničnost – Slovenian" lang="sl" hreflang="sl" data-title="Navidezna resničnost" data-language-autonym="Slovenščina" data-language-local-name="Slovenian" class="interlanguage-link-target"><span>Slovenščina</span></a></li><li class="interlanguage-link interwiki-ckb mw-list-item"><a href="https://ckb.wikipedia.org/wiki/%DA%95%D8%A7%D8%B3%D8%AA%DB%8C%DB%8C_%D8%AE%DB%95%DB%8C%D8%A7%DA%B5%DB%8C" title="ڕاستیی خەیاڵی – Central Kurdish" lang="ckb" hreflang="ckb" data-title="ڕاستیی خەیاڵی" data-language-autonym="کوردی" data-language-local-name="Central Kurdish" class="interlanguage-link-target"><span>کوردی</span></a></li><li class="interlanguage-link interwiki-sr mw-list-item"><a href="https://sr.wikipedia.org/wiki/%D0%92%D0%B8%D1%80%D1%82%D1%83%D0%B5%D0%BB%D0%BD%D0%B0_%D1%81%D1%82%D0%B2%D0%B0%D1%80%D0%BD%D0%BE%D1%81%D1%82" title="Виртуелна стварност – Serbian" lang="sr" hreflang="sr" data-title="Виртуелна стварност" data-language-autonym="Српски / srpski" data-language-local-name="Serbian" class="interlanguage-link-target"><span>Српски / srpski</span></a></li><li class="interlanguage-link interwiki-sh mw-list-item"><a href="https://sh.wikipedia.org/wiki/Virtuelna_stvarnost" title="Virtuelna stvarnost – Serbo-Croatian" lang="sh" hreflang="sh" data-title="Virtuelna stvarnost" data-language-autonym="Srpskohrvatski / српскохрватски" data-language-local-name="Serbo-Croatian" class="interlanguage-link-target"><span>Srpskohrvatski / српскохрватски</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/Virtuaalitodellisuus" title="Virtuaalitodellisuus – Finnish" lang="fi" hreflang="fi" data-title="Virtuaalitodellisuus" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/Virtuell_verklighet" title="Virtuell verklighet – Swedish" lang="sv" hreflang="sv" data-title="Virtuell verklighet" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-ta mw-list-item"><a href="https://ta.wikipedia.org/wiki/%E0%AE%A4%E0%AF%8B%E0%AE%B1%E0%AF%8D%E0%AE%B1_%E0%AE%AE%E0%AF%86%E0%AE%AF%E0%AF%8D%E0%AE%AE%E0%AF%8D%E0%AE%AE%E0%AF%88" title="தோற்ற மெய்ம்மை – Tamil" lang="ta" hreflang="ta" data-title="தோற்ற மெய்ம்மை" data-language-autonym="தமிழ்" data-language-local-name="Tamil" class="interlanguage-link-target"><span>தமிழ்</span></a></li><li class="interlanguage-link interwiki-te mw-list-item"><a href="https://te.wikipedia.org/wiki/%E0%B0%B5%E0%B0%B0%E0%B1%8D%E0%B0%9A%E0%B1%81%E0%B0%B5%E0%B0%B2%E0%B1%8D_%E0%B0%B0%E0%B0%BF%E0%B0%AF%E0%B0%BE%E0%B0%B2%E0%B0%BF%E0%B0%9F%E0%B1%80" title="వర్చువల్ రియాలిటీ – Telugu" lang="te" hreflang="te" data-title="వర్చువల్ రియాలిటీ" data-language-autonym="తెలుగు" data-language-local-name="Telugu" class="interlanguage-link-target"><span>తెలుగు</span></a></li><li class="interlanguage-link interwiki-th mw-list-item"><a href="https://th.wikipedia.org/wiki/%E0%B8%84%E0%B8%A7%E0%B8%B2%E0%B8%A1%E0%B9%80%E0%B8%9B%E0%B9%87%E0%B8%99%E0%B8%88%E0%B8%A3%E0%B8%B4%E0%B8%87%E0%B9%80%E0%B8%AA%E0%B8%A1%E0%B8%B7%E0%B8%AD%E0%B8%99" title="ความเป็นจริงเสมือน – Thai" lang="th" hreflang="th" data-title="ความเป็นจริงเสมือน" data-language-autonym="ไทย" data-language-local-name="Thai" class="interlanguage-link-target"><span>ไทย</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/Sanal_ger%C3%A7eklik" title="Sanal gerçeklik – Turkish" lang="tr" hreflang="tr" data-title="Sanal gerçeklik" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/%D0%92%D1%96%D1%80%D1%82%D1%83%D0%B0%D0%BB%D1%8C%D0%BD%D0%B0_%D1%80%D0%B5%D0%B0%D0%BB%D1%8C%D0%BD%D1%96%D1%81%D1%82%D1%8C" title="Віртуальна реальність – Ukrainian" lang="uk" hreflang="uk" data-title="Віртуальна реальність" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-ur mw-list-item"><a href="https://ur.wikipedia.org/wiki/%D9%85%D8%AC%D8%A7%D8%B2%DB%8C_%D8%AD%D9%82%DB%8C%D9%82%D8%AA" title="مجازی حقیقت – Urdu" lang="ur" hreflang="ur" data-title="مجازی حقیقت" data-language-autonym="اردو" data-language-local-name="Urdu" class="interlanguage-link-target"><span>اردو</span></a></li><li class="interlanguage-link interwiki-ug mw-list-item"><a href="https://ug.wikipedia.org/wiki/%D9%85%DB%95%DB%8B%DA%BE%DB%87%D9%85_%D8%B1%DB%90%D8%A6%D8%A7%D9%84%D9%84%D9%89%D9%82" title="مەۋھۇم رېئاللىق – Uyghur" lang="ug" hreflang="ug" data-title="مەۋھۇم رېئاللىق" data-language-autonym="ئۇيغۇرچە / Uyghurche" data-language-local-name="Uyghur" class="interlanguage-link-target"><span>ئۇيغۇرچە / Uyghurche</span></a></li><li class="interlanguage-link interwiki-vi mw-list-item"><a href="https://vi.wikipedia.org/wiki/Th%E1%BB%B1c_t%E1%BA%BF_%E1%BA%A3o" title="Thực tế ảo – Vietnamese" lang="vi" hreflang="vi" data-title="Thực tế ảo" data-language-autonym="Tiếng Việt" data-language-local-name="Vietnamese" class="interlanguage-link-target"><span>Tiếng Việt</span></a></li><li class="interlanguage-link interwiki-war mw-list-item"><a href="https://war.wikipedia.org/wiki/Reyalidad_birtuwal" title="Reyalidad birtuwal – Waray" lang="war" hreflang="war" data-title="Reyalidad birtuwal" data-language-autonym="Winaray" data-language-local-name="Waray" class="interlanguage-link-target"><span>Winaray</span></a></li><li class="interlanguage-link interwiki-wuu mw-list-item"><a href="https://wuu.wikipedia.org/wiki/%E8%99%9A%E6%8B%9F%E7%8E%B0%E5%AE%9E" title="虚拟现实 – Wu" lang="wuu" hreflang="wuu" data-title="虚拟现实" data-language-autonym="吴语" data-language-local-name="Wu" class="interlanguage-link-target"><span>吴语</span></a></li><li class="interlanguage-link interwiki-zh-yue mw-list-item"><a href="https://zh-yue.wikipedia.org/wiki/%E8%99%9B%E6%93%AC%E5%AF%A6%E5%A2%83" title="虛擬實境 – Cantonese" lang="yue" hreflang="yue" data-title="虛擬實境" data-language-autonym="粵語" data-language-local-name="Cantonese" class="interlanguage-link-target"><span>粵語</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/%E8%99%9A%E6%8B%9F%E7%8E%B0%E5%AE%9E" title="虚拟现实 – Chinese" lang="zh" hreflang="zh" data-title="虚拟现实" data-language-autonym="中文" data-language-local-name="Chinese" class="interlanguage-link-target"><span>中文</span></a></li> </ul> <div class="after-portlet after-portlet-lang"><span class="wb-langlinks-edit wb-langlinks-link"><a href="https://www.wikidata.org/wiki/Special:EntityPage/Q170519#sitelinks-wikipedia" title="Edit interlanguage links" class="wbc-editpage">Edit links</a></span></div> </div> </div> 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src="//upload.wikimedia.org/wikipedia/en/thumb/1/1b/Semi-protection-shackle.svg/20px-Semi-protection-shackle.svg.png" decoding="async" width="20" height="20" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/1/1b/Semi-protection-shackle.svg/30px-Semi-protection-shackle.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/1/1b/Semi-protection-shackle.svg/40px-Semi-protection-shackle.svg.png 2x" data-file-width="512" data-file-height="512" /></a></span></div></div> </div> <div id="siteSub" class="noprint">From Wikipedia, the free encyclopedia</div> </div> <div id="contentSub"><div id="mw-content-subtitle"></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Computer-simulated experience</div> <p class="mw-empty-elt"> </p> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">"Virtuality" redirects here. For other uses, see <a href="/wiki/Virtuality_(disambiguation)" class="mw-disambig" title="Virtuality (disambiguation)">Virtuality (disambiguation)</a> and <a href="/wiki/Virtual_reality_(disambiguation)" class="mw-disambig" title="Virtual reality (disambiguation)">Virtual reality (disambiguation)</a>.</div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Not to be confused with <a href="/wiki/Simulated_reality" title="Simulated reality">Simulated reality</a>, <a href="/wiki/Augmented_reality" title="Augmented reality">Augmented reality</a>, or <a href="/wiki/Virtual_economy" title="Virtual economy">Virtual economy</a>.</div> <p class="mw-empty-elt"> </p> <figure typeof="mw:File/Thumb"><a href="/wiki/File:Reality_check_ESA384313.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/e/ee/Reality_check_ESA384313.jpg/314px-Reality_check_ESA384313.jpg" decoding="async" width="314" height="236" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/e/ee/Reality_check_ESA384313.jpg/471px-Reality_check_ESA384313.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/e/ee/Reality_check_ESA384313.jpg/628px-Reality_check_ESA384313.jpg 2x" data-file-width="3264" data-file-height="2448" /></a><figcaption>Researchers with the <a href="/wiki/European_Space_Agency" title="European Space Agency">European Space Agency</a> in <a href="/wiki/Darmstadt" title="Darmstadt">Darmstadt</a>, Germany, equipped with a <a href="/wiki/Virtual_reality_headset" title="Virtual reality headset">VR headset</a> and <a href="/wiki/Motion_controller" title="Motion controller">motion controllers</a>, demonstrating how astronauts might use virtual reality in the future to train to extinguish a fire inside a lunar habitat</figcaption></figure> <p><b>Virtual reality</b> (<b>VR</b>) is a <a href="/wiki/Simulation" title="Simulation">simulated</a> experience that employs <a href="/wiki/3D_near-eye_display" class="mw-redirect" title="3D near-eye display">3D near-eye displays</a> and <a href="/wiki/Pose_tracking" title="Pose tracking">pose tracking</a> to give the user an immersive feel of a virtual world. <a href="/wiki/Applications_of_virtual_reality" class="mw-redirect" title="Applications of virtual reality">Applications of virtual reality</a> include entertainment (particularly <a href="/wiki/Video_game" title="Video game">video games</a>), education (such as medical, safety or military training) and business (such as virtual meetings). VR is one of the key technologies in the <a href="/wiki/Reality%E2%80%93virtuality_continuum" title="Reality–virtuality continuum">reality-virtuality continuum</a>. As such, it is different from other digital visualization solutions, such as <a href="/wiki/Augmented_virtuality" class="mw-redirect" title="Augmented virtuality">augmented virtuality</a> and <a href="/wiki/Augmented_reality" title="Augmented reality">augmented reality</a>.<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> </p><p>Currently, standard virtual reality systems use either <a href="/wiki/Virtual_reality_headset" title="Virtual reality headset">virtual reality headsets</a> or multi-projected environments to generate some realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a <a href="/wiki/Head-mounted_display" title="Head-mounted display">head-mounted display</a> with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates <a href="/wiki/Auditory_feedback" title="Auditory feedback">auditory</a> and <a href="/wiki/Video_feedback" title="Video feedback">video feedback</a>, but may also allow other types of sensory and force feedback through <a href="/wiki/Haptic_technology" title="Haptic technology">haptic technology</a>. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Etymology">Etymology</h2></div> <p>"<a href="/wiki/Virtual_(philosophy)" class="mw-redirect" title="Virtual (philosophy)">Virtual</a>" has had the meaning of "being something in essence or effect, though not actually or in fact" since the mid-1400s.<sup id="cite_ref-etymonline.com_2-0" class="reference"><a href="#cite_note-etymonline.com-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> The term "virtual" has been used in the computer sense of "not <a href="/wiki/Reality" title="Reality">physically existing</a> but made to appear by <a href="/wiki/Software" title="Software">software</a>" since 1959.<sup id="cite_ref-etymonline.com_2-1" class="reference"><a href="#cite_note-etymonline.com-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> </p><p>In 1938, French avant-garde playwright <a href="/wiki/Antonin_Artaud" title="Antonin Artaud">Antonin Artaud</a> described the illusory nature of characters and objects in the theatre as <a href="https://fr.wikipedia.org/wiki/R%C3%A9alit%C3%A9_virtuelle" class="extiw" title="fr:Réalité virtuelle">"la réalité virtuelle"</a> in a collection of essays, <i>Le Théâtre et son double</i>. The English translation of this book, published in 1958 as <i><a href="/wiki/The_Theater_and_its_Double" class="mw-redirect" title="The Theater and its Double">The Theater and its Double</a></i>,<sup id="cite_ref-Artaud_1958_3-0" class="reference"><a href="#cite_note-Artaud_1958-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> is the earliest published use of the term "virtual reality". The term "<a href="/wiki/Artificial_reality" class="mw-redirect" title="Artificial reality">artificial reality</a>", coined by <a href="/wiki/Myron_W._Krueger" title="Myron W. Krueger">Myron Krueger</a>, has been in use since the 1970s. The term "virtual reality" was first used in a science fiction context in <i>The Judas Mandala</i>, a 1982 novel by <a href="/wiki/Damien_Broderick" title="Damien Broderick">Damien Broderick</a>. </p><p>Widespread adoption of the term "virtual reality" in the popular media is attributed to <a href="/wiki/Jaron_Lanier" title="Jaron Lanier">Jaron Lanier</a>, who in the late 1980s designed some of the first business-grade virtual reality hardware under his firm <a href="/wiki/VPL_Research" title="VPL Research">VPL Research</a>, and the 1992 film <i><a href="/wiki/The_Lawnmower_Man_(film)" title="The Lawnmower Man (film)">Lawnmower Man</a></i>, which features use of virtual reality systems.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Forms_and_methods">Forms and methods</h2></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Further information: <a href="/wiki/Immersion_(virtual_reality)" title="Immersion (virtual reality)">Immersion (virtual reality)</a> and <a href="/wiki/Reality%E2%80%93virtuality_continuum" title="Reality–virtuality continuum">Reality–virtuality continuum</a></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:THE_VIEW_(Virtual_Reality).jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/a/ab/THE_VIEW_%28Virtual_Reality%29.jpg/220px-THE_VIEW_%28Virtual_Reality%29.jpg" decoding="async" width="220" height="220" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/a/ab/THE_VIEW_%28Virtual_Reality%29.jpg/330px-THE_VIEW_%28Virtual_Reality%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/a/ab/THE_VIEW_%28Virtual_Reality%29.jpg/440px-THE_VIEW_%28Virtual_Reality%29.jpg 2x" data-file-width="2048" data-file-height="2045" /></a><figcaption>An operator controlling The Virtual Interface Environment Workstation (VIEW)<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> at <a href="/wiki/NASA" title="NASA">NASA</a> <a href="/wiki/Ames_Research_Center" title="Ames Research Center">Ames</a> around 1990</figcaption></figure> <p>One method of realizing virtual reality is through <a href="/wiki/Simulation" title="Simulation">simulation</a>-based virtual reality. For example, driving simulators give the driver the impression of actually driving a vehicle by predicting vehicular motion based on the driver's input and providing corresponding visual, motion, and audio cues. </p><p>With <a href="/wiki/Avatar_(virtual_reality)" class="mw-redirect" title="Avatar (virtual reality)">avatar image</a>-based virtual reality, people can join the virtual environment in the form of real video as well as an avatar. One can participate in the <a href="/wiki/3D_computer_graphics" title="3D computer graphics">3D</a> distributed virtual environment in the form of either a conventional avatar or a real video. Users can select their own type of participation based on the system capability. </p><p>In projector-based virtual reality, modeling of the real environment plays a vital role in various virtual reality applications, including robot navigation, construction modeling, and airplane simulation. Image-based virtual reality systems have been gaining popularity in <a href="/wiki/Computer_graphics" title="Computer graphics">computer graphics</a> and <a href="/wiki/Computer_vision" title="Computer vision">computer vision</a> communities. In generating realistic models, it is essential to accurately register acquired 3D data; usually, a camera is used for modeling small objects at a short distance. </p><p>Desktop-based virtual reality involves displaying a 3D <a href="/wiki/Virtual_world" title="Virtual world">virtual world</a> on a regular <a href="/wiki/Visual_display_unit" class="mw-redirect" title="Visual display unit">desktop display</a> without use of any specialized <a href="/wiki/VR_positional_tracking" class="mw-redirect" title="VR positional tracking">VR positional tracking</a> equipment. Many modern <a href="/wiki/First-person_(gaming)" class="mw-redirect" title="First-person (gaming)">first-person</a> video games can be used as an example, using various triggers, responsive characters, and other such interactive devices to make the user feel as though they are in a virtual world. A common criticism of this form of immersion is that there is no sense of <a href="/wiki/Peripheral_vision" title="Peripheral vision">peripheral vision</a>, limiting the user's ability to know what is happening around them. </p> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Treadmill_Omni.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/a/a0/Treadmill_Omni.jpg/220px-Treadmill_Omni.jpg" decoding="async" width="220" height="165" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/a/a0/Treadmill_Omni.jpg/330px-Treadmill_Omni.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/a/a0/Treadmill_Omni.jpg/440px-Treadmill_Omni.jpg 2x" data-file-width="4032" data-file-height="3024" /></a><figcaption>An Omni treadmill being used at a VR convention</figcaption></figure> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Engineers_train_in_virtual_environment_to_prepare_for_real_missions_150616-Z-YF431-084.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/1/1f/Engineers_train_in_virtual_environment_to_prepare_for_real_missions_150616-Z-YF431-084.jpg/220px-Engineers_train_in_virtual_environment_to_prepare_for_real_missions_150616-Z-YF431-084.jpg" decoding="async" width="220" height="147" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/1/1f/Engineers_train_in_virtual_environment_to_prepare_for_real_missions_150616-Z-YF431-084.jpg/330px-Engineers_train_in_virtual_environment_to_prepare_for_real_missions_150616-Z-YF431-084.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/1/1f/Engineers_train_in_virtual_environment_to_prepare_for_real_missions_150616-Z-YF431-084.jpg/440px-Engineers_train_in_virtual_environment_to_prepare_for_real_missions_150616-Z-YF431-084.jpg 2x" data-file-width="5202" data-file-height="3468" /></a><figcaption>A <a href="/wiki/Missouri_National_Guard" title="Missouri National Guard">Missouri National Guardsman</a> looks into a VR training <a href="/wiki/Head-mounted_display" title="Head-mounted display">head-mounted display</a> at <a href="/wiki/Fort_Leonard_Wood" title="Fort Leonard Wood">Fort Leonard Wood</a> in 2015.</figcaption></figure> <p>A <a href="/wiki/Head-mounted_display" title="Head-mounted display">head-mounted display</a> (HMD) more fully immerses the user in a virtual world. A <a href="/wiki/Virtual_reality_headset" title="Virtual reality headset">virtual reality headset</a> typically includes two small high resolution <a href="/wiki/OLED" title="OLED">OLED</a> or <a href="/wiki/LCD" class="mw-redirect" title="LCD">LCD</a> monitors which provide separate images for each eye for <a href="/wiki/Stereoscopy" title="Stereoscopy">stereoscopic</a> graphics rendering a 3D virtual world, a <a href="/wiki/3D_audio_effect" title="3D audio effect">binaural audio</a> system, positional and rotational real-time <a href="/wiki/Motion_capture" title="Motion capture">head tracking</a> for six degrees of movement. Options include <a href="/wiki/Motion_controller" title="Motion controller">motion controls</a> with <a href="/wiki/Haptic_technology" title="Haptic technology">haptic feedback</a> for physically interacting within the virtual world in an intuitive way with little to no abstraction and an <a href="/wiki/Omnidirectional_treadmill" title="Omnidirectional treadmill">omnidirectional treadmill</a> for more freedom of physical movement allowing the user to perform locomotive motion in any direction. </p><p><a href="/wiki/Augmented_reality" title="Augmented reality">Augmented reality</a> (AR) is a type of virtual reality technology that blends what the user sees in their real surroundings with digital content generated by computer software. The additional software-generated images with the virtual scene typically enhance how the real surroundings look in some way. AR systems layer virtual information over a camera <a href="/wiki/Live_feed" class="mw-redirect" title="Live feed">live feed</a> into a headset or <a href="/wiki/Smartglasses" title="Smartglasses">smartglasses</a> or through a <a href="/wiki/Mobile_device" title="Mobile device">mobile device</a> giving the user the ability to view three-dimensional images. </p><p><a href="/wiki/Mixed_reality" title="Mixed reality">Mixed reality</a> (MR) is the merging of the real world and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. </p><p>A <a href="/wiki/Cyberspace" title="Cyberspace">cyberspace</a> is sometimes defined as a networked virtual reality.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> </p><p><a href="/wiki/Simulated_reality" title="Simulated reality">Simulated reality</a> is a hypothetical virtual reality as truly immersive as the <a href="/wiki/Real_life" title="Real life">actual reality</a>, enabling an advanced lifelike experience or even virtual eternity. </p> <div class="mw-heading mw-heading2"><h2 id="History">History</h2></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:View-Master_with_Reel.jpg" class="mw-file-description"><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/f/f5/View-Master_with_Reel.jpg/220px-View-Master_with_Reel.jpg" decoding="async" width="220" height="189" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/f/f5/View-Master_with_Reel.jpg/330px-View-Master_with_Reel.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/f/f5/View-Master_with_Reel.jpg/440px-View-Master_with_Reel.jpg 2x" data-file-width="806" data-file-height="692" /></a><figcaption><a href="/wiki/View-Master" title="View-Master">View-Master</a>, a stereoscopic visual simulator, was introduced in 1939.