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SXRPG Version 6.3.3 -- 1.18 Server - Page 5 - The Battle for Wesnoth Forums

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href="./search.php?author_id=264776&amp;sr=posts&amp;sid=2a8e543accbe42d6b9048e66cfa609d2">1</a></dd> <dd class="profile-joined"><strong>Joined:</strong> August 18th, 2023, 1:02 am</dd> </dl> <div class="postbody"> <div id="post_content683404"> <h3 class="first"> <a href="./viewtopic.php?p=683404&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683404">Re: SXRPG Version 5.7.0 -- 1.16 Server</a> </h3> <ul class="post-buttons"> <li> <a href="./posting.php?mode=quote&amp;p=683404&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./viewtopic.php?p=683404&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683404" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./memberlist.php?mode=viewprofile&amp;u=264776&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">ningenshikkaku</a></strong> &raquo; </span><time datetime="2023-08-18T01:05:29+00:00">August 18th, 2023, 1:05 am</time> </p> <div class="content">Just wanted to say been playing this for years and it's super cool to see that you're still working on it - excited for the revamps and new map <img class="smilies" src="./images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"></div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p683419" class="post has-profile bg1"> <div class="inner"> <dl class="postprofile" id="profile683419"> <dt class="no-profile-rank no-avatar"> <div class="avatar-container"> </div> <a href="./memberlist.php?mode=viewprofile&amp;u=107540&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Mabuse</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./search.php?author_id=107540&amp;sr=posts&amp;sid=2a8e543accbe42d6b9048e66cfa609d2">2268</a></dd> <dd class="profile-joined"><strong>Joined:</strong> November 6th, 2007, 1:38 pm</dd> </dl> <div class="postbody"> <div id="post_content683419"> <h3 > <a href="./viewtopic.php?p=683419&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683419">Re: SXRPG Version 5.7.0 -- 1.16 Server</a> </h3> <ul class="post-buttons"> <li> <a href="./posting.php?mode=quote&amp;p=683419&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./viewtopic.php?p=683419&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683419" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./memberlist.php?mode=viewprofile&amp;u=107540&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Mabuse</a></strong> &raquo; </span><time datetime="2023-08-19T13:31:52+00:00">August 19th, 2023, 1:31 pm</time> </p> <div class="content"><blockquote cite="./viewtopic.php?p=683404&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683404"><div><cite><a href="./memberlist.php?mode=viewprofile&amp;u=264776&amp;sid=2a8e543accbe42d6b9048e66cfa609d2">ningenshikkaku</a> wrote: <a href="./viewtopic.php?p=683404&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683404" data-post-id="683404" onclick="if(document.getElementById(hash.substr(1)))href=hash">↑</a><span class="responsive-hide">August 18th, 2023, 1:05 am</span></cite> Just wanted to say been playing this for years and it's super cool to see that you're still working on it - excited for the revamps and new map <img class="smilies" src="./images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"> </div></blockquote> hey thanks for the feedback, the new map being heavily worked on, there is the plan to finish it this weekend,<br> <br> it will come along with some other changes,<br> but there will ne bo update before the new map is finished<br> <br> also there are plans (ofc) to make ANOTHER map which will be based on some old really big map,<br> back in the days the sheer size and the resulting stat bloating (ye longer the game, ye stroger the heroes, ye stronger the enemies)<br> led to incredibly long calculation times, which made the whole game unplayable, but now with better engines, reduced stats and stuff, this task can<br> be taken on, and it will hopefully turn out really really good.<br> <br> another thing i wanted to implement is some kind of "permenent variables" that keep track if a player has solved a certain map in e.g. grandmaster mode, and if so, the player will recieve some bonus, this may allow, some sort of campaingn play and ramp up in difficulty<br> <br> there was also a plan to implement "random maps", and i eraly worked already years ago quite hard on it, however, everything is lost in thsat regard, a´so i would need to start from acractch (which shouldnt be too hard though, however, after this new mid-size-map, there will be a really big, long adaventure map, and then maybe random maps implemented or another big map)<br> <br> also it would have been cool to use ai generated dark-fantasy art, for info screens or story telling, so a bit eye plaeasing and interesting pics, but as long its not allowed i will renounce on that cool stuff.<br> <br> <br> however, implementing new features or balance is fully halted, now really new content is needed, or i get nowhere<br> <br> <br> the next version will contain following changes:<br> -----------------------------------------------------------<br> <br> <br> - weapon upgrade system again reworked. it is not compatible with custom eras, with potencially unknown specials<br> (the old version simply didnt work properly once unkown specials were installed)<br> <br> (this time the focus was not laid on which items are already installed, instead it looks which slots are free<br> and only free slots (only allows ONE damage-special, ONE cth special ... etc ... at a atime) can be filled with a special.<br> exceptions for KNOWN and BASIC specials were included (i.e. magical, marksman -&gt; marksman can be upgraded to magical)<br> this means that a custom variant of marksman cannot be upgraded to magical or precision anymore.<br> so it is much more restrictve towards non-sx, non default eras, but compatible for now.<br> <br> <br> bug-fix:<br> ---------<br> - fixed some gfx bugs (thelric wrong def gfx, darth saul wrong attack gfx)<br> - fixed some descriptions<br> - ankh-item didnt provide 1 life, instead activated revive mode (fixed)<br> <br> balance:<br> --------- <br> - magic-circle special refill +2 mana on successful hit <br> <br> gameplay:<br> -----------<br> - wizard of war II map, endgame a bit sorted<br> - evil dead map overhaul, slightly<br> - castle of cantar overhaul, slightly<br> <br> <br> no spectacular things here, but they can be surely noticed.<br> and may surprise or change strategy on how a map is approached</div> <div id="sig683419" class="signature">The best bet is your own, good Taste.