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href="./../search.php?st=0&amp;sk=t&amp;sd=d&amp;sr=posts&amp;sid=ac91ade0089367f3d4e94cb9c35a424a&amp;author_id=850&amp;start=60" role="button">5</a></li> <li class="ellipsis" role="separator"><span>…</span></li> <li><a class="button" href="./../search.php?st=0&amp;sk=t&amp;sd=d&amp;sr=posts&amp;sid=ac91ade0089367f3d4e94cb9c35a424a&amp;author_id=850&amp;start=1260" role="button">85</a></li> <li class="arrow next"><a class="button button-icon-only" href="./../search.php?st=0&amp;sk=t&amp;sd=d&amp;sr=posts&amp;sid=ac91ade0089367f3d4e94cb9c35a424a&amp;author_id=850&amp;start=15" rel="next" role="button"><i class="icon fa-chevron-right fa-fw" aria-hidden="true"></i><span class="sr-only">Next</span></a></li> </ul> </div> </div> <div class="search post bg2"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&amp;u=850&amp;sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">April 11th, 2009, 12:19 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=13&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">Game Development</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=24933&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">Free war / strategy board games</a></dd> <dd>Replies: <strong>28</strong></dd> <dd>Views: <strong>11172</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=351365&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p351365">Re: Free war / strategy board games</a></h3> <div class="content"> Wallenstein should be a good fit (currently on the market as Shogun, a remake in a feudal Japan theme)&#46; Economics and strategic assessment play a big role, and are cleverly implemented (you'll never be able to do as much as you want in a turn)&#46; There are custom rules for 2-player games, I believe&#46; &#46;&#46;&#46;</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=351365&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p351365" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg1"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&amp;u=850&amp;sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">April 3rd, 2009, 3:15 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=15&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">Multiplayer Development</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=21234&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)</a></dd> <dd>Replies: <strong>958</strong></dd> <dd>Views: <strong>246381</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=349598&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p349598">Re: Wesband (Now with relevant info in the first post)</a></h3> <div class="content">Just did a quick local test (running 1&#46;6+svn from yesterday's checkout), and I'm not getting any weapons equipped (all that appears are the fist &amp; rock)&#46; The store doesn't sell anything, either&#46; Closing the inventory menu item a second time quits wesnoth to the desktop with the console message&#58; &#46;&#46;&#46;</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=349598&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p349598" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg2"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&amp;u=850&amp;sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">January 7th, 2009, 9:15 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=15&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">Multiplayer Development</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=23581&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">What is a good way to fix the length of games?</a></dd> <dd>Replies: <strong>11</strong></dd> <dd>Views: <strong>4338</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=330724&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p330724">Re: What is a good way to fix the length of games?</a></h3> <div class="content">I think none of these are really workable, since villages change hands naturally with the ebb and flow of time of day (ToD)&#46; So it's basically up to which side is favoured by end-game ToD&#46; If anything, a cumulative score (over all the turns) would need to be kept IMO&#46; I don't see it working WML-wise&#46;&#46;&#46;</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=330724&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p330724" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg1"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&amp;u=850&amp;sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">November 11th, 2008, 11:40 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=12&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">Ideas</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22823&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">Random Map Generator Improvements</a></dd> <dd>Replies: <strong>10</strong></dd> <dd>Views: <strong>4489</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=320612&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p320612">Re: Random Map Generator Improvements</a></h3> <div class="content"> Nah, just allow the user to manipulate the settings from the right-click menu, and then regenerate the map immediately (or on command) without advancing from one scenario to another&#46; That'd be pretty convenient&#46; True, but can it be done? I mean using the generator algorithm, not some hackneyed WML &#46;&#46;&#46;</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=320612&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p320612" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg2"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&amp;u=850&amp;sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">November 11th, 2008, 9:32 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=12&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">Ideas</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22823&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">Random Map Generator Improvements</a></dd> <dd>Replies: <strong>10</strong></dd> <dd>Views: <strong>4489</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=320575&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p320575">Re: Random Map Generator Improvements</a></h3> <div class="content"> some of the sliders do not even have a visible numeric scale, how are you supposed to record the settings you picked? Oh, I see&#46; The slider values for hill