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Digital annual report and business review for Dubai Airports - Crowd

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Work</a> </div> </div> </div> </div> </div> <div class="page-section section-images-carousel padding-top-3 padding-bottom-6" style="background-color: #1e1f25"> <div class="container-xl"> <div class="owl-carousel owl-theme" data-images-carousel data-settings='{"items":1,"background_color":"#1e1f25"}'> <img src="https://thisiscrowd.com/wp-content/uploads/2023/07/DubaiAirports-HeroImage.jpg"> </div> </div> </div> <div class="page-section padding-bottom-2 padding-top-2 section-work-detail-meta" style="background-color: var(--bs-gray-100);"> <div class="container-xl"> <div class="row"> <div class="col-sm-3 col-md-2 offset-lg-1"> <h6 class="fw-normal text-uppercase mb-3 mb-sm-4">Client</h6> <?xml version="1.0" encoding="UTF-8"?> <svg xmlns="http://www.w3.org/2000/svg" width="150" height="34" style="max-width:100%;max-height:100%;" viewBox="0 0 150 34" fill="currentColor"><path d="M10.6915 25.4579C10.6915 22.7057 8.94488 20.959 6.40432 20.959H3.65205V29.9568H6.40432C8.94488 29.9568 10.6915 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class="badge border text-decoration-none" href="https://thisiscrowd.com/our-services/marketing-strategy-production/">Marketing Strategy and Production</a></li> <li class="list-inline-item d-none d-md-inline-block"><a class="badge border text-decoration-none" href="https://thisiscrowd.com/our-services/localisation-transcreation/">Content Translation, Localisation and Transcreation</a></li> <li class="list-inline-item d-none d-md-inline-block"><a class="badge border text-decoration-none" href="https://thisiscrowd.com/our-services/web-design-build/">Web Design and Build</a></li> <li class="list-inline-item d-none d-md-inline-block"><a class="badge border text-decoration-none" href="https://thisiscrowd.com/our-services/ux-ui-design/">UX/UI Design</a></li> <li class="list-inline-item d-none d-md-inline-block"><a class="badge border text-decoration-none" href="https://thisiscrowd.com/our-services/reporting-data-analysis/">Marketing Reporting and Data Analysis</a></li> </ul> </div> </div> </div> </div> <section class="page-section padding-top-4 padding-bottom-6 section-content-editor font-size-default" style="background-color:#FFFFFF"> <div class="container"> <div class="row"> <div class="col-xl-6 offset-xl-3 col-lg-8 offset-lg-2 col-md-10 offset-md-1"> <div class="content-component content-clear reset-last-child"> <h2>Digital Business Report &#8211; Creating an interactive microsite for Dubai Airports.</h2> <p>Dubai Airports (DXB) is the busiest airport by international passenger traffic &#8211; 89 million passengers in 2019.</p> <p>In 2013, Crowd was asked to develop a digital Annual Business Report for Dubai Airports in English and Arabic. Progress and development news needs to be shared with partners, government agencies and stakeholders, and this digital format instantly improved both readability and reach. As frequency and volume of communications evolved, a new Business Review Microsite was needed.</p> </div> </div> </div> </div> </section> <div class="page-section section-images-carousel padding-vertical-4" style=""> <div class="owl-carousel owl-theme" data-images-carousel data-settings='{"items":3,"background_color":""}'> <img src="https://thisiscrowd.com/wp-content/uploads/2021/01/DA_0002_3.jpg"> <img src="https://thisiscrowd.com/wp-content/uploads/2021/01/DA-Phone-Mockup.jpg"> <img src="https://thisiscrowd.com/wp-content/uploads/2021/01/DA_0001_2.jpg"> <img src="https://thisiscrowd.com/wp-content/uploads/2021/01/DA-iPad-Mockup.jpg"> <img src="https://thisiscrowd.com/wp-content/uploads/2021/01/DA_0000_1.jpg"> </div> </div> <section class="page-section padding-top-4 padding-bottom-6 section-content-editor font-size-default" style="background-color:#FFFFFF"> <div class="container"> <div class="row"> <div class="col-xl-6 offset-xl-3 col-lg-8 offset-lg-2 col-md-10 offset-md-1"> <div class="content-component content-clear reset-last-child"> <h2>Challenge</h2> <p>Previously, the Yearbook was &#8216;fixed&#8217; and only published annually &#8211; content quickly went out of date. Content now has to be updated quarterly, so things had to change. To do this, the communications staff needed to update the report in-house to avoid delay. The Business Review Microsite had to be accessible, easily updatable, and make information come to life.</p> </div> </div> </div> </div> </section> <div class="page-section section-images-carousel padding-top-3 padding-bottom-6" style="background-color: #1e1f25"> <div class="container-xl"> <div class="owl-carousel owl-theme" data-images-carousel data-settings='{"items":1,"background_color":"#1e1f25"}'> <img src="https://thisiscrowd.com/wp-content/uploads/2023/07/DXB-Hero-Image-3.jpg"> </div> </div> </div> <section class="page-section padding-top-4 padding-bottom-6 section-content-editor font-size-default" style="background-color:#FFFFFF"> <div class="container"> <div class="row"> <div class="col-xl-6 offset-xl-3 col-lg-8 offset-lg-2 col-md-10 offset-md-1"> <div class="content-component content-clear reset-last-child"> <h2>Solution</h2> <p>The Dubai Airports Business Review Microsite is a mobile-friendly, WordPress microsite in English and Arabic. This easy-to-navigate scrolling page incorporates videos, carousels and animations for each area of interest, and there is an archive for older posts so that valuable PR content builds up over time.</p> <p>Our deep understanding of the client’s needs and audience interactions informed our development and report interactions. Data intelligence and audience insights guided the development team. As a result we created an accessible, interactive, animated and archivable digital report format that everyone enjoys to read.</p> <p>We carefully track the areas of reader interest, allowing us to focus on the content that matters. Data analysis and content strategy helps us design and improve the customer experience. As one of the first assets to incorporate Dubai Airports’ new branding, this report is an extension of DA&#8217;s new corporate brand, helping to familiarise employees and reader audiences with its fresh identity.</p> </div> </div> </div> </div> </section> <section class="page-section padding-top-4 padding-bottom-6 section-work-detail-results" style="background-color: #f1f2f9"> <div class="container-md"> <div class="row"> <div class="col-xl-6 offset-xl-3"> <h3 class="fw-bold">Results</h3> <div class="row"> <div class="col-sm-6"> <ul class="fw-bolder d-flex flex-column justify-content-between h-100 section-work-detail-results__list list-unstyled"> <li> <div class="section-work-detail-results__list-value">40%</div> <div class="section-work-detail-results__list-title">Improvement in Page Load Speed, Especially on Mobile</div> </li> <li> <div class="section-work-detail-results__list-value">300%</div> <div class="section-work-detail-results__list-title">Increase in Page Count, Which is Conducive to Better SEO</div> </li> <li> <div class="section-work-detail-results__list-value">171</div> <div class="section-work-detail-results__list-title">Countries Accessed in First Two Months</div> </li> </ul> </div> <div class="col-sm-6 mt-4 mt-sm-0"> <div class="bg-primary feedback-block padding-vertical-2 padding-horizontal-2 text-white d-flex flex-column justify-content-between h-100"> <blockquote class="fw-bold mb-0"> If you are the kind of person or organisation that likes innovative thinking, timely delivery, creative design and robust digital solutions, then you’ll like doing business with Crowd. </blockquote> <div class="feedback-block__author margin-top-2"> <div class="feedback-block__author h5 mb-1 fw-bold">Lorne Riley</div> <div class="feedback-block__author">Director - Corporate Communications</div> </div> </div> </div> </div> </div> </div> </div> </section> <section class="page-section padding-top-4 padding-bottom-6 section-content-editor font-size-default" style="color: #ffffff;--text-color: #ffffff;background-color:#1e1f25"> <div class="container"> <div class="row"> <div class="col-xl-6 offset-xl-3 col-lg-8 offset-lg-2 col-md-10 offset-md-1"> <div class="content-component content-clear reset-last-child"> <h2>Like What You&#8217;ve Seen?</h2> <p>Crowd have delivered hundreds of successful marketing campaigns like this one and we are always looking towards the next challenge. 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n=Cl;Cl|=1;try{return e(t)}finally{0===(Cl=n)&&(Gl=Qe()+500,ki&&Gi())}}function uc(e){null!==Yl&&0===Yl.tag&&0==(6&Cl)&&Ac();var t=Cl;Cl|=1;var n=Tl.transition,r=xt;try{if(Tl.transition=null,xt=1,e)return e()}finally{xt=r,Tl.transition=n,0==(6&(Cl=t))&&Gi()}}function hc(){Ll=Il.current,Ei(Il)}function dc(e,t){e.finishedWork=null,e.finishedLanes=0;var n=e.timeoutHandle;if(-1!==n&&(e.timeoutHandle=-1,ii(n)),null!==Pl)for(n=Pl.return;null!==n;){var r=n;switch(ta(r),r.tag){case 1:null!=(r=r.type.childContextTypes)&&Ii();break;case 3:is(),Ei(Ri),Ei(Ci),us();break;case 5:ss(r);break;case 4:is();break;case 13:case 19:Ei(os);break;case 10:Aa(r.type._context);break;case 22:case 23:hc()}n=n.return}if(Rl=e,Pl=e=Ic(e.current,null),Bl=Ll=t,Dl=0,Fl=null,Ol=Nl=Ul=0,zl=kl=null,null!==wa){for(t=0;t<wa.length;t++)if(null!==(r=(n=wa[t]).interleaved)){n.interleaved=null;var i=r.next,a=n.pending;if(null!==a){var s=a.next;a.next=i,r.next=s}n.pending=r}wa=null}return e}function pc(e,t){for(;;){var 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Wn{constructor(e=0,t=0){Wn.prototype.isVector2=!0,this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return this.x=e.x,this.y=e.y,this}add(e){return this.x+=e.x,this.y+=e.y,this}addScalar(e){return this.x+=e,this.y+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this}subScalar(e){return this.x-=e,this.y-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this}multiply(e){return this.x*=e.x,this.y*=e.y,this}multiplyScalar(e){return this.x*=e,this.y*=e,this}divide(e){return this.x/=e.x,this.y/=e.y,this}divideScalar(e){return this.multiplyScalar(1/e)}applyMatrix3(e){const t=this.x,n=this.y,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6],this.y=r[1]*t+r[4]*n+r[7],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(e){return this.x*e.x+this.y*e.y}cross(e){return this.x*e.y-this.y*e.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(Fn(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y;return t*t+n*n}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){const n=Math.cos(t),r=Math.sin(t),i=this.x-e.x,a=this.y-e.y;return this.x=i*n-a*r+e.x,this.y=i*r+a*n+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class jn{constructor(e,t,n,r,i,a,s,o,l){jn.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],void 0!==e&&this.set(e,t,n,r,i,a,s,o,l)}set(e,t,n,r,i,a,s,o,l){const c=this.elements;return c[0]=e,c[1]=r,c[2]=s,c[3]=t,c[4]=i,c[5]=o,c[6]=n,c[7]=a,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],this}extractBasis(e,t,n){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,r=t.elements,i=this.elements,a=n[0],s=n[3],o=n[6],l=n[1],c=n[4],u=n[7],h=n[2],d=n[5],p=n[8],f=r[0],m=r[3],g=r[6],v=r[1],y=r[4],x=r[7],_=r[2],b=r[5],A=r[8];return i[0]=a*f+s*v+o*_,i[3]=a*m+s*y+o*b,i[6]=a*g+s*x+o*A,i[1]=l*f+c*v+u*_,i[4]=l*m+c*y+u*b,i[7]=l*g+c*x+u*A,i[2]=h*f+d*v+p*_,i[5]=h*m+d*y+p*b,i[8]=h*g+d*x+p*A,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[1],r=e[2],i=e[3],a=e[4],s=e[5],o=e[6],l=e[7],c=e[8];return t*a*c-t*s*l-n*i*c+n*s*o+r*i*l-r*a*o}invert(){const e=this.elements,t=e[0],n=e[1],r=e[2],i=e[3],a=e[4],s=e[5],o=e[6],l=e[7],c=e[8],u=c*a-s*l,h=s*o-c*i,d=l*i-a*o,p=t*u+n*h+r*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const f=1/p;return e[0]=u*f,e[1]=(r*l-c*n)*f,e[2]=(s*n-r*a)*f,e[3]=h*f,e[4]=(c*t-r*o)*f,e[5]=(r*i-s*t)*f,e[6]=d*f,e[7]=(n*o-l*t)*f,e[8]=(a*t-n*i)*f,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,n,r,i,a,s){const o=Math.cos(i),l=Math.sin(i);return this.set(n*o,n*l,-n*(o*a+l*s)+a+e,-r*l,r*o,-r*(-l*a+o*s)+s+t,0,0,1),this}scale(e,t){return this.premultiply(Xn.makeScale(e,t)),this}rotate(e){return this.premultiply(Xn.makeRotation(-e)),this}translate(e,t){return this.premultiply(Xn.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,n,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){const t=this.elements,n=e.elements;for(let e=0;e<9;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<9;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e}clone(){return(new this.constructor).fromArray(this.elements)}}const Xn=new jn;function Jn(e){for(let t=e.length-1;t>=0;--t)if(e[t]>=65535)return!0;return!1}const Yn={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function Kn(e,t){return new Yn[e](t)}function qn(e){return document.createElementNS("http://www.w3.org/1999/xhtml",e)}const Qn={};function Zn(e){e in Qn||(Qn[e]=!0,console.warn(e))}function $n(e){return e<.04045?.0773993808*e:Math.pow(.9478672986*e+.0521327014,2.4)}function er(e){return e<.0031308?12.92*e:1.055*Math.pow(e,.41666)-.055}const tr=(new jn).fromArray([.8224621,.0331941,.0170827,.177538,.9668058,.0723974,-1e-7,1e-7,.9105199]),nr=(new jn).fromArray([1.2249401,-.0420569,-.0196376,-.2249404,1.0420571,-.0786361,1e-7,0,1.0982735]),rr={[Gt]:e=>e,[Ht]:e=>e.convertSRGBToLinear(),[Vt]:function(e){return e.convertSRGBToLinear().applyMatrix3(nr)}},ir={[Gt]:e=>e,[Ht]:e=>e.convertLinearToSRGB(),[Vt]:function(e){return e.applyMatrix3(tr).convertLinearToSRGB()}},ar={enabled:!0,get legacyMode(){return console.warn("THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150."),!this.enabled},set legacyMode(e){console.warn("THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150."),this.enabled=!e},get workingColorSpace(){return Gt},set workingColorSpace(e){console.warn("THREE.ColorManagement: .workingColorSpace is readonly.")},convert:function(e,t,n){if(!1===this.enabled||t===n||!t||!n)return e;const r=rr[t],i=ir[n];if(void 0===r||void 0===i)throw new Error(`Unsupported color space conversion, "${t}" to "${n}".`);return i(r(e))},fromWorkingColorSpace:function(e,t){return this.convert(e,this.workingColorSpace,t)},toWorkingColorSpace:function(e,t){return this.convert(e,t,this.workingColorSpace)}};let sr;class or{static getDataURL(e){if(/^data:/i.test(e.src))return e.src;if("undefined"==typeof HTMLCanvasElement)return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{void 0===sr&&(sr=qn("canvas")),sr.width=e.width,sr.height=e.height;const n=sr.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=sr}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}static sRGBToLinear(e){if("undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap){const t=qn("canvas");t.width=e.width,t.height=e.height;const n=t.getContext("2d");n.drawImage(e,0,0,e.width,e.height);const r=n.getImageData(0,0,e.width,e.height),i=r.data;for(let e=0;e<i.length;e++)i[e]=255*$n(i[e]/255);return n.putImageData(r,0,0),t}if(e.data){const t=e.data.slice(0);for(let e=0;e<t.length;e++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[e]=Math.floor(255*$n(t[e]/255)):t[e]=$n(t[e]);return{data:t,width:e.width,height:e.height}}return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}let lr=0;class cr{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:lr++}),this.uuid=Dn(),this.data=e,this.version=0}set needsUpdate(e){!0===e&&this.version++}toJSON(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.images[this.uuid])return e.images[this.uuid];const n={uuid:this.uuid,url:""},r=this.data;if(null!==r){let e;if(Array.isArray(r)){e=[];for(let t=0,n=r.length;t<n;t++)r[t].isDataTexture?e.push(ur(r[t].image)):e.push(ur(r[t]))}else e=ur(r);n.url=e}return t||(e.images[this.uuid]=n),n}}function ur(e){return"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap?or.getDataURL(e):e.data?{data:Array.from(e.data),width:e.width,height:e.height,type:e.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let hr=0;class dr extends Rn{constructor(e=dr.DEFAULT_IMAGE,t=dr.DEFAULT_MAPPING,n=ue,r=ue,i=ve,a=_e,s=De,o=Ae,l=dr.DEFAULT_ANISOTROPY,c=zt){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:hr++}),this.uuid=Dn(),this.name="",this.source=new cr(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=n,this.wrapT=r,this.magFilter=i,this.minFilter=a,this.anisotropy=l,this.format=s,this.internalFormat=null,this.type=o,this.offset=new Wn(0,0),this.repeat=new Wn(1,1),this.center=new Wn(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new jn,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,"string"==typeof c?this.colorSpace=c:(Zn("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace=c===Ft?Ht:zt),this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];const n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==re)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case ce:e.x=e.x-Math.floor(e.x);break;case ue:e.x=e.x<0?0:1;break;case he:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case ce:e.y=e.y-Math.floor(e.y);break;case ue:e.y=e.y<0?0:1;break;case he:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){!0===e&&(this.version++,this.source.needsUpdate=!0)}get encoding(){return Zn("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace===Ht?Ft:Dt}set encoding(e){Zn("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace=e===Ft?Ht:zt}}dr.DEFAULT_IMAGE=null,dr.DEFAULT_MAPPING=re,dr.DEFAULT_ANISOTROPY=1;class pr{constructor(e=0,t=0,n=0,r=1){pr.prototype.isVector4=!0,this.x=e,this.y=t,this.z=n,this.w=r}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,r){return this.x=e,this.y=t,this.z=n,this.w=r,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,r=this.z,i=this.w,a=e.elements;return this.x=a[0]*t+a[4]*n+a[8]*r+a[12]*i,this.y=a[1]*t+a[5]*n+a[9]*r+a[13]*i,this.z=a[2]*t+a[6]*n+a[10]*r+a[14]*i,this.w=a[3]*t+a[7]*n+a[11]*r+a[15]*i,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,r,i;const a=.01,s=.1,o=e.elements,l=o[0],c=o[4],u=o[8],h=o[1],d=o[5],p=o[9],f=o[2],m=o[6],g=o[10];if(Math.abs(c-h)<a&&Math.abs(u-f)<a&&Math.abs(p-m)<a){if(Math.abs(c+h)<s&&Math.abs(u+f)<s&&Math.abs(p+m)<s&&Math.abs(l+d+g-3)<s)return this.set(1,0,0,0),this;t=Math.PI;const e=(l+1)/2,o=(d+1)/2,v=(g+1)/2,y=(c+h)/4,x=(u+f)/4,_=(p+m)/4;return e>o&&e>v?e<a?(n=0,r=.707106781,i=.707106781):(n=Math.sqrt(e),r=y/n,i=x/n):o>v?o<a?(n=.707106781,r=0,i=.707106781):(r=Math.sqrt(o),n=y/r,i=_/r):v<a?(n=.707106781,r=.707106781,i=0):(i=Math.sqrt(v),n=x/i,r=_/i),this.set(n,r,i,t),this}let v=Math.sqrt((m-p)*(m-p)+(u-f)*(u-f)+(h-c)*(h-c));return Math.abs(v)<.001&&(v=1),this.x=(m-p)/v,this.y=(u-f)/v,this.z=(h-c)/v,this.w=Math.acos((l+d+g-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class fr extends Rn{constructor(e=1,t=1,n={}){super(),this.isWebGLRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new pr(0,0,e,t),this.scissorTest=!1,this.viewport=new pr(0,0,e,t);const r={width:e,height:t,depth:1};void 0!==n.encoding&&(Zn("THREE.WebGLRenderTarget: option.encoding has been replaced by option.colorSpace."),n.colorSpace=n.encoding===Ft?Ht:zt),this.texture=new dr(r,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.flipY=!1,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.internalFormat=void 0!==n.internalFormat?n.internalFormat:null,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:ve,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null,this.samples=void 0!==n.samples?n.samples:0}setSize(e,t,n=1){this.width===e&&this.height===t&&this.depth===n||(this.width=e,this.height=t,this.depth=n,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return(new this.constructor).copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.isRenderTargetTexture=!0;const t=Object.assign({},e.texture.image);return this.texture.source=new cr(t),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,null!==e.depthTexture&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class mr extends dr{constructor(e=null,t=1,n=1,r=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:n,depth:r},this.magFilter=de,this.minFilter=de,this.wrapR=ue,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class gr extends fr{constructor(e=1,t=1,n=1){super(e,t),this.isWebGLArrayRenderTarget=!0,this.depth=n,this.texture=new mr(null,e,t,n),this.texture.isRenderTargetTexture=!0}}class vr extends dr{constructor(e=null,t=1,n=1,r=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:n,depth:r},this.magFilter=de,this.minFilter=de,this.wrapR=ue,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class yr extends fr{constructor(e=1,t=1,n=1){super(e,t),this.isWebGL3DRenderTarget=!0,this.depth=n,this.texture=new vr(null,e,t,n),this.texture.isRenderTargetTexture=!0}}class xr extends fr{constructor(e=1,t=1,n=1,r={}){super(e,t,r),this.isWebGLMultipleRenderTargets=!0;const i=this.texture;this.texture=[];for(let e=0;e<n;e++)this.texture[e]=i.clone(),this.texture[e].isRenderTargetTexture=!0}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let r=0,i=this.texture.length;r<i;r++)this.texture[r].image.width=e,this.texture[r].image.height=t,this.texture[r].image.depth=n;this.dispose()}return this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t),this}copy(e){this.dispose(),this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,null!==e.depthTexture&&(this.depthTexture=e.depthTexture.clone()),this.texture.length=0;for(let t=0,n=e.texture.length;t<n;t++)this.texture[t]=e.texture[t].clone(),this.texture[t].isRenderTargetTexture=!0;return this}}class _r{constructor(e=0,t=0,n=0,r=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=n,this._w=r}static slerpFlat(e,t,n,r,i,a,s){let o=n[r+0],l=n[r+1],c=n[r+2],u=n[r+3];const h=i[a+0],d=i[a+1],p=i[a+2],f=i[a+3];if(0===s)return e[t+0]=o,e[t+1]=l,e[t+2]=c,void(e[t+3]=u);if(1===s)return e[t+0]=h,e[t+1]=d,e[t+2]=p,void(e[t+3]=f);if(u!==f||o!==h||l!==d||c!==p){let e=1-s;const t=o*h+l*d+c*p+u*f,n=t>=0?1:-1,r=1-t*t;if(r>Number.EPSILON){const i=Math.sqrt(r),a=Math.atan2(i,t*n);e=Math.sin(e*a)/i,s=Math.sin(s*a)/i}const i=s*n;if(o=o*e+h*i,l=l*e+d*i,c=c*e+p*i,u=u*e+f*i,e===1-s){const e=1/Math.sqrt(o*o+l*l+c*c+u*u);o*=e,l*=e,c*=e,u*=e}}e[t]=o,e[t+1]=l,e[t+2]=c,e[t+3]=u}static multiplyQuaternionsFlat(e,t,n,r,i,a){const s=n[r],o=n[r+1],l=n[r+2],c=n[r+3],u=i[a],h=i[a+1],d=i[a+2],p=i[a+3];return e[t]=s*p+c*u+o*d-l*h,e[t+1]=o*p+c*h+l*u-s*d,e[t+2]=l*p+c*d+s*h-o*u,e[t+3]=c*p-s*u-o*h-l*d,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,r){return this._x=e,this._y=t,this._z=n,this._w=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){const n=e._x,r=e._y,i=e._z,a=e._order,s=Math.cos,o=Math.sin,l=s(n/2),c=s(r/2),u=s(i/2),h=o(n/2),d=o(r/2),p=o(i/2);switch(a){case"XYZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"YXZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"ZXY":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"ZYX":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"YZX":this._x=h*c*u+l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u-h*d*p;break;case"XZY":this._x=h*c*u-l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u+h*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!1!==t&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,r=Math.sin(n);return this._x=e.x*r,this._y=e.y*r,this._z=e.z*r,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],r=t[4],i=t[8],a=t[1],s=t[5],o=t[9],l=t[2],c=t[6],u=t[10],h=n+s+u;if(h>0){const e=.5/Math.sqrt(h+1);this._w=.25/e,this._x=(c-o)*e,this._y=(i-l)*e,this._z=(a-r)*e}else if(n>s&&n>u){const e=2*Math.sqrt(1+n-s-u);this._w=(c-o)/e,this._x=.25*e,this._y=(r+a)/e,this._z=(i+l)/e}else if(s>u){const e=2*Math.sqrt(1+s-n-u);this._w=(i-l)/e,this._x=(r+a)/e,this._y=.25*e,this._z=(o+c)/e}else{const e=2*Math.sqrt(1+u-n-s);this._w=(a-r)/e,this._x=(i+l)/e,this._y=(o+c)/e,this._z=.25*e}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Fn(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(0===n)return this;const r=Math.min(1,t/n);return this.slerp(e,r),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,r=e._y,i=e._z,a=e._w,s=t._x,o=t._y,l=t._z,c=t._w;return this._x=n*c+a*s+r*l-i*o,this._y=r*c+a*o+i*s-n*l,this._z=i*c+a*l+n*o-r*s,this._w=a*c-n*s-r*o-i*l,this._onChangeCallback(),this}slerp(e,t){if(0===t)return this;if(1===t)return this.copy(e);const n=this._x,r=this._y,i=this._z,a=this._w;let s=a*e._w+n*e._x+r*e._y+i*e._z;if(s<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,s=-s):this.copy(e),s>=1)return this._w=a,this._x=n,this._y=r,this._z=i,this;const o=1-s*s;if(o<=Number.EPSILON){const e=1-t;return this._w=e*a+t*this._w,this._x=e*n+t*this._x,this._y=e*r+t*this._y,this._z=e*i+t*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,s),u=Math.sin((1-t)*c)/l,h=Math.sin(t*c)/l;return this._w=a*u+this._w*h,this._x=n*u+this._x*h,this._y=r*u+this._y*h,this._z=i*u+this._z*h,this._onChangeCallback(),this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){const e=Math.random(),t=Math.sqrt(1-e),n=Math.sqrt(e),r=2*Math.PI*Math.random(),i=2*Math.PI*Math.random();return this.set(t*Math.cos(r),n*Math.sin(i),n*Math.cos(i),t*Math.sin(r))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class br{constructor(e=0,t=0,n=0){br.prototype.isVector3=!0,this.x=e,this.y=t,this.z=n}set(e,t,n){return void 0===n&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(Mr.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Mr.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,r=this.z,i=e.elements;return this.x=i[0]*t+i[3]*n+i[6]*r,this.y=i[1]*t+i[4]*n+i[7]*r,this.z=i[2]*t+i[5]*n+i[8]*r,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,r=this.z,i=e.elements,a=1/(i[3]*t+i[7]*n+i[11]*r+i[15]);return this.x=(i[0]*t+i[4]*n+i[8]*r+i[12])*a,this.y=(i[1]*t+i[5]*n+i[9]*r+i[13])*a,this.z=(i[2]*t+i[6]*n+i[10]*r+i[14])*a,this}applyQuaternion(e){const t=this.x,n=this.y,r=this.z,i=e.x,a=e.y,s=e.z,o=e.w,l=o*t+a*r-s*n,c=o*n+s*t-i*r,u=o*r+i*n-a*t,h=-i*t-a*n-s*r;return this.x=l*o+h*-i+c*-s-u*-a,this.y=c*o+h*-a+u*-i-l*-s,this.z=u*o+h*-s+l*-a-c*-i,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,r=this.z,i=e.elements;return this.x=i[0]*t+i[4]*n+i[8]*r,this.y=i[1]*t+i[5]*n+i[9]*r,this.z=i[2]*t+i[6]*n+i[10]*r,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,r=e.y,i=e.z,a=t.x,s=t.y,o=t.z;return this.x=r*o-i*s,this.y=i*a-n*o,this.z=n*s-r*a,this}projectOnVector(e){const t=e.lengthSq();if(0===t)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return Ar.copy(this).projectOnVector(e),this.sub(Ar)}reflect(e){return this.sub(Ar.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(Fn(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,r=this.z-e.z;return t*t+n*n+r*r}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const r=Math.sin(t)*e;return this.x=r*Math.sin(n),this.y=Math.cos(t)*e,this.z=r*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),r=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=r,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,4*t)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,3*t)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=2*(Math.random()-.5),t=Math.random()*Math.PI*2,n=Math.sqrt(1-e**2);return this.x=n*Math.cos(t),this.y=n*Math.sin(t),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const Ar=new br,Mr=new _r;class Sr{constructor(e=new br(1/0,1/0,1/0),t=new br(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t+=3)this.expandByPoint(wr.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,n=e.count;t<n;t++)this.expandByPoint(wr.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=wr.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return(new this.constructor).copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){if(e.updateWorldMatrix(!1,!1),void 0!==e.boundingBox)null===e.boundingBox&&e.computeBoundingBox(),Tr.copy(e.boundingBox),Tr.applyMatrix4(e.matrixWorld),this.union(Tr);else{const n=e.geometry;if(void 0!==n)if(t&&void 0!==n.attributes&&void 0!==n.attributes.position){const t=n.attributes.position;for(let n=0,r=t.count;n<r;n++)wr.fromBufferAttribute(t,n).applyMatrix4(e.matrixWorld),this.expandByPoint(wr)}else null===n.boundingBox&&n.computeBoundingBox(),Tr.copy(n.boundingBox),Tr.applyMatrix4(e.matrixWorld),this.union(Tr)}const n=e.children;for(let e=0,r=n.length;e<r;e++)this.expandByObject(n[e],t);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,wr),wr.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Dr),Fr.subVectors(this.max,Dr),Cr.subVectors(e.a,Dr),Rr.subVectors(e.b,Dr),Pr.subVectors(e.c,Dr),Br.subVectors(Rr,Cr),Lr.subVectors(Pr,Rr),Ir.subVectors(Cr,Pr);let t=[0,-Br.z,Br.y,0,-Lr.z,Lr.y,0,-Ir.z,Ir.y,Br.z,0,-Br.x,Lr.z,0,-Lr.x,Ir.z,0,-Ir.x,-Br.y,Br.x,0,-Lr.y,Lr.x,0,-Ir.y,Ir.x,0];return!!Or(t,Cr,Rr,Pr,Fr)&&(t=[1,0,0,0,1,0,0,0,1],!!Or(t,Cr,Rr,Pr,Fr)&&(Ur.crossVectors(Br,Lr),t=[Ur.x,Ur.y,Ur.z],Or(t,Cr,Rr,Pr,Fr)))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,wr).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=.5*this.getSize(wr).length()),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||(Er[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Er[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Er[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Er[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Er[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Er[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Er[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Er[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Er)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const Er=[new br,new br,new br,new br,new br,new br,new br,new br],wr=new br,Tr=new Sr,Cr=new br,Rr=new br,Pr=new br,Br=new br,Lr=new br,Ir=new br,Dr=new br,Fr=new br,Ur=new br,Nr=new br;function Or(e,t,n,r,i){for(let a=0,s=e.length-3;a<=s;a+=3){Nr.fromArray(e,a);const s=i.x*Math.abs(Nr.x)+i.y*Math.abs(Nr.y)+i.z*Math.abs(Nr.z),o=t.dot(Nr),l=n.dot(Nr),c=r.dot(Nr);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>s)return!1}return!0}const kr=new Sr,zr=new br,Hr=new br;class Gr{constructor(e=new br,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;void 0!==t?n.copy(t):kr.setFromPoints(e).getCenter(n);let r=0;for(let t=0,i=e.length;t<i;t++)r=Math.max(r,n.distanceToSquared(e[t]));return this.radius=Math.sqrt(r),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;zr.subVectors(e,this.center);const t=zr.lengthSq();if(t>this.radius*this.radius){const e=Math.sqrt(t),n=.5*(e-this.radius);this.center.addScaledVector(zr,n/e),this.radius+=n}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(!0===this.center.equals(e.center)?this.radius=Math.max(this.radius,e.radius):(Hr.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(zr.copy(e.center).add(Hr)),this.expandByPoint(zr.copy(e.center).sub(Hr))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Vr=new br,Wr=new br,jr=new br,Xr=new br,Jr=new br,Yr=new br,Kr=new br;class qr{constructor(e=new br,t=new br(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Vr)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=Vr.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Vr.copy(this.origin).addScaledVector(this.direction,t),Vr.distanceToSquared(e))}distanceSqToSegment(e,t,n,r){Wr.copy(e).add(t).multiplyScalar(.5),jr.copy(t).sub(e).normalize(),Xr.copy(this.origin).sub(Wr);const i=.5*e.distanceTo(t),a=-this.direction.dot(jr),s=Xr.dot(this.direction),o=-Xr.dot(jr),l=Xr.lengthSq(),c=Math.abs(1-a*a);let u,h,d,p;if(c>0)if(u=a*o-s,h=a*s-o,p=i*c,u>=0)if(h>=-p)if(h<=p){const e=1/c;u*=e,h*=e,d=u*(u+a*h+2*s)+h*(a*u+h+2*o)+l}else h=i,u=Math.max(0,-(a*h+s)),d=-u*u+h*(h+2*o)+l;else h=-i,u=Math.max(0,-(a*h+s)),d=-u*u+h*(h+2*o)+l;else h<=-p?(u=Math.max(0,-(-a*i+s)),h=u>0?-i:Math.min(Math.max(-i,-o),i),d=-u*u+h*(h+2*o)+l):h<=p?(u=0,h=Math.min(Math.max(-i,-o),i),d=h*(h+2*o)+l):(u=Math.max(0,-(a*i+s)),h=u>0?i:Math.min(Math.max(-i,-o),i),d=-u*u+h*(h+2*o)+l);else h=a>0?-i:i,u=Math.max(0,-(a*h+s)),d=-u*u+h*(h+2*o)+l;return n&&n.copy(this.origin).addScaledVector(this.direction,u),r&&r.copy(Wr).addScaledVector(jr,h),d}intersectSphere(e,t){Vr.subVectors(e.center,this.origin);const n=Vr.dot(this.direction),r=Vr.dot(Vr)-n*n,i=e.radius*e.radius;if(r>i)return null;const a=Math.sqrt(i-r),s=n-a,o=n+a;return o<0?null:s<0?this.at(o,t):this.at(s,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return null===n?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return 0===t||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,r,i,a,s,o;const l=1/this.direction.x,c=1/this.direction.y,u=1/this.direction.z,h=this.origin;return l>=0?(n=(e.min.x-h.x)*l,r=(e.max.x-h.x)*l):(n=(e.max.x-h.x)*l,r=(e.min.x-h.x)*l),c>=0?(i=(e.min.y-h.y)*c,a=(e.max.y-h.y)*c):(i=(e.max.y-h.y)*c,a=(e.min.y-h.y)*c),n>a||i>r?null:((i>n||isNaN(n))&&(n=i),(a<r||isNaN(r))&&(r=a),u>=0?(s=(e.min.z-h.z)*u,o=(e.max.z-h.z)*u):(s=(e.max.z-h.z)*u,o=(e.min.z-h.z)*u),n>o||s>r?null:((s>n||n!=n)&&(n=s),(o<r||r!=r)&&(r=o),r<0?null:this.at(n>=0?n:r,t)))}intersectsBox(e){return null!==this.intersectBox(e,Vr)}intersectTriangle(e,t,n,r,i){Jr.subVectors(t,e),Yr.subVectors(n,e),Kr.crossVectors(Jr,Yr);let a,s=this.direction.dot(Kr);if(s>0){if(r)return null;a=1}else{if(!(s<0))return null;a=-1,s=-s}Xr.subVectors(this.origin,e);const o=a*this.direction.dot(Yr.crossVectors(Xr,Yr));if(o<0)return null;const l=a*this.direction.dot(Jr.cross(Xr));if(l<0)return null;if(o+l>s)return null;const c=-a*Xr.dot(Kr);return c<0?null:this.at(c/s,i)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class Qr{constructor(e,t,n,r,i,a,s,o,l,c,u,h,d,p,f,m){Qr.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==e&&this.set(e,t,n,r,i,a,s,o,l,c,u,h,d,p,f,m)}set(e,t,n,r,i,a,s,o,l,c,u,h,d,p,f,m){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=r,g[1]=i,g[5]=a,g[9]=s,g[13]=o,g[2]=l,g[6]=c,g[10]=u,g[14]=h,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Qr).fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,r=1/Zr.setFromMatrixColumn(e,0).length(),i=1/Zr.setFromMatrixColumn(e,1).length(),a=1/Zr.setFromMatrixColumn(e,2).length();return t[0]=n[0]*r,t[1]=n[1]*r,t[2]=n[2]*r,t[3]=0,t[4]=n[4]*i,t[5]=n[5]*i,t[6]=n[6]*i,t[7]=0,t[8]=n[8]*a,t[9]=n[9]*a,t[10]=n[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,n=e.x,r=e.y,i=e.z,a=Math.cos(n),s=Math.sin(n),o=Math.cos(r),l=Math.sin(r),c=Math.cos(i),u=Math.sin(i);if("XYZ"===e.order){const e=a*c,n=a*u,r=s*c,i=s*u;t[0]=o*c,t[4]=-o*u,t[8]=l,t[1]=n+r*l,t[5]=e-i*l,t[9]=-s*o,t[2]=i-e*l,t[6]=r+n*l,t[10]=a*o}else if("YXZ"===e.order){const e=o*c,n=o*u,r=l*c,i=l*u;t[0]=e+i*s,t[4]=r*s-n,t[8]=a*l,t[1]=a*u,t[5]=a*c,t[9]=-s,t[2]=n*s-r,t[6]=i+e*s,t[10]=a*o}else if("ZXY"===e.order){const e=o*c,n=o*u,r=l*c,i=l*u;t[0]=e-i*s,t[4]=-a*u,t[8]=r+n*s,t[1]=n+r*s,t[5]=a*c,t[9]=i-e*s,t[2]=-a*l,t[6]=s,t[10]=a*o}else if("ZYX"===e.order){const e=a*c,n=a*u,r=s*c,i=s*u;t[0]=o*c,t[4]=r*l-n,t[8]=e*l+i,t[1]=o*u,t[5]=i*l+e,t[9]=n*l-r,t[2]=-l,t[6]=s*o,t[10]=a*o}else if("YZX"===e.order){const e=a*o,n=a*l,r=s*o,i=s*l;t[0]=o*c,t[4]=i-e*u,t[8]=r*u+n,t[1]=u,t[5]=a*c,t[9]=-s*c,t[2]=-l*c,t[6]=n*u+r,t[10]=e-i*u}else if("XZY"===e.order){const e=a*o,n=a*l,r=s*o,i=s*l;t[0]=o*c,t[4]=-u,t[8]=l*c,t[1]=e*u+i,t[5]=a*c,t[9]=n*u-r,t[2]=r*u-n,t[6]=s*c,t[10]=i*u+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(ei,e,ti)}lookAt(e,t,n){const r=this.elements;return ii.subVectors(e,t),0===ii.lengthSq()&&(ii.z=1),ii.normalize(),ni.crossVectors(n,ii),0===ni.lengthSq()&&(1===Math.abs(n.z)?ii.x+=1e-4:ii.z+=1e-4,ii.normalize(),ni.crossVectors(n,ii)),ni.normalize(),ri.crossVectors(ii,ni),r[0]=ni.x,r[4]=ri.x,r[8]=ii.x,r[1]=ni.y,r[5]=ri.y,r[9]=ii.y,r[2]=ni.z,r[6]=ri.z,r[10]=ii.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,r=t.elements,i=this.elements,a=n[0],s=n[4],o=n[8],l=n[12],c=n[1],u=n[5],h=n[9],d=n[13],p=n[2],f=n[6],m=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],b=r[0],A=r[4],M=r[8],S=r[12],E=r[1],w=r[5],T=r[9],C=r[13],R=r[2],P=r[6],B=r[10],L=r[14],I=r[3],D=r[7],F=r[11],U=r[15];return i[0]=a*b+s*E+o*R+l*I,i[4]=a*A+s*w+o*P+l*D,i[8]=a*M+s*T+o*B+l*F,i[12]=a*S+s*C+o*L+l*U,i[1]=c*b+u*E+h*R+d*I,i[5]=c*A+u*w+h*P+d*D,i[9]=c*M+u*T+h*B+d*F,i[13]=c*S+u*C+h*L+d*U,i[2]=p*b+f*E+m*R+g*I,i[6]=p*A+f*w+m*P+g*D,i[10]=p*M+f*T+m*B+g*F,i[14]=p*S+f*C+m*L+g*U,i[3]=v*b+y*E+x*R+_*I,i[7]=v*A+y*w+x*P+_*D,i[11]=v*M+y*T+x*B+_*F,i[15]=v*S+y*C+x*L+_*U,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],r=e[8],i=e[12],a=e[1],s=e[5],o=e[9],l=e[13],c=e[2],u=e[6],h=e[10],d=e[14];return e[3]*(+i*o*u-r*l*u-i*s*h+n*l*h+r*s*d-n*o*d)+e[7]*(+t*o*d-t*l*h+i*a*h-r*a*d+r*l*c-i*o*c)+e[11]*(+t*l*u-t*s*d-i*a*u+n*a*d+i*s*c-n*l*c)+e[15]*(-r*s*c-t*o*u+t*s*h+r*a*u-n*a*h+n*o*c)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const r=this.elements;return e.isVector3?(r[12]=e.x,r[13]=e.y,r[14]=e.z):(r[12]=e,r[13]=t,r[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],r=e[2],i=e[3],a=e[4],s=e[5],o=e[6],l=e[7],c=e[8],u=e[9],h=e[10],d=e[11],p=e[12],f=e[13],m=e[14],g=e[15],v=u*m*l-f*h*l+f*o*d-s*m*d-u*o*g+s*h*g,y=p*h*l-c*m*l-p*o*d+a*m*d+c*o*g-a*h*g,x=c*f*l-p*u*l+p*s*d-a*f*d-c*s*g+a*u*g,_=p*u*o-c*f*o-p*s*h+a*f*h+c*s*m-a*u*m,b=t*v+n*y+r*x+i*_;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const A=1/b;return e[0]=v*A,e[1]=(f*h*i-u*m*i-f*r*d+n*m*d+u*r*g-n*h*g)*A,e[2]=(s*m*i-f*o*i+f*r*l-n*m*l-s*r*g+n*o*g)*A,e[3]=(u*o*i-s*h*i-u*r*l+n*h*l+s*r*d-n*o*d)*A,e[4]=y*A,e[5]=(c*m*i-p*h*i+p*r*d-t*m*d-c*r*g+t*h*g)*A,e[6]=(p*o*i-a*m*i-p*r*l+t*m*l+a*r*g-t*o*g)*A,e[7]=(a*h*i-c*o*i+c*r*l-t*h*l-a*r*d+t*o*d)*A,e[8]=x*A,e[9]=(p*u*i-c*f*i-p*n*d+t*f*d+c*n*g-t*u*g)*A,e[10]=(a*f*i-p*s*i+p*n*l-t*f*l-a*n*g+t*s*g)*A,e[11]=(c*s*i-a*u*i-c*n*l+t*u*l+a*n*d-t*s*d)*A,e[12]=_*A,e[13]=(c*f*r-p*u*r+p*n*h-t*f*h-c*n*m+t*u*m)*A,e[14]=(p*s*r-a*f*r-p*n*o+t*f*o+a*n*m-t*s*m)*A,e[15]=(a*u*r-c*s*r+c*n*o-t*u*o-a*n*h+t*s*h)*A,this}scale(e){const t=this.elements,n=e.x,r=e.y,i=e.z;return t[0]*=n,t[4]*=r,t[8]*=i,t[1]*=n,t[5]*=r,t[9]*=i,t[2]*=n,t[6]*=r,t[10]*=i,t[3]*=n,t[7]*=r,t[11]*=i,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],r=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,r))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),r=Math.sin(t),i=1-n,a=e.x,s=e.y,o=e.z,l=i*a,c=i*s;return this.set(l*a+n,l*s-r*o,l*o+r*s,0,l*s+r*o,c*s+n,c*o-r*a,0,l*o-r*s,c*o+r*a,i*o*o+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,r,i,a){return this.set(1,n,i,0,e,1,a,0,t,r,1,0,0,0,0,1),this}compose(e,t,n){const r=this.elements,i=t._x,a=t._y,s=t._z,o=t._w,l=i+i,c=a+a,u=s+s,h=i*l,d=i*c,p=i*u,f=a*c,m=a*u,g=s*u,v=o*l,y=o*c,x=o*u,_=n.x,b=n.y,A=n.z;return r[0]=(1-(f+g))*_,r[1]=(d+x)*_,r[2]=(p-y)*_,r[3]=0,r[4]=(d-x)*b,r[5]=(1-(h+g))*b,r[6]=(m+v)*b,r[7]=0,r[8]=(p+y)*A,r[9]=(m-v)*A,r[10]=(1-(h+f))*A,r[11]=0,r[12]=e.x,r[13]=e.y,r[14]=e.z,r[15]=1,this}decompose(e,t,n){const r=this.elements;let i=Zr.set(r[0],r[1],r[2]).length();const a=Zr.set(r[4],r[5],r[6]).length(),s=Zr.set(r[8],r[9],r[10]).length();this.determinant()<0&&(i=-i),e.x=r[12],e.y=r[13],e.z=r[14],$r.copy(this);const o=1/i,l=1/a,c=1/s;return $r.elements[0]*=o,$r.elements[1]*=o,$r.elements[2]*=o,$r.elements[4]*=l,$r.elements[5]*=l,$r.elements[6]*=l,$r.elements[8]*=c,$r.elements[9]*=c,$r.elements[10]*=c,t.setFromRotationMatrix($r),n.x=i,n.y=a,n.z=s,this}makePerspective(e,t,n,r,i,a,s=Tn){const o=this.elements,l=2*i/(t-e),c=2*i/(n-r),u=(t+e)/(t-e),h=(n+r)/(n-r);let d,p;if(s===Tn)d=-(a+i)/(a-i),p=-2*a*i/(a-i);else{if(s!==Cn)throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+s);d=-a/(a-i),p=-a*i/(a-i)}return o[0]=l,o[4]=0,o[8]=u,o[12]=0,o[1]=0,o[5]=c,o[9]=h,o[13]=0,o[2]=0,o[6]=0,o[10]=d,o[14]=p,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this}makeOrthographic(e,t,n,r,i,a,s=Tn){const o=this.elements,l=1/(t-e),c=1/(n-r),u=1/(a-i),h=(t+e)*l,d=(n+r)*c;let p,f;if(s===Tn)p=(a+i)*u,f=-2*u;else{if(s!==Cn)throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+s);p=i*u,f=-1*u}return o[0]=2*l,o[4]=0,o[8]=0,o[12]=-h,o[1]=0,o[5]=2*c,o[9]=0,o[13]=-d,o[2]=0,o[6]=0,o[10]=f,o[14]=-p,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let e=0;e<16;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}const Zr=new br,$r=new Qr,ei=new br(0,0,0),ti=new br(1,1,1),ni=new br,ri=new br,ii=new br,ai=new Qr,si=new _r;class oi{constructor(e=0,t=0,n=0,r=oi.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=n,this._order=r}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,r=this._order){return this._x=e,this._y=t,this._z=n,this._order=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const r=e.elements,i=r[0],a=r[4],s=r[8],o=r[1],l=r[5],c=r[9],u=r[2],h=r[6],d=r[10];switch(t){case"XYZ":this._y=Math.asin(Fn(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-a,i)):(this._x=Math.atan2(h,l),this._z=0);break;case"YXZ":this._x=Math.asin(-Fn(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(s,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-u,i),this._z=0);break;case"ZXY":this._x=Math.asin(Fn(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-a,l)):(this._y=0,this._z=Math.atan2(o,i));break;case"ZYX":this._y=Math.asin(-Fn(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(h,d),this._z=Math.atan2(o,i)):(this._x=0,this._z=Math.atan2(-a,l));break;case"YZX":this._z=Math.asin(Fn(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-u,i)):(this._x=0,this._y=Math.atan2(s,d));break;case"XZY":this._z=Math.asin(-Fn(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(h,l),this._y=Math.atan2(s,i)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!0===n&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return ai.makeRotationFromQuaternion(e),this.setFromRotationMatrix(ai,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return si.setFromEuler(this),this.setFromQuaternion(si,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}oi.DEFAULT_ORDER="XYZ";class li{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return 0!=(this.mask&e.mask)}isEnabled(e){return 0!=(this.mask&(1<<e|0))}}let ci=0;const ui=new br,hi=new _r,di=new Qr,pi=new br,fi=new br,mi=new br,gi=new _r,vi=new br(1,0,0),yi=new br(0,1,0),xi=new br(0,0,1),_i={type:"added"},bi={type:"removed"};class Ai extends Rn{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:ci++}),this.uuid=Dn(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Ai.DEFAULT_UP.clone();const e=new br,t=new oi,n=new _r,r=new br(1,1,1);t._onChange((function(){n.setFromEuler(t,!1)})),n._onChange((function(){t.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:r},modelViewMatrix:{value:new Qr},normalMatrix:{value:new jn}}),this.matrix=new Qr,this.matrixWorld=new Qr,this.matrixAutoUpdate=Ai.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.matrixWorldAutoUpdate=Ai.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.layers=new li,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return hi.setFromAxisAngle(e,t),this.quaternion.multiply(hi),this}rotateOnWorldAxis(e,t){return hi.setFromAxisAngle(e,t),this.quaternion.premultiply(hi),this}rotateX(e){return this.rotateOnAxis(vi,e)}rotateY(e){return this.rotateOnAxis(yi,e)}rotateZ(e){return this.rotateOnAxis(xi,e)}translateOnAxis(e,t){return ui.copy(e).applyQuaternion(this.quaternion),this.position.add(ui.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(vi,e)}translateY(e){return this.translateOnAxis(yi,e)}translateZ(e){return this.translateOnAxis(xi,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(di.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?pi.copy(e):pi.set(e,t,n);const r=this.parent;this.updateWorldMatrix(!0,!1),fi.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?di.lookAt(fi,pi,this.up):di.lookAt(pi,fi,this.up),this.quaternion.setFromRotationMatrix(di),r&&(di.extractRotation(r.matrixWorld),hi.setFromRotationMatrix(di),this.quaternion.premultiply(hi.invert()))}add(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(null!