</div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p683477" class="post has-profile bg2"> <div class="inner"> <dl class="postprofile" id="profile683477"> <dt class="no-profile-rank no-avatar"> <div class="avatar-container"> </div> <a href="./memberlist.php?mode=viewprofile&amp;u=107540&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Mabuse</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./search.php?author_id=107540&amp;sr=posts&amp;sid=2a8e543accbe42d6b9048e66cfa609d2">2268</a></dd> <dd class="profile-joined"><strong>Joined:</strong> November 6th, 2007, 1:38 pm</dd> </dl> <div class="postbody"> <div id="post_content683477"> <h3 > <a href="./viewtopic.php?p=683477&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683477">Re: SXRPG Version 6.0.0a -- 1.16 Server</a> </h3> <ul class="post-buttons"> <li> <a href="./posting.php?mode=quote&amp;p=683477&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./viewtopic.php?p=683477&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683477" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./memberlist.php?mode=viewprofile&amp;u=107540&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Mabuse</a></strong> &raquo; </span><time datetime="2023-08-22T21:38:05+00:00">August 22nd, 2023, 9:38 pm</time> </p> <div class="content">The new Map hasnt been beaten so far, but im on it, so it is possible that there will be some minor updates<br> regarding problems with GFX (mainly team colory problems) or balance.<br> actually i got ass kicked 3 times (grandmaster), the basic machanics (leader spawns etc) work though<br> but there is always a chance for bugs ofc.<br> <br> so testing is ongoing, but it should work so far,<br> the map isnt too big, but crispy, as it should be, its chapter 5.<br> <br> however, if it turns out to be too crispy there will be some adjustments <img class="smilies" src="./images/smilies/icon_wink.gif" width="15" height="15" alt=";)" title="Wink"><br> (additional chests and potions)<br> <br> <br> <br> <span style="font-size:150%;line-height:116%"><strong class="text-strong"><span style="text-decoration:underline">----------------------<br> CHANGELOG :6.0.0<br> ESSENTIAL GAMEPLAY UPGRADE<br> ----------------------</span></strong></span><br> <br> 6.0.0<br> -------<br> <br> - weapon upgrade system again reworked. it is not compatible with custom eras, with potencially unknown specials<br> (the old version simply didnt work properly once unkown specials were installed)<br> <br> (this time the focus was not laid on which items are already installed, instead it looks which slots are free<br> and only free slots (only allows ONE damage-special, ONE cth special ... etc ... at a atime) can be filled with a special.<br> exceptions for KNOWN and BASIC specials were included (i.e. magical, marksman -&gt; marksman can be upgraded to magical)<br> this means that a custom variant of marksman cannot be upgraded to magical or precision anymore.<br> so it is much more restrictve towards non-sx, non default eras, but compatible for now.<br> <br> bug-fix:<br> ---------<br> - fixed some gfx bugs (thelric wrong def gfx, darth saul wrong attack gfx)<br> - fixed some descriptions<br> - ankh-item didnt provide 1 life, instead activated revive mode (fixed)<br> <br> balance:<br> --------- <br> - magic-circle special refill +2 mana on successful hit<br> - mid game fix-boss spawns buffed (+1 lvl)<br> (thus all fix boss spawns a bit stronger (turn 40+) on all maps)<br> - Time Limit for all Maps set to 200<br> - default weapons get +1 damage<br> - units got stat adjustments, thus it is ESSENTIAL UPDATE<br> <br> gameplay:<br> -----------<br> - wizard of war II map, endgame a bit sorted<br> - evil dead map overhaul, slightly<br> - castle of cantar overhaul, slightly<br> <br> Content:<br> -------------<br> - New Map "Sanctum of Shadows", the next Chapter of the Heroes main Quest<br> will take the player to the northern mountains to repell the rise of evil once again<br> <br> <blockquote class="uncited"><div>CHAPTER V: THE SANCTUM OF SHADOWS<br> <br> After tracking down and destroying the Forbidden Artifact in the Temple of Bones the Heroes are summoned to the northern mountains of Kaarg.<br> <br> Here, at the most isolated northern outskirts of the Kingdom, aeons ago, the gruesome Cult of Nexx worshiped ancient Firesnakes and Dark Deities hidden deep in the mountains.<br> These dark deities had the ability to lift the barriers between worlds and gifted their worshippers with insanity, deformation and incredible destructive power.<br> <br> During the great war these cults formed an alliance with the Emperor of Chaos and were eventually defeated at last and sealed into the mountains for eternity.<br> <br> Nowadays the Region was mostly unhabited and only a small garrison served as a remembrance of the incidents hundreds of years ago.<br> <br> For a while now though, reports claim the presence of deformed barabarian tribes, small attacks and a change of nature in the area.<br> The old and proud woods turn into rotting swamps, nature itself seems to turn into something undead and evil and rumors reported the awakening of a long forgotten evil in the mountains.<br> <br> Although the garrison was reinforced, there was an attack led by a dark elven sorceress, which destroyed the garrison and only few of the bravest Warriors survived the attack.<br> <br> It seems the ancient Cult of Nexx has awakened once more, and it is urgent to act,<br> since it presence is most likely to announce the uprising of an even greater danger and an opening bewteen the worlds of man and evil.<br> <br> Your task is once more to investigate the source of the attack that destroyed the garrison and banish all evil that haunts this region.</div></blockquote> <div class="inline-attachment"> <dl class="thumbnail"> <dt><a href="./download/file.php?id=95635&amp;sid=2a8e543accbe42d6b9048e66cfa609d2&amp;mode=view"><img src="./download/file.php?id=95635&amp;t=1&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="postimage" alt="Bildschirmfoto der Karte_000.jpg" title="Bildschirmfoto der Karte_000.jpg (1.23 MiB) Viewed 9336 times" /></a></dt> </dl> </div></div> <div id="sig683477" class="signature">The best bet is your own, good Taste.</div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p683487" class="post has-profile bg1"> <div class="inner"> <dl class="postprofile" id="profile683487"> <dt class="no-profile-rank no-avatar"> <div class="avatar-container"> </div> <a href="./memberlist.php?mode=viewprofile&amp;u=107540&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Mabuse</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./search.php?author_id=107540&amp;sr=posts&amp;sid=2a8e543accbe42d6b9048e66cfa609d2">2268</a></dd> <dd class="profile-joined"><strong>Joined:</strong> November 6th, 2007, 1:38 pm</dd> </dl> <div class="postbody"> <div id="post_content683487"> <h3 > <a href="./viewtopic.php?p=683487&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683487">Re: SXRPG Version 6.0.1 -- 1.16 Server</a> </h3> <ul class="post-buttons"> <li> <a href="./posting.php?mode=quote&amp;p=683487&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./viewtopic.php?p=683487&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683487" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./memberlist.php?mode=viewprofile&amp;u=107540&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Mabuse</a></strong> &raquo; </span><time datetime="2023-08-23T09:13:02+00:00">August 23rd, 2023, 9:13 am</time> </p> <div class="content">small bugfix.