CINXE.COM
ReplayWML - The Battle for Wesnoth Wiki
<!DOCTYPE html> <html class="client-nojs" lang="en" dir="ltr"> <head> <meta charset="UTF-8"/> <title>ReplayWML - The Battle for Wesnoth Wiki</title> <script>document.documentElement.className = document.documentElement.className.replace( /(^|\s)client-nojs(\s|$)/, "$1client-js$2" );</script> <script>(window.RLQ=window.RLQ||[]).push(function(){mw.config.set({"wgCanonicalNamespace":"","wgCanonicalSpecialPageName":false,"wgNamespaceNumber":0,"wgPageName":"ReplayWML","wgTitle":"ReplayWML","wgCurRevisionId":72401,"wgRevisionId":72401,"wgArticleId":1497,"wgIsArticle":true,"wgIsRedirect":false,"wgAction":"view","wgUserName":null,"wgUserGroups":["*"],"wgCategories":["WML Reference"],"wgBreakFrames":false,"wgPageContentLanguage":"en","wgPageContentModel":"wikitext","wgSeparatorTransformTable":["",""],"wgDigitTransformTable":["",""],"wgDefaultDateFormat":"dmy","wgMonthNames":["","January","February","March","April","May","June","July","August","September","October","November","December"],"wgMonthNamesShort":["","Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"],"wgRelevantPageName":"ReplayWML","wgRelevantArticleId":1497,"wgRequestId":"92bad4dc973abf1effa36716","wgIsProbablyEditable":false,"wgRelevantPageIsProbablyEditable":false,"wgRestrictionEdit":[],"wgRestrictionMove":[],"wgWikiEditorEnabledModules":[]});mw.loader.state({"site.styles":"ready","noscript":"ready","user.styles":"ready","user":"ready","user.options":"ready","user.tokens":"loading","ext.CookieWarning.styles":"ready","mediawiki.legacy.shared":"ready","mediawiki.legacy.commonPrint":"ready","mediawiki.sectionAnchor":"ready"});mw.loader.implement("user.tokens@15y0z4f",function($,jQuery,require,module){/*@nomin*/mw.user.tokens.set({"editToken":"+\\","patrolToken":"+\\","watchToken":"+\\","csrfToken":"+\\"}); });mw.loader.load(["site","mediawiki.page.startup","mediawiki.user","mediawiki.hidpi","mediawiki.page.ready","mediawiki.searchSuggest","ext.CookieWarning","skins.wesmere.js"]);});</script> <link rel="stylesheet" href="/load.php?debug=false&lang=en&modules=ext.CookieWarning.styles%7Cmediawiki.legacy.commonPrint%2Cshared%7Cmediawiki.sectionAnchor&only=styles&skin=Wesmere"/> <script async="" src="/load.php?debug=false&lang=en&modules=startup&only=scripts&skin=Wesmere"></script> <meta name="ResourceLoaderDynamicStyles" content=""/> <link rel="stylesheet" href="/load.php?debug=false&lang=en&modules=site.styles&only=styles&skin=Wesmere"/> <meta name="generator" content="MediaWiki 1.31.16"/> <meta name="description" content="The [command] tag is used to specify an action in a replay. It has the following attributes:"/> <link rel="shortcut icon" href="/favicon.ico"/> <link rel="search" type="application/opensearchdescription+xml" href="/opensearch_desc.php" title="The Battle for Wesnoth Wiki (en)"/> <link rel="EditURI" type="application/rsd+xml" href="https://wiki.wesnoth.org/api.php?action=rsd"/> <link rel="alternate" type="application/atom+xml" title="The Battle for Wesnoth Wiki Atom feed" href="/index.php?title=Special:RecentChanges&feed=atom"/> <meta name="viewport" content="width=device-width,initial-scale=1" /> <link rel="stylesheet" type="text/css" href="https://www.wesnoth.org/wesmere/css/wesmere-1.2.0.css" /> <script src="https://www.wesnoth.org/wesmere/js/modernizr.js"></script> <link rel="apple-touch-icon" type="image/png" href="https://www.wesnoth.org/wesmere/img/apple-touch-icon.png" sizes="180x180" /> <link rel="icon" type="image/png" href="https://www.wesnoth.org/wesmere/img/favicon-32.png" sizes="32x32" /> <link rel="icon" type="image/png" href="https://www.wesnoth.org/wesmere/img/favicon-16.png" sizes="16x16" /> <meta name="theme-color" content="#0f1421" /> <!--[if lt IE 9]><script src="/load.php?debug=false&lang=en&modules=html5shiv&only=scripts&skin=Wesmere&sync=1"></script><![endif]--> </head> <body class="mediawiki ltr sitedir-ltr mw-hide-empty-elt ns-0 ns-subject page-ReplayWML rootpage-ReplayWML skin-Wesmere action-view"><div class="mw-cookiewarning-container"><div class="mw-cookiewarning-text"><span>Cookies help us deliver our services. By using our services, you agree to our use of cookies.</span><form method="POST"><input name="disablecookiewarning" class="mw-cookiewarning-dismiss" type="submit" value="OK"/></form></div></div> <div id="main"> <div id="nav" role="banner"> <div class="centerbox"> <div id="logo"> <a href="https://www.wesnoth.org/" aria-label="Wesnoth logo"></a> </div> <ul id="navlinks"> <li><a href="https://www.wesnoth.org/">Home</a></li> <li><a href="https://forums.wesnoth.org/viewforum.php?f=62">News</a></li> <li><a href="https://wiki.wesnoth.org/Play">Play</a></li> <li><a href="https://wiki.wesnoth.org/Create">Create</a></li> <li><a href="https://forums.wesnoth.org/">Forums</a></li> <li><a href="https://wiki.wesnoth.org/Project">About</a></li> </ul> <div id="sitesearch" role="search"> <form method="get" action="/index.php"> <input id="searchbox" type="search" name="search" placeholder="Search" value="" title="Search this wiki [Alt+Shift+f]" accesskey="f" /> <span id="searchbox-controls"> <button id="search-go" class="search-button" type="submit" title="Search"> <i class="search-icon" aria-hidden="true"></i> <span class="sr-label">Search this wiki</span> </button> </span> </form> </div> <div class="reset"></div> </div> </div> <div id="content" class="mw-content" role="main"> <a id="top"></a> <div id="wm-wiki-toolbar" role="toolbar"><ul class="wm-toolbar" role="toolbar" aria-label="Wiki"><li id="ca-nstab-main" class="selected"><a href="/ReplayWML" role="button" title="View the content page [c]" accesskey="c"><i class="wm-toolbar-icon" aria-hidden="true"></i><span class="sr-label">Page</span></a></li><li id="ca-talk" class="new"><a href="/index.php?title=Talk:ReplayWML&action=edit&redlink=1" rel="discussion" role="button" title="Discussion about the content page (page does not exist) [t]" accesskey="t"><i class="wm-toolbar-icon" aria-hidden="true"></i><span class="sr-label">Discussion</span></a></li><li id="ca-history"><a href="/index.php?title=ReplayWML&action=history" role="button" title="Past revisions of this page [h]" accesskey="h"><i class="wm-toolbar-icon" aria-hidden="true"></i><span class="sr-label">History</span></a></li><li id="wm-places-menu" class="wm-dropdown"><a class="wm-dropdown-trigger" href="#" title="Places" role="button"><i