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BioWare - Wikipedia
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class="mw-body-content"><script>function mfTempOpenSection(id){var block=document.getElementById("mf-section-"+id);block.className+=" open-block";block.previousSibling.className+=" open-block";}</script><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><section class="mf-section-0" id="mf-section-0"> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">"Eclipse Engine" redirects here. For the engine of the same name developed by Digital Eclipse, see <a href="/wiki/Digital_Eclipse#Eclipse_Engine" title="Digital Eclipse">Digital Eclipse § Eclipse Engine</a>.</div> <p class="mw-empty-elt"> </p> <style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><style data-mw-deduplicate="TemplateStyles:r1242257876">.mw-parser-output .ib-company .infobox-label{padding-right:0.5em}.mw-parser-output .ib-company .infobox-data,.mw-parser-output .ib-company .infobox-below{line-height:1.35em}.mw-parser-output .ib-company-logo img{background-color:#f8f9fa}.mw-parser-output .ib-company-locality,.mw-parser-output .ib-company-country{display:inline}</style><p><b>BioWare</b> is a Canadian <a href="/wiki/Video_game_developer" title="Video game developer">video game developer</a> based in <a href="/wiki/Edmonton" title="Edmonton">Edmonton</a>, <a href="/wiki/Alberta" title="Alberta">Alberta</a>. It was founded in 1995 by newly graduated <a href="/wiki/Doctor_of_Medicine" title="Doctor of Medicine">medical doctors</a> <a href="/wiki/Ray_Muzyka" title="Ray Muzyka">Ray Muzyka</a>, <a href="/wiki/Greg_Zeschuk" title="Greg Zeschuk">Greg Zeschuk</a> and Augustine Yip. Since 2007, the company has been owned by American publisher <a href="/wiki/Electronic_Arts" title="Electronic Arts">Electronic Arts</a>. </p><table class="infobox ib-company vcard"><caption class="infobox-title fn org" style="font-size: 125%;">BioWare</caption><tbody><tr><td colspan="2" class="infobox-image ib-company-logo logo"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:BioWare_2018.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/f/f8/BioWare_2018.svg/220px-BioWare_2018.svg.png" decoding="async" width="220" height="39" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/f/f8/BioWare_2018.svg/330px-BioWare_2018.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/f/f8/BioWare_2018.svg/440px-BioWare_2018.svg.png 2x" data-file-width="1008" data-file-height="178"></a></span></td></tr><tr><td colspan="2" class="infobox-image ib-company-logo logo"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Epcor_Tower.JPG" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/e/e0/Epcor_Tower.JPG/220px-Epcor_Tower.JPG" decoding="async" width="220" height="343" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/e/e0/Epcor_Tower.JPG/330px-Epcor_Tower.JPG 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/e/e0/Epcor_Tower.JPG/440px-Epcor_Tower.JPG 2x" data-file-width="1312" data-file-height="2044"></a></span><div class="infobox-caption">Headquarters at the <a href="/wiki/Epcor_Tower" title="Epcor Tower">Epcor Tower</a></div></td></tr><tr><th scope="row" class="infobox-label">Company type</th><td class="infobox-data category"><a href="/wiki/Subsidiary" title="Subsidiary">Subsidiary</a></td></tr><tr><th scope="row" class="infobox-label">Industry</th><td class="infobox-data category"><a href="/wiki/Video_game_industry" title="Video game industry">Video games</a></td></tr><tr><th scope="row" class="infobox-label">Founded</th><td class="infobox-data">1 February 1995<span class="noprint">; 30 years ago</span><span style="display:none"> (<span class="bday dtstart published updated">1995-02-01</span>)</span></td></tr><tr><th scope="row" class="infobox-label">Founders</th><td class="infobox-data agent"><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist"><ul><li><a href="/wiki/Ray_Muzyka" title="Ray Muzyka">Ray Muzyka</a></li><li><a href="/wiki/Greg_Zeschuk" title="Greg Zeschuk">Greg Zeschuk</a></li><li>Augustine Yip</li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Headquarters</th><td class="infobox-data adr"><div class="ib-company-locality locality"><a href="/wiki/Edmonton" title="Edmonton">Edmonton</a>, <a href="/wiki/Alberta" title="Alberta">Alberta</a></div>, <div class="ib-company-country country-name">Canada</div></td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;">Key people</div></th><td class="infobox-data agent"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li>Gary McKay<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup></li><li>(<a href="/wiki/Vice-president" class="mw-redirect" title="Vice-president">Vice-president</a> and <a href="/wiki/General_manager" title="General manager">general manager</a>)</li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Products</th><td class="infobox-data"><a href="/wiki/List_of_BioWare_video_games" title="List of BioWare video games">List of BioWare video games</a></td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;">Number of employees</div></th><td class="infobox-data"><100<sup id="cite_ref-Bloomberg_on_downsize_2-0" class="reference"><a href="#cite_note-Bloomberg_on_downsize-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> (2025)</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Parent_company" class="mw-redirect" title="Parent company">Parent</a></th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><a href="/wiki/VG_Holding_Corp." class="mw-redirect" title="VG Holding Corp.">VG Holding Corp.</a> (2005–2007)</li><li><a href="/wiki/Electronic_Arts" title="Electronic Arts">Electronic Arts</a> (2007–present)</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Subsidiary" title="Subsidiary">Subsidiaries</a></th><td class="infobox-data">See <a href="#Subsidiaries">§ Subsidiaries</a></td></tr><tr><th scope="row" class="infobox-label">Website</th><td class="infobox-data"><span class="url"><a rel="nofollow" class="external text" href="http://www.bioware.com/">bioware.com</a></span></td></tr></tbody></table> <p>BioWare specializes in <a href="/wiki/Role-playing_video_game" title="Role-playing video game">role-playing video games</a>, and achieved recognition for developing highly praised and successful licensed franchises: <i><a href="/wiki/Baldur%27s_Gate" title="Baldur's Gate">Baldur's Gate</a></i>, <i><a href="/wiki/Neverwinter_Nights" title="Neverwinter Nights">Neverwinter Nights</a></i>, and <i><a href="/wiki/Star_Wars:_Knights_of_the_Old_Republic" title="Star Wars: Knights of the Old Republic">Star Wars: Knights of the Old Republic</a></i>. They proceeded to make several other successful games based on original intellectual property: <i><a href="/wiki/Jade_Empire" title="Jade Empire">Jade Empire</a></i>, the <i><a href="/wiki/Mass_Effect" title="Mass Effect">Mass Effect</a></i> series, and the <i><a href="/wiki/Dragon_Age" title="Dragon Age">Dragon Age</a></i> series. In 2011, BioWare launched their first <a href="/wiki/Massively_multiplayer_online_role-playing_game" title="Massively multiplayer online role-playing game">massively multiplayer online role-playing game</a> (MMORPG), <i><a href="/wiki/Star_Wars:_The_Old_Republic" title="Star Wars: The Old Republic">Star Wars: The Old Republic</a></i>. </p> <div id="toc" class="toc" role="navigation" aria-labelledby="mw-toc-heading"><input type="checkbox" role="button" id="toctogglecheckbox" class="toctogglecheckbox" style="display:none"><div class="toctitle" lang="en" dir="ltr"><h2 id="mw-toc-heading">Contents</h2><span class="toctogglespan"><label class="toctogglelabel" for="toctogglecheckbox"></label></span></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#History"><span class="tocnumber">1</span> <span class="toctext">History</span></a> <ul> <li class="toclevel-2 tocsection-2"><a href="#Foundation"><span class="tocnumber">1.1</span> <span class="toctext">Foundation</span></a></li> <li class="toclevel-2 tocsection-3"><a href="#1990s:_Shattered_Steel_and_Baldur's_Gate"><span class="tocnumber">1.2</span> <span class="toctext">1990s: <i>Shattered Steel</i> and <i>Baldur's Gate</i></span></a></li> <li class="toclevel-2 tocsection-4"><a href="#2000s:_EA_Acquisition,_Mass_Effect_&_Dragon_Age"><span class="tocnumber">1.3</span> <span class="toctext">2000s: EA Acquisition, <i>Mass Effect</i> & <i>Dragon Age</i></span></a></li> <li class="toclevel-2 tocsection-5"><a href="#2010s:_Muzyka_and_Zeschuk's_departure,_Mass_Effect_on_hiatus,_Anthem"><span class="tocnumber">1.4</span> <span class="toctext">2010s: Muzyka and Zeschuk's departure, <i>Mass Effect</i> on hiatus, <i>Anthem</i></span></a></li> <li class="toclevel-2 tocsection-6"><a href="#2020s:_New_Dragon_Age_and_Mass_Effect_games"><span class="tocnumber">1.5</span> <span class="toctext">2020s: New <i>Dragon Age</i> and <i>Mass Effect</i> games</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-7"><a href="#Technology"><span class="tocnumber">2</span> <span class="toctext">Technology</span></a></li> <li class="toclevel-1 tocsection-8"><a href="#Subsidiaries"><span class="tocnumber">3</span> <span class="toctext">Subsidiaries</span></a> <ul> <li class="toclevel-2 tocsection-9"><a href="#Former"><span class="tocnumber">3.1</span> <span class="toctext">Former</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-10"><a href="#Games_developed"><span class="tocnumber">4</span> <span class="toctext">Games developed</span></a></li> <li class="toclevel-1 tocsection-11"><a href="#Awards_and_recognition"><span class="tocnumber">5</span> <span class="toctext">Awards and recognition</span></a></li> <li class="toclevel-1 tocsection-12"><a href="#Notes"><span class="tocnumber">6</span> <span class="toctext">Notes</span></a></li> <li class="toclevel-1 tocsection-13"><a href="#References"><span class="tocnumber">7</span> <span class="toctext">References</span></a></li> <li class="toclevel-1 tocsection-14"><a href="#External_links"><span class="tocnumber">8</span> <span class="toctext">External links</span></a></li> </ul> </div> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(1)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="History">History</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=BioWare&action=edit&section=1" title="Edit section: History" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-1 collapsible-block" id="mf-section-1"> <div class="mw-heading mw-heading3"><h3 id="Foundation">Foundation</h3><span class="mw-editsection"> <a role="button" href="/w/index.php?title=BioWare&action=edit&section=2" title="Edit section: Foundation" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div> <p>BioWare was founded by <a href="/wiki/Ray_Muzyka" title="Ray Muzyka">Ray Muzyka</a> and <a href="/wiki/Greg_Zeschuk" title="Greg Zeschuk">Greg Zeschuk</a>, and Augustine Yip.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Of the founding team, Muzyka, Zeschuk and Yip had recently graduated from medical school at the <a href="/wiki/University_of_Alberta" title="University of Alberta">University of Alberta</a>, and had a background in programming for use in school.<sup id="cite_ref-IGN_History_5-0" class="reference"><a href="#cite_note-IGN_History-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Together with Yip, they had created a medical simulation programme.<sup id="cite_ref-IGN_History_5-1" class="reference"><a href="#cite_note-IGN_History-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> The three also played video games for recreation, eventually deciding to develop their own.<sup id="cite_ref-IGN_History_5-2" class="reference"><a href="#cite_note-IGN_History-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Their success in the medical field provided them with the funding they needed to launch a video game company. To make their first game, they pooled their resources, $100,000 CAD each, which resulted in capital of $300,000.<sup id="cite_ref-IGN_History_5-3" class="reference"><a href="#cite_note-IGN_History-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> The company was incorporated on 1 February 1995, though formally launched on 22 May 1995.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="1990s:_Shattered_Steel_and_Baldur's_Gate"><span id="1990s:_Shattered_Steel_and_Baldur.27s_Gate"></span>1990s: <i>Shattered Steel</i> and <i>Baldur's Gate</i></h3><span class="mw-editsection"> <a role="button" href="/w/index.php?title=BioWare&action=edit&section=3" title="Edit section: 1990s: Shattered Steel and Baldur's Gate" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div> <p>Their first game, <i><a href="/wiki/Shattered_Steel" title="Shattered Steel">Shattered Steel</a></i>, began its life as a proof-of-concept demo, similar to the <a href="/wiki/MechWarrior_(video_game_series)" class="mw-redirect" title="MechWarrior (video game series)"><i>MechWarrior</i> games</a>. This demo was submitted to ten publishers, seven of whom returned to the company with an offer. A publishing deal for <i>Shattered Steel</i> was eventually signed with <a href="/wiki/Interplay_Entertainment" title="Interplay Entertainment">Interplay Entertainment</a>. Brent Oster and Trent Oster formed Pyrotek Studios, which continued developing <i>Shattered Steel</i> but broke up a year later, with Trent joining BioWare as an early employee to finish the game.<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> BioWare's first game was released the following year. <i>Shattered Steel</i><span class="nowrap" style="padding-left:0.1em;">'</span>s release was described by <a href="/wiki/IGN" title="IGN">IGN</a> as a "modest success" with "decent sales". Two noteworthy points were the deformable terrain (player weapon damage caused craters in the environment) and zone damage (well-aimed gunfire could shoot mounted weapons off enemies). A sequel to <i>Shattered Steel</i> was planned for 1998 but never realized.<sup id="cite_ref-IGN_History_5-4" class="reference"><a href="#cite_note-IGN_History-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> </p><p>BioWare's founders and staff were keenly interested in both <a href="/wiki/Role-playing_video_game" title="Role-playing video game">computerized</a> and <a href="/wiki/Tabletop_role-playing_game" title="Tabletop role-playing game">pen-and-paper</a> variants of <a href="/wiki/Role-playing_game" title="Role-playing game">role-playing games</a>. Their next development project, therefore, was determined to be a role-playing game. When Interplay financed "exploratory development", BioWare presented the publishers with a demo called <i>Battleground: Infinity</i>. Interplay suggested that the demonstrated gameplay engine would be well-suited to the <i><a href="/wiki/Dungeons_%26_Dragons" title="Dungeons & Dragons">Dungeons & Dragons</a></i> licence which it had acquired from <a href="/wiki/Strategic_Simulations" title="Strategic Simulations">Strategic Simulations</a>. Accordingly, <i>Infinity</i> was reworked in line with the <i>Dungeons & Dragons</i> ruleset.<sup id="cite_ref-IGN_History_5-5" class="reference"><a href="#cite_note-IGN_History-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> </p><p>The result was <i><a href="/wiki/Baldur%27s_Gate_(video_game)" title="Baldur's Gate (video game)">Baldur's Gate</a></i>, with a development cycle of three years. During this time, the three doctors continued to practice medicine. The demands of development later prompted Muzyka and Zeschuck to leave medicine and move into full-time development. Augustine Yip decided to continue with his medical practice. <i>Baldur's Gate</i> sold more than two million copies after its release, nearly matching the sales of <i><a href="/wiki/Diablo_(video_game)" title="Diablo (video game)">Diablo</a></i>. Following the success of <i>Baldur's Gate</i>, the Infinity Engine was used for the games <i><a href="/wiki/Planescape:_Torment" title="Planescape: Torment">Planescape: Torment</a></i> and the <a href="/wiki/Icewind_Dale_(series)" title="Icewind Dale (series)"><i>Icewind Dale</i> series</a>. The success of <i>Baldur's Gate</i> was followed by an expansion pack for the game: <i><a href="/wiki/Baldur%27s_Gate:_Tales_of_the_Sword_Coast" title="Baldur's Gate: Tales of the Sword Coast">Tales of the Sword Coast</a></i>.<sup id="cite_ref-Eurogamer_History_9-0" class="reference"><a href="#cite_note-Eurogamer_History-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="2000s:_EA_Acquisition,_Mass_Effect_&_Dragon_Age"><span id="2000s:_EA_Acquisition.2C_Mass_Effect_.26_Dragon_Age"></span>2000s: EA Acquisition, <i>Mass Effect</i> & <i>Dragon Age</i></h3><span class="mw-editsection"> <a role="button" href="/w/index.php?title=BioWare&action=edit&section=4" title="Edit section: 2000s: EA Acquisition, Mass Effect & Dragon Age" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:BioWare_logo.svg" class="mw-file-description"><noscript><img src="//upload.wikimedia.org/wikipedia/commons/thumb/4/48/BioWare_logo.svg/220px-BioWare_logo.svg.png" decoding="async" width="220" height="48" class="mw-file-element" data-file-width="633" data-file-height="139"></noscript><span class="lazy-image-placeholder" style="width: 220px;height: 48px;" data-mw-src="//upload.wikimedia.org/wikipedia/commons/thumb/4/48/BioWare_logo.svg/220px-BioWare_logo.svg.png" data-width="220" data-height="48" data-mw-srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/48/BioWare_logo.svg/330px-BioWare_logo.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/48/BioWare_logo.svg/440px-BioWare_logo.svg.png 2x" data-class="mw-file-element"> </span></a><figcaption>Logo used by BioWare for almost two decades, from <i><a href="/wiki/Baldur%27s_Gate_(video_game)" title="Baldur's Gate (video game)">Baldur's Gate</a></i> to <i><a href="/wiki/Mass_Effect:_Andromeda" title="Mass Effect: Andromeda">Mass Effect: Andromeda</a></i></figcaption></figure> <p>At this point, BioWare decided to return to the action genre. The company's initial thought was to develop a sequel to <i>Shattered Steel</i>, but eventually a sequel to <i><a href="/wiki/MDK" title="MDK">MDK</a></i> from <a href="/wiki/Shiny_Entertainment" title="Shiny Entertainment">Shiny Entertainment</a> was chosen for development.