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Virtual reality headset - Wikipedia

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id="toc-Medical_training_and_diagnostics" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Medical_training_and_diagnostics"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.1</span> <span>Medical training and diagnostics</span> </div> </a> <ul id="toc-Medical_training_and_diagnostics-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Military_training" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Military_training"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.2</span> <span>Military training</span> </div> </a> <ul id="toc-Military_training-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-See_also" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#See_also"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>See also</span> </div> </a> <ul id="toc-See_also-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-External_links" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#External_links"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>External links</span> </div> </a> <ul id="toc-External_links-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-page-titlebar-toc" class="vector-dropdown-checkbox " aria-label="Toggle the table of contents" > <label id="vector-page-titlebar-toc-label" for="vector-page-titlebar-toc-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span class="vector-icon mw-ui-icon-listBullet mw-ui-icon-wikimedia-listBullet"></span> <span class="vector-dropdown-label-text">Toggle the table of contents</span> </label> <div class="vector-dropdown-content"> <div id="vector-page-titlebar-toc-unpinned-container" class="vector-unpinned-container"> </div> </div> </div> </nav> <h1 id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">Virtual reality headset</span></h1> <div id="p-lang-btn" class="vector-dropdown mw-portlet mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. Available in 26 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-26" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">26 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D9%86%D8%B8%D8%A7%D8%B1%D8%A9_%D9%88%D8%A7%D9%82%D8%B9_%D8%A7%D9%81%D8%AA%D8%B1%D8%A7%D8%B6%D9%8A" title="نظارة واقع افتراضي – Arabic" lang="ar" hreflang="ar" data-title="نظارة واقع افتراضي" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/Ulleres_de_realitat_virtual" title="Ulleres de realitat virtual – Catalan" lang="ca" hreflang="ca" data-title="Ulleres de realitat virtual" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-cs mw-list-item"><a href="https://cs.wikipedia.org/wiki/Headset_pro_virtu%C3%A1ln%C3%AD_realitu" title="Headset pro virtuální realitu – Czech" lang="cs" hreflang="cs" data-title="Headset pro virtuální realitu" data-language-autonym="Čeština" data-language-local-name="Czech" class="interlanguage-link-target"><span>Čeština</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Virtual-Reality-Headset" title="Virtual-Reality-Headset – German" lang="de" hreflang="de" data-title="Virtual-Reality-Headset" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-et mw-list-item"><a href="https://et.wikipedia.org/wiki/Virtuaalreaalsuse_peaseade" title="Virtuaalreaalsuse peaseade – Estonian" lang="et" hreflang="et" data-title="Virtuaalreaalsuse peaseade" data-language-autonym="Eesti" data-language-local-name="Estonian" class="interlanguage-link-target"><span>Eesti</span></a></li><li class="interlanguage-link interwiki-el mw-list-item"><a href="https://el.wikipedia.org/wiki/%CE%93%CF%85%CE%B1%CE%BB%CE%B9%CE%AC_%CE%B5%CE%B9%CE%BA%CE%BF%CE%BD%CE%B9%CE%BA%CE%AE%CF%82_%CF%80%CF%81%CE%B1%CE%B3%CE%BC%CE%B1%CF%84%CE%B9%CE%BA%CF%8C%CF%84%CE%B7%CF%84%CE%B1%CF%82" title="Γυαλιά εικονικής πραγματικότητας – Greek" lang="el" hreflang="el" data-title="Γυαλιά εικονικής πραγματικότητας" data-language-autonym="Ελληνικά" data-language-local-name="Greek" class="interlanguage-link-target"><span>Ελληνικά</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Casco_de_realidad_virtual" title="Casco de realidad virtual – Spanish" lang="es" hreflang="es" data-title="Casco de realidad virtual" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D9%87%D8%AF%D8%B3%D8%AA_%D9%88%D8%A7%D9%82%D8%B9%DB%8C%D8%AA_%D9%85%D8%AC%D8%A7%D8%B2%DB%8C" title="هدست واقعیت مجازی – Persian" lang="fa" hreflang="fa" data-title="هدست واقعیت مجازی" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Casque_de_r%C3%A9alit%C3%A9_virtuelle" title="Casque de réalité virtuelle – French" lang="fr" hreflang="fr" data-title="Casque de réalité virtuelle" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EA%B0%80%EC%83%81_%ED%98%84%EC%8B%A4_%ED%97%A4%EB%93%9C%EC%85%8B" title="가상 현실 헤드셋 – Korean" lang="ko" hreflang="ko" data-title="가상 현실 헤드셋" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-hy mw-list-item"><a href="https://hy.wikipedia.org/wiki/VR_%D5%A3%D5%B8%D6%80%D5%AE%D5%AB%D6%84%D5%B6%D5%A5%D6%80" title="VR գործիքներ – Armenian" lang="hy" hreflang="hy" data-title="VR գործիքներ" data-language-autonym="Հայերեն" data-language-local-name="Armenian" class="interlanguage-link-target"><span>Հայերեն</span></a></li><li class="interlanguage-link interwiki-id mw-list-item"><a href="https://id.wikipedia.org/wiki/Perangkat_jemala_realitas_virtual" title="Perangkat jemala realitas virtual – Indonesian" lang="id" hreflang="id" data-title="Perangkat jemala realitas virtual" data-language-autonym="Bahasa Indonesia" data-language-local-name="Indonesian" class="interlanguage-link-target"><span>Bahasa Indonesia</span></a></li><li class="interlanguage-link interwiki-zu mw-list-item"><a href="https://zu.wikipedia.org/wiki/Isiqomondo_sendwalazo" title="Isiqomondo sendwalazo – Zulu" lang="zu" hreflang="zu" data-title="Isiqomondo sendwalazo" data-language-autonym="IsiZulu" data-language-local-name="Zulu" class="interlanguage-link-target"><span>IsiZulu</span></a></li><li class="interlanguage-link interwiki-lv mw-list-item"><a href="https://lv.wikipedia.org/wiki/Virtu%C4%81l%C4%81s_realit%C4%81tes_brilles" title="Virtuālās realitātes brilles – Latvian" lang="lv" hreflang="lv" data-title="Virtuālās realitātes brilles" data-language-autonym="Latviešu" data-language-local-name="Latvian" class="interlanguage-link-target"><span>Latviešu</span></a></li><li class="interlanguage-link interwiki-ml mw-list-item"><a href="https://ml.wikipedia.org/wiki/%E0%B4%B5%E0%B5%86%E0%B5%BC%E0%B4%9A%E0%B5%8D%E0%B4%B5%E0%B5%BD_%E0%B4%B1%E0%B4%BF%E0%B4%AF%E0%B4%BE%E0%B4%B2%E0%B4%BF%E0%B4%B1%E0%B5%8D%E0%B4%B1%E0%B4%BF_%E0%B4%B9%E0%B5%86%E0%B4%A1%E0%B5%8D%E2%80%8C%E0%B4%B8%E0%B5%86%E0%B4%B1%E0%B5%8D%E0%B4%B1%E0%B5%8D" title="വെർച്വൽ റിയാലിറ്റി ഹെഡ്‌സെറ്റ് – Malayalam" lang="ml" hreflang="ml" data-title="വെർച്വൽ റിയാലിറ്റി ഹെഡ്‌സെറ്റ്" data-language-autonym="മലയാളം" data-language-local-name="Malayalam" class="interlanguage-link-target"><span>മലയാളം</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/%E3%83%90%E3%83%BC%E3%83%81%E3%83%A3%E3%83%AB%E3%83%BB%E3%83%AA%E3%82%A2%E3%83%AA%E3%83%86%E3%82%A3%E3%83%98%E3%83%83%E3%83%89%E3%82%BB%E3%83%83%E3%83%88" title="バーチャル・リアリティヘッドセット – Japanese" lang="ja" hreflang="ja" data-title="バーチャル・リアリティヘッドセット" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Headset_de_realidade_virtual" title="Headset de realidade virtual – Portuguese" lang="pt" hreflang="pt" data-title="Headset de realidade virtual" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ro mw-list-item"><a href="https://ro.wikipedia.org/wiki/Casc%C4%83_de_realitate_virtual%C4%83" title="Cască de realitate virtuală – Romanian" lang="ro" hreflang="ro" data-title="Cască de realitate virtuală" data-language-autonym="Română" data-language-local-name="Romanian" class="interlanguage-link-target"><span>Română</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/Virtuaalitodellisuuslasit" title="Virtuaalitodellisuuslasit – Finnish" lang="fi" hreflang="fi" data-title="Virtuaalitodellisuuslasit" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/VR-glas%C3%B6gon" title="VR-glasögon – Swedish" lang="sv" hreflang="sv" data-title="VR-glasögon" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-te mw-list-item"><a href="https://te.wikipedia.org/wiki/%E0%B0%B5%E0%B0%B0%E0%B1%8D%E0%B0%9A%E0%B1%81%E0%B0%B5%E0%B0%B2%E0%B1%8D_%E0%B0%B0%E0%B0%BF%E0%B0%AF%E0%B0%BE%E0%B0%B2%E0%B0%BF%E0%B0%9F%E0%B1%80_%E0%B0%B9%E0%B1%86%E0%B0%A1%E0%B1%8D%E2%80%8C%E0%B0%B8%E0%B1%86%E0%B0%9F%E0%B1%8D" title="వర్చువల్ రియాలిటీ హెడ్‌సెట్ – Telugu" lang="te" hreflang="te" data-title="వర్చువల్ రియాలిటీ హెడ్‌సెట్" data-language-autonym="తెలుగు" data-language-local-name="Telugu" class="interlanguage-link-target"><span>తెలుగు</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/Sanal_ger%C3%A7eklik_g%C3%B6zl%C3%BC%C4%9F%C3%BC" title="Sanal gerçeklik gözlüğü – Turkish" lang="tr" hreflang="tr" data-title="Sanal gerçeklik gözlüğü" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/%D0%A8%D0%BE%D0%BB%D0%BE%D0%BC_%D0%B2%D1%96%D1%80%D1%82%D1%83%D0%B0%D0%BB%D1%8C%D0%BD%D0%BE%D1%97_%D1%80%D0%B5%D0%B0%D0%BB%D1%8C%D0%BD%D0%BE%D1%81%D1%82%D1%96" title="Шолом віртуальної реальності – Ukrainian" lang="uk" hreflang="uk" data-title="Шолом віртуальної реальності" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-vec mw-list-item"><a href="https://vec.wikipedia.org/wiki/Casco_de_realt%C3%A0_virtua%C5%82e" title="Casco de realtà virtuałe – Venetian" lang="vec" hreflang="vec" data-title="Casco de realtà virtuałe" data-language-autonym="Vèneto" data-language-local-name="Venetian" class="interlanguage-link-target"><span>Vèneto</span></a></li><li class="interlanguage-link interwiki-zh-yue mw-list-item"><a href="https://zh-yue.wikipedia.org/wiki/%E8%99%9B%E6%93%AC%E5%AF%A6%E5%A2%83%E9%A0%AD%E7%BD%A9" title="虛擬實境頭罩 – Cantonese" lang="yue" hreflang="yue" data-title="虛擬實境頭罩" data-language-autonym="粵語" data-language-local-name="Cantonese" class="interlanguage-link-target"><span>粵語</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/%E8%99%9B%E6%93%AC%E5%AF%A6%E5%A2%83%E7%9C%BC%E9%8F%A1" title="虛擬實境眼鏡 – Chinese" lang="zh" hreflang="zh" data-title="虛擬實境眼鏡" data-language-autonym="中文" data-language-local-name="Chinese" class="interlanguage-link-target"><span>中文</span></a></li> </ul> <div class="after-portlet after-portlet-lang"><span class="wb-langlinks-edit wb-langlinks-link"><a href="https://www.wikidata.org/wiki/Special:EntityPage/Q19600329#sitelinks-wikipedia" title="Edit interlanguage links" class="wbc-editpage">Edit links</a></span></div> </div> </div> </div> </header> <div class="vector-page-toolbar"> <div class="vector-page-toolbar-container"> <div id="left-navigation"> <nav aria-label="Namespaces"> <div id="p-associated-pages" class="vector-menu vector-menu-tabs mw-portlet mw-portlet-associated-pages" > <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li id="ca-nstab-main" class="selected vector-tab-noicon mw-list-item"><a href="/wiki/Virtual_reality_headset" title="View the content page [c]" accesskey="c"><span>Article</span></a></li><li id="ca-talk" 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src="//upload.wikimedia.org/wikipedia/commons/thumb/a/af/Meta_Quest_3_display_unit.jpg/220px-Meta_Quest_3_display_unit.jpg" decoding="async" width="220" height="165" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/a/af/Meta_Quest_3_display_unit.jpg/330px-Meta_Quest_3_display_unit.