class="wm-toolbar-icon" aria-hidden="true"></i><span class="sr-label">Places</span><i class="wm-toolbar-dropdown-marker" aria-hidden="true"></i></a><ul class="wm-dropdown-menu" role="menu"><li id="n-mainpage-description"><a href="/Main_Page" role="menuitem" title="Visit the main page [z]" accesskey="z"><i class="wm-toolbar-icon" aria-hidden="true"></i><span>Main page</span></a></li><li id="n-recentchanges"><a href="/Special:RecentChanges" role="menuitem" title="A list of recent changes in the wiki [r]" accesskey="r"><i class="wm-toolbar-icon" aria-hidden="true"></i><span>Recent changes</span></a></li><li id="n-randompage"><a href="/Special:Random" role="menuitem" title="Load a random page [x]" accesskey="x"><i class="wm-toolbar-icon" aria-hidden="true"></i><span>Random page</span></a></li><li id="n-help-mediawiki"><a href="https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents" role="menuitem"><i class="wm-toolbar-icon" aria-hidden="true"></i><span>Help about MediaWiki</span></a></li></ul><li id="wm-advanced-menu" class="wm-dropdown"><a class="wm-dropdown-trigger" href="#" title="Advanced" role="button"><i class="wm-toolbar-icon" aria-hidden="true"></i><span class="sr-label">Advanced</span><i class="wm-toolbar-dropdown-marker" aria-hidden="true"></i></a><ul class="wm-dropdown-menu" role="menu"><li id="ca-viewsource"><a href="/index.php?title=ReplayWML&action=edit" role="menuitem" title="This page is protected. You can view its source [e]" accesskey="e"><i class="wm-toolbar-icon" aria-hidden="true"></i><span>View source</span></a></li><li id="t-whatlinkshere"><a href="/Special:WhatLinksHere/ReplayWML" role="menuitem" title="A list of all wiki pages that link here [j]" accesskey="j"><i class="wm-toolbar-icon" aria-hidden="true"></i><span>What links here</span></a></li><li id="t-recentchangeslinked"><a href="/Special:RecentChangesLinked/ReplayWML" rel="nofollow" role="menuitem" title="Recent changes in pages linked from this page [k]" accesskey="k"><i class="wm-toolbar-icon" aria-hidden="true"></i><span>Related changes</span></a></li><li id="t-specialpages"><a href="/Special:SpecialPages" role="menuitem" title="A list of all special pages [q]" accesskey="q"><i class="wm-toolbar-icon" aria-hidden="true"></i><span>Special pages</span></a></li><li id="t-permalink"><a href="/index.php?title=ReplayWML&oldid=72401" role="menuitem" title="Permanent link to this revision of the page"><i class="wm-toolbar-icon" aria-hidden="true"></i><span>Permanent link</span></a></li><li id="t-info"><a href="/index.php?title=ReplayWML&action=info" role="menuitem" title="More information about this page"><i class="wm-toolbar-icon" aria-hidden="true"></i><span>Page information</span></a></li></ul></ul><ul class="wm-toolbar" role="toolbar" aria-label="User"><li id="wm-account-menu" class="wm-dropdown"><a class="wm-dropdown-trigger" href="#" title="Your account" role="button"><i class="wm-toolbar-icon" aria-hidden="true"></i><span class="sr-label">Not logged in</span><i class="wm-toolbar-dropdown-marker" aria-hidden="true"></i></a><ul class="wm-dropdown-menu" role="menu"><li id="pt-login"><a href="/index.php?title=Special:UserLogin&returnto=ReplayWML" role="menuitem" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o"><i class="wm-toolbar-icon" aria-hidden="true"></i><span>Log in</span></a></li></ul></ul></div> <!-- wm-wiki-toolbar --> <h1 class="firstHeading" lang="en">ReplayWML</h1> <div id="bodyContent"> <div id="siteSub">From The Battle for Wesnoth Wiki</div> <div id="contentSub"></div> <!-- start wikipage --> <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><table class="reference-sidebar"> <tbody><tr> <td> <p><span class="editlink">[<a rel="nofollow" class="external text" href="https://wiki.wesnoth.org/index.php?title=Template:WML_Tags&action=edit">edit</a>]</span><b>WML Tags</b> </p> </td></tr> <tr> <td><i>A:</i> <p><a href="/AbilitiesWML#The_.5Babilities.5D_tag" title="AbilitiesWML">abilities</a>, <a href="/CreditsWML#.5Babout.5D" title="CreditsWML">about</a>, <a href="/AchievementsWML#.5Bachievement.5D" title="AchievementsWML">achievement</a>, <a href="/AchievementsWML#.5Bachievement_group.5D" title="AchievementsWML">achievement_group</a>, <a href="/Lua_AI_Legacy_Methods_Howto#Behavior_.28Sticky.29_Candidate_Actions" title="Lua AI Legacy Methods Howto">add_ai_behavior</a>, <a href="/AdvancedPreferenceWML" title="AdvancedPreferenceWML">advanced_preference</a>, <a href="/UnitTypeWML#advancefrom" title="UnitTypeWML">advancefrom</a>, <a href="/UnitTypeWML#After_max_level_advancement_.28AMLA.29" title="UnitTypeWML">advancement</a>, <a href="/StatisticalScenarioWML#The_.5Bteam.5D_tag" title="StatisticalScenarioWML">advances</a>, <a href="/AbilitiesWML#affect_adjacent" title="AbilitiesWML">affect_adjacent</a>, <a href="/Wesnoth_AI_Framework#The_.5Bai.5D_Tag_.E2.80.94_Top-level_Elements" title="Wesnoth AI Framework">ai</a>, <a href="/StandardSideFilter#allied_with" title="StandardSideFilter">allied_with</a>, <a href="/DirectActionsWML#.5Ballow_end_turn.5D" title="DirectActionsWML">allow_end_turn</a>, <a href="/DirectActionsWML#.5Ballow_extra_recruit.5D" title="DirectActionsWML">allow_extra_recruit</a>, <a href="/DirectActionsWML#.5Ballow_recruit.5D" title="DirectActionsWML">allow_recruit</a>, <a href="/DirectActionsWML#.5Ballow_undo.5D" title="DirectActionsWML">allow_undo</a>, <a href="/ConditionalActionsWML#Meta-Condition_Tags" title="ConditionalActionsWML">and</a>, <a href="/InterfaceActionsWML#.5Banimate_unit.5D" title="InterfaceActionsWML">animate</a>, <a href="/InterfaceActionsWML#.5Banimate_unit.5D" title="InterfaceActionsWML">animate_unit</a>, <a href="/AnimationWML#The_.5Banimation.5D_tag" title="AnimationWML">animation</a>, <a href="/Wesnoth_AI_Framework#The_.5Bai.5D_Tag_.E2.80.94_Aspects" title="Wesnoth AI Framework">aspect</a>, attack (<a href="/ReplayWML#attack" title="ReplayWML">replay</a>, <a href="/UnitTypeWML#Attacks" title="UnitTypeWML">weapon</a>), <a href="/AnimationWML#short-attack" title="AnimationWML">attack_anim</a>, attacks (<a href="/AbilitiesWML#The_.5Bspecials.5D_tag" title="AbilitiesWML">special</a>, <a href="/StatisticalScenarioWML#The_.5Bteam.5D_tag" title="StatisticalScenarioWML">stats</a>), <a href="/AiWML#avoid" title="AiWML">avoid</a>; </p> </td></tr> <tr> <td><i>B:</i> <p><a href="/UnitTypeWML#base_unit" title="UnitTypeWML">base_unit</a>, <a