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Construction and management simulation - Wikipedia
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vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#History"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>History</span> </div> </a> <ul id="toc-History-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Subgenres" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Subgenres"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>Subgenres</span> </div> </a> <button aria-controls="toc-Subgenres-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Subgenres subsection</span> </button> <ul id="toc-Subgenres-sublist" class="vector-toc-list"> <li id="toc-City-building_games" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#City-building_games"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.1</span> <span>City-building games</span> </div> </a> <ul id="toc-City-building_games-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Colony_management" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Colony_management"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.2</span> <span>Colony management</span> </div> </a> <ul id="toc-Colony_management-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Business_simulation_and_tycoon_games" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Business_simulation_and_tycoon_games"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.3</span> <span>Business simulation and tycoon games</span> </div> </a> <ul id="toc-Business_simulation_and_tycoon_games-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Life_simulation_games" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Life_simulation_games"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.4</span> <span>Life simulation games</span> </div> </a> <ul id="toc-Life_simulation_games-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Factory_simulation_games" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Factory_simulation_games"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.5</span> <span>Factory simulation games</span> </div> </a> <ul id="toc-Factory_simulation_games-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Government_simulation_games" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Government_simulation_games"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.6</span> <span>Government simulation games</span> </div> </a> <ul id="toc-Government_simulation_games-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Sports_management_games" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Sports_management_games"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.7</span> <span>Sports management games</span> </div> </a> <ul id="toc-Sports_management_games-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" > <input 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mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. Available in 20 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-20" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">20 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D9%85%D8%AD%D8%A7%D9%83%D8%A7%D8%A9_%D8%A7%D9%84%D8%A8%D9%86%D8%A7%D8%A1_%D9%88%D8%A7%D9%84%D8%A5%D8%AF%D8%A7%D8%B1%D8%A9" title="محاكاة البناء والإدارة – Arabic" lang="ar" hreflang="ar" data-title="محاكاة البناء والإدارة" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-az mw-list-item"><a href="https://az.wikipedia.org/wiki/Tikinti_v%C9%99_menecement_simulyatoru" title="Tikinti və menecement simulyatoru – Azerbaijani" lang="az" hreflang="az" data-title="Tikinti və menecement simulyatoru" data-language-autonym="Azərbaycanca" data-language-local-name="Azerbaijani" class="interlanguage-link-target"><span>Azərbaycanca</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Aufbauspiel" title="Aufbauspiel – German" lang="de" hreflang="de" data-title="Aufbauspiel" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-et mw-list-item"><a href="https://et.wikipedia.org/wiki/Ehitus-_ja_haldusvideom%C3%A4ng" title="Ehitus- ja haldusvideomäng – Estonian" lang="et" hreflang="et" data-title="Ehitus- ja haldusvideomäng" data-language-autonym="Eesti" data-language-local-name="Estonian" class="interlanguage-link-target"><span>Eesti</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Videojuego_de_construcci%C3%B3n_y_gesti%C3%B3n" title="Videojuego de construcción y gestión – Spanish" lang="es" hreflang="es" data-title="Videojuego de construcción y gestión" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D8%B4%D8%A8%DB%8C%D9%87%E2%80%8C%D8%B3%D8%A7%D8%B2%DB%8C_%D8%B3%D8%A7%D8%AE%D8%AA%E2%80%8C%D9%88%D8%B3%D8%A7%D8%B2_%D9%88_%D9%85%D8%AF%DB%8C%D8%B1%DB%8C%D8%AA" title="شبیهسازی ساختوساز و مدیریت – Persian" lang="fa" hreflang="fa" data-title="شبیهسازی ساختوساز و مدیریت" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Jeu_de_gestion" title="Jeu de gestion – French" lang="fr" hreflang="fr" data-title="Jeu de gestion" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EA%B1%B4%EC%84%A4%EA%B2%BD%EC%98%81_%EC%8B%9C%EB%AE%AC%EB%A0%88%EC%9D%B4%EC%85%98_%EA%B2%8C%EC%9E%84" title="건설경영 시뮬레이션 게임 – Korean" lang="ko" hreflang="ko" data-title="건설경영 시뮬레이션 게임" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-he mw-list-item"><a href="https://he.wikipedia.org/wiki/%D7%A1%D7%99%D7%9E%D7%95%D7%9C%D7%A6%D7%99%D7%95%D7%AA_%D7%A0%D7%99%D7%94%D7%95%D7%9C_%D7%95%D7%91%D7%A0%D7%99%D7%99%D7%94" title="סימולציות ניהול ובנייה – Hebrew" lang="he" hreflang="he" data-title="סימולציות ניהול ובנייה" data-language-autonym="עברית" data-language-local-name="Hebrew" class="interlanguage-link-target"><span>עברית</span></a></li><li class="interlanguage-link interwiki-ka mw-list-item"><a href="https://ka.wikipedia.org/wiki/%E1%83%9B%E1%83%A8%E1%83%94%E1%83%9C%E1%83%94%E1%83%91%E1%83%9A%E1%83%9D%E1%83%91%E1%83%98%E1%83%A1_%E1%83%93%E1%83%90_%E1%83%9B%E1%83%90%E1%83%A0%E1%83%97%E1%83%95%E1%83%98%E1%83%A1_%E1%83%A1%E1%83%98%E1%83%9B%E1%83%A3%E1%83%9A%E1%83%90%E1%83%A2%E1%83%9D%E1%83%A0%E1%83%98" title="მშენებლობის და მართვის სიმულატორი – Georgian" lang="ka" hreflang="ka" data-title="მშენებლობის და მართვის სიმულატორი" data-language-autonym="ქართული" data-language-local-name="Georgian" class="interlanguage-link-target"><span>ქართული</span></a></li><li class="interlanguage-link interwiki-arz mw-list-item"><a href="https://arz.wikipedia.org/wiki/%D8%AA%D8%AD%D9%83%D9%85_%D8%B9%D9%85%D8%A7%D8%B1%D9%87_%D9%88%D8%A7%D8%AF%D8%A7%D8%B1%D9%87" title="تحكم عماره واداره – Egyptian Arabic" lang="arz" hreflang="arz" data-title="تحكم عماره واداره" data-language-autonym="مصرى" data-language-local-name="Egyptian Arabic" class="interlanguage-link-target"><span>مصرى</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Bouw-_en_managementsimulatiespel" title="Bouw- en managementsimulatiespel – Dutch" lang="nl" hreflang="nl" data-title="Bouw- en managementsimulatiespel" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/%E3%83%9F%E3%83%8B%E3%82%B9%E3%82%B1%E3%83%BC%E3%83%97" title="ミニスケープ – Japanese" lang="ja" hreflang="ja" data-title="ミニスケープ" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Constru%C3%A7%C3%A3o_e_gerenciamento" title="Construção e gerenciamento – Portuguese" lang="pt" hreflang="pt" data-title="Construção e gerenciamento" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/%D0%A1%D0%B8%D0%BC%D1%83%D0%BB%D1%8F%D1%82%D0%BE%D1%80_%D1%81%D1%82%D1%80%D0%BE%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D1%81%D1%82%D0%B2%D0%B0_%D0%B8_%D1%83%D0%BF%D1%80%D0%B0%D0%B2%D0%BB%D0%B5%D0%BD%D0%B8%D1%8F" title="Симулятор строительства и управления – Russian" lang="ru" hreflang="ru" data-title="Симулятор строительства и управления" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/%C4%B0n%C5%9Faat_ve_y%C3%B6netim_sim%C3%BClasyonu" title="İnşaat ve yönetim simülasyonu – Turkish" lang="tr" hreflang="tr" data-title="İnşaat ve yönetim simülasyonu" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/%D0%A1%D0%B8%D0%BC%D1%83%D0%BB%D1%8F%D1%82%D0%BE%D1%80_%D0%BC%D0%B5%D0%BD%D0%B5%D0%B4%D0%B6%D0%BC%D0%B5%D0%BD%D1%82%D1%83_%D1%82%D0%B0_%D0%B1%D1%83%D0%B4%D1%83%D0%B2%D0%B0%D0%BD%D0%BD%D1%8F" title="Симулятор менеджменту та будування – Ukrainian" lang="uk" hreflang="uk" data-title="Симулятор менеджменту та будування" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-wuu mw-list-item"><a href="https://wuu.wikipedia.org/wiki/%E5%BB%BA%E9%80%A0%E6%90%AD%E7%BB%8F%E8%90%A5%E6%A8%A1%E6%8B%9F%E6%B8%B8%E6%88%8F" title="建造搭经营模拟游戏 – Wu" lang="wuu" hreflang="wuu" data-title="建造搭经营模拟游戏" data-language-autonym="吴语" data-language-local-name="Wu" class="interlanguage-link-target"><span>吴语</span></a></li><li class="interlanguage-link interwiki-zh-yue mw-list-item"><a href="https://zh-yue.wikipedia.org/wiki/%E5%BB%BA%E9%80%A0%E7%B6%93%E7%87%9F%E6%A8%A1%E6%93%AC%E9%81%8A%E6%88%B2" title="建造經營模擬遊戲 – Cantonese" lang="yue" hreflang="yue" data-title="建造經營模擬遊戲" data-language-autonym="粵語" data-language-local-name="Cantonese" class="interlanguage-link-target"><span>粵語</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a 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class="sidebar-pretitle-with-top-image">Part of a series on</td></tr><tr><th class="sidebar-title-with-pretitle"><a href="/wiki/Simulation_video_game" title="Simulation video game">Simulation video games</a></th></tr><tr><td