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Ubisoft Montreal - Wikipedia

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<li id="toc-Background_and_foundation_(1997–2001)" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Background_and_foundation_(1997–2001)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.1</span> <span>Background and foundation (1997–2001)</span> </div> </a> <ul id="toc-Background_and_foundation_(1997–2001)-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-IP_establishment_and_growth_(2002–2008)" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#IP_establishment_and_growth_(2002–2008)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.2</span> <span>IP establishment and growth (2002–2008)</span> </div> </a> <ul id="toc-IP_establishment_and_growth_(2002–2008)-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Ongoing_development_(2009–current)" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Ongoing_development_(2009–current)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.3</span> <span>Ongoing development (2009–current)</span> </div> </a> <ul id="toc-Ongoing_development_(2009–current)-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Technology" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Technology"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>Technology</span> </div> </a> <ul id="toc-Technology-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Games_developed" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Games_developed"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>Games developed</span> </div> </a> <ul id="toc-Games_developed-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Impact" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Impact"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Impact</span> </div> </a> <ul id="toc-Impact-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Notes" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Notes"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>Notes</span> </div> </a> <ul id="toc-Notes-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-External_links" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#External_links"> <div class="vector-toc-text"> <span class="vector-toc-numb">7</span> <span>External links</span> </div> </a> <ul id="toc-External_links-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" title="Table of Contents" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-page-titlebar-toc" class="vector-dropdown-checkbox " aria-label="Toggle the table of contents" > <label id="vector-page-titlebar-toc-label" for="vector-page-titlebar-toc-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " 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Available in 30 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-30" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">30 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D9%8A%D9%88%D8%A8%D9%8A_%D8%B3%D9%88%D9%81%D8%AA_%D9%85%D9%88%D9%86%D8%AA%D8%B1%D9%8A%D8%A7%D9%84" title="يوبي سوفت مونتريال – Arabic" lang="ar" hreflang="ar" data-title="يوبي سوفت مونتريال" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-ast mw-list-item"><a href="https://ast.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal – Asturian" lang="ast" hreflang="ast" data-title="Ubisoft Montreal" data-language-autonym="Asturianu" data-language-local-name="Asturian" class="interlanguage-link-target"><span>Asturianu</span></a></li><li class="interlanguage-link interwiki-az mw-list-item"><a href="https://az.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal – Azerbaijani" lang="az" hreflang="az" data-title="Ubisoft Montreal" data-language-autonym="Azərbaycanca" data-language-local-name="Azerbaijani" class="interlanguage-link-target"><span>Azərbaycanca</span></a></li><li class="interlanguage-link interwiki-azb mw-list-item"><a href="https://azb.wikipedia.org/wiki/%DB%8C%D9%88%D8%A8%DB%8C%E2%80%8C%D8%B3%D8%A7%D9%81%D8%AA_%D9%85%D9%88%D9%86%D8%AA%D8%B1%D8%A2%D9%84" title="یوبی‌سافت مونترآل – South Azerbaijani" lang="azb" hreflang="azb" data-title="یوبی‌سافت مونترآل" data-language-autonym="تۆرکجه" data-language-local-name="South Azerbaijani" class="interlanguage-link-target"><span>تۆرکجه</span></a></li><li class="interlanguage-link interwiki-bn mw-list-item"><a href="https://bn.wikipedia.org/wiki/%E0%A6%87%E0%A6%89%E0%A6%AC%E0%A6%BF%E0%A6%B8%E0%A6%AB%E0%A6%9F_%E0%A6%AE%E0%A6%A8%E0%A7%8D%E0%A6%9F%E0%A7%8D%E0%A6%B0%E0%A6%BF%E0%A6%AF%E0%A6%BC%E0%A6%B2" title="ইউবিসফট মন্ট্রিয়ল – Bangla" lang="bn" hreflang="bn" data-title="ইউবিসফট মন্ট্রিয়ল" data-language-autonym="বাংলা" data-language-local-name="Bangla" class="interlanguage-link-target"><span>বাংলা</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal – German" lang="de" hreflang="de" data-title="Ubisoft Montreal" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-et mw-list-item"><a href="https://et.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal – Estonian" lang="et" hreflang="et" data-title="Ubisoft Montreal" data-language-autonym="Eesti" data-language-local-name="Estonian" class="interlanguage-link-target"><span>Eesti</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal – Spanish" lang="es" hreflang="es" data-title="Ubisoft Montreal" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%DB%8C%D9%88%D8%A8%DB%8C%E2%80%8C%D8%B3%D8%A7%D9%81%D8%AA_%D9%85%D9%88%D9%86%D8%AA%D8%B1%D8%A2%D9%84" title="یوبی‌سافت مونترآل – Persian" lang="fa" hreflang="fa" data-title="یوبی‌سافت مونترآل" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Ubisoft_Montr%C3%A9al" title="Ubisoft Montréal – French" lang="fr" hreflang="fr" data-title="Ubisoft Montréal" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EC%9C%A0%EB%B9%84%EC%86%8C%ED%94%84%ED%8A%B8_%EB%AA%AC%ED%8A%B8%EB%A6%AC%EC%98%AC" title="유비소프트 몬트리올 – Korean" lang="ko" hreflang="ko" data-title="유비소프트 몬트리올" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-hy mw-list-item"><a href="https://hy.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal – Armenian" lang="hy" hreflang="hy" data-title="Ubisoft Montreal" data-language-autonym="Հայերեն" data-language-local-name="Armenian" class="interlanguage-link-target"><span>Հայերեն</span></a></li><li class="interlanguage-link interwiki-id mw-list-item"><a href="https://id.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal – Indonesian" lang="id" hreflang="id" data-title="Ubisoft Montreal" data-language-autonym="Bahasa Indonesia" data-language-local-name="Indonesian" class="interlanguage-link-target"><span>Bahasa Indonesia</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal – Italian" lang="it" hreflang="it" data-title="Ubisoft Montreal" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-he mw-list-item"><a href="https://he.wikipedia.org/wiki/%D7%99%D7%95%D7%91%D7%99%D7%A1%D7%95%D7%A4%D7%98_%D7%9E%D7%95%D7%A0%D7%98%D7%A8%D7%99%D7%90%D7%95%D7%9C" title="יוביסופט מונטריאול – Hebrew" lang="he" hreflang="he" data-title="יוביסופט מונטריאול" data-language-autonym="עברית" data-language-local-name="Hebrew" class="interlanguage-link-target"><span>עברית</span></a></li><li class="interlanguage-link interwiki-ka mw-list-item"><a href="https://ka.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal – Georgian" lang="ka" hreflang="ka" data-title="Ubisoft Montreal" data-language-autonym="ქართული" data-language-local-name="Georgian" class="interlanguage-link-target"><span>ქართული</span></a></li><li class="interlanguage-link interwiki-hu mw-list-item"><a href="https://hu.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal – Hungarian" lang="hu" hreflang="hu" data-title="Ubisoft Montreal" data-language-autonym="Magyar" data-language-local-name="Hungarian" class="interlanguage-link-target"><span>Magyar</span></a></li><li class="interlanguage-link interwiki-arz mw-list-item"><a href="https://arz.wikipedia.org/wiki/%D9%8A%D9%88%D8%A8%D9%89_%D8%B3%D9%88%D9%81%D8%AA_%D9%85%D9%88%D9%86%D8%AA%D8%B1%D9%8A%D8%A7%D9%84" title="يوبى سوفت مونتريال – Egyptian Arabic" lang="arz" hreflang="arz" data-title="يوبى سوفت مونتريال" data-language-autonym="مصرى" data-language-local-name="Egyptian Arabic" class="interlanguage-link-target"><span>مصرى</span></a></li><li class="interlanguage-link interwiki-ms mw-list-item"><a href="https://ms.