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A Blasted, Cratered Land: legamon

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All craftsdwarfship is of the highest quality. It is encrusted with conceptual cabochons and menaces with spikes of text.' property='og:description'/> <title>A Blasted, Cratered Land: legamon</title> <style type='text/css'>@font-face{font-family:'Cardo';font-style:normal;font-weight:400;font-display:swap;src:url(//fonts.gstatic.com/s/cardo/v19/wlp_gwjKBV1pqhv43IU.eot);}@font-face{font-family:'Cardo';font-style:normal;font-weight:700;font-display:swap;src:url(//fonts.gstatic.com/s/cardo/v19/wlpygwjKBV1pqhND-ZQW-Wc.eot);}@font-face{font-family:'Molengo';font-style:normal;font-weight:400;font-display:swap;src:url(//fonts.gstatic.com/s/molengo/v16/I_uuMpWeuBzZNBtQXbNalw.eot);}@font-face{font-family:'Sorts Mill Goudy';font-style:normal;font-weight:400;font-display:swap;src:url(//fonts.gstatic.com/s/sortsmillgoudy/v15/Qw3GZR9MED_6PSuS_50nEaVrfzgEbHoEiw.eot);}@font-face{font-family:'Tinos';font-style:normal;font-weight:400;font-display:swap;src:url(//fonts.gstatic.com/s/tinos/v24/buE4poGnedXvwjX7fmA.eot);}</style> <style id='page-skin-1' type='text/css'><!-- /* ----------------------------------------------- Blogger Template Style Name: Awesome Inc. 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margin-right: auto;"><tbody><tr><td style="text-align: center;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="color: black;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBSPhSvCTmrgv2Gs1qyvvGl_uDj3bQIIf48BmVD30-Vx_6Vp_EIqkD-onvwsxvlZ6SrSGABKrNOQINC05whQc7sObkTH7jt4Io0pLe5rAA3uxVYSTt8kGUtvBPV8h05eD3RMwbFmV6P6QA/s1111/cataclys+player+map-Player-Facing+Map.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="861" data-original-width="1111" height="496" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBSPhSvCTmrgv2Gs1qyvvGl_uDj3bQIIf48BmVD30-Vx_6Vp_EIqkD-onvwsxvlZ6SrSGABKrNOQINC05whQc7sObkTH7jt4Io0pLe5rAA3uxVYSTt8kGUtvBPV8h05eD3RMwbFmV6P6QA/w640-h496/cataclys+player+map-Player-Facing+Map.png" width="640" /></a></span></span></span></span></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">The commonly-accepted layout of the Cataclys Region.<br /></span></span></span></td></tr></tbody></table><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">&nbsp;</span></span></span><p></p><p><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">Here's some more rules for my <a href="https://crateredland.blogspot.com/2021/04/legamon-you-must-acquire-them.html " target="_blank">Legamon</a> region! What would a 'mon game be without exploration?</span></span></span></p><p><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">On the map, rectangles are <b>biomes</b>, ovals are <b>micro-biomes</b>, diamonds are <b>dungeons</b>, and circles are <b>towns</b>. </span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">Stars are the sites of rumors, unexplored landmarks in the distance, and tales of eras past...</span></span></span></span></span></span></p><p><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">Double-lines are established <b>routes</b>. Dotted lines are pathways that you know of, but that require specialized 'mon or expertise to traverse (typically over water, through dark tunnels, or across passes blocked with rubble).</span></span></span></span></span></span></p><p><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">Dozens more pathways exist! It's up to you and your team of hardy adventurers to find them. (I have a copy of the Full Map - it's excitingly interconnected and full of fascinating secrets).<br /></span></span></span></span></span></span></p><p><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-size: large;"><b>Travel</b></span><br />Days are divided into three segments - <b>Morning</b>,&nbsp;</span></span></span><b>Afternoon</b><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">, and <b>Night</b>. Each segment you're traveling in the wild, roll two dice on the biome's <b>Signs </b>table. If you roll a result you've rolled before that trip in the biome - or if you roll doubles - the Encounter linked to the Sign occurs.<br /><br />After rolling for Signs and resolving any encounters, you may either <b>Travel </b>or <b>Investigate</b>.<b>&nbsp;</b></span></span></span></p><p><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><b>Traveling</b> moves you one step further through the biome and closer to your destination.<b>&nbsp;</b></span></span></span></p><p><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><b>Investigating </b>lets you follow up on a Sign you rolled this half-day, deliberately encountering whatever it portends. If you investigate, you make no progress towards your objective - but Legamon is about the journey, not the destination!<br /><br />Encounters have three grades of <b>Danger</b> (&#9888;). This measures how hard they are to confront violently - encounters can (and should) be completed in other ways. Danger increases by </span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">&#9888;</span></span></span> at <b>night</b>, by </span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">&#9888;</span></span></span> in <b>certain weather conditions</b>, and </span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">&#9888;</span></span></span> when you're <b>travelling loudly </b>(with large legamon, vehicles, running, shouting, shining bright lights around, etc). Danger starts at </span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">&#9888;, and </span></span></span>cannot increase above </span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">&#9888;</span></span></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">&#9888;</span></span></span></span></span></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">&#9888;</span></span></span></span></span></span></span></span></span>.</span></span></span></p><p><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">Rolling a duplicate sign causes the corresponding encounter at the current Danger level, even if previous signs were rolled at lower (or higher!) levels of Danger. <br /></span></span></span></p><p><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-size: large;"><b>Investigation</b></span><br />Whether tracking a lost 'mon, seeking out a hidden pathway, or braving the depths of an ancient ruin, the process of investigation is abstracted in the same way. Prepare a list of <b>Rumors</b> and <b>Clues</b> for the players. Rumors are gained from NPCs in town or on the road, while Clues are found in the wild after encounters. Rumors and Clues both hint at Signs the players need to investigate as they encounter them in their exploration.<br /><br />Modify the Signs that your Rumors and Clues lead to with additional Obstacles, and write down what the players gain when they overcome those obstacles - typically more Clues that help lead players to their objective.<br /><br />Players who've figured out what Sign a Clue leads to will still need to organically run into that Sign in their exploration, which may take time. Players following up on extraneous Signs in the process will run into encounters that can deplete their resources.<br /><br />Clues are sequenced, and therefore the players may sequence-break. This is a good thing! If the party stumble into and resolve an encounter that's later in the chain of clues, they can absolutely get later clues - or even find their objective!<br /><br />Some objectives may require at least one previous obstacle to be overcome. If the party encounters the objective's Sign without overcoming a previous obstacle, they've just found a different part of the biome with similar characteristics. After all, there's more than one Serpyne nest in Iridesce Forest.</span></span></span></p><p><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><b><span style="font-size: x-large;">Sample Encounter Tables</span><br /><span style="font-size: large;">Chalice Highlands</span><br /></b>1. Circling shape high above &#10132; &#9888; <b>Prowowl</b> searching for <b>Dugratts </b>or <b>Permafrogs</b>.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888; <b>Paragrine</b>, hunting a stray <b>Gruffle</b>.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888;&#9888; <b>Cuatlass</b>, hunting an entire herd. <br /></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">2.<span> Distant herd </span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span>&#10132; </span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">&#9888; <b>Gruffle</b> grazing on tall grass.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888; <b>Rundeer</b>.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888;&#9888; Group of <b>Moostler</b>.</span></span></span></span><br />3.</span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span> Mischief </span></span></span></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span>&#10132; </span></span></span></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">&#9888; One of </span></span></span></span></span></span></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><b>Skrundle</b>, <b>Impossumble</b>, or <b>Racceteer</b>.</span></span></span></span></span></span></span></span></span></span><br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888; Two of them.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888;&#9888; All three.</span></span></span></span></span></span></span><br />4.</span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span> Flock of birds </span></span></span></span></span></span></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span>&#10132; </span></span></span></span></span></span></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">&#9888; <b>Chirpikeet</b>.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888; Hunting <b>Sparrowls</b>.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888;&#9888; Pair of <b>Hailcon</b>.</span></span></span></span></span></span></span></span></span></span><br />5.</span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span> Shifting beneath the tundra </span></span></span></span></span></span></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span>&#10132; </span></span></span></span></span></span></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">&#9888; Hive of <b>Dugratt</b>.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888; Disturbed colony of hibernating <b>Permafrog</b>.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888;&#9888; <b>Glacianura</b>.</span></span></span></span></span></span></span></span></span></span><br />6. Tracks in fresh snow </span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span>&#10132; </span></span></span></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">&#9888; Pack of <b>Beaglisk</b>.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888; Solitary </span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><b><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">Moostler</span></span></span></b>.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888;&#9888; <b>Retrievyrn</b>.</span></span></span></p><p><span style="font-size: large;"><span style="font-family: inherit;"><span style="background-color: white;"><b>Iridesce Forest</b></span></span></span><br /><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">1. Scuttling in the bushes &#10132; &#9888; <b>Isopage </b>swarm.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888; Ravenous lance of <b>Centiknights</b>.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888;&#9888; <b>Milliqueen </b>migrating with her hive of <b>Isopage</b>. <br />2.<span> Rustling overhead </span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span>&#10132; </span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">&#9888; Flock of <b>Chirpikeet</b>.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888; <b>Impossumble</b> making mischief.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888;&#9888; </span></span></span></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><b>Lushina</b>, seeking your light sources.</span></span></span></span></span></span></span></span></span></span></span><br />3.</span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span> Undergrowth shifting </span></span></span></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span>&#10132; </span></span></span></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">&#9888; Bush of <b>Floresce</b>.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888; </span></span></span></span></span></span></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><b>Clingrowth</b></span></span></span></span></span></span></span></span></span></span> digesting some food.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888;&#9888; <b>Mythira</b> appears out of the corner of your eye.</span></span></span></span></span></span></span><br />4.</span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span> Flickering lights in the middle distance </span></span></span></span></span></span></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span>&#10132; </span></span></span></span></span></span></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">&#9888; <b>Candlights</b>,<b> </b>looking for new "friends".<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888; <b>Willowisp</b>,<b> </b>starting fires with its prey for fun.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888;&#9888; <b>Faeker</b>,<b> </b>with a spread of offputting delicacies.</span></span></span></span></span></span></span></span></span></span><br />5.</span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span> Snapping branches and </span></span></span></span></span></span></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span>shaking trees &#10132; </span></span></span></span></span></span></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">&#9888; Ambling <b>Cordycol</b>.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888; Rampaging <b>Voraceps</b>.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888;&#9888; <b>Kudzilla</b>!</span></span></span></span></span></span></span></span></span></span><br />6. Hissing underfoot </span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span>&#10132; </span></span></span></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;">&#9888; Bush of <b>Klissilk</b> trying to cocoon themselves.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888; Nest of <b>Serpyne</b>.<br /><span>&nbsp;&nbsp; &nbsp;</span><span>&nbsp;&nbsp; &nbsp;</span>&#9888;&#9888;&#9888; <b>Vydra</b>, hunting.<br /></span></span></span></p><p style="box-sizing: border-box;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><span style="font-size: x-large;"><b>Exploration Moves<br /></b></span>Each 'mon has a default Exploration Move, in addition to their combat moves. This is not an exhaustive list! 'Mon may be taught additional exploration moves based on their physical and cognitive capabilities.</span></span></span></p><div style="-webkit-text-stroke-width: 0px; box-sizing: border-box; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><p style="box-sizing: border-box;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><b style="box-sizing: border-box;">Antivenom.</b><span>&nbsp;</span>Shed can be brewed into a tonic that is either poisonous or heals poisoning in both humans and 'mon.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Calm Presence.</b><span>&nbsp;</span>While calm, projects calming aura.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Camouflage.</b><span>&nbsp;</span>Blends into native surroundings.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Caravan.</b><span>&nbsp;</span>Provides shelter and travel for a team of smaller 'mon and their Trainer.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Cold Surface.</b><span>&nbsp;</span>Can be used to cool off or freeze water.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Forecast.</b><span>&nbsp;</span>Can tell the weather up to a week in advance.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Foresight.</b><span>&nbsp;</span>Roll an extra Sign when exploring.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Fly.</b><span>&nbsp;</span>Can fly while carrying a trainer or smaller 'mon.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Herder.</b><span>&nbsp;</span>Great with kids; will keep other 'mon in line while you're away.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Hot Surface.</b><span>&nbsp;</span>Can be used as a campfire or stove.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Hive Queen.</b><span>&nbsp;</span>Lays eggs that are edible when unfertilized.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Illuminate.</b><span>&nbsp;</span>Sheds bright light in dark areas.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Illusionist.</b><span>&nbsp;</span>Can make convincing illusory displays.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Intangible.</b><span>&nbsp;</span>Can walk through solid surfaces.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Intelligent.</b><span>&nbsp;</span>As smart as a human, and expresses it in unique ways.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Intimidating.</b><span>&nbsp;</span>Weaker 'mon shy away from it, rather than acting aggressively or friendly.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Magnificent.</b><span>&nbsp;</span>Projects an aura of awe.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Messenger.</b><span>&nbsp;</span>Can memorize and carry message to places it's been before. 1 message at a time.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Mount:</b><span>&nbsp;</span>Can be ridden at high speeds by a human or smaller 'mon.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Prepared.</b><span>&nbsp;</span>Might have useful items on it.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Radioactive.</b><span>&nbsp;</span>Slowly irradiates surrounding area and creatures.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Shadowed.</b><span>&nbsp;</span>Casts a deep shadow, shedding darkness in bright areas.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Silent.</b><span>&nbsp;</span>Moves without any sound at all.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Slash.</b><span>&nbsp;</span>Cut through dense undergrowth.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Sneaky.</b><span>&nbsp;</span>Can get into areas without people noticing intrusion. What it does afterwards might alert them.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Sociable.</b><span>&nbsp;</span>Highly talkative with other members of its species, can get Clues easier around them.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Stinky.</b><span>&nbsp;</span>Can spray vile stench, wards area against anything not absolutely determined to enter.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Strength.</b><span>&nbsp;</span>Strong enough to pull wagons, topple trees, and shove smaller 'mon around at will.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Stubborn.</b><span>&nbsp;</span>Can't be moved unless it wants to be.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Sunder.</b><span>&nbsp;</span>Break through tough obstacles.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Surf.</b><span>&nbsp;</span>Can swim at surface of water while ridden by a trainer or smaller 'mon.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Sweet Fruit.</b><span>&nbsp;</span>Grows tasty fruits, loved by most 'mon and humans.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Tracker.</b><span>&nbsp;</span>Given a sample, can follow the scent.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Tunnel.</b><span>&nbsp;</span>Make a temporary tunnel large enough for smaller 'mon and the trainer to follow.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Warm Coat.</b><span>&nbsp;</span>Very snuggly, will keep you warm on cold nights. Can be sheared for warm wool.</span></span></span></p><p style="box-sizing: border-box;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="background-color: white;"><a href="https://crateredland.blogspot.com/2021/05/legamon-cataclys-legadex-expanded.html" target="_blank"><span style="font-size: x-large;"><b>Roster</b> </span></a><b style="box-sizing: border-box;"><br />001. Elefruit:</b><span>&nbsp;</span>Sweet Fruit.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">002. Mastoak:</b><span>&nbsp;</span>Strength.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">003. Palangrove:</b><span>&nbsp;</span>Sweet Fruit, Strength, Caravan.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">004. Scinder:</b><span>&nbsp;</span>Illuminate.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">005. Scindwurm:</b><span>&nbsp;</span>Tunnel.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">006. Scinferno:</b><span>&nbsp;</span>Illuminate, Tunnel, Strength.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">007. Jellobe:</b><span>&nbsp;</span>Calm Presence.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">008. Zoalobe:</b><span>&nbsp;</span>Foresight.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">009. Medusulus:</b><span>&nbsp;</span>Surf, Foresight, Intelligent.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">010. Klissilk:</b><span>&nbsp;</span>Camouflage.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">011. Nulluna:</b><span>&nbsp;</span>Shadowed.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">012. Lushina:</b><span>&nbsp;</span>Illuminate.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">013. Chirpikeet: </b><span style="box-sizing: border-box;">Messenger.<br /></span><b style="box-sizing: border-box;">014. Hailcon:</b><span> </span>Forecast, Messenger.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">015. Paragrine:</b><span> </span>Forecast, Fly, Messenger<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">016. Serpyne, 017. Vydra:</b><span>&nbsp;</span>Antivenom.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">018. Floresce:</b><span>&nbsp;</span>Sweet Fruit.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">019. Isopage:</b><span>&nbsp;</span>Sociable (Isopage, Milliqueen)<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">020. Centiknight:</b><span>&nbsp;</span>Strength.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">021. Milliqueen:</b><span>&nbsp;</span>Sociable (Isopage, Milliqueen), Strength, Hive Queen.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">022. Rundeer:</b><span>&nbsp;</span>Mount.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">023. Moostler:</b><span>&nbsp;</span>Mount, Strength.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">024. Gruffle:</b><span>&nbsp;</span>Warm Coat.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">025. Beaglisk, 026. Retrievyrn:</b><span>&nbsp;</span>Herder.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">027. Cordycol:</b><span>&nbsp;</span>Social (Humans).<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">028. Voraceps:</b><span>&nbsp;</span>Strength.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">029. Skrundle:</b><span>&nbsp;</span>Stinky.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">030. Racceteer:</b><span>&nbsp;</span>Sneaky.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">031. Impossumble:</b><span>&nbsp;</span>Prepared.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">032. Clingrowth:</b><span>&nbsp;</span>Slash.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">033. Kudzilla:</b><span>&nbsp;</span>Slash, Intimidating, Strength.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">034. Crystacean:</b><span>&nbsp;</span>Sunder.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">035. Paguranite:</b><span>&nbsp;</span>Sunder, Stubborn.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">036. Titanicrab:</b><span>&nbsp;</span>Sunder, Stubborn, Caravan.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">037. Silecret:</b><span>&nbsp;</span>Camouflage.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">038. Sparrowl:</b><span>&nbsp;</span>Silent.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">039. Prowowl:</b><span>&nbsp;</span>Silent, Fly.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">040. Anglerblitz:</b><span>&nbsp;</span>Camouflage.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">041. Eelit, 042. Arteray:</b><span>&nbsp;</span>Tracker (Creatures).<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">043. Sabrance:</b><span>&nbsp;</span>Sunder, Sociable (Sabrance, Epearry).<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">044. Epearry:</b><span>&nbsp;</span>Slash, Sociable (Sabrance, Epearry).<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">045. Swordoom:</b><span>&nbsp;</span>Intimidating.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">046. Armoreck:</b><span>&nbsp;</span>Intimidating, Strength.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">047. Candlight, 048. Willowisp:</b><span>&nbsp;</span>Illuminate.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">049. Faeker:</b><span>&nbsp;</span>Calm Presence, Illusionist.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">050. Koboar:</b><span>&nbsp;</span>Tunnel.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">051. Morboar:</b><span>&nbsp;</span>Tunnel, Tracker (Gems).<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">052. Korale:</b><span>&nbsp;</span>Calm Presence<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">053. Dorminuen:</b><span>&nbsp;</span>Sociable (Dorminuen, Reveria), Calm Presence.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">054. Reveria:</b><span>&nbsp;</span>Sociable (Dorminuen, Reveria), Calm Presence, Intelligent.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">055. Nocturnale:</b><span>&nbsp;</span>Intimidating, Intelligent.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">056. Geisticle:</b><span>&nbsp;</span>Camouflage.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">057. Bunkit, 058. Pallasade:</b><span>&nbsp;</span>Stubborn.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">059. Pyroil:</b><span>&nbsp;</span>Hot Surface.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">060. Pyrannic:</b><span>&nbsp;</span>Hot Surface, Intimidating, Strength.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">061. Dugratt:</b><span>&nbsp;</span>Sociable (Dugratt, Kingratt).<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">062. Kingratt:</b><span>&nbsp;</span>Sociable (Any), Intelligent.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">063. Sierchin:</b><span>&nbsp;</span>Stubborn.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">064. Hoardile:</b><span>&nbsp;</span>Prepared.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">065. Pogonagon:</b><span>&nbsp;</span>Mount, Intimidating.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">066. Cirranta:</b><span>&nbsp;</span>Forecast, Fly.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">067. Permafrog:</b><span>&nbsp;</span>Cold Surface.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">068. Glacianura:</b><span>&nbsp;</span>Cold Surface, Caravan, Surf.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">069. Quartigrade, 070. Obsidigrade:</b><span> Camouflage, Stubborn</span>.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">071. Spectrial:</b><span>&nbsp;</span>Intangible, Foresight.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">072. Scarsine:</b><span>&nbsp;</span>Sunder, Strength.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">073. Whirlord:</b><span>&nbsp;</span>Slash, Sunder, Strength.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">074. Ooloo:</b><span>&nbsp;</span>Warm Coat.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">075. Ashira:</b><span>&nbsp;</span>Shadowed.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">076. Avalira:</b><span>&nbsp;</span>Sunder.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">077. Battira:</b><span>&nbsp;</span>Intimidating.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">078. Hivira:</b><span>&nbsp;</span>Sociable (Bug-types).<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">079. Mythira:</b><span>&nbsp;</span>Sneaky, Magnificent.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">080. Stormira:</b><span>&nbsp;</span>Forecast.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">081. Velucharaptor:</b><span>&nbsp;</span>Slash.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">082. Mentatherium:</b><span>&nbsp;</span>Foresight.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">083. Alphanthrope:</b><span>&nbsp;</span>Sociable (Alphanthrope), Intimidating.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">084. Chiropyre:</b><span>&nbsp;</span>Tracker (Creatures), Silent.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">085. Blubble:</b><span>&nbsp;</span>Surf, Strength.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">086. Leviabyss:</b><span>&nbsp;</span>Surf, Strength, Caravan.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">087. Cuatlass:</b><span>&nbsp;</span>Fly, Slash, Magnificent.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">088. Impradiate:</b><span>&nbsp;</span>Illuminate, Radioactive.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">089. Demoncore:</b><span>&nbsp;</span>Intimidating, Illuminate, Radioactive.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">090. Eyescraper:</b><span>&nbsp;</span>Stubborn, Camouflage.</span></span></span></p></div> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> </span> <span class='post-timestamp'> </span> <span class='post-comment-link'> <a class='comment-link' href='https://crateredland.blogspot.com/2021/09/legamon-travel-across-land-searching.html#comment-form' onclick=''> No comments: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-410678285'> <a href='https://www.blogger.com/post-edit.g?blogID=6777118448302662831&postID=3263150000682867828&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> Tags: <a href='https://crateredland.blogspot.com/search/label/exploration' rel='tag'>exploration</a>, <a href='https://crateredland.blogspot.com/search/label/legamon' rel='tag'>legamon</a>, <a href='https://crateredland.blogspot.com/search/label/monsters' rel='tag'>monsters</a>, <a href='https://crateredland.blogspot.com/search/label/worldbuilding' rel='tag'>worldbuilding</a> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> </div> </div></div> <div class="date-outer"> <h2 class='date-header'><span>Monday, April 26, 2021</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq1k8uiKrBx0c1icAs1YXj_P2ST0iPUuzlLOV_gs7FBvqGhcJwM_37f5H0NGGo1-zzYs_f_4EvrUeClHfLqpCHyRfvJOtsojvKbs3fNhb6u3Js8dBi_7EwdtEmpc_B0secMey1tq9L5S7C/w640-h418/trainer2.jpg' itemprop='image_url'/> <meta content='6777118448302662831' itemprop='blogId'/> <meta content='2450105025893995910' itemprop='postId'/> <a name='2450105025893995910'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='https://crateredland.blogspot.com/2021/04/legamon-trainers-items-and-moves.html'>LEGAMON: Trainers, Items, and Moves</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-2450105025893995910' itemprop='description articleBody'> <div style="text-align: left;"><div style="text-align: center;"><div style="text-align: center;"><span style="font-size: x-large;"><b>Trainers</b></span></div><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq1k8uiKrBx0c1icAs1YXj_P2ST0iPUuzlLOV_gs7FBvqGhcJwM_37f5H0NGGo1-zzYs_f_4EvrUeClHfLqpCHyRfvJOtsojvKbs3fNhb6u3Js8dBi_7EwdtEmpc_B0secMey1tq9L5S7C/s1147/trainer2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="749" data-original-width="1147" height="418" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq1k8uiKrBx0c1icAs1YXj_P2ST0iPUuzlLOV_gs7FBvqGhcJwM_37f5H0NGGo1-zzYs_f_4EvrUeClHfLqpCHyRfvJOtsojvKbs3fNhb6u3Js8dBi_7EwdtEmpc_B0secMey1tq9L5S7C/w640-h418/trainer2.jpg" width="640" /></a></div>Trainers are powerful, but only through the strength of their friends and allies. When you want to do something in <a href="https://crateredland.blogspot.com/2021/04/legamon-you-must-acquire-them.html" target="_blank">the world of Legamon</a>, you either can obviously do it (roleplay out the effects and consequences), or you need a Legamon to help you. This game isn't about the trainer's stats - it's about their legamon, their strategies, and their creativity. To create your character, answer the following prompts from your character's point of view.<br /></div><div style="text-align: left;">&nbsp;</div><div style="text-align: left;">1. Which part of <a href="https://crateredland.blogspot.com/2021/04/legamon-cataclys-regional-legadex.html" target="_blank">Cataclys</a> did you grow up in? Which species' of 'mon did you see most often? Which 'mon made a big impression on you?</div><div style="text-align: left;">&nbsp;</div><div style="text-align: left;">2. Write down a significant event in your life and the <b>lesson </b>you learned from it, a <b>skill </b>you learned in your upbringing that you're good at, and a <b>goal </b>you want to achieve.</div><div style="text-align: left;">&nbsp;</div><div style="text-align: left;">3. Choose a Level 1 'mon to be your <b>Starter Legamon</b>. You've bonded over your lives. How did you meet, and why did they choose you?</div><div style="text-align: left;">&nbsp;</div><div style="text-align: left;">4. Which person in your your life <b>cares about you</b> enough to look for you if you go <b>missing</b>?