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Axiom Verge 2 Review -- More Vania Than Metroid - GameSpot
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It's still a metroidvania, and there are a couple of minor similarities between developer Thomas Happ's latest game and its 2015 predecessor, but these are minor aspects when compared to everything that's new and divergent about this unexpected sequel. Considering how revered the first Axiom Verge was as an affectionate homage to Metroid, presenting something that's vastly different is a surprising approach when building on those original foundations would have been more than enough for most. Instead, Axiom Verge 2 is a bold, daring, and ambitious sequel that falters in a few select areas.One such area is the game's story, which starts much like the first game, as our human protagonist is transported to a bizarre alien world. This time around, you play as billionaire CEO Indra Chaudhari, who ventures into an Antarctic research base--and eventually another reality--in search of her missing daughter. This clear-cut story thread does just enough to keep the 10-hour adventure ticking along, but everything around it is coated in the kind of jargon-heavy lore that can only be fleshed out by finding all of the notes hidden throughout the game world. Reading each of these abandoned jottings does fill in some of the blanks left by the frugal narrative, but they're mostly so dense with impenetrable technobabble that it isn't worth seeking them out.Fortunately, the narrative mostly takes a backseat to your exploration of its labyrinthian map. While your journey begins in the snowy tundra of the Antarctic, the adventure eventually takes you through several distinct biomes, such as an arid desert and flooded temple, that marks a clear departure from the subterranean expanse of the first game. These are detailed environments, too, with a sense of scale that extends far beyond the 2D foreground, with snow-capped mountain ranges and verdant forests stretching out into the horizon. If the first game was inspired by the 'Metroid' part of the genre's namesake, then Axiom Verge 2 leans more heavily into the 'Vania' side of the equation, swapping out the dark confines of its underground maze for a more spacious and detailed environment.The same is true of combat as well, with your previous arsenal of high-tech firearms being replaced by a pickaxe and boomerang combo. It's a significant change for the series, but not one that's entirely successful. In the early stages of the game there's a degree of strategy involved. The axe deals more damage but requires you to get up close and personal, while the boomerang--and the range it affords you--makes it easier to sit back and dodge incoming projectiles. This forces you to weigh up your options when confronted with each of the game's diverse enemy types, but as your health bar expands and your damage output increases, it becomes much easier to brute force your way through almost every situation. There's a palpable sense of character progression inherent in this design, but the combat's one-dimensional nature lacks the same satisfying punch and intensity of the first game's bullet cacophony. Bulldozing your way through a room of robotic drones is innately thrilling, but it never challenges you to do anything more than adopt a simple hack-and-slash strategy.The only other offensive tool at your disposal is the ability to hack mechanised enemies, but it doesn't take long for this to become little more than an afterthought. Hacking gives you the option to slow down enemies or halt their weapon fire, but your hacking radius is so small that you're going to be in slashing range anyway, so there's no reason to deploy abilities that have a negligible impact on the outcome of a fight. Instead, hacking is more useful for passive tasks such as opening doors or moving platforms.Combat is also somewhat downplayed, owing to the fact that the vast majority of boss fights are entirely optional. There are two outliers, including the final boss, but even these compulsory battles give you unlimited respawns to whittle away at the boss' health bar. For a genre that often revolves around locking you in a limited space with a gargantuan foe, it's a bold change of pace that puts a greater onus on the unimpeded flow of exploration. These optional scraps reward you with additional skill points that can go towards improving your attack speed and so on, but you can easily bypass these encounters if they're too difficult or you just don't fancy it, without suffering any sort of penalty. You're not even missing out since the fights themselves reflect the rest of the game's combat, with little in the way of strategy required to defeat each one. Facing off against a flying machine with a ram's head might look interesting, but with no attacking patterns to memorise or adapt to, these encounters end up being entirely forgettable.Gallery The core combat takes a relative backseat because there's a concerted focus on exploration in Axiom Verge 2. This is born from a significant rework of your traversal abilities that fundamentally alters the way you interact with this interconnected game world. Naming all of the ways you're able to get around would ruin part of the surprise, but let's just say you gain the ability to clamber up walls fairly early on and your options only expand from there. The standout feature, however, is The Breach: a separate map that sits behind the regular one, similar to the parallel worlds found in The Legend of Zelda: A Link to the Past--although this comparison is fairly reductive in Axiom Verge 2's case. Rather than mirroring the layout of both worlds, The Breach is an entirely new map; so much so that the only way to access its cramped, low-res spaces is by using a trusty drone. This robotic sidekick has its own attacks and makes use of a grappling hook to get around, but The Breach's ingenuity is derived from the way it challenges you to solve navigational puzzles.By using the map, you can see where you exist on ...", "inLanguage": "en", "itemReviewed": { "name": "Axiom Verge 2", "sameAs":"https://www.gamespot.com/games/axiom-verge-2/", "@type":"VideoGame", "applicationCategory":"Game", "operatingSystem": ["Nintendo Switch", "PC", "PlayStation 5", "PlayStation 4", "Linux", "Xbox One"] , "image": { "@type": "ImageObject", "url": "https://www.gamespot.com/a/uploads/original/1579/15792183/3867696-16x9masterimage.png", "height": "2160", "width": "3840" } }, "reviewRating": { "@type":"Rating", "ratingValue": "7", "bestRating":"10", "worstRating":"1" } } </script> <script type="application/ld+json"> { "@context": "http://schema.org", "@type": "NewsArticle", "mainEntityOfPage": "https://www.gamespot.com/reviews/axiom-verge-2-review-more-vania-than-metroid/1900-6417711/", "headline": "Axiom Verge 2 Review -- More Vania Than Metroid", "description": "Axiom Verge 2 is a daring sequel that shares very few similarities with its predecessor, but it's held back by one-dimensional combat.", "datePublished": "2021-08-16T11:36:32Z", "dateModified": "2021-08-16T11:36:32Z", "author": { "@type": "Person", "name": "Richard Wakeling", "url": "https://www.gamespot.com/profile/richardwakeling/", "sameAs": "https://twitter.com/richardwakeling" } , "publisher": { "@type": "Organization", "name": "GameSpot", "logo": { "@type": "ImageObject", "url": "https://www.gamespot.com/a/bundles/gamespotsite/images/logo.svg", "width": "112", "height": "112" } } , "image": { "@type": "ImageObject", "url": "https://www.gamespot.com/a/uploads/original/1579/15792183/3867696-16x9masterimage.png", "height": "2160", "width": "3840" }, "url": "https://www.gamespot.com/reviews/axiom-verge-2-review-more-vania-than-metroid/1900-6417711/", "thumbnailUrl": "https://www.gamespot.com/a/uploads/original/1579/15792183/3867696-16x9masterimage.png", "creator": ["Richard