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lumpley games – indie tabletop games

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format-standard hentry category-ars-magica-rpg-design-development category-co-gming-troupe-style category-rpg-design-development category-rpg-theory"> <div class="wrap-content"> <div class="entry-category"> <a href="https://lumpley.games/category/rpg-design-development/ars-magica-rpg-design-development/" rel="category tag">Ars Magica</a>, <a href="https://lumpley.games/category/rpg-theory/co-gming-troupe-style/" rel="category tag">Co-GMing &amp; Troupe-Style</a>, <a href="https://lumpley.games/category/rpg-design-development/" rel="category tag">RPG Design &amp; Development</a>, <a href="https://lumpley.games/category/rpg-theory/" rel="category tag">RPG Theory</a> </div> <header class="entry-header"> <h2 class="entry-title"><a href="https://lumpley.games/2024/12/03/troupe-style-play/" rel="bookmark">Troupe-Style Play</a></h2> </header><!-- .entry-header --> <div class="entry-content"> <p class="m-0"><p>Here&#8217;s how we&#8217;re laying out troupe-style play in the Edgar Allan Poe&#8217;s The Raven&#8217;s Ars Magica playtest document. Part I: Troupe-Style Play If you haven鈥檛 played role-playing games troupe-style before, this should be a pretty good place to start. Let me lay it out for you. Main characters &amp; Supporting Cast: You can think of your wizard as [&hellip;]</p> </p> </div><!-- .entry-content --> <footer class="entry-footer"> <div class="wrap-entry-meta"><div class="entry-avatar"><img alt='' src='https://secure.gravatar.com/avatar/3f309c8fec5a9697df68ee624ca2baeb?s=55&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/3f309c8fec5a9697df68ee624ca2baeb?s=110&#038;d=mm&#038;r=g 2x' class='avatar avatar-55 photo' height='55' width='55' decoding='async'/></div><div class="entry-meta"> <span class="byline"> <span class="author vcard"> <a class="url fn n" href=" https://lumpley.games/author/lumpley/">Vincent Baker</a> </span> </span> <br><span class="posted-on">December 3, 2024</span></div></div><div class="user-details"><span class="comments-link"><a href="https://lumpley.games/2024/12/03/troupe-style-play/#comments">5 Comments<span class="screen-reader-text"> on Troupe-Style Play</span></a></span></div> </footer><!-- .entry-footer --> </div> </article><!-- #post-2462 --> <article id="post-2358" class="post-2358 post type-post status-publish format-standard hentry category-apocalypse-world category-projects category-rpg-design-development"> <div class="wrap-content"> <div class="entry-category"> <a href="https://lumpley.games/category/apocalypse-world/" rel="category tag">Apocalypse World</a>, <a href="https://lumpley.games/category/projects/" rel="category tag">Projects</a>, <a href="https://lumpley.games/category/rpg-design-development/" rel="category tag">RPG Design &amp; Development</a> </div> <header class="entry-header"> <h2 class="entry-title"><a href="https://lumpley.games/2024/08/03/awburned-over-2024-playtest/" rel="bookmark">AW:Burned Over 2024 Playtest Errata</a></h2> </header><!-- .entry-header --> <div class="entry-content"> <p class="m-0"><p>Right now, live on our patreon, are the 2024 playtest packets for Apocalypse World: Burned Over. It&#8217;s substantially different from even the 2021 version. It&#8217;s the final playtest before the full stand-alone release. If you&#8217;re interested, check it out! Meanwhile, bookmark this page for errata: Outstanding Errata Player Refsheets Standard Moves, p5 Research:On a miss, the MC can [&hellip;]</p> </p> </div><!