</div></div><div style="text-align: center;"><span style="font-size: large;"><b> <br /></b></span></div><div style="text-align: center;"><span style="font-size: large;"><span style="font-size: x-large;"><b>Items</b></span><br /></span></div></div><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg40x63q2nVuVaMRgVxfdickwE45a3YdljyvpGV7MA7yWkiBFy9Vhq1L6V9UrgDKkneRzZ44Mj_6Drw3vkSLyV0RLvvKG2giNLYNy2bhZPzNQotoawktskyjrv-cnGYu1MOadC9iQ4Rpg_U/s1197/olga+trainer.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="807" data-original-width="1197" height="432" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg40x63q2nVuVaMRgVxfdickwE45a3YdljyvpGV7MA7yWkiBFy9Vhq1L6V9UrgDKkneRzZ44Mj_6Drw3vkSLyV0RLvvKG2giNLYNy2bhZPzNQotoawktskyjrv-cnGYu1MOadC9iQ4Rpg_U/w640-h432/olga+trainer.jpg" width="640" /></a></div>Instead of commanding their 'mon to use a move, a trainers can instead use their 'mon's turn to apply an item to it. &#8216;mon can hold 1 item each and will use it at the start of their turn, at the first opportunity. If the &#8216;mon uses it, they can still take their turn afterwards. Some items can be foraged in the wilderness, some are given by friends and comrades, and some must be purchased from the powers that threaten to devour the Cataclys region whole.<br /></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><b>20 Items</b></div><div style="text-align: left;"><i>Stim Candy</i>: Roll the &#8216;mon&#8217;s Hit Dice, then restore that much Health. Consumable.<br /><i>Smelling Salts</i>: Remove a Status Condition from your &#8216;mon. Consumable.<br /><i>Power Juice!&#8482;</i>: Give the &#8216;mon an extra Power Die until the end of the battle. Consumable.<br /></div><div style="text-align: left;"><i>Ablative Plate:</i> Give the 'mon +2 Armor. Consumed when hit with a physical attack.</div><div style="text-align: left;"><i>Sharpener: </i>Give the 'mon +2 Attack. Bonus wears off when hitting with a physical attack.</div><div style="text-align: left;"><i>Grease: </i>Give the 'mon +1 Speed. Bonus wears off at the end of the battle.</div><div style="text-align: left;"><i>Hazard Paste: </i>Give the 'mon +2 Save (but not Save Target). Bonus wears off when failing a save.</div><div style="text-align: left;"><i>Incense Stick: </i>Give the 'mon +2 to Save Target. Bonus wears off when the enemy passes a save.</div><div style="text-align: left;"><i>Recall Rope:</i> You can swap this 'mon out for another 'mon at the end of its turn, after it's used a move. This consumes the Recall Rope. Must be held to work.</div><div style="text-align: left;"><i>Fashion Scarf:</i> Looks incredibly snazzy. Did you make that yourself? Other trainers will respect you more if your 'mon are wearing scarves instead of holding items.<br /></div><div style="text-align: left;"><i>Good Luck Crystal:</i> Is consumed when your 'mon would be reduced to 0 HP from its maximum by a single attack, and keeps your 'mon's HP at 1 instead. Must be held to work.</div><div style="text-align: left;"><i>Focus Blinders:</i> Your 'mon can't use its special moves, but gets +1 Speed for each move it loses access to this way. Must be held to work.</div><div style="text-align: left;"><i>Limiter Weights: </i>While your 'mon is wearing the weights, reduce its Level and each of its stats by 1. Lose access to one of its moves. Only works on level 2 or higher 'mon. Great for when you want a fair fight against a weaker opponent. Must be held to work.<br /></div><div style="text-align: left;"><i>Intimidate Bell:</i> The 'mon's next Physical attack hits. Works once per battle.<br /></div><div style="text-align: left;"><i>Distraction Confetti: </i>The next save an enemy makes fails. Works once per battle.<br /></div><div style="text-align: left;"><i>Adrenaline Shot: </i>When this 'mon would be knocked out, it gets one free attack before fainting. The shot is consumed after this takes effect.<br /></div><div style="text-align: left;"><i>Numbing Salve:</i> Decrease damage from status effects by 1 (minimum: 1). Consumed at the end of the battle.<br /></div><div style="text-align: left;"><i>Restraint Band: </i>May decrease the next Power Die that rolls a 4 or above to a 3, decreasing the power of the move but also returning the die to your 'mon's PD pool. Only works once per battle.<br /></div><div style="text-align: left;"><i>Umbrella Cloak: </i>This 'mon has advantage on saves against weather. Must be held to work.<br /></div><div style="text-align: left;"><i>Keening Gem: </i>Negate all 'mon's abilities while this 'mon is in play. Must be held to work.</div><div style="text-align: left;">&nbsp;</div><div style="text-align: left;"><div style="text-align: left;">The Atlantis Corporation has created a strange and unnerving tool to assist their resource-extraction operations in the Cataclys region. Fist-sized polyhedra called "Legablocks&#8482;" render a 'mon into a form of pure energy and store it as a digital representation inside the block. The more faces the polyhedron has, the more powerful a legamon can be stored within, reduced from a powerful creature to a unique identifier code.<br /></div><div style="text-align: left;"><br /></div><div style="text-align: left;">It seems that the storage process occurs no matter whether the 'mon wishes it or not, and it changes their very being into something that cannot exist without the devices. When they're imprisoned within their legablock, they are connected to it through a link called the "block chain", which gives the Atlantis Corporation total control over the 'mon stored along it. Severing a 'mon from the block chain has so far proved impossible, and attached 'mon frequently express their distress whenever their corporate trainer won't hurt them for doing so.<br /></div><div style="text-align: left;"><br /></div><div style="text-align: left;">It goes without saying that the use of Legablocks&#8482; is reprehensible, uncannily reminescent of the worst excesses of the ancient invaders, and any self-respecting trainer from Cataclys would never hurt their legamon by using them. Instead, Cataclys trainers make close friends with their 'mon, building bonds of mutual respect and trust, bringing only the 'mon they need with them for an adventure and trusting the others to meet them when they return. Large legamon like Palangrove or Leviabyss often act as mounts where entire rosters of legamon can travel with their trainer, and 'mon like Beaglisk and Retrievyrn are trained to shepherd all kinds of legamon so they don't run off when their trainer needs them most.</div></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><div style="text-align: center;"><span style="font-size: x-large;"><b>Move Library</b></span><br /></div><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJBI7He4BRkyL2hodNFmzUZBITTbWFqZgnss1PWA9FY93X1TRBNx4sd_4mxqtDrZKkpDhZUpo7m6dVrPVKlxhiMTxqhzdbRMWdhRcl-dSoUmhmJFQ4r-tHJhSEDCfdKv7PLC5G7yfNzBii/s1080/historexus.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="765" data-original-width="1080" height="454" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJBI7He4BRkyL2hodNFmzUZBITTbWFqZgnss1PWA9FY93X1TRBNx4sd_4mxqtDrZKkpDhZUpo7m6dVrPVKlxhiMTxqhzdbRMWdhRcl-dSoUmhmJFQ4r-tHJhSEDCfdKv7PLC5G7yfNzBii/w640-h454/historexus.jpg" width="640" /></a></div>While some moves can only be used by specific legamon, many can be taught to any of the proper type. The following are 108 (6 for each of the 18 types) some of the more well-known moves that trainers teach their mon in the Cataclys region.</div><div style="text-align: left;">&nbsp;</div><div style="text-align: left;">A &#8216;mon can only know a number of moves equal to its level, but you can always train it out of its old bad habits and into new ones that help your team composition or let you surpass the latest obstacle. <br /><div style="text-align: left;">Any 'mon can learn Normal-type moves.</div><div style="text-align: left;">&nbsp;</div><div style="text-align: left;"><b>Physical </b>moves involve a 'mon rolling a d20+Attack, and the attack hits and takes effect if it ties or beats the target's Armor Class (10+Armor).<br />&nbsp;</div><div style="text-align: left;"><b>Status </b>moves involve the targeted 'mon rolling a d20+Save vs. the attacker's Save Target. Bonuses to Save Target only affects the save against the move itself, not the saves to shake off the status effect. If a 'mon is suffering from multiple copies of the same status effect, each deals separate damage and is saved separately.</div><div style="text-align: left;">&nbsp;</div><div style="text-align: left;"><b>Maneuvers </b>empower the user. Stats gained or lost from moves don&#8217;t last beyond the battle. Health lost and Power Dice spent do - but Health gained or Power Dice restored don't. Wounds must be bandaged outside of combat, and Power Dice only return on a proper rest.<br />&nbsp;</div><div style="text-align: left;"><b>Movement </b>moves move the user (which isn't confusingly phrased at all). This is partly diegetic, and of course can be invoked out of combat, but typically provides some sort of protection from moves while limiting the moves that the user can use in return.<br />&nbsp;</div><div style="text-align: left;"><b>Utility</b> moves are primarily useful out of combat, allowing passage through otherwise-hostile terrain. They can be used for combat as well, but are slightly weaker than an equivalent move of the same class.<br /></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><b>Weather </b>moves change the battlefield conditions. Lasts until either weather effect removed or end of battle. Using a weather move out of combat still works, and it lasts ten minutes by default. All weather moves expend a Power Die, regardless of the roll - changing the weather is incredibly exhausting!<br /></div><br />Even if a Physical move misses or a Status Move is saved against, still roll the Power Die to see if it returns or not.</div><div style="text-align: left;">&nbsp;</div>There are several status effects that are not associated with a specific type. <b>Blindness </b>cuts an affected 'mon's Attack and Save to 0. They get to save each round, end condition on success. A <b>Sleeping </b>'mon cannot use any moves, and gets to save each round to wake up (end condition on a success). They also wake up if they are switched out of the battle. An <b>Infested </b>'mon takes <b>level </b>damage at the start of their turn plus 1 for each time they have been infested this battle, then saves to end condition. <br /></div><div style="text-align: left;"><div style="text-align: left;">&nbsp;</div><div style="text-align: left;">Normal. <b>Status</b>: <i>Taunt</i>. Taunted 'mon can only use its basic Physical moves, not status or special moves. Save each round, end condition on success.</div><div style="text-align: left;"><b>Immune </b>to <span style="color: #c27ba0;"><b>Ghost</b></span>.</div></div><div style="text-align: left;"><i>CURL UP (Normal, Maneuver):</i> Get +<b>sum </b>armor until next damaged or until this &#8216;mon next attacks.</div><div style="text-align: left;"><i>DEEP BREATH (Normal, Maneuver):</i> Gain <b>sum </b>health. This can increase health above its maximum, but only for the duration of the battle.</div><div style="text-align: left;"><i>FACE FLIP (Normal, Maneuver):</i> +<b>sum </b>to Save Target. Spins rapidly, confusing the target.</div><div style="text-align: left;"><i>PUFF UP (Normal, Status):</i> Target succumbs to fear and switches out for a random &#8216;mon (or runs away, if wild).</div><div style="text-align: left;"><i>QUICK STRIKE (Normal, Physical):</i> Announce that you want to use this move at the start of the round. This move happens before anything else, even status effects and saves, and deals <b>sum </b>damage.</div><div style="text-align: left;"><i>CUT (Normal, Physical/Utility):</i> This &#8216;mon can effortlessly carve a path through thick undergrowth. When used in combat, deals <b>sum </b>damage and cuts target&#8217;s Armor by <b>dice</b>.</div><div style="text-align: left;">&nbsp;</div><div style="text-align: left;"><div style="text-align: left;"><span style="color: #09db48;"><b>Grass</b></span>. <b>Status</b>: <i>Drain</i>. Drained mon saves each round, on a failure, take <b>level </b> grass damage and opposing 'mon restores <b>level </b> health. End condition on success.</div><b>Strong </b>vs. <span style="color: #009ccc;"><b>Water</b></span>, <b><span style="color: #b45f06;">Ground</span></b>, <b><span style="color: #783f04;">Rock</span></b>. <b>Resist </b><span style="color: #009ccc;"><b>Water</b></span>, <b><span style="color: #fcff01;">Electric</span></b>, <span style="color: #09db48;"><b>Grass</b></span>, <b><span style="color: #b45f06;">Ground</span></b>, <span style="color: #666666;"><b>Steel</b></span>.</div><div style="text-align: left;"><i>SEED CANNON (<span style="color: #09db48;"><b>Grass</b></span>, Physical):</i> Make <b>sum </b>attacks against the target. Each attack that hits deals damage equal to the number of attacks that have hit so far (the first to hit deals 1, the second to hit deals 2, the third to hit deals 3, etc).</div><div style="text-align: left;"><i>SAP BLAST (<span style="color: #09db48;"><b>Grass</b></span>, Status):</i> Target is Bound. They automatically fail saves to remove it for dice rounds. When they shake off the status, they take highest damage.</div><div style="text-align: left;"><i>TAKE ROOT (<span style="color: #09db48;"><b>Grass</b></span>, Maneuver):</i> Gain +<b>dice </b>Armor and reduce damage from the next <b>dice </b>physical attacks by <b>sum</b>.</div><div style="text-align: left;"><i>VINE LASH (<span style="color: #09db48;"><b>Grass</b></span>, Physical):</i> Deal <b>sum </b>damage. Target saves vs. Knockdown.</div><div style="text-align: left;"><i>SOLAR BEAM (<span style="color: #09db48;"><b>Grass</b></span>, Physical):</i> Deal <b>sum</b>+<b>sum </b>damage. If the attack misses, it still deals <b>sum</b> damage. Expend all Power Dice used on this move, regardless of their value.</div><div style="text-align: left;"><i>POLLEN FOG (<span style="color: #09db48;"><b>Grass</b></span>, Weather):</i> Vent a cloud of allergenic spores into the air. At the start of each round, roll a d6. On a 1, each &#8216;mon saves vs. Drain (if one of your &#8216;mon gets drained, the enemy &#8216;mon is healed). On a 6, each &#8216;mon saves vs. Confusion. Expends the spent dice.</div><div style="text-align: left;"><br /><div style="text-align: left;"><span style="color: #009ccc;"><b>Water</b></span>. <b>Status</b>: <i>Drench</i>. Reduce drenched 'mon's highest stat (except Hit Dice) to amount of lowest stat. Save each round, end condition on success.</div><b>Strong </b>vs. <b><span style="color: red;">Fire</span></b>, <b><span style="color: #b45f06;">Ground</span></b>, <b><span style="color: #783f04;">Rock</span></b>. <b>Resist </b><b><span style="color: red;">Fire</span></b>, <span style="color: #009ccc;"><b>Water</b></span>, <b><span style="color: #01ffff;">Ice</span></b>, <span style="color: #666666;"><b>Steel</b></span>.</div><div style="text-align: left;"><i>HOSE DOWN (<span style="color: #009ccc;"><b>Water</b></span>, Status):</i> +<b>sum </b>to Save Target. Target is Drenched, then takes damage equal to the amount their stat was reduced.</div><div style="text-align: left;"><i>CANNONBALL (<span style="color: #009ccc;"><b>Water</b></span>, Physical):</i> Deals <b>sum </b>damage to each other &#8216;mon. Gain +<b>dice </b>Save until the end of this &#8216;mon&#8217;s next turn from the shroud of water kicked up.</div><div style="text-align: left;"><i>SURF (<span style="color: #009ccc;"><b>Water</b></span>, Physical/Utility):</i> This &#8216;mon can carry passengers across the water. When used in combat, this move deals <b>sum </b>damage and target saves vs. Knockdown.</div><div style="text-align: left;"><i>FLOW STATE (<span style="color: #009ccc;"><b>Water</b></span>, Maneuver):</i> Gain +<b>dice </b>to Armor, Speed, Save, and Attack until next taking damage.</div><div style="text-align: left;"><i>WATER HAMMER (<span style="color: #009ccc;"><b>Water</b></span>, Physical):</i> Deal <b>sum </b>damage and target is drenched and staggered.</div><div style="text-align: left;"><i>TYPHOON (<span style="color: #009ccc;"><b>Water</b></span>, Weather):</i> A typhoon blasts the battlefield with winds and rain. At the start of each round, roll a d6. On a 1-3, all combatants save vs. Drench. On a 4-6, all combatants save vs. Knockdown. Expends the spent dice.</div><div style="text-align: left;"><br /><b><span style="color: red;">Fire</span></b>. <b>Status</b>: <i>Burning</i>. Burning 'mon saves each round. On a failure, take <b>level </b>+1 fire damage. On a success, end the condition.<div style="text-align: left;"><b>Strong </b>vs. <span style="color: #09db48;"><b>Grass</b></span>, <b><span style="color: #01ffff;">Ice</span></b>, <b><span style="color: #6aa84f;">Bug</span></b>, <span style="color: #666666;"><b>Steel</b></span>. <b>Resist </b><b><span style="color: red;">Fire</span></b>, <span style="color: #09db48;"><b>Grass</b></span>, <b><span style="color: #01ffff;">Ice</span></b>, <span style="color: #666666;"><b>Steel</b></span>, <span style="color: #ff00fe;"><b>Fairy</b></span>.</div></div><div style="text-align: left;"><i>FIREBALL (<b><span style="color: red;">Fire</span></b>, Physical):</i> Deal <b>sum </b>damage and target saves vs. burning.</div><div style="text-align: left;"><i>FLARE UP (<b><span style="color: red;">Fire</span></b>, Maneuver): </i>Gain +<b>sum </b>Attack until the end of next turn.</div><div style="text-align: left;"><i>FLAME WHEEL (<b><span style="color: red;">Fire</span></b>, Status):</i> +<b>sum </b>to Save Target. Burn the target, then deal <b>level</b>+1 damage for each burn status affecting the target.</div><div style="text-align: left;"><i>OVERHEAT (<b><span style="color: red;">Fire</span></b>, Status):</i> Burn the target, and they automatically fail their next <b>level+dice </b>saves against this burn.</div><div style="text-align: left;"><i>CAUTERIZE (<b><span style="color: red;">Fire</span></b>, Physical):</i> Deal <b>sum </b>damage, plus an additional <b>dice</b>+1<b> </b>damage for each status condition affecting the target, then remove all status conditions affecting the target.</div><div style="text-align: left;"><i>CLEANSING BLAZE (<b><span style="color: red;">Fire</span></b>, Weather):</i> An ashen fire consumes the battlefield. At the start of each round, roll a d6. On a 1-3, all combatants save vs. Burning. On a 4-6, all combatants save vs. Drain (if one of your &#8216;mon gets drained, the enemy &#8216;mon is healed). Expends the spent dice.</div><div style="text-align: left;"><br /><div style="text-align: left;"><span style="color: #999999;"><b>Flying</b></span>. <b>Status</b>: <i>Knockdown</i>. Knocked down 'mon goes last next round regardless of Speed.</div><b>Strong </b>vs. <span style="color: #09db48;"><b>Grass</b></span>, <span style="color: #7b00ff;"><b>Poison</b></span>, <b><span style="color: #6aa84f;">Bug</span></b>. <b>Resist </b><span style="color: #09db48;"><b>Grass</b></span>, <span style="color: #ffa400;"><b>Fighting</b></span>, <b><span style="color: #6aa84f;">Bug</span></b>.</div><div style="text-align: left;"><i>AIR STRIKE (<span style="color: #999999;"><b>Flying</b></span>, Physical):</i> Deal <b>sum</b>+<b>dice </b>damage. If they&#8217;re knocked down, keep them knocked down next round as well.</div><div style="text-align: left;"><i>DIVE BOMB (<span style="color: #999999;"><b>Flying</b></span>, Physical): </i>Deal <b>sum </b>damage. Target saves vs. Knockdown, or can voluntarily knock themself down to avoid the damage.</div><div style="text-align: left;"><i>SKY DANCE (<span style="color: #999999;"><b>Flying</b></span>, Maneuver):</i> Gain +<b>sum </b>points to divide between Armor and Save as you choose until the end of this 'mon's next turn.</div><div style="text-align: left;"><i>GUST (<span style="color: #999999;"><b>Flying</b></span>, Status):</i> Knock down all other &#8216;mon. While knocked down, reduce their Armor and Save by <b>dice</b>.</div><div style="text-align: left;"><i>FLY (<span style="color: #999999;"><b>Flying</b></span>, Movement/Utility):</i> Fly high in the air; can carry trainers this way. A flying &#8216;mon becomes immune to attacks it normally resists. Can maintain flight in combat for <b>sum </b>rounds; ends when it uses or is hit by a Physical attack.</div><div style="text-align: left;"><i>JETSTREAM (<span style="color: #999999;"><b>Flying</b></span>, Maneuver):</i> Blasts the area with clean air, clearing all weather effects from the battlefield, and all status effects from this &#8216;mon that were inflicted by weather. New weather can&#8217;t be applied for <b>sum </b>rounds.</div><div style="text-align: left;"><br /><div style="text-align: left;"><b><span style="color: #6aa84f;">Bug</span></b>. <b>Status</b>: <i>Bind</i>. Bound 'mon has its Attack bonus reduced to 0 and takes <b>level </b> bug damage when attacking. Save each round, end condition on success.</div><div style="text-align: left;"><b>Strong </b>vs. <span style="color: #09db48;"><b>Grass</b></span>, <span style="color: #8e7cc3;"><b>Psychic</b></span>, <b>Dark</b>. <b>Resist </b><span style="color: #09db48;"><b>Grass</b></span>, <span style="color: #ffa400;"><b>Fighting</b></span>, <b><span style="color: #b45f06;">Ground</span></b>.<br /></div></div><div style="text-align: left;"><i>WING SLASH (<b><span style="color: #6aa84f;">Bug</span></b>, Physical):</i> Deal <b>sum </b>damage and cut target&#8217;s Attack by <b>level</b>.</div><div style="text-align: left;"><i>VICIOUS STING (<b><span style="color: #6aa84f;">Bug</span></b>, Physical):</i> Deal <b>sum </b>damage plus damage equal to the target&#8217;s highest stat.</div><div style="text-align: left;"><i>INFEST (<b><span style="color: #6aa84f;">Bug</span></b>, Status): </i>Infested &#8216;mon take <b>level </b>damage at the start of their turn plus 1 for each time they have been infested this battle, then save to clear status.</div><div style="text-align: left;"><i>SHED SKIN (<b><span style="color: #6aa84f;">Bug</span></b>, Maneuver): </i>Restore this &#8216;mon&#8217;s stats to their original levels at the start of the battle (may keep up to dice stats at their current levels, if increased), then clear all status effects.</div><div style="text-align: left;"><i>COMMUNE (<b><span style="color: #6aa84f;">Bug</span></b>, Maneuver):</i> Communicate with the hive, swapping out with another &#8216;mon which immediately gets to take its turn in place of this &#8216;mon&#8217;s.</div><div style="text-align: left;"><i>WEB (<b><span style="color: #6aa84f;">Bug</span></b>, Weather): </i>Spew sticky webs all over the battlefield. At the start of each round, all non-Bug &#8216;mon save vs. Binding if they are not already bound. Expends the spent dice.</div><div style="text-align: left;"><br /><div style="text-align: left;"><span style="color: #7b00ff;"><b>Poison</b></span>. <b>Status</b>: <i>Poisoned</i>. Each round, take <b>level</b> poison damage, then save. On a success, take <b>level </b> poison damage again, then end the condition.</div><div style="text-align: left;"><b>Strong </b>vs. <span style="color: #09db48;"><b>Grass</b></span>, <span style="color: #ff00fe;"><b>Fairy</b></span>. <b>Resist </b><span style="color: #09db48;"><b>Grass</b></span>, <span style="color: #ffa400;"><b>Fighting</b></span>, <span style="color: #7b00ff;"><b>Poison</b></span>, <b><span style="color: #6aa84f;">Bug</span></b>, <span style="color: #ff00fe;"><b>Fairy</b></span>.<br /></div></div><div style="text-align: left;"><i>DART VOLLEY (<span style="color: #7b00ff;"><b>Poison</b></span>, Physical):</i> Make <b>sum </b>attacks; each deals <b>level </b>damage. If 2 or more hit, target is poisoned.</div><div style="text-align: left;"><i>VENOM FANG (<span style="color: #7b00ff;"><b>Poison</b></span>, Status):</i> Target is Poisoned. If already poisoned, they instead take sum+highest damage.</div><div style="text-align: left;"><i>ACID SPRAY (<span style="color: #7b00ff;"><b>Poison</b></span>, Physical): </i>Target takes <b>sum</b>+<b>dice </b>damage. Decrease their armor by <b>dice </b>for each status they&#8217;re suffering.</div><div style="text-align: left;"><i>SLUDGE VOMIT (<span style="color: #7b00ff;"><b>Poison</b></span>, Status):</i> Target saves vs. Poison <b>dice </b>times. Each poison status affects the target separately.<br /></div><div style="text-align: left;"><i>ANTIVENOM (<span style="color: #7b00ff;"><b>Poison</b></span>, Maneuver):</i> Clear <b>dice </b>status effects affecting this &#8216;mon and gain immunity to those effects for the rest of the battle.</div><div style="text-align: left;"><i>ACID RAIN (<span style="color: #7b00ff;"><b>Poison</b></span>, Weather):</i> Summons smog and toxic rain. At the start of each round, roll a d6. On a 1-3, each &#8216;mon saves vs. Poison. On a 4-6, each &#8216;mon saves vs. Burning. Expends the spent dice.</div><div style="text-align: left;"><br /><div style="text-align: left;"><b><span style="color: #783f04;">Rock</span></b>. <b>Status</b>: <i>Entomb</i>. Entombed 'mon automatically fails on all saves besides saves against this status. Save each round, condition ends on a successful save.</div><div style="text-align: left;"><b>Strong </b>vs. <b><span style="color: red;">Fire</span></b>, <b><span style="color: #01ffff;">Ice</span></b>, <b><span style="color: #b45f06;">Ground</span></b>, <b><span style="color: #6aa84f;">Bug</span></b>. <b>Resist </b>Normal, <b><span style="color: red;">Fire</span></b>, <span style="color: #7b00ff;"><b>Poison</b></span>, <span style="color: #999999;"><b>Flying</b></span>.<br /></div></div><div style="text-align: left;"><i>STALAGMITE (<b><span style="color: #783f04;">Rock</span></b>, Physical): </i>Deal <b>sum</b>+<b>dice </b>damage. If the target is entombed, this automatically hits.</div><div style="text-align: left;"><i>CRYSTALLIZE (<b><span style="color: #783f04;">Rock</span></b>, Maneuver):</i> Reduce damage dealt to this &#8216;mon by the next <b>dice </b>Physical attacks by this &#8216;mon&#8217;s Armor and increase the damage this &#8216;mon&#8217;s next <b>dice </b>attacks deal by this &#8216;mon&#8217;s Attack.</div><div style="text-align: left;"><i>SUNDER (<b><span style="color: #783f04;">Rock</span></b>, Physical/Utility):</i> This &#8216;mon can shatter solid barriers with a single well-aimed strike. In combat, this move deals <b>sum</b>+<b>dice</b>+<b>level </b>damage.</div><div style="text-align: left;"><i>AVALANCHE (<b><span style="color: #783f04;">Rock</span></b>, Physical): </i>Deal <b>sum</b>+<b>dice </b>damage and target saves vs. Entomb.</div><div style="text-align: left;"><i>REFRACTOR BEAM (<b><span style="color: #783f04;">Rock</span></b>, Status): </i>+<b>sum</b> to Save Target. Target is blinded. Blinded &#8216;mon has Save and Attack cut to 0. Successful save ends blindness.</div><div style="text-align: left;"><i>TAR FIELD (<b><span style="color: #783f04;">Rock</span></b>, Weather): </i>Melts the battlefield into a thick, molten tar. At the start of each round, roll a d6. On a 1-3, each &#8216;mon saves vs. Entomb. On a 4-6, each &#8216;mon saves vs. Burning. Expends the spent dice.</div><div style="text-align: left;"><br /><div style="text-align: left;"><b><span style="color: #b45f06;">Ground</span></b>. <b>Status</b>: <i>Sandblast</i>. Halve sandblasted 'mon's Armor Class. Save each round, end condition at the end of a round where the save is a success.</div><div style="text-align: left;"><b>Strong </b>vs. <b><span style="color: red;">Fire</span></b>, <b><span style="color: #fcff01;">Electric</span></b>, <b><span style="color: #b45f06;">Ground</span></b>, <b><span style="color: #783f04;">Rock</span></b>, <span style="color: #666666;"><b>Steel</b></span>. <b>Resist </b><span style="color: #7b00ff;"><b>Poison</b></span>, <b><span style="color: #783f04;">Rock</span></b>. <b>Immune </b>to <b><span style="color: #fcff01;">Electric</span></b>.<br /></div></div><div style="text-align: left;"><i>DRILL STRIKE (<b><span style="color: #b45f06;">Ground</span></b>, Physical):</i> Deal <b>sum</b>+<b>dice </b>damage and kicks up dirt around the target, who saves vs. Sandblast.</div><div style="text-align: left;"><i>BURROW (<b><span style="color: #b45f06;">Ground</span></b>, Movement):</i> Burrow below the ground for up to the next <b>dice </b>rounds. Can't attack or be targeted by attacks while burrowing. When emerging from the earth, clear all status effects.</div><div style="text-align: left;"><i>FISSURE (<b><span style="color: #b45f06;">Ground</span></b>, Status):</i> Opens a fissure in the earth, entombing the target. Even if the target successfully saves, the fissure remains, and they save vs. Entomb again at the start of the next round.</div><div style="text-align: left;"><i>SAND SPRAY (<b><span style="color: #b45f06;">Ground</span></b>, Status): </i>Sandblast the target. If they&#8217;re already sandblasted, reduce their Armor to 0 instead of halving it again.</div><div style="text-align: left;"><i>EARTHQUAKE (<b><span style="color: #b45f06;">Ground</span></b>, Physical): </i>Deal <b>sum</b>+<b>dice </b>damage. On a miss, still deals half damage. Hits burrowing targets.</div><div style="text-align: left;"><i>SANDSTORM (<b><span style="color: #b45f06;">Ground</span></b>, Weather): </i>Summons a cloud of whirling sand that engulfs the battlefield. At the start of each round, all combatants save vs. Sandblast if they aren&#8217;t already sandblasted.&nbsp; Expends the spent dice.</div><div style="text-align: left;"><br /><div style="text-align: left;"><b><span style="color: #fcff01;">Electric</span></b>. <b>Status</b>: <i>Paralyze</i>. Save each round. On a failed save, skip turn and end the condition.</div><div style="text-align: left;"><b>Strong</b> vs. <span style="color: #009ccc;"><b>Water</b></span>, <span style="color: #999999;"><b>Flying</b></span>. <b>Resist </b><b><span style="color: #fcff01;">Electric</span></b>, <span style="color: #999999;"><b>Flying</b></span>, <span style="color: #666666;"><b>Steel</b></span>.<br /></div></div><div style="text-align: left;"><i>BALL LIGHTNING (<b><span style="color: #fcff01;">Electric</span></b>, Physical):</i> Deal <b>sum </b>damage. If this attack misses, the ball comes around for another pass at the start of the target&#8217;s next turn, and forces it to save vs. taking <b>sum </b>damage.</div><div style="text-align: left;"><i>CHARGE WAVE (<b><span style="color: #fcff01;">Electric</span></b>, Status):</i> Start charging this attack and release next turn. When released, deals <b>sum </b>damage and paralyzes (successful save only halves damage taken). While charging, may use this move again to add <b>sum</b>+<b>dice </b>to its total damage and delay release of wave until the following turn.</div><div style="text-align: left;"><i>POLARIZE (<b><span style="color: #fcff01;">Electric</span></b>, Maneuver):</i> Ionizes this &#8216;mon so it will discharge a bolt at anything that touches it. Enemies that deal damage to this &#8216;mon with a physical attack take <b>sum </b>damage (save for half). Discharges <b>dice </b>times.</div><div style="text-align: left;"><i>FLASH (<b><span style="color: #fcff01;">Electric</span></b>, Status/Utility): </i>Illuminates dark areas with a bright, reliable light. Can be used in combat to blind the target; blinded target has Save and Attack cut to 0. Successful save ends blindness.</div><div style="text-align: left;"><i>LIGHTNING BOLT (<b><span style="color: #fcff01;">Electric</span></b>, Physical):</i> Deal <b>sum</b>+<b>dice </b>damage and target saves vs. paralyze.</div><div style="text-align: left;"><i>THUNDERHEAD (<b><span style="color: #fcff01;">Electric</span></b>, Weather):</i> Summons a storm cloud across the battlefield. At the start of each round, roll a d6. On a 1-3, all combatants save vs. paralyze. On a 4-6, all combatants save vs. drench. Expends the spent dice.</div><div style="text-align: left;"><br /><div style="text-align: left;"><span style="color: #666666;"><b>Steel</b></span>. <b>Status</b>: <i>Trapped</i>. Trapped 'mon can't switch out. Save each round, end condition on success. <b>&nbsp;</b></div><div style="text-align: left;"><b>Strong </b>vs. <b><span style="color: #01ffff;">Ice</span></b>, <b><span style="color: #783f04;">Rock</span></b>, <span style="color: #ff00fe;"><b>Fairy</b></span>. <b>Resist </b>Normal, <span style="color: #09db48;"><b>Grass</b></span>, <b><span style="color: #01ffff;">Ice</span></b>, <span style="color: #999999;"><b>Flying</b></span>, <span style="color: #8e7cc3;"><b>Psychic</b></span>, <b><span style="color: #6aa84f;">Bug</span></b>, <b><span style="color: #783f04;">Rock</span></b>, <span style="color: #674ea7;"><b>Dragon</b></span>, <span style="color: #666666;"><b>Steel</b></span>, <span style="color: #ff00fe;"><b>Fairy</b></span>. <b>Immune </b>to <span style="color: #7b00ff;"><b>Poison</b></span>.<br /></div></div><div style="text-align: left;"><i>BLADE FLURRY (<span style="color: #666666;"><b>Steel</b></span>, Physical):</i> Make <b>dice </b>attacks that each deal <b>highest </b>damage.</div><div style="text-align: left;"><i>TRAMPLE (<span style="color: #666666;">Steel</span>, Physical): </i>Deal <b>highest </b>damage to the target, then deal that damage to the target again at the start of each of the next <b>dice </b>rounds.</div><div style="text-align: left;"><i>CLAMP DOWN (<span style="color: #666666;"><b>Steel</b></span>, Physical):</i> Deal <b>sum+dice </b>damage. Even if this attack misses, gain <b>dice </b>Armor.</div><div style="text-align: left;"><i>STEELY GAZE (<span style="color: #666666;"><b>Steel</b></span>, Status):</i> Choose one of the rolled results from the following list to inflict (ex. if you roll a 1 and a 3, choose either Stagger or Confused): 1. Stagger, 2. Flinch, 3. Confused, 4. Trapped, 5. Entomb, 6. Crush.