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(PDF) A Research Based on How Augmented Reality can Impact on Student | IJRASET Publication - Academia.edu

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The mixture of AR technology with the tutorial content creates new quite automated applications and acts to strengthen the effectiveness and attractiveness of teaching and learning for college kids in real-world scenarios. Augmented Reality (AR) could also be a technology field that involves the seamless overlay of a computer generates virtual images on the important world, in such how that the virtual content is aligned with world objects, and may be viewed and interacted with in real-time. Technology in education can influence students to seek out activities and should motivate them, leading to an efficient process of learning. The review of the results of research shows that, overall, AR technologies have positive potential and advantages which may be adopted in education.","author":[{"@context":"https://schema.org","@type":"Person","name":"IJRASET Publication"}],"contributor":[],"dateCreated":"2020-11-23","dateModified":"2020-11-23","datePublished":"2020-01-01","headline":"A Research Based on How Augmented Reality can Impact on Student","identifier":{"@type":"PropertyValue","propertyID":"DOI","value":"10.22214/ijraset.2020.32215"},"image":"https://attachments.academia-assets.com/65017124/thumbnails/1.jpg","inLanguage":"en","keywords":["Education","Technology","Systematic Reviews","Virtual Reality","Augumented reality"],"publication":"International Journal For Research In Applied Science \u0026 Engineering 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The mixture of\nAR technology with the tutorial content creates new quite automated applications and acts to strengthen the effectiveness and\nattractiveness of teaching and learning for college kids in real-world scenarios. Augmented Reality (AR) could also be a\ntechnology field that involves the seamless overlay of a computer generates virtual images on the important world, in such how\nthat the virtual content is aligned with world objects, and may be viewed and interacted with in real-time.\nTechnology in education can influence students to seek out activities and should motivate them, leading to an efficient process of\nlearning. The review of the results of research shows that, overall, AR technologies have positive potential and advantages which\nmay be adopted in education.","publication_date":"2020,,","publication_name":"International Journal For Research In Applied Science \u0026 Engineering Technology"},"document_type":"paper","pre_hit_view_count_baseline":null,"quality":"high","language":"en","title":"A Research Based on How Augmented Reality can Impact on Student","broadcastable":true,"draft":false,"has_indexable_attachment":true,"indexable":true}}["work"]; window.loswp.workCoauthors = [6079060]; window.loswp.locale = "en"; window.loswp.countryCode = "SG"; window.loswp.cwvAbTestBucket = ""; window.loswp.designVariant = "ds_vanilla"; window.loswp.fullPageMobileSutdModalVariant = "full_page_mobile_sutd_modal"; window.loswp.useOptimizedScribd4genScript = false; window.loswp.appleClientId = 'edu.academia.applesignon';</script><script defer="" src="https://accounts.google.com/gsi/client"></script><div class="ds-loswp-container"><div class="ds-work-card--grid-container"><div class="ds-work-card--container js-loswp-work-card"><div class="ds-work-card--cover"><div class="ds-work-cover--wrapper"><div class="ds-work-cover--container"><button class="ds-work-cover--clickable js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;swp-splash-paper-cover&quot;,&quot;attachmentId&quot;:65017124,&quot;attachmentType&quot;:&quot;pdf&quot;}"><img alt="First page of “A Research Based on How Augmented Reality can Impact on Student”" class="ds-work-cover--cover-thumbnail" src="https://0.academia-photos.com/attachment_thumbnails/65017124/mini_magick20201123-7659-1i1laf6.png?1606199782" /><img alt="PDF Icon" class="ds-work-cover--file-icon" src="//a.academia-assets.com/assets/single_work_splash/adobe.icon-574afd46eb6b03a77a153a647fb47e30546f9215c0ee6a25df597a779717f9ef.svg" /><div class="ds-work-cover--hover-container"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">download</span><p>Download Free PDF</p></div><div class="ds-work-cover--ribbon-container">Download Free PDF</div><div class="ds-work-cover--ribbon-triangle"></div></button></div></div></div><div class="ds-work-card--work-information"><h1 class="ds-work-card--work-title">A Research Based on How Augmented Reality can Impact on Student</h1><div class="ds-work-card--work-authors ds-work-card--detail"><a class="ds-work-card--author js-wsj-grid-card-author ds2-5-body-md ds2-5-body-link" data-author-id="6079060" href="https://independent.academia.edu/IJRASETPublication"><img alt="Profile image of IJRASET Publication" class="ds-work-card--author-avatar" src="https://0.academia-photos.com/6079060/2549300/33111525/s65_ijraset.publication.jpg" />IJRASET Publication</a></div><div class="ds-work-card--detail"><p class="ds-work-card--detail ds2-5-body-sm">2020, International Journal For Research In Applied Science &amp; Engineering Technology</p><a class="js-loswp-work-card-doi-link ds2-5-body-sm