<br> <br> some gfx were fixed<br> some resistances adjusted (in favor for player and diversity)<br> i placed 2 additional (random)items to find<br> also there is one ability point to find<br> <br> beside this i got the hang on it, now and got to the end game<br> so the map is very well playable, it is surely crispy though<br> its pretty straightforward with a small twist<br> <br> also there always a chance to get overwhelmed<br> thats when ankh comes in handy, it can be also used as part of the strategy.<br> <br> im curious how it plays in team.<br> as soon i have a reply it will follow<br> <br> <br> <br> <span style="font-size:150%;line-height:116%"><strong class="text-strong"><span style="text-decoration:underline">----------------------<br> CHANGELOG :6.0.1<br> ESSENTIAL GAMEPLAY UPGRADE<br> ----------------------</span></strong></span><br> <br> 6.0.1<br> -------<br> <br> bug fix sanctum of shadows<br> -----------------------------<br> - various gfx bug fixed<br> - barbarian shaman teamcolor<br> - recruits fixed/changed ai 9 <br> - one bookshelve will povide additonal ability point<br> <br> balance:<br> ---------<br> - some resistances got adjusted (mostly more vulnerable), so the update is essential</div> <div id="sig683487" class="signature">The best bet is your own, good Taste.</div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p683492" class="post has-profile bg2"> <div class="inner"> <dl class="postprofile" id="profile683492"> <dt class="no-profile-rank no-avatar"> <div class="avatar-container"> </div> <a href="./memberlist.php?mode=viewprofile&amp;u=107540&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Mabuse</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./search.php?author_id=107540&amp;sr=posts&amp;sid=2a8e543accbe42d6b9048e66cfa609d2">2268</a></dd> <dd class="profile-joined"><strong>Joined:</strong> November 6th, 2007, 1:38 pm</dd> </dl> <div class="postbody"> <div id="post_content683492"> <h3 > <a href="./viewtopic.php?p=683492&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683492">Re: SXRPG Version 6.0.2 -- 1.16 Server</a> </h3> <ul class="post-buttons"> <li> <a href="./posting.php?mode=quote&amp;p=683492&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./viewtopic.php?p=683492&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683492" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./memberlist.php?mode=viewprofile&amp;u=107540&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Mabuse</a></strong> &raquo; </span><time datetime="2023-08-24T06:14:57+00:00">August 24th, 2023, 6:14 am</time> </p> <div class="content">As a small adjustment i reduce difficulty (a bit) by reducing movement in mountain terrain for barbarian and dark elves (inf+cav)<br> an opportunity to slow down enemies is important to have, wont have too much impact though <img class="smilies" src="./images/smilies/icon_wink.gif" width="15" height="15" alt=";)" title="Wink"><br> <br> <br> <span style="font-size:150%;line-height:116%"><strong class="text-strong"><span style="text-decoration:underline">----------------------<br> CHANGELOG :6.0.2<br> ESSENTIAL GAMEPLAY UPGRADE<br> ----------------------</span></strong></span><br> <br> 6.0.2<br> -------<br> - win+timeout message fixed<br> <br> Balance:<br> --------<br> - barbarians + darkelves now slower in mountains</div> <div id="sig683492" class="signature">The best bet is your own, good Taste.</div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p683510" class="post has-profile bg1"> <div class="inner"> <dl class="postprofile" id="profile683510"> <dt class="no-profile-rank no-avatar"> <div class="avatar-container"> </div> <a href="./memberlist.php?mode=viewprofile&amp;u=107540&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Mabuse</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./search.php?author_id=107540&amp;sr=posts&amp;sid=2a8e543accbe42d6b9048e66cfa609d2">2268</a></dd> <dd class="profile-joined"><strong>Joined:</strong> November 6th, 2007, 1:38 pm</dd> </dl> <div class="postbody"> <div id="post_content683510"> <h3 > <a href="./viewtopic.php?p=683510&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683510">Re: SXRPG Version 6.0.2 -- 1.16 Server</a> </h3> <ul class="post-buttons"> <li> <a href="./posting.php?mode=quote&amp;p=683510&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./viewtopic.php?p=683510&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683510" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./memberlist.php?mode=viewprofile&amp;u=107540&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Mabuse</a></strong> &raquo; </span><time datetime="2023-08-25T04:30:46+00:00">August 25th, 2023, 4:30 am</time> </p> <div class="content">so with the new map finished and already beaten <img class="smilies" src="./images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><br> (but still need to be beaten with mage and 5 players party, which will come sooner or later)<br> <br> <br> its time to move on<br> <br> - so the plan is to work on areally nice giant,epic map with lost of stuff to discover and more changing things.<br> - for that reason there might a need to implement "fast travel spots" that allow to fast travel between certain locations on the map<br> (which is a well known concept, so np here). <br> - as a result telepot spell users will be also able to place teleport markers on the map<br> (right now it only works with other humans)<br> <br> - there was a plan to implement random maps, and i was also able to recover the stuff i worked on in the past,<br> but i also noticed quickly why the stuff was abandoned, since it produces crashes on big maps (and i have no idea why, and i remember i also had no idea why in the past <img class="smilies" src="./images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile">)<br> and since it would be a time consuming project anyways, and there is no certanity it will be useful at all, we let it rot atm.<br> <br> - there will be more use for tools that help with map creation which add flavor to maps for example, and be slightly different and more randomization aspects<br> e.g. place stuff on maps based on certain paarmeters<br> <br> - also i thought it COULD be fun to randomize (certain) enemies in SXRPG this is a thing i might work on. <br> leaders+keyguards may get different sets for the maps as well bosses may become randomized (depending on the leaser (each leaser gets a certain "set")<br> <br> <br> so the things that will be work on is:<br> <br> - new really big, halfway non linear map (well, there will be always a line ofc), but with more stuff going on, keys to find, locations to unlock, changing enemies etc. a bit more interesting gameplay.