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal – Malay" lang="ms" hreflang="ms" data-title="Ubisoft Montreal" data-language-autonym="Bahasa Melayu" data-language-local-name="Malay" class="interlanguage-link-target"><span>Bahasa Melayu</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal – Dutch" lang="nl" hreflang="nl" data-title="Ubisoft Montreal" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Ubisoft_Montr%C3%A9al" title="Ubisoft Montréal – Polish" lang="pl" hreflang="pl" data-title="Ubisoft Montréal" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal – Portuguese" lang="pt" hreflang="pt" data-title="Ubisoft Montreal" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ro mw-list-item"><a href="https://ro.wikipedia.org/wiki/Ubisoft_Montr%C3%A9al" title="Ubisoft Montréal – Romanian" lang="ro" hreflang="ro" data-title="Ubisoft Montréal" data-language-autonym="Română" data-language-local-name="Romanian" class="interlanguage-link-target"><span>Română</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal – Russian" lang="ru" hreflang="ru" data-title="Ubisoft Montreal" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-simple mw-list-item"><a href="https://simple.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal – Simple English" lang="en-simple" hreflang="en-simple" data-title="Ubisoft Montreal" data-language-autonym="Simple English" data-language-local-name="Simple English" class="interlanguage-link-target"><span>Simple English</span></a></li><li class="interlanguage-link interwiki-sl mw-list-item"><a href="https://sl.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal – Slovenian" lang="sl" hreflang="sl" data-title="Ubisoft Montreal" data-language-autonym="Slovenščina" data-language-local-name="Slovenian" class="interlanguage-link-target"><span>Slovenščina</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal – Swedish" lang="sv" hreflang="sv" data-title="Ubisoft Montreal" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal – Turkish" lang="tr" hreflang="tr" data-title="Ubisoft Montreal" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal – Ukrainian" lang="uk" hreflang="uk" data-title="Ubisoft Montreal" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/%E8%82%B2%E7%A2%A7%E8%92%99%E7%89%B9%E5%88%A9%E5%B0%94" title="育碧蒙特利尔 – Chinese" lang="zh" hreflang="zh" data-title="育碧蒙特利尔" data-language-autonym="中文" data-language-local-name="Chinese" class="interlanguage-link-target"><span>中文</span></a></li> </ul> <div class="after-portlet after-portlet-lang"><span class="wb-langlinks-edit wb-langlinks-link"><a href="https://www.wikidata.org/wiki/Special:EntityPage/Q903621#sitelinks-wikipedia" title="Edit interlanguage links" class="wbc-editpage">Edit links</a></span></div> </div> </div> </div> </header> <div class="vector-page-toolbar"> <div 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searchaux" style="display:none">Canadian video game developer</div> <p class="mw-empty-elt"> </p> <style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><style data-mw-deduplicate="TemplateStyles:r1242257876">.mw-parser-output .ib-company .infobox-label{padding-right:0.5em}.mw-parser-output .ib-company .infobox-data,.mw-parser-output .ib-company .infobox-below{line-height:1.35em}.mw-parser-output .ib-company-logo img{background-color:#f8f9fa}.mw-parser-output .ib-company-locality,.mw-parser-output .ib-company-country{display:inline}</style><table class="infobox ib-company vcard"><caption class="infobox-title fn org" style="font-size: 125%;">Ubisoft Divertissements Inc.</caption><tbody><tr><td colspan="2" class="infobox-image ib-company-logo logo"><span class="mw-default-size skin-invert" typeof="mw:File/Frameless"><a href="/wiki/File:Ubisoft_Montreal.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/1/13/Ubisoft_Montreal.png/220px-Ubisoft_Montreal.png" decoding="async" width="220" height="71" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/1/13/Ubisoft_Montreal.png/330px-Ubisoft_Montreal.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/1/13/Ubisoft_Montreal.png/440px-Ubisoft_Montreal.png 2x" data-file-width="555" data-file-height="179" /></a></span></td></tr><tr><td colspan="2" class="infobox-image ib-company-logo logo"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Ubisoft_Montreal.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/e/e3/Ubisoft_Montreal.jpg/220px-Ubisoft_Montreal.jpg" decoding="async" width="220" height="147" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/e/e3/Ubisoft_Montreal.jpg/330px-Ubisoft_Montreal.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/e/e3/Ubisoft_Montreal.jpg/440px-Ubisoft_Montreal.jpg 2x" data-file-width="1834" data-file-height="1223" /></a></span><div class="infobox-caption">Headquarters in the <a href="/wiki/Peck_Building" title="Peck Building">Peck Building</a></div></td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;"><a href="/wiki/Trade_name" title="Trade name">Trade name</a></div></th><td class="infobox-data">Ubisoft Montreal</td></tr><tr><th scope="row" class="infobox-label">Formerly</th><td class="infobox-data nickname">Ubi Soft Montreal (1997–2003)<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">&#91;</span>a<span class="cite-bracket">&#93;</span></a></sup></td></tr><tr><th scope="row" class="infobox-label">Company type</th><td class="infobox-data category"><a href="/wiki/Subsidiary" title="Subsidiary">Subsidiary</a></td></tr><tr><th scope="row" class="infobox-label">Industry</th><td class="infobox-data category"><a href="/wiki/Video_game_industry" title="Video game industry">Video games</a></td></tr><tr><th scope="row" class="infobox-label">Founded</th><td class="infobox-data">25&#160;April 1997<span class="noprint">&#59;&#32;27 years ago</span><span style="display:none">&#160;(<span class="bday dtstart published updated">1997-04-25</span>)</span></td></tr><tr><th scope="row" class="infobox-label">Headquarters</th><td class="infobox-data adr"><div class="ib-company-locality locality"><a href="/wiki/Montreal" title="Montreal">Montreal</a></div>, <div class="ib-company-country country-name">Canada</div></td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;">Number of employees</div></th><td class="infobox-data">4,000+ (2023)<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Parent_company" class="mw-redirect" title="Parent company">Parent</a></th><td class="infobox-data"><a href="/wiki/Ubisoft" title="Ubisoft">Ubisoft</a></td></tr><tr><th scope="row" class="infobox-label">Website</th><td class="infobox-data"><span class="url"><a rel="nofollow" class="external text" href="https://montreal.ubisoft.com/en/">montreal.ubisoft.com</a></span></td></tr></tbody></table> <p><b>Ubisoft Divertissements Inc.</b>, <a href="/wiki/Doing_business_as" class="mw-redirect" title="Doing business as">doing business as</a> <b>Ubisoft Montreal</b>, is a Canadian <a href="/wiki/Video_game_developer" title="Video game developer">video game developer</a> and a studio of <a href="/wiki/Ubisoft" title="Ubisoft">Ubisoft</a> based in <a href="/wiki/Montreal" title="Montreal">Montreal</a>. </p><p>The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs. The studio's initial products were low-profile children's games based on existing <a href="/wiki/Intellectual_property" title="Intellectual property">intellectual property</a>. Ubisoft Montreal's break-out titles were 2002's <i><a href="/wiki/Tom_Clancy%27s_Splinter_Cell_(video_game)" title="Tom Clancy&#39;s Splinter Cell (video game)">Tom Clancy's Splinter Cell</a></i> and 2003's <i><a href="/wiki/Prince_of_Persia:_The_Sands_of_Time" title="Prince of Persia: The Sands of Time">Prince of Persia: The Sands of Time</a></i>. Subsequently, the studio continued to develop sequels and related games in both series, and developing its own intellectual properties such as <i><a href="/wiki/Assassin%27s_Creed" title="Assassin&#39;s Creed">Assassin's Creed</a></i>, <i><a href="/wiki/Far_Cry" title="Far Cry">Far Cry</a></i>, <i><a href="/wiki/Watch_Dogs" title="Watch Dogs">Watch Dogs</a></i>, and <i><a href="/wiki/For_Honor" title="For Honor">For Honor</a></i>. </p><p>By October 2022, the studio employed over 4,000 staff, making it the largest in the world.