</div><div style="text-align: left;"><i>REBAR SHOT (<span style="color: #666666;"><b>Steel</b></span>, Physical):</i> Deal <b>sum </b>damage and target saves vs. being Bound by being impaled on rebar.</div><div style="text-align: left;"><i>CALTROPS (<span style="color: #666666;"><b>Steel</b></span>, Weather):</i> Covers the battlefield in spines of twisted iron. Whenever a &#8216;mon switches in that isn&#8217;t Steel-type, it saves vs. taking <b>sum </b>damage. Expends the spent dice.</div><div style="text-align: left;"><br /><div style="text-align: left;"><b><span style="color: #01ffff;">Ice</span></b>. <b>Status</b>: <i>Freeze</i>. Frozen 'mon can't use damaging attacks or moves. Save each round, end condition on success.</div><div style="text-align: left;"><b>Strong </b>vs. <span style="color: #09db48;"><b>Grass</b></span>, <b><span style="color: #b45f06;">Ground</span></b>, <span style="color: #999999;"><b>Flying</b></span>, <span style="color: #674ea7;"><b>Dragon</b></span>. <b>Resist </b><b><span style="color: #01ffff;">Ice</span></b>.<br /></div></div><div style="text-align: left;"><i>FROST DIVE (<b><span style="color: #01ffff;">Ice</span></b>, Status): </i>Freezes the target. If they&#8217;re already frozen, shatter them, dealing <b>sum</b>+<b>highest </b>damage.</div><div style="text-align: left;"><i>HAIL STRIKE (<b><span style="color: #01ffff;">Ice</span></b>, Physical):</i> Make <b>sum </b>attacks. Each deals damage equal to this &#8216;mon&#8217;s Attack.</div><div style="text-align: left;"><i>FROSTBITE (<b><span style="color: #01ffff;">Ice</span></b>, Status):</i> Target&#8217;s blood freezes in its veins. It takes <b>sum</b> damage each time it uses a Status attack until it saves against this effect.</div><div style="text-align: left;"><i>ICE OVER (<b><span style="color: #01ffff;">Ice</span></b>, Status):</i> Target is frozen. While it&#8217;s frozen, it takes an additional <b>sum </b>damage from all physical hits.</div><div style="text-align: left;"><i>AURORA (<b><span style="color: #01ffff;">Ice</span></b>, Weather):</i> Summons an electromagnetic disturbance that haloes the battlefield in rainbow light. All physical attacks in the aurora deal damage with disadvantage. Expends the spent dice.</div><div style="text-align: left;"><i>BLIZZARD (<b><span style="color: #01ffff;">Ice</span></b>, Weather):</i> Summons a storm that buries the battlefield in snow and ice. At the start of each round, roll a d6. On a 1-3, each combatant saves vs. freeze. On a 4-6, each combatant saves vs. entomb. Expends the spent dice.</div><div style="text-align: left;"><br /><div style="text-align: left;"><span style="color: #ffa400;"><b>Fighting</b></span>. <b>Status</b>: <i>Stagger</i>. Staggered 'mon loses access to a Power Die. Save each round, end condition on success. 'Mon may skip turn to remove this condition.</div><div style="text-align: left;"><b>Strong </b>vs. Normal, <b><span style="color: #783f04;">Rock</span></b>, <span style="color: #666666;"><b>Steel</b></span>, <b><span style="color: #01ffff;">Ice</span></b>, <b>Dark</b>. <b>Resist </b><b><span style="color: #6aa84f;">Bug</span></b>, <b><span style="color: #783f04;">Rock</span></b>, <b>Dark</b>.<br /></div></div><div style="text-align: left;"><i>TOSS </i>(<span style="color: #ffa400;"><b>Fighting</b></span>, Status): Target is Staggered and Knocked Down. Same save ends both.</div><div style="text-align: left;"><i>PRACTICED STRIKE</i> (<span style="color: #ffa400;"><b>Fighting</b></span>, Physical): Deal <b>sum</b>+Attack damage.</div><div style="text-align: left;"><i>GRAPPLE (<span style="color: #ffa400;"><b>Fighting</b></span>, Status):</i> Target is Staggered and Bound. Same save ends both.</div><div style="text-align: left;"><i>HEADBUTT (<span style="color: #ffa400;"><b>Fighting</b></span>, Physical):</i> Deal <b>sum</b>+<b>dice </b>damage and target saves vs. Stagger.</div><div style="text-align: left;"><i>SWAP GUARD (<span style="color: #ffa400;"><b>Fighting</b></span>, Maneuver):</i> Swap this &#8216;mon&#8217;s Attack and Armor. For each expended die, gain +<b>dice </b>to each.</div><div style="text-align: left;"><i>LAST CHANCE (<span style="color: #ffa400;"><b>Fighting</b></span>, Physical):</i> Deal damage equal to the amount of health this &#8216;mon is missing. Can&#8217;t deal more than <b>level </b>* <b>dice </b>* <b>sum </b>damage.</div><div style="text-align: left;"><br /><div style="text-align: left;"><span style="color: #8e7cc3;"><b>Psychic</b></span>. <b>Status</b>: <i>Confused</i>. Save each round. On a failed save, deal attack damage to self (modified by own strengths and resistances) and end this condition.</div><div style="text-align: left;"><b>Strong </b>vs. <span style="color: #ffa400;"><b>Fighting</b></span>, <span style="color: #7b00ff;"><b>Poison</b></span>. <b>Resist </b><span style="color: #ffa400;"><b>Fighting</b></span>, <span style="color: #8e7cc3;"><b>Psychic</b></span>.</div></div><div style="text-align: left;"><i>LULLABY (<span style="color: #8e7cc3;"><b>Psychic</b></span>, Status):</i> Target falls asleep. A sleeping 'mon can't use moves. Wakes on save or when switched out.</div><div style="text-align: left;"><i>LOBOTOMIZE (<span style="color: #8e7cc3;"><b>Psychic</b></span>, Physical): </i>Deal <b>sum</b>+<b>dice </b>damage. This can&#8217;t be healed from during combat, as it&#8217;s entirely mental.</div><div style="text-align: left;"><i>KINESIS STRIKE (<span style="color: #8e7cc3;"><b>Psychic</b></span>, Physical): </i>Deal <b>sum+dice </b>damage and target saves vs. Confusion.</div><div style="text-align: left;"><i>TELEPORT (<span style="color: #8e7cc3;"><b>Psychic</b></span>, Status/Utility): </i>This &#8216;mon can teleport to points within its line of sight, allowing it to cross otherwise impenetrable barriers. When used in combat, this move has +<b>sum </b>to Save Target, and confuses the target.</div><div style="text-align: left;"><i>FORESEE (<span style="color: #8e7cc3;"><b>Psychic</b></span>, Status): </i>Secretly write down a move. When the enemy makes it, they must save or take <b>sum</b>+<b>highest </b>damage.</div><div style="text-align: left;"><i>BRAINSTORM (<span style="color: #8e7cc3;"><b>Psychic</b></span>, Weather):</i> Induces a neural storm that telepathically links all combatants, giving the unprepared splitting migraines. At the start of each round, all non-Psychic type &#8216;mon save vs. Confusion. Expends the spent dice.</div><div style="text-align: left;"><br /><div style="text-align: left;"><b>Dark</b>. <b>Status</b>: <i>Flinch</i>. Flinching 'mon can't make basic attacks next turn.</div><div style="text-align: left;"><b>Strong </b>vs. <span style="color: #8e7cc3;"><b>Psychic</b></span>, <b><span style="color: #783f04;">Rock</span></b>. <b>Resist </b><span style="color: #c27ba0;"><b>Ghost</b></span>, <b>Dark</b>. <b>Immune </b>to <span style="color: #8e7cc3;"><b>Psychic</b></span>.<br /></div></div><div style="text-align: left;"><i>DARK DASH (<b>Dark</b>, Physical):</i> Deal <b>sum</b>+<b>dice </b>damage and target saves vs. Flinch.</div><div style="text-align: left;"><i>FIGHT DIRTY (<b>Dark</b>, Physical):</i> Deal <b>sum</b>+<b>dice </b>damage plus damage equal to the target&#8217;s Attack.</div><div style="text-align: left;"><i>FEINT (<b>Dark</b>, Status):</i> Target automatically fails this save, and then chooses Armor or Save. They reduce that stat by <b>sum</b> until they&#8217;re next hit by an attack or fail a save.</div><div style="text-align: left;"><i>REVENGE (<b>Dark</b>, Physical):</i> Deal <b>sum </b>damage plus the amount of damage last dealt to this &#8216;mon by an attack.</div><div style="text-align: left;"><i>DRAIN LIFE (<b>Dark</b>, Status):</i> Drain the target.</div><div style="text-align: left;"><i>FOG OF WAR (<b>Dark</b>, Weather):</i> Darkens the battlefield with a haze of pure fear. At the start of each round, roll a d6. On a 1-3, all combatants save vs. stagger. On a 4-6, all combatants save vs. flinch. Expends the spent dice.</div><div style="text-align: left;"><br /><div style="text-align: left;"><span style="color: #c27ba0;"><b>Ghost</b></span>. <b>Status</b>: <i>Curse</i>. Whenever a cursed 'mon deals damage, it takes that much Ghost-type damage. Save each round, end condition on success.</div><b>Strong </b>vs. <span style="color: #8e7cc3;"><b>Psychic</b></span>, <span style="color: #c27ba0;"><b>Ghost</b></span>. <b>Resist </b><span style="color: #7b00ff;"><b>Poison</b></span>, <b><span style="color: #6aa84f;">Bug</span></b>. <b>Immune </b>to Normal, <span style="color: #ffa400;"><b>Fighting</b></span>.</div><div style="text-align: left;"><i>GHASTLY CHARGE (<span style="color: #c27ba0;"><b>Ghost</b></span>, Physical):</i> Deal <b>sum </b>damage and Knockdown target.</div><div style="text-align: left;"><i>HEX (<span style="color: #c27ba0;"><b>Ghost</b></span>, Status):</i> +<b>sum </b>to Save Target. Curse the target.</div><div style="text-align: left;"><i>ILLUSION (<span style="color: #c27ba0;"><b>Ghost</b></span>, Status): </i>+<b>sum </b>to Save Target. Choose a type. Until target makes a save against this effect, all this &#8216;mon&#8217;s moves count as that type against the target.</div><div style="text-align: left;"><i>SOUL REAVE (<span style="color: #c27ba0;"><b>Ghost</b></span>, Physical):</i> Deal&nbsp;<b>sum</b>+<b>dice </b>damage and target saves vs their choice of either Flinch or Drain.</div><div style="text-align: left;"><i>INTANGIBLE (<span style="color: #c27ba0;"><b>Ghost</b></span>, Maneuver):</i> Treat enemy Physical attacks as Status attacks instead for <b>sum</b> rounds (instead of them making a roll with their Attack against your &#8216;mon&#8217;s Armor, your &#8216;mon makes a Save against their Save Target).</div><div style="text-align: left;"><i>POLTERGEIST (<span style="color: #c27ba0;"><b>Ghost</b></span>, Weather): </i>At the start of each round, roll <b>dice </b>d6s and choose one of them. Each non-Ghost-type &#8216;mon saves vs. the condition with the chosen number: 1. Knockdown, 2. Bound, 3. Drench, 4. Paralyzed, 5. Sandblast, 6. Curse. Expends the spent dice. <br /></div><div style="text-align: left;"><br /><div style="text-align: left;"><span style="color: #674ea7;"><b>Dragon</b></span>. <b>Status</b>: <i>Crush</i>. Crushed 'mon's AC becomes equal to its Armor next round (instead of 10+Armor).</div><div style="text-align: left;"><b>Strong </b>vs. <span style="color: #674ea7;"><b>Dragon</b></span>. <b>Resist </b><b><span style="color: red;">Fire</span></b>, <span style="color: #009ccc;"><b>Water</b></span>, <span style="color: #09db48;"><b>Grass</b></span>, <b><span style="color: #fcff01;">Electric</span></b><span style="color: #fcff01;"><span style="color: black;">.</span></span><br /></div></div><div style="text-align: left;"><i>BALEFIRE BLAST (<span style="color: #674ea7;"><b>Dragon</b></span>, Physical):</i> Deal <b>sum</b>+<b>dice</b>+<b>lowest </b>damage and they save vs. Burning.</div><div style="text-align: left;"><i>DRAGON CRUNCH (<span style="color: #674ea7;"><b>Dragon</b></span>, Status):</i> Crush the target. They take damage equal to the amount their Armor is decreased this way. Must spend a minimum of 2 PD on this move.</div><div style="text-align: left;"><i>ENRAGE (<span style="color: #674ea7;"><b>Dragon</b></span>, Maneuver):</i> Roll your next <b>sum </b>damage dice for physical attacks with advantage (roll twice, take higher).</div><div style="text-align: left;"><i>DRAGON&#8217;S MAJESTY (<span style="color: #674ea7;"><b>Dragon</b></span>, Status):</i> Crush the target. Gain +<b>sum </b>Attack while they&#8217;re crushed.</div><div style="text-align: left;"><i>ARMOR BREAKER (<span style="color: #674ea7;"><b>Dragon</b></span>, Physical):</i> Deal <b>sum </b>damage and cut target&#8217;s AC by <b>sum</b>. Successful save returns armor.</div><div style="text-align: left;"><i>DEVASTATE (<span style="color: #674ea7;"><b>Dragon</b></span>, Physical):</i> Deal <b>sum</b>+<b>dice</b>+<b>level</b>+<b>highest</b>+<b>lowest </b>damage. Expend all dice spent on this ability regardless of result.</div><div style="text-align: left;"><br /><div style="text-align: left;"><span style="color: #ff00fe;"><b>Fairy</b></span>. <b>Status</b>: <i>Charm</i>. Charmed 'mon can't use damaging moves on the charmer. Save each round, end condition on success. Condition ends if charmer deals damage to charmed 'mon.</div><div style="text-align: left;"><b>Strong </b>vs. <span style="color: #ffa400;"><b>Fighting</b></span>, <span style="color: #c27ba0;"><b>Ghost</b></span>, <span style="color: #674ea7;"><b>Dragon</b></span>.&nbsp;<b>Resist </b><span style="color: #ffa400;"><b>Fighting</b></span>, <b><span style="color: #6aa84f;">Bug</span></b>, <b>Dark</b>. <b>Immune </b>to <span style="color: #674ea7;"><b>Dragon</b></span>.</div></div><div style="text-align: left;"><i>FAIRY FIRE (<span style="font-size: small;"><span><span style="font-family: inherit;"><span style="color: black;"></span><span style="color: #ff00fe;"><b>Fairy</b></span><span style="color: black;"></span></span></span></span>, Status):</i> If target is charmed, they automatically fail save. Deal <b>sum </b>damage and Confuse the target.</div><div style="text-align: left;"><i>ENTHRALL (<span style="font-size: small;"><span><span style="font-family: inherit;"><span style="color: black;"></span><span style="color: #ff00fe;"><b>Fairy</b></span><span style="color: black;"></span></span></span></span>, Status):</i> +<b>sum </b>to Save Target. Charm the target.</div><div style="text-align: left;"><i>BRIGHT FLASH (<span style="font-size: small;"><span><span style="font-family: inherit;"><span style="color: black;"></span><span style="color: #ff00fe;"><b>Fairy</b></span><span style="color: black;"></span></span></span></span>, Status):</i> Inflict Charm and Trapped. Same save ends both conditions.</div><div style="text-align: left;"><i>BETRAYAL (<span style="font-size: small;"><span><span style="font-family: inherit;"><span style="color: black;"></span><span style="color: #ff00fe;"><b>Fairy</b></span><span style="color: black;"></span></span></span></span>, Physical):</i> Deal <b>sum</b>+<b>dice </b>damage. Deals double damage if the target is charmed.</div><div style="text-align: left;"><i>STAR LANCE (<span style="font-size: small;"><span><span style="font-family: inherit;"><span style="color: black;"></span><span style="color: #ff00fe;"><b>Fairy</b></span><span style="color: black;"></span></span></span></span>, Physical):</i> Deal <b>sum</b>+<b>sum </b>damage. Skip this &#8216;mon&#8217;s next turn.</div><div style="text-align: left;"><i>FAE REALM (<span style="font-size: small;"><span><span style="font-family: inherit;"><span style="color: black;"></span><span style="color: #ff00fe;"><b>Fairy</b></span><span style="color: black;"></span></span></span></span>, Weather):</i> Drag the battlefield into a surreal otherworld. At the start of each round, roll a d6. On a 1-3, all combatants save vs. charm. On a 4-6, all combatants save vs. crush. Expends the spent dice.</div><div style="text-align: left;"><br /></div><div style="text-align: left;">The following are the baselines I'm balancing around. Many are more effective than this, due to the associated type, the power level of the status effect, or because powerful moves are fun. Nothing has been playtested, it's all theory over here.<br /></div><div style="text-align: left;"><i>(Physical):</i> Deal <b>sum</b>+<b>dice </b>damage and target saves vs. on-type Status.</div><div style="text-align: left;"><i>(Physical):</i> Deal <b>sum </b>damage, or a bunch more damage if a condition is met.<br /></div><div style="text-align: left;"><i>(Status):</i> +<b>sum </b>to Save Target and inflict on-type Status.</div><div style="text-align: left;"><i>(Status): </i>Inflict off-type Status, or multiple statuses that are saved from together.</div><div style="text-align: left;"><i>(Maneuver): </i>Add +<b>sum</b> points to stats for a few turns.</div><div style="text-align: left;"><i>(Maneuver): </i>Add +<b>level</b> points to stats for the rest of the battle.</div><div style="text-align: left;"><i>(Weather): </i>Each round, everyone saves vs. status.</div> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> </span> <span class='post-timestamp'> </span> <span class='post-comment-link'> <a class='comment-link' href='https://crateredland.blogspot.com/2021/04/legamon-trainers-items-and-moves.html#comment-form' onclick=''> 1 comment: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-410678285'> <a href='https://www.blogger.com/post-edit.g?blogID=6777118448302662831&postID=2450105025893995910&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> Tags: <a href='https://crateredland.blogspot.com/search/label/GLOG' rel='tag'>GLOG</a>, <a href='https://crateredland.blogspot.com/search/label/items' rel='tag'>items</a>, <a href='https://crateredland.blogspot.com/search/label/legamon' rel='tag'>legamon</a>, <a href='https://crateredland.blogspot.com/search/label/rules' rel='tag'>rules</a>, <a href='https://crateredland.blogspot.com/search/label/vehicles' rel='tag'>vehicles</a>, <a href='https://crateredland.blogspot.com/search/label/worldbuilding' rel='tag'>worldbuilding</a> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> </div> </div></div> <div class="date-outer"> <h2 class='date-header'><span>Friday, April 23, 2021</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirzTtqqMWGoGU6VDVDxZ3PJ8XOVI3vYOXStlN0fNeUfC-Ne-LXSwVmlN-vsM_Vth4tObhO_MWSKZae_6CXvUWnfHkXPGGllrNp4QW3qEeR1Evocp8ZrE5gFP_butTNm9lkjMo7TtON1Qgk/s320/daroojs-6c2dc03d-3934-4f90-886b-2c010e2e41cb+%25282%2529.png' itemprop='image_url'/> <meta content='6777118448302662831' itemprop='blogId'/> <meta content='1998114135866398221' itemprop='postId'/> <a name='1998114135866398221'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='https://crateredland.blogspot.com/2021/04/legamon-cataclys-regional-legadex.html'>LEGAMON: Cataclys Regional Legadex</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-1998114135866398221' itemprop='description articleBody'> <div style="text-align: left;"><div style="text-align: center;"><span style="font-size: x-large;"><span style="font-family: inherit;"><b>The </b><b>Cataclys </b><b>Region</b><b>al</b><b> Legadex</b></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><div align="center" style="line-height: 100%; margin-bottom: 0in;"><span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="margin-bottom: 0in; text-align: left;"><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-family: inherit;"><span style="font-size: small;"><span style="color: black;"><span style="font-style: normal;">T</span></span><span style="color: black;"><span style="font-style: normal;">he Cataclys region is one of immense natural beauty and intricately layered histories. From the unsummited peak of Mt. Colossus to the uncharted depths of Abyss Canyon, from the glittering blue Iridesce Forests to the rust-red Hema Flats, <a href="https://crateredland.blogspot.com/2021/04/legamon-you-must-acquire-them.html" target="_blank">legamon of all shapes and sizes</a> roam freely </span></span><span style="color: black;"><span style="font-style: normal;">through a tumultuous landscape. </span></span><span style="color: black;"><span style="font-style: normal;">The peoples of Cataclys live in harmony with legamon, their ways of life shifting with the seasons, passing down the tales of the ruins that dot the landscape in rich oral tradition. </span></span><span style="color: black;"><span style="font-style: normal;">These ruins are gigantic and clearly artificial &#8211; built long ago by peoples from across the ocean who dared to conquer and enslave legamon instead of treating them with the respect that all living things deserve. Their ruins stand as a testament to the folly of such an endeavor.</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="color: black;"><span style="font-style: normal;">&nbsp;</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="color: black;"><span style="font-style: normal;">See <a href="https://crateredland.blogspot.com/2021/05/legamon-cataclys-legadex-expanded.html" target="_blank">the Expanded Regional Legadex</a> for 40 newly-catalogued legamon in the Cataclys region!<br /></span></span></span></span></div> </div><div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;">&nbsp;</span></span></div><div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;">#001: <b>Elephruit</b>, the Fruit Trunk Legamon (<span style="color: #09db48;"><b>Grass</b></span>). Level 1. Evolves into <b>Mastoak</b>.</span></span><span style="font-size: small;"><span style="font-family: inherit;"><i>&nbsp;</i></span></span></div><div><span style="font-size: small;"><span style="font-family: inherit;"><i>A tough, stocky legamon with fanlike leaves for ears and a long trunk covered in bark and branches. It loves berries, and can't wait until its trunk is in season to fruit.</i>&nbsp;</span></span></div><div><span style="font-size: small;"><span style="font-family: inherit;">2 <b>Hit Dice</b> (10 Health), 0 <b>Speed</b>, 4 <b>Armor </b>(14 Armor Class), 0 <b>Save </b>(10 Save Target), 0 <b>Attack</b>, 1 <b>Power Die</b>.</span></span><span style="font-size: small;"><span style="font-family: inherit;"><b>&nbsp;</b></span></span></div><div><span style="font-size: small;"><span style="font-family: inherit;"><b>Physical Attack:</b> <span style="color: #09db48;"><b>Grass</b></span>. <b>Status Attack:</b> <span style="color: #09db48;"><b>Grass </b></span>(Drain). <b>Ability: </b>Gourmet. Regains <b>level</b> extra Health from heal effects.</span></span><span style="font-size: small;"><span style="font-family: inherit;"><i>&nbsp;</i></span></span></div><div><span style="font-size: small;"><span style="font-family: inherit;"><i>SEED CANNON </i><span style="color: black;"><i>(</i></span><span style="color: #09db48;"><i><b>Grass</b></i></span><i>, Physical):</i> Make <b>sum</b> attacks against the target. Each attack that hits deals damage equal to the number of attacks that have hit so far (the first to hit deals 1, the second to hit deals 2, the third to hit deals 3, etc).</span></span></div><div><span style="font-size: small;"><span style="font-family: inherit;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirzTtqqMWGoGU6VDVDxZ3PJ8XOVI3vYOXStlN0fNeUfC-Ne-LXSwVmlN-vsM_Vth4tObhO_MWSKZae_6CXvUWnfHkXPGGllrNp4QW3qEeR1Evocp8ZrE5gFP_butTNm9lkjMo7TtON1Qgk/s1274/daroojs-6c2dc03d-3934-4f90-886b-2c010e2e41cb+%25282%2529.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="958" data-original-width="1274" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirzTtqqMWGoGU6VDVDxZ3PJ8XOVI3vYOXStlN0fNeUfC-Ne-LXSwVmlN-vsM_Vth4tObhO_MWSKZae_6CXvUWnfHkXPGGllrNp4QW3qEeR1Evocp8ZrE5gFP_butTNm9lkjMo7TtON1Qgk/s320/daroojs-6c2dc03d-3934-4f90-886b-2c010e2e41cb+%25282%2529.png" width="320" /></a></div></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"></span></span><div style="text-align: center;"><span style="font-size: small;"><span style="font-family: inherit;">(<a href="https://www.deviantart.com/betoohellyson/art/Elebush-2016-651162952" target="_blank">by BetooHellyson</a>)</span></span></div><div style="text-align: center;"><span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span></div></div><div><span style="font-size: small;"><span style="font-family: inherit;">#002: <b>Mastoak</b>, the Bark Armor Legamon (<span style="color: #09db48;"><b>Grass</b></span>). Level 2. Evolves into <b>Palangrove</b>.</span></span><span style="font-size: small;"><span style="font-family: inherit;"><i>&nbsp;</i></span></span></div><div><span style="font-size: small;"><span style="font-family: inherit;"><i>Mastoak&#8217;s trunk oozes delicious sap that it uses to make every kind of plant palatable to its vast appetite. It needs to eat vast amounts of food each day to fuel its rapid growth.</i></span></span><span style="font-size: small;"><span style="font-family: inherit;">&nbsp;</span></span></div><div><span style="font-size: small;"><span style="font-family: inherit;">4 <b>Hit Dice</b> (20 Health), 0 <b>Speed</b>, 4 <b>Armor </b>(14 Armor Class), 2 <b>Save </b>(12 Save Target), 2 <b>Attack</b>, 2 <b>Power Di</b><b>c</b><b>e</b>.</span></span><span style="font-size: small;"><span style="font-family: inherit;"><b>&nbsp;</b></span></span></div><div><span style="font-size: small;"><span style="font-family: inherit;"><b>Physical Attack:</b> <span style="color: #09db48;"><b>Grass</b></span>. <b>Status Attack:</b> <span style="color: #09db48;"><b>Grass </b></span>(Drain). <b>Ability: </b>Gourmet. Regains <b>level</b> extra Health from heal effects.</span></span><span style="font-size: small;"><span style="font-family: inherit;"><i>&nbsp;</i></span></span></div><div><span style="font-size: small;"><span style="font-family: inherit;"><i>SEED CANNON </i><span style="color: black;"><i>(</i></span><span style="color: #09db48;"><i><b>Grass</b></i></span><i>, Physical):</i> Make <b>sum</b> attacks against the target. Each attack that hits deals damage equal to the number of attacks that have hit so far (the first to hit deals 1, the second to hit deals 2, the third to hit deals 3, etc).</span></span></div><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="font-weight: normal;"> SAP BLAST (</span></i><b><span style="color: #09db48;"><i>Grass</i></span></b><span style="color: black;"><i><span style="font-weight: normal;">, </span></i></span><span style="color: black;"><i><span style="font-weight: normal;">Status):</span></i></span><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;"> Target </span></span></span><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">is</span></span></span><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;"> Bound. They automatically fail saves to remove it for</span></span></span><b><span style="color: black;"><span style="font-style: normal;"> dice</span></span></b><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;"> rounds.</span></span></span><b><span style="color: black;"><span style="font-style: normal;"> </span></span></b><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">When they shake off the status, they take </span></span></span><b><span style="color: black;"><span style="font-style: normal;">highest</span></span></b><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;"> damage.</span></span></span></span></span><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">&nbsp;</span></span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">&nbsp;</span></span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">#003: </span></span></span><b><span style="color: black;"><span style="font-style: normal;">Palangrove</span></span></b><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">, the Iron Forest Legamon (</span></span></span><b><span style="color: #09db48;"><span style="font-style: normal;">Grass</span></span></b><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">/</span></span></span><b><span style="color: #666666;"><span style="font-style: normal;">Steel</span></span></b><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">). Level 3.</span></span></span></span></span> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><i>This legamon has completed its metamorphosis and shed its final layer of wooden bark for natural iron armor. Its trunk branches out into multiple strong limbs, and the canopy of leaves on its back provides shelter for an entire ecosystem of smaller legamon who rely on it for defense and food.</i></span></span></span></div><span style="font-size: small;"><span style="font-family: inherit;">6 <b>Hit Dice</b> (30 Health), 0 <b>Speed</b>, 7 <b>Armor </b>(17 Armor Class), 5 <b>Save </b>(15 Save Target), 2 <b>Attack</b>, 3 <b>Power Di</b><b>c</b><b>e</b>.</span></span><span style="font-size: small;"><span style="font-family: inherit;"><b>&nbsp;</b></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><b>Physical Attack:</b> <span style="color: #09db48;"><b>Grass</b></span>. <b>Status Attack:</b> <span style="color: #666666;"><span style="font-style: normal;"><b>Steel</b></span></span><span style="color: #09db48;"><b> </b></span>(Trapped). <b>Ability: </b>Gourmet. Regains <b>level</b> extra Health from heal effects.</span></span><div><span style="font-size: small;"><span style="font-family: inherit;"><i>SEED CANNON </i><span style="color: black;"><i>(</i></span><span style="color: #09db48;"><i><b>Grass</b></i></span><i>, Physical):</i> Make <b>sum</b> attacks against the target. Each attack that hits deals damage equal to the number of attacks that have hit so far (the first to hit deals 1, the second to hit deals 2, the third to hit deals 3, etc).</span></span></div></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="font-weight: normal;">SAP BLAST (</span></i><b><span style="color: #09db48;"><i>Grass</i></span></b><span style="color: black;"><i><span style="font-weight: normal;">, </span></i></span><span style="color: black;"><i><span style="font-weight: normal;">Status):</span></i></span><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;"> Target </span></span></span><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">is</span></span></span><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;"> Bound. They automatically fail saves to remove it for</span></span></span><b><span style="color: black;"><span style="font-style: normal;"> dice</span></span></b><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;"> rounds.</span></span></span><b><span style="color: black;"><span style="font-style: normal;"> </span></span></b><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">When they shake off the status, they take </span></span></span><b><span style="color: black;"><span style="font-style: normal;">highest</span></span></b><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;"> damage.</span></span></span></span></span> <div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;"><span style="font-weight: normal;">TRAMPLE (</span></span><b><span style="color: #666666;">Stee</span><span style="color: #666666;">l</span></b><span style="color: black;"><span style="font-weight: normal;">, Physical):</span></span></i><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;"> Deal </span></span></span><b><span style="color: black;"><span style="font-style: normal;">highest</span></span></b><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;"> damage to the target, </span></span></span><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">then deal that damage to the target </span></span></span><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">at the start of each of the next </span></span></span><b><span style="color: black;"><span style="font-style: normal;">dice</span></span></b><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;"> rounds.</span></span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;">#004: <b>Scinder, </b>the Fire Bellied Legamon (<span style="color: red;"><b>Fire</b></span>). Level 1. Evolves into <b>Scindwurm</b>.</span></span></div> <div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>A slinky, scaled legamon that's warm to the touch. When it opens its mouth, it glows with fiery embers. Its short legs have thick claws for digging, and it likes to spend cold nights buried in sun-warmed dirt.</i></span></span></div> <div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-weight: normal;">1 </span><b>Hit Die</b><span style="font-weight: normal;"> (5 Health), 1 </span><b>Speed</b><span style="font-weight: normal;">, 2 </span><b>Armor </b><span style="font-weight: normal;">(12 Armor Class), 0 </span><b>Save </b><span style="font-weight: normal;">(10 Save Target), 2 </span><b>Attack</b><span style="font-weight: normal;">, 1 </span><b>Power Die</b><span style="font-weight: normal;">.<br /></span></span></span><div style="text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-weight: normal;"> </span><b>Physical Attack:</b><span style="font-weight: normal;"> </span><span style="color: red;"><b>Fire</b></span><span style="font-weight: normal;">. </span><b>Status Attack:</b><span style="font-weight: normal;"> </span><span style="color: red;"><b>Fire </b></span><span style="font-weight: normal;">(Burning). </span><b>Ability: </b>Heated Body. 'mon that hit this &#8216;mon with physical attacks take <b>level</b> fire damage. </span></span></div><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-weight: normal;"> </span><i><span style="font-weight: normal;">BURROW </span></i><span style="color: black;"><i><span style="font-weight: normal;">(</span></i></span><span style="color: #b45f06;"><i><b>Ground</b></i></span><i><span style="font-weight: normal;">, Movement): </span></i><span style="font-weight: normal;">Burrow below the ground for up to </span><span style="font-weight: normal;">the next</span><span style="font-weight: normal;"> </span><b>dice</b><span style="font-weight: normal;"> rounds. Can't attack or be targeted by attacks while burrowing. When emerging from the earth, clear all status effects.</span></span></span></div><div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-weight: normal;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuNN5Yuaxydh7gajR-5Q6YDabXJvnj96DGbTK3QfZlVmgY6C-WJgh2ExXhCZjqTuvRM2l2WOsfq5HOgZeSb01lNwC7_RNo2EV25iNKUyHEzp49HTG6qnnhXgDQpE4tfzJmkAKiFF1PSosx/s1999/Geckore+%25282%2529.