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Nintendo 64 - Wikipedia

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class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Background"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.1</span> <span>Background</span> </div> </a> <ul id="toc-Background-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Development" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Development"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.2</span> <span>Development</span> </div> </a> <ul id="toc-Development-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Announcement" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Announcement"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.3</span> <span>Announcement</span> </div> </a> <ul id="toc-Announcement-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Release" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Release"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.4</span> <span>Release</span> </div> </a> <ul id="toc-Release-sublist" class="vector-toc-list"> <li id="toc-Promotion" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Promotion"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.4.1</span> <span>Promotion</span> </div> </a> <ul id="toc-Promotion-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> </ul> </li> <li id="toc-Hardware" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Hardware"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>Hardware</span> </div> </a> <button aria-controls="toc-Hardware-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Hardware subsection</span> </button> <ul id="toc-Hardware-sublist" class="vector-toc-list"> <li id="toc-Technical_specifications" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Technical_specifications"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.1</span> <span>Technical specifications</span> </div> </a> <ul id="toc-Technical_specifications-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Controller" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Controller"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.2</span> <span>Controller</span> </div> </a> <ul id="toc-Controller-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Game_Paks" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Game_Paks"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.3</span> <span>Game Paks</span> </div> </a> <ul id="toc-Game_Paks-sublist" class="vector-toc-list"> <li id="toc-Advantages" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Advantages"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.3.1</span> <span>Advantages</span> </div> </a> <ul id="toc-Advantages-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Disadvantages" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Disadvantages"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.3.2</span> <span>Disadvantages</span> </div> </a> <ul id="toc-Disadvantages-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Color_variants" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Color_variants"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.4</span> <span>Color variants</span> </div> </a> <ul id="toc-Color_variants-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Programming_characteristics" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Programming_characteristics"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.5</span> <span>Programming characteristics</span> </div> </a> <ul id="toc-Programming_characteristics-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Regional_lock-out" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Regional_lock-out"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.6</span> <span>Regional lock-out</span> </div> </a> <ul id="toc-Regional_lock-out-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Games" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Games"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>Games</span> </div> </a> <button aria-controls="toc-Games-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Games subsection</span> </button> <ul id="toc-Games-sublist" class="vector-toc-list"> <li id="toc-Graphics" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Graphics"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.1</span> <span>Graphics</span> </div> </a> <ul id="toc-Graphics-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Emulation" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Emulation"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.2</span> <span>Emulation</span> </div> </a> <ul id="toc-Emulation-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Accessories" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Accessories"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Accessories</span> </div> </a> <button aria-controls="toc-Accessories-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Accessories subsection</span> </button> <ul id="toc-Accessories-sublist" class="vector-toc-list"> <li id="toc-64DD" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#64DD"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.1</span> <span>64DD</span> </div> </a> <ul id="toc-64DD-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-iQue_Player" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#iQue_Player"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>iQue Player</span> </div> </a> <ul id="toc-iQue_Player-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Reception" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Reception"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>Reception</span> </div> </a> <button aria-controls="toc-Reception-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Reception subsection</span> </button> <ul id="toc-Reception-sublist" class="vector-toc-list"> <li id="toc-Critical_reception" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Critical_reception"> <div class="vector-toc-text"> <span class="vector-toc-numb">6.1</span> <span>Critical reception</span> </div> </a> <ul id="toc-Critical_reception-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Sales" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Sales"> <div class="vector-toc-text"> <span class="vector-toc-numb">6.2</span> <span>Sales</span> </div> </a> <ul id="toc-Sales-sublist" class="vector-toc-list"> <li id="toc-North_America" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#North_America"> <div class="vector-toc-text"> <span class="vector-toc-numb">6.2.1</span> <span>North America</span> </div> </a> <ul id="toc-North_America-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Japan" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Japan"> <div class="vector-toc-text"> <span class="vector-toc-numb">6.2.2</span> <span>Japan</span> </div> </a> <ul id="toc-Japan-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Legacy" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Legacy"> <div class="vector-toc-text"> <span class="vector-toc-numb">6.3</span> <span>Legacy</span> </div> </a> <ul id="toc-Legacy-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Notes" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Notes"> <div class="vector-toc-text"> <span class="vector-toc-numb">7</span> <span>Notes</span> </div> </a> <ul id="toc-Notes-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">8</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-External_links" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#External_links"> <div class="vector-toc-text"> <span class="vector-toc-numb">9</span> <span>External links</span> </div> </a> <ul id="toc-External_links-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" title="Table of Contents" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-page-titlebar-toc" class="vector-dropdown-checkbox " aria-label="Toggle the table of contents" > <label id="vector-page-titlebar-toc-label" for="vector-page-titlebar-toc-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span class="vector-icon mw-ui-icon-listBullet mw-ui-icon-wikimedia-listBullet"></span> <span class="vector-dropdown-label-text">Toggle the table of contents</span> </label> <div class="vector-dropdown-content"> <div id="vector-page-titlebar-toc-unpinned-container" class="vector-unpinned-container"> </div> </div> </div> </nav> <h1 id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">Nintendo 64</span></h1> <div id="p-lang-btn" class="vector-dropdown mw-portlet mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. Available in 57 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-57" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">57 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D9%86%D9%8A%D9%86%D8%AA%D9%86%D8%AF%D9%88_64" title="نينتندو 64 – Arabic" lang="ar" hreflang="ar" data-title="نينتندو 64" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-an mw-list-item"><a href="https://an.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Aragonese" lang="an" hreflang="an" data-title="Nintendo 64" data-language-autonym="Aragonés" data-language-local-name="Aragonese" class="interlanguage-link-target"><span>Aragonés</span></a></li><li class="interlanguage-link interwiki-ast mw-list-item"><a href="https://ast.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Asturian" lang="ast" hreflang="ast" data-title="Nintendo 64" data-language-autonym="Asturianu" data-language-local-name="Asturian" class="interlanguage-link-target"><span>Asturianu</span></a></li><li class="interlanguage-link interwiki-bn mw-list-item"><a href="https://bn.wikipedia.org/wiki/%E0%A6%A8%E0%A6%BF%E0%A6%A8%E0%A6%9F%E0%A7%87%E0%A6%A8%E0%A6%A1%E0%A7%8B_%E0%A7%AC%E0%A7%AA" title="নিনটেনডো ৬৪ – Bangla" lang="bn" hreflang="bn" data-title="নিনটেনডো ৬৪" data-language-autonym="বাংলা" data-language-local-name="Bangla" class="interlanguage-link-target"><span>বাংলা</span></a></li><li class="interlanguage-link interwiki-zh-min-nan mw-list-item"><a href="https://zh-min-nan.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Minnan" lang="nan" hreflang="nan" data-title="Nintendo 64" data-language-autonym="閩南語 / Bân-lâm-gú" data-language-local-name="Minnan" class="interlanguage-link-target"><span>閩南語 / Bân-lâm-gú</span></a></li><li class="interlanguage-link interwiki-bs mw-list-item"><a href="https://bs.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Bosnian" lang="bs" hreflang="bs" data-title="Nintendo 64" data-language-autonym="Bosanski" data-language-local-name="Bosnian" class="interlanguage-link-target"><span>Bosanski</span></a></li><li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Catalan" lang="ca" hreflang="ca" data-title="Nintendo 64" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-cs mw-list-item"><a href="https://cs.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Czech" lang="cs" hreflang="cs" data-title="Nintendo 64" data-language-autonym="Čeština" data-language-local-name="Czech" class="interlanguage-link-target"><span>Čeština</span></a></li><li class="interlanguage-link interwiki-da mw-list-item"><a href="https://da.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Danish" lang="da" hreflang="da" data-title="Nintendo 64" data-language-autonym="Dansk" data-language-local-name="Danish" class="interlanguage-link-target"><span>Dansk</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – German" lang="de" hreflang="de" data-title="Nintendo 64" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-et mw-list-item"><a href="https://et.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Estonian" lang="et" hreflang="et" data-title="Nintendo 64" data-language-autonym="Eesti" data-language-local-name="Estonian" class="interlanguage-link-target"><span>Eesti</span></a></li><li class="interlanguage-link interwiki-el mw-list-item"><a href="https://el.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Greek" lang="el" hreflang="el" data-title="Nintendo 64" data-language-autonym="Ελληνικά" data-language-local-name="Greek" class="interlanguage-link-target"><span>Ελληνικά</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Spanish" lang="es" hreflang="es" data-title="Nintendo 64" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-eo mw-list-item"><a href="https://eo.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Esperanto" lang="eo" hreflang="eo" data-title="Nintendo 64" data-language-autonym="Esperanto" data-language-local-name="Esperanto" class="interlanguage-link-target"><span>Esperanto</span></a></li><li class="interlanguage-link interwiki-eu mw-list-item"><a href="https://eu.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Basque" lang="eu" hreflang="eu" data-title="Nintendo 64" data-language-autonym="Euskara" data-language-local-name="Basque" class="interlanguage-link-target"><span>Euskara</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D9%86%DB%8C%D9%86%D8%AA%D9%86%D8%AF%D9%88_%DB%B6%DB%B4" title="نینتندو ۶۴ – Persian" lang="fa" hreflang="fa" data-title="نینتندو ۶۴" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – French" lang="fr" hreflang="fr" data-title="Nintendo 64" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-gl mw-list-item"><a href="https://gl.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Galician" lang="gl" hreflang="gl" data-title="Nintendo 64" data-language-autonym="Galego" data-language-local-name="Galician" class="interlanguage-link-target"><span>Galego</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EB%8B%8C%ED%85%90%EB%8F%84_64" title="닌텐도 64 – Korean" lang="ko" hreflang="ko" data-title="닌텐도 64" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-hr mw-list-item"><a href="https://hr.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Croatian" lang="hr" hreflang="hr" data-title="Nintendo 64" data-language-autonym="Hrvatski" data-language-local-name="Croatian" class="interlanguage-link-target"><span>Hrvatski</span></a></li><li class="interlanguage-link interwiki-id mw-list-item"><a href="https://id.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Indonesian" lang="id" hreflang="id" data-title="Nintendo 64" data-language-autonym="Bahasa Indonesia" data-language-local-name="Indonesian" class="interlanguage-link-target"><span>Bahasa Indonesia</span></a></li><li class="interlanguage-link interwiki-is mw-list-item"><a href="https://is.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Icelandic" lang="is" hreflang="is" data-title="Nintendo 64" data-language-autonym="Íslenska" data-language-local-name="Icelandic" class="interlanguage-link-target"><span>Íslenska</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Italian" lang="it" hreflang="it" data-title="Nintendo 64" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-he mw-list-item"><a href="https://he.wikipedia.org/wiki/%D7%A0%D7%99%D7%A0%D7%98%D7%A0%D7%93%D7%95_64" title="נינטנדו 64 – Hebrew" lang="he" hreflang="he" data-title="נינטנדו 64" data-language-autonym="עברית" data-language-local-name="Hebrew" class="interlanguage-link-target"><span>עברית</span></a></li><li class="interlanguage-link interwiki-jv mw-list-item"><a href="https://jv.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Javanese" lang="jv" hreflang="jv" data-title="Nintendo 64" data-language-autonym="Jawa" data-language-local-name="Javanese" class="interlanguage-link-target"><span>Jawa</span></a></li><li class="interlanguage-link interwiki-ka mw-list-item"><a href="https://ka.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Georgian" lang="ka" hreflang="ka" data-title="Nintendo 64" data-language-autonym="ქართული" data-language-local-name="Georgian" class="interlanguage-link-target"><span>ქართული</span></a></li><li class="interlanguage-link interwiki-ku mw-list-item"><a href="https://ku.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Kurdish" lang="ku" hreflang="ku" data-title="Nintendo 64" data-language-autonym="Kurdî" data-language-local-name="Kurdish" class="interlanguage-link-target"><span>Kurdî</span></a></li><li class="interlanguage-link interwiki-la mw-list-item"><a href="https://la.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Latin" lang="la" hreflang="la" data-title="Nintendo 64" data-language-autonym="Latina" data-language-local-name="Latin" class="interlanguage-link-target"><span>Latina</span></a></li><li class="interlanguage-link interwiki-lt mw-list-item"><a href="https://lt.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Lithuanian" lang="lt" hreflang="lt" data-title="Nintendo 64" data-language-autonym="Lietuvių" data-language-local-name="Lithuanian" class="interlanguage-link-target"><span>Lietuvių</span></a></li><li class="interlanguage-link interwiki-lmo mw-list-item"><a href="https://lmo.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Lombard" lang="lmo" hreflang="lmo" data-title="Nintendo 64" data-language-autonym="Lombard" data-language-local-name="Lombard" class="interlanguage-link-target"><span>Lombard</span></a></li><li class="interlanguage-link interwiki-hu mw-list-item"><a href="https://hu.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Hungarian" lang="hu" hreflang="hu" data-title="Nintendo 64" data-language-autonym="Magyar" data-language-local-name="Hungarian" class="interlanguage-link-target"><span>Magyar</span></a></li><li class="interlanguage-link interwiki-arz mw-list-item"><a href="https://arz.wikipedia.org/wiki/%D9%86%D9%8A%D9%86%D8%AA%D9%86%D8%AF%D9%88_64" title="نينتندو 64 – Egyptian Arabic" lang="arz" hreflang="arz" data-title="نينتندو 64" data-language-autonym="مصرى" data-language-local-name="Egyptian Arabic" class="interlanguage-link-target"><span>مصرى</span></a></li><li class="interlanguage-link interwiki-ms mw-list-item"><a href="https://ms.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Malay" lang="ms" hreflang="ms" data-title="Nintendo 64" data-language-autonym="Bahasa Melayu" data-language-local-name="Malay" class="interlanguage-link-target"><span>Bahasa Melayu</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Dutch" lang="nl" hreflang="nl" data-title="Nintendo 64" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/NINTENDO_64" title="NINTENDO 64 – Japanese" lang="ja" hreflang="ja" data-title="NINTENDO 64" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-no mw-list-item"><a href="https://no.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Norwegian Bokmål" lang="nb" hreflang="nb" data-title="Nintendo 64" data-language-autonym="Norsk bokmål" data-language-local-name="Norwegian Bokmål" class="interlanguage-link-target"><span>Norsk bokmål</span></a></li><li class="interlanguage-link interwiki-nn mw-list-item"><a href="https://nn.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Norwegian Nynorsk" lang="nn" hreflang="nn" data-title="Nintendo 64" data-language-autonym="Norsk nynorsk" data-language-local-name="Norwegian Nynorsk" class="interlanguage-link-target"><span>Norsk nynorsk</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Polish" lang="pl" hreflang="pl" data-title="Nintendo 64" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Portuguese" lang="pt" hreflang="pt" data-title="Nintendo 64" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ro mw-list-item"><a href="https://ro.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Romanian" lang="ro" hreflang="ro" data-title="Nintendo 64" data-language-autonym="Română" data-language-local-name="Romanian" class="interlanguage-link-target"><span>Română</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Russian" lang="ru" hreflang="ru" data-title="Nintendo 64" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-sco mw-list-item"><a href="https://sco.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Scots" lang="sco" hreflang="sco" data-title="Nintendo 64" data-language-autonym="Scots" data-language-local-name="Scots" class="interlanguage-link-target"><span>Scots</span></a></li><li class="interlanguage-link interwiki-simple mw-list-item"><a href="https://simple.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Simple English" lang="en-simple" hreflang="en-simple" data-title="Nintendo 64" data-language-autonym="Simple English" data-language-local-name="Simple English" class="interlanguage-link-target"><span>Simple English</span></a></li><li class="interlanguage-link interwiki-sk mw-list-item"><a href="https://sk.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Slovak" lang="sk" hreflang="sk" data-title="Nintendo 64" data-language-autonym="Slovenčina" data-language-local-name="Slovak" class="interlanguage-link-target"><span>Slovenčina</span></a></li><li class="interlanguage-link interwiki-ckb mw-list-item"><a href="https://ckb.wikipedia.org/wiki/%D9%86%DB%8C%D9%86%D8%AA%DB%8E%D9%86%D8%AF%DB%86_%D9%A6%D9%A4" title="نینتێندۆ ٦٤ – Central Kurdish" lang="ckb" hreflang="ckb" data-title="نینتێندۆ ٦٤" data-language-autonym="کوردی" data-language-local-name="Central Kurdish" class="interlanguage-link-target"><span>کوردی</span></a></li><li class="interlanguage-link interwiki-sh mw-list-item"><a href="https://sh.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Serbo-Croatian" lang="sh" hreflang="sh" data-title="Nintendo 64" data-language-autonym="Srpskohrvatski / српскохрватски" data-language-local-name="Serbo-Croatian" class="interlanguage-link-target"><span>Srpskohrvatski / српскохрватски</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Finnish" lang="fi" hreflang="fi" data-title="Nintendo 64" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Swedish" lang="sv" hreflang="sv" data-title="Nintendo 64" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-th mw-list-item"><a href="https://th.wikipedia.org/wiki/%E0%B8%99%E0%B8%B4%E0%B8%99%E0%B9%80%E0%B8%97%E0%B9%87%E0%B8%99%E0%B9%82%E0%B8%94_64" title="นินเท็นโด 64 – Thai" lang="th" hreflang="th" data-title="นินเท็นโด 64" data-language-autonym="ไทย" data-language-local-name="Thai" class="interlanguage-link-target"><span>ไทย</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Turkish" lang="tr" hreflang="tr" data-title="Nintendo 64" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Ukrainian" lang="uk" hreflang="uk" data-title="Nintendo 64" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-vi mw-list-item"><a href="https://vi.wikipedia.org/wiki/Nintendo_64" title="Nintendo 64 – Vietnamese" lang="vi" hreflang="vi" data-title="Nintendo 64" data-language-autonym="Tiếng Việt" data-language-local-name="Vietnamese" class="interlanguage-link-target"><span>Tiếng Việt</span></a></li><li class="interlanguage-link interwiki-zh-classical mw-list-item"><a href="https://zh-classical.wikipedia.org/wiki/%E4%BB%BB%E5%A4%A9%E5%A0%82%E5%85%AD%E5%8D%81%E5%9B%9B" title="任天堂六十四 – Literary Chinese" lang="lzh" hreflang="lzh" data-title="任天堂六十四" data-language-autonym="文言" data-language-local-name="Literary Chinese" class="interlanguage-link-target"><span>文言</span></a></li><li class="interlanguage-link interwiki-wuu mw-list-item"><a href="https://wuu.wikipedia.org/wiki/%E4%BB%BB%E5%A4%A9%E5%A0%8264" title="任天堂64 – Wu" lang="wuu" hreflang="wuu" data-title="任天堂64" data-language-autonym="吴语" data-language-local-name="Wu" class="interlanguage-link-target"><span>吴语</span></a></li><li class="interlanguage-link interwiki-yi mw-list-item"><a href="https://yi.wikipedia.org/wiki/%D7%A0%D7%99%D7%A0%D7%98%D7%A2%D7%A0%D7%93%D7%90_64" title="נינטענדא 64 – Yiddish" lang="yi" hreflang="yi" data-title="נינטענדא 64" data-language-autonym="ייִדיש" data-language-local-name="Yiddish" class="interlanguage-link-target"><span>ייִדיש</span></a></li><li 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.hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">"N64" redirects here. For other uses, see <a href="/wiki/N64_(disambiguation)" class="mw-disambig" title="N64 (disambiguation)">N64 (disambiguation)</a>.</div> <p class="mw-empty-elt"> </p> <style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><table class="infobox hproduct vevent"><caption class="infobox-title fn summary">Nintendo 64</caption><tbody><tr><td colspan="2" class="infobox-image"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Nintendo_64_wordmark.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/5/5f/Nintendo_64_wordmark.svg/220px-Nintendo_64_wordmark.svg.png" decoding="async" width="220" height="32" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/5f/Nintendo_64_wordmark.svg/330px-Nintendo_64_wordmark.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/5f/Nintendo_64_wordmark.svg/440px-Nintendo_64_wordmark.svg.png 2x" data-file-width="500" data-file-height="72" /></a></span></td></tr><tr><td colspan="2" class="infobox-image"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:N64-Console-Set.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/1/11/N64-Console-Set.jpg/220px-N64-Console-Set.jpg" decoding="async" width="220" height="118" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/1/11/N64-Console-Set.jpg/330px-N64-Console-Set.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/1/11/N64-Console-Set.jpg/440px-N64-Console-Set.jpg 2x" data-file-width="3917" data-file-height="2108" /></a></span><div class="infobox-caption">A black Nintendo 64 (right) and light gray <a href="/wiki/Nintendo_64_controller" title="Nintendo 64 controller">Nintendo 64 controller</a></div></td></tr><tr><th scope="row" class="infobox-label"><span class="nowrap">Also known as</span></th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist nowrap"> <ul><li>Project Reality (code name)</li> <li>Ultra 64 (planned product name)</li> <li>Hyundai Comboy 64 (<a href="/wiki/South_Korea" title="South Korea">South Korea</a>)</li></ul> </div></td></tr><tr><th scope="row" class="infobox-label">Developer</th><td class="infobox-data"><a href="/wiki/Nintendo_IRD" class="mw-redirect" title="Nintendo IRD">Nintendo IRD</a></td></tr><tr><th scope="row" class="infobox-label">Manufacturer</th><td class="infobox-data"><a href="/wiki/Nintendo" title="Nintendo">Nintendo</a></td></tr><tr><th scope="row" class="infobox-label">Type</th><td class="infobox-data"><a href="/wiki/Home_video_game_console" title="Home video game console">Home video game console</a></td></tr><tr><th scope="row" class="infobox-label">Generation</th><td class="infobox-data"><a href="/wiki/Fifth_generation_of_video_game_consoles" title="Fifth generation of video game consoles">Fifth</a></td></tr><tr><th scope="row" class="infobox-label">Release date</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="/wiki/Japan" title="Japan">JP</a>:</span> June 23, 1996<sup id="cite_ref-The_Signal_Jun_24_3-0" class="reference"><a href="#cite_note-The_Signal_Jun_24-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup></li><li><span style="font-size:97%;"><a href="/wiki/North_America" title="North America">NA</a>:</span> September 29, 1996<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup></li><li><span style="font-size:97%;"><a href="/wiki/Europe" title="Europe">EU</a>/<a href="/wiki/Australasia" title="Australasia">AU</a>:</span> March 1, 1997<sup id="cite_ref-The_Guardian_Mar_1_4-0" class="reference"><a href="#cite_note-The_Guardian_Mar_1-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Availability</th><td class="infobox-data">1996<span style="display:none">&#160;(<span class="bday dtstart published updated itvstart">1996</span>)</span>–2002<span style="display:none">&#160;(<span class="dtend itvend">2002</span>)</span></td></tr><tr><th scope="row" class="infobox-label">Lifespan</th><td class="infobox-data">1996<span style="display:none">&#160;(<span class="bday dtstart published updated itvstart">1996</span>)</span>–2002<span style="display:none">&#160;(<span class="dtend itvend">2002</span>)</span></td></tr><tr><th scope="row" class="infobox-label">Discontinued</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> April 30, 2002<sup id="cite_ref-consolidatedsales_6-0" class="reference"><a href="#cite_note-consolidatedsales-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Units sold</th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1116488514">.mw-parser-output .treeview ul{padding:0;margin:0}.mw-parser-output .treeview li{padding:0;margin:0;list-style-type:none;list-style-image:none}.mw-parser-output .treeview li li{background:url("https://upload.wikimedia.org/wikipedia/commons/f/f2/Treeview-grey-line.png")no-repeat 0 -2981px;padding-left:21px;text-indent:0.3em}.mw-parser-output .treeview li li:last-child{background-position:0 -5971px}.mw-parser-output .treeview li.emptyline>ul>.mw-empty-elt:first-child+.emptyline,.mw-parser-output .treeview li.emptyline>ul>li:first-child{background-position:0 9px}</style><div class="treeview"> <ul><li>Worldwide: 32.93 million<sup id="cite_ref-sales_7-0" class="reference"><a href="#cite_note-sales-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">&#91;</span>a<span class="cite-bracket">&#93;</span></a></sup> <ul><li>Americas: 20.63 million</li> <li>Japan: 5.54 million</li> <li><span class="nowrap">Europe and Australia: 6.75 million</span></li></ul></li></ul> </div> (<a href="#Sales">details</a>)</td></tr><tr><th scope="row" class="infobox-label">Media</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><a href="/wiki/Nintendo_64_Game_Pak" title="Nintendo 64 Game Pak">Nintendo 64 Game Pak</a></li><li><a href="/wiki/64DD" title="64DD">64DD</a> magnetic disc</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Central_processing_unit" title="Central processing unit">CPU</a></th><td class="infobox-data"><a href="/wiki/NEC" title="NEC">NEC</a> <a href="/wiki/VR4300" class="mw-redirect" title="VR4300">VR4300</a> @ 93.75&#160;<a href="/wiki/MHz" class="mw-redirect" title="MHz">MHz</a></td></tr><tr><th scope="row" class="infobox-label">Memory</th><td class="infobox-data">4<span class="nowrap">&#160;</span>MB Rambus RDRAM (8<span class="nowrap">&#160;</span>MB with Expansion Pak)</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Removable_media" title="Removable media">Removable storage</a></th><td class="infobox-data">32&#160;KB <a href="/wiki/Controller_Pak" class="mw-redirect" title="Controller Pak">Controller Pak</a></td></tr><tr><th scope="row" class="infobox-label">Graphics</th><td class="infobox-data"><a href="/wiki/Silicon_Graphics" title="Silicon Graphics">SGI</a> <a href="#Technical_specifications">RCP</a> @ 62.5<span class="nowrap">&#160;</span>MHz</td></tr><tr><th scope="row" class="infobox-label">Sound</th><td class="infobox-data">16-bit, 48 or 44.1<span class="nowrap">&#160;</span>kHz stereo</td></tr><tr><th scope="row" class="infobox-label">Controller input</th><td class="infobox-data"><a href="/wiki/Nintendo_64_controller" title="Nintendo 64 controller">Nintendo 64 controller</a>, 4 ports</td></tr><tr><th scope="row" class="infobox-label">Power</th><td class="infobox-data">Switching power supply, 12<span class="nowrap">&#160;</span>V and 3.3<span class="nowrap">&#160;</span>V DC</td></tr><tr><th scope="row" class="infobox-label">Online services</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist nowrap"><ul><li><a href="/wiki/Randnet" class="mw-redirect" title="Randnet">Randnet</a> (Japan only)</li><li><a href="/wiki/SharkWire_Online" title="SharkWire Online">SharkWire Online</a> (third-party)</li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Dimensions</th><td class="infobox-data">2.87&#160;×&#160;10.23&#160;×&#160;7.48&#160;in (72.9&#160;×&#160;259.8&#160;×&#160;190.0&#160;mm)</td></tr><tr><th scope="row" class="infobox-label">Weight</th><td class="infobox-data">2.42&#160;lb (1.10&#160;kg)</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/List_of_best-selling_video_games" title="List of best-selling video games">Best-selling game</a></th><td class="infobox-data"><i><a href="/wiki/Super_Mario_64" title="Super Mario 64">Super Mario 64</a></i> (11.62 million)<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup></td></tr><tr><th scope="row" class="infobox-label">Predecessor</th><td class="infobox-data"><a href="/wiki/Super_NES" class="mw-redirect" title="Super NES">Super NES</a></td></tr><tr><th scope="row" class="infobox-label">Successor</th><td class="infobox-data"><a href="/wiki/GameCube" title="GameCube">GameCube</a></td></tr><tr><th scope="row" class="infobox-label">Related</th><td class="infobox-data"><a href="/wiki/Nintendo_64DD" class="mw-redirect" title="Nintendo 64DD">Nintendo 64DD</a></td></tr></tbody></table> <p>The <b>Nintendo 64</b><sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">&#91;</span>b<span class="cite-bracket">&#93;</span></a></sup> (<b>N64</b>) is a <a href="/wiki/Home_video_game_console" title="Home video game console">home video game console</a> developed and marketed by <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a>. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. The successor to the <a href="/wiki/Super_Nintendo_Entertainment_System" title="Super Nintendo Entertainment System">Super Nintendo Entertainment System</a>, it was the last major home console to use <a href="/wiki/ROM_cartridge" title="ROM cartridge">ROM cartridges</a> as its primary storage format.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">&#91;</span>c<span class="cite-bracket">&#93;</span></a></sup> As a <a href="/wiki/Fifth-generation_console" class="mw-redirect" title="Fifth-generation console">fifth-generation console</a>, the Nintendo 64 primarily competed with <a href="/wiki/Sony_Interactive_Entertainment" title="Sony Interactive Entertainment">Sony</a>'s <a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a> and the <a href="/wiki/Sega_Saturn" title="Sega Saturn">Sega Saturn</a>. </p><p>Development began in 1993 in partnership with <a href="/wiki/Silicon_Graphics" title="Silicon Graphics">Silicon Graphics</a>, using the <a href="/wiki/Codename" class="mw-redirect" title="Codename">codename</a> Project Reality, then a test model and arcade platform called Ultra 64. The final design was named after its <a href="/wiki/64-bit" class="mw-redirect" title="64-bit">64-bit</a> <a href="/wiki/CPU" class="mw-redirect" title="CPU">CPU</a>, which aided in the console's <a href="/wiki/3D_computer_graphics" title="3D computer graphics">3D capabilities</a>.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (June 2024)">citation needed</span></a></i>&#93;</sup> Its design was mostly complete by mid-1995 and launch was delayed until 1996 for the completion of the launch games <i><a href="/wiki/Super_Mario_64" title="Super Mario 64">Super Mario 64</a></i>, <i><a href="/wiki/Pilotwings_64" title="Pilotwings 64">Pilotwings 64</a></i>, and the Japanese-exclusive <i><a href="/wiki/Saiky%C5%8D_Habu_Sh%C5%8Dgi" title="Saikyō Habu Shōgi">Saikyō Habu Shōgi</a></i>. The charcoal-gray console was followed by a series of color variants. Some games require the <a href="/wiki/Expansion_Pak" class="mw-redirect" title="Expansion Pak">Expansion Pak</a> accessory to increase system RAM from 4&#160;MB to 8&#160;MB, for improved graphics and functionality. The console mainly supports <a href="/wiki/Saved_game" title="Saved game">saved game</a> storage either onboard cartridges or on the <a href="/wiki/Controller_Pak" class="mw-redirect" title="Controller Pak">Controller Pak</a> accessory. The <a href="/wiki/64DD" title="64DD">64DD</a> peripheral drive hosts both exclusive games and expansion content for cartridges, with many further accessories plus the defunct Internet service <a href="/wiki/Randnet" class="mw-redirect" title="Randnet">Randnet</a>, but it was a commercial failure and was released only in Japan. </p><p><i><a href="/wiki/Time_(magazine)" title="Time (magazine)">Time</a></i> named it Machine of the Year in 1996,<sup id="cite_ref-Fisher_14-0" class="reference"><a href="#cite_note-Fisher-14"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> and in 2011, <i><a href="/wiki/IGN" title="IGN">IGN</a></i> named it the ninth-greatest video game console of all time.<sup id="cite_ref-IGN_ranking_15-0" class="reference"><a href="#cite_note-IGN_ranking-15"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> The Nintendo 64 was discontinued in 2002 following the 2001 launch of its successor, the <a href="/wiki/GameCube" title="GameCube">GameCube</a>, having sold over 32 million units globally. The Nintendo 64 was critically acclaimed and, although it sold less than PlayStation, remained at a strong position in the United States, but it commercially failed in Japan and Europe.<sup id="cite_ref-:0_16-0" class="reference"><a href="#cite_note-:0-16"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup> </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="History">History</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=1" title="Edit section: History"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Background">Background</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=2" title="Edit section: Background"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1224211176">.mw-parser-output .quotebox{background-color:#F9F9F9;border:1px solid #aaa;box-sizing:border-box;padding:10px;font-size:88%;max-width:100%}.mw-parser-output .quotebox.floatleft{margin:.5em 1.4em .8em 0}.mw-parser-output .quotebox.floatright{margin:.5em 0 .8em 1.4em}.mw-parser-output .quotebox.centered{overflow:hidden;position:relative;margin:.5em auto .8em auto}.mw-parser-output .quotebox.floatleft span,.mw-parser-output .quotebox.floatright span{font-style:inherit}.mw-parser-output .quotebox>blockquote{margin:0;padding:0;border-left:0;font-family:inherit;font-size:inherit}.mw-parser-output .quotebox-title{text-align:center;font-size:110%;font-weight:bold}.mw-parser-output .quotebox-quote>:first-child{margin-top:0}.mw-parser-output .quotebox-quote:last-child>:last-child{margin-bottom:0}.mw-parser-output .quotebox-quote.quoted:before{font-family:"Times New Roman",serif;font-weight:bold;font-size:large;color:gray;content:" “ ";vertical-align:-45%;line-height:0}.mw-parser-output .quotebox-quote.quoted:after{font-family:"Times New Roman",serif;font-weight:bold;font-size:large;color:gray;content:" ” ";line-height:0}.mw-parser-output .quotebox .left-aligned{text-align:left}.mw-parser-output .quotebox .right-aligned{text-align:right}.mw-parser-output .quotebox .center-aligned{text-align:center}.mw-parser-output .quotebox .quote-title,.mw-parser-output .quotebox .quotebox-quote{display:block}.mw-parser-output .quotebox cite{display:block;font-style:normal}@media screen and (max-width:640px){.mw-parser-output .quotebox{width:100%!important;margin:0 0 .8em!important;float:none!important}}</style><div class="quotebox pullquote floatright" style="width:30%; ;"> <blockquote class="quotebox-quote left-aligned" style=""> <p>"At the heart of the [Project Reality] system will be a version of the MIPS(r) Multimedia Engine, a chip-set consisting of a 64-bit MIPS RISC microprocessor, a graphics co-processor chip and Application Specific Integrated Circuits (ASICs)". "The product, which will be developed specifically for Nintendo, will be unveiled in arcades in 1994, and will be available for home use by late 1995. The target U.S. price for the home system is below $250". "For the first time, leading-edge MIPS RISC microprocessor technology will be used in the video entertainment industry [and already] powers computers ranging from PCs to supercomputers". </p> </blockquote> <div style="padding-bottom: 0; padding-top: 0.5em"><cite class="left-aligned" style="">—SGI press release, August 23, 1993<sup id="cite_ref-Project_Reality_press_release_at_SGI_18-0" class="reference"><a href="#cite_note-Project_Reality_press_release_at_SGI-18"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup></cite></div> </div> <p>Following the <a href="/wiki/Video_game_crash_of_1983" title="Video game crash of 1983">video game crash of 1983</a>, Nintendo led the industry with its first home game console, the <a href="/wiki/Famicom" class="mw-redirect" title="Famicom">Famicom</a>, originally released in Japan in 1983 and later released internationally as the <a href="/wiki/Nintendo_Entertainment_System" title="Nintendo Entertainment System">Nintendo Entertainment System</a> (NES) beginning in 1985. Though the NES and its successor, the <a href="/wiki/Super_Nintendo_Entertainment_System" title="Super Nintendo Entertainment System">Super Nintendo Entertainment System</a> (SNES), were commercially successful, sales for the SNES decreased as a result of the <a href="/wiki/Lost_Decades" title="Lost Decades">Japanese recession</a>. Competition from emerging rival <a href="/wiki/Sega" title="Sega">Sega</a>'s <a href="/wiki/32-bit" class="mw-redirect" title="32-bit">32-bit</a> <a href="/wiki/Sega_Saturn" title="Sega Saturn">Saturn</a> console over Nintendo's <a href="/wiki/16-bit" class="mw-redirect" title="16-bit">16-bit</a> SNES emphasized Nintendo's need to develop improved SNES hardware or risk losing market dominance to its competitors. The <a href="/wiki/Atari" title="Atari">Atari</a> <a href="/wiki/Atari_5200" title="Atari 5200">5200</a>, <a href="/wiki/Atari_7800" title="Atari 7800">7800</a>, <a href="/wiki/Atari_Lynx" title="Atari Lynx">Lynx</a>, and <a href="/wiki/Atari_Jaguar" title="Atari Jaguar">Jaguar</a> also competed with Nintendo during this time. </p><p>Nintendo thought to enhance the SNES with a <a href="/wiki/Super_NES_CD-ROM" title="Super NES CD-ROM">proposed CD-ROM peripheral</a>, to be developed in partnership with other companies. Contracts with <a href="/wiki/CD-ROM" title="CD-ROM">CD-ROM</a> technology pioneers <a href="/wiki/Philips" title="Philips">Philips</a> and <a href="/wiki/Sony" title="Sony">Sony</a> failed after some hardware prototypes, and no games from Nintendo or other interested third parties were developed. Philips used the software portion of its license by releasing original <i>Mario</i> and <i>Zelda</i> games on its competing <a href="/wiki/CD-i" title="CD-i">CD-i</a> console, and <a href="/wiki/Sony" title="Sony">Sony</a> salvaged its internal progress to develop the <a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a>. Nintendo's third-party developers protested its strict licensing policies.<sup id="cite_ref-Brandt_19-0" class="reference"><a href="#cite_note-Brandt-19"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Development">Development</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=3" title="Edit section: Development"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><a href="/wiki/Silicon_Graphics,_Inc." class="mw-redirect" title="Silicon Graphics, Inc.">Silicon Graphics, Inc.</a> (SGI), a long-time leader in graphics computing, was exploring expansion by adapting its supercomputing technology into the higher volume consumer market, starting with the video game market. SGI reduced its <a href="/wiki/MIPS_R4000" class="mw-redirect" title="MIPS R4000">MIPS R4000</a> family of <a href="/wiki/Big_business" title="Big business">enterprise</a> <a href="/wiki/CPUs" class="mw-redirect" title="CPUs">CPUs</a>, to consume only 0.5 watts of power instead of 1.5 to 2 watts, with an estimated target price of <span style="white-space: nowrap">US$40</span> instead of <span style="white-space: nowrap">US$80</span>–200.<sup id="cite_ref-Video_Game_Link_20-0" class="reference"><a href="#cite_note-Video_Game_Link-20"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> The company created a design proposal for a video game chipset, seeking an established partner in that market. <a href="/wiki/James_H._Clark" title="James H. Clark">Jim Clark</a>, founder of SGI, offered the proposal to <a href="/wiki/Tom_Kalinske" title="Tom Kalinske">Tom Kalinske</a>, who was the <a href="/wiki/CEO" class="mw-redirect" title="CEO">CEO</a> of <a href="/wiki/Sega_of_America" class="mw-redirect" title="Sega of America">Sega of America</a>. The next candidate would be Nintendo.<sup id="cite_ref-Tom_21-0" class="reference"><a href="#cite_note-Tom-21"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> </p><p>Kalinske said that he and Joe Miller of Sega of America were "quite impressed" with SGI's prototype, and invited their hardware team to travel from Japan to meet with SGI. The engineers from Sega Enterprises said that their evaluation of the early prototype had revealed several hardware problems. Those were subsequently resolved, but Sega had already decided against SGI's design.<sup id="cite_ref-Tom_21-1" class="reference"><a href="#cite_note-Tom-21"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Nintendo disputed this account, arguing that SGI chose Nintendo because Nintendo was the more appealing partner. Sega demanded exclusive rights to the chip, but Nintendo offered a non-exclusive license.<sup id="cite_ref-Brandt_19-1" class="reference"><a href="#cite_note-Brandt-19"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup> Michael Slater, publisher of <a href="/wiki/Microprocessor_Report" title="Microprocessor Report">Microprocessor Report</a> said, "The mere fact of a business relationship there is significant because of Nintendo's phenomenal ability to drive volume. If it works at all, it could bring MIPS to levels of volume [SGI] never dreamed of."<sup id="cite_ref-Video_Game_Link_20-1" class="reference"><a href="#cite_note-Video_Game_Link-20"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> </p><p>Jim Clark met with the CEO of Nintendo at the time, <a href="/wiki/Hiroshi_Yamauchi" title="Hiroshi Yamauchi">Hiroshi Yamauchi</a>, in early 1993, initiating Project Reality.<sup id="cite_ref-Brandt_19-2" class="reference"><a href="#cite_note-Brandt-19"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup> On August 23, 1993, the companies announced a global joint development and licensing agreement surrounding Project Reality,<sup id="cite_ref-Project_Reality_Preview_22-0" class="reference"><a href="#cite_note-Project_Reality_Preview-22"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Project_Reality_press_release_at_SGI_18-1" class="reference"><a href="#cite_note-Project_Reality_press_release_at_SGI-18"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> projecting that the yet unnamed product would be "developed specifically for Nintendo, would be unveiled in arcades in 1994, and would be available for home use by late 1995 ... below $250".<sup id="cite_ref-Project_Reality_press_release_at_SGI_18-2" class="reference"><a href="#cite_note-Project_Reality_press_release_at_SGI-18"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> This announcement coincided with Nintendo's August 1993 <a href="/wiki/Nintendo_Space_World" title="Nintendo Space World">Shoshinkai trade show</a>.<sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Project_Reality_press_release_at_SGI_18-3" class="reference"><a href="#cite_note-Project_Reality_press_release_at_SGI-18"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> </p><p>SGI had named the core components Reality Immersion Technology, which would be first used in Project Reality: the MIPS <a href="/wiki/R4300i" class="mw-redirect" title="R4300i">R4300i</a> CPU, the MIPS <a href="/wiki/Reality_Coprocessor" class="mw-redirect" title="Reality Coprocessor">Reality Coprocessor</a> graphics chip, and the embedded software.<sup id="cite_ref-Project_Reality_press_release_at_SGI_18-4" class="reference"><a href="#cite_note-Project_Reality_press_release_at_SGI-18"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Project_Reality_Preview_22-1" class="reference"><a href="#cite_note-Project_Reality_Preview-22"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-SGI_Unveils_24-0" class="reference"><a href="#cite_note-SGI_Unveils-24"><span class="cite-bracket">&#91;</span>21<span class="cite-bracket">&#93;</span></a></sup> Some chip technology and manufacturing was provided by <a href="/wiki/NEC" title="NEC">NEC</a>, <a href="/wiki/Toshiba" title="Toshiba">Toshiba</a>, and <a href="/wiki/Sharp_Corporation" title="Sharp Corporation">Sharp</a>.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup> SGI had recently acquired MIPS Computer Systems (renamed to <a href="/wiki/MIPS_Technologies" title="MIPS Technologies">MIPS Technologies</a>), and the two worked together to be ultimately responsible for the design of the Reality Immersion Technology chips<sup id="cite_ref-Project_Reality_press_release_at_SGI_18-5" class="reference"><a href="#cite_note-Project_Reality_press_release_at_SGI-18"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> under engineering director Jim Foran<sup id="cite_ref-Johnston_&amp;_Riccardi_26-0" class="reference"><a href="#cite_note-Johnston_&amp;_Riccardi-26"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup> and chief hardware architect Tim Van Hook.<sup id="cite_ref-Shadows_postmortem_28-0" class="reference"><a href="#cite_note-Shadows_postmortem-28"><span class="cite-bracket">&#91;</span>25<span class="cite-bracket">&#93;</span></a></sup> </p> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:SGI-onyx.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/5/55/SGI-onyx.jpg/220px-SGI-onyx.jpg" decoding="async" width="220" height="236" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/55/SGI-onyx.jpg/330px-SGI-onyx.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/55/SGI-onyx.jpg/440px-SGI-onyx.jpg 2x" data-file-width="1772" data-file-height="1904" /></a><figcaption>Deskside Onyx</figcaption></figure> <p>The initial Project Reality game development platform was developed and sold by SGI in the form of its <a href="/wiki/SGI_Onyx" title="SGI Onyx">Onyx</a> supercomputer costing <span style="white-space: nowrap">US$100,000</span><sup id="cite_ref-Edge_#7_29-0" class="reference"><a href="#cite_note-Edge_#7-29"><span class="cite-bracket">&#91;</span>26<span class="cite-bracket">&#93;</span></a></sup>–<span style="white-space: nowrap">US$250,000</span>&#32;(equivalent to $513,920 in 2023)<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">&#91;</span>27<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Shadows_postmortem_28-1" class="reference"><a href="#cite_note-Shadows_postmortem-28"><span class="cite-bracket">&#91;</span>25<span class="cite-bracket">&#93;</span></a></sup> and loaded with the namesake <span style="white-space: nowrap">US$50,000</span><sup id="cite_ref-Next_Generation_#44_31-0" class="reference"><a href="#cite_note-Next_Generation_#44-31"><span class="cite-bracket">&#91;</span>28<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/RealityEngine" title="RealityEngine">RealityEngine</a>2 graphics boards and four 150&#160;MHz R4400 CPUs.<sup id="cite_ref-Edge_#7_29-1" class="reference"><a href="#cite_note-Edge_#7-29"><span class="cite-bracket">&#91;</span>26<span class="cite-bracket">&#93;</span></a></sup> Its software includes early Project Reality application and emulation APIs based on <a href="/wiki/OpenGL_Performer" title="OpenGL Performer">Performer</a> and <a href="/wiki/OpenGL" title="OpenGL">OpenGL</a>. This graphics supercomputing platform had served as the source design which SGI had reduced down to become the Reality Immersion Technology for Project Reality.<sup id="cite_ref-The_Game_is_64_Bits_32-0" class="reference"><a href="#cite_note-The_Game_is_64_Bits-32"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Shadows_postmortem_28-2" class="reference"><a href="#cite_note-Shadows_postmortem-28"><span class="cite-bracket">&#91;</span>25<span class="cite-bracket">&#93;</span></a></sup> </p><p>The Project Reality team prototyped a game controller for the development system by modifying a Super NES controller to have a primitive analog joystick and Z trigger. Under maximal secrecy even from the rest of the company, a <a href="/wiki/LucasArts" class="mw-redirect" title="LucasArts">LucasArts</a> developer said his team would "furtively hide the prototype controller in a cardboard box while we used it. In answer to the inevitable questions about what we were doing, we replied jokingly that it was a new type of controller—a bowl of liquid that absorbed your thoughts through your fingertips. Of course, you had to think in Japanese..."<sup id="cite_ref-Shadows_postmortem_28-3" class="reference"><a href="#cite_note-Shadows_postmortem-28"><span class="cite-bracket">&#91;</span>25<span class="cite-bracket">&#93;</span></a></sup> </p><p>On June 23, 1994, Nintendo announced the official name of the still unfinished console as "Ultra 64". The first group of elite developers selected by Nintendo was nicknamed the "Dream Team": <a href="/wiki/Silicon_Graphics,_Inc." class="mw-redirect" title="Silicon Graphics, Inc.">Silicon Graphics, Inc.</a>; <a href="/wiki/Alias_Research" class="mw-redirect" title="Alias Research">Alias Research, Inc.</a>; <a href="/wiki/Software_Creations" title="Software Creations">Software Creations</a>; <a href="/wiki/Rambus" title="Rambus">Rambus, Inc.</a>; MultiGen, Inc.; <a href="/wiki/Rare_(company)" title="Rare (company)">Rare, Ltd. and Rare Coin-It Toys &amp; Games, Inc.</a>; <a href="/wiki/WMS_Industries,_Inc." class="mw-redirect" title="WMS Industries, Inc.">WMS Industries, Inc.</a>; <a href="/wiki/Acclaim_Entertainment,_Inc." class="mw-redirect" title="Acclaim Entertainment, Inc.">Acclaim Entertainment, Inc.</a>; <a href="/wiki/WMS_Industries" title="WMS Industries">Williams Entertainment, Inc.</a>; <a href="/wiki/Paradigm_Entertainment" title="Paradigm Entertainment">Paradigm Simulation, Inc.</a>; <a href="/wiki/Spectrum_Holobyte" class="mw-redirect" title="Spectrum Holobyte">Spectrum Holobyte</a>; <a href="/wiki/Rockstar_North" title="Rockstar North">DMA Design Ltd.</a>; <a href="/wiki/Rockstar_San_Diego" title="Rockstar San Diego">Angel Studios</a>;<sup id="cite_ref-Angel_Studio_33-0" class="reference"><a href="#cite_note-Angel_Studio-33"><span class="cite-bracket">&#91;</span>30<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-CVG_171_34-0" class="reference"><a href="#cite_note-CVG_171-34"><span class="cite-bracket">&#91;</span>31<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page / location: 20">&#58;&#8202;20&#8202;</span></sup> <a href="/wiki/Ocean_Software" title="Ocean Software">Ocean</a>; <a href="/wiki/Time_Warner_Interactive" title="Time Warner Interactive">Time Warner Interactive</a>;<sup id="cite_ref-A_Brief_History_of_N64_35-0" class="reference"><a href="#cite_note-A_Brief_History_of_N64-35"><span class="cite-bracket">&#91;</span>32<span class="cite-bracket">&#93;</span></a></sup> and <a href="/wiki/Mindscape_(company)" title="Mindscape (company)">Mindscape</a>.<sup id="cite_ref-Nintendo_Power_#74_36-0" class="reference"><a href="#cite_note-Nintendo_Power_#74-36"><span class="cite-bracket">&#91;</span>33<span class="cite-bracket">&#93;</span></a></sup> </p><p>By purchasing and developing upon Project Reality's graphics supercomputing platform, Nintendo and its Dream Team could begin prototyping their games according to SGI's estimated console performance profile, prior to the finalization of the console hardware specifications. When the Ultra 64 hardware was finalized, that supercomputer-based prototyping platform was later supplanted by a much cheaper and fully accurate console simulation board to be hosted within a low-end <a href="/wiki/SGI_Indy" title="SGI Indy">SGI Indy</a> workstation in July 1995.<sup id="cite_ref-Project_Reality_press_release_at_SGI_18-6" class="reference"><a href="#cite_note-Project_Reality_press_release_at_SGI-18"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> SGI's early performance estimates based upon its supercomputing platform were ultimately reported to have been fairly accurate to the final Ultra 64 product,<sup id="cite_ref-CVG_171_34-1" class="reference"><a href="#cite_note-CVG_171-34"><span class="cite-bracket">&#91;</span>31<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page / location: 26">&#58;&#8202;26&#8202;</span></sup> allowing LucasArts developers to port their <i>Star Wars</i> game prototype to console reference hardware in only three days.<sup id="cite_ref-Shadows_postmortem_28-4" class="reference"><a href="#cite_note-Shadows_postmortem-28"><span class="cite-bracket">&#91;</span>25<span class="cite-bracket">&#93;</span></a></sup> </p><p>The console's design was publicly revealed for the first time in late <a href="/wiki/Second_quarter_of_a_calendar_year" class="mw-redirect" title="Second quarter of a calendar year">Q2</a> 1994. Images of the console displayed the Nintendo Ultra 64 logo and a <a href="/wiki/ROM_cartridge" title="ROM cartridge">ROM cartridge</a>, but no controller. This prototype console's form factor would be retained by the product when it eventually launched. Having initially indicated the possibility of utilising the increasingly popular <a href="/wiki/CD-ROM" title="CD-ROM">CD-ROM</a> if the medium's endemic performance problems were solved,<sup id="cite_ref-Billboard_September_4,_1993_37-0" class="reference"><a href="#cite_note-Billboard_September_4,_1993-37"><span class="cite-bracket">&#91;</span>34<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Billboard:_June_25,_1994_38-0" class="reference"><a href="#cite_note-Billboard:_June_25,_1994-38"><span class="cite-bracket">&#91;</span>35<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page / location: 77">&#58;&#8202;77&#8202;</span></sup> the company now announced a much faster but space-limited cartridge-based system, which prompted open analysis by the gaming press. The system was frequently marketed as the world's first 64-bit gaming system, often stating the console was more powerful than the first Moon landing computers.<sup id="cite_ref-39" class="reference"><a href="#cite_note-39"><span class="cite-bracket">&#91;</span>36<span class="cite-bracket">&#93;</span></a></sup> Atari had already claimed to have made the first 64-bit game console with their <a href="/wiki/Atari_Jaguar" title="Atari Jaguar">Atari Jaguar</a>,<sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">&#91;</span>37<span class="cite-bracket">&#93;</span></a></sup> but the Jaguar only uses a general 64-bit architecture in conjunction with two 32-bit <a href="/wiki/RISC" class="mw-redirect" title="RISC">RISC</a> processors and a 16/32-bit <a href="/wiki/Motorola_68000" title="Motorola 68000">Motorola 68000</a>.<sup id="cite_ref-41" class="reference"><a href="#cite_note-41"><span class="cite-bracket">&#91;</span>38<span class="cite-bracket">&#93;</span></a></sup> </p><p>Later in Q2 1994, Nintendo signed a licensing agreement with <a href="/wiki/Midway_Games" title="Midway Games">Midway</a>'s parent company which enabled Midway to develop and market arcade games with the Ultra 64 brand, and formed a joint venture company called "Williams/Nintendo" to market Nintendo-exclusive home conversions of these games.<sup id="cite_ref-42" class="reference"><a href="#cite_note-42"><span class="cite-bracket">&#91;</span>39<span class="cite-bracket">&#93;</span></a></sup> The result is two Ultra 64 branded arcade games, <i><a href="/wiki/Killer_Instinct_(1994_video_game)" title="Killer Instinct (1994 video game)">Killer Instinct</a></i> and <i><a href="/wiki/Cruis%27n_USA" title="Cruis&#39;n USA">Cruis'n USA</a></i>.<sup id="cite_ref-arcadehits1_43-0" class="reference"><a href="#cite_note-arcadehits1-43"><span class="cite-bracket">&#91;</span>40<span class="cite-bracket">&#93;</span></a></sup> Not derived from Project Reality's console-based branch of Ultra 64, the arcade branch uses a different MIPS CPU, has no <a href="/wiki/Reality_Coprocessor" class="mw-redirect" title="Reality Coprocessor">Reality Coprocessor</a>, and uses onboard ROM chips and a hard drive instead of a cartridge.