</figcaption></figure> <p>The development of <a href="/wiki/Perspective_(graphical)" title="Perspective (graphical)">perspective</a> in <a href="/wiki/Renaissance" title="Renaissance">Renaissance</a> European art and the <a href="/wiki/Stereoscope" title="Stereoscope">stereoscope</a> invented by <a href="/wiki/Sir_Charles_Wheatstone" class="mw-redirect" title="Sir Charles Wheatstone">Sir Charles Wheatstone</a> were both precursors to virtual reality.<sup id="cite_ref-Baltrušaitis_1977_7-0" class="reference"><a href="#cite_note-Baltrušaitis_1977-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Virtual_Reality_Society_2020_8-0" class="reference"><a href="#cite_note-Virtual_Reality_Society_2020-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Feature_from_Kings_College_London_2016_9-0" class="reference"><a href="#cite_note-Feature_from_Kings_College_London_2016-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> The first references to the more modern-day concept of virtual reality came from <a href="/wiki/Science_fiction" title="Science fiction">science fiction</a>. </p> <div class="mw-heading mw-heading3"><h3 id="20th_century">20th century</h3></div> <p><a href="/wiki/Morton_Heilig" title="Morton Heilig">Morton Heilig</a> wrote in the 1950s of an "Experience Theatre" that could encompass all the senses in an effective manner, thus drawing the viewer into the onscreen activity. He built a prototype of his vision dubbed the <a href="/wiki/Sensorama" title="Sensorama">Sensorama</a> in 1962, along with five short films to be displayed in it while engaging multiple senses (sight, sound, smell, and touch). Predating digital computing, the Sensorama was a <a href="/wiki/Machine" title="Machine">mechanical device</a>. Heilig also developed what he referred to as the "Telesphere Mask" (patented in 1960). The patent application described the device as "a telescopic television apparatus for individual use... The spectator is given a complete sensation of reality, i.e. moving three dimensional images which may be in colour, with 100% peripheral vision, binaural sound, scents and air breezes."<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> </p><p>In 1968, Harvard Professor <a href="/wiki/Ivan_Sutherland" title="Ivan Sutherland">Ivan Sutherland</a>, with the help of his students including <a href="/wiki/Bob_Sproull" title="Bob Sproull">Bob Sproull</a>, created what was widely considered to be the first head-mounted display system for use in immersive simulation applications, called <a href="/wiki/The_Sword_of_Damocles_(virtual_reality)" title="The Sword of Damocles (virtual reality)">The Sword of Damocles</a>. It was primitive both in terms of <a href="/wiki/User_interface" title="User interface">user interface</a> and visual realism, and the HMD to be worn by the user was so heavy that it had to be suspended from the ceiling, which gave the device a formidable appearance and inspired its name.<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> Technically, the device was an augmented reality device due to optical passthrough. The graphics comprising the virtual environment were simple <a href="/wiki/Wire-frame_model" title="Wire-frame model">wire-frame model</a> rooms. </p> <div class="mw-heading mw-heading4"><h4 id="1970–1990"><span id="1970.E2.80.931990"></span>1970–1990</h4></div> <p>The virtual reality industry mainly provided VR devices for medical, flight simulation, automobile industry design, and military training purposes from 1970 to 1990.<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> </p><p><a href="/wiki/David_Em" title="David Em">David Em</a> became the first artist to produce navigable virtual worlds at <a href="/wiki/NASA" title="NASA">NASA</a>'s <a href="/wiki/Jet_Propulsion_Laboratory" title="Jet Propulsion Laboratory">Jet Propulsion Laboratory</a> (JPL) from 1977 to 1984.<sup id="cite_ref-Creative_Computing_March_1982_13-0" class="reference"><a href="#cite_note-Creative_Computing_March_1982-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> The <a href="/wiki/Aspen_Movie_Map" title="Aspen Movie Map">Aspen Movie Map</a>, a crude <a href="/wiki/Virtual_tour" title="Virtual tour">virtual tour</a> in which users could wander the streets of <a href="/wiki/Aspen,_Colorado" title="Aspen, Colorado">Aspen</a> in one of the three modes (summer, winter, and <a href="/wiki/Polygon_(computer_graphics)" title="Polygon (computer graphics)">polygons</a>), was created at <a href="/wiki/Massachusetts_Institute_of_Technology" title="Massachusetts Institute of Technology">MIT</a> in 1978. </p> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Virtual_Reality_Headset_Prototype.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/3/38/Virtual_Reality_Headset_Prototype.jpg/220px-Virtual_Reality_Headset_Prototype.jpg" decoding="async" width="220" height="166" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/3/38/Virtual_Reality_Headset_Prototype.jpg/330px-Virtual_Reality_Headset_Prototype.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/3/38/Virtual_Reality_Headset_Prototype.jpg/440px-Virtual_Reality_Headset_Prototype.jpg 2x" data-file-width="4068" data-file-height="3074" /></a><figcaption><a href="/wiki/Ames_Research_Center" title="Ames Research Center">NASA Ames</a>'s 1985 VIEW headset</figcaption></figure> <p>In 1979, <a href="/wiki/Eric_Howlett" title="Eric Howlett">Eric Howlett</a> developed the Large Expanse, Extra Perspective (LEEP) optical system. The combined system created a stereoscopic image with a field-of-view wide enough to create a convincing sense of space. The users of the system have been impressed by the sensation of depth (<a href="/wiki/Field_of_view" title="Field of view">field of view</a>) in the scene and the corresponding realism. The original LEEP system was redesigned for NASA's <a href="/wiki/Ames_Research_Center" title="Ames Research Center">Ames Research Center</a> in 1985 for their first virtual reality installation, the VIEW (Virtual Interactive Environment Workstation)<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> by <a href="/wiki/Scott_Fisher_(technologist)" title="Scott Fisher (technologist)">Scott Fisher</a>. The LEEP system provides the basis for most of the modern virtual reality headsets.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> </p> <figure class="mw-default-size mw-halign-left" typeof="mw:File/Thumb"><a href="/wiki/File:VPL_DataSuit_1.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/a/a8/VPL_DataSuit_1.jpg/170px-VPL_DataSuit_1.jpg" decoding="async" width="170" height="353" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/a/a8/VPL_DataSuit_1.jpg/255px-VPL_DataSuit_1.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/a/a8/VPL_DataSuit_1.jpg/340px-VPL_DataSuit_1.jpg 2x" data-file-width="609" data-file-height="1263" /></a><figcaption>A <a href="/wiki/VPL_Research" title="VPL Research">VPL Research</a> DataSuit, a full-body outfit with sensors for measuring the movement of arms, legs, and trunk. Developed <abbr title="circa">c.</abbr><span style="white-space:nowrap;"> 1989</span>. Displayed at the <a href="/wiki/Nissho_Iwai" class="mw-redirect" title="Nissho Iwai">Nissho Iwai</a> showroom in Tokyo</figcaption></figure> <p>By the late 1980s, the term "virtual reality" was popularized by <a href="/wiki/Jaron_Lanier" title="Jaron Lanier">Jaron Lanier</a>, one of the modern pioneers of the field. Lanier had founded the company <a href="/wiki/VPL_Research" title="VPL Research">VPL Research</a> in 1984. VPL Research has developed several VR devices like the <a href="/wiki/DataGlove" class="mw-redirect" title="DataGlove">DataGlove</a>, the EyePhone, the Reality Built For Two (RB2), and the AudioSphere. VPL licensed the DataGlove technology to <a href="/wiki/Mattel" title="Mattel">Mattel</a>, which used it to make the <a href="/wiki/Power_Glove" title="Power Glove">Power Glove</a>, an early affordable VR device, released in 1989. That same year <a href="/wiki/Broderbund" title="Broderbund">Broderbund</a>'s <a href="/wiki/U-Force" title="U-Force">U-Force</a> was released. </p><p><a href="/wiki/Atari,_Inc." title="Atari, Inc.">Atari, Inc.</a> founded a research lab for virtual reality in 1982, but the lab was closed after two years due to the <a href="/wiki/Video_game_crash_of_1983" title="Video game crash of 1983">video game crash of 1983</a>. However, its hired employees, such as <sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Scott_Fisher_(technologist)" title="Scott Fisher (technologist)">Scott Fisher</a>, <a href="/wiki/Michael_Naimark" title="Michael Naimark">Michael Naimark</a>, and <a href="/wiki/Brenda_Laurel" title="Brenda Laurel">Brenda Laurel</a>, kept their research and development on VR-related technologies. </p><p>In 1988, the Cyberspace Project at <a href="/wiki/Autodesk" title="Autodesk">Autodesk</a> was the first to implement VR on a low-cost personal computer.<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> The project leader Eric Gullichsen left in 1990 to found Sense8 Corporation and develop the WorldToolKit virtual reality SDK,<sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> which offered the first real time graphics with <a href="/wiki/Texture_mapping" title="Texture mapping">Texture mapping</a> on a PC, and was widely used throughout industry and academia.<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading4"><h4 id="1990–2000"><span id="1990.E2.80.932000"></span>1990–2000</h4></div> <p>The 1990s saw the first widespread commercial releases of consumer headsets. In 1992, for instance, <i><a href="/wiki/Computer_Gaming_World" title="Computer Gaming World">Computer Gaming World</a></i> predicted "affordable VR by 1994".<sup id="cite_ref-engler1992_22-0" class="reference"><a href="#cite_note-engler1992-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> </p><p>In 1991, <a href="/wiki/Sega" title="Sega">Sega</a> announced the <a href="/wiki/Sega_VR" title="Sega VR">Sega VR</a> headset for the <a href="/wiki/Mega_Drive" class="mw-redirect" title="Mega Drive">Mega Drive</a> home console. It used LCD screens in the visor, stereo headphones, and inertial sensors that allowed the system to <a href="/wiki/Tracking_system" title="Tracking system">track</a> and react to the movements of the user's head.<sup id="cite_ref-Horowitz_23-0" class="reference"><a href="#cite_note-Horowitz-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> In the same year, <a href="/wiki/Virtuality_(gaming)" class="mw-redirect" title="Virtuality (gaming)">Virtuality</a> launched and went on to become the first mass-produced, networked, multiplayer VR entertainment system that was released in many countries, including a dedicated VR <a href="/wiki/Amusement_arcade" title="Amusement arcade">arcade</a> at <a href="/wiki/Embarcadero_Center" title="Embarcadero Center">Embarcadero Center</a>. Costing up to $73,000 per multi-pod Virtuality system, they featured headsets and exoskeleton gloves that gave one of the first "immersive" VR experiences.<sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> </p> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:CAVE_at_INL%27s_CAES_001.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/a/ad/CAVE_at_INL%27s_CAES_001.jpg/220px-CAVE_at_INL%27s_CAES_001.jpg" decoding="async" width="220" height="146" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/a/ad/CAVE_at_INL%27s_CAES_001.jpg/330px-CAVE_at_INL%27s_CAES_001.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/a/ad/CAVE_at_INL%27s_CAES_001.jpg/440px-CAVE_at_INL%27s_CAES_001.jpg 2x" data-file-width="4256" data-file-height="2832" /></a><figcaption>A <a href="/wiki/Cave_automatic_virtual_environment" title="Cave automatic virtual environment">CAVE</a> system at <a href="/wiki/Idaho_National_Laboratory" title="Idaho National Laboratory">IDL</a>'s Center for Advanced Energy Studies in 2010</figcaption></figure> <p>That same year, <a href="/wiki/Carolina_Cruz-Neira" title="Carolina Cruz-Neira">Carolina Cruz-Neira</a>, <a href="/wiki/Daniel_J._Sandin" title="Daniel J. Sandin">Daniel J. Sandin</a> and <a href="/wiki/Thomas_A._DeFanti" title="Thomas A. DeFanti">Thomas A. DeFanti</a> from the <a href="/wiki/Electronic_Visualization_Laboratory" title="Electronic Visualization Laboratory">Electronic Visualization Laboratory</a> created the first cubic immersive room, the <a href="/wiki/Cave_automatic_virtual_environment" title="Cave automatic virtual environment">Cave automatic virtual environment</a> (CAVE). Developed as Cruz-Neira's PhD thesis, it involved a multi-projected environment, similar to the <a href="/wiki/Holodeck" title="Holodeck">holodeck</a>, allowing people to see their own bodies in relation to others in the room.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Arkansas_Online_Niera_26-0" class="reference"><a href="#cite_note-Arkansas_Online_Niera-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> Antonio Medina, a MIT graduate and NASA scientist, designed a virtual reality system to "drive" Mars rovers from Earth in apparent real time despite the substantial delay of Mars-Earth-Mars signals.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> </p> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Virtual-Fixtures-USAF-AR.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/d/d4/Virtual-Fixtures-USAF-AR.jpg/220px-Virtual-Fixtures-USAF-AR.jpg" decoding="async" width="220" height="114" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/d4/Virtual-Fixtures-USAF-AR.jpg/330px-Virtual-Fixtures-USAF-AR.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/d4/Virtual-Fixtures-USAF-AR.jpg/440px-Virtual-Fixtures-USAF-AR.jpg 2x" data-file-width="773" data-file-height="400" /></a><figcaption><a href="/wiki/Virtual_fixture" title="Virtual fixture">Virtual Fixtures</a> immersive <a href="/wiki/Augmented_reality" title="Augmented reality">AR</a> system developed in 1992. Picture features Dr. Louis Rosenberg interacting freely in 3D with overlaid virtual objects called 'fixtures'.</figcaption></figure> <p>In 1992, <a href="/wiki/Nicole_Stenger" title="Nicole Stenger">Nicole Stenger</a> created <i>Angels</i>, the first real-time interactive immersive movie where the interaction was facilitated with a <a href="/wiki/Dataglove" class="mw-redirect" title="Dataglove">dataglove</a> and high-resolution goggles. That same year, Louis Rosenberg created the <a href="/wiki/Virtual_fixture" title="Virtual fixture">virtual fixtures</a> system at the <a href="/wiki/United_States_Air_Force" title="United States Air Force">U.S. Air Force</a>'s <a href="/wiki/Armstrong_Laboratory" title="Armstrong Laboratory">Armstrong Labs</a> using a full upper-body <a href="/wiki/Exoskeleton" title="Exoskeleton">exoskeleton</a>, enabling a physically realistic mixed reality in 3D. The system enabled the overlay of physically real 3D virtual objects registered with a user's direct view of the real world, producing the first true augmented reality experience enabling sight, sound, and touch.<sup id="cite_ref-Rosenberg_1992_28-0" class="reference"><a href="#cite_note-Rosenberg_1992-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> </p><p>By July 1994, Sega had released the <a href="/wiki/VR-1" title="VR-1">VR-1</a> motion simulator ride attraction in <a href="/wiki/Joypolis" title="Joypolis">Joypolis</a> indoor theme parks,<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> as well as the <i>Dennou Senki Net Merc</i> <a href="/wiki/Arcade_game" title="Arcade game">arcade game</a>. Both used an advanced head-mounted display dubbed the "Mega Visor Display" developed in conjunction with Virtuality;<sup id="cite_ref-VR_Focus_31-0" class="reference"><a href="#cite_note-VR_Focus-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> it was able to track head movement in a 360-degree stereoscopic 3D environment, and in its <i>Net Merc</i> incarnation was powered by the <a href="/wiki/Sega_Model_1" class="mw-redirect" title="Sega Model 1">Sega Model 1</a> <a href="/wiki/Arcade_system_board" class="mw-redirect" title="Arcade system board">arcade system board</a>.<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Apple_Inc." title="Apple Inc.">Apple</a> released <a href="/wiki/QuickTime_VR" title="QuickTime VR">QuickTime VR</a>, which, despite using the term "VR", was unable to represent virtual reality, and instead displayed 360-degree <a href="/wiki/Interactive_panorama" class="mw-redirect" title="Interactive panorama">interactive panoramas</a>. </p><p><a href="/wiki/Nintendo" title="Nintendo">Nintendo</a>'s <a href="/wiki/Virtual_Boy" title="Virtual Boy">Virtual Boy</a> console was released in 1995.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> A group in Seattle created public demonstrations of a <a href="/wiki/Cave_automatic_virtual_environment" title="Cave automatic virtual environment">"CAVE-like"</a> 270 degree immersive projection room called the Virtual Environment Theater, produced by entrepreneurs Chet Dagit and Bob Jacobson.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> Forte released the <a href="/wiki/VFX1_Headgear" title="VFX1 Headgear">VFX1</a>, a PC-powered virtual reality headset that same year. </p><p>In 1999, entrepreneur <a href="/wiki/Philip_Rosedale" title="Philip Rosedale">Philip Rosedale</a> formed <a href="/wiki/Linden_Lab" title="Linden Lab">Linden Lab</a> with an initial focus on the development of VR hardware. In its earliest form, the company struggled to produce a commercial version of "The Rig", which was realized in prototype form as a clunky steel contraption with several computer monitors that users could wear on their shoulders. The concept was later adapted into the personal computer-based, 3D virtual world program <i><a href="/wiki/Second_Life" title="Second Life">Second Life</a></i>.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="21st_century">21st century</h3></div> <p>The 2000s were a period of relative public and investment indifference to commercially available VR technologies. </p><p>In 2001, SAS Cube (SAS3) became the first PC-based cubic room, developed by Z-A Production (<a href="/wiki/Maurice_Benayoun" title="Maurice Benayoun">Maurice Benayoun</a>, David Nahon), Barco, and Clarté. It was installed in <a href="/wiki/Laval,_Mayenne" title="Laval, Mayenne">Laval</a>, France. The SAS library gave birth to Virtools VRPack. In 2007, <a href="/wiki/Google" title="Google">Google</a> introduced <a href="/wiki/Google_Street_View" title="Google Street View">Street View</a>, a service that shows panoramic views of an increasing number of worldwide positions such as roads, indoor buildings and rural areas. It also features a stereoscopic 3D mode, introduced in 2010.<sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading4"><h4 id="2010–present"><span id="2010.E2.80.93present"></span>2010–present</h4></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Oculus_Rift_Crescent_Bay_Prototype_(16383004719).jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/c/cf/Oculus_Rift_Crescent_Bay_Prototype_%2816383004719%29.jpg/220px-Oculus_Rift_Crescent_Bay_Prototype_%2816383004719%29.jpg" decoding="async" width="220" height="124" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/c/cf/Oculus_Rift_Crescent_Bay_Prototype_%2816383004719%29.jpg/330px-Oculus_Rift_Crescent_Bay_Prototype_%2816383004719%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/c/cf/Oculus_Rift_Crescent_Bay_Prototype_%2816383004719%29.jpg/440px-Oculus_Rift_Crescent_Bay_Prototype_%2816383004719%29.jpg 2x" data-file-width="5184" data-file-height="2912" /></a><figcaption>An inside view of the <a href="/wiki/Oculus_Rift" title="Oculus Rift">Oculus Rift</a> Crescent Bay prototype headset</figcaption></figure> <p>In 2010, <a href="/wiki/Palmer_Luckey" title="Palmer Luckey">Palmer Luckey</a> designed the first prototype of the <a href="/wiki/Oculus_Rift" title="Oculus Rift">Oculus Rift</a>. This prototype, built on a shell of another virtual reality headset, was only capable of rotational tracking. However, it boasted a 90-degree field of vision that was previously unseen in the consumer market at the time. Luckey eliminated distortion issues arising from the type of lens used to create the wide field of vision using software that pre-distorted the rendered image in real-time. This initial design would later serve as a basis from which the later designs came.<sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> In 2012, the Rift is presented for the first time at the <a href="/wiki/E3" title="E3">E3</a> video game trade show by <a href="/wiki/John_Carmack" title="John Carmack">John Carmack</a>.<sup id="cite_ref-Gamereactor_YouTube_2012_39-0" class="reference"><a href="#cite_note-Gamereactor_YouTube_2012-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-BI_FB_Oculus_2018_40-0" class="reference"><a href="#cite_note-BI_FB_Oculus_2018-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> In 2014, <a href="/wiki/Meta_Platforms" title="Meta Platforms">Facebook</a> (later Meta) purchased Oculus VR for what at the time was stated as $2 billion<sup id="cite_ref-41" class="reference"><a href="#cite_note-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> but later revealed that the more accurate figure was $3 billion.<sup id="cite_ref-BI_FB_Oculus_2018_40-1" class="reference"><a href="#cite_note-BI_FB_Oculus_2018-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> This purchase occurred after the first development kits ordered through Oculus' 2012 <a href="/wiki/Kickstarter" title="Kickstarter">Kickstarter</a> had shipped in 2013 but before the shipping of their second development kits in 2014.<sup id="cite_ref-Wired_Oculus_Mar2014_42-0" class="reference"><a href="#cite_note-Wired_Oculus_Mar2014-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> <a href="/wiki/ZeniMax_Media" title="ZeniMax Media">ZeniMax</a>, Carmack's former employer, sued Oculus and Facebook for taking company secrets to Facebook;<sup id="cite_ref-BI_FB_Oculus_2018_40-2" class="reference"><a href="#cite_note-BI_FB_Oculus_2018-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> the verdict was in favour of ZeniMax, settled out of court later.