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1203" data-original-width="1999" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuNN5Yuaxydh7gajR-5Q6YDabXJvnj96DGbTK3QfZlVmgY6C-WJgh2ExXhCZjqTuvRM2l2WOsfq5HOgZeSb01lNwC7_RNo2EV25iNKUyHEzp49HTG6qnnhXgDQpE4tfzJmkAKiFF1PSosx/s320/Geckore+%25282%2529.png" width="320" /></a></div><br /></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-weight: normal;">#</span><span style="font-weight: normal;">00</span><span style="font-weight: normal;">5</span><span style="font-weight: normal;">: </span><b>Scindwurm</b><span style="font-weight: normal;">, </span><span style="font-weight: normal;">the Burning Pit Legamon (</span><span style="color: red;"><b>Fire</b></span><span style="color: black;"><span style="font-weight: normal;">/</span></span><span style="color: #b45f06;"><span style="font-style: normal;"><b>Ground</b></span></span><span style="font-weight: normal;">). Level </span><span style="font-weight: normal;">2</span><span style="font-weight: normal;">. Evolves into </span><b>Scin</b><b>ferno</b><span style="font-weight: normal;">.</span></span></span> </div><div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>Its body has grown larger and heavier, though its legs remain short. It crawls on its belly when it surfaces, but it prefers the comfort of underground, using its internal furnace to melt its way through the rock.</i></span></span></div> <div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-weight: normal;">3</span><span style="font-weight: normal;"> </span><b>Hit Di</b><b>c</b><b>e</b><span style="font-weight: normal;"> (</span><span style="font-weight: normal;">1</span><span style="font-weight: normal;">5 Health), </span><span style="font-weight: normal;">2</span><span style="font-weight: normal;"> </span><b>Speed</b><span style="font-weight: normal;">, 2 </span><b>Armor </b><span style="font-weight: normal;">(12 Armor Class), </span><span style="font-weight: normal;">2</span><span style="font-weight: normal;"> </span><b>Save </b><span style="font-weight: normal;">(1</span><span style="font-weight: normal;">2</span><span style="font-weight: normal;"> Save Target), 2 </span><b>Attack</b><span style="font-weight: normal;">, </span><span style="font-weight: normal;">2</span><span style="font-weight: normal;"> </span><b>Power Di</b><b>c</b><b>e</b><span style="font-weight: normal;">.<br /> </span><b>Physical Attack:</b><span style="font-weight: normal;"> </span><span style="color: #b45f06;"><span style="font-style: normal;"><b>Ground</b></span></span><span style="font-weight: normal;">. </span><b>Status Attack:</b><span style="font-weight: normal;"> </span><span style="color: red;"><b>Fire </b></span><span style="font-weight: normal;">(Burning). </span><b>Ability: </b><span style="font-weight: normal;">Heated Body. 'mon that hit this &#8216;mon with physical attacks take </span><b>level</b><span style="font-weight: normal;"> </span><span style="font-weight: normal;">fire </span><span style="font-weight: normal;">damage.</span><span style="font-weight: normal;"><br /> </span><i><span style="font-weight: normal;">BURROW </span></i><span style="color: black;"><i><span style="font-weight: normal;">(</span></i></span><span style="color: #b45f06;"><i><b>Ground</b></i></span><i><span style="font-weight: normal;">, Movement): </span></i><span style="font-weight: normal;">Burrow below the ground for up to </span><span style="font-weight: normal;">the next</span><span style="font-weight: normal;"> </span><b>dice</b><span style="font-weight: normal;"> rounds. Can't attack or be targeted by attacks while burrowing. When emerging from the earth, clear all status effects.</span></span></span></div> <div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="font-weight: normal;">E</span><span style="font-weight: normal;">RUPTION (</span><span style="color: red;"><b>Fire</b></span><span style="font-weight: normal;">, Physical): </span></i><span style="font-style: normal;"><span style="font-weight: normal;">Deal </span></span><span style="font-style: normal;"><b>sum </b></span><span style="font-style: normal;"><span style="font-weight: normal;">damage and target saves vs. burning. This attack can be used while burrowing, </span></span><span style="font-style: normal;"><span style="font-weight: normal;">but using it </span></span><span style="font-style: normal;"><span style="font-weight: normal;">ends the </span></span><span style="font-style: normal;"><span style="font-weight: normal;">burrow</span></span><span style="font-style: normal;"><span style="font-weight: normal;"> immediately</span></span><span style="font-style: normal;"><span style="font-weight: normal;">.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-weight: normal;">#00</span><span style="font-weight: normal;">6</span><span style="font-weight: normal;">: </span><b>Scinferno</b><span style="font-weight: normal;">, </span><span style="font-weight: normal;">the </span><span style="font-weight: normal;">Sand Wyrm</span><span style="font-weight: normal;"> Legamon (</span><span style="color: red;"><b>Fire</b></span><span style="color: black;"><span style="font-weight: normal;">/</span></span><span style="color: #b45f06;"><span style="font-style: normal;"><b>Ground</b></span></span><span style="font-weight: normal;">). Level </span><span style="font-weight: normal;">3</span><span style="font-weight: normal;">.</span></span></span></div> <div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>This legamon has grown to vast size, its maw large enough to swallow cars whole. Its legs are now vestigial, and when it deigns to surface, it appears half above ground and half below. Some say they can burrow as far down as the world&#8217;s core, and the magma they drink fuels their perilously hot digestion.</i></span></span></div> <div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-weight: normal;">5</span><span style="font-weight: normal;"> </span><b>Hit Di</b><b>c</b><b>e</b><span style="font-weight: normal;"> (</span><span style="font-weight: normal;">2</span><span style="font-weight: normal;">5</span><span style="font-weight: normal;"> Health), </span><span style="font-weight: normal;">2</span><span style="font-weight: normal;"> </span><b>Speed</b><span style="font-weight: normal;">, </span><span style="font-weight: normal;">3</span><span style="font-weight: normal;"> </span><b>Armor </b><span style="font-weight: normal;">(1</span><span style="font-weight: normal;">3</span><span style="font-weight: normal;"> Armor Class), </span><span style="font-weight: normal;">2</span><span style="font-weight: normal;"> </span><b>Save </b><span style="font-weight: normal;">(1</span><span style="font-weight: normal;">2</span><span style="font-weight: normal;"> Save Target), </span><span style="font-weight: normal;">4</span><span style="font-weight: normal;"> </span><b>Attack</b><span style="font-weight: normal;">, </span><span style="font-weight: normal;">4</span><span style="font-weight: normal;"> </span><b>Power Di</b><b>c</b><b>e</b><span style="font-weight: normal;">.<br /> </span><b>Physical Attack:</b><span style="font-weight: normal;"> </span><span style="color: #b45f06;"><span style="font-style: normal;"><b>Ground</b></span></span><span style="font-weight: normal;">. </span><b>Status Attack:</b><span style="font-weight: normal;"> </span><span style="color: red;"><b>Fire </b></span><span style="font-weight: normal;">(Burning). </span><b>Ability: </b><span style="font-weight: normal;">Heated Body. 'mon that hit this &#8216;mon with physical attacks take </span><b>level</b><span style="font-weight: normal;"> </span><span style="font-weight: normal;">fire </span><span style="font-weight: normal;">damage.</span><span style="font-weight: normal;"><br /> </span><i><span style="font-weight: normal;">BURROW </span></i><span style="color: black;"><i><span style="font-weight: normal;">(</span></i></span><span style="color: #b45f06;"><i><b>Ground</b></i></span><i><span style="font-weight: normal;">, Movement): </span></i><span style="font-weight: normal;">Burrow below the ground for up to </span><span style="font-weight: normal;">the next</span><span style="font-weight: normal;"> </span><b>dice</b><span style="font-weight: normal;"> rounds. Can't attack or be targeted by attacks while burrowing. When emerging from the earth, clear all status effects.</span></span></span></div> <div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="font-weight: normal;">E</span><span style="font-weight: normal;">RUPTION (</span><span style="color: red;"><b>Fire</b></span><span style="font-weight: normal;">, Physical): </span></i><span style="font-style: normal;"><span style="font-weight: normal;">Deal </span></span><span style="font-style: normal;"><b>sum </b></span><span style="font-style: normal;"><span style="font-weight: normal;">damage and target saves vs. burning. This attack can be used while burrowing, </span></span><span style="font-style: normal;"><span style="font-weight: normal;">but using it </span></span><span style="font-style: normal;"><span style="font-weight: normal;">ends the </span></span><span style="font-style: normal;"><span style="font-weight: normal;">burrow</span></span><span style="font-style: normal;"><span style="font-weight: normal;"> immediately</span></span><span style="font-style: normal;"><span style="font-weight: normal;">.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>DEVOUR (<span style="color: black;">Normal</span>, Physical):</i><span style="font-style: normal;"> </span><span style="font-style: normal;">Engulfs the target, </span><span style="font-style: normal;">dealing </span><span style="font-style: normal;"><b>highest</b></span><span style="font-style: normal;"> damage, and </span><span style="font-style: normal;">then </span><span style="font-style: normal;">if they have fewer Health than </span><span style="font-style: normal;">this &#8216;mon</span><span style="font-style: normal;"> </span><span style="font-style: normal;">they immediately make a save. If they fail, they&#8217;re devoured. </span><span style="font-style: normal;">This &#8216;mon&#8217;s</span><span style="font-style: normal;"> attacks automatically hit devoured targets, </span><span style="font-style: normal;">and devoured targets can always attack this &#8216;mon regardless of other effects.</span><span style="font-style: normal;"> </span><span style="font-style: normal;">Each round, devoured &#8216;mon save, and escape on a success.</span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;">#007: <b>Jellobe</b>, the Deep Thinker Legamon (<span style="color: #009ccc;"><b>Water</b></span>). Level 1. Evolves into <b>Zoalobe</b>.</span></span></div> <div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>A globule of transparent aqua jelly with a pink brain visible inside. It elevates itself and walks around on five stubby tendrils of the same gel. The brain is small, but its many wrinkles reveal that it's highly intelligent.</i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;">1 <b>Hit Die</b> (5 Health), 2 <b>Speed</b>, 0 <b>Armor </b>(10 Armor Class), 2 <b>Save </b>(12 Save Target), 0 <b>Attack</b>, 2 <b>Power Dice</b>.<br /> <b>Physical Attack:</b> <span style="color: #009ccc;"><b>Water</b></span>. <b>Status Attack:</b> <span style="color: #009ccc;"><b>Water </b></span>(Drench). <b>Ability: </b>Forethought. +<b>level</b> Save in rounds it goes first.<br /> <i>LULLABY </i><span style="color: black;"><i>(</i></span><span style="color: #8e7cc3;"><i><b>Psychic</b></i></span><i>, Status): </i><span style="font-style: normal;">Target </span><span style="font-style: normal;">falls</span><span style="font-style: normal;"> </span><span style="font-style: normal;">a</span><span style="font-style: normal;">sleep. A sleeping 'mon can't use moves. </span><span style="font-style: normal;">Wakes</span><span style="font-style: normal;"> </span><span style="font-style: normal;">on save or when switched out.</span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;">#008: <b>Zoalobe</b>, the Frontal Lobe Legamon (<span style="color: #009ccc;"><b>Water</b></span><span style="color: black;">/</span><span style="color: #8e7cc3;"><span style="font-style: normal;"><b>Psychic</b></span></span>). Level 2. Evolves into <b>Medusulus</b>.</span></span></div> <div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>Zoalobe&#8217;s brain has many lobes, one controlling each of its tentacles. They&#8217;ve grown long and much stronger, especially when it ties them together to form two larger arms. It can now project its thoughts into the minds of others.</i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;">2 <b>Hit Di</b><b>c</b><b>e</b> (10 Health), 4 <b>Speed</b>, 1 <b>Armor </b>(11 Armor Class), 3 <b>Save </b>(13 Save Target), 0 <b>Attack</b>, 3 <b>Power Dice</b>.<br /> <b>Physical Attack:</b> <span style="color: #009ccc;"><b>Water</b></span>. <b>Status Attack:</b> <span style="color: #8e7cc3;"><span style="font-style: normal;"><b>Psychic</b></span></span><span style="color: #009ccc;"><b> </b></span>(Confuse). <b>Ability: </b>Forethought. +<b>level</b> Save in rounds it goes first.<br /> <i>LULLABY </i><span style="color: black;"><i>(</i></span><span style="color: #8e7cc3;"><i><b>Psychic</b></i></span><i>, Status): </i>Target falls asleep. A sleeping 'mon can't use moves. Wakes on save or when switched out.</span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>LOBOTOMIZE (<span style="color: #8e7cc3;"><b>Psychic</b></span><span style="color: black;">, </span><span style="color: black;">Physical</span>): </i><span style="font-style: normal;">Deal </span><span style="font-style: normal;"><b>sum</b></span><span style="font-style: normal;"><b>+dice</b></span><span style="font-style: normal;"> damage. This can&#8217;t be healed from during combat, as it&#8217;s entirely mental.</span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-style: normal;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9nB7m83JMdiPIEW9nNIeQcyttSPsGeIZygD8b6wJzNFFJbXR3pFQvAwBhmP9d3nOUVP_o4bgTK04ywotXsgX6wFreNZ7STgUFZ8FZP3b2SlVDiaLK-YoOn805eYsFOL71PLdQId1gFuez/s422/b119b7057856d8a937addeacb3757656+%25282%2529.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="397" data-original-width="422" height="301" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9nB7m83JMdiPIEW9nNIeQcyttSPsGeIZygD8b6wJzNFFJbXR3pFQvAwBhmP9d3nOUVP_o4bgTK04ywotXsgX6wFreNZ7STgUFZ8FZP3b2SlVDiaLK-YoOn805eYsFOL71PLdQId1gFuez/w320-h301/b119b7057856d8a937addeacb3757656+%25282%2529.jpg" width="320" /></a></div><br /></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;">#009: <b>Medusulus</b>, the High Cognition Legamon (<span style="color: #009ccc;"><b>Water</b></span><span style="color: black;">/</span><span style="color: #8e7cc3;"><span style="font-style: normal;"><b>Psychic</b></span></span>). Level 3.</span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>Its brain has grown so much that it spills out into its tentacles. Protected by slimy gel, its tentacles have minds of their own, and often squabble amongst themselves for the main brain&#8217;s favor. The tentacles split at the ends, and these &#8220;hands&#8221; get into all sorts of trouble.</i></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;">3 <b>Hit Di</b><b>c</b><b>e</b> (15 Health), 5 <b>Speed</b>, 2 <b>Armor </b>(12 Armor Class), 5 <b>Save </b>(15 Save Target), 0 <b>Attack</b>, 5 <b>Power Dice</b>.<br /> <b>Physical Attack:</b> <span style="color: #009ccc;"><b>Water</b></span>. <b>Status Attack:</b> <span style="color: #8e7cc3;"><b>Psychic</b></span><span style="color: #009ccc;"><b> </b></span>(Confuse). <b>Ability: </b>Forethought. +<b>level</b> Save in rounds it goes first.<br /> <i>LULLABY </i><span style="color: black;"><i>(</i></span><span style="color: #8e7cc3;"><i><b>Psychic</b></i></span><i>, Status): </i>Target falls asleep. A sleeping 'mon can't use moves. Wakes on save or when switched out.</span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>LOBOTOMIZE (<span style="color: #8e7cc3;"><b>Psychic</b></span><span style="color: black;">, </span><span style="color: black;">Physical</span>): </i><span style="font-style: normal;">Deal </span><span style="font-style: normal;"><b>sum</b></span><span style="font-style: normal;"><b>+dice</b></span><span style="font-style: normal;"> damage. This can&#8217;t be healed from during combat, as it&#8217;s entirely mental.</span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>DROWN IN GOO (<span style="color: #009ccc;"><b>Water</b></span></i><span style="font-style: normal;"><i>, Status):</i> </span><span style="font-style: normal;">Target takes </span><span style="font-style: normal;"><b>sum</b></span><span style="font-style: normal;"> damage when switched out, and the &#8216;mon that switches in </span><span style="font-style: normal;">to replace it</span><span style="font-style: normal;"> must save or take </span><span style="font-style: normal;"><b>sum</b></span><span style="font-style: normal;"> damage.</span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-style: normal;">#</span><span style="font-style: normal;">010</span><span style="font-style: normal;">: </span><span style="font-style: normal;"><b>Kl</b></span><span style="font-style: normal;"><b>issi</b></span><span style="font-style: normal;"><b>l</b></span><span style="font-style: normal;"><b>k</b></span><span style="font-style: normal;">, </span><span style="font-style: normal;">the Silk Larva Legamon </span><span style="font-style: normal;">(</span><span style="color: #6aa84f;"><span style="font-style: normal;"><b>Bug</b></span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;">Level 1. </span></span><span style="color: black;"><span style="font-style: normal;">Evolves into </span></span><span style="color: black;"><span style="font-style: normal;"><b>Nulluna</b></span></span><span style="color: black;"><span style="font-style: normal;"> or </span></span><span style="color: black;"><span style="font-style: normal;"><b>Lushina</b></span></span><span style="color: black;"><span style="font-style: normal;">.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">T</span><span style="color: black;">his legamon is a small crawling thing that leaves a soft bright trail wherever it goes.</span><span style="color: black;"> One end has its face, the other end has an identical pattern to confuse predators &#8211; and researchers, who thought it had two heads until very recently.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">10</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Die</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #6aa84f;"><span style="font-style: normal;"><b>Bug</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #6aa84f;"><span style="font-style: normal;"><b>Bug</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Bound</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Sticky</span></span><span style="color: black;"><span style="font-style: normal;"> Trail. </span></span><span style="color: black;"><span style="font-style: normal;">Attacks that hit also s</span></span><span style="color: black;"><span style="font-style: normal;">ubtract </span></span><span style="color: black;"><span style="font-style: normal;"><b>level</b></span></span><span style="color: black;"><span style="font-style: normal;"> from enemy&#8217;s Speed.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">FACE FLIP</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: black;">Normal</span><span style="color: black;">, Status):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>+sum </b></span></span><span style="color: black;"><span style="font-style: normal;">to Save Target. </span></span><span style="color: black;"><span style="font-style: normal;">Spins </span></span><span style="color: black;"><span style="font-style: normal;">rapidly</span></span><span style="color: black;"><span style="font-style: normal;">, showing both its faces to the enemy</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">and Confusing it.</span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#</span></span><span style="color: black;"><span style="font-style: normal;">011</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Nulluna</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the Smog Moth Legamon (</span></span><span style="color: #6aa84f;"><span style="font-style: normal;"><b>Bug</b></span></span><span style="color: black;"><span style="font-style: normal;">/</span></span><span style="color: black;"><span style="font-style: normal;"><b>Dark</b></span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;">Level 2.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">E</span><span style="color: black;">merges from Klissilk </span><span style="color: black;">in industrial areas or on the slopes of volcanoes where ash clouds the sky. </span><span style="color: black;">It casts an ashen pallor all around, smog drifting off its wings endlessly.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;">5</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">4</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">4</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #6aa84f;"><span style="font-style: normal;"><b>Bug</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Dark</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Flinch</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Smog Cloud. </span></span><span style="color: black;"><span style="font-style: normal;">Cut enemy&#8217;s Speed </span></span><span style="color: black;"><span style="font-style: normal;">by </span></span><span style="color: black;"><span style="font-style: normal;"><b>level </b></span></span><span style="color: black;"><span style="font-style: normal;">while this &#8216;mon is active.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">WING</span><span style="color: black;"> </span><span style="color: black;">SLASH</span><span style="color: black;"> (</span><span style="color: #6aa84f;"><b>Bug</b></span><span style="color: black;">, Physical): </span></i><span style="color: black;"><span style="font-style: normal;">Deal </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage and cut their Attack by 1.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">D</span><span style="color: black;">ARK DASH </span><span style="color: black;">(</span><span style="color: black;"><b>Dark</b></span><span style="color: black;">, Physical): </span></i><span style="color: black;"><span style="font-style: normal;"><span style="text-decoration: none;">Deal </span></span></span><span style="color: black;"><span style="font-style: normal;"><span style="text-decoration: none;"><b>sum+dice</b></span></span></span><span style="color: black;"><span style="font-style: normal;"><span style="text-decoration: none;"> damage and they save vs. Flinch.</span></span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-style: normal;">#</span><span style="font-style: normal;">012</span><span style="font-style: normal;">: </span><span style="font-style: normal;"><b>Lushina</b></span><span style="font-style: normal;">, </span><span style="font-style: normal;">the </span><span style="font-style: normal;">Moon Moth Legamon (</span><span style="color: #6aa84f;"><span style="font-style: normal;"><b>Bug</b></span></span><span style="font-style: normal;">/</span><span style="color: #ff00fe;"><span style="font-style: normal;"><b>Fairy</b></span></span><span style="font-style: normal;">). </span><span style="font-style: normal;">Level 2.</span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>Emerges from Klissilk under a full moon on a cloudless night. The spots on its wings shine with the current phase of the moon, even during the day or when the moon is clouded over.</i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;">5</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">4</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">4</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #6aa84f;"><span style="font-style: normal;"><b>Bug</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #ff00fe;"><span style="font-style: normal;"><b>Fairy</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Charm</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Moon Reflection. </span></span><span style="color: black;"><span style="font-style: normal;">Cut enemy&#8217;s Save by </span></span><span style="color: black;"><span style="font-style: normal;"><b>level</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">while this &#8216;mon is active.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">WING</span><span style="color: black;"> </span><span style="color: black;">SLASH</span><span style="color: black;"> (</span><span style="color: #6aa84f;"><b>Bug</b></span><span style="color: black;">, Physical):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Deal </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage and cut their Attack by 1.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">B</span><span style="color: black;">RIGHT FLASH </span><span style="color: black;">(</span><span style="color: #ff00fe;"><b>Fairy</b></span><span style="color: black;">, Status):</span></i><span style="color: black;"><span style="font-style: normal;"> Inflict Charm and Trapped. </span></span><span style="color: black;"><span style="font-style: normal;">Same save ends both </span></span><span style="color: black;"><span style="font-style: normal;">conditions</span></span><span style="color: black;"><span style="font-style: normal;">.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-style: normal;">#</span><span style="font-style: normal;">013: </span><span style="font-style: normal;"><b>Chirpi</b></span><span style="font-style: normal;"><b>keet</b></span><span style="font-style: normal;">, </span><span style="font-style: normal;">the Messenger Legamon (</span><span style="color: #999999;"><span style="font-style: normal;"><b>Flying</b></span></span><span style="font-style: normal;">). Level 1. </span><span style="font-style: normal;">Evolves into </span><span style="font-style: normal;"><b>Hailcon</b></span><span style="font-style: normal;">.</span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>Its song is never the same twice, leading people to believe that its language is many times more complicated than human speech. They are common companions of the indigenous peoples of the region, but considered pests by settlers.</i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Die</b></span></span><span style="color: black;"><span style="font-style: normal;"> (5 Health), </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">1 </span></span><span style="color: black;"><span style="font-style: normal;">Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Die</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #999999;"><span style="font-style: normal;"><b>Flying</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #999999;"><span style="font-style: normal;"><b>Flying</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Knockdown</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Upbeat</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">Return Power Dice of 1-4 to the pool instead of 1-3</span></span><span style="color: black;"><span style="font-style: normal;">. <br /><i>AIR </i></span></span><i><span style="color: black;">STRIKE</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: #999999;"><b>Flying</b></span><span style="color: black;">, Physical):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Deal </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum+dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage. </span></span><span style="color: black;"><span style="font-style: normal;">If they&#8217;re knocked down, keep them knocked down next round as well.</span></span></span></span></div>&nbsp;<br /><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-style: normal;">#</span><span style="font-style: normal;">014: </span><span style="font-style: normal;"><b>Hail</b></span><span style="font-style: normal;"><b>con</b></span><span style="font-style: normal;">, </span><span style="font-style: normal;">the Soaring Legamon (</span><span style="color: #999999;"><span style="font-style: normal;"><b>Flying</b></span></span><span style="color: black;"><span style="font-style: normal;">/</span></span><span style="color: #01ffff;"><span style="font-style: normal;"><b>Ice</b></span></span><span style="color: black;"><span style="font-style: normal;">). Level 2. </span></span><span style="color: black;"><span style="font-style: normal;">Evolves into </span></span><span style="color: black;"><span style="font-style: normal;"><b>Paragrine</b></span></span><span style="color: black;"><span style="font-style: normal;">.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">Hailcon</span><span style="color: black;"> rides the thermals, gazing down on the </span><span style="color: black;">region</span><span style="color: black;"> from high above. </span><span style="color: black;">When they spot small prey, they dive, wreathing themselves in ice crystals from their </span><span style="color: black;">sheer </span><span style="color: black;">altitude </span><span style="color: black;">and using them to devastating effect.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">10</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">3 </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">1 </span></span><span style="color: black;"><span style="font-style: normal;">Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">3 </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #01ffff;"><span style="font-style: normal;"><b>Ice</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #999999;"><span style="font-style: normal;"><b>Flying</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Knockdown</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Upbeat</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">Return Power Dice of 1-4 to the pool instead of 1-3</span></span><span style="color: black;"><span style="font-style: normal;">. <br /><i>AIR </i></span></span><i><span style="color: black;">STRIKE</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: #999999;"><b>Flying</b></span><span style="color: black;">, Physical):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Deal </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum+dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage. </span></span><span style="color: black;"><span style="font-style: normal;">If they&#8217;re knocked down, keep them knocked down next round as well.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">F</span><span style="color: black;">ROST </span><span style="color: black;">DIVE</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: #01ffff;"><b>Ice</b></span><span style="color: black;">, </span><span style="color: black;">Status</span><span style="color: black;">):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Freezes the target. </span></span><span style="color: black;"><span style="font-style: normal;">If they&#8217;re already frozen, instead shatter them, dealing </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum+highest</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage.</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">&nbsp;</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#015: </span></span><span style="color: black;"><span style="font-style: normal;"><b>P</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>ara</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>gr</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>i</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>ne</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the Sky Master Legamon (</span></span><span style="color: #999999;"><span style="font-style: normal;"><b>Flying</b></span></span><span style="color: black;"><span style="font-style: normal;">/</span></span><span style="color: #01ffff;"><span style="font-style: normal;"><b>Ice</b></span></span><span style="color: black;"><span style="font-style: normal;">). Level 3.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">Paragrine rules the skies, faster </span><span style="color: black;">and more accurate </span><span style="color: black;">than any other legamon in the </span><span style="color: black;">air</span><span style="color: black;">. </span><span style="color: black;">It can reach incredible speeds when it dives, and its strong wings </span><span style="color: black;">let it lift its </span><span style="color: black;">frozen </span><span style="color: black;">prey back into the air to drop them from deadly heights.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;">5</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">6</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">1 </span></span><span style="color: black;"><span style="font-style: normal;">Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">3 </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">5</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #01ffff;"><span style="font-style: normal;"><b>Ice</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #999999;"><span style="font-style: normal;"><b>Flying</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Knockdown</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Upbeat</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">Return Power Dice of 1-4 to the pool instead of 1-3</span></span><span style="color: black;"><span style="font-style: normal;">. <br /><i>AIR </i></span></span><i><span style="color: black;">STRIKE</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: #999999;"><b>Flying</b></span><span style="color: black;">, Physical):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Deal </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum+dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage. </span></span><span style="color: black;"><span style="font-style: normal;">If they&#8217;re knocked down, keep them knocked down next round as well.