href="/IntroWML#.5Bbackground_layer.5D" title="IntroWML">background_layer</a>, <a href="/AbilitiesWML#The_.5Bspecials.5D_tag" title="AbilitiesWML">berserk</a>, <a href="/BinaryPathWML" title="BinaryPathWML">binary_path</a>, <a href="/InternalActionsWML#Flow_control_actions" title="InternalActionsWML">break</a>, <a href="/EditorWML#The_.5Bbrush.5D_tag" title="EditorWML">brush</a>; </p> </td></tr> <tr> <td><i>C:</i> <p><a href="/CampaignWML#The_.5Bcampaign.5D_tag" title="CampaignWML">campaign</a>, <a href="/DirectActionsWML#.5Bcancel_action.5D" title="DirectActionsWML">cancel_action</a>, <a href="/Wesnoth_AI_Framework#The_.5Bcandidate_action.5D_Tag" title="Wesnoth AI Framework">candidate_action</a>, <a href="/DirectActionsWML#.5Bcapture_village.5D" title="DirectActionsWML">capture_village</a>, <a href="/ConditionalActionsWML#.5Bswitch.5D" title="ConditionalActionsWML">case</a>, <a href="/AbilitiesWML#The_.5Bspecials.5D_tag" title="AbilitiesWML">chance_to_hit</a>, <a href="/InterfaceActionsWML#.5Bchange_theme.5D" title="InterfaceActionsWML">change_theme</a>, <a href="/InterfaceActionsWML#.5Bchat.5D" title="InterfaceActionsWML">chat</a>, <a href="/OptionWML#checkbox" title="OptionWML">checkbox</a>, <a href="/OptionWML#choice" title="OptionWML">choice</a>, <a href="/ReplayWML#choose" title="ReplayWML">choose</a>, <a href="/PersistenceWML#WML_Syntax" title="PersistenceWML">clear_global_variable</a>, <a href="/InterfaceActionsWML#.5Bclear_menu_item.5D" title="InterfaceActionsWML">clear_menu_item</a>, <a href="/InternalActionsWML#.5Bclear_variable.5D" title="InternalActionsWML">clear_variable</a>, <a href="/InterfaceActionsWML#.5Bcolor_adjust.5D" title="InterfaceActionsWML">color_adjust</a>, <a href="/GameConfigWML#Color_Palettes" title="GameConfigWML">color_palette</a>, <a href="/GameConfigWML#Color_Palettes" title="GameConfigWML">color_range</a>, command (<a href="/ConditionalActionsWML#.5Bcommand.5D" title="ConditionalActionsWML">action</a>, <a class="mw-selflink selflink">replay</a>), <a href="/InternalActionsWML#Flow_control_actions" title="InternalActionsWML">continue</a>, <a href="/CoreWML" title="CoreWML">core</a>, <a href="/CreditsWML#.5Bcredits_group.5D" title="CreditsWML">credits_group</a>, <a href="/AiWML#The_.5Bgoal.5D_Tag" title="AiWML">criteria</a>; </p> </td></tr> <tr> <td><i>D:</i> <p><a href="/AbilitiesWML#The_.5Bspecials.5D_tag" title="AbilitiesWML">damage</a>, <a href="/AbilitiesWML#The_.5Bspecials.5D_tag" title="AbilitiesWML">damage_type</a>, <a href="/AnimationWML#short-death" title="AnimationWML">death</a>, <a href="/StatisticalScenarioWML#The_.5Bteam.5D_tag" title="StatisticalScenarioWML">deaths</a>, <a href="/Wesnoth_AI_Framework#The_.5Bai.5D_Tag_.E2.80.94_Aspects" title="Wesnoth AI Framework">default</a>, <a href="/AnimationWML#short-defend" title="AnimationWML">defend</a>, <a href="/StatisticalScenarioWML#The_.5Bteam.5D_tag" title="StatisticalScenarioWML">defends</a>, <a href="/UnitsWML#defense" title="UnitsWML">defense</a>, <a href="/InterfaceActionsWML#.5Bdelay.5D" title="InterfaceActionsWML">delay</a>, <a href="/InterfaceActionsWML#.5Bdeprecated_message.5D" title="InterfaceActionsWML">deprecated_message</a>, <a href="/ReplayWML#attack" title="ReplayWML">destination</a>, <a href="/CampaignWML#difficulty" title="CampaignWML">difficulty</a>, <a href="/AbilitiesWML#The_.5Bspecials.5D_tag" title="AbilitiesWML">disable</a>, <a href="/DirectActionsWML#.5Bdisallow_end_turn.5D" title="DirectActionsWML">disallow_end_turn</a>, <a href="/DirectActionsWML#.5Bdisallow_extra_recruit.5D" title="DirectActionsWML">disallow_extra_recruit</a>, <a href="/DirectActionsWML#.5Bdisallow_recruit.5D" title="DirectActionsWML">disallow_recruit</a>, <a href="/ConditionalActionsWML#.5Bwhile.5D" title="ConditionalActionsWML">do</a>, <a href="/DirectActionsWML#.5Bdo_command.5D" title="DirectActionsWML">do_command</a>, <a href="/AbilitiesWML#The_.5Bspecials.5D_tag" title="AbilitiesWML">drains</a>, <a href="/AnimationWML#short-draw_weapon" title="AnimationWML">draw_weapon_anim</a>; </p> </td></tr> <tr> <td><i>E:</i> <p><a href="/EditorWML#The_.5Beditor_group.5D_tag" title="EditorWML">editor_group</a>, <a href="/EditorWML#The_.5Beditor_music.5D_tag" title="EditorWML">editor_music</a>, <a href="/EditorWML#The_.5Beditor_times.5D_tag" title="EditorWML">editor_times</a>, <a href="/EffectWML" title="EffectWML">effect</a>, else (<a href="/ConditionalActionsWML#.5Bif.5D" title="ConditionalActionsWML">action</a>, <a href="/AnimationWML#Conditional_Branches" title="AnimationWML">animation</a>), <a href="/ConditionalActionsWML#.5Bif.5D" title="ConditionalActionsWML">elseif</a>, <a href="/DirectActionsWML#.5Bendlevel.5D" title="DirectActionsWML">endlevel</a>, end_turn (<a href="/DirectActionsWML#.5Bend_turn.5D" title="DirectActionsWML">action</a>, <a href="/ReplayWML#end_turn" title="ReplayWML">replay</a>), <a href="/StandardSideFilter#enemy_of" title="StandardSideFilter">enemy_of</a>, <a href="/Wesnoth_AI_Framework#The_.5Bai.5D_Tag_.E2.80.94_Engines" title="Wesnoth AI Framework">engine</a>, entry (<a href="/CreditsWML#.5Bentry.5D" title="CreditsWML">credits</a>, <a href="/OptionWML#entry" title="OptionWML">options</a>), <a href="/EraWML" title="EraWML">era</a>, <a href="/EventWML" title="EventWML">event</a>, <a href="/StandardUnitFilter#filter_ability" title="StandardUnitFilter">experimental_filter_ability</a>, <a href="/StandardUnitFilter#filter_ability_active" title="StandardUnitFilter">experimental_filter_ability_active</a>, <a href="/AbilitiesWML#filter_specials" title="AbilitiesWML">experimental_filter_specials</a>, <a href="/AnimationWML#short-extra" title="AnimationWML">extra_anim</a>; </p> </td></tr> <tr> <td><i>F:</i> <p><a href="/Wesnoth_AI_Framework#The_.5Bai.5D_Tag_.E2.80.94_Aspects" title="Wesnoth AI Framework">facet</a>, <a href="/InterfaceActionsWML#.5Banimate_unit.5D" title="InterfaceActionsWML">facing</a>, <a href="/InterfaceActionsWML#.5Bmove_units_fake.5D" title="InterfaceActionsWML">fake_unit</a>, <a href="/ConditionalActionsWML#.5Bfalse.5D" title="ConditionalActionsWML">false</a>, <a href="/PblWML#.5Bfeedback.5D" title="PblWML">feedback</a>, <a href="/UnitTypeWML#variation" title="UnitTypeWML">female</a>, filter (<a href="/FilterWML" title="FilterWML">concept</a>, <a href="/EventWML#.5Bfilter.5D" title="EventWML">event</a>), <a href="/StandardUnitFilter#filter_adjacent" title="StandardUnitFilter">filter_adjacent</a>, <a