Wakeling"], "keywords": [] ,"articleBody": "Axiom Verge 2 is almost a sequel in name only. It's still a metroidvania, and there are a couple of minor similarities between developer Thomas Happ's latest game and its 2015 predecessor, but these are minor aspects when compared to everything that's new and divergent about this unexpected sequel. Considering how revered the first Axiom Verge was as an affectionate homage to Metroid, presenting something that's vastly different is a surprising approach when building on those original foundations would have been more than enough for most. Instead, Axiom Verge 2 is a bold, daring, and ambitious sequel that falters in a few select areas. One such area is the game's story, which starts much like the first game, as our human protagonist is transported to a bizarre alien world. This time around, you play as billionaire CEO Indra Chaudhari, who ventures into an Antarctic research base--and eventually another reality--in search of her missing daughter. This clear-cut story thread does just enough to keep the 10-hour adventure ticking along, but everything around it is coated in the kind of jargon-heavy lore that can only be fleshed out by finding all of the notes hidden throughout the game world. Reading each of these abandoned jottings does fill in some of the blanks left by the frugal narrative, but they're mostly so dense with impenetrable technobabble that it isn't worth seeking them out. Fortunately, the narrative mostly takes a backseat to your exploration of its labyrinthian map. While your journey begins in the snowy tundra of the Antarctic, the adventure eventually takes you through several distinct biomes, such as an arid desert and flooded temple, that marks a clear departure from the subterranean expanse of the first game. These are detailed environments, too, with a sense of scale that extends far beyond the 2D foreground, with snow-capped mountain ranges and verdant forests stretching out into the horizon. If the first game was inspired by the "Metroid" part of the genre's namesake, then Axiom Verge 2 leans more heavily into the "Vania" side of the equation, swapping out the dark confines of its underground maze for a more spacious and detailed environment. The same is true of combat as well, with your previous arsenal of high-tech firearms being replaced by a pickaxe and boomerang combo. It's a significant change for the series, but not one that's entirely successful. In the early stages of the game there's a degree of strategy involved. The axe deals more damage but requires you to get up close and personal, while the boomerang--and the range it affords you--makes it easier to sit back and dodge incoming projectiles. This forces you to weigh up your options when confronted with each of the game's diverse enemy types, but as your health bar expands and your damage output increases, it becomes much easier to brute force your way through almost every situation. There's a palpable sense of character progression inherent in this design, but the combat's one-dimensional nature lacks the same satisfying punch and intensity of the first game's bullet cacophony. Bulldozing your way through a room of robotic drones is innately thrilling, but it never challenges you to do anything more than adopt a simple hack-and-slash strategy. The only other offensive tool at your disposal is the ability to hack mechanised enemies, but it doesn't take long for this to become little more than an afterthought. Hacking gives you the option to slow down enemies or halt their weapon fire, but your hacking radius is so small that you're going to be in slashing range anyway, so there's no reason to deploy abilities that have a negligible impact on the outcome of a fight. Instead, hacking is more useful for passive tasks such as opening doors or moving platforms. Combat is also somewhat downplayed, owing to the fact that the vast majority of boss fights are entirely optional. There are two outliers, including the final boss, but even these compulsory battles give you unlimited respawns to whittle away at the boss' health bar. For a genre that often revolves around locking you in a limited space with a gargantuan foe, it's a bold change of pace that puts a greater onus on the unimpeded flow of exploration. These optional scraps reward you with additional skill points that can go towards improving your attack speed and so on, but you can easily bypass these encounters if they're too difficult or you just don't fancy it, without suffering any sort of penalty. You're not even missing out since the fights themselves reflect the rest of the game's combat, with little in the way of strategy required to defeat each one. Facing off against a flying machine with a ram's head might look interesting, but with no attacking patterns to memorise or adapt to, these encounters end up being entirely forgettable. Gallery The core combat takes a relative backseat because there's a concerted focus on exploration in Axiom Verge 2. This is born from a significant rework of your traversal abilities that fundamentally alters the way you interact with this interconnected game world. Naming all of the ways you're able to get around would ruin part of the surprise, but let's just say you gain the ability to clamber up walls fairly early on and your options only expand from there. The standout feature, however, is The Breach: a separate map that sits behind the regular one, similar to the parallel worlds found in The Legend of Zelda: A Link to the Past--although this comparison is fairly reductive in Axiom Verge 2's case. Rather than mirroring the layout of both worlds, The Breach is an entirely new map; so much so that the only way to access its cramped, low-res spaces is by using a trusty drone. This robotic sidekick has its own attacks and makes use of a grappling hook to get around, but The Breach's ingenuity is derived from the way it challenges you to solve navigational puzzles. By using the map, you can see where you exist on both sides of the interdimensional divide. Axiom Verge 2's level design has all the hallmarks of a quintessential metroidvania, with items and pathways tantalisingly out of reach. But reaching these places isn't always about returning later on with the requisite power-up. Once the mechanic begins to evolve and you gain more freedom in travelling between the two parallel worlds, you're able to exit The Breach in unexplored locations, thus increasing the amount of solutions available to you when trying to figure out how to navigate each blank space on the map. Gauging how to circumnavigate obstacles and utilize the various tools at your disposal is an enthralling challenge that's consistently satisfying to solve. There may be moments when you hit a brick wall, and the lack of signposting on the map results in more than a few instances where you'll backtrack to an obstacle you know you can't yet bypass. But Axiom Verge 2 is more intuitive to explore than its predecessor. Its biomes feel suitably distinct from one another, and the game offers you a little more guidance this time around by displaying a magical compass that points you in the right direction. Simple combat, forgettable boss fights, and a reticent narrative--not to mention an overly vague map--are the only dampeners on what is an impressive sequel, despite never quite feeling like one. The unsuspected changes and additions are bold and mostly pay off, with consistently engaging and rewarding exploration that's propelled forward by an ambitious central mechanic. Axiom Verge 2 is a game that constantly evolves and delights, but just lacks the same bite as some of its contemporaries.", "articleSection": "Games" } </script> <script src="https://services.fandom.com/icbm/api/loader?app=gamespot" defer></script> <script> window.BidBarrel = window.BidBarrel || {}; window.BidBarrel.queue = window.BidBarrel.queue || []; /** * Wait for BidBarrel to utilize its queuing system to ensure that any calls * to its service occur after the framework has fully loaded. * * @param {function} callback * * @function */ window.waitForBidBarrel = (callback) => { window.BidBarrel.queue.push(function(resolve) { callback(); resolve(); }); }; (function () { const h = (e) => { if (e.target.tagName === 'SCRIPT' && e.target.src.indexOf('bidbarrel') !