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Guns and Gunplay Tropes - TV Tropes
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<input name="siteurl" type="hidden" value=""> <input name="ref" type="hidden" value=""> <input name="ss" type="hidden" value=""> </form> </div> <script> // Get device type function get_device_type(){ var ua = navigator.userAgent.toLowerCase(); var device_type = ""; // This is usually "tablet", but for this case we are going to call it mobile if(/(ipad|tablet|(android(?!.*mobile))|(windows(?!.*phone)(.*touch))|kindle|playbook|silk|(puffin(?!.*(IP|AP|WP))))/.test(ua)) device_type = "mobile"; // This is mobile else if(/(mobi|ipod|phone|blackberry|opera mini|fennec|minimo|symbian|psp|nintendo ds|archos|skyfire|puffin|blazer|bolt|gobrowser|iris|maemo|semc|teashark|uzard)/.test(ua)) device_type = "mobile"; // Otherwise desktop else device_type = "desktop"; return device_type; } var show_modal_loaded = false; //// MOBILE MENU TOGGLE FUNCTIONS //// function show_modal(type, message, confirmation_url, call_back, oauth_finalize, groupname, title, video_id) { console.log("showing modal " + type); const modalBox = document.getElementById('modal-box'); const childDivs = modalBox.querySelectorAll(':scope > div'); // Check if there are more than one child divs in the modal box, indicating a modal is already there if (childDivs.length > 1) { kill_modal(); } // Show the modal and the loading graphic modalBox.classList.add('active'); let alert = ''; if (typeof message === 'object' && message !== null) { Object.keys(message).forEach(function(key) { alert += '&' + key + '=' + encodeURIComponent(message[key]); }); } else { alert = '&message=' + encodeURIComponent(message); } // Construct the URL with parameters const url = '/design/parts/component-modalBox.php?window=' + type + alert + (confirmation_url ? '&curl=' + encodeURIComponent(confirmation_url) : "") + (oauth_finalize ? '&oauth_finalize=' + encodeURIComponent(oauth_finalize) : "") + (groupname ? '&groupname=' + groupname : "") + (video_id ? '&video_id=' + encodeURIComponent(video_id) : ""); fetch(url) .then(response => response.text()) .then(html => { modalBox.innerHTML = html; // Find and execute scripts const scripts = modalBox.querySelectorAll('script'); scripts.forEach(script => { const newScript = document.createElement('script'); newScript.type = 'text/javascript'; if (script.src) { newScript.src = script.src; // Wait for Dropzone.js to load before adding the imguploader.js if(newScript.src.includes('/design/js/dropzone.js')) { newScript.onload = function() { // Now load the imguploader.js script const img_uploader_script = document.createElement('script'); img_uploader_script.type = 'text/javascript'; img_uploader_script.src = "/design/js/imguploader.js"; img_uploader_script.onload = function (){ myAwesomeDropzone = new Dropzone("#myAwesomeDropzone", { url: "/ajax/uploadImg.php" }); } document.body.appendChild(img_uploader_script); } } } else { newScript.textContent = script.textContent; } // Remove the old script and add the new one script.parentNode.removeChild(script); modalBox.appendChild(newScript); }); if(call_back) { call_back(); } }); if(show_modal_loaded == false){ // Kill modal if blackout is clicked modalBox.addEventListener('click', function(e) { if (e.target === e.currentTarget) { kill_modal(); } }); } show_modal_loaded = true; } // Modal kill function function kill_modal() { console.log("killing modal"); const modalBox = document.getElementById('modal-box'); modalBox.classList.remove('active'); // Replace the content directly with the new loading graphic modalBox.innerHTML = '<div class="modal-loading-graphic"></div>'; } // Modal "loading" mode, without killing function pause_modal() { var modal = document.querySelector('#modal-box > div.modal'); if(!modal) modal = document.querySelector('#modal-box'); modal.classList.add('hidden'); const modalBox = document.getElementById('modal-box'); modalBox.classList.add('paused'); const loadingGraphic = document.createElement('div'); loadingGraphic.className = 'modal-loading-graphic'; modalBox.appendChild(loadingGraphic); } function unpause_modal() { const modalBox = document.getElementById('modal-box'); modalBox.classList.remove('paused'); var modal = document.querySelector('#modal-box > div.modal'); if(!modal) modal = document.querySelector('#modal-box'); modal.classList.remove('hidden'); const loadingGraphic = document.querySelector('#modal-box > div.modal-loading-graphic'); if (loadingGraphic) { modalBox.removeChild(loadingGraphic); } } // COMPONENT: LOAD GRAPHIC function show_loader() { console.log("Displaying loading graphic"); kill_modal(); const modalBox = document.getElementById('modal-box'); modalBox.classList.add('active'); const loadingGraphic = document.createElement('div'); loadingGraphic.className = 'modal-loading-graphic'; modalBox.appendChild(loadingGraphic); } // TOGGLE NOTES function togglenote(id){ var ele=object(id); var state = ele.style.display; if(state=='none') ele.style.display='inline'; if(state=='inline')ele.style.display='none'; } // Toggle more menu function toggle_more_menu(position){ var more_menu = document.getElementById(position+"_more_list"); more_menu.classList.toggle("hidden_more_list"); more_menu.classList.toggle("display"); var menu_button = document.getElementById(position+"_more_button"); menu_button.classList.toggle("is-open"); } // scroll to top of page function scroll_to_top(duration) { var start = window.pageYOffset; var start_time = performance.now(); if ('requestAnimationFrame' in window === false) { window.scrollTo(0, 0); return; } function scroll() { var current_time = performance.now(); var elapsed_time = current_time - start_time; var progress = elapsed_time / duration; var ease_in_out_quad = progress < 0.5 ? 2 * progress * progress : -1 + (4 - 2 * progress) * progress; window.scrollTo(0, start * (1 - ease_in_out_quad)); if (elapsed_time < duration) { requestAnimationFrame(scroll); } else { window.scrollTo(0, 0); } } scroll(); } // FOLDER BUTTONS (unused) - declared to prevent console errors. function toggleAllFolders() {} function togglefolder(id) {} var device_type = get_device_type(); const mobile_menu_button = document.querySelector('.mobile-menu-toggle-button'); if (mobile_menu_button) { mobile_menu_button.addEventListener('click', function(e) { e.preventDefault(); const header = document.querySelector('header#main-header-bar'); if (header.classList.contains('mobile-menu-active')) { header.classList.remove('mobile-menu-active'); } else { header.classList.add('mobile-menu-active'); } }); } // tracking height for multiple folders to insert ads var global_pHeight = 0; // MODAL - FOLDER - SPOILER BUTTONS document.body.addEventListener('click', function(e) { // WATCH / FOLLOW BUTTONS const target = e.target.closest('.watch-button'); const loggedInElement = document.getElementById('logged_in'); const loggedIn = loggedInElement ? loggedInElement.value : null; //special code for the desktop-on-mobile-toggle cookie link if (e.target.closest('#desktop-on-mobile-toggle > a')) { e.preventDefault(); var body_class = "desktop-on-mobile"; var userPrefs = document.getElementById('user-prefs'); if (userPrefs.classList.contains(body_class)) { cookies.remove(body_class); } else { cookies.create(body_class, 'true', 300, '/'); } location.reload(); } // Display toggle buttons for user preferences if (e.target.closest('.display-toggles > li')) { var toggle = e.target; if(toggle.tagName.toLowerCase() === 'li') toggle = toggle.children[0]; var body_class = ''; var pref = ''; var val = 0; // SIDEBAR AND MOBILE MENU OPTIONS if (toggle.classList.contains('wide-load')) { body_class = "wide-load"; } else if (toggle.classList.contains('sticky-header')) { body_class = "sticky-header"; } else if (toggle.classList.contains('night-vision')) { body_class = "night-vision"; } else if (toggle.classList.contains('show-spoilers')) { body_class = "show-spoilers"; } else if (toggle.classList.contains('tvtropes-editor-on')) { body_class = "tvtropes-editor-on"; } // PROFILE PAGE OPTIONS else if (toggle.classList.contains('folders-open')) { body_class = "folders-open"; } else if (toggle.classList.contains('wysiwyg-toggle')) { body_class = "wysiwyg-toggle"; } else if (toggle.classList.contains('mono-font')) { body_class = "mono-font"; } else if (toggle.classList.contains('lefthand-sidebar')) { body_class = "lefthand-sidebar"; } else if (toggle.classList.contains('highlight-links')) { body_class = "highlight-links"; } else if (toggle.classList.contains('forum-gingerbread')) { body_class = "forum-gingerbread"; } else if (toggle.classList.contains('shared-avatars')) { body_class = "shared-avatars"; pref = 'accept_share'; val = toggle.classList.contains('active') ? 0 : 1; } else if (toggle.classList.contains('new-search')) { body_class = "new-search"; pref = 'new_search'; val = toggle.classList.contains('active') ? 0 : 1; } else if (toggle.classList.contains('stop-auto-play-video')) { body_class = "stop-auto-play-video"; pref = 'stop_auto_play_video'; val = toggle.classList.contains('active') ? 0 : 1; } else if (toggle.classList.contains('notification-pm')) { body_class = 'notification-pm'; pref = 'toggle_notification_pm'; val = toggle.classList.contains('active') ? 0 : 1; } else if (toggle.classList.contains('notification-video')) { body_class = 'notification-video'; pref = 'toggle_notification_video'; val = toggle.classList.contains('active') ? 0 : 1; } else if (toggle.classList.contains('notification-query')) { body_class = 'notification-query'; pref = 'toggle_notification_query'; val = toggle.classList.contains('active') ? 0 : 1; } if (pref === 'accept_share' || pref === 'new_search' || pref === 'stop_auto_play_video' || pref === 'toggle_notification_query' || pref === 'toggle_notification_pm' || pref === 'toggle_notification_video') { if (pref === 'new_search' && document.querySelector('#new-search-toggle')) show_loader(); fetch('/ajax/toggle_user_prefs.php', { method: 'POST', headers: { 'Content-Type': 'application/x-www-form-urlencoded', }, body: 'pref=' + encodeURIComponent(pref) + '&value=' + encodeURIComponent(val) }) .then(response => response.json()) .then(json => { if (pref === 'new_search') { const newSearchToggle = document.querySelector('#new-search-toggle'); const searchInput = document.getElementById('srch-term').value; const pageType = document.getElementsByName('page_type')[0].value; if (newSearchToggle && newSearchToggle.classList.contains('active')) { kill_modal(); window.location.href = '/pmwiki/elastic_search_result.php?new_search=true&q=' + encodeURIComponent(searchInput) + '&page_type=' + encodeURIComponent(pageType); } else if (newSearchToggle) { kill_modal(); window.location.href = '/pmwiki/search_result.php?new_search=false&q=' + encodeURIComponent(searchInput); } } }) .catch(error => { console.error('Error:', error); }); document.querySelector('form.search').addEventListener('submit', function(e) { if (cookies.read('new-search') === 'true') { e.preventDefault(); this.setAttribute('action', "/pmwiki/elastic_search_result.php"); } }); } // Toggle 'active' class based on body_class var displayToggles = document.querySelectorAll('.display-toggle.' + body_class); displayToggles.forEach(item_to_toggle => { item_to_toggle.classList.toggle('active'); }); var userPrefs = document.getElementById('user-prefs'); userPrefs.classList.toggle(body_class); console.log('BODY CLASS:',body_class); if (userPrefs.classList.contains(body_class)) { cookies.create(body_class, 'true', 300, '/'); } else { cookies.remove(body_class); // Specific logic for 'show-spoilers' class if (body_class === "show-spoilers") { document.querySelectorAll('.spoiler').forEach(spoiler => { spoiler.classList.remove('off'); }); } } } if (target && loggedIn !== null) { e.preventDefault(); if (loggedIn === 'true') { target.classList.add('processing'); } // Article if (target.getAttribute('data-watch-info')) { var data = target.dataset.watchInfo.split(','); if (!data.length) return; var addOrDrop = target.classList.contains('watching') || target.parentElement.classList.contains('watching') ? 'drop' : 'add'; handleWatchItem(addOrDrop, data[0], data[1], target); // Discussion page } else if (target.getAttribute('data-watch-discussion-info')) { var data = target.dataset.watchDiscussionInfo.split(','); if (!data.length) return; var addOrDrop = target.classList.contains('watching') || target.parentElement.classList.contains('watching') ? 'drop' : 'add'; var pageType = 'Discussion'; handleWatchItem(addOrDrop, data[0], data[1], target, pageType); // Forum thread } else if (target.getAttribute('data-watch-thread-id')) { var threadId = target.getAttribute('data-watch-thread-id'); var url = target.classList.contains('watching') || target.parentElement.classList.contains('watching') ? '/pmwiki/thread_watch_drop.php?thread=' : '/pmwiki/setthreadwatch.php?d_id='; url += threadId; handleWatchThread(url, target); } } // Check for kill modal button click if (e.target.classList.contains('kill-modal-button')) { e.preventDefault(); kill_modal(); } // Check for data-click-toggle without data-click-toggle-target const targetWithoutToggleTarget = e.target.closest('*[data-click-toggle]:not([data-click-toggle-target])'); if (targetWithoutToggleTarget) { e.preventDefault(); const toggleClass = targetWithoutToggleTarget.getAttribute('data-click-toggle'); targetWithoutToggleTarget.classList.toggle(toggleClass); } // Check for data-click-toggle with data-click-toggle-target const targetWithToggleTarget = e.target.closest('*[data-click-toggle][data-click-toggle-target]:not(#signup-form-toggles a)'); if (targetWithToggleTarget) { e.preventDefault(); // Check if the target contains fetch_articles in the onclick attribute const hasFetchArticles = targetWithToggleTarget.getAttribute('onclick') && targetWithToggleTarget.getAttribute('onclick').includes('fetch_articles'); // If fetch_articles is not in the onclick attribute, stop propagation if (!hasFetchArticles) { e.stopPropagation(); } const toggleTargetId = targetWithToggleTarget.getAttribute('data-click-toggle-target'); const toggleClass = targetWithToggleTarget.getAttribute('data-click-toggle'); const isExclusive = targetWithToggleTarget.getAttribute('data-click-toggle-exclusive') === 'true'; if (isExclusive) { // Exclusive mode: toggle target and clear siblings const toggleTarget = document.getElementById(toggleTargetId); if (toggleTarget) { // Remove the toggle class from all siblings const siblings = Array.from(toggleTarget.parentNode.children); for (let sibling of siblings) { if (sibling !== toggleTarget) { sibling.classList.remove(toggleClass); } } // Add the toggle class to the target element toggleTarget.classList.add(toggleClass); } } else { // Non-exclusive mode: toggle targets normally if (toggleTargetId.indexOf(',') > -1) { const targets = toggleTargetId.split(","); targets.forEach(t => { document.querySelectorAll('#' + t).forEach(el => { el.classList.toggle(toggleClass); }); }); } else { document.querySelectorAll('#' + toggleTargetId).forEach(el => { el.classList.toggle(toggleClass); }); } } } // initiate all modals const modalTarget = e.target.closest('*[data-modal-target]'); if(modalTarget) { if (!modalTarget) { return; // Skip, if no target found with the specified attribute } // Get modal details let modal = modalTarget.getAttribute('data-modal-target'); let msg = modalTarget.getAttribute('data-modal-vars') ? modalTarget.getAttribute('data-modal-vars') : modalTarget.getAttribute('data-modal-confirmation-message'); let url = modalTarget.getAttribute('data-modal-confirmation-url'); // convert to json if possible try { var obj = JSON.parse(msg); if (obj && typeof obj === "object") { msg = obj; } } catch (e) { } // Skip modal and go straight to the link if (modal === "allow") return; // Don't allow link since we are showing a modal instead e.preventDefault(); // Add support for alert tags if (modal.substring(0, 6) === "alert-") { // Message array const msgArr = { "alert-banned": "Your permissions for this area have been suspended. 