href="/StandardLocationFilter#filter_adjacent_location" title="StandardLocationFilter">filter_adjacent_location</a>, <a href="/FilterWML#Filtering_Weapons" title="FilterWML">filter_attack</a>, <a href="/AbilitiesWML#filter_attacker" title="AbilitiesWML">filter_attacker</a>, <a href="/AbilitiesWML#filter_base_value" title="AbilitiesWML">filter_base_value</a>, <a href="/EventWML#.5Bfilter_condition.5D" title="EventWML">filter_condition</a>, <a href="/AbilitiesWML#filter_defender" title="AbilitiesWML">filter_defender</a>, <a href="/AiWML#Filtering_Combat_with_the_attacks_Aspect" title="AiWML">filter_enemy</a>, <a href="/StandardLocationFilter" title="StandardLocationFilter">filter_location</a>, <a href="/AbilitiesWML#filter_opponent" title="AbilitiesWML">filter_opponent</a>, <a href="/AiWML#Filtering_Combat_with_the_attacks_Aspect" title="AiWML">filter_own</a>, <a href="/StandardLocationFilter#filter_owner" title="StandardLocationFilter">filter_owner</a>, <a href="/StandardLocationFilter#filter_radius" title="StandardLocationFilter">filter_radius</a>, <a href="/SingleUnitWML#filter_recall" title="SingleUnitWML">filter_recall</a>, <a href="/StandardUnitFilter" title="StandardUnitFilter">filter_second</a>, <a href="/FilterWML#Filtering_Weapons" title="FilterWML">filter_second_attack</a>, <a href="/AbilitiesWML#filter_self" title="AbilitiesWML">filter_self</a>, <a href="/StandardSideFilter" title="StandardSideFilter">filter_side</a>, <a href="/AbilitiesWML#filter_student" title="AbilitiesWML">filter_student</a>, <a href="/FilterWML#Filtering_Vision" title="FilterWML">filter_vision</a>, <a href="/FilterWML#Filtering_Weapons" title="FilterWML">filter_weapon</a>, <a href="/FilterWML#Filtering_on_WML_data" title="FilterWML">filter_wml</a>, <a href="/InternalActionsWML#.5Bfind_path.5D" title="InternalActionsWML">find_path</a>, <a href="/InternalActionsWML#.5Bfire_event.5D" title="InternalActionsWML">fire_event</a>, <a href="/AbilitiesWML#The_.5Bspecials.5D_tag" title="AbilitiesWML">firststrike</a>, <a href="/InterfaceActionsWML#.5Bfloating_text.5D" title="InterfaceActionsWML">floating_text</a>, <a href="/FontsWML" title="FontsWML">fonts</a>, <a href="/ConditionalActionsWML#.5Bfor.5D" title="ConditionalActionsWML">for</a>, <a href="/ConditionalActionsWML#.5Bforeach.5D" title="ConditionalActionsWML">foreach</a>, <a href="/ConditionalActionsWML#.5Bfound_item.5D" title="ConditionalActionsWML">found_item</a>, <a href="/AnimationWML#The_.5Bframe.5D_tag" title="AnimationWML">frame</a>; </p> </td></tr> <tr> <td><i>G:</i> <p><a href="/GameConfigWML" title="GameConfigWML">game_config</a>, <a href="/PersistenceWML#WML_Syntax" title="PersistenceWML">get_global_variable</a>, <a href="/AiWML#The_.5Bgoal.5D_Tag" title="AiWML">goal</a>, <a href="/DirectActionsWML#.5Bgold.5D" title="DirectActionsWML">gold</a>, <a href="/InterfaceActionsWML#objectives-gold_carryover" title="InterfaceActionsWML">gold_carryover</a>; </p> </td></tr> <tr> <td><i>H:</i> <p><a href="/DirectActionsWML#.5Bharm_unit.5D" title="DirectActionsWML">harm_unit</a>, <a href="/StandardSideFilter#has_ally" title="StandardSideFilter">has_ally</a>, <a href="/StandardUnitFilter#has_attack" title="StandardUnitFilter">has_attack</a>, <a href="/StandardSideFilter#has_unit" title="StandardSideFilter">has_unit</a>, <a href="/ConditionalActionsWML#.5Bhas_achievement.5D" title="ConditionalActionsWML">has_achievement</a>, <a href="/ConditionalActionsWML#.5Bhave_location.5D" title="ConditionalActionsWML">have_location</a>, <a href="/ConditionalActionsWML#.5Bhave_unit.5D" title="ConditionalActionsWML">have_unit</a>, <a href="/AbilitiesWML#The_.5Bspecials.5D_tag" title="AbilitiesWML">heal_on_hit</a>, <a href="/DirectActionsWML#.5Bheal_unit.5D" title="DirectActionsWML">heal_unit</a>, <a href="/AnimationWML#short-healed" title="AnimationWML">healed_anim</a>, <a href="/AnimationWML#short-healing" title="AnimationWML">healing_anim</a>, <a href="/AbilitiesWML#The_.5Babilities.5D_tag" title="AbilitiesWML">heals</a>, <a href="/UnitsWML#.5Bhide_help.5D" title="UnitsWML">hide_help</a>, <a href="/InterfaceActionsWML#.5Bhide_unit.5D" title="InterfaceActionsWML">hide_unit</a>, <a href="/AbilitiesWML#The_.5Babilities.5D_tag" title="AbilitiesWML">hides</a>; </p> </td></tr> <tr> <td><i>I:</i> <p><a href="/AnimationWML#short-idle" title="AnimationWML">idle_anim</a>, if (<a href="/ConditionalActionsWML#.5Bif.5D" title="ConditionalActionsWML">action</a>, <a href="/AnimationWML#Conditional_Branches" title="AnimationWML">animation</a>, <a href="/IntroWML" title="IntroWML">intro</a>), <a href="/AbilitiesWML#The_.5Babilities.5D_tag" title="AbilitiesWML">illuminates</a>, image (<a href="/IntroWML#.5Bimage.5D" title="IntroWML">intro</a>, <a href="/TerrainGraphicsWML#The_.5Bimage.5D_subtag" title="TerrainGraphicsWML">terrain</a>), <a href="/ReplayWML#init_side" title="ReplayWML">init_side</a>, <a href="/VariablesWML#.5Binsert_tag.5D" title="VariablesWML">insert_tag</a>, <a href="/InterfaceActionsWML#.5Binspect.5D" title="InterfaceActionsWML">inspect</a>, <a href="/InterfaceActionsWML#.5Bitem.5D" title="InterfaceActionsWML">item</a>, <a href="/EditorWML#The_.5Bitem_group.5D_tag" title="EditorWML">item_group</a>; </p> </td></tr> <tr> <td><i>J:</i> <p><a href="/UnitsWML#jamming_costs" title="UnitsWML">jamming_costs</a>, <a href="/InternalActionsWML#join" title="InternalActionsWML">join</a>; </p> </td></tr> <tr> <td><i>K:</i> <p><a href="/DirectActionsWML#.5Bkill.5D" title="DirectActionsWML">kill</a>, <a href="/StatisticalScenarioWML#The_.5Bteam.5D_tag" title="StatisticalScenarioWML">killed</a>; </p> </td></tr> <tr> <td><i>L:</i> <p><a href="/InterfaceActionsWML#.5Blabel.5D" title="InterfaceActionsWML">label</a>, <a href="/LanguageWML" title="LanguageWML">language</a>, <a href="/SideWML#leader" title="SideWML">leader</a>, <a href="/AiWML#leader_goal" title="AiWML">leader_goal</a>, <a href="/AbilitiesWML#The_.5Babilities.5D_tag" title="AbilitiesWML">leadership</a>, <a href="/AnimationWML#short-leading" title="AnimationWML">leading_anim</a>, <a href="/AnimationWML#short-levelin" title="AnimationWML">levelin_anim</a>, <a href="/AnimationWML#short-levelout" title="AnimationWML">levelout_anim</a>, <a href="/DirectActionsWML#.5Blift_fog.5D" title="DirectActionsWML">lift_fog</a>, <a href="/AI_Recruitment#instructions-limit" title="AI Recruitment">limit</a>, <a