<sup id="cite_ref-IGN_History_5-6" class="reference"><a href="#cite_note-IGN_History-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/MDK2" title="MDK2">MDK2</a></i> was released on PC, <a href="/wiki/Dreamcast" title="Dreamcast">Dreamcast</a>, and eventually <a href="/wiki/PlayStation_2" title="PlayStation 2">PlayStation 2</a>, offering BioWare their first taste of developing <a href="/wiki/Console_game" title="Console game">games for consoles</a>.<sup id="cite_ref-Eurogamer_History_9-1" class="reference"><a href="#cite_note-Eurogamer_History-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> <i>MDK2</i> drew the same level of praise as its predecessor but, despite the success, BioWare returned to the <i>Baldur's Gate</i> series for their next project.<sup id="cite_ref-IGN_History_5-7" class="reference"><a href="#cite_note-IGN_History-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> </p><p><i><a href="/wiki/Baldur%27s_Gate_II:_Shadows_of_Amn" title="Baldur's Gate II: Shadows of Amn">Baldur's Gate II: Shadows of Amn</a></i> was released in 2000,<sup id="cite_ref-Eurogamer_History_9-2" class="reference"><a href="#cite_note-Eurogamer_History-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> two years after the release of <i>Baldur's Gate</i>.<sup id="cite_ref-IGN_History_5-8" class="reference"><a href="#cite_note-IGN_History-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> <i>Baldur's Gate II</i> sold two million copies, matching the sales of the first game in the series. However, the success of both <i>Baldur's Gate II</i> and <i>MDK2</i> was not enough to stabilize Interplay financially.<sup id="cite_ref-IGN_History_5-9" class="reference"><a href="#cite_note-IGN_History-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Subsequently, BioWare began to work with <a href="/wiki/Infogrames" class="mw-redirect" title="Infogrames">Infogrames</a>, which was later renamed to <a href="/wiki/Atari" title="Atari">Atari</a>.<sup id="cite_ref-Eurogamer_History_9-3" class="reference"><a href="#cite_note-Eurogamer_History-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Neverwinter_Nights_(2002_video_game)" title="Neverwinter Nights (2002 video game)">Neverwinter Nights</a></i> was originally to be published by Interplay, but the company lost the licence of the game to <a href="/wiki/Atari,_Inc._(1993%E2%80%93present)" class="mw-redirect" title="Atari, Inc. (1993–present)">Atari</a> and part of their <i><a href="/wiki/Dungeons_%26_Dragons" title="Dungeons & Dragons">Dungeons & Dragons</a></i> licence to BioWare. After selling their D&D licence to Atari, BioWare developed <i><a href="/wiki/Star_Wars:_Knights_of_the_Old_Republic_(video_game)" title="Star Wars: Knights of the Old Republic (video game)">Star Wars: Knights of the Old Republic</a></i> and <i><a href="/wiki/Jade_Empire" title="Jade Empire">Jade Empire</a></i>. It had publishing relationships with Interplay Entertainment, <a href="/wiki/Infogrames" class="mw-redirect" title="Infogrames">Infogrames</a>, under its new name Atari, <a href="/wiki/LucasArts" class="mw-redirect" title="LucasArts">LucasArts</a>, and <a href="/wiki/Microsoft" title="Microsoft">Microsoft</a>. </p><p>The next few years saw a number of changes in BioWare's corporate status. In November 2005, it was announced that BioWare and <a href="/wiki/Pandemic_Studios" title="Pandemic Studios">Pandemic Studios</a> (itself founded by former <a href="/wiki/Activision" title="Activision">Activision</a> employees) would be joining forces (with each maintaining their own branding), with private equity fund <a href="/wiki/Elevation_Partners" title="Elevation Partners">Elevation Partners</a> investing in the newly named VG Holding Corp. partnership. On 11 October 2007, it was announced that VG Holding Corp. had been bought by <a href="/wiki/Electronic_Arts" title="Electronic Arts">Electronic Arts</a> for <span style="white-space: nowrap"><a href="/wiki/United_States_dollar" title="United States dollar">US$</a>775</span><span class="nowrap"> </span>million (equivalent to $1.18 billion in 2024).<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> BioWare therefore became a unit of EA, but still retained its own branding. </p><p>In 2007, BioWare released the science fiction role-playing game <i><a href="/wiki/Mass_Effect_(video_game)" title="Mass Effect (video game)">Mass Effect</a></i>. The following year, BioWare released <i><a href="/wiki/Sonic_Chronicles:_The_Dark_Brotherhood" title="Sonic Chronicles: The Dark Brotherhood">Sonic Chronicles: The Dark Brotherhood</a></i> on the <a href="/wiki/Nintendo_DS" title="Nintendo DS">Nintendo DS</a>, its first title for a <a href="/wiki/Handheld_game_console" title="Handheld game console">handheld game console</a>. Later, EA announced that BioWare would merge with <a href="/wiki/Mythic_Entertainment" title="Mythic Entertainment">Mythic Entertainment</a>, another division of EA who would rename itself as BioWare Mythic after the deal.<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> </p><p>The growth of the MMORPG group as part of Electronic Arts in 2008 resulted in three additional studios being added to the BioWare group outside BioWare's original home base in Edmonton. The first, located in <a href="/wiki/Austin,_Texas" title="Austin, Texas">Austin, Texas</a>, and headed by industry veterans <a href="/wiki/Gordon_Walton" title="Gordon Walton">Gordon Walton</a> and Richard Vogel, was created to work on the <i>Star Wars: The Old Republic</i> MMORPG project. Both the studio and the project were announced on 13 March 2006. On 2 March 2009, BioWare announced it had opened a new studio in <a href="/wiki/Montreal" title="Montreal">Montreal</a>, <a href="/wiki/Quebec" title="Quebec">Quebec</a>, to assist with existing projects as necessary.<sup id="cite_ref-Montreal_12-0" class="reference"><a href="#cite_note-Montreal-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> </p><p>During the mid-2000s, BioWare staff developed a number of video game projects which were ultimately canceled. A handheld spin-off for <i>Mass Effect</i> franchise titled <i>Mass Effect: Corsair</i>, inspired by the gameplay of <i><a href="/wiki/Star_Control" title="Star Control">Star Control</a></i> and played from a first-person perspective, was briefly explored as a potential project for the <a href="/wiki/Nintendo_DS" title="Nintendo DS">Nintendo DS</a> in 2008.<sup id="cite_ref-GS_13-0" class="reference"><a href="#cite_note-GS-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> A sequel to <i>Jade Empire</i> was under development at one point.<sup id="cite_ref-Revolver_14-0" class="reference"><a href="#cite_note-Revolver-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> The project transitioned into a spiritual successor codenamed <i>Revolver</i>, which was canceled by 2008.<sup id="cite_ref-Revolver_14-1" class="reference"><a href="#cite_note-Revolver-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> Trent Oster led a team which worked on a spy-themed role-playing game codenamed <i>Agent</i> prior to his second departure from BioWare in 2009.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> Unused concept art for <i>Agent</i> and <i>Revolver</i> are featured in the art book <i>BioWare: Stories and Secrets from 25 Years of Game Development</i>, published in January 2021.<sup id="cite_ref-Revolver_14-2" class="reference"><a href="#cite_note-Revolver-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> </p><p>On 24 June 2009, Electronic Arts announced a restructuring of their role-playing and massively multiplayer online games development into a new group that included both Mythic Entertainment and BioWare. Ray Muzyka, co-founder and general manager of BioWare, was appointed the group general manager of this newly formed "BioWare Group". BioWare's other co-founder, Greg Zeschuk, became the Group Creative Officer for the new MMORPG studio group. BioWare's studios remained unchanged and continued to report to Muzyka. Near the end of 2009, BioWare released the critically acclaimed fantasy role-playing game <i><a href="/wiki/Dragon_Age:_Origins" title="Dragon Age: Origins">Dragon Age: Origins</a></i>.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="2010s:_Muzyka_and_Zeschuk's_departure,_Mass_Effect_on_hiatus,_Anthem"><span id="2010s:_Muzyka_and_Zeschuk.27s_departure.2C_Mass_Effect_on_hiatus.2C_Anthem"></span>2010s: Muzyka and Zeschuk's departure, <i>Mass Effect</i> on hiatus, <i>Anthem</i></h3><span class="mw-editsection"> <a role="button" href="/w/index.php?title=BioWare&action=edit&section=5" title="Edit section: 2010s: Muzyka and Zeschuk's departure, Mass Effect on hiatus, Anthem" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div> <p>In January 2010, BioWare released the sequel to <a href="/wiki/Mass_Effect" title="Mass Effect">Mass Effect</a>, <i><a href="/wiki/Mass_Effect_2" title="Mass Effect 2">Mass Effect 2</a></i>, which would go on to receive critical acclaim and many awards. The company announced that it would be opening up a new customer service office in <a href="/wiki/Galway" title="Galway">Galway</a>, Ireland, in 2011.<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> BioWare completed three major games between 2011 and 2012. The <a href="/wiki/Massively_multiplayer_online_role-playing_game" title="Massively multiplayer online role-playing game">massively multiplayer online role-playing game</a> (MMORPG) <i><a href="/wiki/Star_Wars:_The_Old_Republic" title="Star Wars: The Old Republic">Star Wars: The Old Republic</a></i> is based on BioWare's previous contribution to the <a href="/wiki/Star_Wars" title="Star Wars">Star Wars</a> franchise,<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> and was announced on 21 October 2008, although BioWare had first mentioned an unspecified new collaboration with <a href="/wiki/LucasArts" class="mw-redirect" title="LucasArts">LucasArts</a> in October the previous year.<sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> The other games were <i><a href="/wiki/Dragon_Age_II" title="Dragon Age II">Dragon Age II</a></i>, the sequel to <i>Dragon Age: Origins</i>, and <i><a href="/wiki/Mass_Effect_3" title="Mass Effect 3">Mass Effect 3</a></i>.<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> </p><p>Following the release of <i>Mass Effect 3</i> in March 2012, numerous players complained about its endings failing to fulfill the developer's earlier promises regarding the conclusion of the trilogy. In response to <a href="/wiki/Mass_Effect_3_ending_controversy" title="Mass Effect 3 ending controversy">the controversy surrounding the game's ending sequence</a>, BioWare announced on 5 April that they would reschedule their post-release content production and release an "Extended Cut" DLC that would expand the original endings and address the most common points of critique.<sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> The Extended Cut was released as a free download on 26 June 2012.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> On 18 September 2012, the next day after the official announcement of the <a href="/wiki/Dragon_Age:_Inquisition" title="Dragon Age: Inquisition">third <i>Dragon Age</i> title</a>,<sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> both <a href="/wiki/Ray_Muzyka" title="Ray Muzyka">Ray Muzyka</a> and <a href="/wiki/Greg_Zeschuk" title="Greg Zeschuk">Greg Zeschuk</a>, two of the remaining co-founders of BioWare, simultaneously announced they would be retiring from the gaming industry.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> After almost a year without a formal head, EA appointed Matthew Bromberg the group general manager of the BioWare label on 9 September 2013. Former CEO and president of <a href="/wiki/Major_League_Gaming" title="Major League Gaming">Major League Gaming</a>, Bromberg worked as the general manager of BioWare Austin since 2012; after his promotion, <a href="/wiki/Jeff_Hickman" title="Jeff Hickman">Jeff Hickman</a> took over as the general manager in Austin. Aaryn Flynn remained in charge of BioWare Canada (Edmonton and Montreal) and <a href="/wiki/Jon_Van_Caneghem" title="Jon Van Caneghem">Jon Van Caneghem</a>, the head of <a href="/wiki/Victory_Games_(EA)" class="mw-redirect" title="Victory Games (EA)">Victory Games</a> and Waystone Studio (also parts of the BioWare label).<sup id="cite_ref-New_chief_29-0" class="reference"><a href="#cite_note-New_chief-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> </p><p>After acquiring and dismantling <a href="/wiki/LucasArts" class="mw-redirect" title="LucasArts">LucasArts</a>, <a href="/wiki/The_Walt_Disney_Company" title="The Walt Disney Company">The Walt Disney Company</a> announced in May 2013 that Electronic Arts will produce future <i><a href="/wiki/Star_Wars" title="Star Wars">Star Wars</a></i> games, "in addition to the BioWare team, which is already developing for the Star Wars franchise."<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> In November 2013, teaser images from the next instalment of the <i>Mass Effect</i> series were released.<sup id="cite_ref-Mass_Effect_4_teaser_31-0" class="reference"><a href="#cite_note-Mass_Effect_4_teaser-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> At <a href="/wiki/E3_2014" title="E3 2014">E3 2014</a>, BioWare Edmonton announced working on a new (unnamed) original intellectual property in addition to continuing their established series.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> Another new IP, titled <i><a href="/wiki/Shadow_Realms" title="Shadow Realms">Shadow Realms</a></i> is an episodic 4 vs. 1 story-driven online action role-playing game, and was announced on <a href="/wiki/Gamescom_2014" class="mw-redirect" title="Gamescom 2014">Gamescom 2014</a>.<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> On 9 February 2015, BioWare Austin announced that development on <i>Shadow Realms</i> would not continue.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> </p><p><a href="/wiki/Casey_Hudson" title="Casey Hudson">Casey Hudson</a>, the creator of the <i><a href="/wiki/Mass_Effect" title="Mass Effect">Mass Effect</a></i> series, left BioWare in May 2014, while <a href="/wiki/Drew_Karpyshyn" title="Drew Karpyshyn">Drew Karpyshyn</a>, writer of <i><a href="/wiki/Star_Wars:_Knights_of_the_Old_Republic_(video_game)" title="Star Wars: Knights of the Old Republic (video game)">Star Wars: Knights of the Old Republic</a></i> and the first two <i>Mass Effect</i> games, returned in 2015.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Dragon_Age" title="Dragon Age">Dragon Age</a></i><span class="nowrap" style="padding-left:0.1em;">'</span>s writer <a href="/wiki/David_Gaider" title="David Gaider">David Gaider</a> left BioWare in January 2016.<sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> Chris Wynn and Chris Schlerf, both of whom had an important role in the development of <i><a href="/wiki/Mass_Effect:_Andromeda" title="Mass Effect: Andromeda">Mass Effect: Andromeda</a></i>, left in December 2015 and February 2016 respectively.<sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Alexis_Kennedy" title="Alexis Kennedy">Alexis Kennedy</a>, co-founder of <a href="/wiki/Failbetter_Games" title="Failbetter Games">Failbetter Games</a> and the creative director of <i><a href="/wiki/Dragon_Age" title="Dragon Age">Dragon Age</a>: The Last Court</i>, joined BioWare as its "first ever guest writer" in September 2016.<sup id="cite_ref-39" class="reference"><a href="#cite_note-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> </p><p>On 13 September 2016, EA announced the formation of EA Worldwide Studios, which would consist of BioWare Studios, <a href="/wiki/EA_Mobile" title="EA Mobile">EA Mobile</a>, and <a href="/wiki/Maxis" title="Maxis">Maxis</a>, and led by <a href="/wiki/EA_DICE" class="mw-redirect" title="EA DICE">DICE</a> co-founder <a href="/wiki/Patrick_S%C3%B6derlund" title="Patrick Söderlund">Patrick Soderlund</a>. At the same time, Samantha Ryan, head of EA Mobile and Maxis, was appointed the new head of BioWare Studios.<sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> Released in March 2017, <i>Andromeda</i> was at the center of controversy of equal proportions, if not higher than that around the third chapter; starting with heavy criticisms that were addressed before the video game was released<sup id="cite_ref-41" class="reference"><a href="#cite_note-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> to the lukewarm response received by the specialized press and the fandom<sup id="cite_ref-42" class="reference"><a href="#cite_note-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> with sales lower than the previous <i>Mass Effect</i> games.<sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> Given the circumstances <a href="/wiki/Electronic_Arts" title="Electronic Arts">Electronic Arts</a> had reportedly frozen the entire <i><a href="/wiki/Mass_Effect" title="Mass Effect">Mass Effect</a></i> series, downgrading the BioWare Montréal branch from a leading development team to a support team,<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> and later merging it into <a href="/wiki/Motive_Studios" class="mw-redirect" title="Motive Studios">Motive Studios</a>.<sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> </p><p>During EA's <i>EA Play</i> pre-E3 press conference on 10 June 2017, BioWare revealed <i><a href="/wiki/Anthem_(video_game)" title="Anthem (video game)">Anthem</a></i>, a new <a href="/wiki/Action_role-playing_game" title="Action role-playing game">action role-playing game</a>,<sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> with BioWare's story writer, <a href="/wiki/Drew_Karpyshyn" title="Drew Karpyshyn">Drew Karpyshyn</a>, who previously worked on <i><a href="/wiki/Mass_Effect_(video_game)" title="Mass Effect (video game)">Mass Effect</a></i> and <i><a href="/wiki/Mass_Effect_2" title="Mass Effect 2">Mass Effect 2</a></i>, contributing to the new game.