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/a/af/Meta_Quest_3_display_unit.jpg/440px-Meta_Quest_3_display_unit.jpg 2x" data-file-width="4032" data-file-height="3024" /></a><figcaption>A <a href="/wiki/Meta_Quest_3" title="Meta Quest 3">Meta Quest 3</a> virtual reality headset and controllers</figcaption></figure> <p>A <b>virtual reality headset</b> (or <b>VR headset</b>) is a <a href="/wiki/Head-mounted_display" title="Head-mounted display">head-mounted device</a> that uses <a href="/wiki/3D_near-eye_display" class="mw-redirect" title="3D near-eye display">3D near-eye displays</a> and <a href="/wiki/Positional_tracking" class="mw-redirect" title="Positional tracking">positional tracking</a> to provide a <a href="/wiki/Virtual_reality" title="Virtual reality">virtual reality</a> environment for the user. VR headsets are widely used with VR <a href="/wiki/Video_game" title="Video game">video games</a>, but they are also used in other applications, including simulators and trainers. VR headsets typically include a <a href="/wiki/Stereoscopic" class="mw-redirect" title="Stereoscopic">stereoscopic</a> display (providing separate images for each eye), stereo sound, and sensors like <a href="/wiki/Accelerometer" title="Accelerometer">accelerometers</a> and <a href="/wiki/Gyroscope" title="Gyroscope">gyroscopes</a> for tracking the <a href="/wiki/Pose_tracking" title="Pose tracking">pose</a> of the user's head to match the orientation of the virtual camera with the user's eye positions in the real world.<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> AR headsets are similar to VR headsets, but AR headsets enable the user to see and interact with the outside world. Examples of AR headsets include the Apple Vision Pro and Meta Quest 3. </p><p>VR headsets typically use at least one <a href="/wiki/MEMS" title="MEMS">MEMS</a> IMU for <a href="/wiki/Three_degrees_of_freedom" class="mw-redirect" title="Three degrees of freedom">three degrees of freedom</a> (3DOF) motion tracking, and optionally more tracking technology for <a href="/wiki/Six_degrees_of_freedom" title="Six degrees of freedom">six degrees of freedom</a> (6DOF) motion tracking. 6DOF devices typically use a <a href="/wiki/Sensor_fusion" title="Sensor fusion">sensor fusion</a> algorithm to merge the data from the IMU and any other tracking sources, typically either one or more external sensors, or "<a href="/wiki/Pose_tracking#Inside-out_tracking" title="Pose tracking">inside-out" tracking</a> using outward facing cameras embedded in the headset. The sensor fusion algorithms that are used are often variants of a <a href="/wiki/Kalman_filter" title="Kalman filter">Kalman filter</a>. VR headsets can support <a href="/wiki/Motion_controller" title="Motion controller">motion controllers</a>, which similarly combine inputs from accelerometers and gyroscopes with the headset's motion tracking system. </p><p>Most headsets are reliant on a <a href="/wiki/Personal_computer" title="Personal computer">personal computer</a> to operate. Some "standalone" headsets are based on a <a href="/wiki/Mobile_operating_system" title="Mobile operating system">mobile operating system</a> and <a href="/wiki/Smartphone" title="Smartphone">smartphone</a>-like hardware, allowing VR apps to run directly on the device, while also allowing VR applications to be streamed from a PC over a <a href="/wiki/USB" title="USB">USB</a> or <a href="/wiki/Wi-Fi" title="Wi-Fi">Wi-Fi</a> connection. Virtual reality headsets and viewers have also been designed for smartphones, where the device's screen is viewed through lenses acting as a <a href="/wiki/Stereoscope" title="Stereoscope">stereoscope</a>, rather than using dedicated internal displays. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="History">History</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Virtual_reality_headset&amp;action=edit&amp;section=1" title="Edit section: History"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1251242444">.mw-parser-output .ambox{border:1px solid #a2a9b1;border-left:10px solid #36c;background-color:#fbfbfb;box-sizing:border-box}.mw-parser-output .ambox+link+.ambox,.mw-parser-output .ambox+link+style+.ambox,.mw-parser-output .ambox+link+link+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+style+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+link+.ambox{margin-top:-1px}html body.mediawiki .mw-parser-output .ambox.mbox-small-left{margin:4px 1em 4px 0;overflow:hidden;width:238px;border-collapse:collapse;font-size:88%;line-height:1.25em}.mw-parser-output .ambox-speedy{border-left:10px solid #b32424;background-color:#fee7e6}.mw-parser-output .ambox-delete{border-left:10px solid #b32424}.mw-parser-output .ambox-content{border-left:10px solid #f28500}.mw-parser-output .ambox-style{border-left:10px solid #fc3}.mw-parser-output .ambox-move{border-left:10px solid #9932cc}.mw-parser-output .ambox-protection{border-left:10px solid #a2a9b1}.mw-parser-output .ambox .mbox-text{border:none;padding:0.25em 0.5em;width:100%}.mw-parser-output .ambox .mbox-image{border:none;padding:2px 0 2px 0.5em;text-align:center}.mw-parser-output .ambox .mbox-imageright{border:none;padding:2px 0.5em 2px 0;text-align:center}.mw-parser-output .ambox .mbox-empty-cell{border:none;padding:0;width:1px}.mw-parser-output .ambox .mbox-image-div{width:52px}@media(min-width:720px){.mw-parser-output .ambox{margin:0 10%}}@media print{body.ns-0 .mw-parser-output .ambox{display:none!important}}</style><table class="box-Update plainlinks metadata ambox ambox-content ambox-Update" role="presentation"><tbody><tr><td class="mbox-image"><div class="mbox-image-div"><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/b/bd/Ambox_current_red_Asia_Australia.svg/42px-Ambox_current_red_Asia_Australia.svg.png" decoding="async" width="42" height="34" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/bd/Ambox_current_red_Asia_Australia.svg/63px-Ambox_current_red_Asia_Australia.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/b/bd/Ambox_current_red_Asia_Australia.svg/84px-Ambox_current_red_Asia_Australia.svg.png 2x" data-file-width="360" data-file-height="290" /></span></span></div></td><td class="mbox-text"><div class="mbox-text-span">This section needs to be <b>updated</b>.<span class="hide-when-compact"> Please help update this article to reflect recent events or newly available information.</span> <span class="date-container"><i>(<span class="date">September 2024</span>)</i></span></div></td></tr></tbody></table> <p><a href="/wiki/VPL_Research" title="VPL Research">VPL Research</a> was a company that made early VR headsets in the 1980s.<sup id="cite_ref-Barfield_Blitz_2018_p._2-0" class="reference"><a href="#cite_note-Barfield_Blitz_2018_p.-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup> </p> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Sony-PlayStation-4-PSVR-Headset-Mk1-FL.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/8/81/Sony-PlayStation-4-PSVR-Headset-Mk1-FL.jpg/220px-Sony-PlayStation-4-PSVR-Headset-Mk1-FL.jpg" decoding="async" width="220" height="167" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/8/81/Sony-PlayStation-4-PSVR-Headset-Mk1-FL.jpg/330px-Sony-PlayStation-4-PSVR-Headset-Mk1-FL.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/8/81/Sony-PlayStation-4-PSVR-Headset-Mk1-FL.jpg/440px-Sony-PlayStation-4-PSVR-Headset-Mk1-FL.jpg 2x" data-file-width="5000" data-file-height="3800" /></a><figcaption>The <a href="/wiki/PlayStation_VR" title="PlayStation VR">PSVR</a> headset for the <a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a> video game console, released in 2016</figcaption></figure> <p>The <a href="/wiki/Sega_VR" title="Sega VR">Sega VR</a> was announced in 1991 and seen in early 1993 at the Winter <a href="/wiki/Consumer_Electronics_Show" title="Consumer Electronics Show">CES</a>. It was never released for consoles,<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> but was utilized for the <a href="/wiki/Sega" title="Sega">Sega</a> VR-1 motion simulator <a href="/wiki/Arcade_game" title="Arcade game">arcade attraction</a> in 1994.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> Another early VR headset, the <a href="/wiki/VFX1_Headgear" title="VFX1 Headgear">Forte VFX1</a>, was announced at CES in 1994. The VFX-1 has stereoscopic displays, 3-axis head-tracking, and stereo headphones.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup> </p><p><a href="/wiki/Sony" title="Sony">Sony</a> released the <a href="/wiki/Glasstron" title="Glasstron">Glasstron</a> in 1997, which has an optional positional sensor, allowing the wearer to view the surroundings, with the perspective moving as the user's head moves, giving a deep sense of immersion. These VR headsets gave <a href="/wiki/MechWarrior_2:_31st_Century_Combat" title="MechWarrior 2: 31st Century Combat"><i>MechWarrior 2</i></a> players a new visual perspective of seeing the battlefield from inside the cockpit of their craft. However, these early headsets failed commercially due to their limited technology,<sup id="cite_ref-rift-kickstarter_7-0" class="reference"><a href="#cite_note-rift-kickstarter-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-oculus-history_8-0" class="reference"><a href="#cite_note-oculus-history-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup> and they were described by <a href="/wiki/John_Carmack" title="John Carmack">John Carmack</a> as like "looking through <a href="/wiki/Toilet_Paper_Tube" class="mw-redirect" title="Toilet Paper Tube">toilet paper tubes</a>".<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup> </p><p>In 2012, a <a href="/wiki/Crowdfunding" title="Crowdfunding">crowdfunding</a> campaign began for a VR headset known as <a href="/wiki/Oculus_Rift" title="Oculus Rift">Oculus Rift</a>; the project was led by several prominent <a href="/wiki/Video_game_developer" title="Video game developer">video game developers</a>, including John Carmack<sup id="cite_ref-rift-kickstarter_7-1" class="reference"><a href="#cite_note-rift-kickstarter-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup> who later became the company's <a href="/wiki/Chief_technology_officer" title="Chief technology officer">CTO</a>.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> In March 2014, the project's parent company <a href="/wiki/Oculus_VR" class="mw-redirect" title="Oculus VR">Oculus VR</a> was acquired by <a href="/wiki/Facebook" title="Facebook">Facebook</a> for $2 billion.<sup id="cite_ref-The_Verge_Facebook_11-0" class="reference"><a href="#cite_note-The_Verge_Facebook-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> The final consumer-oriented release of Oculus Rift began shipping on 28 March 2016.<sup id="cite_ref-verge-oculusdelay_12-0" class="reference"><a href="#cite_note-verge-oculusdelay-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> </p><p>In March 2014, <a href="/wiki/Sony" title="Sony">Sony</a> demonstrated a prototype headset for <a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a>,<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> which was later named <a href="/wiki/PlayStation_VR" title="PlayStation VR">PlayStation VR</a>.<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup> In 2014, <a href="/wiki/Valve_Corporation" title="Valve Corporation">Valve</a> demonstrated some headset prototypes,<sup id="cite_ref-verge-valvevr_15-0" class="reference"><a href="#cite_note-verge-valvevr-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> which led to a partnership with <a href="/wiki/HTC" title="HTC">HTC</a> to produce the <a href="/wiki/HTC_Vive" title="HTC Vive">Vive</a>, which focuses on "room-scale" VR environments that users can naturally navigate within and interact with. The headset uses Valve's "<a href="/wiki/SteamVR" class="mw-redirect" title="SteamVR">SteamVR</a>" software platform.<sup id="cite_ref-verge-vive_16-0" class="reference"><a href="#cite_note-verge-vive-16"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup> The Vive was released in April 2016<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> and PlayStation VR in October 2016.