href="/InternalActionsWML#set_variables-literal" title="InternalActionsWML">literal</a>, <a href="/AddonsWML#load_resource" title="AddonsWML">load_resource</a>, <a href="/LocaleWML" title="LocaleWML">locale</a>, <a href="/InterfaceActionsWML#.5Block_view.5D" title="InterfaceActionsWML">lock_view</a>, <a href="/LuaWML" title="LuaWML">lua</a>; </p> </td></tr> <tr> <td><i>M:</i> <p><a href="/UnitTypeWML#variation" title="UnitTypeWML">male</a>, <a href="/SavefileWML" title="SavefileWML">menu_item</a>, <a href="/InterfaceActionsWML#.5Bmessage.5D" title="InterfaceActionsWML">message</a>, <a href="/Micro_AIs" title="Micro AIs">micro_ai</a>, <a href="/AnimationWML#The_.5Bframe.5D_tag" title="AnimationWML">missile_frame</a>, <a href="/ModificationWML" title="ModificationWML">modification</a>, <a href="/SingleUnitWML#modifications" title="SingleUnitWML">modifications</a>, <a href="/DirectActionsWML#.5Bmodify_ai.5D" title="DirectActionsWML">modify_ai</a>, <a href="/DirectActionsWML#.5Bmodify_side.5D" title="DirectActionsWML">modify_side</a>, <a href="/DirectActionsWML#.5Bmodify_turns.5D" title="DirectActionsWML">modify_turns</a>, <a href="/DirectActionsWML#.5Bmodify_unit.5D" title="DirectActionsWML">modify_unit</a>, <a href="/AddonsWML#modify_unit_type" title="AddonsWML">modify_unit_type</a>, <a href="/ReplayWML#move" title="ReplayWML">move</a>, <a href="/DirectActionsWML#.5Bmove_unit.5D" title="DirectActionsWML">move_unit</a>, <a href="/InterfaceActionsWML#.5Bmove_unit_fake.5D" title="InterfaceActionsWML">move_unit_fake</a>, <a href="/InterfaceActionsWML#.5Bmove_units_fake.5D" title="InterfaceActionsWML">move_units_fake</a>, <a href="/AnimationWML#short-movement" title="AnimationWML">movement_anim</a>, <a href="/UnitsWML#movement_costs" title="UnitsWML">movement costs</a>, <a href="/UnitsWML#.5Bmovetype.5D" title="UnitsWML">movetype</a>, <a href="/ScenarioWML#The_.5Bmultiplayer.5D_tag" title="ScenarioWML">multiplayer</a>, <a href="/EraWML#Defining_Factions" title="EraWML">multiplayer_side</a>, <a href="/MusicListWML#.5Bmusic.5D" title="MusicListWML">music</a>; </p> </td></tr> <tr> <td><i>N:</i> <p><a href="/ConditionalActionsWML#Meta-Condition_Tags" title="ConditionalActionsWML">not</a>, <a href="/InterfaceActionsWML#objectives-note" title="InterfaceActionsWML">note</a>; </p> </td></tr> <tr> <td><i>O:</i> <p><a href="/DirectActionsWML#.5Bobject.5D" title="DirectActionsWML">object</a>, <a href="/InterfaceActionsWML#objectives-objective" title="InterfaceActionsWML">objective</a>, <a href="/InterfaceActionsWML#.5Bobjectives.5D" title="InterfaceActionsWML">objectives</a>, <a href="/DirectActionsWML#.5Bon_undo.5D" title="DirectActionsWML">on_undo</a>, <a href="/InterfaceActionsWML#.5Bopen_help.5D" title="InterfaceActionsWML">open_help</a>, <a href="/InterfaceActionsWML#.5Bmessage.5D" title="InterfaceActionsWML">option</a>, <a href="/OptionWML" title="OptionWML">options</a>, <a href="/ConditionalActionsWML#Meta-Condition_Tags" title="ConditionalActionsWML">or</a>; </p> </td></tr> <tr> <td><i>P:</i> <p><a href="/IntroWML#.5Bpart.5D" title="IntroWML">part</a>, <a href="/AbilitiesWML#The_.5Bspecials.5D_tag" title="AbilitiesWML">petrifies</a>, <a href="/DirectActionsWML#.5Bpetrify.5D" title="DirectActionsWML">petrify</a>, <a href="/DirectActionsWML#.5Bplace_shroud.5D" title="DirectActionsWML">place_shroud</a>, <a href="/AbilitiesWML#The_.5Bspecials.5D_tag" title="AbilitiesWML">plague</a>, <a href="/AbilitiesWML#The_.5Bspecials.5D_tag" title="AbilitiesWML">poison</a>, <a href="/AnimationWML#short-post_movement" title="AnimationWML">post_movement_anim</a>, <a href="/AnimationWML#short-pre_movement" title="AnimationWML">pre_movement_anim</a>, <a href="/InternalActionsWML#.5Bfire_event.5D" title="InternalActionsWML">primary_attack</a>, <a href="/InternalActionsWML#.5Bfire_event.5D" title="InternalActionsWML">primary_unit</a>, <a href="/InterfaceActionsWML#.5Bprint.5D" title="InterfaceActionsWML">print</a>, <a href="/DirectActionsWML#.5Bprogress_achievement.5D" title="DirectActionsWML">progress_achievement</a>, <a href="/DirectActionsWML#.5Bput_to_recall_list.5D" title="DirectActionsWML">put_to_recall_list</a>; </p> </td></tr> <tr> <td><i>R:</i> <p><a href="/UnitsWML#.5Brace.5D" title="UnitsWML">race</a>, <a href="/InternalActionsWML#.5Brandom_placement.5D" title="InternalActionsWML">random_placement</a>, recall (<a href="/DirectActionsWML#.5Brecall.5D" title="DirectActionsWML">action</a>, <a href="/ReplayWML#recall" title="ReplayWML">replay</a>), <a href="/StatisticalScenarioWML#The_.5Bteam.5D_tag" title="StatisticalScenarioWML">recalls</a>, <a href="/ReplayWML#recruit" title="ReplayWML">recruit</a>, <a href="/AnimationWML#short-recruit" title="AnimationWML">recruit_anim</a>, <a href="/AnimationWML#short-recruiting" title="AnimationWML">recruiting_anim</a>, <a href="/StatisticalScenarioWML#The_.5Bteam.5D_tag" title="StatisticalScenarioWML">recruits</a>, <a href="/InterfaceActionsWML#.5Bredraw.5D" title="InterfaceActionsWML">redraw</a>, <a href="/AbilitiesWML#The_.5Babilities.5D_tag" title="AbilitiesWML">regenerate</a>, <a href="/InternalActionsWML#.5Bremove_event.5D" title="InternalActionsWML">remove_event</a>, <a href="/InterfaceActionsWML#.5Bremove_item.5D" title="InterfaceActionsWML">remove_item</a>, <a href="/DirectActionsWML#.5Bremove_object.5D" title="DirectActionsWML">remove_object</a>, <a href="/DirectActionsWML#.5Bremove_shroud.5D" title="DirectActionsWML">remove_shroud</a>, <a href="/InterfaceActionsWML#.5Bremove_sound_source.5D" title="InterfaceActionsWML">remove_sound_source</a>, <a href="/DirectActionsWML#.5Bremove_time_area.5D" title="DirectActionsWML">remove_time_area</a>, <a href="/DirectActionsWML#.5Bremove_trait.5D" title="DirectActionsWML">remove_trait</a>, <a href="/InterfaceActionsWML#.5Bremove_unit_overlay.5D" title="InterfaceActionsWML">remove_unit_overlay</a>, <a href="/ConditionalActionsWML#.5Brepeat.5D" title="ConditionalActionsWML">repeat</a>, <a href="/DirectActionsWML#.5Breplace_map.5D" title="DirectActionsWML">replace_map</a>, <a href="/DirectActionsWML#.5Breplace_schedule.5D" title="DirectActionsWML">replace_schedule</a>, <a class="mw-selflink selflink">replay</a>, <a href="/SavefileWML" title="SavefileWML">replay_start</a>, <a href="/DirectActionsWML#.5Breset_fog.5D" title="DirectActionsWML">reset_fog</a>, resistance (<a href="/AbilitiesWML#The_.5Babilities.5D_tag" title="AbilitiesWML">ability</a>, <a