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999: Nine Hours, Nine Persons, Nine Doors - Wikipedia
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<div id="p-lang-btn" class="vector-dropdown mw-portlet mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. Available in 14 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-14" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">14 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D9%86%D8%A7%D9%8A%D9%86_%D8%A2%D9%88%D8%B1%D8%B2%D8%8C_%D9%86%D8%A7%D9%8A%D9%86_%D8%A8%D9%8A%D8%B1%D8%B3%D9%88%D9%86%D8%B2%D8%8C_%D9%86%D8%A7%D9%8A%D9%86_%D8%AF%D9%88%D8%B1%D8%B2" title="ناين آورز، ناين بيرسونز، ناين دورز – Arabic" lang="ar" hreflang="ar" data-title="ناين آورز، ناين بيرسونز، ناين دورز" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Nine_Hours,_Nine_Persons,_Nine_Doors" title="Nine Hours, Nine Persons, Nine Doors – Spanish" lang="es" hreflang="es" data-title="Nine Hours, Nine Persons, Nine Doors" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/999:_Nine_Hours,_Nine_Persons,_Nine_Doors" title="999: Nine Hours, Nine Persons, Nine Doors – French" lang="fr" hreflang="fr" data-title="999: Nine Hours, Nine Persons, Nine Doors" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EA%B7%B9%ED%95%9C%ED%83%88%EC%B6%9C_9%EC%8B%9C%EA%B0%84_9%EB%AA%85_9%EC%9D%98_%EB%AC%B8" title="극한탈출 9시간 9명 9의 문 – Korean" lang="ko" hreflang="ko" data-title="극한탈출 9시간 9명 9의 문" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Nine_Hours,_Nine_Persons,_Nine_Doors" title="Nine Hours, Nine Persons, Nine Doors – Italian" lang="it" hreflang="it" data-title="Nine Hours, Nine Persons, Nine Doors" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-arz mw-list-item"><a href="https://arz.wikipedia.org/wiki/%D9%86%D8%A7%D9%8A%D9%86_%D8%A2%D9%88%D8%B1%D8%B2%D8%8C_%D9%86%D8%A7%D9%8A%D9%86_%D8%A8%D9%8A%D8%B1%D8%B3%D9%88%D9%86%D8%B2%D8%8C_%D9%86%D8%A7%D9%8A%D9%86_%D8%AF%D9%88%D8%B1%D8%B2" title="ناين آورز، ناين بيرسونز، ناين دورز – Egyptian Arabic" lang="arz" hreflang="arz" data-title="ناين آورز، ناين بيرسونز، ناين دورز" data-language-autonym="مصرى" data-language-local-name="Egyptian Arabic" class="interlanguage-link-target"><span>مصرى</span></a></li><li class="interlanguage-link interwiki-ms mw-list-item"><a href="https://ms.wikipedia.org/wiki/Nine_Hours,_Nine_Persons,_Nine_Doors" title="Nine Hours, Nine Persons, Nine Doors – Malay" lang="ms" hreflang="ms" data-title="Nine Hours, Nine Persons, Nine Doors" data-language-autonym="Bahasa Melayu" data-language-local-name="Malay" class="interlanguage-link-target"><span>Bahasa Melayu</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/%E6%A5%B5%E9%99%90%E8%84%B1%E5%87%BA_9%E6%99%82%E9%96%939%E4%BA%BA9%E3%81%AE%E6%89%89" title="極限脱出 9時間9人9の扉 – Japanese" lang="ja" hreflang="ja" data-title="極限脱出 9時間9人9の扉" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Nine_Hours,_Nine_Persons,_Nine_Doors" title="Nine Hours, Nine Persons, Nine Doors – Polish" lang="pl" hreflang="pl" data-title="Nine Hours, Nine Persons, Nine Doors" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Nine_Hours,_Nine_Persons,_Nine_Doors" title="Nine Hours, Nine Persons, Nine Doors – Portuguese" lang="pt" hreflang="pt" data-title="Nine Hours, Nine Persons, Nine Doors" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ckb mw-list-item"><a href="https://ckb.wikipedia.org/wiki/%D9%A9%D9%A9%D9%A9:_%D9%86%DB%86_%DA%A9%D8%A7%D8%AA%DA%98%D9%85%DB%8E%D8%B1%D8%8C_%D9%86%DB%86_%DA%A9%DB%95%D8%B3%D8%8C_%D9%86%DB%86_%D8%AF%DB%95%D8%B1%DA%AF%D8%A7" title="٩٩٩: نۆ کاتژمێر، نۆ کەس، نۆ دەرگا – Central Kurdish" lang="ckb" hreflang="ckb" data-title="٩٩٩: نۆ کاتژمێر، نۆ کەس، نۆ دەرگا" data-language-autonym="کوردی" data-language-local-name="Central Kurdish" class="interlanguage-link-target"><span>کوردی</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/999:_Nine_Hours,_Nine_Persons,_Nine_Doors" title="999: Nine Hours, Nine Persons, Nine Doors – Finnish" lang="fi" hreflang="fi" data-title="999: Nine Hours, Nine Persons, Nine Doors" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/999:_Nine_Hours,_Nine_Persons,_Nine_Doors" title="999: Nine Hours, Nine Persons, Nine Doors – Swedish" lang="sv" hreflang="sv" data-title="999: Nine Hours, Nine Persons, Nine Doors" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/%E6%A5%B5%E9%99%90%E8%84%AB%E5%87%BA_9%E5%B0%8F%E6%99%829%E4%BA%BA9%E6%89%87%E9%96%80" title="極限脫出 9小時9人9扇門 – Chinese" lang="zh" hreflang="zh" data-title="極限脫出 9小時9人9扇門" data-language-autonym="中文" data-language-local-name="Chinese" class="interlanguage-link-target"><span>中文</span></a></li> </ul> <div class="after-portlet after-portlet-lang"><span class="wb-langlinks-edit wb-langlinks-link"><a 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Click here for more information."><img alt="This is a good article. Click here for more information." src="//upload.wikimedia.org/wikipedia/en/thumb/9/94/Symbol_support_vote.svg/19px-Symbol_support_vote.svg.png" decoding="async" width="19" height="20" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/94/Symbol_support_vote.svg/29px-Symbol_support_vote.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/94/Symbol_support_vote.svg/39px-Symbol_support_vote.svg.png 2x" data-file-width="180" data-file-height="185" /></a></span></div></div> </div> <div id="siteSub" class="noprint">From Wikipedia, the free encyclopedia</div> </div> <div id="contentSub"><div id="mw-content-subtitle"></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">2009 video game</div> <p class="mw-empty-elt"> </p> <div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">2009 video game</div><style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><style data-mw-deduplicate="TemplateStyles:r1117680521">.mw-parser-output .ib-video-game .infobox-label{white-space:nowrap;padding-right:0.65em}.mw-parser-output .ib-video-game .infobox-above{font-style:italic}</style><table class="infobox ib-video-game hproduct"><tbody><tr><th colspan="2" class="infobox-above fn">999: Nine Hours, Nine Persons, Nine Doors</th></tr><tr><td colspan="2" class="infobox-image"><span class="mw-default-size mw-image-border" typeof="mw:File/Frameless"><a href="/wiki/File:Nine_Hours,_Nine_Persons,_Nine_Doors_Cover_Art.jpg" class="mw-file-description"><img alt="The game's cover art features nine stylized characters on a blue background, wearing wristwatch-like bracelets. In the foreground is Junpei, a man wearing a blue vest over a plaid shirt, and Akane, a woman wearing a purple dress. A vertical logo consisting of the text "Nine Hours, Nine Persons, Nine Doors" and three number "9"s within boxes is shown on the right." src="//upload.wikimedia.org/wikipedia/en/thumb/f/f1/Nine_Hours%2C_Nine_Persons%2C_Nine_Doors_Cover_Art.jpg/220px-Nine_Hours%2C_Nine_Persons%2C_Nine_Doors_Cover_Art.jpg" decoding="async" width="220" height="198" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/f/f1/Nine_Hours%2C_Nine_Persons%2C_Nine_Doors_Cover_Art.jpg 1.5x" data-file-width="256" data-file-height="230" /></a></span><div class="infobox-caption">North American first-print cover art, featuring the main characters</div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_developer" title="Video game developer">Developer(s)</a></th><td class="infobox-data"><a href="/wiki/Chunsoft" class="mw-redirect" title="Chunsoft">Chunsoft</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_publisher" title="Video game publisher">Publisher(s)</a></th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="/wiki/Japan" title="Japan">JP</a>:</span> <a href="/wiki/Spike_(company)" title="Spike (company)">Spike</a></li><li><span style="font-size:97%;"><a href="/wiki/North_America" title="North America">NA</a>/<a href="/wiki/Europe" title="Europe">EU</a>:</span> <a href="/wiki/Aksys_Games" title="Aksys Games">Aksys Games</a></li><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> <a href="/wiki/Spike_Chunsoft" title="Spike Chunsoft">Spike Chunsoft</a><sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>a<span class="cite-bracket">]</span></a></sup></li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_creative_director" class="mw-redirect" title="Video game creative director">Director(s)</a></th><td class="infobox-data"><a href="/wiki/Kotaro_Uchikoshi" title="Kotaro Uchikoshi">Kotaro Uchikoshi</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_producer" title="Video game producer">Producer(s)</a></th><td class="infobox-data"><a href="/wiki/Jiro_Ishii" title="Jiro Ishii">Jiro Ishii</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_artist" class="mw-redirect" title="Video game artist">Artist(s)</a></th><td class="infobox-data"><a href="/wiki/Kinu_Nishimura" title="Kinu Nishimura">Kinu Nishimura</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_writer" class="mw-redirect" title="Video game writer">Writer(s)</a></th><td class="infobox-data"><a href="/wiki/Kotaro_Uchikoshi" title="Kotaro Uchikoshi">Kotaro Uchikoshi</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_composer" class="mw-redirect" title="Video game composer">Composer(s)</a></th><td class="infobox-data"><a href="/wiki/Shinji_Hosoe" title="Shinji Hosoe">Shinji Hosoe</a></td></tr><tr><th scope="row" class="infobox-label">Series</th><td class="infobox-data"><i><a href="/wiki/Zero_Escape" title="Zero Escape">Zero Escape</a></i></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><a href="/wiki/Nintendo_DS" title="Nintendo DS">Nintendo DS</a></li><li><a href="/wiki/IOS" title="IOS">iOS</a></li><li><a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a></li><li><a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a></li><li><a href="/wiki/PlayStation_Vita" title="PlayStation Vita">PlayStation Vita</a></li><li><a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Release</th><td class="infobox-data"><div class="collapsible-list mw-collapsible mw-collapsed" style="text-align: left;"> <div style="line-height: 1.6em; font-weight: bold;"><div><style data-mw-deduplicate="TemplateStyles:r886047488">.mw-parser-output .nobold{font-weight:normal}</style><span class="nobold">December 10, 2009</span></div></div> <ul class="mw-collapsible-content" style="margin-top: 0; margin-bottom: 0; line-height: inherit; list-style: none; margin-left: 0;"><li style="line-height: inherit; margin: 0"> <b>Nintendo DS</b><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="/wiki/Japan" title="Japan">JP</a>:</span> December 10, 2009</li><li><span style="font-size:97%;"><a href="/wiki/North_America" title="North America">NA</a>:</span> November 16, 2010</li></ul></div> <b>iOS</b><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="/wiki/Japan" title="Japan">JP</a>:</span> May 29, 2013</li><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> March 17, 2014</li></ul></div> <b>Microsoft Windows</b><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="/wiki/North_America" title="North America">NA</a>/<a href="/wiki/Europe" title="Europe">EU</a>:</span> March 24, 2017</li><li><span style="font-size:97%;"><a href="/wiki/Japan" title="Japan">JP</a>:</span> March 25, 2017</li></ul></div> <b>PlayStation 4</b><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="/wiki/North_America" title="North America">NA</a>/<a href="/wiki/Europe" title="Europe">EU</a>:</span> March 24, 2017</li><li><span style="font-size:97%;"><a href="/wiki/Japan" title="Japan">JP</a>:</span> April 13, 2017</li></ul></div> <b>PlayStation Vita</b><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="/wiki/North_America" title="North America">NA</a>:</span> March 24, 2017</li><li><span style="font-size:97%;"><a href="/wiki/Japan" title="Japan">JP</a>:</span> April 13, 2017</li><li><span style="font-size:97%;"><a href="/wiki/Europe" title="Europe">EU</a>:</span> December 15, 2017</li></ul></div> <b>Xbox One</b><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> March 22, 2022</li></ul></div></li></ul> </div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_genre" title="Video game genre">Genre(s)</a></th><td class="infobox-data"><a href="/wiki/Adventure_game" title="Adventure game">Adventure</a>, <a href="/wiki/Visual_novel" title="Visual novel">visual novel</a>, <a href="/wiki/Escape_room_video_game" title="Escape room video game">escape the room</a></td></tr><tr><th scope="row" class="infobox-label">Mode(s)</th><td class="infobox-data"><a href="/wiki/Single-player" class="mw-redirect" title="Single-player">Single-player</a></td></tr></tbody></table> <p><i><b>999: Nine Hours, Nine Persons, Nine Doors</b></i><sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>b<span class="cite-bracket">]</span></a></sup> is a visual novel and <a href="/wiki/Adventure_video_game" class="mw-redirect" title="Adventure video game">adventure video game</a> developed by <a href="/wiki/Chunsoft" class="mw-redirect" title="Chunsoft">Chunsoft</a>. It is the first installment in the <i><a href="/wiki/Zero_Escape" title="Zero Escape">Zero Escape</a></i> series, and was released in Japan in December 2009 and in North America in November 2010 for the <a href="/wiki/Nintendo_DS" title="Nintendo DS">Nintendo DS</a>. The story follows Junpei, a college student who is abducted along with eight other people and forced to play the "Nonary Game", which puts its participants in a life-or-death situation, to escape from a sinking cruise liner. The gameplay alternates between two types of sections: Escape sections, where the player completes puzzles in <a href="/wiki/Escape-the-room" class="mw-redirect" title="Escape-the-room">escape-the-room</a> scenarios; and Novel sections, where the player reads the game's narrative and makes decisions that influence the story toward one of six different endings. </p><p>Development of the game began after <a href="/wiki/Kotaro_Uchikoshi" title="Kotaro Uchikoshi">Kotaro Uchikoshi</a> joined Chunsoft to write a visual novel for them that could reach a wider audience; Uchikoshi suggested adding puzzle elements that are integrated with the game's story. The inspiration for the story was the question of where inspiration comes from; while researching it, Uchikoshi came across <a href="/wiki/Rupert_Sheldrake" title="Rupert Sheldrake">Rupert Sheldrake</a>'s morphic resonance hypothesis, which became the main focus of the game's <a href="/wiki/Science_fiction" title="Science fiction">science fiction</a> elements. The music was composed by <a href="/wiki/Shinji_Hosoe" title="Shinji Hosoe">Shinji Hosoe</a>, while the characters were designed by <a href="/wiki/Kinu_Nishimura" title="Kinu Nishimura">Kinu Nishimura</a>. The <a href="/wiki/Video_game_localization" title="Video game localization">localization</a> was handled by <a href="/wiki/Aksys_Games" title="Aksys Games">Aksys Games</a>; they worked by the philosophy of keeping true to the spirit of the original Japanese version, aiming for natural-sounding English rather than following the original's exact wording. </p><p><i>999</i> was positively received, with reviewers praising the story, writing and puzzles, but criticizing the game's tone and how the player is required to re-do the puzzles every time they play through the game (which is necessary in order to obtain the true ending). While the Japanese release was a commercial failure, the game sold better than expected for the genre in the United States. Although <i>999</i> was developed as a stand-alone title, its unexpected critical success in North America prompted the continuation of the series. </p><p>The sequel, <i><a href="/wiki/Zero_Escape:_Virtue%27s_Last_Reward" title="Zero Escape: Virtue's Last Reward">Zero Escape: Virtue's Last Reward</a></i>, was released in 2012, which was followed by <i><a href="/wiki/Zero_Time_Dilemma" title="Zero Time Dilemma">Zero Time Dilemma</a></i>, released in 2016. An updated version of <i>999</i>, with voice acting and higher resolution graphics, was released alongside a port of <i>Virtue's Last Reward</i> as part of the <i>Zero Escape: The Nonary Games</i>. This bundle was released for <a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a>, <a href="/wiki/PlayStation_Vita" title="PlayStation Vita">PlayStation Vita</a>, and <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a> via <a href="/wiki/Steam_(service)" title="Steam (service)">Steam</a> in March 2017, and for <a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a> in March 2022. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Gameplay">Gameplay</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=999:_Nine_Hours,_Nine_Persons,_Nine_Doors&action=edit&section=1" title="Edit section: Gameplay"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size mw-halign-left" typeof="mw:File/Thumb"><a href="/wiki/File:999_Screenshot.png" class="mw-file-description"><img alt="A screenshot of an Escape section room. The top screen shows a stylized illustration of a man with a blue jacket in front of two doors; a text box is also show, displaying his dialogue. The bottom screenshot shows a list of icons on the left, representing the items the player is carrying, and the currently selected item – a vase – rendered in 3D in the middle." src="//upload.wikimedia.org/wikipedia/en/thumb/6/62/999_Screenshot.png/170px-999_Screenshot.png" decoding="async" width="170" height="255" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/6/62/999_Screenshot.png/255px-999_Screenshot.png 1.5x, //upload.wikimedia.org/wikipedia/en/6/62/999_Screenshot.png 2x" data-file-width="256" data-file-height="384" /></a><figcaption>A screenshot of an Escape section; an inventory of collected items is shown on the bottom screen.</figcaption></figure> <p><i>999</i> is an <a href="/wiki/Adventure_game" title="Adventure game">adventure game</a> in which the player assumes the role of a college student named Junpei.<sup id="cite_ref-Kotaku_4-0" class="reference"><a href="#cite_note-Kotaku-4"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> The <a href="/wiki/Gameplay" title="Gameplay">gameplay</a> is divided into two types of sections: Novel and Escape. In the Novel sections, the player progresses through the <a href="/wiki/Nonlinear_gameplay#Branching_storylines" title="Nonlinear gameplay">branching storyline</a> and converses with <a href="/wiki/Non-playable_character" class="mw-redirect" title="Non-playable character">non-playable characters</a> through <a href="/wiki/Visual_novel" title="Visual novel">visual novel</a> segments.<sup id="cite_ref-IGN_Review_5-0" class="reference"><a href="#cite_note-IGN_Review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> These sections require little interaction from the player as they are spent reading the text that appears on the screen, which represents either dialogue between the various characters or Junpei's thoughts.<sup id="cite_ref-GameSpot_Review_6-0" class="reference"><a href="#cite_note-GameSpot_Review-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> During Novel sections, the player will sometimes be presented with decision options that affect the course of the game,<sup id="cite_ref-The_Escapist_Review_7-0" class="reference"><a href="#cite_note-The_Escapist_Review-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> resulting in one of six endings.<sup id="cite_ref-Destructoid_Review_8-0" class="reference"><a href="#cite_note-Destructoid_Review-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> The whole plot is not revealed in just one playthrough; the player needs to reach the "true" ending to get all the information behind the mystery,<sup id="cite_ref-NWR_Review_9-0" class="reference"><a href="#cite_note-NWR_Review-9"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> which in turn requires another specific ending to be reached beforehand.<sup id="cite_ref-USgamer_Gameplay_10-0" class="reference"><a href="#cite_note-USgamer_Gameplay-10"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> Some endings contain hints to how to reach further endings.<sup id="cite_ref-NWR_Review_9-1" class="reference"><a href="#cite_note-NWR_Review-9"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> </p><p>In between Novel sections are Escape sections, which occur when the player finds themselves in a room from which they need to find the means of escape.<sup id="cite_ref-NWR_Review_9-2" class="reference"><a href="#cite_note-NWR_Review-9"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> These are presented from a <a href="/wiki/First-person_(video_games)" title="First-person (video games)">first-person perspective</a>, with the player being able to move between different pre-determined positions in each room.<sup id="cite_ref-GameSpot_Review_6-1" class="reference"><a href="#cite_note-GameSpot_Review-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> To escape, the player is tasked with finding various items and solving puzzles, reminiscent of <a href="/wiki/Escape-the-room" class="mw-redirect" title="Escape-the-room">escape-the-room</a> games.<sup id="cite_ref-IGN_Review_5-1" class="reference"><a href="#cite_note-IGN_Review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> At some points, the player may need to combine objects with each other to create the necessary tool to complete a puzzle.<sup id="cite_ref-Destructoid_Review_8-1" class="reference"><a href="#cite_note-Destructoid_Review-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> The puzzles include various <a href="/wiki/Brain_teaser" title="Brain teaser">brain teasers</a>, such as <a href="/wiki/Baccarat_(card_game)" class="mw-redirect" title="Baccarat (card game)">baccarat</a> and <a href="/wiki/Magic_squares" class="mw-redirect" title="Magic squares">magic squares</a>.<sup id="cite_ref-GameSpot_Review_6-2" class="reference"><a href="#cite_note-GameSpot_Review-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-The_Escapist_Review_7-1" class="reference"><a href="#cite_note-The_Escapist_Review-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> An in-game calculator is provided for math-related problems,<sup id="cite_ref-Destructoid_Review_8-2" class="reference"><a href="#cite_note-Destructoid_Review-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> and the player can ask characters for hints if they find an Escape room too difficult.<sup id="cite_ref-Nintendo_Life_Review_11-0" class="reference"><a href="#cite_note-Nintendo_Life_Review-11"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> All Escape sections are self-contained, with all items required to solve the puzzles being available within that section; items are not carried over between Escape sections.<sup id="cite_ref-The_Escapist_Review_7-2" class="reference"><a href="#cite_note-The_Escapist_Review-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> After finishing an Escape section, it becomes available to replay from the game's main menu.<sup id="cite_ref-Destructoid_Review_8-3" class="reference"><a href="#cite_note-Destructoid_Review-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Plot">Plot</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=999:_Nine_Hours,_Nine_Persons,_Nine_Doors&action=edit&section=2" title="Edit section: Plot"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Characters_and_setting">Characters and setting</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=999:_Nine_Hours,_Nine_Persons,_Nine_Doors&action=edit&section=3" title="Edit section: Characters and setting"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><i>999</i> features nine main characters, who are forced to participate in the Nonary Game by an unknown person code-named Zero.<sup id="cite_ref-Kotaku_4-1" class="reference"><a href="#cite_note-Kotaku-4"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> For the majority of the game, the characters adopt code names to protect their identities due to the stakes of the Nonary Game—most of their names are ultimately revealed over the course of the game, and for several their true identities are important to the plot.<sup id="cite_ref-Entire_Story_12-0" class="reference"><a href="#cite_note-Entire_Story-12"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> The player-controlled Junpei is joined by June, a nervous girl and a childhood friend of Junpei whom he knows as Akane Kurashiki; Lotus, a self-serving woman with unknown skills; Seven, a large and muscular man; Santa, a fashionable <a href="/wiki/Punk_subculture" title="Punk subculture">punk</a> with a negative attitude; Ace, an older and wiser man; Snake, a blind man with a princely demeanor; Clover, a girl prone to <a href="/wiki/Mood_swing" title="Mood swing">mood swings</a> and Snake's younger sister; and the 9th Man, a fidgety individual.<sup id="cite_ref-Characters_13-0" class="reference"><a href="#cite_note-Characters-13"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> </p><p>The events of the game occur within a cruise ship, though all of the external doors and windows have been sealed, and many of the internal doors are locked.<sup id="cite_ref-Entire_Story_12-1" class="reference"><a href="#cite_note-Entire_Story-12"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> The game's nine characters learn that they have been kidnapped and brought to the ship to play the Nonary Game, with the challenge to find the door marked with a "9" within nine hours before the ship sinks.<sup id="cite_ref-Wired_Review_14-0" class="reference"><a href="#cite_note-Wired_Review-14"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> To do this, they are forced to work in separate teams to make their way through the ship and solve puzzles to find this door.<sup id="cite_ref-IGN_Review_5-2" class="reference"><a href="#cite_note-IGN_Review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> This is set in part by special locks on numbered doors that are based on <a href="/wiki/Digital_root" title="Digital root">digital roots</a>; each player has a bracelet with a different digit on it, and only groups of three to five with the total of their bracelet's number with the same digital root as marked on the door can pass through.<sup id="cite_ref-Entire_Story_12-2" class="reference"><a href="#cite_note-Entire_Story-12"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Story">Story</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=999:_Nine_Hours,_Nine_Persons,_Nine_Doors&action=edit&section=4" title="Edit section: Story"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Junpei escapes a flooding <a href="/wiki/Cabin_(ship)" title="Cabin (ship)">cabin</a> after waking up, wearing a bracelet displaying the number "5". He encounters the eight other passengers. Zero announces over a loudspeaker that all nine are participants in the Nonary Game, explains the rules, and states each carry an explosive in their stomach that will go off if they try to bypass the digital root door locks. Trying to escape on his own, the 9th man threatens Clover, and is able to coerce Ace and her to scan their bracelets on Door 5's keypad. It is then revealed that it is not only necessary for all of the entrants to scan their bracelets at the <i>entrance</i>, but everyone who scanned must also authenticate within the rooms behind the Doors as well—lest the bombs of everyone who entered explode. Fearing what harm might come to them, the group adopts code names and splits up to explore the ship. Over the course of the story, Snake and an unknown man are found dead. The player has the option to select which group that Junpei travels with, which affects the story; several choices lead to Junpei and the cast's death at the hands of either Ace or Clover. Through various choices, Junpei learns of a previous Nonary Game, played nine years earlier, and the connections of the other characters through that, as well as studies about <a href="/wiki/Morphic_resonance" class="mw-redirect" title="Morphic resonance">morphic resonance</a> and stories of the Egyptian priestess Alice, who is frozen in <a href="/wiki/Ice-nine" title="Ice-nine">ice-nine</a>.<sup id="cite_ref-Entire_Story_12-3" class="reference"><a href="#cite_note-Entire_Story-12"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> </p><p>In one ending, Clover is found dead. Junpei learns that the dead man was not Snake and that the first Nonary Game was run by Cradle Pharmaceutical, of which Ace is the CEO. Zero was a participant of this game, and had set up the second Nonary Game as revenge towards Ace. The surviving players confront Ace and deduce he killed every person found dead in order to both cover his identity and obtain their bracelets. Ace holds Lotus hostage and escapes. As they find Snake and the door with the 9, Akane becomes weak. Santa watches over her while the others enter the door, leading to an incinerator where Ace and Lotus are. Learning of his sister's murder, Snake tackles Ace, and the others pull Junpei out of the incinerator before it activates, consuming Snake and Ace. Junpei returns to Akane, finding her nearly dead. Zero claims over the loudspeakers that he has lost. Junpei investigates a nearby room, and returns to find Akane and Santa have disappeared, after which he is knocked out by a gas grenade.