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Rare (company) - Wikipedia
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.infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><style data-mw-deduplicate="TemplateStyles:r1242257876">.mw-parser-output .ib-company .infobox-label{padding-right:0.5em}.mw-parser-output .ib-company .infobox-data,.mw-parser-output .ib-company .infobox-below{line-height:1.35em}.mw-parser-output .ib-company-logo img{background-color:#f8f9fa}.mw-parser-output .ib-company-locality,.mw-parser-output .ib-company-country{display:inline}</style><p><b>Rare Limited</b> is a British <a href="/wiki/Video_game_developer" title="Video game developer">video game developer</a> and a studio of <a href="/wiki/Xbox_Game_Studios" title="Xbox Game Studios">Xbox Game Studios</a> based in <a href="/wiki/Twycross" title="Twycross">Twycross</a>, <a href="/wiki/Leicestershire" title="Leicestershire">Leicestershire</a>. <a href="/wiki/List_of_video_games_developed_by_Rare" title="List of video games developed by Rare">Rare's games</a> span the <a href="/wiki/Platform_game" class="mw-redirect" title="Platform game">platform</a>, <a href="/wiki/First-person_shooter" title="First-person shooter">first-person shooter</a>, <a href="/wiki/Action-adventure_game" title="Action-adventure game">action-adventure</a>, <a href="/wiki/Fighting_game" title="Fighting game">fighting</a>, and <a href="/wiki/Racing_game" title="Racing game">racing</a> genres. Its most popular games include the <i><a href="/wiki/Battletoads" title="Battletoads">Battletoads</a></i>, <i><a href="/wiki/Donkey_Kong" title="Donkey Kong">Donkey Kong</a></i>, and <i><a href="/wiki/Banjo-Kazooie" title="Banjo-Kazooie">Banjo-Kazooie</a></i> series, as well as games like <i><a href="/wiki/GoldenEye_007_(1997_video_game)" title="GoldenEye 007 (1997 video game)">GoldenEye 007</a></i> (1997), <i><a href="/wiki/Perfect_Dark" title="Perfect Dark">Perfect Dark</a></i> (2000), <i><a href="/wiki/Conker%27s_Bad_Fur_Day" title="Conker's Bad Fur Day">Conker's Bad Fur Day</a></i> (2001), <i><a href="/wiki/Viva_Pi%C3%B1ata_(video_game)" title="Viva Piñata (video game)">Viva Piñata</a></i> (2006), and <i><a href="/wiki/Sea_of_Thieves" title="Sea of Thieves">Sea of Thieves</a></i> (2018). </p><table class="infobox ib-company vcard"><caption class="infobox-title fn org">Rare Limited</caption><tbody><tr><td colspan="2" class="infobox-image ib-company-logo logo"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Rare_logo_2015.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/d/d9/Rare_logo_2015.svg/130px-Rare_logo_2015.svg.png" decoding="async" width="130" height="178" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/d/d9/Rare_logo_2015.svg/195px-Rare_logo_2015.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/d/d9/Rare_logo_2015.svg/260px-Rare_logo_2015.svg.png 2x" data-file-width="270" data-file-height="370"></a></span></td></tr><tr><td colspan="2" class="infobox-image ib-company-logo logo"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Rare_HQ.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/7/7a/Rare_HQ.jpg/220px-Rare_HQ.jpg" decoding="async" width="220" height="112" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/7/7a/Rare_HQ.jpg/330px-Rare_HQ.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/7/7a/Rare_HQ.jpg/440px-Rare_HQ.jpg 2x" data-file-width="660" data-file-height="335"></a></span><div class="infobox-caption">Headquarters in Twycross</div></td></tr><tr><th scope="row" class="infobox-label">Company type</th><td class="infobox-data category"><a href="/wiki/Subsidiary" title="Subsidiary">Subsidiary</a></td></tr><tr><th scope="row" class="infobox-label">Industry</th><td class="infobox-data category"><a href="/wiki/Video_game_industry" title="Video game industry">Video games</a></td></tr><tr><th scope="row" class="infobox-label">Predecessor</th><td class="infobox-data"><a href="/wiki/Ultimate_Play_the_Game" title="Ultimate Play the Game">Ultimate Play the Game</a></td></tr><tr><th scope="row" class="infobox-label">Founded</th><td class="infobox-data">1985<span class="noprint">; 39 years ago</span><span style="display:none"> (<span class="bday dtstart published updated">1985</span>)</span></td></tr><tr><th scope="row" class="infobox-label">Founders</th><td class="infobox-data agent"><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist"><ul><li><a href="/wiki/Tim_Stamper" class="mw-redirect" title="Tim Stamper">Tim Stamper</a></li><li><a href="/wiki/Chris_Stamper" class="mw-redirect" title="Chris Stamper">Chris Stamper</a></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Headquarters</th><td class="infobox-data adr"><div class="ib-company-locality locality"><a href="/wiki/Twycross" title="Twycross">Twycross</a></div>, <div class="ib-company-country country-name">England</div></td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;">Key people</div></th><td class="infobox-data agent"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li>Craig Duncan (<a href="/wiki/Studio_head" class="mw-redirect" title="Studio head">studio head</a>)</li><li><a href="/wiki/Gregg_Mayles" title="Gregg Mayles">Gregg Mayles</a> (<a href="/wiki/Creative_director" title="Creative director">creative director</a>)</li><li>Ryan Stevenson (<a href="/wiki/Art_director" title="Art director">art director</a>)</li><li><a href="/wiki/Robin_Beanland" title="Robin Beanland">Robin Beanland</a> (<a href="/wiki/Music_director" title="Music director">music director</a>)</li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Products</th><td class="infobox-data"><a href="/wiki/List_of_video_games_developed_by_Rare" title="List of video games developed by Rare">List of video games developed by Rare</a></td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;">Number of employees</div></th><td class="infobox-data">200+ (2020)</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Parent_company" class="mw-redirect" title="Parent company">Parent</a></th><td class="infobox-data"><a href="/wiki/Xbox_Game_Studios" title="Xbox Game Studios">Xbox Game Studios</a> (2002–present)</td></tr><tr><th scope="row" class="infobox-label">Website</th><td class="infobox-data"><span class="url"><a rel="nofollow" class="external text" href="https://www.rare.co.uk/">rare.co.uk</a></span></td></tr></tbody></table> <p><a href="/wiki/Tim_and_Chris_Stamper" class="mw-redirect" title="Tim and Chris Stamper">Tim and Chris Stamper</a>, who also founded <a href="/wiki/Ultimate_Play_the_Game" title="Ultimate Play the Game">Ultimate Play the Game</a>, established Rare in 1985. During its early years, Rare was backed by a generous budget from <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a>, primarily concentrated on <a href="/wiki/Nintendo_Entertainment_System" title="Nintendo Entertainment System">Nintendo Entertainment System</a> (NES) games. During this time, Rare created successful games such as <i><a href="/wiki/Wizards_%26_Warriors" title="Wizards & Warriors">Wizards & Warriors</a></i> (1987), <i><a href="/wiki/R.C._Pro-Am" title="R.C. Pro-Am">R.C. Pro-Am</a></i> (1988), and <i><a href="/wiki/Battletoads_(1991_video_game)" title="Battletoads (1991 video game)">Battletoads</a></i> (1991). Rare became a prominent <a href="/wiki/Second-party_developer" class="mw-redirect" title="Second-party developer">second-party developer</a> for Nintendo, which came to own a large minority stake in the company, with the release of <i><a href="/wiki/Donkey_Kong_Country" title="Donkey Kong Country">Donkey Kong Country</a></i> (1994). Throughout the 1990s, Rare started selling their games under the trademark name "Rareware" and received international recognition and critical acclaim for games such as the <i>Donkey Kong Country</i> series, <i><a href="/wiki/Killer_Instinct_(1994_video_game)" title="Killer Instinct (1994 video game)">Killer Instinct</a></i> (1994), <i>GoldenEye 007</i>, <i><a href="/wiki/Banjo-Kazooie_(video_game)" title="Banjo-Kazooie (video game)">Banjo-Kazooie</a></i> (1998), <i>Perfect Dark</i> (2000), and <i>Conker's Bad Fur Day</i> (2001). </p><p>In 2002, <a href="/wiki/Microsoft" title="Microsoft">Microsoft</a> acquired Rare, which retained its original brand, logo, and most <a href="/wiki/Intellectual_properties" class="mw-redirect" title="Intellectual properties">intellectual properties</a>. Rare has since focused on developing games exclusively for Microsoft's <a href="/wiki/Video_game_console" title="Video game console">video game consoles</a>, including <i><a href="/wiki/Grabbed_by_the_Ghoulies" title="Grabbed by the Ghoulies">Grabbed by the Ghoulies</a></i> (2003), <i><a href="/wiki/Kameo" title="Kameo">Kameo</a></i> (2005), <i><a href="/wiki/Perfect_Dark_Zero" title="Perfect Dark Zero">Perfect Dark Zero</a></i> (2005), and <i><a href="/wiki/Viva_Pi%C3%B1ata_(video_game)" title="Viva Piñata (video game)">Viva Piñata</a></i> (2006). In 2007, the Stampers left Rare to pursue other opportunities and, in 2010, the company's focus shifted to the <a href="/wiki/Xbox_Live_Avatar" class="mw-redirect" title="Xbox Live Avatar">Xbox Live Avatar</a> and <a href="/wiki/Kinect" title="Kinect">Kinect</a>, releasing three <i><a href="/wiki/Kinect_Sports" title="Kinect Sports">Kinect Sports</a></i> games. In 2015, Rare developed <i><a href="/wiki/Rare_Replay" title="Rare Replay">Rare Replay</a></i>, an <a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a>-exclusive compilation containing 30 of its games to celebrate its 30th anniversary. Rare's most recent game, <i>Sea of Thieves</i>, was released in 2018. </p><p>Several former Rare employees have formed their own companies, such as <a href="/wiki/Free_Radical_Design" title="Free Radical Design">Free Radical Design</a>, best known for producing the <i><a href="/wiki/TimeSplitters" title="TimeSplitters">TimeSplitters</a></i> series, and <a href="/wiki/Playtonic_Games" title="Playtonic Games">Playtonic Games</a>, best known for <i><a href="/wiki/Yooka-Laylee" title="Yooka-Laylee">Yooka-Laylee</a></i> (2017). Rare is widely acknowledged in the video game industry and has received numerous accolades from critics and journalists. Rare is also known as a secretive and seclusive studio. Several Rare games, such as <i>Donkey Kong Country</i> and <i>GoldenEye 007</i>, have been cited as among <a href="/wiki/List_of_video_games_considered_the_best" title="List of video games considered the best">the greatest and most influential games of all time</a>, though some fans and former employees have been critical of the company's output under Microsoft. </p> <div id="toc" class="toc" role="navigation" aria-labelledby="mw-toc-heading"><input type="checkbox" role="button" id="toctogglecheckbox" class="toctogglecheckbox" style="display:none"><div class="toctitle" lang="en" dir="ltr"><h2 id="mw-toc-heading">Contents</h2><span class="toctogglespan"><label class="toctogglelabel" for="toctogglecheckbox"></label></span></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#History"><span class="tocnumber">1</span> <span class="toctext">History</span></a> <ul> <li class="toclevel-2 tocsection-2"><a href="#Founding_(1985%E2%80%931993)"><span class="tocnumber">1.1</span> <span class="toctext">Founding (1985–1993)</span></a></li> <li class="toclevel-2 tocsection-3"><a href="#Partnership_with_Nintendo_(1994%E2%80%932002)"><span class="tocnumber">1.2</span> <span class="toctext">Partnership with Nintendo (1994–2002)</span></a></li> <li class="toclevel-2 tocsection-4"><a href="#Microsoft_era_(2002%E2%80%93present)"><span class="tocnumber">1.3</span> <span class="toctext">Microsoft era (2002–present)</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-5"><a href="#Culture"><span class="tocnumber">2</span> <span class="toctext">Culture</span></a></li> <li class="toclevel-1 tocsection-6"><a href="#Related_companies"><span class="tocnumber">3</span> <span class="toctext">Related companies</span></a></li> <li class="toclevel-1 tocsection-7"><a href="#Games"><span class="tocnumber">4</span> <span class="toctext">Games</span></a></li> <li class="toclevel-1 tocsection-8"><a href="#Awards"><span class="tocnumber">5</span> <span class="toctext">Awards</span></a></li> <li class="toclevel-1 tocsection-9"><a href="#References"><span class="tocnumber">6</span> <span class="toctext">References</span></a></li> <li class="toclevel-1 tocsection-10"><a href="#Further_reading"><span class="tocnumber">7</span> <span class="toctext">Further reading</span></a></li> <li class="toclevel-1 tocsection-11"><a href="#External_links"><span class="tocnumber">8</span> <span class="toctext">External links</span></a></li> </ul> </div> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(1)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="History">History</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Rare_(company)&action=edit&section=1" title="Edit section: History" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-1 collapsible-block" id="mf-section-1"> <div class="mw-heading mw-heading3"><h3 id="Founding_(1985–1993)"><span id="Founding_.281985.E2.80.931993.29"></span>Founding (1985–1993)</h3><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Rare_(company)&action=edit&section=2" title="Edit section: Founding (1985–1993)" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div> <p>Rare evolved from the company <a href="/wiki/Ultimate_Play_the_Game" title="Ultimate Play the Game">Ultimate Play the Game</a>, which was founded in <a href="/wiki/Ashby-de-la-Zouch" title="Ashby-de-la-Zouch">Ashby-de-la-Zouch</a>, <a href="/wiki/Leicestershire" title="Leicestershire">Leicestershire</a> by former <a href="/wiki/Arcade_game" title="Arcade game">arcade game</a> developers <a href="/wiki/Tim_and_Chris_Stamper" class="mw-redirect" title="Tim and Chris Stamper">Tim and Chris Stamper</a>.<sup id="cite_ref-IGN_history_1-0" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> After multiple critically and commercially successful releases including <i><a href="/wiki/Jetpac" title="Jetpac">Jetpac</a></i>, <i><a href="/wiki/Atic_Atac" title="Atic Atac">Atic Atac</a></i>, <i><a href="/wiki/Sabre_Wulf" title="Sabre Wulf">Sabre Wulf</a></i>, and <i><a href="/wiki/Knight_Lore" title="Knight Lore">Knight Lore</a></i>, Ultimate Play The Game was one of the biggest UK-based video game development companies.<sup id="cite_ref-Documentary_1_2-0" class="reference"><a href="#cite_note-Documentary_1-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> The <a href="/wiki/ZX_Spectrum" title="ZX Spectrum">ZX Spectrum</a> <a href="/wiki/Home_computer" title="Home computer">home computer</a>, the platform the company usually developed games for, was only popular in the UK, and they believed that working on that platform would not be beneficial to the company's growth as they considered it a "dead end".<sup id="cite_ref-IGN_history_1-1" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Documentary_1_2-1" class="reference"><a href="#cite_note-Documentary_1-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-RGInt_3-0" class="reference"><a href="#cite_note-RGInt-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Meanwhile, the company inspected an imported console from Japan, the <a href="/wiki/Famicom" class="mw-redirect" title="Famicom">Famicom</a>, and believed that it would be an ideal future platform of choice for the company as it was more sophisticated than the Spectrum, it had a worldwide market, and its cartridges had no load times.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> As a result, Rare was established in 1985.<sup id="cite_ref-IGN_History_2_5-0" class="reference"><a href="#cite_note-IGN_History_2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Its main goal was to <a href="/wiki/Reverse-engineer" class="mw-redirect" title="Reverse-engineer">reverse-engineer</a> the console and investigate the codes for Famicom's games to learn more about the console's programming.<sup id="cite_ref-IGN_history_1-2" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> With successful results, the company decided to sell the Ultimate brand to <a href="/wiki/U.S._Gold" title="U.S. Gold">U.S. Gold</a>, and ceased game development for the ZX Spectrum in the following year.<sup id="cite_ref-Documentary_1_2-2" class="reference"><a href="#cite_note-Documentary_1-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> </p><p>The Famicom's manufacturer, <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a>, claimed that it was impossible to reverse engineer the console.<sup id="cite_ref-Documentary_1_2-3" class="reference"><a href="#cite_note-Documentary_1-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> Using the information the Ultimate Play the Game team acquired from Rare, the team prepared several <a href="/wiki/Tech_demo" class="mw-redirect" title="Tech demo">tech demos</a> and showed them to the Nintendo executive <a href="/wiki/Minoru_Arakawa" title="Minoru Arakawa">Minoru Arakawa</a> in <a href="/wiki/Kyoto" title="Kyoto">Kyoto</a>.<sup id="cite_ref-IGN_history_1-3" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN_History_2_5-1" class="reference"><a href="#cite_note-IGN_History_2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Impressed with their efforts, Nintendo decided to grant the Ultimate Play the Game team an unlimited budget for them to work on games for the Famicom platform.<sup id="cite_ref-IGN_history_1-4" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> After they returned to England, they moved from Ashby-de-la-Zouch to <a href="/wiki/Twycross" title="Twycross">Twycross</a>, and established a new studio through Rare. They set their headquarters in a Manor Farmhouse.<sup id="cite_ref-IGN_History_2_5-2" class="reference"><a href="#cite_note-IGN_History_2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Rare also set up another company known as Rare, Inc., in <a href="/wiki/Miami,_Florida" class="mw-redirect" title="Miami, Florida">Miami, Florida</a>. Headed by Joel Hochberg, the American company was involved in maintaining Rare's operation in the US and contacting major US publishers.<sup id="cite_ref-IGN_History_2_5-3" class="reference"><a href="#cite_note-IGN_History_2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Hochberg was previously the vice president of American arcade manufacturer <a href="/wiki/Centuri" title="Centuri">Centuri</a>.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> The Famicom was eventually released in North America and Europe under the name <a href="/wiki/Nintendo_Entertainment_System" title="Nintendo Entertainment System">Nintendo Entertainment System</a> (NES).<sup id="cite_ref-Documentary_1_2-4" class="reference"><a href="#cite_note-Documentary_1-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> </p> <style data-mw-deduplicate="TemplateStyles:r1224211176">.mw-parser-output .quotebox{background-color:#F9F9F9;border:1px solid #aaa;box-sizing:border-box;padding:10px;font-size:88%;max-width:100%}.mw-parser-output .quotebox.floatleft{margin:.5em 1.4em .8em 0}.mw-parser-output .quotebox.floatright{margin:.5em 0 .8em 1.4em}.mw-parser-output .quotebox.centered{overflow:hidden;position:relative;margin:.5em auto .8em auto}.mw-parser-output .quotebox.floatleft span,.mw-parser-output .quotebox.floatright span{font-style:inherit}.mw-parser-output .quotebox>blockquote{margin:0;padding:0;border-left:0;font-family:inherit;font-size:inherit}.mw-parser-output .quotebox-title{text-align:center;font-size:110%;font-weight:bold}.mw-parser-output .quotebox-quote>:first-child{margin-top:0}.mw-parser-output .quotebox-quote:last-child>:last-child{margin-bottom:0}.mw-parser-output .quotebox-quote.quoted:before{font-family:"Times New Roman",serif;font-weight:bold;font-size:large;color:gray;content:" “ ";vertical-align:-45%;line-height:0}.mw-parser-output .quotebox-quote.quoted:after{font-family:"Times New Roman",serif;font-weight:bold;font-size:large;color:gray;content:" ” ";line-height:0}.mw-parser-output .quotebox .left-aligned{text-align:left}.mw-parser-output .quotebox .right-aligned{text-align:right}.mw-parser-output .quotebox .center-aligned{text-align:center}.mw-parser-output .quotebox .quote-title,.mw-parser-output .quotebox .quotebox-quote{display:block}.mw-parser-output .quotebox cite{display:block;font-style:normal}@media screen and (max-width:640px){.mw-parser-output .quotebox{width:100%!important;margin:0 0 .8em!important;float:none!important}}</style><div class="quotebox pullquote floatright" style="width:32%; ;"> <blockquote class="quotebox-quote left-aligned" style=""> <p>My goal at Rare was to bring products that you wouldn't see for six to eight years and make it available as soon as possible. </p> </blockquote> <p style="padding-bottom: 0;"><cite class="left-aligned" style="">— Tim Stamper, founder of Rare.