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Arcana - The Cutting Room Floor
<!DOCTYPE html> <html class="client-nojs" lang="en" dir="ltr"> <head> <meta charset="UTF-8"/> <title>Arcana - The Cutting Room Floor</title> <script>document.documentElement.className="client-js";RLCONF={"wgCanonicalNamespace":"","wgCanonicalSpecialPageName":!1,"wgNamespaceNumber":0,"wgPageName":"Arcana","wgTitle":"Arcana","wgCurRevisionId":1659931,"wgRevisionId":1659931,"wgArticleId":1627,"wgIsArticle":!0,"wgIsRedirect":!1,"wgAction":"view","wgUserName":null,"wgUserGroups":["*"],"wgCategories":["Pages missing developer references","Games developed by HAL Laboratory","Pages missing publisher references","Games published by HAL Laboratory","Games published by HAL America","SNES games","Pages missing date references","Games released in 1992","Games released in March","Games released on March 27","Games released in May","Games with unused items","Games with unused abilities","Games with unused music","Games with unused text","Games with debugging functions","Games with hidden sound tests","Games with hidden level selects","Pages with a Data Crystal link"],"wgBreakFrames":!1,"wgPageContentLanguage":"en","wgPageContentModel": "wikitext","wgSeparatorTransformTable":["",""],"wgDigitTransformTable":["",""],"wgDefaultDateFormat":"dmy","wgMonthNames":["","January","February","March","April","May","June","July","August","September","October","November","December"],"wgMonthNamesShort":["","Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"],"wgRelevantPageName":"Arcana","wgRelevantArticleId":1627,"wgRequestId":"b010613b70c83bdcc356247c","wgCSPNonce":!1,"wgIsProbablyEditable":!1,"wgRelevantPageIsProbablyEditable":!1,"wgRestrictionEdit":[],"wgRestrictionMove":[],"wgULSAcceptLanguageList":[],"wgULSCurrentAutonym":"English","simpleBatchUploadMaxFilesPerBatch":{"*":1000}};RLSTATE={"site.styles":"ready","noscript":"ready","user.styles":"ready","user":"ready","user.options":"ready","user.tokens":"loading","mediawiki.page.gallery.styles":"ready","ext.tmh.thumbnail.styles":"ready","mediawiki.legacy.shared":"ready","mediawiki.legacy.commonPrint":"ready","mediawiki.toc.styles":"ready", "ext.uls.pt":"ready","mediawiki.skinning.interface":"ready","skins.vector.styles":"ready"};RLPAGEMODULES=["mw.MediaWikiPlayer.loader","mw.PopUpMediaTransform","mw.TMHGalleryHook.js","site","mediawiki.page.startup","mediawiki.page.ready","mediawiki.toc","mediawiki.searchSuggest","ext.uls.interface","skins.vector.js"];</script> <script>(RLQ=window.RLQ||[]).push(function(){mw.loader.implement("user.tokens@tffin",function($,jQuery,require,module){/*@nomin*/mw.user.tokens.set({"editToken":"+\\","patrolToken":"+\\","watchToken":"+\\","csrfToken":"+\\"}); });});</script> <link rel="stylesheet" href="/load.php?lang=en&modules=ext.tmh.thumbnail.styles%7Cext.uls.pt%7Cmediawiki.legacy.commonPrint%2Cshared%7Cmediawiki.page.gallery.styles%7Cmediawiki.skinning.interface%7Cmediawiki.toc.styles%7Cskins.vector.styles&only=styles&skin=vector"/> <script async="" src="/load.php?lang=en&modules=startup&only=scripts&raw=1&skin=vector"></script> <meta name="ResourceLoaderDynamicStyles" content=""/> <link rel="stylesheet" href="/load.php?lang=en&modules=site.styles&only=styles&skin=vector"/> <meta name="generator" content="MediaWiki 1.34.0"/> <link rel="shortcut icon" href="/images/c/c4/SMB2-smiley.png"/> <link rel="search" type="application/opensearchdescription+xml" href="/opensearch_desc.php" title="The Cutting Room Floor (en)"/> <link rel="EditURI" type="application/rsd+xml" href="https://tcrf.net/api.php?action=rsd"/> <link rel="license" href="https://creativecommons.org/licenses/by/3.0/"/> <link rel="alternate" type="application/atom+xml" title="The Cutting Room Floor Atom feed" href="/index.php?title=Special:RecentChanges&feed=atom"/> <!