<sup id="cite_ref-dupuis2022_4-0" class="reference"><a href="#cite_note-dupuis2022-4"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> The studio helped to establish Montreal as a creative city, and brought other video game developers and publishers to establish studios there. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="History">History</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Ubisoft_Montreal&amp;action=edit&amp;section=1" title="Edit section: History"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Background_and_foundation_(1997–2001)"><span id="Background_and_foundation_.281997.E2.80.932001.29"></span>Background and foundation (1997–2001)</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Ubisoft_Montreal&amp;action=edit&amp;section=2" title="Edit section: Background and foundation (1997–2001)"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Following Ubisoft's <a href="/wiki/Initial_public_offering" title="Initial public offering">initial public offering</a> in 1996, the <a href="/wiki/Montreuil,_Seine-Saint-Denis" title="Montreuil, Seine-Saint-Denis">Montreuil, France</a>-based publisher began looking to expand into more global markets.<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup> Establishing a studio in <a href="/wiki/Quebec" title="Quebec">Quebec</a> was of strong interest to the company; according to Ubisoft's CEO Yannis Mallat, a Quebec studio would allow them to bring in <a href="/wiki/French_Canadian" class="mw-redirect" title="French Canadian">French-speaking employees</a> and help with communication with the Montreuil headquarters, and was in close proximity to the United States, one of the largest markets for video games.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> </p> <figure class="mw-default-size mw-halign-left" typeof="mw:File/Thumb"><a href="/wiki/File:Peck_Building_postal_card_(1913-1918).png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/d/df/Peck_Building_postal_card_%281913-1918%29.png/220px-Peck_Building_postal_card_%281913-1918%29.png" decoding="async" width="220" height="141" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/df/Peck_Building_postal_card_%281913-1918%29.png/330px-Peck_Building_postal_card_%281913-1918%29.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/df/Peck_Building_postal_card_%281913-1918%29.png/440px-Peck_Building_postal_card_%281913-1918%29.png 2x" data-file-width="853" data-file-height="546" /></a><figcaption>The <a href="/wiki/Peck_Building" title="Peck Building">Peck Building</a>, formerly housing the John W. Peck Shirt and Clothing Factory, became Ubisoft Montreal's headquarters in 1997 (1910).</figcaption></figure> <p>At the same time, the city of <a href="/wiki/Montreal" title="Montreal">Montreal</a> in Quebec was looking to recover from job losses due to disappearing manufacturing and textile industries from the early 1990s. The controlling political party, <a href="/wiki/Parti_Qu%C3%A9b%C3%A9cois" title="Parti Québécois">Parti Québécois</a> (PQ), pursued new job creation in technology, computers, and multimedia.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup> Lobbyist Sylvain Vaugeois, hearing that Ubisoft was searching for jobs, came up with a plan called <i>Plan Mercure</i> which would incentivize Ubisoft to found a studio in Montreal by having the government subsidize each employee <span style="white-space: nowrap">CA$25,000</span> for five years, but the government rejected this plan, believing it was too expensive for use of public funds. Vaugeois still went on to meet with Ubisoft, inviting them to visit Montreal and suggesting <i>Plan Mercure</i> was viable, and upon their visit, discovered that they had been misled, leading to some embarrassment on the city and province. PQ representatives of Quebec's and Montreal's government met with Ubisoft to convince them to establish a studio in Quebec after hearing that Ubisoft was considering a studio instead near <a href="/wiki/Boston" title="Boston">Boston</a> or in <a href="/wiki/New_Brunswick" title="New Brunswick">New Brunswick</a>, and recognised they needed to follow on some form of Vaugeois' <i>Plan Mercure</i> to convince Ubisoft to form a studio in Montreal. <a href="/wiki/Pierre_Pettigrew" title="Pierre Pettigrew">Pierre Pettigrew</a>, the <a href="/wiki/Minister_of_Human_Resources_Development_(Canada)" class="mw-redirect" title="Minister of Human Resources Development (Canada)">Minister of Human Resources Development</a> worked with the Quebec and federal government to come to a solution, whereby the two governments would split the previously considered <span style="white-space: nowrap">CA$25,000</span> per employee (<span style="white-space: nowrap">CA$15,000</span> from the Quebec government) to provide 500 new jobs to young persons and provide training in the multimedia sector.<sup id="cite_ref-tremblay_8-0" class="reference"><a href="#cite_note-tremblay-8"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup> Ubisoft was agreeable to this, and established Ubisoft Montreal (formally named Ubisoft Divertissements Inc.) on 25 April 1997.<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup> The studio was founded in offices in the <a href="/wiki/Peck_Building" title="Peck Building">Peck Building</a>, a former textile factory, located in the <a href="/wiki/Mile_End,_Montreal" title="Mile End, Montreal">Mile End</a> neighbourhood along <a href="/wiki/Saint-Laurent_Boulevard" class="mw-redirect" title="Saint-Laurent Boulevard">Saint-Laurent Boulevard</a>.<sup id="cite_ref-gazette_11-0" class="reference"><a href="#cite_note-gazette-11"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-nytimes_12-0" class="reference"><a href="#cite_note-nytimes-12"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> </p><p>Martin Tremblay joined the studio as executive vice-president in 1999, and was promoted to <a href="/wiki/Chief_operating_officer" title="Chief operating officer">chief operating officer</a> a year later.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> </p><p>The studio began with 50 employees, with half having coming from Ubisoft's Montreuil headquarters, and the other hired in under the government subsidies. According to Mallet, a founding myth of the company was that they had thrown the new employees in a room with computers and were told to develop a game, but Mallet did acknowledge that there was a lack of experience in game development from this group.<sup id="cite_ref-ign_14-0" class="reference"><a href="#cite_note-ign-14"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> Initially, the studio developed children's games based on licensed <a href="/wiki/Intellectual_property" title="Intellectual property">intellectual property</a> (IP) such as <i><a href="/wiki/Donald_Duck:_Goin%27_Quackers" title="Donald Duck: Goin&#39; Quackers">Donald Duck: Goin' Quackers</a></i> and games based on the <a href="/wiki/Playmobil" title="Playmobil">Playmobil</a> series of toys.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup> While these were not critically significant games, they sold well to keep the studio profitable, and allowed them to establish an internal program for creating their own IP.