<sup id="cite_ref-arcadehits1_43-1" class="reference"><a href="#cite_note-arcadehits1-43"><span class="cite-bracket">&#91;</span>40<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Killer_Instinct_at_System16_44-0" class="reference"><a href="#cite_note-Killer_Instinct_at_System16-44"><span class="cite-bracket">&#91;</span>41<span class="cite-bracket">&#93;</span></a></sup> <i>Killer Instinct</i> features <a href="/wiki/3D_computer_graphics" title="3D computer graphics">3D</a> character artwork pre-rendered into <a href="/wiki/2D_computer_graphics" title="2D computer graphics">2D form</a>, and computer-generated movie backgrounds that are streamed off the hard drive<sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">&#91;</span>42<span class="cite-bracket">&#93;</span></a></sup> and animated as the characters move horizontally. </p><p>Previously, the plan had been to release the console with the name "Ultra Famicom" in Japan and "Nintendo Ultra 64" in other markets.<sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">&#91;</span>43<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-47" class="reference"><a href="#cite_note-47"><span class="cite-bracket">&#91;</span>44<span class="cite-bracket">&#93;</span></a></sup> Rumors circulated attributing the name change to the possibility of legal action by <a href="/wiki/Konami" title="Konami">Konami</a>'s ownership of the <a href="/wiki/Ultra_Games" title="Ultra Games">Ultra Games</a> trademark. Nintendo said that trademark issues were not a factor, and the sole reason for any name change was to establish a single worldwide brand and logo for the console.<sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">&#91;</span>45<span class="cite-bracket">&#93;</span></a></sup> The new global name "Nintendo 64" was proposed by <i><a href="/wiki/Mother_(video_game)" title="Mother (video game)">Earthbound</a></i> series developer <a href="/wiki/Shigesato_Itoi" title="Shigesato Itoi">Shigesato Itoi</a>.<sup id="cite_ref-49" class="reference"><a href="#cite_note-49"><span class="cite-bracket">&#91;</span>46<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-NintendoLandN64_50-0" class="reference"><a href="#cite_note-NintendoLandN64-50"><span class="cite-bracket">&#91;</span>47<span class="cite-bracket">&#93;</span></a></sup> The prefix for the model numbering scheme for hardware and software across the Nintendo 64 platform is "NUS-", which is presumed to stand for "Nintendo Ultra Sixty-four".<sup id="cite_ref-51" class="reference"><a href="#cite_note-51"><span class="cite-bracket">&#91;</span>48<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Announcement">Announcement</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=4" title="Edit section: Announcement"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The newly renamed Nintendo 64 console was unveiled to the public in playable form on November 24, 1995, at Nintendo's 7th Annual <a href="/wiki/Nintendo_Space_World" title="Nintendo Space World">Shoshinkai</a> trade show. Eager for a preview, "hordes of Japanese schoolkids huddled in the cold outside ... the electricity of anticipation clearly rippling through their ranks".<sup id="cite_ref-The_Game_is_64_Bits_32-1" class="reference"><a href="#cite_note-The_Game_is_64_Bits-32"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup> <i>Game Zero</i> magazine disseminated photos of the event two days later.<sup id="cite_ref-gamezero.com_52-0" class="reference"><a href="#cite_note-gamezero.com-52"><span class="cite-bracket">&#91;</span>49<span class="cite-bracket">&#93;</span></a></sup> Official coverage by Nintendo followed later via the <i><a href="/wiki/Nintendo_Power" title="Nintendo Power">Nintendo Power</a></i> website and print magazine. </p><p>The console was originally slated for release by Christmas of 1995. In May 1995, Nintendo delayed the release to April 21, 1996.<sup id="cite_ref-Fisher_14-1" class="reference"><a href="#cite_note-Fisher-14"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-The_Game_is_64_Bits_32-2" class="reference"><a href="#cite_note-The_Game_is_64_Bits-32"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-gamezero.com_52-1" class="reference"><a href="#cite_note-gamezero.com-52"><span class="cite-bracket">&#91;</span>49<span class="cite-bracket">&#93;</span></a></sup> Consumers anticipating a Nintendo release the following year at a lower price than the competition reportedly reduced the sales of competing Sega and Sony consoles during the important Christmas shopping season.<sup id="cite_ref-Popular_Will_53-0" class="reference"><a href="#cite_note-Popular_Will-53"><span class="cite-bracket">&#91;</span>50<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page / location: 24">&#58;&#8202;24&#8202;</span></sup> <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i> editor Ed Semrad even suggested that Nintendo may have announced the April 21, 1996 release date with this end in mind, knowing in advance that the system would not be ready by that date.<sup id="cite_ref-54" class="reference"><a href="#cite_note-54"><span class="cite-bracket">&#91;</span>51<span class="cite-bracket">&#93;</span></a></sup> </p><p>In its explanation of the delay, Nintendo claimed it needed more time for Nintendo 64 software to mature,<sup id="cite_ref-Brandt_19-3" class="reference"><a href="#cite_note-Brandt-19"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup> and for third-party developers to produce games.<sup id="cite_ref-Fisher_14-2" class="reference"><a href="#cite_note-Fisher-14"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">&#91;</span>52<span class="cite-bracket">&#93;</span></a></sup> Adrian Sfarti, a former engineer for SGI, attributed the delay to hardware problems; he claimed that the chips underperformed in testing and were being redesigned.<sup id="cite_ref-Brandt_19-4" class="reference"><a href="#cite_note-Brandt-19"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup> In 1996, the Nintendo 64's software development kit was completely redesigned as the Windows-based Partner-N64 system, by Kyoto Microcomputer, Co. Ltd. of Japan.<sup id="cite_ref-KMC_Overview_56-0" class="reference"><a href="#cite_note-KMC_Overview-56"><span class="cite-bracket">&#91;</span>53<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Metrowerks_Kyoto_57-0" class="reference"><a href="#cite_note-Metrowerks_Kyoto-57"><span class="cite-bracket">&#91;</span>54<span class="cite-bracket">&#93;</span></a></sup> </p><p>The Nintendo 64's release date was later delayed again, to June 23, 1996. Nintendo said the reason for this delay, and in particular, the cancellation of plans to release the console in all markets worldwide simultaneously, was that the company's marketing studies now indicated that they would not be able to manufacture enough units to meet demand by April 21, 1996, potentially angering retailers in the same way Sega had done with its surprise early launch of the Saturn in North America and Europe.<sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">&#91;</span>55<span class="cite-bracket">&#93;</span></a></sup> </p><p>To counteract the possibility that gamers would grow impatient with the wait for the Nintendo 64 and purchase one of the several competing consoles already on the market, Nintendo ran ads for the system well in advance of its announced release dates, with slogans like "Wait for it..." and "Is it worth the wait? Only if you want the best!"<sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">&#91;</span>56<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Release">Release</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=5" title="Edit section: Release"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><i><a href="/wiki/Popular_Electronics" title="Popular Electronics">Popular Electronics</a></i> called the launch a "much hyped, long-anticipated moment".<sup id="cite_ref-Popular_Will_53-1" class="reference"><a href="#cite_note-Popular_Will-53"><span class="cite-bracket">&#91;</span>50<span class="cite-bracket">&#93;</span></a></sup> Several months before the launch, <i><a href="/wiki/GamePro" title="GamePro">GamePro</a></i> reported that many gamers, including a large percentage of their own editorial staff, were already saying they favored the Nintendo 64 over the Saturn and PlayStation.<sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">&#91;</span>57<span class="cite-bracket">&#93;</span></a></sup> </p><p>The console was first released in Japan on June 23, 1996.<sup id="cite_ref-The_Signal_Jun_24_3-1" class="reference"><a href="#cite_note-The_Signal_Jun_24-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> Though the initial shipment of 300,000 units sold out on the first day, Nintendo successfully avoided a repeat of the Super Famicom launch day pandemonium, in part by using a wider retail network which included convenience stores.<sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">&#91;</span>58<span class="cite-bracket">&#93;</span></a></sup> The remaining 200,000 units of the first production run shipped on June 26 and 30, with almost all of them reserved ahead of time.<sup id="cite_ref-62" class="reference"><a href="#cite_note-62"><span class="cite-bracket">&#91;</span>59<span class="cite-bracket">&#93;</span></a></sup> In the months between the Japanese and North American launches, the Nintendo 64 saw brisk sales on the American <a href="/wiki/Gray_market" class="mw-redirect" title="Gray market">gray market</a>, with import stores charging as much as $699 plus shipping for the system.<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">&#91;</span>60<span class="cite-bracket">&#93;</span></a></sup> The Nintendo 64 was first sold in North America on September 26, 1996, though having been advertised for the 29th.<sup id="cite_ref-N64&#39;s_U.S._Launch_64-0" class="reference"><a href="#cite_note-N64&#39;s_U.S._Launch-64"><span class="cite-bracket">&#91;</span>61<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-65" class="reference"><a href="#cite_note-65"><span class="cite-bracket">&#91;</span>62<span class="cite-bracket">&#93;</span></a></sup> It was launched with just two games in the United States, <i><a href="/wiki/Pilotwings_64" title="Pilotwings 64">Pilotwings 64</a></i> and <i><a href="/wiki/Super_Mario_64" title="Super Mario 64">Super Mario 64</a></i>; <i>Cruis'n USA</i> was pulled from the line-up less than a month before launch because it did not meet Nintendo's quality standards.<sup id="cite_ref-66" class="reference"><a href="#cite_note-66"><span class="cite-bracket">&#91;</span>63<span class="cite-bracket">&#93;</span></a></sup> In 1994, prior to the launch, Nintendo of America chairman Howard Lincoln emphasized the quality of first-party games, saying "... we're convinced that a few great games at launch are more important than great games mixed in with a lot of dogs".<sup id="cite_ref-Billboard:_June_25,_1994_38-1" class="reference"><a href="#cite_note-Billboard:_June_25,_1994-38"><span class="cite-bracket">&#91;</span>35<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page / location: 77">&#58;&#8202;77&#8202;</span></sup> Its American launch was wildly successful, breaking records - its first day sales were significantly higher than PlayStation's and Saturn's respective launches the year before.<sup id="cite_ref-67" class="reference"><a href="#cite_note-67"><span class="cite-bracket">&#91;</span>64<span class="cite-bracket">&#93;</span></a></sup> </p><p>The <a href="/wiki/PAL" title="PAL">PAL</a> version of the console was released in Europe on March 1, 1997, except for France where it was released on September 1 of the same year.<sup id="cite_ref-The_Guardian_Mar_1_4-1" class="reference"><a href="#cite_note-The_Guardian_Mar_1-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-68" class="reference"><a href="#cite_note-68"><span class="cite-bracket">&#91;</span>65<span class="cite-bracket">&#93;</span></a></sup> According to Nintendo of America representatives, Nintendo had been planning a simultaneous launch in Japan, North America, and Europe, but market studies indicated that worldwide demand for the system far exceeded the number of units they could have ready by launch, potentially leading to consumer and retailer frustration.<sup id="cite_ref-69" class="reference"><a href="#cite_note-69"><span class="cite-bracket">&#91;</span>66<span class="cite-bracket">&#93;</span></a></sup> </p><p>Originally intended to be priced at <span style="white-space: nowrap">US$250</span>,<sup id="cite_ref-Fisher_14-3" class="reference"><a href="#cite_note-Fisher-14"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> the console was ultimately launched at <span style="white-space: nowrap">US$199.99</span> to make it competitive with Sony and Sega offerings, as both the Saturn and PlayStation had been lowered to $199.99 earlier that summer.<sup id="cite_ref-Stone_Croal_hot_70-0" class="reference"><a href="#cite_note-Stone_Croal_hot-70"><span class="cite-bracket">&#91;</span>67<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-71" class="reference"><a href="#cite_note-71"><span class="cite-bracket">&#91;</span>68<span class="cite-bracket">&#93;</span></a></sup> Nintendo priced the console as an <a href="/wiki/Impulse_purchase" title="Impulse purchase">impulse purchase</a>, a strategy from the toy industry.<sup id="cite_ref-Miller_72-0" class="reference"><a href="#cite_note-Miller-72"><span class="cite-bracket">&#91;</span>69<span class="cite-bracket">&#93;</span></a></sup> The price of the console in the United States was further reduced in August 1998.<sup id="cite_ref-1998_price_cut_73-0" class="reference"><a href="#cite_note-1998_price_cut-73"><span class="cite-bracket">&#91;</span>70<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading4"><h4 id="Promotion">Promotion</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=6" title="Edit section: Promotion"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The Nintendo 64's North American launch was backed with a $54&#160;million marketing campaign by <a href="/wiki/Leo_Burnett_Worldwide" title="Leo Burnett Worldwide">Leo Burnett Worldwide</a> (meaning over $100 in marketing per North American unit that had been manufactured up to this point).<sup id="cite_ref-NGen20_74-0" class="reference"><a href="#cite_note-NGen20-74"><span class="cite-bracket">&#91;</span>71<span class="cite-bracket">&#93;</span></a></sup> While the competing Saturn and PlayStation both set teenagers and adults as their target audience, the Nintendo 64's target audience was pre-teens.<sup id="cite_ref-75" class="reference"><a href="#cite_note-75"><span class="cite-bracket">&#91;</span>72<span class="cite-bracket">&#93;</span></a></sup> </p><p>To boost sales during the slow post-Christmas season, Nintendo and General Mills worked together on a promotional campaign that appeared in early 1999. The advertisement by <a href="/wiki/Saatchi_%26_Saatchi" title="Saatchi &amp; Saatchi">Saatchi &amp; Saatchi</a>, New York began on January 25 and encouraged children to buy <a href="/wiki/Fruit_by_the_Foot" title="Fruit by the Foot">Fruit by the Foot</a> snacks for tips to help them with their Nintendo 64 games. Ninety different tips were available, with three variations of thirty tips each.<sup id="cite_ref-BrandWeek_Mills_76-0" class="reference"><a href="#cite_note-BrandWeek_Mills-76"><span class="cite-bracket">&#91;</span>73<span class="cite-bracket">&#93;</span></a></sup> </p><p>Nintendo advertised its Funtastic Series of peripherals with a $10&#160;million print and television campaign from February 28 to April 30, 2000. Leo Burnett Worldwide was in charge again.<sup id="cite_ref-Wasserman_peripherals_77-0" class="reference"><a href="#cite_note-Wasserman_peripherals-77"><span class="cite-bracket">&#91;</span>74<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Hardware">Hardware</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=7" title="Edit section: Hardware"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Technical_specifications">Technical specifications</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=8" title="Edit section: Technical specifications"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <table class="wikitable" style="float:right; margin:0.5em 0 0.5em 1.4em; text-align:center;"> <tbody><tr> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:CPU-NUS_01.jpg" class="mw-file-description" title="VR4300 CPU"><img alt="VR4300 CPU" src="//upload.wikimedia.org/wikipedia/commons/thumb/d/d0/CPU-NUS_01.jpg/100px-CPU-NUS_01.jpg" decoding="async" width="100" height="82" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/d0/CPU-NUS_01.jpg/150px-CPU-NUS_01.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/d0/CPU-NUS_01.jpg/200px-CPU-NUS_01.jpg 2x" data-file-width="641" data-file-height="528" /></a><figcaption>VR4300 CPU</figcaption></figure> </td> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:RCP-NUS_01.jpg" class="mw-file-description" title="64-bit &quot;Reality Coprocessor&quot;"><img alt="64-bit &quot;Reality Coprocessor&quot;" src="//upload.wikimedia.org/wikipedia/commons/thumb/7/7d/RCP-NUS_01.jpg/100px-RCP-NUS_01.jpg" decoding="async" width="100" height="88" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/7/7d/RCP-NUS_01.jpg/150px-RCP-NUS_01.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/7/7d/RCP-NUS_01.jpg/200px-RCP-NUS_01.jpg 2x" data-file-width="634" data-file-height="556" /></a><figcaption>64-bit "Reality Coprocessor"</figcaption></figure> </td> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:RDRAM18-NUS_01.jpg" class="mw-file-description" title="2-chip RDRAM"><img alt="2-chip RDRAM" src="//upload.wikimedia.org/wikipedia/commons/thumb/b/be/RDRAM18-NUS_01.jpg/100px-RDRAM18-NUS_01.jpg" decoding="async" width="100" height="85" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/be/RDRAM18-NUS_01.jpg/150px-RDRAM18-NUS_01.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/b/be/RDRAM18-NUS_01.jpg/200px-RDRAM18-NUS_01.jpg 2x" data-file-width="654" data-file-height="553" /></a><figcaption>2-chip <a href="/wiki/RDRAM" title="RDRAM">RDRAM</a></figcaption></figure> </td></tr> <tr> <td style="width:100px;"><span style="font-size:85%;">VR4300 CPU</span> </td> <td style="width:100px;"><span style="font-size:85%;">64-bit "Reality Coprocessor"</span> </td> <td style="width:100px;"><span style="font-size:85%;">2-chip <a href="/wiki/RDRAM" title="RDRAM">RDRAM</a></span> </td></tr> <tr> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:Nintendo-N64-Motherboard-Bottom.jpg" class="mw-file-description" title="Main motherboard"><img alt="Main motherboard" src="//upload.wikimedia.org/wikipedia/commons/thumb/d/dd/Nintendo-N64-Motherboard-Bottom.jpg/100px-Nintendo-N64-Motherboard-Bottom.jpg" decoding="async" width="100" height="94" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/dd/Nintendo-N64-Motherboard-Bottom.jpg/150px-Nintendo-N64-Motherboard-Bottom.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/dd/Nintendo-N64-Motherboard-Bottom.jpg/200px-Nintendo-N64-Motherboard-Bottom.jpg 2x" data-file-width="4020" data-file-height="3780" /></a><figcaption>Main motherboard</figcaption></figure> </td> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:Nintendo-N64-Motherboard-Top.jpg" class="mw-file-description" title="Main motherboard"><img alt="Main motherboard" src="//upload.wikimedia.org/wikipedia/commons/thumb/3/36/Nintendo-N64-Motherboard-Top.jpg/100px-Nintendo-N64-Motherboard-Top.jpg" decoding="async" width="100" height="94" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/3/36/Nintendo-N64-Motherboard-Top.jpg/150px-Nintendo-N64-Motherboard-Top.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/3/36/Nintendo-N64-Motherboard-Top.jpg/200px-Nintendo-N64-Motherboard-Top.jpg 2x" data-file-width="4020" data-file-height="3780" /></a><figcaption>Main motherboard</figcaption></figure> </td> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:Nintendo-64-Memory-Expansion-Pak_Front.jpg" class="mw-file-description" title="Memory Expansion Pak"><img alt="Memory Expansion Pak" src="//upload.wikimedia.org/wikipedia/commons/thumb/c/c8/Nintendo-64-Memory-Expansion-Pak_Front.jpg/100px-Nintendo-64-Memory-Expansion-Pak_Front.jpg" decoding="async" width="100" height="107" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/c/c8/Nintendo-64-Memory-Expansion-Pak_Front.jpg/150px-Nintendo-64-Memory-Expansion-Pak_Front.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/c/c8/Nintendo-64-Memory-Expansion-Pak_Front.jpg/200px-Nintendo-64-Memory-Expansion-Pak_Front.jpg 2x" data-file-width="1470" data-file-height="1570" /></a><figcaption>Memory Expansion Pak</figcaption></figure> </td></tr> <tr> <td style="width:100px;"><span style="font-size:85%;"><a href="/wiki/Motherboard" title="Motherboard">Motherboard</a> (bottom)</span> </td> <td style="width:100px;"><span style="font-size:85%;">Motherboard (top)<br />(<a href="https://commons.wikimedia.org/wiki/File:Nintendo-N64-Motherboard-Top.jpg" class="extiw" title="commons:File:Nintendo-N64-Motherboard-Top.jpg">Annotated</a>)</span> </td> <td style="width:100px;"><span style="font-size:85%;">Memory Expansion Pak</span> </td></tr></tbody></table> <p>The console's main <a href="/wiki/Microprocessor" title="Microprocessor">microprocessor</a> is a <a href="/wiki/64-bit" class="mw-redirect" title="64-bit">64-bit</a> <a href="/wiki/NEC" title="NEC">NEC</a> <a href="/wiki/R4200" title="R4200">VR4300</a> <a href="/wiki/CPU" class="mw-redirect" title="CPU">CPU</a> with a <a href="/wiki/Clock_rate" title="Clock rate">clock rate</a> of 93.75&#160;MHz and a performance of 125 <a href="/wiki/Million_instructions_per_second" class="mw-redirect" title="Million instructions per second">million instructions per second</a>.<sup id="cite_ref-NECVR4300_78-0" class="reference"><a href="#cite_note-NECVR4300-78"><span class="cite-bracket">&#91;</span>75<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/Popular_Electronics" title="Popular Electronics">Popular Electronics</a></i> said it had power similar to the <a href="/wiki/Pentium" title="Pentium">Pentium</a> processors found in desktop computers.<sup id="cite_ref-Popular_Will_53-2" class="reference"><a href="#cite_note-Popular_Will-53"><span class="cite-bracket">&#91;</span>50<span class="cite-bracket">&#93;</span></a></sup> Except for its narrower <a href="/wiki/32-bit" class="mw-redirect" title="32-bit">32-bit</a> system <a href="/wiki/Bus_(computing)" title="Bus (computing)">bus</a>, the VR4300 retained the computational abilities of the more powerful 64-bit MIPS R4300i,<sup id="cite_ref-NECVR4300_78-1" class="reference"><a href="#cite_note-NECVR4300-78"><span class="cite-bracket">&#91;</span>75<span class="cite-bracket">&#93;</span></a></sup> though software rarely took advantage of 64-bit <a href="/wiki/Significant_figures" title="Significant figures">data precision</a> operations. Nintendo 64 games generally used faster and more compact 32-bit data-operations,<sup id="cite_ref-32bitmode_79-0" class="reference"><a href="#cite_note-32bitmode-79"><span class="cite-bracket">&#91;</span>76<span class="cite-bracket">&#93;</span></a></sup> as these were sufficient to generate 3D-scene data for the console's RSP (Reality Signal Processor) unit. In addition, 32-bit code executes faster and requires less storage space (which is at a premium on the Nintendo 64's cartridges). </p><p>In terms of its <a href="/wiki/Random-access_memory" title="Random-access memory">random-access memory</a> (RAM), the Nintendo 64 was one of the first consoles to implement a unified memory subsystem, instead of having separate banks of memory for CPU, audio, and video operations.<sup id="cite_ref-80" class="reference"><a href="#cite_note-80"><span class="cite-bracket">&#91;</span>77<span class="cite-bracket">&#93;</span></a></sup> The memory itself consists of 4 <a href="/wiki/Megabyte" title="Megabyte">megabytes</a> of <a href="/wiki/Rambus" title="Rambus">Rambus</a> <a href="/wiki/RDRAM" title="RDRAM">RDRAM</a>, expandable to 8&#160;MB with the <a href="/wiki/Expansion_Pak" class="mw-redirect" title="Expansion Pak">Expansion Pak</a>. Rambus was quite new at the time and offered Nintendo a way to provide a large amount of bandwidth for a relatively low cost. </p><p>Audio may be processed by the Reality Coprocessor or the CPU and is output to a DAC with up to <span class="nowrap">48.0 <a href="/wiki/KHz" class="mw-redirect" title="KHz">kHz</a></span> sample rate.<sup id="cite_ref-NGen12_81-0" class="reference"><a href="#cite_note-NGen12-81"><span class="cite-bracket">&#91;</span>78<span class="cite-bracket">&#93;</span></a></sup> </p><p>The system allows for video output in two formats: <a href="/wiki/Composite_video" title="Composite video">composite video</a><sup id="cite_ref-82" class="reference"><a href="#cite_note-82"><span class="cite-bracket">&#91;</span>79<span class="cite-bracket">&#93;</span></a></sup> and <a href="/wiki/S-Video" title="S-Video">S-Video</a>. The composite and S-Video cables are the same as those used with the preceding <a href="/wiki/Super_NES" class="mw-redirect" title="Super NES">Super NES</a> and succeeding <a href="/wiki/GameCube" title="GameCube">GameCube</a> platforms. </p><p>The Nintendo 64 supports <a href="/wiki/Millions_of_colors" class="mw-redirect" title="Millions of colors">16.8 million colors</a>.<sup id="cite_ref-83" class="reference"><a href="#cite_note-83"><span class="cite-bracket">&#91;</span>80<span class="cite-bracket">&#93;</span></a></sup> The system can display resolutions from 320×240 up to 640×480 pixels. Most games that make use of the system's higher resolution mode require use of the Expansion Pak RAM upgrade; though several do not,<sup id="cite_ref-IGN-Pak_84-0" class="reference"><a href="#cite_note-IGN-Pak-84"><span class="cite-bracket">&#91;</span>81<span class="cite-bracket">&#93;</span></a></sup> such as Acclaim's <i><a href="/wiki/NFL_Quarterback_Club" title="NFL Quarterback Club">NFL Quarterback Club</a></i> series and <a href="/wiki/EA_Sports" title="EA Sports">EA Sports</a>'s second generation <i><a href="/wiki/Madden_NFL" title="Madden NFL">Madden</a></i>, <i><a href="/wiki/FIFA_(video_game_series)" title="FIFA (video game series)">FIFA</a></i>, <i>Supercross</i>, and <i><a href="/wiki/NHL_(video_game_series)" title="NHL (video game series)">NHL</a></i> games. The majority of games use the system's low resolution 320×240 mode.<sup id="cite_ref-IGN-Pak_84-1" class="reference"><a href="#cite_note-IGN-Pak-84"><span class="cite-bracket">&#91;</span>81<span class="cite-bracket">&#93;</span></a></sup> Many games support a video display ratio of up to <a href="/wiki/16:9" class="mw-redirect" title="16:9">16:9</a> using either <a href="/wiki/Anamorphic_widescreen" title="Anamorphic widescreen">anamorphic widescreen</a> or <a href="/wiki/Letterboxing_(filming)" title="Letterboxing (filming)">letterboxing</a>. </p> <div class="mw-heading mw-heading3"><h3 id="Controller">Controller</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=9" title="Edit section: Controller"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Nintendo_64_controller" title="Nintendo 64 controller">Nintendo 64 controller</a></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:N64-Controller-Gray.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/5/56/N64-Controller-Gray.jpg/220px-N64-Controller-Gray.jpg" decoding="async" width="220" height="175" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/56/N64-Controller-Gray.jpg/330px-N64-Controller-Gray.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/56/N64-Controller-Gray.jpg/440px-N64-Controller-Gray.jpg 2x" data-file-width="3060" data-file-height="2440" /></a><figcaption>A gray Nintendo 64 controller</figcaption></figure> <p>The Nintendo 64 controller has an "M" shape with 10 buttons, one <a href="/wiki/Analog_stick" title="Analog stick">analog control stick</a>, and a <a href="/wiki/Directional_pad" class="mw-redirect" title="Directional pad">directional pad</a>. </p><p>The Nintendo 64 is one of the first with four controller ports. According to Shigeru Miyamoto, Nintendo opted to have four controller ports for its first console powerful enough to handle a four player <a href="/wiki/Split_screen_(video_games)" class="mw-redirect" title="Split screen (video games)">split screen</a> without significant slowdown.<sup id="cite_ref-85" class="reference"><a href="#cite_note-85"><span class="cite-bracket">&#91;</span>82<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Game_Paks">Game Paks</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=10" title="Edit section: Game Paks"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Nintendo_64_Game_Pak" title="Nintendo 64 Game Pak">Nintendo 64 Game Pak</a></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:N64-Game-Cartridge.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/8/83/N64-Game-Cartridge.jpg/220px-N64-Game-Cartridge.jpg" decoding="async" width="220" height="132" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/8/83/N64-Game-Cartridge.jpg/330px-N64-Game-Cartridge.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/8/83/N64-Game-Cartridge.jpg/440px-N64-Game-Cartridge.jpg 2x" data-file-width="3860" data-file-height="2320" /></a><figcaption>Open and unopened Nintendo 64 Game Paks</figcaption></figure> <p>After Nintendo's multiple plans for <a href="/wiki/Compact_disc" title="Compact disc">compact disc</a>-based games for Super NES, the industry expected its next console to, like PlayStation, use that medium. The first Nintendo 64 prototypes in November 1995 surprised observers by again using <a href="/wiki/ROM_cartridge" title="ROM cartridge">ROM cartridge</a>.