-- .entry-content --> <footer class="entry-footer"> <div class="wrap-entry-meta"><div class="entry-avatar"><img alt='' src='https://secure.gravatar.com/avatar/3f309c8fec5a9697df68ee624ca2baeb?s=55&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/3f309c8fec5a9697df68ee624ca2baeb?s=110&#038;d=mm&#038;r=g 2x' class='avatar avatar-55 photo' height='55' width='55' decoding='async'/></div><div class="entry-meta"> <span class="byline"> <span class="author vcard"> <a class="url fn n" href=" https://lumpley.games/author/lumpley/">Vincent Baker</a> </span> </span> <br><span class="posted-on">August 3, 2024</span></div></div><div class="user-details"><span class="comments-link"><a href="https://lumpley.games/2024/08/03/awburned-over-2024-playtest/#respond">Leave a Comment<span class="screen-reader-text"> on AW:Burned Over 2024 Playtest Errata</span></a></span></div> </footer><!-- .entry-footer --> </div> </article><!-- #post-2358 --> <article id="post-2314" class="post-2314 post type-post status-publish format-standard hentry category-rpg-theory"> <div class="wrap-content"> <div class="entry-category"> <a href="https://lumpley.games/category/rpg-theory/" rel="category tag">RPG Theory</a> </div> <header class="entry-header"> <h2 class="entry-title"><a href="https://lumpley.games/2024/06/18/in-brief-the-problem-of-rpg-design/" rel="bookmark">In Brief, the Problem of RPG Design</a></h2> </header><!-- .entry-header --> <div class="entry-content"> <p class="m-0"><p>This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon. For today&#8217;s purposes, let&#8217;s say that I care about one thing: the creative energy that a group feels while they&#8217;re playing my game. Let&#8217;s say that they start at a receptive neutral, content to start the game [&hellip;]</p> </p> </div><!-- .entry-content --> <footer class="entry-footer"> <div class="wrap-entry-meta"><div class="entry-avatar"><img alt='' src='https://secure.gravatar.com/avatar/3f309c8fec5a9697df68ee624ca2baeb?s=55&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/3f309c8fec5a9697df68ee624ca2baeb?s=110&#038;d=mm&#038;r=g 2x' class='avatar avatar-55 photo' height='55' width='55' decoding='async'/></div><div class="entry-meta"> <span class="byline"> <span class="author vcard"> <a class="url fn n" href=" https://lumpley.games/author/lumpley/">Vincent Baker</a> </span> </span> <br><span class="posted-on">June 18, 2024</span></div></div><div class="user-details"><span class="comments-link"><a href="https://lumpley.games/2024/06/18/in-brief-the-problem-of-rpg-design/#comments">23 Comments<span class="screen-reader-text"> on In Brief, the Problem of RPG Design</span></a></span></div> </footer><!-- .entry-footer --> </div> </article><!-- #post-2314 --> <article id="post-2254" class="post-2254 post type-post status-publish format-standard hentry category-rpg-theory"> <div class="wrap-content"> <div class="entry-category"> <a href="https://lumpley.games/category/rpg-theory/" rel="category tag">RPG Theory</a> </div> <header class="entry-header"> <h2 class="entry-title"><a href="https://lumpley.games/2024/05/12/revisiting-task-conflict-resolution/" rel="bookmark">Revisiting Task &amp; Conflict Resolution</a></h2> </header><!-- .entry-header --> <div class="entry-content"> <p class="m-0"><p>This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon. 1. History The Art of Dramatic Writing is a book by Lajos Egri, published 1946. It&#8217;s a how-to book for playwrights, and according to our friend Wikipedia, it&#8217;s &#8220;widely regarded as one of the best works&#8221; in [&hellip;]</p> </p> </div><!-- .entry-content --> <footer class="entry-footer"> <div class="wrap-entry-meta"><div class="entry-avatar"><img alt='' src='https://secure.gravatar.com/avatar/3f309c8fec5a9697df68ee624ca2baeb?s=55&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/3f309c8fec5a9697df68ee624ca2baeb?s=110&#038;d=mm&#038;r=g 2x' class='avatar avatar-55 photo' height='55' width='55' loading='lazy' decoding='async'/></div><div class="entry-meta"> <span class="byline"> <span class="author vcard"> <a class="url fn n" href=" https://lumpley.games/author/lumpley/">Vincent Baker</a> </span> </span> <br><span class="posted-on">May 12, 2024</span></div></div><div class="user-details"><span class="comments-link"><a href="https://lumpley.games/2024/05/12/revisiting-task-conflict-resolution/#comments">3 Comments<span class="screen-reader-text"> on Revisiting Task &amp; Conflict Resolution</span></a></span></div> </footer><!