<sup id="cite_ref-ign_14-1" class="reference"><a href="#cite_note-ign-14"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="IP_establishment_and_growth_(2002–2008)"><span id="IP_establishment_and_growth_.282002.E2.80.932008.29"></span>IP establishment and growth (2002–2008)</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Ubisoft_Montreal&amp;action=edit&amp;section=3" title="Edit section: IP establishment and growth (2002–2008)"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Ubisoft Montreal's break-out title came through <i><a href="/wiki/Tom_Clancy%27s_Splinter_Cell_(video_game)" title="Tom Clancy&#39;s Splinter Cell (video game)">Tom Clancy's Splinter Cell</a></i>, released in 2002.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> Prior to this, Ubisoft had closed down an internal development studio at the New York offices in 1999, which had been working on a game called <i>The Drift</i>, a third-person shooter with elements of stealth. Ubisoft had found the game lacking cohesion, and despite efforts to rebrand it as a potential <i><a href="/wiki/James_Bond" title="James Bond">James Bond</a></i> game, Ubisoft opted to halt development and transfer key staff and all the work in progress to Ubisoft Montreal.<sup id="cite_ref-ign_14-2" class="reference"><a href="#cite_note-ign-14"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> The next year in 2000, Ubisoft acquired <a href="/wiki/Red_Storm_Entertainment" title="Red Storm Entertainment">Red Storm Entertainment</a>, which had successfully produced games based on <a href="/wiki/Tom_Clancy" title="Tom Clancy">Tom Clancy</a> novels. The acquisition included the license to develop more Tom Clancy-based games, as well as access to the <a href="/wiki/Unreal_Engine" title="Unreal Engine">Unreal game engine</a>.<sup id="cite_ref-ign_14-3" class="reference"><a href="#cite_note-ign-14"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> The Ubisoft Montreal team started experimenting with modern spy gadgetry within the existing <i>Drift</i> elements, and found some potential promise to make a game in the <i><a href="/wiki/Tom_Clancy%27s" title="Tom Clancy&#39;s">Tom Clancy's</a></i> series from it. With <i><a href="/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty" title="Metal Gear Solid 2: Sons of Liberty">Metal Gear Solid 2: Sons of Liberty</a></i> soon to be released, Ubisoft Montreal was tasked with creating the <i>Metal Gear Solid</i> killer, which resulted in the first <i>Splinter Cell</i> game. The Montreal studio continued to develop several of the <i>Splinter Cell</i> sequels through 2010.<sup id="cite_ref-ign_14-4" class="reference"><a href="#cite_note-ign-14"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> </p><p>In 2001, Ubisoft acquired the rights to the <i><a href="/wiki/Myst" title="Myst">Myst</a></i>, <i><a href="/wiki/Chessmaster" title="Chessmaster">Chessmaster</a></i>, and <i><a href="/wiki/Prince_of_Persia" title="Prince of Persia">Prince of Persia</a></i> IPs from <a href="/wiki/Mattel" title="Mattel">Mattel</a> and <a href="/wiki/The_Learning_Company" title="The Learning Company">The Learning Company</a>. Mattel was adamant about getting the <i>Prince of Persia</i> series and assured that the Montreal studio got the first chance to work with it.<sup id="cite_ref-ign_14-5" class="reference"><a href="#cite_note-ign-14"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> Ubisoft Montreal took the original 2D platforming games into a third-person 3D perspective, incorporating <a href="/wiki/Parkour" title="Parkour">parkour</a>, as well as bringing the series' original creator <a href="/wiki/Jordan_Mechner" title="Jordan Mechner">Jordan Mechner</a> as a consultant for the game's story. <i><a href="/wiki/Prince_of_Persia:_The_Sands_of_Time" title="Prince of Persia: The Sands of Time">Prince of Persia: The Sands of Time</a></i> was released in 2003, and proved a critical and financial success, with over 14 million copies sold by 2014, as well as several sequels.<sup id="cite_ref-ign_14-6" class="reference"><a href="#cite_note-ign-14"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> </p><p>A small team in Ubisoft Montreal worked on developing a <i>Prince of Persia</i> for the next-generation consoles starting in 2004. They wanted to break away from having the player-character as a prince, and soon came to the concept of having the player control one of the <a href="/wiki/Order_of_Assassins" title="Order of Assassins">Assassins</a> in protecting the prince during the period of the <a href="/wiki/Third_Crusade" title="Third Crusade">Third Crusade</a>. The newer hardware allowed them to expand the linear gameplay from <i>Prince of Persia: The Sands of Time</i> into an <a href="/wiki/Open_world" title="Open world">open world</a>. Ubisoft was not keen on releasing a title in the <i>Prince of Persia</i> series where the Prince was not the prime character, and the title was reworked to be a new IP, called <i><a href="/wiki/Assassin%27s_Creed_(video_game)" title="Assassin&#39;s Creed (video game)">Assassin's Creed</a></i> that ended up being released in 2007, selling over 10 million units by 2014.<sup id="cite_ref-ign_14-7" class="reference"><a href="#cite_note-ign-14"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> This was the third major IP being developed at Ubisoft Montreal, and has also had numerous sequels since its release.<sup id="cite_ref-ign_14-8" class="reference"><a href="#cite_note-ign-14"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> </p><p>Yet another major IP came to Ubisoft Montreal was the <i><a href="/wiki/Far_Cry" title="Far Cry">Far Cry</a></i> series. Ubisoft had initially contracted with <a href="/wiki/Crytek" title="Crytek">Crytek</a> to expand their demonstration of their <a href="/wiki/CryEngine" title="CryEngine">CryEngine</a> into a full game named <i><a href="/wiki/Far_Cry_(video_game)" title="Far Cry (video game)">Far Cry</a></i>, which Ubisoft published in 2004. After its release, Crytek was approached by <a href="/wiki/Electronic_Arts" title="Electronic Arts">Electronic Arts</a> to develop exclusively for them. Ubisoft established a deal with Crytek for the rights to <i>Far Cry</i> and a persistent licence to the CryEngine. Ubisoft assigned Ubisoft Montreal to develop console releases of <i>Far Cry</i>, which allowed them to continue to work with the licence and improve upon the CryEngine, making a new proprietary engine called the Dunia engine.<sup id="cite_ref-ign_14-9" class="reference"><a href="#cite_note-ign-14"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> The Montreal team created several sequels to <i>Far Cry</i>, starting with <i><a href="/wiki/Far_Cry_2" title="Far Cry 2">Far Cry 2</a></i> released in 2008.<sup id="cite_ref-ign_14-10" class="reference"><a href="#cite_note-ign-14"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> </p><p>During this period, in 2005, the government of Quebec gave Ubisoft <span style="white-space: nowrap">CA$5 million</span> to expand with anticipation of reaching 2,000 employees by 2010.<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup> In 2007, with already 1,600 employees, the government increased to <span style="white-space: nowrap">CA$19 million</span> to reach 3,000 employees by 2013, which would make Ubisoft Montreal the world's largest game development studio.<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> </p><p>During his time as COO, Martin Tremblay was a staunch supporter of <a href="/wiki/Non-compete_clause" title="Non-compete clause">non-compete clauses</a>, in large part due to an incident in which <a href="/wiki/Electronic_Arts" title="Electronic Arts">Electronic Arts</a> hired away several Ubisoft Montreal employees to the at the time newly opened <a href="/wiki/EA_Montreal" title="EA Montreal">EA Montreal</a> studio.<sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> When Tremblay left Ubisoft in 2006 to become President of Worldwide Studios at <a href="/wiki/Vivendi_Games" title="Vivendi Games">Vivendi Games</a>, he was prevented from taking the new position by a court order enforcing the non-compete clause in his Ubisoft contract.