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Fallout 3 - Wikipedia

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class="vector-toc-text"> <span class="vector-toc-numb">5.1</span> <span>Reviews</span> </div> </a> <ul id="toc-Reviews-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Fandom_response" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Fandom_response"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.2</span> <span>Fandom response</span> </div> </a> <ul id="toc-Fandom_response-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Awards" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Awards"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.3</span> <span>Awards</span> </div> </a> <ul id="toc-Awards-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Legacy" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Legacy"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>Legacy</span> </div> </a> <button aria-controls="toc-Legacy-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Legacy subsection</span> </button> <ul id="toc-Legacy-sublist" class="vector-toc-list"> <li id="toc-Retrospective_commentary" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Retrospective_commentary"> <div class="vector-toc-text"> <span class="vector-toc-numb">6.1</span> <span>Retrospective commentary</span> </div> </a> <ul id="toc-Retrospective_commentary-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Notes" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Notes"> <div class="vector-toc-text"> <span class="vector-toc-numb">7</span> <span>Notes</span> </div> </a> <ul id="toc-Notes-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">8</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-External_links" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#External_links"> <div class="vector-toc-text"> <span class="vector-toc-numb">9</span> <span>External links</span> </div> </a> <ul id="toc-External_links-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-page-titlebar-toc" class="vector-dropdown-checkbox " aria-label="Toggle the table of contents" > <label id="vector-page-titlebar-toc-label" for="vector-page-titlebar-toc-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span class="vector-icon mw-ui-icon-listBullet mw-ui-icon-wikimedia-listBullet"></span> <span class="vector-dropdown-label-text">Toggle the table of contents</span> </label> <div class="vector-dropdown-content"> <div id="vector-page-titlebar-toc-unpinned-container" class="vector-unpinned-container"> </div> </div> </div> </nav> <h1 id="firstHeading" class="firstHeading mw-first-heading"><i>Fallout 3</i></h1> <div id="p-lang-btn" class="vector-dropdown mw-portlet mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. Available in 40 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-40" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">40 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D9%81%D9%88%D9%84_%D8%A3%D9%88%D8%AA_3" title="فول أوت 3 – Arabic" lang="ar" hreflang="ar" data-title="فول أوت 3" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-az mw-list-item"><a href="https://az.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Azerbaijani" lang="az" hreflang="az" data-title="Fallout 3" data-language-autonym="Azərbaycanca" data-language-local-name="Azerbaijani" class="interlanguage-link-target"><span>Azərbaycanca</span></a></li><li class="interlanguage-link interwiki-be mw-list-item"><a href="https://be.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Belarusian" lang="be" hreflang="be" data-title="Fallout 3" data-language-autonym="Беларуская" data-language-local-name="Belarusian" class="interlanguage-link-target"><span>Беларуская</span></a></li><li class="interlanguage-link interwiki-cs mw-list-item"><a href="https://cs.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Czech" lang="cs" hreflang="cs" data-title="Fallout 3" data-language-autonym="Čeština" data-language-local-name="Czech" class="interlanguage-link-target"><span>Čeština</span></a></li><li class="interlanguage-link interwiki-da mw-list-item"><a href="https://da.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Danish" lang="da" hreflang="da" data-title="Fallout 3" data-language-autonym="Dansk" data-language-local-name="Danish" class="interlanguage-link-target"><span>Dansk</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – German" lang="de" hreflang="de" data-title="Fallout 3" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Spanish" lang="es" hreflang="es" data-title="Fallout 3" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D9%81%D8%A7%D9%84%E2%80%8C%D8%A2%D9%88%D8%AA_%DB%B3" title="فال‌آوت ۳ – Persian" lang="fa" hreflang="fa" data-title="فال‌آوت ۳" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – French" lang="fr" hreflang="fr" data-title="Fallout 3" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-gl mw-list-item"><a href="https://gl.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Galician" lang="gl" hreflang="gl" data-title="Fallout 3" data-language-autonym="Galego" data-language-local-name="Galician" class="interlanguage-link-target"><span>Galego</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%ED%8F%B4%EC%95%84%EC%9B%83_3" title="폴아웃 3 – Korean" lang="ko" hreflang="ko" data-title="폴아웃 3" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-hr mw-list-item"><a href="https://hr.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Croatian" lang="hr" hreflang="hr" data-title="Fallout 3" data-language-autonym="Hrvatski" data-language-local-name="Croatian" class="interlanguage-link-target"><span>Hrvatski</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Italian" lang="it" hreflang="it" data-title="Fallout 3" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-he mw-list-item"><a href="https://he.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Hebrew" lang="he" hreflang="he" data-title="Fallout 3" data-language-autonym="עברית" data-language-local-name="Hebrew" class="interlanguage-link-target"><span>עברית</span></a></li><li class="interlanguage-link interwiki-ka mw-list-item"><a href="https://ka.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Georgian" lang="ka" hreflang="ka" data-title="Fallout 3" data-language-autonym="ქართული" data-language-local-name="Georgian" class="interlanguage-link-target"><span>ქართული</span></a></li><li class="interlanguage-link interwiki-lld mw-list-item"><a href="https://lld.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Ladin" lang="lld" hreflang="lld" data-title="Fallout 3" data-language-autonym="Ladin" data-language-local-name="Ladin" class="interlanguage-link-target"><span>Ladin</span></a></li><li class="interlanguage-link interwiki-lv mw-list-item"><a href="https://lv.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Latvian" lang="lv" hreflang="lv" data-title="Fallout 3" data-language-autonym="Latviešu" data-language-local-name="Latvian" class="interlanguage-link-target"><span>Latviešu</span></a></li><li class="interlanguage-link interwiki-lt mw-list-item"><a href="https://lt.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Lithuanian" lang="lt" hreflang="lt" data-title="Fallout 3" data-language-autonym="Lietuvių" data-language-local-name="Lithuanian" class="interlanguage-link-target"><span>Lietuvių</span></a></li><li class="interlanguage-link interwiki-hu mw-list-item"><a href="https://hu.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Hungarian" lang="hu" hreflang="hu" data-title="Fallout 3" data-language-autonym="Magyar" data-language-local-name="Hungarian" class="interlanguage-link-target"><span>Magyar</span></a></li><li class="interlanguage-link interwiki-arz mw-list-item"><a href="https://arz.wikipedia.org/wiki/%D9%81%D9%88%D9%84%D8%A7%D9%88%D8%AA_3" title="فولاوت 3 – Egyptian Arabic" lang="arz" hreflang="arz" data-title="فولاوت 3" data-language-autonym="مصرى" data-language-local-name="Egyptian Arabic" class="interlanguage-link-target"><span>مصرى</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Dutch" lang="nl" hreflang="nl" data-title="Fallout 3" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Japanese" lang="ja" hreflang="ja" data-title="Fallout 3" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-no mw-list-item"><a href="https://no.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Norwegian Bokmål" lang="nb" hreflang="nb" data-title="Fallout 3" data-language-autonym="Norsk bokmål" data-language-local-name="Norwegian Bokmål" class="interlanguage-link-target"><span>Norsk bokmål</span></a></li><li class="interlanguage-link interwiki-nn mw-list-item"><a href="https://nn.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Norwegian Nynorsk" lang="nn" hreflang="nn" data-title="Fallout 3" data-language-autonym="Norsk nynorsk" data-language-local-name="Norwegian Nynorsk" class="interlanguage-link-target"><span>Norsk nynorsk</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Polish" lang="pl" hreflang="pl" data-title="Fallout 3" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Portuguese" lang="pt" hreflang="pt" data-title="Fallout 3" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ro mw-list-item"><a href="https://ro.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Romanian" lang="ro" hreflang="ro" data-title="Fallout 3" data-language-autonym="Română" data-language-local-name="Romanian" class="interlanguage-link-target"><span>Română</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Russian" lang="ru" hreflang="ru" data-title="Fallout 3" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-simple mw-list-item"><a href="https://simple.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Simple English" lang="en-simple" hreflang="en-simple" data-title="Fallout 3" data-language-autonym="Simple English" data-language-local-name="Simple English" class="interlanguage-link-target"><span>Simple English</span></a></li><li class="interlanguage-link interwiki-sk mw-list-item"><a href="https://sk.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Slovak" lang="sk" hreflang="sk" data-title="Fallout 3" data-language-autonym="Slovenčina" data-language-local-name="Slovak" class="interlanguage-link-target"><span>Slovenčina</span></a></li><li class="interlanguage-link interwiki-sl mw-list-item"><a href="https://sl.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Slovenian" lang="sl" hreflang="sl" data-title="Fallout 3" data-language-autonym="Slovenščina" data-language-local-name="Slovenian" class="interlanguage-link-target"><span>Slovenščina</span></a></li><li class="interlanguage-link interwiki-sr mw-list-item"><a href="https://sr.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Serbian" lang="sr" hreflang="sr" data-title="Fallout 3" data-language-autonym="Српски / srpski" data-language-local-name="Serbian" class="interlanguage-link-target"><span>Српски / srpski</span></a></li><li class="interlanguage-link interwiki-sh mw-list-item"><a href="https://sh.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Serbo-Croatian" lang="sh" hreflang="sh" data-title="Fallout 3" data-language-autonym="Srpskohrvatski / српскохрватски" data-language-local-name="Serbo-Croatian" class="interlanguage-link-target"><span>Srpskohrvatski / српскохрватски</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Finnish" lang="fi" hreflang="fi" data-title="Fallout 3" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv badge-Q17437798 badge-goodarticle mw-list-item" title="good article badge"><a href="https://sv.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Swedish" lang="sv" hreflang="sv" data-title="Fallout 3" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Turkish" lang="tr" hreflang="tr" data-title="Fallout 3" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Ukrainian" lang="uk" hreflang="uk" data-title="Fallout 3" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-vi mw-list-item"><a href="https://vi.wikipedia.org/wiki/Fallout_3" title="Fallout 3 – Vietnamese" lang="vi" hreflang="vi" data-title="Fallout 3" data-language-autonym="Tiếng Việt" data-language-local-name="Vietnamese" class="interlanguage-link-target"><span>Tiếng Việt</span></a></li><li class="interlanguage-link interwiki-wuu mw-list-item"><a href="https://wuu.wikipedia.org/wiki/%E8%BE%90%E5%B0%843" title="辐射3 – Wu" lang="wuu" hreflang="wuu" data-title="辐射3" data-language-autonym="吴语" data-language-local-name="Wu" class="interlanguage-link-target"><span>吴语</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/%E8%BE%90%E5%B0%843" title="辐射3 – Chinese" lang="zh" hreflang="zh" data-title="辐射3" data-language-autonym="中文" data-language-local-name="Chinese" class="interlanguage-link-target"><span>中文</span></a></li> </ul> <div class="after-portlet after-portlet-lang"><span class="wb-langlinks-edit wb-langlinks-link"><a href="https://www.wikidata.org/wiki/Special:EntityPage/Q221164#sitelinks-wikipedia" title="Edit interlanguage links" class="wbc-editpage">Edit links</a></span></div> </div> </div> </div> </header> <div class="vector-page-toolbar"> <div class="vector-page-toolbar-container"> <div id="left-navigation"> <nav aria-label="Namespaces"> <div id="p-associated-pages" class="vector-menu vector-menu-tabs mw-portlet mw-portlet-associated-pages" > <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li id="ca-nstab-main" class="selected vector-tab-noicon mw-list-item"><a href="/wiki/Fallout_3" title="View the content page [c]" accesskey="c"><span>Article</span></a></li><li id="ca-talk" class="vector-tab-noicon mw-list-item"><a href="/wiki/Talk:Fallout_3" rel="discussion" title="Discuss improvements to the content page [t]" accesskey="t"><span>Talk</span></a></li> </ul> </div> </div> <div id="vector-variants-dropdown" class="vector-dropdown emptyPortlet" > <input type="checkbox" id="vector-variants-dropdown-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-variants-dropdown" 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.infobox-label{white-space:nowrap;padding-right:0.65em}.mw-parser-output .ib-video-game .infobox-above{font-style:italic}</style><table class="infobox ib-video-game hproduct"><tbody><tr><th colspan="2" class="infobox-above fn">Fallout 3</th></tr><tr><td colspan="2" class="infobox-image"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Fallout_3_cover_art.PNG" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/8/83/Fallout_3_cover_art.PNG/220px-Fallout_3_cover_art.PNG" decoding="async" width="220" height="368" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/8/83/Fallout_3_cover_art.PNG 1.5x" data-file-width="244" data-file-height="408" /></a></span></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_developer" title="Video game developer">Developer(s)</a></th><td class="infobox-data"><a href="/wiki/Bethesda_Game_Studios" title="Bethesda Game Studios">Bethesda Game Studios</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_publisher" title="Video game publisher">Publisher(s)</a></th><td class="infobox-data"><a href="/wiki/Bethesda_Softworks" title="Bethesda Softworks">Bethesda Softworks</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_creative_director" class="mw-redirect" title="Video game creative director">Director(s)</a></th><td class="infobox-data"><a href="/wiki/Todd_Howard" title="Todd Howard">Todd Howard</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_producer" title="Video game producer">Producer(s)</a></th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist"><ul><li>Ashley Cheng</li><li>Gavin Carter</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_designer" class="mw-redirect" title="Video game designer">Designer(s)</a></th><td class="infobox-data"><a href="/wiki/Emil_Pagliarulo" title="Emil Pagliarulo">Emil Pagliarulo</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_programmer" title="Video game programmer">Programmer(s)</a></th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li>Guy Carver</li><li>Steve Meister</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_artist" class="mw-redirect" title="Video game artist">Artist(s)</a></th><td class="infobox-data"><a href="/wiki/Istvan_Pely" title="Istvan Pely">Istvan Pely</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_writer" class="mw-redirect" title="Video game writer">Writer(s)</a></th><td class="infobox-data">Emil Pagliarulo</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_composer" class="mw-redirect" title="Video game composer">Composer(s)</a></th><td class="infobox-data"><a href="/wiki/Inon_Zur" title="Inon Zur">Inon Zur</a></td></tr><tr><th scope="row" class="infobox-label">Series</th><td class="infobox-data"><i><a href="/wiki/Fallout_(franchise)" title="Fallout (franchise)">Fallout</a></i></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Game_engine" title="Game engine">Engine</a></th><td class="infobox-data"><a href="/wiki/Gamebryo" title="Gamebryo">Gamebryo</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a></li><li><a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a></li><li><a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Release</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="/wiki/North_America" title="North America">NA</a>:</span> October 28, 2008</li><li><span style="font-size:97%;"><a href="/wiki/PAL_region" class="mw-redirect" title="PAL region">PAL</a>:</span> October 31, 2008</li><li><span style="font-size:97%;"><a href="/wiki/Japan" title="Japan">JP</a>:</span> December 4, 2008</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_genre" title="Video game genre">Genre(s)</a></th><td class="infobox-data"><a href="/wiki/Action_role-playing" class="mw-redirect" title="Action role-playing">Action role-playing</a></td></tr><tr><th scope="row" class="infobox-label">Mode(s)</th><td class="infobox-data"><a href="/wiki/Single-player" class="mw-redirect" title="Single-player">Single-player</a></td></tr></tbody></table> <p><i><b>Fallout 3</b></i> is a 2008 <a href="/wiki/Action_role-playing_game" title="Action role-playing game">action role-playing game</a> developed by <a href="/wiki/Bethesda_Game_Studios" title="Bethesda Game Studios">Bethesda Game Studios</a> and published by <a href="/wiki/Bethesda_Softworks" title="Bethesda Softworks">Bethesda Softworks</a>. The third major installment in the <a href="/wiki/Fallout_(franchise)" title="Fallout (franchise)"><i>Fallout</i> series</a>, it is the first game to be developed by Bethesda after acquiring the rights to the franchise from <a href="/wiki/Interplay_Entertainment" title="Interplay Entertainment">Interplay Entertainment</a>. The game marks a major shift in the series by using <a href="/wiki/3D_graphics" class="mw-redirect" title="3D graphics">3D graphics</a> and <a href="/wiki/Real-time_game" class="mw-redirect" title="Real-time game">real-time combat</a>, replacing the <a href="/wiki/Isometric_video_game_graphics" title="Isometric video game graphics">2D isometric</a> graphics and <a href="/wiki/Turn-based_game" class="mw-redirect" title="Turn-based game">turn-based combat</a> of previous installments. It was released worldwide in October 2008 for <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a>, and <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a>. </p><p>The game is set within a post-apocalyptic open world environment that encompasses a scaled region consisting of the ruins of <a href="/wiki/Washington,_D.C." title="Washington, D.C.">Washington, D.C.