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Wing Force - The Cutting Room Floor

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Thanks for all your support!<br /></div></div></div> <div class="mw-indicators mw-body-content"> </div> <h1 id="firstHeading" class="firstHeading" lang="en">Wing Force</h1> <div id="bodyContent" class="mw-body-content"> <div id="siteSub" class="noprint">From The Cutting Room Floor</div> <div id="contentSub"></div> <div id="jump-to-nav"></div> <a class="mw-jump-link" href="#mw-head">Jump to navigation</a> <a class="mw-jump-link" href="#p-search">Jump to search</a> <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><table cellpadding="0" cellspacing="0" class="breakout" style="margin-left:1em" width="262px"> <tbody><tr> <td style="text-align: center;"> <p><a href="/File:WingForce-Title.png" class="image" title="Title Screen"><img alt="Title Screen" src="/images/8/86/WingForce-Title.png" decoding="async" width="224" height="320" /></a> </p> </td></tr> <tr class="breakouttitle"> <th><i>Wing Force</i> </th></tr> <tr> <td style="padding: 0.3em; line-height: 1.5em; padding-left: 5px;"> <p><b>Developer</b>: <span style="white-space: nowrap;"><a href="/Category:Games_developed_by_A.I" title="Category:Games developed by A.I">A.I</a></span><br /><b>Platform</b>: <span style="white-space: nowrap;"><a href="/Category:Arcade_games" title="Category:Arcade games">Arcade</a></span>&#160;(Kaneko 16-bit hardware)<br /> </p> <hr /> <p style="font-size:90%"><a href="/Category:Games_with_unused_areas" title="Category:Games with unused areas"><img alt="AreasIcon.png" src="/images/f/f3/AreasIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_areas" title="Category:Games with unused areas">unused areas</a>.<br /><a href="/Category:Games_with_unused_enemies" title="Category:Games with unused enemies"><img alt="EnemyIcon.png" src="/images/3/34/EnemyIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_enemies" title="Category:Games with unused enemies">unused enemies</a>.<br /><a href="/Category:Games_with_unused_graphics" title="Category:Games with unused graphics"><img alt="GraphicsIcon.png" src="/images/c/ce/GraphicsIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_graphics" title="Category:Games with unused graphics">unused graphics</a>.<br /><a href="/Category:Games_with_unused_music" title="Category:Games with unused music"><img alt="MusicIcon.png" src="/images/9/9b/MusicIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_music" title="Category:Games with unused music">unused music</a>.<br /> </p><hr /> <a href="/File:NotesIcon.png" class="image"><img alt="NotesIcon.png" src="/images/1/14/NotesIcon.png" decoding="async" width="16" height="16" /></a> <a href="/Notes:Wing_Force" title="Notes:Wing Force"><span style="font-size:120%">This game has a notes page</span></a><br /><p class="mw-empty-elt"></p> </td></tr></tbody></table> <table class="msgbox" style="border-color: #4D43FE; background: #6F59E8; color: #FFFFFF;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:UnreleasedGameIcon.png" class="image" title="This game was stuffed away in a cardboard box and found 30 years later in a garage"><img alt="This game was stuffed away in a cardboard box and found 30 years later in a garage" src="/images/5/54/UnreleasedGameIcon.png" decoding="async" width="52" height="50" /></a></div></div></td><td><b>This game was <i>never completed and/or given a public release</i>.</b><br /><i>As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.</i></td></tr></tbody></table> <table class="msgbox" style="border-color: #dc6; background: #fda;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Cactus.png" class="image" title="So very stubbly."><img alt="So very stubbly." src="/images/a/a6/Cactus.png" decoding="async" width="32" height="32" /></a></div></div></td><td><b>This page is rather stubbly and could use some expansion.</b><br /><i>Are you a bad enough dude to <span class="plainlinks"><a class="external text" href="https://tcrf.net/index.php?title=Wing_Force&amp;action=edit">rescue this article</a>?