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Zero Escape - Wikipedia
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href="https://ko.wikipedia.org/wiki/%EA%B7%B9%ED%95%9C%ED%83%88%EC%B6%9C" title="극한탈출 – Korean" lang="ko" hreflang="ko" data-title="극한탈출" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Zero_Escape" title="Zero Escape – Italian" lang="it" hreflang="it" data-title="Zero Escape" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-hu mw-list-item"><a href="https://hu.wikipedia.org/wiki/Zero_Escape" title="Zero Escape – Hungarian" lang="hu" hreflang="hu" data-title="Zero Escape" data-language-autonym="Magyar" data-language-local-name="Hungarian" class="interlanguage-link-target"><span>Magyar</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/%E6%A5%B5%E9%99%90%E8%84%B1%E5%87%BA%E3%82%B7%E3%83%AA%E3%83%BC%E3%82%BA" title="極限脱出シリーズ – Japanese" lang="ja" hreflang="ja" data-title="極限脱出シリーズ" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Zero_Escape" title="Zero Escape – Polish" lang="pl" hreflang="pl" data-title="Zero Escape" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-ckb mw-list-item"><a href="https://ckb.wikipedia.org/wiki/%D8%B3%D9%81%D8%B1_%DA%BE%DB%95%DA%B5%DA%BE%D8%A7%D8%AA%D9%86_(%D8%B2%D9%86%D8%AC%DB%8C%D8%B1%DB%95%DB%8C_%DA%A9%D8%A7%DB%8C%DB%95%DB%8C_%DA%A4%DB%8C%D8%AF%DB%8C%DB%86%DB%8C%DB%8C)" title="سفر ھەڵھاتن (زنجیرەی کایەی ڤیدیۆیی) – Central Kurdish" lang="ckb" hreflang="ckb" data-title="سفر ھەڵھاتن (زنجیرەی کایەی ڤیدیۆیی)" data-language-autonym="کوردی" data-language-local-name="Central Kurdish" class="interlanguage-link-target"><span>کوردی</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/Zero_Escape" title="Zero Escape – Swedish" lang="sv" hreflang="sv" data-title="Zero Escape" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/%E6%9E%81%E9%99%90%E8%84%B1%E5%87%BA%E7%B3%BB%E5%88%97" title="极限脱出系列 – Chinese" lang="zh" hreflang="zh" data-title="极限脱出系列" data-language-autonym="中文" data-language-local-name="Chinese" class="interlanguage-link-target"><span>中文</span></a></li> </ul> <div class="after-portlet after-portlet-lang"><span class="wb-langlinks-edit wb-langlinks-link"><a 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.hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">This article is about the series. For the first game in the series to be branded "Zero Escape", see <a href="/wiki/Zero_Escape:_Virtue%27s_Last_Reward" title="Zero Escape: Virtue's Last Reward">Zero Escape: Virtue's Last Reward</a>.</div> <div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Video game series</div><style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><table class="infobox hproduct" style="float: right; width: 22em; border-spacing: 2px;"><tbody><tr><th colspan="2" class="infobox-above fn" style="font-size:125%;font-style:italic;">Zero Escape</th></tr><tr><td colspan="2" class="infobox-image"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Zero_Escape_logo.png" class="mw-file-description"><img alt="The logo shows a posterized image of the Zero character's gas mask and the text "Zero Escape"; both are in red, and on a black background." src="//upload.wikimedia.org/wikipedia/en/0/0e/Zero_Escape_logo.png" decoding="async" width="228" height="85" class="mw-file-element" data-file-width="228" data-file-height="85" /></a></span><div class="infobox-caption">Series logo</div></td></tr><tr><th scope="row" class="infobox-label" style="white-space:nowrap;padding-right:0.65em;"><a href="/wiki/Video_game_genre" title="Video game genre">Genre(s)</a></th><td class="infobox-data"><a href="/wiki/Visual_novel" title="Visual novel">Visual novel</a>, <a href="/wiki/Adventure_game" title="Adventure game">adventure</a>, <a href="/wiki/Escape_the_room" class="mw-redirect" title="Escape the room">escape the room</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space:nowrap;padding-right:0.65em;"><a href="/wiki/Video_game_developer" title="Video game developer">Developer(s)</a></th><td class="infobox-data"><a href="/wiki/Spike_Chunsoft" title="Spike Chunsoft">Spike Chunsoft</a> <br /> Chime</td></tr><tr><th scope="row" class="infobox-label" style="white-space:nowrap;padding-right:0.65em;"><a href="/wiki/Video_game_publisher" title="Video game publisher">Publisher(s)</a></th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="/wiki/Japan" title="Japan">JP</a>/<abbr title="Worldwide">WW</abbr>:</span> Spike Chunsoft</li><li><span style="font-size:97%;"><a href="/wiki/North_America" title="North America">NA</a>/<a href="/wiki/Europe" title="Europe">EU</a>:</span> <a href="/wiki/Aksys_Games" title="Aksys Games">Aksys Games</a></li><li><span style="font-size:97%;"><a href="/wiki/Europe" title="Europe">EU</a>:</span> <a href="/wiki/Rising_Star_Games" title="Rising Star Games">Rising Star Games</a><sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>a<span class="cite-bracket">]</span></a></sup></li></ul></div></td></tr><tr><th scope="row" class="infobox-label" style="white-space:nowrap;padding-right:0.65em;"><a href="/wiki/Video_game_artist" class="mw-redirect" title="Video game artist">Artist(s)</a></th><td class="infobox-data"><a href="/wiki/Kinu_Nishimura" title="Kinu Nishimura">Kinu Nishimura</a> <br /> Rui Tomono</td></tr><tr><th scope="row" class="infobox-label" style="white-space:nowrap;padding-right:0.65em;"><a href="/wiki/Video_game_writer" class="mw-redirect" title="Video game writer">Writer(s)</a></th><td class="infobox-data"><a href="/wiki/Kotaro_Uchikoshi" title="Kotaro Uchikoshi">Kotaro Uchikoshi</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space:nowrap;padding-right:0.65em;"><a href="/wiki/Video_game_music" title="Video game music">Composer(s)</a></th><td class="infobox-data"><a href="/wiki/Shinji_Hosoe" title="Shinji Hosoe">Shinji Hosoe</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space:nowrap;padding-right:0.65em;">Platform(s)</th><td class="infobox-data"><a href="/wiki/Nintendo_DS" title="Nintendo DS">Nintendo DS</a>, <a href="/wiki/Nintendo_3DS" title="Nintendo 3DS">Nintendo 3DS</a>, <a href="/wiki/PlayStation_Vita" title="PlayStation Vita">PlayStation Vita</a>, <a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a>, <a href="/wiki/IOS" title="IOS">iOS</a>, <a href="/wiki/Windows" class="mw-redirect" title="Windows">Windows</a>, <a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space:nowrap;padding-right:0.65em;">First release</th><td class="infobox-data"><i><a href="/wiki/Nine_Hours,_Nine_Persons,_Nine_Doors" class="mw-redirect" title="Nine Hours, Nine Persons, Nine Doors">Nine Hours, Nine Persons, Nine Doors</a></i><br />December 10, 2009</td></tr><tr><th scope="row" class="infobox-label" style="white-space:nowrap;padding-right:0.65em;">Latest release</th><td class="infobox-data"><i><a href="/wiki/Zero_Time_Dilemma" title="Zero Time Dilemma">Zero Time Dilemma</a></i><br />June 28, 2016</td></tr></tbody></table> <p><i><b>Zero Escape</b></i>, formerly released in Japan as <i><b>Kyokugen Dasshutsu</b></i><span style="font-weight: normal"> (<a href="/wiki/Japanese_language" title="Japanese language">Japanese</a>: <span lang="ja">極限脱出</span>, lit. "Extreme Escape")</span>, is a series of <a href="/wiki/Adventure_game" title="Adventure game">adventure games</a> directed and written by <a href="/wiki/Kotaro_Uchikoshi" title="Kotaro Uchikoshi">Kotaro Uchikoshi</a>. The first two entries in the series, <i><a href="/wiki/Nine_Hours,_Nine_Persons,_Nine_Doors" class="mw-redirect" title="Nine Hours, Nine Persons, Nine Doors">Nine Hours, Nine Persons, Nine Doors</a></i> (2009) and <i><a href="/wiki/Zero_Escape:_Virtue%27s_Last_Reward" title="Zero Escape: Virtue's Last Reward">Zero Escape: Virtue's Last Reward</a></i> (2012), were developed by <a href="/wiki/Spike_Chunsoft" title="Spike Chunsoft">Spike Chunsoft</a> (formerly <a href="/wiki/Chunsoft" class="mw-redirect" title="Chunsoft">Chunsoft</a>), while the third entry, <i><a href="/wiki/Zero_Time_Dilemma" title="Zero Time Dilemma">Zero Time Dilemma</a></i> (2016), was developed by Chime. <i>Zero Escape</i> is published by Spike Chunsoft in Japan, while <a href="/wiki/Aksys_Games" title="Aksys Games">Aksys Games</a> and <a href="/wiki/Rising_Star_Games" title="Rising Star Games">Rising Star Games</a> have published the games for <a href="/wiki/North_America" title="North America">North America</a> and <a href="/wiki/Europe" title="Europe">Europe</a> respectively. </p><p>Each game in the series follows a group of nine individuals, who are kidnapped and held captive by a person code-named "Zero", and are forced to play a game of life and death to escape. The <a href="/wiki/Gameplay" title="Gameplay">gameplay</a> is divided into two types of sections: Novel sections, where the story is presented, and Escape sections, where the player solves <a href="/wiki/Escape-the-room" class="mw-redirect" title="Escape-the-room">escape-the-room</a> puzzles. In the first two games, the Novel sections are presented in a <a href="/wiki/Visual_novel" title="Visual novel">visual novel</a> format, whereas the third uses animated <a href="/wiki/Cutscene" title="Cutscene">cutscenes</a>. The stories branch based on player choices, and include multiple endings. </p><p>In addition to Uchikoshi, the development team includes character designers <a href="/wiki/Kinu_Nishimura" title="Kinu Nishimura">Kinu Nishimura</a> and Rui Tomono, and music composer <a href="/wiki/Shinji_Hosoe" title="Shinji Hosoe">Shinji Hosoe</a>. The series was originally conceived when Chunsoft wanted Uchikoshi to write visual novels for a wider audience; he came up with the idea of combining the story with story-integrated puzzles. While <i>Nine Hours, Nine Persons, Nine Doors</i> was initially planned as a stand-alone title, its success in the international market led to the development of two sequels, intended to be paired as a set. Both <i>Nine Hours, Nine Persons, Nine Doors</i> and <i>Virtue's Last Reward</i> were commercial failures in Japan, and the third game was put on hold in 2014, only to resume the development for <i>Zero Time Dilemma</i> the following year, due to fan demand and the hiatus becoming big news. Critics have been positive to the series, praising its narrative for being experimental and for pushing boundaries for what can be done with video game narratives.<sup id="cite_ref-NWR_999_Review_2-0" class="reference"><a href="#cite_note-NWR_999_Review-2"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-gamasutra_storytelling_secrets_3-0" class="reference"><a href="#cite_note-gamasutra_storytelling_secrets-3"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-1up_999_interview_4-0" class="reference"><a href="#cite_note-1up_999_interview-4"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Titles">Titles</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zero_Escape&action=edit&section=1" title="Edit section: Titles"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Main_games">Main games</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zero_Escape&action=edit&section=2" title="Edit section: Main games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1212047051">.mw-parser-output .release-timeline{padding:.75em 1em;font-size:85%;line-height:.9;border-collapse:separate;border-spacing:0 1px;background-color:transparent}.mw-parser-output .release-timeline>caption{padding:.4em .4em .2em;font-size:112.5%}.mw-parser-output .release-timeline .rt-subtitle{padding-top:.3em;font-size:90%;font-weight:normal}.mw-parser-output .release-timeline td,.mw-parser-output .release-timeline th{border:none;padding:.4em;background:none;font:inherit;color:inherit}.mw-parser-output .release-timeline td{text-align:left}.mw-parser-output .release-timeline th{text-align:right}.mw-parser-output .release-timeline .rt-first{padding:.4em .4em .2em}.mw-parser-output .release-timeline .rt-next,.mw-parser-output .release-timeline .rt-last{padding:.2em .4em}@media(min-width:720px){.mw-parser-output .release-timeline{float:right;clear:right;margin:.5em 0 .5em 1.4em}.mw-parser-output .rt-left{float:left;clear:left;margin:.5em 1.4em .5em 0}.mw-parser-output .release-timeline caption{white-space:nowrap}}</style><table class="release-timeline wikitable"><caption>Release timeline</caption><tbody><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2009</th><td><i><a href="/wiki/Nine_Hours,_Nine_Persons,_Nine_Doors" class="mw-redirect" title="Nine Hours, Nine Persons, Nine Doors">Nine Hours, Nine Persons, Nine Doors</a></i></td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2010</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2011</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2012</th><td><i><a href="/wiki/Zero_Escape:_Virtue%27s_Last_Reward" title="Zero Escape: Virtue's Last Reward">Zero Escape: Virtue's Last Reward</a></i></td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2013</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2014</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2015</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2016</th><td><i><a href="/wiki/Zero_Time_Dilemma" title="Zero Time Dilemma">Zero Time Dilemma</a></i></td></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2017</th><td><i>Zero Escape: The Nonary Games</i></td></tr></tbody></table> <p>The series consists of three video games.<sup id="cite_ref-ZE3_Name_5-0" class="reference"><a href="#cite_note-ZE3_Name-5"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> The first two games were released in English by <a href="/wiki/Aksys_Games" title="Aksys Games">Aksys Games</a> in North America,<sup id="cite_ref-bluebird_usgamer_6-0" class="reference"><a href="#cite_note-bluebird_usgamer-6"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> and the second game was released in English in Europe by <a href="/wiki/Rising_Star_Games" title="Rising Star Games">Rising Star Games</a>.<sup id="cite_ref-siliconera_europe_7-0" class="reference"><a href="#cite_note-siliconera_europe-7"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> The third game was released by Aksys Games in both North America and Europe for consoles,<sup id="cite_ref-ZE3_Name_5-1" class="reference"><a href="#cite_note-ZE3_Name-5"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> and by Spike Chunsoft worldwide for Windows.<sup id="cite_ref-gem_ztd_pc_8-0" class="reference"><a href="#cite_note-gem_ztd_pc-8"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> </p> <ul><li><i><b><a href="/wiki/Nine_Hours,_Nine_Persons,_Nine_Doors" class="mw-redirect" title="Nine Hours, Nine Persons, Nine Doors">Nine Hours, Nine Persons, Nine Doors</a></b></i> is the first game in the series, developed by <a href="/wiki/Chunsoft" class="mw-redirect" title="Chunsoft">Chunsoft</a>. It was released for the <a href="/wiki/Nintendo_DS" title="Nintendo DS">Nintendo DS</a> on December 10, 2009, in Japan and on November 16, 2010, in North America,<sup id="cite_ref-999_famitsu_9-0" class="reference"><a href="#cite_note-999_famitsu-9"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> and for <a href="/wiki/IOS" title="IOS">iOS</a> on May 28, 2013, in Japan and internationally on March 17, 2014.<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-999_ios_12-0" class="reference"><a href="#cite_note-999_ios-12"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup></li> <li><i><b><a href="/wiki/Zero_Escape:_Virtue%27s_Last_Reward" title="Zero Escape: Virtue's Last Reward">Zero Escape: Virtue's Last Reward</a></b></i> is the second game in the series. It was released for the <a href="/wiki/Nintendo_3DS" title="Nintendo 3DS">Nintendo 3DS</a> and the <a href="/wiki/PlayStation_Vita" title="PlayStation Vita">PlayStation Vita</a> on February 16, 2012, in Japan,<sup id="cite_ref-vlr_3ds_famitsu_13-0" class="reference"><a href="#cite_note-vlr_3ds_famitsu-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> on October 23 in North America, and on November 23 in Europe.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup></li> <li><i><b><a href="/wiki/Zero_Time_Dilemma" title="Zero Time Dilemma">Zero Time Dilemma</a></b></i> is the third game in the series. It was released for the Nintendo 3DS and the PlayStation Vita on June 28, 2016 in North America and Europe,<sup id="cite_ref-ZE3_Name_5-2" class="reference"><a href="#cite_note-ZE3_Name-5"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> and on June 30 in Japan.<sup id="cite_ref-hcg_release_18-0" class="reference"><a href="#cite_note-hcg_release-18"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> A <a href="/wiki/Windows" class="mw-redirect" title="Windows">Windows</a> version was released worldwide on June 30.<sup id="cite_ref-gem_ztd_pc_8-1" class="reference"><a href="#cite_note-gem_ztd_pc-8"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> A <a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a> version was released in Japan in August 2017,<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> while an <a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a> version was released on August 30, 2022.<sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup></li></ul> <p>A <a href="/wiki/Video_game_compilation" title="Video game compilation">bundle</a> containing the first two games, titled <i>Zero Escape: The Nonary Games</i>, was released for Windows, PlayStation 4, and PlayStation Vita in the West on March 24, 2017.<sup id="cite_ref-kotaku_nonary_release_22-0" class="reference"><a href="#cite_note-kotaku_nonary_release-22"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> In Japan, the Windows version launched on March 25 and the console versions on April 13 the same year.<sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-na_ps4_release_24-0" class="reference"><a href="#cite_note-na_ps4_release-24"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> The European PlayStation Vita version was released on December 15.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> <i>The Nonary Games</i> was also released for <a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a> on March 22, 2022.<sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Xbox_One_27-0" class="reference"><a href="#cite_note-Xbox_One-27"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> </p><p>The updated version of <i>Nine Hours, Nine Persons, Nine Doors</i> has separate Adventure and Novel modes; the Adventure mode presents the character interactions similar to the top screen of the original game, while Novel mode uses the additional narration from the bottom screen. Both modes have animated characters and voice acting. The updated version also includes a story flowchart, similar to the other two games in the series, to help players with getting to the game's true ending.<sup id="cite_ref-kotaku_nonary_release_22-1" class="reference"><a href="#cite_note-kotaku_nonary_release-22"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> It does not include the additional story content that was part of the iOS version, but the final puzzle is different. The new version of <i>Virtue's Last Reward</i> is primarily based on the original PlayStation Vita version, but corrects some typographic errors.