==e.parent&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(_i)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.remove(arguments[e]);return this}const t=this.children.indexOf(e);return-1!==t&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(bi)),this}removeFromParent(){const e=this.parent;return null!==e&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){const t=this.children[e];t.parent=null,t.dispatchEvent(bi)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),di.copy(this.matrixWorld).invert(),null!==e.parent&&(e.parent.updateWorldMatrix(!0,!1),di.multiply(e.parent.matrixWorld)),e.applyMatrix4(di),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,r=this.children.length;n<r;n++){const r=this.children[n].getObjectByProperty(e,t);if(void 0!==r)return r}}getObjectsByProperty(e,t){let n=[];this[e]===t&&n.push(this);for(let r=0,i=this.children.length;r<i;r++){const i=this.children[r].getObjectsByProperty(e,t);i.length>0&&(n=n.concat(i))}return n}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(fi,e,mi),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(fi,gi,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,r=t.length;n<r;n++)t[n].traverse(e)}traverseVisible(e){if(!1===this.visible)return;e(this);const t=this.children;for(let n=0,r=t.length;n<r;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;null!==t&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,r=t.length;n<r;n++){const r=t[n];!0!==r.matrixWorldAutoUpdate&&!0!==e||r.updateMatrixWorld(e)}}updateWorldMatrix(e,t){const n=this.parent;if(!0===e&&null!==n&&!0===n.matrixWorldAutoUpdate&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===t){const e=this.children;for(let t=0,n=e.length;t<n;t++){const n=e[t];!0===n.matrixWorldAutoUpdate&&n.updateWorldMatrix(!1,!0)}}}toJSON(e){const t=void 0===e||"string"==typeof e,n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const r={};function i(t,n){return void 0===t[n.uuid]&&(t[n.uuid]=n.toJSON(e)),n.uuid}if(r.uuid=this.uuid,r.type=this.type,""!==this.name&&(r.name=this.name),!0===this.castShadow&&(r.castShadow=!0),!0===this.receiveShadow&&(r.receiveShadow=!0),!1===this.visible&&(r.visible=!1),!1===this.frustumCulled&&(r.frustumCulled=!1),0!==this.renderOrder&&(r.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(r.userData=this.userData),r.layers=this.layers.mask,r.matrix=this.matrix.toArray(),r.up=this.up.toArray(),!1===this.matrixAutoUpdate&&(r.matrixAutoUpdate=!1),this.isInstancedMesh&&(r.type="InstancedMesh",r.count=this.count,r.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(r.instanceColor=this.instanceColor.toJSON())),this.isScene)this.background&&(this.background.isColor?r.background=this.background.toJSON():this.background.isTexture&&(r.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(r.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){r.geometry=i(e.geometries,this.geometry);const t=this.geometry.parameters;if(void 0!==t&&void 0!==t.shapes){const n=t.shapes;if(Array.isArray(n))for(let t=0,r=n.length;t<r;t++){const r=n[t];i(e.shapes,r)}else i(e.shapes,n)}}if(this.isSkinnedMesh&&(r.bindMode=this.bindMode,r.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(i(e.skeletons,this.skeleton),r.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const t=[];for(let n=0,r=this.material.length;n<r;n++)t.push(i(e.materials,this.material[n]));r.material=t}else r.material=i(e.materials,this.material);if(this.children.length>0){r.children=[];for(let t=0;t<this.children.length;t++)r.children.push(this.children[t].toJSON(e).object)}if(this.animations.length>0){r.animations=[];for(let t=0;t<this.animations.length;t++){const n=this.animations[t];r.animations.push(i(e.animations,n))}}if(t){const t=a(e.geometries),r=a(e.materials),i=a(e.textures),s=a(e.images),o=a(e.shapes),l=a(e.skeletons),c=a(e.animations),u=a(e.nodes);t.length>0&&(n.geometries=t),r.length>0&&(n.materials=r),i.length>0&&(n.textures=i),s.length>0&&(n.images=s),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c),u.length>0&&(n.nodes=u)}return n.object=r,n;function a(e){const t=[];for(const n in e){const r=e[n];delete r.metadata,t.push(r)}return t}}clone(e){return(new this.constructor).copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations,this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t<e.children.length;t++){const n=e.children[t];this.add(n.clone())}return this}}Ai.DEFAULT_UP=new br(0,1,0),Ai.DEFAULT_MATRIX_AUTO_UPDATE=!0,Ai.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const Mi=new br,Si=new br,Ei=new br,wi=new br,Ti=new br,Ci=new br,Ri=new br,Pi=new br,Bi=new br,Li=new br;let Ii=!1;class Di{constructor(e=new br,t=new br,n=new br){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,r){r.subVectors(n,t),Mi.subVectors(e,t),r.cross(Mi);const i=r.lengthSq();return i>0?r.multiplyScalar(1/Math.sqrt(i)):r.set(0,0,0)}static getBarycoord(e,t,n,r,i){Mi.subVectors(r,t),Si.subVectors(n,t),Ei.subVectors(e,t);const a=Mi.dot(Mi),s=Mi.dot(Si),o=Mi.dot(Ei),l=Si.dot(Si),c=Si.dot(Ei),u=a*l-s*s;if(0===u)return i.set(-2,-1,-1);const h=1/u,d=(l*o-s*c)*h,p=(a*c-s*o)*h;return i.set(1-d-p,p,d)}static containsPoint(e,t,n,r){return this.getBarycoord(e,t,n,r,wi),wi.x>=0&&wi.y>=0&&wi.x+wi.y<=1}static getUV(e,t,n,r,i,a,s,o){return!1===Ii&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),Ii=!0),this.getInterpolation(e,t,n,r,i,a,s,o)}static getInterpolation(e,t,n,r,i,a,s,o){return this.getBarycoord(e,t,n,r,wi),o.setScalar(0),o.addScaledVector(i,wi.x),o.addScaledVector(a,wi.y),o.addScaledVector(s,wi.z),o}static isFrontFacing(e,t,n,r){return Mi.subVectors(n,t),Si.subVectors(e,t),Mi.cross(Si).dot(r)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,r){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[r]),this}setFromAttributeAndIndices(e,t,n,r){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,r),this}clone(){return(new this.constructor).copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Mi.subVectors(this.c,this.b),Si.subVectors(this.a,this.b),.5*Mi.cross(Si).length()}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return Di.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return Di.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,r,i){return!1===Ii&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),Ii=!0),Di.getInterpolation(e,this.a,this.b,this.c,t,n,r,i)}getInterpolation(e,t,n,r,i){return Di.getInterpolation(e,this.a,this.b,this.c,t,n,r,i)}containsPoint(e){return Di.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return Di.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,r=this.b,i=this.c;let a,s;Ti.subVectors(r,n),Ci.subVectors(i,n),Pi.subVectors(e,n);const o=Ti.dot(Pi),l=Ci.dot(Pi);if(o<=0&&l<=0)return t.copy(n);Bi.subVectors(e,r);const c=Ti.dot(Bi),u=Ci.dot(Bi);if(c>=0&&u<=c)return t.copy(r);const h=o*u-c*l;if(h<=0&&o>=0&&c<=0)return a=o/(o-c),t.copy(n).addScaledVector(Ti,a);Li.subVectors(e,i);const d=Ti.dot(Li),p=Ci.dot(Li);if(p>=0&&d<=p)return t.copy(i);const f=d*l-o*p;if(f<=0&&l>=0&&p<=0)return s=l/(l-p),t.copy(n).addScaledVector(Ci,s);const m=c*p-d*u;if(m<=0&&u-c>=0&&d-p>=0)return Ri.subVectors(i,r),s=(u-c)/(u-c+(d-p)),t.copy(r).addScaledVector(Ri,s);const g=1/(m+f+h);return a=f*g,s=h*g,t.copy(n).addScaledVector(Ti,a).addScaledVector(Ci,s)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let Fi=0;class Ui extends Rn{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:Fi++}),this.uuid=Dn(),this.name="",this.type="Material",this.blending=x,this.side=f,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=I,this.blendDst=D,this.blendEquation=S,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=V,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=sn,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=jt,this.stencilZFail=jt,this.stencilZPass=jt,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(void 0!==e)for(const t in e){const n=e[t];if(void 0===n){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}const r=this[t];void 0!==r?r&&r.isColor?r.set(n):r&&r.isVector3&&n&&n.isVector3?r.copy(n):this[t]=n:console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`)}}toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};function r(e){const t=[];for(const n in e){const r=e[n];delete r.metadata,t.push(r)}return t}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),void 0!==this.anisotropy&&(n.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==x&&(n.blending=this.blending),this.side!==f&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaHash&&(n.alphaHash=this.alphaHash),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.forceSinglePass&&(n.forceSinglePass=this.forceSinglePass),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),t){const t=r(e.textures),i=r(e.images);t.length>0&&(n.textures=t),i.length>0&&(n.images=i)}return n}clone(){return(new this.constructor).copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(null!==t){const e=t.length;n=new Array(e);for(let r=0;r!==e;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){!0===e&&this.version++}}const Ni={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Oi={h:0,s:0,l:0},ki={h:0,s:0,l:0};function zi(e,t,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?e+6*(t-e)*n:n<.5?t:n<2/3?e+6*(t-e)*(2/3-n):e}class Hi{constructor(e,t,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,n)}set(e,t,n){if(void 0===t&&void 0===n){const t=e;t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t)}else this.setRGB(e,t,n);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=Ht){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,ar.toWorkingColorSpace(this,t),this}setRGB(e,t,n,r=ar.workingColorSpace){return this.r=e,this.g=t,this.b=n,ar.toWorkingColorSpace(this,r),this}setHSL(e,t,n,r=ar.workingColorSpace){if(e=Un(e,1),t=Fn(t,0,1),n=Fn(n,0,1),0===t)this.r=this.g=this.b=n;else{const r=n<=.5?n*(1+t):n+t-n*t,i=2*n-r;this.r=zi(i,r,e+1/3),this.g=zi(i,r,e),this.b=zi(i,r,e-1/3)}return ar.toWorkingColorSpace(this,r),this}setStyle(e,t=Ht){function n(t){void 0!==t&&parseFloat(t)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let r;if(r=/^(\w+)\(([^\)]*)\)/.exec(e)){let i;const a=r[1],s=r[2];switch(a){case"rgb":case"rgba":if(i=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return n(i[4]),this.setRGB(Math.min(255,parseInt(i[1],10))/255,Math.min(255,parseInt(i[2],10))/255,Math.min(255,parseInt(i[3],10))/255,t);if(i=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return n(i[4]),this.setRGB(Math.min(100,parseInt(i[1],10))/100,Math.min(100,parseInt(i[2],10))/100,Math.min(100,parseInt(i[3],10))/100,t);break;case"hsl":case"hsla":if(i=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return n(i[4]),this.setHSL(parseFloat(i[1])/360,parseFloat(i[2])/100,parseFloat(i[3])/100,t);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(r=/^\#([A-Fa-f\d]+)$/.exec(e)){const n=r[1],i=n.length;if(3===i)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,t);if(6===i)return this.setHex(parseInt(n,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=Ht){const n=Ni[e.toLowerCase()];return void 0!==n?this.setHex(n,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=$n(e.r),this.g=$n(e.g),this.b=$n(e.b),this}copyLinearToSRGB(e){return this.r=er(e.r),this.g=er(e.g),this.b=er(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=Ht){return ar.fromWorkingColorSpace(Gi.copy(this),e),65536*Math.round(Fn(255*Gi.r,0,255))+256*Math.round(Fn(255*Gi.g,0,255))+Math.round(Fn(255*Gi.b,0,255))}getHexString(e=Ht){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=ar.workingColorSpace){ar.fromWorkingColorSpace(Gi.copy(this),t);const n=Gi.r,r=Gi.g,i=Gi.b,a=Math.max(n,r,i),s=Math.min(n,r,i);let o,l;const c=(s+a)/2;if(s===a)o=0,l=0;else{const e=a-s;switch(l=c<=.5?e/(a+s):e/(2-a-s),a){case n:o=(r-i)/e+(r<i?6:0);break;case r:o=(i-n)/e+2;break;case i:o=(n-r)/e+4}o/=6}return e.h=o,e.s=l,e.l=c,e}getRGB(e,t=ar.workingColorSpace){return ar.fromWorkingColorSpace(Gi.copy(this),t),e.r=Gi.r,e.g=Gi.g,e.b=Gi.b,e}getStyle(e=Ht){ar.fromWorkingColorSpace(Gi.copy(this),e);const t=Gi.r,n=Gi.g,r=Gi.b;return e!==Ht?`color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${r.toFixed(3)})`:`rgb(${Math.round(255*t)},${Math.round(255*n)},${Math.round(255*r)})`}offsetHSL(e,t,n){return this.getHSL(Oi),Oi.h+=e,Oi.s+=t,Oi.l+=n,this.setHSL(Oi.h,Oi.s,Oi.l),this}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(Oi),e.getHSL(ki);const n=Nn(Oi.h,ki.h,t),r=Nn(Oi.s,ki.s,t),i=Nn(Oi.l,ki.l,t);return this.setHSL(n,r,i),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const t=this.r,n=this.g,r=this.b,i=e.elements;return this.r=i[0]*t+i[3]*n+i[6]*r,this.g=i[1]*t+i[4]*n+i[7]*r,this.b=i[2]*t+i[5]*n+i[8]*r,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const Gi=new Hi;Hi.NAMES=Ni;class Vi extends Ui{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new Hi(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Y,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const Wi=ji();function ji(){const e=new ArrayBuffer(4),t=new Float32Array(e),n=new Uint32Array(e),r=new Uint32Array(512),i=new Uint32Array(512);for(let e=0;e<256;++e){const t=e-127;t<-27?(r[e]=0,r[256|e]=32768,i[e]=24,i[256|e]=24):t<-14?(r[e]=1024>>-t-14,r[256|e]=1024>>-t-14|32768,i[e]=-t-1,i[256|e]=-t-1):t<=15?(r[e]=t+15<<10,r[256|e]=t+15<<10|32768,i[e]=13,i[256|e]=13):t<128?(r[e]=31744,r[256|e]=64512,i[e]=24,i[256|e]=24):(r[e]=31744,r[256|e]=64512,i[e]=13,i[256|e]=13)}const a=new Uint32Array(2048),s=new Uint32Array(64),o=new Uint32Array(64);for(let e=1;e<1024;++e){let t=e<<13,n=0;for(;0==(8388608&t);)t<<=1,n-=8388608;t&=-8388609,n+=947912704,a[e]=t|n}for(let e=1024;e<2048;++e)a[e]=939524096+(e-1024<<13);for(let e=1;e<31;++e)s[e]=e<<23;s[31]=1199570944,s[32]=2147483648;for(let e=33;e<63;++e)s[e]=2147483648+(e-32<<23);s[63]=3347054592;for(let e=1;e<64;++e)32!==e&&(o[e]=1024);return{floatView:t,uint32View:n,baseTable:r,shiftTable:i,mantissaTable:a,exponentTable:s,offsetTable:o}}function Xi(e){Math.abs(e)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),e=Fn(e,-65504,65504),Wi.floatView[0]=e;const t=Wi.uint32View[0],n=t>>23&511;return Wi.baseTable[n]+((8388607&t)>>Wi.shiftTable[n])}function Ji(e){const t=e>>10;return Wi.uint32View[0]=Wi.mantissaTable[Wi.offsetTable[t]+(1023&e)]+Wi.exponentTable[t],Wi.floatView[0]}const Yi={toHalfFloat:Xi,fromHalfFloat:Ji},Ki=new br,qi=new Wn;class Qi{constructor(e,t,n=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=n,this.usage=mn,this.updateRange={offset:0,count:-1},this.gpuType=Ce,this.version=0}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let r=0,i=this.itemSize;r<i;r++)this.array[e+r]=t.array[n+r];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(2===this.itemSize)for(let t=0,n=this.count;t<n;t++)qi.fromBufferAttribute(this,t),qi.applyMatrix3(e),this.setXY(t,qi.x,qi.y);else if(3===this.itemSize)for(let t=0,n=this.count;t<n;t++)Ki.fromBufferAttribute(this,t),Ki.applyMatrix3(e),this.setXYZ(t,Ki.x,Ki.y,Ki.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)Ki.fromBufferAttribute(this,t),Ki.applyMatrix4(e),this.setXYZ(t,Ki.x,Ki.y,Ki.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Ki.fromBufferAttribute(this,t),Ki.applyNormalMatrix(e),this.setXYZ(t,Ki.x,Ki.y,Ki.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Ki.fromBufferAttribute(this,t),Ki.transformDirection(e),this.setXYZ(t,Ki.x,Ki.y,Ki.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=Hn(t,this.array)),t}setX(e,t){return this.normalized&&(t=Gn(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=Hn(t,this.array)),t}setY(e,t){return this.normalized&&(t=Gn(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=Hn(t,this.array)),t}setZ(e,t){return this.normalized&&(t=Gn(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=Hn(t,this.array)),t}setW(e,t){return this.normalized&&(t=Gn(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=Gn(t,this.array),n=Gn(n,this.array)),this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,r){return e*=this.itemSize,this.normalized&&(t=Gn(t,this.array),n=Gn(n,this.array),r=Gn(r,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=r,this}setXYZW(e,t,n,r,i){return e*=this.itemSize,this.normalized&&(t=Gn(t,this.array),n=Gn(n,this.array),r=Gn(r,this.array),i=Gn(i,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=r,this.array[e+3]=i,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(e.name=this.name),this.usage!==mn&&(e.usage=this.usage),0===this.updateRange.offset&&-1===this.updateRange.count||(e.updateRange=this.updateRange),e}}class Zi extends Qi{constructor(e,t,n){super(new Int8Array(e),t,n)}}class $i extends Qi{constructor(e,t,n){super(new Uint8Array(e),t,n)}}class ea extends Qi{constructor(e,t,n){super(new Uint8ClampedArray(e),t,n)}}class ta extends Qi{constructor(e,t,n){super(new Int16Array(e),t,n)}}class na extends Qi{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class ra extends Qi{constructor(e,t,n){super(new Int32Array(e),t,n)}}class ia extends Qi{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class aa extends Qi{constructor(e,t,n){super(new Uint16Array(e),t,n),this.isFloat16BufferAttribute=!0}getX(e){let t=Ji(this.array[e*this.itemSize]);return this.normalized&&(t=Hn(t,this.array)),t}setX(e,t){return this.normalized&&(t=Gn(t,this.array)),this.array[e*this.itemSize]=Xi(t),this}getY(e){let t=Ji(this.array[e*this.itemSize+1]);return this.normalized&&(t=Hn(t,this.array)),t}setY(e,t){return this.normalized&&(t=Gn(t,this.array)),this.array[e*this.itemSize+1]=Xi(t),this}getZ(e){let t=Ji(this.array[e*this.itemSize+2]);return this.normalized&&(t=Hn(t,this.array)),t}setZ(e,t){return this.normalized&&(t=Gn(t,this.array)),this.array[e*this.itemSize+2]=Xi(t),this}getW(e){let t=Ji(this.array[e*this.itemSize+3]);return this.normalized&&(t=Hn(t,this.array)),t}setW(e,t){return this.normalized&&(t=Gn(t,this.array)),this.array[e*this.itemSize+3]=Xi(t),this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=Gn(t,this.array),n=Gn(n,this.array)),this.array[e+0]=Xi(t),this.array[e+1]=Xi(n),this}setXYZ(e,t,n,r){return e*=this.itemSize,this.normalized&&(t=Gn(t,this.array),n=Gn(n,this.array),r=Gn(r,this.array)),this.array[e+0]=Xi(t),this.array[e+1]=Xi(n),this.array[e+2]=Xi(r),this}setXYZW(e,t,n,r,i){return e*=this.itemSize,this.normalized&&(t=Gn(t,this.array),n=Gn(n,this.array),r=Gn(r,this.array),i=Gn(i,this.array)),this.array[e+0]=Xi(t),this.array[e+1]=Xi(n),this.array[e+2]=Xi(r),this.array[e+3]=Xi(i),this}}class sa extends Qi{constructor(e,t,n){super(new Float32Array(e),t,n)}}class oa extends Qi{constructor(e,t,n){super(new Float64Array(e),t,n)}}let la=0;const ca=new Qr,ua=new Ai,ha=new br,da=new Sr,pa=new Sr,fa=new br;class ma extends Rn{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:la++}),this.uuid=Dn(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(Jn(e)?ia:na)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return void 0!==this.attributes[e]}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const t=(new jn).getNormalMatrix(e);n.applyNormalMatrix(t),n.needsUpdate=!0}const r=this.attributes.tangent;return void 0!==r&&(r.transformDirection(e),r.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(e){return ca.makeRotationFromQuaternion(e),this.applyMatrix4(ca),this}rotateX(e){return ca.makeRotationX(e),this.applyMatrix4(ca),this}rotateY(e){return ca.makeRotationY(e),this.applyMatrix4(ca),this}rotateZ(e){return ca.makeRotationZ(e),this.applyMatrix4(ca),this}translate(e,t,n){return ca.makeTranslation(e,t,n),this.applyMatrix4(ca),this}scale(e,t,n){return ca.makeScale(e,t,n),this.applyMatrix4(ca),this}lookAt(e){return ua.lookAt(e),ua.updateMatrix(),this.applyMatrix4(ua.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(ha).negate(),this.translate(ha.x,ha.y,ha.z),this}setFromPoints(e){const t=[];for(let n=0,r=e.length;n<r;n++){const r=e[n];t.push(r.x,r.y,r.z||0)}return this.setAttribute("position",new sa(t,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new Sr);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new br(-1/0,-1/0,-1/0),new br(1/0,1/0,1/0));if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){const n=t[e];da.setFromBufferAttribute(n),this.morphTargetsRelative?(fa.addVectors(this.boundingBox.min,da.min),this.boundingBox.expandByPoint(fa),fa.addVectors(this.boundingBox.max,da.max),this.boundingBox.expandByPoint(fa)):(this.boundingBox.expandByPoint(da.min),this.boundingBox.expandByPoint(da.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new Gr);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingSphere.set(new br,1/0);if(e){const n=this.boundingSphere.center;if(da.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){const n=t[e];pa.setFromBufferAttribute(n),this.morphTargetsRelative?(fa.addVectors(da.min,pa.min),da.expandByPoint(fa),fa.addVectors(da.max,pa.max),da.expandByPoint(fa)):(da.expandByPoint(pa.min),da.expandByPoint(pa.max))}da.getCenter(n);let r=0;for(let t=0,i=e.count;t<i;t++)fa.fromBufferAttribute(e,t),r=Math.max(r,n.distanceToSquared(fa));if(t)for(let i=0,a=t.length;i<a;i++){const a=t[i],s=this.morphTargetsRelative;for(let t=0,i=a.count;t<i;t++)fa.fromBufferAttribute(a,t),s&&(ha.fromBufferAttribute(e,t),fa.add(ha)),r=Math.max(r,n.distanceToSquared(fa))}this.boundingSphere.radius=Math.sqrt(r),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(null===e||void 0===t.position||void 0===t.normal||void 0===t.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const n=e.array,r=t.position.array,i=t.normal.array,a=t.uv.array,s=r.length/3;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new Qi(new Float32Array(4*s),4));const o=this.getAttribute("tangent").array,l=[],c=[];for(let e=0;e<s;e++)l[e]=new br,c[e]=new br;const u=new br,h=new br,d=new br,p=new Wn,f=new Wn,m=new Wn,g=new br,v=new br;function y(e,t,n){u.fromArray(r,3*e),h.fromArray(r,3*t),d.fromArray(r,3*n),p.fromArray(a,2*e),f.fromArray(a,2*t),m.fromArray(a,2*n),h.sub(u),d.sub(u),f.sub(p),m.sub(p);const i=1/(f.x*m.y-m.x*f.y);isFinite(i)&&(g.copy(h).multiplyScalar(m.y).addScaledVector(d,-f.y).multiplyScalar(i),v.copy(d).multiplyScalar(f.x).addScaledVector(h,-m.x).multiplyScalar(i),l[e].add(g),l[t].add(g),l[n].add(g),c[e].add(v),c[t].add(v),c[n].add(v))}let x=this.groups;0===x.length&&(x=[{start:0,count:n.length}]);for(let e=0,t=x.length;e<t;++e){const t=x[e],r=t.start;for(let e=r,i=r+t.count;e<i;e+=3)y(n[e+0],n[e+1],n[e+2])}const _=new br,b=new br,A=new br,M=new br;function S(e){A.fromArray(i,3*e),M.copy(A);const t=l[e];_.copy(t),_.sub(A.multiplyScalar(A.dot(t))).normalize(),b.crossVectors(M,t);const n=b.dot(c[e])<0?-1:1;o[4*e]=_.x,o[4*e+1]=_.y,o[4*e+2]=_.z,o[4*e+3]=n}for(let e=0,t=x.length;e<t;++e){const t=x[e],r=t.start;for(let e=r,i=r+t.count;e<i;e+=3)S(n[e+0]),S(n[e+1]),S(n[e+2])}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(void 0!==t){let n=this.getAttribute("normal");if(void 0===n)n=new Qi(new Float32Array(3*t.count),3),this.setAttribute("normal",n);else for(let e=0,t=n.count;e<t;e++)n.setXYZ(e,0,0,0);const r=new br,i=new br,a=new br,s=new br,o=new br,l=new br,c=new br,u=new br;if(e)for(let h=0,d=e.count;h<d;h+=3){const d=e.getX(h+0),p=e.getX(h+1),f=e.getX(h+2);r.fromBufferAttribute(t,d),i.fromBufferAttribute(t,p),a.fromBufferAttribute(t,f),c.subVectors(a,i),u.subVectors(r,i),c.cross(u),s.fromBufferAttribute(n,d),o.fromBufferAttribute(n,p),l.fromBufferAttribute(n,f),s.add(c),o.add(c),l.add(c),n.setXYZ(d,s.x,s.y,s.z),n.setXYZ(p,o.x,o.y,o.z),n.setXYZ(f,l.x,l.y,l.z)}else for(let e=0,s=t.count;e<s;e+=3)r.fromBufferAttribute(t,e+0),i.fromBufferAttribute(t,e+1),a.fromBufferAttribute(t,e+2),c.subVectors(a,i),u.subVectors(r,i),c.cross(u),n.setXYZ(e+0,c.x,c.y,c.z),n.setXYZ(e+1,c.x,c.y,c.z),n.setXYZ(e+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)fa.fromBufferAttribute(e,t),fa.normalize(),e.setXYZ(t,fa.x,fa.y,fa.z)}toNonIndexed(){function e(e,t){const n=e.array,r=e.itemSize,i=e.normalized,a=new n.constructor(t.length*r);let s=0,o=0;for(let i=0,l=t.length;i<l;i++){s=e.isInterleavedBufferAttribute?t[i]*e.data.stride+e.offset:t[i]*r;for(let e=0;e<r;e++)a[o++]=n[s++]}return new Qi(a,r,i)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new ma,n=this.index.array,r=this.attributes;for(const i in r){const a=e(r[i],n);t.setAttribute(i,a)}const i=this.morphAttributes;for(const r in i){const a=[],s=i[r];for(let t=0,r=s.length;t<r;t++){const r=e(s[t],n);a.push(r)}t.morphAttributes[r]=a}t.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let e=0,n=a.length;e<n;e++){const n=a[e];t.addGroup(n.start,n.count,n.materialIndex)}return t}toJSON(){const e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),void 0!==this.parameters){const t=this.parameters;for(const n in t)void 0!==t[n]&&(e[n]=t[n]);return e}e.data={attributes:{}};const t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const t in n){const r=n[t];e.data.attributes[t]=r.toJSON(e.data)}const r={};let i=!1;for(const t in this.morphAttributes){const n=this.morphAttributes[t],a=[];for(let t=0,r=n.length;t<r;t++){const r=n[t];a.push(r.toJSON(e.data))}a.length>0&&(r[t]=a,i=!0)}i&&(e.data.morphAttributes=r,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const s=this.boundingSphere;return null!==s&&(e.data.boundingSphere={center:s.center.toArray(),radius:s.radius}),e}clone(){return(new this.constructor).copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;null!==n&&this.setIndex(n.clone(t));const r=e.attributes;for(const e in r){const n=r[e];this.setAttribute(e,n.clone(t))}const i=e.morphAttributes;for(const e in i){const n=[],r=i[e];for(let e=0,i=r.length;e<i;e++)n.push(r[e].clone(t));this.morphAttributes[e]=n}this.morphTargetsRelative=e.morphTargetsRelative;const a=e.groups;for(let e=0,t=a.length;e<t;e++){const t=a[e];this.addGroup(t.start,t.count,t.materialIndex)}const s=e.boundingBox;null!==s&&(this.boundingBox=s.clone());const o=e.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const ga=new Qr,va=new qr,ya=new Gr,xa=new br,_a=new br,ba=new br,Aa=new br,Ma=new br,Sa=new br,Ea=new Wn,wa=new Wn,Ta=new Wn,Ca=new br,Ra=new br,Pa=new br,Ba=new br,La=new br;class Ia extends Ai{constructor(e=new ma,t=new Vi){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),void 0!==e.morphTargetInfluences&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}getVertexPosition(e,t){const n=this.geometry,r=n.attributes.position,i=n.morphAttributes.position,a=n.morphTargetsRelative;t.fromBufferAttribute(r,e);const s=this.morphTargetInfluences;if(i&&s){Sa.set(0,0,0);for(let n=0,r=i.length;n<r;n++){const r=s[n],o=i[n];0!==r&&(Ma.fromBufferAttribute(o,e),a?Sa.addScaledVector(Ma,r):Sa.addScaledVector(Ma.sub(t),r))}t.add(Sa)}return t}raycast(e,t){const n=this.geometry,r=this.material,i=this.matrixWorld;if(void 0!==r){if(null===n.boundingSphere&&n.computeBoundingSphere(),ya.copy(n.boundingSphere),ya.applyMatrix4(i),va.copy(e.ray).recast(e.near),!1===ya.containsPoint(va.origin)){if(null===va.intersectSphere(ya,xa))return;if(va.origin.distanceToSquared(xa)>(e.far-e.near)**2)return}ga.copy(i).invert(),va.copy(e.ray).applyMatrix4(ga),null!==n.boundingBox&&!1===va.intersectsBox(n.boundingBox)||this._computeIntersections(e,t,va)}}_computeIntersections(e,t,n){let r;const i=this.geometry,a=this.material,s=i.index,o=i.attributes.position,l=i.attributes.uv,c=i.attributes.uv1,u=i.attributes.normal,h=i.groups,d=i.drawRange;if(null!==s)if(Array.isArray(a))for(let i=0,o=h.length;i<o;i++){const o=h[i],p=a[o.materialIndex];for(let i=Math.max(o.start,d.start),a=Math.min(s.count,Math.min(o.start+o.count,d.start+d.count));i<a;i+=3)r=Da(this,p,e,n,l,c,u,s.getX(i),s.getX(i+1),s.getX(i+2)),r&&(r.faceIndex=Math.floor(i/3),r.face.materialIndex=o.materialIndex,t.push(r))}else for(let i=Math.max(0,d.start),o=Math.min(s.count,d.start+d.count);i<o;i+=3)r=Da(this,a,e,n,l,c,u,s.getX(i),s.getX(i+1),s.getX(i+2)),r&&(r.faceIndex=Math.floor(i/3),t.push(r));else if(void 0!==o)if(Array.isArray(a))for(let i=0,s=h.length;i<s;i++){const s=h[i],p=a[s.materialIndex];for(let i=Math.max(s.start,d.start),a=Math.min(o.count,Math.min(s.start+s.count,d.start+d.count));i<a;i+=3)r=Da(this,p,e,n,l,c,u,i,i+1,i+2),r&&(r.faceIndex=Math.floor(i/3),r.face.materialIndex=s.materialIndex,t.push(r))}else for(let i=Math.max(0,d.start),s=Math.min(o.count,d.start+d.count);i<s;i+=3)r=Da(this,a,e,n,l,c,u,i,i+1,i+2),r&&(r.faceIndex=Math.floor(i/3),t.push(r))}}function Da(e,t,n,r,i,a,s,o,l,c){e.getVertexPosition(o,_a),e.getVertexPosition(l,ba),e.getVertexPosition(c,Aa);const u=function(e,t,n,r,i,a,s,o){let l;if(l=t.side===m?r.intersectTriangle(s,a,i,!0,o):r.intersectTriangle(i,a,s,t.side===f,o),null===l)return null;La.copy(o),La.applyMatrix4(e.matrixWorld);const c=n.ray.origin.distanceTo(La);return c<n.near||c>n.far?null:{distance:c,point:La.clone(),object:e}}(e,t,n,r,_a,ba,Aa,Ba);if(u){i&&(Ea.fromBufferAttribute(i,o),wa.fromBufferAttribute(i,l),Ta.fromBufferAttribute(i,c),u.uv=Di.getInterpolation(Ba,_a,ba,Aa,Ea,wa,Ta,new Wn)),a&&(Ea.fromBufferAttribute(a,o),wa.fromBufferAttribute(a,l),Ta.fromBufferAttribute(a,c),u.uv1=Di.getInterpolation(Ba,_a,ba,Aa,Ea,wa,Ta,new Wn),u.uv2=u.uv1),s&&(Ca.fromBufferAttribute(s,o),Ra.fromBufferAttribute(s,l),Pa.fromBufferAttribute(s,c),u.normal=Di.getInterpolation(Ba,_a,ba,Aa,Ca,Ra,Pa,new br),u.normal.dot(r.direction)>0&&u.normal.multiplyScalar(-1));const e={a:o,b:l,c,normal:new br,materialIndex:0};Di.getNormal(_a,ba,Aa,e.normal),u.face=e}return u}class Fa extends ma{constructor(e=1,t=1,n=1,r=1,i=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:r,heightSegments:i,depthSegments:a};const s=this;r=Math.floor(r),i=Math.floor(i),a=Math.floor(a);const o=[],l=[],c=[],u=[];let h=0,d=0;function p(e,t,n,r,i,a,p,f,m,g,v){const y=a/m,x=p/g,_=a/2,b=p/2,A=f/2,M=m+1,S=g+1;let E=0,w=0;const T=new br;for(let a=0;a<S;a++){const s=a*x-b;for(let o=0;o<M;o++){const h=o*y-_;T[e]=h*r,T[t]=s*i,T[n]=A,l.push(T.x,T.y,T.z),T[e]=0,T[t]=0,T[n]=f>0?1:-1,c.push(T.x,T.y,T.z),u.push(o/m),u.push(1-a/g),E+=1}}for(let e=0;e<g;e++)for(let t=0;t<m;t++){const n=h+t+M*e,r=h+t+M*(e+1),i=h+(t+1)+M*(e+1),a=h+(t+1)+M*e;o.push(n,r,a),o.push(r,i,a),w+=6}s.addGroup(d,w,v),d+=w,h+=E}p("z","y","x",-1,-1,n,t,e,a,i,0),p("z","y","x",1,-1,n,t,-e,a,i,1),p("x","z","y",1,1,e,n,t,r,a,2),p("x","z","y",1,-1,e,n,-t,r,a,3),p("x","y","z",1,-1,e,t,n,r,i,4),p("x","y","z",-1,-1,e,t,-n,r,i,5),this.setIndex(o),this.setAttribute("position",new sa(l,3)),this.setAttribute("normal",new sa(c,3)),this.setAttribute("uv",new sa(u,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Fa(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function Ua(e){const t={};for(const n in e){t[n]={};for(const r in e[n]){const i=e[n][r];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?i.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),t[n][r]=null):t[n][r]=i.clone():Array.isArray(i)?t[n][r]=i.slice():t[n][r]=i}}return t}function Na(e){const t={};for(let n=0;n<e.length;n++){const r=Ua(e[n]);for(const e in r)t[e]=r[e]}return t}function Oa(e){return null===e.getRenderTarget()?e.outputColorSpace:Gt}const ka={clone:Ua,merge:Na};class za extends Ui{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==e&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=Ua(e.uniforms),this.uniformsGroups=function(e){const t=[];for(let n=0;n<e.length;n++)t.push(e[n].clone());return t}(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const n in this.uniforms){const r=this.uniforms[n].value;r&&r.isTexture?t.uniforms[n]={type:"t",value:r.toJSON(e).uuid}:r&&r.isColor?t.uniforms[n]={type:"c",value:r.getHex()}:r&&r.isVector2?t.uniforms[n]={type:"v2",value:r.toArray()}:r&&r.isVector3?t.uniforms[n]={type:"v3",value:r.toArray()}:r&&r.isVector4?t.uniforms[n]={type:"v4",value:r.toArray()}:r&&r.isMatrix3?t.uniforms[n]={type:"m3",value:r.toArray()}:r&&r.isMatrix4?t.uniforms[n]={type:"m4",value:r.toArray()}:t.uniforms[n]={value:r}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const n={};for(const e in this.extensions)!0===this.extensions[e]&&(n[e]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}class Ha extends Ai{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Qr,this.projectionMatrix=new Qr,this.projectionMatrixInverse=new Qr,this.coordinateSystem=Tn}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}class Ga extends Ha{constructor(e=50,t=1,n=.1,r=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=r,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=2*In*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(.5*Ln*this.fov);return.5*this.getFilmHeight()/e}getEffectiveFOV(){return 2*In*Math.atan(Math.tan(.5*Ln*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,n,r,i,a){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(.5*Ln*this.fov)/this.zoom,n=2*t,r=this.aspect*n,i=-.5*r;const a=this.view;if(null!==this.view&&this.view.enabled){const e=a.fullWidth,s=a.fullHeight;i+=a.offsetX*r/e,t-=a.offsetY*n/s,r*=a.width/e,n*=a.height/s}const s=this.filmOffset;0!==s&&(i+=e*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(i,i+r,t,t-n,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}const Va=-90;class Wa extends Ai{constructor(e,t,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null;const r=new Ga(Va,1,e,t);r.layers=this.layers,this.add(r);const i=new Ga(Va,1,e,t);i.layers=this.layers,this.add(i);const a=new Ga(Va,1,e,t);a.layers=this.layers,this.add(a);const s=new Ga(Va,1,e,t);s.layers=this.layers,this.add(s);const o=new Ga(Va,1,e,t);o.layers=this.layers,this.add(o);const l=new Ga(Va,1,e,t);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[n,r,i,a,s,o]=t;for(const e of t)this.remove(e);if(e===Tn)n.up.set(0,1,0),n.lookAt(1,0,0),r.up.set(0,1,0),r.lookAt(-1,0,0),i.up.set(0,0,-1),i.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),s.up.set(0,1,0),s.lookAt(0,0,1),o.up.set(0,1,0),o.lookAt(0,0,-1);else{if(e!==Cn)throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);n.up.set(0,-1,0),n.lookAt(-1,0,0),r.up.set(0,-1,0),r.lookAt(1,0,0),i.up.set(0,0,1),i.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),s.up.set(0,-1,0),s.lookAt(0,0,1),o.up.set(0,-1,0),o.lookAt(0,0,-1)}for(const e of t)this.add(e),e.updateMatrixWorld()}update(e,t){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[r,i,a,s,o,l]=this.children,c=e.getRenderTarget(),u=e.toneMapping,h=e.xr.enabled;e.toneMapping=Q,e.xr.enabled=!1;const d=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,r),e.setRenderTarget(n,1),e.render(t,i),e.setRenderTarget(n,2),e.render(t,a),e.setRenderTarget(n,3),e.render(t,s),e.setRenderTarget(n,4),e.render(t,o),n.texture.generateMipmaps=d,e.setRenderTarget(n,5),e.render(t,l),e.setRenderTarget(c),e.toneMapping=u,e.xr.enabled=h,n.texture.needsPMREMUpdate=!0}}class ja extends dr{constructor(e,t,n,r,i,a,s,o,l,c){super(e=void 0!==e?e:[],t=void 0!==t?t:ie,n,r,i,a,s,o,l,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class Xa extends fr{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},r=[n,n,n,n,n,n];void 0!==t.encoding&&(Zn("THREE.WebGLCubeRenderTarget: option.encoding has been replaced by option.colorSpace."),t.colorSpace=t.encoding===Ft?Ht:zt),this.texture=new ja(r,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==t.generateMipmaps&&t.generateMipmaps,this.texture.minFilter=void 0!==t.minFilter?t.minFilter:ve}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={tEquirect:{value:null}},r="\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",i="\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t",a=new Fa(5,5,5),s=new za({name:"CubemapFromEquirect",uniforms:Ua(n),vertexShader:r,fragmentShader:i,side:m,blending:y});s.uniforms.tEquirect.value=t;const o=new Ia(a,s),l=t.minFilter;return t.minFilter===_e&&(t.minFilter=ve),new Wa(1,10,this).update(e,o),t.minFilter=l,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,n,r){const i=e.getRenderTarget();for(let i=0;i<6;i++)e.setRenderTarget(this,i),e.clear(t,n,r);e.setRenderTarget(i)}}const Ja=new br,Ya=new br,Ka=new jn;class qa{constructor(e=new br(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,r){return this.normal.set(e,t,n),this.constant=r,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const r=Ja.subVectors(n,t).cross(Ya.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(r,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){const n=e.delta(Ja),r=this.normal.dot(n);if(0===r)return 0===this.distanceToPoint(e.start)?t.copy(e.start):null;const i=-(e.start.dot(this.normal)+this.constant)/r;return i<0||i>1?null:t.copy(e.start).addScaledVector(n,i)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||Ka.getNormalMatrix(e),r=this.coplanarPoint(Ja).applyMatrix4(e),i=this.normal.applyMatrix3(n).normalize();return this.constant=-r.dot(i),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const Qa=new Gr,Za=new br;class $a{constructor(e=new qa,t=new qa,n=new qa,r=new qa,i=new qa,a=new qa){this.planes=[e,t,n,r,i,a]}set(e,t,n,r,i,a){const s=this.planes;return s[0].copy(e),s[1].copy(t),s[2].copy(n),s[3].copy(r),s[4].copy(i),s[5].copy(a),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=Tn){const n=this.planes,r=e.elements,i=r[0],a=r[1],s=r[2],o=r[3],l=r[4],c=r[5],u=r[6],h=r[7],d=r[8],p=r[9],f=r[10],m=r[11],g=r[12],v=r[13],y=r[14],x=r[15];if(n[0].setComponents(o-i,h-l,m-d,x-g).normalize(),n[1].setComponents(o+i,h+l,m+d,x+g).normalize(),n[2].setComponents(o+a,h+c,m+p,x+v).normalize(),n[3].setComponents(o-a,h-c,m-p,x-v).normalize(),n[4].setComponents(o-s,h-u,m-f,x-y).normalize(),t===Tn)n[5].setComponents(o+s,h+u,m+f,x+y).normalize();else{if(t!==Cn)throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);n[5].setComponents(s,u,f,y).normalize()}return this}intersectsObject(e){if(void 0!==e.boundingSphere)null===e.boundingSphere&&e.computeBoundingSphere(),Qa.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;null===t.boundingSphere&&t.computeBoundingSphere(),Qa.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(Qa)}intersectsSprite(e){return Qa.center.set(0,0,0),Qa.radius=.7071067811865476,Qa.applyMatrix4(e.matrixWorld),this.intersectsSphere(Qa)}intersectsSphere(e){const t=this.planes,n=e.center,r=-e.radius;for(let e=0;e<6;e++)if(t[e].distanceToPoint(n)<r)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const r=t[n];if(Za.x=r.normal.x>0?e.max.x:e.min.x,Za.y=r.normal.y>0?e.max.y:e.min.y,Za.z=r.normal.z>0?e.max.z:e.min.z,r.distanceToPoint(Za)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function es(){let e=null,t=!1,n=null,r=null;function i(t,a){n(t,a),r=e.requestAnimationFrame(i)}return{start:function(){!0!==t&&null!==n&&(r=e.requestAnimationFrame(i),t=!0)},stop:function(){e.cancelAnimationFrame(r),t=!1},setAnimationLoop:function(e){n=e},setContext:function(t){e=t}}}function ts(e,t){const n=t.isWebGL2,r=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),r.get(e)},remove:function(t){t.isInterleavedBufferAttribute&&(t=t.data);const n=r.get(t);n&&(e.deleteBuffer(n.buffer),r.delete(t))},update:function(t,i){if(t.isGLBufferAttribute){const e=r.get(t);return void((!e||e.version<t.version)&&r.set(t,{buffer:t.buffer,type:t.type,bytesPerElement:t.elementSize,version:t.version}))}t.isInterleavedBufferAttribute&&(t=t.data);const a=r.get(t);void 0===a?r.set(t,function(t,r){const i=t.array,a=t.usage,s=e.createBuffer();let o;if(e.bindBuffer(r,s),e.bufferData(r,i,a),t.onUploadCallback(),i instanceof Float32Array)o=e.FLOAT;else if(i instanceof Uint16Array)if(t.isFloat16BufferAttribute){if(!n)throw new Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.");o=e.HALF_FLOAT}else o=e.UNSIGNED_SHORT;else if(i instanceof Int16Array)o=e.SHORT;else if(i instanceof Uint32Array)o=e.UNSIGNED_INT;else if(i instanceof Int32Array)o=e.INT;else if(i instanceof Int8Array)o=e.BYTE;else if(i instanceof Uint8Array)o=e.UNSIGNED_BYTE;else{if(!(i instanceof Uint8ClampedArray))throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+i);o=e.UNSIGNED_BYTE}return{buffer:s,type:o,bytesPerElement:i.BYTES_PER_ELEMENT,version:t.version}}(t,i)):a.version<t.version&&(function(t,r,i){const a=r.array,s=r.updateRange;e.bindBuffer(i,t),-1===s.count?e.bufferSubData(i,0,a):(n?e.bufferSubData(i,s.offset*a.BYTES_PER_ELEMENT,a,s.offset,s.count):e.bufferSubData(i,s.offset*a.BYTES_PER_ELEMENT,a.subarray(s.offset,s.offset+s.count)),s.count=-1),r.onUploadCallback()}(a.buffer,t,i),a.version=t.version)}}}class ns extends ma{constructor(e=1,t=1,n=1,r=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:r};const i=e/2,a=t/2,s=Math.floor(n),o=Math.floor(r),l=s+1,c=o+1,u=e/s,h=t/o,d=[],p=[],f=[],m=[];for(let e=0;e<c;e++){const t=e*h-a;for(let n=0;n<l;n++){const r=n*u-i;p.push(r,-t,0),f.push(0,0,1),m.push(n/s),m.push(1-e/o)}}for(let e=0;e<o;e++)for(let t=0;t<s;t++){const n=t+l*e,r=t+l*(e+1),i=t+1+l*(e+1),a=t+1+l*e;d.push(n,r,a),d.push(r,i,a)}this.setIndex(d),this.setAttribute("position",new sa(p,3)),this.setAttribute("normal",new sa(f,3)),this.setAttribute("uv",new sa(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new ns(e.width,e.height,e.widthSegments,e.heightSegments)}}const rs={alphahash_fragment:"#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n\tif ( diffuseColor.a < alphaTest ) discard;\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\t return vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat R21 = R12;\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = dFdx( surf_pos.xyz );\n\t\tvec3 vSigmaY = dFdy( surf_pos.xyz );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n\treturn dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_v0 0.339\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_v1 0.276\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_v4 0.046\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_v5 0.016\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_v6 0.0038\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"vec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( LEGACY_LIGHTS )\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#else\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tanisotropyV /= material.anisotropy;\n\tmaterial.anisotropy = saturate( material.anisotropy );\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x - tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x + tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec3 sheenSpecular = vec3( 0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometry.viewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry.normal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometry.viewDir, geometry.normal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, vMapUv );\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform ivec2 morphTargetsTextureSize;\n\t\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec2 packDepthToRG( in highp float v ) {\n\treturn packDepthToRGBA( v ).yx;\n}\nfloat unpackRGToDepth( const in highp vec2 v ) {\n\treturn unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tuniform int boneTextureSize;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tfloat j = i * 4.0;\n\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\ty = dy * ( y + 0.5 );\n\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\treturn bone;\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_lambert_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}"},is={common:{diffuse:{value:new Hi(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new jn},alphaMap:{value:null},alphaMapTransform:{value:new jn},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new jn}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new jn}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new jn}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new jn},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new jn},normalScale:{value:new Wn(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new jn},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new jn}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new jn}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new jn}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Hi(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Hi(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new jn},alphaTest:{value:0},uvTransform:{value:new jn}},sprite:{diffuse:{value:new Hi(16777215)},opacity:{value:1},center:{value:new Wn(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new jn},alphaMap:{value:null},alphaMapTransform:{value:new jn},alphaTest:{value:0}}},as={basic:{uniforms:Na([is.common,is.specularmap,is.envmap,is.aomap,is.lightmap,is.fog]),vertexShader:rs.meshbasic_vert,fragmentShader:rs.meshbasic_frag},lambert:{uniforms:Na([is.common,is.specularmap,is.envmap,is.aomap,is.lightmap,is.emissivemap,is.bumpmap,is.normalmap,is.displacementmap,is.fog,is.lights,{emissive:{value:new Hi(0)}}]),vertexShader:rs.meshlambert_vert,fragmentShader:rs.meshlambert_frag},phong:{uniforms:Na([is.common,is.specularmap,is.envmap,is.aomap,is.lightmap,is.emissivemap,is.bumpmap,is.normalmap,is.displacementmap,is.fog,is.lights,{emissive:{value:new 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Xa(a.height/2);return s.fromEquirectangularTexture(e,i),t.set(i,s),i.addEventListener("dispose",r),n(s.texture,i.mapping)}return null}}}return i},dispose:function(){t=new WeakMap}}}class ps extends Ha{constructor(e=-1,t=1,n=1,r=-1,i=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=r,this.near=i,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=null===e.view?null:Object.assign({},e.view),this}setViewOffset(e,t,n,r,i,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,r=(this.top+this.bottom)/2;let i=n-e,a=n+e,s=r+t,o=r-t;if(null!