<sup id="cite_ref-Stampersbusiness_7-0" class="reference"><a href="#cite_note-Stampersbusiness-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup></cite></p> </div> <p>With the unlimited budget, Rare could work a large variety of different games.<sup id="cite_ref-IGN_history_1-5" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> The first project Rare worked on was <i><a href="/wiki/Slalom_(video_game)" title="Slalom (video game)">Slalom</a></i>, a downhill skiing game.<sup id="cite_ref-GPro_History_8-0" class="reference"><a href="#cite_note-GPro_History-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> The company then worked with various gaming publishers that included <a href="/wiki/Tradewest" title="Tradewest">Tradewest</a>, <a href="/wiki/Acclaim_Entertainment" title="Acclaim Entertainment">Acclaim Entertainment</a>, <a href="/wiki/Electronic_Arts" title="Electronic Arts">Electronic Arts</a>, <a href="/wiki/Sega" title="Sega">Sega</a>, <a href="/wiki/Mindscape_(company)" title="Mindscape (company)">Mindscape</a>, and <a href="/wiki/Gametek" class="mw-redirect" title="Gametek">Gametek</a><sup id="cite_ref-RGInt_3-1" class="reference"><a href="#cite_note-RGInt-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> to produce over 60 games for the NES and several additional <a href="/wiki/Game_Boy" title="Game Boy">Game Boy</a> conversions.<sup id="cite_ref-IGN_history_1-6" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GPro_History_8-1" class="reference"><a href="#cite_note-GPro_History-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> They helped in creating new and original <a href="/wiki/Intellectual_properties" class="mw-redirect" title="Intellectual properties">intellectual properties</a>, including <i><a href="/wiki/R.C._Pro-Am" title="R.C. Pro-Am">R.C. Pro-Am</a></i>, a racing game with <a href="/wiki/Vehicular_combat_game" title="Vehicular combat game">vehicular combat</a> elements,<sup id="cite_ref-GPro_History_8-2" class="reference"><a href="#cite_note-GPro_History-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> and <i><a href="/wiki/Snake_Rattle_%27n%27_Roll" title="Snake Rattle 'n' Roll">Snake Rattle 'n' Roll</a></i>, an action <a href="/wiki/Platform_game" class="mw-redirect" title="Platform game">platform game</a> with Tim Stamper developing the game's graphics.<sup id="cite_ref-Retro_Gamer_9-0" class="reference"><a href="#cite_note-Retro_Gamer-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> Rare also developed <i><a href="/wiki/Battletoads_(1991_video_game)" title="Battletoads (1991 video game)">Battletoads</a></i>, a <a href="/wiki/Beat%27em_up" class="mw-redirect" title="Beat'em up">beat'em up</a> inspired by the <i><a href="/wiki/Teenage_Mutant_Ninja_Turtles" title="Teenage Mutant Ninja Turtles">Teenage Mutant Ninja Turtles</a></i> franchise.<sup id="cite_ref-IGN_history_1-7" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> The game became known for its extreme difficulty, and upon seeing success, publisher <a href="/wiki/Tradewest" title="Tradewest">Tradewest</a> published multiple <a href="/wiki/Porting" title="Porting">ports</a> for the game, and tasked Rare to develop sequels. Tradewest also gave their own <i><a href="/wiki/Double_Dragon" title="Double Dragon">Double Dragon</a></i> licence to Rare, allowing them to develop a crossover game between the two franchises. Rare released three <i>Battletoads</i> games in 1993, including <i><a href="/wiki/Battletoads/Double_Dragon" title="Battletoads/Double Dragon">Battletoads / Double Dragon: The Ultimate Team</a></i>, <i><a href="/wiki/Battletoads_in_Ragnarok%27s_World" class="mw-redirect" title="Battletoads in Ragnarok's World">Battletoads in Ragnarok's World</a></i> and <i><a href="/wiki/Battletoads_in_Battlemaniacs" title="Battletoads in Battlemaniacs">Battletoads in Battlemaniacs</a></i>. The <a href="/wiki/Battletoads_Arcade" title="Battletoads Arcade">last <i>Battletoads</i> game</a> from that era was released for the <a href="/wiki/Video_arcade" class="mw-redirect" title="Video arcade">arcade</a> in 1994.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> Several <i>Battletoads</i> games were also ported to some <a href="/wiki/Sega" title="Sega">Sega</a>'s systems like the <a href="/wiki/Sega_Genesis" title="Sega Genesis">Mega Drive/Genesis</a>.<sup id="cite_ref-Blomberg_11-0" class="reference"><a href="#cite_note-Blomberg-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> </p><p>Rare worked on licensed properties such as <i><a href="/wiki/A_Nightmare_on_Elm_Street_(video_game)" title="A Nightmare on Elm Street (video game)">A Nightmare on Elm Street</a></i> and <i><a href="/wiki/Hollywood_Squares_(video_game)" title="Hollywood Squares (video game)">Hollywood Squares</a></i>, and <a href="/wiki/Porting" title="Porting">ports</a> including <i><a href="/wiki/Marble_Madness" title="Marble Madness">Marble Madness</a></i>, <i><a href="/wiki/Narc_(video_game)" title="Narc (video game)">Narc</a></i>, and <i><a href="/wiki/Sid_Meier%27s_Pirates!" title="Sid Meier's Pirates!">Sid Meier's Pirates!</a></i>.<sup id="cite_ref-IGN_history_1-8" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> The development of four of Rare's games were outsourced to Zippo Games, including <i><a href="/wiki/Wizards_%26_Warriors" title="Wizards & Warriors">Wizards & Warriors</a></i> and the third instalment of the <i>Jetpac</i> series, <i><a href="/wiki/Solar_Jetman:_Hunt_for_the_Golden_Warship" class="mw-redirect" title="Solar Jetman: Hunt for the Golden Warship">Solar Jetman: Hunt for the Golden Warship</a></i>.<sup id="cite_ref-Blomberg_11-1" class="reference"><a href="#cite_note-Blomberg-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> Rare eventually acquired Zippo Games and renamed them to Rare Manchester.<sup id="cite_ref-Documentary_1_2-5" class="reference"><a href="#cite_note-Documentary_1-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> According to Ste Pickford, a Rare team member through the late 80s and the early 90s, Rare just "wanted to make as many games as they could in their 'window of opportunity'".<sup id="cite_ref-NES_Bit_12-0" class="reference"><a href="#cite_note-NES_Bit-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> The huge library of games made large profits, but none became a critical success for the company while less creativity and innovation were shown in them.<sup id="cite_ref-IGN_history_1-9" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> </p><p>When the <a href="/wiki/Super_Nintendo_Entertainment_System" title="Super Nintendo Entertainment System">Super Nintendo Entertainment System</a> was conceived, Rare was not yet ready for the change. Rare limited their releases to some <i><a href="/wiki/Battletoads" title="Battletoads">Battletoads</a></i> games and decided to invest their significant NES profit in purchasing expensive <a href="/wiki/Silicon_Graphics" title="Silicon Graphics">Silicon Graphics</a> workstations to make <a href="/wiki/3D_computer_graphics" title="3D computer graphics">three-dimensional</a> models. This move made Rare the most technologically advanced developer in the UK, and situated them high in the international market.<sup id="cite_ref-IGN_history_1-10" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Their priority also changed at that time, as the team decided to focus on quality instead of quantity.<sup id="cite_ref-Documentary_2_13-0" class="reference"><a href="#cite_note-Documentary_2-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Partnership_with_Nintendo_(1994–2002)"><span id="Partnership_with_Nintendo_.281994.E2.80.932002.29"></span>Partnership with Nintendo (1994–2002)</h3><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Rare_(company)&action=edit&section=3" title="Edit section: Partnership with Nintendo (1994–2002)" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div> <p>Rare, using the <a href="/wiki/Silicon_Graphics" title="Silicon Graphics">SGI</a> systems, created a boxing <a href="/wiki/Game_demo" title="Game demo">game demo</a> and presented it to Nintendo.<sup id="cite_ref-Documentary_2_13-1" class="reference"><a href="#cite_note-Documentary_2-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> As the SNES at that time could not render all of the SGI graphics at once, Rare used the SGI graphics to produce 3D models and graphics, before pre-rendering these graphics onto the cartridge of the SNES system,<sup id="cite_ref-Documentary_2_13-2" class="reference"><a href="#cite_note-Documentary_2-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> a process known as "Advanced Computer Modelling".<sup id="cite_ref-IGN_History_2_5-4" class="reference"><a href="#cite_note-IGN_History_2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Their progress with the 3D graphics on the SGI systems impressed Nintendo, and in 1994, Nintendo bought a 25% stake in the company that gradually increased to 49%, making Rare a <a href="/wiki/Second-party_developer" class="mw-redirect" title="Second-party developer">second-party developer</a> for Nintendo.<sup id="cite_ref-IGN_history_1-11" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Rare maintained autonomous operations, green-lighting and designing projects without significant involvement from Nintendo.<sup id="cite_ref-NGen38_14-0" class="reference"><a href="#cite_note-NGen38-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> </p><p>During this period, Rare started selling their games under the <a href="/wiki/Trademark" title="Trademark">trademark</a> name "Rareware". The company was considered one of Nintendo's key developers and had enough recognition that Nintendo offered Rare the Nintendo catalogue of characters to create a 3D <a href="/wiki/Computer-generated_imagery" title="Computer-generated imagery">CGI</a> game.<sup id="cite_ref-IGN_history_1-12" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> The Stampers asked for <a href="/wiki/Donkey_Kong_(character)" title="Donkey Kong (character)">Donkey Kong</a>. The resulting game was <i><a href="/wiki/Donkey_Kong_Country" title="Donkey Kong Country">Donkey Kong Country</a></i>, which was developed by a total of 20 people and enjoyed an 18-month <a href="/wiki/Development_cycle" class="mw-redirect" title="Development cycle">development cycle</a>.<sup id="cite_ref-GPro65_15-0" class="reference"><a href="#cite_note-GPro65-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> Rare staff also visited <a href="/wiki/Twycross_Zoo" title="Twycross Zoo">Twycross Zoo</a>, observing and videotaping real gorillas.<sup id="cite_ref-GPro65_15-1" class="reference"><a href="#cite_note-GPro65-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> The game was a critical success, with critics praising the game's highly advanced visuals and artstyle.<sup id="cite_ref-Documentary_2_13-3" class="reference"><a href="#cite_note-Documentary_2-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> <i>Donkey Kong Country</i> sold over nine million copies worldwide, making it the third <a href="/wiki/List_of_best-selling_Super_Nintendo_Entertainment_System_video_games" title="List of best-selling Super Nintendo Entertainment System video games">best-selling game in the SNES library</a>.<sup id="cite_ref-IGN_history_1-13" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> The game received several <a href="/wiki/List_of_Game_of_the_Year_awards" title="List of Game of the Year awards">Game of the Year</a> honours and was followed by two sequels, <i><a href="/wiki/Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest" title="Donkey Kong Country 2: Diddy's Kong Quest">Donkey Kong Country 2: Diddy's Kong Quest</a></i> and <i><a href="/wiki/Donkey_Kong_Country_3:_Dixie_Kong%27s_Double_Trouble!" title="Donkey Kong Country 3: Dixie Kong's Double Trouble!">Donkey Kong Country 3: Dixie Kong's Double Trouble!</a></i>, as well as several handheld spin-offs such as the <i><a href="/wiki/Donkey_Kong_Land" title="Donkey Kong Land">Donkey Kong Land</a></i> series.<sup id="cite_ref-IGN_history_1-14" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> </p><p>Nintendo's stake purchase allowed Rare to expand significantly. The number of staff members increased from 84 to 250, and Rare moved out from their headquarters at the Manor Farmhouse.<sup id="cite_ref-IGN_History_2_5-5" class="reference"><a href="#cite_note-IGN_History_2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Rare also developed a CGI arcade <a href="/wiki/Fighting_game" title="Fighting game">fighting game</a>, <i><a href="/wiki/Killer_Instinct_(1994_video_game)" title="Killer Instinct (1994 video game)">Killer Instinct</a></i>, on their own custom-built <a href="/wiki/Arcade_machine" class="mw-redirect" title="Arcade machine">arcade machine</a>.<sup id="cite_ref-IGN_history_1-15" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> <i>Killer Instinct</i> was set to be released for Nintendo's own <a href="/wiki/64-bit" class="mw-redirect" title="64-bit">64-bit</a> system, the <a href="/wiki/Nintendo_64" title="Nintendo 64">Nintendo 64</a> in 1995, but was forced to release the game for the <a href="/wiki/16-bit" class="mw-redirect" title="16-bit">16-bit</a> SNES system, and had to downgrade the game's graphics. <i>Killer Instinct</i> sold 3.2 million copies, and was followed by a sequel, <i><a href="/wiki/Killer_Instinct_2" title="Killer Instinct 2">Killer Instinct 2</a></i>.<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Killer_Instinct_Gold" title="Killer Instinct Gold">Killer Instinct Gold</a></i>, the console version of <i>Killer Instinct 2</i>, suffered from a graphical downgrade due to the compression technology used to fit the arcade version onto the smaller Nintendo 64 cartridge.<sup id="cite_ref-RGInt_3-2" class="reference"><a href="#cite_note-RGInt-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> </p><p>Rare then developed <i><a href="/wiki/Blast_Corps" title="Blast Corps">Blast Corps</a></i> for the <a href="/wiki/Nintendo_64" title="Nintendo 64">Nintendo 64</a>. The game sold one million copies, which was considered disappointing by Rare.<sup id="cite_ref-dev_86_18-0" class="reference"><a href="#cite_note-dev_86-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> At that time, Rare was split into several teams, working on different projects. A large-scaled platformer was set to be released afterwards but was delayed. As a result, Rare changed their schedule and released their smaller projects first. The first project was <i><a href="/wiki/GoldenEye_007_(1997_video_game)" title="GoldenEye 007 (1997 video game)">GoldenEye 007</a></i>, a game based on the <i><a href="/wiki/James_Bond" title="James Bond">James Bond</a></i> film <i><a href="/wiki/GoldenEye" title="GoldenEye">GoldenEye</a></i>. The project was led by <a href="/wiki/Martin_Hollis_(video_game_designer)" title="Martin Hollis (video game designer)">Martin Hollis</a> and development was conducted by an inexperienced team.<sup id="cite_ref-Nowgamer_Interview_19-0" class="reference"><a href="#cite_note-Nowgamer_Interview-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> Inspired by <a href="/wiki/Sega" title="Sega">Sega</a>'s <i><a href="/wiki/Virtua_Cop" title="Virtua Cop">Virtua Cop</a></i>, <i>Goldeneye 007</i> had originally been an <a href="/wiki/On-rails_shooter" class="mw-redirect" title="On-rails shooter">on-rails shooter</a> before the team decided to expand the gameplay and turn it into a free-roaming <a href="/wiki/First-person_shooter" title="First-person shooter">first-person shooter</a>. New elements, such as <a href="/wiki/Stealth_game" title="Stealth game">stealth</a>, <a href="/wiki/Headshot_(disambiguation)" class="mw-disambig" title="Headshot (disambiguation)">headshot</a> mechanics and <a href="/wiki/Handloading" title="Handloading">reloading</a>, were introduced. A <a href="/wiki/Split_screen_(computer_graphics)" class="mw-redirect" title="Split screen (computer graphics)">split-screen</a> multiplayer was added to the game by the end of its development. <i>GoldenEye 007</i> was the first console <a href="/wiki/First-person_shooter" title="First-person shooter">first-person shooter</a> developed by Rare and it was released two years after the release of the film. The game received critical praise and received numerous awards. <i>Goldeneye 007</i> remained one of the best-selling games for two years, and sold more than eight million units worldwide.<sup id="cite_ref-IGN_history_1-16" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> </p><p>Rare then developed <i><a href="/wiki/Diddy_Kong_Racing" title="Diddy Kong Racing">Diddy Kong Racing</a></i>, their first self-published game.<sup id="cite_ref-IGN_History_2_5-6" class="reference"><a href="#cite_note-IGN_History_2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Originally intended as a <a href="/wiki/Real-time_strategy" title="Real-time strategy">real-time strategy</a> game involving cavemen, the game was re-imagined into a <a href="/wiki/Racing_game" title="Racing game">racing game</a> prior to its release in 1997. It was one of the fastest selling games at the time, as recorded by <a href="/wiki/The_Guinness_Book_of_Records" class="mw-redirect" title="The Guinness Book of Records">The Guinness Book of Records</a>.<sup id="cite_ref-IGN_history_1-17" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> <i>Diddy Kong Racing</i> also features protagonists from some future Rare games, including <a href="/wiki/List_of_Banjo-Kazooie_characters#Banjo" class="mw-redirect" title="List of Banjo-Kazooie characters">Banjo</a> and <a href="/wiki/Conker_the_Squirrel" class="mw-redirect" title="Conker the Squirrel">Conker</a>.<sup id="cite_ref-GPro_History_8-3" class="reference"><a href="#cite_note-GPro_History-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> At the time, Rare was still working on the large-scale platform game. Originally codenamed <i><a href="/wiki/Project_Dream" title="Project Dream">Dream: Land of Giants</a></i>, it was a game featuring a young boy named Edison and pirates.<sup id="cite_ref-Dream_20-0" class="reference"><a href="#cite_note-Dream-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> The protagonist was then replaced by a bear known as Banjo, and Rare expanded the role of <a href="/wiki/List_of_Banjo-Kazooie_characters#Kazooie" class="mw-redirect" title="List of Banjo-Kazooie characters">Kazooie the bird</a>. The two characters were inspired by characters from <a href="/wiki/Walt_Disney_Animation_Studios" title="Walt Disney Animation Studios">Walt Disney Animation Studios</a> films and Rare hoped that they could appeal to a younger audience.<sup id="cite_ref-N64_Magazine_Issue_16_21-0" class="reference"><a href="#cite_note-N64_Magazine_Issue_16-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Banjo-Kazooie_(video_game)" title="Banjo-Kazooie (video game)">Banjo-Kazooie</a></i> was released in June 1998 to critical acclaim. A sequel, <i><a href="/wiki/Banjo_Tooie" class="mw-redirect" title="Banjo Tooie">Banjo-Tooie</a></i>, was released in 2000.<sup id="cite_ref-IGN_history_1-18" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> It was a critical success and it outsold the first game, selling 3 million copies.<sup id="cite_ref-Sales_22-0" class="reference"><a href="#cite_note-Sales-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> </p><p>Upon the completion of <i>Banjo-Kazooie</i><span class="nowrap" style="padding-left:0.1em;">'</span>s development, Hollis immediately began another project.<sup id="cite_ref-IGN_PD_Interview_23-0" class="reference"><a href="#cite_note-IGN_PD_Interview-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Originally set to be a tie-in for <i><a href="/wiki/Tomorrow_Never_Dies" title="Tomorrow Never Dies">Tomorrow Never Dies</a></i>, Rare was significantly outbid by another publisher, forcing Rare to develop a new concept with new characters.<sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> With a major emphasis on lighting, the game was named <i><a href="/wiki/Perfect_Dark" title="Perfect Dark">Perfect Dark</a></i>. Hollis left Rare for Nintendo 14 months after the start of <i>Perfect Dark</i><span class="nowrap" style="padding-left:0.1em;">'</span>s development. Around the same time, numerous employees left the company and formed new studios. With major project leads departing, a new team took over its development and diminished the role of lighting in the game, making it a more straightforward first-person shooter.<sup id="cite_ref-IGN_history_1-19" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-retrogamer-hollis_25-0" class="reference"><a href="#cite_note-retrogamer-hollis-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> The game's troubled development did not affect the progress of Rare's other teams. When <i>Perfect Dark</i> was still in development, Rare released two other games, <i><a href="/wiki/Jet_Force_Gemini" title="Jet Force Gemini">Jet Force Gemini</a></i> and <i><a href="/wiki/Donkey_Kong_64" title="Donkey Kong 64">Donkey Kong 64</a></i>. In 1999, Nintendo signed an agreement with <a href="/wiki/Disney" class="mw-redirect" title="Disney">Disney</a>, and assigned Rare to develop several racing and adventure games featuring <a href="/wiki/Mickey_Mouse" title="Mickey Mouse">Mickey Mouse</a>. The project later became <i><a href="/wiki/Mickey%27s_Speedway_USA" title="Mickey's Speedway USA">Mickey's Speedway USA</a></i> and <i><a href="/wiki/Mickey%27s_Racing_Adventure" title="Mickey's Racing Adventure">Mickey's Racing Adventure</a></i>.<sup id="cite_ref-IGN_History_2_5-7" class="reference"><a href="#cite_note-IGN_History_2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> <i>Perfect Dark</i> eventually resurfaced and it was released in 2000 to critical acclaim. The game sold approximately 2 million copies.<sup id="cite_ref-doc_4_26-0" class="reference"><a href="#cite_note-doc_4-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> </p><p>Conker the Squirrel also had his own game, originally named <i>Conker's Quest</i>. It was later renamed <i>Twelve Tales: Conker 64</i>; however, the new game was criticised for being too family-friendly and too similar to <i>Banjo-Kazooie</i>.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> As a result, the team renamed the game <i><a href="/wiki/Conker%27s_Bad_Fur_Day" title="Conker's Bad Fur Day">Conker's Bad Fur Day</a></i> and it was re-revealed in 2000. <i>Conker's Bad Fur Day</i>, unlike <i>Banjo-Kazooie</i>, was intended for a mature audience, and features <a href="/wiki/Violence" title="Violence">violence</a>, <a href="/wiki/Profanity" title="Profanity">profanity</a> and <a href="/wiki/Scatological_humour" class="mw-redirect" title="Scatological humour">scatological humour</a>.<sup id="cite_ref-IGN_History_2_5-8" class="reference"><a href="#cite_note-IGN_History_2-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> The game received positive reviews from critics, but was a commercial failure as the game was released at the end of the Nintendo 64's life cycle and was not actively promoted by Nintendo due to its crude content.<sup id="cite_ref-IGN_history_1-20" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> </p><p>After the completion of <i>Diddy Kong Racing</i>, another team was working on a new game known as <i>Dinosaur Planet</i> for the Nintendo 64.<sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> However, Nintendo Senior Managing Director <a href="/wiki/Shigeru_Miyamoto" title="Shigeru Miyamoto">Shigeru Miyamoto</a> suggested the team redesign the game as part of the <i><a href="/wiki/Star_Fox" title="Star Fox">Star Fox</a></i> series for Nintendo's new console, the <a href="/wiki/GameCube" title="GameCube">GameCube</a>.<sup id="cite_ref-Making_Star_Fox_29-0" class="reference"><a href="#cite_note-Making_Star_Fox-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> Unlike previous <i>Star Fox</i> games, <i><a href="/wiki/Star_Fox_Adventures" title="Star Fox Adventures">Star Fox Adventures</a></i> focuses on ground-based, <a href="/wiki/Open_world" title="Open world">open world</a> exploration. The game received positive reviews upon its launch in 2002.<sup id="cite_ref-doc_4_26-1" class="reference"><a href="#cite_note-doc_4-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> <i>Star Fox Adventures</i> was the only game developed by Rare for the GameCube.<sup id="cite_ref-Making_Star_Fox_29-1" class="reference"><a href="#cite_note-Making_Star_Fox-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Microsoft_era_(2002–present)"><span id="Microsoft_era_.282002.E2.80.93present.29"></span>Microsoft era (2002–present)</h3><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Rare_(company)&action=edit&section=4" title="Edit section: Microsoft era (2002–present)" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div> <p>Game development costs gradually increased,<sup id="cite_ref-Stampersbusiness_7-1" class="reference"><a href="#cite_note-Stampersbusiness-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Doc_5_30-0" class="reference"><a href="#cite_note-Doc_5-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> and Nintendo did not provide Rare with more capital nor did they purchase the company's remaining stake. The Stampers were surprised that Nintendo did not directly acquire the studio.<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> Rare looked for potential buyers.<sup id="cite_ref-Killed_32-0" class="reference"><a href="#cite_note-Killed-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> In early 2000, workers from <a href="/wiki/Activision" title="Activision">Activision</a> and <a href="/wiki/Microsoft" title="Microsoft">Microsoft</a> began visiting Rare with purchase offers.<sup id="cite_ref-1UP_Activision_33-0" class="reference"><a href="#cite_note-1UP_Activision-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> According to Microsoft's <a href="/wiki/Ed_Fries" title="Ed Fries">Ed Fries</a>, Nintendo, Activision, and Microsoft then became embroiled in a <a href="/wiki/Bidding_war" class="mw-redirect" title="Bidding war">bidding war</a> for ownership of Rare. Rare expressed interest in Activision's offer, but Microsoft offered more money.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> On 24 September 2002, Microsoft purchased Rare for $375 million (~$607 million in 2023).<sup id="cite_ref-Microsoft_35-0" class="reference"><a href="#cite_note-Microsoft-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> Rare became a <a href="/wiki/First-party_developer" class="mw-redirect" title="First-party developer">first-party developer</a> for Microsoft's <a href="/wiki/Xbox_(console)" title="Xbox (console)">Xbox</a>. Character trademarks from games developed by Rare for Nintendo consoles, such as Conker of <i><a href="/wiki/Conker%27s_Bad_Fur_Day" title="Conker's Bad Fur Day">Conker's Bad Fur Day</a></i> and Banjo of the <i><a href="/wiki/Banjo-Kazooie" title="Banjo-Kazooie">Banjo-Kazooie</a></i> series, were retained by Rare; intellectual property created by Nintendo, such as <i><a href="/wiki/Donkey_Kong" title="Donkey Kong">Donkey Kong</a></i> and <i><a href="/wiki/Star_Fox" title="Star Fox">Star Fox</a></i>, were retained by Nintendo.<sup id="cite_ref-video_games_daily_37-0" class="reference"><a href="#cite_note-video_games_daily-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> This left <i><a href="/wiki/Diddy_Kong_Racing#Sequels" title="Diddy Kong Racing">Donkey Kong Racing</a></i>, due for release for the GameCube, unreleased.<sup id="cite_ref-IGN_history_1-21" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-HG_38-0" class="reference"><a href="#cite_note-HG-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> 30 employees left Rare during the transition.<sup id="cite_ref-Blomberg_11-2" class="reference"><a href="#cite_note-Blomberg-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> </p> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Rare_logo_2010.svg" class="mw-file-description"><noscript><img alt='Company logo: "Rare" in grey under a stylised green hexagon' src="//upload.wikimedia.org/wikipedia/en/thumb/1/14/Rare_logo_2010.svg/220px-Rare_logo_2010.svg.png" decoding="async" width="220" height="109" class="mw-file-element" data-file-width="302" data-file-height="150"></noscript><span class="lazy-image-placeholder" style="width: 220px;height: 109px;" data-src="//upload.wikimedia.org/wikipedia/en/thumb/1/14/Rare_logo_2010.svg/220px-Rare_logo_2010.svg.png" data-alt='Company logo: "Rare" in grey under a stylised green hexagon' data-width="220" data-height="109" data-srcset="//upload.wikimedia.org/wikipedia/en/thumb/1/14/Rare_logo_2010.svg/330px-Rare_logo_2010.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/1/14/Rare_logo_2010.svg/440px-Rare_logo_2010.svg.png 2x" data-class="mw-file-element"> </span></a><figcaption>2010–2015 logo</figcaption></figure> <p>Since Microsoft was not part of the handheld video-game console market, Rare continued to develop games for Nintendo <a href="/wiki/Handheld_game_console" title="Handheld game console">handheld consoles</a> after the acquisition.<sup id="cite_ref-IGN_GBA_39-0" class="reference"><a href="#cite_note-IGN_GBA-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> In August 2003, Rare and Microsoft entered an agreement with <a href="/wiki/THQ" title="THQ">THQ</a> for THQ to publish Rare's games for the <a href="/wiki/Game_Boy_Advance" title="Game Boy Advance">Game Boy Advance</a>, including <i><a href="/wiki/Sabre_Wulf_(2004_video_game)" title="Sabre Wulf (2004 video game)">Sabre Wulf</a></i>, a game based on an <a href="/wiki/Ultimate_Play_the_Game" title="Ultimate Play the Game">Ultimate</a> character; <i><a href="/wiki/Banjo-Kazooie:_Grunty%27s_Revenge" title="Banjo-Kazooie: Grunty's Revenge">Banjo-Kazooie: Grunty's Revenge</a></i>, initially intended as a <a href="/wiki/Game_Boy_Color" title="Game Boy Color">Game Boy Color</a> game<sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> and <i><a href="/wiki/It%27s_Mr._Pants!" class="mw-redirect" title="It's Mr. Pants!">It's Mr. Pants!</a></i>, a puzzle game originally developed as <i>Donkey Kong: Coconut Crackers</i>.<sup id="cite_ref-IGN_THQ_41-0" class="reference"><a href="#cite_note-IGN_THQ-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> January 2005 saw the completion of this deal with the release of <i><a href="/wiki/Banjo-Pilot" title="Banjo-Pilot">Banjo-Pilot</a></i>, known as <i>Diddy Kong Pilot</i> before the Microsoft acquisition.<sup id="cite_ref-42" class="reference"><a href="#cite_note-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> </p><p>In 2003, Rare released their first Microsoft game, <i><a href="/wiki/Grabbed_by_the_Ghoulies" title="Grabbed by the Ghoulies">Grabbed by the Ghoulies</a></i>, a humorous action-adventure game set in a haunted mansion full of supernatural creatures. Originally intended as a <a href="/wiki/Open_world" title="Open world">free-roaming</a> game, it was significantly streamlined in design and concept to attract a larger, more casual audience. The game received mixed reviews from critics, and was considered Rare's worst and least-popular game.<sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> At <a href="/wiki/E3_2004" class="mw-redirect" title="E3 2004">E3 2004</a>, Microsoft's <a href="/wiki/Ken_Lobb" title="Ken Lobb">Ken Lobb</a> said that Rare had obtained <a href="/wiki/Nintendo_DS" title="Nintendo DS">Nintendo DS</a> <a href="/wiki/Software_development_kit" title="Software development kit">development kits</a> and was working on two games for the Nintendo DS. Shortly afterwards, Microsoft issued a statement that the company and its studios had no plans for Nintendo DS development. However, in July 2005, Rare posted job openings for Nintendo DS development on its website and said that it was creating "key" DS games.<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> Only two were ever released, with the first one being <i><a href="/wiki/Diddy_Kong_Racing_DS" class="mw-redirect" title="Diddy Kong Racing DS">Diddy Kong Racing DS</a></i>, a <a href="/wiki/Video_game_remake" title="Video game remake">remake</a> of the <a href="/wiki/Nintendo_64" title="Nintendo 64">Nintendo 64</a> title <i><a href="/wiki/Diddy_Kong_Racing" title="Diddy Kong Racing">Diddy Kong Racing</a></i> which was released in February 2007,<sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> and the second being <i><a href="/wiki/Viva_Pi%C3%B1ata:_Pocket_Paradise" title="Viva Piñata: Pocket Paradise">Viva Piñata: Pocket Paradise</a></i>, a <a href="/wiki/Life_simulation_game" title="Life simulation game">life simulation game</a>, released in September 2008.<sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> Both games support the Nintendo DS <a href="/wiki/Rumble_Pak#Nintendo_DS" title="Rumble Pak">Rumble Pak</a>. </p><p>Rare released <i><a href="/wiki/Conker:_Live_%26_Reloaded" title="Conker: Live & Reloaded">Conker: Live & Reloaded</a></i>, a remake of <i><a href="/wiki/Conker%27s_Bad_Fur_Day" title="Conker's Bad Fur Day">Conker's Bad Fur Day</a></i>, in 2005 with updated graphics and a reworked multiplayer option. The game received generally favourable reviews<sup id="cite_ref-47" class="reference"><a href="#cite_note-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> but, similar to <i>Bad Fur Day</i>, was a commercial failure.<sup id="cite_ref-Doc_5_30-1" class="reference"><a href="#cite_note-Doc_5-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> Xbox successor <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a> was released in 2005, and two of its <a href="/wiki/Launch_game" class="mw-redirect" title="Launch game">launch games</a> were developed by Rare: <i><a href="/wiki/Perfect_Dark_Zero" title="Perfect Dark Zero">Perfect Dark Zero</a></i> and <i><a href="/wiki/Kameo:_Elements_of_Power" class="mw-redirect" title="Kameo: Elements of Power">Kameo: Elements of Power</a></i>. <i>Zero</i>, a prequel to the first <i>Perfect Dark</i>, was originally intended for GameCube before its redesign as an Xbox 360 game. Rare removed several features to meet the game's release deadline in 2005.<sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> <i>Kameo: Elements of Power</i> was also intended for the GameCube. A new <a href="/wiki/Intellectual_property" title="Intellectual property">intellectual property</a>, in it the player character <a href="/wiki/Shapeshifting" title="Shapeshifting">shape-shifts</a> to solve puzzles. Although both received generally positive reviews from critics and sold more than a million copies,<sup id="cite_ref-IGN_history_1-22" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> they were considered disappointments.<sup id="cite_ref-Doc_5_30-2" class="reference"><a href="#cite_note-Doc_5-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> </p> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1224211176"><div class="quotebox pullquote floatright" style="width:33%; ;"> <blockquote class="quotebox-quote left-aligned" style=""> <p>Yet, so much of the money went towards <i><a href="/wiki/Gears_of_War" title="Gears of War">Gears of War</a></i>, which is going to sell millions anyway. It was a bit of like, "What about the other franchise?" I think we got left in the wake somewhat. </p> </blockquote> <p style="padding-bottom: 0;"><cite class="left-aligned" style="">— Software engineer James Thomas, on the marketing campaign for <i><a href="/wiki/Viva_Pi%C3%B1ata" title="Viva Piñata">Viva Piñata</a></i>.<sup id="cite_ref-RareOpportunity_49-0" class="reference"><a href="#cite_note-RareOpportunity-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup></cite></p> </div> <p>In 2006, the company released <i><a href="/wiki/Viva_Pi%C3%B1ata_(video_game)" title="Viva Piñata (video game)">Viva Piñata</a></i>, a game involving <a href="/wiki/Gardening" title="Gardening">gardening</a>. Incorporating elements of several franchises including <i><a href="/wiki/The_Sims" title="The Sims">The Sims</a></i>, <i><a href="/wiki/Animal_Crossing" title="Animal Crossing">Animal Crossing</a></i>, and <i><a href="/wiki/Harvest_Moon_(video_game)" title="Harvest Moon (video game)">Harvest Moon</a></i>, it was acclaimed as innovative.<sup id="cite_ref-GPro_History_8-4" class="reference"><a href="#cite_note-GPro_History-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> The game's commercial performance was a disappointment, however, and some Rare team members questioned Microsoft Studios' large marketing budget for <i><a href="/wiki/Gears_of_War" title="Gears of War">Gears of War</a></i> and its relative neglect of <i>Viva Piñata</i>.<sup id="cite_ref-RareOpportunity_49-1" class="reference"><a href="#cite_note-RareOpportunity-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> On 2 January 2007, Rare founders Chris and Tim Stamper left the company to "pursue other opportunities". Former lead designer <a href="/wiki/Gregg_Mayles" title="Gregg Mayles">Gregg Mayles</a> became Rare's creative director and Mark Betteridge the company's studio director.<sup id="cite_ref-50" class="reference"><a href="#cite_note-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> That year saw the release of <i><a href="/wiki/Jetpac_Refuelled" title="Jetpac Refuelled">Jetpac Refuelled</a></i>, a remake of <i>Jetpac</i> for <a href="/wiki/Xbox_Live_Arcade" title="Xbox Live Arcade">Xbox Live Arcade</a>.<sup id="cite_ref-IGN_history_1-23" class="reference"><a href="#cite_note-IGN_history-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> </p> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Xbox-One-Kinect.jpg" class="mw-file-description"><noscript><img alt="Black, rectangular motion controller" src="//upload.wikimedia.org/wikipedia/commons/thumb/f/f6/Xbox-One-Kinect.jpg/220px-Xbox-One-Kinect.jpg" decoding="async" width="220" height="135" class="mw-file-element" data-file-width="5100" data-file-height="3120"></noscript><span class="lazy-image-placeholder" style="width: 220px;height: 135px;" data-src="//upload.wikimedia.org/wikipedia/commons/thumb/f/f6/Xbox-One-Kinect.jpg/220px-Xbox-One-Kinect.jpg" data-alt="Black, rectangular motion controller" data-width="220" data-height="135" data-srcset="//upload.wikimedia.org/wikipedia/commons/thumb/f/f6/Xbox-One-Kinect.jpg/330px-Xbox-One-Kinect.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/f/f6/Xbox-One-Kinect.jpg/440px-Xbox-One-Kinect.jpg 2x" data-class="mw-file-element"> </span></a><figcaption>Rare focused on <a href="/wiki/Kinect" title="Kinect">Kinect</a> from 2009 to 2014.</figcaption></figure> <p>Rare unveiled work on <a href="/wiki/Avatar_(Xbox_Live)" class="mw-redirect" title="Avatar (Xbox Live)">Xbox Live avatars</a>, <i><a href="/wiki/Viva_Pi%C3%B1ata:_Trouble_in_Paradise" title="Viva Piñata: Trouble in Paradise">Viva Piñata: Trouble in Paradise</a></i> (the next game in the <i><a href="/wiki/Viva_Pi%C3%B1ata" title="Viva Piñata">Viva Piñata</a> </i> series), and <i><a href="/wiki/Banjo-Kazooie:_Nuts_%26_Bolts" title="Banjo-Kazooie: Nuts & Bolts">Banjo-Kazooie: Nuts & Bolts</a></i> in 2008. Made by the core team that developed the first <i>Banjo-Kazooie</i>,<sup id="cite_ref-51" class="reference"><a href="#cite_note-51"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> <i>Nuts & Bolts</i> received significant criticism from players due to its focus on vehicle construction rather than traditional platforming.<sup id="cite_ref-RR_52-0" class="reference"><a href="#cite_note-RR-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> Though generally receiving positive reviews, the company's games for Microsoft sold poorly and Microsoft decided to restructure the studio at the end of the decade.<sup id="cite_ref-GS_Rare_restructures_53-0" class="reference"><a href="#cite_note-GS_Rare_restructures-53"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> In March 2010, Rare opened a new facility at Fazeley Studios in <a href="/wiki/Digbeth" title="Digbeth">Digbeth</a>, <a href="/wiki/Birmingham" title="Birmingham">Birmingham</a>.<sup id="cite_ref-newfacility_54-0" class="reference"><a href="#cite_note-newfacility-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> Later that year, Microsoft confirmed that Scott Henson, a developer who had worked on the hardware and software designs of the Xbox 360 console and <a href="/wiki/Kinect" title="Kinect">Kinect</a> for Xbox 360, replaced Mark Betteridge as studio manager and announced a focus on Xbox Live avatars.