<sup id="cite_ref-47" class="reference"><a href="#cite_note-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> In July 2017, Aaryn Flynn, general manager of BioWare, announced that he would depart from the company. Hudson returned to BioWare as its new general manager.<sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> Lead story developer for <i>Jade Empire</i> and <i>Dragon Age</i> creative director <a href="/wiki/Mike_Laidlaw" title="Mike Laidlaw">Mike Laidlaw</a> announced his departure from BioWare in October 2017 after 14 years with the company.<sup id="cite_ref-49" class="reference"><a href="#cite_note-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> <a href="/wiki/James_Ohlen" title="James Ohlen">James Ohlen</a>, the lead designer of the <i>Baldur's Gate</i> series, <i>Neverwinter Nights</i>, <i>Knights of the Old Republic</i>, <i>Jade Empire</i>, and <i>Dragon Age: Origins</i>, as well as the game director of <i>The Old Republic</i> MMO, left the studio after 22 years in July 2018.<sup id="cite_ref-50" class="reference"><a href="#cite_note-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> </p><p>On 24 September 2019, it was announced that BioWare had moved from their old location on Calgary Trail into 3 stories of the <a href="/wiki/Epcor_Tower" title="Epcor Tower">Epcor Tower</a> in downtown Edmonton.<sup id="cite_ref-51" class="reference"><a href="#cite_note-51"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="2020s:_New_Dragon_Age_and_Mass_Effect_games">2020s: New <i>Dragon Age</i> and <i>Mass Effect</i> games</h3><span class="mw-editsection"> <a role="button" href="/w/index.php?title=BioWare&action=edit&section=6" title="Edit section: 2020s: New Dragon Age and Mass Effect games" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div> <p>On 7 November 2020 or "N7 Day", a date first declared in 2012 by BioWare as an annual "worldwide celebration" of the <i>Mass Effect franchise</i>, <i><a href="/wiki/Mass_Effect:_Legendary_Edition" class="mw-redirect" title="Mass Effect: Legendary Edition">Mass Effect: Legendary Edition</a></i> was announced as well as an all-new entry to the franchise that had just started development.<sup id="cite_ref-52" class="reference"><a href="#cite_note-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> The following month, on 3 December, both Hudson and Mark Darrah, the executive producer on the <i>Dragon Age</i> series, announced their departures from the studio. Electronic Arts stated that work on the <i>Mass Effect</i> and <i>Dragon Age</i> games would still continue at the studio.<sup id="cite_ref-53" class="reference"><a href="#cite_note-53"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> A week later, a teaser trailer for the next <i>Mass Effect</i> game was shown at <a href="/wiki/The_Game_Awards" title="The Game Awards">The Game Awards</a>.<sup id="cite_ref-54" class="reference"><a href="#cite_note-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> </p><p>On 14 May 2021, <i><a href="/wiki/Mass_Effect:_Legendary_Edition" class="mw-redirect" title="Mass Effect: Legendary Edition">Mass Effect: Legendary Edition</a></i> was released on <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a>,<sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup> and the <a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a> series.<sup id="cite_ref-56" class="reference"><a href="#cite_note-56"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> </p><p>On 23 August 2023, about 50 BioWare developers were laid off.<sup id="cite_ref-57" class="reference"><a href="#cite_note-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> A group of former employees later sued EA, seeking better severance following their layoffs.<sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> </p><p>On 31 October 2024, the fourth instalment in the Dragon Age series, <i><a href="/wiki/Dragon_Age:_The_Veilguard" title="Dragon Age: The Veilguard">Dragon Age: The Veilguard</a></i>, was released. The game received "generally favorable" reviews from critics for its Windows and <a href="/wiki/PlayStation_5" title="PlayStation 5">PlayStation 5</a> versions<sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> and "universal acclaim" for its Xbox Series X/S version, according to the <a href="/wiki/Review_aggregator" title="Review aggregator">review aggregator</a> website <a href="/wiki/Metacritic" title="Metacritic">Metacritic</a>.<sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i> described the sales as "decent" but said the numbers may not have pleased publisher EA.<sup id="cite_ref-:16_62-0" class="reference"><a href="#cite_note-:16-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> <i>Dragon Age: The Veilguard</i> was <a href="/wiki/Review_bomb" title="Review bomb">review bombed</a> by users for being "'<a href="/wiki/Woke" title="Woke">woke</a>,' '<a href="/wiki/DEI" class="mw-redirect" title="DEI">DEI</a>,' '<a href="/wiki/Propaganda" title="Propaganda">propaganda</a>,' and '<a href="/wiki/Gay_agenda" title="Gay agenda">agenda-driven</a>'" on Metacritic, causing the platform to respond with a statement and by removing user reviews which had violated their guidelines.<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> <i>Veilguard</i> is the first BioWare game that allows the player character to identify as <a href="/wiki/Transgender" title="Transgender">transgender</a>.<sup id="cite_ref-64" class="reference"><a href="#cite_note-64"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> On 7 November 2024, or "N7 Day", BioWare released a patch which added several <i>Mass Effect</i>-inspired costumes into the game.<sup id="cite_ref-65" class="reference"><a href="#cite_note-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> In late October 2024, following the release of <i>Veilguard</i>, creative director John Epler stated that BioWare's attention had "shifted entirely to the next <i>Mass Effect</i> [game]" in an interview with <a href="/wiki/Rolling_Stone" title="Rolling Stone">Rolling Stone</a>.<sup id="cite_ref-66" class="reference"><a href="#cite_note-66"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup> <i>Veilguard</i> game director Corinne Busche exited BioWare for a role at a different company in January 2025.<sup id="cite_ref-67" class="reference"><a href="#cite_note-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> </p><p><a href="/wiki/Amazon_MGM_Studios" title="Amazon MGM Studios">Amazon MGM Studios</a> officially confirmed on 7 November 2024 that a <i>Mass Effect</i> TV series is in development, following negotiations that had started in late 2021. BioWare executive producer Michael Gamble will also act as an executive producer on the TV adaptation.<sup id="cite_ref-68" class="reference"><a href="#cite_note-68"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-69" class="reference"><a href="#cite_note-69"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup> </p><p>In January 2025, EA lowered its upcoming annual revenue forecast due to the underperformance of both <i><a href="/wiki/EA_Sports_FC_25" title="EA Sports FC 25">EA Sports FC 25</a></i> and <i>Veilguard</i>.<sup id="cite_ref-70" class="reference"><a href="#cite_note-70"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:1_71-0" class="reference"><a href="#cite_note-:1-71"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-72" class="reference"><a href="#cite_note-72"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> EA stated that <i>Veilguard</i> had "engaged" 1.5 million players during the three months ending December 31, 2024, underperforming their expectations by half.<sup id="cite_ref-Bloomberg_on_downsize_2-1" class="reference"><a href="#cite_note-Bloomberg_on_downsize-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-74" class="reference"><a href="#cite_note-74"><span class="cite-bracket">[</span>a<span class="cite-bracket">]</span></a></sup> Later that month, EA restructured and downsized BioWare.<sup id="cite_ref-:0_75-0" class="reference"><a href="#cite_note-:0-75"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup> While a small <i>Mass Effect</i> team was retained to continue work, the studio "is now down from more than 200 people two years ago to less than 100 today".<sup id="cite_ref-Bloomberg_on_downsize_2-2" class="reference"><a href="#cite_note-Bloomberg_on_downsize-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> This restructuring included layoffs in the <i>Dragon Age</i> team,<i><sup id="cite_ref-:0_75-1" class="reference"><a href="#cite_note-:0-75"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup></i> with IGN noting that "terminated" employees "are being offered time to apply to other roles within the company if they so choose".<sup id="cite_ref-76" class="reference"><a href="#cite_note-76"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Bloomberg_News" title="Bloomberg News">Bloomberg</a> stated that some BioWare employees were "loaned out to other teams within their parent company" and then later informed "that the loans had morphed into permanent relocations" to various EA subsidiaries.<sup id="cite_ref-Bloomberg_on_downsize_2-3" class="reference"><a href="#cite_note-Bloomberg_on_downsize-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i> highlighted that "well-known BioWare veterans" are no longer at the company and "collectively, the cuts represent a major loss of creative talent for the studio, and bears echoes of BioWare's layoff of roughly 50 employees in 2023".<sup id="cite_ref-:0_75-2" class="reference"><a href="#cite_note-:0-75"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup> </p> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(2)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="Technology">Technology</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=BioWare&action=edit&section=7" title="Edit section: Technology" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-2 collapsible-block" id="mf-section-2"> <p>Between 1998 and 2011, BioWare developed a number of in-house <a href="/wiki/Game_engine" title="Game engine">video game engines</a> to serve as technical basis for their games. Some of these engines were then licensed to other companies to develop their own games. Others came with <a href="/wiki/Mod_(video_gaming)" class="mw-redirect" title="Mod (video gaming)">modding toolkits</a>, allowing the <a href="/wiki/Fan_community" class="mw-redirect" title="Fan community">fan community</a> to implement original adventures using the technology of BioWare's games. </p><p>BioWare created the Infinity Engine to use it as a core component for development of the <a href="/wiki/Baldur%27s_Gate" title="Baldur's Gate"><i>Baldur's Gate</i> series</a> (1998–2001), which were <a href="/wiki/2D_computer_graphics" title="2D computer graphics">2D</a> <a href="/wiki/Role-playing_video_game" title="Role-playing video game">role-playing video games</a> based on <i><a href="/wiki/Dungeons_%26_Dragons" title="Dungeons & Dragons">Dungeons & Dragons</a></i>. The engine was also used by <a href="/wiki/Black_Isle_Studios" title="Black Isle Studios">Black Isle Studios</a> to create the critically acclaimed <i><a href="/wiki/Planescape:_Torment" title="Planescape: Torment">Planescape: Torment</a></i> (1999) and the <a href="/wiki/Icewind_Dale_(series)" title="Icewind Dale (series)"><i>Icewind Dale</i> series</a> (2000–2002). When <a href="/wiki/Beamdog" title="Beamdog">Beamdog</a> sought out a license from BioWare and started engineering enhanced versions of these games in 2012, they created an updated version of the Infinity Engine, referred to as the "Infinity Enhanced Engine" (alternatively Infinity Plus Engine or Infinity Bless Engine).<sup id="cite_ref-pcgamer1_77-0" class="reference"><a href="#cite_note-pcgamer1-77"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> </p><p>The <style data-mw-deduplicate="TemplateStyles:r1238216509">.mw-parser-output .vanchor>:target~.vanchor-text{background-color:#b1d2ff}@media screen{html.skin-theme-clientpref-night .mw-parser-output .vanchor>:target~.vanchor-text{background-color:#0f4dc9}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .vanchor>:target~.vanchor-text{background-color:#0f4dc9}}</style><span class="vanchor"><span id="Aurora_Engine"></span><span class="vanchor-text">Aurora Engine</span></span> was the successor to the Infinity Engine, featuring <a href="/wiki/3D_computer_graphics" title="3D computer graphics">full 3D</a> environments, <a href="/wiki/Real-time_computer_graphics" title="Real-time computer graphics">real-time</a> lighting and shadows, and <a href="/wiki/Surround_sound" title="Surround sound">surround sound</a>.<sup id="cite_ref-78" class="reference"><a href="#cite_note-78"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> BioWare used the Aurora Engine to produce their 2002 <i><a href="/wiki/Neverwinter_Nights_(2002_video_game)" title="Neverwinter Nights (2002 video game)">Neverwinter Nights</a></i>, as well as two expansion packs. The game included the Aurora toolset, a collection of tools allowing users to create their own digital <a href="/wiki/Adventure_module" class="mw-redirect" title="Adventure module">adventure modules</a> to be played either in single-player or in online multiplayer. The toolset enjoyed great popularity among the modding community, with over a thousand fan-made modules produced in it within half a year after the release.<sup id="cite_ref-79" class="reference"><a href="#cite_note-79"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Obsidian_Entertainment" title="Obsidian Entertainment">Obsidian Entertainment</a> (successor to Black Isle Studios) used an updated version of BioWare's Aurora, titled "Electron Engine", to produce <i><a href="/wiki/Neverwinter_Nights_2" title="Neverwinter Nights 2">Neverwinter Nights 2</a></i> (2006) and its three expansion packs (2007–2009). Like the original, the Electron toolset was released with the game.<sup id="cite_ref-80" class="reference"><a href="#cite_note-80"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup> The Polish studio <a href="/wiki/CD_Projekt_Red" class="mw-redirect" title="CD Projekt Red">CD Projekt Red</a> used the Aurora Engine to develop <i><a href="/wiki/The_Witcher_(video_game)" title="The Witcher (video game)">The Witcher</a></i>, the 2007 video game adaptation of the <a href="/wiki/The_Witcher" title="The Witcher">Polish fantasy novel series</a>, although the <a href="/wiki/Rendering_(computer_graphics)" title="Rendering (computer graphics)">rendering module</a> was rewritten from scratch.<sup id="cite_ref-81" class="reference"><a href="#cite_note-81"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup> </p><p>BioWare used an updated version of the Aurora, titled the Odyssey Engine, to produce <i><a href="/wiki/Star_Wars:_Knights_of_the_Old_Republic_(video_game)" title="Star Wars: Knights of the Old Republic (video game)">Star Wars: Knights of the Old Republic</a></i> in 2003 and their first original intellectual property role-playing game <i><a href="/wiki/Jade_Empire" title="Jade Empire">Jade Empire</a></i> in 2005. The Odyssey Engine was the first BioWare engine to allow developing for <a href="/wiki/Video_game_console" title="Video game console">video game consoles</a>, with both <i>Knights of the Old Republic</i> and <i>Jade Empire</i> originally released for the <a href="/wiki/Xbox_(console)" title="Xbox (console)">Xbox</a> before being ported to the PC platform. Obsidian Entertainment used the Odyssey Engine to develop <i><a href="/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords" title="Star Wars Knights of the Old Republic II: The Sith Lords">Star Wars Knights of the Old Republic II: The Sith Lords</a></i> (2004), a sequel to the original <i>Knights of the Old Republic</i>. BioWare maintained limited oversight on Obsidian's development of <i>The Sith Lords</i>, as well as <i><a href="/wiki/Neverwinter_Nights_2" title="Neverwinter Nights 2">Neverwinter Nights 2</a></i>.<sup id="cite_ref-82" class="reference"><a href="#cite_note-82"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> </p><p>The <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238216509"><span class="vanchor"><span id="Eclipse_Engine"></span><span class="vanchor-text">Eclipse Engine</span></span> succeeded the Odyssey Engine and, among other things, supported <a href="/wiki/PhysX" title="PhysX">PhysX</a> hardware acceleration.<sup id="cite_ref-83" class="reference"><a href="#cite_note-83"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> It was used to produce <i><a href="/wiki/Dragon_Age:_Origins" title="Dragon Age: Origins">Dragon Age: Origins</a></i> (2009) and its expansion pack <i><a href="/wiki/Dragon_Age:_Origins_%E2%80%93_Awakening" title="Dragon Age: Origins – Awakening">Awakening</a></i> (2010). Like <i>Neverwinter Nights</i>, <i>Origins</i> was released with a toolset to allow the players to run their own adventure modules on the Eclipse Engine.<sup id="cite_ref-84" class="reference"><a href="#cite_note-84"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup> An upgraded version of the Eclipse Engine, internally known as the Lycium Engine, was used to produce <i><a href="/wiki/Dragon_Age_II" title="Dragon Age II">Dragon Age II</a></i> (2011).<sup id="cite_ref-85" class="reference"><a href="#cite_note-85"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup> </p><p>In September 2004, BioWare acquired a license to use <a href="/wiki/Unreal_Engine_3" title="Unreal Engine 3">Unreal Engine 3</a> from developer <a href="/wiki/Epic_Games" title="Epic Games">Epic Games</a>.