==this.view&&this.view.enabled){const e=(this.right-this.left)/this.view.fullWidth/this.zoom,t=(this.top-this.bottom)/this.view.fullHeight/this.zoom;i+=e*this.view.offsetX,a=i+e*this.view.width,s-=t*this.view.offsetY,o=s-t*this.view.height}this.projectionMatrix.makeOrthographic(i,a,s,o,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,null!==this.view&&(t.object.view=Object.assign({},this.view)),t}}const fs=[.125,.215,.35,.446,.526,.582],ms=new ps,gs=new Hi;let vs=null;const ys=(1+Math.sqrt(5))/2,xs=1/ys,_s=[new br(1,1,1),new br(-1,1,1),new br(1,1,-1),new br(-1,1,-1),new br(0,ys,xs),new br(0,ys,-xs),new br(xs,0,ys),new br(-xs,0,ys),new br(ys,xs,0),new br(-ys,xs,0)];class bs{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,r=100){vs=this._renderer.getRenderTarget(),this._setSize(256);const i=this._allocateTargets();return i.depthBuffer=!0,this._sceneToCubeUV(e,n,r,i),t>0&&this._blur(i,0,0,t),this._applyPMREM(i),this._cleanup(i),i}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=Es(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=Ss(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(vs),e.scissorTest=!1,Ms(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===ie||e.mapping===ae?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),vs=this._renderer.getRenderTarget();const n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:ve,minFilter:ve,generateMipmaps:!1,type:Re,format:De,colorSpace:Gt,depthBuffer:!1},r=As(e,t,n);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=As(e,t,n);const{_lodMax:r}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=function(e){const t=[],n=[],r=[];let i=e;const a=e-4+1+fs.length;for(let s=0;s<a;s++){const a=Math.pow(2,i);n.push(a);let o=1/a;s>e-4?o=fs[s-e+4-1]:0===s&&(o=0),r.push(o);const l=1/(a-2),c=-l,u=1+l,h=[c,c,u,c,u,u,c,c,u,u,c,u],d=6,p=6,f=3,m=2,g=1,v=new Float32Array(f*p*d),y=new Float32Array(m*p*d),x=new Float32Array(g*p*d);for(let e=0;e<d;e++){const t=e%3*2/3-1,n=e>2?0:-1,r=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];v.set(r,f*p*e),y.set(h,m*p*e);const i=[e,e,e,e,e,e];x.set(i,g*p*e)}const _=new ma;_.setAttribute("position",new Qi(v,f)),_.setAttribute("uv",new Qi(y,m)),_.setAttribute("faceIndex",new Qi(x,g)),t.push(_),i>4&&i--}return{lodPlanes:t,sizeLods:n,sigmas:r}}(r)),this._blurMaterial=function(e,t,n){const r=new Float32Array(20),i=new br(0,1,0);return new za({name:"SphericalGaussianBlur",defines:{n:20,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:r},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:y,depthTest:!1,depthWrite:!1})}(r,e,t)}return r}_compileMaterial(e){const t=new Ia(this._lodPlanes[0],e);this._renderer.compile(t,ms)}_sceneToCubeUV(e,t,n,r){const i=new Ga(90,1,t,n),a=[1,-1,1,1,1,1],s=[1,1,1,-1,-1,-1],o=this._renderer,l=o.autoClear,c=o.toneMapping;o.getClearColor(gs),o.toneMapping=Q,o.autoClear=!1;const u=new Vi({name:"PMREM.Background",side:m,depthWrite:!1,depthTest:!1}),h=new Ia(new Fa,u);let d=!1;const p=e.background;p?p.isColor&&(u.color.copy(p),e.background=null,d=!0):(u.color.copy(gs),d=!0);for(let t=0;t<6;t++){const n=t%3;0===n?(i.up.set(0,a[t],0),i.lookAt(s[t],0,0)):1===n?(i.up.set(0,0,a[t]),i.lookAt(0,s[t],0)):(i.up.set(0,a[t],0),i.lookAt(0,0,s[t]));const l=this._cubeSize;Ms(r,n*l,t>2?l:0,l,l),o.setRenderTarget(r),d&&o.render(h,i),o.render(e,i)}h.geometry.dispose(),h.material.dispose(),o.toneMapping=c,o.autoClear=l,e.background=p}_textureToCubeUV(e,t){const n=this._renderer,r=e.mapping===ie||e.mapping===ae;r?(null===this._cubemapMaterial&&(this._cubemapMaterial=Es()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=Ss());const i=r?this._cubemapMaterial:this._equirectMaterial,a=new Ia(this._lodPlanes[0],i);i.uniforms.envMap.value=e;const s=this._cubeSize;Ms(t,0,0,3*s,2*s),n.setRenderTarget(t),n.render(a,ms)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;for(let t=1;t<this._lodPlanes.length;t++){const n=Math.sqrt(this._sigmas[t]*this._sigmas[t]-this._sigmas[t-1]*this._sigmas[t-1]),r=_s[(t-1)%_s.length];this._blur(e,t-1,t,n,r)}t.autoClear=n}_blur(e,t,n,r,i){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,r,"latitudinal",i),this._halfBlur(a,e,n,n,r,"longitudinal",i)}_halfBlur(e,t,n,r,i,a,s){const o=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new Ia(this._lodPlanes[r],l),u=l.uniforms,h=this._sizeLods[n]-1,d=isFinite(i)?Math.PI/(2*h):2*Math.PI/39,p=i/d,f=isFinite(i)?1+Math.floor(3*p):20;f>20&&console.warn(`sigmaRadians, ${i}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const m=[];let g=0;for(let e=0;e<20;++e){const t=e/p,n=Math.exp(-t*t/2);m.push(n),0===e?g+=n:e<f&&(g+=2*n)}for(let e=0;e<m.length;e++)m[e]=m[e]/g;u.envMap.value=e.texture,u.samples.value=f,u.weights.value=m,u.latitudinal.value="latitudinal"===a,s&&(u.poleAxis.value=s);const{_lodMax:v}=this;u.dTheta.value=d,u.mipInt.value=v-n;const y=this._sizeLods[r];Ms(t,3*y*(r>v-4?r-v+4:0),4*(this._cubeSize-y),3*y,2*y),o.setRenderTarget(t),o.render(c,ms)}}function As(e,t,n){const r=new fr(e,t,n);return r.texture.mapping=le,r.texture.name="PMREM.cubeUv",r.scissorTest=!0,r}function Ms(e,t,n,r,i){e.viewport.set(t,n,r,i),e.scissor.set(t,n,r,i)}function Ss(){return new za({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:y,depthTest:!1,depthWrite:!1})}function Es(){return new za({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:y,depthTest:!1,depthWrite:!1})}function ws(e){let t=new WeakMap,n=null;function r(e){const n=e.target;n.removeEventListener("dispose",r);const i=t.get(n);void 0!==i&&(t.delete(n),i.dispose())}return{get:function(i){if(i&&i.isTexture){const a=i.mapping,s=a===se||a===oe,o=a===ie||a===ae;if(s||o){if(i.isRenderTargetTexture&&!0===i.needsPMREMUpdate){i.needsPMREMUpdate=!1;let r=t.get(i);return null===n&&(n=new bs(e)),r=s?n.fromEquirectangular(i,r):n.fromCubemap(i,r),t.set(i,r),r.texture}if(t.has(i))return t.get(i).texture;{const a=i.image;if(s&&a&&a.height>0||o&&a&&function(e){let t=0;for(let n=0;n<6;n++)void 0!==e[n]&&t++;return 6===t}(a)){null===n&&(n=new bs(e));const a=s?n.fromEquirectangular(i):n.fromCubemap(i);return t.set(i,a),i.addEventListener("dispose",r),a.texture}return null}}}return i},dispose:function(){t=new WeakMap,null!==n&&(n.dispose(),n=null)}}}function Ts(e){const t={};function n(n){if(void 0!==t[n])return t[n];let r;switch(n){case"WEBGL_depth_texture":r=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":r=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":r=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":r=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:r=e.getExtension(n)}return t[n]=r,r}return{has:function(e){return null!==n(e)},init:function(e){e.isWebGL2?n("EXT_color_buffer_float"):(n("WEBGL_depth_texture"),n("OES_texture_float"),n("OES_texture_half_float"),n("OES_texture_half_float_linear"),n("OES_standard_derivatives"),n("OES_element_index_uint"),n("OES_vertex_array_object"),n("ANGLE_instanced_arrays")),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float"),n("WEBGL_multisampled_render_to_texture")},get:function(e){const t=n(e);return null===t&&console.warn("THREE.WebGLRenderer: "+e+" extension not supported."),t}}}function Cs(e,t,n,r){const i={},a=new WeakMap;function s(e){const o=e.target;null!==o.index&&t.remove(o.index);for(const e in o.attributes)t.remove(o.attributes[e]);for(const e in o.morphAttributes){const n=o.morphAttributes[e];for(let e=0,r=n.length;e<r;e++)t.remove(n[e])}o.removeEventListener("dispose",s),delete i[o.id];const l=a.get(o);l&&(t.remove(l),a.delete(o)),r.releaseStatesOfGeometry(o),!0===o.isInstancedBufferGeometry&&delete 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0!==A.morphAttributes.position,morphNormals:void 0!==A.morphAttributes.normal,morphColors:void 0!==A.morphAttributes.color,morphTargetsCount:C,morphTextureStride:I,numDirLights:o.directional.length,numPointLights:o.point.length,numSpotLights:o.spot.length,numSpotLightMaps:o.spotLightMap.length,numRectAreaLights:o.rectArea.length,numHemiLights:o.hemi.length,numDirLightShadows:o.directionalShadowMap.length,numPointLightShadows:o.pointShadowMap.length,numSpotLightShadows:o.spotShadowMap.length,numSpotLightShadowsWithMaps:o.numSpotLightShadowsWithMaps,numClippingPlanes:s.numPlanes,numClipIntersection:s.numIntersection,dithering:a.dithering,shadowMapEnabled:e.shadowMap.enabled&&c.length>0,shadowMapType:e.shadowMap.type,toneMapping:a.toneMapped?e.toneMapping:Q,useLegacyLights:e.useLegacyLights,premultipliedAlpha:a.premultipliedAlpha,doubleSided:a.side===g,flipSided:a.side===m,useDepthPacking:a.depthPacking>=0,depthPacking:a.depthPacking||0,index0AttributeName:a.index0AttributeName,extensionDerivatives:ve&&!0===a.extensions.derivatives,extensionFragDepth:ve&&!0===a.extensions.fragDepth,extensionDrawBuffers:ve&&!0===a.extensions.drawBuffers,extensionShaderTextureLOD:ve&&!0===a.extensions.shaderTextureLOD,rendererExtensionFragDepth:u||r.has("EXT_frag_depth"),rendererExtensionDrawBuffers:u||r.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:u||r.has("EXT_shader_texture_lod"),customProgramCacheKey:a.customProgramCacheKey()}},getProgramCacheKey:function(t){const n=[];if(t.shaderID?n.push(t.shaderID):(n.push(t.customVertexShaderID),n.push(t.customFragmentShaderID)),void 0!==t.defines)for(const e in t.defines)n.push(e),n.push(t.defines[e]);return!1===t.isRawShaderMaterial&&(function(e,t){e.push(t.precision),e.push(t.outputColorSpace),e.push(t.envMapMode),e.push(t.envMapCubeUVHeight),e.push(t.mapUv),e.push(t.alphaMapUv),e.push(t.lightMapUv),e.push(t.aoMapUv),e.push(t.bumpMapUv),e.push(t.normalMapUv),e.push(t.displacementMapUv),e.push(t.emissiveMapUv),e.push(t.metalnessMapUv),e.push(t.roughnessMapUv),e.push(t.anisotropyMapUv),e.push(t.clearcoatMapUv),e.push(t.clearcoatNormalMapUv),e.push(t.clearcoatRoughnessMapUv),e.push(t.iridescenceMapUv),e.push(t.iridescenceThicknessMapUv),e.push(t.sheenColorMapUv),e.push(t.sheenRoughnessMapUv),e.push(t.specularMapUv),e.push(t.specularColorMapUv),e.push(t.specularIntensityMapUv),e.push(t.transmissionMapUv),e.push(t.thicknessMapUv),e.push(t.combine),e.push(t.fogExp2),e.push(t.sizeAttenuation),e.push(t.morphTargetsCount),e.push(t.morphAttributeCount),e.push(t.numDirLights),e.push(t.numPointLights),e.push(t.numSpotLights),e.push(t.numSpotLightMaps),e.push(t.numHemiLights),e.push(t.numRectAreaLights),e.push(t.numDirLightShadows),e.push(t.numPointLightShadows),e.push(t.numSpotLightShadows),e.push(t.numSpotLightShadowsWithMaps),e.push(t.shadowMapType),e.push(t.toneMapping),e.push(t.numClippingPlanes),e.push(t.numClipIntersection),e.push(t.depthPacking)}(n,t),function(e,t){o.disableAll(),t.isWebGL2&&o.enable(0),t.supportsVertexTextures&&o.enable(1),t.instancing&&o.enable(2),t.instancingColor&&o.enable(3),t.matcap&&o.enable(4),t.envMap&&o.enable(5),t.normalMapObjectSpace&&o.enable(6),t.normalMapTangentSpace&&o.enable(7),t.clearcoat&&o.enable(8),t.iridescence&&o.enable(9),t.alphaTest&&o.enable(10),t.vertexColors&&o.enable(11),t.vertexAlphas&&o.enable(12),t.vertexUv1s&&o.enable(13),t.vertexUv2s&&o.enable(14),t.vertexUv3s&&o.enable(15),t.vertexTangents&&o.enable(16),t.anisotropy&&o.enable(17),e.push(o.mask),o.disableAll(),t.fog&&o.enable(0),t.useFog&&o.enable(1),t.flatShading&&o.enable(2),t.logarithmicDepthBuffer&&o.enable(3),t.skinning&&o.enable(4),t.morphTargets&&o.enable(5),t.morphNormals&&o.enable(6),t.morphColors&&o.enable(7),t.premultipliedAlpha&&o.enable(8),t.shadowMapEnabled&&o.enable(9),t.useLegacyLights&&o.enable(10),t.doubleSided&&o.enable(11),t.flipSided&&o.enable(12),t.useDepthPacking&&o.enable(13),t.dithering&&o.enable(14),t.transmission&&o.enable(15),t.sheen&&o.enable(16),t.opaque&&o.enable(17),t.pointsUvs&&o.enable(18),e.push(o.mask)}(n,t),n.push(e.outputColorSpace)),n.push(t.customProgramCacheKey),n.join()},getUniforms:function(e){const t=f[e.type];let n;if(t){const e=as[t];n=ka.clone(e.uniforms)}else n=e.uniforms;return n},acquireProgram:function(t,n){let r;for(let e=0,t=c.length;e<t;e++){const t=c[e];if(t.cacheKey===n){r=t,++r.usedTimes;break}}return void 0===r&&(r=new nl(e,n,t,a),c.push(r)),r},releaseProgram:function(e){if(0==--e.usedTimes){const t=c.indexOf(e);c[t]=c[c.length-1],c.pop(),e.destroy()}},releaseShaderCache:function(e){l.remove(e)},programs:c,dispose:function(){l.dispose()}}}function ol(){let e=new WeakMap;return{get:function(t){let n=e.get(t);return void 0===n&&(n={},e.set(t,n)),n},remove:function(t){e.delete(t)},update:function(t,n,r){e.get(t)[n]=r},dispose:function(){e=new WeakMap}}}function ll(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.material.id!==t.material.id?e.material.id-t.material.id:e.z!==t.z?e.z-t.z:e.id-t.id}function cl(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function ul(){const e=[];let t=0;const n=[],r=[],i=[];function a(n,r,i,a,s,o){let l=e[t];return void 0===l?(l={id:n.id,object:n,geometry:r,material:i,groupOrder:a,renderOrder:n.renderOrder,z:s,group:o},e[t]=l):(l.id=n.id,l.object=n,l.geometry=r,l.material=i,l.groupOrder=a,l.renderOrder=n.renderOrder,l.z=s,l.group=o),t++,l}return{opaque:n,transmissive:r,transparent:i,init:function(){t=0,n.length=0,r.length=0,i.length=0},push:function(e,t,s,o,l,c){const u=a(e,t,s,o,l,c);s.transmission>0?r.push(u):!0===s.transparent?i.push(u):n.push(u)},unshift:function(e,t,s,o,l,c){const u=a(e,t,s,o,l,c);s.transmission>0?r.unshift(u):!0===s.transparent?i.unshift(u):n.unshift(u)},finish:function(){for(let n=t,r=e.length;n<r;n++){const t=e[n];if(null===t.id)break;t.id=null,t.object=null,t.geometry=null,t.material=null,t.group=null}},sort:function(e,t){n.length>1&&n.sort(e||ll),r.length>1&&r.sort(t||cl),i.length>1&&i.sort(t||cl)}}}function hl(){let e=new WeakMap;return{get:function(t,n){const r=e.get(t);let i;return void 0===r?(i=new ul,e.set(t,[i])):n>=r.length?(i=new ul,r.push(i)):i=r[n],i},dispose:function(){e=new WeakMap}}}function dl(){const e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];let n;switch(t.type){case"DirectionalLight":n={direction:new br,color:new Hi};break;case"SpotLight":n={position:new br,direction:new br,color:new Hi,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new br,color:new Hi,distance:0,decay:0};break;case"HemisphereLight":n={direction:new br,skyColor:new Hi,groundColor:new Hi};break;case"RectAreaLight":n={color:new Hi,position:new br,halfWidth:new br,halfHeight:new br}}return e[t.id]=n,n}}}let pl=0;function fl(e,t){return(t.castShadow?2:0)-(e.castShadow?2:0)+(t.map?1:0)-(e.map?1:0)}function ml(e,t){const n=new dl,r=function(){const e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];let n;switch(t.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Wn};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Wn,shadowCameraNear:1,shadowCameraFar:1e3}}return e[t.id]=n,n}}}(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0};for(let e=0;e<9;e++)i.probe.push(new br);const a=new br,s=new Qr,o=new Qr;return{setup:function(a,s){let o=0,l=0,c=0;for(let e=0;e<9;e++)i.probe[e].set(0,0,0);let u=0,h=0,d=0,p=0,f=0,m=0,g=0,v=0,y=0,x=0;a.sort(fl);const _=!0===s?Math.PI:1;for(let e=0,t=a.length;e<t;e++){const t=a[e],s=t.color,b=t.intensity,A=t.distance,M=t.shadow&&t.shadow.map?t.shadow.map.texture:null;if(t.isAmbientLight)o+=s.r*b*_,l+=s.g*b*_,c+=s.b*b*_;else if(t.isLightProbe)for(let e=0;e<9;e++)i.probe[e].addScaledVector(t.sh.coefficients[e],b);else if(t.isDirectionalLight){const e=n.get(t);if(e.color.copy(t.color).multiplyScalar(t.intensity*_),t.castShadow){const e=t.shadow,n=r.get(t);n.shadowBias=e.bias,n.shadowNormalBias=e.normalBias,n.shadowRadius=e.radius,n.shadowMapSize=e.mapSize,i.directionalShadow[u]=n,i.directionalShadowMap[u]=M,i.directionalShadowMatrix[u]=t.shadow.matrix,m++}i.directional[u]=e,u++}else if(t.isSpotLight){const e=n.get(t);e.position.setFromMatrixPosition(t.matrixWorld),e.color.copy(s).multiplyScalar(b*_),e.distance=A,e.coneCos=Math.cos(t.angle),e.penumbraCos=Math.cos(t.angle*(1-t.penumbra)),e.decay=t.decay,i.spot[d]=e;const a=t.shadow;if(t.map&&(i.spotLightMap[y]=t.map,y++,a.updateMatrices(t),t.castShadow&&x++),i.spotLightMatrix[d]=a.matrix,t.castShadow){const e=r.get(t);e.shadowBias=a.bias,e.shadowNormalBias=a.normalBias,e.shadowRadius=a.radius,e.shadowMapSize=a.mapSize,i.spotShadow[d]=e,i.spotShadowMap[d]=M,v++}d++}else if(t.isRectAreaLight){const e=n.get(t);e.color.copy(s).multiplyScalar(b),e.halfWidth.set(.5*t.width,0,0),e.halfHeight.set(0,.5*t.height,0),i.rectArea[p]=e,p++}else if(t.isPointLight){const e=n.get(t);if(e.color.copy(t.color).multiplyScalar(t.intensity*_),e.distance=t.distance,e.decay=t.decay,t.castShadow){const e=t.shadow,n=r.get(t);n.shadowBias=e.bias,n.shadowNormalBias=e.normalBias,n.shadowRadius=e.radius,n.shadowMapSize=e.mapSize,n.shadowCameraNear=e.camera.near,n.shadowCameraFar=e.camera.far,i.pointShadow[h]=n,i.pointShadowMap[h]=M,i.pointShadowMatrix[h]=t.shadow.matrix,g++}i.point[h]=e,h++}else if(t.isHemisphereLight){const e=n.get(t);e.skyColor.copy(t.color).multiplyScalar(b*_),e.groundColor.copy(t.groundColor).multiplyScalar(b*_),i.hemi[f]=e,f++}}p>0&&(t.isWebGL2||!0===e.has("OES_texture_float_linear")?(i.rectAreaLTC1=is.LTC_FLOAT_1,i.rectAreaLTC2=is.LTC_FLOAT_2):!0===e.has("OES_texture_half_float_linear")?(i.rectAreaLTC1=is.LTC_HALF_1,i.rectAreaLTC2=is.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),i.ambient[0]=o,i.ambient[1]=l,i.ambient[2]=c;const b=i.hash;b.directionalLength===u&&b.pointLength===h&&b.spotLength===d&&b.rectAreaLength===p&&b.hemiLength===f&&b.numDirectionalShadows===m&&b.numPointShadows===g&&b.numSpotShadows===v&&b.numSpotMaps===y||(i.directional.length=u,i.spot.length=d,i.rectArea.length=p,i.point.length=h,i.hemi.length=f,i.directionalShadow.length=m,i.directionalShadowMap.length=m,i.pointShadow.length=g,i.pointShadowMap.length=g,i.spotShadow.length=v,i.spotShadowMap.length=v,i.directionalShadowMatrix.length=m,i.pointShadowMatrix.length=g,i.spotLightMatrix.length=v+y-x,i.spotLightMap.length=y,i.numSpotLightShadowsWithMaps=x,b.directionalLength=u,b.pointLength=h,b.spotLength=d,b.rectAreaLength=p,b.hemiLength=f,b.numDirectionalShadows=m,b.numPointShadows=g,b.numSpotShadows=v,b.numSpotMaps=y,i.version=pl++)},setupView:function(e,t){let n=0,r=0,l=0,c=0,u=0;const h=t.matrixWorldInverse;for(let t=0,d=e.length;t<d;t++){const d=e[t];if(d.isDirectionalLight){const e=i.directional[n];e.direction.setFromMatrixPosition(d.matrixWorld),a.setFromMatrixPosition(d.target.matrixWorld),e.direction.sub(a),e.direction.transformDirection(h),n++}else if(d.isSpotLight){const e=i.spot[l];e.position.setFromMatrixPosition(d.matrixWorld),e.position.applyMatrix4(h),e.direction.setFromMatrixPosition(d.matrixWorld),a.setFromMatrixPosition(d.target.matrixWorld),e.direction.sub(a),e.direction.transformDirection(h),l++}else if(d.isRectAreaLight){const e=i.rectArea[c];e.position.setFromMatrixPosition(d.matrixWorld),e.position.applyMatrix4(h),o.identity(),s.copy(d.matrixWorld),s.premultiply(h),o.extractRotation(s),e.halfWidth.set(.5*d.width,0,0),e.halfHeight.set(0,.5*d.height,0),e.halfWidth.applyMatrix4(o),e.halfHeight.applyMatrix4(o),c++}else if(d.isPointLight){const e=i.point[r];e.position.setFromMatrixPosition(d.matrixWorld),e.position.applyMatrix4(h),r++}else if(d.isHemisphereLight){const e=i.hemi[u];e.direction.setFromMatrixPosition(d.matrixWorld),e.direction.transformDirection(h),u++}}},state:i}}function gl(e,t){const n=new ml(e,t),r=[],i=[];return{init:function(){r.length=0,i.length=0},state:{lightsArray:r,shadowsArray:i,lights:n},setupLights:function(e){n.setup(r,e)},setupLightsView:function(e){n.setupView(r,e)},pushLight:function(e){r.push(e)},pushShadow:function(e){i.push(e)}}}function vl(e,t){let n=new WeakMap;return{get:function(r,i=0){const a=n.get(r);let s;return void 0===a?(s=new gl(e,t),n.set(r,[s])):i>=a.length?(s=new gl(e,t),a.push(s)):s=a[i],s},dispose:function(){n=new WeakMap}}}class yl extends Ui{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=Ut,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class xl extends Ui{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}function _l(e,t,n){let r=new $a;const i=new Wn,a=new Wn,s=new pr,o=new yl({depthPacking:Nt}),l=new xl,c={},u=n.maxTextureSize,d={[f]:m,[m]:f,[g]:g},v=new za({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Wn},radius:{value:4}},vertexShader:"void 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i=w[r];y?n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,r+1,0,0,m,g,i.image[t]):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,r+1,v,m,g,i.image[t])}}}b(i,f)&&A(e.TEXTURE_CUBE_MAP),h.__version=u.version,i.onUpdate&&i.onUpdate(i)}t.__version=i.version}(s,t,i):n.bindTexture(e.TEXTURE_CUBE_MAP,s.__webglTexture,e.TEXTURE0+i)},this.rebindTextures=function(t,n,i){const a=r.get(t);void 0!==n&&N(a.__webglFramebuffer,t,t.texture,e.COLOR_ATTACHMENT0,e.TEXTURE_2D),void 0!==i&&k(t)},this.setupRenderTarget=function(t){const l=t.texture,c=r.get(t),u=r.get(l);t.addEventListener("dispose",T),!0!==t.isWebGLMultipleRenderTargets&&(void 0===u.__webglTexture&&(u.__webglTexture=e.createTexture()),u.__version=l.version,s.memory.textures++);const h=!0===t.isWebGLCubeRenderTarget,d=!0===t.isWebGLMultipleRenderTargets,p=_(t)||o;if(h){c.__webglFramebuffer=[];for(let t=0;t<6;t++)c.__webglFramebuffer[t]=e.createFramebuffer()}else{if(c.__webglFramebuffer=e.createFramebuffer(),d)if(i.drawBuffers){const n=t.texture;for(let t=0,i=n.length;t<i;t++){const i=r.get(n[t]);void 0===i.__webglTexture&&(i.__webglTexture=e.createTexture(),s.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");if(o&&t.samples>0&&!1===H(t)){const r=d?l:[l];c.__webglMultisampledFramebuffer=e.createFramebuffer(),c.__webglColorRenderbuffer=[],n.bindFramebuffer(e.FRAMEBUFFER,c.__webglMultisampledFramebuffer);for(let n=0;n<r.length;n++){const i=r[n];c.__webglColorRenderbuffer[n]=e.createRenderbuffer(),e.bindRenderbuffer(e.RENDERBUFFER,c.__webglColorRenderbuffer[n]);const s=a.convert(i.format,i.colorSpace),o=a.convert(i.type),l=M(i.internalFormat,s,o,i.colorSpace,!0===t.isXRRenderTarget),u=z(t);e.renderbufferStorageMultisample(e.RENDERBUFFER,u,l,t.width,t.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+n,e.RENDERBUFFER,c.__webglColorRenderbuffer[n])}e.bindRenderbuffer(e.RENDERBUFFER,null),t.depthBuffer&&(c.__webglDepthRenderbuffer=e.createRenderbuffer(),O(c.__webglDepthRenderbuffer,t,!0)),n.bindFramebuffer(e.FRAMEBUFFER,null)}}if(h){n.bindTexture(e.TEXTURE_CUBE_MAP,u.__webglTexture),D(e.TEXTURE_CUBE_MAP,l,p);for(let n=0;n<6;n++)N(c.__webglFramebuffer[n],t,l,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+n);b(l,p)&&A(e.TEXTURE_CUBE_MAP),n.unbindTexture()}else if(d){const i=t.texture;for(let a=0,s=i.length;a<s;a++){const s=i[a],o=r.get(s);n.bindTexture(e.TEXTURE_2D,o.__webglTexture),D(e.TEXTURE_2D,s,p),N(c.__webglFramebuffer,t,s,e.COLOR_ATTACHMENT0+a,e.TEXTURE_2D),b(s,p)&&A(e.TEXTURE_2D)}n.unbindTexture()}else{let r=e.TEXTURE_2D;(t.isWebGL3DRenderTarget||t.isWebGLArrayRenderTarget)&&(o?r=t.isWebGL3DRenderTarget?e.TEXTURE_3D:e.TEXTURE_2D_ARRAY:console.error("THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.")),n.bindTexture(r,u.__webglTexture),D(r,l,p),N(c.__webglFramebuffer,t,l,e.COLOR_ATTACHMENT0,r),b(l,p)&&A(r),n.unbindTexture()}t.depthBuffer&&k(t)},this.updateRenderTargetMipmap=function(t){const i=_(t)||o,a=!0===t.isWebGLMultipleRenderTargets?t.texture:[t.texture];for(let s=0,o=a.length;s<o;s++){const o=a[s];if(b(o,i)){const i=t.isWebGLCubeRenderTarget?e.TEXTURE_CUBE_MAP:e.TEXTURE_2D,a=r.get(o).__webglTexture;n.bindTexture(i,a),A(i),n.unbindTexture()}}},this.updateMultisampleRenderTarget=function(t){if(o&&t.samples>0&&!1===H(t)){const i=t.isWebGLMultipleRenderTargets?t.texture:[t.texture],a=t.width,s=t.height;let o=e.COLOR_BUFFER_BIT;const l=[],c=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,u=r.get(t),h=!0===t.isWebGLMultipleRenderTargets;if(h)for(let t=0;t<i.length;t++)n.bindFramebuffer(e.FRAMEBUFFER,u.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,null),n.bindFramebuffer(e.FRAMEBUFFER,u.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,null,0);n.bindFramebuffer(e.READ_FRAMEBUFFER,u.__webglMultisampledFramebuffer),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,u.__webglFramebuffer);for(let n=0;n<i.length;n++){l.push(e.COLOR_ATTACHMENT0+n),t.depthBuffer&&l.push(c);const d=void 0!==u.__ignoreDepthValues&&u.__ignoreDepthValues;if(!1===d&&(t.depthBuffer&&(o|=e.DEPTH_BUFFER_BIT),t.stencilBuffer&&(o|=e.STENCIL_BUFFER_BIT)),h&&e.framebufferRenderbuffer(e.READ_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.RENDERBUFFER,u.__webglColorRenderbuffer[n]),!0===d&&(e.invalidateFramebuffer(e.READ_FRAMEBUFFER,[c]),e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,[c])),h){const t=r.get(i[n]).__webglTexture;e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t,0)}e.blitFramebuffer(0,0,a,s,0,0,a,s,o,e.NEAREST),p&&e.invalidateFramebuffer(e.READ_FRAMEBUFFER,l)}if(n.bindFramebuffer(e.READ_FRAMEBUFFER,null),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),h)for(let t=0;t<i.length;t++){n.bindFramebuffer(e.FRAMEBUFFER,u.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,u.__webglColorRenderbuffer[t]);const a=r.get(i[t]).__webglTexture;n.bindFramebuffer(e.FRAMEBUFFER,u.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,a,0)}n.bindFramebuffer(e.DRAW_FRAMEBUFFER,u.__webglMultisampledFramebuffer)}},this.setupDepthRenderbuffer=k,this.setupFrameBufferTexture=N,this.useMultisampledRTT=H}function Ml(e,t,n){const r=n.isWebGL2;return{convert:function(n,i=zt){let a;if(n===Ae)return e.UNSIGNED_BYTE;if(n===Pe)return e.UNSIGNED_SHORT_4_4_4_4;if(n===Be)return e.UNSIGNED_SHORT_5_5_5_1;if(n===Me)return e.BYTE;if(n===Se)return e.SHORT;if(n===Ee)return e.UNSIGNED_SHORT;if(n===we)return e.INT;if(n===Te)return e.UNSIGNED_INT;if(n===Ce)return e.FLOAT;if(n===Re)return r?e.HALF_FLOAT:(a=t.get("OES_texture_half_float"),null!==a?a.HALF_FLOAT_OES:null);if(n===Ie)return e.ALPHA;if(n===De)return e.RGBA;if(n===Fe)return e.LUMINANCE;if(n===Ue)return e.LUMINANCE_ALPHA;if(n===Ne)return e.DEPTH_COMPONENT;if(n===Oe)return e.DEPTH_STENCIL;if(n===wn)return a=t.get("EXT_sRGB"),null!==a?a.SRGB_ALPHA_EXT:null;if(n===ke)return e.RED;if(n===ze)return e.RED_INTEGER;if(n===He)return e.RG;if(n===Ge)return e.RG_INTEGER;if(n===Ve)return e.RGBA_INTEGER;if(n===We||n===je||n===Xe||n===Je)if(i===Ht){if(a=t.get("WEBGL_compressed_texture_s3tc_srgb"),null===a)return null;if(n===We)return a.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===je)return a.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===Xe)return a.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===Je)return a.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(a=t.get("WEBGL_compressed_texture_s3tc"),null===a)return null;if(n===We)return a.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===je)return a.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===Xe)return a.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===Je)return a.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(n===Ye||n===Ke||n===qe||n===Qe){if(a=t.get("WEBGL_compressed_texture_pvrtc"),null===a)return null;if(n===Ye)return a.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(n===Ke)return a.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(n===qe)return a.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(n===Qe)return a.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(n===Ze)return a=t.get("WEBGL_compressed_texture_etc1"),null!==a?a.COMPRESSED_RGB_ETC1_WEBGL:null;if(n===$e||n===et){if(a=t.get("WEBGL_compressed_texture_etc"),null===a)return null;if(n===$e)return i===Ht?a.COMPRESSED_SRGB8_ETC2:a.COMPRESSED_RGB8_ETC2;if(n===et)return i===Ht?a.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:a.COMPRESSED_RGBA8_ETC2_EAC}if(n===tt||n===nt||n===rt||n===it||n===at||n===st||n===ot||n===lt||n===ct||n===ut||n===ht||n===dt||n===pt||n===ft){if(a=t.get("WEBGL_compressed_texture_astc"),null===a)return null;if(n===tt)return i===Ht?a.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:a.COMPRESSED_RGBA_ASTC_4x4_KHR;if(n===nt)return i===Ht?a.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:a.COMPRESSED_RGBA_ASTC_5x4_KHR;if(n===rt)return i===Ht?a.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:a.COMPRESSED_RGBA_ASTC_5x5_KHR;if(n===it)return i===Ht?a.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:a.COMPRESSED_RGBA_ASTC_6x5_KHR;if(n===at)return i===Ht?a.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:a.COMPRESSED_RGBA_ASTC_6x6_KHR;if(n===st)return i===Ht?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:a.COMPRESSED_RGBA_ASTC_8x5_KHR;if(n===ot)return i===Ht?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:a.COMPRESSED_RGBA_ASTC_8x6_KHR;if(n===lt)return i===Ht?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:a.COMPRESSED_RGBA_ASTC_8x8_KHR;if(n===ct)return i===Ht?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:a.COMPRESSED_RGBA_ASTC_10x5_KHR;if(n===ut)return i===Ht?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:a.COMPRESSED_RGBA_ASTC_10x6_KHR;if(n===ht)return i===Ht?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:a.COMPRESSED_RGBA_ASTC_10x8_KHR;if(n===dt)return i===Ht?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:a.COMPRESSED_RGBA_ASTC_10x10_KHR;if(n===pt)return i===Ht?a.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:a.COMPRESSED_RGBA_ASTC_12x10_KHR;if(n===ft)return i===Ht?a.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:a.COMPRESSED_RGBA_ASTC_12x12_KHR}if(n===mt){if(a=t.get("EXT_texture_compression_bptc"),null===a)return null;if(n===mt)return i===Ht?a.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:a.COMPRESSED_RGBA_BPTC_UNORM_EXT}if(n===gt||n===vt||n===yt||n===xt){if(a=t.get("EXT_texture_compression_rgtc"),null===a)return null;if(n===mt)return a.COMPRESSED_RED_RGTC1_EXT;if(n===vt)return a.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(n===yt)return a.COMPRESSED_RED_GREEN_RGTC2_EXT;if(n===xt)return a.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return n===Le?r?e.UNSIGNED_INT_24_8:(a=t.get("WEBGL_depth_texture"),null!==a?a.UNSIGNED_INT_24_8_WEBGL:null):void 0!==e[n]?e[n]:null}}}class Sl extends Ga{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class El extends Ai{constructor(){super(),this.isGroup=!0,this.type="Group"}}const wl={type:"move"};class Tl{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new El,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new El,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new br,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new br),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new El,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new br,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new br),this._grip}dispatchEvent(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),null!==this._hand&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(e,t,n){let r=null,i=null,a=null;const s=this._targetRay,o=this._grip,l=this._hand;if(e&&"visible-blurred"!==t.session.visibilityState){if(l&&e.hand){a=!0;for(const r of e.hand.values()){const e=t.getJointPose(r,n),i=this._getHandJoint(l,r);null!==e&&(i.matrix.fromArray(e.transform.matrix),i.matrix.decompose(i.position,i.rotation,i.scale),i.matrixWorldNeedsUpdate=!0,i.jointRadius=e.radius),i.visible=null!==e}const r=l.joints["index-finger-tip"],i=l.joints["thumb-tip"],s=r.position.distanceTo(i.position),o=.02,c=.005;l.inputState.pinching&&s>o+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&s<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else null!==o&&e.gripSpace&&(i=t.getPose(e.gripSpace,n),null!==i&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,i.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(i.linearVelocity)):o.hasLinearVelocity=!1,i.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(i.angularVelocity)):o.hasAngularVelocity=!1));null!==s&&(r=t.getPose(e.targetRaySpace,n),null===r&&null!==i&&(r=i),null!==r&&(s.matrix.fromArray(r.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,r.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(r.linearVelocity)):s.hasLinearVelocity=!1,r.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(r.angularVelocity)):s.hasAngularVelocity=!1,this.dispatchEvent(wl)))}return null!==s&&(s.visible=null!==r),null!==o&&(o.visible=null!==i),null!==l&&(l.visible=null!==a),this}_getHandJoint(e,t){if(void 0===e.joints[t.jointName]){const n=new El;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return e.joints[t.jointName]}}class Cl extends dr{constructor(e,t,n,r,i,a,s,o,l,c){if((c=void 0!==c?c:Ne)!==Ne&&c!==Oe)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===Ne&&(n=Te),void 0===n&&c===Oe&&(n=Le),super(null,r,i,a,s,o,c,n,l),this.isDepthTexture=!0,this.image={width:e,height:t},this.magFilter=void 0!==s?s:de,this.minFilter=void 0!==o?o:de,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.compareFunction=e.compareFunction,this}toJSON(e){const t=super.toJSON(e);return null!==this.compareFunction&&(t.compareFunction=this.compareFunction),t}}class Rl extends Rn{constructor(e,t){super();const n=this;let r=null,i=1,a=null,s="local-floor",o=1,l=null,c=null,u=null,h=null,d=null,p=null;const f=t.getContextAttributes();let m=null,g=null;const v=[],y=[],x=new Ga;x.layers.enable(1),x.viewport=new pr;const _=new Ga;_.layers.enable(2),_.viewport=new pr;const b=[x,_],A=new Sl;A.layers.enable(1),A.layers.enable(2);let M=null,S=null;function E(e){const t=y.indexOf(e.inputSource);if(-1===t)return;const n=v[t];void 0!==n&&(n.update(e.inputSource,e.frame,l||a),n.dispatchEvent({type:e.type,data:e.inputSource}))}function w(){r.removeEventListener("select",E),r.removeEventListener("selectstart",E),r.removeEventListener("selectend",E),r.removeEventListener("squeeze",E),r.removeEventListener("squeezestart",E),r.removeEventListener("squeezeend",E),r.removeEventListener("end",w),r.removeEventListener("inputsourceschange",T);for(let e=0;e<v.length;e++){const t=y[e];null!==t&&(y[e]=null,v[e].disconnect(t))}M=null,S=null,e.setRenderTarget(m),d=null,h=null,u=null,r=null,g=null,L.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function T(e){for(let t=0;t<e.removed.length;t++){const n=e.removed[t],r=y.indexOf(n);r>=0&&(y[r]=null,v[r].disconnect(n))}for(let t=0;t<e.added.length;t++){const n=e.added[t];let r=y.indexOf(n);if(-1===r){for(let e=0;e<v.length;e++){if(e>=y.length){y.push(n),r=e;break}if(null===y[e]){y[e]=n,r=e;break}}if(-1===r)break}const i=v[r];i&&i.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=v[e];return void 0===t&&(t=new Tl,v[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=v[e];return void 0===t&&(t=new Tl,v[e]=t),t.getGripSpace()},this.getHand=function(e){let t=v[e];return void 0===t&&(t=new Tl,v[e]=t),t.getHandSpace()},this.setFramebufferScaleFactor=function(e){i=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){s=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return 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g=s+f,v=o+f,y=d-m,x=p+(r-m),_=l*o/v*g,b=c*o/v*g;e.projectionMatrix.makePerspective(y,x,_,b,g,v),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}(A,x,_):A.projectionMatrix.copy(x.projectionMatrix),function(e,t,n){null===n?e.matrix.copy(t.matrixWorld):(e.matrix.copy(n.matrixWorld),e.matrix.invert(),e.matrix.multiply(t.matrixWorld)),e.matrix.decompose(e.position,e.quaternion,e.scale),e.updateMatrixWorld(!0);const r=e.children;for(let e=0,t=r.length;e<t;e++)r[e].updateMatrixWorld(!0);e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse),e.isPerspectiveCamera&&(e.fov=2*In*Math.atan(1/e.projectionMatrix.elements[5]),e.zoom=1)}(e,A,t)},this.getCamera=function(){return A},this.getFoveation=function(){if(null!==h||null!==d)return o},this.setFoveation=function(e){o=e,null!==h&&(h.fixedFoveation=e),null!==d&&void 0!==d.fixedFoveation&&(d.fixedFoveation=e)};let B=null;const L=new 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d=u.getUniforms(),p=ko.seqWithValue(d.seq,h);return r.currentProgram=u,r.uniformsList=p,u}function Ze(e,t){const n=ne.get(e);n.outputColorSpace=t.outputColorSpace,n.instancing=t.instancing,n.skinning=t.skinning,n.morphTargets=t.morphTargets,n.morphNormals=t.morphNormals,n.morphColors=t.morphColors,n.morphTargetsCount=t.morphTargetsCount,n.numClippingPlanes=t.numClippingPlanes,n.numIntersection=t.numClipIntersection,n.vertexAlphas=t.vertexAlphas,n.vertexTangents=t.vertexTangents,n.toneMapping=t.toneMapping}Xe.setAnimationLoop((function(e){He&&He(e)})),"undefined"!=typeof self&&Xe.setContext(self),this.setAnimationLoop=function(e){He=e,Fe.setAnimationLoop(e),null===e?Xe.stop():Xe.start()},Fe.addEventListener("sessionstart",We),Fe.addEventListener("sessionend",je),this.render=function(e,t){if(void 0!==t&&!0!==t.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===M)return;!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),null===t.parent&&!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),!0===Fe.enabled&&!0===Fe.isPresenting&&(!0===Fe.cameraAutoUpdate&&Fe.updateCamera(t),t=Fe.getCamera()),!0===e.isScene&&e.onBeforeRender(A,e,t,w),x=de.get(e,b.length),x.init(),b.push(x),X.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),G.setFromProjectionMatrix(X),W=this.localClippingEnabled,V=pe.init(this.clippingPlanes,W),y=he.get(e,_.length),y.init(),_.push(y),Je(e,t,0,A.sortObjects),y.finish(),!0===A.sortObjects&&y.sort(N,O),this.info.render.frame++,!0===V&&pe.beginShadows();const n=x.state.shadowsArray;if(fe.render(n,e,t),!0===V&&pe.endShadows(),!0===this.info.autoReset&&this.info.reset(),me.render(y,e),x.setupLights(A.useLegacyLights),t.isArrayCamera){const n=t.cameras;for(let t=0,r=n.length;t<r;t++){const r=n[t];Ye(y,e,r,r.viewport)}}else Ye(y,e,t);null!==w&&(re.updateMultisampleRenderTarget(w),re.updateRenderTargetMipmap(w)),!0===e.isScene&&e.onAfterRender(A,e,t),be.resetDefaultState(),T=-1,C=null,b.pop(),x=b.length>0?b[b.length-1]:null,_.pop(),y=_.length>0?_[_.length-1]:null},this.getActiveCubeFace=function(){return S},this.getActiveMipmapLevel=function(){return E},this.getRenderTarget=function(){return w},this.setRenderTargetTextures=function(e,t,n){ne.get(e.texture).__webglTexture=t,ne.get(e.depthTexture).__webglTexture=n;const r=ne.get(e);r.__hasExternalTextures=!0,r.__hasExternalTextures&&(r.__autoAllocateDepthBuffer=void 0===n,r.__autoAllocateDepthBuffer||!0===Z.has("WEBGL_multisampled_render_to_texture")&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),r.__useRenderToTexture=!1))},this.setRenderTargetFramebuffer=function(e,t){const n=ne.get(e);n.__webglFramebuffer=t,n.__useDefaultFramebuffer=void 0===t},this.setRenderTarget=function(e,t=0,n=0){w=e,S=t,E=n;let r=!0,i=null,a=!1,s=!1;if(e){const n=ne.get(e);void 0!==n.__useDefaultFramebuffer?(ee.bindFramebuffer(Se.FRAMEBUFFER,null),r=!1):void 0===n.__webglFramebuffer?re.setupRenderTarget(e):n.__hasExternalTextures&&re.rebindTextures(e,ne.get(e.texture).__webglTexture,ne.get(e.depthTexture).__webglTexture);const o=e.texture;(o.isData3DTexture||o.isDataArrayTexture||o.isCompressedArrayTexture)&&(s=!0);const l=ne.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(i=l[t],a=!0):i=$.isWebGL2&&e.samples>0&&!1===re.useMultisampledRTT(e)?ne.get(e).__webglMultisampledFramebuffer:l,R.copy(e.viewport),P.copy(e.scissor),B=e.scissorTest}else R.copy(k).multiplyScalar(U).floor(),P.copy(z).multiplyScalar(U).floor(),B=H;if(ee.bindFramebuffer(Se.FRAMEBUFFER,i)&&$.drawBuffers&&r&&ee.drawBuffers(e,i),ee.viewport(R),ee.scissor(P),ee.setScissorTest(B),a){const r=ne.get(e.texture);Se.framebufferTexture2D(Se.FRAMEBUFFER,Se.COLOR_ATTACHMENT0,Se.TEXTURE_CUBE_MAP_POSITIVE_X+t,r.__webglTexture,n)}else if(s){const r=ne.get(e.texture),i=t||0;Se.framebufferTextureLayer(Se.FRAMEBUFFER,Se.COLOR_ATTACHMENT0,r.__webglTexture,n||0,i)}T=-1},this.readRenderTargetPixels=function(e,t,n,r,i,a,s){if(!e||!e.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let o=ne.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==s&&(o=o[s]),o){ee.bindFramebuffer(Se.FRAMEBUFFER,o);try{const s=e.texture,o=s.format,l=s.type;if(o!==De&&xe.convert(o)!==Se.getParameter(Se.IMPLEMENTATION_COLOR_READ_FORMAT))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const c=l===Re&&(Z.has("EXT_color_buffer_half_float")||$.isWebGL2&&Z.has("EXT_color_buffer_float"));if(!(l===Ae||xe.convert(l)===Se.getParameter(Se.IMPLEMENTATION_COLOR_READ_TYPE)||l===Ce&&($.isWebGL2||Z.has("OES_texture_float")||Z.has("WEBGL_color_buffer_float"))||c))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");t>=0&&t<=e.width-r&&n>=0&&n<=e.height-i&&Se.readPixels(t,n,r,i,xe.convert(o),xe.convert(l),a)}finally{const e=null!==w?ne.get(w).__webglFramebuffer:null;ee.bindFramebuffer(Se.FRAMEBUFFER,e)}}},this.copyFramebufferToTexture=function(e,t,n=0){const r=Math.pow(2,-n),i=Math.floor(t.image.width*r),a=Math.floor(t.image.height*r);re.setTexture2D(t,0),Se.copyTexSubImage2D(Se.TEXTURE_2D,n,0,0,e.x,e.y,i,a),ee.unbindTexture()},this.copyTextureToTexture=function(e,t,n,r=0){const i=t.image.width,a=t.image.height,s=xe.convert(n.format),o=xe.convert(n.type);re.setTexture2D(n,0),Se.pixelStorei(Se.UNPACK_FLIP_Y_WEBGL,n.flipY),Se.pixelStorei(Se.UNPACK_PREMULTIPLY_ALPHA_WEBGL,n.premultiplyAlpha),Se.pixelStorei(Se.UNPACK_ALIGNMENT,n.unpackAlignment),t.isDataTexture?Se.texSubImage2D(Se.TEXTURE_2D,r,e.x,e.y,i,a,s,o,t.image.data):t.isCompressedTexture?Se.compressedTexSubImage2D(Se.TEXTURE_2D,r,e.x,e.y,t.mipmaps[0].width,t.mipmaps[0].height,s,t.mipmaps[0].data):Se.texSubImage2D(Se.TEXTURE_2D,r,e.x,e.y,s,o,t.image),0===r&&n.generateMipmaps&&Se.generateMipmap(Se.TEXTURE_2D),ee.unbindTexture()},this.copyTextureToTexture3D=function(e,t,n,r,i=0){if(A.