== -1) { window.waitForBidBarrel = false; window.removeEventListener('error', h); } } window.addEventListener('error', h, true); })(); </script> </head> <body id="default-body" class="default has-nav-slim body-review one-column " 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masthead-nav-item masthead-site-nav-item"><div class="masthead-nav-item-wrap base-flexbox"><a href="/games/" class="js-masthead-menu-link masthead-nav-item-label masthead-site-nav-item-label masthead-tappable flexbox-align-center"><span class="masthead-nav-item-text">Games</span><i class="masthead-nav-item-icon"><svg width="18" height="28" viewBox="0 0 18 28" aria-hidden="true" class="symbol symbol-angle-down"><path d="M16.797 11.5q0 .203-.156.359L9.36 19.14q-.156.156-.359.156t-.359-.156l-7.281-7.281q-.156-.156-.156-.359t.156-.359l.781-.781q.156-.156.359-.156t.359.156l6.141 6.141 6.141-6.141q.156-.156.359-.156t.359.156l.781.781q.156.156.156.359z"/></svg></i></a><button class="js-masthead-menu-toggle masthead-nav-item-toggle masthead-tappable flexbox-align-center flexbox-justify-center position--relative no-button-styles masthead-hspace-l--tappable" type="button" aria-label="Toggle Games Subnav"><i class="masthead-toggle-nav-item-open"><svg width="18" height="28" viewBox="0 0 18 28" aria-hidden="true" class="symbol symbol-angle-down"><path d="M16.797 11.5q0 .203-.156.359L9.36 19.14q-.156.156-.359.156t-.359-.156l-7.281-7.281q-.156-.156-.156-.359t.156-.359l.781-.781q.156-.156.359-.156t.359.156l6.141 6.141 6.141-6.141q.156-.156.359-.156t.359.156l.781.781q.156.156.156.359z"/></svg></i><i class="masthead-toggle-close masthead-toggle-nav-item-close"><svg width="18" height="28" viewBox="0 0 18 28" aria-hidden="true" class="symbol symbol-angle-up"><path d="M16.797 18.5q0 .203-.156.359l-.781.781q-.156.156-.359.156t-.359-.156l-6.141-6.141L2.86 19.64q-.156.156-.359.156t-.359-.156l-.781-.781q-.156-.156-.156-.359t.156-.359l7.281-7.281q.156-.156.359-.156t.359.156l7.281 7.281q.156.156.156.359z"/></svg></i></button></div><!-- GamespotSiteBundle:Core:masthead:other_subnav_games|N|14:15:24 --><div class="js-masthead-subnav masthead-subnav"><div class="masthead-subnav-content"><ul class="masthead-subnav-items no-list-style"><li class="masthead-subnav-item masthead-vspace--tappable"><a href="/gamestop-gift-guide/" class="js-click-tag masthead-tappable base-flexbox flexbox-align-center" data-click-tag="nav|games|left-menu|gamestop-gift-guide">GameStop Gift Guide</a></li><li class="masthead-subnav-item masthead-vspace--tappable masthead-hr-t"><a href="/games/pc/" class="js-click-tag masthead-tappable base-flexbox flexbox-align-center" data-click-tag="nav|games|left-menu|pc">PC Gaming</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a href="/games/ps5/" class="js-click-tag masthead-tappable base-flexbox flexbox-align-center" data-click-tag="nav|games|left-menu|ps5">PS5</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a href="/games/ps4/" class="js-click-tag masthead-tappable base-flexbox flexbox-align-center" data-click-tag="nav|games|left-menu|ps4">PS4</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a href="/games/xbox-series-x/" class="js-click-tag masthead-tappable base-flexbox flexbox-align-center" data-click-tag="nav|games|left-menu|xbox-series-x">Xbox Series X</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a href="/games/xbox-one/" class="js-click-tag masthead-tappable base-flexbox flexbox-align-center" data-click-tag="nav|games|left-menu|xbox-one">Xbox One</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a href="/games/nintendo-switch/" class="js-click-tag masthead-tappable base-flexbox flexbox-align-center" data-click-tag="nav|games|left-menu|switch">Switch</a></li><li class="masthead-subnav-item masthead-vspace--tappable masthead-hr-t"><a href="/news/" class="js-click-tag masthead-tappable base-flexbox flexbox-align-center" data-click-tag="nav|games|left-menu|games-home">All Gaming News</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a href="/guides/" class="js-click-tag masthead-tappable base-flexbox flexbox-align-center" data-click-tag="nav|games|left-menu|guides-hub">Guides</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a href="/gametech/" class="js-click-tag masthead-tappable base-flexbox flexbox-align-center" data-click-tag="nav|games|left-menu|gametech">Gaming Tech</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a href="/games/mobile-gaming/" class="js-click-tag masthead-tappable base-flexbox flexbox-align-center" data-click-tag="nav|games|left-menu|mobile-gaming">Mobile Gaming</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a href="/cloud-gaming-hub/" class="js-click-tag masthead-tappable base-flexbox flexbox-align-center" data-click-tag="nav|games|left-menu|cloud-gaming">Cloud Gaming</a></li></ul></div></div><!-- /GamespotSiteBundle:Core:masthead:other_subnav_games --></li><li class="js-masthead-menu js-masthead-nav-item masthead-nav-item masthead-site-nav-item masthead-hspace-l"><div class="masthead-nav-item-wrap base-flexbox"><a href="/entertainment/" class="js-masthead-menu-link masthead-nav-item-label masthead-site-nav-item-label masthead-tappable flexbox-align-center"><span class="masthead-nav-item-text">Entertainment</span><i class="masthead-nav-item-icon"><svg width="18" height="28" viewBox="0 0 18 28" aria-hidden="true" class="symbol symbol-angle-down"><path d="M16.797 11.5q0 .203-.156.359L9.36 19.14q-.156.156-.359.156t-.359-.156l-7.281-7.281q-.156-.156-.156-.359t.156-.359l.781-.781q.156-.156.359-.156t.359.156l6.141 6.141 6.141-6.141q.156-.156.359-.156t.359.156l.781.781q.156.156.156.359z"/></svg></i></a><button class="js-masthead-menu-toggle masthead-nav-item-toggle masthead-tappable flexbox-align-center flexbox-justify-center position--relative no-button-styles masthead-hspace-l--tappable" type="button" aria-label="Toggle Entertainment Subnav"><i class="masthead-toggle-nav-item-open"><svg width="18" height="28" viewBox="0 0 18 28" aria-hidden="true" class="symbol symbol-angle-down"><path d="M16.797 11.5q0 .203-.156.359L9.36 19.14q-.156.156-.359.156t-.359-.156l-7.281-7.281q-.156-.156-.156-.359t.156-.359l.781-.781q.156-.156.359-.156t.359.156l6.141 6.141 6.141-6.141q.156-.156.359-.156t.359.156l.781.781q.156.156.156.359z"/></svg></i><i class="masthead-toggle-close masthead-toggle-nav-item-close"><svg width="18" height="28" viewBox="0 0 18 28" aria-hidden="true" class="symbol symbol-angle-up"><path d="M16.797 18.5q0 .203-.156.359l-.781.781q-.156.156-.359.156t-.359-.156l-6.141-6.141L2.86 19.64q-.156.156-.359.156t-.359-.156l-.781-.781q-.156-.156-.156-.359t.156-.359l7.281-7.281q.156-.156.359-.156t.359.156l7.281 7.281q.156.156.156.359z"/></svg></i></button></div><!