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">F</span><span style="color: black;">ROST </span><span style="color: black;">DIVE</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: #01ffff;"><b>Ice</b></span><span style="color: black;">, </span><span style="color: black;">Status</span><span style="color: black;">):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Freezes the target. </span></span><span style="color: black;"><span style="font-style: normal;">If they&#8217;re already frozen, instead shatter them, dealing </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum+highest</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">F</span><span style="color: black;">LY (</span><span style="color: #999999;"><b>Flying</b></span><span style="color: black;">, </span><span style="color: black;">Movement</span><span style="color: black;">): </span></i><span style="color: black;"><span style="font-style: normal;">Fly high in the air. </span></span><span style="color: black;"><span style="font-style: normal;">Can carry trainers this way.</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">A </span></span><span style="color: black;"><span style="font-style: normal;">flying </span></span><span style="color: black;"><span style="font-style: normal;">&#8216;mon </span></span><span style="color: black;"><span style="font-style: normal;">becomes immune to attacks it </span></span><span style="color: black;"><span style="font-style: normal;">normally </span></span><span style="color: black;"><span style="font-style: normal;">resists. </span></span><span style="color: black;"><span style="font-style: normal;">Can maintain flight in combat for </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> rounds; </span></span><span style="color: black;"><span style="font-style: normal;">ends when it uses </span></span><span style="color: black;"><span style="font-style: normal;">or is hit by </span></span><span style="color: black;"><span style="font-style: normal;">a Physical att</span></span><span style="color: black;"><span style="font-style: normal;">ack.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">&nbsp;</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#016: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Serp</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>yn</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the Venomous Legamon (</span></span><span style="color: #7b00ff;"><span style="font-style: normal;"><b>Poison</b></span></span><span style="color: black;"><span style="font-style: normal;">). Level 1. </span></span><span style="color: black;"><span style="font-style: normal;">Evolves into </span></span><span style="color: black;"><span style="font-style: normal;"><b>Vydra</b></span></span><span style="color: black;"><span style="font-style: normal;">.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>This long, limbless legamon is covered in quills. Each is tipped with an incredibly virulent venom, and it can fire them like darts. Shed quills are collected, and made into both arrows and antivenom.</i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">10</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">1 </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Die</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #7b00ff;"><span style="font-style: normal;"><b>Poison</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #7b00ff;"><span style="font-style: normal;"><b>Poison</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Poisoned</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Venomous Body. &#8216;</span></span><span style="color: black;"><span style="font-style: normal;">mon that deal damage to this &#8216;mon with a physical attack must save vs. poisoned.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">DART VOLLEY</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><i><span style="color: black;">(</span><span style="color: #7b00ff;"><b>Poison</b></span><span style="color: black;">, Physical):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Make </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> attacks; </span></span><span style="color: black;"><span style="font-style: normal;">each</span></span><span style="color: black;"><span style="font-style: normal;"> deals</span></span><span style="color: black;"><span style="font-style: normal;"><b> level </b></span></span><span style="color: black;"><span style="font-style: normal;">damage.</span></span><span style="color: black;"><span style="font-style: normal;"> If </span></span><span style="color: black;"><span style="font-style: normal;">2 or more</span></span><span style="color: black;"><span style="font-style: normal;"> hit, target is poisoned.&nbsp;</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"><br /></span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#</span></span><span style="color: black;"><span style="font-style: normal;">017: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Vydra</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the </span></span><span style="color: black;"><span style="font-style: normal;">Many Headed Legamon </span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: #7b00ff;"><span style="font-style: normal;"><b>Poison</b></span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;">Level 2.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">S</span><span style="color: black;">ometimes, a Serpyne&#8217;s quills grow large and become heads splitting away from the main body. These extra heads </span><span style="color: black;">all have different ideas about what to do, but come together in a consensus quite quickly. Five heads are better than one!</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;">5</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">5</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">5</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #7b00ff;"><span style="font-style: normal;"><b>Poison</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #7b00ff;"><span style="font-style: normal;"><b>Poison</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Poisoned</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Many Headed. </span></span><span style="color: black;"><span style="font-style: normal;">If this &#8216;mon misses with </span></span><span style="color: black;"><span style="font-style: normal;">the first</span></span><span style="color: black;"><span style="font-style: normal;"> move</span></span><span style="color: black;"><span style="font-style: normal;"> it makes in a turn, it can try to use another move afterwards.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">DART VOLLEY</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: #7b00ff;"><b>Poison</b></span><span style="color: black;">, Physical):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Make </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> attacks; </span></span><span style="color: black;"><span style="font-style: normal;">each</span></span><span style="color: black;"><span style="font-style: normal;"> deals</span></span><span style="color: black;"><span style="font-style: normal;"><b> level </b></span></span><span style="color: black;"><span style="font-style: normal;">damage.</span></span><span style="color: black;"><span style="font-style: normal;"> If </span></span><span style="color: black;"><span style="font-style: normal;">2 or more</span></span><span style="color: black;"><span style="font-style: normal;"> hit, target is poisoned.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">S</span><span style="color: black;">LUDGE VOMIT (</span><span style="color: #7b00ff;"><b>Poison</b></span><span style="color: black;">, </span><span style="color: black;">Status): </span></i><span style="color: black;"><span style="font-style: normal;">Target is poisoned </span></span><span style="color: black;"><span style="font-style: normal;"><b>dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> times</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">Each</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">deal</span></span><span style="color: black;"><span style="font-style: normal;">s</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">separate d</span></span><span style="color: black;"><span style="font-style: normal;">amage and is saved separately.</span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#022</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ru</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>n</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>deer</b></span></span><span style="color: black;"><span style="font-style: normal;">, the Charging Legamon</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">(Normal). </span></span><span style="color: black;"><span style="font-style: normal;">Level 1. </span></span><span style="color: black;"><span style="font-style: normal;">Evolves into </span></span><span style="color: black;"><span style="font-style: normal;"><b>Moostler</b></span></span><span style="color: black;"><span style="font-style: normal;">.</span></span></span></span></div> <div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>Its antlers are covered in soft velvet, so it seems harmless, but the true danger is from its iron-hard hooves. They travel in herds, and cocky predators find themselves crushed beneath their prey in short order.</i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">10 </span></span><span style="color: black;"><span style="font-style: normal;">Health), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Die</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Normal</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Normal</span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Taunt</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Herd Defense. After it switches in, gets +</span></span><span style="color: black;"><span style="font-style: normal;"><b>level</b></span></span><span style="color: black;"><span style="font-style: normal;"> to Save and Armor against the next attack that targets it. After it switches out, replacing &#8216;mon gets same bonus.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">TRAMPLE (</span><span style="color: #666666;"><b>Stee</b></span><span style="color: #666666;"><b>l</b></span><span style="color: black;">, Physical):</span></i><span style="color: black;"><span style="font-style: normal;"> Deal </span></span><span style="color: black;"><span style="font-style: normal;"><b>highest</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage to the target, </span></span><span style="color: black;"><span style="font-style: normal;">then deal that damage to the target </span></span><span style="color: black;"><span style="font-style: normal;">at the start of each of the next </span></span><span style="color: black;"><span style="font-style: normal;"><b>dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> rounds.</span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#023: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Moostler</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the Giga Antler Legamon</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">(Normal). </span></span><span style="color: black;"><span style="font-style: normal;">Level </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;">.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">R</span><span style="color: black;">eports of its size never do it justice. </span><span style="color: black;">No matter how big you</span><span style="color: black;">&#8217;ve been told</span><span style="color: black;"> it is, it&#8217;s bigger than that. Despite being herbivorous, they are a constant danger, using their broad antlers to lift and flip cars &#8211; seemingly for fun.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">4</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;">0 </span></span><span style="color: black;"><span style="font-style: normal;">Health), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">4</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Normal</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Normal</span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Taunt</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Herd Defense. After it switches in, gets +</span></span><span style="color: black;"><span style="font-style: normal;"><b>level</b></span></span><span style="color: black;"><span style="font-style: normal;"> to Save and Armor against the next attack that targets it. After it switches out, replacing &#8216;mon gets same bonus.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">TRAMPLE (</span><span style="color: #666666;"><b>Stee</b></span><span style="color: #666666;"><b>l</b></span><span style="color: black;">, Physical):</span></i><span style="color: black;"><span style="font-style: normal;"> Deal </span></span><span style="color: black;"><span style="font-style: normal;"><b>highest</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage to the target, </span></span><span style="color: black;"><span style="font-style: normal;">then deal that damage to the target </span></span><span style="color: black;"><span style="font-style: normal;">at the start of each of the next </span></span><span style="color: black;"><span style="font-style: normal;"><b>dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> rounds.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">A</span><span style="color: black;">NTLER </span><span style="color: black;">SUPLEX</span><span style="color: black;"> (Normal, Physical): </span></i><span style="color: black;"><span style="font-style: normal;">Deal </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum+dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage to the target. If this attac</span></span><span style="color: black;"><span style="font-style: normal;">k</span></span><span style="color: black;"><span style="font-style: normal;"> hits, also inflict Knockdown.</span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#025</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Beaglisk</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the Sheperd Legamon (</span></span><span style="color: black;"><span style="font-style: normal;">Normal/</span></span><span style="color: #674ea7;"><span style="font-style: normal;"><b>Dragon</b></span></span><span style="color: black;"><span style="font-style: normal;">). Level </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;">. Evol</span></span><span style="color: black;"><span style="font-style: normal;">ves into </span></span><span style="color: black;"><span style="font-style: normal;"><b>Retrievyrn</b></span></span><span style="color: black;"><span style="font-style: normal;">.</span></span></span></span></div> <div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>A serpentine </i><i>legamon</i><i> with a long, spined tail, four stocky, powerful legs; furred in its front half and scaly in the rear. Its powerful jaws and ferocious visage bely its eager, puppy-like desire to please - and how little it knows about its own size and strength.</i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">10</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Die</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #674ea7;"><span style="font-style: normal;"><b>Dragon</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Normal</span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Taunt</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Eager. </span></span><span style="color: black;"><span style="font-style: normal;">Can use </span></span><span style="color: black;"><span style="font-style: normal;">an extra</span></span><span style="color: black;"><span style="font-style: normal;"> move on the first turn of battle.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">HERD</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: black;">Normal</span><span style="color: black;">, Status):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">+</span></span><span style="color: black;"><span style="font-style: normal;"><b>sum </b></span></span><span style="color: black;"><span style="font-style: normal;">to </span></span><span style="color: black;"><span style="font-style: normal;">Save Target</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">Target is</span></span><span style="color: black;"><span style="font-style: normal;"> forced to</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">repeat</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">the same action they took most recently until they save against this effect (at the normal S</span></span><span style="color: black;"><span style="font-style: normal;">ave </span></span><span style="color: black;"><span style="font-style: normal;">T</span></span><span style="color: black;"><span style="font-style: normal;">arget</span></span><span style="color: black;"><span style="font-style: normal;">). If they did nothing, they do nothing.<br /></span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#026</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Retrievyrn</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the </span></span><span style="color: black;"><span style="font-style: normal;">Basilisk</span></span><span style="color: black;"><span style="font-style: normal;"> Legamon (</span></span><span style="color: black;"><span style="font-style: normal;">Normal/</span></span><span style="color: #674ea7;"><span style="font-style: normal;"><b>Dragon</b></span></span><span style="color: black;"><span style="font-style: normal;">). Level </span></span><span style="color: black;"><span style="font-style: normal;">2.</span></span></span></span></div> <div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>Retrievyrn has learned its own strength, but has grown</i><i> </i><i>e</i><i>ven larger and beast-like. </i><i>It&#8217;s grown</i><i> more eyes, four more legs, and gather</i><i>s</i><i> petrifying power in its maw. </i><i>This helps it greatly when it needs to bring back strays from the flock.</i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;">5</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #674ea7;"><span style="font-style: normal;"><b>Dragon</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Normal</span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Taunt</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Eager. </span></span><span style="color: black;"><span style="font-style: normal;">Can use </span></span><span style="color: black;"><span style="font-style: normal;">an extra</span></span><span style="color: black;"><span style="font-style: normal;"> move on the first turn of battle.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">HERD</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: black;">Normal</span><span style="color: black;">, Status):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">+</span></span><span style="color: black;"><span style="font-style: normal;"><b>sum </b></span></span><span style="color: black;"><span style="font-style: normal;">to </span></span><span style="color: black;"><span style="font-style: normal;">Save Target</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">Target is</span></span><span style="color: black;"><span style="font-style: normal;"> forced to</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">repeat</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">the same action they took most recently until they save against this effect (at the normal S</span></span><span style="color: black;"><span style="font-style: normal;">ave </span></span><span style="color: black;"><span style="font-style: normal;">T</span></span><span style="color: black;"><span style="font-style: normal;">arget</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span></span></span><br /><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">If they did nothing, they do nothing.</span></span></span></span></span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">P</span><span style="color: black;">ETRIFYING GAZE (</span><span style="color: #674ea7;"><b>Dragon</b></span><span style="color: black;">, </span><span style="color: black;">Status): </span><span style="color: black;">+</span></i><span style="color: black;"><span style="font-style: normal;"><b>sum </b></span></span><span style="color: black;"><span style="font-style: normal;">to Save Target. </span></span><span style="color: black;"><span style="font-style: normal;">Freeze the target.</span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#027</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Cordycol</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the </span></span><span style="color: black;"><span style="font-style: normal;">Rainbow</span></span><span style="color: black;"><span style="font-style: normal;"> Ant Legamon </span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: #6aa84f;"><span style="font-style: normal;"><b>Bug</b></span></span><span style="color: black;"><span style="font-style: normal;">). Level 1. </span></span><span style="color: black;"><span style="font-style: normal;">E</span></span><span style="color: black;"><span style="font-style: normal;">volves into </span></span><span style="color: black;"><span style="font-style: normal;"><b>Voraceps</b></span></span><span style="color: black;"><span style="font-style: normal;">.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">This antlike species of </span><span style="color: black;">legamon</span><span style="color: black;"> has been domesticated for millennia. The base form is now brightly colored, incredibly docile, and much larger than its ancient feral progenitors. Different breeds are selected for their specific coloration and unique shapes.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;">5 Health), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Die</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #6aa84f;"><span style="font-style: normal;"><b>Bug</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #6aa84f;"><span style="font-style: normal;"><b>Bug</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Bound</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Dazzling</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">At the end of a turn where this &#8216;mon doesn&#8217;t attack, it gets +</span></span><span style="color: black;"><span style="font-style: normal;"><b>level</b></span></span><span style="color: black;"><span style="font-style: normal;"> Armor and +</span></span><span style="color: black;"><span style="font-style: normal;"><b>level</b></span></span><span style="color: black;"><span style="font-style: normal;"> Save until the start of its next turn.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">CURL UP</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: black;">Normal</span><span style="color: black;">, </span><span style="color: black;">Maneuver</span><span style="color: black;">):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Get +</span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> armor until next damaged or until this &#8216;mon next attacks</span></span><span style="color: black;"><span style="font-style: normal;">.</span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#028</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Voraceps</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the Fungal Infection Legamon </span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: #6aa84f;"><span style="font-style: normal;"><b>Bug</b></span></span><span style="color: black;"><span style="font-style: normal;">/</span></span><span style="color: #7b00ff;"><span style="font-style: normal;"><b>Poison</b></span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;">Level 2.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">Cordycol were first domesticated </span><span style="color: black;">through the implantation of a parasitic fungus that takes over </span><span style="color: black;">the</span><span style="color: black;"> brain stem. W</span><span style="color: black;">hen they're deemed large enough for battle, the fungus is implanted and turns the gentle giant into a voracious combat monster, wielding puffs of fungus to temporarily confuse and control its enemies.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">4</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">20</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Dice</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #6aa84f;"><span style="font-style: normal;"><b>Bug</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #7b00ff;"><span style="font-style: normal;"><b>Poison</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Poisoned</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Infectious</span></span><span style="color: black;"><span style="font-style: normal;">. &#8216;</span></span><span style="color: black;"><span style="font-style: normal;">mon affected by this &#8216;mon&#8217;s Poisonous status </span></span><span style="color: black;"><span style="font-style: normal;">are also Confused.</span></span><span style="color: black;"><span style="font-style: normal;"><br /></span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"> </span></span><i><span style="color: black;">CURL UP</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: black;">Normal</span><span style="color: black;">, </span><span style="color: black;">Maneuver</span><span style="color: black;">):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Get +</span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> armor until next damaged or until this &#8216;mon next attacks</span></span>.</span></span></div><div style="text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">FUNGAL MADNESS (</span><span style="color: #7b00ff;"><b>Poison</b></span><span style="color: black;">, </span><span style="color: black;">Physical):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Deal </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum </b></span></span><span style="color: black;"><span style="font-style: normal;">damage. </span></span><span style="color: black;"><span style="font-style: normal;">Enemy may </span></span><span style="color: black;"><span style="font-style: normal;">choose to</span></span><span style="color: black;"><span style="font-style: normal;"> take half </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum </b></span></span><span style="color: black;"><span style="font-style: normal;">damage and become </span></span><span style="color: black;"><span style="font-style: normal;">p</span></span><span style="color: black;"><span style="font-style: normal;">oisoned </span></span><span style="color: black;"><span style="font-style: normal;">instead.</span></span></span></span> </div><div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#032</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Cling</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>rowth</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the Rapid Growth Legamon</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: #09db48;"><span style="font-style: normal;"><b>Grass</b></span></span><span style="color: black;"><span style="font-style: normal;">). Level 2. </span></span><span style="color: black;"><span style="font-style: normal;">Evolves into </span></span><span style="color: black;"><span style="font-style: normal;"><b>Kudzilla</b></span></span><span style="color: black;"><span style="font-style: normal;">.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>This legamon is made of spiky vines that never seem to stop writhing. Sometimes they roughly mimic the shapes of other legamon, but never hold that form for long.</i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;">4<span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">10</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span>3<span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span>3<span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Save Target), </span></span>4<span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span>2<span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Die</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #09db48;"><span style="font-style: normal;"><b>Grass</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #09db48;"><span style="font-style: normal;"><b>Grass</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Drain</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Voracious</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">Add Attack to damage </span></span><span style="color: black;"><span style="font-style: normal;">dealt by</span></span><span style="color: black;"><span style="font-style: normal;"> physical </span></span><span style="color: black;"><span style="font-style: normal;">special moves</span></span><span style="color: black;"><span style="font-style: normal;">.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">VINE LASH</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: #09db48;"><b>Grass</b></span><span style="color: black;">, Physical):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Deal </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">Target saves vs. knockdown.</span></span></span></span><span style="font-family: Sitka Banner;">&nbsp;</span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-family: inherit;"><span style="font-size: small;"><i>TAKE ROOT (<span style="color: #09db48;"><b>Grass</b></span>, Maneuver): </i><span style="font-style: normal;">Gain +</span><span style="font-style: normal;"><b>dice</b></span><span style="font-style: normal;"> </span><span style="font-style: normal;">A</span><span style="font-style: normal;">rmor</span><span style="font-style: normal;"> </span><span style="font-style: normal;">and reduce damage from the next</span><span style="font-style: normal;"><b> dice</b></span><span style="font-style: normal;"> physical attacks by</span><span style="font-style: normal;"><b> </b></span><span style="font-style: normal;">+</span><span style="font-style: normal;"><b>sum</b></span><span style="font-style: normal;">.</span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#033</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Kudzi</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>ll</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>a</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the Monster Vine Legamon </span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: #09db48;"><span style="font-style: normal;"><b>Grass</b></span></span><span style="color: black;"><span style="font-style: normal;">). Level 3.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">The writhing vines have finally settled on a gigantic, terrifying form. </span><span style="color: black;">Its leafy maw collects solar radiation and re-emits it as a blast of searing atomic light.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;">6<span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span>3<span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">5 </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span>5<span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Save Target), </span></span>5<span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span>4<span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #09db48;"><span style="font-style: normal;"><b>Grass</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #09db48;"><span style="font-style: normal;"><b>Grass</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Drain</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Voracious</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">Add Attack to damage </span></span><span style="color: black;"><span style="font-style: normal;">dealt by</span></span><span style="color: black;"><span style="font-style: normal;"> physical </span></span><span style="color: black;"><span style="font-style: normal;">special moves</span></span><span style="color: black;"><span style="font-style: normal;">.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">VINE LASH</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: #09db48;"><b>Grass</b></span><span style="color: black;">, Physical):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Deal </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">Target saves vs. knockdown.</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-family: inherit;"><span style="font-size: small;"><i>TAKE ROOT (<span style="color: #09db48;"><b>Grass</b></span>, Maneuver): </i><span style="font-style: normal;">Gain +</span><span style="font-style: normal;"><b>dice</b></span><span style="font-style: normal;"> </span><span style="font-style: normal;">A</span><span style="font-style: normal;">rmor</span><span style="font-style: normal;"> </span><span style="font-style: normal;">and reduce damage from the next</span><span style="font-style: normal;"><b> dice</b></span><span style="font-style: normal;"> physical attacks by</span><span style="font-style: normal;"><b> </b></span><span style="font-style: normal;">+</span><span style="font-style: normal;"><b>sum</b></span><span style="font-style: normal;">.</span></span></span></div><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"></span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">S</span><span style="color: black;">OLAR BEAM (</span><span style="color: #09db48;"><b>Grass</b></span><span style="color: black;">, </span><span style="color: black;">Physical): </span></i><span style="color: black;"><span style="font-style: normal;">Deal </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum+sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage. If the attack misses, it still deals </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage. Expend all Power Dice used on this move, regardless of their value.