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const a=e.max.x-e.min.x+1,s=e.max.y-e.min.y+1,o=e.max.z-e.min.z+1,l=xe.convert(r.format),c=xe.convert(r.type);let u;if(r.isData3DTexture)re.setTexture3D(r,0),u=Se.TEXTURE_3D;else{if(!r.isDataArrayTexture)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");re.setTexture2DArray(r,0),u=Se.TEXTURE_2D_ARRAY}Se.pixelStorei(Se.UNPACK_FLIP_Y_WEBGL,r.flipY),Se.pixelStorei(Se.UNPACK_PREMULTIPLY_ALPHA_WEBGL,r.premultiplyAlpha),Se.pixelStorei(Se.UNPACK_ALIGNMENT,r.unpackAlignment);const h=Se.getParameter(Se.UNPACK_ROW_LENGTH),d=Se.getParameter(Se.UNPACK_IMAGE_HEIGHT),p=Se.getParameter(Se.UNPACK_SKIP_PIXELS),f=Se.getParameter(Se.UNPACK_SKIP_ROWS),m=Se.getParameter(Se.UNPACK_SKIP_IMAGES),g=n.isCompressedTexture?n.mipmaps[0]:n.image;Se.pixelStorei(Se.UNPACK_ROW_LENGTH,g.width),Se.pixelStorei(Se.UNPACK_IMAGE_HEIGHT,g.height),Se.pixelStorei(Se.UNPACK_SKIP_PIXELS,e.min.x),Se.pixelStorei(Se.UNPACK_SKIP_ROWS,e.min.y),Se.pixelStorei(Se.UNPACK_SKIP_IMAGES,e.min.z),n.isDataTexture||n.isData3DTexture?Se.texSubImage3D(u,i,t.x,t.y,t.z,a,s,o,l,c,g.data):n.isCompressedArrayTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),Se.compressedTexSubImage3D(u,i,t.x,t.y,t.z,a,s,o,l,g.data)):Se.texSubImage3D(u,i,t.x,t.y,t.z,a,s,o,l,c,g),Se.pixelStorei(Se.UNPACK_ROW_LENGTH,h),Se.pixelStorei(Se.UNPACK_IMAGE_HEIGHT,d),Se.pixelStorei(Se.UNPACK_SKIP_PIXELS,p),Se.pixelStorei(Se.UNPACK_SKIP_ROWS,f),Se.pixelStorei(Se.UNPACK_SKIP_IMAGES,m),0===i&&r.generateMipmaps&&Se.generateMipmap(u),ee.unbindTexture()},this.initTexture=function(e){e.isCubeTexture?re.setTextureCube(e,0):e.isData3DTexture?re.setTexture3D(e,0):e.isDataArrayTexture||e.isCompressedArrayTexture?re.setTexture2DArray(e,0):re.setTexture2D(e,0),ee.unbindTexture()},this.resetState=function(){S=0,E=0,w=null,ee.reset(),be.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return Tn}get physicallyCorrectLights(){return console.warn("THREE.WebGLRenderer: the property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."),!this.useLegacyLights}set physicallyCorrectLights(e){console.warn("THREE.WebGLRenderer: the property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."),this.useLegacyLights=!e}get outputEncoding(){return console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace===Ht?Ft:Dt}set outputEncoding(e){console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace=e===Ft?Ht:Gt}}class Dl extends Il{}Dl.prototype.isWebGL1Renderer=!0;class Fl{constructor(e,t=25e-5){this.isFogExp2=!0,this.name="",this.color=new Hi(e),this.density=t}clone(){return new Fl(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}class Ul{constructor(e,t=1,n=1e3){this.isFog=!0,this.name="",this.color=new Hi(e),this.near=t,this.far=n}clone(){return new Ul(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}class Nl extends Ai{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.overrideMaterial=null,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return null!==this.fog&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(t.object.backgroundIntensity=this.backgroundIntensity),t}}class Ol{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=void 0!==e?e.length/t:0,this.usage=mn,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Dn()}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let r=0,i=this.stride;r<i;r++)this.array[e+r]=t.array[n+r];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Dn()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Dn()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}const kl=new br;class zl{constructor(e,t,n,r=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=r}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)kl.fromBufferAttribute(this,t),kl.applyMatrix4(e),this.setXYZ(t,kl.x,kl.y,kl.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)kl.fromBufferAttribute(this,t),kl.applyNormalMatrix(e),this.setXYZ(t,kl.x,kl.y,kl.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)kl.fromBufferAttribute(this,t),kl.transformDirection(e),this.setXYZ(t,kl.x,kl.y,kl.z);return this}setX(e,t){return this.normalized&&(t=Gn(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=Gn(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=Gn(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=Gn(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=Hn(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=Hn(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=Hn(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=Hn(t,this.array)),t}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.normalized&&(t=Gn(t,this.array),n=Gn(n,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=Gn(t,this.array),n=Gn(n,this.array),r=Gn(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=r,this}setXYZW(e,t,n,r,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=Gn(t,this.array),n=Gn(n,this.array),r=Gn(r,this.array),i=Gn(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=r,this.data.array[e+3]=i,this}clone(e){if(void 0===e){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const e=[];for(let t=0;t<this.count;t++){const n=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[n+t])}return new Qi(new this.array.constructor(e),this.itemSize,this.normalized)}return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new zl(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(void 0===e){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const e=[];for(let t=0;t<this.count;t++){const n=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[n+t])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:e,normalized:this.normalized}}return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}class Hl extends Ui{constructor(e){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new Hi(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let Gl;const Vl=new br,Wl=new br,jl=new br,Xl=new Wn,Jl=new Wn,Yl=new Qr,Kl=new br,ql=new br,Ql=new br,Zl=new Wn,$l=new Wn,ec=new Wn;class tc extends Ai{constructor(e){if(super(),this.isSprite=!0,this.type="Sprite",void 0===Gl){Gl=new ma;const e=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),t=new Ol(e,5);Gl.setIndex([0,1,2,0,2,3]),Gl.setAttribute("position",new zl(t,3,0,!1)),Gl.setAttribute("uv",new zl(t,2,3,!1))}this.geometry=Gl,this.material=void 0!==e?e:new Hl,this.center=new Wn(.5,.5)}raycast(e,t){null===e.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Wl.setFromMatrixScale(this.matrixWorld),Yl.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),jl.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&Wl.multiplyScalar(-jl.z);const n=this.material.rotation;let r,i;0!==n&&(i=Math.cos(n),r=Math.sin(n));const a=this.center;nc(Kl.set(-.5,-.5,0),jl,a,Wl,r,i),nc(ql.set(.5,-.5,0),jl,a,Wl,r,i),nc(Ql.set(.5,.5,0),jl,a,Wl,r,i),Zl.set(0,0),$l.set(1,0),ec.set(1,1);let s=e.ray.intersectTriangle(Kl,ql,Ql,!1,Vl);if(null===s&&(nc(ql.set(-.5,.5,0),jl,a,Wl,r,i),$l.set(0,1),s=e.ray.intersectTriangle(Kl,Ql,ql,!1,Vl),null===s))return;const o=e.ray.origin.distanceTo(Vl);o<e.near||o>e.far||t.push({distance:o,point:Vl.clone(),uv:Di.getInterpolation(Vl,Kl,ql,Ql,Zl,$l,ec,new Wn),face:null,object:this})}copy(e,t){return super.copy(e,t),void 0!==e.center&&this.center.copy(e.center),this.material=e.material,this}}function nc(e,t,n,r,i,a){Xl.subVectors(e,n).addScalar(.5).multiply(r),void 0!==i?(Jl.x=a*Xl.x-i*Xl.y,Jl.y=i*Xl.x+a*Xl.y):Jl.copy(Xl),e.copy(t),e.x+=Jl.x,e.y+=Jl.y,e.applyMatrix4(Yl)}const rc=new br,ic=new br;class ac extends Ai{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);const t=e.levels;for(let e=0,n=t.length;e<n;e++){const n=t[e];this.addLevel(n.object.clone(),n.distance,n.hysteresis)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0,n=0){t=Math.abs(t);const r=this.levels;let i;for(i=0;i<r.length&&!(t<r[i].distance);i++);return r.splice(i,0,{distance:t,hysteresis:n,object:e}),this.add(e),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){const t=this.levels;if(t.length>0){let n,r;for(n=1,r=t.length;n<r;n++){let r=t[n].distance;if(t[n].object.visible&&(r-=r*t[n].hysteresis),e<r)break}return t[n-1].object}return null}raycast(e,t){if(this.levels.length>0){rc.setFromMatrixPosition(this.matrixWorld);const n=e.ray.origin.distanceTo(rc);this.getObjectForDistance(n).raycast(e,t)}}update(e){const t=this.levels;if(t.length>1){rc.setFromMatrixPosition(e.matrixWorld),ic.setFromMatrixPosition(this.matrixWorld);const n=rc.distanceTo(ic)/e.zoom;let r,i;for(t[0].object.visible=!0,r=1,i=t.length;r<i;r++){let e=t[r].distance;if(t[r].object.visible&&(e-=e*t[r].hysteresis),!(n>=e))break;t[r-1].object.visible=!1,t[r].object.visible=!0}for(this._currentLevel=r-1;r<i;r++)t[r].object.visible=!1}}toJSON(e){const t=super.toJSON(e);!1===this.autoUpdate&&(t.object.autoUpdate=!1),t.object.levels=[];const n=this.levels;for(let e=0,r=n.length;e<r;e++){const r=n[e];t.object.levels.push({object:r.object.uuid,distance:r.distance,hysteresis:r.hysteresis})}return t}}const sc=new br,oc=new pr,lc=new pr,cc=new br,uc=new Qr,hc=new br,dc=new Gr,pc=new Qr,fc=new qr;class mc extends Ia{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new Qr,this.bindMatrixInverse=new Qr,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const e=this.geometry;null===this.boundingBox&&(this.boundingBox=new Sr),this.boundingBox.makeEmpty();const t=e.getAttribute("position");for(let e=0;e<t.count;e++)hc.fromBufferAttribute(t,e),this.applyBoneTransform(e,hc),this.boundingBox.expandByPoint(hc)}computeBoundingSphere(){const e=this.geometry;null===this.boundingSphere&&(this.boundingSphere=new Gr),this.boundingSphere.makeEmpty();const t=e.getAttribute("position");for(let e=0;e<t.count;e++)hc.fromBufferAttribute(t,e),this.applyBoneTransform(e,hc),this.boundingSphere.expandByPoint(hc)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){const n=this.material,r=this.matrixWorld;void 0!==n&&(null===this.boundingSphere&&this.computeBoundingSphere(),dc.copy(this.boundingSphere),dc.applyMatrix4(r),!1!==e.ray.intersectsSphere(dc)&&(pc.copy(r).invert(),fc.copy(e.ray).applyMatrix4(pc),null!==this.boundingBox&&!1===fc.intersectsBox(this.boundingBox)||this._computeIntersections(e,t,fc)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,void 0===t&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new pr,t=this.geometry.attributes.skinWeight;for(let n=0,r=t.count;n<r;n++){e.fromBufferAttribute(t,n);const r=1/e.manhattanLength();r!==1/0?e.multiplyScalar(r):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,t){const n=this.skeleton,r=this.geometry;oc.fromBufferAttribute(r.attributes.skinIndex,e),lc.fromBufferAttribute(r.attributes.skinWeight,e),sc.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let e=0;e<4;e++){const r=lc.getComponent(e);if(0!==r){const i=oc.getComponent(e);uc.multiplyMatrices(n.bones[i].matrixWorld,n.boneInverses[i]),t.addScaledVector(cc.copy(sc).applyMatrix4(uc),r)}}return t.applyMatrix4(this.bindMatrixInverse)}boneTransform(e,t){return console.warn("THREE.SkinnedMesh: .boneTransform() was renamed to .applyBoneTransform() in r151."),this.applyBoneTransform(e,t)}}class gc extends Ai{constructor(){super(),this.isBone=!0,this.type="Bone"}}class vc extends dr{constructor(e=null,t=1,n=1,r,i,a,s,o,l=de,c=de,u,h){super(null,a,s,o,l,c,r,i,u,h),this.isDataTexture=!0,this.image={data:e,width:t,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}const yc=new Qr,xc=new Qr;class _c{constructor(e=[],t=[]){this.uuid=Dn(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(16*e.length),0===t.length)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let e=0,t=this.bones.length;e<t;e++)this.boneInverses.push(new Qr)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const t=new Qr;this.bones[e]&&t.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(t)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const t=this.bones[e];t&&t.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const t=this.bones[e];t&&(t.parent&&t.parent.isBone?(t.matrix.copy(t.parent.matrixWorld).invert(),t.matrix.multiply(t.matrixWorld)):t.matrix.copy(t.matrixWorld),t.matrix.decompose(t.position,t.quaternion,t.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,r=this.boneTexture;for(let r=0,i=e.length;r<i;r++){const i=e[r]?e[r].matrixWorld:xc;yc.multiplyMatrices(i,t[r]),yc.toArray(n,16*r)}null!==r&&(r.needsUpdate=!0)}clone(){return new _c(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(4*this.bones.length);e=kn(e),e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new vc(t,e,e,De,Ce);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this.boneTextureSize=e,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const n=this.bones[t];if(n.name===e)return n}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,r=e.bones.length;n<r;n++){const r=e.bones[n];let i=t[r];void 0===i&&(console.warn("THREE.Skeleton: No bone found with UUID:",r),i=new gc),this.bones.push(i),this.boneInverses.push((new Qr).fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.6,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let r=0,i=t.length;r<i;r++){const i=t[r];e.bones.push(i.uuid);const a=n[r];e.boneInverses.push(a.toArray())}return e}}class bc extends Qi{constructor(e,t,n,r=1){super(e,t,n),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=r}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}const Ac=new Qr,Mc=new Qr,Sc=[],Ec=new Sr,wc=new Qr,Tc=new Ia,Cc=new Gr;class Rc extends Ia{constructor(e,t,n){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new bc(new Float32Array(16*n),16),this.instanceColor=null,this.count=n,this.boundingBox=null,this.boundingSphere=null;for(let e=0;e<n;e++)this.setMatrixAt(e,wc)}computeBoundingBox(){const e=this.geometry,t=this.count;null===this.boundingBox&&(this.boundingBox=new Sr),null===e.boundingBox&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,Ac),Ec.copy(e.boundingBox).applyMatrix4(Ac),this.boundingBox.union(Ec)}computeBoundingSphere(){const e=this.geometry,t=this.count;null===this.boundingSphere&&(this.boundingSphere=new Gr),null===e.boundingSphere&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,Ac),Cc.copy(e.boundingSphere).applyMatrix4(Ac),this.boundingSphere.union(Cc)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),null!==e.instanceColor&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){t.fromArray(this.instanceColor.array,3*e)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,16*e)}raycast(e,t){const n=this.matrixWorld,r=this.count;if(Tc.geometry=this.geometry,Tc.material=this.material,void 0!==Tc.material&&(null===this.boundingSphere&&this.computeBoundingSphere(),Cc.copy(this.boundingSphere),Cc.applyMatrix4(n),!1!==e.ray.intersectsSphere(Cc)))for(let i=0;i<r;i++){this.getMatrixAt(i,Ac),Mc.multiplyMatrices(n,Ac),Tc.matrixWorld=Mc,Tc.raycast(e,Sc);for(let e=0,n=Sc.length;e<n;e++){const n=Sc[e];n.instanceId=i,n.object=this,t.push(n)}Sc.length=0}}setColorAt(e,t){null===this.instanceColor&&(this.instanceColor=new bc(new Float32Array(3*this.instanceMatrix.count),3)),t.toArray(this.instanceColor.array,3*e)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,16*e)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}class Pc extends Ui{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new Hi(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const Bc=new br,Lc=new br,Ic=new Qr,Dc=new qr,Fc=new Gr;class Uc extends Ai{constructor(e=new ma,t=new Pc){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(null===e.index){const t=e.attributes.position,n=[0];for(let e=1,r=t.count;e<r;e++)Bc.fromBufferAttribute(t,e-1),Lc.fromBufferAttribute(t,e),n[e]=n[e-1],n[e]+=Bc.distanceTo(Lc);e.setAttribute("lineDistance",new sa(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){const n=this.geometry,r=this.matrixWorld,i=e.params.Line.threshold,a=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),Fc.copy(n.boundingSphere),Fc.applyMatrix4(r),Fc.radius+=i,!1===e.ray.intersectsSphere(Fc))return;Ic.copy(r).invert(),Dc.copy(e.ray).applyMatrix4(Ic);const s=i/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s,l=new br,c=new br,u=new br,h=new br,d=this.isLineSegments?2:1,p=n.index,f=n.attributes.position;if(null!==p)for(let n=Math.max(0,a.start),r=Math.min(p.count,a.start+a.count)-1;n<r;n+=d){const r=p.getX(n),i=p.getX(n+1);if(l.fromBufferAttribute(f,r),c.fromBufferAttribute(f,i),Dc.distanceSqToSegment(l,c,h,u)>o)continue;h.applyMatrix4(this.matrixWorld);const a=e.ray.origin.distanceTo(h);a<e.near||a>e.far||t.push({distance:a,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}else for(let n=Math.max(0,a.start),r=Math.min(f.count,a.start+a.count)-1;n<r;n+=d){if(l.fromBufferAttribute(f,n),c.fromBufferAttribute(f,n+1),Dc.distanceSqToSegment(l,c,h,u)>o)continue;h.applyMatrix4(this.matrixWorld);const r=e.ray.origin.distanceTo(h);r<e.near||r>e.far||t.push({distance:r,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}const Nc=new br,Oc=new br;class kc extends Uc{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(null===e.index){const t=e.attributes.position,n=[];for(let e=0,r=t.count;e<r;e+=2)Nc.fromBufferAttribute(t,e),Oc.fromBufferAttribute(t,e+1),n[e]=0===e?0:n[e-1],n[e+1]=n[e]+Nc.distanceTo(Oc);e.setAttribute("lineDistance",new sa(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class zc extends Uc{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}}class Hc extends Ui{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new Hi(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}const Gc=new Qr,Vc=new qr,Wc=new Gr,jc=new br;class Xc extends Ai{constructor(e=new ma,t=new Hc){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,r=this.matrixWorld,i=e.params.Points.threshold,a=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),Wc.copy(n.boundingSphere),Wc.applyMatrix4(r),Wc.radius+=i,!1===e.ray.intersectsSphere(Wc))return;Gc.copy(r).invert(),Vc.copy(e.ray).applyMatrix4(Gc);const s=i/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s,l=n.index,c=n.attributes.position;if(null!==l)for(let n=Math.max(0,a.start),i=Math.min(l.count,a.start+a.count);n<i;n++){const i=l.getX(n);jc.fromBufferAttribute(c,i),Jc(jc,i,o,r,e,t,this)}else for(let n=Math.max(0,a.start),i=Math.min(c.count,a.start+a.count);n<i;n++)jc.fromBufferAttribute(c,n),Jc(jc,n,o,r,e,t,this)}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function Jc(e,t,n,r,i,a,s){const o=Vc.distanceSqToPoint(e);if(o<n){const n=new br;Vc.closestPointToPoint(e,n),n.applyMatrix4(r);const l=i.ray.origin.distanceTo(n);if(l<i.near||l>i.far)return;a.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:t,face:null,object:s})}}class Yc extends dr{constructor(e,t,n,r,i,a,s,o,l){super(e,t,n,r,i,a,s,o,l),this.isVideoTexture=!0,this.minFilter=void 0!==a?a:ve,this.magFilter=void 0!==i?i:ve,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback((function t(){c.needsUpdate=!0,e.requestVideoFrameCallback(t)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;!1=="requestVideoFrameCallback"in e&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}class Kc extends dr{constructor(e,t){super({width:e,height:t}),this.isFramebufferTexture=!0,this.magFilter=de,this.minFilter=de,this.generateMipmaps=!1,this.needsUpdate=!0}}class qc extends dr{constructor(e,t,n,r,i,a,s,o,l,c,u,h){super(null,a,s,o,l,c,r,i,u,h),this.isCompressedTexture=!0,this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}class Qc extends qc{constructor(e,t,n,r,i,a){super(e,t,n,i,a),this.isCompressedArrayTexture=!0,this.image.depth=r,this.wrapR=ue}}class Zc extends dr{constructor(e,t,n,r,i,a,s,o,l){super(e,t,n,r,i,a,s,o,l),this.isCanvasTexture=!0,this.needsUpdate=!0}}class $c{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,r=this.getPoint(0),i=0;t.push(0);for(let a=1;a<=e;a++)n=this.getPoint(a/e),i+=n.distanceTo(r),t.push(i),r=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){const n=this.getLengths();let r=0;const i=n.length;let a;a=t||e*n[i-1];let s,o=0,l=i-1;for(;o<=l;)if(r=Math.floor(o+(l-o)/2),s=n[r]-a,s<0)o=r+1;else{if(!(s>0)){l=r;break}l=r-1}if(r=l,n[r]===a)return r/(i-1);const c=n[r];return(r+(a-c)/(n[r+1]-c))/(i-1)}getTangent(e,t){const n=1e-4;let r=e-n,i=e+n;r<0&&(r=0),i>1&&(i=1);const a=this.getPoint(r),s=this.getPoint(i),o=t||(a.isVector2?new Wn:new br);return o.copy(s).sub(a).normalize(),o}getTangentAt(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t){const n=new br,r=[],i=[],a=[],s=new br,o=new Qr;for(let t=0;t<=e;t++){const n=t/e;r[t]=this.getTangentAt(n,new br)}i[0]=new br,a[0]=new br;let l=Number.MAX_VALUE;const c=Math.abs(r[0].x),u=Math.abs(r[0].y),h=Math.abs(r[0].z);c<=l&&(l=c,n.set(1,0,0)),u<=l&&(l=u,n.set(0,1,0)),h<=l&&n.set(0,0,1),s.crossVectors(r[0],n).normalize(),i[0].crossVectors(r[0],s),a[0].crossVectors(r[0],i[0]);for(let t=1;t<=e;t++){if(i[t]=i[t-1].clone(),a[t]=a[t-1].clone(),s.crossVectors(r[t-1],r[t]),s.length()>Number.EPSILON){s.normalize();const e=Math.acos(Fn(r[t-1].dot(r[t]),-1,1));i[t].applyMatrix4(o.makeRotationAxis(s,e))}a[t].crossVectors(r[t],i[t])}if(!0===t){let t=Math.acos(Fn(i[0].dot(i[e]),-1,1));t/=e,r[0].dot(s.crossVectors(i[0],i[e]))>0&&(t=-t);for(let n=1;n<=e;n++)i[n].applyMatrix4(o.makeRotationAxis(r[n],t*n)),a[n].crossVectors(r[n],i[n])}return{tangents:r,normals:i,binormals:a}}clone(){return(new this.constructor).copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.6,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class eu extends $c{constructor(e=0,t=0,n=1,r=1,i=0,a=2*Math.PI,s=!1,o=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=r,this.aStartAngle=i,this.aEndAngle=a,this.aClockwise=s,this.aRotation=o}getPoint(e,t){const n=t||new Wn,r=2*Math.PI;let i=this.aEndAngle-this.aStartAngle;const a=Math.abs(i)<Number.EPSILON;for(;i<0;)i+=r;for(;i>r;)i-=r;i<Number.EPSILON&&(i=a?0:r),!0!==this.aClockwise||a||(i===r?i=-r:i-=r);const s=this.aStartAngle+e*i;let o=this.aX+this.xRadius*Math.cos(s),l=this.aY+this.yRadius*Math.sin(s);if(0!==this.aRotation){const e=Math.cos(this.aRotation),t=Math.sin(this.aRotation),n=o-this.aX,r=l-this.aY;o=n*e-r*t+this.aX,l=n*t+r*e+this.aY}return n.set(o,l)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}class tu extends eu{constructor(e,t,n,r,i,a){super(e,t,n,n,r,i,a),this.isArcCurve=!0,this.type="ArcCurve"}}function nu(){let e=0,t=0,n=0,r=0;function i(i,a,s,o){e=i,t=s,n=-3*i+3*a-2*s-o,r=2*i-2*a+s+o}return{initCatmullRom:function(e,t,n,r,a){i(t,n,a*(n-e),a*(r-t))},initNonuniformCatmullRom:function(e,t,n,r,a,s,o){let l=(t-e)/a-(n-e)/(a+s)+(n-t)/s,c=(n-t)/s-(r-t)/(s+o)+(r-n)/o;l*=s,c*=s,i(t,n,l,c)},calc:function(i){const a=i*i;return e+t*i+n*a+r*(a*i)}}}const ru=new br,iu=new nu,au=new nu,su=new nu;class ou extends $c{constructor(e=[],t=!1,n="centripetal",r=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=r}getPoint(e,t=new br){const n=t,r=this.points,i=r.length,a=(i-(this.closed?0:1))*e;let s,o,l=Math.floor(a),c=a-l;this.closed?l+=l>0?0:(Math.floor(Math.abs(l)/i)+1)*i:0===c&&l===i-1&&(l=i-2,c=1),this.closed||l>0?s=r[(l-1)%i]:(ru.subVectors(r[0],r[1]).add(r[0]),s=ru);const u=r[l%i],h=r[(l+1)%i];if(this.closed||l+2<i?o=r[(l+2)%i]:(ru.subVectors(r[i-1],r[i-2]).add(r[i-1]),o=ru),"centripetal"===this.curveType||"chordal"===this.curveType){const e="chordal"===this.curveType?.5:.25;let t=Math.pow(s.distanceToSquared(u),e),n=Math.pow(u.distanceToSquared(h),e),r=Math.pow(h.distanceToSquared(o),e);n<1e-4&&(n=1),t<1e-4&&(t=n),r<1e-4&&(r=n),iu.initNonuniformCatmullRom(s.x,u.x,h.x,o.x,t,n,r),au.initNonuniformCatmullRom(s.y,u.y,h.y,o.y,t,n,r),su.initNonuniformCatmullRom(s.z,u.z,h.z,o.z,t,n,r)}else"catmullrom"===this.curveType&&(iu.initCatmullRom(s.x,u.x,h.x,o.x,this.tension),au.initCatmullRom(s.y,u.y,h.y,o.y,this.tension),su.initCatmullRom(s.z,u.z,h.z,o.z,this.tension));return n.set(iu.calc(c),au.calc(c),su.calc(c)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const n=e.points[t];this.points.push(n.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const n=this.points[t];e.points.push(n.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const n=e.points[t];this.points.push((new br).fromArray(n))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}function lu(e,t,n,r,i){const a=.5*(r-t),s=.5*(i-n),o=e*e;return(2*n-2*r+a+s)*(e*o)+(-3*n+3*r-2*a-s)*o+a*e+n}function cu(e,t,n,r){return function(e,t){const n=1-e;return n*n*t}(e,t)+function(e,t){return 2*(1-e)*e*t}(e,n)+function(e,t){return e*e*t}(e,r)}function uu(e,t,n,r,i){return function(e,t){const n=1-e;return n*n*n*t}(e,t)+function(e,t){const n=1-e;return 3*n*n*e*t}(e,n)+function(e,t){return 3*(1-e)*e*e*t}(e,r)+function(e,t){return e*e*e*t}(e,i)}class hu extends $c{constructor(e=new Wn,t=new Wn,n=new Wn,r=new Wn){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=r}getPoint(e,t=new Wn){const n=t,r=this.v0,i=this.v1,a=this.v2,s=this.v3;return n.set(uu(e,r.x,i.x,a.x,s.x),uu(e,r.y,i.y,a.y,s.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class du extends $c{constructor(e=new br,t=new br,n=new br,r=new br){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=r}getPoint(e,t=new br){const n=t,r=this.v0,i=this.v1,a=this.v2,s=this.v3;return n.set(uu(e,r.x,i.x,a.x,s.x),uu(e,r.y,i.y,a.y,s.y),uu(e,r.z,i.z,a.z,s.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class pu extends $c{constructor(e=new Wn,t=new Wn){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new Wn){const n=t;return 1===e?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t=new Wn){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class fu extends $c{constructor(e=new br,t=new br){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=e,this.v2=t}getPoint(e,t=new br){const n=t;return 1===e?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t=new br){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class mu extends $c{constructor(e=new Wn,t=new Wn,n=new Wn){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new Wn){const n=t,r=this.v0,i=this.v1,a=this.v2;return n.set(cu(e,r.x,i.x,a.x),cu(e,r.y,i.y,a.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class gu extends $c{constructor(e=new br,t=new br,n=new br){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new br){const n=t,r=this.v0,i=this.v1,a=this.v2;return n.set(cu(e,r.x,i.x,a.x),cu(e,r.y,i.y,a.y),cu(e,r.z,i.z,a.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class vu extends $c{constructor(e=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=e}getPoint(e,t=new Wn){const n=t,r=this.points,i=(r.length-1)*e,a=Math.floor(i),s=i-a,o=r[0===a?a:a-1],l=r[a],c=r[a>r.length-2?r.length-1:a+1],u=r[a>r.length-3?r.length-1:a+2];return n.set(lu(s,o.x,l.x,c.x,u.x),lu(s,o.y,l.y,c.y,u.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const n=e.points[t];this.points.push(n.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const n=this.points[t];e.points.push(n.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const n=e.points[t];this.points.push((new Wn).fromArray(n))}return this}}var yu=Object.freeze({__proto__:null,ArcCurve:tu,CatmullRomCurve3:ou,CubicBezierCurve:hu,CubicBezierCurve3:du,EllipseCurve:eu,LineCurve:pu,LineCurve3:fu,QuadraticBezierCurve:mu,QuadraticBezierCurve3:gu,SplineCurve:vu});class xu extends $c{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new pu(t,e))}getPoint(e,t){const n=e*this.getLength(),r=this.getCurveLengths();let i=0;for(;i<r.length;){if(r[i]>=n){const e=r[i]-n,a=this.curves[i],s=a.getLength(),o=0===s?0:1-e/s;return a.getPointAt(o,t)}i++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,r=this.curves.length;n<r;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){const t=[];let n;for(let r=0,i=this.curves;r<i.length;r++){const a=i[r],s=a.isEllipseCurve?2*e:a.isLineCurve||a.isLineCurve3?1:a.isSplineCurve?e*a.points.length:e,o=a.getPoints(s);for(let e=0;e<o.length;e++){const r=o[e];n&&n.equals(r)||(t.push(r),n=r)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const n=e.curves[t];this.curves.push(n.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){const n=this.curves[t];e.curves.push(n.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const n=e.curves[t];this.curves.push((new yu[n.type]).fromJSON(n))}return this}}class _u extends xu{constructor(e){super(),this.type="Path",this.currentPoint=new Wn,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){const n=new pu(this.currentPoint.clone(),new Wn(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,r){const i=new mu(this.currentPoint.clone(),new Wn(e,t),new Wn(n,r));return this.curves.push(i),this.currentPoint.set(n,r),this}bezierCurveTo(e,t,n,r,i,a){const s=new hu(this.currentPoint.clone(),new Wn(e,t),new Wn(n,r),new Wn(i,a));return this.curves.push(s),this.currentPoint.set(i,a),this}splineThru(e){const t=[this.currentPoint.clone()].concat(e),n=new vu(t);return this.curves.push(n),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,n,r,i,a){const s=this.currentPoint.x,o=this.currentPoint.y;return this.absarc(e+s,t+o,n,r,i,a),this}absarc(e,t,n,r,i,a){return this.absellipse(e,t,n,n,r,i,a),this}ellipse(e,t,n,r,i,a,s,o){const l=this.currentPoint.x,c=this.currentPoint.y;return this.absellipse(e+l,t+c,n,r,i,a,s,o),this}absellipse(e,t,n,r,i,a,s,o){const l=new eu(e,t,n,r,i,a,s,o);if(this.curves.length>0){const e=l.getPoint(0);e.equals(this.currentPoint)||this.lineTo(e.x,e.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){const e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class bu extends ma{constructor(e=[new Wn(0,-.5),new Wn(.5,0),new Wn(0,.5)],t=12,n=0,r=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:n,phiLength:r},t=Math.floor(t),r=Fn(r,0,2*Math.PI);const i=[],a=[],s=[],o=[],l=[],c=1/t,u=new br,h=new Wn,d=new br,p=new br,f=new br;let m=0,g=0;for(let t=0;t<=e.length-1;t++)switch(t){case 0:m=e[t+1].x-e[t].x,g=e[t+1].y-e[t].y,d.x=1*g,d.y=-m,d.z=0*g,f.copy(d),d.normalize(),o.push(d.x,d.y,d.z);break;case e.length-1:o.push(f.x,f.y,f.z);break;default:m=e[t+1].x-e[t].x,g=e[t+1].y-e[t].y,d.x=1*g,d.y=-m,d.z=0*g,p.copy(d),d.x+=f.x,d.y+=f.y,d.z+=f.z,d.normalize(),o.push(d.x,d.y,d.z),f.copy(p)}for(let i=0;i<=t;i++){const d=n+i*c*r,p=Math.sin(d),f=Math.cos(d);for(let n=0;n<=e.length-1;n++){u.x=e[n].x*p,u.y=e[n].y,u.z=e[n].x*f,a.push(u.x,u.y,u.z),h.x=i/t,h.y=n/(e.length-1),s.push(h.x,h.y);const r=o[3*n+0]*p,c=o[3*n+1],d=o[3*n+0]*f;l.push(r,c,d)}}for(let n=0;n<t;n++)for(let t=0;t<e.length-1;t++){const r=t+n*e.length,a=r,s=r+e.length,o=r+e.length+1,l=r+1;i.push(a,s,l),i.push(o,l,s)}this.setIndex(i),this.setAttribute("position",new sa(a,3)),this.setAttribute("uv",new sa(s,2)),this.setAttribute("normal",new sa(l,3))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new bu(e.points,e.segments,e.phiStart,e.phiLength)}}class Au extends bu{constructor(e=1,t=1,n=4,r=8){const i=new _u;i.absarc(0,-t/2,e,1.5*Math.PI,0),i.absarc(0,t/2,e,0,.5*Math.PI),super(i.getPoints(n),r),this.type="CapsuleGeometry",this.parameters={radius:e,height:t,capSegments:n,radialSegments:r}}static fromJSON(e){return new Au(e.radius,e.length,e.capSegments,e.radialSegments)}}class Mu extends ma{constructor(e=1,t=32,n=0,r=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:r},t=Math.max(3,t);const i=[],a=[],s=[],o=[],l=new br,c=new Wn;a.push(0,0,0),s.push(0,0,1),o.push(.5,.5);for(let i=0,u=3;i<=t;i++,u+=3){const h=n+i/t*r;l.x=e*Math.cos(h),l.y=e*Math.sin(h),a.push(l.x,l.y,l.z),s.push(0,0,1),c.x=(a[u]/e+1)/2,c.y=(a[u+1]/e+1)/2,o.push(c.x,c.y)}for(let e=1;e<=t;e++)i.push(e,e+1,0);this.setIndex(i),this.setAttribute("position",new sa(a,3)),this.setAttribute("normal",new sa(s,3)),this.setAttribute("uv",new sa(o,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Mu(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class Su extends ma{constructor(e=1,t=1,n=1,r=32,i=1,a=!1,s=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:r,heightSegments:i,openEnded:a,thetaStart:s,thetaLength:o};const l=this;r=Math.floor(r),i=Math.floor(i);const c=[],u=[],h=[],d=[];let p=0;const f=[],m=n/2;let g=0;function v(n){const i=p,a=new Wn,f=new br;let v=0;const y=!0===n?e:t,x=!0===n?1:-1;for(let e=1;e<=r;e++)u.push(0,m*x,0),h.push(0,x,0),d.push(.5,.5),p++;const _=p;for(let e=0;e<=r;e++){const t=e/r*o+s,n=Math.cos(t),i=Math.sin(t);f.x=y*i,f.y=m*x,f.z=y*n,u.push(f.x,f.y,f.z),h.push(0,x,0),a.x=.5*n+.5,a.y=.5*i*x+.5,d.push(a.x,a.y),p++}for(let e=0;e<r;e++){const t=i+e,r=_+e;!0===n?c.push(r,r+1,t):c.push(r+1,r,t),v+=3}l.addGroup(g,v,!0===n?1:2),g+=v}!function(){const a=new br,v=new br;let y=0;const x=(t-e)/n;for(let l=0;l<=i;l++){const c=[],g=l/i,y=g*(t-e)+e;for(let e=0;e<=r;e++){const t=e/r,i=t*o+s,l=Math.sin(i),f=Math.cos(i);v.x=y*l,v.y=-g*n+m,v.z=y*f,u.push(v.x,v.y,v.z),a.set(l,x,f).normalize(),h.push(a.x,a.y,a.z),d.push(t,1-g),c.push(p++)}f.push(c)}for(let e=0;e<r;e++)for(let t=0;t<i;t++){const n=f[t][e],r=f[t+1][e],i=f[t+1][e+1],a=f[t][e+1];c.push(n,r,a),c.push(r,i,a),y+=6}l.addGroup(g,y,0),g+=y}(),!1===a&&(e>0&&v(!0),t>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new sa(u,3)),this.setAttribute("normal",new sa(h,3)),this.setAttribute("uv",new sa(d,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Su(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class Eu extends Su{constructor(e=1,t=1,n=32,r=1,i=!1,a=0,s=2*Math.PI){super(0,e,t,n,r,i,a,s),this.type="ConeGeometry",this.parameters={radius:e,height:t,radialSegments:n,heightSegments:r,openEnded:i,thetaStart:a,thetaLength:s}}static fromJSON(e){return new Eu(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class wu extends ma{constructor(e=[],t=[],n=1,r=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:r};const i=[],a=[];function s(e,t,n,r){const i=r+1,a=[];for(let r=0;r<=i;r++){a[r]=[];const s=e.clone().lerp(n,r/i),o=t.clone().lerp(n,r/i),l=i-r;for(let e=0;e<=l;e++)a[r][e]=0===e&&r===i?s:s.clone().lerp(o,e/l)}for(let e=0;e<i;e++)for(let t=0;t<2*(i-e)-1;t++){const n=Math.floor(t/2);t%2==0?(o(a[e][n+1]),o(a[e+1][n]),o(a[e][n])):(o(a[e][n+1]),o(a[e+1][n+1]),o(a[e+1][n]))}}function o(e){i.push(e.x,e.y,e.z)}function l(t,n){const r=3*t;n.x=e[r+0],n.y=e[r+1],n.z=e[r+2]}function c(e,t,n,r){r<0&&1===e.x&&(a[t]=e.x-1),0===n.x&&0===n.z&&(a[t]=r/2/Math.PI+.5)}function u(e){return Math.atan2(e.z,-e.x)}!function(e){const n=new br,r=new br,i=new br;for(let a=0;a<t.length;a+=3)l(t[a+0],n),l(t[a+1],r),l(t[a+2],i),s(n,r,i,e)}(r),function(e){const t=new br;for(let n=0;n<i.length;n+=3)t.x=i[n+0],t.y=i[n+1],t.z=i[n+2],t.normalize().multiplyScalar(e),i[n+0]=t.x,i[n+1]=t.y,i[n+2]=t.z}(n),function(){const e=new br;for(let n=0;n<i.length;n+=3){e.x=i[n+0],e.y=i[n+1],e.z=i[n+2];const r=u(e)/2/Math.PI+.5,s=(t=e,Math.atan2(-t.y,Math.sqrt(t.x*t.x+t.z*t.z))/Math.PI+.5);a.push(r,1-s)}var t;(function(){const e=new br,t=new br,n=new br,r=new br,s=new Wn,o=new Wn,l=new Wn;for(let h=0,d=0;h<i.length;h+=9,d+=6){e.set(i[h+0],i[h+1],i[h+2]),t.set(i[h+3],i[h+4],i[h+5]),n.set(i[h+6],i[h+7],i[h+8]),s.set(a[d+0],a[d+1]),o.set(a[d+2],a[d+3]),l.set(a[d+4],a[d+5]),r.copy(e).add(t).add(n).divideScalar(3);const p=u(r);c(s,d+0,e,p),c(o,d+2,t,p),c(l,d+4,n,p)}})(),function(){for(let e=0;e<a.length;e+=6){const t=a[e+0],n=a[e+2],r=a[e+4],i=Math.max(t,n,r),s=Math.min(t,n,r);i>.9&&s<.1&&(t<.2&&(a[e+0]+=1),n<.2&&(a[e+2]+=1),r<.2&&(a[e+4]+=1))}}()}(),this.setAttribute("position",new sa(i,3)),this.setAttribute("normal",new sa(i.slice(),3)),this.setAttribute("uv",new sa(a,2)),0===r?this.computeVertexNormals():this.normalizeNormals()}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new wu(e.vertices,e.indices,e.radius,e.details)}}class Tu extends wu{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,r=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-r,-n,0,-r,n,0,r,-n,0,r,n,-r,-n,0,-r,n,0,r,-n,0,r,n,0,-n,0,-r,n,0,-r,-n,0,r,n,0,r],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new Tu(e.radius,e.detail)}}const Cu=new br,Ru=new br,Pu=new br,Bu=new Di;class Lu extends ma{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},null!==e){const n=4,r=Math.pow(10,n),i=Math.cos(Ln*t),a=e.getIndex(),s=e.getAttribute("position"),o=a?a.count:s.count,l=[0,0,0],c=["a","b","c"],u=new Array(3),h={},d=[];for(let e=0;e<o;e+=3){a?(l[0]=a.getX(e),l[1]=a.getX(e+1),l[2]=a.getX(e+2)):(l[0]=e,l[1]=e+1,l[2]=e+2);const{a:t,b:n,c:o}=Bu;if(t.fromBufferAttribute(s,l[0]),n.fromBufferAttribute(s,l[1]),o.fromBufferAttribute(s,l[2]),Bu.getNormal(Pu),u[0]=`${Math.round(t.x*r)},${Math.round(t.y*r)},${Math.round(t.z*r)}`,u[1]=`${Math.round(n.x*r)},${Math.round(n.y*r)},${Math.round(n.z*r)}`,u[2]=`${Math.round(o.x*r)},${Math.round(o.y*r)},${Math.round(o.z*r)}`,u[0]!==u[1]&&u[1]!==u[2]&&u[2]!==u[0])for(let e=0;e<3;e++){const t=(e+1)%3,n=u[e],r=u[t],a=Bu[c[e]],s=Bu[c[t]],o=`${n}_${r}`,p=`${r}_${n}`;p in h&&h[p]?(Pu.dot(h[p].normal)<=i&&(d.push(a.x,a.y,a.z),d.push(s.x,s.y,s.z)),h[p]=null):o in h||(h[o]={index0:l[e],index1:l[t],normal:Pu.clone()})}}for(const e in h)if(h[e]){const{index0:t,index1:n}=h[e];Cu.fromBufferAttribute(s,t),Ru.fromBufferAttribute(s,n),d.push(Cu.x,Cu.y,Cu.z),d.push(Ru.x,Ru.y,Ru.z)}this.setAttribute("position",new sa(d,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}class Iu extends _u{constructor(e){super(e),this.uuid=Dn(),this.type="Shape",this.holes=[]}getPointsHoles(e){const t=[];for(let n=0,r=this.holes.length;n<r;n++)t[n]=this.holes[n].getPoints(e);return t}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const n=e.holes[t];this.holes.push(n.clone())}return this}toJSON(){const e=super.toJSON();e.uuid=this.uuid,e.holes=[];for(let t=0,n=this.holes.length;t<n;t++){const n=this.holes[t];e.holes.push(n.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.uuid=e.uuid,this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const n=e.holes[t];this.holes.push((new _u).fromJSON(n))}return this}}function Du(e,t,n,r,i){let a,s;if(i===function(e,t,n,r){let i=0;for(let a=t,s=n-r;a<n;a+=r)i+=(e[s]-e[a])*(e[a+1]+e[s+1]),s=a;return i}(e,t,n,r)>0)for(a=t;a<n;a+=r)s=th(a,e[a],e[a+1],s);else 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e=0,n=t.length,r=n-1,i=e+1;e<n;e++,r++,i++)r===n&&(r=0),i===n&&(i=0),I[e]=P(t[e],t[r],t[i]);L.push(I),D=D.concat(I)}for(let e=0;e<p;e++){const t=e/p,n=u*Math.cos(t*Math.PI/2),r=h*Math.sin(t*Math.PI/2)+d;for(let e=0,t=w.length;e<t;e++){const t=T(w[e],B[e],r);N(t.x,t.y,-n)}for(let e=0,t=S.length;e<t;e++){const t=S[e];I=L[e];for(let e=0,i=t.length;e<i;e++){const i=T(t[e],I[e],r);N(i.x,i.y,-n)}}}const F=h+d;for(let e=0;e<C;e++){const t=c?T(M[e],D[e],F):M[e];b?(x.copy(v.normals[0]).multiplyScalar(t.x),y.copy(v.binormals[0]).multiplyScalar(t.y),_.copy(g[0]).add(x).add(y),N(_.x,_.y,_.z)):N(t.x,t.y,0)}for(let e=1;e<=o;e++)for(let t=0;t<C;t++){const n=c?T(M[t],D[t],F):M[t];b?(x.copy(v.normals[e]).multiplyScalar(n.x),y.copy(v.binormals[e]).multiplyScalar(n.y),_.copy(g[e]).add(x).add(y),N(_.x,_.y,_.z)):N(n.x,n.y,l/o*e)}for(let e=p-1;e>=0;e--){const t=e/p,n=u*Math.cos(t*Math.PI/2),r=h*Math.sin(t*Math.PI/2)+d;for(let e=0,t=w.length;e<t;e++){const t=T(w[e],B[e],r);N(t.x,t.y,l+n)}for(let e=0,t=S.length;e<t;e++){const t=S[e];I=L[e];for(let e=0,i=t.length;e<i;e++){const i=T(t[e],I[e],r);b?N(i.x,i.y+g[o-1].y,g[o-1].x+n):N(i.x,i.y,l+n)}}}function U(e,t){let n=e.length;for(;--n>=0;){const r=n;let i=n-1;i<0&&(i=e.length-1);for(let e=0,n=o+2*p;e<n;e++){const n=C*e,a=C*(e+1);k(t+r+n,t+i+n,t+i+a,t+r+a)}}}function N(e,t,n){a.push(e),a.push(t),a.push(n)}function O(e,t,i){z(e),z(t),z(i);const a=r.length/3,s=m.generateTopUV(n,r,a-3,a-2,a-1);H(s[0]),H(s[1]),H(s[2])}function k(e,t,i,a){z(e),z(t),z(a),z(t),z(i),z(a);const s=r.length/3,o=m.generateSideWallUV(n,r,s-6,s-3,s-2,s-1);H(o[0]),H(o[1]),H(o[3]),H(o[1]),H(o[2]),H(o[3])}function z(e){r.push(a[3*e+0]),r.push(a[3*e+1]),r.push(a[3*e+2])}function H(e){i.push(e.x),i.push(e.y)}!function(){const e=r.length/3;if(c){let e=0,t=C*e;for(let e=0;e<R;e++){const n=E[e];O(n[2]+t,n[1]+t,n[0]+t)}e=o+2*p,t=C*e;for(let e=0;e<R;e++){const n=E[e];O(n[0]+t,n[1]+t,n[2]+t)}}else{for(let e=0;e<R;e++){const t=E[e];O(t[2],t[1],t[0])}for(let e=0;e<R;e++){const t=E[e];O(t[0]+C*o,t[1]+C*o,t[2]+C*o)}}n.addGroup(e,r.length/3-e,0)}(),function(){const e=r.length/3;let t=0;U(w,t),t+=w.length;for(let e=0,n=S.length;e<n;e++){const n=S[e];U(n,t),t+=n.length}n.addGroup(e,r.length/3-e,1)}()}this.setAttribute("position",new sa(r,3)),this.setAttribute("uv",new sa(i,2)),this.computeVertexNormals()}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){const e=super.toJSON();return function(e,t,n){if(n.shapes=[],Array.isArray(e))for(let t=0,r=e.length;t<r;t++){const r=e[t];n.shapes.push(r.uuid)}else n.shapes.push(e.uuid);return n.options=Object.assign({},t),void 0!==t.extrudePath&&(n.options.extrudePath=t.extrudePath.toJSON()),n}(this.parameters.shapes,this.parameters.options,e)}static fromJSON(e,t){const n=[];for(let r=0,i=e.shapes.length;r<i;r++){const i=t[e.shapes[r]];n.push(i)}const r=e.options.extrudePath;return void 0!==r&&(e.options.extrudePath=(new yu[r.type]).fromJSON(r)),new oh(n,e.options)}}const lh={generateTopUV:function(e,t,n,r,i){const a=t[3*n],s=t[3*n+1],o=t[3*r],l=t[3*r+1],c=t[3*i],u=t[3*i+1];return[new Wn(a,s),new Wn(o,l),new Wn(c,u)]},generateSideWallUV:function(e,t,n,r,i,a){const s=t[3*n],o=t[3*n+1],l=t[3*n+2],c=t[3*r],u=t[3*r+1],h=t[3*r+2],d=t[3*i],p=t[3*i+1],f=t[3*i+2],m=t[3*a],g=t[3*a+1],v=t[3*a+2];return Math.abs(o-u)<Math.abs(s-c)?[new Wn(s,1-l),new Wn(c,1-h),new Wn(d,1-f),new Wn(m,1-v)]:[new Wn(o,1-l),new Wn(u,1-h),new Wn(p,1-f),new Wn(g,1-v)]}};class ch extends wu{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2;super([-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],e,t),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new ch(e.radius,e.detail)}}class uh extends wu{constructor(e=1,t=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new uh(e.radius,e.detail)}}class hh extends ma{constructor(e=.5,t=1,n=32,r=1,i=0,a=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:r,thetaStart:i,thetaLength:a},n=Math.max(3,n);const s=[],o=[],l=[],c=[];let u=e;const h=(t-e)/(r=Math.max(1,r)),d=new br,p=new Wn;for(let e=0;e<=r;e++){for(let e=0;e<=n;e++){const r=i+e/n*a;d.x=u*Math.cos(r),d.y=u*Math.sin(r),o.push(d.x,d.y,d.z),l.push(0,0,1),p.x=(d.x/t+1)/2,p.y=(d.y/t+1)/2,c.push(p.x,p.y)}u+=h}for(let e=0;e<r;e++){const t=e*(n+1);for(let e=0;e<n;e++){const r=e+t,i=r,a=r+n+1,o=r+n+2,l=r+1;s.push(i,a,l),s.push(a,o,l)}}this.setIndex(s),this.setAttribute("position",new sa(o,3)),this.setAttribute("normal",new sa(l,3)),this.setAttribute("uv",new sa(c,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new hh(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class dh extends ma{constructor(e=new Iu([new Wn(0,.5),new Wn(-.5,-.5),new Wn(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],r=[],i=[],a=[];let s=0,o=0;if(!1===Array.isArray(e))l(e);else for(let t=0;t<e.length;t++)l(e[t]),this.addGroup(s,o,t),s+=o,o=0;function l(e){const s=r.length/3,l=e.extractPoints(t);let c=l.shape;const u=l.holes;!1===ih.isClockWise(c)&&(c=c.reverse());for(let e=0,t=u.length;e<t;e++){const t=u[e];!0===ih.isClockWise(t)&&(u[e]=t.reverse())}const h=ih.triangulateShape(c,u);for(let e=0,t=u.length;e<t;e++){const t=u[e];c=c.concat(t)}for(let e=0,t=c.length;e<t;e++){const t=c[e];r.push(t.x,t.y,0),i.push(0,0,1),a.push(t.x,t.y)}for(let e=0,t=h.length;e<t;e++){const t=h[e],r=t[0]+s,i=t[1]+s,a=t[2]+s;n.push(r,i,a),o+=3}}this.setIndex(n),this.setAttribute("position",new sa(r,3)),this.setAttribute("normal",new sa(i,3)),this.setAttribute("uv",new sa(a,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){const e=super.toJSON();return function(e,t){if(t.shapes=[],Array.isArray(e))for(let n=0,r=e.length;n<r;n++){const r=e[n];t.shapes.push(r.uuid)}else t.shapes.push(e.uuid);return t}(this.parameters.shapes,e)}static fromJSON(e,t){const n=[];for(let r=0,i=e.shapes.length;r<i;r++){const i=t[e.shapes[r]];n.push(i)}return new dh(n,e.curveSegments)}}class ph extends ma{constructor(e=1,t=32,n=16,r=0,i=2*Math.PI,a=0,s=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:r,phiLength:i,thetaStart:a,thetaLength:s},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const o=Math.min(a+s,Math.PI);let l=0;const c=[],u=new br,h=new br,d=[],p=[],f=[],m=[];for(let d=0;d<=n;d++){const g=[],v=d/n;let y=0;0===d&&0===a?y=.5/t:d===n&&o===Math.PI&&(y=-.5/t);for(let n=0;n<=t;n++){const o=n/t;u.x=-e*Math.cos(r+o*i)*Math.sin(a+v*s),u.y=e*Math.cos(a+v*s),u.z=e*Math.sin(r+o*i)*Math.sin(a+v*s),p.push(u.x,u.y,u.z),h.copy(u).normalize(),f.push(h.x,h.y,h.z),m.push(o+y,1-v),g.push(l++)}c.push(g)}for(let e=0;e<n;e++)for(let r=0;r<t;r++){const t=c[e][r+1],i=c[e][r],s=c[e+1][r],l=c[e+1][r+1];(0!