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The 16th International Conference on E-Learning and Games & Metaverse (Edutainment 2023)

The 16th International Conference on E-Learning and Games & Metaverse (Edutainment 2023)

About

The 16th International Conference on E-Learning and Games & Metaverse (Edutainment 2023) covers topics such as: NFT Artworks, Digital Assets for Metaverse, Virtual Space for Medical Application, Virtual Human, Agent in Game or Simulation, Experimental Interaction of Metaverse, Game-Based Learning/Training, Gamification, Game Rendering/Animations, Game Design and Development, Game Physics, Game AI and Artificial Life, Pervasive Gaming, Game Engine, Vision and Imaging Technology in Game, Virtual Reality and Augmented Reality, Storytelling and Narrative in Education, Collaborative Environments and Learning, E-Learning Standards, E-Learning Platforms and Tools, Learning Resource Management, Education and Remote Classrooms, Mobile and Online Learning, Life Long Learning, Augmented Reality in Education/Training, Virtual Reality in Education/Training, Simulation and animation for Education/Training, Multimedia in Education/Training, Digital Museum and Digital Heritage, Educational Robots and Toys

Profile Details
Full Name
The 16th International Conference on E-Learning and Games & Metaverse (Edutainment 2023)
Start Date
2023-12-01
End Date
2023-12-31
Place Name
China
Street
City
Region
Country
CN
Address
Organization
International Conference on E-Learning and Games & Metaverse (Edutainment)
Performers
Speakers or Exhibitors
Industry
Toys & Games
Website

The 16th International Conference on E-Learning and Games & Metaverse (Edutainment 2023) covers topics such as:

  • NFT Artworks
  • Digital Assets for Metaverse
  • Virtual Space for Medical Application
  • Virtual Human
  • Agent in Game or Simulation
  • Experimental Interaction of Metaverse
  • Game-Based Learning/Training
  • Gamification
  • Game Rendering/Animations
  • Game Design and Development
  • Game Physics
  • Game AI and Artificial Life
  • Pervasive Gaming
  • Game Engine
  • Vision and Imaging Technology in Game
  • Virtual Reality and Augmented Reality
  • Storytelling and Narrative in Education
  • Collaborative Environments and Learning
  • E-Learning Standards
  • E-Learning Platforms and Tools
  • Learning Resource Management
  • Education and Remote Classrooms
  • Mobile and Online Learning
  • Life Long Learning
  • Augmented Reality in Education/Training
  • Virtual Reality in Education/Training
  • Simulation and animation for Education/Training
  • Multimedia in Education/Training
  • Digital Museum and Digital Heritage
  • Educational Robots and Toys
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