</span></i></td></tr></tbody></table> <p><i><b>Wing Force</b></i> is a <i>Raiden</i>-like shoot-'em-up from 1993 that was to be published by Atlus, but never saw the light of day until being dumped in early 2016. </p><p>While seemingly complete and playable from start-to-finish, digging through the code reveals it isn't quite as finished as it first seems... </p> <table class="msgbox" style="border-color: #dddddd; background: #f8f8f8;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Cactus.png" class="image" title="Hmmm..."><img alt="Hmmm..." src="/images/a/a6/Cactus.png" decoding="async" width="32" height="32" /></a></div></div></td><td><b>To do:</b><br />Quite a bit: <ul><li><a class="external text" href="https://shmups.system11.org/viewtopic.php?p=1157619&amp;sid=d1d897c7482629d6ac3e211d37818e59#p1157619">Apparently the DIP switches do have functionality, but the values are overwritten by the game. Figure out how to re-enable them.</a></li> <li><a class="external text" href="https://pastebin.com/adZ89Y4E">Supposedly there's text for a staff roll in the game. Find some concrete evidence if possible.</a></li> <li><a class="external text" href="https://www.twitch.tv/videos/33698360?t=0h26m11s">Some sort of palette debugger in-game? Find out how to access it.</a></li></ul></td></tr></tbody></table> <div id="toc" class="toc"><input type="checkbox" role="button" id="toctogglecheckbox" class="toctogglecheckbox" style="display:none" /><div class="toctitle" lang="en" dir="ltr"><h2>Contents</h2><span class="toctogglespan"><label class="toctogglelabel" for="toctogglecheckbox"></label></span></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#Sub-Page"><span class="tocnumber">1</span> <span class="toctext">Sub-Page</span></a></li> <li class="toclevel-1 tocsection-2"><a href="#Unused_Boss"><span class="tocnumber">2</span> <span class="toctext">Unused Boss</span></a></li> <li class="toclevel-1 tocsection-3"><a href="#Unused_Graphics"><span class="tocnumber">3</span> <span class="toctext">Unused Graphics</span></a></li> <li class="toclevel-1 tocsection-4"><a href="#Unused_Music"><span class="tocnumber">4</span> <span class="toctext">Unused Music</span></a></li> </ul> </div> <h2><span class="mw-headline" id="Sub-Page">Sub-Page</span></h2> <table class="msgbox" style="border-color: #bfb; background: #efe;"><tbody><tr><td class="msgboximg" style="min-width:32px;"><div class="center"><div class="floatnone"><a href="/File:NotesIcon.png" class="image" title="Miscellaneous tidbits that are interesting enough to point out here."><img alt="Miscellaneous tidbits that are interesting enough to point out here." src="/images/1/14/NotesIcon.png" decoding="async" width="32" height="32" /></a></div></div></td><td><span style="font-size: 150%; line-height: 150%"><b><a href="/Notes:Wing_Force" title="Notes:Wing Force">Notes</a></b></span><br /></td></tr></tbody></table> <h2><span class="mw-headline" id="Unused_Boss">Unused Boss</span></h2> <table class="msgbox" style="border-color: #dddddd; background: #f8f8f8;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Cactus.png" class="image" title="Hmmm..."><img alt="Hmmm..." src="/images/a/a6/Cactus.png" decoding="async" width="32" height="32" /></a></div></div></td><td><b>To do:</b><br />Find out if the buggy palette is due to using cheats to skip to Stage 0x7.</td></tr></tbody></table> <p><a href="/File:WingForce-UnusedBoss.png" class="image" title="Did someone accidentally apply the mid-hit colors to the boss or something?"><img alt="Did someone accidentally apply the mid-hit colors to the boss or something?" src="/images/0/0f/WingForce-UnusedBoss.png" decoding="async" width="224" height="320" /></a> </p> <div style="clear: both;"></div> <p>At the end of Stage 5, once you beat the boss a pink spaceship takes off as the place explodes and it seems like you're about to chase it, but then the game just loops. However, at some point you were intended to fight it, as setting the Stage to <span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>0x7</b></span> takes you to a stage where you can do so... except said boss is in a very unfinished state: its attack pattern only consists of moving around the screen and firing two bullets every few seconds, plus it has no hitbox, meaning you can't damage it at all. It also loads with completely the wrong palette. </p> <div style="clear: both;"></div> <h2><span class="mw-headline" id="Unused_Graphics">Unused Graphics</span></h2> <table class="wikitable" style="margin: auto;"> <tbody><tr> <th>Cockpit </th> <th>Earth </th> <th>Combined </th></tr> <tr> <td><a href="/File:WingForce-Cockpit.png" class="image" title="Dammit, I hate it when I take a wrong turn and end up in the black void."