iterations and size don't get displayed anymore&#46;&#46; Hm, I like this idea a lot and see a possibility of making another MP map generator with in-g&#46;&#46;&#46;</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=320575&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p320575" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg1"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&amp;u=850&amp;sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">November 8th, 2008, 4:56 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=3&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">Strategies &amp; Tips</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22838&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">MP Mentoring Replays</a></dd> <dd>Replies: <strong>0</strong></dd> <dd>Views: <strong>1104</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=319535&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p319535">MP Mentoring Replays</a></h3> <div class="content">Today someone asked me to play a game of Rebels vs his Loyalists with him to practice that match-up&#46; I'm not a fantastic player by all means, but liked the chance to try to consider and communicate meaningful aspects of gameplay to someone else (and get a firmer grip of them myself in the process, h&#46;&#46;&#46;</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=319535&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p319535" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg2"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&amp;u=850&amp;sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">November 8th, 2008, 11:53 am</dd> <dd>Forum: <a href="./../viewforum.php?f=12&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">Ideas</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22823&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">Random Map Generator Improvements</a></dd> <dd>Replies: <strong>10</strong></dd> <dd>Views: <strong>4489</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=319439&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p319439">Re: Random Map Generator Improvements</a></h3> <div class="content">Hello - have you not found the &quot;settings&quot; button? You'll find all the options in a dialog there&#46; &#58;) By the way, 40x40 is enormous for normal 1v1 by typical MP standards&#46; I'm intrigued that you consider it &quot;small&quot;&#46; I have a feeling that many random map players actually play more a&#46;&#46;&#46;</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=319439&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p319439" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg1"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&amp;u=850&amp;sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">November 4th, 2008, 12:17 am</dd> <dd>Forum: <a href="./../viewforum.php?f=12&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">Ideas</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22767&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">Building animation sets at run-time</a></dd> <dd>Replies: <strong>2</strong></dd> <dd>Views: <strong>1328</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=318478&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p318478">Re: Building animation sets at run-time</a></h3> <div class="content"> Of course it'd be pretty darn complicated, &#46;&#46;&#46; &#91;and one funny example later&#93; Actually&#46;&#46;&#46;heck, it should be reasonably easy&#46; &#58;P Hah&#46;&#46;&#46; is that an idea forming? &#58;) Two questions&#58; 1&#46; wouldn't you just use team color to make the guy have a red sword and green helmet (a different team color per frame &#58;P&#46;&#46;&#46;</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=318478&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p318478" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg2"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&amp;u=850&amp;sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">November 3rd, 2008, 9:49 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=21&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">WML Workshop</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22753&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">random numbers .....</a></dd> <dd>Replies: <strong>14</strong></dd> <dd>Views: <strong>3431</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=318461&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p318461">Re: random numbers .....</a></h3> <div class="content"><blockquote><div><cite>Mabuse wrote:</cite>to specify this:<br> <br> a player right clicks on an enemy unit (<strong class="text-strong">within a certain range of a certain own unit</strong>) and "SELECTS" a MENU OPTION ...</div></blockquote> How is the certain own unit defined? Perhaps the clients fire different events?<br> <br> Really, this is quite complicated and we need to see some code...</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=318461&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p318461" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg1"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&amp;u=850&amp;sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">November 2nd, 2008, 7:00 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=21&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">WML Workshop</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22471&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">Teleport Tile</a></dd> <dd>Replies: <strong>20</strong></dd> <dd>Views: <strong>4936</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=318322&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p318322">Re: Teleport Tile</a></h3> <div class="content"><blockquote><div><cite>Marty wrote:</cite>its not a valid map</div></blockquote> Maps don't have events, or other wml tags... check the <a href="http://www.wesnoth.org/wiki/BuildingMaps" class="postlink">documentation</a>!</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=318322&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p318322" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg2"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&amp;u=850&amp;sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">November 2nd, 2008, 2:37 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=21&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">WML Workshop</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22753&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">random numbers .....