</a>, and much of the countryside to the north and west of it in <a href="/wiki/Maryland" title="Maryland">Maryland</a> and <a href="/wiki/Virginia" title="Virginia">Virginia</a>, collectively referred to as the Capital Wasteland. <a href="/wiki/Downloadable_content" title="Downloadable content">Downloadable content</a> is set in <a href="/wiki/Pennsylvania" title="Pennsylvania">Pennsylvania</a>, pre-War <a href="/wiki/Alaska" title="Alaska">Alaska</a> and outer space. It takes place within <i>Fallout</i><span class="nowrap" style="padding-left:0.1em;">&#39;s</span> usual setting of a world that deviated into an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 (referred to as the Great War), caused by a major international conflict between the United States and China over natural resources. The main story takes place in the year 2277. Players take control of an inhabitant of Vault 101, one of several underground shelters created before the Great War to protect around 1,000 humans from the <a href="/wiki/Nuclear_fallout" title="Nuclear fallout">nuclear fallout</a>, who is forced to venture out into the Capital Wasteland to find their father after he disappears from the Vault under mysterious circumstances. They find themselves seeking to complete their father's work while fighting against the Enclave, the corrupt remnants of the former US government that seeks to use it for their own purposes. </p><p><i>Fallout 3</i> received a number of <a href="/wiki/List_of_Game_of_the_Year_awards" title="List of Game of the Year awards">Game of the Year</a> awards, praising the game's <a href="/wiki/Nonlinear_gameplay" title="Nonlinear gameplay">open-ended gameplay</a> and flexible <a href="/wiki/Level_up_(video_gaming)" class="mw-redirect" title="Level up (video gaming)">character-leveling system</a>, and is considered one of the <a href="/wiki/List_of_video_games_considered_the_best" title="List of video games considered the best">best video games ever made</a>. <i>Fallout 3</i> shipped almost five million copies in its first week. The game received post-launch support, with Bethesda releasing <a href="/wiki/Fallout_3_downloadable_content" title="Fallout 3 downloadable content">five downloadable add-ons</a>. The game was met with controversy upon release in Australia, for the <a href="/wiki/Recreational_drug_use" title="Recreational drug use">recreational drug use</a> and the ability to be addicted to alcohol and other drugs; in India, for cultural and religious sentiments over the mutated cattle in the game being called <a href="/wiki/Brahmin" title="Brahmin">Brahmin</a>, a <a href="/wiki/Varna_(Hinduism)" title="Varna (Hinduism)">varna</a> (class) in <a href="/wiki/Hinduism" title="Hinduism">Hinduism</a>; and in Japan, where a questline involving the potential detonation of a nuclear bomb in a prominent town was heavily altered. The game was followed by a spin-off, <i><a href="/wiki/Fallout:_New_Vegas" title="Fallout: New Vegas">Fallout: New Vegas</a>,</i> developed by <a href="/wiki/Obsidian_Entertainment" title="Obsidian Entertainment">Obsidian Entertainment</a> in 2010. The fourth major installment in the <i>Fallout</i> series, <i><a href="/wiki/Fallout_4" title="Fallout 4">Fallout 4</a></i>, was released in 2015. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Gameplay">Gameplay</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Fallout_3&amp;action=edit&amp;section=1" title="Edit section: Gameplay"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><i>Fallout 3</i> is an <a href="/wiki/Action_role-playing_game" title="Action role-playing game">action role-playing game</a> that can be played from either a <a href="/wiki/First-person_(video_games)" title="First-person (video games)">first-person</a> or <a href="/wiki/Third-person_(video_games)" title="Third-person (video games)">third-person</a> perspective.<sup id="cite_ref-EGM_Review_1-0" class="reference"><a href="#cite_note-EGM_Review-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> It is set in the <a href="/wiki/Washington_metropolitan_area" title="Washington metropolitan area">Washington metropolitan area</a>, years after a <a href="/wiki/Nuclear_warfare" title="Nuclear warfare">nuclear war</a> left much of the United States decimated.<sup id="cite_ref-GamesRadar_Review_2-0" class="reference"><a href="#cite_note-GamesRadar_Review-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup> The player controls a 19 year old character who grew up in a <a href="/wiki/Fallout_shelter" title="Fallout shelter">fallout shelter</a> called Vault 101.<sup id="cite_ref-GamesRadar_Review_2-1" class="reference"><a href="#cite_note-GamesRadar_Review-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup> The goal of the game is to complete a series of <a href="/wiki/Quest_(video_games)" title="Quest (video games)">quests</a> to find the character's father, who unexpectedly left Vault 101.<sup id="cite_ref-Guide_Book_3-0" class="reference"><a href="#cite_note-Guide_Book-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page: 57">&#58;&#8202;57&#8202;</span></sup> In addition to the main quests, the player can participate in optional unrelated quests known as side quests.<sup id="cite_ref-GamesRadar_Review_2-2" class="reference"><a href="#cite_note-GamesRadar_Review-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/GamesRadar%2B" title="GamesRadar+">GamesRadar+</a></i> critic Andy Kelly estimates there are over 100 hours of content in <i>Fallout 3</i>.<sup id="cite_ref-GamesRadar_Review_2-3" class="reference"><a href="#cite_note-GamesRadar_Review-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup> </p><p>At the beginning of the game, the player can customize their character's physical appearance by choosing their gender and race.<sup id="cite_ref-GameSpy_Preview_4-0" class="reference"><a href="#cite_note-GameSpy_Preview-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Ars_Technica_5-0" class="reference"><a href="#cite_note-Ars_Technica-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> They can then allocate points into seven primary <a href="/wiki/Attribute_(role-playing_games)" title="Attribute (role-playing games)">attributes</a>: strength, perception, endurance, charisma, intelligence, agility, and luck.<sup id="cite_ref-Ars_Technica_5-1" class="reference"><a href="#cite_note-Ars_Technica-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> These attributes are known as S.P.E.C.I.A.L. stats, and range from 1 to 10.<sup id="cite_ref-Guide_Book_3-1" class="reference"><a href="#cite_note-Guide_Book-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page: 4">&#58;&#8202;4&#8202;</span></sup> Additionally, there are 13 secondary attributes whose point totals are affected by S.P.E.C.I.A.L. stats: barter, big guns, energy weapons, explosives, lockpick, medicine, melee weapons, repair, science, small guns, sneak, speech, and unarmed.<sup id="cite_ref-Guide_Book_3-2" class="reference"><a href="#cite_note-Guide_Book-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page: 10">&#58;&#8202;10&#8202;</span></sup> If the player has a high charisma stat for example, then they will be more proficient with the barter and speech skills at the beginning of the game.<sup id="cite_ref-Guide_Book_3-3" class="reference"><a href="#cite_note-Guide_Book-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page: 6">&#58;&#8202;6&#8202;</span></sup> The player can add more points into skill stats whenever they earn enough <a href="/wiki/Experience_point" title="Experience point">experience points</a> to <a href="/wiki/Experience_point#Level-based_progression" title="Experience point">level up</a>.<sup id="cite_ref-Ars_Technica_5-2" class="reference"><a href="#cite_note-Ars_Technica-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> Experience points can be earned through several methods, such as killing an enemy or completing a quest.<sup id="cite_ref-GameSpy_Review_6-0" class="reference"><a href="#cite_note-GameSpy_Review-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup> When the player reaches a new level, they can select a perk, which is a permanent beneficial upgrade.<sup id="cite_ref-Ars_Technica_5-3" class="reference"><a href="#cite_note-Ars_Technica-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> For example, the perk Master Trader reduces the price of items sold by vendors by 25 percent.<sup id="cite_ref-Guide_Book_3-4" class="reference"><a href="#cite_note-Guide_Book-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page: 18">&#58;&#8202;18&#8202;</span></sup> </p> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Fallout_3_V.A.T.S._Screen.PNG" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/f/f2/Fallout_3_V.A.T.S._Screen.PNG/220px-Fallout_3_V.A.T.S._Screen.PNG" decoding="async" width="220" height="130" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/f/f2/Fallout_3_V.A.T.S._Screen.PNG/330px-Fallout_3_V.A.T.S._Screen.PNG 1.5x, //upload.wikimedia.org/wikipedia/en/f/f2/Fallout_3_V.A.T.S._Screen.PNG 2x" data-file-width="411" data-file-height="242" /></a><figcaption>While in combat, the player can use V.A.T.S. to pause the game and target specific body parts of an enemy.</figcaption></figure> <p><i>Fallout 3</i> features an <a href="/wiki/Open_world" title="Open world">open world</a> map that the player can freely explore.<sup id="cite_ref-IGN_Review_7-0" class="reference"><a href="#cite_note-IGN_Review-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup> Locations the player can discover range from small settlements and abandoned buildings, to larger locations like the <a href="/wiki/Jefferson_Memorial" title="Jefferson Memorial">Jefferson Memorial</a> and the <a href="/wiki/Washington_Monument" title="Washington Monument">Washington Monument</a>.<sup id="cite_ref-OXM_Interview_8-0" class="reference"><a href="#cite_note-OXM_Interview-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup> The player is equipped with a <a href="/wiki/Wearable_computer" title="Wearable computer">wearable computer</a> called the <a href="/wiki/Pip-Boy" title="Pip-Boy">Pip-Boy 3000</a>.<sup id="cite_ref-Ars_Technica_5-4" class="reference"><a href="#cite_note-Ars_Technica-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> The device serves as a <a href="/wiki/Menu_(computing)" title="Menu (computing)">menu</a>, and allows the player to access items they have acquired, view detailed character statistics and active quests, and look at the map.<sup id="cite_ref-GameSpy_Preview_4-1" class="reference"><a href="#cite_note-GameSpy_Preview-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Ars_Technica_5-5" class="reference"><a href="#cite_note-Ars_Technica-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> The player can use the Pip-Boy 3000 map to <a href="/wiki/Fast_travel" title="Fast travel">fast travel</a> to previously discovered locations.<sup id="cite_ref-Guide_Book_3-5" class="reference"><a href="#cite_note-Guide_Book-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page: 32">&#58;&#8202;32&#8202;</span></sup> The player can also use the Pip-Boy 3000 as a radio, and listen songs from the 1940s and 1950s on makeshift radio broadcasts.<sup id="cite_ref-Ars_Technica_5-6" class="reference"><a href="#cite_note-Ars_Technica-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> While exploring, the player can recruit some <a href="/wiki/Non-playable_characters" class="mw-redirect" title="Non-playable characters">non-playable characters</a> as companions, who will accompany the player and assist them in combat.<sup id="cite_ref-Guide_Book_3-6" class="reference"><a href="#cite_note-Guide_Book-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page: 38">&#58;&#8202;38&#8202;</span></sup> There a variety of weapons in the game, including standard guns, <a href="/wiki/Directed-energy_weapon" title="Directed-energy weapon">energy-based guns</a>, melee weapons, and explosives.<sup id="cite_ref-Guide_Book_3-7" class="reference"><a href="#cite_note-Guide_Book-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page: 33–34">&#58;&#8202;33–34&#8202;</span></sup> While in combat, the player can utilize a gameplay mechanic known as V.A.T.S., which pauses the game and allows the player to target specific body parts of an enemy.<sup id="cite_ref-Eurogamer_Review_9-0" class="reference"><a href="#cite_note-Eurogamer_Review-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup> V.A.T.S. is dictated by a <a href="/wiki/Statistic_(role-playing_games)" title="Statistic (role-playing games)">statistic</a> known as Action Points.<sup id="cite_ref-Eurogamer_Review_9-1" class="reference"><a href="#cite_note-Eurogamer_Review-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup> Each attack while in V.A.T.S. costs Action Points, and when the player runs out of Action Points they must wait a short period of time before they can use it again.<sup id="cite_ref-GamesRadar_Review_2-4" class="reference"><a href="#cite_note-GamesRadar_Review-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup> </p><p>An important mechanic in <i>Fallout 3</i> is the player's <a href="/wiki/Karma" title="Karma">karma</a>.<sup id="cite_ref-GameSpot_Review_10-0" class="reference"><a href="#cite_note-GameSpot_Review-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> Whenever the player commits an action that is deemed either good or bad, their karma will change accordingly.<sup id="cite_ref-GameSpot_Review_10-1" class="reference"><a href="#cite_note-GameSpot_Review-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> For example, if the player provides water to a beggar, their karma increases.<sup id="cite_ref-GameSpot_Review_10-2" class="reference"><a href="#cite_note-GameSpot_Review-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> Likewise, if the player breaks into a home, their karma decreases.<sup id="cite_ref-GameSpot_Review_10-3" class="reference"><a href="#cite_note-GameSpot_Review-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> The player's karma effects how other characters perceive them.<sup id="cite_ref-Guide_Book_3-8" class="reference"><a href="#cite_note-Guide_Book-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page: 30">&#58;&#8202;30&#8202;</span></sup> Some companions can only be recruited if the player meets the companion's karmic expectation.<sup id="cite_ref-Guide_Book_3-9" class="reference"><a href="#cite_note-Guide_Book-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page: 30">&#58;&#8202;30&#8202;</span></sup> Some non-recruitable characters will be more accepting of the player depending on their karma level.<sup id="cite_ref-Guide_Book_3-10" class="reference"><a href="#cite_note-Guide_Book-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page: 30">&#58;&#8202;30&#8202;</span></sup> For example, slaver characters will be more accepting to players with negative karma, and provide services that would not be available to players with neutral or positive karma.<sup id="cite_ref-Guide_Book_3-11" class="reference"><a href="#cite_note-Guide_Book-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page: 30">&#58;&#8202;30&#8202;</span></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Plot">Plot</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Fallout_3&amp;action=edit&amp;section=2" title="Edit section: Plot"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Jefferson_Memorial_At_Dusk_1.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/1/13/Jefferson_Memorial_At_Dusk_1.jpg/220px-Jefferson_Memorial_At_Dusk_1.jpg" decoding="async" width="220" height="147" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/1/13/Jefferson_Memorial_At_Dusk_1.jpg/330px-Jefferson_Memorial_At_Dusk_1.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/1/13/Jefferson_Memorial_At_Dusk_1.jpg/440px-Jefferson_Memorial_At_Dusk_1.jpg 2x" data-file-width="2616" data-file-height="1744" /></a><figcaption>The plot of <i>Fallout 3</i> revolves around a water purifier at the Jefferson Memorial.</figcaption></figure> <p><i>Fallout 3</i> takes place in the year 2277, 200 years after a nuclear war between the United States and China. Some survivors of the war took refuge in high tech <a href="/wiki/Fallout_shelter" title="Fallout shelter">fallout shelters</a> known as Vaults. The player character, nicknamed the Lone Wanderer, grew up in Vault 101, located near <a href="/wiki/Washington,_D.C." title="Washington, D.C.">Washington, D.C.