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25.04.08</h2> <div class="blogs-index-article"> <h3><a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/25/weekly_roundup.html" title="Weekly Roundup">Weekly Roundup</a></h3> <div class="blogs-index-article-metaData"> <strong>Aleks Krotoski / Weekly Roundup</strong> 08:54pm </div> <div class="blogs-index-article-body"> <p><b>Monday</b><br/> <blockquote><br/> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/21/euro_2008_the_official_game_is_officially_good.html">Euro 2008: officially good</a><br/> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/21/interview_cactus_games.html">Interview: Cactus Games</a><br/> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/21/engine_development_is_an_artistic_process_mike_acton_of_insomniac_on_ps3_and_nextgen_game_development_.html">Engine development is an artform says Mike Acton of Insomniac</a><br/> </blockquote></p> <p><b>Tuesday</b><br/> <blockquote><br/> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/22/games_industry_still_struggling_with_wii_owners.html">Industry struggling with Wii owners?</a><br/> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/22/the_rise_and_fall_of_milliways_the_restaurant_at_the_end_of_the_universe.html">Rise and fall of Milliways</a><br/> </blockquote></p> <p><b>Wednesday</b><br/> <blockquote><br/> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/23/gta_iv_shipping_early_will_retail_behave_.html">GTA IV shipping early. Will retail behave?</a><br/> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/23/pegi_ratings_require_update_says_ec.html">PEFI needs update says EU</a><br/> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/23/gta_iv_okay_here_we_go.html">GTA IV - Okay here we go</a><br/> </blockquote></p> <p><b>Thursday</b><br/> <blockquote><br/> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/nolan_bushnell_what_would_you_ask_the_godfather_of_gaming_.html">What would you ask Nolan Bushnell?<br/> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/nintendos_having_a_great_year.html">Nintendo's great year</a><br/> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/does_gaming_still_have_a_stigma.html">Do games still have a stigma?</a><br/> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/times_square_gets_first_ever_locationbased_hd_videogame_show.html">Times Square gets videogame show</a><br/> </blockquote></p> <p><b>Friday</b><br/> <blockquote><br/> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/25/game_pitch_clouds_beyond_clouds.html">Game Pitch: Clouds Beyond Clouds</a><br/> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/25/wii_fit_out_today.html">Wii Fit out today</a><br/> </blockquote></p> </div> <div class="blogs-index-article-comments"> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/25/weekly_roundup.html#comments">Comment</a> &#183; <a href="https://web.archive.org/web/20080426180054/http://technorati.com/search/http://blogs.guardian.co.uk/games/archives/2008/04/25/weekly_roundup.html"><img src="https://web.archive.org/web/20080426180054im_/http://commentisfree.guardian.co.uk/site_imagery/technorati15x11.gif" width="15" height="11" alt="Technorati logo" class="technorati"/></a> </div> </div> <div class="blogs-index-separator">&nbsp;</div> <div class="blogs-index-article"> <h3><a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/25/chatterbox_friday.html" title="Chatterbox Friday">Chatterbox Friday</a></h3> <div class="blogs-index-article-metaData"> <strong>Aleks Krotoski / Chatterbox</strong> 10:53am </div> <div class="blogs-index-article-body"> <p>Friday's edition of Chatterbox.</p> </div> <div class="blogs-index-article-comments"> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/25/chatterbox_friday.html#comments">Comments (291)</a> &#183; <a href="https://web.archive.org/web/20080426180054/http://technorati.com/search/http://blogs.guardian.co.uk/games/archives/2008/04/25/chatterbox_friday.html"><img src="https://web.archive.org/web/20080426180054im_/http://commentisfree.guardian.co.uk/site_imagery/technorati15x11.gif" width="15" height="11" alt="Technorati logo" class="technorati"/></a> </div> </div> <div class="blogs-index-separator">&nbsp;</div> <div class="blogs-index-article"> <h3><a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/25/wii_fit_out_today.html" title="Wii Fit out today">Wii Fit out today</a></h3> <div class="blogs-index-article-metaData"> <strong>Greg Howson / NIntendo</strong> 08:58am </div> <div class="blogs-index-article-body"> <p><img alt="Wii Fit" src="https://web.archive.org/web/20080426180054im_/http://blogs.guardian.co.uk/games/wiifit_400.jpg" width="400" height="225"/><p>While