==e||a>0)&&d.push(t,i,l),(e!==n-1||o<Math.PI)&&d.push(i,s,l)}this.setIndex(d),this.setAttribute("position",new sa(p,3)),this.setAttribute("normal",new sa(f,3)),this.setAttribute("uv",new sa(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new ph(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class fh extends wu{constructor(e=1,t=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new fh(e.radius,e.detail)}}class mh extends ma{constructor(e=1,t=.4,n=12,r=48,i=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:r,arc:i},n=Math.floor(n),r=Math.floor(r);const a=[],s=[],o=[],l=[],c=new br,u=new br,h=new br;for(let a=0;a<=n;a++)for(let d=0;d<=r;d++){const p=d/r*i,f=a/n*Math.PI*2;u.x=(e+t*Math.cos(f))*Math.cos(p),u.y=(e+t*Math.cos(f))*Math.sin(p),u.z=t*Math.sin(f),s.push(u.x,u.y,u.z),c.x=e*Math.cos(p),c.y=e*Math.sin(p),h.subVectors(u,c).normalize(),o.push(h.x,h.y,h.z),l.push(d/r),l.push(a/n)}for(let e=1;e<=n;e++)for(let t=1;t<=r;t++){const n=(r+1)*e+t-1,i=(r+1)*(e-1)+t-1,s=(r+1)*(e-1)+t,o=(r+1)*e+t;a.push(n,i,o),a.push(i,s,o)}this.setIndex(a),this.setAttribute("position",new sa(s,3)),this.setAttribute("normal",new sa(o,3)),this.setAttribute("uv",new sa(l,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new mh(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class gh extends ma{constructor(e=1,t=.4,n=64,r=8,i=2,a=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:r,p:i,q:a},n=Math.floor(n),r=Math.floor(r);const s=[],o=[],l=[],c=[],u=new br,h=new br,d=new br,p=new br,f=new br,m=new br,g=new br;for(let s=0;s<=n;++s){const y=s/n*i*Math.PI*2;v(y,i,a,e,d),v(y+.01,i,a,e,p),m.subVectors(p,d),g.addVectors(p,d),f.crossVectors(m,g),g.crossVectors(f,m),f.normalize(),g.normalize();for(let e=0;e<=r;++e){const i=e/r*Math.PI*2,a=-t*Math.cos(i),p=t*Math.sin(i);u.x=d.x+(a*g.x+p*f.x),u.y=d.y+(a*g.y+p*f.y),u.z=d.z+(a*g.z+p*f.z),o.push(u.x,u.y,u.z),h.subVectors(u,d).normalize(),l.push(h.x,h.y,h.z),c.push(s/n),c.push(e/r)}}for(let e=1;e<=n;e++)for(let t=1;t<=r;t++){const n=(r+1)*(e-1)+(t-1),i=(r+1)*e+(t-1),a=(r+1)*e+t,o=(r+1)*(e-1)+t;s.push(n,i,o),s.push(i,a,o)}function v(e,t,n,r,i){const a=Math.cos(e),s=Math.sin(e),o=n/t*e,l=Math.cos(o);i.x=r*(2+l)*.5*a,i.y=r*(2+l)*s*.5,i.z=r*Math.sin(o)*.5}this.setIndex(s),this.setAttribute("position",new sa(o,3)),this.setAttribute("normal",new sa(l,3)),this.setAttribute("uv",new sa(c,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new gh(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class vh extends ma{constructor(e=new gu(new br(-1,-1,0),new br(-1,1,0),new br(1,1,0)),t=64,n=1,r=8,i=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:r,closed:i};const a=e.computeFrenetFrames(t,i);this.tangents=a.tangents,this.normals=a.normals,this.binormals=a.binormals;const s=new br,o=new br,l=new Wn;let c=new br;const u=[],h=[],d=[],p=[];function f(i){c=e.getPointAt(i/t,c);const l=a.normals[i],d=a.binormals[i];for(let e=0;e<=r;e++){const t=e/r*Math.PI*2,i=Math.sin(t),a=-Math.cos(t);o.x=a*l.x+i*d.x,o.y=a*l.y+i*d.y,o.z=a*l.z+i*d.z,o.normalize(),h.push(o.x,o.y,o.z),s.x=c.x+n*o.x,s.y=c.y+n*o.y,s.z=c.z+n*o.z,u.push(s.x,s.y,s.z)}}!function(){for(let e=0;e<t;e++)f(e);f(!1===i?t:0),function(){for(let e=0;e<=t;e++)for(let n=0;n<=r;n++)l.x=e/t,l.y=n/r,d.push(l.x,l.y)}(),function(){for(let e=1;e<=t;e++)for(let t=1;t<=r;t++){const n=(r+1)*(e-1)+(t-1),i=(r+1)*e+(t-1),a=(r+1)*e+t,s=(r+1)*(e-1)+t;p.push(n,i,s),p.push(i,a,s)}}()}(),this.setIndex(p),this.setAttribute("position",new sa(u,3)),this.setAttribute("normal",new sa(h,3)),this.setAttribute("uv",new sa(d,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){const e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new vh((new yu[e.path.type]).fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class yh extends ma{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},null!==e){const t=[],n=new Set,r=new br,i=new br;if(null!==e.index){const a=e.attributes.position,s=e.index;let o=e.groups;0===o.length&&(o=[{start:0,count:s.count,materialIndex:0}]);for(let e=0,l=o.length;e<l;++e){const l=o[e],c=l.start;for(let e=c,o=c+l.count;e<o;e+=3)for(let o=0;o<3;o++){const l=s.getX(e+o),c=s.getX(e+(o+1)%3);r.fromBufferAttribute(a,l),i.fromBufferAttribute(a,c),!0===xh(r,i,n)&&(t.push(r.x,r.y,r.z),t.push(i.x,i.y,i.z))}}}else{const a=e.attributes.position;for(let e=0,s=a.count/3;e<s;e++)for(let s=0;s<3;s++){const o=3*e+s,l=3*e+(s+1)%3;r.fromBufferAttribute(a,o),i.fromBufferAttribute(a,l),!0===xh(r,i,n)&&(t.push(r.x,r.y,r.z),t.push(i.x,i.y,i.z))}}this.setAttribute("position",new sa(t,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}function xh(e,t,n){const r=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`,i=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`;return!0!==n.has(r)&&!0!==n.has(i)&&(n.add(r),n.add(i),!0)}var _h=Object.freeze({__proto__:null,BoxGeometry:Fa,CapsuleGeometry:Au,CircleGeometry:Mu,ConeGeometry:Eu,CylinderGeometry:Su,DodecahedronGeometry:Tu,EdgesGeometry:Lu,ExtrudeGeometry:oh,IcosahedronGeometry:ch,LatheGeometry:bu,OctahedronGeometry:uh,PlaneGeometry:ns,PolyhedronGeometry:wu,RingGeometry:hh,ShapeGeometry:dh,SphereGeometry:ph,TetrahedronGeometry:fh,TorusGeometry:mh,TorusKnotGeometry:gh,TubeGeometry:vh,WireframeGeometry:yh});class bh extends Ui{constructor(e){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new Hi(0),this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.fog=e.fog,this}}class Ah extends za{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class Mh extends Ui{constructor(e){super(),this.isMeshStandardMaterial=!0,this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new Hi(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Hi(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Ot,this.normalScale=new Wn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class Sh extends Mh{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Wn(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return Fn(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(e){this.ior=(1+.4*e)/(1-.4*e)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new Hi(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new Hi(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new Hi(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class Eh extends Ui{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new Hi(16777215),this.specular=new Hi(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Hi(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Ot,this.normalScale=new Wn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Y,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class wh extends Ui{constructor(e){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Hi(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Hi(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Ot,this.normalScale=new Wn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}class Th extends Ui{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Ot,this.normalScale=new Wn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}class Ch extends Ui{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new Hi(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Hi(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Ot,this.normalScale=new Wn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Y,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class Rh extends Ui{constructor(e){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Hi(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Ot,this.normalScale=new Wn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this.fog=e.fog,this}}class Ph extends Pc{constructor(e){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}function Bh(e,t,n){return Ih(e)?new e.constructor(e.subarray(t,void 0!==n?n:e.length)):e.slice(t,n)}function Lh(e,t,n){return!e||!n&&e.constructor===t?e:"number"==typeof t.BYTES_PER_ELEMENT?new t(e):Array.prototype.slice.call(e)}function Ih(e){return ArrayBuffer.isView(e)&&!(e instanceof DataView)}function Dh(e){const t=e.length,n=new Array(t);for(let e=0;e!==t;++e)n[e]=e;return n.sort((function(t,n){return e[t]-e[n]})),n}function Fh(e,t,n){const r=e.length,i=new e.constructor(r);for(let a=0,s=0;s!==r;++a){const r=n[a]*t;for(let n=0;n!==t;++n)i[s++]=e[r+n]}return i}function Uh(e,t,n,r){let i=1,a=e[0];for(;void 0!==a&&void 0===a[r];)a=e[i++];if(void 0===a)return;let s=a[r];if(void 0!==s)if(Array.isArray(s))do{s=a[r],void 0!==s&&(t.push(a.time),n.push.apply(n,s)),a=e[i++]}while(void 0!==a);else if(void 0!==s.toArray)do{s=a[r],void 0!==s&&(t.push(a.time),s.toArray(n,n.length)),a=e[i++]}while(void 0!==a);else do{s=a[r],void 0!==s&&(t.push(a.time),n.push(s)),a=e[i++]}while(void 0!==a)}const Nh={arraySlice:Bh,convertArray:Lh,isTypedArray:Ih,getKeyframeOrder:Dh,sortedArray:Fh,flattenJSON:Uh,subclip:function(e,t,n,r,i=30){const a=e.clone();a.name=t;const s=[];for(let e=0;e<a.tracks.length;++e){const t=a.tracks[e],o=t.getValueSize(),l=[],c=[];for(let e=0;e<t.times.length;++e){const a=t.times[e]*i;if(!(a<n||a>=r)){l.push(t.times[e]);for(let n=0;n<o;++n)c.push(t.values[e*o+n])}}0!==l.length&&(t.times=Lh(l,t.times.constructor),t.values=Lh(c,t.values.constructor),s.push(t))}a.tracks=s;let o=1/0;for(let e=0;e<a.tracks.length;++e)o>a.tracks[e].times[0]&&(o=a.tracks[e].times[0]);for(let e=0;e<a.tracks.length;++e)a.tracks[e].shift(-1*o);return a.resetDuration(),a},makeClipAdditive:function(e,t=0,n=e,r=30){r<=0&&(r=30);const i=n.tracks.length,a=t/r;for(let t=0;t<i;++t){const r=n.tracks[t],i=r.ValueTypeName;if("bool"===i||"string"===i)continue;const s=e.tracks.find((function(e){return e.name===r.name&&e.ValueTypeName===i}));if(void 0===s)continue;let o=0;const l=r.getValueSize();r.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(o=l/3);let c=0;const u=s.getValueSize();s.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(c=u/3);const h=r.times.length-1;let d;if(a<=r.times[0]){const e=o,t=l-o;d=Bh(r.values,e,t)}else if(a>=r.times[h]){const e=h*l+o,t=e+l-o;d=Bh(r.values,e,t)}else{const e=r.createInterpolant(),t=o,n=l-o;e.evaluate(a),d=Bh(e.resultBuffer,t,n)}"quaternion"===i&&(new _r).fromArray(d).normalize().conjugate().toArray(d);const p=s.times.length;for(let e=0;e<p;++e){const t=e*u+c;if("quaternion"===i)_r.multiplyQuaternionsFlat(s.values,t,d,0,s.values,t);else{const e=u-2*c;for(let n=0;n<e;++n)s.values[t+n]-=d[n]}}}return e.blendMode=Pt,e}};class Oh{constructor(e,t,n,r){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=void 0!==r?r:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,r=t[n],i=t[n-1];e:{t:{let a;n:{r:if(!(e<r)){for(let a=n+2;;){if(void 0===r){if(e<i)break r;return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}if(n===a)break;if(i=r,r=t[++n],e<r)break t}a=t.length;break n}if(e>=i)break e;{const s=t[1];e<s&&(n=2,i=s);for(let a=n-2;;){if(void 0===i)return this._cachedIndex=0,this.copySampleValue_(0);if(n===a)break;if(r=i,i=t[--n-1],e>=i)break t}a=n,n=0}}for(;n<a;){const r=n+a>>>1;e<t[r]?a=r:n=r+1}if(r=t[n],i=t[n-1],void 0===i)return this._cachedIndex=0,this.copySampleValue_(0);if(void 0===r)return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}this._cachedIndex=n,this.intervalChanged_(n,i,r)}return this.interpolate_(n,i,e,r)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,r=this.valueSize,i=e*r;for(let e=0;e!==r;++e)t[e]=n[i+e];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}class kh extends Oh{constructor(e,t,n,r){super(e,t,n,r),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:wt,endingEnd:wt}}intervalChanged_(e,t,n){const r=this.parameterPositions;let i=e-2,a=e+1,s=r[i],o=r[a];if(void 0===s)switch(this.getSettings_().endingStart){case Tt:i=e,s=2*t-n;break;case Ct:i=r.length-2,s=t+r[i]-r[i+1];break;default:i=e,s=n}if(void 0===o)switch(this.getSettings_().endingEnd){case Tt:a=e,o=2*n-t;break;case Ct:a=1,o=n+r[1]-r[0];break;default:a=e-1,o=t}const l=.5*(n-t),c=this.valueSize;this._weightPrev=l/(t-s),this._weightNext=l/(o-n),this._offsetPrev=i*c,this._offsetNext=a*c}interpolate_(e,t,n,r){const i=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=e*s,l=o-s,c=this._offsetPrev,u=this._offsetNext,h=this._weightPrev,d=this._weightNext,p=(n-t)/(r-t),f=p*p,m=f*p,g=-h*m+2*h*f-h*p,v=(1+h)*m+(-1.5-2*h)*f+(-.5+h)*p+1,y=(-1-d)*m+(1.5+d)*f+.5*p,x=d*m-d*f;for(let e=0;e!==s;++e)i[e]=g*a[c+e]+v*a[l+e]+y*a[o+e]+x*a[u+e];return i}}class zh extends Oh{constructor(e,t,n,r){super(e,t,n,r)}interpolate_(e,t,n,r){const i=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=e*s,l=o-s,c=(n-t)/(r-t),u=1-c;for(let e=0;e!==s;++e)i[e]=a[l+e]*u+a[o+e]*c;return i}}class Hh extends Oh{constructor(e,t,n,r){super(e,t,n,r)}interpolate_(e){return this.copySampleValue_(e-1)}}class Gh{constructor(e,t,n,r){if(void 0===e)throw new Error("THREE.KeyframeTrack: track name is undefined");if(void 0===t||0===t.length)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=Lh(t,this.TimeBufferType),this.values=Lh(n,this.ValueBufferType),this.setInterpolation(r||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:Lh(e.times,Array),values:Lh(e.values,Array)};const t=e.getInterpolation();t!==e.DefaultInterpolation&&(n.interpolation=t)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new Hh(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new zh(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new kh(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case Mt:t=this.InterpolantFactoryMethodDiscrete;break;case St:t=this.InterpolantFactoryMethodLinear;break;case Et:t=this.InterpolantFactoryMethodSmooth}if(void 0===t){const t="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(e===this.DefaultInterpolation)throw new Error(t);this.setInterpolation(this.DefaultInterpolation)}return console.warn("THREE.KeyframeTrack:",t),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return Mt;case this.InterpolantFactoryMethodLinear:return St;case this.InterpolantFactoryMethodSmooth:return Et}}getValueSize(){return this.values.length/this.times.length}shift(e){if(0!==e){const t=this.times;for(let n=0,r=t.length;n!==r;++n)t[n]+=e}return this}scale(e){if(1!==e){const t=this.times;for(let n=0,r=t.length;n!==r;++n)t[n]*=e}return this}trim(e,t){const n=this.times,r=n.length;let i=0,a=r-1;for(;i!==r&&n[i]<e;)++i;for(;-1!==a&&n[a]>t;)--a;if(++a,0!==i||a!==r){i>=a&&(a=Math.max(a,1),i=a-1);const e=this.getValueSize();this.times=Bh(n,i,a),this.values=Bh(this.values,i*e,a*e)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,r=this.values,i=n.length;0===i&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let t=0;t!==i;t++){const r=n[t];if("number"==typeof r&&isNaN(r)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,t,r),e=!1;break}if(null!==a&&a>r){console.error("THREE.KeyframeTrack: Out of order keys.",this,t,r,a),e=!1;break}a=r}if(void 0!==r&&Ih(r))for(let t=0,n=r.length;t!==n;++t){const n=r[t];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,t,n),e=!1;break}}return e}optimize(){const e=Bh(this.times),t=Bh(this.values),n=this.getValueSize(),r=this.getInterpolation()===Et,i=e.length-1;let a=1;for(let s=1;s<i;++s){let i=!1;const o=e[s];if(o!==e[s+1]&&(1!==s||o!==e[0]))if(r)i=!0;else{const e=s*n,r=e-n,a=e+n;for(let s=0;s!==n;++s){const n=t[e+s];if(n!==t[r+s]||n!==t[a+s]){i=!0;break}}}if(i){if(s!==a){e[a]=e[s];const r=s*n,i=a*n;for(let e=0;e!==n;++e)t[i+e]=t[r+e]}++a}}if(i>0){e[a]=e[i];for(let e=i*n,r=a*n,s=0;s!==n;++s)t[r+s]=t[e+s];++a}return a!==e.length?(this.times=Bh(e,0,a),this.values=Bh(t,0,a*n)):(this.times=e,this.values=t),this}clone(){const e=Bh(this.times,0),t=Bh(this.values,0),n=new(0,this.constructor)(this.name,e,t);return n.createInterpolant=this.createInterpolant,n}}Gh.prototype.TimeBufferType=Float32Array,Gh.prototype.ValueBufferType=Float32Array,Gh.prototype.DefaultInterpolation=St;class Vh extends Gh{}Vh.prototype.ValueTypeName="bool",Vh.prototype.ValueBufferType=Array,Vh.prototype.DefaultInterpolation=Mt,Vh.prototype.InterpolantFactoryMethodLinear=void 0,Vh.prototype.InterpolantFactoryMethodSmooth=void 0;class Wh extends Gh{}Wh.prototype.ValueTypeName="color";class jh extends Gh{}jh.prototype.ValueTypeName="number";class Xh extends Oh{constructor(e,t,n,r){super(e,t,n,r)}interpolate_(e,t,n,r){const i=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=(n-t)/(r-t);let l=e*s;for(let e=l+s;l!==e;l+=4)_r.slerpFlat(i,0,a,l-s,a,l,o);return i}}class Jh extends Gh{InterpolantFactoryMethodLinear(e){return new Xh(this.times,this.values,this.getValueSize(),e)}}Jh.prototype.ValueTypeName="quaternion",Jh.prototype.DefaultInterpolation=St,Jh.prototype.InterpolantFactoryMethodSmooth=void 0;class Yh extends Gh{}Yh.prototype.ValueTypeName="string",Yh.prototype.ValueBufferType=Array,Yh.prototype.DefaultInterpolation=Mt,Yh.prototype.InterpolantFactoryMethodLinear=void 0,Yh.prototype.InterpolantFactoryMethodSmooth=void 0;class Kh extends Gh{}Kh.prototype.ValueTypeName="vector";class qh{constructor(e,t=-1,n,r=Rt){this.name=e,this.tracks=n,this.duration=t,this.blendMode=r,this.uuid=Dn(),this.duration<0&&this.resetDuration()}static parse(e){const t=[],n=e.tracks,r=1/(e.fps||1);for(let e=0,i=n.length;e!==i;++e)t.push(Qh(n[e]).scale(r));const i=new this(e.name,e.duration,t,e.blendMode);return 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r)a.push(this.CreateFromMorphTargetSequence(e,r[e],t,n));return a}static parseAnimation(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(e,t,n,r,i){if(0!==n.length){const a=[],s=[];Uh(n,a,s,r),0!==a.length&&i.push(new e(t,a,s))}},r=[],i=e.name||"default",a=e.fps||30,s=e.blendMode;let o=e.length||-1;const l=e.hierarchy||[];for(let e=0;e<l.length;e++){const i=l[e].keys;if(i&&0!==i.length)if(i[0].morphTargets){const e={};let t;for(t=0;t<i.length;t++)if(i[t].morphTargets)for(let n=0;n<i[t].morphTargets.length;n++)e[i[t].morphTargets[n]]=-1;for(const n in e){const e=[],a=[];for(let r=0;r!==i[t].morphTargets.length;++r){const r=i[t];e.push(r.time),a.push(r.morphTarget===n?1:0)}r.push(new jh(".morphTargetInfluence["+n+"]",e,a))}o=e.length*a}else{const a=".bones["+t[e].name+"]";n(Kh,a+".position",i,"pos",r),n(Jh,a+".quaternion",i,"rot",r),n(Kh,a+".scale",i,"scl",r)}}return 0===r.length?null:new this(i,o,r,s)}resetDuration(){let e=0;for(let t=0,n=this.tracks.length;t!==n;++t){const n=this.tracks[t];e=Math.max(e,n.times[n.times.length-1])}return this.duration=e,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){const e=[];for(let t=0;t<this.tracks.length;t++)e.push(this.tracks[t].clone());return new this.constructor(this.name,this.duration,e,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function Qh(e){if(void 0===e.type)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const t=function(e){switch(e.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return jh;case"vector":case"vector2":case"vector3":case"vector4":return Kh;case"color":return Wh;case"quaternion":return Jh;case"bool":case"boolean":return Vh;case"string":return Yh}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+e)}(e.type);if(void 0===e.times){const t=[],n=[];Uh(e.keys,t,n,"value"),e.times=t,e.values=n}return void 0!==t.parse?t.parse(e):new t(e.name,e.times,e.values,e.interpolation)}const Zh={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};class $h{constructor(e,t,n){const r=this;let i,a=!1,s=0,o=0;const l=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=n,this.itemStart=function(e){o++,!1===a&&void 0!==r.onStart&&r.onStart(e,s,o),a=!0},this.itemEnd=function(e){s++,void 0!==r.onProgress&&r.onProgress(e,s,o),s===o&&(a=!1,void 0!==r.onLoad&&r.onLoad())},this.itemError=function(e){void 0!==r.onError&&r.onError(e)},this.resolveURL=function(e){return i?i(e):e},this.setURLModifier=function(e){return i=e,this},this.addHandler=function(e,t){return l.push(e,t),this},this.removeHandler=function(e){const t=l.indexOf(e);return-1!==t&&l.splice(t,2),this},this.getHandler=function(e){for(let t=0,n=l.length;t<n;t+=2){const n=l[t],r=l[t+1];if(n.global&&(n.lastIndex=0),n.test(e))return r}return null}}}const ed=new $h;class td{constructor(e){this.manager=void 0!==e?e:ed,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(e,t){const n=this;return new Promise((function(r,i){n.load(e,r,t,i)}))}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}}td.DEFAULT_MATERIAL_NAME="__DEFAULT";const nd={};class rd extends Error{constructor(e,t){super(e),this.response=t}}class id extends td{constructor(e){super(e)}load(e,t,n,r){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);const i=Zh.get(e);if(void 0!==i)return this.manager.itemStart(e),setTimeout((()=>{t&&t(i),this.manager.itemEnd(e)}),0),i;if(void 0!==nd[e])return void nd[e].push({onLoad:t,onProgress:n,onError:r});nd[e]=[],nd[e].push({onLoad:t,onProgress:n,onError:r});const a=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),s=this.mimeType,o=this.responseType;fetch(a).then((t=>{if(200===t.status||0===t.status){if(0===t.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),"undefined"==typeof ReadableStream||void 0===t.body||void 0===t.body.getReader)return t;const n=nd[e],r=t.body.getReader(),i=t.headers.get("Content-Length")||t.headers.get("X-File-Size"),a=i?parseInt(i):0,s=0!==a;let o=0;const l=new ReadableStream({start(e){!function t(){r.read().then((({done:r,value:i})=>{if(r)e.close();else{o+=i.byteLength;const r=new ProgressEvent("progress",{lengthComputable:s,loaded:o,total:a});for(let e=0,t=n.length;e<t;e++){const t=n[e];t.onProgress&&t.onProgress(r)}e.enqueue(i),t()}}))}()}});return new Response(l)}throw new rd(`fetch for "${t.url}" responded with ${t.status}: ${t.statusText}`,t)})).then((e=>{switch(o){case"arraybuffer":return e.arrayBuffer();case"blob":return e.blob();case"document":return e.text().then((e=>(new DOMParser).parseFromString(e,s)));case"json":return e.json();default:if(void 0===s)return e.text();{const t=/charset="?([^;"\s]*)"?/i.exec(s),n=t&&t[1]?t[1].toLowerCase():void 0,r=new TextDecoder(n);return e.arrayBuffer().then((e=>r.decode(e)))}}})).then((t=>{Zh.add(e,t);const n=nd[e];delete nd[e];for(let e=0,r=n.length;e<r;e++){const r=n[e];r.onLoad&&r.onLoad(t)}})).catch((t=>{const n=nd[e];if(void 0===n)throw this.manager.itemError(e),t;delete nd[e];for(let e=0,r=n.length;e<r;e++){const r=n[e];r.onError&&r.onError(t)}this.manager.itemError(e)})).finally((()=>{this.manager.itemEnd(e)})),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class ad extends td{constructor(e){super(e)}load(e,t,n,r){const i=this,a=new id(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,(function(n){try{t(i.parse(JSON.parse(n)))}catch(t){r?r(t):console.error(t),i.manager.itemError(e)}}),n,r)}parse(e){const t=[];for(let n=0;n<e.length;n++){const r=qh.parse(e[n]);t.push(r)}return t}}class sd extends td{constructor(e){super(e)}load(e,t,n,r){const i=this,a=[],s=new qc,o=new id(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(i.withCredentials);let l=0;function c(c){o.load(e[c],(function(e){const n=i.parse(e,!0);a[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(s.minFilter=ve),s.image=a,s.format=n.format,s.needsUpdate=!0,t&&t(s))}),n,r)}if(Array.isArray(e))for(let t=0,n=e.length;t<n;++t)c(t);else o.load(e,(function(e){const n=i.parse(e,!0);if(n.isCubemap){const e=n.mipmaps.length/n.mipmapCount;for(let t=0;t<e;t++){a[t]={mipmaps:[]};for(let e=0;e<n.mipmapCount;e++)a[t].mipmaps.push(n.mipmaps[t*n.mipmapCount+e]),a[t].format=n.format,a[t].width=n.width,a[t].height=n.height}s.image=a}else s.image.width=n.width,s.image.height=n.height,s.mipmaps=n.mipmaps;1===n.mipmapCount&&(s.minFilter=ve),s.format=n.format,s.needsUpdate=!0,t&&t(s)}),n,r);return s}}class od extends td{constructor(e){super(e)}load(e,t,n,r){void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);const i=this,a=Zh.get(e);if(void 0!==a)return i.manager.itemStart(e),setTimeout((function(){t&&t(a),i.manager.itemEnd(e)}),0),a;const s=qn("img");function o(){c(),Zh.add(e,this),t&&t(this),i.manager.itemEnd(e)}function l(t){c(),r&&r(t),i.manager.itemError(e),i.manager.itemEnd(e)}function c(){s.removeEventListener("load",o,!1),s.removeEventListener("error",l,!1)}return s.addEventListener("load",o,!1),s.addEventListener("error",l,!1),"data:"!==e.slice(0,5)&&void 0!==this.crossOrigin&&(s.crossOrigin=this.crossOrigin),i.manager.itemStart(e),s.src=e,s}}class ld extends td{constructor(e){super(e)}load(e,t,n,r){const i=new ja;i.colorSpace=Ht;const a=new od(this.manager);a.setCrossOrigin(this.crossOrigin),a.setPath(this.path);let s=0;function o(n){a.load(e[n],(function(e){i.images[n]=e,s++,6===s&&(i.needsUpdate=!0,t&&t(i))}),void 0,r)}for(let t=0;t<e.length;++t)o(t);return i}}class cd extends td{constructor(e){super(e)}load(e,t,n,r){const i=this,a=new vc,s=new id(this.manager);return s.setResponseType("arraybuffer"),s.setRequestHeader(this.requestHeader),s.setPath(this.path),s.setWithCredentials(i.withCredentials),s.load(e,(function(e){const n=i.parse(e);n&&(void 0!==n.image?a.image=n.image:void 0!==n.data&&(a.image.width=n.width,a.image.height=n.height,a.image.data=n.data),a.wrapS=void 0!==n.wrapS?n.wrapS:ue,a.wrapT=void 0!==n.wrapT?n.wrapT:ue,a.magFilter=void 0!==n.magFilter?n.magFilter:ve,a.minFilter=void 0!==n.minFilter?n.minFilter:ve,a.anisotropy=void 0!==n.anisotropy?n.anisotropy:1,void 0!==n.colorSpace?a.colorSpace=n.colorSpace:void 0!==n.encoding&&(a.encoding=n.encoding),void 0!==n.flipY&&(a.flipY=n.flipY),void 0!==n.format&&(a.format=n.format),void 0!==n.type&&(a.type=n.type),void 0!==n.mipmaps&&(a.mipmaps=n.mipmaps,a.minFilter=_e),1===n.mipmapCount&&(a.minFilter=ve),void 0!==n.generateMipmaps&&(a.generateMipmaps=n.generateMipmaps),a.needsUpdate=!0,t&&t(a,n))}),n,r),a}}class ud extends td{constructor(e){super(e)}load(e,t,n,r){const i=new dr,a=new od(this.manager);return a.setCrossOrigin(this.crossOrigin),a.setPath(this.path),a.load(e,(function(e){i.image=e,i.needsUpdate=!0,void 0!==t&&t(i)}),n,r),i}}class hd extends Ai{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new Hi(e),this.intensity=t}dispose(){}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,void 0!==this.groundColor&&(t.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(t.object.distance=this.distance),void 0!==this.angle&&(t.object.angle=this.angle),void 0!==this.decay&&(t.object.decay=this.decay),void 0!==this.penumbra&&(t.object.penumbra=this.penumbra),void 0!==this.shadow&&(t.object.shadow=this.shadow.toJSON()),t}}class dd extends hd{constructor(e,t,n){super(e,n),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(Ai.DEFAULT_UP),this.updateMatrix(),this.groundColor=new Hi(t)}copy(e,t){return super.copy(e,t),this.groundColor.copy(e.groundColor),this}}const pd=new Qr,fd=new br,md=new br;class gd{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Wn(512,512),this.map=null,this.mapPass=null,this.matrix=new Qr,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new $a,this._frameExtents=new Wn(1,1),this._viewportCount=1,this._viewports=[new pr(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;fd.setFromMatrixPosition(e.matrixWorld),t.position.copy(fd),md.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(md),t.updateMatrixWorld(),pd.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(pd),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(pd)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return(new this.constructor).copy(this)}toJSON(){const e={};return 0!==this.bias&&(e.bias=this.bias),0!==this.normalBias&&(e.normalBias=this.normalBias),1!==this.radius&&(e.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class vd extends gd{constructor(){super(new Ga(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(e){const t=this.camera,n=2*In*e.angle*this.focus,r=this.mapSize.width/this.mapSize.height,i=e.distance||t.far;n===t.fov&&r===t.aspect&&i===t.far||(t.fov=n,t.aspect=r,t.far=i,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class yd extends hd{constructor(e,t,n=0,r=Math.PI/3,i=0,a=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(Ai.DEFAULT_UP),this.updateMatrix(),this.target=new Ai,this.distance=n,this.angle=r,this.penumbra=i,this.decay=a,this.map=null,this.shadow=new vd}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}const xd=new Qr,_d=new br,bd=new br;class Ad extends gd{constructor(){super(new Ga(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new Wn(4,2),this._viewportCount=6,this._viewports=[new pr(2,1,1,1),new pr(0,1,1,1),new pr(3,1,1,1),new pr(1,1,1,1),new pr(3,0,1,1),new pr(1,0,1,1)],this._cubeDirections=[new br(1,0,0),new br(-1,0,0),new br(0,0,1),new br(0,0,-1),new br(0,1,0),new br(0,-1,0)],this._cubeUps=[new br(0,1,0),new br(0,1,0),new br(0,1,0),new br(0,1,0),new br(0,0,1),new br(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,r=this.matrix,i=e.distance||n.far;i!==n.far&&(n.far=i,n.updateProjectionMatrix()),_d.setFromMatrixPosition(e.matrixWorld),n.position.copy(_d),bd.copy(n.position),bd.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(bd),n.updateMatrixWorld(),r.makeTranslation(-_d.x,-_d.y,-_d.z),xd.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(xd)}}class Md extends hd{constructor(e,t,n=0,r=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=n,this.decay=r,this.shadow=new Ad}get power(){return 4*this.intensity*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}class Sd extends gd{constructor(){super(new ps(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class Ed extends hd{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(Ai.DEFAULT_UP),this.updateMatrix(),this.target=new Ai,this.shadow=new Sd}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}class wd extends hd{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}}class Td extends hd{constructor(e,t,n=10,r=10){super(e,t),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=n,this.height=r}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){const t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}class Cd{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new br)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){const n=e.x,r=e.y,i=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.282095),t.addScaledVector(a[1],.488603*r),t.addScaledVector(a[2],.488603*i),t.addScaledVector(a[3],.488603*n),t.addScaledVector(a[4],n*r*1.092548),t.addScaledVector(a[5],r*i*1.092548),t.addScaledVector(a[6],.315392*(3*i*i-1)),t.addScaledVector(a[7],n*i*1.092548),t.addScaledVector(a[8],.546274*(n*n-r*r)),t}getIrradianceAt(e,t){const n=e.x,r=e.y,i=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.886227),t.addScaledVector(a[1],1.023328*r),t.addScaledVector(a[2],1.023328*i),t.addScaledVector(a[3],1.023328*n),t.addScaledVector(a[4],.858086*n*r),t.addScaledVector(a[5],.858086*r*i),t.addScaledVector(a[6],.743125*i*i-.247708),t.addScaledVector(a[7],.858086*n*i),t.addScaledVector(a[8],.429043*(n*n-r*r)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(e,t=0){const n=this.coefficients;for(let r=0;r<9;r++)n[r].fromArray(e,t+3*r);return this}toArray(e=[],t=0){const n=this.coefficients;for(let r=0;r<9;r++)n[r].toArray(e,t+3*r);return e}static getBasisAt(e,t){const n=e.x,r=e.y,i=e.z;t[0]=.282095,t[1]=.488603*r,t[2]=.488603*i,t[3]=.488603*n,t[4]=1.092548*n*r,t[5]=1.092548*r*i,t[6]=.315392*(3*i*i-1),t[7]=1.092548*n*i,t[8]=.546274*(n*n-r*r)}}class Rd extends hd{constructor(e=new Cd,t=1){super(void 0,t),this.isLightProbe=!0,this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){const t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}class Pd extends td{constructor(e){super(e),this.textures={}}load(e,t,n,r){const i=this,a=new id(i.manager);a.setPath(i.path),a.setRequestHeader(i.requestHeader),a.setWithCredentials(i.withCredentials),a.load(e,(function(n){try{t(i.parse(JSON.parse(n)))}catch(t){r?r(t):console.error(t),i.manager.itemError(e)}}),n,r)}parse(e){const t=this.textures;function n(e){return void 0===t[e]&&console.warn("THREE.MaterialLoader: Undefined texture",e),t[e]}const r=Pd.createMaterialFromType(e.type);if(void 0!==e.uuid&&(r.uuid=e.uuid),void 0!==e.name&&(r.name=e.name),void 0!==e.color&&void 0!==r.color&&r.color.setHex(e.color),void 0!==e.roughness&&(r.roughness=e.roughness),void 0!==e.metalness&&(r.metalness=e.metalness),void 0!==e.sheen&&(r.sheen=e.sheen),void 0!==e.sheenColor&&(r.sheenColor=(new Hi).setHex(e.sheenColor)),void 0!==e.sheenRoughness&&(r.sheenRoughness=e.sheenRoughness),void 0!==e.emissive&&void 0!==r.emissive&&r.emissive.setHex(e.emissive),void 0!==e.specular&&void 0!==r.specular&&r.specular.setHex(e.specular),void 0!==e.specularIntensity&&(r.specularIntensity=e.specularIntensity),void 0!==e.specularColor&&void 0!==r.specularColor&&r.specularColor.setHex(e.specularColor),void 0!==e.shininess&&(r.shininess=e.shininess),void 0!==e.clearcoat&&(r.clearcoat=e.clearcoat),void 0!==e.clearcoatRoughness&&(r.clearcoatRoughness=e.clearcoatRoughness),void 0!==e.iridescence&&(r.iridescence=e.iridescence),void 0!==e.iridescenceIOR&&(r.iridescenceIOR=e.iridescenceIOR),void 0!==e.iridescenceThicknessRange&&(r.iridescenceThicknessRange=e.iridescenceThicknessRange),void 0!==e.transmission&&(r.transmission=e.transmission),void 0!==e.thickness&&(r.thickness=e.thickness),void 0!==e.attenuationDistance&&(r.attenuationDistance=e.attenuationDistance),void 0!==e.attenuationColor&&void 0!==r.attenuationColor&&r.attenuationColor.setHex(e.attenuationColor),void 0!==e.anisotropy&&(r.anisotropy=e.anisotropy),void 0!==e.anisotropyRotation&&(r.anisotropyRotation=e.anisotropyRotation),void 0!==e.fog&&(r.fog=e.fog),void 0!==e.flatShading&&(r.flatShading=e.flatShading),void 0!==e.blending&&(r.blending=e.blending),void 0!==e.combine&&(r.combine=e.combine),void 0!==e.side&&(r.side=e.side),void 0!==e.shadowSide&&(r.shadowSide=e.shadowSide),void 0!==e.opacity&&(r.opacity=e.opacity),void 0!==e.transparent&&(r.transparent=e.transparent),void 0!==e.alphaTest&&(r.alphaTest=e.alphaTest),void 0!==e.alphaHash&&(r.alphaHash=e.alphaHash),void 0!==e.depthTest&&(r.depthTest=e.depthTest),void 0!==e.depthWrite&&(r.depthWrite=e.depthWrite),void 0!==e.colorWrite&&(r.colorWrite=e.colorWrite),void 0!==e.stencilWrite&&(r.stencilWrite=e.stencilWrite),void 0!==e.stencilWriteMask&&(r.stencilWriteMask=e.stencilWriteMask),void 0!==e.stencilFunc&&(r.stencilFunc=e.stencilFunc),void 0!==e.stencilRef&&(r.stencilRef=e.stencilRef),void 0!==e.stencilFuncMask&&(r.stencilFuncMask=e.stencilFuncMask),void 0!==e.stencilFail&&(r.stencilFail=e.stencilFail),void 0!==e.stencilZFail&&(r.stencilZFail=e.stencilZFail),void 0!==e.stencilZPass&&(r.stencilZPass=e.stencilZPass),void 0!==e.wireframe&&(r.wireframe=e.wireframe),void 0!==e.wireframeLinewidth&&(r.wireframeLinewidth=e.wireframeLinewidth),void 0!==e.wireframeLinecap&&(r.wireframeLinecap=e.wireframeLinecap),void 0!==e.wireframeLinejoin&&(r.wireframeLinejoin=e.wireframeLinejoin),void 0!==e.rotation&&(r.rotation=e.rotation),1!==e.linewidth&&(r.linewidth=e.linewidth),void 0!==e.dashSize&&(r.dashSize=e.dashSize),void 0!==e.gapSize&&(r.gapSize=e.gapSize),void 0!==e.scale&&(r.scale=e.scale),void 0!==e.polygonOffset&&(r.polygonOffset=e.polygonOffset),void 0!==e.polygonOffsetFactor&&(r.polygonOffsetFactor=e.polygonOffsetFactor),void 0!==e.polygonOffsetUnits&&(r.polygonOffsetUnits=e.polygonOffsetUnits),void 0!==e.dithering&&(r.dithering=e.dithering),void 0!==e.alphaToCoverage&&(r.alphaToCoverage=e.alphaToCoverage),void 0!==e.premultipliedAlpha&&(r.premultipliedAlpha=e.premultipliedAlpha),void 0!==e.forceSinglePass&&(r.forceSinglePass=e.forceSinglePass),void 0!==e.visible&&(r.visible=e.visible),void 0!==e.toneMapped&&(r.toneMapped=e.toneMapped),void 0!==e.userData&&(r.userData=e.userData),void 0!==e.vertexColors&&("number"==typeof e.vertexColors?r.vertexColors=e.vertexColors>0:r.vertexColors=e.vertexColors),void 0!==e.uniforms)for(const t in e.uniforms){const i=e.uniforms[t];switch(r.uniforms[t]={},i.type){case"t":r.uniforms[t].value=n(i.value);break;case"c":r.uniforms[t].value=(new Hi).setHex(i.value);break;case"v2":r.uniforms[t].value=(new Wn).fromArray(i.value);break;case"v3":r.uniforms[t].value=(new br).fromArray(i.value);break;case"v4":r.uniforms[t].value=(new pr).fromArray(i.value);break;case"m3":r.uniforms[t].value=(new jn).fromArray(i.value);break;case"m4":r.uniforms[t].value=(new Qr).fromArray(i.value);break;default:r.uniforms[t].value=i.value}}if(void 0!==e.defines&&(r.defines=e.defines),void 0!==e.vertexShader&&(r.vertexShader=e.vertexShader),void 0!==e.fragmentShader&&(r.fragmentShader=e.fragmentShader),void 0!==e.glslVersion&&(r.glslVersion=e.glslVersion),void 0!==e.extensions)for(const t in e.extensions)r.extensions[t]=e.extensions[t];if(void 0!==e.lights&&(r.lights=e.lights),void 0!==e.clipping&&(r.clipping=e.clipping),void 0!==e.size&&(r.size=e.size),void 0!==e.sizeAttenuation&&(r.sizeAttenuation=e.sizeAttenuation),void 0!==e.map&&(r.map=n(e.map)),void 0!==e.matcap&&(r.matcap=n(e.matcap)),void 0!==e.alphaMap&&(r.alphaMap=n(e.alphaMap)),void 0!==e.bumpMap&&(r.bumpMap=n(e.bumpMap)),void 0!==e.bumpScale&&(r.bumpScale=e.bumpScale),void 0!==e.normalMap&&(r.normalMap=n(e.normalMap)),void 0!==e.normalMapType&&(r.normalMapType=e.normalMapType),void 0!==e.normalScale){let t=e.normalScale;!1===Array.isArray(t)&&(t=[t,t]),r.normalScale=(new Wn).fromArray(t)}return void 0!==e.displacementMap&&(r.displacementMap=n(e.displacementMap)),void 0!==e.displacementScale&&(r.displacementScale=e.displacementScale),void 0!==e.displacementBias&&(r.displacementBias=e.displacementBias),void 0!==e.roughnessMap&&(r.roughnessMap=n(e.roughnessMap)),void 0!==e.metalnessMap&&(r.metalnessMap=n(e.metalnessMap)),void 0!==e.emissiveMap&&(r.emissiveMap=n(e.emissiveMap)),void 0!==e.emissiveIntensity&&(r.emissiveIntensity=e.emissiveIntensity),void 0!==e.specularMap&&(r.specularMap=n(e.specularMap)),void 0!==e.specularIntensityMap&&(r.specularIntensityMap=n(e.specularIntensityMap)),void 0!==e.specularColorMap&&(r.specularColorMap=n(e.specularColorMap)),void 0!==e.envMap&&(r.envMap=n(e.envMap)),void 0!==e.envMapIntensity&&(r.envMapIntensity=e.envMapIntensity),void 0!==e.reflectivity&&(r.reflectivity=e.reflectivity),void 0!==e.refractionRatio&&(r.refractionRatio=e.refractionRatio),void 0!==e.lightMap&&(r.lightMap=n(e.lightMap)),void 0!==e.lightMapIntensity&&(r.lightMapIntensity=e.lightMapIntensity),void 0!==e.aoMap&&(r.aoMap=n(e.aoMap)),void 0!==e.aoMapIntensity&&(r.aoMapIntensity=e.aoMapIntensity),void 0!==e.gradientMap&&(r.gradientMap=n(e.gradientMap)),void 0!==e.clearcoatMap&&(r.clearcoatMap=n(e.clearcoatMap)),void 0!==e.clearcoatRoughnessMap&&(r.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),void 0!==e.clearcoatNormalMap&&(r.clearcoatNormalMap=n(e.clearcoatNormalMap)),void 0!==e.clearcoatNormalScale&&(r.clearcoatNormalScale=(new Wn).fromArray(e.clearcoatNormalScale)),void 0!==e.iridescenceMap&&(r.iridescenceMap=n(e.iridescenceMap)),void 0!==e.iridescenceThicknessMap&&(r.iridescenceThicknessMap=n(e.iridescenceThicknessMap)),void 0!==e.transmissionMap&&(r.transmissionMap=n(e.transmissionMap)),void 0!==e.thicknessMap&&(r.thicknessMap=n(e.thicknessMap)),void 0!==e.anisotropyMap&&(r.anisotropyMap=n(e.anisotropyMap)),void 0!==e.sheenColorMap&&(r.sheenColorMap=n(e.sheenColorMap)),void 0!==e.sheenRoughnessMap&&(r.sheenRoughnessMap=n(e.sheenRoughnessMap)),r}setTextures(e){return this.textures=e,this}static createMaterialFromType(e){return new{ShadowMaterial:bh,SpriteMaterial:Hl,RawShaderMaterial:Ah,ShaderMaterial:za,PointsMaterial:Hc,MeshPhysicalMaterial:Sh,MeshStandardMaterial:Mh,MeshPhongMaterial:Eh,MeshToonMaterial:wh,MeshNormalMaterial:Th,MeshLambertMaterial:Ch,MeshDepthMaterial:yl,MeshDistanceMaterial:xl,MeshBasicMaterial:Vi,MeshMatcapMaterial:Rh,LineDashedMaterial:Ph,LineBasicMaterial:Pc,Material:Ui}[e]}}class Bd{static decodeText(e){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(e);let t="";for(let n=0,r=e.length;n<r;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch(e){return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return-1===t?"./":e.slice(0,t+1)}static resolveURL(e,t){return"string"!=typeof e||""===e?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class Ld extends ma{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}toJSON(){const e=super.toJSON();return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}class Id extends td{constructor(e){super(e)}load(e,t,n,r){const i=this,a=new id(i.manager);a.setPath(i.path),a.setRequestHeader(i.requestHeader),a.setWithCredentials(i.withCredentials),a.load(e,(function(n){try{t(i.parse(JSON.parse(n)))}catch(t){r?r(t):console.error(t),i.manager.itemError(e)}}),n,r)}parse(e){const t={},n={};function r(e,r){if(void 0!==t[r])return t[r];const i=e.interleavedBuffers[r],a=function(e,t){if(void 0!==n[t])return n[t];const r=e.arrayBuffers[t],i=new Uint32Array(r).buffer;return n[t]=i,i}(e,i.buffer),s=Kn(i.type,a),o=new Ol(s,i.stride);return o.uuid=i.uuid,t[r]=o,o}const i=e.isInstancedBufferGeometry?new Ld:new ma,a=e.data.index;if(void 0!==a){const e=Kn(a.type,a.array);i.setIndex(new Qi(e,1))}const s=e.data.attributes;for(const t in s){const n=s[t];let a;if(n.isInterleavedBufferAttribute){const t=r(e.data,n.data);a=new zl(t,n.itemSize,n.offset,n.normalized)}else{const e=Kn(n.type,n.array);a=new(n.isInstancedBufferAttribute?bc:Qi)(e,n.itemSize,n.normalized)}void 0!==n.name&&(a.name=n.name),void 0!==n.usage&&a.setUsage(n.usage),void 0!==n.updateRange&&(a.updateRange.offset=n.updateRange.offset,a.updateRange.count=n.updateRange.count),i.setAttribute(t,a)}const o=e.data.morphAttributes;if(o)for(const t in o){const n=o[t],a=[];for(let t=0,i=n.length;t<i;t++){const i=n[t];let s;if(i.isInterleavedBufferAttribute){const t=r(e.data,i.data);s=new zl(t,i.itemSize,i.offset,i.normalized)}else{const e=Kn(i.type,i.array);s=new Qi(e,i.itemSize,i.normalized)}void 0!==i.name&&(s.name=i.name),a.push(s)}i.morphAttributes[t]=a}e.data.morphTargetsRelative&&(i.morphTargetsRelative=!0);const l=e.data.groups||e.data.drawcalls||e.data.offsets;if(void 0!==l)for(let e=0,t=l.length;e!==t;++e){const t=l[e];i.addGroup(t.start,t.count,t.materialIndex)}const c=e.data.boundingSphere;if(void 0!==c){const e=new br;void 0!==c.center&&e.fromArray(c.center),i.boundingSphere=new Gr(e,c.radius)}return e.name&&(i.name=e.name),e.userData&&(i.userData=e.userData),i}}class Dd extends td{constructor(e){super(e)}load(e,t,n,r){const i=this,a=""===this.path?Bd.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||a;const s=new id(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(e,(function(n){let a=null;try{a=JSON.parse(n)}catch(t){return void 0!==r&&r(t),void console.error("THREE:ObjectLoader: Can't parse "+e+".",t.message)}const s=a.metadata;if(void 0===s||void 0===s.type||"geometry"===s.type.toLowerCase())return void 0!==r&&r(new Error("THREE.ObjectLoader: Can't load "+e)),void console.error("THREE.ObjectLoader: Can't load "+e);i.parse(a,t)}),n,r)}async loadAsync(e,t){const n=""===this.path?Bd.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||n;const r=new id(this.manager);r.setPath(this.path),r.setRequestHeader(this.requestHeader),r.setWithCredentials(this.withCredentials);const i=await r.loadAsync(e,t),a=JSON.parse(i),s=a.metadata;if(void 0===s||void 0===s.type||"geometry"===s.type.toLowerCase())throw new Error("THREE.ObjectLoader: Can't load "+e);return await this.parseAsync(a)}parse(e,t){const n=this.parseAnimations(e.animations),r=this.parseShapes(e.shapes),i=this.parseGeometries(e.geometries,r),a=this.parseImages(e.images,(function(){void 0!==t&&t(l)})),s=this.parseTextures(e.textures,a),o=this.parseMaterials(e.materials,s),l=this.parseObject(e.object,i,o,s,n),c=this.parseSkeletons(e.skeletons,l);if(this.bindSkeletons(l,c),void 0!