<sup id="cite_ref-Edge_Scott_Henson_55-0" class="reference"><a href="#cite_note-Edge_Scott_Henson-55"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup> Rare also shifted their focus to Kinect.<sup id="cite_ref-56" class="reference"><a href="#cite_note-56"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Fall_of_Kinect_57-0" class="reference"><a href="#cite_note-Fall_of_Kinect-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> According to Henson, "Kinect will be the main focus for Rare going forwards as it's a very rich canvas. This is just the beginning of an experience that will touch millions of people".<sup id="cite_ref-Digital_Spy_58-0" class="reference"><a href="#cite_note-Digital_Spy-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> Rare's first Kinect project, <i><a href="/wiki/Kinect_Sports" title="Kinect Sports">Kinect Sports</a></i>, was released in November 2010. Originally titled <i>Sports Star</i>, a more-complex sports <a href="/wiki/Simulation_game" class="mw-redirect" title="Simulation game">simulation game</a>, the game was streamlined into what Microsoft executive <a href="/wiki/Don_Mattrick" title="Don Mattrick">Don Mattrick</a> hoped would be the Kinect equivalent of <i><a href="/wiki/Wii_Sports" title="Wii Sports">Wii Sports</a></i>. According to a former Rare employee, the team was worried about the game during its development because of Kinect's limitations.<sup id="cite_ref-Fall_of_Kinect_57-1" class="reference"><a href="#cite_note-Fall_of_Kinect-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> Its reviews were average,<sup id="cite_ref-MC_Kinect_Sports_59-0" class="reference"><a href="#cite_note-MC_Kinect_Sports-59"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup> but it was a commercial success, selling three million units by May 2011.<sup id="cite_ref-Kinect_Sports_sales_60-0" class="reference"><a href="#cite_note-Kinect_Sports_sales-60"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> Rare and <a href="/wiki/BigPark" title="BigPark">BigPark</a>, another Microsoft studio, collaborated on the development of a sequel, <i><a href="/wiki/Kinect_Sports:_Season_Two" title="Kinect Sports: Season Two">Kinect Sports: Season Two</a></i>.<sup id="cite_ref-Fall_of_Kinect_57-2" class="reference"><a href="#cite_note-Fall_of_Kinect-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> </p><p>In March 2011, Scott Henson announced that Craig Duncan, who had worked on <i><a href="/wiki/Sonic_%26_Sega_All-Stars_Racing" title="Sonic & Sega All-Stars Racing">Sonic & Sega All-Stars Racing</a></i> and the <i><a href="/wiki/Colin_McRae_Rally" class="mw-redirect" title="Colin McRae Rally">Colin McRae Rally</a></i> series, was hired as senior studio director.<sup id="cite_ref-Craig_Duncan_61-0" class="reference"><a href="#cite_note-Craig_Duncan-61"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> Simon Woodroffe, who had worked at several studios (including <a href="/wiki/Adventure_Soft" title="Adventure Soft">Adventure Soft</a>, <a href="/wiki/Midway_Games" title="Midway Games">Midway Games</a>, <a href="/wiki/Ubisoft" title="Ubisoft">Ubisoft</a>, and <a href="/wiki/Sega" title="Sega">Sega</a>), became the studio's creative director in April 2012.<sup id="cite_ref-Simon_Woodroffe_62-0" class="reference"><a href="#cite_note-Simon_Woodroffe-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> A Rare property, <i><a href="/wiki/Killer_Instinct" title="Killer Instinct">Killer Instinct</a></i>, was <a href="/wiki/Killer_Instinct_(2013_video_game)" title="Killer Instinct (2013 video game)">revived</a> in 2013. The company had a supporting role in its development, assisting lead developer <a href="/wiki/Double_Helix_Games" title="Double Helix Games">Double Helix Games</a>.<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> Another Rare mascot, Conker, was also featured in another Microsoft game, <i><a href="/wiki/Project_Spark" title="Project Spark">Project Spark</a></i> as episodic <a href="/wiki/Downloadable_content" title="Downloadable content">downloadable content</a>. Known as <i>Conker's Big Reunion</i>, it was cancelled in 2015.<sup id="cite_ref-64" class="reference"><a href="#cite_note-64"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> </p> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1224211176"><div class="quotebox pullquote floatright" style="width:33%; ;"> <blockquote class="quotebox-quote left-aligned" style=""> <p>Are they gonna go: Rare is back? And what my answer would be is, Rare has never gone away. We've just changed and made different types of games. </p> </blockquote> <p style="padding-bottom: 0;"><cite class="left-aligned" style="">— Craig Duncan, head of Rare on their "next project" in 2014.<sup id="cite_ref-KSR_65-0" class="reference"><a href="#cite_note-KSR-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup></cite></p> </div> <p>Rare released <i><a href="/wiki/Kinect_Sports_Rivals" title="Kinect Sports Rivals">Kinect Sports Rivals</a></i> in 2014. The game was worked on by 150 staff members and a new game engine was developed for it.<sup id="cite_ref-KSR_65-1" class="reference"><a href="#cite_note-KSR-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> The game was a commercial failure and following Microsoft's announcement that Kinect would no longer be a priority, about 15 Rare employees were laid off.<sup id="cite_ref-KSR_flop_66-0" class="reference"><a href="#cite_note-KSR_flop-66"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup> On 10 February 2015, a group of former Rare employees announced the formation of a new studio, <a href="/wiki/Playtonic_Games" title="Playtonic Games">Playtonic Games</a>, and planned a "spiritual successor" to the <i>Banjo-Kazooie</i> franchise titled <i><a href="/wiki/Yooka-Laylee" title="Yooka-Laylee">Yooka-Laylee</a></i>, which was released on 11 April 2017 with mixed reviews.<sup id="cite_ref-67" class="reference"><a href="#cite_note-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> According to Rare composer <a href="/wiki/Robin_Beanland" title="Robin Beanland">Robin Beanland</a>, the year 2015 would be significant for the company.<sup id="cite_ref-68" class="reference"><a href="#cite_note-68"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup> At <a href="/wiki/E3_2015" title="E3 2015">E3 2015</a>, a new compilation game, <i><a href="/wiki/Rare_Replay" title="Rare Replay">Rare Replay</a></i> celebrating the studio's 30th anniversary, was introduced; it was released in August.<sup id="cite_ref-69" class="reference"><a href="#cite_note-69"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup> The compilation's thirty titles only included games to which Rare owned the intellectual property.<sup id="cite_ref-70" class="reference"><a href="#cite_note-70"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup> Because of this, Rare's <a href="/wiki/Operations_director" title="Operations director">operations director</a> Drew Quakenbush noted it was the reason <i>GoldenEye 007</i>'s absence from the compilation.<sup id="cite_ref-71" class="reference"><a href="#cite_note-71"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup> <i>Rare Replay</i> became the most pre-ordered game shown at E3 that year and received critical acclaim upon launch.<sup id="cite_ref-72" class="reference"><a href="#cite_note-72"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-metacritic_73-0" class="reference"><a href="#cite_note-metacritic-73"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup> A new game, <i><a href="/wiki/Sea_of_Thieves" title="Sea of Thieves">Sea of Thieves</a></i>, a multiplayer <a href="/wiki/Adventure_game" title="Adventure game">adventure game</a> marketed as "The Best Game That Rare Has Ever Made",<sup id="cite_ref-74" class="reference"><a href="#cite_note-74"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup> was introduced at E3 that year.<sup id="cite_ref-Sea_of_Thieves_75-0" class="reference"><a href="#cite_note-Sea_of_Thieves-75"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> It was delayed at the following year's <a href="/wiki/E3_2017" title="E3 2017">conference</a> and was released on 20 March 2018. The game received mixed reviews,<sup id="cite_ref-76" class="reference"><a href="#cite_note-76"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-77" class="reference"><a href="#cite_note-77"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> but was a commercial success; in January 2020, Microsoft declared it the most successful IP it released in the <a href="/wiki/Eighth_generation_of_video_game_consoles" title="Eighth generation of video game consoles">eighth generation</a>, with more than 10 million players.<sup id="cite_ref-78" class="reference"><a href="#cite_note-78"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup> The game was also released on the <a href="/wiki/PlayStation_5" title="PlayStation 5">PlayStation 5</a>, marking it as Rare's first product on a <a href="/wiki/PlayStation" title="PlayStation">PlayStation</a> console.<sup id="cite_ref-79" class="reference"><a href="#cite_note-79"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup> </p><p>Since 2018, Rare has been working with <a href="/wiki/Dlala_Studios" title="Dlala Studios">Dlala Studios</a> on <a href="/wiki/Battletoads_(2020_video_game)" title="Battletoads (2020 video game)">a <i>Battletoads</i> revival</a> for the Xbox One and Windows, which was eventually released in 2020.<sup id="cite_ref-80" class="reference"><a href="#cite_note-80"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup> Rare would also reconnect with Nintendo in 2019 through the addition of Banjo & Kazooie as playable characters in the crossover fighting game <i><a href="/wiki/Super_Smash_Bros._Ultimate" title="Super Smash Bros. Ultimate">Super Smash Bros. Ultimate</a></i> for the <a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a> as well as re-releases of their games on <a href="/wiki/Nintendo_Switch_Online" title="Nintendo Switch Online">Nintendo Switch Online</a>.<sup id="cite_ref-81" class="reference"><a href="#cite_note-81"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-82" class="reference"><a href="#cite_note-82"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> At the X019 event in November 2019, Rare announced it was developing <i><a href="/wiki/Everwild_(video_game)" title="Everwild (video game)">Everwild</a></i>, an action-adventure game for Windows and <a href="/wiki/Xbox_Series_X/S" class="mw-redirect" title="Xbox Series X/S">Xbox Series X/S</a>.<sup id="cite_ref-83" class="reference"><a href="#cite_note-83"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup> As of January 2020, Rare had more than 200 employees, after growing at a consistent pace for five years.<sup id="cite_ref-84" class="reference"><a href="#cite_note-84"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup> On October 14, 2024, Microsoft announced that Duncan will be promoted to head of Xbox Game Studios in November to succeed the outgoing Alan Hartman, with Joe Neate and Jim Horth to succeed him as studio heads.<sup id="cite_ref-85" class="reference"><a href="#cite_note-85"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup> </p> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(2)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="Culture">Culture</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Rare_(company)&action=edit&section=5" title="Edit section: Culture" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-2 collapsible-block" id="mf-section-2"> <p>According to Mark Betteridge, one of Rare's main goals is to create games people will find enjoyable rather than just to earn profit.<sup id="cite_ref-RR_52-1" class="reference"><a href="#cite_note-RR-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> The Stamper brothers gave the team considerable creative freedom, although they would intervene if a product was technically flawed or under-performing. Some employees noted that working for Rare in its early days could be difficult, with staff members allowed 30 minutes for lunch and possibly working more than 60 hours a week. Nintendo worked closely with Rare, and their relationship was described as a "creative partnership" by <i><a href="/wiki/Viva_Pi%C3%B1ata" title="Viva Piñata">Viva Piñata</a></i> designer Justin Cook.<sup id="cite_ref-Killed_32-1" class="reference"><a href="#cite_note-Killed-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> According to Hansen in 2010, innovation is very important to the company, thus they focus on trying out new technology, such as Xbox 360's Kinect.<sup id="cite_ref-86" class="reference"><a href="#cite_note-86"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup> Historically the company has developed only for video game consoles, never for <a href="/wiki/Personal_computers" class="mw-redirect" title="Personal computers">personal computers</a>, with the Stamper brothers citing a preference for working on a stable standard format which is specifically designed for playing games.<sup id="cite_ref-NGen38_14-1" class="reference"><a href="#cite_note-NGen38-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> According to Duncan in 2014, Rare would only develop games that had unique ideas, and will never develop a generic game with their intellectual properties.<sup id="cite_ref-KSR_65-2" class="reference"><a href="#cite_note-KSR-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> </p> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1224211176"><div class="quotebox pullquote floatright" style="width:33%; ;"> <blockquote class="quotebox-quote left-aligned" style=""> <p>Everybody likes to create this narrative that Microsoft are evil, but that's not the case – they were very supportive. I guess there were a few people who have since left who thought: 'I wanted to be working on this game or my pet project, and I didn't get to.' And they've kind of painted a picture that it's all Microsoft's fault. </p> </blockquote> <p style="padding-bottom: 0;"><cite class="left-aligned" style="">— Gavin Price, former Rare employee and founder of <a href="/wiki/Playtonic_Games" title="Playtonic Games">Playtonic Games</a>, about Microsoft.<sup id="cite_ref-Fall_of_Kinect_57-3" class="reference"><a href="#cite_note-Fall_of_Kinect-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup></cite></p> </div> <p><a href="/wiki/Ed_Fries" title="Ed Fries">Ed Fries</a>, head of Microsoft Studios' publishing division at the time of acquisition, said that the company attempted to preserve Rare's culture so its staff could continue feeling that they worked for Rare rather than Microsoft. Rare employees differed about working conditions after the Microsoft acquisition. According to <i><a href="/wiki/Star_Fox_Adventures" title="Star Fox Adventures">Star Fox Adventures</a></i> lead engineer Phil Tossell, conditions became more stressful after an "imperceptible" start, and the culture of the two companies began clashing.<sup id="cite_ref-clash_87-0" class="reference"><a href="#cite_note-clash-87"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup> Tossell said that Microsoft gradually imposed a <a href="/wiki/Corporate" class="mw-redirect" title="Corporate">corporate</a> structure on Rare, including more performance reviews and meetings, to which some Rare members found difficulty in adapting. Some admitted that early changes, such as permitting team members to discuss projects they were not working on and allowing staff members to use the Internet or listen to music during work hours, were beneficial to team morale.<sup id="cite_ref-Killed_32-2" class="reference"><a href="#cite_note-Killed-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> Betteridge called the overall change "positive", saying that Microsoft's capital could help Rare develop their projects.<sup id="cite_ref-RR_52-2" class="reference"><a href="#cite_note-RR-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> Former Rare employee Gavin Price said that some Microsoft executives, such as <a href="/wiki/Phil_Spencer_(business_executive)" title="Phil Spencer (business executive)">Phil Spencer</a>, were supportive of the developer.<sup id="cite_ref-Fall_of_Kinect_57-4" class="reference"><a href="#cite_note-Fall_of_Kinect-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Grant_Kirkhope" title="Grant Kirkhope">Grant Kirkhope</a>, a former composer at Rare, strongly criticised Microsoft following the acquisition.<sup id="cite_ref-88" class="reference"><a href="#cite_note-88"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup><sup class="noprint Inline-Template noprint noexcerpt Template-Fact" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:NOTRS" class="mw-redirect" title="Wikipedia:NOTRS"><span title="This claim needs references to better sources. (January 2023)">better source needed</span></a></i>]</sup> Former Xbox executive <a href="/wiki/Peter_Moore_(businessman)" title="Peter Moore (businessman)">Peter Moore</a> voiced his disappointment with Rare's works after the acquisition. He noted that Rare employees were attempting to "recreate the glory years", but their skills had become outdated and were no longer "applicable in today's market".<sup id="cite_ref-89" class="reference"><a href="#cite_note-89"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup> Duncan insisted that there were still a lot of talented people working at Rare, and they will have a "bright future".<sup id="cite_ref-KSR_65-3" class="reference"><a href="#cite_note-KSR-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> </p><p>Unlike other software developers, Rare acquired a reputation for secrecy; the approach to their office buildings, in Manor Park near <a href="/wiki/Twycross" title="Twycross">Twycross</a>, was monitored by cameras. The company was internally divided into different <a href="/wiki/Barn" title="Barn">barns</a> where employees worked exclusively on their group's game.<sup id="cite_ref-no_secret_90-0" class="reference"><a href="#cite_note-no_secret-90"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-video_games_daily_37-1" class="reference"><a href="#cite_note-video_games_daily-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> According to Tim Stamper, </p> <style data-mw-deduplicate="TemplateStyles:r1244412712">.mw-parser-output .templatequote{overflow:hidden;margin:1em 0;padding:0 32px}.mw-parser-output .templatequotecite{line-height:1.5em;text-align:left;margin-top:0}@media(min-width:500px){.mw-parser-output .templatequotecite{padding-left:1.6em}}</style><blockquote class="templatequote"><p>Rare has a different philosophy. We don't really have much contact with other game development companies and we just do things the way they've evolved. We try to employ people who are great games players and games enthusiasts and they're really interested in seeing the other games we're developing in the company, so it's really a group of games enthusiasts all working together to produce the best games they can – that's Rare.<sup id="cite_ref-video_games_daily_37-2" class="reference"><a href="#cite_note-video_games_daily-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> </p><div class="templatequotecite">— <cite>Tim Stamper, February 2003 <i>Video Games Daily</i> interview</cite></div></blockquote> <p>Though normally secretive, Rare allowed several exclusive tours of its studio by <a href="/wiki/Fansite" title="Fansite">fansites</a> Rarenet in 1999,<sup id="cite_ref-91" class="reference"><a href="#cite_note-91"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup> Rare-Extreme in 2004<sup id="cite_ref-92" class="reference"><a href="#cite_note-92"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup> and again in 2009,<sup id="cite_ref-93" class="reference"><a href="#cite_note-93"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup> as well as by the website <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i> in 2006.<sup id="cite_ref-94" class="reference"><a href="#cite_note-94"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup> In 2010, Rare declined an offer by fansite MundoRare to film a documentary about their studios at MundoRare's expense. The film, to celebrate Rare's 25th anniversary, would have been distributed on the internet and <a href="/wiki/Xbox_Live" class="mw-redirect" title="Xbox Live">Xbox Live</a>. Rare refused permission to shoot the film, saying that it was not "on message". MundoRare was shut down, and stated that the site could not support the company's new corporate direction.