-- .entry-footer --> </div> </article><!-- #post-2254 --> <article id="post-2241" class="post-2241 post type-post status-publish format-standard hentry category-health-safety-communication"> <div class="wrap-content"> <div class="entry-category"> <a href="https://lumpley.games/category/health-safety-communication/" rel="category tag">Health, Safety &amp; Communication</a> </div> <header class="entry-header"> <h2 class="entry-title"><a href="https://lumpley.games/2024/05/08/traffic-lights-are-communication-tools/" rel="bookmark">Traffic Lights Are Communication Tools</a></h2> </header><!-- .entry-header --> <div class="entry-content"> <p class="m-0"><p>This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon. The Traffic Light The Traffic Light communication tool is a piece of paper that has three large dots on it: one red, one amber and one green. It is placed in the center of the table within [&hellip;]</p> </p> </div><!-- .entry-content --> <footer class="entry-footer"> <div class="wrap-entry-meta"><div class="entry-avatar"><img alt='' src='https://secure.gravatar.com/avatar/400109c15d5b57f2ea82d19531fa9f57?s=55&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/400109c15d5b57f2ea82d19531fa9f57?s=110&#038;d=mm&#038;r=g 2x' class='avatar avatar-55 photo' height='55' width='55' loading='lazy' decoding='async'/></div><div class="entry-meta"> <span class="byline"> <span class="author vcard"> <a class="url fn n" href=" https://lumpley.games/author/meguey/">Meguey Baker</a> </span> </span> <br><span class="posted-on">May 8, 2024</span></div></div><div class="user-details"><span class="comments-link"><a href="https://lumpley.games/2024/05/08/traffic-lights-are-communication-tools/#comments">4 Comments<span class="screen-reader-text"> on Traffic Lights Are Communication Tools</span></a></span></div> </footer><!-- .entry-footer --> </div> </article><!-- #post-2241 --> <article id="post-2189" class="post-2189 post type-post status-publish format-standard hentry category-apocalypse-world category-pbta category-projects category-rpg-design-development category-rpg-theory category-the-demon-tree category-tkid category-under-hollow-hills"> <div class="wrap-content"> <div class="entry-category"> <a href="https://lumpley.games/category/apocalypse-world/" rel="category tag">Apocalypse World</a>, <a href="https://lumpley.games/category/rpg-design-development/pbta/" rel="category tag">PbtA</a>, <a href="https://lumpley.games/category/projects/" rel="category tag">Projects</a>, <a href="https://lumpley.games/category/rpg-design-development/" rel="category tag">RPG Design &amp; Development</a>, <a href="https://lumpley.games/category/rpg-theory/" rel="category tag">RPG Theory</a>, <a href="https://lumpley.games/category/the-demon-tree/" rel="category tag">The Demon Tree</a>, <a href="https://lumpley.games/category/tkid/" rel="category tag">The King Is Dead</a>, <a href="https://lumpley.games/category/under-hollow-hills/" rel="category tag">Under Hollow Hills</a> </div> <header class="entry-header"> <h2 class="entry-title"><a href="https://lumpley.games/2024/04/29/powered-by-the-apocalypse-part-11-dice/" rel="bookmark">Powered by the Apocalypse, part 11: Dice</a></h2> </header><!-- .entry-header --> <div class="entry-content"> <p class="m-0"><p>Using Apocalypse World to Outline and Draft Your Own RPG Here in Part 11, I explore a few of the dice systems we&#8217;ve used in our games. This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon. Dice: an Accident of the System Back in Part 1, [&hellip;]</p> </p> </div><!