<sup id="cite_ref-Variety_Zenimax_FB_2018_43-0" class="reference"><a href="#cite_note-Variety_Zenimax_FB_2018-43"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> </p> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Mobile_World_Congress_2018_(29129096677).jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/c/cf/Mobile_World_Congress_2018_%2829129096677%29.jpg/220px-Mobile_World_Congress_2018_%2829129096677%29.jpg" decoding="async" width="220" height="147" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/c/cf/Mobile_World_Congress_2018_%2829129096677%29.jpg/330px-Mobile_World_Congress_2018_%2829129096677%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/c/cf/Mobile_World_Congress_2018_%2829129096677%29.jpg/440px-Mobile_World_Congress_2018_%2829129096677%29.jpg 2x" data-file-width="2400" data-file-height="1600" /></a><figcaption>HTC Vive headsets worn at <a href="/wiki/Mobile_World_Congress" title="Mobile World Congress">Mobile World Congress</a> 2018</figcaption></figure> <p>In 2013, <a href="/wiki/Valve_Corporation" title="Valve Corporation">Valve</a> discovered and freely shared the breakthrough of low-persistence displays which make lag-free and smear-free display of VR content possible.<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> This was adopted by Oculus and was used in all their future headsets. In early 2014, Valve showed off their SteamSight prototype, the precursor to both consumer headsets released in 2016. It shared major features with the consumer headsets including separate 1K displays per eye, low persistence, positional tracking over a large area, and <a href="/wiki/Fresnel_lens" title="Fresnel lens">Fresnel lenses</a>.<sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> <a href="/wiki/HTC" title="HTC">HTC</a> and Valve announced the virtual reality headset <a href="/wiki/HTC_Vive" title="HTC Vive">HTC Vive</a> and controllers in 2015. The set included tracking technology called Lighthouse, which utilized wall-mounted "base stations" for positional tracking using <a href="/wiki/Infrared" title="Infrared">infrared</a> light.<sup id="cite_ref-verge-gdcsteamvr_47-0" class="reference"><a href="#cite_note-verge-gdcsteamvr-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-verge-valvevr_48-0" class="reference"><a href="#cite_note-verge-valvevr-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-49" class="reference"><a href="#cite_note-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> </p> <figure class="mw-default-size mw-halign-left" typeof="mw:File/Thumb"><a href="/wiki/File:Sony_Morpheus_Virtual_Reality_Gamescom_2015_Cologne_(19705605174).jpg" class="mw-file-description"><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/d/d5/Sony_Morpheus_Virtual_Reality_Gamescom_2015_Cologne_%2819705605174%29.jpg/170px-Sony_Morpheus_Virtual_Reality_Gamescom_2015_Cologne_%2819705605174%29.jpg" decoding="async" width="170" height="227" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/d5/Sony_Morpheus_Virtual_Reality_Gamescom_2015_Cologne_%2819705605174%29.jpg/255px-Sony_Morpheus_Virtual_Reality_Gamescom_2015_Cologne_%2819705605174%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/d5/Sony_Morpheus_Virtual_Reality_Gamescom_2015_Cologne_%2819705605174%29.jpg/340px-Sony_Morpheus_Virtual_Reality_Gamescom_2015_Cologne_%2819705605174%29.jpg 2x" data-file-width="3000" data-file-height="4000" /></a><figcaption>The Project Morpheus (<a href="/wiki/PlayStation_VR" title="PlayStation VR">PlayStation VR</a>) headset worn at <a href="/wiki/Gamescom" title="Gamescom">Gamescom</a> 2015</figcaption></figure> <p>In 2014, <a href="/wiki/Sony" title="Sony">Sony</a> announced Project Morpheus (its code name for the <a href="/wiki/PlayStation_VR" title="PlayStation VR">PlayStation VR</a>), a virtual reality headset for the <a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a> video game console.<sup id="cite_ref-50" class="reference"><a href="#cite_note-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> The Chinese headset <a href="/wiki/AntVR" title="AntVR">AntVR</a> was released in late 2014; it was briefly competitive in the Chinese market but ultimately unable to compete with the larger technology companies.<sup id="cite_ref-51" class="reference"><a href="#cite_note-51"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-52" class="reference"><a href="#cite_note-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> In 2015, Google announced <a href="/wiki/Google_Cardboard" title="Google Cardboard">Cardboard</a>, a do-it-yourself stereoscopic viewer: the user places their <a href="/wiki/Smartphone" title="Smartphone">smartphone</a> in the cardboard holder, which they wear on their head. <a href="/wiki/Michael_Naimark" title="Michael Naimark">Michael Naimark</a> was appointed Google's first-ever 'resident artist' in their new VR division. The Kickstarter campaign for Gloveone, a pair of gloves providing <a href="/wiki/Motion_capture" title="Motion capture">motion tracking</a> and haptic feedback, was successfully funded, with over $150,000 in contributions.<sup id="cite_ref-53" class="reference"><a href="#cite_note-53"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> Also in 2015, <a href="/wiki/Razer_Inc." title="Razer Inc.">Razer</a> unveiled its <a href="/wiki/Open_source" title="Open source">open source</a> project <a href="/wiki/Open_Source_Virtual_Reality" title="Open Source Virtual Reality">OSVR</a>. </p> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Samsung_Gear_VR_(15060788240).jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/4/40/Samsung_Gear_VR_%2815060788240%29.jpg/220px-Samsung_Gear_VR_%2815060788240%29.jpg" decoding="async" width="220" height="165" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/40/Samsung_Gear_VR_%2815060788240%29.jpg/330px-Samsung_Gear_VR_%2815060788240%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/40/Samsung_Gear_VR_%2815060788240%29.jpg/440px-Samsung_Gear_VR_%2815060788240%29.jpg 2x" data-file-width="4076" data-file-height="3053" /></a><figcaption><a href="/wiki/Smartphone" title="Smartphone">Smartphone</a>-based budget headset <a href="/wiki/Samsung_Gear_VR" title="Samsung Gear VR">Samsung Gear VR</a> in dismantled state</figcaption></figure> <p>By 2016, there were at least 230 companies developing VR-related products. <a href="/wiki/Amazon_(company)" title="Amazon (company)">Amazon</a>, Apple, Facebook, Google, <a href="/wiki/Microsoft" title="Microsoft">Microsoft</a>, Sony and <a href="/wiki/Samsung" title="Samsung">Samsung</a> all had dedicated AR and VR groups. Dynamic binaural audio was common to most headsets released that year. However, haptic interfaces were not well developed, and most hardware packages incorporated button-operated handsets for touch-based interactivity. Visually, displays were still of a low-enough resolution and <a href="/wiki/Frame_rate" title="Frame rate">frame rate</a> that images were still identifiable as virtual.<sup id="cite_ref-Wired_Magic_Leap_Apr2016_54-0" class="reference"><a href="#cite_note-Wired_Magic_Leap_Apr2016-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> </p><p>In 2016, HTC shipped its first units of the HTC Vive SteamVR headset.<sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup> This marked the first major commercial release of sensor-based tracking, allowing for free movement of users within a defined space.<sup id="cite_ref-Wareable_Vive_Aug2016_56-0" class="reference"><a href="#cite_note-Wareable_Vive_Aug2016-56"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> A patent filed by Sony in 2017 showed they were developing a similar location tracking technology to the Vive for PlayStation VR, with the potential for the development of a wireless headset.<sup id="cite_ref-DT_SonyVR_Feb2017_57-0" class="reference"><a href="#cite_note-DT_SonyVR_Feb2017-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> </p><p>In 2019, Oculus released the <a href="/wiki/Oculus_Rift_S" title="Oculus Rift S">Oculus Rift S</a> and a standalone headset, the <a href="/wiki/Oculus_Quest" title="Oculus Quest">Oculus Quest</a>. These headsets utilized inside-out tracking compared to external outside-in tracking seen in previous generations of headsets.<sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> </p><p>Later in 2019, Valve released the <a href="/wiki/Valve_Index" title="Valve Index">Valve Index</a>. Notable features include a 130° field of view, off-ear headphones for immersion and comfort, open-handed controllers which allow for individual finger tracking, front facing cameras, and a front expansion slot meant for extensibility.<sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup> </p><p>In 2020, Oculus released the <a href="/wiki/Oculus_Quest_2" class="mw-redirect" title="Oculus Quest 2">Oculus Quest 2</a>, later renamed the Meta Quest 2. Some new features include a sharper screen, reduced price, and increased performance. Facebook (which became Meta a year later) initially required users to log in with a Facebook account in order to use the new headset.<sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> In 2021 the Oculus Quest 2 accounted for 80% of all VR headsets sold.<sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> </p> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:R22_VRM_Helicopter_Training_Solution.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/c/c0/R22_VRM_Helicopter_Training_Solution.jpg/220px-R22_VRM_Helicopter_Training_Solution.jpg" decoding="async" width="220" height="183" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/c/c0/R22_VRM_Helicopter_Training_Solution.jpg/330px-R22_VRM_Helicopter_Training_Solution.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/c/c0/R22_VRM_Helicopter_Training_Solution.jpg/440px-R22_VRM_Helicopter_Training_Solution.jpg 2x" data-file-width="4019" data-file-height="3342" /></a><figcaption>Robinson R22 Virtual Reality Training Device developed by <a href="/wiki/Loft_Dynamics" title="Loft Dynamics">Loft Dynamics</a><sup id="cite_ref-62" class="reference"><a href="#cite_note-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup></figcaption></figure> <p>In 2021, <a href="/wiki/European_Aviation_Safety_Agency" class="mw-redirect" title="European Aviation Safety Agency">EASA</a> approved the first Virtual Reality-based Flight Simulation Training Device. The device, made by <a href="/wiki/Loft_Dynamics" title="Loft Dynamics">Loft Dynamics</a> for rotorcraft pilots, enhances safety by opening up the possibility of practicing risky maneuvers in a virtual environment. This addresses a key risk area in rotorcraft operations,<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> where statistics show that around 20% of accidents occur during training flights. </p><p>In 2022, Meta released the <a href="/wiki/Meta_Quest_Pro" title="Meta Quest Pro">Meta Quest Pro</a>. This device utilised a thinner, visor-like design that was not fully enclosed, and was the first headset by Meta to target mixed reality applications using high-resolution colour video passthrough. It also included integrated <a href="/wiki/Facial_motion_capture" title="Facial motion capture">face</a> and <a href="/wiki/Eye_tracking" title="Eye tracking">eye tracking</a>, <a href="/wiki/Pancake_lens" title="Pancake lens">pancake lenses</a>, and updated <a href="/wiki/Oculus_Touch#Touch_Pro_(Quest_Pro)" title="Oculus Touch">Touch Pro</a> controllers with on-board motion tracking.<sup id="cite_ref-64" class="reference"><a href="#cite_note-64"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-65" class="reference"><a href="#cite_note-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> </p><p>In 2023, Sony released the <a href="/wiki/PlayStation_VR2" title="PlayStation VR2">PlayStation VR2</a>, a follow-up to their 2016 headset. The device includes inside-out tracking, eye-tracked <a href="/wiki/Foveated_rendering" title="Foveated rendering">foveated rendering</a>, higher-resolution OLED displays, controllers with adaptive triggers and haptic feedback, <a href="/wiki/3D_audio_effect" title="3D audio effect">3D audio</a>, and a wider field of view.<sup id="cite_ref-66" class="reference"><a href="#cite_note-66"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup> While initially exclusive for use with the <a href="/wiki/PlayStation_5" title="PlayStation 5">PlayStation 5</a> console, a PC adapter is scheduled for August 2024.<sup id="cite_ref-67" class="reference"><a href="#cite_note-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> </p><p>Later in 2023, Meta released the <a href="/wiki/Meta_Quest_3" title="Meta Quest 3">Meta Quest 3</a>, the successor to the Quest 2. It features the pancake lenses and mixed reality features of the Quest Pro, as well as an increased field of view and resolution compared to Quest 2.<sup id="cite_ref-68" class="reference"><a href="#cite_note-68"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup> In October 2024 Meta released a lower cost entry headset the <a href="/wiki/Meta_Quest_3S" title="Meta Quest 3S">Meta Quest 3S</a> with the same fresnel lenses as the <a href="/wiki/Meta_Quest_2" class="mw-redirect" title="Meta Quest 2">Quest 2</a> and a lower resolution of 1832x1920 as compared to 2064x2208 on the <a href="/wiki/Meta_Quest_3" title="Meta Quest 3">Quest 3</a>. <sup id="cite_ref-69" class="reference"><a href="#cite_note-69"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup> </p><p>In 2024, Apple released the <a href="/wiki/Apple_Vision_Pro" title="Apple Vision Pro">Apple Vision Pro</a>. The device is a fully enclosed mixed reality headset that strongly utilises video passthrough. While some VR experiences are available on the device, it lacks standard VR headset features such as external controllers or support for <a href="/wiki/OpenXR" title="OpenXR">OpenXR</a> and is instead branded as a "<a href="/wiki/Spatial_computing" title="Spatial computing">spatial computer</a>".<sup id="cite_ref-70" class="reference"><a href="#cite_note-70"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-71" class="reference"><a href="#cite_note-71"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup> </p><p>In 2024, the <a href="/wiki/Federal_Aviation_Administration" title="Federal Aviation Administration">Federal Aviation Administration</a> approved its first virtual reality flight simulation training device: Loft Dynamics' virtual reality <a href="/wiki/Airbus_Helicopters_H125" class="mw-redirect" title="Airbus Helicopters H125">Airbus Helicopters H125</a> <a href="/wiki/FSTD" class="mw-redirect" title="FSTD">FSTD</a>—the same device EASA qualified. As of September 2024, Loft Dynamics remains the only VR FSTD qualified by EASA and the FAA.<sup id="cite_ref-72" class="reference"><a href="#cite_note-72"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Technology">Technology</h2></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/Immersive_technology" class="mw-redirect" title="Immersive technology">Immersive technology</a></div> <div class="mw-heading mw-heading3"><h3 id="Hardware">Hardware</h3></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/List_of_virtual_reality_headsets" title="List of virtual reality headsets">List of virtual reality headsets</a></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Linux_kernel_and_gaming_input-output_latency.svg" class="mw-file-description"><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/9/91/Linux_kernel_and_gaming_input-output_latency.svg/220px-Linux_kernel_and_gaming_input-output_latency.svg.png" decoding="async" width="220" height="124" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/9/91/Linux_kernel_and_gaming_input-output_latency.svg/330px-Linux_kernel_and_gaming_input-output_latency.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/9/91/Linux_kernel_and_gaming_input-output_latency.svg/440px-Linux_kernel_and_gaming_input-output_latency.svg.png 2x" data-file-width="1920" data-file-height="1080" /></a><figcaption>Paramount for the sensation of <a href="/wiki/Immersion_(virtual_reality)" title="Immersion (virtual reality)">immersion</a> into virtual reality are a high <a href="/wiki/Frame_rate" title="Frame rate">frame rate</a> and low <a href="/wiki/Latency_(engineering)" title="Latency (engineering)">latency</a>.</figcaption></figure> <p>Modern virtual reality headset displays are based on technology developed for smartphones including: <a href="/wiki/Gyroscope" title="Gyroscope">gyroscopes</a> and motion sensors for tracking head, body, and <a href="/wiki/Hand_tracking" class="mw-redirect" title="Hand tracking">hand positions</a>; small <a href="/wiki/High-definition_video" title="High-definition video">HD</a> screens for stereoscopic displays; and small, lightweight and fast computer processors. These components led to relative affordability for independent VR developers, and led to the 2012 Oculus Rift Kickstarter offering the first independently developed VR headset.<sup id="cite_ref-Wired_Magic_Leap_Apr2016_54-1" class="reference"><a href="#cite_note-Wired_Magic_Leap_Apr2016-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> </p><p>Independent production of VR images and video has increased alongside the development of affordable <a href="/wiki/Omnidirectional_camera" class="mw-redirect" title="Omnidirectional camera">omnidirectional cameras</a>, also known as 360-degree cameras or VR cameras, that have the ability to record <a href="/wiki/360_interactive_photography" class="mw-redirect" title="360 interactive photography">360 interactive photography</a>, although at relatively low resolutions or in highly compressed formats for online streaming of <a href="/wiki/360_video" class="mw-redirect" title="360 video">360 video</a>.<sup id="cite_ref-CNET_May_2016_73-0" class="reference"><a href="#cite_note-CNET_May_2016-73"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup> In contrast, <a href="/wiki/Photogrammetry" title="Photogrammetry">photogrammetry</a> is increasingly used to combine several high-resolution photographs for the creation of detailed 3D objects and environments in VR applications.<sup id="cite_ref-RE7_80.lv_74-0" class="reference"><a href="#cite_note-RE7_80.lv-74"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-otherboard_March_2016_75-0" class="reference"><a href="#cite_note-otherboard_March_2016-75"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> </p><p>To create a feeling of immersion, special output devices are needed to display virtual worlds. Well-known formats include head-mounted displays or the CAVE. In order to convey a spatial impression, two images are generated and displayed from different perspectives (stereo projection). There are different technologies available to bring the respective image to the right eye. A distinction is made between active (e.g. <a href="/wiki/Active_shutter_3D_system" title="Active shutter 3D system">shutter glasses</a>) and passive technologies (e.g. <a href="/wiki/Polarizer" title="Polarizer">polarizing filters</a> or <a href="/wiki/Infitec" title="Infitec">Infitec</a>).<sup id="cite_ref-76" class="reference"><a href="#cite_note-76"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> </p><p>In order to improve the feeling of immersion, wearable multi-string cables offer haptics to complex geometries in virtual reality. These strings offer fine control of each finger joint to simulate the haptics involved in touching these virtual geometries.<sup id="cite_ref-77" class="reference"><a href="#cite_note-77"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> </p><p>Special input devices are required for interaction with the virtual world. Some of the most common input devices are <a href="/wiki/Motion_controller" title="Motion controller">motion controllers</a> and <a href="/wiki/Optical_tracking_instruments" class="mw-redirect" title="Optical tracking instruments">optical tracking</a> sensors. In some cases, <a href="/wiki/Wired_glove" title="Wired glove">wired gloves</a> are used. Controllers typically use optical tracking systems (primarily <a href="/wiki/Infrared_camera" class="mw-redirect" title="Infrared camera">infrared cameras</a>) for location and navigation, so that the user can move freely without wiring. Some input devices provide the user with <a href="/wiki/Haptic_technology" title="Haptic technology">force feedback</a> to the hands or other parts of the body, so that the user can orientate themselves in the three-dimensional world through haptics and sensor technology as a further sensory sensation and carry out realistic simulations. This allows for the viewer to have a sense of direction in the artificial landscape. Additional haptic feedback can be obtained from <a href="/wiki/Omnidirectional_treadmill" title="Omnidirectional treadmill">omnidirectional treadmills</a> (with which walking in virtual space is controlled by real walking movements) and vibration gloves and suits. </p><p>Virtual reality cameras can be used to create <a href="/wiki/VR_photography" title="VR photography">VR photography</a> using <a href="/wiki/360-degree_video" title="360-degree video">360-degree panorama videos</a>. VR cameras are available in various formats, with varying numbers of lenses installed in the camera.<sup id="cite_ref-78" class="reference"><a href="#cite_note-78"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Software">Software</h3></div> <p>The <a href="/wiki/VRML" title="VRML">Virtual Reality Modelling Language</a> (VRML), first introduced in 1994, was intended for the development of "virtual worlds" without dependency on headsets.<sup id="cite_ref-W3_VRML_archive_79-0" class="reference"><a href="#cite_note-W3_VRML_archive-79"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup> The <a href="/wiki/Web3D" title="Web3D">Web3D</a> consortium was subsequently founded in 1997 for the development of industry standards for web-based 3D graphics. The consortium subsequently developed <a href="/wiki/X3D" title="X3D">X3D</a> from the VRML framework as an archival, <a href="/wiki/Open_source_software" class="mw-redirect" title="Open source software">open-source</a> standard for web-based distribution of VR content.<sup id="cite_ref-W3D_Brutzman_2016_80-0" class="reference"><a href="#cite_note-W3D_Brutzman_2016-80"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup> <a href="/wiki/WebVR" class="mw-redirect" title="WebVR">WebVR</a> is an experimental <a href="/wiki/JavaScript" title="JavaScript">JavaScript</a> <a href="/wiki/Application_programming_interface" class="mw-redirect" title="Application programming interface">application programming interface</a> (API) that provides support for various virtual reality devices, such as the HTC Vive, Oculus Rift, Google Cardboard or OSVR, in a <a href="/wiki/Web_browser" title="Web browser">web browser</a>.