</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirkygZWwqA4cwzCfZEkyzlHL8iUarTVuO7RJ5inRVmGf0OQ5hvf8y0fanM_9Bu8wyOQl26UB0yyXT87T3eM8zbVMHWETsUhozZ3hJZQ8aQV5HcbwhyJ98fvfmZGrWnAZhNIiQGfDAR195u/s671/charamells+feraligater+type+swaps+%25282%2529.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="671" data-original-width="586" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirkygZWwqA4cwzCfZEkyzlHL8iUarTVuO7RJ5inRVmGf0OQ5hvf8y0fanM_9Bu8wyOQl26UB0yyXT87T3eM8zbVMHWETsUhozZ3hJZQ8aQV5HcbwhyJ98fvfmZGrWnAZhNIiQGfDAR195u/w349-h400/charamells+feraligater+type+swaps+%25282%2529.png" width="349" /></a></div></span></span></span></span></div> <div align="center" style="font-weight: normal; margin-bottom: 0in;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">(<a href="https://charamells.tumblr.com/" target="_blank">by charamells</a>)</span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#034</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Cr</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>y</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>st</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>acean</b></span></span><span style="color: black;"><span style="font-style: normal;">, the </span></span><span style="color: black;"><span style="font-style: normal;">Sharp Edged</span></span><span style="color: black;"><span style="font-style: normal;"> Legamon</span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: #783f04;"><span style="font-style: normal;"><b>Rock</b></span></span><span style="color: black;"><span style="font-style: normal;">). Level 1. Evolves into <b>Paguranite</b>.<br /></span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>This crablike legamon is made of oily, rainbow crystal. Its edges are sharply angled, and everywhere it turns there&#8217;s another corner to cut yourself on.</i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;">5</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Die</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #783f04;"><span style="font-style: normal;"><b>Rock</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #783f04;"><span style="font-style: normal;"><b>Rock</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Entomb</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">Tough Sh</span></span></span><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">ell. Whenever this &#8216;mon hits with a physical attack, it gets +1 Armor until the end of the battle.</span></span></span></span><span style="font-size: small;"> </span></span><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">STALAGMITE</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: #783f04;"><b>Rock</b></span><span style="color: black;">, Physical): </span></i><span style="color: black;"><span style="font-style: normal;">Deal </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage. </span></span><span style="color: black;"><span style="font-style: normal;">If the target is entombed, this </span></span><span style="color: black;"><span style="font-style: normal;">automatically hits.</span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#037</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>S</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>i</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>l</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>ret</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the </span></span><span style="color: black;"><span style="font-style: normal;">Dessicant</span></span><span style="color: black;"><span style="font-style: normal;"> Legamon </span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: #b45f06;"><span style="font-style: normal;"><b>Ground</b></span></span><span style="color: black;"><span style="font-style: normal;">). Level 1.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><i>It hides under a mass of salt. No one has seen its true form, though the withered arms that poke out of the pile reveal that whatever it is, it&#8217;s dehydrated and apparently okay with that.</i></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Die</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">5</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Die</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #b45f06;"><span style="font-style: normal;"><b>Ground</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #b45f06;"><span style="font-style: normal;"><b>Ground</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Sandblast</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Salty</span></span><span style="color: black;"><span style="font-style: normal;">.</span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="color: black;"><span style="font-style: normal;"> When this &#8216;mon </span></span><span style="color: black;"><span style="font-style: normal;">is KO&#8217;d</span></span><span style="color: black;"><span style="font-style: normal;">,</span></span><span style="color: black;"><span style="font-style: normal;"> it gets to make one final attack in response.</span></span></span></span> <span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"><br /> </span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">SALT THE EARTH</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: #b45f06;"><b>Ground</b></span><span style="color: black;">, </span><span style="color: black;">Weather</span><span style="color: black;">): </span></i><span style="color: black;"><span style="font-style: normal;">Scatter piles of salt across the battlefield so nothing can grow. </span></span><span style="color: black;"><span style="font-style: normal;">Water and grass moves deal </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage to their users </span></span><span style="color: black;"><span style="font-style: normal;">(save for half)</span></span><span style="color: black;"><span style="font-style: normal;">. This expends the spent die.<br /></span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#040</span></span><span style="color: black;"><span style="font-style: normal;">:</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Anglerblitz</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the </span></span><span style="color: black;"><span style="font-style: normal;">Shocking Surprise Legamon </span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: #fcff01;"><span style="font-style: normal;"><b>Electric</b></span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;">Level 1.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">A bloated neon </span><span style="color: black;">fish</span><span style="color: black;"> that's all </span><span style="color: black;">sharp teeth</span><span style="color: black;"> and </span><span style="color: black;">fluttering </span><span style="color: black;">fins. It can concentrate its own light in its lure; becoming nearly invisible. When it's attracted its prey, it blasts it with a powerful shockwave. This is the female form - the male form is many times smaller, and merges with the female to act as a vestigial reproductive organ.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Die</b></span></span><span style="color: black;"><span style="font-style: normal;"> (5 Health), </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Dice</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #fcff01;"><span style="font-style: normal;"><b>Electric</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #fcff01;"><span style="font-style: normal;"><b>Electric</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Paralyze</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Camo Charge</span></span><span style="color: black;"><span style="font-style: normal;">. While charging an attack, this &#8216;mon gets +</span></span><span style="color: black;"><span style="font-style: normal;"><b>level </b></span></span><span style="color: black;"><span style="font-style: normal;">to Armor and Save.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">CHARGE WAVE</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: #fcff01;"><b>Electric</b></span><span style="color: black;">, Status):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Start charging this attack </span></span><span style="color: black;"><span style="font-style: normal;">and</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">r</span></span><span style="color: black;"><span style="font-style: normal;">elease next turn.</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">When released, deals</span></span><span style="color: black;"><span style="font-style: normal;"><b> sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage </span></span><span style="color: black;"><span style="font-style: normal;">and</span></span><span style="color: black;"><span style="font-style: normal;"> paralyze</span></span><span style="color: black;"><span style="font-style: normal;">s (successful save avoids paralyze, halves damage)</span></span><span style="color: black;"><span style="font-style: normal;">.</span></span><span style="color: black;"><span style="font-style: normal;"><b> </b></span></span><span style="color: black;"><span style="font-style: normal;">While charging, may use this move again to add </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum+dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> to its total </span></span><span style="color: black;"><span style="font-style: normal;">damage</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">and delay release of </span></span><span style="color: black;"><span style="font-style: normal;">wave</span></span><span style="color: black;"><span style="font-style: normal;"> until </span></span><span style="color: black;"><span style="font-style: normal;">the following</span></span><span style="color: black;"><span style="font-style: normal;"> turn.</span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#043</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>S</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>abr</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>ance</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the </span></span><span style="color: black;"><span style="font-style: normal;">Slashing</span></span><span style="color: black;"><span style="font-style: normal;"> Legamon </span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: #ffa400;"><span style="font-style: normal;"><b>Fighting</b></span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;">Level 1.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">A biped</span><span style="color: black;">al legamon</span><span style="color: black;"> with long slashing forearms and a bright crest. </span><span style="color: black;">Duels</span><span style="color: black;"> </span><span style="color: black;">paired</span><span style="color: black;"> with a </span><span style="color: black;">Epe</span><span style="color: black;">arry to hone their skills.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">10</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Die</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #ffa400;"><span style="font-style: normal;"><b>Fighting</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #ffa400;"><span style="font-style: normal;"><b>Fighting</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Stagger</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Combo. After hitting with a physical attack, get +</span></span><span style="color: black;"><span style="font-style: normal;"><b>level</b></span></span><span style="color: black;"><span style="font-style: normal;"> attack and -</span></span><span style="color: black;"><span style="font-style: normal;"><b>level</b></span></span><span style="color: black;"><span style="font-style: normal;"> armor </span></span><span style="color: black;"><span style="font-style: normal;">until end of</span></span><span style="color: black;"><span style="font-style: normal;"> next turn.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">SABRE SLASH</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: #ffa400;"><b>Fighting</b></span><span style="color: black;">, Physical): </span></i><span style="color: black;"><span style="font-style: normal;">Deals </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage, or </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum+highest</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage if this &#8216;mon hit the target with a </span></span><span style="color: black;"><span style="font-style: normal;">physical</span></span><span style="color: black;"><span style="font-style: normal;"> attack last round.</span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#044</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Epe</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>a</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>rry</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the </span></span><span style="color: black;"><span style="font-style: normal;">Parrying</span></span><span style="color: black;"><span style="font-style: normal;"> Legamon (</span></span><span style="color: #ffa400;"><span style="font-style: normal;"><b>Fighting</b></span></span><span style="color: black;"><span style="font-style: normal;">). Level 1.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">A bipedal legamon </span><span style="color: black;">with quick needle-like forearms and a bright </span><span style="color: black;">crest.</span><span style="color: black;"> </span><span style="color: black;">Duels</span><span style="color: black;"> pair</span><span style="color: black;">ed</span><span style="color: black;"> with a Sabrance to hone their skills.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">10</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Die</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #ffa400;"><span style="font-style: normal;"><b>Fighting</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #ffa400;"><span style="font-style: normal;"><b>Fighting</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Stagger</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Careful. Can choose to go second in any round.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">EPEE </span><span style="color: black;">RIPOSTE</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: #ffa400;"><b>Fighting</b></span><span style="color: black;">, Physical):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Deals </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> damag</span></span><span style="color: black;"><span style="font-style: normal;">e, or </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;">+</span></span><span style="color: black;"><span style="font-style: normal;"><b>highest</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage if this &#8216;mon has been missed by an attack or successfully made a save this round.</span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#045</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Swordoom</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the </span></span><span style="color: black;"><span style="font-style: normal;">Haunted Blade Legamon </span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: #c27ba0;"><span style="font-style: normal;"><b>Ghost</b></span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;">Level 1. </span></span><span style="color: black;"><span style="font-style: normal;">Evolves into </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armoreck</b></span></span><span style="color: black;"><span style="font-style: normal;">.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">This </span><span style="color: black;">legamon</span><span style="color: black;"> is made of the fallen weapons of a bloody battle, given life by the sorrow of the deaths of thousands. The eyes of the dead can be seen in the dark red haze that animates their chipped and sundered blades.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Die</b></span></span><span style="color: black;"><span style="font-style: normal;"> (5 Health), </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Save Target),</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #c27ba0;"><span style="font-style: normal;"><b>Ghost</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #c27ba0;"><span style="font-style: normal;"><b>Ghost</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Curse</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">On Guard</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">On a turn when it hasn&#8217;t attacked yet, add </span></span><span style="color: black;"><span style="font-style: normal;">this &#8216;mon&#8217;s </span></span><span style="color: black;"><span style="font-style: normal;">Attack to </span></span><span style="color: black;"><span style="font-style: normal;">its</span></span><span style="color: black;"><span style="font-style: normal;"> Armor.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">BLADE FLURRY</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: #666666;"><b>Steel</b></span><span style="color: black;">, Physical): </span></i><span style="color: black;"><span style="font-style: normal;">Make </span></span><span style="color: black;"><span style="font-style: normal;"><b>dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> attacks </span></span><span style="color: black;"><span style="font-style: normal;">that each deal</span></span><span style="color: black;"><span style="font-style: normal;"><b> highest</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage.</span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#046</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armoreck</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the Battlefield Scavenger Legamon (</span></span><span style="color: #c27ba0;"><span style="font-style: normal;"><b>Ghost</b></span></span><span style="color: black;"><span style="font-style: normal;">/</span></span><span style="color: #666666;"><span style="font-style: normal;"><b>Steel</b></span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;">Level 2.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">When </span><span style="color: black;">Swordoom</span><span style="color: black;"> evolves, it dons a patchwork platemail and takes a rough, headless humanoid form. It stands one and a half times </span><span style="color: black;">a human&#8217;s</span><span style="color: black;"> heigh</span><span style="color: black;">t</span><span style="color: black;"> and just as broad, wielding a halberd in one hand and the banner of the dead in the other.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">4</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Die</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">20</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Save Target),</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #c27ba0;"><span style="font-style: normal;"><b>Ghost</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #666666;"><span style="font-style: normal;"><b>Steel</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Trapped</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">On Guard</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">On a turn when it hasn&#8217;t attacked yet, add </span></span><span style="color: black;"><span style="font-style: normal;">this &#8216;mon&#8217;s </span></span><span style="color: black;"><span style="font-style: normal;">Attack to </span></span><span style="color: black;"><span style="font-style: normal;">its</span></span><span style="color: black;"><span style="font-style: normal;"> Armor.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">BLADE FLURRY</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: #666666;"><b>Steel</b></span><span style="color: black;">, Physical):</span></i><span style="color: black;"><span style="font-style: normal;"> Make </span></span><span style="color: black;"><span style="font-style: normal;"><b>dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> attacks </span></span><span style="color: black;"><span style="font-style: normal;">that each deal</span></span><span style="color: black;"><span style="font-style: normal;"><b> highest</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">G</span><span style="color: black;">HASTLY CHARGE (</span><span style="color: #c27ba0;"><b>Ghost</b></span><span style="color: black;">, </span><span style="color: black;">Physical):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Deal </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage and knock down target.</span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#047</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Candlight</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the Flickering Legamon </span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: red;"><span style="font-style: normal;"><b>Fire</b></span></span><span style="color: black;"><span style="font-style: normal;">). Level 1. Evolves into </span></span><span style="color: black;"><span style="font-style: normal;"><b>Willowisp</b></span></span><span style="color: black;"><span style="font-style: normal;">.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>Many consider this disembodied flame the purest manifestation of the Fire type, and regard it with a near-saintly reverence. In the darkest nights, Candlights form circles in fields, and leave a scorched pattern in their wake. No one has yet managed to decode the significance of these patterns &#8211; if such significance even exists.</i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Die</b></span></span><span style="color: black;"><span style="font-style: normal;"> (5 Health), </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Dice</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: red;"><span style="font-style: normal;"><b>Fire</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: red;"><span style="font-style: normal;"><b>Fire</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Burning</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Blazing</span></span><span style="color: black;"><span style="font-style: normal;"> Body</span></span><span style="color: black;"><span style="font-style: normal;">. &#8216;</span></span><span style="color: black;"><span style="font-style: normal;">mon that hit this &#8216;mon with a physical attack save vs burning</span></span><span style="color: black;"><span style="font-style: normal;">. <br /> </span></span><i><span style="color: black;">FLAME WHEEL</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: red;"><b>Fire</b></span><span style="color: black;">, Status):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">+</span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> to Save Target. </span></span><span style="color: black;"><span style="font-style: normal;">Burn the target, </span></span><span style="color: black;"><span style="font-style: normal;">then </span></span><span style="color: black;"><span style="font-style: normal;">deal </span></span><span style="color: black;"><span style="font-style: normal;"><b>level</b></span></span><span style="color: black;"><span style="font-style: normal;">+1 damage for each burn status affecting the target.</span></span></span></span></div> <div style="font-style: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#048</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Willowisp</b></span></span><span style="color: black;"><span style="font-style: normal;">, the </span></span><span style="color: black;"><span style="font-style: normal;">Guiding Light Legamon (</span></span><span style="color: red;"><span style="font-style: normal;"><b>Fire</b></span></span><span style="color: black;"><span style="font-style: normal;">/</span></span><span style="color: #ff00fe;"><span style="font-style: normal;"><b>Fairy</b></span></span><span style="color: black;"><span style="font-style: normal;">). Level 2.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">C</span><span style="color: black;">andlight grow to immense brightness in the </span><span style="color: black;">depths of</span><span style="color: black;"> Iridesce Fores</span><span style="color: black;">t, though their size remains as small as ever. Their unique paracolored lighting draws observers to inadvertently follow, into places they won&#8217;t return from unscathed.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">2</span><span style="font-style: normal;"> </span><span style="font-style: normal;"><b>Hit Di</b></span><span style="font-style: normal;"><b>c</b></span><span style="font-style: normal;"><b>e</b></span><span style="font-style: normal;"> (</span><span style="font-style: normal;">10</span><span style="font-style: normal;"> Health), </span><span style="font-style: normal;">2</span><span style="font-style: normal;"> </span><span style="font-style: normal;"><b>Speed</b></span><span style="font-style: normal;">, </span><span style="font-style: normal;">0</span><span style="font-style: normal;"> </span><span style="font-style: normal;"><b>Armor </b></span><span style="font-style: normal;">(10 Armor Class), </span><span style="font-style: normal;">7</span><span style="font-style: normal;"> </span><span style="font-style: normal;"><b>Save </b></span><span style="font-style: normal;">(1</span><span style="font-style: normal;">7</span><span style="font-style: normal;"> Save Target), </span><span style="font-style: normal;">0</span><span style="font-style: normal;"> </span><span style="font-style: normal;"><b>Attack</b></span><span style="font-style: normal;">, </span><span style="font-style: normal;">3</span><span style="font-style: normal;"> </span><span style="font-style: normal;"><b>Power Dice</b></span><span style="font-style: normal;">.<br /> </span><span style="font-style: normal;"><b>Physical Attack:</b></span><span style="font-style: normal;"> </span><span style="color: red;"><span style="font-style: normal;"><b>Fire</b></span></span><span style="font-style: normal;">. </span><span style="font-style: normal;"><b>Status Attack:</b></span><span style="font-style: normal;"> </span><span style="color: #ff00fe;"><span style="font-style: normal;"><b>Fairy</b></span></span><span style="font-style: normal;"> (</span><span style="font-style: normal;">Charm</span><span style="font-style: normal;">). </span><span style="font-style: normal;"><b>Ability: </b></span><span style="font-style: normal;">Blazing</span><span style="font-style: normal;"> Body</span><span style="font-style: normal;">. &#8216;</span><span style="font-style: normal;">mon that hit this &#8216;mon with a physical attack save vs burning</span><span style="font-style: normal;">. <br /> </span><i>FLAME WHEEL <span style="color: black;">(</span><span style="color: red;"><b>Fire</b></span>, Status):</i><span style="font-style: normal;"> </span><span style="font-style: normal;">+</span><span style="font-style: normal;"><b>sum</b></span><span style="font-style: normal;"> to Save Target. </span><span style="font-style: normal;">Burn the target, </span><span style="font-style: normal;">then </span><span style="font-style: normal;">deal </span><span style="font-style: normal;"><b>level</b></span><span style="font-style: normal;">+1 damage for each burn status affecting the target.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><i>FAIRY FIRE (<span style="color: #ff00fe;"><b>Fairy</b></span>, Status):</i><span style="font-style: normal;"> </span><span style="font-style: normal;">If target is charmed, th</span><span style="font-style: normal;">ey automatically fail save</span><span style="font-style: normal;">. </span><span style="font-style: normal;">Deal </span><span style="font-style: normal;"><b>sum </b></span><span style="font-style: normal;">damage and c</span><span style="font-style: normal;">onfuse the target.</span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#052</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>K</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>or</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>a</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>le</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the Dream</span></span><span style="color: black;"><span style="font-style: normal;">song</span></span><span style="color: black;"><span style="font-style: normal;"> Legamon </span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: #8e7cc3;"><span style="font-style: normal;"><b>Psychic</b></span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;">Level 1. Evolves into <b>Dorminuen</b>.<br /></span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>The beautiful song of this ethereal legamon puts those who hear it into a deep slumber. Their dreams are incredible, but on waking find themselves drained and unrested, as Korale feeds on their delta brainwaves.</i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Die</b></span></span><span style="color: black;"><span style="font-style: normal;"> (5 Health), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Dice</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #8e7cc3;"><span style="font-style: normal;"><b>Psychic</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #8e7cc3;"><span style="font-style: normal;"><b>Psychic</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Confuse</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Dream </span></span><span style="color: black;"><span style="font-style: normal;">Leech</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">Drains </span></span><span style="color: black;"><span style="font-style: normal;"><b>level</b></span></span><span style="color: black;"><span style="font-style: normal;"> health per turn from sleeping &#8216;mon.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">LULLABY </span><span style="color: black;">(</span><span style="color: #8e7cc3;"><b>Psychic</b></span><span style="color: black;">, Status): </span></i><span style="color: black;"><span style="font-style: normal;">Target </span></span><span style="color: black;"><span style="font-style: normal;">falls</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">a</span></span><span style="color: black;"><span style="font-style: normal;">sleep. A sleeping 'mon can't use moves. </span></span><span style="color: black;"><span style="font-style: normal;">Wakes</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">on save or when switched out.</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQAqaobahdajfSi1t9fPaL67sUmQfoFagrIsO7eAQqRh8R2pPG9bcjKjz2TlnO5jerwuMMfQBi5iLll5aACKnv1L1n2M0NWJdrz8ZbCBLi2O_Ny7jnTx5iPVnNZD2mbzE-i1Z5ZRCM9h9e/s607/charamells+corsoleon+gastsnom+%25283%2529.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="603" data-original-width="607" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQAqaobahdajfSi1t9fPaL67sUmQfoFagrIsO7eAQqRh8R2pPG9bcjKjz2TlnO5jerwuMMfQBi5iLll5aACKnv1L1n2M0NWJdrz8ZbCBLi2O_Ny7jnTx5iPVnNZD2mbzE-i1Z5ZRCM9h9e/s320/charamells+corsoleon+gastsnom+%25283%2529.png" width="320" /></a></div></span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: center;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">(<a href="https://charamells.tumblr.com/" target="_blank">by charamells</a>)<br /></span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="line-height: 100%; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;">#056: <b>Geisticle</b>, the Icicle Legamon (<span style="color: #c27ba0;"><b>Ghost</b></span>/<span style="color: #01ffff;"><b>Ice</b></span>). Level 1.</span></span></div> <div style="text-align: left;"><i><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;">The spirit of a fallen Legamon, frozen to death on the side of the never-summited Mt. Colossus. It haunts the slopes, ambushing foolhardy climbers in the hopes of making more Geisticles.</span></span></span></i></div><div style="text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"> 1 </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Die</b></span></span><span style="color: black;"><span style="font-style: normal;"> (5 Health), 0 </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, 0 </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Armor Class), 3 </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(13 Save Target), 1 </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, 2 </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Dice</b></span></span><span style="color: black;"><span style="font-style: normal;">.</span></span></span></span></div><div style="text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #01ffff;"><span style="font-style: normal;"><b>Ice</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #c27ba0;"><span style="font-style: normal;"><b>Ghost </b></span></span><span style="color: black;"><span style="font-style: normal;">(Curse). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability:</b></span></span><span style="color: black;"><span style="font-style: normal;"> Ambush. </span></span><span style="color: black;"><span style="font-style: normal;">Always t</span></span><span style="color: black;"><span style="font-style: normal;">akes the first turn in round 1.