><img alt="Dammit, I hate it when I take a wrong turn and end up in the black void." src="/images/9/94/WingForce-Cockpit.png" decoding="async" width="224" height="258" /></a> </td> <td><a href="/File:WingForce-Earth.png" class="image" title="Oh god, I am stuck in space without any protection? I&#39;m gonna die!"><img alt="Oh god, I am stuck in space without any protection? I&#39;m gonna die!" src="/images/b/b8/WingForce-Earth.png" decoding="async" width="224" height="480" /></a> </td> <td><a href="/File:WingForce-CockpitAndEarth.png" class="image" title="Phew, that&#39;s better."><img alt="Phew, that&#39;s better." src="/images/8/89/WingForce-CockpitAndEarth.png" decoding="async" width="224" height="320" /></a> </td></tr></tbody></table> <div style="clear: both;"></div> <p>Tilemaps of Earth and the player ship's cockpit go unused. Both can be seen overlaid in-game by setting the Stage to <span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>0x5</b></span>. Presumably, these would have been used for a staff roll, but instead the game ends unceremoniously after the second loop and jumps straight to the high score entry. </p> <div style="clear: both;"></div> <h2><span class="mw-headline" id="Unused_Music">Unused Music</span></h2> <p>Six unused music tracks exist in the game, two of which are variants of used tracks. </p> <table class="wikitable" style="margin:auto"> <tbody><tr> <th>Track #</th> <th>File</th> <th>Description </th></tr> <tr> <td><span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>0x9</b></span> </td> <td><div class="mediaContainer" style="width:300px"><audio id="mwe_player_0" controls="" preload="none" style="width:300px" class="kskin" data-durationhint="39.247664399093" data-startoffset="0" data-mwtitle="WingForce-Track9.ogg" data-mwprovider="local"><source src="/images/a/a7/WingForce-Track9.ogg" type="audio/ogg; codecs=&quot;vorbis&quot;" data-title="Original Ogg file (81 kbps)" data-shorttitle="Ogg source" data-width="0" data-height="0" data-bandwidth="81081" /><source src="/images/transcoded/a/a7/WingForce-Track9.ogg/WingForce-Track9.ogg.mp3" type="audio/mpeg" data-title="MP3" data-shorttitle="MP3" data-transcodekey="mp3" data-width="0" data-height="0" data-bandwidth="131184" /></audio></div> </td> <td>This sounds like it could have been a continue theme, since it's a short loop that keeps getting faster. Instead, the game keeps playing the currently-playing music track on the continue screen. </td></tr> <tr> <td><span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>0xA</b></span> </td> <td><div class="mediaContainer" style="width:300px"><audio id="mwe_player_1" controls="" preload="none" style="width:300px" class="kskin" data-durationhint="197.75698412698" data-startoffset="0" data-mwtitle="WingForce-TrackA.ogg" data-mwprovider="local"><source src="/images/0/03/WingForce-TrackA.ogg" type="audio/ogg; codecs=&quot;vorbis&quot;" data-title="Original Ogg file (90 kbps)" data-shorttitle="Ogg source" data-width="0" data-height="0" data-bandwidth="90412" /><source src="/images/transcoded/0/03/WingForce-TrackA.ogg/WingForce-TrackA.ogg.mp3" type="audio/mpeg" data-title="MP3" data-shorttitle="MP3" data-transcodekey="mp3" data-width="0" data-height="0" data-bandwidth="126816" /></audio></div> </td> <td>An unused version of the boss theme that skips the intro. If the previous track was implemented as a continue theme, this might have played after continuing during a boss fight. </td></tr> <tr> <td><span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>0x15</b></span> </td> <td><div class="mediaContainer" style="width:300px"><audio id="mwe_player_2" controls="" preload="none" style="width:300px" class="kskin" data-durationhint="191.25394557823" data-startoffset="0" data-mwtitle="WingForce-Track15.ogg" data-mwprovider="local"><source