<br> <br> - "leader sets". that will chosen randomly for maps</div> <div id="sig683510" class="signature">The best bet is your own, good Taste.</div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p683528" class="post has-profile bg2"> <div class="inner"> <dl class="postprofile" id="profile683528"> <dt class="no-profile-rank no-avatar"> <div class="avatar-container"> </div> <a href="./memberlist.php?mode=viewprofile&amp;u=107540&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Mabuse</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./search.php?author_id=107540&amp;sr=posts&amp;sid=2a8e543accbe42d6b9048e66cfa609d2">2268</a></dd> <dd class="profile-joined"><strong>Joined:</strong> November 6th, 2007, 1:38 pm</dd> </dl> <div class="postbody"> <div id="post_content683528"> <h3 > <a href="./viewtopic.php?p=683528&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683528">Re: SXRPG Version 6.0.5 -- 1.16 Server</a> </h3> <ul class="post-buttons"> <li> <a href="./posting.php?mode=quote&amp;p=683528&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./viewtopic.php?p=683528&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683528" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./memberlist.php?mode=viewprofile&amp;u=107540&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Mabuse</a></strong> &raquo; </span><time datetime="2023-08-25T19:11:31+00:00">August 25th, 2023, 7:11 pm</time> </p> <div class="content">A quick Bugfix.<br> whie ideling around and thinking its time to test a nice 5-player run, i noticed Error-Messages at start of the game.<br> <br> which i didnt notice before, since i disabled messages completely, and only activated them because i played a game in Multiplayer Lobby<br> ....<br> fixed. it was due to typos in "advance_to" .<br> <br> <br> <br> <br> <span style="font-size:150%;line-height:116%"><strong class="text-strong"><span style="text-decoration:underline">----------------------<br> CHANGELOG :6.0.3<br> ESSENTIAL BUGFIX<br> ----------------------</span></strong></span><br> <br> 6.0.3<br> -------<br> - fixed annoying messages, that related to typos in upgrade tree<br> "unknown unit types"<br> (wasnt aware of them earlier, since i disabled messages completely ...)<br> <br> <br> <br> <br> <br> <span style="font-size:150%;line-height:116%"><strong class="text-strong"><span style="text-decoration:underline">----------------------<br> CHANGELOG :6.0.3a<br> ESSENTIAL BUGFIX<br> ----------------------</span></strong></span><br> <br> 6.0.3<br> -------<br> - fixed annoying messages, that related to typos in upgrade tree<br> "unknown unit types"<br> (wasnt aware of them earlier, since i disabled messages completely ...)<br> <br> <br> 6.0.3a<br> -------<br> <br> - added some shop sounds, so everytime you buy something you get an acoustic confirmation<br> (sounds may be more elaborated in future versions, depending on the thing you buy)<br> <br> <br> <br> <span style="font-size:150%;line-height:116%"><strong class="text-strong"><span style="text-decoration:underline">----------------------<br> CHANGELOG :6.0.5<br> ESSENTIAL BUGFIX<br> ----------------------</span></strong></span><br> <br> <br> 6.0.5<br> ------- <br> - fixed really bad bug that deleted all specials when FOCUS was added</div> <div id="sig683528" class="signature">The best bet is your own, good Taste.</div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p683811" class="post has-profile bg1"> <div class="inner"> <dl class="postprofile" id="profile683811"> <dt class="no-profile-rank has-avatar"> <div class="avatar-container"> <a href="./memberlist.php?mode=viewprofile&amp;u=252417&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="avatar"><img class="avatar" src="./download/file.php?avatar=252417_1684046891.png" width="72" height="72" alt="User avatar" /></a> </div> <a href="./memberlist.php?mode=viewprofile&amp;u=252417&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">BKoF</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./search.php?author_id=252417&amp;sr=posts&amp;sid=2a8e543accbe42d6b9048e66cfa609d2">6</a></dd> <dd class="profile-joined"><strong>Joined:</strong> September 30th, 2022, 6:51 am</dd> </dl> <div class="postbody"> <div id="post_content683811"> <h3 > <a href="./viewtopic.php?p=683811&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683811">Re: SXRPG Version 6.0.5 -- 1.16 Server</a> </h3> <ul class="post-buttons"> <li> <a href="./posting.php?mode=quote&amp;p=683811&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./viewtopic.php?p=683811&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683811" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./memberlist.php?mode=viewprofile&amp;u=252417&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">BKoF</a></strong> &raquo; </span><time datetime="2023-09-14T16:31:35+00:00">September 14th, 2023, 4:31 pm</time> </p> <div class="content">I noticed some units do not have their default regeneration upgraded to megaregen on final level (eg.djinn from eoma summoners ageless era) is this a bug or a feature?</div> <div id="sig683811" class="signature"><span style="color:#8000FF">Where is the merch shop?</span></div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p683822" class="post has-profile bg2"> <div class="inner"> <dl class="postprofile" id="profile683822"> <dt class="no-profile-rank has-avatar"> <div class="avatar-container"> <a href="./memberlist.php?mode=viewprofile&amp;u=252417&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="avatar"><img class="avatar" src="./download/file.php?avatar=252417_1684046891.png" width="72" height="72" alt="User avatar" /></a> </div> <a href="./memberlist.php?mode=viewprofile&amp;u=252417&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">BKoF</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./search.php?author_id=252417&amp;sr=posts&amp;sid=2a8e543accbe42d6b9048e66cfa609d2">6</a></dd> <dd class="profile-joined"><strong>Joined:</strong> September 30th, 2022, 6:51 am</dd> </dl> <div class="postbody"> <div id="post_content683822"> <h3 > <a href="./viewtopic.php?p=683822&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683822">Re: SXRPG Version 6.0.5 -- 1.16 Server</a> </h3> <ul class="post-buttons"> <li> <a href="./posting.php?mode=quote&amp;p=683822&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./viewtopic.php?p=683822&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683822" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./memberlist.php?mode=viewprofile&amp;u=252417&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">BKoF</a></strong> &raquo; </span><time datetime="2023-09-16T08:50:37+00:00">September 16th, 2023, 8:50 am</time> </p> <div class="content">This game is still unplayable. You will get flooded by unbalanced OP bosses and just lose trying to handle them with potions.