</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"> </span></span><i><span style="color: black;">FROSTBITE </span><span style="color: black;">(</span><span style="color: #01ffff;"><b>Ice</b></span><span style="color: black;">, Status):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Target&#8217;</span></span><span style="color: black;"><span style="font-style: normal;">s blood freez</span></span><span style="color: black;"><span style="font-style: normal;">es</span></span><span style="color: black;"><span style="font-style: normal;"> in its veins. </span></span><span style="color: black;"><span style="font-style: normal;">I</span></span><span style="color: black;"><span style="font-style: normal;">t's unable to use Status attacks without taking </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum </b></span></span><span style="color: black;"><span style="font-style: normal;">ice damage until it saves against this effect.</span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#</span></span><span style="color: black;"><span style="font-style: normal;">057</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Bunkit</b></span></span><span style="color: black;"><span style="font-style: normal;">, the Defensive Legamon </span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: #666666;"><span style="font-style: normal;"><b>Steel</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>/</b></span></span><span style="color: #fcff01;"><span style="font-style: normal;"><b>Electric</b></span></span><span style="color: black;"><span style="font-style: normal;">). Level 1. </span></span><span style="color: black;"><span style="font-style: normal;">Evolves into </span></span><span style="color: black;"><span style="font-style: normal;"><b>Pallasade</b></span></span><span style="color: black;"><span style="font-style: normal;">.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">A catlike </span><span style="color: black;">legamon</span><span style="color: black;"> that hides in layers upon layers of fluffy steel </span><span style="color: black;">fur</span><span style="color: black;">. It can charge up its fur to harden it into armor plating, which prevents it from moving but also protects it from most kinds of harm.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Die</b></span></span><span style="color: black;"><span style="font-style: normal;"> (5 Health), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: black;"><span style="font-style: normal;">10</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">3 </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #666666;"><span style="font-style: normal;"><b>Steel</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #fcff01;"><span style="font-style: normal;"><b>Electric</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Paralyze</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Shock </span></span><span style="color: black;"><span style="font-style: normal;">Discharge</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">When hit with a physical attack, hitting &#8216;mon saves vs. Paralyze.</span></span><span style="color: black;"><span style="font-style: normal;"> Works </span></span><span style="color: black;"><span style="font-style: normal;"><b>level</b></span></span><span style="color: black;"><span style="font-style: normal;"> times</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">per battle.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">CHARGE FUR (</span><span style="color: #fcff01;"><b>Electric</b></span><span style="color: black;">, </span><span style="color: black;">Maneuver)</span></i><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;">Gain </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> Armor until the end of next round.</span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#</span></span><span style="color: black;"><span style="font-style: normal;">058</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Pallasade</b></span></span><span style="color: black;"><span style="font-style: normal;">, the Immovable Legamon </span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: #666666;"><span style="font-style: normal;"><b>Steel</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>/</b></span></span><span style="color: #fcff01;"><span style="font-style: normal;"><b>Electric</b></span></span><span style="color: black;"><span style="font-style: normal;">). Level </span></span><span style="color: black;"><span style="font-style: normal;">2.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">Pallasade has grown fluffier than ever before. I</span><span style="color: black;">t can extend its fur like pylons or ropes, attach</span><span style="color: black;">ing</span><span style="color: black;"> to nearby supports or burrow</span><span style="color: black;">ing</span><span style="color: black;"> them deep within the earth to resist being moved.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">10</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">5</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">5</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">3 </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #666666;"><span style="font-style: normal;"><b>Steel</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #fcff01;"><span style="font-style: normal;"><b>Electric</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Paralyze</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Shock </span></span><span style="color: black;"><span style="font-style: normal;">Discharge</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">When hit with a physical attack, hitting &#8216;mon saves vs. Paralyze.</span></span><span style="color: black;"><span style="font-style: normal;"> Works </span></span><span style="color: black;"><span style="font-style: normal;"><b>level</b></span></span><span style="color: black;"><span style="font-style: normal;"> times</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">per battle.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">CHARGE FUR (</span><span style="color: #fcff01;"><b>Electric</b></span><span style="color: black;">, </span><span style="color: black;">Maneuver):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Gain </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> Armor until the end of next round.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">CLAMP DOWN</span><span style="color: black;"> (</span><span style="color: #666666;"><b>Steel</b></span><span style="color: black;">, </span><span style="color: black;">Physical):</span></i><span style="color: black;"><span style="font-style: normal;"> Deal </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage. </span></span><span style="color: black;"><span style="font-style: normal;">Even if this attack misses,</span></span><span style="color: black;"><span style="font-style: normal;"> gain </span></span><span style="color: black;"><span style="font-style: normal;"><b>dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">A</span></span><span style="color: black;"><span style="font-style: normal;">rmor.</span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-style: normal;">#</span><span style="font-style: normal;">064</span><span style="font-style: normal;">: </span><span style="font-style: normal;"><b>Hoardile</b></span><span style="font-style: normal;">, the Collecting </span><span style="font-style: normal;">Legamon</span><span style="font-style: normal;"> (</span><span style="font-style: normal;"><b>Dark</b></span><span style="font-style: normal;">). Level 1. Evolves into </span><span style="font-style: normal;"><b>Pogonagon</b></span><span style="font-style: normal;">.</span></span></span></div> <div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>A small rust-colored </i><i>legamon</i><i> that can inflate a fearsome frill. Collects and defends a hoard of valuable trinkets; as many as it can find - especially those it can steal. Has a vicious bite, and puffs of toxic smoke emerge from its nostrils when its basked for long enough on its hoard in the sun.</i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-style: normal;">1</span><span style="font-style: normal;"> </span><span style="font-style: normal;"><b>Hit Die</b></span><span style="font-style: normal;"> (5 Health), </span><span style="font-style: normal;">0</span><span style="font-style: normal;"> </span><span style="font-style: normal;"><b>Speed</b></span><span style="font-style: normal;">, </span><span style="font-style: normal;">2</span><span style="font-style: normal;"> </span><span style="font-style: normal;"><b>Armor </b></span><span style="font-style: normal;">(1</span><span style="font-style: normal;">2</span><span style="font-style: normal;"> Armor Class), </span><span style="font-style: normal;">0</span><span style="font-style: normal;"> </span><span style="font-style: normal;"><b>Save </b></span><span style="font-style: normal;">(</span><span style="font-style: normal;">10</span><span style="font-style: normal;"> Save Target), </span><span style="font-style: normal;">3</span><span style="font-style: normal;"> </span><span style="font-style: normal;"><b>Attack</b></span><span style="font-style: normal;">, </span><span style="font-style: normal;">1</span><span style="font-style: normal;"> </span><span style="font-style: normal;"><b>Power Die</b></span><span style="font-style: normal;">.<br /> </span><span style="font-style: normal;"><b>Physical Attack:</b></span><span style="font-style: normal;"> </span><span style="font-style: normal;"><b>Dark</b></span><span style="font-style: normal;">. </span><span style="font-style: normal;"><b>Status Attack:</b></span><span style="font-style: normal;"> </span><span style="font-style: normal;"><b>Dark</b></span><span style="font-style: normal;"> (</span><span style="font-style: normal;">Flinch</span><span style="font-style: normal;">). </span><span style="font-style: normal;"><b>Ability: </b></span><span style="font-style: normal;">Thief</span><span style="font-style: normal;">. </span><span style="font-style: normal;">When this &#8216;mon hits its target with a physical attack, </span><span style="font-style: normal;">it </span><span style="font-style: normal;">steals any items it&#8217;s holding</span><span style="font-style: normal;">.</span><span style="font-style: normal;"><br /> </span><i>PUFF UP (Normal, Status): </i><span style="font-style: normal;">Target</span><span style="font-style: normal;"> </span><span style="font-style: normal;">succumbs to fear and </span><span style="font-style: normal;">switch</span><span style="font-style: normal;">es</span><span style="font-style: normal;"> out</span><span style="font-style: normal;"> </span><span style="font-style: normal;">for a random &#8216;mon (or run</span><span style="font-style: normal;">s</span><span style="font-style: normal;"> away, if wild).</span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-style: normal;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCkoduGrjiCMwcFlGWwC1D8YoQJiGlcVOHIi3p5CwmJXBSnrzMP7f3bBYQMVKp7Uks6fpyVArwh1lkSrP7d3sLaPh8cn3tUGX-VMx_MtiIg8bUokDKMD9x6g0QG2NS0tL0yzeD1rfKCwmT/s670/charamells+gen+3+starter+type+swap+%25282%2529.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="670" data-original-width="648" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCkoduGrjiCMwcFlGWwC1D8YoQJiGlcVOHIi3p5CwmJXBSnrzMP7f3bBYQMVKp7Uks6fpyVArwh1lkSrP7d3sLaPh8cn3tUGX-VMx_MtiIg8bUokDKMD9x6g0QG2NS0tL0yzeD1rfKCwmT/s320/charamells+gen+3+starter+type+swap+%25282%2529.png" /></a></div></span></span></span><div style="text-align: center;"><span style="font-size: small;"><span style="font-family: inherit;">(<a href="https://charamells.tumblr.com/" target="_blank">bycharamells</a>)</span></span></div></div><div align="center" style="font-style: normal; font-weight: normal; margin-bottom: 0in;"><span style="font-size: small;"><span style="font-family: inherit;">&nbsp;</span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-style: normal;">#</span><span style="font-style: normal;">065</span><span style="font-style: normal;">: </span><span style="font-style: normal;"><b>Pogonagon</b></span><span style="font-style: normal;">, the Frightening Face Legamon </span><span style="font-style: normal;">(</span><span style="font-style: normal;"><b>Dark</b></span><span style="font-style: normal;">/</span><span style="color: #674ea7;"><span style="font-style: normal;"><b>Dragon</b></span></span><span style="color: black;"><span style="font-style: normal;">). Level 2.</span></span></span></span></div> <div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>I</i><i>ts frill </i><i>has become</i><i> a mighty beard. </i><i>When it</i><i> </i><i>puffs its beard up,</i><i> it look</i><i>s</i><i> several times its size. Most of its attacks are fear-based, as it's actually incredibly lazy - its balefire breath is limited by how much it's basked in the sun.</i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;">5</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">2 </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #674ea7;"><span style="font-style: normal;"><b>Dragon</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Dark</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Flinch</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Sunbather. </span></span><span style="color: black;"><span style="font-style: normal;">Gain a</span></span><span style="color: black;"><span style="font-style: normal;">n extra</span></span><span style="color: black;"><span style="font-style: normal;"> Power Die if this &#8216;mon started the battle fully healed. Lose </span></span><span style="color: black;"><span style="font-style: normal;">that</span></span><span style="color: black;"><span style="font-style: normal;"> Power Die </span></span><span style="color: black;"><span style="font-style: normal;">when</span></span><span style="color: black;"><span style="font-style: normal;"> damaged.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">PUFF UP </span><span style="color: black;">(Normal, </span><span style="color: black;">Status)</span><span style="color: black;">: </span></i><span style="color: black;"><span style="font-style: normal;">Target</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">succumbs to fear and </span></span><span style="color: black;"><span style="font-style: normal;">switch</span></span><span style="color: black;"><span style="font-style: normal;">es</span></span><span style="color: black;"><span style="font-style: normal;"> out</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">for a random &#8216;mon (or run</span></span><span style="color: black;"><span style="font-style: normal;">s</span></span><span style="color: black;"><span style="font-style: normal;"> away, if wild).</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">BALEFIRE BLAST </span><span style="color: black;">(</span><span style="color: #674ea7;"><b>Dragon</b></span><span style="color: black;">, Physical)</span><span style="color: black;">:</span></i><span style="color: black;"><span style="font-style: normal;"> Deal </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum+</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>dice+</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>lowest</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage </span></span><span style="color: black;"><span style="font-style: normal;">and they save vs. burning.</span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#074</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ooloo</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the </span></span><span style="color: black;"><span style="font-style: normal;">Vast Potential </span></span><span style="color: black;"><span style="font-style: normal;">Legamon </span></span><span style="color: black;"><span style="font-style: normal;">(Normal). </span></span><span style="color: black;"><span style="font-style: normal;">Level 1. Evolves into </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ashira</b></span></span><span style="color: black;"><span style="font-style: normal;">, <b>Avalira</b>, </span></span><span style="color: black;"><span style="font-style: normal;"><b>Battira</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hivira, Mythira</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;"><b>Stormira</b></span></span><span style="color: black;"><span style="font-style: normal;">&#8230; and more?<br /></span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">Ooloo might look like a </span><span style="color: black;">cute</span><span style="color: black;"> little creature,</span><span style="color: black;"> </span><span style="color: black;">but this </span><span style="color: black;">unassuming legamon can adapt to the most hostile conditions. </span><span style="color: black;">It absorbs the power of conflicting elements and becomes an embodiment of their coexistence.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Die</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">5</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: black;"><span style="font-style: normal;">11</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Die</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Normal</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Normal</span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Taunt</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Adapt</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">After an attack hits this &#8216;mon, it gains resistance to that damage type until the end of the battle.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">DEEP BREATH</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: black;">Normal</span><span style="color: black;">, </span><span style="color: black;">Maneuver</span><span style="color: black;">):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Gain </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">health</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">This can increase health above its maximum, but only for the duration of the battle.</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihH7nzmeRdma2TyvW6otTuLJ6Gr6npaCJrBQmL6z7xlm-wJ1REHPa6_PO_wV0mBvtqxwHsyM3VYBm9Rd6CGiPUkHsNW9Kp-nsDpqj5RukoUpzBWPpxKu9RIwfAr5OCVZw7-6Ouz5p7NpA8/s419/charamells+eevees+%25283%2529.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="419" data-original-width="412" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihH7nzmeRdma2TyvW6otTuLJ6Gr6npaCJrBQmL6z7xlm-wJ1REHPa6_PO_wV0mBvtqxwHsyM3VYBm9Rd6CGiPUkHsNW9Kp-nsDpqj5RukoUpzBWPpxKu9RIwfAr5OCVZw7-6Ouz5p7NpA8/w315-h320/charamells+eevees+%25283%2529.png" width="315" /></a></div></span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: center;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">&nbsp;(<a href="https://charamells.tumblr.com/">by charamells</a>)<br /></span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#075</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>A</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>sh</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>ira</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the Forest Fire Embodiment Legamon</span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: red;"><span style="font-style: normal;"><b>Fire</b></span></span><span style="color: black;"><span style="font-style: normal;">/</span></span><span style="color: #09db48;"><span style="font-style: normal;"><b>Grass</b></span></span><span style="color: black;"><span style="font-style: normal;">)</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">Level 2.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">I</span><span style="color: black;">n areas with frequent forest fires, Ooloo evolves to help facilitate controlled burns. </span><span style="color: black;">From the ashes, new life springs, </span><span style="color: black;">and seeds are carried far both by the warm winds and Ashira&#8217;s thick pelt. </span><span style="color: black;">Ashira form close-knit packs, and communally raise their litters.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;">5</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: red;"><span style="font-style: normal;"><b>Fire</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #09db48;"><span style="font-style: normal;"><b>Grass</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Drain</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Firebreak. </span></span><span style="color: black;"><span style="font-style: normal;">Automatically succeed on saves vs. burning and drain, then heal </span></span><span style="color: black;"><span style="font-style: normal;"><b>level</b></span></span><span style="color: black;"><span style="font-style: normal;"> health.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">DEEP BREATH</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: black;">Normal</span><span style="color: black;">, </span><span style="color: black;">Maneuver</span><span style="color: black;">):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Gain </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">health</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">This can increase health above its maximum, but only for the duration of the battle.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">CLEANSING BLAZE</span><span style="color: black;"> (</span><span style="color: red;"><b>Fire</b></span><span style="color: black;">, </span><span style="color: black;">Physical): </span></i><span style="color: black;"><span style="font-style: normal;">A</span></span><span style="color: black;"><span style="font-style: normal;">n ashen</span></span><span style="color: black;"><span style="font-style: normal;"> fire consumes the battlefield. </span></span><span style="color: black;"><span style="font-style: normal;">At the start of each round, roll a d6. </span></span><span style="color: black;"><span style="font-style: normal;">On a 1-3, all combatants save vs. burning. On a 4-6, all combatants save vs. drai</span></span><span style="color: black;"><span style="font-style: normal;">n (if one of your &#8216;mon gets drained, the enemy &#8216;mon is healed). This expends the spent dice.<br /></span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: center;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn5CDmvjfbfgC-3DMKP7oZ_XEC6dc-hATSUebuXO_sOA2CdSPUubDfRu02l6u7Bs7QIZRgLU4N_m7oYVPSJzY0dKpXRPJzVXnOi5vmMJ-EA93Jldh8mdsxU6R3GubO8p0ueRi4U_-RuiWb/s1074/charamells+duskmikyu+zoruvee+%25282%2529.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1074" data-original-width="956" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn5CDmvjfbfgC-3DMKP7oZ_XEC6dc-hATSUebuXO_sOA2CdSPUubDfRu02l6u7Bs7QIZRgLU4N_m7oYVPSJzY0dKpXRPJzVXnOi5vmMJ-EA93Jldh8mdsxU6R3GubO8p0ueRi4U_-RuiWb/w285-h320/charamells+duskmikyu+zoruvee+%25282%2529.png" width="285" /></a><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"> <br /></span></span></span></span></div></span></span></span></span></div> <div align="center" style="font-weight: normal; margin-bottom: 0in;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: black;"><span style="font-style: normal;"><a href="https://charamells.tumblr.com/" target="_blank">bycharamells</a>)</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#</span></span><span style="color: black;"><span style="font-style: normal;">077</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Batt</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>ira</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the War Embodiment Legamon</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: black;"><span style="font-style: normal;"><b>Dark</b></span></span><span style="color: black;"><span style="font-style: normal;">/</span></span><span style="color: #ffa400;"><span style="font-style: normal;"><b>Fighting</b></span></span><span style="color: black;"><span style="font-style: normal;">)</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">Level 2.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">I</span><span style="color: black;">ntense human conflict traps many Ooloo in dangerous warzones, in which they evolve into the feared Battira. </span><span style="color: black;">It stalks the battlefield, scavenging from corpses, and turning the tide of engagements whichever way it sees fit.</span><span style="color: black;"> </span><span style="color: black;">Sometimes Battira fight each other out of sheer boredom, but they never severely harm each other &#8211; they save that for the war.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">4</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">20</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: black;"><span style="font-style: normal;">11</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">4</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Dark</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #ffa400;"><span style="font-style: normal;"><b>Fighting</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Stagger</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Fearless. Automatically succeed on saves vs. </span></span><span style="color: black;"><span style="font-style: normal;">stagger</span></span><span style="color: black;"><span style="font-style: normal;"> and flinch, then heal </span></span><span style="color: black;"><span style="font-style: normal;"><b>level</b></span></span><span style="color: black;"><span style="font-style: normal;"> health.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">DEEP BREATH</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: black;">Normal</span><span style="color: black;">, </span><span style="color: black;">Maneuver</span><span style="color: black;">):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Gain </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">health</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">This can increase health above its maximum, but only for the duration of the battle.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">F</span><span style="color: black;">OG OF WAR (</span><span style="color: black;"><b>Dark</b></span><span style="color: black;">, Weather): </span></i><span style="color: black;"><span style="font-style: normal;">Darkens the battlefield with a haze of </span></span><span style="color: black;"><span style="font-style: normal;">pure </span></span><span style="color: black;"><span style="font-style: normal;">fear</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">At the start of each round, roll a d6. On a 1-3, all combatants save vs. </span></span><span style="color: black;"><span style="font-style: normal;">stagger. On a 4-6, all combatants save vs. flinch.</span></span></span></span><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"> This expends the spent dice.</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: center;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-iDsqPEp5AnI73Aln8t3txfwMrSCI9xyW64GGRMshlITkO3vhlirkSt-dVbaUtrk3lBNo3Nwmeaf4OJ5pIh3ghtYN4zV6F1xv82VDWRdAWSo_4gYhfgJPu9V8GZyoMKKzASDQf8qL3s3O/s736/charamells+miloteon+duskclopseon+%25282%2529.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="736" data-original-width="653" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-iDsqPEp5AnI73Aln8t3txfwMrSCI9xyW64GGRMshlITkO3vhlirkSt-dVbaUtrk3lBNo3Nwmeaf4OJ5pIh3ghtYN4zV6F1xv82VDWRdAWSo_4gYhfgJPu9V8GZyoMKKzASDQf8qL3s3O/w284-h320/charamells+miloteon+duskclopseon+%25282%2529.png" width="284" /></a><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"> <br /></span></span></span></span></div></span></span></span></span></div> <div align="center" style="font-weight: normal; margin-bottom: 0in;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">(<a href="https://charamells.tumblr.com/">by charamells</a>)</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#079</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Myth</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>i</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>ra</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the Cryptid Embodiment Legamon</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: #674ea7;"><span style="font-style: normal;"><b>Dragon</b></span></span><span style="color: black;"><span style="font-style: normal;">/</span></span><span style="color: #ff00fe;"><span style="font-style: normal;"><b>Fairy</b></span></span><span style="color: black;"><span style="font-style: normal;">)</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">Level 2.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">S</span><span style="color: black;">ome Ooloo just want to be left alone. </span><span style="color: black;">When they need to escape prying eyes and the constant influx of trainers into their hunting grounds, they become the embodiment of mythical creatures, invisible to cameras and anyone purposefully looking for them. No one knows why they choose certain trainers to trust with their existence.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">10</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: black;"><span style="font-style: normal;">11</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #ff00fe;"><span style="font-style: normal;"><b>Fairy</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #674ea7;"><span style="font-style: normal;"><b>Dragon</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Crush</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Un</span></span><span style="color: black;"><span style="font-style: normal;">discovered. </span></span><span style="color: black;"><span style="font-style: normal;">Automatically succeed on saves vs. charm and crush, then heal </span></span><span style="color: black;"><span style="font-style: normal;"><b>level</b></span></span><span style="color: black;"><span style="font-style: normal;"> health.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">DEEP BREATH</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: black;">Normal</span><span style="color: black;">, </span><span style="color: black;">Maneuver</span><span style="color: black;">):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Gain </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">health</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">This can increase health above its maximum, but only for the duration of the battle.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">F</span><span style="color: black;">AE REALM (</span><span style="color: #ff00fe;"><b>Fairy</b></span><span style="color: black;">, </span><span style="color: black;">Weather): </span></i><span style="color: black;"><span style="font-style: normal;">Drag the battlefield into </span></span><span style="color: black;"><span style="font-style: normal;">a surreal otherworld</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">At the start of each round, </span></span><span style="color: black;"><span style="font-style: normal;">roll a d6. On a 1-3, all combatants save vs. charm. On a 4-6, all combatants save vs. crush.</span></span></span></span><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"> This expends the spent dice.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: center;"><span style="font-size: small;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-X179jQ3kU24vnuo4PeSUsA6xC2RCr5PveYzTjE-bF0dgT-KJHFeYwhHNZK-tsw4tOx3tJKCVuTxEtyJKwaz-vFK6p3FlAiDe-EMd_Q3Q9SbaLc6W0IIydvZErQrY2zSSAADYi-pbuhA9/s674/charamells+cosmogeon+%25282%2529.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="674" data-original-width="604" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-X179jQ3kU24vnuo4PeSUsA6xC2RCr5PveYzTjE-bF0dgT-KJHFeYwhHNZK-tsw4tOx3tJKCVuTxEtyJKwaz-vFK6p3FlAiDe-EMd_Q3Q9SbaLc6W0IIydvZErQrY2zSSAADYi-pbuhA9/w287-h320/charamells+cosmogeon+%25282%2529.png" width="287" /></a></div></span><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">(<a href="https://charamells.tumblr.com/" target="_blank">by charamells</a>)</span></span></span></span> </div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#080</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Storm</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>ira</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the Thunderstorm Embodiment Legamon</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: #009ccc;"><span style="font-style: normal;"><b>Water</b></span></span><span style="color: black;"><span style="font-style: normal;">/</span></span><span style="color: #fcff01;"><span style="font-style: normal;"><b>Electric</b></span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;">Level 2.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><i>When an Ooloo lives in a stormy area long enough, it evolves to ride lightning bolts up to the clouds and fall back down with the rain. Stormira are solitary predators, and fight viciously when they encounter each other.</i></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">10</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: black;"><span style="font-style: normal;">11</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #fcff01;"><span style="font-style: normal;"><b>Electric</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #009ccc;"><span style="font-style: normal;"><b>Water</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Drench</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Storm Rider. </span></span><span style="color: black;"><span style="font-style: normal;">Automatically succeed on saves vs. paralyze and drench, then</span></span><span style="color: black;"><span style="font-style: normal;"> heal </span></span><span style="color: black;"><span style="font-style: normal;"><b>level</b></span></span><span style="color: black;"><span style="font-style: normal;"> health.