-- .entry-content --> <footer class="entry-footer"> <div class="wrap-entry-meta"><div class="entry-avatar"><img alt='' src='https://secure.gravatar.com/avatar/3f309c8fec5a9697df68ee624ca2baeb?s=55&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/3f309c8fec5a9697df68ee624ca2baeb?s=110&#038;d=mm&#038;r=g 2x' class='avatar avatar-55 photo' height='55' width='55' loading='lazy' decoding='async'/></div><div class="entry-meta"> <span class="byline"> <span class="author vcard"> <a class="url fn n" href=" https://lumpley.games/author/lumpley/">Vincent Baker</a> </span> </span> <br><span class="posted-on">April 29, 2024</span></div></div><div class="user-details"><span class="comments-link"><a href="https://lumpley.games/2024/04/29/powered-by-the-apocalypse-part-11-dice/#comments">3 Comments<span class="screen-reader-text"> on Powered by the Apocalypse, part 11: Dice</span></a></span></div> </footer><!-- .entry-footer --> </div> </article><!-- #post-2189 --> <article id="post-2160" class="post-2160 post type-post status-publish format-standard hentry category-apocalypse-world category-pbta category-rpg-design-development category-rpg-theory category-the-demon-tree category-under-hollow-hills"> <div class="wrap-content"> <div class="entry-category"> <a href="https://lumpley.games/category/apocalypse-world/" rel="category tag">Apocalypse World</a>, <a href="https://lumpley.games/category/rpg-design-development/pbta/" rel="category tag">PbtA</a>, <a href="https://lumpley.games/category/rpg-design-development/" rel="category tag">RPG Design &amp; Development</a>, <a href="https://lumpley.games/category/rpg-theory/" rel="category tag">RPG Theory</a>, <a href="https://lumpley.games/category/the-demon-tree/" rel="category tag">The Demon Tree</a>, <a href="https://lumpley.games/category/under-hollow-hills/" rel="category tag">Under Hollow Hills</a> </div> <header class="entry-header"> <h2 class="entry-title"><a href="https://lumpley.games/2024/02/27/a-pbta-thought-experiment/" rel="bookmark">A PbtA Thought Experiment</a></h2> </header><!-- .entry-header --> <div class="entry-content"> <p class="m-0"><p>This article was made possible by the generous support of my patrons. Please consider joining them by supporting me on Patreon. Prelim 1. Otherkind Dice &amp; Assigning &#8220;Say&#8221; You may recall that a dice system called Otherkind Dice was the mechanical precursor to Apocalypse World&#8217;s moves. I&#8217;ve written a whole piece about Otherkind Dice, laying them out in [&hellip;]</p> </p> </div><!-- .entry-content --> <footer class="entry-footer"> <div class="wrap-entry-meta"><div class="entry-avatar"><img alt='' src='https://secure.gravatar.com/avatar/3f309c8fec5a9697df68ee624ca2baeb?s=55&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/3f309c8fec5a9697df68ee624ca2baeb?s=110&#038;d=mm&#038;r=g 2x' class='avatar avatar-55 photo' height='55' width='55' loading='lazy' decoding='async'/></div><div class="entry-meta"> <span class="byline"> <span class="author vcard"> <a class="url fn n" href=" https://lumpley.games/author/lumpley/">Vincent Baker</a> </span> </span> <br><span class="posted-on">February 27, 2024</span></div></div><div class="user-details"><span class="comments-link"><a href="https://lumpley.games/2024/02/27/a-pbta-thought-experiment/#comments">25 Comments<span class="screen-reader-text"> on A PbtA Thought Experiment</span></a></span></div> </footer><!-- .entry-footer --> </div> </article><!