</a> After the Lone Wanderer's 19th birthday, their father, a scientist named James, leaves the Vault without explanation. The Vault Dweller decides to track down their father, and journeys the region in and around Washington, D.C., now known as the Capital Wasteland. Along the way, the Lone Wanderer learns about their father's background from other characters, including residents of the nearby settlement <a href="/wiki/Megaton_(Fallout_3)" title="Megaton (Fallout 3)">Megaton</a>, radio DJ Three Dog, and scientist Madison Li. Before the Lone Wanderer's birth, James and his wife Catherine had been working on Project Purity, in which a <a href="/wiki/Water_purification" title="Water purification">water purifier</a> built in the Jefferson Memorial would have purified the irradiated water in the <a href="/wiki/Tidal_Basin" title="Tidal Basin">Tidal Basin</a> and <a href="/wiki/Potomac_River" title="Potomac River">Potomac River</a>. However, Catherine died during childbirth, and James abandoned the project to raise his child in Vault 101. </p><p>The Lone Wanderer finds and rescues James from a <a href="/wiki/Virtual_reality" title="Virtual reality">virtual reality</a> program in Vault 112. James reveals that he wanted to revive Project Purity, and left Vault 101 to seek the Garden of Eden Creation Kit (G.E.C.K.), a powerful piece of technology intended to assist in rebuilding civilization after a nuclear war. When work on Project Purity resumes, the remnants of the United States government, known as the Enclave, intervene. Its leader, President John Henry Eden, wants to inject the purifier with a deadly virus that will kill any mutated organisms who drink the water, including humans. James sacrifices himself to protect the purifier. In response, the Lone Wanderer enlists the help of the <a href="/wiki/Brotherhood_of_Steel" title="Brotherhood of Steel">Brotherhood of Steel</a>, a military organization that protects the residents of the Capital Wasteland. The Lone Wanderer finds the G.E.C.K. in Vault 87, but is captured by the Enclave and held in <a href="/wiki/Raven_Rock_Mountain_Complex" title="Raven Rock Mountain Complex">Raven Rock</a>. They escape imprisonment and meet President Eden, who is revealed to be an <a href="/wiki/Artificial_intelligence" title="Artificial intelligence">artificial intelligence</a> program. Eden gives them a vial containing the virus and asks them to insert it into Project Purity. Afterwards, the Lone Wanderer leaves and optionally causes Eden to self destruct. </p><p>Together with the Brotherhood of Steel, the Lone Wanderer retakes the Jefferson Memorial, and learns the water purifier needs to be manually activated, or else it will shortly explode. Before James died, he flooded the control room with lethal amounts of radiation. The player is presented with three potential endings: the Lone Wanderer sacrifices themself to initiate Project Purity, optionally inserting the virus into the purifier; the Lone Wanderer instructs a Brotherhood of Steel member or - if the <i>Broken Steel</i> <a href="/wiki/Downloadable_content" title="Downloadable content">downloadable content</a> is installed - a radiation-resistant companion to activate the purifier; or the Lone Wanderer does nothing and lets the purifier blow up. </p> <div class="mw-heading mw-heading2"><h2 id="Development">Development</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Fallout_3&amp;action=edit&amp;section=3" title="Edit section: Development"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The origins of <i>Fallout 3</i> date back to the cancellation of <i><a href="/wiki/Van_Buren_(video_game)" title="Van Buren (video game)">Van Buren</a></i>, which was intended to be the third game in the mainline <i>Fallout</i> series.<sup id="cite_ref-TechRadar_Interview_11-0" class="reference"><a href="#cite_note-TechRadar_Interview-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-VG247_New_Vegas_12-0" class="reference"><a href="#cite_note-VG247_New_Vegas-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> Under the development of <a href="/wiki/Black_Isle_Studios" title="Black Isle Studios">Black Isle Studios</a>, <i>Van Buren</i> was to be set in <a href="/wiki/Arizona" title="Arizona">Arizona</a>, <a href="/wiki/Colorado" title="Colorado">Colorado</a>, <a href="/wiki/Nevada" title="Nevada">Nevada</a>, and <a href="/wiki/Utah" title="Utah">Utah</a>, and would have included a mixture of <a href="/wiki/Real-time_tactics" title="Real-time tactics">real-time</a> and <a href="/wiki/Turn-based_tactics" title="Turn-based tactics">turn-based</a> combat.<sup id="cite_ref-VG247_New_Vegas_12-1" class="reference"><a href="#cite_note-VG247_New_Vegas-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Retro_Gamer_13-0" class="reference"><a href="#cite_note-Retro_Gamer-13"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> Black Isle Studios' publisher <a href="/wiki/Interplay_Entertainment" title="Interplay Entertainment">Interplay Entertainment</a> was struggling financially, and in December 2003 <i>Van Buren</i> was cancelled.<sup id="cite_ref-VG247_Black_Isle_14-0" class="reference"><a href="#cite_note-VG247_Black_Isle-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup> In 2004, <a href="/wiki/Bethesda_Softworks" title="Bethesda Softworks">Bethesda Softworks</a> purchased the rights to develop their own rendition of <i>Fallout 3</i> from Interplay for $1,175,000 minimum guaranteed <a href="/wiki/Advance_against_royalties" title="Advance against royalties">advance against royalties</a>.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> At the time, Bethesda was known for their work with <i><a href="/wiki/The_Elder_Scrolls" title="The Elder Scrolls">The Elder Scrolls</a></i> series, but wanted to expand their catalogue with another project.<sup id="cite_ref-Retro_Gamer_13-1" class="reference"><a href="#cite_note-Retro_Gamer-13"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> According to developer Joel Burgess, Bethesda's holding company <a href="/wiki/ZeniMax_Media" title="ZeniMax Media">ZeniMax Media</a> turned down multiple offers from other companies who wanted to work on the game.<sup id="cite_ref-TechRadar_Interview_11-1" class="reference"><a href="#cite_note-TechRadar_Interview-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> Burgess remarked, "The sense was we had to make our own game."<sup id="cite_ref-TechRadar_Interview_11-2" class="reference"><a href="#cite_note-TechRadar_Interview-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> </p><p>Development on <i>Fallout 3</i> began in late 2004 with a small team of around 10 people, as most of Bethesda's staff was busy working on <i><a href="/wiki/The_Elder_Scrolls_IV:_Oblivion" title="The Elder Scrolls IV: Oblivion">The Elder Scrolls IV: Oblivion</a></i>.<sup id="cite_ref-GameSpot_X360_16-0" class="reference"><a href="#cite_note-GameSpot_X360-16"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup> After the release of <i>The Elder Scrolls IV: Oblivion</i> in 2006, the size of the team drastically increased.<sup id="cite_ref-GameSpot_X360_16-1" class="reference"><a href="#cite_note-GameSpot_X360-16"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup> Programmer Jean Simonet estimates that when development concluded, there were around 75 team members.<sup id="cite_ref-TechRadar_Interview_11-3" class="reference"><a href="#cite_note-TechRadar_Interview-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> Lead designer and writer <a href="/wiki/Emil_Pagliarulo" title="Emil Pagliarulo">Emil Pagliarulo</a> wrote the majority of the main story early in development, and when the team expanded, he allowed other designers to make rewrites and suggestions.<sup id="cite_ref-TechRadar_Interview_11-4" class="reference"><a href="#cite_note-TechRadar_Interview-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Game_Developer_Interivew_17-0" class="reference"><a href="#cite_note-Game_Developer_Interivew-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> This process exemplified Bethesda's decision to foster a more collaborative approach and allow developers to voice their opinions on various aspects of the game.<sup id="cite_ref-TechRadar_Interview_11-5" class="reference"><a href="#cite_note-TechRadar_Interview-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Making_Of_18-0" class="reference"><a href="#cite_note-Making_Of-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Pagliarulo notes this approach differed from the rigid and "unhealthy" development of <i>The Elder Scrolls IV: Oblivion</i>, in which the developers had to follow the outline of the original design document regardless of their opinions.<sup id="cite_ref-Making_Of_18-1" class="reference"><a href="#cite_note-Making_Of-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> </p><p>In multiple interviews, Bethesda developers noted the difficulty of working on a game from an established series they had no prior connections to.<sup id="cite_ref-TechRadar_Interview_11-6" class="reference"><a href="#cite_note-TechRadar_Interview-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Game_Developer_Interivew_17-1" class="reference"><a href="#cite_note-Game_Developer_Interivew-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Making_Of_18-2" class="reference"><a href="#cite_note-Making_Of-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Product manager Pete Hines said Bethesda's mindset was to treat <i>Fallout 3</i> as if they had worked on the original <i>Fallout</i> games.<sup id="cite_ref-Making_Of_18-3" class="reference"><a href="#cite_note-Making_Of-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> To this extent, they kept <i>Fallout 3</i> an in-house production, and did not hire anyone who worked on the original games.<sup id="cite_ref-Eurogamer_Interview_19-0" class="reference"><a href="#cite_note-Eurogamer_Interview-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup> Bethesda used the first <i><a href="/wiki/Fallout_(video_game)" title="Fallout (video game)">Fallout</a></i> game as a model while designing <i>Fallout 3</i>.<sup id="cite_ref-Game_Developer_Interivew_17-2" class="reference"><a href="#cite_note-Game_Developer_Interivew-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> Pagliarulo favored the oppressive and bleak atmosphere of the first <i>Fallout</i> game in contrast to the excessive and <a href="/wiki/Camp_(style)" title="Camp (style)">camp</a> dialogue of <i><a href="/wiki/Fallout_2" title="Fallout 2">Fallout 2</a></i>.<sup id="cite_ref-Game_Developer_Interivew_17-3" class="reference"><a href="#cite_note-Game_Developer_Interivew-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Making_Of_18-4" class="reference"><a href="#cite_note-Making_Of-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Pagliarulo wanted to instill a "rawness" to the dialogue, and included occasional profanity.<sup id="cite_ref-Game_Developer_Interivew_17-4" class="reference"><a href="#cite_note-Game_Developer_Interivew-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> Another goal was to instill a sense of moral ambiguity whenever the player made an important decision.<sup id="cite_ref-Eurogamer_Interview_19-1" class="reference"><a href="#cite_note-Eurogamer_Interview-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup> According to lead producer Gavin Carter, the karma mechanic was designed to let the player know the immediate consequences of their actions, and make the player question whether they made the right choice.<sup id="cite_ref-Eurogamer_Interview_19-2" class="reference"><a href="#cite_note-Eurogamer_Interview-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup> The player character's father, James, was created as a moral compass, and would react to the player's previous actions.<sup id="cite_ref-Eurogamer_Interview_19-3" class="reference"><a href="#cite_note-Eurogamer_Interview-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup> </p><p>A common joke among fans and journalists before the release of <i>Fallout 3</i> was to describe it as "<i>Oblivion</i> but with guns".<sup id="cite_ref-OXM_Interview_8-1" class="reference"><a href="#cite_note-OXM_Interview-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Shacknews_Interview_20-0" class="reference"><a href="#cite_note-Shacknews_Interview-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup> Due to Bethesda's previous oeuvre with <a href="/wiki/High_fantasy" title="High fantasy">high fantasy</a> role-playing games, some players questioned whether <i>Fallout 3</i> would simply be an iteration of <i>The Elder Scrolls IV: Oblivion</i>.<sup id="cite_ref-Shacknews_Interview_20-1" class="reference"><a href="#cite_note-Shacknews_Interview-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup> Bethesda sought to incorporate elements of <a href="/wiki/First-person_shooter" title="First-person shooter">first-person shooter</a> games, while also allowing players to approach combat with a more tactical nuance commonly found in role-playing games.<sup id="cite_ref-Making_Of_18-5" class="reference"><a href="#cite_note-Making_Of-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Executive producer Todd Howard wanted the combat to be a mix of real-time and turn-based combat, which led to the creation of the V.A.T.S. system.<sup id="cite_ref-TechRadar_Interview_11-7" class="reference"><a href="#cite_note-TechRadar_Interview-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> Howard emphasized "cinematic" combat, and Simonet accomplished this goal by adding slow-motion effects whenever the player used V.A.T.S.<sup id="cite_ref-TechRadar_Interview_11-8" class="reference"><a href="#cite_note-TechRadar_Interview-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> The inspiration for the slow motion effects while in V.A.T.S. came from the slow motion replays of car crashes from the <i><a href="/wiki/Burnout_(series)" title="Burnout (series)">Burnout</a></i> series.<sup id="cite_ref-Making_Of_18-6" class="reference"><a href="#cite_note-Making_Of-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Bethesda developers later discussed how they felt the shooting mechanics in <i>Fallout 3</i> were one of the weaker elements of the game.<sup id="cite_ref-TechRadar_Interview_11-9" class="reference"><a href="#cite_note-TechRadar_Interview-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">&#91;</span>21<span class="cite-bracket">&#93;</span></a></sup> Burgess remarked, "We didn't really have first-person shooter experts, we didn’t really know ... If nothing else, it speaks to some of the ways we were successful that the mediocrity of the shooting didn't matter."<sup id="cite_ref-TechRadar_Interview_11-10" class="reference"><a href="#cite_note-TechRadar_Interview-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> </p><p>The original setting for <i>Fallout 3</i> was the <a href="/wiki/West_Coast_of_the_United_States" title="West Coast of the United States">West Coast of the United States</a>, but early in development, the setting changed to the Washington metropolitan area.<sup id="cite_ref-Eurogamer_Interview_19-4" class="reference"><a href="#cite_note-Eurogamer_Interview-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup> Pagliarulo said this decision stemmed from the adage "write what you know", as Bethesda was based in <a href="/wiki/Rockville,_Maryland" title="Rockville, Maryland">Rockville, Maryland</a>, a city close to Washington, D.C.<sup id="cite_ref-Making_Of_18-7" class="reference"><a href="#cite_note-Making_Of-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Eurogamer_Interview_19-5" class="reference"><a href="#cite_note-Eurogamer_Interview-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup> Burgess wanted Washington, D.C. to be a difficult location to explore, with harder enemies and more radiation.<sup id="cite_ref-TechRadar_Interview_11-11" class="reference"><a href="#cite_note-TechRadar_Interview-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> Due to how the <a href="/wiki/Game_engine" title="Game engine">game engine</a> worked, Washington, D.C. needed to be split into separate zones connected by the <a href="/wiki/Washington_Metro" title="Washington Metro">Washington Metro</a>.<sup id="cite_ref-TechRadar_Interview_11-12" class="reference"><a href="#cite_note-TechRadar_Interview-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/Playtest" title="Playtest">Playtesters</a> routinely struggled to navigate the Metro, and complained the increased difficulty made the area less enjoyable.<sup id="cite_ref-TechRadar_Interview_11-13" class="reference"><a href="#cite_note-TechRadar_Interview-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> Bethesda attempted to remove the dividers separating the zones, but Burgess said the initial test did not show promise, and the idea was dropped.<sup id="cite_ref-TechRadar_Interview_11-14" class="reference"><a href="#cite_note-TechRadar_Interview-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> Burgess claims a proper test could have yielded a different result, and describes the entire Washington, D.C. area as "the big mistake I feel I made on [<i>Fallout 3</i>]".<sup id="cite_ref-TechRadar_Interview_11-15" class="reference"><a href="#cite_note-TechRadar_Interview-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> </p><p>The original size of the <i>Fallout 3</i> map was comparable to the size of the map in <i>The Elder Scrolls IV: Oblivion</i>.<sup id="cite_ref-TechRadar_Interview_11-16" class="reference"><a href="#cite_note-TechRadar_Interview-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> Bethesda incorporated various monuments from the Washington metropolitan area that would serve as visual landmarks to help the player navigate.<sup id="cite_ref-Making_Of_18-8" class="reference"><a href="#cite_note-Making_Of-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> For example, when the player leaves Vault 101 at the beginning of the game, they see the Washington Monument in the distance, which was meant to help the player determine where Washington, D.C. was in relation to Vault 101.<sup id="cite_ref-Making_Of_18-9" class="reference"><a href="#cite_note-Making_Of-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> About six months before release, Bethesda felt the map was too small.<sup id="cite_ref-TechRadar_Interview_11-17" class="reference"><a href="#cite_note-TechRadar_Interview-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> Whereas <i>The Elder Scrolls IV: Oblivion</i> was able to hide the distance between locations with mountains and trees, <i>Fallout 3</i><span class="nowrap" style="padding-left:0.1em;">&#39;s</span> barren wasteland setting meant that players were noticing locations too quickly.<sup id="cite_ref-TechRadar_Interview_11-18" class="reference"><a href="#cite_note-TechRadar_Interview-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> As a result, Bethesda increased the map size by roughly 20 percent, and spread out locations.<sup id="cite_ref-TechRadar_Interview_11-19" class="reference"><a href="#cite_note-TechRadar_Interview-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> Another map related issue brought up late in development was the fact that no one had modeled the <a href="/wiki/White_House" title="White House">White House</a>.