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matches <ul> <li class="dropdown-container dropdown-button-control dropdown-page-jump page-jump"> <a class="button button-icon-only dropdown-trigger" href="#" title="Click to jump to page…" role="button"><i class="icon fa-level-down fa-rotate-270" aria-hidden="true"></i><span class="sr-only">Page <strong>1</strong> of <strong>85</strong></span></a> <div class="dropdown"> <div class="pointer"><div class="pointer-inner"></div></div> <ul class="dropdown-contents"> <li>Jump to page:</li> <li class="page-jump-form"> <input type="number" name="page-number" min="1" max="999999" title="Enter the page number you wish to go to" class="inputbox tiny" data-per-page="15" data-base-url="./../search.php?st=0&amp;sk=t&amp;sd=d&amp;sr=posts&amp;sid=ac91ade0089367f3d4e94cb9c35a424a&amp;author_id=850" data-start-name="start" /> <input class="button2" value="Go" type="button" /> </li> </ul> </div> </li> <li class="active"><span>1</span></li> <li><a class="button" 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role="button"><i class="icon fa-chevron-right fa-fw" aria-hidden="true"></i><span class="sr-only">Next</span></a></li> </ul> </div> </div> <div class="search post bg2"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&u=850&sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">April 11th, 2009, 12:19 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=13&sid=ac91ade0089367f3d4e94cb9c35a424a">Game Development</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=24933&sid=ac91ade0089367f3d4e94cb9c35a424a">Free war / strategy board games</a></dd> <dd>Replies: <strong>28</strong></dd> <dd>Views: <strong>11172</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=351365&sid=ac91ade0089367f3d4e94cb9c35a424a#p351365">Re: Free war / strategy board games</a></h3> <div class="content"> Wallenstein should be a good fit (currently on the market as Shogun, a remake in a feudal Japan theme). Economics and strategic assessment play a big role, and are cleverly implemented (you'll never be able to do as much as you want in a turn). There are custom rules for 2-player games, I believe. ...</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=351365&sid=ac91ade0089367f3d4e94cb9c35a424a#p351365" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg1"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&u=850&sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">April 3rd, 2009, 3:15 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=15&sid=ac91ade0089367f3d4e94cb9c35a424a">Multiplayer Development</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=21234&sid=ac91ade0089367f3d4e94cb9c35a424a">Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)</a></dd> <dd>Replies: <strong>958</strong></dd> <dd>Views: <strong>246381</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=349598&sid=ac91ade0089367f3d4e94cb9c35a424a#p349598">Re: Wesband (Now with relevant info in the first post)</a></h3> <div class="content">Just did a quick local test (running 1.6+svn from yesterday's checkout), and I'm not getting any weapons equipped (all that appears are the fist & rock). The store doesn't sell anything, either. Closing the inventory menu item a second time quits wesnoth to the desktop with the console message: ...</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=349598&sid=ac91ade0089367f3d4e94cb9c35a424a#p349598" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg2"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&u=850&sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">January 7th, 2009, 9:15 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=15&sid=ac91ade0089367f3d4e94cb9c35a424a">Multiplayer Development</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=23581&sid=ac91ade0089367f3d4e94cb9c35a424a">What is a good way to fix the length of games?</a></dd> <dd>Replies: <strong>11</strong></dd> <dd>Views: <strong>4338</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=330724&sid=ac91ade0089367f3d4e94cb9c35a424a#p330724">Re: What is a good way to fix the length of games?</a></h3> <div class="content">I think none of these are really workable, since villages change hands naturally with the ebb and flow of time of day (ToD). So it's basically up to which side is favoured by end-game ToD. If anything, a cumulative score (over all the turns) would need to be kept IMO. I don't see it working WML-wise...</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=330724&sid=ac91ade0089367f3d4e94cb9c35a424a#p330724" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg1"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&u=850&sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">November 11th, 2008, 11:40 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=12&sid=ac91ade0089367f3d4e94cb9c35a424a">Ideas</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22823&sid=ac91ade0089367f3d4e94cb9c35a424a">Random Map Generator Improvements</a></dd> <dd>Replies: <strong>10</strong></dd> <dd>Views: <strong>4489</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=320612&sid=ac91ade0089367f3d4e94cb9c35a424a#p320612">Re: Random Map Generator Improvements</a></h3> <div class="content"> Nah, just allow the user to manipulate the settings from the right-click menu, and then regenerate the map immediately (or on command) without advancing from one scenario to another. That'd be pretty convenient. True, but can it be done? I mean using the generator algorithm, not some hackneyed WML ...