class="sidebar-content"> <div class="sidebar-list mw-collapsible mw-collapsed"><div class="sidebar-list-title" style="color: var(--color-base)"><a href="/wiki/Video_game_genre" title="Video game genre">Subgenres</a></div><div class="sidebar-list-content mw-collapsible-content" style="text-align:left;"> <ul><li><a class="mw-selflink selflink">Construction and management simulation</a> <ul><li><a href="/wiki/Business_simulation_game" title="Business simulation game">Business simulation game</a></li> <li><a href="/wiki/City-building_game" title="City-building game">City-building game</a></li> <li><a href="/wiki/Government_simulation_game" title="Government simulation game">Government simulation</a></li></ul></li> <li><a href="/wiki/Life_simulation_game" title="Life simulation game">Life simulation game</a> <ul><li><a href="/wiki/God_game" title="God game">God game</a></li> <li><a href="/wiki/Social_simulation_game" title="Social simulation game">Social simulation game</a> <ul><li><a href="/wiki/Dating_sim" title="Dating sim">Dating sim</a> <ul><li><a href="/wiki/Eroge" title="Eroge">Eroge</a></li> <li><a href="/wiki/Bish%C5%8Djo_game" title="Bishōjo game">Bishōjo</a></li> <li><a href="/wiki/Otome_game" title="Otome game">Otome</a></li></ul></li></ul></li> <li><a href="/wiki/Farm_life_sim" title="Farm life sim">Farm life sim</a></li> <li><a href="/wiki/Virtual_pet" title="Virtual pet">Virtual pet</a></li></ul></li> <li><a href="/wiki/Immersive_sim" title="Immersive sim">Immersive sim</a></li> <li><a href="/wiki/Sports_video_game" title="Sports video game">Sports game</a> <ul><li><a href="/wiki/Racing_game" title="Racing game">Racing game</a> <ul><li><a href="/wiki/Sim_racing" title="Sim racing">Sim racing</a></li> <li><a href="/wiki/Kart_racing_game" title="Kart racing game">Kart racing</a></li></ul></li> <li><a href="/wiki/Sports_game#Management/Simulation" class="mw-redirect" title="Sports game">Sports management game</a></li></ul></li> <li><a href="/wiki/Fishing_video_game" title="Fishing video game">Fishing video game</a></li> <li><a href="/wiki/Vehicle_simulation_game" title="Vehicle simulation game">Vehicle simulations</a> <ul><li><a href="/wiki/Flight_simulation_video_game" title="Flight simulation video game">Flight simulation</a> <ul><li><a href="/wiki/Combat_flight_simulation_game" title="Combat flight simulation game">Combat flight simulator</a></li> <li><a href="/wiki/Space_flight_simulation_game" title="Space flight simulation game">Space flight simulator</a> <ul><li><a href="/wiki/Space_flight_simulation_game#Space_combat_game" title="Space flight simulation game">Space combat game</a></li> <li><a href="/wiki/Space_flight_simulation_game#Space_trading_and_combat_game" title="Space flight simulation game">Space trading game</a></li></ul></li></ul></li> <li><a href="/wiki/Submarine_simulator" title="Submarine simulator">Submarine simulator</a></li> <li><a href="/wiki/Train_simulator" title="Train simulator">Train simulator</a></li> <li><a href="/wiki/Vehicular_combat_game" title="Vehicular combat game">Vehicular combat game</a></li></ul></li></ul></div></div></td> </tr><tr><td class="sidebar-content"> <div class="sidebar-list mw-collapsible mw-collapsed"><div class="sidebar-list-title" style="color: var(--color-base)"><a href="/wiki/History_of_video_games" title="History of video games">History</a></div><div class="sidebar-list-content mw-collapsible-content" style="text-align:left;"> <ul><li><a href="/wiki/List_of_business_simulation_video_games" title="List of business simulation video games">List of business simulation video games</a></li> <li><a href="/wiki/List_of_city-building_video_games" title="List of city-building video games">List of city-building video games</a></li> <li><a href="/wiki/List_of_god_games" title="List of god games">List of god games</a></li> <li><a href="/wiki/List_of_space_flight_simulation_games" title="List of space flight simulation games">List of space flight simulation games</a></li></ul></div></div></td> </tr><tr><td class="sidebar-navbar"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><style data-mw-deduplicate="TemplateStyles:r1239400231">.mw-parser-output .navbar{display:inline;font-size:88%;font-weight:normal}.mw-parser-output .navbar-collapse{float:left;text-align:left}.mw-parser-output .navbar-boxtext{word-spacing:0}.mw-parser-output .navbar ul{display:inline-block;white-space:nowrap;line-height:inherit}.mw-parser-output .navbar-brackets::before{margin-right:-0.125em;content:"[ "}.mw-parser-output .navbar-brackets::after{margin-left:-0.125em;content:" ]"}.mw-parser-output .navbar li{word-spacing:-0.125em}.mw-parser-output .navbar a>span,.mw-parser-output .navbar a>abbr{text-decoration:inherit}.mw-parser-output .navbar-mini abbr{font-variant:small-caps;border-bottom:none;text-decoration:none;cursor:inherit}.mw-parser-output .navbar-ct-full{font-size:114%;margin:0 7em}.mw-parser-output .navbar-ct-mini{font-size:114%;margin:0 4em}html.skin-theme-clientpref-night .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}@media(prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}}@media print{.mw-parser-output .navbar{display:none!important}}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Simulation_video_games" title="Template:Simulation video games"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Simulation_video_games" title="Template talk:Simulation video games"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Simulation_video_games" title="Special:EditPage/Template:Simulation video games"><abbr title="Edit this template">e</abbr></a></li></ul></div></td></tr></tbody></table> <p><b>Construction and management simulation</b> (<b>CMS</b>),<sup id="cite_ref-Rollings_1-0" class="reference"><a href="#cite_note-Rollings-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> sometimes also called <b>management sim</b> or <b>building sim</b>, is a subgenre of <a href="/wiki/Simulation_game" class="mw-redirect" title="Simulation game">simulation game</a> in which players build, expand or manage fictional communities or projects with limited resources.<sup id="cite_ref-GATVG_2-0" class="reference"><a href="#cite_note-GATVG-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Strategy_video_game" title="Strategy video game">Strategy video games</a> sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. Pure CMS games differ from strategy games, however, in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process."<sup id="cite_ref-Rollings_1-1" class="reference"><a href="#cite_note-Rollings-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Games in this category are sometimes also called "management games".<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> </p><p><i><a href="/wiki/SimCity_(1989_video_game)" title="SimCity (1989 video game)">SimCity</a></i> (1989) represents an early example of success in the genre. Other games in the genre range from <a href="/wiki/City-building_games" class="mw-redirect" title="City-building games">city-building games</a> like <i><a href="/wiki/Caesar_(video_game)" title="Caesar (video game)">Caesar</a></i> (since 1992), <i><a href="/wiki/The_Settlers" title="The Settlers">The Settlers</a></i> (since 1993), the <i><a href="/wiki/Anno_(series)" class="mw-redirect" title="Anno (series)">Anno series</a></i> (since 1998), mixed business/politics/building games like <i><a href="/wiki/Tropico_(video_game)" title="Tropico (video game)">Tropico</a></i> (since 2001), pure <a href="/wiki/Business_simulation_game" title="Business simulation game">business simulation games</a> like <i><a href="/wiki/Capitalism_(video_game)" title="Capitalism (video game)">Capitalism</a></i>, and niche simulations like <i><a href="/wiki/Theme_Park_(video_game)" title="Theme Park (video game)">Theme Park</a></i>. </p><p>CMSs are often called "simulation games" for short. Although games can simulate many activities from <a href="/wiki/Vehicle_simulation_game" title="Vehicle simulation game">vehicles</a> to <a href="/wiki/Sports_game" class="mw-redirect" title="Sports game">sports</a>, players usually deduce the kind of simulation from the title of the game. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Gameplay">Gameplay</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Construction_and_management_simulation&action=edit&section=1" title="Edit section: Gameplay"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Economic_challenges">Economic challenges</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Construction_and_management_simulation&action=edit&section=2" title="Edit section: Economic challenges"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Economics play a primary role in construction and management simulations, because they allow players to build things while operating within economic constraints.<sup id="cite_ref-fundamentals_6-0" class="reference"><a href="#cite_note-fundamentals-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Some games may challenge the player to explore or recognize patterns, but the majority of the game challenges are economic in that they focus upon growth.<sup id="cite_ref-fundamentals_6-1" class="reference"><a href="#cite_note-fundamentals-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> These games are based in a setting where an economy can be built and managed, usually some kind of community, institution, or empire.