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It's simplicity itself. You see, you point it at what you want to die, and you pull the little trigger here, and a little bullet comes outta here, and the little bullet hits you right there! And you know what? You don't look like <a class='twikilink' href='/pmwiki/pmwiki.php/Creator/AvaGardner' title='/pmwiki/pmwiki.php/Creator/AvaGardner' data-format='Q3JlYXRvci9BdmFHYXJkbmVy'>Ava Gardner</a> no more."</em> <div class='indent'>— <strong>The Rapist</strong>, <em><a class='twikilink' href='/pmwiki/pmwiki.php/Film/PlanetTerror' title='/pmwiki/pmwiki.php/Film/PlanetTerror' data-format='RmlsbS9QbGFuZXRUZXJyb3I='>Planet Terror</a></em> </div></div></p><p><em>All gun-related tropes go here.</em> </p><p>Naturally, the <a class='twikilink' href='/pmwiki/pmwiki.php/JustForFun/SwordCounterpart' title='/pmwiki/pmwiki.php/JustForFun/SwordCounterpart' data-format='SnVzdEZvckZ1bi9Td29yZENvdW50ZXJwYXJ0'>Sword Counterpart</a> for this index is <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SwordTropes' title='/pmwiki/pmwiki.php/Main/SwordTropes' data-format='U3dvcmRUcm9wZXM='>Sword Tropes</a>. </p><p><div class="floatboxright"> <strong>Main topic:</strong> <ul ><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/UsefulNotes/Firearms' title='/pmwiki/pmwiki.php/UsefulNotes/Firearms' data-format='e3tVc2VmdWxOb3Rlcy9GaXJlYXJtc319'>Firearms</a> </li></ul></div> <!—index—> <div class="floatboxright"> <strong>Categories:</strong> <ul ><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GunsDoNotWorkThatWay' title='/pmwiki/pmwiki.php/Main/GunsDoNotWorkThatWay' data-format='R3Vuc0RvTm90V29ya1RoYXRXYXk='>Guns Do Not Work That Way</a> </li><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/IndexAtGunpoint' title='/pmwiki/pmwiki.php/Main/IndexAtGunpoint' data-format='SW5kZXhBdEd1bnBvaW50'>Index at Gunpoint</a> </li><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SniperIndex' title='/pmwiki/pmwiki.php/Main/SniperIndex' data-format='U25pcGVySW5kZXg='>Sniper Index</a> </li></ul></div> <hr data-format='——' /> <h2>Tropes:</h2> </p><p><div class="folderlabel" onclick="toggleAllFolders();"> open/close all folders </div> <div class="folderlabel" onclick="togglefolder('folder0');"> 1- A </div><div id="folder0" class="folder" isfolder="true" style="display:block;"> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TwentyOneGunSalute' title='/pmwiki/pmwiki.php/Main/TwentyOneGunSalute' data-format='VHdlbnR5T25lR3VuU2FsdXRl'>21-Gun Salute</a>: 21-gun or three-volley salutes performed by military members to mark special occasions. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AbnormalAmmo' title='/pmwiki/pmwiki.php/Main/AbnormalAmmo' data-format='QWJub3JtYWxBbW1v'>Abnormal Ammo</a>: Guns fire a projectile other than bullets. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AccidentalAimingSkills' title='/pmwiki/pmwiki.php/Main/AccidentalAimingSkills' data-format='QWNjaWRlbnRhbEFpbWluZ1NraWxscw=='>Accidental Aiming Skills</a>: Blind firing that bullseyes. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AKA47' title='/pmwiki/pmwiki.php/Main/AKA47' data-format='QUtBNDc='>A.K.A.-47</a>: A <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BlandNameProduct' title='/pmwiki/pmwiki.php/Main/BlandNameProduct' data-format='W1tCbGFuZE5hbWVQcm9kdWN0IEJsYW5kIE5hbWUgRmlyZWFybV1d'>Bland Name Firearm</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AlmostLethalWeapons' title='/pmwiki/pmwiki.php/Main/AlmostLethalWeapons' data-format='QWxtb3N0TGV0aGFsV2VhcG9ucw=='>Almost Lethal Weapons</a>: A reliable gun that can rip through <a class='twikilink' href='/pmwiki/pmwiki.php/Main/Mooks' title='/pmwiki/pmwiki.php/Main/Mooks' data-format='e3tNb29rc319'>Mooks</a> but snags on <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PlotArmor' title='/pmwiki/pmwiki.php/Main/PlotArmor' data-format='UGxvdEFybW9y'>Plot Armor</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AmmoResupply' title='/pmwiki/pmwiki.php/Main/AmmoResupply' data-format='QW1tb1Jlc3VwcGx5'>Ammo Resupply</a>: Replenishing ammunition for yourself and allies. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AmmunitionBackpack' title='/pmwiki/pmwiki.php/Main/AmmunitionBackpack' data-format='QW1tdW5pdGlvbkJhY2twYWNr'>Ammunition Backpack</a>: An <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AwesomeBackpack' title='/pmwiki/pmwiki.php/Main/AwesomeBackpack' data-format='QXdlc29tZUJhY2twYWNr'>Awesome Backpack</a> packed to the back with ammo. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AmmunitionConservation' title='/pmwiki/pmwiki.php/Main/AmmunitionConservation' data-format='QW1tdW5pdGlvbkNvbnNlcnZhdGlvbg=='>Ammunition Conservation</a>: Limiting the expenditure of ammunition. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AntiAir' title='/pmwiki/pmwiki.php/Main/AntiAir' data-format='QW50aUFpcg=='>Anti-Air</a>: Ground assault built to bring aerial assault to the ground. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ArbitraryGunPower' title='/pmwiki/pmwiki.php/Main/ArbitraryGunPower' data-format='QXJiaXRyYXJ5R3VuUG93ZXI='>Arbitrary Gun Power</a>: Firearms doing different damage than they would in real life for the sake of balance. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ArmCannon' title='/pmwiki/pmwiki.php/Main/ArmCannon' data-format='QXJtQ2Fubm9u'>Arm Cannon</a>: An arm-mounted gun. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ArmedAltruism' title='/pmwiki/pmwiki.php/Main/ArmedAltruism' data-format='QXJtZWRBbHRydWlzbQ=='>Armed Altruism</a>: A character giving their sole weapon to someone they want safe in immediate combat. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ArmorPiercingAttack' title='/pmwiki/pmwiki.php/Main/ArmorPiercingAttack' data-format='QXJtb3JQaWVyY2luZ0F0dGFjaw=='>Armor-Piercing Attack</a>: A projectile hole-punches its way through armor. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ArtisticLicenseGunSafety' title='/pmwiki/pmwiki.php/Main/ArtisticLicenseGunSafety' data-format='QXJ0aXN0aWNMaWNlbnNlR3VuU2FmZXR5'>Artistic License – Gun Safety</a>: <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DoNotTryThisAtHome' title='/pmwiki/pmwiki.php/Main/DoNotTryThisAtHome' data-format='RG9Ob3RUcnlUaGlzQXRIb21l'>Do Not Try This at Home</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ATeamFiring' title='/pmwiki/pmwiki.php/Main/ATeamFiring' data-format='QVRlYW1GaXJpbmc='>A-Team Firing</a>: Nobody gets hit by bullets, no matter how much gunfire is exchanged. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AteHisGun' title='/pmwiki/pmwiki.php/Main/AteHisGun' data-format='QXRlSGlzR3Vu'>Ate His Gun</a>: Someone <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DrivenToSuicide' title='/pmwiki/pmwiki.php/Main/DrivenToSuicide' data-format='RHJpdmVuVG9TdWljaWRl'>Driven to Suicide</a> kills themself by aiming into the roof of their mouth. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AutomaticCrossbows' title='/pmwiki/pmwiki.php/Main/AutomaticCrossbows' data-format='QXV0b21hdGljQ3Jvc3Nib3dz'>Automatic Crossbows</a>: Crossbows that have a built-in quiver and self-loading mechanism. </li></ul></div> </p><p><div class="folderlabel" onclick="togglefolder('folder1');"> B </div><div id="folder1" class="folder" isfolder="true" style="display:block;"> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BackwardsFiringGun' title='/pmwiki/pmwiki.php/Main/BackwardsFiringGun' data-format='QmFja3dhcmRzRmlyaW5nR3Vu'>Backwards-Firing Gun</a>: A gun doesn't discharge out its barrel but instead from the back of its chamber. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BadassBandolier' title='/pmwiki/pmwiki.php/Main/BadassBandolier' data-format='QmFkYXNzQmFuZG9saWVy'>Badass Bandolier</a>: Bandoliers are straps that go across one's chest/waist and hold ammunition for when it's needed quickly. They also look really, really cool, and are a sure sign of a character's badassery. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BaitAndSwitchGunshot' title='/pmwiki/pmwiki.php/Main/BaitAndSwitchGunshot' data-format='QmFpdEFuZFN3aXRjaEd1bnNob3Q='>Bait-and-Switch Gunshot</a>: You hear the gun of a third person offscreen before the second on-screen person shoots the first. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BallCannon' title='/pmwiki/pmwiki.php/Main/BallCannon' data-format='QmFsbENhbm5vbg=='>Ball Cannon</a>: A machine designed to pitch balls in a sport, sometimes just for training. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BallisticBone' title='/pmwiki/pmwiki.php/Main/BallisticBone' data-format='QmFsbGlzdGljQm9uZQ=='>Ballistic Bone</a>: A gun that shoots bones. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BallisticDiscount' title='/pmwiki/pmwiki.php/Main/BallisticDiscount' data-format='QmFsbGlzdGljRGlzY291bnQ='>Ballistic Discount</a>: Stealing a weapon by using it to kill the seller. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BangBangBang' title='/pmwiki/pmwiki.php/Main/BangBangBang' data-format='QmFuZ0JhbmdCYW5n'>Bang, Bang, BANG</a>: You'd be surprised how loud a little handgun can be. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BangFlagGun' title='/pmwiki/pmwiki.php/Main/BangFlagGun' data-format='QmFuZ0ZsYWdHdW4='>"Bang!" Flag Gun</a>: A novelty gun that fires a flag reading "BANG!" rather than bullets. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BFG' title='/pmwiki/pmwiki.php/Main/BFG' data-format='e3tCRkd9fQ=='>BFG</a>: A huge-ass gun. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BizarreAndImprobableBallistics' title='/pmwiki/pmwiki.php/Main/BizarreAndImprobableBallistics' data-format='Qml6YXJyZUFuZEltcHJvYmFibGVCYWxsaXN0aWNz'>Bizarre and Improbable Ballistics</a>: When bullets disobey the laws of physics. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BlastOut' title='/pmwiki/pmwiki.php/Main/BlastOut' data-format='Qmxhc3RPdXQ='>Blast Out</a>: A <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MexicanStandoff' title='/pmwiki/pmwiki.php/Main/MexicanStandoff' data-format='TWV4aWNhblN0YW5kb2Zm'>Mexican Standoff</a> goes to hell and everyone starts blasting. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BlastingItOutOfTheirHands' title='/pmwiki/pmwiki.php/Main/BlastingItOutOfTheirHands' data-format='Qmxhc3RpbmdJdE91dE9mVGhlaXJIYW5kcw=='>Blasting It Out of Their Hands</a>: A sharpshooter disarms a weapon, <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HandyRemoteControl' title='/pmwiki/pmwiki.php/Main/HandyRemoteControl' data-format='SGFuZHlSZW1vdGVDb250cm9s'>Handy Remote Control</a>, or a <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MacGuffin' title='/pmwiki/pmwiki.php/Main/MacGuffin' data-format='TWFjR3VmZmlu'>MacGuffin</a> by shooting the object or the holder's fingers. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BleedEmAndWeep' title='/pmwiki/pmwiki.php/Main/BleedEmAndWeep' data-format='QmxlZWRFbUFuZFdlZXA='>Bleed 'Em and Weep</a>: Breaking down in tears after shooting someone dead. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BlingBlingBang' title='/pmwiki/pmwiki.php/Main/BlingBlingBang' data-format='QmxpbmdCbGluZ0Jhbmc='>Bling-Bling-BANG!</a>: A weapon which also serves as jewelry. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BlofeldPloy' title='/pmwiki/pmwiki.php/Main/BlofeldPloy' data-format='QmxvZmVsZFBsb3k='>Blofeld Ploy</a>: Threatens to kill someone, only to kill someone else. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BlownAcrossTheRoom' title='/pmwiki/pmwiki.php/Main/BlownAcrossTheRoom' data-format='Qmxvd25BY3Jvc3NUaGVSb29t'>Blown Across the Room</a>: A handheld ballistic weapon with such strength that the bullet knocks the target away a sizeable distance. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BookSafe' title='/pmwiki/pmwiki.php/Main/BookSafe' data-format='Qm9va1NhZmU='>Book Safe</a>: A hollowed out book used to hide objects, in some cases a gun. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BoomHeadshot' title='/pmwiki/pmwiki.php/Main/BoomHeadshot' data-format='Qm9vbUhlYWRzaG90'>Boom, Headshot!</a>: Killing someone by shooting them in the head. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BottomlessMagazines' title='/pmwiki/pmwiki.php/Main/BottomlessMagazines' data-format='Qm90dG9tbGVzc01hZ2F6aW5lcw=='>Bottomless Magazines</a>: No time is spent resupplying mags and the bullets just keep coming. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BriefcaseBlaster' title='/pmwiki/pmwiki.php/Main/BriefcaseBlaster' data-format='QnJpZWZjYXNlQmxhc3Rlcg=='>Briefcase Blaster</a>: A gun concealed inside or <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShoePhone' title='/pmwiki/pmwiki.php/Main/ShoePhone' data-format='W1tTaG9lUGhvbmUgaW4gdGhlIHNoYXBlXV0='>in the shape</a> of a briefcase. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BulletCatch' title='/pmwiki/pmwiki.php/Main/BulletCatch' data-format='QnVsbGV0Q2F0Y2g='>Bullet Catch</a>: In a split-second of opportunity, a bullet is caught in the air by hand, between someone's teeth, or by <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MindOverMatter' title='/pmwiki/pmwiki.php/Main/MindOverMatter' data-format='TWluZE92ZXJNYXR0ZXI='>Mind over Matter</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BulletDancing' title='/pmwiki/pmwiki.php/Main/BulletDancing' data-format='QnVsbGV0RGFuY2luZw=='>Bullet Dancing</a>: Someone is forced into a crude dance to the gunfire around their feet, </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BulletDodgesYou' title='/pmwiki/pmwiki.php/Main/BulletDodgesYou' data-format='QnVsbGV0RG9kZ2VzWW91'>Bullet Dodges You</a>: Bullets change from their fatal trajectory toward their target. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BulletHell' title='/pmwiki/pmwiki.php/Main/BulletHell' data-format='QnVsbGV0SGVsbA=='>Bullet Hell</a>: When dodging bullets in a video game might as well be dodging rain. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BulletholeDoor' title='/pmwiki/pmwiki.php/Main/BulletholeDoor' data-format='QnVsbGV0aG9sZURvb3I='>Bullethole Door</a>: Perforating a new doorway using gunfire. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BulletHolesAndRevelations' title='/pmwiki/pmwiki.php/Main/BulletHolesAndRevelations' data-format='QnVsbGV0SG9sZXNBbmRSZXZlbGF0aW9ucw=='>Bullet Holes and Revelations</a>: A <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GunStruggle' title='/pmwiki/pmwiki.php/Main/GunStruggle' data-format='R3VuU3RydWdnbGU='>Gun Struggle</a> goes awry, and the camera pans to show the loser. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BulletHoleSpelling' title='/pmwiki/pmwiki.php/Main/BulletHoleSpelling' data-format='QnVsbGV0SG9sZVNwZWxsaW5n'>Bullet Hole Spelling</a>: Drawing and writing using gunfire. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BulletproofHumanShield' title='/pmwiki/pmwiki.php/Main/BulletproofHumanShield' data-format='QnVsbGV0cHJvb2ZIdW1hblNoaWVsZA=='>Bulletproof Human Shield</a>: Not just shooting a <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HumanShield' title='/pmwiki/pmwiki.php/Main/HumanShield' data-format='SHVtYW5TaGllbGQ='>Human Shield</a>, but <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShootingSuperman' title='/pmwiki/pmwiki.php/Main/ShootingSuperman' data-format='U2hvb3RpbmdTdXBlcm1hbg=='>Shooting Superman</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BulletproofVest' title='/pmwiki/pmwiki.php/Main/BulletproofVest' data-format='QnVsbGV0cHJvb2ZWZXN0'>Bulletproof Vest</a>: Clothing that grants resistance against gunfire. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BulletSeed' title='/pmwiki/pmwiki.php/Main/BulletSeed' data-format='QnVsbGV0U2VlZA=='>Bullet Seed</a>: Spitting out fruit seeds in rapid succession like a living machine gun. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BulletSparks' title='/pmwiki/pmwiki.php/Main/BulletSparks' data-format='QnVsbGV0U3Bhcmtz'>Bullet Sparks</a>: Any bullets spark against any surface they ricochet off or embed into. </li></ul></div> </p><p><div class="folderlabel" onclick="togglefolder('folder2');"> C </div><div id="folder2" class="folder" isfolder="true" style="display:block;"> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CarChaseShootOut' title='/pmwiki/pmwiki.php/Main/CarChaseShootOut' data-format='Q2FyQ2hhc2VTaG9vdE91dA=='>Car Chase Shoot-Out</a>: A <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ChaseScene' title='/pmwiki/pmwiki.php/Main/ChaseScene' data-format='Q2hhc2VTY2VuZQ=='>Chase Scene</a> on the road with gunfire. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CartridgesInFlight' title='/pmwiki/pmwiki.php/Main/CartridgesInFlight' data-format='Q2FydHJpZGdlc0luRmxpZ2h0'>Cartridges in Flight</a>: Fired bullets are still in their casing. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ChainsawGripBFG' title='/pmwiki/pmwiki.php/Main/ChainsawGripBFG' data-format='Q2hhaW5zYXdHcmlwQkZH'>Chainsaw-Grip BFG</a>: An <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BFG' title='/pmwiki/pmwiki.php/Main/BFG' data-format='W1t7e0JGR319IG92ZXJzaXplZCBtYW4tcG9ydGFibGUgZ3VuXV0='>oversized man-portable gun</a> is wielded using a top-mounted foregrip and buttstock-mounted rear grip. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ClickHello' title='/pmwiki/pmwiki.php/Main/ClickHello' data-format='Q2xpY2tIZWxsbw=='>*Click* Hello</a>: A person announces his presence with the audible click of his gun's hammer. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CoinTargetingTrickshot' title='/pmwiki/pmwiki.php/Main/CoinTargetingTrickshot' data-format='Q29pblRhcmdldGluZ1RyaWNrc2hvdA=='>Coin-Targeting Trickshot</a>: A gunman demonstrates his skill by shooting an airborne coin. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ColdSniper' title='/pmwiki/pmwiki.php/Main/ColdSniper' data-format='Q29sZFNuaXBlcg=='>Cold Sniper</a>: A marksman who is both physically and <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheStoic' title='/pmwiki/pmwiki.php/Main/TheStoic' data-format='W1tUaGVTdG9pYyBwc3ljaG9sb2dpY2FsbHldXQ=='>psychologically</a> distant. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CollateralDamage' title='/pmwiki/pmwiki.php/Main/CollateralDamage' data-format='Q29sbGF0ZXJhbERhbWFnZQ=='>Collateral Damage</a>: A shooter hits an innocent bystander by accident. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ComboRifle' title='/pmwiki/pmwiki.php/Main/ComboRifle' data-format='Q29tYm9SaWZsZQ=='>Combo Rifle</a>: Multiple guns that can combine into one. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ConcealmentEqualsCover' title='/pmwiki/pmwiki.php/Main/ConcealmentEqualsCover' data-format='Q29uY2VhbG1lbnRFcXVhbHNDb3Zlcg=='>Concealment Equals Cover</a>: When any wall or furniture is capable of stopping bullets dead in their tracks. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ConMenHateGuns' title='/pmwiki/pmwiki.php/Main/ConMenHateGuns' data-format='Q29uTWVuSGF0ZUd1bnM='>Con Men Hate Guns</a>: Con men aren't thuggish enough to use guns. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ConvenientMisfire' title='/pmwiki/pmwiki.php/Main/ConvenientMisfire' data-format='Q29udmVuaWVudE1pc2ZpcmU='>Convenient Misfire</a>: The gunman has everything how they want it... except their gun's warranty. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CountingBullets' title='/pmwiki/pmwiki.php/Main/CountingBullets' data-format='Q291bnRpbmdCdWxsZXRz'>Counting Bullets</a>: A character counts the number of bullets fired from a weapon. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CoupDeGrace' title='/pmwiki/pmwiki.php/Main/CoupDeGrace' data-format='Q291cERlR3JhY2U='>Coup de Grâce</a>: The final killing shot. </li></ul></div> </p><p><div class="folderlabel" onclick="togglefolder('folder3');"> D </div><div id="folder3" class="folder" isfolder="true" style="display:block;"> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DarkenedBuildingShootout' title='/pmwiki/pmwiki.php/Main/DarkenedBuildingShootout' data-format='RGFya2VuZWRCdWlsZGluZ1Nob290b3V0'>Darkened Building Shootout</a>: An indoor gunfight with the lights off. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DeadMansTriggerFinger' title='/pmwiki/pmwiki.php/Main/DeadMansTriggerFinger' data-format='RGVhZE1hbnNUcmlnZ2VyRmluZ2Vy'>Dead Man's Trigger Finger</a>: A person armed with a gun involuntarily fires after getting killed. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DefensiveFailure' title='/pmwiki/pmwiki.php/Main/DefensiveFailure' data-format='RGVmZW5zaXZlRmFpbHVyZQ=='>Defensive Failure</a>: A coward holds no leverage with their gun. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DepletedPhlebotinumShells' title='/pmwiki/pmwiki.php/Main/DepletedPhlebotinumShells' data-format='RGVwbGV0ZWRQaGxlYm90aW51bVNoZWxscw=='>Depleted Phlebotinum Shells</a>: Specialized ammunition made from <a class='twikilink' href='/pmwiki/pmwiki.php/Main/KryptoniteFactor' title='/pmwiki/pmwiki.php/Main/KryptoniteFactor' data-format='e3tLcnlwdG9uaXRlIEZhY3Rvcn19cw=='>Kryptonite Factors</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DesignatedBullet' title='/pmwiki/pmwiki.php/Main/DesignatedBullet' data-format='RGVzaWduYXRlZEJ1bGxldA=='>Designated Bullet</a>: A bullet is reserved for a certain target. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DisappearingBullets' title='/pmwiki/pmwiki.php/Main/DisappearingBullets' data-format='RGlzYXBwZWFyaW5nQnVsbGV0cw=='>Disappearing Bullets</a>: The bullet makes an exit wound, but, somehow, it magically disappears after making it. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DisarmDisassembleDestroy' title='/pmwiki/pmwiki.php/Main/DisarmDisassembleDestroy' data-format='RGlzYXJtRGlzYXNzZW1ibGVEZXN0cm95'>Disarm, Disassemble, Destroy</a>: The gun is quickly stolen and broken so <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NeverBringAKnifeToAFistFight' title='/pmwiki/pmwiki.php/Main/NeverBringAKnifeToAFistFight' data-format='W1tOZXZlckJyaW5nQUtuaWZlVG9BRmlzdEZpZ2h0IE5vIE9uZSBCcm91Z2h0IEEgR3VuIHRvIHRoZSBGaXN0IEZpZ2h0XV0='>No One Brought A Gun to the Fist Fight</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DistractAndDisarm' title='/pmwiki/pmwiki.php/Main/DistractAndDisarm' data-format='RGlzdHJhY3RBbmREaXNhcm0='>Distract and Disarm</a>: While held at gunpoint, a character or their ally distracts the gunman and disarms them. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DodgeTheBullet' title='/pmwiki/pmwiki.php/Main/DodgeTheBullet' data-format='RG9kZ2VUaGVCdWxsZXQ='>Dodge the Bullet</a>: The <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ActionHero' title='/pmwiki/pmwiki.php/Main/ActionHero' data-format='QWN0aW9uSGVybw=='>Action Hero</a> perceives an oncoming bullet and moves out of the way. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DoesntLikeGuns' title='/pmwiki/pmwiki.php/Main/DoesntLikeGuns' data-format='RG9lc250TGlrZUd1bnM='>Doesn't Like Guns</a>: A moral-guided character, due to ethical issues or self-imposed challenges, abstains from using firearms. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DoNotDropYourWeapon' title='/pmwiki/pmwiki.php/Main/DoNotDropYourWeapon' data-format='RG9Ob3REcm9wWW91cldlYXBvbg=='>Do Not Drop Your Weapon</a>: Characters refuse to lose a grip on their weapon until they die. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DoNotRunWithAGun' title='/pmwiki/pmwiki.php/Main/DoNotRunWithAGun' data-format='RG9Ob3RSdW5XaXRoQUd1bg=='>Do Not Run with a Gun</a>: A character is physically incapable to <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RunAndGun' title='/pmwiki/pmwiki.php/Main/RunAndGun' data-format='UnVuQW5kR3Vu'>Run-and-Gun</a> simultaneously. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DoubleTap' title='/pmwiki/pmwiki.php/Main/DoubleTap' data-format='RG91YmxlVGFw'>Double Tap</a>: You make sure the presumed dead is indeed dead with another shot. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DramaticAmmoDepletion' title='/pmwiki/pmwiki.php/Main/DramaticAmmoDepletion' data-format='RHJhbWF0aWNBbW1vRGVwbGV0aW9u'>Dramatic Ammo Depletion</a>: Ammo runs out right at the most dramatic moment. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DramaticGunCock' title='/pmwiki/pmwiki.php/Main/DramaticGunCock' data-format='RHJhbWF0aWNHdW5Db2Nr'>Dramatic Gun Cock</a>: The cock of a gun is a call for action. </li></ul></div> </p><p><div class="folderlabel" onclick="togglefolder('folder4');"> E </div><div id="folder4" class="folder" isfolder="true" style="display:block;"> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/EdibleAmmunition' title='/pmwiki/pmwiki.php/Main/EdibleAmmunition' data-format='RWRpYmxlQW1tdW5pdGlvbg=='>Edible Ammunition</a>: A gun that shoots food. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/EveryBulletIsATracer' title='/pmwiki/pmwiki.php/Main/EveryBulletIsATracer' data-format='RXZlcnlCdWxsZXRJc0FUcmFjZXI='>Every Bullet Is a Tracer</a>: All gunshots leave a comet trail. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/EveryoneIsArmed' title='/pmwiki/pmwiki.php/Main/EveryoneIsArmed' data-format='RXZlcnlvbmVJc0FybWVk'>Everyone Is Armed</a>: Possession of weapons is ubiquitous. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ExactlyWhatIAimedAt' title='/pmwiki/pmwiki.php/Main/ExactlyWhatIAimedAt' data-format='RXhhY3RseVdoYXRJQWltZWRBdA=='>Exactly What I Aimed At</a>: The gunman seemingly misses their target, but takes out another target. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ExplosiveBullets' title='/pmwiki/pmwiki.php/Main/ExplosiveBullets' data-format='RXhwbG9zaXZlQnVsbGV0cw=='>Explosive Bullets</a>: Small arms are used to fire exploding projectiles. </li></ul></div> </p><p><div class="folderlabel" onclick="togglefolder('folder5');"> F </div><div id="folder5" class="folder" isfolder="true" style="display:block;"> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism' title='/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism' data-format='RmFja2xlclNjYWxlT2ZGUFNSZWFsaXNt'>Fackler Scale of FPS Realism</a>: FPS games on a scale of classic to realistic gameplay. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FanningTheHammer' title='/pmwiki/pmwiki.php/Main/FanningTheHammer' data-format='RmFubmluZ1RoZUhhbW1lcg=='>Fanning the Hammer</a>: Firing a revolver one-handed while fanning the hammer of the gun with your other hand to greatly increase its rate of fire. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FantasticFirearms' title='/pmwiki/pmwiki.php/Main/FantasticFirearms' data-format='RmFudGFzdGljRmlyZWFybXM='>Fantastic Firearms</a>: It goes "chik-chik-BOOM!" like a gun, you point-and-click on enemies to make them die like a gun, but there's no gunpowder, so it's technically not a gun. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FantasyGunControl' title='/pmwiki/pmwiki.php/Main/FantasyGunControl' data-format='RmFudGFzeUd1bkNvbnRyb2w='>Fantasy Gun Control</a>: Fantasy without firearms of any description. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FastestGunInTheWest' title='/pmwiki/pmwiki.php/Main/FastestGunInTheWest' data-format='RmFzdGVzdEd1bkluVGhlV2VzdA=='>Fastest Gun in the West</a>: The quickest <a class='twikilink' href='/pmwiki/pmwiki.php/Main/QuickDraw' title='/pmwiki/pmwiki.php/Main/QuickDraw' data-format='UXVpY2tEcmF3'>Quick Draw</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FingerFirearms' title='/pmwiki/pmwiki.php/Main/FingerFirearms' data-format='RmluZ2VyRmlyZWFybXM='>Finger Firearms</a>: A <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FingerGun' title='/pmwiki/pmwiki.php/Main/FingerGun' data-format='RmluZ2VyR3Vu'>Finger Gun</a> concealing a real ballistics mechanism. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FingerGun' title='/pmwiki/pmwiki.php/Main/FingerGun' data-format='RmluZ2VyR3Vu'>Finger Gun</a>: A gesture where the thumb and forefinger (and sometimes middle finger too) are arranged to emulate the shape of a pistol. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FingerInABarrel' title='/pmwiki/pmwiki.php/Main/FingerInABarrel' data-format='RmluZ2VySW5BQmFycmVs'>Finger in a Barrel</a>: Jamming a finger in a gun barrel to turn a deadly blast into to dulled bunk. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FirearmsAreCowardly' title='/pmwiki/pmwiki.php/Main/FirearmsAreCowardly' data-format='RmlyZWFybXNBcmVDb3dhcmRseQ=='>Firearms Are Cowardly</a>: Firearms are trademarks of the weak, the cowardly, and the dishonorable. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FireBreathingWeapon' title='/pmwiki/pmwiki.php/Main/FireBreathingWeapon' data-format='RmlyZUJyZWF0aGluZ1dlYXBvbg=='>Fire-Breathing Weapon</a>: A ranged weapon whose projectiles are pyrotechnic instead of kinetic. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FirearmsAreRevolutionary' title='/pmwiki/pmwiki.php/Main/FirearmsAreRevolutionary' data-format='RmlyZWFybXNBcmVSZXZvbHV0aW9uYXJ5'>Firearms Are Revolutionary</a>: The introduction of firearms changes a setting dramatically. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FiringInTheAirALot' title='/pmwiki/pmwiki.php/Main/FiringInTheAirALot' data-format='RmlyaW5nSW5UaGVBaXJBTG90'>Firing in the Air a Lot</a>: A happy gunman regularly uses a makeshift party cannon. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FiringOneHanded' title='/pmwiki/pmwiki.php/Main/FiringOneHanded' data-format='RmlyaW5nT25lSGFuZGVk'>Firing One-Handed</a>: A traditionally two-handed weapon is shown firing successfully with just one hand, without any recoil-related problem most of the time. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FiveRoundsRapid' title='/pmwiki/pmwiki.php/Main/FiveRoundsRapid' data-format='Rml2ZVJvdW5kc1JhcGlk'>Five Rounds Rapid</a>: The military uses rifles instead of heavier weapons on the <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MonsterOfTheWeek' title='/pmwiki/pmwiki.php/Main/MonsterOfTheWeek' data-format='TW9uc3Rlck9mVGhlV2Vlaw=='>Monster of the Week</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FlamethrowerBackfire' title='/pmwiki/pmwiki.php/Main/FlamethrowerBackfire' data-format='RmxhbWV0aHJvd2VyQmFja2ZpcmU='>Flamethrower Backfire</a>: A flamethrower's <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AchillesHeel' title='/pmwiki/pmwiki.php/Main/AchillesHeel' data-format='QWNoaWxsZXNIZWVs'>Achilles' Heel</a> is its <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShootTheFuelTank' title='/pmwiki/pmwiki.php/Main/ShootTheFuelTank' data-format='W1tTaG9vdFRoZUZ1ZWxUYW5rIGZ1ZWwgdGFua11d'>fuel tank</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FlareGun' title='/pmwiki/pmwiki.php/Main/FlareGun' data-format='RmxhcmVHdW4='>Flare Gun</a>: An emergency tool that can serve as a ranged weapon whose projectiles are kinetic <em>and pyrotechnic!</em> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FreezeRay' title='/pmwiki/pmwiki.php/Main/FreezeRay' data-format='RnJlZXplUmF5'>Freeze Ray</a>: A ranged weapon whose projectiles are cyrotechnic instead of kinetic. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FriendlySniper' title='/pmwiki/pmwiki.php/Main/FriendlySniper' data-format='RnJpZW5kbHlTbmlwZXI='>Friendly Sniper</a>: An upbeat, outgoing and sociable sniper. Who will likely also shoot you in the face. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ForcedFriendlyFire' title='/pmwiki/pmwiki.php/Main/ForcedFriendlyFire' data-format='Rm9yY2VkRnJpZW5kbHlGaXJl'>Forced Friendly Fire</a>: A <a class='twikilink' href='/pmwiki/pmwiki.php/Main/Mooks' title='/pmwiki/pmwiki.php/Main/Mooks' data-format='e3tNb29rfHN9fQ=='>Mook</a> is bent into a position where he fires upon his fellow Mooks. </li></ul></div> </p><p><div class="folderlabel" onclick="togglefolder('folder6');"> G </div><div id="folder6" class="folder" isfolder="true" style="display:block;"> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GanglandDriveBy' title='/pmwiki/pmwiki.php/Main/GanglandDriveBy' data-format='R2FuZ2xhbmREcml2ZUJ5'>Gangland Drive-By</a>: Assassination via shooting a target from a moving vehicle. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GangstaStyle' title='/pmwiki/pmwiki.php/Main/GangstaStyle' data-format='R2FuZ3N0YVN0eWxl'>Gangsta Style</a>: Holding your gun sideways is cool. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GatlingGood' title='/pmwiki/pmwiki.php/Main/GatlingGood' data-format='R2F0bGluZ0dvb2Q='>Gatling Good</a>: Rotary cannons are always cooler than their single-barreled counterparts. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GirlsWithGuns' title='/pmwiki/pmwiki.php/Main/GirlsWithGuns' data-format='R2lybHNXaXRoR3Vucw=='>Girls with Guns</a>: Works where lead protagonists are females with firearms. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GoodGunsBadGuns' title='/pmwiki/pmwiki.php/Main/GoodGunsBadGuns' data-format='R29vZEd1bnNCYWRHdW5z'>Good Guns, Bad Guns</a>: Certain guns tend to get used exclusively by either heroes or villains. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GrapplingHookPistol' title='/pmwiki/pmwiki.php/Main/GrapplingHookPistol' data-format='R3JhcHBsaW5nSG9va1Bpc3RvbA=='>Grappling-Hook Pistol</a>: A pistol that fires a connected grappling hook. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GrenadeLauncher' title='/pmwiki/pmwiki.php/Main/GrenadeLauncher' data-format='R3JlbmFkZUxhdW5jaGVy'>Grenade Launcher</a>: <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CaptainObvious' title='/pmwiki/pmwiki.php/Main/CaptainObvious' data-format='W1tDYXB0YWluT2J2aW91cyBBIGd1biB0aGF0IGZpcmVzIGEgZ3JlbmFkZV1d'>A gun that fires a grenade</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GunAccessories' title='/pmwiki/pmwiki.php/Main/GunAccessories' data-format='R3VuQWNjZXNzb3JpZXM='>Gun Accessories</a>: Functional and/or aesthetic attachments to a gun. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/JustForFun/GunCounterpart' title='/pmwiki/pmwiki.php/JustForFun/GunCounterpart' data-format='SnVzdEZvckZ1bi9HdW5Db3VudGVycGFydA=='>Gun Counterpart</a>: A gun that mimics a sword in its utility. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheGunfighterWannabe' title='/pmwiki/pmwiki.php/Main/TheGunfighterWannabe' data-format='VGhlR3VuZmlnaHRlcldhbm5hYmU='>The Gunfighter Wannabe</a>: A character aspiring to become <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheGunslinger' title='/pmwiki/pmwiki.php/Main/TheGunslinger' data-format='VGhlR3Vuc2xpbmdlcg=='>The Gunslinger</a>, good or bad. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GunFu' title='/pmwiki/pmwiki.php/Main/GunFu' data-format='R3VuRnU='>Gun Fu</a>: Gun play with acrobatics/martial arts. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GunKata' title='/pmwiki/pmwiki.php/Main/GunKata' data-format='R3VuS2F0YQ=='>Gun Kata</a>: Gun play with <em>kata</em> poses. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GunNut' title='/pmwiki/pmwiki.php/Main/GunNut' data-format='R3VuTnV0'>Gun Nut</a>: An aficionado of firearms. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GunpointBanter' title='/pmwiki/pmwiki.php/Main/GunpointBanter' data-format='R3VucG9pbnRCYW50ZXI='>Gunpoint Banter</a>: Characters decide to have a chat instead of firing their weapons at each other. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GunPorn' title='/pmwiki/pmwiki.php/Main/GunPorn' data-format='R3VuUG9ybg=='>Gun Porn</a>: <a class='twikilink' href='/pmwiki/pmwiki.php/Main/Fanservice' title='/pmwiki/pmwiki.php/Main/Fanservice' data-format='e3tGYW5zZXJ2aWNlfX0='>Fanservice</a> for <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GunNut' title='/pmwiki/pmwiki.php/Main/GunNut' data-format='W1tHdW5OdXQgR3VuIE51dHNdXQ=='>Gun Nuts</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GunsAkimbo' title='/pmwiki/pmwiki.php/Main/GunsAkimbo' data-format='R3Vuc0FraW1ibw=='>Guns Akimbo</a>: Character is armed with a gun in each hand. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GunsAreWorthless' title='/pmwiki/pmwiki.php/Main/GunsAreWorthless' data-format='R3Vuc0FyZVdvcnRobGVzcw=='>Guns Are Worthless</a>: Guns aren't as good as in real life because the writer says so. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GunsFiringUnderwater' title='/pmwiki/pmwiki.php/Main/GunsFiringUnderwater' data-format='R3Vuc0ZpcmluZ1VuZGVyd2F0ZXI='>Guns Firing Underwater</a>: Projectile weapons, regardless of amphibious design, operate reliably in a liquid atmosphere. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GunsInChurch' title='/pmwiki/pmwiki.php/Main/GunsInChurch' data-format='R3Vuc0luQ2h1cmNo'>Guns in Church</a>: Carrying weapons in a <em>strictly</em> no-weapons zone. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheGunslinger' title='/pmwiki/pmwiki.php/Main/TheGunslinger' data-format='VGhlR3Vuc2xpbmdlcg=='>The Gunslinger</a>: A character that is a gun-toting <a class='twikilink' href='/pmwiki/pmwiki.php/Main/Badass' title='/pmwiki/pmwiki.php/Main/Badass' data-format='e3tiYWRhc3N9fQ=='>badass</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GunStripping' title='/pmwiki/pmwiki.php/Main/GunStripping' data-format='R3VuU3RyaXBwaW5n'>Gun Stripping</a>: Taking apart a weapon and putting it back together again. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GunStruggle' title='/pmwiki/pmwiki.php/Main/GunStruggle' data-format='R3VuU3RydWdnbGU='>Gun Struggle</a>: Two characters fighting over control of one gun. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GunsVsSwords' title='/pmwiki/pmwiki.php/Main/GunsVsSwords' data-format='R3Vuc1ZzU3dvcmRz'>Guns vs. Swords</a>: The dichotomy between modern ranged weapons and traditional bladed weapons. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GunAcquisitionExplanation' title='/pmwiki/pmwiki.php/Main/GunAcquisitionExplanation' data-format='R3VuQWNxdWlzaXRpb25FeHBsYW5hdGlvbg=='>Gun Acquisition Explanation</a>: Establishing how a character was able to acquire a gun in a restricted setting. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GunTwirling' title='/pmwiki/pmwiki.php/Main/GunTwirling' data-format='R3VuVHdpcmxpbmc='>Gun Twirling</a>: Spinning a gun by the trigger around your finger. </li></ul></div> </p><p><div class="folderlabel" onclick="togglefolder('folder7');"> H </div><div id="folder7" class="folder" isfolder="true" style="display:block;"> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HandCannon' title='/pmwiki/pmwiki.php/Main/HandCannon' data-format='SGFuZENhbm5vbg=='>Hand Cannon</a>: A really large handgun. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HarpoonGun' title='/pmwiki/pmwiki.php/Main/HarpoonGun' data-format='SGFycG9vbkd1bg=='>Harpoon Gun</a>: A specialized <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GunsFiringUnderwater' title='/pmwiki/pmwiki.php/Main/GunsFiringUnderwater' data-format='W1tHdW5zRmlyaW5nVW5kZXJ3YXRlciBhbXBoaWJpb3VzXV0='>amphibious</a> gun that fires a spear. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HelmetMountedSight' title='/pmwiki/pmwiki.php/Main/HelmetMountedSight' data-format='SGVsbWV0TW91bnRlZFNpZ2h0'>Helmet-Mounted Sight</a>: A helmet with a <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HeadsUpDisplay' title='/pmwiki/pmwiki.php/Main/HeadsUpDisplay' data-format='SGVhZHNVcERpc3BsYXk='>Heads-Up Display</a> for aiming. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/Hitscan' title='/pmwiki/pmwiki.php/Main/Hitscan' data-format='e3tIaXRzY2FufX0='>Hitscan</a>: A simplification of gun physics where the gun instantly hits anything its pointing at the moment the trigger is pulled. Common in video games. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HollywoodSilencer' title='/pmwiki/pmwiki.php/Main/HollywoodSilencer' data-format='SG9sbHl3b29kU2lsZW5jZXI='>Hollywood Silencer</a>: Silencers completely silence a gun and are readily available with it. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HumanShield' title='/pmwiki/pmwiki.php/Main/HumanShield' data-format='SHVtYW5TaGllbGQ='>Human Shield</a>: Forcibly using someone as a shield to get others to not shoot at you. </li></ul></div> </p><p><div class="folderlabel" onclick="togglefolder('folder8');"> I </div><div id="folder8" class="folder" isfolder="true" style="display:block;"> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ICallItVera' title='/pmwiki/pmwiki.php/Main/ICallItVera' data-format='SUNhbGxJdFZlcmE='>I Call It "Vera"</a>: Naming your weapons. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/IJustShotMarvinInTheFace' title='/pmwiki/pmwiki.php/Main/IJustShotMarvinInTheFace' data-format='SUp1c3RTaG90TWFydmluSW5UaGVGYWNl'>I Just Shot Marvin in the Face</a>: A case of <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RecklessGunUsage' title='/pmwiki/pmwiki.php/Main/RecklessGunUsage' data-format='W1tSZWNrbGVzc0d1blVzYWdlIG5lZ2xpZ2VudCBndW4gaGFuZGxpbmddXQ=='>negligent gun handling</a> actually getting someone shot. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/IKEAWeaponry' title='/pmwiki/pmwiki.php/Main/IKEAWeaponry' data-format='SUtFQVdlYXBvbnJ5'>IKEA Weaponry</a>: Build your weapon when it's needed. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ImmuneToBullets' title='/pmwiki/pmwiki.php/Main/ImmuneToBullets' data-format='SW1tdW5lVG9CdWxsZXRz'>Immune to Bullets</a>: They are literally bulletproof and can't just be shot by using standard ammo. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ImperialStormtrooperMarksmanshipAcademy' title='/pmwiki/pmwiki.php/Main/ImperialStormtrooperMarksmanshipAcademy' data-format='SW1wZXJpYWxTdG9ybXRyb29wZXJNYXJrc21hbnNoaXBBY2FkZW15'>Imperial Stormtrooper Marksmanship Academy</a>: The enemy soldiers keep firing at their target, but always miss. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ImprobableAimingSkills' title='/pmwiki/pmwiki.php/Main/ImprobableAimingSkills' data-format='SW1wcm9iYWJsZUFpbWluZ1NraWxscw=='>Improbable Aiming Skills</a>: The shooter is skilled enough to not miss any target they aim at. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ImproperlyPlacedFirearms' title='/pmwiki/pmwiki.php/Main/ImproperlyPlacedFirearms' data-format='SW1wcm9wZXJseVBsYWNlZEZpcmVhcm1z'>Improperly Placed Firearms</a>: Guns that do not fit the setting or how they are used in a work. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ImprovisedScattershot' title='/pmwiki/pmwiki.php/Main/ImprovisedScattershot' data-format='SW1wcm92aXNlZFNjYXR0ZXJzaG90'>Improvised Scattershot</a>: One round of ammunition splits into two or more to hit more enemies, despite not being designed to do so. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/InstantDeathBullet' title='/pmwiki/pmwiki.php/Main/InstantDeathBullet' data-format='SW5zdGFudERlYXRoQnVsbGV0'>Instant Death Bullet</a>: One bullet is enough to kill someone. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/InstantMarksmanJustSqueezeTrigger' title='/pmwiki/pmwiki.php/Main/InstantMarksmanJustSqueezeTrigger' data-format='SW5zdGFudE1hcmtzbWFuSnVzdFNxdWVlemVUcmlnZ2Vy'>Instant Marksman: Just Squeeze Trigger!</a>: Mastering guns is as easy as riding a bike. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ItWorksBetterWithBullets' title='/pmwiki/pmwiki.php/Main/ItWorksBetterWithBullets' data-format='SXRXb3Jrc0JldHRlcldpdGhCdWxsZXRz'>It Works Better with Bullets</a>: Getting a hold of your opponent's gun... only to find it isn't loaded. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/IWillFightSomeMoreForever' title='/pmwiki/pmwiki.php/Main/IWillFightSomeMoreForever' data-format='SVdpbGxGaWdodFNvbWVNb3JlRm9yZXZlcg=='>I Will Fight Some More Forever</a>: Surrendering would be a bad idea, so keep shooting even if it doesn't work. </li></ul></div> </p><p><div class="folderlabel" onclick="togglefolder('folder9');"> J-K-L </div><div id="folder9" class="folder" isfolder="true" style="display:block;"> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/JugglingLoadedGuns' title='/pmwiki/pmwiki.php/Main/JugglingLoadedGuns' data-format='SnVnZ2xpbmdMb2FkZWRHdW5z'>Juggling Loaded Guns</a>: Mishandling of guns <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PlayedForLaughs' title='/pmwiki/pmwiki.php/Main/PlayedForLaughs' data-format='UGxheWVkRm9yTGF1Z2hz'>Played for Laughs</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/KindaBusyHere' title='/pmwiki/pmwiki.php/Main/KindaBusyHere' data-format='S2luZGFCdXN5SGVyZQ=='>Kinda Busy Here</a>: If "busy" means "in the middle of a gunfight." </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/KineticWeaponsAreJustBetter' title='/pmwiki/pmwiki.php/Main/KineticWeaponsAreJustBetter' data-format='S2luZXRpY1dlYXBvbnNBcmVKdXN0QmV0dGVy'>Kinetic Weapons Are Just Better</a>: In the future, we'll still use old-school ballistics instead of <a class='twikilink' href='/pmwiki/pmwiki.php/Main/EnergyWeapon' title='/pmwiki/pmwiki.php/Main/EnergyWeapon' data-format='e3tFbmVyZ3kgV2VhcG9ufX1z'>Energy Weapons</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/LaserSight' title='/pmwiki/pmwiki.php/Main/LaserSight' data-format='TGFzZXJTaWdodA=='>Laser Sight</a>: A little laser pointer mounted to a firearm. Allows a marksman to accurately point a weapon in the dark. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/LastBreathBullet' title='/pmwiki/pmwiki.php/Main/LastBreathBullet' data-format='TGFzdEJyZWF0aEJ1bGxldA=='>Last Breath Bullet</a>: The dying villain had enough life left in them to fire off one last shot. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/LawOfInverseRecoil' title='/pmwiki/pmwiki.php/Main/LawOfInverseRecoil' data-format='TGF3T2ZJbnZlcnNlUmVjb2ls'>Law of Inverse Recoil</a>: Newton's third law is shown totally backwards, small firearms in have no recoil, yet rocket and grenade launchers have some to spare. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/LeadTheTarget' title='/pmwiki/pmwiki.php/Main/LeadTheTarget' data-format='TGVhZFRoZVRhcmdldA=='>Lead the Target</a>: Aim at where the target will be, not where it is. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/LeapAndFire' title='/pmwiki/pmwiki.php/Main/LeapAndFire' data-format='TGVhcEFuZEZpcmU='>Leap and Fire</a>: Jumping in the air and firing a lot (usually in slow motion). </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/LeaveBehindAPistol' title='/pmwiki/pmwiki.php/Main/LeaveBehindAPistol' data-format='TGVhdmVCZWhpbmRBUGlzdG9s'>Leave Behind a Pistol</a>: Giving the option of suicide before dishonor or a painful death. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheLethalConnotationOfGunsAndOthers' title='/pmwiki/pmwiki.php/Main/TheLethalConnotationOfGunsAndOthers' data-format='VGhlTGV0aGFsQ29ubm90YXRpb25PZkd1bnNBbmRPdGhlcnM='>The Lethal Connotation of Guns and Others</a>: Bullets cause lethal wounds, other <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SetSwordsToStun' title='/pmwiki/pmwiki.php/Main/SetSwordsToStun' data-format='W1tTZXRTd29yZHNUb1N0dW4gd2VhcG9ucyBkb24mIzAzOTt0XV0='>weapons don't</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/LightningGun' title='/pmwiki/pmwiki.php/Main/LightningGun' data-format='TGlnaHRuaW5nR3Vu'>Lightning Gun</a>: A ranged weapon whose projectiles are electric instead of kinetic. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/LittleUselessGun' title='/pmwiki/pmwiki.php/Main/LittleUselessGun' data-format='TGl0dGxlVXNlbGVzc0d1bg=='>Little Useless Gun</a>: Small calibers will never get the job done. (Well, <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PintSizedPowerhouse' title='/pmwiki/pmwiki.php/Main/PintSizedPowerhouse' data-format='W1tQaW50U2l6ZWRQb3dlcmhvdXNlIGFsbW9zdCBuZXZlcl1d'>almost never</a>.) </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/LockAndLoad' title='/pmwiki/pmwiki.php/Main/LockAndLoad' data-format='TG9ja0FuZExvYWQ='>Lock and Load</a>: Going through a proper-use routine to show that character does know how to use a gun. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/LockAndLoadMontage' title='/pmwiki/pmwiki.php/Main/LockAndLoadMontage' data-format='TG9ja0FuZExvYWRNb250YWdl'>Lock-and-Load Montage</a>: A montage showing the characters equipping and readying their weapons for some action. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/LongRangeFighter' title='/pmwiki/pmwiki.php/Main/LongRangeFighter' data-format='TG9uZ1JhbmdlRmlnaHRlcg=='>Long-Range Fighter</a>: Specifically gunwielders who are great at dealing with things from a distance and useless up close. </li></ul></div> </p><p><div class="folderlabel" onclick="togglefolder('folder10');"> M </div><div id="folder10" class="folder" isfolder="true" style="display:block;"> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MarkedBullet' title='/pmwiki/pmwiki.php/Main/MarkedBullet' data-format='TWFya2VkQnVsbGV0'>Marked Bullet</a>: A <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DesignatedBullet' title='/pmwiki/pmwiki.php/Main/DesignatedBullet' data-format='RGVzaWduYXRlZEJ1bGxldA=='>Designated Bullet</a> is engraved with the name of its intended target or a related phrase. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MexicanStandOff' title='/pmwiki/pmwiki.php/Main/MexicanStandOff' data-format='TWV4aWNhblN0YW5kT2Zm'>Mexican Stand Off</a>: Everyone has their weapons drawn. If anyone uses their weapon, everyone dies. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MissingBackblast' title='/pmwiki/pmwiki.php/Main/MissingBackblast' data-format='TWlzc2luZ0JhY2tibGFzdA=='>Missing Backblast</a>: Rocket-propelled projectiles don't damage anything behind them when launched. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MoeGreeneSpecial' title='/pmwiki/pmwiki.php/Main/MoeGreeneSpecial' data-format='TW9lR3JlZW5lU3BlY2lhbA=='>Moe Greene Special</a>: A character is <a class='twikilink' href='/pmwiki/pmwiki.php/Main/EyeScream' title='/pmwiki/pmwiki.php/Main/EyeScream' data-format='W1tFeWVTY3JlYW0gc2hvdCBpbiB0aGUgZXllLl1d'>shot in the eye.</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MoreDakka' title='/pmwiki/pmwiki.php/Main/MoreDakka' data-format='TW9yZURha2th'>More Dakka</a>: If all else fails, just keep shooting the hell out of everything you see. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MultipleGunshotDeath' title='/pmwiki/pmwiki.php/Main/MultipleGunshotDeath' data-format='TXVsdGlwbGVHdW5zaG90RGVhdGg='>Multiple Gunshot Death</a>: Someone is shot with several rounds before their body can fall. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MurphysBullet' title='/pmwiki/pmwiki.php/Main/MurphysBullet' data-format='TXVycGh5c0J1bGxldA=='>Murphy's Bullet</a>: Stray bullets will always hit someone important. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheMusketeer' title='/pmwiki/pmwiki.php/Main/TheMusketeer' data-format='VGhlTXVza2V0ZWVy'>The Musketeer</a>: A character wields both a firearm and a melee weapon, but not at the same time. Contrast <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SwordAndGun' title='/pmwiki/pmwiki.php/Main/SwordAndGun' data-format='U3dvcmRBbmRHdW4='>Sword and Gun</a>. </li></ul></div> </p><p><div class="folderlabel" onclick="togglefolder('folder11');"> N </div><div id="folder11" class="folder" isfolder="true" style="display:block;"> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NailEm' title='/pmwiki/pmwiki.php/Main/NailEm' data-format='TmFpbEVt'>Nail 'Em</a>: Nail guns used as ranged weapons, whether it is just the power tool or one designed to be a weapon. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NetGun' title='/pmwiki/pmwiki.php/Main/NetGun' data-format='TmV0R3Vu'>Net Gun</a>: A gun that fires a net that unravels in the air and ensnares the target. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NeverBringAKnifeToAGunFight' title='/pmwiki/pmwiki.php/Main/NeverBringAKnifeToAGunFight' data-format='TmV2ZXJCcmluZ0FLbmlmZVRvQUd1bkZpZ2h0'>Never Bring a Knife to a Gun Fight</a>: A close-range fighter is mismatched when they go up against a long-range fighter. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NoRangeLikePointBlankRange' title='/pmwiki/pmwiki.php/Main/NoRangeLikePointBlankRange' data-format='Tm9SYW5nZUxpa2VQb2ludEJsYW5rUmFuZ2U='>No Range Like Point-Blank Range</a>: Accuracy or leverage is increased by removing the distance between the target and the barrel. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NoScope' title='/pmwiki/pmwiki.php/Main/NoScope' data-format='Tm9TY29wZQ=='>No Scope</a>: Taking a long-range shot without a long-range sight. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NoisyGuns' title='/pmwiki/pmwiki.php/Main/NoisyGuns' data-format='Tm9pc3lHdW5z'>Noisy Guns</a>: Guns always have to click and cock even when not being fired. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NothingUpMySleeve' title='/pmwiki/pmwiki.php/Main/NothingUpMySleeve' data-format='Tm90aGluZ1VwTXlTbGVldmU='>Nothing Up My Sleeve</a>: A firearm is stored up someone's sleeve. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NotSoFakePropWeapon' title='/pmwiki/pmwiki.php/Main/NotSoFakePropWeapon' data-format='Tm90U29GYWtlUHJvcFdlYXBvbg=='>Not-So-Fake Prop Weapon</a>: Includes swapping blanks for live rounds. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NotWithTheSafetyOnYouWont' title='/pmwiki/pmwiki.php/Main/NotWithTheSafetyOnYouWont' data-format='Tm90V2l0aFRoZVNhZmV0eU9uWW91V29udA=='>Not With the Safety On, You Won't</a>: A gun threat is useless because the safety is on. </li></ul></div> </p><p><div class="folderlabel" onclick="togglefolder('folder12');"> O </div><div id="folder12" class="folder" isfolder="true" style="display:block;"> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/OneBulletAtATime' title='/pmwiki/pmwiki.php/Main/OneBulletAtATime' data-format='T25lQnVsbGV0QXRBVGltZQ=='>One Bullet at a Time</a>: Some video games have a reload rate tied to the number of its bullets that are still on the screen. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/OneBulletClips' title='/pmwiki/pmwiki.php/Main/OneBulletClips' data-format='T25lQnVsbGV0Q2xpcHM='>One Bullet Clips</a>: Magazines and clips aren't counted separately in a video game's ammo pool; only the rounds themselves are. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/OneBulletLeft' title='/pmwiki/pmwiki.php/Main/OneBulletLeft' data-format='T25lQnVsbGV0TGVmdA=='>One Bullet Left</a>: The last bullet will always hit its target. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/OneHandedShotgunPump' title='/pmwiki/pmwiki.php/Main/OneHandedShotgunPump' data-format='T25lSGFuZGVkU2hvdGd1blB1bXA='>One-Handed Shotgun Pump</a>: A one-handed <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DramaticGunCock' title='/pmwiki/pmwiki.php/Main/DramaticGunCock' data-format='RHJhbWF0aWNHdW5Db2Nr'>Dramatic Gun Cock</a> with a two-handed rifle. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/OnlyAFleshWound' title='/pmwiki/pmwiki.php/Main/OnlyAFleshWound' data-format='T25seUFGbGVzaFdvdW5k'>Only a Flesh Wound</a>: A character is unrealistically functional after being severely injured (i.e., shot by a gun). </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/OnlyALighter' title='/pmwiki/pmwiki.php/Main/OnlyALighter' data-format='T25seUFMaWdodGVy'>Only a Lighter</a>: A cigarette lighter designed to look like something else, commonly a firearm. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/Overheating' title='/pmwiki/pmwiki.php/Main/Overheating' data-format='e3tPdmVyaGVhdGluZ319'>Overheating</a>: A mechanical tool, such as a firearm, will overheat if used continuously for too long, and the user have to wait for it to cool down before it can be used again. </li></ul></div> </p><p><div class="folderlabel" onclick="togglefolder('folder13');"> P-Q </div><div id="folder13" class="folder" isfolder="true" style="display:block;"> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PaintballEpisode' title='/pmwiki/pmwiki.php/Main/PaintballEpisode' data-format='UGFpbnRiYWxsRXBpc29kZQ=='>Paintball Episode</a>: An episode's plot is based on a paintball match (or something similar). </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PantsPositiveSafety' title='/pmwiki/pmwiki.php/Main/PantsPositiveSafety' data-format='UGFudHNQb3NpdGl2ZVNhZmV0eQ=='>Pants-Positive Safety</a>: A firearm is stored directly inside one's trousers. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ParryingBullets' title='/pmwiki/pmwiki.php/Main/ParryingBullets' data-format='UGFycnlpbmdCdWxsZXRz'>Parrying Bullets</a>: Parrying fired ammunition with melee weapons. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PerfectReloadCommand' title='/pmwiki/pmwiki.php/Main/PerfectReloadCommand' data-format='UGVyZmVjdFJlbG9hZENvbW1hbmQ='>Perfect Reload Command</a>: An <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ActionCommand' title='/pmwiki/pmwiki.php/Main/ActionCommand' data-format='QWN0aW9uQ29tbWFuZA=='>Action Command</a> to reload weapons quicker than normal. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PhallicWeapon' title='/pmwiki/pmwiki.php/Main/PhallicWeapon' data-format='UGhhbGxpY1dlYXBvbg=='>Phallic Weapon</a>: Guns are a weapon frequently interpreted as a penis metaphor. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PillowPistol' title='/pmwiki/pmwiki.php/Main/PillowPistol' data-format='UGlsbG93UGlzdG9s'>Pillow Pistol</a>: A pillow is used to hide a pistol. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PillowSilencer' title='/pmwiki/pmwiki.php/Main/PillowSilencer' data-format='UGlsbG93U2lsZW5jZXI='>Pillow Silencer</a>: A pillow is used to hide <em>the sound of</em> a pistol. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PistolWhipping' title='/pmwiki/pmwiki.php/Main/PistolWhipping' data-format='UGlzdG9sV2hpcHBpbmc='>Pistol-Whipping</a>: A gun is used as a blunt melee weapon. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PocketProtector' title='/pmwiki/pmwiki.php/Main/PocketProtector' data-format='UG9ja2V0UHJvdGVjdG9y'>Pocket Protector</a>: The contents of someone's pocket shields them from a potentially fatal wound. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PrettyLittleHeadshots' title='/pmwiki/pmwiki.php/Main/PrettyLittleHeadshots' data-format='UHJldHR5TGl0dGxlSGVhZHNob3Rz'>Pretty Little Headshots</a>: A headshot leaves a bullet-shaped hole in the victim's head, and nothing more. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PunchPackingPistol' title='/pmwiki/pmwiki.php/Main/PunchPackingPistol' data-format='UHVuY2hQYWNraW5nUGlzdG9s'>Punch-Packing Pistol</a>: Handguns doing more damage than they should for the sake of balance. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PuppetGun' title='/pmwiki/pmwiki.php/Main/PuppetGun' data-format='UHVwcGV0R3Vu'>Puppet Gun</a>: A gun used for aiming a much bigger weapon. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PutDownYourGunAndStepAway' title='/pmwiki/pmwiki.php/Main/PutDownYourGunAndStepAway' data-format='UHV0RG93bllvdXJHdW5BbmRTdGVwQXdheQ=='>Put Down Your Gun and Step Away</a>: The villain tells the hero to get rid of their weapon, or else. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/QuickDraw' title='/pmwiki/pmwiki.php/Main/QuickDraw' data-format='UXVpY2tEcmF3'>Quick Draw</a>: <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DuelToTheDeath' title='/pmwiki/pmwiki.php/Main/DuelToTheDeath' data-format='RHVlbFRvVGhlRGVhdGg='>Duel to the Death</a> in which the one drawing his gun the fastest and shooting first usually wins. </li></ul></div> </p><p><div class="folderlabel" onclick="togglefolder('folder14');"> R </div><div id="folder14" class="folder" isfolder="true" style="display:block;"> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RayGun' title='/pmwiki/pmwiki.php/Main/RayGun' data-format='UmF5R3Vu'>Ray Gun</a>: A gun that shoots light, rays, waves, or something similar. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RecklessGunUsage' title='/pmwiki/pmwiki.php/Main/RecklessGunUsage' data-format='UmVja2xlc3NHdW5Vc2FnZQ=='>Reckless Gun Usage</a>: A character unfamiliar with gun safety does something unsafe with a firearm. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RecoilBoost' title='/pmwiki/pmwiki.php/Main/RecoilBoost' data-format='UmVjb2lsQm9vc3Q='>Recoil Boost</a>: Propulsion-based travel by getting yourself <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RecoiledAcrossTheRoom' title='/pmwiki/pmwiki.php/Main/RecoiledAcrossTheRoom' data-format='UmVjb2lsZWRBY3Jvc3NUaGVSb29t'>Recoiled Across the Room</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RecoiledAcrossTheRoom' title='/pmwiki/pmwiki.php/Main/RecoiledAcrossTheRoom' data-format='UmVjb2lsZWRBY3Jvc3NUaGVSb29t'>Recoiled Across the Room</a>: A ballistic weapon with such strength that the recoil knocks the wielder back a sizeable distance. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RecursiveAmmo' title='/pmwiki/pmwiki.php/Main/RecursiveAmmo' data-format='UmVjdXJzaXZlQW1tbw=='>Recursive Ammo</a>: A gun that shoots bullets that also shoot bullets. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RedshirtArmy' title='/pmwiki/pmwiki.php/Main/RedshirtArmy' data-format='UmVkc2hpcnRBcm15'>Redshirt Army</a>: An large group of Mooks or nameless extras who are all killed off, leaving <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheHero' title='/pmwiki/pmwiki.php/Main/TheHero' data-format='VGhlSGVybw=='>The Hero</a> alone. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ReliablyUnreliableGuns' title='/pmwiki/pmwiki.php/Main/ReliablyUnreliableGuns' data-format='UmVsaWFibHlVbnJlbGlhYmxlR3Vucw=='>Reliably Unreliable Guns</a>: All guns are subject to malfunction at the worst times; you can rely on them being unreliable. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RemonstratingWithAGun' title='/pmwiki/pmwiki.php/Main/RemonstratingWithAGun' data-format='UmVtb25zdHJhdGluZ1dpdGhBR3Vu'>Remonstrating with a Gun</a>: A misconception is made about a character who's holding a gun, so the character <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NotHelpingYourCase' title='/pmwiki/pmwiki.php/Main/NotHelpingYourCase' data-format='W1tOb3RIZWxwaW5nWW91ckNhc2UgdHJpZXMgdG8gY2xhcmlmeSB0aGluZ3Mgd2hpbGVdXQ=='>tries to clarify things while</a> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RecklessGunUsage' title='/pmwiki/pmwiki.php/Main/RecklessGunUsage' data-format='W1tSZWNrbGVzc0d1blVzYWdlIHVzaW5nIHRoZSBndW4gYXMgYSBwcm9wLl1d'>using the gun as a prop.</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RemovableTurretGun' title='/pmwiki/pmwiki.php/Main/RemovableTurretGun' data-format='UmVtb3ZhYmxlVHVycmV0R3Vu'>Removable Turret Gun</a>: Removing the gun from its turret. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ReturnToShooter' title='/pmwiki/pmwiki.php/Main/ReturnToShooter' data-format='UmV0dXJuVG9TaG9vdGVy'>Return to Shooter</a>: Gunfire is redirected to the gunman. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RevolversAreForAmateurs' title='/pmwiki/pmwiki.php/Main/RevolversAreForAmateurs' data-format='UmV2b2x2ZXJzQXJlRm9yQW1hdGV1cnM='>Revolvers Are for Amateurs</a>: A novice with a gun has a revolver as their weapon. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RevolverCylinderSpin' title='/pmwiki/pmwiki.php/Main/RevolverCylinderSpin' data-format='UmV2b2x2ZXJDeWxpbmRlclNwaW4='>Revolver Cylinder Spin</a>: The cylindrical bullet chamber of a revolver is spun to loose <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RussianRoulette' title='/pmwiki/pmwiki.php/Main/RussianRoulette' data-format='W1tSdXNzaWFuUm91bGV0dGUgdGhlIHBsYXlpbmcgYnVsbGV0XV0='>the playing bullet</a> or just to <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RuleOfCool' title='/pmwiki/pmwiki.php/Main/RuleOfCool' data-format='W1tSdWxlT2ZDb29sIGxvb2sgY29vbF1d'>look cool</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RiddledAndRattled' title='/pmwiki/pmwiki.php/Main/RiddledAndRattled' data-format='UmlkZGxlZEFuZFJhdHRsZWQ='>Riddled and Rattled</a>: Someone dies by getting pumped full of lead. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RightHandedLeftHandedGuns' title='/pmwiki/pmwiki.php/Main/RightHandedLeftHandedGuns' data-format='UmlnaHRIYW5kZWRMZWZ0SGFuZGVkR3Vucw=='>Right-Handed Left-Handed Guns</a>: Guns in first-person shooters are horizontally mirrored compared to real life equivalents so the bullet casing will be ejected on-screen. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RunAndGun' title='/pmwiki/pmwiki.php/Main/RunAndGun' data-format='UnVuQW5kR3Vu'>Run-and-Gun</a>: A video game where the objective is to run around and shoot at everything in your way. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RussianRoulette' title='/pmwiki/pmwiki.php/Main/RussianRoulette' data-format='UnVzc2lhblJvdWxldHRl'>Russian Roulette</a>: A game where the objective is to take turns shooting oneself with a gun that only has one bullet until someone has the misfortune of getting hit by the single bullet. </li></ul></div> </p><p><div class="folderlabel" onclick="togglefolder('folder15');"> S </div><div id="folder15" class="folder" isfolder="true" style="display:block;"> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SawedOffShotgun' title='/pmwiki/pmwiki.php/Main/SawedOffShotgun' data-format='U2F3ZWRPZmZTaG90Z3Vu'>Sawed-Off Shotgun</a>: A shotgun with a shortened barrel for better handling, concealment, and/or because it <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RuleOfCool' title='/pmwiki/pmwiki.php/Main/RuleOfCool' data-format='W1tSdWxlT2ZDb29sIGxvb2tzIGNvb2xdXQ=='>looks cool</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ScaramangaSpecial' title='/pmwiki/pmwiki.php/Main/ScaramangaSpecial' data-format='U2NhcmFtYW5nYVNwZWNpYWw='>Scaramanga Special</a>: An assembled weapon whose parts can be disguised as other things. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ScopeSnipe' title='/pmwiki/pmwiki.php/Main/ScopeSnipe' data-format='U2NvcGVTbmlwZQ=='>Scope Snipe</a>: A sniper kills another sniper with a round through the other's scope. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SecondaryFire' title='/pmwiki/pmwiki.php/Main/SecondaryFire' data-format='U2Vjb25kYXJ5RmlyZQ=='>Secondary Fire</a>: A gun has a second mode of fire. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SecretStabWound' title='/pmwiki/pmwiki.php/Main/SecretStabWound' data-format='U2VjcmV0U3RhYldvdW5k'>Secret Stab Wound</a>: For some reason, a character hides the fact that they've received a serious blow. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SelectiveHistoricalArmoury' title='/pmwiki/pmwiki.php/Main/SelectiveHistoricalArmoury' data-format='U2VsZWN0aXZlSGlzdG9yaWNhbEFybW91cnk='>Selective Historical Armoury</a>: Weapons that should be abundant in the setting that are conspicuous by their absence. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SenselessViolins' title='/pmwiki/pmwiki.php/Main/SenselessViolins' data-format='U2Vuc2VsZXNzVmlvbGlucw=='>Senseless Violins</a>: Hiding guns in violin cases. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SentryGun' title='/pmwiki/pmwiki.php/Main/SentryGun' data-format='U2VudHJ5R3Vu'>Sentry Gun</a>: An automatic gun turret. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShootEverythingThatMoves' title='/pmwiki/pmwiki.php/Main/ShootEverythingThatMoves' data-format='U2hvb3RFdmVyeXRoaW5nVGhhdE1vdmVz'>Shoot Everything That Moves</a>: Someone has no trigger discipline, either <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TriggerHappy' title='/pmwiki/pmwiki.php/Main/TriggerHappy' data-format='W1tUcmlnZ2VySGFwcHkgbmF0dXJhbGx5XV0='>naturally</a> or they've been ordered to. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShootHimHeHasAWallet' title='/pmwiki/pmwiki.php/Main/ShootHimHeHasAWallet' data-format='U2hvb3RIaW1IZUhhc0FXYWxsZXQ='>Shoot Him, He Has a Wallet!</a>: Someone gets shot because they were holding a mundane object that was mistaken for a weapon. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShootingAtYourOwnProjectiles' title='/pmwiki/pmwiki.php/Main/ShootingAtYourOwnProjectiles' data-format='U2hvb3RpbmdBdFlvdXJPd25Qcm9qZWN0aWxlcw=='>Shooting At Your Own Projectiles</a>: Mid-air collision between your own bullets. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShootingGallery' title='/pmwiki/pmwiki.php/Main/ShootingGallery' data-format='U2hvb3RpbmdHYWxsZXJ5'>Shooting Gallery</a>: A training course used for gun practice. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShootingLessonsFromYourParents' title='/pmwiki/pmwiki.php/Main/ShootingLessonsFromYourParents' data-format='U2hvb3RpbmdMZXNzb25zRnJvbVlvdXJQYXJlbnRz'>Shooting Lessons From Your Parents</a>: A character is or was taught how to shoot by a parent or Parental Substitute. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShootingSuperman' title='/pmwiki/pmwiki.php/Main/ShootingSuperman' data-format='U2hvb3RpbmdTdXBlcm1hbg=='>Shooting Superman</a>: You try to shoot at the super-powered being even though bullets clearly have no effect on them. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShootingTheSwarm' title='/pmwiki/pmwiki.php/Main/ShootingTheSwarm' data-format='U2hvb3RpbmdUaGVTd2FybQ=='>Shooting the Swarm</a>: You try to shoot at the targets that outnumber your ammunition. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShootOutTheLock' title='/pmwiki/pmwiki.php/Main/ShootOutTheLock' data-format='U2hvb3RPdXRUaGVMb2Nr'>Shoot Out the Lock</a>: Surpassing a lock by breaking it with gunfire. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShootTheBullet' title='/pmwiki/pmwiki.php/Main/ShootTheBullet' data-format='U2hvb3RUaGVCdWxsZXQ='>Shoot the Bullet</a>: Mid-air collision between bullets. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShootTheFuelTank' title='/pmwiki/pmwiki.php/Main/ShootTheFuelTank' data-format='U2hvb3RUaGVGdWVsVGFuaw=='>Shoot the Fuel Tank</a>: Fuel tanks exploding (often unrealistically) when getting shot at. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShootTheHostage' title='/pmwiki/pmwiki.php/Main/ShootTheHostage' data-format='U2hvb3RUaGVIb3N0YWdl'>Shoot the Hostage</a>: The <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HumanShield' title='/pmwiki/pmwiki.php/Main/HumanShield' data-format='SHVtYW5TaGllbGQ='>Human Shield</a> is deliberately shot. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShootTheHostageTaker' title='/pmwiki/pmwiki.php/Main/ShootTheHostageTaker' data-format='U2hvb3RUaGVIb3N0YWdlVGFrZXI='>Shoot the Hostage Taker</a>: Simply shooting a hostage taker to save the hostage. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShootTheMessenger' title='/pmwiki/pmwiki.php/Main/ShootTheMessenger' data-format='U2hvb3RUaGVNZXNzZW5nZXI='>Shoot the Messenger</a>: Hurting someone for giving you bad news. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShootTheRope' title='/pmwiki/pmwiki.php/Main/ShootTheRope' data-format='U2hvb3RUaGVSb3Bl'>Shoot the Rope</a>: You have to shoot the rope to save someone or release something. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShootTheTelevision' title='/pmwiki/pmwiki.php/Main/ShootTheTelevision' data-format='U2hvb3RUaGVUZWxldmlzaW9u'>Shoot the Television</a>: Destroying a television by shooting at its screen. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShootYourMate' title='/pmwiki/pmwiki.php/Main/ShootYourMate' data-format='U2hvb3RZb3VyTWF0ZQ=='>Shoot Your Mate</a>: A <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FakeDefector' title='/pmwiki/pmwiki.php/Main/FakeDefector' data-format='W1tGYWtlRGVmZWN0b3IgaGVybyB1bmRlciBkaXNndWlzZV1d'>hero under disguise</a> is tasked with killing his captive friend. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShortRangeLongRangeWeapon' title='/pmwiki/pmwiki.php/Main/ShortRangeLongRangeWeapon' data-format='U2hvcnRSYW5nZUxvbmdSYW5nZVdlYXBvbg=='>Short-Range Long-Range Weapon</a>: Weapons that are normally suited for fighting at a range are best used up close. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShortRangeShotgun' title='/pmwiki/pmwiki.php/Main/ShortRangeShotgun' data-format='U2hvcnRSYW5nZVNob3RndW4='>Short-Range Shotgun</a>: Fiction exaggerates the shotgun's capability for <a class='twikilink' href='/pmwiki/pmwiki.php/Main/InstantDeathRadius' title='/pmwiki/pmwiki.php/Main/InstantDeathRadius' data-format='W1tJbnN0YW50RGVhdGhSYWRpdXMgc2hvcnQtcmFuZ2UgYW5uaWhpbGF0aW9uXV0='>short-range annihilation</a> and <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ScratchDamage' title='/pmwiki/pmwiki.php/Main/ScratchDamage' data-format='W1tTY3JhdGNoRGFtYWdlIGxvbmctcmFuZ2UgaW5lZmZlY3RpdmVuZXNzXV0='>long-range ineffectiveness</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShotAtDawn' title='/pmwiki/pmwiki.php/Main/ShotAtDawn' data-format='U2hvdEF0RGF3bg=='>Shot at Dawn</a>: Death by firing squad. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShotInTheAss' title='/pmwiki/pmwiki.php/Main/ShotInTheAss' data-format='U2hvdEluVGhlQXNz'>Shot in the Ass</a>: A character takes a bullet in the butt. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShotgunsAreJustBetter' title='/pmwiki/pmwiki.php/Main/ShotgunsAreJustBetter' data-format='U2hvdGd1bnNBcmVKdXN0QmV0dGVy'>Shotguns Are Just Better</a>: Very useful shotguns. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShotgunWedding' title='/pmwiki/pmwiki.php/Main/ShotgunWedding' data-format='U2hvdGd1bldlZGRpbmc='>Shotgun Wedding</a>: A man is forced to marry a woman because he got her pregnant. May have the woman's father aiming a gun at the man to deter him from running off. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShoutingShooter' title='/pmwiki/pmwiki.php/Main/ShoutingShooter' data-format='U2hvdXRpbmdTaG9vdGVy'>Shouting Shooter</a>: A character yells a lot while firing a weapon. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShowdownAtHighNoon' title='/pmwiki/pmwiki.php/Main/ShowdownAtHighNoon' data-format='U2hvd2Rvd25BdEhpZ2hOb29u'>Showdown at High Noon</a>: An epic gunslinger showdown at the exact middle of the day, western style. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShrinkRay' title='/pmwiki/pmwiki.php/Main/ShrinkRay' data-format='U2hyaW5rUmF5'>Shrink Ray</a>: A ray gun that shrinks stuff. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShutUpGunshot' title='/pmwiki/pmwiki.php/Main/ShutUpGunshot' data-format='U2h1dFVwR3Vuc2hvdA=='>"Shut Up!" Gunshot</a>: Firing into the air to stop the noisy commotion. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SightedGunsAreLowTech' title='/pmwiki/pmwiki.php/Main/SightedGunsAreLowTech' data-format='U2lnaHRlZEd1bnNBcmVMb3dUZWNo'>Sighted Guns Are Low-Tech</a>: Futuristic weapons lack any obvious means to be aimed. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SilverBullet' title='/pmwiki/pmwiki.php/Main/SilverBullet' data-format='U2lsdmVyQnVsbGV0'>Silver Bullet</a>: Silver ammunition as a <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SupernaturalRepellent' title='/pmwiki/pmwiki.php/Main/SupernaturalRepellent' data-format='U3VwZXJuYXR1cmFsUmVwZWxsZW50'>Supernatural Repellent</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SlowerThanASpeedingBullet' title='/pmwiki/pmwiki.php/Main/SlowerThanASpeedingBullet' data-format='U2xvd2VyVGhhbkFTcGVlZGluZ0J1bGxldA=='>Slower than a Speeding Bullet</a>: Running away from getting shot by <a class='twikilink' href='/pmwiki/pmwiki.php/Main/OneDimensionalThinking' title='/pmwiki/pmwiki.php/Main/OneDimensionalThinking' data-format='W1tPbmVEaW1lbnNpb25hbFRoaW5raW5nIG1vdmluZyB0b3dhcmRzIHdoZXJlIHRoZSBiYXJyZWwgaXMgcG9pbnRpbmddXQ=='>moving towards where the barrel is pointing</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SmallGirlBigGun' title='/pmwiki/pmwiki.php/Main/SmallGirlBigGun' data-format='U21hbGxHaXJsQmlnR3Vu'>Small Girl, Big Gun</a>: A bitty babe with a BFG. A little lassie with a large Lewis. A wiry waif with a weighty W85... I told you I got a lot of material to work with. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SmartGun' title='/pmwiki/pmwiki.php/Main/SmartGun' data-format='U21hcnRHdW4='>Smart Gun</a>: A firearm with the technological utility of a computer. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SmokingBarrelBlowout' title='/pmwiki/pmwiki.php/Main/SmokingBarrelBlowout' data-format='U21va2luZ0JhcnJlbEJsb3dvdXQ='>Smoking Barrel Blowout</a>: Blowing the smoke off the barrel after a gunshot. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SniperPistol' title='/pmwiki/pmwiki.php/Main/SniperPistol' data-format='U25pcGVyUGlzdG9s'>Sniper Pistol</a>: Handguns exceeding their expected range. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SniperRifle' title='/pmwiki/pmwiki.php/Main/SniperRifle' data-format='U25pcGVyUmlmbGU='>Sniper Rifle</a>: A weapon or gun that kills from far, far away for stealthy aiming. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SniperScopeGlint' title='/pmwiki/pmwiki.php/Main/SniperScopeGlint' data-format='U25pcGVyU2NvcGVHbGludA=='>Sniper Scope Glint</a>: A sniper's scope refracts a glint of light, giving away their position. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SpareAMessenger' title='/pmwiki/pmwiki.php/Main/SpareAMessenger' data-format='U3BhcmVBTWVzc2VuZ2Vy'>Spare a Messenger</a>: An individual or group is not shot after a battle because it's part of their attacker's plan. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SpentShellsShower' title='/pmwiki/pmwiki.php/Main/SpentShellsShower' data-format='U3BlbnRTaGVsbHNTaG93ZXI='>Spent Shells Shower</a>: The displaying of all bullet casings getting emitted out of a gun. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SpontaneousSkeetShooting' title='/pmwiki/pmwiki.php/Main/SpontaneousSkeetShooting' data-format='U3BvbnRhbmVvdXNTa2VldFNob290aW5n'>Spontaneous Skeet Shooting</a>: Someone tests their shooting skills using nearby objects. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SpreadShot' title='/pmwiki/pmwiki.php/Main/SpreadShot' data-format='U3ByZWFkU2hvdA=='>Spread Shot</a>: You shoot a wide spread of shots, allowing you to cover a wider area of <a class='twikilink' href='/pmwiki/pmwiki.php/Main/Mooks' title='/pmwiki/pmwiki.php/Main/Mooks' data-format='e3tNb29rc319'>Mooks</a>. May be obtained via <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PowerUp' title='/pmwiki/pmwiki.php/Main/PowerUp' data-format='UG93ZXJVcA=='>Power-Up</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/StagedShooting' title='/pmwiki/pmwiki.php/Main/StagedShooting' data-format='U3RhZ2VkU2hvb3Rpbmc='>Staged Shooting</a>: A character is apparently shot or executed, but the entire shooting was staged. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/StandardFPSGuns' title='/pmwiki/pmwiki.php/Main/StandardFPSGuns' data-format='U3RhbmRhcmRGUFNHdW5z'>Standard FPS Guns</a>: Common <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FirstPersonShooter' title='/pmwiki/pmwiki.php/Main/FirstPersonShooter' data-format='Rmlyc3RQZXJzb25TaG9vdGVy'>First-Person Shooter</a> weapons. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/StickEmUp' title='/pmwiki/pmwiki.php/Main/StickEmUp' data-format='U3RpY2tFbVVw'>Stick 'em Up</a>: Someone held at gunpoint (or believes they are) is ordered to hold their hands in the air. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/StopOrIShootMyself' title='/pmwiki/pmwiki.php/Main/StopOrIShootMyself' data-format='U3RvcE9ySVNob290TXlzZWxm'>Stop, or I Shoot Myself!</a>: A <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HostageSituation' title='/pmwiki/pmwiki.php/Main/HostageSituation' data-format='SG9zdGFnZVNpdHVhdGlvbg=='>Hostage Situation</a> where the hostage taker and the hostage are one and the same. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/StopOrIWillShoot' title='/pmwiki/pmwiki.php/Main/StopOrIWillShoot' data-format='U3RvcE9ySVdpbGxTaG9vdA=='>Stop, or I Will Shoot!</a>: An ultimatum to stop or be shot at. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SuicideByCop' title='/pmwiki/pmwiki.php/Main/SuicideByCop' data-format='U3VpY2lkZUJ5Q29w'>Suicide by Cop</a>: Provoking someone into killing you. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SuperheroPackingHeat' title='/pmwiki/pmwiki.php/Main/SuperheroPackingHeat' data-format='U3VwZXJoZXJvUGFja2luZ0hlYXQ='>Superhero Packing Heat</a>: A superhero uses a gun. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SwissArmyGun' title='/pmwiki/pmwiki.php/Main/SwissArmyGun' data-format='U3dpc3NBcm15R3Vu'>Swiss-Army Gun</a>: One big multipurpose gun full of a bunch of little specialized ones. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SwordAndGun' title='/pmwiki/pmwiki.php/Main/SwordAndGun' data-format='U3dvcmRBbmRHdW4='>Sword and Gun</a>: A character wields both a firearm and a melee weapon at the same time. Contrast <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheMusketeer' title='/pmwiki/pmwiki.php/Main/TheMusketeer' data-format='VGhlTXVza2V0ZWVy'>The Musketeer</a>. </li></ul></div> </p><p><div class="folderlabel" onclick="togglefolder('folder16');"> T </div><div id="folder16" class="folder" isfolder="true" style="display:block;"> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TakingTheBullet' title='/pmwiki/pmwiki.php/Main/TakingTheBullet' data-format='VGFraW5nVGhlQnVsbGV0'>Taking the Bullet</a>: Becoming a <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HumanShield' title='/pmwiki/pmwiki.php/Main/HumanShield' data-format='SHVtYW5TaGllbGQ='>Human Shield</a> for someone of your own volition. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TechnicalPacifist' title='/pmwiki/pmwiki.php/Main/TechnicalPacifist' data-format='VGVjaG5pY2FsUGFjaWZpc3Q='>Technical Pacifist</a>: A character who is fine with using violence so long as it's non-lethal, or will only commit lethal violence as an absolute last resort. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TeleportGun' title='/pmwiki/pmwiki.php/Main/TeleportGun' data-format='VGVsZXBvcnRHdW4='>Teleport Gun</a>: A ranged weapon whose projectiles are transportative instead of kinetic. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TenPacesAndTurn' title='/pmwiki/pmwiki.php/Main/TenPacesAndTurn' data-format='VGVuUGFjZXNBbmRUdXJu'>Ten Paces and Turn</a>: An honor rule in a <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DuelToTheDeath' title='/pmwiki/pmwiki.php/Main/DuelToTheDeath' data-format='RHVlbFRvVGhlRGVhdGg='>Duel to the Death</a> where the two combatants walk a set distance from each other before they <a class='twikilink' href='/pmwiki/pmwiki.php/Main/QuickDraw' title='/pmwiki/pmwiki.php/Main/QuickDraw' data-format='UXVpY2tEcmF3'>Quick Draw</a>. <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DeadlyEuphemism' title='/pmwiki/pmwiki.php/Main/DeadlyEuphemism' data-format='W1tEZWFkbHlFdXBoZW1pc20gQ2hlYXRpbmddXQ=='>Cheating</a> may occur behind turned backs. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ThisBananaIsArmed' title='/pmwiki/pmwiki.php/Main/ThisBananaIsArmed' data-format='VGhpc0JhbmFuYUlzQXJtZWQ='>This Banana is Armed</a>: A seemingly harmless pretend weapon that actually works as a real one. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ThrowawayGuns' title='/pmwiki/pmwiki.php/Main/ThrowawayGuns' data-format='VGhyb3dhd2F5R3Vucw=='>Throwaway Guns</a>: Instead of reloading, a character just uses a new gun. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ThrowingYourGunAtTheEnemy' title='/pmwiki/pmwiki.php/Main/ThrowingYourGunAtTheEnemy' data-format='VGhyb3dpbmdZb3VyR3VuQXRUaGVFbmVteQ=='>Throwing Your Gun at the Enemy</a>: A character throws their gun when it is out of ammo or the target is <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ImmuneToBullets' title='/pmwiki/pmwiki.php/Main/ImmuneToBullets' data-format='SW1tdW5lVG9CdWxsZXRz'>Immune to Bullets</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TisOnlyABulletInTheBrain' title='/pmwiki/pmwiki.php/Main/TisOnlyABulletInTheBrain' data-format='VGlzT25seUFCdWxsZXRJblRoZUJyYWlu'>'Tis Only a Bullet in the Brain</a>: Someone survives being shot in the head. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TrenchCoatWarfare' title='/pmwiki/pmwiki.php/Main/TrenchCoatWarfare' data-format='VHJlbmNoQ29hdFdhcmZhcmU='>Trenchcoat Warfare</a>: A <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BadassLongcoat' title='/pmwiki/pmwiki.php/Main/BadassLongcoat' data-format='QmFkYXNzTG9uZ2NvYXQ='>Badass Longcoat</a> is worn to a gunfight. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TrickBullet' title='/pmwiki/pmwiki.php/Main/TrickBullet' data-format='VHJpY2tCdWxsZXQ='>Trick Bullet</a>: A bullet serves a purpose besides just hitting its target. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TriggerHappy' title='/pmwiki/pmwiki.php/Main/TriggerHappy' data-format='VHJpZ2dlckhhcHB5'>Trigger-Happy</a>: Someone who's always looking for an excuse to pump some lead. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TwoShotsFromBehindTheBar' title='/pmwiki/pmwiki.php/Main/TwoShotsFromBehindTheBar' data-format='VHdvU2hvdHNGcm9tQmVoaW5kVGhlQmFy'>Two Shots from Behind the Bar</a>: The bartender keeps a 12-gauge under the counter. </li></ul></div> </p><p><div class="folderlabel" onclick="togglefolder('folder17');"> U-V-W </div><div id="folder17" class="folder" isfolder="true" style="display:block;"> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/UnarmedCopArmedCriminal' title='/pmwiki/pmwiki.php/Main/UnarmedCopArmedCriminal' data-format='VW5hcm1lZENvcEFybWVkQ3JpbWluYWw='>Unarmed Cop, Armed Criminal</a>: British law enforcement has to deal with criminals who more likely have guns than they do. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/UniversalAmmunition' title='/pmwiki/pmwiki.php/Main/UniversalAmmunition' data-format='VW5pdmVyc2FsQW1tdW5pdGlvbg=='>Universal Ammunition</a>: Ammo that works regardless of using it for a pistol or a flamethrower. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/UnorthodoxHolstering' title='/pmwiki/pmwiki.php/Main/UnorthodoxHolstering' data-format='VW5vcnRob2RveEhvbHN0ZXJpbmc='>Unorthodox Holstering</a>: <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CoolButInefficient' title='/pmwiki/pmwiki.php/Main/CoolButInefficient' data-format='Q29vbEJ1dEluZWZmaWNpZW50'>Cool, but Inefficient</a> ways of holstering or unholstering guns. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/UnorthodoxReload' title='/pmwiki/pmwiki.php/Main/UnorthodoxReload' data-format='VW5vcnRob2RveFJlbG9hZA=='>Unorthodox Reload</a>: <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CoolButInefficient' title='/pmwiki/pmwiki.php/Main/CoolButInefficient' data-format='Q29vbEJ1dEluZWZmaWNpZW50'>Cool, but Inefficient</a> ways of reloading guns. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/VeryHighVelocityRounds' title='/pmwiki/pmwiki.php/Main/VeryHighVelocityRounds' data-format='VmVyeUhpZ2hWZWxvY2l0eVJvdW5kcw=='>Very High Velocity Rounds</a>: Your projectiles are unaffected by <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BulletTime' title='/pmwiki/pmwiki.php/Main/BulletTime' data-format='QnVsbGV0VGltZQ=='>Bullet Time</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/VictoriasSecretCompartment' title='/pmwiki/pmwiki.php/Main/VictoriasSecretCompartment' data-format='VmljdG9yaWFzU2VjcmV0Q29tcGFydG1lbnQ='>Victoria's Secret Compartment</a>: A firearm is stored in womanly cleavage. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/VideoGameFlamethrowersSuck' title='/pmwiki/pmwiki.php/Main/VideoGameFlamethrowersSuck' data-format='VmlkZW9HYW1lRmxhbWV0aHJvd2Vyc1N1Y2s='>Video Game Flamethrowers Suck</a>: Virtual flamethrowers are much less effective than their real-life counterparts. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WallOfWeapons' title='/pmwiki/pmwiki.php/Main/WallOfWeapons' data-format='V2FsbE9mV2VhcG9ucw=='>Wall of Weapons</a>: A huge stockpile of firearms racked on a wall. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WaterGunsAndBalloons' title='/pmwiki/pmwiki.php/Main/WaterGunsAndBalloons' data-format='V2F0ZXJHdW5zQW5kQmFsbG9vbnM='>Water Guns and Balloons</a>: A child-friendly ranged weapon whose projectiles are liquid, with matching "grenades." </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WeakTurretGun' title='/pmwiki/pmwiki.php/Main/WeakTurretGun' data-format='V2Vha1R1cnJldEd1bg=='>Weak Turret Gun</a>: A <a class='twikilink' href='/pmwiki/pmwiki.php/Main/Mooks' title='/pmwiki/pmwiki.php/Main/Mooks' data-format='e3tNb29rfHN9fQ=='>Mook</a> that is a turret gun. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WeaponRunningTime' title='/pmwiki/pmwiki.php/Main/WeaponRunningTime' data-format='V2VhcG9uUnVubmluZ1RpbWU='>Weapon Running Time</a>: A projectile's time to hit its target is long enough for things to happen. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WeaponStomp' title='/pmwiki/pmwiki.php/Main/WeaponStomp' data-format='V2VhcG9uU3RvbXA='>Weapon Stomp</a>: A battle ends by one battler's weapon getting pinned underfoot by the other, sometimes crushing it. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WeHaveToGetTheBulletOut' title='/pmwiki/pmwiki.php/Main/WeHaveToGetTheBulletOut' data-format='V2VIYXZlVG9HZXRUaGVCdWxsZXRPdXQ='>We Have to Get the Bullet Out!</a>: In reality, removing the bullet from a wound is one of the worst things you could do. In fiction? Get it out! Get it out! </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WeldTheLock' title='/pmwiki/pmwiki.php/Main/WeldTheLock' data-format='V2VsZFRoZUxvY2s='>Weld the Lock</a>: Welding a door shut by (in this case) deforming the frame or hinges with bullet holes. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WheresMyGun' title='/pmwiki/pmwiki.php/Main/WheresMyGun' data-format='V2hlcmVzTXlHdW4='>Where's My Gun?</a>: <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheGunslinger' title='/pmwiki/pmwiki.php/Main/TheGunslinger' data-format='VGhlR3Vuc2xpbmdlcg=='>The Gunslinger</a> feels for their gun which happens to have been misplaced. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WilliamTelling' title='/pmwiki/pmwiki.php/Main/WilliamTelling' data-format='V2lsbGlhbVRlbGxpbmc='>William Telling</a>: Shooting an apple or some other item off another character's head, to show off one's <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ImprobableAimingSkills' title='/pmwiki/pmwiki.php/Main/ImprobableAimingSkills' data-format='SW1wcm9iYWJsZUFpbWluZ1NraWxscw=='>Improbable Aiming Skills</a>. </li></ul></div> </p><p><div class="folderlabel" onclick="togglefolder('folder18');"> Y </div><div id="folder18" class="folder" isfolder="true" style="display:block;"> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/YoungGun' title='/pmwiki/pmwiki.php/Main/YoungGun' data-format='WW91bmdHdW4='>Young Gun</a>: A gun-toting kid. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/YouAlwaysHearTheBullet' title='/pmwiki/pmwiki.php/Main/YouAlwaysHearTheBullet' data-format='WW91QWx3YXlzSGVhclRoZUJ1bGxldA=='>You Always Hear the Bullet</a>: You can always hear a gun firing before the bullet hits anything. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/YouTalkinToMe' title='/pmwiki/pmwiki.php/Main/YouTalkinToMe' data-format='WW91VGFsa2luVG9NZQ=='>You Talkin' to Me?</a>: A new gunowner roleplays being a tough guy <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MirrorMonologue' title='/pmwiki/pmwiki.php/Main/MirrorMonologue' data-format='W1tNaXJyb3JNb25vbG9ndWUgaW50byB0aGUgbWlycm9yXV0='>into the mirror</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/YouWouldntShootMe' title='/pmwiki/pmwiki.php/Main/YouWouldntShootMe' data-format='WW91V291bGRudFNob290TWU='>You Wouldn't Shoot Me</a>: At gunpoint, a character mocks their attacker by telling them that they don't have it in them to kill them. </li></ul></div> <!—/index—> </p><p><hr data-format='——' /> </p></div> <div class="alt-titles section section-fact"> <h3> <strong>Alternative Title(s):</strong> <span>Gun Tropes</span>, <span>Gun And Gunplay Tropes</span> </h3> </div> <div class="section-links" itemscope itemtype="http://schema.org/SiteNavigationElement"> <div class="titles"> <div><h3 class="text-center text-uppercase">Previous</h3></div> <div><h3 class="text-center text-uppercase">Index</h3></div> <div><h3 class="text-center text-uppercase">Next</h3></div> </div> <div class="links"> <ul> <li> <a href="/pmwiki/pmwiki.php/Main/DragonTropes">Dragon Tropes</a> </li> <li> <a href="/pmwiki/pmwiki.php/Main/ThisIndexWillKillYou">This Index Will Kill You</a> </li> <li> <a href="/pmwiki/pmwiki.php/Main/Indexitis">Indexitis</a> </li> </ul> <ul> <li> <a href="/pmwiki/pmwiki.php/Main/TheGreatDepression">The Great Depression</a> </li> <li> <a href="/pmwiki/pmwiki.php/TimeImmemorial/OtherPages">TimeImmemorial/Other Pages</a> </li> <li> <a href="/pmwiki/pmwiki.php/Main/HairColors">Hair Colors</a> </li> </ul> <ul> <li> <a href="/pmwiki/pmwiki.php/Main/GrenadeTropes">Grenade Tropes</a> </li> <li> <a href="/pmwiki/pmwiki.php/Main/WeaponsAndWieldingTropes">Weapons and Wielding Tropes</a> </li> <li> <a href="/pmwiki/pmwiki.php/Main/IndexOnAStick">Index on a Stick</a> </li> </ul> <ul> <li> <a href="/pmwiki/pmwiki.php/Main/EatBrainForMemories">Eat Brain for Memories</a> </li> <li> <a href="/pmwiki/pmwiki.php/QuoteSource/LiveActionFilmsMToZ">QuoteSource/Live-Action Films (M to Z)</a> </li> <li> <a href="/pmwiki/pmwiki.php/Film/Pleasantville">Pleasantville</a> </li> </ul> <ul> <li> <a href="/pmwiki/pmwiki.php/Main/ExamineTheLiveGrenade">Examine the Live Grenade</a> </li> <li> <a href="/pmwiki/pmwiki.php/ImageSource/StarWars">ImageSource/Star Wars</a> </li> <li> <a href="/pmwiki/pmwiki.php/Main/HeroTrackingFailure">Hero-Tracking Failure</a> </li> </ul> </div> </div> <div id="proper_player_insert_div" class="outer_ads_by_salon_wrapper"> </div> <script> if( document.getElementById('user-prefs').classList.contains('folders-open') ){ console.log('open all folders'); var elements = document.querySelectorAll('.folderlabel, .toggle-all-folders-button'); elements.forEach((element) => { element.classList.add('is-open'); }); } </script> <script> function insert_ad(adCount, paragraph, adName, folder = 0){ var ad_count = adCount < 10 ? "0"+adCount : adCount; var inside_folder = folder ? "1" : "0"; // Create element for ad unit var adUnit = document.createElement('div'); adUnit.setAttribute("class", `htlad-${adName}`); adUnit.setAttribute("id", `${adName}_${adCount}`); adUnit.setAttribute("data-targeting", `{"slot_number": "${ad_count}", "in_folder": "${inside_folder}"}`); // Add Advertisement label var adLabel = document.createElement("span"); adLabel.innerHTML = "Advertisement:" adLabel.setAttribute("class","ad-caption"); var adWrapper = document.createElement("div"); adWrapper.setAttribute("class","tvtropes-ad-unit mobile-fad square_fad mobile_unit_scroll"); adWrapper.setAttribute("id","mobile_"+adCount); // Merge all pieces adWrapper.appendChild(adLabel); adWrapper.appendChild(adUnit); // Insert into DOM paragraph.parentNode.insertBefore(adWrapper, paragraph.nextSibling); // for getting correct ad count even when ones are deleted globalAdInsertionCount++; } function insert_ads_in_content(folder = 0, totalAdsCount = 0, pHeight = 0) { if(folder) var node = folder.firstElementChild; // Get the first traversable element of the folder else var node = document.getElementById("main-article").firstElementChild; var pCount = 0; var adCount = totalAdsCount + 1; var nodeCount = 0; var nodeLevel = 0; var x = 0; //loop through elements of content while(x<300) { x++; nodeCount++; //traverse to the next element (if exists) if(nodeCount>1) { if(!node.nextElementSibling) { console.log('adparser: no next element'); if(nodeLevel>0) { nodeLevel--; node = node.parentElement; console.log('adparser: we were down a level, go back up ('+nodeLevel+')'); continue; } else { break; } } node = node.nextElementSibling; } //skip inserted ads or empty nodes if(!node || node==="null" || typeof node !