</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=320612&sid=ac91ade0089367f3d4e94cb9c35a424a#p320612" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg2"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&u=850&sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">November 11th, 2008, 9:32 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=12&sid=ac91ade0089367f3d4e94cb9c35a424a">Ideas</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22823&sid=ac91ade0089367f3d4e94cb9c35a424a">Random Map Generator Improvements</a></dd> <dd>Replies: <strong>10</strong></dd> <dd>Views: <strong>4489</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=320575&sid=ac91ade0089367f3d4e94cb9c35a424a#p320575">Re: Random Map Generator Improvements</a></h3> <div class="content"> some of the sliders do not even have a visible numeric scale, how are you supposed to record the settings you picked? Oh, I see. The slider values for hill iterations and size don't get displayed anymore.. Hm, I like this idea a lot and see a possibility of making another MP map generator with in-g...</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=320575&sid=ac91ade0089367f3d4e94cb9c35a424a#p320575" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg1"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&u=850&sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">November 8th, 2008, 4:56 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=3&sid=ac91ade0089367f3d4e94cb9c35a424a">Strategies & Tips</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22838&sid=ac91ade0089367f3d4e94cb9c35a424a">MP Mentoring Replays</a></dd> <dd>Replies: <strong>0</strong></dd> <dd>Views: <strong>1104</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=319535&sid=ac91ade0089367f3d4e94cb9c35a424a#p319535">MP Mentoring Replays</a></h3> <div class="content">Today someone asked me to play a game of Rebels vs his Loyalists with him to practice that match-up. I'm not a fantastic player by all means, but liked the chance to try to consider and communicate meaningful aspects of gameplay to someone else (and get a firmer grip of them myself in the process, h...</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=319535&sid=ac91ade0089367f3d4e94cb9c35a424a#p319535" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg2"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&u=850&sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">November 8th, 2008, 11:53 am</dd> <dd>Forum: <a href="./../viewforum.php?f=12&sid=ac91ade0089367f3d4e94cb9c35a424a">Ideas</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22823&sid=ac91ade0089367f3d4e94cb9c35a424a">Random Map Generator Improvements</a></dd> <dd>Replies: <strong>10</strong></dd> <dd>Views: <strong>4489</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=319439&sid=ac91ade0089367f3d4e94cb9c35a424a#p319439">Re: Random Map Generator Improvements</a></h3> <div class="content">Hello - have you not found the "settings" button? You'll find all the options in a dialog there. :) By the way, 40x40 is enormous for normal 1v1 by typical MP standards. I'm intrigued that you consider it "small". I have a feeling that many random map players actually play more a...</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=319439&sid=ac91ade0089367f3d4e94cb9c35a424a#p319439" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg1"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&u=850&sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">November 4th, 2008, 12:17 am</dd> <dd>Forum: <a href="./../viewforum.php?f=12&sid=ac91ade0089367f3d4e94cb9c35a424a">Ideas</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22767&sid=ac91ade0089367f3d4e94cb9c35a424a">Building animation sets at run-time</a></dd> <dd>Replies: <strong>2</strong></dd> <dd>Views: <strong>1328</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=318478&sid=ac91ade0089367f3d4e94cb9c35a424a#p318478">Re: Building animation sets at run-time</a></h3> <div class="content"> Of course it'd be pretty darn complicated, ... [and one funny example later] Actually...heck, it should be reasonably easy. :P Hah... is that an idea forming? :) Two questions: 1. wouldn't you just use team color to make the guy have a red sword and green helmet (a different team color per frame :P...</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=318478&sid=ac91ade0089367f3d4e94cb9c35a424a#p318478" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg2"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&u=850&sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">November 3rd, 2008, 9:49 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=21&sid=ac91ade0089367f3d4e94cb9c35a424a">WML Workshop</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22753&sid=ac91ade0089367f3d4e94cb9c35a424a">random numbers .....</a></dd> <dd>Replies: <strong>14</strong></dd> <dd>Views: <strong>3431</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=318461&sid=ac91ade0089367f3d4e94cb9c35a424a#p318461">Re: random numbers .....</a></h3> <div class="content"><blockquote><div><cite>Mabuse wrote:</cite>to specify this:<br> <br> a player right clicks on an enemy unit (<strong class="text-strong">within a certain range of a certain own unit</strong>) and "SELECTS" a MENU OPTION ...</div></blockquote> How is the certain own unit defined? Perhaps the clients fire different events?<br> <br> Really, this is quite complicated and we need to see some code...</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=318461&sid=ac91ade0089367f3d4e94cb9c35a424a#p318461" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg1"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&u=850&sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">November 2nd, 2008, 7:00 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=21&sid=ac91ade0089367f3d4e94cb9c35a424a">WML Workshop</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22471&sid=ac91ade0089367f3d4e94cb9c35a424a">Teleport Tile</a></dd> <dd>Replies: <strong>20</strong></dd> <dd>Views: <strong>4936</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=318322&sid=ac91ade0089367f3d4e94cb9c35a424a#p318322">Re: Teleport Tile</a></h3> <div class="content"><blockquote><div><cite>Marty wrote:</cite>its not a valid map</div></blockquote> Maps don't have events, or other wml tags... check the <a href="http://www.wesnoth.org/wiki/BuildingMaps" class="postlink">documentation</a>!