ds2-5-body-link" href="https://doi.org/10.22214/ijraset.2020.32215" rel="nofollow">https://doi.org/10.22214/ijraset.2020.32215</a><div class="ds-work-card--work-metadata"><div class="ds-work-card--work-metadata__stat"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">visibility</span><p class="ds2-5-body-sm" id="work-metadata-view-count">…</p></div><div class="ds-work-card--work-metadata__stat"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">description</span><p class="ds2-5-body-sm">6 pages</p></div><div class="ds-work-card--work-metadata__stat"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">link</span><p class="ds2-5-body-sm">1 file</p></div></div><script>(async () => { const workId = 44563267; const worksViewsPath = "/v0/works/views?subdomain_param=api&amp;work_ids%5B%5D=44563267"; const getWorkViews = async (workId) => { const response = await fetch(worksViewsPath); if (!response.ok) { throw new Error('Failed to load work views'); } const data = await response.json(); return data.views[workId]; }; // Get the view count for the work - we send this immediately rather than waiting for // the DOM to load, so it can be available as soon as possible (but without holding up // the backend or other resource requests, because it's a bit expensive and not critical). const viewCount = await getWorkViews(workId); const updateViewCount = (viewCount) => { const viewCountNumber = Number(viewCount); if (!viewCountNumber) { throw new Error('Failed to parse view count'); } const commaizedViewCount = viewCountNumber.toLocaleString(); const viewCountBody = document.getElementById('work-metadata-view-count'); if (viewCountBody) { viewCountBody.textContent = `${commaizedViewCount} views`; } else { throw new Error('Failed to find work views element'); } }; // If the DOM is still loading, wait for it to be ready before updating the view count. if (document.readyState === "loading") { document.addEventListener('DOMContentLoaded', () => { updateViewCount(viewCount); }); // Otherwise, just update it immediately. } else { updateViewCount(viewCount); } })();</script></div><p class="ds-work-card--work-abstract ds-work-card--detail ds2-5-body-md"> Physical-world is three-dimensional and mostly we prefer to use two-dimensional media in education. The mixture of AR technology with the tutorial content creates new quite automated applications and acts to strengthen the effectiveness and attractiveness of teaching and learning for college kids in real-world scenarios. Augmented Reality (AR) could also be a technology field that involves the seamless overlay of a computer generates virtual images on the important world, in such how that the virtual content is aligned with world objects, and may be viewed and interacted with in real-time. Technology in education can influence students to seek out activities and should motivate them, leading to an efficient process of learning. The review of the results of research shows that, overall, AR technologies have positive potential and advantages which may be adopted in education.</p><div class="ds-work-card--button-container"><button class="ds2-5-button js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;continue-reading-button--work-card&quot;,&quot;attachmentId&quot;:65017124,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;workUrl&quot;:&quot;https://www.academia.edu/44563267/A_Research_Based_on_How_Augmented_Reality_can_Impact_on_Student&quot;}">See full PDF</button><button class="ds2-5-button ds2-5-button--secondary js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;download-pdf-button--work-card&quot;,&quot;attachmentId&quot;:65017124,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;workUrl&quot;:&quot;https://www.academia.edu/44563267/A_Research_Based_on_How_Augmented_Reality_can_Impact_on_Student&quot;}"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">download</span>Download PDF</button></div></div></div></div><div data-auto_select="false" data-client_id="331998490334-rsn3chp12mbkiqhl6e7lu2q0mlbu0f1b" data-doc_id="65017124" data-landing_url="https://www.academia.edu/44563267/A_Research_Based_on_How_Augmented_Reality_can_Impact_on_Student" data-login_uri="https://www.academia.edu/registrations/google_one_tap" data-moment_callback="onGoogleOneTapEvent" id="g_id_onload"></div><div class="ds-top-related-works--grid-container"><div class="ds-related-content--container ds-top-related-works--container"><h2 class="ds-related-content--heading">Related papers</h2><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="0" data-entity-id="41046877" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/41046877/Use_of_Augmented_Reality_in_Learning">Use of Augmented Reality in Learning</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="23893382" href="https://uni-obuda.academia.edu/Gy%C3%B6rgyDrMoln%C3%A1r">György Dr. Molnár</a></div><p class="ds-related-work--abstract ds2-5-body-sm">Augmented reality offers great solutions in learning because most of high school students are familiar with them. Augmented reality-based applications such as the Pokémon Go 3D, or Quiver and HP Reveal can be used effectively in education. Using AR technology, teachers or even students can create content. For example, triggers using the provided website. The triggers can be image or videos, so the AR experience can be customized. In this study, authors first introduce the augmented reality and a specific application, Pokémon Go, then demonstrate the use of AR in education and finally present a survey conducted among students of a higher education in Hungary.