== "object") continue; if(!node.offsetHeight || node.offsetHeight==0) continue; if(node.className && node.className.includes('tvtropes-ad-unit')) continue; //skip if image block that has a caption after it (NEW: ALWAYS SKIP THE IMAGE BLOCK) if(node.className && node.className.includes('quoteright')) { // if(node.nextElementSibling && node.nextElementSibling.className && node.nextElementSibling.className.includes('acaptionright')) { pHeight += node.offsetHeight; continue; // } } //if very large element, loop through elements inside if(node.offsetHeight>700 && node.firstElementChild) { nodeLevel++; console.log('adparser: traverse through large element='+node.nodeName+', height='+node.offsetHeight+' level='+nodeLevel); node = node.firstElementChild; nodeCount = 0; continue; } // Skip if after a folder label or if the current node is a folder label itself if ((node.previousElementSibling && node.previousElementSibling.className && node.previousElementSibling.className.includes("folderlabel")) || (node.className && node.className.includes("folderlabel"))) { console.log('adparser: skipping ad insertion related to folder label'); if (!node.className || !node.className.includes("folderlabel")) { // If it's not the folder label itself, skip the insertion continue; } else { pHeight += node.offsetHeight; // If it is the folder label, just add its height to pHeight and continue continue; } } //paragraph counter if(node.nodeName=="P") pCount++; //add height of node to counter pHeight += node.offsetHeight; //add margin of node to counter if available try { var nodeStyle = getComputedStyle(node); if(nodeStyle.marginTop && parseInt(nodeStyle.marginTop)>0) pHeight+=parseInt(nodeStyle.marginTop); if(nodeStyle.marginBottom && parseInt(nodeStyle.marginBottom)>0) pHeight+=parseInt(nodeStyle.marginBottom); //console.log(nodeStyle.marginTop+','+nodeStyle.marginBottom); } catch(e) { } //debug logging console.log('adparser: name='+node.nodeName+', height='+node.offsetHeight+' =>'+pHeight); //console.log(node.className); // check if user is logged in var logged_in = 0; // Calculate the required height based on the user's logged-in status or ad count var requiredHeight = globalAdInsertionCount > 15 ? 1500 : 750; if(logged_in) requiredHeight = 2250; // only inserts an ad if the total height and paragraph count conditions are met if ((adCount === 1 && pCount >= 1 && pHeight >= 400) || pHeight >= requiredHeight) { // Check existing ad positions and compare with the item about to be inserted after var ads = document.querySelectorAll('.tvtropes-ad-unit'); var nodeBottomPosition = node.getBoundingClientRect().bottom + window.scrollY; // Get bottom position of current node var canInsertAd = true; // Flag to track if we can insert an ad ads.forEach(function (ad) { var adTop = ad.getBoundingClientRect().top + window.scrollY; var adBottom = ad.getBoundingClientRect().bottom + window.scrollY; // Ensure the new ad is at least requiredHeight away from any existing ads if (Math.abs(nodeBottomPosition - adTop) < requiredHeight || Math.abs(nodeBottomPosition - adBottom) < requiredHeight) { canInsertAd = false; console.log('adparser: cannot insert ad, not enough space between ads.'); } }); // If we can't insert an ad, skip to the next node if(!canInsertAd) continue; // after 50 ads, stop inserting. Or after 20 ads if the user is logged in if ((adCount > 50 || (adCount > 20 && logged_in))) { break; } console.log('adparser: insert ad '+adCount); insert_ad(adCount, node, "tvtropes_m_incontent_dynamic", folder); adCount++; pHeight = 0; pCount = 0; } } //insert one at end if room var maxpHeight = 500; if(logged_in) maxpHeight=1500; if(pHeight>=maxpHeight && folder==0) { console.log('adparser: insert ad'); insert_ad(adCount, document.getElementById("main-article").lastElementChild, "tvtropes_m_incontent_dynamic"); } // delete ads after the 8th one to reduce load times BCLighthouseTag.cmd.push(function() { googletag.cmd.push(function() { googletag.pubads().addEventListener('slotRequested', function(event) { const slot = event.slot; const slotName = slot.getAdUnitPath().split('/').pop() || slot.getAdUnitPath(); if(slotName === 'tvtropes_m_incontent_dynamic') { const slotNumber = parseInt(slot.getTargeting('slot_number')[0]); console.log(slotName+' = '+slotNumber); // Determine the ad slot that needs to be deleted. const adNumberToDelete = slotNumber - 8; if(adNumberToDelete > 0) { const adToDelete = document.getElementById(`mobile_${adNumberToDelete}`); if(adToDelete) { var adHeight = window.pageYOffset + adToDelete.getBoundingClientRect().top; var windowHeight = window.scrollY; // Check if the ad element exists and is above the current viewport (above the fold). if (adHeight < windowHeight) { console.log('ad delete = '+adNumberToDelete); adToDelete.remove(); } } } } }); }); }); // return pHeight return pHeight; } if(1 && (document.body.clientWidth && document.body.clientWidth<=768) ) { insert_ads_in_content(); } </script> </article> <div id="main-content-sidebar"><div class="sidebar-item display-options"> <ul class="sidebar display-toggles"> <li>Show Spoilers <div id="sidebar-toggle-showspoilers" class="display-toggle show-spoilers"></div></li> <li>Night Vision <div id="sidebar-toggle-nightvision" class="display-toggle night-vision"></div></li> <li>Sticky Header <div id="sidebar-toggle-stickyheader" class="display-toggle sticky-header"></div></li> <li>Wide Load <div id="sidebar-toggle-wideload" class="display-toggle wide-load"></div></li> </ul> <script>updateDesktopPrefs();</script> </div> <div class="sidebar-item quick-links" itemtype="http://schema.org/SiteNavigationElement"> <p class="sidebar-item-title" data-title="Important Links">Important Links</p> <div class="padded"> <a href="/pmwiki/query.php?type=att">Ask The Tropers</a> <a href="/pmwiki/query.php?type=tf">Trope Finder</a> <a href="/pmwiki/query.php?type=ykts">Media Finder</a> <a href="/pmwiki/tlp_activity.php">Trope Launch Pad</a> <a href="/pmwiki/query.php?type=wl">Tech Wishlist</a></li> <a href="/pmwiki/review_activity.php">Reviews</a> <a href="/pmwiki/ad-free-subscribe.php">Go Ad Free!</a> <div class="crucial_browsing_dropdown"> <a href="javascript:void(0);" onclick="double_dropdown(); return false;" id="crucial_browsing_dropdown"><span class="new_blue">Crucial Browsing</span><i class="fa fa-angle-down"></i></a> <ul id="main_dropdown"> <li class="first_dropdown"><a href="/pmwiki/index_report.php">Indexes</a> <li class="first_dropdown"><a href="javascript:void(0);" data-click-toggle="active">Genre</a> <ul> <li><a href='/pmwiki/pmwiki.php/Main/ActionAdventureTropes' title='Main/ActionAdventureTropes'>Action Adventure</a></li> <li><a href='/pmwiki/pmwiki.php/Main/ComedyTropes' title='Main/ComedyTropes'>Comedy</a></li> <li><a href='/pmwiki/pmwiki.php/Main/CommercialsTropes' title='Main/CommercialsTropes'>Commercials</a></li> <li><a href='/pmwiki/pmwiki.php/Main/CrimeAndPunishmentTropes' title='Main/CrimeAndPunishmentTropes'>Crime & Punishment</a></li> <li><a href='/pmwiki/pmwiki.php/Main/DramaTropes' title='Main/DramaTropes'>Drama</a></li> <li><a href='/pmwiki/pmwiki.php/Main/HorrorTropes' title='Main/HorrorTropes'>Horror</a></li> <li><a href='/pmwiki/pmwiki.php/Main/LoveTropes' title='Main/LoveTropes'>Love</a></li> <li><a href='/pmwiki/pmwiki.php/Main/NewsTropes' title='Main/NewsTropes'>News</a></li> <li><a href='/pmwiki/pmwiki.php/Main/ProfessionalWrestling' title='Main/ProfessionalWrestling'>Professional Wrestling</a></li> <li><a href='/pmwiki/pmwiki.php/Main/SpeculativeFictionTropes' title='Main/SpeculativeFictionTropes'>Speculative Fiction</a></li> <li><a href='/pmwiki/pmwiki.php/Main/SportsStoryTropes' title='Main/SportsStoryTropes'>Sports Story</a></li> <li><a href='/pmwiki/pmwiki.php/Main/WarTropes' title='Main/WarTropes'>War</a></li> </ul> </li> <li class="first_dropdown"><a href="javascript:void(0);" data-click-toggle="active">Media</a> <ul> <li><a href="/pmwiki/pmwiki.php/Main/Media" title="Main/Media">All Media</a></li> <li><a href="/pmwiki/pmwiki.php/Main/AnimationTropes" title="Main/AnimationTropes">Animation (Western)</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Anime" title="Main/Anime">Anime</a></li> <li><a href="/pmwiki/pmwiki.php/Main/ComicBookTropes" title="Main/ComicBookTropes">Comic Book</a></li> <li><a href="/pmwiki/pmwiki.php/Main/FanFic" title="FanFic/FanFics">Fan Fics</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Film" title="Main/Film">Film</a></li> <li><a href="/pmwiki/pmwiki.php/Main/GameTropes" title="Main/GameTropes">Game</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Literature" title="Main/Literature">Literature</a></li> <li><a href="/pmwiki/pmwiki.php/Main/MusicAndSoundEffects" title="Main/MusicAndSoundEffects">Music And Sound Effects</a></li> <li><a href="/pmwiki/pmwiki.php/Main/NewMediaTropes" title="Main/NewMediaTropes">New Media</a></li> <li><a href="/pmwiki/pmwiki.php/Main/PrintMediaTropes" title="Main/PrintMediaTropes">Print Media</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Radio" title="Main/Radio">Radio</a></li> <li><a href="/pmwiki/pmwiki.php/Main/SequentialArt" title="Main/SequentialArt">Sequential Art</a></li> <li><a href="/pmwiki/pmwiki.php/Main/TabletopGames" title="Main/TabletopGames">Tabletop Games</a></li> <li><a href="/pmwiki/pmwiki.php/MediaNotes/Television" title="MediaNotes/Television">Television</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Theater" title="Main/Theater">Theater</a></li> <li><a href="/pmwiki/pmwiki.php/Main/VideogameTropes" title="Main/VideogameTropes">Videogame</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Webcomics" title="Main/Webcomics">Webcomics</a></li> </ul> </li> <li class="first_dropdown"><a href="javascript:void(0);" data-click-toggle="active">Narrative</a> <ul> <li><a href="/pmwiki/pmwiki.php/Main/UniversalTropes" title="Main/UniversalTropes">Universal</a></li> <li><a href="/pmwiki/pmwiki.php/Main/AppliedPhlebotinum" title="Main/AppliedPhlebotinum">Applied Phlebotinum</a></li> <li><a href="/pmwiki/pmwiki.php/Main/CharacterizationTropes" title="Main/CharacterizationTropes">Characterization</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Characters" title="Main/Characters">Characters</a></li> <li><a href="/pmwiki/pmwiki.php/Main/CharactersAsDevice" title="Main/CharactersAsDevice">Characters As Device</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Dialogue" title="Main/Dialogue">Dialogue</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Motifs" title="Main/Motifs">Motifs</a></li> <li><a href="/pmwiki/pmwiki.php/Main/NarrativeDevices" title="Main/NarrativeDevices">Narrative Devices</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Paratext" title="Main/Paratext">Paratext</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Plots" title="Main/Plots">Plots</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Settings" title="Main/Settings">Settings</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Spectacle" title="Main/Spectacle">Spectacle</a></li> </ul> </li> <li class="first_dropdown"><a href="javascript:void(0);" data-click-toggle="active">Other Categories</a> <ul> <li><a href="/pmwiki/pmwiki.php/Main/BritishTellyTropes" title="Main/BritishTellyTropes">British Telly</a></li> <li><a href="/pmwiki/pmwiki.php/Main/TheContributors" title="Main/TheContributors">The Contributors</a></li> <li><a href="/pmwiki/pmwiki.php/Main/CreatorSpeak" title="Main/CreatorSpeak">Creator Speak</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Creators" title="Main/Creators">Creators</a></li> <li><a href="/pmwiki/pmwiki.php/Main/DerivativeWorks" title="Main/DerivativeWorks">Derivative Works</a></li> <li><a href="/pmwiki/pmwiki.php/Main/LanguageTropes" title="Main/LanguageTropes">Language</a></li> <li><a href="/pmwiki/pmwiki.php/Main/LawsAndFormulas" title="Main/LawsAndFormulas">Laws And Formulas</a></li> <li><a href="/pmwiki/pmwiki.php/Main/ShowBusiness" title="Main/ShowBusiness">Show Business</a></li> <li><a href="/pmwiki/pmwiki.php/Main/SplitPersonalityTropes" title="Main/SplitPersonalityTropes">Split Personality</a></li> <li><a href="/pmwiki/pmwiki.php/Main/StockRoom" title="Main/StockRoom">Stock Room</a></li> <li><a href="/pmwiki/pmwiki.php/Main/TropeTropes" title="Main/TropeTropes">Trope</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Tropes" title="Main/Tropes">Tropes</a></li> <li><a href="/pmwiki/pmwiki.php/Main/TruthAndLies" title="Main/TruthAndLies">Truth And Lies</a></li> <li><a href="/pmwiki/pmwiki.php/Main/TruthInTelevision" title="Main/TruthInTelevision">Truth In Television</a></li> </ul> </li> <li class="first_dropdown"><a href="javascript:void(0);" data-click-toggle="active">Topical Tropes</a> <ul> <li><a href="/pmwiki/pmwiki.php/Main/BetrayalTropes" title="Main/BetrayalTropes">Betrayal</a></li> <li><a href="/pmwiki/pmwiki.php/Main/CensorshipTropes" title="Main/CensorshipTropes">Censorship</a></li> <li><a href="/pmwiki/pmwiki.php/Main/CombatTropes" title="Main/CombatTropes">Combat</a></li> <li><a href="/pmwiki/pmwiki.php/Main/DeathTropes" title="Main/DeathTropes">Death</a></li> <li><a href="/pmwiki/pmwiki.php/Main/FamilyTropes" title="Main/FamilyTropes">Family</a></li> <li><a href="/pmwiki/pmwiki.php/Main/FateAndProphecyTropes" title="Main/FateAndProphecyTropes">Fate And Prophecy</a></li> <li><a href="/pmwiki/pmwiki.php/Main/FoodTropes" title="Main/FoodTropes">Food</a></li> <li><a href="/pmwiki/pmwiki.php/Main/HolidayTropes" title="Main/HolidayTropes">Holiday</a></li> <li><a href="/pmwiki/pmwiki.php/Main/MemoryTropes" title="Main/MemoryTropes">Memory</a></li> <li><a href="/pmwiki/pmwiki.php/Main/MoneyTropes" title="Main/MoneyTropes">Money</a></li> <li><a href="/pmwiki/pmwiki.php/Main/MoralityTropes" title="Main/MoralityTropes">Morality</a></li> <li><a href="/pmwiki/pmwiki.php/Main/PoliticsTropes" title="Main/PoliticsTropes">Politics</a></li> <li><a href="/pmwiki/pmwiki.php/Main/ReligionTropes" title="Main/ReligionTropes">Religion</a></li> <li><a href="/pmwiki/pmwiki.php/Main/SchoolTropes" title="Main/SchoolTropes">School</a></li> </ul> </li> </ul> </div> <div class="resources_dropdown"> <a href="javascript:void(0);" onclick="second_double_dropdown(); return false;" id="resources_dropdown"><span class="new_blue blue">Resources</span><i class="fa 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