<br> <span style="text-decoration:underline">Edit</span><br> Use focus for ranged or charge for melee, should be manageable. Just watch defenses and resistances.</div> <div id="sig683822" class="signature"><span style="color:#8000FF">Where is the merch shop?</span></div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p684032" class="post has-profile bg1"> <div class="inner"> <dl class="postprofile" id="profile684032"> <dt class="no-profile-rank no-avatar"> <div class="avatar-container"> </div> <a href="./memberlist.php?mode=viewprofile&amp;u=107540&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Mabuse</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./search.php?author_id=107540&amp;sr=posts&amp;sid=2a8e543accbe42d6b9048e66cfa609d2">2268</a></dd> <dd class="profile-joined"><strong>Joined:</strong> November 6th, 2007, 1:38 pm</dd> </dl> <div class="postbody"> <div id="post_content684032"> <h3 > <a href="./viewtopic.php?p=684032&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p684032">Re: SXRPG Version 6.0.5 -- 1.16 Server</a> </h3> <ul class="post-buttons"> <li> <a href="./posting.php?mode=quote&amp;p=684032&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./viewtopic.php?p=684032&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p684032" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./memberlist.php?mode=viewprofile&amp;u=107540&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Mabuse</a></strong> &raquo; </span><time datetime="2023-09-30T21:36:37+00:00">September 30th, 2023, 9:36 pm</time> </p> <div class="content"><blockquote cite="./viewtopic.php?p=683811&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683811"><div><cite><a href="./memberlist.php?mode=viewprofile&amp;u=252417&amp;sid=2a8e543accbe42d6b9048e66cfa609d2">BKoF</a> wrote: <a href="./viewtopic.php?p=683811&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683811" data-post-id="683811" onclick="if(document.getElementById(hash.substr(1)))href=hash">↑</a><span class="responsive-hide">September 14th, 2023, 4:31 pm</span></cite> I noticed some units do not have their default regeneration upgraded to megaregen on final level (eg.djinn from eoma summoners ageless era) is this a bug or a feature? </div></blockquote> hello, i might be that they dont use standard regen ability.<br> <br> in next wesnoth 1.18 version, there will be wml tool to filter for ability-types.<br> <br> and then EVERY regen ability will be set to SX-regen, same with other other ability-types (leadership, heal etc)</div> <div class="notice"> Last edited by <a href="./memberlist.php?mode=viewprofile&amp;u=107540&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Mabuse</a> on September 30th, 2023, 9:42 pm, edited 1 time in total. </div> <div id="sig684032" class="signature">The best bet is your own, good Taste.</div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p684033" class="post has-profile bg2"> <div class="inner"> <dl class="postprofile" id="profile684033"> <dt class="no-profile-rank no-avatar"> <div class="avatar-container"> </div> <a href="./memberlist.php?mode=viewprofile&amp;u=107540&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Mabuse</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./search.php?author_id=107540&amp;sr=posts&amp;sid=2a8e543accbe42d6b9048e66cfa609d2">2268</a></dd> <dd class="profile-joined"><strong>Joined:</strong> November 6th, 2007, 1:38 pm</dd> </dl> <div class="postbody"> <div id="post_content684033"> <h3 > <a href="./viewtopic.php?p=684033&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p684033">Re: SXRPG Version 6.0.5 -- 1.16 Server</a> </h3> <ul class="post-buttons"> <li> <a href="./posting.php?mode=quote&amp;p=684033&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./viewtopic.php?p=684033&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p684033" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./memberlist.php?mode=viewprofile&amp;u=107540&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Mabuse</a></strong> &raquo; </span><time datetime="2023-09-30T21:39:22+00:00">September 30th, 2023, 9:39 pm</time> </p> <div class="content"><blockquote cite="./viewtopic.php?p=683822&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683822"><div><cite><a href="./memberlist.php?mode=viewprofile&amp;u=252417&amp;sid=2a8e543accbe42d6b9048e66cfa609d2">BKoF</a> wrote: <a href="./viewtopic.php?p=683822&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683822" data-post-id="683822" onclick="if(document.getElementById(hash.substr(1)))href=hash">↑</a><span class="responsive-hide">September 16th, 2023, 8:50 am</span></cite> This game is still unplayable. You will get flooded by unbalanced OP bosses and just lose trying to handle them with potions. </div></blockquote> yes, there is a learning curve.<br> definately the game is winable (with reloads <img class="smilies" src="./images/smilies/icon_laugh.gif" width="16" height="16" alt=":lol:" title="Laughing"> on hightest difficulty).<br> <br> remember that there are difficulty settings. no shame in starting on normal or easy, to get a grasp of what to do.<br> starting in highest difficulties need advanced knowledge about map and stuff. one failure in setup means you will lose and get overwhelmed by bosses and end up in a downward spiral using pots to stop boss flood. buying pots is good in late game pressing forward and bring down guardians. <br> <br> if you play a game in team, i would suggest starting normal since you dont know wether your mates will always make wise decisions.<br> <blockquote cite="./viewtopic.php?p=683822&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683822"><div><cite><a href="./memberlist.php?mode=viewprofile&amp;u=252417&amp;sid=2a8e543accbe42d6b9048e66cfa609d2">BKoF</a> wrote: <a href="./viewtopic.php?p=683822&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p683822" data-post-id="683822" onclick="if(document.getElementById(hash.substr(1)))href=hash">↑</a><span class="responsive-hide">September 16th, 2023, 8:50 am</span></cite> <span style="text-decoration:underline">Edit</span><br> Use focus for ranged or charge for melee, should be manageable. Just watch defenses and resistances. </div></blockquote> there are different strategies, i agree on charge as its a great way to double the damage for cheap for melee<br> <br> for ranged, i also made great results with magic circle, it draw less incoming damage, thus allows to put less gold into HP ( = more damage) and also<br> replenishes MANA and thus you get more mana for attack-spells or mana-balls or teleport to help mates etc<br> <br> in fact i have a mage build with magical circle+blessing using inferno drake that is by far the strongest unit i have ever seen in early game<br> it carried almost the whole team through the early game and is convenient to build up.<br> <br> the classic great mage is ofc also a powerhouse.