</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=318322&sid=ac91ade0089367f3d4e94cb9c35a424a#p318322" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg2"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&u=850&sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">November 2nd, 2008, 2:37 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=21&sid=ac91ade0089367f3d4e94cb9c35a424a">WML Workshop</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22753&sid=ac91ade0089367f3d4e94cb9c35a424a">random numbers .....</a></dd> <dd>Replies: <strong>14</strong></dd> <dd>Views: <strong>3431</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=318266&sid=ac91ade0089367f3d4e94cb9c35a424a#p318266">Re: random numbers .....</a></h3> <div class="content"> Hmh? All of those should trigger just fine on other clients too. The move/action taken is transmitted to the other clients, and they then trigger the events accordingly as well. I meant to say that these events trigger on one client initially, and the results (of random/options) are used on all the...</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=318266&sid=ac91ade0089367f3d4e94cb9c35a424a#p318266" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg1"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&u=850&sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">November 2nd, 2008, 1:01 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=21&sid=ac91ade0089367f3d4e94cb9c35a424a">WML Workshop</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22753&sid=ac91ade0089367f3d4e94cb9c35a424a">random numbers .....</a></dd> <dd>Replies: <strong>14</strong></dd> <dd>Views: <strong>3431</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=318248&sid=ac91ade0089367f3d4e94cb9c35a424a#p318248">Re: random numbers .....</a></h3> <div class="content">It depends on the event context. In MP it's important whether the type of event is called on all clients simultaneously (giving a different result on each), or on one client only who then passes the result to all other clients. The second type is the events that you can use random in effectively. Ev...</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=318248&sid=ac91ade0089367f3d4e94cb9c35a424a#p318248" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg2"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&u=850&sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">September 24th, 2008, 5:51 am</dd> <dd>Forum: <a href="./../viewforum.php?f=6&sid=ac91ade0089367f3d4e94cb9c35a424a">Users’ Forum</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22223&sid=ac91ade0089367f3d4e94cb9c35a424a">Farewell</a></dd> <dd>Replies: <strong>18</strong></dd> <dd>Views: <strong>5713</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=310344&sid=ac91ade0089367f3d4e94cb9c35a424a#p310344">Re: Farewell</a></h3> <div class="content">What you have created for MP has been an eye-opener to other creators. You've truly taken the game to new frontiers! I am not at all surprised when you say that content-creation (especially on the scope of your works) sucks you in - I'm "clean" for the better part of a year and still feel ...</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=310344&sid=ac91ade0089367f3d4e94cb9c35a424a#p310344" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg1"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&u=850&sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">September 13th, 2008, 11:50 am</dd> <dd>Forum: <a href="./../viewforum.php?f=21&sid=ac91ade0089367f3d4e94cb9c35a424a">WML Workshop</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22076&sid=ac91ade0089367f3d4e94cb9c35a424a">goto_x/y doesn't work with ai</a></dd> <dd>Replies: <strong>6</strong></dd> <dd>Views: <strong>2312</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=308264&sid=ac91ade0089367f3d4e94cb9c35a424a#p308264">Re: goto_x/y doesn't work with ai</a></h3> <div class="content">That's really strange, because the following code works just fine for me in UW (not tested in the new dev branch): [event] name=side turn first_time_only=no [if] [variable] name=side_number numerical_equals=8 [/variable] [then] {MODIFY_UNIT side=8 goto_x 31} {MODIFY_UNIT side=8 goto_y 35} [/then] [/...</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=308264&sid=ac91ade0089367f3d4e94cb9c35a424a#p308264" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg2"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&u=850&sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">September 9th, 2008, 5:22 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=21&sid=ac91ade0089367f3d4e94cb9c35a424a">WML Workshop</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22076&sid=ac91ade0089367f3d4e94cb9c35a424a">goto_x/y doesn't work with ai</a></dd> <dd>Replies: <strong>6</strong></dd> <dd>Views: <strong>2312</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=307632&sid=ac91ade0089367f3d4e94cb9c35a424a#p307632">Re: goto_x/y doesn't work with ai</a></h3> <div class="content">This definitely works. I suppose a turn refresh is too late - the AI will already have calculated moves for its units. Use a side turn event or ai turn event instead.</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=307632&sid=ac91ade0089367f3d4e94cb9c35a424a#p307632" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="action-bar bottom"> <form method="post" action="./../search.php?st=0&sk=t&sd=d&sr=posts&sid=ac91ade0089367f3d4e94cb9c35a424a&author_id=850"> <div class="dropdown-container dropdown-container-left dropdown-button-control sort-tools"> <span title="Display and sorting options" class="button button-secondary dropdown-trigger dropdown-select"> <i class="icon fa-sort-amount-asc fa-fw" aria-hidden="true"></i> <span class="caret"><i class="icon fa-sort-down fa-fw" aria-hidden="true"></i></span> </span> <div class="dropdown hidden"> <div class="pointer"><div class="pointer-inner"></div></div> <div class="dropdown-contents"> <fieldset class="display-options"> 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