<sup id="cite_ref-maher20231208_86-0" class="reference"><a href="#cite_note-maher20231208-86"><span class="cite-bracket">&#91;</span>83<span class="cite-bracket">&#93;</span></a></sup> Cartridge size varies<sup id="cite_ref-hardware1_87-0" class="reference"><a href="#cite_note-hardware1-87"><span class="cite-bracket">&#91;</span>84<span class="cite-bracket">&#93;</span></a></sup> from 4 to 64&#160;MB. Many cartridges include the ability to save games internally. </p><p>Nintendo's controversial selection of the cartridge medium for the Nintendo 64 has been cited as a key factor in the company losing its dominant position in the gaming market. Some of the cartridge's advantages are difficult for developers to manifest prominently,<sup id="cite_ref-The_N64_Hardware_88-0" class="reference"><a href="#cite_note-The_N64_Hardware-88"><span class="cite-bracket">&#91;</span>85<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-CD_Capacity_89-0" class="reference"><a href="#cite_note-CD_Capacity-89"><span class="cite-bracket">&#91;</span>86<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-videogameconsolelibrary90_90-0" class="reference"><a href="#cite_note-videogameconsolelibrary90-90"><span class="cite-bracket">&#91;</span>87<span class="cite-bracket">&#93;</span></a></sup> requiring innovative solutions which only came late in the console's life cycle.<sup id="cite_ref-Bringing_Indy_to_N64_91-0" class="reference"><a href="#cite_note-Bringing_Indy_to_N64-91"><span class="cite-bracket">&#91;</span>88<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Indiana_Jones_and_the_Infernal_Machine_92-0" class="reference"><a href="#cite_note-Indiana_Jones_and_the_Infernal_Machine-92"><span class="cite-bracket">&#91;</span>89<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Interview:_Battling_the_N64_(Naboo)_93-0" class="reference"><a href="#cite_note-Interview:_Battling_the_N64_(Naboo)-93"><span class="cite-bracket">&#91;</span>90<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading4"><h4 id="Advantages">Advantages</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=11" title="Edit section: Advantages"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Nintendo cited several advantages for making the Nintendo 64 cartridge-based,<sup id="cite_ref-advantages_94-0" class="reference"><a href="#cite_note-advantages-94"><span class="cite-bracket">&#91;</span>91<span class="cite-bracket">&#93;</span></a></sup> primarily cartridges' very fast load times in comparison to compact disc-based games. Being able to play a cartridge game almost immediately had helped Nintendo defeat the <a href="/wiki/Commodore_64" title="Commodore 64">Commodore 64</a> and other US home computers in the 1980s.<sup id="cite_ref-maher20231208_86-1" class="reference"><a href="#cite_note-maher20231208-86"><span class="cite-bracket">&#91;</span>83<span class="cite-bracket">&#93;</span></a></sup> While loading screens appear in many <a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a> games, they are rare in Nintendo 64 games. Although vulnerable to long-term environmental damage,<sup id="cite_ref-advantages_94-1" class="reference"><a href="#cite_note-advantages-94"><span class="cite-bracket">&#91;</span>91<span class="cite-bracket">&#93;</span></a></sup> the cartridges are far more resistant to physical damage than compact discs. Nintendo also cited the fact that cartridges are more difficult to pirate than CDs, thus resisting <a href="/wiki/Copyright_infringement" title="Copyright infringement">copyright infringement</a>, albeit at the expense of lowered <a href="/wiki/Profit_margin" title="Profit margin">profit margin</a> for Nintendo.<sup id="cite_ref-95" class="reference"><a href="#cite_note-95"><span class="cite-bracket">&#91;</span>92<span class="cite-bracket">&#93;</span></a></sup> While unauthorized N64 interface devices for the PC were later developed, these devices are rare when compared to a regular CD drive used on the PlayStation, which suffered widespread copyright infringement.<sup id="cite_ref-PC_World_-_5_biggest_console_battles_96-0" class="reference"><a href="#cite_note-PC_World_-_5_biggest_console_battles-96"><span class="cite-bracket">&#91;</span>93<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-The_Motley_Fool_-_Nintendo_Fear_Piracy_97-0" class="reference"><a href="#cite_note-The_Motley_Fool_-_Nintendo_Fear_Piracy-97"><span class="cite-bracket">&#91;</span>94<span class="cite-bracket">&#93;</span></a></sup> </p> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1224211176"><div class="quotebox pullquote floatright" style="width:30em; ;"> <blockquote class="quotebox-quote left-aligned" style=""> <p>The big strength was the N64 cartridge. We use the cartridge almost like normal RAM and are streaming all level data, textures, animations, music, sound and even program code while the game is running. With the final size of the levels and the amount of textures, the RAM of the N64 never would have been even remotely enough to fit any individual level. So the cartridge technology really saved the day. </p> </blockquote> <div style="padding-bottom: 0; padding-top: 0.5em"><cite class="left-aligned" style="">Factor 5, <i>Bringing Indy to N64</i> at IGN<sup id="cite_ref-Bringing_Indy_to_N64_91-1" class="reference"><a href="#cite_note-Bringing_Indy_to_N64-91"><span class="cite-bracket">&#91;</span>88<span class="cite-bracket">&#93;</span></a></sup></cite></div> </div> <div class="mw-heading mw-heading4"><h4 id="Disadvantages">Disadvantages</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=12" title="Edit section: Disadvantages"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>On the downside, cartridges took longer to manufacture than CDs, with each production run (from order to delivery) taking two weeks or more.<sup id="cite_ref-asiaweek-marketshare_98-0" class="reference"><a href="#cite_note-asiaweek-marketshare-98"><span class="cite-bracket">&#91;</span>95<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-maher20231208_86-2" class="reference"><a href="#cite_note-maher20231208-86"><span class="cite-bracket">&#91;</span>83<span class="cite-bracket">&#93;</span></a></sup> This meant that publishers of Nintendo 64 games had to predict demand for a game ahead of its release. They risked being left with a surplus of expensive cartridges for a failed game, or a weeks-long shortage of product if they underestimated a game's popularity.<sup id="cite_ref-asiaweek-marketshare_98-1" class="reference"><a href="#cite_note-asiaweek-marketshare-98"><span class="cite-bracket">&#91;</span>95<span class="cite-bracket">&#93;</span></a></sup> The cost of producing a Nintendo 64 cartridge was also far higher than for a CD.<sup id="cite_ref-NGen12_81-1" class="reference"><a href="#cite_note-NGen12-81"><span class="cite-bracket">&#91;</span>78<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-maher20231208_86-3" class="reference"><a href="#cite_note-maher20231208-86"><span class="cite-bracket">&#91;</span>83<span class="cite-bracket">&#93;</span></a></sup> Publishers passed these expenses onto the consumer. Nintendo 64 games cost an average of $10 more when compared to games produced for rival consoles.<sup id="cite_ref-Ryan_gotta_99-0" class="reference"><a href="#cite_note-Ryan_gotta-99"><span class="cite-bracket">&#91;</span>96<span class="cite-bracket">&#93;</span></a></sup> The higher cost also created the potential for much greater losses to the game's publisher in the case of a flop, making the less risky CD medium tempting for third-party companies.<sup id="cite_ref-100" class="reference"><a href="#cite_note-100"><span class="cite-bracket">&#91;</span>97<span class="cite-bracket">&#93;</span></a></sup> Some third-party companies also complained that they were at an unfair disadvantage against Nintendo first-party developers when publishing games for the Nintendo 64, since Nintendo owned the manufacturing plant where cartridges for their consoles are made and therefore could sell their first party games at a lower price,<sup id="cite_ref-NGen20_74-1" class="reference"><a href="#cite_note-NGen20-74"><span class="cite-bracket">&#91;</span>71<span class="cite-bracket">&#93;</span></a></sup> and prioritize their production over those of other companies.<sup id="cite_ref-maher20231208_86-4" class="reference"><a href="#cite_note-maher20231208-86"><span class="cite-bracket">&#91;</span>83<span class="cite-bracket">&#93;</span></a></sup> </p><p>Perhaps the most important reason for cartridge, observers thought, was what a later writer described as "Nintendo’s congenital need to be <i>different</i>, and to assert its idiosyncratic hegemony by making everyone else dance to its tune while it was at it".<sup id="cite_ref-maher20231208_86-5" class="reference"><a href="#cite_note-maher20231208-86"><span class="cite-bracket">&#91;</span>83<span class="cite-bracket">&#93;</span></a></sup> </p><p>As <a href="/wiki/Fifth_generation_of_video_game_consoles" title="Fifth generation of video game consoles">fifth generation</a> games became more complex in content, sound and graphics, games began to exceed the limits of cartridge storage capacity. Nintendo 64 cartridges had a maximum of 64&#160;MB of data,<sup id="cite_ref-The_N64_Hardware_88-1" class="reference"><a href="#cite_note-The_N64_Hardware-88"><span class="cite-bracket">&#91;</span>85<span class="cite-bracket">&#93;</span></a></sup> whereas CDs held 650&#160;MB.<sup id="cite_ref-NGen14_101-0" class="reference"><a href="#cite_note-NGen14-101"><span class="cite-bracket">&#91;</span>98<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-CD_Capacity_89-1" class="reference"><a href="#cite_note-CD_Capacity-89"><span class="cite-bracket">&#91;</span>86<span class="cite-bracket">&#93;</span></a></sup> The <i><a href="/wiki/Los_Angeles_Times" title="Los Angeles Times">Los Angeles Times</a></i> initially defended the quality control incentives associated with working with limited storage on cartridges, citing Nintendo's position that cartridge game developers tend to "place a premium on substance over flash", and noted that the N64 launch games are free of "poorly acted live-action sequences or half-baked musical overtures" which it says tend to be found on CD-ROM games.<sup id="cite_ref-Curtiss_wonder_102-0" class="reference"><a href="#cite_note-Curtiss_wonder-102"><span class="cite-bracket">&#91;</span>99<span class="cite-bracket">&#93;</span></a></sup> However, the cartridge's limitations became apparent with software ported from other consoles, so Nintendo 64 versions of cross-platform games were truncated or redesigned with the storage limits of a cartridge in mind.<sup id="cite_ref-103" class="reference"><a href="#cite_note-103"><span class="cite-bracket">&#91;</span>100<span class="cite-bracket">&#93;</span></a></sup> For instance this meant fewer textures, and/or shorter music tracks, while <a href="/wiki/Full_motion_video" class="mw-redirect" title="Full motion video">full motion video</a> was not usually feasible for use in <a href="/wiki/Cutscene" title="Cutscene">cutscenes</a> unless heavily compressed and of very brief length.<sup id="cite_ref-NGen20_74-2" class="reference"><a href="#cite_note-NGen20-74"><span class="cite-bracket">&#91;</span>71<span class="cite-bracket">&#93;</span></a></sup> Another of its technical drawbacks is a limited-size texture <a href="/wiki/Cache_(computing)" title="Cache (computing)">cache</a>, which force textures of limited dimensions and reduced color depth, appearing stretched when covering in-game surfaces. </p><p>The era's competing systems from <a href="/wiki/Sony_Computer_Entertainment" class="mw-redirect" title="Sony Computer Entertainment">Sony</a> and <a href="/wiki/Sega" title="Sega">Sega</a> (the PlayStation and Saturn, respectively) used CD-ROM discs to store their games.<sup id="cite_ref-nintendo3_104-0" class="reference"><a href="#cite_note-nintendo3-104"><span class="cite-bracket">&#91;</span>101<span class="cite-bracket">&#93;</span></a></sup> As a result, game developers who had traditionally supported Nintendo game consoles were now developing games for the competition.<sup id="cite_ref-nintendo3_104-1" class="reference"><a href="#cite_note-nintendo3-104"><span class="cite-bracket">&#91;</span>101<span class="cite-bracket">&#93;</span></a></sup> Some third-party developers, such as <a href="/wiki/Square_(video_game_company)" title="Square (video game company)">Square</a> and <a href="/wiki/Enix" title="Enix">Enix</a>, whose <i><a href="/wiki/Final_Fantasy_VII" title="Final Fantasy VII">Final Fantasy VII</a></i> and <i><a href="/wiki/Dragon_Warrior_VII" class="mw-redirect" title="Dragon Warrior VII">Dragon Warrior VII</a></i> were initially planned for the Nintendo 64,<sup id="cite_ref-105" class="reference"><a href="#cite_note-105"><span class="cite-bracket">&#91;</span>102<span class="cite-bracket">&#93;</span></a></sup> switched to the PlayStation, citing the insufficient storage capacity of the N64 cartridges.<sup id="cite_ref-106" class="reference"><a href="#cite_note-106"><span class="cite-bracket">&#91;</span>103<span class="cite-bracket">&#93;</span></a></sup> Some who remained released fewer games to the Nintendo 64; <a href="/wiki/Konami" title="Konami">Konami</a> released fifty PlayStation games, but only twenty nine for the Nintendo 64. New Nintendo 64 game releases were infrequent while new games were coming out rapidly for the PlayStation.<sup id="cite_ref-videogameconsolelibrary90_90-1" class="reference"><a href="#cite_note-videogameconsolelibrary90-90"><span class="cite-bracket">&#91;</span>87<span class="cite-bracket">&#93;</span></a></sup> </p><p>Through the difficulties with third parties, the Nintendo 64 supported popular games such as <i><a href="/wiki/GoldenEye_007_(1997_video_game)" title="GoldenEye 007 (1997 video game)">GoldenEye 007</a></i>, giving it a long market life. Additionally, Nintendo's strong first-party <a href="/wiki/List_of_video_game_franchises" title="List of video game franchises">franchises</a><sup id="cite_ref-nintendo2_107-0" class="reference"><a href="#cite_note-nintendo2-107"><span class="cite-bracket">&#91;</span>104<span class="cite-bracket">&#93;</span></a></sup> such as <i><a href="/wiki/Mario_(franchise)" title="Mario (franchise)">Mario</a></i> had strong name brand appeal. Second-parties of Nintendo, such as <a href="/wiki/Rare_(company)" title="Rare (company)">Rare</a>, helped.<sup id="cite_ref-videogameconsolelibrary90_90-2" class="reference"><a href="#cite_note-videogameconsolelibrary90-90"><span class="cite-bracket">&#91;</span>87<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Color_variants">Color variants</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=13" title="Edit section: Color variants"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:N64-Console-Orange.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/b/b2/N64-Console-Orange.jpg/220px-N64-Console-Orange.jpg" decoding="async" width="220" height="110" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/b2/N64-Console-Orange.jpg/330px-N64-Console-Orange.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/b/b2/N64-Console-Orange.jpg/440px-N64-Console-Orange.jpg 2x" data-file-width="3800" data-file-height="1900" /></a><figcaption>A Nintendo 64 console and controller in Fire-Orange color</figcaption></figure> <p>The Nintendo 64 comes in several colors. The standard Nintendo 64 is charcoal gray, nearly black,<sup id="cite_ref-nintendo1_108-0" class="reference"><a href="#cite_note-nintendo1-108"><span class="cite-bracket">&#91;</span>105<span class="cite-bracket">&#93;</span></a></sup> and the controller is light gray (later releases in the U.S., Canada, and Australia included a bonus second controller in Atomic Purple). Various colorations and special editions were released. </p><p>Most Nintendo 64 game cartridges are gray in color, but some games have a colored cartridge.<sup id="cite_ref-109" class="reference"><a href="#cite_note-109"><span class="cite-bracket">&#91;</span>106<span class="cite-bracket">&#93;</span></a></sup> Fourteen games have black cartridges, and other colors (such as yellow, blue, red, gold, and green) were each used for six or fewer games. Several games, such as <i><a href="/wiki/The_Legend_of_Zelda:_Ocarina_of_Time" title="The Legend of Zelda: Ocarina of Time">The Legend of Zelda: Ocarina of Time</a></i>, were released both in standard gray and in colored, limited edition versions.<sup id="cite_ref-110" class="reference"><a href="#cite_note-110"><span class="cite-bracket">&#91;</span>107<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Programming_characteristics">Programming characteristics</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=14" title="Edit section: Programming characteristics"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The programming characteristics of the Nintendo 64 present unique challenges, with distinct potential advantages. <i><a href="/wiki/The_Economist" title="The Economist">The Economist</a></i> described effective programming for the Nintendo 64 as being "horrendously complex".<sup id="cite_ref-111" class="reference"><a href="#cite_note-111"><span class="cite-bracket">&#91;</span>108<span class="cite-bracket">&#93;</span></a></sup> As with many other game consoles and other types of embedded systems, the Nintendo 64's architectural optimizations are uniquely acute, due to a combination of oversight on the part of the hardware designers, limitations on 3D technology of the time, and manufacturing capabilities. </p><p>As the Nintendo 64 reached the end of its lifecycle, hardware development chief <a href="/wiki/Genyo_Takeda" title="Genyo Takeda">Genyo Takeda</a> repeatedly referred to the programming challenges using the word <span title="Hepburn transliteration"><i lang="ja-Latn">hansei</i></span><span style="font-weight: normal"> (<span title="Japanese-language text"><span lang="ja">反省</span></span>, 'reflective regret')</span>. Looking back, Takeda said "When we made Nintendo 64, we thought it was logical that if you want to make advanced games, it becomes technically more difficult. We were wrong. We now understand it's the cruising speed that matters, not the momentary flash of peak power."<sup id="cite_ref-It&#39;s_Hip_to_be_Square_112-0" class="reference"><a href="#cite_note-It&#39;s_Hip_to_be_Square-112"><span class="cite-bracket">&#91;</span>109<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Regional_lock-out">Regional lock-out</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=15" title="Edit section: Regional lock-out"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In contrast to the NES and the Super NES—in which the name of the platform and the hardware designs varied by region—Nintendo developed the same brand and hardware design for the Nintendo 64 in every region worldwide. The company initially announced that <a href="/wiki/Regional_lock-out" class="mw-redirect" title="Regional lock-out">regional lock-out</a> chips would be used to region-lock games,<sup id="cite_ref-113" class="reference"><a href="#cite_note-113"><span class="cite-bracket">&#91;</span>110<span class="cite-bracket">&#93;</span></a></sup> but this method was never actually implemented, with region-locking instead being enforced by the cartridge cases having different notches on the back side depending on the market.<sup id="cite_ref-114" class="reference"><a href="#cite_note-114"><span class="cite-bracket">&#91;</span>111<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Games">Games</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=16" title="Edit section: Games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/List_of_Nintendo_64_games" title="List of Nintendo 64 games">List of Nintendo 64 games</a>, <a href="/wiki/Nintendo_Selects#Nintendo_64" title="Nintendo Selects">List of Nintendo 64 Player's Choice games</a>, and <a href="/wiki/List_of_cancelled_Nintendo_64_games" title="List of cancelled Nintendo 64 games">List of cancelled Nintendo 64 games</a></div> <p>A total of 388 Nintendo 64 games were officially released, with just 85 exclusively sold in Japan. For comparison, the <a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a> received <a href="/wiki/List_of_PlayStation_(console)_games_(A%E2%80%93L)" title="List of PlayStation (console) games (A–L)">4,105 games</a>, the <a href="/wiki/Sega_Saturn" title="Sega Saturn">Saturn</a> got <a href="/wiki/List_of_Sega_Saturn_games" title="List of Sega Saturn games">over 1,000</a>, the <a href="/wiki/SNES" class="mw-redirect" title="SNES">SNES</a> got <a href="/wiki/List_of_Super_Nintendo_Entertainment_System_games" title="List of Super Nintendo Entertainment System games">1,755 games</a>, and the <a href="/wiki/NES" class="mw-redirect" title="NES">NES</a> got <a href="/wiki/List_of_Nintendo_Entertainment_System_games" title="List of Nintendo Entertainment System games">716 Western releases</a> plus <a href="/wiki/List_of_Famicom_games" class="mw-redirect" title="List of Famicom games">over 1,000 in Japan</a>. The considerably smaller Nintendo 64 game library has been attributed by some to the controversial decision not to adopt the CD-ROM, and programming difficulties for its complex architecture.<sup id="cite_ref-nintendo3_104-2" class="reference"><a href="#cite_note-nintendo3-104"><span class="cite-bracket">&#91;</span>101<span class="cite-bracket">&#93;</span></a></sup> This trend is also seen as a result of Hiroshi Yamauchi's strategy, announced during his speech at the Nintendo 64's November 1995 unveiling, that Nintendo would be restricting the number of games produced for the Nintendo 64 so that developers would focus on higher quality instead of quantity.<sup id="cite_ref-NGen14_101-1" class="reference"><a href="#cite_note-NGen14-101"><span class="cite-bracket">&#91;</span>98<span class="cite-bracket">&#93;</span></a></sup> The <i>Los Angeles Times</i> also observed that this was part of Nintendo's "penchant for perfection [...] while other platforms offer quite a bit of junk, Nintendo routinely orders game developers back to the boards to fix less-than-perfect titles".<sup id="cite_ref-Curtiss_wonder_102-1" class="reference"><a href="#cite_note-Curtiss_wonder-102"><span class="cite-bracket">&#91;</span>99<span class="cite-bracket">&#93;</span></a></sup> </p><p>Although having much less third-party support than rival consoles, Nintendo's strong first-party <a href="/wiki/List_of_video_game_franchises" title="List of video game franchises">franchises</a><sup id="cite_ref-nintendo2_107-1" class="reference"><a href="#cite_note-nintendo2-107"><span class="cite-bracket">&#91;</span>104<span class="cite-bracket">&#93;</span></a></sup> such as <i><a href="/wiki/Mario_(franchise)" title="Mario (franchise)">Mario</a></i> enjoyed wide brand appeal. Second-parties of Nintendo, such as <a href="/wiki/Rare_(company)" title="Rare (company)">Rare</a>, released groundbreaking titles.<sup id="cite_ref-videogameconsolelibrary90_90-3" class="reference"><a href="#cite_note-videogameconsolelibrary90-90"><span class="cite-bracket">&#91;</span>87<span class="cite-bracket">&#93;</span></a></sup> Consequently, the Nintendo 64 game library included a high number of critically acclaimed and widely sold games.<sup id="cite_ref-115" class="reference"><a href="#cite_note-115"><span class="cite-bracket">&#91;</span>112<span class="cite-bracket">&#93;</span></a></sup> According to TRSTS reports, three of the top five best-selling games in the U.S. for December 1996 were Nintendo 64 games (both of the remaining two were Super NES games).<sup id="cite_ref-116" class="reference"><a href="#cite_note-116"><span class="cite-bracket">&#91;</span>113<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/Super_Mario_64" title="Super Mario 64">Super Mario 64</a></i> is the best-selling console game of the generation, with 11&#160;million units sold<sup id="cite_ref-117" class="reference"><a href="#cite_note-117"><span class="cite-bracket">&#91;</span>114<span class="cite-bracket">&#93;</span></a></sup> beating <i><a href="/wiki/Gran_Turismo_(1997_video_game)" title="Gran Turismo (1997 video game)">Gran Turismo</a></i> for the <a href="/wiki/PlayStation" title="PlayStation">PlayStation</a> (at 10.85&#160;million<sup id="cite_ref-118" class="reference"><a href="#cite_note-118"><span class="cite-bracket">&#91;</span>115<span class="cite-bracket">&#93;</span></a></sup>) and <i><a href="/wiki/Final_Fantasy_VII" title="Final Fantasy VII">Final Fantasy VII</a></i> (at 9.72&#160;million<sup id="cite_ref-119" class="reference"><a href="#cite_note-119"><span class="cite-bracket">&#91;</span>116<span class="cite-bracket">&#93;</span></a></sup>) in sales. The game also received much praise from critics and helped to pioneer three-dimensional control schemes. <i><a href="/wiki/GoldenEye_007_(1997_video_game)" title="GoldenEye 007 (1997 video game)">GoldenEye 007</a></i> was important in the evolution of the <a href="/wiki/First-person_shooter" title="First-person shooter">first-person shooter</a>, and has been named one of the greatest in the genre.<sup id="cite_ref-120" class="reference"><a href="#cite_note-120"><span class="cite-bracket">&#91;</span>117<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/The_Legend_of_Zelda:_Ocarina_of_Time" title="The Legend of Zelda: Ocarina of Time">The Legend of Zelda: Ocarina of Time</a></i> set the standard for future 3D <a href="/wiki/Action-adventure_game" title="Action-adventure game">action-adventure games</a><sup id="cite_ref-Legend_of_Zelda:_Ocarina_of_Time_121-0" class="reference"><a href="#cite_note-Legend_of_Zelda:_Ocarina_of_Time-121"><span class="cite-bracket">&#91;</span>118<span class="cite-bracket">&#93;</span></a></sup> and is considered by many to be one of the <a href="/wiki/Greatest_games_ever_made" class="mw-redirect" title="Greatest games ever made">greatest games ever made</a>.<sup id="cite_ref-Legend_of_Zelda:_Ocarina_of_Time_121-1" class="reference"><a href="#cite_note-Legend_of_Zelda:_Ocarina_of_Time-121"><span class="cite-bracket">&#91;</span>118<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-1up_ocarina_122-0" class="reference"><a href="#cite_note-1up_ocarina-122"><span class="cite-bracket">&#91;</span>119<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-best_games_123-0" class="reference"><a href="#cite_note-best_games-123"><span class="cite-bracket">&#91;</span>120<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Graphics">Graphics</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=17" title="Edit section: Graphics"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The most graphically demanding Nintendo 64 games on larger 32 or 64&#160;MB cartridges are among the most advanced and detailed of 32- and 64-bit platforms. To maximize the hardware, developers created custom <a href="/wiki/Microcode" title="Microcode">microcode</a>. Nintendo 64 games running on custom microcode benefit from much higher polygon counts and more advanced lighting, animation, physics, and AI routines than its competition. <i><a href="/wiki/Conker%27s_Bad_Fur_Day" title="Conker&#39;s Bad Fur Day">Conker's Bad Fur Day</a></i> is arguably the pinnacle of its generation combining multicolored real-time lighting that illuminates each area to real-time shadowing, and detailed texturing replete with a full in-game facial animation system. The Nintendo 64 is capable of executing many more advanced and complex rendering techniques than its competitors. It is the first home console to feature <a href="/wiki/Trilinear_filtering" title="Trilinear filtering">trilinear filtering</a>,<sup id="cite_ref-124" class="reference"><a href="#cite_note-124"><span class="cite-bracket">&#91;</span>121<span class="cite-bracket">&#93;</span></a></sup> to smooth textures. This contrasts with the <a href="/wiki/Sega_Saturn" title="Sega Saturn">Saturn</a> and <a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a>, which use <a href="/wiki/Nearest-neighbor_interpolation" title="Nearest-neighbor interpolation">nearest-neighbor interpolation</a><sup id="cite_ref-125" class="reference"><a href="#cite_note-125"><span class="cite-bracket">&#91;</span>122<span class="cite-bracket">&#93;</span></a></sup> and produce more <a href="/wiki/Pixelation" title="Pixelation">pixelated</a> textures. Overall however the results of the Nintendo cartridge system were mixed. </p><p>The smaller storage size of ROM cartridges can limit the number of available textures. As a result, many games with much smaller 8 or 12&#160;MB cartridges are forced to stretch textures over larger surfaces. Compounded by a limit of 4,096 bytes<sup id="cite_ref-126" class="reference"><a href="#cite_note-126"><span class="cite-bracket">&#91;</span>123<span class="cite-bracket">&#93;</span></a></sup> of on-chip texture memory, the result is often a distorted, out-of-proportion appearance. Many games with larger 32 or 64&#160;MB cartridges avoid this issue entirely, including <i><a href="/wiki/Resident_Evil_2" title="Resident Evil 2">Resident Evil 2</a></i>, <i><a href="/wiki/Sin_and_Punishment" title="Sin and Punishment">Sin and Punishment</a>: Successor of the Earth</i>, and <i>Conker's Bad Fur Day</i>,<sup id="cite_ref-hardware1_87-1" class="reference"><a href="#cite_note-hardware1-87"><span class="cite-bracket">&#91;</span>84<span class="cite-bracket">&#93;</span></a></sup> allowing for more detailed graphics with multiple, multi-layered textures across all surfaces. </p> <div class="mw-heading mw-heading3"><h3 id="Emulation">Emulation</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=18" title="Edit section: Emulation"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/Nintendo_Switch_Online" title="Nintendo Switch Online">Nintendo Switch Online</a>, <a href="/wiki/Virtual_Console" title="Virtual Console">Virtual Console</a>, and <a href="/wiki/List_of_Nintendo_64_emulators" class="mw-redirect" title="List of Nintendo 64 emulators">List of Nintendo 64 emulators</a></div> <p>Several Nintendo 64 games have been released for the <a href="/wiki/Wii" title="Wii">Wii</a> and <a href="/wiki/Wii_U" title="Wii U">Wii U</a> <a href="/wiki/Virtual_Console" title="Virtual Console">Virtual Console</a> (VC) services and are playable with the <a href="/wiki/Classic_Controller" title="Classic Controller">Classic Controller</a>, <a href="/wiki/GameCube_controller" title="GameCube controller">GameCube controller</a>, <a href="/wiki/Wii_U_Pro_Controller" title="Wii U Pro Controller">Wii U Pro Controller</a>, or <a href="/wiki/Wii_U_GamePad" title="Wii U GamePad">Wii U GamePad</a>. Differences include a higher resolution and a more consistent framerate than the Nintendo 64 originals. Some features, such as Rumble Pak functionality, are not available in the Wii versions. Some features are also changed on the Virtual Console releases. For example, the VC version of <i><a href="/wiki/Pok%C3%A9mon_Snap" title="Pokémon Snap">Pokémon Snap</a></i> allows players to send photos through the Wii's message service, and <i><a href="/wiki/Wave_Race_64" title="Wave Race 64">Wave Race 64</a></i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s in-game content was altered due to the expiration of the <a href="/wiki/Kawasaki_Heavy_Industries" title="Kawasaki Heavy Industries">Kawasaki</a> license. Several games developed by Rare were released on Microsoft's <a href="/wiki/Xbox_Live_Arcade" title="Xbox Live Arcade">Xbox Live Arcade</a> service, including <i><a href="/wiki/Banjo-Kazooie_(video_game)" title="Banjo-Kazooie (video game)">Banjo-Kazooie</a></i>, <i><a href="/wiki/Banjo-Tooie" title="Banjo-Tooie">Banjo-Tooie</a></i>, and <i><a href="/wiki/Perfect_Dark" title="Perfect Dark">Perfect Dark</a></i>, following Microsoft's acquisition of Rareware in 2002. One exception is <i><a href="/wiki/Donkey_Kong_64" title="Donkey Kong 64">Donkey Kong 64</a></i>, released in April 2015 on the Wii U Virtual Console, as Nintendo retained the rights to the game. Several Nintendo 64 games via the "Nintendo Switch Online + Expansion Pack" as the expanded tier of the <a href="/wiki/Nintendo_Switch_Online" title="Nintendo Switch Online">Nintendo Switch Online</a> were released in October 2021.