<sup id="cite_ref-Entire_Story_12-4" class="reference"><a href="#cite_note-Entire_Story-12"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> After the player views this ending, they can then access the "true" ending. </p><p>In the true ending, Junpei learns that the previous Nonary Game consisted of nine pairs of kidnapped siblings separated onto the ocean-bound <i><a href="/wiki/HMHS_Britannic" title="HMHS Britannic">Gigantic</a></i> and in a mock-up in Building Q in a <a href="/wiki/Nevada" title="Nevada">Nevada</a> desert. The game was designed to explore morphic fields; the research anticipated that the stress of the game would activate the fields between siblings, allowing solutions solved by one to be sent via these fields to their counterpart at the other location. This research was to help Ace cure his <a href="/wiki/Prosopagnosia" title="Prosopagnosia">prosopagnosia</a>. This Nonary Game went awry: Akane and her brother Santa were placed at the same location instead of being separated, and Seven discovered the kidnappings and rescued the children from the ship. Ace grabbed Akane before she could escape, forced her into the incinerator room, and started the incinerator while leaving a puzzle for her escape. Unable to solve the puzzle, Akane was apparently burnt to death while the other children, including Snake and Lotus's daughters, escaped with Seven.<sup id="cite_ref-Entire_Story_12-5" class="reference"><a href="#cite_note-Entire_Story-12"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> </p><p>After rescuing Snake, Junpei and the others reach the incinerator; Akane disappears and Santa escapes while taking Ace hostage, trapping the others inside. It is then revealed that the portion of the game's narrative portrayed on the bottom screen of the Nintendo DS, which only shows narration and interacts with puzzles, is presented from a 12-year-old Akane's point of view during the first Nonary Game.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>c<span class="cite-bracket">]</span></a></sup> Through morphic fields, she connected to Junpei in the future, witnessing several possible endings and directing Junpei to help him survive. Junpei then faces the same puzzle Akane did, and relays the solution back to Akane in the past, allowing her to escape with Seven and the other children. Junpei realizes that Akane was Zero and, with assistance from Santa, had recreated the game and all the events she had witnessed in order to ensure her survival and avoid a temporal paradox. As Junpei and the others escape, they discover that the game had taken place in Building Q the entire time; Akane and Santa have fled, leaving behind a car with Ace restrained in the trunk. In the game's epilogue, they drive away hoping to catch up with them and pick up a hitchhiker in Egyptian robes.<sup id="cite_ref-Entire_Story_12-6" class="reference"><a href="#cite_note-Entire_Story-12"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Development">Development</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=999:_Nine_Hours,_Nine_Persons,_Nine_Doors&action=edit&section=5" title="Edit section: Development"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Kotaro_Uchikoshi_at_Anime_Expo_2016,_cropped.jpg" class="mw-file-description"><img alt="A 2016 photograph of Kotaro Uchikoshi." src="//upload.wikimedia.org/wikipedia/commons/thumb/d/de/Kotaro_Uchikoshi_at_Anime_Expo_2016%2C_cropped.jpg/180px-Kotaro_Uchikoshi_at_Anime_Expo_2016%2C_cropped.jpg" decoding="async" width="180" height="233" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/de/Kotaro_Uchikoshi_at_Anime_Expo_2016%2C_cropped.jpg/270px-Kotaro_Uchikoshi_at_Anime_Expo_2016%2C_cropped.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/de/Kotaro_Uchikoshi_at_Anime_Expo_2016%2C_cropped.jpg/360px-Kotaro_Uchikoshi_at_Anime_Expo_2016%2C_cropped.jpg 2x" data-file-width="2671" data-file-height="3456" /></a><figcaption><i>999</i> was directed by <a href="/wiki/Kotaro_Uchikoshi" title="Kotaro Uchikoshi">Kotaro Uchikoshi</a>.</figcaption></figure> <p><i>999</i> was developed by the Japanese game studio <a href="/wiki/Chunsoft" class="mw-redirect" title="Chunsoft">Chunsoft</a> and directed by <a href="/wiki/Kotaro_Uchikoshi" title="Kotaro Uchikoshi">Kotaro Uchikoshi</a>,<sup id="cite_ref-USgamer_16-0" class="reference"><a href="#cite_note-USgamer-16"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> and produced by <a href="/wiki/Jiro_Ishii" title="Jiro Ishii">Jiro Ishii</a>.<sup id="cite_ref-Famitsu_Interview_17-0" class="reference"><a href="#cite_note-Famitsu_Interview-17"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> Chunsoft had made successful visual novels in the past, such as <i><a href="/wiki/Kamaitachi_no_Yoru" class="mw-redirect" title="Kamaitachi no Yoru">Kamaitachi no Yoru</a></i> (1994), but wanted to create a new type of visual novel that could be received by a wider audience;<sup id="cite_ref-USgamer_16-1" class="reference"><a href="#cite_note-USgamer-16"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> they contacted Uchikoshi, who at the time was working on a mobile game based on <i>Kamaitachi no Yoru</i>, and asked him to serve as a writer for the then upcoming visual novel <i><a href="/wiki/428:_Shibuya_Scramble" title="428: Shibuya Scramble">428: Shibuya Scramble</a></i>. Uchikoshi did not join the company in time to work on <i>428</i>, but came up with the idea to include puzzles that are integrated within a story, and need to be solved for the player to make progress: he enjoyed playing browser-based escape-the-room games, but thought that they would be more interesting if they had a larger focus on telling a story.<sup id="cite_ref-Famitsu_Interview_17-1" class="reference"><a href="#cite_note-Famitsu_Interview-17"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> This idea served as the basis for <i>999</i>, and Uchikoshi was named director of the project.<sup id="cite_ref-USgamer_16-2" class="reference"><a href="#cite_note-USgamer-16"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Famitsu_Interview_17-2" class="reference"><a href="#cite_note-Famitsu_Interview-17"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> </p><p>Development of <i>999</i> began in 2008.<sup id="cite_ref-Geekster_Interview_18-0" class="reference"><a href="#cite_note-Geekster_Interview-18"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> The inspiration for the story was the question "where do mankind's inspirations come from?"; Uchikoshi researched it, and found the British author <a href="/wiki/Rupert_Sheldrake" title="Rupert Sheldrake">Rupert Sheldrake</a>'s theories of morphogenetic fields, which became the main theme of the game. The theory is similar to telepathy, which answers the question of how organisms are able to simultaneously communicate ideas to each other, without physical or social interaction. Uchikoshi used the theory to develop the concept of <a href="/wiki/Extrasensory_perception" title="Extrasensory perception">esper</a> characters, which are able to either transmit or receive information from another individual. Because of the vital role of the number 9 in the plot, each of the characters was based on one of the nine <a href="/wiki/Personality_type" title="Personality type">personality types</a> from the <a href="/wiki/Enneagram_of_Personality" title="Enneagram of Personality">Enneagram of Personality</a>.<sup id="cite_ref-Development_1_19-0" class="reference"><a href="#cite_note-Development_1-19"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> Another source of inspiration was <i>Kamaitachi no Yoru</i>, which, like <i>999</i>, begins with putting the characters in a state of discomfort.<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> </p><p>Uchikoshi started writing the script by working on the ending first. From there, he would continue to work backwards, in order to not get confused when writing the plot.<sup id="cite_ref-ANN_21-0" class="reference"><a href="#cite_note-ANN-21"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> The game's setting, with characters who are trapped and try to escape, was meant to embody two of humanity's instinctive desires: the unconscious desire to return to one's mother's womb and shut oneself away, and the desire to escape and overcome one's current condition. This was a theme Uchikoshi had used before, when writing the visual novel <i><a href="/wiki/Ever_17:_The_Out_of_Infinity" title="Ever 17: The Out of Infinity">Ever 17: The Out of Infinity</a></i> (2002).<sup id="cite_ref-Development_1_19-1" class="reference"><a href="#cite_note-Development_1-19"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> The illustrations by character designer <a href="/wiki/Kinu_Nishimura" title="Kinu Nishimura">Kinu Nishimura</a> influenced the script, as certain scenes were altered to match the character illustrations.<sup id="cite_ref-Famitsu_Interview_17-3" class="reference"><a href="#cite_note-Famitsu_Interview-17"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> Among scrapped story elements were the use of hands as a major part of the story; in the final stages of production, Uchikoshi's higher-ups did not accept this focus, forcing him to re-write the story. The characters were originally supposed to be handcuffed to each other as they try to escape, but the idea was scrapped as it was seen as overused, with appearances in <a href="/wiki/Light_novel" title="Light novel">light novels</a> such as <i><a href="/wiki/Shin_Honkaku_Mah%C5%8D_Sh%C5%8Djo_Risuka" title="Shin Honkaku Mahō Shōjo Risuka">Mahou Shoujo Riska</a></i> (2004).<sup id="cite_ref-Development_2_22-0" class="reference"><a href="#cite_note-Development_2-22"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> </p><p>The Escape sequences were created to appeal to players' innate desires: Uchikoshi wanted them to feel the instinctive pleasure that he described as "I found it!".<sup id="cite_ref-Development_1_19-2" class="reference"><a href="#cite_note-Development_1-19"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> For the puzzles, he would consider the details within the story, and the props and gimmicks found in the game; after deciding on them, they were integrated with the puzzles.<sup id="cite_ref-ANN_21-1" class="reference"><a href="#cite_note-ANN-21"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> He also used puzzle websites as reference.<sup id="cite_ref-Development_1_19-3" class="reference"><a href="#cite_note-Development_1-19"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> He did not design the puzzles himself, instead leaving the puzzle direction to other staff, while checking it multiple times.<sup id="cite_ref-Panel_Discussion_23-0" class="reference"><a href="#cite_note-Panel_Discussion-23"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> </p><p><a href="/wiki/Shinji_Hosoe" title="Shinji Hosoe">Shinji Hosoe</a>, the president of the game music production company SuperSweep, was chosen to compose the game's soundtrack for being skilled in a wide range of music genres, ensuring that he could compose music that would fit a lot of different types of moods and scenes. He described his work on the game as the most straightforward music project he had had, due to receiving concise reference material that answered all his questions about the game; he made a few test tracks, after which everything went smoothly. The music was written using the Nintendo DS's internal synth, and Hosoe worked together with fellow SuperSweep composer Yousuke Yasui to make this less obvious.<sup id="cite_ref-vgmo_hosoe_uchikoshi_24-0" class="reference"><a href="#cite_note-vgmo_hosoe_uchikoshi-24"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Localization">Localization</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=999:_Nine_Hours,_Nine_Persons,_Nine_Doors&action=edit&section=6" title="Edit section: Localization"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The North American <a href="/wiki/Video_game_localization" title="Video game localization">localization</a> of the game was handled by <a href="/wiki/Aksys_Games" title="Aksys Games">Aksys Games</a>; Chunsoft was introduced to Aksys by <a href="/wiki/Spike_(company)" title="Spike (company)">Spike</a> while looking for a company that could publish the game in North America. When Aksys evaluated <i>999</i>, many at the company did not believe in its commercial viability and at first turned it down; as many of the people who evaluate games at Aksys do not speak Japanese, it was difficult for them to gauge whether a game was good or not. In the end they decided to localize it, which was considered a big risk for the company.<sup id="cite_ref-Localization_1_25-0" class="reference"><a href="#cite_note-Localization_1-25"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> </p><p>The localization was done by the philosophy of keeping true to the spirit of the original Japanese, making dialogue sound like what a native speaker of English would say instead of strictly adhering the original's exact wording. The localization editor, Ben Bateman, did this by looking at the writing from a wider view, line by line or scene by scene rather than word by word or sentence by sentence, and thinking about how to convey the same ideas in English. Most parts of the game that include a joke in the localization also have a joke in the Japanese version, but a different one; Bateman did however try to make similar types of jokes, with similar contents and ideas.<sup id="cite_ref-Localization_1_25-1" class="reference"><a href="#cite_note-Localization_1-25"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> The game's use of Japanese language <a href="/wiki/Pun" title="Pun">puns</a> led to problems, as many of them relied on Japanese dialects to function; for these, Bateman replaced them with new puns in English.<sup id="cite_ref-Localization_2_26-0" class="reference"><a href="#cite_note-Localization_2-26"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> He was given mostly free rein in what he could change or add, as long as it did not disrupt the plot.<sup id="cite_ref-Localization_1_25-2" class="reference"><a href="#cite_note-Localization_1-25"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> </p><p>During the localization, Bateman had to keep track of the numerous plot points throughout the game, as the script had not been written in chronological order due to the numerous endings.