most of us are waiting for GTA IV's release this Tuesday a potentially a more significant release - at least in terms of mainstream appeal - is out today. Yes, Wii Fit has arrived. I've <a href="https://web.archive.org/web/20080426180054/http://www.guardian.co.uk/technology/2008/apr/24/games.nintendo">reviewed</a> and <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/14/wii_fit_first_impressions.html">blogged</a> about Nintendo's nifty balance board peripheral and am quite a fan. It's not going to help you get super fit but that probably isn't the point. For people not used to exercise Wii Fit offers a friendly and accessible way to get started. Motivation is needed of course, but doing step or hula hoop in front of your telly is easier than doing it in a gym. Interested then or already been and bought? What are your impressions of Wii Fit?</p> </div> <div class="blogs-index-article-comments"> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/25/wii_fit_out_today.html#comments">Comments (12)</a> &#183; <a href="https://web.archive.org/web/20080426180054/http://technorati.com/search/http://blogs.guardian.co.uk/games/archives/2008/04/25/wii_fit_out_today.html"><img src="https://web.archive.org/web/20080426180054im_/http://commentisfree.guardian.co.uk/site_imagery/technorati15x11.gif" width="15" height="11" alt="Technorati logo" class="technorati"/></a> </div> </div> <div class="blogs-index-separator">&nbsp;</div> <div class="blogs-index-article"> <h3><a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/25/game_pitch_clouds_beyond_clouds.html" title="Game Pitch: Clouds Beyond Clouds">Game Pitch: Clouds Beyond Clouds</a></h3> <div class="blogs-index-article-metaData"> <strong>Aleks Krotoski / Elevator Pitch</strong> 08:50am </div> <div class="blogs-index-article-body"> <p>The Elevator Pitches continue to come in thick and fast, and this week's contributor is Kerry Turner, <a href="https://web.archive.org/web/20080426180054/http://textadventure.org.uk/index.php?title=User:KerryT">Wikigamer</a> and creative mind behind <a href="https://web.archive.org/web/20080426180054/http://www.reallyfancygames.com/">Really Fancy Games</a>, based in Brighton. From her biog:</p> <blockquote><p> Really Fancy Games is the pet project of Kerry Turner. Kerry has been tinkering around with game designs since she learned how to write her first lines of BASIC. Now a Flash developer by day and keen gamer in her spare time, she's finally getting round to writing games for people who aren't her little sister. </p></blockquote> <p>We pressed her for information on her first development project, a point and click mystery based on the lives and the works of the Bront毛 sisters. Intrigued? Keep reading!</p> </div> <div class="blogs-index-article-comments"> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/25/game_pitch_clouds_beyond_clouds.html">Read more</a> &#183; <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/25/game_pitch_clouds_beyond_clouds.html#comments">Comments (2)</a> &#183; <a href="https://web.archive.org/web/20080426180054/http://technorati.com/search/http://blogs.guardian.co.uk/games/archives/2008/04/25/game_pitch_clouds_beyond_clouds.html"><img src="https://web.archive.org/web/20080426180054im_/http://commentisfree.guardian.co.uk/site_imagery/technorati15x11.gif" width="15" height="11" alt="Technorati logo" class="technorati"/></a> </div> </div> <h2>Thursday 24.04.08</h2> <div class="blogs-index-article"> <h3><a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/times_square_gets_first_ever_locationbased_hd_videogame_show.html" title="Times Square gets first ever location-based HD videogame show">Times Square gets first ever location-based HD videogame show</a></h3> <div class="blogs-index-article-metaData"> <strong>Keith Stuart / Game culture</strong> 06:45pm </div> <div class="blogs-index-article-body"> <p><img alt="Times Square screen" src="https://web.archive.org/web/20080426180054im_/http://blogs.guardian.co.uk/games/timessquare_large.gif" width="420" height="200" <br/> Videogames don't often work very well on TV, we've established that in the past. But how about on a giant TV screen looming over Times Square? Media company <a href="https://web.archive.org/web/20080426180054/http://www.gamecinemahd.com/">GCHD</a> is producing a new show filled with game trailers and interviews which will screen on the Clear Channel Spectacolor display situated on the corner of 47th and Broadway. CEO Wes Keltner says:</p> <blockquote><p> Our program itself can become interactive with the introduction of Bluetooth and SMS control of the content, thanks to Spectacolor's innovative product. And, as sponsors are added, I think they will begin to see how consumers can touch and engage their brand and ultimately walk away with that brand on their phone.