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Fighting Masters - The Cutting Room Floor
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Thanks for all your support!<br /></div></div></div> <div class="mw-indicators mw-body-content"> </div> <h1 id="firstHeading" class="firstHeading" lang="en">Fighting Masters</h1> <div id="bodyContent" class="mw-body-content"> <div id="siteSub" class="noprint">From The Cutting Room Floor</div> <div id="contentSub"></div> <div id="jump-to-nav"></div> <a class="mw-jump-link" href="#mw-head">Jump to navigation</a> <a class="mw-jump-link" href="#p-search">Jump to search</a> <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><table cellpadding="0" cellspacing="0" class="breakout" style="margin-left:1em" width="262px"> <tbody><tr> <td style="text-align: center;"> <p><a href="/File:Fighting_Masters-title.png" class="image" title="Title Screen"><img alt="Title Screen" src="/images/2/2e/Fighting_Masters-title.png" decoding="async" width="320" height="224" /></a> </p> </td></tr> <tr class="breakouttitle"> <th><i>Fighting Masters</i> </th></tr> <tr> <td style="padding: 0.3em; line-height: 1.5em; padding-left: 5px;"> <p><b>Developers</b>: <span style="white-space: nowrap;"><a href="/Category:Games_developed_by_Aicom" title="Category:Games developed by Aicom">Aicom</a></span>, <span style="white-space: nowrap;"><a href="/Category:Games_developed_by_ALU" title="Category:Games developed by ALU">ALU</a></span><br /><b>Publishers</b>: <span style="white-space: nowrap;"><a href="/Category:Games_published_by_Treco" title="Category:Games published by Treco">Treco</a></span> (JP/US), <span style="white-space: nowrap;"><a href="/Category:Games_published_by_Samsung" title="Category:Games published by Samsung">Samsung</a></span> (KR)<br /><b>Platform</b>: <span style="white-space: nowrap;"><a href="/Category:Genesis_games" title="Category:Genesis games">Genesis</a></span><br /><b>Released in JP</b>: December 6, 1991<br /><b>Released in US</b>: August 17, 1992<br /><b>Released in KR</b>: 1992<br /> </p> <hr /> <p style="font-size:90%"><a href="/Category:Games_with_debugging_functions" title="Category:Games with debugging functions"><img alt="DebugIcon.png" src="/images/4/46/DebugIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_debugging_functions" title="Category:Games with debugging functions">debugging material</a>.<br /><a href="/Category:Games_with_hidden_sound_tests" title="Category:Games with hidden sound tests"><img alt="SoundtestIcon.png" src="/images/b/b2/SoundtestIcon.png" decoding="async" width="16" height="16" /></a> This game has a <a href="/Category:Games_with_hidden_sound_tests" title="Category:Games with hidden sound tests">hidden sound test</a>.<br /><a href="/Category:Games_with_regional_differences" title="Category:Games with regional differences"><img alt="RegionIcon.png" src="/images/d/d2/RegionIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_regional_differences" title="Category:Games with regional differences">regional differences</a>.<br /> </p><hr /> <a href="/File:DCIcon.png" class="image"><img alt="DCIcon.png" src="/images/5/51/DCIcon.png" decoding="async" width="16" height="16" /></a> <a href="https://datacrystal.tcrf.net/wiki/Fighting_Masters" class="extiw" title="datacrystal:Fighting Masters"><span style="font-size:120%">This game has a Data Crystal page</span></a><br /><p class="mw-empty-elt"></p> </td></tr></tbody></table> <table class="msgbox" style="border-color: #dc6; background: #fda;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Cactus.png" class="image" title="So very stubbly."><img alt="So very stubbly." src="/images/a/a6/Cactus.png" decoding="async" width="32" height="32" /></a></div></div></td><td><b>This page is rather stubbly and could use some expansion.</b><br /><i>Are you a bad enough dude to <span class="plainlinks"><a class="external text" href="https://tcrf.net/index.php?title=Fighting_Masters&action=edit">rescue this article</a>?</span></i></td></tr></tbody></table> <h2><span id=""Moniter_Mode""></span><span class="mw-headline" id=".22Moniter_Mode.22">"Moniter Mode"</span></h2> <p><a href="/File:FightingMasters-MoniterMode.png" class="image"><img alt="FightingMasters-MoniterMode.png" src="/images/2/2e/FightingMasters-MoniterMode.png" decoding="async" width="320" height="224" /></a> </p><p>A debug screen is still present, but only partially working. To access it, hold <b>A + B</b> on the second controller while the title screen turns into the character select screen after pressing <b>Start</b> to begin. You will be greeted with a menu instead. The only options that actually do anything are: </p> <ul><li>ASCII - shows the top of VRAM (likely for testing character mapping); press <b>Start</b> to exit.</li> <li>SOUND - an alternate sound test; controls on screen.</li> <li>GAME SET - return to the game (apparently).