href="/UnitsWML#resistance" title="UnitsWML">unit</a>), <a href="/UnitsWML#.5Bresistance_defaults.5D" title="UnitsWML">resistance_defaults</a>, <a href="/ThemeWML#The_toplevel_.5Btheme.5D_tag" title="ThemeWML">resolution</a>, <a href="/ModificationWML#The_.5Bresource.5D_toplevel_tag" title="ModificationWML">resource</a>, <a href="/InternalActionsWML#Flow_control_actions" title="InternalActionsWML">return</a>, <a href="/InternalActionsWML#.5Brole.5D" title="InternalActionsWML">role</a>, <a href="/TerrainMaskWML#rule" title="TerrainMaskWML">rule</a>; </p> </td></tr> <tr> <td><i>S:</i> <p><a href="/SavefileWML" title="SavefileWML">save</a>, <a href="/ScenarioWML#The_.5Bscenario.5D_tag" title="ScenarioWML">scenario</a>, <a href="/InterfaceActionsWML#.5Bscreen_fade.5D" title="InterfaceActionsWML">screen_fade</a>, <a href="/InterfaceActionsWML#.5Bscroll.5D" title="InterfaceActionsWML">scroll</a>, <a href="/InterfaceActionsWML#.5Bscroll_to.5D" title="InterfaceActionsWML">scroll_to</a>, <a href="/InterfaceActionsWML#.5Bscroll_to_unit.5D" title="InterfaceActionsWML">scroll_to_unit</a>, <a href="/InternalActionsWML#.5Bfire_event.5D" title="InternalActionsWML">secondary_attack</a>, <a href="/InternalActionsWML#.5Bfire_event.5D" title="InternalActionsWML">secondary_unit</a>, <a href="/HelpWML#section" title="HelpWML">section</a>, <a href="/InterfaceActionsWML#.5Bselect_unit.5D" title="InterfaceActionsWML">select_unit</a>, <a href="/ReplayWML#sequence" title="ReplayWML">sequence</a>, <a href="/DirectActionsWML#.5Bset_achievement.5D" title="DirectActionsWML">set_achievement</a>, <a href="/DirectActionsWML#.5Bset_extra_recruit.5D" title="DirectActionsWML">set_extra_recruit</a>, <a href="/PersistenceWML#WML_Syntax" title="PersistenceWML">set_global_variable</a>, <a href="/InterfaceActionsWML#.5Bset_menu_item.5D" title="InterfaceActionsWML">set_menu_item</a>, <a href="/DirectActionsWML#.5Bset_recruit.5D" title="DirectActionsWML">set_recruit</a>, <a href="/EffectWML#set_specials" title="EffectWML">set_specials</a>, <a href="/InternalActionsWML#.5Bset_variable.5D" title="InternalActionsWML">set_variable</a>, <a href="/InternalActionsWML#.5Bset_variables.5D" title="InternalActionsWML">set_variables</a>, <a href="/AnimationWML#short-sheath_weapon" title="AnimationWML">sheath_weapon_anim</a>, show_if (<a href="/InterfaceActionsWML#.5Bmessage.5D" title="InterfaceActionsWML">message</a>, <a href="/InterfaceActionsWML#.5Bobjectives.5D" title="InterfaceActionsWML">objective</a>, <a href="/InterfaceActionsWML#.5Bset_menu_item.5D" title="InterfaceActionsWML">set_menu_item</a>), <a href="/InterfaceActionsWML#.5Bshow_objectives.5D" title="InterfaceActionsWML">show_objectives</a>, <a href="/SideWML" title="SideWML">side</a>, <a href="/AbilitiesWML#The_.5Babilities.5D_tag" title="AbilitiesWML">skirmisher</a>, <a href="/OptionWML#slider" title="OptionWML">slider</a>, <a href="/AbilitiesWML#The_.5Bspecials.5D_tag" title="AbilitiesWML">slow</a>, <a href="/SavefileWML" title="SavefileWML">snapshot</a>, <a href="/InterfaceActionsWML#.5Bsound.5D" title="InterfaceActionsWML">sound</a>, <a href="/InterfaceActionsWML#.5Bsound_source.5D" title="InterfaceActionsWML">sound_source</a>, source (<a href="/ReplayWML#attack" title="ReplayWML">replay</a>, <a href="/DirectActionsWML#.5Btunnel.5D" title="DirectActionsWML">teleport</a>), <a href="/UnitTypeWML#Special_Notes" title="UnitTypeWML">special_note</a>, <a href="/AbilitiesWML#The_.5Bspecials.5D_tag" title="AbilitiesWML">specials</a>, <a href="/InternalActionsWML#set_variables-split" title="InternalActionsWML">split</a>, <a href="/Wesnoth_AI_Framework#The_.5Bai.5D_Tag_.E2.80.94_Stages" title="Wesnoth AI Framework">stage</a>, <a href="/AnimationWML#short-standing" title="AnimationWML">standing_anim</a>, <a href="/StatisticalScenarioWML#The_.5Bstatistics.5D_tag" title="StatisticalScenarioWML">statistics</a>, <a href="/SingleUnitWML#status" title="SingleUnitWML">status</a>, <a href="/InternalActionsWML#.5Bstore_gold.5D" title="InternalActionsWML">store_gold</a>, <a href="/InternalActionsWML#.5Bstore_items.5D" title="InternalActionsWML">store_items</a>, <a href="/InternalActionsWML#.5Bstore_locations.5D" title="InternalActionsWML">store_locations</a>, <a href="/InternalActionsWML#.5Bstore_map_dimensions.5D" title="InternalActionsWML">store_map_dimensions</a>, <a href="/InternalActionsWML#.5Bstore_reachable_locations.5D" title="InternalActionsWML">store_reachable_locations</a>, <a href="/InternalActionsWML#.5Bstore_relative_direction.5D" title="InternalActionsWML">store_relative_direction</a>, <a href="/InternalActionsWML#.5Bstore_side.5D" title="InternalActionsWML">store_side</a>, <a href="/InternalActionsWML#.5Bstore_starting_location.5D" title="InternalActionsWML">store_starting_location</a>, <a href="/InternalActionsWML#.5Bstore_time_of_day.5D" title="InternalActionsWML">store_time_of_day</a>, <a href="/InternalActionsWML#.5Bstore_turns.5D" title="InternalActionsWML">store_turns</a>, <a href="/InternalActionsWML#.5Bstore_unit.5D" title="InternalActionsWML">store_unit</a>, <a href="/InternalActionsWML#.5Bstore_unit_defense.5D" title="InternalActionsWML">store_unit_defense</a>, <a href="/InternalActionsWML#.5Bstore_unit_defense_on.5D" title="InternalActionsWML">store_unit_defense_on</a>, <a href="/InternalActionsWML#.5Bstore_unit_type.5D" title="InternalActionsWML">store_unit_type</a>, <a href="/InternalActionsWML#.5Bstore_unit_type_ids.5D" title="InternalActionsWML">store_unit_type_ids</a>, <a href="/InternalActionsWML#.5Bstore_villages.5D" title="InternalActionsWML">store_villages</a>, <a href="/IntroWML" title="IntroWML">story</a>, <a href="/AbilitiesWML#The_.5Bspecials.5D_tag" title="AbilitiesWML">swarm</a>, <a href="/AchievementsWML#.5Bsub_achievement.5D" title="AchievementsWML">sub_achievement</a>, <a href="/ConditionalActionsWML#.5Bswitch.5D" title="ConditionalActionsWML">switch</a>, <a href="/InternalActionsWML#.5Bsync_variable.5D" title="InternalActionsWML">sync_variable</a>; </p> </td></tr> <tr> <td><i>T:</i> <p><a href="/DirectActionsWML#.5Btunnel.5D" title="DirectActionsWML">target</a>, <a href="/StatisticalScenarioWML#The_.5Bteam.5D_tag" title="StatisticalScenarioWML">team</a>, teleport (<a href="/AbilitiesWML#Extra_tags_used_by_the_.5Bteleport.5D_ability" title="AbilitiesWML">ability</a>, <a href="/DirectActionsWML#.5Bteleport.5D" title="DirectActionsWML">action</a>), <a