--[if lt IE 9]><script src="/resources/lib/html5shiv/html5shiv.js"></script><![endif]--> </head> <body class="mediawiki ltr sitedir-ltr mw-hide-empty-elt ns-0 ns-subject page-Arcana rootpage-Arcana skin-vector action-view"> <div id="mw-page-base" class="noprint"></div> <div id="mw-head-base" class="noprint"></div> <div id="content" class="mw-body" role="main"> <a id="top"></a> <div id="siteNotice" class="mw-body-content"><div id="localNotice" lang="en" dir="ltr"><div class="msgbox" style="border: 1px solid #4a4; background: #efe; padding: 0.5em 1em 0.5em 1em; color: #171; text-align: center; margin-bottom: 0.5em; margin-top: 0.5em;"> If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on <a class="external text" href="https://www.patreon.com/tcrfwiki">Patreon</a>. Thanks for all your support!<br /></div></div></div> <div class="mw-indicators mw-body-content"> <div id="mw-indicator-talk" class="mw-indicator"><a href="/Talk:Arcana" title="This article has a talk page!"><img alt="This article has a talk page!" src="/images/e/ea/TextIcon.png" decoding="async" width="32" height="32" /></a></div> </div> <h1 id="firstHeading" class="firstHeading" lang="en">Arcana</h1> <div id="bodyContent" class="mw-body-content"> <div id="siteSub" class="noprint">From The Cutting Room Floor</div> <div id="contentSub"></div> <div id="jump-to-nav"></div> <a class="mw-jump-link" href="#mw-head">Jump to navigation</a> <a class="mw-jump-link" href="#p-search">Jump to search</a> <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><table cellpadding="0" cellspacing="0" class="breakout" style="margin-left:1em" width="262px"> <tbody><tr> <td style="text-align: center;"> <p><a href="/File:Arcana-title.png" class="image" title="Title Screen"><img alt="Title Screen" src="/images/5/5a/Arcana-title.png" decoding="async" width="256" height="224" /></a> </p> </td></tr> <tr class="breakouttitle"> <th><i>Arcana</i> </th></tr> <tr> <td style="padding: 0.3em; line-height: 1.5em; padding-left: 5px;"> <p><b>Also known as</b>: Card Master: Rimusaria no Fuuin (JP)<br /><b>Developer</b>: <span style="white-space: nowrap;"><a href="/Category:Games_developed_by_HAL_Laboratory" title="Category:Games developed by HAL Laboratory">HAL Laboratory</a></span><br /><b>Publishers</b>: <span style="white-space: nowrap;"><a href="/Category:Games_published_by_HAL_Laboratory" title="Category:Games published by HAL Laboratory">HAL Laboratory</a></span> (JP), <span style="white-space: nowrap;"><a href="/Category:Games_published_by_HAL_America" title="Category:Games published by HAL America">HAL America</a></span> (US)<br /><b>Platform</b>: <span style="white-space: nowrap;"><a href="/Category:SNES_games" title="Category:SNES games">SNES</a></span><br /><b>Released in JP</b>: March 27, 1992<br /><b>Released in US</b>: May 1992<br /> </p> <hr /> <p style="font-size:90%"><a href="/Category:Games_with_unused_items" title="Category:Games with unused items"><img alt="ItemsIcon.png" src="/images/e/e3/ItemsIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_items" title="Category:Games with unused items">unused items</a>.<br /><a href="/Category:Games_with_unused_abilities" title="Category:Games with unused abilities"><img alt="Sgf2-unusedicon1.png" src="/images/3/3f/Sgf2-unusedicon1.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_abilities" title="Category:Games with unused abilities">unused abilities</a>.