<sup id="cite_ref-sony-psvr_18-0" class="reference"><a href="#cite_note-sony-psvr-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> </p><p><a href="/wiki/Google" title="Google">Google</a> released a series of specifications and associated <a href="/wiki/Do_it_yourself" title="Do it yourself">DIY</a> kits for virtual reality viewers known as <a href="/wiki/Google_Cardboard" title="Google Cardboard">Google Cardboard</a>; these viewers are capable of being constructed using low-cost materials (and a smartphone with a gyroscope), such as cardboard (hence the naming). <a href="/wiki/Samsung_Electronics" title="Samsung Electronics">Samsung Electronics</a> partnered with Oculus VR to co-develop the <a href="/wiki/Samsung_Gear_VR" title="Samsung Gear VR">Samsung Gear VR</a> (which is only compatible with some <a href="/wiki/Samsung_Galaxy" title="Samsung Galaxy">Samsung Galaxy</a> devices). <a href="/wiki/LG_Electronics" title="LG Electronics">LG Electronics</a> developed a headset with dedicated displays for its <a href="/wiki/LG_G5" title="LG G5">LG G5</a> smartphone known as LG 360 VR.<sup id="cite_ref-verge-reinvention_19-0" class="reference"><a href="#cite_note-verge-reinvention-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-wired-youtubevr_21-0" class="reference"><a href="#cite_note-wired-youtubevr-21"><span class="cite-bracket">&#91;</span>21<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-pocketlint-headsets_22-0" class="reference"><a href="#cite_note-pocketlint-headsets-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup> In March 2017, Microsoft launched a platform for VR and <a href="/wiki/Mixed_reality" title="Mixed reality">mixed reality</a> headsets running on <a href="/wiki/Windows_10" title="Windows 10">Windows 10</a> known as <a href="/wiki/Windows_Mixed_Reality" title="Windows Mixed Reality">Windows Mixed Reality</a>, with VR headsets from multiple partners including PC makers <a href="/wiki/Acer_Inc." title="Acer Inc.">Acer</a>, <a href="/wiki/Dell" title="Dell">Dell</a>, <a href="/wiki/HP_Inc." title="HP Inc.">HP Inc.</a>, and <a href="/wiki/Lenovo" title="Lenovo">Lenovo</a>.<sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup> </p><p>In 2018, Oculus released the <a href="/wiki/Oculus_Go" title="Oculus Go">Oculus Go</a>, a standalone headset running capable of running VR <a href="/wiki/Mobile_app" title="Mobile app">apps</a> on embedded mobile computing hardware, thus not needing a PC or an inserted smartphone to operate.<sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup> In June 2019, Valve released their own in-house SteamVR headset, the <a href="/wiki/Valve_Index" title="Valve Index">Valve Index</a>.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">&#91;</span>25<span class="cite-bracket">&#93;</span></a></sup> In an October 2019 report, Sony, Facebook (Oculus), and HTC were identified by Trend Force as the three largest manufacturers of VR hardware.<sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">&#91;</span>26<span class="cite-bracket">&#93;</span></a></sup> 2019 saw Facebook release the first-generation <a href="/wiki/Oculus_Quest" title="Oculus Quest">Oculus Quest</a>, a successor to the Oculus Go concept which supports motion controllers and positional tracking with 6DOF.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">&#91;</span>27<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">&#91;</span>28<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Technology">Technology</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Virtual_reality_headset&amp;action=edit&amp;section=2" title="Edit section: Technology"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Resolution_and_display_quality">Resolution and display quality</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Virtual_reality_headset&amp;action=edit&amp;section=3" title="Edit section: Resolution and display quality"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>There are different optics and visual qualities that affect how an individual perceives the image quality and how they experience the virtual world. The image clarity depends on the display resolution, optic quality, refresh rate, and field of view.<sup id="cite_ref-:1_29-0" class="reference"><a href="#cite_note-:1-29"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup> </p><p>Because virtual reality headsets stretch a single display across a wide <a href="/wiki/Field_of_view" title="Field of view">field of view</a> (up to 110° for some devices according to manufacturers), the magnification factor makes flaws in display technology much more apparent. One issue is the so-called <a href="/wiki/Screen-door_effect" title="Screen-door effect">screen-door effect</a>, where the gaps between rows and columns of <a href="/wiki/Pixel" title="Pixel">pixels</a> become visible, kind of like looking through a <a href="/wiki/Screen_door" title="Screen door">screen door</a>.<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">&#91;</span>30<span class="cite-bracket">&#93;</span></a></sup> This was especially noticeable in earlier prototypes and development kits,<sup id="cite_ref-oculus-history_8-1" class="reference"><a href="#cite_note-oculus-history-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup> which had lower <a href="/wiki/Display_resolution" title="Display resolution">resolutions</a> than the retail versions. </p> <div class="mw-heading mw-heading3"><h3 id="Optics">Optics</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Virtual_reality_headset&amp;action=edit&amp;section=4" title="Edit section: Optics"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Sample_screen_capture_of_Oculus_rift_development_kit_2_screen_buffer.jpg" class="mw-file-description"><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/2/23/Sample_screen_capture_of_Oculus_rift_development_kit_2_screen_buffer.jpg/220px-Sample_screen_capture_of_Oculus_rift_development_kit_2_screen_buffer.jpg" decoding="async" width="220" height="124" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/2/23/Sample_screen_capture_of_Oculus_rift_development_kit_2_screen_buffer.jpg/330px-Sample_screen_capture_of_Oculus_rift_development_kit_2_screen_buffer.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/2/23/Sample_screen_capture_of_Oculus_rift_development_kit_2_screen_buffer.jpg/440px-Sample_screen_capture_of_Oculus_rift_development_kit_2_screen_buffer.jpg 2x" data-file-width="1920" data-file-height="1080" /></a><figcaption>An image displayed by a VR headset, showing compensation for lens distortion and chromatic aberration</figcaption></figure> <p>The <a href="/wiki/Lens_(optics)" class="mw-redirect" title="Lens (optics)">lenses</a> of the headset are responsible for mapping the up-close display to a wide field of view,<sup id="cite_ref-intel-hmd_31-0" class="reference"><a href="#cite_note-intel-hmd-31"><span class="cite-bracket">&#91;</span>31<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">&#91;</span>32<span class="cite-bracket">&#93;</span></a></sup> while also providing a more comfortable distant point of <a href="/wiki/Focus_(optics)" title="Focus (optics)">focus</a>. One challenge with this is providing consistency of focus: because eyes are free to turn within the headset, it is important to avoid having to refocus to prevent <a href="/wiki/Eye_strain" title="Eye strain">eye strain</a>. </p><p><a href="/wiki/Fresnel_lens" title="Fresnel lens">Fresnel lenses</a> are commonly used in virtual reality headsets due to their compactness and lightweight structure.<sup id="cite_ref-optics-paper-2018_33-0" class="reference"><a href="#cite_note-optics-paper-2018-33"><span class="cite-bracket">&#91;</span>33<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-tomshw-lensbasics_34-0" class="reference"><a href="#cite_note-tomshw-lensbasics-34"><span class="cite-bracket">&#91;</span>34<span class="cite-bracket">&#93;</span></a></sup> The lenses do not use multiple pieces of material in their lenses like other lenses, but the lens will be broken down into sections, allowing the individual to have a wider range of view. The issue seen with the lens consists of seeing the ridges of the lenses when the headset is not properly aligned on the head.<sup id="cite_ref-:1_29-1" class="reference"><a href="#cite_note-:1-29"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-tomshw-lensbasics_34-1" class="reference"><a href="#cite_note-tomshw-lensbasics-34"><span class="cite-bracket">&#91;</span>34<span class="cite-bracket">&#93;</span></a></sup> </p><p>The lenses introduce <a href="/wiki/Distortion_(optics)" title="Distortion (optics)">distortion</a> and <a href="/wiki/Chromatic_aberration" title="Chromatic aberration">chromatic aberration</a>, which are typically corrected in <a href="/wiki/Software" title="Software">software</a>.<sup id="cite_ref-intel-hmd_31-1" class="reference"><a href="#cite_note-intel-hmd-31"><span class="cite-bracket">&#91;</span>31<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-tomshw-lensbasics_34-2" class="reference"><a href="#cite_note-tomshw-lensbasics-34"><span class="cite-bracket">&#91;</span>34<span class="cite-bracket">&#93;</span></a></sup> The lenses can also be adjusted dynamically to account for a user's eyeglass prescription so that the user can use the headset without corrective eyeglasses.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">&#91;</span>35<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Latency_requirements">Latency requirements</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Virtual_reality_headset&amp;action=edit&amp;section=5" title="Edit section: Latency requirements"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Virtual reality headsets have significantly higher requirements for <a href="/wiki/Latency_(engineering)" title="Latency (engineering)">latency</a>&#8212;the time it takes from a change in input to have a visual effect&#8212;than ordinary video games.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">&#91;</span>36<span class="cite-bracket">&#93;</span></a></sup> If the system is too sluggish to react to head movement, then it can cause the user to experience <a href="/wiki/Virtual_reality_sickness" title="Virtual reality sickness">virtual reality sickness</a>, a kind of motion sickness.<sup id="cite_ref-vr-motion-sickness_37-0" class="reference"><a href="#cite_note-vr-motion-sickness-37"><span class="cite-bracket">&#91;</span>37<span class="cite-bracket">&#93;</span></a></sup> According to a Valve engineer, the ideal latency would be 7-15 <a href="/wiki/Millisecond" title="Millisecond">milliseconds</a>.<sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">&#91;</span>38<span class="cite-bracket">&#93;</span></a></sup> </p><p>The <a href="/wiki/Graphics_processing_unit" title="Graphics processing unit">graphics processing unit</a> (GPU) also needs to be powerful enough to render the required amount of frames. Oculus cited the limited processing power of <a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a> and <a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a> as the reason why they targeted the <a href="/wiki/PC_gaming" class="mw-redirect" title="PC gaming">PC gaming</a> market with their first devices.<sup id="cite_ref-39" class="reference"><a href="#cite_note-39"><span class="cite-bracket">&#91;</span>39<span class="cite-bracket">&#93;</span></a></sup> </p><p><a href="/wiki/Foveated_rendering" title="Foveated rendering">Foveated rendering</a> is a new technique to reduce the rendering workload. It uses <a href="/wiki/Eye_tracking" title="Eye tracking">eye tracking</a> hardware to determine at what point the user is looking and reduces rendering resolution farther from the user's gaze. This can be unnoticeable to the user because human <a href="/wiki/Peripheral_vision" title="Peripheral vision">peripheral vision</a> is far less sensitive than the <a href="/wiki/Fovea_centralis" title="Fovea centralis">fovea</a>.<sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">&#91;</span>40<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Uses_in_various_fields">Uses in various fields</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Virtual_reality_headset&amp;action=edit&amp;section=6" title="Edit section: Uses in various fields"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/Applications_of_virtual_reality" class="mw-redirect" title="Applications of virtual reality">Applications of virtual reality</a></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Virtual_reality_training_130416-A-BZ540-008.