<sup id="cite_ref-GATVG_2-1" class="reference"><a href="#cite_note-GATVG-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> The player's role seldom corresponds to a real life activity, since the player is usually more involved in detailed decisions than a real manager or administrator.<sup id="cite_ref-fundamentals_6-2" class="reference"><a href="#cite_note-fundamentals-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Players usually have two types of tools at their disposal: tools for building and tools for managing.<sup id="cite_ref-Rollings_1-2" class="reference"><a href="#cite_note-Rollings-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> </p><p>Construction mechanisms in CMSs tend to be one of two types: <i>plan-and-build</i> where the construction is completed gradually, or <i>purchase and place</i> where the construction appears immediately.<sup id="cite_ref-fundamentals_6-3" class="reference"><a href="#cite_note-fundamentals-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Random disasters can also create new construction challenges,<sup id="cite_ref-Rollings_1-3" class="reference"><a href="#cite_note-Rollings-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> and some games impose constraints on how things must be constructed.<sup id="cite_ref-fundamentals_6-4" class="reference"><a href="#cite_note-fundamentals-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> But usually the act of construction is quite simple,<sup id="cite_ref-fundamentals_6-5" class="reference"><a href="#cite_note-fundamentals-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> and the main challenge of a CMS is obtaining the resources required to complete construction.<sup id="cite_ref-Rollings_1-4" class="reference"><a href="#cite_note-Rollings-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Players must manage resources within a growing economy, where resources are produced, consumed, and exchanged.<sup id="cite_ref-Rollings_1-5" class="reference"><a href="#cite_note-Rollings-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Resources are drawn from a source, such as money from a bank, or gold from a mine. Some CMSs allow players to convert resources from one type to another, such as fermenting sugar into rum.<sup id="cite_ref-Rollings_1-6" class="reference"><a href="#cite_note-Rollings-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Common resources include money, people, and building materials.<sup id="cite_ref-fundamentals_6-6" class="reference"><a href="#cite_note-fundamentals-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Resources are utilized in one of two ways: either construction, where players build or buy things to serve some purpose, or maintenance, where players must make ongoing payments to prevent loss or decay.<sup id="cite_ref-Rollings_1-7" class="reference"><a href="#cite_note-Rollings-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Sometimes demolishing a structure will cost resources, but this is often done at no cost or with partial recovery of resources spent on its construction.<sup id="cite_ref-fundamentals_6-7" class="reference"><a href="#cite_note-fundamentals-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Goals">Goals</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Construction_and_management_simulation&action=edit&section=3" title="Edit section: Goals"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>CMSs are usually single player games, as competition would force players to eschew creativity in favor of efficiency, and a race to accumulate resources.<sup id="cite_ref-fundamentals_6-8" class="reference"><a href="#cite_note-fundamentals-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> They typically have a free-form construction mode where players can build up as they see fit, which appeals to a player's sense of creativity and desire for control.<sup id="cite_ref-fundamentals_6-9" class="reference"><a href="#cite_note-fundamentals-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> As such, many CMSs have no victory condition, although players can always lose by bankrupting themselves of resources.<sup id="cite_ref-Rollings_1-8" class="reference"><a href="#cite_note-Rollings-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> These games emphasize growth, and the player must successfully manage their economy in order to construct larger creations and gain further creative power.<sup id="cite_ref-fundamentals_6-10" class="reference"><a href="#cite_note-fundamentals-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> </p><p>Unlike other genres, construction and management simulations seldom offer a progression in storyline, and the level design is a simple space where the player can build. Some games offer pre-built scenarios, which include victory conditions such as reaching a level of wealth, or surviving worsening conditions. But success in one scenario seldom affects another scenario, and players can usually try them in any order.<sup id="cite_ref-fundamentals_6-11" class="reference"><a href="#cite_note-fundamentals-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Interface">Interface</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Construction_and_management_simulation&action=edit&section=4" title="Edit section: Interface"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Openttd_interface.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/a/a4/Openttd_interface.png/220px-Openttd_interface.png" decoding="async" width="220" height="161" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/a/a4/Openttd_interface.png/330px-Openttd_interface.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/a/a4/Openttd_interface.png/440px-Openttd_interface.png 2x" data-file-width="965" data-file-height="705" /></a><figcaption> An example of a windowed interface from the game <a href="/wiki/OpenTTD" title="OpenTTD">OpenTTD</a></figcaption></figure> <p>Because the player must manage a complex internal economy, construction and management simulations frequently make use of a windowed interface.<sup id="cite_ref-fundamentals_6-12" class="reference"><a href="#cite_note-fundamentals-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> In contrast to genres such as action games, CMS players are given computer-like controls such as pull-down menus and buttons. Players may also understand the game economy through graphs and other analytic tools. This often includes advisers that warn players of problems and describe current needs.<sup id="cite_ref-fundamentals_6-13" class="reference"><a href="#cite_note-fundamentals-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> As such, CMS games have some of the most complex interfaces of any game type.<sup id="cite_ref-Rollings_1-9" class="reference"><a href="#cite_note-Rollings-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> These games can be quite popular even without the latest graphics.<sup id="cite_ref-Rollings_1-10" class="reference"><a href="#cite_note-Rollings-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> </p><p>The player in a CMS is usually omnipresent, and does not have an avatar. As such, the player is usually given an isometric perspective of the world, or a free-roaming camera from an aerial viewpoint for modern 3D games.<sup id="cite_ref-fundamentals_6-14" class="reference"><a href="#cite_note-fundamentals-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> The game world often contains units and people who respond to the players' actions, but are seldom given direct orders.<sup id="cite_ref-fundamentals_6-15" class="reference"><a href="#cite_note-fundamentals-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="History">History</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Construction_and_management_simulation&action=edit&section=5" title="Edit section: History"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><i><a href="/wiki/The_Sumerian_Game" title="The Sumerian Game">The Sumerian Game</a></i> (1964), a text-based <a href="/wiki/Early_mainframe_game" class="mw-redirect" title="Early mainframe game">early mainframe game</a> designed by <a href="/wiki/Mabel_Addis" title="Mabel Addis">Mabel Addis</a>, was an <a href="/wiki/Economic_simulation" class="mw-redirect" title="Economic simulation">economic simulation</a> game based on the ancient <a href="/wiki/Sumer" title="Sumer">Sumerian</a> city-state of <a href="/wiki/Lagash" title="Lagash">Lagash</a>.<sup id="cite_ref-Rollinger_7-0" class="reference"><a href="#cite_note-Rollinger-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> It was adapted into <i>The Sumer Game</i>, a later version of which was called <i><a href="/wiki/Hamurabi_(video_game)" title="Hamurabi (video game)">Hamurabi</a></i>, a relatively simple text-only game originally written for the DEC <a href="/wiki/PDP-8" title="PDP-8">PDP-8</a> in which the player controlled the economy of a city-state. </p><p><i><a href="/wiki/Utopia_(1981_video_game)" title="Utopia (1981 video game)">Utopia</a></i> was released in 1982 for the <a href="/wiki/Intellivision" title="Intellivision">Intellivision</a>, and is credited as the game that spawned the construction and management simulation genre.