<br /><a href="/Category:Games_with_unused_music" title="Category:Games with unused music"><img alt="MusicIcon.png" src="/images/9/9b/MusicIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_music" title="Category:Games with unused music">unused music</a>.<br /><a href="/Category:Games_with_unused_text" title="Category:Games with unused text"><img alt="TextIcon.png" src="/images/e/ea/TextIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_text" title="Category:Games with unused text">unused text</a>.<br /><a href="/Category:Games_with_debugging_functions" title="Category:Games with debugging functions"><img alt="DebugIcon.png" src="/images/4/46/DebugIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_debugging_functions" title="Category:Games with debugging functions">debugging material</a>.<br /><a href="/Category:Games_with_hidden_sound_tests" title="Category:Games with hidden sound tests"><img alt="SoundtestIcon.png" src="/images/b/b2/SoundtestIcon.png" decoding="async" width="16" height="16" /></a> This game has a <a href="/Category:Games_with_hidden_sound_tests" title="Category:Games with hidden sound tests">hidden sound test</a>.<br /><a href="/Category:Games_with_hidden_level_selects" title="Category:Games with hidden level selects"><img alt="LevelSelectIcon.png" src="/images/f/f9/LevelSelectIcon.png" decoding="async" width="16" height="16" /></a> This game has a <a href="/Category:Games_with_hidden_level_selects" title="Category:Games with hidden level selects">hidden level select</a>.<br /> </p><hr /> <a href="/File:DCIcon.png" class="image"><img alt="DCIcon.png" src="/images/5/51/DCIcon.png" decoding="async" width="16" height="16" /></a> <a href="https://datacrystal.tcrf.net/wiki/Arcana" class="extiw" title="datacrystal:Arcana"><span style="font-size:120%">This game has a Data Crystal page</span></a><br /><p class="mw-empty-elt"></p> </td></tr></tbody></table> <p><i><b>Arcana</b></i> is a first-person dungeon crawler RPG by HAL Laboratory. Though you battle through dungeons in a first-person view, the game has the feel of more traditional console RPGs due to the preset characters and storyline. </p> <div id="toc" class="toc"><input type="checkbox" role="button" id="toctogglecheckbox" class="toctogglecheckbox" style="display:none" /><div class="toctitle" lang="en" dir="ltr"><h2>Contents</h2><span class="toctogglespan"><label class="toctogglelabel" for="toctogglecheckbox"></label></span></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#Unused_Items"><span class="tocnumber">1</span> <span class="toctext">Unused Items</span></a> <ul> <li class="toclevel-2 tocsection-2"><a href="#Equipment"><span class="tocnumber">1.1</span> <span class="toctext">Equipment</span></a></li> <li class="toclevel-2 tocsection-3"><a href="#Cursed_Items"><span class="tocnumber">1.2</span> <span class="toctext">Cursed Items</span></a></li> <li class="toclevel-2 tocsection-4"><a href="#Placeholders"><span class="tocnumber">1.3</span> <span class="toctext">Placeholders</span></a></li> <li class="toclevel-2 tocsection-5"><a href="#Rings"><span class="tocnumber">1.4</span> <span class="toctext">Rings</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-6"><a href="#Unused_Spells"><span class="tocnumber">2</span> <span class="toctext">Unused Spells</span></a></li> <li class="toclevel-1 tocsection-7"><a href="#Unused_Consumables"><span class="tocnumber">3</span> <span class="toctext">Unused Consumables</span></a> <ul> <li class="toclevel-2 tocsection-8"><a href="#Cards"><span class="tocnumber">3.1</span> <span class="toctext">Cards</span></a></li> <li