<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup> Upon Tremblay's departure in 2006, Yannis Mallat, a producer on the <i>Prince of Persia</i> games, became the new CEO, also filling the same roles as Tremblay's COO position.<sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Ongoing_development_(2009–current)"><span id="Ongoing_development_.282009.E2.80.93current.29"></span>Ongoing development (2009–current)</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Ubisoft_Montreal&amp;action=edit&amp;section=4" title="Edit section: Ongoing development (2009–current)"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Ubisoft Montreal continue to develop games in the <i>Tom Clancy's</i>, <i>Prince of Persia</i>, <i>Assassin's Creed</i>, and <i>Far Cry</i> series, with various Ubisoft studios assisting at times. These series established Ubisoft Montreal's approach around <a href="/wiki/Open_world" title="Open world">open world</a> games, a goal that Ubisoft wanted as the publisher prepared for the <a href="/wiki/Eighth_generation_of_video_game_consoles" title="Eighth generation of video game consoles">eighth generation of consoles</a>, as well as dedication to the authenticity and historical accuracy of their products.<sup id="cite_ref-ign_14-11" class="reference"><a href="#cite_note-ign-14"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-nytimes_12-1" class="reference"><a href="#cite_note-nytimes-12"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> To continue to expand its portfolio, Ubisoft Montreal subsequently developed the <i><a href="/wiki/Watch_Dogs" title="Watch Dogs">Watch Dogs</a></i> series, with the first game released in 2014. <i>Watch Dogs</i> was developed as a modern, urban open world game, but to differentiate itself from <i>Grand Theft Auto</i>, incorporated elements of <a href="/wiki/Hacker" title="Hacker">hacking</a> and <a href="/wiki/Surveillance" title="Surveillance">surveillance</a>.<sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">&#91;</span>21<span class="cite-bracket">&#93;</span></a></sup> </p><p>In 2013 Ubisoft acquired <a href="/wiki/THQ" title="THQ">THQ</a> Montreal and merged it into Ubisoft Montreal.<sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-nytimes_12-2" class="reference"><a href="#cite_note-nytimes-12"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> </p><p>Ubisoft Montreal developed another new IP, <i><a href="/wiki/For_Honor" title="For Honor">For Honor</a></i>, which was first released in 2017. Atypical of Ubisoft Montreal's properties, <i>For Honor</i> is a multiplayer action combat game that uses various warriors from across various time periods. It had been an idea that its lead developer Jason Vandenberghe had had for at least ten years prior to its announcement.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup> <i>For Honor</i> represents the studio's first attempt at an "ongoing game", producing ongoing content released on a seasonal basis. </p><p>In June and July 2020, as part of a larger wave of accusations of sexual misconduct through the video game industry as part of the <a href="/wiki/MeToo_movement" title="MeToo movement">#MeToo movement</a>, several high-profile people within Ubisoft as a whole were also accused of misconduct. As part of a number of voluntary regulations following internal investigations, Ubisoft Montreal's CEO and managing director for Ubisoft's Canadian studios Yannis Mallat also stepped down and left the company on July 11, 2020.<sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">&#91;</span>25<span class="cite-bracket">&#93;</span></a></sup> Christophe Derennes was named to replace Mallat.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">&#91;</span>26<span class="cite-bracket">&#93;</span></a></sup> </p><p>Ubisoft Montreal ventured into mobile game development, announcing <i>Tom Clancy's Rainbow Six Mobile</i> on April 5, 2022, for <a href="/wiki/Android_(operating_system)" title="Android (operating system)">Android</a> and <a href="/wiki/IOS" title="IOS">iOS</a>.<sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">&#91;</span>27<span class="cite-bracket">&#93;</span></a></sup> The title is the mobile-adapted version of the studio's 2015 <a href="/wiki/Tactical_shooter" title="Tactical shooter">tactical shooter</a> <i><a href="/wiki/Tom_Clancy%27s_Rainbow_Six_Siege" title="Tom Clancy&#39;s Rainbow Six Siege">Tom Clancy's Rainbow Six Siege</a></i>.<sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">&#91;</span>28<span class="cite-bracket">&#93;</span></a></sup> As of 2023, the studio employs more than 4,000 people.<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Technology">Technology</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Ubisoft_Montreal&amp;action=edit&amp;section=5" title="Edit section: Technology"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Ubisoft_Anvil" title="Ubisoft Anvil">Ubisoft Anvil</a></div> <div class="mw-heading mw-heading2"><h2 id="Games_developed">Games developed</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Ubisoft_Montreal&amp;action=edit&amp;section=6" title="Edit section: Games developed"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/List_of_Ubisoft_Montreal_video_games" title="List of Ubisoft Montreal video games">List of Ubisoft Montreal video games</a></div> <p>Ubisoft Montreal is the principal developer for games in the <i><a href="/wiki/Assassin%27s_Creed" title="Assassin&#39;s Creed">Assassin's Creed</a></i>, <i><a href="/wiki/Prince_of_Persia" title="Prince of Persia">Prince of Persia</a></i>, <i><a href="/wiki/Far_Cry" title="Far Cry">Far Cry</a></i>, <i><a href="/wiki/Tom_Clancy%27s_Splinter_Cell" title="Tom Clancy&#39;s Splinter Cell">Tom Clancy's Splinter Cell</a>, <a href="/wiki/Tom_Clancy%27s_Rainbow_Six" title="Tom Clancy&#39;s Rainbow Six">Tom Clancy's Rainbow Six</a></i>, and <i><a href="/wiki/Watch_Dogs" title="Watch Dogs">Watch Dogs</a></i> series, among other titles. However, this does not mean that they develop all the titles in these franchises, and more often than not, other <a href="/wiki/Ubisoft" title="Ubisoft">Ubisoft</a> studios support them with development.<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">&#91;</span>30<span class="cite-bracket">&#93;</span></a></sup> </p> <ul><li><i><a href="/wiki/Tom_Clancy%27s_Splinter_Cell" title="Tom Clancy&#39;s Splinter Cell">Tom Clancy's Splinter Cell</a></i> series (2002–2010)</li> <li><i><a href="/wiki/Prince_of_Persia" title="Prince of Persia">Prince of Persia</a></i> series (2003–2010)</li> <li><i><a href="/wiki/Tom_Clancy%27s_Rainbow_Six" title="Tom Clancy&#39;s Rainbow Six">Tom Clancy's Rainbow Six</a></i> series (2003–present)</li> <li><i><a href="/wiki/Far_Cry" title="Far Cry">Far Cry</a></i> series (2005–2019)</li> <li><i><a href="/wiki/Assassin%27s_Creed" title="Assassin&#39;s Creed">Assassin's Creed</a></i> series (2007–present)</li> <li><i><a href="/wiki/Watch_Dogs" title="Watch Dogs">Watch Dogs</a></i> series (2014–2016)</li> <li><i><a href="/wiki/Child_of_Light" title="Child of Light">Child of Light</a></i> (2014)</li> <li><i><a href="/wiki/For_Honor" title="For Honor">For Honor</a></i> (2017)</li> <li><i><a href="/wiki/Transference_(video_game)" title="Transference (video game)">Transference</a></i> (2018)</li> <li><i><a href="/wiki/Roller_Champions" title="Roller Champions">Roller Champions</a></i> (2022)</li></ul> <div class="mw-heading mw-heading2"><h2 id="Impact">Impact</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Ubisoft_Montreal&amp;action=edit&amp;section=7" title="Edit section: Impact"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The establishment of Ubisoft Montreal is considered to have a significant impact on Montreal. The Mile End area over the subsequent years transformed from a low-rent area to a commercial hub with new businesses, stores, restaurants and other attractions for the young workforce.