-- #post-2160 --> <article id="post-2109" class="post-2109 post type-post status-publish format-standard hentry category-apocalypse-world category-pbta category-rpg-design-development category-rpg-theory category-the-demon-tree category-under-hollow-hills"> <div class="wrap-content"> <div class="entry-category"> <a href="https://lumpley.games/category/apocalypse-world/" rel="category tag">Apocalypse World</a>, <a href="https://lumpley.games/category/rpg-design-development/pbta/" rel="category tag">PbtA</a>, <a href="https://lumpley.games/category/rpg-design-development/" rel="category tag">RPG Design &amp; Development</a>, <a href="https://lumpley.games/category/rpg-theory/" rel="category tag">RPG Theory</a>, <a href="https://lumpley.games/category/the-demon-tree/" rel="category tag">The Demon Tree</a>, <a href="https://lumpley.games/category/under-hollow-hills/" rel="category tag">Under Hollow Hills</a> </div> <header class="entry-header"> <h2 class="entry-title"><a href="https://lumpley.games/2023/12/17/powered-by-the-apocalypse-part-10-3-underlying-models/" rel="bookmark">Powered by the Apocalypse, part 10: 3 Underlying Models</a></h2> </header><!-- .entry-header --> <div class="entry-content"> <p class="m-0"><p>Using Apocalypse World to Outline and Draft Your Own RPG Here in Part 10, I develop the idea of underlying models further, with 2 solid examples and 1 tentative one. This article was made possible by the generous support of my patrons. Please consider joining them by supporting me on Patreon. Model #1: Apocalypse World&#8217;s Conflict Model Apocalypse [&hellip;]</p> </p> </div><!-- .entry-content --> <footer class="entry-footer"> <div class="wrap-entry-meta"><div class="entry-avatar"><img alt='' src='https://secure.gravatar.com/avatar/3f309c8fec5a9697df68ee624ca2baeb?s=55&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/3f309c8fec5a9697df68ee624ca2baeb?s=110&#038;d=mm&#038;r=g 2x' class='avatar avatar-55 photo' height='55' width='55' loading='lazy' decoding='async'/></div><div class="entry-meta"> <span class="byline"> <span class="author vcard"> <a class="url fn n" href=" https://lumpley.games/author/lumpley/">Vincent Baker</a> </span> </span> <br><span class="posted-on">December 17, 2023</span></div></div><div class="user-details"><span class="comments-link"><a href="https://lumpley.games/2023/12/17/powered-by-the-apocalypse-part-10-3-underlying-models/#comments">5 Comments<span class="screen-reader-text"> on Powered by the Apocalypse, part 10: 3 Underlying Models</span></a></span></div> </footer><!-- .entry-footer --> </div> </article><!-- #post-2109 --> <article id="post-2018" class="post-2018 post type-post status-publish format-standard hentry category-pbta"> <div class="wrap-content"> <div class="entry-category"> <a href="https://lumpley.games/category/rpg-design-development/pbta/" rel="category tag">PbtA</a> </div> <header class="entry-header"> <h2 class="entry-title"><a href="https://lumpley.games/2023/11/22/what-is-pbta/" rel="bookmark">What is PbtA?</a></h2> </header><!-- .entry-header --> <div class="entry-content"> <p class="m-0"><p>PbtA stands for &#8220;Powered by the Apocalypse.&#8221; It means games inspired by our original game Apocalypse World, and now games inspired by other PbtA games more generally. It&#8217;s a self-applied label: because it depends on a game&#8217;s inspirations, only the game&#8217;s creator can really tell you whether their game&#8217;s PbtA or not. History of PbtA We began writing [&hellip;]</p> </p> </div><!-- .entry-content --> <footer class="entry-footer"> <div class="wrap-entry-meta"><div class="entry-avatar"><img alt='' src='https://secure.gravatar.com/avatar/3f309c8fec5a9697df68ee624ca2baeb?s=55&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/3f309c8fec5a9697df68ee624ca2baeb?s=110&#038;d=mm&#038;r=g 2x' class='avatar avatar-55 photo' height='55' width='55' loading='lazy' decoding='async'/></div><div class="entry-meta"> <span class="byline"> <span class="author vcard"> <a class="url fn n" href=" https://lumpley.games/author/lumpley/">Vincent Baker</a> </span> </span> <br><span class="posted-on">November 22, 2023</span></div></div><div class="user-details"><span class="comments-link"><a href="https://lumpley.games/2023/11/22/what-is-pbta/#comments">5 Comments<span class="screen-reader-text"> on What is PbtA?