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Use of Augmented Reality in Learning&quot;,&quot;attachmentId&quot;:61320428,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/41046877/Use_of_Augmented_Reality_in_Learning&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/41046877/Use_of_Augmented_Reality_in_Learning"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="1" data-entity-id="35404228" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/35404228/Augmented_reality_research_and_applications_in_education">Augmented reality research and applications in education</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="69145788" href="https://uah.academia.edu/ScienceParkResearchOrganizationCounselling">Science Park Research Organization &amp; Counselling</a></div><p class="ds-related-work--abstract ds2-5-body-sm">Augmented reality technologies undertake focus role which provide opportunity to harmonize the earthily reality with virtual field and evaluate their integral elements. The very first examples of augmented reality applications are viewers on the head, simulators, wearable tools, pocket PCs, desktop PCs and cameras which are integrated externally but augmented reality applications have gain a great acceleration by developing technologies such as internet, becoming popular for the mobile devices and their mobile applications accordingly and especially by the appearance of the smart wears and increase on their functions. Augmented reality applications that are often used in defence, industry, medicine, trade and entertainment are now started to be used in the education. Augmented reality applications achieve deep learning of the systems or objects which are hard to learn by attracting attention and cares of the students by providing their different views during teaching and learning process. Also these applications supports students to use their creativity by expanding their imagination. Especially if we consider today&#39;s students are digital natives (Y and Z generation) who grow up in the multimedia world and inside the technology, it is a reality that augmented reality applications which have rich content in the learning-teaching environments can have a role that increase the motivations of the students instead of a classic course book. In the light of these information, in this study the research and application samples of augmented reality which is now used widely in teaching and learning process the effect of augmented reality on teaching and learning is handled.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Augmented reality research and applications in education&quot;,&quot;attachmentId&quot;:55264550,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/35404228/Augmented_reality_research_and_applications_in_education&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/35404228/Augmented_reality_research_and_applications_in_education"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="2" data-entity-id="70376531" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/70376531/Use_of_Elements_of_Augmented_Reality_in_the_Educational_Process_in_Higher_Educational_Institutions">Use of Elements of Augmented Reality in the Educational Process in Higher Educational Institutions</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="33370174" href="https://independent.academia.edu/%D0%A2%D0%B0%D1%80%D0%B0%D0%BD%D0%92%D0%B8%D0%BA%D1%82%D0%BE%D1%80%D0%B8%D1%8F">Таран Виктория</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2019</p><p class="ds-related-work--abstract ds2-5-body-sm">The widespread use of various gadgets by students, schoolchildren and even children of preschool age expands the possibilities of educational technologies through the visualization and virtualization of information and processes that are explained by this information. The reality created by gadgets, sometimes absorbs the user so that they can not distinguish between the invented and realized by computer technology environment from the natural. This feature should be used in training to improve its quality and increase its effectiveness, as well as for educational purposes. Combination of real environment and digital information is possible due to technologies of augmented reality. The article provides definitions of augmented reality; its properties are considered. The following types of augmented reality used in education are highlighted: learning applications (addition of teaching visualized information); books with the use of augmented reality; object modeling (drawings in engine...