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">&#91;</span>31<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-gazette_11-1" class="reference"><a href="#cite_note-gazette-11"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> For the city overall, Ubisoft Montreal was the first major video game studio and helped to establish its position as a creative city. Several other publishers, including <a href="/wiki/Electronic_Arts" title="Electronic Arts">Electronic Arts</a>, <a href="/wiki/Eidos_Interactive" title="Eidos Interactive">Eidos Interactive</a>, <a href="/wiki/THQ" title="THQ">THQ</a>, and <a href="/wiki/Warner_Bros." title="Warner Bros.">Warner Bros.</a>, established studios in Montreal following Ubisoft, with the Quebec and federal governments continuing to offer subsidy programs to support high-tech job creation.<sup id="cite_ref-tremblay_8-1" class="reference"><a href="#cite_note-tremblay-8"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">&#91;</span>32<span class="cite-bracket">&#93;</span></a></sup> In exchange, the studio has spent up to <span style="white-space: nowrap">CA$3.5 billion</span> in the province of Quebec, and with their parent publisher, helped to open <a href="/wiki/Ubisoft_Quebec" title="Ubisoft Quebec">Ubisoft Quebec</a> in <a href="/wiki/Quebec_City" title="Quebec City">Quebec City</a> in 2005 and Ubisoft Saguenay in <a href="/wiki/Saguenay,_Quebec" title="Saguenay, Quebec">Saguenay</a> in 2018 to help support Ubisoft Montreal's efforts, using similar tax incentives from the province to help found these.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">&#91;</span>33<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Notes">Notes</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Ubisoft_Montreal&amp;action=edit&amp;section=8" title="Edit section: Notes"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-lower-alpha"> <div class="mw-references-wrap"><ol class="references"> <li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text">The former "Ubi Soft" name was changed across all of its divisions to "Ubisoft" on 9 September 2003 as part of a rebranding strategy.<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Ubisoft_Montreal&amp;action=edit&amp;section=9" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239543626"><div class="reflist reflist-columns references-column-width reflist-columns-2"> <ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFFahey2003" class="citation web cs1">Fahey, Rob (9 September 2003). <a rel="nofollow" class="external text" href="https://www.gamesindustry.biz/articles/ubisoft-unveils-new-visual-identity">"Ubisoft unveils new "visual identity"<span class="cs1-kern-right"></span>"</a>. <i>gamesindustry.biz</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180708133742/https://www.gamesindustry.biz/articles/ubisoft-unveils-new-visual-identity">Archived</a> from the original on 8 July 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">18 July</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=gamesindustry.biz&amp;rft.atitle=Ubisoft+unveils+new+%22visual+identity%22&amp;rft.date=2003-09-09&amp;rft.aulast=Fahey&amp;rft.aufirst=Rob&amp;rft_id=https%3A%2F%2Fwww.gamesindustry.biz%2Farticles%2Fubisoft-unveils-new-visual-identity&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Montreal" class="Z3988"></span></span> </li> <li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.engadget.com/ubisoft-montreal-lays-off-98-people-as-part-of-a-corporate-restructuring-effort-195616771.html">"Ubisoft Montreal lays off 98 people as part of a corporate restructuring effort"</a>. <i>Engadget</i>. 7 November 2023<span class="reference-accessdate">. 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Retrieved <span class="nowrap">28 November</span> 2013</span>. <q>It's very convenient for us to be able to talk the same language with creators in France, and at the same time the people in Québec are close to the North American market</q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=The+French-Canadian+Connection%3A+A+Q%26A+With+Yannis+Mallat%2C+Ubisoft+Montreal&amp;rft.pub=Gamasutra.com&amp;rft.date=2006-12-14&amp;rft_id=http%3A%2F%2Fwww.gamasutra.com%2Fview%2Ffeature%2F1759%2Fthe_frenchcanadian_connection_a_.php&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Montreal" class="Z3988"></span></span> </li> <li id="cite_note-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-7">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.cbc.ca/news/business/video-game-subsidy-battle-heats-up-1.877686">"Video game subsidy battle heats up"</a>. <i>CBC News</i>. 14 September 2010. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20111001135512/http://www.cbc.ca/news/technology/story/2010/09/08/video-game-incentives-subsidies.html">Archived</a> from the original on 1 October 2011<span class="reference-accessdate">. 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Vol.&#160;28. pp.&#160;<span class="nowrap">299–</span>328. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160303204229/http://www.cjrs-rcsr.org/archives/28-2/7-Tremblay-Rousseau.pdf">Archived</a> <span class="cs1-format">(PDF)</span> from the original on 3 March 2016<span class="reference-accessdate">. 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Retrieved <span class="nowrap">19 October</span> 2007</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=The+Final+Hours+of+Prince+of+Persia+%E2%80%93+Features+at+GameSpot&amp;rft_id=http%3A%2F%2Fwww.gamespot.com%2Ffeatures%2F6079652%2Findex.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Montreal" class="Z3988"></span></span> </li> <li id="cite_note-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-16">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20071016100618/http://xbox.ign.com/articles/377/377642p1.html">"IGN: Tom Clancy's Splinter Cell Review"</a>. Archived from <a rel="nofollow" class="external text" href="http://xbox.ign.com/articles/377/377642p1.html">the original</a> on 16 October 2007<span class="reference-accessdate">. Retrieved <span class="nowrap">19 October</span> 2007</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=IGN%3A+Tom+Clancy%27s+Splinter+Cell+Review&amp;rft_id=http%3A%2F%2Fxbox.ign.com%2Farticles%2F377%2F377642p1.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Montreal" class="Z3988"></span></span> </li> <li id="cite_note-17"><span class="mw-cite-backlink"><b><a href="#cite_ref-17">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gamespot.com/news/6117649.html">"Canada gives Ubisoft $4 million – PlayStation 2 News at GameSpot"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20110525072545/http://www.gamespot.com/news/6117649.html">Archived</a> from the original on 25 May 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">19 October</span> 2007</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Canada+gives+Ubisoft+%244+million+%E2%80%93+PlayStation+2+News+at+GameSpot&amp;rft_id=http%3A%2F%2Fwww.gamespot.com%2Fnews%2F6117649.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Montreal" class="Z3988"></span></span> </li> <li id="cite_note-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-18">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFrench2007" class="citation web cs1">French, Michael (9 February 2007). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20070303093637/http://www.developmag.com/news/25657/3839m-to-help-add-1000-jobs-at-Ubisoft-Montreal">"Ubisoft Montreal to become world's biggest studio"</a>. <i><a href="/wiki/Develop_(UK_magazine)" title="Develop (UK magazine)">Develop</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.developmag.com/news/25657/3839m-to-help-add-1000-jobs-at-Ubisoft-Montreal">the original</a> on 3 March 2007.