<sup id="cite_ref-na_ps4_release_24-1" class="reference"><a href="#cite_note-na_ps4_release-24"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Other_media_and_appearances">Other media and appearances</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zero_Escape&action=edit&section=3" title="Edit section: Other media and appearances"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>A novelization of the first game, titled <i>Kyokugen Dasshutsu 9 Jikan 9 Nin 9 no Tobira Alterna</i>, was written by Kenji Kuroda and published by <a href="/wiki/Kodansha" title="Kodansha">Kodansha</a> in Japan in two volumes in 2010.<sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> An <a href="/wiki/Original_video_animation" title="Original video animation">original video animation</a> based on the beginning of the second game was made by <a href="/wiki/Gonzo_(company)" title="Gonzo (company)">Gonzo</a>; it has been dubbed and released in English by Aksys Games.<sup id="cite_ref-OVA_30-0" class="reference"><a href="#cite_note-OVA-30"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> An untitled <a href="/wiki/Flash_game" class="mw-redirect" title="Flash game">Flash game</a> was made for <i>Virtue's Last Reward</i> and made available on the official Japanese developer website.<sup id="cite_ref-Flash_game_31-0" class="reference"><a href="#cite_note-Flash_game-31"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> An artbook featuring art from the first two games was published by <a href="/wiki/SB_Creative" title="SB Creative">SB Creative</a> in 2012 in Japan;<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> an artbook for the third game was released as a pre-order bonus in Japan, and is sold separately in the West.<sup id="cite_ref-aksys_ztd_momocon_33-0" class="reference"><a href="#cite_note-aksys_ztd_momocon-33"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> Music albums with the soundtracks of the first two games were released by Super Sweep on December 23, 2009 and April 19, 2012, respectively.<sup id="cite_ref-999_ost_34-0" class="reference"><a href="#cite_note-999_ost-34"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-vlr_ost_35-0" class="reference"><a href="#cite_note-vlr_ost-35"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Aksys is also considering releasing merchandise based on the third game.<sup id="cite_ref-aksys_ztd_momocon_33-1" class="reference"><a href="#cite_note-aksys_ztd_momocon-33"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> </p><p>Aksys and Spike Chunsoft worked with the Japanese puzzle event studio SCRAP to create <i>Real Zero Escape: Trust on Trial</i>, a <a href="/wiki/Real-life_room_escape" class="mw-redirect" title="Real-life room escape">real-life room escape</a> game based on the <i>Zero Escape</i> universe, which was held at SCRAP's studio in <a href="/wiki/Little_Tokyo,_Los_Angeles" title="Little Tokyo, Los Angeles">Little Tokyo in Los Angeles</a> for several months, starting in April 2016. Players had to solve real-life escape-the-room puzzles in the spirit of the <i>Zero Escape</i> series within a limited amount of time.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Common_elements">Common elements</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zero_Escape&action=edit&section=4" title="Edit section: Common elements"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Gameplay">Gameplay</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zero_Escape&action=edit&section=5" title="Edit section: Gameplay"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:999_Screenshot.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/6/62/999_Screenshot.png/200px-999_Screenshot.png" decoding="async" width="200" height="300" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/6/62/999_Screenshot.png 1.5x" data-file-width="256" data-file-height="384" /></a><figcaption>An Escape section in <i>Nine Hours, Nine Persons, Nine Doors</i>. The player escapes rooms by solving puzzles, which involves finding and combining items.</figcaption></figure> <p>The gameplay of the series is divided into two types of segments: Novel sections – presented in a <a href="/wiki/Visual_novel" title="Visual novel">visual novel</a> format in the first two games,<sup id="cite_ref-bluebird_usgamer_6-1" class="reference"><a href="#cite_note-bluebird_usgamer-6"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> and as animated <a href="/wiki/Cutscene" title="Cutscene">cutscenes</a> in the third<sup id="cite_ref-kotaku_everything_learned_37-0" class="reference"><a href="#cite_note-kotaku_everything_learned-37"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> – and Escape sections, which are <a href="/wiki/Escape_the_room" class="mw-redirect" title="Escape the room">escape-the-room</a> scenarios.<sup id="cite_ref-bluebird_usgamer_6-2" class="reference"><a href="#cite_note-bluebird_usgamer-6"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> During the Novel sections, the player reads dialogue, occasionally inputting choices that change the course of the story.<sup id="cite_ref-destructoid_vlr_review_38-0" class="reference"><a href="#cite_note-destructoid_vlr_review-38"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> During the Escape sections, the player aims to find a way out of rooms by exploring the room and solving puzzles.<sup id="cite_ref-bluebird_usgamer_6-3" class="reference"><a href="#cite_note-bluebird_usgamer-6"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-ign_vlr_review_39-0" class="reference"><a href="#cite_note-ign_vlr_review-39"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> The player can move around during these sections, and can pick up and combine items in order to open locks or get access to new items. Each room also includes more complex puzzles, such as <a href="/wiki/Sliding_puzzle" title="Sliding puzzle">sliding puzzles</a> and mini-games, which can not be solved without finding clues in the room.<sup id="cite_ref-destructoid_vlr_review_38-1" class="reference"><a href="#cite_note-destructoid_vlr_review-38"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-ign_vlr_review_39-1" class="reference"><a href="#cite_note-ign_vlr_review-39"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> </p><p>The games are <a href="/wiki/Nonlinear_gameplay" title="Nonlinear gameplay">non-linear</a>: the first two games' stories branch depending on player choices, and lead to several different endings, with a final true ending that the player can only reach by playing through various different branches;<sup id="cite_ref-kotaku_freaking_out_40-0" class="reference"><a href="#cite_note-kotaku_freaking_out-40"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> the third game divides the story into chapters called "fragments", each representing a 90-minute period, which can be chosen from a "Floating Fragment" menu and played out of order.<sup id="cite_ref-kotaku_everything_learned_37-1" class="reference"><a href="#cite_note-kotaku_everything_learned-37"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> In the first game, the player has to start over from the beginning after completing each branch, replaying Escape sections;<sup id="cite_ref-destructoid_vlr_review_38-2" class="reference"><a href="#cite_note-destructoid_vlr_review-38"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> in the second game, the branches are represented by an interactive <a href="/wiki/Flowchart" title="Flowchart">flowchart</a>, allowing the player to jump to any point in the game that they have reached, and try different outcomes.<sup id="cite_ref-gamasutra_storytelling_secrets_3-1" class="reference"><a href="#cite_note-gamasutra_storytelling_secrets-3"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> This flowchart was also implemented in the iOS<sup id="cite_ref-999_ios_12-1" class="reference"><a href="#cite_note-999_ios-12"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> and <i>The Nonary Games</i> versions of the first game. In the third game, fragments are placed in a flowchart upon completion, indicating where they take place in the story.<sup id="cite_ref-kotaku_everything_learned_37-2" class="reference"><a href="#cite_note-kotaku_everything_learned-37"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Plot_and_themes">Plot and themes</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zero_Escape&action=edit&section=6" title="Edit section: Plot and themes"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The three <i>Zero Escape</i> games are narratively linked, with events of <i>Zero Time Dilemma</i> occurring between <i>999</i> and <i>Virtue's Last Reward</i>. Each game in the series follows a group of nine people who get kidnapped by masked individuals who call themselves "Zero", and are locked inside a facility where they are forced to play a death game where the participants are locked inside rooms and have to solve puzzles in order to get out. In the first two games, the death game is referred to as the Nonary Game,<sup id="cite_ref-destructoid_vlr_review_38-3" class="reference"><a href="#cite_note-destructoid_vlr_review-38"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> while the one in the third game is called the Decision Game.<sup id="cite_ref-gem_ztd_characters_41-0" class="reference"><a href="#cite_note-gem_ztd_characters-41"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> The characters do not at first appear to have anything in common, but throughout the course of the games, it is revealed that each was chosen for a specific purpose, including connections to previous narrative elements from the other games in the series. The characters attempt to escape from the facility, to identify Zero, and to learn of Zero's goal.<sup id="cite_ref-destructoid_vlr_review_38-4" class="reference"><a href="#cite_note-destructoid_vlr_review-38"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> </p><p>The series has <a href="/wiki/Science_fiction" title="Science fiction">science fiction</a> and <a href="/wiki/Horror_fiction" title="Horror fiction">horror</a> elements, and philosophical and supernatural themes.<sup id="cite_ref-kotaku_freaking_out_40-1" class="reference"><a href="#cite_note-kotaku_freaking_out-40"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> A recurring theme is the concept of <a href="/wiki/Morphogenetic_field" title="Morphogenetic field">morphogenetic fields</a>, which is explored in different ways in each game,<sup id="cite_ref-siliconera_suspenseful_42-0" class="reference"><a href="#cite_note-siliconera_suspenseful-42"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> and is the main theme of the first game.<sup id="cite_ref-siliconera_philosophical_personal_43-0" class="reference"><a href="#cite_note-siliconera_philosophical_personal-43"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> The second game focuses on <a href="/wiki/Game_theory" title="Game theory">game theory</a>, specifically on the prisoner's dilemma.<sup id="cite_ref-kotaku_freaking_out_40-2" class="reference"><a href="#cite_note-kotaku_freaking_out-40"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> The third game's main theme is morality, and it is the game in the series with the largest focus on philosophy.<sup id="cite_ref-ign_philosophical_44-0" class="reference"><a href="#cite_note-ign_philosophical-44"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Development">Development</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zero_Escape&action=edit&section=7" title="Edit section: Development"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Kotaro_Uchikoshi_at_Anime_Expo_2016,_cropped.jpg" class="mw-file-description"><img alt="A 2016 photograph of Kotaro Uchikoshi." src="//upload.wikimedia.org/wikipedia/commons/thumb/d/de/Kotaro_Uchikoshi_at_Anime_Expo_2016%2C_cropped.jpg/180px-Kotaro_Uchikoshi_at_Anime_Expo_2016%2C_cropped.jpg" decoding="async" width="180" height="233" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/de/Kotaro_Uchikoshi_at_Anime_Expo_2016%2C_cropped.jpg/270px-Kotaro_Uchikoshi_at_Anime_Expo_2016%2C_cropped.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/de/Kotaro_Uchikoshi_at_Anime_Expo_2016%2C_cropped.jpg/360px-Kotaro_Uchikoshi_at_Anime_Expo_2016%2C_cropped.jpg 2x" data-file-width="2671" data-file-height="3456" /></a><figcaption>The series is directed and written by <a href="/wiki/Kotaro_Uchikoshi" title="Kotaro Uchikoshi">Kotaro Uchikoshi</a>.</figcaption></figure> <p>The first two <i>Zero Escape</i> titles were developed by <a href="/wiki/Chunsoft" class="mw-redirect" title="Chunsoft">Chunsoft</a>,<sup id="cite_ref-siliconera_elevator_45-0" class="reference"><a href="#cite_note-siliconera_elevator-45"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> while the third was developed by Chime.<sup id="cite_ref-RPS_ZTD_46-0" class="reference"><a href="#cite_note-RPS_ZTD-46"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> The series is directed and written by <a href="/wiki/Kotaro_Uchikoshi" title="Kotaro Uchikoshi">Kotaro Uchikoshi</a>,<sup id="cite_ref-siliconera_elevator_45-1" class="reference"><a href="#cite_note-siliconera_elevator-45"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> with music by <a href="/wiki/Shinji_Hosoe" title="Shinji Hosoe">Shinji Hosoe</a>.<sup id="cite_ref-999_ost_34-1" class="reference"><a href="#cite_note-999_ost-34"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-vlr_ost_35-1" class="reference"><a href="#cite_note-vlr_ost-35"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-47" class="reference"><a href="#cite_note-47"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-gematsu_participants_48-0" class="reference"><a href="#cite_note-gematsu_participants-48"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> Character design was handled by Kinu Nishimura in the first two games,<sup id="cite_ref-siliconera_elevator_45-2" class="reference"><a href="#cite_note-siliconera_elevator-45"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> and by Rui Tomono in the third.<sup id="cite_ref-gematsu_participants_48-1" class="reference"><a href="#cite_note-gematsu_participants-48"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> The series was originally conceived when <a href="/wiki/Chunsoft" class="mw-redirect" title="Chunsoft">Chunsoft</a> contacted Uchikoshi and asked him to write visual novels for them; they had found success in the genre, but wanted to create a new type of visual novels which could be received by a wider audience. Uchikoshi's idea for this was to combine puzzles with a story, in a way where puzzles are integrated into the story and includes clues, and need to be solved in order for the player to make progress.<sup id="cite_ref-usgamer_inside_genesis_49-0" class="reference"><a href="#cite_note-usgamer_inside_genesis-49"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> The inspiration for the first game was the question "where do mankind's inspirations come from?"; while researching it, Uchikoshi came across the theories of the English biochemist <a href="/wiki/Rupert_Sheldrake" title="Rupert Sheldrake">Rupert Sheldrake</a>, and used them as the main theme. The game's setting was meant as a depiction of two of humanity's instinctive desires: the unconscious desire to return to one's mother's womb and shut oneself away, and the desire to escape and overcome one's current condition.<sup id="cite_ref-siliconera_philosophical_personal_43-1" class="reference"><a href="#cite_note-siliconera_philosophical_personal-43"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> </p><p>Uchikoshi had initially written <i>999</i> as a stand-alone game, but its positive reception led to its sequels' development.<sup id="cite_ref-ign_philosophical_44-1" class="reference"><a href="#cite_note-ign_philosophical-44"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> The tension present in its first sequel <i>Virtue's Last Reward</i> was deliberately toned down from that in <i>999</i>, as the results of a survey indicated that some Japanese people had not bought <i>999</i> because it seemed "too scary". Uchikoshi stated that <i>Zero Time Dilemma</i>, the second sequel which was released in 2016, will "tone it up" in response to feedback from players who praised the sense of fear present in <i>999</i>.<sup id="cite_ref-siliconera_suspenseful_42-1" class="reference"><a href="#cite_note-siliconera_suspenseful-42"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> The two sequels were specifically intended to be "paired as a set":<sup id="cite_ref-ign_philosophical_44-2" class="reference"><a href="#cite_note-ign_philosophical-44"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> the second game has a <a href="/wiki/Cliffhanger" title="Cliffhanger">cliffhanger</a> ending,<sup id="cite_ref-Zero_Escape_3_hiatus_50-0" class="reference"><a href="#cite_note-Zero_Escape_3_hiatus-50"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> while Uchikoshi intended for the third game to resolve all mysteries left from the second game, as well as all introduced in the third game.<sup id="cite_ref-ign_philosophical_44-3" class="reference"><a href="#cite_note-ign_philosophical-44"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> While he intended for the series to be a trilogy with a story that ends on the third game,<sup id="cite_ref-ign_philosophical_44-4" class="reference"><a href="#cite_note-ign_philosophical-44"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-uchikoshi_twitter_1_51-0" class="reference"><a href="#cite_note-uchikoshi_twitter_1-51"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> he is open to "new incidents arriving" if fans still request it.<sup id="cite_ref-ign_philosophical_44-5" class="reference"><a href="#cite_note-ign_philosophical-44"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> </p><p>While the first game performed well enough in the West for Spike Chunsoft to decide to develop a sequel, both games were commercial failures in Japan. Because of this,<sup id="cite_ref-Zero_Escape_3_hiatus_50-1" class="reference"><a href="#cite_note-Zero_Escape_3_hiatus-50"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> the third game, which had originally been mentioned in 2012,<sup id="cite_ref-VLR_Sequel_1_52-0" class="reference"><a href="#cite_note-VLR_Sequel_1-52"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> was not approved by the management at the company.<sup id="cite_ref-Zero_Escape_3_hiatus_50-2" class="reference"><a href="#cite_note-Zero_Escape_3_hiatus-50"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> By February 2014, the development was put on hold indefinitely. Uchikoshi examined the possibility of financing the development through the use of <a href="/wiki/Crowdfunding" title="Crowdfunding">crowdfunding</a> on a website like <a href="/wiki/Kickstarter" title="Kickstarter">Kickstarter</a>, but felt that the idea would not be persuasive enough for it to meet the goal; he also sought out opportunities with executives and investors.<sup id="cite_ref-escapist_on_hold_53-0" class="reference"><a href="#cite_note-escapist_on_hold-53"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> As a response to the news of the game's hiatus, fans of the series created Operation Bluebird, an online campaign to raise awareness of the series and support the development.