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/c/cb/Virtual_reality_training_130416-A-BZ540-008.jpg/220px-Virtual_reality_training_130416-A-BZ540-008.jpg" decoding="async" width="220" height="147" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/c/cb/Virtual_reality_training_130416-A-BZ540-008.jpg/330px-Virtual_reality_training_130416-A-BZ540-008.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/c/cb/Virtual_reality_training_130416-A-BZ540-008.jpg/440px-Virtual_reality_training_130416-A-BZ540-008.jpg 2x" data-file-width="5616" data-file-height="3744" /></a><figcaption>A U.S. soldier being prepared to use a ground combat training virtual reality headset at <a href="/wiki/Fort_Stewart" title="Fort Stewart">Fort Stewart</a> in 2013</figcaption></figure> <div class="mw-heading mw-heading3"><h3 id="Medical_training_and_diagnostics">Medical training and diagnostics</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Virtual_reality_headset&amp;action=edit&amp;section=7" title="Edit section: Medical training and diagnostics"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Virtual reality headsets are being currently used as a means to train medical students for <a href="/wiki/Surgery" title="Surgery">surgery</a>. It allows them to perform essential procedures in a virtual, controlled environment. Students perform surgeries on virtual patients, which allows them to acquire the skills needed to perform surgeries on real patients.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (June 2019)">citation needed</span></a></i>&#93;</sup> It also allows the students to revisit the surgeries from the perspective of the lead <a href="/wiki/Surgeon" title="Surgeon">surgeon</a>.<sup id="cite_ref-41" class="reference"><a href="#cite_note-41"><span class="cite-bracket">&#91;</span>41<span class="cite-bracket">&#93;</span></a></sup> </p><p>Traditionally, students had to participate in surgeries and often they would miss essential parts. Now, with the use of VR headsets, students can watch surgical procedures from the perspective of the lead surgeon without missing essential parts. Students can also pause, rewind, and fast-forward surgeries. They also can perfect their techniques in a real headset, mounted in a risk-free environment.<sup id="cite_ref-42" class="reference"><a href="#cite_note-42"><span class="cite-bracket">&#91;</span>42<span class="cite-bracket">&#93;</span></a></sup> </p><p>Besides training purposes, augmented reality headsets are also already being used for <a href="/wiki/Image-guided_surgery" title="Image-guided surgery">image-guided surgery</a>.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (November 2023)">citation needed</span></a></i>&#93;</sup> </p><p>VR headset mounted smartphones have been used to capture high-quality videos and images of the retina for documenting peripheral retinal lesions.<sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">&#91;</span>43<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Military_training">Military training</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Virtual_reality_headset&amp;action=edit&amp;section=8" title="Edit section: Military training"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Virtual reality headsets have been used by the <a href="/wiki/United_States_Armed_Forces" title="United States Armed Forces">United States Armed Forces</a>. It is a particularly useful tool for training military personnel without putting them in harm's way.<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">&#91;</span>44<span class="cite-bracket">&#93;</span></a></sup> </p><p>The virtual reality headset allows military personnel to interact with virtual reality people to make it feel real. They can talk to one another and do varying actions to make the virtual reality world feel like they are actually in the real world. There are also disadvantages and advantages when military personnel use the headset. The disadvantage is the headset is made for an indoor area, with a cool environment, and away from any heat, so when military personnel has just the headset on, no military equipment, it is not like their basic training. The advantages consist of repeating the situations multiple times and the cost of having the headset is less, due to no military equipment being needed.<sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">&#91;</span>45<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Virtual_reality_headset&amp;action=edit&amp;section=9" title="Edit section: See also"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><a href="/wiki/Augmented_reality_headset" class="mw-redirect" title="Augmented reality headset">Augmented reality headset</a></li> <li><a href="/wiki/Curved_screen" title="Curved screen">Curved screen</a></li> <li><a href="/wiki/List_of_virtual_reality_headsets" title="List of virtual reality headsets">List of virtual reality headsets</a></li> <li><a href="/wiki/Mixed_reality" title="Mixed reality">Mixed reality</a></li></ul> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Virtual_reality_headset&amp;action=edit&amp;section=10" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-columns references-column-width" style="column-width: 30em;"> <ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFKuchera2016" class="citation web cs1">Kuchera, Ben (15 January 2016). <a rel="nofollow" class="external text" href="http://www.polygon.com/2016/1/15/10772026/virtual-reality-guide-oculus-google-cardboard-gear-vr">"The complete guide to virtual reality in 2016 (so far)"</a>. <i>Polygon</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160304015650/http://www.polygon.com/2016/1/15/10772026/virtual-reality-guide-oculus-google-cardboard-gear-vr">Archived</a> from the original on 4 March 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">1 March</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=The+complete+guide+to+virtual+reality+in+2016+%28so+far%29&amp;rft.date=2016-01-15&amp;rft.aulast=Kuchera&amp;rft.aufirst=Ben&amp;rft_id=http%3A%2F%2Fwww.polygon.com%2F2016%2F1%2F15%2F10772026%2Fvirtual-reality-guide-oculus-google-cardboard-gear-vr&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> <li id="cite_note-Barfield_Blitz_2018_p.-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-Barfield_Blitz_2018_p._2-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBarfieldBlitz2018" class="citation book cs1">Barfield, W.; Blitz, M.J. (2018). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=IqV-DwAAQBAJ"><i>Research Handbook on the Law of Virtual and Augmented Reality</i></a>. Edward Elgar Publishing Limited. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-1-78643-859-1" title="Special:BookSources/978-1-78643-859-1"><bdi>978-1-78643-859-1</bdi></a><span class="reference-accessdate">. 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Rob Times</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150924024256/http://revrob.com/sci-tech/264-tom-kalinske-talks-about-his-time-overseeing-sega-as-its-ceo-in-the-90s-reveals-that-sega-passed-on-virtual-boy-technology-considered-releasing-3do">Archived</a> from the original on 24 September 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">21 September</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=The+Rev.+Rob+Times&amp;rft.atitle=Tom+Kalinske+Talks+About+His+Time+Overseeing+Sega+As+Its+CEO+In+the+90s%3B+Reveals+That+Sega+Passed+On+Virtual+Boy+Technology%2C+Considered+Releasing+3DO&amp;rft.aulast=Vinciguerra&amp;rft.aufirst=Robert&amp;rft_id=http%3A%2F%2Frevrob.com%2Fsci-tech%2F264-tom-kalinske-talks-about-his-time-overseeing-sega-as-its-ceo-in-the-90s-reveals-that-sega-passed-on-virtual-boy-technology-considered-releasing-3do&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> <li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://arcadeheroes.com/2013/06/06/segas-wonderful-simulation-games-over-the-years/">"Sega's Wonderful Simulation Games Over The Years"</a>. <i>Arcade Heroes</i>. 6 June 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">17 April</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Arcade+Heroes&amp;rft.atitle=Sega%27s+Wonderful+Simulation+Games+Over+The+Years&amp;rft.date=2013-06-06&amp;rft_id=http%3A%2F%2Farcadeheroes.com%2F2013%2F06%2F06%2Fsegas-wonderful-simulation-games-over-the-years%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> <li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://system16.com/hardware.php?id=845&amp;page=1#2866">"Sega Medium Scale Attractions Hardware (VR-1)"</a>. <i>System 16</i><span class="reference-accessdate">. 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Retrieved <span class="nowrap">21 July</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=BBC+News&amp;rft.atitle=Oculus+Rift+virtual+reality+headset+gets+Kickstarter+cash&amp;rft.date=2012-08-01&amp;rft_id=https%3A%2F%2Fwww.bbc.com%2Fnews%2Ftechnology-19085967&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> <li id="cite_note-oculus-history-8"><span class="mw-cite-backlink">^ <a href="#cite_ref-oculus-history_8-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-oculus-history_8-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKumparak2014" class="citation web cs1">Kumparak, Greg (26 March 2014). <a rel="nofollow" class="external text" href="https://techcrunch.com/2014/03/26/a-brief-history-of-oculus/">"A Brief History Of Oculus"</a>. <i>TechCrunch</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170924001559/https://techcrunch.com/2014/03/26/a-brief-history-of-oculus/">Archived</a> from the original on 24 September 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">23 September</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=TechCrunch&amp;rft.atitle=A+Brief+History+Of+Oculus&amp;rft.date=2014-03-26&amp;rft.aulast=Kumparak&amp;rft.aufirst=Greg&amp;rft_id=https%3A%2F%2Ftechcrunch.com%2F2014%2F03%2F26%2Fa-brief-history-of-oculus%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> <li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFOnyett2012" class="citation web cs1">Onyett, Charles (3 August 2012). <a rel="nofollow" class="external text" href="http://www.ign.com/articles/2012/08/04/the-future-of-gaming-in-virtual-reality">"The Future of Gaming in Virtual Reality"</a>. <i>IGN</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160405145154/http://www.ign.com/articles/2012/08/04/the-future-of-gaming-in-virtual-reality">Archived</a> from the original on 5 April 2016<span class="reference-accessdate">. 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Retrieved <span class="nowrap">26 March</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=The+Verge&amp;rft.atitle=Facebook+buying+Oculus+VR+for+%242+billion&amp;rft.date=2014-03-25&amp;rft.aulast=Welch&amp;rft.aufirst=Chris&amp;rft_id=https%3A%2F%2Fwww.theverge.com%2F2014%2F3%2F25%2F5547456%2Ffacebook-buying-oculus-for-2-billion%2Fin%2F3631187&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> <li id="cite_note-verge-oculusdelay-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-verge-oculusdelay_12-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.theverge.com/2016/4/2/11353358/oculus-rift-shipping-delays-free-shipping-promise">"Oculus apologizes for shipping delays, will waive shipping fees for all orders to date"</a>. <i>The Verge</i>. 2 April 2016. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160722235633/http://www.theverge.com/2016/4/2/11353358/oculus-rift-shipping-delays-free-shipping-promise">Archived</a> from the original on 22 July 2016<span class="reference-accessdate">. 