</p></blockquote> <p>So actually, it's a big interactive advertising board, albeit an interesting one that transports web-based marketing techniques into a huge public space. The show's producer Ronnie Hobbs certainly doesn't see this as just a money-spinning giganto-ad, he seems to be on a personal crusade to change public perceptions of gaming as a hobby for teenage dirtbags:</p> <blockquote><p>It's time to change the conversation about gamers. The average gamer in the U.S. is 33 years old. We feel it is time to treat him/her as an adult and acknowledge they have style. We're doing everything in our power to make this form of entertainment credible, respectable and accepted... Gaming is not a sub-culture anymore. You can still play Tom Clancy's Rainbow Six Vegas 2 and pay your mortgage.</p></blockquote> <p>An inspiring Henry V-style battle cry there, only slightly marred by the fact that a considerable number of Americans <i>can't</i> pay their mortgages and that's why we're all sinking into a catastrophic credit crisis.</p> <p>Anyhow, the website reckons they'll get 1.6 million impressions daily, although the <a href="https://web.archive.org/web/20080426180054/http://www.gamesindustry.biz/articles/gchd-launch-hi-def-video-games-show-airing-on-giant-screen-in-new-york-s-times-square">press release</a> says that 560,000 will pass by the board every day. Which means each passer-by will need to have one look, then do a comedy double-take and then finally look again.</p> <p>Next stop Piccadilly Circus?</p> </div> <div class="blogs-index-article-comments"> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/times_square_gets_first_ever_locationbased_hd_videogame_show.html#comments">Comment</a> &#183; <a href="https://web.archive.org/web/20080426180054/http://technorati.com/search/http://blogs.guardian.co.uk/games/archives/2008/04/24/times_square_gets_first_ever_locationbased_hd_videogame_show.html"><img src="https://web.archive.org/web/20080426180054im_/http://commentisfree.guardian.co.uk/site_imagery/technorati15x11.gif" width="15" height="11" alt="Technorati logo" class="technorati"/></a> </div> </div> <div class="blogs-index-separator">&nbsp;</div> <div class="blogs-index-article"> <h3><a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/does_gaming_still_have_a_stigma.html" title="Does gaming still have a stigma?">Does gaming still have a stigma?</a></h3> <div class="blogs-index-article-metaData"> <strong>Greg Howson / Interviews</strong> 06:28pm </div> <div class="blogs-index-article-body"> <p>David Amor, creative director at <a href="https://web.archive.org/web/20080426180054/http://www.buzzthegame.com/en-gb/">Buzz</a> developer Relentless <a href="https://web.archive.org/web/20080426180054/http://www.gamesindustry.biz/articles/david-amor-still-buzzing">when asked</a> if games had now become fully mainstream. <br><br?<br/> "There are 20 million people that watch Coronation Street in the UK...so the idea that we're truly mass market...it's not the case yet." <br><br><br/> Despite this he goes on to argue that any stigma attached to gaming has all but disappeared. "The PSOne took some of it away, it was positioned as a cool device, and PlayStation 2 has seen people recognise that the system isn't just for boys." <br/> <br><br/> I agree with the first quote. The Wii and DS have undoubtedly helped but gaming still has a way to go before it becomes truly mass market. And maybe it never will. Gaming, no matter how Wii Sport friendly, always requires an effort. How can it ever really compete against the passivity of TV? Of course, there is an age gap too, though this will obviously shrink. <p><br/> I'm less convinced about the stigma thing though. Yes, gaming is far removed from the spotty teenage stereotype of yore, but that perception still lingers. Media headlines still talk about gaming addicts or geeks. Publishers don't help either. For every Wii Fit or Cooking Mama they are still churning out 20 titles based around guns, cars and sport. So yes, the stigma has faded but it hasn't disappeared. After all, when was the last time you mentioned your gaming hobby to someone you've just met?