href="/AnimationWML#short-teleport" title="AnimationWML">teleport_anim</a>, <a href="/DirectActionsWML#.5Bterrain.5D" title="DirectActionsWML">terrain</a>, <a href="/UnitsWML#.5Bterrain_defaults.5D" title="UnitsWML">terrain_defaults</a>, <a href="/TerrainGraphicsWML" title="TerrainGraphicsWML">terrain_graphics</a>, <a href="/TerrainMaskWML" title="TerrainMaskWML">terrain_mask</a>, <a href="/TerrainWML" title="TerrainWML">terrain_type</a>, <a href="/ScenarioWML#The_.5Btest.5D_tag" title="ScenarioWML">test</a>, <a href="/InterfaceActionsWML#.5Btest_condition.5D" title="InterfaceActionsWML">test_condition</a>, <a href="/TestWML#The_.5Btest_do_attack_by_id.5D_tag" title="TestWML">test_do_attack_by_id</a>, <a href="/InterfaceActionsWML#message-text_input" title="InterfaceActionsWML">text_input</a>, <a href="/GettextForWesnothDevelopers#The_textdomain_tag" title="GettextForWesnothDevelopers">textdomain</a>, <a href="/ThemeWML" title="ThemeWML">theme</a>, <a href="/ConditionalActionsWML#.5Bif.5D" title="ConditionalActionsWML">then</a>, <a href="/TerrainGraphicsWML#The_.5Btile.5D_subtag" title="TerrainGraphicsWML">tile</a>, <a href="/TimeWML" title="TimeWML">time</a>, <a href="/DirectActionsWML#.5Btime_area.5D" title="DirectActionsWML">time_area</a>, <a href="/HelpWML#topic" title="HelpWML">topic</a>, <a href="/HelpWML#toplevel" title="HelpWML">toplevel</a>, <a href="/UnitsWML#.5Btrait.5D" title="UnitsWML">trait</a>, <a href="/DirectActionsWML#.5Btransform_unit.5D" title="DirectActionsWML">transform_unit</a>, <a href="/InternalActionsWML#.5Bfind_path.5D" title="InternalActionsWML">traveler</a>, <a href="/ConditionalActionsWML#.5Btrue.5D" title="ConditionalActionsWML">true</a>, <a href="/DirectActionsWML#.5Btunnel.5D" title="DirectActionsWML">tunnel</a>; </p> </td></tr> <tr> <td><i>U:</i> <p><a href="/InterfaceActionsWML#.5Bunhide_unit.5D" title="InterfaceActionsWML">unhide_unit</a>, unit (<a href="/DirectActionsWML#.5Bunit.5D" title="DirectActionsWML">action</a>, <a href="/SingleUnitWML" title="SingleUnitWML">scenario</a>), <a href="/InterfaceActionsWML#.5Bunit_overlay.5D" title="InterfaceActionsWML">unit_overlay</a>, <a href="/UnitTypeWML" title="UnitTypeWML">unit_type</a>, <a href="/InternalActionsWML#.5Bunit_worth.5D" title="InternalActionsWML">unit_worth</a>, <a href="/UnitsWML" title="UnitsWML">units</a>, <a href="/InterfaceActionsWML#.5Bunlock_view.5D" title="InterfaceActionsWML">unlock_view</a>, <a href="/DirectActionsWML#.5Bunpetrify.5D" title="DirectActionsWML">unpetrify</a>, <a href="/DirectActionsWML#.5Bunstore_unit.5D" title="DirectActionsWML">unstore_unit</a>, <a href="/InternalActionsWML#.5Bunsynced.5D" title="InternalActionsWML">unsynced</a>; </p> </td></tr> <tr> <td><i>V:</i> <p><a href="/InternalActionsWML#set_variables-value" title="InternalActionsWML">value</a>, <a href="/ConditionalActionsWML#.5Bvariable.5D" title="ConditionalActionsWML">variable</a>, <a href="/VariablesWML#The_.5Bvariables.5D_tag" title="VariablesWML">variables</a>, <a href="/TerrainGraphicsWML#variant" title="TerrainGraphicsWML">variant</a>, <a href="/UnitTypeWML#variation" title="UnitTypeWML">variation</a>, <a href="/AnimationWML#short-victory" title="AnimationWML">victory_anim</a>, <a href="/SideWML#village" title="SideWML">village</a>, <a href="/UnitsWML#vision_costs" title="UnitsWML">vision_costs</a>, <a href="/InterfaceActionsWML#.5Bvolume.5D" title="InterfaceActionsWML">volume</a>; </p> </td></tr> <tr> <td><i>W:</i> <p><a href="/ConditionalActionsWML#.5Bwhile.5D" title="ConditionalActionsWML">while</a>, <a href="/InterfaceActionsWML#.5Bwml_message.5D" title="InterfaceActionsWML">wml_message</a>, <a href="/SchemaWML" title="SchemaWML">wml_schema</a>; </p> </td></tr> <tr> <td><i>Z:</i> <p><a href="/InterfaceActionsWML#.5Bzoom.5D" title="InterfaceActionsWML">zoom</a>; </p> </td></tr></tbody></table> <h2><span id="The_[command]_tag"></span><span class="mw-headline" id="The_.5Bcommand.5D_tag">The [command] tag</span></h2> <p>The <b>[command]</b> tag is used to specify an action in a replay. It has the following attributes: </p> <ul><li><b>dependent</b> if true, this command is not a lone-standing command and instead belongs to an earlier command, for example an advancement choice for an earlier attack command which issued an advancement.</li> <li><b>from_side</b> the side which issued the command. Only present for dependent commands.</li> <li><b>sent</b> used internally in networked mp, to know which commands were already sent to the other clients.</li></ul> <p>The following tags are recognized for dependent=no(default): </p> <ul><li><span id="start" title="Link here with #start"><b>[start]</b></span>: is used to initialize the replay so that generated random numbers can be saved.</li> <li><span id="move" title="Link here with #move"><b>[move]</b></span>: the player moved a unit. <ul><li><b>x,y</b>: the path the unit walks.</li> <li><b>skip_sighted</b>: whether the unit doesn't stop when discovering another unit, possible values are 'only_ally', 'all' or no, (default no).</li></ul></li> <li><span id="recruit" title="Link here with #recruit"><b>[recruit]</b></span>: the player recruited a unit. <ul><li><b>type</b>: the id of the type of unit recruited.</li> <li><b>x</b> and <b>y</b>: the castle tile the unit is recruited on.</li> <li><b>[from]</b> <ul><li><b>x</b> and <b>y</b>: the keep tile the unit is recruited from.</li></ul></li></ul></li> <li><span id="recall" title="Link here with #recall"><b>[recall]</b></span>: the player recalled a unit. Same keys as [recruit], except that <b>value</b> is the id of the unit being recalled.</li> <li><span id="attack" title="Link here with #attack"><b>[attack]</b></span>: the player attacked. <ul><li><b>weapon</b>: the index number of the weapon. Weapons are indexed by the unit designer.</li> <li><b>defender_weapon</b>: the index number of the defenders weapon. Weapons are indexed by the unit designer, '-1' to choose the best weapon locally. The '-1' option is deprecated because it can cause OOS.</li> <li><b>[source]</b>: the location of the attacking unit.</li> <li><b>[destination]</b>: the location of the defending unit.</li></ul></li> <li><span id="disband" title="Link here with #disband"><b>[disband]</b></span>: the player removes a unit from his recall list. <ul><li><b>value</b> the id of the removed unit.