<sup id="cite_ref-Localization_2_26-1" class="reference"><a href="#cite_note-Localization_2-26"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Localizing the game took roughly two months. Another challenge was getting the localization done in time: Nobara Nakayama, the game's translator, worked on it for 30 days, and the editing process took two months. Because of this, Bateman had to do most of the work "on the fly". Nakayama had started playing the game prior to starting work on the localization, but did not finish playing it until she was more than halfway through translating it; after learning that the plot hinged on a Japanese pun, they had to halt the localization to discuss it with Uchikoshi and come up with a solution, after which they went through the whole game to make sure that it still made sense.<sup id="cite_ref-Localization_1_25-3" class="reference"><a href="#cite_note-Localization_1-25"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> Another problem Bateman ran into was related to the game's first person narration. A plot twist regarding the narration relied on the use of gender-specific first person pronouns at specific points in the story. As this would not work in English, the narration was made to instead be in the third person, and the twist's effect was replicated by shifting from third to first person at a specific story point. Bateman admits however that the twist is "more mindblowing in Japanese".<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> </p><p>During a scene related to an abstract painting of a dog, one of the localized answers for what the painting depicts is "Funyarinpa", a <a href="/wiki/Nonsense_word" class="mw-redirect" title="Nonsense word">nonsense word</a> directly translated from the original Japanese game. Picking it prompts a humorous exchange between Junpei and Lotus. This became a highly popular <a href="/wiki/Meme" title="Meme">meme</a> within <i>Zero Escape</i> circles.<sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Release">Release</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=999:_Nine_Hours,_Nine_Persons,_Nine_Doors&action=edit&section=7" title="Edit section: Release"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><i>999</i> was originally released in Japan by Spike on December 10, 2009, for the Nintendo DS.<sup id="cite_ref-999_Famitsu_overview_2-1" class="reference"><a href="#cite_note-999_Famitsu_overview-2"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> An American release followed on November 16, 2010.<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> In the United States, a replica of the in-game bracelets was included with pre-orders at <a href="/wiki/GameStop" title="GameStop">GameStop</a>;<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> due to low pre-orders, Aksys made these available on their website's shop, both separately and bundled with the game.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> Upon release, <i>999</i> became the eleventh and ultimately final Nintendo DS game to be rated M by the <a href="/wiki/ESRB" class="mw-redirect" title="ESRB">ESRB</a>.<sup id="cite_ref-M-Rating_33-0" class="reference"><a href="#cite_note-M-Rating-33"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> It was a commercial failure in Japan,<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> with 27,762 copies sold in 2009 and an additional 11,891 in 2010, reaching a total of 39,653 copies sold.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Meanwhile, American sales were described as being strong; according to Uchikoshi, this was a surprise, as the visual novel genre was seen as being particular to Japan and unlikely to be accepted overseas.<sup id="cite_ref-Untold_38-0" class="reference"><a href="#cite_note-Untold-38"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> </p><p>In addition to the game, other <i>999</i> media was released. The game's soundtrack was published by SuperSweep on December 23, 2009.<sup id="cite_ref-999_ost_39-0" class="reference"><a href="#cite_note-999_ost-39"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> A novelization of the game, <i>Kyokugen Dasshutsu 9 Jikan 9 Nin 9 no Tobira Alterna</i>,<sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">[</span>d<span class="cite-bracket">]</span></a></sup> was written by Kenji Kuroda and released by <a href="/wiki/Kodansha" title="Kodansha">Kodansha</a> in 2010 in two volumes, titled <i>Jou</i> and <i>Ge</i>.<sup id="cite_ref-41" class="reference"><a href="#cite_note-41"><span class="cite-bracket">[</span>e<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-42" class="reference"><a href="#cite_note-42"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> Coinciding with the release of the game's sequel, <i><a href="/wiki/Zero_Escape:_Virtue%27s_Last_Reward" title="Zero Escape: Virtue's Last Reward">Zero Escape: Virtue's Last Reward</a></i> (2012), <i>999</i> was reprinted under the title <i>Zero Escape: Nine Hours, Nine Persons, Nine Doors</i>, with new box art featuring the <i><a href="/wiki/Zero_Escape" title="Zero Escape">Zero Escape</a></i> brand.<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> </p><p>An <a href="/wiki/IOS" title="IOS">iOS</a> version of the game, <i>999: The Novel</i>, was developed by <a href="/wiki/Spike_Chunsoft" title="Spike Chunsoft">Spike Chunsoft</a> as the second entry in their <i>Smart Sound Novel</i> series. It was released in Japan on May 29, 2013,<sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> and worldwide in English on March 17, 2014. This version lacks the Escape sections of the Nintendo DS version, and features high resolution graphics and an added <a href="/wiki/Flowchart" title="Flowchart">flowchart</a> that helps players keep track of which narrative paths they have experienced; additionally, dialogue is presented through <a href="/wiki/Speech_bubble" class="mw-redirect" title="Speech bubble">speech bubbles</a>,<sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-iOS_gameplay_47-0" class="reference"><a href="#cite_note-iOS_gameplay-47"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> and an extra ending is included.<sup id="cite_ref-sil_nonary_release_48-0" class="reference"><a href="#cite_note-sil_nonary_release-48"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> This version has since been removed from the App Store.<sup id="cite_ref-iOS_Store_Link_49-0" class="reference"><a href="#cite_note-iOS_Store_Link-49"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> </p><p><i>Zero Escape: The Nonary Games</i>, a <a href="/wiki/Video_game_compilation" title="Video game compilation">bundle</a> that contains <a href="/wiki/Video_game_remake" title="Video game remake">remastered</a> versions of <i>999</i> and <i>Virtue's Last Reward</i>, was released for <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a> and PlayStation Vita in the West on March 24, 2017.<sup id="cite_ref-kotaku_nonary_release_50-0" class="reference"><a href="#cite_note-kotaku_nonary_release-50"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> People who purchased the Windows version through <a href="/wiki/Steam_(service)" title="Steam (service)">Steam</a> in its first week of release received a complimentary soundtrack, with songs from <i>999</i> and <i>Virtue's Last Reward</i>.<sup id="cite_ref-51" class="reference"><a href="#cite_note-51"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> In Japan, the Microsoft Windows version launched on March 25 and the console versions on April 13.<sup id="cite_ref-52" class="reference"><a href="#cite_note-52"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-sil_nonary_release_48-1" class="reference"><a href="#cite_note-sil_nonary_release-48"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> The European PlayStation Vita version was released on December 15.<sup id="cite_ref-53" class="reference"><a href="#cite_note-53"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> <i>The Nonary Games</i> was later released for <a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a> on March 22, 2022, and was added to the <a href="/wiki/Xbox_Game_Pass" title="Xbox Game Pass">Xbox Game Pass</a> service for console, PC and <a href="/wiki/Cloud_gaming" title="Cloud gaming">cloud</a> on the same date.<sup id="cite_ref-54" class="reference"><a href="#cite_note-54"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> The <i>999</i> remaster retained most of the features from <i>The Novel</i>, but the new ending was not included.<sup id="cite_ref-sil_nonary_release_48-2" class="reference"><a href="#cite_note-sil_nonary_release-48"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=999:_Nine_Hours,_Nine_Persons,_Nine_Doors&action=edit&section=8" title="Edit section: Reception"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1217379840">.mw-parser-output .video-game-reviews{float:right;clear:right;margin:0 1em 1em;text-align:center;padding:0}.mw-parser-output .vgr-left{float:left;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-none{float:none;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-single{width:23em}.mw-parser-output .vgr-edit-on-wikidata{border:1px solid #a2a9b1;border-top:none;padding:0.2em;background:#d1dbdf;color:#333;font-size:88%;font-weight:bold}.mw-parser-output .video-game-reviews table{border:1px solid #a2a9b1;margin:0;font-size:88%;width:100%}.mw-parser-output .video-game-reviews td,.mw-parser-output .video-game-reviews th,.mw-parser-output .video-game-reviews caption{border:1px solid #a2a9b1;vertical-align:middle}.mw-parser-output .video-game-reviews caption{border-bottom:none;background:#d1dbdf;color:#333;text-align:center;padding:0.2em 0.4em}.mw-parser-output .video-game-reviews 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.video-game-reviews caption{display:table-caption}}</style><div role="complementary" class="video-game-reviews skin-invert vgr-single"><div class="vgr-title">Reception</div><table class="vgr-aggregators wikitable"><caption>Aggregate score</caption><tbody><tr class="vgr-hrow"><th scope="col">Aggregator</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></td><td>82/100<sup id="cite_ref-MC_55-0" class="reference"><a href="#cite_note-MC-55"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table><table class="vgr-reviews wikitable"><caption class="vgr-stacked">Review scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Publication</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><i><a href="/wiki/Destructoid" title="Destructoid">Destructoid</a></i></td><td>10/10<sup id="cite_ref-Destructoid_Review_8-4" class="reference"><a href="#cite_note-Destructoid_Review-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i></td><td>7/10<sup id="cite_ref-Eurogamer_Review_56-0" class="reference"><a href="#cite_note-Eurogamer_Review-56"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Famitsu" title="Famitsu">Famitsu</a></i></td><td>36/40<sup id="cite_ref-999_Famitsu_overview_2-2" class="reference"><a href="#cite_note-999_Famitsu_overview-2"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i></td><td>8.5/10<sup id="cite_ref-GameSpot_Review_6-3" class="reference"><a href="#cite_note-GameSpot_Review-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GamesRadar%2B" title="GamesRadar+">GamesRadar+</a></i></td><td>4.5/5<sup id="cite_ref-GamesRadar_Review_57-0" class="reference"><a href="#cite_note-GamesRadar_Review-57"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/IGN" title="IGN">IGN</a></i></td><td>9/10<sup id="cite_ref-IGN_Review_5-3" class="reference"><a href="#cite_note-IGN_Review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i></td><td>8/10<sup id="cite_ref-Nintendo_Life_Review_11-1" class="reference"><a href="#cite_note-Nintendo_Life_Review-11"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i>Nintendo World Report</i></td><td>9/10<sup id="cite_ref-NWR_Review_9-3" class="reference"><a href="#cite_note-NWR_Review-9"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/The_Escapist_(magazine)" title="The Escapist (magazine)">The Escapist</a></i></td><td>4/5<sup id="cite_ref-The_Escapist_Review_7-3" class="reference"><a href="#cite_note-The_Escapist_Review-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Wired_(website)" class="mw-redirect" title="Wired (website)">Wired</a></i></td><td>8/10<sup id="cite_ref-Wired_Review_14-1" class="reference"><a href="#cite_note-Wired_Review-14"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table></div> <p><i>999</i> was well received by critics, according to the <a href="/wiki/Review_aggregator" title="Review aggregator">review aggregator</a> <a href="/wiki/Metacritic" title="Metacritic">Metacritic</a>.<sup id="cite_ref-MC_55-1" class="reference"><a href="#cite_note-MC-55"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i> included it on a list of the best games of all time, crediting it with popularizing the visual novel genre in America.<sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> </p><p>Reviewers enjoyed the writing and narrative,<sup id="cite_ref-IGN_Review_5-4" class="reference"><a href="#cite_note-IGN_Review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Destructoid_Review_8-5" class="reference"><a href="#cite_note-Destructoid_Review-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NWR_Review_9-4" class="reference"><a href="#cite_note-NWR_Review-9"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GamesRadar_Review_57-1" class="reference"><a href="#cite_note-GamesRadar_Review-57"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> with Andy Goergen of Nintendo World Report labeling it as "a strong argument for video games as a new medium of storytelling".<sup id="cite_ref-NWR_Review_9-5" class="reference"><a href="#cite_note-NWR_Review-9"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> Reviewers at <i><a href="/wiki/Famitsu" title="Famitsu">Famitsu</a></i> called the story enigmatic and thrilling.<sup id="cite_ref-999_Famitsu_overview_2-3" class="reference"><a href="#cite_note-999_Famitsu_overview-2"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Carolyn Petit at <a href="/wiki/GameSpot" title="GameSpot">GameSpot</a> felt that the lengthy Novel sections amplified the fear and tension throughout the game,<sup id="cite_ref-GameSpot_Review_6-4" class="reference"><a href="#cite_note-GameSpot_Review-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> while Heidi Kemps of <a href="/wiki/GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</a> compared them to "high-quality <a href="/wiki/Thriller_novels" class="mw-redirect" title="Thriller novels">thriller novels</a>".