<sup id="cite_ref-GamesRadar_Video_22-0" class="reference"><a href="#cite_note-GamesRadar_Video-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup> As there was not enough time to create another significant location on the map, the decision was made to instead display the remnants of the White House amidst a giant crater, and explain that it was one of the locations targeted by nuclear attacks.<sup id="cite_ref-GamesRadar_Video_22-1" class="reference"><a href="#cite_note-GamesRadar_Video-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup> Bethesda spread out enemy encounters so as to not inundate the player with excessive combat.<sup id="cite_ref-Shacknews_Interview_20-2" class="reference"><a href="#cite_note-Shacknews_Interview-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup> In an attempt to keep the map unpredictable, they added random encounters the player can witness, such as a group of <a href="/wiki/Contract_killing" title="Contract killing">contract killers</a> attacking a character, or a giant scorpion attacking a robot.<sup id="cite_ref-Shacknews_Interview_20-3" class="reference"><a href="#cite_note-Shacknews_Interview-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup> </p><p><a href="/wiki/Inon_Zur" title="Inon Zur">Inon Zur</a> composed the score for <i>Fallout 3</i>, which was intended to balance traditional American music like <a href="/wiki/Blues" title="Blues">blues</a> and <a href="/wiki/American_folk_music" title="American folk music">folk</a>, with the powerful cadence of <a href="/wiki/Martial_music" title="Martial music">military music</a>.<sup id="cite_ref-IGN_Zur_23-0" class="reference"><a href="#cite_note-IGN_Zur-23"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup> The goal was to showcase American life before the nuclear war while simultaneously emphasizing the theme of militant progress.<sup id="cite_ref-IGN_Zur_23-1" class="reference"><a href="#cite_note-IGN_Zur-23"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup> Zur was influenced by post-apocalyptic films like <i><a href="/wiki/Mad_Max_2" title="Mad Max 2">Mad Max 2</a></i> as well as <a href="/wiki/Vietnam_War" title="Vietnam War">Vietnam War</a> films like <i><a href="/wiki/Full_Metal_Jacket" title="Full Metal Jacket">Full Metal Jacket</a></i>.<sup id="cite_ref-IGN_Zur_23-2" class="reference"><a href="#cite_note-IGN_Zur-23"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup> The music is fully electronic, with occasional <a href="/wiki/Sampling_(music)" title="Sampling (music)">samples</a> of live instruments.<sup id="cite_ref-IGN_Zur_23-3" class="reference"><a href="#cite_note-IGN_Zur-23"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup> When asked about the music, Zur said, "I wanted to create something that almost [sounds as if it] comes out of a boom box, rather than something that feels symphonic and heroic. Because all of the technology is sort of low-tech in <i>Fallout</i>, then the actual sound is representing and helping to represent this aspect, too."<sup id="cite_ref-IGN_Zur_23-4" class="reference"><a href="#cite_note-IGN_Zur-23"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup> In addition to the original soundtrack, <i>Fallout 3</i> features licensed music that the player can listen to via in-game radio stations.<sup id="cite_ref-Kotaku_Music_24-0" class="reference"><a href="#cite_note-Kotaku_Music-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup> The licensed music includes songs from artists such as <a href="/wiki/Roy_Brown_(blues_musician)" title="Roy Brown (blues musician)">Roy Brown</a>, <a href="/wiki/Billie_Holiday" title="Billie Holiday">Billie Holiday</a>, <a href="/wiki/Billy_Munn" title="Billy Munn">Billy Munn</a>, <a href="/wiki/Cole_Porter" title="Cole Porter">Cole Porter</a>, and <a href="/wiki/Bob_Crosby" title="Bob Crosby">Bob Crosby</a>.<sup id="cite_ref-Kotaku_Music_24-1" class="reference"><a href="#cite_note-Kotaku_Music-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup> </p><p>Over 40,000 lines of dialogue were recorded for <i>Fallout 3</i>, which at the time, set a <a href="/wiki/Guinness_World_Records" title="Guinness World Records">Guinness World Record</a> for the most lines of dialogue in a single-player role-playing game.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">&#91;</span>25<span class="cite-bracket">&#93;</span></a></sup> Some celebrity actors were brought on to provide voice work, including <a href="/wiki/Liam_Neeson" title="Liam Neeson">Liam Neeson</a> and <a href="/wiki/Malcolm_McDowell" title="Malcolm McDowell">Malcolm McDowell</a>.<sup id="cite_ref-Making_Of_18-10" class="reference"><a href="#cite_note-Making_Of-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> In an interview with <i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i>, <a href="/wiki/Blindlight" title="Blindlight">Blindlight</a> manager Lev Chapelsky noted that former <a href="/wiki/President_of_the_United_States" title="President of the United States">president of the United States</a> <a href="/wiki/Bill_Clinton" title="Bill Clinton">Bill Clinton</a> was jokingly offered a voice role, but the offer was swiftly rejected.<sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">&#91;</span>26<span class="cite-bracket">&#93;</span></a></sup> Hines later noted that even if Clinton had agreed, Bethesda would have not allowed him to provide voice work.<sup id="cite_ref-Kotaku_Clinton_27-0" class="reference"><a href="#cite_note-Kotaku_Clinton-27"><span class="cite-bracket">&#91;</span>27<span class="cite-bracket">&#93;</span></a></sup> Hines said, "In no way, shape or form, did we say is President Clinton is who we want for this role or [tell Blindlight to] go chase him."<sup id="cite_ref-Kotaku_Clinton_27-1" class="reference"><a href="#cite_note-Kotaku_Clinton-27"><span class="cite-bracket">&#91;</span>27<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Release">Release</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Fallout_3&amp;action=edit&amp;section=4" title="Edit section: Release"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Fallout_3_booth_on_Games_Convention_2008.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/3/3f/Fallout_3_booth_on_Games_Convention_2008.jpg/220px-Fallout_3_booth_on_Games_Convention_2008.jpg" decoding="async" width="220" height="165" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/3/3f/Fallout_3_booth_on_Games_Convention_2008.jpg/330px-Fallout_3_booth_on_Games_Convention_2008.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/3/3f/Fallout_3_booth_on_Games_Convention_2008.jpg/440px-Fallout_3_booth_on_Games_Convention_2008.jpg 2x" data-file-width="2816" data-file-height="2112" /></a><figcaption>Bethesda's <i>Fallout 3</i> booth at the 2008 <a href="/wiki/Games_Convention" title="Games Convention">Games Convention</a></figcaption></figure> <p><i>Fallout 3</i> was announced in July 2004, when Bethesda purchased the rights to the game from Interplay.<sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">&#91;</span>28<span class="cite-bracket">&#93;</span></a></sup> For years, there was little new information about the game, although Tor Thorsen of <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i> notes that interest in <i>Fallout 3</i> rose significantly after the critical success of <i>The Elder Scrolls IV: Oblivion</i>.<sup id="cite_ref-GameSpot_X360_16-2" class="reference"><a href="#cite_note-GameSpot_X360-16"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-IGN_History_29-0" class="reference"><a href="#cite_note-IGN_History-29"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup> In April 2007, Bethesda published a teaser site for <i>Fallout 3</i>, and in June released the first trailer.<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">&#91;</span>30<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-GameSpy_Trailer_31-0" class="reference"><a href="#cite_note-GameSpy_Trailer-31"><span class="cite-bracket">&#91;</span>31<span class="cite-bracket">&#93;</span></a></sup> The trailer zooms out from inside a bus to show the ruins of Washington, D.C., accompanied by the song "<a href="/wiki/I_Don%27t_Want_to_Set_the_World_on_Fire" title="I Don&#39;t Want to Set the World on Fire">I Don't Want to Set the World on Fire</a>" by <a href="/wiki/The_Ink_Spots" title="The Ink Spots">the Ink Spots</a>.<sup id="cite_ref-GameSpy_Trailer_31-1" class="reference"><a href="#cite_note-GameSpy_Trailer-31"><span class="cite-bracket">&#91;</span>31<span class="cite-bracket">&#93;</span></a></sup> To promote the game, Bethesda partnered with <a href="/wiki/American_Cinematheque" title="American Cinematheque">American Cinematheque</a> and <i><a href="/wiki/Geek_Monthly" title="Geek Monthly">Geek Monthly</a></i> to hold a <a href="/wiki/Film_festival" title="Film festival">film festival</a> titled <i>A Post-Apocalyptic Film Festival Presented by Fallout 3</i>.<sup id="cite_ref-Kotaku_Films_32-0" class="reference"><a href="#cite_note-Kotaku_Films-32"><span class="cite-bracket">&#91;</span>32<span class="cite-bracket">&#93;</span></a></sup> The festival showcased six post-apocalyptic films: <i><a href="/wiki/12_Monkeys" title="12 Monkeys">12 Monkeys</a></i>, <i><a href="/wiki/A_Boy_and_His_Dog_(1975_film)" title="A Boy and His Dog (1975 film)">A Boy and His Dog</a></i>, <i><a href="/wiki/Damnation_Alley_(film)" title="Damnation Alley (film)">Damnation Alley</a></i>, <i><a href="/wiki/The_Last_Man_on_Earth_(1964_film)" title="The Last Man on Earth (1964 film)">The Last Man on Earth</a></i>, <i><a href="/wiki/The_Omega_Man" title="The Omega Man">The Omega Man</a></i>, and <i><a href="/wiki/Wizards_(film)" title="Wizards (film)">Wizards</a></i>.<sup id="cite_ref-Kotaku_Films_32-1" class="reference"><a href="#cite_note-Kotaku_Films-32"><span class="cite-bracket">&#91;</span>32<span class="cite-bracket">&#93;</span></a></sup> </p><p><i>Fallout 3</i> was released for <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a>, and <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a> on October 28, 2008 in North America, October 30 in Europe and Australia, and December 4 in Japan.<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">&#91;</span>33<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-GameSpot_Sales_34-0" class="reference"><a href="#cite_note-GameSpot_Sales-34"><span class="cite-bracket">&#91;</span>34<span class="cite-bracket">&#93;</span></a></sup> In its first week of release, <i>Fallout 3</i> had sold 4.7 million copies worldwide, and grossed $300 million.<sup id="cite_ref-GameSpot_Sales_34-1" class="reference"><a href="#cite_note-GameSpot_Sales-34"><span class="cite-bracket">&#91;</span>34<span class="cite-bracket">&#93;</span></a></sup> <i>Fallout 3</i> outsold every previous <i>Fallout</i> game combined, and sales were 57% stronger than <i>The Elder Scrolls IV: Oblivion</i> in its first week of release.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">&#91;</span>35<span class="cite-bracket">&#93;</span></a></sup> The market research firm Electronic Entertainment Design and Research estimated that by 2015, the game had sold 12.4 million copies worldwide.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">&#91;</span>36<span class="cite-bracket">&#93;</span></a></sup> </p><p>Due to its content, some versions of <i>Fallout 3</i> were subject to censorship.<sup id="cite_ref-Ars_Technica_Censor_37-0" class="reference"><a href="#cite_note-Ars_Technica_Censor-37"><span class="cite-bracket">&#91;</span>37<span class="cite-bracket">&#93;</span></a></sup> The initial Australian version was refused classification by the <a href="/wiki/Australian_Classification_Board" title="Australian Classification Board">Australian Classification Board</a> (ACB) due to its realistic depiction of drug use.<sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">&#91;</span>38<span class="cite-bracket">&#93;</span></a></sup> As it is illegal to distribute or purchase an Australian game without an ACB classification, Bethesda replaced all instances of the drug <a href="/wiki/Morphine" title="Morphine">morphine</a> with a generic drug, and removed the drug injection animation.<sup id="cite_ref-Shacknews_Censor_39-0" class="reference"><a href="#cite_note-Shacknews_Censor-39"><span class="cite-bracket">&#91;</span>39<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">&#91;</span>40<span class="cite-bracket">&#93;</span></a></sup> Bethesda further altered every version of <i>Fallout 3</i> to accommodate for these changes.<sup id="cite_ref-Shacknews_Censor_39-1" class="reference"><a href="#cite_note-Shacknews_Censor-39"><span class="cite-bracket">&#91;</span>39<span class="cite-bracket">&#93;</span></a></sup> Another version of the game subject to censorship was the Japanese version, due to its depiction of nuclear weaponry.<sup id="cite_ref-Ars_Technica_Censor_37-1" class="reference"><a href="#cite_note-Ars_Technica_Censor-37"><span class="cite-bracket">&#91;</span>37<span class="cite-bracket">&#93;</span></a></sup> A quest that allowed the player to either defuse or detonate a nuclear warhead was altered so that it was impossible to detonate it, and the name of a weapon was changed.<sup id="cite_ref-Ars_Technica_Censor_37-2" class="reference"><a href="#cite_note-Ars_Technica_Censor-37"><span class="cite-bracket">&#91;</span>37<span class="cite-bracket">&#93;</span></a></sup> Excess blood and gore were removed from the German version by the <a href="/wiki/Federal_Department_for_Media_Harmful_to_Young_Persons" class="mw-redirect" title="Federal Department for Media Harmful to Young Persons">Federal Department for Media Harmful to Young Persons</a>,<sup id="cite_ref-41" class="reference"><a href="#cite_note-41"><span class="cite-bracket">&#91;</span>41<span class="cite-bracket">&#93;</span></a></sup> and Microsoft chose not to release <i>Fallout 3</i> in India due to perceived "cultural sensitivities.<sup id="cite_ref-Kotaku_India_42-0" class="reference"><a href="#cite_note-Kotaku_India-42"><span class="cite-bracket">&#91;</span>42<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">&#91;</span>A<span class="cite-bracket">&#93;</span></a></sup> </p><p>In 2023, a leaked <a href="/wiki/Financial_forecast" title="Financial forecast">financial forecast</a> presentation indicated that Bethesda was working on a <a href="/wiki/Video_game_remake" title="Video game remake">remaster</a> of <i>Fallout 3</i>.<sup id="cite_ref-PC_Gamer_Remaster_44-0" class="reference"><a href="#cite_note-PC_Gamer_Remaster-44"><span class="cite-bracket">&#91;</span>43<span class="cite-bracket">&#93;</span></a></sup> The presentation stated that the remaster was scheduled for a 2024 release, although <i><a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i> notes that the release projection predated the <a href="/wiki/COVID-19_pandemic" title="COVID-19 pandemic">COVID-19 pandemic</a>, which has likely delayed development.<sup id="cite_ref-PC_Gamer_Remaster_44-1" class="reference"><a href="#cite_note-PC_Gamer_Remaster-44"><span class="cite-bracket">&#91;</span>43<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Downloadable_content">Downloadable content</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Fallout_3&amp;action=edit&amp;section=5" title="Edit section: Downloadable content"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Fallout_3_downloadable_content" title="Fallout 3 downloadable content">Fallout 3 downloadable content</a></div> <p><i>Fallout 3</i> was supported with five <a href="/wiki/Downloadable_content" title="Downloadable content">downloadable content</a> (DLC) add-ons.<sup id="cite_ref-Kotaku_DLC_45-0" class="reference"><a href="#cite_note-Kotaku_DLC-45"><span class="cite-bracket">&#91;</span>44<span class="cite-bracket">&#93;</span></a></sup> The first DLC was <i>Operation: Anchorage</i>, which takes place inside a virtual reality simulation that depicts a battle between United States and Chinese soldiers in <a href="/wiki/Anchorage,_Alaska" title="Anchorage, Alaska">Anchorage, Alaska</a>.<sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">&#91;</span>45<span class="cite-bracket">&#93;</span></a></sup> The second DLC was <i>The Pitt</i>.<sup id="cite_ref-Eurogamer_Pitt_47-0" class="reference"><a href="#cite_note-Eurogamer_Pitt-47"><span class="cite-bracket">&#91;</span>46<span class="cite-bracket">&#93;</span></a></sup> Set in <a href="/wiki/Pittsburgh" title="Pittsburgh">Pittsburgh</a>, the player infiltrates a slaver compound, and looks for a cure for the mutant disease affecting the slave population.<sup id="cite_ref-Eurogamer_Pitt_47-1" class="reference"><a href="#cite_note-Eurogamer_Pitt-47"><span class="cite-bracket">&#91;</span>46<span class="cite-bracket">&#93;</span></a></sup> The third DLC, <i>Broken Steel</i>, takes place immediately after the events of main story, and revolves around the Brother of Steel's campaign to eliminate the remaining Enclave soldiers.<sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">&#91;</span>47<span class="cite-bracket">&#93;</span></a></sup> The fourth DLC, <i>Point Lookout</i>, is set in <a href="/wiki/Point_Lookout_State_Park" title="Point Lookout State Park">Point Lookout State Park</a>, where the player investigates the disappearance of a young girl.<sup id="cite_ref-IGN_Point_Lookout_49-0" class="reference"><a href="#cite_note-IGN_Point_Lookout-49"><span class="cite-bracket">&#91;</span>48<span class="cite-bracket">&#93;</span></a></sup> In the final DLC, <i>Mothership Zeta</i>, the player is <a href="/wiki/Alien_abduction" title="Alien abduction">abducted by aliens</a>, and must escape from a <a href="/wiki/Unidentified_flying_object" title="Unidentified flying object">UFO</a>.<sup id="cite_ref-IGN_Point_Lookout_49-1" class="reference"><a href="#cite_note-IGN_Point_Lookout-49"><span class="cite-bracket">&#91;</span>48<span class="cite-bracket">&#93;</span></a></sup> </p><p>Development on the DLC add-ons began roughly two months before <i>Fallout 3</i><span class="nowrap" style="padding-left:0.1em;">&#39;s</span> release.<sup id="cite_ref-Kotaku_DLC_45-1" class="reference"><a href="#cite_note-Kotaku_DLC-45"><span class="cite-bracket">&#91;</span>44<span class="cite-bracket">&#93;</span></a></sup> Only three add-ons were initially planned, but due to player feedback the number was increased to five.