<sup id="cite_ref-clash_87-1" class="reference"><a href="#cite_note-clash-87"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-95" class="reference"><a href="#cite_note-95"><span class="cite-bracket">[</span>95<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-96" class="reference"><a href="#cite_note-96"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup> Rare's secrecy was criticised by <i>Hardcore Gamer</i><span class="nowrap" style="padding-left:0.1em;">'</span>s Alex Carlson, as they thought that it made them "disconnected", and prompted them to develop games that "their fans don't want".<sup id="cite_ref-HG_38-1" class="reference"><a href="#cite_note-HG-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> When Duncan took over as the studio's head, he intended to change the culture of the studio. Rare's office was completely remodeled so as to facilitate idea sharing between team members. The studio also adopted a more open attitude to its community, with the studio inviting fans to take part in the development project of their latest game <i><a href="/wiki/Sea_of_Thieves" title="Sea of Thieves">Sea of Thieves</a></i>.<sup id="cite_ref-no_secret_90-1" class="reference"><a href="#cite_note-no_secret-90"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup> </p> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(3)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="Related_companies">Related companies</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Rare_(company)&action=edit&section=6" title="Edit section: Related companies" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-3 collapsible-block" id="mf-section-3"> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">Main articles: <a href="/wiki/Zoonami" title="Zoonami">Zoonami</a>, <a href="/wiki/Free_Radical_Design" title="Free Radical Design">Free Radical Design</a>, <a href="/wiki/Lift_London" class="mw-redirect" title="Lift London">Lift London</a>, and <a href="/wiki/Playtonic_Games" title="Playtonic Games">Playtonic Games</a></div> <p>Around 1997, a number of Rare employees left to establish separate companies. The first was Eighth Wonder, underwritten by <a href="/wiki/Sony_Computer_Entertainment" class="mw-redirect" title="Sony Computer Entertainment">Sony Computer Entertainment</a> Europe, which did not produce any games before it closed.<sup id="cite_ref-97" class="reference"><a href="#cite_note-97"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup> After Martin Hollis left Rare, he joined Nintendo before founding his own company <a href="/wiki/Zoonami" title="Zoonami">Zoonami</a>, releasing <i><a href="/wiki/Zendoku" title="Zendoku">Zendoku</a></i>, <i><a href="/wiki/Go!_Puzzle" title="Go! Puzzle">Go! Puzzle</a></i> and <i><a href="/wiki/Bonsai_Barber" title="Bonsai Barber">Bonsai Barber</a></i>.<sup id="cite_ref-98" class="reference"><a href="#cite_note-98"><span class="cite-bracket">[</span>98<span class="cite-bracket">]</span></a></sup> </p><p>Several <i><a href="/wiki/Perfect_Dark" title="Perfect Dark">Perfect Dark</a></i> team members, including <a href="/wiki/David_Doak" title="David Doak">David Doak</a> and Steve Ellis, founded <a href="/wiki/Free_Radical_Design" title="Free Radical Design">Free Radical Design</a> and created the <i><a href="/wiki/TimeSplitters_(series)" class="mw-redirect" title="TimeSplitters (series)">TimeSplitters</a></i> series. The studio would be acquired by <a href="/wiki/Crytek" title="Crytek">Crytek</a> and renamed <a href="/wiki/Crytek_UK" class="mw-redirect" title="Crytek UK">Crytek UK</a> before its 2014 closure, with most of its staff moving to <a href="/wiki/Deep_Silver_Dambuster_Studios" class="mw-redirect" title="Deep Silver Dambuster Studios">Deep Silver Dambuster Studios</a>.<sup id="cite_ref-99" class="reference"><a href="#cite_note-99"><span class="cite-bracket">[</span>99<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-100" class="reference"><a href="#cite_note-100"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-101" class="reference"><a href="#cite_note-101"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> Deep Silver briefly reestablished Free Radical Design from 2021 to 2023, with original founding members Steve Ellis and David Doak heading up the studio.<sup id="cite_ref-102" class="reference"><a href="#cite_note-102"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup> Other former Free Radical and Rare staff formed Crash Labs, a studio specialising in developing <a href="/wiki/IOS" title="IOS">iOS</a> games.<sup id="cite_ref-103" class="reference"><a href="#cite_note-103"><span class="cite-bracket">[</span>103<span class="cite-bracket">]</span></a></sup> </p><p>Chris Seavor, director of <i>Conker's Bad Fur Day</i>, founded the Gory Detail studio along with Rare employee Shawn Pile. They released <i>Parashoot Stan</i> for mobile devices,<sup id="cite_ref-104" class="reference"><a href="#cite_note-104"><span class="cite-bracket">[</span>104<span class="cite-bracket">]</span></a></sup> as well as <i>The Unlikely Legend of Rusty Pup</i> on Steam.<sup id="cite_ref-105" class="reference"><a href="#cite_note-105"><span class="cite-bracket">[</span>105<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-106" class="reference"><a href="#cite_note-106"><span class="cite-bracket">[</span>106<span class="cite-bracket">]</span></a></sup> Starfire Studios were founded by four former Rare employees and released <i>Fusion Genesis</i>, an <a href="/wiki/Xbox_Live_Arcade" title="Xbox Live Arcade">Xbox Live Arcade</a> game published by Microsoft Game Studios.<sup id="cite_ref-107" class="reference"><a href="#cite_note-107"><span class="cite-bracket">[</span>107<span class="cite-bracket">]</span></a></sup> Another group of former Rare employees formed a mobile-game studio, Flippin Pixels.<sup id="cite_ref-108" class="reference"><a href="#cite_note-108"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup> Former Rare employee Lee Schuneman headed <a href="/wiki/Lift_London" class="mw-redirect" title="Lift London">Lift London</a>, a Microsoft studio.<sup id="cite_ref-109" class="reference"><a href="#cite_note-109"><span class="cite-bracket">[</span>109<span class="cite-bracket">]</span></a></sup> Phil Tossell and Jennifer Schneidereit founded Nyamyam and released <i><a href="/wiki/Tengami" title="Tengami">Tengami</a></i>.<sup id="cite_ref-110" class="reference"><a href="#cite_note-110"><span class="cite-bracket">[</span>110<span class="cite-bracket">]</span></a></sup> </p><p><a href="/wiki/Playtonic_Games" title="Playtonic Games">Playtonic Games</a> was founded by several former Rare employees in 2014. They are best known for the <i><a href="/wiki/Yooka-Laylee" title="Yooka-Laylee">Yooka-Laylee</a></i> series, with the first game being a <a href="/wiki/Spiritual_successor" title="Spiritual successor">spiritual successor</a> to <i>Banjo-Kazooie</i>.<sup id="cite_ref-111" class="reference"><a href="#cite_note-111"><span class="cite-bracket">[</span>111<span class="cite-bracket">]</span></a></sup> Rare founders Chris and Tim Stamper joined FortuneFish, a mobile game company founded by Tim's son, Joe Stamper.<sup id="cite_ref-Stampersbusiness_7-2" class="reference"><a href="#cite_note-Stampersbusiness-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> Their first game is <i>That Bouncy Thing! The Rubbishiest Game Ever</i> for <a href="/wiki/Android_(operating_system)" title="Android (operating system)">Android</a>.<sup id="cite_ref-112" class="reference"><a href="#cite_note-112"><span class="cite-bracket">[</span>112<span class="cite-bracket">]</span></a></sup> </p> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(4)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="Games">Games</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Rare_(company)&action=edit&section=7" title="Edit section: Games" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-4 collapsible-block" id="mf-section-4"> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/List_of_video_games_developed_by_Rare" title="List of video games developed by Rare">List of video games developed by Rare</a></div> <p>Rare has developed a number of video games since its founding, with sales nearing 90 million copies by 2002.<sup id="cite_ref-Microsoft_35-1" class="reference"><a href="#cite_note-Microsoft-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> The company is best known for its <a href="/wiki/Platform_game" class="mw-redirect" title="Platform game">platform games</a>, which include the <i><a href="/wiki/Donkey_Kong_Country" title="Donkey Kong Country">Donkey Kong Country</a></i>, <i><a href="/wiki/Banjo-Kazooie" title="Banjo-Kazooie">Banjo-Kazooie</a></i>, and <i><a href="/wiki/Conker_(series)" title="Conker (series)">Conker</a></i> series, and for its Nintendo 64 first-person shooters <i><a href="/wiki/GoldenEye_007_(1997_video_game)" title="GoldenEye 007 (1997 video game)">GoldenEye 007</a></i> and <i><a href="/wiki/Perfect_Dark" title="Perfect Dark">Perfect Dark</a></i>. Rare does not adhere to a few specific video-game genres. They have also developed <a href="/wiki/Action-adventure_game" title="Action-adventure game">action-adventure games</a>, including <i><a href="/wiki/Star_Fox_Adventures" title="Star Fox Adventures">Star Fox Adventures</a></i> and <i><a href="/wiki/Kameo:_Elements_of_Power" class="mw-redirect" title="Kameo: Elements of Power">Kameo: Elements of Power</a></i>; <a href="/wiki/Fighting_game" title="Fighting game">fighting games</a>, such as the <i><a href="/wiki/Killer_Instinct_(video_game_series)" class="mw-redirect" title="Killer Instinct (video game series)">Killer Instinct</a></i> series; <a href="/wiki/Racing_game" title="Racing game">racing games</a>, such as <i><a href="/wiki/R.C._Pro-Am" title="R.C. Pro-Am">R.C. Pro-Am</a></i> and <i><a href="/wiki/Diddy_Kong_Racing" title="Diddy Kong Racing">Diddy Kong Racing</a></i>, and <a href="/wiki/Beat_%27em_up" title="Beat 'em up">beat 'em up</a>-<a href="/wiki/Shoot_%27em_up" title="Shoot 'em up">shoot 'em up</a> games such as <i><a href="/wiki/Battletoads" title="Battletoads">Battletoads</a></i> and <i><a href="/wiki/Captain_Skyhawk" title="Captain Skyhawk">Captain Skyhawk</a></i>. Since Rare has usually been associated with a video-game console manufacturer (such as <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a> and <a href="/wiki/Microsoft" title="Microsoft">Microsoft</a>), most of their games have been developed as exclusives for a particular <a href="/wiki/Video_game_platforms" class="mw-redirect" title="Video game platforms">platform</a>.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (January 2021)">citation needed</span></a></i>]</sup> In 2018, Rare released <i><a href="/wiki/Sea_of_Thieves" title="Sea of Thieves">Sea of Thieves</a></i>, a pirate-themed <a href="/wiki/Open_world" title="Open world">open world</a> <a href="/wiki/Sandbox_game" title="Sandbox game">sandbox game</a> for <a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a> and <a href="/wiki/Windows_10" title="Windows 10">Windows 10</a>. At Microsoft's X019 event, a fantasy action-adventure title called <i>Everwild</i> was announced.<sup id="cite_ref-113" class="reference"><a href="#cite_note-113"><span class="cite-bracket">[</span>113<span class="cite-bracket">]</span></a></sup> </p><p>The company's cancelled projects include <i><a href="/wiki/Dream:_Land_of_Giants" class="mw-redirect" title="Dream: Land of Giants">Dream: Land of Giants</a></i>, which became <i>Banjo-Kazooie</i>;<sup id="cite_ref-Dream_20-1" class="reference"><a href="#cite_note-Dream-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Perfect_Dark_Core" class="mw-redirect" title="Perfect Dark Core">Perfect Dark Core</a></i>, originally the sequel to the first <i>Perfect Dark</i>; <i>Black Widow</i>, an <a href="/wiki/Open_world" title="Open world">open world</a> game that tasks players to control an eight-legged robot; <i>Sundown</i>, which featured a horde-like survival mode; <i>The Fast and the Furriest</i>, a mascot racer; <i>Tailwind</i>, an <a href="/wiki/Action_game" title="Action game">action game</a> featuring <a href="/wiki/Helicopters" class="mw-redirect" title="Helicopters">helicopters</a>;<sup id="cite_ref-114" class="reference"><a href="#cite_note-114"><span class="cite-bracket">[</span>114<span class="cite-bracket">]</span></a></sup> <i>Urchin</i>, a <i><a href="/wiki/Fable_(video_game_series)" title="Fable (video game series)">Fable</a></i>-style game which began development after the completion of <i>Live & Reloaded</i>; <i>Ordinary Joe</i>; <i>Savannah</i>, a Kinect-based game; Kinect equivalents of <i><a href="/wiki/Wii_Fit" title="Wii Fit">Wii Fit</a></i> and <i><a href="/wiki/Professor_Layton" title="Professor Layton">Professor Layton</a></i>,<sup id="cite_ref-Fall_of_Kinect_57-5" class="reference"><a href="#cite_note-Fall_of_Kinect-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> a sequel to <i>Diddy Kong Racing</i>,<sup id="cite_ref-115" class="reference"><a href="#cite_note-115"><span class="cite-bracket">[</span>115<span class="cite-bracket">]</span></a></sup> and a sequel to <i>Kameo: Elements of Power</i>.<sup id="cite_ref-116" class="reference"><a href="#cite_note-116"><span class="cite-bracket">[</span>116<span class="cite-bracket">]</span></a></sup> </p> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(5)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="Awards">Awards</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Rare_(company)&action=edit&section=8" title="Edit section: Awards" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-5 collapsible-block" id="mf-section-5"> <p>Rare received numerous awards, including <a href="/wiki/British_Academy_of_Film_and_Television_Arts" title="British Academy of Film and Television Arts">BAFTA</a> award for "Best UK Developer" for its work on <i>GoldenEye 007</i>.<sup id="cite_ref-BAFTA_Awards_117-0" class="reference"><a href="#cite_note-BAFTA_Awards-117"><span class="cite-bracket">[</span>117<span class="cite-bracket">]</span></a></sup> In 1997, <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i> named Rare "Most Promising Game Company", citing their high rate of success in putting out <a href="/wiki/Killer_app" class="mw-redirect" title="Killer app">killer apps</a> for the Nintendo 64.<sup id="cite_ref-118" class="reference"><a href="#cite_note-118"><span class="cite-bracket">[</span>118<span class="cite-bracket">]</span></a></sup> Rare was awarded the BAFTA Interactive Entertainment Moving Images Award in 2000 for developing <i>Perfect Dark</i>.<sup id="cite_ref-PD-bafta_119-0" class="reference"><a href="#cite_note-PD-bafta-119"><span class="cite-bracket">[</span>119<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Tim_and_Chris_Stamper" class="mw-redirect" title="Tim and Chris Stamper">Tim and Chris Stamper</a> were named as Development Legends in the 2015 <i><a href="/wiki/Develop_(UK_magazine)" title="Develop (UK magazine)">Develop</a></i> Industry Excellence Awards.<sup id="cite_ref-120" class="reference"><a href="#cite_note-120"><span class="cite-bracket">[</span>120<span class="cite-bracket">]</span></a></sup> Rare was included as <a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a>'s Top 30 Developers of All Time,<sup id="cite_ref-121" class="reference"><a href="#cite_note-121"><span class="cite-bracket">[</span>121<span class="cite-bracket">]</span></a></sup> and was ranked as the 36th best video game maker by <a href="/wiki/IGN" title="IGN">IGN</a>.<sup id="cite_ref-122" class="reference"><a href="#cite_note-122"><span class="cite-bracket">[</span>122<span class="cite-bracket">]</span></a></sup> The <a href="/wiki/Herbert_Art_Gallery_and_Museum" title="Herbert Art Gallery and Museum">Herbert Art Gallery and Museum</a> curated a retrospective of the company's work in 2018.<sup id="cite_ref-123" class="reference"><a href="#cite_note-123"><span class="cite-bracket">[</span>123<span class="cite-bracket">]</span></a></sup> </p> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(6)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="References">References</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Rare_(company)&action=edit&section=9" title="Edit section: References" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-6 collapsible-block" id="mf-section-6"> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-IGN_history-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGN_history_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGN_history_1-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-IGN_history_1-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-IGN_history_1-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-IGN_history_1-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-IGN_history_1-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-IGN_history_1-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-IGN_history_1-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-IGN_history_1-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-IGN_history_1-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-IGN_history_1-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-IGN_history_1-11"><sup><i><b>l</b></i></sup></a> <a href="#cite_ref-IGN_history_1-12"><sup><i><b>m</b></i></sup></a> <a href="#cite_ref-IGN_history_1-13"><sup><i><b>n</b></i></sup></a> <a href="#cite_ref-IGN_history_1-14"><sup><i><b>o</b></i></sup></a> <a href="#cite_ref-IGN_history_1-15"><sup><i><b>p</b></i></sup></a> <a href="#cite_ref-IGN_history_1-16"><sup><i><b>q</b></i></sup></a> <a href="#cite_ref-IGN_history_1-17"><sup><i><b>r</b></i></sup></a> <a href="#cite_ref-IGN_history_1-18"><sup><i><b>s</b></i></sup></a> <a href="#cite_ref-IGN_history_1-19"><sup><i><b>t</b></i></sup></a> <a href="#cite_ref-IGN_history_1-20"><sup><i><b>u</b></i></sup></a> <a href="#cite_ref-IGN_history_1-21"><sup><i><b>v</b></i></sup></a> <a href="#cite_ref-IGN_history_1-22"><sup><i><b>w</b></i></sup></a> <a href="#cite_ref-IGN_history_1-23"><sup><i><b>x</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFMcLaughlin2008" class="citation web cs1">McLaughlin, Rus (29 July 2008). <a rel="nofollow" class="external text" href="http://uk.retro.ign.com/articles/894/894511p1.html">"IGN Presents the History of Rare"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20080805122442/http://uk.retro.ign.com/articles/894/894511p1.html">Archived</a> from the original on 5 August 2008<span class="reference-accessdate">. Retrieved <span class="nowrap">17 May</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=IGN+Presents+the+History+of+Rare&rft.date=2008-07-29&rft.aulast=McLaughlin&rft.aufirst=Rus&rft_id=http%3A%2F%2Fuk.retro.ign.com%2Farticles%2F894%2F894511p1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-Documentary_1-2"><span class="mw-cite-backlink">^ <a href="#cite_ref-Documentary_1_2-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Documentary_1_2-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Documentary_1_2-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Documentary_1_2-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Documentary_1_2-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Documentary_1_2-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20150525225557/https://www.youtube.com/watch?v=6wlpsvG1jJ0">"Rare Part 1: Unusual"</a>. <i><a href="/wiki/Machinima_Inc." class="mw-redirect" title="Machinima Inc.">Machinima Inc.</a></i> 26 September 2011. 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Retrieved <span class="nowrap">25 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Machinima+Inc.