<sup id="cite_ref-bluebird_kotaku_54-0" class="reference"><a href="#cite_note-bluebird_kotaku-54"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-bluebird_gametrailers_55-0" class="reference"><a href="#cite_note-bluebird_gametrailers-55"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> By July 2015, the development of the third game had been resumed;<sup id="cite_ref-IGN_ZE3_56-0" class="reference"><a href="#cite_note-IGN_ZE3-56"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup> the game being put on hold becoming big news, and fans being vocal about wanting a third game, was what led to the game being reevaluated.<sup id="cite_ref-Panel_Discussion_57-0" class="reference"><a href="#cite_note-Panel_Discussion-57"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> With the third game, the development team wanted to renew the series' image in Japan; to do this, they used the English series title, <i>Zero Escape</i>, instead of the <i>Kyokugen Dasshutsu</i> title that had been used for previous Japanese releases.<sup id="cite_ref-gematsu_participants_48-2" class="reference"><a href="#cite_note-gematsu_participants-48"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Writing">Writing</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zero_Escape&action=edit&section=8" title="Edit section: Writing"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1273380762/mw-parser-output/.tmulti">.mw-parser-output .tmulti .multiimageinner{display:flex;flex-direction:column}.mw-parser-output .tmulti .trow{display:flex;flex-direction:row;clear:left;flex-wrap:wrap;width:100%;box-sizing:border-box}.mw-parser-output .tmulti .tsingle{margin:1px;float:left}.mw-parser-output .tmulti .theader{clear:both;font-weight:bold;text-align:center;align-self:center;background-color:transparent;width:100%}.mw-parser-output .tmulti .thumbcaption{background-color:transparent}.mw-parser-output .tmulti .text-align-left{text-align:left}.mw-parser-output .tmulti .text-align-right{text-align:right}.mw-parser-output .tmulti .text-align-center{text-align:center}@media all and (max-width:720px){.mw-parser-output .tmulti .thumbinner{width:100%!important;box-sizing:border-box;max-width:none!important;align-items:center}.mw-parser-output .tmulti .trow{justify-content:center}.mw-parser-output .tmulti .tsingle{float:none!important;max-width:100%!important;box-sizing:border-box;text-align:center}.mw-parser-output .tmulti .tsingle .thumbcaption{text-align:left}.mw-parser-output .tmulti .trow>.thumbcaption{text-align:center}}@media screen{html.skin-theme-clientpref-night .mw-parser-output .tmulti .multiimageinner span:not(.skin-invert-image):not(.skin-invert):not(.bg-transparent) img{background-color:white}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .tmulti .multiimageinner span:not(.skin-invert-image):not(.skin-invert):not(.bg-transparent) img{background-color:white}}</style><div class="thumb tmulti tleft"><div class="thumbinner multiimageinner" style="width:192px;max-width:192px"><div class="trow"><div class="tsingle" style="width:93px;max-width:93px"><div class="thumbimage" style="height:134px;overflow:hidden"><span typeof="mw:File"><a href="/wiki/File:Kurt_Vonnegut_1972.jpg" class="mw-file-description"><img alt="A photograph of Kurt Vonnegut" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/5e/Kurt_Vonnegut_1972.jpg/91px-Kurt_Vonnegut_1972.jpg" decoding="async" width="91" height="135" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/5e/Kurt_Vonnegut_1972.jpg/137px-Kurt_Vonnegut_1972.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/5e/Kurt_Vonnegut_1972.jpg/182px-Kurt_Vonnegut_1972.jpg 2x" data-file-width="936" data-file-height="1388" /></a></span></div></div><div class="tsingle" style="width:95px;max-width:95px"><div class="thumbimage" style="height:134px;overflow:hidden"><span typeof="mw:File"><a href="/wiki/File:Isaac.Asimov01.jpg" class="mw-file-description"><img alt="A photograph of Isaac Asimov" src="//upload.wikimedia.org/wikipedia/commons/thumb/3/34/Isaac.Asimov01.jpg/93px-Isaac.Asimov01.jpg" decoding="async" width="93" height="135" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/3/34/Isaac.Asimov01.jpg/140px-Isaac.Asimov01.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/3/34/Isaac.Asimov01.jpg/186px-Isaac.Asimov01.jpg 2x" data-file-width="2530" data-file-height="3671" /></a></span></div></div></div><div class="trow" style="display:flex"><div class="thumbcaption">Among Uchikoshi's influences for the series are writers <a href="/wiki/Kurt_Vonnegut" title="Kurt Vonnegut">Kurt Vonnegut</a> <i>(left)</i> and <a href="/wiki/Isaac_Asimov" title="Isaac Asimov">Isaac Asimov</a> <i>(right)</i>.</div></div></div></div> <p>For <i>Zero Escape</i>, Uchikoshi conceived the storytelling as being gameplay; he said that while other games might consist of the player shooting people, with a story just there to enhance it, he thinks that the narrative of visual novels should be gameplay. As an example of this, the second game has players learn information and not being able to continue past certain points until they have input a solution; this was influenced by the 1994 video game <i><a href="/wiki/Kamaitachi_no_Yoru" class="mw-redirect" title="Kamaitachi no Yoru">Kamaitachi no Yoru</a></i>, and was intended to make the story get "under the skin" of players, and allow the player and the player character to understand the game world in tandem, and progress together.<sup id="cite_ref-gamasutra_intertwine_58-0" class="reference"><a href="#cite_note-gamasutra_intertwine-58"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> Among other influences for the series were writers <a href="/wiki/Isaac_Asimov" title="Isaac Asimov">Isaac Asimov</a> and <a href="/wiki/Kurt_Vonnegut" title="Kurt Vonnegut">Kurt Vonnegut</a>; Uchikoshi felt that 90% of any creative work consists of pieces from others' works, and that the remaining 10% is creativity, with the result being worthwhile hinging on how well a writer can incorporate their influences with their own ideas.<sup id="cite_ref-gamasutra_storytelling_secrets_3-2" class="reference"><a href="#cite_note-gamasutra_storytelling_secrets-3"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> </p><p>Uchikoshi prioritized storylines over characters,<sup id="cite_ref-siliconera_uchikoshi_designing_59-0" class="reference"><a href="#cite_note-siliconera_uchikoshi_designing-59"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> and used the feeling of discomfort as the foundation of the narrative.<sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup> He first came up with a setting, and then made characters along with the drama and stories behind them. After this, he decided on the core of the game's story, and created a flowchart based on it, which became the "bone structure of the story".<sup id="cite_ref-ign_rabbit_hole_61-0" class="reference"><a href="#cite_note-ign_rabbit_hole-61"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> According to Uchikoshi, it did not matter that the setups of the games were far-fetched, as long as their internal logic worked; he said that as long as the story is interesting and immersive, implausible situations feel plausible to the player. On the other hand, he felt that if he had specifically tried to make it more plausible, by forcing explanations that justify the situations, the story would become boring and the implausible would look even more implausible. Instead, he chose to rely on players' imagination, saying that players can make things seem plausible in ways he had not even imagined himself. One thing he did to make the stories more believable was adding concepts such as <a href="/wiki/Schr%C3%B6dinger%27s_cat" title="Schrödinger's cat">Schrödinger's cat</a>, which he felt added flavor and kept players wondering whether a particular concept could be the main idea of the game; he felt that when players wonder that, it makes the story feel more real, as they create the game world in their minds.<sup id="cite_ref-gamasutra_storytelling_secrets_3-3" class="reference"><a href="#cite_note-gamasutra_storytelling_secrets-3"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> </p><p>After deciding on the story and the main character, he would balance the characters, in terms of genders, personalities, and ages represented; when making character personalities, he used the <a href="/wiki/Enneagram_of_Personality" title="Enneagram of Personality">Enneagram of Personality</a> as reference, which classifies people into nine groups;<sup id="cite_ref-999qa_26_enneagram_62-0" class="reference"><a href="#cite_note-999qa_26_enneagram-62"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-vlrqa_66_enneagram_63-0" class="reference"><a href="#cite_note-vlrqa_66_enneagram-63"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> the decision to do this came from the importance of the number "9" in the storyline of <i>999</i>.<sup id="cite_ref-siliconera_philosophical_personal_43-2" class="reference"><a href="#cite_note-siliconera_philosophical_personal-43"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> An important thing to him when making characters was to create a mystery behind them, to make players curious about who the characters are and what their pasts are like.<sup id="cite_ref-ign_rabbit_hole_61-1" class="reference"><a href="#cite_note-ign_rabbit_hole-61"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> Another important element was the use of misdirection: by deliberately making certain characters seem like bad people, he would aim to get players to focus on them more, making it more difficult for them to see who the "real bad guy" is.<sup id="cite_ref-gamasutra_storytelling_secrets_3-4" class="reference"><a href="#cite_note-gamasutra_storytelling_secrets-3"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> He aimed to not give the player characters strong personalities, in order to make it easier for players to empathize with them.<sup id="cite_ref-siliconera_uchikoshi_designing_59-1" class="reference"><a href="#cite_note-siliconera_uchikoshi_designing-59"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> He chose to have the games be played from a first person perspective as he felt it makes for "a stronger impact" and is more interesting than a third person perspective; it was also used to limit the information that is available to the player in a realistic way, as the player only knows what they experience or are told. Because the player characters in most games can die many times, Uchikoshi felt that video game characters' deaths may be taken lightly, which he saw as a weak point in games. To combat this, he focused on trying to get players to want to keep the story alive, rather than trying to keep the player character alive; as a result of wanting to keep the story going, players would also avoid the death of their character.<sup id="cite_ref-gamasutra_storytelling_secrets_3-5" class="reference"><a href="#cite_note-gamasutra_storytelling_secrets-3"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> </p><p>When writing the stories, he started with their <a href="/wiki/Plot_twist" title="Plot twist">twist endings</a>, and then worked his way back from that.<sup id="cite_ref-ann_interview_64-0" class="reference"><a href="#cite_note-ann_interview-64"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> He designed the flow of the story by using a <a href="/wiki/Spreadsheet" title="Spreadsheet">spreadsheet</a>, and wrote prototypes of potential outcomes of the different scenarios in the game; after this, he matched it with the flowchart he had made, and came up with the details of each story.<sup id="cite_ref-gamasutra_storytelling_secrets_3-6" class="reference"><a href="#cite_note-gamasutra_storytelling_secrets-3"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> As he wrote each scene, he imagined what the player might be thinking as they play through it, and decided what to write based on it; this was one of the most important things to him when writing.<sup id="cite_ref-usgamer_inside_genesis_49-1" class="reference"><a href="#cite_note-usgamer_inside_genesis-49"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> A key element to Uchikoshi when writing the outcomes of player decisions is that the importance of the decision usually is much greater after the player has made it, with the consequences only being revealed later on as the player learns more information; this was to maintain the high suspense level, and to avoid situations where choices end up not actually mattering. One big challenge for him was to maintain player interest through all branches; he tried to have each branch develop differently, as to avoid repetition and fatigue, and keep the player motivated.<sup id="cite_ref-gamasutra_storytelling_secrets_3-7" class="reference"><a href="#cite_note-gamasutra_storytelling_secrets-3"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> While he came up with the set-up, the setting, and the characters on his own, he had a sub-writer helping him with writing the second game, and two sub-writers for the third game. They would help with brainstorming ideas and finding what does not work so well and how to improve scenarios.<sup id="cite_ref-Panel_Discussion_57-1" class="reference"><a href="#cite_note-Panel_Discussion-57"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Puzzles">Puzzles</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zero_Escape&action=edit&section=9" title="Edit section: Puzzles"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The Escape sequences were made to appeal to the players' instinctive desires; Uchikoshi wanted the player to experience the instinctive pleasure of "I found it!".<sup id="cite_ref-siliconera_philosophical_personal_43-3" class="reference"><a href="#cite_note-siliconera_philosophical_personal-43"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> For the puzzles, Uchikoshi would think about the details within the overall story, and the gimmicks and props found in the game; after deciding on them, they were integrated with the puzzles.<sup id="cite_ref-ann_interview_64-1" class="reference"><a href="#cite_note-ann_interview-64"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> He would also use puzzle-related websites as reference.<sup id="cite_ref-siliconera_philosophical_personal_43-4" class="reference"><a href="#cite_note-siliconera_philosophical_personal-43"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> He did not handle puzzle design himself, instead leaving a lot of the direction to other staff, and checking it multiple times.<sup id="cite_ref-Panel_Discussion_57-2" class="reference"><a href="#cite_note-Panel_Discussion-57"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> Because of the puzzle–story integration, the development team tried to avoid situations where the player gets stuck due to being unable to solve a puzzle, by including hints that would appear if the player repeatedly clicked on items; as the player continues clicking, the hints get more obvious, to the point of almost revealing the solution outright. In the second game, a difficulty setting was added, with puzzles being easier to solve on lower settings.<sup id="cite_ref-usgamer_inside_genesis_49-2" class="reference"><a href="#cite_note-usgamer_inside_genesis-49"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> </p><p>While the first game was in 2D, the second game features 3D graphics; this change affected the puzzle creation, as the development team could choose to layer objects behind each other or have them all visible at once.<sup id="cite_ref-ign_rabbit_hole_61-2" class="reference"><a href="#cite_note-ign_rabbit_hole-61"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> As the second game was made with a worldwide release in mind, <a href="/wiki/Japanese_writing_system" title="Japanese writing system">Japanese characters</a> and references to Japanese culture were avoided in the puzzle design; the puzzles ended up using numbers a lot since they are internationally used symbols.<sup id="cite_ref-siliconera_suspenseful_42-2" class="reference"><a href="#cite_note-siliconera_suspenseful-42"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> For the iOS version of the first game, the puzzles were removed and replaced with new story sequences; this was done as the development team wanted to reach people who are not good at solving puzzles, or who do not play games at all and who might not have a game console, but according to Uchikoshi, the staff felt that the game was incomplete without the puzzle sequences of the original version.<sup id="cite_ref-65" class="reference"><a href="#cite_note-65"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Localization">Localization</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zero_Escape&action=edit&section=10" title="Edit section: Localization"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The series is <a href="/wiki/Video_game_localization" title="Video game localization">localized</a> by Aksys Games;<sup id="cite_ref-technology_tell_interview_66-0" class="reference"><a href="#cite_note-technology_tell_interview-66"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> Chunsoft was first introduced to Aksys through <a href="/wiki/Spike_(company)" title="Spike (company)">Spike</a>, when Chunsoft was looking for a company that could publish the first game in the United States.<sup id="cite_ref-siliconera_philosophical_personal_43-5" class="reference"><a href="#cite_note-siliconera_philosophical_personal-43"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> During Aksys' evaluation period of it, many people at the company did not believe in the game and turned it down; as many of the people who evaluate games at Aksys do not speak Japanese, it was difficult for them to determine whether a game was good or not. Eventually, they decided to localize it, which was considered a big risk for the company. They worked by the philosophy of keeping true to the spirit of the original Japanese version, opting to make dialogue sound like what a native speaker would say rather than strictly adhering to the Japanese wording. Ben Bateman, the editor of the first two games' localizations, did this by looking at the writing from a wider view, examining it line by line or scene by scene, rather than word by word or sentence by sentence, and thinking about how to convey the same idea in English. Most parts of the games that include a joke in the localization also have a joke in the Japanese versions, but a different one; Bateman did try to make similar types of jokes with similar contents and ideas. He was given mostly free rein in what he could change or add to the writing, as long as it did not disrupt the plot.<sup id="cite_ref-technology_tell_interview_66-1" class="reference"><a href="#cite_note-technology_tell_interview-66"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> </p><p>The biggest challenge with localizing the series was to keep track of everything, as the games feature branching paths, and the characters learn different things in different branches, affecting word choices and attitudes. While a lot of this had been taken care of by Spike Chunsoft, many parts of the game required different word choices in English depending on if a character knew of a particular thing or not; in these cases, the localization team had to track the story backwards. During the projects, Aksys Games would do email correspondence with Spike Chunsoft, to make sure that they conveyed the message of the games as intended.