-- GamespotSiteBundle:Core:masthead:other_subnav_entertainment|N|14:15:11 --><div class="js-masthead-subnav masthead-subnav"><div class="masthead-subnav-content"><ul class="masthead-subnav-items no-list-style"><li class="masthead-subnav-item masthead-vspace--tappable"><a href="/entertainment/movies/" class="js-click-tag masthead-tappable base-flexbox flexbox-align-center" data-click-tag="nav|entertainment|left-menu|movies">Movies</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a href="/entertainment/tv/" class="js-click-tag masthead-tappable base-flexbox flexbox-align-center" data-click-tag="nav|entertainment|left-menu|tv">TV</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a href="/entertainment/wrestling/" class="js-click-tag masthead-tappable base-flexbox flexbox-align-center" data-click-tag="nav|entertainment|left-menu|wrestling">Wrestling</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a href="/entertainment/star-wars/" class="js-click-tag masthead-tappable base-flexbox flexbox-align-center" data-click-tag="nav|entertainment|left-menu|starwars">Star Wars</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a href="/entertainment/marvel-universe/" class="js-click-tag masthead-tappable base-flexbox flexbox-align-center" data-click-tag="nav|entertainment|left-menu|marvel">Marvel</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a href="/entertainment/dc-universe/" class="js-click-tag masthead-tappable base-flexbox flexbox-align-center" data-click-tag="nav|entertainment|left-menu|dc">DC</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a href="/entertainment/gameofthrones/" class="js-click-tag masthead-tappable base-flexbox flexbox-align-center" data-click-tag="nav|entertainment|left-menu|gameofthrones">Game of Thrones</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a href="/entertainment/" class="js-click-tag masthead-tappable base-flexbox flexbox-align-center" data-click-tag="nav|entertainment|left-menu|entertainment">All Entertainment News</a></li></ul></div></div><!-- /GamespotSiteBundle:Core:masthead:other_subnav_entertainment --></li></ul><ul class="masthead-site-nav-items masthead-site-nav-items--community no-list-style masthead-hspace-l 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19.14q-.156.156-.359.156t-.359-.156l-7.281-7.281q-.156-.156-.156-.359t.156-.359l.781-.781q.156-.156.359-.156t.359.156l6.141 6.141 6.141-6.141q.156-.156.359-.156t.359.156l.781.781q.156.156.156.359z"/></svg></i></span><button class="js-masthead-menu-toggle masthead-nav-item-toggle masthead-tappable flexbox-align-center flexbox-justify-center position--relative no-button-styles masthead-hspace-l--tappable" type="button" aria-label="Toggle More Subnav"><i class="masthead-toggle-nav-item-open"><svg width="18" height="28" viewBox="0 0 18 28" aria-hidden="true" class="symbol symbol-angle-down"><path d="M16.797 11.5q0 .203-.156.359L9.36 19.14q-.156.156-.359.156t-.359-.156l-7.281-7.281q-.156-.156-.156-.359t.156-.359l.781-.781q.156-.156.359-.156t.359.156l6.141 6.141 6.141-6.141q.156-.156.359-.156t.359.156l.781.781q.156.156.156.359z"/></svg></i><i class="masthead-toggle-close masthead-toggle-nav-item-close"><svg width="18" height="28" viewBox="0 0 18 28" aria-hidden="true" class="symbol symbol-angle-up"><path d="M16.797 18.5q0 .203-.156.359l-.781.781q-.156.156-.359.156t-.359-.156l-6.141-6.141L2.86 19.64q-.156.156-.359.156t-.359-.156l-.781-.781q-.156-.156-.156-.359t.156-.359l7.281-7.281q.156-.156.359-.156t.359.156l7.281 7.281q.156.156.156.359z"/></svg></i></button></div><div class="js-masthead-subnav masthead-subnav"><div class="masthead-subnav-content"><div class="masthead-subnav-items--category"><a class="masthead-subnav-item--title masthead-tappable flexbox-inline-flex flexbox-align-center text-bold" href="/games/"> Games </a><ul class="masthead-subnav-items no-list-style no-spacing text-nowrap"><li class="masthead-subnav-item masthead-vspace--tappable"><a class="masthead-tappable flexbox-inline-flex flexbox-align-center" href="/gamestop-gift-guide/">GameStop Gift Guide</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a class="masthead-tappable flexbox-inline-flex flexbox-align-center" href="/games/pc/">PC Gaming</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a class="masthead-tappable flexbox-inline-flex flexbox-align-center" href="/games/ps5/">PS5</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a class="masthead-tappable flexbox-inline-flex flexbox-align-center" href="/games/ps4/">PS4</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a class="masthead-tappable flexbox-inline-flex flexbox-align-center" href="/games/xbox-series-x/">Xbox Series X</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a class="masthead-tappable flexbox-inline-flex flexbox-align-center" href="/games/xbox-one/">Xbox One</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a class="masthead-tappable flexbox-inline-flex flexbox-align-center" href="/games/nintendo-switch/">Switch</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a class="masthead-tappable flexbox-inline-flex flexbox-align-center" href="/news/">All Gaming 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class="masthead-subnav-item masthead-vspace--tappable"><a class="masthead-tappable flexbox-inline-flex flexbox-align-center" href="/entertainment/movies/">Movies</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a class="masthead-tappable flexbox-inline-flex flexbox-align-center" href="/entertainment/tv/">TV</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a class="masthead-tappable flexbox-inline-flex flexbox-align-center" href="/entertainment/wrestling/">Wrestling</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a class="masthead-tappable flexbox-inline-flex flexbox-align-center" href="/entertainment/star-wars/">Star Wars</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a class="masthead-tappable flexbox-inline-flex flexbox-align-center" href="/entertainment/marvel-universe/">Marvel</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a class="masthead-tappable flexbox-inline-flex flexbox-align-center" href="/entertainment/dc-universe/">DC</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a class="masthead-tappable flexbox-inline-flex flexbox-align-center" href="/entertainment/gameofthrones/">Game of Thrones</a></li><li class="masthead-subnav-item masthead-vspace--tappable"><a class="masthead-tappable flexbox-inline-flex flexbox-align-center" href="/entertainment/">All Entertainment News</a></li></ul></div><div class="masthead-subnav-items--category"><a class="masthead-subnav-item--title masthead-tappable flexbox-inline-flex flexbox-align-center text-bold" href="/forums/"> Forums </a><ul class="masthead-subnav-items no-list-style no-spacing text-nowrap"></ul></div></div></div></li></ul></div><div class="masthead-nav-section masthead-user-nav flexbox-justify-flex-end"><div class="masthead-nav-item masthead-user-nav-item height-100 masthead-hspace-l--tappable"><div class="masthead-nav-item-wrap base-flexbox"><a href="/login-signup/" 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border-top--thick--secondary inline-block vertical-spacing-bottom-rem">Review</span> <h1 class="kubrick-info__title"> Axiom Verge 2 Review -- More Vania Than Metroid </h1> <ul class="kubrick-info__releasedate"> <li class="text-custom-regular"> First Released <span>Aug 11, 2021</span> <div class='dn hide-element'><span id='_qualtrics_release_indicator'>released</span></div> </li> </ul> <ul class="kubrick-info__systemlist system-list vertical-spacing-small-top-rem"> <li class="system system--simple horizontal-spacing-left-small-rem horizontal-spacing-right-small-rem inline-block text-medium system--pc">PC</li> <li class="system system--simple