class="toclevel-2 tocsection-9"><a href="#Items"><span class="tocnumber">3.2</span> <span class="toctext">Items</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-10"><a href="#Unused_Trap"><span class="tocnumber">4</span> <span class="toctext">Unused Trap</span></a></li> <li class="toclevel-1 tocsection-11"><a href="#Unused_Enemies"><span class="tocnumber">5</span> <span class="toctext">Unused Enemies</span></a></li> <li class="toclevel-1 tocsection-12"><a href="#Unused_Music"><span class="tocnumber">6</span> <span class="toctext">Unused Music</span></a></li> <li class="toclevel-1 tocsection-13"><a href="#Unused_Class_Descriptions"><span class="tocnumber">7</span> <span class="toctext">Unused Class Descriptions</span></a></li> <li class="toclevel-1 tocsection-14"><a href="#Unused_Symbols"><span class="tocnumber">8</span> <span class="toctext">Unused Symbols</span></a></li> <li class="toclevel-1 tocsection-15"><a href="#Unused_Text"><span class="tocnumber">9</span> <span class="toctext">Unused Text</span></a></li> <li class="toclevel-1 tocsection-16"><a href="#Stage_Select"><span class="tocnumber">10</span> <span class="toctext">Stage Select</span></a></li> <li class="toclevel-1 tocsection-17"><a href="#Sound_Room"><span class="tocnumber">11</span> <span class="toctext">Sound Room</span></a></li> </ul> </div> <h2><span class="mw-headline" id="Unused_Items">Unused Items</span></h2> <p><i>Arcana</i> has a large number of unused equipment in the ROM. </p> <h3><span class="mw-headline" id="Equipment">Equipment</span></h3> <p>This weapon's description is unavailable outside of modifying the inventory, since it's only available in the final battle. </p> <ul><li>Giant Sword: Very powerful but heavy and hard to control by the inexperienced. (Rooks only)</li></ul> <h3><span class="mw-headline" id="Cursed_Items">Cursed Items</span></h3> <p>These unavailable items have very poor stats, except the Cursed Sword which has decent attack power but a very low critical hit rate. </p> <ul><li>Cursed Sword: This sword is possessed by powers of darkness that will inhabit your body if you are touched by it. (RDAST)</li> <li>Cursed Shield: A shield that carries the curse of a deceased magician. (Axs/Salah/Rooks)</li> <li>Cursed Gauntlet: A Gauntlet made from the spells of the departed. (Darwin/Teefa)</li></ul> <h3><span class="mw-headline" id="Placeholders">Placeholders</span></h3> <p>All of these numbered items appear to be placeholders to allow for more weapons and armor had the developers wanted to add more. They can be hacked into the Equipment menu, but they cannot be equipped by anyone and they have no descriptions. </p> <ul><li>Sword 1-4: Placeholders for undefined weapons.</li> <li>Armor 1-15: Placeholders for undefined armor.</li> <li>Amulet 1-2: Placeholders for undefined amulets.</li> <li>Ring 1-3: Placeholders for undefined rings (see below).</li></ul> <h3><span class="mw-headline" id="Rings">Rings</span></h3> <p>These rings were probably supposed to boost stats, prevent status effects, or grant other special abilities. They can be hacked into the Equipment menu, and anyone can equip them, but they have no apparent effects. These offer a glimpse into a system that didn't make it into the final game. </p> <div class="thumb tright"><div class="thumbinner" style="width:258px;"><a href="/File:ArcanaRings.png" class="image"><img alt="" src="/images/9/93/ArcanaRings.png" decoding="async" width="256" height="224" class="thumbimage" /></a> <div class="thumbcaption">Example screenshot showing the Secret Ring and Life Ring in the Equipment menu.