<sup id="cite_ref-86" class="reference"><a href="#cite_note-86"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-87" class="reference"><a href="#cite_note-87"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup> Unreal Engine 3 would ultimately be used to develop the original <i><a href="/wiki/Mass_Effect" title="Mass Effect">Mass Effect</a></i> trilogy (2007–2012), as well as the remastered <i><a href="/wiki/Mass_Effect:_Legendary_Edition" class="mw-redirect" title="Mass Effect: Legendary Edition">Mass Effect: Legendary Edition</a></i> in 2021.<sup id="cite_ref-88" class="reference"><a href="#cite_note-88"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-89" class="reference"><a href="#cite_note-89"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup> </p><p>In 2013, EA confirmed that all future games developed by BioWare will be made on <a href="/wiki/DICE_(company)" title="DICE (company)">DICE's</a> <a href="/wiki/Frostbite_(game_engine)" title="Frostbite (game engine)">Frostbite engine</a>.<sup id="cite_ref-90" class="reference"><a href="#cite_note-90"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup> All of BioWare's games since the confirmation (<i><a href="/wiki/Dragon_Age:_Inquisition" title="Dragon Age: Inquisition">Dragon Age: Inquisition</a></i>, <i><a href="/wiki/Mass_Effect:_Andromeda" title="Mass Effect: Andromeda">Mass Effect: Andromeda</a>, <a href="/wiki/Anthem_(video_game)" title="Anthem (video game)">Anthem</a></i>, and <i><a href="/wiki/Dragon_Age:_The_Veilguard" title="Dragon Age: The Veilguard">Dragon Age: The Veilguard</a></i>) were developed using Frostbite 3 as part of the general move towards a unified technology foundation across all of Electronic Arts' development studios.<sup id="cite_ref-91" class="reference"><a href="#cite_note-91"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-92" class="reference"><a href="#cite_note-92"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup> </p> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(3)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="Subsidiaries">Subsidiaries</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=BioWare&action=edit&section=8" title="Edit section: Subsidiaries" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-3 collapsible-block" id="mf-section-3"> <ul><li><b>BioWare Austin</b> in <a href="/wiki/Austin,_Texas" title="Austin, Texas">Austin, Texas</a>; formed in March 2006 specifically to develop <i><a href="/wiki/Star_Wars:_The_Old_Republic" title="Star Wars: The Old Republic">Star Wars: The Old Republic</a></i> (with assistance from BioWare Edmonton), BioWare Austin later began working on a new IP called <i><a href="/wiki/Shadow_Realms" title="Shadow Realms">Shadow Realms</a></i>,<sup id="cite_ref-93" class="reference"><a href="#cite_note-93"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup> but production was shelved in February 2015 in order to focus on the continuing production of <i><a href="/wiki/Dragon_Age:_Inquisition" title="Dragon Age: Inquisition">Dragon Age: Inquisition</a></i> and <i>The Old Republic</i>.<sup id="cite_ref-94" class="reference"><a href="#cite_note-94"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup> On 27 June 2023, BioWare announced that its Austin branch handed <i>SWTOR</i> off to Broadsword Online Games to work on the next <i>Dragon Age</i> and <i>Mass Effect</i> installments with the Edmonton studio.<sup id="cite_ref-95" class="reference"><a href="#cite_note-95"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup></li></ul> <div class="mw-heading mw-heading3"><h3 id="Former">Former</h3><span class="mw-editsection"> <a role="button" href="/w/index.php?title=BioWare&action=edit&section=9" title="Edit section: Former" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div> <ul><li><b>BioWare Montreal</b> in <a href="/wiki/Montreal,_Quebec" class="mw-redirect" title="Montreal, Quebec">Montreal, Quebec</a>; formed in March 2009 to assist the Edmonton studio where necessary.<sup id="cite_ref-Montreal_12-1" class="reference"><a href="#cite_note-Montreal-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> Led the development of DLC for the <i>Mass Effect</i> series as well as <i><a href="/wiki/Mass_Effect:_Andromeda" title="Mass Effect: Andromeda">Mass Effect: Andromeda</a></i>.<sup id="cite_ref-Mass_Effect_4_teaser_31-1" class="reference"><a href="#cite_note-Mass_Effect_4_teaser-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> BioWare Montreal was merged with EA's <a href="/wiki/Motive_Studio" title="Motive Studio">Motive Studio</a> in August 2017.<sup id="cite_ref-96" class="reference"><a href="#cite_note-96"><span class="cite-bracket">[</span>95<span class="cite-bracket">]</span></a></sup></li> <li><b>BioWare San Francisco</b> in <a href="/wiki/San_Francisco,_California" class="mw-redirect" title="San Francisco, California">San Francisco, California</a>; founded as EA2D and developed <i><a href="/wiki/Mirror%27s_Edge" title="Mirror's Edge">Mirror's Edge</a> 2D</i> and <i>Dragon Age: Legends</i>, became part of BioWare, but was closed in February 2013.<sup id="cite_ref-97" class="reference"><a href="#cite_note-97"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-98" class="reference"><a href="#cite_note-98"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-99" class="reference"><a href="#cite_note-99"><span class="cite-bracket">[</span>98<span class="cite-bracket">]</span></a></sup></li> <li><b><a href="/wiki/BioWare_Mythic" class="mw-redirect" title="BioWare Mythic">BioWare Mythic</a></b> in <a href="/wiki/Fairfax,_Virginia" title="Fairfax, Virginia">Fairfax, Virginia</a>; formerly known as Mythic Entertainment, until June 2009, re-renamed to Mythic Entertainment in November 2012 and closed completely in 2014.<sup id="cite_ref-100" class="reference"><a href="#cite_note-100"><span class="cite-bracket">[</span>99<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Mythic_renamed_101-0" class="reference"><a href="#cite_note-Mythic_renamed-101"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup></li> <li><b>Victory Games</b> in <a href="/wiki/Los_Angeles,_California" class="mw-redirect" title="Los Angeles, California">Los Angeles, California</a>; founded in February 2011 as BioWare Victory to develop the 2013 <i><a href="/wiki/Command_%26_Conquer_(2013_video_game)" class="mw-redirect" title="Command & Conquer (2013 video game)">Command & Conquer</a></i>,<sup id="cite_ref-102" class="reference"><a href="#cite_note-102"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> it had since dropped the BioWare label in November 2012<sup id="cite_ref-Mythic_renamed_101-1" class="reference"><a href="#cite_note-Mythic_renamed-101"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup> but remained part of the BioWare group.<sup id="cite_ref-New_chief_29-1" class="reference"><a href="#cite_note-New_chief-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> The studio dissolved in October 2013.<sup id="cite_ref-103" class="reference"><a href="#cite_note-103"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup></li> <li><b>Waystone Games</b> in Los Angeles, California; the developer of <i><a href="/wiki/Dawngate" title="Dawngate">Dawngate</a></i>, which was cancelled in November 2014.<sup id="cite_ref-104" class="reference"><a href="#cite_note-104"><span class="cite-bracket">[</span>103<span class="cite-bracket">]</span></a></sup></li> <li><b>BioWare Sacramento</b> in <a href="/wiki/Sacramento,_California" title="Sacramento, California">Sacramento, California</a>; founded as KlickNation 2008, acquired and renamed BioWare Sacramento in 2011, and renamed EA Capital Games in 2014.<sup id="cite_ref-105" class="reference"><a href="#cite_note-105"><span class="cite-bracket">[</span>104<span class="cite-bracket">]</span></a></sup></li></ul> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(4)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="Games_developed">Games developed</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=BioWare&action=edit&section=10" title="Edit section: Games developed" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-4 collapsible-block" id="mf-section-4"> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/List_of_BioWare_video_games" title="List of BioWare video games">List of BioWare video games</a></div> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(5)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="Awards_and_recognition">Awards and recognition</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=BioWare&action=edit&section=11" title="Edit section: Awards and recognition" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-5 collapsible-block" id="mf-section-5"> <p>The full list of awards can be found on their web site.<sup id="cite_ref-106" class="reference"><a href="#cite_note-106"><span class="cite-bracket">[</span>105<span class="cite-bracket">]</span></a></sup> </p> <ul><li>Spike TV's 2010 Video Game Awards: Studio of the Year (2010)</li> <li>Hall of Fame induction (2010)<sup id="cite_ref-107" class="reference"><a href="#cite_note-107"><span class="cite-bracket">[</span>106<span class="cite-bracket">]</span></a></sup></li></ul> <p>In addition to numerous game awards, in October 2008, the company was named one of <a href="/wiki/Alberta%27s_Top_Employers" class="mw-redirect" title="Alberta's Top Employers">Alberta's Top Employers</a> by Mediacorp Canada Inc., which was announced by the <i><a href="/wiki/Calgary_Herald" title="Calgary Herald">Calgary Herald</a></i><sup id="cite_ref-108" class="reference"><a href="#cite_note-108"><span class="cite-bracket">[</span>107<span class="cite-bracket">]</span></a></sup> and the <i><a href="/wiki/Edmonton_Journal" title="Edmonton Journal">Edmonton Journal</a></i>.<sup id="cite_ref-109" class="reference"><a href="#cite_note-109"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-110" class="reference"><a href="#cite_note-110"><span class="cite-bracket">[</span>109<span class="cite-bracket">]</span></a></sup> </p><p>BioWare's co-founders Ray Muzyka and Greg Zeschuk were named as members of the <a href="/wiki/Order_of_Canada" title="Order of Canada">Order of Canada</a> in December 2018 "for [their] revolutionary contributions to the video game industry as a developer and co-founder of an internationally renowned studio."<sup id="cite_ref-111" class="reference"><a href="#cite_note-111"><span class="cite-bracket">[</span>110<span class="cite-bracket">]</span></a></sup> </p> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(6)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="Notes">Notes</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=BioWare&action=edit&section=12" title="Edit section: Notes" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-6 collapsible-block" id="mf-section-6"> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-lower-alpha"> <div class="mw-references-wrap"><ol class="references"> <li id="cite_note-74"><span class="mw-cite-backlink"><b><a href="#cite_ref-74">^</a></b></span> <span class="reference-text">EA has not defined "engagement". <i>IGN</i> highlights that EA does not differentiate between unit sales or players acquired through EA's Play Pro subscription service.<sup id="cite_ref-:18_73-0" class="reference"><a href="#cite_note-:18-73"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup></span> </li> </ol></div></div> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(7)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="References">References</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=BioWare&action=edit&section=13" title="Edit section: References" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-7 collapsible-block" id="mf-section-7"> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239543626"><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://blog.bioware.com/2021/06/14/gary-mckay-confirmed-as-studio-general-manager/">"Gary McKay confirmed as Vice-president and General manager permanent of BioWare Edmonton and Austin"</a>. <i>BioWare</i>. 6 June 2021. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211027163247/https://blog.bioware.com/2021/06/14/gary-mckay-confirmed-as-studio-general-manager/">Archived</a> from the original on 27 October 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">27 October</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=BioWare&rft.atitle=Gary+McKay+confirmed+as+Vice-president+and+General+manager+permanent+of+BioWare+Edmonton+and+Austin&rft.date=2021-06-06&rft_id=https%3A%2F%2Fblog.bioware.com%2F2021%2F06%2F14%2Fgary-mckay-confirmed-as-studio-general-manager%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-Bloomberg_on_downsize-2"><span class="mw-cite-backlink">^ <a href="#cite_ref-Bloomberg_on_downsize_2-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Bloomberg_on_downsize_2-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Bloomberg_on_downsize_2-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Bloomberg_on_downsize_2-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSchreier2025" class="citation news cs1">Schreier, Jason (31 January 2025). <span class="id-lock-subscription" title="Paid subscription required"><a rel="nofollow" class="external text" href="https://www.bloomberg.com/news/newsletters/2025-01-31/electronic-arts-slashes-bioware-after-dragon-age-sales-miss">"Electronic Arts Slashes BioWare After 'Dragon Age' Sales Miss"</a></span>. <i><a href="/wiki/Bloomberg_News" title="Bloomberg News">Bloomberg News</a></i>. <a rel="nofollow" class="external text" href="https://archive.today/20250131193538/https://www.bloomberg.com/news/newsletters/2025-01-31/electronic-arts-slashes-bioware-after-dragon-age-sales-miss">Archived</a> from the original on 31 January 2025<span class="reference-accessdate">. Retrieved <span class="nowrap">31 January</span> 2025</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Bloomberg+News&rft.atitle=Electronic+Arts+Slashes+BioWare+After+%27Dragon+Age%27+Sales+Miss&rft.date=2025-01-31&rft.aulast=Schreier&rft.aufirst=Jason&rft_id=https%3A%2F%2Fwww.bloomberg.com%2Fnews%2Fnewsletters%2F2025-01-31%2Felectronic-arts-slashes-bioware-after-dragon-age-sales-miss&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.bioware.com/about/">"The History of BioWare"</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=The+History+of+BioWare&rft_id=https%3A%2F%2Fwww.bioware.com%2Fabout%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMason2018" class="citation web cs1">Mason, Graeme (30 September 2018). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/how-bioware-revolutionised-the-rpg">"How BioWare revolutionised the RPG"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220619174121/https://www.eurogamer.net/how-bioware-revolutionised-the-rpg">Archived</a> from the original on 19 June 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">19 June</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=How+BioWare+revolutionised+the+RPG&rft.date=2018-09-30&rft.aulast=Mason&rft.aufirst=Graeme&rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fhow-bioware-revolutionised-the-rpg&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-IGN_History-5"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGN_History_5-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGN_History_5-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-IGN_History_5-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-IGN_History_5-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-IGN_History_5-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-IGN_History_5-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-IGN_History_5-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-IGN_History_5-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-IGN_History_5-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-IGN_History_5-9"><sup><i><b>j</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/articles/2010/01/22/ign-presents-the-history-of-bioware">"IGN Presents the History of BioWare"</a>. 21 January 2010. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120102161001/http://xbox360.ign.com/articles/106/1062745p1.html">Archived</a> from the original on 2 January 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">29 December</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=IGN+Presents+the+History+of+BioWare&rft.date=2010-01-21&rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2010%2F01%2F22%2Fign-presents-the-history-of-bioware&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKeefer2006" class="citation web cs1">Keefer, John (31 March 2006). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20070609133032/http://www.gamespy.com/articles/697/697083p12.html">"GameSpy Retro: Developer Origins, Page 12 of 19"</a>. <i><a href="/wiki/GameSpy" title="GameSpy">GameSpy</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.gamespy.com/articles/697/697083p12.html">the original</a> on 9 June 2007.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpy&rft.atitle=GameSpy+Retro%3A+Developer+Origins%2C+Page+12+of+19&rft.date=2006-03-31&rft.aulast=Keefer&rft.aufirst=John&rft_id=http%3A%2F%2Fwww.gamespy.com%2Farticles%2F697%2F697083p12.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-7">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMatulef2015" class="citation web cs1">Matulef, Jeffrey (22 May 2015). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2015-05-22-bioware-turns-20-today">"BioWare turns 20 today"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150524221345/https://www.eurogamer.net/articles/2015-05-22-bioware-turns-20-today">Archived</a> from the original on 24 May 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">27 April</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=BioWare+turns+20+today&rft.date=2015-05-22&rft.aulast=Matulef&rft.aufirst=Jeffrey&rft_id=https%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2015-05-22-bioware-turns-20-today&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-8">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPeel2012" class="citation web cs1">Peel, Dan (23 November 2012). <a rel="nofollow" class="external text" href="https://www.pcgamesn.com/baldur-s-gate-enhanced-edition-interview-trent-oster-building-bioware-06-mark-2">"Baldur's Gate: Enhanced Edition interview: Trent Oster on building "BioWare 0.6 Mark 2"<span class="cs1-kern-right"></span>"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180106064001/https://www.pcgamesn.com/baldur-s-gate-enhanced-edition-interview-trent-oster-building-bioware-06-mark-2">Archived</a> from the original on 6 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">5 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Baldur%27s+Gate%3A+Enhanced+Edition+interview%3A+Trent+Oster+on+building+%22BioWare+0.6+Mark+2%22&rft.date=2012-11-23&rft.aulast=Peel&rft.aufirst=Dan&rft_id=https%3A%2F%2Fwww.pcgamesn.com%2Fbaldur-s-gate-enhanced-edition-interview-trent-oster-building-bioware-06-mark-2&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-Eurogamer_History-9"><span class="mw-cite-backlink">^ <a href="#cite_ref-Eurogamer_History_9-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Eurogamer_History_9-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Eurogamer_History_9-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Eurogamer_History_9-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWhitehead2007" class="citation web cs1">Whitehead, Dan (16 November 2007). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/the-history-of-bioware-article">"The History of BioWare"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170421220023/http://www.eurogamer.net/articles/the-history-of-bioware-article">Archived</a> from the original on 21 April 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">29 December</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=The+History+of+BioWare&rft.date=2007-11-16&rft.aulast=Whitehead&rft.aufirst=Dan&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2Fthe-history-of-bioware-article&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKlepek2007" class="citation web cs1">Klepek, Patrick (11 October 2007). <a rel="nofollow" class="external text" href="http://arquivo.pt/wayback/20160522222845/http://www.1up.com/do/newsStory?cId=3163607">"EA Acquires BioWare, Pandemic"</a>. <i><a href="/wiki/1UP.com" class="mw-redirect" title="1UP.com">1UP.com</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.1up.com/do/newsStory?cId=3163607">the original</a> on 22 May 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">14 June</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=1UP.com&rft.atitle=EA+Acquires+BioWare%2C+Pandemic&rft.date=2007-10-11&rft.aulast=Klepek&rft.aufirst=Patrick&rft_id=http%3A%2F%2Fwww.1up.com%2Fdo%2FnewsStory%3FcId%3D3163607&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-11">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFahey2009" class="citation web cs1">Fahey, Mike (24 June 2009). <a rel="nofollow" class="external text" href="https://kotaku.com/5302069/ea-combines-mythic-and-bioware-into-a-giant-rpg-robot">"EA Combines Mythic And BioWare Into A Giant RPG Robot"</a>. Kotaku. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20110929153407/http://kotaku.com/5302069/ea-combines-mythic-and-bioware-into-a-giant-rpg-robot">Archived</a> from the original on 29 September 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">7 February</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=EA+Combines+Mythic+And+BioWare+Into+A+Giant+RPG+Robot&rft.pub=Kotaku&rft.date=2009-06-24&rft.aulast=Fahey&rft.aufirst=Mike&rft_id=http%3A%2F%2Fkotaku.com%2F5302069%2Fea-combines-mythic-and-bioware-into-a-giant-rpg-robot&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-Montreal-12"><span class="mw-cite-backlink">^ <a href="#cite_ref-Montreal_12-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Montreal_12-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFThorsen2009" class="citation web cs1">Thorsen, Tor (2 March 2009). <a rel="nofollow" class="external text" href="http://www.gamespot.com/news/6205477.html">"BioWare Mass-ing Montreal devs"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20090621040131/http://www.gamespot.com/news/6205477.html">Archived</a> from the original on 21 June 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">22 June</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=BioWare+Mass-ing+Montreal+devs&rft.date=2009-03-02&rft.aulast=Thorsen&rft.aufirst=Tor&rft_id=http%3A%2F%2Fwww.gamespot.com%2Fnews%2F6205477.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-GS-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-GS_13-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKoch2021" class="citation web cs1">Koch, Cameron (29 June 2021). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/mass-effect-corsair-would-have-been-first-person-space-sim-for-the-nintendo-ds/1100-6493393/#comments-block-33562476">"Mass Effect: Corsair Would Have Been First-Person Space Sim For The Nintendo DS"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220907171249/https://www.gamespot.com/articles/mass-effect-corsair-would-have-been-first-person-space-sim-for-the-nintendo-ds/1100-6493393/#comments-block-33562476">Archived</a> from the original on 7 September 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">7 July</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Mass+Effect%3A+Corsair+Would+Have+Been+First-Person+Space+Sim+For+The+Nintendo+DS&rft.date=2021-06-29&rft.aulast=Koch&rft.aufirst=Cameron&rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fmass-effect-corsair-would-have-been-first-person-space-sim-for-the-nintendo-ds%2F1100-6493393%2F%23comments-block-33562476&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-Revolver-14"><span class="mw-cite-backlink">^ <a href="#cite_ref-Revolver_14-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Revolver_14-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Revolver_14-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLawardorn2021" class="citation web cs1">Lawardorn, Damien (25 January 2021). <a rel="nofollow" class="external text" href="https://www.escapistmagazine.com/v2/bioware-art-revealed-for-scrapped-jade-empire-successor-project-revolver/">"BioWare Art Revealed for Scrapped Jade Empire Successor, Project Revolver"</a>. <i><a href="/wiki/The_Escapist_(magazine)" title="The Escapist (magazine)">The Escapist</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210723065815/https://www.escapistmagazine.com/v2/bioware-art-revealed-for-scrapped-jade-empire-successor-project-revolver/">Archived</a> from the original on 23 July 2021<span class="reference-accessdate">. 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Retrieved <span class="nowrap">20 September</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=From+Greg+Zeschuk&rft.pub=BioWare+Blog&rft.date=2012-09-18&rft.aulast=Zeschuk&rft.aufirst=Greg&rft_id=http%3A%2F%2Fblog.bioware.com%2F2012%2F09%2F18%2Ffrom-greg-zeschuk%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-New_chief-29"><span class="mw-cite-backlink">^ <a href="#cite_ref-New_chief_29-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-New_chief_29-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFTakahashi2013" class="citation web cs1">Takahashi, Dean (9 September 2013). <a rel="nofollow" class="external text" href="https://venturebeat.com/2013/09/09/ea-names-new-chief-of-bioware-label-exclusive/">"EA names new chief of BioWare label (exclusive)"</a>. <i><a href="/wiki/VentureBeat" title="VentureBeat">VentureBeat</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130910035454/http://venturebeat.com/2013/09/09/ea-names-new-chief-of-bioware-label-exclusive/">Archived</a> from the original on 10 September 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">10 September</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=VentureBeat&rft.atitle=EA+names+new+chief+of+BioWare+label+%28exclusive%29&rft.date=2013-09-09&rft.aulast=Takahashi&rft.aufirst=Dean&rft_id=https%3A%2F%2Fventurebeat.com%2F2013%2F09%2F09%2Fea-names-new-chief-of-bioware-label-exclusive%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-30"><span class="mw-cite-backlink"><b><a href="#cite_ref-30">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGibeau2013" class="citation web cs1">Gibeau, Frank (6 May 2013). <a rel="nofollow" class="external text" href="http://www.ea.com/news/ea-and-disney-team-up-on-new-star-wars-games">"EA and Disney Team Up on New Star Wars Games"</a>. <a href="/wiki/Electronic_Arts" title="Electronic Arts">Electronic Arts</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140421173102/http://www.ea.com/news/ea-and-disney-team-up-on-new-star-wars-games">Archived</a> from the original on 21 April 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">25 March</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=EA+and+Disney+Team+Up+on+New+Star+Wars+Games&rft.pub=Electronic+Arts&rft.date=2013-05-06&rft.aulast=Gibeau&rft.aufirst=Frank&rft_id=http%3A%2F%2Fwww.ea.com%2Fnews%2Fea-and-disney-team-up-on-new-star-wars-games&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-Mass_Effect_4_teaser-31"><span class="mw-cite-backlink">^ <a href="#cite_ref-Mass_Effect_4_teaser_31-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Mass_Effect_4_teaser_31-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPhillips2013" class="citation web cs1">Phillips, Tom (8 November 2013). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2013-11-08-mass-effect-4-teaser-images-released-by-bioware">"Mass Effect 4 teaser images released by BioWare"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131109084224/http://www.eurogamer.net/articles/2013-11-08-mass-effect-4-teaser-images-released-by-bioware">Archived</a> from the original on 9 November 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">9 November</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=Mass+Effect+4+teaser+images+released+by+BioWare&rft.date=2013-11-08&rft.aulast=Phillips&rft.aufirst=Tom&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2013-11-08-mass-effect-4-teaser-images-released-by-bioware&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-32"><span class="mw-cite-backlink"><b><a href="#cite_ref-32">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFDyer2014" class="citation web cs1">Dyer, Mitch (9 June 2014). <a rel="nofollow" class="external text" href="http://www.ign.com/articles/2014/06/09/e3-2014-mass-effect-developer-bioware-teases-new-ip">"E3 2014: Mass Effect Developer BioWare Teases New IP"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140612013108/http://www.ign.com/articles/2014/06/09/e3-2014-mass-effect-developer-bioware-teases-new-ip">Archived</a> from the original on 12 June 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">10 June</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=E3+2014%3A+Mass+Effect+Developer+BioWare+Teases+New+IP&rft.date=2014-06-09&rft.aulast=Dyer&rft.aufirst=Mitch&rft_id=http%3A%2F%2Fwww.ign.com%2Farticles%2F2014%2F06%2F09%2Fe3-2014-mass-effect-developer-bioware-teases-new-ip&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-33"><span class="mw-cite-backlink"><b><a href="#cite_ref-33">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=65EIZwhXWSs">"Shadow Realms First Gameplay – IGN Live: Gamescom 2014"</a>. <i>IGN</i>. 15 August 2015. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150124121615/https://www.youtube.com/watch?v=65EIZwhXWSs">Archived</a> from the original on 24 January 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">21 August</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Shadow+Realms+First+Gameplay+%E2%80%93+IGN+Live%3A+Gamescom+2014&rft.date=2015-08-15&rft_id=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D65EIZwhXWSs&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-34"><span class="mw-cite-backlink"><b><a href="#cite_ref-34">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://archive.today/20150210082441/https://www.shadowrealms.com/blog/an-important-update-on-shadow-realms">"An Important Update on Shadow Realms"</a>. Archived from <a rel="nofollow" class="external text" href="https://www.shadowrealms.com/blog/an-important-update-on-shadow-realms">the original</a> on 10 February 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">10 February</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=An+Important+Update+on+Shadow+Realms&rft_id=https%3A%2F%2Fwww.shadowrealms.com%2Fblog%2Fan-important-update-on-shadow-realms&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-35"><span class="mw-cite-backlink"><b><a href="#cite_ref-35">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gamespot.com/articles/bioware-s-multiplayer-pc-game-shadow-realms-cancel/1100-6425195/">"BioWare's Multiplayer PC Game Shadow Realms Canceled"</a>. 9 February 2015. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150211080147/http://www.gamespot.com/articles/bioware-s-multiplayer-pc-game-shadow-realms-cancel/1100-6425195/">Archived</a> from the original on 11 February 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">10 February</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=BioWare%27s+Multiplayer+PC+Game+Shadow+Realms+Canceled&rft.date=2015-02-09&rft_id=http%3A%2F%2Fwww.gamespot.com%2Farticles%2Fbioware-s-multiplayer-pc-game-shadow-realms-cancel%2F1100-6425195%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-36"><span class="mw-cite-backlink"><b><a href="#cite_ref-36">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFChalk2015" class="citation magazine cs1">Chalk, Andy (21 September 2015). <a rel="nofollow" class="external text" href="http://www.pcgamer.com/mass-effect-lead-writer-drew-karpyshyn-returns-to-bioware/">"Mass Effect lead writer Drew Karpyshyn returns to BioWare"</a>. <i><a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150924161420/http://www.pcgamer.com/mass-effect-lead-writer-drew-karpyshyn-returns-to-bioware/">Archived</a> from the original on 24 September 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">22 September</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=PC+Gamer&rft.atitle=Mass+Effect+lead+writer+Drew+Karpyshyn+returns+to+BioWare&rft.date=2015-09-21&rft.aulast=Chalk&rft.aufirst=Andy&rft_id=http%3A%2F%2Fwww.pcgamer.com%2Fmass-effect-lead-writer-drew-karpyshyn-returns-to-bioware%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-37"><span class="mw-cite-backlink"><b><a href="#cite_ref-37">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPurchese2016" class="citation web cs1">Purchese, Robert (9 February 2016). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2016-02-09-veteran-bioware-writer-david-gaider-seems-to-have-a-new-job">"Veteran BioWare writer David Gaider seems to have a new job"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. Gamer Network. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160210092820/http://www.eurogamer.net/articles/2016-02-09-veteran-bioware-writer-david-gaider-seems-to-have-a-new-job">Archived</a> from the original on 10 February 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">10 February</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=Veteran+BioWare+writer+David+Gaider+seems+to+have+a+new+job&rft.date=2016-02-09&rft.aulast=Purchese&rft.aufirst=Robert&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2016-02-09-veteran-bioware-writer-david-gaider-seems-to-have-a-new-job&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-38"><span class="mw-cite-backlink"><b><a href="#cite_ref-38">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFShea2016" class="citation magazine cs1">Shea, Brian (15 February 2016). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160218084526/http://www.gameinformer.com/b/news/archive/2016/02/15/mass-effect-andromeda-lead-writer-leaves-bioware-to-join-bungie.aspx">"Mass Effect: Andromeda Lead Writer Leaves BioWare To Join Bungie"</a>. <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.gameinformer.com/b/news/archive/2016/02/15/mass-effect-andromeda-lead-writer-leaves-bioware-to-join-bungie.aspx">the original</a> on 18 February 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">16 February</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Mass+Effect%3A+Andromeda+Lead+Writer+Leaves+BioWare+To+Join+Bungie&rft.date=2016-02-15&rft.aulast=Shea&rft.aufirst=Brian&rft_id=http%3A%2F%2Fwww.gameinformer.com%2Fb%2Fnews%2Farchive%2F2016%2F02%2F15%2Fmass-effect-andromeda-lead-writer-leaves-bioware-to-join-bungie.aspx&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-39"><span class="mw-cite-backlink"><b><a href="#cite_ref-39">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSmith2016" class="citation news cs1">Smith, Adam (12 September 2016). <a rel="nofollow" class="external text" href="https://www.rockpapershotgun.com/2016/09/12/bioware-failbetter-writer/">"Failbetter Founder Alexis Kennedy Writing For BioWare"</a>. <i><a href="/wiki/Rock_Paper_Shotgun" title="Rock Paper Shotgun">Rock Paper Shotgun</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160913145652/https://www.rockpapershotgun.com/2016/09/12/bioware-failbetter-writer/">Archived</a> from the original on 13 September 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">16 September</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Rock+Paper+Shotgun&rft.atitle=Failbetter+Founder+Alexis+Kennedy+Writing+For+BioWare&rft.date=2016-09-12&rft.aulast=Smith&rft.aufirst=Adam&rft_id=https%3A%2F%2Fwww.rockpapershotgun.com%2F2016%2F09%2F12%2Fbioware-failbetter-writer%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-40"><span class="mw-cite-backlink"><b><a href="#cite_ref-40">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMascarenhas2016" class="citation web cs1">Mascarenhas, Hyacinth (15 September 2016). <a rel="nofollow" class="external text" href="http://www.ibtimes.co.uk/bioware-maxis-ea-mobile-more-brought-together-form-ea-worldwide-studios-1581337">"EA Worldwide Studios: BioWare. EA Mobile and Maxis merged"</a>. <i><a href="/wiki/International_Business_Times" title="International Business Times">International Business Times</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160916053122/http://www.ibtimes.co.uk/bioware-maxis-ea-mobile-more-brought-together-form-ea-worldwide-studios-1581337">Archived</a> from the original on 16 September 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">16 September</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=International+Business+Times&rft.atitle=EA+Worldwide+Studios%3A+BioWare.