<sup id="cite_ref-technology_tell_interview_66-2" class="reference"><a href="#cite_note-technology_tell_interview-66"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> The title <i>Zero Escape</i> was decided on during the localization of the second game, when the localization team wanted to create a "branding umbrella" for both games. They chose the title based on what they thought defines the first two games and is common to both of them, concluding that it was the character Zero and how both games involve "a dangerous escape"; the title also has the double meaning of "you have zero chance to escape".<sup id="cite_ref-67" class="reference"><a href="#cite_note-67"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup> The title was later used as part of the Japanese title for <i>Zero Time Dilemma</i>,<sup id="cite_ref-68" class="reference"><a href="#cite_note-68"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> and replaced the previous Japanese title <i>Kyokugen Dasshutsu</i> for the re-release of <i>Nine Hours, Nine Persons, Nine Doors</i> and <i>Virtue's Last Reward</i>.<sup id="cite_ref-69" class="reference"><a href="#cite_note-69"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup> </p><p>For the first game, a big challenge was getting the localization done in time; Nobara Nakayama, the game's translator, worked on it for 30 days, and the editing process took two months. Because of this, Bateman had to do most of the work "on the fly". Nakayama had started playing the game prior to starting work on the localization, but did not finish playing it until she was more than halfway through translating it; after learning that the plot hinged on a Japanese pun, they had to halt the localization, discuss it with Uchikoshi, come up with a solution, and go through the whole game to make sure that it still made sense. The second game took around three months to translate and four months to edit. A big challenge in localizing it was catching the several subtle hints to the game's ending that appear throughout the story.<sup id="cite_ref-technology_tell_interview_66-3" class="reference"><a href="#cite_note-technology_tell_interview-66"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> Unlike the previous two <i>Zero Escape</i> titles, the North American version of the third game was produced alongside the Japanese version.<sup id="cite_ref-IGN_ZE3_56-1" class="reference"><a href="#cite_note-IGN_ZE3-56"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zero_Escape&action=edit&section=11" title="Edit section: Reception"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1251242444">.mw-parser-output .ambox{border:1px solid #a2a9b1;border-left:10px solid #36c;background-color:#fbfbfb;box-sizing:border-box}.mw-parser-output .ambox+link+.ambox,.mw-parser-output .ambox+link+style+.ambox,.mw-parser-output .ambox+link+link+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+style+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+link+.ambox{margin-top:-1px}html body.mediawiki .mw-parser-output .ambox.mbox-small-left{margin:4px 1em 4px 0;overflow:hidden;width:238px;border-collapse:collapse;font-size:88%;line-height:1.25em}.mw-parser-output .ambox-speedy{border-left:10px solid #b32424;background-color:#fee7e6}.mw-parser-output .ambox-delete{border-left:10px solid #b32424}.mw-parser-output .ambox-content{border-left:10px solid #f28500}.mw-parser-output .ambox-style{border-left:10px solid #fc3}.mw-parser-output .ambox-move{border-left:10px solid #9932cc}.mw-parser-output .ambox-protection{border-left:10px solid #a2a9b1}.mw-parser-output .ambox .mbox-text{border:none;padding:0.25em 0.5em;width:100%}.mw-parser-output .ambox .mbox-image{border:none;padding:2px 0 2px 0.5em;text-align:center}.mw-parser-output .ambox .mbox-imageright{border:none;padding:2px 0.5em 2px 0;text-align:center}.mw-parser-output .ambox .mbox-empty-cell{border:none;padding:0;width:1px}.mw-parser-output .ambox .mbox-image-div{width:52px}@media(min-width:720px){.mw-parser-output .ambox{margin:0 10%}}@media print{body.ns-0 .mw-parser-output .ambox{display:none!important}}</style><table class="box-Expand_section plainlinks metadata ambox ambox-content" role="presentation"><tbody><tr><td class="mbox-image"><div class="mbox-image-div"><span typeof="mw:File"><a href="/wiki/File:Wiki_letter_w_cropped.svg" class="mw-file-description"><img alt="[icon]" src="//upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Wiki_letter_w_cropped.svg/44px-Wiki_letter_w_cropped.svg.png" decoding="async" width="44" height="31" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Wiki_letter_w_cropped.svg/66px-Wiki_letter_w_cropped.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Wiki_letter_w_cropped.svg/88px-Wiki_letter_w_cropped.svg.png 2x" data-file-width="44" data-file-height="31" /></a></span></div></td><td class="mbox-text"><div class="mbox-text-span">This section <b>needs expansion</b> with: more details about reception of games in the series following Virtue's Last Reward. You can help by <a class="external text" href="https://en.wikipedia.org/w/index.php?title=Zero_Escape&action=edit&section=">adding to it</a>. <span class="date-container"><i>(<span class="date">June 2022</span>)</i></span></div></td></tr></tbody></table> <table class="wikitable plainrowheaders" style="font-size: 90%; float: right; clear: right; margin:0.5em 0 0.5em 1em;"> <caption style="font-size: 111.11%;">Japanese and Western review scores<br /><i>As of October 21, 2017.</i> </caption> <tbody><tr> <th scope="col">Game </th> <th scope="col"><i><a href="/wiki/Famitsu_scores" title="Famitsu scores">Famitsu</a></i> </th> <th scope="col"><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a> </th></tr> <tr> <th scope="row"><i><a href="/wiki/Nine_Hours,_Nine_Persons,_Nine_Doors" class="mw-redirect" title="Nine Hours, Nine Persons, Nine Doors">Nine Hours, Nine Persons, Nine Doors</a> </i> </th> <td style="text-align: center;">36/40<sup id="cite_ref-999_famitsu_9-1" class="reference"><a href="#cite_note-999_famitsu-9"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> </td> <td style="text-align: center;">82/100<sup id="cite_ref-999MC_70-0" class="reference"><a href="#cite_note-999MC-70"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <th scope="row"><i><a href="/wiki/Zero_Escape:_Virtue%27s_Last_Reward" title="Zero Escape: Virtue's Last Reward">Zero Escape: Virtue's Last Reward</a> </i> </th> <td style="text-align: center;">34/40<sup id="cite_ref-vlr_3ds_famitsu_13-1" class="reference"><a href="#cite_note-vlr_3ds_famitsu-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> </td> <td style="text-align: center;">88/100 (3DS)<sup id="cite_ref-VLRMC_3DS_71-0" class="reference"><a href="#cite_note-VLRMC_3DS-71"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup><br />84/100 (Vita)<sup id="cite_ref-VLRMC_Vita_72-0" class="reference"><a href="#cite_note-VLRMC_Vita-72"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <th scope="row"><i><a href="/wiki/Zero_Time_Dilemma" title="Zero Time Dilemma">Zero Time Dilemma</a> </i> </th> <td style="text-align: center;">32/40<sup id="cite_ref-73" class="reference"><a href="#cite_note-73"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> </td> <td style="text-align: center;">81/100 (3DS)<sup id="cite_ref-74" class="reference"><a href="#cite_note-74"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup><br />83/100 (Vita)<sup id="cite_ref-75" class="reference"><a href="#cite_note-75"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup><br />80/100 (PS4)<sup id="cite_ref-76" class="reference"><a href="#cite_note-76"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup><br />78/100 (Win)<sup id="cite_ref-77" class="reference"><a href="#cite_note-77"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <th scope="row"><i>Zero Escape: The Nonary Games </i> </th> <td style="text-align: center;">– </td> <td style="text-align: center;">87/100 (PS4)<sup id="cite_ref-78" class="reference"><a href="#cite_note-78"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup><br />86/100 (Win)<sup id="cite_ref-79" class="reference"><a href="#cite_note-79"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup><br />83/100 (Vita)<sup id="cite_ref-80" class="reference"><a href="#cite_note-80"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup> </td></tr></tbody></table> <p>The <i>Zero Escape</i> series has been positively received by critics, with the first two games in the series attaining perfect scores in reviews from various publications.<sup id="cite_ref-Destructoid_999_Review_81-0" class="reference"><a href="#cite_note-Destructoid_999_Review-81"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Hardcore_Gamer_999_Review_82-0" class="reference"><a href="#cite_note-Hardcore_Gamer_999_Review-82"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> Uchikoshi noted that the positive reception of <i>999</i> from international fans outside of Japan directly influenced the development of <i>Virtue's Last Reward</i>.<sup id="cite_ref-Panel_Discussion_57-3" class="reference"><a href="#cite_note-Panel_Discussion-57"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> Meanwhile, the series has been a commercial failure in Japan, with the first two games underperforming;<sup id="cite_ref-Zero_Escape_3_hiatus_50-3" class="reference"><a href="#cite_note-Zero_Escape_3_hiatus-50"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> in their respective debut years in Japan, the first game sold 27,762 copies,<sup id="cite_ref-83" class="reference"><a href="#cite_note-83"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> and the second sold 14,023 copies across Nintendo 3DS and PlayStation Vita.<sup id="cite_ref-84" class="reference"><a href="#cite_note-84"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup> As of July 2018, the series has sold over 500,000 copies worldwide.<sup id="cite_ref-85" class="reference"><a href="#cite_note-85"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup> </p><p>Several critics have praised the series' stories: Andy Goergen of Nintendo World Report commented on how <i>999</i> "truly expands what narrative video games can be capable of",<sup id="cite_ref-NWR_999_Review_2-1" class="reference"><a href="#cite_note-NWR_999_Review-2"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> and Christian Nutt at <a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a> said that Uchikoshi is "pushing the boundaries of what video game narrative can be".<sup id="cite_ref-gamasutra_storytelling_secrets_3-8" class="reference"><a href="#cite_note-gamasutra_storytelling_secrets-3"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> Tony Ponce of <a href="/wiki/Destructoid" title="Destructoid">Destructoid</a> called <i>999</i> "one of the greatest videogame tales ever told", and a great example of how engaging and powerful narratives in video games can be.<sup id="cite_ref-destructoid_vlr_review_38-5" class="reference"><a href="#cite_note-destructoid_vlr_review-38"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> Bob Mackey of <a href="/wiki/1UP.com" class="mw-redirect" title="1UP.com">1UP.com</a> featured <i>999</i> on a list of "must-play" Nintendo DS visual novels, citing its story and themes as being among the darkest on a Nintendo platform,<sup id="cite_ref-1up_999_interview_4-1" class="reference"><a href="#cite_note-1up_999_interview-4"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> and called <i>Virtue's Last Reward</i> "one of the biggest, boldest visual novels to ever hit America".<sup id="cite_ref-1UP_VLR_Review_86-0" class="reference"><a href="#cite_note-1UP_VLR_Review-86"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup> Writers for <i><a href="/wiki/Famitsu" title="Famitsu">Famitsu</a></i> liked the tense story and the sense of accomplishment when solving puzzles in <i>999</i>,<sup id="cite_ref-999_famitsu_9-2" class="reference"><a href="#cite_note-999_famitsu-9"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> and the intertwined story and flowchart system in <i>Virtue's Last Reward</i>.<sup id="cite_ref-vlr_3ds_famitsu_13-2" class="reference"><a href="#cite_note-vlr_3ds_famitsu-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Jason_Schreier" title="Jason Schreier">Jason Schreier</a> of <a href="/wiki/Kotaku" title="Kotaku">Kotaku</a> included both <i>999</i> and <i>Virtue's Last Reward</i> on a list of "must-play" visual novels worth playing even for people who do not like <a href="/wiki/Anime" title="Anime">anime</a> <a href="/wiki/Trope_(literature)" title="Trope (literature)">tropes</a>.<sup id="cite_ref-87" class="reference"><a href="#cite_note-87"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup> Schreier also wrote for <i><a href="/wiki/Wired_(website)" class="mw-redirect" title="Wired (website)">Wired</a></i>, calling <i>999'</i>s narrative "innovative" and saying that he liked the game's ending and cast, but that he thought that some of the game's prose was "sloppy" and that there was no sense of real danger.<sup id="cite_ref-wired_999_88-0" class="reference"><a href="#cite_note-wired_999-88"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup> </p><p>Reception of the games' puzzle sections has been more mixed. <i>Virtue's Last Reward</i> was featured on <a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a>'s and <i><a href="/wiki/Game_Developer_(magazine)" title="Game Developer (magazine)">Game Developer</a></i><span class="nowrap" style="padding-left:0.1em;">'</span>s jointly created list of the ten best games of 2012 for having storytelling as gameplay rather than aside from gameplay.<sup id="cite_ref-89" class="reference"><a href="#cite_note-89"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup> Schreier disliked having to repeat puzzles in each playthrough of <i>999</i>.<sup id="cite_ref-wired_999_88-1" class="reference"><a href="#cite_note-wired_999-88"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup> Mike Manson of Nintendo Life and John McCaroll of RPGFan found problems with the controls used in the puzzle sections of <i>Virtue's Last Reward</i>.<sup id="cite_ref-90" class="reference"><a href="#cite_note-90"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-91" class="reference"><a href="#cite_note-91"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup> Austin Boosinger of <a href="/wiki/Adventure_Gamers" title="Adventure Gamers">Adventure Gamers</a> felt that while the puzzles in <i>Virtue's Last Reward</i> were thematically appropriate, he thought they were "relatively uninspired in their variety" and that not many of them were fun or engaging.<sup id="cite_ref-92" class="reference"><a href="#cite_note-92"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Notes">Notes</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zero_Escape&action=edit&section=12" title="Edit section: Notes"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-lower-alpha"> <div class="mw-references-wrap"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text">For the initial release of <i>Virtue's Last Reward</i>.</span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zero_Escape&action=edit&section=13" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239543626"><div class="reflist reflist-columns references-column-width" style="column-width: 30em;"> <ol class="references"> <li id="cite_note-NWR_999_Review-2"><span class="mw-cite-backlink">^ <a href="#cite_ref-NWR_999_Review_2-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-NWR_999_Review_2-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFGoergen2011" class="citation web cs1">Goergen, Andy (May 9, 2011). <a rel="nofollow" class="external text" href="http://www.nintendoworldreport.com/review/26261/nine-hours-nine-persons-nine-doors-nintendo-ds">"Nine Hours, Nine Persons, Nine Doors Review -A horror-mystery so nice, you'll play it thrice, twice"</a>. <i>Nintendo World Report</i>. NINWR, LLC. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150830163808/http://www.nintendoworldreport.com/review/26261/nine-hours-nine-persons-nine-doors-nintendo-ds">Archived</a> from the original on August 30, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">October 27,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Nintendo+World+Report&rft.atitle=Nine+Hours%2C+Nine+Persons%2C+Nine+Doors+Review+-A+horror-mystery+so+nice%2C+you%27ll+play+it+thrice%2C+twice&rft.date=2011-05-09&rft.aulast=Goergen&rft.aufirst=Andy&rft_id=http%3A%2F%2Fwww.nintendoworldreport.com%2Freview%2F26261%2Fnine-hours-nine-persons-nine-doors-nintendo-ds&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-gamasutra_storytelling_secrets-3"><span class="mw-cite-backlink">^ <a href="#cite_ref-gamasutra_storytelling_secrets_3-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-gamasutra_storytelling_secrets_3-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-gamasutra_storytelling_secrets_3-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-gamasutra_storytelling_secrets_3-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-gamasutra_storytelling_secrets_3-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-gamasutra_storytelling_secrets_3-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-gamasutra_storytelling_secrets_3-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-gamasutra_storytelling_secrets_3-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-gamasutra_storytelling_secrets_3-8"><sup><i><b>i</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFNutt2013" class="citation web cs1">Nutt, Christian (January 11, 2013). <a rel="nofollow" class="external text" href="http://www.gamasutra.com/view/feature/184632/the_storytelling_secrets_of_.php?print=1">"The Storytelling Secrets of Virtue's Last Reward"</a>. <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>. <a href="/wiki/UBM_plc" title="UBM plc">UBM plc</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150703005712/http://www.gamasutra.com/view/feature/184632/the_storytelling_secrets_of_.php?print=1">Archived</a> from the original on July 3, 2015<span class="reference-accessdate">. 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Retrieved <span class="nowrap">May 28,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Zero+Time+Dilemma+for+PC+launches+June+30&rft.pub=Gematsu&rft.date=2016-05-28&rft.au=Romano%2C+Sal&rft_id=http%3A%2F%2Fgematsu.com%2F2016%2F05%2Fzero-time-dilemma-pc-launches-june-30&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-999_famitsu-9"><span class="mw-cite-backlink">^ <a href="#cite_ref-999_famitsu_9-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-999_famitsu_9-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-999_famitsu_9-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=6042">"極限脱出 9時間9人9の扉 まとめ (DS)"</a>. <i><a href="/wiki/Famitsu" title="Famitsu">Famitsu</a></i> (in Japanese). <a href="/wiki/Enterbrain" title="Enterbrain">Enterbrain</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150920100843/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=6042">Archived</a> from the original on September 20, 2015<span class="reference-accessdate">. 