</div></div></div> <ul><li>Secret Ring: A ring that will give travelers peace of mind and security when traveling.</li> <li>Life Ring: This will refresh your body when you are weary of traveling.</li> <li>Euhancer Ring: Will enhance the wearer's mental powers.</li> <li>Ring Inspiration: Each time you fight, this ring will give you inspiration.</li> <li>Peace Ring: When wearing this ring no calamity will be able to upset your concentration.</li> <li>Ancient Ring: A ring that will prevent the bearer from becoming paralyzed with fear.</li> <li>Ring of Life: A ring with special powers that will protect the bearer from calamities.</li> <li>Ring of Valor: A ring of courage, it will help fight off threats both large and small.</li> <li>Ring of Hope: A ring that will protect your confidence in your abilities and physical strength.</li> <li>Sparkling Ring: This ring will sharpen your reasoning powers and thinking skills.</li> <li>Shining Ring: This ring will improve your concentration and strength of will.</li> <li>Ring Amazement: You will amaze yourself with your abilities when you are wearing this ring.</li> <li>RingAstonishment: When wearing this ring the appearance of an enemy will make you move quickly.</li> <li>Crooked Ring: Will increase your physical abilities and stamina.</li> <li>Twisted Ring: Will bring to you powers you've never experienced before.</li> <li>Grand Ring: This ring will bring to mind memories of great pleasure.</li> <li>Charm Ring: This ring will tempt you with promises of evil pleasures.</li></ul> <h2><span class="mw-headline" id="Unused_Spells">Unused Spells</span></h2> <p>Petrify and Revitalize work as intended, if edited in with a RAM editor. (Rooks' spells start at hexadecimal address $1459.) Stop and Stop All cast properly, but have no visible effect; there is no Silenced condition although the game confirms that the target "has been sllenced." (spelled with 2 L's) </p><p>The rest of these spells are dummied, and have no effect when cast. Oddly in Japanese, several spells have reused names; Requiem appears twice and both claim to reduce random encounters. </p> <ul><li>Petrify: Turns the selected enemy to stone. (15 MP)</li> <li>Revitalize: Reverses the effects of a Paralysis spell. (6 MP)</li> <li>Stop: Silences the selected enemy. (6 MP)</li> <li>Stop All: Silences all of your enemies. (6 MP)</li> <li>Drain Spell: Takes Hit Points from enemy. (1 MP)</li> <li>Psych Spell: Takes Magic Points from enemy. (0 MP)</li> <li>Repel: Gives you the power to repel attacks. (4 MP)</li> <li>Mirror: Gives you the power to repel magic. (6 MP)</li> <li>Requiem: Liberates the selected Undead from this plane. (4 MP)</li> <li>Emancipation: Liberates all Undead from the Earthly plane. (8 MP)</li> <li>Final Liberation: All Undead cease to exist in their present form. (1 MP)</li> <li>Way Point: Mentally mark a spot on the map where you want to go. (0 MP)</li> <li>Way Point Warp: Instantly warp to the Way Point selected. (8 MP)</li> <li>Diminish Encounters: Fewer enemies are encountered. (4 MP)</li> <li>Diminish Encounters 2: Fewer enemies are encountered. (8 MP)</li></ul> <h2><span class="mw-headline" id="Unused_Consumables">Unused Consumables</span></h2> <h3><span class="mw-headline" id="Cards">Cards</span></h3> <p><a href="/File:Arcana_-_Mirror_card.png" class="image" title="What makes a mirror invisible?"><img alt="What makes a mirror invisible?" src="/images/2/2a/Arcana_-_Mirror_card.png" decoding="async" width="256" height="224" /></a> </p> <ul><li>Mirror Card: This card's name was removed from the game, but its description is still intact. When used by Rooks, it randomly acts like one of the 4 elemental cards. Using more than 1 will softlock the game, however. It may have been removed after not being able to fix that issue.