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Develop&amp;rft.atitle=Ubisoft+Montreal+to+become+world%27s+biggest+studio&amp;rft.date=2007-02-09&amp;rft.aulast=French&amp;rft.aufirst=Michael&amp;rft_id=http%3A%2F%2Fwww.developmag.com%2Fnews%2F25657%2F3839m-to-help-add-1000-jobs-at-Ubisoft-Montreal&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Montreal" class="Z3988"></span></span> </li> <li id="cite_note-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-19">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gamasutra.com/php-bin/news_index.php?story=7985">"Gamasutra – Electronic Arts, Ubisoft Clash On Montreal Hiring"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20080227190538/http://www.gamasutra.com/php-bin/news_index.php?story=7985">Archived</a> from the original on 27 February 2008<span class="reference-accessdate">. Retrieved <span class="nowrap">31 October</span> 2007</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Gamasutra+%E2%80%93+Electronic+Arts%2C+Ubisoft+Clash+On+Montreal+Hiring&amp;rft_id=http%3A%2F%2Fwww.gamasutra.com%2Fphp-bin%2Fnews_index.php%3Fstory%3D7985&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Montreal" class="Z3988"></span></span> </li> <li id="cite_note-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-20">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gamasutra.com/php-bin/news_index.php?story=9364">"Gamasutra – Ubisoft Wins Court Non-Compete Order Against Tremblay"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120511032852/http://www.gamasutra.com/php-bin/news_index.php?story=9364">Archived</a> from the original on 11 May 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">31 October</span> 2007</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Gamasutra+%E2%80%93+Ubisoft+Wins+Court+Non-Compete+Order+Against+Tremblay&amp;rft_id=http%3A%2F%2Fwww.gamasutra.com%2Fphp-bin%2Fnews_index.php%3Fstory%3D9364&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Montreal" class="Z3988"></span></span> </li> <li id="cite_note-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-21">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gamespot.com/news/6147407.html">"Ubisoft Montreal promotes Mallat – News at GameSpot"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20110525080337/http://www.gamespot.com/news/6147407.html">Archived</a> from the original on 25 May 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">31 October</span> 2007</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Ubisoft+Montreal+promotes+Mallat+%E2%80%93+News+at+GameSpot&amp;rft_id=http%3A%2F%2Fwww.gamespot.com%2Fnews%2F6147407.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Montreal" class="Z3988"></span></span> </li> <li id="cite_note-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-22">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFNutt2014" class="citation web cs1">Nutt, Christian (23 April 2014). <a rel="nofollow" class="external text" href="https://www.gamasutra.com/view/feature/216009/hackman_an_interview_with_watch_.php">"Hack-Man: An interview with Watch Dogs' creative director"</a>. <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>. <a rel="nofollow" class="external text" href="https://archive.today/20140608111245/http://www.gamasutra.com/view/feature/216009/hackman_an_interview_with_watch_.php">Archived</a> from the original on 8 June 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">4 October</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Gamasutra&amp;rft.atitle=Hack-Man%3A+An+interview+with+Watch+Dogs%27+creative+director&amp;rft.date=2014-04-23&amp;rft.aulast=Nutt&amp;rft.aufirst=Christian&amp;rft_id=https%3A%2F%2Fwww.gamasutra.com%2Fview%2Ffeature%2F216009%2Fhackman_an_interview_with_watch_.php&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Montreal" class="Z3988"></span></span> </li> <li id="cite_note-23"><span class="mw-cite-backlink"><b><a href="#cite_ref-23">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://business.financialpost.com/technology/gaming/qa-ubisoft-montreal-ceo-on-what-the-future-holds-for-thq-montreal">Yannis Mallat about the acquired THC Montreal and the future plans</a></span> </li> <li id="cite_note-24"><span class="mw-cite-backlink"><b><a href="#cite_ref-24">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://montreal.ubisoft.com/en/our-studio">"Ubisoft Montreal's website mentions the acquisition of THQ Montreal"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160610151249/http://montreal.ubisoft.com/en/our-studio/">Archived</a> from the original on 10 June 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">25 July</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Ubisoft+Montreal%27s+website+mentions+the+acquisition+of+THQ+Montreal&amp;rft_id=http%3A%2F%2Fmontreal.ubisoft.com%2Fen%2Four-studio&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Montreal" class="Z3988"></span></span> </li> <li id="cite_note-25"><span class="mw-cite-backlink"><b><a href="#cite_ref-25">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gdcvault.com/play/1024293/Forging-Honor-Providing-a-Coherent">"Forging Honor: Providing a Coherent Vision for a New IP"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20181005071831/https://www.gdcvault.com/play/1024293/Forging-Honor-Providing-a-Coherent">Archived</a> from the original on 5 October 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">4 October</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Forging+Honor%3A+Providing+a+Coherent+Vision+for+a+New+IP&amp;rft_id=https%3A%2F%2Fwww.gdcvault.com%2Fplay%2F1024293%2FForging-Honor-Providing-a-Coherent&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Montreal" class="Z3988"></span></span> </li> <li id="cite_note-26"><span class="mw-cite-backlink"><b><a href="#cite_ref-26">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWalker2020" class="citation web cs1">Walker, Ian (11 July 2020). <a rel="nofollow" class="external text" href="https://kotaku.com/top-ubisoft-executives-out-amid-me-too-turmoil-1844350972">"Top Ubisoft Executives Out Amid Allegations Of Company-Wide Misconduct"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">11 July</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Kotaku&amp;rft.atitle=Top+Ubisoft+Executives+Out+Amid+Allegations+Of+Company-Wide+Misconduct&amp;rft.date=2020-07-11&amp;rft.aulast=Walker&amp;rft.aufirst=Ian&amp;rft_id=https%3A%2F%2Fkotaku.com%2Ftop-ubisoft-executives-out-amid-me-too-turmoil-1844350972&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Montreal" class="Z3988"></span></span> </li> <li id="cite_note-27"><span class="mw-cite-backlink"><b><a href="#cite_ref-27">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSaed2020" class="citation web cs1">Saed, Sherif (14 July 2020). <a rel="nofollow" class="external text" href="https://www.vg247.com/2020/07/14/christophe-derennes-ubisoft-montreal-head/">"Christophe Derennes is the new Ubisoft Montreal director"</a>. <i><a href="/wiki/VG247" class="mw-redirect" title="VG247">VG247</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">14 July</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VG247&amp;rft.atitle=Christophe+Derennes+is+the+new+Ubisoft+Montreal+director&amp;rft.date=2020-07-14&amp;rft.aulast=Saed&amp;rft.aufirst=Sherif&amp;rft_id=https%3A%2F%2Fwww.vg247.com%2F2020%2F07%2F14%2Fchristophe-derennes-ubisoft-montreal-head%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Montreal" class="Z3988"></span></span> </li> <li id="cite_note-28"><span class="mw-cite-backlink"><b><a href="#cite_ref-28">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ubisoft.com/en-us/game/rainbow-six/mobile/news-updates/67JEr9sdjsMLXeKqmL3U9W/r6m-announcement-a-few-words-from-the-devs">"R6M Announcement - A few words from the Devs"</a>. <i>www.ubisoft.com</i><span class="reference-accessdate">. Retrieved <span class="nowrap">31 July</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=www.ubisoft.com&amp;rft.atitle=R6M+Announcement+-+A+few+words+from+the+Devs&amp;rft_id=https%3A%2F%2Fwww.ubisoft.com%2Fen-us%2Fgame%2Frainbow-six%2Fmobile%2Fnews-updates%2F67JEr9sdjsMLXeKqmL3U9W%2Fr6m-announcement-a-few-words-from-the-devs&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Montreal" class="Z3988"></span></span> </li> <li id="cite_note-29"><span class="mw-cite-backlink"><b><a href="#cite_ref-29">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ubisoft.com/en-us/game/rainbow-six/siege">"Tom Clancy's Rainbow Six Siege | Ubisoft (US)"</a>. <i>www.ubisoft.com</i><span class="reference-accessdate">. Retrieved <span class="nowrap">31 July</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=www.ubisoft.com&amp;rft.atitle=Tom+Clancy%27s+Rainbow+Six+Siege+%7C+Ubisoft+%28US%29&amp;rft_id=https%3A%2F%2Fwww.ubisoft.com%2Fen-us%2Fgame%2Frainbow-six%2Fsiege&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Montreal" class="Z3988"></span></span> </li> <li id="cite_note-30"><span class="mw-cite-backlink"><b><a href="#cite_ref-30">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.polygon.com/23950944/ubisoft-montreal-canada-office-layoff">"Ubisoft cuts 98 workers across Canadian offices"</a>. <i>Polygon</i>. 