</a></dd> <dd>Replies: <strong>14</strong></dd> <dd>Views: <strong>3431</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=318266&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p318266">Re: random numbers .....</a></h3> <div class="content"> Hmh? All of those should trigger just fine on other clients too&#46; The move/action taken is transmitted to the other clients, and they then trigger the events accordingly as well&#46; I meant to say that these events trigger on one client initially, and the results (of random/options) are used on all the&#46;&#46;&#46;</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=318266&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p318266" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg1"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&amp;u=850&amp;sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">November 2nd, 2008, 1:01 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=21&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">WML Workshop</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22753&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">random numbers .....</a></dd> <dd>Replies: <strong>14</strong></dd> <dd>Views: <strong>3431</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=318248&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p318248">Re: random numbers .....</a></h3> <div class="content">It depends on the event context&#46; In MP it's important whether the type of event is called on all clients simultaneously (giving a different result on each), or on one client only who then passes the result to all other clients&#46; The second type is the events that you can use random in effectively&#46; Ev&#46;&#46;&#46;</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=318248&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p318248" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg2"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&amp;u=850&amp;sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">September 24th, 2008, 5:51 am</dd> <dd>Forum: <a href="./../viewforum.php?f=6&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">Users’ Forum</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22223&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">Farewell</a></dd> <dd>Replies: <strong>18</strong></dd> <dd>Views: <strong>5713</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=310344&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p310344">Re: Farewell</a></h3> <div class="content">What you have created for MP has been an eye-opener to other creators&#46; You've truly taken the game to new frontiers! I am not at all surprised when you say that content-creation (especially on the scope of your works) sucks you in - I'm &quot;clean&quot; for the better part of a year and still feel &#46;&#46;&#46;</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=310344&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p310344" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg1"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&amp;u=850&amp;sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">September 13th, 2008, 11:50 am</dd> <dd>Forum: <a href="./../viewforum.php?f=21&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">WML Workshop</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22076&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">goto_x/y doesn't work with ai</a></dd> <dd>Replies: <strong>6</strong></dd> <dd>Views: <strong>2312</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=308264&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p308264">Re: goto_x/y doesn't work with ai</a></h3> <div class="content">That's really strange, because the following code works just fine for me in UW (not tested in the new dev branch)&#58; &#91;event&#93; name=side turn first_time_only=no &#91;if&#93; &#91;variable&#93; name=side_number numerical_equals=8 &#91;/variable&#93; &#91;then&#93; {MODIFY_UNIT side=8 goto_x 31} {MODIFY_UNIT side=8 goto_y 35} &#91;/then&#93; &#91;/&#46;&#46;&#46;</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=308264&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p308264" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="search post bg2"> <div class="inner"> <dl class="postprofile"> <dt class="author">by <a href="./../memberlist.php?mode=viewprofile&amp;u=850&amp;sid=ac91ade0089367f3d4e94cb9c35a424a" style="color: #AA4444;" class="username-coloured">Rhuvaen</a></dt> <dd class="search-result-date">September 9th, 2008, 5:22 pm</dd> <dd>Forum: <a href="./../viewforum.php?f=21&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">WML Workshop</a></dd> <dd>Topic: <a href="./../viewtopic.php?t=22076&amp;sid=ac91ade0089367f3d4e94cb9c35a424a">goto_x/y doesn't work with ai</a></dd> <dd>Replies: <strong>6</strong></dd> <dd>Views: <strong>2312</strong></dd> </dl> <div class="postbody"> <h3><a href="./../viewtopic.php?p=307632&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p307632">Re: goto_x/y doesn't work with ai</a></h3> <div class="content">This definitely works. I suppose a turn refresh is too late - the AI will already have calculated moves for its units. Use a side turn event or ai turn event instead.</div> </div> <ul class="searchresults"> <li> <a href="./../viewtopic.php?p=307632&amp;sid=ac91ade0089367f3d4e94cb9c35a424a#p307632" class="arrow-right"> <i class="icon fa-angle-right fa-fw icon-black" aria-hidden="true"></i><span>Jump to post</span> </a> </li> </ul> </div> </div> <div class="action-bar bottom"> <form method="post" action="./../search.php?st=0&amp;sk=t&amp;sd=d&amp;sr=posts&amp;sid=ac91ade0089367f3d4e94cb9c35a424a&amp;author_id=850"> <div class="dropdown-container dropdown-container-left dropdown-button-control sort-tools"> <span title="Display and sorting options" class="button button-secondary dropdown-trigger dropdown-select"> <i class="icon fa-sort-amount-asc fa-fw" aria-hidden="true"></i> <span class="caret"><i class="icon fa-sort-down fa-fw" aria-hidden="true"></i></span> </span> <div class="dropdown hidden"> <div class="pointer"><div class="pointer-inner"></div></div> <div class="dropdown-contents"> <fieldset 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