</li></ul> <p>Press <b>Start</b> to select an option. All other options will merely return you to this menu. </p><p><a href="/File:FightingMasters-MoniterModeASCII.png" class="image" title="ASCII"><img alt="ASCII" src="/images/1/1e/FightingMasters-MoniterModeASCII.png" decoding="async" width="320" height="224" /></a> <a href="/File:FightingMasters-MoniterModeSound.png" class="image" title="SOUND"><img alt="SOUND" src="/images/2/2d/FightingMasters-MoniterModeSound.png" decoding="async" width="320" height="224" /></a> </p> <h2><span class="mw-headline" id="Regional_Differences">Regional Differences</span></h2> <p>Several of the characters were renamed. </p> <table class="wikitable" width="" style="text-align: center; margin-left: auto; margin-right: auto;"> <tbody><tr><th width="50%"> Japan/Korea</th> <th width="50%"> USA</th> </tr><tr> <td style="text-align: center;vertical-align: middle;"><pre>LARRY ELEPHA FLAMER MORIN BEOWOLF GOLDROCK TOMAHAWK ZRYGUNTE MEDUSA DRASON D I O EYESIGHT </pre></td> <td style="text-align: center;vertical-align: middle;"><pre>DIRK MASTODON EQUUS MORIN GRINDER GOLDROCK PHOENIX ZYGRUNT ROTUNDO XENON D I O UPPERCUT </pre></td></tr> </tbody></table> <p>The backstory was completely redone for the US version. Note that the lowercase text is flashing uppercase text in the Japanese version. </p> <table class="wikitable" width="" style="text-align: center; margin-left: auto; margin-right: auto;"> <tbody><tr><th width="50%"> Japan/Korea</th> <th width="50%"> USA</th> </tr><tr> <td style="text-align: center;vertical-align: middle;"><pre>IN THE DISTANT FUTURE. THE GALAXY WAS DOMINATED BY 12 STAR SYSTEMS. BUT... A DARK LORD,ONCE RULER OF UNDERGROUND DOMINION, PLOTTED TO SURFACE AND DOMINATE THE GALAXY. lord valgasu, PREPARING HIS OVERTHROW, REALIZED THAT THE 12 MIGHTY RULERS OF THE GALAXY STOOD IN HIS WAY. HE CHALLENGED THESE MASTER, DEFEATING AND ENSLAVING ALL BUT ONE. REALIZING THE RISE OF THE DARK THREAT, the last fighting master CHALLENGED valgasu, AND MUST DEFEAT THE ENSLAVED,DEINWASHED MASTER TO GET TO HIM. NOW, THE FATE OF A GALAXY HANGS IN THEN BALANCE... MAY THE JUSTICE BE WITH YOU. </pre></td> <td style="text-align: center;vertical-align: middle;"><pre>A GIANT RED SUN WILL GO NOVA WITHIN HOURS... INHABITED BY SENTIENT BEINGS WILL BE DESTROYED. AN OMNIPOTENT RACE, KNOWN ONLY AS PRIMARIES, DECLARE THEIR POWER TO SAVE ONE CIVILIZATION FROM EXTINCTION. TO WIN THE RIGHT TO SURVIVE, EACH RACE MUST CHOOSE A CHAMPION STRONG ENOUGH TO COMPETE IN A TOURNAMENT TO THE DEATH. ONLY ONE WARRIOR CAN EMERGE TRIUMPHANT... </pre></td></tr> </tbody></table> <p>This also affects the ending. </p> <table class="wikitable" width="" style="text-align: center; margin-left: auto; margin-right: auto;"> <tbody><tr><th width="50%"> Japan/Korea</th> <th width="50%"> USA</th> </tr><tr> <td style="text-align: center;vertical-align: middle;"><pre>a battle is over THE DARKNESS WHICH DISTURBED HARMONY THROUGHOUT THE GALAXY CRUMBLES AND DRIFTS BACK TO THE EDGE TO THE UNIVRESE. THE BRILLIANCE OF PEACE RADIATES UPON THE GALAXY, AND UPON THEN FIGHITING MASTER BUT AN END IS A BEGINNING... AND SOMEDAY, EVIL MAY AGAIN RIP THROUGHT THE UNIVERSE. CAN THE FIGHTING MASTER RISE TO VICTORY AGAIN? FIGHTING MASTER... REST UNTIL THAT FEAR RISES UP ...AGAIN </pre></td> <td style="text-align: center;vertical-align: middle;"><pre>THE ARENA IS SILENT. THE CONTEST IS OVER. THE BATTLEGROUNDS LIE EMPTY, AND ONE WARRIOR STANDS ALONE...VICTORIOUS. THE GALAXY IS IN CHAOS, AWAITING ITS IMMINENT DEVASTATION. TRUE TO THEIR WORD, THE PRIMARIES CALL UPON FORCES TO TAKE YOUR PEOPLE AWAY TO SAFETY. ALL THAT IS LEFT OF YOUR WORLD IS A FADING, WHITE GLARE IN THE DISTANCE. YOUR CIVILIZATION HAS BEEN ENSURED FOR ANOTHER GENERATION, WHILE OTHERS HAVE PERISHED IN THE GALACTIC DESTRUCTION WROUGHT BY NOVA OF THE RED SUN. ALL IS QUIET NOW, BUT HOW LONG WILL IT REMAIN SO... </pre></td></tr> </tbody></table> <p>At the end, it says "congratulations BATTLE IS COMPLETED" in the Japanese version, while the US version just has "YOU ARE VICTORIOUS." </p><p>Naturally, the credits also include those who worked on the localization. </p> <!-- NewPP limit report Cached time: 20250107094011 Cache expiry: 86400 Dynamic content: false Complications: [vary鈥恜age鈥恑d] CPU time usage: 0.073 seconds Real time usage: 0.090 seconds Preprocessor visited node count: 1252/1000000 Preprocessor generated node count: 0/1000000 Post鈥恊xpand include size: 11557/2097152 bytes Template argument size: 4926/2097152 bytes Highest expansion depth: 14/40 Expensive parser function count: 9/500 Unstrip recursion depth: 0/20 Unstrip post鈥恊xpand size: 2130/5000000 bytes --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 52.752 1 -total 79.22% 41.792 1 Template:Bob 16.66% 8.789 19 Template:Namespace_detect 15.14% 7.986 2 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