+EA+Mobile+and+Maxis+merged&rft.date=2016-09-15&rft.aulast=Mascarenhas&rft.aufirst=Hyacinth&rft_id=http%3A%2F%2Fwww.ibtimes.co.uk%2Fbioware-maxis-ea-mobile-more-brought-together-form-ea-worldwide-studios-1581337&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-41"><span class="mw-cite-backlink"><b><a href="#cite_ref-41">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.tomshardware.com/news/bioware-mass-effect-andromeda-criticism,34025.html">"Bioware Acknowledges 'Mass Effect: Andromeda' Criticism"</a>. <i>tomshardware.com</i>. 30 March 2017. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170501053803/http://www.tomshardware.com/news/bioware-mass-effect-andromeda-criticism,34025.html">Archived</a> from the original on 1 May 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">11 May</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=tomshardware.com&rft.atitle=Bioware+Acknowledges+%27Mass+Effect%3A+Andromeda%27+Criticism&rft.date=2017-03-30&rft_id=http%3A%2F%2Fwww.tomshardware.com%2Fnews%2Fbioware-mass-effect-andromeda-criticism%2C34025.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-42"><span class="mw-cite-backlink"><b><a href="#cite_ref-42">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.tomsguide.com/us/mass-effect-andromeda-review-roundup,news-24695.html">"Mass Effect Andromeda Review Roundup: Most Polarizing Game of the Year"</a>. <i>tomsguide.com</i>. 20 March 2017. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170509073028/http://www.tomsguide.com/us/mass-effect-andromeda-review-roundup,news-24695.html">Archived</a> from the original on 9 May 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">11 May</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=tomsguide.com&rft.atitle=Mass+Effect+Andromeda+Review+Roundup%3A+Most+Polarizing+Game+of+the+Year&rft.date=2017-03-20&rft_id=http%3A%2F%2Fwww.tomsguide.com%2Fus%2Fmass-effect-andromeda-review-roundup%2Cnews-24695.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-43"><span class="mw-cite-backlink"><b><a href="#cite_ref-43">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2017-03-27-mass-effect-andromeda-physical-launch-sales-down-on-me3">"Mass Effect Andromeda physical launch sales down on ME3"</a>. <i>eurogamer.net</i>. 27 March 2017. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170510033103/http://www.eurogamer.net/articles/2017-03-27-mass-effect-andromeda-physical-launch-sales-down-on-me3">Archived</a> from the original on 10 May 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">11 May</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=eurogamer.net&rft.atitle=Mass+Effect+Andromeda+physical+launch+sales+down+on+ME3&rft.date=2017-03-27&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2017-03-27-mass-effect-andromeda-physical-launch-sales-down-on-me3&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-44"><span class="mw-cite-backlink"><b><a href="#cite_ref-44">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://kotaku.com/sources-bioware-montreal-downsized-mass-effect-put-on-1795100285">"Sources: BioWare Montreal Scaled Down, Mass Effect Put On Ice For Now"</a>. <i>Kotaku.com</i>. 10 May 2017. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170510195120/http://kotaku.com/sources-bioware-montreal-downsized-mass-effect-put-on-1795100285">Archived</a> from the original on 10 May 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">11 May</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Kotaku.com&rft.atitle=Sources%3A+BioWare+Montreal+Scaled+Down%2C+Mass+Effect+Put+On+Ice+For+Now&rft.date=2017-05-10&rft_id=http%3A%2F%2Fkotaku.com%2Fsources-bioware-montreal-downsized-mass-effect-put-on-1795100285&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-45"><span class="mw-cite-backlink"><b><a href="#cite_ref-45">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFChalk2017" class="citation magazine cs1">Chalk, Andy (2 August 2017). <a rel="nofollow" class="external text" href="http://www.pcgamer.com/bioware-montreal-is-being-merged-into-ea-motive/">"BioWare Montreal is being merged into EA Motive"</a>. <i><a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170801234043/http://www.pcgamer.com/bioware-montreal-is-being-merged-into-ea-motive/">Archived</a> from the original on 1 August 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">2 August</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=PC+Gamer&rft.atitle=BioWare+Montreal+is+being+merged+into+EA+Motive&rft.date=2017-08-02&rft.aulast=Chalk&rft.aufirst=Andy&rft_id=http%3A%2F%2Fwww.pcgamer.com%2Fbioware-montreal-is-being-merged-into-ea-motive%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-46"><span class="mw-cite-backlink"><b><a href="#cite_ref-46">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://ca.ign.com/articles/2017/06/10/e3-2017-bioware-reveals-new-project-anthem">"E3 2017: BioWare Reveals New Project, Anthem"</a>. <i>IGN</i>. 10 June 2017. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200319193725/https://ca.ign.com/articles/2017/06/10/e3-2017-bioware-reveals-new-project-anthem">Archived</a> from the original on 19 March 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">12 June</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=E3+2017%3A+BioWare+Reveals+New+Project%2C+Anthem&rft.date=2017-06-10&rft_id=http%3A%2F%2Fca.ign.com%2Farticles%2F2017%2F06%2F10%2Fe3-2017-bioware-reveals-new-project-anthem&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-47"><span class="mw-cite-backlink"><b><a href="#cite_ref-47">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.neowin.net/news/mass-effect-1-2-and-kotor-writer-is-working-on-anthem-biowares-new-ip">"Mass Effect 1, 2 and KOTOR writer is working on Anthem, Bioware's new IP"</a>. <i>Neowin</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170614214752/https://www.neowin.net/news/mass-effect-1-2-and-kotor-writer-is-working-on-anthem-biowares-new-ip">Archived</a> from the original on 14 June 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">14 June</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Neowin&rft.atitle=Mass+Effect+1%2C+2+and+KOTOR+writer+is+working+on+Anthem%2C+Bioware%27s+new+IP&rft_id=https%3A%2F%2Fwww.neowin.net%2Fnews%2Fmass-effect-1-2-and-kotor-writer-is-working-on-anthem-biowares-new-ip&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-48"><span class="mw-cite-backlink"><b><a href="#cite_ref-48">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJuba2017" class="citation magazine cs1">Juba, Joe (18 July 2017). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170805060014/http://www.gameinformer.com/b/news/archive/2017/07/18/biowares-aaryn-flynn-leaves-company-casey-hudson-returns.aspx">"BioWare's Aaryn Flynn Leaves Company, Casey Hudson Returns"</a>. <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. 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Retrieved <span class="nowrap">23 October</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=Dragon+Age+creative+director+leaves+BioWare&rft.date=2017-10-12&rft.aulast=McWhertor&rft.aufirst=Michael&rft_id=https%3A%2F%2Fwww.polygon.com%2F2017%2F10%2F12%2F16467044%2Fdragon-age-creative-director-writer-mike-laidlaw-leaves-bioware&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-50"><span class="mw-cite-backlink"><b><a href="#cite_ref-50">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPavlovic2018" class="citation web cs1">Pavlovic, Uros (13 July 2018). <a rel="nofollow" class="external text" href="http://www.playstationlifestyle.net/2018/07/13/bioware-departure-veteran-james-ohlen-leaves/">"Another BioWare Departure as Veteran Designer James Ohlen Leaves"</a>. <i>PlayStationLifeStyle.net</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180727145819/http://www.playstationlifestyle.net/2018/07/13/bioware-departure-veteran-james-ohlen-leaves/">Archived</a> from the original on 27 July 2018<span class="reference-accessdate">. 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Retrieved <span class="nowrap">24 September</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Edmonton+Journal&rft.atitle=New+home%3A+BioWare+relocates+to+75%2C000-square-foot+downtown+Edmonton+location&rft.date=2019-09-24&rft.aulast=Labine&rft.aufirst=Jeff&rft_id=https%3A%2F%2Fedmontonjournal.com%2Fbusiness%2Fcommercial-real-estate%2Fbioware-moves-to-new-downtown-location&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-52"><span class="mw-cite-backlink"><b><a href="#cite_ref-52">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.videogameschronicle.com/news/bioware-reportedly-confirms-a-new-mass-effect-game-alongside-remasters/">"BioWare confirms a brand new Mass Effect and remasters are coming"</a>. <i><a href="/wiki/Video_Games_Chronicle" title="Video Games Chronicle">Video Games Chronicle</a></i>. 7 November 2020. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221012034724/https://www.videogameschronicle.com/news/bioware-reportedly-confirms-a-new-mass-effect-game-alongside-remasters/">Archived</a> from the original on 12 October 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">12 October</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Video+Games+Chronicle&rft.atitle=BioWare+confirms+a+brand+new+Mass+Effect+and+remasters+are+coming&rft.date=2020-11-07&rft_id=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fbioware-reportedly-confirms-a-new-mass-effect-game-alongside-remasters%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-53"><span class="mw-cite-backlink"><b><a href="#cite_ref-53">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFParrish2020" class="citation web cs1">Parrish, Ash (3 December 2020). <a rel="nofollow" class="external text" href="https://kotaku.com/bioware-studio-head-dragon-age-producer-both-leave-stu-1845802859">"BioWare Studio Head, Dragon Age Producer Both Leave Studio"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20201203212254/https://kotaku.com/bioware-studio-head-dragon-age-producer-both-leave-stu-1845802859">Archived</a> from the original on 3 December 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">3 December</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Kotaku&rft.atitle=BioWare+Studio+Head%2C+Dragon+Age+Producer+Both+Leave+Studio&rft.date=2020-12-03&rft.aulast=Parrish&rft.aufirst=Ash&rft_id=https%3A%2F%2Fkotaku.com%2Fbioware-studio-head-dragon-age-producer-both-leave-stu-1845802859&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-54"><span class="mw-cite-backlink"><b><a href="#cite_ref-54">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.cnet.com/news/a-first-mass-effect-trailer-was-shown-at-the-game-awards/">"A first Mass Effect trailer was shown at the Game Awards"</a>. <i>CNET</i>. 10 December 2020. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20201211025352/https://www.cnet.com/news/a-first-mass-effect-trailer-was-shown-at-the-game-awards/">Archived</a> from the original on 11 December 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">20 December</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=CNET&rft.atitle=A+first+Mass+Effect+trailer+was+shown+at+the+Game+Awards&rft.date=2020-12-10&rft_id=https%3A%2F%2Fwww.cnet.com%2Fnews%2Fa-first-mass-effect-trailer-was-shown-at-the-game-awards%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-55"><span class="mw-cite-backlink"><b><a href="#cite_ref-55">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBolt2021" class="citation web cs1">Bolt, Neil (20 May 2021). <a rel="nofollow" class="external text" href="https://www.psu.com/reviews/mass-effect-legendary-edition-review-ps4/">"Mass Effect Legendary Edition Review (PS4) – A Solid And Impactful Remaster To One Of The Greatest Trilogies In Gaming"</a>. <i>PSU</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210610222943/https://www.psu.com/reviews/mass-effect-legendary-edition-review-ps4/">Archived</a> from the original on 10 June 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">10 June</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=PSU&rft.atitle=Mass+Effect+Legendary+Edition+Review+%28PS4%29+%E2%80%93+A+Solid+And+Impactful+Remaster+To+One+Of+The+Greatest+Trilogies+In+Gaming&rft.date=2021-05-20&rft.aulast=Bolt&rft.aufirst=Neil&rft_id=https%3A%2F%2Fwww.psu.com%2Freviews%2Fmass-effect-legendary-edition-review-ps4%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-56"><span class="mw-cite-backlink"><b><a href="#cite_ref-56">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFNelson2021" class="citation web cs1">Nelson, Mike (14 May 2021). <a rel="nofollow" class="external text" href="https://news.xbox.com/en-us/2021/05/14/mass-effect-legendary-edition-now-available/">"Mass Effect Legendary Edition Now Available for Xbox One and Xbox Series..."</a> <i><a href="/wiki/Xbox" title="Xbox">Xbox</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210610215443/https://news.xbox.com/en-us/2021/05/14/mass-effect-legendary-edition-now-available/">Archived</a> from the original on 10 June 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">10 June</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Xbox&rft.atitle=Mass+Effect+Legendary+Edition+Now+Available+for+Xbox+One+and+Xbox+Series...&rft.date=2021-05-14&rft.aulast=Nelson&rft.aufirst=Mike&rft_id=https%3A%2F%2Fnews.xbox.com%2Fen-us%2F2021%2F05%2F14%2Fmass-effect-legendary-edition-now-available%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-57"><span class="mw-cite-backlink"><b><a href="#cite_ref-57">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSquare2023" class="citation web cs1">Square, Push (23 August 2023). <a rel="nofollow" class="external text" href="https://www.pushsquare.com/news/2023/08/bioware-cuts-roughly-50-jobs-but-still-confident-dragon-age-dreadwolf-will-reach-full-potential">"BioWare Cuts Roughly 50 Jobs, But Still Confident Dragon Age: Dreadwolf Will Reach 'Full Potential'<span class="cs1-kern-right"></span>"</a>. <i>Push Square</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230828191018/https://www.pushsquare.com/news/2023/08/bioware-cuts-roughly-50-jobs-but-still-confident-dragon-age-dreadwolf-will-reach-full-potential">Archived</a> from the original on 28 August 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">28 August</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Push+Square&rft.atitle=BioWare+Cuts+Roughly+50+Jobs%2C+But+Still+Confident+Dragon+Age%3A+Dreadwolf+Will+Reach+%27Full+Potential%27&rft.date=2023-08-23&rft.aulast=Square&rft.aufirst=Push&rft_id=https%3A%2F%2Fwww.pushsquare.com%2Fnews%2F2023%2F08%2Fbioware-cuts-roughly-50-jobs-but-still-confident-dragon-age-dreadwolf-will-reach-full-potential&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-58"><span class="mw-cite-backlink"><b><a href="#cite_ref-58">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/former-dragon-age-staff-seek-further-compensation-following-layoffs">"Former Dragon Age staff seek further compensation following layoffs"</a>. <i>Eurogamer.net</i>. 4 October 2023. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20231004180716/https://www.eurogamer.net/former-dragon-age-staff-seek-further-compensation-following-layoffs">Archived</a> from the original on 4 October 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2 March</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Eurogamer.net&rft.atitle=Former+Dragon+Age+staff+seek+further+compensation+following+layoffs&rft.date=2023-10-04&rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fformer-dragon-age-staff-seek-further-compensation-following-layoffs&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-59"><span class="mw-cite-backlink"><b><a href="#cite_ref-59">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/dragon-age-the-veilguard/critic-reviews/?platform=pc">"Dragon Age: The Veilguard (PC Critic Reviews)"</a>. <i>www.metacritic.com</i><span class="reference-accessdate">. Retrieved <span class="nowrap">10 November</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=www.metacritic.com&rft.atitle=Dragon+Age%3A+The+Veilguard+%28PC+Critic+Reviews%29&rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fdragon-age-the-veilguard%2Fcritic-reviews%2F%3Fplatform%3Dpc&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-60"><span class="mw-cite-backlink"><b><a href="#cite_ref-60">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/dragon-age-the-veilguard/critic-reviews/?platform=playstation-5">"Dragon Age: The Veilguard (PlayStation 5 Critic Reviews)"</a>. <i>www.metacritic.com</i><span class="reference-accessdate">. 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Retrieved <span class="nowrap">21 January</span> 2025</span>. <q>Critically, The Veilguard has been received well, and commercially sales have been decent - but there's also been a suggestion that sales have not exceeded expectations.