<sup id="cite_ref-edgeonline_8-0" class="reference"><a href="#cite_note-edgeonline-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> <i>Utopia</i> put players in charge of an island, allowing them to control its entire military and economy. The population had to be kept happy, and the military had to be strong enough to thwart attacks from rebels and pirates. This game required complex thought in an era where most games were about reflexes. The game sold fairly well, and it had an influence on games of all genres.<sup id="cite_ref-utopia_9-0" class="reference"><a href="#cite_note-utopia-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> </p><p>In 1983, <a href="/wiki/Koei" title="Koei">Koei</a> released the <a href="/wiki/Simulation_video_game" title="Simulation video game">historical simulation</a> game <i><a href="/wiki/Nobunaga%27s_Ambition" title="Nobunaga's Ambition">Nobunaga's Ambition</a></i>, where the player takes the role of the historical figure <a href="/wiki/Oda_Nobunaga" title="Oda Nobunaga">Oda Nobunaga</a> and must conquer, unify and manage the nation of Japan. It combines number crunching, <a href="/wiki/History_of_Japan" title="History of Japan">Japanese history</a>, and <a href="/wiki/Grand_strategy_wargame" title="Grand strategy wargame">grand strategy simulation</a>, including elements such as raising taxes and giving rice to <a href="/wiki/Prefecture" title="Prefecture">prefectures</a>.<sup id="cite_ref-GameSpot_10-0" class="reference"><a href="#cite_note-GameSpot-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> <i>Nobunaga's Ambition</i> went on to define and set the standard for most console simulation games,<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> and has had many sequels, while Koei continued to create other simulation games since, including the <i><a href="/wiki/Romance_of_the_Three_Kingdoms_(video_game_series)" title="Romance of the Three Kingdoms (video game series)">Romance of the Three Kingdoms</a></i> series from 1986 and <i><a href="/wiki/Bandit_Kings_of_Ancient_China" title="Bandit Kings of Ancient China">Bandit Kings of Ancient China</a></i> in 1989. That same year, <a href="/wiki/Capcom" title="Capcom">Capcom</a> released a simulation game of their own, <i><a href="/wiki/Destiny_of_an_Emperor" title="Destiny of an Emperor">Destiny of an Emperor</a></i>, also based on <a href="/wiki/History_of_China" title="History of China">Chinese history</a>.<sup id="cite_ref-GameSpot_10-1" class="reference"><a href="#cite_note-GameSpot-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> </p><p><i>Utopia</i> had a notable influence on <i><a href="/wiki/SimCity_(1989_video_game)" title="SimCity (1989 video game)">SimCity</a></i> in 1989,<sup id="cite_ref-utopia_9-1" class="reference"><a href="#cite_note-utopia-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> which is considered the first highly successful construction and management simulation.<sup id="cite_ref-fundamentals_6-16" class="reference"><a href="#cite_note-fundamentals-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-edgeonline_8-1" class="reference"><a href="#cite_note-edgeonline-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> The game allows players to build a city from the ground up and then manage it, with challenges such as balancing a budget and maintaining popular opinion, and was considered a sophisticated simulation of <a href="/wiki/Urban_planning" title="Urban planning">city planning</a> when it was released.<sup id="cite_ref-simcityny_12-0" class="reference"><a href="#cite_note-simcityny-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> It appealed to a wide audience in part because it was not a typical high-speed, violent game,<sup id="cite_ref-fundamentals_6-17" class="reference"><a href="#cite_note-fundamentals-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> and was notable for shunning a traditional win-or-lose game paradigm.<sup id="cite_ref-simcityny_12-1" class="reference"><a href="#cite_note-simcityny-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> <i>SimCity</i> has spawned numerous successful sequels and spinoffs,<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> and is credited with inventing the <a href="/wiki/City-building_game" title="City-building game">city-building</a> subgenre.<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> <i>SimCity</i> also led to several other successful games in the same mold such as <i><a href="/wiki/SimTower" title="SimTower">SimTower</a></i> and <i><a href="/wiki/SimFarm" title="SimFarm">SimFarm</a></i>,<sup id="cite_ref-fundamentals_6-18" class="reference"><a href="#cite_note-fundamentals-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> and launched its designer <a href="/wiki/Will_Wright_(game_designer)" title="Will Wright (game designer)">Will Wright</a> into a position as one of the most influential people in the game industry.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> These games influenced the eventual release of the Tycoon series of games, which are also an important part of the genre.<sup id="cite_ref-fundamentals_6-19" class="reference"><a href="#cite_note-fundamentals-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Subgenres">Subgenres</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Construction_and_management_simulation&action=edit&section=6" title="Edit section: Subgenres"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Several more specific genres have developed over time. </p> <div class="mw-heading mw-heading3"><h3 id="City-building_games">City-building games</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Construction_and_management_simulation&action=edit&section=7" title="Edit section: City-building games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/City-building_game" title="City-building game">City-building game</a></div> <p>City-building games are a subgenre of CMS games where the player acts as a city-planner or leader. Players normally look at the city from a point of view high in the sky, to grow and manage a simulated city. Players are only allowed to control building placement and city management features such as salaries and work priorities, while actual building is done by game citizens who are non-playable characters. The <i><a href="/wiki/SimCity" title="SimCity">SimCity</a></i> series, the <i><a href="/wiki/Caesar_(video_game)" title="Caesar (video game)">Caesar</a></i> series, and <i><a href="/wiki/Cities:_Skylines" title="Cities: Skylines">Cities: Skylines</a></i> series are examples of city-building games that have found commercial and cultural success. </p> <div class="mw-heading mw-heading3"><h3 id="Colony_management">Colony management</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Construction_and_management_simulation&action=edit&section=8" title="Edit section: Colony management"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Colony management games are similar to city-building games, but based on the player starting a colony in an isolated location with limited resources, and thus are required to collect and combine resources from the local area to build out their colony, in contrast to city-building games where resources are only limited by available city finances. These games utilize construction and management extensively, with incredible detail in more aspects of the game than other simulation genres. They may also feature combat against hostile entities of the remote environment, typically not a feature of other subgenres, and often require the player to consider fortifications, so this genre may be named "base building games" The colony management genre has fewer titles compared to the other subgenres due to the niche market.<sup id="cite_ref-pcgamer_9_genres_16-0" class="reference"><a href="#cite_note-pcgamer_9_genres-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> Notable titles include <i><a href="/wiki/Dwarf_Fortress" title="Dwarf Fortress">Dwarf Fortress</a></i>, <i><a href="/wiki/RimWorld" title="RimWorld">Rimworld</a></i> (which takes inspiration from <i>Dwarf Fortress</i>), <i><a href="/wiki/Oxygen_Not_Included" title="Oxygen Not Included">Oxygen Not Included</a></i>, <i><a href="/wiki/Frostpunk" title="Frostpunk">Frostpunk</a></i>, and <i><a href="/wiki/Surviving_Mars" title="Surviving Mars">Surviving Mars</a></i>.