</div> <div id="sig684033" class="signature">The best bet is your own, good Taste.</div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p695077" class="post has-profile bg1"> <div class="inner"> <dl class="postprofile" id="profile695077"> <dt class="has-profile-rank no-avatar"> <div class="avatar-container"> </div> <a href="./memberlist.php?mode=viewprofile&amp;u=100598&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" style="color: #8621FF;" class="username-coloured">Soliton</a> </dt> <dd class="profile-rank">Site Administrator</dd> <dd class="profile-posts"><strong>Posts:</strong> <a href="./search.php?author_id=100598&amp;sr=posts&amp;sid=2a8e543accbe42d6b9048e66cfa609d2">1719</a></dd> <dd class="profile-joined"><strong>Joined:</strong> April 5th, 2005, 3:25 pm</dd> <dd class="profile-custom-field profile-phpbb_location"><strong>Location:</strong> #wesnoth-mp</dd> </dl> <div class="postbody"> <div id="post_content695077"> <h3 > <a href="./viewtopic.php?p=695077&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p695077">Re: SXRPG Version 5.2.3 - now on 1.12 Server</a> </h3> <ul class="post-buttons"> <li> <a href="./posting.php?mode=quote&amp;p=695077&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./viewtopic.php?p=695077&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p695077" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./memberlist.php?mode=viewprofile&amp;u=100598&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" style="color: #8621FF;" class="username-coloured">Soliton</a></strong> &raquo; </span><time datetime="2024-11-29T13:48:52+00:00">November 29th, 2024, 1:48 pm</time> </p> <div class="content">SXRPG/scn/SXRPG_ERA_MAX.cfg has invalid UTF8 in it. Specifically the id for the only faction of the SX RPG Era.<br> <br> id=SX_RPG<code class="inline-code">\xAD</code>_Max<br> <br> It's probably a "soft hyphen" from latin1. Looks out of place either way. Currently wesnoth does not reject invalid UTF8 but it does expect valid UTF8 so better to fix this.</div> <div id="sig695077" class="signature">"If gameplay requires it, they can be made to live on Venus." -- scott</div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p695183" class="post has-profile bg2"> <div class="inner"> <dl class="postprofile" id="profile695183"> <dt class="no-profile-rank no-avatar"> <div class="avatar-container"> </div> <a href="./memberlist.php?mode=viewprofile&amp;u=143602&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Noella</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./search.php?author_id=143602&amp;sr=posts&amp;sid=2a8e543accbe42d6b9048e66cfa609d2">4</a></dd> <dd class="profile-joined"><strong>Joined:</strong> May 16th, 2017, 8:21 am</dd> </dl> <div class="postbody"> <div id="post_content695183"> <h3 > <a href="./viewtopic.php?p=695183&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p695183">Re: SXRPG Version 6.0.5 -- 1.16 Server</a> </h3> <ul class="post-buttons"> <li> <a href="./posting.php?mode=quote&amp;p=695183&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./viewtopic.php?p=695183&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p695183" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./memberlist.php?mode=viewprofile&amp;u=143602&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Noella</a></strong> &raquo; </span><time datetime="2024-12-04T12:04:35+00:00">December 4th, 2024, 12:04 pm</time> </p> <div class="content">Hi, I hope you are still active @Mabuse. <br> <br> I wanted to report a bug with transition of tiles between desert and road in temple of bones on wesnoth 1.18.3.</div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p695209" class="post has-profile bg1"> <div class="inner"> <dl class="postprofile" id="profile695209"> <dt class="no-profile-rank has-avatar"> <div class="avatar-container"> <a href="./memberlist.php?mode=viewprofile&amp;u=173246&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="avatar"><img class="avatar" src="./download/file.php?avatar=173246_1620484751.png" width="72" height="72" alt="User avatar" /></a> </div> <a href="./memberlist.php?mode=viewprofile&amp;u=173246&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Skyend</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./search.php?author_id=173246&amp;sr=posts&amp;sid=2a8e543accbe42d6b9048e66cfa609d2">107</a></dd> <dd class="profile-joined"><strong>Joined:</strong> December 20th, 2018, 1:30 am</dd> <dd class="profile-custom-field profile-phpbb_location"><strong>Location:</strong> Different Dimension</dd> <dd class="profile-contact"> <strong>Contact:</strong> <div class="dropdown-container dropdown-left"> <a href="#" class="dropdown-trigger" title="Contact Skyend"> <i class="icon fa-commenting-o fa-fw icon-lg" aria-hidden="true"></i><span class="sr-only">Contact Skyend</span> </a> <div class="dropdown"> <div class="pointer"><div class="pointer-inner"></div></div> <div class="dropdown-contents contact-icons"> <div> <a href="https://www.youtube.com/channel/UCRBkAZ6LKCPQs0Ol1JzTJrA" title="YouTube" class="last-cell"> <span class="contact-icon phpbb_youtube-icon">YouTube</span> </a> </div> </div> </div> </div> </dd> </dl> <div class="postbody"> <div id="post_content695209"> <h3 > <a href="./viewtopic.php?p=695209&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p695209">Re: SXRPG Version 6.0.5 -- 1.16 Server</a> </h3> <ul class="post-buttons"> <li> <a href="./posting.php?mode=quote&amp;p=695209&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./viewtopic.php?p=695209&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p695209" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./memberlist.php?mode=viewprofile&amp;u=173246&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Skyend</a></strong> &raquo; </span><time datetime="2024-12-06T10:09:09+00:00">December 6th, 2024, 10:09 am</time> </p> <div class="content">Together with my mate matto, we played through all SXRPG Chapters (ended ch5 out of boredom in at turn 90+)<br> <br> Server: 1.18<br> Version: 6.0.5b<br> Era: SX RPG Era (I think in the past it was called SX RPG max, playing with some selected default era units and some core units at max level)<br> Difficulty: Grandmaster<br> Mode: Death mode (but we loaded up to about 2-3 times per game)<br> Players: 2<br> Starting level: 0<br> <br> Matto had some experience with SXRPG before, whereas I didn't played it more than a handful of times before. <br> <br> <span style="text-decoration:underline">To the Era</span><br> First I was thinking we'll use Ageless Era or something, but I enjoy this Era more.<br> While default/core units are known you still have a good variety in leader choice.<br> (attacks and weapon specials, hp, resi, mp, mp cost, terrain defense, abilities)<br> However, there are clearly some good and worse leaders, also in respect to the early or late game.