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Eurogamer&rft.atitle=Dragon+Age%3A+The+Veilguard+game+director+leaving+BioWare&rft.date=2025-01-17&rft.aulast=Phillips&rft.aufirst=Tom&rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fdragon-age-the-veilguard-game-director-leaving-bioware&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-63"><span class="mw-cite-backlink"><b><a href="#cite_ref-63">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFTassi" class="citation web cs1">Tassi, Paul. <a rel="nofollow" class="external text" href="https://www.forbes.com/sites/paultassi/2024/11/06/metacritic-responds-to-dragon-age-the-veilguard-review-bombing/">"Metacritic Responds To 'Dragon Age: The Veilguard' Review Bombing"</a>. <i>Forbes</i><span class="reference-accessdate">. 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Here's How They Got There"</a>. <i>Rolling Stone</i><span class="reference-accessdate">. Retrieved <span class="nowrap">10 November</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Rolling+Stone&rft.atitle=%27Dragon+Age%3A+The+Veilguard%27+Is+Bioware%27s+Best+Game+in+Ages.+Here%27s+How+They+Got+There&rft.date=2024-10-31&rft.aulast=Yang&rft.aufirst=George&rft_id=https%3A%2F%2Fwww.rollingstone.com%2Fculture%2Frs-gaming%2Fdragon-age-the-veilguard-john-epler-interview-1235147001%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-67"><span class="mw-cite-backlink"><b><a href="#cite_ref-67">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/dragon-age-the-veilguard-game-director-leaving-bioware">"Dragon Age: The Veilguard game director leaving BioWare"</a>. <i>Eurogamer.net</i>. 17 January 2025<span class="reference-accessdate">. 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Retrieved <span class="nowrap">31 January</span> 2025</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Reuters&rft.atitle=EA+shares+slump+after+soccer+game+misses+goal&rft.date=2025-01-23&rft.aulast=Kachwala&rft.aufirst=Zaheer&rft_id=https%3A%2F%2Fwww.reuters.com%2Ftechnology%2Fea-shares-slump-after-annual-forecast-cut-fans-fears-over-soccer-franchise-2025-01-23%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-:1-71"><span class="mw-cite-backlink"><b><a href="#cite_ref-:1_71-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.videogameschronicle.com/news/ea-blames-underperformance-of-dragon-age-and-ea-fc25-as-it-lowers-forecast/">"EA blames 'underperformance' of Dragon Age and EA FC25, as it lowers forecast"</a>. <i>VGC</i>. 22 January 2025<span class="reference-accessdate">. Retrieved <span class="nowrap">31 January</span> 2025</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=VGC&rft.atitle=EA+blames+%E2%80%98underperformance%E2%80%99+of+Dragon+Age+and+EA+FC25%2C+as+it+lowers+forecast&rft.date=2025-01-22&rft_id=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fea-blames-underperformance-of-dragon-age-and-ea-fc25-as-it-lowers-forecast%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-72"><span class="mw-cite-backlink"><b><a href="#cite_ref-72">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFChalk2025" class="citation news cs1">Chalk, Andy (22 January 2025). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/gaming-industry/electronic-arts-says-dragon-age-and-ea-sports-fc-25-underperformed-as-it-revises-its-financial-outlook-downward/">"Electronic Arts says 'Dragon Age and EA Sports FC 25 underperformed' as it revises its financial outlook downward"</a>. <i>PC Gamer</i><span class="reference-accessdate">. Retrieved <span class="nowrap">31 January</span> 2025</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=PC+Gamer&rft.atitle=Electronic+Arts+says+%27Dragon+Age+and+EA+Sports+FC+25+underperformed%27+as+it+revises+its+financial+outlook+downward&rft.date=2025-01-22&rft.aulast=Chalk&rft.aufirst=Andy&rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fgaming-industry%2Felectronic-arts-says-dragon-age-and-ea-sports-fc-25-underperformed-as-it-revises-its-financial-outlook-downward%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-:18-73"><span class="mw-cite-backlink"><b><a href="#cite_ref-:18_73-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFValentine2025" class="citation web cs1">Valentine, Rebekah (22 January 2025). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/dragon-age-the-veilguard-had-15-million-players-in-first-two-months-ea-expected-3-million">"Dragon Age: The Veilguard Had 1.5 Million Players in First Two Months, EA Expected 3 Million"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20250126092132/https://www.ign.com/articles/dragon-age-the-veilguard-had-15-million-players-in-first-two-months-ea-expected-3-million">Archived</a> from the original on 26 January 2025<span class="reference-accessdate">. Retrieved <span class="nowrap">26 January</span> 2025</span>. <q>Notably, EA does not say the 1.5 million number was unit sales - Dragon Age: The Veilguard was also available as a part of EA's Play Pro subscription service. Additionally, it's not clear whether EA is counting a free trial of the game that was available through the cheaper EA Play subscription in the 1.5 million number either.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Dragon+Age%3A+The+Veilguard+Had+1.5+Million+Players+in+First+Two+Months%2C+EA+Expected+3+Million&rft.date=2025-01-22&rft.aulast=Valentine&rft.aufirst=Rebekah&rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2Fdragon-age-the-veilguard-had-15-million-players-in-first-two-months-ea-expected-3-million&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-:0-75"><span class="mw-cite-backlink">^ <a href="#cite_ref-:0_75-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:0_75-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-:0_75-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFChalk2025" class="citation news cs1">Chalk, Andy (30 January 2025). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/gaming-industry/bioware-veterans-confirm-they-were-laid-off-by-ea-including-senior-dragon-age-and-mass-effect-devs/">"BioWare veterans confirm they were laid off by EA, including senior Dragon Age and Mass Effect devs"</a>. <i>PC Gamer</i><span class="reference-accessdate">. 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Retrieved <span class="nowrap">24 February</span> 2011</span>. <q>While it might appear to run on a new engine, Dragon Age 2 employs an evolved version of Origins' Eclipse engine (now called the Lycium engine internally).</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Dragon+Age+2+preview%3A+A+shot+of+adrenaline&rft.pub=Joystiq&rft.date=2011-02-08&rft.aulast=Hinkle&rft.aufirst=David&rft_id=http%3A%2F%2Fwww.joystiq.com%2F2011%2F02%2F08%2Fdragon-age-2-preview-a-shot-of-adrenaline%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-86"><span class="mw-cite-backlink"><b><a href="#cite_ref-86">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamesindustry.biz/bioware-licenses-unreal-engine-3">"BioWare Licenses Unreal® Engine 3"</a>. <i>GamesIndustry.biz</i>. 17 September 2004. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221012041739/https://www.gamesindustry.biz/bioware-licenses-unreal-engine-3">Archived</a> from the original on 12 October 2022<span class="reference-accessdate">. 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Retrieved <span class="nowrap">12 October</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=All-new+BioWare+title+to+use+Unreal+3+tech&rft.date=2004-09-17&rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fnews-170904-biowaresignsu3&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-88"><span class="mw-cite-backlink"><b><a href="#cite_ref-88">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/why-mass-effect-legendary-edition-doesnt-use-unreal-engine-4/1100-6487003/">"Why Mass Effect: Legendary Edition Doesn't Use Unreal Engine 4"</a>. <i>GameSpot</i>. 3 February 2021. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210206190428/https://www.gamespot.com/articles/why-mass-effect-legendary-edition-doesnt-use-unreal-engine-4/1100-6487003/">Archived</a> from the original on 6 February 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">12 October</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Why+Mass+Effect%3A+Legendary+Edition+Doesn%27t+Use+Unreal+Engine+4&rft.date=2021-02-03&rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fwhy-mass-effect-legendary-edition-doesnt-use-unreal-engine-4%2F1100-6487003%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-89"><span class="mw-cite-backlink"><b><a href="#cite_ref-89">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamesradar.com/mass-effect-legendary-edition-uses-unreal-engine-3-for-good-reason-according-to-the-developers/">"Mass Effect: Legendary Edition uses Unreal Engine 3 for good reason according to the developers"</a>. <i>GamesRadar+</i>. 4 February 2021. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210206190428/https://www.gamesradar.com/mass-effect-legendary-edition-uses-unreal-engine-3-for-good-reason-according-to-the-developers/">Archived</a> from the original on 6 February 2021<span class="reference-accessdate">. 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Retrieved <span class="nowrap">13 August</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Video+Games&rft.atitle=Shadow+Realms+is+the+next+game+from+BioWare+Austin&rft.date=2014-08-13&rft.aulast=Gera&rft.aufirst=Emily&rft_id=http%3A%2F%2Fwww.polygon.com%2F2014%2F8%2F13%2F5997773%2Fshadow-realms-bioware-austin-pc&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-94"><span class="mw-cite-backlink"><b><a href="#cite_ref-94">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHickman" class="citation web cs1">Hickman, Jeff. <a rel="nofollow" class="external text" href="https://archive.today/20150210024418/https://shadowrealms.com/blog/an-important-update-on-shadow-realms?sf36160139=1">"An Important Update on Shadow Realms"</a>. 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Retrieved <span class="nowrap">6 March</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=EA+cans+Dead+Space+series+following+poor+sales+of+Dead+Space+3+%E2%80%93+report+%E2%80%A2+News+%E2%80%A2&rft.pub=Eurogamer.net&rft.date=2013-03-06&rft.aulast=Yin&rft.aufirst=Wesley&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2013-03-05-ea-cans-dead-space-series-following-poor-sales-of-dead-space-3-report&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-98"><span class="mw-cite-backlink"><b><a href="#cite_ref-98">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFYin2013" class="citation web cs1">Yin, Wesley (5 March 2013). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2013-03-05-dragon-age-legends-dev-bioware-san-francisco-shuts-down-report">"Dragon Age: Legends dev BioWare San Francisco shuts down – report"</a>. 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Retrieved <span class="nowrap">6 March</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=The+Escapist+%3A+News+%3A+EA+Closes+BioWare+San+Francisco+%E2%80%93+UPDATED&rft.pub=Escapistmagazine.com&rft.date=2013-03-05&rft.aulast=Chalk&rft.aufirst=Andy&rft_id=http%3A%2F%2Fwww.escapistmagazine.com%2Fnews%2Fview%2F122509-EA-Closes-BioWare-San-Francisco-UPDATED&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-100"><span class="mw-cite-backlink"><b><a href="#cite_ref-100">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSchreier2014" class="citation web cs1">Schreier, Jason (29 May 2014). <a rel="nofollow" class="external text" href="https://kotaku.com/ea-shuts-down-mythic-the-studio-behind-warhammer-onlin-1583376655">"EA Shuts Down Longtime Game Studio Mythic Entertainment"</a>. <i>Kotaku</i>. Gawker Media. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150709002509/http://kotaku.com/ea-shuts-down-mythic-the-studio-behind-warhammer-onlin-1583376655">Archived</a> from the original on 9 July 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">20 June</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Kotaku&rft.atitle=EA+Shuts+Down+Longtime+Game+Studio+Mythic+Entertainment&rft.date=2014-05-29&rft.aulast=Schreier&rft.aufirst=Jason&rft_id=http%3A%2F%2Fkotaku.com%2Fea-shuts-down-mythic-the-studio-behind-warhammer-onlin-1583376655&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-Mythic_renamed-101"><span class="mw-cite-backlink">^ <a href="#cite_ref-Mythic_renamed_101-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Mythic_renamed_101-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFReilly2012" class="citation magazine cs1">Reilly, Jim (8 November 2012). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130116071735/http://www.gameinformer.com/b/news/archive/2012/11/08/mythic-victory-drop-39-bioware-39-label.aspx">"Mythic, Victory Drop 'BioWare' Label"</a>. <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.gameinformer.com/b/news/archive/2012/11/08/mythic-victory-drop-39-bioware-39-label.aspx">the original</a> on 16 January 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">27 January</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Mythic%2C+Victory+Drop+%27BioWare%27+Label&rft.date=2012-11-08&rft.aulast=Reilly&rft.aufirst=Jim&rft_id=http%3A%2F%2Fwww.gameinformer.com%2Fb%2Fnews%2Farchive%2F2012%2F11%2F08%2Fmythic-victory-drop-39-bioware-39-label.aspx&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-102"><span class="mw-cite-backlink"><b><a href="#cite_ref-102">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20130312234857/http://www.commandandconquer.com/en/blogs/blog/71">"Exclusive Interview with Victory Games GM Jon Van Caneghem"</a>. <i>CommandAndConquer.com</i>. <a href="/wiki/Electronic_Arts" title="Electronic Arts">Electronic Arts</a>. 24 February 2011. Archived from <a rel="nofollow" class="external text" href="http://www.commandandconquer.com/en/blogs/blog/71">the original</a> on 12 March 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">5 August</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=CommandAndConquer.com&rft.atitle=Exclusive+Interview+with+Victory+Games+GM+Jon+Van+Caneghem&rft.date=2011-02-24&rft_id=http%3A%2F%2Fwww.commandandconquer.com%2Fen%2Fblogs%2Fblog%2F71&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-103"><span class="mw-cite-backlink"><b><a href="#cite_ref-103">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcWhertor2013" class="citation web cs1">McWhertor, Michael (29 October 2013). <a rel="nofollow" class="external text" href="http://www.polygon.com/2013/10/29/5043244/ea-cancels-free-to-play-command-and-conquer">"EA cancels Command & Conquer, closes development studio"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131102124201/http://www.polygon.com/2013/10/29/5043244/ea-cancels-free-to-play-command-and-conquer">Archived</a> from the original on 2 November 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">5 November</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=EA+cancels+Command+%26+Conquer%2C+closes+development+studio&rft.date=2013-10-29&rft.aulast=McWhertor&rft.aufirst=Michael&rft_id=http%3A%2F%2Fwww.polygon.com%2F2013%2F10%2F29%2F5043244%2Fea-cancels-free-to-play-command-and-conquer&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-104"><span class="mw-cite-backlink"><b><a href="#cite_ref-104">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFNelson2014" class="citation web cs1">Nelson, Thomas (4 November 2014). <a rel="nofollow" class="external text" href="https://techraptor.net/content/ea-cancels-production-dawngate-disbands-waystone-games">"EA Cancels Production of Dawngate, Disbands Waystone Games"</a>. <i>TechRaptor</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150105141451/http://techraptor.net/content/ea-cancels-production-dawngate-disbands-waystone-games">Archived</a> from the original on 5 January 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">5 January</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=TechRaptor&rft.atitle=EA+Cancels+Production+of+Dawngate%2C+Disbands+Waystone+Games&rft.date=2014-11-04&rft.aulast=Nelson&rft.aufirst=Thomas&rft_id=http%3A%2F%2Ftechraptor.net%2Fcontent%2Fea-cancels-production-dawngate-disbands-waystone-games&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-105"><span class="mw-cite-backlink"><b><a href="#cite_ref-105">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCifaldi2011" class="citation web cs1">Cifaldi, Frank (11 December 2011). <a rel="nofollow" class="external text" href="https://www.gamasutra.com/view/news/128635/Victory_Games_Latest_EA_Studio_To_Be_Renamed_BioWare.php">"Victory Games Latest EA Studio To Be Renamed 'BioWare'<span class="cs1-kern-right"></span>"</a>. <i>gamasutra.com</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180106173817/https://www.gamasutra.com/view/news/128635/Victory_Games_Latest_EA_Studio_To_Be_Renamed_BioWare.php">Archived</a> from the original on 6 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">8 May</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=gamasutra.com&rft.atitle=Victory+Games+Latest+EA+Studio+To+Be+Renamed+%27BioWare%27&rft.date=2011-12-11&rft.aulast=Cifaldi&rft.aufirst=Frank&rft_id=https%3A%2F%2Fwww.gamasutra.com%2Fview%2Fnews%2F128635%2FVictory_Games_Latest_EA_Studio_To_Be_Renamed_BioWare.php&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-106"><span class="mw-cite-backlink"><b><a href="#cite_ref-106">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20101127184850/http://www.bioware.com/bioware_info/awards/">"BioWare: BioWare Corporate And Community Awards"</a>. 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Retrieved <span class="nowrap">28 August</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=USA+Today&rft.atitle=BioWare%27s+mass+effect+on+video+games+results+in+Hall+of+Fame+induction&rft.date=2010-12-07&rft_id=http%3A%2F%2Fcontent.usatoday.com%2Fcommunities%2Fgamehunters%2Fpost%2F2010%2F12%2Fbiowares-mass-effect-on-video-games-results-in-hall-of-fame-induction%2F1%23.UD2cbKPZeM8&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-108"><span class="mw-cite-backlink"><b><a href="#cite_ref-108">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20151015185038/http://www.canada.com/calgaryherald/story.html?id=02b19397-2fdf-4039-ba29-b93eaf908adb">"Alberta's top 40 places to work"</a>. <i>Calgary Herald</i>. 