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DHQ: Digital Humanities Quarterly: 2014

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2.1</a></li><li><a href="/dhq/vol/1/2/index.html">2007: 1.2</a></li><li><a href="/dhq/vol/1/1/index.html">2007: 1.1</a></li></ul><span>Indexes<br/></span><ul><li><a href="/dhq/index/title.html"> Title</a></li><li><a href="/dhq/index/author.html"> Author</a></li></ul></div><img src="/dhq/common/images/lbarrev.png" style="margin-left : 7px;" alt=""/><div id="leftsideID"><b>ISSN 1938-4122</b><br/></div><div class="leftsidecontent"><h3>Announcements</h3><ul><li><a href="/dhq/news/news.html#peer_reviews">Call for Reviewers</a></li><li><a href="/dhq/submissions/index.html#logistics">Call for Submissions</a></li></ul></div><div class="leftsidecontent"><script type="text/javascript">addthis_pub = 'dhq';</script><a href="http://www.addthis.com/bookmark.php" onmouseover="return addthis_open(this, '', '[URL]', '[TITLE]')" onmouseout="addthis_close()" onclick="return addthis_sendto()"><img src="http://s9.addthis.com/button1-addthis.gif" width="125" height="16" alt="button1-addthis.gif"/></a><script type="text/javascript" src="http://s7.addthis.com/js/152/addthis_widget.js">&lt;!-- Javascript functions --&gt;</script></div></div><div id="mainContent"><div id="printSiteTitle">DHQ: Digital Humanities Quarterly</div><div id="toc"> <h1>2014 8.4</h1> <h2>Articles</h2> <div class="articleInfo" style="margin:0 0 1em 0;"><span class="monospace">[en] </span><a href="/dhq/vol/8/4/000190/000190.html">Visualizing and Analyzing the Hollywood Screenplay with ScripThreads</a><div style="padding-left:1em; margin:0;text-indent:-1em;">Eric Hoyt, University of Wisconsin-Madison; Kevin Ponto, University of Wisconsin-Madison; Carrie Roy, University of Wisconsin-Madison</div><span class="viewAbstract">Abstract <span class="viewAbstract monospace" style="display:inline" id="abstractExpanderabstract000190en"><a title="View Abstract" class="expandCollapse monospace" href="javascript:expandAbstract('abstract000190en')">[en]</a></span><span style="display:none" class="abstract" id="abstract000190en"> Of all narrative textual forms, the motion picture screenplay may be the most perfectly pre-disposed for computational analysis. Screenplays contain capitalized character names, indented dialogue, and other formatting conventions that enable an algorithmic approach to analyzing and visualizing film narratives. In this article, the authors introduce their new tool, ScripThreads, which parses screenplays, outputs statistical values which can be analyzed, and offers four different types of visualization, each with its own utility. The visualizations represent character interactions across time as a single 3D or 2D graph. The authors model the utility of the tool for the close analysis of a single film (Lawrence Kasdan’s <cite class="italic">Grand Canyon</cite> [1991]). They also model how the tool can be used for “distant reading” by identifying patterns of character presence across a dataset of 674 screenplays. </span></span><span class="Z3988" title="url_ver=Z39.88-2004&amp;ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rfr_id=info%3Asid%2Fzotero.org%3A2&amp;rft.genre=article&amp;rft.atitle=Visualizing%20and%20Analyzing%20the%20Hollywood%20Screenplay%20with%20ScripThreads&amp;rft.jtitle=Digital%20Humanities%20Quarterly&amp;rft.stitle=DHQ&amp;rft.issn=1938-4122&amp;rft.date=2014-12-20&amp;rft.volume=008&amp;rft.issue=4&amp;rft.aulast=Hoyt&amp;rft.aufirst=Eric&amp;rft.au=Eric%20Hoyt&amp;rft.au=Kevin%20Ponto&amp;rft.au=Carrie%20Roy"> </span></div> <div class="articleInfo" style="margin:0 0 1em 0;"><span class="monospace">[en] </span><a href="/dhq/vol/8/4/000187/000187.html">Adobe Photoshop and Eighteenth-Century Manuscripts: A New Approach to Digital Paleography</a><div style="padding-left:1em; margin:0;text-indent:-1em;">Hilary Havens, University of Tennessee</div><span class="viewAbstract">Abstract <span class="viewAbstract monospace" style="display:inline" id="abstractExpanderabstract000187en"><a title="View Abstract" class="expandCollapse monospace" href="javascript:expandAbstract('abstract000187en')">[en]</a></span><span style="display:none" class="abstract" id="abstract000187en"> While research coordinator