&rft.atitle=Rare+Part+1%3A+Unusual&rft.date=2011-09-26&rft_id=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D6wlpsvG1jJ0&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-RGInt-3"><span class="mw-cite-backlink">^ <a href="#cite_ref-RGInt_3-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-RGInt_3-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-RGInt_3-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.raregamer.co.uk/?games=behind-the-scenes-at-rare-killer-instinct-gold-interview">"Behind The Scenes At Rare: Killer Instinct Gold Interview"</a>. <i>RareGamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160127080013/http://www.raregamer.co.uk/?games=behind-the-scenes-at-rare-killer-instinct-gold-interview">Archived</a> from the original on 27 January 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">29 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=RareGamer&rft.atitle=Behind+The+Scenes+At+Rare%3A+Killer+Instinct+Gold+Interview&rft_id=http%3A%2F%2Fwww.raregamer.co.uk%2F%3Fgames%3Dbehind-the-scenes-at-rare-killer-instinct-gold-interview&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMaher,_Jimmy2014" class="citation web cs1">Maher, Jimmy (14 January 2014). <a rel="nofollow" class="external text" href="http://www.filfre.net/2014/01/the-legend-of-ultimate-play-the-game/">"The Legend of Ultimate Play the Game"</a>. <i>The Digital Antiquarian</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160304210444/http://www.filfre.net/2014/01/the-legend-of-ultimate-play-the-game/">Archived</a> from the original on 4 March 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">11 July</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Digital+Antiquarian&rft.atitle=The+Legend+of+Ultimate+Play+the+Game&rft.date=2014-01-14&rft.au=Maher%2C+Jimmy&rft_id=http%3A%2F%2Fwww.filfre.net%2F2014%2F01%2Fthe-legend-of-ultimate-play-the-game%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-IGN_History_2-5"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGN_History_2_5-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGN_History_2_5-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-IGN_History_2_5-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-IGN_History_2_5-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-IGN_History_2_5-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-IGN_History_2_5-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-IGN_History_2_5-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-IGN_History_2_5-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-IGN_History_2_5-8"><sup><i><b>i</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/articles/2001/03/01/gamecube-developer-profile-rare">"GameCube Developer Profile: Rare"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 1 March 2001. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160322053614/http://www.ign.com/articles/2001/03/01/gamecube-developer-profile-rare">Archived</a> from the original on 22 March 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">25 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=GameCube+Developer+Profile%3A+Rare&rft.date=2001-03-01&rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2001%2F03%2F01%2Fgamecube-developer-profile-rare&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.centuri.net/interview2.htm">"Joel Hochberg (Centuri Inc, Nintendo; Rare Inc) Email Interview"</a>. <i>Centuri.net</i>. 13 February 2006<span class="reference-accessdate">. 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Retrieved <span class="nowrap">26 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=Ex-Rare+devs+talk+Killer+Instinct%2C+Perfect+Dark&rft.date=2011-10-13&rft.aulast=Yin-Poole&rft.aufirst=Wesley&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2011-10-13-ex-rare-devs-talk-killer-instinct-perfect-dark-interview%3Fpage%3D3&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-dev_86-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-dev_86_18-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCrossley2007" class="citation web cs1">Crossley, Rob (August 2007). <a rel="nofollow" class="external text" href="http://www.nowgamer.com/the-making-of-blast-corps/">"The Making of Blast Corps"</a>. <i><a href="/wiki/Retro_Gamer" title="Retro Gamer">Retro Gamer</a></i>. <a href="/wiki/Imagine_Publishing" title="Imagine Publishing">Imagine Publishing</a>. p. 86. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150929042641/http://www.nowgamer.com/the-making-of-blast-corps/">Archived</a> from the original on 29 September 2015<span class="reference-accessdate">. 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Good, Owen (26 December 2015). <a rel="nofollow" class="external text" href="http://www.polygon.com/2015/12/26/10666884/getting-outbid-on-goldeneyes-sequel-helped-rare-create-perfect-dark">"Getting outbid on GoldenEye's sequel helped Rare create Perfect Dark"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160121083517/http://www.polygon.com/2015/12/26/10666884/getting-outbid-on-goldeneyes-sequel-helped-rare-create-perfect-dark">Archived</a> from the original on 21 January 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">27 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=Getting+outbid+on+GoldenEye%27s+sequel+helped+Rare+create+Perfect+Dark&rft.date=2015-12-26&rft.aulast=S.+Good&rft.aufirst=Owen&rft_id=http%3A%2F%2Fwww.polygon.com%2F2015%2F12%2F26%2F10666884%2Fgetting-outbid-on-goldeneyes-sequel-helped-rare-create-perfect-dark&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-retrogamer-hollis-25"><span class="mw-cite-backlink"><b><a href="#cite_ref-retrogamer-hollis_25-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation journal cs1">"The Legacy of Perfect Dark: Martin Hollis Q&A". <i><a href="/wiki/Retro_Gamer" title="Retro Gamer">Retro Gamer</a></i> (19). <a href="/wiki/Imagine_Publishing" title="Imagine Publishing">Imagine Publishing</a>: 79. 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Archived from <a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=ghFPZWIywHc">the original</a> on 21 October 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">26 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Machinima+Inc.&rft.atitle=Rare+Part+4%3A+Invaluable&rft.date=2011-10-17&rft_id=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DghFPZWIywHc&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-27"><span class="mw-cite-backlink"><b><a href="#cite_ref-27">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://uk.ign.com/articles/2000/01/14/conker-has-a-bad-day">"Conker Has A Bad Day"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 13 January 2000. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151224084139/http://www.ign.com/articles/2000/01/14/conker-has-a-bad-day">Archived</a> from the original on 24 December 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">27 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Conker+Has+A+Bad+Day&rft.date=2000-01-13&rft_id=https%3A%2F%2Fuk.ign.com%2Farticles%2F2000%2F01%2F14%2Fconker-has-a-bad-day&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-28"><span class="mw-cite-backlink"><b><a href="#cite_ref-28">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/articles/2001/01/27/dinosaur-planet">"Dinosaur Planet has been terminated as a N64 game and redesigned for Nintendo GameCube"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 26 January 2011. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160128114905/http://www.ign.com/articles/2001/01/27/dinosaur-planet">Archived</a> from the original on 28 January 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">27 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Dinosaur+Planet+has+been+terminated+as+a+N64+game+and+redesigned+for+Nintendo+GameCube&rft.date=2011-01-26&rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2001%2F01%2F27%2Fdinosaur-planet&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-Making_Star_Fox-29"><span class="mw-cite-backlink">^ <a href="#cite_ref-Making_Star_Fox_29-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Making_Star_Fox_29-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcFerran2012" class="citation web cs1">McFerran, Damien (26 December 2012). <a rel="nofollow" class="external text" href="http://www.nintendolife.com/news/2012/12/feature_the_making_of_star_fox_adventures">"Feature: The Making Of Star Fox Adventures"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160127094703/http://www.nintendolife.com/news/2012/12/feature_the_making_of_star_fox_adventures">Archived</a> from the original on 27 January 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">27 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Nintendo+Life&rft.atitle=Feature%3A+The+Making+Of+Star+Fox+Adventures&rft.date=2012-12-26&rft.aulast=McFerran&rft.aufirst=Damien&rft_id=http%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2012%2F12%2Ffeature_the_making_of_star_fox_adventures&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-Doc_5-30"><span class="mw-cite-backlink">^ <a href="#cite_ref-Doc_5_30-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Doc_5_30-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Doc_5_30-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20111027120517/http://www.youtube.com/watch?v=xkuwOOA5h5A&gl=US&hl=en">"Rare Part 5: Unique"</a>. <i><a href="/wiki/Machinima_Inc." class="mw-redirect" title="Machinima Inc.">Machinima Inc.</a></i> 24 October 2011. Archived from <a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=xkuwOOA5h5A">the original</a> on 27 October 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">29 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Machinima+Inc.&rft.atitle=Rare+Part+5%3A+Unique&rft.date=2011-10-24&rft_id=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DxkuwOOA5h5A&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-31"><span class="mw-cite-backlink"><b><a href="#cite_ref-31">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcFerran2015" class="citation web cs1">McFerran, Damien (4 August 2015). <a rel="nofollow" class="external text" href="http://www.nintendolife.com/news/2015/08/rare_co-founder_has_no_idea_why_nintendo_didnt_buy_the_studio_outright">"Rare Co-Founder Has No Idea Why Nintendo Didn't Buy The Studio Outright"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160127030726/http://www.nintendolife.com/news/2015/08/rare_co-founder_has_no_idea_why_nintendo_didnt_buy_the_studio_outright">Archived</a> from the original on 27 January 2016<span class="reference-accessdate">. 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Retrieved <span class="nowrap">14 January</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Microsoft+Acquires+Video+Game+Powerhouse+Rare+Ltd.&rft.date=2002-09-26&rft_id=https%3A%2F%2Fnews.microsoft.com%2F2002%2F09%2F24%2Fmicrosoft-acquires-video-game-powerhouse-rare-ltd%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-36"><span class="mw-cite-backlink"><b><a href="#cite_ref-36">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCrossley2010" class="citation web cs1">Crossley, Rob (27 October 2010). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160124110251/http://www.develop-online.net/news/activision-s-deal-to-steal-rare-collapsed/0108032">"Activision's deal to steal Rare"</a>. <i><a href="/wiki/Develop_(UK_magazine)" title="Develop (UK magazine)">Develop</a></i>. 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Archived from <a rel="nofollow" class="external text" href="http://www.thq-games.com/uk/game/show/4311/Viva%20Pinata:%20Pocket%20Paradise">the original</a> on 18 July 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">17 June</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=THQ+Press+Release&rft.pub=Thq-games.com&rft_id=http%3A%2F%2Fwww.thq-games.com%2Fuk%2Fgame%2Fshow%2F4311%2FViva%2520Pinata%3A%2520Pocket%2520Paradise&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-47"><span class="mw-cite-backlink"><b><a href="#cite_ref-47">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGoldstein2005" class="citation web cs1">Goldstein, Hilary (12 April 2005). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2005/04/12/conker-playing-with-yourself">"Conker: Playing With Yourself"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160128082202/http://www.ign.com/articles/2005/04/12/conker-playing-with-yourself">Archived</a> from the original on 28 January 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">29 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Conker%3A+Playing+With+Yourself&rft.date=2005-04-12&rft.aulast=Goldstein&rft.aufirst=Hilary&rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2005%2F04%2F12%2Fconker-playing-with-yourself&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-48"><span class="mw-cite-backlink"><b><a href="#cite_ref-48">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRansom-Wiley2005" class="citation web cs1">Ransom-Wiley, James (27 September 2005). <a rel="nofollow" class="external text" href="https://www.engadget.com/2005/09/27/perfect-dark-scaled-down-to-meet-launch-deadline/">"Perfect Dark scaled down to meet launch deadline"</a>. <i><a href="/wiki/Joystiq" title="Joystiq">Joystiq</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20121018145233/http://www.joystiq.com/2005/09/27/perfect-dark-scaled-down-to-meet-launch-deadline/">Archived</a> from the original on 18 October 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">29 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Joystiq&rft.atitle=Perfect+Dark+scaled+down+to+meet+launch+deadline&rft.date=2005-09-27&rft.aulast=Ransom-Wiley&rft.aufirst=James&rft_id=https%3A%2F%2Fwww.engadget.com%2F2005%2F09%2F27%2Fperfect-dark-scaled-down-to-meet-launch-deadline%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-RareOpportunity-49"><span class="mw-cite-backlink">^ <a href="#cite_ref-RareOpportunity_49-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-RareOpportunity_49-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSheffield2012" class="citation web cs1">Sheffield, Brandon (22 October 2012). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20071013234728/http://www.gamasutra.com/view/feature/1953/a_rare_opportunity_on_piatas_.php">"A Rare Opportunity: On Piñatas, Microsoft and More"</a>. <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.gamasutra.com/view/feature/1953/a_rare_opportunity_on_piatas_.php">the original</a> on 13 October 2007<span class="reference-accessdate">. Retrieved <span class="nowrap">29 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gamasutra&rft.atitle=A+Rare+Opportunity%3A+On+Pi%C3%B1atas%2C+Microsoft+and+More&rft.date=2012-10-22&rft.aulast=Sheffield&rft.aufirst=Brandon&rft_id=http%3A%2F%2Fwww.gamasutra.com%2Fview%2Ffeature%2F1953%2Fa_rare_opportunity_on_piatas_.php&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-50"><span class="mw-cite-backlink"><b><a href="#cite_ref-50">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSmith2007" class="citation web cs1">Smith, Luke (2 February 2007). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160528074508/http://www.1up.com/news/rare-founders-bolt">"Rare Founders Leave to 'Pursue Other Opportunities'<span class="cs1-kern-right"></span>"</a>. <i><a href="/wiki/1UP.com" class="mw-redirect" title="1UP.com">1UP.com</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.1up.com/do/newsStory?cId=3156140">the original</a> on 28 May 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">2 January</span> 2007</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=1UP.com&rft.atitle=Rare+Founders+Leave+to+%27Pursue+Other+Opportunities%27&rft.date=2007-02-02&rft.aulast=Smith&rft.aufirst=Luke&rft_id=http%3A%2F%2Fwww.1up.com%2Fdo%2FnewsStory%3FcId%3D3156140&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-51"><span class="mw-cite-backlink"><b><a href="#cite_ref-51">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMinkley2006" class="citation web cs1">Minkley, Johnny (10 February 2006). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/article.php?article_id=68284">"N64 team working on Banjo 360"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20061007041058/http://www.eurogamer.net/article.php?article_id=68284">Archived</a> from the original on 7 October 2006<span class="reference-accessdate">. Retrieved <span class="nowrap">2 October</span> 2006</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=N64+team+working+on+Banjo+360&rft.date=2006-02-10&rft.aulast=Minkley&rft.aufirst=Johnny&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticle.php%3Farticle_id%3D68284&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-RR-52"><span class="mw-cite-backlink">^ <a href="#cite_ref-RR_52-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-RR_52-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-RR_52-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBerghammer" class="citation web cs1">Berghammer, Billy. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160128014446/http://www.1up.com/features/rare-rare?pager.offset=4">"A Rare Look At Rare"</a>. <i><a href="/wiki/1UP.com" class="mw-redirect" title="1UP.com">1UP.com</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.1up.com/features/rare-rare?pager.offset=4">the original</a> on 28 January 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">30 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=1UP.com&rft.atitle=A+Rare+Look+At+Rare&rft.aulast=Berghammer&rft.aufirst=Billy&rft_id=http%3A%2F%2Fwww.1up.com%2Ffeatures%2Frare-rare%3Fpager.offset%3D4&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-GS_Rare_restructures-53"><span class="mw-cite-backlink"><b><a href="#cite_ref-GS_Rare_restructures_53-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFTor_Thorsen2009" class="citation web cs1">Tor Thorsen (17 February 2009). <a rel="nofollow" class="external text" href="http://www.gamespot.com/articles/rare-restructures-microsoft-warns-of-earnings-slip/1100-6204772/">"Rare restructures, Microsoft warns of earnings slip"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160307002142/http://www.gamespot.com/articles/rare-restructures-microsoft-warns-of-earnings-slip/1100-6204772/">Archived</a> from the original on 7 March 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">16 April</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Rare+restructures%2C+Microsoft+warns+of+earnings+slip&rft.date=2009-02-17&rft.au=Tor+Thorsen&rft_id=http%3A%2F%2Fwww.gamespot.com%2Farticles%2Frare-restructures-microsoft-warns-of-earnings-slip%2F1100-6204772%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-newfacility-54"><span class="mw-cite-backlink"><b><a href="#cite_ref-newfacility_54-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGarratt2010" class="citation web cs1">Garratt, Patrick (2 March 2010). <a rel="nofollow" class="external text" href="http://www.vg247.com/2010/03/02/rare-announces-new-studio-facility-in-birmingham/">"Rare announces "new studio facility" in Birmingham"</a>. <i><a href="/wiki/VG247" class="mw-redirect" title="VG247">VG247</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160127161843/http://www.vg247.com/2010/03/02/rare-announces-new-studio-facility-in-birmingham/">Archived</a> from the original on 27 January 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">22 January</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=VG247&rft.atitle=Rare+announces+%22new+studio+facility%22+in+Birmingham&rft.date=2010-03-02&rft.aulast=Garratt&rft.aufirst=Patrick&rft_id=http%3A%2F%2Fwww.vg247.com%2F2010%2F03%2F02%2Frare-announces-new-studio-facility-in-birmingham%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-Edge_Scott_Henson-55"><span class="mw-cite-backlink"><b><a href="#cite_ref-Edge_Scott_Henson_55-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFDavid_Valjalo2010" class="citation magazine cs1">David Valjalo (28 October 2010). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120418225405/http://www.edge-online.com/news/scott-henson-appointed-studio-manager-rare">"Scott Henson Appointed Studio Manager Of Rare"</a>. <i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/news/scott-henson-appointed-studio-manager-rare">the original</a> on 18 April 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">2 April</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Edge&rft.atitle=Scott+Henson+Appointed+Studio+Manager+Of+Rare&rft.date=2010-10-28&rft.au=David+Valjalo&rft_id=http%3A%2F%2Fwww.edge-online.com%2Fnews%2Fscott-henson-appointed-studio-manager-rare&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-56"><span class="mw-cite-backlink"><b><a href="#cite_ref-56">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHanson2015" class="citation web cs1">Hanson, Steven (16 December 2015). <a rel="nofollow" class="external text" href="http://www.destructoid.com/microsoft-didn-t-push-for-kinect-development-rare-chose-it-327384.phtml">"Microsoft didn't push for Kinect development, Rare chose it"</a>. <i><a href="/wiki/Destructoid" title="Destructoid">Destructoid</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160119031052/http://www.destructoid.com/microsoft-didn-t-push-for-kinect-development-rare-chose-it-327384.phtml">Archived</a> from the original on 19 January 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">31 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Destructoid&rft.atitle=Microsoft+didn%27t+push+for+Kinect+development%2C+Rare+chose+it&rft.date=2015-12-16&rft.aulast=Hanson&rft.aufirst=Steven&rft_id=http%3A%2F%2Fwww.destructoid.com%2Fmicrosoft-didn-t-push-for-kinect-development-rare-chose-it-327384.phtml&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-Fall_of_Kinect-57"><span class="mw-cite-backlink">^ <a href="#cite_ref-Fall_of_Kinect_57-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Fall_of_Kinect_57-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Fall_of_Kinect_57-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Fall_of_Kinect_57-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Fall_of_Kinect_57-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Fall_of_Kinect_57-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFEvans-Thirlwell2015" class="citation web cs1">Evans-Thirlwell, Edwin (16 December 2015). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2015-12-16-rare-kinect-rise-and-fall">"Rare and the rise and fall of Kinect"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160203091731/http://www.eurogamer.net/articles/2015-12-16-rare-kinect-rise-and-fall">Archived</a> from the original on 3 February 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">16 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=Rare+and+the+rise+and+fall+of+Kinect&rft.date=2015-12-16&rft.aulast=Evans-Thirlwell&rft.aufirst=Edwin&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2015-12-16-rare-kinect-rise-and-fall&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-Digital_Spy-58"><span class="mw-cite-backlink"><b><a href="#cite_ref-Digital_Spy_58-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMatthew_Reynolds2010" class="citation web cs1">Matthew Reynolds (28 October 2010). <a rel="nofollow" class="external text" href="http://www.digitalspy.co.uk/gaming/news/a284690/rare-kinect-will-be-our-main-focus.html?rss">"Rare: 'Kinect will be our main focus'<span class="cs1-kern-right"></span>"</a>. <i><a href="/wiki/Digital_Spy" title="Digital Spy">Digital Spy</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151224140900/http://www.digitalspy.com/gaming/news/a284690/rare-kinect-will-be-our-main-focus/">Archived</a> from the original on 24 December 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">2 April</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Digital+Spy&rft.atitle=Rare%3A+%27Kinect+will+be+our+main+focus%27&rft.date=2010-10-28&rft.au=Matthew+Reynolds&rft_id=http%3A%2F%2Fwww.digitalspy.co.uk%2Fgaming%2Fnews%2Fa284690%2Frare-kinect-will-be-our-main-focus.html%3Frss&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-MC_Kinect_Sports-59"><span class="mw-cite-backlink"><b><a href="#cite_ref-MC_Kinect_Sports_59-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/kinect-sports/critic-reviews/?platform=xbox-360">"Kinect Sports critic reviews"</a>. <i><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160124050244/http://www.metacritic.com/game/xbox-360/kinect-sports">Archived</a> from the original on 24 January 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">27 March</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Metacritic&rft.atitle=Kinect+Sports+critic+reviews&rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fkinect-sports%2Fcritic-reviews%2F%3Fplatform%3Dxbox-360&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-Kinect_Sports_sales-60"><span class="mw-cite-backlink"><b><a href="#cite_ref-Kinect_Sports_sales_60-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFTom_Magrino2011" class="citation web cs1">Tom Magrino (12 May 2011). <a rel="nofollow" class="external text" href="http://www.gamespot.com/articles/xbox-360-tops-april-console-sales-kinect-library-to-triple-in-2011/1100-6313539/">"Xbox 360 tops April console sales, Kinect library to triple in 2011"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180124135513/https://www.gamespot.com/articles/xbox-360-tops-april-console-sales-kinect-library-to-triple-in-2011/1100-6313539/">Archived</a> from the original on 24 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">13 May</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Xbox+360+tops+April+console+sales%2C+Kinect+library+to+triple+in+2011&rft.date=2011-05-12&rft.au=Tom+Magrino&rft_id=http%3A%2F%2Fwww.gamespot.com%2Farticles%2Fxbox-360-tops-april-console-sales-kinect-library-to-triple-in-2011%2F1100-6313539%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-Craig_Duncan-61"><span class="mw-cite-backlink"><b><a href="#cite_ref-Craig_Duncan_61-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFreeman2011" class="citation magazine cs1">Freeman, Will (21 March 2011). <a rel="nofollow" class="external text" href="http://www.develop-online.net/news/craig-duncan-joins-rare/0108992">"Craig Duncan joins Rare"</a>. <i><a href="/wiki/Develop_(UK_magazine)" title="Develop (UK magazine)">Develop</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160128142528/http://www.develop-online.net/news/craig-duncan-joins-rare/0108992">Archived</a> from the original on 28 January 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">10 July</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Develop&rft.atitle=Craig+Duncan+joins+Rare&rft.date=2011-03-21&rft.aulast=Freeman&rft.aufirst=Will&rft_id=http%3A%2F%2Fwww.develop-online.net%2Fnews%2Fcraig-duncan-joins-rare%2F0108992&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-Simon_Woodroffe-62"><span class="mw-cite-backlink"><b><a href="#cite_ref-Simon_Woodroffe_62-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWesley_Yin-Poole2012" class="citation web cs1">Wesley Yin-Poole (17 April 2012). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2012-04-17-sega-design-chief-joins-kinect-sports-dev-rare">"Sega design chief joins Kinect Sports dev Rare"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160304060233/http://www.eurogamer.net/articles/2012-04-17-sega-design-chief-joins-kinect-sports-dev-rare">Archived</a> from the original on 4 March 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">10 May</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=Sega+design+chief+joins+Kinect+Sports+dev+Rare&rft.date=2012-04-17&rft.au=Wesley+Yin-Poole&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2012-04-17-sega-design-chief-joins-kinect-sports-dev-rare&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-63"><span class="mw-cite-backlink"><b><a href="#cite_ref-63">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLien2013" class="citation web cs1">Lien, Tracey (10 June 2013). <a rel="nofollow" class="external text" href="http://www.polygon.com/2013/6/10/4415044/killer-instinct-coming-to-xbox-one">"Killer Instinct coming to Xbox One"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160123225835/http://www.polygon.com/2013/6/10/4415044/killer-instinct-coming-to-xbox-one">Archived</a> from the original on 23 January 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">30 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=Killer+Instinct+coming+to+Xbox+One&rft.date=2013-06-10&rft.aulast=Lien&rft.aufirst=Tracey&rft_id=http%3A%2F%2Fwww.polygon.com%2F2013%2F6%2F10%2F4415044%2Fkiller-instinct-coming-to-xbox-one&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-64"><span class="mw-cite-backlink"><b><a href="#cite_ref-64">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPereira2015" class="citation web cs1">Pereira, Chris (28 September 2015). <a rel="nofollow" class="external text" href="http://www.gamespot.com/articles/conker-dlc-canceled-as-project-spark-goes-complete/1100-6430969/">"Conker DLC Canceled as Project Spark Goes Completely Free (Not Free-to-Play)"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160122225211/http://www.gamespot.com/articles/conker-dlc-canceled-as-project-spark-goes-complete/1100-6430969/">Archived</a> from the original on 22 January 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">22 January</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Conker+DLC+Canceled+as+Project+Spark+Goes+Completely+Free+%28Not+Free-to-Play%29&rft.date=2015-09-28&rft.aulast=Pereira&rft.aufirst=Chris&rft_id=http%3A%2F%2Fwww.gamespot.com%2Farticles%2Fconker-dlc-canceled-as-project-spark-goes-complete%2F1100-6430969%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-KSR-65"><span class="mw-cite-backlink">^ <a href="#cite_ref-KSR_65-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-KSR_65-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-KSR_65-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-KSR_65-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFYin-Poole2014" class="citation web cs1">Yin-Poole, Wesley (17 March 2014). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2014-03-17-the-future-of-rare">"The Future of Rare: After Kinect Sports, will the legendary UK developer finally give fans what they really want?"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160128024538/http://www.eurogamer.net/articles/2014-03-17-the-future-of-rare">Archived</a> from the original on 28 January 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">22 January</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=The+Future+of+Rare%3A+After+Kinect+Sports%2C+will+the+legendary+UK+developer+finally+give+fans+what+they+really+want%3F&rft.date=2014-03-17&rft.aulast=Yin-Poole&rft.aufirst=Wesley&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2014-03-17-the-future-of-rare&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-KSR_flop-66"><span class="mw-cite-backlink"><b><a href="#cite_ref-KSR_flop_66-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFYin-Poole2014" class="citation web cs1">Yin-Poole, Wesley (19 May 2014). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2014-05-19-layoffs-hit-rare-following-kinect-sports-rivals-flop">"Layoffs hit Rare following Kinect Sports Rivals flop"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140520002818/http://www.eurogamer.net/articles/2014-05-19-layoffs-hit-rare-following-kinect-sports-rivals-flop">Archived</a> from the original on 20 May 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">8 June</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=Layoffs+hit+Rare+following+Kinect+Sports+Rivals+flop&rft.date=2014-05-19&rft.aulast=Yin-Poole&rft.aufirst=Wesley&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2014-05-19-layoffs-hit-rare-following-kinect-sports-rivals-flop&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-67"><span class="mw-cite-backlink"><b><a href="#cite_ref-67">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPhillips2015" class="citation web cs1">Phillips, Tom (17 June 2015). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2015-06-17-yooka-laylee-kickstarter-concludes-with-2-1m-raised">"Yooka-Laylee Kickstarter concludes with £2.1m raised"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160128031648/http://www.eurogamer.net/articles/2015-06-17-yooka-laylee-kickstarter-concludes-with-2-1m-raised">Archived</a> from the original on 28 January 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">30 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=Yooka-Laylee+Kickstarter+concludes+with+%C2%A32.1m+raised&rft.date=2015-06-17&rft.aulast=Phillips&rft.aufirst=Tom&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2015-06-17-yooka-laylee-kickstarter-concludes-with-2-1m-raised&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-68"><span class="mw-cite-backlink"><b><a href="#cite_ref-68">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMoser2015" class="citation web cs1">Moser, Cassidee (8 January 2015). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2015/01/08/composer-teases-huge-year-for-rare">"Composer Teases "Huge Year" for Rare"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160128022417/http://www.ign.com/articles/2015/01/08/composer-teases-huge-year-for-rare">Archived</a> from the original on 28 January 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">30 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Composer+Teases+%22Huge+Year%22+for+Rare&rft.date=2015-01-08&rft.aulast=Moser&rft.aufirst=Cassidee&rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2015%2F01%2F08%2Fcomposer-teases-huge-year-for-rare&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-69"><span class="mw-cite-backlink"><b><a href="#cite_ref-69">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKrupa2015" class="citation web cs1">Krupa, Daniel (15 June 2015). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2015/06/15/e3-2015-rare-replay-announced-for-xbox-one">"E3 2015: Rare Replay Announced for Xbox One"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160123210856/http://www.ign.com/articles/2015/06/15/e3-2015-rare-replay-announced-for-xbox-one">Archived</a> from the original on 23 January 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">31 January</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=E3+2015%3A+Rare+Replay+Announced+for+Xbox+One&rft.date=2015-06-15&rft.aulast=Krupa&rft.aufirst=Daniel&rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2015%2F06%2F15%2Fe3-2015-rare-replay-announced-for-xbox-one&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-70"><span class="mw-cite-backlink"><b><a href="#cite_ref-70">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJ._Seppala2015" class="citation web cs1">J. Seppala, Timothy (7 August 2015). <a rel="nofollow" class="external text" href="https://www.engadget.com/2015/08/07/rare-replay-review/">"<span class="cs1-kern-left"></span>'Rare Replay': gaming classics at their best-worst"</a>. <i><a href="/wiki/Engadget" title="Engadget">Engadget</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160103043333/http://www.engadget.com/2015/08/07/rare-replay-review/">Archived</a> from the original on 3 January 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">30 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Engadget&rft.atitle=%27Rare+Replay%27%3A+gaming+classics+at+their+best-worst&rft.date=2015-08-07&rft.aulast=J.+Seppala&rft.aufirst=Timothy&rft_id=https%3A%2F%2Fwww.engadget.com%2F2015%2F08%2F07%2Frare-replay-review%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-71"><span class="mw-cite-backlink"><b><a href="#cite_ref-71">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.polygon.com/e3-2015/2015/6/16/8788431/rare-replay-e3-goldeneye-007-n64-xbox-one-hd-software-collection-e3">"Rare's operations director talks about inclusion of GoldenEye N64 on Rare Replay collection"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. 16 June 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">26 November</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=Rare%27s+operations+director+talks+about+inclusion+of+GoldenEye+N64+on+Rare+Replay+collection&rft.date=2015-06-16&rft_id=https%3A%2F%2Fwww.polygon.com%2Fe3-2015%2F2015%2F6%2F16%2F8788431%2Frare-replay-e3-goldeneye-007-n64-xbox-one-hd-software-collection-e3&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-72"><span class="mw-cite-backlink"><b><a href="#cite_ref-72">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFO'Connell2015" class="citation web cs1">O'Connell, Jason (29 June 2015). <a rel="nofollow" class="external text" href="https://www.hardcoregamer.com/2015/06/29/rare-wont-be-like-it-was-in-the-90sever-again/156214/">"Rare Won't Be Like it was in the '90s…Ever Again"</a>. <i>Hardcore Gamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151217173341/http://www.hardcoregamer.com/2015/06/29/rare-wont-be-like-it-was-in-the-90sever-again/156214/">Archived</a> from the original on 17 December 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">22 January</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Hardcore+Gamer&rft.atitle=Rare+Won%27t+Be+Like+it+was+in+the+%2790s%E2%80%A6Ever+Again&rft.date=2015-06-29&rft.aulast=O%27Connell&rft.aufirst=Jason&rft_id=http%3A%2F%2Fwww.hardcoregamer.com%2F2015%2F06%2F29%2Frare-wont-be-like-it-was-in-the-90sever-again%2F156214%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-metacritic-73"><span class="mw-cite-backlink"><b><a href="#cite_ref-metacritic_73-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/rare-replay/critic-reviews/?platform=xbox-one">"Rare Replay Critic Reviews for Xbox One"</a>. <i><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151105010729/http://www.metacritic.com/game/xbox-one/rare-replay/critic-reviews">Archived</a> from the original on 5 November 2015<span class="reference-accessdate">. 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Retrieved <span class="nowrap">22 January</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=VG247&rft.atitle=Ex-Free+Radical+and+Rare+developers+form+iOS+studio+Crash+Lab&rft.date=2012-04-25&rft.aulast=Nunneley&rft.aufirst=Stephany&rft_id=https%3A%2F%2Fwww.vg247.com%2F2012%2F04%2F25%2Fex-free-radical-and-rare-developers-from-ios-studio-crash-lab%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-104"><span class="mw-cite-backlink"><b><a href="#cite_ref-104">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/former-rare-developer-and-designer-of-the-conker-series-chris-seavor-returns-to-games-with-parashoot-stan">"Former Rare developer and designer of the Conker series Chris Seavor returns to games with Parashoot Stan"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. 22 November 2012.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=Former+Rare+developer+and+designer+of+the+Conker+series+Chris+Seavor+returns+to+games+with+Parashoot+Stan&rft.date=2012-11-22&rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fformer-rare-developer-and-designer-of-the-conker-series-chris-seavor-returns-to-games-with-parashoot-stan&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-105"><span class="mw-cite-backlink"><b><a href="#cite_ref-105">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPitcher2013" class="citation web cs1">Pitcher, Jenna (11 September 2013). <a rel="nofollow" class="external text" href="http://www.polygon.com/2013/9/11/4721764/the-unlikely-legend-of-rusty-pup-footage-revealed">"The Unlikely Legend of Rusty Pup footage revealed by former Conker dev"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160127171926/http://www.polygon.com/2013/9/11/4721764/the-unlikely-legend-of-rusty-pup-footage-revealed">Archived</a> from the original on 27 January 2016<span class="reference-accessdate">. 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Archived from <a rel="nofollow" class="external text" href="http://www.gameinformer.com/b/news/archive/2014/12/22/rare-co-founders-new-game-bounces-to-android.aspx">the original</a> on 18 October 2015<span class="reference-accessdate">. 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Gamer Network. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20191115181940/https://www.videogameschronicle.com/news/rare-announces-everwild-a-truly-original-new-ip-led-by-conker-artist/">Archived</a> from the original on 15 November 2019<span class="reference-accessdate">. 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Archived from <a rel="nofollow" class="external text" href="http://www.gameinformer.com/b/news/archive/2014/02/28/rare-development-details-on-canceled-diddy-kong-racing-sequel.aspx">the original</a> on 23 December 2016<span class="reference-accessdate">. 