<sup id="cite_ref-GamesRadar_Review_57-2" class="reference"><a href="#cite_note-GamesRadar_Review-57"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Jason_Schreier" title="Jason Schreier">Jason Schreier</a> of <i><a href="/wiki/Wired_(website)" class="mw-redirect" title="Wired (website)">Wired</a></i> criticized the prose for being inconsistent, but said that the use of the narrator was clever and unusual.<sup id="cite_ref-Wired_Review_14-2" class="reference"><a href="#cite_note-Wired_Review-14"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> Susan Arendt at <i><a href="/wiki/The_Escapist_(magazine)" title="The Escapist (magazine)">The Escapist</a></i> called the story multi-layered and horrifying.<sup id="cite_ref-The_Escapist_Review_7-4" class="reference"><a href="#cite_note-The_Escapist_Review-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Zach Kaplan at <a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a> liked the dialogue, but found the third-person narration to be dull and slow, with out-of-place or clichéd <a href="/wiki/Metaphor" title="Metaphor">metaphors</a> and <a href="/wiki/Simile" title="Simile">similes</a>.<sup id="cite_ref-Nintendo_Life_Review_11-2" class="reference"><a href="#cite_note-Nintendo_Life_Review-11"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> Both Chris Schilling at <a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a> and Lucas M. Thomas at IGN felt that the urgency portrayed in the game's story sometimes was at odds with the tone or timing of the dialogue, such as lengthy conversations while trapped inside a freezer, or lighthearted dialogue and jokes.<sup id="cite_ref-IGN_Review_5-5" class="reference"><a href="#cite_note-IGN_Review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Eurogamer_Review_56-1" class="reference"><a href="#cite_note-Eurogamer_Review-56"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> Thomas called the premise gripping, and said that the mythology, conspiracies and character backgrounds were engrossing.<sup id="cite_ref-IGN_Review_5-6" class="reference"><a href="#cite_note-IGN_Review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Tony Ponce at Destructoid said that the characters initially seemed like a "stock anime cast", but that the player discovers more complexity in them after moving past first impressions.<sup id="cite_ref-Destructoid_Review_8-6" class="reference"><a href="#cite_note-Destructoid_Review-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Kaplan felt that each character was well developed, fleshed out and unique, and could pass for real people.<sup id="cite_ref-Nintendo_Life_Review_11-3" class="reference"><a href="#cite_note-Nintendo_Life_Review-11"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> </p><p>A <i>Famitsu</i> writer said that they enjoyed solving puzzles, and that it gave them a sense of accomplishment;<sup id="cite_ref-999_Famitsu_overview_2-4" class="reference"><a href="#cite_note-999_Famitsu_overview-2"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> similarly, Goergen, Petit, Schilling and Arendt called the puzzles satisfying to solve.<sup id="cite_ref-GameSpot_Review_6-5" class="reference"><a href="#cite_note-GameSpot_Review-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-The_Escapist_Review_7-5" class="reference"><a href="#cite_note-The_Escapist_Review-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NWR_Review_9-6" class="reference"><a href="#cite_note-NWR_Review-9"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Eurogamer_Review_56-2" class="reference"><a href="#cite_note-Eurogamer_Review-56"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> Goergen found some puzzles to be cleverly done, but said that some were esoteric.<sup id="cite_ref-NWR_Review_9-7" class="reference"><a href="#cite_note-NWR_Review-9"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> Ponce and Petit liked that the puzzles never became "pixel hunts", and how everything is visible as long as the player looks carefully;<sup id="cite_ref-GameSpot_Review_6-6" class="reference"><a href="#cite_note-GameSpot_Review-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Destructoid_Review_8-7" class="reference"><a href="#cite_note-Destructoid_Review-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> because of this and the lack of <a href="/wiki/Red_herring" title="Red herring">red herrings</a>, time limits and dead ends, Ponce found it to be better than other escape-the-room games. He applauded the large amount of content, saying that even someone only buying the game for the puzzles would be satisfied.<sup id="cite_ref-Destructoid_Review_8-8" class="reference"><a href="#cite_note-Destructoid_Review-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Schilling and Thomas appreciated the puzzles, but found some solutions and hints to be too obvious or explanatory.<sup id="cite_ref-IGN_Review_5-7" class="reference"><a href="#cite_note-IGN_Review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Eurogamer_Review_56-3" class="reference"><a href="#cite_note-Eurogamer_Review-56"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> Kemps found the puzzles excellently done and challenging, but disliked how difficult it was to reach the true ending.<sup id="cite_ref-GamesRadar_Review_57-3" class="reference"><a href="#cite_note-GamesRadar_Review-57"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> Kemps and Schreier appreciated how the puzzles felt logical, while they, along with Thomas and Arendt, criticized how the player has to re-do puzzle sequences upon subsequent playthroughs.<sup id="cite_ref-IGN_Review_5-8" class="reference"><a href="#cite_note-IGN_Review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-The_Escapist_Review_7-6" class="reference"><a href="#cite_note-The_Escapist_Review-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GamesRadar_Review_57-4" class="reference"><a href="#cite_note-GamesRadar_Review-57"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Wired_Review_14-3" class="reference"><a href="#cite_note-Wired_Review-14"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> Goergen, Schreier, Thomas and Arendt all appreciated the fast-forward function, as it made repeated playthroughs more bearable,<sup id="cite_ref-IGN_Review_5-9" class="reference"><a href="#cite_note-IGN_Review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-The_Escapist_Review_7-7" class="reference"><a href="#cite_note-The_Escapist_Review-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NWR_Review_9-8" class="reference"><a href="#cite_note-NWR_Review-9"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Wired_Review_14-4" class="reference"><a href="#cite_note-Wired_Review-14"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> but Thomas felt that it didn't go far enough in speeding up the process.<sup id="cite_ref-IGN_Review_5-10" class="reference"><a href="#cite_note-IGN_Review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> </p><p>Goergen found the sound designs to be unmemorable, saying that the music does not add much and that players would be likely to mute the game after hearing the "beeping" sound effect used for dialogue for too long.<sup id="cite_ref-NWR_Review_9-9" class="reference"><a href="#cite_note-NWR_Review-9"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> Meanwhile, Ponce and Petit liked it:<sup id="cite_ref-GameSpot_Review_6-7" class="reference"><a href="#cite_note-GameSpot_Review-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Destructoid_Review_8-9" class="reference"><a href="#cite_note-Destructoid_Review-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Ponce called the score "masterful" and said that it "gets under your skin at the right moments",<sup id="cite_ref-Destructoid_Review_8-10" class="reference"><a href="#cite_note-Destructoid_Review-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> while Petit said that she appreciated the sound, which she called atmospheric and "[sending] shivers up your spine". She was unimpressed with the environments, but said that they were clear and easy to look at. She liked the character portraits, calling them expressive and, paired with the dialogue, enough to make the player not care about the lack of voice acting.<sup id="cite_ref-GameSpot_Review_6-8" class="reference"><a href="#cite_note-GameSpot_Review-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Ponce, too, felt that the game did not need voice acting. He felt that the way the game favored textual narration over animated cutscenes made it more immersive, allowing the player to imagine the scenes.<sup id="cite_ref-Destructoid_Review_8-11" class="reference"><a href="#cite_note-Destructoid_Review-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Goergen said that the graphics were well done, but that they did not do much for the atmosphere.<sup id="cite_ref-NWR_Review_9-10" class="reference"><a href="#cite_note-NWR_Review-9"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> Kaplan called the presentation "awesome", saying that it looked great and that the artwork stood on its own despite the simplicity of the animations, and that the soundtrack was "fantastic".<sup id="cite_ref-Nintendo_Life_Review_11-4" class="reference"><a href="#cite_note-Nintendo_Life_Review-11"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> </p><p><i>999</i> received some awards from gaming publications, including: Best Story of 2010 from IGN,<sup id="cite_ref-IGN_Best_Story_59-0" class="reference"><a href="#cite_note-IGN_Best_Story-59"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> Best Graphic Adventure of 2010 on a Handheld System from RPGFan,<sup id="cite_ref-rpgfan_ga_handheld_60-0" class="reference"><a href="#cite_note-rpgfan_ga_handheld-60"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup> and an Editor's Choice Award from <a href="/wiki/Destructoid" title="Destructoid">Destructoid</a>.<sup id="cite_ref-Destructoid_Review_8-12" class="reference"><a href="#cite_note-Destructoid_Review-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Bob Mackey at <i><a href="/wiki/1UP.com" class="mw-redirect" title="1UP.com">1UP.com</a></i> featured <i>999</i> on a list of "must-play" Nintendo DS visual novels, citing its story, themes and "zany narrative experimentation",<sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> and <a href="/wiki/Jason_Schreier" title="Jason Schreier">Jason Schreier</a> at <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i> included it on a list of "must-play" visual novels worth playing even for people who do not like <a href="/wiki/Anime" title="Anime">anime</a> <a href="/wiki/Trope_(literature)" title="Trope (literature)">tropes</a>.<sup id="cite_ref-62" class="reference"><a href="#cite_note-62"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> RPGFan listed it as one of the thirty essential <a href="/wiki/Role-playing_video_game" title="Role-playing video game">role-playing video games</a> from the years 2010 to 2015.<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Sequels">Sequels</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=999:_Nine_Hours,_Nine_Persons,_Nine_Doors&action=edit&section=9" title="Edit section: Sequels"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">Main articles: <a href="/wiki/Zero_Escape:_Virtue%27s_Last_Reward" title="Zero Escape: Virtue's Last Reward">Zero Escape: Virtue's Last Reward</a> and <a href="/wiki/Zero_Time_Dilemma" title="Zero Time Dilemma">Zero Time Dilemma</a></div> <p><i>999</i> is the first game in the <i><a href="/wiki/Zero_Escape" title="Zero Escape">Zero Escape</a></i> series, and was originally intended to be a stand-alone game. The development for the sequel began after the first game got positive reviews.<sup id="cite_ref-ANN_21-2" class="reference"><a href="#cite_note-ANN-21"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Zero_Escape:_Virtue%27s_Last_Reward" title="Zero Escape: Virtue's Last Reward">Zero Escape: Virtue's Last Reward</a></i>, the successor to <i>999</i>,<sup id="cite_ref-VLR_Announcement_64-0" class="reference"><a href="#cite_note-VLR_Announcement-64"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup> was developed by Chunsoft for the <a href="/wiki/Nintendo_3DS" title="Nintendo 3DS">Nintendo 3DS</a> and <a href="/wiki/PlayStation_Vita" title="PlayStation Vita">PlayStation Vita</a>, and was first released on February 16, 2012, in Japan,<sup id="cite_ref-Japan_release_date_65-0" class="reference"><a href="#cite_note-Japan_release_date-65"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> and later that year in North America and Europe.<sup id="cite_ref-NA_release_date_66-0" class="reference"><a href="#cite_note-NA_release_date-66"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Europe_release_date_67-0" class="reference"><a href="#cite_note-Europe_release_date-67"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> <i>Virtue's Last Reward</i> also follows a group of nine people,<sup id="cite_ref-destructoid_vlr_review_68-0" class="reference"><a href="#cite_note-destructoid_vlr_review-68"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> and focuses on <a href="/wiki/Game_theory" title="Game theory">game theory</a>, specifically the prisoner's dilemma.<sup id="cite_ref-kotaku_freaking_out_69-0" class="reference"><a href="#cite_note-kotaku_freaking_out-69"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Zero_Time_Dilemma" title="Zero Time Dilemma">Zero Time Dilemma</a></i>, released in 2016, is set between the events of the previous two games,<sup id="cite_ref-siliconera_chronology_70-0" class="reference"><a href="#cite_note-siliconera_chronology-70"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> and has morality as its main theme.<sup id="cite_ref-ign_philosophical_71-0" class="reference"><a href="#cite_note-ign_philosophical-71"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Notes">Notes</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=999:_Nine_Hours,_Nine_Persons,_Nine_Doors&action=edit&section=10" title="Edit section: Notes"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-lower-alpha"> <div class="mw-references-wrap"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text">Published <i>The Nonary Games</i> on all platforms in Japan, and on Xbox One and Windows worldwide.