<sup id="cite_ref-Kotaku_DLC_45-2" class="reference"><a href="#cite_note-Kotaku_DLC-45"><span class="cite-bracket">&#91;</span>44<span class="cite-bracket">&#93;</span></a></sup> Initially, the DLC add-ons were not released for the PlayStation 3 version.<sup id="cite_ref-Edge_Exclusivity_50-0" class="reference"><a href="#cite_note-Edge_Exclusivity-50"><span class="cite-bracket">&#91;</span>49<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/Lazard_Capital_Markets" title="Lazard Capital Markets">Lazard Capital Markets</a> analyst Colin Sebastian speculated that this was likely the result of a deal with Bethesda by <a href="/wiki/Sony" title="Sony">Sony</a>'s competitor, <a href="/wiki/Microsoft" title="Microsoft">Microsoft</a>.<sup id="cite_ref-Edge_Exclusivity_50-1" class="reference"><a href="#cite_note-Edge_Exclusivity-50"><span class="cite-bracket">&#91;</span>49<span class="cite-bracket">&#93;</span></a></sup> Howard offered a different explanation, and said it was due to more Xbox 360 owners paying for <i>The Elder Scrolls IV: Oblivion</i> DLC than PlayStation 3 owners.<sup id="cite_ref-IGN_Point_Lookout_49-2" class="reference"><a href="#cite_note-IGN_Point_Lookout-49"><span class="cite-bracket">&#91;</span>48<span class="cite-bracket">&#93;</span></a></sup> By 2009, all five add-ons were made available to PlayStation 3 owners.<sup id="cite_ref-IGN_Point_Lookout_49-3" class="reference"><a href="#cite_note-IGN_Point_Lookout-49"><span class="cite-bracket">&#91;</span>48<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Fallout_3&amp;action=edit&amp;section=6" title="Edit section: Reception"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Reviews">Reviews</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Fallout_3&amp;action=edit&amp;section=7" title="Edit section: Reviews"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1217379840">.mw-parser-output .video-game-reviews{float:right;clear:right;margin:0 1em 1em;text-align:center;padding:0}.mw-parser-output .vgr-left{float:left;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-none{float:none;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-single{width:23em}.mw-parser-output .vgr-edit-on-wikidata{border:1px solid #a2a9b1;border-top:none;padding:0.2em;background:#d1dbdf;color:#333;font-size:88%;font-weight:bold}.mw-parser-output .video-game-reviews table{border:1px solid #a2a9b1;margin:0;font-size:88%;width:100%}.mw-parser-output .video-game-reviews td,.mw-parser-output .video-game-reviews th,.mw-parser-output .video-game-reviews caption{border:1px solid #a2a9b1;vertical-align:middle}.mw-parser-output .video-game-reviews caption{border-bottom:none;background:#d1dbdf;color:#333;text-align:center;padding:0.2em 0.4em}.mw-parser-output .video-game-reviews th{background:#eaecf0;color:#333}.mw-parser-output .vgr-awards td{background:#f2f2f2;color:#333}.mw-parser-output .vgr-hrow th{background:#e8f4f8;color:#333}.mw-parser-output .video-game-reviews .table-na{color:#707070}.mw-parser-output .vgr-reviews,.mw-parser-output .vgr-reviews tr:last-child td,.mw-parser-output .vgr-reviews tr:last-child th{border-bottom:none}.mw-parser-output .vgr-title,.mw-parser-output .vgr-subtitle,.mw-parser-output .vgr-awards tr td:first-child{font-weight:bold}.mw-parser-output .mw-collapsed .vgr-title{display:inline}.mw-parser-output .video-game-reviews table tr td:first-child,.mw-parser-output .vgr-awards td{text-align:left}.mw-parser-output .video-game-reviews table tr td.vgr-center{text-align:center}.mw-parser-output .video-game-reviews .vgr-stacked{border-top:none}@media(max-width:720px){.mw-parser-output .video-game-reviews{width:100%;float:none;clear:both;margin:0}.mw-parser-output .video-game-reviews table{display:table}.mw-parser-output .video-game-reviews caption{display:table-caption}}</style><div role="complementary" class="video-game-reviews skin-invert vgr-single"><div class="vgr-title"><i>Fallout 3</i></div><table class="vgr-aggregators wikitable"><caption>Aggregate score</caption><tbody><tr class="vgr-hrow"><th scope="col">Aggregator</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></td><td>91/100 <small>(PC)</small><sup id="cite_ref-Metacritic_PC_51-0" class="reference"><a href="#cite_note-Metacritic_PC-51"><span class="cite-bracket">&#91;</span>50<span class="cite-bracket">&#93;</span></a></sup><br />90/100 <small>(PS3)</small><sup id="cite_ref-Metacritic_PS3_52-0" class="reference"><a href="#cite_note-Metacritic_PS3-52"><span class="cite-bracket">&#91;</span>51<span class="cite-bracket">&#93;</span></a></sup><br />93/100 <small>(X360)</small><sup id="cite_ref-Metacritic_X360_53-0" class="reference"><a href="#cite_note-Metacritic_X360-53"><span class="cite-bracket">&#91;</span>52<span class="cite-bracket">&#93;</span></a></sup></td></tr></tbody></table><table class="vgr-reviews wikitable"><caption class="vgr-stacked">Review scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Publication</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i></td><td>7/10<sup id="cite_ref-Edge_Review_54-0" class="reference"><a href="#cite_note-Edge_Review-54"><span class="cite-bracket">&#91;</span>53<span class="cite-bracket">&#93;</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i></td><td>A, B+, A+<sup id="cite_ref-EGM_Review_1-1" class="reference"><a href="#cite_note-EGM_Review-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">&#91;</span>B<span class="cite-bracket">&#93;</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i></td><td>10/10<sup id="cite_ref-Eurogamer_Review_9-2" class="reference"><a href="#cite_note-Eurogamer_Review-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i></td><td>9.5/10<sup id="cite_ref-Game_Informer_Review_56-0" class="reference"><a href="#cite_note-Game_Informer_Review-56"><span class="cite-bracket">&#91;</span>54<span class="cite-bracket">&#93;</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i></td><td>9/10<sup id="cite_ref-GameSpot_Review_10-4" class="reference"><a href="#cite_note-GameSpot_Review-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GameSpy" title="GameSpy">GameSpy</a></i></td><td>5/5<sup id="cite_ref-GameSpy_Review_6-1" class="reference"><a href="#cite_note-GameSpy_Review-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GamesRadar%2B" title="GamesRadar+">GamesRadar+</a></i></td><td>4.5/5<sup id="cite_ref-GamesRadar_Review_2-5" class="reference"><a href="#cite_note-GamesRadar_Review-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/IGN" title="IGN">IGN</a></i></td><td>9.6/10<sup id="cite_ref-IGN_Review_7-1" class="reference"><a href="#cite_note-IGN_Review-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup></td></tr><tr><td class="vgr-center"><a href="/wiki/Official_Xbox_Magazine" title="Official Xbox Magazine"><i>Official Xbox Magazine</i> (US)</a></td><td>10/10<sup id="cite_ref-OXM_Review_57-0" class="reference"><a href="#cite_note-OXM_Review-57"><span class="cite-bracket">&#91;</span>55<span class="cite-bracket">&#93;</span></a></sup></td></tr><tr><td class="vgr-center"><a href="/wiki/PC_Gamer" title="PC Gamer"><i>PC Gamer</i> (US)</a></td><td>91/100<sup id="cite_ref-PC_Gamer_Review_58-0" class="reference"><a href="#cite_note-PC_Gamer_Review-58"><span class="cite-bracket">&#91;</span>56<span class="cite-bracket">&#93;</span></a></sup></td></tr></tbody></table></div> <p><i>Fallout 3</i> was well received by critics.<sup id="cite_ref-IGN_History_29-1" class="reference"><a href="#cite_note-IGN_History-29"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup> On the <a href="/wiki/Review_aggregator" title="Review aggregator">review aggregator</a> website <a href="/wiki/Metacritic" title="Metacritic">Metacritic</a>, the Microsoft Windows version of <i>Fallout 3</i> was assigned the game a weighted average critic score of 91/100, the PlayStation 3 version a 90/100, and the Xbox 360 version a 93/100.<sup id="cite_ref-Metacritic_PC_51-1" class="reference"><a href="#cite_note-Metacritic_PC-51"><span class="cite-bracket">&#91;</span>50<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Metacritic_PS3_52-1" class="reference"><a href="#cite_note-Metacritic_PS3-52"><span class="cite-bracket">&#91;</span>51<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Metacritic_X360_53-1" class="reference"><a href="#cite_note-Metacritic_X360-53"><span class="cite-bracket">&#91;</span>52<span class="cite-bracket">&#93;</span></a></sup> The Xbox 360 version is tied with <i><a href="/wiki/Braid_(video_game)" title="Braid (video game)">Braid</a></i>, <i><a href="/wiki/Gears_of_War_2" title="Gears of War 2">Gears of War 2</a></i>, and <i><a href="/wiki/Super_Smash_Bros._Brawl" title="Super Smash Bros. Brawl">Super Smash Bros. Brawl</a></i> as the fourth highest rated game from 2008 on Metacritic.<sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">&#91;</span>57<span class="cite-bracket">&#93;</span></a></sup> </p><p><i><a href="/wiki/1UP.com" class="mw-redirect" title="1UP.com">1UP.com</a></i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s Demian Linn praised its open-ended gameplay and flexible character-leveling system. While the V.A.T.S. system was called fun, enemy encounters were said to suffer from a lack of precision in real-time combat and little variety in enemy types. The review concluded, <i>Fallout 3</i> is a "hugely ambitious game that doesn't come around very often."<sup id="cite_ref-1UP.com_review_60-0" class="reference"><a href="#cite_note-1UP.com_review-60"><span class="cite-bracket">&#91;</span>58<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/IGN" title="IGN">IGN</a></i> editor Erik Brudvig praised the game's "minimalist" sound design, observing how "you might find yourself with nothing but the sound of wind rustling through decaying trees and blowing dust across the barren plains ... <i>Fallout 3</i> proves that less can be more." The review noted that the "unusual amount of realism" combined with the "endless conversation permutations" produces "one of the most truly interactive experiences of the generation."<sup id="cite_ref-IGN_Review_7-2" class="reference"><a href="#cite_note-IGN_Review-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup> In a review of the game for <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>, Mike Fahey commented: "While <a href="/wiki/Inon_Zur" title="Inon Zur">Inon Zur</a>'s score is filled with epic goodness, the real stars of <i>Fallout 3</i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s music are the vintage songs from the 1940s."<sup id="cite_ref-kotaku_61-0" class="reference"><a href="#cite_note-kotaku-61"><span class="cite-bracket">&#91;</span>59<span class="cite-bracket">&#93;</span></a></sup> </p><p><a href="/wiki/Tim_Cain" title="Tim Cain">Tim Cain</a>, <i><a href="/wiki/Fallout_(video_game)" title="Fallout (video game)">Fallout</a></i> and <i><a href="/wiki/Fallout_2" title="Fallout 2">Fallout 2</a></i> <a href="/wiki/Game_director" class="mw-redirect" title="Game director">game director</a>, praised the art direction and the attention to details but did not like the way the endings were not enough constructed around player's actions and decisions.<sup id="cite_ref-62" class="reference"><a href="#cite_note-62"><span class="cite-bracket">&#91;</span>60<span class="cite-bracket">&#93;</span></a></sup> He was also critical of how <i>Fallout 3</i> recycled plot elements from the first two games, such as Super Mutants and the Enclave, saying that if his company, <a href="/wiki/Troika_Games" title="Troika Games">Troika Games</a>, had acquired the license, he would have come up with a completely original story for the East coast. <a href="/wiki/Chris_Avellone" title="Chris Avellone">Chris Avellone</a>, <i><a href="/wiki/Fallout_2" title="Fallout 2">Fallout 2</a></i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s main writer, described the game as having "enough options and tools at &#91;his&#93; disposal to insure &#91;he&#93; was having fun no matter what the challenges", praising the immersion in <i>Fallout</i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s world, the success in carrying on the legacy of the previous two games, and the fulfilling open-world component; he criticized the writing of some characters and some of gameplay's choices in balancing the skills of the <a href="/wiki/Player_character" title="Player character">player character</a>.<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">&#91;</span>61<span class="cite-bracket">&#93;</span></a></sup> Will Tuttle of <i><a href="/wiki/GameSpy" title="GameSpy">GameSpy</a></i> commended the game for its "engaging storyline, impeccable presentation, and hundreds of hours of addictive gameplay."<sup id="cite_ref-64" class="reference"><a href="#cite_note-64"><span class="cite-bracket">&#91;</span>62<span class="cite-bracket">&#93;</span></a></sup> Although <i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i> awarded the game 7 out of 10, in a later anniversary issue it placed the game 37th in a "100 best games to play today" list, saying "<i>Fallout 3</i> empowers, engages and rewards to extents that few games have ever achieved."<sup id="cite_ref-Edge_list_65-0" class="reference"><a href="#cite_note-Edge_list-65"><span class="cite-bracket">&#91;</span>63<span class="cite-bracket">&#93;</span></a></sup> </p><p>Some criticisms concerned the bugs in regards to the physics and crashes, some of which broke quests and prevented progression.<sup id="cite_ref-IGN_Review_7-3" class="reference"><a href="#cite_note-IGN_Review-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup> The AI and stiff character animations are another common point of criticism,<sup id="cite_ref-Shacknews_review_66-0" class="reference"><a href="#cite_note-Shacknews_review-66"><span class="cite-bracket">&#91;</span>64<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-67" class="reference"><a href="#cite_note-67"><span class="cite-bracket">&#91;</span>65<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-PSM3_review_68-0" class="reference"><a href="#cite_note-PSM3_review-68"><span class="cite-bracket">&#91;</span>66<span class="cite-bracket">&#93;</span></a></sup> as is the ending.<sup id="cite_ref-Shacknews_review_66-1" class="reference"><a href="#cite_note-Shacknews_review-66"><span class="cite-bracket">&#91;</span>64<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-69" class="reference"><a href="#cite_note-69"><span class="cite-bracket">&#91;</span>67<span class="cite-bracket">&#93;</span></a></sup> <i>Edge</i> stated that "the game is cumbersome in design and frequently incompetent in the details of execution", taking particular issue with the nakedness of the <a href="/wiki/HUD_(video_gaming)" class="mw-redirect" title="HUD (video gaming)">HUD</a>, the clarity of the menu interface, and that the smaller problems are carried over from <i><a href="/wiki/The_Elder_Scrolls_IV:_Oblivion" title="The Elder Scrolls IV: Oblivion">Oblivion</a></i>. <i>Edge</i> liked the central story but said "the writing isn't quite as consistent as the ideas that underpin" and that the "voice-acting is even less reliable."<sup id="cite_ref-Edge_Review_54-1" class="reference"><a href="#cite_note-Edge_Review-54"><span class="cite-bracket">&#91;</span>53<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Fandom_response">Fandom response</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Fallout_3&amp;action=edit&amp;section=8" title="Edit section: Fandom response"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1224211176">.mw-parser-output .quotebox{background-color:#F9F9F9;border:1px solid #aaa;box-sizing:border-box;padding:10px;font-size:88%;max-width:100%}.mw-parser-output .quotebox.floatleft{margin:.5em 1.4em .8em 0}.mw-parser-output .quotebox.floatright{margin:.5em 0 .8em 1.4em}.mw-parser-output .quotebox.centered{overflow:hidden;position:relative;margin:.5em auto .8em auto}.mw-parser-output .quotebox.floatleft span,.mw-parser-output .quotebox.floatright span{font-style:inherit}.mw-parser-output .quotebox>blockquote{margin:0;padding:0;border-left:0;font-family:inherit;font-size:inherit}.mw-parser-output .quotebox-title{text-align:center;font-size:110%;font-weight:bold}.mw-parser-output .quotebox-quote>:first-child{margin-top:0}.mw-parser-output .quotebox-quote:last-child>:last-child{margin-bottom:0}.mw-parser-output .quotebox-quote.quoted:before{font-family:"Times New Roman",serif;font-weight:bold;font-size:large;color:gray;content:" “ ";vertical-align:-45%;line-height:0}.mw-parser-output .quotebox-quote.quoted:after{font-family:"Times New Roman",serif;font-weight:bold;font-size:large;color:gray;content:" ” ";line-height:0}.mw-parser-output .quotebox .left-aligned{text-align:left}.mw-parser-output .quotebox .right-aligned{text-align:right}.mw-parser-output .quotebox .center-aligned{text-align:center}.mw-parser-output .quotebox .quote-title,.mw-parser-output .quotebox .quotebox-quote{display:block}.mw-parser-output .quotebox cite{display:block;font-style:normal}@media screen and (max-width:640px){.mw-parser-output .quotebox{width:100%!important;margin:0 0 .8em!important;float:none!important}}</style><div class="quotebox pullquote floatright" style="width:30%; ;"> <blockquote class="quotebox-quote left-aligned" style=""> <p>It's not a <i>Fallout</i> game. It's not even a game inspired by <i>Fallout</i>, as I had hoped. It's a game that contains a loose assortment of familiar <i>Fallout</i> concepts and names ... Electricity, pre-war electronic equipment, powered and still working computers (just think about that for a second), working cola &amp; snack machines, weapons, ammo, scrap metal (needed by many), and even unlooted first aid boxes are everywhere. </p> </blockquote> <p style="padding-bottom: 0;"><cite class="left-aligned" style="">&#8212;Vince D. Weller, long-time <i>No Mutants Allowed</i> member, former RPG news site director, and lead developer of <i><a href="/wiki/The_Age_of_Decadence" title="The Age of Decadence">The Age of Decadence</a></i><sup id="cite_ref-destructoid_shutup_70-0" class="reference"><a href="#cite_note-destructoid_shutup-70"><span class="cite-bracket">&#91;</span>68<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-71" class="reference"><a href="#cite_note-71"><span class="cite-bracket">&#91;</span>69<span class="cite-bracket">&#93;</span></a></sup></cite></p> </div> <p>Not all fans were happy with the direction the <i>Fallout</i> series was taken in after its acquisition by Bethesda.