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Retrieved <span class="nowrap">12 July</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Pocket-lint&amp;rft.atitle=Best+VR+headsets+to+buy+in+2016%2C+whatever+your+budget&amp;rft_id=http%3A%2F%2Fwww.pocket-lint.com%2Fnews%2F132945-best-vr-headsets-to-buy-in-2016-whatever-your-budget&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> <li id="cite_note-23"><span class="mw-cite-backlink"><b><a href="#cite_ref-23">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.pcworld.com/article/3158222/virtual-reality/microsofts-first-tethered-windows-10-vr-headsets-to-ship-in-march.html">"Microsoft's first tethered Windows 10 VR headsets to ship in March"</a>. <i>PCWorld</i><span class="reference-accessdate">. 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New York, NY: Routledge. pp.&#160;12–14. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-1-315-28039-4" title="Special:BookSources/978-1-315-28039-4"><bdi>978-1-315-28039-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Virtual+Reality+Filmmaking%3A+Techniques+%26+Best+Practices+for+VR+Filmmakers&amp;rft.place=New+York%2C+NY&amp;rft.pages=12-14&amp;rft.pub=Routledge&amp;rft.date=2018&amp;rft.isbn=978-1-315-28039-4&amp;rft.aulast=Tricart&amp;rft.aufirst=Celine&amp;rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DFN5CDwAAQBAJ%26q%3Dvirtual%2Breality%2Bheadset%2Blenses%26pg%3DSA4-PA14&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> <li id="cite_note-30"><span class="mw-cite-backlink"><b><a href="#cite_ref-30">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://tay.kinja.com/screen-door-effect-playstationvr-supposedly-has-none-1767379066">"Screen-Door Effect: PlayStationVR Supposedly Has "None", Probably Doesn't Matter"</a>. <i>Talk Amongst Yourselves (Kinja)</i>. 27 March 2016. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160331083739/http://tay.kinja.com/screen-door-effect-playstationvr-supposedly-has-none-1767379066">Archived</a> from the original on 31 March 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">30 March</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Talk+Amongst+Yourselves+%28Kinja%29&amp;rft.atitle=Screen-Door+Effect%3A+PlayStationVR+Supposedly+Has+%22None%22%2C+Probably+Doesn%27t+Matter&amp;rft.date=2016-03-27&amp;rft_id=http%3A%2F%2Ftay.kinja.com%2Fscreen-door-effect-playstationvr-supposedly-has-none-1767379066&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> <li id="cite_note-intel-hmd-31"><span class="mw-cite-backlink">^ <a href="#cite_ref-intel-hmd_31-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-intel-hmd_31-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJames2013" class="citation web cs1">James, Paul (21 October 2013). <a rel="nofollow" class="external text" href="http://www.roadtovr.com/intel-claims-can-improve-image-quality-hmds-daniel-pohl-tells-us/">"Intel Claims It Can Improve Image Quality for HMDs — Daniel Pohl Tells Us How"</a>. <i>Road to VR</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160506071917/http://www.roadtovr.com/intel-claims-can-improve-image-quality-hmds-daniel-pohl-tells-us/">Archived</a> from the original on 6 May 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">30 March</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Road+to+VR&amp;rft.atitle=Intel+Claims+It+Can+Improve+Image+Quality+for+HMDs+%E2%80%94+Daniel+Pohl+Tells+Us+How&amp;rft.date=2013-10-21&amp;rft.aulast=James&amp;rft.aufirst=Paul&amp;rft_id=http%3A%2F%2Fwww.roadtovr.com%2Fintel-claims-can-improve-image-quality-hmds-daniel-pohl-tells-us%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> <li id="cite_note-32"><span class="mw-cite-backlink"><b><a href="#cite_ref-32">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLang2015" class="citation web cs1">Lang, Ben (13 May 2015). <a rel="nofollow" class="external text" href="http://www.roadtovr.com/wearality-150-degree-lenses-are-a-balancing-act-not-a-breakthrough/">"Wearality's 150 Degree Lenses Are a Balancing Act, Not a Breakthrough"</a>. <i>Road to VR</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160329202904/http://www.roadtovr.com/wearality-150-degree-lenses-are-a-balancing-act-not-a-breakthrough/">Archived</a> from the original on 29 March 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">31 March</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Road+to+VR&amp;rft.atitle=Wearality%27s+150+Degree+Lenses+Are+a+Balancing+Act%2C+Not+a+Breakthrough&amp;rft.date=2015-05-13&amp;rft.aulast=Lang&amp;rft.aufirst=Ben&amp;rft_id=http%3A%2F%2Fwww.roadtovr.com%2Fwearality-150-degree-lenses-are-a-balancing-act-not-a-breakthrough%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> <li id="cite_note-optics-paper-2018-33"><span class="mw-cite-backlink"><b><a href="#cite_ref-optics-paper-2018_33-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGuChengYongtian2018" class="citation book cs1">Gu, Luo; Cheng, Dewen; Yongtian, Wang (21 May 2018). "Design of an immersive head mounted display with coaxial catadioptric optics". In Kress, Bernard C; Stolle, Hagen; Osten, Wolfgang (eds.). <a rel="nofollow" class="external text" href="https://www.spiedigitallibrary.org/conference-proceedings-of-spie/10676/2315687/Design-of-an-immersive-head-mounted-display-with-coaxial-catadioptric/10.1117/12.2315687.short"><i>Digital Optics for Immersive Displays</i></a>. Vol.&#160;10676. p.&#160;133. <a href="/wiki/Bibcode_(identifier)" class="mw-redirect" title="Bibcode (identifier)">Bibcode</a>:<a rel="nofollow" class="external text" href="https://ui.adsabs.harvard.edu/abs/2018SPIE10676E..1FG">2018SPIE10676E..1FG</a>. <a href="/wiki/Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1117%2F12.2315687">10.1117/12.2315687</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-1-5106-1878-7" title="Special:BookSources/978-1-5106-1878-7"><bdi>978-1-5106-1878-7</bdi></a>. <a href="/wiki/S2CID_(identifier)" class="mw-redirect" title="S2CID (identifier)">S2CID</a>&#160;<a rel="nofollow" class="external text" href="https://api.semanticscholar.org/CorpusID:126123242">126123242</a><span class="reference-accessdate">. Retrieved <span class="nowrap">7 September</span> 2019</span>. <q>The Fresnel lens has been commonly employed in the present VR lens due to its ability to realize the light weight and compact structure.</q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=bookitem&amp;rft.atitle=Design+of+an+immersive+head+mounted+display+with+coaxial+catadioptric+optics&amp;rft.btitle=Digital+Optics+for+Immersive+Displays&amp;rft.pages=133&amp;rft.date=2018-05-21&amp;rft_id=info%3Adoi%2F10.1117%2F12.2315687&amp;rft_id=https%3A%2F%2Fapi.semanticscholar.org%2FCorpusID%3A126123242%23id-name%3DS2CID&amp;rft_id=info%3Abibcode%2F2018SPIE10676E..1FG&amp;rft.isbn=978-1-5106-1878-7&amp;rft.aulast=Gu&amp;rft.aufirst=Luo&amp;rft.au=Cheng%2C+Dewen&amp;rft.au=Yongtian%2C+Wang&amp;rft_id=https%3A%2F%2Fwww.spiedigitallibrary.org%2Fconference-proceedings-of-spie%2F10676%2F2315687%2FDesign-of-an-immersive-head-mounted-display-with-coaxial-catadioptric%2F10.1117%2F12.2315687.short&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> <li id="cite_note-tomshw-lensbasics-34"><span class="mw-cite-backlink">^ <a href="#cite_ref-tomshw-lensbasics_34-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-tomshw-lensbasics_34-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-tomshw-lensbasics_34-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFThompson2018" class="citation web cs1">Thompson, Sora (1 January 2018). <a rel="nofollow" class="external text" href="https://www.tomshardware.com/news/virtual-reality-lens-basics-vr,36182.html">"VR Lens Basics: Present And Future"</a>. <i>Tom's Hardware</i>. Purch<span class="reference-accessdate">. Retrieved <span class="nowrap">7 September</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Tom%27s+Hardware&amp;rft.atitle=VR+Lens+Basics%3A+Present+And+Future&amp;rft.date=2018-01-01&amp;rft.aulast=Thompson&amp;rft.aufirst=Sora&amp;rft_id=https%3A%2F%2Fwww.tomshardware.com%2Fnews%2Fvirtual-reality-lens-basics-vr%2C36182.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> <li id="cite_note-35"><span class="mw-cite-backlink"><b><a href="#cite_ref-35">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLaffontMartinGrossTan2016" class="citation conference cs1">Laffont, Pierre-Yves; Martin, Tobias; Gross, Martin; Tan, Wei De; Lim, CT; Au, Affa; Wong, Rick (5–8 December 2016). <a rel="nofollow" class="external text" href="http://www.rectifeye.com/files/rectifeye_abstract.pdf"><i>Rectifeye: A Vision-Correcting System for Virtual Reality</i></a> <span class="cs1-format">(PDF)</span>. SA '16 SIGGRAPH ASIA 2016 VR Showcase. Macau. <a href="/wiki/Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1145%2F2996376.2996382">10.1145/2996376.2996382</a>. <a href="/wiki/S2CID_(identifier)" class="mw-redirect" title="S2CID (identifier)">S2CID</a>&#160;<a rel="nofollow" class="external text" href="https://api.semanticscholar.org/CorpusID:208022568">208022568</a>. No. 13.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=conference&amp;rft.btitle=Rectifeye%3A+A+Vision-Correcting+System+for+Virtual+Reality&amp;rft.place=Macau&amp;rft.date=2016-12-05%2F2016-12-08&amp;rft_id=info%3Adoi%2F10.1145%2F2996376.2996382&amp;rft_id=https%3A%2F%2Fapi.semanticscholar.org%2FCorpusID%3A208022568%23id-name%3DS2CID&amp;rft.aulast=Laffont&amp;rft.aufirst=Pierre-Yves&amp;rft.au=Martin%2C+Tobias&amp;rft.au=Gross%2C+Martin&amp;rft.au=Tan%2C+Wei+De&amp;rft.au=Lim%2C+CT&amp;rft.au=Au%2C+Affa&amp;rft.au=Wong%2C+Rick&amp;rft_id=http%3A%2F%2Fwww.rectifeye.com%2Ffiles%2Frectifeye_abstract.pdf&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span> Quote: "our system automatically adjusts the VR headset according to the user's eyeglasses prescription. Since the optical correction is automatically embedded into the headset, the user no longer needs to wear eyeglasses inside the headset. [...] We adjust the position of each lens in the headset with servomotors".</span> </li> <li id="cite_note-36"><span class="mw-cite-backlink"><b><a href="#cite_ref-36">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLang2013" class="citation web cs1">Lang, Ben (24 February 2013). <a rel="nofollow" class="external text" href="http://www.roadtovr.com/john-carmack-talks-virtual-reality-latency-mitigation-strategies/">"John Carmack Talks Virtual Reality Latency Mitigation Strategies"</a>. <i>Road to VR</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160116193938/http://www.roadtovr.com/john-carmack-talks-virtual-reality-latency-mitigation-strategies/">Archived</a> from the original on 16 January 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">30 March</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Road+to+VR&amp;rft.atitle=John+Carmack+Talks+Virtual+Reality+Latency+Mitigation+Strategies&amp;rft.date=2013-02-24&amp;rft.aulast=Lang&amp;rft.aufirst=Ben&amp;rft_id=http%3A%2F%2Fwww.roadtovr.com%2Fjohn-carmack-talks-virtual-reality-latency-mitigation-strategies%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> <li id="cite_note-vr-motion-sickness-37"><span class="mw-cite-backlink"><b><a href="#cite_ref-vr-motion-sickness_37-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.news.com.au/technology/gadgets/wearables/for-virtual-reality-creators-motion-sickness-a-real-issue/news-story/a0496dfdaa1a7b079b7fe7ffeda83217">"Virtual reality developers struggle with motion sickness"</a>. <i>news.com.au</i>. 21 March 2016. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160323215005/http://www.news.com.au/technology/gadgets/wearables/for-virtual-reality-creators-motion-sickness-a-real-issue/news-story/a0496dfdaa1a7b079b7fe7ffeda83217">Archived</a> from the original on 23 March 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">23 March</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=news.com.au&amp;rft.atitle=Virtual+reality+developers+struggle+with+motion+sickness&amp;rft.date=2016-03-21&amp;rft_id=http%3A%2F%2Fwww.news.com.au%2Ftechnology%2Fgadgets%2Fwearables%2Ffor-virtual-reality-creators-motion-sickness-a-real-issue%2Fnews-story%2Fa0496dfdaa1a7b079b7fe7ffeda83217&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> <li id="cite_note-38"><span class="mw-cite-backlink"><b><a href="#cite_ref-38">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFOrland2013" class="citation web cs1">Orland, Kyle (4 January 2013). <a rel="nofollow" class="external text" href="https://arstechnica.com/gaming/2013/01/how-fast-does-virtual-reality-have-to-be-to-look-like-actual-reality/">"How fast does "virtual reality" have to be to look like "actual reality"?"