<br> <br> <span style="text-decoration:underline">Classes</span><br> If I had to rank all classes on my first impressions:<br> 1. Mage ------------- faster to build than it's Rogue version<br> 2. Rogue Mage ----- great movment<br> 3. Ranger ----------- strong range dmg and resi<br> 4. Warrior ----------- good early, but melee is worse than ranged<br> 5. Rogue Warrior --- to expensive to build<br> 6. Cleric ------------- melee mage without magical circle (recharge)<br> <br> Overall, I think Mage classes are too strong, they don't have risks dealing more dmg with extra attacks while recharging their mana and healing themself in between for free. They can cope with any situation whereas other classes must carry and use red potion to deal with slow, blue to kill even an almost killed unit and cyan for escape.<br> <br> <strong class="text-strong">Warrior</strong>: At 1st glance a rather boring plain and weak class, tho I tried a zerk Wose with high physical resistance that was really strong in the early, I also heard, and I can see that Paladin is op as warrior with it's low upgrade cost in the early and good weapons (arcane). Initial rage on a more balanced approach was something my mate tried out, this worked fine too.<br> <br> <strong class="text-strong">Cleric</strong>: A melee mage with healing. Whereas the first two combinations sound interesting, healing rather not at 2 players, also they don't have magical circle.<br> <br> <strong class="text-strong">Ranger</strong>: Strong range focus with +1 mp after kill, and still enough armory upgrade made this one of my favorites. <br> <br> <strong class="text-strong">Mage</strong>: The +20% more magic spell dmg feels weak compared to rogue mages cheap mp, but that's probably fine. Overall magic classes outshine non magic classes by a lot. <ul><li>Teleportation: This is by far the strongest ability in game even at 2 players. You can escape almost every situation or cover your mates, alongside it's the strongest movement and that for only 75 mana.</li></ul> <ul><li>Magic Movement: A pregiven cheaper version of regular "hit and run".</li></ul> <ul><li>Healspell: Whereas other factions need to spend potions to heal or ignore/risk a low self CTK mages don't need to, just heal yourself a bit. Crazy how this doesn't even cost an ability spot.</li> </ul> <ul><li>Magic spells: ice, fire, arcane - this can be used to nullify your chance to die in retail while attacking or to finish almost killed opponents up.</li></ul> <ul><li>Extra attack (Attack Spell): Not even opt (once per turn), get a 3rd attack kill anything. It's more expensive than magic spells, but you deal more dmg. The cost for these scales with range upgrades, it's too cheap early - mid, while too expensive in the late game.</li></ul> <ul><li>Magical Circle: Surely mages don't use a duration amplifier as onrush, charge or hail of arrows, but just the craziest weapon special instead. As you may notice all those op magic costs mana, why not giving mages a mana generation weapon special, +2 mana per hit and 90% CTH. With this you can almost go on forever killing bosses and lesser units to recharge in between. (especially after mana or cost reduction items)</li></ul> Rogues have a 2nd attack opt, but their dmg/strike upgrade cost more, tho it's not mono focused (melee, ranged) as all other classes. With the 2nd attack they aren't bad early on, having a cheap slow attack 30g or 45g to use that before your main attack or to haven an option after your attack failed to kill. While the more expensive dmg upgrades are insignificant early on (because you don't use to much yet and the 2nd attack outshine them), you will notice it mid - late game. However, they can counter ranged and melee units, attack mages with melee (rage 3x duration) and melee units with ranged attack. Where units have often different dmg types on melee/ranged this combined with the right resistance at high level 80%+ (80% = 5 times less dmg), can maybe counter all units. <br> <br> <strong class="text-strong">Rogue Warrior</strong>: Their class bonus is weak compared to others, not a real choice unless you want to use Berserk. The extra 2 armory is cool, but setting this unit up for mid game is quite hard.<br> <br> <strong class="text-strong">Rogue Mage</strong>: Magic Movement reduced by 20% mana cost. Their class bonus is by far the strongest, having cheaper movement and magic.<br> <br> <br> <span style="text-decoration:underline">Mercs</span> <ul><li>Mercs are late game units you can summon for 225 stamina/mana. Those are even stronger (2-3 times) than your hero, making them 100% essential (you can scoop if you have spent all our ability points). All classes can get them for lawful + physical dmg, whereas only mages can get chaotic + magical damage. But the lawful aren't worse beside that they can't fly.</li></ul> <ul><li>With them using melee obviously range units profit more from them to compensate their weakness.</li></ul> <br> <span style="text-decoration:underline">Weapon</span> <ul><li>What we figured, and dislike is how overall good arcane attacks are with almost no problems in resistance while there is a fire ghost with 100% fire resi, not to forget cold vs ghosts/ud and physical attacks that struggle too often. Maybe resistance or units compositions can be improved in that regard. (chapter 4 is ok and 5 is fine in that regard)</li></ul> <ul><li>Alongside with this, once you spend gold on weapon specials for the wrong dmg type (anything but arcane), you'll be screwed. A payback for bought weapon specials when selling the weapon of at least 50% (probably 75%) seems fair.</li></ul> <ul><li>I liked the idea, to have a weapon with magic + slow for your unfocused melee/range. But to buy slow is too expensive there. I'd love to see a price drop for ranged slow for the warrior, cleric and melee slow for the ranger, mage classes.</li></ul> <br> <span style="text-decoration:underline">Resistance</span><br> Units that come with up to 100% summed up of positive resistance will have 14 resistance point to buy/distribute, if they have more resistance pre given then will have less to distribute. Units below 100% resistance will not start with more than 14 points. <ul><li>With in mind I have an eye on my Unit pre given resistance, however when you manage to turbo through the early and mid-game then it's less important.