<sup id="cite_ref-81" class="reference"><a href="#cite_note-81"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Visual_immersion_experience">Visual immersion experience</h2></div> <div class="mw-heading mw-heading3"><h3 id="Display_resolution">Display resolution</h3></div> <p>Minimal Angle of Resolution (MAR) refers to the minimum distance between two display pixels. At the distance, viewer can clearly distinguish the independent pixels. Often measured in arc-seconds, MAR between two pixels has to do with the viewing distance. For the general public, resolution is about 30–65 arc-seconds, which is referred to as the spatial resolution when combined with distance. Given the viewing distance of 1m and 2m respectively, regular viewers won't be able to perceive two pixels as separate if they are less than 0.29mm apart at 1m and less than 0.58mm apart at 2m.<sup id="cite_ref-82" class="reference"><a href="#cite_note-82"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Image_latency_and_display_refresh_frequency">Image latency and display refresh frequency</h3></div> <p>Most small-size displays have a refresh rate of 60 Hz, which adds about 15ms of additional latency. The number is reduced to less than 7ms if the refresh rate is increased to 120 Hz or even 240 Hz and more.<sup id="cite_ref-83" class="reference"><a href="#cite_note-83"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup> Participants generally feel that the experience is more immersive with higher refresh rates as a result. However, higher refresh rates require a more powerful <a href="/wiki/Graphics_processing_unit" title="Graphics processing unit">graphics processing unit</a>. </p> <div class="mw-heading mw-heading3"><h3 id="Relationship_between_display_and_field_of_view">Relationship between display and field of view</h3></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Immersive_Index_In_Theory_larger.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/a/a6/Immersive_Index_In_Theory_larger.jpg/220px-Immersive_Index_In_Theory_larger.jpg" decoding="async" width="220" height="220" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/a/a6/Immersive_Index_In_Theory_larger.jpg/330px-Immersive_Index_In_Theory_larger.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/a/a6/Immersive_Index_In_Theory_larger.jpg/440px-Immersive_Index_In_Theory_larger.jpg 2x" data-file-width="1256" data-file-height="1256" /></a><figcaption>In theory, VR represents a participant's field of view (yellow area).</figcaption></figure> <p>In assessing the achieved immersion by a VR device, we need to consider our field of view (<a href="/wiki/FOV" class="mw-redirect" title="FOV">FOV</a>) in addition to image quality. Our eyes have a horizontal FOV from about 107 or 110 degrees to the temporal side to about 60 or 70 degrees toward the nose, and a vertical FOV from about 95 degrees downward to 85 degrees upward,<sup id="cite_ref-myths_84-0" class="reference"><a href="#cite_note-myths-84"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup> and eye movements are estimated as roughly 30 deg to either side horizontally and 20 vertically. Binocular vision is limited to the 120 or 140 degrees where the right and the left visual fields overlap. With eye movements, we have a FOV of roughly 300 degrees x 175 degrees with two eyes, i.e., approximately one third of the full 360-deg sphere. </p> <div class="mw-heading mw-heading2"><h2 id="Applications">Applications</h2></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Virtual_reality_applications" title="Virtual reality applications">Virtual reality applications</a></div> <p>Virtual reality is most commonly used in entertainment applications such as <a href="/wiki/Video_game" title="Video game">video games</a>, <a href="/wiki/3D_cinema" class="mw-redirect" title="3D cinema">3D cinema</a>, <a href="/wiki/Amusement_park_rides" class="mw-redirect" title="Amusement park rides">amusement park rides</a> including <a href="/wiki/Dark_ride" title="Dark ride">dark rides</a> and <a href="/wiki/Virtual_world#Social" title="Virtual world">social virtual worlds</a>. Consumer virtual reality headsets were first released by video game companies in the early-mid 1990s. Beginning in the 2010s, next-generation commercial tethered headsets were released by Oculus (Rift), HTC (Vive) and Sony (PlayStation VR), setting off a new wave of application development.<sup id="cite_ref-85" class="reference"><a href="#cite_note-85"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup> 3D cinema has been used for sporting events, pornography, fine art, music videos and short films. Since 2015, roller coasters and <a href="/wiki/Theme_parks" class="mw-redirect" title="Theme parks">theme parks</a> have incorporated virtual reality to match visual effects with haptic feedback.<sup id="cite_ref-Wired_Magic_Leap_Apr2016_54-2" class="reference"><a href="#cite_note-Wired_Magic_Leap_Apr2016-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> VR not only fits the trend of the digital industry but also enhances the film's visual effect. The film gives the audience more ways to interact through VR technology.<sup id="cite_ref-86" class="reference"><a href="#cite_note-86"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup> </p><p>In social sciences and psychology, virtual reality offers a cost-effective tool to study and replicate interactions in a controlled environment.<sup id="cite_ref-:3_87-0" class="reference"><a href="#cite_note-:3-87"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup> It can be used as a form of therapeutic intervention.<sup id="cite_ref-VR-Review_88-0" class="reference"><a href="#cite_note-VR-Review-88"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup> For instance, there is the case of the <a href="/wiki/Virtual_reality_exposure_therapy" class="mw-redirect" title="Virtual reality exposure therapy">virtual reality exposure therapy</a> (VRET), a form of <a href="/wiki/Exposure_therapy" title="Exposure therapy">exposure therapy</a> for treating anxiety disorders such as post traumatic stress disorder (<a href="/wiki/Posttraumatic_stress_disorder" class="mw-redirect" title="Posttraumatic stress disorder">PTSD</a>) and phobias.<sup id="cite_ref-89" class="reference"><a href="#cite_note-89"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-90" class="reference"><a href="#cite_note-90"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-91" class="reference"><a href="#cite_note-91"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup> </p><p>A VR therapy has been designed to help people with <a href="/wiki/Psychosis" title="Psychosis">psychosis</a> and <a href="/wiki/Agoraphobia" title="Agoraphobia">agoraphobia</a> manage their avoidance of outside environments. In the therapy, the user wears a headset and a virtual character provides psychological advice and guides them as they explore simulated environments (such as a cafe or a busy street). <a href="/wiki/National_Institute_for_Health_and_Care_Excellence" title="National Institute for Health and Care Excellence">NICE</a> is assessing the therapy to see if it should be recommended on the <a href="/wiki/National_Health_Service" title="National Health Service">NHS</a>.<sup id="cite_ref-92" class="reference"><a href="#cite_note-92"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-93" class="reference"><a href="#cite_note-93"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup> </p><p>During the COVID-19 pandemic, social VR has also been used as a mental-health tool in a form of self-administered, non-traditional <a href="/wiki/Cognitive_behavioral_therapy" title="Cognitive behavioral therapy">cognitive behavioural therapy</a>.<sup id="cite_ref-94" class="reference"><a href="#cite_note-94"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup> </p><p>Virtual reality programs are being used in the rehabilitation processes with elderly individuals that have been diagnosed with <a href="/wiki/Alzheimer%27s_disease" title="Alzheimer's disease">Alzheimer's disease</a>. This gives these elderly patients the opportunity to simulate real experiences that they would not otherwise be able to experience due to their current state. 17 recent studies with randomized controlled trials have shown that virtual reality applications are effective in treating cognitive deficits with neurological diagnoses.<sup id="cite_ref-95" class="reference"><a href="#cite_note-95"><span class="cite-bracket">[</span>95<span class="cite-bracket">]</span></a></sup> Loss of mobility in elderly patients can lead to a sense of loneliness and depression. Virtual reality is able to assist in making aging in place a lifeline to an outside world that they cannot easily navigate. Virtual reality allows exposure therapy to take place in a safe environment.<sup id="cite_ref-96" class="reference"><a href="#cite_note-96"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup> </p><p>In medicine, simulated VR surgical environments were first developed in the 1990s.<sup id="cite_ref-97" class="reference"><a href="#cite_note-97"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-98" class="reference"><a href="#cite_note-98"><span class="cite-bracket">[</span>98<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-99" class="reference"><a href="#cite_note-99"><span class="cite-bracket">[</span>99<span class="cite-bracket">]</span></a></sup> Under the supervision of experts, VR can provide effective and repeatable training<sup id="cite_ref-100" class="reference"><a href="#cite_note-100"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup> at a low cost, allowing trainees to recognize and amend errors as they occur.<sup id="cite_ref-101" class="reference"><a href="#cite_note-101"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> </p><p>Virtual reality has been used in <a href="/wiki/Physical_rehabilitation" class="mw-redirect" title="Physical rehabilitation">physical rehabilitation</a> since the 2000s. Despite numerous studies conducted, good quality evidence of its efficacy compared to other rehabilitation methods without sophisticated and expensive equipment is lacking for the treatment of <a href="/wiki/Parkinson%27s_disease" title="Parkinson's disease">Parkinson's disease</a>.<sup id="cite_ref-102" class="reference"><a href="#cite_note-102"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup> A 2018 review on the effectiveness of mirror therapy by virtual reality and robotics for any type of pathology concluded in a similar way.<sup id="cite_ref-103" class="reference"><a href="#cite_note-103"><span class="cite-bracket">[</span>103<span class="cite-bracket">]</span></a></sup> Another study was conducted that showed the potential for VR to promote mimicry and revealed the difference between non-autistic and <a href="/wiki/Autism_spectrum" class="mw-redirect" title="Autism spectrum">autistic</a> individuals in their response to a two-dimensional avatar.<sup id="cite_ref-104" class="reference"><a href="#cite_note-104"><span class="cite-bracket">[</span>104<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-105" class="reference"><a href="#cite_note-105"><span class="cite-bracket">[</span>105<span class="cite-bracket">]</span></a></sup> </p><p>Immersive virtual reality technology with myoelectric and motion tracking control may represent a possible therapy option for treatment-resistant phantom limb pain. Pain scale measurements were taken into account and an interactive 3-D kitchen environment was developed based on the principles of mirror therapy to allow for control of virtual hands while wearing a motion-tracked VR headset.<sup id="cite_ref-106" class="reference"><a href="#cite_note-106"><span class="cite-bracket">[</span>106<span class="cite-bracket">]</span></a></sup> A systematic search in Pubmed and Embase was performed to determine results that were pooled in two meta-analysis. Meta-analysis showed a significant result in favor of VRT for balance.<sup id="cite_ref-107" class="reference"><a href="#cite_note-107"><span class="cite-bracket">[</span>107<span class="cite-bracket">]</span></a></sup> </p><p> In the fast-paced and globalised business world, meetings in VR are used to create an environment in which interactions with other people (e.g. colleagues, customers, partners) can feel more natural than a phone call or video chat. In the customisable meeting rooms all parties can join using the VR headset and interact as if they are in the same physical room. Presentations, videos or 3D models (of e.g. products or prototypes) can be uploaded and interacted with.<sup id="cite_ref-108" class="reference"><a href="#cite_note-108"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup> Compared to traditional text-based CMC, Avatar-based interactions in 3D virtual environment lead to higher levels of consensus, satisfaction, and cohesion among group members.<sup id="cite_ref-109" class="reference"><a href="#cite_note-109"><span class="cite-bracket">[</span>109<span class="cite-bracket">]</span></a></sup></p><figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:VR-Helm.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/e/ef/VR-Helm.jpg/220px-VR-Helm.jpg" decoding="async" width="220" height="143" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/e/ef/VR-Helm.jpg/330px-VR-Helm.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/e/ef/VR-Helm.jpg/440px-VR-Helm.jpg 2x" data-file-width="3008" data-file-height="1960" /></a><figcaption><a href="/wiki/United_States_Navy" title="United States Navy">U.S. Navy</a> <a href="/wiki/Hospital_Corpsman" class="mw-redirect" title="Hospital Corpsman">Hospital Corpsman</a> demonstrating a VR parachute simulator at the Naval Survival Training Institute in 2006</figcaption></figure> <p>VR can simulate real workspaces for workplace occupational safety and health purposes, educational purposes, and training purposes. It can be used to provide learners with a virtual environment where they can develop their skills without the real-world consequences of failing. It has been used and studied <a href="/wiki/Virtual_reality_in_primary_education" title="Virtual reality in primary education">in primary education</a>,<sup id="cite_ref-110" class="reference"><a href="#cite_note-110"><span class="cite-bracket">[</span>110<span class="cite-bracket">]</span></a></sup> anatomy teaching,<sup id="cite_ref-111" class="reference"><a href="#cite_note-111"><span class="cite-bracket">[</span>111<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-112" class="reference"><a href="#cite_note-112"><span class="cite-bracket">[</span>112<span class="cite-bracket">]</span></a></sup> military,<sup id="cite_ref-113" class="reference"><a href="#cite_note-113"><span class="cite-bracket">[</span>113<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Virtual_Reality_Simulator_114-0" class="reference"><a href="#cite_note-Virtual_Reality_Simulator-114"><span class="cite-bracket">[</span>114<span class="cite-bracket">]</span></a></sup> astronaut training,<sup id="cite_ref-115" class="reference"><a href="#cite_note-115"><span class="cite-bracket">[</span>115<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-116" class="reference"><a href="#cite_note-116"><span class="cite-bracket">[</span>116<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-117" class="reference"><a href="#cite_note-117"><span class="cite-bracket">[</span>117<span class="cite-bracket">]</span></a></sup> flight simulators,<sup id="cite_ref-118" class="reference"><a href="#cite_note-118"><span class="cite-bracket">[</span>118<span class="cite-bracket">]</span></a></sup> mining and metallurgical operations training,<sup id="cite_ref-119" class="reference"><a href="#cite_note-119"><span class="cite-bracket">[</span>119<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-120" class="reference"><a href="#cite_note-120"><span class="cite-bracket">[</span>120<span class="cite-bracket">]</span></a></sup> medical education,<sup id="cite_ref-121" class="reference"><a href="#cite_note-121"><span class="cite-bracket">[</span>121<span class="cite-bracket">]</span></a></sup> geography education,<sup id="cite_ref-122" class="reference"><a href="#cite_note-122"><span class="cite-bracket">[</span>122<span class="cite-bracket">]</span></a></sup> architectural design,<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (November 2019)">citation needed</span></a></i>]</sup> driver training,<sup id="cite_ref-Virtual_Reality_Training_123-0" class="reference"><a href="#cite_note-Virtual_Reality_Training-123"><span class="cite-bracket">[</span>123<span class="cite-bracket">]</span></a></sup> and bridge inspection.<sup id="cite_ref-omer_124-0" class="reference"><a href="#cite_note-omer-124"><span class="cite-bracket">[</span>124<span class="cite-bracket">]</span></a></sup> Immersive VR engineering systems enable engineers to see virtual prototypes prior to the availability of any physical prototypes.<sup id="cite_ref-seu_125-0" class="reference"><a href="#cite_note-seu-125"><span class="cite-bracket">[</span>125<span class="cite-bracket">]</span></a></sup> Supplementing training with virtual training environments has been claimed to offer avenues of realism in military<sup id="cite_ref-:1_126-0" class="reference"><a href="#cite_note-:1-126"><span class="cite-bracket">[</span>126<span class="cite-bracket">]</span></a></sup> and healthcare<sup id="cite_ref-127" class="reference"><a href="#cite_note-127"><span class="cite-bracket">[</span>127<span class="cite-bracket">]</span></a></sup> training while minimizing cost.<sup id="cite_ref-128" class="reference"><a href="#cite_note-128"><span class="cite-bracket">[</span>128<span class="cite-bracket">]</span></a></sup> It also has been claimed to reduce military training costs by minimizing the amounts of ammunition expended during training periods.<sup id="cite_ref-:1_126-1" class="reference"><a href="#cite_note-:1-126"><span class="cite-bracket">[</span>126<span class="cite-bracket">]</span></a></sup> VR can be used for the healthcare training and education for medical practitioners.<sup id="cite_ref-129" class="reference"><a href="#cite_note-129"><span class="cite-bracket">[</span>129<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-130" class="reference"><a href="#cite_note-130"><span class="cite-bracket">[</span>130<span class="cite-bracket">]</span></a></sup> Further, several application have been developed for multiple types of safety training.<sup id="cite_ref-131" class="reference"><a href="#cite_note-131"><span class="cite-bracket">[</span>131<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-132" class="reference"><a href="#cite_note-132"><span class="cite-bracket">[</span>132<span class="cite-bracket">]</span></a></sup> The latest results indicates that virtual reality safety training is more effective than traditional training in terms of knowledge acquisition and knowledge retention.<sup id="cite_ref-133" class="reference"><a href="#cite_note-133"><span class="cite-bracket">[</span>133<span class="cite-bracket">]</span></a></sup> </p><p>In the engineering field, VR has proved very useful for both engineering educators and the students. A previously expensive cost in the educational department now being much more accessible due to lowered overall costs, has proven to be a very useful tool in educating future engineers. The most significant element lies in the ability for the students to be able to interact with 3-D models that accurately respond based on real world possibilities. This added tool of education provides many the immersion needed to grasp complex topics and be able to apply them.<sup id="cite_ref-134" class="reference"><a href="#cite_note-134"><span class="cite-bracket">[</span>134<span class="cite-bracket">]</span></a></sup> As noted, the future architects and engineers benefit greatly by being able to form understandings between spatial relationships and providing solutions based on real-world future applications.<sup id="cite_ref-135" class="reference"><a href="#cite_note-135"><span class="cite-bracket">[</span>135<span class="cite-bracket">]</span></a></sup> </p><p>The first fine art virtual world was created in the 1970s.<sup id="cite_ref-136" class="reference"><a href="#cite_note-136"><span class="cite-bracket">[</span>136<span class="cite-bracket">]</span></a></sup> As the technology developed, more artistic programs were produced throughout the 1990s, including feature films. When commercially available technology became more widespread, VR festivals began to emerge in the mid-2010s. The first uses of VR in museum settings began in the 1990s, seeing a significant increase in the mid-2010s. Additionally, museums have begun making some of their content virtual reality accessible.<sup id="cite_ref-137" class="reference"><a href="#cite_note-137"><span class="cite-bracket">[</span>137<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-138" class="reference"><a href="#cite_note-138"><span class="cite-bracket">[</span>138<span class="cite-bracket">]</span></a></sup> </p><p>Virtual reality's growing market presents an opportunity and an alternative channel for <a href="/wiki/Digital_marketing" title="Digital marketing">digital marketing</a>.<sup id="cite_ref-139" class="reference"><a href="#cite_note-139"><span class="cite-bracket">[</span>139<span class="cite-bracket">]</span></a></sup> It is also seen as a new platform for <a href="/wiki/E-commerce" title="E-commerce">e-commerce</a>, particularly in the bid to challenge traditional "brick and mortar" retailers. However, a 2018 study revealed that the majority of goods are still purchased in physical stores.<sup id="cite_ref-140" class="reference"><a href="#cite_note-140"><span class="cite-bracket">[</span>140<span class="cite-bracket">]</span></a></sup> </p><p>In the case of education, the uses of virtual reality have demonstrated being capable of promoting higher order thinking,<sup id="cite_ref-141" class="reference"><a href="#cite_note-141"><span class="cite-bracket">[</span>141<span class="cite-bracket">]</span></a></sup> promoting the interest and commitment of students, the acquisition of knowledge, promoting mental habits and understanding that are generally useful within an academic context.<sup id="cite_ref-142" class="reference"><a href="#cite_note-142"><span class="cite-bracket">[</span>142<span class="cite-bracket">]</span></a></sup> </p><p>A case has also been made for including virtual reality technology in the context of public libraries. This would give library users access to cutting-edge technology and unique educational experiences.