</a>. <i>Ars Technica</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170923193910/https://arstechnica.com/gaming/2013/01/how-fast-does-virtual-reality-have-to-be-to-look-like-actual-reality/">Archived</a> from the original on 23 September 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">23 September</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Ars+Technica&amp;rft.atitle=How+fast+does+%22virtual+reality%22+have+to+be+to+look+like+%22actual+reality%22%3F&amp;rft.date=2013-01-04&amp;rft.aulast=Orland&amp;rft.aufirst=Kyle&amp;rft_id=https%3A%2F%2Farstechnica.com%2Fgaming%2F2013%2F01%2Fhow-fast-does-virtual-reality-have-to-be-to-look-like-actual-reality%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> <li id="cite_note-39"><span class="mw-cite-backlink"><b><a href="#cite_ref-39">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMakuch2013" class="citation web cs1">Makuch, Eddie (13 November 2013). <a rel="nofollow" class="external text" href="http://www.gamespot.com/articles/xbox-one-ps4-too-limited-for-oculus-rift-says-creator/1100-6416153/">"Xbox One, PS4 "too limited" for Oculus Rift, says creator"</a>. <i>GameSpot</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131221114256/http://www.gamespot.com/articles/xbox-one-ps4-too-limited-for-oculus-rift-says-creator/1100-6416153/">Archived</a> from the original on 21 December 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">1 March</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=Xbox+One%2C+PS4+%22too+limited%22+for+Oculus+Rift%2C+says+creator&amp;rft.date=2013-11-13&amp;rft.aulast=Makuch&amp;rft.aufirst=Eddie&amp;rft_id=http%3A%2F%2Fwww.gamespot.com%2Farticles%2Fxbox-one-ps4-too-limited-for-oculus-rift-says-creator%2F1100-6416153%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> <li id="cite_note-40"><span class="mw-cite-backlink"><b><a href="#cite_ref-40">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMason2016" class="citation web cs1">Mason, Will (15 January 2016). <a rel="nofollow" class="external text" href="https://uploadvr.com/smi-hands-on-250hz-eye-tracking/">"SMI's 250Hz Eye Tracking and Foveated Rendering Are For Real, and the Cost May Surprise You"</a>. <i>UploadVR</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190113232307/https://uploadvr.com/smi-hands-on-250hz-eye-tracking/">Archived</a> from the original on 13 January 2019<span class="reference-accessdate">. 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Retrieved <span class="nowrap">12 June</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Medical+Center+Development&amp;rft.atitle=Virtual+reality+system+helps+surgeons%2C+reassures+patients&amp;rft_id=https%3A%2F%2Fmedicalgiving.stanford.edu%2Fnews%2Fvirtual-reality-system-helps-surgeons-reassures-patients.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> <li id="cite_note-43"><span class="mw-cite-backlink"><b><a href="#cite_ref-43">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSingh2022" class="citation journal cs1">Singh, Deependra (2 September 2022). <a rel="nofollow" class="external text" href="https://www.e-tjo.org/text.asp?0/0/0/0/355559">"Virtual-reality headset mounted smartphone-based Indentation fundus videography"</a>. <i>Taiwan J Ophthalmol</i>. <b>12</b> (4): 462–464. <a href="/wiki/Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<span class="id-lock-free" title="Freely accessible"><a rel="nofollow" class="external text" href="https://doi.org/10.4103%2F2211-5056.355559">10.4103/2211-5056.355559</a></span>. <a href="/wiki/PMC_(identifier)" class="mw-redirect" title="PMC (identifier)">PMC</a>&#160;<span class="id-lock-free" title="Freely accessible"><a rel="nofollow" class="external text" href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9843566">9843566</a></span>. <a href="/wiki/PMID_(identifier)" class="mw-redirect" title="PMID (identifier)">PMID</a>&#160;<a rel="nofollow" class="external text" href="https://pubmed.ncbi.nlm.nih.gov/36660130">36660130</a>. <a href="/wiki/S2CID_(identifier)" class="mw-redirect" title="S2CID (identifier)">S2CID</a>&#160;<a rel="nofollow" class="external text" href="https://api.semanticscholar.org/CorpusID:252053522">252053522</a><span class="reference-accessdate">. Retrieved <span class="nowrap">2 September</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Taiwan+J+Ophthalmol&amp;rft.atitle=Virtual-reality+headset+mounted+smartphone-based+Indentation+fundus+videography&amp;rft.volume=12&amp;rft.issue=4&amp;rft.pages=462-464&amp;rft.date=2022-09-02&amp;rft_id=https%3A%2F%2Fwww.ncbi.nlm.nih.gov%2Fpmc%2Farticles%2FPMC9843566%23id-name%3DPMC&amp;rft_id=https%3A%2F%2Fapi.semanticscholar.org%2FCorpusID%3A252053522%23id-name%3DS2CID&amp;rft_id=info%3Apmid%2F36660130&amp;rft_id=info%3Adoi%2F10.4103%2F2211-5056.355559&amp;rft.aulast=Singh&amp;rft.aufirst=Deependra&amp;rft_id=https%3A%2F%2Fwww.e-tjo.org%2Ftext.asp%3F0%2F0%2F0%2F0%2F355559&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> <li id="cite_note-44"><span class="mw-cite-backlink"><b><a href="#cite_ref-44">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.wareable.com/vr/how-vr-is-training-the-perfect-soldier-1757">"How VR is training the perfect soldier"</a>. <i>Wareable</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180109064249/https://www.wareable.com/vr/how-vr-is-training-the-perfect-soldier-1757">Archived</a> from the original on 9 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">9 April</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Wareable&amp;rft.atitle=How+VR+is+training+the+perfect+soldier&amp;rft_id=https%3A%2F%2Fwww.wareable.com%2Fvr%2Fhow-vr-is-training-the-perfect-soldier-1757&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> <li id="cite_note-45"><span class="mw-cite-backlink"><b><a href="#cite_ref-45">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWilson2008" class="citation journal cs1">Wilson, Clay (9 April 2008). <a rel="nofollow" class="external text" href="https://archive.org/details/RS22857AvatarsVirtualRealityTechnologyandtheUSMilitaryEmergingPolicyIssues-crs">"Avatars, Virtual Reality Technology, and the U.S. Military: Emerging Policy Issues"</a>. <i>CRS Report for Congress</i>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=CRS+Report+for+Congress&amp;rft.atitle=Avatars%2C+Virtual+Reality+Technology%2C+and+the+U.S.+Military%3A+Emerging+Policy+Issues&amp;rft.date=2008-04-09&amp;rft.aulast=Wilson&amp;rft.aufirst=Clay&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FRS22857AvatarsVirtualRealityTechnologyandtheUSMilitaryEmergingPolicyIssues-crs&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AVirtual+reality+headset" class="Z3988"></span></span> </li> </ol></div> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Virtual_reality_headset&amp;action=edit&amp;section=11" title="Edit section: External links"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><span class="noviewer" typeof="mw:File"><a 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scope="row" class="navbox-group" style="width:1%">Concepts</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cinematic_virtual_reality" title="Cinematic virtual reality">Cinematic virtual reality</a></li> <li><a href="/wiki/Computer-mediated_reality" title="Computer-mediated reality">Computer-mediated reality</a></li> <li><a href="/wiki/Immersion_(virtual_reality)" title="Immersion (virtual reality)">Immersion</a></li> <li><a href="/wiki/Metaverse" title="Metaverse">Metaverse</a> <ul><li><a href="/wiki/Avatar_(computing)" title="Avatar (computing)">Avatar</a></li></ul></li> <li><a href="/wiki/On-set_virtual_production" title="On-set virtual production">On-set virtual production</a></li> <li><a href="/wiki/Persistent_world" title="Persistent world">Persistent world</a></li> <li><a href="/wiki/Projection_augmented_model" title="Projection augmented model">Projection augmented model</a></li> <li><a href="/wiki/Quantified_self" title="Quantified self">Quantified self</a></li> <li><a href="/wiki/Real_life" title="Real life">Real life</a></li> <li><a href="/wiki/Room-scale" title="Room-scale">Room-scale</a></li> <li><a href="/wiki/Simulation_hypothesis" title="Simulation hypothesis">Simulation hypothesis</a></li> <li><a href="/wiki/Six_degrees_of_freedom" title="Six degrees of freedom">Six degrees of freedom</a></li> <li><a href="/wiki/Spatial_computing" title="Spatial computing">Spatial computing</a></li> <li><a href="/wiki/Telepresence" title="Telepresence">Telepresence</a></li> <li><a href="/wiki/Transhumanism" title="Transhumanism">Transhumanism</a></li> <li><a href="/wiki/Virtual_reality_applications" title="Virtual reality applications">Virtual reality applications</a></li> <li><a href="/wiki/Virtual_reality_sickness" title="Virtual reality sickness">Virtual reality sickness</a></li> <li><a href="/wiki/Virtual_world" title="Virtual world">Virtual world</a></li> <li><a href="/wiki/VTuber" title="VTuber">VTuber</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technologies</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Display</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/EyeTap" title="EyeTap">EyeTap</a></li> <li><a href="/wiki/Head-mounted_display" title="Head-mounted display">Head-mounted display</a> <ul><li><a href="/wiki/Optical_head-mounted_display" title="Optical head-mounted display">optical</a></li></ul></li> <li><a href="/wiki/Head-up_display" title="Head-up display">Head-up display</a></li> <li><a href="/wiki/Smartglasses" title="Smartglasses">Smartglasses</a></li> <li><a class="mw-selflink selflink">Virtual reality headset</a> <ul><li><a href="/wiki/List_of_virtual_reality_headsets" title="List of virtual reality headsets">list</a></li></ul></li> <li><a href="/wiki/Virtual_retinal_display" title="Virtual retinal display">Virtual retinal display</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">3D interaction</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Brain%E2%80%93computer_interface" title="Brain–computer interface">Brain–computer interface</a></li> <li><a href="/wiki/Eye_tracking" title="Eye tracking">Eye tracking</a></li> <li><a href="/wiki/Finger_tracking" title="Finger tracking">Finger tracking</a></li> <li><a href="/wiki/Pose_tracking" title="Pose tracking">Pose tracking</a></li> <li><a href="/wiki/Simultaneous_localization_and_mapping" title="Simultaneous localization and mapping">Simultaneous localization and mapping</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Software</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Asynchronous_reprojection" title="Asynchronous reprojection">Asynchronous reprojection</a></li> <li><a href="/wiki/Foveated_rendering" title="Foveated rendering">Foveated rendering</a></li> <li><a href="/wiki/Image-based_modeling_and_rendering" title="Image-based modeling and rendering">Image-based modeling and rendering</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Photography</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/360-degree_video" title="360-degree video">360-degree video</a></li> <li><a href="/wiki/Free_viewpoint_television" title="Free viewpoint television">Free viewpoint television</a></li> <li><a href="/wiki/Omnidirectional_(360-degree)_camera" title="Omnidirectional (360-degree) camera">Omnidirectional (360-degree) camera</a></li> <li><a href="/wiki/VR_photography" title="VR photography">VR photography</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Haptic_suit" title="Haptic suit">Haptic suit</a></li> <li><a href="/wiki/Omnidirectional_treadmill" title="Omnidirectional treadmill">Omnidirectional treadmill</a></li> <li><a href="/wiki/Wearable_computer" title="Wearable computer">Wearable computer</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Category:Virtual_reality_accessories" title="Category:Virtual reality accessories">Peripherals</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cyberith_Virtualizer" title="Cyberith Virtualizer">Cyberith Virtualizer</a></li> <li><a href="/wiki/Leap_Motion" title="Leap Motion">Leap Motion</a></li> <li><a href="/wiki/Oculus_Touch" title="Oculus Touch">Oculus Touch</a></li> <li><a href="/wiki/PlayStation_Move" title="PlayStation Move">PlayStation Move</a></li> <li><a href="/wiki/Razer_Hydra" title="Razer Hydra">Razer Hydra</a></li> <li><a href="/wiki/Virtuix_Omni" title="Virtuix Omni">Virtuix Omni</a></li> <li><a href="/wiki/Wired_glove" title="Wired glove">Wired glove</a></li> <li><a href="/wiki/Wizdish_ROVR" title="Wizdish ROVR">Wizdish ROVR</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Category:Virtual_reality_organizations" title="Category:Virtual reality organizations">Companies</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Apple_Inc." title="Apple Inc.">Apple Inc.