<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-pcgamer_9_genres_16-1" class="reference"><a href="#cite_note-pcgamer_9_genres-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Business_simulation_and_tycoon_games">Business simulation and tycoon games</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Construction_and_management_simulation&action=edit&section=9" title="Edit section: Business simulation and tycoon games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Business_simulation_game" title="Business simulation game">Business simulation game</a></div> <p>Business simulation games, also known as tycoon games, are a subset of CMSs that simulate a business or some other economy, with the goal for the player to help make the business financially successful. </p><p>Some business games typically involve more management than construction, allowing the player to invest in virtual stock markets or similar trade systems. Rather than investing in physical buildings, construction can be abstract, such as purchasing stocks. The closest example of a 'pure' economic simulation may be <i><a href="/wiki/Capitalism_(computer_game)" class="mw-redirect" title="Capitalism (computer game)">Capitalism</a></i>, the goal of which is to build an industrial and financial empire. </p><p>At a smaller and more concrete scale, a business simulation may put the player in charge of a business or commercial facility, designing its layouts, hiring staff, and implementing policies to manage the flow of customers and orders as the business grows. Such business simulations include <i><a href="/wiki/Theme_Hospital" title="Theme Hospital">Theme Hospital</a></i>, <i><a href="/wiki/Sim_Tower" class="mw-redirect" title="Sim Tower">Sim Tower</a></i>, and <i><a href="/wiki/Game_Dev_Story" title="Game Dev Story">Game Dev Story</a></i>. One popular area for these simulations has included <a href="/wiki/Theme_park" class="mw-redirect" title="Theme park">theme park</a> management, including the early titles <i><a href="/wiki/Theme_Park_(video_game)" title="Theme Park (video game)">Theme Park</a></i> and <i><a href="/wiki/RollerCoaster_Tycoon" title="RollerCoaster Tycoon">RollerCoaster Tycoon</a></i>, which not only give the player the ability to manage the park but plan out and test the rides.<sup id="cite_ref-PreJan_18-0" class="reference"><a href="#cite_note-PreJan-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-CGMinterview_19-0" class="reference"><a href="#cite_note-CGMinterview-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> Other niche business simulations include <i><a href="/wiki/PC_Building_Simulator" title="PC Building Simulator">PC Building Simulator</a></i>, which lets the player manage a small business dedicated towards building <a href="/wiki/Homebuilt_computer" title="Homebuilt computer">custom PCs</a> and troubleshooting computer errors. </p><p>These games also may deal at a somewhat larger scale involving managing business elements across a region or nation, which often will include managing the transport of goods between various destinations in addition to other business decisions. Examples include <i><a href="/wiki/Transport_Tycoon" title="Transport Tycoon">Transport Tycoon</a></i>, <i><a href="/wiki/Railroad_Tycoon_(video_game)" title="Railroad Tycoon (video game)">Railroad Tycoon</a></i>, and the <i><a href="/wiki/A-Train" title="A-Train">A-Train</a></i> series. </p><p>Business and tycoon games need not present realistic business settings, as long as the player is tasked with managing a facility with economic factors. <i><a href="/wiki/Dungeon_Keeper" title="Dungeon Keeper">Dungeon Keeper</a></i> and <i><a href="/wiki/Evil_Genius_(video_game)" title="Evil Genius (video game)">Evil Genius</a></i> have the player as an evil overlord managing and expanding their base of henchmen from forces of good with limited resources and economies, for example. </p><p>Active development of Internet technologies and the growth of the Internet audience in recent years gave a powerful impetus to the development of the industry of online games, and in particular, online business simulations. There are many varieties of online business simulations—browser-based and downloadable, single-player and multiplayer, real-time and turn-based. Among the most notable online business simulations are <i><a href="/wiki/Virtonomics" title="Virtonomics">Virtonomics</a></i> and <i><a href="/wiki/IndustryPlayer" class="mw-redirect" title="IndustryPlayer">IndustryPlayer</a></i>. </p> <div class="mw-heading mw-heading3"><h3 id="Life_simulation_games">Life simulation games</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Construction_and_management_simulation&action=edit&section=10" title="Edit section: Life simulation games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Life_simulation_games" class="mw-redirect" title="Life simulation games">Life simulation games</a></div> <p>A subset of life simulation games incorporate elements of business simulation games, but which the player-character has an active role in the game's world and often tasked with activities similar to real-life functions in a business as to keep the business going. These life simulation games deemphasize the business and management elements though the player often still needs to make decisions on purchases and how they manage their time in game to be successful. Examples of such games include <i><a href="/wiki/The_Sims" title="The Sims">The Sims</a></i> series, the <i><a href="/wiki/Story_of_Seasons" title="Story of Seasons">Story of Seasons</a></i> series, the <i><a href="/wiki/Animal_Crossing" title="Animal Crossing">Animal Crossing</a></i> series, and <i><a href="/wiki/Stardew_Valley" title="Stardew Valley">Stardew Valley</a></i>. </p> <div class="mw-heading mw-heading3"><h3 id="Factory_simulation_games">Factory simulation games</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Construction_and_management_simulation&action=edit&section=11" title="Edit section: Factory simulation games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Factory simulation or optimization games typically involve the efficient conversion of resources into products through a combination of a labor workforce and automated systems.<sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> Some of these are closer to business simulations, where the player is challenged to make products in a cost-effective manner by establishing production lines to compete with other virtual competitors, such as in <i><a href="/wiki/Big_Pharma_(video_game)" title="Big Pharma (video game)">Big Pharma</a></i> and <i><a href="/w/index.php?title=Good_Company_(video_game)&action=edit&redlink=1" class="new" title="Good Company (video game) (page does not exist)">Good Company</a></i>.<sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Other factory simulators are based on open-world survival games, with the goal to build enough parts from raw materials found in the world while fending off hostiles to be able to escape or achieve a very large-scale production target, such as in <i><a href="/wiki/Factorio" title="Factorio">Factorio</a></i>, <i><a href="/wiki/Satisfactory" title="Satisfactory">Satisfactory</a></i>, and <i><a href="/wiki/Dyson_Sphere_Program" title="Dyson Sphere Program">Dyson Sphere Program</a></i>.<sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Other examples of this genre are <i><a href="/wiki/Mindustry" title="Mindustry">Mindustry</a></i> that combines factory simulation with the <a href="/wiki/Tower_defense" title="Tower defense">tower defense</a> genre and <i><a href="/w/index.php?title=Shapez.io&action=edit&redlink=1" class="new" title="Shapez.io (page does not exist)">Shapez.io</a></i>, which has adopted the minimalistic art style of the .io <a href="/wiki/Browser_game" title="Browser game">browser games</a>. Other games involve rebuilding industry and maintaining sufficient food resources for your labour force in a post-apocalyptic world, such as <a rel="nofollow" class="external text" href="https://www.pcgamer.com/factory-and-city-builder-captain-of-industry-also-gives-you-a-boat/"><i>Captain of Industry</i></a>. </p> <div class="mw-heading mw-heading3"><h3 id="Government_simulation_games">Government simulation games</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Construction_and_management_simulation&action=edit&section=12" title="Edit section: Government simulation games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Government_simulation_game" title="Government simulation game">Government simulation game</a></div> <p>A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations (involving the formation and execution of foreign policy), the creation of domestic political policies, or the simulation of political campaigns. Early examples from the <a href="/wiki/Cold_War" title="Cold War">Cold War</a> era include <a href="/wiki/Balance_of_Power_(video_game)" title="Balance of Power (video game)"><i>Balance of Power</i></a>, <i><a href="/wiki/Crisis_in_the_Kremlin" title="Crisis in the Kremlin">Crisis in the Kremlin</a></i>, <i><a href="/wiki/Conflict:_Middle_East_Political_Simulator" title="Conflict: Middle East Political Simulator">Conflict: Middle East Political Simulator</a></i>. An early example of online play was <i><a href="/wiki/Diplomacy_(game)" title="Diplomacy (game)">Diplomacy</a></i>, originally published as a board game in 1959, which was one of the first games to be <a href="/wiki/Play-by-email" class="mw-redirect" title="Play-by-email">played via e-mail</a>. </p> <div class="mw-heading mw-heading3"><h3 id="Sports_management_games">Sports management games</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Construction_and_management_simulation&action=edit&section=13" title="Edit section: Sports management games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Sports_game#Management" class="mw-redirect" title="Sports game">Sports game § Management</a></div> <p>Sports management games have the player as the owner or team manager of a sports team, and guides decisions related to training, player selection, and other facets of the team as they progress through a season, ideally guiding the team towards a championship title. In some games, the management facets are layered atop the actual sports simulation, as in the case of Electronic Arts' <i><a href="/wiki/FIFA_(video_game_series)" title="FIFA (video game series)">FIFA</a></i> or <i><a href="/wiki/Madden_NFL" title="Madden NFL">Madden NFL</a></i> series, so that players can also play within the games as one of the athletes on the field, as well as manage the team through a season. Other sports management games, such as the <i><a href="/wiki/Football_Manager" title="Football Manager">Football Manager</a></i> series, do not give player direct control on the actual sports matches, but may allow the player, as the team manager, to influence how they are played out, or otherwise simply simulate the games' results based on the team's composition set by the player. </p> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Construction_and_management_simulation&action=edit&section=14" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-columns references-column-width" style="column-width: 30em;"> <ol class="references"> <li id="cite_note-Rollings-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-Rollings_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Rollings_1-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Rollings_1-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Rollings_1-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Rollings_1-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Rollings_1-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-Rollings_1-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-Rollings_1-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-Rollings_1-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-Rollings_1-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-Rollings_1-10"><sup><i><b>k</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFRollingsErnest_Adams2003" class="citation book cs1">Rollings, Andrew; 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Retrieved <span class="nowrap">January 7,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=VG247.com&rft.atitle=The+Theme+Park+management+sim+is+having+a+renaissance+and+I+couldn%27t+be+happier&rft.date=2017-01-04&rft.aulast=Donaldson&rft.aufirst=Alex&rft_id=https%3A%2F%2Fwww.vg247.com%2F2017%2F01%2F04%2Fthe-theme-park-management-sim-is-having-a-renaissance-and-i-couldnt-be-happier%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AConstruction+and+management+simulation" class="Z3988"></span></span> </li> <li id="cite_note-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-21">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBycer2021" class="citation web cs1">Bycer, Josh (July 7, 2021). <a rel="nofollow" class="external text" href="https://gamasutra.com/blogs/JoshBycer/20210707/384710/An_Ode_to_Optimization_Videogames.php">"An Ode to Optimization Videogames"</a>. <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">July 7,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gamasutra&rft.atitle=An+Ode+to+Optimization+Videogames&rft.date=2021-07-07&rft.aulast=Bycer&rft.aufirst=Josh&rft_id=https%3A%2F%2Fgamasutra.com%2Fblogs%2FJoshBycer%2F20210707%2F384710%2FAn_Ode_to_Optimization_Videogames.php&rfr_id=info%3Asid%2Fen.wikipedia.org%3AConstruction+and+management+simulation" class="Z3988"></span></span> </li> <li id="cite_note-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-22">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKuchera2021" class="citation web cs1">Kuchera, Ben (January 29, 2021). <a rel="nofollow" class="external text" href="https://www.polygon.com/2021/1/29/22255096/dyson-sphere-program-pc-steam">"Strip-mining the galaxy has never been so satisfying"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">January 29,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=Strip-mining+the+galaxy+has+never+been+so+satisfying&rft.date=2021-01-29&rft.aulast=Kuchera&rft.aufirst=Ben&rft_id=https%3A%2F%2Fwww.polygon.com%2F2021%2F1%2F29%2F22255096%2Fdyson-sphere-program-pc-steam&rfr_id=info%3Asid%2Fen.wikipedia.org%3AConstruction+and+management+simulation" class="Z3988"></span></span> </li> <li id="cite_note-23"><span class="mw-cite-backlink"><b><a href="#cite_ref-23">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLivingstone2020" class="citation web cs1">Livingstone, Christopher (April 3, 2020). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/theres-some-factorio-dna-in-this-tycoon-game-about-running-a-calculator-factory/">"There's some Factorio DNA in this tycoon game about running a calculator factory"</a>. <i><a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">January 26,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=PC+Gamer&rft.atitle=There%27s+some+Factorio+DNA+in+this+tycoon+game+about+running+a+calculator+factory&rft.date=2020-04-03&rft.aulast=Livingstone&rft.aufirst=Christopher&rft_id=https%3A%2F%2Fwww.pcgamer.com%2Ftheres-some-factorio-dna-in-this-tycoon-game-about-running-a-calculator-factory%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AConstruction+and+management+simulation" class="Z3988"></span></span> </li> <li id="cite_note-24"><span class="mw-cite-backlink"><b><a href="#cite_ref-24">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWright2021" class="citation web cs1">Wright, Steven (January 26, 2021). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/intergalactic-factory-sim-dyson-sphere-program-is-off-to-a-strong-start-on-steam/1100-6486745/">"Intergalactic Factory Sim Dyson Sphere Program Is Off To A Strong Start On Steam"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">January 26,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Intergalactic+Factory+Sim+Dyson+Sphere+Program+Is+Off+To+A+Strong+Start+On+Steam&rft.date=2021-01-26&rft.aulast=Wright&rft.aufirst=Steven&rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fintergalactic-factory-sim-dyson-sphere-program-is-off-to-a-strong-start-on-steam%2F1100-6486745%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AConstruction+and+management+simulation" class="Z3988"></span></span> </li> </ol></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><style data-mw-deduplicate="TemplateStyles:r1236075235">.mw-parser-output .navbox{box-sizing:border-box;border:1px solid #a2a9b1;width:100%;clear:both;font-size:88%;text-align:center;padding:1px;margin:1em auto 0}.mw-parser-output .navbox 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.navbox-group,.mw-parser-output .navbox-subgroup .navbox-title{background-color:#ddf}.mw-parser-output .navbox-subgroup .navbox-group,.mw-parser-output .navbox-subgroup .navbox-abovebelow{background-color:#e6e6ff}.mw-parser-output .navbox-even{background-color:#f7f7f7}.mw-parser-output .navbox-odd{background-color:transparent}.mw-parser-output .navbox .hlist td dl,.mw-parser-output .navbox .hlist td ol,.mw-parser-output .navbox .hlist td ul,.mw-parser-output .navbox td.hlist dl,.mw-parser-output .navbox td.hlist ol,.mw-parser-output .navbox td.hlist ul{padding:0.125em 0}.mw-parser-output .navbox .navbar{display:block;font-size:100%}.mw-parser-output .navbox-title .navbar{float:left;text-align:left;margin-right:0.5em}body.skin--responsive .mw-parser-output .navbox-image img{max-width:none!important}@media print{body.ns-0 .mw-parser-output .navbox{display:none!important}}</style></div><div role="navigation" class="navbox" aria-labelledby="Video_game_genres" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="3"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Video_game_genre" title="Template:Video game genre"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Video_game_genre" title="Template talk:Video game genre"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Video_game_genre" title="Special:EditPage/Template:Video game genre"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Video_game_genres" style="font-size:114%;margin:0 4em"><a href="/wiki/Video_game_genre" title="Video game genre">Video game genres</a></div></th></tr><tr><td class="navbox-abovebelow hlist" colspan="3"><div> <ul><li><a href="/wiki/List_of_video_game_genres" title="List of video game genres">List of video game genres</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Action_game" title="Action game">Action</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Platformer" title="Platformer">Platformer</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Endless_runner" title="Endless runner">Endless runner</a></li> <li><a href="/wiki/Platform_fighter" title="Platform fighter">Platform fighter</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Shooter_game" title="Shooter game">Shooter</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Arena_shooter" title="Arena shooter">Arena</a></li> <li><a href="/wiki/First-person_shooter" title="First-person shooter">First-person</a></li> <li><a href="/wiki/Hero_shooter" title="Hero shooter">Hero</a></li> <li><a href="/wiki/Light_gun_shooter" class="mw-redirect" title="Light gun shooter">Light gun</a></li> <li><a href="/wiki/Shoot_%27em_up" title="Shoot 'em up">Shoot 'em up</a> <ul><li><a href="/wiki/Bullet_hell" title="Bullet hell">Bullet hell</a></li> <li><a href="/wiki/Rail_shooter" title="Rail shooter">Rail</a></li> <li><a href="/wiki/Twin-stick_shooter" title="Twin-stick shooter">Twin-stick</a></li></ul></li> <li><a href="/wiki/Tactical_shooter" title="Tactical shooter">Tactical</a></li> <li><a href="/wiki/Third-person_shooter" title="Third-person shooter">Third-person</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Survival_game" title="Survival game">Survival</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Battle_royale_game" title="Battle royale game">Battle royale</a></li> <li><a href="/wiki/Survival_horror" title="Survival horror">Survival horror</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Beat_%27em_up" title="Beat 'em up">Beat 'em up</a> <ul><li><a href="/wiki/Hack_and_slash" title="Hack and slash">Hack and slash</a></li></ul></li> <li><a href="/wiki/Fighting_game" title="Fighting game">Fighting</a> <ul><li><a href="/wiki/Platform_fighter" title="Platform fighter">Platform fighter</a></li></ul></li> <li><a href="/wiki/Maze_video_game" class="mw-redirect" title="Maze video game">Maze</a> <ul><li><a href="/wiki/List_of_Pac-Man_clones" title="List of Pac-Man clones"><i>Pac-Man</i> clone</a></li></ul></li> <li><a href="/wiki/Snake_(video_game_genre)" title="Snake (video game genre)">Snake</a></li> <li><a href="/wiki/Stealth_game" title="Stealth game">Stealth</a></li></ul> </div></td></tr></tbody></table><div></div></td><td class="noviewer navbox-image" rowspan="10" style="width:1px;padding:0 0 0 2px"><div><span typeof="mw:File"><a href="/wiki/File:Video-Game-Controller-Icon-IDV-green-history.