src="/images/4/41/WingForce-Track15.ogg" type="audio/ogg; codecs=&quot;vorbis&quot;" data-title="Original Ogg file (100 kbps)" data-shorttitle="Ogg source" data-width="0" data-height="0" data-bandwidth="100051" /><source src="/images/transcoded/4/41/WingForce-Track15.ogg/WingForce-Track15.ogg.mp3" type="audio/mpeg" data-title="MP3" data-shorttitle="MP3" data-transcodekey="mp3" data-width="0" data-height="0" data-bandwidth="147136" /></audio></div> </td> <td>A fairly long track which doesn't loop, probably intented for an ending and/or staff roll. </td></tr> <tr> <td><span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>0x18</b></span> </td> <td><div class="mediaContainer" style="width:300px"><audio id="mwe_player_3" controls="" preload="none" style="width:300px" class="kskin" data-durationhint="273.79551020408" data-startoffset="0" data-mwtitle="WingForce-Track18.ogg" data-mwprovider="local"><source src="/images/3/38/WingForce-Track18.ogg" type="audio/ogg; codecs=&quot;vorbis&quot;" data-title="Original Ogg file (88 kbps)" data-shorttitle="Ogg source" data-width="0" data-height="0" data-bandwidth="88185" /><source src="/images/transcoded/3/38/WingForce-Track18.ogg/WingForce-Track18.ogg.mp3" type="audio/mpeg" data-title="MP3" data-shorttitle="MP3" data-transcodekey="mp3" data-width="0" data-height="0" data-bandwidth="128944" /></audio></div> </td> <td>This track sounds intense and has the same voices at the start as the boss theme, so it might have been intended for the unfinished final boss (though using cheats to access said boss just plays the Stage 1 theme). </td></tr> <tr> <td><span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>0x19</b></span> </td> <td><div class="mediaContainer" style="width:300px"><audio id="mwe_player_4" controls="" preload="none" style="width:300px" class="kskin" data-durationhint="52.325986394558" data-startoffset="0" data-mwtitle="WingForce-Track19.ogg" data-mwprovider="local"><source src="/images/d/db/WingForce-Track19.ogg" type="audio/ogg; codecs=&quot;vorbis&quot;" data-title="Original Ogg file (88 kbps)" data-shorttitle="Ogg source" data-width="0" data-height="0" data-bandwidth="88096" /><source src="/images/transcoded/d/db/WingForce-Track19.ogg/WingForce-Track19.ogg.mp3" type="audio/mpeg" data-title="MP3" data-shorttitle="MP3" data-transcodekey="mp3" data-width="0" data-height="0" data-bandwidth="141600" /></audio></div> </td> <td>An unused version of the stage clear theme, the difference being the lack of the "Three-Two-One" voice. </td></tr> <tr> <td><span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>0x1A</b></span> </td> <td><div class="mediaContainer" style="width:300px"><audio id="mwe_player_5" controls="" preload="none" style="width:300px" class="kskin" data-durationhint="273.71573696145" data-startoffset="0" data-mwtitle="WingForce-Track1A.ogg" data-mwprovider="local"><source src="/images/8/86/WingForce-Track1A.ogg" type="audio/ogg; codecs=&quot;vorbis&quot;" data-title="Original Ogg file (88 kbps)" data-shorttitle="Ogg source" data-width="0" data-height="0" data-bandwidth="88489" /><source src="/images/transcoded/8/86/WingForce-Track1A.ogg/WingForce-Track1A.ogg.mp3" type="audio/mpeg" data-title="MP3" data-shorttitle="MP3" data-transcodekey="mp3" data-width="0" data-height="0" data-bandwidth="128736" /></audio></div> </td> <td>Same as <span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>0x18</b></span>, but without the voices at the start. </td></tr></tbody></table> <!-- NewPP limit report Cached time: 20241214040113 Cache expiry: 86400 Dynamic content: false Complications: [vary鈥恜age鈥恑d] CPU time usage: 0.160 seconds Real time usage: 0.237 seconds Preprocessor visited node count: 1112/1000000 Preprocessor generated node count: 0/1000000 Post鈥恊xpand include size: 11571/2097152 bytes Template argument size: 4505/2097152 bytes Highest expansion depth: 13/40 Expensive parser function count: 9/500 Unstrip recursion depth: 0/20 Unstrip post鈥恊xpand size: 0/5000000 bytes --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 100.760 1 -total 56.48% 56.907 1 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