<br/> </p> </div> <div class="blogs-index-article-comments"> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/does_gaming_still_have_a_stigma.html#comments">Comments (25)</a> &#183; <a href="https://web.archive.org/web/20080426180054/http://technorati.com/search/http://blogs.guardian.co.uk/games/archives/2008/04/24/does_gaming_still_have_a_stigma.html"><img src="https://web.archive.org/web/20080426180054im_/http://commentisfree.guardian.co.uk/site_imagery/technorati15x11.gif" width="15" height="11" alt="Technorati logo" class="technorati"/></a> </div> </div> <div class="blogs-index-separator">&nbsp;</div> <div class="blogs-index-article"> <h3><a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/nintendos_having_a_great_year.html" title="Nintendo's having a great year">Nintendo's having a great year</a></h3> <div class="blogs-index-article-metaData"> <strong>Keith Stuart / Business / NIntendo</strong> 05:22pm </div> <div class="blogs-index-article-body"> <p><img alt="Nintendo DS" src="https://web.archive.org/web/20080426180054im_/http://blogs.guardian.co.uk/games/ds_70.gif" width="420" height="200"/><br/> Earlier in the week, I <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/22/games_industry_still_struggling_with_wii_owners.html">blogged</a> about the problems of marketing Wii to a new audience of non-gamers and about 'disappointing' sales of Super Smash Brothers, as reported by the NY Times. Well, hey, is turns out Nintendo doesn't have much to worry about. The company has <a href="https://web.archive.org/web/20080426180054/http://press.nintendo.com/articles.jsp?id=15039">reported its financial results</a> for the fiscal year ending March 31, 2008. From the jubilant press release:</p> <blockquote><p>Nintendo posted sales of more than 1.67 trillion yen (just over 16b US dollars), an increase of 73 percent over the prior year. Nintendo also reported FY08 operating profits of more than 487 billion yen, a year-over-year increase of 115.6 percent.</p></blockquote> <p>During the year, the company shipped 18.61 million Wii consoles and 30.31 million DS handhelds. So Wii shipments stand at 24.45 million and DS at 70.6 million.</p> <p>As for software:</p> <blockquote><p>Nintendo also forecasts shipment of 177 million Wii software units for FY09, while the FY08 shipment was 119.6 million units. Through March 31, 2008, Wii enjoys a life-to-date tie ratio of 6.07 games per system worldwide.</p></blockquote> <p>So yeah, they should be okay. Panic over.</p> </div> <div class="blogs-index-article-comments"> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/nintendos_having_a_great_year.html#comments">Comments (10)</a> &#183; <a href="https://web.archive.org/web/20080426180054/http://technorati.com/search/http://blogs.guardian.co.uk/games/archives/2008/04/24/nintendos_having_a_great_year.html"><img src="https://web.archive.org/web/20080426180054im_/http://commentisfree.guardian.co.uk/site_imagery/technorati15x11.gif" width="15" height="11" alt="Technorati logo" class="technorati"/></a> </div> </div> <div class="blogs-index-separator">&nbsp;</div> <div class="blogs-index-article"> <h3><a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/chatterbox_thursday.html" title="Chatterbox Thursday">Chatterbox Thursday</a></h3> <div class="blogs-index-article-metaData"> <strong>Aleks Krotoski / Chatterbox</strong> 12:50pm </div> <div class="blogs-index-article-body"> <p>Thursday's edition of Chatterbox.</p> </div> <div class="blogs-index-article-comments"> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/chatterbox_thursday.html#comments">Comments (345)</a> &#183; <a href="https://web.archive.org/web/20080426180054/http://technorati.com/search/http://blogs.guardian.co.uk/games/archives/2008/04/24/chatterbox_thursday.html"><img src="https://web.archive.org/web/20080426180054im_/http://commentisfree.guardian.co.uk/site_imagery/technorati15x11.gif" width="15" height="11" alt="Technorati logo" class="technorati"/></a> </div> </div> <div class="blogs-index-separator">&nbsp;</div> <div class="blogs-index-article"> <h3><a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/nolan_bushnell_what_would_you_ask_the_godfather_of_gaming_.html" title="Nolan Bushnell: what would you ask the godfather of gaming? ">Nolan Bushnell: what would you ask the godfather of gaming? </a></h3> <div class="blogs-index-article-metaData"> <strong>Aleks Krotoski / Interviews</strong> 08:40am </div> <div class="blogs-index-article-body"> <p>Next week is The Guardian's Games Week, and there will be a plethora of digital entertainment fun across <a href="https://web.archive.org/web/20080426180054/http://www.guardian.co.uk/">guardian.co.uk</a>. We're even getting in on the act in our <a href="https://web.archive.org/web/20080426180054/http://www.guardian.co.uk/audio">Tech Weekly</a> podcast, where Keith, Greg and I will have the opportunity to interview game godfather, <a href="https://web.archive.org/web/20080426180054/http://en.wikipedia.org/wiki/Nolan_Bushnell">Nolan