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Use of Elements of Augmented Reality in the Educational Process in Higher Educational Institutions&quot;,&quot;attachmentId&quot;:80156508,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/70376531/Use_of_Elements_of_Augmented_Reality_in_the_Educational_Process_in_Higher_Educational_Institutions&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/70376531/Use_of_Elements_of_Augmented_Reality_in_the_Educational_Process_in_Higher_Educational_Institutions"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="3" data-entity-id="8729791" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/8729791/Zarwina_Yusoff_Mohd_Shahrizal_Sunar_2014_Augmented_Reality_A_Survey_in_Educational_Environment_International_Journal_of_Interactive_Digital_Media_Vol_2_1_ISSN_2289_4098_e_ISSN_2289_4101_pp_1_8">Zarwina Yusoff, Mohd Shahrizal Sunar, (2014) Augmented Reality: A Survey in Educational Environment, International Journal of Interactive Digital Media, Vol.2 (1), ISSN 2289-4098, e-ISSN 2289-4101, pp. 1-8</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="1083088" href="https://malaya.academia.edu/ZarwinaYusoff">Zarwina Yusoff</a></div><p class="ds-related-work--abstract ds2-5-body-sm">The progress in mobile application development had emphasized it to be embedded in technology especially in educational environment. In parallel, technology enhanced learning where the function was to engage the student focus, enhances the learning experiences and memorable. However, the current mobile learning systems are lacking of interactivity in term of learning content which causes student’s lack of focus and memorable. So, this article is about a survey of mobile learning application through Augmented Reality (AR) which consists of the technology in Augmented Reality, and the concept of visualization of AR in education. In this article, the framework design and integration of mobile based learning system through AR for educational environment is identified and the concept of AR Books are applied to enhances student’s experiences during learning process..</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Zarwina Yusoff, Mohd Shahrizal Sunar, (2014) Augmented Reality: A Survey in Educational Environment, International Journal of Interactive Digital Media, Vol.2 (1), ISSN 2289-4098, e-ISSN 2289-4101, pp. 1-8&quot;,&quot;attachmentId&quot;:35079795,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/8729791/Zarwina_Yusoff_Mohd_Shahrizal_Sunar_2014_Augmented_Reality_A_Survey_in_Educational_Environment_International_Journal_of_Interactive_Digital_Media_Vol_2_1_ISSN_2289_4098_e_ISSN_2289_4101_pp_1_8&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/8729791/Zarwina_Yusoff_Mohd_Shahrizal_Sunar_2014_Augmented_Reality_A_Survey_in_Educational_Environment_International_Journal_of_Interactive_Digital_Media_Vol_2_1_ISSN_2289_4098_e_ISSN_2289_4101_pp_1_8"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="4" data-entity-id="87248839" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/87248839/The_Ways_of_Using_Augmented_Reality_in_Education">The Ways of Using Augmented Reality in Education</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="25335327" href="https://independent.academia.edu/DGudoniene">Daina Gudoniene</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2018</p><p class="ds-related-work--abstract ds2-5-body-sm">As the improvement in the technologies is fast and widespread, it should be used for its best. Emerging technologies like an augmented reality are used to play games when at the same time it can be the best motivating educational tool. However, augmented reality tools are not spread in schools or higher education institutions, just several apps are designed for the educational purposes. The problem is that there is no one effective model which would help to increase the efficiency of the learning process and the gap between the need of different types of using augmented reality (AR) in education and different subjects is still existing. The authors provide the model of AR for the effective learning processes.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;The Ways of Using Augmented Reality in Education&quot;,&quot;attachmentId&quot;:91512095,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/87248839/The_Ways_of_Using_Augmented_Reality_in_Education&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/87248839/The_Ways_of_Using_Augmented_Reality_in_Education"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="5" data-entity-id="9992354" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/9992354/Augmented_Reality_and_Application_Sample_on_Education">Augmented Reality and Application Sample on Education</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="95073" href="https://firat.academia.edu/mustafaulas">Mustafa Ulaş</a></div><p class="ds-related-work--abstract ds2-5-body-sm">Augmented reality (AR) is a technology which is getting more popular in recent years. Augmented reality can work with many platforms, such as mobile devices, embedded and desktop systems. As it has many applicable area, one of the efficient area of AR is education. Supporting materials must be used to improve the quality of learning in education. Especially innovative tools that support visual learning method has an important place in education. The studies which revealed the significance of the visual education increased the needs for the advanced educational materials. In this study, we have tried to give information about augmented reality and innovative tools that support visual learning methods. A sample innovative augmented reality application has been given for education. We indicate the methodology of the study and application results.