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Retrieved <span class="nowrap">October 25,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Shippin%27+Out+Nov.+14-20%3A+Assassin%27s+Creed%3A+Brotherhood%2C+Need+for+Speed%3A+Hot+Pursuit&rft.date=2010-11-14&rft.au=Makuch%2C+Eddie&rft_id=http%3A%2F%2Fwww.gamespot.com%2Farticles%2Fshippin-out-nov-14-20-assassins-creed-brotherhood-need-for-speed-hot-pursuit%2F1100-6283958%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-11">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSpencer2013" class="citation web cs1">Spencer (May 28, 2013). <a rel="nofollow" class="external text" href="http://www.siliconera.com/2013/05/28/nine-hours-nine-persons-nine-doors-is-now-on-ios-but-without-puzzles/">"Nine Hours, Nine Persons, Nine Doors Is Now On iOS, But Without Puzzles"</a>. 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Retrieved <span class="nowrap">October 25,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Nine+Hours%2C+Nine+Persons%2C+Nine+Doors+Is+Now+On+iOS%2C+But+Without+Puzzles&rft.pub=Siliconera&rft.date=2013-05-28&rft.au=Spencer&rft_id=http%3A%2F%2Fwww.siliconera.com%2F2013%2F05%2F28%2Fnine-hours-nine-persons-nine-doors-is-now-on-ios-but-without-puzzles%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-999_ios-12"><span class="mw-cite-backlink">^ <a href="#cite_ref-999_ios_12-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-999_ios_12-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSarkar,_Samit2014" class="citation web cs1">Sarkar, Samit (March 10, 2014). <a rel="nofollow" class="external text" href="http://www.polygon.com/2014/3/10/5493018/999-nine-hours-nine-persons-nine-doors-ios-release-date-english">"999: Nine Hours, Nine Persons, Nine Doors hits iOS March 17"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a href="/wiki/Vox_Media" title="Vox Media">Vox Media</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150712141557/http://www.polygon.com/2014/3/10/5493018/999-nine-hours-nine-persons-nine-doors-ios-release-date-english">Archived</a> from the original on July 12, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">October 25,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=999%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors+hits+iOS+March+17&rft.date=2014-03-10&rft.au=Sarkar%2C+Samit&rft_id=http%3A%2F%2Fwww.polygon.com%2F2014%2F3%2F10%2F5493018%2F999-nine-hours-nine-persons-nine-doors-ios-release-date-english&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-vlr_3ds_famitsu-13"><span class="mw-cite-backlink">^ <a href="#cite_ref-vlr_3ds_famitsu_13-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-vlr_3ds_famitsu_13-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-vlr_3ds_famitsu_13-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24263">"極限脱出ADV 善人シボウデス (3DS)"</a>. <i><a href="/wiki/Famitsu" title="Famitsu">Famitsu</a></i>. <a href="/wiki/Enterbrain" title="Enterbrain">Enterbrain</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141123175307/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24263">Archived</a> from the original on November 23, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">October 25,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Famitsu&rft.atitle=%E6%A5%B5%E9%99%90%E8%84%B1%E5%87%BAADV+%E5%96%84%E4%BA%BA%E3%82%B7%E3%83%9C%E3%82%A6%E3%83%87%E3%82%B9+%283DS%29&rft_id=http%3A%2F%2Fwww.famitsu.com%2Fcominy%2F%3Fm%3Dpc%26a%3Dpage_h_title%26title_id%3D24263&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-14">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24264">"極限脱出ADV 善人シボウデス (Vita)"</a>. <i><a href="/wiki/Famitsu" title="Famitsu">Famitsu</a></i>. <a href="/wiki/Enterbrain" title="Enterbrain">Enterbrain</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141123231116/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24264">Archived</a> from the original on November 23, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">October 25,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Famitsu&rft.atitle=%E6%A5%B5%E9%99%90%E8%84%B1%E5%87%BAADV+%E5%96%84%E4%BA%BA%E3%82%B7%E3%83%9C%E3%82%A6%E3%83%87%E3%82%B9+%28Vita%29&rft_id=http%3A%2F%2Fwww.famitsu.com%2Fcominy%2F%3Fm%3Dpc%26a%3Dpage_h_title%26title_id%3D24264&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-15">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.nintendo.com/games/detail/RGPPjU1t_QGDdUNVqyNzz8rRfEPuXnax">"Zero Escape: Virtue's Last Reward for Nintendo 3DS"</a>. <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160211054455/https://www.nintendo.com/games/detail/RGPPjU1t_QGDdUNVqyNzz8rRfEPuXnax">Archived</a> from the original on February 11, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">October 25,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Zero+Escape%3A+Virtue%27s+Last+Reward+for+Nintendo+3DS&rft.pub=Nintendo&rft_id=https%3A%2F%2Fwww.nintendo.com%2Fgames%2Fdetail%2FRGPPjU1t_QGDdUNVqyNzz8rRfEPuXnax&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-16">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.nintendo.co.uk/Games/Nintendo-3DS/Virtue-s-Last-Reward-665120.html">"Virtue's Last Reward"</a>. <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a>. <a rel="nofollow" class="external text" href="https://archive.today/20150920102810/https://www.nintendo.co.uk/Games/Nintendo-3DS/Virtue-s-Last-Reward-665120.html">Archived</a> from the original on September 20, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">October 25,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Virtue%27s+Last+Reward&rft.pub=Nintendo&rft_id=https%3A%2F%2Fwww.nintendo.co.uk%2FGames%2FNintendo-3DS%2FVirtue-s-Last-Reward-665120.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-17"><span class="mw-cite-backlink"><b><a href="#cite_ref-17">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFrank2016" class="citation web cs1">Frank, Allegra (March 17, 2016). <a rel="nofollow" class="external text" href="http://www.polygon.com/2016/3/16/11250602/zero-time-dilemma-releases-date-steam-port">"Zero Time Dilemma launches this June — and is coming to Steam"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160323042334/http://www.polygon.com/2016/3/16/11250602/zero-time-dilemma-releases-date-steam-port">Archived</a> from the original on March 23, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">March 17,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=Zero+Time+Dilemma+launches+this+June+%E2%80%94+and+is+coming+to+Steam&rft.date=2016-03-17&rft.aulast=Frank&rft.aufirst=Allegra&rft_id=http%3A%2F%2Fwww.polygon.com%2F2016%2F3%2F16%2F11250602%2Fzero-time-dilemma-releases-date-steam-port&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-hcg_release-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-hcg_release_18-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBeck,_Adam2016" class="citation web cs1">Beck, Adam (March 16, 2016). <a rel="nofollow" class="external text" href="https://www.hardcoregamer.com/2016/03/16/zero-time-dilemma-release-date-announced-coming-to-pc/198051/">"Zero Time Dilemma Release Date Announced, Coming to PC"</a>. <i>Hardcore Gamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160317140812/http://www.hardcoregamer.com/2016/03/16/zero-time-dilemma-release-date-announced-coming-to-pc/198051/">Archived</a> from the original on March 17, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">March 17,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Hardcore+Gamer&rft.atitle=Zero+Time+Dilemma+Release+Date+Announced%2C+Coming+to+PC&rft.date=2016-03-16&rft.au=Beck%2C+Adam&rft_id=http%3A%2F%2Fwww.hardcoregamer.com%2F2016%2F03%2F16%2Fzero-time-dilemma-release-date-announced-coming-to-pc%2F198051%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-19">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://www.4gamer.net/games/336/G033692/20160317075/">"「ZERO ESCAPE 刻のジレンマ」の発売日が2016年6月30日に決定。PC版もSteamで同日リリース"</a>. <i><a href="/wiki/4Gamer.net" title="4Gamer.net">4Gamer.net</a></i> (in Japanese). Aetas Inc. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160317160607/http://www.4gamer.net/games/336/G033692/20160317075/">Archived</a> from the original on March 17, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">March 17,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=4Gamer.net&rft.atitle=%E3%80%8CZERO+ESCAPE+%E5%88%BB%E3%81%AE%E3%82%B8%E3%83%AC%E3%83%B3%E3%83%9E%E3%80%8D%E3%81%AE%E7%99%BA%E5%A3%B2%E6%97%A5%E3%81%8C2016%E5%B9%B46%E6%9C%8830%E6%97%A5%E3%81%AB%E6%B1%BA%E5%AE%9A%E3%80%82PC%E7%89%88%E3%82%82Steam%E3%81%A7%E5%90%8C%E6%97%A5%E3%83%AA%E3%83%AA%E3%83%BC%E3%82%B9&rft_id=http%3A%2F%2Fwww.4gamer.net%2Fgames%2F336%2FG033692%2F20160317075%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-20">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFrank2017" class="citation web cs1">Frank, Allegra (May 4, 2017). <a rel="nofollow" class="external text" href="https://www.polygon.com/2017/5/4/15548048/zero-time-dilemma-ps4-release-date-zero-escape">"Zero Escape trilogy to be complete on PS4 with Zero Time Dilemma port"</a>. <i>Polygon</i><span class="reference-accessdate">. Retrieved <span class="nowrap">May 12,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=Zero+Escape+trilogy+to+be+complete+on+PS4+with+Zero+Time+Dilemma+port&rft.date=2017-05-04&rft.aulast=Frank&rft.aufirst=Allegra&rft_id=https%3A%2F%2Fwww.polygon.com%2F2017%2F5%2F4%2F15548048%2Fzero-time-dilemma-ps4-release-date-zero-escape&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-21">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRomano2022" class="citation web cs1">Romano, Sal (August 26, 2022). <a rel="nofollow" class="external text" href="https://www.gematsu.com/2022/08/zero-escape-zero-time-dilemma-coming-to-xbox-one-on-august-30">"Zero Escape: Zero Time Dilemma coming to Xbox One on August 30"</a>. <i>Gematsu</i><span class="reference-accessdate">. Retrieved <span class="nowrap">August 26,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gematsu&rft.atitle=Zero+Escape%3A+Zero+Time+Dilemma+coming+to+Xbox+One+on+August+30&rft.date=2022-08-26&rft.aulast=Romano&rft.aufirst=Sal&rft_id=https%3A%2F%2Fwww.gematsu.com%2F2022%2F08%2Fzero-escape-zero-time-dilemma-coming-to-xbox-one-on-august-30&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-kotaku_nonary_release-22"><span class="mw-cite-backlink">^ <a href="#cite_ref-kotaku_nonary_release_22-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-kotaku_nonary_release_22-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJackson2017" class="citation web cs1">Jackson, Gita (March 24, 2017). <a rel="nofollow" class="external text" href="https://kotaku.com/the-new-nonary-games-remake-makes-999-way-better-1793613611">"The New 'Nonary Games' Remake Makes 999 Way Better"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170324214522/http://kotaku.com/the-new-nonary-games-remake-makes-999-way-better-1793613611">Archived</a> from the original on March 24, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">March 24,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Kotaku&rft.atitle=The+New+%27Nonary+Games%27+Remake+Makes+999+Way+Better&rft.date=2017-03-24&rft.aulast=Jackson&rft.aufirst=Gita&rft_id=http%3A%2F%2Fkotaku.com%2Fthe-new-nonary-games-remake-makes-999-way-better-1793613611&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-23"><span class="mw-cite-backlink"><b><a href="#cite_ref-23">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGlagowski2017" class="citation web cs1">Glagowski, Peter (February 3, 2017). <a rel="nofollow" class="external text" href="https://www.destructoid.com/the-zero-escape-collection-will-release-in-march-for-the-us-416578.phtml">"The Zero Escape collection released in March for the US"</a>. <i><a href="/wiki/Destructoid" title="Destructoid">Destructoid</a></i>. Modern Method. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170205095947/https://www.destructoid.com/the-zero-escape-collection-will-release-in-march-for-the-us-416578.phtml">Archived</a> from the original on February 5, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">February 4,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Destructoid&rft.atitle=The+Zero+Escape+collection+released+in+March+for+the+US&rft.date=2017-02-03&rft.aulast=Glagowski&rft.aufirst=Peter&rft_id=https%3A%2F%2Fwww.destructoid.com%2Fthe-zero-escape-collection-will-release-in-march-for-the-us-416578.phtml&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-na_ps4_release-24"><span class="mw-cite-backlink">^ <a href="#cite_ref-na_ps4_release_24-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-na_ps4_release_24-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLada2017" class="citation web cs1">Lada, Jenni (February 3, 2017). <a rel="nofollow" class="external text" href="http://www.siliconera.com/2017/02/03/zero-escape-nonary-games-will-come-north-america-march-24-2017/">"Zero Escape: The Nonary Games Will Come To North America On March 24, 2017"</a>. <i>Siliconera</i>. Curse, Inc. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170204093258/http://www.siliconera.com/2017/02/03/zero-escape-nonary-games-will-come-north-america-march-24-2017/">Archived</a> from the original on February 4, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">February 4,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Siliconera&rft.atitle=Zero+Escape%3A+The+Nonary+Games+Will+Come+To+North+America+On+March+24%2C+2017&rft.date=2017-02-03&rft.aulast=Lada&rft.aufirst=Jenni&rft_id=http%3A%2F%2Fwww.siliconera.com%2F2017%2F02%2F03%2Fzero-escape-nonary-games-will-come-north-america-march-24-2017%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-25"><span class="mw-cite-backlink"><b><a href="#cite_ref-25">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRomano2017" class="citation web cs1">Romano, Sal (November 9, 2017). <a rel="nofollow" class="external text" href="https://gematsu.com/2017/11/zero-escape-nonary-games-ps-vita-launches-december-15-europe">"Zero Escape: The Nonary Games for PS Vita launches December 15 in Europe"</a>. Gematsu. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171109211820/https://gematsu.com/2017/11/zero-escape-nonary-games-ps-vita-launches-december-15-europe">Archived</a> from the original on November 9, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">November 9,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Zero+Escape%3A+The+Nonary+Games+for+PS+Vita+launches+December+15+in+Europe&rft.pub=Gematsu&rft.date=2017-11-09&rft.aulast=Romano&rft.aufirst=Sal&rft_id=https%3A%2F%2Fgematsu.com%2F2017%2F11%2Fzero-escape-nonary-games-ps-vita-launches-december-15-europe&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-26"><span class="mw-cite-backlink"><b><a href="#cite_ref-26">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRomano2022" class="citation web cs1">Romano, Sal (March 15, 2022). <a rel="nofollow" class="external text" href="https://www.gematsu.com/2022/03/xbox-game-pass-adds-zero-escape-the-nonary-games-shredders-weird-west-more-in-late-march">"Xbox Game Pass adds Zero Escape: The Nonary Games, Shredders, Weird West, more in late March"</a>. <i>Gematsu</i><span class="reference-accessdate">. Retrieved <span class="nowrap">March 15,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gematsu&rft.atitle=Xbox+Game+Pass+adds+Zero+Escape%3A+The+Nonary+Games%2C+Shredders%2C+Weird+West%2C+more+in+late+March&rft.date=2022-03-15&rft.aulast=Romano&rft.aufirst=Sal&rft_id=https%3A%2F%2Fwww.gematsu.com%2F2022%2F03%2Fxbox-game-pass-adds-zero-escape-the-nonary-games-shredders-weird-west-more-in-late-march&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-Xbox_One-27"><span class="mw-cite-backlink"><b><a href="#cite_ref-Xbox_One_27-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.spike-chunsoft.com/news/zero-escape-the-nonary-games-available-now-for-xbox-one-and-windows-10/">"Zero Escape: The Nonary Games Available Now for Xbox One and Windows 10"</a>. <i>Spike Chunsoft</i>. March 22, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">November 27,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Spike+Chunsoft&rft.atitle=Zero+Escape%3A+The+Nonary+Games+Available+Now+for+Xbox+One+and+Windows+10&rft.date=2022-03-22&rft_id=https%3A%2F%2Fwww.spike-chunsoft.com%2Fnews%2Fzero-escape-the-nonary-games-available-now-for-xbox-one-and-windows-10%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-28"><span class="mw-cite-backlink"><b><a href="#cite_ref-28">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1 cs1-prop-foreign-lang-source"><i>極限脱出 9時間9人9の扉 オルタナ(上) (講談社BOX)</i> (in Japanese). <a href="/wiki/Amazon_Standard_Identification_Number" title="Amazon Standard Identification Number">ASIN</a> <a rel="nofollow" class="external text" href="https://www.amazon.co.jp/dp/4062837366">4062837366</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=%E6%A5%B5%E9%99%90%E8%84%B1%E5%87%BA+9%E6%99%82%E9%96%939%E4%BA%BA9%E3%81%AE%E6%89%89+%E3%82%AA%E3%83%AB%E3%82%BF%E3%83%8A%28%E4%B8%8A%29+%28%E8%AC%9B%E8%AB%87%E7%A4%BEBOX%29&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-29"><span class="mw-cite-backlink"><b><a href="#cite_ref-29">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1 cs1-prop-foreign-lang-source"><i>極限脱出 9時間9人9の扉 オルタナ(下) (講談社BOX)</i> (in Japanese). <a href="/wiki/Amazon_Standard_Identification_Number" title="Amazon Standard Identification Number">ASIN</a> <a rel="nofollow" class="external text" href="https://www.amazon.co.jp/dp/4062837374">4062837374</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=%E6%A5%B5%E9%99%90%E8%84%B1%E5%87%BA+9%E6%99%82%E9%96%939%E4%BA%BA9%E3%81%AE%E6%89%89+%E3%82%AA%E3%83%AB%E3%82%BF%E3%83%8A%28%E4%B8%8B%29+%28%E8%AC%9B%E8%AB%87%E7%A4%BEBOX%29&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-OVA-30"><span class="mw-cite-backlink"><b><a href="#cite_ref-OVA_30-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFIshaan2012" class="citation web cs1">Ishaan (October 19, 2012). <a rel="nofollow" class="external text" href="http://www.siliconera.com/2012/10/19/zero-escape-virtues-last-reward-ova-by-studio-gonzo-in-english/">"Zero Escape: Virtue's Last Reward OVA By Studio Gonzo In English"</a>. Siliconera. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150919002459/http://www.siliconera.com/2012/10/19/zero-escape-virtues-last-reward-ova-by-studio-gonzo-in-english/">Archived</a> from the original on September 19, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">October 26,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Zero+Escape%3A+Virtue%27s+Last+Reward+OVA+By+Studio+Gonzo+In+English&rft.pub=Siliconera&rft.date=2012-10-19&rft.au=Ishaan&rft_id=http%3A%2F%2Fwww.siliconera.com%2F2012%2F10%2F19%2Fzero-escape-virtues-last-reward-ova-by-studio-gonzo-in-english%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-Flash_game-31"><span class="mw-cite-backlink"><b><a href="#cite_ref-Flash_game_31-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFEisenbeis2013" class="citation web cs1">Eisenbeis, Richard (May 17, 2013). <a rel="nofollow" class="external text" href="https://kotaku.com/i-don-t-remember-virtue-s-last-reward-being-about-breas-507980742">"I Don't Remember <i>Virtue's Last Reward</i> Being About Breast Slapping"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>. <a href="/wiki/Gawker_Media" title="Gawker Media">Gawker Media</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140426214919/http://kotaku.com/i-don-t-remember-virtue-s-last-reward-being-about-breas-507980742">Archived</a> from the original on April 26, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">October 26,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Kotaku&rft.atitle=I+Don%27t+Remember+Virtue%27s+Last+Reward+Being+About+Breast+Slapping&rft.date=2013-05-17&rft.aulast=Eisenbeis&rft.aufirst=Richard&rft_id=http%3A%2F%2Fkotaku.com%2Fi-don-t-remember-virtue-s-last-reward-being-about-breas-507980742&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-32"><span class="mw-cite-backlink"><b><a href="#cite_ref-32">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1 cs1-prop-foreign-lang-source"><i>極限脱出 - 9時間9人9の扉&善人シボウデス - オフィシャルアートワークス (ゲーマガBOOKS)</i> (in Japanese). <a href="/wiki/Amazon_Standard_Identification_Number" title="Amazon Standard Identification Number">ASIN</a> <a rel="nofollow" class="external text" href="https://www.amazon.co.jp/dp/4797367296">4797367296</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=%E6%A5%B5%E9%99%90%E8%84%B1%E5%87%BA+-+9%E6%99%82%E9%96%939%E4%BA%BA9%E3%81%AE%E6%89%89%26%E5%96%84%E4%BA%BA%E3%82%B7%E3%83%9C%E3%82%A6%E3%83%87%E3%82%B9+-+%E3%82%AA%E3%83%95%E3%82%A3%E3%82%B7%E3%83%A3%E3%83%AB%E3%82%A2%E3%83%BC%E3%83%88%E3%83%AF%E3%83%BC%E3%82%AF%E3%82%B9+%28%E3%82%B2%E3%83%BC%E3%83%9E%E3%82%ACBOOKS%29&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-aksys_ztd_momocon-33"><span class="mw-cite-backlink">^ <a href="#cite_ref-aksys_ztd_momocon_33-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-aksys_ztd_momocon_33-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJoshi,_Shaan2016" class="citation web cs1">Joshi, Shaan (May 27, 2016). <a rel="nofollow" class="external text" href="https://www.hardcoregamer.com/2016/05/27/zero-time-dilemma-gets-playstation-tv-support-art-book-more/209063/">"Zero Time Dilemma Gets PlayStation TV Support, Art Book, More"</a>. <i>Hardcore Gamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160527223756/http://www.hardcoregamer.com/2016/05/27/zero-time-dilemma-gets-playstation-tv-support-art-book-more/209063/">Archived</a> from the original on May 27, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">May 28,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Hardcore+Gamer&rft.atitle=Zero+Time+Dilemma+Gets+PlayStation+TV+Support%2C+Art+Book%2C+More&rft.date=2016-05-27&rft.au=Joshi%2C+Shaan&rft_id=http%3A%2F%2Fwww.hardcoregamer.com%2F2016%2F05%2F27%2Fzero-time-dilemma-gets-playstation-tv-support-art-book-more%2F209063%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-999_ost-34"><span class="mw-cite-backlink">^ <a href="#cite_ref-999_ost_34-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-999_ost_34-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGann,_Patrick" class="citation web cs1">Gann, Patrick. <a rel="nofollow" class="external text" href="https://www.rpgfan.com/soundtracks/999/">"Extreme Escape 9 Hours 9 Persons 9 Doors Soundtrack"</a>. RPGFan. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150414140526/http://www.rpgfan.com/soundtracks/999/">Archived</a> from the original on April 14, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">October 30,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Extreme+Escape+9+Hours+9+Persons+9+Doors+Soundtrack&rft.pub=RPGFan&rft.au=Gann%2C+Patrick&rft_id=http%3A%2F%2Fwww.rpgfan.com%2Fsoundtracks%2F999%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-vlr_ost-35"><span class="mw-cite-backlink">^ <a href="#cite_ref-vlr_ost_35-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-vlr_ost_35-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMeyerink,_Stephen" class="citation web cs1">Meyerink, Stephen. <a rel="nofollow" class="external text" href="https://www.rpgfan.com/soundtracks/virtues-last-reward/">"Kyokugen Dasshutsu ADV Zennin Shibou Desu Soundtrack"</a>. RPGFan. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150812221341/http://www.rpgfan.com/soundtracks/virtues-last-reward/">Archived</a> from the original on August 12, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">October 30,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Kyokugen+Dasshutsu+ADV+Zennin+Shibou+Desu+Soundtrack&rft.pub=RPGFan&rft.au=Meyerink%2C+Stephen&rft_id=http%3A%2F%2Fwww.rpgfan.com%2Fsoundtracks%2Fvirtues-last-reward%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-36"><span class="mw-cite-backlink"><b><a href="#cite_ref-36">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMatulef2016" class="citation web cs1">Matulef, Jeffrey (February 19, 2016). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2016-02-19-zero-escape-to-receive-real-life-escape-the-room-game">"Zero Escape to receive real-life Escape the Room game"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. Gamer Network. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160219230535/http://www.eurogamer.net/articles/2016-02-19-zero-escape-to-receive-real-life-escape-the-room-game">Archived</a> from the original on February 19, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">February 19,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=Zero+Escape+to+receive+real-life+Escape+the+Room+game&rft.date=2016-02-19&rft.aulast=Matulef&rft.aufirst=Jeffrey&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2016-02-19-zero-escape-to-receive-real-life-escape-the-room-game&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-kotaku_everything_learned-37"><span class="mw-cite-backlink">^ <a href="#cite_ref-kotaku_everything_learned_37-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-kotaku_everything_learned_37-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-kotaku_everything_learned_37-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSchreier,_Jason2016" class="citation web cs1"><a href="/wiki/Jason_Schreier" title="Jason Schreier">Schreier, Jason</a> (March 16, 2016). <a rel="nofollow" class="external text" href="https://kotaku.com/everything-we-just-learned-about-zero-escape-3-1765374818">"Everything We Just Learned About Zero Escape 3: Zero Time Dilemma"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>. <a href="/wiki/Gawker_Media" title="Gawker Media">Gawker Media</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160317143458/http://kotaku.com/everything-we-just-learned-about-zero-escape-3-1765374818">Archived</a> from the original on March 17, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">March 17,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Kotaku&rft.atitle=Everything+We+Just+Learned+About+Zero+Escape+3%3A+Zero+Time+Dilemma&rft.date=2016-03-16&rft.au=Schreier%2C+Jason&rft_id=http%3A%2F%2Fkotaku.com%2Feverything-we-just-learned-about-zero-escape-3-1765374818&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-destructoid_vlr_review-38"><span class="mw-cite-backlink">^ <a href="#cite_ref-destructoid_vlr_review_38-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-destructoid_vlr_review_38-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-destructoid_vlr_review_38-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-destructoid_vlr_review_38-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-destructoid_vlr_review_38-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-destructoid_vlr_review_38-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPonce2012" class="citation web cs1">Ponce, Tony (October 11, 2012). <a rel="nofollow" class="external text" href="http://www.destructoid.com/review-zero-escape-virtue-s-last-reward-238140.phtml">"Review: Zero Escape: Virtue's Last Reward"</a>. <i><a href="/wiki/Destructoid" title="Destructoid">Destructoid</a></i>. Modern Method. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150905122736/http://www.destructoid.com/review-zero-escape-virtue-s-last-reward-238140.phtml">Archived</a> from the original on September 5, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">October 26,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Destructoid&rft.atitle=Review%3A+Zero+Escape%3A+Virtue%27s+Last+Reward&rft.date=2012-10-11&rft.aulast=Ponce&rft.aufirst=Tony&rft_id=http%3A%2F%2Fwww.destructoid.com%2Freview-zero-escape-virtue-s-last-reward-238140.phtml&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-ign_vlr_review-39"><span class="mw-cite-backlink">^ <a href="#cite_ref-ign_vlr_review_39-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ign_vlr_review_39-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFThomas,_Lucas_M.2012" class="citation web cs1">Thomas, Lucas M. (October 23, 2012). <a rel="nofollow" class="external text" href="http://ign.com/articles/2012/10/24/zero-escape-virtues-last-reward-review">"Zero Escape: Virtue's Last Reward Review"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151017172624/http://www.ign.com/articles/2012/10/24/zero-escape-virtues-last-reward-review">Archived</a> from the original on October 17, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">November 15,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Zero+Escape%3A+Virtue%27s+Last+Reward+Review&rft.date=2012-10-23&rft.au=Thomas%2C+Lucas+M.&rft_id=http%3A%2F%2Fign.com%2Farticles%2F2012%2F10%2F24%2Fzero-escape-virtues-last-reward-review&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-kotaku_freaking_out-40"><span class="mw-cite-backlink">^ <a href="#cite_ref-kotaku_freaking_out_40-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-kotaku_freaking_out_40-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-kotaku_freaking_out_40-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSchreier,_Jason2015" class="citation web cs1"><a href="/wiki/Jason_Schreier" title="Jason Schreier">Schreier, Jason</a> (July 14, 2015). <a rel="nofollow" class="external text" href="https://kotaku.com/why-people-are-freaking-out-over-zero-escape-3-1717760851">"Why People Are Freaking Out Over Zero Escape 3"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>. <a href="/wiki/Gawker_Media" title="Gawker Media">Gawker Media</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150923185947/http://kotaku.com/why-people-are-freaking-out-over-zero-escape-3-1717760851">Archived</a> from the original on September 23, 2015<span class="reference-accessdate">. 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Gematsu. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160315220148/http://gematsu.com/2016/03/zero-time-dilemma-prologue-characters-detailed-first-trailer-coming-march-17">Archived</a> from the original on March 15, 2016<span class="reference-accessdate">. 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Siliconera. Archived from <a rel="nofollow" class="external text" href="http://www.siliconera.com/2010/09/03/999-9-hours-9-persons-9-doors-interview-gets-philosophical-then-personal/">the original</a> on June 10, 2015<span class="reference-accessdate">. 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Siliconera. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120109041107/http://www.siliconera.com/2011/08/24/extreme-escape-adventure-starts-in-an-elevator/">Archived</a> from the original on January 9, 2012<span class="reference-accessdate">. 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Retrieved <span class="nowrap">August 27,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Rock%2C+Paper%2C+Shotgun&rft.atitle=Zero+Escape%3A+Zero+Time+Dilemma+Released+On+PC&rft.date=2016-07-01&rft.aulast=O%27Connor&rft.aufirst=Alice&rft_id=https%3A%2F%2Fwww.rockpapershotgun.com%2F2016%2F07%2F01%2Fzero-escape-zero-time-dilemma-released-on-pc%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-47"><span class="mw-cite-backlink"><b><a href="#cite_ref-47">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGreening,_Chris2010" class="citation web cs1">Greening, Chris (January 15, 2010). <a rel="nofollow" class="external text" href="http://www.vgmonline.net/shinjihosoeinterview/">"Shinji Hosoe Interview: Pioneer of Electronic Game Music"</a>. VGMO. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150801035314/http://www.vgmonline.net/shinjihosoeinterview/">Archived</a> from the original on August 1, 2015<span class="reference-accessdate">. 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Gematsu. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160308152057/http://gematsu.com/2016/03/zero-time-dilemma-participants-announced">Archived</a> from the original on March 8, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">March 8,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Zero+Time+Dilemma+participants+announced+%5BUpdate%5D&rft.pub=Gematsu&rft.date=2016-03-08&rft.au=Romano%2C+Sal&rft_id=http%3A%2F%2Fgematsu.com%2F2016%2F03%2Fzero-time-dilemma-participants-announced&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-usgamer_inside_genesis-49"><span class="mw-cite-backlink">^ <a href="#cite_ref-usgamer_inside_genesis_49-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-usgamer_inside_genesis_49-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-usgamer_inside_genesis_49-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFParish2014" class="citation web cs1">Parish, Jeremy (February 13, 2014). <a rel="nofollow" class="external text" href="http://www.usgamer.net/articles/inside-the-genesis-of-virtues-last-reward-and-the-challenges-of-visual-novels">"Inside the Genesis of Virtue's Last Reward and the Challenges of Visual Novels"</a>. <i><a href="/wiki/USgamer" class="mw-redirect" title="USgamer">USgamer</a></i>. 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Retrieved <span class="nowrap">October 26,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=USgamer&rft.atitle=Inside+the+Genesis+of+Virtue%27s+Last+Reward+and+the+Challenges+of+Visual+Novels&rft.date=2014-02-13&rft.aulast=Parish&rft.aufirst=Jeremy&rft_id=http%3A%2F%2Fwww.usgamer.net%2Farticles%2Finside-the-genesis-of-virtues-last-reward-and-the-challenges-of-visual-novels&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-Zero_Escape_3_hiatus-50"><span class="mw-cite-backlink">^ <a href="#cite_ref-Zero_Escape_3_hiatus_50-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Zero_Escape_3_hiatus_50-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Zero_Escape_3_hiatus_50-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Zero_Escape_3_hiatus_50-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHansen2014" class="citation web cs1">Hansen, Steven (February 13, 2014). <a rel="nofollow" class="external text" href="http://www.destructoid.com/zero-escape-not-profitable-in-japan-trilogy-end-on-hold-270524.phtml">"Zero Escape not profitable in Japan, trilogy end on hold"</a>. <i><a href="/wiki/Destructoid" title="Destructoid">Destructoid</a></i>. 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Retrieved <span class="nowrap">July 21,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Destructoid&rft.atitle=Zero+Escape+not+profitable+in+Japan%2C+trilogy+end+on+hold&rft.date=2014-02-13&rft.aulast=Hansen&rft.aufirst=Steven&rft_id=http%3A%2F%2Fwww.destructoid.com%2Fzero-escape-not-profitable-in-japan-trilogy-end-on-hold-270524.phtml&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-uchikoshi_twitter_1-51"><span class="mw-cite-backlink"><b><a href="#cite_ref-uchikoshi_twitter_1_51-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFUchikoshi2013" class="citation web cs1"><a href="/wiki/Kotaro_Uchikoshi" title="Kotaro Uchikoshi">Uchikoshi, Kotaro</a> (January 25, 2013). <a rel="nofollow" class="external text" href="https://twitter.com/uchikoshi/status/294799766095798272">"打越鋼太郎 on Twitter"</a>. <a href="/wiki/Twitter" title="Twitter">Twitter</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160304212054/https://twitter.com/uchikoshi/status/294799766095798272">Archived</a> from the original on March 4, 2016<span class="reference-accessdate">. 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Retrieved <span class="nowrap">June 8,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Escapist&rft.atitle=Zero+Escape+Conclusion+Put+on+Hold+Indefinitely&rft.date=2014-02-13&rft.aulast=Smith&rft.aufirst=Carly&rft_id=http%3A%2F%2Fwww.escapistmagazine.com%2Fnews%2Fview%2F132227-Zero-Escape-Conclusion-Put-on-Hold-Indefinitely&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-bluebird_kotaku-54"><span class="mw-cite-backlink"><b><a href="#cite_ref-bluebird_kotaku_54-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSchreier2014" class="citation web cs1"><a href="/wiki/Jason_Schreier" title="Jason Schreier">Schreier, Jason</a> (February 17, 2014). <a rel="nofollow" class="external text" href="https://kotaku.com/fans-fight-to-bring-virtues-last-reward-back-to-life-1524369580">"Fans Fight To Bring Virtue's Last Reward Back To Life"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>. <a href="/wiki/Gawker_Media" title="Gawker Media">Gawker Media</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150414063114/http://kotaku.com/fans-fight-to-bring-virtues-last-reward-back-to-life-1524369580">Archived</a> from the original on April 14, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">June 8,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Kotaku&rft.atitle=Fans+Fight+To+Bring+Virtue%27s+Last+Reward+Back+To+Life&rft.date=2014-02-17&rft.aulast=Schreier&rft.aufirst=Jason&rft_id=http%3A%2F%2Fkotaku.com%2Ffans-fight-to-bring-virtues-last-reward-back-to-life-1524369580&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-bluebird_gametrailers-55"><span class="mw-cite-backlink"><b><a href="#cite_ref-bluebird_gametrailers_55-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFChieng2014" class="citation web cs1">Chieng, Kevin (February 17, 2014). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140302090350/http://www.gametrailers.com/side-mission/69786/operation-bluebird-a-fan-movement-to-bring-zero-escape-3-into-reality">"Operation Bluebird: A Fan Movement to Bring Zero Escape 3 Into Reality"</a>. <i><a href="/wiki/GameTrailers" title="GameTrailers">GameTrailers</a></i>. <a href="/wiki/Defy_Media" title="Defy Media">Defy Media</a>. Archived from <a rel="nofollow" class="external text" href="http://www.gametrailers.com/side-mission/69786/operation-bluebird-a-fan-movement-to-bring-zero-escape-3-into-reality">the original</a> on March 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">June 8,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameTrailers&rft.atitle=Operation+Bluebird%3A+A+Fan+Movement+to+Bring+Zero+Escape+3+Into+Reality&rft.date=2014-02-17&rft.aulast=Chieng&rft.aufirst=Kevin&rft_id=http%3A%2F%2Fwww.gametrailers.com%2Fside-mission%2F69786%2Foperation-bluebird-a-fan-movement-to-bring-zero-escape-3-into-reality&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-IGN_ZE3-56"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGN_ZE3_56-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGN_ZE3_56-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSanchez2015" class="citation web cs1">Sanchez, Miranda (July 3, 2015). <a rel="nofollow" class="external text" href="http://www.ign.com/articles/2015/07/03/zero-escape-volume-3-revealed">"Zero Escape Volume 3 Revealed"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150709195230/http://www.ign.com/articles/2015/07/03/zero-escape-volume-3-revealed">Archived</a> from the original on July 9, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">October 21,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Zero+Escape+Volume+3+Revealed&rft.date=2015-07-03&rft.aulast=Sanchez&rft.aufirst=Miranda&rft_id=http%3A%2F%2Fwww.ign.com%2Farticles%2F2015%2F07%2F03%2Fzero-escape-volume-3-revealed&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-Panel_Discussion-57"><span class="mw-cite-backlink">^ <a href="#cite_ref-Panel_Discussion_57-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Panel_Discussion_57-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Panel_Discussion_57-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Panel_Discussion_57-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=5zGj8FqpWf4">"AX 2015 Uchikoshi/Zero Escape panel"</a>. <i><a href="/wiki/Aksys_Games" title="Aksys Games">Aksys Games</a></i>. <a href="/wiki/YouTube" title="YouTube">YouTube</a>. July 5, 2015. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160202211429/https://www.youtube.com/watch?v=5zGj8FqpWf4">Archived</a> from the original on February 2, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">August 25,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Aksys+Games&rft.atitle=AX+2015+Uchikoshi%2FZero+Escape+panel&rft.date=2015-07-05&rft_id=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D5zGj8FqpWf4&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-gamasutra_intertwine-58"><span class="mw-cite-backlink"><b><a href="#cite_ref-gamasutra_intertwine_58-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFNutt,_Christian2013" class="citation web cs1">Nutt, Christian (May 31, 2013). <a rel="nofollow" class="external text" href="http://www.gamasutra.com/view/news/192501/How_gameplay_and_story_intertwine_in_Virtues_Last_Reward.php">"How gameplay and story intertwine in Virtue's Last Reward"</a>. <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>. <a href="/wiki/UBM_plc" title="UBM plc">UBM plc</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141111064841/http://www.gamasutra.com/view/news/192501/How_gameplay_and_story_intertwine_in_Virtues_Last_Reward.php">Archived</a> from the original on November 11, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">November 7,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gamasutra&rft.atitle=How+gameplay+and+story+intertwine+in+Virtue%27s+Last+Reward&rft.date=2013-05-31&rft.au=Nutt%2C+Christian&rft_id=http%3A%2F%2Fwww.gamasutra.com%2Fview%2Fnews%2F192501%2FHow_gameplay_and_story_intertwine_in_Virtues_Last_Reward.php&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-siliconera_uchikoshi_designing-59"><span class="mw-cite-backlink">^ <a href="#cite_ref-siliconera_uchikoshi_designing_59-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-siliconera_uchikoshi_designing_59-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFIshaan2012" class="citation web cs1">Ishaan (October 26, 2012). <a rel="nofollow" class="external text" href="http://www.siliconera.com/2012/10/26/zero-escape-virtues-last-reward-director-on-designing-characters/">"Zero Escape: Virtue's Last Reward Director On Designing Characters"</a>. Siliconera. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150905191848/http://www.siliconera.com/2012/10/26/zero-escape-virtues-last-reward-director-on-designing-characters/">Archived</a> from the original on September 5, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">June 9,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Zero+Escape%3A+Virtue%27s+Last+Reward+Director+On+Designing+Characters&rft.pub=Siliconera&rft.date=2012-10-26&rft.au=Ishaan&rft_id=http%3A%2F%2Fwww.siliconera.com%2F2012%2F10%2F26%2Fzero-escape-virtues-last-reward-director-on-designing-characters%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-60"><span class="mw-cite-backlink"><b><a href="#cite_ref-60">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFarokhmanesh,_Megan2013" class="citation web cs1">Farokhmanesh, Megan (April 1, 2013). <a rel="nofollow" class="external text" href="http://www.polygon.com/2013/4/1/4170430/adventure-games-work-well-through-digitally-distributed-platforms">"Adventure games work well through digitally distributed platforms, says Virtue's Last Reward creator"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a href="/wiki/Vox_Media" title="Vox Media">Vox Media</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130706105912/http://www.polygon.com/2013/4/1/4170430/adventure-games-work-well-through-digitally-distributed-platforms">Archived</a> from the original on July 6, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">November 15,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=Adventure+games+work+well+through+digitally+distributed+platforms%2C+says+Virtue%27s+Last+Reward+creator&rft.date=2013-04-01&rft.au=Farokhmanesh%2C+Megan&rft_id=http%3A%2F%2Fwww.polygon.com%2F2013%2F4%2F1%2F4170430%2Fadventure-games-work-well-through-digitally-distributed-platforms&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-ign_rabbit_hole-61"><span class="mw-cite-backlink">^ <a href="#cite_ref-ign_rabbit_hole_61-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ign_rabbit_hole_61-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-ign_rabbit_hole_61-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFDrake2013" class="citation web cs1">Drake, Audrey (April 22, 2013). <a rel="nofollow" class="external text" href="http://ign.com/articles/2013/04/22/down-the-rabbit-hole-the-narrative-genius-of-virtues-last-reward">"Down the Rabbit Hole: The Narrative Genius of Virtue's Last Reward"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140909231752/http://www.ign.com/articles/2013/04/22/down-the-rabbit-hole-the-narrative-genius-of-virtues-last-reward">Archived</a> from the original on September 9, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">June 9,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Down+the+Rabbit+Hole%3A+The+Narrative+Genius+of+Virtue%27s+Last+Reward&rft.date=2013-04-22&rft.aulast=Drake&rft.aufirst=Audrey&rft_id=http%3A%2F%2Fign.com%2Farticles%2F2013%2F04%2F22%2Fdown-the-rabbit-hole-the-narrative-genius-of-virtues-last-reward&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-999qa_26_enneagram-62"><span class="mw-cite-backlink"><b><a href="#cite_ref-999qa_26_enneagram_62-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFUchikoshi" class="citation web cs1"><a href="/wiki/Kotaro_Uchikoshi" title="Kotaro Uchikoshi">Uchikoshi, Kotaro</a>. <a rel="nofollow" class="external text" href="http://aksysgames.com/999/answers#26">"999: Answers - 26"</a>. <a href="/wiki/Aksys_Games" title="Aksys Games">Aksys Games</a><span class="reference-accessdate">. Retrieved <span class="nowrap">June 9,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=999%3A+Answers+-+26&rft.pub=Aksys+Games&rft.aulast=Uchikoshi&rft.aufirst=Kotaro&rft_id=http%3A%2F%2Faksysgames.com%2F999%2Fanswers%2326&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span><sup class="noprint Inline-Template"><span style="white-space: nowrap;">[<i><a href="/wiki/Wikipedia:Link_rot" title="Wikipedia:Link rot"><span title=" Dead link tagged February 2022">permanent dead link</span></a></i><span style="visibility:hidden; color:transparent; padding-left:2px">‍</span>]</span></sup></span> </li> <li id="cite_note-vlrqa_66_enneagram-63"><span class="mw-cite-backlink"><b><a href="#cite_ref-vlrqa_66_enneagram_63-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFUchikoshi" class="citation web cs1"><a href="/wiki/Kotaro_Uchikoshi" title="Kotaro Uchikoshi">Uchikoshi, Kotaro</a>. <a rel="nofollow" class="external text" href="http://virtueslastreward.com/qa66/">"Q&A66"</a>. <a href="/wiki/Aksys_Games" title="Aksys Games">Aksys Games</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150506050123/http://virtueslastreward.com/qa66">Archived</a> from the original on May 6, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">June 9,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Q%26A66&rft.pub=Aksys+Games&rft.aulast=Uchikoshi&rft.aufirst=Kotaro&rft_id=http%3A%2F%2Fvirtueslastreward.com%2Fqa66%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-ann_interview-64"><span class="mw-cite-backlink">^ <a href="#cite_ref-ann_interview_64-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ann_interview_64-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFChapman,_Jacob_Hope2015" class="citation web cs1">Chapman, Jacob Hope (August 13, 2015). <a rel="nofollow" class="external text" href="http://www.animenewsnetwork.com/feature/2015-08-13/interview-zero-escape-series-creator-kotaro-uchikoshi/.91629">"Interview: Zero Escape series creator Kotaro Uchikoshi"</a>. <a href="/wiki/Anime_News_Network" title="Anime News Network">Anime News Network</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150909204321/http://www.animenewsnetwork.com/feature/2015-08-13/interview-zero-escape-series-creator-kotaro-uchikoshi/.91629">Archived</a> from the original on September 9, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">October 30,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Interview%3A+Zero+Escape+series+creator+Kotaro+Uchikoshi&rft.pub=Anime+News+Network&rft.date=2015-08-13&rft.au=Chapman%2C+Jacob+Hope&rft_id=http%3A%2F%2Fwww.animenewsnetwork.com%2Ffeature%2F2015-08-13%2Finterview-zero-escape-series-creator-kotaro-uchikoshi%2F.91629&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-65"><span class="mw-cite-backlink"><b><a href="#cite_ref-65">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHoffman,_Chris2013" class="citation web cs1">Hoffman, Chris (June 27, 2013). <a rel="nofollow" class="external text" href="http://www.gamesradar.com/zero-escape-past-present-and-future/">"Zero Escape's creator discusses the series' past and future"</a>. <i><a href="/wiki/GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</a></i>. <a href="/wiki/Future_plc" title="Future plc">Future plc</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150707051425/http://www.gamesradar.com/zero-escape-past-present-and-future/">Archived</a> from the original on July 7, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">November 11,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GamesRadar&rft.atitle=Zero+Escape%27s+creator+discusses+the+series%27+past+and+future&rft.date=2013-06-27&rft.au=Hoffman%2C+Chris&rft_id=http%3A%2F%2Fwww.gamesradar.com%2Fzero-escape-past-present-and-future%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-technology_tell_interview-66"><span class="mw-cite-backlink">^ <a href="#cite_ref-technology_tell_interview_66-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-technology_tell_interview_66-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-technology_tell_interview_66-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-technology_tell_interview_66-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLada,_Jenni2013" class="citation web cs1">Lada, Jenni (April 5, 2013). <a rel="nofollow" class="external text" href="http://www.technologytell.com/gaming/110470/999-and-zero-escape-virtues-last-reward-interview-aksys-gets-things-done/">"999 and Zero Escape: Virtue's Last Reward Interview: Aksys gets things done"</a>. <i>TechnologyTell</i>. NAPCO Media. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130409083139/http://www.technologytell.com/gaming/110470/999-and-zero-escape-virtues-last-reward-interview-aksys-gets-things-done/">Archived</a> from the original on April 9, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">October 30,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=TechnologyTell&rft.atitle=999+and+Zero+Escape%3A+Virtue%27s+Last+Reward+Interview%3A+Aksys+gets+things+done&rft.date=2013-04-05&rft.au=Lada%2C+Jenni&rft_id=http%3A%2F%2Fwww.technologytell.com%2Fgaming%2F110470%2F999-and-zero-escape-virtues-last-reward-interview-aksys-gets-things-done%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-67"><span class="mw-cite-backlink"><b><a href="#cite_ref-67">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBateman,_Ben2012" class="citation web cs1">Bateman, Ben (March 14, 2012). <a rel="nofollow" class="external text" href="http://www.siliconera.com/2012/03/14/the-thinking-behind-the-title-zero-escape-virtues-last-reward/">"The Thinking Behind The Title "Zero Escape: Virtue's Last Reward"<span class="cs1-kern-right"></span>"</a>. Siliconera. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151016232501/http://www.siliconera.com/2012/03/14/the-thinking-behind-the-title-zero-escape-virtues-last-reward/">Archived</a> from the original on October 16, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">November 17,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=The+Thinking+Behind+The+Title+%22Zero+Escape%3A+Virtue%27s+Last+Reward%22&rft.pub=Siliconera&rft.date=2012-03-14&rft.au=Bateman%2C+Ben&rft_id=http%3A%2F%2Fwww.siliconera.com%2F2012%2F03%2F14%2Fthe-thinking-behind-the-title-zero-escape-virtues-last-reward%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-68"><span class="mw-cite-backlink"><b><a href="#cite_ref-68">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.spike-chunsoft.co.jp/zeroescape/index.php">"ZERO ESCAPE 刻のジレンマ | スパイク・チュンソフト"</a>. Spike Chunsoft. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170305001158/http://www.spike-chunsoft.co.jp/zeroescape/index.php">Archived</a> from the original on March 5, 2017.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=ZERO+ESCAPE+%E5%88%BB%E3%81%AE%E3%82%B8%E3%83%AC%E3%83%B3%E3%83%9E+%7C+%E3%82%B9%E3%83%91%E3%82%A4%E3%82%AF%E3%83%BB%E3%83%81%E3%83%A5%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88&rft.pub=Spike+Chunsoft&rft_id=http%3A%2F%2Fwww.spike-chunsoft.co.jp%2Fzeroescape%2Findex.php&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-69"><span class="mw-cite-backlink"><b><a href="#cite_ref-69">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.spike-chunsoft.co.jp/zeroescape/doublepack/">"ZERO ESCAPE 9時間9人9の扉 善人シボウデス ダブルパック | スパイク・チュンソフト"</a>. Spike Chunsoft. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170219223700/http://www.spike-chunsoft.co.jp/zeroescape/doublepack/">Archived</a> from the original on February 19, 2017.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=ZERO+ESCAPE+%EF%BC%99%E6%99%82%E9%96%93%EF%BC%99%E4%BA%BA%EF%BC%99%E3%81%AE%E6%89%89+%E5%96%84%E4%BA%BA%E3%82%B7%E3%83%9C%E3%82%A6%E3%83%87%E3%82%B9+%E3%83%80%E3%83%96%E3%83%AB%E3%83%91%E3%83%83%E3%82%AF+%7C+%E3%82%B9%E3%83%91%E3%82%A4%E3%82%AF%E3%83%BB%E3%83%81%E3%83%A5%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88&rft.pub=Spike+Chunsoft&rft_id=http%3A%2F%2Fwww.spike-chunsoft.co.jp%2Fzeroescape%2Fdoublepack%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-999MC-70"><span class="mw-cite-backlink"><b><a href="#cite_ref-999MC_70-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/nine-hours-nine-persons-nine-doors/critic-reviews/?platform=ds">"Nine Hours, Nine Persons, Nine Doors for DS Reviews"</a>. <i><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></i>. <a href="/wiki/CBS_Interactive" class="mw-redirect" title="CBS Interactive">CBS Interactive</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150427120149/http://www.metacritic.com/game/ds/nine-hours-nine-persons-nine-doors">Archived</a> from the original on April 27, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">October 26,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Metacritic&rft.atitle=Nine+Hours%2C+Nine+Persons%2C+Nine+Doors+for+DS+Reviews&rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fnine-hours-nine-persons-nine-doors%2Fcritic-reviews%2F%3Fplatform%3Dds&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-VLRMC_3DS-71"><span class="mw-cite-backlink"><b><a href="#cite_ref-VLRMC_3DS_71-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/zero-escape-virtues-last-reward/critic-reviews/?platform=3ds">"Zero Escape: Virtue's Last Reward Critic Reviews for 3DS"</a>. <i><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></i>. <a href="/wiki/CBS_Interactive" class="mw-redirect" title="CBS Interactive">CBS Interactive</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150217062834/http://www.metacritic.com/game/3ds/zero-escape-virtues-last-reward/critic-reviews">Archived</a> from the original on February 17, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">August 26,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Metacritic&rft.atitle=Zero+Escape%3A+Virtue%27s+Last+Reward+Critic+Reviews+for+3DS&rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fzero-escape-virtues-last-reward%2Fcritic-reviews%2F%3Fplatform%3D3ds&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-VLRMC_Vita-72"><span class="mw-cite-backlink"><b><a href="#cite_ref-VLRMC_Vita_72-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/zero-escape-virtues-last-reward/critic-reviews/?platform=playstation-vita">"Zero Escape: Virtue's Last Reward Critic Reviews for Playstation Vita"</a>. <i><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></i>. <a href="/wiki/CBS_Interactive" class="mw-redirect" title="CBS Interactive">CBS Interactive</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151101091117/http://www.metacritic.com/game/playstation-vita/zero-escape-virtues-last-reward/critic-reviews">Archived</a> from the original on November 1, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">August 26,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Metacritic&rft.atitle=Zero+Escape%3A+Virtue%27s+Last+Reward+Critic+Reviews+for+Playstation+Vita&rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fzero-escape-virtues-last-reward%2Fcritic-reviews%2F%3Fplatform%3Dplaystation-vita&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-73"><span class="mw-cite-backlink"><b><a href="#cite_ref-73">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRomano,_Sal2016" class="citation web cs1">Romano, Sal (June 21, 2016). <a rel="nofollow" class="external text" href="http://gematsu.com/2016/06/famitsu-review-scores-issue-1438">"Famitsu Review Scores: Issue 1438"</a>. Gematsu. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160621141449/http://gematsu.com/2016/06/famitsu-review-scores-issue-1438">Archived</a> from the original on June 21, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">June 21,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Famitsu+Review+Scores%3A+Issue+1438&rft.pub=Gematsu&rft.date=2016-06-21&rft.au=Romano%2C+Sal&rft_id=http%3A%2F%2Fgematsu.com%2F2016%2F06%2Ffamitsu-review-scores-issue-1438&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-74"><span class="mw-cite-backlink"><b><a href="#cite_ref-74">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/zero-escape-zero-time-dilemma/critic-reviews/?platform=3ds">"Zero Escape: Zero Time Dilemma for 3DS Reviews"</a>. <i><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></i>. <a href="/wiki/CBS_Interactive" class="mw-redirect" title="CBS Interactive">CBS Interactive</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20161001112832/http://www.metacritic.com/game/3ds/zero-time-dilemma">Archived</a> from the original on October 1, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">September 18,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Metacritic&rft.atitle=Zero+Escape%3A+Zero+Time+Dilemma+for+3DS+Reviews&rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fzero-escape-zero-time-dilemma%2Fcritic-reviews%2F%3Fplatform%3D3ds&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-75"><span class="mw-cite-backlink"><b><a href="#cite_ref-75">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/zero-escape-zero-time-dilemma/critic-reviews/?platform=playstation-vita">"Zero Escape: Zero Time Dilemma for PlayStation Vita Reviews"</a>. <i><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></i>. <a href="/wiki/CBS_Interactive" class="mw-redirect" title="CBS Interactive">CBS Interactive</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20161001112725/http://www.metacritic.com/game/playstation-vita/zero-time-dilemma">Archived</a> from the original on October 1, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">September 10,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Metacritic&rft.atitle=Zero+Escape%3A+Zero+Time+Dilemma+for+PlayStation+Vita+Reviews&rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fzero-escape-zero-time-dilemma%2Fcritic-reviews%2F%3Fplatform%3Dplaystation-vita&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-76"><span class="mw-cite-backlink"><b><a href="#cite_ref-76">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/zero-escape-zero-time-dilemma/critic-reviews/?platform=playstation-4">"Zero Escape: Zero Time Dilemma for PlayStation 4 Reviews"</a>. <i><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></i>. <a href="/wiki/CBS_Interactive" class="mw-redirect" title="CBS Interactive">CBS Interactive</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171021100728/http://www.metacritic.com/game/playstation-4/zero-escape-zero-time-dilemma">Archived</a> from the original on October 21, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">October 21,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Metacritic&rft.atitle=Zero+Escape%3A+Zero+Time+Dilemma+for+PlayStation+4+Reviews&rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fzero-escape-zero-time-dilemma%2Fcritic-reviews%2F%3Fplatform%3Dplaystation-4&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-77"><span class="mw-cite-backlink"><b><a href="#cite_ref-77">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/zero-escape-zero-time-dilemma/critic-reviews/?platform=pc">"Zero Escape: Zero Time Dilemma for PC Reviews"</a>. <i><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></i>. <a href="/wiki/CBS_Interactive" class="mw-redirect" title="CBS Interactive">CBS Interactive</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20161001113203/http://www.metacritic.com/game/pc/zero-escape-zero-time-dilemma">Archived</a> from the original on October 1, 2016<span class="reference-accessdate">. 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Modern Method. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150325002640/http://www.destructoid.com/review-nine-hours-nine-persons-nine-doors-187838.phtml">Archived</a> from the original on March 25, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">May 13,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Destructoid&rft.atitle=Review%3A+Nine+Hours%2C+Nine+Persons%2C+Nine+Doors&rft.date=2010-11-17&rft.aulast=Ponce&rft.aufirst=Tony&rft_id=http%3A%2F%2Fwww.destructoid.com%2Freview-nine-hours-nine-persons-nine-doors-187838.phtml&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-Hardcore_Gamer_999_Review-82"><span class="mw-cite-backlink"><b><a href="#cite_ref-Hardcore_Gamer_999_Review_82-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPeeples2012" class="citation web cs1">Peeples, Jeremy (October 26, 2012). <a rel="nofollow" class="external text" href="https://www.hardcoregamer.com/2012/10/26/review-zero-escape-virtues-last-reward/16600/">"Review: Zero Escape: Virtue's Last Reward"</a>. <i>Hardcore Gamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140409105720/http://www.hardcoregamer.com/2012/10/26/review-zero-escape-virtues-last-reward/16600/">Archived</a> from the original on April 9, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">October 27,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Hardcore+Gamer&rft.atitle=Review%3A+Zero+Escape%3A+Virtue%27s+Last+Reward&rft.date=2012-10-26&rft.aulast=Peeples&rft.aufirst=Jeremy&rft_id=http%3A%2F%2Fwww.hardcoregamer.com%2F2012%2F10%2F26%2Freview-zero-escape-virtues-last-reward%2F16600%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-83"><span class="mw-cite-backlink"><b><a href="#cite_ref-83">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://geimin.net/da/db/2009_ne_fa/index.php">"GEIMIN.NET/2009年テレビゲームソフト売り上げTOP1000(ファミ通版)"</a> (in Japanese). 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Geimin.net. Archived from <a rel="nofollow" class="external text" href="http://geimin.net/da/db/2012_ne_fa/index.php">the original</a> on June 27, 2015<span class="reference-accessdate">. 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July 6, 2018. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180706131911/https://www.famitsu.com/news/201807/06160491.html">Archived</a> from the original on July 6, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">July 8,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=2018-07-08&rft.atitle=%E3%80%8E%E6%A5%B5%E9%99%90%E8%84%B1%E5%87%BA%E3%80%8F%E3%81%AE%E6%89%93%E8%B6%8A%E6%B0%8F%EF%BC%86%E3%82%B3%E3%82%B6%E3%82%AD%E3%83%A6%E3%83%BC%E3%82%B9%E3%82%B1%E6%B0%8F%E3%81%8C%E6%94%BE%E3%81%A4%E5%AE%8C%E5%85%A8%E6%96%B0%E4%BD%9CADV%E3%80%8EAI%3A+%E3%82%BD%E3%83%A0%E3%83%8B%E3%82%A6%E3%83%A0+%E3%83%95%E3%82%A1%E3%82%A4%E3%83%AB%E3%80%8F%E3%81%8CNintendo+Switch%2FPS4%2FPC%E3%81%A7%E7%99%BA%E5%A3%B2%E6%B1%BA%E5%AE%9A&rft.date=2018-07-06&rft_id=https%3A%2F%2Fwww.famitsu.com%2Fnews%2F201807%2F06160491.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-1UP_VLR_Review-86"><span class="mw-cite-backlink"><b><a href="#cite_ref-1UP_VLR_Review_86-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMackey2012" class="citation web cs1">Mackey, Bob (October 24, 2012). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151117021423/http://www.1up.com/reviews/zero-escape-review-vita-3ds">"Zero Escape Review: Choose Your Own Misadventure"</a>. <i><a href="/wiki/1UP.com" class="mw-redirect" title="1UP.com">1UP.com</a></i>. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. Archived from <a rel="nofollow" class="external text" href="http://www.1up.com/reviews/zero-escape-review-vita-3ds">the original</a> on November 17, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">October 24,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=1UP.com&rft.atitle=Zero+Escape+Review%3A+Choose+Your+Own+Misadventure&rft.date=2012-10-24&rft.aulast=Mackey&rft.aufirst=Bob&rft_id=http%3A%2F%2Fwww.1up.com%2Freviews%2Fzero-escape-review-vita-3ds&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-87"><span class="mw-cite-backlink"><b><a href="#cite_ref-87">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSchreier,_Jason2014" class="citation web cs1"><a href="/wiki/Jason_Schreier" title="Jason Schreier">Schreier, Jason</a> (August 20, 2014). <a rel="nofollow" class="external text" href="https://kotaku.com/five-visual-novels-you-must-play-even-if-you-dont-like-1624657145">"Five Visual Novels You Must Play, Even If You Don't Like Anime"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>. <a href="/wiki/Gawker_Media" title="Gawker Media">Gawker Media</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150926060457/http://kotaku.com/five-visual-novels-you-must-play-even-if-you-dont-like-1624657145">Archived</a> from the original on September 26, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">November 15,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Kotaku&rft.atitle=Five+Visual+Novels+You+Must+Play%2C+Even+If+You+Don%27t+Like+Anime&rft.date=2014-08-20&rft.au=Schreier%2C+Jason&rft_id=http%3A%2F%2Fkotaku.com%2Ffive-visual-novels-you-must-play-even-if-you-dont-like-1624657145&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-wired_999-88"><span class="mw-cite-backlink">^ <a href="#cite_ref-wired_999_88-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-wired_999_88-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSchreier2011" class="citation magazine cs1"><a href="/wiki/Jason_Schreier" title="Jason Schreier">Schreier, Jason</a> (January 10, 2011). <a rel="nofollow" class="external text" href="https://www.wired.com/2011/01/nine-hours-nine-persons-nine-doors/">"Review: 'Visual Novel' Nine Hours Mixes Gripping Drama, Spotty Prose"</a>. <i><a href="/wiki/Wired_(magazine)" title="Wired (magazine)">Wired</a></i>. <a href="/wiki/Cond%C3%A9_Nast" title="Condé Nast">Condé Nast</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150830162900/http://www.wired.com/2011/01/nine-hours-nine-persons-nine-doors/">Archived</a> from the original on August 30, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">December 15,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Wired&rft.atitle=Review%3A+%27Visual+Novel%27+Nine+Hours+Mixes+Gripping+Drama%2C+Spotty+Prose&rft.date=2011-01-10&rft.aulast=Schreier&rft.aufirst=Jason&rft_id=https%3A%2F%2Fwww.wired.com%2F2011%2F01%2Fnine-hours-nine-persons-nine-doors%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-89"><span class="mw-cite-backlink"><b><a href="#cite_ref-89">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://gamasutra.com/view/news/183984/The_10_Best_Games_of_2012.php">"The 10 Best Games of 2012"</a>. <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>. <a href="/wiki/UBM_plc" title="UBM plc">UBM plc</a>. December 21, 2012. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151029172201/http://www.gamasutra.com/view/news/183984/The_10_Best_Games_of_2012.php">Archived</a> from the original on October 29, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">November 10,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gamasutra&rft.atitle=The+10+Best+Games+of+2012&rft.date=2012-12-21&rft_id=http%3A%2F%2Fgamasutra.com%2Fview%2Fnews%2F183984%2FThe_10_Best_Games_of_2012.php&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-90"><span class="mw-cite-backlink"><b><a href="#cite_ref-90">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFManson2012" class="citation web cs1">Manson, Mike (December 5, 2012). <a rel="nofollow" class="external text" href="http://www.nintendolife.com/reviews/3ds/zero_escape_virtues_last_reward">"Zero Escape: Virtue's Last Reward (3DS) Review"</a>. <i>Nintendo Life</i>. Gamer Network. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141114120103/http://www.nintendolife.com/reviews/3ds/zero_escape_virtues_last_reward">Archived</a> from the original on November 14, 2014<span class="reference-accessdate">. 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RPGFan. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140724091303/http://rpgfan.com/reviews/Zero_Escape_Virtues_Last_Reward/index.html">Archived</a> from the original on July 24, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">December 15,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=RPGFan+Review+-+Zero+Escape%3A+Virtue%27s+Last+Review&rft.pub=RPGFan&rft.date=2012-10-29&rft.aulast=McCarroll&rft.aufirst=John&rft_id=http%3A%2F%2Fwww.rpgfan.com%2Freviews%2FZero_Escape_Virtues_Last_Reward%2Findex.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> <li id="cite_note-92"><span class="mw-cite-backlink"><b><a href="#cite_ref-92">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBoosinger2012" class="citation web cs1">Boosinger, Austin (December 17, 2012). <a rel="nofollow" class="external text" href="https://www.adventuregamers.com/articles/view/23366">"Zero Escape: Virtue's Last Reward REVIEW"</a>. Adventure Gamers. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150315021727/http://www.adventuregamers.com/articles/view/23366">Archived</a> from the original on March 15, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">December 15,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Zero+Escape%3A+Virtue%27s+Last+Reward+REVIEW&rft.pub=Adventure+Gamers&rft.date=2012-12-17&rft.aulast=Boosinger&rft.aufirst=Austin&rft_id=http%3A%2F%2Fwww.adventuregamers.com%2Farticles%2Fview%2F23366&rfr_id=info%3Asid%2Fen.wikipedia.org%3AZero+Escape" class="Z3988"></span></span> </li> </ol></div> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zero_Escape&action=edit&section=14" title="Edit section: External links"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><span class="official-website"><span class="url"><a rel="nofollow" class="external text" href="http://zero-escape.com">Official website</a></span></span> <span 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href="/wiki/Template:Zero_Escape_series" title="Template:Zero Escape series"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Zero_Escape_series" title="Template talk:Zero Escape series"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Zero_Escape_series" title="Special:EditPage/Template:Zero Escape series"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Zero_Escape151" style="font-size:114%;margin:0 4em"><i><a class="mw-selflink selflink">Zero Escape</a></i></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Nine_Hours,_Nine_Persons,_Nine_Doors" class="mw-redirect" title="Nine Hours, Nine Persons, Nine Doors">Nine Hours, Nine Persons, Nine Doors</a></i></li> <li><i><a href="/wiki/Zero_Escape:_Virtue%27s_Last_Reward" title="Zero Escape: Virtue's Last Reward">Virtue's Last Reward</a></i></li> <li><i><a href="/wiki/Zero_Time_Dilemma" title="Zero Time Dilemma">Zero Time Dilemma</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Kotaro_Uchikoshi" title="Kotaro Uchikoshi">Kotaro Uchikoshi</a></li> <li><a href="/wiki/Shinji_Hosoe" title="Shinji Hosoe">Shinji Hosoe</a></li> <li><a href="/wiki/Spike_Chunsoft" title="Spike Chunsoft">Spike Chunsoft</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><b><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" 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href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Kadokawa_Corporation" title="Template:Kadokawa Corporation"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Kadokawa_Corporation" title="Template talk:Kadokawa Corporation"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Kadokawa_Corporation" title="Special:EditPage/Template:Kadokawa Corporation"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Kadokawa_Corporation89" style="font-size:114%;margin:0 4em"><a href="/wiki/Kadokawa_Corporation" title="Kadokawa Corporation">Kadokawa Corporation</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Publishing</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Kadokawa_Future_Publishing" title="Kadokawa Future Publishing">Kadokawa Future Publishing</a> <ul><li><a href="/wiki/ASCII_Media_Works" title="ASCII Media Works">ASCII Media Works</a></li> <li><a href="/wiki/Enterbrain" title="Enterbrain">Enterbrain</a></li> <li><a href="/wiki/Fujimi_Shobo" title="Fujimi Shobo">Fujimi Shobo</a></li> <li><a href="/wiki/Kadokawa_Shoten" title="Kadokawa Shoten">Kadokawa Shoten</a></li> <li><a href="/wiki/Media_Factory" title="Media Factory">Media Factory</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Anime_News_Network" title="Anime News Network">Anime News Network</a></li> <li><a href="/wiki/Doga_Kobo" title="Doga Kobo">Doga Kobo</a></li> <li><a href="/wiki/Dwango_Co." title="Dwango Co.">Dwango</a> <ul><li><a href="/wiki/Niconico" title="Niconico">Niconico</a></li></ul></li> <li><a href="/wiki/ENGI" title="ENGI">ENGI</a></li> <li><a href="/wiki/Glovision" title="Glovision">Glovision</a></li> <li><a href="/wiki/Gempak_Starz" title="Gempak Starz">Kadokawa Gempak Starz</a></li> <li><a href="/wiki/Kadokawa_Daiei_Studio" title="Kadokawa Daiei Studio">Kadokawa Daiei Studio</a></li> <li><a href="/wiki/Tokorozawa_Sakura_Town" title="Tokorozawa Sakura Town">Tokorozawa Sakura Town</a></li> <li><a href="/wiki/Yen_Press" title="Yen Press">Yen Press</a> (51%)</li> <li><a href="/wiki/J-Novel_Club" title="J-Novel Club">J-Novel Club</a></li> <li><a href="/wiki/BookWalker" title="BookWalker">BookWalker</a></li> <li><a href="/wiki/Kinema_Citrus" title="Kinema Citrus">Kinema Citrus</a> (31.8%)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Video games</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Developers</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Acquire_(company)" title="Acquire (company)">Acquire</a></li> <li><a href="/wiki/FromSoftware" title="FromSoftware">FromSoftware</a> (69.6%)</li> <li><a href="/wiki/Spike_Chunsoft" title="Spike Chunsoft">Spike Chunsoft</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Franchises</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Akiba%27s_Trip" title="Akiba's Trip">Akiba's Trip</a></i></li> <li><i><a href="/wiki/Armored_Core" title="Armored Core">Armored Core</a></i></li> <li><i><a href="/wiki/Conception_(video_game)" title="Conception (video game)">Conception</a></i></li> <li><i><a href="/wiki/Danganronpa" title="Danganronpa">Danganronpa</a></i></li> <li><i><a href="/wiki/Derby_Stallion" title="Derby Stallion">Derby Stallion</a></i></li> <li><i><a href="/wiki/Echo_Night" title="Echo Night">Echo Night</a></i></li> <li><i><a href="/wiki/Fire_Pro_Wrestling" title="Fire Pro Wrestling">Fire Pro Wrestling</a></i></li> <li><i><a href="/wiki/King%27s_Field" title="King's Field">King's Field</a></i></li> <li><i><a href="/wiki/Lost_Kingdoms" title="Lost Kingdoms">Lost Kingdoms</a></i></li> <li><i><a href="/wiki/Mystery_Dungeon" title="Mystery Dungeon">Mystery Dungeon</a></i></li> <li><i><a href="/wiki/Otogi:_Myth_of_Demons" title="Otogi: Myth of Demons">Otogi</a></i></li> <li><i><a href="/wiki/Panzer_Front" title="Panzer Front">Panzer Front</a></i></li> <li><i><a href="/wiki/RPG_Maker" title="RPG Maker">RPG Maker</a></i></li> <li><i><a href="/wiki/Shadow_Tower" title="Shadow Tower">Shadow Tower</a></i></li> <li><i><a href="/wiki/Shinobido:_Way_of_the_Ninja" title="Shinobido: Way of the Ninja">Shinobido</a></i></li> <li><i><a href="/wiki/Tenchu" title="Tenchu">Tenchu</a></i></li> <li><i><a href="/wiki/Twilight_Syndrome" title="Twilight Syndrome">Twilight Syndrome</a></i></li> <li><i><a href="/wiki/Way_of_the_Samurai" title="Way of the Samurai">Way of the Samurai</a></i></li> <li><i><a class="mw-selflink selflink">Zero Escape</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Defunct</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/ASCII_Corporation" title="ASCII Corporation">ASCII Corporation</a></li> <li><a href="/wiki/Chunsoft" class="mw-redirect" title="Chunsoft">Chunsoft</a></li> <li><a href="/wiki/Daiei_Film" title="Daiei Film">Daiei Film</a></li> <li><a href="/wiki/MediaWorks_(publisher)" title="MediaWorks (publisher)">MediaWorks</a></li> <li><a href="/wiki/Niwango" title="Niwango">Niwango</a></li> <li><a href="/wiki/Spike_(company)" title="Spike (company)">Spike</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former subsidiaries</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Asmik_Ace" title="Asmik Ace">Asmik Ace</a></li> <li><a href="/wiki/Mages_(company)" title="Mages (company)">Mages</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related items</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"><a href="/wiki/2024_cyberattack_on_Kadokawa_and_Niconico" title="2024 cyberattack on Kadokawa and Niconico">2024 cyberattack on Kadokawa and 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