Bushnell</a> - yes, he who brought the western world Space Invaders, who introduced <a href="https://web.archive.org/web/20080426180054/http://en.wikipedia.org/wiki/Pong">Pong</a> into our homes, who created <a href="https://web.archive.org/web/20080426180054/http://www.atari.com/">Atari</a> and is therefore responsible for my misspent youth, who launched the <a href="https://web.archive.org/web/20080426180054/http://www.chuckecheese.com/">Chuck E. Cheese</a> franchise (the best place to have a birthday party, from my point of view), and who's now smooshing all of these milestones into a contemporary package with the <a href="https://web.archive.org/web/20080426180054/http://www.uwink.com/">uWink</a> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2007/01/09/pong_creator_turns_paddle_to_gender_divide.html">series of diners</a>.</p> <p>So what would you like us to ask the guru of gaming?</p> </div> <div class="blogs-index-article-comments"> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/nolan_bushnell_what_would_you_ask_the_godfather_of_gaming_.html#comments">Comments (16)</a> &#183; <a href="https://web.archive.org/web/20080426180054/http://technorati.com/search/http://blogs.guardian.co.uk/games/archives/2008/04/24/nolan_bushnell_what_would_you_ask_the_godfather_of_gaming_.html"><img src="https://web.archive.org/web/20080426180054im_/http://commentisfree.guardian.co.uk/site_imagery/technorati15x11.gif" width="15" height="11" alt="Technorati logo" class="technorati"/></a> </div> </div> <h2>Wednesday 23.04.08</h2> <div class="blogs-index-article"> <h3><a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/23/gta_iv_okay_here_we_go.html" title="GTA IV: okay, here we go">GTA IV: okay, here we go</a></h3> <div class="blogs-index-article-metaData"> <strong>Keith Stuart / NIntendo / PlayStation</strong> 09:36pm </div> <div class="blogs-index-article-body"> <p><img alt="gtaIV-car.gif" src="https://web.archive.org/web/20080426180054im_/http://blogs.guardian.co.uk/games/gtaIV-car.gif" width="420" height="200"/><br/> "The world is built on bad ideas." These are the last words of a gun club vigilante who, in the GTA IV mission 'Three Leaf Clover' decides to interrupt a bank heist. It is a really, really bad idea.</p> <p>The phrase symbolises the world of Grand Theft Auto. A world of criminals stumbling from one disastrous job to another, double and triple crossing each other en route, leaving corpses in their wake. In six days time this absorbing, exciting and gloriously seedy universe is about to open up again. </p> <p>Today I went to Rockstar and played GTA IV for several hours. I only saw the Xbox 360 version and then only a handful of the 100 or so story missions. But, wow. It would seem to be everything we've been led to believe and quite possibly more. It is a game of simply breathtaking scope, filled with wit and smut and beautifully engineered violence. Niko is a revelation - a tragi-comic hard nut with a heart of fool's gold and a past so murky you almost don't want to know about it (but apparently you will). </p> </div> <div class="blogs-index-article-comments"> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/23/gta_iv_okay_here_we_go.html">Read more</a> &#183; <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/23/gta_iv_okay_here_we_go.html#comments">Comments (71)</a> &#183; <a href="https://web.archive.org/web/20080426180054/http://technorati.com/search/http://blogs.guardian.co.uk/games/archives/2008/04/23/gta_iv_okay_here_we_go.html"><img src="https://web.archive.org/web/20080426180054im_/http://commentisfree.guardian.co.uk/site_imagery/technorati15x11.gif" width="15" height="11" alt="Technorati logo" class="technorati"/></a> </div> </div> </div> <div class="blogs-widgets"> <div id="mpu" class="blogs-mpu-right"> <div id="mpuwrapper"> <iframe title="Advertisement" width="300" height="250" marginwidth="0" marginheight="0" frameborder="0" scrolling="no" src="https://web.archive.org/web/20080426180054if_/http://ads.guardian.co.uk/html.ng/Params.richmedia=yes&amp;spacedesc=mpu&amp;site=Technology&amp;section=bloggames&amp;country=usa&amp;rand=5300117&amp;system=blog&amp;blogset=scitech"> <a href="https://web.archive.org/web/20080426180054/http://ads.guardian.co.uk/click.ng/Params.richmedia=yes&amp;spacedesc=mpu&amp;site=Technology&amp;section=bloggames&amp;country=usa&amp;rand=5300117&amp;system=blog&amp;blogset=scitech"> <img src="https://web.archive.org/web/20080426180054im_/http://ads.guardian.co.uk/image.ng/Params.richmedia=yes&amp;spacedesc=mpu&amp;site=Technology&amp;section=bloggames&amp;country=usa&amp;rand=5300117&amp;system=blog&amp;blogset=scitech" width="300" height="250" border="0" alt="Advertisement"/></a> </iframe> </div> <!