<sup id="cite_ref-143" class="reference"><a href="#cite_note-143"><span class="cite-bracket">[</span>143<span class="cite-bracket">]</span></a></sup> This could include giving users access to virtual, interactive copies of rare texts and artifacts and to tours of famous landmarks and archeological digs (as in the case with the Virtual Ganjali Khan Project).<sup id="cite_ref-144" class="reference"><a href="#cite_note-144"><span class="cite-bracket">[</span>144<span class="cite-bracket">]</span></a></sup> </p><p>Starting in the early 2020s, virtual reality has also been discussed as a technological setting that may support people's grieving process, based on digital recreations of deceased individuals. In 2021, this practice received substantial media attention following a South Korean TV documentary, which invited a grieving mother to interact with a virtual replica of her deceased daughter.<sup id="cite_ref-145" class="reference"><a href="#cite_note-145"><span class="cite-bracket">[</span>145<span class="cite-bracket">]</span></a></sup> Subsequently, scientists have summarized several potential implications of such endeavours, including its potential to facilitate adaptive mourning, but also many ethical challenges.<sup id="cite_ref-146" class="reference"><a href="#cite_note-146"><span class="cite-bracket">[</span>146<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-147" class="reference"><a href="#cite_note-147"><span class="cite-bracket">[</span>147<span class="cite-bracket">]</span></a></sup> </p><p>Growing interest in the <a href="/wiki/Metaverse" title="Metaverse">metaverse</a> has resulted in organizational efforts to incorporate the many diverse applications of virtual reality into <a href="/wiki/Digital_ecosystem" title="Digital ecosystem">ecosystems</a> like <a href="/wiki/VIVERSE" class="mw-redirect" title="VIVERSE">VIVERSE</a>, reportedly offering connectivity between platforms for a wide range of uses.<sup id="cite_ref-148" class="reference"><a href="#cite_note-148"><span class="cite-bracket">[</span>148<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Medical_uses_of_VR">Medical uses of VR</h2></div> <p>Virtual reality (VR) technology has emerged as a significant tool in medical training and education. Specifically, there has been a major leap in innovation in surgical simulation and surgical real-time enhancement.<sup id="cite_ref-:0_149-0" class="reference"><a href="#cite_note-:0-149"><span class="cite-bracket">[</span>149<span class="cite-bracket">]</span></a></sup> Studies done at North Carolina medical institutions have demonstrated improvement in technical performance and skills among medical students and active surgeons using VR training as compared to traditional training, especially in procedures such as total hip arthroplasty.<sup id="cite_ref-:0_149-1" class="reference"><a href="#cite_note-:0-149"><span class="cite-bracket">[</span>149<span class="cite-bracket">]</span></a></sup> Alongside this, other VR simulation programs such as LapSim, improve basic coordination, instrument handling, and procedure-based skills.<sup id="cite_ref-:2_150-0" class="reference"><a href="#cite_note-:2-150"><span class="cite-bracket">[</span>150<span class="cite-bracket">]</span></a></sup> These simulations aim to have high ratings for feedback and haptic touch, which provides a more realistic surgical feel. </p><p>Studies show significant improvement in task completion time and scores after 4-week training sessions of LapSim. This simulation environment also allows surgeons to practice without risk to real patients, promoting patient safety.<sup id="cite_ref-:2_150-1" class="reference"><a href="#cite_note-:2-150"><span class="cite-bracket">[</span>150<span class="cite-bracket">]</span></a></sup> </p><p>Based on data from research conducted from the University Hospitals Schleswig-Holstein and collaborators from other institutions, medical students and surgeons with years of experience, show marked performance boosts after practicing with LapSim VR technology.<sup id="cite_ref-:2_150-2" class="reference"><a href="#cite_note-:2-150"><span class="cite-bracket">[</span>150<span class="cite-bracket">]</span></a></sup> </p><p>Another recent study at North Carolina University of Chapel Hill has shown that developing VR and Augmented Reality (AR) systems have allowed surgeons to keep their eyes on a patient while accessing CT scans. This VR system allows for laparoscopic imaging integration, real-time skin layer visualization, and enhanced surgical precision capabilities.<sup id="cite_ref-:0_149-2" class="reference"><a href="#cite_note-:0-149"><span class="cite-bracket">[</span>149<span class="cite-bracket">]</span></a></sup> </p><p>These are both examples of how studies have shown surgeons can take advantage of additional virtual reality simulation practices, which can create incredible experiences, provide customized scenarios, and provide independent learning with haptic feedback.<sup id="cite_ref-:2_150-3" class="reference"><a href="#cite_note-:2-150"><span class="cite-bracket">[</span>150<span class="cite-bracket">]</span></a></sup> These VR systems need to be realistic enough for education tools alongside being able to measure performance of a surgeon. </p><p>Some potential future challenges of this technology would be enhancing complex scenarios alongside the realism aspects. These technologies would need to incorporate stress-inducing factors along with other realistic simulation ideas.<sup id="cite_ref-:2_150-4" class="reference"><a href="#cite_note-:2-150"><span class="cite-bracket">[</span>150<span class="cite-bracket">]</span></a></sup> Furthermore, there would be a need to have better AR integration to help the surgeon have better eyes-on precision guidance. Lastly, there would be a strong need to keep things cost-effective with an abundance of availability. </p> <div class="mw-heading mw-heading2"><h2 id="Concerts">Concerts</h2></div> <p>In June of 2020, <a href="/wiki/Jean-Michel_Jarre" title="Jean-Michel Jarre">Jean Michel Jarre</a> performed in <a href="/wiki/VRChat" title="VRChat">VRChat</a>.<sup id="cite_ref-151" class="reference"><a href="#cite_note-151"><span class="cite-bracket">[</span>151<span class="cite-bracket">]</span></a></sup> In July, Brendan Bradley released the free FutureStages web-based virtual reality venue for live events and concerts throughout the 2020 shutdown,<sup id="cite_ref-152" class="reference"><a href="#cite_note-152"><span class="cite-bracket">[</span>152<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Justin_Bieber" title="Justin Bieber">Justin Bieber</a> performed on November 18, 2021 in WaveXR.<sup id="cite_ref-153" class="reference"><a href="#cite_note-153"><span class="cite-bracket">[</span>153<span class="cite-bracket">]</span></a></sup> On December 2, 2021, <a href="/wiki/Non-player_character" title="Non-player character">non-player characters</a> performed at the <a href="/wiki/Mugar_Omni_Theater" title="Mugar Omni Theater">Mugar Omni Theater</a> with audiences interacting with a live performer in both virtual reality and projected on the <a href="/wiki/IMAX_Dome" class="mw-redirect" title="IMAX Dome">IMAX dome</a> screen.<sup id="cite_ref-154" class="reference"><a href="#cite_note-154"><span class="cite-bracket">[</span>154<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-155" class="reference"><a href="#cite_note-155"><span class="cite-bracket">[</span>155<span class="cite-bracket">]</span></a></sup> Meta's <a href="/wiki/Foo_Fighters" title="Foo Fighters">Foo Fighters</a> Super Bowl VR concert performed on Venues.<sup id="cite_ref-156" class="reference"><a href="#cite_note-156"><span class="cite-bracket">[</span>156<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Post_Malone" title="Post Malone">Post Malone</a> performed in Venues starting July 15, 2022.<sup id="cite_ref-157" class="reference"><a href="#cite_note-157"><span class="cite-bracket">[</span>157<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Megan_Thee_Stallion" title="Megan Thee Stallion">Megan Thee Stallion</a> performed on AmazeVR at AMC Theaters throughout 2022.<sup id="cite_ref-158" class="reference"><a href="#cite_note-158"><span class="cite-bracket">[</span>158<span class="cite-bracket">]</span></a></sup> </p><p>On October 24, 2021, <a href="/wiki/Billie_Eilish" title="Billie Eilish">Billie Eilish</a> performed on Oculus Venues. Pop group <a href="/wiki/Imagine_Dragons" title="Imagine Dragons">Imagine Dragons</a> performed on June 15, 2022. </p> <div class="mw-heading mw-heading2"><h2 id="Concerns_and_challenges">Concerns and challenges</h2></div> <div class="mw-heading mw-heading3"><h3 id="Health_and_safety">Health and safety</h3></div> <p>There are many health and safety considerations of virtual reality. A number of unwanted symptoms have been caused by prolonged use of virtual reality,<sup id="cite_ref-159" class="reference"><a href="#cite_note-159"><span class="cite-bracket">[</span>159<span class="cite-bracket">]</span></a></sup> and these may have slowed proliferation of the technology. Most virtual reality systems come with consumer warnings, including: seizures; developmental issues in children; trip-and-fall and collision warnings; discomfort; repetitive stress injury; and interference with medical devices.<sup id="cite_ref-Oculus_Rift_Warnings_160-0" class="reference"><a href="#cite_note-Oculus_Rift_Warnings-160"><span class="cite-bracket">[</span>160<span class="cite-bracket">]</span></a></sup> Some users may experience twitches, seizures or blackouts while using VR headsets, even if they do not have a history of epilepsy and have never had blackouts or seizures before. One in 4,000 people, or .025%, may experience these symptoms. Motion sickness, eyestrain, headaches, and discomfort are the most prevalent short-term adverse effects. In addition, because of the virtual reality headsets' heavy weight, discomfort may be more likely among children. Therefore, children are advised against using VR headsets.<sup id="cite_ref-161" class="reference"><a href="#cite_note-161"><span class="cite-bracket">[</span>161<span class="cite-bracket">]</span></a></sup> Other problems may occur in physical interactions with one's environment. While wearing VR headsets, people quickly lose awareness of their real-world surroundings and may injure themselves by tripping over, or colliding with real-world objects.<sup id="cite_ref-162" class="reference"><a href="#cite_note-162"><span class="cite-bracket">[</span>162<span class="cite-bracket">]</span></a></sup> </p><p>VR headsets may regularly cause eye fatigue, as does all screened technology, because people tend to blink less when watching screens, causing their eyes to become more dried out.<sup id="cite_ref-163" class="reference"><a href="#cite_note-163"><span class="cite-bracket">[</span>163<span class="cite-bracket">]</span></a></sup> There have been some concerns about VR headsets contributing to myopia, but although VR headsets sit close to the eyes, they may not necessarily contribute to nearsightedness if the focal length of the image being displayed is sufficiently far away.<sup id="cite_ref-164" class="reference"><a href="#cite_note-164"><span class="cite-bracket">[</span>164<span class="cite-bracket">]</span></a></sup> </p><p><a href="/wiki/Virtual_reality_sickness" title="Virtual reality sickness">Virtual reality sickness</a> (also known as cybersickness) occurs when a person's exposure to a virtual environment causes symptoms that are similar to <a href="/wiki/Motion_sickness" title="Motion sickness">motion sickness</a> symptoms.<sup id="cite_ref-Kiryu2007_165-0" class="reference"><a href="#cite_note-Kiryu2007-165"><span class="cite-bracket">[</span>165<span class="cite-bracket">]</span></a></sup> Women are significantly more affected than men by headset-induced symptoms, at rates of around 77% and 33% respectively.<sup id="cite_ref-Munafo_et_al_2016_166-0" class="reference"><a href="#cite_note-Munafo_et_al_2016-166"><span class="cite-bracket">[</span>166<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Park_et_al_2016_167-0" class="reference"><a href="#cite_note-Park_et_al_2016-167"><span class="cite-bracket">[</span>167<span class="cite-bracket">]</span></a></sup> The most common symptoms are general discomfort, headache, stomach awareness, nausea, vomiting, pallor, sweating, fatigue, drowsiness, disorientation, and apathy.<sup id="cite_ref-168" class="reference"><a href="#cite_note-168"><span class="cite-bracket">[</span>168<span class="cite-bracket">]</span></a></sup> For example, Nintendo's Virtual Boy received much criticism for its negative physical effects, including "dizziness, nausea, and headaches".<sup id="cite_ref-169" class="reference"><a href="#cite_note-169"><span class="cite-bracket">[</span>169<span class="cite-bracket">]</span></a></sup> These motion sickness symptoms are caused by a disconnect between what is being seen and what the rest of the body perceives. When the vestibular system, the body's internal balancing system, does not experience the motion that it expects from visual input through the eyes, the user may experience VR sickness. This can also happen if the VR system does not have a high enough frame rate, or if there is a lag between the body's movement and the onscreen visual reaction to it.<sup id="cite_ref-170" class="reference"><a href="#cite_note-170"><span class="cite-bracket">[</span>170<span class="cite-bracket">]</span></a></sup> Because approximately 25–40% of people experience some kind of VR sickness when using VR machines, companies are actively looking for ways to reduce VR sickness.<sup id="cite_ref-171" class="reference"><a href="#cite_note-171"><span class="cite-bracket">[</span>171<span class="cite-bracket">]</span></a></sup> </p><p><a href="/wiki/Vergence-accommodation_conflict" title="Vergence-accommodation conflict">Vergence-accommodation conflict</a> (VAC) is one of the main causes of virtual reality sickness.<sup id="cite_ref-172" class="reference"><a href="#cite_note-172"><span class="cite-bracket">[</span>172<span class="cite-bracket">]</span></a></sup> </p><p>In January 2022 <i><a href="/wiki/The_Wall_Street_Journal" title="The Wall Street Journal">The Wall Street Journal</a></i> found that VR usage could lead to physical injuries including leg, hand, arm and shoulder injuries.<sup id="cite_ref-173" class="reference"><a href="#cite_note-173"><span class="cite-bracket">[</span>173<span class="cite-bracket">]</span></a></sup> VR usage has also been tied to incidents that resulted in neck injuries (especially injures to the <a href="/wiki/Cervical_vertebrae" title="Cervical vertebrae">cervical vertebrae</a>).<sup id="cite_ref-174" class="reference"><a href="#cite_note-174"><span class="cite-bracket">[</span>174<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Children_and_teenagers_in_virtual_reality">Children and teenagers in virtual reality</h3></div> <p>Children are becoming increasingly aware of VR, with the number in the USA having never heard of it dropping by half from Autumn 2016 (40%) to Spring 2017 (19%).<sup id="cite_ref-auto_175-0" class="reference"><a href="#cite_note-auto-175"><span class="cite-bracket">[</span>175<span class="cite-bracket">]</span></a></sup> </p><p>A 2022 research report by <a href="/wiki/Piper_Sandler" class="mw-redirect" title="Piper Sandler">Piper Sandler</a> revealed that only 26% of <a href="/wiki/United_States" title="United States">U.S.</a> teens own a VR device, 5% use it daily, while 48% of teen headset owners "seldom" use it. Of the teens who don't own a <a href="/wiki/VR_headset" class="mw-redirect" title="VR headset">VR headset</a>, 9% plan to buy one. 50% of surveyed teens are unsure about the <a href="/wiki/Metaverse" title="Metaverse">metaverse</a> or don't have any interest, and don't have any plans to purchase a VR headset.<sup id="cite_ref-176" class="reference"><a href="#cite_note-176"><span class="cite-bracket">[</span>176<span class="cite-bracket">]</span></a></sup> </p><p>Studies show that young children, compared to adults, may respond cognitively and behaviorally to immersive VR in ways that differ from adults. VR places users directly into the media content, potentially making the experience very vivid and real for children. For example, children of 6–18 years of age reported higher levels of presence and "realness" of a virtual environment compared with adults 19–65 years of age.<sup id="cite_ref-177" class="reference"><a href="#cite_note-177"><span class="cite-bracket">[</span>177<span class="cite-bracket">]</span></a></sup> </p><p>Studies on VR consumer behavior or its effect on children and a code of ethical conduct involving underage users are especially needed, given the availability of VR porn and violent content. Related research on violence in video games suggests that exposure to media violence may affect attitudes, behavior, and even self-concept. Self-concept is a key indicator of core attitudes and coping abilities, particularly in adolescents.<sup id="cite_ref-178" class="reference"><a href="#cite_note-178"><span class="cite-bracket">[</span>178<span class="cite-bracket">]</span></a></sup> Early studies conducted on observing versus participating in violent VR games suggest that physiological arousal and aggressive thoughts, but not hostile feelings, are higher for participants than for observers of the virtual reality game.<sup id="cite_ref-179" class="reference"><a href="#cite_note-179"><span class="cite-bracket">[</span>179<span class="cite-bracket">]</span></a></sup> </p><p>Experiencing VR by children may further involve simultaneously holding the idea of the virtual world in mind while experiencing the physical world. Excessive usage of immersive technology that has very salient sensory features may compromise children's ability to maintain the rules of the physical world, particularly when wearing a VR headset that blocks out the location of objects in the physical world. Immersive VR can provide users with multisensory experiences that replicate reality or create scenarios that are impossible or dangerous in the physical world. Observations of 10 children experiencing VR for the first time suggested that 8-12-years-old kids were more confident to explore VR content when it was in a familiar situation, e.g. the children enjoyed playing in the kitchen context of <a href="/wiki/Job_Simulator" title="Job Simulator">Job Simulator</a>, and enjoyed breaking rules by engaging in activities they are not allowed to do in reality, such as setting things on fire.<sup id="cite_ref-auto_175-1" class="reference"><a href="#cite_note-auto-175"><span class="cite-bracket">[</span>175<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Privacy">Privacy</h3></div> <p><a href="/wiki/Digital_privacy" title="Digital privacy">Digital privacy</a> concerns have been associated with VR platforms;<sup id="cite_ref-180" class="reference"><a href="#cite_note-180"><span class="cite-bracket">[</span>180<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-181" class="reference"><a href="#cite_note-181"><span class="cite-bracket">[</span>181<span class="cite-bracket">]</span></a></sup> the persistent tracking required by all VR systems makes the technology particularly useful for, and vulnerable to, mass <a href="/wiki/Surveillance" title="Surveillance">surveillance</a>, including information gathering of personal actions, movements and responses.<sup id="cite_ref-Wired_Magic_Leap_Apr2016_54-3" class="reference"><a href="#cite_note-Wired_Magic_Leap_Apr2016-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> Data from eye tracking sensors, which are projected to become a standard feature in virtual reality headsets,<sup id="cite_ref-Rogers_2019_182-0" class="reference"><a href="#cite_note-Rogers_2019-182"><span class="cite-bracket">[</span>182<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Stein_2020_183-0" class="reference"><a href="#cite_note-Stein_2020-183"><span class="cite-bracket">[</span>183<span class="cite-bracket">]</span></a></sup> may indirectly reveal information about a user's ethnicity, personality traits, fears, emotions, interests, skills, and physical and mental health conditions.<sup id="cite_ref-KrögerLutz2020_184-0" class="reference"><a href="#cite_note-KrögerLutz2020-184"><span class="cite-bracket">[</span>184<span class="cite-bracket">]</span></a></sup> </p><p>The nature of VR technology means that it can gather a wide range of data about its users. This can include obvious information such as usernames and account information, but also extends to more personal data like physical movements, interaction habits, and responses to virtual environments. In addition, advanced VR systems can capture biometric data like voice patterns, eye movements, and physiological responses to VR experiences.<sup id="cite_ref-185" class="reference"><a href="#cite_note-185"><span class="cite-bracket">[</span>185<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-186" class="reference"><a href="#cite_note-186"><span class="cite-bracket">[</span>186<span class="cite-bracket">]</span></a></sup> Virtual reality technology has grown substantially since its inception, moving from a niche technology to a mainstream consumer product. As the user base has grown, so too has the amount of personal data collected by these systems.<sup id="cite_ref-187" class="reference"><a href="#cite_note-187"><span class="cite-bracket">[</span>187<span class="cite-bracket">]</span></a></sup> This data can be used to improve VR systems, to provide personalized experiences, or to collect demographic information for marketing purposes. However, it also raises significant privacy concerns, especially when this data is stored, shared, or sold without the user's explicit consent.<sup id="cite_ref-188" class="reference"><a href="#cite_note-188"><span class="cite-bracket">[</span>188<span class="cite-bracket">]</span></a></sup> </p><p>Existing data protection and privacy laws like the <a href="/wiki/General_Data_Protection_Regulation" title="General Data Protection Regulation">General Data Protection Regulation</a> (GDPR) in the EU, and the <a href="/wiki/California_Consumer_Privacy_Act" title="California Consumer Privacy Act">California Consumer Privacy Act</a> (CCPA) in the United States, can be applied to VR. These regulations require companies to disclose how they collect and use data, and give users a degree of control over their personal information.