18 October 2008. Archived from <a rel="nofollow" class="external text" href="http://www.canada.com/calgaryherald/story.html?id=02b19397-2fdf-4039-ba29-b93eaf908adb">the original</a> on 15 October 2015.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Calgary+Herald&rft.atitle=Alberta%27s+top+40+places+to+work&rft.date=2008-10-18&rft_id=http%3A%2F%2Fwww.canada.com%2Fcalgaryherald%2Fstory.html%3Fid%3D02b19397-2fdf-4039-ba29-b93eaf908adb&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-109"><span class="mw-cite-backlink"><b><a href="#cite_ref-109">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20090205184601/http://www.canada.com/edmontonjournal/story.html?id=5bc8514a-b0eb-4538-bab4-a63f11f51a16">"Alberta's best focus on attracting, keeping staff"</a>. <i>Edmonton Journal</i>. 31 October 2008. Archived from <a rel="nofollow" class="external text" href="http://www.canada.com/edmontonjournal/story.html?id=5bc8514a-b0eb-4538-bab4-a63f11f51a16">the original</a> on 5 February 2009.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Edmonton+Journal&rft.atitle=Alberta%27s+best+focus+on+attracting%2C+keeping+staff&rft.date=2008-10-31&rft_id=http%3A%2F%2Fwww.canada.com%2Fedmontonjournal%2Fstory.html%3Fid%3D5bc8514a-b0eb-4538-bab4-a63f11f51a16&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-110"><span class="mw-cite-backlink"><b><a href="#cite_ref-110">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20190704032959/https://www.eluta.ca/jobs-at-bioware">"All jobs at BioWare ULC | Eluta.ca"</a>. <i>www.eluta.ca</i>. 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Retrieved <span class="nowrap">4 July</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=www.eluta.ca&rft.atitle=All+jobs+at+BioWare+ULC+%26%23124%3B+Eluta.ca&rft_id=https%3A%2F%2Fwww.eluta.ca%2Fjobs-at-bioware&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> <li id="cite_note-111"><span class="mw-cite-backlink"><b><a href="#cite_ref-111">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.cbc.ca/news/canada/edmonton/order-of-canada-bioware-blind-enthusiasm-1.4959430">"<span class="cs1-kern-left"></span>'Amazing honour': Edmonton BioWare founders receive Order of Canada | CBC News"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20181228180105/https://www.cbc.ca/news/canada/edmonton/order-of-canada-bioware-blind-enthusiasm-1.4959430">Archived</a> from the original on 28 December 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">2 January</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=%27Amazing+honour%27%3A+Edmonton+BioWare+founders+receive+Order+of+Canada+%26%23124%3B+CBC+News&rft_id=https%3A%2F%2Fwww.cbc.ca%2Fnews%2Fcanada%2Fedmonton%2Forder-of-canada-bioware-blind-enthusiasm-1.4959430&rfr_id=info%3Asid%2Fen.wikipedia.org%3ABioWare" class="Z3988"></span></span> </li> </ol></div></div> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(8)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="External_links">External links</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=BioWare&action=edit&section=14" title="Edit section: External links" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span 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.navbox+style+.portal-bar,.mw-parser-output .navbox+link+.portal-bar-bordered,.mw-parser-output .navbox+style+.portal-bar-bordered,.mw-parser-output .sister-bar+link+.portal-bar,.mw-parser-output .sister-bar+style+.portal-bar,.mw-parser-output .portal-bar+.navbox-styles+.navbox,.mw-parser-output .portal-bar+.navbox-styles+.sister-bar{margin-top:-1px}</style><div class="portal-bar noprint metadata noviewer portal-bar-bordered" role="navigation" aria-label="Portals"><span class="portal-bar-header"><a href="/wiki/Wikipedia:Contents/Portals" title="Wikipedia:Contents/Portals">Portals</a>:</span><ul class="portal-bar-content"><li class="portal-bar-item"><span class="nowrap"><span typeof="mw:File"><span><noscript><img alt="flag" src="//upload.wikimedia.org/wikipedia/commons/thumb/f/fc/Maple_Leaf_%28from_roundel%29.svg/17px-Maple_Leaf_%28from_roundel%29.svg.png" decoding="async" width="17" height="19" class="mw-file-element" data-file-width="305" data-file-height="343"></noscript><span class="lazy-image-placeholder" style="width: 17px;height: 19px;" data-mw-src="//upload.wikimedia.org/wikipedia/commons/thumb/f/fc/Maple_Leaf_%28from_roundel%29.svg/17px-Maple_Leaf_%28from_roundel%29.svg.png" data-alt="flag" data-width="17" data-height="19" data-mw-srcset="//upload.wikimedia.org/wikipedia/commons/thumb/f/fc/Maple_Leaf_%28from_roundel%29.svg/26px-Maple_Leaf_%28from_roundel%29.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/f/fc/Maple_Leaf_%28from_roundel%29.svg/34px-Maple_Leaf_%28from_roundel%29.svg.png 2x" data-class="mw-file-element"> </span></span></span> </span><a href="/wiki/Portal:Canada" title="Portal:Canada">Canada</a></li><li class="portal-bar-item"><span class="nowrap"><span typeof="mw:File"><span><noscript><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Industry5.svg/19px-Industry5.svg.png" decoding="async" width="19" height="19" class="mw-file-element" data-file-width="512" data-file-height="512"></noscript><span class="lazy-image-placeholder" style="width: 19px;height: 19px;" data-mw-src="//upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Industry5.svg/19px-Industry5.svg.png" data-alt="" data-width="19" data-height="19" data-mw-srcset="//upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Industry5.svg/29px-Industry5.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Industry5.svg/38px-Industry5.svg.png 2x" data-class="mw-file-element"> </span></span></span> </span><a href="/wiki/Portal:Companies" title="Portal:Companies">Companies</a></li><li class="portal-bar-item"><span class="nowrap"><span typeof="mw:File"><span><noscript><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/19px-WPVG_icon_2016.svg.png" decoding="async" width="19" height="19" class="mw-file-element" data-file-width="249" data-file-height="249"></noscript><span class="lazy-image-placeholder" style="width: 19px;height: 19px;" data-mw-src="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/19px-WPVG_icon_2016.svg.png" data-alt="" data-width="19" data-height="19" data-mw-srcset="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/29px-WPVG_icon_2016.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/38px-WPVG_icon_2016.svg.png 2x" data-class="mw-file-element"> </span></span></span> </span><a href="/wiki/Portal:Video_games" title="Portal:Video games">Video games</a></li></ul></div> <div class="navbox-styles"><style data-mw-deduplicate="TemplateStyles:r1129693374">.mw-parser-output .hlist dl,.mw-parser-output .hlist ol,.mw-parser-output .hlist ul{margin:0;padding:0}.mw-parser-output .hlist dd,.mw-parser-output .hlist dt,.mw-parser-output .hlist li{margin:0;display:inline}.mw-parser-output .hlist.inline,.mw-parser-output .hlist.inline dl,.mw-parser-output .hlist.inline ol,.mw-parser-output .hlist.inline ul,.mw-parser-output .hlist dl dl,.mw-parser-output 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Rendering was triggered because: page-view --> </section></div> <!-- MobileFormatter took 0.024 seconds --><!--esi <esi:include src="/esitest-fa8a495983347898/content" /> --><noscript><img src="https://login.wikimedia.org/wiki/Special:CentralAutoLogin/start?useformat=mobile&type=1x1&usesul3=0" alt="" width="1" height="1" style="border: none; position: absolute;"></noscript> <div class="printfooter" data-nosnippet="">Retrieved from "<a dir="ltr" href="https://en.wikipedia.org/w/index.php?title=BioWare&oldid=1276776362">https://en.wikipedia.org/w/index.php?title=BioWare&oldid=1276776362</a>"</div></div> </div> <div class="post-content" id="page-secondary-actions"> </div> </main> <footer class="mw-footer minerva-footer" role="contentinfo"> <a class="last-modified-bar" href="/w/index.php?title=BioWare&action=history"> <div class="post-content last-modified-bar__content"> <span class="minerva-icon minerva-icon-size-medium minerva-icon--modified-history"></span> <span class="last-modified-bar__text modified-enhancement" data-user-name="Sariel Xilo" data-user-gender="unknown" data-timestamp="1740074267"> <span>Last edited on 20 February 2025, at 17:57</span> </span> <span class="minerva-icon minerva-icon-size-small minerva-icon--expand"></span> </div> </a> <div class="post-content footer-content"> <div id='mw-data-after-content'> <div class="read-more-container"></div> </div> <div id="p-lang"> <h4>Languages</h4> <section> <ul id="p-variants" class="minerva-languages"></ul> <ul class="minerva-languages"><li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D8%A8%D8%A7%D9%8A%D9%88%D9%8A%D8%B1" title="بايوير – Arabic" lang="ar" hreflang="ar" data-title="بايوير" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-azb mw-list-item"><a href="https://azb.wikipedia.org/wiki/%D8%A8%D8%A7%DB%8C%D9%88%D9%88%D8%B1" title="بایوور – South Azerbaijani" lang="azb" hreflang="azb" data-title="بایوور" data-language-autonym="تۆرکجه" data-language-local-name="South Azerbaijani" class="interlanguage-link-target"><span>تۆرکجه</span></a></li><li class="interlanguage-link interwiki-be mw-list-item"><a href="https://be.wikipedia.org/wiki/BioWare" title="BioWare – Belarusian" lang="be" hreflang="be" data-title="BioWare" data-language-autonym="Беларуская" data-language-local-name="Belarusian" class="interlanguage-link-target"><span>Беларуская</span></a></li><li class="interlanguage-link interwiki-bg mw-list-item"><a href="https://bg.wikipedia.org/wiki/BioWare" title="BioWare – Bulgarian" lang="bg" hreflang="bg" data-title="BioWare" data-language-autonym="Български" data-language-local-name="Bulgarian" class="interlanguage-link-target"><span>Български</span></a></li><li class="interlanguage-link interwiki-cs mw-list-item"><a href="https://cs.wikipedia.org/wiki/BioWare" title="BioWare – Czech" lang="cs" hreflang="cs" data-title="BioWare" data-language-autonym="Čeština" data-language-local-name="Czech" class="interlanguage-link-target"><span>Čeština</span></a></li><li class="interlanguage-link interwiki-da mw-list-item"><a href="https://da.wikipedia.org/wiki/BioWare" title="BioWare – Danish" lang="da" hreflang="da" data-title="BioWare" data-language-autonym="Dansk" data-language-local-name="Danish" class="interlanguage-link-target"><span>Dansk</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/BioWare" title="BioWare – German" lang="de" hreflang="de" data-title="BioWare" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/BioWare" title="BioWare – Spanish" lang="es" hreflang="es" data-title="BioWare" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D8%A8%D8%A7%DB%8C%D9%88%D9%88%D8%B1" title="بایوور – Persian" lang="fa" hreflang="fa" data-title="بایوور" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/BioWare" title="BioWare – French" lang="fr" hreflang="fr" data-title="BioWare" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-gl mw-list-item"><a href="https://gl.wikipedia.org/wiki/BioWare" title="BioWare – Galician" lang="gl" hreflang="gl" data-title="BioWare" data-language-autonym="Galego" data-language-local-name="Galician" class="interlanguage-link-target"><span>Galego</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EB%B0%94%EC%9D%B4%EC%98%A4%EC%9B%A8%EC%96%B4" title="바이오웨어 – Korean" lang="ko" hreflang="ko" data-title="바이오웨어" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-hy mw-list-item"><a href="https://hy.wikipedia.org/wiki/Bioware" title="Bioware – Armenian" lang="hy" hreflang="hy" data-title="Bioware" data-language-autonym="Հայերեն" data-language-local-name="Armenian" class="interlanguage-link-target"><span>Հայերեն</span></a></li><li class="interlanguage-link interwiki-hr mw-list-item"><a href="https://hr.wikipedia.org/wiki/BioWare" title="BioWare – Croatian" lang="hr" hreflang="hr" data-title="BioWare" data-language-autonym="Hrvatski" data-language-local-name="Croatian" class="interlanguage-link-target"><span>Hrvatski</span></a></li><li class="interlanguage-link interwiki-id mw-list-item"><a href="https://id.wikipedia.org/wiki/BioWare" title="BioWare – Indonesian" lang="id" hreflang="id" data-title="BioWare" data-language-autonym="Bahasa Indonesia" data-language-local-name="Indonesian" class="interlanguage-link-target"><span>Bahasa Indonesia</span></a></li><li class="interlanguage-link interwiki-ia mw-list-item"><a href="https://ia.wikipedia.org/wiki/BioWare" title="BioWare – Interlingua" lang="ia" hreflang="ia" data-title="BioWare" data-language-autonym="Interlingua" data-language-local-name="Interlingua" class="interlanguage-link-target"><span>Interlingua</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/BioWare" title="BioWare – Italian" lang="it" hreflang="it" data-title="BioWare" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-he mw-list-item"><a href="https://he.wikipedia.org/wiki/BioWare" title="BioWare – Hebrew" lang="he" hreflang="he" data-title="BioWare" data-language-autonym="עברית" data-language-local-name="Hebrew" class="interlanguage-link-target"><span>עברית</span></a></li><li class="interlanguage-link interwiki-lt mw-list-item"><a href="https://lt.wikipedia.org/wiki/BioWare" title="BioWare – Lithuanian" lang="lt" hreflang="lt" data-title="BioWare" data-language-autonym="Lietuvių" data-language-local-name="Lithuanian" class="interlanguage-link-target"><span>Lietuvių</span></a></li><li class="interlanguage-link interwiki-hu mw-list-item"><a href="https://hu.wikipedia.org/wiki/BioWare" title="BioWare – Hungarian" lang="hu" hreflang="hu" data-title="BioWare" data-language-autonym="Magyar" data-language-local-name="Hungarian" class="interlanguage-link-target"><span>Magyar</span></a></li><li class="interlanguage-link interwiki-arz mw-list-item"><a href="https://arz.wikipedia.org/wiki/%D8%A8%D8%A7%D9%8A%D9%88%D9%88%D9%8A%D8%B1" title="بايووير – Egyptian Arabic" lang="arz" hreflang="arz" data-title="بايووير" data-language-autonym="مصرى" data-language-local-name="Egyptian Arabic" class="interlanguage-link-target"><span>مصرى</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/BioWare" title="BioWare – Dutch" lang="nl" hreflang="nl" data-title="BioWare" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/%E3%83%90%E3%82%A4%E3%82%AA%E3%82%A6%E3%82%A7%E3%82%A2" title="バイオウェア – Japanese" lang="ja" hreflang="ja" data-title="バイオウェア" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-no mw-list-item"><a href="https://no.wikipedia.org/wiki/BioWare" title="BioWare – Norwegian Bokmål" lang="nb" hreflang="nb" data-title="BioWare" data-language-autonym="Norsk bokmål" data-language-local-name="Norwegian Bokmål" class="interlanguage-link-target"><span>Norsk bokmål</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/BioWare" title="BioWare – Polish" lang="pl" hreflang="pl" data-title="BioWare" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/BioWare" title="BioWare – Portuguese" lang="pt" hreflang="pt" data-title="BioWare" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ro mw-list-item"><a href="https://ro.wikipedia.org/wiki/BioWare" title="BioWare – Romanian" lang="ro" hreflang="ro" data-title="BioWare" data-language-autonym="Română" data-language-local-name="Romanian" class="interlanguage-link-target"><span>Română</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/BioWare" title="BioWare – Russian" lang="ru" hreflang="ru" data-title="BioWare" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-simple mw-list-item"><a href="https://simple.wikipedia.org/wiki/BioWare" title="BioWare – Simple English" lang="en-simple" hreflang="en-simple" data-title="BioWare" data-language-autonym="Simple English" data-language-local-name="Simple English" class="interlanguage-link-target"><span>Simple English</span></a></li><li class="interlanguage-link interwiki-sk mw-list-item"><a href="https://sk.wikipedia.org/wiki/Bioware" title="Bioware – Slovak" lang="sk" hreflang="sk" data-title="Bioware" data-language-autonym="Slovenčina" data-language-local-name="Slovak" class="interlanguage-link-target"><span>Slovenčina</span></a></li><li class="interlanguage-link interwiki-sr mw-list-item"><a href="https://sr.wikipedia.org/wiki/BioWare" title="BioWare – Serbian" lang="sr" hreflang="sr" data-title="BioWare" data-language-autonym="Српски / srpski" data-language-local-name="Serbian" class="interlanguage-link-target"><span>Српски / srpski</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/BioWare" title="BioWare – Finnish" lang="fi" hreflang="fi" data-title="BioWare" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/Bioware" title="Bioware – Swedish" lang="sv" hreflang="sv" data-title="Bioware" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/BioWare" title="BioWare – Turkish" lang="tr" hreflang="tr" data-title="BioWare" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/BioWare" title="BioWare – Ukrainian" lang="uk" hreflang="uk" data-title="BioWare" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/BioWare" title="BioWare – Chinese" lang="zh" hreflang="zh" data-title="BioWare" data-language-autonym="中文" data-language-local-name="Chinese" class="interlanguage-link-target"><span>中文</span></a></li></ul> </section> </div> <div class="minerva-footer-logo"> <img src="/static/images/mobile/copyright/wikipedia-wordmark-en.svg" alt="Wikipedia" width="120" height="18" style="width: 7.5em; height: 1.125em;"/> <ul id="footer-icons" class="footer-icons"> <li id="footer-copyrightico"><a href="https://wikimediafoundation.org/" class="cdx-button cdx-button--fake-button cdx-button--size-large cdx-button--fake-button--enabled"><picture><source media="(min-width: 500px)" srcset="/static/images/footer/wikimedia-button.svg" width="84" height="29"><img src="/static/images/footer/wikimedia.svg" width="25" height="25" alt="Wikimedia Foundation" lang="en" loading="lazy"></picture></a></li> <li 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