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Augmented Reality and Application Sample on Education&quot;,&quot;attachmentId&quot;:37336101,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/9992354/Augmented_Reality_and_Application_Sample_on_Education&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/9992354/Augmented_Reality_and_Application_Sample_on_Education"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="6" data-entity-id="8577846" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/8577846/The_Potential_of_Augmented_Reality_in_Education_A_review_of_Previous_Research">The Potential of Augmented Reality in Education: A review of Previous Research</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="310982" href="https://teknologimalaysia.academia.edu/noordayana">Noor Dayana Abd Halim</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Proceeding of 5th International Graduate Conference on Engineering Science &amp; Humanity 2014 (IGCESH 2014), 2014</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;The Potential of Augmented Reality in Education: A review of Previous Research&quot;,&quot;attachmentId&quot;:34947525,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/8577846/The_Potential_of_Augmented_Reality_in_Education_A_review_of_Previous_Research&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/8577846/The_Potential_of_Augmented_Reality_in_Education_A_review_of_Previous_Research"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="7" data-entity-id="95653848" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/95653848/Prospects_for_the_use_of_Augmented_Reality_in_Education">Prospects for the use of Augmented Reality in Education</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="200180361" href="https://independent.academia.edu/%D0%9D%D0%B0%D1%81%D0%B8%D0%B1%D0%B0%D1%85%D0%BE%D0%BD%D0%A0%D0%B0%D1%81%D1%83%D0%BB%D0%BE%D0%B2%D0%B0">Насибахон Расулова</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Embedded Selforganising Systems</p><p class="ds-related-work--abstract ds2-5-body-sm">Augmented Reality (AR) is an emerging form of experience in which the Real World (RW) is enhanced by computer-generated content tied to specific locations and/or activities. Over the last several years, AR applications have become portable and widely available on mobile de­vices. AR is becoming visible in our audio-visual media (e.g., news, entertainment, sports) and is beginning to enter other aspects of our lives (e.g., e-commerce, travel, marketing) in tangible and exciting ways. The aspects of the use of augmented reality technology in the system of higher education are considered. The findings reveal an increase in the number of AR studies during the last four years. The most reported advantage of AR is that it promotes enhanced learning achievement and also of interest to the younger generation Some noted challenges imposed by AR are usability issues and frequent technical problems. The advantages and limitations of using this technology are given. The prospects for the use of...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Prospects for the use of Augmented Reality in Education&quot;,&quot;attachmentId&quot;:97776749,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/95653848/Prospects_for_the_use_of_Augmented_Reality_in_Education&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/95653848/Prospects_for_the_use_of_Augmented_Reality_in_Education"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="8" data-entity-id="84892151" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/84892151/The_effect_of_using_augmented_reality_based_teaching_material_on_students_academic_success_and_opinions">The effect of using augmented reality based teaching material on students&#39; academic success and opinions</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="94162110" href="https://xn--frat-lza.academia.edu/Erhan%C3%96zmen">Erhan Özmen</a></div><p class="ds-related-work--abstract ds2-5-body-sm">The purpose of this research is to determine the effect of course material developed with augmented reality (AR) technology in teaching subjects related to coding on students&#39; academic achievement, their level of permanence in learning and their opinions on the process. The mixed method was used in the study. In the quantitative dimension of the research, semi-experimental design with pretest-posttest control group, and in qualitative dimension phenomenology pattern were preferred. The quantitative data of the research were collected with the achievement test and the qualitative data were collected with a semi-structured interview form. The study group consists of 64 students attending a university in Computer Programming department in Turkey. There are 34 students in the experimental group and 30 students in the control group. The prepared achievement test was applied to the students as pretest, posttest and permanence test. After the application, interviews were made with 15 students selected from the experimental group. As a result of the research, it is seen that the academic achievement and permanence levels of students in the experimental group using AR course material for teaching coding education are higher than the students in the control group. According to the results obtained from the qualitative dimension of the research, it has been determined that AR technology provides many advantages such as efficiency, permanence, comprehensibility and convenience on learning; accordingly, it has been suggested that it should be expanded in different courses and fields.