<sup id="cite_ref-189" class="reference"><a href="#cite_note-189"><span class="cite-bracket">[</span>189<span class="cite-bracket">]</span></a></sup> Despite these regulations, enforcing privacy laws in VR can be challenging due to the global nature of the technology and the vast amounts of data collected.<sup id="cite_ref-190" class="reference"><a href="#cite_note-190"><span class="cite-bracket">[</span>190<span class="cite-bracket">]</span></a></sup> </p><p>Due to its history of privacy issues, the involvement of <a href="/wiki/Meta_Platforms" title="Meta Platforms">Meta Platforms</a> (formerly Facebook, Inc.) in the VR market has led to <a href="/wiki/Privacy_concerns_with_Facebook#Oculus_and_metaverse_platforms" title="Privacy concerns with Facebook">privacy concerns specific to its platforms</a>. In August 2020, Facebook announced that Oculus products would become subject to the terms of use and privacy policy of the <a href="/wiki/Facebook" title="Facebook">Facebook</a> social network, and that a Facebook account would be required to use future Oculus headset models, and all existing models (via deprecation of the separate Oculus account system) beginning January 2023. The announcement was criticized for the mandatory integration of Oculus headsets with Facebook data collection and policies (including the <a href="/wiki/Facebook_real-name_policy_controversy" title="Facebook real-name policy controversy">Facebook real-name policy</a>), and preventing use of the hardware if the user's account is suspended.<sup id="cite_ref-:5_191-0" class="reference"><a href="#cite_note-:5-191"><span class="cite-bracket">[</span>191<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-192" class="reference"><a href="#cite_note-192"><span class="cite-bracket">[</span>192<span class="cite-bracket">]</span></a></sup> The following month, Facebook halted the sale of Oculus products in Germany due to concerns from regulators that the new policy was a violation of GDPR.<sup id="cite_ref-193" class="reference"><a href="#cite_note-193"><span class="cite-bracket">[</span>193<span class="cite-bracket">]</span></a></sup> In 2022, the company would later establish a separate "Meta account" system.<sup id="cite_ref-194" class="reference"><a href="#cite_note-194"><span class="cite-bracket">[</span>194<span class="cite-bracket">]</span></a></sup> </p><p>In 2024, researchers from the <a href="/wiki/University_of_Chicago" title="University of Chicago">University of Chicago</a> demonstrated a <a href="/wiki/Vulnerability_(computing)" class="mw-redirect" title="Vulnerability (computing)">security vulnerability</a> in Meta Quest's <a href="/wiki/Android_(operating_system)" title="Android (operating system)">Android</a>-based system software (leveraging "Developer Mode" to inject an infected <a href="/wiki/Mobile_app" title="Mobile app">app</a>), allowing them to obtain users' <a href="/wiki/Login" title="Login">login</a> credentials and inject false details during <a href="/wiki/Online_banking" title="Online banking">online banking</a> sessions. This attack was considered to be difficult to execute outside of research settings but would make its target vulnerable to risks such as <a href="/wiki/Phishing" title="Phishing">phishing</a>, <a href="/wiki/Internet_fraud" title="Internet fraud">Internet fraud</a>, and <a href="/wiki/Online_youth_radicalization" title="Online youth radicalization">grooming</a>.<sup id="cite_ref-195" class="reference"><a href="#cite_note-195"><span class="cite-bracket">[</span>195<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Virtual_reality_in_fiction">Virtual reality in fiction</h2></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Virtual_reality_in_fiction" title="Virtual reality in fiction">Virtual reality in fiction</a></div> <div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2></div> <style data-mw-deduplicate="TemplateStyles:r1184024115">.mw-parser-output .div-col{margin-top:0.3em;column-width:30em}.mw-parser-output .div-col-small{font-size:90%}.mw-parser-output .div-col-rules{column-rule:1px solid #aaa}.mw-parser-output .div-col dl,.mw-parser-output .div-col ol,.mw-parser-output .div-col ul{margin-top:0}.mw-parser-output .div-col li,.mw-parser-output .div-col dd{page-break-inside:avoid;break-inside:avoid-column}</style><div class="div-col" style="column-width: 22em;"> <ul><li><a href="/wiki/16K_resolution" title="16K resolution">16K resolution</a></li> <li><a href="/wiki/360-degree_video" title="360-degree video">360-degree video</a></li> <li><a href="/wiki/AlloSphere" title="AlloSphere">AlloSphere</a></li> <li><a href="/wiki/Computer-mediated_reality" title="Computer-mediated reality">Computer-mediated reality</a></li> <li><a href="/wiki/Diorama" title="Diorama">Diorama</a></li> <li><a href="/wiki/Extended_reality" title="Extended reality">Extended reality</a></li> <li><a href="/wiki/Haptic_suit" title="Haptic suit">Haptic suit</a></li> <li><a href="/wiki/Holographic_principle" title="Holographic principle">Holographic principle</a></li> <li><a href="/wiki/Hyperreality" title="Hyperreality">Hyperreality</a></li> <li><a href="/wiki/Mixed_reality" title="Mixed reality">Mixed reality</a></li> <li><a href="/wiki/Virtual_body" title="Virtual body">Virtual body</a></li> <li><a href="/wiki/Virtual_globe" title="Virtual globe">Virtual globe</a></li> <li><a href="/wiki/Virtual_machining" title="Virtual machining">Virtual machining</a></li> <li><a href="/wiki/Virtual_reality_in_nursing" title="Virtual reality in nursing">Virtual reality in nursing</a></li> <li><a href="/wiki/Virtual_reality_website" title="Virtual reality website">Virtual reality website</a></li> <li><a href="/wiki/Metaverse" title="Metaverse">Metaverse</a></li> <li><a href="/wiki/Gustatory_technology" title="Gustatory technology">Gustatory technology</a></li> <li><a href="/wiki/List_of_virtual_reality_headsets" title="List of virtual reality headsets">List of virtual reality headsets</a></li> <li><a href="/wiki/MOO" title="MOO">MOO</a></li></ul> </div> <div style="clear:both;" class=""></div> <div class="mw-heading mw-heading2"><h2 id="References">References</h2></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output 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"Online Privacy Concerns and Privacy Management: A Meta-Analytical Review: Privacy Concerns Meta-Analysis". <i>Journal of Communication</i>. <b>67</b> (1): <span class="nowrap">26–</span>53. <a href="/wiki/Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1111%2Fjcom.12276">10.1111/jcom.12276</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Journal+of+Communication&rft.atitle=Online+Privacy+Concerns+and+Privacy+Management%3A+A+Meta-Analytical+Review%3A+Privacy+Concerns+Meta-Analysis&rft.volume=67&rft.issue=1&rft.pages=%3Cspan+class%3D%22nowrap%22%3E26-%3C%2Fspan%3E53&rft.date=2017-02&rft_id=info%3Adoi%2F10.1111%2Fjcom.12276&rft.aulast=Baruh&rft.aufirst=Lemi&rft.au=Secinti%2C+Ekin&rft.au=Cemalcilar%2C+Zeynep&rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality" class="Z3988"></span></span> </li> <li id="cite_note-:5-191"><span class="mw-cite-backlink"><b><a href="#cite_ref-:5_191-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSam_Machkovech" class="citation news cs1">Sam Machkovech. <a rel="nofollow" class="external text" href="https://arstechnica.com/gaming/2020/08/oculus-vr-accounts-will-soon-require-facebook-ties/">"The Facebookening of Oculus VR becomes more pronounced starting in October"</a>. Ars Technica. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200818193931/https://arstechnica.com/gaming/2020/08/oculus-vr-accounts-will-soon-require-facebook-ties/">Archived</a> from the original on 18 August 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">19 August</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=The+Facebookening+of+Oculus+VR+becomes+more+pronounced+starting+in+October&rft.au=Sam+Machkovech&rft_id=https%3A%2F%2Farstechnica.com%2Fgaming%2F2020%2F08%2Foculus-vr-accounts-will-soon-require-facebook-ties%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality" class="Z3988"></span></span> </li> <li id="cite_note-192"><span class="mw-cite-backlink"><b><a href="#cite_ref-192">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRobertson2020" class="citation news cs1">Robertson, Adi (15 October 2020). <a rel="nofollow" class="external text" href="https://www.theverge.com/2020/10/15/21518194/oculus-quest-2-headset-facebook-account-suspension-problems">"Facebook is accidentally locking some users out of their new Oculus headsets"</a>. <i>The Verge</i>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=The+Verge&rft.atitle=Facebook+is+accidentally+locking+some+users+out+of+their+new+Oculus+headsets&rft.date=2020-10-15&rft.aulast=Robertson&rft.aufirst=Adi&rft_id=https%3A%2F%2Fwww.theverge.com%2F2020%2F10%2F15%2F21518194%2Foculus-quest-2-headset-facebook-account-suspension-problems&rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality" class="Z3988"></span></span> </li> <li id="cite_note-193"><span class="mw-cite-backlink"><b><a href="#cite_ref-193">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHayden2020" class="citation web cs1">Hayden, Scott (2 September 2020). <a rel="nofollow" class="external text" href="https://www.roadtovr.com/facebook-oculus-germany-rift-quest-halted-antitrust/">"Facebook Halts Sale of Rift & Quest in Germany Amid Regulatory Concerns"</a>. <i>Road to VR</i><span class="reference-accessdate">. Retrieved <span class="nowrap">28 July</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Road+to+VR&rft.atitle=Facebook+Halts+Sale+of+Rift+%26+Quest+in+Germany+Amid+Regulatory+Concerns&rft.date=2020-09-02&rft.aulast=Hayden&rft.aufirst=Scott&rft_id=https%3A%2F%2Fwww.roadtovr.com%2Ffacebook-oculus-germany-rift-quest-halted-antitrust%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality" class="Z3988"></span></span> </li> <li id="cite_note-194"><span class="mw-cite-backlink"><b><a href="#cite_ref-194">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMachkovech2022" class="citation web cs1">Machkovech, Sam (9 July 2022). <a rel="nofollow" class="external text" href="https://arstechnica.com/gaming/2022/07/quest-vr-has-traded-facebookening-for-metastasis-with-new-account-system/">"Meta removes Facebook account mandate from Quest VR—but is that enough?"</a>. <i>Ars Technica</i><span class="reference-accessdate">. Retrieved <span class="nowrap">4 August</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Ars+Technica&rft.atitle=Meta+removes+Facebook+account+mandate+from+Quest+VR%E2%80%94but+is+that+enough%3F&rft.date=2022-07-09&rft.aulast=Machkovech&rft.aufirst=Sam&rft_id=https%3A%2F%2Farstechnica.com%2Fgaming%2F2022%2F07%2Fquest-vr-has-traded-facebookening-for-metastasis-with-new-account-system%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality" class="Z3988"></span></span> </li> <li id="cite_note-195"><span class="mw-cite-backlink"><b><a href="#cite_ref-195">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.technologyreview.com/2024/03/11/1089686/hack-vr-headsets-inception/">"VR headsets can be hacked with an Inception-style attack"</a>. <i>MIT Technology Review</i><span class="reference-accessdate">. Retrieved <span class="nowrap">25 September</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=MIT+Technology+Review&rft.atitle=VR+headsets+can+be+hacked+with+an+Inception-style+attack&rft_id=https%3A%2F%2Fwww.technologyreview.com%2F2024%2F03%2F11%2F1089686%2Fhack-vr-headsets-inception%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality" class="Z3988"></span></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="Further_reading">Further reading</h2></div> <ul><li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFChoi,_SangSuKiwook_JungSang_Do_Noh2015" class="citation web cs1">Choi, SangSu; Kiwook Jung; Sang Do Noh (2015). <a rel="nofollow" class="external text" href="https://www.researchgate.net/publication/273514630">"Virtual reality applications in manufacturing industries: Past research, present findings, and future directions"</a>. <i>Concurrent Engineering</i>. <a href="/wiki/Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1177%2F1063293X14568814">10.1177/1063293X14568814</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Concurrent+Engineering&rft.atitle=Virtual+reality+applications+in+manufacturing+industries%3A+Past+research%2C+present+findings%2C+and+future+directions&rft.date=2015&rft_id=info%3Adoi%2F10.1177%2F1063293X14568814&rft.au=Choi%2C+SangSu&rft.au=Kiwook+Jung&rft.au=Sang+Do+Noh&rft_id=https%3A%2F%2Fwww.researchgate.net%2Fpublication%2F273514630&rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality" class="Z3988"></span></li></ul> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2></div> <style data-mw-deduplicate="TemplateStyles:r1235681985">.mw-parser-output .side-box{margin:4px 0;box-sizing:border-box;border:1px solid #aaa;font-size:88%;line-height:1.25em;background-color:var(--background-color-interactive-subtle,#f8f9fa);display:flow-root}.mw-parser-output .side-box-abovebelow,.mw-parser-output .side-box-text{padding:0.25em 0.9em}.mw-parser-output .side-box-image{padding:2px 0 2px 0.9em;text-align:center}.mw-parser-output .side-box-imageright{padding:2px 0.9em 2px 0;text-align:center}@media(min-width:500px){.mw-parser-output .side-box-flex{display:flex;align-items:center}.mw-parser-output .side-box-text{flex:1;min-width:0}}@media(min-width:720px){.mw-parser-output .side-box{width:238px}.mw-parser-output .side-box-right{clear:right;float:right;margin-left:1em}.mw-parser-output .side-box-left{margin-right:1em}}</style><style data-mw-deduplicate="TemplateStyles:r1237033735">@media print{body.ns-0 .mw-parser-output .sistersitebox{display:none!important}}@media screen{html.skin-theme-clientpref-night .mw-parser-output .sistersitebox 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srcset="//upload.wikimedia.org/wikipedia/commons/thumb/f/fa/Wikiquote-logo.svg/51px-Wikiquote-logo.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/f/fa/Wikiquote-logo.svg/68px-Wikiquote-logo.svg.png 2x" data-file-width="300" data-file-height="355" /></a></span></div> <div class="side-box-text plainlist">Wikiquote has quotations related to <i><b><a href="https://en.wikiquote.org/wiki/Special:Search/Virtual_reality" class="extiw" title="q:Special:Search/Virtual reality">Virtual reality</a></b></i>.</div></div> </div><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1235681985"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1237033735"><div class="side-box side-box-right plainlinks sistersitebox"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"> <div class="side-box-flex"> <div class="side-box-image"><span class="noviewer" typeof="mw:File"><a href="/wiki/File:Commons-logo.svg" class="mw-file-description"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/30px-Commons-logo.svg.png" decoding="async" width="30" height="40" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/45px-Commons-logo.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/59px-Commons-logo.svg.png 2x" data-file-width="1024" data-file-height="1376" /></a></span></div> <div class="side-box-text plainlist">Wikimedia Commons has media related to <span style="font-weight: bold; font-style: italic;"><a href="https://commons.wikimedia.org/wiki/Category:Virtual_reality" class="extiw" title="commons:Category:Virtual reality">Virtual reality</a></span>.</div></div> </div> <ul><li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFIsaac2016" class="citation web cs1">Isaac, Joseph (2016). <a rel="nofollow" class="external text" href="https://www.completegate.com/2016070154/blog/virtual-reality-explained">"Step into a new world – Virtual Reality (VR)"</a><span class="reference-accessdate">. Retrieved <span class="nowrap">2 July</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Step+into+a+new+world+%E2%80%93+Virtual+Reality+%28VR%29&rft.date=2016&rft.aulast=Isaac&rft.aufirst=Joseph&rft_id=https%3A%2F%2Fwww.completegate.com%2F2016070154%2Fblog%2Fvirtual-reality-explained&rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality" class="Z3988"></span> Basic Concepts of Virtual Reality along with Research Challenges explained in simple words.</li> <li><a href="https://commons.wikimedia.org/wiki/File:Mixed_Reality_Scale.png" class="extiw" title="commons:File:Mixed Reality Scale.png">Mixed Reality Scale</a> – Milgram and Kishino's (1994) Virtuality Continuum paraphrase with examples.</li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFDrummond2014" class="citation web cs1">Drummond, Katie (2014). <a rel="nofollow" class="external text" href="https://www.theverge.com/a/virtual-reality/">"The Rise and Fall and Rise of Virtual Reality"</a>. <i><a href="/wiki/The_Verge" title="The Verge">The Verge</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">15 November</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=The+Rise+and+Fall+and+Rise+of+Virtual+Reality&rft.date=2014&rft.aulast=Drummond&rft.aufirst=Katie&rft_id=https%3A%2F%2Fwww.theverge.com%2Fa%2Fvirtual-reality%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality" class="Z3988"></span> Interviews on the history and future of virtual reality by leaders in the field.</li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.dguv.de/ifa/fachinfos/virtuelle-realitaet/index-2.jsp">"Virtual reality in human-system interaction"</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Virtual+reality+in+human-system+interaction&rft_id=http%3A%2F%2Fwww.dguv.de%2Fifa%2Ffachinfos%2Fvirtuelle-realitaet%2Findex-2.jsp&rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality" class="Z3988"></span><style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><table class="infobox" style="width: 300px; clear: right; float:right;margin:0 0 1.5em 1.5em"><tbody><tr><th colspan="2" class="infobox-above" style="font-size:115%">External videos</th></tr><tr><td colspan="2" class="infobox-full-data" style="text-align: left"><span typeof="mw:File"><span><img alt="video icon" src="//upload.wikimedia.org/wikipedia/commons/thumb/1/1b/Nuvola_apps_kaboodle.svg/16px-Nuvola_apps_kaboodle.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/1/1b/Nuvola_apps_kaboodle.svg/24px-Nuvola_apps_kaboodle.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/1/1b/Nuvola_apps_kaboodle.svg/32px-Nuvola_apps_kaboodle.svg.png 2x" data-file-width="128" data-file-height="128" /></span></span> <a rel="nofollow" class="external text" href="https://archive.org/details/virtualreali">Virtual Reality</a>, <i><a href="/wiki/Computer_Chronicles" title="Computer Chronicles">Computer Chronicles</a></i> (1992)</td></tr></tbody></table></li></ul> <div class="navbox-styles"><style data-mw-deduplicate="TemplateStyles:r1129693374">.mw-parser-output .hlist dl,.mw-parser-output .hlist ol,.mw-parser-output .hlist ul{margin:0;padding:0}.mw-parser-output .hlist dd,.mw-parser-output .hlist dt,.mw-parser-output .hlist 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hardware">Hardware</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Printed_circuit_board" title="Printed circuit board">Printed circuit board</a></li> <li><a href="/wiki/Peripheral" title="Peripheral">Peripheral</a></li> <li><a href="/wiki/Integrated_circuit" title="Integrated circuit">Integrated circuit</a></li> <li><a href="/wiki/Very_Large_Scale_Integration" class="mw-redirect" title="Very Large Scale Integration">Very Large Scale Integration</a></li> <li><a href="/wiki/System_on_a_chip" title="System on a chip">Systems on Chip (SoCs)</a></li> <li><a href="/wiki/Green_computing" title="Green computing">Energy consumption (Green computing)</a></li> <li><a href="/wiki/Electronic_design_automation" title="Electronic design automation">Electronic design automation</a></li> <li><a href="/wiki/Hardware_acceleration" title="Hardware acceleration">Hardware acceleration</a></li> <li><a href="/wiki/Processor_(computing)" title="Processor (computing)">Processor</a></li> <li><a href="/wiki/List_of_computer_size_categories" title="List of computer size categories">Size</a> / <a href="/wiki/Form_factor_(design)" title="Form factor (design)">Form</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Computer systems organization</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Computer_architecture" title="Computer architecture">Computer architecture</a></li> <li><a href="/wiki/Computational_complexity" title="Computational complexity">Computational complexity</a></li> <li><a href="/wiki/Dependability" title="Dependability">Dependability</a></li> <li><a href="/wiki/Embedded_system" title="Embedded system">Embedded system</a></li> <li><a href="/wiki/Real-time_computing" title="Real-time computing">Real-time computing</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Computer_network" title="Computer network">Networks</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Network_architecture" title="Network architecture">Network architecture</a></li> <li><a href="/wiki/Network_protocol" class="mw-redirect" title="Network protocol">Network protocol</a></li> <li><a href="/wiki/Networking_hardware" title="Networking hardware">Network components</a></li> <li><a href="/wiki/Network_scheduler" title="Network scheduler">Network scheduler</a></li> <li><a href="/wiki/Network_performance" title="Network performance">Network performance evaluation</a></li> <li><a href="/wiki/Network_service" title="Network service">Network service</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Software organization</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Interpreter_(computing)" title="Interpreter (computing)">Interpreter</a></li> <li><a href="/wiki/Middleware" title="Middleware">Middleware</a></li> <li><a href="/wiki/Virtual_machine" title="Virtual machine">Virtual machine</a></li> <li><a href="/wiki/Operating_system" title="Operating system">Operating system</a></li> <li><a href="/wiki/Software_quality" title="Software quality">Software quality</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Programming_language_theory" title="Programming language theory">Software notations</a> and <a href="/wiki/Programming_tool" title="Programming tool">tools</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Programming_paradigm" title="Programming paradigm">Programming paradigm</a></li> <li><a