-- /div mpuwrapper --> </div> <!-- /div mpu --> <!-- widgets --> <div class="blogs-widget-plain"> <h1>Most active blog posts</h1> <div class="blogs-widget-plain-body"> <ul> <li> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/23/gta_iv_okay_here_we_go.html"><strong>GTA IV: okay, here we go</strong></a><br> "The world is built on bad ideas." These are the last words of a gun club vigilante who, in the GTA IV mission 'Three Leaf Clover' decides to interrupt a bank heist. It is a really, really bad idea....<br> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/23/gta_iv_okay_here_we_go.html#comments">Comments (71)</a> </li> <li> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/23/gta_iv_shipping_early_will_retail_behave_.html"><strong>GTA IV shipping early - will retail behave? </strong></a><br> Stores have begun to receive copies of GTA IV. Can we expect retail to stick to next Tuesday's official release date<br> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/23/gta_iv_shipping_early_will_retail_behave_.html#comments">Comments (70)</a> </li> <li> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/22/games_industry_still_struggling_with_wii_owners.html"><strong>Games industry still struggling with Wii owners?</strong></a><br> Everyone knows it's hugely successful, everyone understands it has brought a new audience to games (or at least to game consoles - handheld platforms and online casual gaming have been pulling in families, old people and middle-aged women for...<br> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/22/games_industry_still_struggling_with_wii_owners.html#comments">Comments (42)</a> </li> <li> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/does_gaming_still_have_a_stigma.html"><strong>Does gaming still have a stigma?</strong></a><br> Gaming is far removed from the spotty teenage stereotype of yore, but that perception still lingers.<br> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/does_gaming_still_have_a_stigma.html#comments">Comments (25)</a> </li> <li> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/21/euro_2008_the_official_game_is_officially_good.html"><strong>Euro 2008 the official game is officially good</strong></a><br> In a shock bigger than Pompey and Cardiff getting to the Cup Final EA have produced an innovative soccer game that might well point towards the future of console football.<br> <a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/21/euro_2008_the_official_game_is_officially_good.html#comments">Comments (18)</a> </li> </ul></div></div> <div class="blogs-widget-doublehead"> <div class="blogs-widget-doublehead-top"><strong>Recent Posts</strong> </div> <div class="blogs-widget-plain-body"> <ul class="module-list"> <li class="module-list-item"><a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/25/weekly_roundup.html">Weekly Roundup</a></li> <li class="module-list-item"><a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/25/chatterbox_friday.html">Chatterbox Friday</a></li> <li class="module-list-item"><a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/25/wii_fit_out_today.html">Wii Fit out today</a></li> <li class="module-list-item"><a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/25/game_pitch_clouds_beyond_clouds.html">Game Pitch: Clouds Beyond Clouds</a></li> <li class="module-list-item"><a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/times_square_gets_first_ever_locationbased_hd_videogame_show.html">Times Square gets first ever location-based HD videogame show</a></li> <li class="module-list-item"><a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/does_gaming_still_have_a_stigma.html">Does gaming still have a stigma?</a></li> <li class="module-list-item"><a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/nintendos_having_a_great_year.html">Nintendo's having a great year</a></li> <li class="module-list-item"><a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/chatterbox_thursday.html">Chatterbox Thursday</a></li> <li class="module-list-item"><a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/24/nolan_bushnell_what_would_you_ask_the_godfather_of_gaming_.html">Nolan Bushnell: what would you ask the godfather of gaming? </a></li> <li class="module-list-item"><a href="https://web.archive.org/web/20080426180054/http://blogs.guardian.co.uk/games/archives/2008/04/23/gta_iv_okay_here_we_go.html">GTA IV: okay, here we go</a></li> </ul> </div> </div> <div class="blogs-widget-weeklyarchive"> <div class="blogs-widget-weeklyarchive-header">Weekly