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/9/97/Video-Game-Controller-Icon-IDV-green-history.svg/60px-Video-Game-Controller-Icon-IDV-green-history.svg.png" decoding="async" width="60" height="60" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/9/97/Video-Game-Controller-Icon-IDV-green-history.svg/90px-Video-Game-Controller-Icon-IDV-green-history.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/9/97/Video-Game-Controller-Icon-IDV-green-history.svg/120px-Video-Game-Controller-Icon-IDV-green-history.svg.png 2x" data-file-width="249" data-file-height="249" /></a></span></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Action-adventure_game" title="Action-adventure game">Action-adventure</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Grand_Theft_Auto_clone" title="Grand Theft Auto clone"><i>Grand Theft Auto</i> clone</a></li> <li><a href="/wiki/Metroidvania" title="Metroidvania">Metroidvania</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Adventure_game" title="Adventure game">Adventure</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Escape_room_video_game" title="Escape room video game">Escape room</a></li> <li><a href="/wiki/List_of_graphic_adventure_games" title="List of graphic adventure games">Graphic adventure</a></li> <li><a href="/wiki/Interactive_fiction" title="Interactive fiction">Interactive fiction</a></li> <li><a href="/wiki/Interactive_film" title="Interactive film">Interactive film</a></li> <li><a href="/wiki/Visual_novel" title="Visual novel">Visual novel</a></li> <li><a href="/wiki/Walking_simulator" title="Walking simulator">Walking sim</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Digital_tabletop_game" title="Digital tabletop game">Digital tabletop</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Deck-building_game" title="Deck-building game">Deck-building</a> <ul><li><a href="/wiki/Roguelike_deck-building_game" title="Roguelike deck-building game">Roguelike deck-building</a></li></ul></li> <li><a href="/wiki/Digital_collectible_card_game" title="Digital collectible card game">Digital collectible card</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Puzzle_video_game" title="Puzzle video game">Puzzle</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Hidden_object_game" title="Hidden object game">Hidden object</a></li> <li><a href="/wiki/Sokoban" title="Sokoban"><i>Sokoban</i></a></li> <li><a href="/wiki/Tile-matching_video_game" title="Tile-matching video game">Tile-matching</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Role-playing_video_game" title="Role-playing video game">Role-playing</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Action_role-playing_game" title="Action role-playing game">Action role-playing</a> <ul><li><a href="/wiki/Looter_shooter" title="Looter shooter">Looter shooter</a></li> <li><a href="/wiki/Soulslike" title="Soulslike">Soulslike</a></li></ul></li> <li><a href="/wiki/Dungeon_crawl" title="Dungeon crawl">Dungeon crawl</a></li> <li><a href="/wiki/Massively_multiplayer_online_role-playing_game" title="Massively multiplayer online role-playing game">MMORPG</a></li> <li><a href="/wiki/Monster-taming_game" title="Monster-taming game">Monster-taming</a></li> <li><a href="/wiki/Roguelike" title="Roguelike">Roguelike</a> <ul><li><a href="/wiki/Roguelike_deck-building_game" title="Roguelike deck-building game">Roguelike deck-building</a></li></ul></li> <li><a href="/wiki/Tactical_role-playing_game" title="Tactical role-playing game">Tactical role-playing</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Simulation_video_game" title="Simulation video game">Simulation</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Life_simulation_game" title="Life simulation game">Life</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Dating_sim" title="Dating sim">Dating</a></li> <li><a href="/wiki/Farm_life_sim" title="Farm life sim">Farming</a></li> <li><a href="/wiki/God_game" title="God game">God</a></li> <li><a href="/wiki/Social_simulation_game" title="Social simulation game">Social</a></li> <li><a href="/wiki/Virtual_pet" title="Virtual pet">Virtual pet</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a class="mw-selflink selflink">CMS</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Business_simulation_game" title="Business simulation game">Business</a></li> <li><a href="/wiki/City-building_game" title="City-building game">City-building</a></li> <li><a href="/wiki/Government_simulation_game" title="Government simulation game">Government</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Sports_video_game" title="Sports video game">Sports</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Fishing_video_game" title="Fishing video game">Fishing</a></li> <li><a href="/wiki/Racing_game" title="Racing game">Racing</a> <ul><li><a href="/wiki/Kart_racing_game" title="Kart racing game">Kart racing</a></li> <li><a href="/wiki/Sim_racing" title="Sim racing">Sim racing</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Vehicle_simulation_game" title="Vehicle simulation game">Vehicle</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Flight_simulation_video_game" title="Flight simulation video game">Flight simulation</a> <ul><li><a href="/wiki/Combat_flight_simulation_game" title="Combat flight simulation game">Combat</a></li> <li><a href="/wiki/Lunar_Lander_(video_game_genre)" title="Lunar Lander (video game genre)">Lunar Lander</a></li> <li><a href="/wiki/Space_flight_simulation_game" title="Space flight simulation game">Space</a></li></ul></li> <li><a href="/wiki/Submarine_simulator" title="Submarine simulator">Submarine simulator</a></li> <li><a href="/wiki/Train_simulator" title="Train simulator">Train simulator</a></li> <li><a href="/wiki/Vehicular_combat_game" title="Vehicular combat game">Vehicular combat</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Falling-sand_game" title="Falling-sand game">Falling-sand</a></li> <li><a href="/wiki/Immersive_sim" title="Immersive sim">Immersive sim</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Strategy_video_game" title="Strategy video game">Strategy</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/4X" title="4X">4X</a></li> <li><a href="/wiki/Auto_battler" title="Auto battler">Auto battler</a></li> <li><a href="/wiki/Multiplayer_online_battle_arena" title="Multiplayer online battle arena">MOBA</a></li> <li><a href="/wiki/Real-time_strategy" title="Real-time strategy">Real-time strategy</a> <ul><li><a href="/wiki/Time_management_game" title="Time management game">Time management</a></li></ul></li> <li><a href="/wiki/Real-time_tactics" title="Real-time tactics">Real-time tactics</a></li> <li><a href="/wiki/Tactical_role-playing_game" title="Tactical role-playing game">Tactical role-playing</a></li> <li><a href="/wiki/Tower_defense" title="Tower defense">Tower defense</a></li> <li><a href="/wiki/Turn-based_strategy" title="Turn-based strategy">Turn-based strategy</a></li> <li><a href="/wiki/Turn-based_tactics" title="Turn-based tactics">Turn-based tactics</a> <ul><li><a href="/wiki/Artillery_game" title="Artillery game">Artillery</a></li></ul></li> <li><a href="/wiki/Computer_wargame" title="Computer wargame">Wargame</a> <ul><li><a href="/wiki/Grand_strategy_wargame" title="Grand strategy wargame">Grand strategy</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other genres</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cozy_game" title="Cozy game">Cozy</a></li> <li><a href="/wiki/Fitness_game" title="Fitness game">Fitness</a></li> <li><a href="/wiki/Horror_game" title="Horror game">Horror</a> <ul><li><a href="/wiki/Survival_horror" title="Survival horror">Survival horror</a></li></ul></li> <li><a href="/wiki/Incremental_game" title="Incremental game">Incremental</a></li> <li><a href="/wiki/Music_video_game" title="Music video game">Music</a> <ul><li><a href="/wiki/Rhythm_game" title="Rhythm game">Rhythm</a></li></ul></li> <li><a href="/wiki/Non-game" title="Non-game">Non-game</a></li> <li><a href="/wiki/Party_video_game" title="Party video game">Party</a></li> <li><a href="/wiki/Photography_game" title="Photography