at the Burney Centre at McGill University in Montreal, I pioneered new digital paleographical methods to support the editorial work on Frances Burney and Samuel Richardson undertaken there. Prior to my interventions, the primary method for reading faint, obscured, and obliterated manuscript texts had been multi-spectral imaging, which is prohibitively expensive, limiting its utility as a general research tool, although it is still sometimes in use. There have not been many alternative digital paleographical methodologies. The potential of image manipulation software, such as Adobe Photoshop, has been noted by a few scholars, but not explored. Working in Adobe Photoshop, I have developed a method of deciphering heavily deleted or obliterated text through the use of layering techniques, altered color levels, and the employment of certain kinds of filters. The method is more advanced than simple image enlargement techniques used by most researchers. Importantly though, it remains far less expensive than multi-spectral imaging. The technique contributed to the recovery of nearly all of the obliterated text in the first two volumes of <cite class="italic">The Court Journals and Letters of Frances Burney</cite>, which were published by Oxford University Press in 2011, and it was also used within in-progress volumes from <cite class="italic">The Cambridge Edition of the Works of Samuel Richardson</cite>. This article discusses the methodology and some of its key results from eighteenth-century manuscripts. </span></span><span class="Z3988" title="url_ver=Z39.88-2004&amp;ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rfr_id=info%3Asid%2Fzotero.org%3A2&amp;rft.genre=article&amp;rft.atitle=Adobe%20Photoshop%20and%20Eighteenth-Century%20Manuscripts%3A%20A%20New%20Approach%20to%20Digital%20Paleography&amp;rft.jtitle=Digital%20Humanities%20Quarterly&amp;rft.stitle=DHQ&amp;rft.issn=1938-4122&amp;rft.date=2014-12-20&amp;rft.volume=008&amp;rft.issue=4&amp;rft.aulast=Havens&amp;rft.aufirst=Hilary&amp;rft.au=Hilary%20Havens"> </span></div> <div class="articleInfo" style="margin:0 0 1em 0;"><span class="monospace">[en] </span><a href="/dhq/vol/8/4/000194/000194.html">Curating Electronic Literature as Critical and Scholarly Practice</a><div style="padding-left:1em; margin:0;text-indent:-1em;">Dene Grigar, Washington State University Vancouver</div><span class="viewAbstract">Abstract <span class="viewAbstract monospace" style="display:inline" id="abstractExpanderabstract000194en"><a title="View Abstract" class="expandCollapse monospace" href="javascript:expandAbstract('abstract000194en')">[en]</a></span><span style="display:none" class="abstract" id="abstract000194en"> Exhibits focusing specifically on Electronic Literature have been mounted at galleries, libraries, universities, convention spaces, and parks and other outside venues. The Electronic Literature Organization’s 2012 Media Art Show, for example, hosted exhibits in five different locations in Morgantown, including a community arts center, local gallery, the university library, a department’s conference room, and the city’s amphitheater, while the MLA 2012 and 2013 exhibits were held at the Washington State and Hynes convention centers, respectively. The Library of Congress, the most important repository of books in the U.S., hosted <cite class="italic">Electronic Literature &amp; Its Emerging Forms</cite> in April 2013 while Illuminations gallery at University of Ireland Maymooth featured an exhibit of electronic literature in March 2014. This range of venues suggests a flexibility and appeal of electronic literature that is both scalable and broad. With these qualities in mind, this article outlines the various exhibits of electronic literature that the author has curated in order to highlight the two main challenges facing all scholars curating digital –– that is, the challenge of availability and the challenge of presentation. </span></span><span class="Z3988" title="url_ver=Z39.88-2004&amp;ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rfr_id=info%3Asid%2Fzotero.org%3A2&amp;rft.genre=article&amp;rft.atitle=Curating%20Electronic%20Literature%20as%20Critical%20and%20Scholarly%20Practice&amp;rft.jtitle=Digital%20Humanities%20Quarterly&amp;rft.stitle=DHQ&amp;rft.issn=1938-4122&amp;rft.date=2014-12-20&amp;rft.volume=008&amp;rft.issue=4&amp;rft.aulast=Grigar&amp;rft.aufirst=Dene&amp;rft.au=Dene%20Grigar"> </span></div> <div