==t){let e=!1;for(const t in a)if(a[t].data instanceof HTMLImageElement){e=!0;break}!1===e&&t(l)}return l}async parseAsync(e){const t=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,n),i=await this.parseImagesAsync(e.images),a=this.parseTextures(e.textures,i),s=this.parseMaterials(e.materials,a),o=this.parseObject(e.object,r,s,a,t),l=this.parseSkeletons(e.skeletons,o);return this.bindSkeletons(o,l),o}parseShapes(e){const t={};if(void 0!==e)for(let n=0,r=e.length;n<r;n++){const r=(new Iu).fromJSON(e[n]);t[r.uuid]=r}return t}parseSkeletons(e,t){const n={},r={};if(t.traverse((function(e){e.isBone&&(r[e.uuid]=e)})),void 0!==e)for(let t=0,i=e.length;t<i;t++){const i=(new _c).fromJSON(e[t],r);n[i.uuid]=i}return n}parseGeometries(e,t){const n={};if(void 0!==e){const r=new Id;for(let i=0,a=e.length;i<a;i++){let a;const s=e[i];switch(s.type){case"BufferGeometry":case"InstancedBufferGeometry":a=r.parse(s);break;default:s.type in _h?a=_h[s.type].fromJSON(s,t):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${s.type}"`)}a.uuid=s.uuid,void 0!==s.name&&(a.name=s.name),void 0!==s.userData&&(a.userData=s.userData),n[s.uuid]=a}}return n}parseMaterials(e,t){const n={},r={};if(void 0!==e){const i=new Pd;i.setTextures(t);for(let t=0,a=e.length;t<a;t++){const a=e[t];void 0===n[a.uuid]&&(n[a.uuid]=i.parse(a)),r[a.uuid]=n[a.uuid]}}return r}parseAnimations(e){const t={};if(void 0!==e)for(let n=0;n<e.length;n++){const r=e[n],i=qh.parse(r);t[i.uuid]=i}return t}parseImages(e,t){const n=this,r={};let i;function a(e){if("string"==typeof e){const t=e;return function(e){return n.manager.itemStart(e),i.load(e,(function(){n.manager.itemEnd(e)}),void 0,(function(){n.manager.itemError(e),n.manager.itemEnd(e)}))}(/^(\/\/)|([a-z]+:(\/\/)?)/i.test(t)?t:n.resourcePath+t)}return e.data?{data:Kn(e.type,e.data),width:e.width,height:e.height}:null}if(void 0!==e&&e.length>0){const n=new $h(t);i=new od(n),i.setCrossOrigin(this.crossOrigin);for(let t=0,n=e.length;t<n;t++){const n=e[t],i=n.url;if(Array.isArray(i)){const e=[];for(let t=0,n=i.length;t<n;t++){const n=a(i[t]);null!==n&&(n instanceof HTMLImageElement?e.push(n):e.push(new vc(n.data,n.width,n.height)))}r[n.uuid]=new cr(e)}else{const e=a(n.url);r[n.uuid]=new cr(e)}}}return r}async parseImagesAsync(e){const t=this,n={};let r;async function i(e){if("string"==typeof e){const n=e,i=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(n)?n:t.resourcePath+n;return await r.loadAsync(i)}return e.data?{data:Kn(e.type,e.data),width:e.width,height:e.height}:null}if(void 0!==e&&e.length>0){r=new od(this.manager),r.setCrossOrigin(this.crossOrigin);for(let t=0,r=e.length;t<r;t++){const r=e[t],a=r.url;if(Array.isArray(a)){const e=[];for(let t=0,n=a.length;t<n;t++){const n=a[t],r=await i(n);null!==r&&(r instanceof HTMLImageElement?e.push(r):e.push(new vc(r.data,r.width,r.height)))}n[r.uuid]=new cr(e)}else{const e=await i(r.url);n[r.uuid]=new cr(e)}}}return n}parseTextures(e,t){function n(e,t){return"number"==typeof e?e:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",e),t[e])}const r={};if(void 0!==e)for(let i=0,a=e.length;i<a;i++){const a=e[i];void 0===a.image&&console.warn('THREE.ObjectLoader: No "image" specified for',a.uuid),void 0===t[a.image]&&console.warn("THREE.ObjectLoader: Undefined image",a.image);const s=t[a.image],o=s.data;let l;Array.isArray(o)?(l=new ja,6===o.length&&(l.needsUpdate=!0)):(l=o&&o.data?new vc:new dr,o&&(l.needsUpdate=!0)),l.source=s,l.uuid=a.uuid,void 0!==a.name&&(l.name=a.name),void 0!==a.mapping&&(l.mapping=n(a.mapping,Fd)),void 0!==a.channel&&(l.channel=a.channel),void 0!==a.offset&&l.offset.fromArray(a.offset),void 0!==a.repeat&&l.repeat.fromArray(a.repeat),void 0!==a.center&&l.center.fromArray(a.center),void 0!==a.rotation&&(l.rotation=a.rotation),void 0!==a.wrap&&(l.wrapS=n(a.wrap[0],Ud),l.wrapT=n(a.wrap[1],Ud)),void 0!==a.format&&(l.format=a.format),void 0!==a.internalFormat&&(l.internalFormat=a.internalFormat),void 0!==a.type&&(l.type=a.type),void 0!==a.colorSpace&&(l.colorSpace=a.colorSpace),void 0!==a.encoding&&(l.encoding=a.encoding),void 0!==a.minFilter&&(l.minFilter=n(a.minFilter,Nd)),void 0!==a.magFilter&&(l.magFilter=n(a.magFilter,Nd)),void 0!==a.anisotropy&&(l.anisotropy=a.anisotropy),void 0!==a.flipY&&(l.flipY=a.flipY),void 0!==a.generateMipmaps&&(l.generateMipmaps=a.generateMipmaps),void 0!==a.premultiplyAlpha&&(l.premultiplyAlpha=a.premultiplyAlpha),void 0!==a.unpackAlignment&&(l.unpackAlignment=a.unpackAlignment),void 0!==a.compareFunction&&(l.compareFunction=a.compareFunction),void 0!==a.userData&&(l.userData=a.userData),r[a.uuid]=l}return r}parseObject(e,t,n,r,i){let a,s,o;function l(e){return void 0===t[e]&&console.warn("THREE.ObjectLoader: Undefined geometry",e),t[e]}function c(e){if(void 0!==e){if(Array.isArray(e)){const t=[];for(let r=0,i=e.length;r<i;r++){const i=e[r];void 0===n[i]&&console.warn("THREE.ObjectLoader: Undefined material",i),t.push(n[i])}return t}return void 0===n[e]&&console.warn("THREE.ObjectLoader: Undefined material",e),n[e]}}function u(e){return void 0===r[e]&&console.warn("THREE.ObjectLoader: Undefined texture",e),r[e]}switch(e.type){case"Scene":a=new Nl,void 0!==e.background&&(Number.isInteger(e.background)?a.background=new Hi(e.background):a.background=u(e.background)),void 0!==e.environment&&(a.environment=u(e.environment)),void 0!==e.fog&&("Fog"===e.fog.type?a.fog=new Ul(e.fog.color,e.fog.near,e.fog.far):"FogExp2"===e.fog.type&&(a.fog=new Fl(e.fog.color,e.fog.density))),void 0!==e.backgroundBlurriness&&(a.backgroundBlurriness=e.backgroundBlurriness),void 0!==e.backgroundIntensity&&(a.backgroundIntensity=e.backgroundIntensity);break;case"PerspectiveCamera":a=new Ga(e.fov,e.aspect,e.near,e.far),void 0!==e.focus&&(a.focus=e.focus),void 0!==e.zoom&&(a.zoom=e.zoom),void 0!==e.filmGauge&&(a.filmGauge=e.filmGauge),void 0!==e.filmOffset&&(a.filmOffset=e.filmOffset),void 0!==e.view&&(a.view=Object.assign({},e.view));break;case"OrthographicCamera":a=new ps(e.left,e.right,e.top,e.bottom,e.near,e.far),void 0!==e.zoom&&(a.zoom=e.zoom),void 0!==e.view&&(a.view=Object.assign({},e.view));break;case"AmbientLight":a=new wd(e.color,e.intensity);break;case"DirectionalLight":a=new Ed(e.color,e.intensity);break;case"PointLight":a=new Md(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":a=new Td(e.color,e.intensity,e.width,e.height);break;case"SpotLight":a=new yd(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);break;case"HemisphereLight":a=new dd(e.color,e.groundColor,e.intensity);break;case"LightProbe":a=(new Rd).fromJSON(e);break;case"SkinnedMesh":s=l(e.geometry),o=c(e.material),a=new mc(s,o),void 0!==e.bindMode&&(a.bindMode=e.bindMode),void 0!==e.bindMatrix&&a.bindMatrix.fromArray(e.bindMatrix),void 0!==e.skeleton&&(a.skeleton=e.skeleton);break;case"Mesh":s=l(e.geometry),o=c(e.material),a=new Ia(s,o);break;case"InstancedMesh":s=l(e.geometry),o=c(e.material);const t=e.count,n=e.instanceMatrix,r=e.instanceColor;a=new Rc(s,o,t),a.instanceMatrix=new bc(new Float32Array(n.array),16),void 0!==r&&(a.instanceColor=new bc(new Float32Array(r.array),r.itemSize));break;case"LOD":a=new ac;break;case"Line":a=new Uc(l(e.geometry),c(e.material));break;case"LineLoop":a=new zc(l(e.geometry),c(e.material));break;case"LineSegments":a=new kc(l(e.geometry),c(e.material));break;case"PointCloud":case"Points":a=new Xc(l(e.geometry),c(e.material));break;case"Sprite":a=new tc(c(e.material));break;case"Group":a=new El;break;case"Bone":a=new gc;break;default:a=new Ai}if(a.uuid=e.uuid,void 0!==e.name&&(a.name=e.name),void 0!==e.matrix?(a.matrix.fromArray(e.matrix),void 0!==e.matrixAutoUpdate&&(a.matrixAutoUpdate=e.matrixAutoUpdate),a.matrixAutoUpdate&&a.matrix.decompose(a.position,a.quaternion,a.scale)):(void 0!==e.position&&a.position.fromArray(e.position),void 0!==e.rotation&&a.rotation.fromArray(e.rotation),void 0!==e.quaternion&&a.quaternion.fromArray(e.quaternion),void 0!==e.scale&&a.scale.fromArray(e.scale)),void 0!==e.up&&a.up.fromArray(e.up),void 0!==e.castShadow&&(a.castShadow=e.castShadow),void 0!==e.receiveShadow&&(a.receiveShadow=e.receiveShadow),e.shadow&&(void 0!==e.shadow.bias&&(a.shadow.bias=e.shadow.bias),void 0!==e.shadow.normalBias&&(a.shadow.normalBias=e.shadow.normalBias),void 0!==e.shadow.radius&&(a.shadow.radius=e.shadow.radius),void 0!==e.shadow.mapSize&&a.shadow.mapSize.fromArray(e.shadow.mapSize),void 0!==e.shadow.camera&&(a.shadow.camera=this.parseObject(e.shadow.camera))),void 0!==e.visible&&(a.visible=e.visible),void 0!==e.frustumCulled&&(a.frustumCulled=e.frustumCulled),void 0!==e.renderOrder&&(a.renderOrder=e.renderOrder),void 0!==e.userData&&(a.userData=e.userData),void 0!==e.layers&&(a.layers.mask=e.layers),void 0!==e.children){const s=e.children;for(let e=0;e<s.length;e++)a.add(this.parseObject(s[e],t,n,r,i))}if(void 0!==e.animations){const t=e.animations;for(let e=0;e<t.length;e++){const n=t[e];a.animations.push(i[n])}}if("LOD"===e.type){void 0!==e.autoUpdate&&(a.autoUpdate=e.autoUpdate);const t=e.levels;for(let e=0;e<t.length;e++){const n=t[e],r=a.getObjectByProperty("uuid",n.object);void 0!==r&&a.addLevel(r,n.distance,n.hysteresis)}}return a}bindSkeletons(e,t){0!==Object.keys(t).length&&e.traverse((function(e){if(!0===e.isSkinnedMesh&&void 0!==e.skeleton){const n=t[e.skeleton];void 0===n?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",e.skeleton):e.bind(n,e.bindMatrix)}}))}}const Fd={UVMapping:re,CubeReflectionMapping:ie,CubeRefractionMapping:ae,EquirectangularReflectionMapping:se,EquirectangularRefractionMapping:oe,CubeUVReflectionMapping:le},Ud={RepeatWrapping:ce,ClampToEdgeWrapping:ue,MirroredRepeatWrapping:he},Nd={NearestFilter:de,NearestMipmapNearestFilter:pe,NearestMipmapLinearFilter:me,LinearFilter:ve,LinearMipmapNearestFilter:ye,LinearMipmapLinearFilter:_e};class Od extends td{constructor(e){super(e),this.isImageBitmapLoader=!0,"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,r){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);const i=this,a=Zh.get(e);if(void 0!==a)return i.manager.itemStart(e),setTimeout((function(){t&&t(a),i.manager.itemEnd(e)}),0),a;const s={};s.credentials="anonymous"===this.crossOrigin?"same-origin":"include",s.headers=this.requestHeader,fetch(e,s).then((function(e){return e.blob()})).then((function(e){return createImageBitmap(e,Object.assign(i.options,{colorSpaceConversion:"none"}))})).then((function(n){Zh.add(e,n),t&&t(n),i.manager.itemEnd(e)})).catch((function(t){r&&r(t),i.manager.itemError(e),i.manager.itemEnd(e)})),i.manager.itemStart(e)}}let kd;class zd{static getContext(){return void 0===kd&&(kd=new(window.AudioContext||window.webkitAudioContext)),kd}static setContext(e){kd=e}}class Hd extends td{constructor(e){super(e)}load(e,t,n,r){const i=this,a=new id(this.manager);function s(t){r?r(t):console.error(t),i.manager.itemError(e)}a.setResponseType("arraybuffer"),a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,(function(e){try{const n=e.slice(0);zd.getContext().decodeAudioData(n,(function(e){t(e)}),s)}catch(e){s(e)}}),n,r)}}class Gd extends Rd{constructor(e,t,n=1){super(void 0,n),this.isHemisphereLightProbe=!0;const r=(new Hi).set(e),i=(new Hi).set(t),a=new br(r.r,r.g,r.b),s=new br(i.r,i.g,i.b),o=Math.sqrt(Math.PI),l=o*Math.sqrt(.75);this.sh.coefficients[0].copy(a).add(s).multiplyScalar(o),this.sh.coefficients[1].copy(a).sub(s).multiplyScalar(l)}}class Vd extends Rd{constructor(e,t=1){super(void 0,t),this.isAmbientLightProbe=!0;const n=(new Hi).set(e);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}const Wd=new Qr,jd=new Qr,Xd=new Qr;class Jd{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Ga,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Ga,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){const t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,Xd.copy(e.projectionMatrix);const n=t.eyeSep/2,r=n*t.near/t.focus,i=t.near*Math.tan(Ln*t.fov*.5)/t.zoom;let a,s;jd.elements[12]=-n,Wd.elements[12]=n,a=-i*t.aspect+r,s=i*t.aspect+r,Xd.elements[0]=2*t.near/(s-a),Xd.elements[8]=(s+a)/(s-a),this.cameraL.projectionMatrix.copy(Xd),a=-i*t.aspect-r,s=i*t.aspect-r,Xd.elements[0]=2*t.near/(s-a),Xd.elements[8]=(s+a)/(s-a),this.cameraR.projectionMatrix.copy(Xd)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(jd),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(Wd)}}class Yd{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=Kd(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=Kd();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function Kd(){return("undefined"==typeof performance?Date:performance).now()}const qd=new br,Qd=new _r,Zd=new br,$d=new br;class ep extends Ai{constructor(){super(),this.type="AudioListener",this.context=zd.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Yd}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);const t=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(qd,Qd,Zd),$d.set(0,0,-1).applyQuaternion(Qd),t.positionX){const e=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(qd.x,e),t.positionY.linearRampToValueAtTime(qd.y,e),t.positionZ.linearRampToValueAtTime(qd.z,e),t.forwardX.linearRampToValueAtTime($d.x,e),t.forwardY.linearRampToValueAtTime($d.y,e),t.forwardZ.linearRampToValueAtTime($d.z,e),t.upX.linearRampToValueAtTime(n.x,e),t.upY.linearRampToValueAtTime(n.y,e),t.upZ.linearRampToValueAtTime(n.z,e)}else t.setPosition(qd.x,qd.y,qd.z),t.setOrientation($d.x,$d.y,$d.z,n.x,n.y,n.z)}}class tp extends Ai{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+e;const t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")}stop(){if(!1!==this.hasPlaybackControl)return this._progress=0,null!==this.source&&(this.source.stop(),this.source.onended=null),this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(e){return e||(e=[]),!0===this._connected?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){if(this.detune=e,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(!1!==this.hasPlaybackControl)return this.playbackRate=e,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;console.warn("THREE.Audio: this Audio has no playback control.")}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(!1!==this.hasPlaybackControl)return this.loop=e,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn("THREE.Audio: this Audio has no playback control.")}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}const np=new br,rp=new _r,ip=new br,ap=new br;class sp extends tp{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}connect(){super.connect(),this.panner.connect(this.gain)}disconnect(){super.disconnect(),this.panner.disconnect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(np,rp,ip),ap.set(0,0,1).applyQuaternion(rp);const t=this.panner;if(t.positionX){const e=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(np.x,e),t.positionY.linearRampToValueAtTime(np.y,e),t.positionZ.linearRampToValueAtTime(np.z,e),t.orientationX.linearRampToValueAtTime(ap.x,e),t.orientationY.linearRampToValueAtTime(ap.y,e),t.orientationZ.linearRampToValueAtTime(ap.z,e)}else t.setPosition(np.x,np.y,np.z),t.setOrientation(ap.x,ap.y,ap.z)}}class op{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0;const t=this.getFrequencyData();for(let n=0;n<t.length;n++)e+=t[n];return e/t.length}}class lp{constructor(e,t,n){let r,i,a;switch(this.binding=e,this.valueSize=n,t){case"quaternion":r=this._slerp,i=this._slerpAdditive,a=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*n),this._workIndex=5;break;case"string":case"bool":r=this._select,i=this._select,a=this._setAdditiveIdentityOther,this.buffer=new Array(5*n);break;default:r=this._lerp,i=this._lerpAdditive,a=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*n)}this._mixBufferRegion=r,this._mixBufferRegionAdditive=i,this._setIdentity=a,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){const n=this.buffer,r=this.valueSize,i=e*r+r;let a=this.cumulativeWeight;if(0===a){for(let e=0;e!==r;++e)n[i+e]=n[e];a=t}else{a+=t;const e=t/a;this._mixBufferRegion(n,i,0,e,r)}this.cumulativeWeight=a}accumulateAdditive(e){const t=this.buffer,n=this.valueSize,r=n*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(t,r,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){const t=this.valueSize,n=this.buffer,r=e*t+t,i=this.cumulativeWeight,a=this.cumulativeWeightAdditive,s=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,i<1){const e=t*this._origIndex;this._mixBufferRegion(n,r,e,1-i,t)}a>0&&this._mixBufferRegionAdditive(n,r,this._addIndex*t,1,t);for(let e=t,i=t+t;e!==i;++e)if(n[e]!==n[e+t]){s.setValue(n,r);break}}saveOriginalState(){const e=this.binding,t=this.buffer,n=this.valueSize,r=n*this._origIndex;e.getValue(t,r);for(let e=n,i=r;e!==i;++e)t[e]=t[r+e%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=3*this.valueSize;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,r,i){if(r>=.5)for(let r=0;r!==i;++r)e[t+r]=e[n+r]}_slerp(e,t,n,r){_r.slerpFlat(e,t,e,t,e,n,r)}_slerpAdditive(e,t,n,r,i){const a=this._workIndex*i;_r.multiplyQuaternionsFlat(e,a,e,t,e,n),_r.slerpFlat(e,t,e,t,e,a,r)}_lerp(e,t,n,r,i){const a=1-r;for(let s=0;s!==i;++s){const i=t+s;e[i]=e[i]*a+e[n+s]*r}}_lerpAdditive(e,t,n,r,i){for(let a=0;a!==i;++a){const i=t+a;e[i]=e[i]+e[n+a]*r}}}const cp=new RegExp("[\\[\\]\\.:\\/]","g"),up="[^\\[\\]\\.:\\/]",hp="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",dp=new RegExp("^"+/((?:WC+[\/:])*)/.source.replace("WC",up)+/(WCOD+)?/.source.replace("WCOD",hp)+/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",up)+/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",up)+"$"),pp=["material","materials","bones","map"];class fp{constructor(e,t,n){this.path=t,this.parsedPath=n||fp.parseTrackName(t),this.node=fp.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new fp.Composite(e,t,n):new fp(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(cp,"")}static parseTrackName(e){const t=dp.exec(e);if(null===t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},r=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==r&&-1!==r){const e=n.nodeName.substring(r+1);-1!==pp.indexOf(e)&&(n.nodeName=n.nodeName.substring(0,r),n.objectName=e)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(void 0===t||""===t||"."===t||-1===t||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(void 0!==n)return n}if(e.children){const n=function(e){for(let r=0;r<e.length;r++){const i=e[r];if(i.name===t||i.uuid===t)return i;const a=n(i.children);if(a)return a}return null},r=n(e.children);if(r)return r}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let r=0,i=n.length;r!==i;++r)e[t++]=n[r]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let r=0,i=n.length;r!==i;++r)n[r]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let r=0,i=n.length;r!==i;++r)n[r]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let r=0,i=n.length;r!==i;++r)n[r]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,r=t.propertyName;let i=t.propertyIndex;if(e||(e=fp.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e)return void console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");if(n){let r=t.objectIndex;switch(n){case"materials":if(!e.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);e=e.material.materials;break;case"bones":if(!e.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);e=e.skeleton.bones;for(let t=0;t<e.length;t++)if(e[t].name===r){r=t;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.map)return void console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);e=e.material.map;break;default:if(void 0===e[n])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);e=e[n]}if(void 0!==r){if(void 0===e[r])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);e=e[r]}}const a=e[r];if(void 0===a){const n=t.nodeName;return void console.error("THREE.PropertyBinding: Trying to update property for track: "+n+"."+r+" but it wasn't found.",e)}let s=this.Versioning.None;this.targetObject=e,void 0!==e.needsUpdate?s=this.Versioning.NeedsUpdate:void 0!==e.matrixWorldNeedsUpdate&&(s=this.Versioning.MatrixWorldNeedsUpdate);let o=this.BindingType.Direct;if(void 0!==i){if("morphTargetInfluences"===r){if(!e.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!e.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==e.morphTargetDictionary[i]&&(i=e.morphTargetDictionary[i])}o=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=i}else void 0!==a.fromArray&&void 0!==a.toArray?(o=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(o=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=r;this.getValue=this.GetterByBindingType[o],this.setValue=this.SetterByBindingTypeAndVersioning[o][s]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}fp.Composite=class{constructor(e,t,n){const r=n||fp.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,r)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,r=this._bindings[n];void 0!==r&&r.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let r=this._targetGroup.nCachedObjects_,i=n.length;r!==i;++r)n[r].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}},fp.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},fp.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},fp.prototype.GetterByBindingType=[fp.prototype._getValue_direct,fp.prototype._getValue_array,fp.prototype._getValue_arrayElement,fp.prototype._getValue_toArray],fp.prototype.SetterByBindingTypeAndVersioning=[[fp.prototype._setValue_direct,fp.prototype._setValue_direct_setNeedsUpdate,fp.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[fp.prototype._setValue_array,fp.prototype._setValue_array_setNeedsUpdate,fp.prototype._setValue_array_setMatrixWorldNeedsUpdate],[fp.prototype._setValue_arrayElement,fp.prototype._setValue_arrayElement_setNeedsUpdate,fp.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[fp.prototype._setValue_fromArray,fp.prototype._setValue_fromArray_setNeedsUpdate,fp.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class mp{constructor(){this.isAnimationObjectGroup=!0,this.uuid=Dn(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let t=0,n=arguments.length;t!==n;++t)e[arguments[t].uuid]=t;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){const e=this._objects,t=this._indicesByUUID,n=this._paths,r=this._parsedPaths,i=this._bindings,a=i.length;let s,o=e.length,l=this.nCachedObjects_;for(let c=0,u=arguments.length;c!==u;++c){const u=arguments[c],h=u.uuid;let d=t[h];if(void 0===d){d=o++,t[h]=d,e.push(u);for(let e=0,t=a;e!==t;++e)i[e].push(new fp(u,n[e],r[e]))}else if(d<l){s=e[d];const o=--l,c=e[o];t[c.uuid]=d,e[d]=c,t[h]=o,e[o]=u;for(let e=0,t=a;e!==t;++e){const t=i[e],a=t[o];let s=t[d];t[d]=a,void 0===s&&(s=new fp(u,n[e],r[e])),t[o]=s}}else e[d]!==s&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=l}remove(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,r=n.length;let i=this.nCachedObjects_;for(let a=0,s=arguments.length;a!==s;++a){const s=arguments[a],o=s.uuid,l=t[o];if(void 0!==l&&l>=i){const a=i++,c=e[a];t[c.uuid]=l,e[l]=c,t[o]=a,e[a]=s;for(let e=0,t=r;e!==t;++e){const t=n[e],r=t[a],i=t[l];t[l]=r,t[a]=i}}}this.nCachedObjects_=i}uncache(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,r=n.length;let i=this.nCachedObjects_,a=e.length;for(let s=0,o=arguments.length;s!==o;++s){const o=arguments[s].uuid,l=t[o];if(void 0!==l)if(delete t[o],l<i){const s=--i,o=e[s],c=--a,u=e[c];t[o.uuid]=l,e[l]=o,t[u.uuid]=s,e[s]=u,e.pop();for(let e=0,t=r;e!==t;++e){const t=n[e],r=t[s],i=t[c];t[l]=r,t[s]=i,t.pop()}}else{const i=--a,s=e[i];i>0&&(t[s.uuid]=l),e[l]=s,e.pop();for(let e=0,t=r;e!==t;++e){const t=n[e];t[l]=t[i],t.pop()}}}this.nCachedObjects_=i}subscribe_(e,t){const n=this._bindingsIndicesByPath;let r=n[e];const i=this._bindings;if(void 0!==r)return i[r];const a=this._paths,s=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,u=new Array(l);r=i.length,n[e]=r,a.push(e),s.push(t),i.push(u);for(let n=c,r=o.length;n!==r;++n){const r=o[n];u[n]=new fp(r,e,t)}return u}unsubscribe_(e){const t=this._bindingsIndicesByPath,n=t[e];if(void 0!==n){const r=this._paths,i=this._parsedPaths,a=this._bindings,s=a.length-1,o=a[s];t[e[s]]=n,a[n]=o,a.pop(),i[n]=i[s],i.pop(),r[n]=r[s],r.pop()}}}class gp{constructor(e,t,n=null,r=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=r;const i=t.tracks,a=i.length,s=new Array(a),o={endingStart:wt,endingEnd:wt};for(let e=0;e!==a;++e){const t=i[e].createInterpolant(null);s[e]=t,t.settings=o}this._interpolantSettings=o,this._interpolants=s,this._propertyBindings=new Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=bt,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,n){if(e.fadeOut(t),this.fadeIn(t),n){const n=this._clip.duration,r=e._clip.duration,i=r/n,a=n/r;e.warp(1,i,t),this.warp(a,1,t)}return this}crossFadeTo(e,t,n){return e.crossFadeFrom(this,t,n)}stopFading(){const e=this._weightInterpolant;return null!==e&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,n){const r=this._mixer,i=r.time,a=this.timeScale;let s=this._timeScaleInterpolant;null===s&&(s=r._lendControlInterpolant(),this._timeScaleInterpolant=s);const o=s.parameterPositions,l=s.sampleValues;return o[0]=i,o[1]=i+n,l[0]=e/a,l[1]=t/a,this}stopWarping(){const e=this._timeScaleInterpolant;return null!==e&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,n,r){if(!this.enabled)return void this._updateWeight(e);const i=this._startTime;if(null!==i){const r=(e-i)*n;r<0||0===n?t=0:(this._startTime=null,t=n*r)}t*=this._updateTimeScale(e);const a=this._updateTime(t),s=this._updateWeight(e);if(s>0){const e=this._interpolants,t=this._propertyBindings;if(this.blendMode===Pt)for(let n=0,r=e.length;n!==r;++n)e[n].evaluate(a),t[n].accumulateAdditive(s);else for(let n=0,i=e.length;n!==i;++n)e[n].evaluate(a),t[n].accumulate(r,s)}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(null!==n){const r=n.evaluate(e)[0];t*=r,e>n.parameterPositions[1]&&(this.stopFading(),0===r&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;null!==n&&(t*=n.evaluate(e)[0],e>n.parameterPositions[1]&&(this.stopWarping(),0===t?this.paused=!0:this.timeScale=t))}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let r=this.time+e,i=this._loopCount;const a=n===At;if(0===e)return-1===i?r:a&&1==(1&i)?t-r:r;if(n===_t){-1===i&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(r>=t)r=t;else{if(!(r<0)){this.time=r;break e}r=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=r,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(-1===i&&(e>=0?(i=0,this._setEndings(!0,0===this.repetitions,a)):this._setEndings(0===this.repetitions,!0,a)),r>=t||r<0){const n=Math.floor(r/t);r-=t*n,i+=Math.abs(n);const s=this.repetitions-i;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,r=e>0?t:0,this.time=r,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(1===s){const t=e<0;this._setEndings(t,!t,a)}else this._setEndings(!1,!1,a);this._loopCount=i,this.time=r,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=r;if(a&&1==(1&i))return t-r}return r}_setEndings(e,t,n){const r=this._interpolantSettings;n?(r.endingStart=Tt,r.endingEnd=Tt):(r.endingStart=e?this.zeroSlopeAtStart?Tt:wt:Ct,r.endingEnd=t?this.zeroSlopeAtEnd?Tt:wt:Ct)}_scheduleFading(e,t,n){const r=this._mixer,i=r.time;let a=this._weightInterpolant;null===a&&(a=r._lendControlInterpolant(),this._weightInterpolant=a);const s=a.parameterPositions,o=a.sampleValues;return s[0]=i,o[0]=t,s[1]=i+e,o[1]=n,this}}const vp=new Float32Array(1);class yp extends Rn{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){const n=e._localRoot||this._root,r=e._clip.tracks,i=r.length,a=e._propertyBindings,s=e._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let e=0;e!==i;++e){const i=r[e],l=i.name;let u=c[l];if(void 0!==u)++u.referenceCount,a[e]=u;else{if(u=a[e],void 0!==u){null===u._cacheIndex&&(++u.referenceCount,this._addInactiveBinding(u,o,l));continue}const r=t&&t._propertyBindings[e].binding.parsedPath;u=new lp(fp.create(n,l,r),i.ValueTypeName,i.getValueSize()),++u.referenceCount,this._addInactiveBinding(u,o,l),a[e]=u}s[e].resultBuffer=u.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(null===e._cacheIndex){const t=(e._localRoot||this._root).uuid,n=e._clip.uuid,r=this._actionsByClip[n];this._bindAction(e,r&&r.knownActions[0]),this._addInactiveAction(e,n,t)}const t=e._propertyBindings;for(let e=0,n=t.length;e!==n;++e){const n=t[e];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let e=0,n=t.length;e!==n;++e){const n=t[e];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const t=e._cacheIndex;return null!==t&&t<this._nActiveActions}_addInactiveAction(e,t,n){const r=this._actions,i=this._actionsByClip;let a=i[t];if(void 0===a)a={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,i[t]=a;else{const t=a.knownActions;e._byClipCacheIndex=t.length,t.push(e)}e._cacheIndex=r.length,r.push(e),a.actionByRoot[n]=e}_removeInactiveAction(e){const t=this._actions,n=t[t.length-1],r=e._cacheIndex;n._cacheIndex=r,t[r]=n,t.pop(),e._cacheIndex=null;const i=e._clip.uuid,a=this._actionsByClip,s=a[i],o=s.knownActions,l=o[o.length-1],c=e._byClipCacheIndex;l._byClipCacheIndex=c,o[c]=l,o.pop(),e._byClipCacheIndex=null,delete s.actionByRoot[(e._localRoot||this._root).uuid],0===o.length&&delete a[i],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){const t=e._propertyBindings;for(let e=0,n=t.length;e!==n;++e){const n=t[e];0==--n.referenceCount&&this._removeInactiveBinding(n)}}_lendAction(e){const t=this._actions,n=e._cacheIndex,r=this._nActiveActions++,i=t[r];e._cacheIndex=r,t[r]=e,i._cacheIndex=n,t[n]=i}_takeBackAction(e){const t=this._actions,n=e._cacheIndex,r=--this._nActiveActions,i=t[r];e._cacheIndex=r,t[r]=e,i._cacheIndex=n,t[n]=i}_addInactiveBinding(e,t,n){const r=this._bindingsByRootAndName,i=this._bindings;let a=r[t];void 0===a&&(a={},r[t]=a),a[n]=e,e._cacheIndex=i.length,i.push(e)}_removeInactiveBinding(e){const t=this._bindings,n=e.binding,r=n.rootNode.uuid,i=n.path,a=this._bindingsByRootAndName,s=a[r],o=t[t.length-1],l=e._cacheIndex;o._cacheIndex=l,t[l]=o,t.pop(),delete s[i],0===Object.keys(s).length&&delete a[r]}_lendBinding(e){const t=this._bindings,n=e._cacheIndex,r=this._nActiveBindings++,i=t[r];e._cacheIndex=r,t[r]=e,i._cacheIndex=n,t[n]=i}_takeBackBinding(e){const t=this._bindings,n=e._cacheIndex,r=--this._nActiveBindings,i=t[r];e._cacheIndex=r,t[r]=e,i._cacheIndex=n,t[n]=i}_lendControlInterpolant(){const e=this._controlInterpolants,t=this._nActiveControlInterpolants++;let n=e[t];return void 0===n&&(n=new zh(new Float32Array(2),new Float32Array(2),1,vp),n.__cacheIndex=t,e[t]=n),n}_takeBackControlInterpolant(e){const t=this._controlInterpolants,n=e.__cacheIndex,r=--this._nActiveControlInterpolants,i=t[r];e.__cacheIndex=r,t[r]=e,i.__cacheIndex=n,t[n]=i}clipAction(e,t,n){const r=t||this._root,i=r.uuid;let a="string"==typeof e?qh.findByName(r,e):e;const s=null!==a?a.uuid:e,o=this._actionsByClip[s];let l=null;if(void 0===n&&(n=null!==a?a.blendMode:Rt),void 0!==o){const e=o.actionByRoot[i];if(void 0!==e&&e.blendMode===n)return e;l=o.knownActions[0],null===a&&(a=l._clip)}if(null===a)return null;const c=new gp(this,a,t,n);return this._bindAction(c,l),this._addInactiveAction(c,s,i),c}existingAction(e,t){const n=t||this._root,r=n.uuid,i="string"==typeof e?qh.findByName(n,e):e,a=i?i.uuid:e,s=this._actionsByClip[a];return void 0!==s&&s.actionByRoot[r]||null}stopAllAction(){const e=this._actions;for(let t=this._nActiveActions-1;t>=0;--t)e[t].stop();return this}update(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,r=this.time+=e,i=Math.sign(e),a=this._accuIndex^=1;for(let s=0;s!==n;++s)t[s]._update(r,e,i,a);const s=this._bindings,o=this._nActiveBindings;for(let e=0;e!==o;++e)s[e].apply(a);return this}setTime(e){this.time=0;for(let e=0;e<this._actions.length;e++)this._actions[e].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){const t=this._actions,n=e.uuid,r=this._actionsByClip,i=r[n];if(void 0!==i){const e=i.knownActions;for(let n=0,r=e.length;n!==r;++n){const r=e[n];this._deactivateAction(r);const i=r._cacheIndex,a=t[t.length-1];r._cacheIndex=null,r._byClipCacheIndex=null,a._cacheIndex=i,t[i]=a,t.pop(),this._removeInactiveBindingsForAction(r)}delete r[n]}}uncacheRoot(e){const t=e.uuid,n=this._actionsByClip;for(const e in n){const r=n[e].actionByRoot[t];void 0!==r&&(this._deactivateAction(r),this._removeInactiveAction(r))}const r=this._bindingsByRootAndName[t];if(void 0!==r)for(const e in r){const t=r[e];t.restoreOriginalState(),this._removeInactiveBinding(t)}}uncacheAction(e,t){const n=this.existingAction(e,t);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}}class xp{constructor(e){this.value=e}clone(){return new xp(void 0===this.value.clone?this.value:this.value.clone())}}let _p=0;class bp extends Rn{constructor(){super(),this.isUniformsGroup=!0,Object.defineProperty(this,"id",{value:_p++}),this.name="",this.usage=mn,this.uniforms=[]}add(e){return this.uniforms.push(e),this}remove(e){const t=this.uniforms.indexOf(e);return-1!==t&&this.uniforms.splice(t,1),this}setName(e){return this.name=e,this}setUsage(e){return this.usage=e,this}dispose(){return this.dispatchEvent({type:"dispose"}),this}copy(e){this.name=e.name,this.usage=e.usage;const t=e.uniforms;this.uniforms.length=0;for(let e=0,n=t.length;e<n;e++)this.uniforms.push(t[e].clone());return this}clone(){return(new this.constructor).copy(this)}}class Ap extends Ol{constructor(e,t,n=1){super(e,t),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}class Mp{constructor(e,t,n,r,i){this.isGLBufferAttribute=!0,this.name="",this.buffer=e,this.type=t,this.itemSize=n,this.elementSize=r,this.count=i,this.version=0}set needsUpdate(e){!0===e&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}class Sp{constructor(e,t,n=0,r=1/0){this.ray=new qr(e,t),this.near=n,this.far=r,this.camera=null,this.layers=new li,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}intersectObject(e,t=!0,n=[]){return wp(e,this,n,t),n.sort(Ep),n}intersectObjects(e,t=!0,n=[]){for(let r=0,i=e.length;r<i;r++)wp(e[r],this,n,t);return n.sort(Ep),n}}function Ep(e,t){return e.distance-t.distance}function wp(e,t,n,r){if(e.layers.test(t.layers)&&e.raycast(t,n),!0===r){const r=e.children;for(let e=0,i=r.length;e<i;e++)wp(r[e],t,n,!0)}}class Tp{constructor(e=1,t=0,n=0){return this.radius=e,this.phi=t,this.theta=n,this}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){const e=1e-6;return this.phi=Math.max(e,Math.min(Math.PI-e,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(Fn(t/this.radius,-1,1))),this}clone(){return(new this.constructor).copy(this)}}class Cp{constructor(e=1,t=0,n=0){return this.radius=e,this.theta=t,this.y=n,this}set(e,t,n){return this.radius=e,this.theta=t,this.y=n,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+n*n),this.theta=Math.atan2(e,n),this.y=t,this}clone(){return(new this.constructor).copy(this)}}const Rp=new Wn;class Pp{constructor(e=new Wn(1/0,1/0),t=new Wn(-1/0,-1/0)){this.isBox2=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Rp.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}clone(){return(new this.constructor).copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y)}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,Rp).distanceTo(e)}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const Bp=new br,Lp=new br;class Ip{constructor(e=new br,t=new br){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){Bp.subVectors(e,this.start),Lp.subVectors(this.end,this.start);const n=Lp.dot(Lp);let r=Lp.dot(Bp)/n;return t&&(r=Fn(r,0,1)),r}closestPointToPoint(e,t,n){const r=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(r).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}const Dp=new br;class Fp extends Ai{constructor(e,t){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=t,this.type="SpotLightHelper";const n=new ma,r=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let e=0,t=1,n=32;e<n;e++,t++){const i=e/n*Math.PI*2,a=t/n*Math.PI*2;r.push(Math.cos(i),Math.sin(i),1,Math.cos(a),Math.sin(a),1)}n.setAttribute("position",new sa(r,3));const i=new Pc({fog:!1,toneMapped:!1});this.cone=new kc(n,i),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1);const e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),Dp.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(Dp),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const Up=new br,Np=new Qr,Op=new Qr;class kp extends kc{constructor(e){const t=zp(e),n=new ma,r=[],i=[],a=new Hi(0,0,1),s=new Hi(0,1,0);for(let e=0;e<t.length;e++){const n=t[e];n.parent&&n.parent.isBone&&(r.push(0,0,0),r.push(0,0,0),i.push(a.r,a.g,a.b),i.push(s.r,s.g,s.b))}n.setAttribute("position",new sa(r,3)),n.setAttribute("color",new sa(i,3)),super(n,new Pc({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.isSkeletonHelper=!0,this.type="SkeletonHelper",this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){const t=this.bones,n=this.geometry,r=n.getAttribute("position");Op.copy(this.root.matrixWorld).invert();for(let e=0,n=0;e<t.length;e++){const i=t[e];i.parent&&i.parent.isBone&&(Np.multiplyMatrices(Op,i.matrixWorld),Up.setFromMatrixPosition(Np),r.setXYZ(n,Up.x,Up.y,Up.z),Np.multiplyMatrices(Op,i.parent.matrixWorld),Up.setFromMatrixPosition(Np),r.setXYZ(n+1,Up.x,Up.y,Up.z),n+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose()}}function zp(e){const t=[];!0===e.isBone&&t.push(e);for(let n=0;n<e.children.length;n++)t.push.apply(t,zp(e.children[n]));return t}class Hp extends Ia{constructor(e,t,n){super(new ph(t,4,2),new Vi({wireframe:!0,fog:!1,toneMapped:!1})),this.light=e,this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const Gp=new br,Vp=new Hi,Wp=new Hi;class jp extends Ai{constructor(e,t,n){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type="HemisphereLightHelper";const r=new uh(t);r.rotateY(.5*Math.PI),this.material=new Vi({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const i=r.getAttribute("position"),a=new Float32Array(3*i.count);r.setAttribute("color",new Qi(a,3)),this.add(new Ia(r,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const e=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const t=e.geometry.getAttribute("color");Vp.copy(this.light.color),Wp.copy(this.light.groundColor);for(let e=0,n=t.count;e<n;e++){const r=e<n/2?Vp:Wp;t.setXYZ(e,r.r,r.g,r.b)}t.needsUpdate=!0}this.light.updateWorldMatrix(!0,!1),e.lookAt(Gp.setFromMatrixPosition(this.light.matrixWorld).negate())}}class Xp extends kc{constructor(e=10,t=10,n=4473924,r=8947848){n=new Hi(n),r=new Hi(r);const i=t/2,a=e/t,s=e/2,o=[],l=[];for(let e=0,c=0,u=-s;e<=t;e++,u+=a){o.push(-s,0,u,s,0,u),o.push(u,0,-s,u,0,s);const t=e===i?n:r;t.toArray(l,c),c+=3,t.toArray(l,c),c+=3,t.toArray(l,c),c+=3,t.toArray(l,c),c+=3}const c=new ma;c.setAttribute("position",new sa(o,3)),c.setAttribute("color",new sa(l,3)),super(c,new Pc({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}class Jp extends kc{constructor(e=10,t=16,n=8,r=64,i=4473924,a=8947848){i=new Hi(i),a=new Hi(a);const s=[],o=[];if(t>1)for(let n=0;n<t;n++){const r=n/t*(2*Math.PI),l=Math.sin(r)*e,c=Math.cos(r)*e;s.push(0,0,0),s.push(l,0,c);const u=1&n?i:a;o.push(u.r,u.g,u.b),o.push(u.r,u.g,u.b)}for(let t=0;t<n;t++){const l=1&t?i:a,c=e-e/n*t;for(let e=0;e<r;e++){let t=e/r*(2*Math.PI),n=Math.sin(t)*c,i=Math.cos(t)*c;s.push(n,0,i),o.push(l.r,l.g,l.b),t=(e+1)/r*(2*Math.PI),n=Math.sin(t)*c,i=Math.cos(t)*c,s.push(n,0,i),o.push(l.r,l.g,l.b)}}const l=new ma;l.setAttribute("position",new sa(s,3)),l.setAttribute("color",new sa(o,3)),super(l,new Pc({vertexColors:!0,toneMapped:!1})),this.type="PolarGridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}const Yp=new br,Kp=new br,qp=new br;class Qp extends Ai{constructor(e,t,n){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type="DirectionalLightHelper",void 0===t&&(t=1);let r=new ma;r.setAttribute("position",new sa([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const i=new Pc({fog:!1,toneMapped:!1});this.lightPlane=new Uc(r,i),this.add(this.lightPlane),r=new ma,r.setAttribute("position",new sa([0,0,0,0,0,1],3)),this.targetLine=new Uc(r,i),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),Yp.setFromMatrixPosition(this.light.matrixWorld),Kp.setFromMatrixPosition(this.light.target.matrixWorld),qp.subVectors(Kp,Yp),this.lightPlane.lookAt(Kp),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Kp),this.targetLine.scale.z=qp.length()}}const Zp=new br,$p=new Ha;class ef extends kc{constructor(e){const t=new ma,n=new Pc({color:16777215,vertexColors:!0,toneMapped:!1}),r=[],i=[],a={};function s(e,t){o(e),o(t)}function o(e){r.push(0,0,0),i.push(0,0,0),void 0===a[e]&&(a[e]=[]),a[e].push(r.length/3-1)}s("n1","n2"),s("n2","n4"),s("n4","n3"),s("n3","n1"),s("f1","f2"),s("f2","f4"),s("f4","f3"),s("f3","f1"),s("n1","f1"),s("n2","f2"),s("n3","f3"),s("n4","f4"),s("p","n1"),s("p","n2"),s("p","n3"),s("p","n4"),s("u1","u2"),s("u2","u3"),s("u3","u1"),s("c","t"),s("p","c"),s("cn1","cn2"),s("cn3","cn4"),s("cf1","cf2"),s("cf3","cf4"),t.setAttribute("position",new sa(r,3)),t.setAttribute("color",new sa(i,3)),super(t,n),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=a,this.update();const l=new Hi(16755200),c=new Hi(16711680),u=new Hi(43775),h=new Hi(16777215),d=new Hi(3355443);this.setColors(l,c,u,h,d)}setColors(e,t,n,r,i){const a=this.geometry.getAttribute("color");a.setXYZ(0,e.r,e.g,e.b),a.setXYZ(1,e.r,e.g,e.b),a.setXYZ(2,e.r,e.g,e.b),a.setXYZ(3,e.r,e.g,e.b),a.setXYZ(4,e.r,e.g,e.b),a.setXYZ(5,e.r,e.g,e.b),a.setXYZ(6,e.r,e.g,e.b),a.setXYZ(7,e.r,e.g,e.b),a.setXYZ(8,e.r,e.g,e.b),a.setXYZ(9,e.r,e.g,e.b),a.setXYZ(10,e.r,e.g,e.b),a.setXYZ(11,e.r,e.g,e.b),a.setXYZ(12,e.r,e.g,e.b),a.setXYZ(13,e.r,e.g,e.b),a.setXYZ(14,e.r,e.g,e.b),a.setXYZ(15,e.r,e.g,e.b),a.setXYZ(16,e.r,e.g,e.b),a.setXYZ(17,e.r,e.g,e.b),a.setXYZ(18,e.r,e.g,e.b),a.setXYZ(19,e.r,e.g,e.b),a.setXYZ(20,e.r,e.g,e.b),a.setXYZ(21,e.r,e.g,e.b),a.setXYZ(22,e.r,e.g,e.b),a.setXYZ(23,e.r,e.g,e.b),a.setXYZ(24,t.r,t.g,t.b),a.setXYZ(25,t.r,t.g,t.b),a.setXYZ(26,t.r,t.g,t.b),a.setXYZ(27,t.r,t.g,t.b),a.setXYZ(28,t.r,t.g,t.b),a.setXYZ(29,t.r,t.g,t.b),a.setXYZ(30,t.r,t.g,t.b),a.setXYZ(31,t.r,t.g,t.b),a.setXYZ(32,n.r,n.g,n.b),a.setXYZ(33,n.r,n.g,n.b),a.setXYZ(34,n.r,n.g,n.b),a.setXYZ(35,n.r,n.g,n.b),a.setXYZ(36,n.r,n.g,n.b),a.setXYZ(37,n.r,n.g,n.b),a.setXYZ(38,r.r,r.g,r.b),a.setXYZ(39,r.r,r.g,r.b),a.setXYZ(40,i.r,i.g,i.b),a.setXYZ(41,i.r,i.g,i.b),a.setXYZ(42,i.r,i.g,i.b),a.setXYZ(43,i.r,i.g,i.b),a.setXYZ(44,i.r,i.g,i.b),a.setXYZ(45,i.r,i.g,i.b),a.setXYZ(46,i.r,i.g,i.b),a.setXYZ(47,i.r,i.g,i.b),a.setXYZ(48,i.r,i.g,i.b),a.setXYZ(49,i.r,i.g,i.b),a.needsUpdate=!0}update(){const e=this.geometry,t=this.pointMap;$p.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),tf("c",t,e,$p,0,0,-1),tf("t",t,e,$p,0,0,1),tf("n1",t,e,$p,-1,-1,-1),tf("n2",t,e,$p,1,-1,-1),tf("n3",t,e,$p,-1,1,-1),tf("n4",t,e,$p,1,1,-1),tf("f1",t,e,$p,-1,-1,1),tf("f2",t,e,$p,1,-1,1),tf("f3",t,e,$p,-1,1,1),tf("f4",t,e,$p,1,1,1),tf("u1",t,e,$p,.7,1.1,-1),tf("u2",t,e,$p,-.7,1.1,-1),tf("u3",t,e,$p,0,2,-1),tf("cf1",t,e,$p,-1,0,1),tf("cf2",t,e,$p,1,0,1),tf("cf3",t,e,$p,0,-1,1),tf("cf4",t,e,$p,0,1,1),tf("cn1",t,e,$p,-1,0,-1),tf("cn2",t,e,$p,1,0,-1),tf("cn3",t,e,$p,0,-1,-1),tf("cn4",t,e,$p,0,1,-1),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function tf(e,t,n,r,i,a,s){Zp.set(i,a,s).unproject(r);const o=t[e];if(void 0!==o){const e=n.getAttribute("position");for(let t=0,n=o.length;t<n;t++)e.setXYZ(o[t],Zp.x,Zp.y,Zp.z)}}const nf=new Sr;class rf extends kc{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),r=new Float32Array(24),i=new ma;i.setIndex(new Qi(n,1)),i.setAttribute("position",new Qi(r,3)),super(i,new Pc({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(e){if(void 0!==e&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),void 0!