CINXE.COM
{"title":"Assessing the Value of Virtual Worlds for Post- Secondary Instructors: A Survey of Innovators, Early Adopters and the Early Majority in Second Life","authors":"K. Westmoreland Bowers, Matthew W. Ragas, Jeffrey C. Neely","volume":31,"journal":"International Journal of Humanities and Social Sciences","pagesStart":1418,"pagesEnd":1429,"ISSN":"1307-6892","URL":"https:\/\/publications.waset.org\/pdf\/5419","abstract":"<p>The purpose of this study was to assess the value of Second Life among post-secondary instructors with experience using Second Life as an educational tool. Using Everett Rogers-s diffusion of innovations theory, survey respondents (N = 162), were divided into three adopter categories: innovators, early adopters and the early majority. Respondents were from 15 countries and 25 academic disciplines, indicating the considerable potential this innovation has to be adopted across many different borders and in many areas of academe. Nearly 94% of respondents said they plan to use Second Life again as an educational tool. However, no significant differences were found in instructors- levels of satisfaction with Second Life as an educational tool or their perceived effect on student learning across adopter categories. On the other hand, instructors who conducted class fully in Second Life were significantly more satisfied than those who used Second Life as only a small supplement to a real-world class. Overall, personal interest factors, rather than interpersonal communication factors, most influenced respondents- decision to adopt Second Life as an educational tool. In light of these findings, theoretical implications are discussed and practical suggestions are provided.<\/p>\r\n","references":"[1] D. M. Antonnaci and N. Modaress. (2008, April 4). Second Life: The\r\neducational possibilities of a massively multiplayer virtual world\r\n(MMVW). (Online). Available: http:\/\/www2.kumc.edu\/tlt\/\r\nSLEDUCAUSESW2005\/SLPresentationOutline.htm\r\n[2] G. Anthes, \"Second Life: Is there any there there?\" Computerworld, vol.\r\n41, no. 49, pp. 30-37, December 2007.\r\n[3] J. Appel. (2008, April 4). Second Life develops education following:\r\nVirtual world being used by some educators and youth groups for\r\nteaching, socialization. eSchool News Online. [Online]. Available:\r\nhttp:\/\/www.eschoolnews.com\/news\/topnews\/\r\nindex.cfm?i=42030&CFID=1791779&CFTOKEN=95921358\r\n[4] B. Bannan-Ritland, \"Computer-mediated communication, elearning, and\r\ninteractivity,\" Quarterly Review of Distance Education, vol. 3, no. 2, p.\r\n161, 2002.\r\n[5] J. S. Brown and R. P. Adler, \"Minds on fire: Open education, the long\r\ntail and learning 2.0,\" Educause Review, vol. 43, no. 1, pp. 16-32, 2008.\r\n[6] C. Calgone and J. Hiles. (2008, April 4). Blended Realities: A virtual\r\ntour of education in Second Life. (Online). Available:\r\nhttp:\/\/edumuve.com\/blended\/BlendedRealitiesCalongneHiles.pdf\r\n[7] C. Cheal, \"Second Life: Hype or hyperlearning?\" On The Horizon, vol.\r\n15, no. 4, pp. 204-210, 2007.\r\n[8] M. D. Childress and R. Braswell, \"Using massively multiplayer online\r\nrole-playing games for online learning,\" Distance Education, vol. 27, no.\r\n2, pp. 187-196, 2006.\r\n[9] D. Clark, (2008, April 3), Virtual world gets another life. The Wall Street\r\nJournal. (Online). Available: http:\/\/online.wsj.com\/public\/\r\narticle\/SB120719726445485981-GBAZ52yj6iApDorjW1sWBWl58Ro_\r\n20080504.html?mod=tff_main_tff_top\r\n[10] M. S. Conklin. (2008, April 4). 101 Uses for Second Life in the college\r\nclassroom. (Online). Available: http:\/\/facstaff.elon.edu\/mconklin\/\r\npubs\/glshandout.pdf\r\n[11] M. Fetscherin and C. Latteman. (2008, April 8). User acceptance of\r\nvirtual worlds: An explorative study about Second Life. [Online].