<sup id="cite_ref-verge_n64_genesis_127-0" class="reference"><a href="#cite_note-verge_n64_genesis-127"><span class="cite-bracket">&#91;</span>124<span class="cite-bracket">&#93;</span></a></sup> </p><p>Several unofficial third-party emulators can play Nintendo 64 games on other platforms, such as <a href="/wiki/Windows" class="mw-redirect" title="Windows">Windows</a>, <a href="/wiki/Macintosh" class="mw-redirect" title="Macintosh">Macintosh</a>, and <a href="/wiki/Smartphone" title="Smartphone">smartphones</a>. </p> <div class="mw-heading mw-heading2"><h2 id="Accessories">Accessories</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=19" title="Edit section: Accessories"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Nintendo_64_accessories" title="Nintendo 64 accessories">Nintendo 64 accessories</a></div> <p>Nintendo 64 accessories include the <a href="/wiki/Rumble_Pak" title="Rumble Pak">Rumble Pak</a> and the <a href="/wiki/Transfer_Pak" title="Transfer Pak">Transfer Pak</a>. </p><p>The controller is shaped like an "M", employing a joystick in the center. <i><a href="/wiki/Popular_Electronics" title="Popular Electronics">Popular Electronics</a></i> called its shape "evocative of some alien space ship". While noting that the three handles could be confusing, the magazine said, "the separate grips allow different hand positions for various game types".<sup id="cite_ref-Popular_Will_53-3" class="reference"><a href="#cite_note-Popular_Will-53"><span class="cite-bracket">&#91;</span>50<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="64DD">64DD</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=20" title="Edit section: 64DD"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><span class="anchor" id="Disk_drive"></span> </p> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/64DD" title="64DD">64DD</a></div> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:64DD-Attached.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/f/fd/64DD-Attached.jpg/220px-64DD-Attached.jpg" decoding="async" width="220" height="175" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/f/fd/64DD-Attached.jpg/330px-64DD-Attached.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/f/fd/64DD-Attached.jpg/440px-64DD-Attached.jpg 2x" data-file-width="2960" data-file-height="2360" /></a><figcaption>A Nintendo 64 with the 64DD installed below</figcaption></figure> <p>Nintendo released a peripheral platform called 64DD, where "DD" stands for "Disk Drive". Connecting to the expansion slot at the bottom of the system, the 64DD turns the Nintendo 64 console into an Internet appliance, a multimedia workstation, and an expanded gaming platform. This large peripheral allows players to play Nintendo 64 disk-based games, capture images from an external video source, and it allowed players to connect to the now-defunct Japanese <a href="/wiki/Randnet" class="mw-redirect" title="Randnet">Randnet</a> online service. Not long after its limited mail-order release, the peripheral was discontinued. Only nine games were released, including the four <i><a href="/wiki/Mario_Artist" title="Mario Artist">Mario Artist</a></i> games (<i>Paint Studio</i>, <i>Talent Studio</i>, <i>Communication Kit</i>, and <i>Polygon Studio</i>). Many planned games were eventually released in cartridge format or on other game consoles. The 64DD and the accompanying Randnet online service were released only in Japan. </p><p>To illustrate the fundamental significance of the 64DD to all game development at Nintendo, lead designer <a href="/wiki/Shigesato_Itoi" title="Shigesato Itoi">Shigesato Itoi</a> said: "I came up with a lot of ideas because of the 64DD. All things start with the 64DD. There are so many ideas I wouldn't have been allowed to come up with if we didn't have the 64DD". <a href="/wiki/Shigeru_Miyamoto" title="Shigeru Miyamoto">Shigeru Miyamoto</a> concluded: "Almost every new project for the N64 is based on the 64DD. ... we'll make the game on a cartridge first, then add the technology we've cultivated to finish it up as a full-out 64DD game".<sup id="cite_ref-The_64Dream_Dec_1997_128-0" class="reference"><a href="#cite_note-The_64Dream_Dec_1997-128"><span class="cite-bracket">&#91;</span>125<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="iQue_Player">iQue Player</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=21" title="Edit section: iQue Player"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/IQue_Player" title="IQue Player">iQue Player</a></div> <p>The iQue Player was a <a href="/wiki/Handheld_TV_game" title="Handheld TV game">handheld TV game</a> Nintendo 64 system that released only in China on November 17, 2003, after China banned video game consoles. The games that were released in the iQue Player's lifetime (from 2003 to 2016) are <i><a href="/wiki/Super_Mario_64" title="Super Mario 64">Super Mario 64</a></i>, <i><a href="/wiki/The_Legend_of_Zelda:_Ocarina_of_Time" title="The Legend of Zelda: Ocarina of Time">The Legend of Zelda: Ocarina of Time</a></i>, <i><a href="/wiki/Mario_Kart_64" title="Mario Kart 64">Mario Kart 64</a></i>, <i><a href="/wiki/Wave_Race_64" title="Wave Race 64">Wave Race 64</a></i>, <i><a href="/wiki/Star_Fox_64" title="Star Fox 64">Star Fox 64</a></i>, <i><a href="/wiki/Yoshi%27s_Story" title="Yoshi&#39;s Story">Yoshi's Story</a></i>, <i><a href="/wiki/Paper_Mario" title="Paper Mario">Paper Mario</a></i>, <i><a href="/wiki/Super_Smash_Bros._(video_game)" title="Super Smash Bros. (video game)">Super Smash Bros.</a></i>, <i><a href="/wiki/F-Zero_X" title="F-Zero X">F-Zero X</a></i>, <i><a href="/wiki/Dr._Mario_64" title="Dr. Mario 64">Dr. Mario 64</a></i>, <i><a href="/wiki/Excitebike_64" title="Excitebike 64">Excitebike 64</a></i>, <i><a href="/wiki/Sin_and_Punishment" title="Sin and Punishment">Sin and Punishment</a></i>, <i><a href="/wiki/Custom_Robo" title="Custom Robo">Custom Robo</a></i> and <i><a href="/wiki/Animal_Crossing_(video_game)" title="Animal Crossing (video game)">Animal Crossing</a></i>. </p> <div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=22" title="Edit section: Reception"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Critical_reception">Critical reception</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=23" title="Edit section: Critical reception"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The Nintendo 64 received acclaim from critics. Reviewers praised the console's advanced 3D graphics and gameplay, while criticizing the lack of games. On <a href="/wiki/G4techTV" title="G4techTV">G4techTV</a>'s <i><a href="/wiki/Filter_(TV_series)" title="Filter (TV series)">Filter</a></i>, the Nintendo 64 was voted up to No. 1 by registered users. </p><p>In February 1996, <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i> magazine called the Nintendo Ultra 64 the "best kept secret in videogames" and the "world's most powerful game machine". It called the system's November 24, 1995, unveiling at <a href="/wiki/Nintendo_Space_World" title="Nintendo Space World">Shoshinkai</a> "the most anticipated videogaming event of the 1990s, possibly of all time".<sup id="cite_ref-NextGen_14_129-0" class="reference"><a href="#cite_note-NextGen_14-129"><span class="cite-bracket">&#91;</span>126<span class="cite-bracket">&#93;</span></a></sup> Previewing the Nintendo 64 shortly prior to its launch, <i><a href="/wiki/Time_(magazine)" title="Time (magazine)">Time</a></i> magazine praised the realistic movement and gameplay provided by the combination of fast graphics processing, pressure-sensitive controller, and the <i>Super Mario 64</i> game. The review praised the "fastest, smoothest game action yet attainable via joystick at the service of equally virtuoso motion", where "[f]or once, the movement on the screen feels real".<sup id="cite_ref-Time_comeback_130-0" class="reference"><a href="#cite_note-Time_comeback-130"><span class="cite-bracket">&#91;</span>127<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page / location: 61">&#58;&#8202;61&#8202;</span></sup> Asked if consumers should buy a Nintendo 64 at launch, buy it later, or buy a competing system, a panel of six <i><a href="/wiki/GamePro" title="GamePro">GamePro</a></i> editors voted almost unanimously to buy at launch; one editor said consumers who already own a PlayStation and are on a limited budget should buy it later, and all others should buy it at launch.<sup id="cite_ref-131" class="reference"><a href="#cite_note-131"><span class="cite-bracket">&#91;</span>128<span class="cite-bracket">&#93;</span></a></sup> </p><p>At launch, the <i><a href="/wiki/Los_Angeles_Times" title="Los Angeles Times">Los Angeles Times</a></i> called the system "quite simply, the fastest, most graceful game machine on the market". Its form factor was described as small, light, and "built for heavy play by kids" unlike the "relatively fragile Sega Saturn". Showing concern for a major console product launch during a sharp, several-year long, decline in the game console market, the review said that the long-delayed Nintendo 64 was "worth the wait" in the company's pursuit of quality. Although the <i>Times</i> expressed concerns about having only two launch games at retail and twelve expected by Christmas, this was suggested to be part of Nintendo's "penchant for perfection", as "while other platforms offer quite a bit of junk, Nintendo routinely orders game developers back to the boards to fix less-than-perfect titles". Describing the quality control incentives associated with cartridge-based development, the <i>Times</i> cited Nintendo's position that cartridge game developers tend to "place a premium on substance over flash", and noted that the launch games lack the "poorly acted live-action sequences or half-baked musical overtures" which it says tend to be found on CD-ROM games. Praising Nintendo's controversial choice of the cartridge medium with its "nonexistent" load times and "continuous, fast-paced action CD-ROMs simply cannot deliver", the review concluded that "the cartridge-based Nintendo 64 delivers blistering speed and tack-sharp graphics that are unheard of on personal computers and make competing 32-bit, disc-based consoles from Sega and Sony seem downright sluggish".<sup id="cite_ref-Curtiss_wonder_102-2" class="reference"><a href="#cite_note-Curtiss_wonder-102"><span class="cite-bracket">&#91;</span>99<span class="cite-bracket">&#93;</span></a></sup> </p><p><i>Time</i> named it the 1996 Machine of the Year, saying the machine had "done to video-gaming what the <a href="/wiki/Boeing_707" title="Boeing 707">707</a> did to air travel". The magazine said the console achieved "the most realistic and compelling three-dimensional experience ever presented by a computer". <i>Time</i> credited the Nintendo 64 with revitalizing the video game market, "rescuing this industry from the dustbin of entertainment history". The magazine suggested that the Nintendo 64 would play a major role in introducing children to digital technology in the final years of the 20th century. The article concluded by saying the console had already provided "the first glimpse of a future where immensely powerful computing will be as common and easy to use as our televisions".<sup id="cite_ref-Time_Machine_of_the_Year_132-0" class="reference"><a href="#cite_note-Time_Machine_of_the_Year-132"><span class="cite-bracket">&#91;</span>129<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page / location: 73">&#58;&#8202;73&#8202;</span></sup> The console also won the 1996 <a href="/wiki/Spotlight_Awards" title="Spotlight Awards">Spotlight Award</a> for Best New Technology.<sup id="cite_ref-133" class="reference"><a href="#cite_note-133"><span class="cite-bracket">&#91;</span>130<span class="cite-bracket">&#93;</span></a></sup> </p><p><i><a href="/wiki/Popular_Electronics" title="Popular Electronics">Popular Electronics</a></i> complimented the system's hardware, calling its specifications "quite impressive". It found the controller "comfortable to hold, and the controls to be accurate and responsive".<sup id="cite_ref-Popular_Will_53-4" class="reference"><a href="#cite_note-Popular_Will-53"><span class="cite-bracket">&#91;</span>50<span class="cite-bracket">&#93;</span></a></sup> </p><p>In a 1997 year-end review, a team of five <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i> editors gave the Nintendo 64 scores of 8.0, 7.0, 7.5, 7.5, and 9.0. They highly praised the power of the hardware and the quality of the first-party games, especially those developed by <a href="/wiki/Rare_(company)" title="Rare (company)">Rare</a>'s and Nintendo's internal studios, but also commented that the third-party output to date had been mediocre and the first-party output was not enough by itself to provide Nintendo 64 owners with a steady stream of good games or a full breadth of genres.<sup id="cite_ref-134" class="reference"><a href="#cite_note-134"><span class="cite-bracket">&#91;</span>131<span class="cite-bracket">&#93;</span></a></sup> <i>Next Generation</i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s end of 1997 review expressed similar concern about third party support, while also noting signs that the third party output was improving, and speculated that the Nintendo 64's arrival late in its generation could lead to an early obsolescence when Sony and Sega's successor consoles launched. However, they said that for some, Nintendo's reliably high-quality software would outweigh those drawbacks, and gave the system 3 1/2 out of 5 stars.<sup id="cite_ref-135" class="reference"><a href="#cite_note-135"><span class="cite-bracket">&#91;</span>132<span class="cite-bracket">&#93;</span></a></sup> </p><p>Developer <a href="/wiki/Factor_5" title="Factor 5">Factor 5</a>, which created some of the system's most technologically advanced games along with the system's audio development tools for Nintendo, said, "[T]he N64 is really sexy because it combines the performance of an SGI machine with a cartridge. We're big arcade fans, and cartridges are still the best for arcade games or perhaps a really fast CD-ROM. But there's no such thing for consoles yet [as of 1998]".<sup id="cite_ref-F5_Interview_Pt1_136-0" class="reference"><a href="#cite_note-F5_Interview_Pt1-136"><span class="cite-bracket">&#91;</span>133<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Sales">Sales</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=24" title="Edit section: Sales"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The Nintendo 64 was highly successful in the North America region; conversely, sales proved to be underwhelming in the domestic Japanese and in European markets.<sup id="cite_ref-:0_16-1" class="reference"><a href="#cite_note-:0-16"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> Nintendo reported that the system's vintage hardware and software sales had ceased by 2004, three years after the GameCube's launch; as of December 31, 2009, the Nintendo 64 had yielded a lifetime total of 5.54&#160;million system units sold in Japan, 20.63&#160;million in the Americas, and 6.75&#160;million in other regions, for a total of 32.93&#160;million units.<sup id="cite_ref-sales_7-1" class="reference"><a href="#cite_note-sales-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading4"><h4 id="North_America">North America</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=25" title="Edit section: North America"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The Nintendo 64 was in heavy demand upon its release. David Cole, industry analyst, said "You have people fighting to get it from stores".<sup id="cite_ref-Stone_Croal_hot_70-1" class="reference"><a href="#cite_note-Stone_Croal_hot-70"><span class="cite-bracket">&#91;</span>67<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/Time_(magazine)" title="Time (magazine)">Time</a></i> called the purchasing interest "that rare and glorious middle-class Cabbage Patch-doll frenzy". The magazine said celebrities <a href="/wiki/Matthew_Perry" title="Matthew Perry">Matthew Perry</a>, <a href="/wiki/Steven_Spielberg" title="Steven Spielberg">Steven Spielberg</a>, and <a href="/wiki/Chicago_Bulls" title="Chicago Bulls">Chicago Bulls</a> players called Nintendo to ask for special treatment to get their hands on the console.<sup id="cite_ref-Time_Hard_137-0" class="reference"><a href="#cite_note-Time_Hard-137"><span class="cite-bracket">&#91;</span>134<span class="cite-bracket">&#93;</span></a></sup> The console had only two launch games, with <i>Super Mario 64</i> as its <a href="/wiki/Killer_app" class="mw-redirect" title="Killer app">killer app</a>. </p><p>During the system's first three days on the market, retailers sold 350,000 of 500,000 available console units.<sup id="cite_ref-Stone_Croal_hot_70-2" class="reference"><a href="#cite_note-Stone_Croal_hot-70"><span class="cite-bracket">&#91;</span>67<span class="cite-bracket">&#93;</span></a></sup> During its first four months, the console yielded 500,000 unit sales in North America.<sup id="cite_ref-138" class="reference"><a href="#cite_note-138"><span class="cite-bracket">&#91;</span>135<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a> successfully outsold <a href="/wiki/Sony" title="Sony">Sony</a> and <a href="/wiki/Sega" title="Sega">Sega</a> early in 1997 in the United States;<sup id="cite_ref-1997:_So_far_139-0" class="reference"><a href="#cite_note-1997:_So_far-139"><span class="cite-bracket">&#91;</span>136<span class="cite-bracket">&#93;</span></a></sup> and by the end of its first full year, 3.6&#160;million units were sold in the United States.<sup id="cite_ref-140" class="reference"><a href="#cite_note-140"><span class="cite-bracket">&#91;</span>137<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/BusinessWire" class="mw-redirect" title="BusinessWire">BusinessWire</a></i> reported that the Nintendo 64 was responsible for Nintendo's sales having increased by 156% by 1997.<sup id="cite_ref-1997:_So_far_139-1" class="reference"><a href="#cite_note-1997:_So_far-139"><span class="cite-bracket">&#91;</span>136<span class="cite-bracket">&#93;</span></a></sup> Five different Nintendo 64 games exceeded 1 million in sales during 1997.<sup id="cite_ref-141" class="reference"><a href="#cite_note-141"><span class="cite-bracket">&#91;</span>138<span class="cite-bracket">&#93;</span></a></sup> </p><p>After a strong launch year, the decision to use the cartridge format is said to have contributed to the diminished release pace and higher price of games compared to the competition, and thus Nintendo was unable to maintain its lead in the United States. The console would continue to outsell the <a href="/wiki/Sega_Saturn" title="Sega Saturn">Sega Saturn</a> throughout the generation, but would trail behind the <a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a>.<sup id="cite_ref-Ultimate_History_of_Video_Games_142-0" class="reference"><a href="#cite_note-Ultimate_History_of_Video_Games-142"><span class="cite-bracket">&#91;</span>139<span class="cite-bracket">&#93;</span></a></sup> </p><p>Nintendo's efforts to attain dominance in the key 1997 <a href="/wiki/Holiday_shopping_season" class="mw-redirect" title="Holiday shopping season">holiday shopping season</a> were also hurt by game delays. Five high-profile Nintendo games slated for release by Christmas 1997 (<i><a href="/wiki/The_Legend_of_Zelda:_Ocarina_of_Time" title="The Legend of Zelda: Ocarina of Time">The Legend of Zelda: Ocarina of Time</a></i>, <i><a href="/wiki/Banjo-Kazooie_(video_game)" title="Banjo-Kazooie (video game)">Banjo-Kazooie</a></i>, <i><a href="/wiki/Conker%27s_Quest" class="mw-redirect" title="Conker&#39;s Quest">Conker's Quest</a></i>, <i><a href="/wiki/Yoshi%27s_Story" title="Yoshi&#39;s Story">Yoshi's Story</a></i>, and <i><a href="/wiki/Major_League_Baseball_Featuring_Ken_Griffey_Jr." title="Major League Baseball Featuring Ken Griffey Jr.">Major League Baseball Featuring Ken Griffey Jr.</a></i>) were delayed until 1998, and <i><a href="/wiki/Diddy_Kong_Racing" title="Diddy Kong Racing">Diddy Kong Racing</a></i> was announced at the last minute in an effort to somewhat fill the gaps.<sup id="cite_ref-143" class="reference"><a href="#cite_note-143"><span class="cite-bracket">&#91;</span>140<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-144" class="reference"><a href="#cite_note-144"><span class="cite-bracket">&#91;</span>141<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-145" class="reference"><a href="#cite_note-145"><span class="cite-bracket">&#91;</span>142<span class="cite-bracket">&#93;</span></a></sup> In an effort to take the edge off of the console's software pricing disadvantage, Nintendo worked to lower manufacturing costs for Nintendo 64 cartridges, and leading into the 1997 holiday shopping season announced a new pricing structure which amounted to a roughly 15% price cut on both first-party and third-party games. Response from third-party publishers was positive, with key third-party publisher <a href="/wiki/Capcom" title="Capcom">Capcom</a> saying the move led them to reconsider their decision not to publish games for the console.<sup id="cite_ref-146" class="reference"><a href="#cite_note-146"><span class="cite-bracket">&#91;</span>143<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-NGenSW1997_147-0" class="reference"><a href="#cite_note-NGenSW1997-147"><span class="cite-bracket">&#91;</span>144<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading4"><h4 id="Japan">Japan</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=26" title="Edit section: Japan"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In Japan, the console was not as successful, failing to outsell the PlayStation and the Sega Saturn. Benimaru Itō, a developer for <i><a href="/wiki/Mother_3" title="Mother 3">Mother 3</a></i> and friend of Shigeru Miyamoto, speculated in 1997 that the Nintendo 64's lower popularity in Japan was due to the lack of <a href="/wiki/Role-playing_video_game" title="Role-playing video game">role-playing video games</a>.<sup id="cite_ref-npinterview_148-0" class="reference"><a href="#cite_note-npinterview-148"><span class="cite-bracket">&#91;</span>145<span class="cite-bracket">&#93;</span></a></sup> Nintendo CEO <a href="/wiki/Hiroshi_Yamauchi" title="Hiroshi Yamauchi">Hiroshi Yamauchi</a> also said the console's lower popularity in Japan was most likely due to lack of role-playing games, and the small number of games being released in general.<sup id="cite_ref-NGenSW1997_147-1" class="reference"><a href="#cite_note-NGenSW1997-147"><span class="cite-bracket">&#91;</span>144<span class="cite-bracket">&#93;</span></a></sup> The higher price of cartidges as opposed to <a href="/wiki/CD-ROM" title="CD-ROM">CD-ROM</a> has also been cited as a reason for the system's lackluster third-party support, which led to domestically big titles, such as <i><a href="/wiki/Dragon_Quest_VII" title="Dragon Quest VII">Dragon Quest VII</a></i>, moving away from Nintendo's platforms to its rivals.<sup id="cite_ref-149" class="reference"><a href="#cite_note-149"><span class="cite-bracket">&#91;</span>146<span class="cite-bracket">&#93;</span></a></sup> </p><p><a href="/wiki/Shigeru_Miyamoto" title="Shigeru Miyamoto">Shigeru Miyamoto</a> commented at the time that the Nintendo 64's situation in Japan was grim and that it was also tough in Europe, but that these were overcome by its success in America and therefore "the business has become completely viable".<sup id="cite_ref-:0_16-2" class="reference"><a href="#cite_note-:0-16"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Legacy">Legacy</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=27" title="Edit section: Legacy"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The Nintendo 64 is one of the most recognized video game systems in history,<sup id="cite_ref-150" class="reference"><a href="#cite_note-150"><span class="cite-bracket">&#91;</span>147<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/Nintendo_64_controller#Design" title="Nintendo 64 controller">Designed in tandem with the controller</a>, <i><a href="/wiki/Super_Mario_64" title="Super Mario 64">Super Mario 64</a></i> and <i><a href="/wiki/The_Legend_of_Zelda:_Ocarina_of_Time#Reception_and_legacy" title="The Legend of Zelda: Ocarina of Time">The Legend of Zelda: Ocarina of Time</a></i> are widely considered by critics and the public to be two of the <a href="/wiki/List_of_video_games_considered_the_best" title="List of video games considered the best">greatest</a> and most influential games of all time. <i><a href="/wiki/GoldenEye_007_(1997_video_game)#Accolades" title="GoldenEye 007 (1997 video game)">GoldenEye 007</a></i> is one of the most influential games for the shooter genre.<sup id="cite_ref-151" class="reference"><a href="#cite_note-151"><span class="cite-bracket">&#91;</span>148<span class="cite-bracket">&#93;</span></a></sup> </p><p>The <a href="/wiki/Aleck_64" class="mw-redirect" title="Aleck 64">Aleck 64</a> is a Nintendo 64 design in arcade form, designed by Seta in cooperation with Nintendo, and sold from 1998 to 2003 only in Japan.<sup id="cite_ref-Aleck_64_at_System16_152-0" class="reference"><a href="#cite_note-Aleck_64_at_System16-152"><span class="cite-bracket">&#91;</span>149<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Notes">Notes</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=28" title="Edit section: Notes"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-lower-alpha"> <div class="mw-references-wrap"><ol class="references"> <li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text">Shipments totaled 5.3 million units in Japan and 31.13 million units worldwide. (As of the end of March 2000)<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup></span> </li> <li id="cite_note-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-11">^</a></b></span> <span class="reference-text"><a href="/wiki/Japanese_language" title="Japanese language">Japanese</a>: <span lang="ja">ニンテンドウ64</span></span> </li> <li id="cite_note-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-13">^</a></b></span> <span class="reference-text">The <a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a>, a hybrid video game console, uses <a href="/wiki/Nintendo_Game_Card" title="Nintendo Game Card">flash storage cards</a> as its primary storage format, but several media websites have described it a "cartridge".<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=29" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239543626"><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.ign.com/articles/1996/09/27/nintendo-64-breaks-loose">"Nintendo 64 Breaks Loose"</a>. <i>IGN</i>. September 26, 1996. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151018222437/http://www.ign.com/articles/1996/09/27/nintendo-64-breaks-loose">Archived</a> from the original on October 18, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">November 12,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Nintendo+64+Breaks+Loose&amp;rft.date=1996-09-26&amp;rft_id=http%3A%2F%2Fwww.ign.com%2Farticles%2F1996%2F09%2F27%2Fnintendo-64-breaks-loose&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKohler2016" class="citation magazine cs1">Kohler, Chris (September 29, 2016). <a rel="nofollow" class="external text" href="https://www.wired.com/2016/09/nintendo-64-20th-anniversary/">"Nintendo 64 Came Out 20 Years Ago—Here's How I Felt About It Then"</a>. <i>Wired</i><span class="reference-accessdate">. Retrieved <span class="nowrap">December 14,</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Wired&amp;rft.atitle=Nintendo+64+Came+Out+20+Years+Ago%E2%80%94Here%27s+How+I+Felt+About+It+Then&amp;rft.date=2016-09-29&amp;rft.aulast=Kohler&amp;rft.aufirst=Chris&amp;rft_id=https%3A%2F%2Fwww.wired.com%2F2016%2F09%2Fnintendo-64-20th-anniversary%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-The_Signal_Jun_24-3"><span class="mw-cite-backlink">^ <a href="#cite_ref-The_Signal_Jun_24_3-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-The_Signal_Jun_24_3-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1">"Long-Awaited Nintendo 64 Machine Hits Stores". <i>The Signal</i>. Santa Clarita. 