</span></a></span></div> </footer><!-- .entry-footer --> </div> </article><!-- #post-2018 --> <article id="post-2052" class="post-2052 post type-post status-publish format-standard hentry category-health-safety-communication category-rpg-design-development"> <div class="wrap-content"> <div class="entry-category"> <a href="https://lumpley.games/category/health-safety-communication/" rel="category tag">Health, Safety &amp; Communication</a>, <a href="https://lumpley.games/category/rpg-design-development/" rel="category tag">RPG Design &amp; Development</a> </div> <header class="entry-header"> <h2 class="entry-title"><a href="https://lumpley.games/2023/10/24/playing-with-mortality/" rel="bookmark">Playing With Mortality</a></h2> </header><!-- .entry-header --> <div class="entry-content"> <p class="m-0"><p>By Meguey Baker This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon Playing With MortalityI had the privilege of speaking at Wesleyan University on Friday, October 13th. What a lovely thing! I love talking about game design and play and language, and the students correctly anticipated [&hellip;]</p> </p> </div><!-- .entry-content --> <footer class="entry-footer"> <div class="wrap-entry-meta"><div class="entry-avatar"><img alt='' src='https://secure.gravatar.com/avatar/400109c15d5b57f2ea82d19531fa9f57?s=55&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/400109c15d5b57f2ea82d19531fa9f57?s=110&#038;d=mm&#038;r=g 2x' class='avatar avatar-55 photo' height='55' width='55' loading='lazy' decoding='async'/></div><div class="entry-meta"> <span class="byline"> <span class="author vcard"> <a class="url fn n" href=" https://lumpley.games/author/meguey/">Meguey Baker</a> </span> </span> <br><span class="posted-on">October 24, 2023</span></div></div><div class="user-details"><span class="comments-link"><a href="https://lumpley.games/2023/10/24/playing-with-mortality/#comments">4 Comments<span class="screen-reader-text"> on Playing With Mortality</span></a></span></div> </footer><!-- .entry-footer --> </div> </article><!-- #post-2052 --> <div class="dope-pagination text-center"> <span aria-current="page" class="page-numbers current">1</span> <a class="page-numbers" href="https://lumpley.games/page/2/">2</a> <a class="page-numbers" href="https://lumpley.games/page/3/">3</a> <span class="page-numbers dots">&hellip;</span> <a class="page-numbers" href="https://lumpley.games/page/5/">5</a> <a class="next page-numbers" href="https://lumpley.games/page/2/">Next &raquo;</a> </div> </main><!-- #main --> </div> </div> <div class="col-lg-4"> <aside id="secondary" class="widget-area"> <section id="search-2" class="widget widget_search"><!-- Start SearchForm --> <form method="get" class="search-form" role="search" action="https://lumpley.games/"> <input type="text" value="" name="s" placeholder="Search &hellip;" class="form-control"> <span class="lnr lnr-magnifier"></span> <button class="btn hidden" type="submit">Search</button> </form> <!-- End SearchForm --></section> <section id="recent-posts-2" class="widget widget_recent_entries"> <h2 class="widget-title">Recent Posts</h2> <ul> <li> <a href="https://lumpley.games/2024/12/03/troupe-style-play/">Troupe-Style Play</a> </li> <li> <a href="https://lumpley.games/2024/08/03/awburned-over-2024-playtest/">AW:Burned Over 2024 Playtest Errata</a> </li> <li> <a href="https://lumpley.games/2024/06/18/in-brief-the-problem-of-rpg-design/">In Brief, the Problem of RPG Design</a> </li> <li> <a href="https://lumpley.games/2024/05/12/revisiting-task-conflict-resolution/">Revisiting Task &amp; 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