href="/wiki/Programming_language" title="Programming language">Programming language</a></li> <li><a href="/wiki/Compiler_construction" class="mw-redirect" title="Compiler construction">Compiler</a></li> <li><a href="/wiki/Domain-specific_language" title="Domain-specific language">Domain-specific language</a></li> <li><a href="/wiki/Modeling_language" title="Modeling language">Modeling language</a></li> <li><a href="/wiki/Software_framework" title="Software framework">Software framework</a></li> <li><a href="/wiki/Integrated_development_environment" title="Integrated development environment">Integrated development environment</a></li> <li><a href="/wiki/Software_configuration_management" title="Software configuration management">Software configuration management</a></li> <li><a href="/wiki/Library_(computing)" title="Library (computing)">Software library</a></li> <li><a href="/wiki/Software_repository" title="Software repository">Software repository</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Software_development" title="Software development">Software development</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Control_variable_(programming)" class="mw-redirect" title="Control variable (programming)">Control variable</a></li> <li><a href="/wiki/Software_development_process" title="Software development process">Software development process</a></li> <li><a href="/wiki/Requirements_analysis" title="Requirements analysis">Requirements analysis</a></li> <li><a href="/wiki/Software_design" title="Software design">Software design</a></li> <li><a href="/wiki/Software_construction" title="Software construction">Software construction</a></li> <li><a href="/wiki/Software_deployment" title="Software deployment">Software deployment</a></li> <li><a href="/wiki/Software_engineering" title="Software engineering">Software engineering</a></li> <li><a href="/wiki/Software_maintenance" title="Software maintenance">Software maintenance</a></li> <li><a href="/wiki/Programming_team" title="Programming team">Programming team</a></li> <li><a href="/wiki/Open-source_software" title="Open-source software">Open-source model</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Theory_of_computation" title="Theory of computation">Theory of computation</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Model_of_computation" title="Model of computation">Model of computation</a> <ul><li><a href="/wiki/Stochastic_computing" title="Stochastic computing">Stochastic</a></li></ul></li> <li><a href="/wiki/Formal_language" title="Formal language">Formal language</a></li> <li><a href="/wiki/Automata_theory" title="Automata theory">Automata theory</a></li> <li><a href="/wiki/Computability_theory" title="Computability theory">Computability theory</a></li> <li><a href="/wiki/Computational_complexity_theory" title="Computational complexity theory">Computational complexity theory</a></li> <li><a href="/wiki/Logic_in_computer_science" title="Logic in computer science">Logic</a></li> <li><a href="/wiki/Semantics_(computer_science)" title="Semantics (computer science)">Semantics</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Algorithm" title="Algorithm">Algorithms</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Algorithm_design" class="mw-redirect" title="Algorithm design">Algorithm design</a></li> <li><a href="/wiki/Analysis_of_algorithms" title="Analysis of algorithms">Analysis of algorithms</a></li> <li><a href="/wiki/Algorithmic_efficiency" title="Algorithmic efficiency">Algorithmic efficiency</a></li> <li><a href="/wiki/Randomized_algorithm" title="Randomized algorithm">Randomized algorithm</a></li> <li><a href="/wiki/Computational_geometry" title="Computational geometry">Computational geometry</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Mathematics of <a href="/wiki/Computing" title="Computing">computing</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Discrete_mathematics" title="Discrete mathematics">Discrete mathematics</a></li> <li><a href="/wiki/Probability" title="Probability">Probability</a></li> <li><a href="/wiki/Statistics" title="Statistics">Statistics</a></li> <li><a href="/wiki/Mathematical_software" title="Mathematical software">Mathematical software</a></li> <li><a href="/wiki/Information_theory" title="Information theory">Information theory</a></li> <li><a href="/wiki/Mathematical_analysis" title="Mathematical analysis">Mathematical analysis</a></li> <li><a href="/wiki/Numerical_analysis" title="Numerical analysis">Numerical analysis</a></li> <li><a href="/wiki/Theoretical_computer_science" title="Theoretical computer science">Theoretical computer science</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Information_system" title="Information system">Information systems</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Database" title="Database">Database management system</a></li> <li><a href="/wiki/Computer_data_storage" title="Computer data storage">Information storage systems</a></li> <li><a href="/wiki/Enterprise_information_system" title="Enterprise information system">Enterprise information system</a></li> <li><a href="/wiki/Social_software" title="Social software">Social information systems</a></li> <li><a href="/wiki/Geographic_information_system" title="Geographic information system">Geographic information system</a></li> <li><a href="/wiki/Decision_support_system" title="Decision support system">Decision support system</a></li> <li><a href="/wiki/Process_control" class="mw-redirect" title="Process control">Process control system</a></li> <li><a href="/wiki/Multimedia_database" title="Multimedia database">Multimedia information system</a></li> <li><a href="/wiki/Data_mining" title="Data mining">Data mining</a></li> <li><a href="/wiki/Digital_library" title="Digital library">Digital library</a></li> <li><a href="/wiki/Computing_platform" title="Computing platform">Computing platform</a></li> <li><a href="/wiki/Digital_marketing" title="Digital marketing">Digital marketing</a></li> <li><a href="/wiki/World_Wide_Web" title="World Wide Web">World Wide Web</a></li> <li><a href="/wiki/Information_retrieval" title="Information retrieval">Information retrieval</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Computer_security" title="Computer security">Security</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cryptography" title="Cryptography">Cryptography</a></li> <li><a href="/wiki/Formal_methods" title="Formal methods">Formal methods</a></li> <li><a href="/wiki/Security_hacker" title="Security hacker">Security hacker</a></li> <li><a href="/wiki/Security_service_(telecommunication)" title="Security service (telecommunication)">Security services</a></li> <li><a href="/wiki/Intrusion_detection_system" title="Intrusion detection system">Intrusion detection system</a></li> <li><a href="/wiki/Hardware_security" title="Hardware security">Hardware security</a></li> <li><a href="/wiki/Network_security" title="Network security">Network security</a></li> <li><a href="/wiki/Information_security" title="Information security">Information security</a></li> <li><a href="/wiki/Application_security" title="Application security">Application security</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Human%E2%80%93computer_interaction" title="Human–computer interaction">Human–computer interaction</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Interaction_design" title="Interaction design">Interaction design</a></li> <li><a href="/wiki/Social_computing" title="Social computing">Social computing</a></li> <li><a href="/wiki/Ubiquitous_computing" title="Ubiquitous computing">Ubiquitous computing</a></li> <li><a href="/wiki/Visualization_(graphics)" title="Visualization (graphics)">Visualization</a></li> <li><a href="/wiki/Computer_accessibility" title="Computer accessibility">Accessibility</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Concurrency_(computer_science)" title="Concurrency (computer science)">Concurrency</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Concurrent_computing" title="Concurrent computing">Concurrent computing</a></li> <li><a href="/wiki/Parallel_computing" title="Parallel computing">Parallel computing</a></li> <li><a href="/wiki/Distributed_computing" title="Distributed computing">Distributed computing</a></li> <li><a href="/wiki/Multithreading_(computer_architecture)" title="Multithreading (computer architecture)">Multithreading</a></li> <li><a href="/wiki/Multiprocessing" title="Multiprocessing">Multiprocessing</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Artificial_intelligence" title="Artificial intelligence">Artificial intelligence</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Natural_language_processing" title="Natural language processing">Natural language processing</a></li> <li><a href="/wiki/Knowledge_representation_and_reasoning" title="Knowledge representation and reasoning">Knowledge representation and reasoning</a></li> <li><a href="/wiki/Computer_vision" title="Computer vision">Computer vision</a></li> <li><a href="/wiki/Automated_planning_and_scheduling" title="Automated planning and scheduling">Automated planning and scheduling</a></li> <li><a href="/wiki/Mathematical_optimization" title="Mathematical optimization">Search methodology</a></li> <li><a href="/wiki/Control_theory" title="Control theory">Control method</a></li> <li><a href="/wiki/Philosophy_of_artificial_intelligence" title="Philosophy of artificial intelligence">Philosophy of artificial intelligence</a></li> <li><a href="/wiki/Distributed_artificial_intelligence" title="Distributed artificial intelligence">Distributed artificial intelligence</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Machine_learning" title="Machine learning">Machine learning</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Supervised_learning" title="Supervised learning">Supervised learning</a></li> <li><a href="/wiki/Unsupervised_learning" title="Unsupervised learning">Unsupervised learning</a></li> <li><a href="/wiki/Reinforcement_learning" title="Reinforcement learning">Reinforcement learning</a></li> <li><a href="/wiki/Multi-task_learning" title="Multi-task learning">Multi-task learning</a></li> <li><a href="/wiki/Cross-validation_(statistics)" title="Cross-validation (statistics)">Cross-validation</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Computer_graphics" title="Computer graphics">Graphics</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Computer_animation" title="Computer animation">Animation</a></li> <li><a href="/wiki/Extended_reality" title="Extended reality">Extended reality</a> <ul><li><a href="/wiki/Augmented_reality" title="Augmented reality">Augmented</a></li> <li><a href="/wiki/Mixed_reality" title="Mixed reality">Mixed</a></li> <li><a class="mw-selflink selflink">Virtual</a></li></ul></li> <li><a href="/wiki/Rendering_(computer_graphics)" title="Rendering (computer graphics)">Rendering</a></li> <li><a href="/wiki/Photograph_manipulation" title="Photograph manipulation">Photograph manipulation</a></li> <li><a href="/wiki/Graphics_processing_unit" title="Graphics processing unit">Graphics processing unit</a></li> <li><a href="/wiki/Image_compression" title="Image compression">Image compression</a></li> <li><a href="/wiki/Solid_modeling" title="Solid modeling">Solid modeling</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Applied computing</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Quantum_Computing" class="mw-redirect" title="Quantum Computing">Quantum Computing</a></li> <li><a href="/wiki/E-commerce" title="E-commerce">E-commerce</a></li> <li><a href="/wiki/Enterprise_software" title="Enterprise software">Enterprise software</a></li> <li><a href="/wiki/Computational_mathematics" title="Computational mathematics">Computational mathematics</a></li> <li><a href="/wiki/Computational_physics" title="Computational physics">Computational physics</a></li> <li><a href="/wiki/Computational_chemistry" title="Computational chemistry">Computational chemistry</a></li> <li><a href="/wiki/Computational_biology" title="Computational biology">Computational biology</a></li> <li><a href="/wiki/Computational_social_science" title="Computational social science">Computational social science</a></li> <li><a href="/wiki/Computational_engineering" title="Computational engineering">Computational engineering</a></li> <li><a href="/wiki/Template:Differentiable_computing" title="Template:Differentiable computing">Differentiable computing</a></li> <li><a href="/wiki/Health_informatics" title="Health informatics">Computational healthcare</a></li> <li><a href="/wiki/Digital_art" title="Digital art">Digital art</a></li> <li><a href="/wiki/Electronic_publishing" title="Electronic publishing">Electronic publishing</a></li> <li><a href="/wiki/Cyberwarfare" title="Cyberwarfare">Cyberwarfare</a></li> <li><a href="/wiki/Electronic_voting" title="Electronic voting">Electronic voting</a></li> <li><a href="/wiki/Video_game" title="Video game">Video games</a></li> <li><a href="/wiki/Word_processor" title="Word processor">Word processing</a></li> <li><a href="/wiki/Operations_research" title="Operations research">Operations research</a></li> <li><a href="/wiki/Educational_technology" title="Educational technology">Educational technology</a></li> <li><a href="/wiki/Document_management_system" title="Document management system">Document management</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Category:Computer_science" title="Category:Computer science">Category</a></li> <li><span class="noviewer" typeof="mw:File"><span title="Outline"><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/41/Global_thinking.svg/10px-Global_thinking.svg.png" decoding="async" width="10" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/41/Global_thinking.svg/15px-Global_thinking.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/41/Global_thinking.svg/21px-Global_thinking.svg.png 2x" data-file-width="130" data-file-height="200" /></span></span> <a href="/wiki/Outline_of_computer_science" title="Outline of computer science">Outline</a></li> <li><span class="noviewer" typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/Symbol_question.svg/16px-Symbol_question.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/Symbol_question.svg/23px-Symbol_question.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/e/e0/Symbol_question.svg/31px-Symbol_question.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Template:Glossaries_of_computers" title="Template:Glossaries of computers">Glossaries</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Extended_reality_(XR)1397" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Extended_reality" title="Template:Extended reality"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Extended_reality" title="Template talk:Extended reality"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Extended_reality" title="Special:EditPage/Template:Extended reality"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Extended_reality_(XR)1397" style="font-size:114%;margin:0 4em"><a href="/wiki/Extended_reality" title="Extended reality">Extended reality (XR)</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><a href="/wiki/Reality%E2%80%93virtuality_continuum" title="Reality–virtuality continuum">From least to most virtual:</a> <a href="/wiki/Augmented_reality" title="Augmented reality">Augmented reality (AR)</a></li> <li><a href="/wiki/Mixed_reality" title="Mixed reality">Mixed reality (MR)</a></li> <li><a class="mw-selflink selflink">Virtual reality (VR)</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Concepts</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Main</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cinematic_virtual_reality" title="Cinematic virtual reality">Cinematic virtual reality</a></li> <li><a href="/wiki/Computer-mediated_reality" title="Computer-mediated reality">Computer-mediated reality</a></li> <li><a href="/wiki/Immersion_(virtual_reality)" title="Immersion (virtual reality)">Immersion</a></li> <li><a href="/wiki/Metaverse" title="Metaverse">Metaverse</a> <ul><li><a href="/wiki/Avatar_(computing)" title="Avatar (computing)">Avatar</a></li></ul></li> <li><a href="/wiki/On-set_virtual_production" title="On-set virtual production">On-set virtual production</a></li> <li><a href="/wiki/Persistent_world" title="Persistent world">Persistent world</a></li> <li><a href="/wiki/Projection_augmented_model" title="Projection augmented model">Projection augmented model</a></li> <li>"<a href="/wiki/Room-scale" title="Room-scale">Room-scale</a>"</li> <li><a href="/wiki/Six_degrees_of_freedom" title="Six degrees of freedom">Six degrees of freedom (6DoF)</a></li> <li><a href="/wiki/Spatial_computing" title="Spatial computing">Spatial computing</a></li> <li><a href="/wiki/Telepresence" title="Telepresence">Telepresence</a></li> <li><a href="/wiki/Virtual_reality_applications" title="Virtual reality applications">Virtual reality applications</a></li> <li><a href="/wiki/Virtual_reality_sickness" title="Virtual reality sickness">Virtual reality sickness</a></li> <li><a href="/wiki/Virtual_world" title="Virtual world">Virtual world</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Filter_(social_media)" title="Filter (social media)">Camera filter</a></li> <li><a href="/wiki/Quantified_self" title="Quantified self">Quantified self</a></li> <li><a href="/wiki/Real_life" title="Real life">Real life</a></li> <li><a href="/wiki/Screen-door_effect" title="Screen-door effect">Screen-door effect</a></li> <li><a href="/wiki/Simulation_hypothesis" title="Simulation hypothesis">Simulation hypothesis</a></li> <li><a href="/wiki/Transhumanism" title="Transhumanism">Transhumanism</a></li> <li><a href="/wiki/Uncanny_valley" title="Uncanny valley">Uncanny valley</a></li> <li><a href="/wiki/VTuber" title="VTuber">VTuber</a></li> <li><a href="/wiki/Web3" title="Web3">Web3</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technologies</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Display</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/EyeTap" title="EyeTap">EyeTap</a></li> <li><a href="/wiki/Head-mounted_display" title="Head-mounted display">Head-mounted display</a> <ul><li><a href="/wiki/Optical_head-mounted_display" title="Optical head-mounted display">optical</a></li></ul></li> <li><a href="/wiki/Head-up_display" title="Head-up display">Head-up display</a></li> <li><a href="/wiki/Pancake_lens#Other_uses" title="Pancake lens">Pancake lens</a></li> <li><a href="/wiki/Smartglasses" title="Smartglasses">Smartglasses</a></li> <li><a href="/wiki/Virtual_reality_headset" title="Virtual reality headset">Virtual reality headset</a> <ul><li><a href="/wiki/List_of_virtual_reality_headsets" title="List of virtual reality headsets">list</a></li></ul></li> <li><a href="/wiki/Virtual_retinal_display" title="Virtual retinal display">Virtual retinal display</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">3D interaction</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Brain%E2%80%93computer_interface" title="Brain–computer interface">Brain–computer interface</a></li> <li><a href="/wiki/Eye_tracking" title="Eye tracking">Eye tracking</a></li> <li><a href="/wiki/Facial_motion_capture" title="Facial motion capture">Facial motion capture</a></li> <li><a href="/wiki/Finger_tracking" title="Finger tracking">Finger/hand tracking</a></li> <li><a href="/wiki/Pose_tracking" title="Pose tracking">Pose tracking</a></li> <li><a href="/wiki/Simultaneous_localization_and_mapping" title="Simultaneous localization and mapping">Simultaneous localization and mapping</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Software</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Asynchronous_reprojection" title="Asynchronous reprojection">Asynchronous reprojection</a></li> <li><a href="/wiki/Foveated_rendering" title="Foveated rendering">Foveated rendering</a></li> <li><a href="/wiki/Image-based_modeling_and_rendering" title="Image-based modeling and rendering">Image-based modeling and rendering</a></li> <li><a href="/wiki/3D_audio_effect" title="3D audio effect">Spatial audio</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Photography</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/360-degree_video" title="360-degree video">360-degree video</a></li> <li><a href="/wiki/Free_viewpoint_television" title="Free viewpoint television">Free viewpoint television</a></li> <li><a href="/wiki/Omnidirectional_(360-degree)_camera" title="Omnidirectional (360-degree) camera">Omnidirectional (360-degree) camera</a></li> <li><a href="/wiki/VR_photography" title="VR photography">VR photography</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Haptic_suit" title="Haptic suit">Haptic suit</a></li> <li><a href="/wiki/Omnidirectional_treadmill" title="Omnidirectional treadmill">Omnidirectional treadmill</a></li> <li><a href="/wiki/Wearable_computer" title="Wearable computer">Wearable computer</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Category:Virtual_reality_accessories" title="Category:Virtual reality accessories">Peripherals</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cyberith_Virtualizer" title="Cyberith Virtualizer">Cyberith Virtualizer</a></li> <li><a href="/wiki/Leap_Motion" title="Leap Motion">Leap Motion</a></li> <li><a href="/wiki/Oculus_Touch" title="Oculus Touch">Oculus Touch</a></li> <li><a href="/wiki/PlayStation_Move" title="PlayStation Move">PlayStation Move</a></li> <li><a href="/wiki/Razer_Hydra" title="Razer Hydra">Razer Hydra</a></li> <li><a href="/wiki/Virtuix_Omni" title="Virtuix Omni">Virtuix Omni</a></li> <li><a href="/wiki/Wired_glove" title="Wired glove">Wired glove</a></li> <li><a href="/wiki/Wizdish_ROVR" title="Wizdish ROVR">Wizdish ROVR</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Category:Virtual_reality_organizations" title="Category:Virtual reality organizations">Companies</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Apple_Inc." title="Apple Inc.">Apple Inc.</a></li> <li><a href="/wiki/Brilliant_Labs" title="Brilliant Labs">Brilliant Labs</a></li> <li><a href="/wiki/ByteDance" title="ByteDance">ByteDance</a></li> <li><a href="/wiki/Google" title="Google">Google</a></li> <li><a href="/wiki/HTC" title="HTC">HTC</a></li> <li><a href="/wiki/Khronos_Group" title="Khronos Group">Khronos Group</a></li> <li><a href="/wiki/Magic_Leap" title="Magic Leap">Magic Leap</a></li> <li><a href="/wiki/Meta_Platforms" title="Meta Platforms">Meta Platforms</a> <ul><li><a href="/wiki/Reality_Labs" title="Reality Labs">Reality Labs</a></li></ul></li> <li><a href="/wiki/Microsoft" title="Microsoft">Microsoft</a></li> <li><a href="/wiki/Niantic,_Inc." title="Niantic, Inc.">Niantic, Inc.