</span> </li> <li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text">Known in Japan as <i>Kyokugen Dasshutsu 9 Jikan 9 Nin 9 no Tobira</i><span style="font-weight: normal"> (<span title="Japanese-language text"><span lang="ja">極限脱出 9時間9人9の扉</span></span>, "Extreme Escape: 9 Hours, 9 Persons, 9 Doors")</span>.<sup id="cite_ref-999_Famitsu_overview_2-0" class="reference"><a href="#cite_note-999_Famitsu_overview-2"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup></span> </li> <li id="cite_note-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-15">^</a></b></span> <span class="reference-text">In the 2017 rerelease of the game on other platforms, the dual screen mechanic is replaced with two modes of presentation for Novel sections, "NVL Mode" and "ADV Mode". NVL Mode shows non-dialogue narrative text not shown in ADV Mode, and is the portion of the game played from Akane's perspective.</span> </li> <li id="cite_note-40"><span class="mw-cite-backlink"><b><a href="#cite_ref-40">^</a></b></span> <span class="reference-text"><i>Kyokugen Dasshutsu 9 Jikan 9 Nin 9 no Tobira Orutana</i><span style="font-weight: normal"> (<span title="Japanese-language text"><span lang="ja">極限脱出 9時間9人9の扉 オルタナ</span></span>, "Extreme Escape: 9 Hours, 9 Persons, 9 Doors Alterna")</span></span> </li> <li id="cite_note-41"><span class="mw-cite-backlink"><b><a href="#cite_ref-41">^</a></b></span> <span class="reference-text"><i>Jou</i><span style="font-weight: normal"> (<span title="Japanese-language text"><span lang="ja">上</span></span>, "First Part")</span> and <i>Ge</i><span style="font-weight: normal"> (<span title="Japanese-language text"><span lang="ja">下</span></span>, "Second Part")</span></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=999:_Nine_Hours,_Nine_Persons,_Nine_Doors&action=edit&section=11" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239543626"><div class="reflist reflist-columns references-column-width" style="column-width: 30em;"> <ol class="references"> <li id="cite_note-999_Famitsu_overview-2"><span class="mw-cite-backlink">^ <a href="#cite_ref-999_Famitsu_overview_2-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-999_Famitsu_overview_2-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-999_Famitsu_overview_2-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-999_Famitsu_overview_2-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-999_Famitsu_overview_2-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite class="citation magazine cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=6042">"極限脱出 9時間9人9の扉 まとめ (DS)"</a>. <i><a href="/wiki/Famitsu" title="Famitsu">Famitsu</a></i> (in Japanese). <a href="/wiki/Enterbrain" title="Enterbrain">Enterbrain</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160122154709/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=6042">Archived</a> from the original on January 22, 2016<span class="reference-accessdate">. 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Retrieved <span class="nowrap">August 29,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=USgamer&rft.atitle=JPgamer%3A+In+Search+of+Door+Number+9&rft.date=2013-11-27&rft.aulast=Davison&rft.aufirst=Pete&rft_id=http%3A%2F%2Fwww.USgamer.net%2Farticles%2Fjpgamer-in-search-of-door-number-9&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-Nintendo_Life_Review-11"><span class="mw-cite-backlink">^ <a href="#cite_ref-Nintendo_Life_Review_11-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Nintendo_Life_Review_11-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Nintendo_Life_Review_11-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Nintendo_Life_Review_11-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Nintendo_Life_Review_11-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKaplan2011" class="citation web cs1">Kaplan, Zach (October 21, 2011). <a rel="nofollow" class="external text" href="http://www.nintendolife.com/reviews/2011/10/999_nine_hours_nine_persons_nine_doors_ds">"999: Nine Hours, Nine Persons, Nine Doors (DS) Review"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. Gamer Network. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160119220240/http://www.nintendolife.com/reviews/2011/10/999_nine_hours_nine_persons_nine_doors_ds">Archived</a> from the original on January 19, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">October 31,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Nintendo+Life&rft.atitle=999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors+%28DS%29+Review&rft.date=2011-10-21&rft.aulast=Kaplan&rft.aufirst=Zach&rft_id=http%3A%2F%2Fwww.nintendolife.com%2Freviews%2F2011%2F10%2F999_nine_hours_nine_persons_nine_doors_ds&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-Entire_Story-12"><span class="mw-cite-backlink">^ <a href="#cite_ref-Entire_Story_12-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Entire_Story_12-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Entire_Story_12-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Entire_Story_12-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Entire_Story_12-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Entire_Story_12-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-Entire_Story_12-6"><sup><i><b>g</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMoen2011" class="citation web cs1">Moen, Jessica (May 25, 2011). <a rel="nofollow" class="external text" href="http://www.technologytell.com/gaming/72409/spoiler-alert-999-9-hours-9-person-9-doors/">"Spoiler Alert: 999: 9 Hours, 9 Persons, 9 Doors"</a>. <i>Technology Tell</i>. NAPCO Media. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160228015011/http://www.technologytell.com/gaming/72409/spoiler-alert-999-9-hours-9-person-9-doors/">Archived</a> from the original on February 28, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">July 24,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Technology+Tell&rft.atitle=Spoiler+Alert%3A+999%3A+9+Hours%2C+9+Persons%2C+9+Doors&rft.date=2011-05-25&rft.aulast=Moen&rft.aufirst=Jessica&rft_id=http%3A%2F%2Fwww.technologytell.com%2Fgaming%2F72409%2Fspoiler-alert-999-9-hours-9-person-9-doors%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-Characters-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-Characters_13-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20150326063719/http://www.aksysgames.com/game-series/zero-escape-series/">"Zero Escape Series"</a>. <a href="/wiki/Aksys_Games" title="Aksys Games">Aksys Games</a>. Archived from <a rel="nofollow" class="external text" href="http://www.aksysgames.com/game-series/zero-escape-series/">the original</a> on March 26, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">February 24,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Zero+Escape+Series&rft.pub=Aksys+Games&rft_id=http%3A%2F%2Fwww.aksysgames.com%2Fgame-series%2Fzero-escape-series%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-Wired_Review-14"><span class="mw-cite-backlink">^ <a href="#cite_ref-Wired_Review_14-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Wired_Review_14-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Wired_Review_14-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Wired_Review_14-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Wired_Review_14-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSchreier2011" class="citation journal cs1"><a href="/wiki/Jason_Schreier" title="Jason Schreier">Schreier, Jason</a> (January 10, 2011). <a rel="nofollow" class="external text" href="https://www.wired.com/2011/01/nine-hours-nine-persons-nine-doors/">"Review: 'Visual Novel' Nine Hours Mixes Gripping Drama, Spotty Prose"</a>. <i><a href="/wiki/Wired_(website)" class="mw-redirect" title="Wired (website)">Wired</a></i>. <a href="/wiki/Cond%C3%A9_Nast" title="Condé Nast">Condé Nast</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150830162900/http://www.wired.com/2011/01/nine-hours-nine-persons-nine-doors/">Archived</a> from the original on August 30, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">August 30,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Wired&rft.atitle=Review%3A+%27Visual+Novel%27+Nine+Hours+Mixes+Gripping+Drama%2C+Spotty+Prose&rft.date=2011-01-10&rft.aulast=Schreier&rft.aufirst=Jason&rft_id=https%3A%2F%2Fwww.wired.com%2F2011%2F01%2Fnine-hours-nine-persons-nine-doors%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-USgamer-16"><span class="mw-cite-backlink">^ <a href="#cite_ref-USgamer_16-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-USgamer_16-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-USgamer_16-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFParish2014" class="citation web cs1">Parish, Jeremy (February 13, 2014). <a rel="nofollow" class="external text" href="http://www.USgamer.net/articles/inside-the-genesis-of-virtues-last-reward-and-the-challenges-of-visual-novels">"Inside the Genesis of Virtue's Last Reward and the Challenges of Visual Novels"</a>. <i><a href="/wiki/USgamer" class="mw-redirect" title="USgamer">USgamer</a></i>. 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July 15, 2009. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130517115736/https://www.famitsu.com/interview/article/1225696_1493.html">Archived</a> from the original on May 17, 2013<span class="reference-accessdate">. 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Retrieved <span class="nowrap">June 30,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Geekster.de&rft.atitle=Kotaro+Uchikoshi%2C+creator+of+the+Zero+Escape+series+%28interview%29&rft.date=2016-06-29&rft.aulast=De+Bont&rft.aufirst=Christophe&rft_id=http%3A%2F%2Fwww.geekster.be%2Fgames%2Fkotaro-uchikoshi-creator-the-zero-escape-series-interview%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-Development_1-19"><span class="mw-cite-backlink">^ <a href="#cite_ref-Development_1_19-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Development_1_19-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Development_1_19-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Development_1_19-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFYip2010" class="citation web cs1">Yip, Spencer (September 3, 2010). <a rel="nofollow" class="external text" href="http://www.siliconera.com/2010/09/03/999-9-hours-9-persons-9-doors-interview-gets-philosophical-then-personal/">"999: 9 Hours, 9 Persons, 9 Doors Interview Gets Philosophical, Then Personal"</a>. <i>Siliconera</i>. <a href="/wiki/Curse,_Inc." class="mw-redirect" title="Curse, Inc.">Curse, Inc.</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150610050301/http://www.siliconera.com/2010/09/03/999-9-hours-9-persons-9-doors-interview-gets-philosophical-then-personal/">Archived</a> from the original on June 10, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">July 10,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Siliconera&rft.atitle=999%3A+9+Hours%2C+9+Persons%2C+9+Doors+Interview+Gets+Philosophical%2C+Then+Personal&rft.date=2010-09-03&rft.aulast=Yip&rft.aufirst=Spencer&rft_id=http%3A%2F%2Fwww.siliconera.com%2F2010%2F09%2F03%2F999-9-hours-9-persons-9-doors-interview-gets-philosophical-then-personal%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-20">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFYip2013" class="citation web cs1">Yip, Spencer (April 1, 2013). <a rel="nofollow" class="external text" href="http://www.siliconera.com/2013/04/01/virtues-last-reward-creator-talks-about-the-essence-of-visual-novels-at-gdc-panel/">"Virtue's Last Reward Creator Talks About The Essence Of Visual Novels At GDC Panel"</a>. <i>Siliconera</i>. <a href="/wiki/Curse,_Inc." class="mw-redirect" title="Curse, Inc.">Curse, Inc.</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150918232844/http://www.siliconera.com/2013/04/01/virtues-last-reward-creator-talks-about-the-essence-of-visual-novels-at-gdc-panel/">Archived</a> from the original on September 18, 2015<span class="reference-accessdate">. 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Retrieved <span class="nowrap">September 28,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Anime+News+Network&rft.atitle=Interview%3A+Zero+Escape+series+creator+Kotaro+Uchikoshi&rft.date=2015-08-13&rft.aulast=Chapman&rft.aufirst=Jacob+Hope&rft_id=http%3A%2F%2Fwww.animenewsnetwork.com%2Ffeature%2F2015-08-13%2Finterview-zero-escape-series-creator-kotaro-uchikoshi%2F.91629&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-Development_2-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-Development_2_22-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.siliconera.com/2010/12/24/chunsoft-blog-nine-hours-nine-persons-nine-doors-the-untold-story/">"Chunsoft Blog: Nine Hours, Nine Persons, Nine Doors The Untold Story"</a>. <i>Siliconera</i>. <a href="/wiki/Curse,_Inc." class="mw-redirect" title="Curse, Inc.">Curse, Inc.</a> December 24, 2010. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151107053208/http://www.siliconera.com/2010/12/24/chunsoft-blog-nine-hours-nine-persons-nine-doors-the-untold-story/">Archived</a> from the original on November 7, 2015<span class="reference-accessdate">. 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Retrieved <span class="nowrap">December 26,</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Best+of+the+Best+%28In+This+Particular+Category%2C+at+Least%29&rft.pub=Aksys+Games&rft.date=2010-12-14&rft_id=http%3A%2F%2Fwww.aksysgames.com%2F2010%2F12%2F14%2Fbest-of-the-best-in-this-particular-category-at-least%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-M-Rating-33"><span class="mw-cite-backlink"><b><a href="#cite_ref-M-Rating_33-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.siliconera.com/2010/08/30/999-nine-hours-nine-persons-nine-doors-is-the-eleventh-m-rated-game-on-ds/">"999: Nine Hours, Nine Persons, Nine Doors Is The Eleventh M-Rated Game On DS"</a>. <i>Siliconera</i>. <a href="/wiki/Curse,_Inc." class="mw-redirect" title="Curse, Inc.">Curse, Inc.</a> August 30, 2010. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150711203044/http://www.siliconera.com/2010/08/30/999-nine-hours-nine-persons-nine-doors-is-the-eleventh-m-rated-game-on-ds/">Archived</a> from the original on July 11, 2015<span class="reference-accessdate">. 