horizontal-spacing-left-small-rem horizontal-spacing-right-small-rem inline-block text-medium system--ps5">PS5</li> <li class="system system--simple horizontal-spacing-left-small-rem horizontal-spacing-right-small-rem inline-block text-medium system--ps4">PS4</li> <li class="system system--simple horizontal-spacing-left-small-rem 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src="https://www.gamespot.com/a/uploads/square_mini/box/5/6/1/0/505799-735610.jpg" alt="Axiom Verge 2" /> <span>Axiom Verge 2</span> </a> </li> <li class="subnav-list__item " > <a class="no-hover" href="/games/axiom-verge-2/reviews/">Reviews</a> </li> <li class="subnav-list__item "> <a class="no-hover" href="/games/axiom-verge-2/news/">News & Features</a> </li> <li class="subnav-list__item "> <a class="no-hover" href="/games/axiom-verge-2/videos/">Videos</a> </li> <li class="subnav-list__item "> <a class="no-hover" href="/games/axiom-verge-2/cheats/">Cheats & Guides </a> </li> <li class="subnav-list__item "> <a class="no-hover" href="/games/axiom-verge-2/deals/">Deals </a> </li> </ul> </div> </div> </nav> <div id="mantle_skin" class="mantle_skin"> <div id="wrapper"> <div id="site" role="main"> <div id="default-content" class=" container row"> <div class="primary-content js-article-container "> <article class="content-body review-article article article--review article--one-column content-body--buffer"> <section class="news-hdr text-center has-pad--bottom--resp ellipseborder-bottom"><div class="news-section clearfix news-section__no-border has-rhythm--resp"></div><p class="news-deck type--xlarge">Axiom Verge 2 is a daring sequel that shares very few similarities with its predecessor, but it's held back by one-dimensional combat.</p><p class="news-byline">By <span class="byline-author "><a class="byline-author__name" href="/profile/richardwakeling/" rel="author" > Richard Wakeling </a><a class="byline-author__twitter" href="https://twitter.com/richardwakeling" target="_blank" rel="author" title="Twitter: @richardwakeling" ><i><svg width="26" height="28" viewBox="0 0 26 28" aria-hidden="true" class="symbol symbol-twitter"><path d="M25.312 6.375q-1.047 1.531-2.531 2.609.016.219.016.656 0 2.031-.594 4.055t-1.805 3.883-2.883 3.289-4.031 2.281T8.437 24q-4.234 0-7.75-2.266.547.063 1.219.063 3.516 0 6.266-2.156-1.641-.031-2.938-1.008t-1.781-2.492q.516.078.953.078.672 0 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article-aside--top"> <div class="js-mapped-ad mapped-ad mapped-mpu_top mapped-mpu_top-dart" data-ad-type="mpu_top"><div class="ad-wrap ad-wrap-mpu_top"></div></div> <div class="js-where-to-buy affiliate-offers border-round--small inner-space-small-rem text-center page-spacing-bottom-rem" data-merchant-service-api-link="https://www.gamespot.com/merchantapi/offer/?gameid=505799"><div class="text-custom-regular base-flexbox"><div class="text-custom-regular">Where to buy</div><select class="js-where-to-buy-dropdown affiliate-offers__dropdown hide-element"></select></div><div class="affiliate-offers__name text-left text-custom-bold vertical-spacing-small-bottom-rem"><a href="/games/axiom-verge-2/">Axiom Verge 2</a></div><div class="js-where-to-buy-buttons affiliate-offers__buttons flexbox-column text-bold centered--margin position--relative"><div class="js-where-to-buy-message-fetch"><div class="vertically-centered--absolute width-100"><div class="loading"></div></div></div><div class="js-where-to-buy-message-error vertically-centered--absolute width-100 hide-element"> There are currently no available deals </div></div><div class="affiliate-offers__note vertical-spacing-small-top-rem text-xsmall">GameSpot may get a commission from retail offers.</div></div> </aside> <section class="article-body typography-format "> <div class="js-content-entity-body"> <p><a href="/games/axiom-verge-2/" data-ref-id="5000-505799">Axiom Verge 2</a> is almost a sequel in name only. It's still a metroidvania, and there are a couple of minor similarities between developer Thomas Happ's latest game and its 2015 predecessor, but these are minor aspects when compared to everything that's new and divergent about this unexpected sequel. Considering how revered the first Axiom Verge was as an affectionate homage to Metroid, presenting something that's vastly different is a surprising approach when building on those original foundations would have been more than enough for most. Instead, Axiom Verge 2 is a bold, daring, and ambitious sequel that falters in a few select areas.</p><p>One such area is the game's story, which starts much like the first game, as our human protagonist is transported to a bizarre alien world. This time around, you play as billionaire CEO Indra Chaudhari, who ventures into an Antarctic research base--and eventually another reality--in search of her missing daughter. This clear-cut story thread does just enough to keep the 10-hour adventure ticking along, but everything around it is coated in the kind of jargon-heavy lore that can only be fleshed out by finding all of the notes hidden throughout the game world. Reading each of these abandoned jottings does fill in some of the blanks left by the frugal narrative, but they're mostly so dense with impenetrable technobabble that it isn't worth seeking them out.</p> <div class="article-related-video js-play-on-scroll has-rhythm--max"> <button id="jsStickyVideoClose" class="article-related__sticky-video-close no-bg no-border prevent-user-events" type="button"> <i><svg width="28" height="28" viewBox="0 0 28 28" aria-hidden="true" class="symbol symbol-remove-circle"><path d="M17.141 16.859 14.86 19.14q-.156.156-.359.156t-.359-.156l-2.141-2.141L9.86 19.14q-.156.156-.359.156t-.359-.156l-2.281-2.281q-.156-.156-.156-.359t.156-.359L9.002 14l-2.141-2.141q-.156-.156-.156-.359t.156-.359L9.142 8.86q.156-.156.359-.156t.359.156l2.141 2.141 2.141-2.141q.156-.156.359-.156t.359.156l2.281 2.281q.156.156.156.359t-.156.359L15 14l2.141 2.141q.156.156.156.359t-.156.359zM20.5 14q0-2.312-1.141-4.266T16.265 6.64t-4.266-1.141T7.733 6.64 4.639 9.734 3.498 14t1.141 4.266 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While your journey begins in the snowy tundra of the Antarctic, the adventure eventually takes you through several distinct biomes, such as an arid desert and flooded temple, that marks a clear departure from the subterranean expanse of the first game. These are detailed environments, too, with a sense of scale that extends far beyond the 2D foreground, with snow-capped mountain ranges and verdant forests stretching out into the horizon. If the first game was inspired by the "Metroid" part of the genre's namesake, then Axiom Verge 2 leans more heavily into the "Vania" side of the equation, swapping out the dark confines of its underground maze for a more spacious and detailed environment.</p><p>The same is true of combat as well, with your previous arsenal of high-tech firearms being replaced by a pickaxe and boomerang combo. It's a significant change for the series, but not one that's entirely successful. In the early stages of the game there's a degree of strategy involved. The axe deals more damage but requires you to get up close and personal, while the boomerang--and the range it affords you--makes it easier to sit back and dodge incoming projectiles. This forces you to weigh up your options when confronted with each of the game's diverse enemy types, but as your health bar expands and your damage output increases, it becomes much easier to brute force your way through almost every situation. There's a palpable sense of character progression inherent in this design, but the combat's one-dimensional nature lacks the same satisfying punch and intensity of the first game's bullet cacophony. Bulldozing your way through a room of robotic drones is innately thrilling, but it never challenges you to do anything more than adopt a simple hack-and-slash strategy.