</a></li> <li><a href="/wiki/Pimax" title="Pimax">Pimax</a></li> <li><a href="/wiki/Rokoko_(company)" title="Rokoko (company)">Rokoko</a></li> <li><a href="/wiki/Samsung" title="Samsung">Samsung</a> <ul><li><a href="/wiki/Samsung_Electronics" title="Samsung Electronics">Electronics</a></li></ul></li> <li><a href="/wiki/Valve_Corporation" title="Valve Corporation">Valve Corporation</a></li> <li><a href="/wiki/Varjo" title="Varjo">Varjo</a></li> <li><a href="/wiki/Vuzix" title="Vuzix">Vuzix</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Category:Virtual_reality_headsets" title="Category:Virtual reality headsets">Devices</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Apple_Vision_Pro" title="Apple Vision Pro">Apple Vision Pro</a></li> <li><a href="/wiki/Golden-i" title="Golden-i">Golden-i headsets</a></li> <li><a href="/wiki/HTC_Vive" title="HTC Vive">HTC Vive</a></li> <li><a href="/wiki/Magic_Leap" title="Magic Leap">Magic Leap</a></li> <li><a href="/wiki/Meta_Quest_3" title="Meta Quest 3">Meta Quest 3</a> <ul><li><a href="/wiki/Meta_Quest_3S" title="Meta Quest 3S">3S</a></li></ul></li> <li><a href="/wiki/Open_Source_Virtual_Reality" title="Open Source Virtual Reality">Open Source Virtual Reality</a></li> <li><a href="/wiki/PICO_4" title="PICO 4">PICO 4 Ultra</a></li> <li><a href="/wiki/Pimax" title="Pimax">Pimax</a></li> <li><a href="/wiki/PlayStation_VR2" title="PlayStation VR2">PlayStation VR2</a></li> <li><a href="/wiki/Valve_Index" title="Valve Index">Valve Index</a></li> <li><a href="/wiki/Vuzix" title="Vuzix">Vuzix</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/AntVR" title="AntVR">AntVR</a></li> <li><a href="/wiki/CastAR" title="CastAR">castAR</a></li> <li><a href="/wiki/VPL_Research" title="VPL Research">EyePhone</a></li> <li><a href="/wiki/Google_Cardboard" title="Google Cardboard">Google Cardboard</a></li> <li><a href="/wiki/Google_Daydream" title="Google Daydream">Google Daydream</a></li> <li><a href="/wiki/Google_Glass" title="Google Glass">Google Glass</a></li> <li><a href="/wiki/Liquid_Image" title="Liquid Image">Liquid Image</a></li> <li><a href="/wiki/Meta_Quest_Pro" title="Meta Quest Pro">Meta Quest Pro</a></li> <li><a href="/wiki/Microsoft_HoloLens" title="Microsoft HoloLens">Microsoft HoloLens</a> <ul><li><a href="/wiki/HoloLens_2" title="HoloLens 2">2</a></li></ul></li> <li><a href="/wiki/Oculus_Go" title="Oculus Go">Oculus Go</a></li> <li><a href="/wiki/Oculus_Quest" title="Oculus Quest">Oculus Quest</a></li> <li><a href="/wiki/Quest_2" title="Quest 2">Oculus/Meta Quest 2</a></li> <li><a href="/wiki/Oculus_Rift" title="Oculus Rift">Oculus Rift</a> <ul><li><a href="/wiki/Oculus_Rift_CV1" title="Oculus Rift CV1">CV1</a></li> <li><a href="/wiki/Oculus_Rift_S" title="Oculus Rift S">S</a></li></ul></li> <li><a href="/wiki/PICO_4" title="PICO 4">PICO 4</a></li> <li><a href="/wiki/PlayStation_VR" title="PlayStation VR">PlayStation VR</a></li> <li><a href="/wiki/Samsung_Gear_VR" title="Samsung Gear VR">Samsung Gear VR</a></li> <li><a href="/wiki/Sensorama" title="Sensorama">Sensorama</a></li> <li><a href="/wiki/SixthSense" title="SixthSense">SixthSense</a></li> <li><i><a href="/wiki/The_Sword_of_Damocles_(virtual_reality)" title="The Sword of Damocles (virtual reality)">The Sword of Damocles</a></i></li> <li><a href="/wiki/VFX1_Headgear" title="VFX1 Headgear">VFX1 Headgear</a></li> <li><a href="/wiki/Virtual_Boy" title="Virtual Boy">Virtual Boy</a></li> <li><a href="/wiki/Virtual_fixture" title="Virtual fixture">Virtual fixture</a></li> <li><a href="/wiki/Virtuality_(product)" title="Virtuality (product)">Virtuality</a></li> <li><a href="/wiki/VR-1" title="VR-1">VR-1</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Unreleased</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Project_Iris" title="Project Iris">Project Iris</a></li> <li><a href="/wiki/Sega_VR" title="Sega VR">Sega VR</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Category:Virtual_reality_works" title="Category:Virtual reality works">Software</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">General</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Interactive_art" title="Interactive art">Interactive art</a> <ul><li><a href="/wiki/Virtual_graffiti" title="Virtual graffiti">Virtual graffiti</a></li></ul></li> <li><a href="/wiki/Metaverse" title="Metaverse">Metaverse</a></li> <li><a href="/wiki/Pervasive_game" title="Pervasive game">Pervasive game</a></li> <li><a href="/wiki/List_of_software_related_to_augmented_reality" title="List of software related to augmented reality">Software related to augmented reality</a></li> <li><a href="/wiki/Virtual_reality_game" title="Virtual reality game">Virtual reality game</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Operating systems and<br />desktop environments</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Android_XR" title="Android XR">Android XR</a></li> <li><a href="/wiki/Meta_Horizon_OS" title="Meta Horizon OS">Meta Horizon OS</a> <ul><li><a href="/wiki/Meta_Horizon_OS_version_history" title="Meta Horizon OS version history">version history</a></li></ul></li> <li><a href="/wiki/VisionOS" title="VisionOS">visionOS</a></li> <li><a href="/wiki/Windows_Mixed_Reality" title="Windows Mixed Reality">Windows Mixed Reality</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Development tools and<br /><a href="/wiki/Category:Video_game_engines" title="Category:Video game engines">game engines</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/A-Frame_(virtual_reality_framework)" title="A-Frame (virtual reality framework)">A-Frame</a></li> <li><a href="/wiki/ARCore" title="ARCore">ARCore</a></li> <li><a href="/wiki/ARKit" title="ARKit">ARKit</a></li> <li><a href="/wiki/ARToolKit" title="ARToolKit">ARToolKit</a></li> <li><a href="/wiki/Godot_(game_engine)" title="Godot (game engine)">Godot Engine</a></li> <li><a href="/wiki/Jetpack_Compose" title="Jetpack Compose">Jetpack Compose XR</a></li> <li><a href="/wiki/Meta_Horizon_OS" title="Meta Horizon OS">Meta Spatial SDK</a></li> <li><a href="/wiki/OpenVR" title="OpenVR">OpenVR</a></li> <li><a href="/wiki/OpenXR" title="OpenXR">OpenXR</a></li> <li><a href="/wiki/VisionOS" title="VisionOS">RealityKit</a></li> <li><a href="/wiki/S%26box" title="S&box">S&box</a></li> <li><a href="/wiki/SwiftUI" title="SwiftUI">SwiftUI</a></li> <li><a href="/wiki/VisionOS_2" class="mw-redirect" title="VisionOS 2">TabletopKit</a></li> <li><a href="/wiki/Unity_(game_engine)" title="Unity (game engine)">Unity</a></li> <li><i><a href="/wiki/Universal_Scene_Description" title="Universal Scene Description">Universal Scene Description</a></i></li> <li><a href="/wiki/Unreal_Engine" title="Unreal Engine">Unreal Engine</a></li> <li><a href="/wiki/Vuforia_Augmented_Reality_SDK" title="Vuforia Augmented Reality SDK">Vuforia Augmented Reality SDK</a></li> <li><a href="/wiki/WebXR" title="WebXR">WebXR</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Category:Virtual_reality_games" title="Category:Virtual reality games">Games</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_HTC_Vive_games" title="List of HTC Vive games">List of HTC Vive games</a></li> <li><a href="/wiki/List_of_Meta_Quest_games" title="List of Meta Quest games">List of Meta Quest games</a></li> <li><a href="/wiki/List_of_Oculus_Rift_games" title="List of Oculus Rift games">List of Oculus Rift games</a></li> <li><a href="/wiki/List_of_PlayStation_VR_games" title="List of PlayStation VR games">List of PlayStation VR games</a> <ul><li><a href="/wiki/List_of_PlayStation_VR2_games" title="List of PlayStation VR2 games">VR2</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Category:Virtual_reality_communities" title="Category:Virtual reality communities">Communities and<br />social networks</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/AltspaceVR" title="AltspaceVR">AltspaceVR</a></li> <li><a href="/wiki/FaceTime" title="FaceTime">FaceTime</a> for visionOS</li> <li><i><a href="/wiki/Horizon_Worlds" title="Horizon Worlds">Horizon Worlds</a></i></li> <li><a href="/wiki/NeosVR" title="NeosVR">NeosVR</a></li> <li><i><a href="/wiki/Rec_Room_(video_game)" title="Rec Room (video game)">Rec Room</a></i></li> <li><a href="/wiki/Resonite" title="Resonite">Resonite</a></li> <li><a href="/wiki/Sansar_(video_game)" title="Sansar (video game)">Sansar</a></li> <li><a href="/wiki/Sensorium_Corporation" title="Sensorium Corporation">Sensorium</a></li> <li><a href="/wiki/Sinespace" title="Sinespace">Sinespace</a></li> <li><a href="/wiki/VRChat" title="VRChat">VRChat</a></li> <li><a href="/wiki/VTime_XR" title="VTime XR">VTime XR</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Category:Virtual_reality_pioneers" title="Category:Virtual reality pioneers">People</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Philippe_Bekaert" title="Philippe Bekaert">Philippe Bekaert</a></li> <li><a href="/wiki/Maurice_Benayoun" title="Maurice Benayoun">Maurice Benayoun</a></li> <li><a href="/wiki/Simon_Birrell" title="Simon Birrell">Simon Birrell</a></li> <li><a href="/wiki/Mark_Bolas" title="Mark Bolas">Mark Bolas</a></li> <li><a href="/wiki/Brendan_Bradley_(actor)" title="Brendan Bradley (actor)">Brendan Bradley</a></li> <li><a href="/wiki/Fred_Brooks" title="Fred Brooks">Fred Brooks</a></li> <li><a href="/wiki/Bo%C5%A1tjan_Burger" title="Boštjan Burger">Boštjan Burger</a></li> <li><a href="/wiki/John_Carmack" title="John Carmack">John Carmack</a></li> <li><a href="/wiki/Tim_Cook" title="Tim Cook">Tim Cook</a></li> <li><a href="/wiki/Carolina_Cruz-Neira" title="Carolina Cruz-Neira">Carolina Cruz-Neira</a></li> <li><a href="/wiki/Ela_Darling" title="Ela Darling">Ela Darling</a></li> <li><a href="/wiki/Char_Davies" title="Char Davies">Char Davies</a></li> <li><a href="/wiki/Thomas_A._DeFanti" title="Thomas A. DeFanti">Thomas A. DeFanti</a></li> <li><a href="/wiki/Steven_K._Feiner" title="Steven K. Feiner">Steven K. Feiner</a></li> <li><a href="/wiki/Scott_Fisher_(technologist)" title="Scott Fisher (technologist)">Scott Fisher</a></li> <li><a href="/wiki/Jerome_Foster_II" title="Jerome Foster II">Jerome Foster II</a></li> <li><a href="/wiki/Henry_Fuchs" title="Henry Fuchs">Henry Fuchs</a></li> <li><a href="/wiki/Thomas_A._Furness_III" title="Thomas A. Furness III">Thomas A. Furness III</a></li> <li><a href="/wiki/Morton_Heilig" title="Morton Heilig">Morton Heilig</a></li> <li><a href="/wiki/Eric_Howlett" title="Eric Howlett">Eric Howlett</a></li> <li><a href="/wiki/Brendan_Iribe" title="Brendan Iribe">Brendan Iribe</a></li> <li><a href="/wiki/Myron_W._Krueger" title="Myron W. Krueger">Myron W. Krueger</a></li> <li><a href="/wiki/Jaron_Lanier" title="Jaron Lanier">Jaron Lanier</a></li> <li><a href="/wiki/Brenda_Laurel" title="Brenda Laurel">Brenda Laurel</a></li> <li><a href="/wiki/Ming_C._Lin" title="Ming C. Lin">Ming C. Lin</a></li> <li><a href="/wiki/R._Bowen_Loftin" title="R. Bowen Loftin">R. Bowen Loftin</a></li> <li><a href="/wiki/Palmer_Luckey" title="Palmer Luckey">Palmer Luckey</a></li> <li><a href="/wiki/Mark_Stephen_Meadows" title="Mark Stephen Meadows">Mark Stephen Meadows</a></li> <li><a href="/wiki/Michelle_and_Uri_Kranot" title="Michelle and Uri Kranot">Michelle and Uri Kranot</a></li> <li><a href="/wiki/Satya_Nadella" title="Satya Nadella">Satya Nadella</a></li> <li><a href="/wiki/Tony_Parisi_(software_developer)" title="Tony Parisi (software developer)">Tony Parisi</a></li> <li><a href="/wiki/Nonny_de_la_Pe%C3%B1a" title="Nonny de la Peña">Nonny de la Peña</a></li> <li><a href="/wiki/Elia_Petridis" title="Elia Petridis">Elia Petridis</a></li> <li><a href="/wiki/Sundar_Pichai" title="Sundar Pichai">Sundar Pichai</a></li> <li><a href="/wiki/Warren_Robinett" title="Warren Robinett">Warren Robinett</a></li> <li><a href="/wiki/Lawrence_J._Rosenblum" title="Lawrence J. Rosenblum">Lawrence J. Rosenblum</a></li> <li><a href="/wiki/Daniel_J._Sandin" title="Daniel J. Sandin">Daniel J. Sandin</a></li> <li><a href="/wiki/Dieter_Schmalstieg" title="Dieter Schmalstieg">Dieter Schmalstieg</a></li> <li><a href="/wiki/Bob_Sproull" title="Bob Sproull">Bob Sproull</a></li> <li><a href="/wiki/Nicole_Stenger" title="Nicole Stenger">Nicole Stenger</a></li> <li><a href="/wiki/Ivan_Sutherland" title="Ivan Sutherland">Ivan Sutherland</a></li> <li><a href="/wiki/Susumu_Tachi" title="Susumu Tachi">Susumu Tachi</a></li> <li><a href="/wiki/Gunpei_Yokoi" title="Gunpei Yokoi">Gunpei Yokoi</a></li> <li><a href="/wiki/Mark_Zuckerberg" title="Mark Zuckerberg">Mark Zuckerberg</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Category:Fiction_about_virtual_reality" title="Category:Fiction about virtual reality">In</a> <a href="/wiki/Category:Fiction_about_augmented_reality" title="Category:Fiction about augmented reality">fiction</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Accel_World" title="Accel World">Accel World</a></i> <ul><li><i><a href="/wiki/Accel_World:_Infinite_Burst" title="Accel World: Infinite Burst">Infinite Burst</a></i></li></ul></li> <li><i><a href="/wiki/Futurama" title="Futurama">Futurama</a></i>: <i><a href="/wiki/Attack_of_the_Killer_App" title="Attack of the Killer App">Attack of the Killer App</a></i></li> <li>Some <a href="/wiki/List_of_Black_Mirror_episodes" title="List of Black Mirror episodes">episodes</a> of <i><a href="/wiki/Black_Mirror" title="Black Mirror">Black Mirror</a></i></li> <li><i><a href="/wiki/Code_Lyoko" title="Code Lyoko">Code Lyoko</a></i> <ul><li><i><a href="/wiki/Code_Lyoko:_Evolution" title="Code Lyoko: Evolution">Evolution</a></i></li></ul></li> <li><i><a href="/wiki/Den-noh_Coil" title="Den-noh Coil">Den-noh Coil</a></i></li> <li><i><a href="/wiki/Digimon" title="Digimon">Digimon</a></i></li> <li><i><a href="/wiki/The_Dreamland_Chronicles" title="The Dreamland Chronicles">The Dreamland Chronicles</a></i></li> <li><i><a href="/wiki/Gundam_Build_Divers" title="Gundam Build Divers">Gundam Build Divers</a></i> <ul><li><i><a href="/wiki/Gundam_Build_Divers_Re:Rise" title="Gundam Build Divers Re:Rise">Re:Rise</a></i></li></ul></li> <li><i><a href="/wiki/Gundam_Build_Metaverse" title="Gundam Build Metaverse">Gundam Build Metaverse</a></i></li> <li><i><a href="/wiki/Star_Trek" title="Star Trek">Star Trek</a>'</i>s <a href="/wiki/Holodeck" title="Holodeck">Holodeck</a></li> <li><i><a href="/wiki/Jumanji_(franchise)" title="Jumanji (franchise)">Jumanji</a></i> <ul><li><i><a href="/wiki/Jumanji:_The_Next_Level" title="Jumanji: The Next Level">The Next Level</a></i></li> <li><i><a href="/wiki/Jumanji:_Welcome_to_the_Jungle" title="Jumanji: Welcome to the Jungle">Welcome to the Jungle</a></i></li></ul></li> <li><i><a href="/wiki/Kiss_Me_First_(TV_series)" title="Kiss Me First (TV series)">Kiss Me First</a></i></li> <li><i><a href="/wiki/The_Matrix_(franchise)" title="The Matrix (franchise)">The Matrix</a></i> <ul><li><a href="/wiki/The_Matrix" title="The Matrix">film</a></li></ul></li> <li><i><a href="/wiki/Netrunner" title="Netrunner">Netrunner</a></i></li> <li><i><a href="/wiki/Neuromancer" title="Neuromancer">Neuromancer</a></i></li> <li><i><a href="/wiki/Ready_Player_One" title="Ready Player One">Ready Player One</a></i> <ul><li><a href="/wiki/Ready_Player_One_(film)" title="Ready Player One (film)">film</a></li></ul></li> <li><i><a href="/wiki/Ready_Player_Two" title="Ready Player Two">Ready Player Two</a></i></li> <li><i><a href="/wiki/Snow_Crash" title="Snow Crash">Snow Crash</a></i></li> <li><i><a href="/wiki/Superhot" title="Superhot">Superhot</a></i> <ul><li><i><a href="/wiki/Superhot:_Mind_Control_Delete" title="Superhot: Mind Control Delete">Mind Control Delete</a></i></li></ul></li> <li><i><a href="/wiki/Superhuman_Samurai_Syber-Squad" title="Superhuman Samurai Syber-Squad">Superhuman Samurai Syber-Squad</a></i> <ul><li><i><a href="/wiki/SSSS.Gridman" title="SSSS.Gridman">Gridman</a></i></li></ul></li> <li><i><a href="/wiki/Sword_Art_Online" title="Sword Art Online">Sword Art Online</a></i></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><span class="noviewer" typeof="mw:File"><a href="/wiki/File:Symbol_portal_class.svg" class="mw-file-description" title="Portal"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/e/e2/Symbol_portal_class.svg/16px-Symbol_portal_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/e/e2/Symbol_portal_class.svg/23px-Symbol_portal_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/e/e2/Symbol_portal_class.svg/31px-Symbol_portal_class.svg.png 2x" data-file-width="180" data-file-height="185" /></a></span> Portals <ul><li><a href="/wiki/Portal:Technology" title="Portal:Technology">Technology</a></li></ul></li> <li><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Category:Extended_reality" title="Category:Extended reality">Category</a> <ul><li><a href="/wiki/Category:Augmented_reality" title="Category:Augmented reality">Augmented reality</a></li> <li><a href="/wiki/Category:Mixed_reality" title="Category:Mixed reality">Mixed reality</a></li> <li><a href="/wiki/Category:Virtual_reality" title="Category:Virtual reality">Virtual reality</a></li> <li><a href="/wiki/Category:Metaverse" title="Category:Metaverse">Metaverse</a></li> <li><a href="/wiki/Category:Spatial_computing" title="Category:Spatial computing">Spatial computing</a></li></ul></li> <li><span class="noviewer" typeof="mw:File"><span title="Commons page"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/12px-Commons-logo.svg.png" decoding="async" width="12" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/18px-Commons-logo.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/24px-Commons-logo.svg.png 2x" data-file-width="1024" data-file-height="1376" /></span></span> <a href="https://commons.wikimedia.org/wiki/Category:Extended_Reality" class="extiw" title="commons:Category:Extended Reality">Commons</a> <ul><li><a href="https://commons.wikimedia.org/wiki/Category:Augmented_reality" class="extiw" title="commons:Category:Augmented reality">Augmented reality</a></li> <li><a href="https://commons.wikimedia.org/wiki/Category:Mixed_reality" class="extiw" title="commons:Category:Mixed reality">Mixed reality</a></li> <li><a href="https://commons.wikimedia.org/wiki/Category:Virtual_reality" class="extiw" title="commons:Category:Virtual reality">Virtual reality</a></li> <li><a href="https://commons.wikimedia.org/wiki/Category:Metaverse" class="extiw" title="commons:Category:Metaverse">Metaverse</a></li></ul></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"><style data-mw-deduplicate="TemplateStyles:r1038841319">.mw-parser-output .tooltip-dotted{border-bottom:1px dotted;cursor:help}</style><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1038841319"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1038841319"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1038841319"></div><div role="navigation" class="navbox authority-control" aria-labelledby="Authority_control_databases_frameless&#124;text-top&#124;10px&#124;alt=Edit_this_at_Wikidata&#124;link=https&#58;//www.wikidata.org/wiki/Q170519#identifiers&#124;class=noprint&#124;Edit_this_at_Wikidata1794" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Authority_control_databases_frameless&#124;text-top&#124;10px&#124;alt=Edit_this_at_Wikidata&#124;link=https&#58;//www.wikidata.org/wiki/Q170519#identifiers&#124;class=noprint&#124;Edit_this_at_Wikidata1794" style="font-size:114%;margin:0 4em"><a href="/wiki/Help:Authority_control" title="Help:Authority control">Authority control databases</a> <span class="mw-valign-text-top noprint" typeof="mw:File/Frameless"><a href="https://www.wikidata.org/wiki/Q170519#identifiers" title="Edit this at Wikidata"><img alt="Edit this at Wikidata" src="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/10px-OOjs_UI_icon_edit-ltr-progressive.svg.png" decoding="async" width="10" height="10" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/15px-OOjs_UI_icon_edit-ltr-progressive.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/20px-OOjs_UI_icon_edit-ltr-progressive.svg.png 2x" data-file-width="20" data-file-height="20" /></a></span></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">National</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"><ul><li><span class="uid"><a rel="nofollow" class="external text" href="https://d-nb.info/gnd/4399931-1">Germany</a></span></li><li><span class="uid"><a rel="nofollow" class="external text" href="https://id.loc.gov/authorities/sh92000880">United States</a></span></li><li><span class="uid"><span class="rt-commentedText tooltip tooltip-dotted" title="Réalité virtuelle"><a rel="nofollow" class="external text" href="https://catalogue.bnf.fr/ark:/12148/cb12313763q">France</a></span></span></li><li><span class="uid"><span class="rt-commentedText tooltip tooltip-dotted" title="Réalité virtuelle"><a rel="nofollow" class="external text" href="https://data.bnf.fr/ark:/12148/cb12313763q">BnF data</a></span></span></li><li><span class="uid"><span class="rt-commentedText tooltip tooltip-dotted" title="仮想現実"><a rel="nofollow" class="external text" href="https://id.ndl.go.jp/auth/ndlna/00806287">Japan</a></span></span></li><li><span class="uid"><span class="rt-commentedText tooltip tooltip-dotted" title="virtuální realita"><a rel="nofollow" class="external text" href="https://aleph.nkp.cz/F/?func=find-c&local_base=aut&ccl_term=ica=ph127114&CON_LNG=ENG">Czech Republic</a></span></span></li><li><span class="uid"><a rel="nofollow" class="external text" href="https://kopkatalogs.lv/F?func=direct&local_base=lnc10&doc_number=000061434&P_CON_LNG=ENG">Latvia</a></span></li><li><span class="uid"><a rel="nofollow" class="external text" href="https://www.nli.org.il/en/authorities/987007548984405171">Israel</a></span></li></ul></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"><ul><li><span class="uid"><a rel="nofollow" class="external text" href="https://catalog.archives.gov/id/10675494">NARA</a></span></li></ul></div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐web.codfw.main‐55c98588c7‐sr2vr Cached time: 20250217211357 Cache expiry: 2592000 Reduced expiry: false Complications: 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