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">DEEP BREATH</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: black;">Normal</span><span style="color: black;">, </span><span style="color: black;">Maneuver</span><span style="color: black;">)</span></i><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;">Gain </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">health</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">This can increase health above its maximum, but only for the duration of the battle.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">THUNDERHEAD</span><span style="color: black;"> (</span><span style="color: #fcff01;"><b>Electric</b></span><span style="color: black;">, </span><span style="color: black;">Weather): </span></i><span style="color: black;"><span style="font-style: normal;">Summons a </span></span><span style="color: black;"><span style="font-style: normal;">storm</span></span><span style="color: black;"><span style="font-style: normal;"> cloud across the battlefield. </span></span><span style="color: black;"><span style="font-style: normal;">At the start of each round, roll a d6. On a 1-3, all combatants save vs. drench. On a 4-6, all combatants save vs. paralyze.</span></span></span></span><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"> This expends the spent dice.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: center;"><span style="font-size: small;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6XvTz7-dWg-m_fl0c4bMGDj7c0OwzL-8h_dwjizLRCttRcwY_0Vq5oHL8-cLc71SOyHV5QXbCgR3Wjmak8as35eUoQEGnqLEoat6IKKiomByLC1bu67R_py1ACGxzx2ktr2sGSzi0_u-K/s646/charamells+snomdaquil+sharpedeon+%25282%2529.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="633" data-original-width="646" height="314" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6XvTz7-dWg-m_fl0c4bMGDj7c0OwzL-8h_dwjizLRCttRcwY_0Vq5oHL8-cLc71SOyHV5QXbCgR3Wjmak8as35eUoQEGnqLEoat6IKKiomByLC1bu67R_py1ACGxzx2ktr2sGSzi0_u-K/w320-h314/charamells+snomdaquil+sharpedeon+%25282%2529.png" width="320" /></a></div></span><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">(<a href="https://charamells.tumblr.com/">by charamells</a>)</span></span></span></span> </div><div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#</span></span><span style="color: black;"><span style="font-style: normal;">081</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Velucharaptor</b></span></span><span style="color: black;"><span style="font-style: normal;">, the Hunting </span></span><span style="color: black;"><span style="font-style: normal;">Fossil</span></span><span style="color: black;"><span style="font-style: normal;"> Legamon (</span></span><span style="color: #783f04;"><span style="font-style: normal;"><b>Rock</b></span></span><span style="color: black;"><span style="font-style: normal;">/</span></span><span style="color: #ffa400;"><span style="font-style: normal;"><b>Fighting</b></span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;">Level 1.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>Resurrected from ancient fossils using next-generation technology, Velucharaptor has a wicked kick that makes incredible use of its enormous toe claw. It&#8217;s flamboyantly feathered, brightly colored, and can change those colors to signal to other Velucharaptors, revealing its nature as a pack hunter.</i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Die</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: black;"><span style="font-style: normal;">5 Health), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">1</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Die</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #783f04;"><span style="font-style: normal;"><b>Rock</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #ffa400;"><span style="font-style: normal;"><b>Fighting</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Stagger</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Fossilized</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">Ancient bones let this &#8216;mon automatically succeed on its first save </span></span><span style="color: black;"><span style="font-style: normal;">of</span></span><span style="color: black;"><span style="font-style: normal;"> a battle.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">CLAW KICK</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: #ffa400;"><b>Fighting</b></span><span style="color: black;">, Physical): </span></i><span style="color: black;"><span style="font-style: normal;">Deals </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">Even on a miss, t</span></span><span style="color: black;"><span style="font-style: normal;">arget can choose to be staggered, if they don&#8217;t, return the Power Di</span></span><span style="color: black;"><span style="font-style: normal;">ce used for this move</span></span><span style="color: black;"><span style="font-style: normal;"> no matter what </span></span><span style="color: black;"><span style="font-style: normal;">their</span></span><span style="color: black;"><span style="font-style: normal;"> result was.</span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#</span></span><span style="color: black;"><span style="font-style: normal;">082</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Mentatherium</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the Precocious Fossil Legamon (</span></span><span style="color: #783f04;"><span style="font-style: normal;"><b>Rock</b></span></span><span style="color: black;"><span style="font-style: normal;">/</span></span><span style="color: #8e7cc3;"><span style="font-style: normal;"><b>Psychic</b></span></span><span style="color: black;"><span style="font-style: normal;">). Level 1.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">R</span><span style="color: black;">esurrected from ancient fossils using next-generation technology, Mentatherium </span><span style="color: black;">is proof that creatures in every era have been just as intelligent as those today &#8211; or even more. While slothful, </span><span style="color: black;">its mind is all the protection it need</span><span style="color: black;">s, able to predict a predator&#8217;s movements and counter them expertly.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: black;"><span style="font-style: normal;">10</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">0 </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span><span style="color: black;"><span style="font-style: normal;">2</span></span><span style="color: black;"><span style="font-style: normal;"> Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">3</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #783f04;"><span style="font-style: normal;"><b>Rock</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #8e7cc3;"><span style="font-style: normal;"><b>Psychic</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Confuse</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Fossilized</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">Ancient bones let this &#8216;mon automatically succeed on its first save </span></span><span style="color: black;"><span style="font-style: normal;">of</span></span><span style="color: black;"><span style="font-style: normal;"> a battle.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">FORESEE</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: #8e7cc3;"><b>Psychic</b></span><span style="color: black;">, </span><span style="color: black;">Status</span><span style="color: black;">):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">Secretly write down </span></span><span style="color: black;"><span style="font-style: normal;">a </span></span><span style="color: black;"><span style="font-style: normal;">move</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">When the enemy makes it, </span></span><span style="color: black;"><span style="font-style: normal;">they </span></span><span style="color: black;"><span style="font-style: normal;">must</span></span><span style="color: black;"><span style="font-style: normal;"> save or take</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum+highest</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage.</span></span></span></span></div> <div style="font-style: normal; font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span> </div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#085</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Blubble</b></span></span><span style="color: black;"><span style="font-style: normal;">,</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">the Gentle Giant Legamon (</span></span><span style="color: #009ccc;"><span style="font-style: normal;"><b>Water</b></span></span><span style="color: black;"><span style="font-style: normal;">). Level 2. </span></span><span style="color: black;"><span style="font-style: normal;">Evolves into </span></span><span style="color: black;"><span style="font-style: normal;"><b>Leviabyss</b></span></span><span style="color: black;"><span style="font-style: normal;">.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i>These blubbery titans drift slowly through the coastal seas, feeding on tiny &#8216;mon and plants. They are slow to anger, so make ideal transports through treacherous and stormy waters.</i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;">5<span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">25</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span>3<span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span>3<span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span>2<span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(12 Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span>2<span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Dice</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #009ccc;"><span style="font-style: normal;"><b>Water</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #009ccc;"><span style="font-style: normal;"><b>Water</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Drench</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Blubbe</span></span><span style="color: black;"><span style="font-style: normal;">r. </span></span><span style="color: black;"><span style="font-style: normal;">Can expend a Power Die to reduce damage from a physical attack by </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">This die doesn&#8217;t return.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">SURF</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: #009ccc;"><b>Water</b></span><span style="color: black;">, </span><span style="color: black;">Movement</span><span style="color: black;">):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">This &#8216;mon can carry passengers across the water. </span></span><span style="color: black;"><span style="font-style: normal;">When used in combat, this move d</span></span><span style="color: black;"><span style="font-style: normal;">eal</span></span><span style="color: black;"><span style="font-style: normal;">s</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage </span></span><span style="color: black;"><span style="font-style: normal;">and </span></span><span style="color: black;"><span style="font-style: normal;">target saves vs. </span></span><span style="color: black;"><span style="font-style: normal;">knockdown.</span></span></span></span><span style="font-family: Sitka Banner;"><span style="color: black;">&nbsp;</span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-family: inherit;"><span style="font-size: small;"><i><span style="color: black;">CANNONBALL (</span><span style="color: #009ccc;"><b>Wate</b></span><span style="color: #009ccc;"><b>r</b></span><span style="color: black;">, Physical): </span></i><span style="color: black;"><span style="font-style: normal;">Deals </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage to each other &#8216;mon. </span></span><span style="color: black;"><span style="font-style: normal;">Gain +</span></span><span style="color: black;"><span style="font-style: normal;"><b>dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> Save until the end of this &#8216;mon&#8217;s next turn from the shroud of water kicked up.</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;">&nbsp; <span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"><br /></span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTEPur-M_XBkspTCg45xo1VVp56uTVimPPRqHuMa9INJ1_VrLD_ZUaSCbzXZTUbydOAeekwXKZoGrJApZ5yD3DIygUQNnN_PxkcRDyxmM-AkI3XOC4Cnl3eVLEfS3c4a-33i8INxotQpYt/s900/0481b032cedd2dc6c677c83061db457e.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="409" data-original-width="900" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTEPur-M_XBkspTCg45xo1VVp56uTVimPPRqHuMa9INJ1_VrLD_ZUaSCbzXZTUbydOAeekwXKZoGrJApZ5yD3DIygUQNnN_PxkcRDyxmM-AkI3XOC4Cnl3eVLEfS3c4a-33i8INxotQpYt/w640-h290/0481b032cedd2dc6c677c83061db457e.jpg" width="640" /></a></div></span></span></span></span><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#086</span></span><span style="color: black;"><span style="font-style: normal;">: </span></span><span style="color: black;"><span style="font-style: normal;"><b>Levia</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>byss</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the Wakened Giant Legamon (</span></span><span style="color: #009ccc;"><span style="font-style: normal;"><b>Water</b></span></span><span style="color: black;"><span style="font-style: normal;">/</span></span><span style="color: #674ea7;"><span style="font-style: normal;"><b>Dragon</b></span></span><span style="color: black;"><span style="font-style: normal;">). Level 3.</span></span></span></span> </div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">Blubble is slow to anger, but when it's enraged, it uses its vast reserves of caloric energy to transform into a oceanic siege engine, implacable and unstoppable. </span><span style="color: black;">Its baleen becomes scything jaws, and fins of bone burst through its skin to form natural armor.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;">8<span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span>4<span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> Health), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span>6<span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(1</span></span>6<span style="color: black;"><span style="font-style: normal;"> Armor Class), </span></span>6<span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Save Target), </span></span>3<span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span>3<span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Di</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>c</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>e</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #009ccc;"><span style="font-style: normal;"><b>Water</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #674ea7;"><span style="font-style: normal;"><b>Dragon</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Crush</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Blubbe</span></span><span style="color: black;"><span style="font-style: normal;">r. </span></span><span style="color: black;"><span style="font-style: normal;">Can expend a Power Die to reduce damage from a physical attack by </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">This die doesn&#8217;t return.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">SURF</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: #009ccc;"><b>Water</b></span><span style="color: black;">, </span><span style="color: black;">Movement</span><span style="color: black;">):</span></i><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">This &#8216;mon can carry passengers across the water. </span></span><span style="color: black;"><span style="font-style: normal;">When used in combat, this move d</span></span><span style="color: black;"><span style="font-style: normal;">eal</span></span><span style="color: black;"><span style="font-style: normal;">s</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage </span></span><span style="color: black;"><span style="font-style: normal;">and </span></span><span style="color: black;"><span style="font-style: normal;">target saves vs. </span></span><span style="color: black;"><span style="font-style: normal;">knockdown.</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-family: inherit;"><span style="font-size: small;"><i><span style="color: black;">CANNONBALL (</span><span style="color: #009ccc;"><b>Wate</b></span><span style="color: #009ccc;"><b>r</b></span><span style="color: black;">, Physical): </span></i><span style="color: black;"><span style="font-style: normal;">Deals </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage to each other &#8216;mon. </span></span><span style="color: black;"><span style="font-style: normal;">Gain +</span></span><span style="color: black;"><span style="font-style: normal;"><b>dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> Save until the end of this &#8216;mon&#8217;s next turn from the shroud of water kicked up.</span></span></span></span></div><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"></span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">D</span><span style="color: black;">RAGON </span><span style="color: black;">CRUNCH</span><span style="color: black;"> (</span><span style="color: #674ea7;"><b>Dragon</b></span><span style="color: black;">, </span><span style="color: black;">Physical): </span></i><span style="color: black;"><span style="font-style: normal;">Crush the target. </span></span><span style="color: black;"><span style="font-style: normal;">They take damage equal to the amount their Armor is decreased this way, </span></span><span style="color: black;"><span style="font-style: normal;">plus </span></span><span style="color: black;"><span style="font-style: normal;"><b>highest</b></span></span><span style="color: black;"><span style="font-style: normal;">.</span></span></span></span></div>&nbsp;<br /><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">#090:</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Eyescraper</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">the Towering Legamon </span></span><span style="color: black;"><span style="font-style: normal;">(</span></span><span style="color: #666666;"><span style="font-style: normal;"><b>Steel</b></span></span><span style="color: black;"><span style="font-style: normal;">). Level 2.</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">It juts from the landscape, looking to all onlookers as just another </span><span style="color: black;">of the</span><span style="color: black;"> </span><span style="color: black;">ruined towe</span><span style="color: black;">rs common to the Cataclys region. </span><span style="color: black;">However, if you look closely at its &#8220;windows&#8221;, you can see it looking back. </span><span style="color: black;">Sometimes, the howls on the wind aren&#8217;t just blowing through the ruin-canyons &#8211; they&#8217;re the calls of forlorn Eyescrapers singing their melancholy songs.</span></i></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;">6<span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Dice</b></span></span><span style="color: black;"><span style="font-style: normal;"> (30 </span></span><span style="color: black;"><span style="font-style: normal;">Health), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Speed</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span>5<span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Armor </b></span></span><span style="color: black;"><span style="font-style: normal;">(15 Armor Class), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Save </b></span></span><span style="color: black;"><span style="font-style: normal;">(10 Save Target), </span></span><span style="color: black;"><span style="font-style: normal;">0</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Attack</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span>3<span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Dice</b></span></span><span style="color: black;"><span style="font-style: normal;">.<br /> </span></span><span style="color: black;"><span style="font-style: normal;"><b>Physical Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #666666;"><span style="font-style: normal;"><b>Steel</b></span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;"><b>Status Attack:</b></span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: #666666;"><span style="font-style: normal;"><b>Steel</b></span></span><span style="color: black;"><span style="font-style: normal;"> (</span></span><span style="color: black;"><span style="font-style: normal;">Trapped</span></span><span style="color: black;"><span style="font-style: normal;">). </span></span><span style="color: black;"><span style="font-style: normal;"><b>Ability: </b></span></span><span style="color: black;"><span style="font-style: normal;">Tower. </span></span><span style="color: black;"><span style="font-style: normal;">This &#8216;mon is incredibly tall, and you can walk around inside it.</span></span><span style="color: black;"><span style="font-style: normal;"><br /> </span></span><i><span style="color: black;">STEELY GAZE</span><span style="color: black;"> </span><span style="color: black;">(</span><span style="color: #666666;"><b>Steel</b></span><span style="color: black;">, </span><span style="color: black;">Status</span><span style="color: black;">): </span></i><span style="color: black;"><span style="font-style: normal;">Choose one of the rolled results from the following list to inflict </span></span><span style="color: black;"><span style="font-style: normal;">(ex. if you roll a 1 and a 3, choose either Stagger or Confused)</span></span><span style="color: black;"><span style="font-style: normal;">: 1. Stagger, 2. Flinch, 3. Confuse</span></span><span style="color: black;"><span style="font-style: normal;">d</span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">4. Trapped, </span></span><span style="color: black;"><span style="font-style: normal;">5. Entomb, 6. Crush.</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><i><span style="color: black;">R</span><span style="color: black;">EBAR SHOT (</span><span style="color: #666666;"><b>Steel</b></span><span style="color: black;">, </span><span style="color: black;">Physical): </span></i><span style="color: black;"><span style="font-style: normal;">Deal </span></span><span style="color: black;"><span style="font-style: normal;"><b>sum</b></span></span><span style="color: black;"><span style="font-style: normal;"> damage and target saves vs. being Bound by being impaled on rebar.</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"></span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">&nbsp;</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: center;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"><span style="font-size: large;"><b>More Rules </b></span><br /></span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">&nbsp;</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"> <span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"><b>Level</b></span></span><span style="color: black;"><span style="font-style: normal;"><b>ing</b></span></span><span style="color: black;"><span style="font-style: normal;"><b> Up: </b></span></span><span style="color: black;"><span style="font-style: normal;">If a 'mon doesn't have higher-level evolutions, they still can level up and learn moves and get stronger. </span></span><span style="color: black;"><span style="font-style: normal;">When you hit a milestone that would let them level up, add 1 to their </span></span><span style="color: black;"><span style="font-style: normal;"><b>Hit Dice</b></span></span><span style="color: black;"><span style="font-style: normal;">, </span></span><span style="color: black;"><span style="font-style: normal;">add </span></span><span style="color: black;"><span style="font-style: normal;">1 to their </span></span><span style="color: black;"><span style="font-style: normal;"><b>Power Dice</b></span></span><span style="color: black;"><span style="font-style: normal;">, then distribute 5 more points as you see fit between their stats. </span></span><span style="color: black;"><span style="font-style: normal;">Level 3 is still the level cap.</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">&nbsp;</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">Any 'mon can level up without evolving. If you don't want it to change types or abilities, or you just like how it looks when it's small and cute, you can feed it an Everyoung Blossom to stunt its growth. They </span></span><span style="color: black;"><span style="font-style: normal;">also </span></span><span style="color: black;"><span style="font-style: normal;">might learn different moves this way!</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">&nbsp;</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><b><span style="color: black;"><span style="font-style: normal;">L</span></span><span style="color: black;"><span style="font-style: normal;">egamon Training: </span></span></b><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">You can also u</span></span></span><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">se a level up </span></span></span><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">(especially once your &#8216;mon has hit max level)</span></span></span><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;"> to instead r</span></span></span><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">edistribute up to </span></span></span><b><span style="color: black;"><span style="font-style: normal;">level</span></span></b><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;"> points between its abilities, </span></span></span><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">and if it&#8217;s double-typed, you may swap the types of its basic Physical and Status moves</span></span></span><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">. Can&#8217;t go below </span></span></span><b><span style="color: black;"><span style="font-style: normal;">level Hit Dice</span></span></b><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;"> or </span></span></span><b><span style="color: black;"><span style="font-style: normal;">Power Dice</span></span></b><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">.</span></span></span></span></span></div><div style="margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"><span style="font-weight: normal;">&nbsp;</span></span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"><b>Moves: </b></span></span><span style="color: black;"><span style="font-style: normal;">A &#8216;mon </span></span><span style="color: black;"><span style="font-style: normal;">can only know a number of moves </span></span><span style="color: black;"><span style="font-style: normal;">equal to</span></span><span style="color: black;"><span style="font-style: normal;"> </span></span><span style="color: black;"><span style="font-style: normal;">its</span></span><span style="color: black;"><span style="font-style: normal;"> level, </span></span><span style="color: black;"><span style="font-style: normal;">but you can always train it out of its old bad habits and into new ones that help your team composition or </span></span><span style="color: black;"><span style="font-style: normal;">let you surpass the latest obstacle.</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">&nbsp;</span></span></span></span></div> <div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">Stats gained or lost from moves don&#8217;t last beyond the </span></span><span style="color: black;"><span style="font-style: normal;">battle</span></span><span style="color: black;"><span style="font-style: normal;">. </span></span><span style="color: black;"><span style="font-style: normal;">Health lost and PD spent do.</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">&nbsp;</span></span></span></span></div><div style="font-weight: normal; margin-bottom: 0in; text-align: left;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;">Even if a Physical move misses </span></span><span style="color: black;"><span style="font-style: normal;">or a Status Move is saved against</span></span><span style="color: black;"><span style="font-style: normal;">, still roll the Power Die to see if it returns or not.</span></span></span></span></div><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"></span></span></span></span></div><span style="font-size: small;"><span style="font-family: inherit;"><span style="color: black;"><span style="font-style: normal;"></span></span></span></span></div></div> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> </span> <span class='post-timestamp'> </span> <span class='post-comment-link'> <a class='comment-link' href='https://crateredland.blogspot.com/2021/04/legamon-cataclys-regional-legadex.html#comment-form' onclick=''> 3 comments: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-410678285'> <a href='https://www.blogger.com/post-edit.g?blogID=6777118448302662831&postID=1998114135866398221&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> Tags: <a href='https://crateredland.blogspot.com/search/label/legamon' rel='tag'>legamon</a>, <a href='https://crateredland.blogspot.com/search/label/monsters' rel='tag'>monsters</a>, <a href='https://crateredland.blogspot.com/search/label/video%20games' rel='tag'>video games</a>, <a href='https://crateredland.blogspot.com/search/label/worldbuilding' rel='tag'>worldbuilding</a> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> </div> </div></div> </div> <div class='blog-pager' id='blog-pager'> <span id='blog-pager-older-link'> <a class='blog-pager-older-link' href='https://crateredland.blogspot.com/search/label/legamon?updated-max=2021-04-23T10:03:00-04:00&amp;max-results=20&amp;start=3&amp;by-date=false' id='Blog1_blog-pager-older-link' title='Older Posts'>Older Posts</a> </span> <a class='home-link' href='https://crateredland.blogspot.com/'>Home</a> </div> <div class='clear'></div> <div class='blog-feeds'> <div class='feed-links'> Subscribe to: <a class='feed-link' href='https://crateredland.blogspot.com/feeds/posts/default' target='_blank' type='application/atom+xml'>Posts (Atom)</a> </div> </div> </div><div class='widget FeaturedPost' data-version='1' id='FeaturedPost1'> <h2 class='title'>Most Recent Post</h2> <div class='post-summary'> <h3><a href='https://crateredland.blogspot.com/2024/10/the-witch-glog-class.html'>The Witch (GLOG Class)</a></h3> <p> It&#39;s GLOGtober! Happy GLOGtober, everyone. Witch You treat with otherworldly powers as an equal, or at least as a petitioner worth their... </p> </div> <style type='text/css'> .image { width: 100%; } </style> <div class='clear'></div> </div></div> </div> </div> <div class='column-left-outer'> <div class='column-left-inner'> <aside> <div class='sidebar section' id='sidebar-left-1'><div class='widget PopularPosts' data-version='1' id='PopularPosts1'> <h2>stuff i've made</h2> <div class='widget-content popular-posts'> <ul> <li> <div class='item-thumbnail-only'> <div class='item-title' style='text-align: center; font-weight:bold;'><a href='https://crateredland.blogspot.com/2024/10/the-witch-glog-class.html'>The Witch (GLOG Class)</a></div> <div class='item-thumbnail'> <a href='https://crateredland.blogspot.com/2024/10/the-witch-glog-class.html' target='_blank'> <img alt='' border='0' src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuUn4icjX3pAM1Y1uKSrMZ1ICVEgiTlqTe8AeBe1b0gtjz1dkqFSXkDLIYIee1xLRCQRuoZWp172APyOj88hawGPLogj_6KmUXhxMye-fG5At3TO03PrKdzmdfWNBZ6p57dYWQKXfa6965hyphenhyphenCiWrPifNKycbEVH9Er0Ift7TZsoNTqU-6Jw6eIOZiv_Dc-/w115-h115-p-k-no-nu/921428-artwork-fantasy-art-fantasy-girl-witch.jpg'/> </a> </div> </div> <div style='clear: both;'></div> </li> <li> <div class='item-thumbnail-only'> <div class='item-title' style='text-align: center; font-weight:bold;'><a href='https://crateredland.blogspot.com/2021/09/gooseflesh-gloghack.html'>GOOSEFLESH: a GLOGhack</a></div> </div> <div style='clear: both;'></div> </li> <li> <div class='item-thumbnail-only'> <div class='item-title' style='text-align: center; font-weight:bold;'><a href='https://crateredland.blogspot.com/2019/02/the-sorcerer-and-spell-mutations.html'>The Sorcerer and Spell Mutations</a></div> <div class='item-thumbnail'> <a href='https://crateredland.blogspot.com/2019/02/the-sorcerer-and-spell-mutations.html' target='_blank'> <img alt='' border='0' src='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sf5T9lfBnHHGjdzcSLwD_bm6-aFPLp9uaQoQs2gjMfNx3RxEun2t3tgJHEYJhIlDsw_Xxk_rjpI22EkUCcWSdZoprqSEyIzEWJKqr70C0q-ewqyTS7FLQSrQ7uQ1-H8_vbOaO-VW0n1UjRhvXuemx2ncxGC-Vg8jNvTyxlQT4=w115-h115-p-k-no-nu'/> </a> </div> </div> <div style='clear: both;'></div> </li> <li> <div class='item-thumbnail-only'> <div class='item-title' style='text-align: center; font-weight:bold;'><a href='https://crateredland.blogspot.com/2021/04/glg-extra-wizard-templates.html'>GL螖G: Extra Wizard Templates</a></div> <div class='item-thumbnail'> <a href='https://crateredland.blogspot.com/2021/04/glg-extra-wizard-templates.html' target='_blank'> <img alt='' border='0' src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTmtSsbhR9d5BRFj2GyWd9oZKYDtBo8FYP2DubfwHtdrDcP0XazXcu43601QMk0RlcTZZ_P43-nPzg-Gs3xp633d1SVS4uI4tGrBQLcSH1h1aYbQRXCR9D577q1tE8fNac6htokYFwpYVy/w115-h115-p-k-no-nu/Karl-Gold-Wizard.jpg'/> </a> </div> </div> <div style='clear: both;'></div> </li> <li> <div class='item-thumbnail-only'> <div class='item-title' style='text-align: center; 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