</a></li> <li><a href="/wiki/Brilliant_Labs" title="Brilliant Labs">Brilliant Labs</a></li> <li><a href="/wiki/HTC" title="HTC">HTC</a></li> <li><a href="/wiki/Khronos_Group" title="Khronos Group">Khronos Group</a></li> <li><a href="/wiki/Magic_Leap" title="Magic Leap">Magic Leap</a></li> <li><a href="/wiki/Meta_Platforms" title="Meta Platforms">Meta Platforms</a> <ul><li><a href="/wiki/Reality_Labs" title="Reality Labs">Reality Labs</a></li></ul></li> <li><a href="/wiki/Niantic,_Inc." title="Niantic, Inc.">Niantic</a></li> <li><a href="/wiki/Pimax" title="Pimax">Pimax</a></li> <li><a href="/wiki/Rokoko_(company)" title="Rokoko (company)">Rokoko</a></li> <li><a href="/wiki/Varjo" title="Varjo">Varjo</a></li> <li><a href="/wiki/Vuzix" title="Vuzix">Vuzix</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Category:Virtual_reality_headsets" title="Category:Virtual reality headsets">Devices</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Apple_Vision_Pro" title="Apple Vision Pro">Apple Vision Pro</a></li> <li><a href="/wiki/Golden-i" title="Golden-i">Golden-i headsets</a></li> <li><a href="/wiki/HTC_Vive" title="HTC Vive">HTC Vive</a></li> <li><a href="/wiki/Magic_Leap" title="Magic Leap">Magic Leap</a></li> <li><a href="/wiki/Meta_Quest_3" title="Meta Quest 3">Meta Quest 3</a> <ul><li><a href="/wiki/Meta_Quest_3S" title="Meta Quest 3S">3S</a></li></ul></li> <li><a href="/wiki/Microsoft_HoloLens" title="Microsoft HoloLens">Microsoft HoloLens</a> <ul><li><a href="/wiki/HoloLens_2" title="HoloLens 2">2</a></li></ul></li> <li><a href="/wiki/Open_Source_Virtual_Reality" title="Open Source Virtual Reality">OSVR</a></li> <li><a href="/wiki/Pico_4" title="Pico 4">PICO 4 Ultra</a></li> <li><a href="/wiki/Pimax" title="Pimax">Pimax</a></li> <li><a href="/wiki/PlayStation_VR2" title="PlayStation VR2">PlayStation VR2</a></li> <li><a href="/wiki/Valve_Index" title="Valve Index">Valve Index</a></li> <li><a href="/wiki/Vuzix" title="Vuzix">Vuzix Blade</a></li> <li><a href="/wiki/Windows_Mixed_Reality" title="Windows Mixed Reality">Windows Mixed Reality</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/AntVR" title="AntVR">AntVR</a></li> <li><a href="/wiki/CastAR" title="CastAR">castAR</a></li> <li><a href="/wiki/VPL_Research" title="VPL Research">EyePhone</a></li> <li><a href="/wiki/Google_Cardboard" title="Google Cardboard">Google Cardboard</a></li> <li><a href="/wiki/Google_Daydream" title="Google Daydream">Google Daydream</a></li> <li><a href="/wiki/Google_Glass" title="Google Glass">Google Glass</a></li> <li><a href="/wiki/Liquid_Image" title="Liquid Image">Liquid Image</a></li> <li><a href="/wiki/Oculus_Go" title="Oculus Go">Oculus Go</a></li> <li><a href="/wiki/Oculus_Quest" title="Oculus Quest">Oculus Quest</a></li> <li><a href="/wiki/Oculus_Rift" title="Oculus Rift">Oculus Rift</a> <ul><li><a href="/wiki/Oculus_Rift_CV1" title="Oculus Rift CV1">CV1</a></li> <li><a href="/wiki/Oculus_Rift_S" title="Oculus Rift S">Rift S</a></li></ul></li> <li><a href="/wiki/Quest_2" title="Quest 2">Meta Quest 2</a> <ul><li><a href="/wiki/Meta_Quest_Pro" title="Meta Quest Pro">Pro</a></li></ul></li> <li><a href="/wiki/Pico_4" title="Pico 4">PICO 4</a></li> <li><a href="/wiki/PlayStation_VR" title="PlayStation VR">PlayStation VR</a></li> <li><a href="/wiki/Samsung_Gear_VR" title="Samsung Gear VR">Samsung Gear VR</a></li> <li><a href="/wiki/Sensorama" title="Sensorama">Sensorama</a></li> <li><a href="/wiki/SixthSense" title="SixthSense">SixthSense</a></li> <li><a href="/wiki/The_Sword_of_Damocles_(virtual_reality)" title="The Sword of Damocles (virtual reality)">The Sword of Damocles</a></li> <li><a href="/wiki/VFX1_Headgear" title="VFX1 Headgear">VFX1 Headgear</a></li> <li><a href="/wiki/Virtual_Boy" title="Virtual Boy">Virtual Boy</a></li> <li><a href="/wiki/Virtual_fixture" title="Virtual fixture">Virtual fixture</a></li> <li><a href="/wiki/Virtuality_(product)" title="Virtuality (product)">Virtuality</a></li> <li><a href="/wiki/VR-1" title="VR-1">VR-1</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Unreleased</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Project_Iris" title="Project Iris">Project Iris</a></li> <li><a href="/wiki/Sega_VR" title="Sega VR">Sega VR</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Software</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">General</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/ARCore" title="ARCore">ARCore</a></li> <li><a href="/wiki/ARToolKit" title="ARToolKit">ARToolKit</a></li> <li><a href="/wiki/Interactive_art" title="Interactive art">Interactive art</a> <ul><li><a href="/wiki/Virtual_graffiti" title="Virtual graffiti">virtual graffiti</a></li></ul></li> <li><a href="/wiki/Meta_Horizon_OS" title="Meta Horizon OS">Meta Horizon OS</a></li> <li><a href="/wiki/OpenVR" title="OpenVR">OpenVR</a></li> <li><a href="/wiki/OpenXR" title="OpenXR">OpenXR</a></li> <li><a href="/wiki/Pervasive_game" title="Pervasive game">Pervasive game</a></li> <li><a href="/wiki/List_of_software_related_to_augmented_reality" title="List of software related to augmented reality">Software related to augmented reality</a></li> <li><a href="/wiki/Virtual_reality_game" title="Virtual reality game">Virtual reality game</a></li> <li><a href="/wiki/VisionOS" title="VisionOS">visionOS</a></li> <li><a href="/wiki/Vuforia_Augmented_Reality_SDK" title="Vuforia Augmented Reality SDK">Vuforia Augmented Reality SDK</a></li> <li><a href="/wiki/WebXR" title="WebXR">WebXR</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Category:Virtual_reality_games" title="Category:Virtual reality games">Games</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_HTC_Vive_games" title="List of HTC Vive games">List of HTC Vive games</a></li> <li><a href="/wiki/List_of_Meta_Quest_games" title="List of Meta Quest games">List of Meta Quest games</a></li> <li><a href="/wiki/List_of_Oculus_Rift_games" title="List of Oculus Rift games">List of Oculus Rift games</a></li> <li><a href="/wiki/List_of_PlayStation_VR_games" title="List of PlayStation VR games">List of PlayStation VR games</a> <ul><li><a href="/wiki/List_of_PlayStation_VR2_games" title="List of PlayStation VR2 games">VR2</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Category:Virtual_reality_communities" title="Category:Virtual reality communities">Communities</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/AltspaceVR" title="AltspaceVR">AltspaceVR</a></li> <li><a href="/wiki/Horizon_Worlds" title="Horizon Worlds">Horizon Worlds</a></li> <li><a href="/wiki/NeosVR" title="NeosVR">NeosVR</a></li> <li><a href="/wiki/Rec_Room_(video_game)" title="Rec Room (video game)"><i>Rec Room</i></a></li> <li><a href="/wiki/Resonite" title="Resonite">Resonite</a></li> <li><a href="/wiki/Sansar_(video_game)" title="Sansar (video game)"><i>Sansar</i></a></li> <li><a href="/wiki/Sensorium_Corporation" title="Sensorium Corporation">Sensorium Corporation</a></li> <li><a href="/wiki/Sinespace" title="Sinespace">Sinespace</a></li> <li><a href="/wiki/VRChat" title="VRChat">VRChat</a></li> <li><a href="/wiki/VTime_XR" title="VTime XR">VTime XR</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Category:Virtual_reality_pioneers" title="Category:Virtual reality pioneers">People</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Philippe_Bekaert" title="Philippe Bekaert">Philippe Bekaert</a></li> <li><a href="/wiki/Maurice_Benayoun" title="Maurice Benayoun">Maurice Benayoun</a></li> <li><a href="/wiki/Simon_Birrell" title="Simon Birrell">Simon Birrell</a></li> <li><a href="/wiki/Mark_Bolas" title="Mark Bolas">Mark Bolas</a></li> <li><a href="/wiki/Brendan_Bradley_(actor)" title="Brendan Bradley (actor)">Brendan Bradley</a></li> <li><a href="/wiki/Fred_Brooks" title="Fred Brooks">Fred Brooks</a></li> <li><a href="/wiki/Bo%C5%A1tjan_Burger" title="Boštjan Burger">Boštjan Burger</a></li> <li><a href="/wiki/John_Carmack" title="John Carmack">John Carmack</a></li> <li><a href="/wiki/Tim_Cook" title="Tim Cook">Tim Cook</a></li> <li><a href="/wiki/Carolina_Cruz-Neira" title="Carolina Cruz-Neira">Carolina Cruz-Neira</a></li> <li><a href="/wiki/Ela_Darling" title="Ela Darling">Ela Darling</a></li> <li><a href="/wiki/Char_Davies" title="Char Davies">Char Davies</a></li> <li><a href="/wiki/Thomas_A._DeFanti" title="Thomas A. DeFanti">Thomas A. DeFanti</a></li> <li><a href="/wiki/Steven_K._Feiner" title="Steven K. Feiner">Steven K. Feiner</a></li> <li><a href="/wiki/Scott_Fisher_(technologist)" title="Scott Fisher (technologist)">Scott Fisher</a></li> <li><a href="/wiki/Jerome_Foster_II" title="Jerome Foster II">Jerome Foster II</a></li> <li><a href="/wiki/Henry_Fuchs" title="Henry Fuchs">Henry Fuchs</a></li> <li><a href="/wiki/Thomas_A._Furness_III" title="Thomas A. Furness III">Thomas A. Furness III</a></li> <li><a href="/wiki/Morton_Heilig" title="Morton Heilig">Morton Heilig</a></li> <li><a href="/wiki/Eric_Howlett" title="Eric Howlett">Eric Howlett</a></li> <li><a href="/wiki/Brendan_Iribe" title="Brendan Iribe">Brendan Iribe</a></li> <li><a href="/wiki/Myron_W._Krueger" title="Myron W. Krueger">Myron W. Krueger</a></li> <li><a href="/wiki/Jaron_Lanier" title="Jaron Lanier">Jaron Lanier</a></li> <li><a href="/wiki/Brenda_Laurel" title="Brenda Laurel">Brenda Laurel</a></li> <li><a href="/wiki/Ming_C._Lin" title="Ming C. Lin">Ming C. Lin</a></li> <li><a href="/wiki/R._Bowen_Loftin" title="R. Bowen Loftin">R. Bowen Loftin</a></li> <li><a href="/wiki/Palmer_Luckey" title="Palmer Luckey">Palmer Luckey</a></li> <li><a href="/wiki/Mark_Stephen_Meadows" title="Mark Stephen Meadows">Mark Stephen Meadows</a></li> <li><a href="/wiki/Michelle_and_Uri_Kranot" title="Michelle and Uri Kranot">Michelle and Uri Kranot</a></li> <li><a href="/wiki/Tony_Parisi_(software_developer)" title="Tony Parisi (software developer)">Tony Parisi</a></li> <li><a href="/wiki/Nonny_de_la_Pe%C3%B1a" title="Nonny de la Peña">Nonny de la Peña</a></li> <li><a href="/wiki/Elia_Petridis" title="Elia Petridis">Elia Petridis</a></li> <li><a href="/wiki/Warren_Robinett" title="Warren Robinett">Warren Robinett</a></li> <li><a href="/wiki/Lawrence_J._Rosenblum" title="Lawrence J. Rosenblum">Lawrence J. Rosenblum</a></li> <li><a href="/wiki/Daniel_J._Sandin" title="Daniel J. Sandin">Daniel J. Sandin</a></li> <li><a href="/wiki/Dieter_Schmalstieg" title="Dieter Schmalstieg">Dieter Schmalstieg</a></li> <li><a href="/wiki/Bob_Sproull" title="Bob Sproull">Bob Sproull</a></li> <li><a href="/wiki/Nicole_Stenger" title="Nicole Stenger">Nicole Stenger</a></li> <li><a href="/wiki/Ivan_Sutherland" title="Ivan Sutherland">Ivan Sutherland</a></li> <li><a href="/wiki/Susumu_Tachi" title="Susumu Tachi">Susumu Tachi</a></li> <li><a href="/wiki/Gunpei_Yokoi" title="Gunpei Yokoi">Gunpei Yokoi</a></li> <li><a href="/wiki/Mark_Zuckerberg" title="Mark Zuckerberg">Mark Zuckerberg</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Category:Fiction_about_virtual_reality" title="Category:Fiction about virtual reality">In