==this.object&&nf.setFromObject(this.object),nf.isEmpty())return;const t=nf.min,n=nf.max,r=this.geometry.attributes.position,i=r.array;i[0]=n.x,i[1]=n.y,i[2]=n.z,i[3]=t.x,i[4]=n.y,i[5]=n.z,i[6]=t.x,i[7]=t.y,i[8]=n.z,i[9]=n.x,i[10]=t.y,i[11]=n.z,i[12]=n.x,i[13]=n.y,i[14]=t.z,i[15]=t.x,i[16]=n.y,i[17]=t.z,i[18]=t.x,i[19]=t.y,i[20]=t.z,i[21]=n.x,i[22]=t.y,i[23]=t.z,r.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e,t){return super.copy(e,t),this.object=e.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class af extends kc{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),r=new ma;r.setIndex(new Qi(n,1)),r.setAttribute("position",new sa([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(r,new Pc({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){const t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}dispose(){this.geometry.dispose(),this.material.dispose()}}class sf extends Uc{constructor(e,t=1,n=16776960){const r=n,i=new ma;i.setAttribute("position",new sa([1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],3)),i.computeBoundingSphere(),super(i,new Pc({color:r,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const a=new ma;a.setAttribute("position",new sa([1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],3)),a.computeBoundingSphere(),this.add(new Ia(a,new Vi({color:r,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}}const of=new br;let lf,cf;class uf extends Ai{constructor(e=new br(0,0,1),t=new br(0,0,0),n=1,r=16776960,i=.2*n,a=.2*i){super(),this.type="ArrowHelper",void 0===lf&&(lf=new ma,lf.setAttribute("position",new sa([0,0,0,0,1,0],3)),cf=new Su(0,.5,1,5,1),cf.translate(0,-.5,0)),this.position.copy(t),this.line=new Uc(lf,new Pc({color:r,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new Ia(cf,new Vi({color:r,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(n,i,a)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{of.set(e.z,0,-e.x).normalize();const t=Math.acos(e.y);this.quaternion.setFromAxisAngle(of,t)}}setLength(e,t=.2*e,n=.2*t){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(n,t,n),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}}class hf extends kc{constructor(e=1){const t=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],n=new ma;n.setAttribute("position",new sa(t,3)),n.setAttribute("color",new sa([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3)),super(n,new Pc({vertexColors:!0,toneMapped:!1})),this.type="AxesHelper"}setColors(e,t,n){const r=new Hi,i=this.geometry.attributes.color.array;return r.set(e),r.toArray(i,0),r.toArray(i,3),r.set(t),r.toArray(i,6),r.toArray(i,9),r.set(n),r.toArray(i,12),r.toArray(i,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class df{constructor(){this.type="ShapePath",this.color=new Hi,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new _u,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,n,r){return this.currentPath.quadraticCurveTo(e,t,n,r),this}bezierCurveTo(e,t,n,r,i,a){return this.currentPath.bezierCurveTo(e,t,n,r,i,a),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e){function t(e,t){const n=t.length;let r=!1;for(let i=n-1,a=0;a<n;i=a++){let n=t[i],s=t[a],o=s.x-n.x,l=s.y-n.y;if(Math.abs(l)>Number.EPSILON){if(l<0&&(n=t[a],o=-o,s=t[i],l=-l),e.y<n.y||e.y>s.y)continue;if(e.y===n.y){if(e.x===n.x)return!0}else{const t=l*(e.x-n.x)-o*(e.y-n.y);if(0===t)return!0;if(t<0)continue;r=!r}}else{if(e.y!==n.y)continue;if(s.x<=e.x&&e.x<=n.x||n.x<=e.x&&e.x<=s.x)return!0}}return r}const n=ih.isClockWise,r=this.subPaths;if(0===r.length)return[];let i,a,s;const o=[];if(1===r.length)return a=r[0],s=new Iu,s.curves=a.curves,o.push(s),o;let l=!n(r[0].getPoints());l=e?!l:l;const c=[],u=[];let h,d,p=[],f=0;u[f]=void 0,p[f]=[];for(let t=0,s=r.length;t<s;t++)a=r[t],h=a.getPoints(),i=n(h),i=e?!i:i,i?(!l&&u[f]&&f++,u[f]={s:new Iu,p:h},u[f].s.curves=a.curves,l&&f++,p[f]=[]):p[f].push({h:a,p:h[0]});if(!u[0])return function(e){const t=[];for(let n=0,r=e.length;n<r;n++){const r=e[n],i=new Iu;i.curves=r.curves,t.push(i)}return t}(r);if(u.length>1){let e=!1,n=0;for(let e=0,t=u.length;e<t;e++)c[e]=[];for(let r=0,i=u.length;r<i;r++){const i=p[r];for(let a=0;a<i.length;a++){const s=i[a];let o=!0;for(let i=0;i<u.length;i++)t(s.p,u[i].p)&&(r!==i&&n++,o?(o=!1,c[i].push(s)):e=!0);o&&c[r].push(s)}}n>0&&!1===e&&(p=c)}for(let e=0,t=u.length;e<t;e++){s=u[e].s,o.push(s),d=p[e];for(let e=0,t=d.length;e<t;e++)s.holes.push(d[e].h)}return o}}"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:r}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=r);var pf=n(745),ff=n(576);const mf="undefined"==typeof window||!window.navigator||/ServerSideRendering|^Deno\//.test(window.navigator.userAgent)?t.useEffect:t.useLayoutEffect;var gf=n(525),vf=n.n(gf),yf=n(840);const xf=[];function _f(e,t,n=((e,t)=>e===t)){if(e===t)return!0;if(!e||!t)return!1;const r=e.length;if(t.length!==r)return!1;for(let i=0;i<r;i++)if(!n(e[i],t[i]))return!1;return!0}function bf(e,t=null,n=!1,r={}){null===t&&(t=[e]);for(const e of xf)if(_f(t,e.keys,e.equal)){if(n)return;if(Object.prototype.hasOwnProperty.call(e,"error"))throw e.error;if(Object.prototype.hasOwnProperty.call(e,"response"))return r.lifespan&&r.lifespan>0&&(e.timeout&&clearTimeout(e.timeout),e.timeout=setTimeout(e.remove,r.lifespan)),e.response;if(!n)throw e.promise}const i={keys:t,equal:r.equal,remove:()=>{const e=xf.indexOf(i);-1!==e&&xf.splice(e,1)},promise:(a=e,"object"==typeof a&&"function"==typeof a.then?e:e(...t)).then((e=>{i.response=e,r.lifespan&&r.lifespan>0&&(i.timeout=setTimeout(i.remove,r.lifespan))})).catch((e=>i.error=e))};var a;if(xf.push(i),!n)throw i.promise}const Af={};var Mf,Sf;const Ef=e=>"colorSpace"in e||"outputColorSpace"in e,wf=()=>{var e;return null!=(e=Af.ColorManagement)?e:null},Tf=e=>e&&e.isOrthographicCamera,Cf="undefined"!=typeof window&&(null!=(Mf=window.document)&&Mf.createElement||"ReactNative"===(null==(Sf=window.navigator)?void 0:Sf.product))?t.useLayoutEffect:t.useEffect;function Rf(e){const n=t.useRef(e);return Cf((()=>{n.current=e}),[e]),n}function Pf({set:e}){return Cf((()=>(e(new Promise((()=>null))),()=>e(!1))),[e]),null}class Bf extends t.Component{constructor(...e){super(...e),this.state={error:!1}}componentDidCatch(e){this.props.set(e)}render(){return this.state.error?null:this.props.children}}Bf.getDerivedStateFromError=()=>({error:!0});const Lf="__default",If=new Map;function Df(e){var t;const n="undefined"!=typeof window?null!=(t=window.devicePixelRatio)?t:2:1;return Array.isArray(e)?Math.min(Math.max(e[0],n),e[1]):e}const Ff=e=>{var t;return null==(t=e.__r3f)?void 0:t.root.getState()},Uf={obj:e=>e===Object(e)&&!Uf.arr(e)&&"function"!=typeof e,fun:e=>"function"==typeof e,str:e=>"string"==typeof e,num:e=>"number"==typeof e,boo:e=>"boolean"==typeof e,und:e=>void 0===e,arr:e=>Array.isArray(e),equ(e,t,{arrays:n="shallow",objects:r="reference",strict:i=!0}={}){if(typeof e!=typeof t||!!e!=!!t)return!1;if(Uf.str(e)||Uf.num(e))return e===t;const a=Uf.obj(e);if(a&&"reference"===r)return e===t;const s=Uf.arr(e);if(s&&"reference"===n)return e===t;if((s||a)&&e===t)return!0;let o;for(o in e)if(!(o in t))return!1;if(a&&"shallow"===n&&"shallow"===r){for(o in i?t:e)if(!Uf.equ(e[o],t[o],{strict:i,objects:"reference"}))return!1}else for(o in i?t:e)if(e[o]!==t[o])return!1;if(Uf.und(o)){if(s&&0===e.length&&0===t.length)return!0;if(a&&0===Object.keys(e).length&&0===Object.keys(t).length)return!0;if(e!==t)return!1}return!0}};function Nf(e,t){return e.__r3f={type:"",root:null,previousAttach:null,memoizedProps:{},eventCount:0,handlers:{},objects:[],parent:null,...t},e}function Of(e,t){let n=e;if(t.includes("-")){const r=t.split("-"),i=r.pop();return n=r.reduce(((e,t)=>e[t]),e),{target:n,key:i}}return{target:n,key:t}}const kf=/-\d+$/;function zf(e,t,n){if(Uf.str(n)){if(kf.test(n)){const t=n.replace(kf,""),{target:r,key:i}=Of(e,t);Array.isArray(r[i])||(r[i]=[])}const{target:r,key:i}=Of(e,n);t.__r3f.previousAttach=r[i],r[i]=t}else t.__r3f.previousAttach=n(e,t)}function Hf(e,t,n){var r,i;if(Uf.str(n)){const{target:r,key:i}=Of(e,n),a=t.__r3f.previousAttach;void 0===a?delete r[i]:r[i]=a}else null==(r=t.__r3f)||null==r.previousAttach||r.previousAttach(e,t);null==(i=t.__r3f)||delete i.previousAttach}function Gf(e,{children:t,key:n,ref:r,...i},{children:a,key:s,ref:o,...l}={},c=!1){var u;const h=null!=(u=null==e?void 0:e.__r3f)?u:{},d=Object.entries(i),p=[];if(c){const e=Object.keys(l);for(let t=0;t<e.length;t++)i.hasOwnProperty(e[t])||d.unshift([e[t],Lf+"remove"])}d.forEach((([t,n])=>{var r;if(null!=(r=e.__r3f)&&r.primitive&&"object"===t)return;if(Uf.equ(n,l[t]))return;if(/^on(Pointer|Click|DoubleClick|ContextMenu|Wheel)/.test(t))return p.push([t,n,!0,[]]);let a=[];t.includes("-")&&(a=t.split("-")),p.push([t,n,!1,a]);for(const e in i){const n=i[e];e.startsWith(`${t}-`)&&p.push([e,n,!1,e.split("-")])}}));const f={...i};return h.memoizedProps&&h.memoizedProps.args&&(f.args=h.memoizedProps.args),h.memoizedProps&&h.memoizedProps.attach&&(f.attach=h.memoizedProps.attach),{memoized:f,changes:p}}function Vf(e,t){var n,r,i;const a=null!=(n=e.__r3f)?n:{},s=a.root,o=null!=(r=null==s||null==s.getState?void 0:s.getState())?r:{},{memoized:l,changes:c}=(u=t)&&u.memoized&&u.changes?t:Gf(e,t);var u;const h=a.eventCount;e.__r3f&&(e.__r3f.memoizedProps=l);for(let t=0;t<c.length;t++){let[n,r,i,s]=c[t];if(Ef(e)){const e=3001,t="srgb",i="srgb-linear";"encoding"===n?(n="colorSpace",r=r===e?t:i):"outputEncoding"===n&&(n="outputColorSpace",r=r===e?t:i)}let l=e,u=l[n];if(s.length&&(u=s.reduce(((e,t)=>e[t]),e),!u||!u.set)){const[t,...r]=s.reverse();l=r.reverse().reduce(((e,t)=>e[t]),e),n=t}if(r===Lf+"remove")if(l.constructor){let e=If.get(l.constructor);e||(e=new l.constructor,If.set(l.constructor,e)),r=e[n]}else r=0;if(i)r?a.handlers[n]=r:delete a.handlers[n],a.eventCount=Object.keys(a.handlers).length;else if(u&&u.set&&(u.copy||u instanceof li)){if(Array.isArray(r))u.fromArray?u.fromArray(r):u.set(...r);else if(u.copy&&r&&r.constructor&&u.constructor===r.constructor)u.copy(r);else if(void 0!==r){const e=u instanceof 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t.createElement("div",xm({ref:L,style:{position:"relative",width:"100%",height:"100%",overflow:"hidden",pointerEvents:k,...a}},w),t.createElement("div",{ref:R,style:{width:"100%",height:"100%"}},t.createElement("canvas",{ref:B,style:{display:"block"}},r)))})),Wm=t.forwardRef((function(e,n){return t.createElement(Nm,null,t.createElement(Vm,xm({},e,{ref:n})))})),jm=new WeakMap;class Xm extends td{constructor(e){super(e),this.decoderPath="",this.decoderConfig={},this.decoderBinary=null,this.decoderPending=null,this.workerLimit=4,this.workerPool=[],this.workerNextTaskID=1,this.workerSourceURL="",this.defaultAttributeIDs={position:"POSITION",normal:"NORMAL",color:"COLOR",uv:"TEX_COORD"},this.defaultAttributeTypes={position:"Float32Array",normal:"Float32Array",color:"Float32Array",uv:"Float32Array"}}setDecoderPath(e){return this.decoderPath=e,this}setDecoderConfig(e){return this.decoderConfig=e,this}setWorkerLimit(e){return this.workerLimit=e,this}load(e,t,n,r){const i=new id(this.manager);i.setPath(this.path),i.setResponseType("arraybuffer"),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials),i.load(e,(e=>{const n={attributeIDs:this.defaultAttributeIDs,attributeTypes:this.defaultAttributeTypes,useUniqueIDs:!1};this.decodeGeometry(e,n).then(t).catch(r)}),n,r)}decodeDracoFile(e,t,n,r){const i={attributeIDs:n||this.defaultAttributeIDs,attributeTypes:r||this.defaultAttributeTypes,useUniqueIDs:!!n};this.decodeGeometry(e,i).then(t)}decodeGeometry(e,t){for(const e in t.attributeTypes){const n=t.attributeTypes[e];void 0!==n.BYTES_PER_ELEMENT&&(t.attributeTypes[e]=n.name)}const n=JSON.stringify(t);if(jm.has(e)){const t=jm.get(e);if(t.key===n)return t.promise;if(0===e.byteLength)throw new Error("THREE.DRACOLoader: Unable to re-decode a buffer with different settings. Buffer has already been transferred.")}let r;const i=this.workerNextTaskID++,a=e.byteLength,s=this._getWorker(i,a).then((n=>(r=n,new Promise(((n,a)=>{r._callbacks[i]={resolve:n,reject:a},r.postMessage({type:"decode",id:i,taskConfig:t,buffer:e},[e])}))))).then((e=>this._createGeometry(e.geometry)));return s.catch((()=>!0)).then((()=>{r&&i&&this._releaseTask(r,i)})),jm.set(e,{key:n,promise:s}),s}_createGeometry(e){const t=new ma;e.index&&t.setIndex(new Qi(e.index.array,1));for(let n=0;n<e.attributes.length;n++){const r=e.attributes[n],i=r.name,a=r.array,s=r.itemSize;t.setAttribute(i,new Qi(a,s))}return t}_loadLibrary(e,t){const n=new id(this.manager);return n.setPath(this.decoderPath),n.setResponseType(t),n.setWithCredentials(this.withCredentials),new Promise(((t,r)=>{n.load(e,t,void 0,r)}))}preload(){return this._initDecoder(),this}_initDecoder(){if(this.decoderPending)return this.decoderPending;const e="object"!=typeof WebAssembly||"js"===this.decoderConfig.type,t=[];return e?t.push(this._loadLibrary("draco_decoder.js","text")):(t.push(this._loadLibrary("draco_wasm_wrapper.js","text")),t.push(this._loadLibrary("draco_decoder.wasm","arraybuffer"))),this.decoderPending=Promise.all(t).then((t=>{const n=t[0];e||(this.decoderConfig.wasmBinary=t[1]);const r=Jm.toString(),i=["/* draco decoder */",n,"","/* worker */",r.substring(r.indexOf("{")+1,r.lastIndexOf("}"))].join("\n");this.workerSourceURL=URL.createObjectURL(new Blob([i]))})),this.decoderPending}_getWorker(e,t){return this._initDecoder().then((()=>{if(this.workerPool.length<this.workerLimit){const e=new Worker(this.workerSourceURL);e._callbacks={},e._taskCosts={},e._taskLoad=0,e.postMessage({type:"init",decoderConfig:this.decoderConfig}),e.onmessage=function(t){const n=t.data;switch(n.type){case"decode":e._callbacks[n.id].resolve(n);break;case"error":e._callbacks[n.id].reject(n);break;default:console.error('THREE.DRACOLoader: Unexpected message, "'+n.type+'"')}},this.workerPool.push(e)}else this.workerPool.sort((function(e,t){return e._taskLoad>t._taskLoad?-1:1}));const n=this.workerPool[this.workerPool.length-1];return n._taskCosts[e]=t,n._taskLoad+=t,n}))}_releaseTask(e,t){e._taskLoad-=e._taskCosts[t],delete e._callbacks[t],delete e._taskCosts[t]}debug(){console.log("Task load: ",this.workerPool.map((e=>e._taskLoad)))}dispose(){for(let e=0;e<this.workerPool.length;++e)this.workerPool[e].terminate();return this.workerPool.length=0,this}}function Jm(){let e,t;function n(e,t,n,r,i,a){const s=a.num_components(),o=n.num_points()*s,l=o*i.BYTES_PER_ELEMENT,c=function(e,t){switch(t){case Float32Array:return e.DT_FLOAT32;case Int8Array:return e.DT_INT8;case Int16Array:return e.DT_INT16;case Int32Array:return e.DT_INT32;case Uint8Array:return e.DT_UINT8;case Uint16Array:return e.DT_UINT16;case Uint32Array:return e.DT_UINT32}}(e,i),u=e._malloc(l);t.GetAttributeDataArrayForAllPoints(n,a,c,l,u);const h=new i(e.HEAPF32.buffer,u,o).slice();return e._free(u),{name:r,array:h,itemSize:s}}onmessage=function(r){const i=r.data;switch(i.type){case"init":e=i.decoderConfig,t=new Promise((function(t){e.onModuleLoaded=function(e){t({draco:e})},DracoDecoderModule(e)}));break;case"decode":const r=i.buffer,a=i.taskConfig;t.then((e=>{const t=e.draco,s=new t.Decoder,o=new t.DecoderBuffer;o.Init(new Int8Array(r),r.byteLength);try{const e=function(e,t,r,i){const a=i.attributeIDs,s=i.attributeTypes;let o,l;const c=t.GetEncodedGeometryType(r);if(c===e.TRIANGULAR_MESH)o=new e.Mesh,l=t.DecodeBufferToMesh(r,o);else{if(c!==e.POINT_CLOUD)throw new Error("THREE.DRACOLoader: Unexpected geometry type.");o=new e.PointCloud,l=t.DecodeBufferToPointCloud(r,o)}if(!l.ok()||0===o.ptr)throw new Error("THREE.DRACOLoader: Decoding failed: "+l.error_msg());const u={index:null,attributes:[]};for(const r in a){const l=self[s[r]];let c,h;if(i.useUniqueIDs)h=a[r],c=t.GetAttributeByUniqueId(o,h);else{if(h=t.GetAttributeId(o,e[a[r]]),-1===h)continue;c=t.GetAttribute(o,h)}u.attributes.push(n(e,t,o,r,l,c))}return c===e.TRIANGULAR_MESH&&(u.index=function(e,t,n){const r=3*n.num_faces(),i=4*r,a=e._malloc(i);t.GetTrianglesUInt32Array(n,i,a);const s=new Uint32Array(e.HEAPF32.buffer,a,r).slice();return e._free(a),{array:s,itemSize:1}}(e,t,o)),e.destroy(o),u}(t,s,o,a),r=e.attributes.map((e=>e.array.buffer));e.index&&r.push(e.index.array.buffer),self.postMessage({type:"decode",id:i.id,geometry:e},r)}catch(e){console.error(e),self.postMessage({type:"error",id:i.id,error:e.message})}finally{t.destroy(o),t.destroy(s)}}))}}}let Ym;function Km(e,t){if(t===Bt)return console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles."),e;if(t===It||t===Lt){let n=e.getIndex();if(null===n){const t=[],r=e.getAttribute("position");if(void 0===r)return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible."),e;for(let e=0;e<r.count;e++)t.push(e);e.setIndex(t),n=e.getIndex()}const r=n.count-2,i=[];if(n)if(t===It)for(let e=1;e<=r;e++)i.push(n.getX(0)),i.push(n.getX(e)),i.push(n.getX(e+1));else for(let e=0;e<r;e++)e%2==0?(i.push(n.getX(e)),i.push(n.getX(e+1)),i.push(n.getX(e+2))):(i.push(n.getX(e+2)),i.push(n.getX(e+1)),i.push(n.getX(e)));i.length/3!==r&&console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.");const a=e.clone();return a.setIndex(i),a.clearGroups(),a}return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:",t),e}class qm extends td{constructor(e){super(e),this.dracoLoader=null,this.ktx2Loader=null,this.meshoptDecoder=null,this.pluginCallbacks=[],this.register((function(e){return new ng(e)})),this.register((function(e){return new ug(e)})),this.register((function(e){return new hg(e)})),this.register((function(e){return new dg(e)})),this.register((function(e){return new ig(e)})),this.register((function(e){return new ag(e)})),this.register((function(e){return new sg(e)})),this.register((function(e){return new og(e)})),this.register((function(e){return new tg(e)})),this.register((function(e){return new lg(e)})),this.register((function(e){return new rg(e)})),this.register((function(e){return new cg(e)})),this.register((function(e){return new $m(e)})),this.register((function(e){return new pg(e)})),this.register((function(e){return new fg(e)}))}load(e,t,n,r){const i=this;let a;a=""!==this.resourcePath?this.resourcePath:""!==this.path?this.path:Bd.extractUrlBase(e),this.manager.itemStart(e);const s=function(t){r?r(t):console.error(t),i.manager.itemError(e),i.manager.itemEnd(e)},o=new id(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,(function(n){try{i.parse(n,a,(function(n){t(n),i.manager.itemEnd(e)}),s)}catch(e){s(e)}}),n,s)}setDRACOLoader(e){return this.dracoLoader=e,this}setDDSLoader(){throw new Error('THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".')}setKTX2Loader(e){return this.ktx2Loader=e,this}setMeshoptDecoder(e){return this.meshoptDecoder=e,this}register(e){return-1===this.pluginCallbacks.indexOf(e)&&this.pluginCallbacks.push(e),this}unregister(e){return-1!==this.pluginCallbacks.indexOf(e)&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e),1),this}parse(e,t,n,r){let i;const a={},s={};if("string"==typeof e)i=JSON.parse(e);else if(e instanceof ArrayBuffer)if(Bd.decodeText(new Uint8Array(e.slice(0,4)))===mg){try{a[Zm.KHR_BINARY_GLTF]=new gg(e)}catch(e){return void(r&&r(e))}i=JSON.parse(a[Zm.KHR_BINARY_GLTF].content)}else i=JSON.parse(Bd.decodeText(new Uint8Array(e)));else i=e;if(void 0===i.asset||i.asset.version[0]<2)return void(r&&r(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.")));const o=new Og(i,{path:t||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});o.fileLoader.setRequestHeader(this.requestHeader);for(let e=0;e<this.pluginCallbacks.length;e++){const t=this.pluginCallbacks[e](o);s[t.name]=t,a[t.name]=!0}if(i.extensionsUsed)for(let e=0;e<i.extensionsUsed.length;++e){const t=i.extensionsUsed[e],n=i.extensionsRequired||[];switch(t){case Zm.KHR_MATERIALS_UNLIT:a[t]=new eg;break;case Zm.KHR_DRACO_MESH_COMPRESSION:a[t]=new vg(i,this.dracoLoader);break;case Zm.KHR_TEXTURE_TRANSFORM:a[t]=new yg;break;case Zm.KHR_MESH_QUANTIZATION:a[t]=new xg;break;default:n.indexOf(t)>=0&&void 0===s[t]&&console.warn('THREE.GLTFLoader: Unknown extension "'+t+'".')}}o.setExtensions(a),o.setPlugins(s),o.parse(n,r)}parseAsync(e,t){const n=this;return new Promise((function(r,i){n.parse(e,t,r,i)}))}}function Qm(){let e={};return{get:function(t){return e[t]},add:function(t,n){e[t]=n},remove:function(t){delete e[t]},removeAll:function(){e={}}}}const Zm={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_SHEEN:"KHR_materials_sheen",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_IRIDESCENCE:"KHR_materials_iridescence",KHR_MATERIALS_ANISOTROPY:"KHR_materials_anisotropy",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",KHR_MATERIALS_EMISSIVE_STRENGTH:"KHR_materials_emissive_strength",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_TEXTURE_AVIF:"EXT_texture_avif",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression",EXT_MESH_GPU_INSTANCING:"EXT_mesh_gpu_instancing"};class $m{constructor(e){this.parser=e,this.name=Zm.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){const e=this.parser,t=this.parser.json.nodes||[];for(let n=0,r=t.length;n<r;n++){const r=t[n];r.extensions&&r.extensions[this.name]&&void 0!==r.extensions[this.name].light&&e._addNodeRef(this.cache,r.extensions[this.name].light)}}_loadLight(e){const t=this.parser,n="light:"+e;let r=t.cache.get(n);if(r)return r;const i=t.json,a=((i.extensions&&i.extensions[this.name]||{}).lights||[])[e];let s;const o=new Hi(16777215);void 0!==a.color&&o.fromArray(a.color);const l=void 0!==a.range?a.range:0;switch(a.type){case"directional":s=new Ed(o),s.target.position.set(0,0,-1),s.add(s.target);break;case"point":s=new Md(o),s.distance=l;break;case"spot":s=new yd(o),s.distance=l,a.spot=a.spot||{},a.spot.innerConeAngle=void 0!==a.spot.innerConeAngle?a.spot.innerConeAngle:0,a.spot.outerConeAngle=void 0!==a.spot.outerConeAngle?a.spot.outerConeAngle:Math.PI/4,s.angle=a.spot.outerConeAngle,s.penumbra=1-a.spot.innerConeAngle/a.spot.outerConeAngle,s.target.position.set(0,0,-1),s.add(s.target);break;default:throw new Error("THREE.GLTFLoader: Unexpected light type: "+a.type)}return s.position.set(0,0,0),s.decay=2,Lg(s,a),void 0!==a.intensity&&(s.intensity=a.intensity),s.name=t.createUniqueName(a.name||"light_"+e),r=Promise.resolve(s),t.cache.add(n,r),r}getDependency(e,t){if("light"===e)return this._loadLight(t)}createNodeAttachment(e){const t=this,n=this.parser,r=n.json.nodes[e],i=(r.extensions&&r.extensions[this.name]||{}).light;return void 0===i?null:this._loadLight(i).then((function(e){return n._getNodeRef(t.cache,i,e)}))}}class eg{constructor(){this.name=Zm.KHR_MATERIALS_UNLIT}getMaterialType(){return Vi}extendParams(e,t,n){const r=[];e.color=new Hi(1,1,1),e.opacity=1;const i=t.pbrMetallicRoughness;if(i){if(Array.isArray(i.baseColorFactor)){const t=i.baseColorFactor;e.color.fromArray(t),e.opacity=t[3]}void 0!==i.baseColorTexture&&r.push(n.assignTexture(e,"map",i.baseColorTexture,3001))}return Promise.all(r)}}class tg{constructor(e){this.parser=e,this.name=Zm.KHR_MATERIALS_EMISSIVE_STRENGTH}extendMaterialParams(e,t){const n=this.parser.json.materials[e];if(!n.extensions||!n.extensions[this.name])return Promise.resolve();const r=n.extensions[this.name].emissiveStrength;return void 0!==r&&(t.emissiveIntensity=r),Promise.resolve()}}class ng{constructor(e){this.parser=e,this.name=Zm.KHR_MATERIALS_CLEARCOAT}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Sh:null}extendMaterialParams(e,t){const n=this.parser,r=n.json.materials[e];if(!r.extensions||!r.extensions[this.name])return Promise.resolve();const i=[],a=r.extensions[this.name];if(void 0!==a.clearcoatFactor&&(t.clearcoat=a.clearcoatFactor),void 0!==a.clearcoatTexture&&i.push(n.assignTexture(t,"clearcoatMap",a.clearcoatTexture)),void 0!==a.clearcoatRoughnessFactor&&(t.clearcoatRoughness=a.clearcoatRoughnessFactor),void 0!==a.clearcoatRoughnessTexture&&i.push(n.assignTexture(t,"clearcoatRoughnessMap",a.clearcoatRoughnessTexture)),void 0!==a.clearcoatNormalTexture&&(i.push(n.assignTexture(t,"clearcoatNormalMap",a.clearcoatNormalTexture)),void 0!==a.clearcoatNormalTexture.scale)){const e=a.clearcoatNormalTexture.scale;t.clearcoatNormalScale=new Wn(e,e)}return Promise.all(i)}}class rg{constructor(e){this.parser=e,this.name=Zm.KHR_MATERIALS_IRIDESCENCE}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Sh:null}extendMaterialParams(e,t){const n=this.parser,r=n.json.materials[e];if(!r.extensions||!r.extensions[this.name])return Promise.resolve();const i=[],a=r.extensions[this.name];return void 0!==a.iridescenceFactor&&(t.iridescence=a.iridescenceFactor),void 0!==a.iridescenceTexture&&i.push(n.assignTexture(t,"iridescenceMap",a.iridescenceTexture)),void 0!==a.iridescenceIor&&(t.iridescenceIOR=a.iridescenceIor),void 0===t.iridescenceThicknessRange&&(t.iridescenceThicknessRange=[100,400]),void 0!==a.iridescenceThicknessMinimum&&(t.iridescenceThicknessRange[0]=a.iridescenceThicknessMinimum),void 0!==a.iridescenceThicknessMaximum&&(t.iridescenceThicknessRange[1]=a.iridescenceThicknessMaximum),void 0!==a.iridescenceThicknessTexture&&i.push(n.assignTexture(t,"iridescenceThicknessMap",a.iridescenceThicknessTexture)),Promise.all(i)}}class ig{constructor(e){this.parser=e,this.name=Zm.KHR_MATERIALS_SHEEN}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Sh:null}extendMaterialParams(e,t){const n=this.parser,r=n.json.materials[e];if(!r.extensions||!r.extensions[this.name])return Promise.resolve();const i=[];t.sheenColor=new Hi(0,0,0),t.sheenRoughness=0,t.sheen=1;const a=r.extensions[this.name];return void 0!==a.sheenColorFactor&&t.sheenColor.fromArray(a.sheenColorFactor),void 0!==a.sheenRoughnessFactor&&(t.sheenRoughness=a.sheenRoughnessFactor),void 0!==a.sheenColorTexture&&i.push(n.assignTexture(t,"sheenColorMap",a.sheenColorTexture,3001)),void 0!==a.sheenRoughnessTexture&&i.push(n.assignTexture(t,"sheenRoughnessMap",a.sheenRoughnessTexture)),Promise.all(i)}}class ag{constructor(e){this.parser=e,this.name=Zm.KHR_MATERIALS_TRANSMISSION}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Sh:null}extendMaterialParams(e,t){const n=this.parser,r=n.json.materials[e];if(!r.extensions||!r.extensions[this.name])return Promise.resolve();const i=[],a=r.extensions[this.name];return void 0!==a.transmissionFactor&&(t.transmission=a.transmissionFactor),void 0!==a.transmissionTexture&&i.push(n.assignTexture(t,"transmissionMap",a.transmissionTexture)),Promise.all(i)}}class sg{constructor(e){this.parser=e,this.name=Zm.KHR_MATERIALS_VOLUME}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Sh:null}extendMaterialParams(e,t){const n=this.parser,r=n.json.materials[e];if(!r.extensions||!r.extensions[this.name])return Promise.resolve();const i=[],a=r.extensions[this.name];t.thickness=void 0!==a.thicknessFactor?a.thicknessFactor:0,void 0!==a.thicknessTexture&&i.push(n.assignTexture(t,"thicknessMap",a.thicknessTexture)),t.attenuationDistance=a.attenuationDistance||1/0;const s=a.attenuationColor||[1,1,1];return t.attenuationColor=new Hi(s[0],s[1],s[2]),Promise.all(i)}}class og{constructor(e){this.parser=e,this.name=Zm.KHR_MATERIALS_IOR}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Sh:null}extendMaterialParams(e,t){const n=this.parser.json.materials[e];if(!n.extensions||!n.extensions[this.name])return Promise.resolve();const r=n.extensions[this.name];return t.ior=void 0!==r.ior?r.ior:1.5,Promise.resolve()}}class lg{constructor(e){this.parser=e,this.name=Zm.KHR_MATERIALS_SPECULAR}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Sh:null}extendMaterialParams(e,t){const n=this.parser,r=n.json.materials[e];if(!r.extensions||!r.extensions[this.name])return Promise.resolve();const i=[],a=r.extensions[this.name];t.specularIntensity=void 0!==a.specularFactor?a.specularFactor:1,void 0!==a.specularTexture&&i.push(n.assignTexture(t,"specularIntensityMap",a.specularTexture));const s=a.specularColorFactor||[1,1,1];return t.specularColor=new Hi(s[0],s[1],s[2]),void 0!==a.specularColorTexture&&i.push(n.assignTexture(t,"specularColorMap",a.specularColorTexture,3001)),Promise.all(i)}}class cg{constructor(e){this.parser=e,this.name=Zm.KHR_MATERIALS_ANISOTROPY}getMaterialType(e){const t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Sh:null}extendMaterialParams(e,t){const n=this.parser,r=n.json.materials[e];if(!r.extensions||!r.extensions[this.name])return Promise.resolve();const i=[],a=r.extensions[this.name];return void 0!==a.anisotropyStrength&&(t.anisotropy=a.anisotropyStrength),void 0!==a.anisotropyRotation&&(t.anisotropyRotation=a.anisotropyRotation),void 0!==a.anisotropyTexture&&i.push(n.assignTexture(t,"anisotropyMap",a.anisotropyTexture)),Promise.all(i)}}class ug{constructor(e){this.parser=e,this.name=Zm.KHR_TEXTURE_BASISU}loadTexture(e){const t=this.parser,n=t.json,r=n.textures[e];if(!r.extensions||!r.extensions[this.name])return null;const i=r.extensions[this.name],a=t.options.ktx2Loader;if(!a){if(n.extensionsRequired&&n.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return t.loadTextureImage(e,i.source,a)}}class hg{constructor(e){this.parser=e,this.name=Zm.EXT_TEXTURE_WEBP,this.isSupported=null}loadTexture(e){const t=this.name,n=this.parser,r=n.json,i=r.textures[e];if(!i.extensions||!i.extensions[t])return null;const a=i.extensions[t],s=r.images[a.source];let o=n.textureLoader;if(s.uri){const e=n.options.manager.getHandler(s.uri);null!==e&&(o=e)}return this.detectSupport().then((function(i){if(i)return n.loadTextureImage(e,a.source,o);if(r.extensionsRequired&&r.extensionsRequired.indexOf(t)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return n.loadTexture(e)}))}detectSupport(){return this.isSupported||(this.isSupported=new Promise((function(e){const t=new Image;t.src="data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",t.onload=t.onerror=function(){e(1===t.height)}}))),this.isSupported}}class dg{constructor(e){this.parser=e,this.name=Zm.EXT_TEXTURE_AVIF,this.isSupported=null}loadTexture(e){const t=this.name,n=this.parser,r=n.json,i=r.textures[e];if(!i.extensions||!i.extensions[t])return null;const a=i.extensions[t],s=r.images[a.source];let o=n.textureLoader;if(s.uri){const e=n.options.manager.getHandler(s.uri);null!==e&&(o=e)}return this.detectSupport().then((function(i){if(i)return n.loadTextureImage(e,a.source,o);if(r.extensionsRequired&&r.extensionsRequired.indexOf(t)>=0)throw new Error("THREE.GLTFLoader: AVIF required by asset but unsupported.");return n.loadTexture(e)}))}detectSupport(){return this.isSupported||(this.isSupported=new Promise((function(e){const t=new Image;t.src="data:image/avif;base64,AAAAIGZ0eXBhdmlmAAAAAGF2aWZtaWYxbWlhZk1BMUIAAADybWV0YQAAAAAAAAAoaGRscgAAAAAAAAAAcGljdAAAAAAAAAAAAAAAAGxpYmF2aWYAAAAADnBpdG0AAAAAAAEAAAAeaWxvYwAAAABEAAABAAEAAAABAAABGgAAABcAAAAoaWluZgAAAAAAAQAAABppbmZlAgAAAAABAABhdjAxQ29sb3IAAAAAamlwcnAAAABLaXBjbwAAABRpc3BlAAAAAAAAAAEAAAABAAAAEHBpeGkAAAAAAwgICAAAAAxhdjFDgQAMAAAAABNjb2xybmNseAACAAIABoAAAAAXaXBtYQAAAAAAAAABAAEEAQKDBAAAAB9tZGF0EgAKCBgABogQEDQgMgkQAAAAB8dSLfI=",t.onload=t.onerror=function(){e(1===t.height)}}))),this.isSupported}}class pg{constructor(e){this.name=Zm.EXT_MESHOPT_COMPRESSION,this.parser=e}loadBufferView(e){const t=this.parser.json,n=t.bufferViews[e];if(n.extensions&&n.extensions[this.name]){const e=n.extensions[this.name],r=this.parser.getDependency("buffer",e.buffer),i=this.parser.options.meshoptDecoder;if(!i||!i.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return r.then((function(t){const n=e.byteOffset||0,r=e.byteLength||0,a=e.count,s=e.byteStride,o=new Uint8Array(t,n,r);return i.decodeGltfBufferAsync?i.decodeGltfBufferAsync(a,s,o,e.mode,e.filter).then((function(e){return e.buffer})):i.ready.then((function(){const t=new ArrayBuffer(a*s);return i.decodeGltfBuffer(new Uint8Array(t),a,s,o,e.mode,e.filter),t}))}))}return null}}class fg{constructor(e){this.name=Zm.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){const t=this.parser.json,n=t.nodes[e];if(!n.extensions||!n.extensions[this.name]||void 0===n.mesh)return null;const r=t.meshes[n.mesh];for(const e of r.primitives)if(e.mode!==Mg.TRIANGLES&&e.mode!==Mg.TRIANGLE_STRIP&&e.mode!==Mg.TRIANGLE_FAN&&void 0!==e.mode)return null;const i=n.extensions[this.name].attributes,a=[],s={};for(const e in i)a.push(this.parser.getDependency("accessor",i[e]).then((t=>(s[e]=t,s[e]))));return a.length<1?null:(a.push(this.parser.createNodeMesh(e)),Promise.all(a).then((e=>{const t=e.pop(),n=t.isGroup?t.children:[t],r=e[0].count,i=[];for(const e of n){const t=new Qr,n=new br,a=new _r,o=new br(1,1,1),l=new Rc(e.geometry,e.material,r);for(let e=0;e<r;e++)s.TRANSLATION&&n.fromBufferAttribute(s.TRANSLATION,e),s.ROTATION&&a.fromBufferAttribute(s.ROTATION,e),s.SCALE&&o.fromBufferAttribute(s.SCALE,e),l.setMatrixAt(e,t.compose(n,a,o));for(const t in s)"TRANSLATION"!==t&&"ROTATION"!==t&&"SCALE"!==t&&e.geometry.setAttribute(t,s[t]);Ai.prototype.copy.call(l,e),this.parser.assignFinalMaterial(l),i.push(l)}return t.isGroup?(t.clear(),t.add(...i),t):i[0]})))}}const mg="glTF";class gg{constructor(e){this.name=Zm.KHR_BINARY_GLTF,this.content=null,this.body=null;const t=new DataView(e,0,12);if(this.header={magic:Bd.decodeText(new Uint8Array(e.slice(0,4))),version:t.getUint32(4,!0),length:t.getUint32(8,!0)},this.header.magic!==mg)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");const n=this.header.length-12,r=new DataView(e,12);let i=0;for(;i<n;){const t=r.getUint32(i,!0);i+=4;const n=r.getUint32(i,!0);if(i+=4,1313821514===n){const n=new Uint8Array(e,12+i,t);this.content=Bd.decodeText(n)}else if(5130562===n){const n=12+i;this.body=e.slice(n,n+t)}i+=t}if(null===this.content)throw new Error("THREE.GLTFLoader: JSON content not found.")}}class vg{constructor(e,t){if(!t)throw new Error("THREE.GLTFLoader: No DRACOLoader instance provided.");this.name=Zm.KHR_DRACO_MESH_COMPRESSION,this.json=e,this.dracoLoader=t,this.dracoLoader.preload()}decodePrimitive(e,t){const n=this.json,r=this.dracoLoader,i=e.extensions[this.name].bufferView,a=e.extensions[this.name].attributes,s={},o={},l={};for(const e in a){const t=Cg[e]||e.toLowerCase();s[t]=a[e]}for(const t in e.attributes){const r=Cg[t]||t.toLowerCase();if(void 0!==a[t]){const i=n.accessors[e.attributes[t]],a=Sg[i.componentType];l[r]=a.name,o[r]=!0===i.normalized}}return t.getDependency("bufferView",i).then((function(e){return new Promise((function(t){r.decodeDracoFile(e,(function(e){for(const t in e.attributes){const n=e.attributes[t],r=o[t];void 0!==r&&(n.normalized=r)}t(e)}),s,l)}))}))}}class yg{constructor(){this.name=Zm.KHR_TEXTURE_TRANSFORM}extendTexture(e,t){return void 0!==t.texCoord&&t.texCoord!==e.channel||void 0!==t.offset||void 0!==t.rotation||void 0!==t.scale?(e=e.clone(),void 0!==t.texCoord&&(e.channel=t.texCoord),void 0!==t.offset&&e.offset.fromArray(t.offset),void 0!==t.rotation&&(e.rotation=t.rotation),void 0!==t.scale&&e.repeat.fromArray(t.scale),e.needsUpdate=!0,e):e}}class xg{constructor(){this.name=Zm.KHR_MESH_QUANTIZATION}}class _g extends Oh{constructor(e,t,n,r){super(e,t,n,r)}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,r=this.valueSize,i=e*r*3+r;for(let e=0;e!==r;e++)t[e]=n[i+e];return t}interpolate_(e,t,n,r){const i=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=2*s,l=3*s,c=r-t,u=(n-t)/c,h=u*u,d=h*u,p=e*l,f=p-l,m=-2*d+3*h,g=d-h,v=1-m,y=g-h+u;for(let e=0;e!==s;e++){const t=a[f+e+s],n=a[f+e+o]*c,r=a[p+e+s],l=a[p+e]*c;i[e]=v*t+y*n+m*r+g*l}return i}}const bg=new _r;class Ag extends _g{interpolate_(e,t,n,r){const i=super.interpolate_(e,t,n,r);return bg.fromArray(i).normalize().toArray(i),i}}const Mg={FLOAT:5126,FLOAT_MAT3:35675,FLOAT_MAT4:35676,FLOAT_VEC2:35664,FLOAT_VEC3:35665,FLOAT_VEC4:35666,LINEAR:9729,REPEAT:10497,SAMPLER_2D:35678,POINTS:0,LINES:1,LINE_LOOP:2,LINE_STRIP:3,TRIANGLES:4,TRIANGLE_STRIP:5,TRIANGLE_FAN:6,UNSIGNED_BYTE:5121,UNSIGNED_SHORT:5123},Sg={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},Eg={9728:de,9729:ve,9984:pe,9985:ye,9986:me,9987:_e},wg={33071:ue,33648:he,10497:ce},Tg={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},Cg={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",...r.replace(/\D+/g,"")>=152?{TEXCOORD_0:"uv",TEXCOORD_1:"uv1",TEXCOORD_2:"uv2",TEXCOORD_3:"uv3"}:{TEXCOORD_0:"uv",TEXCOORD_1:"uv2"},COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},Rg={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},Pg={CUBICSPLINE:void 0,LINEAR:St,STEP:Mt};function Bg(e,t,n){for(const r in n.extensions)void 0===e[r]&&(t.userData.gltfExtensions=t.userData.gltfExtensions||{},t.userData.gltfExtensions[r]=n.extensions[r])}function Lg(e,t){void 0!==t.extras&&("object"==typeof t.extras?Object.assign(e.userData,t.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+t.extras))}function Ig(e,t){if(e.updateMorphTargets(),void 0!==t.weights)for(let n=0,r=t.weights.length;n<r;n++)e.morphTargetInfluences[n]=t.weights[n];if(t.extras&&Array.isArray(t.extras.targetNames)){const n=t.extras.targetNames;if(e.morphTargetInfluences.length===n.length){e.morphTargetDictionary={};for(let t=0,r=n.length;t<r;t++)e.morphTargetDictionary[n[t]]=t}else console.warn("THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.")}}function Dg(e){let t;const n=e.extensions&&e.extensions[Zm.KHR_DRACO_MESH_COMPRESSION];if(t=n?"draco:"+n.bufferView+":"+n.indices+":"+Fg(n.attributes):e.indices+":"+Fg(e.attributes)+":"+e.mode,void 0!==e.targets)for(let n=0,r=e.targets.length;n<r;n++)t+=":"+Fg(e.targets[n]);return t}function Fg(e){let t="";const n=Object.keys(e).sort();for(let r=0,i=n.length;r<i;r++)t+=n[r]+":"+e[n[r]]+";";return t}function Ug(e){switch(e){case Int8Array:return 1/127;case Uint8Array:return 1/255;case Int16Array:return 1/32767;case Uint16Array:return 1/65535;default:throw new Error("THREE.GLTFLoader: Unsupported normalized accessor component type.")}}const Ng=new Qr;class Og{constructor(e={},t={}){this.json=e,this.extensions={},this.plugins={},this.options=t,this.cache=new Qm,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let n=!1,r=!1,i=-1;"undefined"!=typeof navigator&&void 0!==navigator.userAgent&&(n=!0===/^((?!chrome|android).)*safari/i.test(navigator.userAgent),r=navigator.userAgent.indexOf("Firefox")>-1,i=r?navigator.userAgent.match(/Firefox\/([0-9]+)\./)[1]:-1),"undefined"==typeof createImageBitmap||n||r&&i<98?this.textureLoader=new ud(this.options.manager):this.textureLoader=new Od(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new id(this.options.manager),this.fileLoader.setResponseType("arraybuffer"),"use-credentials"===this.options.crossOrigin&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,t){const n=this,r=this.json,i=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll((function(e){return e._markDefs&&e._markDefs()})),Promise.all(this._invokeAll((function(e){return e.beforeRoot&&e.beforeRoot()}))).then((function(){return Promise.all([n.getDependencies("scene"),n.getDependencies("animation"),n.getDependencies("camera")])})).then((function(t){const a={scene:t[0][r.scene||0],scenes:t[0],animations:t[1],cameras:t[2],asset:r.asset,parser:n,userData:{}};Bg(i,a,r),Lg(a,r),Promise.all(n._invokeAll((function(e){return e.afterRoot&&e.afterRoot(a)}))).then((function(){e(a)}))})).catch(t)}_markDefs(){const e=this.json.nodes||[],t=this.json.skins||[],n=this.json.meshes||[];for(let n=0,r=t.length;n<r;n++){const r=t[n].joints;for(let t=0,n=r.length;t<n;t++)e[r[t]].isBone=!0}for(let t=0,r=e.length;t<r;t++){const r=e[t];void 0!==r.mesh&&(this._addNodeRef(this.meshCache,r.mesh),void 0!==r.skin&&(n[r.mesh].isSkinnedMesh=!0)),void 0!==r.camera&&this._addNodeRef(this.cameraCache,r.camera)}}_addNodeRef(e,t){void 0!==t&&(void 0===e.refs[t]&&(e.refs[t]=e.uses[t]=0),e.refs[t]++)}_getNodeRef(e,t,n){if(e.refs[t]<=1)return n;const r=n.clone(),i=(e,t)=>{const n=this.associations.get(e);null!=n&&this.associations.set(t,n);for(const[n,r]of e.children.entries())i(r,t.children[n])};return i(n,r),r.name+="_instance_"+e.uses[t]++,r}_invokeOne(e){const t=Object.values(this.plugins);t.push(this);for(let n=0;n<t.length;n++){const r=e(t[n]);if(r)return r}return null}_invokeAll(e){const t=Object.values(this.plugins);t.unshift(this);const n=[];for(let r=0;r<t.length;r++){const i=e(t[r]);i&&n.push(i)}return n}getDependency(e,t){const n=e+":"+t;let r=this.cache.get(n);if(!r){switch(e){case"scene":r=this.loadScene(t);break;case"node":r=this._invokeOne((function(e){return e.loadNode&&e.loadNode(t)}));break;case"mesh":r=this._invokeOne((function(e){return e.loadMesh&&e.loadMesh(t)}));break;case"accessor":r=this.loadAccessor(t);break;case"bufferView":r=this._invokeOne((function(e){return e.loadBufferView&&e.loadBufferView(t)}));break;case"buffer":r=this.loadBuffer(t);break;case"material":r=this._invokeOne((function(e){return e.loadMaterial&&e.loadMaterial(t)}));break;case"texture":r=this._invokeOne((function(e){return e.loadTexture&&e.loadTexture(t)}));break;case"skin":r=this.loadSkin(t);break;case"animation":r=this._invokeOne((function(e){return e.loadAnimation&&e.loadAnimation(t)}));break;case"camera":r=this.loadCamera(t);break;default:if(r=this._invokeOne((function(n){return n!=this&&n.getDependency&&n.getDependency(e,t)})),!r)throw new Error("Unknown type: "+e)}this.cache.add(n,r)}return r}getDependencies(e){let t=this.cache.get(e);if(!t){const n=this,r=this.json[e+("mesh"===e?"es":"s")]||[];t=Promise.all(r.map((function(t,r){return n.getDependency(e,r)}))),this.cache.add(e,t)}return t}loadBuffer(e){const t=this.json.buffers[e],n=this.fileLoader;if(t.type&&"arraybuffer"!==t.type)throw new Error("THREE.GLTFLoader: "+t.type+" buffer type is not supported.");if(void 0===t.uri&&0===e)return Promise.resolve(this.extensions[Zm.KHR_BINARY_GLTF].body);const r=this.options;return new Promise((function(e,i){n.load(Bd.resolveURL(t.uri,r.path),e,void 0,(function(){i(new Error('THREE.GLTFLoader: Failed to load buffer "'+t.uri+'".'))}))}))}loadBufferView(e){const t=this.json.bufferViews[e];return this.getDependency("buffer",t.buffer).then((function(e){const n=t.byteLength||0,r=t.byteOffset||0;return e.slice(r,r+n)}))}loadAccessor(e){const t=this,n=this.json,r=this.json.accessors[e];if(void 0===r.bufferView&&void 0===r.sparse){const e=Tg[r.type],t=Sg[r.componentType],n=!0===r.normalized,i=new t(r.count*e);return Promise.resolve(new Qi(i,e,n))}const i=[];return void 0!==r.bufferView?i.push(this.getDependency("bufferView",r.bufferView)):i.push(null),void 0!==r.sparse&&(i.push(this.getDependency("bufferView",r.sparse.indices.bufferView)),i.push(this.getDependency("bufferView",r.sparse.values.bufferView))),Promise.all(i).then((function(e){const i=e[0],a=Tg[r.type],s=Sg[r.componentType],o=s.BYTES_PER_ELEMENT,l=o*a,c=r.byteOffset||0,u=void 0!==r.bufferView?n.bufferViews[r.bufferView].byteStride:void 0,h=!0===r.normalized;let d,p;if(u&&u!==l){const e=Math.floor(c/u),n="InterleavedBuffer:"+r.bufferView+":"+r.componentType+":"+e+":"+r.count;let l=t.cache.get(n);l||(d=new s(i,e*u,r.count*u/o),l=new Ol(d,u/o),t.cache.add(n,l)),p=new zl(l,a,c%u/o,h)}else d=null===i?new s(r.count*a):new s(i,c,r.count*a),p=new Qi(d,a,h);if(void 0!==r.sparse){const t=Tg.SCALAR,n=Sg[r.sparse.indices.componentType],o=r.sparse.indices.byteOffset||0,l=r.sparse.values.byteOffset||0,c=new n(e[1],o,r.sparse.count*t),u=new s(e[2],l,r.sparse.count*a);null!==i&&(p=new Qi(p.array.slice(),p.itemSize,p.normalized));for(let e=0,t=c.length;e<t;e++){const t=c[e];if(p.setX(t,u[e*a]),a>=2&&p.setY(t,u[e*a+1]),a>=3&&p.setZ(t,u[e*a+2]),a>=4&&p.setW(t,u[e*a+3]),a>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}}return p}))}loadTexture(e){const t=this.json,n=this.options,r=t.textures[e].source,i=t.images[r];let a=this.textureLoader;if(i.uri){const e=n.manager.getHandler(i.uri);null!