class="articleInfo" style="margin:0 0 1em 0;"><span class="monospace">[en] </span><a href="/dhq/vol/8/4/000195/000195.html">Agent-Based Modeling and Historical Simulation</a><div style="padding-left:1em; margin:0;text-indent:-1em;">Michael Gavin, University of South Carolina</div><span class="viewAbstract">Abstract <span class="viewAbstract monospace" style="display:inline" id="abstractExpanderabstract000195en"><a title="View Abstract" class="expandCollapse monospace" href="javascript:expandAbstract('abstract000195en')">[en]</a></span><span style="display:none" class="abstract" id="abstract000195en"> This essay discusses agent-based modeling (ABM) and its potential as a technique for studying history, including literary history. How can a computer simulation tell us anything about the past? This essay has three distinct goals. The first is simply to introduce agent-based modeling as a computational practice to an audience of digital humanists, for whom it remains largely unfamiliar despite signs of increasing interest. Second, to introduce one possible application for social simulation by comparing it to conventional, print-based models of the history of book publishing. Third, and most importantly, I’ll sketch out a theory and preliminary method for incorporating social simulation into an on-going program of humanities research. </span></span><span class="Z3988" title="url_ver=Z39.88-2004&amp;ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rfr_id=info%3Asid%2Fzotero.org%3A2&amp;rft.genre=article&amp;rft.atitle=Agent-Based%20Modeling%20and%20Historical%20Simulation&amp;rft.jtitle=Digital%20Humanities%20Quarterly&amp;rft.stitle=DHQ&amp;rft.issn=1938-4122&amp;rft.date=2014-12-20&amp;rft.volume=008&amp;rft.issue=4&amp;rft.aulast=Gavin&amp;rft.aufirst=Michael&amp;rft.au=Michael%20Gavin"> </span></div> <div class="articleInfo" style="margin:0 0 1em 0;"><span class="monospace">[en] </span><a href="/dhq/vol/8/4/000196/000196.html">Beyond Gutenberg: Transcending the Document Paradigm in Digital Humanities</a><div style="padding-left:1em; margin:0;text-indent:-1em;">David Schloen, University of Chicago; Sandra Schloen, University of Chicago</div><span class="viewAbstract">Abstract <span class="viewAbstract monospace" style="display:inline" id="abstractExpanderabstract000196en"><a title="View Abstract" class="expandCollapse monospace" href="javascript:expandAbstract('abstract000196en')">[en]</a></span><span style="display:none" class="abstract" id="abstract000196en"> Computer-aided research in the humanities has been inhibited by the prevailing paradigm of software design in humanities computing, namely, the document paradigm. This article discusses the limitations of the document paradigm and contrasts it with the database paradigm. It describes a database-oriented approach that provides a better way to create digital representations of scholarly knowledge, allowing individual observations and interpretations to be shared more widely, analyzed more effectively, and preserved indefinitely. </span></span><span class="Z3988" title="url_ver=Z39.88-2004&amp;ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rfr_id=info%3Asid%2Fzotero.org%3A2&amp;rft.genre=article&amp;rft.atitle=Beyond%20Gutenberg%3A%20Transcending%20the%20Document%20Paradigm%20in%20Digital%20Humanities&amp;rft.jtitle=Digital%20Humanities%20Quarterly&amp;rft.stitle=DHQ&amp;rft.issn=1938-4122&amp;rft.date=2014-12-20&amp;rft.volume=008&amp;rft.issue=4&amp;rft.aulast=Schloen&amp;rft.aufirst=David&amp;rft.au=David%20Schloen&amp;rft.au=Sandra%20Schloen"> </span></div> <div class="articleInfo" style="margin:0 0 1em 0;"><span class="monospace">[en] </span><a href="/dhq/vol/8/4/000192/000192.html">Versioning Loss: Jonathan Safran Foer’s Tree of Codes and the Materiality of Digital Publishing</a><div style="padding-left:1em; margin:0;text-indent:-1em;">Aaron Mauro, Penn State Erie, The Behrend College</div><span class="viewAbstract">Abstract <span class="viewAbstract monospace" style="display:inline" id="abstractExpanderabstract000192en"><a title="View Abstract" class="expandCollapse