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;The effect of using augmented reality based teaching material on students&#39; academic success and opinions&quot;,&quot;attachmentId&quot;:89763214,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/84892151/The_effect_of_using_augmented_reality_based_teaching_material_on_students_academic_success_and_opinions&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/84892151/The_effect_of_using_augmented_reality_based_teaching_material_on_students_academic_success_and_opinions"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="9" data-entity-id="71870625" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/71870625/The_Application_of_Augmented_Reality_in_Education_and_Development_of_Students_Cognitive_Activity">The Application of Augmented Reality in Education and Development of Students Cognitive Activity</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="157482156" href="https://independent.academia.edu/DianaKochmar">Diana Kochmar</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2021</p><p class="ds-related-work--abstract ds2-5-body-sm">The article analyzes the study of domestic and foreign scientists who consider augmented reality as an instrument of education. The authors present aspects of the study of AR technology in education, prospects of usage of virtual and augmented reality in the educational process; strategies for using AR-technologies in training. It has been established that the use of augmented reality in the educational process has a number of peculiarities and benefits, in particular, augmented reality is a highly interactive resource that causes emotional experiences; complete immersion in to the training process due to 3D visualization and elements of gamification; the possibility of a smooth transition from abstractions to real models; activation of research activity by means of collecting, comparing, analyzing and displaying experimental data. The separate services of using visual methods, in particular, Merge, VoyageAR, Quiver, 3dBear are analyzed. The authors separated the following services ...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;The Application of Augmented Reality in Education and Development of Students Cognitive Activity&quot;,&quot;attachmentId&quot;:81039797,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/71870625/The_Application_of_Augmented_Reality_in_Education_and_Development_of_Students_Cognitive_Activity&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/71870625/The_Application_of_Augmented_Reality_in_Education_and_Development_of_Students_Cognitive_Activity"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div></div></div><div class="ds-sticky-ctas--wrapper js-loswp-sticky-ctas hidden"><div class="ds-sticky-ctas--grid-container"><div class="ds-sticky-ctas--container"><button class="ds2-5-button js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;continue-reading-button--sticky-ctas&quot;,&quot;attachmentId&quot;:65017124,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;workUrl&quot;:null}">See full PDF</button><button class="ds2-5-button ds2-5-button--secondary js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;download-pdf-button--sticky-ctas&quot;,&quot;attachmentId&quot;:65017124,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;workUrl&quot;:null}"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">download</span>Download PDF</button></div></div></div><div class="ds-below-fold--grid-container"><div class="ds-work--container js-loswp-embedded-document"><div class="attachment_preview" data-attachment="Attachment_65017124" style="display: none"><div class="js-scribd-document-container"><div class="scribd--document-loading js-scribd-document-loader" style="display: block;"><img alt="Loading..." src="//a.academia-assets.com/images/loaders/paper-load.gif" /><p>Loading Preview</p></div></div><div style="text-align: center;"><div class="scribd--no-preview-alert js-preview-unavailable"><p>Sorry, preview is currently unavailable. You can download the paper by clicking the button above.</p></div></div></div></div><div class="ds-sidebar--container js-work-sidebar"><div class="ds-related-content--container"><h2 class="ds-related-content--heading">Related papers</h2><div class="ds-related-work--container js-related-work-sidebar-card" data-collection-position="0" data-entity-id="43034324" data-sort-order="default"><a class="ds-related-work--title js-related-work-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/43034324/Review_on_Augmented_Reality_Applications_in_Education">Review on Augmented Reality Applications in Education</a><div class="ds-related-work--metadata"><a class="js-related-work-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="58645238" href="https://independent.academia.edu/PriyaPorwal2">Priya Porwal</a><span>, </span><a class="js-related-work-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="14545732" 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