</li></ul> <h3><span class="mw-headline" id="Items">Items</span></h3> <p>There are a couple of unused healing items in <i>Arcana'</i>s ROM file. They were mistakenly left in the manual, but you can never actually get them anywhere in the game. </p> <ul><li>Water of Life: Encounters with enemies decrease. Inflicts damage on the Undead. (Note: This item can be used, but has no effect nor any dialogue confirming it was used.)</li> <li>Maiden's Tears: Reverse petrifying spells. One of your party will return to their original condition.</li> <li>Moon Oil: Reverse paralyzing spells. One of your party will return to their original condition.</li></ul> <h2><span class="mw-headline" id="Unused_Trap">Unused Trap</span></h2> <p>Treasure chests have a value for what kind of item is inside: items, cards, equipment and GP. Using a hex editor, there is an unused 5th value that causes a battle to start (a "Monster-in-a-box"). This simply recalls the last battle that was fought. Contrary to expectations, running away is possible and there is no reward for winning the fight. This may have been planned but unfinished, and didn't make it into the final game. </p> <ul class="gallery mw-gallery-traditional"> <li class="gallerybox" style="width: 291px"><div style="width: 291px"> <div class="thumb" style="width: 286px;"><div style="margin:15px auto;"><a href="/File:ArcanaTrap1.png" class="image"><img alt="" src="/images/7/72/ArcanaTrap1.png" decoding="async" width="256" height="224" /></a></div></div> <div class="gallerytext"> <p>Opening a trapped chest results in a battle. </p> </div> </div></li> <li class="gallerybox" style="width: 291px"><div style="width: 291px"> <div class="thumb" style="width: 286px;"><div style="margin:15px auto;"><a href="/File:ArcanaTrap2.png" class="image"><img alt="" src="/images/a/a7/ArcanaTrap2.png" decoding="async" width="256" height="224" /></a></div></div> <div class="gallerytext"> <p>Unused Rooks response to a sudden battle. </p> </div> </div></li> </ul> <h2><span class="mw-headline" id="Unused_Enemies">Unused Enemies</span></h2> <p><a href="/File:Arcana_(SNES)_Mimic_Enemy,_Unused_Sprite.png" class="image"><img alt="Arcana (SNES) Mimic Enemy, Unused Sprite.png" src="/images/8/86/Arcana_%28SNES%29_Mimic_Enemy%2C_Unused_Sprite.png" decoding="async" width="64" height="96" /></a> </p><p>While existing in the ROM with full battle animations, for some reason the Mimic enemy was never implemented into the game. This is the case at least for the US version. </p> <div style="clear: both;"></div> <h2><span class="mw-headline" id="Unused_Music">Unused Music</span></h2> <p><b>Track #57: "Two Beautiful Princesses"</b> </p> <div class="mediaContainer" style="width:300px"><audio id="mwe_player_0" controls="" preload="none" style="width:300px" class="kskin" data-durationhint="14.70693877551" data-startoffset="0" data-mwtitle="Arcana-unused1.ogg" data-mwprovider="local"><source src="/images/e/e4/Arcana-unused1.ogg" type="audio/ogg; codecs="vorbis"" data-title="Original Ogg file (171 kbps)" data-shorttitle="Ogg source" data-width="0" data-height="0" data-bandwidth="170536" /><source src="/images/transcoded/e/e4/Arcana-unused1.ogg/Arcana-unused1.ogg.mp3" type="audio/mpeg" data-title="MP3" data-shorttitle="MP3" data-transcodekey="mp3" data-width="0" data-height="0" data-bandwidth="222400" /></audio></div> <div style="clear: both;"></div> <p>According to the OST, this 14-second song should have