==e&&(a=e)}return this.loadTextureImage(e,r,a)}loadTextureImage(e,t,n){const r=this,i=this.json,a=i.textures[e],s=i.images[t],o=(s.uri||s.bufferView)+":"+a.sampler;if(this.textureCache[o])return this.textureCache[o];const l=this.loadImageSource(t,n).then((function(t){t.flipY=!1,t.name=a.name||s.name||"",""===t.name&&"string"==typeof s.uri&&!1===s.uri.startsWith("data:image/")&&(t.name=s.uri);const n=(i.samplers||{})[a.sampler]||{};return t.magFilter=Eg[n.magFilter]||ve,t.minFilter=Eg[n.minFilter]||_e,t.wrapS=wg[n.wrapS]||ce,t.wrapT=wg[n.wrapT]||ce,r.associations.set(t,{textures:e}),t})).catch((function(){return null}));return this.textureCache[o]=l,l}loadImageSource(e,t){const n=this.json,r=this.options;if(void 0!==this.sourceCache[e])return this.sourceCache[e].then((e=>e.clone()));const i=n.images[e],a=self.URL||self.webkitURL;let s=i.uri||"",o=!1;if(void 0!==i.bufferView)s=this.getDependency("bufferView",i.bufferView).then((function(e){o=!0;const t=new Blob([e],{type:i.mimeType});return s=a.createObjectURL(t),s}));else if(void 0===i.uri)throw new Error("THREE.GLTFLoader: Image "+e+" is missing URI and bufferView");const l=Promise.resolve(s).then((function(e){return new Promise((function(n,i){let a=n;!0===t.isImageBitmapLoader&&(a=function(e){const t=new dr(e);t.needsUpdate=!0,n(t)}),t.load(Bd.resolveURL(e,r.path),a,void 0,i)}))})).then((function(e){var t;return!0===o&&a.revokeObjectURL(s),e.userData.mimeType=i.mimeType||((t=i.uri).search(/\.jpe?g($|\?)/i)>0||0===t.search(/^data\:image\/jpeg/)?"image/jpeg":t.search(/\.webp($|\?)/i)>0||0===t.search(/^data\:image\/webp/)?"image/webp":"image/png"),e})).catch((function(e){throw console.error("THREE.GLTFLoader: Couldn't load texture",s),e}));return this.sourceCache[e]=l,l}assignTexture(e,t,n,r){const i=this;return this.getDependency("texture",n.index).then((function(a){if(!a)return null;if(void 0!==n.texCoord&&n.texCoord>0&&((a=a.clone()).channel=n.texCoord),i.extensions[Zm.KHR_TEXTURE_TRANSFORM]){const e=void 0!==n.extensions?n.extensions[Zm.KHR_TEXTURE_TRANSFORM]:void 0;if(e){const t=i.associations.get(a);a=i.extensions[Zm.KHR_TEXTURE_TRANSFORM].extendTexture(a,e),i.associations.set(a,t)}}return void 0!==r&&("colorSpace"in a?a.colorSpace=3001===r?"srgb":"srgb-linear":a.encoding=r),e[t]=a,a}))}assignFinalMaterial(e){const t=e.geometry;let n=e.material;const r=void 0===t.attributes.tangent,i=void 0!==t.attributes.color,a=void 0===t.attributes.normal;if(e.isPoints){const e="PointsMaterial:"+n.uuid;let t=this.cache.get(e);t||(t=new Hc,Ui.prototype.copy.call(t,n),t.color.copy(n.color),t.map=n.map,t.sizeAttenuation=!1,this.cache.add(e,t)),n=t}else if(e.isLine){const e="LineBasicMaterial:"+n.uuid;let t=this.cache.get(e);t||(t=new Pc,Ui.prototype.copy.call(t,n),t.color.copy(n.color),t.map=n.map,this.cache.add(e,t)),n=t}if(r||i||a){let e="ClonedMaterial:"+n.uuid+":";r&&(e+="derivative-tangents:"),i&&(e+="vertex-colors:"),a&&(e+="flat-shading:");let t=this.cache.get(e);t||(t=n.clone(),i&&(t.vertexColors=!0),a&&(t.flatShading=!0),r&&(t.normalScale&&(t.normalScale.y*=-1),t.clearcoatNormalScale&&(t.clearcoatNormalScale.y*=-1)),this.cache.add(e,t),this.associations.set(t,this.associations.get(n))),n=t}e.material=n}getMaterialType(){return Mh}loadMaterial(e){const t=this,n=this.json,r=this.extensions,i=n.materials[e];let a;const s={},o=[];if((i.extensions||{})[Zm.KHR_MATERIALS_UNLIT]){const e=r[Zm.KHR_MATERIALS_UNLIT];a=e.getMaterialType(),o.push(e.extendParams(s,i,t))}else{const n=i.pbrMetallicRoughness||{};if(s.color=new Hi(1,1,1),s.opacity=1,Array.isArray(n.baseColorFactor)){const e=n.baseColorFactor;s.color.fromArray(e),s.opacity=e[3]}void 0!==n.baseColorTexture&&o.push(t.assignTexture(s,"map",n.baseColorTexture,3001)),s.metalness=void 0!==n.metallicFactor?n.metallicFactor:1,s.roughness=void 0!==n.roughnessFactor?n.roughnessFactor:1,void 0!==n.metallicRoughnessTexture&&(o.push(t.assignTexture(s,"metalnessMap",n.metallicRoughnessTexture)),o.push(t.assignTexture(s,"roughnessMap",n.metallicRoughnessTexture))),a=this._invokeOne((function(t){return t.getMaterialType&&t.getMaterialType(e)})),o.push(Promise.all(this._invokeAll((function(t){return t.extendMaterialParams&&t.extendMaterialParams(e,s)}))))}!0===i.doubleSided&&(s.side=g);const l=i.alphaMode||"OPAQUE";if("BLEND"===l?(s.transparent=!0,s.depthWrite=!1):(s.transparent=!1,"MASK"===l&&(s.alphaTest=void 0!==i.alphaCutoff?i.alphaCutoff:.5)),void 0!==i.normalTexture&&a!==Vi&&(o.push(t.assignTexture(s,"normalMap",i.normalTexture)),s.normalScale=new Wn(1,1),void 0!==i.normalTexture.scale)){const e=i.normalTexture.scale;s.normalScale.set(e,e)}return void 0!==i.occlusionTexture&&a!==Vi&&(o.push(t.assignTexture(s,"aoMap",i.occlusionTexture)),void 0!==i.occlusionTexture.strength&&(s.aoMapIntensity=i.occlusionTexture.strength)),void 0!==i.emissiveFactor&&a!==Vi&&(s.emissive=(new Hi).fromArray(i.emissiveFactor)),void 0!==i.emissiveTexture&&a!==Vi&&o.push(t.assignTexture(s,"emissiveMap",i.emissiveTexture,3001)),Promise.all(o).then((function(){const n=new a(s);return i.name&&(n.name=i.name),Lg(n,i),t.associations.set(n,{materials:e}),i.extensions&&Bg(r,n,i),n}))}createUniqueName(e){const t=fp.sanitizeNodeName(e||"");return t in this.nodeNamesUsed?t+"_"+ ++this.nodeNamesUsed[t]:(this.nodeNamesUsed[t]=0,t)}loadGeometries(e){const t=this,n=this.extensions,r=this.primitiveCache;function i(e){return n[Zm.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(e,t).then((function(n){return kg(n,e,t)}))}const a=[];for(let n=0,s=e.length;n<s;n++){const s=e[n],o=Dg(s),l=r[o];if(l)a.push(l.promise);else{let e;e=s.extensions&&s.extensions[Zm.KHR_DRACO_MESH_COMPRESSION]?i(s):kg(new ma,s,t),r[o]={primitive:s,promise:e},a.push(e)}}return Promise.all(a)}loadMesh(e){const t=this,n=this.json,r=this.extensions,i=n.meshes[e],a=i.primitives,s=[];for(let e=0,t=a.length;e<t;e++){const t=void 0===a[e].material?(void 0===(o=this.cache).DefaultMaterial&&(o.DefaultMaterial=new Mh({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:f})),o.DefaultMaterial):this.getDependency("material",a[e].material);s.push(t)}var o;return s.push(t.loadGeometries(a)),Promise.all(s).then((function(n){const s=n.slice(0,n.length-1),o=n[n.length-1],l=[];for(let n=0,c=o.length;n<c;n++){const c=o[n],u=a[n];let h;const d=s[n];if(u.mode===Mg.TRIANGLES||u.mode===Mg.TRIANGLE_STRIP||u.mode===Mg.TRIANGLE_FAN||void 0===u.mode)h=!0===i.isSkinnedMesh?new mc(c,d):new Ia(c,d),!0===h.isSkinnedMesh&&h.normalizeSkinWeights(),u.mode===Mg.TRIANGLE_STRIP?h.geometry=Km(h.geometry,Lt):u.mode===Mg.TRIANGLE_FAN&&(h.geometry=Km(h.geometry,It));else if(u.mode===Mg.LINES)h=new kc(c,d);else if(u.mode===Mg.LINE_STRIP)h=new Uc(c,d);else if(u.mode===Mg.LINE_LOOP)h=new zc(c,d);else{if(u.mode!==Mg.POINTS)throw new Error("THREE.GLTFLoader: Primitive mode unsupported: "+u.mode);h=new Xc(c,d)}Object.keys(h.geometry.morphAttributes).length>0&&Ig(h,i),h.name=t.createUniqueName(i.name||"mesh_"+e),Lg(h,i),u.extensions&&Bg(r,h,u),t.assignFinalMaterial(h),l.push(h)}for(let n=0,r=l.length;n<r;n++)t.associations.set(l[n],{meshes:e,primitives:n});if(1===l.length)return i.extensions&&Bg(r,l[0],i),l[0];const c=new El;i.extensions&&Bg(r,c,i),t.associations.set(c,{meshes:e});for(let e=0,t=l.length;e<t;e++)c.add(l[e]);return c}))}loadCamera(e){let t;const n=this.json.cameras[e],r=n[n.type];if(r)return"perspective"===n.type?t=new Ga(Vn.radToDeg(r.yfov),r.aspectRatio||1,r.znear||1,r.zfar||2e6):"orthographic"===n.type&&(t=new ps(-r.xmag,r.xmag,r.ymag,-r.ymag,r.znear,r.zfar)),n.name&&(t.name=this.createUniqueName(n.name)),Lg(t,n),Promise.resolve(t);console.warn("THREE.GLTFLoader: Missing camera parameters.")}loadSkin(e){const t=this.json.skins[e],n=[];for(let e=0,r=t.joints.length;e<r;e++)n.push(this._loadNodeShallow(t.joints[e]));return void 0!==t.inverseBindMatrices?n.push(this.getDependency("accessor",t.inverseBindMatrices)):n.push(null),Promise.all(n).then((function(e){const n=e.pop(),r=e,i=[],a=[];for(let e=0,s=r.length;e<s;e++){const s=r[e];if(s){i.push(s);const t=new Qr;null!==n&&t.fromArray(n.array,16*e),a.push(t)}else console.warn('THREE.GLTFLoader: Joint "%s" could not be found.',t.joints[e])}return new _c(i,a)}))}loadAnimation(e){const t=this.json.animations[e],n=t.name?t.name:"animation_"+e,r=[],i=[],a=[],s=[],o=[];for(let e=0,n=t.channels.length;e<n;e++){const n=t.channels[e],l=t.samplers[n.sampler],c=n.target,u=c.node,h=void 0!==t.parameters?t.parameters[l.input]:l.input,d=void 0!==t.parameters?t.parameters[l.output]:l.output;void 0!==c.node&&(r.push(this.getDependency("node",u)),i.push(this.getDependency("accessor",h)),a.push(this.getDependency("accessor",d)),s.push(l),o.push(c))}return Promise.all([Promise.all(r),Promise.all(i),Promise.all(a),Promise.all(s),Promise.all(o)]).then((function(e){const t=e[0],r=e[1],i=e[2],a=e[3],s=e[4],o=[];for(let e=0,n=t.length;e<n;e++){const n=t[e],l=r[e],c=i[e],u=a[e],h=s[e];if(void 0===n)continue;let d;switch(n.updateMatrix(),Rg[h.path]){case Rg.weights:d=jh;break;case Rg.rotation:d=Jh;break;default:d=Kh}const p=n.name?n.name:n.uuid,f=void 0!==u.interpolation?Pg[u.interpolation]:St,m=[];Rg[h.path]===Rg.weights?n.traverse((function(e){e.morphTargetInfluences&&m.push(e.name?e.name:e.uuid)})):m.push(p);let g=c.array;if(c.normalized){const e=Ug(g.constructor),t=new Float32Array(g.length);for(let n=0,r=g.length;n<r;n++)t[n]=g[n]*e;g=t}for(let e=0,t=m.length;e<t;e++){const t=new d(m[e]+"."+Rg[h.path],l.array,g,f);"CUBICSPLINE"===u.interpolation&&(t.createInterpolant=function(e){return new(this instanceof Jh?Ag:_g)(this.times,this.values,this.getValueSize()/3,e)},t.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=!0),o.push(t)}}return new qh(n,void 0,o)}))}createNodeMesh(e){const t=this.json,n=this,r=t.nodes[e];return void 0===r.mesh?null:n.getDependency("mesh",r.mesh).then((function(e){const t=n._getNodeRef(n.meshCache,r.mesh,e);return void 0!==r.weights&&t.traverse((function(e){if(e.isMesh)for(let t=0,n=r.weights.length;t<n;t++)e.morphTargetInfluences[t]=r.weights[t]})),t}))}loadNode(e){const t=this,n=this.json.nodes[e],r=t._loadNodeShallow(e),i=[],a=n.children||[];for(let e=0,n=a.length;e<n;e++)i.push(t.getDependency("node",a[e]));const s=void 0===n.skin?Promise.resolve(null):t.getDependency("skin",n.skin);return Promise.all([r,Promise.all(i),s]).then((function(e){const t=e[0],n=e[1],r=e[2];null!==r&&t.traverse((function(e){e.isSkinnedMesh&&e.bind(r,Ng)}));for(let e=0,r=n.length;e<r;e++)t.add(n[e]);return t}))}_loadNodeShallow(e){const t=this.json,n=this.extensions,r=this;if(void 0!==this.nodeCache[e])return this.nodeCache[e];const i=t.nodes[e],a=i.name?r.createUniqueName(i.name):"",s=[],o=r._invokeOne((function(t){return t.createNodeMesh&&t.createNodeMesh(e)}));return o&&s.push(o),void 0!==i.camera&&s.push(r.getDependency("camera",i.camera).then((function(e){return r._getNodeRef(r.cameraCache,i.camera,e)}))),r._invokeAll((function(t){return t.createNodeAttachment&&t.createNodeAttachment(e)})).forEach((function(e){s.push(e)})),this.nodeCache[e]=Promise.all(s).then((function(t){let s;if(s=!0===i.isBone?new gc:t.length>1?new El:1===t.length?t[0]:new Ai,s!==t[0])for(let e=0,n=t.length;e<n;e++)s.add(t[e]);if(i.name&&(s.userData.name=i.name,s.name=a),Lg(s,i),i.extensions&&Bg(n,s,i),void 0!==i.matrix){const e=new Qr;e.fromArray(i.matrix),s.applyMatrix4(e)}else void 0!==i.translation&&s.position.fromArray(i.translation),void 0!==i.rotation&&s.quaternion.fromArray(i.rotation),void 0!==i.scale&&s.scale.fromArray(i.scale);return r.associations.has(s)||r.associations.set(s,{}),r.associations.get(s).nodes=e,s})),this.nodeCache[e]}loadScene(e){const t=this.extensions,n=this.json.scenes[e],r=this,i=new El;n.name&&(i.name=r.createUniqueName(n.name)),Lg(i,n),n.extensions&&Bg(t,i,n);const a=n.nodes||[],s=[];for(let e=0,t=a.length;e<t;e++)s.push(r.getDependency("node",a[e]));return Promise.all(s).then((function(e){for(let t=0,n=e.length;t<n;t++)i.add(e[t]);return r.associations=(e=>{const t=new Map;for(const[e,n]of r.associations)(e instanceof Ui||e instanceof dr)&&t.set(e,n);return e.traverse((e=>{const n=r.associations.get(e);null!=n&&t.set(e,n)})),t})(i),i}))}}function kg(e,t,n){const r=t.attributes,i=[];function a(t,r){return n.getDependency("accessor",t).then((function(t){e.setAttribute(r,t)}))}for(const t in r){const n=Cg[t]||t.toLowerCase();n in e.attributes||i.push(a(r[t],n))}if(void 0!==t.indices&&!e.index){const r=n.getDependency("accessor",t.indices).then((function(t){e.setIndex(t)}));i.push(r)}return Lg(e,t),function(e,t,n){const r=t.attributes,i=new Sr;if(void 0===r.POSITION)return;{const e=n.json.accessors[r.POSITION],t=e.min,a=e.max;if(void 0===t||void 0===a)return void console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.");if(i.set(new br(t[0],t[1],t[2]),new br(a[0],a[1],a[2])),e.normalized){const t=Ug(Sg[e.componentType]);i.min.multiplyScalar(t),i.max.multiplyScalar(t)}}const a=t.targets;if(void 0!==a){const e=new br,t=new br;for(let r=0,i=a.length;r<i;r++){const i=a[r];if(void 0!==i.POSITION){const r=n.json.accessors[i.POSITION],a=r.min,s=r.max;if(void 0!==a&&void 0!==s){if(t.setX(Math.max(Math.abs(a[0]),Math.abs(s[0]))),t.setY(Math.max(Math.abs(a[1]),Math.abs(s[1]))),t.setZ(Math.max(Math.abs(a[2]),Math.abs(s[2]))),r.normalized){const e=Ug(Sg[r.componentType]);t.multiplyScalar(e)}e.max(t)}else console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.")}}i.expandByVector(e)}e.boundingBox=i;const s=new Gr;i.getCenter(s.center),s.radius=i.min.distanceTo(i.max)/2,e.boundingSphere=s}(e,t,n),Promise.all(i).then((function(){return void 0!==t.targets?function(e,t,n){let r=!1,i=!1,a=!1;for(let e=0,n=t.length;e<n;e++){const n=t[e];if(void 0!==n.POSITION&&(r=!0),void 0!==n.NORMAL&&(i=!0),void 0!==n.COLOR_0&&(a=!0),r&&i&&a)break}if(!r&&!i&&!a)return 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0)||0)}snapToCursor(e){Pb((t=>{const{drag:n}=this.getProps();if(!qb(t,n,this.currentDirection))return;const{projection:r}=this.visualElement,i=this.getAxisMotionValue(t);if(r&&r.layout){const{min:n,max:a}=r.layout.layoutBox[t];i.set(e[t]-Vx(n,a,.5))}}))}scalePositionWithinConstraints(){if(!this.visualElement.current)return;const{drag:e,dragConstraints:t}=this.getProps(),{projection:n}=this.visualElement;if(!Av(t)||!n||!this.constraints)return;this.stopAnimation();const r={x:0,y:0};Pb((e=>{const t=this.getAxisMotionValue(e);if(t){const n=t.get();r[e]=function(e,t){let n=.5;const r=yb(e),i=yb(t);return i>r?n=c_(t.min,t.max-r,e.min):r>i&&(n=c_(e.min,e.max-i,t.min)),qv(0,1,n)}({min:n,max:n},this.constraints[e])}}));const{transformTemplate:i}=this.visualElement.getProps();this.visualElement.current.style.transform=i?i({},""):"none",n.root&&n.root.updateScroll(),n.updateLayout(),this.resolveConstraints(),Pb((t=>{if(!qb(t,e,null))return;const n=this.getAxisMotionValue(t),{min:i,max:a}=this.constraints[t];n.set(Vx(i,a,r[t]))}))}addListeners(){if(!this.visualElement.current)return;Yb.set(this.visualElement,this);const e=Wy(this.visualElement.current,"pointerdown",(e=>{const{drag:t,dragListener:n=!0}=this.getProps();t&&n&&this.start(e)})),t=()=>{const{dragConstraints:e}=this.getProps();Av(e)&&(this.constraints=this.resolveRefConstraints())},{projection:n}=this.visualElement,r=n.addEventListener("measure",t);n&&!n.layout&&(n.root&&n.root.updateScroll(),n.updateLayout()),t();const i=Hy(window,"resize",(()=>this.scalePositionWithinConstraints())),a=n.addEventListener("didUpdate",(({delta:e,hasLayoutChanged:t})=>{this.isDragging&&t&&(Pb((t=>{const n=this.getAxisMotionValue(t);n&&(this.originPoint[t]+=e[t].translate,n.set(n.get()+e[t].translate))})),this.visualElement.render())}));return()=>{i(),e(),r(),a&&a()}}getProps(){const e=this.visualElement.getProps(),{drag:t=!1,dragDirectionLock:n=!1,dragPropagation:r=!1,dragConstraints:i=!1,dragElastic:a=Tb,dragMomentum:s=!0}=e;return{...e,drag:t,dragDirectionLock:n,dragPropagation:r,dragConstraints:i,dragElastic:a,dragMomentum:s}}}function qb(e,t,n){return!(!0!==t&&t!==e||null!==n&&n!==e)}const Qb=e=>(t,n)=>{e&&iv.update((()=>e(t,n)))},Zb={hasAnimatedSinceResize:!0,hasEverUpdated:!1};function $b(e,t){return t.max===t.min?0:e/(t.max-t.min)*100}const eA={correct:(e,t)=>{if(!t.target)return e;if("string"==typeof e){if(!ly.test(e))return e;e=parseFloat(e)}return`${$b(e,t.target.x)}% ${$b(e,t.target.y)}%`}},tA={correct:(e,{treeScale:t,projectionDelta:n})=>{const r=e,i=r_.parse(e);if(i.length>5)return r;const a=r_.createTransformer(e),s="number"!=typeof i[0]?1:0,o=n.x.scale*t.x,l=n.y.scale*t.y;i[0+s]/=o,i[1+s]/=l;const c=Vx(o,l,.5);return"number"==typeof i[2+s]&&(i[2+s]/=c),"number"==typeof i[3+s]&&(i[3+s]/=c),a(i)}};class nA extends 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e=a.getStack();e&&e.members.length||this.safeToRemove()}))),null):null}componentDidUpdate(){const{projection:e}=this.props.visualElement;e&&(e.root.didUpdate(),queueMicrotask((()=>{!e.currentAnimation&&e.isLead()&&this.safeToRemove()})))}componentWillUnmount(){const{visualElement:e,layoutGroup:t,switchLayoutGroup:n}=this.props,{projection:r}=e;r&&(r.scheduleCheckAfterUnmount(),t&&t.group&&t.group.remove(r),n&&n.deregister&&n.deregister(r))}safeToRemove(){const{safeToRemove:e}=this.props;e&&e()}render(){return null}}function rA(e){const[n,r]=function(){const e=(0,t.useContext)(lv);if(null===e)return[!0,null];const{isPresent:n,onExitComplete:r,register:i}=e,a=(0,t.useId)();return(0,t.useEffect)((()=>i(a)),[]),!n&&r?[!1,()=>r&&r(a)]:[!0]}(),i=(0,t.useContext)(fv);return t.createElement(nA,{...e,layoutGroup:i,switchLayoutGroup:(0,t.useContext)(Lv),isPresent:n,safeToRemove:r})}const iA={borderRadius:{...eA,applyTo:["borderTopLeftRadius","borderTopRightRadius","borderBottomLeftRadius","borderBottomRightRadius"]},borderTopLeftRadius:eA,borderTopRightRadius:eA,borderBottomLeftRadius:eA,borderBottomRightRadius:eA,boxShadow:tA},aA=["TopLeft","TopRight","BottomLeft","BottomRight"],sA=aA.length,oA=e=>"string"==typeof e?parseFloat(e):e,lA=e=>"number"==typeof e||ly.test(e);function cA(e,t){return void 0!==e[t]?e[t]:e.borderRadius}const uA=dA(0,.5,Rx),hA=dA(.5,.95,nv);function dA(e,t,n){return r=>r<e?0:r>t?1:n(c_(e,t,r))}function pA(e,t){e.min=t.min,e.max=t.max}function fA(e,t){pA(e.x,t.x),pA(e.y,t.y)}function mA(e,t,n,r,i){return e=Nb(e-=t,1/n,r),void 0!==i&&(e=Nb(e,1/i,r)),e}function gA(e,t,[n,r,i],a,s){!function(e,t=0,n=1,r=.5,i,a=e,s=e){if(oy.test(t)&&(t=parseFloat(t),t=Vx(s.min,s.max,t/100)-s.min),"number"!=typeof t)return;let o=Vx(a.min,a.max,r);e===a&&(o-=t),e.min=mA(e.min,t,n,o,i),e.max=mA(e.max,t,n,o,i)}(e,t[n],t[r],t[i],t.scale,a,s)}const vA=["x","scaleX","originX"],yA=["y","scaleY","originY"];function xA(e,t,n,r){gA(e.x,t,vA,n?n.x:void 0,r?r.x:void 0),gA(e.y,t,yA,n?n.y:void 0,r?r.y:void 0)}function _A(e){return 0===e.translate&&1===e.scale}function bA(e){return _A(e.x)&&_A(e.y)}function AA(e,t){return e.x.min===t.x.min&&e.x.max===t.x.max&&e.y.min===t.y.min&&e.y.max===t.y.max}function MA(e){return yb(e.x)/yb(e.y)}class SA{constructor(){this.members=[]}add(e){V_(this.members,e),e.scheduleRender()}remove(e){if(W_(this.members,e),e===this.prevLead&&(this.prevLead=void 0),e===this.lead){const e=this.members[this.members.length-1];e&&this.promote(e)}}relegate(e){const t=this.members.findIndex((t=>e===t));if(0===t)return!1;let n;for(let e=t;e>=0;e--){const t=this.members[e];if(!1!==t.isPresent){n=t;break}}return!!n&&(this.promote(n),!0)}promote(e,t){const n=this.lead;if(e!==n&&(this.prevLead=n,this.lead=e,e.show(),n)){n.instance&&n.scheduleRender(),e.scheduleRender(),e.resumeFrom=n,t&&(e.resumeFrom.preserveOpacity=!0),n.snapshot&&(e.snapshot=n.snapshot,e.snapshot.latestValues=n.animationValues||n.latestValues),e.root&&e.root.isUpdating&&(e.isLayoutDirty=!0);const{crossfade:r}=e.options;!1===r&&n.hide()}}exitAnimationComplete(){this.members.forEach((e=>{const{options:t,resumingFrom:n}=e;t.onExitComplete&&t.onExitComplete(),n&&n.options.onExitComplete&&n.options.onExitComplete()}))}scheduleRender(){this.members.forEach((e=>{e.instance&&e.scheduleRender(!1)}))}removeLeadSnapshot(){this.lead&&this.lead.snapshot&&(this.lead.snapshot=void 0)}}function EA(e,t,n){let r="";const i=e.x.translate/t.x,a=e.y.translate/t.y;if((i||a)&&(r=`translate3d(${i}px, ${a}px, 0) `),1===t.x&&1===t.y||(r+=`scale(${1/t.x}, ${1/t.y}) `),n){const{rotate:e,rotateX:t,rotateY:i}=n;e&&(r+=`rotate(${e}deg) `),t&&(r+=`rotateX(${t}deg) `),i&&(r+=`rotateY(${i}deg) `)}const s=e.x.scale*t.x,o=e.y.scale*t.y;return 1===s&&1===o||(r+=`scale(${s}, ${o})`),r||"none"}const wA=(e,t)=>e.depth-t.depth;class TA{constructor(){this.children=[],this.isDirty=!1}add(e){V_(this.children,e),this.isDirty=!0}remove(e){W_(this.children,e),this.isDirty=!0}forEach(e){this.isDirty&&this.children.sort(wA),this.isDirty=!1,this.children.forEach(e)}}const CA=["","X","Y","Z"];let RA=0;const PA={type:"projectionFrame",totalNodes:0,resolvedTargetDeltas:0,recalculatedProjection:0};function BA({attachResizeListener:e,defaultParent:t,measureScroll:n,checkIsScrollRoot:r,resetTransform:i}){return class{constructor(e={},n=(null==t?void 0:t())){this.id=RA++,this.animationId=0,this.children=new Set,this.options={},this.isTreeAnimating=!1,this.isAnimationBlocked=!1,this.isLayoutDirty=!1,this.isProjectionDirty=!1,this.isSharedProjectionDirty=!1,this.isTransformDirty=!1,this.updateManuallyBlocked=!1,this.updateBlockedByResize=!1,this.isUpdating=!1,this.isSVG=!1,this.needsReset=!1,this.shouldResetTransform=!1,this.treeScale={x:1,y:1},this.eventHandlers=new Map,this.hasTreeAnimated=!1,this.updateScheduled=!1,this.checkUpdateFailed=()=>{this.isUpdating&&(this.isUpdating=!1,this.clearAllSnapshots())},this.updateProjection=()=>{var e;PA.totalNodes=PA.resolvedTargetDeltas=PA.recalculatedProjection=0,this.nodes.forEach(DA),this.nodes.forEach(HA),this.nodes.forEach(GA),this.nodes.forEach(FA),e=PA,window.MotionDebug&&window.MotionDebug.record(e)},this.hasProjected=!1,this.isVisible=!0,this.animationProgress=0,this.sharedNodes=new Map,this.latestValues=e,this.root=n?n.root||n:this,this.path=n?[...n.path,n]:[],this.parent=n,this.depth=n?n.depth+1:0;for(let e=0;e<this.path.length;e++)this.path[e].shouldResetTransform=!0;this.root===this&&(this.nodes=new TA)}addEventListener(e,t){return this.eventHandlers.has(e)||this.eventHandlers.set(e,new j_),this.eventHandlers.get(e).add(t)}notifyListeners(e,...t){const n=this.eventHandlers.get(e);n&&n.notify(...t)}hasListeners(e){return this.eventHandlers.has(e)}mount(t,n=this.root.hasTreeAnimated){if(this.instance)return;var r;this.isSVG=(r=t)instanceof SVGElement&&"svg"!==r.tagName,this.instance=t;const{layoutId:i,layout:a,visualElement:s}=this.options;if(s&&!s.current&&s.mount(t),this.root.nodes.add(this),this.parent&&this.parent.children.add(this),n&&(a||i)&&(this.isLayoutDirty=!0),e){let n;const r=()=>this.root.updateBlockedByResize=!1;e(t,(()=>{this.root.updateBlockedByResize=!0,n&&n(),n=function(e,t){const n=performance.now(),r=({timestamp:t})=>{const i=t-n;i>=250&&(av(r),e(i-250))};return iv.read(r,!0),()=>av(r)}(r),Zb.hasAnimatedSinceResize&&(Zb.hasAnimatedSinceResize=!1,this.nodes.forEach(zA))}))}i&&this.root.registerSharedNode(i,this),!1!==this.options.animate&&s&&(i||a)&&this.addEventListener("didUpdate",(({delta:e,hasLayoutChanged:t,hasRelativeTargetChanged:n,layout:r})=>{if(this.isTreeAnimationBlocked())return this.target=void 0,void(this.relativeTarget=void 0);const i=this.options.transition||s.getDefaultTransition()||YA,{onLayoutAnimationStart:a,onLayoutAnimationComplete:o}=s.getProps(),l=!this.targetLayout||!AA(this.targetLayout,r)||n,c=!t&&n;if(this.options.layoutRoot||this.resumeFrom&&this.resumeFrom.instance||c||t&&(l||!this.currentAnimation)){this.resumeFrom&&(this.resumingFrom=this.resumeFrom,this.resumingFrom.resumingFrom=void 0),this.setAnimationOrigin(e,c);const t={...z_(i,"layout"),onPlay:a,onComplete:o};(s.shouldReduceMotion||this.options.layoutRoot)&&(t.delay=0,t.type=!1),this.startAnimation(t)}else t||zA(this),this.isLead()&&this.options.onExitComplete&&this.options.onExitComplete();this.targetLayout=r}))}unmount(){this.options.layoutId&&this.willUpdate(),this.root.nodes.remove(this);const e=this.getStack();e&&e.remove(this),this.parent&&this.parent.children.delete(this),this.instance=void 0,av(this.updateProjection)}blockUpdate(){this.updateManuallyBlocked=!0}unblockUpdate(){this.updateManuallyBlocked=!1}isUpdateBlocked(){return this.updateManuallyBlocked||this.updateBlockedByResize}isTreeAnimationBlocked(){return this.isAnimationBlocked||this.parent&&this.parent.isTreeAnimationBlocked()||!1}startUpdate(){this.isUpdateBlocked()||(this.isUpdating=!0,this.nodes&&this.nodes.forEach(VA),this.animationId++)}getTransformTemplate(){const{visualElement:e}=this.options;return e&&e.getProps().transformTemplate}willUpdate(e=!0){if(this.root.hasTreeAnimated=!0,this.root.isUpdateBlocked())return void(this.options.onExitComplete&&this.options.onExitComplete());if(!this.root.isUpdating&&this.root.startUpdate(),this.isLayoutDirty)return;this.isLayoutDirty=!0;for(let e=0;e<this.path.length;e++){const t=this.path[e];t.shouldResetTransform=!0,t.updateScroll("snapshot"),t.options.layoutRoot&&t.willUpdate(!1)}const{layoutId:t,layout:n}=this.options;if(void 0===t&&!n)return;const r=this.getTransformTemplate();this.prevTransformTemplateValue=r?r(this.latestValues,""):void 0,this.updateSnapshot(),e&&this.notifyListeners("willUpdate")}update(){if(this.updateScheduled=!1,this.isUpdateBlocked())return this.unblockUpdate(),this.clearAllSnapshots(),void this.nodes.forEach(NA);this.isUpdating||this.nodes.forEach(OA),this.isUpdating=!1,this.nodes.forEach(kA),this.nodes.forEach(LA),this.nodes.forEach(IA),this.clearAllSnapshots();const e=performance.now();sv.delta=qv(0,1e3/60,e-sv.timestamp),sv.timestamp=e,sv.isProcessing=!0,ov.update.process(sv),ov.preRender.process(sv),ov.render.process(sv),sv.isProcessing=!1}didUpdate(){this.updateScheduled||(this.updateScheduled=!0,queueMicrotask((()=>this.update())))}clearAllSnapshots(){this.nodes.forEach(UA),this.sharedNodes.forEach(WA)}scheduleUpdateProjection(){iv.preRender(this.updateProjection,!1,!0)}scheduleCheckAfterUnmount(){iv.postRender((()=>{this.isLayoutDirty?this.root.didUpdate():this.root.checkUpdateFailed()}))}updateSnapshot(){!this.snapshot&&this.instance&&(this.snapshot=this.measure())}updateLayout(){if(!this.instance)return;if(this.updateScroll(),!(this.options.alwaysMeasureLayout&&this.isLead()||this.isLayoutDirty))return;if(this.resumeFrom&&!this.resumeFrom.instance)for(let e=0;e<this.path.length;e++)this.path[e].updateScroll();const e=this.layout;this.layout=this.measure(!1),this.layoutCorrected={x:{min:0,max:0},y:{min:0,max:0}},this.isLayoutDirty=!1,this.projectionDelta=void 0,this.notifyListeners("measure",this.layout.layoutBox);const{visualElement:t}=this.options;t&&t.notify("LayoutMeasure",this.layout.layoutBox,e?e.layoutBox:void 0)}updateScroll(e="measure"){let t=Boolean(this.options.layoutScroll&&this.instance);this.scroll&&this.scroll.animationId===this.root.animationId&&this.scroll.phase===e&&(t=!1),t&&(this.scroll={animationId:this.root.animationId,phase:e,isRoot:r(this.instance),offset:n(this.instance)})}resetTransform(){if(!i)return;const e=this.isLayoutDirty||this.shouldResetTransform,t=this.projectionDelta&&!bA(this.projectionDelta),n=this.getTransformTemplate(),r=n?n(this.latestValues,""):void 0,a=r!==this.prevTransformTemplateValue;e&&(t||Db(this.latestValues)||a)&&(i(this.instance,r),this.shouldResetTransform=!1,this.scheduleRender())}measure(e=!0){const t=this.measurePageBox();let n=this.removeElementScroll(t);var r;return e&&(n=this.removeTransform(n)),KA((r=n).x),KA(r.y),{animationId:this.root.animationId,measuredBox:t,layoutBox:n,latestValues:{},source:this.id}}measurePageBox(){const{visualElement:e}=this.options;if(!e)return{x:{min:0,max:0},y:{min:0,max:0}};const t=e.measureViewportBox(),{scroll:n}=this.root;return n&&(Gb(t.x,n.offset.x),Gb(t.y,n.offset.y)),t}removeElementScroll(e){const t={x:{min:0,max:0},y:{min:0,max:0}};fA(t,e);for(let n=0;n<this.path.length;n++){const r=this.path[n],{scroll:i,options:a}=r;if(r!==this.root&&i&&a.layoutScroll){if(i.isRoot){fA(t,e);const{scroll:n}=this.root;n&&(Gb(t.x,-n.offset.x),Gb(t.y,-n.offset.y))}Gb(t.x,i.offset.x),Gb(t.y,i.offset.y)}}return t}applyTransform(e,t=!1){const n={x:{min:0,max:0},y:{min:0,max:0}};fA(n,e);for(let e=0;e<this.path.length;e++){const r=this.path[e];!t&&r.options.layoutScroll&&r.scroll&&r!==r.root&&Xb(n,{x:-r.scroll.offset.x,y:-r.scroll.offset.y}),Db(r.latestValues)&&Xb(n,r.latestValues)}return Db(this.latestValues)&&Xb(n,this.latestValues),n}removeTransform(e){const t={x:{min:0,max:0},y:{min:0,max:0}};fA(t,e);for(let e=0;e<this.path.length;e++){const n=this.path[e];if(!n.instance)continue;if(!Db(n.latestValues))continue;Ib(n.latestValues)&&n.updateSnapshot();const r={x:{min:0,max:0},y:{min:0,max:0}};fA(r,n.measurePageBox()),xA(t,n.latestValues,n.snapshot?n.snapshot.layoutBox:void 0,r)}return Db(this.latestValues)&&xA(t,this.latestValues),t}setTargetDelta(e){this.targetDelta=e,this.root.scheduleUpdateProjection(),this.isProjectionDirty=!0}setOptions(e){this.options={...this.options,...e,crossfade:void 0===e.crossfade||e.crossfade}}clearMeasurements(){this.scroll=void 0,this.layout=void 0,this.snapshot=void 0,this.prevTransformTemplateValue=void 0,this.targetDelta=void 0,this.target=void 0,this.isLayoutDirty=!1}forceRelativeParentToResolveTarget(){this.relativeParent&&this.relativeParent.resolvedRelativeTargetAt!==sv.timestamp&&this.relativeParent.resolveTargetDelta(!0)}resolveTargetDelta(e=!1){var t;const n=this.getLead();this.isProjectionDirty||(this.isProjectionDirty=n.isProjectionDirty),this.isTransformDirty||(this.isTransformDirty=n.isTransformDirty),this.isSharedProjectionDirty||(this.isSharedProjectionDirty=n.isSharedProjectionDirty);const r=Boolean(this.resumingFrom)||this!==n;if(!(e||r&&this.isSharedProjectionDirty||this.isProjectionDirty||(null===(t=this.parent)||void 0===t?void 0:t.isProjectionDirty)||this.attemptToResolveRelativeTarget))return;const{layout:i,layoutId:a}=this.options;if(this.layout&&(i||a)){if(this.resolvedRelativeTargetAt=sv.timestamp,!this.targetDelta&&!this.relativeTarget){const e=this.getClosestProjectingParent();e&&e.layout&&1!==this.animationProgress?(this.relativeParent=e,this.forceRelativeParentToResolveTarget(),this.relativeTarget={x:{min:0,max:0},y:{min:0,max:0}},this.relativeTargetOrigin={x:{min:0,max:0},y:{min:0,max:0}},Sb(this.relativeTargetOrigin,this.layout.layoutBox,e.layout.layoutBox),fA(this.relativeTarget,this.relativeTargetOrigin)):this.relativeParent=this.relativeTarget=void 0}if(this.relativeTarget||this.targetDelta){var s,o,l;if(this.target||(this.target={x:{min:0,max:0},y:{min:0,max:0}},this.targetWithTransforms={x:{min:0,max:0},y:{min:0,max:0}}),this.relativeTarget&&this.relativeTargetOrigin&&this.relativeParent&&this.relativeParent.target?(this.forceRelativeParentToResolveTarget(),s=this.target,o=this.relativeTarget,l=this.relativeParent.target,Ab(s.x,o.x,l.x),Ab(s.y,o.y,l.y)):this.targetDelta?(Boolean(this.resumingFrom)?this.target=this.applyTransform(this.layout.layoutBox):fA(this.target,this.layout.layoutBox),zb(this.target,this.targetDelta)):fA(this.target,this.layout.layoutBox),this.attemptToResolveRelativeTarget){this.attemptToResolveRelativeTarget=!1;const e=this.getClosestProjectingParent();e&&Boolean(e.resumingFrom)===Boolean(this.resumingFrom)&&!e.options.layoutScroll&&e.target&&1!==this.animationProgress?(this.relativeParent=e,this.forceRelativeParentToResolveTarget(),this.relativeTarget={x:{min:0,max:0},y:{min:0,max:0}},this.relativeTargetOrigin={x:{min:0,max:0},y:{min:0,max:0}},Sb(this.relativeTargetOrigin,this.target,e.target),fA(this.relativeTarget,this.relativeTargetOrigin)):this.relativeParent=this.relativeTarget=void 0}PA.resolvedTargetDeltas++}}}getClosestProjectingParent(){if(this.parent&&!Ib(this.parent.latestValues)&&!Fb(this.parent.latestValues))return this.parent.isProjecting()?this.parent:this.parent.getClosestProjectingParent()}isProjecting(){return Boolean((this.relativeTarget||this.targetDelta||this.options.layoutRoot)&&this.layout)}calcProjection(){var e;const t=this.getLead(),n=Boolean(this.resumingFrom)||this!==t;let r=!0;if((this.isProjectionDirty||(null===(e=this.parent)||void 0===e?void 0:e.isProjectionDirty))&&(r=!1),n&&(this.isSharedProjectionDirty||this.isTransformDirty)&&(r=!1),this.resolvedRelativeTargetAt===sv.timestamp&&(r=!1),r)return;const{layout:i,layoutId:a}=this.options;if(this.isTreeAnimating=Boolean(this.parent&&this.parent.isTreeAnimating||this.currentAnimation||this.pendingAnimation),this.isTreeAnimating||(this.targetDelta=this.relativeTarget=void 0),!this.layout||!i&&!a)return;fA(this.layoutCorrected,this.layout.layoutBox);const s=this.treeScale.x,o=this.treeScale.y;!function(e,t,n,r=!1){const i=n.length;if(!i)return;let a,s;t.x=t.y=1;for(let o=0;o<i;o++){a=n[o],s=a.projectionDelta;const i=a.instance;i&&i.style&&"contents"===i.style.display||(r&&a.options.layoutScroll&&a.scroll&&a!==a.root&&Xb(e,{x:-a.scroll.offset.x,y:-a.scroll.offset.y}),s&&(t.x*=s.x.scale,t.y*=s.y.scale,zb(e,s)),r&&Db(a.latestValues)&&Xb(e,a.latestValues))}t.x=Hb(t.x),t.y=Hb(t.y)}(this.layoutCorrected,this.treeScale,this.path,n),!t.layout||t.target||1===this.treeScale.x&&1===this.treeScale.y||(t.target=t.layout.layoutBox);const{target:l}=t;if(!l)return void(this.projectionTransform&&(this.projectionDelta={x:{translate:0,scale:1,origin:0,originPoint:0},y:{translate:0,scale:1,origin:0,originPoint:0}},this.projectionTransform="none",this.scheduleRender()));this.projectionDelta||(this.projectionDelta={x:{translate:0,scale:1,origin:0,originPoint:0},y:{translate:0,scale:1,origin:0,originPoint:0}},this.projectionDeltaWithTransform={x:{translate:0,scale:1,origin:0,originPoint:0},y:{translate:0,scale:1,origin:0,originPoint:0}});const c=this.projectionTransform;bb(this.projectionDelta,this.layoutCorrected,l,this.latestValues),this.projectionTransform=EA(this.projectionDelta,this.treeScale),this.projectionTransform===c&&this.treeScale.x===s&&this.treeScale.y===o||(this.hasProjected=!0,this.scheduleRender(),this.notifyListeners("projectionUpdate",l)),PA.recalculatedProjection++}hide(){this.isVisible=!1}show(){this.isVisible=!0}scheduleRender(e=!0){if(this.options.scheduleRender&&this.options.scheduleRender(),e){const e=this.getStack();e&&e.scheduleRender()}this.resumingFrom&&!this.resumingFrom.instance&&(this.resumingFrom=void 0)}setAnimationOrigin(e,t=!1){const n=this.snapshot,r=n?n.latestValues:{},i={...this.latestValues},a={x:{translate:0,scale:1,origin:0,originPoint:0},y:{translate:0,scale:1,origin:0,originPoint:0}};this.relativeParent&&this.relativeParent.options.layoutRoot||(this.relativeTarget=this.relativeTargetOrigin=void 0),this.attemptToResolveRelativeTarget=!t;const s={x:{min:0,max:0},y:{min:0,max:0}},o=(n?n.source:void 0)!==(this.layout?this.layout.source:void 0),l=this.getStack(),c=!l||l.members.length<=1,u=Boolean(o&&!c&&!0===this.options.crossfade&&!this.path.some(JA));let h;this.animationProgress=0,this.mixTargetDelta=t=>{const n=t/1e3;var l,d,p,f;jA(a.x,e.x,n),jA(a.y,e.y,n),this.setTargetDelta(a),this.relativeTarget&&this.relativeTargetOrigin&&this.layout&&this.relativeParent&&this.relativeParent.layout&&(Sb(s,this.layout.layoutBox,this.relativeParent.layout.layoutBox),l=this.relativeTarget,d=this.relativeTargetOrigin,p=s,f=n,XA(l.x,d.x,p.x,f),XA(l.y,d.y,p.y,f),h&&AA(this.relativeTarget,h)&&(this.isProjectionDirty=!1),h||(h={x:{min:0,max:0},y:{min:0,max:0}}),fA(h,this.relativeTarget)),o&&(this.animationValues=i,function(e,t,n,r,i,a){i?(e.opacity=Vx(0,void 0!==n.opacity?n.opacity:1,uA(r)),e.opacityExit=Vx(void 0!==t.opacity?t.opacity:1,0,hA(r))):a&&(e.opacity=Vx(void 0!==t.opacity?t.opacity:1,void 0!==n.opacity?n.opacity:1,r));for(let i=0;i<sA;i++){const a=`border${aA[i]}Radius`;let s=cA(t,a),o=cA(n,a);void 0===s&&void 0===o||(s||(s=0),o||(o=0),0===s||0===o||lA(s)===lA(o)?(e[a]=Math.max(Vx(oA(s),oA(o),r),0),(oy.test(o)||oy.test(s))&&(e[a]+="%")):e[a]=o)}(t.rotate||n.rotate)&&(e.rotate=Vx(t.rotate||0,n.rotate||0,r))}(i,r,this.latestValues,n,u,c)),this.root.scheduleUpdateProjection(),this.scheduleRender(),this.animationProgress=n},this.mixTargetDelta(this.options.layoutRoot?1e3:0)}startAnimation(e){this.notifyListeners("animationStart"),this.currentAnimation&&this.currentAnimation.stop(),this.resumingFrom&&this.resumingFrom.currentAnimation&&this.resumingFrom.currentAnimation.stop(),this.pendingAnimation&&(av(this.pendingAnimation),this.pendingAnimation=void 0),this.pendingAnimation=iv.update((()=>{Zb.hasAnimatedSinceResize=!0,this.currentAnimation=function(e,t,n){const r=Vv(0)?0:J_(0);return r.start(H_("",r,1e3,n)),r.animation}(0,0,{...e,onUpdate:t=>{this.mixTargetDelta(t),e.onUpdate&&e.onUpdate(t)},onComplete:()=>{e.onComplete&&e.onComplete(),this.completeAnimation()}}),this.resumingFrom&&(this.resumingFrom.currentAnimation=this.currentAnimation),this.pendingAnimation=void 0}))}completeAnimation(){this.resumingFrom&&(this.resumingFrom.currentAnimation=void 0,this.resumingFrom.preserveOpacity=void 0);const e=this.getStack();e&&e.exitAnimationComplete(),this.resumingFrom=this.currentAnimation=this.animationValues=void 0,this.notifyListeners("animationComplete")}finishAnimation(){this.currentAnimation&&(this.mixTargetDelta&&this.mixTargetDelta(1e3),this.currentAnimation.stop()),this.completeAnimation()}applyTransformsToTarget(){const e=this.getLead();let{targetWithTransforms:t,target:n,layout:r,latestValues:i}=e;if(t&&n&&r){if(this!==e&&this.layout&&r&&qA(this.options.animationType,this.layout.layoutBox,r.layoutBox)){n=this.target||{x:{min:0,max:0},y:{min:0,max:0}};const t=yb(this.layout.layoutBox.x);n.x.min=e.target.x.min,n.x.max=n.x.min+t;const r=yb(this.layout.layoutBox.y);n.y.min=e.target.y.min,n.y.max=n.y.min+r}fA(t,n),Xb(t,i),bb(this.projectionDeltaWithTransform,this.layoutCorrected,t,i)}}registerSharedNode(e,t){this.sharedNodes.has(e)||this.sharedNodes.set(e,new SA),this.sharedNodes.get(e).add(t);const n=t.options.initialPromotionConfig;t.promote({transition:n?n.transition:void 0,preserveFollowOpacity:n&&n.shouldPreserveFollowOpacity?n.shouldPreserveFollowOpacity(t):void 0})}isLead(){const e=this.getStack();return!e||e.lead===this}getLead(){var e;const{layoutId:t}=this.options;return t&&(null===(e=this.getStack())||void 0===e?void 0:e.lead)||this}getPrevLead(){var e;const{layoutId:t}=this.options;return t?null===(e=this.getStack())||void 0===e?void 0:e.prevLead:void 0}getStack(){const{layoutId:e}=this.options;if(e)return this.root.sharedNodes.get(e)}promote({needsReset:e,transition:t,preserveFollowOpacity:n}={}){const r=this.getStack();r&&r.promote(this,n),e&&(this.projectionDelta=void 0,this.needsReset=!0),t&&this.setOptions({transition:t})}relegate(){const e=this.getStack();return!!e&&e.relegate(this)}resetRotation(){const{visualElement:e}=this.options;if(!e)return;let t=!1;const{latestValues:n}=e;if((n.rotate||n.rotateX||n.rotateY||n.rotateZ)&&(t=!0),!t)return;const r={};for(let t=0;t<CA.length;t++){const i="rotate"+CA[t];n[i]&&(r[i]=n[i],e.setStaticValue(i,0))}e.render();for(const t in r)e.setStaticValue(t,r[t]);e.scheduleRender()}getProjectionStyles(e={}){var t,n;const r={};if(!this.instance||this.isSVG)return r;if(!this.isVisible)return{visibility:"hidden"};r.visibility="";const i=this.getTransformTemplate();if(this.needsReset)return this.needsReset=!1,r.opacity="",r.pointerEvents=Uy(e.pointerEvents)||"",r.transform=i?i(this.latestValues,""):"none",r;const a=this.getLead();if(!this.projectionDelta||!this.layout||!a.target){const t={};return this.options.layoutId&&(t.opacity=void 0!==this.latestValues.opacity?this.latestValues.opacity:1,t.pointerEvents=Uy(e.pointerEvents)||""),this.hasProjected&&!Db(this.latestValues)&&(t.transform=i?i({},""):"none",this.hasProjected=!1),t}const s=a.animationValues||a.latestValues;this.applyTransformsToTarget(),r.transform=EA(this.projectionDeltaWithTransform,this.treeScale,s),i&&(r.transform=i(s,r.transform));const{x:o,y:l}=this.projectionDelta;r.transformOrigin=`${100*o.origin}% ${100*l.origin}% 0`,a.animationValues?r.opacity=a===this?null!==(n=null!==(t=s.opacity)&&void 0!==t?t:this.latestValues.opacity)&&void 0!==n?n:1:this.preserveOpacity?this.latestValues.opacity:s.opacityExit:r.opacity=a===this?void 0!==s.opacity?s.opacity:"":void 0!==s.opacityExit?s.opacityExit:0;for(const e in kv){if(void 0===s[e])continue;const{correct:t,applyTo:n}=kv[e],i="none"===r.transform?s[e]:t(s[e],a);if(n){const e=n.length;for(let t=0;t<e;t++)r[n[t]]=i}else r[e]=i}return 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s={x:{translate:0,scale:1,origin:0,originPoint:0},y:{translate:0,scale:1,origin:0,originPoint:0}};bb(s,t,n.layoutBox);const o={x:{translate:0,scale:1,origin:0,originPoint:0},y:{translate:0,scale:1,origin:0,originPoint:0}};a?bb(o,e.applyTransform(r,!0),n.measuredBox):bb(o,t,n.layoutBox);const l=!bA(s);let c=!1;if(!e.resumeFrom){const r=e.getClosestProjectingParent();if(r&&!r.resumeFrom){const{snapshot:i,layout:a}=r;if(i&&a){const s={x:{min:0,max:0},y:{min:0,max:0}};Sb(s,n.layoutBox,i.layoutBox);const o={x:{min:0,max:0},y:{min:0,max:0}};Sb(o,t,a.layoutBox),AA(s,o)||(c=!0),r.options.layoutRoot&&(e.relativeTarget=o,e.relativeTargetOrigin=s,e.relativeParent=r)}}}e.notifyListeners("didUpdate",{layout:t,snapshot:n,delta:o,layoutDelta:s,hasLayoutChanged:l,hasRelativeTargetChanged:c})}else if(e.isLead()){const{onExitComplete:t}=e.options;t&&t()}e.options.transition=void 0}function 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Map,this.prevMotionValues={},this.events={},this.propEventSubscriptions={},this.notifyUpdate=()=>this.notify("Update",this.latestValues),this.render=()=>{this.current&&(this.triggerBuild(),this.renderInstance(this.current,this.renderState,this.props.style,this.projection))},this.scheduleRender=()=>iv.render(this.render,!1,!0);const{latestValues:s,renderState:o}=i;this.latestValues=s,this.baseTarget={...s},this.initialValues=t.initial?{...s}:{},this.renderState=o,this.parent=e,this.props=t,this.presenceContext=n,this.depth=e?e.depth+1:0,this.reducedMotionConfig=r,this.options=a,this.isControllingVariants=Tv(t),this.isVariantNode=Cv(t),this.isVariantNode&&(this.variantChildren=new Set),this.manuallyAnimateOnMount=Boolean(e&&e.current);const{willChange:l,...c}=this.scrapeMotionValuesFromProps(t,{});for(const e in c){const t=c[e];void 0!==s[e]&&Vv(t)&&(t.set(s[e],!1),G_(l)&&l.add(e))}}scrapeMotionValuesFromProps(e,t){return{}}mount(e){this.current=e,fM.set(e,this),this.projection&&!this.projection.instance&&this.projection.mount(e),this.parent&&this.isVariantNode&&!this.isControllingVariants&&(this.removeFromVariantTree=this.parent.addVariantChild(this)),this.values.forEach(((e,t)=>this.bindToMotionValue(t,e))),pM.current||function(){if(pM.current=!0,$g)if(window.matchMedia){const e=window.matchMedia("(prefers-reduced-motion)"),t=()=>dM.current=e.matches;e.addListener(t),t()}else 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t=this.features[e];t.isMounted?t.update():(t.mount(),t.isMounted=!0)}}triggerBuild(){this.build(this.renderState,this.latestValues,this.options,this.props)}measureViewportBox(){return this.current?this.measureInstanceViewportBox(this.current,this.props):{x:{min:0,max:0},y:{min:0,max:0}}}getStaticValue(e){return this.latestValues[e]}setStaticValue(e,t){this.latestValues[e]=t}makeTargetAnimatable(e,t=!0){return this.makeTargetAnimatableFromInstance(e,this.props,t)}update(e,t){(e.transformTemplate||this.props.transformTemplate)&&this.scheduleRender(),this.prevProps=this.props,this.props=e,this.prevPresenceContext=this.presenceContext,this.presenceContext=t;for(let t=0;t<vM.length;t++){const n=vM[t];this.propEventSubscriptions[n]&&(this.propEventSubscriptions[n](),delete this.propEventSubscriptions[n]);const r=e["on"+n];r&&(this.propEventSubscriptions[n]=this.on(n,r))}this.prevMotionValues=function(e,t,n){const{willChange:r}=t;for(const i in t){const 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