</li></ul></li> <li><span id="end_turn" title="Link here with #end_turn"><b>[end_turn]</b></span>: the player ended his turn.</li> <li><span id="init_side" title="Link here with #init_side"><b>[init_side]</b></span>: new turn is starting for a side. This fires begin of turn events.</li> <li><span id="fire_event" title="Link here with #fire_event"><b>[fire_event]</b></span>: a specific event was raised. This is mainly used for right-click menu items. ([set_menu_item]) <ul><li><b>raise</b>: the name of the event</li> <li><b>[source]</b>: the location of the event</li> <li><b>[set_variable]</b> (deprecated): set WML variable(s) before firing. <ul><li><b>name</b>: the name of the variable</li> <li><b>value</b>: a string value (literal)</li></ul></li></ul></li> <li><span id="lua_ai" title="Link here with #lua_ai"><b>[lua_ai]</b></span>: <i><b>(<a href="/DevFeature" title="DevFeature">Version 1.13.12 and later only</a>)</b></i> This has been removed. <ul><li><b>code</b> the lua code that is executed.</li></ul></li> <li><span id="custom_command" title="Link here with #custom_command"><b>[custom_command]</b></span>: <i><b>(<a href="/DevFeature" title="DevFeature">Version 1.13.12 and later only</a>)</b></i> Executes a custom command registered by Lua code <ul><li><b>name</b>: The name of the custom command to run.</li> <li><b>[data]</b>: Arbitrary data to be passed to the custom command.</li></ul></li> <li><span id="auto_shroud" title="Link here with #auto_shroud"><b>[auto_shroud]</b></span>: a player toggled delayed shroud update <ul><li><b>active</b> whether automatic shroud updates will be active.</li></ul></li> <li><span id="update_shroud" title="Link here with #update_shroud"><b>[update_shroud]</b></span>: a player manually updated shroud.</li></ul> <p>Non dependent commands can have a [checkup] tag which is used to check whether the data generated in the replay matches the data generated during the original game, The [checkup] tag can contain different [result] tags whose content is different for the different actions. For [attack] commands the [result]s give information about the single hits and can have the following attributes: </p> <ul><li><ul><li><b>chance</b>: the percent chance that the attack had to hit.</li> <li><b>damage</b>: the amount of damage that the attack would do if it hits.</li> <li><b>hits</b>: whether the attack hits.</li> <li><b>dies</b>: whether the defender dies from the hit.</li></ul></li></ul> <p>The following tags are recognized for dependent=true: </p> <ul><li><span id="choose" title="Link here with #choose"><b>[choose]</b></span>: the player was given an option by the scenario or for an advancement path. <ul><li><b>value</b>: the index number of the option chosen. Index numbers are given by the scenario designer.</li></ul></li> <li><span id="input" title="Link here with #input"><b>[input]</b></span>: if a lua code used <a href="/LuaWML:Misc#wesnoth.synchronize_choice" class="mw-redirect" title="LuaWML:Misc">LuaWML:Misc#wesnoth.synchronize_choice</a> this tag contains the returned table.</li> <li><span id="global_variable" title="Link here with #global_variable"><b>[global_variable]</b></span>: a WML code used with [get_global_variable]</li> <li><span id="random_seed" title="Link here with #random_seed"><b>[random_seed]</b></span>: A user actions uses the rng and thus new random seed is needed.</li></ul> <h2><span class="mw-headline" id="See_Also">See Also</span></h2> <ul><li><a href="/SavefileWML" title="SavefileWML">SavefileWML</a></li> <li><a href="/ReferenceWML" title="ReferenceWML">ReferenceWML</a></li></ul> <!-- NewPP limit report Cached time: 20241128103000 Cache expiry: 86400 Dynamic content: false CPU time usage: 0.035 seconds Real time usage: 0.037 seconds Preprocessor visited node count: 202/1000000 Preprocessor generated node count: 648/1000000 Post‐expand include size: 20308/2097152 bytes Template argument size: 573/2097152 bytes Highest expansion depth: 3/40 Expensive parser function count: 0/100 Unstrip recursion depth: 0/20 Unstrip post‐expand size: 0/5000000 bytes --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 7.852 1 -total 47.38% 3.720 1 Template:WML_Tags 28.30% 2.222 17 Template:Anchor 10.28% 0.807 2 Template:DevFeature1.13 --> </div> <!-- Saved in parser cache with key wiki-mw_:pcache:idhash:1497-0!canonical and timestamp 20241128103000 and revision id 72401 --> </div> <!-- end wikipage --> <div class="printfooter"> Retrieved from "<a dir="ltr" href="https://wiki.wesnoth.org/index.php?title=ReplayWML&oldid=72401">https://wiki.wesnoth.org/index.php?title=ReplayWML&oldid=72401</a>" </div> <div id="catlinks" class="catlinks" data-mw="interface"><div id="mw-normal-catlinks" class="mw-normal-catlinks"><a href="/Special:Categories" title="Special:Categories">Category</a>: <ul><li><a href="/Category:WML_Reference" title="Category:WML Reference">WML Reference</a></li></ul></div></div><div id="lastmod"> This page was last edited on 27 February 2024, at 05:41.</div> <div class="visualClear"></div> </div> <!-- bodyContent --> </div> <!-- end content --> </div> <!-- end main --> <div id="footer-sep"></div> <div id="footer"><div id="footer-content"><div> <a href="https://wiki.wesnoth.org/StartingPoints">Site Map</a> • <a href="https://status.wesnoth.org/">Site Status</a><br /> Copyright © 2003–2024 by <a rel="author" href="https://wiki.wesnoth.org/Project">The Battle for Wesnoth Project</a> — Powered by <a href="https://www.mediawiki.org/">MediaWiki</a><br /> Site design Copyright © 2017–2024 by Iris Morelle </div></div></div> <script>(window.RLQ=window.RLQ||[]).push(function(){mw.config.set({"wgPageParseReport":{"limitreport":{"cputime":"0.035","walltime":"0.037","ppvisitednodes":{"value":202,"limit":1000000},"ppgeneratednodes":{"value":648,"limit":1000000},"postexpandincludesize":{"value":20308,"limit":2097152},"templateargumentsize":{"value":573,"limit":2097152},"expansiondepth":{"value":3,"limit":40},"expensivefunctioncount":{"value":0,"limit":100},"unstrip-depth":{"value":0,"limit":20},"unstrip-size":{"value":0,"limit":5000000},"timingprofile":["100.00% 7.852 1 -total"," 47.38% 3.720 1 Template:WML_Tags"," 28.30% 2.222 17 Template:Anchor"," 10.28% 0.807 2 Template:DevFeature1.13"]},"cachereport":{"timestamp":"20241128103000","ttl":86400,"transientcontent":false}}});});</script><script>(window.RLQ=window.RLQ||[]).push(function(){mw.config.set({"wgBackendResponseTime":74});});</script></body></html>