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<a id="mts_img" href="/web/20150622053524/http://www.gizmag.com/top_stories/" name="mts_img"></a> <a id="mts_txt" href="/web/20150622053524/http://www.gizmag.com/top_stories/" name="mts_txt">more top stories</a> </div> <div class="clear_both"></div> </div> <div class="container"> <div id="content" class="narrow_content"> <h1>Wearable Electronics</h1> <div class="summary_item clear_both" data-article="38104"> <div class="summary_details"> <div class="clear_both"> <h2><a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-vs-project-morpheus-vs-starvr-vs-gear-vr/38104/">Oculus Rift vs. Project Morpheus, StarVR and Gear VR: Post-E3 thoughts</a></h2> <div class="summary_details_left"> <div>By <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/author/will-shanklin/">Will Shanklin</a></div> <div class="date">June 19, 2015</div> </div> <div class="summary_details_right"> <div class="has_comments"> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-vs-project-morpheus-vs-starvr-vs-gear-vr/38104/#comments">1 Comment</a> </div> <div class="has_pictures"> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-vs-project-morpheus-vs-starvr-vs-gear-vr/38104/pictures">8 Pictures</a> </div> </div> </div> </div> <a class="hero_link" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-vs-project-morpheus-vs-starvr-vs-gear-vr/38104/"><img src="https://web.archive.org/web/20150622053524im_/http://images.gizmag.com/hero/vr-review-e3-2015-a.jpg" title=""></a> <div class="summary"> <p><a target="_blank" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/e3-2015-review/38100/"></a><a target="_blank" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/e3-2015-review/38100/">Traditional game consoles</a> may still have the biggest presence at E3, but this year virtual reality was there in full force, showing that the future of gaming is no longer a far-off fantasy. After trying the biggest headsets on display at E3, we have a few thoughts on how things are stacking up.</p> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-vs-project-morpheus-vs-starvr-vs-gear-vr/38104/" class="readmore_link">Read More</a> </div> </div> <div class="summary_item newsbyte" data-article="38099"> <div class="summary_details"> <div class="clear_both"> <h2><a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/heads-up-intel-purchases-recon-instruments/38099/">Intel's Recon Instruments grab: The chip-maker continues to hedge its bets on wearables</a></h2> <div class="summary_details_left"> <div>By <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/author/nick-lavars/">Nick Lavars</a></div> </div> </div> </div> <div class="summary"> <p> <a class="noback hero_link" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/heads-up-intel-purchases-recon-instruments/38099/"> <img src="https://web.archive.org/web/20150622053524im_/http://images.gizmag.com/hero-related/intel-recon.jpg" title="" alt="" class="newsbyte_img"> </a> <p>Intel, long the driving force of what we'd traditionally consider a computer, has made no secret of its aspirations in the wearable technology space. Its latest move to carve out a foothold across this area comes with the acquisition of Canadian smart eyewear-maker Recon Instruments, which it says will help them develop new and improved head-mounted displays.</p><p></p> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/heads-up-intel-purchases-recon-instruments/38099/" class="readmore_link">Read More</a> </p> </div> </div> <div class="summary_item clear_both" data-article="38071"> <div class="summary_details"> <div class="clear_both"> <h2><a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/starvr-hands-on-review-e3-2015/38071/">StarVR: The rising virtual reality star that caught E3 by surprise (hands-on)</a></h2> <div class="summary_details_left"> <div>By <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/author/will-shanklin/">Will Shanklin</a></div> <div class="date">June 17, 2015</div> </div> <div class="summary_details_right"> <div class="has_comments"> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/starvr-hands-on-review-e3-2015/38071/#comments">1 Comment</a> </div> <div class="has_pictures"> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/starvr-hands-on-review-e3-2015/38071/pictures">5 Pictures</a> </div> </div> </div> </div> <a class="hero_link" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/starvr-hands-on-review-e3-2015/38071/"><img src="https://web.archive.org/web/20150622053524im_/http://images.gizmag.com/hero/starvr-review-hands-on.jpg" title=""></a> <div class="summary"> <p>Now that everyone and their uncle is making a VR headset, it's getting harder for newcomers to stand out. But there's always room for new products that push boundaries, and Starbreeze's PC-based StarVR headset is trying to do just that. Read on, for Gizmag's impressions from E3.