<sup id="cite_ref-Fallout_Fans_72-0" class="reference"><a href="#cite_note-Fallout_Fans-72"><span class="cite-bracket">&#91;</span>70<span class="cite-bracket">&#93;</span></a></sup> Notorious for their support of the series' first two games, <i><a href="/wiki/Fallout_(video_game)" title="Fallout (video game)">Fallout</a></i> and <i><a href="/wiki/Fallout_2" title="Fallout 2">Fallout 2</a></i>, members centered on one of the oldest <i>Fallout</i> <a href="/wiki/Fansite" title="Fansite">fansites</a>, <i>No Mutants Allowed</i>, have criticized departures from the original games' stories, gameplay mechanics and setting.<sup id="cite_ref-escapist_fringe_73-0" class="reference"><a href="#cite_note-escapist_fringe-73"><span class="cite-bracket">&#91;</span>71<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-kotaku_relent_74-0" class="reference"><a href="#cite_note-kotaku_relent-74"><span class="cite-bracket">&#91;</span>72<span class="cite-bracket">&#93;</span></a></sup> Criticisms include the prevalence of unspoiled food after 200 years, the survival of wood-framed dwellings following a <a href="/wiki/Nuclear_explosion" title="Nuclear explosion">nuclear blast</a>, and the ubiquity of Super Mutants at early levels in the game.<sup id="cite_ref-kotaku_relent_74-1" class="reference"><a href="#cite_note-kotaku_relent-74"><span class="cite-bracket">&#91;</span>72<span class="cite-bracket">&#93;</span></a></sup> Also criticized are the quality of the game's writing, its relative lack of <a href="/wiki/Verisimilitude" title="Verisimilitude">verisimilitude</a>, the switch to a first-person action game format, and the level of reactiveness of the surrounding game world to player actions.<sup id="cite_ref-kotaku_relent_74-2" class="reference"><a href="#cite_note-kotaku_relent-74"><span class="cite-bracket">&#91;</span>72<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-75" class="reference"><a href="#cite_note-75"><span class="cite-bracket">&#91;</span>73<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-76" class="reference"><a href="#cite_note-76"><span class="cite-bracket">&#91;</span>74<span class="cite-bracket">&#93;</span></a></sup> In response, <a href="/wiki/James_Stephanie_Sterling" title="James Stephanie Sterling">James Stephanie Sterling</a> of <i><a href="/wiki/Destructoid" title="Destructoid">Destructoid</a></i> called fan groups like <i>No Mutants Allowed</i> "selfish" and "arrogant", stating that a new audience deserves a chance to play a <i>Fallout</i> game; and that if the series had stayed the way it was back in 1997, new titles would never have been made and brought to market.<sup id="cite_ref-destructoid_shutup_70-1" class="reference"><a href="#cite_note-destructoid_shutup-70"><span class="cite-bracket">&#91;</span>68<span class="cite-bracket">&#93;</span></a></sup> Luke Winkie of <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i> tempers these sentiments, saying that it is a matter of ownership; and that in the case of <i>Fallout 3</i>, hardcore fans of the original series witnessed their favorite games become transformed into something else.<sup id="cite_ref-kotaku_relent_74-3" class="reference"><a href="#cite_note-kotaku_relent-74"><span class="cite-bracket">&#91;</span>72<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Awards">Awards</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Fallout_3&amp;action=edit&amp;section=9" title="Edit section: Awards"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>After its release, <i>Fallout 3</i> won numerous awards from gaming journalists and websites.<sup id="cite_ref-77" class="reference"><a href="#cite_note-77"><span class="cite-bracket">&#91;</span>75<span class="cite-bracket">&#93;</span></a></sup> It was awarded Game of the Year by <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>, <i><a href="/wiki/GamesRadar%2B" title="GamesRadar+">GamesRadar+</a></i>, GameSpy, <i>IGN</i>, and <a href="/wiki/UGO_Networks" title="UGO Networks">UGO Networks</a>.<sup id="cite_ref-83" class="reference"><a href="#cite_note-83"><span class="cite-bracket">&#91;</span>C<span class="cite-bracket">&#93;</span></a></sup> The game also won Xbox 360 Game of the Year from GameSpy, <i>IGN</i>, and <i>Official Xbox Magazine</i>, and PC Game of the Year from <i><a href="/wiki/GamePro" title="GamePro">GamePro</a></i>, GameSpy, <i>GameSpot</i>, and <i><a href="/wiki/GameTrailers" title="GameTrailers">GameTrailers</a></i>.<sup id="cite_ref-91" class="reference"><a href="#cite_note-91"><span class="cite-bracket">&#91;</span>D<span class="cite-bracket">&#93;</span></a></sup> At the 2009 <a href="/wiki/Golden_Joystick_Awards" title="Golden Joystick Awards">Golden Joystick Awards</a>, <i>Fallout 3</i> won Ultimate Game of the Year.<sup id="cite_ref-92" class="reference"><a href="#cite_note-92"><span class="cite-bracket">&#91;</span>88<span class="cite-bracket">&#93;</span></a></sup> It also won Game of the Year along with Best Writing at the <a href="/wiki/Game_Developers_Choice_Awards" title="Game Developers Choice Awards">Game Developers Choice Awards</a>.<sup id="cite_ref-93" class="reference"><a href="#cite_note-93"><span class="cite-bracket">&#91;</span>89<span class="cite-bracket">&#93;</span></a></sup> During the <a href="/wiki/12th_Annual_Interactive_Achievement_Awards" title="12th Annual Interactive Achievement Awards">12th Annual Interactive Achievement Awards</a>, the <a href="/wiki/Academy_of_Interactive_Arts_%26_Sciences" title="Academy of Interactive Arts &amp; Sciences">Academy of Interactive Arts &amp; Sciences</a> awarded <i>Fallout 3</i> with <a href="/wiki/D.I.C.E._Award_for_Role-Playing_Game_of_the_Year" title="D.I.C.E. Award for Role-Playing Game of the Year">Role-Playing Game of the Year</a> and <a href="/wiki/D.I.C.E._Award_for_Outstanding_Achievement_in_Story" title="D.I.C.E. Award for Outstanding Achievement in Story">Outstanding Achievement in Original Story</a>, and nominated it for <a href="/wiki/D.I.C.E._Award_for_Game_of_the_Year" title="D.I.C.E. Award for Game of the Year">Overall Game of the Year</a>, Computer Game of the Year, Console Game of the Year, <a href="/wiki/D.I.C.E._Award_for_Outstanding_Achievement_in_Game_Direction" title="D.I.C.E. Award for Outstanding Achievement in Game Direction">Outstanding Achievement in Game Direction</a>, <a href="/wiki/D.I.C.E._Award_for_Outstanding_Achievement_in_Game_Design" title="D.I.C.E. Award for Outstanding Achievement in Game Design">Outstanding Achievement in Game Design</a>, and <a href="/wiki/D.I.C.E._Award_for_Outstanding_Technical_Achievement" title="D.I.C.E. Award for Outstanding Technical Achievement">Outstanding Achievement in Gameplay Engineering</a>.<sup id="cite_ref-94" class="reference"><a href="#cite_note-94"><span class="cite-bracket">&#91;</span>90<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Legacy">Legacy</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Fallout_3&amp;action=edit&amp;section=10" title="Edit section: Legacy"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Some critics have referred to <i>Fallout 3</i> as one of the best game in the <i>Fallout</i> series,<sup id="cite_ref-99" class="reference"><a href="#cite_note-99"><span class="cite-bracket">&#91;</span>E<span class="cite-bracket">&#93;</span></a></sup> and as one of the <a href="/wiki/List_of_video_games_considered_the_best" title="List of video games considered the best">greatest games of all time</a>.<sup id="cite_ref-104" class="reference"><a href="#cite_note-104"><span class="cite-bracket">&#91;</span>F<span class="cite-bracket">&#93;</span></a></sup> <i>Fallout 3</i> was included in <i><a href="/wiki/The_Art_of_Video_Games" title="The Art of Video Games">The Art of Video Games</a></i> exhibit at <a href="/wiki/Smithsonian_American_Art_Museum" title="Smithsonian American Art Museum">Smithsonian American Art Museum</a>, where it was described as the defining <a href="/wiki/Adventure_game" title="Adventure game">adventure game</a> for current computers.<sup id="cite_ref-105" class="reference"><a href="#cite_note-105"><span class="cite-bracket">&#91;</span>99<span class="cite-bracket">&#93;</span></a></sup> In an article about the greatest games of the <a href="/wiki/Seventh_generation_of_video_game_consoles" title="Seventh generation of video game consoles">seventh generation of video game consoles</a>, <i>Eurogamer</i><span class="nowrap" style="padding-left:0.1em;">&#39;s</span> Will Porter wrote, "<i>Fallout 3</i> was, in my exploding and increasingly dislocated eyes, a triumph. A perfect meld of the old and the new ... The way <i>Fallout 3</i> strode out, blinked beneath an unfamiliar sun and went on to thrive, genuinely made it one of the greatest experiences of this generation."<sup id="cite_ref-Eurogamer_Games_of_Decade_106-0" class="reference"><a href="#cite_note-Eurogamer_Games_of_Decade-106"><span class="cite-bracket">&#91;</span>100<span class="cite-bracket">&#93;</span></a></sup> </p><p><i>Fallout 3</i> brought the <i>Fallout</i> series into the mainstream.<sup id="cite_ref-Washington_Post_107-0" class="reference"><a href="#cite_note-Washington_Post-107"><span class="cite-bracket">&#91;</span>101<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Push_Square_108-0" class="reference"><a href="#cite_note-Push_Square-108"><span class="cite-bracket">&#91;</span>102<span class="cite-bracket">&#93;</span></a></sup> Billy Studholme of <i><a href="/wiki/The_Washington_Post" title="The Washington Post">The Washington Post</a></i> wrote, "Before <i>Fallout 3</i>, there was no <i>Fallout</i> as we know it today. The game blew the hinges off the franchise in the best way."<sup id="cite_ref-Washington_Post_107-1" class="reference"><a href="#cite_note-Washington_Post-107"><span class="cite-bracket">&#91;</span>101<span class="cite-bracket">&#93;</span></a></sup> Due to the tepid reception toward the spin-off games <i><a href="/wiki/Fallout_Tactics:_Brotherhood_of_Steel" title="Fallout Tactics: Brotherhood of Steel">Fallout Tactics: Brotherhood of Steel</a></i> and <i><a href="/wiki/Fallout:_Brotherhood_of_Steel" title="Fallout: Brotherhood of Steel">Fallout: Brotherhood of Steel</a></i>, and the cancellation of the <i>Van Buren</i> project, the series stagnated in the mid 2000s.<sup id="cite_ref-IGN_History_29-2" class="reference"><a href="#cite_note-IGN_History-29"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup> Bethesda's decision to swap the <a href="/wiki/Isometric_video_game_graphics" title="Isometric video game graphics">isometric graphics</a> of the older games with 3D graphics as well as release the game on consoles helped <i>Fallout 3</i> reach a wider audience.<sup id="cite_ref-Washington_Post_107-2" class="reference"><a href="#cite_note-Washington_Post-107"><span class="cite-bracket">&#91;</span>101<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Eurogamer_History_109-0" class="reference"><a href="#cite_note-Eurogamer_History-109"><span class="cite-bracket">&#91;</span>103<span class="cite-bracket">&#93;</span></a></sup> Maxwell McGee of <i>GamesRadar+</i> also notes that Bethesda made <i>Fallout 3</i> more accessible to new players.<sup id="cite_ref-GamesRadar_New_Players_110-0" class="reference"><a href="#cite_note-GamesRadar_New_Players-110"><span class="cite-bracket">&#91;</span>104<span class="cite-bracket">&#93;</span></a></sup> McGee stated, "It's a guided experience that expertly introduces the <i>Fallout</i> universe without leaving you lost in the wasteland."<sup id="cite_ref-GamesRadar_New_Players_110-1" class="reference"><a href="#cite_note-GamesRadar_New_Players-110"><span class="cite-bracket">&#91;</span>104<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Retrospective_commentary">Retrospective commentary</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Fallout_3&amp;action=edit&amp;section=11" title="Edit section: Retrospective commentary"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In the years since its release, the initial overwhelming praise bestowed on <i>Fallout 3</i> has somewhat subsided.<sup id="cite_ref-TheGamer_111-0" class="reference"><a href="#cite_note-TheGamer-111"><span class="cite-bracket">&#91;</span>105<span class="cite-bracket">&#93;</span></a></sup> Retrospective commentary surrounding <i>Fallout 3</i> often focuses on the writing, which some players and journalists have bemoaned for the lack of choices the player can make to affect the story and unrealistic character decisions.<sup id="cite_ref-TheGamer_111-1" class="reference"><a href="#cite_note-TheGamer-111"><span class="cite-bracket">&#91;</span>105<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Kotaku_Retrospective_112-0" class="reference"><a href="#cite_note-Kotaku_Retrospective-112"><span class="cite-bracket">&#91;</span>106<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Hardcore_Gaming_113-0" class="reference"><a href="#cite_note-Hardcore_Gaming-113"><span class="cite-bracket">&#91;</span>107<span class="cite-bracket">&#93;</span></a></sup> For example, at the end of the game when the player can choose to sacrifice themself to activate the purifier, they are unable to ask a companion to do it instead, even if the companion is immune to radiation.<sup id="cite_ref-Hardcore_Gaming_113-1" class="reference"><a href="#cite_note-Hardcore_Gaming-113"><span class="cite-bracket">&#91;</span>107<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-114" class="reference"><a href="#cite_note-114"><span class="cite-bracket">&#91;</span>108<span class="cite-bracket">&#93;</span></a></sup> <i>Fallout 3</i><span class="nowrap" style="padding-left:0.1em;">&#39;s</span> successor, <i><a href="/wiki/Fallout:_New_Vegas" title="Fallout: New Vegas">Fallout: New Vegas</a></i>, introduced multiple questlines the player can follow to complete the game and replaced the karma system with reputation among specific factions.<sup id="cite_ref-Push_Square_108-1" class="reference"><a href="#cite_note-Push_Square-108"><span class="cite-bracket">&#91;</span>102<span class="cite-bracket">&#93;</span></a></sup> Due to its expanded role-playing mechanics, some players and journalists not only favor <i>Fallout: New Vegas</i>, but also deride <i>Fallout 3</i> in comparison.<sup id="cite_ref-TheGamer_111-2" class="reference"><a href="#cite_note-TheGamer-111"><span class="cite-bracket">&#91;</span>105<span class="cite-bracket">&#93;</span></a></sup> In response to the backlash, journalist Jade King wrote, "It feels elitist to suddenly pigeonhole it as some sort of failure ... Back in 2008, <i>Fallout 3</i> set a new benchmark for what open world [role-playing games] were capable of. We view it with such derision in hindsight, because Bethesda never really moved on from it.<sup id="cite_ref-TheGamer_111-3" class="reference"><a href="#cite_note-TheGamer-111"><span class="cite-bracket">&#91;</span>105<span class="cite-bracket">&#93;</span></a></sup> </p><p><i>Fallout 3</i><span class="nowrap" style="padding-left:0.1em;">&#39;s</span> open world map is often cited as the game's greatest achievement.<sup id="cite_ref-Eurogamer_Games_of_Decade_106-1" class="reference"><a href="#cite_note-Eurogamer_Games_of_Decade-106"><span class="cite-bracket">&#91;</span>100<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Kotaku_RPG_115-0" class="reference"><a href="#cite_note-Kotaku_RPG-115"><span class="cite-bracket">&#91;</span>109<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-PC_Gamer_Map_116-0" class="reference"><a href="#cite_note-PC_Gamer_Map-116"><span class="cite-bracket">&#91;</span>110<span class="cite-bracket">&#93;</span></a></sup> Its portrayal of 1950s American culture contrasted by the devastation of nuclear war helped <i>Fallout 3</i> stand apart from contemporary high fantasy role-playing games like <i><a href="/wiki/The_Elder_Scrolls" title="The Elder Scrolls">The Elder Scrolls</a></i> and <i><a href="/wiki/Gothic_(series)" title="Gothic (series)">Gothic</a></i>.<sup id="cite_ref-Eurogamer_Games_of_Decade_106-2" class="reference"><a href="#cite_note-Eurogamer_Games_of_Decade-106"><span class="cite-bracket">&#91;</span>100<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-117" class="reference"><a href="#cite_note-117"><span class="cite-bracket">&#91;</span>111<span class="cite-bracket">&#93;</span></a></sup> Journalists have also noted how the map emphasized exploration, and allowed players to find unique side quests and scenes of environmental storytelling.<sup id="cite_ref-Eurogamer_Games_of_Decade_106-3" class="reference"><a href="#cite_note-Eurogamer_Games_of_Decade-106"><span class="cite-bracket">&#91;</span>100<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-RPS_Map_118-0" class="reference"><a href="#cite_note-RPS_Map-118"><span class="cite-bracket">&#91;</span>112<span class="cite-bracket">&#93;</span></a></sup> Khee Hoon Chan of <i><a href="/wiki/Rock_Paper_Shotgun" title="Rock Paper Shotgun">Rock Paper Shotgun</a></i> remarked, "The <i>Fallout 3</i> world is probably better traversed when you abandon all pretense of trying to find your father, and wander about the endless wilderness as a roaming wayfarer, discovering these vignettes of humanity's perseverance after a global catastrophe."<sup id="cite_ref-RPS_Map_118-1" class="reference"><a href="#cite_note-RPS_Map-118"><span class="cite-bracket">&#91;</span>112<span class="cite-bracket">&#93;</span></a></sup> Jeremy Peel of <i><a href="/wiki/PCGamesN" title="PCGamesN">PCGamesN</a></i> argues that <i>Fallout 3</i><span class="nowrap" style="padding-left:0.1em;">&#39;s</span> depiction of Washington, D.C. revolutionized video game exploration due to its non-linear design. Peel wrote, "Part of <i>Fallout 3</i><span class="nowrap" style="padding-left:0.1em;">&#39;s</span> legacy lies in setting the concept of a videogame dungeon free. Bethesda's D.C. allows you to approach its dangers from different directions, in different orders, and still find a satisfying loop you can recognize as dungeon-spelunking."