</p><p>The only other offensive tool at your disposal is the ability to hack mechanised enemies, but it doesn't take long for this to become little more than an afterthought. Hacking gives you the option to slow down enemies or halt their weapon fire, but your hacking radius is so small that you're going to be in slashing range anyway, so there's no reason to deploy abilities that have a negligible impact on the outcome of a fight. Instead, hacking is more useful for passive tasks such as opening doors or moving platforms.</p><p>Combat is also somewhat downplayed, owing to the fact that the vast majority of boss fights are entirely optional. There are two outliers, including the final boss, but even these compulsory battles give you unlimited respawns to whittle away at the boss' health bar. For a genre that often revolves around locking you in a limited space with a gargantuan foe, it's a bold change of pace that puts a greater onus on the unimpeded flow of exploration. These optional scraps reward you with additional skill points that can go towards improving your attack speed and so on, but you can easily bypass these encounters if they're too difficult or you just don't fancy it, without suffering any sort of penalty. You're not even missing out since the fights themselves reflect the rest of the game's combat, with little in the way of strategy required to defeat each one. Facing off against a flying machine with a ram's head might look interesting, but with no attacking patterns to memorise or adapt to, these encounters end up being entirely forgettable.</p><figure data-align="center" data-size="large" data-img-src="https://www.gamespot.com/a/uploads/original/1579/15792183/3867734-sonardrone.png" data-ref-id="1300-3867734" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://www.gamespot.com/a/uploads/original/1579/15792183/3867734-sonardrone.png" data-ref-id="1300-3867734"><img alt="No Caption Provided" src="https://www.gamespot.com/a/uploads/original/1579/15792183/3867734-sonardrone.png" srcset="https://www.gamespot.com/a/uploads/original/1579/15792183/3867734-sonardrone.png 1280w, https://www.gamespot.com/a/uploads/scale_medium/1579/15792183/3867734-sonardrone.jpg 480w" sizes="(max-width: 1280px) 100vw, 1280px" data-width="1280"></a></figure><figure 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href="https://www.gamespot.com/a/uploads/original/1579/15792183/3867744-serpentdrone.png" data-ref-id="1300-3867744"> <img src="https://www.gamespot.com/a/uploads/square_avatar/1579/15792183/3867744-serpentdrone.jpg" alt="Gallery image 10" data-full-srcset="https://www.gamespot.com/a/uploads/original/1579/15792183/3867744-serpentdrone.png 1280w, https://www.gamespot.com/a/uploads/scale_medium/1579/15792183/3867744-serpentdrone.jpg 480w" /> </a> </div> </figure><p><br />The core combat takes a relative backseat because there's a concerted focus on exploration in Axiom Verge 2. This is born from a significant rework of your traversal abilities that fundamentally alters the way you interact with this interconnected game world. Naming all of the ways you're able to get around would ruin part of the surprise, but let's just say you gain the ability to clamber up walls fairly early on and your options only expand from there. The standout feature, however, is The Breach: a separate map that sits behind the regular one, similar to the parallel worlds found in The Legend of Zelda: A Link to the Past--although this comparison is fairly reductive in Axiom Verge 2's case. Rather than mirroring the layout of both worlds, The Breach is an entirely new map; so much so that the only way to access its cramped, low-res spaces is by using a trusty drone. This robotic sidekick has its own attacks and makes use of a grappling hook to get around, but The Breach's ingenuity is derived from the way it challenges you to solve navigational puzzles.</p><p>By using the map, you can see where you exist on both sides of the interdimensional divide. Axiom Verge 2's level design has all the hallmarks of a quintessential metroidvania, with items and pathways tantalisingly out of reach. But reaching these places isn't always about returning later on with the requisite power-up. Once the mechanic begins to evolve and you gain more freedom in travelling between the two parallel worlds, you're able to exit The Breach in unexplored locations, thus increasing the amount of solutions available to you when trying to figure out how to navigate each blank space on the map. Gauging how to circumnavigate obstacles and utilize the various tools at your disposal is an enthralling challenge that's consistently satisfying to solve. There may be moments when you hit a brick wall, and the lack of signposting on the map results in more than a few instances where you'll backtrack to an obstacle you know you can't yet bypass. But Axiom Verge 2 is more intuitive to explore than its predecessor. Its biomes feel suitably distinct from one another, and the game offers you a little more guidance this time around by displaying a magical compass that points you in the right direction.</p><p>Simple combat, forgettable boss fights, and a reticent narrative--not to mention an overly vague map--are the only dampeners on what is an impressive sequel, despite never quite feeling like one. The unsuspected changes and additions are bold and mostly pay off, with consistently engaging and rewarding exploration that's propelled forward by an ambitious central mechanic. Axiom Verge 2 is a game that constantly evolves and delights, but just lacks the same bite as some of its contemporaries.</p> <div class="js-mapped-ad mapped-ad mapped-incontent-ad mapped-incontent-ad-dart" data-ad-type="incontent-ad"><div class="ad-wrap ad-wrap-incontent-ad"></div></div> </div> <div class="content-footer__user-actions has-rhythm"><form name="upvote" method="post" action="/vote/" class="js-upvote-form upvote-form " data-guid="1900-6417711"><button type="submit" id="upvote_upvote" name="upvote[upvote]" class="js-upvote-btn btn btn-upvote btn-pad--small button--primary btn-large" data-guid="1900-6417711"><i><svg width="26" height="28" viewBox="0 0 26 28" aria-hidden="true" class="symbol symbol-thumbs-up symbol--nudge-bottom"><path d="M4 21q0-.406-.297-.703T3 20q-.422 0-.711.297T2 21q0 .422.289.711T3 22q.406 0 .703-.289T4 21zm2.5-8v10q0 .406-.297.703T5.5 24H1q-.406 0-.703-.297T0 23V13q0-.406.297-.703T1 12h4.5q.406 0 .703.297T6.5 13zM25 13q0 1.344-.859 2.328.234.688.234 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</div> <div class="review-breakdown__lists color-white" style="background-image: linear-gradient(rgba(0, 0, 0, 0.85),rgba(0, 0, 0, 0.85)), url(https://www.gamespot.com/a/uploads/screen_large/1579/15792183/3867696-16x9masterimage.jpg)"> <h4 class="review-breakdown__label text-custom-bold">The Good</h4> <ul class="review-breakdown__list"> <li>Varied and expansive game world is a joy to explore </li> <li>The Breach is an ambitious addition that adds rewarding navigational puzzles </li> <li>Your traversal repertoire constantly expands and evolves, keeping it fresh</li> </ul> <h4 class="review-breakdown__label text-custom-bold">The Bad</h4> <ul class="review-breakdown__list"> <li>Combat is one-dimensional </li> <li>Boss fights are forgettably dull </li> <li>The map doesn't always display useful information</li> </ul> </div> </div> </div> <div class="review-authors no-spacing text-center"> <div class="container row"> <div