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Retrieved <span class="nowrap">February 7,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=The+New+York+Times&amp;rft.atitle=Company+News%3B+Video+Game+Link+Is+Seen+for+Nintendo&amp;rft.date=1993-08-21&amp;rft.aulast=Fisher&amp;rft.aufirst=Lawrence+M.&amp;rft_id=https%3A%2F%2Fwww.nytimes.com%2F1993%2F08%2F21%2Fbusiness%2Fcompany-news-video-game-link-is-seen-for-nintendo.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-Tom-21"><span class="mw-cite-backlink">^ <a href="#cite_ref-Tom_21-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Tom_21-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20090207173139/http://www.sega-16.com/feature_page.php?id=214&amp;title=Interview%3A%20Tom%20Kalinske">"Tom Kalinske Interview"</a>. 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Retrieved <span class="nowrap">October 16,</span> 2017</span> &#8211; via <a href="/wiki/Google_Books" title="Google Books">Google Books</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Popular+Mechanics&amp;rft.atitle=The+Game+Is+64+Bits&amp;rft.pages=134&amp;rft.date=1996-04&amp;rft.aulast=Willcox&amp;rft.aufirst=James+K.&amp;rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DMGUEAAAAMBAJ%26pg%3DPA134&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-Angel_Studio-33"><span class="mw-cite-backlink"><b><a href="#cite_ref-Angel_Studio_33-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation pressrelease cs1"><a rel="nofollow" class="external text" href="https://www.thefreelibrary.com/ANGEL+STUDIOS+JOINS+NINTENDO+ULTRA+64+DREAM+TEAM%3B+World+renowned...-a016516585">"Angel Studios Joins Nintendo Ultra 64 Dream Team"</a> (Press release). 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Retrieved <span class="nowrap">October 16,</span> 2017</span> &#8211; via <a href="/wiki/Business_Wire" title="Business Wire">Business Wire</a>. <q>World renowned computer graphics studio makes transition from "The Lawnmower Man" and MTV award-winning music videos to develop game for Nintendo's 64-bit home video game system.</q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Angel+Studios+Joins+Nintendo+Ultra+64+Dream+Team&amp;rft.place=Redmond%2C+WA&amp;rft.date=1995-02-15&amp;rft_id=https%3A%2F%2Fwww.thefreelibrary.com%2FANGEL%2BSTUDIOS%2BJOINS%2BNINTENDO%2BULTRA%2B64%2BDREAM%2BTEAM%253B%2BWorld%2Brenowned...-a016516585&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-CVG_171-34"><span class="mw-cite-backlink">^ <a href="#cite_ref-CVG_171_34-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-CVG_171_34-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://www.outofprintarchive.com/articles/features/TradeShows/Shoshinkai1995-CVG171-5.html">"Nintendo Ultra 64"</a>. <i><a href="/wiki/Computer_and_Video_Games" title="Computer and Video Games">Computer and Video Games</a></i>. No.&#160;171. UK. February 1996. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220807073003/https://www.outofprintarchive.com/articles/features/TradeShows/Shoshinkai1995-CVG171-5.html">Archived</a> from the original on August 7, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">August 7,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Computer+and+Video+Games&amp;rft.atitle=Nintendo+Ultra+64&amp;rft.issue=171&amp;rft.date=1996-02&amp;rft_id=https%3A%2F%2Fwww.outofprintarchive.com%2Farticles%2Ffeatures%2FTradeShows%2FShoshinkai1995-CVG171-5.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-A_Brief_History_of_N64-35"><span class="mw-cite-backlink"><b><a href="#cite_ref-A_Brief_History_of_N64_35-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFConrad2001" class="citation web cs1">Conrad, Jeremy (August 3, 2001). <a rel="nofollow" class="external text" href="http://www.ign.com/articles/2001/08/03/a-brief-history-of-n64">"A Brief History of N64"</a>. <i>IGN</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171016175756/http://www.ign.com/articles/2001/08/03/a-brief-history-of-n64">Archived</a> from the original on October 16, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">October 16,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=A+Brief+History+of+N64&amp;rft.date=2001-08-03&amp;rft.aulast=Conrad&amp;rft.aufirst=Jeremy&amp;rft_id=http%3A%2F%2Fwww.ign.com%2Farticles%2F2001%2F08%2F03%2Fa-brief-history-of-n64&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-Nintendo_Power_#74-36"><span class="mw-cite-backlink"><b><a href="#cite_ref-Nintendo_Power_#74_36-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Nintendo Power". <i><a href="/wiki/Nintendo_Power" title="Nintendo Power">Nintendo Power</a></i>. No.&#160;74. July 1995. <q>Mindscape officially joined the Dream Team at E3 with the announcement of Monster Dunk for the Nintendo Ultra 64."<span class="cs1-kern-right"></span></q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Nintendo+Power&amp;rft.atitle=Nintendo+Power&amp;rft.issue=74&amp;rft.date=1995-07&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-Billboard_September_4,_1993-37"><span class="mw-cite-backlink"><b><a href="#cite_ref-Billboard_September_4,_1993_37-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcGowan1993" class="citation magazine cs1">McGowan, Chris (September 4, 1993). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=-BEEAAAAMBAJ&amp;q=silicon+graphics&amp;pg=PA89">"Nintendo, Silicon Graphics Team for Reality Check"</a>. <i><a href="/wiki/Billboard_(magazine)" title="Billboard (magazine)">Billboard</a></i>. p.&#160;89. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210813021307/https://books.google.com/books?id=-BEEAAAAMBAJ&amp;q=silicon+graphics&amp;pg=PA89">Archived</a> from the original on August 13, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">October 16,</span> 2017</span>. <q>[It] could be a cartridge system, a CD system, or both, or something not ever used before</q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Billboard&amp;rft.atitle=Nintendo%2C+Silicon+Graphics+Team+for+Reality+Check&amp;rft.pages=89&amp;rft.date=1993-09-04&amp;rft.aulast=McGowan&amp;rft.aufirst=Chris&amp;rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3D-BEEAAAAMBAJ%26q%3Dsilicon%2Bgraphics%26pg%3DPA89&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-Billboard:_June_25,_1994-38"><span class="mw-cite-backlink">^ <a href="#cite_ref-Billboard:_June_25,_1994_38-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Billboard:_June_25,_1994_38-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGillen1994" class="citation magazine cs1">Gillen, Marilyn A. (June 25, 1994). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=UggEAAAAMBAJ&amp;q=Howard+Lincoln&amp;pg=PA77">"Billboard (June 25, 1994)"</a>. <i>Billboard</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210813021221/https://books.google.com/books?id=UggEAAAAMBAJ&amp;q=Howard+Lincoln&amp;pg=PA77">Archived</a> from the original on August 13, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">September 2,</span> 2014</span>. <q>Right now, cartridges offer faster access time and more speed of movement and characters than CDs. So, we'll introduce our new hardware with cartridges. But eventually, these problems with CDs will be overcome. When that happens, you'll see Nintendo using CD as the software storage medium for our 64-bit system. — Howard Lincoln, chairman of Nintendo of America, 1994</q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Billboard&amp;rft.atitle=Billboard+%28June+25%2C+1994%29&amp;rft.date=1994-06-25&amp;rft.aulast=Gillen&amp;rft.aufirst=Marilyn+A.&amp;rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DUggEAAAAMBAJ%26q%3DHoward%2BLincoln%26pg%3DPA77&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-39"><span class="mw-cite-backlink"><b><a href="#cite_ref-39">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.csoon.com/issue15/nu64_1.htm">"Nintendo Ultra 64"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20090204193721/http://www.csoon.com/issue15/nu64_1.htm">Archived</a> from the original on February 4, 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">January 14,</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Nintendo+Ultra+64&amp;rft_id=http%3A%2F%2Fwww.csoon.com%2Fissue15%2Fnu64_1.htm&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-40"><span class="mw-cite-backlink"><b><a href="#cite_ref-40">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.allgame.com/platform.php?id=14">"Atari Jaguar"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20090918235248/http://www.allgame.com/platform.php?id=14">Archived</a> from the original on September 18, 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">January 14,</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Atari+Jaguar&amp;rft_id=http%3A%2F%2Fwww.allgame.com%2Fplatform.php%3Fid%3D14&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-41"><span class="mw-cite-backlink"><b><a href="#cite_ref-41">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.videogameconsolelibrary.com/pg90-jaguar.htm">"Atari Jaguar"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20090130104852/http://www.videogameconsolelibrary.com/pg90-jaguar.htm">Archived</a> from the original on January 30, 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">January 14,</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Atari+Jaguar&amp;rft_id=http%3A%2F%2Fwww.videogameconsolelibrary.com%2Fpg90-jaguar.htm&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-42"><span class="mw-cite-backlink"><b><a href="#cite_ref-42">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Midway Takes Project Reality to the Arcades, Williams Buys Tradewest". <i><a href="/wiki/GamePro" title="GamePro">GamePro</a></i>. No.&#160;59. June 1994. p.&#160;182.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=GamePro&amp;rft.atitle=Midway+Takes+Project+Reality+to+the+Arcades%2C+Williams+Buys+Tradewest&amp;rft.issue=59&amp;rft.pages=182&amp;rft.date=1994-06&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-arcadehits1-43"><span class="mw-cite-backlink">^ <a href="#cite_ref-arcadehits1_43-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-arcadehits1_43-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20090204081007/http://www.arcadehits.net/datObase/rom.php?zip=kinst">"Killer Instinct"</a>. Archived from <a rel="nofollow" class="external text" href="http://www.arcadehits.net/datObase/rom.php?zip=kinst">the original</a> on February 4, 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">January 14,</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Killer+Instinct&amp;rft_id=http%3A%2F%2Fwww.arcadehits.net%2FdatObase%2From.php%3Fzip%3Dkinst&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-Killer_Instinct_at_System16-44"><span class="mw-cite-backlink"><b><a href="#cite_ref-Killer_Instinct_at_System16_44-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.system16.com/hardware.php?id=614">"Midway Killer Instinct Hardware"</a>. System 16. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20090204164129/http://www.system16.com/hardware.php?id=614">Archived</a> from the original on February 4, 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">December 14,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Midway+Killer+Instinct+Hardware&amp;rft.pub=System+16&amp;rft_id=http%3A%2F%2Fwww.system16.com%2Fhardware.php%3Fid%3D614&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-45"><span class="mw-cite-backlink"><b><a href="#cite_ref-45">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20090204164129/http://www.system16.com/hardware.php?id=614">"Killer Instinct Hardware"</a>. Archived from <a rel="nofollow" class="external text" href="http://www.system16.com/hardware.php?id=614">the original</a> on February 4, 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">January 14,</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Killer+Instinct+Hardware&amp;rft_id=http%3A%2F%2Fwww.system16.com%2Fhardware.php%3Fid%3D614&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-46"><span class="mw-cite-backlink"><b><a href="#cite_ref-46">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Nintendo 64 Homes in on Japan". <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i>. No.&#160;12. <a href="/wiki/Imagine_Media" class="mw-redirect" title="Imagine Media">Imagine Media</a>. December 1995. p.&#160;19.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Next+Generation&amp;rft.atitle=Nintendo+64+Homes+in+on+Japan&amp;rft.issue=12&amp;rft.pages=19&amp;rft.date=1995-12&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-47"><span class="mw-cite-backlink"><b><a href="#cite_ref-47">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Gaming Gossip". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No.&#160;74. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. September 1995. p.&#160;44.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Electronic+Gaming+Monthly&amp;rft.atitle=Gaming+Gossip&amp;rft.issue=74&amp;rft.pages=44&amp;rft.date=1995-09&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-48"><span class="mw-cite-backlink"><b><a href="#cite_ref-48">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Say Goodbye to Ultra". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No.&#160;81. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. April 1996. p.&#160;16.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Electronic+Gaming+Monthly&amp;rft.atitle=Say+Goodbye+to+Ultra&amp;rft.issue=81&amp;rft.pages=16&amp;rft.date=1996-04&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-49"><span class="mw-cite-backlink"><b><a href="#cite_ref-49">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLindsay2011" class="citation web cs1">Lindsay (November 5, 2011). <a rel="nofollow" class="external text" href="http://yomuka.wordpress.com/2011/11/05/the-64dream-november-1996/">"The 64DREAM – November 1996"</a>. Yomuka!. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20111108231105/http://yomuka.wordpress.com/2011/11/05/the-64dream-november-1996/">Archived</a> from the original on November 8, 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">November 7,</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=The+64DREAM+%E2%80%93+November+1996&amp;rft.pub=Yomuka%21&amp;rft.date=2011-11-05&amp;rft.au=Lindsay&amp;rft_id=http%3A%2F%2Fyomuka.wordpress.com%2F2011%2F11%2F05%2Fthe-64dream-november-1996%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-NintendoLandN64-50"><span class="mw-cite-backlink"><b><a href="#cite_ref-NintendoLandN64_50-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLiedholm,_Marcus1998" class="citation web cs1">Liedholm, Marcus (January 1, 1998). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20080304064740/http://www.nintendoland.com/home2.htm?n64%2Fn64.htm">"The N64's Long Way to Completion"</a>. Nintendo Land. Archived from <a rel="nofollow" class="external text" href="http://www.nintendoland.com/home2.htm?n64/n64.htm">the original</a> on March 4, 2008<span class="reference-accessdate">. Retrieved <span class="nowrap">March 27,</span> 2008</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=The+N64%27s+Long+Way+to+Completion&amp;rft.pub=Nintendo+Land&amp;rft.date=1998-01-01&amp;rft.au=Liedholm%2C+Marcus&amp;rft_id=http%3A%2F%2Fwww.nintendoland.com%2Fhome2.htm%3Fn64%2Fn64.htm&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-51"><span class="mw-cite-backlink"><b><a href="#cite_ref-51">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20051018054455/http://www.n-sider.com/hardwareview.php?hardwareid=7">"Nintendo 64 Hardware Profile"</a>. Archived from <a rel="nofollow" class="external text" href="http://www.n-sider.com/hardwareview.php?hardwareid=7">the original</a> on October 18, 2005<span class="reference-accessdate">. Retrieved <span class="nowrap">January 11,</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Nintendo+64+Hardware+Profile&amp;rft_id=http%3A%2F%2Fwww.n-sider.com%2Fhardwareview.php%3Fhardwareid%3D7&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-gamezero.com-52"><span class="mw-cite-backlink">^ <a href="#cite_ref-gamezero.com_52-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-gamezero.com_52-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gamezero.com/team-0/articles/industry/shoshinkai_1995/nu64-1.html">"Coverage of the Nintendo Ultra 64 Debut from Game Zero"</a>. <i>Game Zero</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20071011115949/http://gamezero.com/team-0/articles/industry/shoshinkai_1995/nu64-1.html">Archived</a> from the original on October 11, 2007<span class="reference-accessdate">. Retrieved <span class="nowrap">March 27,</span> 2008</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Zero&amp;rft.atitle=Coverage+of+the+Nintendo+Ultra+64+Debut+from+Game+Zero&amp;rft_id=http%3A%2F%2Fwww.gamezero.com%2Fteam-0%2Farticles%2Findustry%2Fshoshinkai_1995%2Fnu64-1.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-Popular_Will-53"><span class="mw-cite-backlink">^ <a href="#cite_ref-Popular_Will_53-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Popular_Will_53-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Popular_Will_53-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Popular_Will_53-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Popular_Will_53-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"(Will You Still Love Me) When I'm 64". <i><a href="/wiki/Popular_Electronics" title="Popular Electronics">Popular Electronics</a></i>. 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No.&#160;81. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. p.&#160;6.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Electronic+Gaming+Monthly&amp;rft.atitle=N64+Delayed...+Again%3F&amp;rft.issue=81&amp;rft.pages=6&amp;rft.date=1996-04&amp;rft.aulast=Semrad&amp;rft.aufirst=Ed&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-55"><span class="mw-cite-backlink"><b><a href="#cite_ref-55">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Ultra 64 "Delayed" Until April 1996?". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No.&#160;72. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. July 1995. p.&#160;26.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Electronic+Gaming+Monthly&amp;rft.atitle=Ultra+64+%22Delayed%22+Until+April+1996%3F&amp;rft.issue=72&amp;rft.pages=26&amp;rft.date=1995-07&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-KMC_Overview-56"><span class="mw-cite-backlink"><b><a href="#cite_ref-KMC_Overview_56-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.kmckk.co.jp/en/img/about_KMC_en.pdf">"Kyoto Microcomputer Co., Ltd"</a> <span class="cs1-format">(PDF)</span>. Kyoto Microcomputer Co., Ltd. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150114231939/http://www.kmckk.co.jp/en/img/about_KMC_en.pdf">Archived</a> <span class="cs1-format">(PDF)</span> from the original on January 14, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">January 14,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Kyoto+Microcomputer+Co.%2C+Ltd.&amp;rft.pub=Kyoto+Microcomputer+Co.%2C+Ltd.&amp;rft_id=http%3A%2F%2Fwww.kmckk.co.jp%2Fen%2Fimg%2Fabout_KMC_en.pdf&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-Metrowerks_Kyoto-57"><span class="mw-cite-backlink"><b><a href="#cite_ref-Metrowerks_Kyoto_57-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation pressrelease cs1"><a rel="nofollow" class="external text" href="http://www.theautochannel.com/news/press/date/19981103/press000089.html">"Metrowerks Announces Partnership with Kyoto Microcomputer Co. Ltd"</a> (Press release). November 4, 1998. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150115001724/http://www.theautochannel.com/news/press/date/19981103/press000089.html">Archived</a> from the original on January 15, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">January 14,</span> 2015</span>. <q>[Kyoto Microcomputer Co. Ltd.] is the authorized tools vendor for Nintendo 64.</q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Metrowerks+Announces+Partnership+with+Kyoto+Microcomputer+Co.+Ltd.&amp;rft.date=1998-11-04&amp;rft_id=http%3A%2F%2Fwww.theautochannel.com%2Fnews%2Fpress%2Fdate%2F19981103%2Fpress000089.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-58"><span class="mw-cite-backlink"><b><a href="#cite_ref-58">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"So Howard, What's the Excuse This Time?". <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i>. No.&#160;17. <a href="/wiki/Imagine_Media" class="mw-redirect" title="Imagine Media">Imagine Media</a>. May 1996. pp.&#160;<span class="nowrap">6–</span>8.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Next+Generation&amp;rft.atitle=So+Howard%2C+What%27s+the+Excuse+This+Time%3F&amp;rft.issue=17&amp;rft.pages=%3Cspan+class%3D%22nowrap%22%3E6-%3C%2Fspan%3E8&amp;rft.date=1996-05&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-59"><span class="mw-cite-backlink"><b><a href="#cite_ref-59">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"The Ad Blitz Kicks Off". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No.&#160;81. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. April 1996. p.&#160;17.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Electronic+Gaming+Monthly&amp;rft.atitle=The+Ad+Blitz+Kicks+Off&amp;rft.issue=81&amp;rft.pages=17&amp;rft.date=1996-04&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-60"><span class="mw-cite-backlink"><b><a href="#cite_ref-60">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Ultra Hype for the Ultra 64". <i><a href="/wiki/GamePro" title="GamePro">GamePro</a></i>. No.&#160;89. <a href="/wiki/IDG" class="mw-redirect" title="IDG">IDG</a>. February 1996. p.&#160;12.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=GamePro&amp;rft.atitle=Ultra+Hype+for+the+Ultra+64&amp;rft.issue=89&amp;rft.pages=12&amp;rft.date=1996-02&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-61"><span class="mw-cite-backlink"><b><a href="#cite_ref-61">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Big in Japan: Nintendo 64 Launches at Last". <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i>. No.&#160;21. <a href="/wiki/Imagine_Media" class="mw-redirect" title="Imagine Media">Imagine Media</a>. September 1996. pp.&#160;<span class="nowrap">14–</span>16.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Next+Generation&amp;rft.atitle=Big+in+Japan%3A+Nintendo+64+Launches+at+Last&amp;rft.issue=21&amp;rft.pages=%3Cspan+class%3D%22nowrap%22%3E14-%3C%2Fspan%3E16&amp;rft.date=1996-09&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-62"><span class="mw-cite-backlink"><b><a href="#cite_ref-62">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"N64's Japanese Debut". <i><a href="/wiki/GamePro" title="GamePro">GamePro</a></i>. No.&#160;96. <a href="/wiki/IDG" class="mw-redirect" title="IDG">IDG</a>. September 1996. p.&#160;32.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=GamePro&amp;rft.atitle=N64%27s+Japanese+Debut&amp;rft.issue=96&amp;rft.pages=32&amp;rft.date=1996-09&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-63"><span class="mw-cite-backlink"><b><a href="#cite_ref-63">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSemrad1996" class="citation magazine cs1">Semrad, Ed (September 1996). "Electronic Gaming Monthly". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No.&#160;86. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. p.&#160;6.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Electronic+Gaming+Monthly&amp;rft.atitle=Electronic+Gaming+Monthly&amp;rft.issue=86&amp;rft.pages=6&amp;rft.date=1996-09&amp;rft.aulast=Semrad&amp;rft.aufirst=Ed&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-N64&#39;s_U.S._Launch-64"><span class="mw-cite-backlink"><b><a href="#cite_ref-N64&#39;s_U.S._Launch_64-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcCall1996" class="citation web cs1">McCall, Scott (September 28, 1996). <a rel="nofollow" class="external text" href="http://www.pennoaks.net/archive64/Miscellaneous_Articles/N64_US_Launch.htm">"N64's U.S. Launch"</a>. <i>Teleparc</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151012202316/http://www.pennoaks.net/archive64/Miscellaneous_Articles/N64_US_Launch.htm">Archived</a> from the original on October 12, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">September 29,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Teleparc&amp;rft.atitle=N64%27s+U.S.+Launch&amp;rft.date=1996-09-28&amp;rft.aulast=McCall&amp;rft.aufirst=Scott&amp;rft_id=http%3A%2F%2Fwww.pennoaks.net%2Farchive64%2FMiscellaneous_Articles%2FN64_US_Launch.htm&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-65"><span class="mw-cite-backlink"><b><a href="#cite_ref-65">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSvenson1996" class="citation magazine cs1">Svenson, Christian (December 1996). "Nintendo 64 Frenzy". <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i>. No.&#160;24. <a href="/wiki/Imagine_Media" class="mw-redirect" title="Imagine Media">Imagine Media</a>. p.&#160;28. <q>Nintendo had rather hopefully put a September 29 deadline on the on-sale date. But virtually every retailer in the country was shifting boxes by the 26th. 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Retrieved <span class="nowrap">August 21,</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Nintendo+64+Sells+Out&amp;rft.date=1996-10-03&amp;rft.au=I.+G.+N.+Staff&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F1996%2F10%2F03%2Fnintendo-64-sells-out&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-68"><span class="mw-cite-backlink"><b><a href="#cite_ref-68">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="https://www.gamekult.com/actualite/il-y-a-20-ans-la-playstation-sortait-en-france-142269.html">"Il y a 20 ans, la PlayStation sortait en France"</a>. <i>www.gamekult.com</i> (in French). September 29, 2015. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210501000217/https://www.gamekult.com/actualite/il-y-a-20-ans-la-playstation-sortait-en-france-142269.html">Archived</a> from the original on May 1, 2021<span class="reference-accessdate">. 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Retrieved <span class="nowrap">September 24,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Indiana+Jones+and+the+Infernal+Machine&amp;rft.date=2000-12-12&amp;rft_id=http%3A%2F%2Fwww.ign.com%2Farticles%2F2000%2F12%2F13%2Findiana-jones-and-the-infernal-machine-2&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-Interview:_Battling_the_N64_(Naboo)-93"><span class="mw-cite-backlink"><b><a href="#cite_ref-Interview:_Battling_the_N64_(Naboo)_93-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/articles/2000/11/11/interview-battling-the-n64">"Interview: Battling the N64"</a>. IGN. 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Retrieved <span class="nowrap">November 13,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Interview%3A+Battling+the+N64&amp;rft.pub=IGN&amp;rft.date=2000-11-10&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2000%2F11%2F11%2Finterview-battling-the-n64&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-advantages-94"><span class="mw-cite-backlink">^ <a href="#cite_ref-advantages_94-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-advantages_94-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1"><i>Nintendo Power August 1994 – Pak Watch</i>. 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Retrieved <span class="nowrap">January 11,</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Most+Popular+Nintendo+64+Games&amp;rft_id=http%3A%2F%2Fwww.gamespot.com%2Fgames.html%3Ftype%3Dgames%26platform%3D4&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-nintendo1-108"><span class="mw-cite-backlink"><b><a href="#cite_ref-nintendo1_108-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.myroms.com/nintendo_64/n64_roms.htm">"Nintendo 64 ROMS"</a><span class="reference-accessdate">. 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Archived from <a rel="nofollow" class="external text" href="http://www.modernclassicgaming.com/zelda-ocarina-of-time-cartridge-trivia/">the original</a> on March 3, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">January 14,</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Zelda+Ocarina+of+Time+Cartridge+Trivia&amp;rft_id=http%3A%2F%2Fwww.modernclassicgaming.com%2Fzelda-ocarina-of-time-cartridge-trivia%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-111"><span class="mw-cite-backlink"><b><a href="#cite_ref-111">^</a></b></span> <span class="reference-text">"Nintendo Wakes Up." The Economist August 3, 1996: 55-. ABI/INFORM Global; ProQuest Research Library. Web. May 24, 2012.</span> </li> <li id="cite_note-It&#39;s_Hip_to_be_Square-112"><span class="mw-cite-backlink"><b><a href="#cite_ref-It&#39;s_Hip_to_be_Square_112-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCroal2000" class="citation news cs1">Croal, N'Gai (September 4, 2000). <a rel="nofollow" class="external text" href="http://www.newsweek.com/its-hip-be-square-159157">"It's Hip To Be Square"</a>. <i>Newsweek</i>. Vol.&#160;136, no.&#160;10. Masato Kawaguchi and Marc Saltzman in Japan. pp.&#160;<span class="nowrap">53–</span>54. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20201025172138/https://www.newsweek.com/its-hip-be-square-159157">Archived</a> from the original on October 25, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">August 3,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Newsweek&amp;rft.atitle=It%27s+Hip+To+Be+Square&amp;rft.volume=136&amp;rft.issue=10&amp;rft.pages=%3Cspan+class%3D%22nowrap%22%3E53-%3C%2Fspan%3E54&amp;rft.date=2000-09-04&amp;rft.aulast=Croal&amp;rft.aufirst=N%27Gai&amp;rft_id=http%3A%2F%2Fwww.newsweek.com%2Fits-hip-be-square-159157&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-113"><span class="mw-cite-backlink"><b><a href="#cite_ref-113">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"N64 Top 10 List". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. 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December 1996. pp.&#160;<span class="nowrap">20–</span>21.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Electronic+Gaming+Monthly&amp;rft.atitle=Launch+Puts+N64+on+Map&amp;rft.issue=89&amp;rft.pages=%3Cspan+class%3D%22nowrap%22%3E20-%3C%2Fspan%3E21&amp;rft.date=1996-12&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-115"><span class="mw-cite-backlink"><b><a href="#cite_ref-115">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20080509153954/http://ign64.ign.com/index/choice.html">"IGN N64: Editors' Choice Games"</a>. <i>IGN</i>. Archived from <a rel="nofollow" class="external text" href="http://ign64.ign.com/index/choice.html">the original</a> on May 9, 2008<span class="reference-accessdate">. Retrieved <span class="nowrap">March 27,</span> 2008</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=IGN+N64%3A+Editors%27+Choice+Games&amp;rft_id=http%3A%2F%2Fign64.ign.com%2Findex%2Fchoice.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-116"><span class="mw-cite-backlink"><b><a href="#cite_ref-116">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Nintendo Boosts N64 Production". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. 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April 1997. p.&#160;22.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Electronic+Gaming+Monthly&amp;rft.atitle=Nintendo+Boosts+N64+Production&amp;rft.issue=93&amp;rft.pages=22&amp;rft.date=1997-04&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-117"><span class="mw-cite-backlink"><b><a href="#cite_ref-117">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gamecubicle.com/features-mario-units_sold_sales.htm">"Super Mario Sales Data: Historical Units Sold Numbers for Mario Bros on NES, SNES, N64..."</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171001050618/http://www.gamecubicle.com/features-mario-units_sold_sales.htm">Archived</a> from the original on October 1, 2017<span class="reference-accessdate">. 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December 4, 2012. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160212030418/http://www.gametrailers.com/videos/view/gt-countdown/99449-Top-10-First-Person-Shooters-of-All-Time">Archived</a> from the original on February 12, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">February 5,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=GT+Countdown+Top+10+First-Person+Shooters+of+All+Time&amp;rft.pub=GameTrailers&amp;rft.date=2012-12-04&amp;rft_id=http%3A%2F%2Fwww.gametrailers.com%2Fvideos%2Fview%2Fgt-countdown%2F99449-Top-10-First-Person-Shooters-of-All-Time&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-Legend_of_Zelda:_Ocarina_of_Time-121"><span class="mw-cite-backlink">^ <a href="#cite_ref-Legend_of_Zelda:_Ocarina_of_Time_121-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Legend_of_Zelda:_Ocarina_of_Time_121-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/the-legend-of-zelda-ocarina-of-time/critic-reviews/?platform=nintendo-64">"Legend of Zelda: Ocarina of Time"</a>. <i><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20101121132259/http://www.metacritic.com/game/nintendo-64/the-legend-of-zelda-ocarina-of-time">Archived</a> from the original on November 21, 2010<span class="reference-accessdate">. Retrieved <span class="nowrap">February 3,</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Metacritic&amp;rft.atitle=Legend+of+Zelda%3A+Ocarina+of+Time&amp;rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fthe-legend-of-zelda-ocarina-of-time%2Fcritic-reviews%2F%3Fplatform%3Dnintendo-64&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span> Metacritic here states that <i>Ocarina of Time</i> is "[c]onsidered by many to be the greatest single-player video game ever created in any genre..."</span> </li> <li id="cite_note-1up_ocarina-122"><span class="mw-cite-backlink"><b><a href="#cite_ref-1up_ocarina_122-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://archive.today/20110629031529/http://www.1up.com/news/ocarina-time-hits-virtual-console">"Ocarina of Time Hits Virtual Console"</a>. <i>1UP.com</i>. 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Retrieved <span class="nowrap">February 2,</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=1UP.com&amp;rft.atitle=Ocarina+of+Time+Hits+Virtual+Console&amp;rft_id=http%3A%2F%2Fwww.1up.com%2Fnews%2Focarina-time-hits-virtual-console&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-best_games-123"><span class="mw-cite-backlink"><b><a href="#cite_ref-best_games_123-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.filibustercartoons.com/games.htm">"The Best Video Games in the History of Humanity"</a>. 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Retrieved <span class="nowrap">January 15,</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Nintendo+DS+vs.+Nintendo+64&amp;rft_id=http%3A%2F%2Fpurenintendo.com%2F2008%2F12%2F26%2Fnintendo-ds-vs-nintendo-64so-whats-more-powerful%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-125"><span class="mw-cite-backlink"><b><a href="#cite_ref-125">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.rockin-b.de/saturn/saturngametutorial/SaturnGameTutorial.htm">"Saturn Game Tutorial"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20090204184623/http://www.rockin-b.de/saturn/saturngametutorial/SaturnGameTutorial.htm">Archived</a> from the original on February 4, 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">January 15,</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Saturn+Game+Tutorial&amp;rft_id=http%3A%2F%2Fwww.rockin-b.de%2Fsaturn%2Fsaturngametutorial%2FSaturnGameTutorial.htm&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-126"><span class="mw-cite-backlink"><b><a href="#cite_ref-126">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20090204190329/http://www.old-computers.com/museum/computer.asp?c=1242&amp;st=2">"Nintendo 64"</a>. 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Retrieved <span class="nowrap">January 14,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=The+64DREAM&amp;rft.atitle=A+friendly+discussion+between+the+%22Big+2%22&amp;rft.pages=91&amp;rft.date=1997-12&amp;rft.aulast=Miyamoto&amp;rft.aufirst=Shigeru&amp;rft.au=Itoi%2C+Shigesato&amp;rft_id=http%3A%2F%2Fyomuka.wordpress.com%2F2013%2F03%2F29%2Fitoi-miyamoto-interview-64dd%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-NextGen_14-129"><span class="mw-cite-backlink"><b><a href="#cite_ref-NextGen_14_129-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/stream/nextgen-issue-014/Next_Generation_Issue_014_February_1996">"Ultra 64: Nintendo's shot at the title"</a>. <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i>. 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Atlanta: Business Wire. June 18, 1997. Archived from <a rel="nofollow" class="external text" href="http://www.thefreelibrary.com/1997%3a+So+far%2c+the+year+of+Nintendo%3b+company+sales+up+156+percent%3b...-a019518838">the original</a> on November 26, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">November 12,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.atitle=1997%3A+So+far%2C+the+year+of+Nintendo%3B+company+sales+up+156+percent%3B+driven+by+Nintendo+64+success.&amp;rft.date=1997-06-18&amp;rft_id=http%3A%2F%2Fwww.thefreelibrary.com%2F1997%253a%2BSo%2Bfar%252c%2Bthe%2Byear%2Bof%2BNintendo%253b%2Bcompany%2Bsales%2Bup%2B156%2Bpercent%253b...-a019518838&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-140"><span class="mw-cite-backlink"><b><a href="#cite_ref-140">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.thefreelibrary.com/Nintendo+Delivers+Early+Holiday+Cheer+With+New+Software+Prices.-a019804152">"Nintendo Delivers Early Holiday Cheer With New Software Prices. – Free Online Library"</a>. Thefreelibrary.com. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140224031918/http://www.thefreelibrary.com/Nintendo+Delivers+Early+Holiday+Cheer+With+New+Software+Prices.-a019804152">Archived</a> from the original on February 24, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 2,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Nintendo+Delivers+Early+Holiday+Cheer+With+New+Software+Prices.+%E2%80%93+Free+Online+Library&amp;rft.pub=Thefreelibrary.com&amp;rft_id=http%3A%2F%2Fwww.thefreelibrary.com%2FNintendo%2BDelivers%2BEarly%2BHoliday%2BCheer%2BWith%2BNew%2BSoftware%2BPrices.-a019804152&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-141"><span class="mw-cite-backlink"><b><a href="#cite_ref-141">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"View to a Million". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No.&#160;104. Ziff Davis. March 1998. p.&#160;32.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Electronic+Gaming+Monthly&amp;rft.atitle=View+to+a+Million&amp;rft.issue=104&amp;rft.pages=32&amp;rft.date=1998-03&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-Ultimate_History_of_Video_Games-142"><span class="mw-cite-backlink"><b><a href="#cite_ref-Ultimate_History_of_Video_Games_142-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2002" class="citation book cs1"><a href="/wiki/Steven_L._Kent" title="Steven L. Kent">Kent, Steven L.</a> (2002). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=PTrcTeAqeaEC"><i>The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</i></a>. New York: Random House International. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0-7615-3643-7" title="Special:BookSources/978-0-7615-3643-7"><bdi>978-0-7615-3643-7</bdi></a>. <a href="/wiki/OCLC_(identifier)" class="mw-redirect" title="OCLC (identifier)">OCLC</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/oclc/59416169">59416169</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140728211412/http://books.google.com/books?id=PTrcTeAqeaEC">Archived</a> from the original on July 28, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">October 14,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&amp;rft.place=New+York&amp;rft.pub=Random+House+International&amp;rft.date=2002&amp;rft_id=info%3Aoclcnum%2F59416169&amp;rft.isbn=978-0-7615-3643-7&amp;rft.aulast=Kent&amp;rft.aufirst=Steven+L.&amp;rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DPTrcTeAqeaEC&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-143"><span class="mw-cite-backlink"><b><a href="#cite_ref-143">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Nintendo's Holiday Surprise!: Diddy Kong Racing Announced; Griffey and Banjo-Kazooie Delayed". <i><a href="/wiki/GamePro" title="GamePro">GamePro</a></i>. No.&#160;110. <a href="/wiki/IDG" class="mw-redirect" title="IDG">IDG</a>. November 1997. p.&#160;30.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=GamePro&amp;rft.atitle=Nintendo%27s+Holiday+Surprise%21%3A+Diddy+Kong+Racing+Announced%3B+Griffey+and+Banjo-Kazooie+Delayed&amp;rft.issue=110&amp;rft.pages=30&amp;rft.date=1997-11&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-144"><span class="mw-cite-backlink"><b><a href="#cite_ref-144">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Nintendo Dealt Blow". <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i>. No.&#160;35. <a href="/wiki/Imagine_Media" class="mw-redirect" title="Imagine Media">Imagine Media</a>. November 1997. p.&#160;22.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Next+Generation&amp;rft.atitle=Nintendo+Dealt+Blow&amp;rft.issue=35&amp;rft.pages=22&amp;rft.date=1997-11&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-145"><span class="mw-cite-backlink"><b><a href="#cite_ref-145">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"N64 Games Delayed Again". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No.&#160;100. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. November 1997. p.&#160;24.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Electronic+Gaming+Monthly&amp;rft.atitle=N64+Games+Delayed+Again&amp;rft.issue=100&amp;rft.pages=24&amp;rft.date=1997-11&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-146"><span class="mw-cite-backlink"><b><a href="#cite_ref-146">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Nintendo Gets Reasonable". <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i>. No.&#160;36. <a href="/wiki/Imagine_Media" class="mw-redirect" title="Imagine Media">Imagine Media</a>. December 1997. p.&#160;20.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Next+Generation&amp;rft.atitle=Nintendo+Gets+Reasonable&amp;rft.issue=36&amp;rft.pages=20&amp;rft.date=1997-12&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-NGenSW1997-147"><span class="mw-cite-backlink">^ <a href="#cite_ref-NGenSW1997_147-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-NGenSW1997_147-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Nintendo's Space World 1997". <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i>. No.&#160;38. <a href="/wiki/Imagine_Media" class="mw-redirect" title="Imagine Media">Imagine Media</a>. February 1998. pp.&#160;<span class="nowrap">22–</span>23.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Next+Generation&amp;rft.atitle=Nintendo%27s+Space+World+1997&amp;rft.issue=38&amp;rft.pages=%3Cspan+class%3D%22nowrap%22%3E22-%3C%2Fspan%3E23&amp;rft.date=1998-02&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-npinterview-148"><span class="mw-cite-backlink"><b><a href="#cite_ref-npinterview_148-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFTakao_ImamuraShigeru_Miyamoto1997" class="citation magazine cs1">Takao Imamura; Shigeru Miyamoto (August 1997). "Pak Watch E3 Report "The Game Masters"<span class="cs1-kern-right"></span>". <i>Nintendo Power</i>. <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a>. pp.&#160;<span class="nowrap">104–</span>105.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Nintendo+Power&amp;rft.atitle=Pak+Watch+E3+Report+%22The+Game+Masters%22&amp;rft.pages=%3Cspan+class%3D%22nowrap%22%3E104-%3C%2Fspan%3E105&amp;rft.date=1997-08&amp;rft.au=Takao+Imamura&amp;rft.au=Shigeru+Miyamoto&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-149"><span class="mw-cite-backlink"><b><a href="#cite_ref-149">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFExtension2024" class="citation web cs1">Extension, Time (March 12, 2024). <a rel="nofollow" class="external text" href="https://www.timeextension.com/news/2024/03/heres-how-nintendo-reacted-to-the-playstation-beating-the-n64">"Here's How Nintendo Reacted To The PlayStation Beating The N64"</a>. <i>Time Extension</i><span class="reference-accessdate">. Retrieved <span class="nowrap">August 29,</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Time+Extension&amp;rft.atitle=Here%27s+How+Nintendo+Reacted+To+The+PlayStation+Beating+The+N64&amp;rft.date=2024-03-12&amp;rft.aulast=Extension&amp;rft.aufirst=Time&amp;rft_id=https%3A%2F%2Fwww.timeextension.com%2Fnews%2F2024%2F03%2Fheres-how-nintendo-reacted-to-the-playstation-beating-the-n64&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-150"><span class="mw-cite-backlink"><b><a href="#cite_ref-150">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20110726163234/http://retro.ign.com/articles/914/914568p1.html">"Nintendo 64 Week: Day Two"</a>. <i>IGN</i>. October 2008. Archived from <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2008/10/01/nintendo-64-week-day-two">the original</a> on July 26, 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">November 13,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Nintendo+64+Week%3A+Day+Two&amp;rft.date=2008-10&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2008%2F10%2F01%2Fnintendo-64-week-day-two&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> <li id="cite_note-151"><span class="mw-cite-backlink"><b><a href="#cite_ref-151">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20170702134141/http://www.g4tv.com/videos/9879/filter-face-off-top-10-best-game-consoles/">"Filter Face Off: Top 10 Best Game Consoles"</a>. g4tv.com. Archived from <a rel="nofollow" class="external text" href="http://www.g4tv.com/videos/9879/filter-face-off-top-10-best-game-consoles">the original</a> on July 2, 2017<span class="reference-accessdate">. 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Retrieved <span class="nowrap">November 25,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Seta+Aleck64+Hardware&amp;rft.pub=System+16&amp;rft_id=http%3A%2F%2Fsystem16.com%2Fhardware.php%3Fid%3D816&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Nintendo_64&amp;action=edit&amp;section=30" title="Edit section: External links"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1235681985">.mw-parser-output .side-box{margin:4px 0;box-sizing:border-box;border:1px solid #aaa;font-size:88%;line-height:1.25em;background-color:var(--background-color-interactive-subtle,#f8f9fa);display:flow-root}.mw-parser-output .side-box-abovebelow,.mw-parser-output .side-box-text{padding:0.25em 0.9em}.mw-parser-output .side-box-image{padding:2px 0 2px 0.9em;text-align:center}.mw-parser-output .side-box-imageright{padding:2px 0.9em 2px 0;text-align:center}@media(min-width:500px){.mw-parser-output .side-box-flex{display:flex;align-items:center}.mw-parser-output .side-box-text{flex:1;min-width:0}}@media(min-width:720px){.mw-parser-output .side-box{width:238px}.mw-parser-output .side-box-right{clear:right;float:right;margin-left:1em}.mw-parser-output .side-box-left{margin-right:1em}}</style><style data-mw-deduplicate="TemplateStyles:r1237033735">@media print{body.ns-0 .mw-parser-output .sistersitebox{display:none!important}}@media screen{html.skin-theme-clientpref-night .mw-parser-output .sistersitebox img[src*="Wiktionary-logo-en-v2.svg"]{background-color:white}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .sistersitebox img[src*="Wiktionary-logo-en-v2.svg"]{background-color:white}}</style><div class="side-box side-box-right plainlinks sistersitebox"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"> <div class="side-box-flex"> <div class="side-box-image"><span class="noviewer" typeof="mw:File"><a href="/wiki/File:Commons-logo.svg" class="mw-file-description"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/30px-Commons-logo.svg.png" decoding="async" width="30" height="40" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/45px-Commons-logo.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/59px-Commons-logo.svg.png 2x" data-file-width="1024" data-file-height="1376" /></a></span></div> <div class="side-box-text plainlist">Wikimedia Commons has media related to <a href="https://commons.wikimedia.org/wiki/Nintendo_64" class="extiw" title="commons:Nintendo 64"><span style="font-style:italic; font-weight:bold;">Nintendo 64</span></a>.</div></div> </div> <ul><li><a rel="nofollow" class="external text" href="https://books.google.com/books?id=uA0EAAAAMBAJ&amp;q=billboard+may+18,+1996"><i>Billboard Magazine</i> of May 18, 1996, p.58</a>, covering the launch of Nintendo 64, including Yamauchi's explanation of cartridge strategy and negotiations about Netscape's online strategy for Nintendo 64</li> <li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20140314191929/http://www.notenoughshaders.com/2012/07/13/why-netscape-almost-didnt-exist/">"Why Netscape Almost Didn't Exist"</a>, on Andreesson's choice to cofound Netscape instead of working on N64, and later proposing N64's first online strategy</li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20071017030136/http://www.nintendo.com/systemsclassic?type=n64">"Nintendo 64"</a>. Archived from <a rel="nofollow" class="external text" href="https://www.nintendo.com/systemsclassic?type=n64">the original</a> on October 17, 2007.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Nintendo+64&amp;rft_id=https%3A%2F%2Fwww.nintendo.com%2Fsystemsclassic%3Ftype%3Dn64&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ANintendo+64" class="Z3988"></span></li> <li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20150503194948/http://64dd.net/modules/specials/?p">Index of all Nintendo 64 promotional videos</a></li> <li><a rel="nofollow" class="external text" href="http://www.freepatentsonline.com/y2001/0016517.html">US Patent for the N64</a></li> <li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20110203150110/https://nw.64scener.com/n64releaselist.php">The Most Complete N64 Game Releaselist by NESWORLD</a></li></ul> <div class="navbox-styles"><style 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title="Nintendo 64 accessories">Accessories</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Nintendo</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Nintendo_64_controller" title="Nintendo 64 controller">Controller</a></li> <li><a href="/wiki/Rumble_Pak" title="Rumble Pak">Rumble Pak</a></li> <li><a href="/wiki/64DD" title="64DD">64DD</a></li> <li><a href="/wiki/Transfer_Pak" title="Transfer Pak">Transfer Pak</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Third-Party</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/CD64_(Nintendo)" title="CD64 (Nintendo)">CD64</a></li> <li><a href="/wiki/DexDrive" title="DexDrive">DexDrive</a></li> <li><a href="/wiki/Doctor_V64" title="Doctor V64">Doctor V64</a></li> <li><a href="/wiki/GameShark" title="GameShark">GameShark</a></li> <li><a href="/wiki/Tristar_64" title="Tristar 64">Tristar 64</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_Nintendo_64_games" title="List of Nintendo 64 games">Games</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_best-selling_Nintendo_64_video_games" title="List of best-selling Nintendo 64 video games">Best-selling</a></li> <li><a href="/wiki/List_of_cancelled_Nintendo_64_games" title="List of cancelled Nintendo 64 games">Cancelled</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_video_game_emulators#Nintendo_64" class="mw-redirect" title="List of video game emulators">Emulators</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Mupen64Plus" title="Mupen64Plus">Mupen64Plus</a></li> <li><a href="/wiki/Project64" title="Project64">Project64</a></li> <li><a href="/wiki/Project_Unreality" title="Project Unreality">Project Unreality</a></li> <li><a href="/wiki/UltraHLE" title="UltraHLE">UltraHLE</a></li> <li><a href="/wiki/Virtual_Console" title="Virtual Console">Virtual Console</a></li> <li><a href="/wiki/Nintendo_Switch_Online" title="Nintendo Switch Online">Nintendo Switch Online</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Nintendo_64_Game_Pak" title="Nintendo 64 Game Pak">Game Pak</a></li> <li><a href="/wiki/IQue_Player" title="IQue Player">iQue Player</a></li> <li><a href="/wiki/SharkWire_Online" title="SharkWire Online">SharkWire Online</a></li> <li><a href="/wiki/NGC_Magazine" title="NGC Magazine"><i>N64 Magazine</i></a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li>Predecessor: <a href="/wiki/Super_Nintendo_Entertainment_System" title="Super Nintendo Entertainment System">Super Nintendo</a></li> <li>Successor: <a href="/wiki/GameCube" title="GameCube">Nintendo GameCube</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Video_game_consoles_(fifth_generation)618" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Video_game_consoles" title="Template:Video game consoles"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Video_game_consoles" title="Template talk:Video game consoles"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Video_game_consoles" title="Special:EditPage/Template:Video game consoles"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Video_game_consoles_(fifth_generation)618" style="font-size:114%;margin:0 4em"><a href="/wiki/Video_game_console" title="Video game console">Video game consoles</a> (<a href="/wiki/Fifth_generation_of_video_game_consoles" title="Fifth generation of video game consoles">fifth generation</a>)</div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Form factor</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Home_video_game_console" title="Home video game console">Home video game console</a> <ul><li><a href="/wiki/Microconsole" title="Microconsole">Microconsole</a></li></ul></li> <li><a href="/wiki/Handheld_game_console" title="Handheld game console">Handheld game console</a></li> <li><a href="/wiki/Video_game_console#Hybrid_video_game_console" title="Video game console">Hybrid video game console</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Functionality</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Dedicated_console" title="Dedicated console">Dedicated console</a></li> <li><a href="/wiki/Video_game_console#Retro_style_console" title="Video game console">Retro style console</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Home_video_game_console_generations" class="mw-redirect" title="Home video game console generations">Generations</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/First_generation_of_video_game_consoles" title="First generation of video game consoles">First (1972–1980)</a></li> <li><a href="/wiki/Second_generation_of_video_game_consoles" title="Second generation of video game consoles">Second (1976–1992)</a></li> <li><a href="/wiki/Third_generation_of_video_game_consoles" title="Third generation of video game consoles">Third (1983–2003)</a></li> <li><a href="/wiki/Fourth_generation_of_video_game_consoles" title="Fourth generation of video game consoles">Fourth (1987–2004)</a></li> <li><a href="/wiki/Fifth_generation_of_video_game_consoles" title="Fifth generation of video game consoles">Fifth (1993–2006)</a></li> <li><a href="/wiki/Sixth_generation_of_video_game_consoles" title="Sixth generation of video game consoles">Sixth (1998–2013)</a></li> <li><a href="/wiki/Seventh_generation_of_video_game_consoles" title="Seventh generation of video game consoles">Seventh (2005–2017)</a></li> <li><a href="/wiki/Eighth_generation_of_video_game_consoles" title="Eighth generation of video game consoles">Eighth (2012–present)</a></li> <li><a href="/wiki/Ninth_generation_of_video_game_consoles" title="Ninth generation of video game consoles">Ninth (2020–present)</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Fifth<br />generation</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Home</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/3DO" title="3DO">3DO</a></li> <li><a href="/wiki/Amiga_CD32" title="Amiga CD32">Amiga CD32</a></li> <li><a href="/wiki/Atari_Jaguar" title="Atari Jaguar">Atari Jaguar</a></li> <li><a href="/wiki/Casio_Loopy" title="Casio Loopy">Casio Loopy</a></li> <li><a href="/wiki/FM_Towns_Marty" title="FM Towns Marty">FM Towns Marty</a></li> <li><a href="/wiki/Neo_Geo_CD" title="Neo Geo CD">Neo Geo CD</a></li> <li><a class="mw-selflink selflink">Nintendo 64</a></li> <li><a href="/wiki/PC-FX" title="PC-FX">NEC PC-FX</a></li> <li><a href="/wiki/Apple_Pippin" title="Apple Pippin">Pippin</a></li> <li><a href="/wiki/Playdia" title="Playdia">Playdia</a></li> <li><a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a></li> <li><a href="/wiki/Sega_Saturn" title="Sega Saturn">Sega Saturn</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Handheld</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Design_Master_Senshi_Mangajukuu" class="mw-redirect" title="Design Master Senshi Mangajukuu">Design Master Senshi</a></li> <li><a href="/wiki/Game_Boy_Color" title="Game Boy Color">Game Boy Color</a></li> <li><a href="/wiki/Game.com" title="Game.com">Game.com</a></li> <li><a href="/wiki/Neo_Geo_Pocket" class="mw-redirect" title="Neo Geo Pocket">Neo Geo Pocket</a> <ul><li><a href="/wiki/Neo_Geo_Pocket_Color" title="Neo Geo Pocket Color">Color</a></li></ul></li> <li><a href="/wiki/PocketStation" title="PocketStation">PocketStation</a></li> <li><a href="/wiki/R-Zone" title="R-Zone">R-Zone</a></li> <li><a href="/wiki/Genesis_Nomad" title="Genesis Nomad">Genesis Nomad</a></li> <li><a href="/wiki/Virtual_Boy" title="Virtual Boy">Virtual Boy</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Lists</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_dedicated_video_game_consoles" title="List of dedicated video game consoles">Dedicated video game consoles</a></li> <li><a href="/wiki/List_of_handheld_game_consoles" title="List of handheld game consoles">Handheld game consoles</a></li> <li><a href="/wiki/List_of_home_video_game_consoles" class="mw-redirect" title="List of home video game consoles">Home video game consoles</a> <ul><li><a href="/wiki/List_of_microconsoles" title="List of microconsoles">Microconsoles</a></li></ul></li> <li><a href="/wiki/List_of_retro_style_video_game_consoles" title="List of retro style video game consoles">Retro style video game consoles</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow hlist" colspan="2"><div><div style="float: left;"><a href="/wiki/Fourth_generation_of_video_game_consoles" title="Fourth generation of video game consoles">&#8592; Fourth generation</a></div> <div style="float: right;"><a href="/wiki/Sixth_generation_of_video_game_consoles" title="Sixth generation of video game consoles">Sixth generation &#8594;</a></div> <ul><li><a href="/wiki/Video_game_console_emulator" title="Video game console emulator">Emulator</a></li> <li><a href="/wiki/Console_game" title="Console game">Game</a></li> <li><a href="/wiki/Online_console_gaming" title="Online console gaming">Services</a></li> <li><a href="/wiki/History_of_video_game_consoles" title="History of video game consoles">History</a></li> <li><a href="/wiki/Lists_of_video_game_consoles" title="Lists of video game consoles">List</a></li> <li><a href="/wiki/Console_manufacturer" class="mw-redirect" title="Console