monospace" href="javascript:expandAbstract('abstract000192en')">[en]</a></span><span style="display:none" class="abstract" id="abstract000192en"> The recent proliferation of experimental literature has produced a critical and creative exchange between the possibilities of print and digital distribution platforms. Through a focused study of Jonathan Safran Foer’s <cite class="italic">Tree of Codes</cite>, this article confronts the difficulty of citation as an occasion to develop a web based prototype or model of this decidedly paper bound text. The result of this experiment produced a digitized version of Tree of Codes that allows for a further discussion of issues of loss, deformation, and versioning alongside a wider conversation on presentation semantics on the web and browser capabilities. This article argues that experimental features on the web have a great deal to gain in a reciprocal exchange between experimental print media. </span></span><span class="Z3988" title="url_ver=Z39.88-2004&amp;ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rfr_id=info%3Asid%2Fzotero.org%3A2&amp;rft.genre=article&amp;rft.atitle=Versioning%20Loss%3A%20Jonathan%20Safran%20Foer%E2%80%99s%20Tree%20of%20Codes%20and%20the%20Materiality%20of%20Digital%20Publishing&amp;rft.jtitle=Digital%20Humanities%20Quarterly&amp;rft.stitle=DHQ&amp;rft.issn=1938-4122&amp;rft.date=2014-12-25&amp;rft.volume=008&amp;rft.issue=4&amp;rft.aulast=Mauro&amp;rft.aufirst=Aaron&amp;rft.au=Aaron%20Mauro"> </span></div> <h2>Reviews</h2> <div class="articleInfo" style="margin:0 0 1em 0;"><span class="monospace">[en] </span><a href="/dhq/vol/8/4/000197/000197.html">Reading Today</a><div style="padding-left:1em; margin:0;text-indent:-1em;">Frédéric Clavert, Université Paris-Sorbonne</div><span class="viewAbstract">Abstract <span class="viewAbstract monospace" style="display:inline" id="abstractExpanderabstract000197en"><a title="View Abstract" class="expandCollapse monospace" href="javascript:expandAbstract('abstract000197en')">[en]</a></span><span style="display:none" class="abstract" id="abstract000197en"> A review of Claire Clivaz, Jérôme Meizoz, François Vallotton, et Joseph Verheyden, éds. <cite class="italic">Lire demain: Des manuscrits antiques à l’ère digitale</cite> [<cite class="italic">Reading Tomorrow: From Ancient Manuscripts to the Digital Era</cite>]. (Lausanne: Presses polytechniques et universitaires romandes, 2012). 978-2-88074-958-3. </span></span><span class="Z3988" title="url_ver=Z39.88-2004&amp;ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rfr_id=info%3Asid%2Fzotero.org%3A2&amp;rft.genre=article&amp;rft.atitle=Reading%20Today&amp;rft.jtitle=Digital%20Humanities%20Quarterly&amp;rft.stitle=DHQ&amp;rft.issn=1938-4122&amp;rft.date=2014-12-25&amp;rft.volume=008&amp;rft.issue=4&amp;rft.aulast=Clavert&amp;rft.aufirst=Frédéric&amp;rft.au=Frédéric%20Clavert"> </span></div> <h2>Editorials</h2> <h2><a href="/dhq/vol/8/4/bios.html">Author Biographies</a></h2></div><div id="footer"><div style="float:left; max-width:70%;"> URL: http://www.digitalhumanities.org/dhq/vol/8/4/index.html<br/> Comments: <a href="mailto:dhqinfo@digitalhumanities.org" class="footer">dhqinfo@digitalhumanities.org</a><br/> Published by: <a href="http://www.digitalhumanities.org" class="footer">The Alliance of Digital Humanities Organizations</a> and <a href="http://www.ach.org" class="footer">The Association for Computers and the Humanities</a><br/>Affiliated with: <a href="https://academic.oup.com/dsh">Digital Scholarship in the Humanities</a><br/> DHQ has been made possible in part by the <a href="https://www.neh.gov/">National Endowment for the Humanities</a>.<br/>Copyright © 2005 - <script type="text/javascript"> var currentDate = new Date(); document.write(currentDate.getFullYear());</script><br/><a rel="license" href="http://creativecommons.org/licenses/by-nd/4.0/"><img alt="Creative Commons License" style="border-width:0" src="https://i.creativecommons.org/l/by-nd/4.0/80x15.png"/></a><br/>Unless otherwise noted, the DHQ web site and all DHQ published content are published under a <a rel="license" href="http://creativecommons.org/licenses/by-nd/4.0/">Creative Commons Attribution-NoDerivatives 4.0 International License</a>. 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