fiction</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Accel_World" title="Accel World"><i>Accel World</i></a> <ul><li><a href="/wiki/Accel_World:_Infinite_Burst" title="Accel World: Infinite Burst"><i>Infinite Burst</i></a></li></ul></li> <li>Some episodes of <a href="/wiki/Black_Mirror" title="Black Mirror"><i>Black Mirror</i></a></li> <li><a href="/wiki/Code_Lyoko" title="Code Lyoko"><i>Code Lyoko</i></a> <ul><li><a href="/wiki/Code_Lyoko:_Evolution" title="Code Lyoko: Evolution"><i>Evolution</i></a></li></ul></li> <li><a href="/wiki/Digimon" title="Digimon"><i>Digimon</i></a></li> <li><a href="/wiki/The_Dreamland_Chronicles" title="The Dreamland Chronicles"><i>The Dreamland Chronicles</i></a></li> <li><a href="/wiki/Gundam_Build_Divers" title="Gundam Build Divers"><i>Gundam Build Divers</i></a> <ul><li><a href="/wiki/Gundam_Build_Divers_Re:Rise" title="Gundam Build Divers Re:Rise"><i>Re:Rise</i></a></li></ul></li> <li><a href="/wiki/Gundam_Build_Metaverse" title="Gundam Build Metaverse"><i>Gundam Build Metaverse</i></a></li> <li><a href="/wiki/Holodeck" title="Holodeck">Holodeck</a></li> <li><i>Jumanji</i> <ul><li><a href="/wiki/Jumanji:_The_Next_Level" title="Jumanji: The Next Level"><i>The Next Level</i></a></li> <li><a href="/wiki/Jumanji:_Welcome_to_the_Jungle" title="Jumanji: Welcome to the Jungle"><i>Welcome to the Jungle</i></a></li></ul></li> <li><a href="/wiki/Kiss_Me_First_(TV_series)" title="Kiss Me First (TV series)"><i>Kiss Me First</i></a></li> <li><a href="/wiki/The_Matrix_(franchise)" title="The Matrix (franchise)"><i>The Matrix</i></a> <ul><li><a href="/wiki/The_Matrix" title="The Matrix">film</a></li></ul></li> <li><a href="/wiki/Netrunner" title="Netrunner"><i>Netrunner</i></a></li> <li><a href="/wiki/Neuromancer" title="Neuromancer"><i>Neuromancer</i></a></li> <li><a href="/wiki/Ready_Player_One" title="Ready Player One"><i>Ready Player One</i></a> <ul><li><a href="/wiki/Ready_Player_One_(film)" title="Ready Player One (film)">film</a></li></ul></li> <li><a href="/wiki/Ready_Player_Two" title="Ready Player Two"><i>Ready Player Two</i></a></li> <li><a href="/wiki/Snow_Crash" title="Snow Crash"><i>Snow Crash</i></a></li> <li><a href="/wiki/Superhot" title="Superhot"><i>Superhot</i></a> <ul><li><a href="/wiki/Superhot:_Mind_Control_Delete" title="Superhot: Mind Control Delete"><i>Mind Control Delete</i></a></li></ul></li> <li><a href="/wiki/Superhuman_Samurai_Syber-Squad" title="Superhuman Samurai Syber-Squad"><i>Superhuman Samurai Syber-Squad</i></a> <ul><li><a href="/wiki/SSSS.Gridman" title="SSSS.Gridman"><i>SSSS.Gridman</i></a></li></ul></li> <li><a href="/wiki/Sword_Art_Online" title="Sword Art Online"><i>Sword Art Online</i></a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Video_game_controllers" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Game_controllers" title="Template:Game controllers"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Game_controllers" title="Template talk:Game controllers"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Game_controllers" title="Special:EditPage/Template:Game controllers"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Video_game_controllers" style="font-size:114%;margin:0 4em"><a href="/wiki/Game_controller" title="Game controller">Video game controllers</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Controller types</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Arcade_controller" title="Arcade controller">Arcade controller</a></li> <li><a href="/wiki/Balance_board" title="Balance board">Balance board</a></li> <li><a href="/wiki/Digital_camera" title="Digital camera">Digital camera</a></li> <li><a href="/wiki/Dance_pad" title="Dance pad">Dance pad</a></li> <li><a href="/wiki/Gamepad" title="Gamepad">Gamepad</a></li> <li><a href="/wiki/Gaming_keypad" title="Gaming keypad">Gaming keypad</a></li> <li><a href="/wiki/Interactive_urinal" title="Interactive urinal">Interactive urinal</a></li> <li><a href="/wiki/Joystick" title="Joystick">Joystick</a></li> <li><a href="/wiki/Computer_keyboard" title="Computer keyboard">Keyboard</a></li> <li><a href="/wiki/Light_gun" title="Light gun">Light gun</a></li> <li><a href="/wiki/Microphone" title="Microphone">Microphone</a></li> <li><a href="/wiki/Motion_controller" title="Motion controller">Motion controller</a></li> <li><a href="/wiki/Computer_mouse" title="Computer mouse">Mouse</a></li> <li><a href="/wiki/Rhythm_game_accessories" title="Rhythm game accessories">Musical Instruments</a></li> <li><a href="/wiki/Paddle_(game_controller)" title="Paddle (game controller)">Paddle</a></li> <li><a href="/wiki/Simulator_pedal" title="Simulator pedal">Pedal</a></li> <li><a href="/wiki/Sim_racing_wheel" title="Sim racing wheel">Wheel</a> (<a href="/wiki/Direct-drive_sim_racing_wheel" title="Direct-drive sim racing wheel">direct drive</a>)</li> <li><a href="/wiki/Remote_control" title="Remote control">Remote control</a></li> <li><a class="mw-selflink selflink">Virtual reality headset</a></li> <li><a href="/wiki/Wired_glove" title="Wired glove">Wired glove</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Controller parts</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Physical buttons</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Analog_stick" title="Analog stick">Analog stick</a></li> <li><a href="/wiki/Arrow_keys" title="Arrow keys">Arrow keys</a></li> <li><a href="/wiki/D-pad" title="D-pad">D-pad</a></li> <li><a href="/wiki/Hat_switch" class="mw-redirect" title="Hat switch">Hat switch</a></li> <li><a href="/wiki/Scroll_wheel" title="Scroll wheel">Scroll wheel</a></li> <li><a href="/wiki/Gamepad#Features" title="Gamepad">Select button</a></li> <li><a href="/wiki/Gamepad#Features" title="Gamepad">Start button</a></li> <li><a href="/wiki/Telephone_keypad" title="Telephone keypad">Telephone keypad</a></li> <li><a href="/wiki/Trackball" title="Trackball">Trackball</a></li> <li><a href="/wiki/Trigger_(game_controller)" class="mw-redirect" title="Trigger (game controller)">Trigger</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Sensitive</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Accelerometer" title="Accelerometer">Accelerometer</a></li> <li><a href="/wiki/Force_feedback" class="mw-redirect" title="Force feedback">Force feedback</a></li> <li><a href="/wiki/Gesture_recognition" title="Gesture recognition">Gesture recognition</a></li> <li><a href="/wiki/Haptic_technology" title="Haptic technology">Haptic technology</a></li> <li><a href="/wiki/Stylus_(computing)" title="Stylus (computing)">Stylus</a> <ul><li><a href="/wiki/Digital_pen" title="Digital pen">Digital pen</a></li></ul></li> <li><a href="/wiki/Touchpad" title="Touchpad">Touchpad</a></li> <li><a href="/wiki/Touchscreen" title="Touchscreen">Touchscreen</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_game_controllers" title="List of game controllers">List of game controllers</a></li> <li><a href="/wiki/Multitap" title="Multitap">Multitap</a></li> <li><a href="/wiki/Reset_button" class="mw-redirect" title="Reset button">Reset button</a></li> <li><a href="/wiki/R.O.B." title="R.O.B.">R.O.B.</a></li> <li><a href="/wiki/Toys-to-life" title="Toys-to-life">Toys-to-life</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Types_of_eyewear" style="padding:3px"><table class="nowraplinks mw-collapsible mw-collapsed navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Eyewear" title="Template:Eyewear"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Eyewear" title="Template talk:Eyewear"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Eyewear" title="Special:EditPage/Template:Eyewear"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Types_of_eyewear" style="font-size:114%;margin:0 4em">Types of <a href="/wiki/Eyewear" title="Eyewear">eyewear</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">(Eye)<a href="/wiki/Glasses" title="Glasses">glasses</a> / spectacles</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Belay_glasses" title="Belay glasses">Belay</a></li> <li><a href="/wiki/Bifocals" title="Bifocals">Bifocals</a></li> <li><a href="/wiki/Browline_glasses" title="Browline glasses">Browline</a></li> <li><a href="/wiki/Bug-eye_glasses" title="Bug-eye glasses">Bug-eye</a></li> <li><a href="/wiki/Cat_eye_glasses" title="Cat eye glasses">Cat eye</a></li> <li><a href="/wiki/Chicken_eyeglasses" title="Chicken eyeglasses">Chicken</a></li> <li><a href="/wiki/GI_glasses" title="GI glasses">GI</a></li> <li><a href="/wiki/Groucho_glasses" title="Groucho glasses">Groucho</a></li> <li><a href="/wiki/Horn-rimmed_glasses" title="Horn-rimmed glasses">Horn-rimmed</a></li> <li><a href="/wiki/Lensless_glasses" title="Lensless glasses">Lensless</a></li> <li><a href="/wiki/Lorgnette" title="Lorgnette">Lorgnette</a> <ul><li><a href="/wiki/Opera_glasses" title="Opera glasses">Opera</a></li></ul></li> <li><a href="/wiki/Monocle" title="Monocle">Monocle</a></li> <li><a href="/wiki/Pince-nez" title="Pince-nez">Pince-nez</a></li> <li><a href="/wiki/Pinhole_glasses" title="Pinhole glasses">Pinhole</a></li> <li><a href="/wiki/Rimless_eyeglasses" title="Rimless eyeglasses">Rimless</a></li> <li><a href="/wiki/Scissors-glasses" title="Scissors-glasses">Scissors</a></li> <li><a href="/wiki/Shooting_glasses" title="Shooting glasses">Shooting</a></li> <li><a href="/wiki/Smartglasses" title="Smartglasses">Smart</a></li> <li><a href="/wiki/Trifocal_lenses" title="Trifocal lenses">Trifocals</a></li> <li><a href="/wiki/Windsor_glasses" title="Windsor glasses">Windsor</a></li> <li><a href="/wiki/X-ray_specs" title="X-ray specs">X-ray</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Sunglasses" title="Sunglasses">Sunglasses</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Aviator_sunglasses" title="Aviator sunglasses">Aviator</a></li> <li><a href="/wiki/Mirrored_sunglasses" title="Mirrored sunglasses">Mirrored</a></li> <li><a href="/wiki/Solar_viewer" title="Solar viewer">Solar viewer</a></li> <li><a href="/wiki/Shutter_shades" title="Shutter shades">Shutter</a></li> <li><a href="/wiki/Ray-Ban_Wayfarer" title="Ray-Ban Wayfarer">Wayfarer</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Goggles" title="Goggles">Goggles</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Ballistic_eyewear" title="Ballistic eyewear">Ballistic</a></li> <li><a href="/wiki/Dark_adaptor_goggles" title="Dark adaptor goggles">Dark adaptor</a></li> <li><a href="/wiki/Doggles" title="Doggles">Doggles</a></li> <li><a href="/wiki/Fatal_Vision_(goggles)" title="Fatal Vision (goggles)">Fatal Vision</a></li> <li><a href="/wiki/Foggles" class="mw-redirect" title="Foggles">Foggles</a></li> <li><a href="/wiki/Night-vision_device" title="Night-vision device">Night-vision</a></li> <li><a href="/wiki/Snow_goggles" title="Snow goggles">Snow</a></li> <li><a href="/wiki/Swedish_goggles" title="Swedish goggles">Swedish</a></li> <li><a href="/wiki/Upside_down_goggles" title="Upside down goggles">Upside down</a></li> <li><a href="/wiki/Welding_goggles" class="mw-redirect" title="Welding goggles">Welding</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Blindfold" title="Blindfold">Blindfold</a> <ul><li><a href="/wiki/Blinders_(poultry)" title="Blinders (poultry)">Blinder</a></li> <li><a href="/wiki/Blinkers_(horse_tack)" title="Blinkers (horse tack)">Blinker</a></li></ul></li> <li><a href="/wiki/Contact_lens" title="Contact lens">Contact</a></li> <li><a href="/wiki/Eyepatch" title="Eyepatch">Eyepatch</a></li> <li><a href="/wiki/Active_shutter_3D_system" title="Active shutter 3D system">Shutter system</a></li> <li><a class="mw-selflink selflink">VR headset</a></li></ul> </div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐api‐int.codfw.main‐5bd4bf759b‐lq9k8 Cached time: 20241210042142 Cache expiry: 2592000 Reduced expiry: false Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 0.739 seconds Real time usage: 0.870 seconds Preprocessor visited node count: 3488/1000000 Post‐expand include size: 168312/2097152 bytes 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