<sup id="cite_ref-PCGamesN_119-0" class="reference"><a href="#cite_note-PCGamesN-119"><span class="cite-bracket">&#91;</span>113<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Notes">Notes</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Fallout_3&amp;action=edit&amp;section=12" title="Edit section: Notes"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-upper-alpha"> <div class="mw-references-wrap"><ol class="references"> <li id="cite_note-43"><span class="mw-cite-backlink"><b><a href="#cite_ref-43">^</a></b></span> <span class="reference-text">One journalist speculated the decision to not release <i>Fallout 3</i> in India was due to the game's depiction of <a href="/wiki/American_Brahman" title="American Brahman">Brahman</a> cattle. In Hinduism, cows are revered, and the similarly named concepts of <i><a href="/wiki/Brahman" title="Brahman">Brahman</a></i> and <a href="/wiki/Brahmin" title="Brahmin">Brahmin</a> are of great imporatance in Hindu society.<sup id="cite_ref-Kotaku_India_42-1" class="reference"><a href="#cite_note-Kotaku_India-42"><span class="cite-bracket">&#91;</span>42<span class="cite-bracket">&#93;</span></a></sup></span> </li> <li id="cite_note-55"><span class="mw-cite-backlink"><b><a href="#cite_ref-55">^</a></b></span> <span class="reference-text"><i>Electronic Gaming Monthly</i> would sometimes have three critics review a game, and display the individual ratings from each critic. Demian Linn gave an A score, Theirry Nguyen game a B+ score, and Philip Kollar gave an A+ score.<sup id="cite_ref-EGM_Review_1-2" class="reference"><a href="#cite_note-EGM_Review-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup></span> </li> <li id="cite_note-83"><span class="mw-cite-backlink"><b><a href="#cite_ref-83">^</a></b></span> <span class="reference-text">Attributed to multiple sources: <ul><li><i>Gamasutra</i><sup id="cite_ref-78" class="reference"><a href="#cite_note-78"><span class="cite-bracket">&#91;</span>76<span class="cite-bracket">&#93;</span></a></sup></li> <li><i>GamesRadar+</i><sup id="cite_ref-79" class="reference"><a href="#cite_note-79"><span class="cite-bracket">&#91;</span>77<span class="cite-bracket">&#93;</span></a></sup></li> <li>GameSpy<sup id="cite_ref-80" class="reference"><a href="#cite_note-80"><span class="cite-bracket">&#91;</span>78<span class="cite-bracket">&#93;</span></a></sup></li> <li><i>IGN</i><sup id="cite_ref-81" class="reference"><a href="#cite_note-81"><span class="cite-bracket">&#91;</span>79<span class="cite-bracket">&#93;</span></a></sup></li> <li>UGO Networks<sup id="cite_ref-82" class="reference"><a href="#cite_note-82"><span class="cite-bracket">&#91;</span>80<span class="cite-bracket">&#93;</span></a></sup></li></ul> </span></li> <li id="cite_note-91"><span class="mw-cite-backlink"><b><a href="#cite_ref-91">^</a></b></span> <span class="reference-text">Attributed to multiple sources: <ul><li><i>Official Xbox Magazine</i> Xbox 360<sup id="cite_ref-84" class="reference"><a href="#cite_note-84"><span class="cite-bracket">&#91;</span>81<span class="cite-bracket">&#93;</span></a></sup></li> <li>GameSpy Xbox 360<sup id="cite_ref-85" class="reference"><a href="#cite_note-85"><span class="cite-bracket">&#91;</span>82<span class="cite-bracket">&#93;</span></a></sup></li> <li><i>IGN</i> Xbox 360<sup id="cite_ref-86" class="reference"><a href="#cite_note-86"><span class="cite-bracket">&#91;</span>83<span class="cite-bracket">&#93;</span></a></sup></li> <li><i>GamePro</i> PC<sup id="cite_ref-87" class="reference"><a href="#cite_note-87"><span class="cite-bracket">&#91;</span>84<span class="cite-bracket">&#93;</span></a></sup></li> <li>GameSpy PC<sup id="cite_ref-88" class="reference"><a href="#cite_note-88"><span class="cite-bracket">&#91;</span>85<span class="cite-bracket">&#93;</span></a></sup></li> <li><i>GameSpot</i> PC<sup id="cite_ref-89" class="reference"><a href="#cite_note-89"><span class="cite-bracket">&#91;</span>86<span class="cite-bracket">&#93;</span></a></sup></li> <li><i>GameTrailers</i> PC<sup id="cite_ref-90" class="reference"><a href="#cite_note-90"><span class="cite-bracket">&#91;</span>87<span class="cite-bracket">&#93;</span></a></sup></li></ul> </span></li> <li id="cite_note-99"><span class="mw-cite-backlink"><b><a href="#cite_ref-99">^</a></b></span> <span class="reference-text">Attributed to multiple references:<sup id="cite_ref-95" class="reference"><a href="#cite_note-95"><span class="cite-bracket">&#91;</span>91<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-96" class="reference"><a href="#cite_note-96"><span class="cite-bracket">&#91;</span>92<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-97" class="reference"><a href="#cite_note-97"><span class="cite-bracket">&#91;</span>93<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-98" class="reference"><a href="#cite_note-98"><span class="cite-bracket">&#91;</span>94<span class="cite-bracket">&#93;</span></a></sup></span> </li> <li id="cite_note-104"><span class="mw-cite-backlink"><b><a href="#cite_ref-104">^</a></b></span> <span class="reference-text">Attributed to multiple references:<sup id="cite_ref-100" class="reference"><a href="#cite_note-100"><span class="cite-bracket">&#91;</span>95<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-G4_100_101-0" class="reference"><a href="#cite_note-G4_100-101"><span class="cite-bracket">&#91;</span>96<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-102" class="reference"><a href="#cite_note-102"><span class="cite-bracket">&#91;</span>97<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-103" class="reference"><a href="#cite_note-103"><span class="cite-bracket">&#91;</span>98<span class="cite-bracket">&#93;</span></a></sup></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Fallout_3&amp;action=edit&amp;section=13" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239543626"><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-EGM_Review-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-EGM_Review_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-EGM_Review_1-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-EGM_Review_1-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFLinnNguyenKollar2008" class="citation magazine cs1">Linn, Demian; Nguyen, Thierry; Kollar, Philip (December 2008). "Fallout 3". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No.&#160;235. p.&#160;69.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Electronic+Gaming+Monthly&amp;rft.atitle=Fallout+3&amp;rft.issue=235&amp;rft.pages=69&amp;rft.date=2008-12&amp;rft.aulast=Linn&amp;rft.aufirst=Demian&amp;rft.au=Nguyen%2C+Thierry&amp;rft.au=Kollar%2C+Philip&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AFallout+3" class="Z3988"></span></span> </li> <li id="cite_note-GamesRadar_Review-2"><span class="mw-cite-backlink">^ <a href="#cite_ref-GamesRadar_Review_2-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GamesRadar_Review_2-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-GamesRadar_Review_2-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-GamesRadar_Review_2-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-GamesRadar_Review_2-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-GamesRadar_Review_2-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKelly2008" class="citation web cs1">Kelly, Andy (October 28, 2008). <a rel="nofollow" class="external text" href="https://www.gamesradar.com/fallout-3-review/">"Fallout 3 review"</a>. <i><a href="/wiki/GamesRadar%2B" title="GamesRadar+">GamesRadar+</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">May 24,</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesRadar%2B&amp;rft.atitle=Fallout+3+review&amp;rft.date=2008-10-28&amp;rft.aulast=Kelly&amp;rft.aufirst=Andy&amp;rft_id=https%3A%2F%2Fwww.gamesradar.com%2Ffallout-3-review%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AFallout+3" class="Z3988"></span></span> </li> <li id="cite_note-Guide_Book-3"><span class="mw-cite-backlink">^ <a href="#cite_ref-Guide_Book_3-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Guide_Book_3-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Guide_Book_3-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Guide_Book_3-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Guide_Book_3-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Guide_Book_3-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-Guide_Book_3-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-Guide_Book_3-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-Guide_Book_3-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-Guide_Book_3-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-Guide_Book_3-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-Guide_Book_3-11"><sup><i><b>l</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHodgson2009" class="citation book cs1">Hodgson, David S.J. (2009). <i>Fallout 3 Game Of The Year Edition Prima Official Game Guide</i>. <a href="/wiki/Prima_Games" title="Prima Games">Prima Games</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0-307-46703-4" title="Special:BookSources/978-0-307-46703-4"><bdi>978-0-307-46703-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Fallout+3+Game+Of+The+Year+Edition+Prima+Official+Game+Guide&amp;rft.pub=Prima+Games&amp;rft.date=2009&amp;rft.isbn=978-0-307-46703-4&amp;rft.aulast=Hodgson&amp;rft.aufirst=David+S.J.&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AFallout+3" class="Z3988"></span></span> </li> <li id="cite_note-GameSpy_Preview-4"><span class="mw-cite-backlink">^ <a href="#cite_ref-GameSpy_Preview_4-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GameSpy_Preview_4-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFNguyen2007" class="citation web cs1">Nguyen, Thierry (July 1, 2007). <a rel="nofollow" class="external text" href="http://xbox360.gamespy.com/xbox-360/fallout-3/800875p1.html">"Previews: Fallout 3"</a>. <i><a href="/wiki/GameSpy" title="GameSpy">GameSpy</a></i>. pp.&#160;1–4<span class="reference-accessdate">. Retrieved <span class="nowrap">May 15,</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpy&amp;rft.atitle=Previews%3A+Fallout+3&amp;rft.pages=1-4&amp;rft.date=2007-07-01&amp;rft.aulast=Nguyen&amp;rft.aufirst=Thierry&amp;rft_id=http%3A%2F%2Fxbox360.gamespy.com%2Fxbox-360%2Ffallout-3%2F800875p1.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AFallout+3" class="Z3988"></span></span> </li> <li id="cite_note-Ars_Technica-5"><span class="mw-cite-backlink">^ <a href="#cite_ref-Ars_Technica_5-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Ars_Technica_5-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Ars_Technica_5-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Ars_Technica_5-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Ars_Technica_5-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Ars_Technica_5-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-Ars_Technica_5-6"><sup><i><b>g</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFDesanto2008" class="citation web cs1">Desanto, Mark (October 29, 2008). <a rel="nofollow" class="external text" href="https://arstechnica.com/gaming/2008/10/fallout-3-review/">"Falling in and out of love with you: Ars reviews Fallout 3"</a>. <i><a href="/wiki/Ars_Technica" title="Ars Technica">Ars Technica</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">May 15,</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Ars+Technica&amp;rft.atitle=Falling+in+and+out+of+love+with+you%3A+Ars+reviews+Fallout+3&amp;rft.date=2008-10-29&amp;rft.aulast=Desanto&amp;rft.aufirst=Mark&amp;rft_id=https%3A%2F%2Farstechnica.com%2Fgaming%2F2008%2F10%2Ffallout-3-review%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AFallout+3" class="Z3988"></span></span> </li> <li id="cite_note-GameSpy_Review-6"><span class="mw-cite-backlink">^ <a href="#cite_ref-GameSpy_Review_6-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GameSpy_Review_6-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFTuttle2008" class="citation web cs1">Tuttle, Will (October 27, 2008). <a rel="nofollow" class="external text" href="http://au.xbox360.gamespy.com/xbox-360/fallout-3/924342p1.html">"Fallout 3 Review"</a>. <a href="/wiki/GameSpy" title="GameSpy">GameSpy</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120401001856/http://au.xbox360.gamespy.com/xbox-360/fallout-3/924342p1.html">Archived</a> from the original on April 1, 2012<span class="reference-accessdate">. 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a>span,.mw-parser-output .navbar a>abbr{text-decoration:inherit}.mw-parser-output .navbar-mini abbr{font-variant:small-caps;border-bottom:none;text-decoration:none;cursor:inherit}.mw-parser-output .navbar-ct-full{font-size:114%;margin:0 7em}.mw-parser-output .navbar-ct-mini{font-size:114%;margin:0 4em}html.skin-theme-clientpref-night .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}@media(prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}}@media print{.mw-parser-output .navbar{display:none!important}}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Bethesda_Game_Studios" title="Template:Bethesda Game Studios"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Bethesda_Game_Studios" title="Template talk:Bethesda Game Studios"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Bethesda_Game_Studios" title="Special:EditPage/Template:Bethesda Game Studios"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Bethesda_Game_Studios" style="font-size:114%;margin:0 4em"><a href="/wiki/Bethesda_Game_Studios" title="Bethesda Game Studios">Bethesda Game Studios</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/The_Elder_Scrolls" title="The Elder Scrolls">The Elder Scrolls</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/The_Elder_Scrolls_III:_Morrowind" title="The Elder Scrolls III: Morrowind">The Elder Scrolls III: Morrowind</a></i> <ul><li><i><a href="/wiki/The_Elder_Scrolls_III:_Tribunal" title="The Elder Scrolls III: Tribunal">Tribunal</a></i></li> <li><i><a href="/wiki/The_Elder_Scrolls_III:_Bloodmoon" title="The Elder Scrolls III: Bloodmoon">Bloodmoon</a></i></li></ul></li> <li><i><a href="/wiki/The_Elder_Scrolls_IV:_Oblivion" title="The Elder Scrolls IV: Oblivion">IV: Oblivion</a></i> <ul><li><i><a href="/wiki/The_Elder_Scrolls_IV:_Knights_of_the_Nine" title="The Elder Scrolls IV: Knights of the Nine">Knights of the Nine</a></i></li> <li><i><a href="/wiki/The_Elder_Scrolls_IV:_Shivering_Isles" title="The Elder Scrolls IV: Shivering Isles">Shivering Isles</a></i></li></ul></li> <li><i><a href="/wiki/The_Elder_Scrolls_V:_Skyrim" title="The Elder Scrolls V: Skyrim">V: Skyrim</a></i> <ul><li><i><a href="/wiki/The_Elder_Scrolls_V:_Skyrim_%E2%80%93_Dawnguard" title="The Elder Scrolls V: Skyrim – Dawnguard">Dawnguard</a></i></li> <li><i><a href="/wiki/The_Elder_Scrolls_V:_Skyrim_%E2%80%93_Hearthfire" title="The Elder Scrolls V: Skyrim – Hearthfire">Hearthfire</a></i></li> <li><i><a href="/wiki/The_Elder_Scrolls_V:_Skyrim_%E2%80%93_Dragonborn" title="The Elder Scrolls V: Skyrim – Dragonborn">Dragonborn</a></i></li></ul></li> <li><i><a href="/wiki/The_Elder_Scrolls:_Blades" title="The Elder Scrolls: Blades">Blades</a></i></li> <li><i><a href="/wiki/The_Elder_Scrolls_VI" title="The Elder Scrolls VI">VI</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/IHRA_Drag_Racing" title="IHRA Drag Racing">IHRA Drag Racing</a></i></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/IHRA_Professional_Drag_Racing_2005" title="IHRA Professional Drag Racing 2005">IHRA Professional Drag Racing 2005</a></i></li> <li><i><a href="/wiki/IHRA_Drag_Racing:_Sportsman_Edition" title="IHRA Drag Racing: Sportsman Edition">Sportsman Edition</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Fallout_(franchise)" title="Fallout (franchise)">Fallout</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a class="mw-selflink selflink">Fallout 3</a></i> <ul><li><a href="/wiki/Fallout_3_downloadable_content" title="Fallout 3 downloadable content">DLC</a></li></ul></li> <li><i><a href="/wiki/Fallout_Shelter" title="Fallout Shelter">Shelter</a></i></li> <li><i><a href="/wiki/Fallout_4" title="Fallout 4">4</a></i> <ul><li><i><a href="/wiki/Fallout_4:_Far_Harbor" title="Fallout 4: Far Harbor">Far Harbor</a></i></li> <li><i><a href="/wiki/Fallout_4:_Nuka-World" title="Fallout 4: Nuka-World">Nuka-World</a></i></li> <li><a href="/wiki/Fallout_4_downloadable_content" title="Fallout 4 downloadable content">other DLC</a></li></ul></li> <li><i><a href="/wiki/Fallout_76" title="Fallout 76">76</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other games</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Starfield_(video_game)" title="Starfield (video game)">Starfield</a></i> <ul><li><i><a href="/wiki/Starfield:_Shattered_Space" title="Starfield: Shattered Space">Shattered Space</a></i></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Todd_Howard" title="Todd Howard">Todd Howard</a></li> <li><a href="/wiki/Emil_Pagliarulo" title="Emil Pagliarulo">Emil Pagliarulo</a></li> <li><a href="/wiki/Istvan_Pely" title="Istvan Pely">Istvan Pely</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technology</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Creation_Engine" title="Creation Engine">Creation Engine</a></li> <li><a href="/wiki/Radiant_AI" title="Radiant AI">Radiant AI</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Creation_Club" title="Creation Club">Creation Club</a></li> <li><a href="/wiki/Fallout_(American_TV_series)" title="Fallout (American TV series)"><i>Fallout</i> (American TV series)</a></li> <li>"<a href="/wiki/Children_of_the_Sky_(song)" title="Children of the Sky (song)">Children of the Sky</a>"</li> <li><a href="/wiki/Bethesda_Softworks" title="Bethesda Softworks">Bethesda Softworks</a></li> <li><a href="/wiki/ZeniMax_Media" title="ZeniMax Media">ZeniMax Media</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <b><a href="/wiki/Category:Bethesda_Game_Studios_games" title="Category:Bethesda Game Studios games">Category</a></b></div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Fallout_series" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Fallout_series" title="Template:Fallout series"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Fallout_series" title="Template talk:Fallout series"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Fallout_series" title="Special:EditPage/Template:Fallout series"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Fallout_series" style="font-size:114%;margin:0 4em"><a href="/wiki/Fallout_(franchise)" title="Fallout (franchise)"><i>Fallout</i> series</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Video <br /> games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Main series</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Fallout_(video_game)" title="Fallout (video game)">Fallout</a></i></li> <li><i><a href="/wiki/Fallout_2" title="Fallout 2">Fallout 2</a></i></li> <li><i><a class="mw-selflink selflink">Fallout 3</a></i> <ul><li><a href="/wiki/Fallout_3_downloadable_content" title="Fallout 3 downloadable content">DLC</a></li></ul></li> <li><i><a href="/wiki/Fallout_4" title="Fallout 4">Fallout 4</a></i> <ul><li><i><a href="/wiki/Fallout_4:_Far_Harbor" title="Fallout 4: Far Harbor">Far Harbor</a></i></li> <li><i><a href="/wiki/Fallout_4:_Nuka-World" title="Fallout 4: Nuka-World">Nuka-World</a></i></li> <li><a href="/wiki/Creation_Club" title="Creation Club">Creation Club</a></li> <li><a href="/wiki/Fallout_4_downloadable_content" title="Fallout 4 downloadable content">other DLC</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Spin-offs</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Fallout_Tactics:_Brotherhood_of_Steel" title="Fallout Tactics: Brotherhood of Steel">Tactics: Brotherhood of Steel</a></i></li> <li><i><a href="/wiki/Fallout:_Brotherhood_of_Steel" title="Fallout: Brotherhood of Steel">Brotherhood of Steel</a></i></li> <li><i><a href="/wiki/Fallout:_New_Vegas" title="Fallout: New Vegas">New Vegas</a></i></li> <li><i><a href="/wiki/Fallout_Shelter" title="Fallout Shelter">Shelter</a></i></li> <li><i><a href="/wiki/Fallout_76" title="Fallout 76">76</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Cancelled</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Van_Buren_(video_game)" title="Van Buren (video game)">Van Buren</a></i></li> <li><i><a href="/wiki/Fallout_Online" title="Fallout Online">Online</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Fallout_(American_TV_series)" title="Fallout (American TV series)">TV series</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li>"<a href="/wiki/The_End_(Fallout)" title="The End (Fallout)">The End</a>"</li> <li>"<a href="/wiki/The_Target_(Fallout)" title="The Target (Fallout)">The Target</a>"</li> <li>"<a href="/wiki/The_Head_(Fallout)" title="The Head (Fallout)">The Head</a>"</li> <li>"<a href="/wiki/The_Ghouls_(Fallout)" title="The Ghouls (Fallout)">The Ghouls</a>"</li> <li>"<a href="/wiki/The_Past_(Fallout)" title="The Past (Fallout)">The Past</a>"</li> <li>"<a href="/wiki/The_Trap_(Fallout)" title="The Trap (Fallout)">The Trap</a>"</li> <li>"<a href="/wiki/The_Radio_(Fallout)" title="The Radio (Fallout)">The Radio</a>"</li> <li>"<a href="/wiki/The_Beginning_(Fallout)" title="The Beginning (Fallout)">The Beginning</a>"</li> <li><a href="/wiki/Fallout_(soundtrack)" title="Fallout (soundtrack)">Soundtrack</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other <br /> media</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Music_of_the_Fallout_series" title="Music of the Fallout series">Music</a></li> <li><i><a href="/wiki/Fallout:_The_Board_Game" title="Fallout: The Board Game">The Board Game</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Unofficial <br /> content</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Mods</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Fallout_1.5:_Resurrection" title="Fallout 1.5: Resurrection">1.5: Resurrection</a></i></li> <li><i><a href="/wiki/Fallout:_London" title="Fallout: London">London</a></i></li> <li><i><a href="/wiki/Fallout:_New_California" title="Fallout: New California">New California</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Nukapedia" title="Nukapedia">Nukapedia</a></li> <li><i><a href="/wiki/Fallout:_Equestria" title="Fallout: Equestria">Equestria</a></i></li> <li><i><a href="/wiki/Fallout:_Nuka_Break" title="Fallout: Nuka Break">Nuka Break</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Universe</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Characters</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Dogmeat_(Fallout)" title="Dogmeat (Fallout)">Dogmeat</a></li> <li><a href="/wiki/Nick_Valentine" title="Nick Valentine">Nick Valentine</a></li> <li><a href="/wiki/Vault_Boy" title="Vault Boy">Vault Boy</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Factions</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Brotherhood_of_Steel" title="Brotherhood of Steel">Brotherhood of Steel</a></li> <li><a href="/wiki/New_California_Republic" title="New California Republic">New California Republic</a></li> <li><a href="/wiki/Vault-Tec" title="Vault-Tec">Vault-Tec</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Ghoul_(Fallout)" title="Ghoul (Fallout)">Ghoul</a></li> <li><a href="/wiki/Megaton_(Fallout_3)" title="Megaton (Fallout 3)">Megaton</a></li> <li><a href="/wiki/Pip-Boy" title="Pip-Boy">Pip-Boy</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Tim_Cain" title="Tim Cain">Tim Cain</a></li> <li><a href="/wiki/Leonard_Boyarsky" title="Leonard Boyarsky">Leonard Boyarsky</a></li> <li><a href="/wiki/Todd_Howard" title="Todd Howard">Todd Howard</a></li> <li><a href="/wiki/Inon_Zur" title="Inon Zur">Inon Zur</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Companies</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Interplay_Entertainment" title="Interplay Entertainment">Interplay Entertainment</a></li> <li><a href="/wiki/Micro_Fort%C3%A9" title="Micro Forté">Micro Forté</a></li> <li><a href="/wiki/Black_Isle_Studios" title="Black Isle Studios">Black Isle Studios</a></li> <li><a href="/wiki/Bethesda_Softworks" title="Bethesda Softworks">Bethesda Softworks</a> <ul><li><a href="/wiki/Bethesda_Game_Studios" title="Bethesda Game Studios">Bethesda Game Studios</a></li></ul></li> <li><a href="/wiki/Obsidian_Entertainment" title="Obsidian Entertainment">Obsidian Entertainment</a></li> <li><a href="/wiki/Behaviour_Interactive" title="Behaviour Interactive">Behaviour Interactive</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Exodus_(role-playing_game)" title="Exodus (role-playing game)">Exodus</a></i></li> <li><i><a href="/wiki/Wasteland_(video_game)" title="Wasteland (video game)">Wasteland</a></i></li> <li><i><a href="/wiki/The_Outer_Worlds" title="The Outer Worlds">The Outer Worlds</a></i></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Category:Fallout_(franchise)" title="Category:Fallout (franchise)">Category</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Game_Developers_Choice_Award_for_Game_of_the_Year" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:GDCA_GOTY" title="Template:GDCA GOTY"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:GDCA_GOTY" title="Template talk:GDCA GOTY"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:GDCA_GOTY" title="Special:EditPage/Template:GDCA GOTY"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Game_Developers_Choice_Award_for_Game_of_the_Year" style="font-size:114%;margin:0 4em"><a href="/wiki/Game_Developers_Choice_Award_for_Game_of_the_Year" title="Game Developers Choice Award for Game of the Year">Game Developers Choice Award for Game of the Year</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/The_Sims_(video_game)" title="The Sims (video game)">The Sims</a></i> (2000)</li> <li><i><a href="/wiki/Grand_Theft_Auto_III" title="Grand Theft Auto III">Grand Theft Auto III</a></i> (2001)</li> <li><i><a href="/wiki/Metroid_Prime" title="Metroid Prime">Metroid Prime</a></i> (2002)</li> <li><i><a href="/wiki/Star_Wars:_Knights_of_the_Old_Republic_(video_game)" title="Star Wars: Knights of the Old Republic (video game)">Star Wars: Knights of the Old Republic</a></i> (2003)</li> <li><i><a href="/wiki/Half-Life_2" title="Half-Life 2">Half-Life 2</a></i> (2004)</li> <li><i><a href="/wiki/Shadow_of_the_Colossus" title="Shadow of the Colossus">Shadow of the Colossus</a></i> (2005)</li> <li><i><a href="/wiki/Gears_of_War_(video_game)" title="Gears of War (video game)">Gears of War</a></i> (2006)</li> <li><i><a href="/wiki/Portal_(video_game)" title="Portal (video game)">Portal</a></i> (2007)</li> <li><i><a class="mw-selflink selflink">Fallout 3</a></i> (2008)</li> <li><i><a href="/wiki/Uncharted_2:_Among_Thieves" title="Uncharted 2: Among Thieves">Uncharted 2: Among Thieves</a></i> (2009)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Red_Dead_Redemption" title="Red Dead Redemption">Red Dead Redemption</a></i> (2010)</li> <li><i><a href="/wiki/The_Elder_Scrolls_V:_Skyrim" title="The Elder Scrolls V: Skyrim">The Elder Scrolls V: Skyrim</a></i> (2011)</li> <li><i><a href="/wiki/Journey_(2012_video_game)" title="Journey (2012 video game)">Journey</a></i> (2012)</li> <li><i><a href="/wiki/The_Last_of_Us" title="The Last of Us">The Last of Us</a></i> (2013)</li> <li><i><a href="/wiki/Middle-earth:_Shadow_of_Mordor" title="Middle-earth: Shadow of Mordor">Middle-earth: Shadow of Mordor</a></i> (2014)</li> <li><i><a href="/wiki/The_Witcher_3:_Wild_Hunt" title="The Witcher 3: Wild Hunt">The Witcher 3: Wild Hunt</a></i> (2015)</li> <li><i><a href="/wiki/Overwatch_(video_game)" title="Overwatch (video game)">Overwatch</a></i> (2016)</li> <li><i><a href="/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild" title="The Legend of Zelda: Breath of the Wild">The Legend of Zelda: Breath of the Wild</a></i> (2017)</li> <li><i><a href="/wiki/God_of_War_(2018_video_game)" title="God of War (2018 video game)">God of War</a></i> (2018)</li> <li><i><a href="/wiki/Untitled_Goose_Game" title="Untitled Goose Game">Untitled Goose Game</a></i> (2019)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Hades_(video_game)" title="Hades (video game)">Hades</a></i> (2020)</li> <li><i><a href="/wiki/Inscryption" title="Inscryption">Inscryption</a></i> (2021)</li> <li><i><a href="/wiki/Elden_Ring" title="Elden Ring">Elden Ring</a></i> (2022)</li> <li><i><a href="/wiki/Baldur%27s_Gate_3" title="Baldur&#39;s Gate 3">Baldur's Gate 3</a></i> (2023)</li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Golden_Joystick_Award_for_Ultimate_Game_of_the_Year" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Golden_Joystick_GOTY" title="Template:Golden Joystick GOTY"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Golden_Joystick_GOTY" title="Template talk:Golden Joystick GOTY"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Golden_Joystick_GOTY" title="Special:EditPage/Template:Golden Joystick GOTY"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Golden_Joystick_Award_for_Ultimate_Game_of_the_Year" style="font-size:114%;margin:0 4em"><a href="/wiki/Golden_Joystick_Awards" title="Golden Joystick Awards">Golden Joystick Award</a> for <a href="/wiki/Golden_Joystick_Award_for_Game_of_the_Year" title="Golden Joystick Award for Game of the Year">Ultimate Game of the Year</a></div></th></tr><tr><td colspan="2" class="navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><span class="nowrap"><i><a href="/wiki/Jetpac" title="Jetpac">Jetpac</a></i> (1983)</span></li> <li><span class="nowrap"><i><a href="/wiki/Knight_Lore" title="Knight Lore">Knight Lore</a></i> (1984)</span></li> <li><span class="nowrap"><i><a href="/wiki/The_Way_of_the_Exploding_Fist" title="The Way of the Exploding Fist">The Way of the Exploding Fist</a></i> (1985)</span></li> <li><span class="nowrap"><i><a href="/wiki/Gauntlet_(1985_video_game)" title="Gauntlet (1985 video game)">Gauntlet</a></i> (1986)</span></li> <li><span class="nowrap"><i><a href="/wiki/Out_Run" title="Out Run">Out Run</a></i> (1987/88)</span></li> <li><span class="nowrap"><i><a href="/wiki/Operation_Wolf" title="Operation Wolf">Operation Wolf</a></i> † <i>/ <a href="/wiki/Speedball_(video_game)" title="Speedball (video game)">Speedball</a></i> ‡ <i>/ <a href="/wiki/Thunder_Blade" title="Thunder Blade">Thunder Blade</a></i> (1988/89)</span></li> <li><span class="nowrap"><i><a href="/wiki/The_Untouchables_(video_game)" title="The Untouchables (video game)">The Untouchables</a></i> † <i>/ <a href="/wiki/Kick_Off_(series)" title="Kick Off (series)">Kick Off</a></i> ‡ (1989/90)</span></li> <li><span class="nowrap"><i><a href="/wiki/Rick_Dangerous_2" title="Rick Dangerous 2">Rick Dangerous 2</a></i> † <i>/ <a href="/wiki/Kick_Off_(series)#Kick_Off_2" title="Kick Off (series)">Kick Off 2</a></i> ‡ <i>/ <a href="/wiki/Mega_Man_(1987_video_game)" title="Mega Man (1987 video game)">Mega Man</a></i> † <i>/ <a href="/wiki/John_Madden_Football_(1990_video_game)" title="John Madden Football (1990 video game)">John Madden Football</a></i> ‡ (1990/91)</span></li> <li><span class="nowrap"><i><a href="/wiki/Sonic_the_Hedgehog_(1991_video_game)" title="Sonic the Hedgehog (1991 video game)">Sonic the Hedgehog</a></i> (1991/92)</span></li> <li><span class="nowrap"><i><a href="/wiki/Street_Fighter_II:_The_World_Warrior" class="mw-redirect" title="Street Fighter II: The World Warrior">Street Fighter II: The World Warrior</a></i> (1992/93)</span></li> <li><span class="nowrap"><i><a href="/wiki/Super_Mario_64" title="Super Mario 64">Super Mario 64</a></i> (1996/97)</span></li> <li><span class="nowrap"><i><a href="/wiki/Grand_Theft_Auto_III" title="Grand Theft Auto III">Grand Theft Auto III</a></i> (2002)</span></li> <li><span class="nowrap"><i><a href="/wiki/Grand_Theft_Auto:_Vice_City" title="Grand Theft Auto: Vice City">Grand Theft Auto: Vice City</a></i> (2003)</span></li> <li><span class="nowrap"><i><a href="/wiki/Doom_3" title="Doom 3">Doom 3</a></i> (2004)</span></li> <li><span class="nowrap"><i><a href="/wiki/Grand_Theft_Auto:_San_Andreas" title="Grand Theft Auto: San Andreas">Grand Theft Auto: San Andreas</a></i> (2005)</span></li> <li><span class="nowrap"><i><a href="/wiki/The_Elder_Scrolls_IV:_Oblivion" title="The Elder Scrolls IV: Oblivion">The Elder Scrolls IV: Oblivion</a></i> (2006)</span></li> <li><span class="nowrap"><i><a href="/wiki/Gears_of_War_(video_game)" title="Gears of War (video game)">Gears of War</a></i> (2007)</span></li> <li><span class="nowrap"><i><a href="/wiki/Call_of_Duty_4:_Modern_Warfare" title="Call of Duty 4: Modern Warfare">Call of Duty 4: Modern Warfare</a></i> (2008)</span></li> <li><span class="nowrap"><i><a class="mw-selflink selflink">Fallout 3</a></i> (2009)</span></li> <li><span class="nowrap"><i><a href="/wiki/Mass_Effect_2" title="Mass Effect 2">Mass Effect 2</a></i> (2010)</span></li> <li><span class="nowrap"><i><a href="/wiki/Portal_2" title="Portal 2">Portal 2</a></i> (2011)</span></li> <li><span class="nowrap"><i><a href="/wiki/The_Elder_Scrolls_V:_Skyrim" title="The Elder Scrolls V: Skyrim">The Elder Scrolls V: Skyrim</a></i> (2012)</span></li> <li><span class="nowrap"><i><a href="/wiki/Grand_Theft_Auto_V" title="Grand Theft Auto V">Grand Theft Auto V</a></i> (2013)</span></li> <li><span class="nowrap"><i><a href="/wiki/Dark_Souls_II" title="Dark Souls II">Dark Souls II</a></i> (2014)</span></li> <li><span class="nowrap"><i><a href="/wiki/The_Witcher_3:_Wild_Hunt" title="The Witcher 3: Wild Hunt">The Witcher 3: Wild Hunt</a></i> (2015)</span></li> <li><span class="nowrap"><i><a href="/wiki/Dark_Souls_III" title="Dark Souls III">Dark Souls III</a></i> (2016)</span></li> <li><span class="nowrap"><i><a href="/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild" title="The Legend of Zelda: Breath of the Wild">The Legend of Zelda: Breath of the Wild</a></i> (2017)</span></li> <li><span class="nowrap"><i><a href="/wiki/Fortnite_Battle_Royale" title="Fortnite Battle Royale">Fortnite Battle Royale</a></i> (2018)</span></li> <li><span class="nowrap"><i><a href="/wiki/Resident_Evil_2_(2019_video_game)" title="Resident Evil 2 (2019 video game)">Resident Evil 2</a></i> (2019)</span></li> <li><span class="nowrap"><i><a href="/wiki/The_Last_of_Us_Part_II" title="The Last of Us Part II">The Last of Us Part II</a></i> (2020)</span></li> <li><span class="nowrap"><i><a href="/wiki/Resident_Evil_Village" title="Resident Evil Village">Resident Evil Village</a></i> (2021)</span></li> <li><span class="nowrap"><i><a href="/wiki/Elden_Ring" title="Elden Ring">Elden Ring</a></i> (2022)</span></li> <li><span class="nowrap"><i><a href="/wiki/Baldur%27s_Gate_3" title="Baldur&#39;s Gate 3">Baldur's Gate 3</a></i> (2023)</span></li> <li><span class="nowrap"><i><a href="/wiki/Black_Myth:_Wukong" title="Black Myth: Wukong">Black Myth: Wukong</a></i> (2024)</span></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div>† denotes 8-bit; ‡ denotes 16-bit</div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox authority-control" aria-labelledby="Authority_control_databases_frameless&amp;#124;text-top&amp;#124;10px&amp;#124;alt=Edit_this_at_Wikidata&amp;#124;link=https&amp;#58;//www.wikidata.org/wiki/Q221164#identifiers&amp;#124;class=noprint&amp;#124;Edit_this_at_Wikidata" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Authority_control_databases_frameless&amp;#124;text-top&amp;#124;10px&amp;#124;alt=Edit_this_at_Wikidata&amp;#124;link=https&amp;#58;//www.wikidata.org/wiki/Q221164#identifiers&amp;#124;class=noprint&amp;#124;Edit_this_at_Wikidata" style="font-size:114%;margin:0 4em"><a href="/wiki/Help:Authority_control" title="Help:Authority control">Authority control databases</a> <span class="mw-valign-text-top noprint" typeof="mw:File/Frameless"><a href="https://www.wikidata.org/wiki/Q221164#identifiers" title="Edit this at Wikidata"><img alt="Edit this at Wikidata" src="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/10px-OOjs_UI_icon_edit-ltr-progressive.svg.png" decoding="async" width="10" height="10" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/15px-OOjs_UI_icon_edit-ltr-progressive.svg.png 1.5x, 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href="https://musicbrainz.org/work/95b00f38-980f-4e84-bbde-d306428ec597">MusicBrainz work</a></span></li><li><span class="uid"><a rel="nofollow" class="external text" href="https://musicbrainz.org/release-group/cfe35454-4c7c-3941-9022-bf55a44ac8ff">MusicBrainz release group</a></span></li></ul></div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐web.codfw.canary‐84779d6bf6‐wmcb5 Cached time: 20241122173417 Cache expiry: 2592000 Reduced expiry: false Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 1.267 seconds Real time usage: 1.458 seconds Preprocessor visited node count: 11232/1000000 Post‐expand include size: 276509/2097152 bytes Template argument size: 8963/2097152 bytes Highest expansion depth: 17/100 Expensive parser function count: 8/500 Unstrip recursion depth: 1/20 Unstrip post‐expand size: 474519/5000000 bytes Lua time usage: 0.726/10.000 seconds Lua memory usage: 10739862/52428800 bytes Number of Wikibase entities loaded: 1/400 --> <!-- 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