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Retrieved <span class="nowrap">31 December</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=The+man+who+made+Conker+%E2%80%93+Rare%27s+most+adult+game&rft.date=2014-10-12&rft.aulast=Yin-Poole&rft.aufirst=Wesley&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2012-11-22-the-man-who-made-conker-rares-most-adult-game&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-BAFTA_Awards-117"><span class="mw-cite-backlink"><b><a href="#cite_ref-BAFTA_Awards_117-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20160306171714/http://www.ign.com/articles/1998/11/05/goldeneye-wins-bafta-awards">"GoldenEye Wins BAFTA Awards"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 4 November 1998. Archived from <a rel="nofollow" class="external text" href="http://uk.ign64.ign.com/articles/065/065583p1.html">the original</a> on 6 March 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">28 August</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=GoldenEye+Wins+BAFTA+Awards&rft.date=1998-11-04&rft_id=http%3A%2F%2Fuk.ign64.ign.com%2Farticles%2F065%2F065583p1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-118"><span class="mw-cite-backlink"><b><a href="#cite_ref-118">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"The Good the Bad and the Silly". <i>1998 Video Game Buyer's Guide</i>. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. March 1998. p. 34.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=1998+Video+Game+Buyer%27s+Guide&rft.atitle=The+Good+the+Bad+and+the+Silly&rft.pages=34&rft.date=1998-03&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-PD-bafta-119"><span class="mw-cite-backlink"><b><a href="#cite_ref-PD-bafta_119-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20060511023434/http://www.rareware.com/company/awards/awards_content.html">"Rare company awards"</a>. Archived from <a rel="nofollow" class="external text" href="http://www.rareware.com/company/awards.html">the original</a> on 11 May 2006<span class="reference-accessdate">. Retrieved <span class="nowrap">29 December</span> 2008</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Rare+company+awards&rft_id=http%3A%2F%2Fwww.rareware.com%2Fcompany%2Fawards.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-120"><span class="mw-cite-backlink"><b><a href="#cite_ref-120">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcFarren2015" class="citation web cs1">McFarren, Damien (2 July 2015). <a rel="nofollow" class="external text" href="http://www.nintendolife.com/news/2015/07/rare_founders_to_be_honoured_at_the_develop_industry_excellence_awards">"Rare Founders To Be Honoured At The Develop Industry Excellence Awards"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150905131511/http://www.nintendolife.com/news/2015/07/rare_founders_to_be_honoured_at_the_develop_industry_excellence_awards">Archived</a> from the original on 5 September 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">22 January</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Nintendo+Life&rft.atitle=Rare+Founders+To+Be+Honoured+At+The+Develop+Industry+Excellence+Awards&rft.date=2015-07-02&rft.aulast=McFarren&rft.aufirst=Damien&rft_id=http%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2015%2F07%2Frare_founders_to_be_honoured_at_the_develop_industry_excellence_awards&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-121"><span class="mw-cite-backlink"><b><a href="#cite_ref-121">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gamasutra.com/view/feature/194855/top_30_developers_of_all_time.php?page=4">"Top 30 Developers of All Time"</a>. <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>. 25 July 2014. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160203182900/http://www.gamasutra.com/view/feature/194855/top_30_developers_of_all_time.php?page=4">Archived</a> from the original on 3 February 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">22 January</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gamasutra&rft.atitle=Top+30+Developers+of+All+Time&rft.date=2014-07-25&rft_id=http%3A%2F%2Fwww.gamasutra.com%2Fview%2Ffeature%2F194855%2Ftop_30_developers_of_all_time.php%3Fpage%3D4&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-122"><span class="mw-cite-backlink"><b><a href="#cite_ref-122">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/top/video-game-makers/36">"Top 50 Video Game Makes#36: Rare"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160128004349/http://www.ign.com/top/video-game-makers/36">Archived</a> from the original on 28 January 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">22 January</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Top+50+Video+Game+Makes%2336%3A+Rare&rft_id=https%3A%2F%2Fwww.ign.com%2Ftop%2Fvideo-game-makers%2F36&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> <li id="cite_note-123"><span class="mw-cite-backlink"><b><a href="#cite_ref-123">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcFerran2018" class="citation web cs1">McFerran, Damien (4 August 2018). <a rel="nofollow" class="external text" href="http://www.nintendolife.com/news/2018/08/feature_take_a_peek_behind_the_curtain_at_rare_with_this_new_exhibit">"Feature: Take A Peek Behind The Curtain At Rare With This New Exhibit"</a>. <i>Nintendo Life</i><span class="reference-accessdate">. Retrieved <span class="nowrap">4 August</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Nintendo+Life&rft.atitle=Feature%3A+Take+A+Peek+Behind+The+Curtain+At+Rare+With+This+New+Exhibit&rft.date=2018-08-04&rft.aulast=McFerran&rft.aufirst=Damien&rft_id=http%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2018%2F08%2Ffeature_take_a_peek_behind_the_curtain_at_rare_with_this_new_exhibit&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></span> </li> </ol></div></div> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(7)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="Further_reading">Further reading</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Rare_(company)&action=edit&section=10" title="Edit section: Further reading" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-7 collapsible-block" id="mf-section-7"> <style data-mw-deduplicate="TemplateStyles:r1239549316">.mw-parser-output .refbegin{margin-bottom:0.5em}.mw-parser-output .refbegin-hanging-indents>ul{margin-left:0}.mw-parser-output .refbegin-hanging-indents>ul>li{margin-left:0;padding-left:3.2em;text-indent:-3.2em}.mw-parser-output .refbegin-hanging-indents ul,.mw-parser-output .refbegin-hanging-indents ul li{list-style:none}@media(max-width:720px){.mw-parser-output .refbegin-hanging-indents>ul>li{padding-left:1.6em;text-indent:-1.6em}}.mw-parser-output .refbegin-columns{margin-top:0.3em}.mw-parser-output .refbegin-columns ul{margin-top:0}.mw-parser-output .refbegin-columns li{page-break-inside:avoid;break-inside:avoid-column}@media screen{.mw-parser-output .refbegin{font-size:90%}}</style><div class="refbegin" style=""> <ul><li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFDawley1995" class="citation web cs1">Dawley, Heidi (29 May 1995). <a rel="nofollow" class="external text" href="https://archive.today/20170602125733/https://www.bloomberg.com/news/articles/1995-05-28/killer-instinct-for-hire">"Killer Instinct for Hire"</a>. <i><a href="/wiki/Bloomberg_Businessweek" title="Bloomberg Businessweek">Bloomberg Businessweek</a></i>. Archived from <a rel="nofollow" class="external text" href="https://www.bloomberg.com/news/articles/1995-05-28/killer-instinct-for-hire">the original</a> on 2 June 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">17 July</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Bloomberg+Businessweek&rft.atitle=Killer+Instinct+for+Hire&rft.date=1995-05-29&rft.aulast=Dawley&rft.aufirst=Heidi&rft_id=https%3A%2F%2Fwww.bloomberg.com%2Fnews%2Farticles%2F1995-05-28%2Fkiller-instinct-for-hire&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARare+%28company%29" class="Z3988"></span></li></ul> </div> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(8)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="External_links">External links</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Rare_(company)&action=edit&section=11" title="Edit section: External links" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-8 collapsible-block" id="mf-section-8"> <ul><li><span class="official-website"><span class="url"><a rel="nofollow" class="external text" href="https://www.rare.co.uk/">Official website</a></span></span> <span class="mw-valign-text-top" typeof="mw:File/Frameless"><a href="https://www.wikidata.org/wiki/Q642707#P856" title="Edit this at Wikidata"><noscript><img alt="Edit this at Wikidata" src="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/10px-OOjs_UI_icon_edit-ltr-progressive.svg.png" decoding="async" width="10" height="10" class="mw-file-element" data-file-width="20" data-file-height="20"></noscript><span class="lazy-image-placeholder" style="width: 10px;height: 10px;" data-src="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/10px-OOjs_UI_icon_edit-ltr-progressive.svg.png" data-alt="Edit this at Wikidata" data-width="10" data-height="10" data-srcset="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/15px-OOjs_UI_icon_edit-ltr-progressive.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/20px-OOjs_UI_icon_edit-ltr-progressive.svg.png 2x" data-class="mw-file-element"> </span></a></span></li> <li><a rel="nofollow" class="external text" href="https://web.archive.org/*/http://www.rareware.com">Rareware</a> at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a> (archive index)</li></ul> <div class="navbox-styles"><style data-mw-deduplicate="TemplateStyles:r1129693374">.mw-parser-output .hlist dl,.mw-parser-output .hlist ol,.mw-parser-output .hlist ul{margin:0;padding:0}.mw-parser-output .hlist dd,.mw-parser-output .hlist dt,.mw-parser-output .hlist li{margin:0;display:inline}.mw-parser-output .hlist.inline,.mw-parser-output .hlist.inline dl,.mw-parser-output .hlist.inline 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.portal-bar-header{text-align:center;flex:0;padding-left:0.5em;margin:0 auto}.mw-parser-output .portal-bar-related{font-size:100%;align-items:flex-start}.mw-parser-output .portal-bar-content{display:flex;flex-flow:row wrap;align-items:center;flex:0;column-gap:1em;border-top:1px solid #a2a9b1;margin:0 auto;list-style:none}.mw-parser-output .portal-bar-content-related{border-top:none;margin:0;list-style:none}}.mw-parser-output .navbox+link+.portal-bar,.mw-parser-output .navbox+style+.portal-bar,.mw-parser-output .navbox+link+.portal-bar-bordered,.mw-parser-output .navbox+style+.portal-bar-bordered,.mw-parser-output .sister-bar+link+.portal-bar,.mw-parser-output .sister-bar+style+.portal-bar,.mw-parser-output .portal-bar+.navbox-styles+.navbox,.mw-parser-output .portal-bar+.navbox-styles+.sister-bar{margin-top:-1px}</style><div class="portal-bar noprint metadata noviewer portal-bar-bordered" role="navigation" aria-label="Portals"><span class="portal-bar-header"><a 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class="portal-bar-item"><span class="nowrap"><span class="mw-image-border" typeof="mw:File"><span><noscript><img alt="flag" src="//upload.wikimedia.org/wikipedia/en/thumb/b/be/Flag_of_England.svg/21px-Flag_of_England.svg.png" decoding="async" width="21" height="13" class="mw-file-element" data-file-width="800" data-file-height="480"></noscript><span class="lazy-image-placeholder" style="width: 21px;height: 13px;" data-src="//upload.wikimedia.org/wikipedia/en/thumb/b/be/Flag_of_England.svg/21px-Flag_of_England.svg.png" data-alt="flag" data-width="21" data-height="13" data-srcset="//upload.wikimedia.org/wikipedia/en/thumb/b/be/Flag_of_England.svg/32px-Flag_of_England.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/b/be/Flag_of_England.svg/42px-Flag_of_England.svg.png 2x" data-class="mw-file-element"> </span></span></span> </span><a href="/wiki/Portal:England" title="Portal:England">England</a></li><li class="portal-bar-item"><span class="nowrap"><span typeof="mw:File"><span><noscript><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/19px-WPVG_icon_2016.svg.png" decoding="async" width="19" height="19" class="mw-file-element" data-file-width="249" data-file-height="249"></noscript><span class="lazy-image-placeholder" style="width: 19px;height: 19px;" data-src="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/19px-WPVG_icon_2016.svg.png" data-alt="" data-width="19" data-height="19" data-srcset="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/29px-WPVG_icon_2016.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/38px-WPVG_icon_2016.svg.png 2x" data-class="mw-file-element"> </span></span></span> </span><a href="/wiki/Portal:Video_games" title="Portal:Video games">Video games</a></li></ul></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" 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Rendering was triggered because: api-parse --> </section></div> <!-- MobileFormatter took 0.045 seconds --><!--esi <esi:include src="/esitest-fa8a495983347898/content" /> --><noscript><img src="https://login.m.wikimedia.org/wiki/Special:CentralAutoLogin/start?type=1x1&mobile=1" alt="" width="1" height="1" style="border: none; position: absolute;"></noscript> <div class="printfooter" data-nosnippet="">Retrieved from "<a dir="ltr" href="https://en.wikipedia.org/w/index.php?title=Rare_(company)&oldid=1258986830">https://en.wikipedia.org/w/index.php?title=Rare_(company)&oldid=1258986830</a>"</div></div> </div> <div class="post-content" id="page-secondary-actions"> </div> </main> <footer class="mw-footer minerva-footer" role="contentinfo"> <a class="last-modified-bar" href="/w/index.php?title=Rare_(company)&action=history"> <div class="post-content last-modified-bar__content"> <span class="minerva-icon minerva-icon-size-medium minerva-icon--modified-history"></span> <span class="last-modified-bar__text modified-enhancement" data-user-name="ClueBot NG" data-user-gender="unknown" data-timestamp="1732302944"> <span>Last edited on 22 November 2024, at 19:15</span> </span> <span class="minerva-icon minerva-icon-size-small minerva-icon--expand"></span> </div> </a> <div class="post-content footer-content"> <div id='mw-data-after-content'> <div class="read-more-container"></div> </div> <div id="p-lang"> <h4>Languages</h4> <section> <ul id="p-variants" class="minerva-languages"></ul> <ul class="minerva-languages"><li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D8%B1%D9%8A%D8%B1" title="رير – Arabic" lang="ar" hreflang="ar" data-title="رير" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/Rare" title="Rare – Catalan" lang="ca" hreflang="ca" data-title="Rare" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-cs mw-list-item"><a href="https://cs.wikipedia.org/wiki/Rare_(firma)" title="Rare (firma) – Czech" lang="cs" hreflang="cs" data-title="Rare (firma)" data-language-autonym="Čeština" data-language-local-name="Czech" class="interlanguage-link-target"><span>Čeština</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Rare" title="Rare – German" lang="de" hreflang="de" data-title="Rare" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Rare" title="Rare – Spanish" lang="es" hreflang="es" data-title="Rare" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D8%B1%DB%8C%D8%B1" title="ریر – Persian" lang="fa" hreflang="fa" data-title="ریر" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Rare_(entreprise)" title="Rare (entreprise) – French" lang="fr" hreflang="fr" data-title="Rare (entreprise)" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-gl mw-list-item"><a href="https://gl.wikipedia.org/wiki/Rare" title="Rare – Galician" lang="gl" hreflang="gl" data-title="Rare" data-language-autonym="Galego" data-language-local-name="Galician" class="interlanguage-link-target"><span>Galego</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EB%A0%88%EC%96%B4_(%EA%B8%B0%EC%97%85)" title="레어 (기업) – Korean" lang="ko" hreflang="ko" data-title="레어 (기업)" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-hy mw-list-item"><a href="https://hy.wikipedia.org/wiki/Rare_(%D5%A8%D5%B6%D5%AF%D5%A5%D6%80%D5%B8%D6%82%D5%A9%D5%B5%D5%B8%D6%82%D5%B6)" title="Rare (ընկերություն) – Armenian" lang="hy" hreflang="hy" data-title="Rare (ընկերություն)" data-language-autonym="Հայերեն" data-language-local-name="Armenian" class="interlanguage-link-target"><span>Հայերեն</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Rare_(azienda)" title="Rare (azienda) – Italian" lang="it" hreflang="it" data-title="Rare (azienda)" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-hu mw-list-item"><a href="https://hu.wikipedia.org/wiki/Rare" title="Rare – Hungarian" lang="hu" hreflang="hu" data-title="Rare" data-language-autonym="Magyar" data-language-local-name="Hungarian" class="interlanguage-link-target"><span>Magyar</span></a></li><li class="interlanguage-link interwiki-arz mw-list-item"><a href="https://arz.wikipedia.org/wiki/%D8%B1%D8%A7%D9%8A%D8%B1" title="راير – Egyptian Arabic" lang="arz" hreflang="arz" data-title="راير" data-language-autonym="مصرى" data-language-local-name="Egyptian Arabic" class="interlanguage-link-target"><span>مصرى</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Rare_Ltd." title="Rare Ltd. – Dutch" lang="nl" hreflang="nl" data-title="Rare Ltd." data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/%E3%83%AC%E3%82%A2_(%E4%BC%81%E6%A5%AD)" title="レア (企業) – Japanese" lang="ja" hreflang="ja" data-title="レア (企業)" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-no mw-list-item"><a href="https://no.wikipedia.org/wiki/Rare" title="Rare – Norwegian Bokmål" lang="nb" hreflang="nb" data-title="Rare" data-language-autonym="Norsk bokmål" data-language-local-name="Norwegian Bokmål" class="interlanguage-link-target"><span>Norsk bokmål</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Rare" title="Rare – Polish" lang="pl" hreflang="pl" data-title="Rare" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Rare" title="Rare – Portuguese" lang="pt" hreflang="pt" data-title="Rare" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/Rare" title="Rare – Russian" lang="ru" hreflang="ru" data-title="Rare" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-simple mw-list-item"><a href="https://simple.wikipedia.org/wiki/Rare" title="Rare – Simple English" lang="en-simple" hreflang="en-simple" data-title="Rare" data-language-autonym="Simple English" data-language-local-name="Simple English" class="interlanguage-link-target"><span>Simple English</span></a></li><li class="interlanguage-link interwiki-ckb mw-list-item"><a href="https://ckb.wikipedia.org/wiki/%DA%95%DB%95%DB%8C%D8%B1_(%DA%A9%DB%86%D9%85%D9%BE%D8%A7%D9%86%DB%8C%D8%A7)" title="ڕەیر (کۆمپانیا) – Central Kurdish" lang="ckb" hreflang="ckb" data-title="ڕەیر (کۆمپانیا)" data-language-autonym="کوردی" data-language-local-name="Central Kurdish" class="interlanguage-link-target"><span>کوردی</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/Rare" title="Rare – Finnish" lang="fi" hreflang="fi" data-title="Rare" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/Rare" title="Rare – Swedish" lang="sv" hreflang="sv" data-title="Rare" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-th mw-list-item"><a href="https://th.wikipedia.org/wiki/%E0%B9%81%E0%B8%A3%E0%B8%A3%E0%B9%8C_(%E0%B8%9A%E0%B8%A3%E0%B8%B4%E0%B8%A9%E0%B8%B1%E0%B8%97)" title="แรร์ (บริษัท) – Thai" lang="th" hreflang="th" data-title="แรร์ (บริษัท)" data-language-autonym="ไทย" data-language-local-name="Thai" class="interlanguage-link-target"><span>ไทย</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/Rare" title="Rare – Turkish" lang="tr" hreflang="tr" data-title="Rare" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-wuu mw-list-item"><a href="https://wuu.wikipedia.org/wiki/Rare" title="Rare – Wu" lang="wuu" hreflang="wuu" data-title="Rare" data-language-autonym="吴语" data-language-local-name="Wu" class="interlanguage-link-target"><span>吴语</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/Rare" title="Rare – Chinese" lang="zh" hreflang="zh" data-title="Rare" data-language-autonym="中文" data-language-local-name="Chinese" class="interlanguage-link-target"><span>中文</span></a></li></ul> </section> </div> <div class="minerva-footer-logo"><img src="/static/images/mobile/copyright/wikipedia-wordmark-en.svg" alt="Wikipedia" width="120" height="18" style="width: 7.5em; height: 1.125em;"/> </div> <ul id="footer-info" class="footer-info hlist hlist-separated"> <li id="footer-info-lastmod"> This page was last edited on 22 November 2024, at 19:15<span class="anonymous-show"> (UTC)</span>.</li> <li id="footer-info-copyright">Content is available under <a class="external" rel="nofollow" href="https://creativecommons.org/licenses/by-sa/4.0/deed.en">CC BY-SA 4.0</a> unless otherwise noted.</li> </ul> <ul id="footer-places" 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