game">Photography</a></li> <li><a href="/wiki/Programming_game" title="Programming game">Programming</a></li> <li><a href="/wiki/Typing_game" title="Typing game">Typing</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related concepts</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Themes</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Advergame" title="Advergame">Advergame</a></li> <li><a href="/wiki/Bish%C5%8Djo_game" title="Bishōjo game"><i>Bishōjo</i></a></li> <li><a href="/wiki/Christian_video_game" title="Christian video game">Christian</a></li> <li><a href="/wiki/Comedy_in_video_games" title="Comedy in video games">Comedy</a></li> <li><a href="/wiki/Educational_video_game" title="Educational video game">Educational</a></li> <li><a href="/wiki/Girls%27_video_games" title="Girls' video games">Girls</a></li> <li><a href="/wiki/Licensed_game" title="Licensed game">Licensed</a></li> <li><a href="/wiki/Otome_game" title="Otome game"><i>Otome</i></a></li> <li><a href="/wiki/Sexual_content_in_video_games" title="Sexual content in video games">Sexual</a> <ul><li><i><a href="/wiki/Eroge" title="Eroge">Eroge</a></i></li></ul></li> <li><a href="/wiki/Nonviolent_video_game" title="Nonviolent video game">Nonviolent</a></li> <li><a href="/wiki/Personalized_video_game" title="Personalized video game">Personalized</a></li> <li><a href="/wiki/Science_fiction_video_game" title="Science fiction video game">Sci-fi</a></li> <li><a href="/wiki/Serious_game" title="Serious game">Serious</a> <ul><li><a href="/wiki/Art_game" title="Art game">Art</a></li> <li><a href="/wiki/Climate_change_video_game" title="Climate change video game">Climate change</a></li> <li><a href="/wiki/Newsgame" title="Newsgame">News</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Player modes</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Multiplayer_video_game" title="Multiplayer video game">Multiplayer</a> <ul><li><a href="/wiki/Cooperative_video_game" title="Cooperative video game">Co-op</a></li> <li><a href="/wiki/Massively_multiplayer_online_game" title="Massively multiplayer online game">MMO</a></li> <li><a href="/wiki/Player_versus_player" title="Player versus player">PVP</a></li></ul></li> <li><a href="/wiki/Single-player_video_game" title="Single-player video game">Single-player</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Production</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/AAA_(video_game_industry)" title="AAA (video game industry)">AAA</a></li> <li><a href="/wiki/Indie_game" title="Indie game">Indie</a> <ul><li><a href="/wiki/Doujin_soft" title="Doujin soft"><i>Doujin</i> soft</a></li> <li><a href="/wiki/Fan_game" title="Fan game">Fan game</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Design</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Casual_game" title="Casual game">Casual</a> <ul><li><a href="/wiki/Hypercasual_game" title="Hypercasual game">Hypercasual</a></li></ul></li> <li><a href="/wiki/Emergent_gameplay" title="Emergent gameplay">Emergent gameplay</a></li> <li><a href="/wiki/Full-motion_video" title="Full-motion video">FMV</a></li> <li><a href="/wiki/Gacha_game" title="Gacha game"><i>Gacha</i></a></li> <li><a href="/wiki/Kaizo" title="Kaizo"><i>Kaizo</i></a></li> <li><a href="/wiki/Masocore" title="Masocore">Masocore</a></li> <li><a href="/wiki/Nonlinear_gameplay" title="Nonlinear gameplay">Nonlinear gameplay</a> <ul><li><a href="/wiki/Open_world" title="Open world">Open world</a></li> <li><a href="/wiki/Sandbox_game" title="Sandbox game">Sandbox</a></li></ul></li> <li><a href="/wiki/Side-scrolling_video_game" title="Side-scrolling video game">Side-scrolling</a></li> <li><a href="/wiki/Twitch_gameplay" title="Twitch gameplay">Twitch gameplay</a></li> <li><a href="/wiki/Vertically_scrolling_video_game" title="Vertically scrolling video game">Vertically scrolling</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Minigame" title="Minigame">Minigame</a></li> <li><a href="/wiki/Toys-to-life" title="Toys-to-life">Toys-to-life</a></li> <li><a href="/wiki/Video_game_clone" title="Video game clone">Video game clone</a></li> <li><a href="/wiki/Video_game_modding" title="Video game modding">Video game modding</a></li> <li><a href="/wiki/Video_game_remake" title="Video game remake">Video game remake</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Scientific_modelling" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Computer_modeling" title="Template:Computer modeling"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Computer_modeling" title="Template talk:Computer modeling"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Computer_modeling" title="Special:EditPage/Template:Computer modeling"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Scientific_modelling" style="font-size:114%;margin:0 4em"><a href="/wiki/Scientific_modelling" title="Scientific modelling">Scientific modelling</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Modelling_biological_systems" title="Modelling biological systems">Biological</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cellular_model" title="Cellular model">Cellular model</a></li> <li><a href="/wiki/Chemical_process_modeling" title="Chemical process modeling">Chemical process modeling</a></li> <li><a href="/wiki/Ecosystem_model" title="Ecosystem model">Ecosystem model</a></li> <li><a href="/wiki/Mathematical_modelling_of_infectious_disease" class="mw-redirect" title="Mathematical modelling of infectious disease">Infectious disease model</a></li> <li><a href="/wiki/Metabolic_network_modelling" title="Metabolic network modelling">Metabolic network modelling</a></li> <li><a href="/wiki/Modelling_biological_systems" title="Modelling biological systems">Modelling biological systems</a></li> <li><a href="/wiki/Protein_structure_prediction" title="Protein structure prediction">Protein structure prediction</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Environmental</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Atmospheric_model" title="Atmospheric model">Atmospheric model</a></li> <li><a href="/wiki/Chemical_transport_model" title="Chemical transport model">Chemical transport model</a></li> <li><a href="/wiki/Climate_model" title="Climate model">Climate model</a></li> <li><a href="/wiki/Geologic_modelling" title="Geologic modelling">Geologic modelling</a></li> <li><a href="/wiki/Groundwater_model" title="Groundwater model">Groundwater model</a></li> <li><a href="/wiki/Hydrological_model" title="Hydrological model">Hydrological model</a></li> <li><a href="/wiki/Hydrological_transport_model" title="Hydrological transport model">Hydrological transport model</a></li> <li><a href="/wiki/Modular_Ocean_Model" title="Modular Ocean Model">Modular Ocean Model</a></li> <li><a href="/wiki/Wildfire_modeling" title="Wildfire modeling">Wildfire modeling</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Sustainability</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Energy_modeling" title="Energy modeling">Energy modeling</a></li> <li><a href="/wiki/Integrated_assessment_modelling" title="Integrated assessment modelling">Integrated assessment modelling</a></li> <li><a href="/wiki/Population_model" title="Population model">Population model</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Social</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Biopsychosocial_model" title="Biopsychosocial model">Biopsychosocial model</a></li> <li><a href="/wiki/Business_process_modelling" class="mw-redirect" title="Business process modelling">Business process modelling</a></li> <li><a href="/wiki/Catastrophe_modeling" title="Catastrophe modeling">Catastrophe modeling</a></li> <li><a class="mw-selflink selflink">Construction and management simulation</a></li> <li><a href="/wiki/Crime_mapping" title="Crime mapping">Crime mapping</a></li> <li><a href="/wiki/Economic_model" title="Economic model">Economic model</a></li> <li><a href="/wiki/Input%E2%80%93output_model" title="Input–output model">Input–output model</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related topics</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Data_visualization" class="mw-redirect" title="Data visualization">Data visualization</a></li> <li><a href="/wiki/List_of_computer_simulation_software" title="List of computer simulation software">List of computer simulation software</a></li> <li><a href="/wiki/Mathematical_modeling" class="mw-redirect" title="Mathematical modeling">Mathematical modeling</a></li> <li><a href="/wiki/Systems_theory" title="Systems theory">Systems theory</a></li> <li><a href="/wiki/Systems_thinking" title="Systems thinking">Systems thinking</a></li> <li><a href="/wiki/Visual_analytics" title="Visual analytics">Visual analytics</a></li></ul> </div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐api‐int.codfw.main‐6fdd9f9b88‐lfchn Cached time: 20241201201404 Cache expiry: 2592000 Reduced expiry: false Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 0.585 seconds Real time usage: 0.684 seconds Preprocessor visited node count: 2087/1000000 Post‐expand include size: 83687/2097152 bytes Template argument size: 428/2097152 bytes Highest expansion depth: 8/100 Expensive parser function count: 6/500 Unstrip recursion depth: 1/20 Unstrip post‐expand 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