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Retrieved <span class="nowrap">7 November</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=TheGamer&rft.atitle=All+The+Nintendo+DS+Games+That+Got+An+M+Rating&rft.date=2020-01-18&rft.aulast=Wommack&rft.aufirst=Lacey&rft_id=https%3A%2F%2Fwww.thegamer.com%2Fnintendo-ds-mrating-mature-games%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-35"><span class="mw-cite-backlink"><b><a href="#cite_ref-35">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFTach,_David2014" class="citation web cs1">Tach, David (February 14, 2014). <a rel="nofollow" class="external text" href="http://www.polygon.com/2014/2/14/5411420/zero-escapes-third-entry-is-stalled-director-says">"Zero Escape's third entry is stalled, but director has hope"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a href="/wiki/Vox_Media" title="Vox Media">Vox Media</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150715204509/http://www.polygon.com/2014/2/14/5411420/zero-escapes-third-entry-is-stalled-director-says">Archived</a> from the original on July 15, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">January 22,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=Zero+Escape%27s+third+entry+is+stalled%2C+but+director+has+hope&rft.date=2014-02-14&rft.au=Tach%2C+David&rft_id=http%3A%2F%2Fwww.polygon.com%2F2014%2F2%2F14%2F5411420%2Fzero-escapes-third-entry-is-stalled-director-says&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-36"><span class="mw-cite-backlink"><b><a href="#cite_ref-36">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://geimin.net/da/db/2009_ne_fa/index.php">"GEIMIN.NET/2009年テレビゲームソフト売り上げTOP1000(ファミ通版)"</a>. <i>Geimin.net</i> (in Japanese). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160130045805/http://geimin.net/da/db/2009_ne_fa/index.php">Archived</a> from the original on January 30, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">February 21,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Geimin.net&rft.atitle=GEIMIN.NET%EF%BC%8F2009%E5%B9%B4%E3%83%86%E3%83%AC%E3%83%93%E3%82%B2%E3%83%BC%E3%83%A0%E3%82%BD%E3%83%95%E3%83%88%E5%A3%B2%E3%82%8A%E4%B8%8A%E3%81%92TOP1000%EF%BC%88%E3%83%95%E3%82%A1%E3%83%9F%E9%80%9A%E7%89%88%EF%BC%89&rft_id=http%3A%2F%2Fgeimin.net%2Fda%2Fdb%2F2009_ne_fa%2Findex.php&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-37"><span class="mw-cite-backlink"><b><a href="#cite_ref-37">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://geimin.net/da/db/2010_ne_fa/index.php">"GEIMIN.NET/2010年テレビゲームソフト売り上げTOP1000(ファミ通版)"</a>. <i>Geimin.net</i> (in Japanese). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160130053408/http://geimin.net/da/db/2010_ne_fa/index.php">Archived</a> from the original on January 30, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">February 21,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Geimin.net&rft.atitle=GEIMIN.NET%EF%BC%8F2010%E5%B9%B4%E3%83%86%E3%83%AC%E3%83%93%E3%82%B2%E3%83%BC%E3%83%A0%E3%82%BD%E3%83%95%E3%83%88%E5%A3%B2%E3%82%8A%E4%B8%8A%E3%81%92TOP1000%EF%BC%88%E3%83%95%E3%82%A1%E3%83%9F%E9%80%9A%E7%89%88%EF%BC%89&rft_id=http%3A%2F%2Fgeimin.net%2Fda%2Fdb%2F2010_ne_fa%2Findex.php&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-Untold-38"><span class="mw-cite-backlink"><b><a href="#cite_ref-Untold_38-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSzczepaniak2014" class="citation book cs1">Szczepaniak, John (August 11, 2014). <i>The Untold History of Japanese Game Developers</i>. Vol. 1. SMG Szczepaniak. pp. 298–313. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-0-9929260-0-7" title="Special:BookSources/978-0-9929260-0-7"><bdi>978-0-9929260-0-7</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=The+Untold+History+of+Japanese+Game+Developers&rft.pages=298-313&rft.pub=SMG+Szczepaniak&rft.date=2014-08-11&rft.isbn=978-0-9929260-0-7&rft.aulast=Szczepaniak&rft.aufirst=John&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-999_ost-39"><span class="mw-cite-backlink"><b><a href="#cite_ref-999_ost_39-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGann,_Patrick" class="citation web cs1">Gann, Patrick. <a rel="nofollow" class="external text" href="https://www.rpgfan.com/soundtracks/999/">"Extreme Escape 9 Hours 9 Persons 9 Doors Soundtrack"</a>. <i>RPGFan</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150414140526/http://www.rpgfan.com/soundtracks/999/">Archived</a> from the original on April 14, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">October 30,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=RPGFan&rft.atitle=Extreme+Escape+9+Hours+9+Persons+9+Doors+Soundtrack&rft.au=Gann%2C+Patrick&rft_id=http%3A%2F%2Fwww.rpgfan.com%2Fsoundtracks%2F999%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-42"><span class="mw-cite-backlink"><b><a href="#cite_ref-42">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1 cs1-prop-foreign-lang-source"><i>極限脱出 9時間9人9の扉 オルタナ(上) (講談社BOX)</i> (in Japanese). <a href="/wiki/Amazon_Standard_Identification_Number" title="Amazon Standard Identification Number">ASIN</a> <a rel="nofollow" class="external text" href="https://www.amazon.co.jp/dp/4062837366">4062837366</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=%E6%A5%B5%E9%99%90%E8%84%B1%E5%87%BA+9%E6%99%82%E9%96%939%E4%BA%BA9%E3%81%AE%E6%89%89+%E3%82%AA%E3%83%AB%E3%82%BF%E3%83%8A%28%E4%B8%8A%29+%28%E8%AC%9B%E8%AB%87%E7%A4%BEBOX%29&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-43"><span class="mw-cite-backlink"><b><a href="#cite_ref-43">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1 cs1-prop-foreign-lang-source"><i>極限脱出 9時間9人9の扉 オルタナ(下) (講談社BOX)</i> (in Japanese). <a href="/wiki/Amazon_Standard_Identification_Number" title="Amazon Standard Identification Number">ASIN</a> <a rel="nofollow" class="external text" href="https://www.amazon.co.jp/dp/4062837374">4062837374</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=%E6%A5%B5%E9%99%90%E8%84%B1%E5%87%BA+9%E6%99%82%E9%96%939%E4%BA%BA9%E3%81%AE%E6%89%89+%E3%82%AA%E3%83%AB%E3%82%BF%E3%83%8A%28%E4%B8%8B%29+%28%E8%AC%9B%E8%AB%87%E7%A4%BEBOX%29&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-44"><span class="mw-cite-backlink"><b><a href="#cite_ref-44">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20150714110127/http://www.aksysgames.com/2012/09/27/999-with-new-box-art-ships-today/">"<span class="cs1-kern-left"></span>"999" With New Box Art Ships Today!"</a>. <a href="/wiki/Aksys_Games" title="Aksys Games">Aksys Games</a>. September 27, 2012. Archived from <a rel="nofollow" class="external text" href="http://www.aksysgames.com/2012/09/27/999-with-new-box-art-ships-today/">the original</a> on July 14, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">December 1,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=%22999%22+With+New+Box+Art+Ships+Today%21&rft.pub=Aksys+Games&rft.date=2012-09-27&rft_id=http%3A%2F%2Fwww.aksysgames.com%2F2012%2F09%2F27%2F999-with-new-box-art-ships-today%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-45"><span class="mw-cite-backlink"><b><a href="#cite_ref-45">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSarkar2013" class="citation web cs1">Sarkar, Samit (May 29, 2013). <a rel="nofollow" class="external text" href="http://www.polygon.com/2013/5/29/4377316/999-nine-hours-nine-persons-nine-doors-ios-japan">"999: Nine Hours, Nine Persons, Nine Doors released on iOS in Japan, coming stateside this fall"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a href="/wiki/Vox_Media" title="Vox Media">Vox Media</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150712144059/http://www.polygon.com/2013/5/29/4377316/999-nine-hours-nine-persons-nine-doors-ios-japan">Archived</a> from the original on July 12, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">May 29,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors+released+on+iOS+in+Japan%2C+coming+stateside+this+fall&rft.date=2013-05-29&rft.aulast=Sarkar&rft.aufirst=Samit&rft_id=http%3A%2F%2Fwww.polygon.com%2F2013%2F5%2F29%2F4377316%2F999-nine-hours-nine-persons-nine-doors-ios-japan&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-46"><span class="mw-cite-backlink"><b><a href="#cite_ref-46">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSarkar2014" class="citation web cs1">Sarkar, Samit (March 10, 2014). <a rel="nofollow" class="external text" href="http://www.polygon.com/2014/3/10/5493018/999-nine-hours-nine-persons-nine-doors-ios-release-date-english">"999: Nine Hours, Nine Persons, Nine Doors hits iOS March 17"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a href="/wiki/Vox_Media" title="Vox Media">Vox Media</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150712141557/http://www.polygon.com/2014/3/10/5493018/999-nine-hours-nine-persons-nine-doors-ios-release-date-english">Archived</a> from the original on July 12, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">March 11,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors+hits+iOS+March+17&rft.date=2014-03-10&rft.aulast=Sarkar&rft.aufirst=Samit&rft_id=http%3A%2F%2Fwww.polygon.com%2F2014%2F3%2F10%2F5493018%2F999-nine-hours-nine-persons-nine-doors-ios-release-date-english&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-iOS_gameplay-47"><span class="mw-cite-backlink"><b><a href="#cite_ref-iOS_gameplay_47-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMatulef2014" class="citation web cs1">Matulef, Jeffrey (March 11, 2014). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2014-03-11-999-the-novel-is-coming-to-ios-next-week">"999 is coming to iOS without puzzles"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. Gamer Network. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150929210911/http://www.eurogamer.net/articles/2014-03-11-999-the-novel-is-coming-to-ios-next-week">Archived</a> from the original on September 29, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">September 27,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=999+is+coming+to+iOS+without+puzzles&rft.date=2014-03-11&rft.aulast=Matulef&rft.aufirst=Jeffrey&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2014-03-11-999-the-novel-is-coming-to-ios-next-week&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-sil_nonary_release-48"><span class="mw-cite-backlink">^ <a href="#cite_ref-sil_nonary_release_48-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-sil_nonary_release_48-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-sil_nonary_release_48-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJenni2017" class="citation web cs1">Jenni (February 3, 2017). <a rel="nofollow" class="external text" href="http://www.siliconera.com/2017/02/03/zero-escape-nonary-games-will-come-north-america-march-24-2017/">"Zero Escape: The Nonary Games Will Come To North America On March 24, 2017"</a>. <i>Siliconera</i>. <a href="/wiki/Curse,_Inc." class="mw-redirect" title="Curse, Inc.">Curse, Inc.</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170204093258/http://www.siliconera.com/2017/02/03/zero-escape-nonary-games-will-come-north-america-march-24-2017/">Archived</a> from the original on February 4, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">February 4,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Siliconera&rft.atitle=Zero+Escape%3A+The+Nonary+Games+Will+Come+To+North+America+On+March+24%2C+2017&rft.date=2017-02-03&rft.au=Jenni&rft_id=http%3A%2F%2Fwww.siliconera.com%2F2017%2F02%2F03%2Fzero-escape-nonary-games-will-come-north-america-march-24-2017%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-iOS_Store_Link-49"><span class="mw-cite-backlink"><b><a href="#cite_ref-iOS_Store_Link_49-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://itunes.apple.com/us/app/999-the-novel/id741073964?mt=8">"999: The Novel on the iOS App Store"</a>. <i><a href="/wiki/ITunes" title="ITunes">iTunes</a></i>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=iTunes&rft.atitle=999%3A+The+Novel+on+the+iOS+App+Store&rft_id=https%3A%2F%2Fitunes.apple.com%2Fus%2Fapp%2F999-the-novel%2Fid741073964%3Fmt%3D8&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-kotaku_nonary_release-50"><span class="mw-cite-backlink"><b><a href="#cite_ref-kotaku_nonary_release_50-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJackson2017" class="citation web cs1">Jackson, Gita (March 24, 2017). <a rel="nofollow" class="external text" href="https://kotaku.com/the-new-nonary-games-remake-makes-999-way-better-1793613611">"The New 'Nonary Games' Remake Makes 999 Way Better"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>. <a href="/wiki/Gizmodo_Media_Group" title="Gizmodo Media Group">Gizmodo Media Group</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170324214522/http://kotaku.com/the-new-nonary-games-remake-makes-999-way-better-1793613611">Archived</a> from the original on March 24, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">March 24,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Kotaku&rft.atitle=The+New+%27Nonary+Games%27+Remake+Makes+999+Way+Better&rft.date=2017-03-24&rft.aulast=Jackson&rft.aufirst=Gita&rft_id=http%3A%2F%2Fkotaku.com%2Fthe-new-nonary-games-remake-makes-999-way-better-1793613611&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-51"><span class="mw-cite-backlink"><b><a href="#cite_ref-51">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLada2017" class="citation web cs1">Lada, Jenni (March 2, 2017). <a rel="nofollow" class="external text" href="http://www.siliconera.com/2017/03/02/kotaro-uchikoshi-teases-project-psync-nonary-games-includes-soundtrack/">"Kotaro Uchikoshi Teases Project Psync, The Nonary Games Includes A Soundtrack"</a>. <i>Siliconera</i>. <a href="/wiki/Curse,_Inc." class="mw-redirect" title="Curse, Inc.">Curse, Inc.</a> <a rel="nofollow" class="external text" href="https://archive.today/20170803065450/http://www.siliconera.com/2017/03/02/kotaro-uchikoshi-teases-project-psync-nonary-games-includes-soundtrack/">Archived</a> from the original on August 3, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">August 3,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Siliconera&rft.atitle=Kotaro+Uchikoshi+Teases+Project+Psync%2C+The+Nonary+Games+Includes+A+Soundtrack&rft.date=2017-03-02&rft.aulast=Lada&rft.aufirst=Jenni&rft_id=http%3A%2F%2Fwww.siliconera.com%2F2017%2F03%2F02%2Fkotaro-uchikoshi-teases-project-psync-nonary-games-includes-soundtrack%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-52"><span class="mw-cite-backlink"><b><a href="#cite_ref-52">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGlagowski2017" class="citation web cs1">Glagowski, Peter (February 3, 2017). <a rel="nofollow" class="external text" href="https://www.destructoid.com/the-zero-escape-collection-will-release-in-march-for-the-us-416578.phtml">"The Zero Escape collection will release in March for the US"</a>. <i><a href="/wiki/Destructoid" title="Destructoid">Destructoid</a></i>. Modern Method. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170205095947/https://www.destructoid.com/the-zero-escape-collection-will-release-in-march-for-the-us-416578.phtml">Archived</a> from the original on February 5, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">February 4,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Destructoid&rft.atitle=The+Zero+Escape+collection+will+release+in+March+for+the+US&rft.date=2017-02-03&rft.aulast=Glagowski&rft.aufirst=Peter&rft_id=https%3A%2F%2Fwww.destructoid.com%2Fthe-zero-escape-collection-will-release-in-march-for-the-us-416578.phtml&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-53"><span class="mw-cite-backlink"><b><a href="#cite_ref-53">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRomano2017" class="citation web cs1">Romano, Sal (November 9, 2017). <a rel="nofollow" class="external text" href="https://gematsu.com/2017/11/zero-escape-nonary-games-ps-vita-launches-december-15-europe">"Zero Escape: The Nonary Games for PS Vita launches December 15 in Europe"</a>. <i>Gematsu</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171109211820/https://gematsu.com/2017/11/zero-escape-nonary-games-ps-vita-launches-december-15-europe">Archived</a> from the original on November 9, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">November 9,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gematsu&rft.atitle=Zero+Escape%3A+The+Nonary+Games+for+PS+Vita+launches+December+15+in+Europe&rft.date=2017-11-09&rft.aulast=Romano&rft.aufirst=Sal&rft_id=https%3A%2F%2Fgematsu.com%2F2017%2F11%2Fzero-escape-nonary-games-ps-vita-launches-december-15-europe&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-54"><span class="mw-cite-backlink"><b><a href="#cite_ref-54">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRomano2022" class="citation web cs1">Romano, Sal (March 15, 2022). <a rel="nofollow" class="external text" href="https://www.gematsu.com/2022/03/xbox-game-pass-adds-zero-escape-the-nonary-games-shredders-weird-west-more-in-late-march">"Xbox Game Pass adds Zero Escape: The Nonary Games, Shredders, Weird West, more in late March"</a>. <i>Gematsu</i><span class="reference-accessdate">. Retrieved <span class="nowrap">March 15,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gematsu&rft.atitle=Xbox+Game+Pass+adds+Zero+Escape%3A+The+Nonary+Games%2C+Shredders%2C+Weird+West%2C+more+in+late+March&rft.date=2022-03-15&rft.aulast=Romano&rft.aufirst=Sal&rft_id=https%3A%2F%2Fwww.gematsu.com%2F2022%2F03%2Fxbox-game-pass-adds-zero-escape-the-nonary-games-shredders-weird-west-more-in-late-march&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-MC-55"><span class="mw-cite-backlink">^ <a href="#cite_ref-MC_55-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-MC_55-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/nine-hours-nine-persons-nine-doors/critic-reviews/?platform=ds">"Nine Hours, Nine Persons, Nine Doors for DS Reviews"</a>. <i><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></i>. <a href="/wiki/CBS_Interactive" class="mw-redirect" title="CBS Interactive">CBS Interactive</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150427120149/http://www.metacritic.com/game/ds/nine-hours-nine-persons-nine-doors">Archived</a> from the original on April 27, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">August 30,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Metacritic&rft.atitle=Nine+Hours%2C+Nine+Persons%2C+Nine+Doors+for+DS+Reviews&rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fnine-hours-nine-persons-nine-doors%2Fcritic-reviews%2F%3Fplatform%3Dds&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-Eurogamer_Review-56"><span class="mw-cite-backlink">^ <a href="#cite_ref-Eurogamer_Review_56-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Eurogamer_Review_56-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Eurogamer_Review_56-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Eurogamer_Review_56-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSchilling2011" class="citation web cs1">Schilling, Chris (January 18, 2011). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2011-01-18-999-nine-hours-nine-persons-nine-doors-review">"999: Nine Hours, Nine Persons, Nine Doors - Emergency exits"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. Gamer Network. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140916192912/http://www.eurogamer.net/articles/2011-01-18-999-nine-hours-nine-persons-nine-doors-review">Archived</a> from the original on September 16, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">May 13,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors+-+Emergency+exits&rft.date=2011-01-18&rft.aulast=Schilling&rft.aufirst=Chris&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2011-01-18-999-nine-hours-nine-persons-nine-doors-review&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-GamesRadar_Review-57"><span class="mw-cite-backlink">^ <a href="#cite_ref-GamesRadar_Review_57-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GamesRadar_Review_57-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-GamesRadar_Review_57-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-GamesRadar_Review_57-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-GamesRadar_Review_57-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gamesradar.com/999-nine-hours-nine-persons-nine-doors-review/">"999:Nine Hours, Nine Persons, 9 Doors Review"</a>. <i><a href="/wiki/GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</a></i>. <a href="/wiki/Future_plc" title="Future plc">Future plc</a>. December 2, 2010. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150423080738/http://www.gamesradar.com/999-nine-hours-nine-persons-nine-doors-review/">Archived</a> from the original on April 23, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">May 13,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GamesRadar&rft.atitle=999%3ANine+Hours%2C+Nine+Persons%2C+9+Doors+Review&rft.date=2010-12-02&rft_id=http%3A%2F%2Fwww.gamesradar.com%2F999-nine-hours-nine-persons-nine-doors-review%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-58"><span class="mw-cite-backlink"><b><a href="#cite_ref-58">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401">"The 500 best games of all time: 500-401"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a href="/wiki/Vox_Media" title="Vox Media">Vox Media</a>. November 27, 2017. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180303210843/https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401">Archived</a> from the original on March 3, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">April 18,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=The+500+best+games+of+all+time%3A+500-401&rft.date=2017-11-27&rft_id=https%3A%2F%2Fwww.polygon.com%2Ffeatures%2F2017%2F11%2F27%2F16158276%2Fpolygon-500-best-games-of-all-time-500-401&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-IGN_Best_Story-59"><span class="mw-cite-backlink"><b><a href="#cite_ref-IGN_Best_Story_59-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://bestof.ign.com/2010/ds/best-story.html">"Best Story"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141206021423/http://bestof.ign.com/2010/ds/best-story.html">Archived</a> from the original on December 6, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">December 26,</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Best+Story&rft_id=http%3A%2F%2Fbestof.ign.com%2F2010%2Fds%2Fbest-story.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-rpgfan_ga_handheld-60"><span class="mw-cite-backlink"><b><a href="#cite_ref-rpgfan_ga_handheld_60-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.rpgfan.com/features/go2010/ga-handheld.html">"Best Graphic Adventure: Handheld - Nine Hours, Nine Persons, Nine Doors"</a>. <i>RPGFan</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150923220556/http://www.rpgfan.com/features/go2010/ga-handheld.html">Archived</a> from the original on September 23, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">February 22,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=RPGFan&rft.atitle=Best+Graphic+Adventure%3A+Handheld+-+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors&rft_id=http%3A%2F%2Fwww.rpgfan.com%2Ffeatures%2Fgo2010%2Fga-handheld.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-61"><span class="mw-cite-backlink"><b><a href="#cite_ref-61">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMackey,_Bob2011" class="citation web cs1">Mackey, Bob (December 12, 2011). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151117021710/http://www.1up.com/features/must-play-ds-visual-novels?pager.offset=1">"Six Must-Play DS Visual Novels"</a>. <i><a href="/wiki/1UP.com" class="mw-redirect" title="1UP.com">1UP.com</a></i>. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. p. 2. Archived from <a rel="nofollow" class="external text" href="http://www.1up.com/features/must-play-ds-visual-novels?pager.offset=1">the original</a> on November 17, 2015<span class="reference-accessdate">. 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Modern Method. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150905122736/http://www.destructoid.com/review-zero-escape-virtue-s-last-reward-238140.phtml">Archived</a> from the original on September 5, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">October 26,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Destructoid&rft.atitle=Review%3A+Zero+Escape%3A+Virtue%27s+Last+Reward&rft.date=2012-10-11&rft.aulast=Ponce&rft.aufirst=Tony&rft_id=http%3A%2F%2Fwww.destructoid.com%2Freview-zero-escape-virtue-s-last-reward-238140.phtml&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-kotaku_freaking_out-69"><span class="mw-cite-backlink"><b><a href="#cite_ref-kotaku_freaking_out_69-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSchreier,_Jason2015" class="citation web cs1"><a href="/wiki/Jason_Schreier" title="Jason Schreier">Schreier, Jason</a> (July 14, 2015). <a rel="nofollow" class="external text" href="https://kotaku.com/why-people-are-freaking-out-over-zero-escape-3-1717760851">"Why People Are Freaking Out Over Zero Escape 3"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>. <a href="/wiki/Gizmodo_Media_Group" title="Gizmodo Media Group">Gizmodo Media Group</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150923185947/http://kotaku.com/why-people-are-freaking-out-over-zero-escape-3-1717760851">Archived</a> from the original on September 23, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">October 30,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Kotaku&rft.atitle=Why+People+Are+Freaking+Out+Over+Zero+Escape+3&rft.date=2015-07-14&rft.au=Schreier%2C+Jason&rft_id=http%3A%2F%2Fkotaku.com%2Fwhy-people-are-freaking-out-over-zero-escape-3-1717760851&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-siliconera_chronology-70"><span class="mw-cite-backlink"><b><a href="#cite_ref-siliconera_chronology_70-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFIshaan2013" class="citation web cs1">Ishaan (March 27, 2013). <a rel="nofollow" class="external text" href="http://www.siliconera.com/2013/03/27/zero-escape-3-will-take-place-between-999-and-virtues-last-reward/">"Zero Escape 3 Will Take Place Between 999 And Virtue's Last Reward"</a>. <i>Siliconera</i>. <a href="/wiki/Curse,_Inc." class="mw-redirect" title="Curse, Inc.">Curse, Inc.</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151001050346/http://www.siliconera.com/2013/03/27/zero-escape-3-will-take-place-between-999-and-virtues-last-reward/">Archived</a> from the original on October 1, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">December 3,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Siliconera&rft.atitle=Zero+Escape+3+Will+Take+Place+Between+999+And+Virtue%27s+Last+Reward&rft.date=2013-03-27&rft.au=Ishaan&rft_id=http%3A%2F%2Fwww.siliconera.com%2F2013%2F03%2F27%2Fzero-escape-3-will-take-place-between-999-and-virtues-last-reward%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> <li id="cite_note-ign_philosophical-71"><span class="mw-cite-backlink"><b><a href="#cite_ref-ign_philosophical_71-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSanchez2015" class="citation web cs1">Sanchez, Miranda (July 7, 2015). <a rel="nofollow" class="external text" href="http://ign.com/articles/2015/07/07/zero-escape-3-more-philosophical-than-past-volumes">"Zero Escape 3 'More Philosophical Than Past Volumes'<span class="cs1-kern-right"></span>"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150825212119/http://www.ign.com/articles/2015/07/07/zero-escape-3-more-philosophical-than-past-volumes">Archived</a> from the original on August 25, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">October 27,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Zero+Escape+3+%27More+Philosophical+Than+Past+Volumes%27&rft.date=2015-07-07&rft.aulast=Sanchez&rft.aufirst=Miranda&rft_id=http%3A%2F%2Fign.com%2Farticles%2F2015%2F07%2F07%2Fzero-escape-3-more-philosophical-than-past-volumes&rfr_id=info%3Asid%2Fen.wikipedia.org%3A999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors" class="Z3988"></span></span> </li> </ol></div> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=999:_Nine_Hours,_Nine_Persons,_Nine_Doors&action=edit&section=12" title="Edit section: External links"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><span class="official-website"><span class="url"><a rel="nofollow" class="external text" href="http://thenonarygames.com/overview/#999">Official website</a></span></span></li> <li><a rel="nofollow" class="external text" href="https://vndb.org/v3112">999: Nine Hours, Nine Persons, Nine Doors</a> at <a href="/wiki/The_Visual_Novel_Database" title="The Visual Novel Database">The Visual Novel Database</a></li></ul> <div class="navbox-styles"><style data-mw-deduplicate="TemplateStyles:r1129693374">.mw-parser-output .hlist dl,.mw-parser-output .hlist ol,.mw-parser-output .hlist ul{margin:0;padding:0}.mw-parser-output .hlist dd,.mw-parser-output .hlist dt,.mw-parser-output .hlist li{margin:0;display:inline}.mw-parser-output .hlist.inline,.mw-parser-output .hlist.inline dl,.mw-parser-output .hlist.inline ol,.mw-parser-output .hlist.inline ul,.mw-parser-output .hlist dl dl,.mw-parser-output .hlist dl ol,.mw-parser-output .hlist dl ul,.mw-parser-output .hlist ol dl,.mw-parser-output .hlist ol ol,.mw-parser-output .hlist ol ul,.mw-parser-output .hlist ul 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