class="review-authors__main is-alone span8 "> <h3 class="inline-block text-custom-semibold text-medium">About the Author</h3> <div class="review-author review-author--main"> <div class="authorCard authorCard--article"> <div class="align-vertical--contain"> <div class="align-vertical--child authorCard-avatar align-vertical--child--top hide-mobile"> <div class="avatar avatar--circle "> <a href="/profile/richardwakeling/" class="img"> <img src="https://www.gamespot.com/a/uploads/square_avatar/1554/15543289/2869408-imag0684_1.jpg" alt="richardwakeling"> </a> </div> </div> <div class="align-vertical--child align-vertical--child--top"> <h4 class="authorCard-name"><a href="/profile/richardwakeling/content/" rel="author" itemprop="author" class="" ><strong>Richard Wakeling</strong></a></h4> <div class="authorCard-deck"> Richard finished Axiom Verge 2 in just under 10 hours, uncovering 85% of the map in the process. Review code was provided by the publisher. </div> <ul class="content-slug__author-social"> <li><a href="https://twitter.com/richardwakeling" target="_blank"><i><svg width="26" height="28" viewBox="0 0 26 28" aria-hidden="true" class="symbol symbol-twitter"><path d="M25.312 6.375q-1.047 1.531-2.531 2.609.016.219.016.656 0 2.031-.594 4.055t-1.805 3.883-2.883 3.289-4.031 2.281T8.437 24q-4.234 0-7.75-2.266.547.063 1.219.063 3.516 0 6.266-2.156-1.641-.031-2.938-1.008t-1.781-2.492q.516.078.953.078.672 0 1.328-.172-1.75-.359-2.898-1.742t-1.148-3.211v-.063q1.062.594 2.281.641-1.031-.688-1.641-1.797t-.609-2.406q0-1.375.688-2.547Q4.298 7.25 7.009 8.649t5.805 1.555q-.125-.594-.125-1.156 0-2.094 1.477-3.57t3.57-1.477q2.188 0 3.687 1.594 1.703-.328 3.203-1.219-.578 1.797-2.219 2.781 1.453-.156 2.906-.781z"/></svg></i> @richardwakeling</a></li> </ul> </div> </div> </div> </div> </div> </div> </div> <section id="below-content"> <div class="related-content container"> <div class="related-content__header-container"> <h3 class="related-content__header container">More GameSpot Reviews</h3> </div> </div> <div class="container"> <div class="row"> <div class="primary-content span8 medium-span7 comments"> <div class="well article-comments inner-space-rem overflow--hidden"> <div id="comments-block-33566494" class="js-comments-block comments-block clear "> <a class="js-load-comments btn btn-full btn-primary hide" data-ajax-url="/forums/comments/33566494/?subTopic=0" rel="nofollow" href="/reviews/axiom-verge-2-review-more-vania-than-metroid/1900-6417711/?comment_page=1#comments-block-33566494"><i><svg width="28" height="28" viewBox="0 0 28 28" aria-hidden="true" class="symbol symbol-comments"><path d="M22 12q0 2.172-1.469 4.016t-4.008 2.914T11 20q-1.344 0-2.75-.25-1.937 1.375-4.344 2-.562.141-1.344.25h-.047q-.172 0-.32-.125t-.18-.328q-.016-.047-.016-.102t.008-.102.031-.094l.039-.078.055-.086.063-.078.07-.078.063-.07q.078-.094.359-.391t.406-.461.352-.453.391-.602.32-.688q-1.937-1.125-3.047-2.766T0 11.998q0-2.172 1.469-4.016t4.008-2.914T11 3.998t5.523 1.07 4.008 2.914T22 11.998zm6 4q0 1.875-1.109 3.508t-3.047 2.758q.156.375.32.688t.391.602.352.453.406.461.359.391q.016.016.063.07t.07.078.063.078.055.086l.039.078.031.094.008.102-.016.102q-.047.219-.203.344t-.344.109q-.781-.109-1.344-.25-2.406-.625-4.344-2-1.406.25-2.75.25-4.234 0-7.375-2.063.906.063 1.375.063 2.516 0 4.828-.703t4.125-2.016q1.953-1.437 3-3.313T24 12.001q0-1.203-.359-2.375 2.016 1.109 3.187 2.781T28 16.001z"/></svg></i> Load Comments (9) </a> </div> </div> </div> <div class="secondary-content span4 medium-span5 hide-mobile"> <div class="js-mapped-ad mapped-ad mapped-mpu_bottom mapped-mpu_bottom-dart" data-ad-type="mpu_bottom"><div class="ad-wrap ad-wrap-mpu_bottom"></div></div> </div> </div> </div> </section> </div> </div> </div> <div class="js-mapped-ad mapped-ad mapped-leader_bottom mapped-leader_bottom-dart" data-ad-type="leader_bottom"><div class="ad-wrap ad-wrap-leader_bottom"></div></div> </div> <footer id="footer" class="mastfooter" role="complementary"><div class="container row"><section class="footer-network"><div class="footer-network-copyright">© 2024 FANDOM, INC. 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class="noResults"><%= data.emptyText %></div><% } %><% } %></li></script><script id="js-template-autocomplete-result-item-legacy" type="text/template"><li <% if (data.resultEmbargoed) { %>class="embargoed"<% } %>><% if (data.hasResult) { %><% if (data.resultUrl) { %><a class="no-hover resultWrap js-result-wrap<% if (data.textOnly) { print(' resultWrap--textOnly'); } %>" href="<%= data.resultUrl %>" section="suggestedSearch" data-key="<%= data.resultUrlDataKey %>" data-id="<%= data.resultUrlDataId %>" data-type="<%= data.resultUrlDataType %>"><% } else { %><div class="resultWrap js-result-wrap<% if (data.textOnly) { print(' resultWrap--textOnly'); } %>"><% } %><% if (data.resultImage || !data.textOnly) { %><img src="<%= data.resultImage || 'https://www.gamespot.com/a/bundles/phoenixsite/images/core/loose/no-image-30x30.png' %>"><% } %><div class="flexbox-row flexbox-wrap flexbox-justify-between"><span class="result-name"><%= data.resultName %></span><% if (data.resultType) { %><span class="result-type"><%= data.resultType %></span><% } %></div><% if (data.resultUrl) { %></a><% } else { %></div><% } %><% } else { %><% if (data.emptyText) { %><div class="noResults"><%= data.emptyText %></div><% } %><% } %></li></script><script id="js-template-autocomplete-pagination" type="text/template"><li class="js-autocomplete-page <%= data.direction %>" data-direction="<%= data.direction %>"><% if (data.direction === "next") { %>See more results<% } else { %>See previous results<% } %></li></script> <script id="js-underscore-template-default-buylink" type="text/template"><% var linkText = link.text %><% var linkUrl = link.rawUrl %><% var linkClasses = 'js-lead-click js-lead-click-event-tracking' %><% linkClasses = link.monetizedUrl ? linkClasses + ' monetized-link' : linkClasses %><a class="<%= linkClasses %>" href="<%= linkUrl %>" target="_blank" data-event-tracking="{"destUrl":"<%= linkUrl %>","leadType":"deal","linkLocation":"BuyButton","merchantName":"","seamlessScrollPage":"1"}" data-track-page-event="{"eventName":"Monetization Link Clicked","merchantName":"","merchantPrice":""}" data-vars-buy-link="<%= linkUrl %>"><%= linkText %></a></script><script id="js-underscore-template-medium-buylink" type="text/template"><div class="pod pod--carousel-strip carousel--default"><div class="js-carousel-strip carousel-strip" data-viewport="3"><div class="flexbox-row flexbox-justify-between"><div class="carousel-strip__control flexbox-justify-flex-end"><div class="js-carousel-strip__control--prev carousel-strip__control--prev"><button type="button" class="js-carousel-strip__control" data-control-dir="1" aria-label="Previous Page"><i><svg width="10" height="28" viewBox="0 0 10 28" aria-hidden="true" class="symbol symbol-angle-left"><path d="M9.797 8.5q0 .203-.156.359L3.5 15l6.141 6.141q.156.156.156.359t-.156.359l-.781.781q-.156.156-.359.156t-.359-.156L.861 15.359Q.705 15.203.705 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class="carousel-strip__slot" style="max-width: 33.333333333333%;flex:1 0 33.333333333333%;"><div class="buylink-item-container"><div class="image-container"><img class="overlay" src=<%= imgSrc %> /><img class="main-image" src=<%= imgSrc %>></div><div class="information-container"><p class="item-title"><%= itemTitle %></p><p class="item-deck"><%= itemDeck %></p><% var link = { text:linkText, url:linkUrl } %><% var linkText = link.text %><% var linkUrl = link.rawUrl %><% var linkClasses = 'js-lead-click js-lead-click-event-tracking' %><% linkClasses = link.monetizedUrl ? linkClasses + ' monetized-link' : linkClasses %><a class="<%= linkClasses %>" href="<%= linkUrl %>" target="_blank" data-event-tracking="{"destUrl":"<%= linkUrl %>","leadType":"deal","linkLocation":"BuyButton","merchantName":"","seamlessScrollPage":"1"}" data-track-page-event="{"eventName":"Monetization Link Clicked","merchantName":"","merchantPrice":""}" data-vars-buy-link="<%= linkUrl %>"><%= linkText %></a></div></div></li><% }); %></ul></div></div></div></div></script><script id="js-underscore-template-large-buylink" type="text/template"><div class="buylink__container buylink__container--underscore"><% _.each(collection.collection, function(buylink) { %><% var { itemTitle, itemDeck, linkText, linkUrl, "data-img-src" : imgSrc } = buylink %><li class="buylink__item"><div class="buylink__image-container"></div><div class="buylink__text"><p class="buylink__title text-bold"><%= itemTitle %></p><p class="buylink__deck"><%= itemDeck %></p></div><div class="buylink__links"><% var link = { text:linkText, url:linkUrl } %><% var linkText = link.text %><% var linkUrl = link.rawUrl %><% var linkClasses = 'js-lead-click js-lead-click-event-tracking' %><% linkClasses = link.monetizedUrl ? linkClasses + ' monetized-link' : linkClasses %><a class="<%= linkClasses %>" href="<%= linkUrl %>" target="_blank" data-event-tracking="{"destUrl":"<%= linkUrl %>","leadType":"deal","linkLocation":"BuyButton","merchantName":"","seamlessScrollPage":"1"}" data-track-page-event="{"eventName":"Monetization Link Clicked","merchantName":"","merchantPrice":""}" data-vars-buy-link="<%= linkUrl %>"><%= linkText %></a></div></li><% }); %></div></script><script id="js-underscore-template-listicle-buylink" type="text/template"><div class="buylink-container"><% _.each(collection.collection, function(buylink) { %><% var { itemTitle, itemDeck, linkText, linkUrl, "data-img-src" : imgSrc } = buylink %><div class="buylink-item-container"><h2 class="item-title"><%= itemTitle %></h2><h3 class="item-deck"><%= itemDeck %></h3><div class="image-container"><img class="main-image" src=<%= imgSrc %>></div><div class="item-description"> Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. </div><div class="item-buttons"><% var link = { text:linkText, url:linkUrl } %><div><% var linkText = link.text %><% var linkUrl = link.rawUrl %><% var linkClasses = 'js-lead-click js-lead-click-event-tracking' %><% linkClasses = link.monetizedUrl ? linkClasses + ' monetized-link' : linkClasses %><a class="<%= linkClasses %>" href="<%= linkUrl %>" target="_blank" data-event-tracking="{"destUrl":"<%= linkUrl %>","leadType":"deal","linkLocation":"BuyButton","merchantName":"","seamlessScrollPage":"1"}" data-track-page-event="{"eventName":"Monetization Link Clicked","merchantName":"","merchantPrice":""}" data-vars-buy-link="<%= linkUrl %>"><%= linkText %></a></div><div><% var linkText = link.text %><% var linkUrl = link.rawUrl %><% var linkClasses = 'js-lead-click js-lead-click-event-tracking' %><% linkClasses = link.monetizedUrl ? linkClasses + ' monetized-link' : linkClasses %><a class="<%= linkClasses %>" href="<%= linkUrl %>" target="_blank" data-event-tracking="{"destUrl":"<%= linkUrl %>","leadType":"deal","linkLocation":"BuyButton","merchantName":"","seamlessScrollPage":"1"}" data-track-page-event="{"eventName":"Monetization Link Clicked","merchantName":"","merchantPrice":""}" data-vars-buy-link="<%= linkUrl %>"><%= linkText %></a></div><div><% var linkText = link.text %><% var linkUrl = link.rawUrl %><% var linkClasses = 'js-lead-click js-lead-click-event-tracking' %><% linkClasses = link.monetizedUrl ? linkClasses + ' monetized-link' : linkClasses %><a class="<%= linkClasses %>" href="<%= linkUrl %>" target="_blank" data-event-tracking="{"destUrl":"<%= linkUrl %>","leadType":"deal","linkLocation":"BuyButton","merchantName":"","seamlessScrollPage":"1"}" data-track-page-event="{"eventName":"Monetization Link Clicked","merchantName":"","merchantPrice":""}" data-vars-buy-link="<%= linkUrl %>"><%= linkText %></a></div></div></div><% }); %></div></script> <script id="js-underscore-template-infobox" type="text/template"><% var title = infoboxObj.title %><% var description = infoboxObj.description %><% var warningClassName = title === 'WARNING' ? 'infobox__title--warning' : '' %><p class="js-infobox-title infobox__title no-spacing <%= warningClassName %>"><%= title %></p><% if (infoboxObj.list.length === 0) { %><p class="js-infobox-description infobox__description no-spacing"><%= description %></p><% } else { %><ul class="js-infobox-list infobox__lists"><% _.each(infoboxObj.list, function(item) { %><% var { text, link } = item %><li class="infobox__list-item"><% if (link.trim() === 'https://') { %><span class="infobox__list-item-text"><%= text %></span><% } else { %><a class="infobox__list-item-text" href=<%= link %>><%= text %></a><% } %></li><% }); %></ul><% } %></script><script id="js-underscore-template-infobox-preview-item" type="text/template"><% var { dataText, dataLink, text } = previewItem %><div class="js-preview-item infobox__preview-item" data-text=<%= dataText %> data-link=<%= dataLink %> ><%= text %></div></script> <script id="js-underscore-template-gallery" type="text/template"><% var { isOldGallery, collection } = galleryObject %><% var labelClass = isOldGallery ? 'image-gallery__label--old' : 'image-gallery__label' %><div class="<%= labelClass %>">Gallery</div><% var listClasses = 'image-gallery__list hide-scrollbar' %><% var listClasses = collection.length <= 5 ? listClasses + ' image-gallery__list--small' : listClasses %><% var listClasses = isOldGallery ? 'image-gallery__list--old' : listClasses %><div class="<%= listClasses %>"><% _.each(collection, function(image) { %><% var { href, dataSrc } = image %><a href=<%= href %>><img alt="" data-src=<%= dataSrc %> class="loading" /></a><% }); %></div></script><script id="js-underscore-template-image-gallery" type="text/template"><div class="image-gallery__header">Title</div><div class="image-gallery__main image-gallery__main--small image-gallery__main--underscore"><% _.each(_.range(5), function(number) { %><div class="image-gallery__item">Image <%= number + 1 %></div><% }); %></div></script> <script id="js-underscore-template-presence-user" type="text/template"><% _.each(users, function(user, key) { %><% var { userName, image } = user %><div class="user-presence__user base-flexbox vertical-spacing-bottom-rem flexbox-align-center"><div class="user-presence__image border-circle horizontal-spacing-right-small bg-white"><img class="width-100" src=<%= image %>></div><div class="user-presence__name"><%= userName %></div></div><% }); %></script> <script id="js-underscore-template-score-scale" type="text/template"><div class="score-scale__label text-small js-current-user-review-title" data-object-name="<%= templateData.name %>"> You rated <span class="block text-bold"><%= templateData.name %></span></div><div class="score-scale__score text-bold js-current-user-review-score"><div class="border-circle"><span class="block centered--absolute"><%= templateData.score %></span></div><div class="block"><%= _.propertyOf({"1":"Abysmal","2":"Terrible","3":"Bad","4":"Poor","5":"Mediocre","6":"Fair","7":"Good","8":"Great","9":"Superb","10":"Essential"})(templateData.score) %></div></div></script> <script type="text/javascript">window.NREUM||(NREUM={});NREUM.info={"beacon":"bam.nr-data.net","licenseKey":"NRJS-433baf257505ff5076b","applicationID":"1516322196","transactionName":"YQAEMEtXDUMCBRANXVhKJRFKQgxdTCEFCVdFFQkQa1MVWQYRNgFEXwARF3pZDUQRCQgIV0RfXABQRRNcAh8lB0ZfCghMEA==","queueTime":0,"applicationTime":665,"atts":"TUcTRgNNHhxBB0ZeSUsY","errorBeacon":"bam.nr-data.net","agent":""}</script></body> </html>