</p> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/starvr-hands-on-review-e3-2015/38071/" class="readmore_link">Read More</a> </div> </div> <div class="summary_item clear_both" data-article="38057"> <div class="summary_details"> <div class="clear_both"> <h2><a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/project-morpheus-hands-on-review-e3-2015/38057/">Project Morpheus: Hands-on</a></h2> <div class="summary_details_left"> <div>By <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/author/will-shanklin/">Will Shanklin</a></div> <div class="date">June 17, 2015</div> </div> <div class="summary_details_right"> <div class="has_comments"> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/project-morpheus-hands-on-review-e3-2015/38057/#comments">1 Comment</a> </div> <div class="has_pictures"> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/project-morpheus-hands-on-review-e3-2015/38057/pictures">4 Pictures</a> </div> </div> </div> </div> <a class="hero_link" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/project-morpheus-hands-on-review-e3-2015/38057/"><img src="https://web.archive.org/web/20150622053524im_/http://images.gizmag.com/hero/project-morpheus-hands-on-review-e3-2015-a.jpg" title=""></a> <div class="summary"> <p>In addition to our <a target="_blank" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-hands-on-review-e3-2015/38048/">hands-on time with the consumer-facing Oculus Rift</a>, we also swung by Sony's booth to get another look at the latest version of Project Morpheus. Join Gizmag, for our impressions.</p> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/project-morpheus-hands-on-review-e3-2015/38057/" class="readmore_link">Read More</a> </div> </div> <div class="summary_item clear_both" data-article="38048"> <div class="summary_details"> <div class="clear_both"> <h2><a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-hands-on-review-e3-2015/38048/">Oculus Rift (consumer version): Hands-on</a></h2> <div class="summary_details_left"> <div>By <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/author/will-shanklin/">Will Shanklin</a></div> <div class="date">June 16, 2015</div> </div> <div class="summary_details_right"> <div class="has_comments"> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-hands-on-review-e3-2015/38048/#comments">2 Comments</a> </div> <div class="has_pictures"> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-hands-on-review-e3-2015/38048/pictures">10 Pictures</a> </div> </div> </div> </div> <a class="hero_link" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-hands-on-review-e3-2015/38048/"><img src="https://web.archive.org/web/20150622053524im_/http://images.gizmag.com/hero/oculus-rift-hands-on-e3-2015-a.jpg" title=""></a> <div class="summary"> <p>Though we were part of a <a target="_blank" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-interview/38002/">lengthy interview session with Oculus VR</a> last week, one thing we didn't get to do then was actually use the headset. Today at E3 2015, we got our first hands-on with the consumer Oculus Rift.</p> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-hands-on-review-e3-2015/38048/" class="readmore_link">Read More</a> </div> </div> <div class="summary_item clear_both" data-article="38002"> <div class="summary_details"> <div class="clear_both"> <h2><a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-interview/38002/">Extended interview: The Oculus Rift, in its creators' own words</a></h2> <div class="summary_details_left"> <div>By <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/author/will-shanklin/">Will Shanklin</a></div> <div class="date">June 12, 2015</div> </div> <div class="summary_details_right"> <div class="has_comments"> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-interview/38002/#comments">3 Comments</a> </div> <div class="has_pictures"> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-interview/38002/pictures">28 Pictures</a> </div> </div> </div> </div> <a class="hero_link" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-interview/38002/"><img src="https://web.archive.org/web/20150622053524im_/http://images.gizmag.com/hero/oculus-rift-interview.jpg" title=""></a> <div class="summary"> <p>After yesterday's <a target="_blank" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-ck1-launch-impressions/37992/">Oculus Rift launch event</a>, we were able to spend some time with some of the company's top executives, as they answered questions from us and other press members milling about. Read on, to hear the answers to many of your questions about the new Oculus Rift – straight from the people who made it.</p> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-interview/38002/" class="readmore_link">Read More</a> </div> </div> <div class="summary_item clear_both" data-article="37992"> <div class="summary_details"> <div class="clear_both"> <h2><a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-ck1-launch-impressions/37992/">On the ground at the Oculus Rift launch event</a></h2> <div class="summary_details_left"> <div>By <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/author/will-shanklin/">Will Shanklin</a></div> <div class="date">June 11, 2015</div> </div> <div class="summary_details_right"> <div class="has_comments"> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-ck1-launch-impressions/37992/#comments">3 Comments</a> </div> <div class="has_pictures"> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-ck1-launch-impressions/37992/pictures">7 Pictures</a> </div> </div> </div> </div> <a class="hero_link" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-ck1-launch-impressions/37992/"><img src="https://web.archive.org/web/20150622053524im_/http://images.gizmag.com/hero/oculus-rift-cv1-launch-impressions.jpg" title=""></a> <div class="summary"> <p>Oculus VR just wrapped up its <a target="_blank" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-consumer-version/37989/">first consumer product launch</a> a few hours ago, and we were there for the fun. Now that the dust is settling, we have a few initial thoughts.