archives</div> <div class="blogs-widget-weeklyarchive-form"> <form action="https://web.archive.org/web/20080426180054/http://www.guardian.co.uk/redirect" id="weekly_dropdown"> <select onchange="javascript:goUrl(this.form.weeklyUrl);" name="weeklyUrl" id="weeklyUrl"> <option value="http://blogs.guardian.co.uk/games/archives/2008/04/20-week/">Apr 20 - 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Dec 24</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/12/11-week/">Dec 11 - Dec 17</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/12/04-week/">Dec 04 - Dec 10</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/11/27-week/">Nov 27 - Dec 03</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/11/20-week/">Nov 20 - Nov 26</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/11/13-week/">Nov 13 - Nov 19</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/11/06-week/">Nov 06 - Nov 12</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/10/30-week/">Oct 30 - Nov 05</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/10/23-week/">Oct 23 - Oct 29</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/10/16-week/">Oct 16 - Oct 22</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/10/09-week/">Oct 09 - Oct 15</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/10/02-week/">Oct 02 - Oct 08</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/09/25-week/">Sep 25 - Oct 01</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/09/18-week/">Sep 18 - Sep 24</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/09/11-week/">Sep 11 - Sep 17</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/09/04-week/">Sep 04 - Sep 10</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/08/28-week/">Aug 28 - Sep 03</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/08/21-week/">Aug 21 - Aug 27</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/08/14-week/">Aug 14 - Aug 20</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/08/07-week/">Aug 07 - Aug 13</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/07/31-week/">Jul 31 - Aug 06</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/07/24-week/">Jul 24 - Jul 30</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/07/17-week/">Jul 17 - Jul 23</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/07/10-week/">Jul 10 - Jul 16</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/07/03-week/">Jul 03 - Jul 09</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/06/26-week/">Jun 26 - Jul 02</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/06/19-week/">Jun 19 - Jun 25</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/06/12-week/">Jun 12 - Jun 18</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/06/05-week/">Jun 05 - Jun 11</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/05/29-week/">May 29 - Jun 04</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/05/22-week/">May 22 - May 28</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/05/15-week/">May 15 - May 21</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/05/08-week/">May 08 - May 14</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/05/01-week/">May 01 - May 07</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/04/24-week/">Apr 24 - Apr 30</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/04/17-week/">Apr 17 - Apr 23</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/04/10-week/">Apr 10 - Apr 16</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/04/03-week/">Apr 03 - Apr 09</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/03/27-week/">Mar 27 - Apr 02</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/03/20-week/">Mar 20 - Mar 26</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/03/13-week/">Mar 13 - Mar 19</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/03/06-week/">Mar 06 - Mar 12</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/02/27-week/">Feb 27 - Mar 05</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/02/20-week/">Feb 20 - Feb 26</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/02/13-week/">Feb 13 - Feb 19</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/02/06-week/">Feb 06 - Feb 12</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/01/30-week/">Jan 30 - Feb 05</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/01/23-week/">Jan 23 - Jan 29</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/01/16-week/">Jan 16 - Jan 22</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/01/09-week/">Jan 09 - Jan 15</option> <option value="http://blogs.guardian.co.uk/games/archives/2005/01/02-week/">Jan 02 - 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