</li></ul> <br> <br> <span style="text-decoration:underline">Overall Gameplay</span><br> I like it when you have multiple options, as more options as better it is: <ul><li>Having a route in mind to move seeking for some items in the early is cool</li></ul> <ul><li>Going into dungeons for treasure chest</li></ul> <ul><li>Killing waves or even the enemy leader early (tho no idea if that's good or bad since can't farm gold on non recruited units), I think there should be a bonus for early kills (treasure chest with more gold), but I just tried and killed naga on turn 1 in chapter 3</li></ul> <ul><li>(Kinda cool if you can kill the fat red spiders to get access earlier to areas where you shouldn't be)</li></ul> <ul> <li>I think the games take too long ig</li></ul> <ul><li>Once the ai spams mostly bosses it becomes a rather boring and dragging grind (probably fine at Expert level)</li></ul> <br> (just some random, probably meaningless number on how I feel about the scenarios)<br> <strong class="text-strong">Scenario </strong>------ <strong class="text-strong">Fun </strong>-- <strong class="text-strong">Difficulty </strong>- <strong class="text-strong">Path </strong>- <strong class="text-strong">Options </strong>-- <strong class="text-strong">Opponents </strong>-- <strong class="text-strong">Note</strong><br> Chapter 1: --- 6.5/10 --- 4/10 --- 8/10 --- 6/10 ------- 5/10 ------- It's a good beginner and speedrun map <br> Chapter 2: --- 5.0/10 --- 5/10 --- 6/10 --- 5/10 ------- 4/10 ------- Since that was too easy, we tried the real power of mages out yes <br> Chapter 3: --- 6.0/10 --- 3-6/10 - 7/10 --- 6/10 ------- 7/10 ------- Kinda free after we figured the pot out, game felt over after we killed the first 3 bosses <br> Chapter 4: --- 7.5/10 --- 7/10 --- 7/10 --- 6/10 ------- 8/10 ------- The number of opponents early on, the variety of units as well as path finding is great<br> Chapter 5: --- 6.5/10 --- 6/10 --- 6/10 --- 6/10 ------- 7/10 ------- The opponent’s unit have good resistance mix not making arcane outshine<br> <br> <br> <span style="text-decoration:underline">For balancing I'd recommend the following changes:</span> <ul><li>nerf <strong class="text-strong">Mercs </strong>significantly that those aren't mandatory outshining op and add ranged versions for melee focused heros</li></ul> <ul><li><strong class="text-strong">Magical Circle</strong>: I love the idea, but +2 mana per hit with upgrades in that area is too much. I think +1 makes it more enjoyable.</li></ul> <ul><li><strong class="text-strong">Mages and Abilities</strong>: Magic Movement and Healspell are ability point free/pregiven, this sounds a bit unfair. Maybe have normal Hit and Run that they can upgrade. Or merge both together in a pack, so that they can be bought with 1 ability spot.</li></ul> <ul><li><strong class="text-strong">Extra attack (Attack Spell)</strong>: make it opt (once per turn) and decrease the cost increase rate, maybe cap it at 100 or 150</li></ul> <ul><li><strong class="text-strong">Non Magical classes</strong>: I'd like to see an extra way to deal dmg for other classes too, as those Magic spells, it's sad that non Magic classes can only spend stamina on Hit and Run and in the late game on Mercs. They could just have a Magic spells version for physical dmg.</li></ul> <ul><li>For <strong class="text-strong">focused classes </strong>on melee or ranged the slow weapon special for their unfocused type should cost less, maybe 100 gold</li></ul> <ul><li><strong class="text-strong">Weapon and weapon specials</strong>, melee costs more than ranged. (slow in melee/ranged 350/300, arcane weapon 90/45)</li></ul> <ul><li>When you sell a weapon, get a <strong class="text-strong">payback </strong>for weapon specials that you bought, 75%. (currently when you spend gold on a bad dmg type you lost the game)</li></ul> <ul><li><strong class="text-strong">Bonus for early boss kills</strong>, but don't make first tun kills imba, it should just improve the <strong class="text-strong">flow</strong> of the game without the need to wait on a boss leader kills.</li></ul> <ul><li>Reduce the <strong class="text-strong">Boss spam</strong> and add cool events, better improve resistance or add cool events, maybe "seasons" a "longer night", "ghost party", "hunt a specific unit in time" for more fun and less repetitive gameplay</li></ul> <ul><li>I don't like how you can get over <strong class="text-strong">80% resistance</strong>, with 80% resi the opponent deal 5 times less dmg. I'd cap it at 80% even with bonus and would let it cost 2x resistance points to upgrade from 70-80 (not rare you end on 100% resi vs the final boss, making it deal 1 dmg per strike)</li></ul> At least those are my thoughts after we played all chapters, maybe you can consider some of those ideas.</div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon fa-chevron-circle-up fa-fw icon-gray" aria-hidden="true"></i> <span class="sr-only">Top</span> </a> </div> </div> </div> <div id="p695580" class="post has-profile bg2"> <div class="inner"> <dl class="postprofile" id="profile695580"> <dt class="no-profile-rank no-avatar"> <div class="avatar-container"> </div> <a href="./memberlist.php?mode=viewprofile&amp;u=107540&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Mabuse</a> </dt> <dd class="profile-posts"><strong>Posts:</strong> <a href="./search.php?author_id=107540&amp;sr=posts&amp;sid=2a8e543accbe42d6b9048e66cfa609d2">2268</a></dd> <dd class="profile-joined"><strong>Joined:</strong> November 6th, 2007, 1:38 pm</dd> </dl> <div class="postbody"> <div id="post_content695580"> <h3 > <a href="./viewtopic.php?p=695580&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p695580">Re: SXRPG Version 6.0.5 -- 1.16 Server</a> </h3> <ul class="post-buttons"> <li> <a href="./posting.php?mode=quote&amp;p=695580&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" title="Reply with quote" class="button button-icon-only"> <i class="icon fa-quote-left fa-fw" aria-hidden="true"></i><span class="sr-only">Quote</span> </a> </li> </ul> <p class="author"> <a class="unread" href="./viewtopic.php?p=695580&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p695580" title="Post"> <i class="icon fa-file fa-fw icon-lightgray icon-md" aria-hidden="true"></i><span class="sr-only">Post</span> </a> <span class="responsive-hide">by <strong><a href="./memberlist.php?mode=viewprofile&amp;u=107540&amp;sid=2a8e543accbe42d6b9048e66cfa609d2" class="username">Mabuse</a></strong> &raquo; </span><time datetime="2024-12-26T19:32:53+00:00">December 26th, 2024, 7:32 pm</time> </p> <div class="content"><blockquote cite="./viewtopic.php?p=695183&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p695183"><div><cite><a href="./memberlist.php?mode=viewprofile&amp;u=143602&amp;sid=2a8e543accbe42d6b9048e66cfa609d2">Noella</a> wrote: <a href="./viewtopic.php?p=695183&amp;sid=2a8e543accbe42d6b9048e66cfa609d2#p695183" data-post-id="695183" onclick="if(document.getElementById(hash.substr(1)))href=hash">↑</a><span class="responsive-hide">December 4th, 2024, 12:04 pm</span></cite> Hi, I hope you are still active @Mabuse. <br> <br> I wanted to report a bug with transition of tiles between desert and road in temple of bones on wesnoth 1.18.3. </div></blockquote> ok thank you is noted. i will check for it.</div> <div id="sig695580" class="signature">The best bet is your own, good Taste.</div> </div> </div> <div class="back2top"> <a href="#top" class="top" title="Top"> <i class="icon 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