</p> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-ck1-launch-impressions/37992/" class="readmore_link">Read More</a> </div> </div> <div class="summary_item clear_both" data-article="37989"> <div class="summary_details"> <div class="clear_both"> <h2><a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-consumer-version/37989/">Oculus shows off the finished Rift headset (and Oculus Touch controllers), available in 2016</a></h2> <div class="summary_details_left"> <div>By <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/author/david-nield/">David Nield</a></div> <div class="date">June 11, 2015</div> </div> <div class="summary_details_right"> <div class="has_comments"> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-consumer-version/37989/#comments">2 Comments</a> </div> <div class="has_pictures"> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-consumer-version/37989/pictures">9 Pictures</a> </div> </div> </div> </div> <a class="hero_link" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-consumer-version/37989/"><img src="https://web.archive.org/web/20150622053524im_/http://images.gizmag.com/hero/oculus-rift-final.jpg" title=""></a> <div class="summary"> <p>Gizmag is on the ground at Dogpatch Studios in San Francisco, where Oculus is showing off the final consumer version of its Rift virtual reality headset. The company has also announced a new partnership with Microsoft, new titles heading to the VR device, and a new pair of controllers called Oculus Touch.</p> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/oculus-rift-consumer-version/37989/" class="readmore_link">Read More</a> </div> </div> <div class="summary_item clear_both" data-article="37968"> <div class="summary_details"> <div class="clear_both"> <h2><a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/virtual-reality-questions-before-oculus-rift/37968/">The virtual reality revolution, if it's coming at all, starts now</a></h2> <div class="summary_details_left"> <div>By <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/author/will-shanklin/">Will Shanklin</a></div> <div class="date">June 10, 2015</div> </div> <div class="summary_details_right"> <div class="has_comments"> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/virtual-reality-questions-before-oculus-rift/37968/#comments">4 Comments</a> </div> <div class="has_pictures"> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/virtual-reality-questions-before-oculus-rift/37968/pictures">5 Pictures</a> </div> </div> </div> </div> <a class="hero_link" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/virtual-reality-questions-before-oculus-rift/37968/"><img src="https://web.archive.org/web/20150622053524im_/http://images.gizmag.com/hero/virtual-reality-opinion.jpg" title=""></a> <div class="summary"> <p>If you pay attention to tech or gaming news, you're going to hear a lot about virtual reality in the next week. Oculus will be officially launching <a target="_blank" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/consumer-oculus-rift-release-date-window/37377/">the Rift</a> tomorrow, and other big VR companies will be showing off their work at next week's E3. Is the world ready?</p> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/virtual-reality-questions-before-oculus-rift/37968/" class="readmore_link">Read More</a> </div> </div> <div class="summary_item clear_both" data-article="37926"> <div class="summary_details"> <div class="clear_both"> <h2><a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/watch-os-2-details/37926/">Apple Watch's first big software update will support native apps, "Time Travel"</a></h2> <div class="summary_details_left"> <div>By <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/author/will-shanklin/">Will Shanklin</a></div> <div class="date">June 8, 2015</div> </div> <div class="summary_details_right"> <div class="has_pictures"> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/watch-os-2-details/37926/pictures">3 Pictures</a> </div> </div> </div> </div> <a class="hero_link" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/watch-os-2-details/37926/"><img src="https://web.archive.org/web/20150622053524im_/http://images.gizmag.com/hero/watch-os-2-details.jpg" title=""></a> <div class="summary"> <p>Apple reserved a healthy chunk of time at its annual developer's conference keynote to get developers invested in the <a target="_blank" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/apple-watch-review-iwatch-review/37244/">Apple Watch</a>. The marquee feature in the upcoming watchOS update is the ability for the Watch to run native apps.</p> <a href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/watch-os-2-details/37926/" class="readmore_link">Read More</a> </div> </div> <div id="pagination"> <div class="next_prev"> <span>1</span> <a rel="next" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/wearableelectronics/2/">2</a> <a rel="" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/wearableelectronics/3/">3</a> <a rel="" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/wearableelectronics/4/">4</a> <a rel="" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/wearableelectronics/5/">5</a> <a rel="next" href="https://web.archive.org/web/20150622053524/http://www.gizmag.com/wearableelectronics/2/">Next »</a> </div> </div> </div> <div id="right_cols"> <div class="ad "> <div class="ad-label">Advertisement</div> <div 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