\r\nAvailable: http:\/\/www.fetscherin.com\/UserAcceptanceVirtual\r\nWorlds.htm\r\n[12] A. L. Foster, \"Professor avatar,\" Chronicle of Higher Education, vol. 54,\r\nno. 4, pp. 24-26, September 2007.\r\n[13] A. L. Foster, \"Campuses in Second Life are second-rate, author says,\"\r\nChronicle of Higher Education, vol. 54, no. 15, p. 26, December 2007.\r\n[14] P. Galagan, \"Second that,\" T+D, vol. 62, no. 2, pp. 34-37, 2008.\r\n[15] W. H. Geoghegan, \"Whatever happened to instructional technology,\"\r\npresented at the 22nd Annual Conference of the International\r\nBusiness Schools Computing Association, Baltimore, MD, July\r\n1994.\r\n[16] L. Graves, \"A Second Life for higher ed,\" U.S. News & World Report,\r\nvol. 144, no. 2, pp. 49-50, January 2008.\r\n[17] N. Jennings and C. Collins, \"Virtual or virtually U: Educational\r\ninstitutions in Second Life,\" International Journal of Social\r\nSciences, vol. 2, no. 3, pp. 180-186, 2007.\r\n[18] A. J. Kelton. (2008, April 4). Second Life: Reaching into the virtual\r\nworld for real-world learning. EDUCAUSE Center for Applied\r\nResearch, Research Bulletin. (Online). 17. Available:\r\nhttp:\/\/www.it.udel.edu\/SecondLifeERB.pdf\r\n[19] D. Kirkpatrick, \"It-s not a game,\" Fortune, vol. 155, no. 2, pp. 56-62,\r\nFebruary 2007.\r\n[20] P. Lester and C. King, \"Analog vs. digital instruction and learning:\r\nTeaching within First and Second Life environments,\" presented at\r\nthe annual meeting of the Association for Education in Journalism\r\nand Mass Communication, Chicago, August 2008.\r\n[21] Linden Lab. (2008, April 4). The company. (Online). Available:\r\nhttp:\/\/lindenlab.com\/about\r\n[22] J. M. Mannes. (2006, June). Library 2.0 theory: Web 2.0 and its\r\nimplications for libraries. Webology. [Online]. 3(2). Available:\r\nhttp:\/\/www.webology.ir\/2006\/v3n2\/a25.html\r\n[23] New Media Consortium. (2008, May 29). About the NMC. (Online).\r\nAvailable: http:\/\/www.nmc.org\/about\r\n[24] New Media Consortium. (2008, May 30). Spring 2007 Survey Educators\r\nin Second Life. (Online). Available: http:\/\/www.nmc.org\/pdf\/2007-slsurvey-\r\nsummary.pdf\r\n[25] A. Newitz, \"Your Second Life is ready,\" Popular Science, vol. 269, no.\r\n3, pp. 75-98, 2006.\r\n[26] L. Peretto, S. Rapuano, M. Riccio, and D. Bonatti, \"Distance learning of\r\nelectronic measurements by means of measurement set-up models,\"\r\nMeasurement, vol. 41, pp. 274-283, 2008.\r\n[27] C. Preimesberger, \"Giving schools a Second Life,\" eWeek, p. 10, March\r\n2008.\r\n[28] J. Repman, C. Zinskie, and R. D. Carlson, \"Effective use of CMC tools\r\nin interactive online learning,\" Computers in the Schools, vol. 22, no. 1,\r\npp. 57-69, 2005.\r\n[29] F. Roberts, C. Kelley, and B. Medlin, \"Factors influencing accounting\r\nfaculty members- decision to adopt technology in the classroom,\"\r\nCollege Student Journal, vol. 41, no. 2, pp. 423-435, 2007.\r\n[30] E. M. Rogers, Diffusion of innovations (5th ed.). New York: Free Press,\r\n2003.\r\n[31] G. Samarawickrema and E. Stacey, \"Adopting Web-based learning and\r\nteaching: A case study in higher education,\" Distance Education,\r\nvol. 28, no. 3, pp. 313-333, 2007.\r\n[32] Second Life. (2008, April 4). What is Second Life? (Online). Available:\r\nhttp:\/\/secondlife.com\/whatis\r\n[33] Second Life. (2008, April 4). Second Life Economic Statistics. (Online).\r\nAvailable: http:\/\/secondlife.com\/whatis\/economy_stats.php\r\n[34] P. J. Sutherland, \"Diffusion of courses with World Wide Web features:\r\nPerceptions of journalism and mass communication program\r\nadministrators,\" Journalism & Mass Communication Educator, vol. 54,\r\nno. 4, pp. 384-395, 2003.\r\n[35] W. J. Au. (2008, April 4). What is Second Life? Second Fest. [Online].\r\nAvailable: http:\/\/www.guardian.co.uk\/secondfest\/story\/\r\n0,,2100568,00.html","publisher":"World Academy of Science, Engineering and Technology","index":"Open Science Index 31, 2009"}