manufacturer">Manufacturer</a></li></ul></div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Home_video_game_consoles350" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Home_video_game_consoles" title="Template:Home video game consoles"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Home_video_game_consoles" title="Template talk:Home video game consoles"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Home_video_game_consoles" title="Special:EditPage/Template:Home video game consoles"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Home_video_game_consoles350" style="font-size:114%;margin:0 4em"><a href="/wiki/Home_video_game_console" title="Home video game console">Home video game consoles</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Atari" title="Atari">Atari</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Atari_2600" title="Atari 2600">Atari 2600</a></li> <li><a href="/wiki/Atari_5200" title="Atari 5200">Atari 5200</a></li> <li><a href="/wiki/Atari_7800" title="Atari 7800">Atari 7800</a></li> <li><a href="/wiki/Atari_XEGS" title="Atari XEGS">XEGS</a></li> <li><a href="/wiki/Atari_Jaguar" title="Atari Jaguar">Jaguar</a></li> <li><a href="/wiki/Atari_Flashback" title="Atari Flashback">Flashback</a></li> <li><a href="/wiki/Atari_VCS_(2021_console)" title="Atari VCS (2021 console)">VCS (2021)</a></li> <li><a href="/wiki/Atari_2600%2B" title="Atari 2600+">2600+</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Bandai" title="Bandai">Bandai</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Bandai_Super_Vision_8000" title="Bandai Super Vision 8000">Super Vision 8000</a></li> <li><a href="/wiki/Arcadia_2001#Bandai_Arcadia" title="Arcadia 2001">Arcadia</a></li> <li><a href="/wiki/Bandai_RX-78" title="Bandai RX-78">RX-78</a></li> <li><a href="/wiki/Playdia" title="Playdia">Playdia</a></li> <li><a href="/wiki/Apple_Pippin" title="Apple Pippin">Apple Pippin</a></li> <li><a href="/wiki/Terebikko" title="Terebikko">Terebikko</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Casio" title="Casio">Casio</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/PV-1000" title="PV-1000">PV-1000</a></li> <li><a href="/wiki/Casio_Loopy" title="Casio Loopy">Casio Loopy</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Coleco" title="Coleco">Coleco</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Coleco_Telstar_Arcade" title="Coleco Telstar Arcade">Coleco Telstar Arcade</a></li> <li><a href="/wiki/ColecoVision" title="ColecoVision">ColecoVision</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Commodore_International" title="Commodore International">Commodore</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Commodore_64_Games_System" title="Commodore 64 Games System">Commodore 64 Games System</a></li> <li><a href="/wiki/Commodore_CDTV" class="mw-redirect" title="Commodore CDTV">CDTV</a></li> <li><a href="/wiki/Amiga_CD32" title="Amiga CD32">Amiga CD32</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Epoch_Co." title="Epoch Co.">Epoch</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cassette_Vision" title="Cassette Vision">Cassette Vision</a></li> <li><a href="/wiki/Super_Cassette_Vision" title="Super Cassette Vision">Super Cassette Vision</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/LeapFrog_Enterprises" title="LeapFrog Enterprises">LeapFrog</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Leapster" title="Leapster">Leapster TV</a></li> <li><a href="/wiki/ClickStart" title="ClickStart">ClickStart</a></li> <li><a href="/wiki/LeapTV" title="LeapTV">LeapTV</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Mattel" title="Mattel">Mattel</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Intellivision" title="Intellivision">Intellivision</a></li> <li><a href="/wiki/HyperScan" title="HyperScan">HyperScan</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Microsoft" title="Microsoft">Microsoft</a> (<a href="/wiki/Xbox" title="Xbox">Xbox</a>)</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Xbox_(console)" title="Xbox (console)">Xbox</a></li> <li><a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a></li> <li><a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a></li> <li><a href="/wiki/Xbox_Series_X_and_Series_S" title="Xbox Series X and Series S">Xbox Series X/S</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/NEC" title="NEC">NEC</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/TurboGrafx-16" title="TurboGrafx-16">PC Engine/TurboGrafx-16</a></li> <li><a href="/wiki/PC-FX" title="PC-FX">PC-FX</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Nintendo" title="Nintendo">Nintendo</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Nintendo_Entertainment_System" title="Nintendo Entertainment System">Family Computer/Nintendo Entertainment System</a></li> <li><a href="/wiki/Super_Nintendo_Entertainment_System" title="Super Nintendo Entertainment System">Super Famicom/Super NES</a></li> <li><a class="mw-selflink selflink">Nintendo 64</a></li> <li><a href="/wiki/GameCube" title="GameCube">GameCube</a></li> <li><a href="/wiki/Wii" title="Wii">Wii</a></li> <li><a href="/wiki/Wii_U" title="Wii U">Wii U</a></li> <li><a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Switch</a></li> <li><a href="/wiki/Nintendo_Switch_2" title="Nintendo Switch 2">Switch 2</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Panasonic" title="Panasonic">Panasonic</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/3DO_Interactive_Multiplayer" class="mw-redirect" title="3DO Interactive Multiplayer">3DO Interactive Multiplayer</a></li> <li><a href="/wiki/Panasonic_Q" class="mw-redirect" title="Panasonic Q">Panasonic Q</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Philips" title="Philips">Philips</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Magnavox_Odyssey" title="Magnavox Odyssey">Magnavox Odyssey</a></li> <li><a href="/wiki/Magnavox_Odyssey_2" title="Magnavox Odyssey 2">Odyssey 2</a></li> <li><a href="/wiki/Philips_Videopac%2B_G7400" title="Philips Videopac+ G7400">Videopac+ G7400</a></li> <li><a href="/wiki/CD-i" title="CD-i">CD-i</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/RCA" title="RCA">RCA</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/RCA_Studio_II" title="RCA Studio II">RCA Studio II</a></li> <li><a href="/wiki/Nuon_(DVD_technology)" title="Nuon (DVD technology)">RCA Nuon</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Sega" title="Sega">Sega</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/SG-1000" title="SG-1000">SG-1000</a></li> <li><a href="/wiki/Master_System" title="Master System">Master System</a></li> <li><a href="/wiki/Sega_Genesis" title="Sega Genesis">Mega Drive/Genesis</a> <ul><li><a href="/wiki/Sega_CD" title="Sega CD">Sega CD</a></li> <li><a href="/wiki/32X" title="32X">32X</a></li></ul></li> <li><a href="/wiki/Sega_Saturn" title="Sega Saturn">Saturn</a></li> <li><a href="/wiki/Dreamcast" title="Dreamcast">Dreamcast</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/SNK" title="SNK">SNK</a> (<a href="/wiki/Neo_Geo" title="Neo Geo">Neo Geo</a>)</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Neo_Geo_(system)" title="Neo Geo (system)">Neo Geo</a></li> <li><a href="/wiki/Neo_Geo_CD" title="Neo Geo CD">Neo Geo CD</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Sony" title="Sony">Sony</a> (<a href="/wiki/PlayStation" title="PlayStation">PlayStation</a>)</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a></li> <li><a href="/wiki/PlayStation_2" title="PlayStation 2">PlayStation 2</a></li> <li><a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a></li> <li><a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a></li> <li><a href="/wiki/PlayStation_5" title="PlayStation 5">PlayStation 5</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/VTech" title="VTech">VTech</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/VTech_CreatiVision" title="VTech CreatiVision">CreatiVision</a></li> <li><a href="/wiki/VTech_Socrates" title="VTech Socrates">Socrates</a></li> <li><a href="/wiki/V.Smile" title="V.Smile">V.Smile</a></li> <li><a href="/wiki/V.Flash" title="V.Flash">V.Flash</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Others</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">1970s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/APF-MP1000" title="APF-MP1000">APF-MP1000</a></li> <li><a href="/wiki/Bally_Astrocade" title="Bally Astrocade">Bally Astrocade</a></li> <li><a href="/wiki/Fairchild_Channel_F" title="Fairchild Channel F">Fairchild Channel F</a></li> <li><a href="/wiki/Interton_Video_Computer_4000" title="Interton Video Computer 4000">Interton VC 4000</a>/<a href="/wiki/1292_Advanced_Programmable_Video_System" title="1292 Advanced Programmable Video System">1292 Advanced Programmable Video System</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1980s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Action_Max" title="Action Max">Action Max</a></li> <li><a href="/wiki/Arcadia_2001" title="Arcadia 2001">Arcadia 2001</a></li> <li><a href="/wiki/Gakken_Compact_Vision_TV_Boy" title="Gakken Compact Vision TV Boy">Gakken Compact Vision TV Boy</a></li> <li><a href="/wiki/Halcyon_(console)" title="Halcyon (console)">RDI Halcyon</a></li> <li><a href="/wiki/Vectrex" title="Vectrex">Vectrex</a></li> <li><a href="/wiki/View-Master_Interactive_Vision" title="View-Master Interactive Vision">View-Master Interactive Vision</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Amstrad_GX4000" title="Amstrad GX4000">Amstrad GX4000</a></li> <li><a href="/wiki/Apple_Pippin" title="Apple Pippin">Apple Pippin</a></li> <li><a href="/wiki/CP_System#Capcom_Power_System_Changer" title="CP System">CPS Changer</a></li> <li><a href="/wiki/FM_Towns_Marty" title="FM Towns Marty">FM Towns Marty</a></li> <li><a href="/wiki/GoldStar" title="GoldStar">Goldstar</a> (<a href="/wiki/3DO_Interactive_Multiplayer" class="mw-redirect" title="3DO Interactive Multiplayer">3DO Interactive Multiplayer</a>)</li> <li><a href="/wiki/LaserActive" title="LaserActive">LaserActive</a></li> <li><a href="/wiki/Sanyo" title="Sanyo">Sanyo</a> (<a href="/wiki/3DO_Interactive_Multiplayer" class="mw-redirect" title="3DO Interactive Multiplayer">3DO Interactive Multiplayer</a>)</li> <li><a href="/wiki/Super_A%27Can" title="Super A&#39;Can">Super A'Can</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/DISCover" title="DISCover">DISCover</a></li> <li><a href="/wiki/EVO_Smart_Console" title="EVO Smart Console">EVO Smart Console</a></li> <li><a href="/wiki/Game_Wave_Family_Entertainment_System" title="Game Wave Family Entertainment System">Game Wave</a></li> <li><a href="/wiki/Hyperscan" class="mw-redirect" title="Hyperscan">Hyperscan</a></li> <li><a href="/wiki/Xavix" title="Xavix">Xavix</a></li> <li><a href="/wiki/Zeebo" title="Zeebo">Zeebo</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/CT510" title="CT510">CT510</a></li> <li><a href="/wiki/Steam_Machine_(hardware_platform)" class="mw-redirect" title="Steam Machine (hardware platform)">Steam Machine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Polymega" title="Polymega">Polymega</a></li> <li><a href="/wiki/Evercade_VS" title="Evercade VS">Evercade VS</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div><a href="/wiki/List_of_home_video_game_consoles" class="mw-redirect" title="List of home video game consoles">List</a></div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Nintendo_video_game_hardware140" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Nintendo_hardware" title="Template:Nintendo hardware"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Nintendo_hardware" title="Template talk:Nintendo hardware"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Nintendo_hardware" title="Special:EditPage/Template:Nintendo hardware"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Nintendo_video_game_hardware140" style="font-size:114%;margin:0 4em"><a href="/wiki/List_of_Nintendo_products" title="List of Nintendo products">Nintendo video game hardware</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Nintendo_video_game_consoles" title="Nintendo video game consoles">Consoles</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Home</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Nintendo_Entertainment_System" title="Nintendo Entertainment System">NES</a> <ul><li><a href="/wiki/Nintendo_Entertainment_System_models" title="Nintendo Entertainment System models">models</a></li></ul></li> <li><a href="/wiki/Super_Nintendo_Entertainment_System" title="Super Nintendo Entertainment System">Super NES</a></li> <li><a class="mw-selflink selflink">Nintendo 64</a> <ul><li><a href="/wiki/IQue_Player" title="IQue Player">iQue Player</a></li></ul></li> <li><a href="/wiki/GameCube" title="GameCube">GameCube</a></li> <li><a href="/wiki/Wii" title="Wii">Wii</a></li> <li><a href="/wiki/Wii_U" title="Wii U">Wii U</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Handheld</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Game_Boy" title="Game Boy">Game Boy</a></li> <li><a href="/wiki/Game_Boy_Color" title="Game Boy Color">Game Boy Color</a></li> <li><a href="/wiki/Game_Boy_Advance" title="Game Boy Advance">Game Boy Advance</a> <ul><li><a href="/wiki/Game_Boy_Advance_SP" title="Game Boy Advance SP">SP</a></li> <li><a href="/wiki/Game_Boy_Micro" title="Game Boy Micro">Micro</a></li></ul></li> <li><a href="/wiki/Nintendo_DS" title="Nintendo DS">Nintendo DS</a> <ul><li><a href="/wiki/Nintendo_DS_Lite" class="mw-redirect" title="Nintendo DS Lite">Lite</a></li> <li><a href="/wiki/Nintendo_DSi" title="Nintendo DSi">DSi</a></li></ul></li> <li><a href="/wiki/Nintendo_3DS" title="Nintendo 3DS">Nintendo 3DS</a> <ul><li><a href="/wiki/Nintendo_2DS" title="Nintendo 2DS">2DS</a></li> <li><a href="/wiki/New_Nintendo_3DS" title="New Nintendo 3DS">New 3DS</a></li> <li><a href="/wiki/New_Nintendo_2DS_XL" title="New Nintendo 2DS XL">New 2DS XL</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Tabletop</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Virtual_Boy" title="Virtual Boy">Virtual Boy</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Hybrid</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a> <ul><li><a href="/wiki/Nintendo_Switch_Lite" class="mw-redirect" title="Nintendo Switch Lite">Lite</a></li> <li><a href="/wiki/Nintendo_Switch#OLED_model" title="Nintendo Switch">OLED</a></li></ul></li> <li><a href="/wiki/Nintendo_Switch_2" title="Nintendo Switch 2">Nintendo Switch 2</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Dedicated</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Home</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Color_TV-Game" title="Color TV-Game">Color TV-Game</a></li> <li><a href="/wiki/NES_Classic_Edition" title="NES Classic Edition">NES Classic Edition</a></li> <li><a href="/wiki/Super_NES_Classic_Edition" title="Super NES Classic Edition">Super NES Classic Edition</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Handheld</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Game_%26_Watch" title="Game &amp; Watch">Game &amp; Watch</a> <ul><li><a href="/wiki/Nintendo_Mini_Classics" title="Nintendo Mini Classics">Mini Classics</a></li></ul></li> <li><a href="/wiki/Pok%C3%A9mon_Pikachu" title="Pokémon Pikachu">Pokémon Pikachu</a></li> <li><a href="/wiki/Pok%C3%A9mon_Mini" title="Pokémon Mini">Pokémon Mini</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Peripherals</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Lists</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_Nintendo_Entertainment_System_accessories" title="List of Nintendo Entertainment System accessories">NES</a></li> <li><a href="/wiki/List_of_Super_Nintendo_Entertainment_System_accessories" title="List of Super Nintendo Entertainment System accessories">Super NES</a></li> <li><a href="/wiki/Nintendo_64_accessories" title="Nintendo 64 accessories">N64</a></li> <li><a href="/wiki/Game_Boy_accessories" title="Game Boy accessories">Game Boy</a></li> <li><a href="/wiki/GameCube_accessories" title="GameCube accessories">GCN</a></li> <li><a href="/wiki/List_of_Nintendo_DS_accessories" title="List of Nintendo DS accessories">DS</a></li> <li><a href="/wiki/Third-party_accessories_for_the_Wii_Remote" title="Third-party accessories for the Wii Remote">Wii Remote</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Add-ons</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Famicom_Data_Recorder" title="Famicom Data Recorder">Famicom Data Recorder</a></li> <li><a href="/wiki/Famicom_Disk_System" title="Famicom Disk System">Famicom Disk System</a></li> <li><a href="/wiki/Famicom_3D_System" title="Famicom 3D System">Famicom 3D System</a></li> <li><a href="/wiki/Super_NES_CD-ROM" title="Super NES CD-ROM">Super NES CD-ROM</a> <small>(unreleased)</small></li> <li><a href="/wiki/Super_Game_Boy" title="Super Game Boy">Super Game Boy</a></li> <li><a href="/wiki/Rumble_Pak" title="Rumble Pak">Rumble Pak</a></li> <li><a href="/wiki/Game_Boy_Camera" title="Game Boy Camera">Game Boy Camera</a></li> <li><a href="/wiki/Game_Boy_Printer" title="Game Boy Printer">Game Boy Printer</a></li> <li><a href="/wiki/Transfer_Pak" title="Transfer Pak">Transfer Pak</a></li> <li><a href="/wiki/64DD" title="64DD">64DD</a></li> <li><a href="/wiki/Nintendo_e-Reader" title="Nintendo e-Reader">e-Reader</a></li> <li><a href="/wiki/Game_Boy_Player" title="Game Boy Player">Game Boy Player</a></li> <li><a href="/wiki/Wii_MotionPlus" title="Wii MotionPlus">Wii MotionPlus</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Connectivity</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/NES_Satellite" class="mw-redirect" title="NES Satellite">NES Satellite</a></li> <li><a href="/wiki/NES_Four_Score" class="mw-redirect" title="NES Four Score">NES Four Score</a></li> <li><a href="/wiki/Game_Link_Cable" title="Game Link Cable">Game Link Cable</a></li> <li><a href="/wiki/GameCube_%E2%80%93_Game_Boy_Advance_link_cable" title="GameCube – Game Boy Advance link cable">GCN – GBA Link Cable</a></li> <li><a href="/wiki/Game_Boy_Advance_Wireless_Adapter" title="Game Boy Advance Wireless Adapter">GBA Wireless Adapter</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_Nintendo_controllers" title="List of Nintendo controllers">Controllers</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/NES_Zapper" title="NES Zapper">NES Zapper</a></li> <li><a href="/wiki/Family_BASIC" title="Family BASIC">Family BASIC</a></li> <li><a href="/wiki/R.O.B." title="R.O.B.">R.O.B.</a></li> <li><a href="/wiki/NES_Advantage" title="NES Advantage">NES Advantage</a></li> <li><a href="/wiki/Super_NES_Mouse" title="Super NES Mouse">Super NES Mouse</a></li> <li><a href="/wiki/Super_Scope" title="Super Scope">Super Scope</a></li> <li><a href="/wiki/Nintendo_64_controller" title="Nintendo 64 controller">Nintendo 64</a></li> <li><a href="/wiki/GameCube_controller" title="GameCube controller">GameCube</a> <ul><li><a href="/wiki/WaveBird_Wireless_Controller" title="WaveBird Wireless Controller">WaveBird Wireless</a></li></ul></li> <li><a href="/wiki/Wii_Remote" title="Wii Remote">Wii Remote</a> <ul><li><a href="/wiki/Classic_Controller" title="Classic Controller">Classic Controller</a></li> <li><a href="/wiki/Wii_Zapper" title="Wii Zapper">Wii Zapper</a></li></ul></li> <li><a href="/wiki/Wii_Balance_Board" title="Wii Balance Board">Wii Balance Board</a></li> <li><a href="/wiki/Wii_U_GamePad" title="Wii U GamePad">Wii U GamePad</a></li> <li><a href="/wiki/Wii_U_Pro_Controller" title="Wii U Pro Controller">Wii U Pro</a></li> <li><a href="/wiki/Joy-Con" title="Joy-Con">Joy-Con</a></li> <li><a href="/wiki/Nintendo_Switch_Pro_Controller" title="Nintendo Switch Pro Controller">Nintendo Switch Pro</a></li> <li><a href="/wiki/Pok%C3%A9_Ball_Plus" title="Poké Ball Plus">Poké Ball Plus</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Networking</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Family_Computer_Network_System" title="Family Computer Network System">Family Computer Network System</a></li> <li><a href="/wiki/Satellaview" title="Satellaview">Satellaview</a></li> <li><a href="/wiki/Nintendo_Wi-Fi_USB_Connector" title="Nintendo Wi-Fi USB Connector">Nintendo Wi-Fi USB Connector</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Nintendo_Power_(cartridge)" title="Nintendo Power (cartridge)">Nintendo Power</a></li> <li><a href="/wiki/Wii_Speak" title="Wii Speak">Wii Speak</a></li> <li><a href="/wiki/Amiibo" title="Amiibo">Amiibo</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Arcade</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Nintendo_VS._System" title="Nintendo VS. System">VS. System</a></li> <li><a href="/wiki/PlayChoice-10" class="mw-redirect" title="PlayChoice-10">PlayChoice-10</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Integrated circuits</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Ricoh_2A03" title="Ricoh 2A03">2A03</a></li> <li><a href="/wiki/Ricoh_5A22" title="Ricoh 5A22">5A22</a></li> <li><a href="/wiki/CIC_(Nintendo)" title="CIC (Nintendo)">CIC</a></li> <li><a href="/wiki/List_of_Super_NES_enhancement_chips" title="List of Super NES enhancement chips">Super NES enhancement chips</a> <ul><li><a href="/wiki/Super_FX" title="Super FX">Super FX</a></li></ul></li> <li><a href="/wiki/GameCube_technical_specifications" title="GameCube technical specifications">GameCube technical specifications</a> <ul><li><a href="/wiki/Gekko_(processor)" title="Gekko (processor)">Gekko</a></li></ul></li> <li><a href="/wiki/Broadway_(processor)" title="Broadway (processor)">Broadway</a></li> <li><a href="/wiki/Hollywood_(graphics_chip)" title="Hollywood (graphics chip)">Hollywood</a></li> <li><a href="/wiki/PICA200" title="PICA200">PICA200</a></li> <li><a href="/wiki/Espresso_(processor)" title="Espresso (processor)">Espresso</a></li> <li><a href="/wiki/Tegra_X1" class="mw-redirect" title="Tegra X1">Tegra X1</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Media</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Game_Pak" title="Game Pak">Game Pak</a> <ul><li><a href="/wiki/Nintendo_Entertainment_System_Game_Pak" class="mw-redirect" title="Nintendo Entertainment System Game Pak">NES</a></li> <li><a href="/wiki/Super_Nintendo_Entertainment_System_Game_Pak" title="Super Nintendo Entertainment System Game Pak">Super NES</a></li> <li><a href="/wiki/Game_Boy_Game_Pak" title="Game Boy Game Pak">Game Boy</a></li> <li><a href="/wiki/Nintendo_64_Game_Pak" title="Nintendo 64 Game Pak">N64</a></li></ul></li> <li><a href="/wiki/Game_Boy_Advance_Video" title="Game Boy Advance Video">Game Boy Advance Video</a></li> <li><a href="/wiki/Play-Yan" title="Play-Yan">Play-Yan</a></li> <li><a href="/wiki/Nintendo_optical_discs" title="Nintendo optical discs">Nintendo optical discs</a></li> <li><a href="/wiki/Nintendo_Game_Card" title="Nintendo Game Card">Nintendo Game Card</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Silicon_Graphics143" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Silicon_Graphics" title="Template:Silicon Graphics"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Silicon_Graphics" title="Template talk:Silicon Graphics"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Silicon_Graphics" title="Special:EditPage/Template:Silicon Graphics"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Silicon_Graphics143" style="font-size:114%;margin:0 4em">Silicon Graphics</div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Company</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Silicon_Graphics" title="Silicon Graphics">Silicon Graphics</a> (1981–2009)</li> <li><a href="/wiki/Silicon_Graphics_International" title="Silicon Graphics International">Silicon Graphics International</a> (2009–2016)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Kurt_Akeley" title="Kurt Akeley">Kurt Akeley</a></li> <li><a href="/wiki/Rick_Belluzzo" class="mw-redirect" title="Rick Belluzzo">Rick Belluzzo</a></li> <li><a href="/wiki/David_J._Brown_(computer_scientist)" title="David J. Brown (computer scientist)">David J. Brown</a></li> <li><a href="/wiki/James_H._Clark" title="James H. Clark">James H. Clark</a></li> <li><a href="/wiki/Paul_Haeberli" title="Paul Haeberli">Paul Haeberli</a></li> <li><a href="/wiki/Marc_Hannah" title="Marc Hannah">Marc Hannah</a></li> <li><a href="/wiki/Herb_Kuta" class="mw-redirect" title="Herb Kuta">Herb Kuta</a></li> <li><a href="/wiki/Abbey_Silverstone" title="Abbey Silverstone">Abbey Silverstone</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Acquisitions</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Alias_Systems_Corporation" title="Alias Systems Corporation">Alias Research</a></li> <li><a href="/wiki/Cray" title="Cray">Cray</a></li> <li><a href="/wiki/Kroyer_Films" title="Kroyer Films">Kroyer Films</a></li> <li><a href="/wiki/Rhythm_%26_Hues" class="mw-redirect" title="Rhythm &amp; Hues">Rhythm &amp; Hues</a></li> <li><a href="/wiki/Softimage_3D" title="Softimage 3D">Softimage 3D</a></li> <li><a href="/wiki/Wavefront_Technologies" title="Wavefront Technologies">Wavefront Technologies</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Computer_architecture" title="Computer architecture">Computer<br />architectures</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Motorola_68000_series" title="Motorola 68000 series">Motorola 68000</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/SGI_IRIS" title="SGI IRIS">SGI IRIS</a> (former models)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/MIPS_architecture" title="MIPS architecture">MIPS</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/SGI_IRIS_4D" class="mw-redirect" title="SGI IRIS 4D">IRIS 4D</a></li> <li><a href="/wiki/SGI_Indigo" title="SGI Indigo">Indigo</a></li> <li><a href="/wiki/SGI_Indigo%C2%B2_and_Challenge_M" title="SGI Indigo² and Challenge M">Indigo² and Challenge M</a></li> <li><a href="/wiki/SGI_Indy" title="SGI Indy">Indy</a></li> <li><a href="/wiki/SGI_Crimson" title="SGI Crimson">Crimson</a></li> <li><a href="/wiki/SGI_O2" title="SGI O2">O2</a></li> <li><a href="/wiki/SGI_Octane" title="SGI Octane">Octane</a></li> <li><a href="/wiki/SGI_Challenge" title="SGI Challenge">Challenge</a></li> <li><a href="/wiki/SGI_Onyx" title="SGI Onyx">Onyx</a></li> <li><a href="/wiki/SGI_Origin_200" title="SGI Origin 200">Origin 200</a></li> <li><a href="/wiki/SGI_Origin_2000" title="SGI Origin 2000">Origin 2000</a></li> <li><a href="/wiki/SGI_Onyx2" title="SGI Onyx2">Onyx2</a></li> <li><a href="/wiki/SGI_Origin_3000_and_Onyx_3000" title="SGI Origin 3000 and Onyx 3000">Origin and Onyx 3000</a></li> <li><a href="/wiki/SGI_Fuel" title="SGI Fuel">Fuel</a></li> <li><a href="/wiki/SGI_Tezro" title="SGI Tezro">Tezro</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/IA-32" title="IA-32">IA-32</a>, <a href="/wiki/Itanium" title="Itanium">Itanium</a>, <a href="/wiki/X86-64" title="X86-64">x86-64</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/SGI_Visual_Workstation" title="SGI Visual Workstation">Visual Workstation</a></li> <li><a href="/wiki/Altix" title="Altix">Altix</a></li> <li><a href="/wiki/SGI_Prism" title="SGI Prism">Prism</a></li> <li><a href="/wiki/SGI_Virtu" title="SGI Virtu">Virtu</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Graphics_hardware" title="Graphics hardware">Graphics hardware</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Geometry_Engine" class="mw-redirect" title="Geometry Engine">Geometry Engine</a></li> <li><a href="/wiki/Elan_Graphics" title="Elan Graphics">Elan</a></li> <li><a href="/wiki/Extreme_Graphics" title="Extreme Graphics">Extreme</a></li> <li><a href="/wiki/IMPACT_(computer_graphics)" title="IMPACT (computer graphics)">Impact</a></li> <li><a href="/wiki/SGI_VPro" title="SGI VPro">VPro</a></li> <li><a href="/wiki/RealityEngine" title="RealityEngine">RealityEngine</a></li> <li><a href="/wiki/InfiniteReality" title="InfiniteReality">InfiniteReality</a></li> <li><a href="/wiki/IrisVision" title="IrisVision">IrisVision</a></li> <li><a href="/wiki/Reality_Coprocessor" class="mw-redirect" title="Reality Coprocessor">Reality Coprocessor</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Monitors</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/SGI_1600SW" title="SGI 1600SW">1600SW</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related technologies</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/IRIX" title="IRIX">IRIX</a></li> <li><a href="/wiki/Silicon_Graphics_Image" title="Silicon Graphics Image">Image format</a></li> <li><a href="/wiki/MEX_(windowing_system)" title="MEX (windowing system)">MEX</a></li> <li><a href="/wiki/Iris_WorkSpace" title="Iris WorkSpace">WorkSpace</a></li> <li><a href="/wiki/4Sight" class="mw-redirect" title="4Sight">4Sight</a></li> <li><a href="/wiki/IRIX_Interactive_Desktop" title="IRIX Interactive Desktop">Interactive Desktop</a></li> <li><a href="/wiki/Xsgi" title="Xsgi">Xsgi</a></li> <li><a href="/wiki/4Dwm" class="mw-redirect" title="4Dwm">4Dwm</a></li> <li><a href="/wiki/XFS" title="XFS">XFS</a></li> <li><a href="/wiki/IRIS_GL" title="IRIS GL">IRIS GL</a></li> <li><a href="/wiki/OpenGL" title="OpenGL">OpenGL</a></li> <li><a href="/wiki/OpenLDI" title="OpenLDI">OpenLDI</a></li> <li><a href="/wiki/GIO" title="GIO">GIO</a></li> <li><a href="/wiki/XIO" title="XIO">XIO</a></li> <li><a href="/wiki/NUMAlink" title="NUMAlink">NUMAlink</a></li> <li><a class="mw-selflink selflink">Nintendo 64</a></li></ul> </div></td></tr></tbody></table></div> <style data-mw-deduplicate="TemplateStyles:r1130092004">.mw-parser-output .portal-bar{font-size:88%;font-weight:bold;display:flex;justify-content:center;align-items:baseline}.mw-parser-output .portal-bar-bordered{padding:0 2em;background-color:#fdfdfd;border:1px solid #a2a9b1;clear:both;margin:1em auto 0}.mw-parser-output .portal-bar-related{font-size:100%;justify-content:flex-start}.mw-parser-output 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