been used in the ending, right before the end credits song, but it isn't there in any version of the game. </p><p><b>Track #83: "Grass Flute"</b> </p> <div class="mediaContainer" style="width:300px"><audio id="mwe_player_1" controls="" preload="none" style="width:300px" class="kskin" data-durationhint="3.0563265306122" data-startoffset="0" data-mwtitle="Arcana-unused2.ogg" data-mwprovider="local"><source src="/images/transcoded/a/a4/Arcana-unused2.ogg/Arcana-unused2.ogg.mp3" type="audio/mpeg" data-title="MP3" data-shorttitle="MP3" data-transcodekey="mp3" data-width="0" data-height="0" data-bandwidth="141000" /><source src="/images/a/a4/Arcana-unused2.ogg" type="audio/ogg; codecs="vorbis"" data-title="Original Ogg file (152 kbps)" data-shorttitle="Ogg source" data-width="0" data-height="0" data-bandwidth="152300" /></audio></div> <div style="clear: both;"></div> <p>Judging by its name, this two-second fanfare was likely intended for a dropped "Grass Flute" item. </p> <div style="text-align:right;font-size:smaller;"><i>(Source: Flying Omelette)</i></div> <h2><span class="mw-headline" id="Unused_Class_Descriptions">Unused Class Descriptions</span></h2> <p>In the English version, the class descriptions for the 9 party members are unused. They are: </p> <ul><li><b>Card Master</b> = Rooks</li> <li><b>Spirit of Wind</b> = Sylph</li> <li><b>Spirit of Land</b> = Dao</li> <li><b>Spirit of Water</b> = Marid</li> <li><b>Spirit of Fire</b> = Efrite</li> <li><b>Betrayer</b> = Teefa</li> <li><b>Princess</b> = Salah</li> <li><b>Vagabond</b> = Darwin</li> <li><b>Woodcutter</b> = Axs</li></ul> <p>The descriptions <i>are</i> used in the Japanese version, where some of them are also different: </p> <ul><li><b>魔法使い</b> = Magician = Teefa</li> <li><b>僧侶</b> = Priestess = Salah</li> <li><b>魔法剣士</b> = Magic Swordsman = Darwin</li> <li><b>騎士</b> = Knight = Axs</li></ul> <h2><span class="mw-headline" id="Unused_Symbols">Unused Symbols</span></h2> <div class="thumb tright"><div class="thumbinner" style="width:258px;"><a href="/File:Arcana_Map_symbols.png" class="image"><img alt="" src="/images/e/e5/Arcana_Map_symbols.png" decoding="async" width="256" height="224" class="thumbimage" /></a> <div class="thumbcaption">Symbols to help the player explore</div></div></div> <p>The maps in Arcana are rather simple, drawing out the walls and stairs. Using a memory editor, other tiles can be seen such as "exit", arrows, doors, a skull and crossbones, and tentative symbols. It may be that these light markings "?!X" are pencil marks, and that it was originally planned for the player to draw notes on their maps. </p> <h2><span class="mw-headline" id="Unused_Text">Unused Text</span></h2> <p><b>Controls Description</b> There is some untranslated Japanese text left in Arcana, not in ASCII format. Converting the bytes with a table file reveals the following text: </p> <ul><li>決定ボタン = Decision button</li> <li><b>A</b>BXYLR SE</li> <li>キャンセルボタン = Cancel button</li> <li>A<b>B</b>XYLR SE</li> <li>マップボタン = Map button</li> <li>ABXYLR SE</li></ul> <p>This seems to be a dummied button configuration menu. A was default for confirming, B for cancelling, and a shortcut could be set for opening the map. </p><p><b>Battle Text</b> </p> <ul><li>"[Enemy]was surprised by his wounds"</li></ul> <p>The game's code suggests this message appears if a Confused enemy attacks themself and misses. That would be an extremely rare occurrence. </p> <h2><span class="mw-headline" id="Stage_Select">Stage Select</span></h2> <p>Enter this code at the game's title screen to activate a level select: <b>Down, Select, Select, X, Y, Select, Select, L, R, Select, Select, Left, Right, Up,</b> then... </p> <ul><li><b>A</b>: Chapter 2</li> <li><b>B</b>: Chapter 3</li> <li><b>X</b>: Chapter 4</li> <li><b>Y</b>: Chapter 5</li></ul> <p>Using this code will start you off at an advanced experience level with various spells, items, cards, equipment, and money. </p> <ul class="gallery mw-gallery-traditional"> <li class="gallerybox" style="width: 291px"><div style="width: 291px"> <div class="thumb" style="width: 286px;"><div style="margin:15px auto;"><a href="/File:ArcanaChapter2.png" class="image"><img alt="" src="/images/8/82/ArcanaChapter2.png" decoding="async" width="256" height="224" /></a></div></div> <div class="gallerytext"> <p><b>Chapter 2</b>: Start in Doraf with Rooks at Level 10 and Salah at Level 7. </p> </div> </div></li> <li class="gallerybox" style="width: 291px"><div style="width: 291px"> <div class="thumb" style="width: 286px;"><div style="margin:15px auto;"><a href="/File:ArcanaChapter3.png" class="image"><img alt="" src="/images/2/28/ArcanaChapter3.png" decoding="async" width="256" height="224" /></a></div></div> <div class="gallerytext"> <p><b>Chapter 3</b>: Start in Doraf with Rooks at Level 20. </p> </div> </div></li> <li class="gallerybox" style="width: 291px"><div style="width: 291px"> <div class="thumb" style="width: 286px;"><div style="margin:15px auto;"><a href="/File:ArcanaChapter4.png" class="image"><img alt="" src="/images/9/9e/ArcanaChapter4.png" decoding="async" width="256" height="224" /></a></div></div> <div class="gallerytext"> <p><b>Chapter 4</b>: Start in Elf Village with Rooks and Axs both at Level 30. </p> </div> </div></li> <li class="gallerybox" style="width: 291px"><div style="width: 291px"> <div class="thumb" style="width: 286px;"><div style="margin:15px auto;"><a href="/File:ArcanaChapter5.png" class="image"><img alt="" src="/images/3/36/ArcanaChapter5.png" decoding="async" width="256" height="224" /></a></div></div> <div class="gallerytext"> <p><b>Chapter 5</b>: Start in Bintel Castle with Rooks and Teefa both at Level 40, and Darwin at Level 43. </p> </div> </div></li> </ul> <h2><span class="mw-headline" id="Sound_Room">Sound Room</span></h2> <div class="floatleft"><a href="/File:Arcanasoundroom.png" class="image" title="The Sound Room"><img alt="The Sound Room" src="/images/3/39/Arcanasoundroom.png" decoding="async" width="256" height="224" /></a></div> <p>Hold <b>L+R+B</b> and press <b>Start</b> on the title screen to access the <i>Arcana</i> Sound Room. This allows you to listen to all of the music and sound effects in the game. Tracks #57 and #83 are unused. </p> <div style="clear: left;"></div> <!-- NewPP limit report Cached time: 20250105101456 Cache expiry: 86400 Dynamic content: false Complications: [vary‐page‐id] CPU time usage: 0.093 seconds Real time usage: 0.106 seconds Preprocessor visited node count: 1092/1000000 Preprocessor generated node count: 0/1000000 Post‐expand include size: 10601/2097152 bytes Template argument size: 3731/2097152 bytes Highest expansion depth: 15/40 Expensive parser function count: 9/500 Unstrip recursion depth: 0/20 Unstrip post‐expand size: 2656/5000000 bytes --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 59.207 1 -total 76.61% 45.360 1 Template:Bob 25.53% 15.116 20 Template:Namespace_detect 15.96% 9.448 1 Template:TalkIndicator 11.78% 6.974 1 Template:Developer 7.63% 4.519 2 Template:Date 5.42% 3.210 2 Template:Publisher 4.27% 2.528 1 Template:Imageexists 4.10% 2.430 1 Template:System 3.71% 2.198 4 Template:Clear --> <!-- Saved in parser cache 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