7 November 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">7 November</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=Ubisoft+cuts+98+workers+across+Canadian+offices&amp;rft.date=2023-11-07&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2F23950944%2Fubisoft-montreal-canada-office-layoff&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Montreal" class="Z3988"></span></span> </li> <li id="cite_note-31"><span class="mw-cite-backlink"><b><a href="#cite_ref-31">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://montreal.ubisoft.com/en/our-games/">"Our Games"</a>. <i>Ubisoft Montréal</i><span class="reference-accessdate">. Retrieved <span class="nowrap">30 July</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Ubisoft+Montr%C3%A9al&amp;rft.atitle=Our+Games&amp;rft_id=https%3A%2F%2Fmontreal.ubisoft.com%2Fen%2Four-games%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Montreal" class="Z3988"></span></span> </li> <li id="cite_note-32"><span class="mw-cite-backlink"><b><a href="#cite_ref-32">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.cbc.ca/news/science/respawned-how-video-games-revitalize-cities-1.928249">"Respawned: How video games revitalize cities"</a>. <i>CBC News</i>. 14 September 2010. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20111025105508/http://www.cbc.ca/news/technology/story/2010/09/09/f-videogames-economic-impact.html#ixzz0zX4WWLQc">Archived</a> from the original on 25 October 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">6 May</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=CBC+News&amp;rft.atitle=Respawned%3A+How+video+games+revitalize+cities&amp;rft.date=2010-09-14&amp;rft_id=https%3A%2F%2Fwww.cbc.ca%2Fnews%2Fscience%2Frespawned-how-video-games-revitalize-cities-1.928249&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Montreal" class="Z3988"></span></span> </li> <li id="cite_note-33"><span class="mw-cite-backlink"><b><a href="#cite_ref-33">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSapieha2019" class="citation web cs1">Sapieha, Chad (30 January 2019). <a rel="nofollow" class="external text" href="https://business.financialpost.com/technology/the-secret-sauce-thats-made-montreal-a-global-hot-spot-for-making-video-games">"The secret sauce that's made Montreal a global hot spot for making video games"</a>. <i><a href="/wiki/Financial_Post" title="Financial Post">Financial Post</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190130165809/https://business.financialpost.com/technology/the-secret-sauce-thats-made-montreal-a-global-hot-spot-for-making-video-games">Archived</a> from the original on 30 January 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">30 January</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Financial+Post&amp;rft.atitle=The+secret+sauce+that%27s+made+Montreal+a+global+hot+spot+for+making+video+games&amp;rft.date=2019-01-30&amp;rft.aulast=Sapieha&amp;rft.aufirst=Chad&amp;rft_id=https%3A%2F%2Fbusiness.financialpost.com%2Ftechnology%2Fthe-secret-sauce-thats-made-montreal-a-global-hot-spot-for-making-video-games&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUbisoft+Montreal" class="Z3988"></span></span> </li> <li id="cite_note-34"><span class="mw-cite-backlink"><b><a href="#cite_ref-34">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSerebrn2017" class="citation web cs1">Serebrn, Jacob (5 September 2017). <a rel="nofollow" class="external text" href="https://montrealgazette.com/business/local-business/ubisoft-expands-to-saguenay-projects-1000-jobs-over-10-years">"Finance minister defends subsidies as Ubisoft expands to Saguenay"</a>. <i><a href="/wiki/Montreal_Gazette" class="mw-redirect" title="Montreal Gazette">Montreal Gazette</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20181005032329/https://montrealgazette.com/business/local-business/ubisoft-expands-to-saguenay-projects-1000-jobs-over-10-years">Archived</a> from the original on 5 October 2018<span class="reference-accessdate">. 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series)">Imagine</a></i></li> <li><i><a href="/wiki/Just_Dance_(video_game_series)" title="Just Dance (video game series)">Just Dance</a></i></li> <li><i><a href="/wiki/Might_and_Magic" title="Might and Magic">Might and Magic</a></i></li> <li><i><a href="/wiki/Petz" title="Petz">Petz</a></i></li> <li><i><a href="/wiki/Prince_of_Persia" title="Prince of Persia">Prince of Persia</a></i></li> <li><i><a href="/wiki/Rabbids" title="Rabbids">Rabbids</a></i></li> <li><i><a href="/wiki/Rayman" title="Rayman">Rayman</a></i></li> <li><i><a href="/wiki/Red_Steel" title="Red Steel">Red Steel</a></i></li> <li><i><a href="/wiki/The_Settlers" title="The Settlers">The Settlers</a></i></li> <li><i><a href="/wiki/Tom_Clancy%27s" title="Tom Clancy&#39;s">Tom Clancy's</a></i> <ul><li><i><a href="/wiki/Tom_Clancy%27s_Ghost_Recon" title="Tom Clancy&#39;s Ghost Recon">Ghost Recon</a></i></li> <li><i><a href="/wiki/Tom_Clancy%27s_Rainbow_Six" title="Tom Clancy&#39;s Rainbow Six">Rainbow Six</a></i></li> <li><i><a href="/wiki/Tom_Clancy%27s_Splinter_Cell" title="Tom Clancy&#39;s Splinter Cell">Splinter Cell</a></i></li></ul></li> <li><i><a href="/wiki/TrackMania" title="TrackMania">TrackMania</a></i></li> <li><i><a href="/wiki/Trials_(series)" title="Trials (series)">Trials</a></i></li> <li><i><a href="/wiki/Watch_Dogs" title="Watch Dogs">Watch Dogs</a></i></li> <li><i><a href="/wiki/Your_Shape" title="Your Shape">Your Shape</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_Ubisoft_subsidiaries" title="List of Ubisoft subsidiaries">Subsidiaries</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Ubisoft_Blue_Byte" title="Ubisoft Blue Byte">Blue Byte</a></li> <li><a href="/wiki/Ubisoft_Film_%26_Television" title="Ubisoft Film &amp; Television">Film &amp; Television</a></li> <li><a href="/wiki/Ketchapp" title="Ketchapp">Ketchapp</a></li> <li><a href="/wiki/Kolibri_Games" title="Kolibri Games">Kolibri Games</a></li> <li><a href="/wiki/Ubisoft_Leamington" title="Ubisoft Leamington">Leamington</a></li> <li><a href="/wiki/Massive_Entertainment" title="Massive Entertainment">Massive Entertainment</a></li> <li><a href="/wiki/Ubisoft_Montpellier" title="Ubisoft Montpellier">Montpellier</a></li> <li><a class="mw-selflink selflink">Montreal</a> <ul><li><a href="/wiki/List_of_Ubisoft_Montreal_video_games" title="List of Ubisoft Montreal video games">games</a></li></ul></li> <li><a href="/wiki/Nadeo" title="Nadeo">Nadeo</a></li> <li><a href="/wiki/Ubisoft_Quebec" title="Ubisoft Quebec">Quebec</a></li> <li><a href="/wiki/Red_Storm_Entertainment" title="Red Storm Entertainment">Red Storm Entertainment</a></li> <li><a href="/wiki/Ubisoft_Reflections" title="Ubisoft Reflections">Reflections</a></li> <li><a href="/wiki/Ubisoft_Singapore" title="Ubisoft Singapore">Singapore</a></li> <li><a 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